From 323c8e1a5ffb8d7ca9ab6ccfd5295f335cd92b62 Mon Sep 17 00:00:00 2001 From: TrainerX493 <47459767+TrainerX493@users.noreply.github.com> Date: Sun, 20 Dec 2020 12:31:43 -0700 Subject: Added info on were the file actually is. --- Implement-Missing-Text-Function-RESET_SIZE.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Implement-Missing-Text-Function-RESET_SIZE.md') diff --git a/Implement-Missing-Text-Function-RESET_SIZE.md b/Implement-Missing-Text-Function-RESET_SIZE.md index 205036a..bd780c5 100644 --- a/Implement-Missing-Text-Function-RESET_SIZE.md +++ b/Implement-Missing-Text-Function-RESET_SIZE.md @@ -1,6 +1,6 @@ The text printer in Emerald is very versatile and has a lot of control codes. But it seems Game Freak skipped implementing one of the control codes in the release of the game, since it was likely never used. There's a control code that pokeemerald calls the `SIZE` control code, allowing you to change fonts (and thus font size) mid-text. But there's another control code right after that called the `RESET_SIZE` control code that does nothing. Here's how to implement it: -In the text.c, find the function `RenderText` and add the following: +Go to [gflib/text.c](https://github.com/pret/pokeemerald/blob/master/gflib/text.c), find the function `RenderText` and add the following: ```diff case EXT_CTRL_CODE_SIZE: subStruct->glyphId = *textPrinter->printerTemplate.currentChar; -- cgit v1.2.3