diff options
Diffstat (limited to 'Implementing-the-“textcolor”-script-command-from-FRLG-and-give-object-events-their-own-text-colour.md')
-rw-r--r-- | Implementing-the-“textcolor”-script-command-from-FRLG-and-give-object-events-their-own-text-colour.md | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/Implementing-the-“textcolor”-script-command-from-FRLG-and-give-object-events-their-own-text-colour.md b/Implementing-the-“textcolor”-script-command-from-FRLG-and-give-object-events-their-own-text-colour.md index 516db4e..a89b379 100644 --- a/Implementing-the-“textcolor”-script-command-from-FRLG-and-give-object-events-their-own-text-colour.md +++ b/Implementing-the-“textcolor”-script-command-from-FRLG-and-give-object-events-their-own-text-colour.md @@ -3,8 +3,6 @@ In FireRed and LeafGreen, there is a scripting command that allows text to be a This tutorial will walk you through how to implement this into Emerald whilst also removing the restrictions it had. ```NOTE: this tutorial expects you to have dynamic overworld palettes as this uses bytes in the object event graphics info struct that got made redundant with the dynamic palette system.``` -Without further adieu… - Open field_specials.c and add the following function: ```c |