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-rw-r--r--asm/field_player_avatar.s446
1 files changed, 0 insertions, 446 deletions
diff --git a/asm/field_player_avatar.s b/asm/field_player_avatar.s
index df429af5d..11c4881cd 100644
--- a/asm/field_player_avatar.s
+++ b/asm/field_player_avatar.s
@@ -5,452 +5,6 @@
.text
- thumb_func_start TryDoMetatileBehaviorForcedMovement
-@ bool8 TryDoMetatileBehaviorForcedMovement()
-TryDoMetatileBehaviorForcedMovement: @ 808AB14
- push {r4,lr}
- ldr r4, =gUnknown_08497444
- bl GetForcedMovementByMetatileBehavior
- lsls r0, 24
- lsrs r0, 22
- adds r0, r4
- ldr r0, [r0]
- bl _call_via_r0
- lsls r0, 24
- lsrs r0, 24
- pop {r4}
- pop {r1}
- bx r1
- .pool
- thumb_func_end TryDoMetatileBehaviorForcedMovement
-
- thumb_func_start GetForcedMovementByMetatileBehavior
-@ u8 GetForcedMovementByMetatileBehavior()
-GetForcedMovementByMetatileBehavior: @ 808AB38
- push {r4-r6,lr}
- ldr r3, =gPlayerAvatar
- ldrb r1, [r3]
- movs r0, 0x20
- ands r0, r1
- cmp r0, 0
- bne _0808AB8A
- ldr r2, =gEventObjects
- ldrb r1, [r3, 0x5]
- lsls r0, r1, 3
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrb r5, [r0, 0x1E]
- movs r4, 0
- ldr r6, =gUnknown_084973FC
-_0808AB58:
- lsls r0, r4, 2
- adds r0, r6
- ldr r1, [r0]
- adds r0, r5, 0
- bl _call_via_r1
- lsls r0, 24
- cmp r0, 0
- beq _0808AB80
- adds r0, r4, 0x1
- lsls r0, 24
- lsrs r0, 24
- b _0808AB8C
- .pool
-_0808AB80:
- adds r0, r4, 0x1
- lsls r0, 24
- lsrs r4, r0, 24
- cmp r4, 0x11
- bls _0808AB58
-_0808AB8A:
- movs r0, 0
-_0808AB8C:
- pop {r4-r6}
- pop {r1}
- bx r1
- thumb_func_end GetForcedMovementByMetatileBehavior
-
- thumb_func_start ForcedMovement_None
-ForcedMovement_None: @ 808AB94
- push {r4,lr}
- ldr r4, =gPlayerAvatar
- ldrb r1, [r4]
- movs r0, 0x40
- ands r0, r1
- cmp r0, 0
- beq _0808ABCE
- ldrb r1, [r4, 0x5]
- lsls r0, r1, 3
- adds r0, r1
- lsls r0, 2
- ldr r1, =gEventObjects
- adds r0, r1
- ldrb r2, [r0, 0x1]
- movs r1, 0x3
- negs r1, r1
- ands r1, r2
- movs r2, 0x8
- orrs r1, r2
- strb r1, [r0, 0x1]
- ldrb r1, [r0, 0x18]
- lsls r1, 28
- lsrs r1, 28
- bl SetEventObjectDirection
- ldrb r1, [r4]
- movs r0, 0xBF
- ands r0, r1
- strb r0, [r4]
-_0808ABCE:
- movs r0, 0
- pop {r4}
- pop {r1}
- bx r1
- .pool
- thumb_func_end ForcedMovement_None
-
- thumb_func_start DoForcedMovement
-DoForcedMovement: @ 808ABE0
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- mov r9, r1
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r6, =gPlayerAvatar
- adds r0, r5, 0
- bl CheckForPlayerAvatarCollision
- lsls r0, 24
- lsrs r4, r0, 24
- adds r7, r4, 0
- ldrb r0, [r6]
- movs r1, 0x40
- mov r10, r1
- movs r1, 0
- mov r8, r1
- mov r1, r10
- orrs r0, r1
- strb r0, [r6]
- cmp r4, 0
- beq _0808AC3C
- bl ForcedMovement_None
- cmp r4, 0x4
- bhi _0808AC24
- movs r0, 0
- b _0808AC48
- .pool
-_0808AC24:
- cmp r7, 0x6
- bne _0808AC2E
- adds r0, r5, 0
- bl PlayerJumpLedge
-_0808AC2E:
- ldrb r0, [r6]
- mov r1, r10
- orrs r0, r1
- strb r0, [r6]
- movs r0, 0x2
- strb r0, [r6, 0x2]
- b _0808AC46
-_0808AC3C:
- movs r0, 0x2
- strb r0, [r6, 0x2]
- adds r0, r5, 0
- bl _call_via_r9
-_0808AC46:
- movs r0, 0x1
-_0808AC48:
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r1}
- bx r1
- thumb_func_end DoForcedMovement
-
- thumb_func_start DoForcedMovementInCurrentDirection
-DoForcedMovementInCurrentDirection: @ 808AC58
- push {lr}
- adds r1, r0, 0
- ldr r0, =gPlayerAvatar
- ldrb r2, [r0, 0x5]
- lsls r0, r2, 3
- adds r0, r2
- lsls r0, 2
- ldr r2, =gEventObjects
- adds r0, r2
- ldrb r2, [r0, 0x1]
- movs r3, 0x4
- orrs r2, r3
- strb r2, [r0, 0x1]
- ldrb r0, [r0, 0x18]
- lsrs r0, 4
- bl DoForcedMovement
- lsls r0, 24
- lsrs r0, 24
- pop {r1}
- bx r1
- .pool
- thumb_func_end DoForcedMovementInCurrentDirection
-
- thumb_func_start ForcedMovement_Slip
-ForcedMovement_Slip: @ 808AC8C
- push {lr}
- ldr r0, =PlayerGoSpeed2
- bl DoForcedMovementInCurrentDirection
- lsls r0, 24
- lsrs r0, 24
- pop {r1}
- bx r1
- .pool
- thumb_func_end ForcedMovement_Slip
-
- thumb_func_start ForcedMovement_WalkSouth
-ForcedMovement_WalkSouth: @ 808ACA0
- push {lr}
- ldr r1, =PlayerGoSpeed1
- movs r0, 0x1
- bl DoForcedMovement
- lsls r0, 24
- lsrs r0, 24
- pop {r1}
- bx r1
- .pool
- thumb_func_end ForcedMovement_WalkSouth
-
- thumb_func_start ForcedMovement_WalkNorth
-ForcedMovement_WalkNorth: @ 808ACB8
- push {lr}
- ldr r1, =PlayerGoSpeed1
- movs r0, 0x2
- bl DoForcedMovement
- lsls r0, 24
- lsrs r0, 24
- pop {r1}
- bx r1
- .pool
- thumb_func_end ForcedMovement_WalkNorth
-
- thumb_func_start ForcedMovement_WalkWest
-ForcedMovement_WalkWest: @ 808ACD0
- push {lr}
- ldr r1, =PlayerGoSpeed1
- movs r0, 0x3
- bl DoForcedMovement
- lsls r0, 24
- lsrs r0, 24
- pop {r1}
- bx r1
- .pool
- thumb_func_end ForcedMovement_WalkWest
-
- thumb_func_start ForcedMovement_WalkEast
-ForcedMovement_WalkEast: @ 808ACE8
- push {lr}
- ldr r1, =PlayerGoSpeed1
- movs r0, 0x4
- bl DoForcedMovement
- lsls r0, 24
- lsrs r0, 24
- pop {r1}
- bx r1
- .pool
- thumb_func_end ForcedMovement_WalkEast
-
- thumb_func_start ForcedMovement_PushedSouthByCurrent
-ForcedMovement_PushedSouthByCurrent: @ 808AD00
- push {lr}
- ldr r1, =PlayerGoSpeed3
- movs r0, 0x1
- bl DoForcedMovement
- lsls r0, 24
- lsrs r0, 24
- pop {r1}
- bx r1
- .pool
- thumb_func_end ForcedMovement_PushedSouthByCurrent
-
- thumb_func_start ForcedMovement_PushedNorthByCurrent
-ForcedMovement_PushedNorthByCurrent: @ 808AD18
- push {lr}
- ldr r1, =PlayerGoSpeed3
- movs r0, 0x2
- bl DoForcedMovement
- lsls r0, 24
- lsrs r0, 24
- pop {r1}
- bx r1
- .pool
- thumb_func_end ForcedMovement_PushedNorthByCurrent
-
- thumb_func_start ForcedMovement_PushedWestByCurrent
-ForcedMovement_PushedWestByCurrent: @ 808AD30
- push {lr}
- ldr r1, =PlayerGoSpeed3
- movs r0, 0x3
- bl DoForcedMovement
- lsls r0, 24
- lsrs r0, 24
- pop {r1}
- bx r1
- .pool
- thumb_func_end ForcedMovement_PushedWestByCurrent
-
- thumb_func_start ForcedMovement_PushedEastByCurrent
-ForcedMovement_PushedEastByCurrent: @ 808AD48
- push {lr}
- ldr r1, =PlayerGoSpeed3
- movs r0, 0x4
- bl DoForcedMovement
- lsls r0, 24
- lsrs r0, 24
- pop {r1}
- bx r1
- .pool
- thumb_func_end ForcedMovement_PushedEastByCurrent
-
- thumb_func_start ForcedMovement_Slide
-ForcedMovement_Slide: @ 808AD60
- push {r4,lr}
- lsls r0, 24
- lsrs r0, 24
- ldr r2, =gPlayerAvatar
- ldrb r3, [r2, 0x5]
- lsls r2, r3, 3
- adds r2, r3
- lsls r2, 2
- ldr r3, =gEventObjects
- adds r2, r3
- ldrb r3, [r2, 0x1]
- movs r4, 0x4
- orrs r3, r4
- movs r4, 0x2
- orrs r3, r4
- strb r3, [r2, 0x1]
- bl DoForcedMovement
- lsls r0, 24
- lsrs r0, 24
- pop {r4}
- pop {r1}
- bx r1
- .pool
- thumb_func_end ForcedMovement_Slide
-
- thumb_func_start ForcedMovement_SlideSouth
-ForcedMovement_SlideSouth: @ 808AD98
- push {lr}
- ldr r1, =PlayerGoSpeed2
- movs r0, 0x1
- bl ForcedMovement_Slide
- lsls r0, 24
- lsrs r0, 24
- pop {r1}
- bx r1
- .pool
- thumb_func_end ForcedMovement_SlideSouth
-
- thumb_func_start ForcedMovement_SlideNorth
-ForcedMovement_SlideNorth: @ 808ADB0
- push {lr}
- ldr r1, =PlayerGoSpeed2
- movs r0, 0x2
- bl ForcedMovement_Slide
- lsls r0, 24
- lsrs r0, 24
- pop {r1}
- bx r1
- .pool
- thumb_func_end ForcedMovement_SlideNorth
-
- thumb_func_start ForcedMovement_SlideWest
-ForcedMovement_SlideWest: @ 808ADC8
- push {lr}
- ldr r1, =PlayerGoSpeed2
- movs r0, 0x3
- bl ForcedMovement_Slide
- lsls r0, 24
- lsrs r0, 24
- pop {r1}
- bx r1
- .pool
- thumb_func_end ForcedMovement_SlideWest
-
- thumb_func_start ForcedMovement_SlideEast
-ForcedMovement_SlideEast: @ 808ADE0
- push {lr}
- ldr r1, =PlayerGoSpeed2
- movs r0, 0x4
- bl ForcedMovement_Slide
- lsls r0, 24
- lsrs r0, 24
- pop {r1}
- bx r1
- .pool
- thumb_func_end ForcedMovement_SlideEast
-
- thumb_func_start ForcedMovement_0xBB
-ForcedMovement_0xBB: @ 808ADF8
- push {lr}
- bl sub_808C4D8
- movs r0, 0x1
- pop {r1}
- bx r1
- thumb_func_end ForcedMovement_0xBB
-
- thumb_func_start ForcedMovement_0xBC
-ForcedMovement_0xBC: @ 808AE04
- push {lr}
- bl sub_808C5B0
- movs r0, 0x1
- pop {r1}
- bx r1
- thumb_func_end ForcedMovement_0xBC
-
- thumb_func_start ForcedMovement_MuddySlope
-ForcedMovement_MuddySlope: @ 808AE10
- push {r4,lr}
- ldr r0, =gPlayerAvatar
- ldrb r1, [r0, 0x5]
- lsls r0, r1, 3
- adds r0, r1
- lsls r0, 2
- ldr r1, =gEventObjects
- adds r4, r0, r1
- ldrb r1, [r4, 0x18]
- movs r0, 0xF0
- ands r0, r1
- cmp r0, 0x20
- bne _0808AE36
- bl GetPlayerSpeed
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x3
- bgt _0808AE60
-_0808AE36:
- movs r0, 0
- bl Bike_UpdateBikeCounterSpeed
- ldrb r0, [r4, 0x1]
- movs r1, 0x2
- orrs r0, r1
- strb r0, [r4, 0x1]
- ldr r1, =PlayerGoSpeed2
- movs r0, 0x1
- bl DoForcedMovement
- lsls r0, 24
- lsrs r0, 24
- b _0808AE62
- .pool
-_0808AE60:
- movs r0, 0
-_0808AE62:
- pop {r4}
- pop {r1}
- bx r1
- thumb_func_end ForcedMovement_MuddySlope
-
thumb_func_start MovePlayerNotOnBike
@ void MovePlayerNotOnBike(u8 direction, u8 heldKeys)
MovePlayerNotOnBike: @ 808AE68