When the player starts a new adventure, the game gives the player one potion in their PC to start with. In this tutorial, we'll learn where and how to edit the PC items. ### Edit the PC items Open `src/player_pc.c`. You will find the following lines: ``` static const struct ItemSlot sNewGamePCItems[] = { { ITEM_POTION, 1 }, { ITEM_NONE, 0 } }; ``` In here you can add all items you want the player to have when they start a new game. For example, if we would want to start with both one pokeball and one potion, the code would be: ``` static const struct ItemSlot sNewGamePCItems[] = { { ITEM_POTION, 1 }, { ITEM_POKE_BALL, 1}, { ITEM_NONE, 0 } }; ``` Which would look like: ![](https://i.imgur.com/p7aIQrx.png) If we would want to start with 5 pokeballs instead, we can modify the number of the second value inside the brackets. For example: ``` static const struct ItemSlot sNewGamePCItems[] = { { ITEM_POTION, 1 }, { ITEM_POKE_BALL, 5}, { ITEM_NONE, 0 } }; ``` Which will turn out as: ![](https://i.imgur.com/i7GBS8L.png) The `{ ITEM_POTION, 1 },` can be removed to have no item in the PC at all.