From f6f1faa404d5b0bcfa077fc76471dbe335550bee Mon Sep 17 00:00:00 2001 From: Loyyid <50513878+Loyyid@users.noreply.github.com> Date: Thu, 26 Mar 2020 13:00:51 -0500 Subject: Updated Add a Debug Mode (markdown) --- Add-a-Debug-Mode.md | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/Add-a-Debug-Mode.md b/Add-a-Debug-Mode.md index 5205bc9..b79eaab 100644 --- a/Add-a-Debug-Mode.md +++ b/Add-a-Debug-Mode.md @@ -380,4 +380,6 @@ void Debug_ShowMainMenu(void) { This is the function that gets called in `field_control_avatar.c`. It first creates both a window and a list menu, which we've already discussed, and then creates a *task* to handle user input. A task is just a function which is invoked each frame. The task for this menu is the function `DebugTask_HandleMainMenuInput`, which checks for user input and delegates to the functions specified in `sDebugMenuActions`. -You should now be able to compile and run your game and open and close the debug menu. At this point my work is done; it's up to you now to decide what functionality to provide in your debug menu. \ No newline at end of file +You should now be able to compile and run your game and open and close the debug menu. At this point my work is done; it's up to you now to decide what functionality to provide in your debug menu. + +This guide is thanks to Ketsuban \ No newline at end of file -- cgit v1.2.3