## Dynamic Trade Names Traded Pokemon are stored at gEnemyParty[0]. If you create a custom Pokemon to trade (not in sIngameTrades), the trading scene strings will get messed up. This loads the correct OT name / OT nickname from the pokemon's data structure rather than the in game trade array. credit: Zeturic's binary FR src ### Open [src/trade.c](../blob/master/src/trade.c) Find `BufferTradeSceneStrings` After the `else` statement, replace the following: ```c ingameTrade = &sIngameTrades[gSpecialVar_0x8004]; StringCopy(gStringVar1, ingameTrade->otName); StringCopy10(gStringVar3, ingameTrade->nickname); GetMonData(&gPlayerParty[gSpecialVar_0x8005], MON_DATA_NICKNAME, name); StringCopy10(gStringVar2, name); ``` with: ```c GetMonData(&gEnemyParty[0], MON_DATA_OT_NAME, gStringVar1); GetMonData(&gEnemyParty[0], MON_DATA_NICKNAME, name); StringCopy10(gStringVar3, name); GetMonData(&gPlayerParty[gSpecialVar_0x8005], MON_DATA_NICKNAME, name); StringCopy10(gStringVar2, name); ``` That's it!