diff options
76 files changed, 3940 insertions, 5276 deletions
diff --git a/asm/battle_anim_80FE840.s b/asm/battle_anim_80FE840.s index 3e3be2100..f5b9697af 100644 --- a/asm/battle_anim_80FE840.s +++ b/asm/battle_anim_80FE840.s @@ -50069,7 +50069,7 @@ sub_8117E94: @ 8117E94 ldrb r1, [r1] strb r1, [r2] ldr r2, =gBattleAnimTarget - ldr r1, =gEffectBank + ldr r1, =gEffectBattler ldrb r1, [r1] strb r1, [r2] bl DestroyAnimVisualTask @@ -50136,7 +50136,7 @@ sub_8117F30: @ 8117F30 ldrb r1, [r1] strb r1, [r2] ldr r2, =gBattleAnimTarget - ldr r1, =gEffectBank + ldr r1, =gEffectBattler ldrb r1, [r1] strb r1, [r2] bl DestroyAnimVisualTask @@ -50670,7 +50670,7 @@ _081183B4: strh r0, [r1, 0xC] movs r0, 0x20 strh r0, [r1, 0xE] - ldr r2, =gUnknown_020243FC + ldr r2, =gIntroSlideFlags ldrh r1, [r2] ldr r0, =0x0000fffe ands r0, r1 @@ -51014,7 +51014,7 @@ _08118690: strh r0, [r1, 0xE] movs r0, 0x1 strh r0, [r1, 0x12] - ldr r2, =gUnknown_020243FC + ldr r2, =gIntroSlideFlags ldrh r1, [r2] ldr r0, =0x0000fffe ands r0, r1 @@ -51315,7 +51315,7 @@ _08118934: strh r0, [r1, 0xE] movs r0, 0x1 strh r0, [r1, 0x12] - ldr r2, =gUnknown_020243FC + ldr r2, =gIntroSlideFlags ldrh r1, [r2] ldr r0, =0x0000fffe ands r0, r1 @@ -51675,7 +51675,7 @@ _08118C50: strh r0, [r1, 0xC] movs r0, 0x20 strh r0, [r1, 0xE] - ldr r2, =gUnknown_020243FC + ldr r2, =gIntroSlideFlags ldrh r1, [r2] ldr r0, =0x0000fffe ands r0, r1 @@ -51924,7 +51924,7 @@ _08118E7E: strh r0, [r1, 0x8] movs r0, 0xF0 strh r0, [r1, 0xC] - ldr r2, =gUnknown_020243FC + ldr r2, =gIntroSlideFlags ldrh r1, [r2] ldr r0, =0x0000fffe ands r0, r1 diff --git a/asm/battle_anim_8170478.s b/asm/battle_anim_8170478.s index 1bd7e9629..ef7e609d9 100644 --- a/asm/battle_anim_8170478.s +++ b/asm/battle_anim_8170478.s @@ -5069,7 +5069,7 @@ sub_8172ED0: @ 8172ED0 lsls r0, 24 lsrs r0, 24 ldr r2, =gBattleAnimTarget - ldr r1, =gEffectBank + ldr r1, =gEffectBattler ldrb r1, [r1] strb r1, [r2] bl DestroyAnimVisualTask diff --git a/asm/battle_link_817C95C.s b/asm/battle_link_817C95C.s index dcfd89132..55d0bae39 100644 --- a/asm/battle_link_817C95C.s +++ b/asm/battle_link_817C95C.s @@ -44,7 +44,7 @@ _0817C988: bl GetBattlerSide lsls r0, 24 lsrs r6, r0, 24 - ldr r0, =gEffectBank + ldr r0, =gEffectBattler ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 @@ -145,7 +145,7 @@ _0817CA9C: bl GetBattlerPosition lsls r0, 24 lsrs r5, r0, 25 - ldr r0, =gEffectBank + ldr r0, =gEffectBattler ldrb r0, [r0] bl GetBattlerPosition lsls r0, 24 @@ -1302,7 +1302,7 @@ _0817D6F2: bl _0817E0A6 _0817D704: ldr r5, =gBattlerPartyIndexes - ldr r6, =gEffectBank + ldr r6, =gEffectBattler ldrb r0, [r6] lsls r0, 1 adds r0, r5 @@ -1396,7 +1396,7 @@ _0817D7B2: .pool _0817D7D8: ldr r5, =gBattlerPartyIndexes - ldr r6, =gEffectBank + ldr r6, =gEffectBattler ldrb r0, [r6] lsls r0, 1 adds r0, r5 @@ -1440,7 +1440,7 @@ _0817D7D8: .pool _0817D838: ldr r5, =gBattlerPartyIndexes - ldr r6, =gEffectBank + ldr r6, =gEffectBattler ldrb r0, [r6] lsls r0, 1 adds r0, r5 @@ -1628,7 +1628,7 @@ _0817D9AE: b _0817E086 _0817D9C2: ldr r5, =gBattlerPartyIndexes - ldr r6, =gEffectBank + ldr r6, =gEffectBattler ldrb r0, [r6] lsls r0, 1 adds r0, r5 @@ -1703,7 +1703,7 @@ _0817DA48: .pool _0817DA68: ldr r5, =gBattlerPartyIndexes - ldr r6, =gEffectBank + ldr r6, =gEffectBattler ldrb r0, [r6] lsls r0, 1 adds r0, r5 @@ -1791,7 +1791,7 @@ _0817DB10: .pool _0817DB24: ldr r5, =gBattlerPartyIndexes - ldr r6, =gEffectBank + ldr r6, =gEffectBattler ldrb r0, [r6] lsls r0, 1 adds r0, r5 diff --git a/asm/macros/battle_script.inc b/asm/macros/battle_script.inc index c5ffb5abc..083107c08 100644 --- a/asm/macros/battle_script.inc +++ b/asm/macros/battle_script.inc @@ -1373,11 +1373,11 @@ .endm .macro jumpifmove move, jumpptr - jumpifhalfword EQUAL, gCurrentMove, \move, \jumpptr + jumpifhalfword CMP_EQUAL, gCurrentMove, \move, \jumpptr .endm .macro jumpifnotmove move, jumpptr - jumpifhalfword NOT_EQUAL, gCurrentMove, \move, \jumpptr + jumpifhalfword CMP_NOT_EQUAL, gCurrentMove, \move, \jumpptr .endm .macro jumpifstatus3 bank, status, jumpptr @@ -1389,13 +1389,13 @@ .endm .macro jumpifmovehadnoeffect jumpptr - jumpifbyte COMMON_BITS, gMoveResultFlags, MOVE_RESULT_NO_EFFECT, \jumpptr + jumpifbyte CMP_COMMON_BITS, gMoveResultFlags, MOVE_RESULT_NO_EFFECT, \jumpptr .endm .macro jumpifbattletype flags, jumpptr - jumpifword COMMON_BITS, gBattleTypeFlags, \flags, \jumpptr + jumpifword CMP_COMMON_BITS, gBattleTypeFlags, \flags, \jumpptr .endm .macro jumpifnotbattletype flags, jumpptr - jumpifword NO_COMMON_BITS, gBattleTypeFlags, \flags, \jumpptr + jumpifword CMP_NO_COMMON_BITS, gBattleTypeFlags, \flags, \jumpptr .endm diff --git a/asm/party_menu.s b/asm/party_menu.s index bd5fa80fc..6e134d444 100644 --- a/asm/party_menu.s +++ b/asm/party_menu.s @@ -16302,7 +16302,7 @@ _081B8BA8: movs r0, 0x1 strb r0, [r1] ldr r1, =gBattlerPartyIndexes - ldr r0, =gBankInMenu + ldr r0, =gBattlerInMenuId ldrb r0, [r0] lsls r0, 1 adds r0, r1 @@ -16334,7 +16334,7 @@ _081B8BFC: b _081B8C42 .pool _081B8C20: - ldr r0, =gBankInMenu + ldr r0, =gBattlerInMenuId ldrb r0, [r0] ldr r1, =gBattlerPartyIndexes lsls r0, 1 diff --git a/common_syms/battle_main.txt b/common_syms/battle_main.txt new file mode 100644 index 000000000..35a925946 --- /dev/null +++ b/common_syms/battle_main.txt @@ -0,0 +1,9 @@ +gPreBattleCallback1 +gBattleMainFunc +gBattleResults +gLeveledUpInBattle +gBattlerControllerFuncs +gHealthboxSpriteIds +gMultiUsePlayerCursor +gNumberOfMovesToChoose +gUnknown_03005D7C diff --git a/constants/battle_constants.inc b/constants/battle_constants.inc deleted file mode 100644 index 0a5dd1094..000000000 --- a/constants/battle_constants.inc +++ /dev/null @@ -1,171 +0,0 @@ -@ battle types - .set BATTLE_TYPE_DOUBLE , 0x0001 - .set BATTLE_TYPE_LINK, 0x0002 - .set BATTLE_TYPE_WILD, 0x0004 - .set BATTLE_TYPE_TRAINER, 0x0008 - .set BATTLE_TYPE_FIRST_BATTLE, 0x0010 - .set BATTLE_TYPE_20, 0x0020 - .set BATTLE_TYPE_MULTI, 0x0040 - .set BATTLE_TYPE_SAFARI, 0x0080 - .set BATTLE_TYPE_BATTLE_TOWER, 0x0100 - .set BATTLE_TYPE_WALLY_TUTORIAL, 0x0200 - .set BATTLE_TYPE_ROAMER, 0x0400 - .set BATTLE_TYPE_EREADER_TRAINER, 0x0800 - .set BATTLE_TYPE_KYOGRE_GROUDON, 0x1000 - .set BATTLE_TYPE_LEGENDARY, 0x2000 - .set BATTLE_TYPE_REGI, 0x4000 - .set BATTLE_TYPE_TWO_OPPONENTS, 0x8000 - .set BATTLE_TYPE_DOME, 0x10000 - .set BATTLE_TYPE_PALACE, 0x20000 - .set BATTLE_TYPE_ARENA, 0x40000 - .set BATTLE_TYPE_FACTORY, 0x80000 - .set BATTLE_TYPE_PIKE, 0x100000 - .set BATTLE_TYPE_PYRAMID, 0x200000 - .set BATTLE_TYPE_INGAME_PARTNER, 0x400000 - .set BATTLE_TYPE_x800000, 0x800000 - .set BATTLE_TYPE_RECORDED, 0x1000000 - .set BATTLE_TYPE_x2000000, 0x2000000 - .set BATTLE_TYPE_x4000000, 0x4000000 - .set BATTLE_TYPE_SECRET_BASE, 0x8000000 - .set BATTLE_TYPE_GROUDON, 0x10000000 - .set BATTLE_TYPE_KYOGRE, 0x20000000 - .set BATTLE_TYPE_RAYQUAZA, 0x40000000 - .set BATTLE_TYPE_x80000000, 0x80000000 - -@ battle outcomes - .set WON, 0x1 - .set LOST, 0x2 - .set DREW, 0x3 - .set RAN, 0x4 - .set PLAYER_TELEPORTED, 0x5 - .set MON_FLED, 0x6 - .set CAUGHT, 0x7 - .set OUT_OF_BALLS, 0x8 - .set FORFEITED, 0x9 - .set OPPONENT_TELEPORTED, 0xA - -@ identities - .set B_POSITION_PLAYER_LEFT, 0 - .set B_POSITION_OPPONENT_LEFT, 1 - .set B_POSITION_PLAYER_RIGHT, 2 - .set B_POSITION_OPPONENT_RIGHT, 3 - -@ status 1 - .set STATUS1_SLEEP, 0x7 - .set STATUS1_POISON, 0x8 - .set STATUS1_BURN, 0x10 - .set STATUS1_FREEZE, 0x20 - .set STATUS1_PARALYSIS, 0x40 - .set STATUS1_TOXIC_POISON, 0x80 - .set STATUS1_TOXIC_COUNTER, 0xF00 - - .set STATUS1_ANY, STATUS1_SLEEP | STATUS1_POISON | STATUS1_BURN | STATUS1_FREEZE | STATUS1_PARALYSIS | STATUS1_TOXIC_POISON - -@ status 2 - .set STATUS2_CONFUSION, 0x00000007 - .set STATUS2_FLINCHED, 0x00000008 - .set STATUS2_UPROAR, 0x00000070 - .set STATUS2_BIDE, 0x00000300 - .set STATUS2_LOCK_CONFUSE, 0x00000C00 - .set STATUS2_MULTIPLETURNS, 0x00001000 - .set STATUS2_WRAPPED, 0x0000E000 - .set STATUS2_INFATUATION, 0x000F0000 - .set STATUS2_FOCUS_ENERGY, 0x00100000 - .set STATUS2_TRANSFORMED, 0x00200000 - .set STATUS2_RECHARGE, 0x00400000 - .set STATUS2_RAGE, 0x00800000 - .set STATUS2_SUBSTITUTE, 0x01000000 - .set STATUS2_DESTINY_BOND, 0x02000000 - .set STATUS2_ESCAPE_PREVENTION, 0x04000000 - .set STATUS2_NIGHTMARE, 0x08000000 - .set STATUS2_CURSED, 0x10000000 - .set STATUS2_FORESIGHT, 0x20000000 - .set STATUS2_DEFENSE_CURL, 0x40000000 - .set STATUS2_TORMENT, 0x80000000 - -@ status 3 - .set STATUS3_LEECHSEED_BANK, 0x3 - .set STATUS3_LEECHSEED, 0x4 - .set STATUS3_ALWAYS_HITS, 0x18 - .set STATUS3_PERISH_SONG, 0x20 - .set STATUS3_ON_AIR, 0x40 - .set STATUS3_UNDERGROUND, 0x80 - .set STATUS3_MINIMIZED, 0x100 - .set STATUS3_ROOTED, 0x400 - .set STATUS3_CHARGED_UP, 0x200 - .set STATUS3_YAWN, 0x1800 - .set STATUS3_IMPRISONED_OTHERS, 0x2000 - .set STATUS3_GRUDGE, 0x4000 - .set STATUS3_CANT_SCORE_A_CRIT, 0x8000 - .set STATUS3_MUDSPORT, 0x10000 - .set STATUS3_WATERSPORT, 0x20000 - .set STATUS3_UNDERWATER, 0x40000 - .set STATUS3_INTIMIDATE_POKES, 0x80000 - .set STATUS3_TRACE, 0x100000 - -@ side status - .set SIDE_STATUS_REFLECT, 0x1 - .set SIDE_STATUS_LIGHTSCREEN, 0x2 - .set SIDE_STATUS_X4, 0x4 - .set SIDE_STATUS_SPIKES, 0x10 - .set SIDE_STATUS_SAFEGUARD, 0x20 - .set SIDE_STATUS_FUTUREATTACK, 0x40 - .set SIDE_STATUS_MIST, 0x100 - .set SIDE_STATUS_SPIKES_DAMAGED, 0x200 - -@ stats - .set HP, 0x0 - .set ATK, 0x1 - .set DEF, 0x2 - .set SPEED, 0x3 - .set SPATK, 0x4 - .set SPDEF, 0x5 - .set ACC, 0x6 - .set EVASION, 0x7 - -@ weather flags - .set WEATHER_RAIN_TEMPORARY, 0x01 - .set WEATHER_RAIN_DOWNPOUR, 0x02 - .set WEATHER_RAIN_PERMANENT, 0x04 - .set WEATHER_SANDSTORM_TEMPORARY, 0x08 - .set WEATHER_SANDSTORM_PERMANENT, 0x10 - .set WEATHER_SUN_TEMPORARY, 0x20 - .set WEATHER_SUN_PERMANENT, 0x40 - .set WEATHER_HAIL, 0x80 - -@ hitmarker - .set HITMARKER_x10, 0x00000010 - .set HITMARKER_x20, 0x00000020 - .set HITMARKER_DESTINYBOND, 0x00000040 - .set HITMARKER_NO_ANIMATIONS, 0x00000080 - .set HITMARKER_IGNORE_SUBSTITUTE, 0x00000100 - .set HITMARKER_NO_ATTACKSTRING, 0x00000200 - .set HITMARKER_ATTACKSTRING_PRINTED, 0x00000400 - .set HITMARKER_NO_PPDEDUCT, 0x00000800 - .set HITMARKER_PURSUIT_TRAP, 0x00001000 - .set HITMARKER_IGNORE_SAFEGUARD, 0x00002000 - .set HITMARKER_SYNCHRONISE_EFFECT, 0x00004000 - .set HITMARKER_RUN, 0x00008000 - .set HITMARKER_IGNORE_ON_AIR, 0x00010000 - .set HITMARKER_IGNORE_UNDERGROUND, 0x00020000 - .set HITMARKER_IGNORE_UNDERWATER, 0x00040000 - .set HITMARKER_UNABLE_TO_USE_MOVE, 0x00080000 - .set HITMARKER_x100000, 0x00100000 - .set HITMARKER_x200000, 0x00200000 - .set HITMARKER_x400000, 0x00400000 - .set HITMARKER_x800000, 0x00800000 - .set HITMARKER_GRUDGE, 0x01000000 - .set HITMARKER_OBEYS, 0x02000000 - .set HITMARKER_x4000000, 0x04000000 - .set HITMARKER_x8000000, 0x08000000 - -@ move flags - .set MOVE_RESULT_MISSED, 0x1 - .set MOVE_RESULT_SUPER_EFFECTIVE, 0x2 - .set MOVE_RESULT_NOT_VERY_EFFECTIVE, 0x4 - .set MOVE_RESULT_DOESNT_AFFECT_FOE, 0x8 - .set MOVE_RESULT_ONE_HIT_KO, 0x10 - .set MOVE_RESULT_FAILED, 0x20 - .set MOVE_RESULT_FOE_ENDURED, 0x40 - .set MOVE_RESULT_FOE_HUNG_ON, 0x80 - .set MOVE_RESULT_NO_EFFECT, (MOVE_RESULT_MISSED | MOVE_RESULT_DOESNT_AFFECT_FOE | MOVE_RESULT_FAILED) diff --git a/constants/battle_script_constants.inc b/constants/battle_script_constants.inc deleted file mode 100644 index fe0e7dddc..000000000 --- a/constants/battle_script_constants.inc +++ /dev/null @@ -1,169 +0,0 @@ -@ animation ids - .set ANIM_CASTFORM_CHANGE, 0x0 - .set ANIM_STATS_CHANGE, 0x1 - .set ANIM_SUBSTITUTE_FADE, 0x2 - .set ANIM_SUBSTITUTE_APPEAR, 0x3 - .set ANIM_x4, 0x4 - .set ANIM_ITEM_KNOCKOFF, 0x5 - .set ANIM_TURN_TRAP, 0x6 - .set ANIM_ITEM_EFFECT, 0x7 - .set ANIM_SMOKEBALL_ESCAPE, 0x8 - .set ANIM_HANGED_ON, 0x9 - .set ANIM_RAIN_CONTINUES, 0xA - .set ANIM_SUN_CONTINUES, 0xB - .set ANIM_SANDSTORM_CONTINUES, 0xC - .set ANIM_HAIL_CONTINUES, 0xD - .set ANIM_LEECH_SEED_DRAIN, 0xE - .set ANIM_MON_HIT, 0xF - .set ANIM_ITEM_STEAL, 0x10 - .set ANIM_SNATCH_MOVE, 0x11 - .set ANIM_FUTURE_SIGHT_HIT, 0x12 - .set ANIM_DOOM_DESIRE_HIT, 0x13 - .set ANIM_x14, 0x14 - .set ANIM_INGRAIN_HEAL, 0x15 - .set ANIM_WISH_HEAL, 0x16 - -@ atk 80 - .set ATK80_DMG_CHANGE_SIGN, 0x0 - .set ATK80_DMG_HALF_BY_TWO_NOT_MORE_THAN_HALF_MAX_HP, 0x1 - .set ATK80_DMG_DOUBLED, 0x2 - -@ compare operands - .set EQUAL, 0x0 - .set NOT_EQUAL, 0x1 - .set GREATER_THAN, 0x2 - .set LESS_THAN, 0x3 - .set COMMON_BITS, 0x4 - .set NO_COMMON_BITS, 0x5 - -@ move effects - .set EFFECT_SLEEP, 0x1 - .set EFFECT_POISON, 0x2 - .set EFFECT_BURN, 0x3 - .set EFFECT_FREEZE, 0x4 - .set EFFECT_PARALYSIS, 0x5 - .set EFFECT_TOXIC, 0x6 - .set EFFECT_CONFUSION, 0x7 - .set EFFECT_FLINCH, 0x8 - .set EFFECT_TRI_ATTACK, 0x9 - .set EFFECT_UPROAR, 0xA - .set EFFECT_PAYDAY, 0xB - .set EFFECT_CHARGING, 0xC - .set EFFECT_WRAP, 0xD - .set EFFECT_RECOIL_25, 0xE - .set EFFECT_ATK_PLUS_1, 0xF - .set EFFECT_DEF_PLUS_1, 0x10 - .set EFFECT_SPD_PLUS_1, 0x11 - .set EFFECT_SP_ATK_PLUS_1, 0x12 - .set EFFECT_SP_DEF_PLUS_1, 0x13 - .set EFFECT_ACC_PLUS_1, 0x14 - .set EFFECT_EVS_PLUS_1, 0x15 - .set EFFECT_ATK_MINUS_1, 0x16 - .set EFFECT_DEF_MINUS_1, 0x17 - .set EFFECT_SPD_MINUS_1, 0x18 - .set EFFECT_SP_ATK_MINUS_1, 0x19 - .set EFFECT_SP_DEF_MINUS_1, 0x1A - .set EFFECT_ACC_MINUS_1, 0x1B - .set EFFECT_EVS_MINUS_1, 0x1C - .set EFFECT_RECHARGE, 0x1D - .set EFFECT_RAGE, 0x1E - .set EFFECT_STEAL_ITEM, 0x1F - .set EFFECT_PREVENT_ESCAPE, 0x20 - .set EFFECT_NIGHTMARE, 0x21 - .set EFFECT_ALL_STATS_UP, 0x22 - .set EFFECT_RAPIDSPIN, 0x23 - .set EFFECT_REMOVE_PARALYSIS, 0x24 - .set EFFECT_ATK_DEF_DOWN, 0x25 - .set EFFECT_RECOIL_33_PARALYSIS, 0x26 - .set EFFECT_ATK_PLUS_2, 0x27 - .set EFFECT_DEF_PLUS_2, 0x28 - .set EFFECT_SPD_PLUS_2, 0x29 - .set EFFECT_SP_ATK_PLUS_2, 0x2A - .set EFFECT_SP_DEF_PLUS_2, 0x2B - .set EFFECT_ACC_PLUS_2, 0x2C - .set EFFECT_EVS_PLUS_2, 0x2D - .set EFFECT_ATK_MINUS_2, 0x2E - .set EFFECT_DEF_MINUS_2, 0x2F - .set EFFECT_SPD_MINUS_2, 0x30 - .set EFFECT_SP_ATK_MINUS_2, 0x31 - .set EFFECT_SP_DEF_MINUS_2, 0x32 - .set EFFECT_ACC_MINUS_2, 0x33 - .set EFFECT_EVS_MINUS_2, 0x34 - .set EFFECT_THRASH, 0x35 - .set EFFECT_KNOCK_OFF, 0x36 - .set EFFECT_NOTHING_37, 0x37 - .set EFFECT_NOTHING_38, 0x38 - .set EFFECT_NOTHING_39, 0x39 - .set EFFECT_NOTHING_3A, 0x3A - .set EFFECT_SP_ATK_TWO_DOWN, 0x3B - .set EFFECT_NOTHING_3C, 0x3C - .set EFFECT_NOTHING_3D, 0x3D - .set EFFECT_NOTHING_3E, 0x3E - .set EFFECT_NOTHING_3F, 0x3F - - .set AFFECTS_USER, 0x40 - .set CERTAIN, 0x80 - -@ accuracy calc - .set NO_ACC_CALC, 0xFFFE - .set NO_ACC_CALC_CHECK_LOCK_ON, 0xFFFF - .set ACC_CURR_MOVE, 0x0 - -@ bank values - .set TARGET, 0x0 - .set ATTACKER, 0x1 - .set EFFECT_BANK, 0x2 - .set GBANK_1, 0x3 - .set ATTACKER_WITH_PARTNER, 0x4 @ only for cmd98 - .set BANK0, 0x7 - .set SCRIPTING_BANK, 0xA - .set OPPONENT1, 0xC - -@ various - .set VARIOUS_CANCEL_MULTI_TURN_MOVES, 0 - .set VARIOUS_SET_MAGIC_COAT_TARGET, 1 - .set VARIOUS_IS_RUNNING_IMPOSSIBLE, 2 - .set VARIOUS_GET_MOVE_TARGET, 3 - .set VARIOUS_RESET_INTIMIDATE_TRACE_BITS, 5 - .set VARIOUS_UPDATE_CHOICE_MOVE_ON_LVL_UP, 6 - .set VARIOUS_EMIT_YESNOBOX, 13 - .set VARIOUS_WAIT_CRY, 18 - .set VARIOUS_RETURN_OPPONENT_MON1, 19 - .set VARIOUS_RETURN_OPPONENT_MON2, 20 - .set VARIOUS_SET_TELEPORT_OUTCOME, 25 - .set VARIOUS_PLAY_TRAINER_DEFEATED_MUSIC, 26 - -@ jumpifcant switch flag argument - .set ATK4F_DONT_CHECK_STATUSES, 0x80 - -@ battle scripting struct - .equiv sPAINSPLIT_HP, gBattleScripting - .equiv sBIDE_DMG, gBattleScripting + 4 - .equiv sMULTIHIT_STRING, gBattleScripting + 8 - .equiv sDMG_MULTIPLIER, gBattleScripting + 0xE - .equiv sTWOTURN_STRINGID, gBattleScripting + 0xF - .equiv sANIM_ARG1, gBattleScripting + 0x10 - .equiv sANIM_ARG2, gBattleScripting + 0x11 - .equiv sTRIPLE_KICK_POWER, gBattleScripting + 0x12 - .equiv sMOVEEND_STATE, gBattleScripting + 0x14 - .equiv sBANK_WITH_ABILITY, gBattleScripting + 0x15 - .equiv sMULTIHIT_EFFECT, gBattleScripting + 0x16 - .equiv sBANK, gBattleScripting + 0x17 - .equiv sANIM_TURN, gBattleScripting + 0x18 - .equiv sANIM_TARGETS_HIT, gBattleScripting + 0x19 - .equiv sSTATCHANGER, gBattleScripting + 0x1A - .equiv sFIELD_1B, gBattleScripting + 0x1B - .equiv sGIVEEXP_STATE, gBattleScripting + 0x1C - .equiv sBATTLE_STYLE, gBattleScripting + 0x1D - .equiv sLVLBOX_STATE, gBattleScripting + 0x1E - .equiv sLEARNMOVE_STATE, gBattleScripting + 0x1F - .equiv sFIELD_20, gBattleScripting + 0x20 - .equiv sRESHOW_MAIN_STATE, gBattleScripting + 0x21 - .equiv sRESHOW_HELPER_STATE, gBattleScripting + 0x22 - .equiv sFIELD_23, gBattleScripting + 0x23 - .equiv sFIELD_24, gBattleScripting + 0x24 - .equiv sMULTIPLAYER_ID, gBattleScripting + 0x25 - -@ battle communication struct - .equiv cEFFECT_CHOOSER, gBattleCommunication + 3 - .equiv cMULTISTRING_CHOOSER, gBattleCommunication + 5 diff --git a/constants/battle_text.inc b/constants/battle_text.inc deleted file mode 100644 index 1d3a5f346..000000000 --- a/constants/battle_text.inc +++ /dev/null @@ -1,375 +0,0 @@ - .set STRINGID_INTROMSG, 0 - .set STRINGID_INTROSENDOUT, 1 - .set STRINGID_RETURNMON, 2 - .set STRINGID_SWITCHINMON, 3 - .set STRINGID_USEDMOVE, 4 - .set STRINGID_BATTLEEND, 5 - .set STRINGID_TRAINER1LOSETEXT, 12 - .set STRINGID_PKMNGAINEDEXP, 13 - .set STRINGID_PKMNGREWTOLV, 14 - .set STRINGID_PKMNLEARNEDMOVE, 15 - .set STRINGID_TRYTOLEARNMOVE1, 16 - .set STRINGID_TRYTOLEARNMOVE2, 17 - .set STRINGID_TRYTOLEARNMOVE3, 18 - .set STRINGID_PKMNFORGOTMOVE, 19 - .set STRINGID_STOPLEARNINGMOVE, 20 - .set STRINGID_DIDNOTLEARNMOVE, 21 - .set STRINGID_PKMNLEARNEDMOVE2, 22 - .set STRINGID_ATTACKMISSED, 23 - .set STRINGID_PKMNPROTECTEDITSELF, 24 - .set STRINGID_STATSWONTINCREASE2, 25 - .set STRINGID_AVOIDEDDAMAGE, 26 - .set STRINGID_ITDOESNTAFFECT, 27 - .set STRINGID_ATTACKERFAINTED, 28 - .set STRINGID_TARGETFAINTED, 29 - .set STRINGID_PLAYERGOTMONEY, 30 - .set STRINGID_PLAYERWHITEOUT, 31 - .set STRINGID_PLAYERWHITEOUT2, 32 - .set STRINGID_PREVENTSESCAPE, 33 - .set STRINGID_HITXTIMES, 34 - .set STRINGID_PKMNFELLASLEEP, 35 - .set STRINGID_PKMNMADESLEEP, 36 - .set STRINGID_PKMNALREADYASLEEP, 37 - .set STRINGID_PKMNALREADYASLEEP2, 38 - .set STRINGID_PKMNWASNTAFFECTED, 39 - .set STRINGID_PKMNWASPOISONED, 40 - .set STRINGID_PKMNPOISONEDBY, 41 - .set STRINGID_PKMNHURTBYPOISON, 42 - .set STRINGID_PKMNALREADYPOISONED, 43 - .set STRINGID_PKMNBADLYPOISONED, 44 - .set STRINGID_PKMNENERGYDRAINED, 45 - .set STRINGID_PKMNWASBURNED, 46 - .set STRINGID_PKMNBURNEDBY, 47 - .set STRINGID_PKMNHURTBYBURN, 48 - .set STRINGID_PKMNWASFROZEN, 49 - .set STRINGID_PKMNFROZENBY, 50 - .set STRINGID_PKMNISFROZEN, 51 - .set STRINGID_PKMNWASDEFROSTED, 52 - .set STRINGID_PKMNWASDEFROSTED2, 53 - .set STRINGID_PKMNWASDEFROSTEDBY, 54 - .set STRINGID_PKMNWASPARALYZED, 55 - .set STRINGID_PKMNWASPARALYZEDBY, 56 - .set STRINGID_PKMNISPARALYZED, 57 - .set STRINGID_PKMNISALREADYPARALYZED, 58 - .set STRINGID_PKMNHEALEDPARALYSIS, 59 - .set STRINGID_PKMNDREAMEATEN, 60 - .set STRINGID_STATSWONTINCREASE, 61 - .set STRINGID_STATSWONTDECREASE, 62 - .set STRINGID_TEAMSTOPPEDWORKING, 63 - .set STRINGID_FOESTOPPEDWORKING, 64 - .set STRINGID_PKMNISCONFUSED, 65 - .set STRINGID_PKMNHEALEDCONFUSION, 66 - .set STRINGID_PKMNWASCONFUSED, 67 - .set STRINGID_PKMNALREADYCONFUSED, 68 - .set STRINGID_PKMNFELLINLOVE, 69 - .set STRINGID_PKMNINLOVE, 70 - .set STRINGID_PKMNIMMOBILIZEDBYLOVE, 71 - .set STRINGID_PKMNBLOWNAWAY, 72 - .set STRINGID_PKMNCHANGEDTYPE, 73 - .set STRINGID_PKMNFLINCHED, 74 - .set STRINGID_PKMNREGAINEDHEALTH, 75 - .set STRINGID_PKMNHPFULL, 76 - .set STRINGID_PKMNRAISEDSPDEF, 77 - .set STRINGID_PKMNRAISEDDEF, 78 - .set STRINGID_PKMNCOVEREDBYVEIL, 79 - .set STRINGID_PKMNUSEDSAFEGUARD, 80 - .set STRINGID_PKMNSAFEGUARDEXPIRED, 81 - .set STRINGID_PKMNWENTTOSLEEP, 82 - .set STRINGID_PKMNSLEPTHEALTHY, 83 - .set STRINGID_PKMNWHIPPEDWHIRLWIND, 84 - .set STRINGID_PKMNTOOKSUNLIGHT, 85 - .set STRINGID_PKMNLOWEREDHEAD, 86 - .set STRINGID_PKMNISGLOWING, 87 - .set STRINGID_PKMNFLEWHIGH, 88 - .set STRINGID_PKMNDUGHOLE, 89 - .set STRINGID_PKMNSQUEEZEDBYBIND, 90 - .set STRINGID_PKMNTRAPPEDINVORTEX, 91 - .set STRINGID_PKMNWRAPPEDBY, 92 - .set STRINGID_PKMNCLAMPED, 93 - .set STRINGID_PKMNHURTBY, 94 - .set STRINGID_PKMNFREEDFROM, 95 - .set STRINGID_PKMNCRASHED, 96 - .set STRINGID_PKMNSHROUDEDINMIST, 97 - .set STRINGID_PKMNPROTECTEDBYMIST, 98 - .set STRINGID_PKMNGETTINGPUMPED, 99 - .set STRINGID_PKMNHITWITHRECOIL, 100 - .set STRINGID_PKMNPROTECTEDITSELF2, 101 - .set STRINGID_PKMNBUFFETEDBYSANDSTORM, 102 - .set STRINGID_PKMNPELTEDBYHAIL, 103 - .set STRINGID_PKMNSEEDED, 104 - .set STRINGID_PKMNEVADEDATTACK, 105 - .set STRINGID_PKMNSAPPEDBYLEECHSEED, 106 - .set STRINGID_PKMNFASTASLEEP, 107 - .set STRINGID_PKMNWOKEUP, 108 - .set STRINGID_PKMNUPROARKEPTAWAKE, 109 - .set STRINGID_PKMNWOKEUPINUPROAR, 110 - .set STRINGID_PKMNCAUSEDUPROAR, 111 - .set STRINGID_PKMNMAKINGUPROAR, 112 - .set STRINGID_PKMNCALMEDDOWN, 113 - .set STRINGID_PKMNCANTSLEEPINUPROAR, 114 - .set STRINGID_PKMNSTOCKPILED, 115 - .set STRINGID_PKMNCANTSTOCKPILE, 116 - .set STRINGID_PKMNCANTSLEEPINUPROAR2, 117 - .set STRINGID_UPROARKEPTPKMNAWAKE, 118 - .set STRINGID_PKMNSTAYEDAWAKEUSING, 119 - .set STRINGID_PKMNSTORINGENERGY, 120 - .set STRINGID_PKMNUNLEASHEDENERGY, 121 - .set STRINGID_PKMNFATIGUECONFUSION, 122 - .set STRINGID_PKMNPICKEDUPITEM, 123 - .set STRINGID_PKMNUNAFFECTED, 124 - .set STRINGID_PKMNTRANSFORMEDINTO, 125 - .set STRINGID_PKMNMADESUBSTITUTE, 126 - .set STRINGID_PKMNHASSUBSTITUTE, 127 - .set STRINGID_SUBSTITUTEDAMAGED, 128 - .set STRINGID_PKMNSUBSTITUTEFADED, 129 - .set STRINGID_PKMNMUSTRECHARGE, 130 - .set STRINGID_PKMNRAGEBUILDING, 131 - .set STRINGID_PKMNMOVEWASDISABLED, 132 - .set STRINGID_PKMNMOVEISDISABLED, 133 - .set STRINGID_PKMNMOVEDISABLEDNOMORE, 134 - .set STRINGID_PKMNGOTENCORE, 135 - .set STRINGID_PKMNENCOREENDED, 136 - .set STRINGID_PKMNTOOKAIM, 137 - .set STRINGID_PKMNSKETCHEDMOVE, 138 - .set STRINGID_PKMNTRYINGTOTAKEFOE, 139 - .set STRINGID_PKMNTOOKFOE, 140 - .set STRINGID_PKMNREDUCEDPP, 141 - .set STRINGID_PKMNSTOLEITEM, 142 - .set STRINGID_TARGETCANTESCAPENOW, 143 - .set STRINGID_PKMNFELLINTONIGHTMARE, 144 - .set STRINGID_PKMNLOCKEDINNIGHTMARE, 145 - .set STRINGID_PKMNLAIDCURSE, 146 - .set STRINGID_PKMNAFFLICTEDBYCURSE, 147 - .set STRINGID_SPIKESSCATTERED, 148 - .set STRINGID_PKMNHURTBYSPIKES, 149 - .set STRINGID_PKMNIDENTIFIED, 150 - .set STRINGID_PKMNPERISHCOUNTFELL, 151 - .set STRINGID_PKMNBRACEDITSELF, 152 - .set STRINGID_PKMNENDUREDHIT, 153 - .set STRINGID_MAGNITUDESTRENGTH, 154 - .set STRINGID_PKMNCUTHPMAXEDATTACK, 155 - .set STRINGID_PKMNCOPIEDSTATCHANGES, 156 - .set STRINGID_PKMNGOTFREE, 157 - .set STRINGID_PKMNSHEDLEECHSEED, 158 - .set STRINGID_PKMNBLEWAWAYSPIKES, 159 - .set STRINGID_PKMNFLEDFROMBATTLE, 160 - .set STRINGID_PKMNFORESAWATTACK, 161 - .set STRINGID_PKMNTOOKATTACK, 162 - .set STRINGID_PKMNATTACK, 163 - .set STRINGID_PKMNCENTERATTENTION, 164 - .set STRINGID_PKMNCHARGINGPOWER, 165 - .set STRINGID_NATUREPOWERTURNEDINTO, 166 - .set STRINGID_PKMNSTATUSNORMAL, 167 - .set STRINGID_PKMNHASNOMOVESLEFT, 168 - .set STRINGID_PKMNSUBJECTEDTOTORMENT, 169 - .set STRINGID_PKMNCANTUSEMOVETORMENT, 170 - .set STRINGID_PKMNTIGHTENINGFOCUS, 171 - .set STRINGID_PKMNFELLFORTAUNT, 172 - .set STRINGID_PKMNCANTUSEMOVETAUNT, 173 - .set STRINGID_PKMNREADYTOHELP, 174 - .set STRINGID_PKMNSWITCHEDITEMS, 175 - .set STRINGID_PKMNCOPIEDFOE, 176 - .set STRINGID_PKMNMADEWISH, 177 - .set STRINGID_PKMNWISHCAMETRUE, 178 - .set STRINGID_PKMNPLANTEDROOTS, 179 - .set STRINGID_PKMNABSORBEDNUTRIENTS, 180 - .set STRINGID_PKMNANCHOREDITSELF, 181 - .set STRINGID_PKMNWASMADEDROWSY, 182 - .set STRINGID_PKMNKNOCKEDOFF, 183 - .set STRINGID_PKMNSWAPPEDABILITIES, 184 - .set STRINGID_PKMNSEALEDOPPONENTMOVE, 185 - .set STRINGID_PKMNCANTUSEMOVESEALED, 186 - .set STRINGID_PKMNWANTSGRUDGE, 187 - .set STRINGID_PKMNLOSTPPGRUDGE, 188 - .set STRINGID_PKMNSHROUDEDITSELF, 189 - .set STRINGID_PKMNMOVEBOUNCED, 190 - .set STRINGID_PKMNWAITSFORTARGET, 191 - .set STRINGID_PKMNSNATCHEDMOVE, 192 - .set STRINGID_PKMNMADEITRAIN, 193 - .set STRINGID_PKMNRAISEDSPEED, 194 - .set STRINGID_PKMNPROTECTEDBY, 195 - .set STRINGID_PKMNPREVENTSUSAGE, 196 - .set STRINGID_PKMNRESTOREDHPUSING, 197 - .set STRINGID_PKMNCHANGEDTYPEWITH, 198 - .set STRINGID_PKMNPREVENTSPARALYSISWITH, 199 - .set STRINGID_PKMNPREVENTSROMANCEWITH, 200 - .set STRINGID_PKMNPREVENTSPOISONINGWITH, 201 - .set STRINGID_PKMNPREVENTSCONFUSIONWITH, 202 - .set STRINGID_PKMNRAISEDFIREPOWERWITH, 203 - .set STRINGID_PKMNANCHORSITSELFWITH, 204 - .set STRINGID_PKMNCUTSATTACKWITH, 205 - .set STRINGID_PKMNPREVENTSSTATLOSSWITH, 206 - .set STRINGID_PKMNHURTSWITH, 207 - .set STRINGID_PKMNTRACED, 208 - .set STRINGID_STATSHARPLY, 209 - .set STRINGID_STATROSE, 210 - .set STRINGID_STATHARSHLY, 211 - .set STRINGID_STATFELL, 212 - .set STRINGID_PKMNSSTATCHANGED, 213 - .set STRINGID_PKMNSSTATCHANGED2, 214 - .set STRINGID_PKMNSSTATCHANGED3, 215 - .set STRINGID_PKMNSSTATCHANGED4, 216 - .set STRINGID_CRITICALHIT, 217 - .set STRINGID_ONEHITKO, 218 - .set STRINGID_123POOF, 219 - .set STRINGID_ANDELLIPSIS, 220 - .set STRINGID_NOTVERYEFFECTIVE, 221 - .set STRINGID_SUPEREFFECTIVE, 222 - .set STRINGID_GOTAWAYSAFELY, 223 - .set STRINGID_WILDPKMNFLED, 224 - .set STRINGID_NORUNNINGFROMTRAINERS, 225 - .set STRINGID_CANTESCAPE, 226 - .set STRINGID_DONTLEAVEBIRCH, 227 - .set STRINGID_BUTNOTHINGHAPPENED, 228 - .set STRINGID_BUTITFAILED, 229 - .set STRINGID_ITHURTCONFUSION, 230 - .set STRINGID_MIRRORMOVEFAILED, 231 - .set STRINGID_STARTEDTORAIN, 232 - .set STRINGID_DOWNPOURSTARTED, 233 - .set STRINGID_RAINCONTINUES, 234 - .set STRINGID_DOWNPOURCONTINUES, 235 - .set STRINGID_RAINSTOPPED, 236 - .set STRINGID_SANDSTORMBREWED, 237 - .set STRINGID_SANDSTORMRAGES, 238 - .set STRINGID_SANDSTORMSUBSIDED, 239 - .set STRINGID_SUNLIGHTGOTBRIGHT, 240 - .set STRINGID_SUNLIGHTSTRONG, 241 - .set STRINGID_SUNLIGHTFADED, 242 - .set STRINGID_STARTEDHAIL, 243 - .set STRINGID_HAILCONTINUES, 244 - .set STRINGID_HAILSTOPPED, 245 - .set STRINGID_FAILEDTOSPITUP, 246 - .set STRINGID_FAILEDTOSWALLOW, 247 - .set STRINGID_WINDBECAMEHEATWAVE, 248 - .set STRINGID_STATCHANGESGONE, 249 - .set STRINGID_COINSSCATTERED, 250 - .set STRINGID_TOOWEAKFORSUBSTITUTE, 251 - .set STRINGID_SHAREDPAIN, 252 - .set STRINGID_BELLCHIMED, 253 - .set STRINGID_FAINTINTHREE, 254 - .set STRINGID_NOPPLEFT, 255 - .set STRINGID_BUTNOPPLEFT, 256 - .set STRINGID_PLAYERUSEDITEM, 257 - .set STRINGID_WALLYUSEDITEM, 258 - .set STRINGID_TRAINERBLOCKEDBALL, 259 - .set STRINGID_DONTBEATHIEF, 260 - .set STRINGID_ITDODGEDBALL, 261 - .set STRINGID_YOUMISSEDPKMN, 262 - .set STRINGID_PKMNBROKEFREE, 263 - .set STRINGID_ITAPPEAREDCAUGHT, 264 - .set STRINGID_AARGHALMOSTHADIT, 265 - .set STRINGID_SHOOTSOCLOSE, 266 - .set STRINGID_GOTCHAPKMNCAUGHT, 267 - .set STRINGID_GOTCHAPKMNCAUGHT2, 268 - .set STRINGID_GIVENICKNAMECAPTURED, 269 - .set STRINGID_PKMNSENTTOPC, 270 - .set STRINGID_PKMNDATAADDEDTODEX, 271 - .set STRINGID_ITISRAINING, 272 - .set STRINGID_SANDSTORMISRAGING, 273 - .set STRINGID_CANTESCAPE2, 274 - .set STRINGID_PKMNIGNORESASLEEP, 275 - .set STRINGID_PKMNIGNOREDORDERS, 276 - .set STRINGID_PKMNBEGANTONAP, 277 - .set STRINGID_PKMNLOAFING, 278 - .set STRINGID_PKMNWONTOBEY, 279 - .set STRINGID_PKMNTURNEDAWAY, 280 - .set STRINGID_PKMNPRETENDNOTNOTICE, 281 - .set STRINGID_ENEMYABOUTTOSWITCHPKMN, 282 - .set STRINGID_CREPTCLOSER, 283 - .set STRINGID_CANTGETCLOSER, 284 - .set STRINGID_PKMNWATCHINGCAREFULLY, 285 - .set STRINGID_PKMNCURIOUSABOUTX, 286 - .set STRINGID_PKMNENTHRALLEDBYX, 287 - .set STRINGID_PKMNIGNOREDX, 288 - .set STRINGID_THREWPOKEBLOCKATPKMN, 289 - .set STRINGID_OUTOFSAFARIBALLS, 290 - .set STRINGID_PKMNSITEMCUREDPARALYSIS, 291 - .set STRINGID_PKMNSITEMCUREDPOISON, 292 - .set STRINGID_PKMNSITEMHEALEDBURN, 293 - .set STRINGID_PKMNSITEMDEFROSTEDIT, 294 - .set STRINGID_PKMNSITEMWOKEIT, 295 - .set STRINGID_PKMNSITEMSNAPPEDOUT, 296 - .set STRINGID_PKMNSITEMCUREDPROBLEM, 297 - .set STRINGID_PKMNSITEMRESTOREDHEALTH, 298 - .set STRINGID_PKMNSITEMRESTOREDPP, 299 - .set STRINGID_PKMNSITEMRESTOREDSTATUS, 300 - .set STRINGID_PKMNSITEMRESTOREDHPALITTLE, 301 - .set STRINGID_ITEMALLOWSONLYYMOVE, 302 - .set STRINGID_PKMNHUNGONWITHX, 303 - .set STRINGID_EMPTYSTRING3, 304 - .set STRINGID_PKMNSXPREVENTSBURNS, 305 - .set STRINGID_PKMNSXBLOCKSY, 306 - .set STRINGID_PKMNSXRESTOREDHPALITTLE2, 307 - .set STRINGID_PKMNSXWHIPPEDUPSANDSTORM, 308 - .set STRINGID_PKMNSXPREVENTSYLOSS, 309 - .set STRINGID_PKMNSXINFATUATEDY, 310 - .set STRINGID_PKMNSXMADEYINEFFECTIVE, 311 - .set STRINGID_PKMNSXCUREDYPROBLEM, 312 - .set STRINGID_ITSUCKEDLIQUIDOOZE, 313 - .set STRINGID_PKMNTRANSFORMED, 314 - .set STRINGID_ELECTRICITYWEAKENED, 315 - .set STRINGID_FIREWEAKENED, 316 - .set STRINGID_PKMNHIDUNDERWATER, 317 - .set STRINGID_PKMNSPRANGUP, 318 - .set STRINGID_HMMOVESCANTBEFORGOTTEN, 319 - .set STRINGID_XFOUNDONEY, 320 - .set STRINGID_PLAYERDEFEATEDTRAINER1, 321 - .set STRINGID_SOOTHINGAROMA, 322 - .set STRINGID_ITEMSCANTBEUSEDNOW, 323 - .set STRINGID_FORXCOMMAYZ, 324 - .set STRINGID_USINGXTHEYOFZN, 325 - .set STRINGID_PKMNUSEDXTOGETPUMPED, 326 - .set STRINGID_PKMNSXMADEYUSELESS, 327 - .set STRINGID_PKMNTRAPPEDBYSANDTOMB, 328 - .set STRINGID_EMPTYSTRING4, 329 - .set STRINGID_ABOOSTED, 330 - .set STRINGID_PKMNSXINTENSIFIEDSUN, 331 - .set STRINGID_PKMNMAKESGROUNDMISS, 332 - .set STRINGID_YOUTHROWABALLNOWRIGHT, 333 - .set STRINGID_PKMNSXTOOKATTACK, 334 - .set STRINGID_PKMNCHOSEXASDESTINY, 335 - .set STRINGID_PKMNLOSTFOCUS, 336 - .set STRINGID_USENEXTPKMN, 337 - .set STRINGID_PKMNFLEDUSINGITS, 338 - .set STRINGID_PKMNFLEDUSING, 339 - .set STRINGID_PKMNWASDRAGGEDOUT, 340 - .set STRINGID_PREVENTEDFROMWORKING, 341 - .set STRINGID_PKMNSITEMNORMALIZEDSTATUS, 342 - .set STRINGID_TRAINER1USEDITEM, 343 - .set STRINGID_BOXISFULL, 344 - .set STRINGID_PKMNAVOIDEDATTACK, 345 - .set STRINGID_PKMNSXMADEITINEFFECTIVE, 346 - .set STRINGID_PKMNSXPREVENTSFLINCHING, 347 - .set STRINGID_PKMNALREADYHASBURN, 348 - .set STRINGID_STATSWONTDECREASE2, 349 - .set STRINGID_PKMNSXBLOCKSY2, 350 - .set STRINGID_PKMNSXWOREOFF, 351 - .set STRINGID_PKMNRAISEDDEFALITTLE, 352 - .set STRINGID_PKMNRAISEDSPDEFALITTLE, 353 - .set STRINGID_THEWALLSHATTERED, 354 - .set STRINGID_PKMNSXPREVENTSYSZ, 355 - .set STRINGID_PKMNSXCUREDITSYPROBLEM, 356 - .set STRINGID_ATTACKERCANTESCAPE, 357 - .set STRINGID_PKMNOBTAINEDX, 358 - .set STRINGID_PKMNOBTAINEDX2, 359 - .set STRINGID_PKMNOBTAINEDXYOBTAINEDZ, 360 - .set STRINGID_BUTNOEFFECT, 361 - .set STRINGID_PKMNSXHADNOEFFECTONY, 362 - .set STRINGID_TWOENEMIESDEFEATED, 363 - .set STRINGID_TRAINER2LOSETEXT, 364 - .set STRINGID_PKMNINCAPABLEOFPOWER, 365 - .set STRINGID_GLINTAPPEARSINEYE, 366 - .set STRINGID_PKMNGETTINGINTOPOSITION, 367 - .set STRINGID_PKMNBEGANGROWLINGDEEPLY, 368 - .set STRINGID_PKMNEAGERFORMORE, 369 - .set STRINGID_DEFEATEDOPPONENTBYREFEREE, 370 - .set STRINGID_LOSTTOOPPONENTBYREFEREE, 371 - .set STRINGID_TIEDOPPONENTBYREFEREE, 372 - .set STRINGID_QUESTIONFORFEITMATCH, 373 - .set STRINGID_FORFEITEDMATCH, 374 - .set STRINGID_PKMNTRANSFERREDSOMEONESPC, 375 - .set STRINGID_PKMNTRANSFERREDLANETTESPC, 376 - .set STRINGID_PKMNBOXSOMEONESPCFULL, 377 - .set STRINGID_PKMNBOXLANETTESPCFULL, 378 - .set STRINGID_TRAINER1WINTEXT, 379 - .set STRINGID_TRAINER2WINTEXT, 380 diff --git a/constants/constants.inc b/constants/constants.inc index bed7944ca..10d582eb1 100644 --- a/constants/constants.inc +++ b/constants/constants.inc @@ -1,6 +1,5 @@ .include "constants/gba_constants.inc" .include "constants/misc_constants.inc" - .include "constants/type_constants.inc" .include "constants/contest_constants.inc" .include "constants/pokemon_data_constants.inc" .include "constants/item_data_constants.inc" diff --git a/constants/pokemon_data_constants.inc b/constants/pokemon_data_constants.inc index cf5d4df41..646bd6d4c 100644 --- a/constants/pokemon_data_constants.inc +++ b/constants/pokemon_data_constants.inc @@ -1,29 +1,3 @@ - .set NATURE_HARDY, 0 - .set NATURE_LONELY, 1 - .set NATURE_BRAVE, 2 - .set NATURE_ADAMANT, 3 - .set NATURE_NAUGHTY, 4 - .set NATURE_BOLD, 5 - .set NATURE_DOCILE, 6 - .set NATURE_RELAXED, 7 - .set NATURE_IMPISH, 8 - .set NATURE_LAX, 9 - .set NATURE_TIMID, 10 - .set NATURE_HASTY, 11 - .set NATURE_SERIOUS, 12 - .set NATURE_JOLLY, 13 - .set NATURE_NAIVE, 14 - .set NATURE_MODEST, 15 - .set NATURE_MILD, 16 - .set NATURE_QUIET, 17 - .set NATURE_BASHFUL, 18 - .set NATURE_RASH, 19 - .set NATURE_CALM, 20 - .set NATURE_GENTLE, 21 - .set NATURE_SASSY, 22 - .set NATURE_CAREFUL, 23 - .set NATURE_QUIRKY, 24 - .set GROWTH_MEDIUM_FAST, 0x00 .set GROWTH_ERRATIC, 0x01 .set GROWTH_FLUCTUATING, 0x02 @@ -31,23 +5,6 @@ .set GROWTH_FAST, 0x04 .set GROWTH_SLOW, 0x05 - .set EGG_GROUP_NONE, 0x00 - .set EGG_GROUP_MONSTER, 0x01 - .set EGG_GROUP_WATER_1, 0x02 - .set EGG_GROUP_BUG, 0x03 - .set EGG_GROUP_FLYING, 0x04 - .set EGG_GROUP_FIELD, 0x05 - .set EGG_GROUP_FAIRY, 0x06 - .set EGG_GROUP_GRASS, 0x07 - .set EGG_GROUP_HUMAN_LIKE, 0x08 - .set EGG_GROUP_WATER_3, 0x09 - .set EGG_GROUP_MINERAL, 0x0a - .set EGG_GROUP_AMORPHOUS, 0x0b - .set EGG_GROUP_WATER_2, 0x0c - .set EGG_GROUP_DITTO, 0x0d - .set EGG_GROUP_DRAGON, 0x0e - .set EGG_GROUP_UNDISCOVERED, 0x0f - .set BODY_COLOR_RED, 0x00 .set BODY_COLOR_BLUE, 0x01 .set BODY_COLOR_YELLOW, 0x02 diff --git a/constants/type_constants.inc b/constants/type_constants.inc deleted file mode 100644 index 86e3c9df3..000000000 --- a/constants/type_constants.inc +++ /dev/null @@ -1,18 +0,0 @@ - .set TYPE_NORMAL, 0x00 - .set TYPE_FIGHTING, 0x01 - .set TYPE_FLYING, 0x02 - .set TYPE_POISON, 0x03 - .set TYPE_GROUND, 0x04 - .set TYPE_ROCK, 0x05 - .set TYPE_BUG, 0x06 - .set TYPE_GHOST, 0x07 - .set TYPE_STEEL, 0x08 - .set TYPE_UNKNOWN, 0x09 - .set TYPE_FIRE, 0x0a - .set TYPE_WATER, 0x0b - .set TYPE_GRASS, 0x0c - .set TYPE_ELECTRIC, 0x0d - .set TYPE_PSYCHIC, 0x0e - .set TYPE_ICE, 0x0f - .set TYPE_DRAGON, 0x10 - .set TYPE_DARK, 0x11 diff --git a/data/battle_ai_scripts.s b/data/battle_ai_scripts.s index afe365231..430f9f403 100644 --- a/data/battle_ai_scripts.s +++ b/data/battle_ai_scripts.s @@ -1,11 +1,11 @@ - .include "include/constants/battle_ai.h" - .include "include/constants/abilities.h" - .include "include/constants/items.h" - .include "include/constants/moves.h" - .include "include/constants/battle_move_effects.h" - .include "include/constants/hold_effects.h" - .include "constants/battle_constants.inc" - .include "constants/type_constants.inc" +#include "constants/battle.h" +#include "constants/battle_ai.h" +#include "constants/abilities.h" +#include "constants/items.h" +#include "constants/moves.h" +#include "constants/battle_move_effects.h" +#include "constants/hold_effects.h" +#include "constants/pokemon.h" .include "asm/macros/battle_ai_script.inc" .section script_data, "aw", %progbits @@ -249,64 +249,64 @@ BattleAIScript_82DC341: if_hp_less_than AI_USER, 51, Score_Minus10 BattleAIScript_82DC348: - if_stat_level_equal AI_USER, ATK, 12, Score_Minus10 + if_stat_level_equal AI_USER, STAT_ATK, 12, Score_Minus10 end BattleAIScript_82DC351: - if_stat_level_equal AI_USER, DEF, 12, Score_Minus10 + if_stat_level_equal AI_USER, STAT_DEF, 12, Score_Minus10 end BattleAIScript_82DC35A: - if_stat_level_equal AI_USER, SPEED, 12, Score_Minus10 + if_stat_level_equal AI_USER, STAT_SPEED, 12, Score_Minus10 end BattleAIScript_82DC363: - if_stat_level_equal AI_USER, SPATK, 12, Score_Minus10 + if_stat_level_equal AI_USER, STAT_SPATK, 12, Score_Minus10 end BattleAIScript_82DC36C: - if_stat_level_equal AI_USER, SPDEF, 12, Score_Minus10 + if_stat_level_equal AI_USER, STAT_SPDEF, 12, Score_Minus10 end BattleAIScript_82DC375: - if_stat_level_equal AI_USER, ACC, 12, Score_Minus10 + if_stat_level_equal AI_USER, STAT_ACC, 12, Score_Minus10 end BattleAIScript_82DC37E: - if_stat_level_equal AI_USER, EVASION, 12, Score_Minus10 + if_stat_level_equal AI_USER, STAT_EVASION, 12, Score_Minus10 end BattleAIScript_82DC387: - if_stat_level_equal AI_TARGET, ATK, 0, Score_Minus10 + if_stat_level_equal AI_TARGET, STAT_ATK, 0, Score_Minus10 get_ability AI_TARGET if_equal ABILITY_HYPER_CUTTER, Score_Minus10 goto BattleAIScript_82DC3F6 BattleAIScript_82DC39C: - if_stat_level_equal AI_TARGET, DEF, 0, Score_Minus10 + if_stat_level_equal AI_TARGET, STAT_DEF, 0, Score_Minus10 goto BattleAIScript_82DC3F6 BattleAIScript_82DC3A9: - if_stat_level_equal AI_TARGET, SPEED, 0, Score_Minus10 + if_stat_level_equal AI_TARGET, STAT_SPEED, 0, Score_Minus10 if_ability AI_TARGET, ABILITY_SPEED_BOOST, Score_Minus10 goto BattleAIScript_82DC3F6 BattleAIScript_82DC3BF: - if_stat_level_equal AI_TARGET, SPATK, 0, Score_Minus10 + if_stat_level_equal AI_TARGET, STAT_SPATK, 0, Score_Minus10 goto BattleAIScript_82DC3F6 BattleAIScript_82DC3CC: - if_stat_level_equal AI_TARGET, SPDEF, 0, Score_Minus10 + if_stat_level_equal AI_TARGET, STAT_SPDEF, 0, Score_Minus10 goto BattleAIScript_82DC3F6 BattleAIScript_82DC3D9: - if_stat_level_equal AI_TARGET, ACC, 0, Score_Minus10 + if_stat_level_equal AI_TARGET, STAT_ACC, 0, Score_Minus10 get_ability AI_TARGET if_equal ABILITY_KEEN_EYE, Score_Minus10 goto BattleAIScript_82DC3F6 BattleAIScript_82DC3EE: - if_stat_level_equal AI_TARGET, EVASION, 0, Score_Minus10 + if_stat_level_equal AI_TARGET, STAT_EVASION, 0, Score_Minus10 BattleAIScript_82DC3F6: get_ability AI_TARGET @@ -315,20 +315,20 @@ BattleAIScript_82DC3F6: end BattleAIScript_82DC405: - if_stat_level_less_than AI_USER, ATK, 6, BattleAIScript_82DC47A - if_stat_level_less_than AI_USER, DEF, 6, BattleAIScript_82DC47A - if_stat_level_less_than AI_USER, SPEED, 6, BattleAIScript_82DC47A - if_stat_level_less_than AI_USER, SPATK, 6, BattleAIScript_82DC47A - if_stat_level_less_than AI_USER, SPDEF, 6, BattleAIScript_82DC47A - if_stat_level_less_than AI_USER, ACC, 6, BattleAIScript_82DC47A - if_stat_level_less_than AI_USER, EVASION, 6, BattleAIScript_82DC47A - if_stat_level_more_than AI_TARGET, ATK, 6, BattleAIScript_82DC47A - if_stat_level_more_than AI_TARGET, DEF, 6, BattleAIScript_82DC47A - if_stat_level_more_than AI_TARGET, SPEED, 6, BattleAIScript_82DC47A - if_stat_level_more_than AI_TARGET, SPATK, 6, BattleAIScript_82DC47A - if_stat_level_more_than AI_TARGET, SPDEF, 6, BattleAIScript_82DC47A - if_stat_level_more_than AI_TARGET, ACC, 6, BattleAIScript_82DC47A - if_stat_level_more_than AI_TARGET, EVASION, 6, BattleAIScript_82DC47A + if_stat_level_less_than AI_USER, STAT_ATK, 6, BattleAIScript_82DC47A + if_stat_level_less_than AI_USER, STAT_DEF, 6, BattleAIScript_82DC47A + if_stat_level_less_than AI_USER, STAT_SPEED, 6, BattleAIScript_82DC47A + if_stat_level_less_than AI_USER, STAT_SPATK, 6, BattleAIScript_82DC47A + if_stat_level_less_than AI_USER, STAT_SPDEF, 6, BattleAIScript_82DC47A + if_stat_level_less_than AI_USER, STAT_ACC, 6, BattleAIScript_82DC47A + if_stat_level_less_than AI_USER, STAT_EVASION, 6, BattleAIScript_82DC47A + if_stat_level_more_than AI_TARGET, STAT_ATK, 6, BattleAIScript_82DC47A + if_stat_level_more_than AI_TARGET, STAT_DEF, 6, BattleAIScript_82DC47A + if_stat_level_more_than AI_TARGET, STAT_SPEED, 6, BattleAIScript_82DC47A + if_stat_level_more_than AI_TARGET, STAT_SPATK, 6, BattleAIScript_82DC47A + if_stat_level_more_than AI_TARGET, STAT_SPDEF, 6, BattleAIScript_82DC47A + if_stat_level_more_than AI_TARGET, STAT_ACC, 6, BattleAIScript_82DC47A + if_stat_level_more_than AI_TARGET, STAT_EVASION, 6, BattleAIScript_82DC47A goto Score_Minus10 BattleAIScript_82DC47A: @@ -436,8 +436,8 @@ BattleAIScript_82DC5B0: end BattleAIScript_82DC5BB: - if_stat_level_equal AI_USER, ATK, 12, Score_Minus10 - if_stat_level_equal AI_USER, DEF, 12, Score_Minus8 + if_stat_level_equal AI_USER, STAT_ATK, 12, Score_Minus10 + if_stat_level_equal AI_USER, STAT_DEF, 12, Score_Minus8 end BattleAIScript_82DC5CC: @@ -484,8 +484,8 @@ BattleAIScript_82DC635: end BattleAIScript_82DC640: - if_stat_level_equal AI_TARGET, ATK, 0, Score_Minus10 - if_stat_level_equal AI_TARGET, SPATK, 0, Score_Minus8 + if_stat_level_equal AI_TARGET, STAT_ATK, 0, Score_Minus10 + if_stat_level_equal AI_TARGET, STAT_SPATK, 0, Score_Minus8 BattleAIScript_82DC650: count_usable_party_mons AI_USER @@ -574,18 +574,18 @@ BattleAIScript_82DC71E: end BattleAIScript_82DC729: - if_stat_level_equal AI_TARGET, ATK, 0, Score_Minus10 - if_stat_level_equal AI_TARGET, DEF, 0, Score_Minus8 + if_stat_level_equal AI_TARGET, STAT_ATK, 0, Score_Minus10 + if_stat_level_equal AI_TARGET, STAT_DEF, 0, Score_Minus8 end BattleAIScript_82DC73A: - if_stat_level_equal AI_USER, DEF, 12, Score_Minus10 - if_stat_level_equal AI_USER, SPDEF, 12, Score_Minus8 + if_stat_level_equal AI_USER, STAT_DEF, 12, Score_Minus10 + if_stat_level_equal AI_USER, STAT_SPDEF, 12, Score_Minus8 end BattleAIScript_82DC74B: - if_stat_level_equal AI_USER, ATK, 12, Score_Minus10 - if_stat_level_equal AI_USER, DEF, 12, Score_Minus8 + if_stat_level_equal AI_USER, STAT_ATK, 12, Score_Minus10 + if_stat_level_equal AI_USER, STAT_DEF, 12, Score_Minus8 end BattleAIScript_82DC75C: @@ -593,13 +593,13 @@ BattleAIScript_82DC75C: end BattleAIScript_82DC767: - if_stat_level_equal AI_USER, SPATK, 12, Score_Minus10 - if_stat_level_equal AI_USER, SPDEF, 12, Score_Minus8 + if_stat_level_equal AI_USER, STAT_SPATK, 12, Score_Minus10 + if_stat_level_equal AI_USER, STAT_SPDEF, 12, Score_Minus8 end BattleAIScript_82DC778: - if_stat_level_equal AI_USER, ATK, 12, Score_Minus10 - if_stat_level_equal AI_USER, SPEED, 12, Score_Minus8 + if_stat_level_equal AI_USER, STAT_ATK, 12, Score_Minus10 + if_stat_level_equal AI_USER, STAT_SPEED, 12, Score_Minus8 end Score_Minus1: @@ -805,9 +805,9 @@ BattleAIScript_82DCAC7: end BattleAIScript_82DCAC8: - if_stat_level_less_than AI_TARGET, EVASION, 7, BattleAIScript_82DCAE2 + if_stat_level_less_than AI_TARGET, STAT_EVASION, 7, BattleAIScript_82DCAE2 score -1 - if_stat_level_less_than AI_TARGET, EVASION, 10, BattleAIScript_82DCAE2 + if_stat_level_less_than AI_TARGET, STAT_EVASION, 10, BattleAIScript_82DCAE2 if_random_less_than 128, BattleAIScript_82DCAE2 score -1 @@ -906,7 +906,7 @@ sMovesTable_82DCB6C: .2byte -1 BattleAIScript_82DCBBC: - if_stat_level_less_than AI_USER, ATK, 9, BattleAIScript_82DCBD1 + if_stat_level_less_than AI_USER, STAT_ATK, 9, BattleAIScript_82DCBD1 if_random_less_than 100, BattleAIScript_82DCBE0 score -1 goto BattleAIScript_82DCBE0 @@ -928,7 +928,7 @@ BattleAIScript_82DCBF6: end BattleAIScript_82DCBF7: - if_stat_level_less_than AI_USER, DEF, 9, BattleAIScript_82DCC0C + if_stat_level_less_than AI_USER, STAT_DEF, 9, BattleAIScript_82DCC0C if_random_less_than 100, BattleAIScript_82DCC1B score -1 goto BattleAIScript_82DCC1B @@ -986,7 +986,7 @@ BattleAIScript_82DCC72: end BattleAIScript_82DCC73: - if_stat_level_less_than AI_USER, SPATK, 9, BattleAIScript_82DCC88 + if_stat_level_less_than AI_USER, STAT_SPATK, 9, BattleAIScript_82DCC88 if_random_less_than 100, BattleAIScript_82DCC97 score -1 goto BattleAIScript_82DCC97 @@ -1008,7 +1008,7 @@ BattleAIScript_82DCCAD: end BattleAIScript_82DCCAE: - if_stat_level_less_than AI_USER, SPDEF, 9, BattleAIScript_82DCCC3 + if_stat_level_less_than AI_USER, STAT_SPDEF, 9, BattleAIScript_82DCCC3 if_random_less_than 100, BattleAIScript_82DCCD2 score -1 goto BattleAIScript_82DCCD2 @@ -1054,7 +1054,7 @@ sTypesTable_82DCD0A: .byte -1 BattleAIScript_82DCD14: - if_stat_level_less_than AI_USER, ACC, 9, BattleAIScript_82DCD24 + if_stat_level_less_than AI_USER, STAT_ACC, 9, BattleAIScript_82DCD24 if_random_less_than 50, BattleAIScript_82DCD24 score -2 @@ -1071,7 +1071,7 @@ BattleAIScript_82DCD2E: score +3 BattleAIScript_82DCD3D: - if_stat_level_less_than AI_USER, EVASION, 9, BattleAIScript_82DCD4D + if_stat_level_less_than AI_USER, STAT_EVASION, 9, BattleAIScript_82DCD4D if_random_less_than 128, BattleAIScript_82DCD4D score -1 @@ -1101,7 +1101,7 @@ BattleAIScript_82DCD90: BattleAIScript_82DCDA2: if_hp_more_than AI_USER, 70, BattleAIScript_82DCDC7 - if_stat_level_equal AI_USER, EVASION, 6, BattleAIScript_82DCDC7 + if_stat_level_equal AI_USER, STAT_EVASION, 6, BattleAIScript_82DCDC7 if_hp_less_than AI_USER, 40, BattleAIScript_82DCDC5 if_hp_less_than AI_TARGET, 40, BattleAIScript_82DCDC5 if_random_less_than 70, BattleAIScript_82DCDC7 @@ -1113,10 +1113,10 @@ BattleAIScript_82DCDC7: end BattleAIScript_82DCDC8: - if_stat_level_more_than AI_TARGET, EVASION, 10, BattleAIScript_82DCDED - if_stat_level_less_than AI_USER, ACC, 2, BattleAIScript_82DCDED - if_stat_level_more_than AI_TARGET, EVASION, 8, BattleAIScript_82DCDEF - if_stat_level_less_than AI_USER, ACC, 4, BattleAIScript_82DCDEF + if_stat_level_more_than AI_TARGET, STAT_EVASION, 10, BattleAIScript_82DCDED + if_stat_level_less_than AI_USER, STAT_ACC, 2, BattleAIScript_82DCDED + if_stat_level_more_than AI_TARGET, STAT_EVASION, 8, BattleAIScript_82DCDEF + if_stat_level_less_than AI_USER, STAT_ACC, 4, BattleAIScript_82DCDEF goto BattleAIScript_82DCDF7 BattleAIScript_82DCDED: @@ -1130,13 +1130,13 @@ BattleAIScript_82DCDF7: end BattleAIScript_82DCDF8: - if_stat_level_equal AI_TARGET, ATK, 6, BattleAIScript_82DCE1B + if_stat_level_equal AI_TARGET, STAT_ATK, 6, BattleAIScript_82DCE1B score -1 if_hp_more_than AI_USER, 90, BattleAIScript_82DCE0B score -1 BattleAIScript_82DCE0B: - if_stat_level_more_than AI_TARGET, ATK, 3, BattleAIScript_82DCE1B + if_stat_level_more_than AI_TARGET, STAT_ATK, 3, BattleAIScript_82DCE1B if_random_less_than 50, BattleAIScript_82DCE1B score -2 @@ -1166,7 +1166,7 @@ sTypesTable_82DCE43: BattleAIScript_82DCE4A: if_hp_less_than AI_USER, 70, BattleAIScript_82DCE59 - if_stat_level_more_than AI_TARGET, DEF, 3, BattleAIScript_82DCE61 + if_stat_level_more_than AI_TARGET, STAT_DEF, 3, BattleAIScript_82DCE61 BattleAIScript_82DCE59: if_random_less_than 50, BattleAIScript_82DCE61 @@ -1198,13 +1198,13 @@ BattleAIScript_82DCE96: end BattleAIScript_82DCE97: - if_stat_level_equal AI_TARGET, ATK, 6, BattleAIScript_82DCEBA + if_stat_level_equal AI_TARGET, STAT_ATK, 6, BattleAIScript_82DCEBA score -1 if_hp_more_than AI_USER, 90, BattleAIScript_82DCEAA score -1 BattleAIScript_82DCEAA: - if_stat_level_more_than AI_TARGET, SPATK, 3, BattleAIScript_82DCEBA + if_stat_level_more_than AI_TARGET, STAT_SPATK, 3, BattleAIScript_82DCEBA if_random_less_than 50, BattleAIScript_82DCEBA score -2 @@ -1236,7 +1236,7 @@ sTypesTable_82DCEE2: BattleAIScript_82DCEEB: if_hp_less_than AI_USER, 70, BattleAIScript_82DCEFA - if_stat_level_more_than AI_TARGET, SPDEF, 3, BattleAIScript_82DCF02 + if_stat_level_more_than AI_TARGET, STAT_SPDEF, 3, BattleAIScript_82DCF02 BattleAIScript_82DCEFA: if_random_less_than 50, BattleAIScript_82DCF02 @@ -1258,7 +1258,7 @@ BattleAIScript_82DCF1A: score -1 BattleAIScript_82DCF22: - if_stat_level_more_than AI_USER, ACC, 4, BattleAIScript_82DCF32 + if_stat_level_more_than AI_USER, STAT_ACC, 4, BattleAIScript_82DCF32 if_random_less_than 80, BattleAIScript_82DCF32 score -2 @@ -1284,7 +1284,7 @@ BattleAIScript_82DCF68: BattleAIScript_82DCF7A: if_hp_more_than AI_USER, 70, BattleAIScript_82DCF9F - if_stat_level_equal AI_TARGET, ACC, 6, BattleAIScript_82DCF9F + if_stat_level_equal AI_TARGET, STAT_ACC, 6, BattleAIScript_82DCF9F if_hp_less_than AI_USER, 40, BattleAIScript_82DCF9D if_hp_less_than AI_TARGET, 40, BattleAIScript_82DCF9D if_random_less_than 70, BattleAIScript_82DCF9F @@ -1297,7 +1297,7 @@ BattleAIScript_82DCF9F: BattleAIScript_82DCFA0: if_hp_less_than AI_USER, 70, BattleAIScript_82DCFAF - if_stat_level_more_than AI_TARGET, EVASION, 3, BattleAIScript_82DCFB7 + if_stat_level_more_than AI_TARGET, STAT_EVASION, 3, BattleAIScript_82DCFB7 BattleAIScript_82DCFAF: if_random_less_than 50, BattleAIScript_82DCFB7 @@ -1311,16 +1311,16 @@ BattleAIScript_82DCFC0: end BattleAIScript_82DCFC1: - if_stat_level_more_than AI_USER, ATK, 8, BattleAIScript_82DD016 - if_stat_level_more_than AI_USER, DEF, 8, BattleAIScript_82DD016 - if_stat_level_more_than AI_USER, SPATK, 8, BattleAIScript_82DD016 - if_stat_level_more_than AI_USER, SPDEF, 8, BattleAIScript_82DD016 - if_stat_level_more_than AI_USER, EVASION, 8, BattleAIScript_82DD016 - if_stat_level_less_than AI_TARGET, ATK, 4, BattleAIScript_82DD016 - if_stat_level_less_than AI_TARGET, DEF, 4, BattleAIScript_82DD016 - if_stat_level_less_than AI_TARGET, SPATK, 4, BattleAIScript_82DD016 - if_stat_level_less_than AI_TARGET, SPDEF, 4, BattleAIScript_82DD016 - if_stat_level_less_than AI_TARGET, ACC, 4, BattleAIScript_82DD016 + if_stat_level_more_than AI_USER, STAT_ATK, 8, BattleAIScript_82DD016 + if_stat_level_more_than AI_USER, STAT_DEF, 8, BattleAIScript_82DD016 + if_stat_level_more_than AI_USER, STAT_SPATK, 8, BattleAIScript_82DD016 + if_stat_level_more_than AI_USER, STAT_SPDEF, 8, BattleAIScript_82DD016 + if_stat_level_more_than AI_USER, STAT_EVASION, 8, BattleAIScript_82DD016 + if_stat_level_less_than AI_TARGET, STAT_ATK, 4, BattleAIScript_82DD016 + if_stat_level_less_than AI_TARGET, STAT_DEF, 4, BattleAIScript_82DD016 + if_stat_level_less_than AI_TARGET, STAT_SPATK, 4, BattleAIScript_82DD016 + if_stat_level_less_than AI_TARGET, STAT_SPDEF, 4, BattleAIScript_82DD016 + if_stat_level_less_than AI_TARGET, STAT_ACC, 4, BattleAIScript_82DD016 goto BattleAIScript_82DD01E BattleAIScript_82DD016: @@ -1328,16 +1328,16 @@ BattleAIScript_82DD016: score -3 BattleAIScript_82DD01E: - if_stat_level_more_than AI_TARGET, ATK, 8, BattleAIScript_82DD07B - if_stat_level_more_than AI_TARGET, DEF, 8, BattleAIScript_82DD07B - if_stat_level_more_than AI_TARGET, SPATK, 8, BattleAIScript_82DD07B - if_stat_level_more_than AI_TARGET, SPDEF, 8, BattleAIScript_82DD07B - if_stat_level_more_than AI_TARGET, EVASION, 8, BattleAIScript_82DD07B - if_stat_level_less_than AI_USER, ATK, 4, BattleAIScript_82DD07B - if_stat_level_less_than AI_USER, DEF, 4, BattleAIScript_82DD07B - if_stat_level_less_than AI_USER, SPATK, 4, BattleAIScript_82DD07B - if_stat_level_less_than AI_USER, SPDEF, 4, BattleAIScript_82DD07B - if_stat_level_less_than AI_USER, ACC, 4, BattleAIScript_82DD07B + if_stat_level_more_than AI_TARGET, STAT_ATK, 8, BattleAIScript_82DD07B + if_stat_level_more_than AI_TARGET, STAT_DEF, 8, BattleAIScript_82DD07B + if_stat_level_more_than AI_TARGET, STAT_SPATK, 8, BattleAIScript_82DD07B + if_stat_level_more_than AI_TARGET, STAT_SPDEF, 8, BattleAIScript_82DD07B + if_stat_level_more_than AI_TARGET, STAT_EVASION, 8, BattleAIScript_82DD07B + if_stat_level_less_than AI_USER, STAT_ATK, 4, BattleAIScript_82DD07B + if_stat_level_less_than AI_USER, STAT_DEF, 4, BattleAIScript_82DD07B + if_stat_level_less_than AI_USER, STAT_SPATK, 4, BattleAIScript_82DD07B + if_stat_level_less_than AI_USER, STAT_SPDEF, 4, BattleAIScript_82DD07B + if_stat_level_less_than AI_USER, STAT_ACC, 4, BattleAIScript_82DD07B if_random_less_than 50, BattleAIScript_82DD083 score -1 goto BattleAIScript_82DD083 @@ -1357,11 +1357,11 @@ BattleAIScript_82DD08D: end BattleAIScript_82DD08E: - if_stat_level_more_than AI_TARGET, ATK, 8, BattleAIScript_82DD0BD - if_stat_level_more_than AI_TARGET, DEF, 8, BattleAIScript_82DD0BD - if_stat_level_more_than AI_TARGET, SPATK, 8, BattleAIScript_82DD0BD - if_stat_level_more_than AI_TARGET, SPDEF, 8, BattleAIScript_82DD0BD - if_stat_level_more_than AI_TARGET, EVASION, 8, BattleAIScript_82DD0BD + if_stat_level_more_than AI_TARGET, STAT_ATK, 8, BattleAIScript_82DD0BD + if_stat_level_more_than AI_TARGET, STAT_DEF, 8, BattleAIScript_82DD0BD + if_stat_level_more_than AI_TARGET, STAT_SPATK, 8, BattleAIScript_82DD0BD + if_stat_level_more_than AI_TARGET, STAT_SPDEF, 8, BattleAIScript_82DD0BD + if_stat_level_more_than AI_TARGET, STAT_EVASION, 8, BattleAIScript_82DD0BD score -3 goto BattleAIScript_82DD0C5 @@ -1569,7 +1569,7 @@ BattleAIScript_82DD2B7: end BattleAIScript_82DD2B8: - if_stat_level_more_than AI_TARGET, ATK, 3, BattleAIScript_82DD2D0 + if_stat_level_more_than AI_TARGET, STAT_ATK, 3, BattleAIScript_82DD2D0 score +3 get_turn_count if_not_equal 0, BattleAIScript_82DD2D2 @@ -1987,17 +1987,17 @@ BattleAIScript_82DD645: if_equal TYPE_GHOST, BattleAIScript_82DD68A get_user_type2 if_equal TYPE_GHOST, BattleAIScript_82DD68A - if_stat_level_more_than AI_USER, DEF, 9, BattleAIScript_82DD693 + if_stat_level_more_than AI_USER, STAT_DEF, 9, BattleAIScript_82DD693 if_random_less_than 128, BattleAIScript_82DD665 score +1 BattleAIScript_82DD665: - if_stat_level_more_than AI_USER, DEF, 7, BattleAIScript_82DD693 + if_stat_level_more_than AI_USER, STAT_DEF, 7, BattleAIScript_82DD693 if_random_less_than 128, BattleAIScript_82DD675 score +1 BattleAIScript_82DD675: - if_stat_level_more_than AI_USER, DEF, 6, BattleAIScript_82DD693 + if_stat_level_more_than AI_USER, STAT_DEF, 6, BattleAIScript_82DD693 if_random_less_than 128, BattleAIScript_82DD693 score +1 goto BattleAIScript_82DD693 @@ -2062,7 +2062,7 @@ BattleAIScript_82DD75D: if_equal TYPE_GHOST, BattleAIScript_82DD77C get_user_type2 if_equal TYPE_GHOST, BattleAIScript_82DD77C - if_stat_level_more_than AI_USER, EVASION, 8, BattleAIScript_82DD782 + if_stat_level_more_than AI_USER, STAT_EVASION, 8, BattleAIScript_82DD782 score -2 goto BattleAIScript_82DD78A @@ -2092,11 +2092,11 @@ BattleAIScript_82DD7A8: end BattleAIScript_82DD7A9: - if_stat_level_more_than AI_USER, ATK, 8, BattleAIScript_82DD7D6 - if_stat_level_more_than AI_USER, DEF, 8, BattleAIScript_82DD7D6 - if_stat_level_more_than AI_USER, SPATK, 8, BattleAIScript_82DD7D6 - if_stat_level_more_than AI_USER, SPDEF, 8, BattleAIScript_82DD7D6 - if_stat_level_more_than AI_USER, EVASION, 8, BattleAIScript_82DD7D6 + if_stat_level_more_than AI_USER, STAT_ATK, 8, BattleAIScript_82DD7D6 + if_stat_level_more_than AI_USER, STAT_DEF, 8, BattleAIScript_82DD7D6 + if_stat_level_more_than AI_USER, STAT_SPATK, 8, BattleAIScript_82DD7D6 + if_stat_level_more_than AI_USER, STAT_SPDEF, 8, BattleAIScript_82DD7D6 + if_stat_level_more_than AI_USER, STAT_EVASION, 8, BattleAIScript_82DD7D6 goto BattleAIScript_82DD7FC BattleAIScript_82DD7D6: @@ -2113,11 +2113,11 @@ BattleAIScript_82DD7EF: goto BattleAIScript_82DD844 BattleAIScript_82DD7FC: - if_stat_level_more_than AI_USER, ATK, 7, BattleAIScript_82DD829 - if_stat_level_more_than AI_USER, DEF, 7, BattleAIScript_82DD829 - if_stat_level_more_than AI_USER, SPATK, 7, BattleAIScript_82DD829 - if_stat_level_more_than AI_USER, SPDEF, 7, BattleAIScript_82DD829 - if_stat_level_more_than AI_USER, EVASION, 7, BattleAIScript_82DD829 + if_stat_level_more_than AI_USER, STAT_ATK, 7, BattleAIScript_82DD829 + if_stat_level_more_than AI_USER, STAT_DEF, 7, BattleAIScript_82DD829 + if_stat_level_more_than AI_USER, STAT_SPATK, 7, BattleAIScript_82DD829 + if_stat_level_more_than AI_USER, STAT_SPDEF, 7, BattleAIScript_82DD829 + if_stat_level_more_than AI_USER, STAT_EVASION, 7, BattleAIScript_82DD829 goto BattleAIScript_82DD842 BattleAIScript_82DD829: @@ -2208,19 +2208,19 @@ BattleAIScript_82DD8F1: end BattleAIScript_82DD8F2: - if_stat_level_more_than AI_TARGET, ATK, 8, BattleAIScript_82DD91F - if_stat_level_more_than AI_TARGET, DEF, 8, BattleAIScript_82DD91F - if_stat_level_more_than AI_TARGET, SPATK, 8, BattleAIScript_82DD91F - if_stat_level_more_than AI_TARGET, SPDEF, 8, BattleAIScript_82DD91F - if_stat_level_more_than AI_TARGET, EVASION, 8, BattleAIScript_82DD91F + if_stat_level_more_than AI_TARGET, STAT_ATK, 8, BattleAIScript_82DD91F + if_stat_level_more_than AI_TARGET, STAT_DEF, 8, BattleAIScript_82DD91F + if_stat_level_more_than AI_TARGET, STAT_SPATK, 8, BattleAIScript_82DD91F + if_stat_level_more_than AI_TARGET, STAT_SPDEF, 8, BattleAIScript_82DD91F + if_stat_level_more_than AI_TARGET, STAT_EVASION, 8, BattleAIScript_82DD91F goto BattleAIScript_82DD957 BattleAIScript_82DD91F: - if_stat_level_less_than AI_USER, ATK, 7, BattleAIScript_82DD954 - if_stat_level_less_than AI_USER, DEF, 7, BattleAIScript_82DD954 - if_stat_level_less_than AI_USER, SPATK, 7, BattleAIScript_82DD954 - if_stat_level_less_than AI_USER, SPDEF, 7, BattleAIScript_82DD954 - if_stat_level_less_than AI_USER, EVASION, 7, BattleAIScript_82DD952 + if_stat_level_less_than AI_USER, STAT_ATK, 7, BattleAIScript_82DD954 + if_stat_level_less_than AI_USER, STAT_DEF, 7, BattleAIScript_82DD954 + if_stat_level_less_than AI_USER, STAT_SPATK, 7, BattleAIScript_82DD954 + if_stat_level_less_than AI_USER, STAT_SPDEF, 7, BattleAIScript_82DD954 + if_stat_level_less_than AI_USER, STAT_EVASION, 7, BattleAIScript_82DD952 if_random_less_than 50, BattleAIScript_82DD959 goto BattleAIScript_82DD957 @@ -2515,7 +2515,7 @@ sAbilitiesTable_82DDBDF: BattleAIScript_82DDBF0: if_type_effectiveness AI_EFFECTIVENESS_x0_25, BattleAIScript_82DDC1D if_type_effectiveness AI_EFFECTIVENESS_x0_5, BattleAIScript_82DDC1D - if_stat_level_less_than AI_USER, ATK, 6, BattleAIScript_82DDC1D + if_stat_level_less_than AI_USER, STAT_ATK, 6, BattleAIScript_82DDC1D if_target_faster BattleAIScript_82DDC16 if_hp_more_than AI_USER, 40, BattleAIScript_82DDC1D goto BattleAIScript_82DDC1F @@ -2930,12 +2930,12 @@ sMovesTable_82DDF75: BattleAIScript_82DDF7B: get_turn_count if_equal 0, Score_Minus2 - if_stat_level_more_than AI_USER, ATK, 8, Score_Plus3 - if_stat_level_more_than AI_USER, ATK, 7, Score_Plus2 - if_stat_level_more_than AI_USER, ATK, 6, Score_Plus1 - if_stat_level_more_than AI_USER, SPATK, 8, Score_Plus3 - if_stat_level_more_than AI_USER, SPATK, 7, Score_Plus2 - if_stat_level_more_than AI_USER, SPATK, 6, Score_Plus1 + if_stat_level_more_than AI_USER, STAT_ATK, 8, Score_Plus3 + if_stat_level_more_than AI_USER, STAT_ATK, 7, Score_Plus2 + if_stat_level_more_than AI_USER, STAT_ATK, 6, Score_Plus1 + if_stat_level_more_than AI_USER, STAT_SPATK, 8, Score_Plus3 + if_stat_level_more_than AI_USER, STAT_SPATK, 7, Score_Plus2 + if_stat_level_more_than AI_USER, STAT_SPATK, 6, Score_Plus1 end BattleAIScript_82DDFB3: @@ -3073,7 +3073,7 @@ BattleAIScript_82DE178: goto Score_Minus30_ BattleAIScript_82DE185: - if_stat_level_more_than AI_TARGET, ATK, 7, BattleAIScript_82DE18F + if_stat_level_more_than AI_TARGET, STAT_ATK, 7, BattleAIScript_82DE18F score +3 BattleAIScript_82DE18F: diff --git a/data/battle_anim_scripts.s b/data/battle_anim_scripts.s index 878b48ccb..727a62f3d 100644 --- a/data/battle_anim_scripts.s +++ b/data/battle_anim_scripts.s @@ -1,7 +1,7 @@ +#include "constants/battle_anim.h" #include "constants/rgb.h" #include "constants/songs.h" .include "asm/macros/battle_anim_script.inc" - .include "include/constants/battle_anim.h" .section script_data, "aw", %progbits diff --git a/data/battle_moves.inc b/data/battle_moves.inc index 586248bf0..c5c090546 100644 --- a/data/battle_moves.inc +++ b/data/battle_moves.inc @@ -1917,7 +1917,7 @@ gBattleMoves:: @ 831C898 @ Curse .byte 0x6d @ effect .byte 0 @ power - .byte TYPE_UNKNOWN + .byte TYPE_MYSTERY .byte 0 @ accuracy .byte 10 @ PP .byte 0 @ side effect chance diff --git a/data/battle_scripts_1.s b/data/battle_scripts_1.s index 4d8b22186..058833fa9 100644 --- a/data/battle_scripts_1.s +++ b/data/battle_scripts_1.s @@ -1,15 +1,17 @@ +#include "constants/battle.h" +#include "constants/pokemon.h" +#include "constants/battle_script_commands.h" +#include "constants/battle_anim.h" +#include "constants/battle_string_ids.h" #include "constants/abilities.h" #include "constants/moves.h" #include "constants/songs.h" .include "asm/macros.inc" .include "asm/macros/battle_script.inc" .include "constants/constants.inc" - .include "constants/battle_constants.inc" - .include "constants/battle_script_constants.inc" - .include "constants/battle_text.inc" .section script_data, "aw", %progbits - + .align 2 gBattleScriptsForMoveEffects:: @ 82D86A8 .4byte BattleScript_EffectHit @@ -251,7 +253,7 @@ BattleScript_EffectUnused8d:: BattleScript_EffectUnusedA3:: BattleScript_EffectHit:: jumpifnotmove MOVE_SURF, BattleScript_HitFromAtkCanceler - jumpifnostatus3 TARGET, STATUS3_UNDERWATER, BattleScript_HitFromAtkCanceler + jumpifnostatus3 BS_TARGET, STATUS3_UNDERWATER, BattleScript_HitFromAtkCanceler orword gHitMarker, HITMARKER_IGNORE_UNDERWATER setbyte sDMG_MULTIPLIER, 0x2 BattleScript_HitFromAtkCanceler:: @@ -270,16 +272,16 @@ BattleScript_HitFromAtkAnimation:: attackanimation waitanimation effectivenesssound - hitanimation TARGET + hitanimation BS_TARGET waitstate - healthbarupdate TARGET - datahpupdate TARGET + healthbarupdate BS_TARGET + datahpupdate BS_TARGET critmessage waitmessage 0x40 resultmessage waitmessage 0x40 seteffectwithchance - tryfaintmon TARGET, FALSE, NULL + tryfaintmon BS_TARGET, FALSE, NULL BattleScript_MoveEnd:: setbyte sMOVEEND_STATE, 0x0 moveend 0x0, 0x0 @@ -302,20 +304,20 @@ BattleScript_EffectSleep:: attackcanceler attackstring ppreduce - jumpifstatus2 TARGET, STATUS2_SUBSTITUTE, BattleScript_ButItFailed - jumpifstatus TARGET, STATUS1_SLEEP, BattleScript_AlreadyAsleep + jumpifstatus2 BS_TARGET, STATUS2_SUBSTITUTE, BattleScript_ButItFailed + jumpifstatus BS_TARGET, STATUS1_SLEEP, BattleScript_AlreadyAsleep jumpifcantmakeasleep BattleScript_CantMakeAsleep - jumpifstatus TARGET, STATUS1_ANY, BattleScript_ButItFailed + jumpifstatus BS_TARGET, STATUS1_ANY, BattleScript_ButItFailed accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE - jumpifsideaffecting TARGET, SIDE_STATUS_SAFEGUARD, BattleScript_SafeguardProtected + jumpifsideaffecting BS_TARGET, SIDE_STATUS_SAFEGUARD, BattleScript_SafeguardProtected attackanimation waitanimation - setmoveeffect EFFECT_SLEEP + setmoveeffect MOVE_EFFECT_SLEEP seteffectprimary goto BattleScript_MoveEnd BattleScript_AlreadyAsleep:: - various23 ATTACKER + various23 BS_ATTACKER pause 0x20 printstring STRINGID_PKMNALREADYASLEEP waitmessage 0x40 @@ -335,7 +337,7 @@ BattleScript_CantMakeAsleep:: BattleScript_EffectPoisonHit:: BattleScript_EffectPoisonTail:: - setmoveeffect EFFECT_POISON + setmoveeffect MOVE_EFFECT_POISON goto BattleScript_EffectHit BattleScript_EffectAbsorb:: @@ -350,44 +352,44 @@ BattleScript_EffectAbsorb:: attackanimation waitanimation effectivenesssound - hitanimation TARGET + hitanimation BS_TARGET waitstate - healthbarupdate TARGET - datahpupdate TARGET + healthbarupdate BS_TARGET + datahpupdate BS_TARGET critmessage waitmessage 0x40 resultmessage waitmessage 0x40 negativedamage orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE - jumpifability TARGET, ABILITY_LIQUID_OOZE, BattleScript_AbsorbLiquidOoze + jumpifability BS_TARGET, ABILITY_LIQUID_OOZE, BattleScript_AbsorbLiquidOoze setbyte cMULTISTRING_CHOOSER, 0x0 goto BattleScript_AbsorbUpdateHp BattleScript_AbsorbLiquidOoze:: manipulatedamage ATK80_DMG_CHANGE_SIGN setbyte cMULTISTRING_CHOOSER, 0x1 BattleScript_AbsorbUpdateHp:: - healthbarupdate ATTACKER - datahpupdate ATTACKER + healthbarupdate BS_ATTACKER + datahpupdate BS_ATTACKER jumpifmovehadnoeffect BattleScript_AbsorbTryFainting printfromtable gLeechSeedDrainStringIds waitmessage 0x40 BattleScript_AbsorbTryFainting:: - tryfaintmon ATTACKER, FALSE, NULL - tryfaintmon TARGET, FALSE, NULL + tryfaintmon BS_ATTACKER, FALSE, NULL + tryfaintmon BS_TARGET, FALSE, NULL goto BattleScript_MoveEnd BattleScript_EffectBurnHit:: BattleScript_EffectBlazeKick:: - setmoveeffect EFFECT_BURN + setmoveeffect MOVE_EFFECT_BURN goto BattleScript_EffectHit BattleScript_EffectFreezeHit:: - setmoveeffect EFFECT_FREEZE + setmoveeffect MOVE_EFFECT_FREEZE goto BattleScript_EffectHit BattleScript_EffectParalyzeHit:: - setmoveeffect EFFECT_PARALYSIS + setmoveeffect MOVE_EFFECT_PARALYSIS goto BattleScript_EffectHit BattleScript_EffectExplosion:: @@ -397,7 +399,7 @@ BattleScript_EffectExplosion:: faintifabilitynotdamp setatkhptozero waitstate - jumpifbyte NO_COMMON_BITS, gMoveResultFlags, MOVE_RESULT_MISSED, BattleScript_82D8B94 + jumpifbyte CMP_NO_COMMON_BITS, gMoveResultFlags, MOVE_RESULT_MISSED, BattleScript_82D8B94 call BattleScript_82D8BEA goto BattleScript_82D8B96 BattleScript_82D8B94:: @@ -411,19 +413,19 @@ BattleScript_82D8B96:: adjustnormaldamage accuracycheck BattleScript_82D8BCF, ACC_CURR_MOVE effectivenesssound - hitanimation TARGET + hitanimation BS_TARGET waitstate - healthbarupdate TARGET - datahpupdate TARGET + healthbarupdate BS_TARGET + datahpupdate BS_TARGET critmessage waitmessage 0x40 resultmessage waitmessage 0x40 - tryfaintmon TARGET, FALSE, NULL + tryfaintmon BS_TARGET, FALSE, NULL setbyte sMOVEEND_STATE, 0x0 moveend 0x2, 0x10 jumpifnexttargetvalid BattleScript_82D8B96 - tryfaintmon ATTACKER, FALSE, NULL + tryfaintmon BS_ATTACKER, FALSE, NULL end BattleScript_82D8BCF:: effectivenesssound @@ -432,7 +434,7 @@ BattleScript_82D8BCF:: setbyte sMOVEEND_STATE, 0x0 moveend 0x2, 0x10 jumpifnexttargetvalid BattleScript_82D8B96 - tryfaintmon ATTACKER, FALSE, NULL + tryfaintmon BS_ATTACKER, FALSE, NULL end BattleScript_82D8BEA:: @@ -444,8 +446,8 @@ BattleScript_82D8BEA:: BattleScript_EffectDreamEater:: attackcanceler - jumpifstatus2 TARGET, STATUS2_SUBSTITUTE, BattleScript_82D8C0E - jumpifstatus TARGET, STATUS1_SLEEP, BattleScript_82D8C18 + jumpifstatus2 BS_TARGET, STATUS2_SUBSTITUTE, BattleScript_82D8C0E + jumpifstatus BS_TARGET, STATUS1_SLEEP, BattleScript_82D8C18 BattleScript_82D8C0E:: attackstring ppreduce @@ -462,23 +464,23 @@ BattleScript_82D8C18:: attackanimation waitanimation effectivenesssound - hitanimation TARGET + hitanimation BS_TARGET waitstate - healthbarupdate TARGET - datahpupdate TARGET + healthbarupdate BS_TARGET + datahpupdate BS_TARGET critmessage waitmessage 0x40 resultmessage waitmessage 0x40 negativedamage orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE - healthbarupdate ATTACKER - datahpupdate ATTACKER + healthbarupdate BS_ATTACKER + datahpupdate BS_ATTACKER jumpifmovehadnoeffect BattleScript_DreamEaterTryFaintEnd printstring STRINGID_PKMNDREAMEATEN waitmessage 0x40 BattleScript_DreamEaterTryFaintEnd:: - tryfaintmon TARGET, FALSE, NULL + tryfaintmon BS_TARGET, FALSE, NULL goto BattleScript_MoveEnd BattleScript_EffectMirrorMove:: @@ -493,26 +495,26 @@ BattleScript_EffectMirrorMove:: goto BattleScript_MoveEnd BattleScript_EffectAttackUp:: - setstatchanger ATK, 1, FALSE + setstatchanger STAT_ATK, 1, FALSE goto BattleScript_EffectStatUp BattleScript_EffectDefenseUp:: - setstatchanger DEF, 1, FALSE + setstatchanger STAT_DEF, 1, FALSE goto BattleScript_EffectStatUp BattleScript_EffectSpecialAttackUp:: - setstatchanger SPATK, 1, FALSE + setstatchanger STAT_SPATK, 1, FALSE goto BattleScript_EffectStatUp BattleScript_EffectEvasionUp:: - setstatchanger EVASION, 1, FALSE + setstatchanger STAT_EVASION, 1, FALSE BattleScript_EffectStatUp:: attackcanceler BattleScript_EffectStatUpAfterAtkCanceler:: attackstring ppreduce - statbuffchange AFFECTS_USER | 0x1, BattleScript_StatUpEnd - jumpifbyte NOT_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_StatUpAttackAnim + statbuffchange MOVE_EFFECT_AFFECTS_USER | 0x1, BattleScript_StatUpEnd + jumpifbyte CMP_NOT_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_StatUpAttackAnim pause 0x20 goto BattleScript_StatUpPrintString BattleScript_StatUpAttackAnim:: @@ -520,7 +522,7 @@ BattleScript_StatUpAttackAnim:: waitanimation BattleScript_StatUpDoAnim:: setgraphicalstatchangevalues - playanimation ATTACKER, ANIM_STATS_CHANGE, sANIM_ARG1 + playanimation BS_ATTACKER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 BattleScript_StatUpPrintString:: printfromtable gStatUpStringIds waitmessage 0x40 @@ -528,45 +530,45 @@ BattleScript_StatUpEnd:: goto BattleScript_MoveEnd BattleScript_StatUp:: - playanimation EFFECT_BANK, ANIM_STATS_CHANGE, sANIM_ARG1 + playanimation BS_EFFECT_BATTLER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 printfromtable gStatUpStringIds waitmessage 0x40 return BattleScript_EffectAttackDown:: - setstatchanger ATK, 1, TRUE + setstatchanger STAT_ATK, 1, TRUE goto BattleScript_EffectStatDown BattleScript_EffectDefenseDown:: - setstatchanger DEF, 1, TRUE + setstatchanger STAT_DEF, 1, TRUE goto BattleScript_EffectStatDown BattleScript_EffectSpeedDown:: - setstatchanger SPEED, 1, TRUE + setstatchanger STAT_SPEED, 1, TRUE goto BattleScript_EffectStatDown BattleScript_EffectAccuracyDown:: - setstatchanger ACC, 1, TRUE + setstatchanger STAT_ACC, 1, TRUE goto BattleScript_EffectStatDown BattleScript_EffectEvasionDown:: - setstatchanger EVASION, 1, TRUE + setstatchanger STAT_EVASION, 1, TRUE BattleScript_EffectStatDown:: attackcanceler - jumpifstatus2 TARGET, STATUS2_SUBSTITUTE, BattleScript_ButItFailedAtkStringPpReduce + jumpifstatus2 BS_TARGET, STATUS2_SUBSTITUTE, BattleScript_ButItFailedAtkStringPpReduce accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring ppreduce statbuffchange 0x1, BattleScript_StatDownEnd - jumpifbyte LESS_THAN, cMULTISTRING_CHOOSER, 0x2, BattleScript_StatDownDoAnim - jumpifbyte EQUAL, cMULTISTRING_CHOOSER, 0x3, BattleScript_StatDownEnd + jumpifbyte CMP_LESS_THAN, cMULTISTRING_CHOOSER, 0x2, BattleScript_StatDownDoAnim + jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x3, BattleScript_StatDownEnd pause 0x20 goto BattleScript_StatDownPrintString BattleScript_StatDownDoAnim:: attackanimation waitanimation setgraphicalstatchangevalues - playanimation TARGET, ANIM_STATS_CHANGE, sANIM_ARG1 + playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 BattleScript_StatDownPrintString:: printfromtable gStatDownStringIds waitmessage 0x40 @@ -574,7 +576,7 @@ BattleScript_StatDownEnd:: goto BattleScript_MoveEnd BattleScript_StatDown:: - playanimation EFFECT_BANK, ANIM_STATS_CHANGE, sANIM_ARG1 + playanimation BS_EFFECT_BATTLER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 printfromtable gStatDownStringIds waitmessage 0x40 return @@ -604,7 +606,7 @@ BattleScript_EffectRampage:: attackcanceler accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring - jumpifstatus2 ATTACKER, STATUS2_MULTIPLETURNS, BattleScript_82D8DAE + jumpifstatus2 BS_ATTACKER, STATUS2_MULTIPLETURNS, BattleScript_82D8DAE ppreduce BattleScript_82D8DAE:: confuseifrepeatingattackends @@ -614,8 +616,8 @@ BattleScript_EffectRoar:: attackcanceler attackstring ppreduce - jumpifability TARGET, ABILITY_SUCTION_CUPS, BattleScript_AbilityPreventsPhasingOut - jumpifstatus3 TARGET, STATUS3_ROOTED, BattleScript_PrintMonIsRooted + jumpifability BS_TARGET, ABILITY_SUCTION_CUPS, BattleScript_AbilityPreventsPhasingOut + jumpifstatus3 BS_TARGET, STATUS3_ROOTED, BattleScript_PrintMonIsRooted accuracycheck BattleScript_ButItFailed, NO_ACC_CALC_CHECK_LOCK_ON accuracycheck BattleScript_MoveMissedPause, ACC_CURR_MOVE jumpifbattletype BATTLE_TYPE_ARENA, BattleScript_ButItFailed @@ -630,10 +632,10 @@ BattleScript_EffectMultiHit:: initmultihitstring setbyte sMULTIHIT_EFFECT, 0x0 BattleScript_MultiHitLoop:: - jumpifhasnohp ATTACKER, BattleScript_MultiHitEnd - jumpifhasnohp TARGET, BattleScript_MultiHitPrintStrings - jumpifhalfword EQUAL, gChosenMove, MOVE_SLEEP_TALK, BattleScript_DoMultiHit - jumpifstatus ATTACKER, STATUS1_SLEEP, BattleScript_MultiHitPrintStrings + jumpifhasnohp BS_ATTACKER, BattleScript_MultiHitEnd + jumpifhasnohp BS_TARGET, BattleScript_MultiHitPrintStrings + jumpifhalfword CMP_EQUAL, gChosenMove, MOVE_SLEEP_TALK, BattleScript_DoMultiHit + jumpifstatus BS_ATTACKER, STATUS1_SLEEP, BattleScript_MultiHitPrintStrings BattleScript_DoMultiHit:: movevaluescleanup copybyte cEFFECT_CHOOSER, sMULTIHIT_EFFECT @@ -645,10 +647,10 @@ BattleScript_DoMultiHit:: attackanimation waitanimation effectivenesssound - hitanimation TARGET + hitanimation BS_TARGET waitstate - healthbarupdate TARGET - datahpupdate TARGET + healthbarupdate BS_TARGET + datahpupdate BS_TARGET critmessage waitmessage 0x40 printstring STRINGID_EMPTYSTRING3 @@ -656,7 +658,7 @@ BattleScript_DoMultiHit:: addbyte sMULTIHIT_STRING + 4, 0x1 setbyte sMOVEEND_STATE, 0x0 moveend 0x2, 0x10 - jumpifbyte COMMON_BITS, gMoveResultFlags, MOVE_RESULT_FOE_ENDURED, BattleScript_MultiHitPrintStrings + jumpifbyte CMP_COMMON_BITS, gMoveResultFlags, MOVE_RESULT_FOE_ENDURED, BattleScript_MultiHitPrintStrings decrementmultihit BattleScript_MultiHitLoop goto BattleScript_MultiHitPrintStrings BattleScript_MultiHitNoMoreHits:: @@ -670,7 +672,7 @@ BattleScript_MultiHitPrintStrings:: waitmessage 0x40 BattleScript_MultiHitEnd:: seteffectwithchance - tryfaintmon TARGET, FALSE, NULL + tryfaintmon BS_TARGET, FALSE, NULL setbyte sMOVEEND_STATE, 0x2 moveend 0x1, 0x0 setbyte sMOVEEND_STATE, 0x4 @@ -689,19 +691,19 @@ BattleScript_EffectConversion:: goto BattleScript_MoveEnd BattleScript_EffectFlinchHit:: - setmoveeffect EFFECT_FLINCH + setmoveeffect MOVE_EFFECT_FLINCH goto BattleScript_EffectHit BattleScript_EffectRestoreHp:: attackcanceler attackstring ppreduce - tryhealhalfhealth BattleScript_AlreadyAtFullHp, ATTACKER + tryhealhalfhealth BattleScript_AlreadyAtFullHp, BS_ATTACKER attackanimation waitanimation orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE - healthbarupdate ATTACKER - datahpupdate ATTACKER + healthbarupdate BS_ATTACKER + datahpupdate BS_ATTACKER printstring STRINGID_PKMNREGAINEDHEALTH waitmessage 0x40 goto BattleScript_MoveEnd @@ -710,38 +712,38 @@ BattleScript_EffectToxic:: attackcanceler attackstring ppreduce - jumpifability TARGET, ABILITY_IMMUNITY, BattleScript_ImmunityProtected - jumpifstatus2 TARGET, STATUS2_SUBSTITUTE, BattleScript_ButItFailed - jumpifstatus TARGET, STATUS1_POISON, BattleScript_AlreadyPoisoned - jumpifstatus TARGET, STATUS1_TOXIC_POISON, BattleScript_AlreadyPoisoned - jumpifstatus TARGET, STATUS1_ANY, BattleScript_ButItFailed - jumpiftype TARGET, TYPE_POISON, BattleScript_NotAffected - jumpiftype TARGET, TYPE_STEEL, BattleScript_NotAffected + jumpifability BS_TARGET, ABILITY_IMMUNITY, BattleScript_ImmunityProtected + jumpifstatus2 BS_TARGET, STATUS2_SUBSTITUTE, BattleScript_ButItFailed + jumpifstatus BS_TARGET, STATUS1_POISON, BattleScript_AlreadyPoisoned + jumpifstatus BS_TARGET, STATUS1_TOXIC_POISON, BattleScript_AlreadyPoisoned + jumpifstatus BS_TARGET, STATUS1_ANY, BattleScript_ButItFailed + jumpiftype BS_TARGET, TYPE_POISON, BattleScript_NotAffected + jumpiftype BS_TARGET, TYPE_STEEL, BattleScript_NotAffected accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE - jumpifsideaffecting TARGET, SIDE_STATUS_SAFEGUARD, BattleScript_SafeguardProtected + jumpifsideaffecting BS_TARGET, SIDE_STATUS_SAFEGUARD, BattleScript_SafeguardProtected attackanimation waitanimation - setmoveeffect EFFECT_TOXIC + setmoveeffect MOVE_EFFECT_TOXIC seteffectprimary resultmessage waitmessage 0x40 goto BattleScript_MoveEnd BattleScript_AlreadyPoisoned:: - various23 ATTACKER + various23 BS_ATTACKER pause 0x40 printstring STRINGID_PKMNALREADYPOISONED waitmessage 0x40 goto BattleScript_MoveEnd BattleScript_ImmunityProtected:: - copybyte gEffectBank, gBattlerTarget + copybyte gEffectBattler, gBattlerTarget setbyte cMULTISTRING_CHOOSER, 0x0 call BattleScript_PSNPrevention goto BattleScript_MoveEnd BattleScript_EffectPayDay:: - setmoveeffect EFFECT_PAYDAY + setmoveeffect MOVE_EFFECT_PAYDAY goto BattleScript_EffectHit BattleScript_EffectLightScreen:: @@ -752,20 +754,20 @@ BattleScript_EffectLightScreen:: goto BattleScript_PrintReflectLightScreenSafeguardString BattleScript_EffectTriAttack:: - setmoveeffect EFFECT_TRI_ATTACK + setmoveeffect MOVE_EFFECT_TRI_ATTACK goto BattleScript_EffectHit BattleScript_EffectRest:: attackcanceler attackstring ppreduce - jumpifstatus ATTACKER, STATUS1_SLEEP, BattleScript_RestIsAlreadyAsleep + jumpifstatus BS_ATTACKER, STATUS1_SLEEP, BattleScript_RestIsAlreadyAsleep jumpifcantmakeasleep BattleScript_RestCantSleep trysetrest BattleScript_AlreadyAtFullHp pause 0x20 printfromtable gRestUsedStringIds waitmessage 0x40 - updatestatusicon ATTACKER + updatestatusicon BS_ATTACKER waitstate goto BattleScript_PresentHealTarget @@ -776,7 +778,7 @@ BattleScript_RestCantSleep:: goto BattleScript_MoveEnd BattleScript_RestIsAlreadyAsleep:: - various23 ATTACKER + various23 BS_ATTACKER pause 0x20 printstring STRINGID_PKMNALREADYASLEEP2 waitmessage 0x40 @@ -799,20 +801,20 @@ BattleScript_KOFail:: goto BattleScript_MoveEnd BattleScript_EffectRazorWind:: - jumpifstatus2 ATTACKER, STATUS2_MULTIPLETURNS, BattleScript_TwoTurnMovesSecondTurn - jumpifword COMMON_BITS, gHitMarker, HITMARKER_NO_ATTACKSTRING, BattleScript_TwoTurnMovesSecondTurn + jumpifstatus2 BS_ATTACKER, STATUS2_MULTIPLETURNS, BattleScript_TwoTurnMovesSecondTurn + jumpifword CMP_COMMON_BITS, gHitMarker, HITMARKER_NO_ATTACKSTRING, BattleScript_TwoTurnMovesSecondTurn setbyte sTWOTURN_STRINGID, 0x0 call BattleScriptFirstChargingTurn goto BattleScript_MoveEnd BattleScript_TwoTurnMovesSecondTurn:: attackcanceler - setmoveeffect EFFECT_CHARGING - setbyte sANIM_TURN, 0x1 - clearstatusfromeffect ATTACKER + setmoveeffect MOVE_EFFECT_CHARGING + setbyte sB_ANIM_TURN, 0x1 + clearstatusfromeffect BS_ATTACKER orword gHitMarker, HITMARKER_NO_PPDEDUCT jumpifnotmove MOVE_SKY_ATTACK, BattleScript_HitFromAccCheck - setmoveeffect EFFECT_FLINCH + setmoveeffect MOVE_EFFECT_FLINCH goto BattleScript_HitFromAccCheck BattleScriptFirstChargingTurn:: @@ -822,7 +824,7 @@ BattleScriptFirstChargingTurn:: attackanimation waitanimation orword gHitMarker, HITMARKER_x8000000 - setmoveeffect EFFECT_CHARGING | AFFECTS_USER + setmoveeffect MOVE_EFFECT_CHARGING | MOVE_EFFECT_AFFECTS_USER seteffectprimary copybyte cMULTISTRING_CHOOSER, sTWOTURN_STRINGID printfromtable gFirstTurnOfTwoStringIds @@ -852,11 +854,11 @@ BattleScript_EffectDragonRage:: BattleScript_EffectTrap:: jumpifnotmove MOVE_WHIRLPOOL, BattleScript_DoWrapEffect - jumpifnostatus3 TARGET, STATUS3_UNDERWATER, BattleScript_DoWrapEffect + jumpifnostatus3 BS_TARGET, STATUS3_UNDERWATER, BattleScript_DoWrapEffect orword gHitMarker, HITMARKER_IGNORE_UNDERWATER setbyte sDMG_MULTIPLIER, 0x2 BattleScript_DoWrapEffect:: - setmoveeffect EFFECT_WRAP + setmoveeffect MOVE_EFFECT_WRAP goto BattleScript_EffectHit BattleScript_EffectDoubleHit:: @@ -879,7 +881,7 @@ BattleScript_MoveMissedDoDamage:: pause 0x40 resultmessage waitmessage 0x40 - jumpifbyte COMMON_BITS, gMoveResultFlags, MOVE_RESULT_DOESNT_AFFECT_FOE, BattleScript_MoveEnd + jumpifbyte CMP_COMMON_BITS, gMoveResultFlags, MOVE_RESULT_DOESNT_AFFECT_FOE, BattleScript_MoveEnd printstring STRINGID_PKMNCRASHED waitmessage 0x40 damagecalc @@ -888,9 +890,9 @@ BattleScript_MoveMissedDoDamage:: manipulatedamage ATK80_DMG_HALF_BY_TWO_NOT_MORE_THAN_HALF_MAX_HP bicbyte gMoveResultFlags, MOVE_RESULT_MISSED orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE - healthbarupdate ATTACKER - datahpupdate ATTACKER - tryfaintmon ATTACKER, FALSE, NULL + healthbarupdate BS_ATTACKER + datahpupdate BS_ATTACKER + tryfaintmon BS_ATTACKER, FALSE, NULL orbyte gMoveResultFlags, MOVE_RESULT_MISSED goto BattleScript_MoveEnd @@ -909,7 +911,7 @@ BattleScript_EffectFocusEnergy:: attackcanceler attackstring ppreduce - jumpifstatus2 ATTACKER, STATUS2_FOCUS_ENERGY, BattleScript_ButItFailed + jumpifstatus2 BS_ATTACKER, STATUS2_FOCUS_ENERGY, BattleScript_ButItFailed setfocusenergy attackanimation waitanimation @@ -918,7 +920,7 @@ BattleScript_EffectFocusEnergy:: goto BattleScript_MoveEnd BattleScript_EffectRecoil:: - setmoveeffect EFFECT_RECOIL_25 | AFFECTS_USER | CERTAIN + setmoveeffect MOVE_EFFECT_RECOIL_25 | MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN jumpifnotmove MOVE_STRUGGLE, BattleScript_EffectHit incrementgamestat 0x1B goto BattleScript_EffectHit @@ -927,44 +929,44 @@ BattleScript_EffectConfuse:: attackcanceler attackstring ppreduce - jumpifability TARGET, ABILITY_OWN_TEMPO, BattleScript_OwnTempoPrevents - jumpifstatus2 TARGET, STATUS2_SUBSTITUTE, BattleScript_ButItFailed - jumpifstatus2 TARGET, STATUS2_CONFUSION, BattleScript_AlreadyConfused + jumpifability BS_TARGET, ABILITY_OWN_TEMPO, BattleScript_OwnTempoPrevents + jumpifstatus2 BS_TARGET, STATUS2_SUBSTITUTE, BattleScript_ButItFailed + jumpifstatus2 BS_TARGET, STATUS2_CONFUSION, BattleScript_AlreadyConfused accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE - jumpifsideaffecting TARGET, SIDE_STATUS_SAFEGUARD, BattleScript_SafeguardProtected + jumpifsideaffecting BS_TARGET, SIDE_STATUS_SAFEGUARD, BattleScript_SafeguardProtected attackanimation waitanimation - setmoveeffect EFFECT_CONFUSION + setmoveeffect MOVE_EFFECT_CONFUSION seteffectprimary resultmessage waitmessage 0x40 goto BattleScript_MoveEnd BattleScript_AlreadyConfused:: - various23 ATTACKER + various23 BS_ATTACKER pause 0x20 printstring STRINGID_PKMNALREADYCONFUSED waitmessage 0x40 goto BattleScript_MoveEnd BattleScript_EffectAttackUp2:: - setstatchanger ATK, 2, FALSE + setstatchanger STAT_ATK, 2, FALSE goto BattleScript_EffectStatUp BattleScript_EffectDefenseUp2:: - setstatchanger DEF, 2, FALSE + setstatchanger STAT_DEF, 2, FALSE goto BattleScript_EffectStatUp BattleScript_EffectSpeedUp2:: - setstatchanger SPEED, 2, FALSE + setstatchanger STAT_SPEED, 2, FALSE goto BattleScript_EffectStatUp BattleScript_EffectSpecialAttackUp2:: - setstatchanger SPATK, 2, FALSE + setstatchanger STAT_SPATK, 2, FALSE goto BattleScript_EffectStatUp BattleScript_EffectSpecialDefenseUp2:: - setstatchanger SPDEF, 2, FALSE + setstatchanger STAT_SPDEF, 2, FALSE goto BattleScript_EffectStatUp BattleScript_EffectTransform:: @@ -979,19 +981,19 @@ BattleScript_EffectTransform:: goto BattleScript_MoveEnd BattleScript_EffectAttackDown2:: - setstatchanger ATK, 2, TRUE + setstatchanger STAT_ATK, 2, TRUE goto BattleScript_EffectStatDown BattleScript_EffectDefenseDown2:: - setstatchanger DEF, 2, TRUE + setstatchanger STAT_DEF, 2, TRUE goto BattleScript_EffectStatDown BattleScript_EffectSpeedDown2:: - setstatchanger SPEED, 2, TRUE + setstatchanger STAT_SPEED, 2, TRUE goto BattleScript_EffectStatDown BattleScript_EffectSpecialDefenseDown2:: - setstatchanger SPDEF, 2, TRUE + setstatchanger STAT_SPDEF, 2, TRUE goto BattleScript_EffectStatDown BattleScript_EffectReflect:: @@ -1010,18 +1012,18 @@ BattleScript_EffectPoison:: attackcanceler attackstring ppreduce - jumpifability TARGET, ABILITY_IMMUNITY, BattleScript_ImmunityProtected - jumpifstatus2 TARGET, STATUS2_SUBSTITUTE, BattleScript_ButItFailed - jumpifstatus TARGET, STATUS1_POISON, BattleScript_AlreadyPoisoned - jumpifstatus TARGET, STATUS1_TOXIC_POISON, BattleScript_AlreadyPoisoned - jumpiftype TARGET, TYPE_POISON, BattleScript_NotAffected - jumpiftype TARGET, TYPE_STEEL, BattleScript_NotAffected - jumpifstatus TARGET, STATUS1_ANY, BattleScript_ButItFailed + jumpifability BS_TARGET, ABILITY_IMMUNITY, BattleScript_ImmunityProtected + jumpifstatus2 BS_TARGET, STATUS2_SUBSTITUTE, BattleScript_ButItFailed + jumpifstatus BS_TARGET, STATUS1_POISON, BattleScript_AlreadyPoisoned + jumpifstatus BS_TARGET, STATUS1_TOXIC_POISON, BattleScript_AlreadyPoisoned + jumpiftype BS_TARGET, TYPE_POISON, BattleScript_NotAffected + jumpiftype BS_TARGET, TYPE_STEEL, BattleScript_NotAffected + jumpifstatus BS_TARGET, STATUS1_ANY, BattleScript_ButItFailed accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE - jumpifsideaffecting TARGET, SIDE_STATUS_SAFEGUARD, BattleScript_SafeguardProtected + jumpifsideaffecting BS_TARGET, SIDE_STATUS_SAFEGUARD, BattleScript_SafeguardProtected attackanimation waitanimation - setmoveeffect EFFECT_POISON + setmoveeffect MOVE_EFFECT_POISON seteffectprimary resultmessage waitmessage 0x40 @@ -1031,74 +1033,74 @@ BattleScript_EffectParalyze:: attackcanceler attackstring ppreduce - jumpifability TARGET, ABILITY_LIMBER, BattleScript_LimberProtected - jumpifstatus2 TARGET, STATUS2_SUBSTITUTE, BattleScript_ButItFailed + jumpifability BS_TARGET, ABILITY_LIMBER, BattleScript_LimberProtected + jumpifstatus2 BS_TARGET, STATUS2_SUBSTITUTE, BattleScript_ButItFailed typecalc jumpifmovehadnoeffect BattleScript_ButItFailed - jumpifstatus TARGET, STATUS1_PARALYSIS, BattleScript_AlreadyParalyzed - jumpifstatus TARGET, STATUS1_ANY, BattleScript_ButItFailed + jumpifstatus BS_TARGET, STATUS1_PARALYSIS, BattleScript_AlreadyParalyzed + jumpifstatus BS_TARGET, STATUS1_ANY, BattleScript_ButItFailed accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE - jumpifsideaffecting TARGET, SIDE_STATUS_SAFEGUARD, BattleScript_SafeguardProtected + jumpifsideaffecting BS_TARGET, SIDE_STATUS_SAFEGUARD, BattleScript_SafeguardProtected attackanimation waitanimation - setmoveeffect EFFECT_PARALYSIS + setmoveeffect MOVE_EFFECT_PARALYSIS seteffectprimary resultmessage waitmessage 0x40 goto BattleScript_MoveEnd BattleScript_AlreadyParalyzed:: - various23 ATTACKER + various23 BS_ATTACKER pause 0x20 printstring STRINGID_PKMNISALREADYPARALYZED waitmessage 0x40 goto BattleScript_MoveEnd BattleScript_LimberProtected:: - copybyte gEffectBank, gBattlerTarget + copybyte gEffectBattler, gBattlerTarget setbyte cMULTISTRING_CHOOSER, 0x0 call BattleScript_PRLZPrevention goto BattleScript_MoveEnd BattleScript_EffectAttackDownHit:: - setmoveeffect EFFECT_ATK_MINUS_1 + setmoveeffect MOVE_EFFECT_ATK_MINUS_1 goto BattleScript_EffectHit BattleScript_EffectDefenseDownHit:: - setmoveeffect EFFECT_DEF_MINUS_1 + setmoveeffect MOVE_EFFECT_DEF_MINUS_1 goto BattleScript_EffectHit BattleScript_EffectSpeedDownHit:: - setmoveeffect EFFECT_SPD_MINUS_1 + setmoveeffect MOVE_EFFECT_SPD_MINUS_1 goto BattleScript_EffectHit BattleScript_EffectSpecialAttackDownHit:: - setmoveeffect EFFECT_SP_ATK_MINUS_1 + setmoveeffect MOVE_EFFECT_SP_ATK_MINUS_1 goto BattleScript_EffectHit BattleScript_EffectSpecialDefenseDownHit:: - setmoveeffect EFFECT_SP_DEF_MINUS_1 + setmoveeffect MOVE_EFFECT_SP_DEF_MINUS_1 goto BattleScript_EffectHit BattleScript_EffectAccuracyDownHit:: - setmoveeffect EFFECT_ACC_MINUS_1 + setmoveeffect MOVE_EFFECT_ACC_MINUS_1 goto BattleScript_EffectHit BattleScript_EffectSkyAttack:: - jumpifstatus2 ATTACKER, STATUS2_MULTIPLETURNS, BattleScript_TwoTurnMovesSecondTurn - jumpifword COMMON_BITS, gHitMarker, HITMARKER_NO_ATTACKSTRING, BattleScript_TwoTurnMovesSecondTurn + jumpifstatus2 BS_ATTACKER, STATUS2_MULTIPLETURNS, BattleScript_TwoTurnMovesSecondTurn + jumpifword CMP_COMMON_BITS, gHitMarker, HITMARKER_NO_ATTACKSTRING, BattleScript_TwoTurnMovesSecondTurn setbyte sTWOTURN_STRINGID, 0x3 call BattleScriptFirstChargingTurn goto BattleScript_MoveEnd BattleScript_EffectConfuseHit:: - setmoveeffect EFFECT_CONFUSION + setmoveeffect MOVE_EFFECT_CONFUSION goto BattleScript_EffectHit BattleScript_EffectTwineedle:: attackcanceler accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE - setbyte sMULTIHIT_EFFECT, EFFECT_POISON + setbyte sMULTIHIT_EFFECT, MOVE_EFFECT_POISON attackstring ppreduce setmultihitcounter 0x2 @@ -1110,22 +1112,22 @@ BattleScript_EffectSubstitute:: ppreduce attackstring waitstate - jumpifstatus2 ATTACKER, STATUS2_SUBSTITUTE, BattleScript_AlreadyHasSubstitute + jumpifstatus2 BS_ATTACKER, STATUS2_SUBSTITUTE, BattleScript_AlreadyHasSubstitute setsubstitute - jumpifbyte NOT_EQUAL, cMULTISTRING_CHOOSER, 0x1, BattleScript_SubstituteAnim + jumpifbyte CMP_NOT_EQUAL, cMULTISTRING_CHOOSER, 0x1, BattleScript_SubstituteAnim pause 0x20 goto BattleScript_SubstituteString BattleScript_SubstituteAnim:: attackanimation waitanimation - healthbarupdate ATTACKER - datahpupdate ATTACKER + healthbarupdate BS_ATTACKER + datahpupdate BS_ATTACKER BattleScript_SubstituteString:: printfromtable gSubsituteUsedStringIds waitmessage 0x40 goto BattleScript_MoveEnd BattleScript_AlreadyHasSubstitute:: - various23 ATTACKER + various23 BS_ATTACKER pause 0x20 printstring STRINGID_PKMNHASSUBSTITUTE waitmessage 0x40 @@ -1134,7 +1136,7 @@ BattleScript_AlreadyHasSubstitute:: BattleScript_EffectRecharge:: attackcanceler accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE - setmoveeffect EFFECT_RECHARGE | AFFECTS_USER | CERTAIN + setmoveeffect MOVE_EFFECT_RECHARGE | MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN goto BattleScript_HitFromAtkString BattleScript_MoveUsedMustRecharge:: @@ -1145,20 +1147,20 @@ BattleScript_MoveUsedMustRecharge:: BattleScript_EffectRage:: attackcanceler accuracycheck BattleScript_RageMiss, ACC_CURR_MOVE - setmoveeffect EFFECT_RAGE + setmoveeffect MOVE_EFFECT_RAGE seteffectprimary setmoveeffect 0 goto BattleScript_HitFromAtkString BattleScript_RageMiss:: - setmoveeffect EFFECT_RAGE - clearstatusfromeffect ATTACKER + setmoveeffect MOVE_EFFECT_RAGE + clearstatusfromeffect BS_ATTACKER goto BattleScript_PrintMoveMissed BattleScript_EffectMimic:: attackcanceler attackstring ppreduce - jumpifstatus2 TARGET, STATUS2_SUBSTITUTE, BattleScript_ButItFailed + jumpifstatus2 BS_TARGET, STATUS2_SUBSTITUTE, BattleScript_ButItFailed accuracycheck BattleScript_ButItFailed, NO_ACC_CALC_CHECK_LOCK_ON mimicattackcopy BattleScript_ButItFailed attackanimation @@ -1173,8 +1175,8 @@ BattleScript_EffectMetronome:: pause 0x20 attackanimation waitanimation - setbyte sANIM_TURN, 0x0 - setbyte sANIM_TARGETS_HIT, 0x0 + setbyte sB_ANIM_TURN, 0x0 + setbyte sB_ANIM_TARGETS_HIT, 0x0 metronome BattleScript_EffectLeechSeed:: @@ -1182,7 +1184,7 @@ BattleScript_EffectLeechSeed:: attackstring pause 0x20 ppreduce - jumpifstatus2 TARGET, STATUS2_SUBSTITUTE, BattleScript_ButItFailed + jumpifstatus2 BS_TARGET, STATUS2_SUBSTITUTE, BattleScript_ButItFailed accuracycheck BattleScript_DoLeechSeed, ACC_CURR_MOVE BattleScript_DoLeechSeed:: setseeded @@ -1268,31 +1270,31 @@ BattleScript_EffectPainSplit:: attackanimation waitanimation orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE - healthbarupdate ATTACKER - datahpupdate ATTACKER + healthbarupdate BS_ATTACKER + datahpupdate BS_ATTACKER copyword gBattleMoveDamage, sPAINSPLIT_HP - healthbarupdate TARGET - datahpupdate TARGET + healthbarupdate BS_TARGET + datahpupdate BS_TARGET printstring STRINGID_SHAREDPAIN waitmessage 0x40 goto BattleScript_MoveEnd BattleScript_EffectSnore:: attackcanceler - jumpifstatus ATTACKER, STATUS1_SLEEP, BattleScript_SnoreIsAsleep + jumpifstatus BS_ATTACKER, STATUS1_SLEEP, BattleScript_SnoreIsAsleep attackstring ppreduce goto BattleScript_ButItFailed BattleScript_SnoreIsAsleep:: - jumpifhalfword EQUAL, gChosenMove, MOVE_SLEEP_TALK, BattleScript_DoSnore + jumpifhalfword CMP_EQUAL, gChosenMove, MOVE_SLEEP_TALK, BattleScript_DoSnore printstring STRINGID_PKMNFASTASLEEP waitmessage 0x40 - statusanimation ATTACKER + statusanimation BS_ATTACKER BattleScript_DoSnore:: attackstring ppreduce accuracycheck BattleScript_MoveMissedPause, ACC_CURR_MOVE - setmoveeffect EFFECT_FLINCH + setmoveeffect MOVE_EFFECT_FLINCH goto BattleScript_HitFromCritCalc BattleScript_EffectConversion2:: @@ -1310,7 +1312,7 @@ BattleScript_EffectLockOn:: attackcanceler attackstring ppreduce - jumpifstatus2 TARGET, STATUS2_SUBSTITUTE, BattleScript_ButItFailed + jumpifstatus2 BS_TARGET, STATUS2_SUBSTITUTE, BattleScript_ButItFailed accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE setalwayshitflag attackanimation @@ -1323,7 +1325,7 @@ BattleScript_EffectSketch:: attackcanceler attackstring ppreduce - jumpifstatus2 TARGET, STATUS2_SUBSTITUTE, BattleScript_ButItFailed + jumpifstatus2 BS_TARGET, STATUS2_SUBSTITUTE, BattleScript_ButItFailed copymovepermanently BattleScript_ButItFailed attackanimation waitanimation @@ -1333,14 +1335,14 @@ BattleScript_EffectSketch:: BattleScript_EffectSleepTalk:: attackcanceler - jumpifstatus ATTACKER, STATUS1_SLEEP, BattleScript_SleepTalkIsAsleep + jumpifstatus BS_ATTACKER, STATUS1_SLEEP, BattleScript_SleepTalkIsAsleep attackstring ppreduce goto BattleScript_ButItFailed BattleScript_SleepTalkIsAsleep:: printstring STRINGID_PKMNFASTASLEEP waitmessage 0x40 - statusanimation ATTACKER + statusanimation BS_ATTACKER attackstring ppreduce orword gHitMarker, HITMARKER_NO_PPDEDUCT @@ -1350,8 +1352,8 @@ BattleScript_SleepTalkIsAsleep:: BattleScript_SleepTalkUsingMove:: attackanimation waitanimation - setbyte sANIM_TURN, 0x0 - setbyte sANIM_TARGETS_HIT, 0x0 + setbyte sB_ANIM_TURN, 0x0 + setbyte sB_ANIM_TARGETS_HIT, 0x0 jumptorandomattack TRUE BattleScript_EffectDestinyBond:: @@ -1392,15 +1394,15 @@ BattleScript_EffectHealBell:: printfromtable gPartyStatusHealStringIds waitmessage 0x40 jumpifnotmove MOVE_HEAL_BELL, BattleScript_PartyHealEnd - jumpifbyte NO_COMMON_BITS, cMULTISTRING_CHOOSER, 0x1, BattleScript_CheckHealBellMon2Unaffected + jumpifbyte CMP_NO_COMMON_BITS, cMULTISTRING_CHOOSER, 0x1, BattleScript_CheckHealBellMon2Unaffected printstring STRINGID_PKMNSXBLOCKSY waitmessage 0x40 BattleScript_CheckHealBellMon2Unaffected:: - jumpifbyte NO_COMMON_BITS, cMULTISTRING_CHOOSER, 0x2, BattleScript_PartyHealEnd + jumpifbyte CMP_NO_COMMON_BITS, cMULTISTRING_CHOOSER, 0x2, BattleScript_PartyHealEnd printstring STRINGID_PKMNSXBLOCKSY2 waitmessage 0x40 BattleScript_PartyHealEnd:: - updatestatusicon ATTACKER_WITH_PARTNER + updatestatusicon BS_ATTACKER_WITH_PARTNER waitstate goto BattleScript_MoveEnd @@ -1412,10 +1414,10 @@ BattleScript_EffectTripleKick:: initmultihitstring setmultihit 0x3 BattleScript_TripleKickLoop:: - jumpifhasnohp ATTACKER, BattleScript_TripleKickEnd - jumpifhasnohp TARGET, BattleScript_TripleKickNoMoreHits - jumpifhalfword EQUAL, gChosenMove, MOVE_SLEEP_TALK, BattleScript_DoTripleKickAttack - jumpifstatus ATTACKER, STATUS1_SLEEP, BattleScript_TripleKickNoMoreHits + jumpifhasnohp BS_ATTACKER, BattleScript_TripleKickEnd + jumpifhasnohp BS_TARGET, BattleScript_TripleKickNoMoreHits + jumpifhalfword CMP_EQUAL, gChosenMove, MOVE_SLEEP_TALK, BattleScript_DoTripleKickAttack + jumpifstatus BS_ATTACKER, STATUS1_SLEEP, BattleScript_TripleKickNoMoreHits BattleScript_DoTripleKickAttack:: accuracycheck BattleScript_TripleKickNoMoreHits, ACC_CURR_MOVE movevaluescleanup @@ -1430,40 +1432,40 @@ BattleScript_DoTripleKickAttack:: attackanimation waitanimation effectivenesssound - hitanimation TARGET + hitanimation BS_TARGET waitstate - healthbarupdate TARGET - datahpupdate TARGET + healthbarupdate BS_TARGET + datahpupdate BS_TARGET critmessage waitmessage 0x40 printstring STRINGID_EMPTYSTRING3 waitmessage 0x1 setbyte sMOVEEND_STATE, 0x0 moveend 0x2, 0x10 - jumpifbyte COMMON_BITS, gMoveResultFlags, MOVE_RESULT_FOE_ENDURED, BattleScript_TripleKickPrintStrings + jumpifbyte CMP_COMMON_BITS, gMoveResultFlags, MOVE_RESULT_FOE_ENDURED, BattleScript_TripleKickPrintStrings decrementmultihit BattleScript_TripleKickLoop goto BattleScript_TripleKickPrintStrings BattleScript_TripleKickNoMoreHits:: pause 0x20 - jumpifbyte EQUAL, sMULTIHIT_STRING + 4, 0x0, BattleScript_TripleKickPrintStrings + jumpifbyte CMP_EQUAL, sMULTIHIT_STRING + 4, 0x0, BattleScript_TripleKickPrintStrings bicbyte gMoveResultFlags, MOVE_RESULT_MISSED BattleScript_TripleKickPrintStrings:: resultmessage waitmessage 0x40 - jumpifbyte EQUAL, sMULTIHIT_STRING + 4, 0x0, BattleScript_TripleKickEnd - jumpifbyte COMMON_BITS, gMoveResultFlags, MOVE_RESULT_DOESNT_AFFECT_FOE, BattleScript_TripleKickEnd + jumpifbyte CMP_EQUAL, sMULTIHIT_STRING + 4, 0x0, BattleScript_TripleKickEnd + jumpifbyte CMP_COMMON_BITS, gMoveResultFlags, MOVE_RESULT_DOESNT_AFFECT_FOE, BattleScript_TripleKickEnd copyarray gBattleTextBuff1, sMULTIHIT_STRING, 0x6 printstring STRINGID_HITXTIMES waitmessage 0x40 BattleScript_TripleKickEnd:: seteffectwithchance - tryfaintmon TARGET, FALSE, NULL + tryfaintmon BS_TARGET, FALSE, NULL setbyte sMOVEEND_STATE, 0xE moveend 0x0, 0x0 end BattleScript_EffectThief:: - setmoveeffect EFFECT_STEAL_ITEM + setmoveeffect MOVE_EFFECT_STEAL_ITEM goto BattleScript_EffectHit BattleScript_EffectMeanLook:: @@ -1471,11 +1473,11 @@ BattleScript_EffectMeanLook:: attackstring ppreduce accuracycheck BattleScript_ButItFailed, NO_ACC_CALC - jumpifstatus2 TARGET, STATUS2_ESCAPE_PREVENTION, BattleScript_ButItFailed - jumpifstatus2 TARGET, STATUS2_SUBSTITUTE, BattleScript_ButItFailed + jumpifstatus2 BS_TARGET, STATUS2_ESCAPE_PREVENTION, BattleScript_ButItFailed + jumpifstatus2 BS_TARGET, STATUS2_SUBSTITUTE, BattleScript_ButItFailed attackanimation waitanimation - setmoveeffect EFFECT_PREVENT_ESCAPE + setmoveeffect MOVE_EFFECT_PREVENT_ESCAPE seteffectprimary printstring STRINGID_TARGETCANTESCAPENOW waitmessage 0x40 @@ -1485,14 +1487,14 @@ BattleScript_EffectNightmare:: attackcanceler attackstring ppreduce - jumpifstatus2 TARGET, STATUS2_SUBSTITUTE, BattleScript_ButItFailed - jumpifstatus2 TARGET, STATUS2_NIGHTMARE, BattleScript_ButItFailed - jumpifstatus TARGET, STATUS1_SLEEP, BattleScript_NightmareWorked + jumpifstatus2 BS_TARGET, STATUS2_SUBSTITUTE, BattleScript_ButItFailed + jumpifstatus2 BS_TARGET, STATUS2_NIGHTMARE, BattleScript_ButItFailed + jumpifstatus BS_TARGET, STATUS1_SLEEP, BattleScript_NightmareWorked goto BattleScript_ButItFailed BattleScript_NightmareWorked:: attackanimation waitanimation - setmoveeffect EFFECT_NIGHTMARE + setmoveeffect MOVE_EFFECT_NIGHTMARE seteffectprimary printstring STRINGID_PKMNFELLINTONIGHTMARE waitmessage 0x40 @@ -1501,57 +1503,57 @@ BattleScript_NightmareWorked:: BattleScript_EffectMinimize:: attackcanceler setminimize - setstatchanger EVASION, 1, FALSE + setstatchanger STAT_EVASION, 1, FALSE goto BattleScript_EffectStatUpAfterAtkCanceler BattleScript_EffectCurse:: - jumpiftype2 ATTACKER, TYPE_GHOST, BattleScript_GhostCurse + jumpiftype2 BS_ATTACKER, TYPE_GHOST, BattleScript_GhostCurse attackcanceler attackstring ppreduce - jumpifstat ATTACKER, GREATER_THAN, SPEED, 0x0, BattleScript_CurseTrySpeed - jumpifstat ATTACKER, NOT_EQUAL, ATK, 0xC, BattleScript_CurseTrySpeed - jumpifstat ATTACKER, EQUAL, DEF, 0xC, BattleScript_ButItFailed + jumpifstat BS_ATTACKER, CMP_GREATER_THAN, STAT_SPEED, 0x0, BattleScript_CurseTrySpeed + jumpifstat BS_ATTACKER, CMP_NOT_EQUAL, STAT_ATK, 0xC, BattleScript_CurseTrySpeed + jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_DEF, 0xC, BattleScript_ButItFailed BattleScript_CurseTrySpeed:: copybyte gBattlerTarget, gBattlerAttacker - setbyte sANIM_TURN, 0x1 + setbyte sB_ANIM_TURN, 0x1 attackanimation waitanimation - setstatchanger SPEED, 1, TRUE - statbuffchange AFFECTS_USER | 0x1, BattleScript_CurseTryAttack + setstatchanger STAT_SPEED, 1, TRUE + statbuffchange MOVE_EFFECT_AFFECTS_USER | 0x1, BattleScript_CurseTryAttack printfromtable gStatDownStringIds waitmessage 0x40 BattleScript_CurseTryAttack:: - setstatchanger ATK, 1, FALSE - statbuffchange AFFECTS_USER | 0x1, BattleScript_CurseTryDefence + setstatchanger STAT_ATK, 1, FALSE + statbuffchange MOVE_EFFECT_AFFECTS_USER | 0x1, BattleScript_CurseTryDefence printfromtable gStatUpStringIds waitmessage 0x40 BattleScript_CurseTryDefence:: - setstatchanger DEF, 1, FALSE - statbuffchange AFFECTS_USER | 0x1, BattleScript_CurseEnd + setstatchanger STAT_DEF, 1, FALSE + statbuffchange MOVE_EFFECT_AFFECTS_USER | 0x1, BattleScript_CurseEnd printfromtable gStatUpStringIds waitmessage 0x40 BattleScript_CurseEnd:: goto BattleScript_MoveEnd BattleScript_GhostCurse:: jumpifbytenotequal gBattlerAttacker, gBattlerTarget, BattleScript_DoGhostCurse - getmovetarget ATTACKER + getmovetarget BS_ATTACKER BattleScript_DoGhostCurse:: attackcanceler attackstring ppreduce - jumpifstatus2 TARGET, STATUS2_SUBSTITUTE, BattleScript_ButItFailed + jumpifstatus2 BS_TARGET, STATUS2_SUBSTITUTE, BattleScript_ButItFailed accuracycheck BattleScript_ButItFailed, NO_ACC_CALC_CHECK_LOCK_ON cursetarget BattleScript_ButItFailed orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE - setbyte sANIM_TURN, 0x0 + setbyte sB_ANIM_TURN, 0x0 attackanimation waitanimation - healthbarupdate ATTACKER - datahpupdate ATTACKER + healthbarupdate BS_ATTACKER + datahpupdate BS_ATTACKER printstring STRINGID_PKMNLAIDCURSE waitmessage 0x40 - tryfaintmon ATTACKER, FALSE, NULL + tryfaintmon BS_ATTACKER, FALSE, NULL goto BattleScript_MoveEnd BattleScript_EffectProtect:: @@ -1600,7 +1602,7 @@ BattleScript_EffectPerishSong:: waitmessage 0x40 setbyte sBANK, 0x0 BattleScript_PerishSongLoop:: - jumpifability SCRIPTING_BANK, ABILITY_SOUNDPROOF, BattleScript_PerishSongNotAffected + jumpifability BS_SCRIPTING, ABILITY_SOUNDPROOF, BattleScript_PerishSongNotAffected BattleScript_PerishSongLoopIncrement:: addbyte sBANK, 0x1 jumpifbytenotequal sBANK, gBattlersCount, BattleScript_PerishSongLoop @@ -1621,7 +1623,7 @@ BattleScript_EffectSandstorm:: BattleScript_EffectRollout:: attackcanceler attackstring - jumpifstatus2 ATTACKER, STATUS2_MULTIPLETURNS, BattleScript_RolloutCheckAccuracy + jumpifstatus2 BS_ATTACKER, STATUS2_MULTIPLETURNS, BattleScript_RolloutCheckAccuracy ppreduce BattleScript_RolloutCheckAccuracy:: accuracycheck BattleScript_RolloutHit, ACC_CURR_MOVE @@ -1632,24 +1634,24 @@ BattleScript_RolloutHit:: BattleScript_EffectSwagger:: attackcanceler - jumpifstatus2 TARGET, STATUS2_SUBSTITUTE, BattleScript_MakeMoveMissed + jumpifstatus2 BS_TARGET, STATUS2_SUBSTITUTE, BattleScript_MakeMoveMissed accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring ppreduce - jumpifconfusedandstatmaxed ATK, BattleScript_ButItFailed + jumpifconfusedandstatmaxed STAT_ATK, BattleScript_ButItFailed attackanimation waitanimation - setstatchanger ATK, 2, FALSE + setstatchanger STAT_ATK, 2, FALSE statbuffchange 0x1, BattleScript_SwaggerTryConfuse - jumpifbyte EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_SwaggerTryConfuse + jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_SwaggerTryConfuse setgraphicalstatchangevalues - playanimation TARGET, ANIM_STATS_CHANGE, sANIM_ARG1 + playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 printfromtable gStatUpStringIds waitmessage 0x40 BattleScript_SwaggerTryConfuse:: - jumpifability TARGET, ABILITY_OWN_TEMPO, BattleScript_OwnTempoPrevents - jumpifsideaffecting TARGET, SIDE_STATUS_SAFEGUARD, BattleScript_SafeguardProtected - setmoveeffect EFFECT_CONFUSION + jumpifability BS_TARGET, ABILITY_OWN_TEMPO, BattleScript_OwnTempoPrevents + jumpifsideaffecting BS_TARGET, SIDE_STATUS_SAFEGUARD, BattleScript_SafeguardProtected + setmoveeffect MOVE_EFFECT_CONFUSION seteffectprimary goto BattleScript_MoveEnd @@ -1702,7 +1704,7 @@ BattleScript_EffectSafeguard:: goto BattleScript_PrintReflectLightScreenSafeguardString BattleScript_EffectThawHit:: - setmoveeffect EFFECT_BURN + setmoveeffect MOVE_EFFECT_BURN goto BattleScript_EffectHit BattleScript_EffectMagnitude:: @@ -1721,25 +1723,25 @@ BattleScript_EffectBatonPass:: attackstring ppreduce jumpifbattletype BATTLE_TYPE_ARENA, BattleScript_ButItFailed - jumpifcantswitch ATK4F_DONT_CHECK_STATUSES | ATTACKER, BattleScript_ButItFailed + jumpifcantswitch ATK4F_DONT_CHECK_STATUSES | BS_ATTACKER, BattleScript_ButItFailed attackanimation waitanimation openpartyscreen 0x1, BattleScript_ButItFailed - switchoutabilities ATTACKER + switchoutabilities BS_ATTACKER waitstate - switchhandleorder ATTACKER, 0x2 - returntoball ATTACKER - getswitchedmondata ATTACKER - switchindataupdate ATTACKER - hpthresholds ATTACKER + switchhandleorder BS_ATTACKER, 0x2 + returntoball BS_ATTACKER + getswitchedmondata BS_ATTACKER + switchindataupdate BS_ATTACKER + hpthresholds BS_ATTACKER printstring STRINGID_SWITCHINMON - switchinanim ATTACKER, TRUE + switchinanim BS_ATTACKER, TRUE waitstate - switchineffects ATTACKER + switchineffects BS_ATTACKER goto BattleScript_MoveEnd BattleScript_EffectRapidSpin:: - setmoveeffect EFFECT_RAPIDSPIN | AFFECTS_USER | CERTAIN + setmoveeffect MOVE_EFFECT_RAPIDSPIN | MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN goto BattleScript_EffectHit BattleScript_EffectSonicboom:: @@ -1787,15 +1789,15 @@ BattleScript_EffectSunnyDay:: goto BattleScript_MoveWeatherChange BattleScript_EffectDefenseUpHit:: - setmoveeffect EFFECT_DEF_PLUS_1 | AFFECTS_USER + setmoveeffect MOVE_EFFECT_DEF_PLUS_1 | MOVE_EFFECT_AFFECTS_USER goto BattleScript_EffectHit BattleScript_EffectAttackUpHit:: - setmoveeffect EFFECT_ATK_PLUS_1 | AFFECTS_USER + setmoveeffect MOVE_EFFECT_ATK_PLUS_1 | MOVE_EFFECT_AFFECTS_USER goto BattleScript_EffectHit BattleScript_EffectAllStatsUpHit:: - setmoveeffect EFFECT_ALL_STATS_UP | AFFECTS_USER + setmoveeffect MOVE_EFFECT_ALL_STATS_UP | MOVE_EFFECT_AFFECTS_USER goto BattleScript_EffectHit BattleScript_EffectBellyDrum:: @@ -1806,8 +1808,8 @@ BattleScript_EffectBellyDrum:: orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE attackanimation waitanimation - healthbarupdate ATTACKER - datahpupdate ATTACKER + healthbarupdate BS_ATTACKER + datahpupdate BS_ATTACKER printstring STRINGID_PKMNCUTHPMAXEDATTACK waitmessage 0x40 goto BattleScript_MoveEnd @@ -1834,26 +1836,26 @@ BattleScript_EffectMirrorCoat:: goto BattleScript_HitFromAtkAnimation BattleScript_EffectSkullBash:: - jumpifstatus2 ATTACKER, STATUS2_MULTIPLETURNS, BattleScript_TwoTurnMovesSecondTurn - jumpifword COMMON_BITS, gHitMarker, HITMARKER_NO_ATTACKSTRING, BattleScript_TwoTurnMovesSecondTurn + jumpifstatus2 BS_ATTACKER, STATUS2_MULTIPLETURNS, BattleScript_TwoTurnMovesSecondTurn + jumpifword CMP_COMMON_BITS, gHitMarker, HITMARKER_NO_ATTACKSTRING, BattleScript_TwoTurnMovesSecondTurn setbyte sTWOTURN_STRINGID, 0x2 call BattleScriptFirstChargingTurn - setstatchanger DEF, 1, FALSE - statbuffchange AFFECTS_USER | 0x1, BattleScript_SkullBashEnd - jumpifbyte EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_SkullBashEnd + setstatchanger STAT_DEF, 1, FALSE + statbuffchange MOVE_EFFECT_AFFECTS_USER | 0x1, BattleScript_SkullBashEnd + jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_SkullBashEnd setgraphicalstatchangevalues - playanimation ATTACKER, ANIM_STATS_CHANGE, sANIM_ARG1 + playanimation BS_ATTACKER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 printfromtable gStatUpStringIds waitmessage 0x40 BattleScript_SkullBashEnd:: goto BattleScript_MoveEnd BattleScript_EffectTwister:: - jumpifnostatus3 TARGET, STATUS3_ON_AIR, BattleScript_FlinchEffect + jumpifnostatus3 BS_TARGET, STATUS3_ON_AIR, BattleScript_FlinchEffect orword gHitMarker, HITMARKER_IGNORE_ON_AIR setbyte sDMG_MULTIPLIER, 0x2 BattleScript_FlinchEffect:: - setmoveeffect EFFECT_FLINCH + setmoveeffect MOVE_EFFECT_FLINCH goto BattleScript_EffectHit BattleScript_EffectEarthquake:: @@ -1863,7 +1865,7 @@ BattleScript_EffectEarthquake:: selectfirstvalidtarget BattleScript_HitsAllWithUndergroundBonusLoop:: movevaluescleanup - jumpifnostatus3 TARGET, STATUS3_UNDERGROUND, BattleScript_HitsAllNoUndergroundBonus + jumpifnostatus3 BS_TARGET, STATUS3_UNDERGROUND, BattleScript_HitsAllNoUndergroundBonus orword gHitMarker, HITMARKER_IGNORE_UNDERGROUND setbyte sDMG_MULTIPLIER, 0x2 goto BattleScript_DoHitAllWithUndergroundBonus @@ -1879,17 +1881,17 @@ BattleScript_DoHitAllWithUndergroundBonus:: attackanimation waitanimation effectivenesssound - hitanimation TARGET + hitanimation BS_TARGET waitstate - healthbarupdate TARGET - datahpupdate TARGET + healthbarupdate BS_TARGET + datahpupdate BS_TARGET critmessage waitmessage 0x40 resultmessage waitmessage 0x40 printstring STRINGID_EMPTYSTRING3 waitmessage 0x1 - tryfaintmon TARGET, FALSE, NULL + tryfaintmon BS_TARGET, FALSE, NULL setbyte sMOVEEND_STATE, 0x0 moveend 0x2, 0x10 jumpifnexttargetvalid BattleScript_HitsAllWithUndergroundBonusLoop @@ -1917,35 +1919,35 @@ BattleScript_EffectFutureSight:: goto BattleScript_MoveEnd BattleScript_EffectGust:: - jumpifnostatus3 TARGET, STATUS3_ON_AIR, BattleScript_EffectHit + jumpifnostatus3 BS_TARGET, STATUS3_ON_AIR, BattleScript_EffectHit orword gHitMarker, HITMARKER_IGNORE_ON_AIR setbyte sDMG_MULTIPLIER, 0x2 goto BattleScript_EffectHit BattleScript_EffectStomp:: - jumpifnostatus3 TARGET, STATUS3_MINIMIZED, BattleScript_FlinchEffect + jumpifnostatus3 BS_TARGET, STATUS3_MINIMIZED, BattleScript_FlinchEffect setbyte sDMG_MULTIPLIER, 0x2 goto BattleScript_FlinchEffect BattleScript_EffectSolarbeam:: jumpifabilitypresent ABILITY_CLOUD_NINE, BattleScript_SolarbeamDecideTurn jumpifabilitypresent ABILITY_AIR_LOCK, BattleScript_SolarbeamDecideTurn - jumpifhalfword COMMON_BITS, gBattleWeather, WEATHER_SUN_TEMPORARY | WEATHER_SUN_PERMANENT, BattleScript_SolarbeamOnFirstTurn + jumpifhalfword CMP_COMMON_BITS, gBattleWeather, WEATHER_SUN_TEMPORARY | WEATHER_SUN_PERMANENT, BattleScript_SolarbeamOnFirstTurn BattleScript_SolarbeamDecideTurn:: - jumpifstatus2 ATTACKER, STATUS2_MULTIPLETURNS, BattleScript_TwoTurnMovesSecondTurn - jumpifword COMMON_BITS, gHitMarker, HITMARKER_NO_ATTACKSTRING, BattleScript_TwoTurnMovesSecondTurn + jumpifstatus2 BS_ATTACKER, STATUS2_MULTIPLETURNS, BattleScript_TwoTurnMovesSecondTurn + jumpifword CMP_COMMON_BITS, gHitMarker, HITMARKER_NO_ATTACKSTRING, BattleScript_TwoTurnMovesSecondTurn setbyte sTWOTURN_STRINGID, 0x1 call BattleScriptFirstChargingTurn goto BattleScript_MoveEnd BattleScript_SolarbeamOnFirstTurn:: orword gHitMarker, HITMARKER_x8000000 - setmoveeffect EFFECT_CHARGING | AFFECTS_USER + setmoveeffect MOVE_EFFECT_CHARGING | MOVE_EFFECT_AFFECTS_USER seteffectprimary ppreduce goto BattleScript_TwoTurnMovesSecondTurn BattleScript_EffectThunder:: - setmoveeffect EFFECT_PARALYSIS + setmoveeffect MOVE_EFFECT_PARALYSIS orword gHitMarker, HITMARKER_IGNORE_ON_AIR goto BattleScript_EffectHit @@ -1954,14 +1956,14 @@ BattleScript_EffectTeleport:: attackstring ppreduce jumpifbattletype BATTLE_TYPE_TRAINER, BattleScript_ButItFailed - getifcantrunfrombattle ATTACKER - jumpifbyte EQUAL, gBattleCommunication, 0x1, BattleScript_ButItFailed - jumpifbyte EQUAL, gBattleCommunication, 0x2, BattleScript_PrintAbilityMadeIneffective + getifcantrunfrombattle BS_ATTACKER + jumpifbyte CMP_EQUAL, gBattleCommunication, 0x1, BattleScript_ButItFailed + jumpifbyte CMP_EQUAL, gBattleCommunication, 0x2, BattleScript_PrintAbilityMadeIneffective attackanimation waitanimation printstring STRINGID_PKMNFLEDFROMBATTLE waitmessage 0x40 - setoutcomeonteleport ATTACKER + setoutcomeonteleport BS_ATTACKER goto BattleScript_MoveEnd BattleScript_EffectBeatUp:: @@ -1976,22 +1978,22 @@ BattleScript_BeatUpLoop:: trydobeatup BattleScript_BeatUpEnd, BattleScript_ButItFailed printstring STRINGID_PKMNATTACK critcalc - jumpifbyte NOT_EQUAL, gCritMultiplier, 0x2, BattleScript_BeatUpAttack + jumpifbyte CMP_NOT_EQUAL, gCritMultiplier, 0x2, BattleScript_BeatUpAttack manipulatedamage ATK80_DMG_DOUBLED BattleScript_BeatUpAttack:: adjustnormaldamage attackanimation waitanimation effectivenesssound - hitanimation TARGET + hitanimation BS_TARGET waitstate - healthbarupdate TARGET - datahpupdate TARGET + healthbarupdate BS_TARGET + datahpupdate BS_TARGET critmessage waitmessage 0x40 resultmessage waitmessage 0x40 - tryfaintmon TARGET, FALSE, NULL + tryfaintmon BS_TARGET, FALSE, NULL setbyte sMOVEEND_STATE, 0x0 moveend 0x2, 0x10 goto BattleScript_BeatUpLoop @@ -1999,8 +2001,8 @@ BattleScript_BeatUpEnd:: end BattleScript_EffectSemiInvulnerable:: - jumpifstatus2 ATTACKER, STATUS2_MULTIPLETURNS, BattleScript_SecondTurnSemiInvulnerable - jumpifword COMMON_BITS, gHitMarker, HITMARKER_NO_ATTACKSTRING, BattleScript_SecondTurnSemiInvulnerable + jumpifstatus2 BS_ATTACKER, STATUS2_MULTIPLETURNS, BattleScript_SecondTurnSemiInvulnerable + jumpifword CMP_COMMON_BITS, gHitMarker, HITMARKER_NO_ATTACKSTRING, BattleScript_SecondTurnSemiInvulnerable jumpifmove MOVE_FLY, BattleScript_FirstTurnFly jumpifmove MOVE_DIVE, BattleScript_FirstTurnDive jumpifmove MOVE_BOUNCE, BattleScript_FirstTurnBounce @@ -2024,12 +2026,12 @@ BattleScript_FirstTurnSemiInvulnerable:: BattleScript_SecondTurnSemiInvulnerable:: attackcanceler - setmoveeffect EFFECT_CHARGING - setbyte sANIM_TURN, 0x1 - clearstatusfromeffect ATTACKER + setmoveeffect MOVE_EFFECT_CHARGING + setbyte sB_ANIM_TURN, 0x1 + clearstatusfromeffect BS_ATTACKER orword gHitMarker, HITMARKER_NO_PPDEDUCT jumpifnotmove MOVE_BOUNCE, BattleScript_SemiInvulnerableTryHit - setmoveeffect EFFECT_PARALYSIS + setmoveeffect MOVE_EFFECT_PARALYSIS BattleScript_SemiInvulnerableTryHit:: accuracycheck BattleScript_SemiInvulnerableMiss, ACC_CURR_MOVE clearsemiinvulnerablebit @@ -2044,9 +2046,9 @@ BattleScript_EffectDefenseCurl:: attackstring ppreduce setdefensecurlbit - setstatchanger DEF, 1, FALSE - statbuffchange AFFECTS_USER | 0x1, BattleScript_DefenseCurlDoStatUpAnim - jumpifbyte EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_StatUpPrintString + setstatchanger STAT_DEF, 1, FALSE + statbuffchange MOVE_EFFECT_AFFECTS_USER | 0x1, BattleScript_DefenseCurlDoStatUpAnim + jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_StatUpPrintString attackanimation waitanimation BattleScript_DefenseCurlDoStatUpAnim:: @@ -2056,13 +2058,13 @@ BattleScript_EffectSoftboiled:: attackcanceler attackstring ppreduce - tryhealhalfhealth BattleScript_AlreadyAtFullHp, TARGET + tryhealhalfhealth BattleScript_AlreadyAtFullHp, BS_TARGET BattleScript_PresentHealTarget:: attackanimation waitanimation orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE - healthbarupdate TARGET - datahpupdate TARGET + healthbarupdate BS_TARGET + datahpupdate BS_TARGET printstring STRINGID_PKMNREGAINEDHEALTH waitmessage 0x40 goto BattleScript_MoveEnd @@ -2076,7 +2078,7 @@ BattleScript_AlreadyAtFullHp:: BattleScript_EffectFakeOut:: attackcanceler jumpifnotfirstturn BattleScript_ButItFailedAtkStringPpReduce - setmoveeffect EFFECT_FLINCH | CERTAIN + setmoveeffect MOVE_EFFECT_FLINCH | MOVE_EFFECT_CERTAIN goto BattleScript_EffectHit BattleScript_ButItFailedAtkStringPpReduce:: @@ -2100,9 +2102,9 @@ BattleScript_NotAffected:: BattleScript_EffectUproar:: attackcanceler accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE - setmoveeffect EFFECT_UPROAR | AFFECTS_USER + setmoveeffect MOVE_EFFECT_UPROAR | MOVE_EFFECT_AFFECTS_USER attackstring - jumpifstatus2 ATTACKER, STATUS2_MULTIPLETURNS, BattleScript_UproarHit + jumpifstatus2 BS_ATTACKER, STATUS2_MULTIPLETURNS, BattleScript_UproarHit ppreduce BattleScript_UproarHit:: nop @@ -2121,7 +2123,7 @@ BattleScript_EffectStockpile:: BattleScript_EffectSpitUp:: attackcanceler - jumpifbyte EQUAL, gBattleCommunication + 6, 0x1, BattleScript_82D9FA2 + jumpifbyte CMP_EQUAL, gBattleCommunication + 6, 0x1, BattleScript_82D9FA2 attackstring ppreduce accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE @@ -2178,24 +2180,24 @@ BattleScript_EffectTorment:: BattleScript_EffectFlatter:: attackcanceler - jumpifstatus2 TARGET, STATUS2_SUBSTITUTE, BattleScript_MakeMoveMissed + jumpifstatus2 BS_TARGET, STATUS2_SUBSTITUTE, BattleScript_MakeMoveMissed accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring ppreduce - jumpifconfusedandstatmaxed SPATK, BattleScript_ButItFailed + jumpifconfusedandstatmaxed STAT_SPATK, BattleScript_ButItFailed attackanimation waitanimation - setstatchanger SPATK, 1, FALSE + setstatchanger STAT_SPATK, 1, FALSE statbuffchange 0x1, BattleScript_FlatterTryConfuse - jumpifbyte EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_FlatterTryConfuse + jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_FlatterTryConfuse setgraphicalstatchangevalues - playanimation TARGET, ANIM_STATS_CHANGE, sANIM_ARG1 + playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 printfromtable gStatUpStringIds waitmessage 0x40 BattleScript_FlatterTryConfuse:: - jumpifability TARGET, ABILITY_OWN_TEMPO, BattleScript_OwnTempoPrevents - jumpifsideaffecting TARGET, SIDE_STATUS_SAFEGUARD, BattleScript_SafeguardProtected - setmoveeffect EFFECT_CONFUSION + jumpifability BS_TARGET, ABILITY_OWN_TEMPO, BattleScript_OwnTempoPrevents + jumpifsideaffecting BS_TARGET, SIDE_STATUS_SAFEGUARD, BattleScript_SafeguardProtected + setmoveeffect MOVE_EFFECT_CONFUSION seteffectprimary goto BattleScript_MoveEnd @@ -2203,27 +2205,27 @@ BattleScript_EffectWillOWisp:: attackcanceler attackstring ppreduce - jumpifstatus2 TARGET, STATUS2_SUBSTITUTE, BattleScript_ButItFailed - jumpifstatus TARGET, STATUS1_BURN, BattleScript_AlreadyBurned - jumpiftype TARGET, TYPE_FIRE, BattleScript_NotAffected - jumpifability TARGET, ABILITY_WATER_VEIL, BattleScript_WaterVeilPrevents - jumpifstatus TARGET, STATUS1_ANY, BattleScript_ButItFailed + jumpifstatus2 BS_TARGET, STATUS2_SUBSTITUTE, BattleScript_ButItFailed + jumpifstatus BS_TARGET, STATUS1_BURN, BattleScript_AlreadyBurned + jumpiftype BS_TARGET, TYPE_FIRE, BattleScript_NotAffected + jumpifability BS_TARGET, ABILITY_WATER_VEIL, BattleScript_WaterVeilPrevents + jumpifstatus BS_TARGET, STATUS1_ANY, BattleScript_ButItFailed accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE - jumpifsideaffecting TARGET, SIDE_STATUS_SAFEGUARD, BattleScript_SafeguardProtected + jumpifsideaffecting BS_TARGET, SIDE_STATUS_SAFEGUARD, BattleScript_SafeguardProtected attackanimation waitanimation - setmoveeffect EFFECT_BURN + setmoveeffect MOVE_EFFECT_BURN seteffectprimary goto BattleScript_MoveEnd BattleScript_WaterVeilPrevents:: - copybyte gEffectBank, gBattlerTarget + copybyte gEffectBattler, gBattlerTarget setbyte cMULTISTRING_CHOOSER, 0x0 call BattleScript_BRNPrevention goto BattleScript_MoveEnd BattleScript_AlreadyBurned:: - various23 ATTACKER + various23 BS_ATTACKER pause 0x20 printstring STRINGID_PKMNALREADYHASBURN waitmessage 0x40 @@ -2231,31 +2233,31 @@ BattleScript_AlreadyBurned:: BattleScript_EffectMemento:: attackcanceler - jumpifbyte EQUAL, gBattleCommunication + 6, 0x1, BattleScript_82DA153 + jumpifbyte CMP_EQUAL, gBattleCommunication + 6, 0x1, BattleScript_82DA153 attackstring ppreduce jumpifattackandspecialattackcannotfall BattleScript_ButItFailed setatkhptozero attackanimation waitanimation - jumpifstatus2 TARGET, STATUS2_SUBSTITUTE, BattleScript_82DA148 + jumpifstatus2 BS_TARGET, STATUS2_SUBSTITUTE, BattleScript_82DA148 setbyte sFIELD_1B, 0x0 - playstatchangeanimation TARGET, 0x12, 0x7 - playstatchangeanimation TARGET, 0x2, 0x3 - setstatchanger ATK, 2, TRUE + playstatchangeanimation BS_TARGET, 0x12, 0x7 + playstatchangeanimation BS_TARGET, 0x2, 0x3 + setstatchanger STAT_ATK, 2, TRUE statbuffchange 0x1, BattleScript_82DA119 - jumpifbyte GREATER_THAN, cMULTISTRING_CHOOSER, 0x1, BattleScript_82DA119 + jumpifbyte CMP_GREATER_THAN, cMULTISTRING_CHOOSER, 0x1, BattleScript_82DA119 printfromtable gStatDownStringIds waitmessage 0x40 BattleScript_82DA119:: - playstatchangeanimation TARGET, 0x10, 0x3 - setstatchanger SPATK, 2, TRUE + playstatchangeanimation BS_TARGET, 0x10, 0x3 + setstatchanger STAT_SPATK, 2, TRUE statbuffchange 0x1, BattleScript_82DA13C - jumpifbyte GREATER_THAN, cMULTISTRING_CHOOSER, 0x1, BattleScript_82DA13C + jumpifbyte CMP_GREATER_THAN, cMULTISTRING_CHOOSER, 0x1, BattleScript_82DA13C printfromtable gStatDownStringIds waitmessage 0x40 BattleScript_82DA13C:: - tryfaintmon ATTACKER, FALSE, NULL + tryfaintmon BS_ATTACKER, FALSE, NULL goto BattleScript_MoveEnd BattleScript_82DA148:: printstring STRINGID_BUTNOEFFECT @@ -2271,11 +2273,11 @@ BattleScript_82DA15A:: effectivenesssound resultmessage waitmessage 0x40 - tryfaintmon ATTACKER, FALSE, NULL + tryfaintmon BS_ATTACKER, FALSE, NULL goto BattleScript_MoveEnd BattleScript_EffectFacade:: - jumpifstatus ATTACKER, STATUS1_POISON | STATUS1_BURN | STATUS1_PARALYSIS | STATUS1_TOXIC_POISON, BattleScript_FacadeDoubleDmg + jumpifstatus BS_ATTACKER, STATUS1_POISON | STATUS1_BURN | STATUS1_PARALYSIS | STATUS1_TOXIC_POISON, BattleScript_FacadeDoubleDmg goto BattleScript_EffectHit BattleScript_FacadeDoubleDmg:: @@ -2291,9 +2293,9 @@ BattleScript_EffectFocusPunch:: goto BattleScript_MoveEnd BattleScript_EffectSmellingsalt:: - jumpifstatus2 TARGET, STATUS2_SUBSTITUTE, BattleScript_EffectHit - setmoveeffect EFFECT_REMOVE_PARALYSIS | CERTAIN - jumpifstatus TARGET, STATUS1_PARALYSIS, BattleScript_SmellingsaltDoubleDmg + jumpifstatus2 BS_TARGET, STATUS2_SUBSTITUTE, BattleScript_EffectHit + setmoveeffect MOVE_EFFECT_REMOVE_PARALYSIS | MOVE_EFFECT_CERTAIN + jumpifstatus BS_TARGET, STATUS1_PARALYSIS, BattleScript_SmellingsaltDoubleDmg goto BattleScript_EffectHit BattleScript_SmellingsaltDoubleDmg:: @@ -2358,7 +2360,7 @@ BattleScript_EffectTrick:: attackcanceler attackstring ppreduce - jumpifstatus2 TARGET, STATUS2_SUBSTITUTE, BattleScript_ButItFailed + jumpifstatus2 BS_TARGET, STATUS2_SUBSTITUTE, BattleScript_ButItFailed accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE tryswapitems BattleScript_ButItFailed attackanimation @@ -2396,8 +2398,8 @@ BattleScript_EffectAssist:: asistattackselect BattleScript_ButItFailedPpReduce attackanimation waitanimation - setbyte sANIM_TURN, 0x0 - setbyte sANIM_TARGETS_HIT, 0x0 + setbyte sB_ANIM_TURN, 0x0 + setbyte sB_ANIM_TARGETS_HIT, 0x0 jumptorandomattack TRUE BattleScript_EffectIngrain:: @@ -2412,7 +2414,7 @@ BattleScript_EffectIngrain:: goto BattleScript_MoveEnd BattleScript_EffectSuperpower:: - setmoveeffect EFFECT_ATK_DEF_DOWN | AFFECTS_USER | CERTAIN + setmoveeffect MOVE_EFFECT_ATK_DEF_DOWN | MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN goto BattleScript_EffectHit BattleScript_EffectMagicCoat:: @@ -2451,37 +2453,37 @@ BattleScript_EffectBrickBreak:: damagecalc typecalc adjustnormaldamage - jumpifbyte EQUAL, sANIM_TURN, 0x0, BattleScript_BrickBreakAnim + jumpifbyte CMP_EQUAL, sB_ANIM_TURN, 0x0, BattleScript_BrickBreakAnim bicbyte gMoveResultFlags, MOVE_RESULT_MISSED | MOVE_RESULT_DOESNT_AFFECT_FOE BattleScript_BrickBreakAnim:: attackanimation waitanimation - jumpifbyte LESS_THAN, sANIM_TURN, 0x2, BattleScript_BrickBreakDoHit + jumpifbyte CMP_LESS_THAN, sB_ANIM_TURN, 0x2, BattleScript_BrickBreakDoHit printstring STRINGID_THEWALLSHATTERED waitmessage 0x40 BattleScript_BrickBreakDoHit:: typecalc2 effectivenesssound - hitanimation TARGET + hitanimation BS_TARGET waitstate - healthbarupdate TARGET - datahpupdate TARGET + healthbarupdate BS_TARGET + datahpupdate BS_TARGET critmessage waitmessage 0x40 resultmessage waitmessage 0x40 seteffectwithchance - tryfaintmon TARGET, FALSE, NULL + tryfaintmon BS_TARGET, FALSE, NULL goto BattleScript_MoveEnd BattleScript_EffectYawn:: attackcanceler attackstring ppreduce - jumpifability TARGET, ABILITY_VITAL_SPIRIT, BattleScript_PrintBankAbilityMadeIneffective - jumpifability TARGET, ABILITY_INSOMNIA, BattleScript_PrintBankAbilityMadeIneffective - jumpifstatus2 TARGET, STATUS2_SUBSTITUTE, BattleScript_ButItFailed - jumpifsideaffecting TARGET, SIDE_STATUS_SAFEGUARD, BattleScript_SafeguardProtected + jumpifability BS_TARGET, ABILITY_VITAL_SPIRIT, BattleScript_PrintBankAbilityMadeIneffective + jumpifability BS_TARGET, ABILITY_INSOMNIA, BattleScript_PrintBankAbilityMadeIneffective + jumpifstatus2 BS_TARGET, STATUS2_SUBSTITUTE, BattleScript_ButItFailed + jumpifsideaffecting BS_TARGET, SIDE_STATUS_SAFEGUARD, BattleScript_SafeguardProtected accuracycheck BattleScript_ButItFailed, NO_ACC_CALC_CHECK_LOCK_ON jumpifcantmakeasleep BattleScript_ButItFailed setyawn BattleScript_ButItFailed @@ -2499,7 +2501,7 @@ BattleScript_PrintAbilityMadeIneffective:: goto BattleScript_MoveEnd BattleScript_EffectKnockOff:: - setmoveeffect EFFECT_KNOCK_OFF + setmoveeffect MOVE_EFFECT_KNOCK_OFF goto BattleScript_EffectHit BattleScript_EffectEndeavor:: @@ -2552,7 +2554,7 @@ BattleScript_EffectRefresh:: waitanimation printstring STRINGID_PKMNSTATUSNORMAL waitmessage 0x40 - updatestatusicon ATTACKER + updatestatusicon BS_ATTACKER goto BattleScript_MoveEnd BattleScript_EffectGrudge:: @@ -2591,7 +2593,7 @@ BattleScript_EffectSecretPower:: goto BattleScript_EffectHit BattleScript_EffectDoubleEdge:: - setmoveeffect EFFECT_RECOIL_33_PARALYSIS | AFFECTS_USER | CERTAIN + setmoveeffect MOVE_EFFECT_RECOIL_33_PARALYSIS | MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN goto BattleScript_EffectHit BattleScript_EffectTeeterDance:: @@ -2601,14 +2603,14 @@ BattleScript_EffectTeeterDance:: setbyte gBattlerTarget, 0x0 BattleScript_TeeterDanceLoop:: movevaluescleanup - setmoveeffect EFFECT_CONFUSION + setmoveeffect MOVE_EFFECT_CONFUSION jumpifbyteequal gBattlerAttacker, gBattlerTarget, BattleScript_TeeterDanceLoopIncrement - jumpifability TARGET, ABILITY_OWN_TEMPO, BattleScript_TeeterDanceOwnTempoPrevents - jumpifstatus2 TARGET, STATUS2_SUBSTITUTE, BattleScript_TeeterDanceSubstitutePrevents - jumpifstatus2 TARGET, STATUS2_CONFUSION, BattleScript_TeeterDanceAlreadyConfused - jumpifhasnohp TARGET, BattleScript_TeeterDanceLoopIncrement + jumpifability BS_TARGET, ABILITY_OWN_TEMPO, BattleScript_TeeterDanceOwnTempoPrevents + jumpifstatus2 BS_TARGET, STATUS2_SUBSTITUTE, BattleScript_TeeterDanceSubstitutePrevents + jumpifstatus2 BS_TARGET, STATUS2_CONFUSION, BattleScript_TeeterDanceAlreadyConfused + jumpifhasnohp BS_TARGET, BattleScript_TeeterDanceLoopIncrement accuracycheck BattleScript_TeeterDanceMissed, ACC_CURR_MOVE - jumpifsideaffecting TARGET, SIDE_STATUS_SAFEGUARD, BattleScript_TeeterDanceSafeguardProtected + jumpifsideaffecting BS_TARGET, SIDE_STATUS_SAFEGUARD, BattleScript_TeeterDanceSafeguardProtected attackanimation waitanimation seteffectprimary @@ -2641,7 +2643,7 @@ BattleScript_TeeterDanceSubstitutePrevents:: goto BattleScript_TeeterDanceDoMoveEndIncrement BattleScript_TeeterDanceAlreadyConfused:: - various23 ATTACKER + various23 BS_ATTACKER pause 0x20 printstring STRINGID_PKMNALREADYCONFUSED waitmessage 0x40 @@ -2665,7 +2667,7 @@ BattleScript_EffectWaterSport:: goto BattleScript_MoveEnd BattleScript_EffectPoisonFang:: - setmoveeffect EFFECT_TOXIC + setmoveeffect MOVE_EFFECT_TOXIC goto BattleScript_EffectHit BattleScript_EffectWeatherBall:: @@ -2673,32 +2675,32 @@ BattleScript_EffectWeatherBall:: goto BattleScript_EffectHit BattleScript_EffectOverheat:: - setmoveeffect EFFECT_SP_ATK_TWO_DOWN | AFFECTS_USER | CERTAIN + setmoveeffect MOVE_EFFECT_SP_ATK_TWO_DOWN | MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN goto BattleScript_EffectHit BattleScript_EffectTickle:: attackcanceler attackstring ppreduce - jumpifstat TARGET, GREATER_THAN, ATK, 0x0, BattleScript_TickleDoMoveAnim - jumpifstat TARGET, EQUAL, DEF, 0x0, BattleScript_CantLowerMultipleStats + jumpifstat BS_TARGET, CMP_GREATER_THAN, STAT_ATK, 0x0, BattleScript_TickleDoMoveAnim + jumpifstat BS_TARGET, CMP_EQUAL, STAT_DEF, 0x0, BattleScript_CantLowerMultipleStats BattleScript_TickleDoMoveAnim:: accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE attackanimation waitanimation setbyte sFIELD_1B, 0x0 - playstatchangeanimation TARGET, 0x6, 0x5 - playstatchangeanimation TARGET, 0x2, 0x1 - setstatchanger ATK, 1, TRUE + playstatchangeanimation BS_TARGET, 0x6, 0x5 + playstatchangeanimation BS_TARGET, 0x2, 0x1 + setstatchanger STAT_ATK, 1, TRUE statbuffchange 0x1, BattleScript_TickleTryLowerDef - jumpifbyte EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_TickleTryLowerDef + jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_TickleTryLowerDef printfromtable gStatDownStringIds waitmessage 0x40 BattleScript_TickleTryLowerDef:: - playstatchangeanimation TARGET, 0x4, 0x1 - setstatchanger DEF, 1, TRUE + playstatchangeanimation BS_TARGET, 0x4, 0x1 + setstatchanger STAT_DEF, 1, TRUE statbuffchange 0x1, BattleScript_TickleEnd - jumpifbyte EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_TickleEnd + jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_TickleEnd printfromtable gStatDownStringIds waitmessage 0x40 BattleScript_TickleEnd:: @@ -2715,22 +2717,22 @@ BattleScript_EffectCosmicPower:: attackcanceler attackstring ppreduce - jumpifstat ATTACKER, LESS_THAN, DEF, 0xC, BattleScript_CosmicPowerDoMoveAnim - jumpifstat ATTACKER, EQUAL, SPDEF, 0xC, BattleScript_CantRaiseMultipleStats + jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_DEF, 0xC, BattleScript_CosmicPowerDoMoveAnim + jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_SPDEF, 0xC, BattleScript_CantRaiseMultipleStats BattleScript_CosmicPowerDoMoveAnim:: attackanimation waitanimation setbyte sFIELD_1B, 0x0 - playstatchangeanimation ATTACKER, 0x24, 0x0 - setstatchanger DEF, 1, FALSE - statbuffchange AFFECTS_USER | 0x1, BattleScript_CosmicPowerTrySpDef - jumpifbyte EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_CosmicPowerTrySpDef + playstatchangeanimation BS_ATTACKER, 0x24, 0x0 + setstatchanger STAT_DEF, 1, FALSE + statbuffchange MOVE_EFFECT_AFFECTS_USER | 0x1, BattleScript_CosmicPowerTrySpDef + jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_CosmicPowerTrySpDef printfromtable gStatUpStringIds waitmessage 0x40 BattleScript_CosmicPowerTrySpDef:: - setstatchanger SPDEF, 1, FALSE - statbuffchange AFFECTS_USER | 0x1, BattleScript_CosmicPowerEnd - jumpifbyte EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_CosmicPowerEnd + setstatchanger STAT_SPDEF, 1, FALSE + statbuffchange MOVE_EFFECT_AFFECTS_USER | 0x1, BattleScript_CosmicPowerEnd + jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_CosmicPowerEnd printfromtable gStatUpStringIds waitmessage 0x40 BattleScript_CosmicPowerEnd:: @@ -2744,22 +2746,22 @@ BattleScript_EffectBulkUp:: attackcanceler attackstring ppreduce - jumpifstat ATTACKER, LESS_THAN, ATK, 0xC, BattleScript_BulkUpDoMoveAnim - jumpifstat ATTACKER, EQUAL, DEF, 0xC, BattleScript_CantRaiseMultipleStats + jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_ATK, 0xC, BattleScript_BulkUpDoMoveAnim + jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_DEF, 0xC, BattleScript_CantRaiseMultipleStats BattleScript_BulkUpDoMoveAnim:: attackanimation waitanimation setbyte sFIELD_1B, 0x0 - playstatchangeanimation ATTACKER, 0x6, 0x0 - setstatchanger ATK, 1, FALSE - statbuffchange AFFECTS_USER | 0x1, BattleScript_BulkUpTryDef - jumpifbyte EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_BulkUpTryDef + playstatchangeanimation BS_ATTACKER, 0x6, 0x0 + setstatchanger STAT_ATK, 1, FALSE + statbuffchange MOVE_EFFECT_AFFECTS_USER | 0x1, BattleScript_BulkUpTryDef + jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_BulkUpTryDef printfromtable gStatUpStringIds waitmessage 0x40 BattleScript_BulkUpTryDef:: - setstatchanger DEF, 1, FALSE - statbuffchange AFFECTS_USER | 0x1, BattleScript_BulkUpEnd - jumpifbyte EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_BulkUpEnd + setstatchanger STAT_DEF, 1, FALSE + statbuffchange MOVE_EFFECT_AFFECTS_USER | 0x1, BattleScript_BulkUpEnd + jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_BulkUpEnd printfromtable gStatUpStringIds waitmessage 0x40 BattleScript_BulkUpEnd:: @@ -2769,22 +2771,22 @@ BattleScript_EffectCalmMind:: attackcanceler attackstring ppreduce - jumpifstat ATTACKER, LESS_THAN, SPATK, 0xC, BattleScript_CalmMindDoMoveAnim - jumpifstat ATTACKER, EQUAL, SPDEF, 0xC, BattleScript_CantRaiseMultipleStats + jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_SPATK, 0xC, BattleScript_CalmMindDoMoveAnim + jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_SPDEF, 0xC, BattleScript_CantRaiseMultipleStats BattleScript_CalmMindDoMoveAnim:: attackanimation waitanimation setbyte sFIELD_1B, 0x0 - playstatchangeanimation ATTACKER, 0x30, 0x0 - setstatchanger SPATK, 1, FALSE - statbuffchange AFFECTS_USER | 0x1, BattleScript_CalmMindTrySpDef - jumpifbyte EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_CalmMindTrySpDef + playstatchangeanimation BS_ATTACKER, 0x30, 0x0 + setstatchanger STAT_SPATK, 1, FALSE + statbuffchange MOVE_EFFECT_AFFECTS_USER | 0x1, BattleScript_CalmMindTrySpDef + jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_CalmMindTrySpDef printfromtable gStatUpStringIds waitmessage 0x40 BattleScript_CalmMindTrySpDef:: - setstatchanger SPDEF, 1, FALSE - statbuffchange AFFECTS_USER | 0x1, BattleScript_CalmMindEnd - jumpifbyte EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_CalmMindEnd + setstatchanger STAT_SPDEF, 1, FALSE + statbuffchange MOVE_EFFECT_AFFECTS_USER | 0x1, BattleScript_CalmMindEnd + jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_CalmMindEnd printfromtable gStatUpStringIds waitmessage 0x40 BattleScript_CalmMindEnd:: @@ -2801,22 +2803,22 @@ BattleScript_EffectDragonDance:: attackcanceler attackstring ppreduce - jumpifstat ATTACKER, LESS_THAN, ATK, 0xC, BattleScript_DragonDanceDoMoveAnim - jumpifstat ATTACKER, EQUAL, SPEED, 0xC, BattleScript_CantRaiseMultipleStats + jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_ATK, 0xC, BattleScript_DragonDanceDoMoveAnim + jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_SPEED, 0xC, BattleScript_CantRaiseMultipleStats BattleScript_DragonDanceDoMoveAnim:: attackanimation waitanimation setbyte sFIELD_1B, 0x0 - playstatchangeanimation ATTACKER, 0xA, 0x0 - setstatchanger ATK, 1, FALSE - statbuffchange AFFECTS_USER | 0x1, BattleScript_DragonDanceTrySpeed - jumpifbyte EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_DragonDanceTrySpeed + playstatchangeanimation BS_ATTACKER, 0xA, 0x0 + setstatchanger STAT_ATK, 1, FALSE + statbuffchange MOVE_EFFECT_AFFECTS_USER | 0x1, BattleScript_DragonDanceTrySpeed + jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_DragonDanceTrySpeed printfromtable gStatUpStringIds waitmessage 0x40 BattleScript_DragonDanceTrySpeed:: - setstatchanger SPEED, 1, FALSE - statbuffchange AFFECTS_USER | 0x1, BattleScript_DragonDanceEnd - jumpifbyte EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_DragonDanceEnd + setstatchanger STAT_SPEED, 1, FALSE + statbuffchange MOVE_EFFECT_AFFECTS_USER | 0x1, BattleScript_DragonDanceEnd + jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_DragonDanceEnd printfromtable gStatUpStringIds waitmessage 0x40 BattleScript_DragonDanceEnd:: @@ -2834,85 +2836,85 @@ BattleScript_EffectCamouflage:: goto BattleScript_MoveEnd BattleScript_FaintAttacker:: - playfaintcry ATTACKER + playfaintcry BS_ATTACKER pause 0x40 - dofaintanimation ATTACKER - cleareffectsonfaint ATTACKER + dofaintanimation BS_ATTACKER + cleareffectsonfaint BS_ATTACKER printstring STRINGID_ATTACKERFAINTED return BattleScript_FaintTarget:: - playfaintcry TARGET + playfaintcry BS_TARGET pause 0x40 - dofaintanimation TARGET - cleareffectsonfaint TARGET + dofaintanimation BS_TARGET + cleareffectsonfaint BS_TARGET printstring STRINGID_TARGETFAINTED return BattleScript_GiveExp:: setbyte sGIVEEXP_STATE, 0x0 - getexp TARGET + getexp BS_TARGET end2 BattleScript_HandleFaintedMon:: atk24 BattleScript_82DA8F6 - jumpifbyte NOT_EQUAL, gBattleOutcome, 0, BattleScript_FaintedMonEnd + jumpifbyte CMP_NOT_EQUAL, gBattleOutcome, 0, BattleScript_FaintedMonEnd jumpifbattletype BATTLE_TYPE_TRAINER, BattleScript_FaintedMonTryChooseAnother - jumpifword NO_COMMON_BITS, gHitMarker, HITMARKER_x400000, BattleScript_FaintedMonTryChooseAnother + jumpifword CMP_NO_COMMON_BITS, gHitMarker, HITMARKER_x400000, BattleScript_FaintedMonTryChooseAnother printstring STRINGID_USENEXTPKMN setbyte gBattleCommunication, 0x0 yesnobox - jumpifbyte EQUAL, gBattleCommunication + 1, 0x0, BattleScript_FaintedMonTryChooseAnother + jumpifbyte CMP_EQUAL, gBattleCommunication + 1, 0x0, BattleScript_FaintedMonTryChooseAnother jumpifplayerran BattleScript_FaintedMonEnd printstring STRINGID_CANTESCAPE2 BattleScript_FaintedMonTryChooseAnother:: openpartyscreen 0x3, BattleScript_FaintedMonEnd - switchhandleorder GBANK_1, 0x2 + switchhandleorder BS_FAINTED, 0x2 jumpifnotbattletype BATTLE_TYPE_TRAINER, BattleScript_FaintedMonChooseAnother jumpifbattletype BATTLE_TYPE_LINK, BattleScript_FaintedMonChooseAnother jumpifbattletype BATTLE_TYPE_x2000000, BattleScript_FaintedMonChooseAnother jumpifbattletype BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_DOME | BATTLE_TYPE_PALACE | BATTLE_TYPE_ARENA | BATTLE_TYPE_FACTORY | BATTLE_TYPE_PIKE | BATTLE_TYPE_PYRAMID, BattleScript_FaintedMonChooseAnother jumpifbattletype BATTLE_TYPE_DOUBLE, BattleScript_FaintedMonChooseAnother - jumpifword COMMON_BITS, gHitMarker, HITMARKER_x400000, BattleScript_FaintedMonChooseAnother - jumpifbyte EQUAL, sBATTLE_STYLE, 0x1, BattleScript_FaintedMonChooseAnother + jumpifword CMP_COMMON_BITS, gHitMarker, HITMARKER_x400000, BattleScript_FaintedMonChooseAnother + jumpifbyte CMP_EQUAL, sBATTLE_STYLE, 0x1, BattleScript_FaintedMonChooseAnother jumpifcantswitch 11, BattleScript_FaintedMonChooseAnother printstring STRINGID_ENEMYABOUTTOSWITCHPKMN setbyte gBattleCommunication, 0x0 yesnobox - jumpifbyte EQUAL, gBattleCommunication + 1, 0x1, BattleScript_FaintedMonChooseAnother + jumpifbyte CMP_EQUAL, gBattleCommunication + 1, 0x1, BattleScript_FaintedMonChooseAnother setatktoplayer0 openpartyscreen 0x81, BattleScript_FaintedMonChooseAnother - switchhandleorder ATTACKER, 0x2 - jumpifbyte EQUAL, gBattleCommunication, 0x6, BattleScript_FaintedMonChooseAnother + switchhandleorder BS_ATTACKER, 0x2 + jumpifbyte CMP_EQUAL, gBattleCommunication, 0x6, BattleScript_FaintedMonChooseAnother atknameinbuff1 - resetintrimidatetracebits ATTACKER - hpthresholds2 ATTACKER + resetintrimidatetracebits BS_ATTACKER + hpthresholds2 BS_ATTACKER printstring STRINGID_RETURNMON - switchoutabilities ATTACKER + switchoutabilities BS_ATTACKER waitstate returnatktoball waitstate - drawpartystatussummary ATTACKER - getswitchedmondata ATTACKER - switchindataupdate ATTACKER - hpthresholds ATTACKER + drawpartystatussummary BS_ATTACKER + getswitchedmondata BS_ATTACKER + switchindataupdate BS_ATTACKER + hpthresholds BS_ATTACKER printstring STRINGID_SWITCHINMON - atk62 ATTACKER - switchinanim ATTACKER, 0x0 + atk62 BS_ATTACKER + switchinanim BS_ATTACKER, 0x0 waitstate - switchineffects ATTACKER + switchineffects BS_ATTACKER resetsentmonsvalue BattleScript_FaintedMonChooseAnother:: - drawpartystatussummary GBANK_1 - getswitchedmondata GBANK_1 - switchindataupdate GBANK_1 - hpthresholds GBANK_1 + drawpartystatussummary BS_FAINTED + getswitchedmondata BS_FAINTED + switchindataupdate BS_FAINTED + hpthresholds BS_FAINTED printstring STRINGID_SWITCHINMON - atk62 GBANK_1 - switchinanim GBANK_1, FALSE + atk62 BS_FAINTED + switchinanim BS_FAINTED, FALSE waitstate - various7 ATTACKER - switchineffects GBANK_1 + various7 BS_ATTACKER + switchineffects BS_FAINTED jumpifbattletype BATTLE_TYPE_DOUBLE, BattleScript_FaintedMonEnd cancelallactions BattleScript_FaintedMonEnd:: @@ -2921,21 +2923,21 @@ BattleScript_FaintedMonEnd:: BattleScript_82DA8F6:: openpartyscreen 0x5, BattleScript_82DA8FC BattleScript_82DA8FC:: - switchhandleorder GBANK_1, 0x0 + switchhandleorder BS_FAINTED, 0x0 openpartyscreen 0x6, BattleScript_82DA92C - switchhandleorder GBANK_1, 0x0 + switchhandleorder BS_FAINTED, 0x0 BattleScript_82DA908:: - switchhandleorder GBANK_1, 0x3 - drawpartystatussummary GBANK_1 - getswitchedmondata GBANK_1 - switchindataupdate GBANK_1 - hpthresholds GBANK_1 + switchhandleorder BS_FAINTED, 0x3 + drawpartystatussummary BS_FAINTED + getswitchedmondata BS_FAINTED + switchindataupdate BS_FAINTED + hpthresholds BS_FAINTED printstring STRINGID_SWITCHINMON - atk62 GBANK_1 - switchinanim GBANK_1, FALSE + atk62 BS_FAINTED + switchinanim BS_FAINTED, FALSE waitstate switchineffects 5 - jumpifbytenotequal gBank1, gBattlersCount, BattleScript_82DA908 + jumpifbytenotequal gBattlerFainted, gBattlersCount, BattleScript_82DA908 BattleScript_82DA92C:: end2 @@ -2946,13 +2948,13 @@ BattleScript_LocalTrainerBattleWon:: BattleScript_LocalTwoTrainersDefeated:: printstring STRINGID_TWOENEMIESDEFEATED BattleScript_LocalBattleWonLoseTexts:: - trainerslidein ATTACKER + trainerslidein BS_ATTACKER waitstate printstring STRINGID_TRAINER1LOSETEXT jumpifnotbattletype BATTLE_TYPE_TWO_OPPONENTS, BattleScript_LocalBattleWonReward trainerslideout B_POSITION_OPPONENT_LEFT waitstate - trainerslidein GBANK_1 + trainerslidein BS_FAINTED waitstate printstring STRINGID_TRAINER2LOSETEXT BattleScript_LocalBattleWonReward:: @@ -2969,7 +2971,7 @@ BattleScript_LocalBattleLost:: jumpifbattletype BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_DOME | BATTLE_TYPE_PALACE | BATTLE_TYPE_ARENA | BATTLE_TYPE_FACTORY | BATTLE_TYPE_PIKE | BATTLE_TYPE_PYRAMID, BattleScript_LocalBattleLostPrintTrainersWinText jumpifbattletype BATTLE_TYPE_x4000000, BattleScript_LocalBattleLostPrintTrainersWinText jumpifbattletype BATTLE_TYPE_EREADER_TRAINER, BattleScript_LocalBattleLostEnd - jumpifhalfword EQUAL, gTrainerBattleOpponent_A, 0x400, BattleScript_LocalBattleLostEnd + jumpifhalfword CMP_EQUAL, gTrainerBattleOpponent_A, 0x400, BattleScript_LocalBattleLostEnd BattleScript_LocalBattleLostPrintWhiteOut:: printstring STRINGID_PLAYERWHITEOUT waitmessage 0x40 @@ -2978,14 +2980,14 @@ BattleScript_LocalBattleLostPrintWhiteOut:: BattleScript_LocalBattleLostEnd:: end2 BattleScript_CheckDomeDrew:: - jumpifbyte EQUAL, gBattleOutcome, DREW, BattleScript_LocalBattleLostEnd_ + jumpifbyte CMP_EQUAL, gBattleOutcome, B_OUTCOME_DREW, BattleScript_LocalBattleLostEnd_ BattleScript_LocalBattleLostPrintTrainersWinText:: jumpifnotbattletype BATTLE_TYPE_TRAINER, BattleScript_LocalBattleLostPrintWhiteOut - returnopponentmon1toball ATTACKER + returnopponentmon1toball BS_ATTACKER waitstate - returnopponentmon2toball ATTACKER + returnopponentmon2toball BS_ATTACKER waitstate - trainerslidein ATTACKER + trainerslidein BS_ATTACKER waitstate printstring STRINGID_TRAINER1WINTEXT jumpifbattletype BATTLE_TYPE_x800000, BattleScript_LocalBattleLostDoTrainer2WinText @@ -2993,23 +2995,23 @@ BattleScript_LocalBattleLostPrintTrainersWinText:: BattleScript_LocalBattleLostDoTrainer2WinText:: trainerslideout B_POSITION_OPPONENT_LEFT waitstate - trainerslidein GBANK_1 + trainerslidein BS_FAINTED waitstate printstring STRINGID_TRAINER2WINTEXT BattleScript_LocalBattleLostEnd_:: end2 BattleScript_82DAA0B:: - returnopponentmon1toball ATTACKER + returnopponentmon1toball BS_ATTACKER waitstate - returnopponentmon2toball ATTACKER + returnopponentmon2toball BS_ATTACKER waitstate - trainerslidein ATTACKER + trainerslidein BS_ATTACKER waitstate printstring STRINGID_TRAINER1WINTEXT trainerslideout B_POSITION_OPPONENT_LEFT waitstate - trainerslidein GBANK_1 + trainerslidein BS_FAINTED waitstate printstring STRINGID_TRAINER2WINTEXT jumpifbattletype BATTLE_TYPE_RECORDED, BattleScript_82DAA31 @@ -3029,15 +3031,15 @@ BattleScript_LinkBattleWonOrLostWaitEnd:: end2 BattleScript_82DAA5C:: - playtrainerdefeatbgm ATTACKER + playtrainerdefeatbgm BS_ATTACKER printstring STRINGID_BATTLEEND waitmessage 0x40 - trainerslidein ATTACKER + trainerslidein BS_ATTACKER waitstate printstring STRINGID_TRAINER1LOSETEXT trainerslideout B_POSITION_OPPONENT_LEFT waitstate - trainerslidein GBANK_1 + trainerslidein BS_FAINTED waitstate printstring STRINGID_TRAINER2LOSETEXT jumpifbattletype BATTLE_TYPE_RECORDED, BattleScript_82DAA83 @@ -3054,13 +3056,13 @@ BattleScript_FrontierTrainerBattleWon:: BattleScript_82DAAAB:: printstring STRINGID_TWOENEMIESDEFEATED BattleScript_82DAAAE:: - trainerslidein ATTACKER + trainerslidein BS_ATTACKER waitstate printstring STRINGID_TRAINER1LOSETEXT jumpifnotbattletype BATTLE_TYPE_TWO_OPPONENTS, BattleScript_82DAACB trainerslideout B_POSITION_OPPONENT_LEFT waitstate - trainerslidein GBANK_1 + trainerslidein BS_FAINTED waitstate printstring STRINGID_TRAINER2LOSETEXT BattleScript_82DAACB:: @@ -3070,7 +3072,7 @@ BattleScript_82DAADA:: end2 BattleScript_SmokeBallEscape:: - playanimation ATTACKER, ANIM_SMOKEBALL_ESCAPE, NULL + playanimation BS_ATTACKER, B_ANIM_SMOKEBALL_ESCAPE, NULL printstring STRINGID_PKMNFLEDUSINGITS waitmessage 0x40 end2 @@ -3108,7 +3110,7 @@ BattleScript_PrintFullBox:: endselectionscript BattleScript_ActionSwitch:: - hpthresholds2 ATTACKER + hpthresholds2 BS_ATTACKER printstring STRINGID_RETURNMON setbyte sDMG_MULTIPLIER, 0x2 jumpifbattletype BATTLE_TYPE_DOUBLE, BattleScript_PursuitSwitchDmgSetMultihit @@ -3124,20 +3126,20 @@ BattleScript_PursuitSwitchDmgLoop:: atk5F BattleScript_DoSwitchOut:: decrementmultihit BattleScript_PursuitSwitchDmgLoop - switchoutabilities ATTACKER + switchoutabilities BS_ATTACKER waitstate returnatktoball waitstate - drawpartystatussummary ATTACKER - switchhandleorder ATTACKER, 0x1 - getswitchedmondata ATTACKER - switchindataupdate ATTACKER - hpthresholds ATTACKER + drawpartystatussummary BS_ATTACKER + switchhandleorder BS_ATTACKER, 0x1 + getswitchedmondata BS_ATTACKER + switchindataupdate BS_ATTACKER + hpthresholds BS_ATTACKER printstring STRINGID_SWITCHINMON - atk62 ATTACKER - switchinanim ATTACKER, FALSE + atk62 BS_ATTACKER + switchinanim BS_ATTACKER, FALSE waitstate - switchineffects ATTACKER + switchineffects BS_ATTACKER setbyte sMOVEEND_STATE, 0x4 moveend 0x1, 0x0 setbyte sMOVEEND_STATE, 0xF @@ -3155,21 +3157,21 @@ BattleScript_PursuitDmgOnSwitchOut:: attackanimation waitanimation effectivenesssound - hitanimation TARGET + hitanimation BS_TARGET waitstate - healthbarupdate TARGET - datahpupdate TARGET + healthbarupdate BS_TARGET + datahpupdate BS_TARGET critmessage waitmessage 0x40 resultmessage waitmessage 0x40 - tryfaintmon TARGET, FALSE, NULL + tryfaintmon BS_TARGET, FALSE, NULL setbyte sMOVEEND_STATE, 0x3 moveend 0x2, 0x6 - various4 TARGET - jumpifbyte EQUAL, gBattleCommunication, 0x0, BattleScript_PursuitDmgOnSwitchOutRet + various4 BS_TARGET + jumpifbyte CMP_EQUAL, gBattleCommunication, 0x0, BattleScript_PursuitDmgOnSwitchOutRet setbyte sGIVEEXP_STATE, 0x0 - getexp TARGET + getexp BS_TARGET BattleScript_PursuitDmgOnSwitchOutRet:: return @@ -3209,7 +3211,7 @@ BattleScript_LearnedNewMove:: fanfare MUS_FANFA1 printstring STRINGID_PKMNLEARNEDMOVE waitmessage 0x40 - updatechoicemoveonlvlup ATTACKER + updatechoicemoveonlvlup BS_ATTACKER goto BattleScript_TryLearnMoveLoop BattleScript_LearnMoveReturn:: return @@ -3217,31 +3219,31 @@ BattleScript_LearnMoveReturn:: BattleScript_RainContinuesOrEnds:: printfromtable gRainContinuesStringIds waitmessage 0x40 - jumpifbyte EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_RainContinuesOrEndsEnd - playanimation ATTACKER, ANIM_RAIN_CONTINUES, NULL + jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_RainContinuesOrEndsEnd + playanimation BS_ATTACKER, B_ANIM_RAIN_CONTINUES, NULL BattleScript_RainContinuesOrEndsEnd:: end2 BattleScript_DamagingWeatherContinues:: printfromtable gSandStormHailContinuesStringIds waitmessage 0x40 - playanimation2 ATTACKER, sANIM_ARG1, NULL + playanimation2 BS_ATTACKER, sB_ANIM_ARG1, NULL setbyte gBattleCommunication, 0x0 BattleScript_DamagingWeatherLoop:: copyarraywithindex gBattlerAttacker, gBattleTurnOrder, gBattleCommunication, 0x1 weatherdamage - jumpifword EQUAL, gBattleMoveDamage, 0x0, BattleScript_DamagingWeatherLoopIncrement + jumpifword CMP_EQUAL, gBattleMoveDamage, 0x0, BattleScript_DamagingWeatherLoopIncrement printfromtable gSandStormHailDmgStringIds waitmessage 0x40 orword gHitMarker, HITMARKER_x20 | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000 | HITMARKER_GRUDGE effectivenesssound - hitanimation ATTACKER - healthbarupdate ATTACKER - datahpupdate ATTACKER - tryfaintmon ATTACKER, FALSE, NULL + hitanimation BS_ATTACKER + healthbarupdate BS_ATTACKER + datahpupdate BS_ATTACKER + tryfaintmon BS_ATTACKER, FALSE, NULL atk24 BattleScript_DamagingWeatherLoopIncrement BattleScript_DamagingWeatherLoopIncrement:: - jumpifbyte NOT_EQUAL, gBattleOutcome, 0, BattleScript_DamagingWeatherContinuesEnd + jumpifbyte CMP_NOT_EQUAL, gBattleOutcome, 0, BattleScript_DamagingWeatherContinuesEnd addbyte gBattleCommunication, 0x1 jumpifbytenotequal gBattleCommunication, gBattlersCount, BattleScript_DamagingWeatherLoop BattleScript_DamagingWeatherContinuesEnd:: @@ -3256,7 +3258,7 @@ BattleScript_SandStormHailEnds:: BattleScript_SunlightContinues:: printstring STRINGID_SUNLIGHTSTRONG waitmessage 0x40 - playanimation ATTACKER, ANIM_SUN_CONTINUES, NULL + playanimation BS_ATTACKER, B_ANIM_SUN_CONTINUES, NULL end2 BattleScript_SunlightFaded:: @@ -3267,7 +3269,7 @@ BattleScript_SunlightFaded:: BattleScript_OverworldWeatherStarts:: printfromtable gWeatherContinuesStringIds waitmessage 0x40 - playanimation2 ATTACKER, sANIM_ARG1, NULL + playanimation2 BS_ATTACKER, sB_ANIM_ARG1, NULL end3 BattleScript_SideStatusWoreOff:: @@ -3288,12 +3290,12 @@ BattleScript_SafeguardEnds:: end2 BattleScript_LeechSeedTurnDrain:: - playanimation ATTACKER, ANIM_LEECH_SEED_DRAIN, sANIM_ARG1 + playanimation BS_ATTACKER, B_ANIM_LEECH_SEED_DRAIN, sB_ANIM_ARG1 orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000 - healthbarupdate ATTACKER - datahpupdate ATTACKER + healthbarupdate BS_ATTACKER + datahpupdate BS_ATTACKER copyword gBattleMoveDamage, gHpDealt - jumpifability ATTACKER, ABILITY_LIQUID_OOZE, BattleScript_LeechSeedTurnPrintLiquidOoze + jumpifability BS_ATTACKER, ABILITY_LIQUID_OOZE, BattleScript_LeechSeedTurnPrintLiquidOoze manipulatedamage ATK80_DMG_CHANGE_SIGN setbyte cMULTISTRING_CHOOSER, 0x3 goto BattleScript_LeechSeedTurnPrintAndUpdateHp @@ -3301,12 +3303,12 @@ BattleScript_LeechSeedTurnPrintLiquidOoze:: setbyte cMULTISTRING_CHOOSER, 0x4 BattleScript_LeechSeedTurnPrintAndUpdateHp:: orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000 - healthbarupdate TARGET - datahpupdate TARGET + healthbarupdate BS_TARGET + datahpupdate BS_TARGET printfromtable gLeechSeedStringIds waitmessage 0x40 - tryfaintmon ATTACKER, FALSE, NULL - tryfaintmon TARGET, FALSE, NULL + tryfaintmon BS_ATTACKER, FALSE, NULL + tryfaintmon BS_TARGET, FALSE, NULL end2 BattleScript_BideStoringEnergy:: @@ -3316,8 +3318,8 @@ BattleScript_BideStoringEnergy:: BattleScript_BideAttack:: attackcanceler - setmoveeffect EFFECT_CHARGING - clearstatusfromeffect ATTACKER + setmoveeffect MOVE_EFFECT_CHARGING + clearstatusfromeffect BS_ATTACKER printstring STRINGID_PKMNUNLEASHEDENERGY waitmessage 0x40 accuracycheck BattleScript_MoveMissed, ACC_CURR_MOVE @@ -3325,23 +3327,23 @@ BattleScript_BideAttack:: bicbyte gMoveResultFlags, MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE copyword gBattleMoveDamage, sBIDE_DMG adjustsetdamage - setbyte sANIM_TURN, 0x1 + setbyte sB_ANIM_TURN, 0x1 attackanimation waitanimation effectivenesssound - hitanimation TARGET + hitanimation BS_TARGET waitstate - healthbarupdate TARGET - datahpupdate TARGET + healthbarupdate BS_TARGET + datahpupdate BS_TARGET resultmessage waitmessage 0x40 - tryfaintmon TARGET, FALSE, NULL + tryfaintmon BS_TARGET, FALSE, NULL goto BattleScript_MoveEnd BattleScript_BideNoEnergyToAttack:: attackcanceler - setmoveeffect EFFECT_CHARGING - clearstatusfromeffect ATTACKER + setmoveeffect MOVE_EFFECT_CHARGING + clearstatusfromeffect BS_ATTACKER printstring STRINGID_PKMNUNLEASHEDENERGY waitmessage 0x40 goto BattleScript_ButItFailed @@ -3349,20 +3351,20 @@ BattleScript_BideNoEnergyToAttack:: BattleScript_SuccessForceOut:: attackanimation waitanimation - switchoutabilities TARGET - returntoball TARGET + switchoutabilities BS_TARGET + returntoball BS_TARGET waitstate jumpifbattletype BATTLE_TYPE_TRAINER, BattleScript_TrainerBattleForceOut - setoutcomeonteleport ATTACKER + setoutcomeonteleport BS_ATTACKER finishaction BattleScript_TrainerBattleForceOut:: - getswitchedmondata TARGET - switchindataupdate TARGET - switchinanim TARGET, FALSE + getswitchedmondata BS_TARGET + switchindataupdate BS_TARGET + switchinanim BS_TARGET, FALSE waitstate printstring STRINGID_PKMNWASDRAGGEDOUT - switchineffects TARGET + switchineffects BS_TARGET goto BattleScript_MoveEnd BattleScript_MistProtected:: @@ -3406,55 +3408,55 @@ BattleScript_DestinyBondTakesLife:: printstring STRINGID_PKMNTOOKFOE waitmessage 0x40 orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000 - healthbarupdate ATTACKER - datahpupdate ATTACKER - tryfaintmon ATTACKER, FALSE, NULL + healthbarupdate BS_ATTACKER + datahpupdate BS_ATTACKER + tryfaintmon BS_ATTACKER, FALSE, NULL return BattleScript_SpikesOnAttacker:: orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000 - healthbarupdate ATTACKER - datahpupdate ATTACKER + healthbarupdate BS_ATTACKER + datahpupdate BS_ATTACKER call BattleScript_PrintHurtBySpikes - tryfaintmon ATTACKER, FALSE, NULL - tryfaintmon ATTACKER, TRUE, BattleScript_SpikesOnAttackerFainted + tryfaintmon BS_ATTACKER, FALSE, NULL + tryfaintmon BS_ATTACKER, TRUE, BattleScript_SpikesOnAttackerFainted return BattleScript_SpikesOnAttackerFainted:: setbyte sGIVEEXP_STATE, 0x0 - getexp ATTACKER + getexp BS_ATTACKER setbyte sMOVEEND_STATE, 0x0 moveend 0x0, 0x0 goto BattleScript_HandleFaintedMon BattleScript_SpikesOnTarget:: orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000 - healthbarupdate TARGET - datahpupdate TARGET + healthbarupdate BS_TARGET + datahpupdate BS_TARGET call BattleScript_PrintHurtBySpikes - tryfaintmon TARGET, FALSE, NULL - tryfaintmon TARGET, TRUE, BattleScript_SpikesOnTargetFainted + tryfaintmon BS_TARGET, FALSE, NULL + tryfaintmon BS_TARGET, TRUE, BattleScript_SpikesOnTargetFainted return BattleScript_SpikesOnTargetFainted:: setbyte sGIVEEXP_STATE, 0x0 - getexp TARGET + getexp BS_TARGET setbyte sMOVEEND_STATE, 0x0 moveend 0x0, 0x0 goto BattleScript_HandleFaintedMon -BattleScript_SpikesOngBank1:: +BattleScript_SpikesOnFaintedBattler:: orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000 - healthbarupdate GBANK_1 - datahpupdate GBANK_1 + healthbarupdate BS_FAINTED + datahpupdate BS_FAINTED call BattleScript_PrintHurtBySpikes - tryfaintmon GBANK_1, FALSE, NULL - tryfaintmon GBANK_1, TRUE, BattleScript_SpikesOngBank1Fainted + tryfaintmon BS_FAINTED, FALSE, NULL + tryfaintmon BS_FAINTED, TRUE, BattleScript_SpikesOnFaintedBattlerFainted return -BattleScript_SpikesOngBank1Fainted:: +BattleScript_SpikesOnFaintedBattlerFainted:: setbyte sGIVEEXP_STATE, 0x0 - getexp GBANK_1 + getexp BS_FAINTED setbyte sMOVEEND_STATE, 0x0 moveend 0x0, 0x0 goto BattleScript_HandleFaintedMon @@ -3468,9 +3470,9 @@ BattleScript_PerishSongTakesLife:: printstring STRINGID_PKMNPERISHCOUNTFELL waitmessage 0x40 orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000 - healthbarupdate ATTACKER - datahpupdate ATTACKER - tryfaintmon ATTACKER, FALSE, NULL + healthbarupdate BS_ATTACKER + datahpupdate BS_ATTACKER + tryfaintmon BS_ATTACKER, FALSE, NULL end2 BattleScript_PerishSongCountGoesDown:: @@ -3479,36 +3481,36 @@ BattleScript_PerishSongCountGoesDown:: end2 BattleScript_AllStatsUp:: - jumpifstat ATTACKER, LESS_THAN, ATK, 0xC, BattleScript_AllStatsUpAtk - jumpifstat ATTACKER, LESS_THAN, DEF, 0xC, BattleScript_AllStatsUpAtk - jumpifstat ATTACKER, LESS_THAN, SPEED, 0xC, BattleScript_AllStatsUpAtk - jumpifstat ATTACKER, LESS_THAN, SPATK, 0xC, BattleScript_AllStatsUpAtk - jumpifstat ATTACKER, EQUAL, SPDEF, 0xC, BattleScript_AllStatsUpRet + jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_ATK, 0xC, BattleScript_AllStatsUpAtk + jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_DEF, 0xC, BattleScript_AllStatsUpAtk + jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_SPEED, 0xC, BattleScript_AllStatsUpAtk + jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_SPATK, 0xC, BattleScript_AllStatsUpAtk + jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_SPDEF, 0xC, BattleScript_AllStatsUpRet BattleScript_AllStatsUpAtk:: setbyte sFIELD_1B, 0x0 - playstatchangeanimation ATTACKER, 0x3E, 0x0 - setstatchanger ATK, 1, FALSE - statbuffchange AFFECTS_USER | 0x1, BattleScript_AllStatsUpDef + playstatchangeanimation BS_ATTACKER, 0x3E, 0x0 + setstatchanger STAT_ATK, 1, FALSE + statbuffchange MOVE_EFFECT_AFFECTS_USER | 0x1, BattleScript_AllStatsUpDef printfromtable gStatUpStringIds waitmessage 0x40 BattleScript_AllStatsUpDef:: - setstatchanger DEF, 1, FALSE - statbuffchange AFFECTS_USER | 0x1, BattleScript_AllStatsUpSpeed + setstatchanger STAT_DEF, 1, FALSE + statbuffchange MOVE_EFFECT_AFFECTS_USER | 0x1, BattleScript_AllStatsUpSpeed printfromtable gStatUpStringIds waitmessage 0x40 BattleScript_AllStatsUpSpeed:: - setstatchanger SPEED, 1, FALSE - statbuffchange AFFECTS_USER | 0x1, BattleScript_AllStatsUpSpAtk + setstatchanger STAT_SPEED, 1, FALSE + statbuffchange MOVE_EFFECT_AFFECTS_USER | 0x1, BattleScript_AllStatsUpSpAtk printfromtable gStatUpStringIds waitmessage 0x40 BattleScript_AllStatsUpSpAtk:: - setstatchanger SPATK, 1, FALSE - statbuffchange AFFECTS_USER | 0x1, BattleScript_AllStatsUpSpDef + setstatchanger STAT_SPATK, 1, FALSE + statbuffchange MOVE_EFFECT_AFFECTS_USER | 0x1, BattleScript_AllStatsUpSpDef printfromtable gStatUpStringIds waitmessage 0x40 BattleScript_AllStatsUpSpDef:: - setstatchanger SPDEF, 1, FALSE - statbuffchange AFFECTS_USER | 0x1, BattleScript_AllStatsUpRet + setstatchanger STAT_SPDEF, 1, FALSE + statbuffchange MOVE_EFFECT_AFFECTS_USER | 0x1, BattleScript_AllStatsUpRet printfromtable gStatUpStringIds waitmessage 0x40 BattleScript_AllStatsUpRet:: @@ -3537,27 +3539,27 @@ BattleScript_SpikesFree:: BattleScript_MonTookFutureAttack:: printstring STRINGID_PKMNTOOKATTACK waitmessage 0x40 - jumpifbyte NOT_EQUAL, cMULTISTRING_CHOOSER, 0x0, BattleScript_CheckDoomDesireMiss + jumpifbyte CMP_NOT_EQUAL, cMULTISTRING_CHOOSER, 0x0, BattleScript_CheckDoomDesireMiss accuracycheck BattleScript_FutureAttackMiss, MOVE_FUTURE_SIGHT goto BattleScript_FutureAttackAnimate BattleScript_CheckDoomDesireMiss:: accuracycheck BattleScript_FutureAttackMiss, MOVE_DOOM_DESIRE BattleScript_FutureAttackAnimate:: adjustnormaldamage2 - jumpifbyte NOT_EQUAL, cMULTISTRING_CHOOSER, 0x0, BattleScript_FutureHitAnimDoomDesire - playanimation ATTACKER, ANIM_FUTURE_SIGHT_HIT, NULL + jumpifbyte CMP_NOT_EQUAL, cMULTISTRING_CHOOSER, 0x0, BattleScript_FutureHitAnimDoomDesire + playanimation BS_ATTACKER, B_ANIM_FUTURE_SIGHT_HIT, NULL goto BattleScript_DoFutureAttackHit BattleScript_FutureHitAnimDoomDesire:: - playanimation ATTACKER, ANIM_DOOM_DESIRE_HIT, NULL + playanimation BS_ATTACKER, B_ANIM_DOOM_DESIRE_HIT, NULL BattleScript_DoFutureAttackHit:: effectivenesssound - hitanimation TARGET + hitanimation BS_TARGET waitstate - healthbarupdate TARGET - datahpupdate TARGET + healthbarupdate BS_TARGET + datahpupdate BS_TARGET resultmessage waitmessage 0x40 - tryfaintmon TARGET, FALSE, NULL + tryfaintmon BS_TARGET, FALSE, NULL atk24 BattleScript_FutureAttackEnd BattleScript_FutureAttackEnd:: setbyte sMOVEEND_STATE, 0x0 @@ -3619,12 +3621,12 @@ BattleScript_SelectingNotAllowedMoveTauntInPalace:: BattleScript_WishComesTrue:: trywish 0x1, BattleScript_WishButFullHp - playanimation TARGET, ANIM_WISH_HEAL, NULL + playanimation BS_TARGET, B_ANIM_WISH_HEAL, NULL printstring STRINGID_PKMNWISHCAMETRUE waitmessage 0x40 orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE - healthbarupdate TARGET - datahpupdate TARGET + healthbarupdate BS_TARGET + datahpupdate BS_TARGET printstring STRINGID_PKMNREGAINEDHEALTH waitmessage 0x40 end2 @@ -3638,12 +3640,12 @@ BattleScript_WishButFullHp:: end2 BattleScript_IngrainTurnHeal:: - playanimation ATTACKER, ANIM_INGRAIN_HEAL, NULL + playanimation BS_ATTACKER, B_ANIM_INGRAIN_HEAL, NULL printstring STRINGID_PKMNABSORBEDNUTRIENTS waitmessage 0x40 orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE - healthbarupdate ATTACKER - datahpupdate ATTACKER + healthbarupdate BS_ATTACKER + datahpupdate BS_ATTACKER end2 BattleScript_PrintMonIsRooted:: @@ -3654,25 +3656,25 @@ BattleScript_PrintMonIsRooted:: BattleScript_AtkDefDown:: setbyte sFIELD_1B, 0x0 - playstatchangeanimation ATTACKER, 0x6, 0xD - playstatchangeanimation ATTACKER, 0x2, 0x9 - setstatchanger ATK, 1, TRUE - statbuffchange AFFECTS_USER | CERTAIN | 0x1, BattleScript_82DB144 - jumpifbyte EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_82DB144 + playstatchangeanimation BS_ATTACKER, 0x6, 0xD + playstatchangeanimation BS_ATTACKER, 0x2, 0x9 + setstatchanger STAT_ATK, 1, TRUE + statbuffchange MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN | 0x1, BattleScript_82DB144 + jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_82DB144 printfromtable gStatDownStringIds waitmessage 0x40 BattleScript_82DB144:: - playstatchangeanimation ATTACKER, 0x4, 0x9 - setstatchanger DEF, 1, TRUE - statbuffchange AFFECTS_USER | CERTAIN | 0x1, BattleScript_82DB167 - jumpifbyte EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_82DB167 + playstatchangeanimation BS_ATTACKER, 0x4, 0x9 + setstatchanger STAT_DEF, 1, TRUE + statbuffchange MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN | 0x1, BattleScript_82DB167 + jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_82DB167 printfromtable gStatDownStringIds waitmessage 0x40 BattleScript_82DB167:: return BattleScript_KnockedOff:: - playanimation TARGET, ANIM_ITEM_KNOCKOFF, NULL + playanimation BS_TARGET, B_ANIM_ITEM_KNOCKOFF, NULL printstring STRINGID_PKMNKNOCKEDOFF waitmessage 0x40 return @@ -3702,14 +3704,14 @@ BattleScript_MagicCoatBounce:: printstring STRINGID_PKMNMOVEBOUNCED waitmessage 0x40 orword gHitMarker, HITMARKER_ATTACKSTRING_PRINTED | HITMARKER_NO_PPDEDUCT | HITMARKER_x800000 - setmagiccoattarget ATTACKER + setmagiccoattarget BS_ATTACKER return BattleScript_SnatchedMove:: attackstring ppreduce snatchsetbanks - playanimation TARGET, ANIM_SNATCH_MOVE, NULL + playanimation BS_TARGET, B_ANIM_SNATCH_MOVE, NULL printstring STRINGID_PKMNSNATCHEDMOVE waitmessage 0x40 orword gHitMarker, HITMARKER_ATTACKSTRING_PRINTED | HITMARKER_NO_PPDEDUCT | HITMARKER_x800000 @@ -3728,10 +3730,10 @@ BattleScript_OneHitKOMsg:: BattleScript_SAtkDown2:: setbyte sFIELD_1B, 0x0 - playstatchangeanimation ATTACKER, 0x10, 0xB - setstatchanger SPATK, 2, TRUE - statbuffchange AFFECTS_USER | CERTAIN | 0x1, BattleScript_82DB1FE - jumpifbyte EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_82DB1FE + playstatchangeanimation BS_ATTACKER, 0x10, 0xB + setstatchanger STAT_SPATK, 2, TRUE + statbuffchange MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN | 0x1, BattleScript_82DB1FE + jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_82DB1FE printfromtable gStatDownStringIds waitmessage 0x40 BattleScript_82DB1FE:: @@ -3740,7 +3742,7 @@ BattleScript_82DB1FE:: BattleScript_FocusPunchSetUp:: printstring STRINGID_EMPTYSTRING3 waitmessage 0x1 - playanimation ATTACKER, ANIM_x14, NULL + playanimation BS_ATTACKER, B_ANIM_x14, NULL printstring STRINGID_PKMNTIGHTENINGFOCUS waitmessage 0x40 end2 @@ -3748,32 +3750,32 @@ BattleScript_FocusPunchSetUp:: BattleScript_MoveUsedIsAsleep:: printstring STRINGID_PKMNFASTASLEEP waitmessage 0x40 - statusanimation ATTACKER + statusanimation BS_ATTACKER goto BattleScript_MoveEnd BattleScript_MoveUsedWokeUp:: bicword gHitMarker, HITMARKER_x10 printfromtable gWokeUpStringIds waitmessage 0x40 - updatestatusicon ATTACKER + updatestatusicon BS_ATTACKER return BattleScript_MonWokeUpInUproar:: printstring STRINGID_PKMNWOKEUPINUPROAR waitmessage 0x40 - updatestatusicon ATTACKER + updatestatusicon BS_ATTACKER end2 BattleScript_PoisonTurnDmg:: printstring STRINGID_PKMNHURTBYPOISON waitmessage 0x40 BattleScript_DoStatusTurnDmg:: - statusanimation ATTACKER + statusanimation BS_ATTACKER BattleScript_DoTurnDmg:: orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000 - healthbarupdate ATTACKER - datahpupdate ATTACKER - tryfaintmon ATTACKER, FALSE, NULL + healthbarupdate BS_ATTACKER + datahpupdate BS_ATTACKER + tryfaintmon BS_ATTACKER, FALSE, NULL atk24 BattleScript_DoTurnDmgEnd BattleScript_DoTurnDmgEnd:: end2 @@ -3786,26 +3788,26 @@ BattleScript_BurnTurnDmg:: BattleScript_MoveUsedIsFrozen:: printstring STRINGID_PKMNISFROZEN waitmessage 0x40 - statusanimation ATTACKER + statusanimation BS_ATTACKER goto BattleScript_MoveEnd BattleScript_MoveUsedUnfroze:: printfromtable gGotDefrostedStringIds waitmessage 0x40 - updatestatusicon ATTACKER + updatestatusicon BS_ATTACKER return BattleScript_DefrostedViaFireMove:: printstring STRINGID_PKMNWASDEFROSTED waitmessage 0x40 - updatestatusicon TARGET + updatestatusicon BS_TARGET return BattleScript_MoveUsedIsParalyzed:: printstring STRINGID_PKMNISPARALYZED waitmessage 0x40 - statusanimation ATTACKER - cancelmultiturnmoves ATTACKER + statusanimation BS_ATTACKER + cancelmultiturnmoves BS_ATTACKER goto BattleScript_MoveEnd BattleScript_MoveUsedFlinched:: @@ -3819,7 +3821,7 @@ BattleScript_PrintUproarOverTurns:: end2 BattleScript_ThrashConfuses:: - chosenstatus2animation ATTACKER, STATUS2_CONFUSION + chosenstatus2animation BS_ATTACKER, STATUS2_CONFUSION printstring STRINGID_PKMNFATIGUECONFUSION waitmessage 0x40 end2 @@ -3827,22 +3829,22 @@ BattleScript_ThrashConfuses:: BattleScript_MoveUsedIsConfused:: printstring STRINGID_PKMNISCONFUSED waitmessage 0x40 - status2animation ATTACKER, STATUS2_CONFUSION - jumpifbyte EQUAL, cMULTISTRING_CHOOSER, 0x0, BattleScript_MoveUsedIsConfusedRet + status2animation BS_ATTACKER, STATUS2_CONFUSION + jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x0, BattleScript_MoveUsedIsConfusedRet BattleScript_DoSelfConfusionDmg:: - cancelmultiturnmoves ATTACKER + cancelmultiturnmoves BS_ATTACKER adjustnormaldamage2 printstring STRINGID_ITHURTCONFUSION waitmessage 0x40 effectivenesssound - hitanimation ATTACKER + hitanimation BS_ATTACKER waitstate orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000 - healthbarupdate ATTACKER - datahpupdate ATTACKER + healthbarupdate BS_ATTACKER + datahpupdate BS_ATTACKER resultmessage waitmessage 0x40 - tryfaintmon ATTACKER, FALSE, NULL + tryfaintmon BS_ATTACKER, FALSE, NULL goto BattleScript_MoveEnd BattleScript_MoveUsedIsConfusedRet:: return @@ -3858,7 +3860,7 @@ BattleScript_PrintPayDayMoneyString:: return BattleScript_WrapTurnDmg:: - playanimation ATTACKER, ANIM_TURN_TRAP, sANIM_ARG1 + playanimation BS_ATTACKER, B_ANIM_TURN_TRAP, sB_ANIM_ARG1 printstring STRINGID_PKMNHURTBY waitmessage 0x40 goto BattleScript_DoTurnDmg @@ -3871,7 +3873,7 @@ BattleScript_WrapEnds:: BattleScript_MoveUsedIsInLove:: printstring STRINGID_PKMNINLOVE waitmessage 0x40 - status2animation ATTACKER, STATUS2_INFATUATION + status2animation BS_ATTACKER, STATUS2_INFATUATION return BattleScript_MoveUsedIsParalyzedCantAttack:: @@ -3882,59 +3884,59 @@ BattleScript_MoveUsedIsParalyzedCantAttack:: BattleScript_NightmareTurnDmg:: printstring STRINGID_PKMNLOCKEDINNIGHTMARE waitmessage 0x40 - status2animation ATTACKER, STATUS2_NIGHTMARE + status2animation BS_ATTACKER, STATUS2_NIGHTMARE goto BattleScript_DoTurnDmg BattleScript_CurseTurnDmg:: printstring STRINGID_PKMNAFFLICTEDBYCURSE waitmessage 0x40 - status2animation ATTACKER, STATUS2_CURSED + status2animation BS_ATTACKER, STATUS2_CURSED goto BattleScript_DoTurnDmg BattleScript_TargetPRLZHeal:: printstring STRINGID_PKMNHEALEDPARALYSIS waitmessage 0x40 - updatestatusicon TARGET + updatestatusicon BS_TARGET return BattleScript_MoveEffectSleep:: - statusanimation EFFECT_BANK + statusanimation BS_EFFECT_BATTLER printfromtable gFellAsleepStringIds waitmessage 0x40 BattleScript_UpdateEffectStatusIconRet:: - updatestatusicon EFFECT_BANK + updatestatusicon BS_EFFECT_BATTLER waitstate return BattleScript_YawnMakesAsleep:: - statusanimation EFFECT_BANK + statusanimation BS_EFFECT_BATTLER printstring STRINGID_PKMNFELLASLEEP waitmessage 0x40 - updatestatusicon EFFECT_BANK + updatestatusicon BS_EFFECT_BATTLER waitstate - makevisible EFFECT_BANK + makevisible BS_EFFECT_BATTLER end2 BattleScript_MoveEffectPoison:: - statusanimation EFFECT_BANK + statusanimation BS_EFFECT_BATTLER printfromtable gGotPoisonedStringIds waitmessage 0x40 goto BattleScript_UpdateEffectStatusIconRet BattleScript_MoveEffectBurn:: - statusanimation EFFECT_BANK + statusanimation BS_EFFECT_BATTLER printfromtable gGotBurnedStringIds waitmessage 0x40 goto BattleScript_UpdateEffectStatusIconRet BattleScript_MoveEffectFreeze:: - statusanimation EFFECT_BANK + statusanimation BS_EFFECT_BATTLER printfromtable gGotFrozenStringIds waitmessage 0x40 goto BattleScript_UpdateEffectStatusIconRet BattleScript_MoveEffectParalysis:: - statusanimation EFFECT_BANK + statusanimation BS_EFFECT_BATTLER printfromtable gGotParalyzedStringIds waitmessage 0x40 goto BattleScript_UpdateEffectStatusIconRet @@ -3945,7 +3947,7 @@ BattleScript_MoveEffectUproar:: return BattleScript_MoveEffectToxic:: - statusanimation EFFECT_BANK + statusanimation BS_EFFECT_BATTLER printstring STRINGID_PKMNBADLYPOISONED waitmessage 0x40 goto BattleScript_UpdateEffectStatusIconRet @@ -3961,26 +3963,26 @@ BattleScript_MoveEffectWrap:: return BattleScript_MoveEffectConfusion:: - chosenstatus2animation EFFECT_BANK, STATUS2_CONFUSION + chosenstatus2animation BS_EFFECT_BATTLER, STATUS2_CONFUSION printstring STRINGID_PKMNWASCONFUSED waitmessage 0x40 return BattleScript_MoveEffectRecoil33:: jumpifmove MOVE_STRUGGLE, BattleScript_DoRecoil33 - jumpifability ATTACKER, ABILITY_ROCK_HEAD, BattleScript_Recoil33End + jumpifability BS_ATTACKER, ABILITY_ROCK_HEAD, BattleScript_Recoil33End BattleScript_DoRecoil33:: orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000 - healthbarupdate ATTACKER - datahpupdate ATTACKER + healthbarupdate BS_ATTACKER + datahpupdate BS_ATTACKER printstring STRINGID_PKMNHITWITHRECOIL waitmessage 0x40 - tryfaintmon ATTACKER, FALSE, NULL + tryfaintmon BS_ATTACKER, FALSE, NULL BattleScript_Recoil33End:: return BattleScript_ItemSteal:: - playanimation TARGET, ANIM_ITEM_STEAL, NULL + playanimation BS_TARGET, B_ANIM_ITEM_STEAL, NULL printstring STRINGID_PKMNSTOLEITEM waitmessage 0x40 return @@ -3989,12 +3991,12 @@ BattleScript_DrizzleActivates:: pause 0x20 printstring STRINGID_PKMNMADEITRAIN waitstate - playanimation BANK0, ANIM_RAIN_CONTINUES, NULL + playanimation BS_BANK_0, B_ANIM_RAIN_CONTINUES, NULL call BattleScript_WeatherFormChanges end3 BattleScript_SpeedBoostActivates:: - playanimation ATTACKER, ANIM_STATS_CHANGE, sANIM_ARG1 + playanimation BS_ATTACKER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 printstring STRINGID_PKMNRAISEDSPEED waitmessage 0x40 end3 @@ -4009,22 +4011,22 @@ BattleScript_RainDishActivates:: printstring STRINGID_PKMNSXRESTOREDHPALITTLE2 waitmessage 0x40 orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE - healthbarupdate ATTACKER - datahpupdate ATTACKER + healthbarupdate BS_ATTACKER + datahpupdate BS_ATTACKER end3 BattleScript_SandstreamActivates:: pause 0x20 printstring STRINGID_PKMNSXWHIPPEDUPSANDSTORM waitstate - playanimation BANK0, ANIM_SANDSTORM_CONTINUES, NULL + playanimation BS_BANK_0, B_ANIM_SANDSTORM_CONTINUES, NULL call BattleScript_WeatherFormChanges end3 BattleScript_ShedSkinActivates:: printstring STRINGID_PKMNSXCUREDYPROBLEM waitmessage 0x40 - updatestatusicon ATTACKER + updatestatusicon BS_ATTACKER end3 BattleScript_WeatherFormChanges:: @@ -4054,17 +4056,17 @@ BattleScript_82DB4BE:: pause 0x20 BattleScript_82DB4C1:: setbyte gBattlerTarget, 0x0 - setstatchanger ATK, 1, TRUE + setstatchanger STAT_ATK, 1, TRUE BattleScript_82DB4CD:: trygetintimidatetarget BattleScript_82DB51B - jumpifstatus2 TARGET, STATUS2_SUBSTITUTE, BattleScript_82DB510 - jumpifability TARGET, ABILITY_CLEAR_BODY, BattleScript_82DB51C - jumpifability TARGET, ABILITY_HYPER_CUTTER, BattleScript_82DB51C - jumpifability TARGET, ABILITY_WHITE_SMOKE, BattleScript_82DB51C + jumpifstatus2 BS_TARGET, STATUS2_SUBSTITUTE, BattleScript_82DB510 + jumpifability BS_TARGET, ABILITY_CLEAR_BODY, BattleScript_82DB51C + jumpifability BS_TARGET, ABILITY_HYPER_CUTTER, BattleScript_82DB51C + jumpifability BS_TARGET, ABILITY_WHITE_SMOKE, BattleScript_82DB51C statbuffchange 0x21, BattleScript_82DB510 - jumpifbyte GREATER_THAN, cMULTISTRING_CHOOSER, 0x1, BattleScript_82DB510 + jumpifbyte CMP_GREATER_THAN, cMULTISTRING_CHOOSER, 0x1, BattleScript_82DB510 setgraphicalstatchangevalues - playanimation TARGET, ANIM_STATS_CHANGE, sANIM_ARG1 + playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 printstring STRINGID_PKMNCUTSATTACKWITH waitmessage 0x40 BattleScript_82DB510:: @@ -4083,7 +4085,7 @@ BattleScript_DroughtActivates:: pause 0x20 printstring STRINGID_PKMNSXINTENSIFIEDSUN waitstate - playanimation BANK0, ANIM_SUN_CONTINUES, NULL + playanimation BS_BANK_0, B_ANIM_SUN_CONTINUES, NULL call BattleScript_WeatherFormChanges end3 @@ -4113,8 +4115,8 @@ BattleScript_MoveHPDrain:: attackstring pause 0x20 orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE - healthbarupdate TARGET - datahpupdate TARGET + healthbarupdate BS_TARGET + datahpupdate BS_TARGET printstring STRINGID_PKMNRESTOREDHPUSING waitmessage 0x40 orbyte gMoveResultFlags, MOVE_RESULT_DOESNT_AFFECT_FOE @@ -4215,15 +4217,15 @@ BattleScript_ColorChangeActivates:: BattleScript_RoughSkinActivates:: orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000 - healthbarupdate ATTACKER - datahpupdate ATTACKER + healthbarupdate BS_ATTACKER + datahpupdate BS_ATTACKER printstring STRINGID_PKMNHURTSWITH waitmessage 0x40 - tryfaintmon ATTACKER, FALSE, NULL + tryfaintmon BS_ATTACKER, FALSE, NULL return BattleScript_CuteCharmActivates:: - status2animation ATTACKER, STATUS2_INFATUATION + status2animation BS_ATTACKER, STATUS2_INFATUATION printstring STRINGID_PKMNSXINFATUATEDY waitmessage 0x40 return @@ -4247,7 +4249,7 @@ BattleScript_NoItemSteal:: BattleScript_AbilityCuredStatus:: printstring STRINGID_PKMNSXCUREDITSYPROBLEM waitmessage 0x40 - updatestatusicon SCRIPTING_BANK + updatestatusicon BS_SCRIPTING return BattleScript_82DB695:: @@ -4263,9 +4265,9 @@ BattleScript_IgnoresAndUsesRandomMove:: jumptorandomattack FALSE BattleScript_MoveUsedLoafingAround:: - jumpifbyte NOT_EQUAL, cMULTISTRING_CHOOSER, 0x4, BattleScript_82DB6C7 + jumpifbyte CMP_NOT_EQUAL, cMULTISTRING_CHOOSER, 0x4, BattleScript_82DB6C7 setbyte gBattleCommunication, 0x0 - various24 ATTACKER + various24 BS_ATTACKER setbyte cMULTISTRING_CHOOSER, 0x4 BattleScript_82DB6C7:: printfromtable gInobedientStringIds @@ -4277,7 +4279,7 @@ BattleScript_82DB6C7:: BattleScript_IgnoresAndFallsAsleep:: printstring STRINGID_PKMNBEGANTONAP waitmessage 0x40 - setmoveeffect EFFECT_SLEEP | AFFECTS_USER + setmoveeffect MOVE_EFFECT_SLEEP | MOVE_EFFECT_AFFECTS_USER seteffectprimary setbyte sMOVEEND_STATE, 0x0 moveend 0x2, 0x10 @@ -4289,7 +4291,7 @@ BattleScript_82DB6F0:: goto BattleScript_DoSelfConfusionDmg BattleScript_SubstituteFade:: - playanimation TARGET, ANIM_SUBSTITUTE_FADE, NULL + playanimation BS_TARGET, B_ANIM_SUBSTITUTE_FADE, NULL printstring STRINGID_PKMNSUBSTITUTEFADED return @@ -4298,11 +4300,11 @@ BattleScript_BerryCurePrlzEnd2:: end2 BattleScript_BerryCureParRet:: - playanimation SCRIPTING_BANK, ANIM_ITEM_EFFECT, NULL + playanimation BS_SCRIPTING, B_ANIM_ITEM_EFFECT, NULL printstring STRINGID_PKMNSITEMCUREDPARALYSIS waitmessage 0x40 - updatestatusicon SCRIPTING_BANK - removeitem SCRIPTING_BANK + updatestatusicon BS_SCRIPTING + removeitem BS_SCRIPTING return BattleScript_BerryCurePsnEnd2:: @@ -4310,11 +4312,11 @@ BattleScript_BerryCurePsnEnd2:: end2 BattleScript_BerryCurePsnRet:: - playanimation SCRIPTING_BANK, ANIM_ITEM_EFFECT, NULL + playanimation BS_SCRIPTING, B_ANIM_ITEM_EFFECT, NULL printstring STRINGID_PKMNSITEMCUREDPOISON waitmessage 0x40 - updatestatusicon SCRIPTING_BANK - removeitem SCRIPTING_BANK + updatestatusicon BS_SCRIPTING + removeitem BS_SCRIPTING return BattleScript_BerryCureBrnEnd2:: @@ -4322,11 +4324,11 @@ BattleScript_BerryCureBrnEnd2:: end2 BattleScript_BerryCureBrnRet:: - playanimation SCRIPTING_BANK, ANIM_ITEM_EFFECT, NULL + playanimation BS_SCRIPTING, B_ANIM_ITEM_EFFECT, NULL printstring STRINGID_PKMNSITEMHEALEDBURN waitmessage 0x40 - updatestatusicon SCRIPTING_BANK - removeitem SCRIPTING_BANK + updatestatusicon BS_SCRIPTING + removeitem BS_SCRIPTING return BattleScript_BerryCureFrzEnd2:: @@ -4334,11 +4336,11 @@ BattleScript_BerryCureFrzEnd2:: end2 BattleScript_BerryCureFrzRet:: - playanimation SCRIPTING_BANK, ANIM_ITEM_EFFECT, NULL + playanimation BS_SCRIPTING, B_ANIM_ITEM_EFFECT, NULL printstring STRINGID_PKMNSITEMDEFROSTEDIT waitmessage 0x40 - updatestatusicon SCRIPTING_BANK - removeitem SCRIPTING_BANK + updatestatusicon BS_SCRIPTING + removeitem BS_SCRIPTING return BattleScript_BerryCureSlpEnd2:: @@ -4346,11 +4348,11 @@ BattleScript_BerryCureSlpEnd2:: end2 BattleScript_BerryCureSlpRet:: - playanimation SCRIPTING_BANK, ANIM_ITEM_EFFECT, NULL + playanimation BS_SCRIPTING, B_ANIM_ITEM_EFFECT, NULL printstring STRINGID_PKMNSITEMWOKEIT waitmessage 0x40 - updatestatusicon SCRIPTING_BANK - removeitem SCRIPTING_BANK + updatestatusicon BS_SCRIPTING + removeitem BS_SCRIPTING return BattleScript_BerryCureConfusionEnd2:: @@ -4358,10 +4360,10 @@ BattleScript_BerryCureConfusionEnd2:: end2 BattleScript_BerryCureConfusionRet:: - playanimation SCRIPTING_BANK, ANIM_ITEM_EFFECT, NULL + playanimation BS_SCRIPTING, B_ANIM_ITEM_EFFECT, NULL printstring STRINGID_PKMNSITEMSNAPPEDOUT waitmessage 0x40 - removeitem SCRIPTING_BANK + removeitem BS_SCRIPTING return BattleScript_BerryCureChosenStatusEnd2:: @@ -4369,11 +4371,11 @@ BattleScript_BerryCureChosenStatusEnd2:: end2 BattleScript_BerryCureChosenStatusRet:: - playanimation SCRIPTING_BANK, ANIM_ITEM_EFFECT, NULL + playanimation BS_SCRIPTING, B_ANIM_ITEM_EFFECT, NULL printfromtable gBerryEffectStringIds waitmessage 0x40 - updatestatusicon SCRIPTING_BANK - removeitem SCRIPTING_BANK + updatestatusicon BS_SCRIPTING + removeitem BS_SCRIPTING return BattleScript_WhiteHerbEnd2:: @@ -4381,27 +4383,27 @@ BattleScript_WhiteHerbEnd2:: end2 BattleScript_WhiteHerbRet:: - playanimation SCRIPTING_BANK, ANIM_ITEM_EFFECT, NULL + playanimation BS_SCRIPTING, B_ANIM_ITEM_EFFECT, NULL printstring STRINGID_PKMNSITEMRESTOREDSTATUS waitmessage 0x40 - removeitem SCRIPTING_BANK + removeitem BS_SCRIPTING return BattleScript_ItemHealHP_RemoveItem:: - playanimation ATTACKER, ANIM_ITEM_EFFECT, NULL + playanimation BS_ATTACKER, B_ANIM_ITEM_EFFECT, NULL printstring STRINGID_PKMNSITEMRESTOREDHEALTH waitmessage 0x40 orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE - healthbarupdate ATTACKER - datahpupdate ATTACKER - removeitem ATTACKER + healthbarupdate BS_ATTACKER + datahpupdate BS_ATTACKER + removeitem BS_ATTACKER end2 BattleScript_BerryPPHealEnd2:: - playanimation ATTACKER, ANIM_ITEM_EFFECT, NULL + playanimation BS_ATTACKER, B_ANIM_ITEM_EFFECT, NULL printstring STRINGID_PKMNSITEMRESTOREDPP waitmessage 0x40 - removeitem ATTACKER + removeitem BS_ATTACKER end2 BattleScript_ItemHealHP_End2:: @@ -4409,12 +4411,12 @@ BattleScript_ItemHealHP_End2:: end2 BattleScript_ItemHealHP_Ret:: - playanimation ATTACKER, ANIM_ITEM_EFFECT, NULL + playanimation BS_ATTACKER, B_ANIM_ITEM_EFFECT, NULL printstring STRINGID_PKMNSITEMRESTOREDHPALITTLE waitmessage 0x40 orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE - healthbarupdate ATTACKER - datahpupdate ATTACKER + healthbarupdate BS_ATTACKER + datahpupdate BS_ATTACKER return BattleScript_SelectingNotAllowedMoveChoiceItem:: @@ -4422,39 +4424,39 @@ BattleScript_SelectingNotAllowedMoveChoiceItem:: endselectionscript BattleScript_HangedOnMsg:: - playanimation TARGET, ANIM_HANGED_ON, NULL + playanimation BS_TARGET, B_ANIM_HANGED_ON, NULL printstring STRINGID_PKMNHUNGONWITHX waitmessage 0x40 return BattleScript_BerryConfuseHealEnd2:: - playanimation ATTACKER, ANIM_ITEM_EFFECT, NULL + playanimation BS_ATTACKER, B_ANIM_ITEM_EFFECT, NULL printstring STRINGID_PKMNSITEMRESTOREDHEALTH waitmessage 0x40 orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE - healthbarupdate ATTACKER - datahpupdate ATTACKER + healthbarupdate BS_ATTACKER + datahpupdate BS_ATTACKER printstring STRINGID_FORXCOMMAYZ waitmessage 0x40 - setmoveeffect EFFECT_CONFUSION | AFFECTS_USER + setmoveeffect MOVE_EFFECT_CONFUSION | MOVE_EFFECT_AFFECTS_USER seteffectprimary - removeitem ATTACKER + removeitem BS_ATTACKER end2 BattleScript_BerryStatRaiseEnd2:: - playanimation ATTACKER, ANIM_ITEM_EFFECT, NULL - statbuffchange AFFECTS_USER | 0x1, BattleScript_82DB85B + playanimation BS_ATTACKER, B_ANIM_ITEM_EFFECT, NULL + statbuffchange MOVE_EFFECT_AFFECTS_USER | 0x1, BattleScript_82DB85B BattleScript_82DB85B:: setbyte cMULTISTRING_CHOOSER, 0x4 call BattleScript_StatUp - removeitem ATTACKER + removeitem BS_ATTACKER end2 BattleScript_BerryFocusEnergyEnd2:: - playanimation ATTACKER, ANIM_ITEM_EFFECT, NULL + playanimation BS_ATTACKER, B_ANIM_ITEM_EFFECT, NULL printstring STRINGID_PKMNUSEDXTOGETPUMPED waitmessage 0x40 - removeitem ATTACKER + removeitem BS_ATTACKER end2 BattleScript_ActionSelectionItemsCantBeUsed:: @@ -4468,8 +4470,8 @@ BattleScript_82DB87D:: BattleScript_82DB881:: setbyte gBattleCommunication + 1, 0x0 BattleScript_82DB887:: - various8 ATTACKER - jumpifbyte NOT_EQUAL, gBattleCommunication, 0x1, BattleScript_82DB89D + various8 BS_ATTACKER + jumpifbyte CMP_NOT_EQUAL, gBattleCommunication, 0x1, BattleScript_82DB89D printfromtable gStringIds_85CCF0A waitmessage 0x40 BattleScript_82DB89D:: @@ -4480,105 +4482,105 @@ BattleScript_82DB89D:: end2 BattleScript_82DB8BE:: - waitcry ATTACKER - various21 ATTACKER + waitcry BS_ATTACKER + various21 BS_ATTACKER playse 0x109 pause 0x8 playse 0x109 - various14 ATTACKER + various14 BS_ATTACKER various16 8 various17 8 pause 0x40 - various15 ATTACKER - various22 ATTACKER + various15 BS_ATTACKER + various22 BS_ATTACKER end2 BattleScript_82DB8E0:: playse SE_PINPON - various14 ATTACKER - various16 TARGET - various17 TARGET + various14 BS_ATTACKER + various16 BS_TARGET + various17 BS_TARGET pause 0x40 - various15 ATTACKER + various15 BS_ATTACKER end2 BattleScript_82DB8F3:: makevisible 11 waitstate - makevisible OPPONENT1 + makevisible BS_OPPONENT1 waitstate - various21 ATTACKER + various21 BS_ATTACKER playse 0x109 pause 0x8 playse 0x109 pause 0x40 - various14 ATTACKER - various16 ATTACKER - various17 ATTACKER + various14 BS_ATTACKER + various16 BS_ATTACKER + various17 BS_ATTACKER pause 0x40 setbyte gBattleCommunication, 0x0 - various9 ATTACKER + various9 BS_ATTACKER pause 0x40 - various9 ATTACKER - various16 EFFECT_BANK - various17 EFFECT_BANK - various9 ATTACKER - various16 GBANK_1 - various17 GBANK_1 - various9 ATTACKER + various9 BS_ATTACKER + various16 BS_EFFECT_BATTLER + various17 BS_EFFECT_BATTLER + various9 BS_ATTACKER + various16 BS_FAINTED + various17 BS_FAINTED + various9 BS_ATTACKER various16 0x4 various17 0x4 - various9 ATTACKER - jumpifbyte EQUAL, gBattleCommunication + 1, 0x3, BattleScript_82DB973 - jumpifbyte EQUAL, gBattleCommunication + 1, 0x4, BattleScript_82DB992 + various9 BS_ATTACKER + jumpifbyte CMP_EQUAL, gBattleCommunication + 1, 0x3, BattleScript_82DB973 + jumpifbyte CMP_EQUAL, gBattleCommunication + 1, 0x4, BattleScript_82DB992 various16 0x5 various17 0x5 - various9 ATTACKER - various15 ATTACKER + various9 BS_ATTACKER + various15 BS_ATTACKER printstring STRINGID_DEFEATEDOPPONENTBYREFEREE waitmessage 0x40 - playfaintcry OPPONENT1 - waitcry ATTACKER - dofaintanimation OPPONENT1 - cleareffectsonfaint OPPONENT1 - various10 ATTACKER + playfaintcry BS_OPPONENT1 + waitcry BS_ATTACKER + dofaintanimation BS_OPPONENT1 + cleareffectsonfaint BS_OPPONENT1 + various10 BS_ATTACKER end2 BattleScript_82DB973:: various16 0x6 various17 0x6 - various9 ATTACKER - various15 ATTACKER + various9 BS_ATTACKER + various15 BS_ATTACKER printstring STRINGID_LOSTTOOPPONENTBYREFEREE waitmessage 0x40 playfaintcry 11 - waitcry ATTACKER + waitcry BS_ATTACKER dofaintanimation 11 cleareffectsonfaint 11 - various11 ATTACKER + various11 BS_ATTACKER end2 BattleScript_82DB992:: - various16 BANK0 - various17 BANK0 - various9 ATTACKER - various15 ATTACKER + various16 BS_BANK_0 + various17 BS_BANK_0 + various9 BS_ATTACKER + various15 BS_ATTACKER printstring STRINGID_TIEDOPPONENTBYREFEREE waitmessage 0x40 playfaintcry 11 - waitcry ATTACKER + waitcry BS_ATTACKER dofaintanimation 11 cleareffectsonfaint 11 - playfaintcry OPPONENT1 - waitcry ATTACKER - dofaintanimation OPPONENT1 - cleareffectsonfaint OPPONENT1 - various12 ATTACKER + playfaintcry BS_OPPONENT1 + waitcry BS_ATTACKER + dofaintanimation BS_OPPONENT1 + cleareffectsonfaint BS_OPPONENT1 + various12 BS_ATTACKER end2 BattleScript_AskIfWantsToForfeitMatch:: printselectionstring STRINGID_QUESTIONFORFEITMATCH - forfeityesnobox ATTACKER + forfeityesnobox BS_ATTACKER endselectionscript BattleScript_PrintPlayerForfeited:: diff --git a/data/battle_scripts_2.s b/data/battle_scripts_2.s index 9cd6a4d7d..8020d7c5c 100644 --- a/data/battle_scripts_2.s +++ b/data/battle_scripts_2.s @@ -1,11 +1,12 @@ +#include "constants/battle.h" +#include "constants/battle_script_commands.h" +#include "constants/battle_anim.h" +#include "constants/battle_string_ids.h" #include "constants/items.h" #include "constants/songs.h" .include "asm/macros.inc" .include "asm/macros/battle_script.inc" .include "constants/constants.inc" - .include "constants/battle_constants.inc" - .include "constants/battle_script_constants.inc" - .include "constants/battle_text.inc" .section script_data, "aw", %progbits @@ -46,7 +47,7 @@ gBattlescriptsForSafariActions:: @ 82DBD58 .4byte BattleScript_82DBEE3 BattleScript_BallThrow:: - jumpifword COMMON_BITS, gBattleTypeFlags, BATTLE_TYPE_WALLY_TUTORIAL, BattleScript_BallThrowByWally + jumpifword CMP_COMMON_BITS, gBattleTypeFlags, BATTLE_TYPE_WALLY_TUTORIAL, BattleScript_BallThrowByWally printstring STRINGID_PLAYERUSEDITEM handleballthrow @@ -56,11 +57,11 @@ BattleScript_BallThrowByWally:: BattleScript_SafariBallThrow:: printstring STRINGID_PLAYERUSEDITEM - updatestatusicon ATTACKER + updatestatusicon BS_ATTACKER handleballthrow BattleScript_SuccessBallThrow:: - jumpifhalfword EQUAL, gLastUsedItem, ITEM_SAFARI_BALL, BattleScript_PrintCaughtMonInfo + jumpifhalfword CMP_EQUAL, gLastUsedItem, ITEM_SAFARI_BALL, BattleScript_PrintCaughtMonInfo incrementgamestat 0xB BattleScript_PrintCaughtMonInfo:: printstring STRINGID_GOTCHAPKMNCAUGHT @@ -81,22 +82,22 @@ BattleScript_TryNicknameCaughtMon:: BattleScript_GiveCaughtMonEnd:: givecaughtmon BattleScript_SuccessBallThrowEnd:: - setbyte gBattleOutcome, CAUGHT + setbyte gBattleOutcome, B_OUTCOME_CAUGHT finishturn BattleScript_WallyBallThrow:: printstring STRINGID_GOTCHAPKMNCAUGHT2 - setbyte gBattleOutcome, CAUGHT + setbyte gBattleOutcome, B_OUTCOME_CAUGHT finishturn BattleScript_ShakeBallThrow:: printfromtable gBallEscapeStringIds waitmessage 0x40 - jumpifword NO_COMMON_BITS, gBattleTypeFlags, BATTLE_TYPE_SAFARI, BattleScript_ShakeBallThrowEnd - jumpifbyte NOT_EQUAL, gNumSafariBalls, 0x0, BattleScript_ShakeBallThrowEnd + jumpifword CMP_NO_COMMON_BITS, gBattleTypeFlags, BATTLE_TYPE_SAFARI, BattleScript_ShakeBallThrowEnd + jumpifbyte CMP_NOT_EQUAL, gNumSafariBalls, 0x0, BattleScript_ShakeBallThrowEnd printstring STRINGID_OUTOFSAFARIBALLS waitmessage 0x40 - setbyte gBattleOutcome, OUT_OF_BALLS + setbyte gBattleOutcome, B_OUTCOME_NO_SAFARI_BALLS BattleScript_ShakeBallThrowEnd:: finishaction @@ -121,11 +122,11 @@ BattleScript_OpponentUsesHealItem:: waitmessage 0x40 useitemonopponent orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE - healthbarupdate ATTACKER - datahpupdate ATTACKER + healthbarupdate BS_ATTACKER + datahpupdate BS_ATTACKER printstring STRINGID_PKMNSITEMRESTOREDHEALTH waitmessage 0x40 - updatestatusicon ATTACKER + updatestatusicon BS_ATTACKER setbyte sMOVEEND_STATE, 0xF moveend 0x1, 0x0 finishaction @@ -139,7 +140,7 @@ BattleScript_OpponentUsesStatusCureItem:: useitemonopponent printfromtable gTrainerItemCuredStatusStringIds waitmessage 0x40 - updatestatusicon ATTACKER + updatestatusicon BS_ATTACKER setbyte sMOVEEND_STATE, 0xF moveend 0x1, 0x0 finishaction @@ -172,7 +173,7 @@ BattleScript_OpponentUsesGuardSpecs:: BattleScript_RunByUsingItem:: playse SE_NIGERU - setbyte gBattleOutcome, RAN + setbyte gBattleOutcome, B_OUTCOME_RAN finishturn BattleScript_ActionWatchesCarefully:: @@ -188,7 +189,7 @@ BattleScript_ActionGetNear:: BattleScript_ActionThrowPokeblock:: printstring STRINGID_THREWPOKEBLOCKATPKMN waitmessage 0x40 - playanimation ATTACKER, ANIM_x4, NULL + playanimation BS_ATTACKER, B_ANIM_x4, NULL printfromtable gSafariPokeblockResultStringIds waitmessage 0x40 end2 @@ -198,7 +199,7 @@ BattleScript_82DBEE3:: waitmessage 0x40 returnatktoball waitstate - trainerslidein TARGET + trainerslidein BS_TARGET waitstate printstring STRINGID_YOUTHROWABALLNOWRIGHT waitmessage 0x40 diff --git a/data/battle_tower.s b/data/battle_tower.s index 9ef2c2d44..2cc0aa639 100644 --- a/data/battle_tower.s +++ b/data/battle_tower.s @@ -3,6 +3,7 @@ #include "constants/moves.h" #include "constants/species.h" #include "constants/trainers.h" +#include "constants/pokemon.h" .include "asm/macros.inc" .include "constants/constants.inc" diff --git a/data/data2b.s b/data/data2b.s index 4d3126215..b65087d7a 100644 --- a/data/data2b.s +++ b/data/data2b.s @@ -2,6 +2,7 @@ #include "constants/moves.h" #include "constants/species.h" #include "constants/trainers.h" +#include "constants/pokemon.h" .include "asm/macros.inc" .include "constants/constants.inc" @@ -21,31 +22,31 @@ gUnknown_082FF2B8:: @ 82FF2B8 .align 2 gUnknown_082FF3A8:: @ 82FF3A8 - .byte 0x00, 0x80, 0x00, 0x02, 0x00, 0x08, 0x00, 0x00 - .byte 0x00, 0x88, 0x00, 0x02, 0x00, 0x08, 0x00, 0x00 - .byte 0x00, 0x90, 0x00, 0x02, 0x00, 0x08, 0x00, 0x00 - .byte 0x00, 0x98, 0x00, 0x02, 0x00, 0x08, 0x00, 0x00 + obj_frame_tiles gHeap + 0x8000, 0x800 + obj_frame_tiles gHeap + 0x8800, 0x800 + obj_frame_tiles gHeap + 0x9000, 0x800 + obj_frame_tiles gHeap + 0x9800, 0x800 .align 2 gUnknown_082FF3C8:: @ 82FF3C8 - .byte 0x00, 0xa0, 0x00, 0x02, 0x00, 0x08, 0x00, 0x00 - .byte 0x00, 0xa8, 0x00, 0x02, 0x00, 0x08, 0x00, 0x00 - .byte 0x00, 0xb0, 0x00, 0x02, 0x00, 0x08, 0x00, 0x00 - .byte 0x00, 0xb8, 0x00, 0x02, 0x00, 0x08, 0x00, 0x00 + obj_frame_tiles gHeap + 0xA000, 0x800 + obj_frame_tiles gHeap + 0xA800, 0x800 + obj_frame_tiles gHeap + 0xB000, 0x800 + obj_frame_tiles gHeap + 0xB800, 0x800 .align 2 gUnknown_082FF3E8:: @ 82FF3E8 - .byte 0x00, 0xc0, 0x00, 0x02, 0x00, 0x08, 0x00, 0x00 - .byte 0x00, 0xc8, 0x00, 0x02, 0x00, 0x08, 0x00, 0x00 - .byte 0x00, 0xd0, 0x00, 0x02, 0x00, 0x08, 0x00, 0x00 - .byte 0x00, 0xd8, 0x00, 0x02, 0x00, 0x08, 0x00, 0x00 + obj_frame_tiles gHeap + 0xC000, 0x800 + obj_frame_tiles gHeap + 0xC800, 0x800 + obj_frame_tiles gHeap + 0xD000, 0x800 + obj_frame_tiles gHeap + 0xD800, 0x800 .align 2 gUnknown_082FF408:: @ 82FF408 - .byte 0x00, 0xe0, 0x00, 0x02, 0x00, 0x08, 0x00, 0x00 - .byte 0x00, 0xe8, 0x00, 0x02, 0x00, 0x08, 0x00, 0x00 - .byte 0x00, 0xf0, 0x00, 0x02, 0x00, 0x08, 0x00, 0x00 - .byte 0x00, 0xf8, 0x00, 0x02, 0x00, 0x08, 0x00, 0x00 + obj_frame_tiles gHeap + 0xE000, 0x800 + obj_frame_tiles gHeap + 0xE800, 0x800 + obj_frame_tiles gHeap + 0xF000, 0x800 + obj_frame_tiles gHeap + 0xF800, 0x800 .align 2 gUnknown_082FF428:: @ 82FF428 diff --git a/data/data2c.s b/data/data2c.s index 69254d366..8d134ccb2 100644 --- a/data/data2c.s +++ b/data/data2c.s @@ -2,6 +2,7 @@ #include "constants/items.h" #include "constants/moves.h" #include "constants/species.h" +#include "constants/pokemon.h" .include "asm/macros.inc" .include "constants/constants.inc" diff --git a/data/data2e.s b/data/data2e.s deleted file mode 100644 index 16aa16087..000000000 --- a/data/data2e.s +++ /dev/null @@ -1,151 +0,0 @@ -#include "constants/abilities.h" -#include "constants/items.h" -#include "constants/moves.h" -#include "constants/species.h" -#include "constants/trainers.h" - .include "asm/macros.inc" - .include "constants/constants.inc" - - .section .rodata - - .align 2 - -@ 83299EC - .include "data/graphics/pokemon/front_anim_ids_table.inc" - -@ 8329B87 - .include "data/graphics/pokemon/animation_delay_table.inc" - - .align 1 -gUnknown_08329D22:: @ 8329D22 -@ Masks for getting PP Up count, also PP Max values - .byte 0x03, 0x0c, 0x30, 0xc0 - - .align 1 -gUnknown_08329D26:: @ 8329D26 -@ Masks for setting PP Up count - .byte 0xfc, 0xf3, 0xcf, 0x3f - - .align 1 -gUnknown_08329D2A:: @ 8329D2A -@ Values added to PP Up count - .byte 0x01, 0x04, 0x10, 0x40 - - .align 1 -gStatStageRatios:: @ 8329D2E - .byte 0x0a, 0x28 - .byte 0x0a, 0x23 - .byte 0x0a, 0x1e - .byte 0x0a, 0x19 - .byte 0x0a, 0x14 - .byte 0x0a, 0x0f - .byte 0x0a, 0x0a - .byte 0x0f, 0x0a - .byte 0x14, 0x0a - .byte 0x19, 0x0a - .byte 0x1e, 0x0a - .byte 0x23, 0x0a - .byte 0x28, 0x0a - - .align 1 -gUnknown_08329D48:: @ 8329D48 - .2byte 0x0032, 0x005f, 0x005a, 0x00b4, 0x005f, 0x005a - - .align 1 -gUnknown_08329D54:: @ 8329D54 - .2byte 0x0003, 0x000a, 0x001b, 0x002b, 0x001e, 0x0043, 0x0042, 0x0019 - .2byte 0x0012, 0x000c, 0x001c, 0x0047, 0x001f, 0x0036, 0x0002, 0x0014 - - .align 1 -gHoldEffectToType:: @ 8329D74 - .byte 0x1f, 0x06 - .byte 0x2a, 0x08 - .byte 0x2e, 0x04 - .byte 0x2f, 0x05 - .byte 0x30, 0x0c - .byte 0x31, 0x11 - .byte 0x32, 0x01 - .byte 0x33, 0x0d - .byte 0x34, 0x0b - .byte 0x35, 0x02 - .byte 0x36, 0x03 - .byte 0x37, 0x0f - .byte 0x38, 0x07 - .byte 0x39, 0x0e - .byte 0x3a, 0x0a - .byte 0x3b, 0x10 - .byte 0x3c, 0x00 - .byte 0x00, 0x00 - - .align 2 -gUnknown_08329D98:: @ 8329D98 - spr_template 0xffff, 0x0000, gUnknown_0831ACB0, NULL, gUnknown_082FF3A8, gUnknown_082FF618, sub_8039BB4 - spr_template 0xffff, 0x0000, gUnknown_0831ACA8, NULL, gUnknown_082FF3C8, gUnknown_082FF694, oac_poke_opponent - spr_template 0xffff, 0x0000, gUnknown_0831ACB0, NULL, gUnknown_082FF3E8, gUnknown_082FF618, sub_8039BB4 - spr_template 0xffff, 0x0000, gUnknown_0831ACA8, NULL, gUnknown_082FF408, gUnknown_082FF694, oac_poke_opponent - - .align 2 -gUnknown_08329DF8:: @ 8329DF8 - spr_template 0xffff, 0x0000, gUnknown_0831ACB0, NULL, gUnknown_082FF428, gUnknown_082FF618, sub_8039BB4 - spr_template 0xffff, 0x0000, gUnknown_0831ACB0, NULL, gUnknown_082FF448, gUnknown_082FF618, sub_8039BB4 - spr_template 0xffff, 0x0000, gUnknown_0831ACB0, NULL, gUnknown_082FF468, gUnknown_082FF618, sub_8039BB4 - spr_template 0xffff, 0x0000, gUnknown_0831ACB0, NULL, gUnknown_082FF490, gUnknown_082FF618, sub_8039BB4 - spr_template 0xffff, 0x0000, gUnknown_0831ACB0, NULL, gUnknown_082FF4B8, gUnknown_082FF618, sub_8039BB4 - spr_template 0xffff, 0x0000, gUnknown_0831ACB0, NULL, gUnknown_082FF4D8, gUnknown_082FF618, sub_8039BB4 - spr_template 0xffff, 0x0000, gUnknown_0831ACB0, NULL, gUnknown_082FF4F8, gUnknown_082FF618, sub_8039BB4 - spr_template 0xffff, 0x0000, gUnknown_0831ACB0, NULL, gUnknown_082FF518, gUnknown_082FF618, sub_8039BB4 - -gSecretBaseFacilityClasses:: @ 8329EB8 - .byte FACILITY_CLASS_YOUNGSTER, FACILITY_CLASS_BUG_CATCHER, FACILITY_CLASS_RICH_BOY, FACILITY_CLASS_CAMPER, FACILITY_CLASS_COOLTRAINER_1 - .byte FACILITY_CLASS_LASS, FACILITY_CLASS_SCHOOL_KID_2, FACILITY_CLASS_LADY, FACILITY_CLASS_PICNICKER, FACILITY_CLASS_COOLTRAINER_2 - -gUnknown_08329EC2:: @ 8329EC2 - .byte 0x1a, 0x1b, 0x1c, 0x1d, 0x1f, 0x1e - -gUnknown_08329EC8:: @ 8329EC8 - .byte 1, 1, 3, 2, 4, 6 - -gUnknown_08329ECE:: @ 8329ECE -@ Happiness deltas - .byte 0x05, 0x03, 0x02 - .byte 0x05, 0x03, 0x02 - .byte 0x01, 0x01, 0x00 - .byte 0x03, 0x02, 0x01 - .byte 0x01, 0x01, 0x00 - .byte 0x01, 0x01, 0x01 - .byte 0xff, 0xff, 0xff - .byte 0xfb, 0xfb, 0xf6 - .byte 0xfb, 0xfb, 0xf6 - - .align 1 -gHMMoves:: @ 8329EEA - .2byte MOVE_CUT - .2byte MOVE_FLY - .2byte MOVE_SURF - .2byte MOVE_STRENGTH - .2byte MOVE_FLASH - .2byte MOVE_ROCK_SMASH - .2byte MOVE_WATERFALL - .2byte MOVE_DIVE - .2byte 0xffff - - .align 1 -gAlteringCaveWildMonHeldItems:: @ 8329EFC - .2byte 0, ITEM_NONE - .2byte SPECIES_MAREEP, ITEM_GANLON_BERRY - .2byte SPECIES_PINECO, ITEM_APICOT_BERRY - .2byte SPECIES_HOUNDOUR, ITEM_BIG_MUSHROOM - .2byte SPECIES_TEDDIURSA, ITEM_PETAYA_BERRY - .2byte SPECIES_AIPOM, ITEM_BERRY_JUICE - .2byte SPECIES_SHUCKLE, ITEM_BERRY_JUICE - .2byte SPECIES_STANTLER, ITEM_PETAYA_BERRY - .2byte SPECIES_SMEARGLE, ITEM_SALAC_BERRY - - .align 2 -gUnknown_08329F20:: @ 8329F20 - .byte 0x00, 0x00, 0x00, 0xc0, 0x00, 0x00, 0x00, 0x00 - - .align 2 -gUnknown_08329F28:: @ 8329F28 - spr_template 0xffff, 0xffff, gUnknown_08329F20, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, SpriteCallbackDummy - diff --git a/data/graphics/pokemon/animation_delay_table.inc b/data/graphics/pokemon/animation_delay_table.inc deleted file mode 100644 index be517649b..000000000 --- a/data/graphics/pokemon/animation_delay_table.inc +++ /dev/null @@ -1,412 +0,0 @@ -gMonAnimationDelayTable:: @ 8329B87 - .byte 0x00 @ SPECIES_BULBASAUR - .byte 0x00 @ SPECIES_IVYSAUR - .byte 0x00 @ SPECIES_VENUSAUR - .byte 0x00 @ SPECIES_CHARMANDER - .byte 0x00 @ SPECIES_CHARMELEON - .byte 0x00 @ SPECIES_CHARIZARD - .byte 0x00 @ SPECIES_SQUIRTLE - .byte 0x00 @ SPECIES_WARTORTLE - .byte 0x32 @ SPECIES_BLASTOISE - .byte 0x00 @ SPECIES_CATERPIE - .byte 0x00 @ SPECIES_METAPOD - .byte 0x00 @ SPECIES_BUTTERFREE - .byte 0x0a @ SPECIES_WEEDLE - .byte 0x14 @ SPECIES_KAKUNA - .byte 0x23 @ SPECIES_BEEDRILL - .byte 0x00 @ SPECIES_PIDGEY - .byte 0x19 @ SPECIES_PIDGEOTTO - .byte 0x00 @ SPECIES_PIDGEOT - .byte 0x00 @ SPECIES_RATTATA - .byte 0x00 @ SPECIES_RATICATE - .byte 0x00 @ SPECIES_SPEAROW - .byte 0x02 @ SPECIES_FEAROW - .byte 0x1e @ SPECIES_EKANS - .byte 0x00 @ SPECIES_ARBOK - .byte 0x00 @ SPECIES_PIKACHU - .byte 0x00 @ SPECIES_RAICHU - .byte 0x00 @ SPECIES_SANDSHREW - .byte 0x00 @ SPECIES_SANDSLASH - .byte 0x1c @ SPECIES_NIDORAN_F - .byte 0x00 @ SPECIES_NIDORINA - .byte 0x00 @ SPECIES_NIDOQUEEN - .byte 0x00 @ SPECIES_NIDORAN_M - .byte 0x00 @ SPECIES_NIDORINO - .byte 0x19 @ SPECIES_NIDOKING - .byte 0x00 @ SPECIES_CLEFAIRY - .byte 0x00 @ SPECIES_CLEFABLE - .byte 0x00 @ SPECIES_VULPIX - .byte 0x00 @ SPECIES_NINETALES - .byte 0x00 @ SPECIES_JIGGLYPUFF - .byte 0x00 @ SPECIES_WIGGLYTUFF - .byte 0x00 @ SPECIES_ZUBAT - .byte 0x00 @ SPECIES_GOLBAT - .byte 0x00 @ SPECIES_ODDISH - .byte 0x00 @ SPECIES_GLOOM - .byte 0x00 @ SPECIES_VILEPLUME - .byte 0x0a @ SPECIES_PARAS - .byte 0x2d @ SPECIES_PARASECT - .byte 0x14 @ SPECIES_VENONAT - .byte 0x00 @ SPECIES_VENOMOTH - .byte 0x19 @ SPECIES_DIGLETT - .byte 0x23 @ SPECIES_DUGTRIO - .byte 0x28 @ SPECIES_MEOWTH - .byte 0x14 @ SPECIES_PERSIAN - .byte 0x00 @ SPECIES_PSYDUCK - .byte 0x00 @ SPECIES_GOLDUCK - .byte 0x14 @ SPECIES_MANKEY - .byte 0x00 @ SPECIES_PRIMEAPE - .byte 0x1e @ SPECIES_GROWLITHE - .byte 0x28 @ SPECIES_ARCANINE - .byte 0x00 @ SPECIES_POLIWAG - .byte 0x05 @ SPECIES_POLIWHIRL - .byte 0x00 @ SPECIES_POLIWRATH - .byte 0x00 @ SPECIES_ABRA - .byte 0x00 @ SPECIES_KADABRA - .byte 0x00 @ SPECIES_ALAKAZAM - .byte 0x00 @ SPECIES_MACHOP - .byte 0x00 @ SPECIES_MACHOKE - .byte 0x00 @ SPECIES_MACHAMP - .byte 0x00 @ SPECIES_BELLSPROUT - .byte 0x03 @ SPECIES_WEEPINBELL - .byte 0x00 @ SPECIES_VICTREEBEL - .byte 0x00 @ SPECIES_TENTACOOL - .byte 0x00 @ SPECIES_TENTACRUEL - .byte 0x00 @ SPECIES_GEODUDE - .byte 0x00 @ SPECIES_GRAVELER - .byte 0x00 @ SPECIES_GOLEM - .byte 0x00 @ SPECIES_PONYTA - .byte 0x00 @ SPECIES_RAPIDASH - .byte 0x00 @ SPECIES_SLOWPOKE - .byte 0x00 @ SPECIES_SLOWBRO - .byte 0x00 @ SPECIES_MAGNEMITE - .byte 0x00 @ SPECIES_MAGNETON - .byte 0x00 @ SPECIES_FARFETCHD - .byte 0x00 @ SPECIES_DODUO - .byte 0x00 @ SPECIES_DODRIO - .byte 0x00 @ SPECIES_SEEL - .byte 0x00 @ SPECIES_DEWGONG - .byte 0x00 @ SPECIES_GRIMER - .byte 0x2d @ SPECIES_MUK - .byte 0x14 @ SPECIES_SHELLDER - .byte 0x00 @ SPECIES_CLOYSTER - .byte 0x00 @ SPECIES_GASTLY - .byte 0x17 @ SPECIES_HAUNTER - .byte 0x00 @ SPECIES_GENGAR - .byte 0x00 @ SPECIES_ONIX - .byte 0x30 @ SPECIES_DROWZEE - .byte 0x28 @ SPECIES_HYPNO - .byte 0x00 @ SPECIES_KRABBY - .byte 0x00 @ SPECIES_KINGLER - .byte 0x00 @ SPECIES_VOLTORB - .byte 0x00 @ SPECIES_ELECTRODE - .byte 0x00 @ SPECIES_EXEGGCUTE - .byte 0x00 @ SPECIES_EXEGGUTOR - .byte 0x00 @ SPECIES_CUBONE - .byte 0x00 @ SPECIES_MAROWAK - .byte 0x00 @ SPECIES_HITMONLEE - .byte 0x19 @ SPECIES_HITMONCHAN - .byte 0x00 @ SPECIES_LICKITUNG - .byte 0x00 @ SPECIES_KOFFING - .byte 0x00 @ SPECIES_WEEZING - .byte 0x00 @ SPECIES_RHYHORN - .byte 0x00 @ SPECIES_RHYDON - .byte 0x00 @ SPECIES_CHANSEY - .byte 0x00 @ SPECIES_TANGELA - .byte 0x00 @ SPECIES_KANGASKHAN - .byte 0x00 @ SPECIES_HORSEA - .byte 0x00 @ SPECIES_SEADRA - .byte 0x00 @ SPECIES_GOLDEEN - .byte 0x00 @ SPECIES_SEAKING - .byte 0x00 @ SPECIES_STARYU - .byte 0x00 @ SPECIES_STARMIE - .byte 0x00 @ SPECIES_MR_MIME - .byte 0x0a @ SPECIES_SCYTHER - .byte 0x00 @ SPECIES_JYNX - .byte 0x00 @ SPECIES_ELECTABUZZ - .byte 0x00 @ SPECIES_MAGMAR - .byte 0x00 @ SPECIES_PINSIR - .byte 0x0a @ SPECIES_TAUROS - .byte 0x00 @ SPECIES_MAGIKARP - .byte 0x00 @ SPECIES_GYARADOS - .byte 0x00 @ SPECIES_LAPRAS - .byte 0x00 @ SPECIES_DITTO - .byte 0x00 @ SPECIES_EEVEE - .byte 0x00 @ SPECIES_VAPOREON - .byte 0x00 @ SPECIES_JOLTEON - .byte 0x00 @ SPECIES_FLAREON - .byte 0x00 @ SPECIES_PORYGON - .byte 0x00 @ SPECIES_OMANYTE - .byte 0x00 @ SPECIES_OMASTAR - .byte 0x00 @ SPECIES_KABUTO - .byte 0x00 @ SPECIES_KABUTOPS - .byte 0x00 @ SPECIES_AERODACTYL - .byte 0x00 @ SPECIES_SNORLAX - .byte 0x00 @ SPECIES_ARTICUNO - .byte 0x00 @ SPECIES_ZAPDOS - .byte 0x00 @ SPECIES_MOLTRES - .byte 0x00 @ SPECIES_DRATINI - .byte 0x00 @ SPECIES_DRAGONAIR - .byte 0x00 @ SPECIES_DRAGONITE - .byte 0x00 @ SPECIES_MEWTWO - .byte 0x00 @ SPECIES_MEW - .byte 0x00 @ SPECIES_CHIKORITA - .byte 0x00 @ SPECIES_BAYLEEF - .byte 0x00 @ SPECIES_MEGANIUM - .byte 0x00 @ SPECIES_CYNDAQUIL - .byte 0x00 @ SPECIES_QUILAVA - .byte 0x14 @ SPECIES_TYPHLOSION - .byte 0x00 @ SPECIES_TOTODILE - .byte 0x00 @ SPECIES_CROCONAW - .byte 0x05 @ SPECIES_FERALIGATR - .byte 0x00 @ SPECIES_SENTRET - .byte 0x00 @ SPECIES_FURRET - .byte 0x00 @ SPECIES_HOOTHOOT - .byte 0x00 @ SPECIES_NOCTOWL - .byte 0x00 @ SPECIES_LEDYBA - .byte 0x00 @ SPECIES_LEDIAN - .byte 0x00 @ SPECIES_SPINARAK - .byte 0x00 @ SPECIES_ARIADOS - .byte 0x00 @ SPECIES_CROBAT - .byte 0x00 @ SPECIES_CHINCHOU - .byte 0x00 @ SPECIES_LANTURN - .byte 0x00 @ SPECIES_PICHU - .byte 0x00 @ SPECIES_CLEFFA - .byte 0x00 @ SPECIES_IGGLYBUFF - .byte 0x00 @ SPECIES_TOGEPI - .byte 0x00 @ SPECIES_TOGETIC - .byte 0x1e @ SPECIES_NATU - .byte 0x00 @ SPECIES_XATU - .byte 0x32 @ SPECIES_MAREEP - .byte 0x00 @ SPECIES_FLAAFFY - .byte 0x0a @ SPECIES_AMPHAROS - .byte 0x00 @ SPECIES_BELLOSSOM - .byte 0x00 @ SPECIES_MARILL - .byte 0x00 @ SPECIES_AZUMARILL - .byte 0x00 @ SPECIES_SUDOWOODO - .byte 0x28 @ SPECIES_POLITOED - .byte 0x00 @ SPECIES_HOPPIP - .byte 0x00 @ SPECIES_SKIPLOOM - .byte 0x00 @ SPECIES_JUMPLUFF - .byte 0x00 @ SPECIES_AIPOM - .byte 0x00 @ SPECIES_SUNKERN - .byte 0x00 @ SPECIES_SUNFLORA - .byte 0x00 @ SPECIES_YANMA - .byte 0x00 @ SPECIES_WOOPER - .byte 0x00 @ SPECIES_QUAGSIRE - .byte 0x00 @ SPECIES_ESPEON - .byte 0x00 @ SPECIES_UMBREON - .byte 0x00 @ SPECIES_MURKROW - .byte 0x00 @ SPECIES_SLOWKING - .byte 0x00 @ SPECIES_MISDREAVUS - .byte 0x00 @ SPECIES_UNOWN - .byte 0x00 @ SPECIES_WOBBUFFET - .byte 0x00 @ SPECIES_GIRAFARIG - .byte 0x00 @ SPECIES_PINECO - .byte 0x00 @ SPECIES_FORRETRESS - .byte 0x0a @ SPECIES_DUNSPARCE - .byte 0x00 @ SPECIES_GLIGAR - .byte 0x2d @ SPECIES_STEELIX - .byte 0x00 @ SPECIES_SNUBBULL - .byte 0x00 @ SPECIES_GRANBULL - .byte 0x27 @ SPECIES_QWILFISH - .byte 0x13 @ SPECIES_SCIZOR - .byte 0x00 @ SPECIES_SHUCKLE - .byte 0x00 @ SPECIES_HERACROSS - .byte 0x00 @ SPECIES_SNEASEL - .byte 0x00 @ SPECIES_TEDDIURSA - .byte 0x00 @ SPECIES_URSARING - .byte 0x00 @ SPECIES_SLUGMA - .byte 0x00 @ SPECIES_MAGCARGO - .byte 0x00 @ SPECIES_SWINUB - .byte 0x00 @ SPECIES_PILOSWINE - .byte 0x00 @ SPECIES_CORSOLA - .byte 0x00 @ SPECIES_REMORAID - .byte 0x14 @ SPECIES_OCTILLERY - .byte 0x00 @ SPECIES_DELIBIRD - .byte 0x00 @ SPECIES_MANTINE - .byte 0x00 @ SPECIES_SKARMORY - .byte 0x00 @ SPECIES_HOUNDOUR - .byte 0x00 @ SPECIES_HOUNDOOM - .byte 0x00 @ SPECIES_KINGDRA - .byte 0x00 @ SPECIES_PHANPY - .byte 0x00 @ SPECIES_DONPHAN - .byte 0x00 @ SPECIES_PORYGON2 - .byte 0x00 @ SPECIES_STANTLER - .byte 0x00 @ SPECIES_SMEARGLE - .byte 0x00 @ SPECIES_TYROGUE - .byte 0x00 @ SPECIES_HITMONTOP - .byte 0x28 @ SPECIES_SMOOCHUM - .byte 0x00 @ SPECIES_ELEKID - .byte 0x00 @ SPECIES_MAGBY - .byte 0x00 @ SPECIES_MILTANK - .byte 0x00 @ SPECIES_BLISSEY - .byte 0x00 @ SPECIES_RAIKOU - .byte 0x00 @ SPECIES_ENTEI - .byte 0x00 @ SPECIES_SUICUNE - .byte 0x00 @ SPECIES_LARVITAR - .byte 0x00 @ SPECIES_PUPITAR - .byte 0x0a @ SPECIES_TYRANITAR - .byte 0x14 @ SPECIES_LUGIA - .byte 0x00 @ SPECIES_HO_OH - .byte 0x00 @ SPECIES_CELEBI - .byte 0x00 @ 252 - .byte 0x00 @ 253 - .byte 0x00 @ 254 - .byte 0x00 @ 255 - .byte 0x00 @ 256 - .byte 0x00 @ 257 - .byte 0x00 @ 258 - .byte 0x00 @ 259 - .byte 0x00 @ 260 - .byte 0x00 @ 261 - .byte 0x00 @ 262 - .byte 0x00 @ 263 - .byte 0x00 @ 264 - .byte 0x00 @ 265 - .byte 0x00 @ 266 - .byte 0x00 @ 267 - .byte 0x00 @ 268 - .byte 0x00 @ 269 - .byte 0x00 @ 270 - .byte 0x00 @ 271 - .byte 0x00 @ 272 - .byte 0x00 @ 273 - .byte 0x00 @ 274 - .byte 0x00 @ 275 - .byte 0x00 @ 276 - .byte 0x00 @ SPECIES_TREECKO - .byte 0x00 @ SPECIES_GROVYLE - .byte 0x00 @ SPECIES_SCEPTILE - .byte 0x00 @ SPECIES_TORCHIC - .byte 0x00 @ SPECIES_COMBUSKEN - .byte 0x00 @ SPECIES_BLAZIKEN - .byte 0x00 @ SPECIES_MUDKIP - .byte 0x00 @ SPECIES_MARSHTOMP - .byte 0x00 @ SPECIES_SWAMPERT - .byte 0x00 @ SPECIES_POOCHYENA - .byte 0x00 @ SPECIES_MIGHTYENA - .byte 0x00 @ SPECIES_ZIGZAGOON - .byte 0x00 @ SPECIES_LINOONE - .byte 0x00 @ SPECIES_WURMPLE - .byte 0x00 @ SPECIES_SILCOON - .byte 0x00 @ SPECIES_BEAUTIFLY - .byte 0x00 @ SPECIES_CASCOON - .byte 0x00 @ SPECIES_DUSTOX - .byte 0x00 @ SPECIES_LOTAD - .byte 0x00 @ SPECIES_LOMBRE - .byte 0x00 @ SPECIES_LUDICOLO - .byte 0x00 @ SPECIES_SEEDOT - .byte 0x00 @ SPECIES_NUZLEAF - .byte 0x00 @ SPECIES_SHIFTRY - .byte 0x00 @ SPECIES_NINCADA - .byte 0x00 @ SPECIES_NINJASK - .byte 0x00 @ SPECIES_SHEDINJA - .byte 0x00 @ SPECIES_TAILLOW - .byte 0x00 @ SPECIES_SWELLOW - .byte 0x00 @ SPECIES_SHROOMISH - .byte 0x00 @ SPECIES_BRELOOM - .byte 0x00 @ SPECIES_SPINDA - .byte 0x00 @ SPECIES_WINGULL - .byte 0x00 @ SPECIES_PELIPPER - .byte 0x00 @ SPECIES_SURSKIT - .byte 0x00 @ SPECIES_MASQUERAIN - .byte 0x00 @ SPECIES_WAILMER - .byte 0x0a @ SPECIES_WAILORD - .byte 0x00 @ SPECIES_SKITTY - .byte 0x00 @ SPECIES_DELCATTY - .byte 0x1e @ SPECIES_KECLEON - .byte 0x00 @ SPECIES_BALTOY - .byte 0x00 @ SPECIES_CLAYDOL - .byte 0x00 @ SPECIES_NOSEPASS - .byte 0x00 @ SPECIES_TORKOAL - .byte 0x00 @ SPECIES_SABLEYE - .byte 0x00 @ SPECIES_BARBOACH - .byte 0x00 @ SPECIES_WHISCASH - .byte 0x00 @ SPECIES_LUVDISC - .byte 0x00 @ SPECIES_CORPHISH - .byte 0x00 @ SPECIES_CRAWDAUNT - .byte 0x00 @ SPECIES_FEEBAS - .byte 0x2d @ SPECIES_MILOTIC - .byte 0x00 @ SPECIES_CARVANHA - .byte 0x00 @ SPECIES_SHARPEDO - .byte 0x00 @ SPECIES_TRAPINCH - .byte 0x00 @ SPECIES_VIBRAVA - .byte 0x00 @ SPECIES_FLYGON - .byte 0x00 @ SPECIES_MAKUHITA - .byte 0x00 @ SPECIES_HARIYAMA - .byte 0x00 @ SPECIES_ELECTRIKE - .byte 0x00 @ SPECIES_MANECTRIC - .byte 0x00 @ SPECIES_NUMEL - .byte 0x00 @ SPECIES_CAMERUPT - .byte 0x0f @ SPECIES_SPHEAL - .byte 0x00 @ SPECIES_SEALEO - .byte 0x00 @ SPECIES_WALREIN - .byte 0x00 @ SPECIES_CACNEA - .byte 0x00 @ SPECIES_CACTURNE - .byte 0x14 @ SPECIES_SNORUNT - .byte 0x00 @ SPECIES_GLALIE - .byte 0x00 @ SPECIES_LUNATONE - .byte 0x00 @ SPECIES_SOLROCK - .byte 0x00 @ SPECIES_AZURILL - .byte 0x00 @ SPECIES_SPOINK - .byte 0x0f @ SPECIES_GRUMPIG - .byte 0x00 @ SPECIES_PLUSLE - .byte 0x00 @ SPECIES_MINUN - .byte 0x00 @ SPECIES_MAWILE - .byte 0x00 @ SPECIES_MEDITITE - .byte 0x00 @ SPECIES_MEDICHAM - .byte 0x00 @ SPECIES_SWABLU - .byte 0x00 @ SPECIES_ALTARIA - .byte 0x0f @ SPECIES_WYNAUT - .byte 0x00 @ SPECIES_DUSKULL - .byte 0x1e @ SPECIES_DUSCLOPS - .byte 0x00 @ SPECIES_ROSELIA - .byte 0x00 @ SPECIES_SLAKOTH - .byte 0x00 @ SPECIES_VIGOROTH - .byte 0x00 @ SPECIES_SLAKING - .byte 0x00 @ SPECIES_GULPIN - .byte 0x00 @ SPECIES_SWALOT - .byte 0x00 @ SPECIES_TROPIUS - .byte 0x00 @ SPECIES_WHISMUR - .byte 0x00 @ SPECIES_LOUDRED - .byte 0x00 @ SPECIES_EXPLOUD - .byte 0x00 @ SPECIES_CLAMPERL - .byte 0x00 @ SPECIES_HUNTAIL - .byte 0x00 @ SPECIES_GOREBYSS - .byte 0x2d @ SPECIES_ABSOL - .byte 0x00 @ SPECIES_SHUPPET - .byte 0x00 @ SPECIES_BANETTE - .byte 0x00 @ SPECIES_SEVIPER - .byte 0x00 @ SPECIES_ZANGOOSE - .byte 0x00 @ SPECIES_RELICANTH - .byte 0x00 @ SPECIES_ARON - .byte 0x00 @ SPECIES_LAIRON - .byte 0x00 @ SPECIES_AGGRON - .byte 0x00 @ SPECIES_CASTFORM - .byte 0x00 @ SPECIES_VOLBEAT - .byte 0x00 @ SPECIES_ILLUMISE - .byte 0x00 @ SPECIES_LILEEP - .byte 0x00 @ SPECIES_CRADILY - .byte 0x00 @ SPECIES_ANORITH - .byte 0x00 @ SPECIES_ARMALDO - .byte 0x00 @ SPECIES_RALTS - .byte 0x00 @ SPECIES_KIRLIA - .byte 0x00 @ SPECIES_GARDEVOIR - .byte 0x00 @ SPECIES_BAGON - .byte 0x00 @ SPECIES_SHELGON - .byte 0x46 @ SPECIES_SALAMENCE - .byte 0x00 @ SPECIES_BELDUM - .byte 0x00 @ SPECIES_METANG - .byte 0x00 @ SPECIES_METAGROSS - .byte 0x00 @ SPECIES_REGIROCK - .byte 0x00 @ SPECIES_REGICE - .byte 0x00 @ SPECIES_REGISTEEL - .byte 0x3c @ SPECIES_KYOGRE - .byte 0x00 @ SPECIES_GROUDON - .byte 0x3c @ SPECIES_RAYQUAZA - .byte 0x00 @ SPECIES_LATIAS - .byte 0x00 @ SPECIES_LATIOS - .byte 0x00 @ SPECIES_JIRACHI - .byte 0x00 @ SPECIES_DEOXYS - .byte 0x00 @ SPECIES_CHIMECHO diff --git a/data/graphics/pokemon/front_anim_ids_table.inc b/data/graphics/pokemon/front_anim_ids_table.inc deleted file mode 100644 index 4f225348a..000000000 --- a/data/graphics/pokemon/front_anim_ids_table.inc +++ /dev/null @@ -1,412 +0,0 @@ -gMonFrontAnimIdsTable:: @ 83299EC - .byte 0x06 @ SPECIES_BULBASAUR - .byte 0x17 @ SPECIES_IVYSAUR - .byte 0x2f @ SPECIES_VENUSAUR - .byte 0x52 @ SPECIES_CHARMANDER - .byte 0x25 @ SPECIES_CHARMELEON - .byte 0x10 @ SPECIES_CHARIZARD - .byte 0x0b @ SPECIES_SQUIRTLE - .byte 0x13 @ SPECIES_WARTORTLE - .byte 0x19 @ SPECIES_BLASTOISE - .byte 0x0b @ SPECIES_CATERPIE - .byte 0x0b @ SPECIES_METAPOD - .byte 0x1d @ SPECIES_BUTTERFREE - .byte 0x46 @ SPECIES_WEEDLE - .byte 0x20 @ SPECIES_KAKUNA - .byte 0x02 @ SPECIES_BEEDRILL - .byte 0x47 @ SPECIES_PIDGEY - .byte 0x17 @ SPECIES_PIDGEOTTO - .byte 0x29 @ SPECIES_PIDGEOT - .byte 0x43 @ SPECIES_RATTATA - .byte 0x2b @ SPECIES_RATICATE - .byte 0x18 @ SPECIES_SPEAROW - .byte 0x2b @ SPECIES_FEAROW - .byte 0x16 @ SPECIES_EKANS - .byte 0x17 @ SPECIES_ARBOK - .byte 0x2c @ SPECIES_PIKACHU - .byte 0x17 @ SPECIES_RAICHU - .byte 0x2d @ SPECIES_SANDSHREW - .byte 0x17 @ SPECIES_SANDSLASH - .byte 0x00 @ SPECIES_NIDORAN_F - .byte 0x17 @ SPECIES_NIDORINA - .byte 0x0f @ SPECIES_NIDOQUEEN - .byte 0x09 @ SPECIES_NIDORAN_M - .byte 0x13 @ SPECIES_NIDORINO - .byte 0x0f @ SPECIES_NIDOKING - .byte 0x00 @ SPECIES_CLEFAIRY - .byte 0x4a @ SPECIES_CLEFABLE - .byte 0x17 @ SPECIES_VULPIX - .byte 0x10 @ SPECIES_NINETALES - .byte 0x48 @ SPECIES_JIGGLYPUFF - .byte 0x31 @ SPECIES_WIGGLYTUFF - .byte 0x00 @ SPECIES_ZUBAT - .byte 0x1d @ SPECIES_GOLBAT - .byte 0x00 @ SPECIES_ODDISH - .byte 0x45 @ SPECIES_GLOOM - .byte 0x49 @ SPECIES_VILEPLUME - .byte 0x46 @ SPECIES_PARAS - .byte 0x0f @ SPECIES_PARASECT - .byte 0x06 @ SPECIES_VENONAT - .byte 0x4b @ SPECIES_VENOMOTH - .byte 0x10 @ SPECIES_DIGLETT - .byte 0x4c @ SPECIES_DUGTRIO - .byte 0x52 @ SPECIES_MEOWTH - .byte 0x17 @ SPECIES_PERSIAN - .byte 0x06 @ SPECIES_PSYDUCK - .byte 0x4c @ SPECIES_GOLDUCK - .byte 0x32 @ SPECIES_MANKEY - .byte 0x48 @ SPECIES_PRIMEAPE - .byte 0x25 @ SPECIES_GROWLITHE - .byte 0x02 @ SPECIES_ARCANINE - .byte 0x00 @ SPECIES_POLIWAG - .byte 0x32 @ SPECIES_POLIWHIRL - .byte 0x19 @ SPECIES_POLIWRATH - .byte 0x31 @ SPECIES_ABRA - .byte 0x09 @ SPECIES_KADABRA - .byte 0x17 @ SPECIES_ALAKAZAM - .byte 0x00 @ SPECIES_MACHOP - .byte 0x10 @ SPECIES_MACHOKE - .byte 0x31 @ SPECIES_MACHAMP - .byte 0x17 @ SPECIES_BELLSPROUT - .byte 0x0d @ SPECIES_WEEPINBELL - .byte 0x32 @ SPECIES_VICTREEBEL - .byte 0x00 @ SPECIES_TENTACOOL - .byte 0x00 @ SPECIES_TENTACRUEL - .byte 0x48 @ SPECIES_GEODUDE - .byte 0x48 @ SPECIES_GRAVELER - .byte 0x2f @ SPECIES_GOLEM - .byte 0x20 @ SPECIES_PONYTA - .byte 0x11 @ SPECIES_RAPIDASH - .byte 0x45 @ SPECIES_SLOWPOKE - .byte 0x0b @ SPECIES_SLOWBRO - .byte 0x54 @ SPECIES_MAGNEMITE - .byte 0x2c @ SPECIES_MAGNETON - .byte 0x48 @ SPECIES_FARFETCHD - .byte 0x4c @ SPECIES_DODUO - .byte 0x41 @ SPECIES_DODRIO - .byte 0x0b @ SPECIES_SEEL - .byte 0x45 @ SPECIES_DEWGONG - .byte 0x46 @ SPECIES_GRIMER - .byte 0x30 @ SPECIES_MUK - .byte 0x12 @ SPECIES_SHELLDER - .byte 0x1d @ SPECIES_CLOYSTER - .byte 0x15 @ SPECIES_GASTLY - .byte 0x35 @ SPECIES_HAUNTER - .byte 0x3a @ SPECIES_GENGAR - .byte 0x43 @ SPECIES_ONIX - .byte 0x4f @ SPECIES_DROWZEE - .byte 0x09 @ SPECIES_HYPNO - .byte 0x03 @ SPECIES_KRABBY - .byte 0x4b @ SPECIES_KINGLER - .byte 0x00 @ SPECIES_VOLTORB - .byte 0x00 @ SPECIES_ELECTRODE - .byte 0x46 @ SPECIES_EXEGGCUTE - .byte 0x32 @ SPECIES_EXEGGUTOR - .byte 0x48 @ SPECIES_CUBONE - .byte 0x05 @ SPECIES_MAROWAK - .byte 0x16 @ SPECIES_HITMONLEE - .byte 0x09 @ SPECIES_HITMONCHAN - .byte 0x45 @ SPECIES_LICKITUNG - .byte 0x13 @ SPECIES_KOFFING - .byte 0x04 @ SPECIES_WEEZING - .byte 0x10 @ SPECIES_RHYHORN - .byte 0x13 @ SPECIES_RHYDON - .byte 0x45 @ SPECIES_CHANSEY - .byte 0x48 @ SPECIES_TANGELA - .byte 0x17 @ SPECIES_KANGASKHAN - .byte 0x12 @ SPECIES_HORSEA - .byte 0x04 @ SPECIES_SEADRA - .byte 0x0d @ SPECIES_GOLDEEN - .byte 0x1c @ SPECIES_SEAKING - .byte 0x4e @ SPECIES_STARYU - .byte 0x12 @ SPECIES_STARMIE - .byte 0x46 @ SPECIES_MR_MIME - .byte 0x02 @ SPECIES_SCYTHER - .byte 0x17 @ SPECIES_JYNX - .byte 0x2c @ SPECIES_ELECTABUZZ - .byte 0x0f @ SPECIES_MAGMAR - .byte 0x09 @ SPECIES_PINSIR - .byte 0x19 @ SPECIES_TAUROS - .byte 0x05 @ SPECIES_MAGIKARP - .byte 0x48 @ SPECIES_GYARADOS - .byte 0x17 @ SPECIES_LAPRAS - .byte 0x01 @ SPECIES_DITTO - .byte 0x17 @ SPECIES_EEVEE - .byte 0x17 @ SPECIES_VAPOREON - .byte 0x00 @ SPECIES_JOLTEON - .byte 0x17 @ SPECIES_FLAREON - .byte 0x52 @ SPECIES_PORYGON - .byte 0x51 @ SPECIES_OMANYTE - .byte 0x09 @ SPECIES_OMASTAR - .byte 0x1d @ SPECIES_KABUTO - .byte 0x0f @ SPECIES_KABUTOPS - .byte 0x47 @ SPECIES_AERODACTYL - .byte 0x0b @ SPECIES_SNORLAX - .byte 0x09 @ SPECIES_ARTICUNO - .byte 0x2c @ SPECIES_ZAPDOS - .byte 0x45 @ SPECIES_MOLTRES - .byte 0x00 @ SPECIES_DRATINI - .byte 0x10 @ SPECIES_DRAGONAIR - .byte 0x47 @ SPECIES_DRAGONITE - .byte 0x09 @ SPECIES_MEWTWO - .byte 0x0d @ SPECIES_MEW - .byte 0x00 @ SPECIES_CHIKORITA - .byte 0x00 @ SPECIES_BAYLEEF - .byte 0x17 @ SPECIES_MEGANIUM - .byte 0x52 @ SPECIES_CYNDAQUIL - .byte 0x17 @ SPECIES_QUILAVA - .byte 0x10 @ SPECIES_TYPHLOSION - .byte 0x31 @ SPECIES_TOTODILE - .byte 0x0f @ SPECIES_CROCONAW - .byte 0x0f @ SPECIES_FERALIGATR - .byte 0x00 @ SPECIES_SENTRET - .byte 0x32 @ SPECIES_FURRET - .byte 0x47 @ SPECIES_HOOTHOOT - .byte 0x17 @ SPECIES_NOCTOWL - .byte 0x52 @ SPECIES_LEDYBA - .byte 0x47 @ SPECIES_LEDIAN - .byte 0x4f @ SPECIES_SPINARAK - .byte 0x0f @ SPECIES_ARIADOS - .byte 0x00 @ SPECIES_CROBAT - .byte 0x45 @ SPECIES_CHINCHOU - .byte 0x51 @ SPECIES_LANTURN - .byte 0x1e @ SPECIES_PICHU - .byte 0x52 @ SPECIES_CLEFFA - .byte 0x0c @ SPECIES_IGGLYBUFF - .byte 0x0b @ SPECIES_TOGEPI - .byte 0x00 @ SPECIES_TOGETIC - .byte 0x31 @ SPECIES_NATU - .byte 0x09 @ SPECIES_XATU - .byte 0x00 @ SPECIES_MAREEP - .byte 0x1e @ SPECIES_FLAAFFY - .byte 0x2c @ SPECIES_AMPHAROS - .byte 0x0b @ SPECIES_BELLOSSOM - .byte 0x00 @ SPECIES_MARILL - .byte 0x4a @ SPECIES_AZUMARILL - .byte 0x46 @ SPECIES_SUDOWOODO - .byte 0x32 @ SPECIES_POLITOED - .byte 0x1c @ SPECIES_HOPPIP - .byte 0x18 @ SPECIES_SKIPLOOM - .byte 0x51 @ SPECIES_JUMPLUFF - .byte 0x32 @ SPECIES_AIPOM - .byte 0x52 @ SPECIES_SUNKERN - .byte 0x00 @ SPECIES_SUNFLORA - .byte 0x2b @ SPECIES_YANMA - .byte 0x00 @ SPECIES_WOOPER - .byte 0x16 @ SPECIES_QUAGSIRE - .byte 0x09 @ SPECIES_ESPEON - .byte 0x10 @ SPECIES_UMBREON - .byte 0x00 @ SPECIES_MURKROW - .byte 0x13 @ SPECIES_SLOWKING - .byte 0x1c @ SPECIES_MISDREAVUS - .byte 0x0a @ SPECIES_UNOWN - .byte 0x30 @ SPECIES_WOBBUFFET - .byte 0x1e @ SPECIES_GIRAFARIG - .byte 0x0b @ SPECIES_PINECO - .byte 0x10 @ SPECIES_FORRETRESS - .byte 0x00 @ SPECIES_DUNSPARCE - .byte 0x13 @ SPECIES_GLIGAR - .byte 0x0f @ SPECIES_STEELIX - .byte 0x17 @ SPECIES_SNUBBULL - .byte 0x10 @ SPECIES_GRANBULL - .byte 0x3a @ SPECIES_QWILFISH - .byte 0x02 @ SPECIES_SCIZOR - .byte 0x0b @ SPECIES_SHUCKLE - .byte 0x41 @ SPECIES_HERACROSS - .byte 0x16 @ SPECIES_SNEASEL - .byte 0x17 @ SPECIES_TEDDIURSA - .byte 0x10 @ SPECIES_URSARING - .byte 0x17 @ SPECIES_SLUGMA - .byte 0x17 @ SPECIES_MAGCARGO - .byte 0x00 @ SPECIES_SWINUB - .byte 0x0f @ SPECIES_PILOSWINE - .byte 0x03 @ SPECIES_CORSOLA - .byte 0x52 @ SPECIES_REMORAID - .byte 0x17 @ SPECIES_OCTILLERY - .byte 0x52 @ SPECIES_DELIBIRD - .byte 0x0d @ SPECIES_MANTINE - .byte 0x17 @ SPECIES_SKARMORY - .byte 0x17 @ SPECIES_HOUNDOUR - .byte 0x10 @ SPECIES_HOUNDOOM - .byte 0x42 @ SPECIES_KINGDRA - .byte 0x32 @ SPECIES_PHANPY - .byte 0x19 @ SPECIES_DONPHAN - .byte 0x00 @ SPECIES_PORYGON2 - .byte 0x00 @ SPECIES_STANTLER - .byte 0x31 @ SPECIES_SMEARGLE - .byte 0x16 @ SPECIES_TYROGUE - .byte 0x02 @ SPECIES_HITMONTOP - .byte 0x09 @ SPECIES_SMOOCHUM - .byte 0x2c @ SPECIES_ELEKID - .byte 0x00 @ SPECIES_MAGBY - .byte 0x45 @ SPECIES_MILTANK - .byte 0x00 @ SPECIES_BLISSEY - .byte 0x2c @ SPECIES_RAIKOU - .byte 0x09 @ SPECIES_ENTEI - .byte 0x10 @ SPECIES_SUICUNE - .byte 0x52 @ SPECIES_LARVITAR - .byte 0x10 @ SPECIES_PUPITAR - .byte 0x0f @ SPECIES_TYRANITAR - .byte 0x3a @ SPECIES_LUGIA - .byte 0x09 @ SPECIES_HO_OH - .byte 0x18 @ SPECIES_CELEBI - .byte 0x00 @ 252 - .byte 0x00 @ 253 - .byte 0x00 @ 254 - .byte 0x00 @ 255 - .byte 0x00 @ 256 - .byte 0x00 @ 257 - .byte 0x00 @ 258 - .byte 0x00 @ 259 - .byte 0x00 @ 260 - .byte 0x00 @ 261 - .byte 0x00 @ 262 - .byte 0x00 @ 263 - .byte 0x00 @ 264 - .byte 0x00 @ 265 - .byte 0x00 @ 266 - .byte 0x00 @ 267 - .byte 0x00 @ 268 - .byte 0x00 @ 269 - .byte 0x00 @ 270 - .byte 0x00 @ 271 - .byte 0x00 @ 272 - .byte 0x00 @ 273 - .byte 0x00 @ 274 - .byte 0x00 @ 275 - .byte 0x00 @ 276 - .byte 0x00 @ SPECIES_TREECKO - .byte 0x17 @ SPECIES_GROVYLE - .byte 0x10 @ SPECIES_SCEPTILE - .byte 0x16 @ SPECIES_TORCHIC - .byte 0x06 @ SPECIES_COMBUSKEN - .byte 0x0f @ SPECIES_BLAZIKEN - .byte 0x01 @ SPECIES_MUDKIP - .byte 0x04 @ SPECIES_MARSHTOMP - .byte 0x1e @ SPECIES_SWAMPERT - .byte 0x10 @ SPECIES_POOCHYENA - .byte 0x10 @ SPECIES_MIGHTYENA - .byte 0x03 @ SPECIES_ZIGZAGOON - .byte 0x09 @ SPECIES_LINOONE - .byte 0x00 @ SPECIES_WURMPLE - .byte 0x00 @ SPECIES_SILCOON - .byte 0x04 @ SPECIES_BEAUTIFLY - .byte 0x04 @ SPECIES_CASCOON - .byte 0x06 @ SPECIES_DUSTOX - .byte 0x00 @ SPECIES_LOTAD - .byte 0x00 @ SPECIES_LOMBRE - .byte 0x49 @ SPECIES_LUDICOLO - .byte 0x05 @ SPECIES_SEEDOT - .byte 0x00 @ SPECIES_NUZLEAF - .byte 0x02 @ SPECIES_SHIFTRY - .byte 0x00 @ SPECIES_NINCADA - .byte 0x46 @ SPECIES_NINJASK - .byte 0x1c @ SPECIES_SHEDINJA - .byte 0x1e @ SPECIES_TAILLOW - .byte 0x01 @ SPECIES_SWELLOW - .byte 0x00 @ SPECIES_SHROOMISH - .byte 0x00 @ SPECIES_BRELOOM - .byte 0x31 @ SPECIES_SPINDA - .byte 0x1b @ SPECIES_WINGULL - .byte 0x1c @ SPECIES_PELIPPER - .byte 0x00 @ SPECIES_SURSKIT - .byte 0x00 @ SPECIES_MASQUERAIN - .byte 0x01 @ SPECIES_WAILMER - .byte 0x1c @ SPECIES_WAILORD - .byte 0x00 @ SPECIES_SKITTY - .byte 0x17 @ SPECIES_DELCATTY - .byte 0x35 @ SPECIES_KECLEON - .byte 0x1d @ SPECIES_BALTOY - .byte 0x51 @ SPECIES_CLAYDOL - .byte 0x49 @ SPECIES_NOSEPASS - .byte 0x17 @ SPECIES_TORKOAL - .byte 0x15 @ SPECIES_SABLEYE - .byte 0x49 @ SPECIES_BARBOACH - .byte 0x49 @ SPECIES_WHISCASH - .byte 0x1d @ SPECIES_LUVDISC - .byte 0x10 @ SPECIES_CORPHISH - .byte 0x09 @ SPECIES_CRAWDAUNT - .byte 0x49 @ SPECIES_FEEBAS - .byte 0x22 @ SPECIES_MILOTIC - .byte 0x49 @ SPECIES_CARVANHA - .byte 0x56 @ SPECIES_SHARPEDO - .byte 0x10 @ SPECIES_TRAPINCH - .byte 0x0f @ SPECIES_VIBRAVA - .byte 0x4b @ SPECIES_FLYGON - .byte 0x0b @ SPECIES_MAKUHITA - .byte 0x34 @ SPECIES_HARIYAMA - .byte 0x00 @ SPECIES_ELECTRIKE - .byte 0x00 @ SPECIES_MANECTRIC - .byte 0x04 @ SPECIES_NUMEL - .byte 0x10 @ SPECIES_CAMERUPT - .byte 0x53 @ SPECIES_SPHEAL - .byte 0x17 @ SPECIES_SEALEO - .byte 0x0f @ SPECIES_WALREIN - .byte 0x49 @ SPECIES_CACNEA - .byte 0x04 @ SPECIES_CACTURNE - .byte 0x45 @ SPECIES_SNORUNT - .byte 0x0a @ SPECIES_GLALIE - .byte 0x0e @ SPECIES_LUNATONE - .byte 0x08 @ SPECIES_SOLROCK - .byte 0x00 @ SPECIES_AZURILL - .byte 0x56 @ SPECIES_SPOINK - .byte 0x32 @ SPECIES_GRUMPIG - .byte 0x00 @ SPECIES_PLUSLE - .byte 0x01 @ SPECIES_MINUN - .byte 0x00 @ SPECIES_MAWILE - .byte 0x05 @ SPECIES_MEDITITE - .byte 0x45 @ SPECIES_MEDICHAM - .byte 0x04 @ SPECIES_SWABLU - .byte 0x16 @ SPECIES_ALTARIA - .byte 0x32 @ SPECIES_WYNAUT - .byte 0x0a @ SPECIES_DUSKULL - .byte 0x02 @ SPECIES_DUSCLOPS - .byte 0x45 @ SPECIES_ROSELIA - .byte 0x45 @ SPECIES_SLAKOTH - .byte 0x31 @ SPECIES_VIGOROTH - .byte 0x45 @ SPECIES_SLAKING - .byte 0x00 @ SPECIES_GULPIN - .byte 0x45 @ SPECIES_SWALOT - .byte 0x10 @ SPECIES_TROPIUS - .byte 0x03 @ SPECIES_WHISMUR - .byte 0x49 @ SPECIES_LOUDRED - .byte 0x19 @ SPECIES_EXPLOUD - .byte 0x12 @ SPECIES_CLAMPERL - .byte 0x09 @ SPECIES_HUNTAIL - .byte 0x1c @ SPECIES_GOREBYSS - .byte 0x11 @ SPECIES_ABSOL - .byte 0x1c @ SPECIES_SHUPPET - .byte 0x0d @ SPECIES_BANETTE - .byte 0x17 @ SPECIES_SEVIPER - .byte 0x09 @ SPECIES_ZANGOOSE - .byte 0x1a @ SPECIES_RELICANTH - .byte 0x45 @ SPECIES_ARON - .byte 0x00 @ SPECIES_LAIRON - .byte 0x19 @ SPECIES_AGGRON - .byte 0x1d @ SPECIES_CASTFORM - .byte 0x00 @ SPECIES_VOLBEAT - .byte 0x05 @ SPECIES_ILLUMISE - .byte 0x17 @ SPECIES_LILEEP - .byte 0x19 @ SPECIES_CRADILY - .byte 0x12 @ SPECIES_ANORITH - .byte 0x10 @ SPECIES_ARMALDO - .byte 0x45 @ SPECIES_RALTS - .byte 0x00 @ SPECIES_KIRLIA - .byte 0x00 @ SPECIES_GARDEVOIR - .byte 0x19 @ SPECIES_BAGON - .byte 0x04 @ SPECIES_SHELGON - .byte 0x0f @ SPECIES_SALAMENCE - .byte 0x0f @ SPECIES_BELDUM - .byte 0x04 @ SPECIES_METANG - .byte 0x10 @ SPECIES_METAGROSS - .byte 0x01 @ SPECIES_REGIROCK - .byte 0x44 @ SPECIES_REGICE - .byte 0x09 @ SPECIES_REGISTEEL - .byte 0x2d @ SPECIES_KYOGRE - .byte 0x10 @ SPECIES_GROUDON - .byte 0x0f @ SPECIES_RAYQUAZA - .byte 0x2d @ SPECIES_LATIAS - .byte 0x10 @ SPECIES_LATIOS - .byte 0x0d @ SPECIES_JIRACHI - .byte 0x1b @ SPECIES_DEOXYS - .byte 0x1d @ SPECIES_CHIMECHO diff --git a/include/battle.h b/include/battle.h index 81c1d341d..5225b72e3 100644 --- a/include/battle.h +++ b/include/battle.h @@ -2,6 +2,7 @@ #define GUARD_BATTLE_H // should they be included here or included individually by every file? +#include "constants/battle.h" #include "battle_util.h" #include "battle_script_commands.h" #include "battle_main.h" @@ -10,215 +11,16 @@ #include "battle_util2.h" #include "battle_bg.h" -/* - * A battler may be in one of four positions on the field. The first bit determines - * what side the battler is on, either the player's side or the opponent's side. - * The second bit determines what flank the battler is on, either the left or right. - * Note that the opponent's flanks are drawn corresponding to their perspective, so - * their right mon appears on the left, and their left mon appears on the right. - * The battler ID is usually the same as the position, except in the case of link battles. - * - * + ------------------------- + - * | Opponent's side | - * | Right Left | - * | 3 1 | - * | | - * | Player's side | - * | Left Right | - * | 0 2 | - * ----------------------------+ - * | | - * | | - * +---------------------------+ - */ - -#define MAX_BATTLERS_COUNT 4 - -#define B_POSITION_PLAYER_LEFT 0 -#define B_POSITION_OPPONENT_LEFT 1 -#define B_POSITION_PLAYER_RIGHT 2 -#define B_POSITION_OPPONENT_RIGHT 3 - -// These macros can be used with either battler ID or positions to get the partner or the opposite mon -#define BATTLE_OPPOSITE(id) ((id) ^ 1) -#define BATTLE_PARTNER(id) ((id) ^ 2) - -#define B_SIDE_PLAYER 0 -#define B_SIDE_OPPONENT 1 - -#define B_FLANK_LEFT 0 -#define B_FLANK_RIGHT 1 - -#define BIT_SIDE 1 -#define BIT_FLANK 2 - #define GET_BATTLER_POSITION(battler) (gBattlerPositions[battler]) #define GET_BATTLER_SIDE(battler) (GetBattlerPosition(battler) & BIT_SIDE) #define GET_BATTLER_SIDE2(battler) (GET_BATTLER_POSITION(battler) & BIT_SIDE) -// Battle Type Flags - -#define BATTLE_TYPE_DOUBLE 0x0001 -#define BATTLE_TYPE_LINK 0x0002 -#define BATTLE_TYPE_WILD 0x0004 -#define BATTLE_TYPE_TRAINER 0x0008 -#define BATTLE_TYPE_FIRST_BATTLE 0x0010 -#define BATTLE_TYPE_20 0x0020 -#define BATTLE_TYPE_MULTI 0x0040 -#define BATTLE_TYPE_SAFARI 0x0080 -#define BATTLE_TYPE_BATTLE_TOWER 0x0100 -#define BATTLE_TYPE_WALLY_TUTORIAL 0x0200 -#define BATTLE_TYPE_ROAMER 0x0400 -#define BATTLE_TYPE_EREADER_TRAINER 0x0800 -#define BATTLE_TYPE_KYOGRE_GROUDON 0x1000 -#define BATTLE_TYPE_LEGENDARY 0x2000 -#define BATTLE_TYPE_REGI 0x4000 -#define BATTLE_TYPE_TWO_OPPONENTS 0x8000 -#define BATTLE_TYPE_DOME 0x10000 -#define BATTLE_TYPE_PALACE 0x20000 -#define BATTLE_TYPE_ARENA 0x40000 -#define BATTLE_TYPE_FACTORY 0x80000 -#define BATTLE_TYPE_PIKE 0x100000 -#define BATTLE_TYPE_PYRAMID 0x200000 -#define BATTLE_TYPE_INGAME_PARTNER 0x400000 -#define BATTLE_TYPE_x800000 0x800000 -#define BATTLE_TYPE_RECORDED 0x1000000 -#define BATTLE_TYPE_x2000000 0x2000000 -#define BATTLE_TYPE_x4000000 0x4000000 -#define BATTLE_TYPE_SECRET_BASE 0x8000000 -#define BATTLE_TYPE_GROUDON 0x10000000 -#define BATTLE_TYPE_KYOGRE 0x20000000 -#define BATTLE_TYPE_RAYQUAZA 0x40000000 -#define BATTLE_TYPE_x80000000 0x80000000 -#define BATTLE_TYPE_FRONTIER (BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_DOME | BATTLE_TYPE_PALACE | BATTLE_TYPE_ARENA | BATTLE_TYPE_FACTORY | BATTLE_TYPE_PIKE | BATTLE_TYPE_PYRAMID) -#define BATTLE_TYPE_FRONTIER_NO_PYRAMID (BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_DOME | BATTLE_TYPE_PALACE | BATTLE_TYPE_ARENA | BATTLE_TYPE_FACTORY | BATTLE_TYPE_PIKE) - -extern u32 gBattleTypeFlags; - #define TRAINER_OPPONENT_3FE 0x3FE #define TRAINER_OPPONENT_C00 0xC00 #define TRAINER_OPPONENT_800 0x800 #define STEVEN_PARTNER_ID 0xC03 #define SECRET_BASE_OPPONENT 0x400 -#define B_OUTCOME_WON 0x1 -#define B_OUTCOME_LOST 0x2 -#define B_OUTCOME_DREW 0x3 -#define B_OUTCOME_RAN 0x4 -#define B_OUTCOME_PLAYER_TELEPORTED 0x5 -#define B_OUTCOME_POKE_FLED 0x6 -#define B_OUTCOME_CAUGHT_POKE 0x7 -#define B_OUTCOME_NO_SAFARI_BALLS 0x8 -#define B_OUTCOME_FORFEITED 0x9 -#define B_OUTCOME_POKE_TELEPORTED 0xA -#define B_OUTCOME_LINK_BATTLE_RAN 0x80 - -extern u8 gBattleOutcome; - -// Non-volatile status conditions -// These persist remain outside of battle and after switching out -#define STATUS1_NONE 0x0 -#define STATUS1_SLEEP 0x7 -#define STATUS1_POISON 0x8 -#define STATUS1_BURN 0x10 -#define STATUS1_FREEZE 0x20 -#define STATUS1_PARALYSIS 0x40 -#define STATUS1_TOXIC_POISON 0x80 -#define STATUS1_TOXIC_COUNTER 0xF00 -#define STATUS1_PSN_ANY (STATUS1_POISON | STATUS1_TOXIC_POISON) -#define STATUS1_ANY (STATUS1_SLEEP | STATUS1_POISON | STATUS1_BURN | STATUS1_FREEZE | STATUS1_PARALYSIS | STATUS1_TOXIC_POISON) - -// Volatile status ailments -// These are removed after exiting the battle or switching out -#define STATUS2_CONFUSION 0x00000007 -#define STATUS2_FLINCHED 0x00000008 -#define STATUS2_UPROAR 0x00000070 -#define STATUS2_BIDE 0x00000300 // two bits 0x100, 0x200 -#define STATUS2_LOCK_CONFUSE 0x00000C00 -#define STATUS2_MULTIPLETURNS 0x00001000 -#define STATUS2_WRAPPED 0x0000E000 -#define STATUS2_INFATUATION 0x000F0000 // 4 bits, one for every battler -#define STATUS2_INFATUATED_WITH(battler) (gBitTable[battler] << 16) -#define STATUS2_FOCUS_ENERGY 0x00100000 -#define STATUS2_TRANSFORMED 0x00200000 -#define STATUS2_RECHARGE 0x00400000 -#define STATUS2_RAGE 0x00800000 -#define STATUS2_SUBSTITUTE 0x01000000 -#define STATUS2_DESTINY_BOND 0x02000000 -#define STATUS2_ESCAPE_PREVENTION 0x04000000 -#define STATUS2_NIGHTMARE 0x08000000 -#define STATUS2_CURSED 0x10000000 -#define STATUS2_FORESIGHT 0x20000000 -#define STATUS2_DEFENSE_CURL 0x40000000 -#define STATUS2_TORMENT 0x80000000 - -// Seems like per-battler statuses. Not quite sure how to categorize these -#define STATUS3_LEECHSEED_BANK 0x3 -#define STATUS3_LEECHSEED 0x4 -#define STATUS3_ALWAYS_HITS 0x18 // two bits -#define STATUS3_PERISH_SONG 0x20 -#define STATUS3_ON_AIR 0x40 -#define STATUS3_UNDERGROUND 0x80 -#define STATUS3_MINIMIZED 0x100 -#define STATUS3_ROOTED 0x400 -#define STATUS3_CHARGED_UP 0x200 -#define STATUS3_YAWN 0x1800 // two bits -#define STATUS3_IMPRISONED_OTHERS 0x2000 -#define STATUS3_GRUDGE 0x4000 -#define STATUS3_CANT_SCORE_A_CRIT 0x8000 -#define STATUS3_MUDSPORT 0x10000 -#define STATUS3_WATERSPORT 0x20000 -#define STATUS3_UNDERWATER 0x40000 -#define STATUS3_INTIMIDATE_POKES 0x80000 -#define STATUS3_TRACE 0x100000 -#define STATUS3_SEMI_INVULNERABLE (STATUS3_UNDERGROUND | STATUS3_ON_AIR | STATUS3_UNDERWATER) - -extern u32 gStatuses3[MAX_BATTLERS_COUNT]; - -// Not really sure what a "hitmarker" is. - -#define HITMARKER_x10 0x00000010 -#define HITMARKER_x20 0x00000020 -#define HITMARKER_DESTINYBOND 0x00000040 -#define HITMARKER_NO_ANIMATIONS 0x00000080 -#define HITMARKER_IGNORE_SUBSTITUTE 0x00000100 -#define HITMARKER_NO_ATTACKSTRING 0x00000200 -#define HITMARKER_ATTACKSTRING_PRINTED 0x00000400 -#define HITMARKER_NO_PPDEDUCT 0x00000800 -#define HITMARKER_PURSUIT_TRAP 0x00001000 -#define HITMARKER_IGNORE_SAFEGUARD 0x00002000 -#define HITMARKER_SYNCHRONISE_EFFECT 0x00004000 -#define HITMARKER_RUN 0x00008000 -#define HITMARKER_IGNORE_ON_AIR 0x00010000 -#define HITMARKER_IGNORE_UNDERGROUND 0x00020000 -#define HITMARKER_IGNORE_UNDERWATER 0x00040000 -#define HITMARKER_UNABLE_TO_USE_MOVE 0x00080000 -#define HITMARKER_x100000 0x00100000 -#define HITMARKER_x200000 0x00200000 -#define HITMARKER_x400000 0x00400000 -#define HITMARKER_x800000 0x00800000 -#define HITMARKER_GRUDGE 0x01000000 -#define HITMARKER_OBEYS 0x02000000 -#define HITMARKER_x4000000 0x04000000 -#define HITMARKER_x8000000 0x08000000 -#define HITMARKER_FAINTED(battler) (gBitTable[battler] << 0x1C) -#define HITMARKER_UNK(battler) (0x10000000 << battler) - -extern u32 gHitMarker; - -// Per-side statuses that affect an entire party - -#define SIDE_STATUS_REFLECT (1 << 0) -#define SIDE_STATUS_LIGHTSCREEN (1 << 1) -#define SIDE_STATUS_X4 (1 << 2) -#define SIDE_STATUS_SPIKES (1 << 4) -#define SIDE_STATUS_SAFEGUARD (1 << 5) -#define SIDE_STATUS_FUTUREATTACK (1 << 6) -#define SIDE_STATUS_MIST (1 << 8) -#define SIDE_STATUS_SPIKES_DAMAGED (1 << 9) - -extern u16 gSideStatuses[2]; - // Battle Actions // These determine what each battler will do in a turn #define B_ACTION_USE_MOVE 0 @@ -238,37 +40,9 @@ extern u16 gSideStatuses[2]; #define B_ACTION_NOTHING_FAINTED 13 // when choosing an action #define B_ACTION_NONE 0xFF -#define MOVE_RESULT_MISSED (1 << 0) -#define MOVE_RESULT_SUPER_EFFECTIVE (1 << 1) -#define MOVE_RESULT_NOT_VERY_EFFECTIVE (1 << 2) -#define MOVE_RESULT_DOESNT_AFFECT_FOE (1 << 3) -#define MOVE_RESULT_ONE_HIT_KO (1 << 4) -#define MOVE_RESULT_FAILED (1 << 5) -#define MOVE_RESULT_FOE_ENDURED (1 << 6) -#define MOVE_RESULT_FOE_HUNG_ON (1 << 7) -#define MOVE_RESULT_NO_EFFECT (MOVE_RESULT_MISSED | MOVE_RESULT_DOESNT_AFFECT_FOE | MOVE_RESULT_FAILED) - #define MAX_TRAINER_ITEMS 4 #define MAX_MON_MOVES 4 -// Battle Weather flags - -#define WEATHER_RAIN_TEMPORARY (1 << 0) -#define WEATHER_RAIN_DOWNPOUR (1 << 1) // unused -#define WEATHER_RAIN_PERMANENT (1 << 2) -#define WEATHER_RAIN_ANY (WEATHER_RAIN_TEMPORARY | WEATHER_RAIN_DOWNPOUR | WEATHER_RAIN_PERMANENT) -#define WEATHER_SANDSTORM_TEMPORARY (1 << 3) -#define WEATHER_SANDSTORM_PERMANENT (1 << 4) -#define WEATHER_SANDSTORM_ANY (WEATHER_SANDSTORM_TEMPORARY | WEATHER_SANDSTORM_PERMANENT) -#define WEATHER_SUN_TEMPORARY (1 << 5) -#define WEATHER_SUN_PERMANENT (1 << 6) -#define WEATHER_SUN_ANY (WEATHER_SUN_TEMPORARY | WEATHER_SUN_PERMANENT) -#define WEATHER_HAIL (1 << 7) -#define WEATHER_HAIL_ANY (WEATHER_HAIL) -#define WEATHER_ANY (WEATHER_RAIN_ANY | WEATHER_SANDSTORM_ANY | WEATHER_SUN_ANY | WEATHER_HAIL_ANY) - -extern u16 gBattleWeather; - #define BATTLE_TERRAIN_GRASS 0 #define BATTLE_TERRAIN_LONG_GRASS 1 #define BATTLE_TERRAIN_SAND 2 @@ -280,8 +54,6 @@ extern u16 gBattleWeather; #define BATTLE_TERRAIN_BUILDING 8 #define BATTLE_TERRAIN_PLAIN 9 -extern u8 gBattleTerrain; - // array entries for battle communication #define MULTIUSE_STATE 0x0 #define CURSOR_POSITION 0x1 @@ -318,26 +90,7 @@ extern u8 gBattleTerrain; #define TYPE_FORESIGHT 0xFE #define TYPE_ENDTABLE 0xFF -#define BS_GET_TARGET 0 -#define BS_GET_ATTACKER 1 -#define BS_GET_EFFECT_BANK 2 -#define BS_GET_gBank1 3 -#define BS_GET_BANK_0 7 -#define BS_ATTACKER_WITH_PARTNER 4 // for atk98_status_icon_update -#define BS_GET_ATTACKER_SIDE 8 // for atk1E_jumpifability -#define BS_GET_NOT_ATTACKER_SIDE 9 // for atk1E_jumpifability -#define BS_GET_SCRIPTING_BANK 10 -#define BS_GET_OPPONENT1 12 -#define BS_GET_PLAYER2 13 -#define BS_GET_OPPONENT2 14 - -// for battle script commands -#define CMP_EQUAL 0x0 -#define CMP_NOT_EQUAL 0x1 -#define CMP_GREATER_THAN 0x2 -#define CMP_LESS_THAN 0x3 -#define CMP_COMMON_BITS 0x4 -#define CMP_NO_COMMON_BITS 0x5 +#define BATTLE_BUFFER_LINK_SIZE 0x1000 struct TrainerMonNoItemDefaultMoves { @@ -346,8 +99,6 @@ struct TrainerMonNoItemDefaultMoves u16 species; }; -u8 GetBattlerSide(u8 battler); - struct TrainerMonItemDefaultMoves { u16 iv; @@ -441,8 +192,6 @@ struct DisableStruct /*0x1A*/ u8 unk1A[2]; }; -extern struct DisableStruct gDisableStructs[MAX_BATTLERS_COUNT]; - struct ProtectStruct { /* field_0 */ @@ -476,13 +225,11 @@ struct ProtectStruct /* field_4 */ u32 physicalDmg; /* field_8 */ u32 specialDmg; - /* field_C */ u8 physicalBank; - /* field_D */ u8 specialBank; + /* field_C */ u8 physicalBattlerId; + /* field_D */ u8 specialBattlerId; /* field_E */ u16 fieldE; }; -extern struct ProtectStruct gProtectStructs[MAX_BATTLERS_COUNT]; - struct SpecialStatus { u8 statLowered : 1; // 0x1 @@ -494,35 +241,31 @@ struct SpecialStatus u8 flag40 : 1; u8 focusBanded : 1; u8 field1[3]; - s32 moveturnLostHP; - s32 moveturnLostHP_physical; - s32 moveturnLostHP_special; - u8 moveturnPhysicalBank; - u8 moveturnSpecialBank; + s32 dmg; + s32 physicalDmg; + s32 specialDmg; + u8 physicalBattlerId; + u8 specialBattlerId; u8 field12; u8 field13; }; -extern struct SpecialStatus gSpecialStatuses[MAX_BATTLERS_COUNT]; - struct SideTimer { /*0x00*/ u8 reflectTimer; - /*0x01*/ u8 reflectBank; + /*0x01*/ u8 reflectBattlerId; /*0x02*/ u8 lightscreenTimer; - /*0x03*/ u8 lightscreenBank; + /*0x03*/ u8 lightscreenBattlerId; /*0x04*/ u8 mistTimer; - /*0x05*/ u8 mistBank; + /*0x05*/ u8 mistBattlerId; /*0x06*/ u8 safeguardTimer; - /*0x07*/ u8 safeguardBank; + /*0x07*/ u8 safeguardBattlerId; /*0x08*/ u8 followmeTimer; /*0x09*/ u8 followmeTarget; /*0x0A*/ u8 spikesAmount; /*0x0B*/ u8 fieldB; }; -extern struct SideTimer gSideTimers[]; - struct WishFutureKnock { u8 futureSightCounter[MAX_BATTLERS_COUNT]; @@ -530,13 +273,11 @@ struct WishFutureKnock s32 futureSightDmg[MAX_BATTLERS_COUNT]; u16 futureSightMove[MAX_BATTLERS_COUNT]; u8 wishCounter[MAX_BATTLERS_COUNT]; - u8 wishUserID[MAX_BATTLERS_COUNT]; + u8 wishMonId[MAX_BATTLERS_COUNT]; u8 weatherDuration; u8 knockedOffPokes[2]; }; -extern struct WishFutureKnock gWishFutureKnock; - struct AI_ThinkingStruct { u8 aiState; @@ -600,8 +341,6 @@ struct BattleResources struct BattleScriptsStack *AI_ScriptsStack; }; -extern struct BattleResources* gBattleResources; - struct BattleResults { u8 playerFaintCounter; // 0x0 @@ -625,21 +364,19 @@ struct BattleResults u16 playerMon2Species; // 0x26 u16 caughtMonSpecies; // 0x28 u8 caughtMonNick[10]; // 0x2A - u8 filler34[2]; + u8 filler34[2]; // 0x34 u8 catchAttempts[11]; // 0x36 }; -extern struct BattleResults gBattleResults; - struct BattleStruct { u8 turnEffectsTracker; - u8 turnEffectsBank; + u8 turnEffectsBattlerId; u8 filler2; - u8 turncountersTracker; + u8 turnCountersTracker; u8 wrappedMove[8]; // ask gamefreak why they declared it that way u8 moveTarget[4]; - u8 expGetterId; + u8 expGetterMonId; u8 field_11; u8 wildVictorySong; u8 dynamicMoveType; @@ -653,13 +390,13 @@ struct BattleStruct u8 field_45; u8 field_46; u8 field_47; - u8 focusPunchBank; + u8 focusPunchBattlerId; u8 field_49; u8 moneyMultiplier; u8 savedTurnActionNumber; u8 switchInAbilitiesCounter; u8 faintedActionsState; - u8 faintedActionsBank; + u8 faintedActionsBattlerId; u8 field_4F; u16 expValue; u8 field_52; @@ -687,7 +424,7 @@ struct BattleStruct u8 field_8C; u8 field_8D; u8 stringMoveType; - u8 expGetterBank; + u8 expGetterBattlerId; u8 field_90; u8 field_91; u8 field_92; @@ -732,7 +469,7 @@ struct BattleStruct u8 field_183; struct BattleEnigmaBerry battleEnigmaBerry; u8 wishPerishSongState; - u8 wishPerishSongBank; + u8 wishPerishSongBattlerId; bool8 overworldWeatherDone; u8 atkCancellerTracker; u8 field_1A4[96]; @@ -745,8 +482,6 @@ struct BattleStruct u8 field_2A2; }; -extern struct BattleStruct* gBattleStruct; - #define GET_MOVE_TYPE(move, typeArg) \ { \ if (gBattleStruct->dynamicMoveType) \ @@ -755,71 +490,8 @@ extern struct BattleStruct* gBattleStruct; typeArg = gBattleMoves[move].type; \ } -#define MOVE_EFFECT_SLEEP 0x1 -#define MOVE_EFFECT_POISON 0x2 -#define MOVE_EFFECT_BURN 0x3 -#define MOVE_EFFECT_FREEZE 0x4 -#define MOVE_EFFECT_PARALYSIS 0x5 -#define MOVE_EFFECT_TOXIC 0x6 -#define MOVE_EFFECT_CONFUSION 0x7 -#define MOVE_EFFECT_FLINCH 0x8 -#define MOVE_EFFECT_TRI_ATTACK 0x9 -#define MOVE_EFFECT_UPROAR 0xA -#define MOVE_EFFECT_PAYDAY 0xB -#define MOVE_EFFECT_CHARGING 0xC -#define MOVE_EFFECT_WRAP 0xD -#define MOVE_EFFECT_RECOIL_25 0xE -#define MOVE_EFFECT_ATK_PLUS_1 0xF -#define MOVE_EFFECT_DEF_PLUS_1 0x10 -#define MOVE_EFFECT_SPD_PLUS_1 0x11 -#define MOVE_EFFECT_SP_ATK_PLUS_1 0x12 -#define MOVE_EFFECT_SP_DEF_PLUS_1 0x13 -#define MOVE_EFFECT_ACC_PLUS_1 0x14 -#define MOVE_EFFECT_EVS_PLUS_1 0x15 -#define MOVE_EFFECT_ATK_MINUS_1 0x16 -#define MOVE_EFFECT_DEF_MINUS_1 0x17 -#define MOVE_EFFECT_SPD_MINUS_1 0x18 -#define MOVE_EFFECT_SP_ATK_MINUS_1 0x19 -#define MOVE_EFFECT_SP_DEF_MINUS_1 0x1A -#define MOVE_EFFECT_ACC_MINUS_1 0x1B -#define MOVE_EFFECT_EVS_MINUS_1 0x1C -#define MOVE_EFFECT_RECHARGE 0x1D -#define MOVE_EFFECT_RAGE 0x1E -#define MOVE_EFFECT_STEAL_ITEM 0x1F -#define MOVE_EFFECT_PREVENT_ESCAPE 0x20 -#define MOVE_EFFECT_NIGHTMARE 0x21 -#define MOVE_EFFECT_ALL_STATS_UP 0x22 -#define MOVE_EFFECT_RAPIDSPIN 0x23 -#define MOVE_EFFECT_REMOVE_PARALYSIS 0x24 -#define MOVE_EFFECT_ATK_DEF_DOWN 0x25 -#define MOVE_EFFECT_RECOIL_33_PARALYSIS 0x26 -#define MOVE_EFFECT_ATK_PLUS_2 0x27 -#define MOVE_EFFECT_DEF_PLUS_2 0x28 -#define MOVE_EFFECT_SPD_PLUS_2 0x29 -#define MOVE_EFFECT_SP_ATK_PLUS_2 0x2A -#define MOVE_EFFECT_SP_DEF_PLUS_2 0x2B -#define MOVE_EFFECT_ACC_PLUS_2 0x2C -#define MOVE_EFFECT_EVS_PLUS_2 0x2D -#define MOVE_EFFECT_ATK_MINUS_2 0x2E -#define MOVE_EFFECT_DEF_MINUS_2 0x2F -#define MOVE_EFFECT_SPD_MINUS_2 0x30 -#define MOVE_EFFECT_SP_ATK_MINUS_2 0x31 -#define MOVE_EFFECT_SP_DEF_MINUS_2 0x32 -#define MOVE_EFFECT_ACC_MINUS_2 0x33 -#define MOVE_EFFECT_EVS_MINUS_2 0x34 -#define MOVE_EFFECT_THRASH 0x35 -#define MOVE_EFFECT_KNOCK_OFF 0x36 -#define MOVE_EFFECT_NOTHING_37 0x37 -#define MOVE_EFFECT_NOTHING_38 0x38 -#define MOVE_EFFECT_NOTHING_39 0x39 -#define MOVE_EFFECT_NOTHING_3A 0x3A -#define MOVE_EFFECT_SP_ATK_TWO_DOWN 0x3B -#define MOVE_EFFECT_NOTHING_3C 0x3C -#define MOVE_EFFECT_NOTHING_3D 0x3D -#define MOVE_EFFECT_NOTHING_3E 0x3E -#define MOVE_EFFECT_NOTHING_3F 0x3F -#define MOVE_EFFECT_AFFECTS_USER 0x40 -#define MOVE_EFFECT_CERTAIN 0x80 +#define IS_MOVE_PHYSICAL(moveType)(moveType < TYPE_MYSTERY) +#define IS_MOVE_SPECIAL(moveType)(moveType > TYPE_MYSTERY) #define GET_STAT_BUFF_ID(n)((n & 0xF)) // first four bits 0x1, 0x2, 0x4, 0x8 #define GET_STAT_BUFF_VALUE(n)(((n >> 4) & 7)) // 0x10, 0x20, 0x40 @@ -859,8 +531,6 @@ struct BattleScripting u8 multiplayerId; }; -extern struct BattleScripting gBattleScripting; - enum { BACK_PIC_BRENDAN, @@ -874,7 +544,7 @@ enum }; // rom_80A5C6C -u8 GetBattlerSide(u8 bank); +u8 GetBattlerSide(u8 battler); u8 GetBattlerPosition(u8 bank); u8 GetBattlerAtPosition(u8 bank); @@ -956,18 +626,6 @@ struct BattleSpriteData struct BattleBarInfo *battleBars; }; -extern struct BattleSpriteData *gBattleSpritesDataPtr; - -#define BATTLE_BUFFER_LINK_SIZE 0x1000 - -extern u8 *gLinkBattleSendBuffer; -extern u8 *gLinkBattleRecvBuffer; - -extern u8 *gUnknown_0202305C; -extern u8 *gUnknown_02023060; - -// Move this somewhere else - #include "sprite.h" struct MonSpritesGfx @@ -982,11 +640,106 @@ struct MonSpritesGfx void *field_17C; }; -extern struct BattleSpritesGfx* gMonSpritesGfx; -extern u8 gBattleOutcome; -extern u16 gLastUsedItem; +// all battle variables are declared in battle_main.c extern u32 gBattleTypeFlags; -extern struct MonSpritesGfx* gMonSpritesGfxPtr; -extern u16 gTrainerBattleOpponent_A; +extern u8 gBattleTerrain; +extern u32 gUnknown_02022FF4; +extern u8 *gUnknown_0202305C; +extern u8 *gUnknown_02023060; +extern u8 gBattleBufferA[MAX_BATTLERS_COUNT][0x200]; +extern u8 gBattleBufferB[MAX_BATTLERS_COUNT][0x200]; +extern u8 gActiveBattler; +extern u32 gBattleControllerExecFlags; +extern u8 gBattlersCount; +extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT]; +extern u8 gBattlerPositions[MAX_BATTLERS_COUNT]; +extern u8 gActionsByTurnOrder[MAX_BATTLERS_COUNT]; +extern u8 gBattleTurnOrder[MAX_BATTLERS_COUNT]; +extern u8 gCurrentTurnActionNumber; +extern u8 gCurrentActionFuncId; +extern struct BattlePokemon gBattleMons[MAX_BATTLERS_COUNT]; +extern u8 gBattlerSpriteIds[MAX_BATTLERS_COUNT]; +extern u8 gCurrMovePos; +extern u8 gChosenMovePos; +extern u16 gCurrentMove; +extern u16 gChosenMove; +extern u16 gRandomMove; +extern s32 gBattleMoveDamage; +extern s32 gHpDealt; +extern s32 gTakenDmg[MAX_BATTLERS_COUNT]; +extern u16 gLastUsedItem; +extern u8 gLastUsedAbility; +extern u8 gBattlerAttacker; +extern u8 gBattlerTarget; +extern u8 gBattlerFainted; +extern u8 gEffectBattler; +extern u8 gPotentialItemEffectBattler; +extern u8 gAbsentBattlerFlags; +extern u8 gCritMultiplier; +extern u8 gMultiHitCounter; +extern const u8 *gBattlescriptCurrInstr; +extern u32 gUnusedBattleMainVar; +extern u8 gChosenActionByBattler[MAX_BATTLERS_COUNT]; +extern const u8 *gSelectionBattleScripts[MAX_BATTLERS_COUNT]; +extern const u8 *gPalaceSelectionBattleScripts[MAX_BATTLERS_COUNT]; +extern u16 gLastPrintedMoves[MAX_BATTLERS_COUNT]; +extern u16 gLastMoves[MAX_BATTLERS_COUNT]; +extern u16 gLastLandedMoves[MAX_BATTLERS_COUNT]; +extern u16 gLastHitByType[MAX_BATTLERS_COUNT]; +extern u16 gLastResultingMoves[MAX_BATTLERS_COUNT]; +extern u16 gLockedMoves[MAX_BATTLERS_COUNT]; +extern u8 gLastHitBy[MAX_BATTLERS_COUNT]; +extern u16 gChosenMoveByBattler[MAX_BATTLERS_COUNT]; +extern u8 gMoveResultFlags; +extern u32 gHitMarker; +extern u8 gTakenDmgByBattler[MAX_BATTLERS_COUNT]; +extern u8 gUnknown_0202428C; +extern u16 gSideStatuses[2]; +extern struct SideTimer gSideTimers[2]; +extern u32 gStatuses3[MAX_BATTLERS_COUNT]; +extern struct DisableStruct gDisableStructs[MAX_BATTLERS_COUNT]; +extern u16 gPauseCounterBattle; +extern u16 gPaydayMoney; +extern u16 gRandomTurnNumber; +extern u8 gBattleCommunication[BATTLE_COMMUNICATION_ENTRIES_COUNT]; +extern u8 gBattleOutcome; +extern struct ProtectStruct gProtectStructs[MAX_BATTLERS_COUNT]; +extern struct SpecialStatus gSpecialStatuses[MAX_BATTLERS_COUNT]; +extern u16 gBattleWeather; +extern struct WishFutureKnock gWishFutureKnock; +extern u16 gIntroSlideFlags; +extern u8 gSentPokesToOpponent[2]; +extern u16 gDynamicBasePower; +extern u16 gExpShareExp; +extern struct BattleEnigmaBerry gEnigmaBerries[MAX_BATTLERS_COUNT]; +extern struct BattleScripting gBattleScripting; +extern struct BattleStruct *gBattleStruct; +extern u8 *gLinkBattleSendBuffer; +extern u8 *gLinkBattleRecvBuffer; +extern struct BattleResources *gBattleResources; +extern u8 gActionSelectionCursor[MAX_BATTLERS_COUNT]; +extern u8 gMoveSelectionCursor[MAX_BATTLERS_COUNT]; +extern u8 gBattlerStatusSummaryTaskId[MAX_BATTLERS_COUNT]; +extern u8 gBattlerInMenuId; +extern bool8 gDoingBattleAnim; +extern u32 gTransformedPersonalities[MAX_BATTLERS_COUNT]; +extern u8 gPlayerDpadHoldFrames; +extern struct BattleSpriteData *gBattleSpritesDataPtr; +extern struct MonSpritesGfx *gMonSpritesGfxPtr; +extern struct BattleHealthboxInfo *gUnknown_020244D8; +extern struct BattleHealthboxInfo *gUnknown_020244DC; +extern u16 gBattleMovePower; +extern u16 gMoveToLearn; +extern u8 gBattleMonForms[MAX_BATTLERS_COUNT]; + +extern void (*gPreBattleCallback1)(void); +extern void (*gBattleMainFunc)(void); +extern struct BattleResults gBattleResults; +extern u8 gLeveledUpInBattle; +extern void (*gBattlerControllerFuncs[MAX_BATTLERS_COUNT])(void); +extern u8 gHealthboxSpriteIds[MAX_BATTLERS_COUNT]; +extern u8 gMultiUsePlayerCursor; +extern u8 gNumberOfMovesToChoose; +extern u8 gUnknown_03005D7C[MAX_BATTLERS_COUNT]; #endif // GUARD_BATTLE_H diff --git a/include/battle_anim.h b/include/battle_anim.h index cc864b024..aa62db46d 100644 --- a/include/battle_anim.h +++ b/include/battle_anim.h @@ -56,8 +56,8 @@ void LaunchBattleAnimation(const u8 *const animsTable[], u16 tableId, bool8 isMo void DestroyAnimSprite(struct Sprite *sprite); void DestroyAnimVisualTask(u8 taskId); void DestroyAnimSoundTask(u8 taskId); -bool8 IsBattlerSpriteVisible(u8 bank); -void sub_80A438C(u8 bank, bool8 toBG_2, bool8 setSpriteInvisible); +bool8 IsBattlerSpriteVisible(u8 battlerId); +void sub_80A438C(u8 battlerId, bool8 toBG_2, bool8 setSpriteInvisible); bool8 IsContest(void); s8 BattleAnimAdjustPanning(s8 pan); s8 BattleAnimAdjustPanning2(s8 pan); @@ -76,7 +76,7 @@ void sub_80A6F3C(struct Sprite *sprite); void sub_80A8278(void); void sub_80A6B30(struct UnknownAnimStruct2*); void sub_80A6B90(struct UnknownAnimStruct2*, u32 arg1); -u8 sub_80A82E4(u8 bank); +u8 sub_80A82E4(u8 battlerId); bool8 AnimateBallThrow(struct Sprite *sprite); enum @@ -85,26 +85,26 @@ enum BANK_Y_POS, }; -u8 GetBattlerSpriteCoord(u8 bank, u8 attributeId); +u8 GetBattlerSpriteCoord(u8 battlerId, u8 attributeId); -bool8 IsBattlerSpritePresent(u8 bank); +bool8 IsBattlerSpritePresent(u8 battlerId); void sub_80A6C68(u8 arg0); -u8 GetAnimBattlerSpriteId(u8 wantedBank); +u8 GetAnimBattlerSpriteId(u8 wantedBattler); bool8 IsDoubleBattle(void); u8 sub_80A6D94(void); u8 sub_80A8364(u8); void StoreSpriteCallbackInData6(struct Sprite *sprite, void (*spriteCallback)(struct Sprite*)); void oamt_add_pos2_onto_pos1(struct Sprite *sprite); -u8 GetBattlerSpriteDefault_Y(u8 bank); -u8 sub_80A82E4(u8 bank); -u8 GetSubstituteSpriteDefault_Y(u8 bank); +u8 GetBattlerSpriteDefault_Y(u8 battlerId); +u8 sub_80A82E4(u8 battlerId); +u8 GetSubstituteSpriteDefault_Y(u8 battlerId); // battle_anim_80A9C70.s -void LaunchStatusAnimation(u8 bank, u8 statusAnimId); +void LaunchStatusAnimation(u8 battlerId, u8 statusAnimId); // battle_anim_8170478.s u8 ItemIdToBallId(u16 itemId); u8 LaunchBallStarsTask(u8 x, u8 y, u8 kindOfStars, u8 arg3, u8 ballId); -u8 LaunchBallFadeMonTask(bool8 unFadeLater, u8 bank, u32 arg2, u8 ballId); +u8 LaunchBallFadeMonTask(bool8 unFadeLater, u8 battlerId, u32 arg2, u8 ballId); #endif // GUARD_BATTLE_ANIM_H diff --git a/include/battle_gfx_sfx_util.h b/include/battle_gfx_sfx_util.h index 75bc3e003..e1c6325b6 100644 --- a/include/battle_gfx_sfx_util.h +++ b/include/battle_gfx_sfx_util.h @@ -8,41 +8,41 @@ void sub_805D714(struct Sprite *sprite); void sub_805D770(struct Sprite *sprite, bool8 arg1); void sub_805D7AC(struct Sprite *sprite); void InitAndLaunchChosenStatusAnimation(bool8 isStatus2, u32 status); -bool8 TryHandleLaunchBattleTableAnimation(u8 activeBank, u8 atkBank, u8 defBank, u8 tableId, u16 argument); -void InitAndLaunchSpecialAnimation(u8 activeBank, u8 atkBank, u8 defBank, u8 tableId); +bool8 TryHandleLaunchBattleTableAnimation(u8 activeBattlerId, u8 attacker, u8 target, u8 tableId, u16 argument); +void InitAndLaunchSpecialAnimation(u8 activeBattlerId, u8 attacker, u8 target, u8 tableId); bool8 IsMoveWithoutAnimation(u16 moveId, u8 animationTurn); -bool8 mplay_80342A4(u8 bank); -void BattleLoadOpponentMonSpriteGfx(struct Pokemon *mon, u8 bank); -void BattleLoadPlayerMonSpriteGfx(struct Pokemon *mon, u8 bank); +bool8 mplay_80342A4(u8 battlerId); +void BattleLoadOpponentMonSpriteGfx(struct Pokemon *mon, u8 battlerId); +void BattleLoadPlayerMonSpriteGfx(struct Pokemon *mon, u8 battlerId); void nullsub_23(void); void nullsub_24(u16 species); -void DecompressTrainerFrontPic(u16 frontPicId, u8 bank); -void DecompressTrainerBackPic(u16 backPicId, u8 bank); +void DecompressTrainerFrontPic(u16 frontPicId, u8 battlerId); +void DecompressTrainerBackPic(u16 backPicId, u8 battlerId); void nullsub_25(u8 arg0); void FreeTrainerFrontPicPalette(u16 frontPicId); void sub_805DFFC(void); bool8 BattleLoadAllHealthBoxesGfx(u8 state); void LoadBattleBarGfx(u8 arg0); -bool8 BattleInitAllSprites(u8 *state1, u8 *bank); +bool8 BattleInitAllSprites(u8 *state1, u8 *battlerId); void ClearSpritesHealthboxAnimData(void); void CopyAllBattleSpritesInvisibilities(void); -void CopyBattleSpriteInvisibility(u8 bank); -void HandleSpeciesGfxDataChange(u8 bankAtk, u8 bankDef, bool8 notTransform); -void BattleLoadSubstituteOrMonSpriteGfx(u8 bank, bool8 loadMonSprite); -void LoadBattleMonGfxAndAnimate(u8 bank, bool8 loadMonSprite, u8 spriteId); -void TrySetBehindSubstituteSpriteBit(u8 bank, u16 move); -void ClearBehindSubstituteBit(u8 bank); -void HandleLowHpMusicChange(struct Pokemon *mon, u8 bank); +void CopyBattleSpriteInvisibility(u8 battlerId); +void HandleSpeciesGfxDataChange(u8 attacker, u8 target, bool8 notTransform); +void BattleLoadSubstituteOrMonSpriteGfx(u8 battlerId, bool8 loadMonSprite); +void LoadBattleMonGfxAndAnimate(u8 battlerId, bool8 loadMonSprite, u8 spriteId); +void TrySetBehindSubstituteSpriteBit(u8 battlerId, u16 move); +void ClearBehindSubstituteBit(u8 battlerId); +void HandleLowHpMusicChange(struct Pokemon *mon, u8 battlerId); void BattleStopLowHpSound(void); u8 GetMonHPBarLevel(struct Pokemon *mon); void sub_805EAE8(void); void sub_805EB9C(u8 affineMode); void LoadAndCreateEnemyShadowSprites(void); void SpriteCB_SetInvisible(struct Sprite *sprite); -void SetBattlerShadowSpriteCallback(u8 bank, u16 species); -void HideBattlerShadowSprite(u8 bank); +void SetBattlerShadowSpriteCallback(u8 battlerId, u16 species); +void HideBattlerShadowSprite(u8 battlerId); void sub_805EF14(void); -void ClearTemporarySpeciesSpriteData(u8 bank, bool8 dontClearSubstitute); +void ClearTemporarySpeciesSpriteData(u8 battlerId, bool8 dontClearSubstitute); void AllocateMonSpritesGfx(void); void FreeMonSpritesGfx(void); bool32 ShouldPlayNormalPokeCry(struct Pokemon *mon); diff --git a/include/battle_main.h b/include/battle_main.h index 54b5e7da6..d7a522f17 100644 --- a/include/battle_main.h +++ b/include/battle_main.h @@ -21,8 +21,8 @@ void sub_8039B58(struct Sprite *sprite); void sub_8039BB4(struct Sprite *sprite); void sub_80105DC(struct Sprite *sprite); void sub_8039C00(struct Sprite *sprite); -void dp11b_obj_instanciate(u8 bank, u8 b, s8 c, s8 d); -void dp11b_obj_free(u8 bank, bool8 b); +void dp11b_obj_instanciate(u8 battlerId, u8 b, s8 c, s8 d); +void dp11b_obj_free(u8 battlerId, bool8 b); void sub_8039E44(struct Sprite *sprite); void sub_8039E60(struct Sprite *sprite); void sub_8039E84(struct Sprite *sprite); @@ -35,12 +35,12 @@ void sub_803B3AC(void); // unused void sub_803B598(void); // unused void BattleTurnPassed(void); u8 IsRunningFromBattleImpossible(void); -void sub_803BDA0(u8 bank); +void sub_803BDA0(u8 battlerId); void SwapTurnOrder(u8 id1, u8 id2); -u8 GetWhoStrikesFirst(u8 bank1, u8 bank2, bool8 ignoreChosenMoves); +u8 GetWhoStrikesFirst(u8 battlerId1, u8 battlerId2, bool8 ignoreChosenMoves); void RunBattleScriptCommands_PopCallbacksStack(void); void RunBattleScriptCommands(void); -bool8 TryRunFromBattle(u8 bank); +bool8 TryRunFromBattle(u8 battlerId); extern const u8 gStatusConditionString_PoisonJpn[8]; extern const u8 gStatusConditionString_SleepJpn[8]; diff --git a/include/battle_script_commands.h b/include/battle_script_commands.h index 26659ff20..6c84d1f0f 100644 --- a/include/battle_script_commands.h +++ b/include/battle_script_commands.h @@ -1,51 +1,6 @@ #ifndef GUARD_BATTLE_SCRIPT_COMMANDS_H #define GUARD_BATTLE_SCRIPT_COMMANDS_H -#define NO_ACC_CALC 0xFFFE -#define NO_ACC_CALC_CHECK_LOCK_ON 0xFFFF -#define ACC_CURR_MOVE 0 - -#define CMP_EQUAL 0x0 -#define CMP_NOT_EQUAL 0x1 -#define CMP_GREATER_THAN 0x2 -#define CMP_LESS_THAN 0x3 -#define CMP_COMMON_BITS 0x4 -#define CMP_NO_COMMON_BITS 0x5 - -#define BS_ATTACKER_WITH_PARTNER 4 // for atk98_status_icon_update -#define BS_GET_ATTACKER_SIDE 8 // for atk1E_jumpifability -#define BS_GET_NOT_ATTACKER_SIDE 9 // for atk1E_jumpifability - -#define ATK48_STAT_NEGATIVE 0x1 -#define ATK48_STAT_BY_TWO 0x2 -#define ATK48_BIT_x4 0x4 -#define ATK48_LOWER_FAIL_CHECK 0x8 - -#define ATK4F_DONT_CHECK_STATUSES 0x80 - -#define VARIOUS_CANCEL_MULTI_TURN_MOVES 0 -#define VARIOUS_SET_MAGIC_COAT_TARGET 1 -#define VARIOUS_IS_RUNNING_IMPOSSIBLE 2 -#define VARIOUS_GET_MOVE_TARGET 3 -#define VARIOUS_RESET_INTIMIDATE_TRACE_BITS 5 -#define VARIOUS_UPDATE_CHOICE_MOVE_ON_LVL_UP 6 -#define VARIOUS_EMIT_YESNOBOX 13 -#define VARIOUS_WAIT_CRY 18 -#define VARIOUS_RETURN_OPPONENT_MON1 19 -#define VARIOUS_RETURN_OPPONENT_MON2 20 -#define VARIOUS_SET_TELEPORT_OUTCOME 25 -#define VARIOUS_PLAY_TRAINER_DEFEATED_MUSIC 26 - -#define ATK80_DMG_CHANGE_SIGN 0 -#define ATK80_DMG_HALF_BY_TWO_NOT_MORE_THAN_HALF_MAX_HP 1 -#define ATK80_DMG_DOUBLED 2 - -#define STAT_CHANGE_BS_PTR 0x1 -#define STAT_CHANGE_NOT_PROTECT_AFFECTED 0x20 - -#define STAT_CHANGE_WORKED 0 -#define STAT_CHANGE_DIDNT_WORK 1 - #define WINDOW_CLEAR 0x1 #define WINDOW_x80 0x80 diff --git a/include/battle_scripts.h b/include/battle_scripts.h index 2e31a37c5..ffd999660 100644 --- a/include/battle_scripts.h +++ b/include/battle_scripts.h @@ -82,7 +82,7 @@ extern const u8 BattleScript_SpikesOnAttacker[]; extern const u8 BattleScript_82DAE7A[]; extern const u8 BattleScript_SpikesOnTarget[]; extern const u8 BattleScript_82DAEB1[]; -extern const u8 BattleScript_SpikesOngBank1[]; +extern const u8 BattleScript_SpikesOnFaintedBattler[]; extern const u8 BattleScript_82DAEE8[]; extern const u8 BattleScript_82DAEFE[]; extern const u8 BattleScript_PerishSongTakesLife[]; diff --git a/include/battle_util.h b/include/battle_util.h index 56628c11d..d992faa47 100644 --- a/include/battle_util.h +++ b/include/battle_util.h @@ -44,7 +44,7 @@ #define BS_GET_PLAYER2 13 #define BS_GET_OPPONENT2 14 -u8 GetBattleBank(u8 caseId); +u8 GetBattlerForBattleScript(u8 caseId); void PressurePPLose(u8 bankDef, u8 bankAtk, u16 move); void PressurePPLoseOnUsingPerishSong(u8 bankAtk); void PressurePPLoseOnUsingImprision(u8 bankAtk); diff --git a/include/constants/battle.h b/include/constants/battle.h new file mode 100644 index 000000000..f3d7a8e0e --- /dev/null +++ b/include/constants/battle.h @@ -0,0 +1,284 @@ +#ifndef GUARD_CONSTANTS_BATTLE_H +#define GUARD_CONSTANTS_BATTLE_H + +/* + * A battler may be in one of four positions on the field. The first bit determines + * what side the battler is on, either the player's side or the opponent's side. + * The second bit determines what flank the battler is on, either the left or right. + * Note that the opponent's flanks are drawn corresponding to their perspective, so + * their right mon appears on the left, and their left mon appears on the right. + * The battler ID is usually the same as the position, except in the case of link battles. + * + * + ------------------------- + + * | Opponent's side | + * | Right Left | + * | 3 1 | + * | | + * | Player's side | + * | Left Right | + * | 0 2 | + * ----------------------------+ + * | | + * | | + * +---------------------------+ + */ + +#define MAX_BATTLERS_COUNT 4 + +#define B_POSITION_PLAYER_LEFT 0 +#define B_POSITION_OPPONENT_LEFT 1 +#define B_POSITION_PLAYER_RIGHT 2 +#define B_POSITION_OPPONENT_RIGHT 3 + +// These macros can be used with either battler ID or positions to get the partner or the opposite mon +#define BATTLE_OPPOSITE(id) ((id) ^ 1) +#define BATTLE_PARTNER(id) ((id) ^ 2) + +#define B_SIDE_PLAYER 0 +#define B_SIDE_OPPONENT 1 + +#define B_FLANK_LEFT 0 +#define B_FLANK_RIGHT 1 + +#define BIT_SIDE 1 +#define BIT_FLANK 2 + +// Battle Type Flags +#define BATTLE_TYPE_DOUBLE 0x0001 +#define BATTLE_TYPE_LINK 0x0002 +#define BATTLE_TYPE_WILD 0x0004 +#define BATTLE_TYPE_TRAINER 0x0008 +#define BATTLE_TYPE_FIRST_BATTLE 0x0010 +#define BATTLE_TYPE_20 0x0020 +#define BATTLE_TYPE_MULTI 0x0040 +#define BATTLE_TYPE_SAFARI 0x0080 +#define BATTLE_TYPE_BATTLE_TOWER 0x0100 +#define BATTLE_TYPE_WALLY_TUTORIAL 0x0200 +#define BATTLE_TYPE_ROAMER 0x0400 +#define BATTLE_TYPE_EREADER_TRAINER 0x0800 +#define BATTLE_TYPE_KYOGRE_GROUDON 0x1000 +#define BATTLE_TYPE_LEGENDARY 0x2000 +#define BATTLE_TYPE_REGI 0x4000 +#define BATTLE_TYPE_TWO_OPPONENTS 0x8000 +#define BATTLE_TYPE_DOME 0x10000 +#define BATTLE_TYPE_PALACE 0x20000 +#define BATTLE_TYPE_ARENA 0x40000 +#define BATTLE_TYPE_FACTORY 0x80000 +#define BATTLE_TYPE_PIKE 0x100000 +#define BATTLE_TYPE_PYRAMID 0x200000 +#define BATTLE_TYPE_INGAME_PARTNER 0x400000 +#define BATTLE_TYPE_x800000 0x800000 +#define BATTLE_TYPE_RECORDED 0x1000000 +#define BATTLE_TYPE_x2000000 0x2000000 +#define BATTLE_TYPE_x4000000 0x4000000 +#define BATTLE_TYPE_SECRET_BASE 0x8000000 +#define BATTLE_TYPE_GROUDON 0x10000000 +#define BATTLE_TYPE_KYOGRE 0x20000000 +#define BATTLE_TYPE_RAYQUAZA 0x40000000 +#define BATTLE_TYPE_x80000000 0x80000000 +#define BATTLE_TYPE_FRONTIER (BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_DOME | BATTLE_TYPE_PALACE | BATTLE_TYPE_ARENA | BATTLE_TYPE_FACTORY | BATTLE_TYPE_PIKE | BATTLE_TYPE_PYRAMID) +#define BATTLE_TYPE_FRONTIER_NO_PYRAMID (BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_DOME | BATTLE_TYPE_PALACE | BATTLE_TYPE_ARENA | BATTLE_TYPE_FACTORY | BATTLE_TYPE_PIKE) + +// Battle Outcome defines +#define B_OUTCOME_WON 0x1 +#define B_OUTCOME_LOST 0x2 +#define B_OUTCOME_DREW 0x3 +#define B_OUTCOME_RAN 0x4 +#define B_OUTCOME_PLAYER_TELEPORTED 0x5 +#define B_OUTCOME_MON_FLED 0x6 +#define B_OUTCOME_CAUGHT 0x7 +#define B_OUTCOME_NO_SAFARI_BALLS 0x8 +#define B_OUTCOME_FORFEITED 0x9 +#define B_OUTCOME_MON_TELEPORTED 0xA +#define B_OUTCOME_LINK_BATTLE_RAN 0x80 + +// Non-volatile status conditions +// These persist remain outside of battle and after switching out +#define STATUS1_NONE 0x0 +#define STATUS1_SLEEP 0x7 +#define STATUS1_POISON 0x8 +#define STATUS1_BURN 0x10 +#define STATUS1_FREEZE 0x20 +#define STATUS1_PARALYSIS 0x40 +#define STATUS1_TOXIC_POISON 0x80 +#define STATUS1_TOXIC_COUNTER 0xF00 +#define STATUS1_PSN_ANY (STATUS1_POISON | STATUS1_TOXIC_POISON) +#define STATUS1_ANY (STATUS1_SLEEP | STATUS1_POISON | STATUS1_BURN | STATUS1_FREEZE | STATUS1_PARALYSIS | STATUS1_TOXIC_POISON) + +// Volatile status ailments +// These are removed after exiting the battle or switching out +#define STATUS2_CONFUSION 0x00000007 +#define STATUS2_FLINCHED 0x00000008 +#define STATUS2_UPROAR 0x00000070 +#define STATUS2_BIDE 0x00000300 // two bits 0x100, 0x200 +#define STATUS2_LOCK_CONFUSE 0x00000C00 +#define STATUS2_MULTIPLETURNS 0x00001000 +#define STATUS2_WRAPPED 0x0000E000 +#define STATUS2_INFATUATION 0x000F0000 // 4 bits, one for every battler +#define STATUS2_INFATUATED_WITH(battler) (gBitTable[battler] << 16) +#define STATUS2_FOCUS_ENERGY 0x00100000 +#define STATUS2_TRANSFORMED 0x00200000 +#define STATUS2_RECHARGE 0x00400000 +#define STATUS2_RAGE 0x00800000 +#define STATUS2_SUBSTITUTE 0x01000000 +#define STATUS2_DESTINY_BOND 0x02000000 +#define STATUS2_ESCAPE_PREVENTION 0x04000000 +#define STATUS2_NIGHTMARE 0x08000000 +#define STATUS2_CURSED 0x10000000 +#define STATUS2_FORESIGHT 0x20000000 +#define STATUS2_DEFENSE_CURL 0x40000000 +#define STATUS2_TORMENT 0x80000000 + +// Seems like per-battler statuses. Not quite sure how to categorize these +#define STATUS3_LEECHSEED_BANK 0x3 +#define STATUS3_LEECHSEED 0x4 +#define STATUS3_ALWAYS_HITS 0x18 // two bits +#define STATUS3_PERISH_SONG 0x20 +#define STATUS3_ON_AIR 0x40 +#define STATUS3_UNDERGROUND 0x80 +#define STATUS3_MINIMIZED 0x100 +#define STATUS3_ROOTED 0x400 +#define STATUS3_CHARGED_UP 0x200 +#define STATUS3_YAWN 0x1800 // two bits +#define STATUS3_IMPRISONED_OTHERS 0x2000 +#define STATUS3_GRUDGE 0x4000 +#define STATUS3_CANT_SCORE_A_CRIT 0x8000 +#define STATUS3_MUDSPORT 0x10000 +#define STATUS3_WATERSPORT 0x20000 +#define STATUS3_UNDERWATER 0x40000 +#define STATUS3_INTIMIDATE_POKES 0x80000 +#define STATUS3_TRACE 0x100000 +#define STATUS3_SEMI_INVULNERABLE (STATUS3_UNDERGROUND | STATUS3_ON_AIR | STATUS3_UNDERWATER) + +// Not really sure what a "hitmarker" is. +#define HITMARKER_x10 0x00000010 +#define HITMARKER_x20 0x00000020 +#define HITMARKER_DESTINYBOND 0x00000040 +#define HITMARKER_NO_ANIMATIONS 0x00000080 +#define HITMARKER_IGNORE_SUBSTITUTE 0x00000100 +#define HITMARKER_NO_ATTACKSTRING 0x00000200 +#define HITMARKER_ATTACKSTRING_PRINTED 0x00000400 +#define HITMARKER_NO_PPDEDUCT 0x00000800 +#define HITMARKER_PURSUIT_TRAP 0x00001000 +#define HITMARKER_IGNORE_SAFEGUARD 0x00002000 +#define HITMARKER_SYNCHRONISE_EFFECT 0x00004000 +#define HITMARKER_RUN 0x00008000 +#define HITMARKER_IGNORE_ON_AIR 0x00010000 +#define HITMARKER_IGNORE_UNDERGROUND 0x00020000 +#define HITMARKER_IGNORE_UNDERWATER 0x00040000 +#define HITMARKER_UNABLE_TO_USE_MOVE 0x00080000 +#define HITMARKER_x100000 0x00100000 +#define HITMARKER_x200000 0x00200000 +#define HITMARKER_x400000 0x00400000 +#define HITMARKER_x800000 0x00800000 +#define HITMARKER_GRUDGE 0x01000000 +#define HITMARKER_OBEYS 0x02000000 +#define HITMARKER_x4000000 0x04000000 +#define HITMARKER_x8000000 0x08000000 +#define HITMARKER_FAINTED(battler) (gBitTable[battler] << 0x1C) +#define HITMARKER_UNK(battler) (0x10000000 << battler) + +// Per-side statuses that affect an entire party +#define SIDE_STATUS_REFLECT (1 << 0) +#define SIDE_STATUS_LIGHTSCREEN (1 << 1) +#define SIDE_STATUS_X4 (1 << 2) +#define SIDE_STATUS_SPIKES (1 << 4) +#define SIDE_STATUS_SAFEGUARD (1 << 5) +#define SIDE_STATUS_FUTUREATTACK (1 << 6) +#define SIDE_STATUS_MIST (1 << 8) +#define SIDE_STATUS_SPIKES_DAMAGED (1 << 9) + +// Flags describing move's result +#define MOVE_RESULT_MISSED (1 << 0) +#define MOVE_RESULT_SUPER_EFFECTIVE (1 << 1) +#define MOVE_RESULT_NOT_VERY_EFFECTIVE (1 << 2) +#define MOVE_RESULT_DOESNT_AFFECT_FOE (1 << 3) +#define MOVE_RESULT_ONE_HIT_KO (1 << 4) +#define MOVE_RESULT_FAILED (1 << 5) +#define MOVE_RESULT_FOE_ENDURED (1 << 6) +#define MOVE_RESULT_FOE_HUNG_ON (1 << 7) +#define MOVE_RESULT_NO_EFFECT (MOVE_RESULT_MISSED | MOVE_RESULT_DOESNT_AFFECT_FOE | MOVE_RESULT_FAILED) + +// Battle Weather flags +#define WEATHER_RAIN_TEMPORARY (1 << 0) +#define WEATHER_RAIN_DOWNPOUR (1 << 1) // unused +#define WEATHER_RAIN_PERMANENT (1 << 2) +#define WEATHER_RAIN_ANY (WEATHER_RAIN_TEMPORARY | WEATHER_RAIN_DOWNPOUR | WEATHER_RAIN_PERMANENT) +#define WEATHER_SANDSTORM_TEMPORARY (1 << 3) +#define WEATHER_SANDSTORM_PERMANENT (1 << 4) +#define WEATHER_SANDSTORM_ANY (WEATHER_SANDSTORM_TEMPORARY | WEATHER_SANDSTORM_PERMANENT) +#define WEATHER_SUN_TEMPORARY (1 << 5) +#define WEATHER_SUN_PERMANENT (1 << 6) +#define WEATHER_SUN_ANY (WEATHER_SUN_TEMPORARY | WEATHER_SUN_PERMANENT) +#define WEATHER_HAIL (1 << 7) +#define WEATHER_HAIL_ANY (WEATHER_HAIL) +#define WEATHER_ANY (WEATHER_RAIN_ANY | WEATHER_SANDSTORM_ANY | WEATHER_SUN_ANY | WEATHER_HAIL_ANY) + +// Move Effects +#define MOVE_EFFECT_SLEEP 0x1 +#define MOVE_EFFECT_POISON 0x2 +#define MOVE_EFFECT_BURN 0x3 +#define MOVE_EFFECT_FREEZE 0x4 +#define MOVE_EFFECT_PARALYSIS 0x5 +#define MOVE_EFFECT_TOXIC 0x6 +#define MOVE_EFFECT_CONFUSION 0x7 +#define MOVE_EFFECT_FLINCH 0x8 +#define MOVE_EFFECT_TRI_ATTACK 0x9 +#define MOVE_EFFECT_UPROAR 0xA +#define MOVE_EFFECT_PAYDAY 0xB +#define MOVE_EFFECT_CHARGING 0xC +#define MOVE_EFFECT_WRAP 0xD +#define MOVE_EFFECT_RECOIL_25 0xE +#define MOVE_EFFECT_ATK_PLUS_1 0xF +#define MOVE_EFFECT_DEF_PLUS_1 0x10 +#define MOVE_EFFECT_SPD_PLUS_1 0x11 +#define MOVE_EFFECT_SP_ATK_PLUS_1 0x12 +#define MOVE_EFFECT_SP_DEF_PLUS_1 0x13 +#define MOVE_EFFECT_ACC_PLUS_1 0x14 +#define MOVE_EFFECT_EVS_PLUS_1 0x15 +#define MOVE_EFFECT_ATK_MINUS_1 0x16 +#define MOVE_EFFECT_DEF_MINUS_1 0x17 +#define MOVE_EFFECT_SPD_MINUS_1 0x18 +#define MOVE_EFFECT_SP_ATK_MINUS_1 0x19 +#define MOVE_EFFECT_SP_DEF_MINUS_1 0x1A +#define MOVE_EFFECT_ACC_MINUS_1 0x1B +#define MOVE_EFFECT_EVS_MINUS_1 0x1C +#define MOVE_EFFECT_RECHARGE 0x1D +#define MOVE_EFFECT_RAGE 0x1E +#define MOVE_EFFECT_STEAL_ITEM 0x1F +#define MOVE_EFFECT_PREVENT_ESCAPE 0x20 +#define MOVE_EFFECT_NIGHTMARE 0x21 +#define MOVE_EFFECT_ALL_STATS_UP 0x22 +#define MOVE_EFFECT_RAPIDSPIN 0x23 +#define MOVE_EFFECT_REMOVE_PARALYSIS 0x24 +#define MOVE_EFFECT_ATK_DEF_DOWN 0x25 +#define MOVE_EFFECT_RECOIL_33_PARALYSIS 0x26 +#define MOVE_EFFECT_ATK_PLUS_2 0x27 +#define MOVE_EFFECT_DEF_PLUS_2 0x28 +#define MOVE_EFFECT_SPD_PLUS_2 0x29 +#define MOVE_EFFECT_SP_ATK_PLUS_2 0x2A +#define MOVE_EFFECT_SP_DEF_PLUS_2 0x2B +#define MOVE_EFFECT_ACC_PLUS_2 0x2C +#define MOVE_EFFECT_EVS_PLUS_2 0x2D +#define MOVE_EFFECT_ATK_MINUS_2 0x2E +#define MOVE_EFFECT_DEF_MINUS_2 0x2F +#define MOVE_EFFECT_SPD_MINUS_2 0x30 +#define MOVE_EFFECT_SP_ATK_MINUS_2 0x31 +#define MOVE_EFFECT_SP_DEF_MINUS_2 0x32 +#define MOVE_EFFECT_ACC_MINUS_2 0x33 +#define MOVE_EFFECT_EVS_MINUS_2 0x34 +#define MOVE_EFFECT_THRASH 0x35 +#define MOVE_EFFECT_KNOCK_OFF 0x36 +#define MOVE_EFFECT_NOTHING_37 0x37 +#define MOVE_EFFECT_NOTHING_38 0x38 +#define MOVE_EFFECT_NOTHING_39 0x39 +#define MOVE_EFFECT_NOTHING_3A 0x3A +#define MOVE_EFFECT_SP_ATK_TWO_DOWN 0x3B +#define MOVE_EFFECT_NOTHING_3C 0x3C +#define MOVE_EFFECT_NOTHING_3D 0x3D +#define MOVE_EFFECT_NOTHING_3E 0x3E +#define MOVE_EFFECT_NOTHING_3F 0x3F +#define MOVE_EFFECT_AFFECTS_USER 0x40 +#define MOVE_EFFECT_CERTAIN 0x80 + +#endif // GUARD_CONSTANTS_BATTLE_H diff --git a/include/constants/battle_ai.h b/include/constants/battle_ai.h index 9d89d75f0..7d2c70307 100644 --- a/include/constants/battle_ai.h +++ b/include/constants/battle_ai.h @@ -1,7 +1,7 @@ -#ifndef GUARD_BATTLE_AI_H -#define GUARD_BATTLE_AI_H +#ifndef GUARD_CONSTANTS_BATTLE_AI_H +#define GUARD_CONSTANTS_BATTLE_AI_H -// banks enum +// battlers #define AI_TARGET 0 #define AI_USER 1 #define AI_TARGET_PARTNER 2 @@ -22,7 +22,7 @@ #define AI_EFFECTIVENESS_x0_25 10 #define AI_EFFECTIVENESS_x0 0 -// ai weather enum +// ai weather #define AI_WEATHER_SUN 0 #define AI_WEATHER_RAIN 1 #define AI_WEATHER_SANDSTORM 2 @@ -49,4 +49,4 @@ #define AI_SCRIPT_SAFARI (1 << 30) #define AI_SCRIPT_FIRST_BATTLE (1 << 31) -#endif // GUARD_BATTLE_AI_H +#endif // GUARD_CONSTANTS_BATTLE_AI_H diff --git a/include/constants/battle_anim.h b/include/constants/battle_anim.h index de2fbebb1..270ac55e0 100644 --- a/include/constants/battle_anim.h +++ b/include/constants/battle_anim.h @@ -1,7 +1,7 @@ #ifndef GUARD_CONSTANTS_BATTLE_ANIM_H #define GUARD_CONSTANTS_BATTLE_ANIM_H -// banks enum used in scripts +// battlers #define ANIM_ATTACKER 0 #define ANIM_TARGET 1 #define ANIM_ATK_PARTNER 2 diff --git a/include/constants/battle_script_commands.h b/include/constants/battle_script_commands.h new file mode 100644 index 000000000..0390f17f4 --- /dev/null +++ b/include/constants/battle_script_commands.h @@ -0,0 +1,97 @@ +#ifndef GUARD_CONSTANTS_BATTLE_SCRIPT_COMMANDS_H +#define GUARD_CONSTANTS_BATTLE_SCRIPT_COMMANDS_H + +// Battle Scripting and BattleCommunication addresses +#define sPAINSPLIT_HP gBattleScripting +#define sBIDE_DMG gBattleScripting + 4 +#define sMULTIHIT_STRING gBattleScripting + 8 +#define sDMG_MULTIPLIER gBattleScripting + 0xE +#define sTWOTURN_STRINGID gBattleScripting + 0xF +#define sB_ANIM_ARG1 gBattleScripting + 0x10 +#define sB_ANIM_ARG2 gBattleScripting + 0x11 +#define sTRIPLE_KICK_POWER gBattleScripting + 0x12 +#define sMOVEEND_STATE gBattleScripting + 0x14 +#define sBANK_WITH_ABILITY gBattleScripting + 0x15 +#define sMULTIHIT_EFFECT gBattleScripting + 0x16 +#define sBANK gBattleScripting + 0x17 +#define sB_ANIM_TURN gBattleScripting + 0x18 +#define sB_ANIM_TARGETS_HIT gBattleScripting + 0x19 +#define sSTATCHANGER gBattleScripting + 0x1A +#define sFIELD_1B gBattleScripting + 0x1B +#define sGIVEEXP_STATE gBattleScripting + 0x1C +#define sBATTLE_STYLE gBattleScripting + 0x1D +#define sLVLBOX_STATE gBattleScripting + 0x1E +#define sLEARNMOVE_STATE gBattleScripting + 0x1F +#define sFIELD_20 gBattleScripting + 0x20 +#define sRESHOW_MAIN_STATE gBattleScripting + 0x21 +#define sRESHOW_HELPER_STATE gBattleScripting + 0x22 +#define sFIELD_23 gBattleScripting + 0x23 +#define sFIELD_24 gBattleScripting + 0x24 +#define sMULTIPLAYER_ID gBattleScripting + 0x25 + +#define cEFFECT_CHOOSER gBattleCommunication + 3 +#define cMULTISTRING_CHOOSER gBattleCommunication + 5 + +// Battle Script defines for getting the wanted battler +#define BS_TARGET 0 +#define BS_ATTACKER 1 +#define BS_EFFECT_BATTLER 2 +#define BS_FAINTED 3 +#define BS_BANK_0 7 +#define BS_ATTACKER_WITH_PARTNER 4 // for atk98_status_icon_update +#define BS_ATTACKER_SIDE 8 // for atk1E_jumpifability +#define BS_NOT_ATTACKER_SIDE 9 // for atk1E_jumpifability +#define BS_SCRIPTING 10 +#define BS_PLAYER1 11 +#define BS_OPPONENT1 12 +#define BS_PLAYER2 13 +#define BS_OPPONENT2 14 + +// atk 01, accuracy calc +#define NO_ACC_CALC 0xFFFE +#define NO_ACC_CALC_CHECK_LOCK_ON 0xFFFF +#define ACC_CURR_MOVE 0 + +// compare operands +#define CMP_EQUAL 0x0 +#define CMP_NOT_EQUAL 0x1 +#define CMP_GREATER_THAN 0x2 +#define CMP_LESS_THAN 0x3 +#define CMP_COMMON_BITS 0x4 +#define CMP_NO_COMMON_BITS 0x5 + +// atk76, various +#define VARIOUS_CANCEL_MULTI_TURN_MOVES 0 +#define VARIOUS_SET_MAGIC_COAT_TARGET 1 +#define VARIOUS_IS_RUNNING_IMPOSSIBLE 2 +#define VARIOUS_GET_MOVE_TARGET 3 +#define VARIOUS_RESET_INTIMIDATE_TRACE_BITS 5 +#define VARIOUS_UPDATE_CHOICE_MOVE_ON_LVL_UP 6 +#define VARIOUS_EMIT_YESNOBOX 13 +#define VARIOUS_WAIT_CRY 18 +#define VARIOUS_RETURN_OPPONENT_MON1 19 +#define VARIOUS_RETURN_OPPONENT_MON2 20 +#define VARIOUS_SET_TELEPORT_OUTCOME 25 +#define VARIOUS_PLAY_TRAINER_DEFEATED_MUSIC 26 + +// atk80, dmg manipulation +#define ATK80_DMG_CHANGE_SIGN 0 +#define ATK80_DMG_HALF_BY_TWO_NOT_MORE_THAN_HALF_MAX_HP 1 +#define ATK80_DMG_DOUBLED 2 + +// atk4F, a flag used for the jumpifcantswitch command +#define ATK4F_DONT_CHECK_STATUSES 0x80 + +// statchange defines +#define STAT_CHANGE_BS_PTR 0x1 +#define STAT_CHANGE_NOT_PROTECT_AFFECTED 0x20 +#define STAT_CHANGE_WORKED 0 +#define STAT_CHANGE_DIDNT_WORK 1 + +// atk48 +#define ATK48_STAT_NEGATIVE 0x1 +#define ATK48_STAT_BY_TWO 0x2 +#define ATK48_BIT_x4 0x4 +#define ATK48_LOWER_FAIL_CHECK 0x8 + +#endif // GUARD_CONSTANTS_BATTLE_SCRIPT_COMMANDS_H diff --git a/include/battle_string_ids.h b/include/constants/battle_string_ids.h index f242284b0..db9ed59bd 100644 --- a/include/battle_string_ids.h +++ b/include/constants/battle_string_ids.h @@ -1,5 +1,5 @@ -#ifndef GUARD_BATTLE_STRING_IDS_H -#define GUARD_BATTLE_STRING_IDS_H +#ifndef GUARD_CONSTANTS_BATTLE_STRING_IDS_H +#define GUARD_CONSTANTS_BATTLE_STRING_IDS_H #define BATTLESTRINGS_COUNT 369 @@ -12,7 +12,6 @@ #define STRINGID_USEDMOVE 4 #define STRINGID_BATTLEEND 5 - // todo: make some of those names less vague: attacker/target vs pkmn, etc. #define STRINGID_TRAINER1LOSETEXT 12 #define STRINGID_PKMNGAINEDEXP 13 @@ -384,4 +383,4 @@ #define STRINGID_TRAINER1WINTEXT 379 #define STRINGID_TRAINER2WINTEXT 380 -#endif // GUARD_BATTLE_STRING_IDS_H +#endif // GUARD_CONSTANTS_BATTLE_STRING_IDS_H diff --git a/include/constants/pokemon.h b/include/constants/pokemon.h new file mode 100644 index 000000000..78c1583b4 --- /dev/null +++ b/include/constants/pokemon.h @@ -0,0 +1,80 @@ +#ifndef GUARD_CONSTANTS_POKEMON_H +#define GUARD_CONSTANTS_POKEMON_H + +// Pokemon types +#define TYPE_NORMAL 0x00 +#define TYPE_FIGHTING 0x01 +#define TYPE_FLYING 0x02 +#define TYPE_POISON 0x03 +#define TYPE_GROUND 0x04 +#define TYPE_ROCK 0x05 +#define TYPE_BUG 0x06 +#define TYPE_GHOST 0x07 +#define TYPE_STEEL 0x08 +#define TYPE_MYSTERY 0x09 +#define TYPE_FIRE 0x0a +#define TYPE_WATER 0x0b +#define TYPE_GRASS 0x0c +#define TYPE_ELECTRIC 0x0d +#define TYPE_PSYCHIC 0x0e +#define TYPE_ICE 0x0f +#define TYPE_DRAGON 0x10 +#define TYPE_DARK 0x11 +#define NUMBER_OF_MON_TYPES 0x12 + +// Pokemon egg groups +#define EGG_GROUP_NONE 0 +#define EGG_GROUP_MONSTER 1 +#define EGG_GROUP_WATER_1 2 +#define EGG_GROUP_BUG 3 +#define EGG_GROUP_FLYING 4 +#define EGG_GROUP_FIELD 5 +#define EGG_GROUP_FAIRY 6 +#define EGG_GROUP_GRASS 7 +#define EGG_GROUP_HUMAN_LIKE 8 +#define EGG_GROUP_WATER_3 9 +#define EGG_GROUP_MINERAL 10 +#define EGG_GROUP_AMORPHOUS 11 +#define EGG_GROUP_WATER_2 12 +#define EGG_GROUP_DITTO 13 +#define EGG_GROUP_DRAGON 14 +#define EGG_GROUP_UNDISCOVERED 15 + +// Pokemon natures +#define NATURE_HARDY 0 +#define NATURE_LONELY 1 +#define NATURE_BRAVE 2 +#define NATURE_ADAMANT 3 +#define NATURE_NAUGHTY 4 +#define NATURE_BOLD 5 +#define NATURE_DOCILE 6 +#define NATURE_RELAXED 7 +#define NATURE_IMPISH 8 +#define NATURE_LAX 9 +#define NATURE_TIMID 10 +#define NATURE_HASTY 11 +#define NATURE_SERIOUS 12 +#define NATURE_JOLLY 13 +#define NATURE_NAIVE 14 +#define NATURE_MODEST 15 +#define NATURE_MILD 16 +#define NATURE_QUIET 17 +#define NATURE_BASHFUL 18 +#define NATURE_RASH 19 +#define NATURE_CALM 20 +#define NATURE_GENTLE 21 +#define NATURE_SASSY 22 +#define NATURE_CAREFUL 23 +#define NATURE_QUIRKY 24 + +// Pokemon Stats +#define STAT_HP 0 +#define STAT_ATK 1 +#define STAT_DEF 2 +#define STAT_SPEED 3 +#define STAT_SPATK 4 +#define STAT_SPDEF 5 +#define STAT_ACC 6 // only in battles +#define STAT_EVASION 7 // only in battles + +#endif // GUARD_CONSTANTS_POKEMON_H diff --git a/include/pokemon.h b/include/pokemon.h index 8db61bf76..3d7917b92 100644 --- a/include/pokemon.h +++ b/include/pokemon.h @@ -1,6 +1,7 @@ #ifndef GUARD_POKEMON_H #define GUARD_POKEMON_H +#include "constants/pokemon.h" #include "sprite.h" #define MON_DATA_PERSONALITY 0 @@ -109,81 +110,11 @@ #define MON_FEMALE 0xFE #define MON_GENDERLESS 0xFF -#define TYPE_NORMAL 0x00 -#define TYPE_FIGHTING 0x01 -#define TYPE_FLYING 0x02 -#define TYPE_POISON 0x03 -#define TYPE_GROUND 0x04 -#define TYPE_ROCK 0x05 -#define TYPE_BUG 0x06 -#define TYPE_GHOST 0x07 -#define TYPE_STEEL 0x08 -#define TYPE_MYSTERY 0x09 -#define TYPE_FIRE 0x0a -#define TYPE_WATER 0x0b -#define TYPE_GRASS 0x0c -#define TYPE_ELECTRIC 0x0d -#define TYPE_PSYCHIC 0x0e -#define TYPE_ICE 0x0f -#define TYPE_DRAGON 0x10 -#define TYPE_DARK 0x11 - -#define NUMBER_OF_MON_TYPES 0x12 - #define MAX_TOTAL_EVS 510 #define NUM_STATS 6 #define UNOWN_FORM_COUNT 28 #define MAX_MON_LEVEL 100 -enum -{ - EGG_GROUP_NONE, - EGG_GROUP_MONSTER, - EGG_GROUP_WATER_1, - EGG_GROUP_BUG, - EGG_GROUP_FLYING, - EGG_GROUP_FIELD, - EGG_GROUP_FAIRY, - EGG_GROUP_GRASS, - EGG_GROUP_HUMAN_LIKE, - EGG_GROUP_WATER_3, - EGG_GROUP_MINERAL, - EGG_GROUP_AMORPHOUS, - EGG_GROUP_WATER_2, - EGG_GROUP_DITTO, - EGG_GROUP_DRAGON, - EGG_GROUP_UNDISCOVERED -}; - -enum -{ - NATURE_HARDY, - NATURE_LONELY, - NATURE_BRAVE, - NATURE_ADAMANT, - NATURE_NAUGHTY, - NATURE_BOLD, - NATURE_DOCILE, - NATURE_RELAXED, - NATURE_IMPISH, - NATURE_LAX, - NATURE_TIMID, - NATURE_HASTY, - NATURE_SERIOUS, - NATURE_JOLLY, - NATURE_NAIVE, - NATURE_MODEST, - NATURE_MILD, - NATURE_QUIET, - NATURE_BASHFUL, - NATURE_RASH, - NATURE_CALM, - NATURE_GENTLE, - NATURE_SASSY, - NATURE_CAREFUL, - NATURE_QUIRKY, -}; - struct PokemonSubstruct0 { u16 species; @@ -416,28 +347,6 @@ struct BattlePokemon /*0x54*/ u32 otId; }; -enum -{ - STAT_STAGE_HP, // 0 - STAT_STAGE_ATK, // 1 - STAT_STAGE_DEF, // 2 - STAT_STAGE_SPEED, // 3 - STAT_STAGE_SPATK, // 4 - STAT_STAGE_SPDEF, // 5 - STAT_STAGE_ACC, // 6 - STAT_STAGE_EVASION, // 7 -}; - -enum -{ - STAT_HP, // 0 - STAT_ATK, // 1 - STAT_DEF, // 2 - STAT_SPD, // 3 - STAT_SPATK, // 4 - STAT_SPDEF, // 5 -}; - struct BaseStats { /* 0x00 */ u8 baseHP; @@ -556,13 +465,20 @@ extern u8 gPlayerPartyCount; extern struct Pokemon gPlayerParty[PARTY_SIZE]; extern u8 gEnemyPartyCount; extern struct Pokemon gEnemyParty[PARTY_SIZE]; +extern struct SpriteTemplate gUnknown_0202499C; +extern struct PokemonStorage* gPokemonStoragePtr; + extern const struct BaseStats gBaseStats[]; extern const u8 *const gItemEffectTable[]; extern const struct Evolution gEvolutionTable[][EVOS_PER_MON]; -extern struct PokemonStorage* gPokemonStoragePtr; extern const u32 gExperienceTables[][MAX_MON_LEVEL + 1]; extern const u16 *const gLevelUpLearnsets[]; -extern struct SpriteTemplate gUnknown_0202499C; +extern const u8 gUnknown_08329D22[]; +extern const u8 gUnknown_08329D26[]; +extern const u8 gUnknown_08329D2A[]; +extern const u8 gStatStageRatios[][2]; +extern const u16 gUnknown_08329D54[]; +extern const struct SpriteTemplate gUnknown_08329D98[]; void ZeroBoxMonData(struct BoxPokemon *boxMon); void ZeroMonData(struct Pokemon *mon); @@ -722,6 +638,6 @@ bool8 HasTwoFramesAnimation(u16 species); bool8 sub_806F104(void); struct Unknown_806F160_Struct *sub_806F2AC(u8 id, u8 arg1); void sub_806F47C(u8 id); -u8 *sub_806F4F8(u8 id, u8 arg1) +u8 *sub_806F4F8(u8 id, u8 arg1); #endif // GUARD_POKEMON_H diff --git a/include/recorded_battle.h b/include/recorded_battle.h index 296245a24..8b1fa258d 100644 --- a/include/recorded_battle.h +++ b/include/recorded_battle.h @@ -7,9 +7,9 @@ extern u8 gUnknown_0203C7B4; void sub_8184DA4(u8 arg0); void sub_8184E58(void); -void RecordedBattle_SetBattlerAction(u8 bank, u8 action); -void RecordedBattle_ClearBattlerAction(u8 bank, u8 bytesToClear); -u8 RecordedBattle_GetBattlerAction(u8 bank); +void RecordedBattle_SetBattlerAction(u8 battlerId, u8 action); +void RecordedBattle_ClearBattlerAction(u8 battlerId, u8 bytesToClear); +u8 RecordedBattle_GetBattlerAction(u8 battlerId); u8 sub_81850D0(void); u8 sub_81850DC(u8 *arg0); void sub_81851A8(u8 *arg0); @@ -19,13 +19,13 @@ void PlayRecordedBattle(void (*CB2_After)(void)); u8 sub_8185EA0(void); u8 sub_8185EAC(void); void RecordedBattle_SaveParties(void); -u8 GetActiveBankLinkPlayerGender(void); +u8 GetActiveBattlerLinkPlayerGender(void); void sub_8185F84(void); void sub_8185F90(u16 arg0); u8 sub_8185FAC(void); u8 GetBattleStyleInRecordedBattle(void); u8 GetTextSpeedInRecordedBattle(void); -void RecordedBattle_CopyBankMoves(void); +void RecordedBattle_CopyBattlerMoves(void); void sub_818603C(u8 arg0); u32 GetAiScriptsInRecordedBattle(void); void sub_8186444(void); diff --git a/ld_script.txt b/ld_script.txt index ffe23a780..7938047c3 100644 --- a/ld_script.txt +++ b/ld_script.txt @@ -378,7 +378,6 @@ SECTIONS { src/battle_controller_link_opponent.o(.rodata); data/data2c.o(.rodata); src/pokemon.o(.rodata); - data/data2e.o(.rodata); src/trig.o(.rodata); src/util.o(.rodata); src/daycare.o(.rodata); diff --git a/src/battle_ai_script_commands.c b/src/battle_ai_script_commands.c index 355d81d2c..d6ccf9305 100644 --- a/src/battle_ai_script_commands.c +++ b/src/battle_ai_script_commands.c @@ -2,6 +2,7 @@ #include "battle_ai_script_commands.h" #include "pokemon.h" #include "battle.h" +#include "battle_setup.h" #include "constants/species.h" #include "constants/abilities.h" #include "random.h" @@ -44,26 +45,7 @@ in order to read the next command correctly. refer to battle_ai_scripts.s for th AI scripts. */ -extern u32 gBattleTypeFlags; -extern u8 gActiveBattler; -extern struct BattlePokemon gBattleMons[MAX_BATTLERS_COUNT]; -extern u16 gCurrentMove; -extern u8 gBattlerTarget; -extern u8 gAbsentBattlerFlags; -extern u16 gLastMoves[MAX_BATTLERS_COUNT]; -extern u16 gTrainerBattleOpponent_A; -extern u16 gTrainerBattleOpponent_B; -extern u32 gStatuses3[MAX_BATTLERS_COUNT]; -extern u16 gSideStatuses[2]; -extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT]; -extern u16 gDynamicBasePower; -extern u8 gMoveResultFlags; -extern s32 gBattleMoveDamage; -extern u8 gCritMultiplier; -extern u16 gBattleWeather; - extern const struct BattleMove gBattleMoves[]; -extern const struct BaseStats gBaseStats[]; extern const u8 * const gBattleAI_ScriptsTable[]; extern u32 GetAiScriptsInRecordedBattle(); diff --git a/src/battle_ai_switch_items.c b/src/battle_ai_switch_items.c index 28055c0df..c3bb0d422 100644 --- a/src/battle_ai_switch_items.c +++ b/src/battle_ai_switch_items.c @@ -9,21 +9,7 @@ #include "util.h" #include "constants/items.h" -extern u8 gActiveBattler; -extern u8 gAbsentBattlerFlags; -extern u32 gBattleTypeFlags; -extern u32 gStatuses3[MAX_BATTLERS_COUNT]; -extern struct BattlePokemon gBattleMons[MAX_BATTLERS_COUNT]; -extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT]; -extern u16 gLastLandedMoves[MAX_BATTLERS_COUNT]; -extern u8 gLastHitBy[MAX_BATTLERS_COUNT]; -extern u16 gDynamicBasePower; -extern u8 gMoveResultFlags; -extern u8 gCritMultiplier; -extern s32 gBattleMoveDamage; - extern const struct BattleMove gBattleMoves[]; -extern const struct BaseStats gBaseStats[]; extern const u8 gTypeEffectiveness[]; extern const u8 * const gItemEffectTable[]; // todo: fix once struct is declared diff --git a/src/battle_anim.c b/src/battle_anim.c index 34b7a7476..7606f701d 100644 --- a/src/battle_anim.c +++ b/src/battle_anim.c @@ -25,8 +25,6 @@ #define ANIM_SPRITE_INDEX_COUNT 8 -extern u8 gBattlerAttacker; -extern u8 gBattlerTarget; extern u16 gBattle_WIN0H; extern u16 gBattle_WIN0V; extern u16 gBattle_WIN1H; @@ -35,12 +33,9 @@ extern u16 gBattle_BG1_X; extern u16 gBattle_BG1_Y; extern u16 gBattle_BG2_X; extern u16 gBattle_BG2_Y; -extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT]; -extern u8 gBattlerSpriteIds[MAX_BATTLERS_COUNT]; extern struct MusicPlayerInfo gMPlayInfo_BGM; extern struct MusicPlayerInfo gMPlayInfo_SE1; extern struct MusicPlayerInfo gMPlayInfo_SE2; -extern u8 gDecompressionBuffer[]; extern const u16 gUnknown_082C8D64[]; extern const u8 * const gBattleAnims_Moves[]; diff --git a/src/battle_bg.c b/src/battle_bg.c index 51c54f0a3..f493bafea 100644 --- a/src/battle_bg.c +++ b/src/battle_bg.c @@ -18,6 +18,7 @@ #include "window.h" #include "text_window.h" #include "menu.h" +#include "battle_setup.h" struct BattleBackground { @@ -35,13 +36,10 @@ extern const struct BgTemplate gUnknown_0831AA08[4]; extern const struct WindowTemplate *gUnknown_0831ABA0[]; extern const struct BattleBackground gBattleTerrainTable[]; -extern u8 gBattleTerrain; -extern u16 gTrainerBattleOpponent_A; extern u16 gBattle_BG1_X; extern u16 gBattle_BG1_Y; extern u16 gBattle_BG2_X; extern u16 gBattle_BG2_Y; -extern u16 gPartnerTrainerId; extern u8 GetCurrentMapBattleScene(void); diff --git a/src/battle_controller_link_opponent.c b/src/battle_controller_link_opponent.c index a98939374..aac277d9e 100644 --- a/src/battle_controller_link_opponent.c +++ b/src/battle_controller_link_opponent.c @@ -24,37 +24,12 @@ #include "reshow_battle_screen.h" #include "pokeball.h" #include "data2.h" +#include "battle_setup.h" -extern u32 gBattleControllerExecFlags; -extern u8 gActiveBattler; -extern u8 gBattlerSpriteIds[MAX_BATTLERS_COUNT]; -extern u8 gActionSelectionCursor[MAX_BATTLERS_COUNT]; -extern u8 gBattlersCount; -extern bool8 gDoingBattleAnim; -extern void (*gBattlerControllerFuncs[MAX_BATTLERS_COUNT])(void); -extern void (*gPreBattleCallback1)(void); -extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT]; -extern u8 gBattleBufferA[MAX_BATTLERS_COUNT][0x200]; -extern u8 gBattleBufferB[MAX_BATTLERS_COUNT][0x200]; -extern struct BattlePokemon gBattleMons[MAX_BATTLERS_COUNT]; -extern u16 gSpecialVar_ItemId; -extern u8 gHealthboxSpriteIds[MAX_BATTLERS_COUNT]; -extern u8 gBattleOutcome; extern u16 gBattle_BG0_X; extern u16 gBattle_BG0_Y; -extern u16 gUnknown_020243FC; -extern u8 gUnknown_03005D7C[MAX_BATTLERS_COUNT]; -extern u8 gBattleMonForms[MAX_BATTLERS_COUNT]; -extern u16 gPartnerTrainerId; -extern u8 GetFrontierTrainerFrontSpriteId(u16 trainerId); -extern u8 gBattlerTarget; -extern u8 gAbsentBattlerFlags; -extern u8 gUnknown_020244B4[]; -extern u32 gTransformedPersonalities[MAX_BATTLERS_COUNT]; extern struct MusicPlayerInfo gMPlayInfo_BGM; extern struct UnusedControllerStruct gUnknown_02022D0C; -extern u16 gTrainerBattleOpponent_A; -extern u16 gTrainerBattleOpponent_B; extern const struct CompressedSpritePalette gTrainerFrontPicPaletteTable[]; extern const struct BattleMove gBattleMoves[]; @@ -64,6 +39,7 @@ extern void sub_8172EF0(u8 bank, struct Pokemon *mon); extern void sub_806A068(u16, u8); extern void sub_81851A8(u8 *); extern u16 sub_8068B48(void); +extern u8 GetFrontierTrainerFrontSpriteId(u16 trainerId); // this file's functions static void LinkOpponentHandleGetMonData(void); @@ -1721,7 +1697,7 @@ static void LinkOpponentHandleFaintingCry(void) static void LinkOpponentHandleIntroSlide(void) { HandleIntroSlide(gBattleBufferA[gActiveBattler][1]); - gUnknown_020243FC |= 1; + gIntroSlideFlags |= 1; LinkOpponentBufferExecCompleted(); } @@ -1743,7 +1719,7 @@ static void LinkOpponentHandleIntroTrainerBallThrow(void) gTasks[taskId].data[0] = gActiveBattler; if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x1) - gTasks[gUnknown_020244B4[gActiveBattler]].func = sub_8073C30; + gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = sub_8073C30; gBattleSpritesDataPtr->animationData->field_9_x1 = 1; gBattlerControllerFuncs[gActiveBattler] = nullsub_28; @@ -1803,7 +1779,7 @@ static void LinkOpponentHandleDrawPartyStatusSummary(void) } } - gUnknown_020244B4[gActiveBattler] = CreatePartyStatusSummarySprites(gActiveBattler, (struct HpAndStatus *)&gBattleBufferA[gActiveBattler][4], gBattleBufferA[gActiveBattler][1], gBattleBufferA[gActiveBattler][2]); + gBattlerStatusSummaryTaskId[gActiveBattler] = CreatePartyStatusSummarySprites(gActiveBattler, (struct HpAndStatus *)&gBattleBufferA[gActiveBattler][4], gBattleBufferA[gActiveBattler][1], gBattleBufferA[gActiveBattler][2]); gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0; if (gBattleBufferA[gActiveBattler][2] != 0) @@ -1825,7 +1801,7 @@ static void sub_806782C(void) static void LinkOpponentHandleCmd49(void) { if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x1) - gTasks[gUnknown_020244B4[gActiveBattler]].func = sub_8073C30; + gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = sub_8073C30; LinkOpponentBufferExecCompleted(); } diff --git a/src/battle_controller_link_partner.c b/src/battle_controller_link_partner.c index 312b13d4c..1734abe62 100644 --- a/src/battle_controller_link_partner.c +++ b/src/battle_controller_link_partner.c @@ -23,33 +23,10 @@ #include "reshow_battle_screen.h" #include "pokeball.h" #include "data2.h" +#include "battle_setup.h" -extern u32 gBattleControllerExecFlags; -extern u8 gActiveBattler; -extern u8 gBattlerSpriteIds[MAX_BATTLERS_COUNT]; -extern u8 gActionSelectionCursor[MAX_BATTLERS_COUNT]; -extern u8 gBattlersCount; -extern bool8 gDoingBattleAnim; -extern void (*gBattlerControllerFuncs[MAX_BATTLERS_COUNT])(void); -extern void (*gPreBattleCallback1)(void); -extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT]; -extern u8 gBattleBufferA[MAX_BATTLERS_COUNT][0x200]; -extern u8 gBattleBufferB[MAX_BATTLERS_COUNT][0x200]; -extern struct BattlePokemon gBattleMons[MAX_BATTLERS_COUNT]; -extern u16 gSpecialVar_ItemId; -extern u8 gHealthboxSpriteIds[MAX_BATTLERS_COUNT]; -extern u8 gBattleOutcome; extern u16 gBattle_BG0_X; extern u16 gBattle_BG0_Y; -extern u16 gUnknown_020243FC; -extern u8 gUnknown_03005D7C[MAX_BATTLERS_COUNT]; -extern u8 gBattleMonForms[MAX_BATTLERS_COUNT]; -extern u16 gPartnerTrainerId; -extern u8 GetFrontierTrainerFrontSpriteId(u16 trainerId); -extern u8 gBattlerTarget; -extern u8 gAbsentBattlerFlags; -extern u8 gUnknown_020244B4[]; -extern u32 gTransformedPersonalities[MAX_BATTLERS_COUNT]; extern struct UnusedControllerStruct gUnknown_02022D0C; extern const struct CompressedSpritePalette gTrainerFrontPicPaletteTable[]; @@ -59,6 +36,7 @@ extern const struct BattleMove gBattleMoves[]; extern void sub_8172EF0(u8 bank, struct Pokemon *mon); extern void sub_806A068(u16, u8); extern void sub_81851A8(u8 *); +extern u8 GetFrontierTrainerFrontSpriteId(u16 trainerId); // this file's functions static void LinkPartnerHandleGetMonData(void); @@ -1542,7 +1520,7 @@ static void LinkPartnerHandleFaintingCry(void) static void LinkPartnerHandleIntroSlide(void) { HandleIntroSlide(gBattleBufferA[gActiveBattler][1]); - gUnknown_020243FC |= 1; + gIntroSlideFlags |= 1; LinkPartnerBufferExecCompleted(); } @@ -1588,7 +1566,7 @@ static void LinkPartnerHandleIntroTrainerBallThrow(void) gTasks[taskId].data[0] = gActiveBattler; if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x1) - gTasks[gUnknown_020244B4[gActiveBattler]].func = sub_8073C30; + gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = sub_8073C30; gBattleSpritesDataPtr->animationData->field_9_x1 = 1; gBattlerControllerFuncs[gActiveBattler] = nullsub_112; @@ -1635,7 +1613,7 @@ static void LinkPartnerHandleDrawPartyStatusSummary(void) else { gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x1 = 1; - gUnknown_020244B4[gActiveBattler] = CreatePartyStatusSummarySprites(gActiveBattler, (struct HpAndStatus *)&gBattleBufferA[gActiveBattler][4], gBattleBufferA[gActiveBattler][1], gBattleBufferA[gActiveBattler][2]); + gBattlerStatusSummaryTaskId[gActiveBattler] = CreatePartyStatusSummarySprites(gActiveBattler, (struct HpAndStatus *)&gBattleBufferA[gActiveBattler][4], gBattleBufferA[gActiveBattler][1], gBattleBufferA[gActiveBattler][2]); gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0; if (gBattleBufferA[gActiveBattler][2] != 0) @@ -1657,7 +1635,7 @@ static void sub_814DE9C(void) static void LinkPartnerHandleCmd49(void) { if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x1) - gTasks[gUnknown_020244B4[gActiveBattler]].func = sub_8073C30; + gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = sub_8073C30; LinkPartnerBufferExecCompleted(); } diff --git a/src/battle_controller_opponent.c b/src/battle_controller_opponent.c index 3f8968499..26e0191cb 100644 --- a/src/battle_controller_opponent.c +++ b/src/battle_controller_opponent.c @@ -27,32 +27,12 @@ #include "random.h" #include "pokeball.h" #include "data2.h" +#include "battle_setup.h" -extern u32 gBattleControllerExecFlags; -extern u8 gActiveBattler; -extern u8 gBattlerTarget; -extern u8 gAbsentBattlerFlags; -extern bool8 gDoingBattleAnim; -extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT]; -extern u8 gBattlerSpriteIds[MAX_BATTLERS_COUNT]; -extern u8 gBattleBufferA[MAX_BATTLERS_COUNT][0x200]; -extern u8 gBattleBufferB[MAX_BATTLERS_COUNT][0x200]; -extern u8 gHealthboxSpriteIds[MAX_BATTLERS_COUNT]; -extern struct MusicPlayerInfo gMPlayInfo_BGM; -extern u8 gUnknown_03005D7C[MAX_BATTLERS_COUNT]; -extern void (*gBattlerControllerFuncs[MAX_BATTLERS_COUNT])(void); -extern void *gUnknown_020244D8; -extern void *gUnknown_020244DC; -extern u8 gBattleMonForms[MAX_BATTLERS_COUNT]; -extern struct UnusedControllerStruct gUnknown_02022D0C; -extern u16 gTrainerBattleOpponent_A; -extern u16 gTrainerBattleOpponent_B; -extern u32 gTransformedPersonalities[MAX_BATTLERS_COUNT]; extern u16 gBattle_BG0_X; extern u16 gBattle_BG0_Y; -extern u16 gUnknown_020243FC; -extern u8 gUnknown_020244B4[]; -extern void (*gPreBattleCallback1)(void); +extern struct MusicPlayerInfo gMPlayInfo_BGM; +extern struct UnusedControllerStruct gUnknown_02022D0C; extern const struct CompressedSpritePalette gTrainerFrontPicPaletteTable[]; extern const struct BattleMove gBattleMoves[]; @@ -1865,7 +1845,7 @@ static void OpponentHandleFaintingCry(void) static void OpponentHandleIntroSlide(void) { HandleIntroSlide(gBattleBufferA[gActiveBattler][1]); - gUnknown_020243FC |= 1; + gIntroSlideFlags |= 1; OpponentBufferExecCompleted(); } @@ -1887,7 +1867,7 @@ static void OpponentHandleIntroTrainerBallThrow(void) gTasks[taskId].data[0] = gActiveBattler; if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x1) - gTasks[gUnknown_020244B4[gActiveBattler]].func = sub_8073C30; + gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = sub_8073C30; gBattleSpritesDataPtr->animationData->field_9_x1 = 1; gBattlerControllerFuncs[gActiveBattler] = nullsub_26; @@ -1952,7 +1932,7 @@ static void OpponentHandleDrawPartyStatusSummary(void) } } - gUnknown_020244B4[gActiveBattler] = CreatePartyStatusSummarySprites(gActiveBattler, (struct HpAndStatus *)&gBattleBufferA[gActiveBattler][4], gBattleBufferA[gActiveBattler][1], gBattleBufferA[gActiveBattler][2]); + gBattlerStatusSummaryTaskId[gActiveBattler] = CreatePartyStatusSummarySprites(gActiveBattler, (struct HpAndStatus *)&gBattleBufferA[gActiveBattler][4], gBattleBufferA[gActiveBattler][1], gBattleBufferA[gActiveBattler][2]); gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0; if (gBattleBufferA[gActiveBattler][2] != 0) @@ -1974,7 +1954,7 @@ static void sub_8062A2C(void) static void OpponentHandleCmd49(void) { if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x1) - gTasks[gUnknown_020244B4[gActiveBattler]].func = sub_8073C30; + gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = sub_8073C30; OpponentBufferExecCompleted(); } diff --git a/src/battle_controller_player.c b/src/battle_controller_player.c index 53342e5f1..897122ddd 100644 --- a/src/battle_controller_player.c +++ b/src/battle_controller_player.c @@ -26,43 +26,19 @@ #include "random.h" #include "pokeball.h" #include "data2.h" +#include "battle_setup.h" +#include "item_use.h" +#include "recorded_battle.h" -extern u32 gBattleControllerExecFlags; -extern u8 gActiveBattler; -extern u8 gBattlerSpriteIds[MAX_BATTLERS_COUNT]; -extern u8 gActionSelectionCursor[MAX_BATTLERS_COUNT]; -extern u8 gMoveSelectionCursor[MAX_BATTLERS_COUNT]; -extern u8 gAbsentBattlerFlags; -extern u8 gBattlersCount; -extern bool8 gDoingBattleAnim; -extern u8 gPlayerDpadHoldFrames; -extern void (*gBattlerControllerFuncs[MAX_BATTLERS_COUNT])(void); -extern void (*gPreBattleCallback1)(void); -extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT]; -extern u8 gBattleBufferA[MAX_BATTLERS_COUNT][0x200]; -extern u8 gBattleBufferB[MAX_BATTLERS_COUNT][0x200]; -extern u8 gMultiUsePlayerCursor; -extern struct BattlePokemon gBattleMons[MAX_BATTLERS_COUNT]; -extern struct MusicPlayerInfo gMPlayInfo_BGM; -extern u16 gPartnerTrainerId; -extern u8 gBattleMonForms[MAX_BATTLERS_COUNT]; -extern u16 gSpecialVar_ItemId; extern u8 gUnknown_0203CEE8; extern u8 gUnknown_0203CEE9; extern u8 gUnknown_0203CF00[]; -extern u8 gUnknown_03005D7C[MAX_BATTLERS_COUNT]; -extern u8 gHealthboxSpriteIds[MAX_BATTLERS_COUNT]; -extern u8 gBattleOutcome; -extern u8 gNumberOfMovesToChoose; extern u16 gBattle_BG0_X; extern u16 gBattle_BG0_Y; extern s32 gUnknown_0203CD70; -extern u8 gBankInMenu; -extern u32 gBattlePalaceMoveSelectionRngValue; -extern u32 gTransformedPersonalities[MAX_BATTLERS_COUNT]; -extern u8 gUnknown_020244B4[]; -extern u16 gUnknown_020243FC; extern struct UnusedControllerStruct gUnknown_02022D0C; +extern struct MusicPlayerInfo gMPlayInfo_BGM; +extern struct SpriteTemplate gUnknown_0202499C; extern const struct CompressedSpritePalette gTrainerFrontPicPaletteTable[]; extern const struct CompressedSpritePalette gTrainerBackPicPaletteTable[]; @@ -2676,7 +2652,7 @@ static void PlayerHandleChooseItem(void) BeginNormalPaletteFade(-1, 0, 0, 0x10, 0); gBattlerControllerFuncs[gActiveBattler] = OpenBagAndChooseItem; - gBankInMenu = gActiveBattler; + gBattlerInMenuId = gActiveBattler; for (i = 0; i < 3; i++) gUnknown_0203CF00[i] = gBattleBufferA[gActiveBattler][1 + i]; @@ -2703,7 +2679,7 @@ static void PlayerHandleChoosePokemon(void) *(&gBattleStruct->field_B0) = gBattleBufferA[gActiveBattler][3]; BeginNormalPaletteFade(-1, 0, 0, 16, 0); gBattlerControllerFuncs[gActiveBattler] = sub_80597CC; - gBankInMenu = gActiveBattler; + gBattlerInMenuId = gActiveBattler; } } @@ -2952,7 +2928,7 @@ static void PlayerHandleFaintingCry(void) static void PlayerHandleIntroSlide(void) { HandleIntroSlide(gBattleBufferA[gActiveBattler][1]); - gUnknown_020243FC |= 1; + gIntroSlideFlags |= 1; PlayerBufferExecCompleted(); } @@ -2980,7 +2956,7 @@ static void PlayerHandleIntroTrainerBallThrow(void) gTasks[taskId].data[0] = gActiveBattler; if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x1) - gTasks[gUnknown_020244B4[gActiveBattler]].func = sub_8073C30; + gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = sub_8073C30; gBattleSpritesDataPtr->animationData->field_9_x1 = 1; gBattlerControllerFuncs[gActiveBattler] = nullsub_21; @@ -3038,7 +3014,7 @@ static void PlayerHandleDrawPartyStatusSummary(void) else { gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x1 = 1; - gUnknown_020244B4[gActiveBattler] = CreatePartyStatusSummarySprites(gActiveBattler, (struct HpAndStatus *)&gBattleBufferA[gActiveBattler][4], gBattleBufferA[gActiveBattler][1], gBattleBufferA[gActiveBattler][2]); + gBattlerStatusSummaryTaskId[gActiveBattler] = CreatePartyStatusSummarySprites(gActiveBattler, (struct HpAndStatus *)&gBattleBufferA[gActiveBattler][4], gBattleBufferA[gActiveBattler][1], gBattleBufferA[gActiveBattler][2]); gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0; if (gBattleBufferA[gActiveBattler][2] != 0) @@ -3060,7 +3036,7 @@ static void sub_805CE38(void) static void PlayerHandleCmd49(void) { if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x1) - gTasks[gUnknown_020244B4[gActiveBattler]].func = sub_8073C30; + gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = sub_8073C30; PlayerBufferExecCompleted(); } diff --git a/src/battle_controller_player_partner.c b/src/battle_controller_player_partner.c index fd4f742fc..d2f85f85e 100644 --- a/src/battle_controller_player_partner.c +++ b/src/battle_controller_player_partner.c @@ -22,34 +22,11 @@ #include "reshow_battle_screen.h" #include "pokeball.h" #include "data2.h" +#include "battle_setup.h" +#include "item_use.h" -extern u32 gBattleControllerExecFlags; -extern u8 gActiveBattler; -extern u8 gBattlerSpriteIds[MAX_BATTLERS_COUNT]; -extern u8 gActionSelectionCursor[MAX_BATTLERS_COUNT]; -extern u8 gBattlersCount; -extern bool8 gDoingBattleAnim; -extern void (*gBattlerControllerFuncs[MAX_BATTLERS_COUNT])(void); -extern void (*gPreBattleCallback1)(void); -extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT]; -extern u8 gBattleBufferA[MAX_BATTLERS_COUNT][0x200]; -extern u8 gBattleBufferB[MAX_BATTLERS_COUNT][0x200]; -extern struct BattlePokemon gBattleMons[MAX_BATTLERS_COUNT]; -extern u16 gSpecialVar_ItemId; -extern u8 gHealthboxSpriteIds[MAX_BATTLERS_COUNT]; -extern u8 gBattleOutcome; extern u16 gBattle_BG0_X; extern u16 gBattle_BG0_Y; -extern u8 gBankInMenu; -extern u16 gUnknown_020243FC; -extern u8 gUnknown_03005D7C[MAX_BATTLERS_COUNT]; -extern u8 gBattleMonForms[MAX_BATTLERS_COUNT]; -extern u16 gPartnerTrainerId; -extern u8 GetFrontierTrainerFrontSpriteId(u16 trainerId); -extern u8 gBattlerTarget; -extern u8 gAbsentBattlerFlags; -extern u8 gUnknown_020244B4[]; -extern u32 gTransformedPersonalities[MAX_BATTLERS_COUNT]; extern struct UnusedControllerStruct gUnknown_02022D0C; extern const struct CompressedSpritePalette gTrainerFrontPicPaletteTable[]; @@ -59,6 +36,7 @@ extern const struct BattleMove gBattleMoves[]; extern void sub_81358F4(void); extern void sub_8172EF0(u8 bank, struct Pokemon *mon); extern void sub_806A068(u16, u8); +extern u8 GetFrontierTrainerFrontSpriteId(u16 trainerId); // this file's functions static void PlayerPartnerHandleGetMonData(void); @@ -1795,7 +1773,7 @@ static void PlayerPartnerHandleFaintingCry(void) static void PlayerPartnerHandleIntroSlide(void) { HandleIntroSlide(gBattleBufferA[gActiveBattler][1]); - gUnknown_020243FC |= 1; + gIntroSlideFlags |= 1; PlayerPartnerBufferExecCompleted(); } @@ -1834,7 +1812,7 @@ static void PlayerPartnerHandleIntroTrainerBallThrow(void) gTasks[taskId].data[0] = gActiveBattler; if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x1) - gTasks[gUnknown_020244B4[gActiveBattler]].func = sub_8073C30; + gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = sub_8073C30; gBattleSpritesDataPtr->animationData->field_9_x1 = 1; gBattlerControllerFuncs[gActiveBattler] = nullsub_77; @@ -1881,7 +1859,7 @@ static void PlayerPartnerHandleDrawPartyStatusSummary(void) else { gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x1 = 1; - gUnknown_020244B4[gActiveBattler] = CreatePartyStatusSummarySprites(gActiveBattler, (struct HpAndStatus *)&gBattleBufferA[gActiveBattler][4], gBattleBufferA[gActiveBattler][1], gBattleBufferA[gActiveBattler][2]); + gBattlerStatusSummaryTaskId[gActiveBattler] = CreatePartyStatusSummarySprites(gActiveBattler, (struct HpAndStatus *)&gBattleBufferA[gActiveBattler][4], gBattleBufferA[gActiveBattler][1], gBattleBufferA[gActiveBattler][2]); gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0; if (gBattleBufferA[gActiveBattler][2] != 0) @@ -1903,7 +1881,7 @@ static void sub_81BE498(void) static void PlayerPartnerHandleCmd49(void) { if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x1) - gTasks[gUnknown_020244B4[gActiveBattler]].func = sub_8073C30; + gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = sub_8073C30; PlayerPartnerBufferExecCompleted(); } diff --git a/src/battle_controller_recorded_opponent.c b/src/battle_controller_recorded_opponent.c index 14e84963a..2295c4a75 100644 --- a/src/battle_controller_recorded_opponent.c +++ b/src/battle_controller_recorded_opponent.c @@ -24,37 +24,13 @@ #include "reshow_battle_screen.h" #include "pokeball.h" #include "data2.h" +#include "item_use.h" +#include "battle_setup.h" -extern u32 gBattleControllerExecFlags; -extern u8 gActiveBattler; -extern u8 gBattlerSpriteIds[MAX_BATTLERS_COUNT]; -extern u8 gActionSelectionCursor[MAX_BATTLERS_COUNT]; -extern u8 gBattlersCount; -extern bool8 gDoingBattleAnim; -extern void (*gBattlerControllerFuncs[MAX_BATTLERS_COUNT])(void); -extern void (*gPreBattleCallback1)(void); -extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT]; -extern u8 gBattleBufferA[MAX_BATTLERS_COUNT][0x200]; -extern u8 gBattleBufferB[MAX_BATTLERS_COUNT][0x200]; -extern struct BattlePokemon gBattleMons[MAX_BATTLERS_COUNT]; -extern u16 gSpecialVar_ItemId; -extern u8 gHealthboxSpriteIds[MAX_BATTLERS_COUNT]; -extern u8 gBattleOutcome; extern u16 gBattle_BG0_X; extern u16 gBattle_BG0_Y; -extern u16 gUnknown_020243FC; -extern u8 gUnknown_03005D7C[MAX_BATTLERS_COUNT]; -extern u8 gBattleMonForms[MAX_BATTLERS_COUNT]; -extern u16 gPartnerTrainerId; -extern u8 GetFrontierTrainerFrontSpriteId(u16 trainerId); -extern u8 gBattlerTarget; -extern u8 gAbsentBattlerFlags; -extern u8 gUnknown_020244B4[]; -extern u32 gTransformedPersonalities[MAX_BATTLERS_COUNT]; extern struct MusicPlayerInfo gMPlayInfo_BGM; extern struct UnusedControllerStruct gUnknown_02022D0C; -extern u16 gTrainerBattleOpponent_A; -extern u16 gTrainerBattleOpponent_B; extern u8 gUnknown_0203C7B4; extern const struct CompressedSpritePalette gTrainerFrontPicPaletteTable[]; @@ -62,6 +38,7 @@ extern const struct CompressedSpritePalette gTrainerFrontPicPaletteTable[]; extern void sub_8172EF0(u8 bank, struct Pokemon *mon); extern void sub_806A068(u16, u8); extern u16 sub_8068B48(void); +extern u8 GetFrontierTrainerFrontSpriteId(u16 trainerId); // this file's functions static void RecordedOpponentHandleGetMonData(void); @@ -1257,7 +1234,7 @@ static void RecordedOpponentHandleDrawTrainerPic(void) } else { - trainerPicId = PlayerGenderToFrontTrainerPicId(GetActiveBankLinkPlayerGender()); + trainerPicId = PlayerGenderToFrontTrainerPicId(GetActiveBattlerLinkPlayerGender()); } } else @@ -1660,7 +1637,7 @@ static void RecordedOpponentHandleFaintingCry(void) static void RecordedOpponentHandleIntroSlide(void) { HandleIntroSlide(gBattleBufferA[gActiveBattler][1]); - gUnknown_020243FC |= 1; + gIntroSlideFlags |= 1; RecordedOpponentBufferExecCompleted(); } @@ -1682,7 +1659,7 @@ static void RecordedOpponentHandleIntroTrainerBallThrow(void) gTasks[taskId].data[0] = gActiveBattler; if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x1) - gTasks[gUnknown_020244B4[gActiveBattler]].func = sub_8073C30; + gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = sub_8073C30; gBattleSpritesDataPtr->animationData->field_9_x1 = 1; gBattlerControllerFuncs[gActiveBattler] = nullsub_70; @@ -1742,7 +1719,7 @@ static void RecordedOpponentHandleDrawPartyStatusSummary(void) } } - gUnknown_020244B4[gActiveBattler] = CreatePartyStatusSummarySprites(gActiveBattler, (struct HpAndStatus *)&gBattleBufferA[gActiveBattler][4], gBattleBufferA[gActiveBattler][1], gBattleBufferA[gActiveBattler][2]); + gBattlerStatusSummaryTaskId[gActiveBattler] = CreatePartyStatusSummarySprites(gActiveBattler, (struct HpAndStatus *)&gBattleBufferA[gActiveBattler][4], gBattleBufferA[gActiveBattler][1], gBattleBufferA[gActiveBattler][2]); gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0; if (gBattleBufferA[gActiveBattler][2] != 0) @@ -1764,7 +1741,7 @@ static void sub_818975C(void) static void RecordedOpponentHandleCmd49(void) { if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x1) - gTasks[gUnknown_020244B4[gActiveBattler]].func = sub_8073C30; + gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = sub_8073C30; RecordedOpponentBufferExecCompleted(); } diff --git a/src/battle_controller_recorded_player.c b/src/battle_controller_recorded_player.c index 8d5c8a567..0d06e26eb 100644 --- a/src/battle_controller_recorded_player.c +++ b/src/battle_controller_recorded_player.c @@ -23,35 +23,11 @@ #include "reshow_battle_screen.h" #include "pokeball.h" #include "data2.h" +#include "item_use.h" -extern u32 gBattleControllerExecFlags; -extern u8 gActiveBattler; -extern u8 gBattlerSpriteIds[MAX_BATTLERS_COUNT]; -extern u8 gActionSelectionCursor[MAX_BATTLERS_COUNT]; -extern u8 gBattlersCount; -extern bool8 gDoingBattleAnim; -extern void (*gBattlerControllerFuncs[MAX_BATTLERS_COUNT])(void); -extern void (*gPreBattleCallback1)(void); -extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT]; -extern u8 gBattleBufferA[MAX_BATTLERS_COUNT][0x200]; -extern u8 gBattleBufferB[MAX_BATTLERS_COUNT][0x200]; -extern struct BattlePokemon gBattleMons[MAX_BATTLERS_COUNT]; -extern u16 gSpecialVar_ItemId; -extern u8 gHealthboxSpriteIds[MAX_BATTLERS_COUNT]; -extern u8 gBattleOutcome; extern u16 gBattle_BG0_X; extern u16 gBattle_BG0_Y; -extern u8 gBankInMenu; -extern u16 gUnknown_020243FC; -extern u8 gUnknown_03005D7C[MAX_BATTLERS_COUNT]; -extern u8 gBattleMonForms[MAX_BATTLERS_COUNT]; -extern u16 gPartnerTrainerId; -extern u8 GetFrontierTrainerFrontSpriteId(u16 trainerId); -extern u8 gBattlerTarget; -extern u8 gAbsentBattlerFlags; -extern u8 gUnknown_020244B4[]; extern u32 gTransformedPersonalities[MAX_BATTLERS_COUNT]; -extern u8 gBattleCommunication[]; extern u8 gUnknown_0203C7B4; extern struct MusicPlayerInfo gMPlayInfo_BGM; extern struct UnusedControllerStruct gUnknown_02022D0C; @@ -62,6 +38,7 @@ extern const struct BattleMove gBattleMoves[]; extern void sub_8172EF0(u8 bank, struct Pokemon *mon); extern void sub_806A068(u16, u8); +extern u8 GetFrontierTrainerFrontSpriteId(u16 trainerId); // this file's functions static void RecordedPlayerHandleGetMonData(void); @@ -1229,7 +1206,7 @@ static void RecordedPlayerHandleDrawTrainerPic(void) if (gBattleTypeFlags & BATTLE_TYPE_x2000000) { if (gBattleTypeFlags & BATTLE_TYPE_MULTI) - trainerPicId = GetActiveBankLinkPlayerGender(); + trainerPicId = GetActiveBattlerLinkPlayerGender(); else trainerPicId = gLinkPlayers[gUnknown_0203C7B4].gender; } @@ -1683,7 +1660,7 @@ static void RecordedPlayerHandleFaintingCry(void) static void RecordedPlayerHandleIntroSlide(void) { HandleIntroSlide(gBattleBufferA[gActiveBattler][1]); - gUnknown_020243FC |= 1; + gIntroSlideFlags |= 1; RecordedPlayerBufferExecCompleted(); } @@ -1718,7 +1695,7 @@ static void RecordedPlayerHandleIntroTrainerBallThrow(void) gTasks[taskId].data[0] = gActiveBattler; if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x1) - gTasks[gUnknown_020244B4[gActiveBattler]].func = sub_8073C30; + gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = sub_8073C30; gBattleSpritesDataPtr->animationData->field_9_x1 = 1; gBattlerControllerFuncs[gActiveBattler] = nullsub_120; @@ -1765,7 +1742,7 @@ static void RecordedPlayerHandleDrawPartyStatusSummary(void) else { gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x1 = 1; - gUnknown_020244B4[gActiveBattler] = CreatePartyStatusSummarySprites(gActiveBattler, (struct HpAndStatus *)&gBattleBufferA[gActiveBattler][4], gBattleBufferA[gActiveBattler][1], gBattleBufferA[gActiveBattler][2]); + gBattlerStatusSummaryTaskId[gActiveBattler] = CreatePartyStatusSummarySprites(gActiveBattler, (struct HpAndStatus *)&gBattleBufferA[gActiveBattler][4], gBattleBufferA[gActiveBattler][1], gBattleBufferA[gActiveBattler][2]); gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0; if (gBattleBufferA[gActiveBattler][2] != 0) @@ -1787,7 +1764,7 @@ static void sub_818CDF4(void) static void RecordedPlayerHandleCmd49(void) { if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x1) - gTasks[gUnknown_020244B4[gActiveBattler]].func = sub_8073C30; + gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = sub_8073C30; RecordedPlayerBufferExecCompleted(); } diff --git a/src/battle_controller_safari.c b/src/battle_controller_safari.c index d43ca6205..39eab24ee 100644 --- a/src/battle_controller_safari.c +++ b/src/battle_controller_safari.c @@ -21,26 +21,11 @@ #include "pokeball.h" #include "data2.h" #include "pokeblock.h" +#include "item_use.h" -extern u32 gBattleControllerExecFlags; -extern u8 gActiveBattler; -extern u8 gBattlerSpriteIds[MAX_BATTLERS_COUNT]; -extern u8 gActionSelectionCursor[MAX_BATTLERS_COUNT]; -extern u8 gBattlersCount; -extern bool8 gDoingBattleAnim; -extern void (*gBattlerControllerFuncs[MAX_BATTLERS_COUNT])(void); -extern void (*gPreBattleCallback1)(void); -extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT]; -extern u8 gBattleBufferA[MAX_BATTLERS_COUNT][0x200]; -extern u8 gBattleBufferB[MAX_BATTLERS_COUNT][0x200]; extern struct BattlePokemon gBattleMons[MAX_BATTLERS_COUNT]; -extern u16 gSpecialVar_ItemId; -extern u8 gHealthboxSpriteIds[MAX_BATTLERS_COUNT]; -extern u8 gBattleOutcome; extern u16 gBattle_BG0_X; extern u16 gBattle_BG0_Y; -extern u8 gBankInMenu; -extern u16 gUnknown_020243FC; extern const struct CompressedSpritePalette gTrainerBackPicPaletteTable[]; @@ -499,7 +484,7 @@ static void SafariHandleChooseItem(void) BeginNormalPaletteFade(-1, 0, 0, 0x10, 0); gBattlerControllerFuncs[gActiveBattler] = SafariOpenPokeblockCase; - gBankInMenu = gActiveBattler; + gBattlerInMenuId = gActiveBattler; } static void SafariHandleChoosePokemon(void) @@ -647,7 +632,7 @@ static void SafariHandleFaintingCry(void) static void SafariHandleIntroSlide(void) { HandleIntroSlide(gBattleBufferA[gActiveBattler][1]); - gUnknown_020243FC |= 1; + gIntroSlideFlags |= 1; SafariBufferExecCompleted(); } diff --git a/src/battle_controller_wally.c b/src/battle_controller_wally.c index c166d9e68..445feaf7a 100644 --- a/src/battle_controller_wally.c +++ b/src/battle_controller_wally.c @@ -27,37 +27,12 @@ #include "pokeball.h" #include "data2.h" #include "party_menu.h" +#include "battle_setup.h" +#include "item_use.h" -extern u32 gBattleControllerExecFlags; -extern u8 gActiveBattler; -extern u8 gBattlerSpriteIds[MAX_BATTLERS_COUNT]; -extern u8 gActionSelectionCursor[MAX_BATTLERS_COUNT]; -extern u8 gMoveSelectionCursor[MAX_BATTLERS_COUNT]; -extern u8 gAbsentBattlerFlags; -extern u8 gBattlersCount; -extern bool8 gDoingBattleAnim; -extern void (*gBattlerControllerFuncs[MAX_BATTLERS_COUNT])(void); -extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT]; -extern u8 gBattleBufferA[MAX_BATTLERS_COUNT][0x200]; -extern u8 gBattleBufferB[MAX_BATTLERS_COUNT][0x200]; -extern u8 gMultiUsePlayerCursor; -extern struct BattlePokemon gBattleMons[MAX_BATTLERS_COUNT]; -extern struct MusicPlayerInfo gMPlayInfo_BGM; -extern u16 gPartnerTrainerId; -extern u8 gBattleMonForms[MAX_BATTLERS_COUNT]; -extern u16 gSpecialVar_ItemId; -extern u8 gUnknown_03005D7C[MAX_BATTLERS_COUNT]; -extern u8 gHealthboxSpriteIds[MAX_BATTLERS_COUNT]; -extern u8 gBattleOutcome; -extern u8 gNumberOfMovesToChoose; extern u16 gBattle_BG0_X; extern u16 gBattle_BG0_Y; extern s32 gUnknown_0203CD70; -extern u8 gBankInMenu; -extern u32 gBattlePalaceMoveSelectionRngValue; -extern u32 gTransformedPersonalities[MAX_BATTLERS_COUNT]; -extern u8 gUnknown_020244B4[]; -extern u16 gUnknown_020243FC; extern struct UnusedControllerStruct gUnknown_02022D0C; extern const struct CompressedSpritePalette gTrainerBackPicPaletteTable[]; @@ -1281,7 +1256,7 @@ static void WallyHandleChooseItem(void) { BeginNormalPaletteFade(-1, 0, 0, 0x10, 0); gBattlerControllerFuncs[gActiveBattler] = OpenBagAfterPaletteFade; - gBankInMenu = gActiveBattler; + gBattlerInMenuId = gActiveBattler; } static void WallyHandleChoosePokemon(void) @@ -1451,7 +1426,7 @@ static void WallyHandleFaintingCry(void) static void WallyHandleIntroSlide(void) { HandleIntroSlide(gBattleBufferA[gActiveBattler][1]); - gUnknown_020243FC |= 1; + gIntroSlideFlags |= 1; WallyBufferExecCompleted(); } @@ -1479,7 +1454,7 @@ static void WallyHandleIntroTrainerBallThrow(void) gTasks[taskId].data[0] = gActiveBattler; if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x1) - gTasks[gUnknown_020244B4[gActiveBattler]].func = sub_8073C30; + gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = sub_8073C30; gBattleSpritesDataPtr->animationData->field_9_x1 = 1; gBattlerControllerFuncs[gActiveBattler] = nullsub_21; @@ -1540,7 +1515,7 @@ static void WallyHandleDrawPartyStatusSummary(void) else { gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x1 = 1; - gUnknown_020244B4[gActiveBattler] = CreatePartyStatusSummarySprites(gActiveBattler, (struct HpAndStatus *)&gBattleBufferA[gActiveBattler][4], gBattleBufferA[gActiveBattler][1], gBattleBufferA[gActiveBattler][2]); + gBattlerStatusSummaryTaskId[gActiveBattler] = CreatePartyStatusSummarySprites(gActiveBattler, (struct HpAndStatus *)&gBattleBufferA[gActiveBattler][4], gBattleBufferA[gActiveBattler][1], gBattleBufferA[gActiveBattler][2]); WallyBufferExecCompleted(); } } diff --git a/src/battle_controllers.c b/src/battle_controllers.c index 4f523cfa0..cbb4fff69 100644 --- a/src/battle_controllers.c +++ b/src/battle_controllers.c @@ -12,37 +12,13 @@ #include "constants/abilities.h" #include "battle_message.h" -extern u32 gBattleTypeFlags; -extern u32 gBattleControllerExecFlags; -extern void (*gBattleMainFunc)(void); -extern void (*gBattlerControllerFuncs[MAX_BATTLERS_COUNT])(void); -extern u8 gBattlerPositions[MAX_BATTLERS_COUNT]; -extern u8 gActionSelectionCursor[MAX_BATTLERS_COUNT]; -extern u8 gMoveSelectionCursor[MAX_BATTLERS_COUNT]; -extern u8 gBattlersCount; -extern u8 gActiveBattler; +extern u8 gBattleBuffersTransferData[0x100]; extern u8 gUnknown_0202428C; extern u32 gUnknown_02022FF4; extern u8 gUnknown_0203C7B4; -extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT]; -extern u8 gBattleBufferA[MAX_BATTLERS_COUNT][0x200]; -extern u8 gBattleBufferB[MAX_BATTLERS_COUNT][0x200]; -extern u8 gBattleBuffersTransferData[0x100]; extern u8 gUnknown_02022D08; extern u8 gUnknown_02022D09; extern u8 gUnknown_02022D0A; -extern u8 gBattlerAttacker; -extern u8 gBattlerTarget; -extern u8 gAbsentBattlerFlags; -extern u8 gEffectBank; -extern u16 gBattleWeather; -extern struct BattlePokemon gBattleMons[MAX_BATTLERS_COUNT]; -extern u16 gCurrentMove; -extern u16 gChosenMove; -extern u16 gLastUsedItem; -extern u8 gBattleOutcome; -extern u8 gLastUsedAbility; -extern u8 gStringBattler; extern const struct BattleMove gBattleMoves[]; @@ -757,7 +733,7 @@ void PrepareBufferDataTransferLink(u8 bufferId, u16 size, u8 *data) gLinkBattleSendBuffer[gTasks[gUnknown_02022D08].data[14] + LINK_BUFF_SIZE_LO] = alignedSize; gLinkBattleSendBuffer[gTasks[gUnknown_02022D08].data[14] + LINK_BUFF_SIZE_HI] = (alignedSize & 0x0000FF00) >> 8; gLinkBattleSendBuffer[gTasks[gUnknown_02022D08].data[14] + LINK_BUFF_ABSENT_BANK_FLAGS] = gAbsentBattlerFlags; - gLinkBattleSendBuffer[gTasks[gUnknown_02022D08].data[14] + LINK_BUFF_EFFECT_BANK] = gEffectBank; + gLinkBattleSendBuffer[gTasks[gUnknown_02022D08].data[14] + LINK_BUFF_EFFECT_BANK] = gEffectBattler; for (i = 0; i < size; i++) gLinkBattleSendBuffer[gTasks[gUnknown_02022D08].data[14] + LINK_BUFF_DATA + i] = data[i]; @@ -923,7 +899,7 @@ static void Task_HandleCopyReceivedLinkBuffersData(u8 taskId) gBattlerAttacker = gLinkBattleRecvBuffer[gTasks[taskId].data[15] + 2]; gBattlerTarget = gLinkBattleRecvBuffer[gTasks[taskId].data[15] + 3]; gAbsentBattlerFlags = gLinkBattleRecvBuffer[gTasks[taskId].data[15] + 6]; - gEffectBank = gLinkBattleRecvBuffer[gTasks[taskId].data[15] + 7]; + gEffectBattler = gLinkBattleRecvBuffer[gTasks[taskId].data[15] + 7]; } break; case 1: @@ -1126,7 +1102,7 @@ void BtlController_EmitPrintString(u8 bufferId, u16 stringID) stringInfo->scrActive = gBattleScripting.battler; stringInfo->unk1605E = gBattleStruct->field_52; stringInfo->hpScale = gBattleStruct->hpScale; - stringInfo->StringBank = gStringBattler; + stringInfo->StringBank = gPotentialItemEffectBattler; stringInfo->moveType = gBattleMoves[gCurrentMove].type; for (i = 0; i < MAX_BATTLERS_COUNT; i++) diff --git a/src/battle_gfx_sfx_util.c b/src/battle_gfx_sfx_util.c index 7958d07b3..4dc88ab6a 100644 --- a/src/battle_gfx_sfx_util.c +++ b/src/battle_gfx_sfx_util.c @@ -22,18 +22,8 @@ #include "blend_palette.h" #include "contest.h" #include "constants/songs.h" +#include "constants/rgb.h" -extern u8 gBattleBufferA[MAX_BATTLERS_COUNT][0x200]; -extern u8 gActiveBattler; -extern u8 gBattlersCount; -extern u16 gUnknown_020243FC; -extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT]; -extern struct BattlePokemon gBattleMons[MAX_BATTLERS_COUNT]; -extern u8 gBattlerPositions[MAX_BATTLERS_COUNT]; -extern u8 gBattlerSpriteIds[MAX_BATTLERS_COUNT]; -extern u8 gHealthboxSpriteIds[MAX_BATTLERS_COUNT]; -extern u8 gBattleMonForms[MAX_BATTLERS_COUNT]; -extern u32 gTransformedPersonalities[MAX_BATTLERS_COUNT]; extern struct MusicPlayerInfo gMPlayInfo_SE1; extern struct MusicPlayerInfo gMPlayInfo_SE2; extern struct MusicPlayerInfo gMPlayInfo_BGM; @@ -49,7 +39,6 @@ extern const struct CompressedSpriteSheet gTrainerBackPicTable[]; extern const struct CompressedSpritePalette gTrainerFrontPicPaletteTable[]; extern const struct CompressedSpritePalette gTrainerBackPicPaletteTable[]; extern const union AnimCmd* const * const gMonAnimationsSpriteAnimsPtrTable[]; -extern const struct SpriteTemplate gUnknown_08329D98[4]; extern const struct CompressedSpriteSheet gSpriteSheet_EnemyShadow; extern const struct SpriteTemplate gSpriteTemplate_EnemyShadow; extern const u8 gEnemyMonElevation[]; @@ -68,7 +57,7 @@ extern const u8 gBlankGfxCompressed[]; extern const u16 gBattleInterface_BallStatusBarPal[]; extern const u16 gBattleInterface_BallDisplayPal[]; -extern u8 sub_80688F8(u8, u8 bank); +extern u8 sub_80688F8(u8, u8 battlerId); extern u8 pokemon_order_func(u8); // party menu extern void sub_81B8C68(void); @@ -366,7 +355,7 @@ void sub_805D770(struct Sprite *sprite, bool8 arg1) void sub_805D7AC(struct Sprite *sprite) { - if (!(gUnknown_020243FC & 1)) + if (!(gIntroSlideFlags & 1)) { sprite->pos2.x += sprite->data[0]; if (sprite->pos2.x == 0) @@ -421,7 +410,7 @@ void InitAndLaunchChosenStatusAnimation(bool8 isStatus2, u32 status) } } -#define tBank data[0] +#define tBattlerId data[0] bool8 TryHandleLaunchBattleTableAnimation(u8 activeBank, u8 atkBank, u8 defBank, u8 tableId, u16 argument) { @@ -451,8 +440,8 @@ bool8 TryHandleLaunchBattleTableAnimation(u8 activeBank, u8 atkBank, u8 defBank, gBattleSpritesDataPtr->animationData->animArg = argument; LaunchBattleAnimation(gBattleAnims_VariousTable, tableId, FALSE); taskId = CreateTask(Task_ClearBitWhenBattleTableAnimDone, 10); - gTasks[taskId].tBank = activeBank; - gBattleSpritesDataPtr->healthBoxesData[gTasks[taskId].tBank].animFromTableActive = 1; + gTasks[taskId].tBattlerId = activeBank; + gBattleSpritesDataPtr->healthBoxesData[gTasks[taskId].tBattlerId].animFromTableActive = 1; return FALSE; } @@ -462,12 +451,12 @@ static void Task_ClearBitWhenBattleTableAnimDone(u8 taskId) gAnimScriptCallback(); if (!gAnimScriptActive) { - gBattleSpritesDataPtr->healthBoxesData[gTasks[taskId].tBank].animFromTableActive = 0; + gBattleSpritesDataPtr->healthBoxesData[gTasks[taskId].tBattlerId].animFromTableActive = 0; DestroyTask(taskId); } } -#undef tBank +#undef tBattlerId static bool8 ShouldAnimBeDoneRegardlessOfSubsitute(u8 animId) { @@ -485,7 +474,7 @@ static bool8 ShouldAnimBeDoneRegardlessOfSubsitute(u8 animId) } } -#define tBank data[0] +#define tBattlerId data[0] void InitAndLaunchSpecialAnimation(u8 activeBank, u8 atkBank, u8 defBank, u8 tableId) { @@ -495,8 +484,8 @@ void InitAndLaunchSpecialAnimation(u8 activeBank, u8 atkBank, u8 defBank, u8 tab gBattleAnimTarget = defBank; LaunchBattleAnimation(gBattleAnims_Special, tableId, FALSE); taskId = CreateTask(Task_ClearBitWhenSpecialAnimDone, 10); - gTasks[taskId].tBank = activeBank; - gBattleSpritesDataPtr->healthBoxesData[gTasks[taskId].tBank].specialAnimActive = 1; + gTasks[taskId].tBattlerId = activeBank; + gBattleSpritesDataPtr->healthBoxesData[gTasks[taskId].tBattlerId].specialAnimActive = 1; } static void Task_ClearBitWhenSpecialAnimDone(u8 taskId) @@ -504,12 +493,12 @@ static void Task_ClearBitWhenSpecialAnimDone(u8 taskId) gAnimScriptCallback(); if (!gAnimScriptActive) { - gBattleSpritesDataPtr->healthBoxesData[gTasks[taskId].tBank].specialAnimActive = 0; + gBattleSpritesDataPtr->healthBoxesData[gTasks[taskId].tBattlerId].specialAnimActive = 0; DestroyTask(taskId); } } -#undef tBank +#undef tBattlerId // great function to include newly added moves that don't have animation yet bool8 IsMoveWithoutAnimation(u16 moveId, u8 animationTurn) @@ -517,13 +506,13 @@ bool8 IsMoveWithoutAnimation(u16 moveId, u8 animationTurn) return FALSE; } -bool8 mplay_80342A4(u8 bank) +bool8 mplay_80342A4(u8 battlerId) { u8 zero = 0; if (IsSEPlaying()) { - gBattleSpritesDataPtr->healthBoxesData[bank].field_8++; + gBattleSpritesDataPtr->healthBoxesData[battlerId].field_8++; if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_8 < 30) return TRUE; @@ -532,14 +521,14 @@ bool8 mplay_80342A4(u8 bank) } if (zero == 0) { - gBattleSpritesDataPtr->healthBoxesData[bank].field_8 = 0; + gBattleSpritesDataPtr->healthBoxesData[battlerId].field_8 = 0; return FALSE; } return TRUE; } -void BattleLoadOpponentMonSpriteGfx(struct Pokemon *mon, u8 bank) +void BattleLoadOpponentMonSpriteGfx(struct Pokemon *mon, u8 battlerId) { u32 monsPersonality, currentPersonality, otId; u16 species; @@ -549,50 +538,50 @@ void BattleLoadOpponentMonSpriteGfx(struct Pokemon *mon, u8 bank) monsPersonality = GetMonData(mon, MON_DATA_PERSONALITY); - if (gBattleSpritesDataPtr->battlerData[bank].transformSpecies == SPECIES_NONE) + if (gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies == SPECIES_NONE) { species = GetMonData(mon, MON_DATA_SPECIES); currentPersonality = monsPersonality; } else { - species = gBattleSpritesDataPtr->battlerData[bank].transformSpecies; - currentPersonality = gTransformedPersonalities[bank]; + species = gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies; + currentPersonality = gTransformedPersonalities[battlerId]; } otId = GetMonData(mon, MON_DATA_OT_ID); - position = GetBattlerPosition(bank); + position = GetBattlerPosition(battlerId); HandleLoadSpecialPokePic_DontHandleDeoxys(&gMonFrontPicTable[species], gMonSpritesGfxPtr->sprites[position], species, currentPersonality); - paletteOffset = 0x100 + bank * 16; + paletteOffset = 0x100 + battlerId * 16; - if (gBattleSpritesDataPtr->battlerData[bank].transformSpecies == SPECIES_NONE) + if (gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies == SPECIES_NONE) lzPaletteData = GetMonFrontSpritePal(mon); else lzPaletteData = GetFrontSpritePalFromSpeciesAndPersonality(species, otId, monsPersonality); LZDecompressWram(lzPaletteData, gDecompressionBuffer); LoadPalette(gDecompressionBuffer, paletteOffset, 0x20); - LoadPalette(gDecompressionBuffer, 0x80 + bank * 16, 0x20); + LoadPalette(gDecompressionBuffer, 0x80 + battlerId * 16, 0x20); if (species == SPECIES_CASTFORM) { - paletteOffset = 0x100 + bank * 16; + paletteOffset = 0x100 + battlerId * 16; LZDecompressWram(lzPaletteData, gBattleStruct->castformPalette[0]); - LoadPalette(gBattleStruct->castformPalette[gBattleMonForms[bank]], paletteOffset, 0x20); + LoadPalette(gBattleStruct->castformPalette[gBattleMonForms[battlerId]], paletteOffset, 0x20); } // transform's pink color - if (gBattleSpritesDataPtr->battlerData[bank].transformSpecies != SPECIES_NONE) + if (gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies != SPECIES_NONE) { - BlendPalette(paletteOffset, 16, 6, 0x7FFF); + BlendPalette(paletteOffset, 16, 6, RGB_WHITE); CpuCopy32(gPlttBufferFaded + paletteOffset, gPlttBufferUnfaded + paletteOffset, 32); } } -void BattleLoadPlayerMonSpriteGfx(struct Pokemon *mon, u8 bank) +void BattleLoadPlayerMonSpriteGfx(struct Pokemon *mon, u8 battlerId) { u32 monsPersonality, currentPersonality, otId; u16 species; @@ -602,21 +591,21 @@ void BattleLoadPlayerMonSpriteGfx(struct Pokemon *mon, u8 bank) monsPersonality = GetMonData(mon, MON_DATA_PERSONALITY); - if (gBattleSpritesDataPtr->battlerData[bank].transformSpecies == SPECIES_NONE) + if (gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies == SPECIES_NONE) { species = GetMonData(mon, MON_DATA_SPECIES); currentPersonality = monsPersonality; } else { - species = gBattleSpritesDataPtr->battlerData[bank].transformSpecies; - currentPersonality = gTransformedPersonalities[bank]; + species = gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies; + currentPersonality = gTransformedPersonalities[battlerId]; } otId = GetMonData(mon, MON_DATA_OT_ID); - position = GetBattlerPosition(bank); + position = GetBattlerPosition(battlerId); - if (sub_80688F8(1, bank) == 1 || gBattleSpritesDataPtr->battlerData[bank].transformSpecies != SPECIES_NONE) + if (sub_80688F8(1, battlerId) == 1 || gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies != SPECIES_NONE) { HandleLoadSpecialPokePic_DontHandleDeoxys(&gMonBackPicTable[species], gMonSpritesGfxPtr->sprites[position], @@ -629,28 +618,28 @@ void BattleLoadPlayerMonSpriteGfx(struct Pokemon *mon, u8 bank) species, currentPersonality); } - paletteOffset = 0x100 + bank * 16; + paletteOffset = 0x100 + battlerId * 16; - if (gBattleSpritesDataPtr->battlerData[bank].transformSpecies == SPECIES_NONE) + if (gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies == SPECIES_NONE) lzPaletteData = GetMonFrontSpritePal(mon); else lzPaletteData = GetFrontSpritePalFromSpeciesAndPersonality(species, otId, monsPersonality); LZDecompressWram(lzPaletteData, gDecompressionBuffer); LoadPalette(gDecompressionBuffer, paletteOffset, 0x20); - LoadPalette(gDecompressionBuffer, 0x80 + bank * 16, 0x20); + LoadPalette(gDecompressionBuffer, 0x80 + battlerId * 16, 0x20); if (species == SPECIES_CASTFORM) { - paletteOffset = 0x100 + bank * 16; + paletteOffset = 0x100 + battlerId * 16; LZDecompressWram(lzPaletteData, gBattleStruct->castformPalette[0]); - LoadPalette(gBattleStruct->castformPalette[gBattleMonForms[bank]], paletteOffset, 0x20); + LoadPalette(gBattleStruct->castformPalette[gBattleMonForms[battlerId]], paletteOffset, 0x20); } // transform's pink color - if (gBattleSpritesDataPtr->battlerData[bank].transformSpecies != SPECIES_NONE) + if (gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies != SPECIES_NONE) { - BlendPalette(paletteOffset, 16, 6, 0x7FFF); + BlendPalette(paletteOffset, 16, 6, RGB_WHITE); CpuCopy32(gPlttBufferFaded + paletteOffset, gPlttBufferUnfaded + paletteOffset, 32); } } @@ -663,23 +652,23 @@ void nullsub_24(u16 species) { } -void DecompressTrainerFrontPic(u16 frontPicId, u8 bank) +void DecompressTrainerFrontPic(u16 frontPicId, u8 battlerId) { - u8 position = GetBattlerPosition(bank); + u8 position = GetBattlerPosition(battlerId); DecompressPicFromTable_2(&gTrainerFrontPicTable[frontPicId], gMonSpritesGfxPtr->sprites[position], SPECIES_NONE); LoadCompressedObjectPalette(&gTrainerFrontPicPaletteTable[frontPicId]); } -void DecompressTrainerBackPic(u16 backPicId, u8 bank) +void DecompressTrainerBackPic(u16 backPicId, u8 battlerId) { - u8 position = GetBattlerPosition(bank); + u8 position = GetBattlerPosition(battlerId); DecompressPicFromTable_2(&gTrainerBackPicTable[backPicId], gMonSpritesGfxPtr->sprites[position], SPECIES_NONE); LoadCompressedPalette(gTrainerBackPicPaletteTable[backPicId].data, - 0x100 + 16 * bank, 0x20); + 0x100 + 16 * battlerId, 0x20); } void nullsub_25(u8 arg0) @@ -776,7 +765,7 @@ void LoadBattleBarGfx(u8 arg0) LZDecompressWram(gUnknown_08C093F0, gMonSpritesGfxPtr->barFontGfx); } -bool8 BattleInitAllSprites(u8 *state1, u8 *bank) +bool8 BattleInitAllSprites(u8 *state1, u8 *battlerId) { bool8 retVal = FALSE; @@ -787,13 +776,13 @@ bool8 BattleInitAllSprites(u8 *state1, u8 *bank) (*state1)++; break; case 1: - if (!BattleLoadAllHealthBoxesGfx(*bank)) + if (!BattleLoadAllHealthBoxesGfx(*battlerId)) { - (*bank)++; + (*battlerId)++; } else { - *bank = 0; + *battlerId = 0; (*state1)++; } break; @@ -801,47 +790,47 @@ bool8 BattleInitAllSprites(u8 *state1, u8 *bank) (*state1)++; break; case 3: - if ((gBattleTypeFlags & BATTLE_TYPE_SAFARI) && *bank == 0) - gHealthboxSpriteIds[*bank] = CreateSafariPlayerHealthboxSprites(); + if ((gBattleTypeFlags & BATTLE_TYPE_SAFARI) && *battlerId == 0) + gHealthboxSpriteIds[*battlerId] = CreateSafariPlayerHealthboxSprites(); else - gHealthboxSpriteIds[*bank] = CreateBattlerHealthboxSprites(*bank); + gHealthboxSpriteIds[*battlerId] = CreateBattlerHealthboxSprites(*battlerId); - (*bank)++; - if (*bank == gBattlersCount) + (*battlerId)++; + if (*battlerId == gBattlersCount) { - *bank = 0; + *battlerId = 0; (*state1)++; } break; case 4: - InitBattlerHealthboxCoords(*bank); - if (gBattlerPositions[*bank] <= 1) - DummyBattleInterfaceFunc(gHealthboxSpriteIds[*bank], FALSE); + InitBattlerHealthboxCoords(*battlerId); + if (gBattlerPositions[*battlerId] <= 1) + DummyBattleInterfaceFunc(gHealthboxSpriteIds[*battlerId], FALSE); else - DummyBattleInterfaceFunc(gHealthboxSpriteIds[*bank], TRUE); + DummyBattleInterfaceFunc(gHealthboxSpriteIds[*battlerId], TRUE); - (*bank)++; - if (*bank == gBattlersCount) + (*battlerId)++; + if (*battlerId == gBattlersCount) { - *bank = 0; + *battlerId = 0; (*state1)++; } break; case 5: - if (GetBattlerSide(*bank) == B_SIDE_PLAYER) + if (GetBattlerSide(*battlerId) == B_SIDE_PLAYER) { if (!(gBattleTypeFlags & BATTLE_TYPE_SAFARI)) - UpdateHealthboxAttribute(gHealthboxSpriteIds[*bank], &gPlayerParty[gBattlerPartyIndexes[*bank]], HEALTHBOX_ALL); + UpdateHealthboxAttribute(gHealthboxSpriteIds[*battlerId], &gPlayerParty[gBattlerPartyIndexes[*battlerId]], HEALTHBOX_ALL); } else { - UpdateHealthboxAttribute(gHealthboxSpriteIds[*bank], &gEnemyParty[gBattlerPartyIndexes[*bank]], HEALTHBOX_ALL); + UpdateHealthboxAttribute(gHealthboxSpriteIds[*battlerId], &gEnemyParty[gBattlerPartyIndexes[*battlerId]], HEALTHBOX_ALL); } - SetHealthboxSpriteInvisible(gHealthboxSpriteIds[*bank]); - (*bank)++; - if (*bank == gBattlersCount) + SetHealthboxSpriteInvisible(gHealthboxSpriteIds[*battlerId]); + (*battlerId)++; + if (*battlerId == gBattlersCount) { - *bank = 0; + *battlerId = 0; (*state1)++; } break; @@ -875,9 +864,9 @@ void CopyAllBattleSpritesInvisibilities(void) gBattleSpritesDataPtr->battlerData[i].invisible = gSprites[gBattlerSpriteIds[i]].invisible; } -void CopyBattleSpriteInvisibility(u8 bank) +void CopyBattleSpriteInvisibility(u8 battlerId) { - gBattleSpritesDataPtr->battlerData[bank].invisible = gSprites[gBattlerSpriteIds[bank]].invisible; + gBattleSpritesDataPtr->battlerData[battlerId].invisible = gSprites[gBattlerSpriteIds[battlerId]].invisible; } void HandleSpeciesGfxDataChange(u8 bankAtk, u8 bankDef, bool8 notTransform) @@ -896,7 +885,7 @@ void HandleSpeciesGfxDataChange(u8 bankAtk, u8 bankDef, bool8 notTransform) gBattleMonForms[bankAtk] = gBattleSpritesDataPtr->animationData->animArg; if (gBattleSpritesDataPtr->battlerData[bankAtk].transformSpecies != SPECIES_NONE) { - BlendPalette(paletteOffset, 16, 6, 0x7FFF); + BlendPalette(paletteOffset, 16, 6, RGB_WHITE); CpuCopy32(gPlttBufferFaded + paletteOffset, gPlttBufferUnfaded + paletteOffset, 32); } gSprites[gBattlerSpriteIds[bankAtk]].pos1.y = GetBattlerSpriteDefault_Y(bankAtk); @@ -965,7 +954,7 @@ void HandleSpeciesGfxDataChange(u8 bankAtk, u8 bankDef, bool8 notTransform) LoadPalette(gBattleStruct->castformPalette[0] + gBattleMonForms[bankDef] * 16, paletteOffset, 32); } - BlendPalette(paletteOffset, 16, 6, 0x7FFF); + BlendPalette(paletteOffset, 16, 6, RGB_WHITE); CpuCopy32(gPlttBufferFaded + paletteOffset, gPlttBufferUnfaded + paletteOffset, 32); if (!IsContest()) @@ -979,7 +968,7 @@ void HandleSpeciesGfxDataChange(u8 bankAtk, u8 bankDef, bool8 notTransform) } } -void BattleLoadSubstituteOrMonSpriteGfx(u8 bank, bool8 loadMonSprite) +void BattleLoadSubstituteOrMonSpriteGfx(u8 battlerId, bool8 loadMonSprite) { u8 position; s32 i; @@ -991,17 +980,17 @@ void BattleLoadSubstituteOrMonSpriteGfx(u8 bank, bool8 loadMonSprite) if (IsContest()) position = 0; else - position = GetBattlerPosition(bank); + position = GetBattlerPosition(battlerId); if (IsContest()) LZDecompressVram(gSubstituteDollTilemap, gMonSpritesGfxPtr->sprites[position]); - else if (GetBattlerSide(bank) != B_SIDE_PLAYER) + else if (GetBattlerSide(battlerId) != B_SIDE_PLAYER) LZDecompressVram(gSubstituteDollGfx, gMonSpritesGfxPtr->sprites[position]); else LZDecompressVram(gSubstituteDollTilemap, gMonSpritesGfxPtr->sprites[position]); i = 1; - var = bank * 16; + var = battlerId * 16; substitutePal = gSubstituteDollPal; for (; i < 4; i++) { @@ -1018,59 +1007,59 @@ void BattleLoadSubstituteOrMonSpriteGfx(u8 bank, bool8 loadMonSprite) { if (!IsContest()) { - if (GetBattlerSide(bank) != B_SIDE_PLAYER) - BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlerPartyIndexes[bank]], bank); + if (GetBattlerSide(battlerId) != B_SIDE_PLAYER) + BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlerPartyIndexes[battlerId]], battlerId); else - BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[bank]], bank); + BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[battlerId]], battlerId); } } } -void LoadBattleMonGfxAndAnimate(u8 bank, bool8 loadMonSprite, u8 spriteId) +void LoadBattleMonGfxAndAnimate(u8 battlerId, bool8 loadMonSprite, u8 spriteId) { - BattleLoadSubstituteOrMonSpriteGfx(bank, loadMonSprite); - StartSpriteAnim(&gSprites[spriteId], gBattleMonForms[bank]); + BattleLoadSubstituteOrMonSpriteGfx(battlerId, loadMonSprite); + StartSpriteAnim(&gSprites[spriteId], gBattleMonForms[battlerId]); if (!loadMonSprite) - gSprites[spriteId].pos1.y = GetSubstituteSpriteDefault_Y(bank); + gSprites[spriteId].pos1.y = GetSubstituteSpriteDefault_Y(battlerId); else - gSprites[spriteId].pos1.y = GetBattlerSpriteDefault_Y(bank); + gSprites[spriteId].pos1.y = GetBattlerSpriteDefault_Y(battlerId); } -void TrySetBehindSubstituteSpriteBit(u8 bank, u16 move) +void TrySetBehindSubstituteSpriteBit(u8 battlerId, u16 move) { if (move == MOVE_SUBSTITUTE) - gBattleSpritesDataPtr->battlerData[bank].behindSubstitute = 1; + gBattleSpritesDataPtr->battlerData[battlerId].behindSubstitute = 1; } -void ClearBehindSubstituteBit(u8 bank) +void ClearBehindSubstituteBit(u8 battlerId) { - gBattleSpritesDataPtr->battlerData[bank].behindSubstitute = 0; + gBattleSpritesDataPtr->battlerData[battlerId].behindSubstitute = 0; } -void HandleLowHpMusicChange(struct Pokemon *mon, u8 bank) +void HandleLowHpMusicChange(struct Pokemon *mon, u8 battlerId) { u16 hp = GetMonData(mon, MON_DATA_HP); u16 maxHP = GetMonData(mon, MON_DATA_MAX_HP); if (GetHPBarLevel(hp, maxHP) == HP_BAR_RED) { - if (!gBattleSpritesDataPtr->battlerData[bank].lowHpSong) + if (!gBattleSpritesDataPtr->battlerData[battlerId].lowHpSong) { - if (!gBattleSpritesDataPtr->battlerData[bank ^ BIT_FLANK].lowHpSong) + if (!gBattleSpritesDataPtr->battlerData[battlerId ^ BIT_FLANK].lowHpSong) PlaySE(SE_HINSI); - gBattleSpritesDataPtr->battlerData[bank].lowHpSong = 1; + gBattleSpritesDataPtr->battlerData[battlerId].lowHpSong = 1; } } else { - gBattleSpritesDataPtr->battlerData[bank].lowHpSong = 0; + gBattleSpritesDataPtr->battlerData[battlerId].lowHpSong = 0; if (!IsDoubleBattle()) { m4aSongNumStop(SE_HINSI); return; } - if (IsDoubleBattle() && !gBattleSpritesDataPtr->battlerData[bank ^ BIT_FLANK].lowHpSong) + if (IsDoubleBattle() && !gBattleSpritesDataPtr->battlerData[battlerId ^ BIT_FLANK].lowHpSong) { m4aSongNumStop(SE_HINSI); return; @@ -1135,44 +1124,44 @@ void sub_805EB9C(u8 affineMode) } } -#define tBank data[0] +#define tBattlerId data[0] void LoadAndCreateEnemyShadowSprites(void) { - u8 bank; + u8 battlerId; LoadCompressedObjectPic(&gSpriteSheet_EnemyShadow); - bank = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT); - gBattleSpritesDataPtr->healthBoxesData[bank].shadowSpriteId = CreateSprite(&gSpriteTemplate_EnemyShadow, GetBattlerSpriteCoord(bank, 0), GetBattlerSpriteCoord(bank, 1) + 29, 0xC8); - gSprites[gBattleSpritesDataPtr->healthBoxesData[bank].shadowSpriteId].data[0] = bank; + battlerId = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT); + gBattleSpritesDataPtr->healthBoxesData[battlerId].shadowSpriteId = CreateSprite(&gSpriteTemplate_EnemyShadow, GetBattlerSpriteCoord(battlerId, 0), GetBattlerSpriteCoord(battlerId, 1) + 29, 0xC8); + gSprites[gBattleSpritesDataPtr->healthBoxesData[battlerId].shadowSpriteId].data[0] = battlerId; if (IsDoubleBattle()) { - bank = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT); - gBattleSpritesDataPtr->healthBoxesData[bank].shadowSpriteId = CreateSprite(&gSpriteTemplate_EnemyShadow, GetBattlerSpriteCoord(bank, 0), GetBattlerSpriteCoord(bank, 1) + 29, 0xC8); - gSprites[gBattleSpritesDataPtr->healthBoxesData[bank].shadowSpriteId].data[0] = bank; + battlerId = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT); + gBattleSpritesDataPtr->healthBoxesData[battlerId].shadowSpriteId = CreateSprite(&gSpriteTemplate_EnemyShadow, GetBattlerSpriteCoord(battlerId, 0), GetBattlerSpriteCoord(battlerId, 1) + 29, 0xC8); + gSprites[gBattleSpritesDataPtr->healthBoxesData[battlerId].shadowSpriteId].data[0] = battlerId; } } void SpriteCB_EnemyShadow(struct Sprite *shadowSprite) { bool8 invisible = FALSE; - u8 bank = shadowSprite->tBank; - struct Sprite *bankSprite = &gSprites[gBattlerSpriteIds[bank]]; + u8 battlerId = shadowSprite->tBattlerId; + struct Sprite *bankSprite = &gSprites[gBattlerSpriteIds[battlerId]]; - if (!bankSprite->inUse || !IsBattlerSpritePresent(bank)) + if (!bankSprite->inUse || !IsBattlerSpritePresent(battlerId)) { shadowSprite->callback = SpriteCB_SetInvisible; return; } if (gAnimScriptActive || bankSprite->invisible) invisible = TRUE; - else if (gBattleSpritesDataPtr->battlerData[bank].transformSpecies != SPECIES_NONE - && gEnemyMonElevation[gBattleSpritesDataPtr->battlerData[bank].transformSpecies] == 0) + else if (gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies != SPECIES_NONE + && gEnemyMonElevation[gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies] == 0) invisible = TRUE; - if (gBattleSpritesDataPtr->battlerData[bank].behindSubstitute) + if (gBattleSpritesDataPtr->battlerData[battlerId].behindSubstitute) invisible = TRUE; shadowSprite->pos1.x = bankSprite->pos1.x; @@ -1180,31 +1169,31 @@ void SpriteCB_EnemyShadow(struct Sprite *shadowSprite) shadowSprite->invisible = invisible; } -#undef tBank +#undef tBattlerId void SpriteCB_SetInvisible(struct Sprite *sprite) { sprite->invisible = 1; } -void SetBattlerShadowSpriteCallback(u8 bank, u16 species) +void SetBattlerShadowSpriteCallback(u8 battlerId, u16 species) { // The player's shadow is never seen - if (GetBattlerSide(bank) == B_SIDE_PLAYER) + if (GetBattlerSide(battlerId) == B_SIDE_PLAYER) return; - if (gBattleSpritesDataPtr->battlerData[bank].transformSpecies != SPECIES_NONE) - species = gBattleSpritesDataPtr->battlerData[bank].transformSpecies; + if (gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies != SPECIES_NONE) + species = gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies; if (gEnemyMonElevation[species] != 0) - gSprites[gBattleSpritesDataPtr->healthBoxesData[bank].shadowSpriteId].callback = SpriteCB_EnemyShadow; + gSprites[gBattleSpritesDataPtr->healthBoxesData[battlerId].shadowSpriteId].callback = SpriteCB_EnemyShadow; else - gSprites[gBattleSpritesDataPtr->healthBoxesData[bank].shadowSpriteId].callback = SpriteCB_SetInvisible; + gSprites[gBattleSpritesDataPtr->healthBoxesData[battlerId].shadowSpriteId].callback = SpriteCB_SetInvisible; } -void HideBattlerShadowSprite(u8 bank) +void HideBattlerShadowSprite(u8 battlerId) { - gSprites[gBattleSpritesDataPtr->healthBoxesData[bank].shadowSpriteId].callback = SpriteCB_SetInvisible; + gSprites[gBattleSpritesDataPtr->healthBoxesData[battlerId].shadowSpriteId].callback = SpriteCB_SetInvisible; } void sub_805EF14(void) @@ -1230,12 +1219,12 @@ void sub_805EF14(void) } } -void ClearTemporarySpeciesSpriteData(u8 bank, bool8 dontClearSubstitute) +void ClearTemporarySpeciesSpriteData(u8 battlerId, bool8 dontClearSubstitute) { - gBattleSpritesDataPtr->battlerData[bank].transformSpecies = SPECIES_NONE; - gBattleMonForms[bank] = 0; + gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies = SPECIES_NONE; + gBattleMonForms[battlerId] = 0; if (!dontClearSubstitute) - ClearBehindSubstituteBit(bank); + ClearBehindSubstituteBit(battlerId); } void AllocateMonSpritesGfx(void) diff --git a/src/battle_interface.c b/src/battle_interface.c index ce37564b7..bc6ff1122 100644 --- a/src/battle_interface.c +++ b/src/battle_interface.c @@ -153,11 +153,6 @@ enum HEALTHBOX_GFX_117, }; -extern u8 gBattlerPositions[MAX_BATTLERS_COUNT]; -extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT]; -extern u8 gBattlersCount; -extern u8 gHealthboxSpriteIds[MAX_BATTLERS_COUNT]; - extern const u8 * const gNatureNamePointers[]; extern const u8 gSpeciesNames[][POKEMON_NAME_LENGTH + 1]; @@ -177,9 +172,6 @@ extern const u16 gBattleInterface_BallStatusBarPal[]; extern const u16 gBattleInterface_BallDisplayPal[]; extern const u8 gHealthboxElementsGfxTable[][32]; -// functions -extern void LoadBattleBarGfx(u8 arg0); - // this file's functions static const u8 *GetHealthboxElementGfxPtr(u8 elementId); @@ -1536,7 +1528,7 @@ u8 CreatePartyStatusSummarySprites(u8 bank, struct HpAndStatus *partyInfo, u8 ar gSprites[barSpriteId].pos1.x += 96; } - for (i = 0; i < 6; i++) + for (i = 0; i < PARTY_SIZE; i++) { ballIconSpritesIds[i] = CreateSpriteAtEnd(&sStatusSummaryBallsSpriteTemplates[isOpponent], bar_X, bar_Y - 4, 9); diff --git a/src/battle_main.c b/src/battle_main.c index e41e596a1..285407982 100644 --- a/src/battle_main.c +++ b/src/battle_main.c @@ -7,6 +7,7 @@ #include "scanline_effect.h" #include "battle_setup.h" #include "battle_scripts.h" +#include "battle_interface.h" #include "pokemon.h" #include "palette.h" #include "task.h" @@ -43,8 +44,11 @@ #include "roamer.h" #include "tv.h" #include "safari_zone.h" -#include "battle_string_ids.h" +#include "constants/battle_string_ids.h" #include "data2.h" +#include "decompress.h" +#include "international_string_util.h" +#include "pokeball.h" struct UnknownPokemonStruct4 { @@ -60,8 +64,6 @@ struct UnknownPokemonStruct4 /*0x1D*/ u8 language; }; -extern u8 gBattleCommunication[]; -extern u8 gBattleTerrain; extern u16 gBattle_BG0_X; extern u16 gBattle_BG0_Y; extern u16 gBattle_BG1_X; @@ -70,84 +72,19 @@ extern u16 gBattle_BG2_X; extern u16 gBattle_BG2_Y; extern u16 gBattle_BG3_X; extern u16 gBattle_BG3_Y; -extern u16 gPartnerTrainerId; extern u16 gBattle_WIN0H; extern u16 gBattle_WIN0V; extern u16 gBattle_WIN1H; extern u16 gBattle_WIN1V; -extern u16 gTrainerBattleOpponent_A; -extern u16 gTrainerBattleOpponent_B; -extern struct BattleEnigmaBerry gEnigmaBerries[MAX_BATTLERS_COUNT]; -extern void (*gPreBattleCallback1)(void); -extern void (*gBattleMainFunc)(void); -extern void (*gCB2_AfterEvolution)(void); -extern struct UnknownPokemonStruct4 gUnknown_02022FF8[3]; // what is it used for? -extern struct UnknownPokemonStruct4* gUnknown_02023058; // what is it used for? extern struct MusicPlayerInfo gMPlayInfo_SE1; extern struct MusicPlayerInfo gMPlayInfo_SE2; -extern u8 gDecompressionBuffer[]; -extern u16 gUnknown_020243FC; -extern u8 gHealthboxSpriteIds[MAX_BATTLERS_COUNT]; -extern void (*gBattlerControllerFuncs[MAX_BATTLERS_COUNT])(void); -extern u8 gBattleBufferA[MAX_BATTLERS_COUNT][0x200]; -extern u8 gBattleBufferB[MAX_BATTLERS_COUNT][0x200]; -extern u8 gStringBattler; -extern u32 gUnknown_02022F88; -extern u32 gHitMarker; -extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT]; -extern u8 gBattleMonForms[MAX_BATTLERS_COUNT]; -extern u8 gBattlerSpriteIds[MAX_BATTLERS_COUNT]; -extern u16 gPaydayMoney; -extern u16 gBattleWeather; -extern u16 gPauseCounterBattle; -extern u16 gRandomTurnNumber; -extern u8 gActiveBattler; -extern u8 gBattlersCount; -extern u8 gBattlerAttacker; -extern u8 gBattlerTarget; -extern u8 gLeveledUpInBattle; -extern u8 gAbsentBattlerFlags; -extern u32 gBattleControllerExecFlags; -extern u8 gMultiHitCounter; -extern u8 gMoveResultFlags; -extern s32 gBattleMoveDamage; -extern const u8* gPalaceSelectionBattleScripts[MAX_BATTLERS_COUNT]; -extern u16 gLastPrintedMoves[MAX_BATTLERS_COUNT]; -extern u16 gLastMoves[MAX_BATTLERS_COUNT]; -extern u16 gLastLandedMoves[MAX_BATTLERS_COUNT]; -extern u16 gLastHitByType[MAX_BATTLERS_COUNT]; -extern u16 gLastResultingMoves[MAX_BATTLERS_COUNT]; -extern u16 gLockedMoves[MAX_BATTLERS_COUNT]; -extern u8 gLastHitBy[MAX_BATTLERS_COUNT]; -extern u8 gUnknown_02024284[MAX_BATTLERS_COUNT]; -extern u32 gStatuses3[MAX_BATTLERS_COUNT]; -extern u16 gSideStatuses[2]; -extern u16 gCurrentMove; -extern u8 gActionSelectionCursor[MAX_BATTLERS_COUNT]; -extern u8 gMoveSelectionCursor[MAX_BATTLERS_COUNT]; -extern struct BattlePokemon gBattleMons[MAX_BATTLERS_COUNT]; -extern u8 gBattleTurnOrder[MAX_BATTLERS_COUNT]; -extern u8 gChosenActionByBattler[MAX_BATTLERS_COUNT]; -extern u16 gChosenMoveByBattler[MAX_BATTLERS_COUNT]; -extern u8 gCurrentActionFuncId; -extern u8 gLastUsedAbility; extern u8 gUnknown_0203CF00[]; -extern const u8* gSelectionBattleScripts[MAX_BATTLERS_COUNT]; -extern const u8* gBattlescriptCurrInstr; -extern u8 gActionsByTurnOrder[MAX_BATTLERS_COUNT]; -extern u8 gCurrentTurnActionNumber; -extern u16 gDynamicBasePower; -extern u8 gCritMultiplier; -extern u8 gCurrMovePos; -extern u8 gUnknown_020241E9; -extern u16 gChosenMove; extern const struct BattleMove gBattleMoves[]; extern const u16 gBattleTextboxPalette[]; // battle textbox palette extern const struct BgTemplate gUnknown_0831AA08[]; extern const struct WindowTemplate * const gUnknown_0831ABA0[]; extern const u8 gUnknown_0831ACE0[]; -extern const u8 gStatStageRatios[][2]; extern const u8 * const gBattleScriptsForMoveEffects[]; extern const u8 * const gBattlescriptsForBallThrow[]; extern const u8 * const gBattlescriptsForRunningByItem[]; @@ -172,20 +109,14 @@ extern const u8 gText_Confusion[]; extern const u8 gText_Love[]; // functions -extern void ScanlineEffect_Clear(void); -extern void sub_80356D0(void); extern void GetFrontierTrainerName(u8* dst, u16 trainerId); // battle tower extern void sub_8166188(void); // battle tower, sets link battle mons level but why? extern void sub_8165B88(u8* dst, u16 trainerId); // battle tower, gets language -extern void PadNameString(u8* dst, u8 arg2); // extern void sub_81B9150(void); -extern void sub_800AC34(void); extern void sub_80B3AF8(u8 taskId); // cable club -extern void sub_8076918(u8 bank); -extern void SetHealthboxSpriteVisible(u8 healthoxSpriteId); extern void sub_81A56B4(void); // battle frontier 2 extern u8 sub_81A9E28(void); // battle frontier 2 -extern void sub_81A56E8(u8 bank); // battle frontier 2 +extern void sub_81A56E8(u8 battlerId); // battle frontier 2 extern void sub_81B8FB0(u8, u8); // party menu extern u8 pokemon_order_func(u8); // party menu extern bool8 InBattlePyramid(void); @@ -233,7 +164,7 @@ static void BattleIntroPlayer1SendsOutMonAnimation(void); static void TryDoEventsBeforeFirstTurn(void); static void HandleTurnActionSelectionState(void); static void RunTurnActionsFunctions(void); -static void SetActionsAndBanksTurnOrder(void); +static void SetActionsAndBattlersTurnOrder(void); static void sub_803CDF8(void); static bool8 sub_803CDB8(void); static void CheckFocusPunch_ClearVarsBeforeTurnStarts(void); @@ -261,6 +192,113 @@ static void HandleAction_Action11(void); static void HandleAction_NothingIsFainted(void); static void HandleAction_ActionFinished(void); +// EWRAM vars +EWRAM_DATA static u32 sUnusedUnknownArray[25] = {0}; +EWRAM_DATA u32 gBattleTypeFlags = 0; +EWRAM_DATA u8 gBattleTerrain = 0; +EWRAM_DATA u32 gUnknown_02022FF4 = 0; +EWRAM_DATA struct UnknownPokemonStruct4 gUnknown_02022FF8[3] = {0}; // what is it used for? +EWRAM_DATA struct UnknownPokemonStruct4* gUnknown_02023058 = NULL; // what is it used for? +EWRAM_DATA u8 *gUnknown_0202305C = NULL; +EWRAM_DATA u8 *gUnknown_02023060 = NULL; +EWRAM_DATA u8 gBattleBufferA[MAX_BATTLERS_COUNT][0x200] = {0}; +EWRAM_DATA u8 gBattleBufferB[MAX_BATTLERS_COUNT][0x200] = {0}; +EWRAM_DATA u8 gActiveBattler = 0; +EWRAM_DATA u32 gBattleControllerExecFlags = 0; +EWRAM_DATA u8 gBattlersCount = 0; +EWRAM_DATA u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT] = {0}; +EWRAM_DATA u8 gBattlerPositions[MAX_BATTLERS_COUNT] = {0}; +EWRAM_DATA u8 gActionsByTurnOrder[MAX_BATTLERS_COUNT] = {0}; +EWRAM_DATA u8 gBattleTurnOrder[MAX_BATTLERS_COUNT] = {0}; +EWRAM_DATA u8 gCurrentTurnActionNumber = 0; +EWRAM_DATA u8 gCurrentActionFuncId = 0; +EWRAM_DATA struct BattlePokemon gBattleMons[MAX_BATTLERS_COUNT] = {0}; +EWRAM_DATA u8 gBattlerSpriteIds[MAX_BATTLERS_COUNT] = {0}; +EWRAM_DATA u8 gCurrMovePos = 0; +EWRAM_DATA u8 gChosenMovePos = 0; +EWRAM_DATA u16 gCurrentMove = 0; +EWRAM_DATA u16 gChosenMove = 0; +EWRAM_DATA u16 gRandomMove = 0; +EWRAM_DATA s32 gBattleMoveDamage = 0; +EWRAM_DATA s32 gHpDealt = 0; +EWRAM_DATA s32 gTakenDmg[MAX_BATTLERS_COUNT] = {0}; +EWRAM_DATA u16 gLastUsedItem = 0; +EWRAM_DATA u8 gLastUsedAbility = 0; +EWRAM_DATA u8 gBattlerAttacker = 0; +EWRAM_DATA u8 gBattlerTarget = 0; +EWRAM_DATA u8 gBattlerFainted = 0; +EWRAM_DATA u8 gEffectBattler = 0; +EWRAM_DATA u8 gPotentialItemEffectBattler = 0; +EWRAM_DATA u8 gAbsentBattlerFlags = 0; +EWRAM_DATA u8 gCritMultiplier = 0; +EWRAM_DATA u8 gMultiHitCounter = 0; +EWRAM_DATA const u8 *gBattlescriptCurrInstr = NULL; +EWRAM_DATA u32 gUnusedBattleMainVar = 0; +EWRAM_DATA u8 gChosenActionByBattler[MAX_BATTLERS_COUNT] = {0}; +EWRAM_DATA const u8 *gSelectionBattleScripts[MAX_BATTLERS_COUNT] = {NULL}; +EWRAM_DATA const u8 *gPalaceSelectionBattleScripts[MAX_BATTLERS_COUNT] = {NULL}; +EWRAM_DATA u16 gLastPrintedMoves[MAX_BATTLERS_COUNT] = {0}; +EWRAM_DATA u16 gLastMoves[MAX_BATTLERS_COUNT] = {0}; +EWRAM_DATA u16 gLastLandedMoves[MAX_BATTLERS_COUNT] = {0}; +EWRAM_DATA u16 gLastHitByType[MAX_BATTLERS_COUNT] = {0}; +EWRAM_DATA u16 gLastResultingMoves[MAX_BATTLERS_COUNT] = {0}; +EWRAM_DATA u16 gLockedMoves[MAX_BATTLERS_COUNT] = {0}; +EWRAM_DATA u8 gLastHitBy[MAX_BATTLERS_COUNT] = {0}; +EWRAM_DATA u16 gChosenMoveByBattler[MAX_BATTLERS_COUNT] = {0}; +EWRAM_DATA u8 gMoveResultFlags = 0; +EWRAM_DATA u32 gHitMarker = 0; +EWRAM_DATA static u8 sUnusedBattlersArray[MAX_BATTLERS_COUNT] = {0}; +EWRAM_DATA u8 gTakenDmgByBattler[MAX_BATTLERS_COUNT] = {0}; +EWRAM_DATA u8 gUnknown_0202428C = 0; +EWRAM_DATA u16 gSideStatuses[2] = {0}; +EWRAM_DATA struct SideTimer gSideTimers[2] = {0}; +EWRAM_DATA u32 gStatuses3[MAX_BATTLERS_COUNT] = {0}; +EWRAM_DATA struct DisableStruct gDisableStructs[MAX_BATTLERS_COUNT] = {0}; +EWRAM_DATA u16 gPauseCounterBattle = 0; +EWRAM_DATA u16 gPaydayMoney = 0; +EWRAM_DATA u16 gRandomTurnNumber = 0; +EWRAM_DATA u8 gBattleCommunication[BATTLE_COMMUNICATION_ENTRIES_COUNT] = {0}; +EWRAM_DATA u8 gBattleOutcome = 0; +EWRAM_DATA struct ProtectStruct gProtectStructs[MAX_BATTLERS_COUNT] = {0}; +EWRAM_DATA struct SpecialStatus gSpecialStatuses[MAX_BATTLERS_COUNT] = {0}; +EWRAM_DATA u16 gBattleWeather = 0; +EWRAM_DATA struct WishFutureKnock gWishFutureKnock = {0}; +EWRAM_DATA u16 gIntroSlideFlags = 0; +EWRAM_DATA u8 gSentPokesToOpponent[2] = {0}; +EWRAM_DATA u16 gDynamicBasePower = 0; +EWRAM_DATA u16 gExpShareExp = 0; +EWRAM_DATA struct BattleEnigmaBerry gEnigmaBerries[MAX_BATTLERS_COUNT] = {0}; +EWRAM_DATA struct BattleScripting gBattleScripting = {0}; +EWRAM_DATA struct BattleStruct *gBattleStruct = NULL; +EWRAM_DATA u8 *gLinkBattleSendBuffer = NULL; +EWRAM_DATA u8 *gLinkBattleRecvBuffer = NULL; +EWRAM_DATA struct BattleResources *gBattleResources = NULL; +EWRAM_DATA u8 gActionSelectionCursor[MAX_BATTLERS_COUNT] = {0}; +EWRAM_DATA u8 gMoveSelectionCursor[MAX_BATTLERS_COUNT] = {0}; +EWRAM_DATA u8 gBattlerStatusSummaryTaskId[MAX_BATTLERS_COUNT] = {0}; +EWRAM_DATA u8 gBattlerInMenuId = 0; +EWRAM_DATA bool8 gDoingBattleAnim = FALSE; +EWRAM_DATA u32 gTransformedPersonalities[MAX_BATTLERS_COUNT] = {0}; +EWRAM_DATA u8 gPlayerDpadHoldFrames = 0; +EWRAM_DATA struct BattleSpriteData *gBattleSpritesDataPtr = NULL; +EWRAM_DATA struct MonSpritesGfx *gMonSpritesGfxPtr = NULL; +EWRAM_DATA struct BattleHealthboxInfo *gUnknown_020244D8 = NULL; +EWRAM_DATA struct BattleHealthboxInfo *gUnknown_020244DC = NULL; +EWRAM_DATA u16 gBattleMovePower = 0; +EWRAM_DATA u16 gMoveToLearn = 0; +EWRAM_DATA u8 gBattleMonForms[MAX_BATTLERS_COUNT] = {0}; + +// IWRAM common vars +void (*gPreBattleCallback1)(void); +void (*gBattleMainFunc)(void); +struct BattleResults gBattleResults; +u8 gLeveledUpInBattle; +void (*gBattlerControllerFuncs[MAX_BATTLERS_COUNT])(void); +u8 gHealthboxSpriteIds[MAX_BATTLERS_COUNT]; +u8 gMultiUsePlayerCursor; +u8 gNumberOfMovesToChoose; +u8 gUnknown_03005D7C[MAX_BATTLERS_COUNT]; + // rom const data static void (* const sTurnActionsFuncsTable[])(void) = { @@ -288,11 +326,11 @@ static void (* const sEndTurnFuncsTable[])(void) = HandleEndTurn_BattleLost, // B_OUTCOME_DREW HandleEndTurn_RanFromBattle, // B_OUTCOME_RAN HandleEndTurn_FinishBattle, // B_OUTCOME_PLAYER_TELEPORTED - HandleEndTurn_MonFled, // B_OUTCOME_POKE_FLED - HandleEndTurn_FinishBattle, // B_OUTCOME_CAUGHT_POKE + HandleEndTurn_MonFled, // B_OUTCOME_MON_FLED + HandleEndTurn_FinishBattle, // B_OUTCOME_CAUGHT HandleEndTurn_FinishBattle, // battle outcome 8 HandleEndTurn_FinishBattle, // B_OUTCOME_FORFEITED - HandleEndTurn_FinishBattle, // B_OUTCOME_POKE_TELEPORTED + HandleEndTurn_FinishBattle, // B_OUTCOME_MON_TELEPORTED }; const u8 gStatusConditionString_PoisonJpn[8] = _("どく$$$$$"); @@ -1698,7 +1736,7 @@ static u8 CreateNPCTrainerParty(struct Pokemon *party, u16 trainerNum, bool8 fir else personalityValue = 0x88; - for (j = 0; gTrainers[trainerNum].trainerName[j] != 0xFF; j++) + for (j = 0; gTrainers[trainerNum].trainerName[j] != EOS; j++) nameHash += gTrainers[trainerNum].trainerName[j]; switch (gTrainers[trainerNum].partyFlags) @@ -2383,7 +2421,7 @@ void oac_poke_opponent(struct Sprite *sprite) static void sub_803980C(struct Sprite *sprite) { - if ((gUnknown_020243FC & 1) == 0) + if ((gIntroSlideFlags & 1) == 0) { sprite->pos2.x += 2; if (sprite->pos2.x == 0) @@ -2437,7 +2475,7 @@ static void sub_80398D0(struct Sprite *sprite) { sprite->invisible = FALSE; sprite->callback = SpriteCallbackDummy_2; - gUnknown_02022F88 = 0; + sUnusedUnknownArray[0] = 0; } } } @@ -2560,7 +2598,7 @@ void sub_8039BB4(struct Sprite *sprite) static void oac_poke_ally_(struct Sprite *sprite) { - if ((gUnknown_020243FC & 1) == 0) + if ((gIntroSlideFlags & 1) == 0) { sprite->pos2.x -= 2; if (sprite->pos2.x == 0) @@ -2582,7 +2620,7 @@ static void SpriteCallbackDummy_3(struct Sprite *sprite) void sub_8039C00(struct Sprite *sprite) { - if (!(gUnknown_020243FC & 1)) + if (!(gIntroSlideFlags & 1)) { sprite->pos2.x += sprite->data[1]; sprite->pos2.y += sprite->data[2]; @@ -2731,7 +2769,7 @@ static void BattleStartClearSetData(void) dataPtr[j] = 0; gDisableStructs[i].isFirstTurn = 2; - gUnknown_02024284[i] = 0; + sUnusedBattlersArray[i] = 0; gLastMoves[i] = 0; gLastLandedMoves[i] = 0; gLastHitByType[i] = 0; @@ -2784,7 +2822,7 @@ static void BattleStartClearSetData(void) gPauseCounterBattle = 0; gBattleMoveDamage = 0; - gUnknown_020243FC = 0; + gIntroSlideFlags = 0; gBattleScripting.animTurn = 0; gBattleScripting.animTargetsHit = 0; gLeveledUpInBattle = 0; @@ -3656,12 +3694,12 @@ static void TryDoEventsBeforeFirstTurn(void) gBattleMons[i].status2 &= ~(STATUS2_FLINCHED); *(&gBattleStruct->turnEffectsTracker) = 0; - *(&gBattleStruct->turnEffectsBank) = 0; + *(&gBattleStruct->turnEffectsBattlerId) = 0; *(&gBattleStruct->wishPerishSongState) = 0; - *(&gBattleStruct->wishPerishSongBank) = 0; + *(&gBattleStruct->wishPerishSongBattlerId) = 0; gBattleScripting.atk49_state = 0; gBattleStruct->faintedActionsState = 0; - gBattleStruct->turncountersTracker = 0; + gBattleStruct->turnCountersTracker = 0; gMoveResultFlags = 0; gRandomTurnNumber = Random(); @@ -3689,10 +3727,10 @@ static void HandleEndTurn_ContinueBattle(void) CancelMultiTurnMoves(i); } gBattleStruct->turnEffectsTracker = 0; - gBattleStruct->turnEffectsBank = 0; + gBattleStruct->turnEffectsBattlerId = 0; gBattleStruct->wishPerishSongState = 0; - gBattleStruct->wishPerishSongBank = 0; - gBattleStruct->turncountersTracker = 0; + gBattleStruct->wishPerishSongBattlerId = 0; + gBattleStruct->turnCountersTracker = 0; gMoveResultFlags = 0; } } @@ -3773,7 +3811,7 @@ u8 IsRunningFromBattleImpossible(void) else holdEffect = ItemId_GetHoldEffect(gBattleMons[gActiveBattler].item); - gStringBattler = gActiveBattler; + gPotentialItemEffectBattler = gActiveBattler; if (holdEffect == HOLD_EFFECT_CAN_ALWAYS_RUN) return 0; @@ -3884,7 +3922,7 @@ static void HandleTurnActionSelectionState(void) switch (gBattleCommunication[gActiveBattler]) { case STATE_TURN_START_RECORD: // recorded battle related on start of every turn - RecordedBattle_CopyBankMoves(); + RecordedBattle_CopyBattlerMoves(); gBattleCommunication[gActiveBattler] = STATE_BEFORE_ACTION_CHOSEN; break; case STATE_BEFORE_ACTION_CHOSEN: // choose an action @@ -4288,7 +4326,7 @@ static void HandleTurnActionSelectionState(void) if (gBattleCommunication[ACTIONS_CONFIRMED_COUNT] == gBattlersCount) { sub_818603C(1); - gBattleMainFunc = SetActionsAndBanksTurnOrder; + gBattleMainFunc = SetActionsAndBattlersTurnOrder; if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER) { @@ -4345,162 +4383,162 @@ void SwapTurnOrder(u8 id1, u8 id2) gBattleTurnOrder[id2] = temp; } -u8 GetWhoStrikesFirst(u8 bank1, u8 bank2, bool8 ignoreChosenMoves) +u8 GetWhoStrikesFirst(u8 battler1, u8 battler2, bool8 ignoreChosenMoves) { u8 strikesFirst = 0; - u8 speedMultiplierBank1 = 0, speedMultiplierBank2 = 0; - u32 speedBank1 = 0, speedBank2 = 0; + u8 speedMultiplierBattler1 = 0, speedMultiplierBattler2 = 0; + u32 speedBattler1 = 0, speedBattler2 = 0; u8 holdEffect = 0; u8 holdEffectParam = 0; - u16 moveBank1 = 0, moveBank2 = 0; + u16 moveBattler1 = 0, moveBattler2 = 0; if (WEATHER_HAS_EFFECT) { - if ((gBattleMons[bank1].ability == ABILITY_SWIFT_SWIM && gBattleWeather & WEATHER_RAIN_ANY) - || (gBattleMons[bank1].ability == ABILITY_CHLOROPHYLL && gBattleWeather & WEATHER_SUN_ANY)) - speedMultiplierBank1 = 2; + if ((gBattleMons[battler1].ability == ABILITY_SWIFT_SWIM && gBattleWeather & WEATHER_RAIN_ANY) + || (gBattleMons[battler1].ability == ABILITY_CHLOROPHYLL && gBattleWeather & WEATHER_SUN_ANY)) + speedMultiplierBattler1 = 2; else - speedMultiplierBank1 = 1; + speedMultiplierBattler1 = 1; - if ((gBattleMons[bank2].ability == ABILITY_SWIFT_SWIM && gBattleWeather & WEATHER_RAIN_ANY) - || (gBattleMons[bank2].ability == ABILITY_CHLOROPHYLL && gBattleWeather & WEATHER_SUN_ANY)) - speedMultiplierBank2 = 2; + if ((gBattleMons[battler2].ability == ABILITY_SWIFT_SWIM && gBattleWeather & WEATHER_RAIN_ANY) + || (gBattleMons[battler2].ability == ABILITY_CHLOROPHYLL && gBattleWeather & WEATHER_SUN_ANY)) + speedMultiplierBattler2 = 2; else - speedMultiplierBank2 = 1; + speedMultiplierBattler2 = 1; } else { - speedMultiplierBank1 = 1; - speedMultiplierBank2 = 1; + speedMultiplierBattler1 = 1; + speedMultiplierBattler2 = 1; } - speedBank1 = (gBattleMons[bank1].speed * speedMultiplierBank1) - * (gStatStageRatios[gBattleMons[bank1].statStages[STAT_STAGE_SPEED]][0]) - / (gStatStageRatios[gBattleMons[bank1].statStages[STAT_STAGE_SPEED]][1]); + speedBattler1 = (gBattleMons[battler1].speed * speedMultiplierBattler1) + * (gStatStageRatios[gBattleMons[battler1].statStages[STAT_SPEED]][0]) + / (gStatStageRatios[gBattleMons[battler1].statStages[STAT_SPEED]][1]); - if (gBattleMons[bank1].item == ITEM_ENIGMA_BERRY) + if (gBattleMons[battler1].item == ITEM_ENIGMA_BERRY) { - holdEffect = gEnigmaBerries[bank1].holdEffect; - holdEffectParam = gEnigmaBerries[bank1].holdEffectParam; + holdEffect = gEnigmaBerries[battler1].holdEffect; + holdEffectParam = gEnigmaBerries[battler1].holdEffectParam; } else { - holdEffect = ItemId_GetHoldEffect(gBattleMons[bank1].item); - holdEffectParam = ItemId_GetHoldEffectParam(gBattleMons[bank1].item); + holdEffect = ItemId_GetHoldEffect(gBattleMons[battler1].item); + holdEffectParam = ItemId_GetHoldEffectParam(gBattleMons[battler1].item); } // badge boost if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000 | BATTLE_TYPE_FRONTIER)) && FlagGet(FLAG_BADGE03_GET) - && GetBattlerSide(bank1) == B_SIDE_PLAYER) + && GetBattlerSide(battler1) == B_SIDE_PLAYER) { - speedBank1 = (speedBank1 * 110) / 100; + speedBattler1 = (speedBattler1 * 110) / 100; } if (holdEffect == HOLD_EFFECT_MACHO_BRACE) - speedBank1 /= 2; + speedBattler1 /= 2; - if (gBattleMons[bank1].status1 & STATUS1_PARALYSIS) - speedBank1 /= 4; + if (gBattleMons[battler1].status1 & STATUS1_PARALYSIS) + speedBattler1 /= 4; if (holdEffect == HOLD_EFFECT_QUICK_CLAW && gRandomTurnNumber < (0xFFFF * holdEffectParam) / 100) - speedBank1 = UINT_MAX; + speedBattler1 = UINT_MAX; - // check second bank's speed + // check second battlerId's speed - speedBank2 = (gBattleMons[bank2].speed * speedMultiplierBank2) - * (gStatStageRatios[gBattleMons[bank2].statStages[STAT_STAGE_SPEED]][0]) - / (gStatStageRatios[gBattleMons[bank2].statStages[STAT_STAGE_SPEED]][1]); + speedBattler2 = (gBattleMons[battler2].speed * speedMultiplierBattler2) + * (gStatStageRatios[gBattleMons[battler2].statStages[STAT_SPEED]][0]) + / (gStatStageRatios[gBattleMons[battler2].statStages[STAT_SPEED]][1]); - if (gBattleMons[bank2].item == ITEM_ENIGMA_BERRY) + if (gBattleMons[battler2].item == ITEM_ENIGMA_BERRY) { - holdEffect = gEnigmaBerries[bank2].holdEffect; - holdEffectParam = gEnigmaBerries[bank2].holdEffectParam; + holdEffect = gEnigmaBerries[battler2].holdEffect; + holdEffectParam = gEnigmaBerries[battler2].holdEffectParam; } else { - holdEffect = ItemId_GetHoldEffect(gBattleMons[bank2].item); - holdEffectParam = ItemId_GetHoldEffectParam(gBattleMons[bank2].item); + holdEffect = ItemId_GetHoldEffect(gBattleMons[battler2].item); + holdEffectParam = ItemId_GetHoldEffectParam(gBattleMons[battler2].item); } // badge boost if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000 | BATTLE_TYPE_FRONTIER)) && FlagGet(FLAG_BADGE03_GET) - && GetBattlerSide(bank2) == B_SIDE_PLAYER) + && GetBattlerSide(battler2) == B_SIDE_PLAYER) { - speedBank2 = (speedBank2 * 110) / 100; + speedBattler2 = (speedBattler2 * 110) / 100; } if (holdEffect == HOLD_EFFECT_MACHO_BRACE) - speedBank2 /= 2; + speedBattler2 /= 2; - if (gBattleMons[bank2].status1 & STATUS1_PARALYSIS) - speedBank2 /= 4; + if (gBattleMons[battler2].status1 & STATUS1_PARALYSIS) + speedBattler2 /= 4; if (holdEffect == HOLD_EFFECT_QUICK_CLAW && gRandomTurnNumber < (0xFFFF * holdEffectParam) / 100) - speedBank2 = UINT_MAX; + speedBattler2 = UINT_MAX; if (ignoreChosenMoves) { - moveBank1 = MOVE_NONE; - moveBank2 = MOVE_NONE; + moveBattler1 = MOVE_NONE; + moveBattler2 = MOVE_NONE; } else { - if (gChosenActionByBattler[bank1] == B_ACTION_USE_MOVE) + if (gChosenActionByBattler[battler1] == B_ACTION_USE_MOVE) { - if (gProtectStructs[bank1].onlyStruggle) - moveBank1 = MOVE_STRUGGLE; + if (gProtectStructs[battler1].onlyStruggle) + moveBattler1 = MOVE_STRUGGLE; else - moveBank1 = gBattleMons[bank1].moves[*(gBattleStruct->chosenMovePositions + bank1)]; + moveBattler1 = gBattleMons[battler1].moves[*(gBattleStruct->chosenMovePositions + battler1)]; } else - moveBank1 = MOVE_NONE; + moveBattler1 = MOVE_NONE; - if (gChosenActionByBattler[bank2] == B_ACTION_USE_MOVE) + if (gChosenActionByBattler[battler2] == B_ACTION_USE_MOVE) { - if (gProtectStructs[bank2].onlyStruggle) - moveBank2 = MOVE_STRUGGLE; + if (gProtectStructs[battler2].onlyStruggle) + moveBattler2 = MOVE_STRUGGLE; else - moveBank2 = gBattleMons[bank2].moves[*(gBattleStruct->chosenMovePositions + bank2)]; + moveBattler2 = gBattleMons[battler2].moves[*(gBattleStruct->chosenMovePositions + battler2)]; } else - moveBank2 = MOVE_NONE; + moveBattler2 = MOVE_NONE; } // both move priorities are different than 0 - if (gBattleMoves[moveBank1].priority != 0 || gBattleMoves[moveBank2].priority != 0) + if (gBattleMoves[moveBattler1].priority != 0 || gBattleMoves[moveBattler2].priority != 0) { // both priorities are the same - if (gBattleMoves[moveBank1].priority == gBattleMoves[moveBank2].priority) + if (gBattleMoves[moveBattler1].priority == gBattleMoves[moveBattler2].priority) { - if (speedBank1 == speedBank2 && Random() & 1) + if (speedBattler1 == speedBattler2 && Random() & 1) strikesFirst = 2; // same speeds, same priorities - else if (speedBank1 < speedBank2) - strikesFirst = 1; // bank2 has more speed + else if (speedBattler1 < speedBattler2) + strikesFirst = 1; // battler2 has more speed - // else bank1 has more speed + // else battler1 has more speed } - else if (gBattleMoves[moveBank1].priority < gBattleMoves[moveBank2].priority) - strikesFirst = 1; // bank2's move has greater priority + else if (gBattleMoves[moveBattler1].priority < gBattleMoves[moveBattler2].priority) + strikesFirst = 1; // battler2's move has greater priority - // else bank1's move has greater priority + // else battler1's move has greater priority } // both priorities are equal to 0 else { - if (speedBank1 == speedBank2 && Random() & 1) + if (speedBattler1 == speedBattler2 && Random() & 1) strikesFirst = 2; // same speeds, same priorities - else if (speedBank1 < speedBank2) - strikesFirst = 1; // bank2 has more speed + else if (speedBattler1 < speedBattler2) + strikesFirst = 1; // battler2 has more speed - // else bank1 has more speed + // else battler1 has more speed } return strikesFirst; } -static void SetActionsAndBanksTurnOrder(void) +static void SetActionsAndBattlersTurnOrder(void) { s32 var = 0; s32 i, j; @@ -4556,7 +4594,7 @@ static void SetActionsAndBanksTurnOrder(void) } } gBattleMainFunc = CheckFocusPunch_ClearVarsBeforeTurnStarts; - gBattleStruct->focusPunchBank = 0; + gBattleStruct->focusPunchBattlerId = 0; return; } else @@ -4583,14 +4621,14 @@ static void SetActionsAndBanksTurnOrder(void) { for (j = i + 1; j < gBattlersCount; j++) { - u8 bank1 = gBattleTurnOrder[i]; - u8 bank2 = gBattleTurnOrder[j]; + u8 battler1 = gBattleTurnOrder[i]; + u8 battler2 = gBattleTurnOrder[j]; if (gActionsByTurnOrder[i] != B_ACTION_USE_ITEM && gActionsByTurnOrder[j] != B_ACTION_USE_ITEM && gActionsByTurnOrder[i] != B_ACTION_SWITCH && gActionsByTurnOrder[j] != B_ACTION_SWITCH) { - if (GetWhoStrikesFirst(bank1, bank2, FALSE)) + if (GetWhoStrikesFirst(battler1, battler2, FALSE)) SwapTurnOrder(i, j); } } @@ -4598,7 +4636,7 @@ static void SetActionsAndBanksTurnOrder(void) } } gBattleMainFunc = CheckFocusPunch_ClearVarsBeforeTurnStarts; - gBattleStruct->focusPunchBank = 0; + gBattleStruct->focusPunchBattlerId = 0; } static void TurnValuesCleanUp(bool8 var0) @@ -4654,10 +4692,10 @@ static void CheckFocusPunch_ClearVarsBeforeTurnStarts(void) { if (!(gHitMarker & HITMARKER_RUN)) { - while (gBattleStruct->focusPunchBank < gBattlersCount) + while (gBattleStruct->focusPunchBattlerId < gBattlersCount) { - gActiveBattler = gBattlerAttacker = gBattleStruct->focusPunchBank; - gBattleStruct->focusPunchBank++; + gActiveBattler = gBattlerAttacker = gBattleStruct->focusPunchBattlerId; + gBattleStruct->focusPunchBattlerId++; if (gChosenMoveByBattler[gActiveBattler] == MOVE_FOCUS_PUNCH && !(gBattleMons[gActiveBattler].status1 & STATUS1_SLEEP) && !(gDisableStructs[gBattlerAttacker].truantCounter) @@ -4700,7 +4738,7 @@ static void RunTurnActionsFunctions(void) } else { - if (gBattleStruct->savedTurnActionNumber != gCurrentTurnActionNumber) // action turn has been done, clear hitmarker bits for another bank + if (gBattleStruct->savedTurnActionNumber != gCurrentTurnActionNumber) // action turn has been done, clear hitmarker bits for another battlerId { gHitMarker &= ~(HITMARKER_NO_ATTACKSTRING); gHitMarker &= ~(HITMARKER_UNABLE_TO_USE_MOVE); @@ -4934,7 +4972,7 @@ static void TryEvolvePokemon(void) while (gLeveledUpInBattle != 0) { - for (i = 0; i < 6; i++) + for (i = 0; i < PARTY_SIZE; i++) { if (gLeveledUpInBattle & gBitTable[i]) { @@ -4983,7 +5021,7 @@ static void ReturnFromBattleToOverworld(void) if (gBattleTypeFlags & BATTLE_TYPE_ROAMER) { UpdateRoamerHPStatus(&gEnemyParty[0]); - if ((gBattleOutcome & B_OUTCOME_WON) || gBattleOutcome == B_OUTCOME_CAUGHT_POKE) + if ((gBattleOutcome & B_OUTCOME_WON) || gBattleOutcome == B_OUTCOME_CAUGHT) SetRoamerInactive(); } @@ -5031,7 +5069,7 @@ static void HandleAction_UseMove(void) gMoveResultFlags = 0; gMultiHitCounter = 0; gBattleCommunication[6] = 0; - gCurrMovePos = gUnknown_020241E9 = *(gBattleStruct->chosenMovePositions + gBattlerAttacker); + gCurrMovePos = gChosenMovePos = *(gBattleStruct->chosenMovePositions + gBattlerAttacker); // choose move if (gProtectStructs[gBattlerAttacker].onlyStruggle) @@ -5050,14 +5088,14 @@ static void HandleAction_UseMove(void) && gDisableStructs[gBattlerAttacker].encoredMove == gBattleMons[gBattlerAttacker].moves[gDisableStructs[gBattlerAttacker].encoredMovePos]) { gCurrentMove = gChosenMove = gDisableStructs[gBattlerAttacker].encoredMove; - gCurrMovePos = gUnknown_020241E9 = gDisableStructs[gBattlerAttacker].encoredMovePos; + gCurrMovePos = gChosenMovePos = gDisableStructs[gBattlerAttacker].encoredMovePos; *(gBattleStruct->moveTarget + gBattlerAttacker) = GetMoveTarget(gCurrentMove, 0); } // check if the encored move wasn't overwritten else if (gDisableStructs[gBattlerAttacker].encoredMove != MOVE_NONE && gDisableStructs[gBattlerAttacker].encoredMove != gBattleMons[gBattlerAttacker].moves[gDisableStructs[gBattlerAttacker].encoredMovePos]) { - gCurrMovePos = gUnknown_020241E9 = gDisableStructs[gBattlerAttacker].encoredMovePos; + gCurrMovePos = gChosenMovePos = gDisableStructs[gBattlerAttacker].encoredMovePos; gCurrentMove = gChosenMove = gBattleMons[gBattlerAttacker].moves[gCurrMovePos]; gDisableStructs[gBattlerAttacker].encoredMove = MOVE_NONE; gDisableStructs[gBattlerAttacker].encoredMovePos = 0; @@ -5338,7 +5376,7 @@ bool8 TryRunFromBattle(u8 battler) else holdEffect = ItemId_GetHoldEffect(gBattleMons[battler].item); - gStringBattler = battler; + gPotentialItemEffectBattler = battler; if (holdEffect == HOLD_EFFECT_CAN_ALWAYS_RUN) { @@ -5454,7 +5492,7 @@ static void HandleAction_Run(void) else { gCurrentTurnActionNumber = gBattlersCount; - gBattleOutcome = B_OUTCOME_POKE_FLED; + gBattleOutcome = B_OUTCOME_MON_FLED; } } } diff --git a/src/battle_message.c b/src/battle_message.c index 5b34acc20..9a4a062ad 100644 --- a/src/battle_message.c +++ b/src/battle_message.c @@ -1,7 +1,7 @@ #include "global.h" #include "battle.h" #include "battle_message.h" -#include "battle_string_ids.h" +#include "constants/battle_string_ids.h" #include "constants/moves.h" #include "text.h" #include "string_util.h" @@ -13,23 +13,11 @@ #include "palette.h" #include "battle_controllers.h" #include "battle_setup.h" +#include "menu.h" +#include "recorded_battle.h" +#include "international_string_util.h" -extern u16 gLastUsedItem; -extern u8 gLastUsedAbility; -extern u8 gActiveBattler; -extern u8 gBattlerAttacker; -extern u8 gBattlerTarget; -extern u8 gStringBattler; -extern u8 gEffectBank; extern u8 gBattlerAbilities[MAX_BATTLERS_COUNT]; -extern u32 gBattleTypeFlags; -extern u16 gTrainerBattleOpponent_A; -extern u16 gTrainerBattleOpponent_B; -extern u16 gPartnerTrainerId; -extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT]; -extern struct BattleEnigmaBerry gEnigmaBerries[MAX_BATTLERS_COUNT]; -extern u8 gBattleBufferA[MAX_BATTLERS_COUNT][0x200]; -extern u8 gMoveSelectionCursor[MAX_BATTLERS_COUNT]; extern u8 gUnknown_0203C7B4; extern struct StringInfoBattle *gStringInfo; @@ -56,9 +44,6 @@ extern void GetEreaderTrainerName(u8 *txtPtr); extern void sub_81A36D0(u8 arg0, u16 trainerId); // battle_frontier_2 extern void sub_81D572C(u8 arg0, u16 trainerId); // pokenav extern void GetFrontierTrainerName(u8 *dst, u16 trainerId); -extern s32 GetStringCenterAlignXOffsetWithLetterSpacing(u8 fontId, const u8 *str, s32 totalWidth, s16 letterSpacing); -extern u8 GetTextSpeedInRecordedBattle(void); -extern u8 GetPlayerTextSpeed(void); // this file's functions static void sub_814F8F8(u8 *textPtr); @@ -1436,7 +1421,7 @@ void BufferStringBattle(u16 stringID) gBattleScripting.battler = gStringInfo->scrActive; *(&gBattleStruct->field_52) = gStringInfo->unk1605E; *(&gBattleStruct->hpScale) = gStringInfo->hpScale; - gStringBattler = gStringInfo->StringBank; + gPotentialItemEffectBattler = gStringInfo->StringBank; *(&gBattleStruct->stringMoveType) = gStringInfo->moveType; for (i = 0; i < MAX_BATTLERS_COUNT; i++) @@ -1903,7 +1888,7 @@ u32 BattleStringExpandPlaceholders(const u8* src, u8* dst) HANDLE_NICKNAME_STRING_CASE(gBattlerTarget, gBattlerPartyIndexes[gBattlerTarget]) break; case B_TXT_EFF_NAME_WITH_PREFIX: // effect bank name with prefix - HANDLE_NICKNAME_STRING_CASE(gEffectBank, gBattlerPartyIndexes[gEffectBank]) + HANDLE_NICKNAME_STRING_CASE(gEffectBattler, gBattlerPartyIndexes[gEffectBattler]) break; case B_TXT_ACTIVE_NAME_WITH_PREFIX: // active bank name with prefix HANDLE_NICKNAME_STRING_CASE(gActiveBattler, gBattlerPartyIndexes[gActiveBattler]) @@ -1930,10 +1915,10 @@ u32 BattleStringExpandPlaceholders(const u8* src, u8* dst) { if (!(gBattleTypeFlags & BATTLE_TYPE_MULTI)) { - if ((gBattleScripting.multiplayerId != 0 && (gStringBattler & BIT_SIDE)) - || (gBattleScripting.multiplayerId == 0 && !(gStringBattler & BIT_SIDE))) + if ((gBattleScripting.multiplayerId != 0 && (gPotentialItemEffectBattler & BIT_SIDE)) + || (gBattleScripting.multiplayerId == 0 && !(gPotentialItemEffectBattler & BIT_SIDE))) { - StringCopy(text, gEnigmaBerries[gStringBattler].name); + StringCopy(text, gEnigmaBerries[gPotentialItemEffectBattler].name); StringAppend(text, gText_BerrySuffix); toCpy = text; } @@ -1944,9 +1929,9 @@ u32 BattleStringExpandPlaceholders(const u8* src, u8* dst) } else { - if (gLinkPlayers[gBattleScripting.multiplayerId].lp_field_18 == gStringBattler) + if (gLinkPlayers[gBattleScripting.multiplayerId].lp_field_18 == gPotentialItemEffectBattler) { - StringCopy(text, gEnigmaBerries[gStringBattler].name); + StringCopy(text, gEnigmaBerries[gPotentialItemEffectBattler].name); StringAppend(text, gText_BerrySuffix); toCpy = text; } @@ -1979,7 +1964,7 @@ u32 BattleStringExpandPlaceholders(const u8* src, u8* dst) toCpy = gAbilityNames[gBattlerAbilities[gBattleScripting.battler]]; break; case B_TXT_EFF_ABILITY: // effect bank ability - toCpy = gAbilityNames[gBattlerAbilities[gEffectBank]]; + toCpy = gAbilityNames[gBattlerAbilities[gEffectBattler]]; break; case B_TXT_TRAINER1_CLASS: // trainer class name if (gBattleTypeFlags & BATTLE_TYPE_SECRET_BASE) @@ -2313,9 +2298,9 @@ static void ExpandBattleTextBuffPlaceholders(const u8 *src, u8 *dst) { if (hword == ITEM_ENIGMA_BERRY) { - if (gLinkPlayers[gBattleScripting.multiplayerId].lp_field_18 == gStringBattler) + if (gLinkPlayers[gBattleScripting.multiplayerId].lp_field_18 == gPotentialItemEffectBattler) { - StringCopy(dst, gEnigmaBerries[gStringBattler].name); + StringCopy(dst, gEnigmaBerries[gPotentialItemEffectBattler].name); StringAppend(dst, gText_BerrySuffix); } else @@ -2360,20 +2345,20 @@ static void sub_814F8F8(u8* textBuff) // Appends "!" to the text buffer `dst`. In the original Japanese this looked // into the table of moves at sUnknownMoveTable and varied the line accordingly. -// +// // gText_ExclamationMark was a plain "!", used for any attack not on the list. // It resulted in the translation "<NAME>'s <ATTACK>!". -// +// // gText_ExclamationMark2 was "を つかった!". This resulted in the translation // "<NAME> used <ATTACK>!", which was used for all attacks in English. -// +// // gText_ExclamationMark3 was "した!". This was used for those moves whose // names were verbs, such as Recover, and resulted in translations like "<NAME> // recovered itself!". -// +// // gText_ExclamationMark4 was "を した!" This resulted in a translation of // "<NAME> did an <ATTACK>!". -// +// // gText_ExclamationMark5 was " こうげき!" This resulted in a translation of // "<NAME>'s <ATTACK> attack!". static void sub_814F950(u8* dst) diff --git a/src/battle_script_commands.c b/src/battle_script_commands.c index 2ccc8fea8..81eb7cca8 100644 --- a/src/battle_script_commands.c +++ b/src/battle_script_commands.c @@ -1,6 +1,7 @@ #include "global.h" #include "battle.h" #include "constants/battle_move_effects.h" +#include "constants/battle_script_commands.h" #include "battle_message.h" #include "battle_ai_script_commands.h" #include "battle_scripts.h" @@ -36,68 +37,10 @@ #include "pokemon_storage_system.h" #include "task.h" #include "naming_screen.h" -#include "battle_string_ids.h" - -// variables - -extern u8 gCritMultiplier; -extern s32 gBattleMoveDamage; -extern struct BattleEnigmaBerry gEnigmaBerries[MAX_BATTLERS_COUNT]; -extern struct BattlePokemon gBattleMons[MAX_BATTLERS_COUNT]; -extern u8 gActiveBattler; -extern u32 gBattleControllerExecFlags; -extern u8 gBattlersCount; -extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT]; -extern u8 gBattleTurnOrder[MAX_BATTLERS_COUNT]; -extern u8 gActionsByTurnOrder[MAX_BATTLERS_COUNT]; -extern u16 gCurrentMove; -extern u8 gLastUsedAbility; -extern u8 gStringBattler; -extern u8 gEffectBank; -extern u8 gAbsentBattlerFlags; -extern u8 gMultiHitCounter; -extern u16 gChosenMoveByBattler[MAX_BATTLERS_COUNT]; -extern u16 gPauseCounterBattle; -extern u16 gPaydayMoney; -extern u16 gRandomTurnNumber; -extern u8 gBattlerAttacker; -extern u8 gBattlerTarget; -extern const u8* gBattlescriptCurrInstr; -extern u8 gCurrMovePos; -extern u8 gCurrentActionFuncId; -extern u8 gMoveResultFlags; -extern u8 gBattleCommunication[]; -extern u16 gLastLandedMoves[4]; -extern u16 gLastHitByType[4]; -extern u16 gLastResultingMoves[4]; -extern u8 gLastHitBy[4]; -extern u8 gStringBattler; -extern u16 gDynamicBasePower; -extern u16 gLastUsedItem; -extern u16 gBattleMovePower; -extern s32 gHpDealt; -extern s32 gTakenDmg[MAX_BATTLERS_COUNT]; -extern u8 gTakenDmgBanks[MAX_BATTLERS_COUNT]; -extern u8 gSentPokesToOpponent[2]; -extern u8 gBank1; -extern u16 gExpShareExp; -extern u8 gLeveledUpInBattle; -extern void (*gBattleMainFunc)(void); -extern u8 gPlayerPartyCount; -extern u16 gMoveToLearn; -extern u16 gRandomMove; -extern u8 gBankInMenu; -extern u8 gChosenActionByBattler[MAX_BATTLERS_COUNT]; -extern u8 gCurrentTurnActionNumber; -extern u8 gBattleBufferB[MAX_BATTLERS_COUNT][0x200]; -extern u16 gLockedMoves[MAX_BATTLERS_COUNT]; -extern u16 gPartnerTrainerId; -extern u16 gChosenMove; -extern u16 gLastPrintedMoves[MAX_BATTLERS_COUNT]; -extern u16 gLastMoves[MAX_BATTLERS_COUNT]; -extern u16 gTrainerBattleOpponent_A; -extern u16 gTrainerBattleOpponent_B; -extern u8 gUnknown_020241E9; +#include "constants/battle_string_ids.h" +#include "battle_setup.h" +#include "overworld.h" + extern u16 gBattle_BG1_X; extern u16 gBattle_BG1_Y; extern u16 gBattle_BG2_X; @@ -112,17 +55,15 @@ struct TrainerMoney }; extern const struct BattleMove gBattleMoves[]; -extern const struct BaseStats gBaseStats[]; extern const u8 gTypeEffectiveness[336]; extern const struct TrainerMoney gTrainerMoneyTable[]; extern const u8* const gBattleScriptsForMoveEffects[]; // functions -extern void sub_81A5718(u8 bank); // battle frontier 2 +extern void sub_81A5718(u8 battlerId); // battle frontier 2 extern void sub_81A56B4(void); // battle frontier 2 extern void sub_81BFA38(struct Pokemon* party, u8 monPartyId, u8 monCount, void (*callback)(void), u16 move); // pokemon summary screen extern u8 sub_81C1B94(void); // pokemon summary screen -extern void IncrementGameStat(u8 statId); // rom_4 extern void sub_81D388C(struct Pokemon* mon, void* statStoreLocation); // pokenav.s extern void sub_81D3640(u8 arg0, void* statStoreLocation1, void* statStoreLocation2, u8 arg3, u8 arg4, u8 arg5); // pokenav.s extern void sub_81D3784(u8 arg0, void* statStoreLocation1, u8 arg2, u8 arg3, u8 arg4); // pokenav.s @@ -130,7 +71,7 @@ extern u8* GetMonNickname(struct Pokemon* mon, u8* dst); // party_menu extern u8 sub_81A5258(u8* arg0); // battle frontier 2 extern void sub_81A5BF8(void); // battle frontier 2 extern void sub_81A5D44(void); // battle frontier 2 -extern void sub_81B8E80(u8 bank, u8, u8); // party menu +extern void sub_81B8E80(u8 battlerId, u8, u8); // party menu extern bool8 sub_81B1250(void); // ? extern bool8 InBattlePike(void); extern bool8 InBattlePyramid(void); @@ -138,7 +79,6 @@ extern u16 GetBattlePyramidPickupItemId(void); extern u8 sav1_map_get_light_level(void); extern u8 sub_813B21C(void); extern u16 get_unknown_box_id(void); -extern void sub_80356D0(void); // strings extern const u8 gText_BattleYesNoChoice[]; @@ -155,13 +95,13 @@ extern const u8 gText_BattleYesNoChoice[]; #define DEFENDER_IS_PROTECTED ((gProtectStructs[gBattlerTarget].protected) && (gBattleMoves[gCurrentMove].flags & FLAG_PROTECT_AFFECTED)) -#define TARGET_TURN_DAMAGED (gSpecialStatuses[gBattlerTarget].moveturnLostHP_physical != 0 \ - || gSpecialStatuses[gBattlerTarget].moveturnLostHP_special != 0) +#define TARGET_TURN_DAMAGED (gSpecialStatuses[gBattlerTarget].physicalDmg != 0 \ + || gSpecialStatuses[gBattlerTarget].specialDmg != 0) // this file's functions static bool8 IsTwoTurnsMove(u16 move); static void TrySetDestinyBondToHappen(void); -static u8 AttacksThisTurn(u8 bank, u16 move); // Note: returns 1 if it's a charging turn, otherwise 2. +static u8 AttacksThisTurn(u8 battlerId, u16 move); // Note: returns 1 if it's a charging turn, otherwise 2. static void CheckWonderGuardAndLevitate(void); static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8, const u8* BS_ptr); static bool32 IsMonGettingExpSentOut(void); @@ -1215,7 +1155,7 @@ static void atk01_accuracycheck(void) } else { - u8 type, moveAcc, holdEffect, quality; + u8 type, moveAcc, holdEffect, param; s8 buff; u16 calc; @@ -1231,13 +1171,13 @@ static void atk01_accuracycheck(void) if (gBattleMons[gBattlerTarget].status2 & STATUS2_FORESIGHT) { - u8 acc = gBattleMons[gBattlerAttacker].statStages[STAT_STAGE_ACC]; + u8 acc = gBattleMons[gBattlerAttacker].statStages[STAT_ACC]; buff = acc; } else { - u8 acc = gBattleMons[gBattlerAttacker].statStages[STAT_STAGE_ACC]; - buff = acc + 6 - gBattleMons[gBattlerTarget].statStages[STAT_STAGE_EVASION]; + u8 acc = gBattleMons[gBattlerAttacker].statStages[STAT_ACC]; + buff = acc + 6 - gBattleMons[gBattlerTarget].statStages[STAT_EVASION]; } if (buff < 0) @@ -1263,18 +1203,18 @@ static void atk01_accuracycheck(void) if (gBattleMons[gBattlerTarget].item == ITEM_ENIGMA_BERRY) { holdEffect = gEnigmaBerries[gBattlerTarget].holdEffect; - quality = gEnigmaBerries[gBattlerTarget].holdEffectParam; + param = gEnigmaBerries[gBattlerTarget].holdEffectParam; } else { holdEffect = ItemId_GetHoldEffect(gBattleMons[gBattlerTarget].item); - quality = ItemId_GetHoldEffectParam(gBattleMons[gBattlerTarget].item); + param = ItemId_GetHoldEffectParam(gBattleMons[gBattlerTarget].item); } - gStringBattler = gBattlerTarget; + gPotentialItemEffectBattler = gBattlerTarget; if (holdEffect == HOLD_EFFECT_EVASION_UP) - calc = (calc * (100 - quality)) / 100; + calc = (calc * (100 - param)) / 100; // final calculation if ((Random() % 100 + 1) > calc) @@ -1364,7 +1304,7 @@ static void atk04_critcalc(void) else holdEffect = ItemId_GetHoldEffect(item); - gStringBattler = gBattlerAttacker; + gPotentialItemEffectBattler = gBattlerAttacker; critChance = 2 * ((gBattleMons[gBattlerAttacker].status2 & STATUS2_FOCUS_ENERGY) != 0) + (gBattleMoves[gCurrentMove].effect == EFFECT_HIGH_CRITICAL) @@ -1758,23 +1698,24 @@ static void Unused_ApplyRandomDmgMultiplier(void) static void atk07_adjustnormaldamage(void) { - u8 holdEffect, quality; + u8 holdEffect, param; ApplyRandomDmgMultiplier(); if (gBattleMons[gBattlerTarget].item == ITEM_ENIGMA_BERRY) { - holdEffect = gEnigmaBerries[gBattlerTarget].holdEffect, quality = gEnigmaBerries[gBattlerTarget].holdEffectParam; + holdEffect = gEnigmaBerries[gBattlerTarget].holdEffect; + param = gEnigmaBerries[gBattlerTarget].holdEffectParam; } else { holdEffect = ItemId_GetHoldEffect(gBattleMons[gBattlerTarget].item); - quality = ItemId_GetHoldEffectParam(gBattleMons[gBattlerTarget].item); + param = ItemId_GetHoldEffectParam(gBattleMons[gBattlerTarget].item); } - gStringBattler = gBattlerTarget; + gPotentialItemEffectBattler = gBattlerTarget; - if (holdEffect == HOLD_EFFECT_FOCUS_BAND && (Random() % 100) < quality) + if (holdEffect == HOLD_EFFECT_FOCUS_BAND && (Random() % 100) < param) { RecordItemEffectBattle(gBattlerTarget, holdEffect); gSpecialStatuses[gBattlerTarget].focusBanded = 1; @@ -1806,23 +1747,24 @@ static void atk07_adjustnormaldamage(void) static void atk08_adjustnormaldamage2(void) // The same as 0x7 except it doesn't check for false swipe move effect. { - u8 holdEffect, quality; + u8 holdEffect, param; ApplyRandomDmgMultiplier(); if (gBattleMons[gBattlerTarget].item == ITEM_ENIGMA_BERRY) { - holdEffect = gEnigmaBerries[gBattlerTarget].holdEffect, quality = gEnigmaBerries[gBattlerTarget].holdEffectParam; + holdEffect = gEnigmaBerries[gBattlerTarget].holdEffect; + param = gEnigmaBerries[gBattlerTarget].holdEffectParam; } else { holdEffect = ItemId_GetHoldEffect(gBattleMons[gBattlerTarget].item); - quality = ItemId_GetHoldEffectParam(gBattleMons[gBattlerTarget].item); + param = ItemId_GetHoldEffectParam(gBattleMons[gBattlerTarget].item); } - gStringBattler = gBattlerTarget; + gPotentialItemEffectBattler = gBattlerTarget; - if (holdEffect == HOLD_EFFECT_FOCUS_BAND && (Random() % 100) < quality) + if (holdEffect == HOLD_EFFECT_FOCUS_BAND && (Random() % 100) < param) { RecordItemEffectBattle(gBattlerTarget, holdEffect); gSpecialStatuses[gBattlerTarget].focusBanded = 1; @@ -1917,7 +1859,7 @@ static void atk0B_healthbarupdate(void) if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)) { - gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]); + gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); if (gBattleMons[gActiveBattler].status2 & STATUS2_SUBSTITUTE && gDisableStructs[gActiveBattler].substituteHP && !(gHitMarker & HITMARKER_IGNORE_SUBSTITUTE)) { @@ -1962,20 +1904,20 @@ static void atk0C_datahpupdate(void) if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)) { - gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]); + gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); if (gBattleMons[gActiveBattler].status2 & STATUS2_SUBSTITUTE && gDisableStructs[gActiveBattler].substituteHP && !(gHitMarker & HITMARKER_IGNORE_SUBSTITUTE)) { if (gDisableStructs[gActiveBattler].substituteHP >= gBattleMoveDamage) { - if (gSpecialStatuses[gActiveBattler].moveturnLostHP == 0) - gSpecialStatuses[gActiveBattler].moveturnLostHP = gBattleMoveDamage; + if (gSpecialStatuses[gActiveBattler].dmg == 0) + gSpecialStatuses[gActiveBattler].dmg = gBattleMoveDamage; gDisableStructs[gActiveBattler].substituteHP -= gBattleMoveDamage; gHpDealt = gBattleMoveDamage; } else { - if (gSpecialStatuses[gActiveBattler].moveturnLostHP == 0) - gSpecialStatuses[gActiveBattler].moveturnLostHP = gDisableStructs[gActiveBattler].substituteHP; + if (gSpecialStatuses[gActiveBattler].dmg == 0) + gSpecialStatuses[gActiveBattler].dmg = gDisableStructs[gActiveBattler].substituteHP; gHpDealt = gDisableStructs[gActiveBattler].substituteHP; gDisableStructs[gActiveBattler].substituteHP = 0; } @@ -2007,10 +1949,10 @@ static void atk0C_datahpupdate(void) else { gTakenDmg[gActiveBattler] += gBattleMoveDamage; - if (gBattlescriptCurrInstr[1] == BS_GET_TARGET) - gTakenDmgBanks[gActiveBattler] = gBattlerAttacker; + if (gBattlescriptCurrInstr[1] == BS_TARGET) + gTakenDmgByBattler[gActiveBattler] = gBattlerAttacker; else - gTakenDmgBanks[gActiveBattler] = gBattlerTarget; + gTakenDmgByBattler[gActiveBattler] = gBattlerTarget; } if (gBattleMons[gActiveBattler].hp > gBattleMoveDamage) @@ -2024,37 +1966,37 @@ static void atk0C_datahpupdate(void) gBattleMons[gActiveBattler].hp = 0; } - if (!gSpecialStatuses[gActiveBattler].moveturnLostHP && !(gHitMarker & HITMARKER_x100000)) - gSpecialStatuses[gActiveBattler].moveturnLostHP = gHpDealt; + if (!gSpecialStatuses[gActiveBattler].dmg && !(gHitMarker & HITMARKER_x100000)) + gSpecialStatuses[gActiveBattler].dmg = gHpDealt; - if (moveType <= 8 && !(gHitMarker & HITMARKER_x100000) && gCurrentMove != MOVE_PAIN_SPLIT) + if (IS_MOVE_PHYSICAL(moveType) && !(gHitMarker & HITMARKER_x100000) && gCurrentMove != MOVE_PAIN_SPLIT) { gProtectStructs[gActiveBattler].physicalDmg = gHpDealt; - gSpecialStatuses[gActiveBattler].moveturnLostHP_physical = gHpDealt; - if (gBattlescriptCurrInstr[1] == BS_GET_TARGET) + gSpecialStatuses[gActiveBattler].physicalDmg = gHpDealt; + if (gBattlescriptCurrInstr[1] == BS_TARGET) { - gProtectStructs[gActiveBattler].physicalBank = gBattlerAttacker; - gSpecialStatuses[gActiveBattler].moveturnPhysicalBank = gBattlerAttacker; + gProtectStructs[gActiveBattler].physicalBattlerId = gBattlerAttacker; + gSpecialStatuses[gActiveBattler].physicalBattlerId = gBattlerAttacker; } else { - gProtectStructs[gActiveBattler].physicalBank = gBattlerTarget; - gSpecialStatuses[gActiveBattler].moveturnPhysicalBank = gBattlerTarget; + gProtectStructs[gActiveBattler].physicalBattlerId = gBattlerTarget; + gSpecialStatuses[gActiveBattler].physicalBattlerId = gBattlerTarget; } } - else if (moveType > 8 && !(gHitMarker & HITMARKER_x100000)) + else if (!IS_MOVE_PHYSICAL(moveType) && !(gHitMarker & HITMARKER_x100000)) { gProtectStructs[gActiveBattler].specialDmg = gHpDealt; - gSpecialStatuses[gActiveBattler].moveturnLostHP_special = gHpDealt; - if (gBattlescriptCurrInstr[1] == BS_GET_TARGET) + gSpecialStatuses[gActiveBattler].specialDmg = gHpDealt; + if (gBattlescriptCurrInstr[1] == BS_TARGET) { - gProtectStructs[gActiveBattler].specialBank = gBattlerAttacker; - gSpecialStatuses[gActiveBattler].moveturnSpecialBank = gBattlerAttacker; + gProtectStructs[gActiveBattler].specialBattlerId = gBattlerAttacker; + gSpecialStatuses[gActiveBattler].specialBattlerId = gBattlerAttacker; } else { - gProtectStructs[gActiveBattler].specialBank = gBattlerTarget; - gSpecialStatuses[gActiveBattler].moveturnSpecialBank = gBattlerTarget; + gProtectStructs[gActiveBattler].specialBattlerId = gBattlerTarget; + gSpecialStatuses[gActiveBattler].specialBattlerId = gBattlerTarget; } } } @@ -2065,9 +2007,9 @@ static void atk0C_datahpupdate(void) } else { - gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]); - if (gSpecialStatuses[gActiveBattler].moveturnLostHP == 0) - gSpecialStatuses[gActiveBattler].moveturnLostHP = 0xFFFF; + gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); + if (gSpecialStatuses[gActiveBattler].dmg == 0) + gSpecialStatuses[gActiveBattler].dmg = 0xFFFF; } gBattlescriptCurrInstr += 2; } @@ -2169,7 +2111,7 @@ static void atk0F_resultmessage(void) break; case MOVE_RESULT_FOE_HUNG_ON: gLastUsedItem = gBattleMons[gBattlerTarget].item; - gStringBattler = gBattlerTarget; + gPotentialItemEffectBattler = gBattlerTarget; gMoveResultFlags &= ~(MOVE_RESULT_FOE_ENDURED | MOVE_RESULT_FOE_HUNG_ON); BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_HangedOnMsg; @@ -2198,7 +2140,7 @@ static void atk0F_resultmessage(void) else if (gMoveResultFlags & MOVE_RESULT_FOE_HUNG_ON) { gLastUsedItem = gBattleMons[gBattlerTarget].item; - gStringBattler = gBattlerTarget; + gPotentialItemEffectBattler = gBattlerTarget; gMoveResultFlags &= ~(MOVE_RESULT_FOE_ENDURED | MOVE_RESULT_FOE_HUNG_ON); BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_HangedOnMsg; @@ -2294,12 +2236,12 @@ static void atk14_printselectionstringfromtable(void) } } -u8 GetBattlerTurnOrderNum(u8 bank) +u8 GetBattlerTurnOrderNum(u8 battlerId) { s32 i; for (i = 0; i < gBattlersCount; i++) { - if (gBattleTurnOrder[i] == bank) + if (gBattleTurnOrder[i] == battlerId) break; } return i; @@ -2326,31 +2268,31 @@ void SetMoveEffect(bool8 primary, u8 certain) if (gBattleCommunication[MOVE_EFFECT_BYTE] & MOVE_EFFECT_AFFECTS_USER) { - gEffectBank = gBattlerAttacker; // bank that effects get applied on + gEffectBattler = gBattlerAttacker; // battlerId that effects get applied on gBattleCommunication[MOVE_EFFECT_BYTE] &= ~(MOVE_EFFECT_AFFECTS_USER); affectsUser = MOVE_EFFECT_AFFECTS_USER; gBattleScripting.battler = gBattlerTarget; // theoretically the attacker } else { - gEffectBank = gBattlerTarget; + gEffectBattler = gBattlerTarget; gBattleScripting.battler = gBattlerAttacker; } - if (gBattleMons[gEffectBank].ability == ABILITY_SHIELD_DUST && !(gHitMarker & HITMARKER_IGNORE_SAFEGUARD) + if (gBattleMons[gEffectBattler].ability == ABILITY_SHIELD_DUST && !(gHitMarker & HITMARKER_IGNORE_SAFEGUARD) && !primary && gBattleCommunication[MOVE_EFFECT_BYTE] <= 9) INCREMENT_RESET_RETURN - if (gSideStatuses[GET_BATTLER_SIDE(gEffectBank)] & SIDE_STATUS_SAFEGUARD && !(gHitMarker & HITMARKER_IGNORE_SAFEGUARD) + if (gSideStatuses[GET_BATTLER_SIDE(gEffectBattler)] & SIDE_STATUS_SAFEGUARD && !(gHitMarker & HITMARKER_IGNORE_SAFEGUARD) && !primary && gBattleCommunication[MOVE_EFFECT_BYTE] <= 7) INCREMENT_RESET_RETURN - if (gBattleMons[gEffectBank].hp == 0 + if (gBattleMons[gEffectBattler].hp == 0 && gBattleCommunication[MOVE_EFFECT_BYTE] != MOVE_EFFECT_PAYDAY && gBattleCommunication[MOVE_EFFECT_BYTE] != MOVE_EFFECT_STEAL_ITEM) INCREMENT_RESET_RETURN - if (gBattleMons[gEffectBank].status2 & STATUS2_SUBSTITUTE && affectsUser != MOVE_EFFECT_AFFECTS_USER) + if (gBattleMons[gEffectBattler].status2 & STATUS2_SUBSTITUTE && affectsUser != MOVE_EFFECT_AFFECTS_USER) INCREMENT_RESET_RETURN if (gBattleCommunication[MOVE_EFFECT_BYTE] <= 6) // status change @@ -2359,7 +2301,7 @@ void SetMoveEffect(bool8 primary, u8 certain) { case STATUS1_SLEEP: // check active uproar - if (gBattleMons[gEffectBank].ability != ABILITY_SOUNDPROOF) + if (gBattleMons[gEffectBattler].ability != ABILITY_SOUNDPROOF) { for (gActiveBattler = 0; gActiveBattler < gBattlersCount && !(gBattleMons[gActiveBattler].status2 & STATUS2_UPROAR); @@ -2369,24 +2311,24 @@ void SetMoveEffect(bool8 primary, u8 certain) else gActiveBattler = gBattlersCount; - if (gBattleMons[gEffectBank].status1) + if (gBattleMons[gEffectBattler].status1) break; if (gActiveBattler != gBattlersCount) break; - if (gBattleMons[gEffectBank].ability == ABILITY_VITAL_SPIRIT) + if (gBattleMons[gEffectBattler].ability == ABILITY_VITAL_SPIRIT) break; - if (gBattleMons[gEffectBank].ability == ABILITY_INSOMNIA) + if (gBattleMons[gEffectBattler].ability == ABILITY_INSOMNIA) break; - CancelMultiTurnMoves(gEffectBank); + CancelMultiTurnMoves(gEffectBattler); statusChanged = TRUE; break; case STATUS1_POISON: - if (gBattleMons[gEffectBank].ability == ABILITY_IMMUNITY + if (gBattleMons[gEffectBattler].ability == ABILITY_IMMUNITY && (primary == TRUE || certain == MOVE_EFFECT_CERTAIN)) { gLastUsedAbility = ABILITY_IMMUNITY; - RecordAbilityBattle(gEffectBank, ABILITY_IMMUNITY); + RecordAbilityBattle(gEffectBattler, ABILITY_IMMUNITY); BattleScriptPush(gBattlescriptCurrInstr + 1); gBattlescriptCurrInstr = BattleScript_PSNPrevention; @@ -2402,8 +2344,8 @@ void SetMoveEffect(bool8 primary, u8 certain) } RESET_RETURN } - if ((gBattleMons[gEffectBank].type1 == TYPE_POISON || gBattleMons[gEffectBank].type2 == TYPE_POISON - || gBattleMons[gEffectBank].type1 == TYPE_STEEL || gBattleMons[gEffectBank].type2 == TYPE_STEEL) + if ((gBattleMons[gEffectBattler].type1 == TYPE_POISON || gBattleMons[gEffectBattler].type2 == TYPE_POISON + || gBattleMons[gEffectBattler].type1 == TYPE_STEEL || gBattleMons[gEffectBattler].type2 == TYPE_STEEL) && (gHitMarker & HITMARKER_IGNORE_SAFEGUARD) && (primary == TRUE || certain == MOVE_EFFECT_CERTAIN)) { @@ -2413,27 +2355,27 @@ void SetMoveEffect(bool8 primary, u8 certain) gBattleCommunication[MULTISTRING_CHOOSER] = 2; RESET_RETURN } - if (gBattleMons[gEffectBank].type1 == TYPE_POISON) + if (gBattleMons[gEffectBattler].type1 == TYPE_POISON) break; - if (gBattleMons[gEffectBank].type2 == TYPE_POISON) + if (gBattleMons[gEffectBattler].type2 == TYPE_POISON) break; - if (gBattleMons[gEffectBank].type1 == TYPE_STEEL) + if (gBattleMons[gEffectBattler].type1 == TYPE_STEEL) break; - if (gBattleMons[gEffectBank].type2 == TYPE_STEEL) + if (gBattleMons[gEffectBattler].type2 == TYPE_STEEL) break; - if (gBattleMons[gEffectBank].status1) + if (gBattleMons[gEffectBattler].status1) break; - if (gBattleMons[gEffectBank].ability == ABILITY_IMMUNITY) + if (gBattleMons[gEffectBattler].ability == ABILITY_IMMUNITY) break; statusChanged = TRUE; break; case STATUS1_BURN: - if (gBattleMons[gEffectBank].ability == ABILITY_WATER_VEIL + if (gBattleMons[gEffectBattler].ability == ABILITY_WATER_VEIL && (primary == TRUE || certain == MOVE_EFFECT_CERTAIN)) { gLastUsedAbility = ABILITY_WATER_VEIL; - RecordAbilityBattle(gEffectBank, ABILITY_WATER_VEIL); + RecordAbilityBattle(gEffectBattler, ABILITY_WATER_VEIL); BattleScriptPush(gBattlescriptCurrInstr + 1); gBattlescriptCurrInstr = BattleScript_BRNPrevention; @@ -2448,8 +2390,8 @@ void SetMoveEffect(bool8 primary, u8 certain) } RESET_RETURN } - if ((gBattleMons[gEffectBank].type1 == TYPE_FIRE - || gBattleMons[gEffectBank].type2 == TYPE_FIRE) + if ((gBattleMons[gEffectBattler].type1 == TYPE_FIRE + || gBattleMons[gEffectBattler].type2 == TYPE_FIRE) && (gHitMarker & HITMARKER_IGNORE_SAFEGUARD) && (primary == TRUE || certain == MOVE_EFFECT_CERTAIN)) { @@ -2459,13 +2401,13 @@ void SetMoveEffect(bool8 primary, u8 certain) gBattleCommunication[MULTISTRING_CHOOSER] = 2; RESET_RETURN } - if (gBattleMons[gEffectBank].type1 == TYPE_FIRE) + if (gBattleMons[gEffectBattler].type1 == TYPE_FIRE) break; - if (gBattleMons[gEffectBank].type2 == TYPE_FIRE) + if (gBattleMons[gEffectBattler].type2 == TYPE_FIRE) break; - if (gBattleMons[gEffectBank].ability == ABILITY_WATER_VEIL) + if (gBattleMons[gEffectBattler].ability == ABILITY_WATER_VEIL) break; - if (gBattleMons[gEffectBank].status1) + if (gBattleMons[gEffectBattler].status1) break; statusChanged = TRUE; @@ -2473,27 +2415,27 @@ void SetMoveEffect(bool8 primary, u8 certain) case STATUS1_FREEZE: if (WEATHER_HAS_EFFECT && gBattleWeather & WEATHER_SUN_ANY) noSunCanFreeze = FALSE; - if (gBattleMons[gEffectBank].type1 == TYPE_ICE) + if (gBattleMons[gEffectBattler].type1 == TYPE_ICE) break; - if (gBattleMons[gEffectBank].type2 == TYPE_ICE) + if (gBattleMons[gEffectBattler].type2 == TYPE_ICE) break; - if (gBattleMons[gEffectBank].status1) + if (gBattleMons[gEffectBattler].status1) break; if (noSunCanFreeze == 0) break; - if (gBattleMons[gEffectBank].ability == ABILITY_MAGMA_ARMOR) + if (gBattleMons[gEffectBattler].ability == ABILITY_MAGMA_ARMOR) break; - CancelMultiTurnMoves(gEffectBank); + CancelMultiTurnMoves(gEffectBattler); statusChanged = TRUE; break; case STATUS1_PARALYSIS: - if (gBattleMons[gEffectBank].ability == ABILITY_LIMBER) + if (gBattleMons[gEffectBattler].ability == ABILITY_LIMBER) { if (primary == TRUE || certain == MOVE_EFFECT_CERTAIN) { gLastUsedAbility = ABILITY_LIMBER; - RecordAbilityBattle(gEffectBank, ABILITY_LIMBER); + RecordAbilityBattle(gEffectBattler, ABILITY_LIMBER); BattleScriptPush(gBattlescriptCurrInstr + 1); gBattlescriptCurrInstr = BattleScript_PRLZPrevention; @@ -2512,16 +2454,16 @@ void SetMoveEffect(bool8 primary, u8 certain) else break; } - if (gBattleMons[gEffectBank].status1) + if (gBattleMons[gEffectBattler].status1) break; statusChanged = TRUE; break; case STATUS1_TOXIC_POISON: - if (gBattleMons[gEffectBank].ability == ABILITY_IMMUNITY && (primary == TRUE || certain == MOVE_EFFECT_CERTAIN)) + if (gBattleMons[gEffectBattler].ability == ABILITY_IMMUNITY && (primary == TRUE || certain == MOVE_EFFECT_CERTAIN)) { gLastUsedAbility = ABILITY_IMMUNITY; - RecordAbilityBattle(gEffectBank, ABILITY_IMMUNITY); + RecordAbilityBattle(gEffectBattler, ABILITY_IMMUNITY); BattleScriptPush(gBattlescriptCurrInstr + 1); gBattlescriptCurrInstr = BattleScript_PSNPrevention; @@ -2537,8 +2479,8 @@ void SetMoveEffect(bool8 primary, u8 certain) } RESET_RETURN } - if ((gBattleMons[gEffectBank].type1 == TYPE_POISON || gBattleMons[gEffectBank].type2 == TYPE_POISON - || gBattleMons[gEffectBank].type1 == TYPE_STEEL || gBattleMons[gEffectBank].type2 == TYPE_STEEL) + if ((gBattleMons[gEffectBattler].type1 == TYPE_POISON || gBattleMons[gEffectBattler].type2 == TYPE_POISON + || gBattleMons[gEffectBattler].type1 == TYPE_STEEL || gBattleMons[gEffectBattler].type2 == TYPE_STEEL) && (gHitMarker & HITMARKER_IGNORE_SAFEGUARD) && (primary == TRUE || certain == MOVE_EFFECT_CERTAIN)) { @@ -2548,19 +2490,19 @@ void SetMoveEffect(bool8 primary, u8 certain) gBattleCommunication[MULTISTRING_CHOOSER] = 2; RESET_RETURN } - if (gBattleMons[gEffectBank].status1) + if (gBattleMons[gEffectBattler].status1) break; - if (gBattleMons[gEffectBank].type1 != TYPE_POISON - && gBattleMons[gEffectBank].type2 != TYPE_POISON - && gBattleMons[gEffectBank].type1 != TYPE_STEEL - && gBattleMons[gEffectBank].type2 != TYPE_STEEL) + if (gBattleMons[gEffectBattler].type1 != TYPE_POISON + && gBattleMons[gEffectBattler].type2 != TYPE_POISON + && gBattleMons[gEffectBattler].type1 != TYPE_STEEL + && gBattleMons[gEffectBattler].type2 != TYPE_STEEL) { - if (gBattleMons[gEffectBank].ability == ABILITY_IMMUNITY) + if (gBattleMons[gEffectBattler].ability == ABILITY_IMMUNITY) break; // It's redundant, because at this point we know the status1 value is 0. - gBattleMons[gEffectBank].status1 &= ~(STATUS1_TOXIC_POISON); - gBattleMons[gEffectBank].status1 &= ~(STATUS1_POISON); + gBattleMons[gEffectBattler].status1 &= ~(STATUS1_TOXIC_POISON); + gBattleMons[gEffectBattler].status1 &= ~(STATUS1_POISON); statusChanged = TRUE; break; } @@ -2575,14 +2517,14 @@ void SetMoveEffect(bool8 primary, u8 certain) BattleScriptPush(gBattlescriptCurrInstr + 1); if (sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]] == STATUS1_SLEEP) - gBattleMons[gEffectBank].status1 |= ((Random() & 3) + 2); + gBattleMons[gEffectBattler].status1 |= ((Random() & 3) + 2); else - gBattleMons[gEffectBank].status1 |= sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]; + gBattleMons[gEffectBattler].status1 |= sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]; gBattlescriptCurrInstr = sMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]]; - gActiveBattler = gEffectBank; - BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gEffectBank].status1); + gActiveBattler = gEffectBattler; + BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gEffectBattler].status1); MarkBattlerForControllerExec(gActiveBattler); if (gHitMarker & HITMARKER_IGNORE_SAFEGUARD) @@ -2618,7 +2560,7 @@ void SetMoveEffect(bool8 primary, u8 certain) } else { - if (gBattleMons[gEffectBank].status2 & sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]) + if (gBattleMons[gEffectBattler].status2 & sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]) { gBattlescriptCurrInstr++; } @@ -2628,26 +2570,26 @@ void SetMoveEffect(bool8 primary, u8 certain) switch (gBattleCommunication[MOVE_EFFECT_BYTE]) { case MOVE_EFFECT_CONFUSION: - if (gBattleMons[gEffectBank].ability == ABILITY_OWN_TEMPO - || gBattleMons[gEffectBank].status2 & STATUS2_CONFUSION) + if (gBattleMons[gEffectBattler].ability == ABILITY_OWN_TEMPO + || gBattleMons[gEffectBattler].status2 & STATUS2_CONFUSION) { gBattlescriptCurrInstr++; } else { - gBattleMons[gEffectBank].status2 |= (((Random()) % 0x4)) + 2; + gBattleMons[gEffectBattler].status2 |= (((Random()) % 0x4)) + 2; BattleScriptPush(gBattlescriptCurrInstr + 1); gBattlescriptCurrInstr = sMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]]; } break; case MOVE_EFFECT_FLINCH: - if (gBattleMons[gEffectBank].ability == ABILITY_INNER_FOCUS) + if (gBattleMons[gEffectBattler].ability == ABILITY_INNER_FOCUS) { if (primary == TRUE || certain == MOVE_EFFECT_CERTAIN) { gLastUsedAbility = ABILITY_INNER_FOCUS; - RecordAbilityBattle(gEffectBank, ABILITY_INNER_FOCUS); + RecordAbilityBattle(gEffectBattler, ABILITY_INNER_FOCUS); gBattlescriptCurrInstr = BattleScript_FlinchPrevention; } else @@ -2657,18 +2599,18 @@ void SetMoveEffect(bool8 primary, u8 certain) } else { - if (GetBattlerTurnOrderNum(gEffectBank) > gCurrentTurnActionNumber) - gBattleMons[gEffectBank].status2 |= sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]; + if (GetBattlerTurnOrderNum(gEffectBattler) > gCurrentTurnActionNumber) + gBattleMons[gEffectBattler].status2 |= sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]; gBattlescriptCurrInstr++; } break; case MOVE_EFFECT_UPROAR: - if (!(gBattleMons[gEffectBank].status2 & STATUS2_UPROAR)) + if (!(gBattleMons[gEffectBattler].status2 & STATUS2_UPROAR)) { - gBattleMons[gEffectBank].status2 |= STATUS2_MULTIPLETURNS; - gLockedMoves[gEffectBank] = gCurrentMove; - gBattleMons[gEffectBank].status2 |= ((Random() & 3) + 2) << 4; + gBattleMons[gEffectBattler].status2 |= STATUS2_MULTIPLETURNS; + gLockedMoves[gEffectBattler] = gCurrentMove; + gBattleMons[gEffectBattler].status2 |= ((Random() & 3) + 2) << 4; BattleScriptPush(gBattlescriptCurrInstr + 1); gBattlescriptCurrInstr = sMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]]; @@ -2690,7 +2632,7 @@ void SetMoveEffect(bool8 primary, u8 certain) gBattlescriptCurrInstr = sMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]]; break; case MOVE_EFFECT_TRI_ATTACK: - if (gBattleMons[gEffectBank].status1) + if (gBattleMons[gEffectBattler].status1) { gBattlescriptCurrInstr++; } @@ -2701,23 +2643,23 @@ void SetMoveEffect(bool8 primary, u8 certain) } break; case MOVE_EFFECT_CHARGING: - gBattleMons[gEffectBank].status2 |= STATUS2_MULTIPLETURNS; - gLockedMoves[gEffectBank] = gCurrentMove; - gProtectStructs[gEffectBank].chargingTurn = 1; + gBattleMons[gEffectBattler].status2 |= STATUS2_MULTIPLETURNS; + gLockedMoves[gEffectBattler] = gCurrentMove; + gProtectStructs[gEffectBattler].chargingTurn = 1; gBattlescriptCurrInstr++; break; case MOVE_EFFECT_WRAP: - if (gBattleMons[gEffectBank].status2 & STATUS2_WRAPPED) + if (gBattleMons[gEffectBattler].status2 & STATUS2_WRAPPED) { gBattlescriptCurrInstr++; } else { - gBattleMons[gEffectBank].status2 |= ((Random() & 3) + 3) << 0xD; + gBattleMons[gEffectBattler].status2 |= ((Random() & 3) + 3) << 0xD; - *(gBattleStruct->wrappedMove + gEffectBank * 2 + 0) = gCurrentMove; - *(gBattleStruct->wrappedMove + gEffectBank * 2 + 1) = gCurrentMove >> 8; - *(gBattleStruct->wrappedBy + gEffectBank) = gBattlerAttacker; + *(gBattleStruct->wrappedMove + gEffectBattler * 2 + 0) = gCurrentMove; + *(gBattleStruct->wrappedMove + gEffectBattler * 2 + 1) = gCurrentMove >> 8; + *(gBattleStruct->wrappedBy + gEffectBattler) = gBattlerAttacker; BattleScriptPush(gBattlescriptCurrInstr + 1); gBattlescriptCurrInstr = sMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]]; @@ -2824,9 +2766,9 @@ void SetMoveEffect(bool8 primary, u8 certain) } break; case MOVE_EFFECT_RECHARGE: - gBattleMons[gEffectBank].status2 |= STATUS2_RECHARGE; - gDisableStructs[gEffectBank].rechargeCounter = 2; - gLockedMoves[gEffectBank] = gCurrentMove; + gBattleMons[gEffectBattler].status2 |= STATUS2_RECHARGE; + gDisableStructs[gEffectBattler].rechargeCounter = 2; + gLockedMoves[gEffectBattler] = gCurrentMove; gBattlescriptCurrInstr++; break; case MOVE_EFFECT_RAGE: @@ -2948,21 +2890,21 @@ void SetMoveEffect(bool8 primary, u8 certain) gBattlescriptCurrInstr = sMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]]; break; case MOVE_EFFECT_THRASH: - if (gBattleMons[gEffectBank].status2 & STATUS2_LOCK_CONFUSE) + if (gBattleMons[gEffectBattler].status2 & STATUS2_LOCK_CONFUSE) { gBattlescriptCurrInstr++; } else { - gBattleMons[gEffectBank].status2 |= STATUS2_MULTIPLETURNS; - gLockedMoves[gEffectBank] = gCurrentMove; - gBattleMons[gEffectBank].status2 |= (((Random() & 1) + 2) << 0xA); + gBattleMons[gEffectBattler].status2 |= STATUS2_MULTIPLETURNS; + gLockedMoves[gEffectBattler] = gCurrentMove; + gBattleMons[gEffectBattler].status2 |= (((Random() & 1) + 2) << 0xA); } break; case MOVE_EFFECT_KNOCK_OFF: - if (gBattleMons[gEffectBank].ability == ABILITY_STICKY_HOLD) + if (gBattleMons[gEffectBattler].ability == ABILITY_STICKY_HOLD) { - if (gBattleMons[gEffectBank].item == 0) + if (gBattleMons[gEffectBattler].item == 0) { gBattlescriptCurrInstr++; } @@ -2970,23 +2912,23 @@ void SetMoveEffect(bool8 primary, u8 certain) { gLastUsedAbility = ABILITY_STICKY_HOLD; gBattlescriptCurrInstr = BattleScript_StickyHoldActivates; - RecordAbilityBattle(gEffectBank, ABILITY_STICKY_HOLD); + RecordAbilityBattle(gEffectBattler, ABILITY_STICKY_HOLD); } break; } - if (gBattleMons[gEffectBank].item) + if (gBattleMons[gEffectBattler].item) { - side = GetBattlerSide(gEffectBank); + side = GetBattlerSide(gEffectBattler); - gLastUsedItem = gBattleMons[gEffectBank].item; - gBattleMons[gEffectBank].item = 0; - gWishFutureKnock.knockedOffPokes[side] |= gBitTable[gBattlerPartyIndexes[gEffectBank]]; + gLastUsedItem = gBattleMons[gEffectBattler].item; + gBattleMons[gEffectBattler].item = 0; + gWishFutureKnock.knockedOffPokes[side] |= gBitTable[gBattlerPartyIndexes[gEffectBattler]]; BattleScriptPush(gBattlescriptCurrInstr + 1); gBattlescriptCurrInstr = BattleScript_KnockedOff; - *(u8*)((u8*)(&gBattleStruct->choicedMove[gEffectBank]) + 0) = 0; - *(u8*)((u8*)(&gBattleStruct->choicedMove[gEffectBank]) + 1) = 0; + *(u8*)((u8*)(&gBattleStruct->choicedMove[gEffectBattler]) + 0) = 0; + *(u8*)((u8*)(&gBattleStruct->choicedMove[gEffectBattler]) + 1) = 0; } else { @@ -3049,7 +2991,7 @@ static void atk17_seteffectsecondary(void) static void atk18_clearstatusfromeffect(void) { - gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]); + gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); if (gBattleCommunication[MOVE_EFFECT_BYTE] <= MOVE_EFFECT_TOXIC) gBattleMons[gActiveBattler].status1 &= (~sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]); @@ -3067,7 +3009,7 @@ static void atk19_tryfaintmon(void) if (gBattlescriptCurrInstr[2] != 0) { - gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]); + gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); if (gHitMarker & HITMARKER_FAINTED(gActiveBattler)) { BS_ptr = BSScriptReadPtr(gBattlescriptCurrInstr + 3); @@ -3083,18 +3025,18 @@ static void atk19_tryfaintmon(void) } else { - u8 bank; + u8 battlerId; - if (gBattlescriptCurrInstr[1] == BS_GET_ATTACKER) + if (gBattlescriptCurrInstr[1] == BS_ATTACKER) { gActiveBattler = gBattlerAttacker; - bank = gBattlerTarget; + battlerId = gBattlerTarget; BS_ptr = BattleScript_FaintAttacker; } else { gActiveBattler = gBattlerTarget; - bank = gBattlerAttacker; + battlerId = gBattlerAttacker; BS_ptr = BattleScript_FaintTarget; } if (!(gAbsentBattlerFlags & gBitTable[gActiveBattler]) @@ -3120,7 +3062,7 @@ static void atk19_tryfaintmon(void) { gHitMarker &= ~(HITMARKER_DESTINYBOND); BattleScriptPush(gBattlescriptCurrInstr); - gBattleMoveDamage = gBattleMons[bank].hp; + gBattleMoveDamage = gBattleMons[battlerId].hp; gBattlescriptCurrInstr = BattleScript_DestinyBondTakesLife; } if ((gStatuses3[gBattlerTarget] & STATUS3_GRUDGE) @@ -3152,7 +3094,7 @@ static void atk1A_dofaintanimation(void) { if (gBattleControllerExecFlags == 0) { - gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]); + gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); BtlController_EmitFaintAnimation(0); MarkBattlerForControllerExec(gActiveBattler); gBattlescriptCurrInstr += 2; @@ -3163,7 +3105,7 @@ static void atk1B_cleareffectsonfaint(void) { if (gBattleControllerExecFlags == 0) { - gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]); + gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); if (!(gBattleTypeFlags & BATTLE_TYPE_ARENA) || gBattleMons[gActiveBattler].hp == 0) { @@ -3179,11 +3121,11 @@ static void atk1B_cleareffectsonfaint(void) static void atk1C_jumpifstatus(void) { - u8 bank = GetBattleBank(gBattlescriptCurrInstr[1]); + u8 battlerId = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); u32 flags = BS2ScriptRead32(gBattlescriptCurrInstr + 2); const u8* jumpPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 6); - if (gBattleMons[bank].status1 & flags && gBattleMons[bank].hp) + if (gBattleMons[battlerId].status1 & flags && gBattleMons[battlerId].hp) gBattlescriptCurrInstr = jumpPtr; else gBattlescriptCurrInstr += 10; @@ -3191,11 +3133,11 @@ static void atk1C_jumpifstatus(void) static void atk1D_jumpifstatus2(void) { - u8 bank = GetBattleBank(gBattlescriptCurrInstr[1]); + u8 battlerId = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); u32 flags = BS2ScriptRead32(gBattlescriptCurrInstr + 2); const u8* jumpPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 6); - if (gBattleMons[bank].status2 & flags && gBattleMons[bank].hp) + if (gBattleMons[battlerId].status2 & flags && gBattleMons[battlerId].hp) gBattlescriptCurrInstr = jumpPtr; else gBattlescriptCurrInstr += 10; @@ -3203,45 +3145,45 @@ static void atk1D_jumpifstatus2(void) static void atk1E_jumpifability(void) { - u8 bank; + u8 battlerId; u8 ability = gBattlescriptCurrInstr[2]; const u8* jumpPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 3); - if (gBattlescriptCurrInstr[1] == BS_GET_ATTACKER_SIDE) + if (gBattlescriptCurrInstr[1] == BS_ATTACKER_SIDE) { - bank = AbilityBattleEffects(ABILITYEFFECT_CHECK_BANK_SIDE, gBattlerAttacker, ability, 0, 0); - if (bank) + battlerId = AbilityBattleEffects(ABILITYEFFECT_CHECK_BANK_SIDE, gBattlerAttacker, ability, 0, 0); + if (battlerId) { gLastUsedAbility = ability; gBattlescriptCurrInstr = jumpPtr; - RecordAbilityBattle(bank - 1, gLastUsedAbility); - gBattleScripting.battlerWithAbility = bank - 1; + RecordAbilityBattle(battlerId - 1, gLastUsedAbility); + gBattleScripting.battlerWithAbility = battlerId - 1; } else gBattlescriptCurrInstr += 7; } - else if (gBattlescriptCurrInstr[1] == BS_GET_NOT_ATTACKER_SIDE) + else if (gBattlescriptCurrInstr[1] == BS_NOT_ATTACKER_SIDE) { - bank = AbilityBattleEffects(ABILITYEFFECT_CHECK_OTHER_SIDE, gBattlerAttacker, ability, 0, 0); - if (bank) + battlerId = AbilityBattleEffects(ABILITYEFFECT_CHECK_OTHER_SIDE, gBattlerAttacker, ability, 0, 0); + if (battlerId) { gLastUsedAbility = ability; gBattlescriptCurrInstr = jumpPtr; - RecordAbilityBattle(bank - 1, gLastUsedAbility); - gBattleScripting.battlerWithAbility = bank - 1; + RecordAbilityBattle(battlerId - 1, gLastUsedAbility); + gBattleScripting.battlerWithAbility = battlerId - 1; } else gBattlescriptCurrInstr += 7; } else { - bank = GetBattleBank(gBattlescriptCurrInstr[1]); - if (gBattleMons[bank].ability == ability) + battlerId = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); + if (gBattleMons[battlerId].ability == ability) { gLastUsedAbility = ability; gBattlescriptCurrInstr = jumpPtr; - RecordAbilityBattle(bank, gLastUsedAbility); - gBattleScripting.battlerWithAbility = bank; + RecordAbilityBattle(battlerId, gLastUsedAbility); + gBattleScripting.battlerWithAbility = battlerId; } else gBattlescriptCurrInstr += 7; @@ -3254,7 +3196,7 @@ static void atk1F_jumpifsideaffecting(void) u16 flags; const u8* jumpPtr; - if (gBattlescriptCurrInstr[1] == BS_GET_ATTACKER) + if (gBattlescriptCurrInstr[1] == BS_ATTACKER) side = GET_BATTLER_SIDE(gBattlerAttacker); else side = GET_BATTLER_SIDE(gBattlerTarget); @@ -3271,8 +3213,8 @@ static void atk1F_jumpifsideaffecting(void) static void atk20_jumpifstat(void) { u8 ret = 0; - u8 bank = GetBattleBank(gBattlescriptCurrInstr[1]); - u8 value = gBattleMons[bank].statStages[gBattlescriptCurrInstr[3]]; + u8 battlerId = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); + u8 value = gBattleMons[battlerId].statStages[gBattlescriptCurrInstr[3]]; switch (gBattlescriptCurrInstr[2]) { @@ -3313,7 +3255,7 @@ static void atk21_jumpifstatus3condition(void) u32 flags; const u8 *jumpPtr; - gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]); + gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); flags = BS2ScriptRead32(gBattlescriptCurrInstr + 2); jumpPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 7); @@ -3335,11 +3277,11 @@ static void atk21_jumpifstatus3condition(void) static void atk22_jumpiftype(void) { - u8 bank = GetBattleBank(gBattlescriptCurrInstr[1]); + u8 battlerId = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); u8 type = gBattlescriptCurrInstr[2]; const u8* jumpPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 3); - if (gBattleMons[bank].type1 == type || gBattleMons[bank].type2 == type) + if (gBattleMons[battlerId].type1 == type || gBattleMons[battlerId].type2 == type) gBattlescriptCurrInstr = jumpPtr; else gBattlescriptCurrInstr += 7; @@ -3355,13 +3297,13 @@ static void atk23_getexp(void) s32 viaExpShare = 0; u16* exp = &gBattleStruct->expValue; - gBank1 = GetBattleBank(gBattlescriptCurrInstr[1]); - sentIn = gSentPokesToOpponent[(gBank1 & 2) >> 1]; + gBattlerFainted = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); + sentIn = gSentPokesToOpponent[(gBattlerFainted & 2) >> 1]; switch (gBattleScripting.atk23_state) { case 0: // check if should receive exp at all - if (GetBattlerSide(gBank1) != B_SIDE_OPPONENT || (gBattleTypeFlags & + if (GetBattlerSide(gBattlerFainted) != B_SIDE_OPPONENT || (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000 | BATTLE_TYPE_x4000000 @@ -3375,7 +3317,7 @@ static void atk23_getexp(void) else { gBattleScripting.atk23_state++; - gBattleStruct->field_DF |= gBitTable[gBattlerPartyIndexes[gBank1]]; + gBattleStruct->field_DF |= gBitTable[gBattlerPartyIndexes[gBattlerFainted]]; } break; case 1: // calculate experience points to redistribute @@ -3401,7 +3343,7 @@ static void atk23_getexp(void) viaExpShare++; } - calculatedExp = gBaseStats[gBattleMons[gBank1].species].expYield * gBattleMons[gBank1].level / 7; + calculatedExp = gBaseStats[gBattleMons[gBattlerFainted].species].expYield * gBattleMons[gBattlerFainted].level / 7; if (viaExpShare) // at least one mon is getting exp via exp share { @@ -3422,14 +3364,14 @@ static void atk23_getexp(void) } gBattleScripting.atk23_state++; - gBattleStruct->expGetterId = 0; + gBattleStruct->expGetterMonId = 0; gBattleStruct->sentInPokes = sentIn; } // fall through case 2: // set exp value to the poke in expgetter_id and print message if (gBattleControllerExecFlags == 0) { - item = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_HELD_ITEM); + item = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_HELD_ITEM); if (item == ITEM_ENIGMA_BERRY) holdEffect = gSaveBlock1Ptr->enigmaBerry.holdEffect; @@ -3442,7 +3384,7 @@ static void atk23_getexp(void) gBattleScripting.atk23_state = 5; gBattleMoveDamage = 0; // used for exp } - else if (GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_LEVEL) == MAX_MON_LEVEL) + else if (GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_LEVEL) == MAX_MON_LEVEL) { *(&gBattleStruct->sentInPokes) >>= 1; gBattleScripting.atk23_state = 5; @@ -3458,7 +3400,7 @@ static void atk23_getexp(void) gBattleStruct->wildVictorySong++; } - if (GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_HP)) + if (GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_HP)) { if (gBattleStruct->sentInPokes & 1) gBattleMoveDamage = *exp; @@ -3472,10 +3414,10 @@ static void atk23_getexp(void) if (gBattleTypeFlags & BATTLE_TYPE_TRAINER) gBattleMoveDamage = (gBattleMoveDamage * 150) / 100; - if (IsTradedMon(&gPlayerParty[gBattleStruct->expGetterId])) + if (IsTradedMon(&gPlayerParty[gBattleStruct->expGetterMonId])) { // check if the pokemon doesn't belong to the player - if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER && gBattleStruct->expGetterId >= 3) + if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER && gBattleStruct->expGetterMonId >= 3) { i = 0x149; } @@ -3490,31 +3432,31 @@ static void atk23_getexp(void) i = 0x149; } - // get exp getter bank + // get exp getter battlerId if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) { - if (!(gBattlerPartyIndexes[2] != gBattleStruct->expGetterId) && !(gAbsentBattlerFlags & gBitTable[2])) - gBattleStruct->expGetterBank = 2; + if (!(gBattlerPartyIndexes[2] != gBattleStruct->expGetterMonId) && !(gAbsentBattlerFlags & gBitTable[2])) + gBattleStruct->expGetterBattlerId = 2; else { if (!(gAbsentBattlerFlags & gBitTable[0])) - gBattleStruct->expGetterBank = 0; + gBattleStruct->expGetterBattlerId = 0; else - gBattleStruct->expGetterBank = 2; + gBattleStruct->expGetterBattlerId = 2; } } else - gBattleStruct->expGetterBank = 0; + gBattleStruct->expGetterBattlerId = 0; - PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff1, gBattleStruct->expGetterBank, gBattleStruct->expGetterId) + PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff1, gBattleStruct->expGetterBattlerId, gBattleStruct->expGetterMonId) // buffer 'gained' or 'gained a boosted' PREPARE_STRING_BUFFER(gBattleTextBuff2, i) PREPARE_WORD_NUMBER_BUFFER(gBattleTextBuff3, 5, gBattleMoveDamage) - PrepareStringBattle(STRINGID_PKMNGAINEDEXP, gBattleStruct->expGetterBank); - MonGainEVs(&gPlayerParty[gBattleStruct->expGetterId], gBattleMons[gBank1].species); + PrepareStringBattle(STRINGID_PKMNGAINEDEXP, gBattleStruct->expGetterBattlerId); + MonGainEVs(&gPlayerParty[gBattleStruct->expGetterMonId], gBattleMons[gBattlerFainted].species); } gBattleStruct->sentInPokes >>= 1; gBattleScripting.atk23_state++; @@ -3524,18 +3466,18 @@ static void atk23_getexp(void) case 3: // Set stats and give exp if (gBattleControllerExecFlags == 0) { - gBattleBufferB[gBattleStruct->expGetterBank][0] = 0; - if (GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_HP) && GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_LEVEL) != MAX_MON_LEVEL) + gBattleBufferB[gBattleStruct->expGetterBattlerId][0] = 0; + if (GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_HP) && GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_LEVEL) != MAX_MON_LEVEL) { - gBattleResources->statsBeforeLvlUp->hp = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_MAX_HP); - gBattleResources->statsBeforeLvlUp->atk = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_ATK); - gBattleResources->statsBeforeLvlUp->def = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_DEF); - gBattleResources->statsBeforeLvlUp->spd = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPEED); - gBattleResources->statsBeforeLvlUp->spAtk = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPATK); - gBattleResources->statsBeforeLvlUp->spDef = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPDEF); + gBattleResources->statsBeforeLvlUp->hp = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_MAX_HP); + gBattleResources->statsBeforeLvlUp->atk = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_ATK); + gBattleResources->statsBeforeLvlUp->def = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_DEF); + gBattleResources->statsBeforeLvlUp->spd = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPEED); + gBattleResources->statsBeforeLvlUp->spAtk = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPATK); + gBattleResources->statsBeforeLvlUp->spDef = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPDEF); - gActiveBattler = gBattleStruct->expGetterBank; - BtlController_EmitExpUpdate(0, gBattleStruct->expGetterId, gBattleMoveDamage); + gActiveBattler = gBattleStruct->expGetterBattlerId; + BtlController_EmitExpUpdate(0, gBattleStruct->expGetterMonId, gBattleMoveDamage); MarkBattlerForControllerExec(gActiveBattler); } gBattleScripting.atk23_state++; @@ -3544,50 +3486,50 @@ static void atk23_getexp(void) case 4: // lvl up if necessary if (gBattleControllerExecFlags == 0) { - gActiveBattler = gBattleStruct->expGetterBank; + gActiveBattler = gBattleStruct->expGetterBattlerId; if (gBattleBufferB[gActiveBattler][0] == CONTROLLER_TWORETURNVALUES && gBattleBufferB[gActiveBattler][1] == RET_VALUE_LEVELLED_UP) { - if (gBattleTypeFlags & BATTLE_TYPE_TRAINER && gBattlerPartyIndexes[gActiveBattler] == gBattleStruct->expGetterId) + if (gBattleTypeFlags & BATTLE_TYPE_TRAINER && gBattlerPartyIndexes[gActiveBattler] == gBattleStruct->expGetterMonId) HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); - PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff1, gActiveBattler, gBattleStruct->expGetterId) + PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff1, gActiveBattler, gBattleStruct->expGetterMonId) - PREPARE_BYTE_NUMBER_BUFFER(gBattleTextBuff2, 3, GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_LEVEL)) + PREPARE_BYTE_NUMBER_BUFFER(gBattleTextBuff2, 3, GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_LEVEL)) BattleScriptPushCursor(); - gLeveledUpInBattle |= gBitTable[gBattleStruct->expGetterId]; + gLeveledUpInBattle |= gBitTable[gBattleStruct->expGetterMonId]; gBattlescriptCurrInstr = BattleScript_LevelUp; gBattleMoveDamage = (gBattleBufferB[gActiveBattler][2] | (gBattleBufferB[gActiveBattler][3] << 8)); - AdjustFriendship(&gPlayerParty[gBattleStruct->expGetterId], 0); + AdjustFriendship(&gPlayerParty[gBattleStruct->expGetterMonId], 0); // update battle mon structure after level up - if (gBattlerPartyIndexes[0] == gBattleStruct->expGetterId && gBattleMons[0].hp) + if (gBattlerPartyIndexes[0] == gBattleStruct->expGetterMonId && gBattleMons[0].hp) { - gBattleMons[0].level = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_LEVEL); - gBattleMons[0].hp = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_HP); - gBattleMons[0].maxHP = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_MAX_HP); - gBattleMons[0].attack = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_ATK); - gBattleMons[0].defense = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_DEF); + gBattleMons[0].level = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_LEVEL); + gBattleMons[0].hp = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_HP); + gBattleMons[0].maxHP = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_MAX_HP); + gBattleMons[0].attack = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_ATK); + gBattleMons[0].defense = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_DEF); // Why is this duplicated? - gBattleMons[0].speed = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPEED); - gBattleMons[0].speed = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPEED); + gBattleMons[0].speed = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPEED); + gBattleMons[0].speed = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPEED); - gBattleMons[0].spAttack = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPATK); - gBattleMons[0].spDefense = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPDEF); + gBattleMons[0].spAttack = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPATK); + gBattleMons[0].spDefense = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPDEF); } // What is else if? - if (gBattlerPartyIndexes[2] == gBattleStruct->expGetterId && gBattleMons[2].hp && (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)) + if (gBattlerPartyIndexes[2] == gBattleStruct->expGetterMonId && gBattleMons[2].hp && (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)) { - gBattleMons[2].level = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_LEVEL); - gBattleMons[2].hp = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_HP); - gBattleMons[2].maxHP = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_MAX_HP); - gBattleMons[2].attack = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_ATK); - gBattleMons[2].defense = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_DEF); + gBattleMons[2].level = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_LEVEL); + gBattleMons[2].hp = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_HP); + gBattleMons[2].maxHP = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_MAX_HP); + gBattleMons[2].attack = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_ATK); + gBattleMons[2].defense = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_DEF); // Duplicated again, but this time there's no Sp Defense - gBattleMons[2].speed = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPEED); - gBattleMons[2].speed = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPEED); + gBattleMons[2].speed = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPEED); + gBattleMons[2].speed = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPEED); - gBattleMons[2].spAttack = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPATK); + gBattleMons[2].spAttack = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPATK); } gBattleScripting.atk23_state = 5; } @@ -3603,8 +3545,8 @@ static void atk23_getexp(void) gBattleScripting.atk23_state = 3; else { - gBattleStruct->expGetterId++; - if (gBattleStruct->expGetterId <= 5) + gBattleStruct->expGetterMonId++; + if (gBattleStruct->expGetterMonId <= 5) gBattleScripting.atk23_state = 2; // loop again else gBattleScripting.atk23_state = 6; // we're done @@ -3614,8 +3556,8 @@ static void atk23_getexp(void) if (gBattleControllerExecFlags == 0) { // not sure why gf clears the item and ability here - gBattleMons[gBank1].item = 0; - gBattleMons[gBank1].ability = 0; + gBattleMons[gBattlerFainted].item = 0; + gBattleMons[gBattlerFainted].ability = 0; gBattlescriptCurrInstr += 2; } break; @@ -4320,7 +4262,7 @@ static void atk3A_waitstate(void) static void atk3B_healthbar_update(void) { - if (gBattlescriptCurrInstr[1] == BS_GET_TARGET) + if (gBattlescriptCurrInstr[1] == BS_TARGET) gActiveBattler = gBattlerTarget; else gActiveBattler = gBattlerAttacker; @@ -4367,9 +4309,9 @@ static void atk41_call(void) static void atk42_jumpiftype2(void) { - u8 bank = GetBattleBank(gBattlescriptCurrInstr[1]); + u8 battlerId = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); - if (gBattlescriptCurrInstr[2] == gBattleMons[bank].type1 || gBattlescriptCurrInstr[2] == gBattleMons[bank].type2) + if (gBattlescriptCurrInstr[2] == gBattleMons[battlerId].type1 || gBattlescriptCurrInstr[2] == gBattleMons[battlerId].type2) gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 3); else gBattlescriptCurrInstr += 7; @@ -4392,7 +4334,7 @@ static void atk45_playanimation(void) { const u16* argumentPtr; - gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]); + gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); argumentPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 3); if (gBattlescriptCurrInstr[2] == B_ANIM_STATS_CHANGE @@ -4434,7 +4376,7 @@ static void atk46_playanimation2(void) // animation Id is stored in the first po const u16* argumentPtr; const u8* animationIdPtr; - gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]); + gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); animationIdPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 2); argumentPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 6); @@ -4503,7 +4445,7 @@ static void atk48_playstatchangeanimation(void) s32 changeableStats = 0; u32 statsToCheck = 0; - gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]); + gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); statsToCheck = gBattlescriptCurrInstr[2]; if (gBattlescriptCurrInstr[3] & ATK48_STAT_NEGATIVE) // goes down @@ -4524,8 +4466,8 @@ static void atk48_playstatchangeanimation(void) else if (!gSideTimers[GET_BATTLER_SIDE(gActiveBattler)].mistTimer && gBattleMons[gActiveBattler].ability != ABILITY_CLEAR_BODY && gBattleMons[gActiveBattler].ability != ABILITY_WHITE_SMOKE - && !(gBattleMons[gActiveBattler].ability == ABILITY_KEEN_EYE && currStat == STAT_STAGE_ACC) - && !(gBattleMons[gActiveBattler].ability == ABILITY_HYPER_CUTTER && currStat == STAT_STAGE_ATK)) + && !(gBattleMons[gActiveBattler].ability == ABILITY_KEEN_EYE && currStat == STAT_ACC) + && !(gBattleMons[gActiveBattler].ability == ABILITY_HYPER_CUTTER && currStat == STAT_ATK)) { if (gBattleMons[gActiveBattler].statStages[currStat] > 0) { @@ -4604,7 +4546,7 @@ static void atk48_playstatchangeanimation(void) ldr r0, [r5]\n\ ldrb r0, [r0, 0x1]\n\ str r3, [sp]\n\ - bl GetBattleBank\n\ + bl GetBattlerForBattleScript\n\ ldr r2, =gActiveBattler\n\ strb r0, [r2]\n\ ldr r0, [r5]\n\ @@ -4868,7 +4810,6 @@ static void atk49_moveend(void) holdEffectAtk = ItemId_GetHoldEffect(gBattleMons[gBattlerAttacker].item); choicedMoveAtk = &gBattleStruct->choicedMove[gBattlerAttacker]; - GET_MOVE_TYPE(gCurrentMove, moveType); do @@ -4880,9 +4821,9 @@ static void atk49_moveend(void) && gBattleMons[gBattlerTarget].hp != 0 && gBattlerAttacker != gBattlerTarget && GetBattlerSide(gBattlerAttacker) != GetBattlerSide(gBattlerTarget) && !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) && TARGET_TURN_DAMAGED - && gBattleMoves[gCurrentMove].power && gBattleMons[gBattlerTarget].statStages[STAT_STAGE_ATK] <= 0xB) + && gBattleMoves[gCurrentMove].power && gBattleMons[gBattlerTarget].statStages[STAT_ATK] <= 0xB) { - gBattleMons[gBattlerTarget].statStages[STAT_STAGE_ATK]++; + gBattleMons[gBattlerTarget].statStages[STAT_ATK]++; BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_RageIsBuilding; effect = TRUE; @@ -4892,7 +4833,7 @@ static void atk49_moveend(void) case 1: // defrosting check if (gBattleMons[gBattlerTarget].status1 & STATUS1_FREEZE && gBattleMons[gBattlerTarget].hp != 0 && gBattlerAttacker != gBattlerTarget - && gSpecialStatuses[gBattlerTarget].moveturnLostHP_special + && gSpecialStatuses[gBattlerTarget].specialDmg && !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) && moveType == TYPE_FIRE) { gBattleMons[gBattlerTarget].status1 &= ~(STATUS1_FREEZE); @@ -4917,7 +4858,7 @@ static void atk49_moveend(void) break; case 4: // status immunities if (AbilityBattleEffects(ABILITYEFFECT_IMMUNITY, 0, 0, 0, 0)) - effect = TRUE; // it loops through all banks, so we increment after its done with all banks + effect = TRUE; // it loops through all battlers, so we increment after its done with all battlers else gBattleScripting.atk49_state++; break; @@ -4961,7 +4902,7 @@ static void atk49_moveend(void) } gBattleScripting.atk49_state++; break; - case 11: // item effects for all banks + case 11: // item effects for all battlers if (ItemBattleEffects(3, 0, FALSE)) effect = TRUE; else @@ -5095,10 +5036,10 @@ static void atk49_moveend(void) && !gProtectStructs[gBattlerAttacker].chargingTurn && gBattleMoves[gCurrentMove].target == MOVE_TARGET_BOTH && !(gHitMarker & HITMARKER_NO_ATTACKSTRING)) { - u8 bank = GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gBattlerTarget))); - if (gBattleMons[bank].hp != 0) + u8 battlerId = GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gBattlerTarget))); + if (gBattleMons[battlerId].hp != 0) { - gBattlerTarget = bank; + gBattlerTarget = battlerId; gHitMarker |= HITMARKER_NO_ATTACKSTRING; gBattleScripting.atk49_state = 0; MoveValuesCleanUp(); @@ -5239,7 +5180,7 @@ static void atk4C_getswitchedmondata(void) if (gBattleControllerExecFlags) return; - gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]); + gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); gBattlerPartyIndexes[gActiveBattler] = *(gBattleStruct->monToSwitchIntoId + gActiveBattler); @@ -5258,7 +5199,7 @@ static void atk4D_switchindataupdate(void) if (gBattleControllerExecFlags) return; - gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]); + gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); oldData = gBattleMons[gActiveBattler]; monData = (u8*)(&gBattleMons[gActiveBattler]); @@ -5307,7 +5248,7 @@ static void atk4E_switchinanim(void) if (gBattleControllerExecFlags) return; - gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]); + gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); if (GetBattlerSide(gActiveBattler) == B_SIDE_OPPONENT && !(gBattleTypeFlags & (BATTLE_TYPE_LINK @@ -5335,7 +5276,7 @@ static void atk4F_jumpifcantswitch(void) struct Pokemon *party = NULL; s32 r7 = 0; - gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1] & ~(ATK4F_DONT_CHECK_STATUSES)); + gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1] & ~(ATK4F_DONT_CHECK_STATUSES)); if (!(gBattlescriptCurrInstr[1] & ATK4F_DONT_CHECK_STATUSES) && ((gBattleMons[gActiveBattler].status2 & (STATUS2_WRAPPED | STATUS2_ESCAPE_PREVENTION)) @@ -5496,10 +5437,10 @@ static void atk50_openpartyscreen(void) { u32 flags; u8 hitmarkerFaintBits; - u8 bank; + u8 battlerId; const u8 *jumpPtr; - bank = 0; + battlerId = 0; flags = 0; jumpPtr = BSScriptReadPtr(gBattlescriptCurrInstr + 2); @@ -5711,17 +5652,17 @@ static void atk50_openpartyscreen(void) hitmarkerFaintBits = gHitMarker >> 0x1C; - gBank1 = 0; + gBattlerFainted = 0; while (1) { - if (gBitTable[gBank1] & hitmarkerFaintBits) + if (gBitTable[gBattlerFainted] & hitmarkerFaintBits) break; - if (gBank1 >= gBattlersCount) + if (gBattlerFainted >= gBattlersCount) break; - gBank1++; + gBattlerFainted++; } - if (gBank1 == gBattlersCount) + if (gBattlerFainted == gBattlersCount) gBattlescriptCurrInstr = jumpPtr; } else @@ -5731,21 +5672,21 @@ static void atk50_openpartyscreen(void) else hitmarkerFaintBits = 1; - bank = GetBattleBank(gBattlescriptCurrInstr[1] & ~(0x80)); - if (gSpecialStatuses[bank].flag40) + battlerId = GetBattlerForBattleScript(gBattlescriptCurrInstr[1] & ~(0x80)); + if (gSpecialStatuses[battlerId].flag40) { gBattlescriptCurrInstr += 6; } - else if (sub_80423F4(bank, 6, 6)) + else if (sub_80423F4(battlerId, 6, 6)) { - gActiveBattler = bank; + gActiveBattler = battlerId; gAbsentBattlerFlags |= gBitTable[gActiveBattler]; gHitMarker &= ~(HITMARKER_FAINTED(gActiveBattler)); gBattlescriptCurrInstr = jumpPtr; } else { - gActiveBattler = bank; + gActiveBattler = battlerId; *(gBattleStruct->field_58 + gActiveBattler) = gBattlerPartyIndexes[gActiveBattler]; *(gBattleStruct->monToSwitchIntoId + gActiveBattler) = 6; gBattleStruct->field_93 &= ~(gBitTable[gActiveBattler]); @@ -5762,7 +5703,7 @@ static void atk50_openpartyscreen(void) { for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++) { - if (gActiveBattler != bank) + if (gActiveBattler != battlerId) { BtlController_EmitLinkStandbyMsg(0, 2, 0); MarkBattlerForControllerExec(gActiveBattler); @@ -5771,7 +5712,7 @@ static void atk50_openpartyscreen(void) } else { - gActiveBattler = GetBattlerAtPosition(GetBattlerPosition(bank) ^ BIT_SIDE); + gActiveBattler = GetBattlerAtPosition(GetBattlerPosition(battlerId) ^ BIT_SIDE); if (gAbsentBattlerFlags & gBitTable[gActiveBattler]) gActiveBattler ^= BIT_FLANK; @@ -5788,7 +5729,7 @@ static void atk51_switchhandleorder(void) if (gBattleControllerExecFlags) return; - gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]); + gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); switch (gBattlescriptCurrInstr[2]) { @@ -5853,7 +5794,7 @@ static void atk52_switchineffects(void) { s32 i; - gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]); + gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); sub_803FA70(gActiveBattler); gHitMarker &= ~(HITMARKER_FAINTED(gActiveBattler)); @@ -5880,12 +5821,12 @@ static void atk52_switchineffects(void) gBattleScripting.battler = gActiveBattler; BattleScriptPushCursor(); - if (gBattlescriptCurrInstr[1] == BS_GET_TARGET) + if (gBattlescriptCurrInstr[1] == BS_TARGET) gBattlescriptCurrInstr = BattleScript_SpikesOnTarget; - else if (gBattlescriptCurrInstr[1] == BS_GET_ATTACKER) + else if (gBattlescriptCurrInstr[1] == BS_ATTACKER) gBattlescriptCurrInstr = BattleScript_SpikesOnAttacker; else - gBattlescriptCurrInstr = BattleScript_SpikesOngBank1; + gBattlescriptCurrInstr = BattleScript_SpikesOnFaintedBattler; } else { @@ -5915,14 +5856,14 @@ static void atk52_switchineffects(void) { u32 hitmarkerFaintBits = gHitMarker >> 0x1C; - gBank1++; + gBattlerFainted++; while (1) { - if (hitmarkerFaintBits & gBitTable[gBank1] && !(gAbsentBattlerFlags & gBitTable[gBank1])) + if (hitmarkerFaintBits & gBitTable[gBattlerFainted] && !(gAbsentBattlerFlags & gBitTable[gBattlerFainted])) break; - if (gBank1 >= gBattlersCount) + if (gBattlerFainted >= gBattlersCount) break; - gBank1++; + gBattlerFainted++; } } gBattlescriptCurrInstr += 2; @@ -5959,7 +5900,7 @@ static void atk55_fanfare(void) static void atk56_playfaintcry(void) { - gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]); + gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); BtlController_EmitFaintingCry(0); MarkBattlerForControllerExec(gActiveBattler); @@ -5977,7 +5918,7 @@ static void atk57(void) static void atk58_returntoball(void) { - gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]); + gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); BtlController_EmitReturnMonToBall(0, 1); MarkBattlerForControllerExec(gActiveBattler); @@ -5989,9 +5930,9 @@ static void atk59_handlelearnnewmove(void) const u8 *jumpPtr1 = BSScriptReadPtr(gBattlescriptCurrInstr + 1); const u8 *jumpPtr2 = BSScriptReadPtr(gBattlescriptCurrInstr + 5); - u16 ret = MonTryLearningNewMove(&gPlayerParty[gBattleStruct->expGetterId], gBattlescriptCurrInstr[9]); + u16 ret = MonTryLearningNewMove(&gPlayerParty[gBattleStruct->expGetterMonId], gBattlescriptCurrInstr[9]); while (ret == 0xFFFE) - ret = MonTryLearningNewMove(&gPlayerParty[gBattleStruct->expGetterId], 0); + ret = MonTryLearningNewMove(&gPlayerParty[gBattleStruct->expGetterMonId], 0); if (ret == 0) { @@ -6005,7 +5946,7 @@ static void atk59_handlelearnnewmove(void) { gActiveBattler = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT); - if (gBattlerPartyIndexes[gActiveBattler] == gBattleStruct->expGetterId + if (gBattlerPartyIndexes[gActiveBattler] == gBattleStruct->expGetterMonId && !(gBattleMons[gActiveBattler].status2 & STATUS2_TRANSFORMED)) { GiveMoveToBattleMon(&gBattleMons[gActiveBattler], ret); @@ -6013,7 +5954,7 @@ static void atk59_handlelearnnewmove(void) if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) { gActiveBattler = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT); - if (gBattlerPartyIndexes[gActiveBattler] == gBattleStruct->expGetterId + if (gBattlerPartyIndexes[gActiveBattler] == gBattleStruct->expGetterMonId && !(gBattleMons[gActiveBattler].status2 & STATUS2_TRANSFORMED)) { GiveMoveToBattleMon(&gBattleMons[gActiveBattler], ret); @@ -6076,7 +6017,7 @@ static void atk5A_yesnoboxlearnmove(void) if (!gPaletteFade.active) { FreeAllWindowBuffers(); - sub_81BFA38(gPlayerParty, gBattleStruct->expGetterId, gPlayerPartyCount - 1, ReshowBattleScreenAfterMenu, gMoveToLearn); + sub_81BFA38(gPlayerParty, gBattleStruct->expGetterMonId, gPlayerPartyCount - 1, ReshowBattleScreenAfterMenu, gMoveToLearn); gBattleScripting.learnMoveState++; } break; @@ -6096,7 +6037,7 @@ static void atk5A_yesnoboxlearnmove(void) } else { - u16 moveId = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_MOVE1 + movePosition); + u16 moveId = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_MOVE1 + movePosition); if (IsHMMove2(moveId)) { PrepareStringBattle(STRINGID_HMMOVESCANTBEFORGOTTEN, gActiveBattler); @@ -6108,10 +6049,10 @@ static void atk5A_yesnoboxlearnmove(void) PREPARE_MOVE_BUFFER(gBattleTextBuff2, moveId) - RemoveMonPPBonus(&gPlayerParty[gBattleStruct->expGetterId], movePosition); - SetMonMoveSlot(&gPlayerParty[gBattleStruct->expGetterId], gMoveToLearn, movePosition); + RemoveMonPPBonus(&gPlayerParty[gBattleStruct->expGetterMonId], movePosition); + SetMonMoveSlot(&gPlayerParty[gBattleStruct->expGetterMonId], gMoveToLearn, movePosition); - if (gBattlerPartyIndexes[0] == gBattleStruct->expGetterId + if (gBattlerPartyIndexes[0] == gBattleStruct->expGetterMonId && !(gBattleMons[0].status2 & STATUS2_TRANSFORMED) && !(gDisableStructs[0].unk18_b & gBitTable[movePosition])) { @@ -6119,7 +6060,7 @@ static void atk5A_yesnoboxlearnmove(void) SetBattleMonMoveSlot(&gBattleMons[0], gMoveToLearn, movePosition); } if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE - && gBattlerPartyIndexes[2] == gBattleStruct->expGetterId + && gBattlerPartyIndexes[2] == gBattleStruct->expGetterMonId && !(gBattleMons[2].status2 & STATUS2_TRANSFORMED) && !(gDisableStructs[2].unk18_b & gBitTable[movePosition])) { @@ -6192,7 +6133,7 @@ static void atk5B_yesnoboxstoplearningmove(void) static void atk5C_hitanimation(void) { - gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]); + gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); if (gMoveResultFlags & MOVE_RESULT_NO_EFFECT) { @@ -6282,7 +6223,7 @@ static void atk5D_getmoneyreward(void) static void atk5E(void) { - gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]); + gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); switch (gBattleCommunication[0]) { @@ -6338,7 +6279,7 @@ static void atk61_drawpartystatussummary(void) if (gBattleControllerExecFlags) return; - gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]); + gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) party = gPlayerParty; @@ -6368,7 +6309,7 @@ static void atk61_drawpartystatussummary(void) static void atk62(void) { - gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]); + gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); BtlController_EmitCmd49(0); MarkBattlerForControllerExec(gActiveBattler); @@ -6389,7 +6330,7 @@ static void atk64_statusanimation(void) { if (gBattleControllerExecFlags == 0) { - gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]); + gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); if (!(gStatuses3[gActiveBattler] & STATUS3_SEMI_INVULNERABLE) && gDisableStructs[gActiveBattler].substituteHP == 0 && !(gHitMarker & HITMARKER_NO_ANIMATIONS)) @@ -6407,7 +6348,7 @@ static void atk65_status2animation(void) if (gBattleControllerExecFlags == 0) { - gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]); + gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); wantedToAnimate = BSScriptRead32(gBattlescriptCurrInstr + 2); if (!(gStatuses3[gActiveBattler] & STATUS3_SEMI_INVULNERABLE) && gDisableStructs[gActiveBattler].substituteHP == 0 @@ -6426,7 +6367,7 @@ static void atk66_chosenstatusanimation(void) if (gBattleControllerExecFlags == 0) { - gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]); + gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); wantedStatus = BSScriptRead32(gBattlescriptCurrInstr + 3); if (!(gStatuses3[gActiveBattler] & STATUS3_SEMI_INVULNERABLE) && gDisableStructs[gActiveBattler].substituteHP == 0 @@ -6494,21 +6435,22 @@ static void atk68_cancelallactions(void) static void atk69_adjustsetdamage(void) // The same as 0x7, except there's no random damage multiplier. { - u8 holdEffect, quality; + u8 holdEffect, param; if (gBattleMons[gBattlerTarget].item == ITEM_ENIGMA_BERRY) { - holdEffect = gEnigmaBerries[gBattlerTarget].holdEffect, quality = gEnigmaBerries[gBattlerTarget].holdEffectParam; + holdEffect = gEnigmaBerries[gBattlerTarget].holdEffect; + param = gEnigmaBerries[gBattlerTarget].holdEffectParam; } else { holdEffect = ItemId_GetHoldEffect(gBattleMons[gBattlerTarget].item); - quality = ItemId_GetHoldEffectParam(gBattleMons[gBattlerTarget].item); + param = ItemId_GetHoldEffectParam(gBattleMons[gBattlerTarget].item); } - gStringBattler = gBattlerTarget; + gPotentialItemEffectBattler = gBattlerTarget; - if (holdEffect == HOLD_EFFECT_FOCUS_BAND && (Random() % 100) < quality) + if (holdEffect == HOLD_EFFECT_FOCUS_BAND && (Random() % 100) < param) { RecordItemEffectBattle(gBattlerTarget, holdEffect); gSpecialStatuses[gBattlerTarget].focusBanded = 1; @@ -6542,7 +6484,7 @@ static void atk6A_removeitem(void) { u16* usedHeldItem; - gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]); + gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); usedHeldItem = &gBattleStruct->usedHeldItems[gActiveBattler]; *usedHeldItem = gBattleMons[gActiveBattler].item; @@ -6657,7 +6599,7 @@ static void sub_804F100(void) { struct StatsArray currentStats; - sub_81D388C(&gPlayerParty[gBattleStruct->expGetterId], ¤tStats); + sub_81D388C(&gPlayerParty[gBattleStruct->expGetterMonId], ¤tStats); sub_81D3640(0xD, gBattleResources->statsBeforeLvlUp, ¤tStats, 0xE, 0xD, 0xF); } @@ -6665,7 +6607,7 @@ static void sub_804F144(void) { struct StatsArray currentStats; - sub_81D388C(&gPlayerParty[gBattleStruct->expGetterId], ¤tStats); + sub_81D388C(&gPlayerParty[gBattleStruct->expGetterMonId], ¤tStats); sub_81D3784(0xD, ¤tStats, 0xE, 0xD, 0xF); } @@ -6708,9 +6650,9 @@ static void PutLevelAndGenderOnLvlUpBox(void) u8 *txtPtr; u32 var; - monLevel = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_LEVEL); - monGender = GetMonGender(&gPlayerParty[gBattleStruct->expGetterId]); - GetMonNickname(&gPlayerParty[gBattleStruct->expGetterId], gStringVar4); + monLevel = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_LEVEL); + monGender = GetMonGender(&gPlayerParty[gBattleStruct->expGetterMonId]); + GetMonNickname(&gPlayerParty[gBattleStruct->expGetterMonId], gStringVar4); subPrinter.current_text_offset = gStringVar4; subPrinter.windowId = 14; @@ -6786,8 +6728,8 @@ static void PutMonIconOnLvlUpBox(void) struct SpriteSheet iconSheet; struct SpritePalette iconPalSheet; - u16 species = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPECIES); - u32 personality = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_PERSONALITY); + u16 species = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPECIES); + u32 personality = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_PERSONALITY); const u8* iconPtr = GetMonIconPtr(species, personality, 1); iconSheet.data = iconPtr; @@ -6827,9 +6769,9 @@ static void SpriteCB_MonIconOnLvlUpBox(struct Sprite* sprite) static bool32 IsMonGettingExpSentOut(void) { - if (gBattlerPartyIndexes[0] == gBattleStruct->expGetterId) + if (gBattlerPartyIndexes[0] == gBattleStruct->expGetterMonId) return TRUE; - if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && gBattlerPartyIndexes[2] == gBattleStruct->expGetterId) + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && gBattlerPartyIndexes[2] == gBattleStruct->expGetterMonId) return TRUE; return FALSE; @@ -6849,7 +6791,7 @@ static void atk6E_setatktoplayer0(void) static void atk6F_makevisible(void) { - gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]); + gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); BtlController_EmitSpriteInvisibility(0, FALSE); MarkBattlerForControllerExec(gActiveBattler); @@ -6858,9 +6800,9 @@ static void atk6F_makevisible(void) static void atk70_recordlastability(void) { - gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]); + gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); RecordAbilityBattle(gActiveBattler, gLastUsedAbility); - gBattlescriptCurrInstr += 1; // UB: Should be + 2, one byte for command and one byte for bank argument. + gBattlescriptCurrInstr += 1; // UB: Should be + 2, one byte for command and one byte for battlerId argument. } void BufferMoveToLearnIntoBattleTextBuff2(void) @@ -6876,7 +6818,7 @@ static void atk71_buffermovetolearn(void) static void atk72_jumpifplayerran(void) { - if (TryRunFromBattle(gBank1)) + if (TryRunFromBattle(gBattlerFainted)) gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); else gBattlescriptCurrInstr += 5; @@ -6889,7 +6831,7 @@ static void atk73_hpthresholds(void) if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE)) { - gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]); + gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); opposingBank = gActiveBattler ^ BIT_SIDE; result = gBattleMons[opposingBank].hp * 100 / gBattleMons[opposingBank].maxHP; @@ -6917,7 +6859,7 @@ static void atk74_hpthresholds2(void) if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE)) { - gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]); + gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); opposingBank = gActiveBattler ^ BIT_SIDE; hpSwitchout = *(gBattleStruct->hpOnSwitchout + GetBattlerSide(opposingBank)); result = (hpSwitchout - gBattleMons[opposingBank].hp) * 100 / hpSwitchout; @@ -6937,9 +6879,8 @@ static void atk74_hpthresholds2(void) static void atk75_useitemonopponent(void) { - gBankInMenu = gBattlerAttacker; + gBattlerInMenuId = gBattlerAttacker; PokemonUseItemEffects(&gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker]], gLastUsedItem, gBattlerPartyIndexes[gBattlerAttacker], 0, 1); - gBattlescriptCurrInstr += 1; } @@ -6948,7 +6889,7 @@ static void atk76_various(void) u8 side; s32 i; - gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]); + gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); switch (gBattlescriptCurrInstr[2]) { @@ -6980,11 +6921,11 @@ static void atk76_various(void) gSpecialStatuses[gActiveBattler].traced = 0; break; case VARIOUS_UPDATE_CHOICE_MOVE_ON_LVL_UP: - if (gBattlerPartyIndexes[0] == gBattleStruct->expGetterId || gBattlerPartyIndexes[2] == gBattleStruct->expGetterId) + if (gBattlerPartyIndexes[0] == gBattleStruct->expGetterMonId || gBattlerPartyIndexes[2] == gBattleStruct->expGetterMonId) { u16 *choicedMove; - if (gBattlerPartyIndexes[0] == gBattleStruct->expGetterId) + if (gBattlerPartyIndexes[0] == gBattleStruct->expGetterMonId) gActiveBattler = 0; else gActiveBattler = 2; @@ -7111,7 +7052,7 @@ static void atk76_various(void) if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) gBattleOutcome = B_OUTCOME_PLAYER_TELEPORTED; else - gBattleOutcome = B_OUTCOME_POKE_TELEPORTED; + gBattleOutcome = B_OUTCOME_MON_TELEPORTED; break; case VARIOUS_PLAY_TRAINER_DEFEATED_MUSIC: BtlController_EmitPlayFanfareOrBGM(0, MUS_KACHI1, TRUE); @@ -7234,7 +7175,7 @@ static void atk7B_tryhealhalfhealth(void) { const u8* failPtr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); - if (gBattlescriptCurrInstr[5] == BS_GET_ATTACKER) + if (gBattlescriptCurrInstr[5] == BS_ATTACKER) gBattlerTarget = gBattlerAttacker; gBattleMoveDamage = gBattleMons[gBattlerTarget].maxHP / 2; @@ -7325,7 +7266,7 @@ static void atk7E_setreflect(void) { gSideStatuses[GET_BATTLER_SIDE(gBattlerAttacker)] |= SIDE_STATUS_REFLECT; gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].reflectTimer = 5; - gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].reflectBank = gBattlerAttacker; + gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].reflectBattlerId = gBattlerAttacker; if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && CountAliveMonsInBattle(BATTLE_ALIVE_ATK_SIDE) == 2) gBattleCommunication[MULTISTRING_CHOOSER] = 2; @@ -7418,13 +7359,13 @@ static void atk83_nop(void) gBattlescriptCurrInstr++; } -bool8 UproarWakeUpCheck(u8 bank) +bool8 UproarWakeUpCheck(u8 battlerId) { s32 i; for (i = 0; i < gBattlersCount; i++) { - if (!(gBattleMons[i].status2 & STATUS2_UPROAR) || gBattleMons[bank].ability == ABILITY_SOUNDPROOF) + if (!(gBattleMons[i].status2 & STATUS2_UPROAR) || gBattleMons[battlerId].ability == ABILITY_SOUNDPROOF) continue; gBattleScripting.battler = i; @@ -7624,7 +7565,7 @@ static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8 flags, const u8 *BS_ptr) return STAT_CHANGE_DIDNT_WORK; } else if (gBattleMons[gActiveBattler].ability == ABILITY_KEEN_EYE - && !certain && statId == STAT_STAGE_ACC) + && !certain && statId == STAT_ACC) { if (flags == STAT_CHANGE_BS_PTR) { @@ -7637,7 +7578,7 @@ static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8 flags, const u8 *BS_ptr) return STAT_CHANGE_DIDNT_WORK; } else if (gBattleMons[gActiveBattler].ability == ABILITY_HYPER_CUTTER - && !certain && statId == STAT_STAGE_ATK) + && !certain && statId == STAT_ATK) { if (flags == STAT_CHANGE_BS_PTR) { @@ -7808,8 +7749,8 @@ static bool8 TryDoForceSwitchOut(void) static void atk8F_forcerandomswitch(void) { s32 i; - s32 bank1PartyId = 0; - s32 bank2PartyId = 0; + s32 battler1PartyId = 0; + s32 battler2PartyId = 0; #ifdef NONMATCHING s32 lastMonId = 0; // + 1 @@ -7846,8 +7787,8 @@ static void atk8F_forcerandomswitch(void) } monsCount = 3; minNeeded = 1; - bank2PartyId = gBattlerPartyIndexes[gBattlerTarget]; - bank1PartyId = gBattlerPartyIndexes[gBattlerTarget ^ BIT_FLANK]; + battler2PartyId = gBattlerPartyIndexes[gBattlerTarget]; + battler1PartyId = gBattlerPartyIndexes[gBattlerTarget ^ BIT_FLANK]; } else if ((gBattleTypeFlags & BATTLE_TYPE_MULTI && gBattleTypeFlags & BATTLE_TYPE_LINK) || (gBattleTypeFlags & BATTLE_TYPE_MULTI && gBattleTypeFlags & BATTLE_TYPE_x2000000)) @@ -7864,8 +7805,8 @@ static void atk8F_forcerandomswitch(void) } monsCount = 3; minNeeded = 1; - bank2PartyId = gBattlerPartyIndexes[gBattlerTarget]; - bank1PartyId = gBattlerPartyIndexes[gBattlerTarget ^ BIT_FLANK]; + battler2PartyId = gBattlerPartyIndexes[gBattlerTarget]; + battler1PartyId = gBattlerPartyIndexes[gBattlerTarget ^ BIT_FLANK]; } else if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS) { @@ -7891,8 +7832,8 @@ static void atk8F_forcerandomswitch(void) monsCount = 3; minNeeded = 1; } - bank2PartyId = gBattlerPartyIndexes[gBattlerTarget]; - bank1PartyId = gBattlerPartyIndexes[gBattlerTarget ^ BIT_FLANK]; + battler2PartyId = gBattlerPartyIndexes[gBattlerTarget]; + battler1PartyId = gBattlerPartyIndexes[gBattlerTarget ^ BIT_FLANK]; } else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) { @@ -7900,8 +7841,8 @@ static void atk8F_forcerandomswitch(void) lastMonId = 6; monsCount = 6; minNeeded = 2; - bank2PartyId = gBattlerPartyIndexes[gBattlerTarget]; - bank1PartyId = gBattlerPartyIndexes[gBattlerTarget ^ BIT_FLANK]; + battler2PartyId = gBattlerPartyIndexes[gBattlerTarget]; + battler1PartyId = gBattlerPartyIndexes[gBattlerTarget ^ BIT_FLANK]; } else { @@ -7909,8 +7850,8 @@ static void atk8F_forcerandomswitch(void) lastMonId = 6; monsCount = 6; minNeeded = 1; - bank2PartyId = gBattlerPartyIndexes[gBattlerTarget]; // there is only one pokemon out in single battles - bank1PartyId = gBattlerPartyIndexes[gBattlerTarget]; + battler2PartyId = gBattlerPartyIndexes[gBattlerTarget]; // there is only one pokemon out in single battles + battler1PartyId = gBattlerPartyIndexes[gBattlerTarget]; } for (i = firstMonId; i < lastMonId; i++) @@ -7936,8 +7877,8 @@ static void atk8F_forcerandomswitch(void) i = Random() % monsCount; i += firstMonId; } - while (i == bank2PartyId - || i == bank1PartyId + while (i == battler2PartyId + || i == battler1PartyId || GetMonData(&party[i], MON_DATA_SPECIES) == SPECIES_NONE || GetMonData(&party[i], MON_DATA_IS_EGG) == TRUE || GetMonData(&party[i], MON_DATA_HP) == 0); @@ -8059,7 +8000,7 @@ static void atk92_setlightscreen(void) { gSideStatuses[GET_BATTLER_SIDE(gBattlerAttacker)] |= SIDE_STATUS_LIGHTSCREEN; gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].lightscreenTimer = 5; - gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].lightscreenBank = gBattlerAttacker; + gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].lightscreenBattlerId = gBattlerAttacker; if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && CountAliveMonsInBattle(BATTLE_ALIVE_ATK_SIDE) == 2) gBattleCommunication[MULTISTRING_CHOOSER] = 4; @@ -8085,7 +8026,7 @@ static void atk93_tryKO(void) param = ItemId_GetHoldEffectParam(gBattleMons[gBattlerTarget].item); } - gStringBattler = gBattlerTarget; + gPotentialItemEffectBattler = gBattlerTarget; if (holdEffect == HOLD_EFFECT_FOCUS_BAND && (Random() % 100) < param) { @@ -8286,7 +8227,7 @@ static void atk98_updatestatusicon(void) if (gBattlescriptCurrInstr[1] != BS_ATTACKER_WITH_PARTNER) { - gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]); + gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); BtlController_EmitStatusIconUpdate(0, gBattleMons[gActiveBattler].status1, gBattleMons[gActiveBattler].status2); MarkBattlerForControllerExec(gActiveBattler); gBattlescriptCurrInstr += 2; @@ -8322,7 +8263,7 @@ static void atk99_setmist(void) else { gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].mistTimer = 5; - gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].mistBank = gBattlerAttacker; + gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].mistBattlerId = gBattlerAttacker; gSideStatuses[GET_BATTLER_SIDE(gBattlerAttacker)] |= SIDE_STATUS_MIST; gBattleCommunication[MULTISTRING_CHOOSER] = 0; } @@ -8518,18 +8459,18 @@ static void atkA0_psywavedamageeffect(void) static void atkA1_counterdamagecalculator(void) { u8 sideAttacker = GetBattlerSide(gBattlerAttacker); - u8 sideTarget = GetBattlerSide(gProtectStructs[gBattlerAttacker].physicalBank); + u8 sideTarget = GetBattlerSide(gProtectStructs[gBattlerAttacker].physicalBattlerId); if (gProtectStructs[gBattlerAttacker].physicalDmg && sideAttacker != sideTarget - && gBattleMons[gProtectStructs[gBattlerAttacker].physicalBank].hp) + && gBattleMons[gProtectStructs[gBattlerAttacker].physicalBattlerId].hp) { gBattleMoveDamage = gProtectStructs[gBattlerAttacker].physicalDmg * 2; if (gSideTimers[sideTarget].followmeTimer && gBattleMons[gSideTimers[sideTarget].followmeTarget].hp) gBattlerTarget = gSideTimers[sideTarget].followmeTarget; else - gBattlerTarget = gProtectStructs[gBattlerAttacker].physicalBank; + gBattlerTarget = gProtectStructs[gBattlerAttacker].physicalBattlerId; gBattlescriptCurrInstr += 5; } @@ -8543,16 +8484,16 @@ static void atkA1_counterdamagecalculator(void) static void atkA2_mirrorcoatdamagecalculator(void) // a copy of atkA1 with the physical -> special field changes { u8 sideAttacker = GetBattlerSide(gBattlerAttacker); - u8 sideTarget = GetBattlerSide(gProtectStructs[gBattlerAttacker].specialBank); + u8 sideTarget = GetBattlerSide(gProtectStructs[gBattlerAttacker].specialBattlerId); - if (gProtectStructs[gBattlerAttacker].specialDmg && sideAttacker != sideTarget && gBattleMons[gProtectStructs[gBattlerAttacker].specialBank].hp) + if (gProtectStructs[gBattlerAttacker].specialDmg && sideAttacker != sideTarget && gBattleMons[gProtectStructs[gBattlerAttacker].specialBattlerId].hp) { gBattleMoveDamage = gProtectStructs[gBattlerAttacker].specialDmg * 2; if (gSideTimers[sideTarget].followmeTimer && gBattleMons[gSideTimers[sideTarget].followmeTarget].hp) gBattlerTarget = gSideTimers[sideTarget].followmeTarget; else - gBattlerTarget = gProtectStructs[gBattlerAttacker].specialBank; + gBattlerTarget = gProtectStructs[gBattlerAttacker].specialBattlerId; gBattlescriptCurrInstr += 5; } @@ -8634,7 +8575,7 @@ static void atkA5_painsplitdmgcalc(void) storeLoc[3] = (painSplitHp & 0xFF000000) >> 24; gBattleMoveDamage = gBattleMons[gBattlerAttacker].hp - hpDiff; - gSpecialStatuses[gBattlerTarget].moveturnLostHP = 0xFFFF; + gSpecialStatuses[gBattlerTarget].dmg = 0xFFFF; gBattlescriptCurrInstr += 5; } @@ -8793,7 +8734,7 @@ static bool8 IsInvalidForSleepTalkOrAssist(u16 move) return FALSE; } -static u8 AttacksThisTurn(u8 bank, u16 move) // Note: returns 1 if it's a charging turn, otherwise 2 +static u8 AttacksThisTurn(u8 battlerId, u16 move) // Note: returns 1 if it's a charging turn, otherwise 2 { // first argument is unused if (gBattleMoves[move].effect == EFFECT_SOLARBEAM @@ -9222,7 +9163,7 @@ static void atkB8_setsafeguard(void) { gSideStatuses[GET_BATTLER_SIDE(gBattlerAttacker)] |= SIDE_STATUS_SAFEGUARD; gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].safeguardTimer = 5; - gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].safeguardBank = gBattlerAttacker; + gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].safeguardBattlerId = gBattlerAttacker; gBattleCommunication[MULTISTRING_CHOOSER] = 5; } @@ -9316,7 +9257,7 @@ static void atkBA_jumpifnopursuitswitchdmg(void) } gCurrentMove = MOVE_PURSUIT; - gCurrMovePos = gUnknown_020241E9 = *(gBattleStruct->chosenMovePositions + gBattlerTarget); + gCurrMovePos = gChosenMovePos = *(gBattleStruct->chosenMovePositions + gBattlerTarget); gBattlescriptCurrInstr += 5; gBattleScripting.animTurn = 1; gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED); @@ -9351,10 +9292,10 @@ static void atkBC_maxattackhalvehp(void) // belly drum if (!(gBattleMons[gBattlerAttacker].maxHP / 2)) halfHp = 1; - if (gBattleMons[gBattlerAttacker].statStages[STAT_STAGE_ATK] < 12 + if (gBattleMons[gBattlerAttacker].statStages[STAT_ATK] < 12 && gBattleMons[gBattlerAttacker].hp > halfHp) { - gBattleMons[gBattlerAttacker].statStages[STAT_STAGE_ATK] = 12; + gBattleMons[gBattlerAttacker].statStages[STAT_ATK] = 12; gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 2; if (gBattleMoveDamage == 0) gBattleMoveDamage = 1; @@ -9774,8 +9715,8 @@ static void atkC8_sethail(void) static void atkC9_jumpifattackandspecialattackcannotfall(void) // memento { - if (gBattleMons[gBattlerTarget].statStages[STAT_STAGE_ATK] == 0 - && gBattleMons[gBattlerTarget].statStages[STAT_STAGE_SPATK] == 0 + if (gBattleMons[gBattlerTarget].statStages[STAT_ATK] == 0 + && gBattleMons[gBattlerTarget].statStages[STAT_SPATK] == 0 && gBattleCommunication[6] != 1) { gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); @@ -9993,7 +9934,7 @@ static void atkD4_trywish(void) if (gWishFutureKnock.wishCounter[gBattlerAttacker] == 0) { gWishFutureKnock.wishCounter[gBattlerAttacker] = 2; - gWishFutureKnock.wishUserID[gBattlerAttacker] = gBattlerPartyIndexes[gBattlerAttacker]; + gWishFutureKnock.wishMonId[gBattlerAttacker] = gBattlerPartyIndexes[gBattlerAttacker]; gBattlescriptCurrInstr += 6; } else @@ -10002,7 +9943,7 @@ static void atkD4_trywish(void) } break; case 1: // heal effect - PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff1, gBattlerTarget, gWishFutureKnock.wishUserID[gBattlerTarget]) + PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff1, gBattlerTarget, gWishFutureKnock.wishMonId[gBattlerTarget]) gBattleMoveDamage = gBattleMons[gBattlerTarget].maxHP / 2; if (gBattleMoveDamage == 0) @@ -10034,9 +9975,9 @@ static void atkD5_trysetroots(void) // ingrain static void atkD6_doubledamagedealtifdamaged(void) { if ((gProtectStructs[gBattlerAttacker].physicalDmg - && gProtectStructs[gBattlerAttacker].physicalBank == gBattlerTarget) + && gProtectStructs[gBattlerAttacker].physicalBattlerId == gBattlerTarget) || (gProtectStructs[gBattlerAttacker].specialDmg - && gProtectStructs[gBattlerAttacker].specialBank == gBattlerTarget)) + && gProtectStructs[gBattlerAttacker].specialBattlerId == gBattlerTarget)) { gBattleScripting.dmgMultiplier = 2; } @@ -10111,13 +10052,13 @@ static void atkDB_tryimprision(void) } else { - u8 bank, sideAttacker; + u8 battlerId, sideAttacker; sideAttacker = GetBattlerSide(gBattlerAttacker); PressurePPLoseOnUsingImprision(gBattlerAttacker); - for (bank = 0; bank < gBattlersCount; bank++) + for (battlerId = 0; battlerId < gBattlersCount; battlerId++) { - if (sideAttacker != GetBattlerSide(bank)) + if (sideAttacker != GetBattlerSide(battlerId)) { s32 attackerMoveId; for (attackerMoveId = 0; attackerMoveId < 4; attackerMoveId++) @@ -10125,7 +10066,7 @@ static void atkDB_tryimprision(void) s32 i; for (i = 0; i < 4; i++) { - if (gBattleMons[gBattlerAttacker].moves[attackerMoveId] == gBattleMons[bank].moves[i] + if (gBattleMons[gBattlerAttacker].moves[attackerMoveId] == gBattleMons[battlerId].moves[i] && gBattleMons[gBattlerAttacker].moves[attackerMoveId] != MOVE_NONE) break; } @@ -10140,7 +10081,7 @@ static void atkDB_tryimprision(void) } } } - if (bank == gBattlersCount) // In Generation 3 games, Imprison fails if the user doesn't share any moves with any of the foes + if (battlerId == gBattlersCount) // In Generation 3 games, Imprison fails if the user doesn't share any moves with any of the foes gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); } } @@ -10282,7 +10223,7 @@ static void atkE1_trygetintimidatetarget(void) static void atkE2_switchoutabilities(void) { - gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]); + gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); switch (gBattleMons[gActiveBattler].ability) { @@ -10298,7 +10239,7 @@ static void atkE2_switchoutabilities(void) static void atkE3_jumpifhasnohp(void) { - gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]); + gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); if (gBattleMons[gActiveBattler].hp == 0) gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 2); @@ -10558,14 +10499,14 @@ static void atkEC_pursuitrelated(void) static void atkEF_snatchsetbanks(void) { - gEffectBank = gBattlerAttacker; + gEffectBattler = gBattlerAttacker; if (gBattlerAttacker == gBattlerTarget) gBattlerAttacker = gBattlerTarget = gBattleScripting.battler; else gBattlerTarget = gBattleScripting.battler; - gBattleScripting.battler = gEffectBank; + gBattleScripting.battler = gEffectBattler; gBattlescriptCurrInstr++; } diff --git a/src/battle_setup.c b/src/battle_setup.c index 69da30435..fdf6e77b6 100644 --- a/src/battle_setup.c +++ b/src/battle_setup.c @@ -29,6 +29,8 @@ #include "strings.h" #include "secret_base.h" #include "string_util.h" +#include "overworld.h" +#include "field_weather.h" enum { @@ -58,14 +60,11 @@ extern void sub_81BE72C(void); extern void FreezeMapObjects(void); extern void sub_808BCF4(void); extern void sub_80EECC8(void); -extern void c2_exit_to_overworld_1_continue_scripts_restart_music(void); -extern void c2_exit_to_overworld_2_switch(void); extern void Overworld_ClearSavedMusic(void); extern void CB2_WhiteOut(void); extern void sub_80AF6F0(void); extern void PlayBattleBGM(void); extern void sub_81DA57C(void); -extern u8 GetSav1Weather(void); extern u8 Overworld_GetFlashLevel(void); extern u16 sub_81A9AA8(u8 localId); extern u16 sub_81D6180(u8 localId); @@ -81,12 +80,6 @@ extern void sub_81D61E8(void); extern void sub_80982B8(void); extern void sub_81A9EDC(u16 a0); extern void sub_81D572C(u8 a0, u16 arg1); -extern void IncrementGameStat(u8 statId); -extern u32 GetGameStat(u8 statId); - -extern u32 gBattleTypeFlags; -extern u8 gBattleOutcome; -extern void (*gFieldCallback)(void); // this file's functions static void DoBattlePikeWildBattle(void); @@ -995,8 +988,8 @@ static bool32 IsPlayerDefeated(u32 battleOutcome) case B_OUTCOME_WON: case B_OUTCOME_RAN: case B_OUTCOME_PLAYER_TELEPORTED: - case B_OUTCOME_POKE_FLED: - case B_OUTCOME_CAUGHT_POKE: + case B_OUTCOME_MON_FLED: + case B_OUTCOME_CAUGHT: return FALSE; default: return FALSE; diff --git a/src/battle_transition.c b/src/battle_transition.c index 0ff8cd903..e0d208f23 100644 --- a/src/battle_transition.c +++ b/src/battle_transition.c @@ -61,9 +61,7 @@ extern u16 gBattle_BG0_Y; extern const struct OamData gFieldObjectBaseOam_32x32; -extern void c2_exit_to_overworld_2_switch(void); extern void sub_80AC3D0(void); -extern void ScanlineEffect_Clear(void); // this file's functions static void LaunchBattleTransitionTask(u8 transitionId); diff --git a/src/battle_util.c b/src/battle_util.c index b159bb6c4..a457ce15d 100644 --- a/src/battle_util.c +++ b/src/battle_util.c @@ -1,5 +1,6 @@ #include "global.h" #include "battle.h" +#include "constants/battle_script_commands.h" #include "constants/abilities.h" #include "constants/moves.h" #include "constants/hold_effects.h" @@ -15,52 +16,13 @@ #include "text.h" #include "string_util.h" #include "battle_message.h" -#include "battle_string_ids.h" +#include "constants/battle_string_ids.h" #include "battle_ai_script_commands.h" #include "battle_controllers.h" #include "event_data.h" #include "link.h" #include "berry.h" -extern const u8* gBattlescriptCurrInstr; -extern const u8* gSelectionBattleScripts[MAX_BATTLERS_COUNT]; -extern const u8* gPalaceSelectionBattleScripts[MAX_BATTLERS_COUNT]; -extern struct BattlePokemon gBattleMons[MAX_BATTLERS_COUNT]; -extern u8 gActiveBattler; -extern u8 gStringBattler; -extern u16 gCurrentMove; -extern u16 gLastUsedItem; -extern u8 gBattlersCount; -extern u32 gStatuses3[MAX_BATTLERS_COUNT]; -extern u8 gBattlerAttacker; -extern u8 gBattlerTarget; -extern u8 gAbsentBattlerFlags; -extern u16 gBattleWeather; -extern u8 gBattleTurnOrder[MAX_BATTLERS_COUNT]; -extern u16 gSideStatuses[2]; -extern u8 gBattleCommunication[]; -extern void (*gBattleMainFunc)(void); -extern s32 gBattleMoveDamage; -extern struct BattleEnigmaBerry gEnigmaBerries[MAX_BATTLERS_COUNT]; -extern u8 gBattleBufferB[MAX_BATTLERS_COUNT][0x200]; -extern u32 gBattleTypeFlags; -extern u16 gLastMoves[MAX_BATTLERS_COUNT]; -extern u32 gHitMarker; -extern u8 gEffectBank; -extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT]; -extern u8 gBank1; -extern u16 gChosenMoveByBattler[MAX_BATTLERS_COUNT]; -extern u8 gMoveResultFlags; -extern s32 gTakenDmg[MAX_BATTLERS_COUNT]; -extern u8 gTakenDmgBanks[MAX_BATTLERS_COUNT]; -extern u8 gLastUsedAbility; -extern u8 gCurrentActionFuncId; -extern u32 gBattleControllerExecFlags; -extern u16 gRandomMove; -extern u8 gCurrMovePos; -extern u8 gUnknown_020241E9; -extern u8 gSentPokesToOpponent[2]; - extern const struct BattleMove gBattleMoves[]; extern u8 weather_get_current(void); @@ -72,46 +34,46 @@ static const u16 sSoundMovesTable[] = MOVE_UPROAR, MOVE_METAL_SOUND, MOVE_GRASS_WHISTLE, MOVE_HYPER_VOICE, 0xFFFF }; -u8 GetBattleBank(u8 caseId) +u8 GetBattlerForBattleScript(u8 caseId) { u8 ret = 0; switch (caseId) { - case BS_GET_TARGET: + case BS_TARGET: ret = gBattlerTarget; break; - case BS_GET_ATTACKER: + case BS_ATTACKER: ret = gBattlerAttacker; break; - case BS_GET_EFFECT_BANK: - ret = gEffectBank; + case BS_EFFECT_BATTLER: + ret = gEffectBattler; break; - case BS_GET_BANK_0: + case BS_BANK_0: ret = 0; break; - case BS_GET_SCRIPTING_BANK: + case BS_SCRIPTING: ret = gBattleScripting.battler; break; - case BS_GET_gBank1: - ret = gBank1; + case BS_FAINTED: + ret = gBattlerFainted; break; case 5: - ret = gBank1; + ret = gBattlerFainted; break; case 4: case 6: case 8: case 9: - case BS_GET_PLAYER1: + case BS_PLAYER1: ret = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT); break; - case BS_GET_OPPONENT1: + case BS_OPPONENT1: ret = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT); break; - case BS_GET_PLAYER2: + case BS_PLAYER2: ret = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT); break; - case BS_GET_OPPONENT2: + case BS_OPPONENT2: ret = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT); break; } @@ -420,7 +382,7 @@ u8 TrySetCantSelectMoveBattleScript(void) else holdEffect = ItemId_GetHoldEffect(gBattleMons[gActiveBattler].item); - gStringBattler = gActiveBattler; + gPotentialItemEffectBattler = gActiveBattler; if (holdEffect == HOLD_EFFECT_CHOICE_BAND && *choicedMove != 0 && *choicedMove != 0xFFFF && *choicedMove != move) { @@ -453,36 +415,36 @@ u8 TrySetCantSelectMoveBattleScript(void) return limitations; } -u8 CheckMoveLimitations(u8 bank, u8 unusableMoves, u8 check) +u8 CheckMoveLimitations(u8 battlerId, u8 unusableMoves, u8 check) { u8 holdEffect; - u16 *choicedMove = &gBattleStruct->choicedMove[bank]; + u16 *choicedMove = &gBattleStruct->choicedMove[battlerId]; s32 i; - if (gBattleMons[bank].item == ITEM_ENIGMA_BERRY) - holdEffect = gEnigmaBerries[bank].holdEffect; + if (gBattleMons[battlerId].item == ITEM_ENIGMA_BERRY) + holdEffect = gEnigmaBerries[battlerId].holdEffect; else - holdEffect = ItemId_GetHoldEffect(gBattleMons[bank].item); + holdEffect = ItemId_GetHoldEffect(gBattleMons[battlerId].item); - gStringBattler = bank; + gPotentialItemEffectBattler = battlerId; for (i = 0; i < MAX_BATTLERS_COUNT; i++) { - if (gBattleMons[bank].moves[i] == 0 && check & MOVE_LIMITATION_ZEROMOVE) + if (gBattleMons[battlerId].moves[i] == 0 && check & MOVE_LIMITATION_ZEROMOVE) unusableMoves |= gBitTable[i]; - if (gBattleMons[bank].pp[i] == 0 && check & MOVE_LIMITATION_PP) + if (gBattleMons[battlerId].pp[i] == 0 && check & MOVE_LIMITATION_PP) unusableMoves |= gBitTable[i]; - if (gBattleMons[bank].moves[i] == gDisableStructs[bank].disabledMove && check & MOVE_LIMITATION_DISABLED) + if (gBattleMons[battlerId].moves[i] == gDisableStructs[battlerId].disabledMove && check & MOVE_LIMITATION_DISABLED) unusableMoves |= gBitTable[i]; - if (gBattleMons[bank].moves[i] == gLastMoves[bank] && check & MOVE_LIMITATION_TORMENTED && gBattleMons[bank].status2 & STATUS2_TORMENT) + if (gBattleMons[battlerId].moves[i] == gLastMoves[battlerId] && check & MOVE_LIMITATION_TORMENTED && gBattleMons[battlerId].status2 & STATUS2_TORMENT) unusableMoves |= gBitTable[i]; - if (gDisableStructs[bank].tauntTimer1 && check & MOVE_LIMITATION_TAUNT && gBattleMoves[gBattleMons[bank].moves[i]].power == 0) + if (gDisableStructs[battlerId].tauntTimer1 && check & MOVE_LIMITATION_TAUNT && gBattleMoves[gBattleMons[battlerId].moves[i]].power == 0) unusableMoves |= gBitTable[i]; - if (GetImprisonedMovesCount(bank, gBattleMons[bank].moves[i]) && check & MOVE_LIMITATION_IMPRISION) + if (GetImprisonedMovesCount(battlerId, gBattleMons[battlerId].moves[i]) && check & MOVE_LIMITATION_IMPRISION) unusableMoves |= gBitTable[i]; - if (gDisableStructs[bank].encoreTimer1 && gDisableStructs[bank].encoredMove != gBattleMons[bank].moves[i]) + if (gDisableStructs[battlerId].encoreTimer1 && gDisableStructs[battlerId].encoredMove != gBattleMons[battlerId].moves[i]) unusableMoves |= gBitTable[i]; - if (holdEffect == HOLD_EFFECT_CHOICE_BAND && *choicedMove != 0 && *choicedMove != 0xFFFF && *choicedMove != gBattleMons[bank].moves[i]) + if (holdEffect == HOLD_EFFECT_CHOICE_BAND && *choicedMove != 0 && *choicedMove != 0xFFFF && *choicedMove != gBattleMons[battlerId].moves[i]) unusableMoves |= gBitTable[i]; } return unusableMoves; @@ -506,11 +468,11 @@ bool8 AreAllMovesUnusable(void) return (unusable == 0xF); } -u8 GetImprisonedMovesCount(u8 bank, u16 move) +u8 GetImprisonedMovesCount(u8 battlerId, u16 move) { s32 i; u8 imprisionedMoves = 0; - u8 bankSide = GetBattlerSide(bank); + u8 bankSide = GetBattlerSide(battlerId); for (i = 0; i < gBattlersCount; i++) { @@ -546,7 +508,7 @@ u8 UpdateTurnCounters(void) { u8 sideBank; - switch (gBattleStruct->turncountersTracker) + switch (gBattleStruct->turnCountersTracker) { case 0: for (i = 0; i < gBattlersCount; i++) @@ -565,7 +527,7 @@ u8 UpdateTurnCounters(void) // It's stupid, but won't match without it { - u8* var = &gBattleStruct->turncountersTracker; + u8* var = &gBattleStruct->turnCountersTracker; (*var)++; gBattleStruct->turnSideTracker = 0; } @@ -574,7 +536,7 @@ u8 UpdateTurnCounters(void) while (gBattleStruct->turnSideTracker < 2) { sideBank = gBattleStruct->turnSideTracker; - gActiveBattler = gBattlerAttacker = gSideTimers[sideBank].reflectBank; + gActiveBattler = gBattlerAttacker = gSideTimers[sideBank].reflectBattlerId; if (gSideStatuses[sideBank] & SIDE_STATUS_REFLECT) { if (--gSideTimers[sideBank].reflectTimer == 0) @@ -591,7 +553,7 @@ u8 UpdateTurnCounters(void) } if (!effect) { - gBattleStruct->turncountersTracker++; + gBattleStruct->turnCountersTracker++; gBattleStruct->turnSideTracker = 0; } break; @@ -599,7 +561,7 @@ u8 UpdateTurnCounters(void) while (gBattleStruct->turnSideTracker < 2) { sideBank = gBattleStruct->turnSideTracker; - gActiveBattler = gBattlerAttacker = gSideTimers[sideBank].lightscreenBank; + gActiveBattler = gBattlerAttacker = gSideTimers[sideBank].lightscreenBattlerId; if (gSideStatuses[sideBank] & SIDE_STATUS_LIGHTSCREEN) { if (--gSideTimers[sideBank].lightscreenTimer == 0) @@ -617,7 +579,7 @@ u8 UpdateTurnCounters(void) } if (!effect) { - gBattleStruct->turncountersTracker++; + gBattleStruct->turnCountersTracker++; gBattleStruct->turnSideTracker = 0; } break; @@ -625,7 +587,7 @@ u8 UpdateTurnCounters(void) while (gBattleStruct->turnSideTracker < 2) { sideBank = gBattleStruct->turnSideTracker; - gActiveBattler = gBattlerAttacker = gSideTimers[sideBank].mistBank; + gActiveBattler = gBattlerAttacker = gSideTimers[sideBank].mistBattlerId; if (gSideTimers[sideBank].mistTimer != 0 && --gSideTimers[sideBank].mistTimer == 0) { @@ -641,7 +603,7 @@ u8 UpdateTurnCounters(void) } if (!effect) { - gBattleStruct->turncountersTracker++; + gBattleStruct->turnCountersTracker++; gBattleStruct->turnSideTracker = 0; } break; @@ -649,7 +611,7 @@ u8 UpdateTurnCounters(void) while (gBattleStruct->turnSideTracker < 2) { sideBank = gBattleStruct->turnSideTracker; - gActiveBattler = gBattlerAttacker = gSideTimers[sideBank].safeguardBank; + gActiveBattler = gBattlerAttacker = gSideTimers[sideBank].safeguardBattlerId; if (gSideStatuses[sideBank] & SIDE_STATUS_SAFEGUARD) { if (--gSideTimers[sideBank].safeguardTimer == 0) @@ -665,7 +627,7 @@ u8 UpdateTurnCounters(void) } if (!effect) { - gBattleStruct->turncountersTracker++; + gBattleStruct->turnCountersTracker++; gBattleStruct->turnSideTracker = 0; } break; @@ -687,7 +649,7 @@ u8 UpdateTurnCounters(void) } if (!effect) { - gBattleStruct->turncountersTracker++; + gBattleStruct->turnCountersTracker++; } break; case 6: @@ -718,7 +680,7 @@ u8 UpdateTurnCounters(void) BattleScriptExecute(BattleScript_RainContinuesOrEnds); effect++; } - gBattleStruct->turncountersTracker++; + gBattleStruct->turnCountersTracker++; break; case 7: if (gBattleWeather & WEATHER_SANDSTORM_ANY) @@ -738,7 +700,7 @@ u8 UpdateTurnCounters(void) BattleScriptExecute(gBattlescriptCurrInstr); effect++; } - gBattleStruct->turncountersTracker++; + gBattleStruct->turnCountersTracker++; break; case 8: if (gBattleWeather & WEATHER_SUN_ANY) @@ -756,7 +718,7 @@ u8 UpdateTurnCounters(void) BattleScriptExecute(gBattlescriptCurrInstr); effect++; } - gBattleStruct->turncountersTracker++; + gBattleStruct->turnCountersTracker++; break; case 9: if (gBattleWeather & WEATHER_HAIL) @@ -776,7 +738,7 @@ u8 UpdateTurnCounters(void) BattleScriptExecute(gBattlescriptCurrInstr); effect++; } - gBattleStruct->turncountersTracker++; + gBattleStruct->turnCountersTracker++; break; case 10: effect++; @@ -793,12 +755,12 @@ u8 TurnBasedEffects(void) u8 effect = 0; gHitMarker |= (HITMARKER_GRUDGE | HITMARKER_x20); - while (gBattleStruct->turnEffectsBank < gBattlersCount && gBattleStruct->turnEffectsTracker <= TURNBASED_MAX_CASE) + while (gBattleStruct->turnEffectsBattlerId < gBattlersCount && gBattleStruct->turnEffectsTracker <= TURNBASED_MAX_CASE) { - gActiveBattler = gBattlerAttacker = gBattleTurnOrder[gBattleStruct->turnEffectsBank]; + gActiveBattler = gBattlerAttacker = gBattleTurnOrder[gBattleStruct->turnEffectsBattlerId]; if (gAbsentBattlerFlags & gBitTable[gActiveBattler]) { - gBattleStruct->turnEffectsBank++; + gBattleStruct->turnEffectsBattlerId++; } else { @@ -838,7 +800,7 @@ u8 TurnBasedEffects(void) && gBattleMons[gStatuses3[gActiveBattler] & STATUS3_LEECHSEED_BANK].hp != 0 && gBattleMons[gActiveBattler].hp != 0) { - gBattlerTarget = gStatuses3[gActiveBattler] & STATUS3_LEECHSEED_BANK; //funny how the 'target' is actually the bank that receives HP + gBattlerTarget = gStatuses3[gActiveBattler] & STATUS3_LEECHSEED_BANK; //funny how the 'target' is actually the battlerId that receives HP gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 8; if (gBattleMoveDamage == 0) gBattleMoveDamage = 1; @@ -1089,7 +1051,7 @@ u8 TurnBasedEffects(void) gBattleMons[gActiveBattler].status1 |= (Random() & 3) + 2; BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1); MarkBattlerForControllerExec(gActiveBattler); - gEffectBank = gActiveBattler; + gEffectBattler = gActiveBattler; BattleScriptExecute(BattleScript_YawnMakesAsleep); effect++; } @@ -1098,7 +1060,7 @@ u8 TurnBasedEffects(void) break; case 19: // done gBattleStruct->turnEffectsTracker = 0; - gBattleStruct->turnEffectsBank++; + gBattleStruct->turnEffectsBattlerId++; break; } if (effect != 0) @@ -1116,16 +1078,16 @@ bool8 HandleWishPerishSongOnTurnEnd(void) switch (gBattleStruct->wishPerishSongState) { case 0: - while (gBattleStruct->wishPerishSongBank < gBattlersCount) + while (gBattleStruct->wishPerishSongBattlerId < gBattlersCount) { - gActiveBattler = gBattleStruct->wishPerishSongBank; + gActiveBattler = gBattleStruct->wishPerishSongBattlerId; if (gAbsentBattlerFlags & gBitTable[gActiveBattler]) { - gBattleStruct->wishPerishSongBank++; + gBattleStruct->wishPerishSongBattlerId++; continue; } - gBattleStruct->wishPerishSongBank++; + gBattleStruct->wishPerishSongBattlerId++; if (gWishFutureKnock.futureSightCounter[gActiveBattler] != 0 && --gWishFutureKnock.futureSightCounter[gActiveBattler] == 0 && gBattleMons[gActiveBattler].hp != 0) @@ -1140,7 +1102,7 @@ bool8 HandleWishPerishSongOnTurnEnd(void) gBattlerTarget = gActiveBattler; gBattlerAttacker = gWishFutureKnock.futureSightAttacker[gActiveBattler]; gBattleMoveDamage = gWishFutureKnock.futureSightDmg[gActiveBattler]; - gSpecialStatuses[gBattlerTarget].moveturnLostHP = 0xFFFF; + gSpecialStatuses[gBattlerTarget].dmg = 0xFFFF; BattleScriptExecute(BattleScript_MonTookFutureAttack); if (gWishFutureKnock.futureSightCounter[gActiveBattler] == 0 @@ -1155,19 +1117,19 @@ bool8 HandleWishPerishSongOnTurnEnd(void) { u8 *state = &gBattleStruct->wishPerishSongState; *state = 1; - gBattleStruct->wishPerishSongBank = 0; + gBattleStruct->wishPerishSongBattlerId = 0; } // fall through case 1: - while (gBattleStruct->wishPerishSongBank < gBattlersCount) + while (gBattleStruct->wishPerishSongBattlerId < gBattlersCount) { - gActiveBattler = gBattlerAttacker = gBattleTurnOrder[gBattleStruct->wishPerishSongBank]; + gActiveBattler = gBattlerAttacker = gBattleTurnOrder[gBattleStruct->wishPerishSongBattlerId]; if (gAbsentBattlerFlags & gBitTable[gActiveBattler]) { - gBattleStruct->wishPerishSongBank++; + gBattleStruct->wishPerishSongBattlerId++; continue; } - gBattleStruct->wishPerishSongBank++; + gBattleStruct->wishPerishSongBattlerId++; if (gStatuses3[gActiveBattler] & STATUS3_PERISH_SONG) { PREPARE_BYTE_NUMBER_BUFFER(gBattleTextBuff1, 1, gDisableStructs[gActiveBattler].perishSongTimer1); @@ -1190,7 +1152,7 @@ bool8 HandleWishPerishSongOnTurnEnd(void) { u8 *state = &gBattleStruct->wishPerishSongState; *state = 2; - gBattleStruct->wishPerishSongBank = 0; + gBattleStruct->wishPerishSongBattlerId = 0; } // fall through case 2: @@ -1228,7 +1190,7 @@ bool8 HandleFaintedMonActions(void) switch (gBattleStruct->faintedActionsState) { case 0: - gBattleStruct->faintedActionsBank = 0; + gBattleStruct->faintedActionsBattlerId = 0; gBattleStruct->faintedActionsState++; for (i = 0; i < gBattlersCount; i++) { @@ -1239,45 +1201,45 @@ bool8 HandleFaintedMonActions(void) case 1: do { - gBank1 = gBattlerTarget = gBattleStruct->faintedActionsBank; - if (gBattleMons[gBattleStruct->faintedActionsBank].hp == 0 - && !(gBattleStruct->field_DF & gBitTable[gBattlerPartyIndexes[gBattleStruct->faintedActionsBank]]) - && !(gAbsentBattlerFlags & gBitTable[gBattleStruct->faintedActionsBank])) + gBattlerFainted = gBattlerTarget = gBattleStruct->faintedActionsBattlerId; + if (gBattleMons[gBattleStruct->faintedActionsBattlerId].hp == 0 + && !(gBattleStruct->field_DF & gBitTable[gBattlerPartyIndexes[gBattleStruct->faintedActionsBattlerId]]) + && !(gAbsentBattlerFlags & gBitTable[gBattleStruct->faintedActionsBattlerId])) { BattleScriptExecute(BattleScript_GiveExp); gBattleStruct->faintedActionsState = 2; return TRUE; } - } while (++gBattleStruct->faintedActionsBank != gBattlersCount); + } while (++gBattleStruct->faintedActionsBattlerId != gBattlersCount); gBattleStruct->faintedActionsState = 3; break; case 2: - sub_803F9EC(gBank1); - if (++gBattleStruct->faintedActionsBank == gBattlersCount) + sub_803F9EC(gBattlerFainted); + if (++gBattleStruct->faintedActionsBattlerId == gBattlersCount) gBattleStruct->faintedActionsState = 3; else gBattleStruct->faintedActionsState = 1; break; case 3: - gBattleStruct->faintedActionsBank = 0; + gBattleStruct->faintedActionsBattlerId = 0; gBattleStruct->faintedActionsState++; // fall through case 4: do { - gBank1 = gBattlerTarget = gBattleStruct->faintedActionsBank; - if (gBattleMons[gBattleStruct->faintedActionsBank].hp == 0 - && !(gAbsentBattlerFlags & gBitTable[gBattleStruct->faintedActionsBank])) + gBattlerFainted = gBattlerTarget = gBattleStruct->faintedActionsBattlerId; + if (gBattleMons[gBattleStruct->faintedActionsBattlerId].hp == 0 + && !(gAbsentBattlerFlags & gBitTable[gBattleStruct->faintedActionsBattlerId])) { BattleScriptExecute(BattleScript_HandleFaintedMon); gBattleStruct->faintedActionsState = 5; return TRUE; } - } while (++gBattleStruct->faintedActionsBank != gBattlersCount); + } while (++gBattleStruct->faintedActionsBattlerId != gBattlersCount); gBattleStruct->faintedActionsState = 6; break; case 5: - if (++gBattleStruct->faintedActionsBank == gBattlersCount) + if (++gBattleStruct->faintedActionsBattlerId == gBattlersCount) gBattleStruct->faintedActionsState = 6; else gBattleStruct->faintedActionsState = 4; @@ -1534,7 +1496,7 @@ u8 AtkCanceller_UnableToUseMove(void) { gCurrentMove = MOVE_BIDE; *bideDmg = gTakenDmg[gBattlerAttacker] * 2; - gBattlerTarget = gTakenDmgBanks[gBattlerAttacker]; + gBattlerTarget = gTakenDmgByBattler[gBattlerAttacker]; if (gAbsentBattlerFlags & gBitTable[gBattlerTarget]) gBattlerTarget = GetMoveTarget(MOVE_BIDE, 1); gBattlescriptCurrInstr = BattleScript_BideAttack; @@ -1949,9 +1911,9 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA } break; case ABILITY_SPEED_BOOST: - if (gBattleMons[battler].statStages[STAT_STAGE_SPEED] < 0xC && gDisableStructs[battler].isFirstTurn != 2) + if (gBattleMons[battler].statStages[STAT_SPEED] < 0xC && gDisableStructs[battler].isFirstTurn != 2) { - gBattleMons[battler].statStages[STAT_STAGE_SPEED]++; + gBattleMons[battler].statStages[STAT_SPEED]++; gBattleScripting.animArg1 = 0x11; gBattleScripting.animArg2 = 0; BattleScriptPushCursorAndCallback(BattleScript_SpeedBoostActivates); @@ -2062,7 +2024,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) && move != MOVE_STRUGGLE && gBattleMoves[move].power != 0 - && (gSpecialStatuses[gBattlerTarget].moveturnLostHP_physical || gSpecialStatuses[gBattlerTarget].moveturnLostHP_special) + && (gSpecialStatuses[gBattlerTarget].physicalDmg || gSpecialStatuses[gBattlerTarget].specialDmg) && gBattleMons[battler].type1 != moveType && gBattleMons[battler].type2 != moveType && gBattleMons[battler].hp != 0) @@ -2079,7 +2041,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) && gBattleMons[gBattlerAttacker].hp != 0 && !gProtectStructs[gBattlerAttacker].confusionSelfDmg - && (gSpecialStatuses[gBattlerTarget].moveturnLostHP_physical || gSpecialStatuses[gBattlerTarget].moveturnLostHP_special) + && (gSpecialStatuses[gBattlerTarget].physicalDmg || gSpecialStatuses[gBattlerTarget].specialDmg) && (gBattleMoves[move].flags & FLAG_MAKES_CONTACT)) { gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 16; @@ -2094,7 +2056,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) && gBattleMons[gBattlerAttacker].hp != 0 && !gProtectStructs[gBattlerAttacker].confusionSelfDmg - && (gSpecialStatuses[gBattlerTarget].moveturnLostHP_physical || gSpecialStatuses[gBattlerTarget].moveturnLostHP_special) + && (gSpecialStatuses[gBattlerTarget].physicalDmg || gSpecialStatuses[gBattlerTarget].specialDmg) && (gBattleMoves[move].flags & FLAG_MAKES_CONTACT) && (Random() % 10) == 0) { @@ -2117,7 +2079,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) && gBattleMons[gBattlerAttacker].hp != 0 && !gProtectStructs[gBattlerAttacker].confusionSelfDmg - && (gSpecialStatuses[gBattlerTarget].moveturnLostHP_physical || gSpecialStatuses[gBattlerTarget].moveturnLostHP_special) + && (gSpecialStatuses[gBattlerTarget].physicalDmg || gSpecialStatuses[gBattlerTarget].specialDmg) && (gBattleMoves[move].flags & FLAG_MAKES_CONTACT) && (Random() % 3) == 0) { @@ -2132,7 +2094,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) && gBattleMons[gBattlerAttacker].hp != 0 && !gProtectStructs[gBattlerAttacker].confusionSelfDmg - && (gSpecialStatuses[gBattlerTarget].moveturnLostHP_physical || gSpecialStatuses[gBattlerTarget].moveturnLostHP_special) + && (gSpecialStatuses[gBattlerTarget].physicalDmg || gSpecialStatuses[gBattlerTarget].specialDmg) && (gBattleMoves[move].flags & FLAG_MAKES_CONTACT) && (Random() % 3) == 0) { @@ -2148,7 +2110,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA && gBattleMons[gBattlerAttacker].hp != 0 && !gProtectStructs[gBattlerAttacker].confusionSelfDmg && (gBattleMoves[move].flags & FLAG_MAKES_CONTACT) - && (gSpecialStatuses[gBattlerTarget].moveturnLostHP_physical || gSpecialStatuses[gBattlerTarget].moveturnLostHP_special) + && (gSpecialStatuses[gBattlerTarget].physicalDmg || gSpecialStatuses[gBattlerTarget].specialDmg) && (Random() % 3) == 0) { gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_BURN; @@ -2163,7 +2125,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA && gBattleMons[gBattlerAttacker].hp != 0 && !gProtectStructs[gBattlerAttacker].confusionSelfDmg && (gBattleMoves[move].flags & FLAG_MAKES_CONTACT) - && (gSpecialStatuses[gBattlerTarget].moveturnLostHP_physical || gSpecialStatuses[gBattlerTarget].moveturnLostHP_special) + && (gSpecialStatuses[gBattlerTarget].physicalDmg || gSpecialStatuses[gBattlerTarget].specialDmg) && gBattleMons[gBattlerTarget].hp != 0 && (Random() % 3) == 0 && gBattleMons[gBattlerAttacker].ability != ABILITY_OBLIVIOUS @@ -2534,7 +2496,7 @@ enum ITEM_STATS_CHANGE, // 5 }; -u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) +u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn) { int i = 0; u8 effect = ITEM_NO_EFFECT; @@ -2543,11 +2505,11 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) u8 bankQuality, atkQuality, defQuality; u16 atkItem, defItem; - gLastUsedItem = gBattleMons[bank].item; + gLastUsedItem = gBattleMons[battlerId].item; if (gLastUsedItem == ITEM_ENIGMA_BERRY) { - bankHoldEffect = gEnigmaBerries[bank].holdEffect; - bankQuality = gEnigmaBerries[bank].holdEffectParam; + bankHoldEffect = gEnigmaBerries[battlerId].holdEffect; + bankQuality = gEnigmaBerries[battlerId].holdEffectParam; } else { @@ -2586,39 +2548,39 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) switch (bankHoldEffect) { case HOLD_EFFECT_DOUBLE_PRIZE: - if (GetBattlerSide(bank) == B_SIDE_PLAYER) + if (GetBattlerSide(battlerId) == B_SIDE_PLAYER) gBattleStruct->moneyMultiplier = 2; break; case HOLD_EFFECT_RESTORE_STATS: for (i = 0; i < BATTLE_STATS_NO; i++) { - if (gBattleMons[bank].statStages[i] < 6) + if (gBattleMons[battlerId].statStages[i] < 6) { - gBattleMons[bank].statStages[i] = 6; + gBattleMons[battlerId].statStages[i] = 6; effect = ITEM_STATS_CHANGE; } } if (effect) { - gBattleScripting.battler = bank; - gStringBattler = bank; - gActiveBattler = gBattlerAttacker = bank; + gBattleScripting.battler = battlerId; + gPotentialItemEffectBattler = battlerId; + gActiveBattler = gBattlerAttacker = battlerId; BattleScriptExecute(BattleScript_WhiteHerbEnd2); } break; } break; case 1: - if (gBattleMons[bank].hp) + if (gBattleMons[battlerId].hp) { switch (bankHoldEffect) { case HOLD_EFFECT_RESTORE_HP: - if (gBattleMons[bank].hp <= gBattleMons[bank].maxHP / 2 && !moveTurn) + if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / 2 && !moveTurn) { gBattleMoveDamage = bankQuality; - if (gBattleMons[bank].hp + bankQuality > gBattleMons[bank].maxHP) - gBattleMoveDamage = gBattleMons[bank].maxHP - gBattleMons[bank].hp; + if (gBattleMons[battlerId].hp + bankQuality > gBattleMons[battlerId].maxHP) + gBattleMoveDamage = gBattleMons[battlerId].maxHP - gBattleMons[battlerId].hp; gBattleMoveDamage *= -1; BattleScriptExecute(BattleScript_ItemHealHP_RemoveItem); effect = 4; @@ -2631,10 +2593,10 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) u8 ppBonuses; u16 move; - if (GetBattlerSide(bank) == B_SIDE_PLAYER) - mon = &gPlayerParty[gBattlerPartyIndexes[bank]]; + if (GetBattlerSide(battlerId) == B_SIDE_PLAYER) + mon = &gPlayerParty[gBattlerPartyIndexes[battlerId]]; else - mon = &gEnemyParty[gBattlerPartyIndexes[bank]]; + mon = &gEnemyParty[gBattlerPartyIndexes[battlerId]]; for (i = 0; i < 4; i++) { move = GetMonData(mon, MON_DATA_MOVE1 + i); @@ -2663,47 +2625,47 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) case HOLD_EFFECT_RESTORE_STATS: for (i = 0; i < BATTLE_STATS_NO; i++) { - if (gBattleMons[bank].statStages[i] < 6) + if (gBattleMons[battlerId].statStages[i] < 6) { - gBattleMons[bank].statStages[i] = 6; + gBattleMons[battlerId].statStages[i] = 6; effect = ITEM_STATS_CHANGE; } } if (effect) { - gBattleScripting.battler = bank; - gStringBattler = bank; - gActiveBattler = gBattlerAttacker = bank; + gBattleScripting.battler = battlerId; + gPotentialItemEffectBattler = battlerId; + gActiveBattler = gBattlerAttacker = battlerId; BattleScriptExecute(BattleScript_WhiteHerbEnd2); } break; case HOLD_EFFECT_LEFTOVERS: - if (gBattleMons[bank].hp < gBattleMons[bank].maxHP && !moveTurn) + if (gBattleMons[battlerId].hp < gBattleMons[battlerId].maxHP && !moveTurn) { - gBattleMoveDamage = gBattleMons[bank].maxHP / 16; + gBattleMoveDamage = gBattleMons[battlerId].maxHP / 16; if (gBattleMoveDamage == 0) gBattleMoveDamage = 1; - if (gBattleMons[bank].hp + gBattleMoveDamage > gBattleMons[bank].maxHP) - gBattleMoveDamage = gBattleMons[bank].maxHP - gBattleMons[bank].hp; + if (gBattleMons[battlerId].hp + gBattleMoveDamage > gBattleMons[battlerId].maxHP) + gBattleMoveDamage = gBattleMons[battlerId].maxHP - gBattleMons[battlerId].hp; gBattleMoveDamage *= -1; BattleScriptExecute(BattleScript_ItemHealHP_End2); effect = ITEM_HP_CHANGE; - RecordItemEffectBattle(bank, bankHoldEffect); + RecordItemEffectBattle(battlerId, bankHoldEffect); } break; // nice copy/paste there gamefreak, making a function for confuse berries was too much eh? case HOLD_EFFECT_CONFUSE_SPICY: - if (gBattleMons[bank].hp <= gBattleMons[bank].maxHP / 2 && !moveTurn) + if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / 2 && !moveTurn) { PREPARE_FLAVOR_BUFFER(gBattleTextBuff1, FLAVOR_SPICY); - gBattleMoveDamage = gBattleMons[bank].maxHP / bankQuality; + gBattleMoveDamage = gBattleMons[battlerId].maxHP / bankQuality; if (gBattleMoveDamage == 0) gBattleMoveDamage = 1; - if (gBattleMons[bank].hp + gBattleMoveDamage > gBattleMons[bank].maxHP) - gBattleMoveDamage = gBattleMons[bank].maxHP - gBattleMons[bank].hp; + if (gBattleMons[battlerId].hp + gBattleMoveDamage > gBattleMons[battlerId].maxHP) + gBattleMoveDamage = gBattleMons[battlerId].maxHP - gBattleMons[battlerId].hp; gBattleMoveDamage *= -1; - if (GetFlavorRelationByPersonality(gBattleMons[bank].personality, FLAVOR_SPICY) < 0) + if (GetFlavorRelationByPersonality(gBattleMons[battlerId].personality, FLAVOR_SPICY) < 0) BattleScriptExecute(BattleScript_BerryConfuseHealEnd2); else BattleScriptExecute(BattleScript_ItemHealHP_RemoveItem); @@ -2711,17 +2673,17 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) } break; case HOLD_EFFECT_CONFUSE_DRY: - if (gBattleMons[bank].hp <= gBattleMons[bank].maxHP / 2 && !moveTurn) + if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / 2 && !moveTurn) { PREPARE_FLAVOR_BUFFER(gBattleTextBuff1, FLAVOR_DRY); - gBattleMoveDamage = gBattleMons[bank].maxHP / bankQuality; + gBattleMoveDamage = gBattleMons[battlerId].maxHP / bankQuality; if (gBattleMoveDamage == 0) gBattleMoveDamage = 1; - if (gBattleMons[bank].hp + gBattleMoveDamage > gBattleMons[bank].maxHP) - gBattleMoveDamage = gBattleMons[bank].maxHP - gBattleMons[bank].hp; + if (gBattleMons[battlerId].hp + gBattleMoveDamage > gBattleMons[battlerId].maxHP) + gBattleMoveDamage = gBattleMons[battlerId].maxHP - gBattleMons[battlerId].hp; gBattleMoveDamage *= -1; - if (GetFlavorRelationByPersonality(gBattleMons[bank].personality, FLAVOR_DRY) < 0) + if (GetFlavorRelationByPersonality(gBattleMons[battlerId].personality, FLAVOR_DRY) < 0) BattleScriptExecute(BattleScript_BerryConfuseHealEnd2); else BattleScriptExecute(BattleScript_ItemHealHP_RemoveItem); @@ -2729,17 +2691,17 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) } break; case HOLD_EFFECT_CONFUSE_SWEET: - if (gBattleMons[bank].hp <= gBattleMons[bank].maxHP / 2 && !moveTurn) + if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / 2 && !moveTurn) { PREPARE_FLAVOR_BUFFER(gBattleTextBuff1, FLAVOR_SWEET); - gBattleMoveDamage = gBattleMons[bank].maxHP / bankQuality; + gBattleMoveDamage = gBattleMons[battlerId].maxHP / bankQuality; if (gBattleMoveDamage == 0) gBattleMoveDamage = 1; - if (gBattleMons[bank].hp + gBattleMoveDamage > gBattleMons[bank].maxHP) - gBattleMoveDamage = gBattleMons[bank].maxHP - gBattleMons[bank].hp; + if (gBattleMons[battlerId].hp + gBattleMoveDamage > gBattleMons[battlerId].maxHP) + gBattleMoveDamage = gBattleMons[battlerId].maxHP - gBattleMons[battlerId].hp; gBattleMoveDamage *= -1; - if (GetFlavorRelationByPersonality(gBattleMons[bank].personality, FLAVOR_SWEET) < 0) + if (GetFlavorRelationByPersonality(gBattleMons[battlerId].personality, FLAVOR_SWEET) < 0) BattleScriptExecute(BattleScript_BerryConfuseHealEnd2); else BattleScriptExecute(BattleScript_ItemHealHP_RemoveItem); @@ -2747,17 +2709,17 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) } break; case HOLD_EFFECT_CONFUSE_BITTER: - if (gBattleMons[bank].hp <= gBattleMons[bank].maxHP / 2 && !moveTurn) + if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / 2 && !moveTurn) { PREPARE_FLAVOR_BUFFER(gBattleTextBuff1, FLAVOR_BITTER); - gBattleMoveDamage = gBattleMons[bank].maxHP / bankQuality; + gBattleMoveDamage = gBattleMons[battlerId].maxHP / bankQuality; if (gBattleMoveDamage == 0) gBattleMoveDamage = 1; - if (gBattleMons[bank].hp + gBattleMoveDamage > gBattleMons[bank].maxHP) - gBattleMoveDamage = gBattleMons[bank].maxHP - gBattleMons[bank].hp; + if (gBattleMons[battlerId].hp + gBattleMoveDamage > gBattleMons[battlerId].maxHP) + gBattleMoveDamage = gBattleMons[battlerId].maxHP - gBattleMons[battlerId].hp; gBattleMoveDamage *= -1; - if (GetFlavorRelationByPersonality(gBattleMons[bank].personality, FLAVOR_BITTER) < 0) + if (GetFlavorRelationByPersonality(gBattleMons[battlerId].personality, FLAVOR_BITTER) < 0) BattleScriptExecute(BattleScript_BerryConfuseHealEnd2); else BattleScriptExecute(BattleScript_ItemHealHP_RemoveItem); @@ -2765,17 +2727,17 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) } break; case HOLD_EFFECT_CONFUSE_SOUR: - if (gBattleMons[bank].hp <= gBattleMons[bank].maxHP / 2 && !moveTurn) + if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / 2 && !moveTurn) { PREPARE_FLAVOR_BUFFER(gBattleTextBuff1, FLAVOR_SOUR); - gBattleMoveDamage = gBattleMons[bank].maxHP / bankQuality; + gBattleMoveDamage = gBattleMons[battlerId].maxHP / bankQuality; if (gBattleMoveDamage == 0) gBattleMoveDamage = 1; - if (gBattleMons[bank].hp + gBattleMoveDamage > gBattleMons[bank].maxHP) - gBattleMoveDamage = gBattleMons[bank].maxHP - gBattleMons[bank].hp; + if (gBattleMons[battlerId].hp + gBattleMoveDamage > gBattleMons[battlerId].maxHP) + gBattleMoveDamage = gBattleMons[battlerId].maxHP - gBattleMons[battlerId].hp; gBattleMoveDamage *= -1; - if (GetFlavorRelationByPersonality(gBattleMons[bank].personality, FLAVOR_SOUR) < 0) + if (GetFlavorRelationByPersonality(gBattleMons[battlerId].personality, FLAVOR_SOUR) < 0) BattleScriptExecute(BattleScript_BerryConfuseHealEnd2); else BattleScriptExecute(BattleScript_ItemHealHP_RemoveItem); @@ -2784,85 +2746,85 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) break; // copy/paste again, smh case HOLD_EFFECT_ATTACK_UP: - if (gBattleMons[bank].hp <= gBattleMons[bank].maxHP / bankQuality && !moveTurn && gBattleMons[bank].statStages[STAT_STAGE_ATK] < 0xC) + if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / bankQuality && !moveTurn && gBattleMons[battlerId].statStages[STAT_ATK] < 0xC) { - PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_STAGE_ATK); + PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_ATK); PREPARE_STRING_BUFFER(gBattleTextBuff2, STRINGID_STATROSE); - gEffectBank = bank; - SET_STATCHANGER(STAT_STAGE_ATK, 1, FALSE); - gBattleScripting.animArg1 = 0xE + STAT_STAGE_ATK; + gEffectBattler = battlerId; + SET_STATCHANGER(STAT_ATK, 1, FALSE); + gBattleScripting.animArg1 = 0xE + STAT_ATK; gBattleScripting.animArg2 = 0; BattleScriptExecute(BattleScript_BerryStatRaiseEnd2); effect = ITEM_STATS_CHANGE; } break; case HOLD_EFFECT_DEFENSE_UP: - if (gBattleMons[bank].hp <= gBattleMons[bank].maxHP / bankQuality && !moveTurn && gBattleMons[bank].statStages[STAT_STAGE_DEF] < 0xC) + if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / bankQuality && !moveTurn && gBattleMons[battlerId].statStages[STAT_DEF] < 0xC) { - PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_STAGE_DEF); + PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_DEF); - gEffectBank = bank; - SET_STATCHANGER(STAT_STAGE_DEF, 1, FALSE); - gBattleScripting.animArg1 = 0xE + STAT_STAGE_DEF; + gEffectBattler = battlerId; + SET_STATCHANGER(STAT_DEF, 1, FALSE); + gBattleScripting.animArg1 = 0xE + STAT_DEF; gBattleScripting.animArg2 = 0; BattleScriptExecute(BattleScript_BerryStatRaiseEnd2); effect = ITEM_STATS_CHANGE; } break; case HOLD_EFFECT_SPEED_UP: - if (gBattleMons[bank].hp <= gBattleMons[bank].maxHP / bankQuality && !moveTurn && gBattleMons[bank].statStages[STAT_STAGE_SPEED] < 0xC) + if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / bankQuality && !moveTurn && gBattleMons[battlerId].statStages[STAT_SPEED] < 0xC) { - PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_STAGE_SPEED); + PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_SPEED); - gEffectBank = bank; - SET_STATCHANGER(STAT_STAGE_SPEED, 1, FALSE); - gBattleScripting.animArg1 = 0xE + STAT_STAGE_SPEED; + gEffectBattler = battlerId; + SET_STATCHANGER(STAT_SPEED, 1, FALSE); + gBattleScripting.animArg1 = 0xE + STAT_SPEED; gBattleScripting.animArg2 = 0; BattleScriptExecute(BattleScript_BerryStatRaiseEnd2); effect = ITEM_STATS_CHANGE; } break; case HOLD_EFFECT_SP_ATTACK_UP: - if (gBattleMons[bank].hp <= gBattleMons[bank].maxHP / bankQuality && !moveTurn && gBattleMons[bank].statStages[STAT_STAGE_SPATK] < 0xC) + if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / bankQuality && !moveTurn && gBattleMons[battlerId].statStages[STAT_SPATK] < 0xC) { - PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_STAGE_SPATK); + PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_SPATK); - gEffectBank = bank; - SET_STATCHANGER(STAT_STAGE_SPATK, 1, FALSE); - gBattleScripting.animArg1 = 0xE + STAT_STAGE_SPATK; + gEffectBattler = battlerId; + SET_STATCHANGER(STAT_SPATK, 1, FALSE); + gBattleScripting.animArg1 = 0xE + STAT_SPATK; gBattleScripting.animArg2 = 0; BattleScriptExecute(BattleScript_BerryStatRaiseEnd2); effect = ITEM_STATS_CHANGE; } break; case HOLD_EFFECT_SP_DEFENSE_UP: - if (gBattleMons[bank].hp <= gBattleMons[bank].maxHP / bankQuality && !moveTurn && gBattleMons[bank].statStages[STAT_STAGE_SPDEF] < 0xC) + if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / bankQuality && !moveTurn && gBattleMons[battlerId].statStages[STAT_SPDEF] < 0xC) { - PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_STAGE_SPDEF); + PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_SPDEF); - gEffectBank = bank; - SET_STATCHANGER(STAT_STAGE_SPDEF, 1, FALSE); - gBattleScripting.animArg1 = 0xE + STAT_STAGE_SPDEF; + gEffectBattler = battlerId; + SET_STATCHANGER(STAT_SPDEF, 1, FALSE); + gBattleScripting.animArg1 = 0xE + STAT_SPDEF; gBattleScripting.animArg2 = 0; BattleScriptExecute(BattleScript_BerryStatRaiseEnd2); effect = ITEM_STATS_CHANGE; } break; case HOLD_EFFECT_CRITICAL_UP: - if (gBattleMons[bank].hp <= gBattleMons[bank].maxHP / bankQuality && !moveTurn && !(gBattleMons[bank].status2 & STATUS2_FOCUS_ENERGY)) + if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / bankQuality && !moveTurn && !(gBattleMons[battlerId].status2 & STATUS2_FOCUS_ENERGY)) { - gBattleMons[bank].status2 |= STATUS2_FOCUS_ENERGY; + gBattleMons[battlerId].status2 |= STATUS2_FOCUS_ENERGY; BattleScriptExecute(BattleScript_BerryFocusEnergyEnd2); effect = ITEM_EFFECT_OTHER; } break; case HOLD_EFFECT_RANDOM_STAT_UP: - if (!moveTurn && gBattleMons[bank].hp <= gBattleMons[bank].maxHP / bankQuality) + if (!moveTurn && gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / bankQuality) { for (i = 0; i < 5; i++) { - if (gBattleMons[bank].statStages[STAT_STAGE_ATK + i] < 0xC) + if (gBattleMons[battlerId].statStages[STAT_ATK + i] < 0xC) break; } if (i != 5) @@ -2870,7 +2832,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) do { i = Random() % 5; - } while (gBattleMons[bank].statStages[STAT_STAGE_ATK + i] == 0xC); + } while (gBattleMons[battlerId].statStages[STAT_ATK + i] == 0xC); PREPARE_STAT_BUFFER(gBattleTextBuff1, i + 1); @@ -2883,7 +2845,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) gBattleTextBuff2[6] = STRINGID_STATROSE >> 8; gBattleTextBuff2[7] = EOS; - gEffectBank = bank; + gEffectBattler = battlerId; SET_STATCHANGER(i + 1, 2, FALSE); gBattleScripting.animArg1 = 0x21 + i + 6; gBattleScripting.animArg2 = 0; @@ -2893,85 +2855,85 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) } break; case HOLD_EFFECT_CURE_PAR: - if (gBattleMons[bank].status1 & STATUS1_PARALYSIS) + if (gBattleMons[battlerId].status1 & STATUS1_PARALYSIS) { - gBattleMons[bank].status1 &= ~(STATUS1_PARALYSIS); + gBattleMons[battlerId].status1 &= ~(STATUS1_PARALYSIS); BattleScriptExecute(BattleScript_BerryCurePrlzEnd2); effect = ITEM_STATUS_CHANGE; } break; case HOLD_EFFECT_CURE_PSN: - if (gBattleMons[bank].status1 & STATUS1_PSN_ANY) + if (gBattleMons[battlerId].status1 & STATUS1_PSN_ANY) { - gBattleMons[bank].status1 &= ~(STATUS1_PSN_ANY | STATUS1_TOXIC_COUNTER); + gBattleMons[battlerId].status1 &= ~(STATUS1_PSN_ANY | STATUS1_TOXIC_COUNTER); BattleScriptExecute(BattleScript_BerryCurePsnEnd2); effect = ITEM_STATUS_CHANGE; } break; case HOLD_EFFECT_CURE_BRN: - if (gBattleMons[bank].status1 & STATUS1_BURN) + if (gBattleMons[battlerId].status1 & STATUS1_BURN) { - gBattleMons[bank].status1 &= ~(STATUS1_BURN); + gBattleMons[battlerId].status1 &= ~(STATUS1_BURN); BattleScriptExecute(BattleScript_BerryCureBrnEnd2); effect = ITEM_STATUS_CHANGE; } break; case HOLD_EFFECT_CURE_FRZ: - if (gBattleMons[bank].status1 & STATUS1_FREEZE) + if (gBattleMons[battlerId].status1 & STATUS1_FREEZE) { - gBattleMons[bank].status1 &= ~(STATUS1_FREEZE); + gBattleMons[battlerId].status1 &= ~(STATUS1_FREEZE); BattleScriptExecute(BattleScript_BerryCureFrzEnd2); effect = ITEM_STATUS_CHANGE; } break; case HOLD_EFFECT_CURE_SLP: - if (gBattleMons[bank].status1 & STATUS1_SLEEP) + if (gBattleMons[battlerId].status1 & STATUS1_SLEEP) { - gBattleMons[bank].status1 &= ~(STATUS1_SLEEP); - gBattleMons[bank].status2 &= ~(STATUS2_NIGHTMARE); + gBattleMons[battlerId].status1 &= ~(STATUS1_SLEEP); + gBattleMons[battlerId].status2 &= ~(STATUS2_NIGHTMARE); BattleScriptExecute(BattleScript_BerryCureSlpEnd2); effect = ITEM_STATUS_CHANGE; } break; case HOLD_EFFECT_CURE_CONFUSION: - if (gBattleMons[bank].status2 & STATUS2_CONFUSION) + if (gBattleMons[battlerId].status2 & STATUS2_CONFUSION) { - gBattleMons[bank].status2 &= ~(STATUS2_CONFUSION); + gBattleMons[battlerId].status2 &= ~(STATUS2_CONFUSION); BattleScriptExecute(BattleScript_BerryCureConfusionEnd2); effect = ITEM_EFFECT_OTHER; } break; case HOLD_EFFECT_CURE_STATUS: - if (gBattleMons[bank].status1 & STATUS1_ANY || gBattleMons[bank].status2 & STATUS2_CONFUSION) + if (gBattleMons[battlerId].status1 & STATUS1_ANY || gBattleMons[battlerId].status2 & STATUS2_CONFUSION) { i = 0; - if (gBattleMons[bank].status1 & STATUS1_PSN_ANY) + if (gBattleMons[battlerId].status1 & STATUS1_PSN_ANY) { StringCopy(gBattleTextBuff1, gStatusConditionString_PoisonJpn); i++; } - if (gBattleMons[bank].status1 & STATUS1_SLEEP) + if (gBattleMons[battlerId].status1 & STATUS1_SLEEP) { - gBattleMons[bank].status2 &= ~(STATUS2_NIGHTMARE); + gBattleMons[battlerId].status2 &= ~(STATUS2_NIGHTMARE); StringCopy(gBattleTextBuff1, gStatusConditionString_SleepJpn); i++; } - if (gBattleMons[bank].status1 & STATUS1_PARALYSIS) + if (gBattleMons[battlerId].status1 & STATUS1_PARALYSIS) { StringCopy(gBattleTextBuff1, gStatusConditionString_ParalysisJpn); i++; } - if (gBattleMons[bank].status1 & STATUS1_BURN) + if (gBattleMons[battlerId].status1 & STATUS1_BURN) { StringCopy(gBattleTextBuff1, gStatusConditionString_BurnJpn); i++; } - if (gBattleMons[bank].status1 & STATUS1_FREEZE) + if (gBattleMons[battlerId].status1 & STATUS1_FREEZE) { StringCopy(gBattleTextBuff1, gStatusConditionString_IceJpn); i++; } - if (gBattleMons[bank].status2 & STATUS2_CONFUSION) + if (gBattleMons[battlerId].status2 & STATUS2_CONFUSION) { StringCopy(gBattleTextBuff1, gStatusConditionString_ConfusionJpn); i++; @@ -2980,16 +2942,16 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) gBattleCommunication[MULTISTRING_CHOOSER] = 0; else gBattleCommunication[MULTISTRING_CHOOSER] = 1; - gBattleMons[bank].status1 = 0; - gBattleMons[bank].status2 &= ~(STATUS2_CONFUSION); + gBattleMons[battlerId].status1 = 0; + gBattleMons[battlerId].status2 &= ~(STATUS2_CONFUSION); BattleScriptExecute(BattleScript_BerryCureChosenStatusEnd2); effect = ITEM_STATUS_CHANGE; } break; case HOLD_EFFECT_CURE_ATTRACT: - if (gBattleMons[bank].status2 & STATUS2_INFATUATION) + if (gBattleMons[battlerId].status2 & STATUS2_INFATUATION) { - gBattleMons[bank].status2 &= ~(STATUS2_INFATUATION); + gBattleMons[battlerId].status2 &= ~(STATUS2_INFATUATION); StringCopy(gBattleTextBuff1, gStatusConditionString_LoveJpn); BattleScriptExecute(BattleScript_BerryCureChosenStatusEnd2); gBattleCommunication[MULTISTRING_CHOOSER] = 0; @@ -2999,18 +2961,18 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) } if (effect) { - gBattleScripting.battler = bank; - gStringBattler = bank; - gActiveBattler = gBattlerAttacker = bank; + gBattleScripting.battler = battlerId; + gPotentialItemEffectBattler = battlerId; + gActiveBattler = gBattlerAttacker = battlerId; switch (effect) { case ITEM_STATUS_CHANGE: - BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[bank].status1); + BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[battlerId].status1); MarkBattlerForControllerExec(gActiveBattler); break; case ITEM_PP_CHANGE: - if (!(gBattleMons[bank].status2 & STATUS2_TRANSFORMED) && !(gDisableStructs[bank].unk18_b & gBitTable[i])) - gBattleMons[bank].pp[i] = changedPP; + if (!(gBattleMons[battlerId].status2 & STATUS2_TRANSFORMED) && !(gDisableStructs[battlerId].unk18_b & gBitTable[i])) + gBattleMons[battlerId].pp[i] = changedPP; break; } } @@ -3019,13 +2981,13 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) case 2: break; case 3: - for (bank = 0; bank < gBattlersCount; bank++) + for (battlerId = 0; battlerId < gBattlersCount; battlerId++) { - gLastUsedItem = gBattleMons[bank].item; - if (gBattleMons[bank].item == ITEM_ENIGMA_BERRY) + gLastUsedItem = gBattleMons[battlerId].item; + if (gBattleMons[battlerId].item == ITEM_ENIGMA_BERRY) { - bankHoldEffect = gEnigmaBerries[bank].holdEffect; - bankQuality = gEnigmaBerries[bank].holdEffectParam; + bankHoldEffect = gEnigmaBerries[battlerId].holdEffect; + bankQuality = gEnigmaBerries[battlerId].holdEffectParam; } else { @@ -3035,64 +2997,64 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) switch (bankHoldEffect) { case HOLD_EFFECT_CURE_PAR: - if (gBattleMons[bank].status1 & STATUS1_PARALYSIS) + if (gBattleMons[battlerId].status1 & STATUS1_PARALYSIS) { - gBattleMons[bank].status1 &= ~(STATUS1_PARALYSIS); + gBattleMons[battlerId].status1 &= ~(STATUS1_PARALYSIS); BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_BerryCureParRet; effect = ITEM_STATUS_CHANGE; } break; case HOLD_EFFECT_CURE_PSN: - if (gBattleMons[bank].status1 & STATUS1_PSN_ANY) + if (gBattleMons[battlerId].status1 & STATUS1_PSN_ANY) { - gBattleMons[bank].status1 &= ~(STATUS1_PSN_ANY | STATUS1_TOXIC_COUNTER); + gBattleMons[battlerId].status1 &= ~(STATUS1_PSN_ANY | STATUS1_TOXIC_COUNTER); BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_BerryCurePsnRet; effect = ITEM_STATUS_CHANGE; } break; case HOLD_EFFECT_CURE_BRN: - if (gBattleMons[bank].status1 & STATUS1_BURN) + if (gBattleMons[battlerId].status1 & STATUS1_BURN) { - gBattleMons[bank].status1 &= ~(STATUS1_BURN); + gBattleMons[battlerId].status1 &= ~(STATUS1_BURN); BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_BerryCureBrnRet; effect = ITEM_STATUS_CHANGE; } break; case HOLD_EFFECT_CURE_FRZ: - if (gBattleMons[bank].status1 & STATUS1_FREEZE) + if (gBattleMons[battlerId].status1 & STATUS1_FREEZE) { - gBattleMons[bank].status1 &= ~(STATUS1_FREEZE); + gBattleMons[battlerId].status1 &= ~(STATUS1_FREEZE); BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_BerryCureFrzRet; effect = ITEM_STATUS_CHANGE; } break; case HOLD_EFFECT_CURE_SLP: - if (gBattleMons[bank].status1 & STATUS1_SLEEP) + if (gBattleMons[battlerId].status1 & STATUS1_SLEEP) { - gBattleMons[bank].status1 &= ~(STATUS1_SLEEP); - gBattleMons[bank].status2 &= ~(STATUS2_NIGHTMARE); + gBattleMons[battlerId].status1 &= ~(STATUS1_SLEEP); + gBattleMons[battlerId].status2 &= ~(STATUS2_NIGHTMARE); BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_BerryCureSlpRet; effect = ITEM_STATUS_CHANGE; } break; case HOLD_EFFECT_CURE_CONFUSION: - if (gBattleMons[bank].status2 & STATUS2_CONFUSION) + if (gBattleMons[battlerId].status2 & STATUS2_CONFUSION) { - gBattleMons[bank].status2 &= ~(STATUS2_CONFUSION); + gBattleMons[battlerId].status2 &= ~(STATUS2_CONFUSION); BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_BerryCureConfusionRet; effect = ITEM_EFFECT_OTHER; } break; case HOLD_EFFECT_CURE_ATTRACT: - if (gBattleMons[bank].status2 & STATUS2_INFATUATION) + if (gBattleMons[battlerId].status2 & STATUS2_INFATUATION) { - gBattleMons[bank].status2 &= ~(STATUS2_INFATUATION); + gBattleMons[battlerId].status2 &= ~(STATUS2_INFATUATION); StringCopy(gBattleTextBuff1, gStatusConditionString_LoveJpn); BattleScriptPushCursor(); gBattleCommunication[MULTISTRING_CHOOSER] = 0; @@ -3101,35 +3063,35 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) } break; case HOLD_EFFECT_CURE_STATUS: - if (gBattleMons[bank].status1 & STATUS1_ANY || gBattleMons[bank].status2 & STATUS2_CONFUSION) + if (gBattleMons[battlerId].status1 & STATUS1_ANY || gBattleMons[battlerId].status2 & STATUS2_CONFUSION) { - if (gBattleMons[bank].status1 & STATUS1_PSN_ANY) + if (gBattleMons[battlerId].status1 & STATUS1_PSN_ANY) { StringCopy(gBattleTextBuff1, gStatusConditionString_PoisonJpn); } - if (gBattleMons[bank].status1 & STATUS1_SLEEP) + if (gBattleMons[battlerId].status1 & STATUS1_SLEEP) { - gBattleMons[bank].status2 &= ~(STATUS2_NIGHTMARE); + gBattleMons[battlerId].status2 &= ~(STATUS2_NIGHTMARE); StringCopy(gBattleTextBuff1, gStatusConditionString_SleepJpn); } - if (gBattleMons[bank].status1 & STATUS1_PARALYSIS) + if (gBattleMons[battlerId].status1 & STATUS1_PARALYSIS) { StringCopy(gBattleTextBuff1, gStatusConditionString_ParalysisJpn); } - if (gBattleMons[bank].status1 & STATUS1_BURN) + if (gBattleMons[battlerId].status1 & STATUS1_BURN) { StringCopy(gBattleTextBuff1, gStatusConditionString_BurnJpn); } - if (gBattleMons[bank].status1 & STATUS1_FREEZE) + if (gBattleMons[battlerId].status1 & STATUS1_FREEZE) { StringCopy(gBattleTextBuff1, gStatusConditionString_IceJpn); } - if (gBattleMons[bank].status2 & STATUS2_CONFUSION) + if (gBattleMons[battlerId].status2 & STATUS2_CONFUSION) { StringCopy(gBattleTextBuff1, gStatusConditionString_ConfusionJpn); } - gBattleMons[bank].status1 = 0; - gBattleMons[bank].status2 &= ~(STATUS2_CONFUSION); + gBattleMons[battlerId].status1 = 0; + gBattleMons[battlerId].status2 &= ~(STATUS2_CONFUSION); BattleScriptPushCursor(); gBattleCommunication[MULTISTRING_CHOOSER] = 0; gBattlescriptCurrInstr = BattleScript_BerryCureChosenStatusRet; @@ -3139,16 +3101,16 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) case HOLD_EFFECT_RESTORE_STATS: for (i = 0; i < BATTLE_STATS_NO; i++) { - if (gBattleMons[bank].statStages[i] < 6) + if (gBattleMons[battlerId].statStages[i] < 6) { - gBattleMons[bank].statStages[i] = 6; + gBattleMons[battlerId].statStages[i] = 6; effect = ITEM_STATS_CHANGE; } } if (effect) { - gBattleScripting.battler = bank; - gStringBattler = bank; + gBattleScripting.battler = battlerId; + gPotentialItemEffectBattler = battlerId; BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_WhiteHerbRet; return effect; // unnecessary return @@ -3157,9 +3119,9 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) } if (effect) { - gBattleScripting.battler = bank; - gStringBattler = bank; - gActiveBattler = bank; + gBattleScripting.battler = battlerId; + gPotentialItemEffectBattler = battlerId; + gActiveBattler = battlerId; BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1); MarkBattlerForControllerExec(gActiveBattler); break; @@ -3173,7 +3135,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) { case HOLD_EFFECT_FLINCH: if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) - && (gSpecialStatuses[gBattlerTarget].moveturnLostHP_physical || gSpecialStatuses[gBattlerTarget].moveturnLostHP_special) + && (gSpecialStatuses[gBattlerTarget].physicalDmg || gSpecialStatuses[gBattlerTarget].specialDmg) && (Random() % 100) < atkQuality && gBattleMoves[gCurrentMove].flags & FLAG_KINGSROCK_AFFECTED && gBattleMons[gBattlerTarget].hp) @@ -3186,19 +3148,19 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) break; case HOLD_EFFECT_SHELL_BELL: if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) - && gSpecialStatuses[gBattlerTarget].moveturnLostHP != 0 - && gSpecialStatuses[gBattlerTarget].moveturnLostHP != 0xFFFF + && gSpecialStatuses[gBattlerTarget].dmg != 0 + && gSpecialStatuses[gBattlerTarget].dmg != 0xFFFF && gBattlerAttacker != gBattlerTarget && gBattleMons[gBattlerAttacker].hp != gBattleMons[gBattlerAttacker].maxHP && gBattleMons[gBattlerAttacker].hp != 0) { gLastUsedItem = atkItem; - gStringBattler = gBattlerAttacker; + gPotentialItemEffectBattler = gBattlerAttacker; gBattleScripting.battler = gBattlerAttacker; - gBattleMoveDamage = (gSpecialStatuses[gBattlerTarget].moveturnLostHP / atkQuality) * -1; + gBattleMoveDamage = (gSpecialStatuses[gBattlerTarget].dmg / atkQuality) * -1; if (gBattleMoveDamage == 0) gBattleMoveDamage = -1; - gSpecialStatuses[gBattlerTarget].moveturnLostHP = 0; + gSpecialStatuses[gBattlerTarget].dmg = 0; BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_ItemHealHP_Ret; effect++; @@ -3212,11 +3174,11 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) return effect; } -void ClearFuryCutterDestinyBondGrudge(u8 bank) +void ClearFuryCutterDestinyBondGrudge(u8 battlerId) { - gDisableStructs[bank].furyCutterCounter = 0; - gBattleMons[bank].status2 &= ~(STATUS2_DESTINY_BOND); - gStatuses3[bank] &= ~(STATUS3_GRUDGE); + gDisableStructs[battlerId].furyCutterCounter = 0; + gBattleMons[battlerId].status2 &= ~(STATUS2_DESTINY_BOND); + gStatuses3[battlerId] &= ~(STATUS3_GRUDGE); } void HandleAction_RunBattleScript(void) // identical to RunBattleScriptCommands @@ -3304,14 +3266,14 @@ u8 GetMoveTarget(u16 move, u8 useMoveTarget) return targetBank; } -static bool32 HasObedientBitSet(u8 bank) +static bool32 HasObedientBitSet(u8 battlerId) { - if (GetBattlerSide(bank) == B_SIDE_OPPONENT) + if (GetBattlerSide(battlerId) == B_SIDE_OPPONENT) return TRUE; - if (GetMonData(&gPlayerParty[gBattlerPartyIndexes[bank]], MON_DATA_SPECIES, NULL) != SPECIES_DEOXYS - && GetMonData(&gPlayerParty[gBattlerPartyIndexes[bank]], MON_DATA_SPECIES, NULL) != SPECIES_MEW) + if (GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES, NULL) != SPECIES_DEOXYS + && GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES, NULL) != SPECIES_MEW) return TRUE; - return GetMonData(&gPlayerParty[gBattlerPartyIndexes[bank]], MON_DATA_OBEDIENCE, NULL); + return GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_OBEDIENCE, NULL); } u8 IsMonDisobedient(void) @@ -3379,7 +3341,7 @@ u8 IsMonDisobedient(void) { do { - gCurrMovePos = gUnknown_020241E9 = Random() & 3; + gCurrMovePos = gChosenMovePos = Random() & 3; } while (gBitTable[gCurrMovePos] & calc); gRandomMove = gBattleMons[gBattlerAttacker].moves[gCurrMovePos]; diff --git a/src/battle_util2.c b/src/battle_util2.c index ba42d4ea9..c1bbabc85 100644 --- a/src/battle_util2.c +++ b/src/battle_util2.c @@ -8,12 +8,7 @@ #include "random.h" #include "battle_scripts.h" -extern struct BattlePokemon gBattleMons[MAX_BATTLERS_COUNT]; -extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT]; extern u8 gUnknown_0203CF00[]; -extern const u8 *gBattlescriptCurrInstr; -extern u8 gBattleCommunication[]; -extern u8 gActiveBattler; extern void sub_81D55D0(void); extern void sub_81D5694(void); @@ -79,7 +74,7 @@ void FreeBattleResources(void) } } -void AdjustFriendshipOnBattleFaint(u8 bank) +void AdjustFriendshipOnBattleFaint(u8 battlerId) { u8 opposingBank; @@ -98,22 +93,22 @@ void AdjustFriendshipOnBattleFaint(u8 bank) opposingBank = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT); } - if (gBattleMons[opposingBank].level > gBattleMons[bank].level) + if (gBattleMons[opposingBank].level > gBattleMons[battlerId].level) { - if (gBattleMons[opposingBank].level - gBattleMons[bank].level > 29) - AdjustFriendship(&gPlayerParty[gBattlerPartyIndexes[bank]], 8); + if (gBattleMons[opposingBank].level - gBattleMons[battlerId].level > 29) + AdjustFriendship(&gPlayerParty[gBattlerPartyIndexes[battlerId]], 8); else - AdjustFriendship(&gPlayerParty[gBattlerPartyIndexes[bank]], 6); + AdjustFriendship(&gPlayerParty[gBattlerPartyIndexes[battlerId]], 6); } else { - AdjustFriendship(&gPlayerParty[gBattlerPartyIndexes[bank]], 6); + AdjustFriendship(&gPlayerParty[gBattlerPartyIndexes[battlerId]], 6); } } -void sub_80571DC(u8 bank, u8 arg1) +void sub_80571DC(u8 battlerId, u8 arg1) { - if (GetBattlerSide(bank) != B_SIDE_OPPONENT) + if (GetBattlerSide(battlerId) != B_SIDE_OPPONENT) { s32 i; @@ -122,14 +117,14 @@ void sub_80571DC(u8 bank, u8 arg1) for (i = 0; i < 3; i++) gUnknown_0203CF00[i] = *(0 * 3 + i + (u8*)(gBattleStruct->field_60)); - sub_81B8FB0(pokemon_order_func(gBattlerPartyIndexes[bank]), pokemon_order_func(arg1)); + sub_81B8FB0(pokemon_order_func(gBattlerPartyIndexes[battlerId]), pokemon_order_func(arg1)); for (i = 0; i < 3; i++) *(0 * 3 + i + (u8*)(gBattleStruct->field_60)) = gUnknown_0203CF00[i]; } } -u32 sub_805725C(u8 bank) +u32 sub_805725C(u8 battlerId) { u32 effect = 0; @@ -138,12 +133,12 @@ u32 sub_805725C(u8 bank) switch (gBattleCommunication[MULTIUSE_STATE]) { case 0: - if (gBattleMons[bank].status1 & STATUS1_SLEEP) + if (gBattleMons[battlerId].status1 & STATUS1_SLEEP) { - if (UproarWakeUpCheck(bank)) + if (UproarWakeUpCheck(battlerId)) { - gBattleMons[bank].status1 &= ~(STATUS1_SLEEP); - gBattleMons[bank].status2 &= ~(STATUS2_NIGHTMARE); + gBattleMons[battlerId].status1 &= ~(STATUS1_SLEEP); + gBattleMons[battlerId].status2 &= ~(STATUS2_NIGHTMARE); BattleScriptPushCursor(); gBattleCommunication[MULTISTRING_CHOOSER] = 1; gBattlescriptCurrInstr = BattleScript_MoveUsedWokeUp; @@ -153,24 +148,24 @@ u32 sub_805725C(u8 bank) { u32 toSub; - if (gBattleMons[bank].ability == ABILITY_EARLY_BIRD) + if (gBattleMons[battlerId].ability == ABILITY_EARLY_BIRD) toSub = 2; else toSub = 1; - if ((gBattleMons[bank].status1 & STATUS1_SLEEP) < toSub) - gBattleMons[bank].status1 &= ~(STATUS1_SLEEP); + if ((gBattleMons[battlerId].status1 & STATUS1_SLEEP) < toSub) + gBattleMons[battlerId].status1 &= ~(STATUS1_SLEEP); else - gBattleMons[bank].status1 -= toSub; + gBattleMons[battlerId].status1 -= toSub; - if (gBattleMons[bank].status1 & STATUS1_SLEEP) + if (gBattleMons[battlerId].status1 & STATUS1_SLEEP) { gBattlescriptCurrInstr = BattleScript_MoveUsedIsAsleep; effect = 2; } else { - gBattleMons[bank].status2 &= ~(STATUS2_NIGHTMARE); + gBattleMons[battlerId].status2 &= ~(STATUS2_NIGHTMARE); BattleScriptPushCursor(); gBattleCommunication[MULTISTRING_CHOOSER] = 0; gBattlescriptCurrInstr = BattleScript_MoveUsedWokeUp; @@ -181,7 +176,7 @@ u32 sub_805725C(u8 bank) gBattleCommunication[MULTIUSE_STATE]++; break; case 1: - if (gBattleMons[bank].status1 & STATUS1_FREEZE) + if (gBattleMons[battlerId].status1 & STATUS1_FREEZE) { if (Random() % 5 != 0) { @@ -189,7 +184,7 @@ u32 sub_805725C(u8 bank) } else { - gBattleMons[bank].status1 &= ~(STATUS1_FREEZE); + gBattleMons[battlerId].status1 &= ~(STATUS1_FREEZE); BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_MoveUsedUnfroze; gBattleCommunication[MULTISTRING_CHOOSER] = 0; @@ -206,7 +201,7 @@ u32 sub_805725C(u8 bank) if (effect == 2) { - gActiveBattler = bank; + gActiveBattler = battlerId; BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1); MarkBattlerForControllerExec(gActiveBattler); } diff --git a/src/evolution_scene.c b/src/evolution_scene.c index 6560dffb5..6022e97e2 100644 --- a/src/evolution_scene.c +++ b/src/evolution_scene.c @@ -21,7 +21,7 @@ #include "constants/songs.h" #include "overworld.h" #include "battle_message.h" -#include "battle_string_ids.h" +#include "constants/battle_string_ids.h" #include "gpu_regs.h" #include "bg.h" #include "link.h" @@ -48,12 +48,10 @@ extern u16 gBattle_BG2_X; extern u16 gBattle_BG2_Y; extern u16 gBattle_BG3_X; extern u16 gBattle_BG3_Y; -extern u8 gBattleTerrain; extern bool8 gAffineAnimsDisabled; extern u16 gMoveToLearn; extern const u8 gSpeciesNames[][11]; -extern u8 gBattleCommunication[]; #define sEvoCursorPos gBattleCommunication[1] // when learning a new move #define sEvoGraphicsTaskID gBattleCommunication[2] diff --git a/src/item_use.c b/src/item_use.c index bf1c42c32..bcd453660 100755 --- a/src/item_use.c +++ b/src/item_use.c @@ -1,4 +1,5 @@ #include "global.h" +#include "item_use.h" #include "battle.h" #include "berry.h" #include "bike.h" @@ -28,7 +29,6 @@ #include "task.h" #include "text.h" -extern u16 gSpecialVar_ItemId; extern void(**gUnknown_0203CE54)(void); extern void(**gUnknown_0203CF2C)(void); extern void(*gUnknown_0203A0F4)(u8 taskId); @@ -87,15 +87,12 @@ extern void sub_81ABA88(u8); extern void sub_80B7CC8(void); extern void flagmods_08054D70(void); extern u8* sub_806CF78(u16); -extern bool8 ExecuteTableBasedItemEffect(struct Pokemon*, u16, u8, u8); -extern u8 gBankInMenu; -extern u16 gBattlerPartyIndexes[]; extern void sub_81B89F0(void); extern u8 GetItemEffectType(u16); extern struct MapConnection *sub_8088A8C(s16, s16); void MapPostLoadHook_UseItem(void); -extern void sub_80AF6D4(void); +void sub_80AF6D4(void); void Task_CallItemUseOnFieldCallback(u8 taskId); void bag_menu_inits_lists_menu(u8 taskId); void ItemUseOnFieldCB_Bike(u8 taskId); @@ -984,7 +981,7 @@ void sub_80FE440(u8 taskId) void ItemUseInBattle_StatIncrease(u8 taskId) { - u16 partyId = gBattlerPartyIndexes[gBankInMenu]; + u16 partyId = gBattlerPartyIndexes[gBattlerInMenuId]; if (ExecuteTableBasedItemEffect(&gPlayerParty[partyId], gSpecialVar_ItemId, partyId, 0) != FALSE) { diff --git a/src/pokeball.c b/src/pokeball.c index ada0258db..795a33827 100644 --- a/src/pokeball.c +++ b/src/pokeball.c @@ -15,12 +15,6 @@ #include "util.h" #include "graphics.h" -extern bool8 gDoingBattleAnim; -extern u8 gActiveBattler; -extern u8 gBattlerTarget; -extern u16 gBattlerPartyIndexes[]; -extern u8 gBattlerSpriteIds[]; -extern u8 gHealthboxSpriteIds[]; extern struct MusicPlayerInfo gMPlayInfo_BGM; // this file's functions diff --git a/src/pokemon.c b/src/pokemon.c index dfc2f2830..8ffa3468b 100644 --- a/src/pokemon.c +++ b/src/pokemon.c @@ -33,6 +33,13 @@ #include "strings.h" #include "pokenav.h" #include "pokemon_storage_system.h" +#include "recorded_battle.h" + +struct SpeciesItem +{ + u16 species; + u16 item; +}; // Extracts the upper 16 bits of a 32-bit number #define HIHALF(n) (((n) & 0xFFFF0000) >> 16) @@ -40,78 +47,32 @@ // Extracts the lower 16 bits of a 32-bit number #define LOHALF(n) ((n) & 0xFFFF) - -struct PokeItem -{ - u16 species; - u16 item; -}; -extern const struct PokeItem gAlteringCaveWildMonHeldItems[9]; - -extern u8 gAbsentBattlerFlags; -extern u8 gActiveBattler; -extern u8 gBattlersCount; -extern u8 gBattlerAttacker; -extern u16 gBattlerPartyIndexes[]; -extern u8 gBattlerTarget; -extern u8 gBankInMenu; -extern u8 gLastUsedAbility; -extern u32 gBattleTypeFlags; -extern struct BattlePokemon gBattleMons[4]; -extern u32 gBattleTypeFlags; -extern struct BattlePokemon gBattleMons[4]; -extern u16 gCurrentMove; -extern u8 gCritMultiplier; -extern u16 gBattleWeather; -extern struct BattleEnigmaBerry gEnigmaBerries[]; -extern u16 gBattleMovePower; -extern u32 gBattleTypeFlags; -extern s32 gBattleMoveDamage; -extern u8 gUnknown_0203C7B4; -extern u16 gMoveToLearn; -extern u8 gStringBattler; -extern struct BattlePokemon gBattleMons[4]; -extern struct BattleEnigmaBerry gEnigmaBerries[4]; -extern u8 gActiveBattler; -extern u8 gBankInMenu; -extern u8 gBattlerTarget; -extern u8 gBattlerAttacker; -extern u8 gStringBattler; -extern u32 gBattleTypeFlags; -extern u8 gBattleMonForms[4]; -extern u16 gBattlerPartyIndexes[4]; -extern u8 gLastUsedAbility; -extern u32 gHitMarker; - -extern const struct SpriteTemplate gUnknown_08329D98[]; -extern const struct SpriteTemplate gUnknown_08329DF8[]; +extern const struct OamData gUnknown_0831ACB0; +extern const struct OamData gUnknown_0831ACA8; +extern const struct SpriteFrameImage gUnknown_082FF3A8[]; +extern const struct SpriteFrameImage gUnknown_082FF3C8[]; +extern const struct SpriteFrameImage gUnknown_082FF3E8[]; +extern const struct SpriteFrameImage gUnknown_082FF408[]; +extern const struct SpriteFrameImage gUnknown_082FF428[]; +extern const struct SpriteFrameImage gUnknown_082FF448[]; +extern const struct SpriteFrameImage gUnknown_082FF468[]; +extern const struct SpriteFrameImage gUnknown_082FF490[]; +extern const struct SpriteFrameImage gUnknown_082FF4B8[]; +extern const struct SpriteFrameImage gUnknown_082FF4D8[]; +extern const struct SpriteFrameImage gUnknown_082FF4F8[]; +extern const struct SpriteFrameImage gUnknown_082FF518[]; +extern const union AffineAnimCmd *const gUnknown_082FF618[]; +extern const union AffineAnimCmd *const gUnknown_082FF694[]; extern const union AnimCmd *gUnknown_082FF70C[]; extern const union AnimCmd *const *const gMonAnimationsSpriteAnimsPtrTable[]; extern const union AnimCmd *const *const gUnknown_08305D0C[]; extern const union AnimCmd *const *const gUnknown_0830536C[]; -extern const u8 gSecretBaseFacilityClasses[][5]; extern const struct BattleMove gBattleMoves[]; extern const u8 gSpeciesNames[][POKEMON_NAME_LENGTH + 1]; -extern const u8 gUnknown_08329D22[]; -extern const u8 gUnknown_08329D26[]; -extern const u8 gHoldEffectToType[][2]; -extern const u8 gStatStageRatios[][2]; extern const struct UnknownPokemonStruct3 gUnknown_08610970[]; -extern const u16 gUnknown_08329D48[]; -extern const u16 gUnknown_08329D54[]; -extern const u8 gUnknown_08329D22[]; -extern const u8 gUnknown_08329D26[]; -extern const u8 gUnknown_08329D2A[]; -extern const u8 gUnknown_08329EC2[]; -extern const u8 gUnknown_08329EC8[]; -extern const s8 gUnknown_08329ECE[][3]; extern const struct CompressedSpritePalette gMonPaletteTable[]; extern const struct CompressedSpritePalette gMonShinyPaletteTable[]; -extern const u16 gHMMoves[]; -extern const u8 gMonAnimationDelayTable[]; -extern const u8 gMonFrontAnimIdsTable[]; extern const u8 gTrainerClassNames[][13]; -extern const struct SpriteTemplate gUnknown_08329F28; extern u8 pokemon_order_func(u8); extern u16 get_unknown_box_id(void); @@ -140,7 +101,7 @@ static void sub_806E6CC(u8 taskId); static bool8 ShouldGetStatBadgeBoost(u16 flagId, u8 battlerId); // EWRAM vars -EWRAM_DATA u8 sLearningMoveTableID = 0; +EWRAM_DATA static u8 sLearningMoveTableID = 0; EWRAM_DATA u8 gPlayerPartyCount = 0; EWRAM_DATA u8 gEnemyPartyCount = 0; EWRAM_DATA struct Pokemon gPlayerParty[PARTY_SIZE] = {0}; @@ -202,6 +163,1095 @@ const s8 gNatureStatTable[][5] = #include "data/pokemon/evolution.h" #include "data/pokemon/level_up_learnset_pointers.h" +static const u8 sMonFrontAnimIdsTable[] = +{ + 0x06, // SPECIES_BULBASAUR + 0x17, // SPECIES_IVYSAUR + 0x2f, // SPECIES_VENUSAUR + 0x52, // SPECIES_CHARMANDER + 0x25, // SPECIES_CHARMELEON + 0x10, // SPECIES_CHARIZARD + 0x0b, // SPECIES_SQUIRTLE + 0x13, // SPECIES_WARTORTLE + 0x19, // SPECIES_BLASTOISE + 0x0b, // SPECIES_CATERPIE + 0x0b, // SPECIES_METAPOD + 0x1d, // SPECIES_BUTTERFREE + 0x46, // SPECIES_WEEDLE + 0x20, // SPECIES_KAKUNA + 0x02, // SPECIES_BEEDRILL + 0x47, // SPECIES_PIDGEY + 0x17, // SPECIES_PIDGEOTTO + 0x29, // SPECIES_PIDGEOT + 0x43, // SPECIES_RATTATA + 0x2b, // SPECIES_RATICATE + 0x18, // SPECIES_SPEAROW + 0x2b, // SPECIES_FEAROW + 0x16, // SPECIES_EKANS + 0x17, // SPECIES_ARBOK + 0x2c, // SPECIES_PIKACHU + 0x17, // SPECIES_RAICHU + 0x2d, // SPECIES_SANDSHREW + 0x17, // SPECIES_SANDSLASH + 0x00, // SPECIES_NIDORAN_F + 0x17, // SPECIES_NIDORINA + 0x0f, // SPECIES_NIDOQUEEN + 0x09, // SPECIES_NIDORAN_M + 0x13, // SPECIES_NIDORINO + 0x0f, // SPECIES_NIDOKING + 0x00, // SPECIES_CLEFAIRY + 0x4a, // SPECIES_CLEFABLE + 0x17, // SPECIES_VULPIX + 0x10, // SPECIES_NINETALES + 0x48, // SPECIES_JIGGLYPUFF + 0x31, // SPECIES_WIGGLYTUFF + 0x00, // SPECIES_ZUBAT + 0x1d, // SPECIES_GOLBAT + 0x00, // SPECIES_ODDISH + 0x45, // SPECIES_GLOOM + 0x49, // SPECIES_VILEPLUME + 0x46, // SPECIES_PARAS + 0x0f, // SPECIES_PARASECT + 0x06, // SPECIES_VENONAT + 0x4b, // SPECIES_VENOMOTH + 0x10, // SPECIES_DIGLETT + 0x4c, // SPECIES_DUGTRIO + 0x52, // SPECIES_MEOWTH + 0x17, // SPECIES_PERSIAN + 0x06, // SPECIES_PSYDUCK + 0x4c, // SPECIES_GOLDUCK + 0x32, // SPECIES_MANKEY + 0x48, // SPECIES_PRIMEAPE + 0x25, // SPECIES_GROWLITHE + 0x02, // SPECIES_ARCANINE + 0x00, // SPECIES_POLIWAG + 0x32, // SPECIES_POLIWHIRL + 0x19, // SPECIES_POLIWRATH + 0x31, // SPECIES_ABRA + 0x09, // SPECIES_KADABRA + 0x17, // SPECIES_ALAKAZAM + 0x00, // SPECIES_MACHOP + 0x10, // SPECIES_MACHOKE + 0x31, // SPECIES_MACHAMP + 0x17, // SPECIES_BELLSPROUT + 0x0d, // SPECIES_WEEPINBELL + 0x32, // SPECIES_VICTREEBEL + 0x00, // SPECIES_TENTACOOL + 0x00, // SPECIES_TENTACRUEL + 0x48, // SPECIES_GEODUDE + 0x48, // SPECIES_GRAVELER + 0x2f, // SPECIES_GOLEM + 0x20, // SPECIES_PONYTA + 0x11, // SPECIES_RAPIDASH + 0x45, // SPECIES_SLOWPOKE + 0x0b, // SPECIES_SLOWBRO + 0x54, // SPECIES_MAGNEMITE + 0x2c, // SPECIES_MAGNETON + 0x48, // SPECIES_FARFETCHD + 0x4c, // SPECIES_DODUO + 0x41, // SPECIES_DODRIO + 0x0b, // SPECIES_SEEL + 0x45, // SPECIES_DEWGONG + 0x46, // SPECIES_GRIMER + 0x30, // SPECIES_MUK + 0x12, // SPECIES_SHELLDER + 0x1d, // SPECIES_CLOYSTER + 0x15, // SPECIES_GASTLY + 0x35, // SPECIES_HAUNTER + 0x3a, // SPECIES_GENGAR + 0x43, // SPECIES_ONIX + 0x4f, // SPECIES_DROWZEE + 0x09, // SPECIES_HYPNO + 0x03, // SPECIES_KRABBY + 0x4b, // SPECIES_KINGLER + 0x00, // SPECIES_VOLTORB + 0x00, // SPECIES_ELECTRODE + 0x46, // SPECIES_EXEGGCUTE + 0x32, // SPECIES_EXEGGUTOR + 0x48, // SPECIES_CUBONE + 0x05, // SPECIES_MAROWAK + 0x16, // SPECIES_HITMONLEE + 0x09, // SPECIES_HITMONCHAN + 0x45, // SPECIES_LICKITUNG + 0x13, // SPECIES_KOFFING + 0x04, // SPECIES_WEEZING + 0x10, // SPECIES_RHYHORN + 0x13, // SPECIES_RHYDON + 0x45, // SPECIES_CHANSEY + 0x48, // SPECIES_TANGELA + 0x17, // SPECIES_KANGASKHAN + 0x12, // SPECIES_HORSEA + 0x04, // SPECIES_SEADRA + 0x0d, // SPECIES_GOLDEEN + 0x1c, // SPECIES_SEAKING + 0x4e, // SPECIES_STARYU + 0x12, // SPECIES_STARMIE + 0x46, // SPECIES_MR_MIME + 0x02, // SPECIES_SCYTHER + 0x17, // SPECIES_JYNX + 0x2c, // SPECIES_ELECTABUZZ + 0x0f, // SPECIES_MAGMAR + 0x09, // SPECIES_PINSIR + 0x19, // SPECIES_TAUROS + 0x05, // SPECIES_MAGIKARP + 0x48, // SPECIES_GYARADOS + 0x17, // SPECIES_LAPRAS + 0x01, // SPECIES_DITTO + 0x17, // SPECIES_EEVEE + 0x17, // SPECIES_VAPOREON + 0x00, // SPECIES_JOLTEON + 0x17, // SPECIES_FLAREON + 0x52, // SPECIES_PORYGON + 0x51, // SPECIES_OMANYTE + 0x09, // SPECIES_OMASTAR + 0x1d, // SPECIES_KABUTO + 0x0f, // SPECIES_KABUTOPS + 0x47, // SPECIES_AERODACTYL + 0x0b, // SPECIES_SNORLAX + 0x09, // SPECIES_ARTICUNO + 0x2c, // SPECIES_ZAPDOS + 0x45, // SPECIES_MOLTRES + 0x00, // SPECIES_DRATINI + 0x10, // SPECIES_DRAGONAIR + 0x47, // SPECIES_DRAGONITE + 0x09, // SPECIES_MEWTWO + 0x0d, // SPECIES_MEW + 0x00, // SPECIES_CHIKORITA + 0x00, // SPECIES_BAYLEEF + 0x17, // SPECIES_MEGANIUM + 0x52, // SPECIES_CYNDAQUIL + 0x17, // SPECIES_QUILAVA + 0x10, // SPECIES_TYPHLOSION + 0x31, // SPECIES_TOTODILE + 0x0f, // SPECIES_CROCONAW + 0x0f, // SPECIES_FERALIGATR + 0x00, // SPECIES_SENTRET + 0x32, // SPECIES_FURRET + 0x47, // SPECIES_HOOTHOOT + 0x17, // SPECIES_NOCTOWL + 0x52, // SPECIES_LEDYBA + 0x47, // SPECIES_LEDIAN + 0x4f, // SPECIES_SPINARAK + 0x0f, // SPECIES_ARIADOS + 0x00, // SPECIES_CROBAT + 0x45, // SPECIES_CHINCHOU + 0x51, // SPECIES_LANTURN + 0x1e, // SPECIES_PICHU + 0x52, // SPECIES_CLEFFA + 0x0c, // SPECIES_IGGLYBUFF + 0x0b, // SPECIES_TOGEPI + 0x00, // SPECIES_TOGETIC + 0x31, // SPECIES_NATU + 0x09, // SPECIES_XATU + 0x00, // SPECIES_MAREEP + 0x1e, // SPECIES_FLAAFFY + 0x2c, // SPECIES_AMPHAROS + 0x0b, // SPECIES_BELLOSSOM + 0x00, // SPECIES_MARILL + 0x4a, // SPECIES_AZUMARILL + 0x46, // SPECIES_SUDOWOODO + 0x32, // SPECIES_POLITOED + 0x1c, // SPECIES_HOPPIP + 0x18, // SPECIES_SKIPLOOM + 0x51, // SPECIES_JUMPLUFF + 0x32, // SPECIES_AIPOM + 0x52, // SPECIES_SUNKERN + 0x00, // SPECIES_SUNFLORA + 0x2b, // SPECIES_YANMA + 0x00, // SPECIES_WOOPER + 0x16, // SPECIES_QUAGSIRE + 0x09, // SPECIES_ESPEON + 0x10, // SPECIES_UMBREON + 0x00, // SPECIES_MURKROW + 0x13, // SPECIES_SLOWKING + 0x1c, // SPECIES_MISDREAVUS + 0x0a, // SPECIES_UNOWN + 0x30, // SPECIES_WOBBUFFET + 0x1e, // SPECIES_GIRAFARIG + 0x0b, // SPECIES_PINECO + 0x10, // SPECIES_FORRETRESS + 0x00, // SPECIES_DUNSPARCE + 0x13, // SPECIES_GLIGAR + 0x0f, // SPECIES_STEELIX + 0x17, // SPECIES_SNUBBULL + 0x10, // SPECIES_GRANBULL + 0x3a, // SPECIES_QWILFISH + 0x02, // SPECIES_SCIZOR + 0x0b, // SPECIES_SHUCKLE + 0x41, // SPECIES_HERACROSS + 0x16, // SPECIES_SNEASEL + 0x17, // SPECIES_TEDDIURSA + 0x10, // SPECIES_URSARING + 0x17, // SPECIES_SLUGMA + 0x17, // SPECIES_MAGCARGO + 0x00, // SPECIES_SWINUB + 0x0f, // SPECIES_PILOSWINE + 0x03, // SPECIES_CORSOLA + 0x52, // SPECIES_REMORAID + 0x17, // SPECIES_OCTILLERY + 0x52, // SPECIES_DELIBIRD + 0x0d, // SPECIES_MANTINE + 0x17, // SPECIES_SKARMORY + 0x17, // SPECIES_HOUNDOUR + 0x10, // SPECIES_HOUNDOOM + 0x42, // SPECIES_KINGDRA + 0x32, // SPECIES_PHANPY + 0x19, // SPECIES_DONPHAN + 0x00, // SPECIES_PORYGON2 + 0x00, // SPECIES_STANTLER + 0x31, // SPECIES_SMEARGLE + 0x16, // SPECIES_TYROGUE + 0x02, // SPECIES_HITMONTOP + 0x09, // SPECIES_SMOOCHUM + 0x2c, // SPECIES_ELEKID + 0x00, // SPECIES_MAGBY + 0x45, // SPECIES_MILTANK + 0x00, // SPECIES_BLISSEY + 0x2c, // SPECIES_RAIKOU + 0x09, // SPECIES_ENTEI + 0x10, // SPECIES_SUICUNE + 0x52, // SPECIES_LARVITAR + 0x10, // SPECIES_PUPITAR + 0x0f, // SPECIES_TYRANITAR + 0x3a, // SPECIES_LUGIA + 0x09, // SPECIES_HO_OH + 0x18, // SPECIES_CELEBI + 0x00, // 252 + 0x00, // 253 + 0x00, // 254 + 0x00, // 255 + 0x00, // 256 + 0x00, // 257 + 0x00, // 258 + 0x00, // 259 + 0x00, // 260 + 0x00, // 261 + 0x00, // 262 + 0x00, // 263 + 0x00, // 264 + 0x00, // 265 + 0x00, // 266 + 0x00, // 267 + 0x00, // 268 + 0x00, // 269 + 0x00, // 270 + 0x00, // 271 + 0x00, // 272 + 0x00, // 273 + 0x00, // 274 + 0x00, // 275 + 0x00, // 276 + 0x00, // SPECIES_TREECKO + 0x17, // SPECIES_GROVYLE + 0x10, // SPECIES_SCEPTILE + 0x16, // SPECIES_TORCHIC + 0x06, // SPECIES_COMBUSKEN + 0x0f, // SPECIES_BLAZIKEN + 0x01, // SPECIES_MUDKIP + 0x04, // SPECIES_MARSHTOMP + 0x1e, // SPECIES_SWAMPERT + 0x10, // SPECIES_POOCHYENA + 0x10, // SPECIES_MIGHTYENA + 0x03, // SPECIES_ZIGZAGOON + 0x09, // SPECIES_LINOONE + 0x00, // SPECIES_WURMPLE + 0x00, // SPECIES_SILCOON + 0x04, // SPECIES_BEAUTIFLY + 0x04, // SPECIES_CASCOON + 0x06, // SPECIES_DUSTOX + 0x00, // SPECIES_LOTAD + 0x00, // SPECIES_LOMBRE + 0x49, // SPECIES_LUDICOLO + 0x05, // SPECIES_SEEDOT + 0x00, // SPECIES_NUZLEAF + 0x02, // SPECIES_SHIFTRY + 0x00, // SPECIES_NINCADA + 0x46, // SPECIES_NINJASK + 0x1c, // SPECIES_SHEDINJA + 0x1e, // SPECIES_TAILLOW + 0x01, // SPECIES_SWELLOW + 0x00, // SPECIES_SHROOMISH + 0x00, // SPECIES_BRELOOM + 0x31, // SPECIES_SPINDA + 0x1b, // SPECIES_WINGULL + 0x1c, // SPECIES_PELIPPER + 0x00, // SPECIES_SURSKIT + 0x00, // SPECIES_MASQUERAIN + 0x01, // SPECIES_WAILMER + 0x1c, // SPECIES_WAILORD + 0x00, // SPECIES_SKITTY + 0x17, // SPECIES_DELCATTY + 0x35, // SPECIES_KECLEON + 0x1d, // SPECIES_BALTOY + 0x51, // SPECIES_CLAYDOL + 0x49, // SPECIES_NOSEPASS + 0x17, // SPECIES_TORKOAL + 0x15, // SPECIES_SABLEYE + 0x49, // SPECIES_BARBOACH + 0x49, // SPECIES_WHISCASH + 0x1d, // SPECIES_LUVDISC + 0x10, // SPECIES_CORPHISH + 0x09, // SPECIES_CRAWDAUNT + 0x49, // SPECIES_FEEBAS + 0x22, // SPECIES_MILOTIC + 0x49, // SPECIES_CARVANHA + 0x56, // SPECIES_SHARPEDO + 0x10, // SPECIES_TRAPINCH + 0x0f, // SPECIES_VIBRAVA + 0x4b, // SPECIES_FLYGON + 0x0b, // SPECIES_MAKUHITA + 0x34, // SPECIES_HARIYAMA + 0x00, // SPECIES_ELECTRIKE + 0x00, // SPECIES_MANECTRIC + 0x04, // SPECIES_NUMEL + 0x10, // SPECIES_CAMERUPT + 0x53, // SPECIES_SPHEAL + 0x17, // SPECIES_SEALEO + 0x0f, // SPECIES_WALREIN + 0x49, // SPECIES_CACNEA + 0x04, // SPECIES_CACTURNE + 0x45, // SPECIES_SNORUNT + 0x0a, // SPECIES_GLALIE + 0x0e, // SPECIES_LUNATONE + 0x08, // SPECIES_SOLROCK + 0x00, // SPECIES_AZURILL + 0x56, // SPECIES_SPOINK + 0x32, // SPECIES_GRUMPIG + 0x00, // SPECIES_PLUSLE + 0x01, // SPECIES_MINUN + 0x00, // SPECIES_MAWILE + 0x05, // SPECIES_MEDITITE + 0x45, // SPECIES_MEDICHAM + 0x04, // SPECIES_SWABLU + 0x16, // SPECIES_ALTARIA + 0x32, // SPECIES_WYNAUT + 0x0a, // SPECIES_DUSKULL + 0x02, // SPECIES_DUSCLOPS + 0x45, // SPECIES_ROSELIA + 0x45, // SPECIES_SLAKOTH + 0x31, // SPECIES_VIGOROTH + 0x45, // SPECIES_SLAKING + 0x00, // SPECIES_GULPIN + 0x45, // SPECIES_SWALOT + 0x10, // SPECIES_TROPIUS + 0x03, // SPECIES_WHISMUR + 0x49, // SPECIES_LOUDRED + 0x19, // SPECIES_EXPLOUD + 0x12, // SPECIES_CLAMPERL + 0x09, // SPECIES_HUNTAIL + 0x1c, // SPECIES_GOREBYSS + 0x11, // SPECIES_ABSOL + 0x1c, // SPECIES_SHUPPET + 0x0d, // SPECIES_BANETTE + 0x17, // SPECIES_SEVIPER + 0x09, // SPECIES_ZANGOOSE + 0x1a, // SPECIES_RELICANTH + 0x45, // SPECIES_ARON + 0x00, // SPECIES_LAIRON + 0x19, // SPECIES_AGGRON + 0x1d, // SPECIES_CASTFORM + 0x00, // SPECIES_VOLBEAT + 0x05, // SPECIES_ILLUMISE + 0x17, // SPECIES_LILEEP + 0x19, // SPECIES_CRADILY + 0x12, // SPECIES_ANORITH + 0x10, // SPECIES_ARMALDO + 0x45, // SPECIES_RALTS + 0x00, // SPECIES_KIRLIA + 0x00, // SPECIES_GARDEVOIR + 0x19, // SPECIES_BAGON + 0x04, // SPECIES_SHELGON + 0x0f, // SPECIES_SALAMENCE + 0x0f, // SPECIES_BELDUM + 0x04, // SPECIES_METANG + 0x10, // SPECIES_METAGROSS + 0x01, // SPECIES_REGIROCK + 0x44, // SPECIES_REGICE + 0x09, // SPECIES_REGISTEEL + 0x2d, // SPECIES_KYOGRE + 0x10, // SPECIES_GROUDON + 0x0f, // SPECIES_RAYQUAZA + 0x2d, // SPECIES_LATIAS + 0x10, // SPECIES_LATIOS + 0x0d, // SPECIES_JIRACHI + 0x1b, // SPECIES_DEOXYS + 0x1d, // SPECIES_CHIMECHO +}; + +static const u8 sMonAnimationDelayTable[] = +{ + 0x00, // SPECIES_BULBASAUR + 0x00, // SPECIES_IVYSAUR + 0x00, // SPECIES_VENUSAUR + 0x00, // SPECIES_CHARMANDER + 0x00, // SPECIES_CHARMELEON + 0x00, // SPECIES_CHARIZARD + 0x00, // SPECIES_SQUIRTLE + 0x00, // SPECIES_WARTORTLE + 0x32, // SPECIES_BLASTOISE + 0x00, // SPECIES_CATERPIE + 0x00, // SPECIES_METAPOD + 0x00, // SPECIES_BUTTERFREE + 0x0a, // SPECIES_WEEDLE + 0x14, // SPECIES_KAKUNA + 0x23, // SPECIES_BEEDRILL + 0x00, // SPECIES_PIDGEY + 0x19, // SPECIES_PIDGEOTTO + 0x00, // SPECIES_PIDGEOT + 0x00, // SPECIES_RATTATA + 0x00, // SPECIES_RATICATE + 0x00, // SPECIES_SPEAROW + 0x02, // SPECIES_FEAROW + 0x1e, // SPECIES_EKANS + 0x00, // SPECIES_ARBOK + 0x00, // SPECIES_PIKACHU + 0x00, // SPECIES_RAICHU + 0x00, // SPECIES_SANDSHREW + 0x00, // SPECIES_SANDSLASH + 0x1c, // SPECIES_NIDORAN_F + 0x00, // SPECIES_NIDORINA + 0x00, // SPECIES_NIDOQUEEN + 0x00, // SPECIES_NIDORAN_M + 0x00, // SPECIES_NIDORINO + 0x19, // SPECIES_NIDOKING + 0x00, // SPECIES_CLEFAIRY + 0x00, // SPECIES_CLEFABLE + 0x00, // SPECIES_VULPIX + 0x00, // SPECIES_NINETALES + 0x00, // SPECIES_JIGGLYPUFF + 0x00, // SPECIES_WIGGLYTUFF + 0x00, // SPECIES_ZUBAT + 0x00, // SPECIES_GOLBAT + 0x00, // SPECIES_ODDISH + 0x00, // SPECIES_GLOOM + 0x00, // SPECIES_VILEPLUME + 0x0a, // SPECIES_PARAS + 0x2d, // SPECIES_PARASECT + 0x14, // SPECIES_VENONAT + 0x00, // SPECIES_VENOMOTH + 0x19, // SPECIES_DIGLETT + 0x23, // SPECIES_DUGTRIO + 0x28, // SPECIES_MEOWTH + 0x14, // SPECIES_PERSIAN + 0x00, // SPECIES_PSYDUCK + 0x00, // SPECIES_GOLDUCK + 0x14, // SPECIES_MANKEY + 0x00, // SPECIES_PRIMEAPE + 0x1e, // SPECIES_GROWLITHE + 0x28, // SPECIES_ARCANINE + 0x00, // SPECIES_POLIWAG + 0x05, // SPECIES_POLIWHIRL + 0x00, // SPECIES_POLIWRATH + 0x00, // SPECIES_ABRA + 0x00, // SPECIES_KADABRA + 0x00, // SPECIES_ALAKAZAM + 0x00, // SPECIES_MACHOP + 0x00, // SPECIES_MACHOKE + 0x00, // SPECIES_MACHAMP + 0x00, // SPECIES_BELLSPROUT + 0x03, // SPECIES_WEEPINBELL + 0x00, // SPECIES_VICTREEBEL + 0x00, // SPECIES_TENTACOOL + 0x00, // SPECIES_TENTACRUEL + 0x00, // SPECIES_GEODUDE + 0x00, // SPECIES_GRAVELER + 0x00, // SPECIES_GOLEM + 0x00, // SPECIES_PONYTA + 0x00, // SPECIES_RAPIDASH + 0x00, // SPECIES_SLOWPOKE + 0x00, // SPECIES_SLOWBRO + 0x00, // SPECIES_MAGNEMITE + 0x00, // SPECIES_MAGNETON + 0x00, // SPECIES_FARFETCHD + 0x00, // SPECIES_DODUO + 0x00, // SPECIES_DODRIO + 0x00, // SPECIES_SEEL + 0x00, // SPECIES_DEWGONG + 0x00, // SPECIES_GRIMER + 0x2d, // SPECIES_MUK + 0x14, // SPECIES_SHELLDER + 0x00, // SPECIES_CLOYSTER + 0x00, // SPECIES_GASTLY + 0x17, // SPECIES_HAUNTER + 0x00, // SPECIES_GENGAR + 0x00, // SPECIES_ONIX + 0x30, // SPECIES_DROWZEE + 0x28, // SPECIES_HYPNO + 0x00, // SPECIES_KRABBY + 0x00, // SPECIES_KINGLER + 0x00, // SPECIES_VOLTORB + 0x00, // SPECIES_ELECTRODE + 0x00, // SPECIES_EXEGGCUTE + 0x00, // SPECIES_EXEGGUTOR + 0x00, // SPECIES_CUBONE + 0x00, // SPECIES_MAROWAK + 0x00, // SPECIES_HITMONLEE + 0x19, // SPECIES_HITMONCHAN + 0x00, // SPECIES_LICKITUNG + 0x00, // SPECIES_KOFFING + 0x00, // SPECIES_WEEZING + 0x00, // SPECIES_RHYHORN + 0x00, // SPECIES_RHYDON + 0x00, // SPECIES_CHANSEY + 0x00, // SPECIES_TANGELA + 0x00, // SPECIES_KANGASKHAN + 0x00, // SPECIES_HORSEA + 0x00, // SPECIES_SEADRA + 0x00, // SPECIES_GOLDEEN + 0x00, // SPECIES_SEAKING + 0x00, // SPECIES_STARYU + 0x00, // SPECIES_STARMIE + 0x00, // SPECIES_MR_MIME + 0x0a, // SPECIES_SCYTHER + 0x00, // SPECIES_JYNX + 0x00, // SPECIES_ELECTABUZZ + 0x00, // SPECIES_MAGMAR + 0x00, // SPECIES_PINSIR + 0x0a, // SPECIES_TAUROS + 0x00, // SPECIES_MAGIKARP + 0x00, // SPECIES_GYARADOS + 0x00, // SPECIES_LAPRAS + 0x00, // SPECIES_DITTO + 0x00, // SPECIES_EEVEE + 0x00, // SPECIES_VAPOREON + 0x00, // SPECIES_JOLTEON + 0x00, // SPECIES_FLAREON + 0x00, // SPECIES_PORYGON + 0x00, // SPECIES_OMANYTE + 0x00, // SPECIES_OMASTAR + 0x00, // SPECIES_KABUTO + 0x00, // SPECIES_KABUTOPS + 0x00, // SPECIES_AERODACTYL + 0x00, // SPECIES_SNORLAX + 0x00, // SPECIES_ARTICUNO + 0x00, // SPECIES_ZAPDOS + 0x00, // SPECIES_MOLTRES + 0x00, // SPECIES_DRATINI + 0x00, // SPECIES_DRAGONAIR + 0x00, // SPECIES_DRAGONITE + 0x00, // SPECIES_MEWTWO + 0x00, // SPECIES_MEW + 0x00, // SPECIES_CHIKORITA + 0x00, // SPECIES_BAYLEEF + 0x00, // SPECIES_MEGANIUM + 0x00, // SPECIES_CYNDAQUIL + 0x00, // SPECIES_QUILAVA + 0x14, // SPECIES_TYPHLOSION + 0x00, // SPECIES_TOTODILE + 0x00, // SPECIES_CROCONAW + 0x05, // SPECIES_FERALIGATR + 0x00, // SPECIES_SENTRET + 0x00, // SPECIES_FURRET + 0x00, // SPECIES_HOOTHOOT + 0x00, // SPECIES_NOCTOWL + 0x00, // SPECIES_LEDYBA + 0x00, // SPECIES_LEDIAN + 0x00, // SPECIES_SPINARAK + 0x00, // SPECIES_ARIADOS + 0x00, // SPECIES_CROBAT + 0x00, // SPECIES_CHINCHOU + 0x00, // SPECIES_LANTURN + 0x00, // SPECIES_PICHU + 0x00, // SPECIES_CLEFFA + 0x00, // SPECIES_IGGLYBUFF + 0x00, // SPECIES_TOGEPI + 0x00, // SPECIES_TOGETIC + 0x1e, // SPECIES_NATU + 0x00, // SPECIES_XATU + 0x32, // SPECIES_MAREEP + 0x00, // SPECIES_FLAAFFY + 0x0a, // SPECIES_AMPHAROS + 0x00, // SPECIES_BELLOSSOM + 0x00, // SPECIES_MARILL + 0x00, // SPECIES_AZUMARILL + 0x00, // SPECIES_SUDOWOODO + 0x28, // SPECIES_POLITOED + 0x00, // SPECIES_HOPPIP + 0x00, // SPECIES_SKIPLOOM + 0x00, // SPECIES_JUMPLUFF + 0x00, // SPECIES_AIPOM + 0x00, // SPECIES_SUNKERN + 0x00, // SPECIES_SUNFLORA + 0x00, // SPECIES_YANMA + 0x00, // SPECIES_WOOPER + 0x00, // SPECIES_QUAGSIRE + 0x00, // SPECIES_ESPEON + 0x00, // SPECIES_UMBREON + 0x00, // SPECIES_MURKROW + 0x00, // SPECIES_SLOWKING + 0x00, // SPECIES_MISDREAVUS + 0x00, // SPECIES_UNOWN + 0x00, // SPECIES_WOBBUFFET + 0x00, // SPECIES_GIRAFARIG + 0x00, // SPECIES_PINECO + 0x00, // SPECIES_FORRETRESS + 0x0a, // SPECIES_DUNSPARCE + 0x00, // SPECIES_GLIGAR + 0x2d, // SPECIES_STEELIX + 0x00, // SPECIES_SNUBBULL + 0x00, // SPECIES_GRANBULL + 0x27, // SPECIES_QWILFISH + 0x13, // SPECIES_SCIZOR + 0x00, // SPECIES_SHUCKLE + 0x00, // SPECIES_HERACROSS + 0x00, // SPECIES_SNEASEL + 0x00, // SPECIES_TEDDIURSA + 0x00, // SPECIES_URSARING + 0x00, // SPECIES_SLUGMA + 0x00, // SPECIES_MAGCARGO + 0x00, // SPECIES_SWINUB + 0x00, // SPECIES_PILOSWINE + 0x00, // SPECIES_CORSOLA + 0x00, // SPECIES_REMORAID + 0x14, // SPECIES_OCTILLERY + 0x00, // SPECIES_DELIBIRD + 0x00, // SPECIES_MANTINE + 0x00, // SPECIES_SKARMORY + 0x00, // SPECIES_HOUNDOUR + 0x00, // SPECIES_HOUNDOOM + 0x00, // SPECIES_KINGDRA + 0x00, // SPECIES_PHANPY + 0x00, // SPECIES_DONPHAN + 0x00, // SPECIES_PORYGON2 + 0x00, // SPECIES_STANTLER + 0x00, // SPECIES_SMEARGLE + 0x00, // SPECIES_TYROGUE + 0x00, // SPECIES_HITMONTOP + 0x28, // SPECIES_SMOOCHUM + 0x00, // SPECIES_ELEKID + 0x00, // SPECIES_MAGBY + 0x00, // SPECIES_MILTANK + 0x00, // SPECIES_BLISSEY + 0x00, // SPECIES_RAIKOU + 0x00, // SPECIES_ENTEI + 0x00, // SPECIES_SUICUNE + 0x00, // SPECIES_LARVITAR + 0x00, // SPECIES_PUPITAR + 0x0a, // SPECIES_TYRANITAR + 0x14, // SPECIES_LUGIA + 0x00, // SPECIES_HO_OH + 0x00, // SPECIES_CELEBI + 0x00, // 252 + 0x00, // 253 + 0x00, // 254 + 0x00, // 255 + 0x00, // 256 + 0x00, // 257 + 0x00, // 258 + 0x00, // 259 + 0x00, // 260 + 0x00, // 261 + 0x00, // 262 + 0x00, // 263 + 0x00, // 264 + 0x00, // 265 + 0x00, // 266 + 0x00, // 267 + 0x00, // 268 + 0x00, // 269 + 0x00, // 270 + 0x00, // 271 + 0x00, // 272 + 0x00, // 273 + 0x00, // 274 + 0x00, // 275 + 0x00, // 276 + 0x00, // SPECIES_TREECKO + 0x00, // SPECIES_GROVYLE + 0x00, // SPECIES_SCEPTILE + 0x00, // SPECIES_TORCHIC + 0x00, // SPECIES_COMBUSKEN + 0x00, // SPECIES_BLAZIKEN + 0x00, // SPECIES_MUDKIP + 0x00, // SPECIES_MARSHTOMP + 0x00, // SPECIES_SWAMPERT + 0x00, // SPECIES_POOCHYENA + 0x00, // SPECIES_MIGHTYENA + 0x00, // SPECIES_ZIGZAGOON + 0x00, // SPECIES_LINOONE + 0x00, // SPECIES_WURMPLE + 0x00, // SPECIES_SILCOON + 0x00, // SPECIES_BEAUTIFLY + 0x00, // SPECIES_CASCOON + 0x00, // SPECIES_DUSTOX + 0x00, // SPECIES_LOTAD + 0x00, // SPECIES_LOMBRE + 0x00, // SPECIES_LUDICOLO + 0x00, // SPECIES_SEEDOT + 0x00, // SPECIES_NUZLEAF + 0x00, // SPECIES_SHIFTRY + 0x00, // SPECIES_NINCADA + 0x00, // SPECIES_NINJASK + 0x00, // SPECIES_SHEDINJA + 0x00, // SPECIES_TAILLOW + 0x00, // SPECIES_SWELLOW + 0x00, // SPECIES_SHROOMISH + 0x00, // SPECIES_BRELOOM + 0x00, // SPECIES_SPINDA + 0x00, // SPECIES_WINGULL + 0x00, // SPECIES_PELIPPER + 0x00, // SPECIES_SURSKIT + 0x00, // SPECIES_MASQUERAIN + 0x00, // SPECIES_WAILMER + 0x0a, // SPECIES_WAILORD + 0x00, // SPECIES_SKITTY + 0x00, // SPECIES_DELCATTY + 0x1e, // SPECIES_KECLEON + 0x00, // SPECIES_BALTOY + 0x00, // SPECIES_CLAYDOL + 0x00, // SPECIES_NOSEPASS + 0x00, // SPECIES_TORKOAL + 0x00, // SPECIES_SABLEYE + 0x00, // SPECIES_BARBOACH + 0x00, // SPECIES_WHISCASH + 0x00, // SPECIES_LUVDISC + 0x00, // SPECIES_CORPHISH + 0x00, // SPECIES_CRAWDAUNT + 0x00, // SPECIES_FEEBAS + 0x2d, // SPECIES_MILOTIC + 0x00, // SPECIES_CARVANHA + 0x00, // SPECIES_SHARPEDO + 0x00, // SPECIES_TRAPINCH + 0x00, // SPECIES_VIBRAVA + 0x00, // SPECIES_FLYGON + 0x00, // SPECIES_MAKUHITA + 0x00, // SPECIES_HARIYAMA + 0x00, // SPECIES_ELECTRIKE + 0x00, // SPECIES_MANECTRIC + 0x00, // SPECIES_NUMEL + 0x00, // SPECIES_CAMERUPT + 0x0f, // SPECIES_SPHEAL + 0x00, // SPECIES_SEALEO + 0x00, // SPECIES_WALREIN + 0x00, // SPECIES_CACNEA + 0x00, // SPECIES_CACTURNE + 0x14, // SPECIES_SNORUNT + 0x00, // SPECIES_GLALIE + 0x00, // SPECIES_LUNATONE + 0x00, // SPECIES_SOLROCK + 0x00, // SPECIES_AZURILL + 0x00, // SPECIES_SPOINK + 0x0f, // SPECIES_GRUMPIG + 0x00, // SPECIES_PLUSLE + 0x00, // SPECIES_MINUN + 0x00, // SPECIES_MAWILE + 0x00, // SPECIES_MEDITITE + 0x00, // SPECIES_MEDICHAM + 0x00, // SPECIES_SWABLU + 0x00, // SPECIES_ALTARIA + 0x0f, // SPECIES_WYNAUT + 0x00, // SPECIES_DUSKULL + 0x1e, // SPECIES_DUSCLOPS + 0x00, // SPECIES_ROSELIA + 0x00, // SPECIES_SLAKOTH + 0x00, // SPECIES_VIGOROTH + 0x00, // SPECIES_SLAKING + 0x00, // SPECIES_GULPIN + 0x00, // SPECIES_SWALOT + 0x00, // SPECIES_TROPIUS + 0x00, // SPECIES_WHISMUR + 0x00, // SPECIES_LOUDRED + 0x00, // SPECIES_EXPLOUD + 0x00, // SPECIES_CLAMPERL + 0x00, // SPECIES_HUNTAIL + 0x00, // SPECIES_GOREBYSS + 0x2d, // SPECIES_ABSOL + 0x00, // SPECIES_SHUPPET + 0x00, // SPECIES_BANETTE + 0x00, // SPECIES_SEVIPER + 0x00, // SPECIES_ZANGOOSE + 0x00, // SPECIES_RELICANTH + 0x00, // SPECIES_ARON + 0x00, // SPECIES_LAIRON + 0x00, // SPECIES_AGGRON + 0x00, // SPECIES_CASTFORM + 0x00, // SPECIES_VOLBEAT + 0x00, // SPECIES_ILLUMISE + 0x00, // SPECIES_LILEEP + 0x00, // SPECIES_CRADILY + 0x00, // SPECIES_ANORITH + 0x00, // SPECIES_ARMALDO + 0x00, // SPECIES_RALTS + 0x00, // SPECIES_KIRLIA + 0x00, // SPECIES_GARDEVOIR + 0x00, // SPECIES_BAGON + 0x00, // SPECIES_SHELGON + 0x46, // SPECIES_SALAMENCE + 0x00, // SPECIES_BELDUM + 0x00, // SPECIES_METANG + 0x00, // SPECIES_METAGROSS + 0x00, // SPECIES_REGIROCK + 0x00, // SPECIES_REGICE + 0x00, // SPECIES_REGISTEEL + 0x3c, // SPECIES_KYOGRE + 0x00, // SPECIES_GROUDON + 0x3c, // SPECIES_RAYQUAZA + 0x00, // SPECIES_LATIAS + 0x00, // SPECIES_LATIOS + 0x00, // SPECIES_JIRACHI + 0x00, // SPECIES_DEOXYS + 0x00, // SPECIES_CHIMECHO +}; + +const u8 gUnknown_08329D22[] = {0x03, 0x0c, 0x30, 0xc0}; // Masks for getting PP Up count, also PP Max values +const u8 gUnknown_08329D26[] = {0xfc, 0xf3, 0xcf, 0x3f}; // Masks for setting PP Up count +const u8 gUnknown_08329D2A[] = {0x01, 0x04, 0x10, 0x40}; // Values added to PP Up count + +const u8 gStatStageRatios[][2] = +{ + {10, 40}, // -6 + {10, 35}, // -5 + {10, 30}, // -4 + {10, 25}, // -3 + {10, 20}, // -2 + {10, 15}, // -1 + {10, 10}, // 0 + {15, 10}, // +1 + {20, 10}, // +2 + {25, 10}, // +3 + {30, 10}, // +4 + {35, 10}, // +5 + {40, 10}, // +6 +}; + +static const u16 sDeoxysBaseStats[] = +{ + 50, // Hp + 95, // Attack + 90, // Defense + 180, // Speed + 95, // Sp.Attack + 90, // Sp.Defense +}; + +const u16 gUnknown_08329D54[] = +{ + FACILITY_CLASS_COOLTRAINER_1, FACILITY_CLASS_BLACK_BELT, FACILITY_CLASS_CAMPER, + FACILITY_CLASS_YOUNGSTER, FACILITY_CLASS_PSYCHIC_1, FACILITY_CLASS_BUG_CATCHER, + FACILITY_CLASS_PKMN_BREEDER_2, FACILITY_CLASS_GUITARIST, FACILITY_CLASS_COOLTRAINER_2, + FACILITY_CLASS_HEX_MANIAC, FACILITY_CLASS_PICNICKER, FACILITY_CLASS_LASS, + FACILITY_CLASS_PSYCHIC_2, FACILITY_CLASS_BATTLE_GIRL, FACILITY_CLASS_PKMN_BREEDER_1, + FACILITY_CLASS_BEAUTY +}; + +static const u8 sHoldEffectToType[][2] = +{ + {HOLD_EFFECT_BUG_POWER, TYPE_BUG}, + {HOLD_EFFECT_STEEL_POWER, TYPE_STEEL}, + {HOLD_EFFECT_GROUND_POWER, TYPE_GROUND}, + {HOLD_EFFECT_ROCK_POWER, TYPE_ROCK}, + {HOLD_EFFECT_GRASS_POWER, TYPE_GRASS}, + {HOLD_EFFECT_DARK_POWER, TYPE_DARK}, + {HOLD_EFFECT_FIGHTING_POWER, TYPE_FIGHTING}, + {HOLD_EFFECT_ELECTRIC_POWER, TYPE_ELECTRIC}, + {HOLD_EFFECT_WATER_POWER, TYPE_WATER}, + {HOLD_EFFECT_FLYING_POWER, TYPE_FLYING}, + {HOLD_EFFECT_POISON_POWER, TYPE_POISON}, + {HOLD_EFFECT_ICE_POWER, TYPE_ICE}, + {HOLD_EFFECT_GHOST_POWER, TYPE_GHOST}, + {HOLD_EFFECT_PSYCHIC_POWER, TYPE_PSYCHIC}, + {HOLD_EFFECT_FIRE_POWER, TYPE_FIRE}, + {HOLD_EFFECT_DRAGON_POWER, TYPE_DRAGON}, + {HOLD_EFFECT_NORMAL_POWER, TYPE_NORMAL}, +}; + +const struct SpriteTemplate gUnknown_08329D98[MAX_BATTLERS_COUNT] = +{ + { // B_POSITION_PLAYER_LEFT + .tileTag = 0xFFFF, + .paletteTag = 0, + .oam = &gUnknown_0831ACB0, + .anims = NULL, + .images = gUnknown_082FF3A8, + .affineAnims = gUnknown_082FF618, + .callback = sub_8039BB4, + }, + { // B_POSITION_OPPONENT_LEFT + .tileTag = 0xFFFF, + .paletteTag = 0, + .oam = &gUnknown_0831ACA8, + .anims = NULL, + .images = gUnknown_082FF3C8, + .affineAnims = gUnknown_082FF694, + .callback = oac_poke_opponent, + }, + { // B_POSITION_PLAYER_RIGHT + .tileTag = 0xFFFF, + .paletteTag = 0, + .oam = &gUnknown_0831ACB0, + .anims = NULL, + .images = gUnknown_082FF3E8, + .affineAnims = gUnknown_082FF618, + .callback = sub_8039BB4, + }, + { // B_POSITION_OPPONENT_RIGHT + .tileTag = 0xFFFF, + .paletteTag = 0, + .oam = &gUnknown_0831ACA8, + .anims = NULL, + .images = gUnknown_082FF408, + .affineAnims = gUnknown_082FF694, + .callback = oac_poke_opponent + }, +}; + +static const struct SpriteTemplate gUnknown_08329DF8[] = +{ + { + .tileTag = 0xFFFF, + .paletteTag = 0, + .oam = &gUnknown_0831ACB0, + .anims = NULL, + .images = gUnknown_082FF428, + .affineAnims = gUnknown_082FF618, + .callback = sub_8039BB4, + }, + { + .tileTag = 0xFFFF, + .paletteTag = 0, + .oam = &gUnknown_0831ACB0, + .anims = NULL, + .images = gUnknown_082FF448, + .affineAnims = gUnknown_082FF618, + .callback = sub_8039BB4, + }, + { + .tileTag = 0xFFFF, + .paletteTag = 0, + .oam = &gUnknown_0831ACB0, + .anims = NULL, + .images = gUnknown_082FF468, + .affineAnims = gUnknown_082FF618, + .callback = sub_8039BB4, + }, + { + .tileTag = 0xFFFF, + .paletteTag = 0, + .oam = &gUnknown_0831ACB0, + .anims = NULL, + .images = gUnknown_082FF490, + .affineAnims = gUnknown_082FF618, + .callback = sub_8039BB4, + }, + { + .tileTag = 0xFFFF, + .paletteTag = 0, + .oam = &gUnknown_0831ACB0, + .anims = NULL, + .images = gUnknown_082FF4B8, + .affineAnims = gUnknown_082FF618, + .callback = sub_8039BB4, + }, + { + .tileTag = 0xFFFF, + .paletteTag = 0, + .oam = &gUnknown_0831ACB0, + .anims = NULL, + .images = gUnknown_082FF4D8, + .affineAnims = gUnknown_082FF618, + .callback = sub_8039BB4, + }, + { + .tileTag = 0xFFFF, + .paletteTag = 0, + .oam = &gUnknown_0831ACB0, + .anims = NULL, + .images = gUnknown_082FF4F8, + .affineAnims = gUnknown_082FF618, + .callback = sub_8039BB4, + }, + { + .tileTag = 0xFFFF, + .paletteTag = 0, + .oam = &gUnknown_0831ACB0, + .anims = NULL, + .images = gUnknown_082FF518, + .affineAnims = gUnknown_082FF618, + .callback = sub_8039BB4, + }, +}; + +static const u8 sSecretBaseFacilityClasses[2][5] = +{ + {FACILITY_CLASS_YOUNGSTER, FACILITY_CLASS_BUG_CATCHER, FACILITY_CLASS_RICH_BOY, FACILITY_CLASS_CAMPER, FACILITY_CLASS_COOLTRAINER_1}, + {FACILITY_CLASS_LASS, FACILITY_CLASS_SCHOOL_KID_2, FACILITY_CLASS_LADY, FACILITY_CLASS_PICNICKER, FACILITY_CLASS_COOLTRAINER_2} +}; + +static const u8 sGetMonDataEVConstants[] = +{ + MON_DATA_HP_EV, + MON_DATA_ATK_EV, + MON_DATA_DEF_EV, + MON_DATA_SPEED_EV, + MON_DATA_SPDEF_EV, + MON_DATA_SPATK_EV +}; + +static const u8 gUnknown_08329EC8[] = +{ + STAT_ATK, STAT_ATK, STAT_SPEED, STAT_DEF, STAT_SPATK, STAT_ACC +}; + +static const s8 gUnknown_08329ECE[][3] = +{ + { 5, 3, 2}, + { 5, 3, 2}, + { 1, 1, 0}, + { 3, 2, 1}, + { 1, 1, 0}, + { 1, 1, 1}, + {-1, -1, -1}, + {-5, -5, -10}, + {-5, -5, -10}, +}; + +static const u16 sHMMoves[] = +{ + MOVE_CUT, MOVE_FLY, MOVE_SURF, MOVE_STRENGTH, MOVE_FLASH, + MOVE_ROCK_SMASH, MOVE_WATERFALL, MOVE_DIVE, 0xFFFF +}; + +static const struct SpeciesItem sAlteringCaveWildMonHeldItems[] = +{ + {SPECIES_NONE, ITEM_NONE}, + {SPECIES_MAREEP, ITEM_GANLON_BERRY}, + {SPECIES_PINECO, ITEM_APICOT_BERRY}, + {SPECIES_HOUNDOUR, ITEM_BIG_MUSHROOM}, + {SPECIES_TEDDIURSA, ITEM_PETAYA_BERRY}, + {SPECIES_AIPOM, ITEM_BERRY_JUICE}, + {SPECIES_SHUCKLE, ITEM_BERRY_JUICE}, + {SPECIES_STANTLER, ITEM_PETAYA_BERRY}, + {SPECIES_SMEARGLE, ITEM_SALAC_BERRY}, +}; + +static const struct OamData sOamData_8329F20 = +{ + .y = 0, + .affineMode = 0, + .objMode = 0, + .mosaic = 0, + .bpp = 0, + .shape = 0, + .x = 0, + .matrixNum = 0, + .size = 3, + .tileNum = 0, + .priority = 0, + .paletteNum = 0, + .affineParam = 0 +}; + +static const struct SpriteTemplate gUnknown_08329F28 = +{ + .tileTag = 0xFFFF, + .paletteTag = 0xFFFF, + .oam = &sOamData_8329F20, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = SpriteCallbackDummy, +}; + // code void ZeroBoxMonData(struct BoxPokemon *boxMon) { @@ -757,7 +1807,7 @@ static s32 GetDeoxysStat(struct Pokemon *mon, s32 statId) ivVal = GetMonData(mon, MON_DATA_HP_IV + statId, NULL); evVal = GetMonData(mon, MON_DATA_HP_EV + statId, NULL); - statValue = (u16)(((gUnknown_08329D48[statId] * 2 + ivVal + evVal / 4) * mon->level) / 100 + 5); + statValue = (u16)(((sDeoxysBaseStats[statId] * 2 + ivVal + evVal / 4) * mon->level) / 100 + 5); nature = GetNature(mon); statId_ = statId; // needed to match @@ -1208,10 +2258,10 @@ s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *de if (ShouldGetStatBadgeBoost(FLAG_BADGE07_GET, bankDef)) spDefense = (110 * spDefense) / 100; - for (i = 0; i < 17; i++) + for (i = 0; i < ARRAY_COUNT(sHoldEffectToType); i++) { - if (attackerHoldEffect == gHoldEffectToType[i][0] - && type == gHoldEffectToType[i][1]) + if (attackerHoldEffect == sHoldEffectToType[i][0] + && type == sHoldEffectToType[i][1]) { if (type <= 8) attack = (attack * (attackerHoldEffectParam + 100)) / 100; @@ -1268,26 +2318,26 @@ s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *de { if (gCritMultiplier == 2) { - if (attacker->statStages[STAT_STAGE_ATK] > 6) - APPLY_STAT_MOD(damage, attacker, attack, STAT_STAGE_ATK) + if (attacker->statStages[STAT_ATK] > 6) + APPLY_STAT_MOD(damage, attacker, attack, STAT_ATK) else damage = attack; } else - APPLY_STAT_MOD(damage, attacker, attack, STAT_STAGE_ATK) + APPLY_STAT_MOD(damage, attacker, attack, STAT_ATK) damage = damage * gBattleMovePower; damage *= (2 * attacker->level / 5 + 2); if (gCritMultiplier == 2) { - if (defender->statStages[STAT_STAGE_DEF] < 6) - APPLY_STAT_MOD(damageHelper, defender, defense, STAT_STAGE_DEF) + if (defender->statStages[STAT_DEF] < 6) + APPLY_STAT_MOD(damageHelper, defender, defense, STAT_DEF) else damageHelper = defense; } else - APPLY_STAT_MOD(damageHelper, defender, defense, STAT_STAGE_DEF) + APPLY_STAT_MOD(damageHelper, defender, defense, STAT_DEF) damage = damage / damageHelper; damage /= 50; @@ -1318,26 +2368,26 @@ s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *de { if (gCritMultiplier == 2) { - if (attacker->statStages[STAT_STAGE_SPATK] > 6) - APPLY_STAT_MOD(damage, attacker, spAttack, STAT_STAGE_SPATK) + if (attacker->statStages[STAT_SPATK] > 6) + APPLY_STAT_MOD(damage, attacker, spAttack, STAT_SPATK) else damage = spAttack; } else - APPLY_STAT_MOD(damage, attacker, spAttack, STAT_STAGE_SPATK) + APPLY_STAT_MOD(damage, attacker, spAttack, STAT_SPATK) damage = damage * gBattleMovePower; damage *= (2 * attacker->level / 5 + 2); if (gCritMultiplier == 2) { - if (defender->statStages[STAT_STAGE_SPDEF] < 6) - APPLY_STAT_MOD(damageHelper, defender, spDefense, STAT_STAGE_SPDEF) + if (defender->statStages[STAT_SPDEF] < 6) + APPLY_STAT_MOD(damageHelper, defender, spDefense, STAT_SPDEF) else damageHelper = spDefense; } else - APPLY_STAT_MOD(damageHelper, defender, spDefense, STAT_STAGE_SPDEF) + APPLY_STAT_MOD(damageHelper, defender, spDefense, STAT_SPDEF) damage = (damage / damageHelper); damage /= 50; @@ -1689,7 +2739,7 @@ u32 GetMonData(struct Pokemon *mon, s32 field, u8* data) ret = mon->defense; break; case MON_DATA_SPEED: - ret = (u16)GetDeoxysStat(mon, STAT_SPD); + ret = (u16)GetDeoxysStat(mon, STAT_SPEED); if (!ret) ret = mon->speed; break; @@ -2575,13 +3625,13 @@ void CreateSecretBaseEnemyParty(struct SecretBaseRecord *secretBaseRecord) u8 GetSecretBaseTrainerPicIndex(void) { - u8 facilityClass = gSecretBaseFacilityClasses[gBattleResources->secretBase->gender][gBattleResources->secretBase->trainerId[0] % 5]; + u8 facilityClass = sSecretBaseFacilityClasses[gBattleResources->secretBase->gender][gBattleResources->secretBase->trainerId[0] % 5]; return gFacilityClassToPicIndex[facilityClass]; } u8 GetSecretBaseTrainerClass(void) { - u8 facilityClass = gSecretBaseFacilityClasses[gBattleResources->secretBase->gender][gBattleResources->secretBase->trainerId[0] % 5]; + u8 facilityClass = sSecretBaseFacilityClasses[gBattleResources->secretBase->gender][gBattleResources->secretBase->trainerId[0] % 5]; return gFacilityClassToTrainerClass[facilityClass]; } @@ -2729,7 +3779,7 @@ bool8 PokemonUseItemEffects(struct Pokemon *mon, u16 item, u8 partyIndex, u8 mov if (heldItem == ITEM_ENIGMA_BERRY) { if (gMain.inBattle) - holdEffect = gEnigmaBerries[gBankInMenu].holdEffect; + holdEffect = gEnigmaBerries[gBattlerInMenuId].holdEffect; else holdEffect = gSaveBlock1Ptr->enigmaBerry.holdEffect; } @@ -2738,10 +3788,10 @@ bool8 PokemonUseItemEffects(struct Pokemon *mon, u16 item, u8 partyIndex, u8 mov holdEffect = ItemId_GetHoldEffect(heldItem); } - gStringBattler = gBankInMenu; + gPotentialItemEffectBattler = gBattlerInMenuId; if (gMain.inBattle) { - gActiveBattler = gBankInMenu; + gActiveBattler = gBattlerInMenuId; cmdIndex = (GetBattlerSide(gActiveBattler) != B_SIDE_PLAYER); while (cmdIndex < gBattlersCount) { @@ -2795,49 +3845,49 @@ bool8 PokemonUseItemEffects(struct Pokemon *mon, u16 item, u8 partyIndex, u8 mov retVal = FALSE; } if ((itemEffect[cmdIndex] & 0xF) - && gBattleMons[gActiveBattler].statStages[STAT_STAGE_ATK] < 12) + && gBattleMons[gActiveBattler].statStages[STAT_ATK] < 12) { - gBattleMons[gActiveBattler].statStages[STAT_STAGE_ATK] += itemEffect[cmdIndex] & 0xF; - if (gBattleMons[gActiveBattler].statStages[STAT_STAGE_ATK] > 12) - gBattleMons[gActiveBattler].statStages[STAT_STAGE_ATK] = 12; + gBattleMons[gActiveBattler].statStages[STAT_ATK] += itemEffect[cmdIndex] & 0xF; + if (gBattleMons[gActiveBattler].statStages[STAT_ATK] > 12) + gBattleMons[gActiveBattler].statStages[STAT_ATK] = 12; retVal = FALSE; } break; // in-battle stat boosting effects? case 1: if ((itemEffect[cmdIndex] & 0xF0) - && gBattleMons[gActiveBattler].statStages[STAT_STAGE_DEF] < 12) + && gBattleMons[gActiveBattler].statStages[STAT_DEF] < 12) { - gBattleMons[gActiveBattler].statStages[STAT_STAGE_DEF] += (itemEffect[cmdIndex] & 0xF0) >> 4; - if (gBattleMons[gActiveBattler].statStages[STAT_STAGE_DEF] > 12) - gBattleMons[gActiveBattler].statStages[STAT_STAGE_DEF] = 12; + gBattleMons[gActiveBattler].statStages[STAT_DEF] += (itemEffect[cmdIndex] & 0xF0) >> 4; + if (gBattleMons[gActiveBattler].statStages[STAT_DEF] > 12) + gBattleMons[gActiveBattler].statStages[STAT_DEF] = 12; retVal = FALSE; } if ((itemEffect[cmdIndex] & 0xF) - && gBattleMons[gActiveBattler].statStages[STAT_STAGE_SPEED] < 12) + && gBattleMons[gActiveBattler].statStages[STAT_SPEED] < 12) { - gBattleMons[gActiveBattler].statStages[STAT_STAGE_SPEED] += itemEffect[cmdIndex] & 0xF; - if (gBattleMons[gActiveBattler].statStages[STAT_STAGE_SPEED] > 12) - gBattleMons[gActiveBattler].statStages[STAT_STAGE_SPEED] = 12; + gBattleMons[gActiveBattler].statStages[STAT_SPEED] += itemEffect[cmdIndex] & 0xF; + if (gBattleMons[gActiveBattler].statStages[STAT_SPEED] > 12) + gBattleMons[gActiveBattler].statStages[STAT_SPEED] = 12; retVal = FALSE; } break; // more stat boosting effects? case 2: if ((itemEffect[cmdIndex] & 0xF0) - && gBattleMons[gActiveBattler].statStages[STAT_STAGE_ACC] < 12) + && gBattleMons[gActiveBattler].statStages[STAT_ACC] < 12) { - gBattleMons[gActiveBattler].statStages[STAT_STAGE_ACC] += (itemEffect[cmdIndex] & 0xF0) >> 4; - if (gBattleMons[gActiveBattler].statStages[STAT_STAGE_ACC] > 12) - gBattleMons[gActiveBattler].statStages[STAT_STAGE_ACC] = 12; + gBattleMons[gActiveBattler].statStages[STAT_ACC] += (itemEffect[cmdIndex] & 0xF0) >> 4; + if (gBattleMons[gActiveBattler].statStages[STAT_ACC] > 12) + gBattleMons[gActiveBattler].statStages[STAT_ACC] = 12; retVal = FALSE; } if ((itemEffect[cmdIndex] & 0xF) - && gBattleMons[gActiveBattler].statStages[STAT_STAGE_SPATK] < 12) + && gBattleMons[gActiveBattler].statStages[STAT_SPATK] < 12) { - gBattleMons[gActiveBattler].statStages[STAT_STAGE_SPATK] += itemEffect[cmdIndex] & 0xF; - if (gBattleMons[gActiveBattler].statStages[STAT_STAGE_SPATK] > 12) - gBattleMons[gActiveBattler].statStages[STAT_STAGE_SPATK] = 12; + gBattleMons[gActiveBattler].statStages[STAT_SPATK] += itemEffect[cmdIndex] & 0xF; + if (gBattleMons[gActiveBattler].statStages[STAT_SPATK] > 12) + gBattleMons[gActiveBattler].statStages[STAT_SPATK] = 12; retVal = FALSE; } break; @@ -2908,7 +3958,7 @@ bool8 PokemonUseItemEffects(struct Pokemon *mon, u16 item, u8 partyIndex, u8 mov case 1: evCount = GetMonEVCount(mon); r5 = itemEffect[var_3C]; - dataSigned = GetMonData(mon, gUnknown_08329EC2[var_38], NULL); + dataSigned = GetMonData(mon, sGetMonDataEVConstants[var_38], NULL); r2 = r5; if (r2 > 0) { @@ -2938,7 +3988,7 @@ bool8 PokemonUseItemEffects(struct Pokemon *mon, u16 item, u8 partyIndex, u8 mov if (dataSigned < 0) dataSigned = 0; } - SetMonData(mon, gUnknown_08329EC2[var_38], &dataSigned); + SetMonData(mon, sGetMonDataEVConstants[var_38], &dataSigned); CalculateMonStats(mon); var_3C++; retVal = FALSE; @@ -3108,7 +4158,7 @@ bool8 PokemonUseItemEffects(struct Pokemon *mon, u16 item, u8 partyIndex, u8 mov case 3: evCount = GetMonEVCount(mon); r5 = itemEffect[var_3C]; - dataSigned = GetMonData(mon, gUnknown_08329EC2[var_38 + 2], NULL); + dataSigned = GetMonData(mon, sGetMonDataEVConstants[var_38 + 2], NULL); r2 = r5; if (r2 > 0) { @@ -3138,7 +4188,7 @@ bool8 PokemonUseItemEffects(struct Pokemon *mon, u16 item, u8 partyIndex, u8 mov if (dataSigned < 0) dataSigned = 0; } - SetMonData(mon, gUnknown_08329EC2[var_38 + 2], &dataSigned); + SetMonData(mon, sGetMonDataEVConstants[var_38 + 2], &dataSigned); CalculateMonStats(mon); retVal = FALSE; var_3C++; @@ -3377,10 +4427,10 @@ u8 GetItemEffectParamOffset(u16 itemId, u8 effectByte, u8 effectBit) return offset; } -static void sub_806CF24(s32 stat) +static void sub_806CF24(s32 arg0) { - gBattlerTarget = gBankInMenu; - StringCopy(gBattleTextBuff1, gStatNamesTable[gUnknown_08329EC8[stat]]); + gBattlerTarget = gBattlerInMenuId; + StringCopy(gBattleTextBuff1, gStatNamesTable[gUnknown_08329EC8[arg0]]); StringCopy(gBattleTextBuff2, gText_StatRose); BattleStringExpandPlaceholdersToDisplayedString(gText_PkmnsStatChanged2); } @@ -3393,7 +4443,7 @@ u8 *sub_806CF78(u16 itemId) if (itemId == ITEM_ENIGMA_BERRY) { if (gMain.inBattle) - itemEffect = gEnigmaBerries[gBankInMenu].itemEffect; + itemEffect = gEnigmaBerries[gBattlerInMenuId].itemEffect; else itemEffect = gSaveBlock1Ptr->enigmaBerry.itemEffect; } @@ -3402,7 +4452,7 @@ u8 *sub_806CF78(u16 itemId) itemEffect = gItemEffectTable[itemId - 13]; } - gStringBattler = gBankInMenu; + gPotentialItemEffectBattler = gBattlerInMenuId; for (i = 0; i < 3; i++) { @@ -3416,7 +4466,7 @@ u8 *sub_806CF78(u16 itemId) } else { - gBattlerAttacker = gBankInMenu; + gBattlerAttacker = gBattlerInMenuId; BattleStringExpandPlaceholdersToDisplayedString(gText_PkmnGettingPumped); } } @@ -3424,7 +4474,7 @@ u8 *sub_806CF78(u16 itemId) if (itemEffect[3] & 0x80) { - gBattlerAttacker = gBankInMenu; + gBattlerAttacker = gBattlerInMenuId; BattleStringExpandPlaceholdersToDisplayedString(gText_PkmnShroudedInMist); } @@ -4452,9 +5502,9 @@ const struct CompressedSpritePalette *GetMonSpritePalStructFromOtIdPersonality(u bool32 IsHMMove2(u16 move) { int i = 0; - while (gHMMoves[i] != 0xFFFF) + while (sHMMoves[i] != 0xFFFF) { - if (gHMMoves[i++] == move) + if (sHMMoves[i++] == move) return TRUE; } return FALSE; @@ -4540,7 +5590,7 @@ void sub_806E994(void) else gBattleTextBuff1[3] = gBattlerPartyIndexes[gBattleStruct->field_49]; - PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff2, gBankInMenu, pokemon_order_func(gBattlerPartyIndexes[gBankInMenu])) + PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff2, gBattlerInMenuId, pokemon_order_func(gBattlerPartyIndexes[gBattlerInMenuId])) BattleStringExpandPlaceholders(gText_PkmnsXPreventsSwitching, gStringVar4); } @@ -4548,8 +5598,8 @@ void sub_806E994(void) static s32 GetWildMonTableIdInAlteringCave(u16 species) { s32 i; - for (i = 0; i < (s32) ARRAY_COUNT(gAlteringCaveWildMonHeldItems); i++) - if (gAlteringCaveWildMonHeldItems[i].species == species) + for (i = 0; i < (s32) ARRAY_COUNT(sAlteringCaveWildMonHeldItems); i++) + if (sAlteringCaveWildMonHeldItems[i].species == species) return i; return 0; } @@ -4575,7 +5625,7 @@ void SetWildMonHeldItem(void) { if (rnd < var2) return; - SetMonData(&gEnemyParty[0], MON_DATA_HELD_ITEM, &gAlteringCaveWildMonHeldItems[alteringCaveId].item); + SetMonData(&gEnemyParty[0], MON_DATA_HELD_ITEM, &sAlteringCaveWildMonHeldItems[alteringCaveId].item); } else { @@ -4710,16 +5760,16 @@ void DoMonFrontSpriteAnimation(struct Sprite* sprite, u16 species, bool8 noCry, if (HasTwoFramesAnimation(species)) StartSpriteAnim(sprite, 1); } - if (gMonAnimationDelayTable[species - 1] != 0) + if (sMonAnimationDelayTable[species - 1] != 0) { u8 taskId = CreateTask(Task_AnimateAfterDelay, 0); STORE_PTR_IN_TASK(sprite, taskId, 0); - gTasks[taskId].data[2] = gMonFrontAnimIdsTable[species - 1]; - gTasks[taskId].data[3] = gMonAnimationDelayTable[species - 1]; + gTasks[taskId].data[2] = sMonFrontAnimIdsTable[species - 1]; + gTasks[taskId].data[3] = sMonAnimationDelayTable[species - 1]; } else { - LaunchAnimationTaskForFrontSprite(sprite, gMonFrontAnimIdsTable[species - 1]); + LaunchAnimationTaskForFrontSprite(sprite, sMonFrontAnimIdsTable[species - 1]); } sprite->callback = SpriteCallbackDummy_2; } @@ -4729,18 +5779,18 @@ void PokemonSummaryDoMonAnimation(struct Sprite* sprite, u16 species, bool8 oneF { if (!oneFrame && HasTwoFramesAnimation(species)) StartSpriteAnim(sprite, 1); - if (gMonAnimationDelayTable[species - 1] != 0) + if (sMonAnimationDelayTable[species - 1] != 0) { u8 taskId = CreateTask(Task_PokemonSummaryAnimateAfterDelay, 0); STORE_PTR_IN_TASK(sprite, taskId, 0); - gTasks[taskId].data[2] = gMonFrontAnimIdsTable[species - 1]; - gTasks[taskId].data[3] = gMonAnimationDelayTable[species - 1]; + gTasks[taskId].data[2] = sMonFrontAnimIdsTable[species - 1]; + gTasks[taskId].data[3] = sMonAnimationDelayTable[species - 1]; sub_81C488C(taskId); SetSpriteCB_MonAnimDummy(sprite); } else { - StartMonSummaryAnimation(sprite, gMonFrontAnimIdsTable[species - 1]); + StartMonSummaryAnimation(sprite, sMonFrontAnimIdsTable[species - 1]); } } diff --git a/src/pokemon_summary_screen.c b/src/pokemon_summary_screen.c index e11ba881e..1d99a5a86 100644 --- a/src/pokemon_summary_screen.c +++ b/src/pokemon_summary_screen.c @@ -20,6 +20,12 @@ #include "task.h" #include "text.h" #include "window.h" +#include "event_data.h" +#include "gpu_regs.h" +#include "menu.h" +#include "international_string_util.h" +#include "scanline_effect.h" +#include "menu_helpers.h" struct ContestMove { @@ -36,16 +42,12 @@ struct ContestEffect u8 jam; }; - - extern struct UnkSummaryStruct* gUnknown_0203CF1C; extern struct BgTemplate gUnknown_0861CBB4; extern u8 gUnknown_0203CF20; extern struct MusicPlayerInfo gMPlayInfo_BGM; extern s8 gUnknown_0861CC1C[]; -extern u8 gUnknown_08329D22[]; extern u8 gUnknown_0203CF21; -extern u16 gSpecialVar_0x8005; extern struct UnkStruct_61CC04 gUnknown_0861CC04; extern struct UnkStruct_61CC04 gUnknown_0861CC10; extern struct UnkStruct_61CC04 gUnknown_0861CBEC; @@ -67,20 +69,9 @@ extern u8 gUnknown_0861CE7B[]; extern struct WindowTemplate gUnknown_0861CCEC; extern struct WindowTemplate gUnknown_0861CD14; -extern void sub_806F2AC(u8 a, u8 b); void sub_81C488C(u8 a); -extern void do_scheduled_bg_tilemap_copies_to_vram(void); extern u8 sub_81221EC(); extern u8 sub_81221AC(); -extern void SetVBlankHBlankCallbacksToNull(); -extern void ResetVramOamAndBgCntRegs(); -extern void clear_scheduled_bg_copies_to_vram(); -extern void ScanlineEffect_Stop(); -extern void ResetBgsAndClearDma3BusyFlags(u32 leftoverFireRedLeafGreenVariable); -extern void ShowBg(u8 a); -extern void SetGpuReg(u8 regOffset, u16 value); -extern void schedule_bg_copy_tilemap_to_vram(u8 a); -extern void SetBgTilemapBuffer(u8 bg, void *tilemap); extern u8 gUnknown_08D9862C; extern u8 gUnknown_08D98CC8; extern u8 gUnknown_08D987FC; @@ -95,9 +86,6 @@ extern struct CompressedSpritePalette gUnknown_0861D100; extern struct CompressedSpritePalette gUnknown_0861D07C; extern u8 gMoveTypes_Pal; extern u8 gUnknown_08D97D0C; -extern void reset_temp_tile_data_buffers(); -extern void decompress_and_copy_tile_data_to_vram(u8 a, void* tiledata, u8 b, u8 c, u8 d); -extern u8 free_temp_tile_data_buffers_if_possible(); extern void sub_81C1E20(u8 taskId); extern u8 *GetMonNickname(struct Pokemon *mon, u8 *dest); extern u16 SpeciesToPokedexNum(u16 species); @@ -160,11 +148,7 @@ extern u8 gText_ThreeDashes[]; extern u8 gUnknown_0861CE97[]; extern struct BattleMove gBattleMoves[]; -extern u32 ChangeBgX(u8 bg, u32 value, u8 op); extern void sub_8199C30(u8 a, u8 b, u8 c, u8 d, u8 e, u8 f); -extern void AddTextPrinterParameterized2(u8 windowId, u8 fontId, u8 x, u8 y, u8 letterSpacing, u8 lineSpacing, const u8* colors, s8 speed, u8 *str); -extern s32 GetStringCenterAlignXOffset(u8 fontId, u8 *str, s32 totalWidth); -extern s32 GetStringRightAlignXOffset(u8 fontId, u8 *str, s32 totalWidth); extern bool8 sub_81A6BF4(); extern bool8 sub_81B9E94(); extern void UnkTextUtil_Reset(); diff --git a/src/recorded_battle.c b/src/recorded_battle.c index fc576462b..0bd79f573 100644 --- a/src/recorded_battle.c +++ b/src/recorded_battle.c @@ -13,23 +13,15 @@ #include "util.h" #include "task.h" #include "text.h" +#include "battle_setup.h" -#define BANK_RECORD_SIZE 664 +#define BATTLER_RECORD_SIZE 664 #define ILLEGAL_BATTLE_TYPES ((BATTLE_TYPE_LINK | BATTLE_TYPE_SAFARI | BATTLE_TYPE_FIRST_BATTLE \ | BATTLE_TYPE_WALLY_TUTORIAL | BATTLE_TYPE_ROAMER | BATTLE_TYPE_EREADER_TRAINER \ | BATTLE_TYPE_KYOGRE_GROUDON | BATTLE_TYPE_LEGENDARY | BATTLE_TYPE_REGI \ | BATTLE_TYPE_RECORDED | BATTLE_TYPE_x4000000 | BATTLE_TYPE_SECRET_BASE \ | BATTLE_TYPE_GROUDON | BATTLE_TYPE_KYOGRE | BATTLE_TYPE_RAYQUAZA)) -extern u32 gBattleTypeFlags; -extern u16 gTrainerBattleOpponent_A; -extern u16 gTrainerBattleOpponent_B; -extern u16 gPartnerTrainerId; -extern u8 gActiveBattler; -extern u8 gBattlersCount; -extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT]; -extern struct BattlePokemon gBattleMons[MAX_BATTLERS_COUNT]; -extern u16 gChosenMoveByBattler[MAX_BATTLERS_COUNT]; extern u8 gUnknown_03001278; extern u8 gUnknown_03001279; @@ -38,7 +30,7 @@ struct PlayerInfo u32 trainerId; u8 name[PLAYER_NAME_LENGTH]; u8 gender; - u16 bank; + u16 battlerId; u16 language; }; @@ -58,7 +50,7 @@ struct RecordedBattleSave u8 playersLanguage[MAX_BATTLERS_COUNT]; u32 rngSeed; u32 battleFlags; - u8 playersBank[MAX_BATTLERS_COUNT]; + u8 playersBattlers[MAX_BATTLERS_COUNT]; u16 opponentA; u16 opponentB; u16 partnerId; @@ -75,13 +67,13 @@ struct RecordedBattleSave u16 field_50E[6]; u8 field_51A; u8 field_51B; - u8 battleRecord[MAX_BATTLERS_COUNT][BANK_RECORD_SIZE]; + u8 battleRecord[MAX_BATTLERS_COUNT][BATTLER_RECORD_SIZE]; u32 checksum; }; EWRAM_DATA u32 gRecordedBattleRngSeed = 0; EWRAM_DATA u32 gBattlePalaceMoveSelectionRngValue = 0; -EWRAM_DATA static u8 sBattleRecords[MAX_BATTLERS_COUNT][BANK_RECORD_SIZE] = {0}; +EWRAM_DATA static u8 sBattleRecords[MAX_BATTLERS_COUNT][BATTLER_RECORD_SIZE] = {0}; EWRAM_DATA static u16 sRecordedBytesNo[MAX_BATTLERS_COUNT] = {0}; EWRAM_DATA static u16 sUnknown_0203C79C[4] = {0}; EWRAM_DATA static u16 sUnknown_0203C7A4[4] = {0}; @@ -108,7 +100,6 @@ EWRAM_DATA static u16 sUnknown_0203CCDC[6] = {0}; EWRAM_DATA static u8 sUnknown_0203CCE8 = 0; extern u32 sub_81A513C(void); -extern void PlayMapChosenOrBattleBGM(bool8); // this file's functions static u8 sub_8185278(u8 *arg0, u8 *arg1, u8 *arg2); @@ -131,7 +122,7 @@ void sub_8184DA4(u8 arg0) if (arg0 == 1) { - for (j = 0; j < BANK_RECORD_SIZE; j++) + for (j = 0; j < BATTLER_RECORD_SIZE; j++) { sBattleRecords[i][j] |= 0xFF; } @@ -168,7 +159,7 @@ void sub_8184E58(void) { sRecordedBattle_Players[i].trainerId = gLinkPlayers[i].trainerId; sRecordedBattle_Players[i].gender = gLinkPlayers[i].gender; - sRecordedBattle_Players[i].bank = gLinkPlayers[i].lp_field_18; + sRecordedBattle_Players[i].battlerId = gLinkPlayers[i].lp_field_18; sRecordedBattle_Players[i].language = gLinkPlayers[i].language; if (i < linkPlayersCount) @@ -192,7 +183,7 @@ void sub_8184E58(void) | (gSaveBlock2Ptr->playerTrainerId[3] << 24); sRecordedBattle_Players[0].gender = gSaveBlock2Ptr->playerGender; - sRecordedBattle_Players[0].bank = 0; + sRecordedBattle_Players[0].battlerId = 0; sRecordedBattle_Players[0].language = gGameLanguage; for (i = 0; i < PLAYER_NAME_LENGTH; i++) @@ -200,31 +191,31 @@ void sub_8184E58(void) } } -void RecordedBattle_SetBattlerAction(u8 bank, u8 action) +void RecordedBattle_SetBattlerAction(u8 battlerId, u8 action) { - if (sRecordedBytesNo[bank] < BANK_RECORD_SIZE && sUnknown_0203C7AC != 2) + if (sRecordedBytesNo[battlerId] < BATTLER_RECORD_SIZE && sUnknown_0203C7AC != 2) { - sBattleRecords[bank][sRecordedBytesNo[bank]++] = action; + sBattleRecords[battlerId][sRecordedBytesNo[battlerId]++] = action; } } -void RecordedBattle_ClearBattlerAction(u8 bank, u8 bytesToClear) +void RecordedBattle_ClearBattlerAction(u8 battlerId, u8 bytesToClear) { s32 i; for (i = 0; i < bytesToClear; i++) { - sRecordedBytesNo[bank]--; - sBattleRecords[bank][sRecordedBytesNo[bank]] |= 0xFF; - if (sRecordedBytesNo[bank] == 0) + sRecordedBytesNo[battlerId]--; + sBattleRecords[battlerId][sRecordedBytesNo[battlerId]] |= 0xFF; + if (sRecordedBytesNo[battlerId] == 0) break; } } -u8 RecordedBattle_GetBattlerAction(u8 bank) +u8 RecordedBattle_GetBattlerAction(u8 battlerId) { // trying to read past array or invalid action byte, battle is over - if (sRecordedBytesNo[bank] >= BANK_RECORD_SIZE || sBattleRecords[bank][sRecordedBytesNo[bank]] == 0xFF) + if (sRecordedBytesNo[battlerId] >= BATTLER_RECORD_SIZE || sBattleRecords[battlerId][sRecordedBytesNo[battlerId]] == 0xFF) { gSpecialVar_Result = gBattleOutcome = B_OUTCOME_PLAYER_TELEPORTED; // hah ResetPaletteFadeControl(); @@ -234,7 +225,7 @@ u8 RecordedBattle_GetBattlerAction(u8 bank) } else { - return sBattleRecords[bank][sRecordedBytesNo[bank]++]; + return sBattleRecords[battlerId][sRecordedBytesNo[battlerId]++]; } } @@ -358,7 +349,7 @@ u32 MoveRecordedBattleToSaveData(void) } battleSave->playersGender[i] = sRecordedBattle_Players[i].gender; battleSave->playersLanguage[i] = sRecordedBattle_Players[i].language; - battleSave->playersBank[i] = sRecordedBattle_Players[i].bank; + battleSave->playersBattlers[i] = sRecordedBattle_Players[i].battlerId; battleSave->playersTrainerId[i] = sRecordedBattle_Players[i].trainerId; } @@ -375,16 +366,16 @@ u32 MoveRecordedBattleToSaveData(void) } else if (sRecordedBattle_BattleFlags & BATTLE_TYPE_MULTI) { - switch (sRecordedBattle_Players[0].bank) + switch (sRecordedBattle_Players[0].battlerId) { case 0: case 2: - if (!(sRecordedBattle_Players[gUnknown_0203C7B4].bank & 1)) + if (!(sRecordedBattle_Players[gUnknown_0203C7B4].battlerId & 1)) battleSave->battleFlags |= BATTLE_TYPE_x80000000; break; case 1: case 3: - if ((sRecordedBattle_Players[gUnknown_0203C7B4].bank & 1)) + if ((sRecordedBattle_Players[gUnknown_0203C7B4].battlerId & 1)) battleSave->battleFlags |= BATTLE_TYPE_x80000000; break; } @@ -1349,7 +1340,7 @@ static void SetRecordedBattleVarsFromSave(struct RecordedBattleSave *src) } gLinkPlayers[i].gender = src->playersGender[i]; gLinkPlayers[i].language = src->playersLanguage[i]; - gLinkPlayers[i].lp_field_18 = src->playersBank[i]; + gLinkPlayers[i].lp_field_18 = src->playersBattlers[i]; gLinkPlayers[i].trainerId = src->playersTrainerId[i]; if (var) @@ -1388,7 +1379,7 @@ static void SetRecordedBattleVarsFromSave(struct RecordedBattleSave *src) for (i = 0; i < MAX_BATTLERS_COUNT; i++) { - for (j = 0; j < BANK_RECORD_SIZE; j++) + for (j = 0; j < BATTLER_RECORD_SIZE; j++) { sBattleRecords[i][j] = src->battleRecord[i][j]; } @@ -1456,7 +1447,7 @@ static void RecordedBattle_RestoreSavedParties(void) } } -u8 GetActiveBankLinkPlayerGender(void) +u8 GetActiveBattlerLinkPlayerGender(void) { s32 i; @@ -1497,7 +1488,7 @@ u8 GetTextSpeedInRecordedBattle(void) return sRecordedBattle_TextSpeed; } -void RecordedBattle_CopyBankMoves(void) +void RecordedBattle_CopyBattlerMoves(void) { s32 i; @@ -1518,32 +1509,32 @@ void RecordedBattle_CopyBankMoves(void) void sub_818603C(u8 arg0) { - s32 bank, j, k; + s32 battlerId, j, k; if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000)) return; - for (bank = 0; bank < gBattlersCount; bank++) + for (battlerId = 0; battlerId < gBattlersCount; battlerId++) { - if (GetBattlerSide(bank) != B_SIDE_OPPONENT) // player's side only + if (GetBattlerSide(battlerId) != B_SIDE_OPPONENT) // player's side only { if (arg0 == 1) { for (j = 0; j < 4; j++) { - if (gBattleMons[bank].moves[j] != sRecordedBattle_PlayerMonMoves[bank / 2][j]) + if (gBattleMons[battlerId].moves[j] != sRecordedBattle_PlayerMonMoves[battlerId / 2][j]) break; } if (j != 4) // player's mon's move has been changed { - RecordedBattle_SetBattlerAction(bank, ACTION_MOVE_CHANGE); + RecordedBattle_SetBattlerAction(battlerId, ACTION_MOVE_CHANGE); for (j = 0; j < 4; j++) { for (k = 0; k < 4; k++) { - if (gBattleMons[bank].moves[j] == sRecordedBattle_PlayerMonMoves[bank / 2][k]) + if (gBattleMons[battlerId].moves[j] == sRecordedBattle_PlayerMonMoves[battlerId / 2][k]) { - RecordedBattle_SetBattlerAction(bank, k); + RecordedBattle_SetBattlerAction(battlerId, k); break; } } @@ -1552,7 +1543,7 @@ void sub_818603C(u8 arg0) } else { - if (sBattleRecords[bank][sRecordedBytesNo[bank]] == ACTION_MOVE_CHANGE) + if (sBattleRecords[battlerId][sRecordedBytesNo[battlerId]] == ACTION_MOVE_CHANGE) { u8 ppBonuses[4]; u8 array1[4]; @@ -1561,58 +1552,58 @@ void sub_818603C(u8 arg0) u8 array3[8]; u8 var; - RecordedBattle_GetBattlerAction(bank); + RecordedBattle_GetBattlerAction(battlerId); for (j = 0; j < 4; j++) { - ppBonuses[j] = ((gBattleMons[bank].ppBonuses & ((3 << (j << 1)))) >> (j << 1)); + ppBonuses[j] = ((gBattleMons[battlerId].ppBonuses & ((3 << (j << 1)))) >> (j << 1)); } for (j = 0; j < 4; j++) { - array1[j] = RecordedBattle_GetBattlerAction(bank); - movePp.moves[j] = gBattleMons[bank].moves[array1[j]]; - movePp.pp[j] = gBattleMons[bank].pp[array1[j]]; + array1[j] = RecordedBattle_GetBattlerAction(battlerId); + movePp.moves[j] = gBattleMons[battlerId].moves[array1[j]]; + movePp.pp[j] = gBattleMons[battlerId].pp[array1[j]]; array3[j] = ppBonuses[array1[j]]; - array2[j] = (gDisableStructs[bank].unk18_b & gBitTable[j]) >> j; + array2[j] = (gDisableStructs[battlerId].unk18_b & gBitTable[j]) >> j; } for (j = 0; j < 4; j++) { - gBattleMons[bank].moves[j] = movePp.moves[j]; - gBattleMons[bank].pp[j] = movePp.pp[j]; + gBattleMons[battlerId].moves[j] = movePp.moves[j]; + gBattleMons[battlerId].pp[j] = movePp.pp[j]; } - gBattleMons[bank].ppBonuses = 0; - gDisableStructs[bank].unk18_b = 0; + gBattleMons[battlerId].ppBonuses = 0; + gDisableStructs[battlerId].unk18_b = 0; for (j = 0; j < 4; j++) { - gBattleMons[bank].ppBonuses |= (array3[j]) << (j << 1); - gDisableStructs[bank].unk18_b |= (array2[j]) << (j); + gBattleMons[battlerId].ppBonuses |= (array3[j]) << (j << 1); + gDisableStructs[battlerId].unk18_b |= (array2[j]) << (j); } - if (!(gBattleMons[bank].status2 & STATUS2_TRANSFORMED)) + if (!(gBattleMons[battlerId].status2 & STATUS2_TRANSFORMED)) { for (j = 0; j < 4; j++) { - ppBonuses[j] = ((GetMonData(&gPlayerParty[gBattlerPartyIndexes[bank]], MON_DATA_PP_BONUSES, NULL) & ((3 << (j << 1)))) >> (j << 1)); + ppBonuses[j] = ((GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_PP_BONUSES, NULL) & ((3 << (j << 1)))) >> (j << 1)); } for (j = 0; j < 4; j++) { - movePp.moves[j] = GetMonData(&gPlayerParty[gBattlerPartyIndexes[bank]], MON_DATA_MOVE1 + array1[j], NULL); - movePp.pp[j] = GetMonData(&gPlayerParty[gBattlerPartyIndexes[bank]], MON_DATA_PP1 + array1[j], NULL); + movePp.moves[j] = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_MOVE1 + array1[j], NULL); + movePp.pp[j] = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_PP1 + array1[j], NULL); array3[j] = ppBonuses[array1[j]]; } for (j = 0; j < 4; j++) { - SetMonData(&gPlayerParty[gBattlerPartyIndexes[bank]], MON_DATA_MOVE1 + j, &movePp.moves[j]); - SetMonData(&gPlayerParty[gBattlerPartyIndexes[bank]], MON_DATA_PP1 + j, &movePp.pp[j]); + SetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_MOVE1 + j, &movePp.moves[j]); + SetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_PP1 + j, &movePp.pp[j]); } var = 0; for (j = 0; j < 4; j++) { var |= (array3[j]) << (j << 1); } - SetMonData(&gPlayerParty[gBattlerPartyIndexes[bank]], MON_DATA_PP_BONUSES, &var); + SetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_PP_BONUSES, &var); } - gChosenMoveByBattler[bank] = gBattleMons[bank].moves[*(gBattleStruct->chosenMovePositions + bank)]; + gChosenMoveByBattler[battlerId] = gBattleMons[battlerId].moves[*(gBattleStruct->chosenMovePositions + battlerId)]; } } } diff --git a/src/reset_save_heap.c b/src/reset_save_heap.c index 099edce49..9950f6691 100644 --- a/src/reset_save_heap.c +++ b/src/reset_save_heap.c @@ -15,7 +15,7 @@ void sub_81700F8(void) imeBackup = REG_IME; REG_IME = 0; RegisterRamReset(0x00000001); - ClearGpuRegBits(REG_OFFSET_DISPCNT, 0x80); + ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_FORCED_BLANK); REG_IME = imeBackup; gMain.inBattle = FALSE; SetSaveBlocksPointers(sub_815355C()); diff --git a/src/reshow_battle_screen.c b/src/reshow_battle_screen.c index 069a85d38..eb0ef2e3e 100644 --- a/src/reshow_battle_screen.c +++ b/src/reshow_battle_screen.c @@ -12,6 +12,7 @@ #include "sprite.h" #include "constants/species.h" #include "battle_interface.h" +#include "battle_anim.h" extern u16 gBattle_BG0_X; extern u16 gBattle_BG0_Y; @@ -21,27 +22,11 @@ extern u16 gBattle_BG2_X; extern u16 gBattle_BG2_Y; extern u16 gBattle_BG3_X; extern u16 gBattle_BG3_Y; -extern u8 gReservedSpritePaletteCount; -extern u8 gActionSelectionCursor[MAX_BATTLERS_COUNT]; -extern u8 gBankInMenu; -extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT]; -extern u8 gBattlersCount; -extern u32 gBattleTypeFlags; -extern u8 gBattlerSpriteIds[MAX_BATTLERS_COUNT]; -extern u8 gBattleMonForms[MAX_BATTLERS_COUNT]; -extern u8 gHealthboxSpriteIds[MAX_BATTLERS_COUNT]; extern const union AnimCmd * const * const gMonAnimationsSpriteAnimsPtrTable[]; -extern void ScanlineEffect_Clear(void); -extern void sub_8035658(void); -extern bool8 IsDoubleBattle(void); -extern u8 GetSubstituteSpriteDefault_Y(u8 bank); -extern u8 GetBattlerSpriteDefault_Y(u8 bank); -extern u8 sub_80A82E4(u8 bank); extern void sub_806A068(u16 species, u8 bankIdentity); extern void sub_806A12C(u16 backPicId, u8 bankIdentity); -extern u8 GetBattlerSpriteCoord(u8 bank, u8 caseId); // this file's functions static void CB2_ReshowBattleScreenAfterMenu(void); @@ -174,7 +159,7 @@ static void CB2_ReshowBattleScreenAfterMenu(void) SetBattlerShadowSpriteCallback(opponentBank, species); } - ActionSelectionCreateCursorAt(gActionSelectionCursor[gBankInMenu], 0); + ActionSelectionCreateCursorAt(gActionSelectionCursor[gBattlerInMenuId], 0); if (gLinkVSyncDisabled != 0 && gReceivedRemoteLinkPlayers != 0) { diff --git a/src/safari_zone.c b/src/safari_zone.c index 12da73090..dd3cf3733 100644 --- a/src/safari_zone.c +++ b/src/safari_zone.c @@ -108,7 +108,7 @@ void SafariZoneRetirePrompt(void) void CB2_EndSafariBattle(void) { sSafariZoneFleedMons += gBattleResults.field_1F; - if (gBattleOutcome == B_OUTCOME_CAUGHT_POKE) + if (gBattleOutcome == B_OUTCOME_CAUGHT) sSafariZoneCaughtMons++; if (gNumSafariBalls != 0) { @@ -121,7 +121,7 @@ void CB2_EndSafariBattle(void) gFieldCallback = sub_80AF6F0; SetMainCallback2(c2_load_new_map); } - else if (gBattleOutcome == B_OUTCOME_CAUGHT_POKE) + else if (gBattleOutcome == B_OUTCOME_CAUGHT) { ScriptContext1_SetupScript(EventScript_2A4B9B); ScriptContext1_Stop(); diff --git a/src/scrcmd.c b/src/scrcmd.c index 490bc6fda..7fc4dc1e8 100644 --- a/src/scrcmd.c +++ b/src/scrcmd.c @@ -62,13 +62,6 @@ static EWRAM_DATA u16 sMovingNpcMapBank = 0; static EWRAM_DATA u16 sMovingNpcMapId = 0; static EWRAM_DATA u16 sFieldEffectScriptId = 0; -extern u16 gSpecialVar_0x8000; -extern u16 gSpecialVar_0x8001; -extern u16 gSpecialVar_0x8002; -extern u16 gSpecialVar_0x8004; - -extern u16 gSpecialVar_Result; - extern u16 gSpecialVar_ContestCategory; IWRAM_DATA u8 gUnknown_03000F30; diff --git a/src/secret_base.c b/src/secret_base.c index 96fe6edd2..e3c06a75d 100644 --- a/src/secret_base.c +++ b/src/secret_base.c @@ -32,6 +32,7 @@ #include "international_string_util.h" #include "event_data.h" #include "battle.h" +#include "battle_setup.h" #include "rom6.h" #include "decoration.h" #include "link.h" @@ -1208,7 +1208,7 @@ void PutPokemonTodayFailedOnTheAir(void) { ct = 0xFF; } - if (ct > 2 && (gBattleOutcome == B_OUTCOME_POKE_FLED || gBattleOutcome == B_OUTCOME_WON)) + if (ct > 2 && (gBattleOutcome == B_OUTCOME_MON_FLED || gBattleOutcome == B_OUTCOME_WON)) { sCurTVShowSlot = FindEmptyTVSlotBeyondFirstFiveShowsOfArray(gSaveBlock1Ptr->tvShows); if (sCurTVShowSlot != -1 && HasMixableShowAlreadyBeenSpawnedWithPlayerID(TVSHOW_POKEMON_TODAY_FAILED, FALSE) != TRUE) @@ -2406,7 +2406,7 @@ void sub_80EE184(void) case B_OUTCOME_DREW: show->breakingNews.kind = TVSHOW_OFF_AIR; return; - case B_OUTCOME_CAUGHT_POKE: + case B_OUTCOME_CAUGHT: show->breakingNews.outcome = 0; break; case B_OUTCOME_WON: @@ -2417,8 +2417,8 @@ void sub_80EE184(void) case B_OUTCOME_NO_SAFARI_BALLS: show->breakingNews.outcome = 2; break; - case B_OUTCOME_POKE_FLED: - case B_OUTCOME_POKE_TELEPORTED: + case B_OUTCOME_MON_FLED: + case B_OUTCOME_MON_TELEPORTED: show->breakingNews.outcome = 3; break; } diff --git a/sym_common.txt b/sym_common.txt index ec6c95b20..3d3edcd55 100644 --- a/sym_common.txt +++ b/sym_common.txt @@ -202,33 +202,7 @@ gUnknown_03005CDE: @ 3005CDE .space 0x1A .include "rtc.o" - -gPreBattleCallback1: @ 3005D00 - .space 0x4 - -gBattleMainFunc: @ 3005D04 - .space 0xC - -gBattleResults: @ 3005D10 - .space 0x44 - -gLeveledUpInBattle: @ 3005D54 - .space 0xC - -gBattlerControllerFuncs: @ 3005D60 - .space 0x10 - -gHealthboxSpriteIds: @ 3005D70 - .space 0x4 - -gMultiUsePlayerCursor: @ 3005D74 - .space 0x4 - -gNumberOfMovesToChoose: @ 3005D78 - .space 0x4 - -gUnknown_03005D7C: @ 3005D7C - .space 0x4 + .include "battle_main.o" gRngValue: @ 3005D80 .space 0x4 diff --git a/sym_ewram.txt b/sym_ewram.txt index 3905b83c7..9fc26bc7c 100644 --- a/sym_ewram.txt +++ b/sym_ewram.txt @@ -239,288 +239,7 @@ gBattle_WIN1V: @ 2022E2A .space 0x2 .include "src/battle_message.o" - -gUnknown_02022F88: @ 2022F88 - .space 0x64 - -gBattleTypeFlags: @ 2022FEC - .space 0x4 - -gBattleTerrain: @ 2022FF0 - .space 0x4 - -gUnknown_02022FF4: @ 2022FF4 - .space 0x4 - -gUnknown_02022FF8: @ 2022FF8 - .space 0x60 - -gUnknown_02023058: @ 2023058 - .space 0x4 - -gUnknown_0202305C: @ 202305C - .space 0x4 - -gUnknown_02023060: @ 2023060 - .space 0x4 - -gBattleBufferA: @ 2023064 - .space 0x800 - -gBattleBufferB: @ 2023864 - .space 0x800 - -gActiveBattler: @ 2024064 - .space 0x4 - -gBattleControllerExecFlags: @ 2024068 - .space 0x4 - -gBattlersCount: @ 202406C - .space 0x2 - -gBattlerPartyIndexes: @ 202406E - .space 0x8 - -gBattlerPositions: @ 2024076 - .space 0x4 - -gActionsByTurnOrder: @ 202407A - .space 0x4 - -gBattleTurnOrder: @ 202407E - .space 0x4 - -gCurrentTurnActionNumber: @ 2024082 - .space 0x1 - -gCurrentActionFuncId: @ 2024083 - .space 0x1 - -gBattleMons: @ 2024084 - .space 0x160 - -gBattlerSpriteIds: @ 20241E4 - .space 0x4 - -gCurrMovePos: @ 20241E8 - .space 0x1 - -gUnknown_020241E9: @ 20241E9 - .space 0x1 - -gCurrentMove: @ 20241EA - .space 0x2 - -gChosenMove: @ 20241EC - .space 0x2 - -gRandomMove: @ 20241EE - .space 0x2 - -gBattleMoveDamage: @ 20241F0 - .space 0x4 - -gHpDealt: @ 20241F4 - .space 0x4 - -gTakenDmg: @ 20241F8 - .space 0x10 - -gLastUsedItem: @ 2024208 - .space 0x2 - -gLastUsedAbility: @ 202420A - .space 0x1 - -gBattlerAttacker: @ 202420B - .space 0x1 - -gBattlerTarget: @ 202420C - .space 0x1 - -gBank1: @ 202420D - .space 0x1 - -gEffectBank: @ 202420E - .space 0x1 - -gStringBattler: @ 202420F - .space 0x1 - -gAbsentBattlerFlags: @ 2024210 - .space 0x1 - -gCritMultiplier: @ 2024211 - .space 0x1 - -gMultiHitCounter: @ 2024212 - .space 0x2 - -gBattlescriptCurrInstr: @ 2024214 - .space 0x8 - -gChosenActionByBattler: @ 202421C - .space 0x4 - -gSelectionBattleScripts: @ 2024220 - .space 0x10 - -gPalaceSelectionBattleScripts: @ 2024230 - .space 0x10 - -gLastPrintedMoves: @ 2024240 - .space 0x8 - -gLastMoves: @ 2024248 - .space 0x8 - -gLastLandedMoves: @ 2024250 - .space 0x8 - -gLastHitByType: @ 2024258 - .space 0x8 - -gLastResultingMoves: @ 2024260 - .space 0x8 - -gLockedMoves: @ 2024268 - .space 0x8 - -gLastHitBy: @ 2024270 - .space 0x4 - -gChosenMoveByBattler: @ 2024274 - .space 0x8 - -gMoveResultFlags: @ 202427C - .space 0x4 - -gHitMarker: @ 2024280 - .space 0x4 - -gUnknown_02024284: @ 2024284 - .space 0x4 - -gTakenDmgBanks: @ 2024288 - .space 0x4 - -gUnknown_0202428C: @ 202428C - .space 0x2 - -gSideStatuses: @ 202428E - .space 0x6 - -gSideTimers: @ 2024294 - .space 0x18 - -gStatuses3: @ 20242AC - .space 0x10 - -gDisableStructs: @ 20242BC - .space 0x70 - -gPauseCounterBattle: @ 202432C - .space 0x2 - -gPaydayMoney: @ 202432E - .space 0x2 - -gRandomTurnNumber: @ 2024330 - .space 0x2 - -gBattleCommunication: @ 2024332 - .space 0x1 - -gUnknown_02024333: @ 2024333 - .space 0x7 - -gBattleOutcome: @ 202433A - .space 0x2 - -gProtectStructs: @ 202433C - .space 0x40 - -gSpecialStatuses: @ 202437C - .space 0x50 - -gBattleWeather: @ 20243CC - .space 0x4 - -gWishFutureKnock: @ 20243D0 - .space 0x2C - -gUnknown_020243FC: @ 20243FC - .space 0x2 - -gSentPokesToOpponent: @ 20243FE - .space 0x2 - -gDynamicBasePower: @ 2024400 - .space 0x2 - -gExpShareExp: @ 2024402 - .space 0x2 - -gEnigmaBerries: @ 2024404 - .space 0x70 - -gBattleScripting: @ 2024474 - .space 0x28 - -gBattleStruct: @ 202449C - .space 0x4 - -gLinkBattleSendBuffer: @ 20244A0 - .space 0x4 - -gLinkBattleRecvBuffer: @ 20244A4 - .space 0x4 - -gBattleResources: @ 20244A8 - .space 0x4 - -gActionSelectionCursor: @ 20244AC - .space 0x4 - -gMoveSelectionCursor: @ 20244B0 - .space 0x4 - -gUnknown_020244B4: @ 20244B4 - .space 0x4 - -gBankInMenu: @ 20244B8 - .space 0x1 - -gDoingBattleAnim: @ 20244B9 - .space 0x3 - -gTransformedPersonalities: @ 20244BC - .space 0x10 - -gPlayerDpadHoldFrames: @ 20244CC - .space 0x4 - -gBattleSpritesDataPtr: @ 20244D0 - .space 0x4 - -gMonSpritesGfxPtr: @ 20244D4 - .space 0x4 - -gUnknown_020244D8: @ 20244D8 - .space 0x4 - -gUnknown_020244DC: @ 20244DC - .space 0x4 - -gBattleMovePower: @ 20244E0 - .space 0x2 - -gMoveToLearn: @ 20244E2 - .space 0x2 - -gBattleMonForms: @ 20244E4 - .space 0x4 + .include "src/battle_main.o" .include "src/pokemon.o" .include "src/random.o" |