## Spawn Invisible Player credits to ghoulslash This feature allows us to spawn the player object as invisible after a warp, which can be useful for cutscenes, etc. Note that the camera will still be centered on the player. ## Define a flag We'll use a flag to toggle whether or not we want to spawn the player as an invisible object. Open up [include/constants/flags.h](../blob/master/include/constants/flags.h) and either add or replace a flag with the following: `FLAG_SPAWN_INVISIBLE` ## Make the flag functional 1. Open [src/field_player_avatar.c](../blob/master/src/field_player_avatar.c) and find the function `InitPlayerAvatar`. Add the following to the end of the function: ```c if (FlagGet(FLAG_SPAWN_INVISIBLE)) { FlagClear(FLAG_SPAWN_INVISIBLE); objectEvent->invisible = TRUE; } ``` ## Use the flag Now, we can use this in a script as so: ``` EventScript_SetupCutscene:: lock setflag FLAG_SPAWN_INVISIBLE warp MAP_PETALBURG_CITY, -1, 30, 40 release end ``` And you would need to then add a map script to run your cutscene in petalburg city. When you want the player to appear again, you must use the `applymovement` command that includes a `set_visible` movement command.