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-rw-r--r--asm/battle_anim_815A0D4.s128
-rw-r--r--asm/battle_anim_8170478.s5832
-rw-r--r--asm/battle_anim_effects_1.s9550
-rw-r--r--asm/battle_anim_effects_2.s7544
-rw-r--r--asm/battle_intro.s2035
-rw-r--r--asm/contest_painting.s1197
-rw-r--r--asm/contest_painting_effects.s (renamed from asm/cute_sketch.s)0
-rw-r--r--asm/dark.s12
-rw-r--r--asm/electric.s2547
-rw-r--r--asm/flying.s10
-rw-r--r--asm/ice.s8
-rw-r--r--asm/psychic.s28
-rw-r--r--asm/water.s18
-rwxr-xr-xcommon_syms/battle_anim_8170478.txt3
-rw-r--r--data/battle_anim_8170478.s157
-rw-r--r--data/battle_anim_scripts.s64
-rw-r--r--data/contest_painting.s106
-rw-r--r--data/contest_painting_effects.s (renamed from data/cute_sketch.s)0
-rw-r--r--data/data2c.s5
-rw-r--r--data/event_scripts.s16
-rw-r--r--include/battle.h5
-rw-r--r--include/battle_anim.h69
-rw-r--r--include/battle_interface.h2
-rw-r--r--include/battle_tower.h2
-rw-r--r--include/contest.h2
-rw-r--r--include/contest_painting.h13
-rwxr-xr-xinclude/contest_painting_effects.h28
-rw-r--r--include/event_scripts.h16
-rw-r--r--include/gba/types.h4
-rw-r--r--include/global.h12
-rw-r--r--include/graphics.h14
-rw-r--r--include/item_menu.h19
-rwxr-xr-xinclude/math_util.h14
-rw-r--r--include/pokemon.h6
-rw-r--r--include/strings.h1
-rw-r--r--ld_script.txt23
-rw-r--r--src/battle_anim.c6
-rw-r--r--src/battle_anim_80A5C6C.c332
-rw-r--r--src/battle_anim_80A9C70.c2
-rw-r--r--src/battle_anim_80D51AC.c24
-rwxr-xr-xsrc/battle_anim_8170478.c2267
-rw-r--r--src/battle_anim_effects_1.c5522
-rwxr-xr-xsrc/battle_anim_effects_2.c3884
-rw-r--r--src/battle_anim_utility_funcs.c10
-rw-r--r--src/battle_controller_link_opponent.c6
-rw-r--r--src/battle_controller_link_partner.c6
-rw-r--r--src/battle_controller_opponent.c6
-rw-r--r--src/battle_controller_player.c6
-rw-r--r--src/battle_controller_player_partner.c8
-rw-r--r--src/battle_controller_recorded_opponent.c8
-rw-r--r--src/battle_controller_recorded_player.c8
-rw-r--r--src/battle_controller_wally.c2
-rw-r--r--src/battle_gfx_sfx_util.c6
-rw-r--r--src/battle_intro.c741
-rw-r--r--src/battle_main.c4
-rw-r--r--src/battle_tower.c2
-rw-r--r--src/bug.c8
-rw-r--r--src/contest.c2
-rw-r--r--src/contest_painting.c711
-rw-r--r--src/credits.c4
-rw-r--r--src/dragon.c10
-rw-r--r--src/easy_chat.c3
-rw-r--r--src/effects_1.c2093
-rw-r--r--src/effects_2.c1197
-rw-r--r--src/electric.c1089
-rw-r--r--src/fight.c10
-rw-r--r--src/fire.c20
-rw-r--r--src/ghost.c20
-rw-r--r--src/ground.c2
-rw-r--r--src/item.c2
-rwxr-xr-xsrc/item_menu.c172
-rw-r--r--src/item_menu_icons.c32
-rwxr-xr-xsrc/item_use.c13
-rw-r--r--src/mauville_old_man.c16
-rw-r--r--src/normal.c16
-rw-r--r--src/poison.c2
-rw-r--r--src/pokeball.c12
-rw-r--r--src/pokedex.c24
-rw-r--r--src/pokemon.c18
-rw-r--r--src/record_mixing.c4
-rw-r--r--src/reshow_battle_screen.c8
-rw-r--r--src/rock.c6
-rwxr-xr-xsrc/script_pokemon_util_80F87D8.c2
-rw-r--r--sym_common.txt13
-rw-r--r--sym_ewram.txt18
85 files changed, 14906 insertions, 32961 deletions
diff --git a/asm/battle_anim_815A0D4.s b/asm/battle_anim_815A0D4.s
index 362183765..84f7a7883 100644
--- a/asm/battle_anim_815A0D4.s
+++ b/asm/battle_anim_815A0D4.s
@@ -253,7 +253,7 @@ _0815A2B2:
adds r0, r5, 0
movs r1, 0
adds r2, r3, 0
- bl sub_80A73E0
+ bl TrySetSpriteRotScale
ldr r0, =gBattleAnimArgs
ldrh r0, [r0, 0x4]
strh r0, [r5, 0x2E]
@@ -879,7 +879,7 @@ _0815A7AC:
sub_815A7B0: @ 815A7B0
push {r4,r5,lr}
adds r4, r0, 0
- bl sub_80A6838
+ bl SetSpriteCoordsToAnimAttackerCoords
ldr r5, =gBattleAnimArgs
movs r0, 0
ldrsh r1, [r5, r0]
@@ -889,7 +889,7 @@ sub_815A7B0: @ 815A7B0
ldrh r1, [r4, 0x22]
adds r0, r1
strh r0, [r4, 0x22]
- ldr r0, =sub_80A67D8
+ ldr r0, =RunStoredCallbackWhenAnimEnds
str r0, [r4, 0x1C]
ldr r1, =DestroyAnimSprite
adds r0, r4, 0
@@ -909,7 +909,7 @@ sub_815A7EC: @ 815A7EC
cmp r0, 0
bne _0815A84C
adds r0, r4, 0
- bl sub_80A6838
+ bl SetSpriteCoordsToAnimAttackerCoords
ldr r5, =gBattleAnimArgs
movs r2, 0
ldrsh r1, [r5, r2]
@@ -2050,7 +2050,7 @@ _0815B138:
lsrs r1, 24
ldr r2, =gUnknown_085CE2A0
adds r0, r6, 0
- bl sub_80A7CFC
+ bl PrepareAffineAnimInTaskData
ldrh r0, [r6, 0xA]
adds r0, 0x1
strh r0, [r6, 0xA]
@@ -2059,7 +2059,7 @@ _0815B138:
.pool
_0815B160:
adds r0, r6, 0
- bl sub_80A7D34
+ bl RunAffineAnimFromTaskData
lsls r0, 24
lsrs r0, 24
cmp r0, 0
@@ -2326,7 +2326,7 @@ _0815B35C:
lsrs r1, 24
ldr r2, =gUnknown_085CE350
adds r0, r4, 0
- bl sub_80A7CFC
+ bl PrepareAffineAnimInTaskData
ldrh r0, [r4, 0x8]
adds r0, 0x1
strh r0, [r4, 0x8]
@@ -2334,7 +2334,7 @@ _0815B35C:
.pool
_0815B37C:
adds r0, r4, 0
- bl sub_80A7D34
+ bl RunAffineAnimFromTaskData
lsls r0, 24
cmp r0, 0
bne _0815B38E
@@ -2385,7 +2385,7 @@ _0815B3BE:
strh r0, [r5, 0x22]
adds r0, r6, 0
movs r1, 0
- bl sub_80A7270
+ bl PrepareBattlerSpriteForRotScale
movs r0, 0x80
lsls r0, 1
strh r0, [r5, 0x30]
@@ -2405,7 +2405,7 @@ _0815B3F4:
ldrsh r2, [r5, r0]
adds r0, r6, 0
movs r3, 0
- bl obj_id_set_rotscale
+ bl SetSpriteRotScale
ldrh r0, [r5, 0x34]
adds r0, 0x1
strh r0, [r5, 0x34]
@@ -2429,7 +2429,7 @@ _0815B424:
ldrsh r2, [r5, r0]
adds r0, r6, 0
movs r3, 0
- bl obj_id_set_rotscale
+ bl SetSpriteRotScale
ldrh r0, [r5, 0x34]
adds r0, 0x1
strh r0, [r5, 0x34]
@@ -2450,7 +2450,7 @@ _0815B424:
orrs r1, r2
strb r1, [r0]
adds r0, r6, 0
- bl sub_80A7344
+ bl ResetSpriteRotScale
_0815B46C:
ldrh r0, [r5, 0x2E]
adds r0, 0x1
@@ -2734,7 +2734,7 @@ sub_815B65C: @ 815B65C
lsrs r1, 24
ldr r2, =gUnknown_085CE3B8
adds r0, r4, 0
- bl sub_80A7CFC
+ bl PrepareAffineAnimInTaskData
ldrh r0, [r4, 0x8]
adds r0, 0x1
strh r0, [r4, 0x8]
@@ -2742,7 +2742,7 @@ sub_815B65C: @ 815B65C
.pool
_0815B69C:
adds r0, r4, 0
- bl sub_80A7D34
+ bl RunAffineAnimFromTaskData
lsls r0, 24
cmp r0, 0
bne _0815B6AE
@@ -2776,7 +2776,7 @@ sub_815B6B4: @ 815B6B4
lsrs r1, 24
ldr r2, =gUnknown_085CE3E0
adds r0, r4, 0
- bl sub_80A7CFC
+ bl PrepareAffineAnimInTaskData
ldrh r0, [r4, 0x8]
adds r0, 0x1
strh r0, [r4, 0x8]
@@ -2784,7 +2784,7 @@ sub_815B6B4: @ 815B6B4
.pool
_0815B6F4:
adds r0, r4, 0
- bl sub_80A7D34
+ bl RunAffineAnimFromTaskData
lsls r0, 24
cmp r0, 0
bne _0815B706
@@ -2874,7 +2874,7 @@ sub_815B778: @ 815B778
lsrs r1, 24
ldr r2, =gUnknown_085CE430
adds r0, r4, 0
- bl sub_80A7CFC
+ bl PrepareAffineAnimInTaskData
ldrh r0, [r4, 0x8]
adds r0, 0x1
strh r0, [r4, 0x8]
@@ -2882,7 +2882,7 @@ sub_815B778: @ 815B778
.pool
_0815B7B8:
adds r0, r4, 0
- bl sub_80A7D34
+ bl RunAffineAnimFromTaskData
lsls r0, 24
cmp r0, 0
bne _0815B7CA
@@ -4278,7 +4278,7 @@ sub_815C3A8: @ 815C3A8
lsrs r1, 24
ldr r2, =gUnknown_085CE4B0
adds r0, r4, 0
- bl sub_80A7CFC
+ bl PrepareAffineAnimInTaskData
ldrh r0, [r4, 0x8]
adds r0, 0x1
strh r0, [r4, 0x8]
@@ -4286,7 +4286,7 @@ sub_815C3A8: @ 815C3A8
.pool
_0815C3E8:
adds r0, r4, 0
- bl sub_80A7D34
+ bl RunAffineAnimFromTaskData
lsls r0, 24
cmp r0, 0
bne _0815C3FA
@@ -4452,7 +4452,7 @@ _0815C528:
lsls r0, 24
lsrs r0, 24
movs r1, 0
- bl sub_80A7270
+ bl PrepareBattlerSpriteForRotScale
ldr r0, =sub_815C548
str r0, [r4]
_0815C538:
@@ -4513,11 +4513,11 @@ _0815C57C:
lsls r2, 1
ldrh r3, [r4, 0xC]
adds r1, r2, 0
- bl obj_id_set_rotscale
+ bl SetSpriteRotScale
ldrh r0, [r4, 0x26]
lsls r0, 24
lsrs r0, 24
- bl sub_80A73A0
+ bl SetBattlerSpriteYOffsetFromRotation
ldrh r0, [r4, 0xA]
adds r0, 0x1
strh r0, [r4, 0xA]
@@ -4553,11 +4553,11 @@ _0815C5D0:
lsls r2, 1
ldrh r3, [r4, 0xC]
adds r1, r2, 0
- bl obj_id_set_rotscale
+ bl SetSpriteRotScale
ldrh r0, [r4, 0x26]
lsls r0, 24
lsrs r0, 24
- bl sub_80A73A0
+ bl SetBattlerSpriteYOffsetFromRotation
ldrh r1, [r4, 0xA]
adds r1, 0x1
strh r1, [r4, 0xA]
@@ -4596,11 +4596,11 @@ _0815C628:
lsls r2, 1
ldrh r3, [r4, 0xC]
adds r1, r2, 0
- bl obj_id_set_rotscale
+ bl SetSpriteRotScale
ldrh r0, [r4, 0x26]
lsls r0, 24
lsrs r0, 24
- bl sub_80A73A0
+ bl SetBattlerSpriteYOffsetFromRotation
ldrh r0, [r4, 0xA]
adds r0, 0x1
strh r0, [r4, 0xA]
@@ -4630,7 +4630,7 @@ _0815C698:
ldrh r0, [r4, 0x26]
lsls r0, 24
lsrs r0, 24
- bl sub_80A7344
+ bl ResetSpriteRotScale
adds r0, r5, 0
bl DestroyAnimVisualTask
_0815C6A8:
@@ -4763,7 +4763,7 @@ sub_815C770: @ 815C770
lsrs r0, 24
strh r0, [r4, 0x26]
movs r1, 0
- bl sub_80A7270
+ bl PrepareBattlerSpriteForRotScale
ldr r0, =sub_815C7C4
str r0, [r4]
pop {r4}
@@ -4907,7 +4907,7 @@ _0815C8C8:
ldrh r0, [r7, 0x26]
lsls r0, 24
lsrs r0, 24
- bl sub_80A7344
+ bl ResetSpriteRotScale
adds r0, r4, 0
bl DestroyAnimVisualTask
b _0815C950
@@ -4919,11 +4919,11 @@ _0815C8DA:
lsls r2, 1
ldrh r3, [r7, 0xC]
adds r1, r2, 0
- bl obj_id_set_rotscale
+ bl SetSpriteRotScale
ldrh r0, [r7, 0x26]
lsls r0, 24
lsrs r0, 24
- bl sub_80A73A0
+ bl SetBattlerSpriteYOffsetFromRotation
ldr r2, =gSprites
movs r0, 0x26
ldrsh r1, [r7, r0]
@@ -5121,7 +5121,7 @@ _0815CA5E:
strh r5, [r6, 0x1C]
adds r0, r5, 0
movs r1, 0
- bl sub_80A7270
+ bl PrepareBattlerSpriteForRotScale
mov r2, r8
movs r3, 0x2
ldrsh r0, [r2, r3]
@@ -5145,9 +5145,9 @@ _0815CAA8:
adds r0, r5, 0
movs r1, 0xE0
movs r3, 0
- bl obj_id_set_rotscale
+ bl SetSpriteRotScale
adds r0, r5, 0
- bl sub_80A7E6C
+ bl SetBattlerSpriteYOffsetFromYScale
lsls r2, r5, 4
b _0815CB08
_0815CAC0:
@@ -5164,9 +5164,9 @@ _0815CACA:
_0815CAD2:
adds r0, r5, 0
movs r1, 0xD0
- bl obj_id_set_rotscale
+ bl SetSpriteRotScale
adds r0, r5, 0
- bl sub_80A7E6C
+ bl SetBattlerSpriteYOffsetFromYScale
bl IsContest
lsls r0, 24
cmp r0, 0
@@ -5230,7 +5230,7 @@ _0815CB50:
cmp r0, 0xD
bne _0815CB78
adds r0, r5, 0
- bl sub_80A7344
+ bl ResetSpriteRotScale
ldr r1, =gSprites
lsls r0, r5, 4
adds r0, r5
@@ -5588,14 +5588,14 @@ sub_815CDFC: @ 815CDFC
_0815CE36:
ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl sub_80A82E4
+ bl GetBattlerSpriteSubpriority
subs r0, 0x1
b _0815CE52
.pool
_0815CE48:
ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl sub_80A82E4
+ bl GetBattlerSpriteSubpriority
adds r0, 0x1
_0815CE52:
adds r1, r4, 0
@@ -6034,7 +6034,7 @@ sub_815D1BC: @ 815D1BC
str r4, [sp]
adds r0, r6, 0
movs r1, 0x1
- bl sub_80A73E0
+ bl TrySetSpriteRotScale
ldrh r0, [r5, 0x20]
adds r0, 0x1
strh r0, [r5, 0x20]
@@ -6569,7 +6569,7 @@ sub_815D64C: @ 815D64C
strh r1, [r4, 0x26]
ldr r2, =gUnknown_085CE5F0
adds r0, r4, 0
- bl sub_80A7CFC
+ bl PrepareAffineAnimInTaskData
ldr r0, =sub_815D694
str r0, [r4]
pop {r4}
@@ -6638,7 +6638,7 @@ _0815D708:
adds r0, r4
lsls r0, 3
adds r0, r6
- bl sub_80A7D34
+ bl RunAffineAnimFromTaskData
lsls r0, 24
cmp r0, 0
bne _0815D720
@@ -6731,7 +6731,7 @@ sub_815D7B4: @ 815D7B4
adds r4, r0, 0
ldrh r6, [r4, 0x20]
ldrh r5, [r4, 0x22]
- bl sub_80A6838
+ bl SetSpriteCoordsToAnimAttackerCoords
ldr r0, =gBattleAnimArgs
ldrb r1, [r0]
adds r0, r4, 0
@@ -6810,7 +6810,7 @@ sub_815D804: @ 815D804
cmp r0, 0x3
ble _0815D86A
adds r0, r5, 0
- bl move_anim_8074EE0
+ bl DestroySpriteAndMatrix
_0815D86A:
pop {r4,r5}
pop {r0}
@@ -7393,7 +7393,7 @@ _0815DCEA:
lsrs r0, 24
strh r0, [r5, 0x12]
adds r0, r4, 0
- bl sub_80A82E4
+ bl GetBattlerSpriteSubpriority
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x14]
@@ -7406,7 +7406,7 @@ _0815DCEA:
strh r1, [r5, 0x26]
ldr r2, =gUnknown_085CE74C
adds r0, r5, 0
- bl sub_80A7CFC
+ bl PrepareAffineAnimInTaskData
ldr r0, =sub_815DD48
str r0, [r5]
pop {r4,r5}
@@ -7454,7 +7454,7 @@ _0815DD82:
bl sub_815DDE0
_0815DD92:
adds r0, r4, 0
- bl sub_80A7D34
+ bl RunAffineAnimFromTaskData
lsls r0, 24
lsrs r1, r0, 24
cmp r1, 0
@@ -7476,7 +7476,7 @@ _0815DDB4:
lsrs r1, 24
ldr r2, =gUnknown_085CE74C
adds r0, r4, 0
- bl sub_80A7CFC
+ bl PrepareAffineAnimInTaskData
b _0815DDDA
.pool
_0815DDCC:
@@ -8395,7 +8395,7 @@ _0815E4EE:
ldrsh r6, [r7, r1]
mov r1, r8
ldrb r0, [r1]
- bl sub_80A82E4
+ bl GetBattlerSpriteSubpriority
adds r3, r0, 0
subs r3, 0x5
lsls r3, 24
@@ -8834,7 +8834,7 @@ _0815E85C:
strh r1, [r4, 0x26]
ldr r2, =gUnknown_085CE87C
adds r0, r4, 0
- bl sub_80A7CFC
+ bl PrepareAffineAnimInTaskData
ldr r0, =sub_815E898
str r0, [r4]
_0815E884:
@@ -8891,7 +8891,7 @@ _0815E8F0:
strh r1, [r0, 0x24]
_0815E8F2:
adds r0, r4, 0
- bl sub_80A7D34
+ bl RunAffineAnimFromTaskData
lsls r0, 24
lsrs r5, r0, 24
cmp r5, 0
@@ -8919,7 +8919,7 @@ _0815E8F2:
lsls r1, 24
lsrs r1, 24
ldr r2, =gUnknown_085CE87C
- bl sub_80A7CFC
+ bl PrepareAffineAnimInTaskData
strh r5, [r4, 0xA]
strh r5, [r4, 0xC]
b _0815E94E
@@ -10075,7 +10075,7 @@ AnimTask_MonToSubstitute: @ 815F20C
bne _0815F254
adds r0, r5, 0
movs r1, 0
- bl sub_80A7270
+ bl PrepareBattlerSpriteForRotScale
movs r0, 0x80
lsls r0, 1
strh r0, [r4, 0xA]
@@ -10097,7 +10097,7 @@ _0815F254:
ldrsh r2, [r4, r0]
adds r0, r5, 0
movs r3, 0
- bl obj_id_set_rotscale
+ bl SetSpriteRotScale
ldrh r0, [r4, 0xE]
adds r0, 0x1
strh r0, [r4, 0xE]
@@ -10108,7 +10108,7 @@ _0815F254:
movs r0, 0
strh r0, [r4, 0xE]
adds r0, r5, 0
- bl sub_80A7344
+ bl ResetSpriteRotScale
ldr r1, =gSprites
lsls r0, r5, 4
adds r0, r5
@@ -10367,7 +10367,7 @@ sub_815F48C: @ 815F48C
cmp r0, 0
bne _0815F4B8
ldrb r0, [r4]
- bl sub_80A82E4
+ bl GetBattlerSpriteSubpriority
subs r0, 0x2
adds r1, r5, 0
adds r1, 0x43
@@ -10377,7 +10377,7 @@ sub_815F48C: @ 815F48C
.pool
_0815F4B8:
ldrb r0, [r4]
- bl sub_80A82E4
+ bl GetBattlerSpriteSubpriority
adds r0, 0x2
adds r1, r5, 0
adds r1, 0x43
@@ -10566,7 +10566,7 @@ sub_815F620: @ 815F620
cmp r7, 0
bne _0815F66E
movs r0, 0x1
- bl duplicate_obj_of_side_rel2move_in_transparent_mode
+ bl CloneBattlerSpriteWithBlend
lsls r0, 16
lsrs r1, r0, 16
mov r10, r1
@@ -10574,7 +10574,7 @@ sub_815F620: @ 815F620
cmp r6, 0
blt _0815F66E
movs r0, 0x1
- bl duplicate_obj_of_side_rel2move_in_transparent_mode
+ bl CloneBattlerSpriteWithBlend
lsls r0, 16
lsrs r1, r0, 16
mov r9, r1
@@ -11038,7 +11038,7 @@ _0815F9F4:
ldrh r6, [r0]
ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl sub_80A82E4
+ bl GetBattlerSpriteSubpriority
lsls r0, 24
lsrs r4, r0, 24
movs r7, 0
@@ -12329,7 +12329,7 @@ _081604DA:
b _081604E8
_081604E2:
adds r0, r4, 0
- bl move_anim_8074EE0
+ bl DestroySpriteAndMatrix
_081604E8:
pop {r4}
pop {r0}
@@ -12403,7 +12403,7 @@ sub_8160544: @ 8160544
strh r1, [r4, 0x26]
ldr r2, =gUnknown_085CE9C8
adds r0, r4, 0
- bl sub_80A7CFC
+ bl PrepareAffineAnimInTaskData
ldr r0, =sub_816058C
str r0, [r4]
pop {r4}
@@ -12472,7 +12472,7 @@ _08160600:
adds r0, r4
lsls r0, 3
adds r0, r6
- bl sub_80A7D34
+ bl RunAffineAnimFromTaskData
lsls r0, 24
cmp r0, 0
bne _08160618
diff --git a/asm/battle_anim_8170478.s b/asm/battle_anim_8170478.s
deleted file mode 100644
index c0881e682..000000000
--- a/asm/battle_anim_8170478.s
+++ /dev/null
@@ -1,5832 +0,0 @@
- .include "asm/macros.inc"
- .include "constants/constants.inc"
-
- .syntax unified
-
- .text
-
- thumb_func_start sub_8170478
-sub_8170478: @ 8170478
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x1C
- lsls r0, 24
- lsrs r0, 24
- str r0, [sp, 0x10]
- ldr r0, =gBattleAnimAttacker
- ldrb r4, [r0]
- ldr r0, =gBattle_WIN0H
- movs r1, 0
- strh r1, [r0]
- ldr r0, =gBattle_WIN0V
- strh r1, [r0]
- ldr r1, =0x00003f3f
- movs r0, 0x48
- bl SetGpuReg
- ldr r1, =0x00003f3d
- movs r0, 0x4A
- bl SetGpuReg
- movs r1, 0x80
- lsls r1, 8
- movs r0, 0
- bl SetGpuRegBits
- ldr r1, =0x00003f42
- movs r0, 0x50
- bl SetGpuReg
- movs r1, 0x80
- lsls r1, 5
- movs r0, 0x52
- bl SetGpuReg
- movs r0, 0x1
- movs r1, 0x4
- movs r2, 0
- bl SetAnimBgAttribute
- movs r0, 0x1
- movs r1, 0
- movs r2, 0
- bl SetAnimBgAttribute
- movs r0, 0x1
- movs r1, 0x1
- movs r2, 0x1
- bl SetAnimBgAttribute
- movs r0, 0x1
- movs r1, 0x3
- movs r2, 0x1
- bl SetAnimBgAttribute
- ldr r0, =gHealthboxSpriteIds
- adds r4, r0
- ldrb r0, [r4]
- ldr r1, =gSprites
- mov r9, r1
- lsls r4, r0, 4
- adds r4, r0
- lsls r4, 2
- add r4, r9
- ldrb r7, [r4, 0x6]
- ldrh r6, [r4, 0x38]
- lsls r6, 24
- lsrs r6, 24
- ldr r0, =SpriteCallbackDummy
- bl CreateInvisibleSpriteWithCallback
- lsls r0, 24
- lsrs r0, 24
- str r0, [sp, 0x14]
- ldr r0, =SpriteCallbackDummy
- bl CreateInvisibleSpriteWithCallback
- mov r10, r0
- mov r2, r10
- lsls r2, 24
- lsrs r2, 24
- mov r10, r2
- ldrb r1, [r4, 0x5]
- movs r3, 0xD
- negs r3, r3
- adds r0, r3, 0
- ands r0, r1
- movs r1, 0x4
- mov r8, r1
- mov r2, r8
- orrs r0, r2
- strb r0, [r4, 0x5]
- lsls r5, r7, 4
- adds r5, r7
- lsls r5, 2
- add r5, r9
- ldrb r1, [r5, 0x5]
- adds r0, r3, 0
- ands r0, r1
- orrs r0, r2
- strb r0, [r5, 0x5]
- lsls r1, r6, 4
- adds r1, r6
- lsls r1, 2
- add r1, r9
- ldrb r2, [r1, 0x5]
- adds r0, r3, 0
- ands r0, r2
- mov r2, r8
- orrs r0, r2
- strb r0, [r1, 0x5]
- ldr r0, [sp, 0x14]
- lsls r6, r0, 4
- adds r6, r0
- lsls r6, 2
- mov r1, r9
- adds r7, r6, r1
- adds r0, r7, 0
- adds r1, r4, 0
- movs r2, 0x44
- str r3, [sp, 0x18]
- bl memcpy
- mov r2, r10
- lsls r4, r2, 4
- add r4, r10
- lsls r4, 2
- adds r0, r4, 0
- add r0, r9
- mov r8, r0
- adds r1, r5, 0
- movs r2, 0x44
- bl memcpy
- ldrb r1, [r7, 0x1]
- ldr r3, [sp, 0x18]
- adds r0, r3, 0
- ands r0, r1
- movs r1, 0x8
- orrs r0, r1
- strb r0, [r7, 0x1]
- mov r2, r8
- ldrb r0, [r2, 0x1]
- ands r3, r0
- orrs r3, r1
- strb r3, [r2, 0x1]
- movs r0, 0x1C
- add r9, r0
- add r6, r9
- ldr r1, =SpriteCallbackDummy
- str r1, [r6]
- add r4, r9
- str r1, [r4]
- mov r0, sp
- bl sub_80A6B30
- mov r0, sp
- ldrb r0, [r0, 0x9]
- ldr r1, =gUnknown_08C2EA9C
- bl sub_80A6D48
- mov r0, sp
- ldrb r0, [r0, 0x9]
- ldr r1, =gUnknown_08C2EA50
- mov r2, sp
- ldrh r2, [r2, 0xA]
- bl sub_80A6CC0
- ldr r0, =gUnknown_08C2DDA4
- mov r1, sp
- ldrb r1, [r1, 0x8]
- lsls r1, 4
- movs r2, 0x20
- bl LoadCompressedPalette
- ldr r1, =gBattle_BG1_X
- ldrh r0, [r7, 0x20]
- negs r0, r0
- adds r0, 0x20
- strh r0, [r1]
- ldr r1, =gBattle_BG1_Y
- ldrh r0, [r7, 0x22]
- negs r0, r0
- subs r0, 0x20
- strh r0, [r1]
- ldr r1, =gTasks
- ldr r2, [sp, 0x10]
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- adds r0, r1
- movs r1, 0xA0
- lsls r1, 2
- strh r1, [r0, 0xA]
- mov r1, sp
- ldrh r1, [r1, 0x14]
- strh r1, [r0, 0x8]
- mov r2, r10
- strh r2, [r0, 0xC]
- ldr r1, =sub_8170660
- str r1, [r0]
- add sp, 0x1C
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8170478
-
- thumb_func_start sub_8170660
-sub_8170660: @ 8170660
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- lsls r0, 24
- lsrs r7, r0, 24
- ldr r0, =gBattleAnimAttacker
- ldrb r0, [r0]
- mov r8, r0
- ldr r1, =gTasks
- lsls r0, r7, 2
- adds r0, r7
- lsls r0, 3
- adds r5, r0, r1
- ldrh r1, [r5, 0xA]
- ldrh r0, [r5, 0x22]
- adds r1, r0
- movs r3, 0
- strh r1, [r5, 0x22]
- ldr r2, =gBattle_BG1_Y
- lsls r0, r1, 16
- lsrs r0, 24
- ldrh r4, [r2]
- adds r0, r4
- strh r0, [r2]
- movs r0, 0xFF
- ands r1, r0
- strh r1, [r5, 0x22]
- movs r1, 0x26
- ldrsh r0, [r5, r1]
- cmp r0, 0x1
- beq _081706F0
- cmp r0, 0x1
- bgt _081706B4
- cmp r0, 0
- beq _081706BA
- b _08170814
- .pool
-_081706B4:
- cmp r0, 0x2
- beq _08170708
- b _08170814
-_081706BA:
- ldrh r0, [r5, 0x1E]
- adds r1, r0, 0x1
- strh r1, [r5, 0x1E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- bgt _081706CA
- b _08170814
-_081706CA:
- strh r3, [r5, 0x1E]
- ldrh r1, [r5, 0x20]
- adds r1, 0x1
- strh r1, [r5, 0x20]
- movs r0, 0x10
- subs r0, r1
- lsls r0, 8
- orrs r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
- movs r2, 0x20
- ldrsh r0, [r5, r2]
- cmp r0, 0x8
- beq _081706EE
- b _08170814
-_081706EE:
- b _08170700
-_081706F0:
- ldrh r0, [r5, 0x1C]
- adds r0, 0x1
- strh r0, [r5, 0x1C]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1E
- beq _08170700
- b _08170814
-_08170700:
- ldrh r0, [r5, 0x26]
- adds r0, 0x1
- strh r0, [r5, 0x26]
- b _08170814
-_08170708:
- ldrh r0, [r5, 0x1E]
- adds r1, r0, 0x1
- strh r1, [r5, 0x1E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _08170814
- strh r3, [r5, 0x1E]
- ldrh r1, [r5, 0x20]
- subs r1, 0x1
- strh r1, [r5, 0x20]
- movs r0, 0x10
- subs r0, r1
- lsls r0, 8
- orrs r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
- movs r0, 0x20
- ldrsh r4, [r5, r0]
- cmp r4, 0
- bne _08170814
- movs r0, 0
- bl sub_80A477C
- ldr r0, =gBattle_WIN0H
- strh r4, [r0]
- ldr r0, =gBattle_WIN0V
- strh r4, [r0]
- ldr r4, =0x00003f3f
- movs r0, 0x48
- adds r1, r4, 0
- bl SetGpuReg
- movs r0, 0x4A
- adds r1, r4, 0
- bl SetGpuReg
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _0817076C
- movs r0, 0x1
- movs r1, 0x3
- movs r2, 0
- bl SetAnimBgAttribute
-_0817076C:
- movs r0, 0
- bl GetGpuReg
- adds r1, r0, 0
- movs r2, 0x80
- lsls r2, 8
- adds r0, r2, 0
- eors r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0
- bl SetGpuReg
- movs r0, 0x50
- movs r1, 0
- bl SetGpuReg
- movs r0, 0x52
- movs r1, 0
- bl SetGpuReg
- movs r4, 0x8
- ldrsh r1, [r5, r4]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- ldr r6, =gSprites
- adds r0, r6
- bl DestroySprite
- movs r0, 0xC
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- bl DestroySprite
- movs r0, 0x1
- movs r1, 0x1
- movs r2, 0
- bl SetAnimBgAttribute
- ldr r0, =gHealthboxSpriteIds
- add r0, r8
- ldrb r0, [r0]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r6
- ldrb r2, [r1, 0x6]
- mov r8, r2
- ldrh r4, [r1, 0x38]
- lsls r4, 24
- lsrs r4, 24
- ldrb r3, [r1, 0x5]
- movs r2, 0xD
- negs r2, r2
- adds r0, r2, 0
- ands r0, r3
- movs r5, 0x4
- orrs r0, r5
- strb r0, [r1, 0x5]
- mov r0, r8
- lsls r1, r0, 4
- add r1, r8
- lsls r1, 2
- adds r1, r6
- ldrb r3, [r1, 0x5]
- adds r0, r2, 0
- ands r0, r3
- orrs r0, r5
- strb r0, [r1, 0x5]
- lsls r0, r4, 4
- adds r0, r4
- lsls r0, 2
- adds r0, r6
- ldrb r1, [r0, 0x5]
- ands r2, r1
- orrs r2, r5
- strb r2, [r0, 0x5]
- adds r0, r7, 0
- bl DestroyAnimVisualTask
-_08170814:
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8170660
-
- thumb_func_start sub_8170834
-sub_8170834: @ 8170834
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x4
- mov r9, r0
- adds r7, r1, 0
- lsls r2, 24
- lsrs r2, 24
- ldr r0, =gHealthboxSpriteIds
- adds r2, r0
- ldrb r0, [r2]
- lsls r5, r0, 4
- adds r5, r0
- lsls r5, 2
- ldr r0, =gSprites
- adds r5, r0
- ldrb r1, [r5, 0x6]
- mov r10, r1
- ldrh r4, [r5, 0x38]
- lsls r4, 24
- lsrs r4, 24
- ldr r0, =0x0000d709
- bl AllocSpritePalette
- mov r2, r9
- strb r0, [r2]
- ldr r0, =0x0000d70a
- bl AllocSpritePalette
- strb r0, [r7]
- ldrb r0, [r5, 0x5]
- lsrs r0, 4
- lsls r0, 4
- movs r1, 0x80
- lsls r1, 1
- adds r3, r1, 0
- orrs r0, r3
- lsls r6, r4, 4
- adds r6, r4
- lsls r6, 2
- ldr r2, =gSprites
- adds r6, r2
- ldrb r4, [r6, 0x5]
- lsrs r4, 4
- lsls r4, 4
- orrs r4, r3
- lsls r0, 1
- ldr r1, =gPlttBufferUnfaded
- mov r8, r1
- add r0, r8
- mov r2, r9
- ldrb r1, [r2]
- lsls r1, 4
- adds r1, r3, r1
- movs r2, 0x20
- str r3, [sp]
- bl LoadPalette
- lsls r4, 1
- add r4, r8
- ldrb r0, [r7]
- lsls r0, 4
- ldr r3, [sp]
- adds r3, r0
- adds r0, r4, 0
- adds r1, r3, 0
- movs r2, 0x20
- bl LoadPalette
- mov r0, r9
- ldrb r1, [r0]
- lsls r1, 4
- ldrb r2, [r5, 0x5]
- movs r3, 0xF
- adds r0, r3, 0
- ands r0, r2
- orrs r0, r1
- strb r0, [r5, 0x5]
- mov r2, r10
- lsls r1, r2, 4
- add r1, r10
- lsls r1, 2
- ldr r0, =gSprites
- adds r1, r0
- mov r0, r9
- ldrb r2, [r0]
- lsls r2, 4
- ldrb r4, [r1, 0x5]
- adds r0, r3, 0
- ands r0, r4
- orrs r0, r2
- strb r0, [r1, 0x5]
- ldrb r0, [r7]
- lsls r0, 4
- ldrb r1, [r6, 0x5]
- ands r3, r1
- orrs r3, r0
- strb r3, [r6, 0x5]
- add sp, 0x4
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8170834
-
- thumb_func_start sub_8170920
-sub_8170920: @ 8170920
- push {r4,lr}
- sub sp, 0x4
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- mov r1, sp
- adds r1, 0x1
- ldr r0, =gBattleAnimAttacker
- ldrb r2, [r0]
- mov r0, sp
- bl sub_8170834
- adds r0, r4, 0
- bl DestroyAnimVisualTask
- add sp, 0x4
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8170920
-
- thumb_func_start sub_817094C
-sub_817094C: @ 817094C
- push {r4-r6,lr}
- mov r6, r9
- mov r5, r8
- push {r5,r6}
- lsls r0, 24
- lsrs r0, 24
- ldr r1, =gHealthboxSpriteIds
- adds r0, r1
- ldrb r0, [r0]
- ldr r1, =gSprites
- mov r8, r1
- lsls r5, r0, 4
- adds r5, r0
- lsls r5, 2
- add r5, r8
- ldrb r0, [r5, 0x6]
- mov r9, r0
- ldrh r6, [r5, 0x38]
- lsls r6, 24
- lsrs r6, 24
- ldr r0, =0x0000d709
- bl FreeSpritePaletteByTag
- ldr r0, =0x0000d70a
- bl FreeSpritePaletteByTag
- ldr r0, =0x0000d6ff
- bl IndexOfSpritePaletteTag
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- ldr r0, =0x0000d704
- bl IndexOfSpritePaletteTag
- lsls r0, 24
- lsls r4, 4
- ldrb r2, [r5, 0x5]
- movs r3, 0xF
- adds r1, r3, 0
- ands r1, r2
- orrs r1, r4
- strb r1, [r5, 0x5]
- mov r1, r9
- lsls r2, r1, 4
- add r2, r9
- lsls r2, 2
- add r2, r8
- ldrb r5, [r2, 0x5]
- adds r1, r3, 0
- ands r1, r5
- orrs r1, r4
- strb r1, [r2, 0x5]
- lsls r1, r6, 4
- adds r1, r6
- lsls r1, 2
- add r1, r8
- lsrs r0, 20
- ldrb r2, [r1, 0x5]
- ands r3, r2
- orrs r3, r0
- strb r3, [r1, 0x5]
- pop {r3,r4}
- mov r8, r3
- mov r9, r4
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_817094C
-
- thumb_func_start sub_81709EC
-sub_81709EC: @ 81709EC
- push {r4,lr}
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- ldr r0, =gBattleAnimAttacker
- ldrb r0, [r0]
- bl sub_817094C
- adds r0, r4, 0
- bl DestroyAnimVisualTask
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81709EC
-
- thumb_func_start sub_8170A0C
-sub_8170A0C: @ 8170A0C
- lsls r0, 24
- lsrs r0, 24
- ldr r2, =gTasks
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- adds r1, r2
- ldr r2, =gBattleAnimArgs
- ldrh r0, [r2]
- strh r0, [r1, 0x1C]
- ldrh r0, [r2, 0x2]
- strh r0, [r1, 0x1E]
- ldr r0, =sub_8170A38
- str r0, [r1]
- bx lr
- .pool
- thumb_func_end sub_8170A0C
-
- thumb_func_start sub_8170A38
-sub_8170A38: @ 8170A38
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r1, =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r4, r0, r1
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- movs r6, 0
- adds r1, r0, 0x1
- strh r1, [r4, 0x8]
- lsls r0, 16
- asrs r0, 16
- movs r2, 0x1E
- ldrsh r1, [r4, r2]
- cmp r0, r1
- blt _08170AF8
- strh r6, [r4, 0x8]
- ldr r0, =0x0000d709
- bl IndexOfSpritePaletteTag
- lsls r0, 24
- lsrs r2, r0, 24
- movs r3, 0x1C
- ldrsh r0, [r4, r3]
- movs r1, 0x2
- cmp r0, 0
- bne _08170A76
- movs r1, 0x6
-_08170A76:
- movs r3, 0xA
- ldrsh r0, [r4, r3]
- cmp r0, 0
- beq _08170A8C
- cmp r0, 0x1
- beq _08170AC8
- b _08170AF8
- .pool
-_08170A8C:
- ldrh r0, [r4, 0xC]
- adds r0, 0x2
- strh r0, [r4, 0xC]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x10
- ble _08170A9E
- movs r0, 0x10
- strh r0, [r4, 0xC]
-_08170A9E:
- lsls r0, r2, 4
- movs r2, 0x80
- lsls r2, 1
- adds r0, r2
- orrs r0, r1
- ldrb r2, [r4, 0xC]
- ldr r3, =0x00007f74
- movs r1, 0x1
- bl BlendPalette
- movs r3, 0xC
- ldrsh r0, [r4, r3]
- cmp r0, 0x10
- bne _08170AF8
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- strh r0, [r4, 0xA]
- b _08170AF8
- .pool
-_08170AC8:
- ldrh r0, [r4, 0xC]
- subs r0, 0x2
- strh r0, [r4, 0xC]
- lsls r0, 16
- cmp r0, 0
- bge _08170AD6
- strh r6, [r4, 0xC]
-_08170AD6:
- lsls r0, r2, 4
- movs r2, 0x80
- lsls r2, 1
- adds r0, r2
- orrs r0, r1
- ldrb r2, [r4, 0xC]
- ldr r3, =0x00007f74
- movs r1, 0x1
- bl BlendPalette
- movs r3, 0xC
- ldrsh r0, [r4, r3]
- cmp r0, 0
- bne _08170AF8
- adds r0, r5, 0
- bl DestroyAnimVisualTask
-_08170AF8:
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8170A38
-
- thumb_func_start sub_8170B04
-sub_8170B04: @ 8170B04
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r6, r0, 24
- ldr r1, =gBattlerSpriteIds
- ldr r0, =gBattleAnimAttacker
- ldrb r0, [r0]
- adds r0, r1
- ldrb r5, [r0]
- ldr r1, =gTasks
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- adds r4, r0, r1
- movs r1, 0x8
- ldrsh r0, [r4, r1]
- cmp r0, 0x1
- beq _08170B52
- cmp r0, 0x1
- bgt _08170B3C
- cmp r0, 0
- beq _08170B42
- b _08170BA4
- .pool
-_08170B3C:
- cmp r0, 0x2
- beq _08170B84
- b _08170BA4
-_08170B42:
- adds r0, r5, 0
- movs r1, 0
- bl sub_80A7270
- movs r0, 0x80
- lsls r0, 1
- strh r0, [r4, 0x1C]
- b _08170B76
-_08170B52:
- ldrh r0, [r4, 0x1C]
- adds r0, 0x30
- strh r0, [r4, 0x1C]
- movs r0, 0x1C
- ldrsh r2, [r4, r0]
- adds r0, r5, 0
- adds r1, r2, 0
- movs r3, 0
- bl obj_id_set_rotscale
- adds r0, r5, 0
- bl sub_80A7E6C
- movs r0, 0x1C
- ldrsh r1, [r4, r0]
- ldr r0, =0x000002cf
- cmp r1, r0
- ble _08170BA4
-_08170B76:
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _08170BA4
- .pool
-_08170B84:
- adds r0, r5, 0
- bl sub_80A7344
- ldr r1, =gSprites
- lsls r0, r5, 4
- adds r0, r5
- lsls r0, 2
- adds r0, r1
- adds r0, 0x3E
- ldrb r1, [r0]
- movs r2, 0x4
- orrs r1, r2
- strb r1, [r0]
- adds r0, r6, 0
- bl DestroyAnimVisualTask
-_08170BA4:
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8170B04
-
- thumb_func_start sub_8170BB0
-sub_8170BB0: @ 8170BB0
- push {r4-r7,lr}
- mov r7, r9
- mov r6, r8
- push {r6,r7}
- sub sp, 0xC
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r1, =gBattlerSpriteIds
- ldr r4, =gBattleAnimAttacker
- ldrb r0, [r4]
- adds r1, r0, r1
- ldrb r1, [r1]
- mov r9, r1
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- bne _08170BF8
- ldr r1, =gBattlerPartyIndexes
- ldrb r0, [r4]
- lsls r0, 1
- adds r0, r1
- ldrh r1, [r0]
- movs r0, 0x64
- muls r0, r1
- ldr r1, =gPlayerParty
- b _08170C08
- .pool
-_08170BF8:
- ldr r1, =gBattlerPartyIndexes
- ldrb r0, [r4]
- lsls r0, 1
- adds r0, r1
- ldrh r1, [r0]
- movs r0, 0x64
- muls r0, r1
- ldr r1, =gEnemyParty
-_08170C08:
- adds r0, r1
- movs r1, 0x26
- bl GetMonData
- lsls r0, 16
- lsrs r0, 16
- bl ItemIdToBallId
- lsls r0, 24
- lsrs r0, 24
- mov r8, r0
- ldr r2, =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r6, r0, r2
- movs r0, 0x8
- ldrsh r7, [r6, r0]
- cmp r7, 0
- beq _08170C44
- cmp r7, 0x1
- beq _08170CC4
- b _08170CEE
- .pool
-_08170C44:
- ldr r5, =gBattleAnimAttacker
- ldrb r0, [r5]
- movs r1, 0
- bl GetBattlerSpriteCoord
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- ldrb r0, [r5]
- movs r1, 0x1
- bl GetBattlerSpriteCoord
- adds r1, r0, 0
- lsls r1, 24
- ldr r2, =gSprites
- mov r3, r9
- lsls r0, r3, 4
- add r0, r9
- lsls r0, 2
- adds r0, r2
- ldrb r2, [r0, 0x5]
- lsls r2, 28
- lsrs r2, 30
- adds r0, 0x43
- ldrb r3, [r0]
- movs r0, 0x80
- lsls r0, 22
- adds r1, r0
- lsrs r1, 24
- mov r0, r8
- str r0, [sp]
- adds r0, r4, 0
- bl LaunchBallStarsTask
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r6, 0x1C]
- str r7, [sp]
- str r7, [sp, 0x4]
- str r7, [sp, 0x8]
- movs r0, 0x1
- movs r1, 0
- movs r2, 0
- movs r3, 0
- bl sub_80A75AC
- adds r2, r0, 0
- ldrb r1, [r5]
- movs r0, 0
- mov r3, r8
- bl LaunchBallFadeMonTask
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r6, 0x1E]
- ldrh r0, [r6, 0x8]
- adds r0, 0x1
- strh r0, [r6, 0x8]
- b _08170CEE
- .pool
-_08170CC4:
- movs r1, 0x1C
- ldrsh r0, [r6, r1]
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- adds r1, r2
- ldrb r0, [r1, 0x4]
- cmp r0, 0
- bne _08170CEE
- movs r3, 0x1E
- ldrsh r0, [r6, r3]
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- adds r1, r2
- ldrb r0, [r1, 0x4]
- cmp r0, 0
- bne _08170CEE
- adds r0, r5, 0
- bl DestroyAnimVisualTask
-_08170CEE:
- add sp, 0xC
- pop {r3,r4}
- mov r8, r3
- mov r9, r4
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end sub_8170BB0
-
- thumb_func_start sub_8170CFC
-sub_8170CFC: @ 8170CFC
- push {r4,lr}
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- ldr r0, =gLastUsedItem
- ldrh r0, [r0]
- bl ItemIdToBallId
- lsls r0, 24
- lsrs r0, 24
- bl LoadBallGfx
- adds r0, r4, 0
- bl DestroyAnimVisualTask
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8170CFC
-
- thumb_func_start sub_8170D24
-sub_8170D24: @ 8170D24
- push {r4,lr}
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- ldr r0, =gLastUsedItem
- ldrh r0, [r0]
- bl ItemIdToBallId
- lsls r0, 24
- lsrs r0, 24
- bl FreeBallGfx
- adds r0, r4, 0
- bl DestroyAnimVisualTask
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8170D24
-
- thumb_func_start AnimTask_IsBallBlockedByTrainer
-AnimTask_IsBallBlockedByTrainer: @ 8170D4C
- push {lr}
- lsls r0, 24
- lsrs r2, r0, 24
- ldr r0, =gBattleSpritesDataPtr
- ldr r0, [r0]
- ldr r0, [r0, 0x8]
- ldrb r0, [r0, 0x8]
- cmp r0, 0x5
- bne _08170D70
- ldr r1, =gBattleAnimArgs
- ldr r0, =0x0000ffff
- b _08170D74
- .pool
-_08170D70:
- ldr r1, =gBattleAnimArgs
- movs r0, 0
-_08170D74:
- strh r0, [r1, 0xE]
- adds r0, r2, 0
- bl DestroyAnimVisualTask
- pop {r0}
- bx r0
- .pool
- thumb_func_end AnimTask_IsBallBlockedByTrainer
-
- thumb_func_start ItemIdToBallId
-ItemIdToBallId: @ 8170D84
- push {lr}
- lsls r0, 16
- lsrs r0, 16
- subs r0, 0x1
- cmp r0, 0xB
- bhi _08170DFC
- lsls r0, 2
- ldr r1, =_08170DA0
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .pool
- .align 2, 0
-_08170DA0:
- .4byte _08170DD0
- .4byte _08170DD4
- .4byte _08170DD8
- .4byte _08170DFC
- .4byte _08170DDC
- .4byte _08170DE0
- .4byte _08170DE4
- .4byte _08170DE8
- .4byte _08170DEC
- .4byte _08170DF0
- .4byte _08170DF4
- .4byte _08170DF8
-_08170DD0:
- movs r0, 0x4
- b _08170DFE
-_08170DD4:
- movs r0, 0x3
- b _08170DFE
-_08170DD8:
- movs r0, 0x1
- b _08170DFE
-_08170DDC:
- movs r0, 0x2
- b _08170DFE
-_08170DE0:
- movs r0, 0x5
- b _08170DFE
-_08170DE4:
- movs r0, 0x6
- b _08170DFE
-_08170DE8:
- movs r0, 0x7
- b _08170DFE
-_08170DEC:
- movs r0, 0x8
- b _08170DFE
-_08170DF0:
- movs r0, 0x9
- b _08170DFE
-_08170DF4:
- movs r0, 0xA
- b _08170DFE
-_08170DF8:
- movs r0, 0xB
- b _08170DFE
-_08170DFC:
- movs r0, 0
-_08170DFE:
- pop {r1}
- bx r1
- thumb_func_end ItemIdToBallId
-
- thumb_func_start sub_8170E04
-sub_8170E04: @ 8170E04
- push {r4-r6,lr}
- mov r6, r10
- mov r5, r9
- mov r4, r8
- push {r4-r6}
- mov r10, r0
- lsls r0, 24
- lsrs r0, 24
- mov r10, r0
- ldr r0, =gLastUsedItem
- ldrh r0, [r0]
- bl ItemIdToBallId
- adds r1, r0, 0
- lsls r1, 24
- lsrs r1, 24
- lsls r0, r1, 1
- adds r0, r1
- lsls r0, 3
- ldr r1, =gBallSpriteTemplates
- adds r0, r1
- movs r1, 0x20
- movs r2, 0x50
- movs r3, 0x1D
- bl CreateSprite
- adds r5, r0, 0
- lsls r5, 24
- lsrs r5, 24
- ldr r1, =gSprites
- mov r9, r1
- lsls r4, r5, 4
- adds r4, r5
- lsls r4, 2
- adds r6, r4, r1
- movs r0, 0x22
- strh r0, [r6, 0x2E]
- ldr r2, =gBattleAnimTarget
- mov r8, r2
- ldrb r0, [r2]
- movs r1, 0
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r6, 0x30]
- mov r1, r8
- ldrb r0, [r1]
- movs r1, 0x1
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- subs r0, 0x10
- strh r0, [r6, 0x32]
- mov r0, r9
- adds r0, 0x1C
- adds r4, r0
- ldr r0, =sub_8171104
- str r0, [r4]
- ldr r0, =gBattleSpritesDataPtr
- ldr r0, [r0]
- ldr r3, [r0, 0x8]
- ldr r1, =gBattlerSpriteIds
- mov r2, r8
- ldrb r0, [r2]
- adds r0, r1
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- add r0, r9
- adds r0, 0x3E
- ldrb r1, [r0]
- lsls r1, 29
- lsrs r1, 31
- lsls r1, 1
- ldrb r2, [r3, 0x9]
- movs r0, 0x3
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r3, 0x9]
- ldr r1, =gTasks
- mov r2, r10
- lsls r0, r2, 2
- add r0, r10
- lsls r0, 3
- adds r0, r1
- strh r5, [r0, 0x8]
- ldr r1, =sub_8170EF0
- str r1, [r0]
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8170E04
-
- thumb_func_start sub_8170EF0
-sub_8170EF0: @ 8170EF0
- push {lr}
- lsls r0, 24
- lsrs r3, r0, 24
- ldr r1, =gTasks
- lsls r0, r3, 2
- adds r0, r3
- lsls r0, 3
- adds r0, r1
- ldrb r1, [r0, 0x8]
- ldr r2, =gSprites
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r0, 0x2E]
- ldr r0, =0x0000ffff
- cmp r1, r0
- bne _08170F1A
- adds r0, r3, 0
- bl DestroyAnimVisualTask
-_08170F1A:
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8170EF0
-
- thumb_func_start sub_8170F2C
-sub_8170F2C: @ 8170F2C
- push {r4-r7,lr}
- mov r7, r9
- mov r6, r8
- push {r6,r7}
- lsls r0, 24
- lsrs r7, r0, 24
- ldr r0, =gBattleTypeFlags
- ldr r0, [r0]
- movs r1, 0x80
- lsls r1, 2
- ands r0, r1
- cmp r0, 0
- beq _08170F50
- movs r6, 0x20
- movs r5, 0xB
- b _08170F54
- .pool
-_08170F50:
- movs r6, 0x17
- movs r5, 0x5
-_08170F54:
- ldr r0, =gLastUsedItem
- ldrh r0, [r0]
- bl ItemIdToBallId
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- movs r0, 0x1
- bl GetBattlerAtPosition
- lsls r0, 24
- lsrs r0, 24
- bl sub_80A82E4
- adds r3, r0, 0
- adds r3, 0x1
- lsls r3, 24
- lsrs r3, 24
- lsls r0, r4, 1
- adds r0, r4
- lsls r0, 3
- ldr r1, =gBallSpriteTemplates
- adds r0, r1
- adds r1, r6, 0
- adds r1, 0x20
- movs r2, 0x50
- orrs r5, r2
- adds r2, r5, 0
- bl CreateSprite
- adds r5, r0, 0
- lsls r5, 24
- lsrs r5, 24
- ldr r0, =gSprites
- mov r9, r0
- lsls r4, r5, 4
- adds r4, r5
- lsls r4, 2
- adds r6, r4, r0
- movs r0, 0x22
- strh r0, [r6, 0x2E]
- ldr r1, =gBattleAnimTarget
- mov r8, r1
- ldrb r0, [r1]
- movs r1, 0
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r6, 0x30]
- mov r1, r8
- ldrb r0, [r1]
- movs r1, 0x1
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- subs r0, 0x10
- strh r0, [r6, 0x32]
- movs r0, 0x1C
- add r9, r0
- add r4, r9
- ldr r0, =SpriteCallbackDummy
- str r0, [r4]
- movs r0, 0
- bl GetBattlerAtPosition
- ldr r1, =gBattlerSpriteIds
- lsls r0, 24
- lsrs r0, 24
- adds r0, r1
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- add r0, r9
- ldr r1, =sub_8039E84
- str r1, [r0]
- ldr r1, =gTasks
- lsls r0, r7, 2
- adds r0, r7
- lsls r0, 3
- adds r0, r1
- strh r5, [r0, 0x8]
- ldr r1, =sub_8171030
- str r1, [r0]
- pop {r3,r4}
- mov r8, r3
- mov r9, r4
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8170F2C
-
- thumb_func_start sub_8171030
-sub_8171030: @ 8171030
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r6, =gSprites
- movs r0, 0
- bl GetBattlerAtPosition
- ldr r1, =gBattlerSpriteIds
- lsls r0, 24
- lsrs r0, 24
- adds r0, r1
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- adds r0, 0x2B
- ldrb r0, [r0]
- cmp r0, 0x1
- bne _0817108A
- movs r0, 0x3D
- movs r1, 0
- bl PlaySE12WithPanning
- ldr r0, =gTasks
- lsls r4, r5, 2
- adds r4, r5
- lsls r4, 3
- adds r4, r0
- movs r0, 0x8
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r1, r6, 0
- adds r1, 0x1C
- adds r0, r1
- ldr r1, =sub_8171104
- str r1, [r0]
- ldr r0, =sub_81710A8
- movs r1, 0xA
- bl CreateTask
- ldr r0, =sub_8170EF0
- str r0, [r4]
-_0817108A:
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8171030
-
- thumb_func_start sub_81710A8
-sub_81710A8: @ 81710A8
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r6, =gSprites
- movs r0, 0
- bl GetBattlerAtPosition
- ldr r4, =gBattlerSpriteIds
- lsls r0, 24
- lsrs r0, 24
- adds r0, r4
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- adds r0, 0x3F
- ldrb r0, [r0]
- lsls r0, 27
- cmp r0, 0
- bge _081710F4
- movs r0, 0
- bl GetBattlerAtPosition
- lsls r0, 24
- lsrs r0, 24
- adds r0, r4
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- movs r1, 0
- bl StartSpriteAnim
- adds r0, r5, 0
- bl DestroyTask
-_081710F4:
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81710A8
-
- thumb_func_start sub_8171104
-sub_8171104: @ 8171104
- push {r4,lr}
- adds r4, r0, 0
- ldrh r1, [r4, 0x30]
- ldrh r2, [r4, 0x32]
- ldrh r0, [r4, 0x20]
- strh r0, [r4, 0x30]
- strh r1, [r4, 0x32]
- ldrh r0, [r4, 0x22]
- strh r0, [r4, 0x34]
- strh r2, [r4, 0x36]
- ldr r0, =0x0000ffd8
- strh r0, [r4, 0x38]
- adds r0, r4, 0
- bl InitAnimArcTranslation
- ldr r0, =sub_8171134
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8171104
-
- thumb_func_start sub_8171134
-sub_8171134: @ 8171134
- push {r4,r5,lr}
- sub sp, 0x4
- adds r4, r0, 0
- bl TranslateAnimArc
- lsls r0, 24
- cmp r0, 0
- beq _081711D2
- ldr r0, =gBattleSpritesDataPtr
- ldr r0, [r0]
- ldr r0, [r0, 0x8]
- ldrb r0, [r0, 0x8]
- cmp r0, 0x5
- bne _08171160
- ldr r0, =sub_8171CAC
- str r0, [r4, 0x1C]
- b _081711D2
- .pool
-_08171160:
- adds r0, r4, 0
- movs r1, 0x1
- bl StartSpriteAnim
- ldrh r0, [r4, 0x24]
- ldrh r1, [r4, 0x20]
- adds r0, r1
- movs r1, 0
- strh r0, [r4, 0x20]
- ldrh r0, [r4, 0x26]
- ldrh r2, [r4, 0x22]
- adds r0, r2
- strh r0, [r4, 0x22]
- strh r1, [r4, 0x24]
- strh r1, [r4, 0x26]
- adds r1, r4, 0
- adds r1, 0x2E
- movs r2, 0
- adds r0, r4, 0
- adds r0, 0x3C
-_08171188:
- strh r2, [r0]
- subs r0, 0x2
- cmp r0, r1
- bge _08171188
- movs r0, 0
- strh r0, [r4, 0x38]
- ldr r0, =sub_81711E8
- str r0, [r4, 0x1C]
- ldr r0, =gLastUsedItem
- ldrh r0, [r0]
- bl ItemIdToBallId
- lsls r0, 24
- lsrs r5, r0, 24
- cmp r5, 0xB
- bgt _081711D2
- cmp r5, 0
- blt _081711D2
- ldrh r0, [r4, 0x20]
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r4, 0x22]
- subs r1, 0x5
- lsls r1, 24
- lsrs r1, 24
- str r5, [sp]
- movs r2, 0x1
- movs r3, 0x1C
- bl LaunchBallStarsTask
- ldr r0, =gBattleAnimTarget
- ldrb r1, [r0]
- movs r0, 0
- movs r2, 0xE
- adds r3, r5, 0
- bl LaunchBallFadeMonTask
-_081711D2:
- add sp, 0x4
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8171134
-
- thumb_func_start sub_81711E8
-sub_81711E8: @ 81711E8
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x38]
- adds r0, 0x1
- strh r0, [r4, 0x38]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xA
- bne _08171224
- ldr r0, =TaskDummy
- movs r1, 0x32
- bl CreateTask
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x38]
- ldr r0, =sub_8171240
- str r0, [r4, 0x1C]
- ldr r2, =gSprites
- ldr r1, =gBattlerSpriteIds
- ldr r0, =gBattleAnimTarget
- ldrb r0, [r0]
- adds r0, r1
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- movs r1, 0
- strh r1, [r0, 0x30]
-_08171224:
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81711E8
-
- thumb_func_start sub_8171240
-sub_8171240: @ 8171240
- push {r4-r7,lr}
- adds r7, r0, 0
- ldr r1, =gBattlerSpriteIds
- ldr r0, =gBattleAnimTarget
- ldrb r0, [r0]
- adds r0, r1
- ldrb r4, [r0]
- ldrh r0, [r7, 0x38]
- lsls r0, 24
- lsrs r6, r0, 24
- ldr r1, =gTasks
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- adds r5, r0, r1
- ldrh r0, [r5, 0xA]
- adds r0, 0x1
- strh r0, [r5, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xB
- bne _08171272
- movs r0, 0x3C
- bl PlaySE
-_08171272:
- movs r1, 0x8
- ldrsh r0, [r5, r1]
- cmp r0, 0x1
- beq _081712E8
- cmp r0, 0x1
- bgt _08171290
- cmp r0, 0
- beq _08171296
- b _08171354
- .pool
-_08171290:
- cmp r0, 0x2
- beq _0817132C
- b _08171354
-_08171296:
- adds r0, r4, 0
- movs r1, 0
- bl sub_80A7270
- movs r0, 0x80
- lsls r0, 1
- strh r0, [r5, 0x1C]
- ldr r1, =gUnknown_030062DC
- movs r0, 0x1C
- str r0, [r1]
- ldr r2, =gUnknown_030062E4
- ldr r1, =gSprites
- lsls r0, r4, 4
- adds r0, r4
- lsls r0, 2
- adds r0, r1
- ldrh r1, [r0, 0x26]
- ldrh r0, [r0, 0x22]
- adds r1, r0
- ldrh r0, [r7, 0x26]
- ldrh r7, [r7, 0x22]
- adds r0, r7
- subs r1, r0
- strh r1, [r2]
- ldr r4, =gUnknown_030062E0
- ldrh r0, [r2]
- lsls r0, 8
- movs r1, 0x1C
- bl __udivsi3
- strh r0, [r4]
- strh r0, [r5, 0xC]
- b _08171346
- .pool
-_081712E8:
- ldrh r0, [r5, 0x1C]
- adds r0, 0x20
- strh r0, [r5, 0x1C]
- movs r0, 0x1C
- ldrsh r2, [r5, r0]
- adds r0, r4, 0
- adds r1, r2, 0
- movs r3, 0
- bl obj_id_set_rotscale
- ldrh r0, [r5, 0xC]
- ldrh r1, [r5, 0xE]
- adds r0, r1
- strh r0, [r5, 0xE]
- ldr r0, =gSprites
- lsls r1, r4, 4
- adds r1, r4
- lsls r1, 2
- adds r1, r0
- movs r2, 0xE
- ldrsh r0, [r5, r2]
- negs r0, r0
- asrs r0, 8
- strh r0, [r1, 0x26]
- movs r0, 0x1C
- ldrsh r1, [r5, r0]
- ldr r0, =0x0000047f
- cmp r1, r0
- ble _0817137C
- b _08171346
- .pool
-_0817132C:
- adds r0, r4, 0
- bl sub_80A7344
- ldr r1, =gSprites
- lsls r0, r4, 4
- adds r0, r4
- lsls r0, 2
- adds r0, r1
- adds r0, 0x3E
- ldrb r1, [r0]
- movs r2, 0x4
- orrs r1, r2
- strb r1, [r0]
-_08171346:
- ldrh r0, [r5, 0x8]
- adds r0, 0x1
- strh r0, [r5, 0x8]
- b _0817137C
- .pool
-_08171354:
- ldr r0, =gTasks
- lsls r1, r6, 2
- adds r1, r6
- lsls r1, 3
- adds r1, r0
- movs r2, 0xA
- ldrsh r0, [r1, r2]
- cmp r0, 0xA
- ble _0817137C
- adds r0, r6, 0
- bl DestroyTask
- adds r0, r7, 0
- movs r1, 0x2
- bl StartSpriteAnim
- movs r0, 0
- strh r0, [r7, 0x38]
- ldr r0, =sub_817138C
- str r0, [r7, 0x1C]
-_0817137C:
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8171240
-
- thumb_func_start sub_817138C
-sub_817138C: @ 817138C
- push {r4,lr}
- adds r4, r0, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x10
- ands r0, r1
- cmp r0, 0
- beq _081713C6
- movs r1, 0
- strh r1, [r4, 0x34]
- movs r0, 0x28
- strh r0, [r4, 0x36]
- strh r1, [r4, 0x38]
- movs r0, 0
- movs r1, 0x28
- bl Cos
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x22]
- movs r0, 0x36
- ldrsh r1, [r4, r0]
- movs r0, 0
- bl Cos
- negs r0, r0
- strh r0, [r4, 0x26]
- ldr r0, =sub_81713D0
- str r0, [r4, 0x1C]
-_081713C6:
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_817138C
-
- thumb_func_start sub_81713D0
-sub_81713D0: @ 81713D0
- push {r4,r5,lr}
- adds r4, r0, 0
- movs r5, 0
- ldrh r0, [r4, 0x34]
- movs r1, 0xFF
- ands r1, r0
- cmp r1, 0
- beq _081713E6
- cmp r1, 0x1
- beq _0817145A
- b _08171486
-_081713E6:
- movs r1, 0x38
- ldrsh r0, [r4, r1]
- movs r2, 0x36
- ldrsh r1, [r4, r2]
- bl Cos
- negs r0, r0
- strh r0, [r4, 0x26]
- ldrh r1, [r4, 0x38]
- adds r1, 0x4
- ldrh r2, [r4, 0x34]
- lsls r0, r2, 16
- asrs r0, 24
- adds r1, r0
- strh r1, [r4, 0x38]
- lsls r1, 16
- asrs r1, 16
- cmp r1, 0x3F
- ble _08171486
- ldrh r0, [r4, 0x36]
- subs r0, 0xA
- strh r0, [r4, 0x36]
- ldr r1, =0x00000101
- adds r0, r2, r1
- strh r0, [r4, 0x34]
- lsls r0, 16
- asrs r0, 24
- cmp r0, 0x4
- bne _08171422
- movs r5, 0x1
-_08171422:
- cmp r0, 0x2
- beq _08171442
- cmp r0, 0x2
- bgt _08171434
- cmp r0, 0x1
- beq _0817143A
- b _08171452
- .pool
-_08171434:
- cmp r0, 0x3
- beq _0817144A
- b _08171452
-_0817143A:
- movs r0, 0x38
- bl PlaySE
- b _08171486
-_08171442:
- movs r0, 0x39
- bl PlaySE
- b _08171486
-_0817144A:
- movs r0, 0x3A
- bl PlaySE
- b _08171486
-_08171452:
- movs r0, 0x3B
- bl PlaySE
- b _08171486
-_0817145A:
- movs r2, 0x38
- ldrsh r0, [r4, r2]
- movs r2, 0x36
- ldrsh r1, [r4, r2]
- bl Cos
- negs r0, r0
- strh r0, [r4, 0x26]
- ldrh r1, [r4, 0x38]
- subs r1, 0x4
- ldrh r2, [r4, 0x34]
- lsls r0, r2, 16
- asrs r0, 24
- subs r1, r0
- strh r1, [r4, 0x38]
- lsls r1, 16
- cmp r1, 0
- bgt _08171486
- strh r5, [r4, 0x38]
- ldr r0, =0xffffff00
- ands r0, r2
- strh r0, [r4, 0x34]
-_08171486:
- cmp r5, 0
- beq _081714CA
- movs r5, 0
- strh r5, [r4, 0x34]
- movs r0, 0x40
- movs r1, 0x28
- bl Cos
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x22]
- strh r5, [r4, 0x26]
- ldr r0, =gBattleSpritesDataPtr
- ldr r0, [r0]
- ldr r0, [r0, 0x8]
- ldrb r0, [r0, 0x8]
- cmp r0, 0
- bne _081714C0
- strh r5, [r4, 0x38]
- ldr r0, =sub_81717B4
- str r0, [r4, 0x1C]
- b _081714CA
- .pool
-_081714C0:
- ldr r0, =sub_81714D4
- str r0, [r4, 0x1C]
- movs r0, 0x1
- strh r0, [r4, 0x36]
- strh r5, [r4, 0x38]
-_081714CA:
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81713D0
-
- thumb_func_start sub_81714D4
-sub_81714D4: @ 81714D4
- push {r4,r5,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x34]
- adds r0, 0x1
- movs r5, 0
- strh r0, [r4, 0x34]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1F
- bne _08171510
- strh r5, [r4, 0x34]
- adds r2, r4, 0
- adds r2, 0x2C
- ldrb r0, [r2]
- movs r1, 0x80
- orrs r0, r1
- strb r0, [r2]
- adds r0, r4, 0
- movs r1, 0x1
- bl StartSpriteAffineAnim
- ldr r0, =gBattleSpritesDataPtr
- ldr r0, [r0]
- ldr r0, [r0, 0x8]
- strh r5, [r0, 0xC]
- ldr r0, =sub_8171520
- str r0, [r4, 0x1C]
- movs r0, 0x17
- bl PlaySE
-_08171510:
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81714D4
-
- thumb_func_start sub_8171520
-sub_8171520: @ 8171520
- push {r4-r6,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x34]
- movs r1, 0xFF
- ands r1, r0
- cmp r1, 0x6
- bls _08171530
- b _08171768
-_08171530:
- lsls r0, r1, 2
- ldr r1, =_08171540
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .pool
- .align 2, 0
-_08171540:
- .4byte _0817155C
- .4byte _081715AE
- .4byte _081715F4
- .4byte _08171654
- .4byte _081716A4
- .4byte _08171708
- .4byte _08171768
-_0817155C:
- ldr r1, =gBattleSpritesDataPtr
- ldr r5, [r1]
- ldr r2, [r5, 0x8]
- ldrh r3, [r2, 0xC]
- movs r6, 0xC
- ldrsh r0, [r2, r6]
- adds r6, r1, 0
- cmp r0, 0xFF
- ble _08171584
- ldrh r0, [r4, 0x36]
- ldrh r1, [r4, 0x24]
- adds r0, r1
- strh r0, [r4, 0x24]
- ldr r1, [r5, 0x8]
- ldrb r0, [r1, 0xC]
- strh r0, [r1, 0xC]
- b _0817158A
- .pool
-_08171584:
- adds r0, r3, 0
- adds r0, 0xB0
- strh r0, [r2, 0xC]
-_0817158A:
- ldrh r0, [r4, 0x38]
- adds r0, 0x1
- movs r3, 0
- strh r0, [r4, 0x38]
- adds r2, r4, 0
- adds r2, 0x2C
- ldrb r1, [r2]
- movs r0, 0x7F
- ands r0, r1
- strb r0, [r2]
- ldrh r0, [r4, 0x38]
- adds r0, 0x7
- lsls r0, 16
- lsrs r0, 16
- cmp r0, 0xE
- bhi _081715AC
- b _081717AE
-_081715AC:
- b _08171644
-_081715AE:
- ldrh r0, [r4, 0x38]
- adds r0, 0x1
- strh r0, [r4, 0x38]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- bne _08171660
- movs r0, 0
- strh r0, [r4, 0x38]
- ldrh r0, [r4, 0x36]
- negs r0, r0
- strh r0, [r4, 0x36]
- ldrh r0, [r4, 0x34]
- adds r0, 0x1
- strh r0, [r4, 0x34]
- adds r2, r4, 0
- adds r2, 0x2C
- ldrb r1, [r2]
- movs r0, 0x7F
- ands r0, r1
- strb r0, [r2]
- movs r6, 0x36
- ldrsh r0, [r4, r6]
- cmp r0, 0
- bge _081715EA
- adds r0, r4, 0
- movs r1, 0x2
- bl ChangeSpriteAffineAnim
- b _081717AE
-_081715EA:
- adds r0, r4, 0
- movs r1, 0x1
- bl ChangeSpriteAffineAnim
- b _081717AE
-_081715F4:
- ldr r1, =gBattleSpritesDataPtr
- ldr r5, [r1]
- ldr r2, [r5, 0x8]
- ldrh r3, [r2, 0xC]
- movs r6, 0xC
- ldrsh r0, [r2, r6]
- adds r6, r1, 0
- cmp r0, 0xFF
- ble _0817161C
- ldrh r0, [r4, 0x36]
- ldrh r1, [r4, 0x24]
- adds r0, r1
- strh r0, [r4, 0x24]
- ldr r1, [r5, 0x8]
- ldrb r0, [r1, 0xC]
- strh r0, [r1, 0xC]
- b _08171622
- .pool
-_0817161C:
- adds r0, r3, 0
- adds r0, 0xB0
- strh r0, [r2, 0xC]
-_08171622:
- ldrh r0, [r4, 0x38]
- adds r0, 0x1
- movs r3, 0
- strh r0, [r4, 0x38]
- adds r2, r4, 0
- adds r2, 0x2C
- ldrb r1, [r2]
- movs r0, 0x7F
- ands r0, r1
- strb r0, [r2]
- ldrh r0, [r4, 0x38]
- adds r0, 0xC
- lsls r0, 16
- lsrs r0, 16
- cmp r0, 0x18
- bhi _08171644
- b _081717AE
-_08171644:
- ldr r0, [r6]
- ldr r0, [r0, 0x8]
- strh r3, [r0, 0xC]
- ldrh r0, [r4, 0x34]
- adds r0, 0x1
- strh r0, [r4, 0x34]
- strh r3, [r4, 0x38]
- b _081717AE
-_08171654:
- ldrh r0, [r4, 0x38]
- adds r1, r0, 0x1
- strh r1, [r4, 0x38]
- lsls r0, 16
- cmp r0, 0
- bge _0817166E
-_08171660:
- adds r0, r4, 0
- adds r0, 0x2C
- ldrb r1, [r0]
- movs r2, 0x80
- orrs r1, r2
- strb r1, [r0]
- b _081717AE
-_0817166E:
- movs r0, 0
- strh r0, [r4, 0x38]
- ldrh r0, [r4, 0x36]
- negs r0, r0
- strh r0, [r4, 0x36]
- ldrh r0, [r4, 0x34]
- adds r0, 0x1
- strh r0, [r4, 0x34]
- adds r2, r4, 0
- adds r2, 0x2C
- ldrb r1, [r2]
- movs r0, 0x7F
- ands r0, r1
- strb r0, [r2]
- movs r6, 0x36
- ldrsh r0, [r4, r6]
- cmp r0, 0
- bge _0817169C
- adds r0, r4, 0
- movs r1, 0x2
- bl ChangeSpriteAffineAnim
- b _081716A4
-_0817169C:
- adds r0, r4, 0
- movs r1, 0x1
- bl ChangeSpriteAffineAnim
-_081716A4:
- ldr r1, =gBattleSpritesDataPtr
- ldr r5, [r1]
- ldr r2, [r5, 0x8]
- ldrh r3, [r2, 0xC]
- movs r6, 0xC
- ldrsh r0, [r2, r6]
- adds r6, r1, 0
- cmp r0, 0xFF
- ble _081716CC
- ldrh r0, [r4, 0x36]
- ldrh r1, [r4, 0x24]
- adds r0, r1
- strh r0, [r4, 0x24]
- ldr r1, [r5, 0x8]
- ldrb r0, [r1, 0xC]
- strh r0, [r1, 0xC]
- b _081716D2
- .pool
-_081716CC:
- adds r0, r3, 0
- adds r0, 0xB0
- strh r0, [r2, 0xC]
-_081716D2:
- ldrh r0, [r4, 0x38]
- adds r0, 0x1
- movs r3, 0
- strh r0, [r4, 0x38]
- adds r2, r4, 0
- adds r2, 0x2C
- ldrb r1, [r2]
- movs r0, 0x7F
- ands r0, r1
- strb r0, [r2]
- ldrh r0, [r4, 0x38]
- adds r0, 0x4
- lsls r0, 16
- lsrs r0, 16
- cmp r0, 0x8
- bls _081717AE
- ldr r0, [r6]
- ldr r0, [r0, 0x8]
- strh r3, [r0, 0xC]
- ldrh r0, [r4, 0x34]
- adds r0, 0x1
- strh r0, [r4, 0x34]
- strh r3, [r4, 0x38]
- ldrh r0, [r4, 0x36]
- negs r0, r0
- strh r0, [r4, 0x36]
- b _081717AE
-_08171708:
- movs r6, 0x80
- lsls r6, 1
- adds r0, r6, 0
- ldrh r1, [r4, 0x34]
- adds r0, r1
- strh r0, [r4, 0x34]
- lsls r0, 16
- asrs r1, r0, 24
- ldr r0, =gBattleSpritesDataPtr
- ldr r0, [r0]
- ldr r0, [r0, 0x8]
- ldrb r0, [r0, 0x8]
- cmp r1, r0
- bne _08171740
- adds r2, r4, 0
- adds r2, 0x2C
- ldrb r0, [r2]
- movs r1, 0x80
- orrs r0, r1
- strb r0, [r2]
- ldr r0, =sub_81717B4
- str r0, [r4, 0x1C]
- b _081717AE
- .pool
-_08171740:
- cmp r0, 0x4
- bne _08171754
- cmp r1, 0x3
- bne _08171754
- ldr r0, =sub_81717D8
- str r0, [r4, 0x1C]
- b _0817175A
- .pool
-_08171754:
- ldrh r0, [r4, 0x34]
- adds r0, 0x1
- strh r0, [r4, 0x34]
-_0817175A:
- adds r2, r4, 0
- adds r2, 0x2C
- ldrb r0, [r2]
- movs r1, 0x80
- orrs r0, r1
- strb r0, [r2]
- b _081717AE
-_08171768:
- ldrh r0, [r4, 0x38]
- adds r0, 0x1
- strh r0, [r4, 0x38]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1F
- bne _081717AE
- movs r0, 0
- strh r0, [r4, 0x38]
- ldrh r1, [r4, 0x34]
- ldr r0, =0xffffff00
- ands r0, r1
- strh r0, [r4, 0x34]
- adds r0, r4, 0
- movs r1, 0x3
- bl StartSpriteAffineAnim
- movs r6, 0x36
- ldrsh r0, [r4, r6]
- cmp r0, 0
- bge _081717A0
- adds r0, r4, 0
- movs r1, 0x2
- bl StartSpriteAffineAnim
- b _081717A8
- .pool
-_081717A0:
- adds r0, r4, 0
- movs r1, 0x1
- bl StartSpriteAffineAnim
-_081717A8:
- movs r0, 0x17
- bl PlaySE
-_081717AE:
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end sub_8171520
-
- thumb_func_start sub_81717B4
-sub_81717B4: @ 81717B4
- push {lr}
- adds r1, r0, 0
- ldrh r0, [r1, 0x38]
- adds r0, 0x1
- strh r0, [r1, 0x38]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1F
- bne _081717CE
- movs r0, 0
- strh r0, [r1, 0x38]
- ldr r0, =sub_8171AE4
- str r0, [r1, 0x1C]
-_081717CE:
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81717B4
-
- thumb_func_start sub_81717D8
-sub_81717D8: @ 81717D8
- adds r3, r0, 0
- adds r3, 0x2C
- ldrb r1, [r3]
- movs r2, 0x40
- orrs r1, r2
- strb r1, [r3]
- ldr r1, =sub_81717F8
- str r1, [r0, 0x1C]
- movs r1, 0
- strh r1, [r0, 0x34]
- strh r1, [r0, 0x36]
- strh r1, [r0, 0x38]
- bx lr
- .pool
- thumb_func_end sub_81717D8
-
- thumb_func_start sub_81717F8
-sub_81717F8: @ 81717F8
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- sub sp, 0x4
- adds r6, r0, 0
- ldr r7, =gBattleAnimTarget
- ldrh r0, [r6, 0x36]
- adds r0, 0x1
- movs r1, 0
- mov r8, r1
- strh r0, [r6, 0x36]
- lsls r0, 16
- asrs r1, r0, 16
- cmp r1, 0x28
- bne _0817183C
- movs r0, 0xFE
- bl PlaySE
- ldrb r1, [r6, 0x5]
- lsrs r1, 4
- movs r0, 0x80
- lsls r0, 9
- lsls r0, r1
- movs r1, 0x6
- movs r2, 0
- bl BlendPalettes
- adds r0, r6, 0
- bl sub_81719EC
- b _081718BC
- .pool
-_0817183C:
- cmp r1, 0x3C
- bne _0817185A
- ldrb r1, [r6, 0x5]
- lsrs r1, 4
- movs r0, 0x80
- lsls r0, 9
- lsls r0, r1
- mov r1, r8
- str r1, [sp]
- movs r1, 0x2
- movs r2, 0x6
- movs r3, 0
- bl BeginNormalPaletteFade
- b _081718BC
-_0817185A:
- cmp r1, 0x5F
- bne _08171880
- ldr r0, =gDoingBattleAnim
- movs r1, 0
- strb r1, [r0]
- movs r0, 0x1
- bl UpdateOamPriorityInAllHealthboxes
- bl m4aMPlayAllStop
- ldr r0, =0x00000213
- bl PlaySE
- b _081718BC
- .pool
-_08171880:
- ldr r0, =0x0000013b
- cmp r1, r0
- bne _081718BC
- ldr r5, =gSprites
- ldr r4, =gBattlerSpriteIds
- ldrb r0, [r7]
- adds r0, r4
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r5
- ldrb r0, [r0, 0x3]
- lsls r0, 26
- lsrs r0, 27
- bl FreeOamMatrix
- ldrb r0, [r7]
- adds r0, r4
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r5
- bl DestroySprite
- mov r0, r8
- strh r0, [r6, 0x2E]
- ldr r0, =sub_81718D8
- str r0, [r6, 0x1C]
-_081718BC:
- add sp, 0x4
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81717F8
-
- thumb_func_start sub_81718D8
-sub_81718D8: @ 81718D8
- push {r4,r5,lr}
- sub sp, 0x4
- adds r4, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0x1
- beq _08171944
- cmp r0, 0x1
- bgt _081718F0
- cmp r0, 0
- beq _081718F6
- b _0817198A
-_081718F0:
- cmp r0, 0x2
- beq _08171976
- b _0817198A
-_081718F6:
- strh r0, [r4, 0x30]
- strh r0, [r4, 0x32]
- ldrb r1, [r4, 0x1]
- movs r0, 0xD
- negs r0, r0
- ands r0, r1
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r4, 0x1]
- movs r1, 0xFD
- lsls r1, 6
- movs r0, 0x50
- bl SetGpuReg
- movs r0, 0x52
- movs r1, 0x10
- bl SetGpuReg
- ldr r0, [r4, 0x14]
- ldrh r0, [r0, 0x2]
- bl IndexOfSpritePaletteTag
- lsls r0, 24
- lsrs r0, 24
- adds r0, 0x10
- movs r1, 0x1
- lsls r1, r0
- ldr r0, =0x00007fff
- str r0, [sp]
- adds r0, r1, 0
- movs r1, 0
- movs r2, 0
- movs r3, 0x10
- bl BeginNormalPaletteFade
- b _08171982
- .pool
-_08171944:
- ldrh r0, [r4, 0x30]
- adds r1, r0, 0x1
- strh r1, [r4, 0x30]
- lsls r0, 16
- cmp r0, 0
- ble _081719B0
- movs r0, 0
- strh r0, [r4, 0x30]
- ldrh r2, [r4, 0x32]
- adds r2, 0x1
- strh r2, [r4, 0x32]
- lsls r1, r2, 8
- movs r0, 0x10
- subs r0, r2
- orrs r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
- movs r1, 0x32
- ldrsh r0, [r4, r1]
- cmp r0, 0x10
- bne _081719B0
- b _08171982
-_08171976:
- adds r2, r4, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
-_08171982:
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- b _081719B0
-_0817198A:
- ldr r0, =gPaletteFade
- ldrb r1, [r0, 0x7]
- movs r0, 0x80
- ands r0, r1
- lsls r0, 24
- lsrs r5, r0, 24
- cmp r5, 0
- bne _081719B0
- movs r0, 0x50
- movs r1, 0
- bl SetGpuReg
- movs r0, 0x52
- movs r1, 0
- bl SetGpuReg
- strh r5, [r4, 0x2E]
- ldr r0, =sub_81719C0
- str r0, [r4, 0x1C]
-_081719B0:
- add sp, 0x4
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81718D8
-
- thumb_func_start sub_81719C0
-sub_81719C0: @ 81719C0
- push {r4,lr}
- adds r4, r0, 0
- ldrh r1, [r4, 0x2E]
- movs r2, 0x2E
- ldrsh r0, [r4, r2]
- cmp r0, 0
- bne _081719D8
- ldr r0, =0x0000ffff
- strh r0, [r4, 0x2E]
- b _081719E4
- .pool
-_081719D8:
- adds r0, r4, 0
- bl FreeSpriteOamMatrix
- adds r0, r4, 0
- bl DestroySprite
-_081719E4:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_81719C0
-
- thumb_func_start sub_81719EC
-sub_81719EC: @ 81719EC
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- adds r6, r0, 0
- adds r1, r6, 0
- adds r1, 0x43
- ldrb r0, [r1]
- cmp r0, 0
- beq _08171A0C
- subs r0, 0x1
- lsls r0, 24
- lsrs r0, 24
- mov r8, r0
- b _08171A14
-_08171A0C:
- movs r0, 0
- mov r8, r0
- movs r0, 0x1
- strb r0, [r1]
-_08171A14:
- movs r0, 0x4
- bl sub_8171D60
- movs r7, 0
- ldr r2, =gSprites
- mov r9, r2
- movs r0, 0x1C
- add r0, r9
- mov r10, r0
-_08171A26:
- movs r2, 0x20
- ldrsh r1, [r6, r2]
- movs r0, 0x22
- ldrsh r2, [r6, r0]
- ldr r0, =gUnknown_085E5250
- mov r3, r8
- bl CreateSprite
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x40
- beq _08171A82
- lsls r4, r0, 4
- adds r4, r0
- lsls r4, 2
- mov r2, r9
- adds r5, r4, r2
- movs r0, 0x18
- strh r0, [r5, 0x2E]
- ldr r0, =gUnknown_085E5088
- lsls r1, r7, 2
- adds r1, r0
- movs r0, 0
- ldrsb r0, [r1, r0]
- ldrh r2, [r6, 0x20]
- adds r0, r2
- strh r0, [r5, 0x32]
- movs r0, 0x1
- ldrsb r0, [r1, r0]
- ldrh r2, [r6, 0x22]
- adds r0, r2
- strh r0, [r5, 0x36]
- movs r0, 0x2
- ldrsb r0, [r1, r0]
- strh r0, [r5, 0x38]
- adds r0, r5, 0
- bl InitAnimArcTranslation
- add r4, r10
- ldr r0, =sub_8171AAC
- str r0, [r4]
- ldr r0, =gUnknown_085E51B4
- ldrb r1, [r0, 0x4]
- adds r0, r5, 0
- bl StartSpriteAnim
-_08171A82:
- adds r7, 0x1
- cmp r7, 0x2
- bls _08171A26
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81719EC
-
- thumb_func_start sub_8171AAC
-sub_8171AAC: @ 8171AAC
- push {r4,lr}
- adds r4, r0, 0
- adds r3, r4, 0
- adds r3, 0x3E
- ldrb r2, [r3]
- lsrs r1, r2, 2
- movs r0, 0x1
- eors r1, r0
- ands r1, r0
- lsls r1, 2
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r3]
- adds r0, r4, 0
- bl TranslateAnimArc
- lsls r0, 24
- cmp r0, 0
- beq _08171ADC
- adds r0, r4, 0
- bl DestroySprite
-_08171ADC:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_8171AAC
-
- thumb_func_start sub_8171AE4
-sub_8171AE4: @ 8171AE4
- push {r4-r6,lr}
- sub sp, 0x4
- adds r4, r0, 0
- movs r1, 0x1
- bl StartSpriteAnim
- adds r0, r4, 0
- movs r1, 0
- bl StartSpriteAffineAnim
- ldr r0, =sub_8171BAC
- str r0, [r4, 0x1C]
- ldr r0, =gLastUsedItem
- ldrh r0, [r0]
- bl ItemIdToBallId
- lsls r0, 24
- lsrs r5, r0, 24
- cmp r5, 0xB
- bgt _08171B36
- cmp r5, 0
- blt _08171B36
- ldrh r0, [r4, 0x20]
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r4, 0x22]
- subs r1, 0x5
- lsls r1, 24
- lsrs r1, 24
- str r5, [sp]
- movs r2, 0x1
- movs r3, 0x1C
- bl LaunchBallStarsTask
- ldr r0, =gBattleAnimTarget
- ldrb r1, [r0]
- movs r0, 0x1
- movs r2, 0xE
- adds r3, r5, 0
- bl LaunchBallFadeMonTask
-_08171B36:
- ldr r6, =gSprites
- ldr r5, =gBattlerSpriteIds
- ldr r4, =gBattleAnimTarget
- ldrb r0, [r4]
- adds r0, r5
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- adds r0, 0x3E
- ldrb r2, [r0]
- movs r1, 0x5
- negs r1, r1
- ands r1, r2
- strb r1, [r0]
- ldrb r0, [r4]
- adds r0, r5
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- movs r1, 0x1
- bl StartSpriteAffineAnim
- ldrb r0, [r4]
- adds r0, r5
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- bl AnimateSprite
- ldrb r0, [r4]
- adds r0, r5
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- movs r1, 0x80
- lsls r1, 5
- strh r1, [r0, 0x30]
- add sp, 0x4
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8171AE4
-
- thumb_func_start sub_8171BAC
-sub_8171BAC: @ 8171BAC
- push {r4-r7,lr}
- adds r7, r0, 0
- movs r5, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x10
- ands r0, r1
- cmp r0, 0
- beq _08171BCA
- adds r2, r7, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
-_08171BCA:
- ldr r4, =gSprites
- ldr r3, =gBattlerSpriteIds
- ldr r2, =gBattleAnimTarget
- ldrb r0, [r2]
- adds r0, r3
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r1, r0, r4
- adds r0, r1, 0
- adds r0, 0x3F
- ldrb r0, [r0]
- lsls r0, 26
- cmp r0, 0
- bge _08171C04
- adds r0, r1, 0
- movs r1, 0
- bl StartSpriteAffineAnim
- movs r5, 0x1
- b _08171C24
- .pool
-_08171C04:
- ldr r6, =0xfffffee0
- adds r0, r6, 0
- ldrh r6, [r1, 0x30]
- adds r0, r6
- strh r0, [r1, 0x30]
- ldrb r0, [r2]
- adds r0, r3
- ldrb r0, [r0]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r4
- ldrh r0, [r1, 0x30]
- lsls r0, 16
- asrs r0, 24
- strh r0, [r1, 0x26]
-_08171C24:
- adds r0, r7, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x10
- ands r0, r1
- cmp r0, 0
- beq _08171C8A
- cmp r5, 0
- beq _08171C8A
- ldr r4, =gSprites
- ldr r3, =gBattlerSpriteIds
- ldr r2, =gBattleAnimTarget
- ldrb r0, [r2]
- adds r0, r3
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- movs r6, 0
- movs r5, 0
- strh r5, [r0, 0x26]
- ldrb r0, [r2]
- adds r0, r3
- ldrb r0, [r0]
- lsls r2, r0, 4
- adds r2, r0
- lsls r2, 2
- adds r2, r4
- ldr r0, =gBattleSpritesDataPtr
- ldr r0, [r0]
- ldr r0, [r0, 0x8]
- ldrb r1, [r0, 0x9]
- lsls r1, 30
- adds r2, 0x3E
- lsrs r1, 31
- lsls r1, 2
- ldrb r3, [r2]
- movs r0, 0x5
- negs r0, r0
- ands r0, r3
- orrs r0, r1
- strb r0, [r2]
- strh r5, [r7, 0x2E]
- ldr r0, =sub_81719C0
- str r0, [r7, 0x1C]
- ldr r0, =gDoingBattleAnim
- strb r6, [r0]
- movs r0, 0x1
- bl UpdateOamPriorityInAllHealthboxes
-_08171C8A:
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8171BAC
-
- thumb_func_start sub_8171CAC
-sub_8171CAC: @ 8171CAC
- push {r4,lr}
- adds r2, r0, 0
- ldrh r0, [r2, 0x24]
- ldrh r1, [r2, 0x20]
- adds r0, r1
- movs r1, 0
- strh r0, [r2, 0x20]
- ldrh r0, [r2, 0x26]
- ldrh r3, [r2, 0x22]
- adds r0, r3
- strh r0, [r2, 0x22]
- strh r1, [r2, 0x26]
- strh r1, [r2, 0x24]
- ldr r4, =sub_8171CE8
- movs r3, 0
- movs r1, 0x5
- adds r0, r2, 0
- adds r0, 0x38
-_08171CD0:
- strh r3, [r0]
- subs r0, 0x2
- subs r1, 0x1
- cmp r1, 0
- bge _08171CD0
- str r4, [r2, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8171CAC
-
- thumb_func_start sub_8171CE8
-sub_8171CE8: @ 8171CE8
- push {r4,lr}
- adds r4, r0, 0
- movs r0, 0x80
- lsls r0, 4
- adds r2, r0, 0
- ldrh r1, [r4, 0x2E]
- adds r2, r1
- movs r0, 0xD0
- lsls r0, 3
- adds r3, r0, 0
- ldrh r1, [r4, 0x30]
- adds r3, r1
- lsls r1, r3, 16
- asrs r1, 24
- ldrh r0, [r4, 0x24]
- subs r0, r1
- strh r0, [r4, 0x24]
- lsls r0, r2, 16
- asrs r0, 24
- ldrh r1, [r4, 0x26]
- adds r0, r1
- strh r0, [r4, 0x26]
- movs r0, 0xFF
- ands r2, r0
- strh r2, [r4, 0x2E]
- ands r3, r0
- strh r3, [r4, 0x30]
- movs r2, 0x22
- ldrsh r0, [r4, r2]
- movs r2, 0x26
- ldrsh r1, [r4, r2]
- adds r0, r1
- cmp r0, 0xA0
- bgt _08171D3E
- movs r1, 0x20
- ldrsh r0, [r4, r1]
- movs r2, 0x24
- ldrsh r1, [r4, r2]
- adds r0, r1
- movs r1, 0x8
- negs r1, r1
- cmp r0, r1
- bge _08171D52
-_08171D3E:
- movs r0, 0
- strh r0, [r4, 0x2E]
- ldr r0, =sub_81719C0
- str r0, [r4, 0x1C]
- ldr r1, =gDoingBattleAnim
- movs r0, 0
- strb r0, [r1]
- movs r0, 0x1
- bl UpdateOamPriorityInAllHealthboxes
-_08171D52:
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8171CE8
-
- thumb_func_start sub_8171D60
-sub_8171D60: @ 8171D60
- push {r4,r5,lr}
- lsls r0, 24
- ldr r1, =gUnknown_085E5094
- lsrs r5, r0, 21
- adds r4, r5, r1
- ldrh r0, [r4, 0x6]
- bl GetSpriteTileStartByTag
- lsls r0, 16
- ldr r1, =0xffff0000
- cmp r0, r1
- bne _08171D86
- adds r0, r4, 0
- bl LoadCompressedObjectPicUsingHeap
- ldr r0, =gUnknown_085E50F4
- adds r0, r5, r0
- bl LoadCompressedObjectPaletteUsingHeap
-_08171D86:
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8171D60
-
- thumb_func_start LaunchBallStarsTask
-LaunchBallStarsTask: @ 8171D98
- push {r4-r6,lr}
- mov r6, r10
- mov r5, r9
- mov r4, r8
- push {r4-r6}
- adds r6, r0, 0
- mov r8, r1
- mov r9, r2
- mov r10, r3
- ldr r5, [sp, 0x1C]
- lsls r6, 24
- lsrs r6, 24
- mov r0, r8
- lsls r0, 24
- lsrs r0, 24
- mov r8, r0
- mov r1, r9
- lsls r1, 24
- lsrs r1, 24
- mov r9, r1
- mov r0, r10
- lsls r0, 24
- lsrs r0, 24
- mov r10, r0
- lsls r5, 24
- lsrs r5, 24
- adds r0, r5, 0
- bl sub_8171D60
- ldr r1, =gUnknown_085E51C0
- lsls r0, r5, 2
- adds r0, r1
- ldr r0, [r0]
- movs r1, 0x5
- bl CreateTask
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- ldr r1, =gTasks
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r0, r1
- strh r6, [r0, 0xA]
- mov r1, r8
- strh r1, [r0, 0xC]
- mov r1, r9
- strh r1, [r0, 0xE]
- mov r1, r10
- strh r1, [r0, 0x10]
- strh r5, [r0, 0x26]
- movs r0, 0xF
- bl PlaySE
- adds r0, r4, 0
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r6}
- pop {r1}
- bx r1
- .pool
- thumb_func_end LaunchBallStarsTask
-
- thumb_func_start sub_8171E20
-sub_8171E20: @ 8171E20
- push {lr}
- ldr r0, =gMain
- ldr r1, =0x00000439
- adds r0, r1
- ldrb r1, [r0]
- movs r0, 0x2
- ands r0, r1
- cmp r0, 0
- beq _08171E3E
- ldr r0, =gBattleSpritesDataPtr
- ldr r0, [r0]
- ldr r1, [r0, 0x8]
- ldrb r0, [r1, 0xA]
- adds r0, 0x1
- strb r0, [r1, 0xA]
-_08171E3E:
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8171E20
-
- thumb_func_start sub_8171E50
-sub_8171E50: @ 8171E50
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x4
- lsls r0, 24
- lsrs r0, 24
- mov r8, r0
- ldr r1, =gTasks
- lsls r0, 2
- add r0, r8
- lsls r0, 3
- adds r6, r0, r1
- ldrh r0, [r6, 0x26]
- lsls r0, 24
- lsrs r0, 24
- str r0, [sp]
- movs r2, 0x8
- ldrsh r0, [r6, r2]
- adds r2, r1, 0
- cmp r0, 0xF
- bgt _08171F48
- ldrb r1, [r6, 0xA]
- ldrb r2, [r6, 0xC]
- ldrb r4, [r6, 0xE]
- mov r9, r4
- ldrb r3, [r6, 0x10]
- ldr r4, [sp]
- lsls r0, r4, 1
- adds r0, r4
- lsls r0, 3
- ldr r4, =gUnknown_085E51F0
- adds r0, r4
- bl CreateSprite
- lsls r0, 24
- lsrs r0, 24
- mov r10, r0
- cmp r0, 0x40
- beq _08171EEC
- bl sub_8171E20
- mov r0, r10
- lsls r4, r0, 4
- add r4, r10
- lsls r4, 2
- ldr r5, =gSprites
- adds r7, r4, r5
- ldr r0, =gUnknown_085E51B4
- ldr r1, [sp]
- adds r0, r1, r0
- ldrb r1, [r0]
- adds r0, r7, 0
- bl StartSpriteAnim
- adds r5, 0x1C
- adds r4, r5
- ldr r0, =sub_8171F68
- str r0, [r4]
- movs r0, 0x3
- mov r2, r9
- ands r2, r0
- lsls r2, 2
- ldrb r1, [r7, 0x5]
- movs r0, 0xD
- negs r0, r0
- ands r0, r1
- orrs r0, r2
- strb r0, [r7, 0x5]
- ldrb r0, [r6, 0x8]
- cmp r0, 0x7
- bls _08171EE8
- subs r0, 0x8
- lsls r0, 24
- lsrs r0, 24
-_08171EE8:
- lsls r0, 5
- strh r0, [r7, 0x2E]
-_08171EEC:
- ldr r0, =gTasks
- mov r4, r8
- lsls r1, r4, 2
- add r1, r8
- lsls r1, 3
- adds r1, r0
- movs r2, 0x8
- ldrsh r1, [r1, r2]
- adds r2, r0, 0
- cmp r1, 0xF
- bne _08171F48
- ldr r0, =gMain
- ldr r4, =0x00000439
- adds r0, r4
- ldrb r1, [r0]
- movs r0, 0x2
- ands r0, r1
- cmp r0, 0
- bne _08171F22
- ldr r0, =gSprites
- mov r2, r10
- lsls r1, r2, 4
- add r1, r10
- lsls r1, 2
- adds r1, r0
- movs r0, 0x1
- strh r0, [r1, 0x3C]
-_08171F22:
- mov r0, r8
- bl DestroyTask
- b _08171F58
- .pool
-_08171F48:
- mov r4, r8
- lsls r0, r4, 2
- add r0, r8
- lsls r0, 3
- adds r0, r2
- ldrh r1, [r0, 0x8]
- adds r1, 0x1
- strh r1, [r0, 0x8]
-_08171F58:
- add sp, 0x4
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end sub_8171E50
-
- thumb_func_start sub_8171F68
-sub_8171F68: @ 8171F68
- push {lr}
- adds r1, r0, 0
- ldrh r2, [r1, 0x30]
- movs r3, 0x30
- ldrsh r0, [r1, r3]
- cmp r0, 0
- bne _08171F80
- ldr r0, =sub_8171F88
- str r0, [r1, 0x1C]
- b _08171F84
- .pool
-_08171F80:
- subs r0, r2, 0x1
- strh r0, [r1, 0x30]
-_08171F84:
- pop {r0}
- bx r0
- thumb_func_end sub_8171F68
-
- thumb_func_start sub_8171F88
-sub_8171F88: @ 8171F88
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- movs r2, 0x30
- ldrsh r1, [r4, r2]
- bl Sin
- strh r0, [r4, 0x24]
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- movs r2, 0x30
- ldrsh r1, [r4, r2]
- bl Cos
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x30]
- adds r0, 0x2
- strh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x32
- bne _08171FBC
- adds r0, r4, 0
- bl sub_8172944
-_08171FBC:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_8171F88
-
- thumb_func_start sub_8171FC4
-sub_8171FC4: @ 8171FC4
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x14
- lsls r0, 24
- lsrs r0, 24
- mov r9, r0
- ldr r0, =gTasks
- mov r2, r9
- lsls r1, r2, 2
- add r1, r9
- lsls r1, 3
- adds r1, r0
- ldrh r0, [r1, 0x26]
- lsls r0, 24
- lsrs r0, 24
- mov r8, r0
- ldrb r3, [r1, 0xA]
- str r3, [sp]
- ldrb r0, [r1, 0xC]
- str r0, [sp, 0x4]
- ldrb r2, [r1, 0xE]
- str r2, [sp, 0x8]
- ldrb r1, [r1, 0x10]
- str r1, [sp, 0xC]
- movs r7, 0
- ldr r3, =gSprites
- mov r10, r3
- mov r1, r8
- lsls r0, r1, 1
- add r0, r8
- lsls r0, 3
- str r0, [sp, 0x10]
-_0817200A:
- ldr r0, =gUnknown_085E51F0
- ldr r2, [sp, 0x10]
- adds r0, r2, r0
- ldr r1, [sp]
- ldr r2, [sp, 0x4]
- ldr r3, [sp, 0xC]
- bl CreateSprite
- lsls r0, 24
- lsrs r6, r0, 24
- cmp r6, 0x40
- beq _0817206A
- bl sub_8171E20
- lsls r4, r6, 4
- adds r4, r6
- lsls r4, 2
- mov r3, r10
- adds r5, r4, r3
- ldr r0, =gUnknown_085E51B4
- add r0, r8
- ldrb r1, [r0]
- adds r0, r5, 0
- bl StartSpriteAnim
- ldr r0, =gSprites + 0x1C
- adds r4, r0
- ldr r0, =sub_8172508
- str r0, [r4]
- movs r0, 0x3
- ldr r2, [sp, 0x8]
- ands r2, r0
- lsls r2, 2
- ldrb r0, [r5, 0x5]
- movs r3, 0xD
- negs r3, r3
- adds r1, r3, 0
- ands r0, r1
- orrs r0, r2
- strb r0, [r5, 0x5]
- lsls r0, r7, 5
- strh r0, [r5, 0x2E]
- movs r0, 0xA
- strh r0, [r5, 0x36]
- movs r0, 0x2
- strh r0, [r5, 0x38]
- movs r0, 0x1
- strh r0, [r5, 0x3A]
-_0817206A:
- adds r0, r7, 0x1
- lsls r0, 24
- lsrs r7, r0, 24
- cmp r7, 0x7
- bls _0817200A
- ldr r0, =gMain
- ldr r1, =0x00000439
- adds r0, r1
- ldrb r1, [r0]
- movs r0, 0x2
- ands r0, r1
- cmp r0, 0
- bne _08172092
- ldr r0, =gSprites
- lsls r1, r6, 4
- adds r1, r6
- lsls r1, 2
- adds r1, r0
- movs r0, 0x1
- strh r0, [r1, 0x3C]
-_08172092:
- mov r0, r9
- bl DestroyTask
- add sp, 0x14
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8171FC4
-
- thumb_func_start sub_81720C8
-sub_81720C8: @ 81720C8
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x14
- lsls r0, 24
- lsrs r0, 24
- mov r9, r0
- ldr r0, =gTasks
- mov r2, r9
- lsls r1, r2, 2
- add r1, r9
- lsls r1, 3
- adds r1, r0
- ldrh r0, [r1, 0x26]
- lsls r0, 24
- lsrs r0, 24
- mov r8, r0
- ldrb r3, [r1, 0xA]
- str r3, [sp]
- ldrb r0, [r1, 0xC]
- str r0, [sp, 0x4]
- ldrb r2, [r1, 0xE]
- str r2, [sp, 0x8]
- ldrb r1, [r1, 0x10]
- str r1, [sp, 0xC]
- movs r7, 0
- ldr r3, =gSprites
- mov r10, r3
- mov r1, r8
- lsls r0, r1, 1
- add r0, r8
- lsls r0, 3
- str r0, [sp, 0x10]
-_0817210E:
- ldr r0, =gUnknown_085E51F0
- ldr r2, [sp, 0x10]
- adds r0, r2, r0
- ldr r1, [sp]
- ldr r2, [sp, 0x4]
- ldr r3, [sp, 0xC]
- bl CreateSprite
- lsls r0, 24
- lsrs r6, r0, 24
- cmp r6, 0x40
- beq _0817216E
- bl sub_8171E20
- lsls r4, r6, 4
- adds r4, r6
- lsls r4, 2
- mov r3, r10
- adds r5, r4, r3
- ldr r0, =gUnknown_085E51B4
- add r0, r8
- ldrb r1, [r0]
- adds r0, r5, 0
- bl StartSpriteAnim
- ldr r0, =gSprites + 0x1C
- adds r4, r0
- ldr r0, =sub_8172508
- str r0, [r4]
- movs r0, 0x3
- ldr r2, [sp, 0x8]
- ands r2, r0
- lsls r2, 2
- ldrb r0, [r5, 0x5]
- movs r3, 0xD
- negs r3, r3
- adds r1, r3, 0
- ands r0, r1
- orrs r0, r2
- strb r0, [r5, 0x5]
- lsls r0, r7, 5
- strh r0, [r5, 0x2E]
- movs r0, 0xA
- strh r0, [r5, 0x36]
- movs r0, 0x1
- strh r0, [r5, 0x38]
- movs r0, 0x2
- strh r0, [r5, 0x3A]
-_0817216E:
- adds r0, r7, 0x1
- lsls r0, 24
- lsrs r7, r0, 24
- cmp r7, 0x7
- bls _0817210E
- ldr r0, =gMain
- ldr r1, =0x00000439
- adds r0, r1
- ldrb r1, [r0]
- movs r0, 0x2
- ands r0, r1
- cmp r0, 0
- bne _08172196
- ldr r0, =gSprites
- lsls r1, r6, 4
- adds r1, r6
- lsls r1, 2
- adds r1, r0
- movs r0, 0x1
- strh r0, [r1, 0x3C]
-_08172196:
- mov r0, r9
- bl DestroyTask
- add sp, 0x14
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81720C8
-
- thumb_func_start sub_81721CC
-sub_81721CC: @ 81721CC
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x14
- lsls r0, 24
- lsrs r0, 24
- mov r9, r0
- ldr r1, =gTasks
- lsls r0, 2
- add r0, r9
- lsls r0, 3
- adds r0, r1
- ldrh r1, [r0, 0x26]
- lsls r1, 24
- lsrs r1, 24
- ldrb r2, [r0, 0xA]
- str r2, [sp]
- ldrb r3, [r0, 0xC]
- str r3, [sp, 0x4]
- ldrb r2, [r0, 0xE]
- str r2, [sp, 0x8]
- ldrb r0, [r0, 0x10]
- str r0, [sp, 0xC]
- movs r7, 0
- lsls r0, r1, 1
- adds r0, r1
- lsls r0, 3
- str r0, [sp, 0x10]
- ldr r3, =gSprites
- mov r8, r3
- ldr r0, =gUnknown_085E51B4
- adds r1, r0
- mov r10, r1
-_08172212:
- ldr r0, =gUnknown_085E51F0
- ldr r1, [sp, 0x10]
- adds r0, r1, r0
- ldr r1, [sp]
- ldr r2, [sp, 0x4]
- ldr r3, [sp, 0xC]
- bl CreateSprite
- lsls r0, 24
- lsrs r6, r0, 24
- cmp r6, 0x40
- beq _0817226E
- bl sub_8171E20
- lsls r4, r6, 4
- adds r4, r6
- lsls r4, 2
- mov r2, r8
- adds r5, r4, r2
- mov r3, r10
- ldrb r1, [r3]
- adds r0, r5, 0
- bl StartSpriteAnim
- ldr r0, =gSprites + 0x1C
- adds r4, r0
- ldr r0, =sub_8172508
- str r0, [r4]
- movs r0, 0x3
- ldr r2, [sp, 0x8]
- ands r2, r0
- lsls r2, 2
- ldrb r0, [r5, 0x5]
- movs r3, 0xD
- negs r3, r3
- adds r1, r3, 0
- ands r0, r1
- orrs r0, r2
- strb r0, [r5, 0x5]
- lsls r0, r7, 5
- strh r0, [r5, 0x2E]
- movs r0, 0x4
- strh r0, [r5, 0x36]
- movs r0, 0x1
- strh r0, [r5, 0x38]
- strh r0, [r5, 0x3A]
-_0817226E:
- adds r0, r7, 0x1
- lsls r0, 24
- lsrs r7, r0, 24
- cmp r7, 0x7
- bls _08172212
- ldr r0, =gMain
- ldr r1, =0x00000439
- adds r0, r1
- ldrb r1, [r0]
- movs r0, 0x2
- ands r0, r1
- cmp r0, 0
- bne _08172296
- ldr r0, =gSprites
- lsls r1, r6, 4
- adds r1, r6
- lsls r1, 2
- adds r1, r0
- movs r0, 0x1
- strh r0, [r1, 0x3C]
-_08172296:
- mov r0, r9
- bl DestroyTask
- add sp, 0x14
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81721CC
-
- thumb_func_start sub_81722CC
-sub_81722CC: @ 81722CC
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x14
- lsls r0, 24
- lsrs r0, 24
- mov r9, r0
- ldr r0, =gTasks
- mov r2, r9
- lsls r1, r2, 2
- add r1, r9
- lsls r1, 3
- adds r1, r0
- ldrh r0, [r1, 0x26]
- lsls r0, 24
- lsrs r0, 24
- mov r8, r0
- ldrb r3, [r1, 0xA]
- str r3, [sp]
- ldrb r0, [r1, 0xC]
- str r0, [sp, 0x4]
- ldrb r2, [r1, 0xE]
- str r2, [sp, 0x8]
- ldrb r1, [r1, 0x10]
- str r1, [sp, 0xC]
- movs r7, 0
- ldr r3, =gSprites
- mov r10, r3
- mov r1, r8
- lsls r0, r1, 1
- add r0, r8
- lsls r0, 3
- str r0, [sp, 0x10]
-_08172312:
- ldr r0, =gUnknown_085E51F0
- ldr r2, [sp, 0x10]
- adds r0, r2, r0
- ldr r1, [sp]
- ldr r2, [sp, 0x4]
- ldr r3, [sp, 0xC]
- bl CreateSprite
- lsls r0, 24
- lsrs r6, r0, 24
- cmp r6, 0x40
- beq _08172376
- bl sub_8171E20
- lsls r4, r6, 4
- adds r4, r6
- lsls r4, 2
- mov r3, r10
- adds r5, r4, r3
- ldr r0, =gUnknown_085E51B4
- add r0, r8
- ldrb r1, [r0]
- adds r0, r5, 0
- bl StartSpriteAnim
- ldr r0, =gSprites + 0x1C
- adds r4, r0
- ldr r0, =sub_8172508
- str r0, [r4]
- movs r0, 0x3
- ldr r2, [sp, 0x8]
- ands r2, r0
- lsls r2, 2
- ldrb r0, [r5, 0x5]
- movs r3, 0xD
- negs r3, r3
- adds r1, r3, 0
- ands r0, r1
- orrs r0, r2
- strb r0, [r5, 0x5]
- lsls r0, r7, 1
- adds r0, r7
- lsls r0, 3
- adds r0, r7
- strh r0, [r5, 0x2E]
- movs r0, 0x5
- strh r0, [r5, 0x36]
- movs r0, 0x1
- strh r0, [r5, 0x38]
- strh r0, [r5, 0x3A]
-_08172376:
- adds r0, r7, 0x1
- lsls r0, 24
- lsrs r7, r0, 24
- cmp r7, 0x9
- bls _08172312
- ldr r0, =gMain
- ldr r1, =0x00000439
- adds r0, r1
- ldrb r1, [r0]
- movs r0, 0x2
- ands r0, r1
- cmp r0, 0
- bne _0817239E
- ldr r0, =gSprites
- lsls r1, r6, 4
- adds r1, r6
- lsls r1, 2
- adds r1, r0
- movs r0, 0x1
- strh r0, [r1, 0x3C]
-_0817239E:
- mov r0, r9
- bl DestroyTask
- add sp, 0x14
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81722CC
-
- thumb_func_start sub_81723D4
-sub_81723D4: @ 81723D4
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x18
- lsls r0, 24
- lsrs r0, 24
- mov r8, r0
- ldr r1, =gTasks
- lsls r2, r0, 2
- adds r0, r2, r0
- lsls r0, 3
- adds r3, r0, r1
- ldrh r1, [r3, 0x16]
- movs r4, 0x16
- ldrsh r0, [r3, r4]
- cmp r0, 0
- beq _08172404
- subs r0, r1, 0x1
- strh r0, [r3, 0x16]
- b _081724D6
- .pool
-_08172404:
- ldrh r0, [r3, 0x26]
- lsls r0, 24
- lsrs r0, 24
- ldrb r1, [r3, 0xA]
- str r1, [sp]
- ldrb r4, [r3, 0xC]
- str r4, [sp, 0x4]
- ldrb r1, [r3, 0xE]
- str r1, [sp, 0x8]
- ldrb r3, [r3, 0x10]
- str r3, [sp, 0xC]
- movs r7, 0
- str r2, [sp, 0x14]
- lsls r1, r0, 1
- adds r1, r0
- lsls r1, 3
- str r1, [sp, 0x10]
- ldr r3, =gSprites
- mov r9, r3
- ldr r1, =gUnknown_085E51B4
- adds r0, r1
- mov r10, r0
-_08172430:
- ldr r0, =gUnknown_085E51F0
- ldr r4, [sp, 0x10]
- adds r0, r4, r0
- ldr r1, [sp]
- ldr r2, [sp, 0x4]
- ldr r3, [sp, 0xC]
- bl CreateSprite
- lsls r0, 24
- lsrs r6, r0, 24
- cmp r6, 0x40
- beq _0817248C
- bl sub_8171E20
- lsls r4, r6, 4
- adds r4, r6
- lsls r4, 2
- mov r0, r9
- adds r5, r4, r0
- mov r3, r10
- ldrb r1, [r3]
- adds r0, r5, 0
- bl StartSpriteAnim
- ldr r0, =gSprites + 0x1C
- adds r4, r0
- ldr r0, =sub_8172508
- str r0, [r4]
- movs r0, 0x3
- ldr r2, [sp, 0x8]
- ands r2, r0
- lsls r2, 2
- ldrb r0, [r5, 0x5]
- movs r3, 0xD
- negs r3, r3
- adds r1, r3, 0
- ands r0, r1
- orrs r0, r2
- strb r0, [r5, 0x5]
- lsls r0, r7, 5
- strh r0, [r5, 0x2E]
- movs r0, 0x8
- strh r0, [r5, 0x36]
- movs r0, 0x2
- strh r0, [r5, 0x38]
- strh r0, [r5, 0x3A]
-_0817248C:
- adds r0, r7, 0x1
- lsls r0, 24
- lsrs r7, r0, 24
- cmp r7, 0x7
- bls _08172430
- ldr r0, =gTasks
- ldr r1, [sp, 0x14]
- add r1, r8
- lsls r1, 3
- adds r1, r0
- movs r0, 0x8
- strh r0, [r1, 0x16]
- ldrh r0, [r1, 0x8]
- adds r0, 0x1
- strh r0, [r1, 0x8]
- lsls r0, 16
- asrs r2, r0, 16
- cmp r2, 0x2
- bne _081724D6
- ldr r0, =gMain
- ldr r4, =0x00000439
- adds r0, r4
- ldrb r1, [r0]
- adds r0, r2, 0
- ands r0, r1
- cmp r0, 0
- bne _081724D0
- ldr r0, =gSprites
- lsls r1, r6, 4
- adds r1, r6
- lsls r1, 2
- adds r1, r0
- movs r0, 0x1
- strh r0, [r1, 0x3C]
-_081724D0:
- mov r0, r8
- bl DestroyTask
-_081724D6:
- add sp, 0x18
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81723D4
-
- thumb_func_start sub_8172508
-sub_8172508: @ 8172508
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- movs r2, 0x30
- ldrsh r1, [r4, r2]
- bl Sin
- strh r0, [r4, 0x24]
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- movs r2, 0x32
- ldrsh r1, [r4, r2]
- bl Cos
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x36]
- ldrh r1, [r4, 0x2E]
- adds r0, r1
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x2E]
- ldrh r0, [r4, 0x38]
- ldrh r2, [r4, 0x30]
- adds r0, r2
- strh r0, [r4, 0x30]
- ldrh r0, [r4, 0x3A]
- ldrh r1, [r4, 0x32]
- adds r0, r1
- strh r0, [r4, 0x32]
- ldrh r0, [r4, 0x34]
- adds r0, 0x1
- strh r0, [r4, 0x34]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x33
- bne _08172558
- adds r0, r4, 0
- bl sub_8172944
-_08172558:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_8172508
-
- thumb_func_start sub_8172560
-sub_8172560: @ 8172560
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x14
- lsls r0, 24
- lsrs r0, 24
- mov r9, r0
- ldr r1, =gTasks
- lsls r0, 2
- add r0, r9
- lsls r0, 3
- adds r0, r1
- ldrh r1, [r0, 0x26]
- lsls r1, 24
- lsrs r1, 24
- ldrb r2, [r0, 0xA]
- str r2, [sp]
- ldrb r3, [r0, 0xC]
- str r3, [sp, 0x4]
- ldrb r2, [r0, 0xE]
- str r2, [sp, 0x8]
- ldrb r0, [r0, 0x10]
- str r0, [sp, 0xC]
- movs r7, 0
- lsls r0, r1, 1
- adds r0, r1
- lsls r0, 3
- str r0, [sp, 0x10]
- ldr r3, =gSprites
- mov r8, r3
- ldr r0, =gUnknown_085E51B4
- adds r1, r0
- mov r10, r1
-_081725A6:
- ldr r0, =gUnknown_085E51F0
- ldr r1, [sp, 0x10]
- adds r0, r1, r0
- ldr r1, [sp]
- ldr r2, [sp, 0x4]
- ldr r3, [sp, 0xC]
- bl CreateSprite
- lsls r0, 24
- lsrs r6, r0, 24
- cmp r6, 0x40
- beq _081725FE
- bl sub_8171E20
- lsls r4, r6, 4
- adds r4, r6
- lsls r4, 2
- mov r2, r8
- adds r5, r4, r2
- mov r3, r10
- ldrb r1, [r3]
- adds r0, r5, 0
- bl StartSpriteAnim
- ldr r0, =gSprites + 0x1C
- adds r4, r0
- ldr r0, =sub_817265C
- str r0, [r4]
- movs r0, 0x3
- ldr r2, [sp, 0x8]
- ands r2, r0
- lsls r2, 2
- ldrb r0, [r5, 0x5]
- movs r3, 0xD
- negs r3, r3
- adds r1, r3, 0
- ands r0, r1
- orrs r0, r2
- strb r0, [r5, 0x5]
- lsls r0, r7, 2
- adds r0, r7
- lsls r0, 2
- adds r0, r7
- strh r0, [r5, 0x2E]
-_081725FE:
- adds r0, r7, 0x1
- lsls r0, 24
- lsrs r7, r0, 24
- cmp r7, 0xB
- bls _081725A6
- ldr r0, =gMain
- ldr r1, =0x00000439
- adds r0, r1
- ldrb r1, [r0]
- movs r0, 0x2
- ands r0, r1
- cmp r0, 0
- bne _08172626
- ldr r0, =gSprites
- lsls r1, r6, 4
- adds r1, r6
- lsls r1, 2
- adds r1, r0
- movs r0, 0x1
- strh r0, [r1, 0x3C]
-_08172626:
- mov r0, r9
- bl DestroyTask
- add sp, 0x14
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8172560
-
- thumb_func_start sub_817265C
-sub_817265C: @ 817265C
- push {r4,r5,lr}
- adds r5, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r5, r1]
- movs r2, 0x30
- ldrsh r1, [r5, r2]
- bl Sin
- strh r0, [r5, 0x24]
- movs r0, 0x2E
- ldrsh r4, [r5, r0]
- movs r2, 0x32
- ldrsh r1, [r5, r2]
- adds r0, r4, 0
- bl Sin
- adds r1, r0, 0
- lsls r1, 16
- asrs r1, 16
- adds r0, r4, 0
- bl Cos
- strh r0, [r5, 0x26]
- ldrh r0, [r5, 0x2E]
- adds r0, 0x6
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r5, 0x2E]
- ldrh r0, [r5, 0x30]
- adds r0, 0x1
- strh r0, [r5, 0x30]
- ldrh r0, [r5, 0x32]
- adds r0, 0x1
- strh r0, [r5, 0x32]
- ldrh r0, [r5, 0x34]
- adds r0, 0x1
- strh r0, [r5, 0x34]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x33
- bne _081726B4
- adds r0, r5, 0
- bl sub_8172944
-_081726B4:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_817265C
-
- thumb_func_start sub_81726BC
-sub_81726BC: @ 81726BC
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x18
- lsls r0, 24
- lsrs r0, 24
- str r0, [sp]
- ldr r0, =gTasks
- ldr r2, [sp]
- lsls r1, r2, 2
- adds r1, r2
- lsls r1, 3
- adds r1, r0
- ldrh r0, [r1, 0x26]
- lsls r0, 24
- lsrs r0, 24
- mov r9, r0
- ldrb r3, [r1, 0xA]
- str r3, [sp, 0x4]
- ldrb r0, [r1, 0xC]
- str r0, [sp, 0x8]
- ldrb r2, [r1, 0xE]
- str r2, [sp, 0xC]
- ldrb r1, [r1, 0x10]
- str r1, [sp, 0x10]
- movs r3, 0
- mov r8, r3
- mov r1, r9
- lsls r0, r1, 1
- add r0, r9
- lsls r0, 3
- str r0, [sp, 0x14]
-_08172700:
- movs r7, 0
- movs r2, 0x1
- add r2, r8
- mov r10, r2
-_08172708:
- ldr r0, =gUnknown_085E51F0
- ldr r3, [sp, 0x14]
- adds r0, r3, r0
- ldr r1, [sp, 0x4]
- ldr r2, [sp, 0x8]
- ldr r3, [sp, 0x10]
- bl CreateSprite
- lsls r0, 24
- lsrs r6, r0, 24
- cmp r6, 0x40
- beq _08172790
- bl sub_8171E20
- lsls r4, r6, 4
- adds r4, r6
- lsls r4, 2
- ldr r0, =gSprites
- adds r5, r4, r0
- ldr r0, =gUnknown_085E51B4
- add r0, r9
- ldrb r1, [r0]
- adds r0, r5, 0
- bl StartSpriteAnim
- ldr r1, =gSprites + 0x1C
- adds r4, r1
- ldr r0, =sub_8172508
- str r0, [r4]
- movs r0, 0x3
- ldr r1, [sp, 0xC]
- ands r1, r0
- lsls r1, 2
- ldrb r0, [r5, 0x5]
- movs r3, 0xD
- negs r3, r3
- adds r2, r3, 0
- ands r0, r2
- orrs r0, r1
- strb r0, [r5, 0x5]
- lsls r0, r7, 5
- strh r0, [r5, 0x2E]
- movs r0, 0x8
- strh r0, [r5, 0x36]
- mov r0, r8
- cmp r0, 0
- bne _08172788
- movs r0, 0x2
- strh r0, [r5, 0x38]
- movs r0, 0x1
- b _0817278E
- .pool
-_08172788:
- movs r0, 0x1
- strh r0, [r5, 0x38]
- movs r0, 0x2
-_0817278E:
- strh r0, [r5, 0x3A]
-_08172790:
- adds r0, r7, 0x1
- lsls r0, 24
- lsrs r7, r0, 24
- cmp r7, 0x7
- bls _08172708
- mov r1, r10
- lsls r0, r1, 24
- lsrs r0, 24
- mov r8, r0
- cmp r0, 0x1
- bls _08172700
- ldr r0, =gMain
- ldr r2, =0x00000439
- adds r0, r2
- ldrb r1, [r0]
- movs r0, 0x2
- ands r0, r1
- cmp r0, 0
- bne _081727C4
- ldr r0, =gSprites
- lsls r1, r6, 4
- adds r1, r6
- lsls r1, 2
- adds r1, r0
- movs r0, 0x1
- strh r0, [r1, 0x3C]
-_081727C4:
- ldr r0, [sp]
- bl DestroyTask
- add sp, 0x18
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81726BC
-
- thumb_func_start sub_81727E8
-sub_81727E8: @ 81727E8
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x14
- lsls r0, 24
- lsrs r0, 24
- mov r9, r0
- ldr r1, =gTasks
- lsls r0, 2
- add r0, r9
- lsls r0, 3
- adds r0, r1
- ldrh r1, [r0, 0x26]
- lsls r1, 24
- lsrs r1, 24
- ldrb r2, [r0, 0xA]
- str r2, [sp]
- ldrb r3, [r0, 0xC]
- str r3, [sp, 0x4]
- ldrb r2, [r0, 0xE]
- str r2, [sp, 0x8]
- ldrb r0, [r0, 0x10]
- str r0, [sp, 0xC]
- movs r7, 0
- lsls r0, r1, 1
- adds r0, r1
- lsls r0, 3
- str r0, [sp, 0x10]
- ldr r3, =gSprites
- mov r8, r3
- ldr r0, =gUnknown_085E51B4
- adds r1, r0
- mov r10, r1
-_0817282E:
- ldr r0, =gUnknown_085E51F0
- ldr r1, [sp, 0x10]
- adds r0, r1, r0
- ldr r1, [sp]
- ldr r2, [sp, 0x4]
- ldr r3, [sp, 0xC]
- bl CreateSprite
- lsls r0, 24
- lsrs r6, r0, 24
- cmp r6, 0x40
- beq _08172880
- bl sub_8171E20
- lsls r4, r6, 4
- adds r4, r6
- lsls r4, 2
- mov r2, r8
- adds r5, r4, r2
- mov r3, r10
- ldrb r1, [r3]
- adds r0, r5, 0
- bl StartSpriteAnim
- ldr r0, =gSprites + 0x1C
- adds r4, r0
- ldr r0, =sub_81728E0
- str r0, [r4]
- movs r0, 0x3
- ldr r2, [sp, 0x8]
- ands r2, r0
- lsls r2, 2
- ldrb r0, [r5, 0x5]
- movs r3, 0xD
- negs r3, r3
- adds r1, r3, 0
- ands r0, r1
- orrs r0, r2
- strb r0, [r5, 0x5]
- lsls r0, r7, 5
- strh r0, [r5, 0x2E]
-_08172880:
- adds r0, r7, 0x1
- lsls r0, 24
- lsrs r7, r0, 24
- cmp r7, 0x7
- bls _0817282E
- ldr r0, =gMain
- ldr r1, =0x00000439
- adds r0, r1
- ldrb r1, [r0]
- movs r0, 0x2
- ands r0, r1
- cmp r0, 0
- bne _081728A8
- ldr r0, =gSprites
- lsls r1, r6, 4
- adds r1, r6
- lsls r1, 2
- adds r1, r0
- movs r0, 0x1
- strh r0, [r1, 0x3C]
-_081728A8:
- mov r0, r9
- bl DestroyTask
- add sp, 0x14
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81727E8
-
- thumb_func_start sub_81728E0
-sub_81728E0: @ 81728E0
- push {r4,r5,lr}
- adds r5, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r5, r1]
- movs r2, 0x30
- ldrsh r1, [r5, r2]
- bl Sin
- strh r0, [r5, 0x24]
- movs r0, 0x2E
- ldrsh r4, [r5, r0]
- ldrh r1, [r5, 0x2E]
- movs r0, 0x3F
- ands r0, r1
- movs r2, 0x32
- ldrsh r1, [r5, r2]
- bl Sin
- adds r1, r0, 0
- lsls r1, 16
- asrs r1, 16
- adds r0, r4, 0
- bl Cos
- strh r0, [r5, 0x26]
- ldrh r0, [r5, 0x2E]
- adds r0, 0xA
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r5, 0x2E]
- ldrh r0, [r5, 0x30]
- adds r0, 0x1
- strh r0, [r5, 0x30]
- ldrh r0, [r5, 0x32]
- adds r0, 0x1
- strh r0, [r5, 0x32]
- ldrh r0, [r5, 0x34]
- adds r0, 0x1
- strh r0, [r5, 0x34]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x33
- bne _0817293C
- adds r0, r5, 0
- bl sub_8172944
-_0817293C:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_81728E0
-
- thumb_func_start sub_8172944
-sub_8172944: @ 8172944
- push {r4-r7,lr}
- adds r7, r0, 0
- ldr r0, =gMain
- ldr r1, =0x00000439
- adds r0, r1
- ldrb r1, [r0]
- movs r0, 0x2
- ands r0, r1
- cmp r0, 0
- bne _08172970
- movs r1, 0x3C
- ldrsh r0, [r7, r1]
- cmp r0, 0x1
- bne _081729CA
- adds r0, r7, 0
- bl DestroySpriteAndFreeResources
- b _081729E2
- .pool
-_08172970:
- ldr r2, =gBattleSpritesDataPtr
- ldr r0, [r2]
- ldr r1, [r0, 0x8]
- ldrb r0, [r1, 0xA]
- subs r0, 0x1
- strb r0, [r1, 0xA]
- ldr r0, [r2]
- ldr r0, [r0, 0x8]
- ldrb r0, [r0, 0xA]
- cmp r0, 0
- bne _081729DC
- movs r4, 0
- ldr r5, =gUnknown_085E51C0
- b _08172998
- .pool
-_08172994:
- adds r5, 0x4
- adds r4, 0x1
-_08172998:
- cmp r4, 0xB
- bgt _081729AA
- ldr r0, [r5]
- bl FuncIsActiveTask
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _08172994
-_081729AA:
- cmp r4, 0xC
- bne _081729CA
- movs r6, 0
- ldr r5, =gUnknown_085E5094
- ldr r4, =gUnknown_085E50F4
-_081729B4:
- ldrh r0, [r5, 0x6]
- bl FreeSpriteTilesByTag
- ldrh r0, [r4, 0x4]
- bl FreeSpritePaletteByTag
- adds r5, 0x8
- adds r4, 0x8
- adds r6, 0x1
- cmp r6, 0xB
- ble _081729B4
-_081729CA:
- adds r0, r7, 0
- bl DestroySprite
- b _081729E2
- .pool
-_081729DC:
- adds r0, r7, 0
- bl DestroySprite
-_081729E2:
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end sub_8172944
-
- thumb_func_start LaunchBallFadeMonTask
-LaunchBallFadeMonTask: @ 81729E8
- push {r4-r7,lr}
- mov r7, r9
- mov r6, r8
- push {r6,r7}
- sub sp, 0x4
- adds r4, r0, 0
- mov r9, r2
- lsls r4, 24
- lsrs r4, 24
- lsls r1, 24
- lsrs r6, r1, 24
- lsls r3, 24
- lsrs r7, r3, 24
- ldr r0, =sub_8172AB0
- movs r1, 0x5
- bl CreateTask
- lsls r0, 24
- lsrs r0, 24
- mov r8, r0
- ldr r1, =gTasks
- lsls r0, 2
- add r0, r8
- lsls r0, 3
- adds r5, r0, r1
- strh r7, [r5, 0x26]
- strh r6, [r5, 0xE]
- mov r0, r9
- strh r0, [r5, 0x1C]
- mov r1, r9
- lsrs r0, r1, 16
- strh r0, [r5, 0x1E]
- cmp r4, 0
- bne _08172A58
- lsls r0, r6, 20
- movs r2, 0x80
- lsls r2, 17
- adds r0, r2
- lsrs r0, 16
- ldr r2, =gUnknown_085E5310
- lsls r1, r7, 1
- adds r1, r2
- ldrh r3, [r1]
- movs r1, 0x10
- movs r2, 0
- bl BlendPalette
- movs r0, 0x1
- strh r0, [r5, 0xA]
- b _08172A7E
- .pool
-_08172A58:
- lsls r0, r6, 20
- movs r1, 0x80
- lsls r1, 17
- adds r0, r1
- lsrs r0, 16
- ldr r2, =gUnknown_085E5310
- lsls r1, r7, 1
- adds r1, r2
- ldrh r3, [r1]
- movs r1, 0x10
- movs r2, 0x10
- bl BlendPalette
- movs r0, 0x10
- strh r0, [r5, 0x8]
- ldr r0, =0x0000ffff
- strh r0, [r5, 0xA]
- ldr r0, =sub_8172B40
- str r0, [r5]
-_08172A7E:
- ldr r0, =0x00007fff
- str r0, [sp]
- mov r0, r9
- movs r1, 0
- movs r2, 0
- movs r3, 0x10
- bl BeginNormalPaletteFade
- mov r0, r8
- add sp, 0x4
- pop {r3,r4}
- mov r8, r3
- mov r9, r4
- pop {r4-r7}
- pop {r1}
- bx r1
- .pool
- thumb_func_end LaunchBallFadeMonTask
-
- thumb_func_start sub_8172AB0
-sub_8172AB0: @ 8172AB0
- push {r4,r5,lr}
- sub sp, 0x4
- lsls r0, 24
- lsrs r0, 24
- adds r5, r0, 0
- ldr r1, =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r4, r0, r1
- ldrh r0, [r4, 0x26]
- lsls r0, 24
- lsrs r1, r0, 24
- movs r2, 0xC
- ldrsh r0, [r4, r2]
- cmp r0, 0x10
- bgt _08172B08
- movs r2, 0xE
- ldrsh r0, [r4, r2]
- lsls r0, 20
- movs r2, 0x80
- lsls r2, 17
- adds r0, r2
- lsrs r0, 16
- ldrb r2, [r4, 0x8]
- ldr r3, =gUnknown_085E5310
- lsls r1, 1
- adds r1, r3
- ldrh r3, [r1]
- movs r1, 0x10
- bl BlendPalette
- ldrh r0, [r4, 0xA]
- ldrh r1, [r4, 0x8]
- adds r0, r1
- strh r0, [r4, 0x8]
- ldrh r0, [r4, 0xC]
- adds r0, 0x1
- strh r0, [r4, 0xC]
- b _08172B30
- .pool
-_08172B08:
- ldr r0, =gPaletteFade
- ldrb r1, [r0, 0x7]
- movs r0, 0x80
- ands r0, r1
- cmp r0, 0
- bne _08172B30
- ldrh r0, [r4, 0x1C]
- ldrh r1, [r4, 0x1E]
- lsls r1, 16
- orrs r0, r1
- ldr r1, =0x00007fff
- str r1, [sp]
- movs r1, 0
- movs r2, 0x10
- movs r3, 0
- bl BeginNormalPaletteFade
- adds r0, r5, 0
- bl DestroyTask
-_08172B30:
- add sp, 0x4
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8172AB0
-
- thumb_func_start sub_8172B40
-sub_8172B40: @ 8172B40
- push {r4,lr}
- sub sp, 0x4
- lsls r0, 24
- lsrs r2, r0, 24
- ldr r0, =gPaletteFade
- ldrb r1, [r0, 0x7]
- movs r0, 0x80
- ands r0, r1
- cmp r0, 0
- bne _08172B78
- ldr r0, =gTasks
- lsls r4, r2, 2
- adds r4, r2
- lsls r4, 3
- adds r4, r0
- ldrh r0, [r4, 0x1C]
- ldrh r1, [r4, 0x1E]
- lsls r1, 16
- orrs r0, r1
- ldr r1, =0x00007fff
- str r1, [sp]
- movs r1, 0
- movs r2, 0x10
- movs r3, 0
- bl BeginNormalPaletteFade
- ldr r0, =sub_8172B90
- str r0, [r4]
-_08172B78:
- add sp, 0x4
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8172B40
-
- thumb_func_start sub_8172B90
-sub_8172B90: @ 8172B90
- push {r4,lr}
- lsls r0, 24
- lsrs r2, r0, 24
- ldr r1, =gTasks
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- adds r4, r0, r1
- ldrh r0, [r4, 0x26]
- lsls r0, 24
- lsrs r1, r0, 24
- movs r3, 0xC
- ldrsh r0, [r4, r3]
- cmp r0, 0x10
- bgt _08172BE4
- movs r2, 0xE
- ldrsh r0, [r4, r2]
- lsls r0, 20
- movs r3, 0x80
- lsls r3, 17
- adds r0, r3
- lsrs r0, 16
- ldrb r2, [r4, 0x8]
- ldr r3, =gUnknown_085E5310
- lsls r1, 1
- adds r1, r3
- ldrh r3, [r1]
- movs r1, 0x10
- bl BlendPalette
- ldrh r0, [r4, 0xA]
- ldrh r1, [r4, 0x8]
- adds r0, r1
- strh r0, [r4, 0x8]
- ldrh r0, [r4, 0xC]
- adds r0, 0x1
- strh r0, [r4, 0xC]
- b _08172BEA
- .pool
-_08172BE4:
- adds r0, r2, 0
- bl DestroyTask
-_08172BEA:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_8172B90
-
- thumb_func_start sub_8172BF0
-sub_8172BF0: @ 8172BF0
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- lsls r0, 24
- lsrs r7, r0, 24
- movs r0, 0
- mov r8, r0
- ldr r0, =gBattlerSpriteIds
- ldr r3, =gBattleAnimAttacker
- ldrb r2, [r3]
- adds r0, r2, r0
- ldrb r6, [r0]
- ldr r1, =gTasks
- lsls r0, r7, 2
- adds r0, r7
- lsls r0, 3
- adds r5, r0, r1
- movs r1, 0x1C
- ldrsh r0, [r5, r1]
- cmp r0, 0x1
- beq _08172CC8
- cmp r0, 0x1
- bgt _08172C30
- cmp r0, 0
- beq _08172C36
- b _08172D8A
- .pool
-_08172C30:
- cmp r0, 0x2
- beq _08172CDA
- b _08172D8A
-_08172C36:
- ldr r0, =gBattleAnimArgs
- ldrh r0, [r0]
- strh r0, [r5, 0x1E]
- movs r2, 0xA0
- lsls r2, 3
- adds r0, r2, 0
- ldrh r4, [r5, 0x8]
- adds r0, r4
- strh r0, [r5, 0x8]
- ldrb r0, [r3]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _08172C78
- ldr r2, =gSprites
- lsls r3, r6, 4
- adds r1, r3, r6
- lsls r1, 2
- adds r1, r2
- ldrh r0, [r5, 0x8]
- lsls r0, 16
- asrs r0, 24
- ldrh r4, [r1, 0x24]
- adds r0, r4
- strh r0, [r1, 0x24]
- adds r4, r3, 0
- b _08172C90
- .pool
-_08172C78:
- ldr r3, =gSprites
- lsls r4, r6, 4
- adds r2, r4, r6
- lsls r2, 2
- adds r2, r3
- ldrh r1, [r5, 0x8]
- lsls r1, 16
- asrs r1, 24
- ldrh r0, [r2, 0x24]
- subs r0, r1
- strh r0, [r2, 0x24]
- adds r2, r3, 0
-_08172C90:
- ldr r1, =gTasks
- lsls r0, r7, 2
- adds r0, r7
- lsls r0, 3
- adds r3, r0, r1
- ldrb r0, [r3, 0x8]
- strh r0, [r3, 0x8]
- adds r0, r4, r6
- lsls r0, 2
- adds r0, r2
- movs r2, 0x20
- ldrsh r1, [r0, r2]
- movs r4, 0x24
- ldrsh r0, [r0, r4]
- adds r1, r0
- adds r1, 0x20
- movs r0, 0x98
- lsls r0, 1
- cmp r1, r0
- bls _08172D8A
- ldrh r0, [r3, 0x1C]
- adds r0, 0x1
- strh r0, [r3, 0x1C]
- b _08172D8A
- .pool
-_08172CC8:
- ldrb r1, [r5, 0x1E]
- adds r0, r2, 0
- adds r2, r6, 0
- bl LoadBattleMonGfxAndAnimate
- ldrh r0, [r5, 0x1C]
- adds r0, 0x1
- strh r0, [r5, 0x1C]
- b _08172D8A
-_08172CDA:
- movs r1, 0xA0
- lsls r1, 3
- adds r0, r1, 0
- ldrh r2, [r5, 0x8]
- adds r0, r2
- strh r0, [r5, 0x8]
- ldrb r0, [r3]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _08172D10
- ldr r0, =gSprites
- lsls r3, r6, 4
- adds r2, r3, r6
- lsls r2, 2
- adds r2, r0
- ldrh r1, [r5, 0x8]
- lsls r1, 16
- asrs r1, 24
- ldrh r0, [r2, 0x24]
- subs r0, r1
- strh r0, [r2, 0x24]
- adds r4, r3, 0
- b _08172D28
- .pool
-_08172D10:
- ldr r0, =gSprites
- lsls r2, r6, 4
- adds r1, r2, r6
- lsls r1, 2
- adds r1, r0
- ldrh r0, [r5, 0x8]
- lsls r0, 16
- asrs r0, 24
- ldrh r3, [r1, 0x24]
- adds r0, r3
- strh r0, [r1, 0x24]
- adds r4, r2, 0
-_08172D28:
- ldr r1, =gTasks
- lsls r0, r7, 2
- adds r0, r7
- lsls r0, 3
- adds r0, r1
- ldrb r1, [r0, 0x8]
- strh r1, [r0, 0x8]
- ldr r0, =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- lsrs r2, r0, 24
- cmp r2, 0
- beq _08172D68
- ldr r0, =gSprites
- adds r1, r4, r6
- lsls r1, 2
- adds r1, r0
- movs r4, 0x24
- ldrsh r0, [r1, r4]
- cmp r0, 0
- bgt _08172D7E
- movs r0, 0
- strh r0, [r1, 0x24]
- b _08172D84
- .pool
-_08172D68:
- ldr r0, =gSprites
- adds r1, r4, r6
- lsls r1, 2
- adds r1, r0
- movs r3, 0x24
- ldrsh r0, [r1, r3]
- cmp r0, 0
- blt _08172D7E
- strh r2, [r1, 0x24]
- movs r4, 0x1
- mov r8, r4
-_08172D7E:
- mov r0, r8
- cmp r0, 0
- beq _08172D8A
-_08172D84:
- adds r0, r7, 0
- bl DestroyAnimVisualTask
-_08172D8A:
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8172BF0
-
- thumb_func_start sub_8172D98
-sub_8172D98: @ 8172D98
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r1, =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r4, r0, r1
- movs r1, 0x26
- ldrsh r0, [r4, r1]
- cmp r0, 0x1
- beq _08172E14
- cmp r0, 0x1
- bgt _08172DC0
- cmp r0, 0
- beq _08172DC6
- b _08172E84
- .pool
-_08172DC0:
- cmp r0, 0x2
- beq _08172E4E
- b _08172E84
-_08172DC6:
- ldr r0, =gBattleAnimAttacker
- ldrb r0, [r0]
- bl sub_80A8364
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _08172DE8
- ldr r1, =0x00003f42
- movs r0, 0x50
- bl SetGpuReg
- b _08172DF0
- .pool
-_08172DE8:
- ldr r1, =0x00003f44
- movs r0, 0x50
- bl SetGpuReg
-_08172DF0:
- movs r0, 0x52
- movs r1, 0x10
- bl SetGpuReg
- ldr r0, =gTasks
- lsls r1, r5, 2
- adds r1, r5
- lsls r1, 3
- adds r1, r0
- ldrh r0, [r1, 0x26]
- adds r0, 0x1
- strh r0, [r1, 0x26]
- b _08172E84
- .pool
-_08172E14:
- ldrh r0, [r4, 0xA]
- adds r1, r0, 0x1
- strh r1, [r4, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _08172E84
- movs r0, 0
- strh r0, [r4, 0xA]
- ldrh r2, [r4, 0x8]
- adds r2, 0x1
- strh r2, [r4, 0x8]
- lsls r1, r2, 8
- movs r0, 0x10
- subs r0, r2
- orrs r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
- movs r1, 0x8
- ldrsh r0, [r4, r1]
- cmp r0, 0x10
- bne _08172E84
- ldrh r0, [r4, 0x26]
- adds r0, 0x1
- strh r0, [r4, 0x26]
- b _08172E84
-_08172E4E:
- ldr r1, =gBattlerSpriteIds
- ldr r4, =gBattleAnimAttacker
- ldrb r0, [r4]
- adds r0, r1
- ldrb r1, [r0]
- ldr r2, =gSprites
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r0, 0x4]
- lsls r1, 22
- lsrs r1, 17
- ldr r0, =0x06010000
- adds r1, r0
- movs r2, 0x80
- lsls r2, 4
- movs r0, 0
- movs r3, 0x1
- bl RequestDma3Fill
- ldrb r0, [r4]
- bl ClearBehindSubstituteBit
- adds r0, r5, 0
- bl DestroyAnimVisualTask
-_08172E84:
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8172D98
-
- thumb_func_start sub_8172E9C
-sub_8172E9C: @ 8172E9C
- push {lr}
- lsls r0, 24
- lsrs r0, 24
- ldr r3, =gBattleAnimArgs
- ldr r1, =gBattleSpritesDataPtr
- ldr r2, [r1]
- ldr r1, =gBattleAnimAttacker
- ldrb r1, [r1]
- ldr r2, [r2]
- lsls r1, 2
- adds r1, r2
- ldr r1, [r1]
- lsls r1, 29
- lsrs r1, 31
- strh r1, [r3, 0xE]
- bl DestroyAnimVisualTask
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8172E9C
-
- thumb_func_start sub_8172ED0
-sub_8172ED0: @ 8172ED0
- push {lr}
- lsls r0, 24
- lsrs r0, 24
- ldr r2, =gBattleAnimTarget
- ldr r1, =gEffectBattler
- ldrb r1, [r1]
- strb r1, [r2]
- bl DestroyAnimVisualTask
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8172ED0
-
- thumb_func_start sub_8172EF0
-sub_8172EF0: @ 8172EF0
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- adds r4, r1, 0
- lsls r0, 24
- lsrs r6, r0, 24
- movs r0, 0
- mov r8, r0
- ldr r0, =gBattleSpritesDataPtr
- ldr r0, [r0]
- ldr r1, [r0, 0x4]
- lsls r0, r6, 1
- adds r0, r6
- lsls r0, 2
- adds r0, r1
- ldrb r1, [r0]
- movs r2, 0x80
- orrs r1, r2
- strb r1, [r0]
- adds r0, r4, 0
- movs r1, 0x1
- bl GetMonData
- adds r5, r0, 0
- adds r0, r4, 0
- movs r1, 0
- bl GetMonData
- adds r4, r0, 0
- adds r0, r6, 0
- bl IsBattlerSpriteVisible
- lsls r0, 24
- cmp r0, 0
- beq _08172FC8
- lsrs r0, r5, 16
- ldr r7, =0x0000ffff
- ands r5, r7
- eors r0, r5
- lsrs r1, r4, 16
- eors r0, r1
- ands r4, r7
- eors r0, r4
- cmp r0, 0x7
- bhi _08172F4E
- movs r0, 0x1
- mov r8, r0
-_08172F4E:
- mov r0, r8
- cmp r0, 0
- beq _08172FC8
- ldr r0, =0x000027f9
- bl GetSpriteTileStartByTag
- lsls r0, 16
- lsrs r0, 16
- cmp r0, r7
- bne _08172F6E
- ldr r0, =gBattleAnimPicTable + 0x748
- bl LoadCompressedObjectPicUsingHeap
- ldr r0, =gBattleAnimPaletteTable + 0x748
- bl LoadCompressedObjectPaletteUsingHeap
-_08172F6E:
- ldr r5, =sub_8172FEC
- adds r0, r5, 0
- movs r1, 0xA
- bl CreateTask
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- adds r0, r5, 0
- movs r1, 0xA
- bl CreateTask
- lsls r0, 24
- lsrs r0, 24
- ldr r3, =gTasks
- lsls r2, r4, 2
- adds r2, r4
- lsls r2, 3
- adds r2, r3
- movs r4, 0
- strh r6, [r2, 0x8]
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- adds r1, r3
- strh r6, [r1, 0x8]
- strh r4, [r2, 0xA]
- movs r0, 0x1
- strh r0, [r1, 0xA]
- b _08172FDE
- .pool
-_08172FC8:
- ldr r0, =gBattleSpritesDataPtr
- ldr r0, [r0]
- ldr r1, [r0, 0x4]
- lsls r0, r6, 1
- adds r0, r6
- lsls r0, 2
- adds r0, r1
- ldrb r1, [r0, 0x1]
- movs r2, 0x1
- orrs r1, r2
- strb r1, [r0, 0x1]
-_08172FDE:
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8172EF0
-
- thumb_func_start sub_8172FEC
-sub_8172FEC: @ 8172FEC
- push {r4-r7,lr}
- mov r7, r9
- mov r6, r8
- push {r6,r7}
- lsls r0, 24
- lsrs r7, r0, 24
- ldr r1, =gTasks
- lsls r0, r7, 2
- adds r0, r7
- lsls r0, 3
- adds r4, r0, r1
- ldrh r1, [r4, 0x22]
- movs r2, 0x22
- ldrsh r0, [r4, r2]
- cmp r0, 0x3B
- bgt _08173018
- adds r0, r1, 0x1
- strh r0, [r4, 0x22]
- b _08173190
- .pool
-_08173018:
- ldr r0, =gBattleSpritesDataPtr
- ldr r0, [r0]
- ldr r0, [r0, 0x8]
- ldrb r0, [r0, 0xA]
- cmp r0, 0
- beq _08173026
- b _08173190
-_08173026:
- ldrh r0, [r4, 0x1C]
- adds r1, r0, 0x1
- strh r1, [r4, 0x1C]
- lsls r0, 16
- movs r1, 0xC0
- lsls r1, 10
- ands r1, r0
- cmp r1, 0
- beq _0817303A
- b _08173190
-_0817303A:
- ldrb r0, [r4, 0x8]
- mov r8, r0
- movs r1, 0
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r5, r0, 24
- mov r0, r8
- movs r1, 0x1
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r2, r0, 24
- movs r1, 0x1E
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _08173074
- ldr r0, =gUnknown_085CE388
- adds r1, r5, 0
- movs r3, 0x5
- bl CreateSprite
- lsls r0, 24
- lsrs r5, r0, 24
- b _081730D6
- .pool
-_08173074:
- cmp r0, 0
- blt _081730A8
- cmp r0, 0x3
- bgt _081730A8
- ldr r0, =gUnknown_085CE3A0
- adds r1, r5, 0
- movs r3, 0x5
- bl CreateSprite
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r0, =gSprites
- lsls r2, r5, 4
- adds r2, r5
- lsls r2, 2
- adds r2, r0
- ldrh r3, [r2, 0x4]
- lsls r1, r3, 22
- lsrs r1, 22
- adds r1, 0x4
- b _081730C8
- .pool
-_081730A8:
- ldr r0, =gUnknown_085CE3A0
- adds r1, r5, 0
- movs r3, 0x5
- bl CreateSprite
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r0, =gSprites
- lsls r2, r5, 4
- adds r2, r5
- lsls r2, 2
- adds r2, r0
- ldrh r3, [r2, 0x4]
- lsls r1, r3, 22
- lsrs r1, 22
- adds r1, 0x5
-_081730C8:
- ldr r4, =0x000003ff
- adds r0, r4, 0
- ands r1, r0
- ldr r0, =0xfffffc00
- ands r0, r3
- orrs r0, r1
- strh r0, [r2, 0x4]
-_081730D6:
- ldr r2, =gTasks
- lsls r1, r7, 2
- adds r0, r1, r7
- lsls r0, 3
- adds r6, r0, r2
- movs r2, 0xA
- ldrsh r0, [r6, r2]
- mov r9, r1
- cmp r0, 0
- bne _08173118
- ldr r1, =gSprites
- lsls r2, r5, 4
- adds r0, r2, r5
- lsls r0, 2
- adds r1, 0x1C
- adds r0, r1
- ldr r1, =sub_81731FC
- str r1, [r0]
- adds r4, r2, 0
- b _08173160
- .pool
-_08173118:
- ldr r3, =gSprites
- lsls r4, r5, 4
- adds r1, r4, r5
- lsls r1, 2
- adds r0, r3, 0
- adds r0, 0x1C
- adds r0, r1, r0
- ldr r2, =sub_8173250
- str r2, [r0]
- adds r1, r3
- ldr r0, =0x0000ffe0
- strh r0, [r1, 0x24]
- movs r0, 0x20
- strh r0, [r1, 0x26]
- adds r1, 0x3E
- ldrb r0, [r1]
- movs r2, 0x4
- orrs r0, r2
- strb r0, [r1]
- movs r1, 0x1E
- ldrsh r0, [r6, r1]
- cmp r0, 0
- bne _08173160
- mov r0, r8
- bl GetBattlerSide
- lsls r0, 24
- movs r1, 0x3F
- cmp r0, 0
- bne _08173156
- movs r1, 0xC0
-_08173156:
- lsls r1, 24
- asrs r1, 24
- movs r0, 0x66
- bl PlaySE12WithPanning
-_08173160:
- ldr r1, =gSprites
- adds r0, r4, r5
- lsls r0, 2
- adds r0, r1
- strh r7, [r0, 0x2E]
- ldr r1, =gTasks
- mov r2, r9
- adds r0, r2, r7
- lsls r0, 3
- adds r1, r0, r1
- ldrh r0, [r1, 0x1E]
- adds r0, 0x1
- strh r0, [r1, 0x1E]
- cmp r5, 0x40
- beq _08173184
- ldrh r0, [r1, 0x20]
- adds r0, 0x1
- strh r0, [r1, 0x20]
-_08173184:
- movs r4, 0x1E
- ldrsh r0, [r1, r4]
- cmp r0, 0x5
- bne _08173190
- ldr r0, =sub_81731B0
- str r0, [r1]
-_08173190:
- pop {r3,r4}
- mov r8, r3
- mov r9, r4
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8172FEC
-
- thumb_func_start sub_81731B0
-sub_81731B0: @ 81731B0
- push {lr}
- lsls r0, 24
- lsrs r0, 24
- adds r3, r0, 0
- ldr r1, =gTasks
- lsls r0, r3, 2
- adds r0, r3
- lsls r0, 3
- adds r1, r0, r1
- movs r2, 0x20
- ldrsh r0, [r1, r2]
- cmp r0, 0
- bne _081731F0
- movs r2, 0xA
- ldrsh r0, [r1, r2]
- cmp r0, 0x1
- bne _081731EA
- ldrb r1, [r1, 0x8]
- ldr r0, =gBattleSpritesDataPtr
- ldr r0, [r0]
- ldr r2, [r0, 0x4]
- lsls r0, r1, 1
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrb r1, [r0, 0x1]
- movs r2, 0x1
- orrs r1, r2
- strb r1, [r0, 0x1]
-_081731EA:
- adds r0, r3, 0
- bl DestroyTask
-_081731F0:
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81731B0
-
- thumb_func_start sub_81731FC
-sub_81731FC: @ 81731FC
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x30
- ldrsh r0, [r4, r1]
- movs r1, 0x18
- bl Sin
- strh r0, [r4, 0x24]
- movs r1, 0x30
- ldrsh r0, [r4, r1]
- movs r1, 0x18
- bl Cos
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x30]
- adds r0, 0xC
- strh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xFF
- ble _08173246
- ldr r2, =gTasks
- movs r0, 0x2E
- ldrsh r1, [r4, r0]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 3
- adds r0, r2
- ldrh r1, [r0, 0x20]
- subs r1, 0x1
- strh r1, [r0, 0x20]
- adds r0, r4, 0
- bl FreeSpriteOamMatrix
- adds r0, r4, 0
- bl DestroySprite
-_08173246:
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81731FC
-
- thumb_func_start sub_8173250
-sub_8173250: @ 8173250
- push {r4,lr}
- adds r4, r0, 0
- ldrh r1, [r4, 0x30]
- movs r2, 0x30
- ldrsh r0, [r4, r2]
- cmp r0, 0x3
- bgt _08173264
- adds r0, r1, 0x1
- strh r0, [r4, 0x30]
- b _081732A6
-_08173264:
- adds r2, r4, 0
- adds r2, 0x3E
- ldrb r1, [r2]
- movs r0, 0x5
- negs r0, r0
- ands r0, r1
- strb r0, [r2]
- ldrh r1, [r4, 0x24]
- adds r1, 0x5
- strh r1, [r4, 0x24]
- ldrh r0, [r4, 0x26]
- subs r0, 0x5
- strh r0, [r4, 0x26]
- lsls r1, 16
- asrs r1, 16
- cmp r1, 0x20
- ble _081732A6
- ldr r2, =gTasks
- movs r0, 0x2E
- ldrsh r1, [r4, r0]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 3
- adds r0, r2
- ldrh r1, [r0, 0x20]
- subs r1, 0x1
- strh r1, [r0, 0x20]
- adds r0, r4, 0
- bl FreeSpriteOamMatrix
- adds r0, r4, 0
- bl DestroySprite
-_081732A6:
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8173250
-
- thumb_func_start sub_81732B0
-sub_81732B0: @ 81732B0
- push {r4,lr}
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- ldr r0, =gBattleAnimPicTable + 0x868
- bl LoadCompressedObjectPicUsingHeap
- ldr r0, =gBattleAnimPaletteTable + 0x868
- bl LoadCompressedObjectPaletteUsingHeap
- ldr r0, =0x0000281d
- bl IndexOfSpritePaletteTag
- adds r0, r4, 0
- bl DestroyAnimVisualTask
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81732B0
-
- thumb_func_start sub_81732E4
-sub_81732E4: @ 81732E4
- push {r4,r5,lr}
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- ldr r5, =0x0000281d
- adds r0, r5, 0
- bl FreeSpriteTilesByTag
- adds r0, r5, 0
- bl FreeSpritePaletteByTag
- adds r0, r4, 0
- bl DestroyAnimVisualTask
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81732E4
-
- thumb_func_start sub_817330C
-sub_817330C: @ 817330C
- push {r4,r5,lr}
- adds r4, r0, 0
- movs r1, 0
- bl InitAnimSpritePos
- movs r0, 0x1E
- strh r0, [r4, 0x2E]
- movs r0, 0x1
- bl GetBattlerAtPosition
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0
- bl GetBattlerSpriteCoord
- lsls r0, 24
- ldr r5, =gBattleAnimArgs
- lsrs r0, 24
- ldrh r1, [r5, 0x4]
- adds r0, r1
- strh r0, [r4, 0x32]
- movs r0, 0x1
- bl GetBattlerAtPosition
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0x1
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldrh r5, [r5, 0x6]
- adds r0, r5
- strh r0, [r4, 0x36]
- ldr r0, =0x0000ffe0
- strh r0, [r4, 0x38]
- adds r0, r4, 0
- bl InitAnimArcTranslation
- ldr r2, =gSprites
- ldr r1, =gBattlerSpriteIds
- ldr r0, =gBattleAnimAttacker
- ldrb r0, [r0]
- adds r0, r1
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r2, 0x1C
- adds r0, r2
- ldr r1, =sub_8039E84
- str r1, [r0]
- ldr r0, =sub_817339C
- str r0, [r4, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_817330C
-
- thumb_func_start sub_817339C
-sub_817339C: @ 817339C
- push {lr}
- adds r3, r0, 0
- ldr r2, =gSprites
- ldr r1, =gBattlerSpriteIds
- ldr r0, =gBattleAnimAttacker
- ldrb r0, [r0]
- adds r0, r1
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- adds r0, 0x2B
- ldrb r0, [r0]
- cmp r0, 0x1
- bne _081733C0
- ldr r0, =sub_81733D4
- str r0, [r3, 0x1C]
-_081733C0:
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_817339C
-
- thumb_func_start sub_81733D4
-sub_81733D4: @ 81733D4
- push {r4,lr}
- adds r4, r0, 0
- bl TranslateAnimArc
- lsls r0, 24
- cmp r0, 0
- beq _081733F6
- movs r0, 0
- strh r0, [r4, 0x2E]
- adds r2, r4, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
- ldr r0, =sub_8173400
- str r0, [r4, 0x1C]
-_081733F6:
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81733D4
-
- thumb_func_start sub_8173400
-sub_8173400: @ 8173400
- push {r4,r5,lr}
- adds r4, r0, 0
- ldr r5, =gSprites
- ldr r3, =gBattlerSpriteIds
- ldr r2, =gBattleAnimAttacker
- ldrb r0, [r2]
- adds r0, r3
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r5
- adds r0, 0x3F
- ldrb r0, [r0]
- lsls r0, 27
- cmp r0, 0
- bge _08173448
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- lsls r0, 16
- cmp r0, 0
- ble _08173448
- ldrb r0, [r2]
- adds r0, r3
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r5
- movs r1, 0
- bl StartSpriteAnim
- adds r0, r4, 0
- bl DestroyAnimSprite
-_08173448:
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8173400
-
- thumb_func_start sub_817345C
-sub_817345C: @ 817345C
- push {r4,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- ldr r0, =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- beq _08173478
- cmp r0, 0x1
- beq _0817348C
- b _081734A0
- .pool
-_08173478:
- movs r0, 0
- bl GetBattlerAtPosition
- ldr r1, =gBattleAnimAttacker
- strb r0, [r1]
- movs r0, 0x1
- b _08173498
- .pool
-_0817348C:
- movs r0, 0x1
- bl GetBattlerAtPosition
- ldr r1, =gBattleAnimAttacker
- strb r0, [r1]
- movs r0, 0
-_08173498:
- bl GetBattlerAtPosition
- ldr r1, =gBattleAnimTarget
- strb r0, [r1]
-_081734A0:
- adds r0, r4, 0
- bl DestroyAnimVisualTask
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_817345C
-
- thumb_func_start AnimTask_GetTrappedMoveAnimId
-AnimTask_GetTrappedMoveAnimId: @ 81734B4
- push {lr}
- lsls r0, 24
- lsrs r2, r0, 24
- ldr r0, =gBattleSpritesDataPtr
- ldr r0, [r0]
- ldr r0, [r0, 0x8]
- ldrh r1, [r0]
- cmp r1, 0x53
- bne _081734D4
- ldr r1, =gBattleAnimArgs
- movs r0, 0x1
- b _0817350C
- .pool
-_081734D4:
- cmp r1, 0xFA
- bne _081734E4
- ldr r1, =gBattleAnimArgs
- movs r0, 0x2
- b _0817350C
- .pool
-_081734E4:
- cmp r1, 0x80
- bne _081734F4
- ldr r1, =gBattleAnimArgs
- movs r0, 0x3
- b _0817350C
- .pool
-_081734F4:
- movs r0, 0xA4
- lsls r0, 1
- cmp r1, r0
- bne _08173508
- ldr r1, =gBattleAnimArgs
- movs r0, 0x4
- b _0817350C
- .pool
-_08173508:
- ldr r1, =gBattleAnimArgs
- movs r0, 0
-_0817350C:
- strh r0, [r1]
- adds r0, r2, 0
- bl DestroyAnimVisualTask
- pop {r0}
- bx r0
- .pool
- thumb_func_end AnimTask_GetTrappedMoveAnimId
-
- thumb_func_start sub_817351C
-sub_817351C: @ 817351C
- push {lr}
- lsls r0, 24
- lsrs r0, 24
- ldr r3, =gBattleAnimAttacker
- ldr r1, =gBattleSpritesDataPtr
- ldr r2, [r1]
- ldr r1, [r2, 0x8]
- ldrh r1, [r1]
- strb r1, [r3]
- ldr r3, =gBattleAnimTarget
- ldr r1, [r2, 0x8]
- ldrh r1, [r1]
- lsrs r1, 8
- strb r1, [r3]
- bl DestroyAnimVisualTask
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_817351C
-
- .align 2, 0 @ Don't pad with nop.
diff --git a/asm/battle_anim_effects_1.s b/asm/battle_anim_effects_1.s
deleted file mode 100644
index 910b09b8c..000000000
--- a/asm/battle_anim_effects_1.s
+++ /dev/null
@@ -1,9550 +0,0 @@
- .include "asm/macros.inc"
- .include "constants/constants.inc"
-
- .syntax unified
-
- .text
-
- thumb_func_start sub_80FE840
-sub_80FE840: @ 80FE840
- push {r4,r5,lr}
- adds r4, r0, 0
- ldr r5, =gBattleAnimArgs
- ldrh r0, [r5]
- ldrh r1, [r4, 0x20]
- adds r0, r1
- strh r0, [r4, 0x20]
- ldrh r0, [r5, 0x2]
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x22]
- ldrh r0, [r5, 0x4]
- strh r0, [r4, 0x2E]
- ldrh r0, [r5, 0x6]
- strh r0, [r4, 0x30]
- ldr r0, =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080FE87C
- ldrh r0, [r5, 0x8]
- negs r0, r0
- b _080FE87E
- .pool
-_080FE87C:
- ldrh r0, [r5, 0x8]
-_080FE87E:
- strh r0, [r4, 0x34]
- ldr r0, =gBattleAnimArgs
- ldrh r0, [r0, 0xA]
- strh r0, [r4, 0x36]
- ldr r0, =sub_80FE898
- str r0, [r4, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80FE840
-
- thumb_func_start sub_80FE898
-sub_80FE898: @ 80FE898
- push {r4,lr}
- adds r4, r0, 0
- ldrh r1, [r4, 0x2E]
- movs r2, 0x2E
- ldrsh r0, [r4, r2]
- cmp r0, 0
- ble _080FE8D4
- subs r0, r1, 0x1
- strh r0, [r4, 0x2E]
- ldrh r1, [r4, 0x32]
- lsls r0, r1, 16
- asrs r0, 24
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x30]
- adds r1, r0
- strh r1, [r4, 0x32]
- movs r1, 0x38
- ldrsh r0, [r4, r1]
- movs r2, 0x34
- ldrsh r1, [r4, r2]
- bl Sin
- strh r0, [r4, 0x24]
- ldrh r0, [r4, 0x36]
- ldrh r1, [r4, 0x38]
- adds r0, r1
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x38]
- b _080FE8DA
-_080FE8D4:
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080FE8DA:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80FE898
-
- thumb_func_start sub_80FE8E0
-sub_80FE8E0: @ 80FE8E0
- push {r4,r5,lr}
- adds r4, r0, 0
- movs r1, 0x1
- bl InitAnimSpritePos
- ldr r0, =gBattleAnimArgs
- ldrh r0, [r0, 0x4]
- strh r0, [r4, 0x2E]
- ldr r5, =gBattleAnimAttacker
- ldrb r0, [r5]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x32]
- ldrb r0, [r5]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x36]
- ldr r0, =StartAnimLinearTranslation
- str r0, [r4, 0x1C]
- ldr r1, =move_anim_8074EE0
- adds r0, r4, 0
- bl StoreSpriteCallbackInData6
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80FE8E0
-
- thumb_func_start sub_80FE930
-sub_80FE930: @ 80FE930
- push {r4,r5,lr}
- adds r4, r0, 0
- movs r1, 0x1
- bl InitAnimSpritePos
- ldr r5, =gBattleAnimArgs
- ldrb r1, [r5, 0x6]
- adds r0, r4, 0
- bl StartSpriteAnim
- ldrh r0, [r5, 0x4]
- strh r0, [r4, 0x2E]
- ldr r5, =gBattleAnimTarget
- ldrb r0, [r5]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x32]
- ldrb r0, [r5]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x36]
- ldr r0, =StartAnimLinearTranslation
- str r0, [r4, 0x1C]
- ldr r1, =DestroyAnimSprite
- adds r0, r4, 0
- bl StoreSpriteCallbackInData6
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80FE930
-
- thumb_func_start sub_80FE988
-sub_80FE988: @ 80FE988
- push {r4-r6,lr}
- adds r4, r0, 0
- movs r1, 0x1
- bl InitAnimSpritePos
- ldr r6, =gBattleAnimArgs
- ldrh r0, [r6, 0x4]
- strh r0, [r4, 0x2E]
- ldrh r0, [r4, 0x20]
- strh r0, [r4, 0x30]
- ldr r5, =gBattleAnimTarget
- ldrb r0, [r5]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x32]
- ldrh r0, [r4, 0x22]
- strh r0, [r4, 0x34]
- ldrb r0, [r5]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x36]
- adds r0, r4, 0
- bl InitAnimLinearTranslation
- ldrh r0, [r6, 0x6]
- strh r0, [r4, 0x38]
- ldr r1, =sub_80FE9E4
- str r1, [r4, 0x1C]
- adds r0, r4, 0
- bl _call_via_r1
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80FE988
-
- thumb_func_start sub_80FE9E4
-sub_80FE9E4: @ 80FE9E4
- push {r4,lr}
- adds r4, r0, 0
- bl TranslateAnimLinear
- lsls r0, 24
- cmp r0, 0
- beq _080FE9FA
- adds r0, r4, 0
- bl DestroySprite
- b _080FEA4E
-_080FE9FA:
- movs r1, 0x38
- ldrsh r0, [r4, r1]
- cmp r0, 0x7F
- ble _080FEA14
- ldr r0, =gBattleAnimTarget
- ldrb r0, [r0]
- bl sub_80A82E4
- adds r0, 0x1
- b _080FEA1E
- .pool
-_080FEA14:
- ldr r0, =gBattleAnimTarget
- ldrb r0, [r0]
- bl sub_80A82E4
- adds r0, 0x6
-_080FEA1E:
- adds r1, r4, 0
- adds r1, 0x43
- strb r0, [r1]
- movs r1, 0x38
- ldrsh r0, [r4, r1]
- movs r1, 0x5
- bl Sin
- ldrh r1, [r4, 0x24]
- adds r0, r1
- strh r0, [r4, 0x24]
- movs r1, 0x38
- ldrsh r0, [r4, r1]
- movs r1, 0xE
- bl Cos
- ldrh r1, [r4, 0x26]
- adds r0, r1
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x38]
- adds r0, 0xF
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x38]
-_080FEA4E:
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80FE9E4
-
- thumb_func_start sub_80FEA58
-sub_80FEA58: @ 80FEA58
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r0, 24
- adds r6, r0, 0
- ldr r1, =gTasks
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- adds r5, r0, r1
- ldrh r0, [r5, 0x8]
- subs r0, 0x1
- movs r2, 0
- strh r0, [r5, 0x8]
- lsls r0, 16
- asrs r0, 16
- movs r1, 0x1
- negs r1, r1
- cmp r0, r1
- bne _080FEAB2
- ldrh r0, [r5, 0xA]
- adds r0, 0x1
- strh r0, [r5, 0xA]
- movs r0, 0x6
- strh r0, [r5, 0x8]
- ldr r1, =gBattleAnimArgs
- movs r0, 0xF
- strh r0, [r1]
- strh r2, [r1, 0x2]
- movs r0, 0x50
- strh r0, [r1, 0x4]
- strh r2, [r1, 0x6]
- ldr r4, =gUnknown_08592210
- ldr r0, =gBattleAnimTarget
- ldrb r0, [r0]
- bl sub_80A82E4
- adds r3, r0, 0
- adds r3, 0x1
- lsls r3, 24
- lsrs r3, 24
- adds r0, r4, 0
- movs r1, 0
- movs r2, 0
- bl CreateSpriteAndAnimate
-_080FEAB2:
- movs r1, 0xA
- ldrsh r0, [r5, r1]
- cmp r0, 0xF
- bne _080FEAC0
- adds r0, r6, 0
- bl DestroyAnimVisualTask
-_080FEAC0:
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80FEA58
-
- thumb_func_start sub_80FEAD8
-sub_80FEAD8: @ 80FEAD8
- push {r4-r6,lr}
- adds r4, r0, 0
- movs r1, 0x1
- bl sub_80A6980
- ldr r6, =gBattleAnimArgs
- ldrh r0, [r6, 0x6]
- strh r0, [r4, 0x2E]
- ldr r5, =gBattleAnimAttacker
- ldrb r0, [r5]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x32]
- ldrb r0, [r5]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x36]
- ldrh r0, [r6, 0x4]
- strh r0, [r4, 0x38]
- adds r0, r4, 0
- bl InitAnimArcTranslation
- ldr r0, =sub_80FEB28
- str r0, [r4, 0x1C]
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80FEAD8
-
- thumb_func_start sub_80FEB28
-sub_80FEB28: @ 80FEB28
- push {r4,lr}
- adds r4, r0, 0
- bl TranslateAnimArc
- lsls r0, 24
- cmp r0, 0
- beq _080FEB3C
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080FEB3C:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80FEB28
-
- thumb_func_start sub_80FEB44
-sub_80FEB44: @ 80FEB44
- push {r4,r5,lr}
- adds r5, r0, 0
- bl Random2
- adds r1, r0, 0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x7
- ands r1, r0
- adds r0, r5, 0
- bl StartSpriteAnim
- ldr r4, =gBattleAnimAttacker
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- ldrb r0, [r4]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080FEB90
- ldrh r0, [r5, 0x20]
- subs r0, 0x14
- b _080FEB94
- .pool
-_080FEB90:
- ldrh r0, [r5, 0x20]
- adds r0, 0x14
-_080FEB94:
- strh r0, [r5, 0x20]
- bl Random2
- lsls r0, 16
- lsrs r0, 16
- movs r1, 0x1F
- ands r0, r1
- adds r0, 0x40
- strh r0, [r5, 0x2E]
- ldrh r0, [r5, 0x20]
- strh r0, [r5, 0x30]
- ldr r4, =gBattleAnimTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x32]
- ldrh r0, [r5, 0x22]
- strh r0, [r5, 0x34]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x36]
- adds r0, r5, 0
- bl sub_80A7160
- bl Random2
- movs r1, 0xFF
- ands r1, r0
- strh r1, [r5, 0x38]
- adds r0, r5, 0
- adds r0, 0x43
- ldrb r0, [r0]
- strh r0, [r5, 0x3A]
- ldr r1, =sub_80FEBFC
- str r1, [r5, 0x1C]
- adds r0, r5, 0
- bl _call_via_r1
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80FEB44
-
- thumb_func_start sub_80FEBFC
-sub_80FEBFC: @ 80FEBFC
- push {r4,lr}
- adds r4, r0, 0
- bl sub_80A70E8
- lsls r0, 24
- cmp r0, 0
- beq _080FEC12
- adds r0, r4, 0
- bl DestroyAnimSprite
- b _080FEC42
-_080FEC12:
- movs r1, 0x38
- ldrsh r0, [r4, r1]
- movs r1, 0xC
- bl Cos
- ldrh r1, [r4, 0x26]
- adds r0, r1
- strh r0, [r4, 0x26]
- movs r1, 0x38
- ldrsh r0, [r4, r1]
- cmp r0, 0x7E
- bgt _080FEC2E
- ldrh r0, [r4, 0x3A]
- b _080FEC32
-_080FEC2E:
- ldrh r0, [r4, 0x3A]
- adds r0, 0x1
-_080FEC32:
- adds r1, r4, 0
- adds r1, 0x43
- strb r0, [r1]
- ldrh r0, [r4, 0x38]
- adds r0, 0x18
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x38]
-_080FEC42:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80FEBFC
-
- thumb_func_start sub_80FEC48
-sub_80FEC48: @ 80FEC48
- push {r4-r6,lr}
- adds r6, r0, 0
- movs r1, 0x1
- bl InitAnimSpritePos
- ldr r0, =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080FEC68
- ldr r1, =gBattleAnimArgs
- ldrh r0, [r1, 0x4]
- negs r0, r0
- strh r0, [r1, 0x4]
-_080FEC68:
- ldr r4, =gBattleAnimArgs
- ldrh r0, [r4, 0x8]
- strh r0, [r6, 0x2E]
- ldr r5, =gBattleAnimTarget
- ldrb r0, [r5]
- movs r1, 0
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r4, 0x4]
- adds r0, r1
- strh r0, [r6, 0x32]
- ldrb r0, [r5]
- movs r1, 0x1
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r4, 0x6]
- adds r0, r1
- strh r0, [r6, 0x36]
- ldrh r0, [r4, 0xA]
- strh r0, [r6, 0x38]
- adds r0, r6, 0
- bl InitAnimArcTranslation
- ldr r0, =sub_80FECB8
- str r0, [r6, 0x1C]
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80FEC48
-
- thumb_func_start sub_80FECB8
-sub_80FECB8: @ 80FECB8
- push {r4,lr}
- adds r4, r0, 0
- bl TranslateAnimArc
- lsls r0, 24
- cmp r0, 0
- beq _080FECE2
- adds r2, r4, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
- movs r0, 0xA
- strh r0, [r4, 0x2E]
- ldr r0, =WaitAnimForDuration
- str r0, [r4, 0x1C]
- ldr r1, =sub_80FECF0
- adds r0, r4, 0
- bl StoreSpriteCallbackInData6
-_080FECE2:
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80FECB8
-
- thumb_func_start sub_80FECF0
-sub_80FECF0: @ 80FECF0
- push {r4,lr}
- adds r4, r0, 0
- adds r2, r4, 0
- adds r2, 0x3E
- ldrb r1, [r2]
- movs r0, 0x5
- negs r0, r0
- ands r0, r1
- strb r0, [r2]
- adds r0, r4, 0
- movs r1, 0x1
- bl StartSpriteAnim
- movs r0, 0x3C
- strh r0, [r4, 0x2E]
- ldr r0, =WaitAnimForDuration
- str r0, [r4, 0x1C]
- ldr r1, =DestroyAnimSprite
- adds r0, r4, 0
- bl StoreSpriteCallbackInData6
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80FECF0
-
- thumb_func_start sub_80FED28
-sub_80FED28: @ 80FED28
- push {r4,r5,lr}
- adds r4, r0, 0
- movs r1, 0x1
- bl sub_80A6980
- ldr r5, =gBattleAnimArgs
- ldrb r1, [r5, 0x8]
- adds r0, r4, 0
- bl StartSpriteAnim
- movs r1, 0x8
- ldrsh r0, [r5, r1]
- cmp r0, 0x1
- bne _080FED52
- ldrb r0, [r4, 0x1]
- movs r1, 0xD
- negs r1, r1
- ands r1, r0
- movs r0, 0x4
- orrs r1, r0
- strb r1, [r4, 0x1]
-_080FED52:
- ldrh r0, [r5, 0x6]
- strh r0, [r4, 0x2E]
- ldrh r0, [r5, 0x4]
- strh r0, [r4, 0x30]
- ldr r1, =sub_80FED74
- str r1, [r4, 0x1C]
- adds r0, r4, 0
- bl _call_via_r1
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80FED28
-
- thumb_func_start sub_80FED74
-sub_80FED74: @ 80FED74
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x30
- ldrsh r0, [r4, r1]
- movs r1, 0x20
- bl Sin
- strh r0, [r4, 0x24]
- movs r1, 0x30
- ldrsh r0, [r4, r1]
- movs r1, 0x3
- negs r1, r1
- bl Cos
- ldrh r1, [r4, 0x32]
- adds r1, 0x18
- strh r1, [r4, 0x32]
- lsls r1, 16
- asrs r1, 24
- adds r0, r1
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x30]
- subs r0, 0x40
- lsls r0, 16
- lsrs r0, 16
- cmp r0, 0x7F
- bhi _080FEDC8
- ldr r0, =gBattleAnimTarget
- ldrb r0, [r0]
- bl sub_80A8328
- movs r1, 0x3
- ands r1, r0
- lsls r1, 2
- ldrb r2, [r4, 0x5]
- movs r0, 0xD
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- b _080FEDEC
- .pool
-_080FEDC8:
- ldr r0, =gBattleAnimTarget
- ldrb r0, [r0]
- bl sub_80A8328
- adds r0, 0x1
- lsls r0, 24
- lsrs r2, r0, 24
- cmp r2, 0x3
- bls _080FEDDC
- movs r2, 0x3
-_080FEDDC:
- movs r0, 0x3
- ands r2, r0
- lsls r2, 2
- ldrb r1, [r4, 0x5]
- movs r0, 0xD
- negs r0, r0
- ands r0, r1
- orrs r0, r2
-_080FEDEC:
- strb r0, [r4, 0x5]
- ldrh r0, [r4, 0x30]
- adds r0, 0x2
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x30]
- ldrh r0, [r4, 0x2E]
- subs r0, 0x1
- strh r0, [r4, 0x2E]
- lsls r0, 16
- asrs r0, 16
- movs r1, 0x1
- negs r1, r1
- cmp r0, r1
- bne _080FEE10
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080FEE10:
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80FED74
-
- thumb_func_start sub_80FEE1C
-sub_80FEE1C: @ 80FEE1C
- push {r4,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _080FEE36
- bl IsDoubleBattle
- lsls r0, 24
- cmp r0, 0
- bne _080FEE3E
-_080FEE36:
- adds r0, r4, 0
- bl DestroyAnimVisualTask
- b _080FEE70
-_080FEE3E:
- ldr r0, =gBattleAnimTarget
- ldrb r0, [r0]
- bl sub_80A8364
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _080FEE60
- movs r0, 0x2
- movs r1, 0x4
- movs r2, 0x3
- bl SetAnimBgAttribute
- b _080FEE6A
- .pool
-_080FEE60:
- movs r0, 0x1
- movs r1, 0x4
- movs r2, 0x1
- bl SetAnimBgAttribute
-_080FEE6A:
- adds r0, r4, 0
- bl DestroyAnimVisualTask
-_080FEE70:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80FEE1C
-
- thumb_func_start sub_80FEE78
-sub_80FEE78: @ 80FEE78
- push {r4,r5,lr}
- adds r4, r0, 0
- movs r1, 0
- bl InitAnimSpritePos
- ldr r5, =gBattleAnimArgs
- ldrh r0, [r5, 0x6]
- strh r0, [r4, 0x2E]
- ldrh r0, [r4, 0x20]
- strh r0, [r4, 0x30]
- strh r0, [r4, 0x32]
- ldrh r0, [r4, 0x22]
- strh r0, [r4, 0x34]
- ldr r0, =gBattleAnimAttacker
- ldrb r0, [r0]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldrh r5, [r5, 0x4]
- adds r0, r5
- strh r0, [r4, 0x36]
- adds r0, r4, 0
- bl InitAnimLinearTranslation
- movs r0, 0x40
- strh r0, [r4, 0x38]
- ldr r1, =sub_80FEECC
- str r1, [r4, 0x1C]
- adds r0, r4, 0
- bl _call_via_r1
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80FEE78
-
- thumb_func_start sub_80FEECC
-sub_80FEECC: @ 80FEECC
- push {r4,lr}
- adds r4, r0, 0
- bl TranslateAnimLinear
- lsls r0, 24
- cmp r0, 0
- bne _080FEF38
- movs r1, 0x38
- ldrsh r0, [r4, r1]
- movs r1, 0x20
- bl Sin
- ldrh r1, [r4, 0x24]
- adds r0, r1
- strh r0, [r4, 0x24]
- movs r1, 0x38
- ldrsh r0, [r4, r1]
- movs r1, 0x5
- negs r1, r1
- bl Cos
- ldrh r1, [r4, 0x26]
- adds r0, r1
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x38]
- subs r0, 0x40
- lsls r0, 16
- lsrs r0, 16
- cmp r0, 0x7F
- bhi _080FEF18
- ldr r0, =gBattleAnimAttacker
- ldrb r0, [r0]
- bl sub_80A82E4
- subs r0, 0x1
- b _080FEF22
- .pool
-_080FEF18:
- ldr r0, =gBattleAnimAttacker
- ldrb r0, [r0]
- bl sub_80A82E4
- adds r0, 0x1
-_080FEF22:
- adds r1, r4, 0
- adds r1, 0x43
- strb r0, [r1]
- ldrh r0, [r4, 0x38]
- adds r0, 0x5
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x38]
- b _080FEF3E
- .pool
-_080FEF38:
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080FEF3E:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80FEECC
-
- thumb_func_start sub_80FEF44
-sub_80FEF44: @ 80FEF44
- push {r4,r5,lr}
- adds r4, r0, 0
- movs r1, 0x1
- bl InitAnimSpritePos
- ldr r5, =gBattleAnimArgs
- ldrh r0, [r5, 0x6]
- strh r0, [r4, 0x2E]
- ldrh r0, [r4, 0x20]
- strh r0, [r4, 0x30]
- strh r0, [r4, 0x32]
- ldrh r0, [r4, 0x22]
- strh r0, [r4, 0x34]
- ldr r0, =gBattleAnimAttacker
- ldrb r0, [r0]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldrh r5, [r5, 0x4]
- adds r0, r5
- strh r0, [r4, 0x36]
- adds r0, r4, 0
- bl InitAnimLinearTranslation
- movs r0, 0x40
- strh r0, [r4, 0x38]
- ldr r1, =sub_80FEF98
- str r1, [r4, 0x1C]
- adds r0, r4, 0
- bl _call_via_r1
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80FEF44
-
- thumb_func_start sub_80FEF98
-sub_80FEF98: @ 80FEF98
- push {r4,lr}
- adds r4, r0, 0
- bl TranslateAnimLinear
- lsls r0, 24
- cmp r0, 0
- bne _080FEFF0
- movs r1, 0x38
- ldrsh r0, [r4, r1]
- movs r1, 0x8
- bl Sin
- ldrh r1, [r4, 0x24]
- adds r0, r1
- strh r0, [r4, 0x24]
- ldrh r1, [r4, 0x38]
- adds r0, r1, 0
- subs r0, 0x3B
- lsls r0, 16
- lsrs r0, 16
- cmp r0, 0x4
- bls _080FEFD0
- adds r0, r1, 0
- subs r0, 0xBB
- lsls r0, 16
- lsrs r0, 16
- cmp r0, 0x4
- bhi _080FEFE4
-_080FEFD0:
- ldrb r2, [r4, 0x3]
- lsls r1, r2, 26
- lsrs r1, 27
- movs r0, 0x8
- eors r1, r0
- lsls r1, 1
- subs r0, 0x47
- ands r0, r2
- orrs r0, r1
- strb r0, [r4, 0x3]
-_080FEFE4:
- ldrh r0, [r4, 0x38]
- adds r0, 0x5
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x38]
- b _080FEFF6
-_080FEFF0:
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080FEFF6:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80FEF98
-
- thumb_func_start sub_80FEFFC
-sub_80FEFFC: @ 80FEFFC
- push {r4,r5,lr}
- adds r4, r0, 0
- ldr r5, =gBattleAnimAttacker
- ldrb r0, [r5]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x20]
- ldrb r0, [r5]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x22]
- ldr r1, =gBattleAnimArgs
- ldrh r0, [r1]
- strh r0, [r4, 0x2E]
- ldrh r0, [r1, 0x2]
- strh r0, [r4, 0x30]
- ldrh r0, [r1, 0x4]
- strh r0, [r4, 0x32]
- ldr r0, =sub_80FF044
- str r0, [r4, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80FEFFC
-
- thumb_func_start sub_80FF044
-sub_80FF044: @ 80FF044
- push {lr}
- adds r1, r0, 0
- ldrh r0, [r1, 0x32]
- movs r2, 0x32
- ldrsh r3, [r1, r2]
- cmp r3, 0
- bne _080FF078
- ldrh r0, [r1, 0x30]
- movs r2, 0x1
- ands r2, r0
- cmp r2, 0
- beq _080FF066
- movs r0, 0x80
- strh r0, [r1, 0x2E]
- strh r3, [r1, 0x30]
- strh r3, [r1, 0x32]
- b _080FF06C
-_080FF066:
- strh r2, [r1, 0x2E]
- strh r2, [r1, 0x30]
- strh r2, [r1, 0x32]
-_080FF06C:
- ldr r0, =sub_80FF090
- str r0, [r1, 0x1C]
- b _080FF08C
- .pool
-_080FF078:
- subs r0, 0x1
- strh r0, [r1, 0x32]
- ldrh r0, [r1, 0x2E]
- ldrh r2, [r1, 0x20]
- adds r0, r2
- strh r0, [r1, 0x20]
- ldrh r0, [r1, 0x30]
- ldrh r2, [r1, 0x22]
- adds r0, r2
- strh r0, [r1, 0x22]
-_080FF08C:
- pop {r0}
- bx r0
- thumb_func_end sub_80FF044
-
- thumb_func_start sub_80FF090
-sub_80FF090: @ 80FF090
- push {r4,lr}
- adds r4, r0, 0
- ldr r0, =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080FF0B4
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- movs r1, 0x19
- bl Sin
- negs r0, r0
- b _080FF0BE
- .pool
-_080FF0B4:
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- movs r1, 0x19
- bl Sin
-_080FF0BE:
- strh r0, [r4, 0x24]
- ldrh r0, [r4, 0x2E]
- adds r0, 0x2
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x2E]
- ldrh r0, [r4, 0x30]
- adds r0, 0x1
- strh r0, [r4, 0x30]
- movs r1, 0x1
- ands r0, r1
- cmp r0, 0
- bne _080FF0DE
- ldrh r0, [r4, 0x26]
- adds r0, 0x1
- strh r0, [r4, 0x26]
-_080FF0DE:
- movs r1, 0x30
- ldrsh r0, [r4, r1]
- cmp r0, 0x50
- ble _080FF0EC
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080FF0EC:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80FF090
-
- thumb_func_start sub_80FF0F4
-sub_80FF0F4: @ 80FF0F4
- push {r4-r6,lr}
- adds r5, r0, 0
- movs r1, 0x1
- bl InitAnimSpritePos
- ldr r0, =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080FF114
- ldr r1, =gBattleAnimArgs
- ldrh r0, [r1, 0x4]
- negs r0, r0
- strh r0, [r1, 0x4]
-_080FF114:
- ldr r6, =gBattleAnimArgs
- ldrh r0, [r6, 0x8]
- strh r0, [r5, 0x2E]
- movs r1, 0xC
- ldrsh r0, [r6, r1]
- cmp r0, 0
- bne _080FF154
- ldr r4, =gBattleAnimTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r6, 0x4]
- adds r0, r1
- strh r0, [r5, 0x32]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldrh r6, [r6, 0x6]
- adds r0, r6
- b _080FF174
- .pool
-_080FF154:
- ldr r0, =gBattleAnimTarget
- ldrb r0, [r0]
- adds r2, r5, 0
- adds r2, 0x32
- adds r3, r5, 0
- adds r3, 0x36
- movs r1, 0x1
- bl SetAverageBattlerPositions
- ldrh r0, [r6, 0x4]
- ldrh r1, [r5, 0x32]
- adds r0, r1
- strh r0, [r5, 0x32]
- ldrh r0, [r6, 0x6]
- ldrh r1, [r5, 0x36]
- adds r0, r1
-_080FF174:
- strh r0, [r5, 0x36]
- ldr r0, =gBattleAnimArgs
- ldrh r0, [r0, 0xA]
- strh r0, [r5, 0x38]
- adds r0, r5, 0
- bl InitAnimArcTranslation
- ldr r0, =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- adds r4, r0, 0
- ldr r0, =gBattleAnimTarget
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r4, 24
- lsls r0, 24
- cmp r4, r0
- bne _080FF1AC
- movs r0, 0x1
- b _080FF1AE
- .pool
-_080FF1AC:
- movs r0, 0
-_080FF1AE:
- strh r0, [r5, 0x2E]
- ldr r0, =sub_80FF1C0
- str r0, [r5, 0x1C]
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80FF0F4
-
- thumb_func_start sub_80FF1C0
-sub_80FF1C0: @ 80FF1C0
- push {r4-r7,lr}
- adds r6, r0, 0
- movs r7, 0
- ldrh r5, [r6, 0x2E]
- ldrh r4, [r6, 0x3C]
- movs r0, 0x1
- strh r0, [r6, 0x2E]
- adds r0, r6, 0
- bl TranslateAnimArc
- ldrh r0, [r6, 0x3C]
- strh r5, [r6, 0x2E]
- lsls r4, 16
- asrs r4, 16
- cmp r4, 0xC8
- ble _080FF1F2
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x37
- bgt _080FF1F2
- ldrh r0, [r6, 0x6]
- cmp r0, 0
- bne _080FF1F8
- adds r0, 0x1
- strh r0, [r6, 0x6]
-_080FF1F2:
- ldrh r0, [r6, 0x6]
- cmp r0, 0
- beq _080FF22A
-_080FF1F8:
- movs r1, 0x2E
- ldrsh r0, [r6, r1]
- cmp r0, 0
- beq _080FF22A
- adds r3, r6, 0
- adds r3, 0x3E
- ldrb r2, [r3]
- lsls r0, r2, 29
- lsrs r0, 31
- movs r1, 0x1
- eors r1, r0
- lsls r1, 2
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r3]
- ldrh r0, [r6, 0x6]
- adds r0, 0x1
- strh r0, [r6, 0x6]
- lsls r0, 16
- lsrs r0, 16
- cmp r0, 0x1E
- bne _080FF22A
- movs r7, 0x1
-_080FF22A:
- movs r2, 0x20
- ldrsh r0, [r6, r2]
- movs r2, 0x24
- ldrsh r1, [r6, r2]
- adds r0, r1
- adds r0, 0x10
- movs r1, 0x88
- lsls r1, 1
- cmp r0, r1
- bhi _080FF254
- movs r0, 0x22
- ldrsh r1, [r6, r0]
- movs r2, 0x26
- ldrsh r0, [r6, r2]
- adds r1, r0
- cmp r1, 0xA0
- bgt _080FF254
- movs r0, 0x10
- negs r0, r0
- cmp r1, r0
- bge _080FF256
-_080FF254:
- movs r7, 0x1
-_080FF256:
- cmp r7, 0
- beq _080FF260
- adds r0, r6, 0
- bl DestroyAnimSprite
-_080FF260:
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end sub_80FF1C0
-
- thumb_func_start AnimMoveTwisterParticle
-AnimMoveTwisterParticle: @ 80FF268
- push {r4,lr}
- adds r4, r0, 0
- bl IsDoubleBattle
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _080FF28A
- ldr r0, =gBattleAnimTarget
- ldrb r0, [r0]
- adds r2, r4, 0
- adds r2, 0x20
- adds r3, r4, 0
- adds r3, 0x22
- movs r1, 0x1
- bl SetAverageBattlerPositions
-_080FF28A:
- ldrh r0, [r4, 0x22]
- adds r0, 0x20
- strh r0, [r4, 0x22]
- ldr r1, =gBattleAnimArgs
- ldrh r0, [r1]
- strh r0, [r4, 0x2E]
- ldrh r0, [r1, 0x2]
- strh r0, [r4, 0x30]
- ldrh r0, [r1, 0x4]
- strh r0, [r4, 0x32]
- ldrh r0, [r1, 0x6]
- strh r0, [r4, 0x34]
- ldrh r0, [r1, 0x8]
- strh r0, [r4, 0x36]
- ldr r0, =sub_80FF2BC
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end AnimMoveTwisterParticle
-
- thumb_func_start sub_80FF2BC
-sub_80FF2BC: @ 80FF2BC
- push {r4,r5,lr}
- adds r4, r0, 0
- ldrh r1, [r4, 0x30]
- movs r2, 0x30
- ldrsh r0, [r4, r2]
- cmp r0, 0xFF
- bne _080FF2D2
- ldrh r0, [r4, 0x22]
- subs r0, 0x2
- strh r0, [r4, 0x22]
- b _080FF2E0
-_080FF2D2:
- cmp r0, 0
- ble _080FF2E0
- ldrh r0, [r4, 0x22]
- subs r0, 0x2
- strh r0, [r4, 0x22]
- subs r0, r1, 0x2
- strh r0, [r4, 0x30]
-_080FF2E0:
- ldrh r3, [r4, 0x32]
- ldrh r5, [r4, 0x38]
- adds r2, r3, r5
- strh r2, [r4, 0x38]
- movs r0, 0x2E
- ldrsh r1, [r4, r0]
- movs r5, 0x36
- ldrsh r0, [r4, r5]
- cmp r1, r0
- bge _080FF2F8
- adds r0, r2, r3
- strh r0, [r4, 0x38]
-_080FF2F8:
- ldrh r1, [r4, 0x38]
- movs r0, 0xFF
- ands r0, r1
- strh r0, [r4, 0x38]
- movs r1, 0x38
- ldrsh r0, [r4, r1]
- movs r2, 0x34
- ldrsh r1, [r4, r2]
- bl Cos
- strh r0, [r4, 0x24]
- movs r5, 0x38
- ldrsh r0, [r4, r5]
- movs r1, 0x5
- bl Sin
- strh r0, [r4, 0x26]
- movs r1, 0x38
- ldrsh r0, [r4, r1]
- cmp r0, 0x7F
- bgt _080FF338
- ldr r0, =gBattleAnimTarget
- ldrb r0, [r0]
- bl sub_80A8328
- lsls r0, 24
- lsrs r0, 24
- subs r0, 0x1
- b _080FF346
- .pool
-_080FF338:
- ldr r0, =gBattleAnimTarget
- ldrb r0, [r0]
- bl sub_80A8328
- lsls r0, 24
- lsrs r0, 24
- adds r0, 0x1
-_080FF346:
- movs r1, 0x3
- ands r0, r1
- lsls r0, 2
- ldrb r2, [r4, 0x5]
- movs r1, 0xD
- negs r1, r1
- ands r1, r2
- orrs r1, r0
- strb r1, [r4, 0x5]
- ldrh r0, [r4, 0x2E]
- subs r0, 0x1
- strh r0, [r4, 0x2E]
- lsls r0, 16
- cmp r0, 0
- bne _080FF36A
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080FF36A:
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80FF2BC
-
- thumb_func_start sub_80FF374
-sub_80FF374: @ 80FF374
- push {r4,r5,lr}
- adds r5, r0, 0
- movs r1, 0
- bl sub_80A6980
- adds r2, r5, 0
- adds r2, 0x2C
- ldrb r0, [r2]
- movs r1, 0x80
- orrs r0, r1
- strb r0, [r2]
- ldr r4, =gBattleAnimArgs
- ldrb r1, [r4, 0x4]
- adds r0, r5, 0
- bl StartSpriteAffineAnim
- ldrh r0, [r4, 0x4]
- strh r0, [r5, 0x3A]
- ldrh r0, [r4, 0x6]
- strh r0, [r5, 0x3C]
- ldr r0, =sub_80FF3B0
- str r0, [r5, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80FF374
-
- thumb_func_start sub_80FF3B0
-sub_80FF3B0: @ 80FF3B0
- push {r4,lr}
- adds r4, r0, 0
- ldr r0, =gBattleAnimArgs
- ldrh r1, [r0, 0xE]
- ldr r0, =0x0000ffff
- cmp r1, r0
- bne _080FF3DA
- adds r2, r4, 0
- adds r2, 0x2C
- ldrb r1, [r2]
- movs r0, 0x7F
- ands r0, r1
- strb r0, [r2]
- movs r0, 0x1
- bl GetAnimBattlerSpriteId
- movs r0, 0x80
- lsls r0, 1
- strh r0, [r4, 0x2E]
- ldr r0, =sub_80FF3EC
- str r0, [r4, 0x1C]
-_080FF3DA:
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80FF3B0
-
- thumb_func_start sub_80FF3EC
-sub_80FF3EC: @ 80FF3EC
- push {r4,lr}
- adds r4, r0, 0
- movs r0, 0x1
- bl GetAnimBattlerSpriteId
- movs r1, 0x32
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080FF404
- ldrh r0, [r4, 0x2E]
- adds r0, 0xB
- b _080FF408
-_080FF404:
- ldrh r0, [r4, 0x2E]
- subs r0, 0xB
-_080FF408:
- strh r0, [r4, 0x2E]
- ldrh r0, [r4, 0x30]
- adds r0, 0x1
- strh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x6
- bne _080FF424
- movs r0, 0
- strh r0, [r4, 0x30]
- ldrh r0, [r4, 0x32]
- movs r1, 0x1
- eors r0, r1
- strh r0, [r4, 0x32]
-_080FF424:
- adds r0, r4, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x20
- ands r0, r1
- cmp r0, 0
- beq _080FF452
- ldrh r0, [r4, 0x3C]
- subs r0, 0x1
- strh r0, [r4, 0x3C]
- lsls r0, 16
- cmp r0, 0
- ble _080FF44C
- ldrh r1, [r4, 0x3A]
- lsls r1, 24
- lsrs r1, 24
- adds r0, r4, 0
- bl StartSpriteAffineAnim
- b _080FF452
-_080FF44C:
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080FF452:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80FF3EC
-
- thumb_func_start sub_80FF458
-sub_80FF458: @ 80FF458
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- lsls r0, 24
- lsrs r4, r0, 24
- movs r0, 0x1
- bl GetAnimBattlerSpriteId
- lsls r0, 24
- lsrs r1, r0, 24
- ldr r0, =gSprites
- mov r10, r0
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- mov r2, r10
- adds r7, r0, r2
- adds r0, r7, 0
- adds r0, 0x3E
- ldrb r0, [r0]
- lsls r0, 29
- cmp r0, 0
- bge _080FF498
- adds r0, r4, 0
- bl DestroyAnimVisualTask
- b _080FF51C
- .pool
-_080FF498:
- adds r0, r1, 0
- movs r1, 0x1
- bl sub_80A7270
- ldr r0, =gTasks
- lsls r6, r4, 2
- adds r6, r4
- lsls r6, 3
- adds r6, r0
- ldrb r0, [r7, 0x5]
- lsls r0, 28
- lsrs r0, 30
- strh r0, [r6, 0x24]
- ldr r0, =gBattleAnimTarget
- mov r9, r0
- ldrb r0, [r0]
- bl sub_80A8328
- movs r1, 0x3
- mov r8, r1
- mov r1, r8
- ands r1, r0
- lsls r1, 2
- ldrb r2, [r7, 0x5]
- movs r5, 0xD
- negs r5, r5
- adds r0, r5, 0
- ands r0, r2
- orrs r0, r1
- strb r0, [r7, 0x5]
- movs r0, 0x3
- bl GetAnimBattlerSpriteId
- lsls r0, 24
- lsrs r1, r0, 24
- lsls r4, r1, 4
- adds r4, r1
- lsls r4, 2
- add r4, r10
- ldrb r0, [r4, 0x5]
- lsls r0, 28
- lsrs r0, 30
- strh r0, [r6, 0x26]
- mov r2, r9
- ldrb r1, [r2]
- movs r0, 0x2
- eors r0, r1
- bl sub_80A8328
- mov r1, r8
- ands r1, r0
- lsls r1, 2
- ldrb r0, [r4, 0x5]
- ands r5, r0
- orrs r5, r1
- strb r5, [r4, 0x5]
- ldr r1, =gBattleAnimArgs
- ldrh r0, [r1]
- strh r0, [r6, 0x8]
- ldrh r0, [r1, 0x2]
- strh r0, [r6, 0xA]
- movs r0, 0x80
- lsls r0, 1
- strh r0, [r6, 0x1E]
- ldr r0, =sub_80FF53C
- str r0, [r6]
-_080FF51C:
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80FF458
-
- thumb_func_start sub_80FF53C
-sub_80FF53C: @ 80FF53C
- push {r4-r6,lr}
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- movs r0, 0x1
- bl GetAnimBattlerSpriteId
- lsls r0, 24
- lsrs r0, 24
- adds r6, r0, 0
- ldr r1, =gTasks
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r4, r0, r1
- ldrh r1, [r4, 0x8]
- ldrh r0, [r4, 0x1C]
- adds r1, r0
- strh r1, [r4, 0x1C]
- ldr r2, =gSprites
- lsls r0, r6, 4
- adds r0, r6
- lsls r0, 2
- adds r5, r0, r2
- lsls r1, 16
- asrs r1, 24
- strh r1, [r5, 0x24]
- ldr r0, =gBattleAnimTarget
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080FF586
- ldrh r0, [r5, 0x24]
- negs r0, r0
- strh r0, [r5, 0x24]
-_080FF586:
- ldrh r0, [r4, 0x1E]
- adds r0, 0x10
- strh r0, [r4, 0x1E]
- movs r0, 0x1E
- ldrsh r2, [r4, r0]
- adds r0, r6, 0
- adds r1, r2, 0
- movs r3, 0
- bl obj_id_set_rotscale
- adds r0, r6, 0
- bl sub_80A7E6C
- ldrh r0, [r4, 0xA]
- subs r0, 0x1
- strh r0, [r4, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0
- bne _080FF5B4
- strh r0, [r4, 0x8]
- ldr r0, =sub_80FF5CC
- str r0, [r4]
-_080FF5B4:
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80FF53C
-
- thumb_func_start sub_80FF5CC
-sub_80FF5CC: @ 80FF5CC
- push {r4-r7,lr}
- lsls r0, 24
- lsrs r3, r0, 24
- ldr r0, =gBattleAnimArgs
- ldrh r1, [r0, 0xE]
- ldr r0, =0x0000ffff
- cmp r1, r0
- bne _080FF660
- ldr r0, =gTasks
- lsls r2, r3, 2
- adds r1, r2, r3
- lsls r1, 3
- adds r7, r1, r0
- movs r1, 0x8
- ldrsh r5, [r7, r1]
- adds r4, r0, 0
- cmp r5, 0
- bne _080FF674
- movs r0, 0x1
- bl GetAnimBattlerSpriteId
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- adds r0, r4, 0
- bl sub_80A7344
- ldr r6, =gSprites
- lsls r1, r4, 4
- adds r1, r4
- lsls r1, 2
- adds r1, r6
- strh r5, [r1, 0x24]
- strh r5, [r1, 0x26]
- movs r5, 0x3
- ldrh r2, [r7, 0x24]
- ands r2, r5
- lsls r2, 2
- ldrb r3, [r1, 0x5]
- movs r4, 0xD
- negs r4, r4
- adds r0, r4, 0
- ands r0, r3
- orrs r0, r2
- strb r0, [r1, 0x5]
- movs r0, 0x3
- bl GetAnimBattlerSpriteId
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r6
- ldrh r0, [r7, 0x26]
- ands r0, r5
- lsls r0, 2
- ldrb r2, [r1, 0x5]
- ands r4, r2
- orrs r4, r0
- strb r4, [r1, 0x5]
- ldrh r0, [r7, 0x8]
- adds r0, 0x1
- strh r0, [r7, 0x8]
- b _080FF68E
- .pool
-_080FF660:
- ldr r1, =gTasks
- lsls r2, r3, 2
- adds r0, r2, r3
- lsls r0, 3
- adds r0, r1
- movs r4, 0x8
- ldrsh r0, [r0, r4]
- adds r4, r1, 0
- cmp r0, 0
- beq _080FF68E
-_080FF674:
- adds r1, r2, r3
- lsls r1, 3
- adds r1, r4
- ldrh r0, [r1, 0x8]
- adds r0, 0x1
- strh r0, [r1, 0x8]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x3
- bne _080FF68E
- adds r0, r3, 0
- bl DestroyAnimVisualTask
-_080FF68E:
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80FF5CC
-
- thumb_func_start sub_80FF698
-sub_80FF698: @ 80FF698
- push {r4-r6,lr}
- adds r5, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r5, r1]
- cmp r0, 0
- beq _080FF6AA
- cmp r0, 0x1
- beq _080FF704
- b _080FF756
-_080FF6AA:
- ldr r6, =gBattleAnimTarget
- ldrb r0, [r6]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- bne _080FF6C2
- ldr r1, =gBattleAnimArgs
- movs r2, 0
- ldrsh r0, [r1, r2]
- negs r0, r0
- strh r0, [r1]
-_080FF6C2:
- ldrb r0, [r6]
- movs r1, 0
- bl GetBattlerSpriteCoord
- lsls r0, 24
- ldr r4, =gBattleAnimArgs
- lsrs r0, 24
- ldrh r1, [r4]
- adds r0, r1
- strh r0, [r5, 0x20]
- ldrb r0, [r6]
- movs r1, 0x1
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldrh r4, [r4, 0x2]
- adds r0, r4
- strh r0, [r5, 0x22]
- adds r2, r5, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
- ldrh r0, [r5, 0x2E]
- adds r0, 0x1
- strh r0, [r5, 0x2E]
- b _080FF756
- .pool
-_080FF704:
- adds r2, r5, 0
- adds r2, 0x3E
- ldrb r1, [r2]
- movs r0, 0x5
- negs r0, r0
- ands r0, r1
- strb r0, [r2]
- adds r0, r5, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x20
- ands r0, r1
- cmp r0, 0
- beq _080FF756
- adds r0, r5, 0
- movs r1, 0x1
- bl ChangeSpriteAffineAnim
- movs r0, 0x19
- strh r0, [r5, 0x2E]
- ldr r4, =gBattleAnimAttacker
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x32]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x36]
- ldr r0, =sub_80A70C0
- str r0, [r5, 0x1C]
- ldr r1, =DestroyAnimSprite
- adds r0, r5, 0
- bl StoreSpriteCallbackInData6
-_080FF756:
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80FF698
-
- thumb_func_start sub_80FF768
-sub_80FF768: @ 80FF768
- push {r4,r5,lr}
- adds r5, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r5, r1]
- cmp r0, 0
- bne _080FF7D4
- ldr r4, =gBattleAnimAttacker
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x1
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- ldr r4, =gBattleAnimArgs
- ldrh r0, [r4]
- strh r0, [r5, 0x24]
- ldrh r0, [r4, 0x2]
- strh r0, [r5, 0x26]
- ldrb r0, [r4, 0x4]
- adds r0, 0x1E
- adds r1, r5, 0
- adds r1, 0x43
- strb r0, [r1]
- ldrb r1, [r4, 0x6]
- adds r0, r5, 0
- bl StartSpriteAnim
- ldrh r0, [r4, 0x8]
- strh r0, [r5, 0x32]
- ldrh r0, [r5, 0x2E]
- adds r0, 0x1
- strh r0, [r5, 0x2E]
- movs r2, 0x22
- ldrsh r0, [r5, r2]
- movs r2, 0x26
- ldrsh r1, [r5, r2]
- adds r0, r1
- cmp r0, 0x78
- ble _080FF7D4
- ldrh r0, [r5, 0x22]
- adds r1, r0, 0
- subs r1, 0x78
- ldrh r2, [r5, 0x26]
- adds r0, r2
- adds r1, r0
- strh r1, [r5, 0x22]
-_080FF7D4:
- ldr r0, =sub_80FF8DC
- str r0, [r5, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80FF768
-
- thumb_func_start sub_80FF7EC
-sub_80FF7EC: @ 80FF7EC
- push {r4-r6,lr}
- mov r6, r10
- mov r5, r9
- mov r4, r8
- push {r4-r6}
- sub sp, 0x4
- mov r9, r0
- ldr r4, =gBattleAnimAttacker
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- adds r5, r0, 0
- lsls r5, 24
- lsrs r5, 24
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- mov r8, r0
- mov r0, r8
- lsls r0, 24
- lsrs r0, 24
- mov r8, r0
- ldr r6, =gBattleAnimTarget
- ldrb r0, [r6]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- ldrb r0, [r6]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- adds r2, r0, 0
- lsls r2, 24
- subs r4, r5
- lsls r4, 16
- lsrs r2, 24
- mov r1, r8
- subs r2, r1
- lsls r2, 16
- lsrs r2, 16
- lsrs r3, r4, 16
- mov r10, r3
- asrs r4, 16
- ldr r6, =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r6, r1]
- muls r0, r4
- movs r1, 0x64
- str r2, [sp]
- bl __divsi3
- adds r5, r0
- mov r3, r9
- strh r5, [r3, 0x20]
- ldr r2, [sp]
- lsls r0, r2, 16
- asrs r0, 16
- movs r3, 0
- ldrsh r1, [r6, r3]
- muls r0, r1
- movs r1, 0x64
- bl __divsi3
- add r8, r0
- mov r1, r8
- mov r0, r9
- strh r1, [r0, 0x22]
- ldrh r0, [r6, 0x2]
- mov r3, r9
- strh r0, [r3, 0x24]
- ldrh r0, [r6, 0x4]
- strh r0, [r3, 0x26]
- ldrb r0, [r6, 0x6]
- adds r0, 0x1E
- mov r1, r9
- adds r1, 0x43
- strb r0, [r1]
- ldrb r1, [r6, 0x8]
- mov r0, r9
- bl StartSpriteAnim
- ldrh r0, [r6, 0xA]
- mov r1, r9
- strh r0, [r1, 0x32]
- ldr r0, =sub_80FF8DC
- str r0, [r1, 0x1C]
- ldr r1, =gUnknown_0203A0F8
- mov r3, r9
- ldrh r0, [r3, 0x20]
- strh r0, [r1]
- ldrh r0, [r3, 0x22]
- strh r0, [r1, 0x2]
- mov r0, r10
- strh r0, [r1, 0x4]
- ldr r2, [sp]
- strh r2, [r1, 0x6]
- add sp, 0x4
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80FF7EC
-
- thumb_func_start sub_80FF8DC
-sub_80FF8DC: @ 80FF8DC
- push {lr}
- adds r3, r0, 0
- ldrh r1, [r3, 0x2E]
- adds r1, 0x1
- strh r1, [r3, 0x2E]
- lsls r1, 16
- asrs r1, 16
- movs r2, 0x32
- ldrsh r0, [r3, r2]
- subs r0, 0xA
- cmp r1, r0
- ble _080FF91C
- movs r0, 0x2E
- ldrsh r1, [r3, r0]
- lsrs r0, r1, 31
- adds r0, r1, r0
- asrs r0, 1
- lsls r0, 1
- subs r1, r0
- movs r2, 0x3E
- adds r2, r3
- mov r12, r2
- movs r0, 0x1
- ands r1, r0
- lsls r1, 2
- ldrb r2, [r2]
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- mov r1, r12
- strb r0, [r1]
-_080FF91C:
- movs r2, 0x2E
- ldrsh r1, [r3, r2]
- movs r2, 0x32
- ldrsh r0, [r3, r2]
- cmp r1, r0
- ble _080FF92E
- adds r0, r3, 0
- bl DestroyAnimSprite
-_080FF92E:
- pop {r0}
- bx r0
- thumb_func_end sub_80FF8DC
-
- thumb_func_start sub_80FF934
-sub_80FF934: @ 80FF934
- push {r4-r6,lr}
- adds r6, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r6, r1]
- cmp r0, 0
- bne _080FF974
- ldr r5, =gBattleAnimAttacker
- ldrb r0, [r5]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- ldr r4, =gBattleAnimArgs
- lsrs r0, 24
- ldrh r2, [r4]
- adds r0, r2
- strh r0, [r6, 0x20]
- ldrb r0, [r5]
- movs r1, 0x1
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r4, 0x2]
- adds r0, r1
- strh r0, [r6, 0x22]
- ldrh r0, [r4, 0x4]
- strh r0, [r6, 0x30]
- ldrh r0, [r4, 0x6]
- strh r0, [r6, 0x32]
- ldrh r0, [r4, 0x8]
- strh r0, [r6, 0x34]
-_080FF974:
- ldrh r0, [r6, 0x2E]
- adds r0, 0x1
- strh r0, [r6, 0x2E]
- ldrh r1, [r6, 0x30]
- muls r0, r1
- strh r0, [r6, 0x24]
- movs r2, 0x2E
- ldrsh r1, [r6, r2]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 2
- movs r1, 0xFF
- ands r0, r1
- movs r2, 0x32
- ldrsh r1, [r6, r2]
- bl Sin
- strh r0, [r6, 0x26]
- movs r0, 0x2E
- ldrsh r1, [r6, r0]
- movs r2, 0x34
- ldrsh r0, [r6, r2]
- cmp r1, r0
- ble _080FF9AA
- adds r0, r6, 0
- bl DestroyAnimSprite
-_080FF9AA:
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80FF934
-
- thumb_func_start sub_80FF9B8
-sub_80FF9B8: @ 80FF9B8
- push {r4,r5,lr}
- movs r2, 0x20
- ldrsh r4, [r0, r2]
- lsls r4, 8
- movs r3, 0x22
- ldrsh r2, [r0, r3]
- orrs r4, r2
- movs r5, 0x3A
- ldrsh r2, [r0, r5]
- lsls r2, 8
- movs r5, 0x3C
- ldrsh r3, [r0, r5]
- orrs r2, r3
- lsls r1, 8
- strh r4, [r0, 0x38]
- strh r2, [r0, 0x3A]
- strh r1, [r0, 0x3C]
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_80FF9B8
-
- thumb_func_start sub_80FF9E0
-sub_80FF9E0: @ 80FF9E0
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- mov r8, r0
- ldrh r0, [r0, 0x38]
- lsrs r1, r0, 8
- mov r10, r1
- lsls r0, 24
- lsrs r0, 24
- mov r9, r0
- mov r1, r8
- ldrh r0, [r1, 0x3A]
- lsrs r2, r0, 8
- lsls r0, 24
- lsrs r4, r0, 24
- ldrh r1, [r1, 0x3C]
- lsls r0, r1, 16
- asrs r0, 24
- lsls r0, 16
- lsrs r6, r0, 16
- movs r3, 0xFF
- ands r3, r1
- cmp r2, 0
- bne _080FFA1A
- movs r2, 0x20
- negs r2, r2
- b _080FFA22
-_080FFA1A:
- cmp r2, 0xFF
- bne _080FFA22
- movs r2, 0x88
- lsls r2, 1
-_080FFA22:
- mov r0, r9
- subs r4, r0
- lsls r4, 16
- lsrs r4, 16
- mov r1, r10
- subs r0, r2, r1
- lsls r5, r3, 16
- asrs r5, 16
- muls r0, r5
- lsls r1, r6, 16
- asrs r7, r1, 16
- adds r1, r7, 0
- bl __divsi3
- adds r6, r0, 0
- lsls r4, 16
- asrs r4, 16
- adds r0, r4, 0
- muls r0, r5
- adds r1, r7, 0
- bl __divsi3
- add r6, r10
- mov r1, r8
- strh r6, [r1, 0x20]
- add r0, r9
- strh r0, [r1, 0x22]
- adds r5, 0x1
- lsls r5, 16
- lsrs r3, r5, 16
- asrs r5, 16
- cmp r5, r7
- beq _080FFA74
- lsls r1, r7, 8
- lsls r0, r3, 16
- asrs r0, 16
- orrs r0, r1
- mov r1, r8
- strh r0, [r1, 0x3C]
- movs r0, 0
- b _080FFA76
-_080FFA74:
- movs r0, 0x1
-_080FFA76:
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r1}
- bx r1
- thumb_func_end sub_80FF9E0
-
- thumb_func_start sub_80FFA84
-sub_80FFA84: @ 80FFA84
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0xA
- bne _080FFA98
- adds r0, r4, 0
- movs r1, 0x1
- bl StartSpriteAffineAnim
-_080FFA98:
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x32
- ble _080FFAAC
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080FFAAC:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80FFA84
-
- thumb_func_start sub_80FFAB4
-sub_80FFAB4: @ 80FFAB4
- push {r4,r5,lr}
- adds r4, r0, 0
- movs r1, 0x34
- ldrsh r0, [r4, r1]
- lsls r0, 7
- movs r2, 0x36
- ldrsh r1, [r4, r2]
- bl __divsi3
- ldrh r1, [r4, 0x2E]
- adds r1, r0
- movs r5, 0
- strh r1, [r4, 0x2E]
- lsls r1, 16
- asrs r1, 16
- cmp r1, 0x7F
- ble _080FFADE
- ldrh r0, [r4, 0x30]
- adds r0, 0x1
- strh r0, [r4, 0x30]
- strh r5, [r4, 0x2E]
-_080FFADE:
- ldrh r0, [r4, 0x2E]
- adds r0, 0x80
- lsls r0, 16
- asrs r0, 16
- movs r1, 0x30
- ldrsh r2, [r4, r1]
- lsls r2, 3
- movs r1, 0x1E
- subs r1, r2
- lsls r1, 16
- asrs r1, 16
- bl Sin
- strh r0, [r4, 0x26]
- adds r0, r4, 0
- bl sub_80FF9E0
- lsls r0, 24
- cmp r0, 0
- beq _080FFB0E
- strh r5, [r4, 0x26]
- strh r5, [r4, 0x2E]
- ldr r0, =sub_80FFA84
- str r0, [r4, 0x1C]
-_080FFB0E:
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80FFAB4
-
- thumb_func_start sub_80FFB18
-sub_80FFB18: @ 80FFB18
- push {r4-r6,lr}
- adds r5, r0, 0
- movs r1, 0
- bl InitAnimSpritePos
- ldr r4, =gBattleAnimTarget
- ldrb r0, [r4]
- movs r1, 0
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r6, r0, 24
- ldrb r0, [r4]
- movs r1, 0x1
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r2, r0, 24
- ldr r0, =gBattleAnimAttacker
- ldrb r1, [r0]
- movs r0, 0x2
- eors r0, r1
- ldrb r4, [r4]
- cmp r0, r4
- bne _080FFB68
- strh r6, [r5, 0x3A]
- adds r0, r2, 0
- adds r0, 0xA
- strh r0, [r5, 0x3C]
- adds r0, r5, 0
- movs r1, 0x3C
- bl sub_80FF9B8
- movs r0, 0x1
- b _080FFB7A
- .pool
-_080FFB68:
- strh r6, [r5, 0x3A]
- adds r0, r2, 0
- adds r0, 0xA
- strh r0, [r5, 0x3C]
- adds r0, r5, 0
- movs r1, 0x3C
- bl sub_80FF9B8
- movs r0, 0x3
-_080FFB7A:
- strh r0, [r5, 0x34]
- movs r0, 0x3C
- strh r0, [r5, 0x36]
- ldr r0, =sub_80FFAB4
- str r0, [r5, 0x1C]
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80FFB18
-
- thumb_func_start sub_80FFB90
-sub_80FFB90: @ 80FFB90
- push {r4,r5,lr}
- adds r4, r0, 0
- movs r1, 0x34
- ldrsh r0, [r4, r1]
- lsls r0, 7
- movs r2, 0x36
- ldrsh r1, [r4, r2]
- bl __divsi3
- ldrh r1, [r4, 0x2E]
- adds r1, r0
- movs r5, 0
- strh r1, [r4, 0x2E]
- lsls r1, 16
- asrs r1, 16
- cmp r1, 0x7F
- ble _080FFBBA
- ldrh r0, [r4, 0x30]
- adds r0, 0x1
- strh r0, [r4, 0x30]
- strh r5, [r4, 0x2E]
-_080FFBBA:
- ldrh r0, [r4, 0x2E]
- adds r0, 0x80
- lsls r0, 16
- asrs r0, 16
- movs r1, 0x30
- ldrsh r2, [r4, r1]
- lsls r2, 3
- movs r1, 0x1E
- subs r1, r2
- lsls r1, 16
- asrs r1, 16
- bl Sin
- strh r0, [r4, 0x26]
- adds r0, r4, 0
- bl sub_80FF9E0
- lsls r0, 24
- cmp r0, 0
- beq _080FFBEC
- strh r5, [r4, 0x26]
- strh r5, [r4, 0x2E]
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080FFBEC:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_80FFB90
-
- thumb_func_start sub_80FFBF4
-sub_80FFBF4: @ 80FFBF4
- push {r4-r6,lr}
- adds r5, r0, 0
- ldr r4, =gBattleAnimTarget
- ldrb r0, [r4]
- movs r1, 0x1
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r6, r0, 24
- ldrb r0, [r4]
- bl GetBattlerSide
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0
- bne _080FFC38
- strh r0, [r5, 0x3A]
- adds r0, r6, 0
- adds r0, 0xA
- strh r0, [r5, 0x3C]
- adds r0, r5, 0
- movs r1, 0x28
- bl sub_80FF9B8
- movs r0, 0x3
- strh r0, [r5, 0x34]
- movs r0, 0x3C
- strh r0, [r5, 0x36]
- ldr r0, =sub_80FFAB4
- b _080FFC62
- .pool
-_080FFC38:
- movs r0, 0xFF
- strh r0, [r5, 0x3A]
- adds r0, r6, 0
- adds r0, 0xA
- strh r0, [r5, 0x3C]
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _080FFC50
- movs r0, 0
- strh r0, [r5, 0x3A]
-_080FFC50:
- adds r0, r5, 0
- movs r1, 0x28
- bl sub_80FF9B8
- movs r0, 0x3
- strh r0, [r5, 0x34]
- movs r0, 0x3C
- strh r0, [r5, 0x36]
- ldr r0, =sub_80FFB90
-_080FFC62:
- str r0, [r5, 0x1C]
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80FFBF4
-
- thumb_func_start sub_80FFC70
-sub_80FFC70: @ 80FFC70
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080FFC8A
- adds r0, r4, 0
- movs r1, 0
- bl sub_80A6980
- ldr r0, =gBattleAnimArgs
- ldrh r0, [r0, 0x4]
- strh r0, [r4, 0x30]
-_080FFC8A:
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- ldrh r1, [r4, 0x30]
- muls r0, r1
- strh r0, [r4, 0x26]
- adds r0, r4, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x10
- ands r0, r1
- cmp r0, 0
- beq _080FFCAA
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080FFCAA:
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80FFC70
-
- thumb_func_start sub_80FFCB4
-sub_80FFCB4: @ 80FFCB4
- push {r4-r6,lr}
- adds r5, r0, 0
- movs r1, 0
- bl sub_80A6980
- ldr r4, =gBattleAnimAttacker
- ldrb r0, [r4]
- movs r1, 0
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r6, r0, 24
- ldrb r0, [r4]
- movs r1, 0x1
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r2, r0, 24
- ldr r0, =gBattleAnimTarget
- ldrb r1, [r0]
- movs r0, 0x2
- eors r0, r1
- ldrb r4, [r4]
- cmp r0, r4
- bne _080FFD04
- strh r6, [r5, 0x3A]
- adds r0, r2, 0
- adds r0, 0xA
- strh r0, [r5, 0x3C]
- adds r0, r5, 0
- movs r1, 0x3C
- bl sub_80FF9B8
- movs r0, 0x1
- b _080FFD16
- .pool
-_080FFD04:
- strh r6, [r5, 0x3A]
- adds r0, r2, 0
- adds r0, 0xA
- strh r0, [r5, 0x3C]
- adds r0, r5, 0
- movs r1, 0x3C
- bl sub_80FF9B8
- movs r0, 0x3
-_080FFD16:
- strh r0, [r5, 0x34]
- movs r0, 0x3C
- strh r0, [r5, 0x36]
- ldr r0, =sub_80FFD2C
- str r0, [r5, 0x1C]
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80FFCB4
-
- thumb_func_start sub_80FFD2C
-sub_80FFD2C: @ 80FFD2C
- push {r4,r5,lr}
- adds r4, r0, 0
- movs r1, 0x34
- ldrsh r0, [r4, r1]
- lsls r0, 7
- movs r2, 0x36
- ldrsh r1, [r4, r2]
- bl __divsi3
- ldrh r1, [r4, 0x2E]
- adds r1, r0
- movs r5, 0
- strh r1, [r4, 0x2E]
- lsls r1, 16
- asrs r1, 16
- cmp r1, 0x7F
- ble _080FFD56
- ldrh r0, [r4, 0x30]
- adds r0, 0x1
- strh r0, [r4, 0x30]
- strh r5, [r4, 0x2E]
-_080FFD56:
- ldrh r0, [r4, 0x2E]
- adds r0, 0x80
- lsls r0, 16
- asrs r0, 16
- movs r1, 0x30
- ldrsh r2, [r4, r1]
- lsls r2, 3
- movs r1, 0x1E
- subs r1, r2
- lsls r1, 16
- asrs r1, 16
- bl Sin
- strh r0, [r4, 0x26]
- lsls r0, 16
- cmp r0, 0
- bne _080FFD8A
- movs r0, 0x3F
- bl BattleAnimAdjustPanning
- adds r1, r0, 0
- lsls r1, 24
- asrs r1, 24
- movs r0, 0x7D
- bl PlaySE12WithPanning
-_080FFD8A:
- adds r0, r4, 0
- bl sub_80FF9E0
- lsls r0, 24
- cmp r0, 0
- beq _080FFDB2
- strh r5, [r4, 0x26]
- strh r5, [r4, 0x2E]
- ldr r0, =sub_80FFA84
- str r0, [r4, 0x1C]
- movs r0, 0x40
- negs r0, r0
- bl BattleAnimAdjustPanning
- adds r1, r0, 0
- lsls r1, 24
- asrs r1, 24
- movs r0, 0x7D
- bl PlaySE12WithPanning
-_080FFDB2:
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80FFD2C
-
- thumb_func_start sub_80FFDBC
-sub_80FFDBC: @ 80FFDBC
- push {r4,r5,lr}
- adds r4, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080FFE50
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _080FFDE4
- ldr r0, =gBattleAnimArgs
- ldrh r1, [r0, 0x2]
- strh r1, [r4, 0x30]
- movs r1, 0x78
- strh r1, [r4, 0x20]
- adds r5, r0, 0
- b _080FFE06
- .pool
-_080FFDE4:
- ldr r0, =gBattleAnimArgs
- movs r1, 0x2
- ldrsh r3, [r0, r1]
- adds r1, r3, 0
- subs r1, 0x20
- adds r2, r1, 0
- adds r5, r0, 0
- cmp r1, 0
- bge _080FFDFA
- adds r2, r3, 0
- adds r2, 0xDF
-_080FFDFA:
- asrs r0, r2, 8
- lsls r0, 8
- subs r0, r1, r0
- strh r0, [r4, 0x30]
- movs r0, 0x46
- strh r0, [r4, 0x20]
-_080FFE06:
- ldrh r0, [r5]
- strh r0, [r4, 0x22]
- strh r0, [r4, 0x32]
- movs r0, 0x14
- strh r0, [r4, 0x36]
- movs r1, 0x30
- ldrsh r0, [r4, r1]
- movs r1, 0x3C
- bl Cos
- strh r0, [r4, 0x24]
- movs r1, 0x30
- ldrsh r0, [r4, r1]
- movs r1, 0x14
- bl Sin
- strh r0, [r4, 0x26]
- ldr r0, =sub_80FFE58
- str r0, [r4, 0x1C]
- ldrh r0, [r4, 0x30]
- subs r0, 0x1
- lsls r0, 16
- lsrs r0, 16
- cmp r0, 0xBE
- bhi _080FFE48
- adds r1, r4, 0
- adds r1, 0x43
- movs r0, 0x1F
- b _080FFE4E
- .pool
-_080FFE48:
- adds r1, r4, 0
- adds r1, 0x43
- movs r0, 0x1D
-_080FFE4E:
- strb r0, [r1]
-_080FFE50:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_80FFDBC
-
- thumb_func_start sub_80FFE58
-sub_80FFE58: @ 80FFE58
- push {r4,r5,lr}
- adds r4, r0, 0
- movs r1, 0x34
- ldrsh r0, [r4, r1]
- cmp r0, 0
- beq _080FFE6A
- cmp r0, 0x1
- beq _080FFE9A
- b _080FFEBA
-_080FFE6A:
- ldrh r5, [r4, 0x32]
- movs r1, 0x32
- ldrsh r0, [r4, r1]
- cmp r0, 0x4E
- ble _080FFE82
- movs r0, 0x1
- strh r0, [r4, 0x34]
- adds r0, r4, 0
- movs r1, 0x1
- bl StartSpriteAffineAnim
- b _080FFEBA
-_080FFE82:
- movs r1, 0x36
- ldrsh r0, [r4, r1]
- movs r1, 0xA
- bl __divsi3
- adds r0, r5, r0
- strh r0, [r4, 0x32]
- ldrh r1, [r4, 0x36]
- adds r1, 0x3
- strh r1, [r4, 0x36]
- strh r0, [r4, 0x22]
- b _080FFEBA
-_080FFE9A:
- movs r1, 0x34
- ldrsh r0, [r4, r1]
- cmp r0, 0
- beq _080FFEBA
- adds r0, r4, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x20
- ands r0, r1
- cmp r0, 0
- beq _080FFEBA
- movs r0, 0
- strh r0, [r4, 0x2E]
- strh r0, [r4, 0x32]
- ldr r0, =sub_80FFEC4
- str r0, [r4, 0x1C]
-_080FFEBA:
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80FFE58
-
- thumb_func_start sub_80FFEC4
-sub_80FFEC4: @ 80FFEC4
- push {r4-r6,lr}
- adds r4, r0, 0
- ldr r5, =gUnknown_08592700
- movs r0, 0x2E
- ldrsh r1, [r4, r0]
- lsls r0, r1, 1
- adds r3, r0, r1
- adds r0, r5, 0x1
- adds r0, r3, r0
- ldrh r2, [r4, 0x32]
- movs r6, 0x32
- ldrsh r1, [r4, r6]
- ldrb r0, [r0]
- lsls r0, 24
- asrs r0, 24
- cmp r1, r0
- bne _080FFF10
- adds r0, r5, 0x2
- adds r0, r3, r0
- ldrb r0, [r0]
- lsls r0, 24
- asrs r0, 24
- cmp r0, 0x7F
- bne _080FFEFC
- movs r0, 0
- strh r0, [r4, 0x2E]
- ldr r0, =sub_80FFF7C
- str r0, [r4, 0x1C]
-_080FFEFC:
- movs r0, 0
- strh r0, [r4, 0x32]
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- b _080FFF76
- .pool
-_080FFF10:
- adds r0, r2, 0x1
- strh r0, [r4, 0x32]
- movs r0, 0x2E
- ldrsh r1, [r4, r0]
- lsls r0, r1, 1
- adds r0, r1
- adds r1, r0, r5
- movs r2, 0
- ldrsb r2, [r1, r2]
- adds r1, r5, 0x2
- adds r0, r1
- ldrb r0, [r0]
- lsls r0, 24
- asrs r0, 24
- muls r0, r2
- ldrh r1, [r4, 0x30]
- adds r0, r1
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x30]
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _080FFF5E
- ldrh r0, [r4, 0x30]
- subs r0, 0x1
- lsls r0, 16
- lsrs r0, 16
- cmp r0, 0xBE
- bhi _080FFF56
- adds r1, r4, 0
- adds r1, 0x43
- movs r0, 0x1F
- b _080FFF5C
-_080FFF56:
- adds r1, r4, 0
- adds r1, 0x43
- movs r0, 0x1D
-_080FFF5C:
- strb r0, [r1]
-_080FFF5E:
- movs r6, 0x30
- ldrsh r0, [r4, r6]
- movs r1, 0x3C
- bl Cos
- strh r0, [r4, 0x24]
- movs r1, 0x30
- ldrsh r0, [r4, r1]
- movs r1, 0x14
- bl Sin
- strh r0, [r4, 0x26]
-_080FFF76:
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end sub_80FFEC4
-
- thumb_func_start sub_80FFF7C
-sub_80FFF7C: @ 80FFF7C
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0x14
- ble _080FFF8E
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080FFF8E:
- movs r0, 0x2E
- ldrsh r1, [r4, r0]
- lsrs r0, r1, 31
- adds r0, r1, r0
- asrs r0, 1
- lsls r0, 1
- subs r1, r0
- adds r3, r4, 0
- adds r3, 0x3E
- movs r0, 0x1
- ands r1, r0
- lsls r1, 2
- ldrb r2, [r3]
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r3]
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80FFF7C
-
- thumb_func_start sub_80FFFC0
-sub_80FFFC0: @ 80FFFC0
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r0, 24
- adds r6, r0, 0
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- ldr r1, =gTasks
- adds r5, r0, r1
- ldr r4, =gBattleAnimTarget
- ldrb r0, [r4]
- bl sub_80A82E4
- lsls r0, 24
- lsrs r0, 24
- subs r0, 0x1
- strh r0, [r5, 0x10]
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x14]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x16]
- ldrb r0, [r4]
- movs r1, 0x1
- bl sub_80A861C
- strh r0, [r5, 0x1C]
- ldrb r0, [r4]
- movs r1, 0
- bl sub_80A861C
- strh r0, [r5, 0x1E]
- ldrb r0, [r4]
- bl GetBattlerSide
- lsls r0, 24
- lsrs r0, 24
- movs r2, 0x1
- negs r2, r2
- adds r1, r2, 0
- cmp r0, 0x1
- bne _08100028
- movs r1, 0x1
-_08100028:
- strh r1, [r5, 0x12]
- movs r3, 0x12
- ldrsh r0, [r5, r3]
- lsls r0, 6
- movs r1, 0x38
- subs r1, r0
- strh r1, [r5, 0x1A]
- ldrh r0, [r5, 0x16]
- subs r0, r1
- ldrh r1, [r5, 0x14]
- adds r0, r1
- strh r0, [r5, 0x18]
- ldr r0, =gUnknown_08592778
- movs r2, 0x18
- ldrsh r1, [r5, r2]
- movs r3, 0x1A
- ldrsh r2, [r5, r3]
- ldrb r3, [r5, 0x10]
- bl CreateSprite
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0xC]
- cmp r0, 0x40
- bne _08100060
- adds r0, r6, 0
- bl DestroyAnimVisualTask
-_08100060:
- ldr r4, =gSprites
- movs r0, 0xC
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- movs r1, 0xA
- strh r1, [r0, 0x2E]
- movs r2, 0xC
- ldrsh r1, [r5, r2]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- ldrh r1, [r5, 0x18]
- strh r1, [r0, 0x30]
- movs r3, 0xC
- ldrsh r0, [r5, r3]
- lsls r2, r0, 4
- adds r2, r0
- lsls r2, 2
- adds r2, r4
- movs r1, 0x1C
- ldrsh r0, [r5, r1]
- lsrs r1, r0, 31
- adds r0, r1
- asrs r0, 1
- adds r0, 0xA
- movs r3, 0x12
- ldrsh r1, [r5, r3]
- muls r1, r0
- ldrh r0, [r5, 0x14]
- subs r0, r1
- strh r0, [r2, 0x32]
- movs r0, 0xC
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- ldrh r1, [r5, 0x1A]
- strh r1, [r0, 0x34]
- movs r1, 0xC
- ldrsh r0, [r5, r1]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r4
- movs r2, 0x1E
- ldrsh r0, [r5, r2]
- lsrs r2, r0, 31
- adds r0, r2
- asrs r0, 1
- adds r0, 0xA
- movs r3, 0x12
- ldrsh r2, [r5, r3]
- muls r0, r2
- ldrh r2, [r5, 0x16]
- adds r0, r2
- strh r0, [r1, 0x36]
- movs r3, 0xC
- ldrsh r1, [r5, r3]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- bl sub_8100504
- movs r1, 0xC
- ldrsh r2, [r5, r1]
- lsls r1, r2, 4
- adds r1, r2
- lsls r1, 2
- adds r1, r4
- strh r0, [r1, 0x38]
- movs r2, 0xC
- ldrsh r1, [r5, r2]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- bl InitAnimArcTranslation
- ldr r0, =sub_8100128
- str r0, [r5]
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80FFFC0
-
- thumb_func_start sub_8100128
-sub_8100128: @ 8100128
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r2, r0, 24
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- ldr r1, =gTasks
- adds r6, r0, r1
- movs r0, 0xC
- ldrsh r1, [r6, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- ldr r1, =gSprites
- adds r4, r0, r1
- movs r1, 0x8
- ldrsh r5, [r6, r1]
- cmp r5, 0x7
- bne _08100150
- b _08100380
-_08100150:
- cmp r5, 0x7
- bgt _0810019E
- cmp r5, 0x3
- bne _0810015A
- b _08100272
-_0810015A:
- cmp r5, 0x3
- bgt _08100174
- cmp r5, 0x1
- beq _08100204
- cmp r5, 0x1
- bgt _08100254
- cmp r5, 0
- beq _081001E6
- b _081004FC
- .pool
-_08100174:
- cmp r5, 0x5
- bne _0810017A
- b _081002E8
-_0810017A:
- cmp r5, 0x5
- ble _08100180
- b _08100362
-_08100180:
- adds r0, r6, 0
- adds r1, r2, 0
- bl sub_8100524
- adds r0, r4, 0
- bl TranslateAnimArc
- lsls r0, 24
- cmp r0, 0
- bne _08100196
- b _081004FC
-_08100196:
- movs r0, 0x5
- strh r0, [r6, 0x26]
- movs r0, 0xFF
- b _081004FA
-_0810019E:
- cmp r5, 0xB
- bne _081001A4
- b _08100464
-_081001A4:
- cmp r5, 0xB
- bgt _081001D2
- cmp r5, 0x9
- bne _081001AE
- b _081003D2
-_081001AE:
- cmp r5, 0x9
- ble _081001B4
- b _08100448
-_081001B4:
- adds r0, r6, 0
- adds r1, r2, 0
- bl sub_8100524
- adds r0, r4, 0
- bl TranslateAnimArc
- lsls r0, 24
- cmp r0, 0
- bne _081001CA
- b _081004FC
-_081001CA:
- movs r0, 0x9
- strh r0, [r6, 0x26]
- movs r0, 0xFF
- b _081004FA
-_081001D2:
- cmp r5, 0xD
- bne _081001D8
- b _081004D6
-_081001D8:
- cmp r5, 0xD
- bge _081001DE
- b _081004B6
-_081001DE:
- cmp r5, 0xFF
- bne _081001E4
- b _081004E6
-_081001E4:
- b _081004FC
-_081001E6:
- adds r0, r6, 0
- adds r1, r2, 0
- bl sub_8100524
- adds r0, r4, 0
- bl TranslateAnimArc
- lsls r0, 24
- cmp r0, 0
- bne _081001FC
- b _081004FC
-_081001FC:
- movs r0, 0x1
- strh r0, [r6, 0x26]
- movs r0, 0xFF
- b _081004FA
-_08100204:
- ldrh r2, [r4, 0x24]
- ldrh r3, [r4, 0x20]
- adds r2, r3
- movs r0, 0
- strh r2, [r4, 0x20]
- ldrh r1, [r4, 0x26]
- ldrh r3, [r4, 0x22]
- adds r1, r3
- strh r1, [r4, 0x22]
- strh r0, [r4, 0x24]
- strh r0, [r4, 0x26]
- movs r0, 0xA
- strh r0, [r4, 0x2E]
- strh r2, [r4, 0x30]
- ldrh r0, [r6, 0x14]
- strh r0, [r4, 0x32]
- strh r1, [r4, 0x34]
- ldrh r0, [r6, 0x16]
- strh r0, [r4, 0x36]
- adds r0, r4, 0
- bl sub_8100504
- strh r0, [r4, 0x38]
- ldrh r0, [r6, 0x10]
- adds r0, 0x2
- strh r0, [r6, 0x10]
- strh r5, [r6, 0xE]
- adds r1, r4, 0
- adds r1, 0x43
- strb r0, [r1]
- ldrb r1, [r6, 0xE]
- adds r0, r4, 0
- bl StartSpriteAnim
- adds r0, r4, 0
- bl InitAnimArcTranslation
- ldrh r0, [r6, 0x8]
- adds r0, 0x1
- b _081004FA
-_08100254:
- adds r0, r6, 0
- adds r1, r2, 0
- bl sub_8100524
- adds r0, r4, 0
- bl TranslateAnimArc
- lsls r0, 24
- cmp r0, 0
- bne _0810026A
- b _081004FC
-_0810026A:
- movs r0, 0x3
- strh r0, [r6, 0x26]
- movs r0, 0xFF
- b _081004FA
-_08100272:
- ldrh r1, [r4, 0x24]
- ldrh r0, [r4, 0x20]
- adds r1, r0
- movs r0, 0
- strh r1, [r4, 0x20]
- ldrh r2, [r4, 0x26]
- ldrh r3, [r4, 0x22]
- adds r2, r3
- strh r2, [r4, 0x22]
- strh r0, [r4, 0x24]
- strh r0, [r4, 0x26]
- movs r0, 0xA
- strh r0, [r4, 0x2E]
- strh r1, [r4, 0x30]
- movs r1, 0x1C
- ldrsh r0, [r6, r1]
- lsrs r1, r0, 31
- adds r0, r1
- asrs r0, 1
- adds r0, 0xA
- movs r3, 0x12
- ldrsh r1, [r6, r3]
- muls r1, r0
- ldrh r0, [r6, 0x14]
- subs r0, r1
- strh r0, [r4, 0x32]
- strh r2, [r4, 0x34]
- movs r1, 0x1E
- ldrsh r0, [r6, r1]
- lsrs r1, r0, 31
- adds r0, r1
- asrs r0, 1
- adds r0, 0xA
- movs r2, 0x12
- ldrsh r1, [r6, r2]
- muls r1, r0
- ldrh r0, [r6, 0x16]
- subs r0, r1
- strh r0, [r4, 0x36]
- adds r0, r4, 0
- bl sub_8100504
- strh r0, [r4, 0x38]
- movs r0, 0x2
- strh r0, [r6, 0xE]
- ldrh r0, [r6, 0x10]
- adds r1, r4, 0
- adds r1, 0x43
- strb r0, [r1]
- ldrb r1, [r6, 0xE]
- adds r0, r4, 0
- bl StartSpriteAnim
- adds r0, r4, 0
- bl InitAnimArcTranslation
- ldrh r0, [r6, 0x8]
- adds r0, 0x1
- b _081004FA
-_081002E8:
- ldrh r1, [r4, 0x24]
- ldrh r3, [r4, 0x20]
- adds r1, r3
- movs r0, 0
- strh r1, [r4, 0x20]
- ldrh r2, [r4, 0x26]
- ldrh r3, [r4, 0x22]
- adds r2, r3
- strh r2, [r4, 0x22]
- strh r0, [r4, 0x24]
- strh r0, [r4, 0x26]
- movs r0, 0xA
- strh r0, [r4, 0x2E]
- strh r1, [r4, 0x30]
- movs r1, 0x1C
- ldrsh r0, [r6, r1]
- lsrs r1, r0, 31
- adds r0, r1
- asrs r0, 1
- adds r0, 0xA
- movs r3, 0x12
- ldrsh r1, [r6, r3]
- muls r0, r1
- ldrh r1, [r6, 0x14]
- adds r0, r1
- strh r0, [r4, 0x32]
- strh r2, [r4, 0x34]
- movs r2, 0x1E
- ldrsh r0, [r6, r2]
- lsrs r1, r0, 31
- adds r0, r1
- asrs r0, 1
- adds r0, 0xA
- movs r3, 0x12
- ldrsh r1, [r6, r3]
- muls r0, r1
- ldrh r1, [r6, 0x16]
- adds r0, r1
- strh r0, [r4, 0x36]
- adds r0, r4, 0
- bl sub_8100504
- strh r0, [r4, 0x38]
- ldrh r1, [r6, 0x10]
- subs r1, 0x2
- strh r1, [r6, 0x10]
- movs r0, 0x3
- strh r0, [r6, 0xE]
- adds r0, r4, 0
- adds r0, 0x43
- strb r1, [r0]
- ldrb r1, [r6, 0xE]
- adds r0, r4, 0
- bl StartSpriteAnim
- adds r0, r4, 0
- bl InitAnimArcTranslation
- ldrh r0, [r6, 0x8]
- adds r0, 0x1
- b _081004FA
-_08100362:
- adds r0, r6, 0
- adds r1, r2, 0
- bl sub_8100524
- adds r0, r4, 0
- bl TranslateAnimArc
- lsls r0, 24
- cmp r0, 0
- bne _08100378
- b _081004FC
-_08100378:
- movs r0, 0x7
- strh r0, [r6, 0x26]
- movs r0, 0xFF
- b _081004FA
-_08100380:
- ldrh r2, [r4, 0x24]
- ldrh r3, [r4, 0x20]
- adds r2, r3
- movs r0, 0
- strh r2, [r4, 0x20]
- ldrh r1, [r4, 0x26]
- ldrh r3, [r4, 0x22]
- adds r1, r3
- strh r1, [r4, 0x22]
- strh r0, [r4, 0x24]
- strh r0, [r4, 0x26]
- movs r0, 0xA
- strh r0, [r4, 0x2E]
- strh r2, [r4, 0x30]
- ldrh r0, [r6, 0x14]
- strh r0, [r4, 0x32]
- strh r1, [r4, 0x34]
- ldrh r0, [r6, 0x16]
- strh r0, [r4, 0x36]
- adds r0, r4, 0
- bl sub_8100504
- strh r0, [r4, 0x38]
- ldrh r1, [r6, 0x10]
- adds r1, 0x2
- strh r1, [r6, 0x10]
- movs r0, 0x4
- strh r0, [r6, 0xE]
- adds r0, r4, 0
- adds r0, 0x43
- strb r1, [r0]
- ldrb r1, [r6, 0xE]
- adds r0, r4, 0
- bl StartSpriteAnim
- adds r0, r4, 0
- bl InitAnimArcTranslation
- ldrh r0, [r6, 0x8]
- adds r0, 0x1
- b _081004FA
-_081003D2:
- ldrh r1, [r4, 0x24]
- ldrh r0, [r4, 0x20]
- adds r1, r0
- movs r0, 0
- strh r1, [r4, 0x20]
- ldrh r2, [r4, 0x26]
- ldrh r3, [r4, 0x22]
- adds r2, r3
- strh r2, [r4, 0x22]
- strh r0, [r4, 0x24]
- strh r0, [r4, 0x26]
- movs r0, 0xA
- strh r0, [r4, 0x2E]
- strh r1, [r4, 0x30]
- movs r1, 0x1C
- ldrsh r0, [r6, r1]
- lsrs r1, r0, 31
- adds r0, r1
- asrs r0, 1
- adds r0, 0xA
- movs r3, 0x12
- ldrsh r1, [r6, r3]
- muls r1, r0
- ldrh r0, [r6, 0x14]
- subs r0, r1
- strh r0, [r4, 0x32]
- strh r2, [r4, 0x34]
- movs r1, 0x1E
- ldrsh r0, [r6, r1]
- lsrs r1, r0, 31
- adds r0, r1
- asrs r0, 1
- adds r0, 0xA
- movs r2, 0x12
- ldrsh r1, [r6, r2]
- muls r0, r1
- ldrh r3, [r6, 0x16]
- adds r0, r3
- strh r0, [r4, 0x36]
- adds r0, r4, 0
- bl sub_8100504
- strh r0, [r4, 0x38]
- movs r0, 0x5
- strh r0, [r6, 0xE]
- ldrh r0, [r6, 0x10]
- adds r1, r4, 0
- adds r1, 0x43
- strb r0, [r1]
- ldrb r1, [r6, 0xE]
- adds r0, r4, 0
- bl StartSpriteAnim
- adds r0, r4, 0
- bl InitAnimArcTranslation
- ldrh r0, [r6, 0x8]
- adds r0, 0x1
- b _081004FA
-_08100448:
- adds r0, r6, 0
- adds r1, r2, 0
- bl sub_8100524
- adds r0, r4, 0
- bl TranslateAnimArc
- lsls r0, 24
- cmp r0, 0
- beq _081004FC
- movs r0, 0xB
- strh r0, [r6, 0x26]
- movs r0, 0xFF
- b _081004FA
-_08100464:
- ldrh r2, [r4, 0x24]
- ldrh r0, [r4, 0x20]
- adds r2, r0
- movs r0, 0
- strh r2, [r4, 0x20]
- ldrh r1, [r4, 0x26]
- ldrh r3, [r4, 0x22]
- adds r1, r3
- strh r1, [r4, 0x22]
- strh r0, [r4, 0x24]
- strh r0, [r4, 0x26]
- movs r0, 0xA
- strh r0, [r4, 0x2E]
- strh r2, [r4, 0x30]
- ldrh r0, [r6, 0x18]
- strh r0, [r4, 0x32]
- strh r1, [r4, 0x34]
- ldrh r0, [r6, 0x1A]
- strh r0, [r4, 0x36]
- adds r0, r4, 0
- bl sub_8100504
- strh r0, [r4, 0x38]
- ldrh r1, [r6, 0x10]
- subs r1, 0x2
- strh r1, [r6, 0x10]
- movs r0, 0x6
- strh r0, [r6, 0xE]
- adds r0, r4, 0
- adds r0, 0x43
- strb r1, [r0]
- ldrb r1, [r6, 0xE]
- adds r0, r4, 0
- bl StartSpriteAnim
- adds r0, r4, 0
- bl InitAnimArcTranslation
- ldrh r0, [r6, 0x8]
- adds r0, 0x1
- b _081004FA
-_081004B6:
- adds r0, r6, 0
- adds r1, r2, 0
- bl sub_8100524
- adds r0, r4, 0
- bl TranslateAnimArc
- lsls r0, 24
- cmp r0, 0
- beq _081004FC
- adds r0, r4, 0
- bl DestroySprite
- ldrh r0, [r6, 0x8]
- adds r0, 0x1
- b _081004FA
-_081004D6:
- movs r1, 0x20
- ldrsh r0, [r6, r1]
- cmp r0, 0
- bne _081004FC
- adds r0, r2, 0
- bl DestroyAnimVisualTask
- b _081004FC
-_081004E6:
- ldrh r0, [r6, 0xA]
- adds r0, 0x1
- strh r0, [r6, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x5
- ble _081004FC
- movs r0, 0
- strh r0, [r6, 0xA]
- ldrh r0, [r6, 0x26]
-_081004FA:
- strh r0, [r6, 0x8]
-_081004FC:
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end sub_8100128
-
- thumb_func_start sub_8100504
-sub_8100504: @ 8100504
- push {lr}
- movs r2, 0x8
- movs r3, 0x36
- ldrsh r1, [r0, r3]
- movs r3, 0x22
- ldrsh r0, [r0, r3]
- cmp r1, r0
- bge _0810051A
- negs r0, r2
- lsls r0, 16
- lsrs r2, r0, 16
-_0810051A:
- lsls r0, r2, 16
- asrs r0, 16
- pop {r1}
- bx r1
- thumb_func_end sub_8100504
-
- thumb_func_start sub_8100524
-sub_8100524: @ 8100524
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- adds r6, r0, 0
- lsls r1, 24
- lsrs r7, r1, 24
- ldrh r0, [r6, 0x24]
- adds r0, 0x1
- strh r0, [r6, 0x24]
- lsls r0, 16
- cmp r0, 0
- ble _081005BA
- movs r0, 0
- strh r0, [r6, 0x24]
- ldr r0, =gSprites
- mov r8, r0
- movs r2, 0xC
- ldrsh r1, [r6, r2]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- add r0, r8
- ldrh r1, [r0, 0x24]
- ldrh r2, [r0, 0x20]
- adds r1, r2
- ldrh r2, [r0, 0x26]
- ldrh r0, [r0, 0x22]
- adds r2, r0
- ldr r0, =gUnknown_08592778
- lsls r1, 16
- asrs r1, 16
- lsls r2, 16
- asrs r2, 16
- ldrb r3, [r6, 0x10]
- bl CreateSprite
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x40
- beq _081005BA
- lsls r5, r0, 4
- adds r5, r0
- lsls r5, 2
- mov r0, r8
- adds r4, r5, r0
- strh r7, [r4, 0x3A]
- movs r0, 0xC
- strh r0, [r4, 0x3C]
- ldr r0, =gTasks
- lsls r1, r7, 2
- adds r1, r7
- lsls r1, 3
- adds r1, r0
- ldrh r0, [r1, 0x20]
- adds r0, 0x1
- strh r0, [r1, 0x20]
- ldrh r2, [r6, 0x22]
- movs r0, 0x1
- ands r0, r2
- strh r0, [r4, 0x2E]
- ldrh r0, [r1, 0x22]
- adds r0, 0x1
- strh r0, [r1, 0x22]
- ldrb r1, [r6, 0xE]
- adds r0, r4, 0
- bl StartSpriteAnim
- ldrh r0, [r6, 0x10]
- adds r4, 0x43
- strb r0, [r4]
- mov r0, r8
- adds r0, 0x1C
- adds r5, r0
- ldr r0, =sub_81005D4
- str r0, [r5]
-_081005BA:
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8100524
-
- thumb_func_start sub_81005D4
-sub_81005D4: @ 81005D4
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _08100636
- movs r0, 0
- strh r0, [r4, 0x2E]
- adds r3, r4, 0
- adds r3, 0x3E
- ldrb r2, [r3]
- lsls r0, r2, 29
- lsrs r0, 31
- movs r1, 0x1
- eors r1, r0
- lsls r1, 2
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r3]
- ldrh r0, [r4, 0x30]
- adds r0, 0x1
- strh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x8
- ble _08100636
- ldr r3, =gTasks
- movs r0, 0x3C
- ldrsh r1, [r4, r0]
- lsls r1, 1
- movs r0, 0x3A
- ldrsh r2, [r4, r0]
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- adds r1, r0
- adds r3, 0x8
- adds r1, r3
- ldrh r0, [r1]
- subs r0, 0x1
- strh r0, [r1]
- adds r0, r4, 0
- bl DestroySprite
-_08100636:
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81005D4
-
- thumb_func_start sub_8100640
-sub_8100640: @ 8100640
- push {r4-r7,lr}
- adds r4, r0, 0
- ldr r0, =gBattleAnimArgs
- movs r1, 0xC
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _0810065C
- ldr r0, =gBattleAnimAttacker
- b _0810065E
- .pool
-_0810065C:
- ldr r0, =gBattleAnimTarget
-_0810065E:
- ldrb r6, [r0]
- adds r0, r6, 0
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _08100688
- movs r0, 0
- strh r0, [r4, 0x36]
- ldr r1, =gBattleAnimArgs
- ldrh r0, [r1, 0x6]
- strh r0, [r4, 0x32]
- ldr r0, =0x0000fff0
- b _08100698
- .pool
-_08100688:
- movs r0, 0x1
- strh r0, [r4, 0x36]
- ldr r1, =gBattleAnimArgs
- ldrh r0, [r1, 0x6]
- negs r0, r0
- strh r0, [r4, 0x32]
- movs r0, 0x80
- lsls r0, 1
-_08100698:
- strh r0, [r4, 0x20]
- adds r7, r1, 0
- adds r5, r7, 0
- ldrh r0, [r5, 0x2]
- strh r0, [r4, 0x30]
- ldrh r0, [r5, 0x4]
- strh r0, [r4, 0x2E]
- ldrh r0, [r5, 0x8]
- strh r0, [r4, 0x34]
- movs r1, 0xA
- ldrsh r0, [r5, r1]
- cmp r0, 0x1
- beq _081006CE
- cmp r0, 0x1
- bgt _081006C0
- cmp r0, 0
- beq _081006CA
- b _08100738
- .pool
-_081006C0:
- cmp r0, 0x2
- beq _081006D4
- cmp r0, 0x3
- beq _08100700
- b _08100738
-_081006CA:
- ldrh r0, [r5]
- b _081006E4
-_081006CE:
- ldrh r0, [r5]
- strh r0, [r4, 0x22]
- b _0810071A
-_081006D4:
- adds r0, r6, 0
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldrh r5, [r5]
- adds r0, r5
-_081006E4:
- strh r0, [r4, 0x22]
- adds r0, r6, 0
- bl sub_80A8328
- movs r1, 0x3
- ands r1, r0
- lsls r1, 2
- ldrb r2, [r4, 0x5]
- movs r0, 0xD
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r4, 0x5]
- b _08100738
-_08100700:
- ldr r0, =gBattleAnimTarget
- ldrb r0, [r0]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldrh r7, [r7]
- adds r0, r7
- strh r0, [r4, 0x22]
- movs r0, 0x1
- bl GetAnimBattlerSpriteId
-_0810071A:
- adds r0, r6, 0
- bl sub_80A8328
- lsls r0, 24
- lsrs r0, 24
- adds r0, 0x1
- movs r1, 0x3
- ands r0, r1
- lsls r0, 2
- ldrb r2, [r4, 0x5]
- movs r1, 0xD
- negs r1, r1
- ands r1, r2
- orrs r1, r0
- strb r1, [r4, 0x5]
-_08100738:
- ldr r0, =sub_810074C
- str r0, [r4, 0x1C]
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8100640
-
- thumb_func_start sub_810074C
-sub_810074C: @ 810074C
- push {r4,r5,lr}
- adds r4, r0, 0
- movs r0, 0x3C
- ldrsh r3, [r4, r0]
- ldrh r0, [r4, 0x3C]
- adds r0, 0x1
- strh r0, [r4, 0x3C]
- movs r1, 0x30
- ldrsh r2, [r4, r1]
- ldr r1, =gSineTable
- movs r5, 0x2E
- ldrsh r0, [r4, r5]
- lsls r0, 1
- adds r0, r1
- movs r1, 0
- ldrsh r0, [r0, r1]
- muls r0, r2
- asrs r0, 8
- strh r0, [r4, 0x26]
- movs r2, 0x32
- ldrsh r0, [r4, r2]
- muls r0, r3
- strh r0, [r4, 0x24]
- movs r5, 0x34
- ldrsh r0, [r4, r5]
- muls r0, r3
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x2E]
- movs r1, 0x36
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _081007A4
- movs r2, 0x24
- ldrsh r0, [r4, r2]
- movs r5, 0x20
- ldrsh r1, [r4, r5]
- adds r0, r1
- cmp r0, 0xF7
- ble _081007BC
- b _081007B6
- .pool
-_081007A4:
- movs r1, 0x24
- ldrsh r0, [r4, r1]
- movs r2, 0x20
- ldrsh r1, [r4, r2]
- adds r0, r1
- movs r1, 0x10
- negs r1, r1
- cmp r0, r1
- bgt _081007BC
-_081007B6:
- adds r0, r4, 0
- bl move_anim_8074EE0
-_081007BC:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_810074C
-
- thumb_func_start sub_81007C4
-sub_81007C4: @ 81007C4
- push {r4-r7,lr}
- lsls r0, 24
- lsrs r6, r0, 24
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- ldr r1, =gTasks
- adds r5, r0, r1
- movs r1, 0x8
- ldrsh r0, [r5, r1]
- cmp r0, 0
- beq _081007E8
- cmp r0, 0x1
- beq _0810081C
- b _08100876
- .pool
-_081007E8:
- ldr r0, =0x0000274f
- bl IndexOfSpritePaletteTag
- lsls r0, 24
- lsrs r0, 20
- movs r2, 0x80
- lsls r2, 1
- adds r4, r2, 0
- adds r0, r4
- strh r0, [r5, 0x18]
- ldr r0, =0x000027b0
- bl IndexOfSpritePaletteTag
- lsls r0, 24
- lsrs r0, 20
- adds r0, r4
- strh r0, [r5, 0x20]
- ldrh r0, [r5, 0x8]
- adds r0, 0x1
- strh r0, [r5, 0x8]
- b _08100876
- .pool
-_0810081C:
- ldrh r0, [r5, 0x1A]
- adds r0, 0x1
- movs r7, 0
- strh r0, [r5, 0x1A]
- lsls r0, 16
- cmp r0, 0
- blt _08100876
- strh r7, [r5, 0x1A]
- ldrh r0, [r5, 0x18]
- ldrb r2, [r5, 0x1C]
- ldr r4, =gUnknown_08592878
- movs r3, 0x1E
- ldrsh r1, [r5, r3]
- lsls r1, 1
- adds r1, r4
- ldrh r3, [r1]
- movs r1, 0x10
- bl BlendPalette
- ldrh r0, [r5, 0x20]
- ldrb r2, [r5, 0x1C]
- movs r3, 0x1E
- ldrsh r1, [r5, r3]
- lsls r1, 1
- adds r1, r4
- ldrh r3, [r1]
- movs r1, 0x10
- bl BlendPalette
- ldrh r0, [r5, 0x1C]
- adds r0, 0x1
- strh r0, [r5, 0x1C]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x11
- bne _08100876
- strh r7, [r5, 0x1C]
- ldrh r0, [r5, 0x1E]
- adds r0, 0x1
- strh r0, [r5, 0x1E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x7
- bne _08100876
- strh r7, [r5, 0x1E]
-_08100876:
- ldr r0, =gBattleAnimArgs
- movs r2, 0xE
- ldrsh r1, [r0, r2]
- movs r0, 0x1
- negs r0, r0
- cmp r1, r0
- bne _0810088A
- adds r0, r6, 0
- bl DestroyAnimVisualTask
-_0810088A:
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81007C4
-
- thumb_func_start sub_8100898
-sub_8100898: @ 8100898
- push {r4-r7,lr}
- sub sp, 0x4
- adds r6, r0, 0
- ldr r1, =gBattleAnimArgs
- movs r2, 0x8
- ldrsh r0, [r1, r2]
- cmp r0, 0
- bne _081008B4
- adds r0, r6, 0
- bl DestroyAnimSprite
- b _0810098E
- .pool
-_081008B4:
- movs r3, 0
- ldrsh r0, [r1, r3]
- cmp r0, 0
- bne _081008C4
- ldr r4, =gBattleAnimAttacker
- b _081008C6
- .pool
-_081008C4:
- ldr r4, =gBattleAnimTarget
-_081008C6:
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r5, r0, 24
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r2, r0, 24
- ldr r0, =gBattleAnimArgs
- ldrh r1, [r0, 0x8]
- strh r1, [r6, 0x2E]
- movs r3, 0x2
- ldrsh r1, [r0, r3]
- adds r7, r0, 0
- cmp r1, 0
- bne _08100908
- ldrh r0, [r7, 0x4]
- adds r0, r5
- strh r0, [r6, 0x20]
- ldrh r0, [r7, 0x6]
- adds r0, r2
- strh r0, [r6, 0x22]
- strh r5, [r6, 0x38]
- strh r2, [r6, 0x3A]
- b _08100918
- .pool
-_08100908:
- strh r5, [r6, 0x20]
- strh r2, [r6, 0x22]
- ldrh r0, [r7, 0x4]
- adds r0, r5
- strh r0, [r6, 0x38]
- ldrh r0, [r7, 0x6]
- adds r0, r2
- strh r0, [r6, 0x3A]
-_08100918:
- ldrh r4, [r6, 0x20]
- lsls r0, r4, 4
- strh r0, [r6, 0x30]
- ldrh r5, [r6, 0x22]
- lsls r0, r5, 4
- strh r0, [r6, 0x32]
- movs r1, 0x38
- ldrsh r0, [r6, r1]
- movs r2, 0x20
- ldrsh r1, [r6, r2]
- subs r0, r1
- lsls r0, 4
- movs r3, 0x8
- ldrsh r1, [r7, r3]
- bl __divsi3
- strh r0, [r6, 0x34]
- movs r1, 0x3A
- ldrsh r0, [r6, r1]
- movs r2, 0x22
- ldrsh r1, [r6, r2]
- subs r0, r1
- lsls r0, 4
- movs r3, 0x8
- ldrsh r1, [r7, r3]
- bl __divsi3
- strh r0, [r6, 0x36]
- ldrh r0, [r6, 0x38]
- subs r0, r4
- lsls r0, 16
- asrs r0, 16
- ldrh r1, [r6, 0x3A]
- subs r1, r5
- lsls r1, 16
- asrs r1, 16
- bl ArcTan2Neg
- lsls r0, 16
- lsrs r4, r0, 16
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _0810097A
- ldr r1, =0xffff8000
- adds r0, r4, r1
- lsls r0, 16
- lsrs r4, r0, 16
-_0810097A:
- movs r3, 0x80
- lsls r3, 1
- str r4, [sp]
- adds r0, r6, 0
- movs r1, 0
- adds r2, r3, 0
- bl sub_80A73E0
- ldr r0, =sub_81009A0
- str r0, [r6, 0x1C]
-_0810098E:
- add sp, 0x4
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8100898
-
- thumb_func_start sub_81009A0
-sub_81009A0: @ 81009A0
- push {r4,lr}
- adds r2, r0, 0
- ldrh r3, [r2, 0x2E]
- movs r1, 0x2E
- ldrsh r0, [r2, r1]
- cmp r0, 0
- beq _081009D0
- ldrh r0, [r2, 0x34]
- ldrh r4, [r2, 0x30]
- adds r0, r4
- strh r0, [r2, 0x30]
- ldrh r1, [r2, 0x36]
- ldrh r4, [r2, 0x32]
- adds r1, r4
- strh r1, [r2, 0x32]
- lsls r0, 16
- asrs r0, 20
- strh r0, [r2, 0x20]
- lsls r1, 16
- asrs r1, 20
- strh r1, [r2, 0x22]
- subs r0, r3, 0x1
- strh r0, [r2, 0x2E]
- b _081009D6
-_081009D0:
- adds r0, r2, 0
- bl move_anim_8074EE0
-_081009D6:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_81009A0
-
- thumb_func_start sub_81009DC
-sub_81009DC: @ 81009DC
- push {lr}
- adds r2, r0, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x10
- ands r0, r1
- cmp r0, 0
- beq _081009F2
- adds r0, r2, 0
- bl DestroyAnimSprite
-_081009F2:
- pop {r0}
- bx r0
- thumb_func_end sub_81009DC
-
- thumb_func_start sub_81009F8
-sub_81009F8: @ 81009F8
- push {r4,lr}
- adds r4, r0, 0
- ldr r0, =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _08100A20
- ldr r2, =gBattleAnimArgs
- ldrh r0, [r4, 0x20]
- ldrh r1, [r2]
- subs r0, r1
- strh r0, [r4, 0x20]
- ldrh r0, [r2, 0x2]
- b _08100A2C
- .pool
-_08100A20:
- ldr r0, =gBattleAnimArgs
- ldrh r1, [r0]
- ldrh r2, [r4, 0x20]
- adds r1, r2
- strh r1, [r4, 0x20]
- ldrh r0, [r0, 0x2]
-_08100A2C:
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x22]
- ldr r0, =sub_80A67D8
- str r0, [r4, 0x1C]
- ldr r1, =DestroyAnimSprite
- adds r0, r4, 0
- bl StoreSpriteCallbackInData6
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81009F8
-
- thumb_func_start sub_8100A50
-sub_8100A50: @ 8100A50
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r0, =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- bne _08100A6A
- adds r0, r5, 0
- movs r1, 0x1
- bl StartSpriteAnim
-_08100A6A:
- ldr r0, =sub_81009DC
- str r0, [r5, 0x1C]
- ldr r4, =gBattleAnimArgs
- movs r0, 0
- ldrsh r1, [r4, r0]
- adds r0, r5, 0
- bl sub_80A6864
- ldrh r0, [r4, 0x2]
- ldrh r1, [r5, 0x22]
- adds r0, r1
- strh r0, [r5, 0x22]
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8100A50
-
- thumb_func_start sub_8100A94
-sub_8100A94: @ 8100A94
- push {r4,lr}
- adds r4, r0, 0
- ldr r1, =gBattleAnimArgs
- ldrh r0, [r1]
- ldrh r2, [r4, 0x20]
- adds r0, r2
- strh r0, [r4, 0x20]
- ldrh r0, [r1, 0x2]
- ldrh r2, [r4, 0x22]
- adds r0, r2
- strh r0, [r4, 0x22]
- ldrh r0, [r1, 0x4]
- strh r0, [r4, 0x2E]
- ldrh r0, [r1, 0x6]
- strh r0, [r4, 0x30]
- ldrh r0, [r1, 0x8]
- strh r0, [r4, 0x34]
- ldrh r0, [r1, 0xA]
- strh r0, [r4, 0x38]
- ldrb r1, [r1, 0xC]
- adds r0, r4, 0
- bl StartSpriteAffineAnim
- ldr r1, =move_anim_8074EE0
- adds r0, r4, 0
- bl StoreSpriteCallbackInData6
- ldr r0, =sub_80A66DC
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8100A94
-
- thumb_func_start sub_8100AE0
-sub_8100AE0: @ 8100AE0
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r4, =gBattleAnimTarget
- ldrb r0, [r4]
- movs r1, 0
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x1
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- ldrb r0, [r4]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- bne _08100B14
- ldrh r0, [r5, 0x22]
- adds r0, 0x8
- strh r0, [r5, 0x22]
-_08100B14:
- ldr r0, =sub_8100CCC
- str r0, [r5, 0x1C]
- ldr r0, =gBattleAnimArgs
- movs r2, 0x4
- ldrsh r1, [r0, r2]
- adds r3, r0, 0
- cmp r1, 0
- bne _08100B3C
- ldrh r0, [r3]
- ldrh r1, [r5, 0x20]
- adds r0, r1
- strh r0, [r5, 0x20]
- b _08100B50
- .pool
-_08100B3C:
- ldrh r0, [r5, 0x20]
- ldrh r1, [r3]
- subs r0, r1
- strh r0, [r5, 0x20]
- adds r2, r5, 0
- adds r2, 0x3F
- ldrb r0, [r2]
- movs r1, 0x1
- orrs r0, r1
- strb r0, [r2]
-_08100B50:
- ldrh r0, [r3, 0x2]
- ldrh r2, [r5, 0x22]
- adds r0, r2
- strh r0, [r5, 0x22]
- ldr r1, =0xfffffc00
- adds r0, r1, 0
- ldrh r2, [r5, 0x30]
- adds r1, r0, r2
- strh r1, [r5, 0x30]
- movs r2, 0x80
- lsls r2, 3
- adds r0, r2, 0
- ldrh r2, [r5, 0x32]
- adds r0, r2
- strh r0, [r5, 0x32]
- ldrh r0, [r3, 0x4]
- strh r0, [r5, 0x38]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- bne _08100B7E
- negs r0, r1
- strh r0, [r5, 0x30]
-_08100B7E:
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8100AE0
-
- thumb_func_start sub_8100B88
-sub_8100B88: @ 8100B88
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- adds r6, r0, 0
- ldr r0, =gBattleAnimArgs
- movs r1, 0x6
- ldrsh r0, [r0, r1]
- cmp r0, 0x1
- beq _08100BA8
- cmp r0, 0x1
- ble _08100C24
- cmp r0, 0x2
- beq _08100BC8
- b _08100C24
- .pool
-_08100BA8:
- ldr r5, =gBattleAnimTarget
- ldrb r0, [r5]
- movs r4, 0x2
- eors r0, r4
- movs r1, 0
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r7, r0, 24
- ldrb r0, [r5]
- eors r4, r0
- adds r0, r4, 0
- b _08100C34
- .pool
-_08100BC8:
- ldr r5, =gBattleAnimTarget
- ldrb r0, [r5]
- movs r1, 0
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r7, r0, 24
- ldrb r0, [r5]
- movs r1, 0x1
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r4, r0, 24
- ldrb r0, [r5]
- movs r2, 0x2
- mov r8, r2
- mov r1, r8
- eors r0, r1
- bl IsBattlerSpriteVisible
- lsls r0, 24
- cmp r0, 0
- beq _08100C3E
- ldrb r0, [r5]
- mov r2, r8
- eors r0, r2
- movs r1, 0
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- adds r0, r7
- lsrs r7, r0, 1
- ldrb r0, [r5]
- mov r1, r8
- eors r0, r1
- movs r1, 0x1
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- adds r0, r4
- lsrs r4, r0, 1
- b _08100C3E
- .pool
-_08100C24:
- ldr r4, =gBattleAnimTarget
- ldrb r0, [r4]
- movs r1, 0
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r7, r0, 24
- ldrb r0, [r4]
-_08100C34:
- movs r1, 0x1
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r4, r0, 24
-_08100C3E:
- strh r7, [r6, 0x20]
- strh r4, [r6, 0x22]
- ldr r0, =gBattleAnimTarget
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- bne _08100C56
- ldrh r0, [r6, 0x22]
- adds r0, 0x8
- strh r0, [r6, 0x22]
-_08100C56:
- ldr r0, =sub_8100CCC
- str r0, [r6, 0x1C]
- ldr r0, =gBattleAnimArgs
- movs r2, 0x4
- ldrsh r1, [r0, r2]
- adds r3, r0, 0
- cmp r1, 0
- bne _08100C7C
- ldrh r0, [r3]
- ldrh r1, [r6, 0x20]
- adds r0, r1
- strh r0, [r6, 0x20]
- b _08100C90
- .pool
-_08100C7C:
- ldrh r0, [r6, 0x20]
- ldrh r1, [r3]
- subs r0, r1
- strh r0, [r6, 0x20]
- adds r2, r6, 0
- adds r2, 0x3F
- ldrb r0, [r2]
- movs r1, 0x1
- orrs r0, r1
- strb r0, [r2]
-_08100C90:
- ldrh r0, [r3, 0x2]
- ldrh r2, [r6, 0x22]
- adds r0, r2
- strh r0, [r6, 0x22]
- ldr r1, =0xfffffc00
- adds r0, r1, 0
- ldrh r2, [r6, 0x30]
- adds r1, r0, r2
- strh r1, [r6, 0x30]
- movs r2, 0x80
- lsls r2, 3
- adds r0, r2, 0
- ldrh r2, [r6, 0x32]
- adds r0, r2
- strh r0, [r6, 0x32]
- ldrh r0, [r3, 0x4]
- strh r0, [r6, 0x38]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- bne _08100CBE
- negs r0, r1
- strh r0, [r6, 0x30]
-_08100CBE:
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8100B88
-
- thumb_func_start sub_8100CCC
-sub_8100CCC: @ 8100CCC
- push {r4,lr}
- adds r4, r0, 0
- ldrh r1, [r4, 0x30]
- ldrh r2, [r4, 0x34]
- adds r0, r1, r2
- strh r0, [r4, 0x34]
- ldrh r0, [r4, 0x32]
- ldrh r2, [r4, 0x36]
- adds r0, r2
- strh r0, [r4, 0x36]
- movs r2, 0x38
- ldrsh r0, [r4, r2]
- cmp r0, 0
- bne _08100CEE
- adds r0, r1, 0
- adds r0, 0x18
- b _08100CF2
-_08100CEE:
- adds r0, r1, 0
- subs r0, 0x18
-_08100CF2:
- strh r0, [r4, 0x30]
- ldrh r0, [r4, 0x32]
- subs r0, 0x18
- strh r0, [r4, 0x32]
- ldrh r0, [r4, 0x34]
- lsls r0, 16
- asrs r0, 24
- strh r0, [r4, 0x24]
- ldrh r0, [r4, 0x36]
- lsls r0, 16
- asrs r0, 24
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x14
- bne _08100D28
- ldr r1, =DestroyAnimSprite
- adds r0, r4, 0
- bl StoreSpriteCallbackInData6
- movs r0, 0x3
- strh r0, [r4, 0x2E]
- ldr r0, =WaitAnimForDuration
- str r0, [r4, 0x1C]
-_08100D28:
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8100CCC
-
- thumb_func_start sub_8100D38
-sub_8100D38: @ 8100D38
- push {r4,r5,lr}
- adds r5, r0, 0
- ldrh r1, [r5, 0x32]
- movs r2, 0x32
- ldrsh r0, [r5, r2]
- cmp r0, 0x1
- ble _08100DDC
- ldrh r1, [r5, 0x34]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- beq _08100D94
- adds r3, r5, 0
- adds r3, 0x3E
- ldrb r1, [r3]
- movs r2, 0x5
- negs r2, r2
- adds r0, r2, 0
- ands r0, r1
- strb r0, [r3]
- ldr r4, =gSprites
- movs r0, 0x2E
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- adds r0, 0x3E
- ldrb r3, [r0]
- adds r1, r2, 0
- ands r1, r3
- strb r1, [r0]
- movs r0, 0x30
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- adds r0, 0x3E
- ldrb r1, [r0]
- ands r2, r1
- strb r2, [r0]
- b _08100DCA
- .pool
-_08100D94:
- adds r1, r5, 0
- adds r1, 0x3E
- ldrb r0, [r1]
- movs r2, 0x4
- orrs r0, r2
- strb r0, [r1]
- ldr r3, =gSprites
- movs r0, 0x2E
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- adds r0, 0x3E
- ldrb r1, [r0]
- orrs r1, r2
- strb r1, [r0]
- movs r0, 0x30
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- adds r0, 0x3E
- ldrb r1, [r0]
- orrs r1, r2
- strb r1, [r0]
-_08100DCA:
- movs r0, 0
- strh r0, [r5, 0x32]
- ldrh r0, [r5, 0x34]
- adds r0, 0x1
- strh r0, [r5, 0x34]
- b _08100DE0
- .pool
-_08100DDC:
- adds r0, r1, 0x1
- strh r0, [r5, 0x32]
-_08100DE0:
- movs r1, 0x34
- ldrsh r0, [r5, r1]
- cmp r0, 0xA
- bne _08100E10
- movs r2, 0x2E
- ldrsh r1, [r5, r2]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- ldr r4, =gSprites
- adds r0, r4
- bl DestroySprite
- movs r0, 0x30
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- bl DestroySprite
- adds r0, r5, 0
- bl DestroyAnimSprite
-_08100E10:
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8100D38
-
- thumb_func_start sub_8100E1C
-sub_8100E1C: @ 8100E1C
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r4, =gBattleAnimArgs
- ldrh r0, [r4, 0x4]
- strh r0, [r5, 0x2E]
- ldr r0, =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _08100E44
- ldrh r0, [r5, 0x20]
- ldrh r1, [r4]
- subs r0, r1
- b _08100E4A
- .pool
-_08100E44:
- ldrh r0, [r4]
- ldrh r1, [r5, 0x20]
- adds r0, r1
-_08100E4A:
- strh r0, [r5, 0x20]
- ldr r4, =gBattleAnimArgs
- ldrb r1, [r4, 0xA]
- adds r0, r5, 0
- bl StartSpriteAnim
- ldrh r0, [r4, 0x6]
- negs r0, r0
- strh r0, [r5, 0x30]
- ldrh r0, [r4, 0x2]
- ldrh r1, [r5, 0x22]
- adds r0, r1
- strh r0, [r5, 0x22]
- ldrh r0, [r4, 0x8]
- strh r0, [r5, 0x34]
- ldr r1, =sub_8100E80
- str r1, [r5, 0x1C]
- adds r0, r5, 0
- bl _call_via_r1
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8100E1C
-
- thumb_func_start sub_8100E80
-sub_8100E80: @ 8100E80
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- movs r1, 0x64
- bl Cos
- strh r0, [r4, 0x24]
- movs r2, 0x2E
- ldrsh r0, [r4, r2]
- movs r1, 0x14
- bl Sin
- strh r0, [r4, 0x26]
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0x7F
- bgt _08100EAC
- adds r1, r4, 0
- adds r1, 0x43
- movs r0, 0
- b _08100EB2
-_08100EAC:
- adds r1, r4, 0
- adds r1, 0x43
- movs r0, 0xE
-_08100EB2:
- strb r0, [r1]
- ldrh r0, [r4, 0x30]
- ldrh r2, [r4, 0x2E]
- adds r0, r2
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x2E]
- ldrh r0, [r4, 0x38]
- adds r0, 0x82
- strh r0, [r4, 0x38]
- lsls r0, 16
- asrs r0, 24
- ldrh r1, [r4, 0x26]
- adds r0, r1
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x32]
- adds r0, 0x1
- strh r0, [r4, 0x32]
- lsls r0, 16
- asrs r0, 16
- movs r2, 0x34
- ldrsh r1, [r4, r2]
- cmp r0, r1
- bne _08100EE8
- adds r0, r4, 0
- bl DestroyAnimSprite
-_08100EE8:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_8100E80
-
- thumb_func_start sub_8100EF0
-sub_8100EF0: @ 8100EF0
- push {r4-r6,lr}
- adds r5, r0, 0
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _08100F06
- ldr r1, =gBattleAnimArgs
- ldrh r0, [r1, 0x2]
- adds r0, 0x8
- strh r0, [r1, 0x2]
-_08100F06:
- ldr r6, =gBattleAnimAttacker
- ldrb r0, [r6]
- movs r1, 0
- bl GetBattlerSpriteCoord2
- lsls r0, 24
- ldr r4, =gBattleAnimArgs
- lsrs r0, 24
- ldrh r1, [r4]
- adds r0, r1
- strh r0, [r5, 0x20]
- ldrb r0, [r6]
- movs r1, 0x1
- bl GetBattlerSpriteCoord2
- lsls r0, 24
- lsrs r0, 24
- ldrh r4, [r4, 0x2]
- adds r0, r4
- strh r0, [r5, 0x22]
- ldrb r0, [r6]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _08100F44
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _08100F6C
-_08100F44:
- ldrb r0, [r6]
- bl sub_80A8328
- lsls r0, 24
- lsrs r0, 24
- adds r0, 0x1
- movs r1, 0x3
- ands r0, r1
- lsls r0, 2
- ldrb r2, [r5, 0x5]
- movs r1, 0xD
- negs r1, r1
- ands r1, r2
- orrs r1, r0
- strb r1, [r5, 0x5]
- b _08100F84
- .pool
-_08100F6C:
- ldrb r0, [r6]
- bl sub_80A8328
- movs r1, 0x3
- ands r1, r0
- lsls r1, 2
- ldrb r2, [r5, 0x5]
- movs r0, 0xD
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r5, 0x5]
-_08100F84:
- ldr r0, =gBattleAnimArgs
- ldrh r0, [r0, 0x4]
- strh r0, [r5, 0x2E]
- ldr r0, =0x00002828
- bl IndexOfSpritePaletteTag
- lsls r0, 24
- lsrs r0, 20
- movs r1, 0x80
- lsls r1, 1
- adds r0, r1
- strh r0, [r5, 0x32]
- movs r4, 0x10
- movs r0, 0x10
- strh r0, [r5, 0x3C]
- movs r1, 0xFD
- lsls r1, 6
- movs r0, 0x50
- bl SetGpuReg
- ldrh r0, [r5, 0x3C]
- lsls r1, r0, 8
- subs r4, r0
- orrs r1, r4
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
- ldr r0, =sub_8100FD4
- str r0, [r5, 0x1C]
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8100EF0
-
- thumb_func_start sub_8100FD4
-sub_8100FD4: @ 8100FD4
- push {r4-r6,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x38]
- adds r0, 0x60
- strh r0, [r4, 0x38]
- lsls r0, 16
- asrs r0, 24
- negs r0, r0
- strh r0, [r4, 0x24]
- ldrh r0, [r4, 0x30]
- adds r0, 0x1
- strh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _08101032
- movs r0, 0
- strh r0, [r4, 0x30]
- ldr r1, =gPlttBufferFaded
- movs r2, 0x32
- ldrsh r0, [r4, r2]
- adds r0, 0x1
- lsls r0, 1
- adds r0, r1
- ldrh r5, [r0]
- movs r2, 0
- adds r6, r1, 0
- adds r3, r6, 0
-_0810100C:
- movs r1, 0x32
- ldrsh r0, [r4, r1]
- adds r2, 0x1
- adds r0, r2
- lsls r1, r0, 1
- adds r1, r3
- adds r0, 0x1
- lsls r0, 1
- adds r0, r3
- ldrh r0, [r0]
- strh r0, [r1]
- cmp r2, 0x5
- ble _0810100C
- movs r2, 0x32
- ldrsh r0, [r4, r2]
- adds r0, 0x7
- lsls r0, 1
- adds r0, r6
- strh r5, [r0]
-_08101032:
- ldrh r2, [r4, 0x3C]
- movs r1, 0x3C
- ldrsh r0, [r4, r1]
- cmp r0, 0x6
- ble _0810106C
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0
- ble _08101080
- ldrh r0, [r4, 0x3A]
- adds r0, 0x1
- strh r0, [r4, 0x3A]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _0810106C
- movs r0, 0
- strh r0, [r4, 0x3A]
- subs r2, 0x1
- strh r2, [r4, 0x3C]
- lsls r1, r2, 8
- movs r0, 0x10
- subs r0, r2
- orrs r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
-_0810106C:
- ldrh r1, [r4, 0x2E]
- movs r2, 0x2E
- ldrsh r0, [r4, r2]
- cmp r0, 0
- ble _08101080
- subs r0, r1, 0x1
- strh r0, [r4, 0x2E]
- b _081010C2
- .pool
-_08101080:
- ldrh r0, [r4, 0x3A]
- adds r0, 0x1
- strh r0, [r4, 0x3A]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _081010C2
- movs r0, 0
- strh r0, [r4, 0x3A]
- ldrh r2, [r4, 0x3C]
- adds r2, 0x1
- strh r2, [r4, 0x3C]
- lsls r1, r2, 8
- movs r0, 0x10
- subs r0, r2
- orrs r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
- movs r1, 0x3C
- ldrsh r0, [r4, r1]
- cmp r0, 0x10
- bne _081010C2
- adds r2, r4, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
- ldr r0, =sub_80A67F4
- str r0, [r4, 0x1C]
-_081010C2:
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8100FD4
-
- thumb_func_start sub_81010CC
-sub_81010CC: @ 81010CC
- push {r4-r6,lr}
- adds r4, r0, 0
- ldr r6, =gBattleAnimTarget
- ldrb r0, [r6]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- movs r5, 0
- strh r0, [r4, 0x20]
- ldrb r0, [r6]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldr r1, =0x0000ffe8
- adds r0, r1
- strh r0, [r4, 0x22]
- strh r5, [r4, 0x2E]
- strh r5, [r4, 0x30]
- strh r5, [r4, 0x32]
- strh r5, [r4, 0x34]
- strh r5, [r4, 0x36]
- strh r5, [r4, 0x3A]
- movs r0, 0x10
- strh r0, [r4, 0x3C]
- movs r1, 0xFD
- lsls r1, 6
- movs r0, 0x50
- bl SetGpuReg
- ldrh r1, [r4, 0x3C]
- lsls r1, 8
- ldrh r0, [r4, 0x3A]
- orrs r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
- ldr r0, =sub_8101138
- str r0, [r4, 0x1C]
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81010CC
-
- thumb_func_start sub_8101138
-sub_8101138: @ 8101138
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0x4
- bls _08101146
- b _08101290
-_08101146:
- lsls r0, 2
- ldr r1, =_08101154
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .pool
- .align 2, 0
-_08101154:
- .4byte _08101168
- .4byte _081011CC
- .4byte _081011E8
- .4byte _08101266
- .4byte _0810127A
-_08101168:
- ldrh r0, [r4, 0x32]
- adds r0, 0x1
- strh r0, [r4, 0x32]
- lsls r0, 16
- cmp r0, 0
- bgt _08101176
- b _08101290
-_08101176:
- movs r0, 0
- strh r0, [r4, 0x32]
- ldrh r0, [r4, 0x30]
- adds r0, 0x1
- strh r0, [r4, 0x30]
- movs r1, 0x1
- ands r0, r1
- cmp r0, 0
- beq _08101198
- ldrh r1, [r4, 0x3A]
- movs r2, 0x3A
- ldrsh r0, [r4, r2]
- cmp r0, 0xF
- bgt _081011A6
- adds r0, r1, 0x1
- strh r0, [r4, 0x3A]
- b _081011A6
-_08101198:
- ldrh r1, [r4, 0x3C]
- movs r2, 0x3C
- ldrsh r0, [r4, r2]
- cmp r0, 0
- ble _081011A6
- subs r0, r1, 0x1
- strh r0, [r4, 0x3C]
-_081011A6:
- ldrh r1, [r4, 0x3C]
- lsls r1, 8
- ldrh r0, [r4, 0x3A]
- orrs r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
- movs r1, 0x3A
- ldrsh r0, [r4, r1]
- cmp r0, 0x10
- bne _08101290
- movs r2, 0x3C
- ldrsh r0, [r4, r2]
- cmp r0, 0
- bne _08101290
- strh r0, [r4, 0x30]
- b _08101272
-_081011CC:
- ldrh r0, [r4, 0x30]
- adds r0, 0x1
- strh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x8
- ble _08101290
- movs r0, 0
- strh r0, [r4, 0x30]
- adds r0, r4, 0
- movs r1, 0x1
- bl StartSpriteAffineAnim
- b _08101272
-_081011E8:
- adds r0, r4, 0
- movs r1, 0x10
- movs r2, 0x4
- bl sub_8101298
- ldrh r0, [r4, 0x30]
- adds r0, 0x1
- strh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x2
- ble _0810120A
- movs r0, 0
- strh r0, [r4, 0x30]
- ldrh r0, [r4, 0x22]
- adds r0, 0x1
- strh r0, [r4, 0x22]
-_0810120A:
- ldrh r0, [r4, 0x32]
- adds r1, r0, 0x1
- strh r1, [r4, 0x32]
- lsls r0, r1, 16
- asrs r0, 16
- cmp r0, 0x1D
- ble _08101290
- movs r0, 0x1
- ands r1, r0
- cmp r1, 0
- beq _08101230
- ldrh r1, [r4, 0x3A]
- movs r2, 0x3A
- ldrsh r0, [r4, r2]
- cmp r0, 0
- ble _0810123E
- subs r0, r1, 0x1
- strh r0, [r4, 0x3A]
- b _0810123E
-_08101230:
- ldrh r1, [r4, 0x3C]
- movs r2, 0x3C
- ldrsh r0, [r4, r2]
- cmp r0, 0xF
- bgt _0810123E
- adds r0, r1, 0x1
- strh r0, [r4, 0x3C]
-_0810123E:
- ldrh r1, [r4, 0x3C]
- lsls r1, 8
- ldrh r0, [r4, 0x3A]
- orrs r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
- movs r0, 0x3A
- ldrsh r1, [r4, r0]
- cmp r1, 0
- bne _08101290
- movs r2, 0x3C
- ldrsh r0, [r4, r2]
- cmp r0, 0x10
- bne _08101290
- strh r1, [r4, 0x30]
- strh r1, [r4, 0x32]
- b _08101272
-_08101266:
- adds r2, r4, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
-_08101272:
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- b _08101290
-_0810127A:
- movs r0, 0x50
- movs r1, 0
- bl SetGpuReg
- movs r0, 0x52
- movs r1, 0
- bl SetGpuReg
- adds r0, r4, 0
- bl DestroyAnimSprite
-_08101290:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_8101138
-
- thumb_func_start sub_8101298
-sub_8101298: @ 8101298
- push {r4,r5,lr}
- adds r4, r0, 0
- movs r1, 0x34
- ldrsh r0, [r4, r1]
- cmp r0, 0xB
- bgt _081012AA
- ldrh r0, [r4, 0x36]
- adds r0, 0x2
- strh r0, [r4, 0x36]
-_081012AA:
- ldrh r5, [r4, 0x34]
- adds r0, r5, 0
- subs r0, 0x12
- lsls r0, 16
- lsrs r0, 16
- adds r1, r5, 0
- cmp r0, 0x17
- bhi _081012C0
- ldrh r0, [r4, 0x36]
- subs r0, 0x2
- strh r0, [r4, 0x36]
-_081012C0:
- lsls r0, r1, 16
- asrs r0, 16
- cmp r0, 0x2F
- ble _081012CE
- ldrh r0, [r4, 0x36]
- adds r0, 0x2
- strh r0, [r4, 0x36]
-_081012CE:
- movs r1, 0x36
- ldrsh r0, [r4, r1]
- movs r1, 0x9
- bl __divsi3
- strh r0, [r4, 0x24]
- movs r1, 0x36
- ldrsh r0, [r4, r1]
- movs r1, 0xE
- bl __divsi3
- strh r0, [r4, 0x26]
- lsls r0, 16
- cmp r0, 0
- bge _081012F4
- movs r1, 0x26
- ldrsh r0, [r4, r1]
- negs r0, r0
- strh r0, [r4, 0x26]
-_081012F4:
- adds r0, r5, 0x1
- strh r0, [r4, 0x34]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x3B
- ble _08101304
- movs r0, 0
- strh r0, [r4, 0x34]
-_08101304:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_8101298
-
- thumb_func_start sub_810130C
-sub_810130C: @ 810130C
- push {r4,r5,lr}
- adds r4, r0, 0
- ldr r5, =gBattleAnimArgs
- movs r1, 0x4
- ldrsh r0, [r5, r1]
- cmp r0, 0
- bne _08101320
- adds r0, r4, 0
- bl sub_80A6838
-_08101320:
- movs r0, 0
- ldrsh r1, [r5, r0]
- adds r0, r4, 0
- bl sub_80A6864
- ldrh r0, [r5, 0x2]
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x22]
- ldrh r0, [r5, 0xA]
- strh r0, [r4, 0x2E]
- ldrh r0, [r5, 0x6]
- strh r0, [r4, 0x30]
- ldrh r0, [r5, 0x8]
- strh r0, [r4, 0x32]
- ldr r1, =DestroyAnimSprite
- adds r0, r4, 0
- bl StoreSpriteCallbackInData6
- ldr r0, =sub_80A656C
- str r0, [r4, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_810130C
-
- thumb_func_start sub_810135C
-sub_810135C: @ 810135C
- push {r4-r6,lr}
- adds r5, r0, 0
- ldr r0, =gBattleAnimArgs
- movs r1, 0x4
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _08101378
- ldr r0, =gBattleAnimAttacker
- b _0810137A
- .pool
-_08101378:
- ldr r0, =gBattleAnimTarget
-_0810137A:
- ldrb r6, [r0]
- bl IsDoubleBattle
- lsls r0, 24
- cmp r0, 0
- beq _081013C4
- movs r1, 0x2
- adds r0, r6, 0
- eors r0, r1
- bl IsBattlerSpriteVisible
- lsls r0, 24
- cmp r0, 0
- beq _081013C4
- ldr r4, =gBattleAnimArgs
- ldrb r1, [r4, 0xC]
- adds r2, r5, 0
- adds r2, 0x20
- adds r3, r5, 0
- adds r3, 0x22
- adds r0, r6, 0
- bl SetAverageBattlerPositions
- movs r2, 0
- ldrsh r1, [r4, r2]
- adds r0, r5, 0
- bl sub_80A6864
- ldrh r0, [r4, 0x2]
- ldrh r1, [r5, 0x22]
- adds r0, r1
- strh r0, [r5, 0x22]
- b _08101414
- .pool
-_081013C4:
- ldr r4, =gBattleAnimArgs
- movs r2, 0xC
- ldrsh r0, [r4, r2]
- cmp r0, 0
- bne _081013E8
- adds r0, r6, 0
- movs r1, 0
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- adds r0, r6, 0
- movs r1, 0x1
- b _081013FA
- .pool
-_081013E8:
- adds r0, r6, 0
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- adds r0, r6, 0
- movs r1, 0x3
-_081013FA:
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldrh r4, [r4, 0x2]
- adds r0, r4
- strh r0, [r5, 0x22]
- ldr r0, =gBattleAnimArgs
- movs r2, 0
- ldrsh r1, [r0, r2]
- adds r0, r5, 0
- bl sub_80A6864
-_08101414:
- ldr r1, =gBattleAnimArgs
- ldrh r0, [r1, 0xA]
- strh r0, [r5, 0x2E]
- ldrh r0, [r1, 0x6]
- strh r0, [r5, 0x30]
- ldrh r0, [r1, 0x8]
- strh r0, [r5, 0x32]
- ldr r1, =DestroyAnimSprite
- adds r0, r5, 0
- bl StoreSpriteCallbackInData6
- ldr r0, =sub_80A656C
- str r0, [r5, 0x1C]
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_810135C
-
- thumb_func_start sub_8101440
-sub_8101440: @ 8101440
- push {r4,lr}
- adds r4, r0, 0
- bl sub_80A6838
- ldr r0, =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- bne _08101474
- ldr r0, =gBattleAnimArgs
- ldrh r1, [r0]
- ldrh r2, [r4, 0x20]
- adds r1, r2
- strh r1, [r4, 0x20]
- ldrh r0, [r0, 0x2]
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x22]
- b _0810148E
- .pool
-_08101474:
- ldr r2, =gBattleAnimArgs
- ldrh r0, [r4, 0x20]
- ldrh r1, [r2]
- subs r0, r1
- strh r0, [r4, 0x20]
- ldrh r0, [r2, 0x2]
- ldrh r2, [r4, 0x22]
- adds r0, r2
- strh r0, [r4, 0x22]
- adds r0, r4, 0
- movs r1, 0x1
- bl StartSpriteAnim
-_0810148E:
- ldr r0, =sub_81014A0
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8101440
-
- thumb_func_start sub_81014A0
-sub_81014A0: @ 81014A0
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1E
- ble _081014D8
- movs r0, 0x2E
- ldrsh r1, [r4, r0]
- movs r0, 0x1E
- subs r0, r1
- movs r1, 0x3
- bl __divsi3
- strh r0, [r4, 0x26]
- movs r1, 0x30
- ldrsh r0, [r4, r1]
- lsls r0, 18
- asrs r0, 16
- movs r1, 0x3
- bl Sin
- strh r0, [r4, 0x24]
- ldrh r0, [r4, 0x30]
- adds r0, 0x1
- strh r0, [r4, 0x30]
-_081014D8:
- adds r0, r4, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x10
- ands r0, r1
- cmp r0, 0
- beq _081014EC
- adds r0, r4, 0
- bl DestroyAnimSprite
-_081014EC:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_81014A0
-
- thumb_func_start sub_81014F4
-sub_81014F4: @ 81014F4
- push {r4,lr}
- adds r4, r0, 0
- bl sub_80A6838
- ldr r0, =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- bne _0810152C
- ldr r1, =gBattleAnimArgs
- ldrh r0, [r1]
- ldrh r2, [r4, 0x20]
- adds r0, r2
- strh r0, [r4, 0x20]
- ldrh r0, [r1, 0x2]
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x22]
- movs r0, 0x1
- strh r0, [r4, 0x34]
- b _0810154A
- .pool
-_0810152C:
- ldr r2, =gBattleAnimArgs
- ldrh r0, [r4, 0x20]
- ldrh r1, [r2]
- subs r0, r1
- strh r0, [r4, 0x20]
- ldrh r0, [r2, 0x2]
- ldrh r2, [r4, 0x22]
- adds r0, r2
- strh r0, [r4, 0x22]
- ldr r0, =0x0000ffff
- strh r0, [r4, 0x34]
- adds r0, r4, 0
- movs r1, 0x1
- bl StartSpriteAffineAnim
-_0810154A:
- ldr r0, =sub_8101560
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81014F4
-
- thumb_func_start sub_8101560
-sub_8101560: @ 8101560
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- movs r1, 0x28
- bl __divsi3
- negs r0, r0
- strh r0, [r4, 0x26]
- movs r2, 0x36
- ldrsh r0, [r4, r2]
- movs r1, 0xA
- bl __divsi3
- strh r0, [r4, 0x24]
- movs r1, 0x34
- ldrsh r0, [r4, r1]
- lsls r0, 1
- ldrh r2, [r4, 0x36]
- adds r0, r2
- strh r0, [r4, 0x36]
- ldrh r0, [r4, 0x30]
- ldrh r2, [r4, 0x2E]
- adds r1, r0, r2
- strh r1, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x3C
- ble _081015A4
- adds r0, r4, 0
- bl move_anim_8074EE0
-_081015A4:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_8101560
-
- thumb_func_start sub_81015AC
-sub_81015AC: @ 81015AC
- push {lr}
- ldrh r1, [r0, 0x20]
- subs r1, 0x20
- strh r1, [r0, 0x20]
- ldrh r1, [r0, 0x22]
- subs r1, 0x20
- strh r1, [r0, 0x22]
- movs r1, 0x14
- strh r1, [r0, 0x2E]
- ldr r1, =WaitAnimForDuration
- str r1, [r0, 0x1C]
- ldr r1, =sub_81015D4
- bl StoreSpriteCallbackInData6
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81015AC
-
- thumb_func_start sub_81015D4
-sub_81015D4: @ 81015D4
- push {r4-r6,lr}
- adds r5, r0, 0
- ldrh r6, [r5, 0x38]
- movs r1, 0x1
- adds r0, r1, 0
- ands r0, r6
- cmp r0, 0
- beq _081015EA
- cmp r0, 0x1
- beq _08101604
- b _0810166A
-_081015EA:
- strh r1, [r5, 0x2E]
- ldr r0, =WaitAnimForDuration
- str r0, [r5, 0x1C]
- ldr r1, =sub_81015D4
- adds r0, r5, 0
- bl StoreSpriteCallbackInData6
- b _0810166A
- .pool
-_08101604:
- ldrh r3, [r5, 0x24]
- ldrh r0, [r5, 0x20]
- adds r3, r0
- movs r0, 0
- strh r3, [r5, 0x20]
- ldrh r4, [r5, 0x26]
- ldrh r1, [r5, 0x22]
- adds r4, r1
- strh r4, [r5, 0x22]
- strh r0, [r5, 0x26]
- strh r0, [r5, 0x24]
- movs r0, 0x8
- strh r0, [r5, 0x2E]
- ldr r2, =gUnknown_08592CD0
- lsls r0, r6, 16
- asrs r0, 24
- lsls r0, 1
- adds r1, r0, r2
- ldrb r1, [r1]
- lsls r1, 24
- asrs r1, 24
- adds r3, r1
- strh r3, [r5, 0x32]
- adds r2, 0x1
- adds r0, r2
- ldrb r0, [r0]
- lsls r0, 24
- asrs r0, 24
- adds r4, r0
- strh r4, [r5, 0x36]
- ldr r0, =StartAnimLinearTranslation
- str r0, [r5, 0x1C]
- ldr r1, =sub_8101684
- adds r0, r5, 0
- bl StoreSpriteCallbackInData6
- movs r1, 0x80
- lsls r1, 1
- adds r0, r1, 0
- ldrh r1, [r5, 0x38]
- adds r0, r1
- strh r0, [r5, 0x38]
- movs r0, 0x3F
- bl BattleAnimAdjustPanning
- adds r1, r0, 0
- lsls r1, 24
- asrs r1, 24
- movs r0, 0xD2
- bl PlaySE12WithPanning
-_0810166A:
- ldrh r0, [r5, 0x38]
- movs r1, 0x1
- eors r0, r1
- strh r0, [r5, 0x38]
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81015D4
-
- thumb_func_start sub_8101684
-sub_8101684: @ 8101684
- push {lr}
- adds r2, r0, 0
- ldrh r0, [r2, 0x38]
- lsls r0, 16
- asrs r0, 24
- cmp r0, 0x4
- bne _081016AC
- movs r0, 0xA
- strh r0, [r2, 0x2E]
- ldr r0, =WaitAnimForDuration
- str r0, [r2, 0x1C]
- ldr r1, =sub_81016B8
- adds r0, r2, 0
- bl StoreSpriteCallbackInData6
- b _081016B0
- .pool
-_081016AC:
- ldr r0, =sub_81015D4
- str r0, [r2, 0x1C]
-_081016B0:
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8101684
-
- thumb_func_start sub_81016B8
-sub_81016B8: @ 81016B8
- push {r4-r7,lr}
- adds r5, r0, 0
- ldrh r1, [r5, 0x6]
- cmp r1, 0
- bne _081016E0
- movs r0, 0x3
- strh r0, [r5, 0x2E]
- strh r1, [r5, 0x30]
- strh r1, [r5, 0x32]
- ldr r0, =WaitAnimForDuration
- str r0, [r5, 0x1C]
- ldr r1, =sub_8101774
- adds r0, r5, 0
- bl StoreSpriteCallbackInData6
- b _08101760
- .pool
-_081016E0:
- ldrh r0, [r5, 0x6]
- cmp r0, 0x2
- beq _08101700
- cmp r0, 0x2
- bgt _081016F0
- cmp r0, 0x1
- beq _081016F6
- b _08101714
-_081016F0:
- cmp r0, 0x3
- beq _08101708
- b _08101714
-_081016F6:
- ldr r6, =0x0000fff8
- adds r7, r6, 0
- b _08101718
- .pool
-_08101700:
- ldr r7, =0x0000fff8
- b _08101716
- .pool
-_08101708:
- movs r7, 0x8
- ldr r6, =0x0000fff8
- b _08101718
- .pool
-_08101714:
- movs r7, 0x8
-_08101716:
- movs r6, 0x8
-_08101718:
- ldrh r0, [r5, 0x24]
- ldrh r1, [r5, 0x20]
- adds r0, r1
- movs r1, 0
- strh r0, [r5, 0x20]
- ldrh r0, [r5, 0x26]
- ldrh r2, [r5, 0x22]
- adds r0, r2
- strh r0, [r5, 0x22]
- strh r1, [r5, 0x26]
- strh r1, [r5, 0x24]
- movs r0, 0x6
- strh r0, [r5, 0x2E]
- ldr r4, =gBattleAnimTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- adds r0, r7
- strh r0, [r5, 0x32]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- adds r0, r6
- strh r0, [r5, 0x36]
- ldr r0, =StartAnimLinearTranslation
- str r0, [r5, 0x1C]
- ldr r1, =sub_8101820
- adds r0, r5, 0
- bl StoreSpriteCallbackInData6
-_08101760:
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81016B8
-
- thumb_func_start sub_8101774
-sub_8101774: @ 8101774
- push {r4,lr}
- sub sp, 0xC
- adds r4, r0, 0
- movs r1, 0x32
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _08101794
- ldrh r0, [r4, 0x30]
- adds r0, 0x3
- strh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x10
- ble _081017A4
- movs r0, 0x10
- b _081017A2
-_08101794:
- ldrh r0, [r4, 0x30]
- subs r0, 0x3
- strh r0, [r4, 0x30]
- lsls r0, 16
- cmp r0, 0
- bge _081017A4
- movs r0, 0
-_081017A2:
- strh r0, [r4, 0x30]
-_081017A4:
- movs r0, 0x1
- str r0, [sp]
- movs r0, 0
- str r0, [sp, 0x4]
- str r0, [sp, 0x8]
- movs r0, 0x1
- movs r1, 0x1
- movs r2, 0x1
- movs r3, 0x1
- bl sub_80A75AC
- ldrh r1, [r4, 0x30]
- lsls r1, 24
- lsrs r1, 24
- ldr r2, =0x00007fff
- bl BlendPalettes
- movs r3, 0x30
- ldrsh r0, [r4, r3]
- cmp r0, 0x10
- bne _0810180C
- ldrh r0, [r4, 0x32]
- adds r0, 0x1
- strh r0, [r4, 0x32]
- ldrb r1, [r4, 0x5]
- lsrs r1, 4
- lsls r0, r1, 5
- ldr r2, =gPlttBufferUnfaded + 0x210
- adds r0, r2
- lsls r1, 4
- ldr r3, =0x00000101
- adds r2, r3, 0
- orrs r1, r2
- movs r2, 0x4
- bl LoadPalette
- movs r0, 0x3F
- bl BattleAnimAdjustPanning
- adds r1, r0, 0
- lsls r1, 24
- asrs r1, 24
- movs r0, 0xC0
- bl PlaySE12WithPanning
- b _08101814
- .pool
-_0810180C:
- cmp r0, 0
- bne _08101814
- ldr r0, =sub_8101820
- str r0, [r4, 0x1C]
-_08101814:
- add sp, 0xC
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8101774
-
- thumb_func_start sub_8101820
-sub_8101820: @ 8101820
- push {lr}
- adds r2, r0, 0
- ldr r0, =gBattleAnimArgs
- ldrh r1, [r0, 0xE]
- ldr r0, =0x0000ffff
- cmp r1, r0
- bne _08101838
- movs r0, 0
- strh r0, [r2, 0x30]
- strh r0, [r2, 0x2E]
- ldr r0, =sub_8101848
- str r0, [r2, 0x1C]
-_08101838:
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8101820
-
- thumb_func_start sub_8101848
-sub_8101848: @ 8101848
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- movs r1, 0x3
- bl __modsi3
- lsls r0, 16
- cmp r0, 0
- bne _0810187C
- ldrh r0, [r4, 0x30]
- adds r0, 0x1
- strh r0, [r4, 0x30]
- adds r3, r4, 0
- adds r3, 0x3E
- ldrb r2, [r3]
- lsls r0, r2, 29
- lsrs r0, 31
- movs r1, 0x1
- eors r1, r0
- lsls r1, 2
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r3]
-_0810187C:
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- movs r1, 0x30
- ldrsh r0, [r4, r1]
- cmp r0, 0x8
- bne _08101890
- adds r0, r4, 0
- bl DestroyAnimSprite
-_08101890:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_8101848
-
- thumb_func_start sub_8101898
-sub_8101898: @ 8101898
- push {r4,lr}
- adds r3, r0, 0
- ldr r0, =gBattleAnimArgs
- ldrh r0, [r0]
- strh r0, [r3, 0x6]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- bne _081018BC
- ldrh r0, [r3, 0x20]
- subs r0, 0x18
- strh r0, [r3, 0x20]
- ldrh r0, [r3, 0x22]
- subs r0, 0x18
- strh r0, [r3, 0x22]
- b _0810190E
- .pool
-_081018BC:
- cmp r0, 0x2
- bne _081018D8
- ldrh r0, [r3, 0x20]
- subs r0, 0x18
- strh r0, [r3, 0x20]
- ldrh r0, [r3, 0x22]
- adds r0, 0x18
- strh r0, [r3, 0x22]
- ldrb r1, [r3, 0x3]
- movs r0, 0x3F
- negs r0, r0
- ands r0, r1
- movs r1, 0x20
- b _0810190A
-_081018D8:
- cmp r0, 0x3
- bne _081018F4
- ldrh r0, [r3, 0x20]
- adds r0, 0x18
- strh r0, [r3, 0x20]
- ldrh r0, [r3, 0x22]
- subs r0, 0x18
- strh r0, [r3, 0x22]
- ldrb r1, [r3, 0x3]
- movs r0, 0x3F
- negs r0, r0
- ands r0, r1
- movs r1, 0x10
- b _0810190A
-_081018F4:
- ldrh r0, [r3, 0x20]
- adds r0, 0x18
- strh r0, [r3, 0x20]
- ldrh r0, [r3, 0x22]
- adds r0, 0x18
- strh r0, [r3, 0x22]
- ldrb r1, [r3, 0x3]
- movs r0, 0x3F
- negs r0, r0
- ands r0, r1
- movs r1, 0x30
-_0810190A:
- orrs r0, r1
- strb r0, [r3, 0x3]
-_0810190E:
- ldrh r2, [r3, 0x4]
- lsls r1, r2, 22
- lsrs r1, 22
- adds r1, 0x10
- ldr r4, =0x000003ff
- adds r0, r4, 0
- ands r1, r0
- ldr r0, =0xfffffc00
- ands r0, r2
- orrs r0, r1
- strh r0, [r3, 0x4]
- ldr r1, =sub_81015AC
- str r1, [r3, 0x1C]
- adds r0, r3, 0
- bl _call_via_r1
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8101898
-
- thumb_func_start sub_8101940
-sub_8101940: @ 8101940
- push {lr}
- adds r3, r0, 0
- adds r2, r3, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
- movs r0, 0
- strh r0, [r3, 0x2E]
- ldr r0, =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0x1
- beq _0810197C
- cmp r0, 0x1
- bgt _0810196C
- cmp r0, 0
- beq _08101972
- b _0810198C
- .pool
-_0810196C:
- cmp r0, 0x2
- beq _08101984
- b _0810198C
-_08101972:
- ldr r0, =sub_8101998
- b _0810198E
- .pool
-_0810197C:
- ldr r0, =sub_8101A74
- b _0810198E
- .pool
-_08101984:
- ldr r0, =sub_8101AC4
- b _0810198E
- .pool
-_0810198C:
- ldr r0, =sub_8101B84
-_0810198E:
- str r0, [r3, 0x1C]
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8101940
-
- thumb_func_start sub_8101998
-sub_8101998: @ 8101998
- push {r4,r5,lr}
- adds r4, r0, 0
- movs r0, 0x6
- strh r0, [r4, 0x2E]
- ldr r5, =gBattleAnimAttacker
- ldrb r0, [r5]
- bl GetBattlerSide
- lsls r0, 24
- movs r2, 0x2
- negs r2, r2
- adds r1, r2, 0
- cmp r0, 0
- beq _081019B6
- movs r1, 0x2
-_081019B6:
- strh r1, [r4, 0x30]
- movs r0, 0
- strh r0, [r4, 0x32]
- ldr r1, =gBattlerSpriteIds
- ldrb r0, [r5]
- adds r0, r1
- ldrb r0, [r0]
- strh r0, [r4, 0x34]
- ldr r1, =sub_81019E8
- adds r0, r4, 0
- bl StoreSpriteCallbackInData6
- ldr r0, =sub_80A6630
- str r0, [r4, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8101998
-
- thumb_func_start sub_81019E8
-sub_81019E8: @ 81019E8
- push {r4-r6,lr}
- adds r5, r0, 0
- movs r0, 0x2E
- ldrsh r6, [r5, r0]
- cmp r6, 0
- bne _08101A24
- ldr r1, =gBattlerSpriteIds
- ldr r4, =gBattleAnimAttacker
- ldrb r0, [r4]
- adds r0, r1
- ldrb r0, [r0]
- strh r0, [r5, 0x34]
- movs r1, 0
- bl sub_80A7270
- ldrb r0, [r4]
- bl GetBattlerSide
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x3A]
- ldr r2, =0xfffffd00
- adds r1, r2, 0
- cmp r0, 0
- beq _08101A20
- movs r0, 0xC0
- lsls r0, 2
- adds r1, r0, 0
-_08101A20:
- strh r1, [r5, 0x36]
- strh r6, [r5, 0x38]
-_08101A24:
- ldrh r0, [r5, 0x36]
- ldrh r1, [r5, 0x38]
- adds r0, r1
- strh r0, [r5, 0x38]
- ldrh r0, [r5, 0x34]
- lsls r0, 24
- lsrs r0, 24
- movs r2, 0x80
- lsls r2, 1
- ldrh r3, [r5, 0x38]
- adds r1, r2, 0
- bl obj_id_set_rotscale
- ldrh r0, [r5, 0x34]
- lsls r0, 24
- lsrs r0, 24
- bl sub_80A73A0
- ldrh r0, [r5, 0x2E]
- adds r0, 0x1
- strh r0, [r5, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x3
- ble _08101A5E
- movs r0, 0
- strh r0, [r5, 0x2E]
- ldr r0, =sub_8101B84
- str r0, [r5, 0x1C]
-_08101A5E:
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81019E8
-
- thumb_func_start sub_8101A74
-sub_8101A74: @ 8101A74
- push {r4,r5,lr}
- adds r4, r0, 0
- movs r0, 0x4
- strh r0, [r4, 0x2E]
- ldr r5, =gBattleAnimAttacker
- ldrb r0, [r5]
- bl GetBattlerSide
- lsls r0, 24
- movs r1, 0x3
- cmp r0, 0
- beq _08101A92
- movs r0, 0x3
- negs r0, r0
- adds r1, r0, 0
-_08101A92:
- strh r1, [r4, 0x30]
- movs r0, 0
- strh r0, [r4, 0x32]
- ldr r1, =gBattlerSpriteIds
- ldrb r0, [r5]
- adds r0, r1
- ldrb r0, [r0]
- strh r0, [r4, 0x34]
- ldr r1, =sub_8101B84
- adds r0, r4, 0
- bl StoreSpriteCallbackInData6
- ldr r0, =sub_80A6630
- str r0, [r4, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8101A74
-
- thumb_func_start sub_8101AC4
-sub_8101AC4: @ 8101AC4
- push {lr}
- adds r1, r0, 0
- ldrh r0, [r1, 0x2E]
- adds r0, 0x1
- strh r0, [r1, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x8
- ble _08101ADE
- movs r0, 0
- strh r0, [r1, 0x2E]
- ldr r0, =sub_8101AE8
- str r0, [r1, 0x1C]
-_08101ADE:
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8101AC4
-
- thumb_func_start sub_8101AE8
-sub_8101AE8: @ 8101AE8
- push {r4,r5,lr}
- adds r5, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r5, r1]
- cmp r0, 0
- bne _08101B38
- ldr r1, =gBattlerSpriteIds
- ldr r4, =gBattleAnimAttacker
- ldrb r0, [r4]
- adds r0, r1
- ldrb r0, [r0]
- strh r0, [r5, 0x34]
- ldrb r0, [r4]
- bl GetBattlerSide
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x3A]
- ldrb r0, [r4]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _08101B2C
- movs r0, 0xFC
- lsls r0, 8
- strh r0, [r5, 0x36]
- movs r0, 0xC0
- lsls r0, 4
- b _08101B36
- .pool
-_08101B2C:
- movs r0, 0x80
- lsls r0, 3
- strh r0, [r5, 0x36]
- movs r0, 0xF4
- lsls r0, 8
-_08101B36:
- strh r0, [r5, 0x38]
-_08101B38:
- ldrh r0, [r5, 0x36]
- ldrh r1, [r5, 0x38]
- adds r0, r1
- strh r0, [r5, 0x38]
- ldrh r0, [r5, 0x34]
- lsls r0, 24
- lsrs r0, 24
- movs r2, 0x80
- lsls r2, 1
- ldrh r3, [r5, 0x38]
- adds r1, r2, 0
- bl obj_id_set_rotscale
- ldrh r0, [r5, 0x34]
- lsls r0, 24
- lsrs r0, 24
- bl sub_80A73A0
- ldrh r0, [r5, 0x2E]
- adds r0, 0x1
- strh r0, [r5, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x2
- ble _08101B78
- ldrh r0, [r5, 0x34]
- lsls r0, 24
- lsrs r0, 24
- bl sub_80A7344
- ldr r0, =sub_8101B84
- str r0, [r5, 0x1C]
-_08101B78:
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8101AE8
-
- thumb_func_start sub_8101B84
-sub_8101B84: @ 8101B84
- push {lr}
- bl DestroyAnimSprite
- pop {r0}
- bx r0
- thumb_func_end sub_8101B84
-
- thumb_func_start sub_8101B90
-sub_8101B90: @ 8101B90
- movs r1, 0
- strh r1, [r0, 0x2E]
- ldr r1, =sub_8101BA0
- str r1, [r0, 0x1C]
- bx lr
- .pool
- thumb_func_end sub_8101B90
-
- thumb_func_start sub_8101BA0
-sub_8101BA0: @ 8101BA0
- push {r4,r5,lr}
- adds r4, r0, 0
- movs r0, 0x2E
- ldrsh r5, [r4, r0]
- cmp r5, 0x1
- beq _08101BFA
- cmp r5, 0x1
- bgt _08101BB6
- cmp r5, 0
- beq _08101BBC
- b _08101C8E
-_08101BB6:
- cmp r5, 0x2
- beq _08101C4C
- b _08101C8E
-_08101BBC:
- strh r5, [r4, 0x30]
- ldr r1, =gBattlerSpriteIds
- ldr r2, =gBattleAnimAttacker
- ldrb r0, [r2]
- adds r0, r1
- ldrb r0, [r0]
- strh r0, [r4, 0x32]
- ldrb r0, [r2]
- bl GetBattlerSide
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x34]
- ldr r2, =0xfffffe00
- adds r1, r2, 0
- cmp r0, 0
- beq _08101BE4
- movs r0, 0x80
- lsls r0, 2
- adds r1, r0, 0
-_08101BE4:
- strh r1, [r4, 0x36]
- strh r5, [r4, 0x38]
- ldrh r0, [r4, 0x32]
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0
- bl sub_80A7270
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
-_08101BFA:
- ldrh r0, [r4, 0x36]
- ldrh r1, [r4, 0x38]
- adds r0, r1
- strh r0, [r4, 0x38]
- ldrh r0, [r4, 0x32]
- lsls r0, 24
- lsrs r0, 24
- movs r2, 0x80
- lsls r2, 1
- ldrh r3, [r4, 0x38]
- adds r1, r2, 0
- bl obj_id_set_rotscale
- ldrh r0, [r4, 0x32]
- lsls r0, 24
- lsrs r0, 24
- bl sub_80A73A0
- ldrh r0, [r4, 0x30]
- adds r0, 0x1
- strh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x3
- ble _08101C8E
- movs r0, 0
- strh r0, [r4, 0x30]
- movs r2, 0x36
- ldrsh r0, [r4, r2]
- negs r0, r0
- strh r0, [r4, 0x36]
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- b _08101C8E
- .pool
-_08101C4C:
- ldrh r0, [r4, 0x36]
- ldrh r1, [r4, 0x38]
- adds r0, r1
- strh r0, [r4, 0x38]
- ldrh r0, [r4, 0x32]
- lsls r0, 24
- lsrs r0, 24
- movs r2, 0x80
- lsls r2, 1
- ldrh r3, [r4, 0x38]
- adds r1, r2, 0
- bl obj_id_set_rotscale
- ldrh r0, [r4, 0x32]
- lsls r0, 24
- lsrs r0, 24
- bl sub_80A73A0
- ldrh r0, [r4, 0x30]
- adds r0, 0x1
- strh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x3
- ble _08101C8E
- ldrh r0, [r4, 0x32]
- lsls r0, 24
- lsrs r0, 24
- bl sub_80A7344
- adds r0, r4, 0
- bl DestroyAnimSprite
-_08101C8E:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_8101BA0
-
- thumb_func_start sub_8101C94
-sub_8101C94: @ 8101C94
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r6, r0, 24
- ldr r1, =gTasks
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- adds r5, r0, r1
- ldr r1, =gBattlerSpriteIds
- ldr r2, =gBattleAnimAttacker
- ldrb r0, [r2]
- adds r0, r1
- ldrb r0, [r0]
- movs r4, 0
- strh r0, [r5, 0x8]
- ldrb r0, [r2]
- bl GetBattlerSide
- lsls r0, 24
- lsrs r2, r0, 24
- strh r2, [r5, 0xA]
- strh r4, [r5, 0xC]
- ldr r0, =gBattleAnimArgs
- movs r3, 0
- ldrsh r1, [r0, r3]
- cmp r1, 0
- beq _08101CE8
- cmp r1, 0x1
- beq _08101D04
- adds r0, r6, 0
- bl DestroyAnimVisualTask
- b _08101D22
- .pool
-_08101CE8:
- strh r1, [r5, 0xC]
- movs r0, 0x8
- strh r0, [r5, 0xE]
- strh r1, [r5, 0x10]
- movs r0, 0x3
- strh r0, [r5, 0x12]
- cmp r2, 0
- bne _08101CFC
- negs r0, r0
- strh r0, [r5, 0x12]
-_08101CFC:
- ldr r0, =sub_8101D2C
- b _08101D20
- .pool
-_08101D04:
- movs r0, 0x8
- strh r0, [r5, 0xE]
- movs r0, 0xC0
- lsls r0, 3
- strh r0, [r5, 0x10]
- movs r1, 0xC0
- strh r1, [r5, 0x12]
- cmp r2, 0
- bne _08101D1E
- negs r0, r0
- strh r0, [r5, 0x10]
- negs r0, r1
- strh r0, [r5, 0x12]
-_08101D1E:
- ldr r0, =sub_8101EEC
-_08101D20:
- str r0, [r5]
-_08101D22:
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8101C94
-
- thumb_func_start sub_8101D2C
-sub_8101D2C: @ 8101D2C
- push {r4,lr}
- lsls r0, 24
- lsrs r2, r0, 24
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- ldr r1, =gTasks
- adds r4, r0, r1
- movs r1, 0xC
- ldrsh r0, [r4, r1]
- cmp r0, 0x4
- bls _08101D46
- b _08101EE6
-_08101D46:
- lsls r0, 2
- ldr r1, =_08101D58
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .pool
- .align 2, 0
-_08101D58:
- .4byte _08101D6C
- .4byte _08101D9E
- .4byte _08101DF8
- .4byte _08101E70
- .4byte _08101EB4
-_08101D6C:
- movs r2, 0xE
- ldrsh r1, [r4, r2]
- cmp r1, 0
- beq _08101D7C
- ldrh r2, [r4, 0x12]
- ldrh r3, [r4, 0x10]
- adds r2, r3
- b _08101EC2
-_08101D7C:
- movs r0, 0x8
- strh r0, [r4, 0xE]
- strh r1, [r4, 0x10]
- movs r1, 0xA
- ldrsh r0, [r4, r1]
- movs r1, 0xC0
- cmp r0, 0
- bne _08101D92
- movs r2, 0xC0
- negs r2, r2
- adds r1, r2, 0
-_08101D92:
- strh r1, [r4, 0x12]
- ldrb r0, [r4, 0x8]
- movs r1, 0
- bl sub_80A7270
- b _08101EA8
-_08101D9E:
- movs r3, 0xE
- ldrsh r0, [r4, r3]
- cmp r0, 0
- beq _08101DC4
- ldrh r0, [r4, 0x12]
- ldrh r1, [r4, 0x10]
- adds r0, r1
- strh r0, [r4, 0x10]
- ldrb r0, [r4, 0x8]
- movs r2, 0x80
- lsls r2, 1
- ldrh r3, [r4, 0x10]
- adds r1, r2, 0
- bl obj_id_set_rotscale
- ldrb r0, [r4, 0x8]
- bl sub_80A73A0
- b _08101ED4
-_08101DC4:
- movs r0, 0x8
- strh r0, [r4, 0xE]
- ldr r2, =gSprites
- movs r3, 0x8
- ldrsh r1, [r4, r3]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r0, [r0, 0x24]
- strh r0, [r4, 0x10]
- movs r1, 0xA
- ldrsh r0, [r4, r1]
- movs r2, 0x2
- negs r2, r2
- adds r1, r2, 0
- cmp r0, 0
- bne _08101DEA
- movs r1, 0x2
-_08101DEA:
- strh r1, [r4, 0x12]
- movs r0, 0x1
- strh r0, [r4, 0x14]
- b _08101EA8
- .pool
-_08101DF8:
- ldrh r2, [r4, 0xE]
- movs r3, 0xE
- ldrsh r0, [r4, r3]
- cmp r0, 0
- beq _08101E54
- ldrh r1, [r4, 0x14]
- movs r3, 0x14
- ldrsh r0, [r4, r3]
- cmp r0, 0
- beq _08101E12
- subs r0, r1, 0x1
- strh r0, [r4, 0x14]
- b _08101EE6
-_08101E12:
- movs r0, 0x1
- ands r0, r2
- cmp r0, 0
- beq _08101E34
- ldr r2, =gSprites
- movs r0, 0x8
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r4, 0x12]
- ldrh r2, [r4, 0x10]
- adds r1, r2
- b _08101E48
- .pool
-_08101E34:
- ldr r2, =gSprites
- movs r3, 0x8
- ldrsh r1, [r4, r3]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r4, 0x10]
- ldrh r2, [r4, 0x12]
- subs r1, r2
-_08101E48:
- strh r1, [r0, 0x24]
- movs r0, 0x1
- strh r0, [r4, 0x14]
- b _08101ED4
- .pool
-_08101E54:
- ldr r2, =gSprites
- movs r0, 0x8
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r4, 0x10]
- strh r1, [r0, 0x24]
- movs r0, 0xC
- strh r0, [r4, 0xE]
- b _08101EA8
- .pool
-_08101E70:
- ldrh r1, [r4, 0xE]
- movs r2, 0xE
- ldrsh r0, [r4, r2]
- cmp r0, 0
- beq _08101E80
- subs r0, r1, 0x1
- strh r0, [r4, 0xE]
- b _08101EE6
-_08101E80:
- movs r0, 0x3
- strh r0, [r4, 0xE]
- ldr r2, =gSprites
- movs r3, 0x8
- ldrsh r1, [r4, r3]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r0, [r0, 0x24]
- strh r0, [r4, 0x10]
- movs r1, 0xA
- ldrsh r0, [r4, r1]
- movs r2, 0x8
- negs r2, r2
- adds r1, r2, 0
- cmp r0, 0
- bne _08101EA6
- movs r1, 0x8
-_08101EA6:
- strh r1, [r4, 0x12]
-_08101EA8:
- ldrh r0, [r4, 0xC]
- adds r0, 0x1
- strh r0, [r4, 0xC]
- b _08101EE6
- .pool
-_08101EB4:
- movs r3, 0xE
- ldrsh r0, [r4, r3]
- cmp r0, 0
- beq _08101EE0
- ldrh r2, [r4, 0x12]
- ldrh r0, [r4, 0x10]
- adds r2, r0
-_08101EC2:
- strh r2, [r4, 0x10]
- ldr r3, =gSprites
- movs r0, 0x8
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- strh r2, [r0, 0x24]
-_08101ED4:
- ldrh r0, [r4, 0xE]
- subs r0, 0x1
- strh r0, [r4, 0xE]
- b _08101EE6
- .pool
-_08101EE0:
- adds r0, r2, 0
- bl DestroyAnimVisualTask
-_08101EE6:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_8101D2C
-
- thumb_func_start sub_8101EEC
-sub_8101EEC: @ 8101EEC
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- ldr r1, =gTasks
- adds r4, r0, r1
- movs r1, 0xE
- ldrsh r0, [r4, r1]
- cmp r0, 0
- beq _08101F2C
- ldrh r0, [r4, 0x10]
- ldrh r1, [r4, 0x12]
- subs r0, r1
- strh r0, [r4, 0x10]
- ldrb r0, [r4, 0x8]
- movs r2, 0x80
- lsls r2, 1
- ldrh r3, [r4, 0x10]
- adds r1, r2, 0
- bl obj_id_set_rotscale
- ldrb r0, [r4, 0x8]
- bl sub_80A73A0
- ldrh r0, [r4, 0xE]
- subs r0, 0x1
- strh r0, [r4, 0xE]
- b _08101F38
- .pool
-_08101F2C:
- ldrb r0, [r4, 0x8]
- bl sub_80A7344
- adds r0, r5, 0
- bl DestroyAnimVisualTask
-_08101F38:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_8101EEC
-
- thumb_func_start sub_8101F40
-sub_8101F40: @ 8101F40
- push {r4-r6,lr}
- adds r5, r0, 0
- ldr r6, =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r6, r1]
- cmp r0, 0
- bne _08101F5C
- ldr r4, =gBattleAnimAttacker
- b _08101F5E
- .pool
-_08101F5C:
- ldr r4, =gBattleAnimTarget
-_08101F5E:
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r6, 0x2]
- adds r0, r1
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldrh r6, [r6, 0x4]
- adds r0, r6
- strh r0, [r5, 0x22]
- movs r0, 0
- strh r0, [r5, 0x2E]
- strh r0, [r5, 0x30]
- ldr r1, =sub_810208C
- adds r0, r5, 0
- bl StoreSpriteCallbackInData6
- ldr r0, =sub_80A67D8
- str r0, [r5, 0x1C]
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8101F40
-
- thumb_func_start sub_8101FA8
-sub_8101FA8: @ 8101FA8
- push {r4,r5,lr}
- adds r4, r0, 0
- ldr r5, =gBattleAnimTarget
- ldrb r0, [r5]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldr r1, =0x0000ffd0
- adds r0, r1
- strh r0, [r4, 0x20]
- ldrb r0, [r5]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x22]
- ldr r1, =sub_8102044
- adds r0, r4, 0
- bl StoreSpriteCallbackInData6
- ldr r0, =sub_80A67D8
- str r0, [r4, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8101FA8
-
- thumb_func_start sub_8101FF0
-sub_8101FF0: @ 8101FF0
- push {r4-r6,lr}
- adds r4, r0, 0
- ldr r5, =gBattleAnimTarget
- ldrb r0, [r5]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldr r1, =gBattleAnimArgs
- ldr r2, =0x0000ffd0
- adds r0, r2
- ldrh r1, [r1]
- adds r0, r1
- movs r6, 0
- strh r0, [r4, 0x20]
- ldrb r0, [r5]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x22]
- adds r0, r4, 0
- movs r1, 0x1
- bl StartSpriteAnim
- strh r6, [r4, 0x2E]
- strh r6, [r4, 0x30]
- ldr r0, =sub_810208C
- str r0, [r4, 0x1C]
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8101FF0
-
- thumb_func_start sub_8102044
-sub_8102044: @ 8102044
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x8
- ble _0810206E
- movs r0, 0xC
- strh r0, [r4, 0x2E]
- movs r0, 0x8
- strh r0, [r4, 0x30]
- movs r0, 0
- strh r0, [r4, 0x32]
- ldr r1, =sub_810207C
- adds r0, r4, 0
- bl StoreSpriteCallbackInData6
- ldr r0, =sub_80A653C
- str r0, [r4, 0x1C]
-_0810206E:
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8102044
-
- thumb_func_start sub_810207C
-sub_810207C: @ 810207C
- movs r1, 0
- strh r1, [r0, 0x2E]
- strh r1, [r0, 0x30]
- ldr r1, =sub_810208C
- str r1, [r0, 0x1C]
- bx lr
- .pool
- thumb_func_end sub_810207C
-
- thumb_func_start sub_810208C
-sub_810208C: @ 810208C
- push {lr}
- adds r3, r0, 0
- ldrh r0, [r3, 0x2E]
- adds r0, 0x1
- strh r0, [r3, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _081020D4
- movs r0, 0
- strh r0, [r3, 0x2E]
- movs r0, 0x3E
- adds r0, r3
- mov r12, r0
- ldrb r2, [r0]
- lsrs r1, r2, 2
- movs r0, 0x1
- eors r1, r0
- ands r1, r0
- lsls r1, 2
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- mov r1, r12
- strb r0, [r1]
- ldrh r0, [r3, 0x30]
- adds r0, 0x1
- strh r0, [r3, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x8
- ble _081020D4
- adds r0, r3, 0
- bl DestroyAnimSprite
-_081020D4:
- pop {r0}
- bx r0
- thumb_func_end sub_810208C
-
- thumb_func_start sub_81020D8
-sub_81020D8: @ 81020D8
- push {r4-r6,lr}
- adds r5, r0, 0
- ldr r6, =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r6, r1]
- cmp r0, 0
- bne _081020F4
- ldr r4, =gBattleAnimAttacker
- b _081020F6
- .pool
-_081020F4:
- ldr r4, =gBattleAnimTarget
-_081020F6:
- ldrb r0, [r4]
- movs r1, 0
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r6, 0x2]
- adds r0, r1
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x1
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldrh r6, [r6, 0x4]
- adds r0, r6
- strh r0, [r5, 0x22]
- movs r0, 0
- strh r0, [r5, 0x2E]
- ldr r0, =gBattleAnimArgs
- ldrh r0, [r0, 0x6]
- strh r0, [r5, 0x30]
- ldr r0, =sub_810213C
- str r0, [r5, 0x1C]
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81020D8
-
- thumb_func_start sub_810213C
-sub_810213C: @ 810213C
- push {lr}
- adds r2, r0, 0
- ldrh r0, [r2, 0x2E]
- adds r0, 0x1
- strh r0, [r2, 0x2E]
- lsls r0, 16
- asrs r0, 16
- movs r3, 0x30
- ldrsh r1, [r2, r3]
- cmp r0, r1
- ble _0810215C
- movs r0, 0
- strh r0, [r2, 0x2E]
- ldrh r0, [r2, 0x22]
- subs r0, 0x1
- strh r0, [r2, 0x22]
-_0810215C:
- ldrh r0, [r2, 0x22]
- ldrh r1, [r2, 0x2E]
- subs r0, r1
- strh r0, [r2, 0x22]
- adds r0, r2, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x10
- ands r0, r1
- cmp r0, 0
- beq _08102178
- adds r0, r2, 0
- bl DestroyAnimSprite
-_08102178:
- pop {r0}
- bx r0
- thumb_func_end sub_810213C
-
- thumb_func_start sub_810217C
-sub_810217C: @ 810217C
- push {r4-r6,lr}
- adds r4, r0, 0
- ldr r6, =gBattleAnimAttacker
- ldrb r0, [r6]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- movs r5, 0
- strh r0, [r4, 0x20]
- ldrb r0, [r6]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- subs r0, 0xC
- strh r0, [r4, 0x22]
- strh r5, [r4, 0x2E]
- movs r0, 0x2
- strh r0, [r4, 0x30]
- strh r5, [r4, 0x32]
- strh r5, [r4, 0x34]
- strh r5, [r4, 0x36]
- subs r0, 0x42
- bl BattleAnimAdjustPanning
- lsls r0, 24
- asrs r0, 24
- strh r0, [r4, 0x38]
- ldr r0, =sub_81021CC
- str r0, [r4, 0x1C]
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_810217C
-
- thumb_func_start sub_81021CC
-sub_81021CC: @ 81021CC
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- lsls r0, 16
- asrs r0, 16
- movs r2, 0x30
- ldrsh r1, [r4, r2]
- cmp r0, r1
- blt _08102238
- adds r3, r4, 0
- adds r3, 0x3E
- ldrb r2, [r3]
- lsrs r1, r2, 2
- movs r0, 0x1
- eors r1, r0
- ands r1, r0
- lsls r1, 2
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r3]
- movs r1, 0x4
- ands r0, r1
- cmp r0, 0
- bne _0810221E
- ldrh r0, [r4, 0x36]
- adds r0, 0x1
- strh r0, [r4, 0x36]
- movs r1, 0x1
- ands r0, r1
- cmp r0, 0
- bne _0810221E
- ldrh r1, [r4, 0x38]
- lsls r1, 24
- asrs r1, 24
- movs r0, 0xC2
- bl PlaySE12WithPanning
-_0810221E:
- movs r1, 0
- strh r1, [r4, 0x2E]
- ldrh r0, [r4, 0x32]
- adds r0, 0x1
- strh r0, [r4, 0x32]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _08102238
- strh r1, [r4, 0x32]
- ldrh r0, [r4, 0x30]
- adds r0, 0x1
- strh r0, [r4, 0x30]
-_08102238:
- adds r0, r4, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x10
- ands r0, r1
- cmp r0, 0
- beq _08102262
- movs r1, 0x30
- ldrsh r0, [r4, r1]
- cmp r0, 0x10
- ble _08102262
- adds r0, r4, 0
- adds r0, 0x3E
- ldrb r1, [r0]
- movs r0, 0x4
- ands r0, r1
- cmp r0, 0
- beq _08102262
- adds r0, r4, 0
- bl DestroyAnimSprite
-_08102262:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_81021CC
-
- thumb_func_start sub_8102268
-sub_8102268: @ 8102268
- push {r4-r6,lr}
- adds r6, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r6, r1]
- cmp r0, 0
- bne _081022B2
- ldr r4, =gBattleAnimAttacker
- ldrb r0, [r4]
- movs r1, 0
- bl GetBattlerSpriteCoord
- lsls r0, 24
- ldr r5, =gBattleAnimArgs
- lsrs r0, 24
- ldrh r1, [r5]
- adds r0, r1
- strh r0, [r6, 0x20]
- ldrb r0, [r4]
- movs r1, 0x1
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldrh r5, [r5, 0x2]
- adds r0, r5
- strh r0, [r6, 0x22]
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _081022AC
- ldrh r0, [r6, 0x22]
- adds r0, 0xA
- strh r0, [r6, 0x22]
-_081022AC:
- ldrh r0, [r6, 0x2E]
- adds r0, 0x1
- strh r0, [r6, 0x2E]
-_081022B2:
- ldr r0, =gBattleAnimArgs
- ldrh r1, [r0, 0xE]
- ldr r0, =0x0000ffff
- cmp r1, r0
- bne _081022C2
- adds r0, r6, 0
- bl DestroyAnimSprite
-_081022C2:
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8102268
-
- thumb_func_start sub_81022D4
-sub_81022D4: @ 81022D4
- push {r4,lr}
- lsls r0, 24
- lsrs r2, r0, 24
- ldr r1, =gTasks
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- adds r4, r0, r1
- movs r1, 0xC
- ldrsh r0, [r4, r1]
- cmp r0, 0x1
- bne _08102300
- ldr r1, =gBattleAnimArgs
- ldr r0, =0x0000ffff
- strh r0, [r1, 0xE]
- b _0810233E
- .pool
-_08102300:
- cmp r0, 0x2
- bne _0810230C
- adds r0, r2, 0
- bl DestroyAnimVisualTask
- b _08102344
-_0810230C:
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x4
- bne _08102344
- movs r0, 0
- strh r0, [r4, 0x8]
- ldrh r2, [r4, 0xA]
- adds r2, 0x1
- strh r2, [r4, 0xA]
- lsls r1, r2, 8
- movs r0, 0x10
- subs r0, r2
- orrs r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
- movs r1, 0xA
- ldrsh r0, [r4, r1]
- cmp r0, 0x10
- bne _08102344
-_0810233E:
- ldrh r0, [r4, 0xC]
- adds r0, 0x1
- strh r0, [r4, 0xC]
-_08102344:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_81022D4
-
- thumb_func_start sub_810234C
-sub_810234C: @ 810234C
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0
- bl sub_80A6980
- adds r2, r4, 0
- adds r2, 0x2C
- ldrb r0, [r2]
- movs r1, 0x40
- orrs r0, r1
- strb r0, [r2]
- ldr r0, =gBattleAnimArgs
- ldrh r0, [r0, 0x4]
- strh r0, [r4, 0x2E]
- ldr r0, =sub_810237C
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_810234C
-
- thumb_func_start sub_810237C
-sub_810237C: @ 810237C
- push {r4,r5,lr}
- adds r5, r0, 0
- ldrh r1, [r5, 0x2E]
- movs r2, 0x2E
- ldrsh r0, [r5, r2]
- cmp r0, 0
- beq _08102390
- subs r0, r1, 0x1
- strh r0, [r5, 0x2E]
- b _081023CC
-_08102390:
- adds r2, r5, 0
- adds r2, 0x2C
- ldrb r1, [r2]
- movs r0, 0x41
- negs r0, r0
- ands r0, r1
- strb r0, [r2]
- movs r0, 0x1E
- strh r0, [r5, 0x2E]
- ldr r4, =gBattleAnimAttacker
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x32]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x36]
- ldr r0, =StartAnimLinearTranslation
- str r0, [r5, 0x1C]
- ldr r1, =DestroyAnimSprite
- adds r0, r5, 0
- bl StoreSpriteCallbackInData6
-_081023CC:
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_810237C
-
- thumb_func_start sub_81023E0
-sub_81023E0: @ 81023E0
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r1, =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r4, r0, r1
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x4
- bne _08102428
- movs r0, 0
- strh r0, [r4, 0x8]
- ldrh r1, [r4, 0xA]
- adds r1, 0x1
- strh r1, [r4, 0xA]
- movs r0, 0x10
- subs r0, r1
- lsls r0, 8
- orrs r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
- movs r1, 0xA
- ldrsh r0, [r4, r1]
- cmp r0, 0x10
- bne _08102428
- adds r0, r5, 0
- bl DestroyAnimVisualTask
-_08102428:
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81023E0
-
- thumb_func_start sub_8102434
-sub_8102434: @ 8102434
- push {r4-r7,lr}
- lsls r0, 24
- lsrs r7, r0, 24
- movs r4, 0
- ldr r0, =gBattlersCount
- ldrb r0, [r0]
- cmp r4, r0
- bcs _08102490
- ldr r6, =gBattleAnimArgs
- ldr r5, =gHealthboxSpriteIds
-_08102448:
- movs r1, 0
- ldrsh r0, [r6, r1]
- cmp r0, 0x1
- bne _08102464
- adds r0, r4, 0
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- bne _08102464
- adds r0, r4, r5
- ldrb r0, [r0]
- bl SetHealthboxSpriteInvisible
-_08102464:
- movs r1, 0x2
- ldrsh r0, [r6, r1]
- cmp r0, 0x1
- bne _08102482
- adds r0, r4, 0
- bl GetBattlerSide
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _08102482
- adds r0, r4, r5
- ldrb r0, [r0]
- bl SetHealthboxSpriteInvisible
-_08102482:
- adds r0, r4, 0x1
- lsls r0, 24
- lsrs r4, r0, 24
- ldr r0, =gBattlersCount
- ldrb r0, [r0]
- cmp r4, r0
- bcc _08102448
-_08102490:
- adds r0, r7, 0
- bl DestroyAnimVisualTask
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8102434
-
- thumb_func_start sub_81024A8
-sub_81024A8: @ 81024A8
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- movs r4, 0
- b _081024C2
-_081024B2:
- ldr r0, =gHealthboxSpriteIds
- adds r0, r4, r0
- ldrb r0, [r0]
- bl SetHealthboxSpriteVisible
- adds r0, r4, 0x1
- lsls r0, 24
- lsrs r4, r0, 24
-_081024C2:
- ldr r0, =gBattlersCount
- ldrb r0, [r0]
- cmp r4, r0
- bcc _081024B2
- adds r0, r5, 0
- bl DestroyAnimVisualTask
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81024A8
-
- thumb_func_start sub_81024E0
-sub_81024E0: @ 81024E0
- push {r4,lr}
- adds r4, r0, 0
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _081024F6
- movs r0, 0x30
- strh r0, [r4, 0x20]
- movs r0, 0x28
- b _081024FE
-_081024F6:
- ldr r0, =gBattleAnimArgs
- ldrh r1, [r0]
- strh r1, [r4, 0x20]
- ldrh r0, [r0, 0x2]
-_081024FE:
- strh r0, [r4, 0x22]
- ldrb r1, [r4, 0x1]
- movs r0, 0x3F
- ands r0, r1
- strb r0, [r4, 0x1]
- ldrb r0, [r4, 0x3]
- movs r1, 0xC0
- orrs r0, r1
- strb r0, [r4, 0x3]
- movs r0, 0
- strh r0, [r4, 0x2E]
- ldr r0, =sub_8102528
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81024E0
-
- thumb_func_start sub_8102528
-sub_8102528: @ 8102528
- push {lr}
- adds r1, r0, 0
- movs r2, 0x2E
- ldrsh r0, [r1, r2]
- cmp r0, 0
- beq _0810253A
- adds r0, r1, 0
- bl DestroyAnimSprite
-_0810253A:
- pop {r0}
- bx r0
- thumb_func_end sub_8102528
-
- thumb_func_start sub_8102540
-sub_8102540: @ 8102540
- push {r4,lr}
- adds r4, r0, 0
- ldr r0, =gBattleAnimAttacker
- ldrb r0, [r0]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- ldr r2, =gBattleAnimArgs
- lsrs r0, 24
- ldrh r1, [r2]
- adds r0, r1
- movs r1, 0
- strh r0, [r4, 0x20]
- ldrh r0, [r2, 0x2]
- strh r0, [r4, 0x22]
- strh r1, [r4, 0x2E]
- strh r1, [r4, 0x30]
- strh r1, [r4, 0x32]
- strh r1, [r4, 0x34]
- movs r0, 0x1
- strh r0, [r4, 0x36]
- ldr r0, =sub_8102584
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8102540
-
- thumb_func_start sub_8102584
-sub_8102584: @ 8102584
- push {lr}
- adds r1, r0, 0
- ldrh r0, [r1, 0x30]
- adds r0, 0x1
- strh r0, [r1, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _081025AE
- movs r0, 0
- strh r0, [r1, 0x30]
- ldrh r2, [r1, 0x32]
- movs r3, 0x32
- ldrsh r0, [r1, r3]
- cmp r0, 0x77
- bgt _081025AE
- ldrh r0, [r1, 0x22]
- adds r0, 0x1
- strh r0, [r1, 0x22]
- adds r0, r2, 0x1
- strh r0, [r1, 0x32]
-_081025AE:
- movs r2, 0x2E
- ldrsh r0, [r1, r2]
- cmp r0, 0
- beq _081025BC
- adds r0, r1, 0
- bl DestroyAnimSprite
-_081025BC:
- pop {r0}
- bx r0
- thumb_func_end sub_8102584
-
- thumb_func_start sub_81025C0
-sub_81025C0: @ 81025C0
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0xC
- lsls r0, 24
- lsrs r7, r0, 24
- movs r4, 0
- str r4, [sp]
- str r4, [sp, 0x4]
- str r4, [sp, 0x8]
- movs r0, 0x1
- movs r1, 0
- movs r2, 0
- movs r3, 0
- bl sub_80A75AC
- mov r8, r0
- ldr r0, =0x0000ffff
- mov r1, r8
- ands r1, r0
- mov r8, r1
- ldr r0, =gTasks
- mov r9, r0
- lsls r5, r7, 2
- adds r5, r7
- lsls r5, 3
- adds r6, r5, r0
- strh r4, [r6, 0x8]
- strh r4, [r6, 0xA]
- strh r4, [r6, 0xC]
- strh r1, [r6, 0xE]
- strh r4, [r6, 0x10]
- strh r4, [r6, 0x12]
- strh r4, [r6, 0x14]
- movs r0, 0xD
- strh r0, [r6, 0x16]
- movs r0, 0xE
- strh r0, [r6, 0x18]
- movs r0, 0xF
- strh r0, [r6, 0x1A]
- movs r0, 0x1
- movs r1, 0x1
- movs r2, 0x1
- movs r3, 0x1
- bl sub_80A76C4
- mov r10, r0
- mov r1, r8
- orrs r1, r0
- mov r8, r1
- movs r0, 0x8
- add r9, r0
- add r5, r9
- adds r0, r5, 0
- adds r0, 0x1C
- adds r5, 0x1E
- adds r1, r5, 0
- mov r2, r8
- bl sub_80A8048
- ldr r0, =0x000027d2
- bl IndexOfSpritePaletteTag
- lsls r0, 24
- lsrs r0, 24
- movs r4, 0x80
- lsls r4, 9
- adds r1, r4, 0
- lsls r1, r0
- mov r0, r10
- orrs r0, r1
- mov r10, r0
- ldr r0, =0x000027d3
- bl IndexOfSpritePaletteTag
- lsls r0, 24
- lsrs r0, 24
- lsls r4, r0
- mov r1, r10
- orrs r4, r1
- ldr r0, =0x00007fbb
- str r0, [sp]
- adds r0, r4, 0
- movs r1, 0
- movs r2, 0
- movs r3, 0x10
- bl BeginNormalPaletteFade
- ldr r1, =sub_81026A8
- str r1, [r6]
- adds r0, r7, 0
- bl _call_via_r1
- add sp, 0xC
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81025C0
-
- thumb_func_start sub_81026A8
-sub_81026A8: @ 81026A8
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- sub sp, 0x4
- lsls r0, 24
- lsrs r2, r0, 24
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- ldr r1, =gTasks
- adds r4, r0, r1
- movs r0, 0x8
- ldrsh r1, [r4, r0]
- cmp r1, 0x1
- beq _08102794
- cmp r1, 0x1
- bgt _081026D4
- cmp r1, 0
- beq _081026E2
- b _08102832
- .pool
-_081026D4:
- cmp r1, 0x2
- bne _081026DA
- b _081027EC
-_081026DA:
- cmp r1, 0x3
- bne _081026E0
- b _08102820
-_081026E0:
- b _08102832
-_081026E2:
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- strh r0, [r4, 0xA]
- lsls r0, 16
- cmp r0, 0
- bgt _081026F0
- b _08102832
-_081026F0:
- strh r1, [r4, 0xA]
- ldrh r0, [r4, 0xC]
- adds r0, 0x1
- strh r0, [r4, 0xC]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xF
- bgt _0810273C
- ldrh r0, [r4, 0x16]
- ldrh r1, [r4, 0x10]
- adds r0, r1
- strh r0, [r4, 0x10]
- ldrh r2, [r4, 0x18]
- ldrh r3, [r4, 0x12]
- adds r2, r3
- strh r2, [r4, 0x12]
- ldrh r1, [r4, 0x1A]
- ldrh r5, [r4, 0x14]
- adds r1, r5
- strh r1, [r4, 0x14]
- lsls r0, 16
- asrs r0, 19
- lsls r0, 16
- lsrs r0, 16
- lsls r2, 16
- asrs r2, 19
- lsls r2, 16
- lsls r1, 16
- asrs r1, 19
- lsls r1, 16
- lsrs r2, 11
- orrs r0, r2
- lsrs r1, 6
- orrs r0, r1
- lsls r0, 16
- lsrs r0, 16
- mov r12, r0
- b _08102746
-_0810273C:
- ldr r7, =0x00007fbb
- mov r12, r7
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
-_08102746:
- movs r2, 0x1
- movs r3, 0
- movs r1, 0
-_0810274C:
- movs r5, 0xE
- ldrsh r0, [r4, r5]
- ands r0, r2
- lsls r5, r2, 17
- adds r6, r3, 0
- adds r6, 0x10
- adds r1, 0x1
- mov r8, r1
- cmp r0, 0
- beq _08102778
- movs r1, 0x1
- ldr r2, =gPlttBufferFaded
-_08102764:
- adds r0, r3, r1
- lsls r0, 1
- adds r0, r2
- mov r7, r12
- strh r7, [r0]
- adds r0, r1, 0x1
- lsls r0, 16
- lsrs r1, r0, 16
- cmp r1, 0xF
- bls _08102764
-_08102778:
- lsrs r2, r5, 16
- lsls r0, r6, 16
- lsrs r3, r0, 16
- mov r1, r8
- lsls r0, r1, 16
- lsrs r1, r0, 16
- cmp r1, 0xF
- bls _0810274C
- b _08102832
- .pool
-_08102794:
- ldr r0, =gPaletteFade
- ldrb r1, [r0, 0x7]
- movs r0, 0x80
- ands r0, r1
- cmp r0, 0
- bne _08102832
- movs r2, 0
- ldr r3, =gSprites
- movs r5, 0x14
- adds r5, r3
- mov r12, r5
- ldr r7, =gUnknown_08592EBC
- mov r8, r7
- ldr r6, =gBattleAnimSpriteTemplate_8592EEC
- movs r5, 0x1
-_081027B2:
- lsls r0, r2, 4
- adds r0, r2
- lsls r1, r0, 2
- mov r7, r12
- adds r0, r1, r7
- ldr r0, [r0]
- cmp r0, r8
- beq _081027C6
- cmp r0, r6
- bne _081027CA
-_081027C6:
- adds r0, r1, r3
- strh r5, [r0, 0x2E]
-_081027CA:
- adds r0, r2, 0x1
- lsls r0, 24
- lsrs r2, r0, 24
- cmp r2, 0x3F
- bls _081027B2
- movs r0, 0
- strh r0, [r4, 0xA]
- b _08102814
- .pool
-_081027EC:
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- strh r0, [r4, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1E
- ble _08102832
- movs r1, 0x24
- ldrsh r0, [r4, r1]
- movs r2, 0x26
- ldrsh r1, [r4, r2]
- bl sub_80A8050
- ldr r1, =0x00007fbb
- str r1, [sp]
- movs r1, 0
- movs r2, 0x10
- movs r3, 0
- bl BeginNormalPaletteFade
-_08102814:
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _08102832
- .pool
-_08102820:
- ldr r0, =gPaletteFade
- ldrb r1, [r0, 0x7]
- movs r0, 0x80
- ands r0, r1
- cmp r0, 0
- bne _08102832
- adds r0, r2, 0
- bl DestroyAnimVisualTask
-_08102832:
- add sp, 0x4
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81026A8
-
- thumb_func_start sub_8102844
-sub_8102844: @ 8102844
- push {r4-r6,lr}
- adds r5, r0, 0
- ldr r6, =gBattleAnimArgs
- movs r1, 0x4
- ldrsh r0, [r6, r1]
- cmp r0, 0x1
- bgt _08102856
- movs r0, 0x2
- strh r0, [r6, 0x4]
-_08102856:
- movs r1, 0x4
- ldrsh r0, [r6, r1]
- cmp r0, 0x7F
- ble _08102862
- movs r0, 0x7F
- strh r0, [r6, 0x4]
-_08102862:
- movs r0, 0
- strh r0, [r5, 0x2E]
- ldrh r0, [r6, 0x4]
- strh r0, [r5, 0x30]
- ldr r4, =gBattleAnimTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r6]
- adds r0, r1
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldrh r6, [r6, 0x2]
- adds r0, r6
- strh r0, [r5, 0x22]
- ldrh r1, [r5, 0x20]
- strh r1, [r5, 0x3A]
- strh r0, [r5, 0x3C]
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _081028D4
- ldrb r1, [r5, 0x3]
- movs r0, 0x3F
- negs r0, r0
- ands r0, r1
- movs r1, 0x10
- orrs r0, r1
- strb r0, [r5, 0x3]
- ldrh r0, [r5, 0x20]
- adds r0, 0x28
- strh r0, [r5, 0x20]
- ldrh r4, [r5, 0x22]
- adds r4, 0x14
- strh r4, [r5, 0x22]
- lsls r0, 7
- strh r0, [r5, 0x32]
- movs r0, 0x30
- ldrsh r1, [r5, r0]
- ldr r0, =0xffffec00
- b _081028FA
- .pool
-_081028D4:
- ldr r0, =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- bne _0810291C
- ldrh r0, [r5, 0x20]
- subs r0, 0x28
- strh r0, [r5, 0x20]
- ldrh r4, [r5, 0x22]
- adds r4, 0x14
- strh r4, [r5, 0x22]
- lsls r0, 7
- strh r0, [r5, 0x32]
- movs r0, 0x30
- ldrsh r1, [r5, r0]
- movs r0, 0xA0
- lsls r0, 5
-_081028FA:
- bl __divsi3
- strh r0, [r5, 0x34]
- lsls r4, 7
- strh r4, [r5, 0x36]
- movs r0, 0x30
- ldrsh r1, [r5, r0]
- ldr r0, =0xfffff600
- bl __divsi3
- strh r0, [r5, 0x38]
- b _08102958
- .pool
-_0810291C:
- ldrh r0, [r5, 0x20]
- adds r0, 0x28
- strh r0, [r5, 0x20]
- ldrh r4, [r5, 0x22]
- subs r4, 0x14
- strh r4, [r5, 0x22]
- lsls r0, 7
- strh r0, [r5, 0x32]
- movs r0, 0x30
- ldrsh r1, [r5, r0]
- ldr r0, =0xffffec00
- bl __divsi3
- strh r0, [r5, 0x34]
- lsls r4, 7
- strh r4, [r5, 0x36]
- movs r0, 0x30
- ldrsh r1, [r5, r0]
- movs r0, 0xA0
- lsls r0, 4
- bl __divsi3
- strh r0, [r5, 0x38]
- ldrb r1, [r5, 0x3]
- movs r0, 0x3F
- negs r0, r0
- ands r0, r1
- movs r1, 0x30
- orrs r0, r1
- strb r0, [r5, 0x3]
-_08102958:
- ldr r0, =sub_810296C
- str r0, [r5, 0x1C]
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8102844
-
- thumb_func_start sub_810296C
-sub_810296C: @ 810296C
- push {lr}
- adds r2, r0, 0
- ldrh r0, [r2, 0x34]
- ldrh r1, [r2, 0x32]
- adds r0, r1
- strh r0, [r2, 0x32]
- ldrh r1, [r2, 0x38]
- ldrh r3, [r2, 0x36]
- adds r1, r3
- strh r1, [r2, 0x36]
- lsls r0, 16
- asrs r0, 23
- strh r0, [r2, 0x20]
- lsls r1, 16
- asrs r1, 23
- strh r1, [r2, 0x22]
- ldrh r0, [r2, 0x30]
- subs r0, 0x1
- strh r0, [r2, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- bne _081029A2
- ldrh r0, [r2, 0x3A]
- strh r0, [r2, 0x20]
- ldrh r0, [r2, 0x3C]
- strh r0, [r2, 0x22]
-_081029A2:
- movs r1, 0x30
- ldrsh r0, [r2, r1]
- cmp r0, 0
- bne _081029B0
- adds r0, r2, 0
- bl DestroyAnimSprite
-_081029B0:
- pop {r0}
- bx r0
- thumb_func_end sub_810296C
-
- thumb_func_start sub_81029B4
-sub_81029B4: @ 81029B4
- push {r4-r7,lr}
- mov r7, r9
- mov r6, r8
- push {r6,r7}
- lsls r0, 24
- lsrs r0, 24
- mov r8, r0
- lsls r0, 2
- add r0, r8
- lsls r0, 3
- ldr r1, =gTasks
- adds r6, r0, r1
- movs r0, 0
- bl GetAnimBattlerSpriteId
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r6, 0x8]
- ldr r0, =0x00002771
- bl AllocSpritePalette
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r6, 0xA]
- movs r1, 0xA
- ldrsh r0, [r6, r1]
- lsls r0, 20
- movs r1, 0x80
- lsls r1, 17
- adds r0, r1
- lsrs r3, r0, 16
- ldr r2, =gSprites
- movs r0, 0x8
- ldrsh r1, [r6, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrb r0, [r0, 0x5]
- lsrs r0, 4
- adds r0, 0x10
- lsls r4, r0, 4
- movs r5, 0x1
- ldr r2, =gPlttBufferUnfaded
-_08102A0C:
- adds r1, r3, r5
- lsls r1, 1
- adds r1, r2
- adds r0, r4, r5
- lsls r0, 1
- adds r0, r2
- ldrh r0, [r0]
- strh r0, [r1]
- adds r0, r5, 0x1
- lsls r0, 16
- lsrs r5, r0, 16
- cmp r5, 0xF
- bls _08102A0C
- adds r0, r3, 0
- movs r1, 0x10
- movs r2, 0xB
- movs r3, 0
- bl BlendPalette
- movs r0, 0
- strh r0, [r6, 0xE]
- movs r5, 0
- ldr r7, =gSprites
- movs r1, 0x1C
- adds r1, r7
- mov r9, r1
- b _08102A88
- .pool
-_08102A54:
- lsls r2, r0, 4
- adds r2, r0
- lsls r2, 2
- adds r4, r2, r7
- ldrb r1, [r6, 0xA]
- lsls r1, 4
- ldrb r3, [r4, 0x5]
- movs r0, 0xF
- ands r0, r3
- orrs r0, r1
- strb r0, [r4, 0x5]
- movs r0, 0
- strh r0, [r4, 0x2E]
- lsls r0, r5, 7
- strh r0, [r4, 0x30]
- mov r0, r8
- strh r0, [r4, 0x32]
- add r2, r9
- ldr r0, =sub_8102B3C
- str r0, [r2]
- ldrh r0, [r6, 0xE]
- adds r0, 0x1
- strh r0, [r6, 0xE]
- adds r0, r5, 0x1
- lsls r0, 16
- lsrs r5, r0, 16
-_08102A88:
- cmp r5, 0x1
- bhi _08102A9A
- movs r0, 0
- bl duplicate_obj_of_side_rel2move_in_transparent_mode
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0
- bge _08102A54
-_08102A9A:
- ldr r0, =sub_8102AE0
- str r0, [r6]
- ldr r0, =gBattleAnimAttacker
- ldrb r0, [r0]
- bl sub_80A8364
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _08102AC8
- movs r1, 0x80
- lsls r1, 2
- movs r0, 0
- bl ClearGpuRegBits
- b _08102AD2
- .pool
-_08102AC8:
- movs r1, 0x80
- lsls r1, 3
- movs r0, 0
- bl ClearGpuRegBits
-_08102AD2:
- pop {r3,r4}
- mov r8, r3
- mov r9, r4
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end sub_81029B4
-
- thumb_func_start sub_8102AE0
-sub_8102AE0: @ 8102AE0
- push {r4,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- ldr r1, =gTasks
- adds r0, r1
- movs r1, 0xE
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _08102B32
- ldr r0, =gBattleAnimAttacker
- ldrb r0, [r0]
- bl sub_80A8364
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _08102B1C
- movs r1, 0x80
- lsls r1, 2
- movs r0, 0
- bl SetGpuRegBits
- b _08102B26
- .pool
-_08102B1C:
- movs r1, 0x80
- lsls r1, 3
- movs r0, 0
- bl SetGpuRegBits
-_08102B26:
- ldr r0, =0x00002771
- bl FreeSpritePaletteByTag
- adds r0, r4, 0
- bl DestroyAnimVisualTask
-_08102B32:
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8102AE0
-
- thumb_func_start sub_8102B3C
-sub_8102B3C: @ 8102B3C
- push {r4,r5,lr}
- adds r5, r0, 0
- ldrh r0, [r5, 0x34]
- adds r0, 0x1
- strh r0, [r5, 0x34]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _08102B58
- movs r0, 0
- strh r0, [r5, 0x34]
- ldrh r0, [r5, 0x2E]
- adds r0, 0x1
- strh r0, [r5, 0x2E]
-_08102B58:
- movs r1, 0x2E
- ldrsh r0, [r5, r1]
- cmp r0, 0x40
- ble _08102B80
- ldr r2, =gTasks
- movs r0, 0x32
- ldrsh r1, [r5, r0]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 3
- adds r0, r2
- ldrh r1, [r0, 0xE]
- subs r1, 0x1
- strh r1, [r0, 0xE]
- adds r0, r5, 0
- bl obj_delete_but_dont_free_vram
- b _08102BC2
- .pool
-_08102B80:
- ldr r4, =gSineTable
- movs r1, 0x2E
- ldrsh r0, [r5, r1]
- lsls r0, 1
- adds r0, r4
- movs r2, 0
- ldrsh r0, [r0, r2]
- movs r1, 0x6
- bl __divsi3
- strh r0, [r5, 0x36]
- movs r1, 0x2E
- ldrsh r0, [r5, r1]
- lsls r0, 1
- adds r0, r4
- movs r2, 0
- ldrsh r0, [r0, r2]
- movs r1, 0xD
- bl __divsi3
- strh r0, [r5, 0x38]
- ldrh r1, [r5, 0x30]
- adds r1, r0
- movs r0, 0xFF
- ands r1, r0
- strh r1, [r5, 0x30]
- movs r1, 0x30
- ldrsh r0, [r5, r1]
- movs r2, 0x36
- ldrsh r1, [r5, r2]
- bl Sin
- strh r0, [r5, 0x24]
-_08102BC2:
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8102B3C
-
- thumb_func_start sub_8102BCC
-sub_8102BCC: @ 8102BCC
- push {r4,lr}
- adds r4, r0, 0
- ldr r1, =DestroyAnimSprite
- bl StoreSpriteCallbackInData6
- ldr r0, =sub_80A67D8
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8102BCC
-
- thumb_func_start sub_8102BE8
-sub_8102BE8: @ 8102BE8
- push {r4-r7,lr}
- mov r7, r9
- mov r6, r8
- push {r6,r7}
- lsls r0, 24
- lsrs r0, 24
- mov r9, r0
- ldr r4, =gUnknown_08593020
- ldrh r0, [r4]
- bl IndexOfSpritePaletteTag
- lsls r0, 24
- lsrs r3, r0, 24
- cmp r3, 0xFF
- beq _08102C2C
- lsls r0, r3, 20
- movs r1, 0x80
- lsls r1, 17
- adds r0, r1
- lsrs r3, r0, 16
- movs r2, 0x1
- ldr r5, =gPlttBufferFaded
-_08102C14:
- adds r1, r3, r2
- lsls r1, 1
- adds r1, r5
- lsls r0, r2, 1
- adds r0, r4
- ldrh r0, [r0]
- strh r0, [r1]
- adds r0, r2, 0x1
- lsls r0, 16
- lsrs r2, r0, 16
- cmp r2, 0x5
- bls _08102C14
-_08102C2C:
- movs r4, 0x1
- ldr r0, =gUnknown_08593020
- mov r8, r0
-_08102C32:
- lsls r0, r4, 1
- adds r0, r4
- lsls r5, r0, 2
- mov r1, r8
- adds r0, r5, r1
- ldrh r0, [r0]
- bl AllocSpritePalette
- lsls r0, 24
- lsrs r3, r0, 24
- adds r4, 0x1
- mov r12, r4
- cmp r3, 0xFF
- beq _08102C7A
- lsls r0, r3, 20
- movs r1, 0x80
- lsls r1, 17
- adds r0, r1
- lsrs r3, r0, 16
- movs r2, 0x1
- ldr r7, =gPlttBufferFaded
- ldr r6, =gUnknown_08593020
- adds r4, r5, 0
-_08102C60:
- adds r1, r3, r2
- lsls r1, 1
- adds r1, r7
- lsls r0, r2, 1
- adds r0, r4
- adds r0, r6
- ldrh r0, [r0]
- strh r0, [r1]
- adds r0, r2, 0x1
- lsls r0, 16
- lsrs r2, r0, 16
- cmp r2, 0x5
- bls _08102C60
-_08102C7A:
- mov r1, r12
- lsls r0, r1, 16
- lsrs r4, r0, 16
- cmp r4, 0x3
- bls _08102C32
- mov r0, r9
- bl DestroyAnimVisualTask
- pop {r3,r4}
- mov r8, r3
- mov r9, r4
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8102BE8
-
- thumb_func_start sub_8102CA0
-sub_8102CA0: @ 8102CA0
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- movs r4, 0x1
- ldr r6, =gUnknown_08593020
-_08102CAA:
- lsls r0, r4, 1
- adds r0, r4
- lsls r0, 2
- adds r0, r6
- ldrh r0, [r0]
- bl FreeSpritePaletteByTag
- adds r0, r4, 0x1
- lsls r0, 16
- lsrs r4, r0, 16
- cmp r4, 0x3
- bls _08102CAA
- adds r0, r5, 0
- bl DestroyAnimVisualTask
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8102CA0
-
- thumb_func_start sub_8102CD4
-sub_8102CD4: @ 8102CD4
- push {r4-r6,lr}
- sub sp, 0x4
- adds r5, r0, 0
- bl sub_80A6838
- ldr r4, =gBattleAnimArgs
- ldrb r1, [r4]
- adds r0, r5, 0
- bl StartSpriteAnim
- ldr r2, =gUnknown_08593020
- movs r0, 0x2
- ldrsh r1, [r4, r0]
- lsls r0, r1, 1
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r0, [r0]
- bl IndexOfSpritePaletteTag
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0xFF
- beq _08102D10
- lsls r2, r0, 4
- ldrb r1, [r5, 0x5]
- movs r0, 0xF
- ands r0, r1
- orrs r0, r2
- strb r0, [r5, 0x5]
-_08102D10:
- ldrh r0, [r4, 0x2]
- movs r1, 0
- strh r0, [r5, 0x30]
- strh r1, [r5, 0x32]
- ldrh r0, [r4, 0x4]
- strh r0, [r5, 0x34]
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _08102D34
- movs r6, 0x30
- movs r3, 0x28
- b _08102D4E
- .pool
-_08102D34:
- ldr r4, =gBattleAnimTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r6, r0, 24
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r3, r0, 24
-_08102D4E:
- ldrh r0, [r5, 0x20]
- lsls r1, r0, 4
- strh r1, [r5, 0x36]
- ldrh r1, [r5, 0x22]
- lsls r2, r1, 4
- strh r2, [r5, 0x38]
- subs r0, r6, r0
- lsls r0, 16
- asrs r0, 16
- subs r1, r3, r1
- lsls r1, 16
- asrs r1, 16
- adds r2, r5, 0
- adds r2, 0x3A
- adds r3, r5, 0
- adds r3, 0x3C
- movs r4, 0x28
- str r4, [sp]
- bl sub_8102D8C
- ldr r0, =sub_8102DE4
- str r0, [r5, 0x1C]
- add sp, 0x4
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8102CD4
-
- thumb_func_start sub_8102D8C
-sub_8102D8C: @ 8102D8C
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- adds r7, r2, 0
- mov r8, r3
- ldr r2, [sp, 0x18]
- lsls r1, 16
- lsrs r6, r1, 16
- lsls r2, 24
- lsrs r1, r2, 24
- lsls r0, 16
- asrs r2, r0, 16
- cmp r2, 0
- bge _08102DAE
- lsls r0, r1, 24
- negs r0, r0
- lsrs r1, r0, 24
-_08102DAE:
- lsls r5, r2, 8
- lsls r1, 24
- asrs r1, 24
- adds r0, r5, 0
- bl __divsi3
- adds r4, r0, 0
- cmp r4, 0
- bne _08102DC2
- movs r4, 0x1
-_08102DC2:
- adds r0, r5, 0
- adds r1, r4, 0
- bl __divsi3
- strh r0, [r7]
- lsls r0, r6, 16
- asrs r0, 8
- adds r1, r4, 0
- bl __divsi3
- mov r1, r8
- strh r0, [r1]
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end sub_8102D8C
-
- thumb_func_start sub_8102DE4
-sub_8102DE4: @ 8102DE4
- push {r4,r5,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- movs r5, 0
- strh r0, [r4, 0x2E]
- movs r0, 0x2E
- ldrsh r1, [r4, r0]
- lsls r0, r1, 2
- adds r1, r0, r1
- adds r0, r1, 0
- cmp r1, 0
- bge _08102E00
- adds r0, 0xFF
-_08102E00:
- asrs r0, 8
- lsls r0, 8
- subs r0, r1, r0
- ldrh r1, [r4, 0x3A]
- ldrh r2, [r4, 0x36]
- adds r1, r2
- strh r1, [r4, 0x36]
- ldrh r2, [r4, 0x3C]
- ldrh r3, [r4, 0x38]
- adds r2, r3
- strh r2, [r4, 0x38]
- lsls r1, 16
- asrs r1, 20
- strh r1, [r4, 0x20]
- lsls r2, 16
- asrs r2, 20
- strh r2, [r4, 0x22]
- lsls r0, 16
- asrs r0, 16
- movs r1, 0xF
- bl Sin
- strh r0, [r4, 0x26]
- ldrh r2, [r4, 0x22]
- ldrh r0, [r4, 0x20]
- adds r0, 0x10
- lsls r0, 16
- movs r1, 0x88
- lsls r1, 17
- cmp r0, r1
- bhi _08102E4E
- lsls r0, r2, 16
- asrs r1, r0, 16
- movs r0, 0x10
- negs r0, r0
- cmp r1, r0
- blt _08102E4E
- cmp r1, 0x80
- ble _08102E56
-_08102E4E:
- adds r0, r4, 0
- bl move_anim_8074EE0
- b _08102EA6
-_08102E56:
- movs r0, 0x34
- ldrsh r1, [r4, r0]
- cmp r1, 0
- beq _08102EA6
- ldrh r0, [r4, 0x32]
- adds r0, 0x1
- strh r0, [r4, 0x32]
- lsls r0, 16
- asrs r0, 16
- cmp r0, r1
- ble _08102EA6
- strh r5, [r4, 0x32]
- ldrh r0, [r4, 0x30]
- adds r0, 0x1
- strh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x3
- ble _08102E7E
- strh r5, [r4, 0x30]
-_08102E7E:
- ldr r2, =gUnknown_08593020
- movs r3, 0x30
- ldrsh r1, [r4, r3]
- lsls r0, r1, 1
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r0, [r0]
- bl IndexOfSpritePaletteTag
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0xFF
- beq _08102EA6
- lsls r2, r0, 4
- ldrb r1, [r4, 0x5]
- movs r0, 0xF
- ands r0, r1
- orrs r0, r2
- strb r0, [r4, 0x5]
-_08102EA6:
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8102DE4
-
- thumb_func_start sub_8102EB0
-sub_8102EB0: @ 8102EB0
- push {r4-r7,lr}
- adds r6, r0, 0
- ldr r7, =gBattleAnimAttacker
- ldrb r0, [r7]
- bl GetBattlerSide
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _08102ECE
- ldr r1, =gBattleAnimArgs
- movs r2, 0x2
- ldrsh r0, [r1, r2]
- negs r0, r0
- strh r0, [r1, 0x2]
-_08102ECE:
- ldrb r0, [r7]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- ldr r4, =gBattleAnimArgs
- lsrs r0, 24
- ldrh r1, [r4, 0x2]
- adds r0, r1
- movs r5, 0
- strh r0, [r6, 0x20]
- ldrb r0, [r7]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldrh r2, [r4, 0x4]
- adds r0, r2
- strh r0, [r6, 0x22]
- ldrb r1, [r4]
- adds r0, r6, 0
- bl StartSpriteAnim
- strh r5, [r6, 0x32]
- strh r5, [r6, 0x34]
- ldrh r0, [r6, 0x20]
- lsls r0, 4
- strh r0, [r6, 0x36]
- ldrh r0, [r6, 0x22]
- lsls r0, 4
- strh r0, [r6, 0x38]
- movs r1, 0x2
- ldrsh r0, [r4, r1]
- lsls r0, 4
- movs r1, 0x5
- bl __divsi3
- strh r0, [r6, 0x3A]
- movs r2, 0x4
- ldrsh r0, [r4, r2]
- lsls r0, 7
- movs r1, 0x5
- bl __divsi3
- strh r0, [r6, 0x3C]
- ldr r0, =sub_8102F40
- str r0, [r6, 0x1C]
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8102EB0
-
- thumb_func_start sub_8102F40
-sub_8102F40: @ 8102F40
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x3A]
- ldrh r1, [r4, 0x36]
- adds r0, r1
- strh r0, [r4, 0x36]
- ldrh r1, [r4, 0x3C]
- ldrh r2, [r4, 0x38]
- adds r1, r2
- strh r1, [r4, 0x38]
- lsls r0, 16
- asrs r0, 20
- strh r0, [r4, 0x20]
- lsls r1, 16
- asrs r1, 20
- strh r1, [r4, 0x22]
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0x5
- ble _08102F9E
- movs r2, 0x34
- ldrsh r0, [r4, r2]
- cmp r0, 0
- bne _08102F9E
- ldrh r0, [r4, 0x32]
- adds r0, 0x10
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x32]
- movs r1, 0x32
- ldrsh r0, [r4, r1]
- movs r1, 0x12
- bl Cos
- strh r0, [r4, 0x24]
- movs r2, 0x32
- ldrsh r0, [r4, r2]
- movs r1, 0x12
- bl Sin
- strh r0, [r4, 0x26]
- movs r1, 0x32
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _08102F9E
- movs r0, 0x1
- strh r0, [r4, 0x34]
-_08102F9E:
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x30
- bne _08102FB2
- adds r0, r4, 0
- bl move_anim_8074EE0
-_08102FB2:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_8102F40
-
- thumb_func_start sub_8102FB8
-sub_8102FB8: @ 8102FB8
- push {r4-r6,lr}
- adds r5, r0, 0
- ldr r0, =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0x1
- bne _08102FDC
- ldrb r0, [r5, 0x3]
- movs r1, 0x3F
- negs r1, r1
- ands r1, r0
- movs r0, 0x10
- orrs r1, r0
- strb r1, [r5, 0x3]
- movs r6, 0x10
- b _08102FDE
- .pool
-_08102FDC:
- ldr r6, =0x0000fff0
-_08102FDE:
- ldr r4, =gBattleAnimAttacker
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- adds r0, r6
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- adds r0, 0x8
- strh r0, [r5, 0x22]
- movs r0, 0x8
- strh r0, [r5, 0x2E]
- ldr r0, =WaitAnimForDuration
- str r0, [r5, 0x1C]
- ldr r1, =DestroyAnimSprite
- adds r0, r5, 0
- bl StoreSpriteCallbackInData6
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8102FB8
-
- thumb_func_start sub_8103028
-sub_8103028: @ 8103028
- push {r4,r5,lr}
- adds r4, r0, 0
- bl sub_80A6838
- ldrh r0, [r4, 0x22]
- adds r0, 0x8
- strh r0, [r4, 0x22]
- ldr r5, =gBattleAnimArgs
- ldrb r1, [r5, 0x2]
- adds r0, r4, 0
- bl StartSpriteAnim
- ldr r2, =gUnknown_08593020
- movs r0, 0x4
- ldrsh r1, [r5, r0]
- lsls r0, r1, 1
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r0, [r0]
- bl IndexOfSpritePaletteTag
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0xFF
- beq _08103068
- lsls r2, r0, 4
- ldrb r1, [r4, 0x5]
- movs r0, 0xF
- ands r0, r1
- orrs r0, r2
- strb r0, [r4, 0x5]
-_08103068:
- movs r1, 0
- ldrsh r0, [r5, r1]
- movs r2, 0x20
- cmp r0, 0
- bne _08103074
- ldr r2, =0x0000ffe0
-_08103074:
- movs r0, 0x28
- strh r0, [r4, 0x2E]
- ldrh r1, [r4, 0x20]
- strh r1, [r4, 0x30]
- lsls r0, r2, 16
- asrs r0, 16
- adds r0, r1
- strh r0, [r4, 0x32]
- ldrh r0, [r4, 0x22]
- strh r0, [r4, 0x34]
- subs r0, 0x28
- strh r0, [r4, 0x36]
- adds r0, r4, 0
- bl InitAnimLinearTranslation
- ldrh r0, [r5, 0x6]
- strh r0, [r4, 0x38]
- ldr r0, =sub_81030B0
- str r0, [r4, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8103028
-
- thumb_func_start sub_81030B0
-sub_81030B0: @ 81030B0
- push {r4,lr}
- adds r4, r0, 0
- bl TranslateAnimLinear
- lsls r0, 24
- cmp r0, 0
- bne _08103100
- movs r1, 0x38
- ldrsh r0, [r4, r1]
- movs r1, 0x8
- bl Sin
- lsls r0, 16
- lsrs r1, r0, 16
- ldrh r2, [r4, 0x24]
- movs r3, 0x24
- ldrsh r0, [r4, r3]
- cmp r0, 0
- bge _081030DC
- lsls r0, r1, 16
- negs r0, r0
- lsrs r1, r0, 16
-_081030DC:
- lsls r0, r1, 16
- asrs r0, 16
- adds r0, r2
- strh r0, [r4, 0x24]
- movs r1, 0x38
- ldrsh r0, [r4, r1]
- movs r1, 0x4
- bl Sin
- ldrh r3, [r4, 0x26]
- adds r0, r3
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x38]
- adds r0, 0x8
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x38]
- b _08103106
-_08103100:
- adds r0, r4, 0
- bl DestroyAnimSprite
-_08103106:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_81030B0
-
- thumb_func_start sub_810310C
-sub_810310C: @ 810310C
- push {r4-r6,lr}
- adds r6, r1, 0
- lsls r0, 24
- lsrs r5, r0, 24
- adds r0, r5, 0
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- bne _0810312C
- adds r0, r5, 0
- movs r1, 0x5
- bl sub_80A861C
- adds r0, 0x8
- b _08103136
-_0810312C:
- adds r0, r5, 0
- movs r1, 0x4
- bl sub_80A861C
- subs r0, 0x8
-_08103136:
- strh r0, [r6, 0x20]
- adds r0, r5, 0
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- adds r4, r0, 0
- adds r0, r5, 0
- movs r1, 0
- bl sub_80A861C
- lsls r4, 24
- lsrs r4, 24
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0
- bge _08103158
- adds r0, 0x3
-_08103158:
- asrs r0, 2
- subs r0, r4, r0
- strh r0, [r6, 0x22]
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end sub_810310C
-
- thumb_func_start sub_8103164
-sub_8103164: @ 8103164
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r0, =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _08103180
- ldr r0, =gBattleAnimAttacker
- b _08103182
- .pool
-_08103180:
- ldr r0, =gBattleAnimTarget
-_08103182:
- ldrb r4, [r0]
- adds r0, r4, 0
- adds r1, r5, 0
- bl sub_810310C
- adds r0, r4, 0
- bl GetBattlerSide
- lsls r0, 24
- lsrs r0, 24
- negs r1, r0
- orrs r1, r0
- lsrs r1, 31
- ldr r0, =gBattleAnimArgs
- ldrh r0, [r0, 0x2]
- strh r0, [r5, 0x2E]
- adds r0, r1, 0x2
- strh r0, [r5, 0x30]
- adds r0, r5, 0
- bl StartSpriteAnim
- ldr r1, =sub_81031D0
- adds r0, r5, 0
- bl StoreSpriteCallbackInData6
- ldr r0, =sub_80A67D8
- str r0, [r5, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8103164
-
- thumb_func_start sub_81031D0
-sub_81031D0: @ 81031D0
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x2E]
- subs r0, 0x1
- strh r0, [r4, 0x2E]
- lsls r0, 16
- cmp r0, 0
- bne _081031F8
- ldr r1, =DestroyAnimSprite
- adds r0, r4, 0
- bl StoreSpriteCallbackInData6
- ldrh r1, [r4, 0x30]
- lsls r1, 24
- lsrs r1, 24
- adds r0, r4, 0
- bl StartSpriteAnim
- ldr r0, =sub_80A67D8
- str r0, [r4, 0x1C]
-_081031F8:
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81031D0
-
- thumb_func_start sub_8103208
-sub_8103208: @ 8103208
- push {r4,lr}
- adds r4, r0, 0
- ldr r0, =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _08103224
- ldr r0, =gBattleAnimAttacker
- b _08103226
- .pool
-_08103224:
- ldr r0, =gBattleAnimTarget
-_08103226:
- ldrb r0, [r0]
- adds r1, r4, 0
- bl sub_810310C
- movs r0, 0
- strh r0, [r4, 0x2E]
- ldr r1, =sub_8103250
- adds r0, r4, 0
- bl StoreSpriteCallbackInData6
- ldr r0, =sub_80A67BC
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8103208
-
- thumb_func_start sub_8103250
-sub_8103250: @ 8103250
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x10
- ble _08103276
- adds r0, r4, 0
- movs r1, 0x1
- bl StartSpriteAffineAnim
- ldr r1, =move_anim_8074EE0
- adds r0, r4, 0
- bl StoreSpriteCallbackInData6
- ldr r0, =sub_80A67BC
- str r0, [r4, 0x1C]
-_08103276:
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8103250
-
- thumb_func_start sub_8103284
-sub_8103284: @ 8103284
- push {r4-r6,lr}
- adds r4, r0, 0
- ldr r0, =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _081032A0
- ldr r0, =gBattleAnimAttacker
- b _081032A2
- .pool
-_081032A0:
- ldr r0, =gBattleAnimTarget
-_081032A2:
- ldrb r5, [r0]
- adds r0, r5, 0
- movs r1, 0
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- movs r6, 0
- strh r0, [r4, 0x20]
- adds r0, r5, 0
- movs r1, 0x2
- bl sub_80A861C
- strh r0, [r4, 0x22]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x9
- bgt _081032CA
- movs r0, 0xA
- strh r0, [r4, 0x22]
-_081032CA:
- movs r0, 0x1
- strh r0, [r4, 0x2E]
- strh r6, [r4, 0x30]
- adds r1, r4, 0
- adds r1, 0x43
- ldrb r0, [r1]
- strh r0, [r4, 0x32]
- ldrb r0, [r1]
- adds r0, 0x4
- strh r0, [r4, 0x34]
- strh r6, [r4, 0x36]
- ldr r1, =sub_8103300
- adds r0, r4, 0
- bl StoreSpriteCallbackInData6
- ldr r0, =sub_80A67BC
- str r0, [r4, 0x1C]
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8103284
-
- thumb_func_start sub_8103300
-sub_8103300: @ 8103300
- push {lr}
- adds r1, r0, 0
- ldrh r0, [r1, 0x36]
- adds r0, 0x1
- strh r0, [r1, 0x36]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xC
- ble _08103316
- ldr r0, =sub_8103320
- str r0, [r1, 0x1C]
-_08103316:
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8103300
-
- thumb_func_start sub_8103320
-sub_8103320: @ 8103320
- push {lr}
- adds r2, r0, 0
- ldrh r0, [r2, 0x30]
- adds r1, r0, 0x4
- strh r1, [r2, 0x30]
- lsls r0, r1, 16
- asrs r0, 16
- cmp r0, 0xFE
- ble _08103352
- ldrh r0, [r2, 0x2E]
- subs r0, 0x1
- strh r0, [r2, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0
- bne _0810334C
- strh r0, [r2, 0x24]
- ldr r0, =sub_8103250
- str r0, [r2, 0x1C]
- b _08103388
- .pool
-_0810334C:
- movs r0, 0xFF
- ands r1, r0
- strh r1, [r2, 0x30]
-_08103352:
- movs r1, 0x30
- ldrsh r0, [r2, r1]
- cmp r0, 0x4F
- ble _08103362
- ldrh r0, [r2, 0x34]
- adds r1, r2, 0
- adds r1, 0x43
- strb r0, [r1]
-_08103362:
- movs r3, 0x30
- ldrsh r0, [r2, r3]
- cmp r0, 0x9F
- ble _08103372
- ldrh r0, [r2, 0x32]
- adds r1, r2, 0
- adds r1, 0x43
- strb r0, [r1]
-_08103372:
- ldr r1, =gSineTable
- movs r3, 0x30
- ldrsh r0, [r2, r3]
- lsls r0, 1
- adds r0, r1
- ldrh r0, [r0]
- lsls r0, 16
- asrs r0, 19
- asrs r1, r0, 1
- adds r0, r1
- strh r0, [r2, 0x24]
-_08103388:
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8103320
-
- thumb_func_start sub_8103390
-sub_8103390: @ 8103390
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r0, =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _081033AC
- ldr r0, =gBattleAnimAttacker
- b _081033AE
- .pool
-_081033AC:
- ldr r0, =gBattleAnimTarget
-_081033AE:
- ldrb r4, [r0]
- adds r0, r4, 0
- adds r1, r5, 0
- bl sub_810310C
- adds r0, r4, 0
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- bne _081033D4
- adds r0, r5, 0
- movs r1, 0
- bl StartSpriteAnim
- movs r0, 0x2
- b _081033DE
- .pool
-_081033D4:
- adds r0, r5, 0
- movs r1, 0x1
- bl StartSpriteAnim
- movs r0, 0x3
-_081033DE:
- strh r0, [r5, 0x2E]
- ldr r0, =sub_81033F0
- str r0, [r5, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8103390
-
- thumb_func_start sub_81033F0
-sub_81033F0: @ 81033F0
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x30]
- adds r0, 0x1
- strh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xA
- ble _0810341E
- movs r0, 0
- strh r0, [r4, 0x30]
- ldrh r1, [r4, 0x2E]
- lsls r1, 24
- lsrs r1, 24
- adds r0, r4, 0
- bl StartSpriteAnim
- ldr r1, =sub_810342C
- adds r0, r4, 0
- bl StoreSpriteCallbackInData6
- ldr r0, =sub_80A67D8
- str r0, [r4, 0x1C]
-_0810341E:
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81033F0
-
- thumb_func_start sub_810342C
-sub_810342C: @ 810342C
- push {lr}
- adds r1, r0, 0
- ldrh r0, [r1, 0x30]
- adds r0, 0x1
- strh r0, [r1, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x5
- ble _08103444
- adds r0, r1, 0
- bl DestroyAnimSprite
-_08103444:
- pop {r0}
- bx r0
- thumb_func_end sub_810342C
-
- .align 2, 0
diff --git a/asm/battle_anim_effects_2.s b/asm/battle_anim_effects_2.s
deleted file mode 100644
index c8cd53398..000000000
--- a/asm/battle_anim_effects_2.s
+++ /dev/null
@@ -1,7544 +0,0 @@
- .include "asm/macros.inc"
- .include "constants/constants.inc"
-
- .syntax unified
-
- .text
-
- thumb_func_start sub_8103448
-sub_8103448: @ 8103448
- push {r4,r5,lr}
- adds r4, r0, 0
- bl sub_80A6838
- ldr r5, =gBattleAnimArgs
- movs r0, 0
- ldrsh r1, [r5, r0]
- adds r0, r4, 0
- bl sub_80A6864
- ldrh r0, [r5, 0x2]
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x22]
- ldrh r0, [r5, 0x4]
- strh r0, [r4, 0x30]
- ldrh r0, [r5, 0x8]
- strh r0, [r4, 0x32]
- ldrh r0, [r5, 0xA]
- strh r0, [r4, 0x34]
- ldrh r0, [r5, 0x6]
- strh r0, [r4, 0x36]
- ldr r1, =move_anim_8074EE0
- adds r0, r4, 0
- bl StoreSpriteCallbackInData6
- ldr r1, =sub_80A6450
- str r1, [r4, 0x1C]
- adds r0, r4, 0
- bl _call_via_r1
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8103448
-
- thumb_func_start sub_8103498
-sub_8103498: @ 8103498
- push {r4,lr}
- adds r4, r0, 0
- ldr r0, =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _081034B4
- ldr r0, =gBattleAnimAttacker
- b _081034B6
- .pool
-_081034B4:
- ldr r0, =gBattleAnimTarget
-_081034B6:
- ldrb r0, [r0]
- adds r1, r4, 0
- bl sub_810310C
- movs r0, 0
- strh r0, [r4, 0x2E]
- strh r0, [r4, 0x30]
- ldr r0, =sub_81034D8
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8103498
-
- thumb_func_start sub_81034D8
-sub_81034D8: @ 81034D8
- push {lr}
- adds r1, r0, 0
- movs r2, 0x2E
- ldrsh r0, [r1, r2]
- cmp r0, 0x1
- beq _0810350A
- cmp r0, 0x1
- bgt _081034EE
- cmp r0, 0
- beq _081034F4
- b _08103538
-_081034EE:
- cmp r0, 0x2
- beq _08103524
- b _08103538
-_081034F4:
- ldrh r0, [r1, 0x26]
- subs r0, 0x3
- strh r0, [r1, 0x26]
- ldrh r0, [r1, 0x30]
- adds r0, 0x1
- strh r0, [r1, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x6
- bne _08103538
- b _0810351C
-_0810350A:
- ldrh r0, [r1, 0x26]
- adds r0, 0x3
- strh r0, [r1, 0x26]
- ldrh r0, [r1, 0x30]
- subs r0, 0x1
- strh r0, [r1, 0x30]
- lsls r0, 16
- cmp r0, 0
- bne _08103538
-_0810351C:
- ldrh r0, [r1, 0x2E]
- adds r0, 0x1
- strh r0, [r1, 0x2E]
- b _08103538
-_08103524:
- ldrh r0, [r1, 0x30]
- adds r0, 0x1
- strh r0, [r1, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x40
- bne _08103538
- adds r0, r1, 0
- bl DestroyAnimSprite
-_08103538:
- pop {r0}
- bx r0
- thumb_func_end sub_81034D8
-
- thumb_func_start sub_810353C
-sub_810353C: @ 810353C
- push {r4,lr}
- adds r4, r0, 0
- ldr r3, =gSprites
- movs r0, 0x32
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- ldrh r1, [r4, 0x30]
- ldrh r2, [r0, 0x24]
- adds r1, r2
- strh r1, [r0, 0x24]
- movs r1, 0x30
- ldrsh r0, [r4, r1]
- negs r0, r0
- strh r0, [r4, 0x30]
- movs r0, 0x2E
- ldrsh r2, [r4, r0]
- cmp r2, 0
- bne _0810357A
- movs r0, 0x32
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- strh r2, [r0, 0x24]
- adds r0, r4, 0
- bl move_anim_8074EE0
-_0810357A:
- ldrh r0, [r4, 0x2E]
- subs r0, 0x1
- strh r0, [r4, 0x2E]
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_810353C
-
- thumb_func_start sub_810358C
-sub_810358C: @ 810358C
- push {r4-r6,lr}
- adds r5, r0, 0
- ldr r4, =gBattleAnimAttacker
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- ldr r1, =gBattlerSpriteIds
- ldr r0, =gBattleAnimTarget
- ldrb r0, [r0]
- adds r0, r1
- ldrb r6, [r0]
- ldrb r0, [r4]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _081035E4
- ldr r0, =gBattleAnimArgs
- ldrh r1, [r5, 0x20]
- ldrh r2, [r0]
- subs r1, r2
- strh r1, [r5, 0x20]
- adds r1, r0, 0
- b _081035EE
- .pool
-_081035E4:
- ldr r1, =gBattleAnimArgs
- ldrh r0, [r1]
- ldrh r2, [r5, 0x20]
- adds r0, r2
- strh r0, [r5, 0x20]
-_081035EE:
- ldrh r0, [r1, 0x2]
- ldrh r2, [r5, 0x22]
- adds r0, r2
- strh r0, [r5, 0x22]
- ldrh r0, [r1, 0x4]
- strh r0, [r5, 0x2E]
- ldrh r0, [r1, 0x6]
- strh r0, [r5, 0x30]
- strh r6, [r5, 0x32]
- ldr r0, =sub_810353C
- str r0, [r5, 0x1C]
- adds r2, r5, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_810358C
-
- thumb_func_start sub_8103620
-sub_8103620: @ 8103620
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x1
- bl InitAnimSpritePos
- ldr r1, =gBattleAnimArgs
- ldrh r0, [r1, 0x4]
- strh r0, [r4, 0x2E]
- ldrh r0, [r1, 0x6]
- strh r0, [r4, 0x30]
- ldrh r0, [r1, 0x8]
- strh r0, [r4, 0x38]
- ldr r0, =WaitAnimForDuration
- str r0, [r4, 0x1C]
- ldr r1, =sub_8103658
- adds r0, r4, 0
- bl StoreSpriteCallbackInData6
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8103620
-
- thumb_func_start sub_8103658
-sub_8103658: @ 8103658
- push {lr}
- ldrh r1, [r0, 0x30]
- strh r1, [r0, 0x2E]
- ldrh r1, [r0, 0x20]
- strh r1, [r0, 0x32]
- ldrh r1, [r0, 0x22]
- adds r1, 0xF
- strh r1, [r0, 0x36]
- ldr r1, =StartAnimLinearTranslation
- str r1, [r0, 0x1C]
- ldr r1, =sub_8103680
- bl StoreSpriteCallbackInData6
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8103658
-
- thumb_func_start sub_8103680
-sub_8103680: @ 8103680
- push {lr}
- adds r1, r0, 0
- ldrh r2, [r1, 0x38]
- movs r3, 0x38
- ldrsh r0, [r1, r3]
- cmp r0, 0
- bne _08103696
- adds r0, r1, 0
- bl DestroyAnimSprite
- b _0810369A
-_08103696:
- subs r0, r2, 0x1
- strh r0, [r1, 0x38]
-_0810369A:
- pop {r0}
- bx r0
- thumb_func_end sub_8103680
-
- thumb_func_start sub_81036A0
-sub_81036A0: @ 81036A0
- push {r4,lr}
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- ldr r1, =gBattlerSpriteIds
- ldr r0, =gBattleAnimAttacker
- ldrb r0, [r0]
- adds r0, r1
- ldrb r0, [r0]
- movs r1, 0
- bl sub_80A7270
- ldr r1, =gTasks
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r0, r1
- ldr r1, =sub_81036DC
- str r1, [r0]
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81036A0
-
- thumb_func_start sub_81036DC
-sub_81036DC: @ 81036DC
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r1, =gBattlerSpriteIds
- ldr r0, =gBattleAnimAttacker
- ldrb r0, [r0]
- adds r1, r0, r1
- ldrb r4, [r1]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- bne _08103718
- ldr r1, =gTasks
- lsls r2, r5, 2
- adds r0, r2, r5
- lsls r0, 3
- adds r0, r1
- ldrh r0, [r0, 0x8]
- negs r0, r0
- lsls r0, 16
- lsrs r3, r0, 16
- adds r6, r2, 0
- b _08103726
- .pool
-_08103718:
- ldr r2, =gTasks
- lsls r1, r5, 2
- adds r0, r1, r5
- lsls r0, 3
- adds r0, r2
- ldrh r3, [r0, 0x8]
- adds r6, r1, 0
-_08103726:
- movs r2, 0x80
- lsls r2, 1
- adds r0, r4, 0
- adds r1, r2, 0
- bl obj_id_set_rotscale
- ldr r1, =gTasks
- adds r0, r6, r5
- lsls r0, 3
- adds r1, r0, r1
- movs r2, 0xA
- ldrsh r0, [r1, r2]
- cmp r0, 0
- bne _08103760
- ldrh r0, [r1, 0x8]
- adds r0, 0xB0
- strh r0, [r1, 0x8]
- ldr r1, =gSprites
- lsls r0, r4, 4
- adds r0, r4
- lsls r0, 2
- adds r0, r1
- ldrh r1, [r0, 0x26]
- adds r1, 0x1
- b _0810378A
- .pool
-_08103760:
- cmp r0, 0x1
- bne _08103776
- ldrh r0, [r1, 0xE]
- adds r0, 0x1
- strh r0, [r1, 0xE]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1E
- bne _081037D0
- movs r0, 0x2
- b _081037CE
-_08103776:
- ldrh r0, [r1, 0x8]
- subs r0, 0xB0
- strh r0, [r1, 0x8]
- ldr r1, =gSprites
- lsls r0, r4, 4
- adds r0, r4
- lsls r0, 2
- adds r0, r1
- ldrh r1, [r0, 0x26]
- subs r1, 0x1
-_0810378A:
- strh r1, [r0, 0x26]
- adds r0, r4, 0
- bl sub_80A73A0
- ldr r0, =gTasks
- adds r1, r6, r5
- lsls r1, 3
- adds r1, r0
- movs r3, 0x8
- ldrsh r2, [r1, r3]
- movs r0, 0xF2
- lsls r0, 4
- cmp r2, r0
- beq _081037AA
- cmp r2, 0
- bne _081037D0
-_081037AA:
- ldrh r2, [r1, 0xA]
- movs r3, 0xA
- ldrsh r0, [r1, r3]
- cmp r0, 0x2
- bne _081037CC
- adds r0, r4, 0
- bl sub_80A7344
- adds r0, r5, 0
- bl DestroyAnimVisualTask
- b _081037D0
- .pool
-_081037CC:
- adds r0, r2, 0x1
-_081037CE:
- strh r0, [r1, 0xA]
-_081037D0:
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end sub_81036DC
-
- thumb_func_start sub_81037D8
-sub_81037D8: @ 81037D8
- push {r4,r5,lr}
- adds r4, r0, 0
- bl sub_80A6838
- ldr r0, =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _08103804
- ldr r0, =gBattleAnimArgs
- ldrh r1, [r4, 0x20]
- ldrh r2, [r0]
- subs r1, r2
- strh r1, [r4, 0x20]
- adds r5, r0, 0
- b _08103810
- .pool
-_08103804:
- ldr r1, =gBattleAnimArgs
- ldrh r0, [r1]
- ldrh r2, [r4, 0x20]
- adds r0, r2
- strh r0, [r4, 0x20]
- adds r5, r1, 0
-_08103810:
- ldrh r0, [r5, 0x2]
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x22]
- ldr r0, =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _0810384C
- adds r3, r4, 0
- adds r3, 0x3F
- ldrb r0, [r3]
- movs r1, 0x1
- adds r2, r0, 0
- orrs r2, r1
- strb r2, [r3]
- movs r1, 0x4
- ldrsh r0, [r5, r1]
- cmp r0, 0
- beq _08103860
- movs r0, 0x2
- orrs r2, r0
- strb r2, [r3]
- b _08103860
- .pool
-_0810384C:
- movs r2, 0x4
- ldrsh r0, [r5, r2]
- cmp r0, 0
- beq _08103860
- adds r2, r4, 0
- adds r2, 0x3F
- ldrb r0, [r2]
- movs r1, 0x2
- orrs r0, r1
- strb r0, [r2]
-_08103860:
- ldr r0, =sub_80A67D8
- str r0, [r4, 0x1C]
- ldr r1, =DestroyAnimSprite
- adds r0, r4, 0
- bl StoreSpriteCallbackInData6
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81037D8
-
- thumb_func_start sub_810387C
-sub_810387C: @ 810387C
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0
- bl InitAnimSpritePos
- ldr r0, =sub_80A67BC
- str r0, [r4, 0x1C]
- ldr r1, =sub_81038A0
- adds r0, r4, 0
- bl StoreSpriteCallbackInData6
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_810387C
-
- thumb_func_start sub_81038A0
-sub_81038A0: @ 81038A0
- push {lr}
- movs r1, 0x6
- strh r1, [r0, 0x2E]
- ldrh r1, [r0, 0x20]
- strh r1, [r0, 0x32]
- ldrh r1, [r0, 0x22]
- subs r1, 0x20
- strh r1, [r0, 0x36]
- ldr r1, =StartAnimLinearTranslation
- str r1, [r0, 0x1C]
- ldr r1, =DestroyAnimSprite
- bl StoreSpriteCallbackInData6
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81038A0
-
- thumb_func_start sub_81038C8
-sub_81038C8: @ 81038C8
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- sub sp, 0x4
- adds r5, r0, 0
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _081038EC
- ldr r1, =gBattleAnimArgs
- ldrh r0, [r1, 0x4]
- negs r0, r0
- strh r0, [r1, 0x4]
- b _0810390E
- .pool
-_081038EC:
- ldr r0, =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _0810390E
- ldr r1, =gBattleAnimArgs
- ldrh r0, [r1, 0x4]
- negs r0, r0
- strh r0, [r1, 0x4]
- ldrh r0, [r1, 0x2]
- negs r0, r0
- strh r0, [r1, 0x2]
- ldrh r0, [r1, 0x6]
- negs r0, r0
- strh r0, [r1, 0x6]
-_0810390E:
- adds r0, r5, 0
- movs r1, 0x1
- bl InitAnimSpritePos
- ldr r4, =gBattleAnimTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- ldr r6, =gBattleAnimArgs
- lsrs r0, 24
- ldrh r1, [r6, 0x4]
- adds r0, r1
- lsls r0, 16
- lsrs r0, 16
- mov r8, r0
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldrh r2, [r6, 0x6]
- adds r0, r2
- lsls r0, 16
- lsrs r0, 16
- adds r7, r0, 0
- ldrh r1, [r5, 0x20]
- mov r2, r8
- lsls r0, r2, 16
- asrs r0, 16
- subs r0, r1
- lsls r0, 16
- asrs r0, 16
- ldrh r2, [r5, 0x22]
- lsls r1, r7, 16
- asrs r1, 16
- subs r1, r2
- lsls r1, 16
- asrs r1, 16
- bl ArcTan2Neg
- lsls r0, 16
- movs r1, 0xF0
- lsls r1, 24
- adds r0, r1
- lsrs r4, r0, 16
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _08103980
- ldr r2, =0xffffa000
- adds r0, r4, r2
- lsls r0, 16
- lsrs r4, r0, 16
-_08103980:
- movs r3, 0x80
- lsls r3, 1
- str r4, [sp]
- adds r0, r5, 0
- movs r1, 0
- adds r2, r3, 0
- bl sub_80A73E0
- ldrh r0, [r6, 0x8]
- strh r0, [r5, 0x2E]
- mov r0, r8
- strh r0, [r5, 0x32]
- strh r7, [r5, 0x36]
- ldr r0, =StartAnimLinearTranslation
- str r0, [r5, 0x1C]
- ldr r1, =DestroyAnimSprite
- adds r0, r5, 0
- bl StoreSpriteCallbackInData6
- add sp, 0x4
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81038C8
-
- thumb_func_start sub_81039CC
-sub_81039CC: @ 81039CC
- push {lr}
- adds r3, r0, 0
- ldrh r0, [r3, 0x2E]
- subs r1, r0, 0x1
- strh r1, [r3, 0x2E]
- lsls r0, 16
- cmp r0, 0
- bgt _081039F6
- ldr r2, =gTasks
- movs r0, 0x3C
- ldrsh r1, [r3, r0]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 3
- adds r0, r2
- ldrh r1, [r0, 0xA]
- subs r1, 0x1
- strh r1, [r0, 0xA]
- adds r0, r3, 0
- bl DestroySprite
-_081039F6:
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81039CC
-
- thumb_func_start sub_8103A00
-sub_8103A00: @ 8103A00
- push {r4,lr}
- adds r2, r0, 0
- movs r0, 0x3C
- ldrsh r1, [r2, r0]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 3
- ldr r1, =gTasks
- adds r4, r0, r1
- movs r3, 0x2E
- ldrsh r1, [r2, r3]
- movs r3, 0x12
- ldrsh r0, [r4, r3]
- cmp r1, r0
- ble _08103A34
- ldrh r0, [r2, 0x34]
- ldrh r1, [r2, 0x38]
- adds r0, r1
- strh r0, [r2, 0x38]
- ldrh r0, [r2, 0x36]
- ldrh r3, [r2, 0x3A]
- adds r0, r3
- b _08103A42
- .pool
-_08103A34:
- ldrh r0, [r2, 0x38]
- ldrh r1, [r2, 0x34]
- subs r0, r1
- strh r0, [r2, 0x38]
- ldrh r0, [r2, 0x3A]
- ldrh r1, [r2, 0x36]
- subs r0, r1
-_08103A42:
- strh r0, [r2, 0x3A]
- ldrh r0, [r2, 0x38]
- ldrh r1, [r2, 0x30]
- adds r3, r0, r1
- strh r3, [r2, 0x30]
- ldrh r0, [r2, 0x3A]
- ldrh r1, [r2, 0x32]
- adds r0, r1
- strh r0, [r2, 0x32]
- ldrh r1, [r4, 0x16]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- beq _08103A66
- lsls r0, r3, 16
- lsrs r0, 24
- negs r0, r0
- b _08103A6A
-_08103A66:
- lsls r0, r3, 16
- lsrs r0, 24
-_08103A6A:
- strh r0, [r2, 0x24]
- ldrh r1, [r4, 0x18]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- beq _08103A7E
- ldrh r0, [r2, 0x32]
- lsrs r0, 8
- negs r0, r0
- b _08103A82
-_08103A7E:
- ldrh r0, [r2, 0x32]
- lsrs r0, 8
-_08103A82:
- strh r0, [r2, 0x26]
- ldrh r0, [r2, 0x2E]
- subs r1, r0, 0x1
- strh r1, [r2, 0x2E]
- lsls r0, 16
- cmp r0, 0
- bgt _08103A98
- movs r0, 0x1E
- strh r0, [r2, 0x2E]
- ldr r0, =sub_81039CC
- str r0, [r2, 0x1C]
-_08103A98:
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8103A00
-
- thumb_func_start sub_8103AA4
-sub_8103AA4: @ 8103AA4
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- adds r7, r0, 0
- movs r0, 0x3C
- ldrsh r1, [r7, r0]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 3
- ldr r1, =gTasks
- adds r6, r0, r1
- ldrh r2, [r6, 0x16]
- movs r1, 0x2
- negs r1, r1
- adds r0, r1, 0
- ands r0, r2
- ldrh r3, [r7, 0x30]
- adds r2, r0, r3
- strh r2, [r7, 0x30]
- ldrh r0, [r6, 0x18]
- ands r1, r0
- ldrh r0, [r7, 0x32]
- adds r1, r0
- strh r1, [r7, 0x32]
- ldrh r1, [r6, 0x16]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- beq _08103AEC
- lsls r0, r2, 16
- lsrs r0, 24
- negs r0, r0
- b _08103AF0
- .pool
-_08103AEC:
- lsls r0, r2, 16
- lsrs r0, 24
-_08103AF0:
- strh r0, [r7, 0x24]
- ldrh r1, [r6, 0x18]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- beq _08103B04
- ldrh r0, [r7, 0x32]
- lsrs r0, 8
- negs r0, r0
- b _08103B08
-_08103B04:
- ldrh r0, [r7, 0x32]
- lsrs r0, 8
-_08103B08:
- strh r0, [r7, 0x26]
- ldrh r0, [r7, 0x2E]
- subs r1, r0, 0x1
- strh r1, [r7, 0x2E]
- lsls r0, 16
- cmp r0, 0
- bgt _08103BD4
- movs r4, 0
- movs r0, 0x8
- strh r0, [r7, 0x2E]
- movs r0, 0x4
- strh r0, [r6, 0x12]
- movs r0, 0x80
- lsls r0, 5
- bl sub_8151624
- lsls r0, 16
- lsrs r5, r0, 16
- ldrh r0, [r7, 0x24]
- ldrh r1, [r7, 0x20]
- adds r2, r0, r1
- strh r2, [r7, 0x20]
- ldrh r0, [r7, 0x26]
- ldrh r3, [r7, 0x22]
- adds r0, r3
- strh r0, [r7, 0x22]
- strh r4, [r7, 0x26]
- strh r4, [r7, 0x24]
- ldrh r3, [r6, 0x1E]
- movs r0, 0x1E
- ldrsh r1, [r6, r0]
- lsls r0, r2, 16
- asrs r0, 16
- cmp r1, r0
- blt _08103B52
- subs r0, r3, r2
- b _08103B54
-_08103B52:
- subs r0, r2, r3
-_08103B54:
- lsls r0, 24
- lsrs r4, r0, 16
- ldrh r3, [r6, 0x20]
- movs r0, 0x20
- ldrsh r1, [r6, r0]
- ldrh r2, [r7, 0x22]
- movs r6, 0x22
- ldrsh r0, [r7, r6]
- cmp r1, r0
- blt _08103B6C
- subs r0, r3, r2
- b _08103B6E
-_08103B6C:
- subs r0, r2, r3
-_08103B6E:
- lsls r0, 24
- lsrs r0, 16
- mov r8, r0
- movs r0, 0
- strh r0, [r7, 0x32]
- strh r0, [r7, 0x30]
- strh r0, [r7, 0x3A]
- strh r0, [r7, 0x38]
- lsls r0, r4, 16
- asrs r0, 16
- lsls r5, 16
- asrs r5, 16
- adds r1, r5, 0
- bl sub_8151534
- adds r4, r0, 0
- lsls r4, 16
- asrs r4, 16
- movs r6, 0xE0
- lsls r6, 1
- adds r0, r6, 0
- bl sub_8151624
- adds r1, r0, 0
- lsls r1, 16
- asrs r1, 16
- adds r0, r4, 0
- bl sub_8151534
- strh r0, [r7, 0x34]
- mov r1, r8
- lsls r0, r1, 16
- asrs r0, 16
- adds r1, r5, 0
- bl sub_8151534
- adds r4, r0, 0
- lsls r4, 16
- asrs r4, 16
- adds r0, r6, 0
- bl sub_8151624
- adds r1, r0, 0
- lsls r1, 16
- asrs r1, 16
- adds r0, r4, 0
- bl sub_8151534
- strh r0, [r7, 0x36]
- ldr r0, =sub_8103A00
- str r0, [r7, 0x1C]
-_08103BD4:
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8103AA4
-
- thumb_func_start sub_8103BE4
-sub_8103BE4: @ 8103BE4
- push {lr}
- lsls r0, 24
- lsrs r2, r0, 24
- ldr r1, =gTasks
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- adds r0, r1
- movs r1, 0xA
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _08103C02
- adds r0, r2, 0
- bl DestroyAnimVisualTask
-_08103C02:
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8103BE4
-
- thumb_func_start sub_8103C0C
-sub_8103C0C: @ 8103C0C
- push {r4-r7,lr}
- lsls r0, 24
- lsrs r7, r0, 24
- ldr r1, =gTasks
- lsls r0, r7, 2
- adds r0, r7
- lsls r0, 3
- adds r5, r0, r1
- ldrh r0, [r5, 0x8]
- subs r1, r0, 0x1
- strh r1, [r5, 0x8]
- lsls r0, 16
- cmp r0, 0
- bgt _08103CE0
- ldr r0, =gUnknown_085933B0
- movs r2, 0x1A
- ldrsh r1, [r5, r2]
- movs r3, 0x1C
- ldrsh r2, [r5, r3]
- ldrb r3, [r5, 0xC]
- ldrb r4, [r5, 0xA]
- subs r3, r4
- lsls r3, 24
- lsrs r3, 24
- bl CreateSprite
- lsls r0, 24
- lsrs r0, 24
- mov r12, r0
- lsls r0, 4
- add r0, r12
- lsls r0, 2
- ldr r1, =gSprites
- adds r6, r0, r1
- movs r1, 0x10
- ldrsh r0, [r5, r1]
- cmp r0, 0x1
- beq _08103C6C
- cmp r0, 0x2
- beq _08103C82
- b _08103C90
- .pool
-_08103C6C:
- ldrb r2, [r6, 0x3]
- lsls r1, r2, 26
- lsrs r1, 27
- movs r0, 0x18
- orrs r1, r0
- lsls r1, 1
- subs r0, 0x57
- ands r0, r2
- orrs r0, r1
- strb r0, [r6, 0x3]
- b _08103C90
-_08103C82:
- ldrb r0, [r6, 0x3]
- movs r1, 0x3F
- negs r1, r1
- ands r1, r0
- movs r0, 0x10
- orrs r1, r0
- strb r1, [r6, 0x3]
-_08103C90:
- ldr r3, =gTasks
- lsls r2, r7, 2
- adds r2, r7
- lsls r2, 3
- adds r4, r2, r3
- ldrh r0, [r4, 0x12]
- ldrh r1, [r4, 0x14]
- subs r0, r1
- strh r0, [r6, 0x2E]
- strh r7, [r6, 0x3C]
- movs r1, 0xA
- ldrsh r0, [r4, r1]
- adds r0, 0xD
- lsls r0, 1
- adds r0, r2
- adds r3, 0x8
- adds r0, r3
- mov r2, r12
- strh r2, [r0]
- ldrh r0, [r4, 0xE]
- strh r0, [r4, 0x8]
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- strh r0, [r4, 0xA]
- movs r0, 0x3F
- negs r0, r0
- bl BattleAnimAdjustPanning
- adds r1, r0, 0
- lsls r1, 24
- asrs r1, 24
- movs r0, 0x9A
- bl PlaySE12WithPanning
- movs r3, 0xA
- ldrsh r0, [r4, r3]
- cmp r0, 0x2
- ble _08103CE0
- ldr r0, =sub_8103BE4
- str r0, [r4]
-_08103CE0:
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8103C0C
-
- thumb_func_start sub_8103CF0
-sub_8103CF0: @ 8103CF0
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x4
- lsls r0, 24
- lsrs r7, r0, 24
- movs r0, 0
- mov r9, r0
- movs r5, 0
- mov r0, sp
- mov r1, r9
- strh r1, [r0]
- mov r4, sp
- adds r4, 0x2
- strh r1, [r4]
- bl IsContest
- lsls r0, 24
- mov r10, r4
- cmp r0, 0
- beq _08103D5C
- ldr r1, =gTasks
- lsls r2, r7, 2
- adds r0, r2, r7
- lsls r0, 3
- adds r0, r1
- movs r1, 0x2
- strh r1, [r0, 0x10]
- ldr r3, =gBattleAnimArgs
- ldrh r0, [r3]
- negs r0, r0
- strh r0, [r3]
- ldrh r1, [r3, 0x4]
- movs r0, 0x1
- ands r0, r1
- mov r8, r2
- cmp r0, 0
- beq _08103D54
- movs r0, 0x2
- negs r0, r0
- ands r0, r1
- strh r0, [r3, 0x4]
- b _08103DB6
- .pool
-_08103D54:
- movs r0, 0x1
- orrs r0, r1
- strh r0, [r3, 0x4]
- b _08103DB6
-_08103D5C:
- ldr r1, =gBattlerPositions
- ldr r0, =gBattleAnimTarget
- ldrb r0, [r0]
- adds r0, r1
- ldrb r1, [r0]
- movs r3, 0x1
- adds r0, r3, 0
- ands r0, r1
- lsls r2, r7, 2
- mov r8, r2
- cmp r0, 0
- bne _08103DB6
- ldr r1, =gTasks
- adds r0, r2, r7
- lsls r0, 3
- adds r0, r1
- strh r3, [r0, 0x10]
- ldr r2, =gBattleAnimArgs
- ldrh r0, [r2]
- negs r0, r0
- strh r0, [r2]
- ldrh r0, [r2, 0x2]
- negs r0, r0
- strh r0, [r2, 0x2]
- ldrh r1, [r2, 0x4]
- adds r0, r3, 0
- ands r0, r1
- cmp r0, 0
- beq _08103DB0
- movs r0, 0x2
- negs r0, r0
- ands r0, r1
- b _08103DB4
- .pool
-_08103DB0:
- movs r0, 0x1
- orrs r0, r1
-_08103DB4:
- strh r0, [r2, 0x4]
-_08103DB6:
- ldr r5, =gBattleAnimAttacker
- ldrb r0, [r5]
- movs r1, 0
- bl GetBattlerSpriteCoord
- ldr r1, =gTasks
- mov r3, r8
- adds r4, r3, r7
- lsls r4, 3
- adds r4, r1
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x1A]
- adds r6, r0, 0
- ldrb r0, [r5]
- movs r1, 0x1
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x1C]
- mov r9, r0
- ldr r0, =gBattleTypeFlags
- ldr r0, [r0]
- movs r1, 0x1
- ands r0, r1
- cmp r0, 0
- beq _08103E20
- ldr r4, =gBattleAnimTarget
- ldrb r1, [r4]
- movs r0, 0x2
- eors r0, r1
- bl IsBattlerSpriteVisible
- lsls r0, 24
- cmp r0, 0
- beq _08103E20
- ldrb r0, [r4]
- movs r1, 0
- mov r2, sp
- mov r3, r10
- bl SetAverageBattlerPositions
- b _08103E42
- .pool
-_08103E20:
- mov r5, sp
- ldr r4, =gBattleAnimTarget
- ldrb r0, [r4]
- movs r1, 0
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5]
- ldrb r0, [r4]
- movs r1, 0x1
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- mov r1, r10
- strh r0, [r1]
-_08103E42:
- mov r4, sp
- ldr r0, =gTasks
- mov r2, r8
- adds r1, r2, r7
- lsls r1, 3
- adds r1, r0
- mov r2, sp
- ldr r3, =gBattleAnimArgs
- ldrh r0, [r3]
- ldrh r2, [r2]
- adds r0, r2
- strh r0, [r1, 0x1E]
- strh r0, [r4]
- ldrh r0, [r3, 0x2]
- mov r3, r10
- ldrh r3, [r3]
- adds r0, r3
- strh r0, [r1, 0x20]
- mov r1, r10
- strh r0, [r1]
- mov r0, sp
- ldrh r2, [r0]
- movs r3, 0
- ldrsh r0, [r0, r3]
- adds r1, r6, 0
- cmp r0, r1
- blt _08103E88
- subs r0, r2, r1
- b _08103E8A
- .pool
-_08103E88:
- subs r0, r1, r2
-_08103E8A:
- lsls r0, 16
- lsrs r0, 16
- lsls r4, r0, 16
- asrs r4, 16
- ldr r5, =gBattleAnimArgs
- ldrh r1, [r5, 0x4]
- movs r0, 0x2
- negs r0, r0
- ands r0, r1
- lsls r0, 16
- asrs r0, 16
- bl sub_8151624
- adds r1, r0, 0
- lsls r1, 16
- asrs r1, 16
- adds r0, r4, 0
- bl sub_8151534
- ldr r2, =gTasks
- mov r3, r8
- adds r1, r3, r7
- lsls r1, 3
- adds r6, r1, r2
- strh r0, [r6, 0x12]
- movs r1, 0x12
- ldrsh r0, [r6, r1]
- movs r1, 0x80
- bl sub_8151534
- strh r0, [r6, 0x14]
- ldrh r0, [r5, 0x4]
- strh r0, [r6, 0x16]
- mov r2, r10
- ldrh r1, [r2]
- movs r3, 0
- ldrsh r0, [r2, r3]
- mov r4, r9
- cmp r0, r4
- blt _08103F08
- subs r4, r1, r4
- lsls r4, 16
- asrs r4, 16
- movs r1, 0x12
- ldrsh r0, [r6, r1]
- bl sub_8151624
- adds r1, r0, 0
- lsls r1, 16
- asrs r1, 16
- adds r0, r4, 0
- bl sub_8151534
- movs r1, 0x2
- negs r1, r1
- ands r1, r0
- strh r1, [r6, 0x18]
- b _08103F28
- .pool
-_08103F08:
- subs r4, r1
- lsls r4, 16
- asrs r4, 16
- movs r2, 0x12
- ldrsh r0, [r6, r2]
- bl sub_8151624
- adds r1, r0, 0
- lsls r1, 16
- asrs r1, 16
- adds r0, r4, 0
- bl sub_8151534
- movs r1, 0x1
- orrs r0, r1
- strh r0, [r6, 0x18]
-_08103F28:
- ldr r1, =gTasks
- mov r3, r8
- adds r0, r3, r7
- lsls r0, 3
- adds r5, r0, r1
- ldr r4, =gBattleAnimArgs
- ldrh r0, [r4, 0x6]
- strh r0, [r5, 0xE]
- ldrh r1, [r4, 0x8]
- movs r0, 0x80
- ands r0, r1
- cmp r0, 0
- beq _08103F78
- movs r0, 0x80
- eors r0, r1
- strh r0, [r4, 0x8]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x3F
- ble _08103FA0
- ldr r0, =gBattleAnimTarget
- ldrb r0, [r0]
- bl sub_80A82E4
- lsls r0, 24
- lsrs r0, 24
- ldr r2, =0x0000ffc0
- adds r1, r2, 0
- ldrh r4, [r4, 0x8]
- adds r1, r4
- adds r0, r1
- b _08103FB0
- .pool
-_08103F78:
- lsls r0, r1, 16
- asrs r0, 16
- cmp r0, 0x3F
- ble _08103FA0
- ldr r0, =gBattleAnimTarget
- ldrb r0, [r0]
- bl sub_80A82E4
- lsls r0, 24
- lsrs r0, 24
- ldr r3, =0x0000ffc0
- adds r1, r3, 0
- ldrh r4, [r4, 0x8]
- adds r1, r4
- adds r0, r1
- b _08103FB0
- .pool
-_08103FA0:
- ldr r0, =gBattleAnimTarget
- ldrb r0, [r0]
- bl sub_80A82E4
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r4, 0x8]
- subs r0, r1
-_08103FB0:
- strh r0, [r5, 0xC]
- ldr r0, =gTasks
- mov r2, r8
- adds r1, r2, r7
- lsls r1, 3
- adds r1, r0
- movs r3, 0xC
- ldrsh r0, [r1, r3]
- cmp r0, 0x2
- bgt _08103FC8
- movs r0, 0x3
- strh r0, [r1, 0xC]
-_08103FC8:
- ldr r0, =sub_8103C0C
- str r0, [r1]
- add sp, 0x4
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8103CF0
-
- thumb_func_start sub_8103FE8
-sub_8103FE8: @ 8103FE8
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0
- bl InitAnimSpritePos
- ldr r0, =gUnknown_085934A0
- ldrh r0, [r0, 0x2]
- bl IndexOfSpritePaletteTag
- lsls r0, 24
- lsrs r0, 20
- movs r1, 0x80
- lsls r1, 1
- adds r0, r1
- strh r0, [r4, 0x2E]
- ldr r0, =sub_8104018
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8103FE8
-
- thumb_func_start sub_8104018
-sub_8104018: @ 8104018
- push {r4-r7,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x30]
- adds r0, 0x1
- strh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x2
- bne _0810407C
- movs r0, 0
- strh r0, [r4, 0x30]
- ldrh r5, [r4, 0x2E]
- ldr r1, =gPlttBufferFaded
- adds r0, r5, 0
- adds r0, 0x8
- lsls r0, 1
- adds r0, r1
- ldrh r7, [r0]
- adds r6, r1, 0
- adds r1, r5, 0
- adds r1, 0x9
- lsls r0, r5, 1
- adds r0, r6
- adds r2, r0, 0
- adds r2, 0x10
- movs r3, 0x7
- lsls r1, 1
- adds r1, r6
-_08104050:
- ldrh r0, [r1]
- strh r0, [r2]
- adds r1, 0x2
- adds r2, 0x2
- subs r3, 0x1
- cmp r3, 0
- bge _08104050
- adds r0, r5, 0
- adds r0, 0xF
- lsls r0, 1
- adds r0, r6
- strh r7, [r0]
- ldrh r0, [r4, 0x32]
- adds r0, 0x1
- strh r0, [r4, 0x32]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x18
- bne _0810407C
- adds r0, r4, 0
- bl DestroyAnimSprite
-_0810407C:
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8104018
-
- thumb_func_start sub_8104088
-sub_8104088: @ 8104088
- push {r4-r7,lr}
- sub sp, 0x4
- adds r5, r0, 0
- movs r1, 0x1
- bl InitAnimSpritePos
- ldr r4, =gBattleAnimTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r6, r0, 24
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- ldr r4, =gBattleAnimArgs
- lsrs r0, 24
- ldrh r1, [r4, 0x6]
- adds r0, r1
- lsls r0, 16
- lsrs r7, r0, 16
- ldr r0, =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _081040CC
- ldrh r0, [r4, 0x4]
- negs r0, r0
- strh r0, [r4, 0x4]
-_081040CC:
- lsls r0, r6, 16
- asrs r0, 16
- ldrh r1, [r4, 0x4]
- adds r0, r1
- lsls r0, 16
- ldrh r1, [r5, 0x20]
- lsrs r6, r0, 16
- asrs r0, 16
- subs r0, r1
- lsls r0, 16
- asrs r0, 16
- ldrh r2, [r5, 0x22]
- lsls r1, r7, 16
- asrs r1, 16
- subs r1, r2
- lsls r1, 16
- asrs r1, 16
- bl ArcTan2Neg
- lsls r0, 16
- movs r1, 0xC0
- lsls r1, 24
- adds r0, r1
- lsrs r0, 16
- movs r3, 0x80
- lsls r3, 1
- str r0, [sp]
- adds r0, r5, 0
- movs r1, 0
- adds r2, r3, 0
- bl sub_80A73E0
- ldrh r0, [r4, 0x8]
- strh r0, [r5, 0x2E]
- strh r6, [r5, 0x32]
- strh r7, [r5, 0x36]
- ldr r0, =sub_80A7000
- str r0, [r5, 0x1C]
- ldr r1, =DestroyAnimSprite
- adds r0, r5, 0
- bl StoreSpriteCallbackInData6
- add sp, 0x4
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8104088
-
- thumb_func_start sub_810413C
-sub_810413C: @ 810413C
- ldr r1, =0x0000fff0
- strh r1, [r0, 0x32]
- ldrh r1, [r0, 0x22]
- adds r1, 0x8
- strh r1, [r0, 0x22]
- ldr r1, =sub_8104154
- str r1, [r0, 0x1C]
- bx lr
- .pool
- thumb_func_end sub_810413C
-
- thumb_func_start sub_8104154
-sub_8104154: @ 8104154
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x2E]
- adds r0, 0x80
- strh r0, [r4, 0x2E]
- lsls r0, 16
- asrs r0, 24
- strh r0, [r4, 0x24]
- ldr r0, =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- bne _08104178
- ldrh r0, [r4, 0x24]
- negs r0, r0
- strh r0, [r4, 0x24]
-_08104178:
- movs r1, 0x30
- ldrsh r0, [r4, r1]
- movs r2, 0x32
- ldrsh r1, [r4, r2]
- bl Sin
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x30]
- adds r0, 0x5
- strh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x7E
- ble _081041B8
- movs r0, 0
- strh r0, [r4, 0x30]
- movs r1, 0x32
- ldrsh r0, [r4, r1]
- lsrs r1, r0, 31
- adds r0, r1
- asrs r0, 1
- strh r0, [r4, 0x32]
- ldrh r0, [r4, 0x34]
- adds r0, 0x1
- strh r0, [r4, 0x34]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x2
- bne _081041B8
- adds r0, r4, 0
- bl DestroyAnimSprite
-_081041B8:
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8104154
-
- thumb_func_start sub_81041C4
-sub_81041C4: @ 81041C4
- push {r4,r5,lr}
- adds r4, r0, 0
- movs r1, 0x1
- bl InitAnimSpritePos
- movs r0, 0x14
- strh r0, [r4, 0x2E]
- ldr r5, =gBattleAnimTarget
- ldrb r0, [r5]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x32]
- ldrb r0, [r5]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x36]
- ldr r0, =StartAnimLinearTranslation
- str r0, [r4, 0x1C]
- adds r2, r4, 0
- adds r2, 0x2C
- ldrb r0, [r2]
- movs r1, 0x80
- orrs r0, r1
- strb r0, [r2]
- ldr r1, =sub_810421C
- adds r0, r4, 0
- bl StoreSpriteCallbackInData6
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81041C4
-
- thumb_func_start sub_810421C
-sub_810421C: @ 810421C
- push {r4,lr}
- adds r4, r0, 0
- movs r0, 0x3F
- bl BattleAnimAdjustPanning
- adds r1, r0, 0
- lsls r1, 24
- asrs r1, 24
- movs r0, 0xA6
- bl PlaySE12WithPanning
- ldrh r0, [r4, 0x24]
- ldrh r1, [r4, 0x20]
- adds r0, r1
- movs r1, 0
- strh r0, [r4, 0x20]
- ldrh r0, [r4, 0x26]
- ldrh r2, [r4, 0x22]
- adds r0, r2
- strh r0, [r4, 0x22]
- strh r1, [r4, 0x26]
- strh r1, [r4, 0x24]
- movs r2, 0
- movs r1, 0x7
- adds r0, r4, 0
- adds r0, 0x3C
-_08104250:
- strh r2, [r0]
- subs r0, 0x2
- subs r1, 0x1
- cmp r1, 0
- bge _08104250
- bl Random2
- lsls r0, 16
- lsrs r0, 16
- movs r1, 0x7
- ands r0, r1
- ldr r2, =0x0000fff4
- adds r1, r2, 0
- subs r1, r0
- strh r1, [r4, 0x3A]
- bl Random2
- lsls r0, 16
- lsrs r0, 16
- movs r1, 0xA0
- bl __umodsi3
- adds r0, 0xA0
- strh r0, [r4, 0x3C]
- ldr r0, =sub_81042A0
- str r0, [r4, 0x1C]
- adds r2, r4, 0
- adds r2, 0x2C
- ldrb r1, [r2]
- movs r0, 0x7F
- ands r0, r1
- strb r0, [r2]
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_810421C
-
- thumb_func_start sub_81042A0
-sub_81042A0: @ 81042A0
- push {r4,lr}
- adds r4, r0, 0
- ldrh r1, [r4, 0x3C]
- ldrh r2, [r4, 0x2E]
- adds r0, r1, r2
- strh r0, [r4, 0x2E]
- lsls r0, 16
- asrs r2, r0, 24
- strh r2, [r4, 0x24]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- beq _081042BE
- negs r0, r2
- strh r0, [r4, 0x24]
-_081042BE:
- movs r1, 0x30
- ldrsh r0, [r4, r1]
- movs r2, 0x3A
- ldrsh r1, [r4, r2]
- bl Sin
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x30]
- adds r0, 0x8
- strh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x7E
- ble _081042FE
- movs r0, 0
- strh r0, [r4, 0x30]
- movs r1, 0x32
- ldrsh r0, [r4, r1]
- lsrs r1, r0, 31
- adds r0, r1
- asrs r0, 1
- strh r0, [r4, 0x32]
- ldrh r0, [r4, 0x34]
- adds r0, 0x1
- strh r0, [r4, 0x34]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- bne _081042FE
- adds r0, r4, 0
- bl DestroyAnimSprite
-_081042FE:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_81042A0
-
- thumb_func_start sub_8104304
-sub_8104304: @ 8104304
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0
- bl InitAnimSpritePos
- ldr r0, =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- bne _08104322
- ldrh r0, [r4, 0x22]
- adds r0, 0x10
- strh r0, [r4, 0x22]
-_08104322:
- ldr r1, =gBattleAnimArgs
- ldrh r0, [r1, 0x8]
- strh r0, [r4, 0x2E]
- ldrh r0, [r1, 0x4]
- strh r0, [r4, 0x30]
- ldrh r0, [r1, 0xA]
- strh r0, [r4, 0x32]
- ldrh r0, [r1, 0xC]
- strh r0, [r4, 0x34]
- ldrh r0, [r1, 0x6]
- strh r0, [r4, 0x36]
- ldr r0, =sub_80A62EC
- str r0, [r4, 0x1C]
- ldr r1, =DestroyAnimSprite
- adds r0, r4, 0
- bl StoreSpriteCallbackInData6
- ldr r1, [r4, 0x1C]
- adds r0, r4, 0
- bl _call_via_r1
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8104304
-
- thumb_func_start sub_8104364
-sub_8104364: @ 8104364
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- adds r5, r0, 0
- movs r7, 0x20
- ldr r4, =0x0000ffe0
- movs r0, 0x10
- mov r8, r0
- ldr r6, =0x0000fff0
- ldr r0, =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- beq _08104390
- adds r7, r4, 0
- movs r4, 0x20
- mov r8, r6
- movs r6, 0x10
- adds r0, r5, 0
- movs r1, 0x1
- bl StartSpriteAnim
-_08104390:
- lsls r0, r7, 16
- asrs r0, 16
- ldrh r1, [r5, 0x20]
- adds r0, r1
- strh r0, [r5, 0x20]
- lsls r0, r4, 16
- asrs r0, 16
- ldrh r1, [r5, 0x22]
- adds r0, r1
- strh r0, [r5, 0x22]
- movs r0, 0x6
- strh r0, [r5, 0x2E]
- ldr r4, =gBattleAnimTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- add r0, r8
- strh r0, [r5, 0x32]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- adds r0, r6
- strh r0, [r5, 0x36]
- ldr r0, =StartAnimLinearTranslation
- str r0, [r5, 0x1C]
- ldr r1, =sub_81043F8
- adds r0, r5, 0
- bl StoreSpriteCallbackInData6
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8104364
-
- thumb_func_start sub_81043F8
-sub_81043F8: @ 81043F8
- push {lr}
- adds r2, r0, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x10
- ands r0, r1
- cmp r0, 0
- beq _0810440E
- adds r0, r2, 0
- bl DestroyAnimSprite
-_0810440E:
- pop {r0}
- bx r0
- thumb_func_end sub_81043F8
-
- thumb_func_start sub_8104414
-sub_8104414: @ 8104414
- push {r4-r7,lr}
- mov r7, r9
- mov r6, r8
- push {r6,r7}
- adds r5, r0, 0
- movs r0, 0x20
- mov r8, r0
- ldr r4, =0x0000ffe0
- movs r2, 0x10
- mov r9, r2
- ldr r6, =0x0000fff0
- ldr r7, =gBattleAnimArgs
- ldrh r1, [r7]
- movs r2, 0
- ldrsh r0, [r7, r2]
- cmp r0, 0
- beq _08104448
- mov r8, r4
- movs r4, 0x20
- mov r9, r6
- movs r6, 0x10
- lsls r1, 24
- lsrs r1, 24
- adds r0, r5, 0
- bl StartSpriteAnim
-_08104448:
- mov r0, r8
- lsls r1, r0, 16
- asrs r1, 16
- ldrh r2, [r5, 0x20]
- adds r1, r2
- strh r1, [r5, 0x20]
- lsls r0, r4, 16
- asrs r0, 16
- ldrh r2, [r5, 0x22]
- adds r0, r2
- strh r0, [r5, 0x22]
- movs r0, 0x6
- strh r0, [r5, 0x2E]
- strh r1, [r5, 0x30]
- ldr r4, =gBattleAnimTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- add r0, r9
- strh r0, [r5, 0x32]
- ldrh r0, [r5, 0x22]
- strh r0, [r5, 0x34]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- adds r0, r6
- strh r0, [r5, 0x36]
- adds r0, r5, 0
- bl InitAnimLinearTranslation
- ldrh r0, [r7]
- strh r0, [r5, 0x38]
- ldrh r0, [r5, 0x2E]
- strh r0, [r5, 0x3A]
- ldr r0, =sub_81044BC
- str r0, [r5, 0x1C]
- pop {r3,r4}
- mov r8, r3
- mov r9, r4
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8104414
-
- thumb_func_start sub_81044BC
-sub_81044BC: @ 81044BC
- push {r4,lr}
- adds r4, r0, 0
- bl TranslateAnimLinear
- lsls r0, 24
- cmp r0, 0
- beq _08104520
- adds r0, r4, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x10
- ands r0, r1
- cmp r0, 0
- beq _08104520
- adds r0, r4, 0
- movs r1, 0
- bl SeekSpriteAnim
- adds r2, r4, 0
- adds r2, 0x2C
- ldrb r0, [r2]
- movs r1, 0x40
- orrs r0, r1
- strb r0, [r2]
- ldrh r0, [r4, 0x24]
- ldrh r1, [r4, 0x20]
- adds r0, r1
- movs r2, 0
- strh r0, [r4, 0x20]
- ldrh r0, [r4, 0x26]
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x22]
- movs r0, 0x2
- strh r0, [r4, 0x24]
- ldr r0, =0x0000fffe
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x3A]
- strh r0, [r4, 0x2E]
- ldrh r0, [r4, 0x30]
- movs r1, 0x1
- eors r0, r1
- strh r0, [r4, 0x30]
- ldrh r0, [r4, 0x32]
- eors r0, r1
- strh r0, [r4, 0x32]
- strh r2, [r4, 0x36]
- strh r2, [r4, 0x34]
- ldr r0, =sub_8104530
- str r0, [r4, 0x1C]
-_08104520:
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81044BC
-
- thumb_func_start sub_8104530
-sub_8104530: @ 8104530
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x34
- ldrsh r0, [r4, r1]
- cmp r0, 0
- beq _08104548
- ldrh r0, [r4, 0x24]
- negs r0, r0
- strh r0, [r4, 0x24]
- ldrh r0, [r4, 0x26]
- negs r0, r0
- strh r0, [r4, 0x26]
-_08104548:
- ldrh r0, [r4, 0x34]
- movs r1, 0x1
- eors r0, r1
- movs r1, 0
- strh r0, [r4, 0x34]
- ldrh r0, [r4, 0x36]
- adds r0, 0x1
- strh r0, [r4, 0x36]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x33
- bne _0810458A
- strh r1, [r4, 0x26]
- strh r1, [r4, 0x24]
- strh r1, [r4, 0x36]
- strh r1, [r4, 0x34]
- adds r2, r4, 0
- adds r2, 0x2C
- ldrb r1, [r2]
- movs r0, 0x41
- negs r0, r0
- ands r0, r1
- strb r0, [r2]
- ldrh r0, [r4, 0x38]
- movs r1, 0x1
- eors r1, r0
- lsls r1, 24
- lsrs r1, 24
- adds r0, r4, 0
- bl StartSpriteAnim
- ldr r0, =sub_8104594
- str r0, [r4, 0x1C]
-_0810458A:
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8104530
-
- thumb_func_start sub_8104594
-sub_8104594: @ 8104594
- push {r4,lr}
- adds r4, r0, 0
- bl TranslateAnimLinear
- lsls r0, 24
- cmp r0, 0
- beq _081045A8
- adds r0, r4, 0
- bl DestroyAnimSprite
-_081045A8:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_8104594
-
- thumb_func_start sub_81045B0
-sub_81045B0: @ 81045B0
- push {r4,r5,lr}
- adds r5, r0, 0
- lsls r5, 24
- lsrs r5, 24
- movs r0, 0x1
- bl GetAnimBattlerSpriteId
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- adds r0, r4, 0
- movs r1, 0x1
- bl sub_80A7270
- adds r0, r4, 0
- movs r1, 0xD0
- movs r2, 0xD0
- movs r3, 0
- bl obj_id_set_rotscale
- ldr r1, =gSprites
- lsls r0, r4, 4
- adds r0, r4
- lsls r0, 2
- adds r0, r1
- ldrb r0, [r0, 0x5]
- lsrs r0, 4
- adds r0, 0x10
- movs r1, 0
- bl sub_80A750C
- ldr r1, =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r0, r1
- movs r1, 0x50
- strh r1, [r0, 0x8]
- ldr r1, =sub_8104614
- str r1, [r0]
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81045B0
-
- thumb_func_start sub_8104614
-sub_8104614: @ 8104614
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r1, =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r0, r1
- ldrh r1, [r0, 0x8]
- subs r1, 0x1
- strh r1, [r0, 0x8]
- lsls r1, 16
- asrs r1, 16
- movs r0, 0x1
- negs r0, r0
- cmp r1, r0
- bne _08104664
- movs r0, 0x1
- bl GetAnimBattlerSpriteId
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- adds r0, r4, 0
- bl sub_80A7344
- ldr r1, =gSprites
- lsls r0, r4, 4
- adds r0, r4
- lsls r0, 2
- adds r0, r1
- ldrb r0, [r0, 0x5]
- lsrs r0, 4
- adds r0, 0x10
- movs r1, 0x1
- bl sub_80A750C
- adds r0, r5, 0
- bl DestroyAnimVisualTask
-_08104664:
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8104614
-
- thumb_func_start sub_8104674
-sub_8104674: @ 8104674
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r0, 24
- lsls r4, r0, 2
- adds r4, r0
- lsls r4, 3
- ldr r0, =gTasks
- adds r4, r0
- movs r0, 0
- bl GetAnimBattlerSpriteId
- lsls r0, 24
- lsrs r0, 24
- movs r5, 0
- strh r0, [r4, 0x8]
- movs r1, 0
- bl sub_80A7270
- strh r5, [r4, 0xA]
- strh r5, [r4, 0xC]
- strh r5, [r4, 0xE]
- movs r0, 0x80
- lsls r0, 1
- strh r0, [r4, 0x10]
- strh r5, [r4, 0x12]
- strh r5, [r4, 0x14]
- ldr r0, =gBattleAnimAttacker
- ldrb r0, [r0]
- bl sub_80A82E4
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x16]
- ldr r0, =sub_81046CC
- str r0, [r4]
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8104674
-
- thumb_func_start sub_81046CC
-sub_81046CC: @ 81046CC
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- ldr r1, =gTasks
- adds r4, r0, r1
- movs r1, 0xA
- ldrsh r0, [r4, r1]
- cmp r0, 0x5
- bls _081046E6
- b _081047F6
-_081046E6:
- lsls r0, 2
- ldr r1, =_081046F8
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .pool
- .align 2, 0
-_081046F8:
- .4byte _08104710
- .4byte _08104758
- .4byte _0810478E
- .4byte _08104794
- .4byte _081047A4
- .4byte _081047D8
-_08104710:
- movs r2, 0xC
- ldrsh r0, [r4, r2]
- cmp r0, 0
- beq _08104720
- cmp r0, 0x3
- beq _08104720
- cmp r0, 0x6
- bne _08104728
-_08104720:
- adds r0, r4, 0
- adds r1, r5, 0
- bl sub_8104800
-_08104728:
- ldrh r0, [r4, 0xC]
- adds r0, 0x1
- strh r0, [r4, 0xC]
- ldrh r0, [r4, 0x10]
- adds r0, 0x28
- strh r0, [r4, 0x10]
- ldrb r0, [r4, 0x8]
- movs r1, 0x10
- ldrsh r2, [r4, r1]
- adds r1, r2, 0
- movs r3, 0
- bl obj_id_set_rotscale
- ldrb r0, [r4, 0x8]
- bl sub_80A7E6C
- movs r2, 0xC
- ldrsh r0, [r4, r2]
- cmp r0, 0x20
- bne _081047F6
- ldrh r0, [r4, 0x12]
- adds r0, 0x1
- strh r0, [r4, 0x12]
- b _081047D0
-_08104758:
- movs r1, 0x14
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _081047F6
- movs r2, 0x12
- ldrsh r1, [r4, r2]
- cmp r1, 0x3
- bne _0810476E
- strh r0, [r4, 0xC]
- strh r1, [r4, 0xA]
- b _081047F6
-_0810476E:
- strh r0, [r4, 0xC]
- strh r0, [r4, 0xE]
- movs r2, 0x80
- lsls r2, 1
- strh r2, [r4, 0x10]
- ldrb r0, [r4, 0x8]
- adds r1, r2, 0
- movs r3, 0
- bl obj_id_set_rotscale
- ldrb r0, [r4, 0x8]
- bl sub_80A7E6C
- movs r0, 0x2
- strh r0, [r4, 0xA]
- b _081047F6
-_0810478E:
- movs r0, 0
- strh r0, [r4, 0xA]
- b _081047F6
-_08104794:
- ldrh r0, [r4, 0xC]
- adds r0, 0x1
- strh r0, [r4, 0xC]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x20
- ble _081047F6
- b _081047CC
-_081047A4:
- ldrh r0, [r4, 0xC]
- adds r0, 0x2
- strh r0, [r4, 0xC]
- ldrh r0, [r4, 0x10]
- subs r0, 0x50
- strh r0, [r4, 0x10]
- ldrb r0, [r4, 0x8]
- movs r1, 0x10
- ldrsh r2, [r4, r1]
- adds r1, r2, 0
- movs r3, 0
- bl obj_id_set_rotscale
- ldrb r0, [r4, 0x8]
- bl sub_80A7E6C
- movs r2, 0xC
- ldrsh r0, [r4, r2]
- cmp r0, 0x20
- bne _081047F6
-_081047CC:
- movs r0, 0
- strh r0, [r4, 0xC]
-_081047D0:
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- strh r0, [r4, 0xA]
- b _081047F6
-_081047D8:
- ldrb r0, [r4, 0x8]
- bl sub_80A7344
- ldr r2, =gSprites
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- movs r1, 0
- strh r1, [r0, 0x26]
- adds r0, r5, 0
- bl DestroyAnimVisualTask
-_081047F6:
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81046CC
-
- thumb_func_start sub_8104800
-sub_8104800: @ 8104800
- push {r4-r7,lr}
- mov r7, r9
- mov r6, r8
- push {r6,r7}
- adds r7, r0, 0
- lsls r1, 24
- lsrs r1, 24
- mov r9, r1
- movs r0, 0
- bl duplicate_obj_of_side_rel2move_in_transparent_mode
- lsls r0, 16
- lsrs r0, 16
- mov r8, r0
- lsls r0, 16
- asrs r4, r0, 16
- cmp r4, 0
- blt _081048DA
- bl AllocOamMatrix
- lsls r0, 24
- lsrs r6, r0, 24
- cmp r6, 0xFF
- bne _08104844
- lsls r0, r4, 4
- adds r0, r4
- lsls r0, 2
- ldr r1, =gSprites
- adds r0, r1
- bl obj_delete_but_dont_free_vram
- b _081048DA
- .pool
-_08104844:
- ldr r5, =gSprites
- lsls r3, r4, 4
- adds r3, r4
- lsls r3, 2
- adds r4, r3, r5
- ldrb r1, [r4, 0x1]
- movs r0, 0xD
- negs r0, r0
- ands r0, r1
- movs r1, 0x4
- orrs r0, r1
- movs r1, 0x3
- orrs r0, r1
- strb r0, [r4, 0x1]
- adds r2, r4, 0
- adds r2, 0x2C
- ldrb r0, [r2]
- movs r1, 0x80
- orrs r0, r1
- strb r0, [r2]
- movs r0, 0x1F
- ands r6, r0
- lsls r2, r6, 1
- ldrb r1, [r4, 0x3]
- movs r0, 0x3F
- negs r0, r0
- ands r0, r1
- orrs r0, r2
- strb r0, [r4, 0x3]
- ldrb r0, [r7, 0x16]
- ldrb r1, [r7, 0xE]
- subs r0, r1
- adds r1, r4, 0
- adds r1, 0x43
- strb r0, [r1]
- ldrh r0, [r7, 0xE]
- adds r0, 0x1
- strh r0, [r7, 0xE]
- ldrh r0, [r7, 0x14]
- adds r0, 0x1
- strh r0, [r7, 0x14]
- movs r0, 0x10
- strh r0, [r4, 0x2E]
- mov r0, r9
- strh r0, [r4, 0x30]
- movs r0, 0x6
- strh r0, [r4, 0x32]
- adds r5, 0x1C
- adds r3, r5
- ldr r0, =sub_81048F0
- str r0, [r3]
- mov r1, r8
- lsls r0, r1, 24
- lsrs r0, 24
- movs r1, 0x10
- ldrsh r2, [r7, r1]
- adds r1, r2, 0
- movs r3, 0
- bl obj_id_set_rotscale
- ldrb r0, [r4, 0x1]
- movs r3, 0x4
- negs r3, r3
- ands r3, r0
- movs r0, 0x1
- orrs r3, r0
- strb r3, [r4, 0x1]
- lsrs r1, r3, 6
- ldrb r2, [r4, 0x3]
- lsrs r2, 6
- lsls r3, 30
- lsrs r3, 30
- adds r0, r4, 0
- bl CalcCenterToCornerVec
-_081048DA:
- pop {r3,r4}
- mov r8, r3
- mov r9, r4
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8104800
-
- thumb_func_start sub_81048F0
-sub_81048F0: @ 81048F0
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x2E]
- subs r0, 0x1
- strh r0, [r4, 0x2E]
- lsls r0, 16
- cmp r0, 0
- bne _0810492E
- ldr r3, =gTasks
- movs r0, 0x32
- ldrsh r1, [r4, r0]
- lsls r1, 1
- movs r0, 0x30
- ldrsh r2, [r4, r0]
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- adds r1, r0
- adds r3, 0x8
- adds r1, r3
- ldrh r0, [r1]
- subs r0, 0x1
- strh r0, [r1]
- ldrb r0, [r4, 0x3]
- lsls r0, 26
- lsrs r0, 27
- bl FreeOamMatrix
- adds r0, r4, 0
- bl obj_delete_but_dont_free_vram
-_0810492E:
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81048F0
-
- thumb_func_start sub_8104938
-sub_8104938: @ 8104938
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r2, r0, 24
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- ldr r1, =gTasks
- adds r4, r0, r1
- ldr r5, =gBattleAnimArgs
- movs r1, 0x2
- ldrsh r0, [r5, r1]
- cmp r0, 0
- bne _08104964
- adds r0, r2, 0
- bl DestroyAnimVisualTask
- b _0810498A
- .pool
-_08104964:
- ldrb r0, [r5]
- bl GetAnimBattlerSpriteId
- adds r1, r0, 0
- lsls r1, 24
- lsrs r1, 24
- movs r2, 0
- strh r1, [r4, 0x8]
- strh r2, [r4, 0xA]
- ldrh r0, [r5, 0x2]
- strh r0, [r4, 0xC]
- strh r2, [r4, 0xE]
- strh r2, [r4, 0x10]
- ldr r2, =gUnknown_085935E8
- adds r0, r4, 0
- bl sub_80A7CFC
- ldr r0, =sub_8104998
- str r0, [r4]
-_0810498A:
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8104938
-
- thumb_func_start sub_8104998
-sub_8104998: @ 8104998
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r6, r0, 24
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- ldr r1, =gTasks
- adds r4, r0, r1
- movs r0, 0xA
- ldrsh r5, [r4, r0]
- cmp r5, 0x1
- beq _08104A00
- cmp r5, 0x1
- bgt _081049C0
- cmp r5, 0
- beq _081049CA
- b _08104AA8
- .pool
-_081049C0:
- cmp r5, 0x2
- beq _08104A34
- cmp r5, 0x3
- beq _08104A64
- b _08104AA8
-_081049CA:
- adds r0, r4, 0
- bl sub_80A7D34
- ldrh r2, [r4, 0x10]
- adds r2, 0x3
- strh r2, [r4, 0x10]
- ldr r3, =gSprites
- movs r0, 0x8
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- ldrh r1, [r0, 0x26]
- adds r1, r2
- strh r1, [r0, 0x26]
- ldrh r0, [r4, 0xE]
- adds r0, 0x1
- strh r0, [r4, 0xE]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x7
- ble _08104AA8
- strh r5, [r4, 0xE]
- b _08104A5C
- .pool
-_08104A00:
- adds r0, r4, 0
- bl sub_80A7D34
- ldr r2, =gSprites
- movs r0, 0x8
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r4, 0x10]
- ldrh r2, [r0, 0x26]
- adds r1, r2
- strh r1, [r0, 0x26]
- ldrh r0, [r4, 0xE]
- adds r0, 0x1
- strh r0, [r4, 0xE]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x7
- ble _08104AA8
- movs r0, 0
- strh r0, [r4, 0xE]
- b _08104A5C
- .pool
-_08104A34:
- movs r1, 0x10
- ldrsh r0, [r4, r1]
- cmp r0, 0
- beq _08104A5C
- ldr r2, =gSprites
- movs r0, 0x8
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r0, 0x26]
- subs r1, 0x2
- strh r1, [r0, 0x26]
- ldrh r0, [r4, 0x10]
- subs r0, 0x2
- strh r0, [r4, 0x10]
- b _08104AA8
- .pool
-_08104A5C:
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- strh r0, [r4, 0xA]
- b _08104AA8
-_08104A64:
- adds r0, r4, 0
- bl sub_80A7D34
- lsls r0, 24
- lsrs r5, r0, 24
- cmp r5, 0
- bne _08104AA8
- ldrh r0, [r4, 0xC]
- subs r0, 0x1
- strh r0, [r4, 0xC]
- lsls r0, 16
- cmp r0, 0
- bne _08104A9C
- ldr r2, =gSprites
- movs r0, 0x8
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- strh r5, [r0, 0x26]
- adds r0, r6, 0
- bl DestroyAnimVisualTask
- b _08104AA8
- .pool
-_08104A9C:
- ldrb r1, [r4, 0x8]
- ldr r2, =gUnknown_085935E8
- adds r0, r4, 0
- bl sub_80A7CFC
- strh r5, [r4, 0xA]
-_08104AA8:
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8104998
-
- thumb_func_start sub_8104AB4
-sub_8104AB4: @ 8104AB4
- push {r4,lr}
- lsls r0, 24
- lsrs r0, 24
- lsls r4, r0, 2
- adds r4, r0
- lsls r4, 3
- ldr r0, =gTasks
- adds r4, r0
- movs r0, 0
- bl GetAnimBattlerSpriteId
- adds r1, r0, 0
- lsls r1, 24
- lsrs r1, 24
- ldr r2, =gUnknown_08593608
- adds r0, r4, 0
- bl sub_80A7CFC
- ldr r0, =sub_8104AF0
- str r0, [r4]
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8104AB4
-
- thumb_func_start sub_8104AF0
-sub_8104AF0: @ 8104AF0
- push {r4,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- ldr r1, =gTasks
- adds r0, r1
- bl sub_80A7D34
- lsls r0, 24
- cmp r0, 0
- bne _08104B10
- adds r0, r4, 0
- bl DestroyAnimVisualTask
-_08104B10:
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8104AF0
-
- thumb_func_start sub_8104B1C
-sub_8104B1C: @ 8104B1C
- push {r4,r5,lr}
- adds r4, r0, 0
- ldr r5, =gBattleAnimAttacker
- ldrb r0, [r5]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- bne _08104B50
- adds r0, r4, 0
- movs r1, 0
- bl StartSpriteAnim
- ldrb r0, [r5]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- adds r0, 0x20
- strh r0, [r4, 0x20]
- movs r0, 0x40
- b _08104B6A
- .pool
-_08104B50:
- adds r0, r4, 0
- movs r1, 0x1
- bl StartSpriteAnim
- ldrb r0, [r5]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- subs r0, 0x20
- strh r0, [r4, 0x20]
- ldr r0, =0x0000ffc0
-_08104B6A:
- strh r0, [r4, 0x30]
- ldr r0, =gBattleAnimAttacker
- ldrb r0, [r0]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0
- strh r0, [r4, 0x22]
- movs r0, 0x34
- strh r0, [r4, 0x2E]
- strh r1, [r4, 0x32]
- strh r1, [r4, 0x34]
- strh r1, [r4, 0x36]
- ldr r1, =DestroyAnimSprite
- adds r0, r4, 0
- bl StoreSpriteCallbackInData6
- ldr r0, =sub_80A656C
- str r0, [r4, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8104B1C
-
- thumb_func_start sub_8104BAC
-sub_8104BAC: @ 8104BAC
- push {r4-r6,lr}
- adds r6, r0, 0
- ldr r0, =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _08104BC8
- ldr r0, =gBattleAnimAttacker
- b _08104BCA
- .pool
-_08104BC8:
- ldr r0, =gBattleAnimTarget
-_08104BCA:
- ldrb r5, [r0]
- adds r0, r5, 0
- bl GetBattlerSide
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _08104BE4
- ldr r1, =gBattleAnimArgs
- movs r2, 0x2
- ldrsh r0, [r1, r2]
- negs r0, r0
- strh r0, [r1, 0x2]
-_08104BE4:
- adds r0, r5, 0
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- ldr r4, =gBattleAnimArgs
- lsrs r0, 24
- ldrh r1, [r4, 0x2]
- adds r0, r1
- strh r0, [r6, 0x20]
- adds r0, r5, 0
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldrh r4, [r4, 0x4]
- adds r0, r4
- strh r0, [r6, 0x22]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x7
- bgt _08104C16
- movs r0, 0x8
- strh r0, [r6, 0x22]
-_08104C16:
- ldr r1, =move_anim_8074EE0
- adds r0, r6, 0
- bl StoreSpriteCallbackInData6
- ldr r0, =sub_80A67BC
- str r0, [r6, 0x1C]
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8104BAC
-
- thumb_func_start sub_8104C38
-sub_8104C38: @ 8104C38
- push {r4,lr}
- lsls r0, 24
- lsrs r0, 24
- lsls r4, r0, 2
- adds r4, r0
- lsls r4, 3
- ldr r0, =gTasks
- adds r4, r0
- movs r0, 0
- bl GetAnimBattlerSpriteId
- adds r1, r0, 0
- lsls r1, 24
- lsrs r1, 24
- movs r0, 0
- strh r1, [r4, 0x8]
- strh r0, [r4, 0xA]
- ldr r2, =gUnknown_085936A4
- adds r0, r4, 0
- bl sub_80A7CFC
- ldr r0, =sub_8104C78
- str r0, [r4]
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8104C38
-
- thumb_func_start sub_8104C78
-sub_8104C78: @ 8104C78
- push {r4,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- ldr r1, =gTasks
- adds r0, r1
- bl sub_80A7D34
- lsls r0, 24
- cmp r0, 0
- bne _08104C98
- adds r0, r4, 0
- bl DestroyAnimVisualTask
-_08104C98:
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8104C78
-
- thumb_func_start sub_8104CA4
-sub_8104CA4: @ 8104CA4
- push {r4,lr}
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- ldr r0, =gTasks
- adds r4, r1, r0
- movs r0, 0
- bl GetAnimBattlerSpriteId
- lsls r0, 24
- lsrs r0, 24
- movs r2, 0
- strh r0, [r4, 0x8]
- strh r2, [r4, 0xA]
- movs r0, 0x4
- strh r0, [r4, 0xC]
- movs r0, 0x7
- strh r0, [r4, 0xE]
- movs r0, 0x3
- strh r0, [r4, 0x10]
- ldr r3, =gSprites
- movs r0, 0x8
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- ldrh r0, [r0, 0x20]
- strh r0, [r4, 0x12]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- ldrh r0, [r0, 0x22]
- strh r0, [r4, 0x14]
- strh r2, [r4, 0x16]
- strh r2, [r4, 0x18]
- movs r0, 0x2
- strh r0, [r4, 0x1A]
- ldr r0, =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _08104D0E
- movs r1, 0xC
- ldrsh r0, [r4, r1]
- negs r0, r0
- strh r0, [r4, 0xC]
-_08104D0E:
- ldr r0, =sub_8104D28
- str r0, [r4]
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8104CA4
-
- thumb_func_start sub_8104D28
-sub_8104D28: @ 8104D28
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- ldr r1, =gTasks
- adds r3, r0, r1
- ldrh r0, [r3, 0x16]
- adds r0, 0x1
- strh r0, [r3, 0x16]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x2
- ble _08104D8E
- movs r0, 0
- strh r0, [r3, 0x16]
- ldrh r0, [r3, 0x18]
- adds r0, 0x1
- strh r0, [r3, 0x18]
- movs r1, 0x1
- ands r0, r1
- cmp r0, 0
- beq _08104D78
- ldr r2, =gSprites
- movs r0, 0x8
- ldrsh r1, [r3, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r3, 0x1A]
- ldrh r2, [r0, 0x22]
- adds r1, r2
- b _08104D8C
- .pool
-_08104D78:
- ldr r2, =gSprites
- movs r5, 0x8
- ldrsh r1, [r3, r5]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r0, 0x22]
- ldrh r2, [r3, 0x1A]
- subs r1, r2
-_08104D8C:
- strh r1, [r0, 0x22]
-_08104D8E:
- movs r1, 0xA
- ldrsh r0, [r3, r1]
- cmp r0, 0x1
- beq _08104DDC
- cmp r0, 0x1
- bgt _08104DA4
- cmp r0, 0
- beq _08104DAA
- b _08104E6C
- .pool
-_08104DA4:
- cmp r0, 0x2
- beq _08104E0C
- b _08104E6C
-_08104DAA:
- ldr r2, =gSprites
- movs r5, 0x8
- ldrsh r1, [r3, r5]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r3, 0xC]
- ldrh r2, [r0, 0x20]
- adds r1, r2
- strh r1, [r0, 0x20]
- ldrh r0, [r3, 0xE]
- subs r0, 0x1
- strh r0, [r3, 0xE]
- lsls r0, 16
- cmp r0, 0
- bne _08104E6C
- movs r0, 0xE
- strh r0, [r3, 0xE]
- movs r0, 0x1
- strh r0, [r3, 0xA]
- b _08104E6C
- .pool
-_08104DDC:
- ldr r2, =gSprites
- movs r5, 0x8
- ldrsh r1, [r3, r5]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r0, 0x20]
- ldrh r2, [r3, 0xC]
- subs r1, r2
- strh r1, [r0, 0x20]
- ldrh r0, [r3, 0xE]
- subs r0, 0x1
- strh r0, [r3, 0xE]
- lsls r0, 16
- cmp r0, 0
- bne _08104E6C
- movs r0, 0x7
- strh r0, [r3, 0xE]
- movs r0, 0x2
- strh r0, [r3, 0xA]
- b _08104E6C
- .pool
-_08104E0C:
- ldr r2, =gSprites
- movs r0, 0x8
- ldrsh r1, [r3, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r3, 0xC]
- ldrh r5, [r0, 0x20]
- adds r1, r5
- strh r1, [r0, 0x20]
- ldrh r0, [r3, 0xE]
- subs r0, 0x1
- strh r0, [r3, 0xE]
- lsls r0, 16
- asrs r1, r0, 16
- cmp r1, 0
- bne _08104E6C
- ldrh r0, [r3, 0x10]
- subs r0, 0x1
- strh r0, [r3, 0x10]
- lsls r0, 16
- cmp r0, 0
- beq _08104E48
- movs r0, 0x7
- strh r0, [r3, 0xE]
- strh r1, [r3, 0xA]
- b _08104E6C
- .pool
-_08104E48:
- ldrh r1, [r3, 0x18]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- beq _08104E66
- movs r0, 0x8
- ldrsh r1, [r3, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r0, 0x22]
- ldrh r2, [r3, 0x1A]
- subs r1, r2
- strh r1, [r0, 0x22]
-_08104E66:
- adds r0, r4, 0
- bl DestroyAnimVisualTask
-_08104E6C:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_8104D28
-
- thumb_func_start sub_8104E74
-sub_8104E74: @ 8104E74
- push {r4-r6,lr}
- sub sp, 0xC
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- ldr r0, =gTasks
- adds r5, r1, r0
- ldr r4, =gBattleAnimTarget
- ldrb r0, [r4]
- bl GetBattlerYCoordWithElevation
- lsls r0, 24
- lsrs r0, 24
- adds r0, 0x20
- movs r1, 0
- strh r0, [r5, 0x8]
- movs r0, 0x4
- strh r0, [r5, 0xA]
- strh r1, [r5, 0xC]
- strh r1, [r5, 0xE]
- strh r1, [r5, 0x10]
- strh r1, [r5, 0x12]
- ldrb r0, [r4]
- bl sub_80A861C
- strh r0, [r5, 0x26]
- ldrb r0, [r4]
- bl sub_80A8364
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _08104ED4
- ldr r0, =gBattle_BG1_X
- ldrh r0, [r0]
- strh r0, [r5, 0x14]
- ldr r0, =0x04000014
- b _08104EDC
- .pool
-_08104ED4:
- ldr r0, =gBattle_BG2_X
- ldrh r0, [r0]
- strh r0, [r5, 0x14]
- ldr r0, =0x04000018
-_08104EDC:
- str r0, [sp]
- ldrh r0, [r5, 0x8]
- adds r1, r0, 0
- subs r1, 0x40
- lsls r2, r1, 16
- lsls r0, 16
- cmp r2, r0
- bgt _08104F1A
- ldr r4, =gScanlineEffectRegBuffers
- movs r0, 0xF0
- lsls r0, 3
- adds r6, r4, r0
-_08104EF4:
- asrs r3, r2, 16
- cmp r3, 0
- blt _08104F0C
- lsls r1, r3, 1
- adds r2, r1, r4
- ldrh r0, [r5, 0x14]
- adds r0, 0xF0
- strh r0, [r2]
- adds r1, r6
- ldrh r0, [r5, 0x14]
- adds r0, 0xF0
- strh r0, [r1]
-_08104F0C:
- adds r0, r3, 0x1
- lsls r2, r0, 16
- asrs r1, r2, 16
- movs r3, 0x8
- ldrsh r0, [r5, r3]
- cmp r1, r0
- ble _08104EF4
-_08104F1A:
- ldr r0, =0xa2600001
- str r0, [sp, 0x4]
- mov r1, sp
- movs r2, 0
- movs r0, 0x1
- strb r0, [r1, 0x8]
- mov r0, sp
- strb r2, [r0, 0x9]
- ldr r0, [sp]
- ldr r1, [sp, 0x4]
- ldr r2, [sp, 0x8]
- bl ScanlineEffect_SetParams
- ldr r0, =sub_8104F54
- str r0, [r5]
- add sp, 0xC
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8104E74
-
- thumb_func_start sub_8104F54
-sub_8104F54: @ 8104F54
- push {r4,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- ldr r1, =gTasks
- adds r3, r0, r1
- movs r1, 0x10
- ldrsh r0, [r3, r1]
- cmp r0, 0
- beq _08104F78
- cmp r0, 0x1
- beq _08104F8E
- b _0810500E
- .pool
-_08104F78:
- ldrh r0, [r3, 0x12]
- adds r0, 0x1
- strh r0, [r3, 0x12]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x14
- ble _0810500E
- ldrh r0, [r3, 0x10]
- adds r0, 0x1
- strh r0, [r3, 0x10]
- b _0810500E
-_08104F8E:
- ldrh r0, [r3, 0xA]
- adds r0, 0x1
- strh r0, [r3, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x3
- ble _0810500E
- movs r0, 0
- strh r0, [r3, 0xA]
- ldrh r1, [r3, 0xE]
- movs r0, 0x3
- ands r0, r1
- strh r0, [r3, 0xC]
- ldrh r0, [r3, 0x8]
- subs r0, r1
- strh r0, [r3, 0x12]
- movs r2, 0xC
- ldrsh r1, [r3, r2]
- cmp r1, 0x1
- beq _08104FC4
- cmp r1, 0x1
- ble _08104FCC
- cmp r1, 0x2
- beq _08104FC8
- cmp r1, 0x3
- beq _08104FC8
- b _08104FCC
-_08104FC4:
- subs r0, 0x2
- b _08104FCA
-_08104FC8:
- adds r0, 0x1
-_08104FCA:
- strh r0, [r3, 0x12]
-_08104FCC:
- movs r1, 0x12
- ldrsh r0, [r3, r1]
- cmp r0, 0
- blt _08104FF0
- ldr r2, =gScanlineEffectRegBuffers
- lsls r0, 1
- adds r0, r2
- ldrh r1, [r3, 0x14]
- strh r1, [r0]
- movs r1, 0x12
- ldrsh r0, [r3, r1]
- lsls r0, 1
- movs r1, 0xF0
- lsls r1, 3
- adds r2, r1
- adds r0, r2
- ldrh r1, [r3, 0x14]
- strh r1, [r0]
-_08104FF0:
- ldrh r0, [r3, 0xE]
- adds r0, 0x1
- strh r0, [r3, 0xE]
- lsls r0, 16
- asrs r0, 16
- movs r2, 0x26
- ldrsh r1, [r3, r2]
- cmp r0, r1
- blt _0810500E
- ldr r1, =gScanlineEffect
- movs r0, 0x3
- strb r0, [r1, 0x15]
- adds r0, r4, 0
- bl DestroyAnimVisualTask
-_0810500E:
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8104F54
-
- thumb_func_start sub_810501C
-sub_810501C: @ 810501C
- push {r4-r6,lr}
- adds r4, r0, 0
- ldr r6, =gBattleAnimTarget
- ldrb r0, [r6]
- movs r1, 0
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- subs r0, 0x10
- movs r5, 0
- strh r0, [r4, 0x20]
- ldrb r0, [r6]
- bl GetBattlerYCoordWithElevation
- lsls r0, 24
- lsrs r0, 24
- adds r0, 0x10
- strh r0, [r4, 0x22]
- strh r5, [r4, 0x2E]
- strh r5, [r4, 0x30]
- strh r5, [r4, 0x32]
- movs r0, 0x10
- strh r0, [r4, 0x34]
- strh r5, [r4, 0x36]
- ldrb r0, [r6]
- movs r1, 0
- bl sub_80A861C
- adds r0, 0x2
- strh r0, [r4, 0x38]
- movs r0, 0x3F
- bl BattleAnimAdjustPanning
- lsls r0, 24
- asrs r0, 24
- strh r0, [r4, 0x3A]
- ldr r0, =sub_8105078
- str r0, [r4, 0x1C]
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_810501C
-
- thumb_func_start sub_8105078
-sub_8105078: @ 8105078
- push {r4,lr}
- adds r4, r0, 0
- movs r0, 0x2E
- ldrsh r1, [r4, r0]
- cmp r1, 0x1
- beq _081050DC
- cmp r1, 0x1
- bgt _0810508E
- cmp r1, 0
- beq _08105094
- b _081051BC
-_0810508E:
- cmp r1, 0x2
- beq _0810516E
- b _081051BC
-_08105094:
- ldrh r0, [r4, 0x32]
- adds r0, 0x1
- strh r0, [r4, 0x32]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _081050BE
- strh r1, [r4, 0x32]
- adds r3, r4, 0
- adds r3, 0x3E
- ldrb r2, [r3]
- lsrs r1, r2, 2
- movs r0, 0x1
- eors r1, r0
- ands r1, r0
- lsls r1, 2
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r3]
-_081050BE:
- ldrh r0, [r4, 0x30]
- adds r0, 0x1
- strh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x10
- ble _081051BC
- adds r2, r4, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x5
- negs r1, r1
- ands r1, r0
- strb r1, [r2]
- b _08105166
-_081050DC:
- ldrh r0, [r4, 0x30]
- adds r0, 0x1
- strh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x3
- ble _08105122
- ldrh r2, [r4, 0x32]
- movs r3, 0x32
- ldrsh r1, [r4, r3]
- movs r3, 0x38
- ldrsh r0, [r4, r3]
- cmp r1, r0
- bge _08105122
- movs r0, 0
- strh r0, [r4, 0x30]
- ldrh r0, [r4, 0x22]
- subs r0, 0x1
- strh r0, [r4, 0x22]
- adds r0, r2, 0x1
- strh r0, [r4, 0x32]
- movs r1, 0x32
- ldrsh r0, [r4, r1]
- movs r1, 0xA
- bl __modsi3
- lsls r0, 16
- cmp r0, 0
- bne _08105122
- ldrh r1, [r4, 0x3A]
- lsls r1, 24
- asrs r1, 24
- movs r0, 0xCD
- bl PlaySE12WithPanning
-_08105122:
- ldrh r0, [r4, 0x34]
- ldrh r2, [r4, 0x36]
- adds r1, r0, r2
- strh r1, [r4, 0x36]
- lsls r0, r1, 16
- asrs r2, r0, 16
- cmp r2, 0x1F
- ble _08105136
- movs r0, 0x40
- b _08105144
-_08105136:
- movs r0, 0x20
- negs r0, r0
- cmp r2, r0
- bgt _08105150
- movs r2, 0x40
- negs r2, r2
- adds r0, r2, 0
-_08105144:
- subs r0, r1
- strh r0, [r4, 0x36]
- movs r3, 0x34
- ldrsh r0, [r4, r3]
- negs r0, r0
- strh r0, [r4, 0x34]
-_08105150:
- ldrh r0, [r4, 0x36]
- movs r2, 0
- strh r0, [r4, 0x24]
- movs r0, 0x38
- ldrsh r1, [r4, r0]
- movs r3, 0x32
- ldrsh r0, [r4, r3]
- cmp r1, r0
- bne _081051BC
- strh r2, [r4, 0x30]
- strh r2, [r4, 0x32]
-_08105166:
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- b _081051BC
-_0810516E:
- ldrh r0, [r4, 0x32]
- adds r0, 0x1
- strh r0, [r4, 0x32]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _0810519A
- movs r0, 0
- strh r0, [r4, 0x32]
- adds r3, r4, 0
- adds r3, 0x3E
- ldrb r2, [r3]
- lsrs r1, r2, 2
- movs r0, 0x1
- eors r1, r0
- ands r1, r0
- lsls r1, 2
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r3]
-_0810519A:
- ldrh r0, [r4, 0x30]
- adds r0, 0x1
- strh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x10
- ble _081051BC
- adds r2, r4, 0
- adds r2, 0x3E
- ldrb r1, [r2]
- movs r0, 0x5
- negs r0, r0
- ands r0, r1
- strb r0, [r2]
- adds r0, r4, 0
- bl DestroyAnimSprite
-_081051BC:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_8105078
-
- thumb_func_start sub_81051C4
-sub_81051C4: @ 81051C4
- push {r4-r7,lr}
- sub sp, 0x4
- adds r6, r0, 0
- movs r5, 0
- mov r0, sp
- strh r5, [r0]
- mov r1, sp
- adds r1, 0x2
- strh r5, [r1]
- ldr r0, =gBattleAnimArgs
- movs r3, 0x4
- ldrsh r2, [r0, r3]
- adds r7, r1, 0
- adds r1, r0, 0
- cmp r2, 0
- bne _081051F0
- ldr r0, =gBattleAnimAttacker
- b _081051F2
- .pool
-_081051F0:
- ldr r0, =gBattleAnimTarget
-_081051F2:
- ldrb r5, [r0]
- ldrb r1, [r1, 0x6]
- movs r0, 0x1
- adds r4, r0, 0
- eors r4, r1
- bl IsDoubleBattle
- lsls r0, 24
- cmp r0, 0
- beq _0810526A
- movs r1, 0x2
- adds r0, r5, 0
- eors r0, r1
- bl IsBattlerSpriteVisible
- lsls r0, 24
- cmp r0, 0
- beq _0810526A
- adds r0, r5, 0
- adds r1, r4, 0
- mov r2, sp
- adds r3, r7, 0
- bl SetAverageBattlerPositions
- cmp r4, 0
- bne _08105230
- adds r0, r5, 0
- movs r1, 0
- b _08105234
- .pool
-_08105230:
- adds r0, r5, 0
- movs r1, 0x2
-_08105234:
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r4, r0, 24
- adds r0, r5, 0
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _08105260
- ldr r2, =gBattleAnimArgs
- mov r0, sp
- ldrh r1, [r0]
- subs r1, r4
- ldrh r0, [r2]
- subs r1, r0
- subs r0, r1
- strh r0, [r2]
- b _0810526A
- .pool
-_08105260:
- ldr r1, =gBattleAnimArgs
- mov r0, sp
- ldrh r0, [r0]
- subs r0, r4
- strh r0, [r1]
-_0810526A:
- ldr r1, =sub_80A77C8
- str r1, [r6, 0x1C]
- adds r0, r6, 0
- bl _call_via_r1
- add sp, 0x4
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81051C4
-
- thumb_func_start sub_8105284
-sub_8105284: @ 8105284
- push {r4,lr}
- adds r4, r0, 0
- bl TranslateAnimLinear
- lsls r0, 24
- cmp r0, 0
- beq _0810529E
- adds r0, r4, 0
- bl FreeSpriteOamMatrix
- adds r0, r4, 0
- bl DestroyAnimSprite
-_0810529E:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_8105284
-
- thumb_func_start sub_81052A4
-sub_81052A4: @ 81052A4
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x8
- adds r5, r0, 0
- movs r6, 0
- mov r0, sp
- strh r6, [r0]
- mov r1, sp
- adds r1, 0x2
- strh r6, [r1]
- ldr r0, =gBattleAnimArgs
- movs r2, 0xA
- ldrsh r0, [r0, r2]
- cmp r0, 0
- bne _081052DC
- ldr r0, =gBattleAnimAttacker
- ldrb r7, [r0]
- ldr r0, =gBattleAnimTarget
- b _081052E2
- .pool
-_081052DC:
- ldr r0, =gBattleAnimTarget
- ldrb r7, [r0]
- ldr r0, =gBattleAnimAttacker
-_081052E2:
- ldrb r0, [r0]
- mov r8, r0
- ldr r0, =gBattleAnimArgs
- movs r3, 0xC
- ldrsh r0, [r0, r3]
- cmp r0, 0
- bne _08105308
- movs r0, 0
- mov r10, r0
- movs r1, 0x1
- str r1, [sp, 0x4]
- b _08105310
- .pool
-_08105308:
- movs r2, 0x2
- mov r10, r2
- movs r3, 0x3
- str r3, [sp, 0x4]
-_08105310:
- adds r0, r7, 0
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _0810536C
- adds r0, r7, 0
- mov r1, r10
- bl GetBattlerSpriteCoord
- lsls r0, 24
- ldr r1, =gBattleAnimArgs
- lsrs r0, 24
- ldrh r1, [r1]
- adds r0, r1
- lsls r0, 16
- lsrs r0, 16
- mov r9, r0
- movs r0, 0x2
- mov r4, r8
- eors r4, r0
- adds r0, r4, 0
- bl IsBattlerSpriteVisible
- lsls r0, 24
- cmp r0, 0
- beq _0810535C
- ldr r2, =gSprites
- ldr r0, =gBattlerSpriteIds
- adds r0, r4, r0
- b _081053EA
- .pool
-_0810535C:
- ldr r2, =gSprites
- ldr r0, =gBattlerSpriteIds
- add r0, r8
- b _081053EA
- .pool
-_0810536C:
- adds r0, r7, 0
- mov r1, r10
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldr r1, =gBattleAnimArgs
- ldrh r1, [r1]
- subs r0, r1
- lsls r0, 16
- lsrs r0, 16
- mov r9, r0
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _081053E4
- movs r0, 0x2
- adds r4, r7, 0
- eors r4, r0
- adds r0, r4, 0
- bl IsBattlerSpriteVisible
- lsls r0, 24
- cmp r0, 0
- beq _081053E4
- ldr r3, =gSprites
- ldr r2, =gBattlerSpriteIds
- adds r0, r7, r2
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r6, r0, r3
- adds r2, r4, r2
- ldrb r1, [r2]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r2, r0, r3
- movs r0, 0x20
- ldrsh r1, [r6, r0]
- movs r3, 0x20
- ldrsh r0, [r2, r3]
- cmp r1, r0
- bge _081053E0
- adds r0, r2, 0
- adds r0, 0x43
- ldrb r0, [r0]
- adds r0, 0x1
- b _081053FA
- .pool
-_081053E0:
- adds r0, r6, 0
- b _081053F4
-_081053E4:
- ldr r2, =gSprites
- ldr r0, =gBattlerSpriteIds
- adds r0, r7, r0
-_081053EA:
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
-_081053F4:
- adds r0, 0x43
- ldrb r0, [r0]
- subs r0, 0x1
-_081053FA:
- adds r1, r5, 0
- adds r1, 0x43
- strb r0, [r1]
- adds r0, r7, 0
- ldr r1, [sp, 0x4]
- bl GetBattlerSpriteCoord
- lsls r0, 24
- ldr r4, =gBattleAnimArgs
- lsrs r0, 24
- ldrh r1, [r4, 0x2]
- adds r0, r1
- lsls r0, 16
- lsrs r6, r0, 16
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _0810544C
- movs r1, 0x2
- mov r0, r8
- eors r0, r1
- bl IsBattlerSpriteVisible
- lsls r0, 24
- cmp r0, 0
- beq _0810544C
- ldrb r1, [r4, 0xC]
- mov r0, r8
- mov r2, sp
- mov r3, sp
- adds r3, 0x2
- bl SetAverageBattlerPositions
- b _0810546C
- .pool
-_0810544C:
- mov r4, sp
- mov r0, r8
- mov r1, r10
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4]
- mov r0, r8
- ldr r1, [sp, 0x4]
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- mov r2, sp
- strh r0, [r2, 0x2]
-_0810546C:
- mov r0, r8
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _08105490
- mov r3, sp
- mov r2, sp
- ldr r1, =gBattleAnimArgs
- ldrh r0, [r1, 0x6]
- ldrh r2, [r2]
- adds r0, r2
- strh r0, [r3]
- adds r2, r1, 0
- b _0810549E
- .pool
-_08105490:
- mov r3, sp
- mov r0, sp
- ldr r2, =gBattleAnimArgs
- ldrh r0, [r0]
- ldrh r1, [r2, 0x6]
- subs r0, r1
- strh r0, [r3]
-_0810549E:
- ldrh r1, [r2, 0x8]
- mov r3, sp
- ldrh r3, [r3, 0x2]
- adds r1, r3
- mov r0, sp
- strh r1, [r0, 0x2]
- mov r3, r9
- strh r3, [r5, 0x30]
- strh r3, [r5, 0x20]
- strh r6, [r5, 0x34]
- strh r6, [r5, 0x22]
- ldrh r0, [r0]
- strh r0, [r5, 0x32]
- strh r1, [r5, 0x36]
- ldrh r0, [r2]
- strh r0, [r5, 0x2E]
- adds r0, r5, 0
- bl InitAnimLinearTranslation
- ldr r1, =sub_8105284
- str r1, [r5, 0x1C]
- adds r0, r5, 0
- bl _call_via_r1
- add sp, 0x8
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81052A4
-
- thumb_func_start sub_81054E8
-sub_81054E8: @ 81054E8
- push {r4,lr}
- adds r4, r0, 0
- ldr r0, =0x000027db
- bl IndexOfSpritePaletteTag
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0xFF
- beq _0810550E
- lsls r0, 20
- ldr r1, =0x01010000
- adds r0, r1
- lsrs r0, 16
- ldr r1, =gBattleAnimArgs
- ldrb r2, [r1, 0xA]
- ldrh r3, [r1, 0x8]
- movs r1, 0xF
- bl BlendPalette
-_0810550E:
- adds r0, r4, 0
- movs r1, 0x1
- bl StartSpriteAffineAnim
- ldr r1, =sub_80A77C8
- str r1, [r4, 0x1C]
- adds r0, r4, 0
- bl _call_via_r1
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81054E8
-
- thumb_func_start sub_8105538
-sub_8105538: @ 8105538
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0
- bl InitAnimSpritePos
- ldr r0, =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- movs r1, 0xA0
- cmp r0, 0
- beq _08105554
- ldr r1, =0x0000ff60
-_08105554:
- movs r0, 0xE0
- lsls r0, 2
- strh r0, [r4, 0x2E]
- strh r1, [r4, 0x30]
- ldr r0, =gBattleAnimArgs
- ldrh r0, [r0, 0x4]
- strh r0, [r4, 0x3C]
- ldr r0, =sub_810557C
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8105538
-
- thumb_func_start sub_810557C
-sub_810557C: @ 810557C
- push {r4,r5,lr}
- adds r4, r0, 0
- ldrh r2, [r4, 0x2E]
- lsls r0, r2, 16
- asrs r0, 24
- ldrh r1, [r4, 0x26]
- subs r1, r0
- movs r5, 0
- strh r1, [r4, 0x26]
- ldrh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 24
- strh r0, [r4, 0x24]
- subs r2, 0x20
- strh r2, [r4, 0x2E]
- ldr r0, =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- movs r1, 0xA0
- cmp r0, 0
- beq _081055AC
- ldr r1, =0x0000ff60
-_081055AC:
- lsls r0, r1, 16
- asrs r0, 16
- ldrh r1, [r4, 0x30]
- adds r0, r1
- strh r0, [r4, 0x30]
- ldrh r1, [r4, 0x26]
- movs r2, 0x26
- ldrsh r0, [r4, r2]
- cmp r0, 0
- ble _081055E0
- ldrh r2, [r4, 0x22]
- adds r0, r1, r2
- strh r0, [r4, 0x22]
- ldrh r0, [r4, 0x24]
- ldrh r1, [r4, 0x20]
- adds r0, r1
- strh r0, [r4, 0x20]
- strh r5, [r4, 0x26]
- strh r5, [r4, 0x24]
- strh r5, [r4, 0x2E]
- adds r0, r4, 0
- movs r1, 0x1
- bl StartSpriteAffineAnim
- ldr r0, =sub_81055F4
- str r0, [r4, 0x1C]
-_081055E0:
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_810557C
-
- thumb_func_start sub_81055F4
-sub_81055F4: @ 81055F4
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x2E]
- adds r1, r0, 0x1
- strh r1, [r4, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x13
- ble _08105612
- adds r0, r4, 0
- movs r1, 0x2
- bl StartSpriteAffineAnim
- ldr r0, =sub_810561C
- str r0, [r4, 0x1C]
-_08105612:
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81055F4
-
- thumb_func_start sub_810561C
-sub_810561C: @ 810561C
- push {r4,lr}
- adds r4, r0, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x20
- ands r0, r1
- cmp r0, 0
- beq _08105682
- adds r0, r4, 0
- movs r1, 0x1
- bl StartSpriteAffineAnim
- movs r0, 0
- strh r0, [r4, 0x2E]
- movs r1, 0x3C
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _08105668
- ldrh r2, [r4, 0x4]
- lsls r1, r2, 22
- lsrs r1, 22
- adds r1, 0x10
- ldr r3, =0x000003ff
- adds r0, r3, 0
- ands r1, r0
- ldr r0, =0xfffffc00
- ands r0, r2
- orrs r0, r1
- strh r0, [r4, 0x4]
- ldr r0, =sub_8105694
- b _08105680
- .pool
-_08105668:
- ldrh r2, [r4, 0x4]
- lsls r1, r2, 22
- lsrs r1, 22
- adds r1, 0x20
- ldr r3, =0x000003ff
- adds r0, r3, 0
- ands r1, r0
- ldr r0, =0xfffffc00
- ands r0, r2
- orrs r0, r1
- strh r0, [r4, 0x4]
- ldr r0, =sub_810571C
-_08105680:
- str r0, [r4, 0x1C]
-_08105682:
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_810561C
-
- thumb_func_start sub_8105694
-sub_8105694: @ 8105694
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x26]
- subs r0, 0x2
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x9
- bne _081056CA
- movs r0, 0x10
- strh r0, [r4, 0x2E]
- movs r0, 0
- strh r0, [r4, 0x30]
- movs r1, 0xFD
- lsls r1, 6
- movs r0, 0x50
- bl SetGpuReg
- ldrh r1, [r4, 0x2E]
- movs r0, 0x52
- bl SetGpuReg
- ldr r0, =sub_81056D4
- str r0, [r4, 0x1C]
-_081056CA:
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8105694
-
- thumb_func_start sub_81056D4
-sub_81056D4: @ 81056D4
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x30]
- adds r1, r0, 0x1
- strh r1, [r4, 0x30]
- lsls r0, 16
- asrs r0, 16
- movs r1, 0x3
- bl __modsi3
- lsls r0, 16
- cmp r0, 0
- bne _08105712
- ldrh r1, [r4, 0x2E]
- subs r1, 0x1
- strh r1, [r4, 0x2E]
- movs r0, 0x10
- subs r0, r1
- lsls r0, 8
- orrs r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _08105712
- ldr r0, =sub_810571C
- str r0, [r4, 0x1C]
-_08105712:
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81056D4
-
- thumb_func_start sub_810571C
-sub_810571C: @ 810571C
- push {lr}
- adds r3, r0, 0
- ldr r0, =gBattleAnimArgs
- ldrh r1, [r0, 0xE]
- ldr r0, =0x0000ffff
- cmp r1, r0
- bne _08105754
- adds r2, r3, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
- movs r1, 0x3C
- ldrsh r0, [r3, r1]
- cmp r0, 0
- bne _08105750
- ldr r0, =sub_810575C
- b _08105752
- .pool
-_08105750:
- ldr r0, =DestroyAnimSprite
-_08105752:
- str r0, [r3, 0x1C]
-_08105754:
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_810571C
-
- thumb_func_start sub_810575C
-sub_810575C: @ 810575C
- push {r4,lr}
- adds r4, r0, 0
- movs r0, 0x50
- movs r1, 0
- bl SetGpuReg
- movs r0, 0x52
- movs r1, 0
- bl SetGpuReg
- adds r0, r4, 0
- bl DestroyAnimSprite
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_810575C
-
- thumb_func_start sub_810577C
-sub_810577C: @ 810577C
- push {r4,lr}
- lsls r0, 24
- lsrs r0, 24
- lsls r4, r0, 2
- adds r4, r0
- lsls r4, 3
- ldr r0, =gTasks
- adds r4, r0
- movs r0, 0
- bl GetAnimBattlerSpriteId
- adds r1, r0, 0
- lsls r1, 24
- lsrs r1, 24
- strh r1, [r4, 0x8]
- ldr r2, =gUnknown_085938B0
- adds r0, r4, 0
- bl sub_80A7CFC
- ldr r0, =sub_81057B8
- str r0, [r4]
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_810577C
-
- thumb_func_start sub_81057B8
-sub_81057B8: @ 81057B8
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- ldr r1, =gTasks
- adds r4, r0, r1
- adds r0, r4, 0
- bl sub_80A7D34
- lsls r0, 24
- lsrs r3, r0, 24
- cmp r3, 0
- bne _08105802
- ldr r2, =gSprites
- movs r0, 0x8
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- strh r3, [r0, 0x26]
- movs r0, 0x8
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- adds r0, 0x3E
- ldrb r1, [r0]
- movs r2, 0x4
- orrs r1, r2
- strb r1, [r0]
- adds r0, r5, 0
- bl DestroyAnimVisualTask
-_08105802:
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81057B8
-
- thumb_func_start sub_8105810
-sub_8105810: @ 8105810
- push {r4,lr}
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- ldr r0, =gTasks
- adds r4, r1, r0
- movs r0, 0
- strh r0, [r4, 0x8]
- strh r0, [r4, 0xA]
- strh r0, [r4, 0xC]
- strh r0, [r4, 0xE]
- movs r0, 0x3
- strh r0, [r4, 0x20]
- ldr r0, =gBattleAnimTarget
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- bne _08105850
- ldr r0, =0x0000ffff
- strh r0, [r4, 0x22]
- movs r0, 0x8
- b _08105856
- .pool
-_08105850:
- movs r0, 0x1
- strh r0, [r4, 0x22]
- ldr r0, =0x0000fff8
-_08105856:
- strh r0, [r4, 0x24]
- movs r0, 0x1
- bl GetAnimBattlerSpriteId
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x26]
- ldr r0, =sub_8105878
- str r0, [r4]
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8105810
-
- thumb_func_start sub_8105878
-sub_8105878: @ 8105878
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- ldr r1, =gTasks
- adds r3, r0, r1
- movs r0, 0x8
- ldrsh r4, [r3, r0]
- cmp r4, 0x1
- beq _081058CC
- cmp r4, 0x1
- bgt _081058A0
- cmp r4, 0
- beq _081058AA
- b _08105992
- .pool
-_081058A0:
- cmp r4, 0x2
- beq _08105948
- cmp r4, 0x3
- beq _08105962
- b _08105992
-_081058AA:
- ldr r2, =gSprites
- movs r0, 0x26
- ldrsh r1, [r3, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r3, 0x24]
- ldrh r2, [r0, 0x24]
- adds r1, r2
- strh r1, [r0, 0x24]
- strh r4, [r3, 0xA]
- strh r4, [r3, 0xC]
- strh r4, [r3, 0xE]
- b _0810595A
- .pool
-_081058CC:
- ldrh r0, [r3, 0xA]
- adds r0, 0x1
- strh r0, [r3, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _08105992
- movs r0, 0
- strh r0, [r3, 0xA]
- ldrh r0, [r3, 0xC]
- adds r0, 0x1
- strh r0, [r3, 0xC]
- ands r0, r4
- lsls r0, 16
- cmp r0, 0
- beq _08105904
- ldr r2, =gSprites
- movs r4, 0x26
- ldrsh r1, [r3, r4]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r0, 0x24]
- adds r1, 0x6
- b _08105916
- .pool
-_08105904:
- ldr r2, =gSprites
- movs r0, 0x26
- ldrsh r1, [r3, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r0, 0x24]
- subs r1, 0x6
-_08105916:
- strh r1, [r0, 0x24]
- ldrh r0, [r3, 0xE]
- adds r0, 0x1
- strh r0, [r3, 0xE]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x4
- ble _08105992
- ldrh r1, [r3, 0xC]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- beq _0810595A
- movs r1, 0x26
- ldrsh r0, [r3, r1]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r2
- ldrh r0, [r1, 0x24]
- subs r0, 0x6
- strh r0, [r1, 0x24]
- b _0810595A
- .pool
-_08105948:
- ldrh r0, [r3, 0x20]
- subs r0, 0x1
- strh r0, [r3, 0x20]
- lsls r0, 16
- cmp r0, 0
- beq _0810595A
- movs r0, 0
- strh r0, [r3, 0x8]
- b _08105992
-_0810595A:
- ldrh r0, [r3, 0x8]
- adds r0, 0x1
- strh r0, [r3, 0x8]
- b _08105992
-_08105962:
- ldr r2, =gSprites
- movs r4, 0x26
- ldrsh r1, [r3, r4]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r3, 0x22]
- ldrh r4, [r0, 0x24]
- adds r1, r4
- strh r1, [r0, 0x24]
- movs r0, 0x26
- ldrsh r1, [r3, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- movs r1, 0x24
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _08105992
- adds r0, r5, 0
- bl DestroyAnimVisualTask
-_08105992:
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8105878
-
- thumb_func_start sub_810599C
-sub_810599C: @ 810599C
- push {r4,lr}
- lsls r0, 24
- lsrs r0, 24
- lsls r4, r0, 2
- adds r4, r0
- lsls r4, 3
- ldr r0, =gTasks
- adds r4, r0
- movs r0, 0
- strh r0, [r4, 0x8]
- strh r0, [r4, 0xA]
- strh r0, [r4, 0xC]
- strh r0, [r4, 0xE]
- movs r0, 0x1
- strh r0, [r4, 0x10]
- movs r0, 0xE
- strh r0, [r4, 0x22]
- movs r0, 0x2
- strh r0, [r4, 0x24]
- movs r0, 0
- bl GetAnimBattlerSpriteId
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x26]
- ldr r0, =sub_81059E0
- str r0, [r4]
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_810599C
-
- thumb_func_start sub_81059E0
-sub_81059E0: @ 81059E0
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- ldr r1, =gTasks
- adds r4, r0, r1
- movs r0, 0x8
- ldrsh r2, [r4, r0]
- cmp r2, 0
- bne _08105AA6
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- strh r0, [r4, 0xA]
- lsls r0, 16
- asrs r0, 16
- movs r3, 0x10
- ldrsh r1, [r4, r3]
- cmp r0, r1
- ble _08105AA6
- strh r2, [r4, 0xA]
- ldrh r0, [r4, 0xC]
- adds r0, 0x1
- strh r0, [r4, 0xC]
- movs r1, 0x1
- ands r0, r1
- cmp r0, 0
- beq _08105A3C
- ldr r3, =gSprites
- movs r6, 0x26
- ldrsh r1, [r4, r6]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- adds r0, 0x3E
- ldrb r2, [r0]
- movs r1, 0x5
- negs r1, r1
- ands r1, r2
- b _08105A52
- .pool
-_08105A3C:
- ldr r3, =gSprites
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- adds r0, 0x3E
- ldrb r1, [r0]
- movs r2, 0x4
- orrs r1, r2
-_08105A52:
- strb r1, [r0]
- ldrh r0, [r4, 0xE]
- adds r0, 0x1
- movs r2, 0
- strh r0, [r4, 0xE]
- lsls r0, 16
- asrs r0, 16
- movs r6, 0x22
- ldrsh r1, [r4, r6]
- cmp r0, r1
- blt _08105AA6
- ldrh r0, [r4, 0x10]
- adds r0, 0x1
- strh r0, [r4, 0x10]
- lsls r0, 16
- asrs r0, 16
- movs r6, 0x24
- ldrsh r1, [r4, r6]
- cmp r0, r1
- bge _08105A88
- strh r2, [r4, 0xA]
- strh r2, [r4, 0xC]
- strh r2, [r4, 0xE]
- b _08105AA6
- .pool
-_08105A88:
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- adds r0, 0x3E
- ldrb r2, [r0]
- movs r1, 0x5
- negs r1, r1
- ands r1, r2
- strb r1, [r0]
- adds r0, r5, 0
- bl DestroyAnimVisualTask
-_08105AA6:
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end sub_81059E0
-
- thumb_func_start sub_8105AAC
-sub_8105AAC: @ 8105AAC
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r0, 24
- lsls r4, r0, 2
- adds r4, r0
- lsls r4, 3
- ldr r0, =gTasks
- adds r4, r0
- movs r0, 0
- strh r0, [r4, 0x8]
- movs r1, 0x4
- strh r1, [r4, 0xA]
- strh r0, [r4, 0xC]
- strh r0, [r4, 0xE]
- strh r0, [r4, 0x10]
- strh r0, [r4, 0x12]
- strh r0, [r4, 0x14]
- strh r0, [r4, 0x16]
- strh r0, [r4, 0x18]
- strh r0, [r4, 0x22]
- ldr r5, =gBattleAnimAttacker
- ldrb r0, [r5]
- movs r1, 0
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x24]
- ldrb r0, [r5]
- movs r1, 0x1
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x26]
- ldr r0, =sub_8105B08
- str r0, [r4]
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8105AAC
-
- thumb_func_start sub_8105B08
-sub_8105B08: @ 8105B08
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r6, r0, 24
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- ldr r1, =gTasks
- adds r4, r0, r1
- movs r0, 0x18
- ldrsh r2, [r4, r0]
- cmp r2, 0x1
- beq _08105B74
- cmp r2, 0x1
- bgt _08105B30
- cmp r2, 0
- beq _08105B36
- b _08105B90
- .pool
-_08105B30:
- cmp r2, 0x2
- beq _08105B8C
- b _08105B90
-_08105B36:
- ldrh r0, [r4, 0x10]
- adds r0, 0x1
- strh r0, [r4, 0x10]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _08105B90
- strh r2, [r4, 0x10]
- ldrh r0, [r4, 0x12]
- adds r0, 0x1
- movs r1, 0x1
- ands r0, r1
- strh r0, [r4, 0x12]
- ldrh r0, [r4, 0x14]
- adds r0, 0x1
- strh r0, [r4, 0x14]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x14
- ble _08105B90
- movs r1, 0x16
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _08105B6E
- strh r2, [r4, 0x14]
- movs r0, 0x1
- strh r0, [r4, 0x18]
- b _08105B90
-_08105B6E:
- movs r0, 0x2
- strh r0, [r4, 0x18]
- b _08105B90
-_08105B74:
- movs r1, 0
- strh r1, [r4, 0x12]
- ldrh r0, [r4, 0x10]
- adds r0, 0x1
- strh r0, [r4, 0x10]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x14
- ble _08105B90
- strh r2, [r4, 0x16]
- strh r1, [r4, 0x18]
- b _08105B90
-_08105B8C:
- movs r0, 0x1
- strh r0, [r4, 0x12]
-_08105B90:
- movs r2, 0x8
- ldrsh r5, [r4, r2]
- cmp r5, 0
- beq _08105B9E
- cmp r5, 0x1
- beq _08105C34
- b _08105C42
-_08105B9E:
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- strh r0, [r4, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x4
- ble _08105C42
- strh r5, [r4, 0xA]
- ldr r0, =gUnknown_085938DC
- movs r3, 0x24
- ldrsh r1, [r4, r3]
- movs r3, 0x26
- ldrsh r2, [r4, r3]
- movs r3, 0
- bl CreateSprite
- lsls r0, 24
- lsrs r2, r0, 24
- cmp r2, 0x40
- beq _08105C42
- ldr r0, =gSprites
- lsls r1, r2, 4
- adds r1, r2
- lsls r1, 2
- adds r1, r0
- strh r6, [r1, 0x2E]
- movs r0, 0xD
- strh r0, [r1, 0x30]
- ldr r2, =gUnknown_085938F4
- movs r3, 0xC
- ldrsh r0, [r4, r3]
- lsls r0, 1
- adds r0, r2
- ldrb r0, [r0]
- lsls r0, 24
- asrs r0, 24
- strh r0, [r1, 0x24]
- movs r3, 0xC
- ldrsh r0, [r4, r3]
- lsls r0, 1
- adds r2, 0x1
- adds r0, r2
- ldrb r0, [r0]
- lsls r0, 24
- asrs r0, 24
- strh r0, [r1, 0x26]
- ldrh r0, [r4, 0x22]
- adds r0, 0x1
- strh r0, [r4, 0x22]
- ldrh r0, [r4, 0xC]
- adds r0, 0x1
- strh r0, [r4, 0xC]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x3
- ble _08105C42
- strh r5, [r4, 0xC]
- ldrh r0, [r4, 0xE]
- adds r0, 0x1
- strh r0, [r4, 0xE]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x5
- ble _08105C42
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _08105C42
- .pool
-_08105C34:
- movs r1, 0x22
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _08105C42
- adds r0, r6, 0
- bl DestroyAnimVisualTask
-_08105C42:
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end sub_8105B08
-
- thumb_func_start sub_8105C48
-sub_8105C48: @ 8105C48
- push {r4,lr}
- adds r3, r0, 0
- ldr r4, =gTasks
- movs r0, 0x2E
- ldrsh r1, [r3, r0]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 3
- adds r0, r4
- movs r1, 0x3E
- adds r1, r3
- mov r12, r1
- movs r2, 0x1
- ldrb r1, [r0, 0x12]
- ands r1, r2
- lsls r1, 2
- mov r0, r12
- ldrb r2, [r0]
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- mov r1, r12
- strb r0, [r1]
- adds r0, r3, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x10
- ands r0, r1
- cmp r0, 0
- beq _08105CAA
- movs r0, 0x30
- ldrsh r1, [r3, r0]
- lsls r1, 1
- movs r0, 0x2E
- ldrsh r2, [r3, r0]
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- adds r1, r0
- adds r0, r4, 0
- adds r0, 0x8
- adds r1, r0
- ldrh r0, [r1]
- subs r0, 0x1
- strh r0, [r1]
- adds r0, r3, 0
- bl DestroySprite
-_08105CAA:
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8105C48
-
- thumb_func_start sub_8105CB4
-sub_8105CB4: @ 8105CB4
- push {r4-r6,lr}
- sub sp, 0x4
- lsls r0, 24
- lsrs r6, r0, 24
- ldr r0, =0x000027de
- bl IndexOfSpritePaletteTag
- mov r1, sp
- strb r0, [r1]
- movs r4, 0x1
- ldr r0, =0x00002710
- adds r5, r0, 0
-_08105CCC:
- subs r0, r5, r4
- lsls r0, 16
- lsrs r0, 16
- bl AllocSpritePalette
- mov r2, sp
- adds r1, r2, r4
- strb r0, [r1]
- adds r4, 0x1
- cmp r4, 0x2
- ble _08105CCC
- movs r0, 0x80
- lsls r0, 6
- bl AllocZeroed
- adds r1, r0, 0
- ldr r0, =gMonSpritesGfxPtr
- ldr r0, [r0]
- movs r2, 0xBE
- lsls r2, 1
- adds r0, r2
- str r1, [r0]
- ldr r0, =gBattleAnimSpritePalette_206
- bl LZDecompressWram
- movs r4, 0
-_08105D00:
- ldr r5, =gMonSpritesGfxPtr
- ldr r0, [r5]
- movs r1, 0xBE
- lsls r1, 1
- adds r0, r1
- lsls r1, r4, 6
- ldr r0, [r0]
- adds r0, r1
- mov r2, sp
- adds r1, r2, r4
- ldrb r1, [r1]
- lsls r1, 20
- movs r2, 0x80
- lsls r2, 17
- adds r1, r2
- lsrs r1, 16
- movs r2, 0x20
- bl LoadPalette
- adds r4, 0x1
- cmp r4, 0x2
- ble _08105D00
- ldr r0, [r5]
- movs r4, 0xBE
- lsls r4, 1
- adds r0, r4
- ldr r0, [r0]
- bl Free
- ldr r0, [r5]
- adds r0, r4
- movs r1, 0
- str r1, [r0]
- adds r0, r6, 0
- bl DestroyAnimVisualTask
- add sp, 0x4
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8105CB4
-
- thumb_func_start sub_8105D60
-sub_8105D60: @ 8105D60
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r6, r0, 24
- ldr r5, =gUnknown_08593950
- movs r4, 0x2
-_08105D6A:
- ldrh r0, [r5]
- bl FreeSpritePaletteByTag
- adds r5, 0x2
- subs r4, 0x1
- cmp r4, 0
- bge _08105D6A
- adds r0, r6, 0
- bl DestroyAnimVisualTask
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8105D60
-
- thumb_func_start sub_8105D88
-sub_8105D88: @ 8105D88
- push {r4,r5,lr}
- adds r5, r0, 0
- lsls r1, 24
- lsls r2, 24
- lsrs r3, r2, 24
- movs r0, 0x1
- ands r3, r0
- negs r0, r3
- orrs r0, r3
- asrs r0, 31
- movs r3, 0x20
- ands r0, r3
- ldrh r4, [r5, 0x4]
- lsls r3, r4, 22
- lsrs r3, 22
- lsrs r1, 22
- adds r0, r1
- adds r3, r0
- ldr r1, =0x000003ff
- adds r0, r1, 0
- ands r3, r0
- ldr r0, =0xfffffc00
- ands r0, r4
- orrs r0, r3
- strh r0, [r5, 0x4]
- ldr r0, =gUnknown_08593950
- lsrs r2, 25
- lsls r2, 1
- adds r2, r0
- ldrh r0, [r2]
- bl IndexOfSpritePaletteTag
- lsls r0, 4
- ldrb r2, [r5, 0x5]
- movs r1, 0xF
- ands r1, r2
- orrs r1, r0
- strb r1, [r5, 0x5]
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8105D88
-
- thumb_func_start sub_8105DE8
-sub_8105DE8: @ 8105DE8
- push {r4-r6,lr}
- adds r5, r0, 0
- movs r1, 0
- bl InitAnimSpritePos
- ldr r6, =gBattleAnimAttacker
- ldrb r0, [r6]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _08105E08
- ldr r1, =gBattleAnimArgs
- ldrh r0, [r1, 0x4]
- negs r0, r0
- strh r0, [r1, 0x4]
-_08105E08:
- ldr r4, =gBattleAnimArgs
- ldrh r0, [r4, 0x8]
- strh r0, [r5, 0x2E]
- ldrb r0, [r6]
- movs r1, 0
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r4, 0x4]
- adds r0, r1
- strh r0, [r5, 0x32]
- ldrb r0, [r6]
- movs r1, 0x1
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r4, 0x6]
- adds r0, r1
- strh r0, [r5, 0x36]
- ldr r0, =StartAnimLinearTranslation
- str r0, [r5, 0x1C]
- ldr r1, =DestroyAnimSprite
- adds r0, r5, 0
- bl StoreSpriteCallbackInData6
- ldrb r1, [r4, 0xA]
- ldrb r2, [r4, 0xC]
- adds r0, r5, 0
- bl sub_8105D88
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8105DE8
-
- thumb_func_start sub_8105E60
-sub_8105E60: @ 8105E60
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- bne _08105E7A
- adds r0, r4, 0
- movs r1, 0
- bl InitAnimSpritePos
-_08105E7A:
- movs r1, 0x30
- ldrsh r0, [r4, r1]
- movs r1, 0x8
- bl Sin
- strh r0, [r4, 0x24]
- ldrh r2, [r4, 0x32]
- lsls r0, r2, 16
- asrs r0, 24
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x30]
- adds r0, 0x7
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x30]
- subs r2, 0x80
- strh r2, [r4, 0x32]
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0x3C
- bne _08105EAA
- adds r0, r4, 0
- bl DestroyAnimSprite
-_08105EAA:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_8105E60
-
- thumb_func_start sub_8105EB0
-sub_8105EB0: @ 8105EB0
- push {r4-r7,lr}
- lsls r0, 24
- lsrs r7, r0, 24
- bl IsContest
- lsls r0, 24
- movs r6, 0xF0
- cmp r0, 0
- beq _08105EC4
- movs r6, 0x98
-_08105EC4:
- movs r5, 0
- ldr r1, =gBattle_WIN0H
- strh r6, [r1]
- ldr r4, =gBattle_WIN0V
- movs r0, 0xA0
- strh r0, [r4]
- ldrh r1, [r1]
- movs r0, 0x40
- bl SetGpuReg
- ldrh r1, [r4]
- movs r0, 0x44
- bl SetGpuReg
- ldr r1, =0x00003f1f
- movs r0, 0x48
- bl SetGpuReg
- ldr r1, =0x00003f3f
- movs r0, 0x4A
- bl SetGpuReg
- movs r0, 0x50
- movs r1, 0xC8
- bl SetGpuReg
- movs r0, 0x54
- movs r1, 0x10
- bl SetGpuReg
- ldr r1, =gTasks
- lsls r0, r7, 2
- adds r0, r7
- lsls r0, 3
- adds r0, r1
- strh r5, [r0, 0x8]
- strh r6, [r0, 0xA]
- ldr r1, =sub_8105F30
- str r1, [r0]
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8105EB0
-
- thumb_func_start sub_8105F30
-sub_8105F30: @ 8105F30
- push {r4,lr}
- lsls r0, 24
- lsrs r0, 24
- ldr r2, =gTasks
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- adds r3, r1, r2
- ldrh r0, [r3, 0x8]
- adds r4, r0, 0
- adds r4, 0xD
- strh r4, [r3, 0x8]
- ldrh r0, [r3, 0xA]
- adds r2, r0, 0
- subs r2, 0xD
- strh r2, [r3, 0xA]
- lsls r1, r4, 16
- lsls r0, r2, 16
- cmp r1, r0
- blt _08105F70
- ldr r0, =gBattle_WIN0H
- movs r1, 0
- strh r1, [r0]
- ldr r0, =sub_8105F84
- str r0, [r3]
- b _08105F78
- .pool
-_08105F70:
- ldr r1, =gBattle_WIN0H
- lsls r0, r4, 8
- orrs r2, r0
- strh r2, [r1]
-_08105F78:
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8105F30
-
- thumb_func_start sub_8105F84
-sub_8105F84: @ 8105F84
- push {r4,r5,lr}
- sub sp, 0xC
- lsls r0, 24
- lsrs r0, 24
- adds r5, r0, 0
- ldr r1, =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r1, r0, r1
- ldrh r0, [r1, 0x1C]
- adds r0, 0x1
- movs r4, 0
- strh r0, [r1, 0x1C]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x5
- bne _08105FD8
- movs r0, 0x88
- strh r0, [r1, 0x1E]
- movs r0, 0x50
- movs r1, 0x88
- bl SetGpuReg
- str r4, [sp]
- str r4, [sp, 0x4]
- str r4, [sp, 0x8]
- movs r0, 0x1
- movs r1, 0
- movs r2, 0
- movs r3, 0
- bl sub_80A75AC
- ldr r2, =0x00007fff
- movs r1, 0x10
- bl BlendPalettes
- b _0810600C
- .pool
-_08105FD8:
- cmp r0, 0x4
- ble _0810600C
- ldr r0, =gBattle_WIN0H
- strh r4, [r0]
- ldr r0, =gBattle_WIN0V
- strh r4, [r0]
- ldr r4, =0x00003f3f
- movs r0, 0x48
- adds r1, r4, 0
- bl SetGpuReg
- movs r0, 0x4A
- adds r1, r4, 0
- bl SetGpuReg
- movs r0, 0x50
- movs r1, 0
- bl SetGpuReg
- movs r0, 0x54
- movs r1, 0
- bl SetGpuReg
- adds r0, r5, 0
- bl DestroyAnimVisualTask
-_0810600C:
- add sp, 0xC
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8105F84
-
- thumb_func_start sub_8106020
-sub_8106020: @ 8106020
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r0, 24
- adds r6, r0, 0
- movs r0, 0x1
- bl GetAnimBattlerSpriteId
- lsls r0, 24
- lsrs r4, r0, 24
- ldr r1, =gTasks
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- adds r5, r0, r1
- ldrh r0, [r5, 0x8]
- adds r0, 0x1
- strh r0, [r5, 0x8]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- bne _0810607C
- movs r0, 0x1
- bl GetAnimBattlerSpriteId
- adds r1, r0, 0
- lsls r1, 24
- lsrs r1, 24
- ldr r2, =gUnknown_08593988
- adds r0, r5, 0
- bl sub_80A7CFC
- ldr r1, =gSprites
- lsls r0, r4, 4
- adds r0, r4
- lsls r0, 2
- adds r0, r1
- movs r1, 0x4
- strh r1, [r0, 0x24]
- b _081060A4
- .pool
-_0810607C:
- ldr r1, =gSprites
- lsls r0, r4, 4
- adds r0, r4
- lsls r0, 2
- adds r4, r0, r1
- ldrh r0, [r4, 0x24]
- negs r0, r0
- strh r0, [r4, 0x24]
- adds r0, r5, 0
- bl sub_80A7D34
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0
- bne _081060A4
- strh r0, [r4, 0x24]
- strh r0, [r4, 0x26]
- adds r0, r6, 0
- bl DestroyAnimVisualTask
-_081060A4:
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8106020
-
- thumb_func_start sub_81060B0
-sub_81060B0: @ 81060B0
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r0, 24
- adds r6, r0, 0
- movs r0, 0
- bl GetAnimBattlerSpriteId
- lsls r0, 24
- lsrs r4, r0, 24
- ldr r1, =gTasks
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- adds r5, r0, r1
- ldrh r0, [r5, 0x8]
- adds r0, 0x1
- strh r0, [r5, 0x8]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- bne _0810610C
- movs r0, 0
- bl GetAnimBattlerSpriteId
- adds r1, r0, 0
- lsls r1, 24
- lsrs r1, 24
- ldr r2, =gUnknown_08593988
- adds r0, r5, 0
- bl sub_80A7CFC
- ldr r1, =gSprites
- lsls r0, r4, 4
- adds r0, r4
- lsls r0, 2
- adds r0, r1
- movs r1, 0x4
- strh r1, [r0, 0x24]
- b _08106134
- .pool
-_0810610C:
- ldr r1, =gSprites
- lsls r0, r4, 4
- adds r0, r4
- lsls r0, 2
- adds r4, r0, r1
- ldrh r0, [r4, 0x24]
- negs r0, r0
- strh r0, [r4, 0x24]
- adds r0, r5, 0
- bl sub_80A7D34
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0
- bne _08106134
- strh r0, [r4, 0x24]
- strh r0, [r4, 0x26]
- adds r0, r6, 0
- bl DestroyAnimVisualTask
-_08106134:
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81060B0
-
- thumb_func_start sub_8106140
-sub_8106140: @ 8106140
- push {r4,r5,lr}
- adds r4, r0, 0
- movs r1, 0x1
- bl InitAnimSpritePos
- movs r0, 0x5F
- strh r0, [r4, 0x2E]
- ldrh r0, [r4, 0x20]
- strh r0, [r4, 0x30]
- ldr r5, =gBattleAnimTarget
- ldrb r0, [r5]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x32]
- ldrh r0, [r4, 0x22]
- strh r0, [r4, 0x34]
- ldrb r0, [r5]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x36]
- adds r0, r4, 0
- bl InitAnimLinearTranslation
- ldr r0, =sub_810618C
- str r0, [r4, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8106140
-
- thumb_func_start sub_810618C
-sub_810618C: @ 810618C
- push {r4,lr}
- adds r4, r0, 0
- bl TranslateAnimLinear
- lsls r0, 24
- cmp r0, 0
- bne _081061B6
- movs r1, 0x38
- ldrsh r0, [r4, r1]
- movs r1, 0xE
- bl Sin
- ldrh r1, [r4, 0x26]
- adds r0, r1
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x38]
- adds r0, 0x4
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x38]
- b _081061BC
-_081061B6:
- adds r0, r4, 0
- bl DestroyAnimSprite
-_081061BC:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_810618C
-
- thumb_func_start sub_81061C4
-sub_81061C4: @ 81061C4
- push {r4,lr}
- adds r4, r0, 0
- ldrh r2, [r4, 0x2E]
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _081061E8
- ldr r1, =gBattleAnimArgs
- ldrh r0, [r1]
- strh r0, [r4, 0x30]
- ldrh r0, [r1, 0x2]
- strh r0, [r4, 0x32]
- adds r0, r2, 0x1
- strh r0, [r4, 0x2E]
- b _08106244
- .pool
-_081061E8:
- ldrh r0, [r4, 0x30]
- ldrh r2, [r4, 0x36]
- adds r0, r2
- strh r0, [r4, 0x36]
- lsls r0, 16
- asrs r0, 24
- strh r0, [r4, 0x24]
- movs r1, 0x34
- ldrsh r0, [r4, r1]
- movs r2, 0x32
- ldrsh r1, [r4, r2]
- bl Sin
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x34]
- adds r0, 0x3
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x34]
- cmp r0, 0x64
- ble _08106236
- movs r0, 0x34
- ldrsh r1, [r4, r0]
- lsrs r0, r1, 31
- adds r0, r1, r0
- asrs r0, 1
- lsls r0, 1
- subs r1, r0
- adds r3, r4, 0
- adds r3, 0x3E
- movs r0, 0x1
- ands r1, r0
- lsls r1, 2
- ldrb r2, [r3]
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r3]
-_08106236:
- movs r1, 0x34
- ldrsh r0, [r4, r1]
- cmp r0, 0x78
- ble _08106244
- adds r0, r4, 0
- bl DestroyAnimSprite
-_08106244:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_81061C4
-
- thumb_func_start sub_810624C
-sub_810624C: @ 810624C
- push {lr}
- ldr r2, =gBattleAnimArgs
- ldrh r1, [r2]
- strh r1, [r0, 0x20]
- movs r1, 0xA0
- strh r1, [r0, 0x22]
- ldrh r1, [r2, 0x4]
- strh r1, [r0, 0x2E]
- ldrh r1, [r2, 0x2]
- strh r1, [r0, 0x30]
- ldr r1, =WaitAnimForDuration
- str r1, [r0, 0x1C]
- ldr r1, =sub_810627C
- bl StoreSpriteCallbackInData6
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_810624C
-
- thumb_func_start sub_810627C
-sub_810627C: @ 810627C
- push {r4,r5,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x30]
- ldrh r1, [r4, 0x32]
- adds r0, r1
- strh r0, [r4, 0x32]
- lsls r0, 16
- lsrs r0, 24
- negs r0, r0
- strh r0, [r4, 0x26]
- movs r1, 0x34
- ldrsh r0, [r4, r1]
- movs r1, 0x4
- bl Sin
- strh r0, [r4, 0x24]
- ldrh r0, [r4, 0x34]
- adds r0, 0x3
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x34]
- ldrh r0, [r4, 0x26]
- ldrh r1, [r4, 0x22]
- adds r0, r1
- lsls r0, 16
- asrs r5, r0, 16
- cmp r5, 0x48
- bgt _081062E2
- movs r0, 0x34
- ldrsh r1, [r4, r0]
- lsrs r0, r1, 31
- adds r0, r1, r0
- asrs r0, 1
- lsls r0, 1
- subs r1, r0
- adds r3, r4, 0
- adds r3, 0x3E
- movs r0, 0x1
- ands r1, r0
- lsls r1, 2
- ldrb r2, [r3]
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r3]
- cmp r5, 0x40
- bgt _081062E2
- adds r0, r4, 0
- bl DestroyAnimSprite
-_081062E2:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_810627C
-
- thumb_func_start sub_81062E8
-sub_81062E8: @ 81062E8
- push {r4,r5,lr}
- sub sp, 0x10
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r1, =0x00003f42
- movs r0, 0x50
- bl SetGpuReg
- movs r1, 0x80
- lsls r1, 5
- movs r0, 0x52
- bl SetGpuReg
- movs r0, 0x1
- movs r1, 0x4
- movs r2, 0x3
- bl SetAnimBgAttribute
- movs r0, 0x1
- movs r1, 0
- movs r2, 0
- bl SetAnimBgAttribute
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _0810632A
- movs r0, 0x1
- movs r1, 0x3
- movs r2, 0x1
- bl SetAnimBgAttribute
-_0810632A:
- ldr r0, =gBattle_BG1_X
- movs r1, 0
- strh r1, [r0]
- ldr r4, =gBattle_BG1_Y
- strh r1, [r4]
- movs r0, 0x14
- movs r1, 0
- bl SetGpuReg
- ldrh r1, [r4]
- movs r0, 0x16
- bl SetGpuReg
- mov r0, sp
- bl sub_80A6B30
- mov r0, sp
- ldrb r0, [r0, 0x9]
- ldr r1, =gUnknown_08C232E0
- mov r2, sp
- ldrh r2, [r2, 0xA]
- bl sub_80A6CC0
- ldr r1, =gUnknown_08C23D78
- mov r0, sp
- movs r2, 0
- bl sub_80A6D60
- ldr r0, =gUnknown_08C23D50
- mov r1, sp
- ldrb r1, [r1, 0x8]
- lsls r1, 4
- movs r2, 0x20
- bl LoadCompressedPalette
- ldr r1, =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r0, r1
- ldr r1, =sub_81063A8
- str r1, [r0]
- add sp, 0x10
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81062E8
-
- thumb_func_start sub_81063A8
-sub_81063A8: @ 81063A8
- push {r4,r5,lr}
- sub sp, 0x10
- lsls r0, 24
- lsrs r4, r0, 24
- ldr r1, =gTasks
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r0, r1
- movs r2, 0x20
- ldrsh r0, [r0, r2]
- adds r2, r1, 0
- cmp r0, 0x4
- bls _081063C6
- b _081064F0
-_081063C6:
- lsls r0, 2
- ldr r1, =_081063D8
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .pool
- .align 2, 0
-_081063D8:
- .4byte _081063EC
- .4byte _08106430
- .4byte _08106452
- .4byte _08106496
- .4byte _081064BC
-_081063EC:
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r4, r0, r2
- ldrh r0, [r4, 0x1C]
- adds r0, 0x1
- movs r5, 0
- strh r0, [r4, 0x1C]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x4
- bne _081064F0
- strh r5, [r4, 0x1C]
- ldrh r1, [r4, 0x1E]
- adds r1, 0x1
- strh r1, [r4, 0x1E]
- movs r0, 0x10
- subs r0, r1
- lsls r0, 8
- orrs r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
- movs r1, 0x1E
- ldrsh r0, [r4, r1]
- cmp r0, 0x10
- bne _081064F0
- ldrh r0, [r4, 0x20]
- adds r0, 0x1
- strh r0, [r4, 0x20]
- strh r5, [r4, 0x1E]
- b _081064F0
-_08106430:
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r1, r0, r2
- ldrh r0, [r1, 0x1E]
- adds r0, 0x1
- strh r0, [r1, 0x1E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x8D
- bne _081064F0
- movs r0, 0x10
- strh r0, [r1, 0x1E]
- ldrh r0, [r1, 0x20]
- adds r0, 0x1
- strh r0, [r1, 0x20]
- b _081064F0
-_08106452:
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r4, r0, r2
- ldrh r0, [r4, 0x1C]
- adds r0, 0x1
- strh r0, [r4, 0x1C]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x4
- bne _081064F0
- movs r0, 0
- strh r0, [r4, 0x1C]
- ldrh r1, [r4, 0x1E]
- subs r1, 0x1
- strh r1, [r4, 0x1E]
- movs r0, 0x10
- subs r0, r1
- lsls r0, 8
- orrs r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
- movs r2, 0x1E
- ldrsh r1, [r4, r2]
- cmp r1, 0
- bne _081064F0
- ldrh r0, [r4, 0x20]
- adds r0, 0x1
- strh r0, [r4, 0x20]
- strh r1, [r4, 0x1E]
- b _081064F0
-_08106496:
- mov r0, sp
- bl sub_80A6B30
- mov r0, sp
- ldrb r0, [r0, 0x9]
- bl sub_80A6C68
- ldr r1, =gTasks
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r0, r1
- ldrh r1, [r0, 0x20]
- adds r1, 0x1
- strh r1, [r0, 0x20]
- b _081064F0
- .pool
-_081064BC:
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _081064D0
- movs r0, 0x1
- movs r1, 0x3
- movs r2, 0
- bl SetAnimBgAttribute
-_081064D0:
- movs r0, 0x50
- movs r1, 0
- bl SetGpuReg
- movs r0, 0x52
- movs r1, 0
- bl SetGpuReg
- movs r0, 0x1
- movs r1, 0x4
- movs r2, 0x1
- bl SetAnimBgAttribute
- adds r0, r4, 0
- bl DestroyAnimVisualTask
-_081064F0:
- add sp, 0x10
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_81063A8
-
- thumb_func_start sub_81064F8
-sub_81064F8: @ 81064F8
- push {r4,r5,lr}
- sub sp, 0x10
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r1, =0x00003f42
- movs r0, 0x50
- bl SetGpuReg
- movs r1, 0x80
- lsls r1, 5
- movs r0, 0x52
- bl SetGpuReg
- movs r0, 0x1
- movs r1, 0x4
- movs r2, 0x1
- bl SetAnimBgAttribute
- movs r0, 0x1
- movs r1, 0
- movs r2, 0
- bl SetAnimBgAttribute
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _0810653A
- movs r0, 0x1
- movs r1, 0x3
- movs r2, 0x1
- bl SetAnimBgAttribute
-_0810653A:
- ldr r0, =gBattle_BG1_X
- movs r1, 0
- strh r1, [r0]
- ldr r4, =gBattle_BG1_Y
- strh r1, [r4]
- movs r0, 0x14
- movs r1, 0
- bl SetGpuReg
- ldrh r1, [r4]
- movs r0, 0x16
- bl SetGpuReg
- mov r0, sp
- bl sub_80A6B30
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _08106578
- ldr r1, =gBattleAnimBackgroundTilemap_ScaryFaceContest
- b _0810658A
- .pool
-_08106578:
- ldr r0, =gBattleAnimTarget
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _0810659C
- ldr r1, =gBattleAnimBackgroundTilemap_ScaryFacePlayer
-_0810658A:
- mov r0, sp
- movs r2, 0
- bl sub_80A6D60
- b _081065A6
- .pool
-_0810659C:
- ldr r1, =gBattleAnimBackgroundTilemap_ScaryFaceOpponent
- mov r0, sp
- movs r2, 0
- bl sub_80A6D60
-_081065A6:
- mov r0, sp
- ldrb r0, [r0, 0x9]
- ldr r1, =gUnknown_08C249F8
- mov r2, sp
- ldrh r2, [r2, 0xA]
- bl sub_80A6CC0
- ldr r0, =gUnknown_08C249D0
- mov r1, sp
- ldrb r1, [r1, 0x8]
- lsls r1, 4
- movs r2, 0x20
- bl LoadCompressedPalette
- ldr r1, =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r0, r1
- ldr r1, =sub_81065EC
- str r1, [r0]
- add sp, 0x10
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81064F8
-
- thumb_func_start sub_81065EC
-sub_81065EC: @ 81065EC
- push {r4,r5,lr}
- sub sp, 0x10
- lsls r0, 24
- lsrs r4, r0, 24
- ldr r1, =gTasks
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r0, r1
- movs r2, 0x20
- ldrsh r0, [r0, r2]
- adds r2, r1, 0
- cmp r0, 0x4
- bls _0810660A
- b _08106730
-_0810660A:
- lsls r0, 2
- ldr r1, =_0810661C
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .pool
- .align 2, 0
-_0810661C:
- .4byte _08106630
- .4byte _08106674
- .4byte _08106696
- .4byte _081066DA
- .4byte _081066FC
-_08106630:
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r4, r0, r2
- ldrh r0, [r4, 0x1C]
- adds r0, 0x1
- movs r5, 0
- strh r0, [r4, 0x1C]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x2
- bne _08106730
- strh r5, [r4, 0x1C]
- ldrh r1, [r4, 0x1E]
- adds r1, 0x1
- strh r1, [r4, 0x1E]
- movs r0, 0x10
- subs r0, r1
- lsls r0, 8
- orrs r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
- movs r1, 0x1E
- ldrsh r0, [r4, r1]
- cmp r0, 0xE
- bne _08106730
- ldrh r0, [r4, 0x20]
- adds r0, 0x1
- strh r0, [r4, 0x20]
- strh r5, [r4, 0x1E]
- b _08106730
-_08106674:
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r1, r0, r2
- ldrh r0, [r1, 0x1E]
- adds r0, 0x1
- strh r0, [r1, 0x1E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x15
- bne _08106730
- movs r0, 0xE
- strh r0, [r1, 0x1E]
- ldrh r0, [r1, 0x20]
- adds r0, 0x1
- strh r0, [r1, 0x20]
- b _08106730
-_08106696:
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r4, r0, r2
- ldrh r0, [r4, 0x1C]
- adds r0, 0x1
- strh r0, [r4, 0x1C]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x2
- bne _08106730
- movs r0, 0
- strh r0, [r4, 0x1C]
- ldrh r1, [r4, 0x1E]
- subs r1, 0x1
- strh r1, [r4, 0x1E]
- movs r0, 0x10
- subs r0, r1
- lsls r0, 8
- orrs r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
- movs r2, 0x1E
- ldrsh r1, [r4, r2]
- cmp r1, 0
- bne _08106730
- ldrh r0, [r4, 0x20]
- adds r0, 0x1
- strh r0, [r4, 0x20]
- strh r1, [r4, 0x1E]
- b _08106730
-_081066DA:
- mov r0, sp
- bl sub_80A6B30
- movs r0, 0x1
- bl sub_80A6C68
- movs r0, 0x2
- bl sub_80A6C68
- ldr r0, =gTasks
- lsls r1, r4, 2
- adds r1, r4
- lsls r1, 3
- adds r1, r0
- ldrh r0, [r1, 0x20]
- adds r0, 0x1
- strh r0, [r1, 0x20]
-_081066FC:
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _08106710
- movs r0, 0x1
- movs r1, 0x3
- movs r2, 0
- bl SetAnimBgAttribute
-_08106710:
- movs r0, 0x50
- movs r1, 0
- bl SetGpuReg
- movs r0, 0x52
- movs r1, 0
- bl SetGpuReg
- movs r0, 0x1
- movs r1, 0x4
- movs r2, 0x1
- bl SetAnimBgAttribute
- adds r0, r4, 0
- bl DestroyAnimVisualTask
-_08106730:
- add sp, 0x10
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81065EC
-
- thumb_func_start sub_810673C
-sub_810673C: @ 810673C
- push {r4,r5,lr}
- adds r4, r0, 0
- ldr r5, =gBattleAnimAttacker
- ldrb r0, [r5]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x20]
- ldrb r0, [r5]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x22]
- adds r2, r4, 0
- adds r2, 0x2C
- ldrb r0, [r2]
- movs r1, 0x80
- orrs r0, r1
- strb r0, [r2]
- ldr r1, =gBattleAnimArgs
- ldrh r0, [r1]
- strh r0, [r4, 0x2E]
- ldrh r0, [r1, 0x2]
- strh r0, [r4, 0x30]
- ldrb r0, [r5]
- bl sub_80A82E4
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x3C]
- ldr r1, =sub_810679C
- str r1, [r4, 0x1C]
- adds r0, r4, 0
- bl _call_via_r1
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_810673C
-
- thumb_func_start sub_810679C
-sub_810679C: @ 810679C
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x30]
- subs r0, 0x40
- lsls r0, 16
- lsrs r0, 16
- cmp r0, 0x7F
- bhi _081067B2
- ldrh r0, [r4, 0x3C]
- adds r0, 0x1
- b _081067B6
-_081067B2:
- ldrh r0, [r4, 0x3C]
- subs r0, 0x1
-_081067B6:
- adds r1, r4, 0
- adds r1, 0x43
- strb r0, [r1]
- movs r1, 0x30
- ldrsh r0, [r4, r1]
- ldrh r1, [r4, 0x32]
- lsls r1, 16
- asrs r1, 24
- bl Sin
- strh r0, [r4, 0x24]
- movs r2, 0x30
- ldrsh r0, [r4, r2]
- ldrh r1, [r4, 0x34]
- lsls r1, 16
- asrs r1, 24
- bl Cos
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x30]
- adds r0, 0x9
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x30]
- movs r3, 0x38
- ldrsh r2, [r4, r3]
- cmp r2, 0
- beq _08106828
- cmp r2, 0x1
- bne _08106858
- ldr r1, =0xfffffc00
- adds r0, r1, 0
- ldrh r2, [r4, 0x32]
- adds r0, r2
- strh r0, [r4, 0x32]
- ldr r3, =0xffffff00
- adds r0, r3, 0
- ldrh r1, [r4, 0x34]
- adds r0, r1
- strh r0, [r4, 0x34]
- ldrh r0, [r4, 0x36]
- adds r0, 0x1
- strh r0, [r4, 0x36]
- lsls r0, 16
- asrs r0, 16
- movs r2, 0x2E
- ldrsh r1, [r4, r2]
- cmp r0, r1
- bne _08106858
- movs r0, 0x2
- strh r0, [r4, 0x38]
- b _08106868
- .pool
-_08106828:
- movs r3, 0x80
- lsls r3, 3
- adds r0, r3, 0
- ldrh r1, [r4, 0x32]
- adds r0, r1
- strh r0, [r4, 0x32]
- movs r3, 0x80
- lsls r3, 1
- adds r0, r3, 0
- ldrh r1, [r4, 0x34]
- adds r0, r1
- strh r0, [r4, 0x34]
- ldrh r0, [r4, 0x36]
- adds r0, 0x1
- strh r0, [r4, 0x36]
- lsls r0, 16
- asrs r0, 16
- movs r3, 0x2E
- ldrsh r1, [r4, r3]
- cmp r0, r1
- bne _08106858
- strh r2, [r4, 0x36]
- movs r0, 0x1
- strh r0, [r4, 0x38]
-_08106858:
- ldr r0, =gBattleAnimArgs
- ldrh r1, [r0, 0xE]
- ldr r0, =0x0000ffff
- cmp r1, r0
- bne _08106868
- adds r0, r4, 0
- bl DestroyAnimSprite
-_08106868:
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_810679C
-
- thumb_func_start sub_8106878
-sub_8106878: @ 8106878
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r4, =gBattleAnimAttacker
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- ldr r4, =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r4, r1]
- movs r1, 0xA
- bl Sin
- strh r0, [r5, 0x2E]
- movs r1, 0
- ldrsh r0, [r4, r1]
- movs r1, 0x7
- bl Cos
- strh r0, [r5, 0x30]
- ldr r0, =sub_81068CC
- str r0, [r5, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8106878
-
- thumb_func_start sub_81068CC
-sub_81068CC: @ 81068CC
- push {lr}
- adds r2, r0, 0
- ldrh r0, [r2, 0x2E]
- ldrh r1, [r2, 0x24]
- adds r0, r1
- strh r0, [r2, 0x24]
- ldrh r0, [r2, 0x30]
- ldrh r3, [r2, 0x26]
- adds r0, r3
- strh r0, [r2, 0x26]
- movs r1, 0x20
- ldrsh r0, [r2, r1]
- movs r3, 0x24
- ldrsh r1, [r2, r3]
- adds r0, r1
- adds r0, 0x10
- movs r1, 0x88
- lsls r1, 1
- cmp r0, r1
- bhi _0810690A
- movs r0, 0x22
- ldrsh r1, [r2, r0]
- movs r3, 0x26
- ldrsh r0, [r2, r3]
- adds r1, r0
- cmp r1, 0xA0
- bgt _0810690A
- movs r0, 0x10
- negs r0, r0
- cmp r1, r0
- bge _08106910
-_0810690A:
- adds r0, r2, 0
- bl DestroyAnimSprite
-_08106910:
- pop {r0}
- bx r0
- thumb_func_end sub_81068CC
-
- thumb_func_start sub_8106914
-sub_8106914: @ 8106914
- push {lr}
- adds r2, r0, 0
- ldrh r0, [r2, 0x2E]
- ldrh r1, [r2, 0x24]
- adds r0, r1
- strh r0, [r2, 0x24]
- ldrh r0, [r2, 0x30]
- ldrh r3, [r2, 0x26]
- adds r0, r3
- strh r0, [r2, 0x26]
- ldrh r0, [r2, 0x34]
- adds r1, r0, 0x1
- strh r1, [r2, 0x34]
- lsls r0, 16
- asrs r0, 16
- movs r3, 0x32
- ldrsh r1, [r2, r3]
- cmp r0, r1
- blt _08106940
- adds r0, r2, 0
- bl DestroyAnimSprite
-_08106940:
- pop {r0}
- bx r0
- thumb_func_end sub_8106914
-
- thumb_func_start sub_8106944
-sub_8106944: @ 8106944
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r4, =gBattleAnimAttacker
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- ldr r4, =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r4, r1]
- movs r1, 0xA
- bl Sin
- strh r0, [r5, 0x2E]
- movs r1, 0
- ldrsh r0, [r4, r1]
- movs r1, 0x7
- bl Cos
- strh r0, [r5, 0x30]
- ldrh r0, [r4, 0x2]
- strh r0, [r5, 0x32]
- ldr r0, =sub_8106914
- str r0, [r5, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8106944
-
- thumb_func_start sub_810699C
-sub_810699C: @ 810699C
- push {lr}
- adds r2, r0, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x10
- ands r0, r1
- cmp r0, 0
- beq _081069B2
- adds r0, r2, 0
- bl DestroyAnimSprite
-_081069B2:
- pop {r0}
- bx r0
- thumb_func_end sub_810699C
-
- thumb_func_start sub_81069B8
-sub_81069B8: @ 81069B8
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x1
- bl InitAnimSpritePos
- ldr r0, =sub_810699C
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81069B8
-
- thumb_func_start sub_81069D0
-sub_81069D0: @ 81069D0
- push {r4,r5,lr}
- adds r4, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _081069EE
- ldr r0, =gBattleAnimArgs
- ldrh r1, [r0]
- ldrh r2, [r4, 0x20]
- adds r1, r2
- strh r1, [r4, 0x20]
- ldrh r0, [r0, 0x2]
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x22]
-_081069EE:
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- movs r2, 0x2E
- ldrsh r1, [r4, r2]
- lsls r0, r1, 2
- adds r0, r1
- lsls r5, r0, 1
- movs r0, 0xFF
- ands r5, r0
- adds r0, r5, 0
- movs r1, 0x50
- bl Sin
- lsls r0, 16
- asrs r0, 24
- strh r0, [r4, 0x24]
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0x4F
- bgt _08106A32
- adds r0, r5, 0
- movs r1, 0x50
- bl Cos
- movs r2, 0x2E
- ldrsh r1, [r4, r2]
- lsrs r2, r1, 31
- adds r1, r2
- asrs r1, 1
- lsls r0, 16
- asrs r0, 24
- adds r1, r0
- strh r1, [r4, 0x26]
-_08106A32:
- movs r0, 0x2E
- ldrsh r2, [r4, r0]
- cmp r2, 0x5A
- ble _08106A50
- ldrh r0, [r4, 0x32]
- adds r0, 0x1
- strh r0, [r4, 0x32]
- movs r0, 0x32
- ldrsh r1, [r4, r0]
- lsrs r0, r1, 31
- adds r1, r0
- asrs r1, 1
- ldrh r0, [r4, 0x24]
- subs r0, r1
- strh r0, [r4, 0x24]
-_08106A50:
- cmp r2, 0x64
- ble _08106A5A
- adds r0, r4, 0
- bl DestroyAnimSprite
-_08106A5A:
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81069D0
-
- thumb_func_start sub_8106A64
-sub_8106A64: @ 8106A64
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x38]
- adds r0, 0x1
- strh r0, [r4, 0x38]
- movs r1, 0x34
- ldrsh r0, [r4, r1]
- movs r1, 0x5
- bl Sin
- strh r0, [r4, 0x24]
- movs r1, 0x38
- ldrsh r0, [r4, r1]
- lsrs r1, r0, 31
- adds r0, r1
- asrs r0, 1
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x34]
- adds r0, 0x3
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x34]
- movs r1, 0x38
- ldrsh r0, [r4, r1]
- cmp r0, 0x14
- ble _08106ABA
- adds r1, r0, 0
- lsrs r0, r1, 31
- adds r0, r1, r0
- asrs r0, 1
- lsls r0, 1
- subs r1, r0
- adds r3, r4, 0
- adds r3, 0x3E
- movs r0, 0x1
- ands r1, r0
- lsls r1, 2
- ldrb r2, [r3]
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r3]
-_08106ABA:
- movs r1, 0x38
- ldrsh r0, [r4, r1]
- cmp r0, 0x1E
- ble _08106AC8
- adds r0, r4, 0
- bl DestroyAnimSprite
-_08106AC8:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_8106A64
-
- thumb_func_start sub_8106AD0
-sub_8106AD0: @ 8106AD0
- push {r4,r5,lr}
- adds r4, r0, 0
- ldrh r2, [r4, 0x2E]
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _08106AF4
- ldr r1, =gBattleAnimArgs
- ldrh r0, [r1]
- strh r0, [r4, 0x30]
- ldrh r0, [r1, 0x2]
- strh r0, [r4, 0x32]
- adds r0, r2, 0x1
- strh r0, [r4, 0x2E]
- b _08106B48
- .pool
-_08106AF4:
- ldrh r0, [r4, 0x30]
- ldrh r2, [r4, 0x36]
- adds r0, r2
- movs r5, 0
- strh r0, [r4, 0x36]
- lsls r0, 16
- asrs r0, 24
- strh r0, [r4, 0x24]
- movs r1, 0x34
- ldrsh r0, [r4, r1]
- movs r2, 0x32
- ldrsh r1, [r4, r2]
- bl Sin
- adds r2, r0, 0
- strh r2, [r4, 0x26]
- ldrh r0, [r4, 0x34]
- adds r0, 0x3
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x34]
- cmp r0, 0x46
- ble _08106B48
- ldr r0, =sub_8106A64
- str r0, [r4, 0x1C]
- ldrh r0, [r4, 0x24]
- ldrh r1, [r4, 0x20]
- adds r0, r1
- strh r0, [r4, 0x20]
- ldrh r1, [r4, 0x22]
- adds r0, r2, r1
- strh r0, [r4, 0x22]
- strh r5, [r4, 0x24]
- strh r5, [r4, 0x26]
- bl Random2
- lsls r0, 16
- lsrs r0, 16
- movs r1, 0xB4
- bl __umodsi3
- strh r0, [r4, 0x34]
-_08106B48:
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8106AD0
-
- thumb_func_start sub_8106B54
-sub_8106B54: @ 8106B54
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x34
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _08106B8E
- ldr r1, =gBattleAnimArgs
- ldrh r0, [r1]
- ldrh r2, [r4, 0x20]
- adds r0, r2
- strh r0, [r4, 0x20]
- ldrh r0, [r1, 0x2]
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x22]
- adds r0, r4, 0
- movs r1, 0
- bl StartSpriteAnim
- ldr r0, =gBattleAnimTarget
- ldrb r0, [r0]
- bl sub_80A82E4
- subs r0, 0x1
- adds r1, r4, 0
- adds r1, 0x43
- strb r0, [r1]
- movs r0, 0x1
- strh r0, [r4, 0x32]
-_08106B8E:
- ldrh r0, [r4, 0x32]
- ldrh r2, [r4, 0x2E]
- adds r0, r2
- strh r0, [r4, 0x2E]
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- lsls r1, r0, 2
- adds r0, r1, 0
- cmp r1, 0
- bge _08106BA4
- adds r0, 0xFF
-_08106BA4:
- asrs r0, 8
- lsls r0, 8
- subs r0, r1, r0
- strh r0, [r4, 0x30]
- lsls r0, 16
- cmp r0, 0
- bge _08106BB6
- movs r0, 0
- strh r0, [r4, 0x30]
-_08106BB6:
- movs r0, 0x30
- ldrsh r2, [r4, r0]
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bge _08106BC4
- adds r0, 0x3
-_08106BC4:
- asrs r0, 2
- movs r1, 0x1E
- subs r1, r0
- adds r0, r2, 0
- bl Cos
- strh r0, [r4, 0x24]
- movs r0, 0x30
- ldrsh r2, [r4, r0]
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bge _08106BE0
- adds r0, 0x7
-_08106BE0:
- asrs r0, 3
- movs r1, 0xA
- subs r1, r0
- adds r0, r2, 0
- bl Sin
- strh r0, [r4, 0x26]
- movs r2, 0x30
- ldrsh r0, [r4, r2]
- cmp r0, 0x80
- ble _08106C04
- ldrh r1, [r4, 0x32]
- movs r2, 0x32
- ldrsh r0, [r4, r2]
- cmp r0, 0
- ble _08106C04
- ldr r0, =0x0000ffff
- strh r0, [r4, 0x32]
-_08106C04:
- movs r1, 0x30
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _08106C18
- movs r2, 0x32
- ldrsh r0, [r4, r2]
- cmp r0, 0
- bge _08106C18
- movs r0, 0x1
- strh r0, [r4, 0x32]
-_08106C18:
- ldrh r0, [r4, 0x34]
- adds r1, r0, 0x1
- strh r1, [r4, 0x34]
- subs r0, 0x9
- lsls r0, 16
- lsrs r0, 16
- cmp r0, 0x46
- bls _08106C5C
- movs r0, 0x2E
- ldrsh r1, [r4, r0]
- lsrs r0, r1, 31
- adds r0, r1, r0
- asrs r0, 1
- lsls r0, 1
- subs r1, r0
- adds r3, r4, 0
- adds r3, 0x3E
- movs r0, 0x1
- ands r1, r0
- lsls r1, 2
- ldrb r2, [r3]
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r3]
- b _08106C6A
- .pool
-_08106C5C:
- adds r2, r4, 0
- adds r2, 0x3E
- ldrb r1, [r2]
- movs r0, 0x5
- negs r0, r0
- ands r0, r1
- strb r0, [r2]
-_08106C6A:
- movs r1, 0x34
- ldrsh r0, [r4, r1]
- cmp r0, 0x5A
- ble _08106C78
- adds r0, r4, 0
- bl DestroyAnimSprite
-_08106C78:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_8106B54
-
- thumb_func_start sub_8106C80
-sub_8106C80: @ 8106C80
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _08106CB4
- ldr r1, =gBattleAnimArgs
- ldrh r0, [r1]
- ldrh r2, [r4, 0x20]
- adds r0, r2
- strh r0, [r4, 0x20]
- ldrh r0, [r1, 0x2]
- ldrh r2, [r4, 0x22]
- adds r0, r2
- strh r0, [r4, 0x22]
- ldrb r1, [r1, 0x4]
- adds r0, r4, 0
- bl StartSpriteAnim
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- b _08106CC8
- .pool
-_08106CB4:
- adds r0, r4, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x10
- ands r0, r1
- cmp r0, 0
- beq _08106CC8
- adds r0, r4, 0
- bl DestroyAnimSprite
-_08106CC8:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_8106C80
-
- thumb_func_start sub_8106CD0
-sub_8106CD0: @ 8106CD0
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r1, =gBattleAnimArgs
- movs r2, 0x4
- ldrsh r0, [r1, r2]
- cmp r0, 0
- bne _08106CEC
- adds r0, r5, 0
- bl DestroyAnimSprite
- b _08106D50
- .pool
-_08106CEC:
- movs r2, 0
- ldrsh r0, [r1, r2]
- cmp r0, 0
- bne _08106CFC
- ldr r4, =gBattleAnimAttacker
- b _08106CFE
- .pool
-_08106CFC:
- ldr r4, =gBattleAnimTarget
-_08106CFE:
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- ldr r0, =gBattleAnimArgs
- movs r2, 0x2
- ldrsh r1, [r0, r2]
- adds r2, r0, 0
- cmp r1, 0
- bne _08106D34
- ldrh r0, [r5, 0x20]
- adds r0, 0x20
- b _08106D38
- .pool
-_08106D34:
- ldrh r0, [r5, 0x20]
- subs r0, 0x20
-_08106D38:
- strh r0, [r5, 0x20]
- ldrh r0, [r2, 0x4]
- strh r0, [r5, 0x2E]
- ldrh r1, [r2, 0x2]
- strh r1, [r5, 0x30]
- lsls r1, 24
- lsrs r1, 24
- adds r0, r5, 0
- bl StartSpriteAnim
- ldr r0, =sub_8106D5C
- str r0, [r5, 0x1C]
-_08106D50:
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8106CD0
-
- thumb_func_start sub_8106D5C
-sub_8106D5C: @ 8106D5C
- push {lr}
- adds r2, r0, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x10
- ands r0, r1
- cmp r0, 0
- beq _08106D8C
- ldrh r0, [r2, 0x2E]
- subs r0, 0x1
- strh r0, [r2, 0x2E]
- lsls r0, 16
- cmp r0, 0
- beq _08106D86
- ldrh r1, [r2, 0x30]
- lsls r1, 24
- lsrs r1, 24
- adds r0, r2, 0
- bl StartSpriteAnim
- b _08106D8C
-_08106D86:
- adds r0, r2, 0
- bl DestroyAnimSprite
-_08106D8C:
- pop {r0}
- bx r0
- thumb_func_end sub_8106D5C
-
- thumb_func_start sub_8106D90
-sub_8106D90: @ 8106D90
- push {r4,r5,lr}
- adds r5, r0, 0
- lsls r5, 24
- lsrs r5, 24
- ldr r0, =gBattleAnimArgs
- ldrb r0, [r0]
- bl GetAnimBattlerSpriteId
- adds r1, r0, 0
- lsls r1, 24
- lsrs r1, 24
- lsls r4, r5, 2
- adds r4, r5
- lsls r4, 3
- ldr r0, =gTasks
- adds r4, r0
- ldr r2, =gUnknown_08593B98
- adds r0, r4, 0
- bl sub_80A7CFC
- ldr r0, =sub_8106DD4
- str r0, [r4]
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8106D90
-
- thumb_func_start sub_8106DD4
-sub_8106DD4: @ 8106DD4
- push {r4,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- ldr r1, =gTasks
- adds r0, r1
- bl sub_80A7D34
- lsls r0, 24
- cmp r0, 0
- bne _08106DF4
- adds r0, r4, 0
- bl DestroyAnimVisualTask
-_08106DF4:
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8106DD4
-
- thumb_func_start sub_8106E00
-sub_8106E00: @ 8106E00
- push {r4-r7,lr}
- adds r5, r0, 0
- ldr r0, =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _08106E1C
- ldr r0, =gBattleAnimAttacker
- b _08106E1E
- .pool
-_08106E1C:
- ldr r0, =gBattleAnimTarget
-_08106E1E:
- ldrb r6, [r0]
- adds r0, r6, 0
- bl GetBattlerSide
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _08106E38
- ldr r1, =gBattleAnimArgs
- movs r2, 0x2
- ldrsh r0, [r1, r2]
- negs r0, r0
- strh r0, [r1, 0x2]
-_08106E38:
- adds r0, r6, 0
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- ldr r7, =gBattleAnimArgs
- lsrs r0, 24
- ldrh r3, [r7, 0x2]
- adds r0, r3
- movs r4, 0
- strh r0, [r5, 0x20]
- adds r0, r6, 0
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r7, 0x4]
- adds r0, r1
- strh r0, [r5, 0x22]
- strh r4, [r5, 0x2E]
- ldrh r1, [r5, 0x20]
- lsls r1, 3
- strh r1, [r5, 0x30]
- lsls r0, 3
- strh r0, [r5, 0x32]
- movs r2, 0x2
- ldrsh r0, [r7, r2]
- lsls r0, 3
- cmp r0, 0
- bge _08106E78
- adds r0, 0x7
-_08106E78:
- asrs r0, 3
- strh r0, [r5, 0x34]
- movs r3, 0x4
- ldrsh r0, [r7, r3]
- lsls r0, 3
- cmp r0, 0
- bge _08106E88
- adds r0, 0x7
-_08106E88:
- asrs r0, 3
- strh r0, [r5, 0x36]
- ldrh r2, [r5, 0x4]
- lsls r1, r2, 22
- lsrs r1, 22
- movs r3, 0x6
- ldrsh r0, [r7, r3]
- lsls r0, 4
- adds r1, r0
- ldr r3, =0x000003ff
- adds r0, r3, 0
- ands r1, r0
- ldr r0, =0xfffffc00
- ands r0, r2
- orrs r0, r1
- strh r0, [r5, 0x4]
- ldr r0, =sub_8106EC8
- str r0, [r5, 0x1C]
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8106E00
-
- thumb_func_start sub_8106EC8
-sub_8106EC8: @ 8106EC8
- push {lr}
- adds r2, r0, 0
- ldrh r0, [r2, 0x34]
- ldrh r1, [r2, 0x30]
- adds r0, r1
- strh r0, [r2, 0x30]
- ldrh r1, [r2, 0x36]
- ldrh r3, [r2, 0x32]
- adds r1, r3
- strh r1, [r2, 0x32]
- lsls r0, 16
- asrs r0, 19
- strh r0, [r2, 0x20]
- lsls r1, 16
- asrs r1, 19
- strh r1, [r2, 0x22]
- ldrh r0, [r2, 0x2E]
- adds r0, 0x1
- strh r0, [r2, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x10
- ble _08106EFC
- adds r0, r2, 0
- bl DestroyAnimSprite
-_08106EFC:
- pop {r0}
- bx r0
- thumb_func_end sub_8106EC8
-
- thumb_func_start sub_8106F00
-sub_8106F00: @ 8106F00
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _08106F22
- ldr r0, =gBattleAnimArgs
- ldrh r1, [r0]
- movs r0, 0x78
- subs r0, r1
- strh r0, [r4, 0x30]
- adds r2, r4, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
-_08106F22:
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- lsls r0, 16
- asrs r0, 16
- movs r2, 0x30
- ldrsh r1, [r4, r2]
- cmp r0, r1
- bne _08106F40
- ldrb r0, [r4, 0x5]
- lsrs r0, 4
- adds r0, 0x10
- movs r1, 0
- bl sub_80A750C
-_08106F40:
- movs r0, 0x2E
- ldrsh r1, [r4, r0]
- movs r2, 0x30
- ldrsh r0, [r4, r2]
- adds r0, 0x50
- cmp r1, r0
- bne _08106F54
- adds r0, r4, 0
- bl DestroyAnimSprite
-_08106F54:
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8106F00
-
- thumb_func_start sub_8106F60
-sub_8106F60: @ 8106F60
- push {r4-r6,lr}
- adds r6, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r6, r1]
- cmp r0, 0
- bne _08106F8E
- movs r5, 0x78
- strh r5, [r6, 0x20]
- ldr r4, =gBattleAnimArgs
- movs r2, 0
- ldrsh r0, [r4, r2]
- lsrs r1, r0, 31
- adds r0, r1
- asrs r0, 1
- subs r0, 0xF
- strh r0, [r6, 0x22]
- ldrb r1, [r4, 0x2]
- adds r0, r6, 0
- bl StartSpriteAnim
- strh r5, [r6, 0x38]
- ldrh r0, [r4, 0x4]
- strh r0, [r6, 0x34]
-_08106F8E:
- ldrh r0, [r6, 0x2E]
- adds r0, 0x1
- movs r5, 0
- strh r0, [r6, 0x2E]
- movs r1, 0x2E
- ldrsh r0, [r6, r1]
- lsrs r1, r0, 31
- adds r0, r1
- asrs r0, 1
- strh r0, [r6, 0x30]
- movs r2, 0x2E
- ldrsh r0, [r6, r2]
- lsls r4, r0, 1
- adds r4, r0
- ldrh r0, [r6, 0x34]
- adds r4, r0
- movs r2, 0xFF
- ldrh r0, [r6, 0x3A]
- adds r0, 0xA
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r6, 0x3A]
- ands r4, r2
- adds r0, r4, 0
- movs r1, 0x64
- bl Cos
- strh r0, [r6, 0x24]
- adds r0, r4, 0
- movs r1, 0xA
- bl Sin
- adds r4, r0, 0
- movs r1, 0x3A
- ldrsh r0, [r6, r1]
- movs r1, 0x4
- bl Cos
- ldrh r2, [r6, 0x30]
- adds r4, r2
- adds r0, r4
- strh r0, [r6, 0x26]
- movs r0, 0x2E
- ldrsh r1, [r6, r0]
- movs r2, 0x38
- ldrsh r0, [r6, r2]
- cmp r1, r0
- ble _0810700A
- ldr r0, =sub_8107018
- str r0, [r6, 0x1C]
- strh r5, [r6, 0x2E]
- adds r0, r6, 0
- bl oamt_add_pos2_onto_pos1
- movs r0, 0x5
- strh r0, [r6, 0x32]
- strh r5, [r6, 0x36]
- strh r5, [r6, 0x34]
- adds r0, r6, 0
- movs r1, 0x1
- bl StartSpriteAffineAnim
-_0810700A:
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8106F60
-
- thumb_func_start sub_8107018
-sub_8107018: @ 8107018
- push {lr}
- adds r1, r0, 0
- ldrh r0, [r1, 0x2E]
- adds r0, 0x1
- strh r0, [r1, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xA
- ble _08107032
- movs r0, 0
- strh r0, [r1, 0x2E]
- ldr r0, =sub_810703C
- str r0, [r1, 0x1C]
-_08107032:
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8107018
-
- thumb_func_start sub_810703C
-sub_810703C: @ 810703C
- push {r4,lr}
- adds r4, r0, 0
- ldrh r1, [r4, 0x32]
- ldrh r2, [r4, 0x34]
- adds r0, r1, r2
- strh r0, [r4, 0x34]
- strh r0, [r4, 0x26]
- adds r1, 0x1
- strh r1, [r4, 0x32]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x30
- ble _08107066
- lsls r0, r1, 16
- cmp r0, 0
- ble _08107066
- ldrh r0, [r4, 0x36]
- subs r1, r0, 0x5
- strh r1, [r4, 0x32]
- adds r0, 0x1
- strh r0, [r4, 0x36]
-_08107066:
- movs r1, 0x36
- ldrsh r0, [r4, r1]
- cmp r0, 0x3
- ble _08107098
- movs r2, 0x32
- ldrsh r1, [r4, r2]
- lsrs r0, r1, 31
- adds r0, r1, r0
- asrs r0, 1
- lsls r0, 1
- subs r1, r0
- adds r3, r4, 0
- adds r3, 0x3E
- movs r0, 0x1
- ands r1, r0
- lsls r1, 2
- ldrb r2, [r3]
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r3]
- adds r0, r4, 0
- bl DestroyAnimSprite
-_08107098:
- movs r1, 0x36
- ldrsh r0, [r4, r1]
- cmp r0, 0x4
- bne _081070A6
- adds r0, r4, 0
- bl DestroyAnimSprite
-_081070A6:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_810703C
-
- thumb_func_start sub_81070AC
-sub_81070AC: @ 81070AC
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r0, =gBattleTypeFlags
- ldr r0, [r0]
- movs r1, 0x1
- ands r0, r1
- cmp r0, 0
- beq _081070F8
- ldr r4, =gBattleAnimAttacker
- ldrb r1, [r4]
- movs r0, 0x2
- eors r0, r1
- bl IsBattlerSpriteVisible
- lsls r0, 24
- cmp r0, 0
- beq _081070F8
- ldrb r0, [r4]
- adds r2, r5, 0
- adds r2, 0x20
- adds r3, r5, 0
- adds r3, 0x22
- movs r1, 0
- bl SetAverageBattlerPositions
- ldrh r0, [r5, 0x22]
- adds r0, 0x28
- strh r0, [r5, 0x22]
- adds r0, r5, 0
- movs r1, 0x1
- bl StartSpriteAffineAnim
- b _08107118
- .pool
-_081070F8:
- ldr r4, =gBattleAnimAttacker
- ldrb r0, [r4]
- movs r1, 0
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x1
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- adds r0, 0x28
- strh r0, [r5, 0x22]
-_08107118:
- movs r0, 0xD
- strh r0, [r5, 0x2E]
- ldrh r0, [r5, 0x20]
- strh r0, [r5, 0x32]
- ldrh r0, [r5, 0x22]
- subs r0, 0x48
- strh r0, [r5, 0x36]
- ldr r0, =StartAnimLinearTranslation
- str r0, [r5, 0x1C]
- ldr r1, =DestroyAnimSprite
- adds r0, r5, 0
- bl StoreSpriteCallbackInData6
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81070AC
-
- thumb_func_start AnimTask_IsFuryCutterHitRight
-AnimTask_IsFuryCutterHitRight: @ 8107144
- push {lr}
- lsls r0, 24
- lsrs r0, 24
- ldr r3, =gBattleAnimArgs
- ldr r1, =gAnimDisableStructPtr
- ldr r1, [r1]
- ldrb r2, [r1, 0x10]
- movs r1, 0x1
- ands r1, r2
- strh r1, [r3, 0xE]
- bl DestroyAnimVisualTask
- pop {r0}
- bx r0
- .pool
- thumb_func_end AnimTask_IsFuryCutterHitRight
-
- thumb_func_start AnimTask_GetFuryCutterHitCount
-AnimTask_GetFuryCutterHitCount: @ 8107168
- push {lr}
- lsls r0, 24
- lsrs r0, 24
- ldr r2, =gBattleAnimArgs
- ldr r1, =gAnimDisableStructPtr
- ldr r1, [r1]
- ldrb r1, [r1, 0x10]
- strh r1, [r2, 0xE]
- bl DestroyAnimVisualTask
- pop {r0}
- bx r0
- .pool
- thumb_func_end AnimTask_GetFuryCutterHitCount
-
- .align 2, 0
diff --git a/asm/battle_intro.s b/asm/battle_intro.s
deleted file mode 100644
index 04a0301ce..000000000
--- a/asm/battle_intro.s
+++ /dev/null
@@ -1,2035 +0,0 @@
- .include "asm/macros.inc"
- .include "constants/constants.inc"
-
- .syntax unified
-
- .text
-
- thumb_func_start SetAnimBgAttribute
-SetAnimBgAttribute: @ 811802C
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r6, r0, 24
- lsls r1, 24
- lsrs r5, r1, 24
- lsls r2, 24
- lsrs r4, r2, 24
- cmp r6, 0x3
- bls _08118040
- b _08118132
-_08118040:
- ldr r0, =gUnknown_0859741A
- adds r0, r6, r0
- ldrb r0, [r0]
- bl GetGpuReg
- ldr r1, =gUnknown_0203A114
- strh r0, [r1]
- cmp r5, 0x6
- bhi _08118124
- lsls r0, r5, 2
- ldr r1, =_08118068
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .pool
- .align 2, 0
-_08118068:
- .4byte _08118084
- .4byte _08118098
- .4byte _081180B0
- .4byte _081180C8
- .4byte _081180E0
- .4byte _081180FC
- .4byte _08118110
-_08118084:
- ldr r2, =gUnknown_0203A114
- lsls r3, r4, 6
- ldrb r1, [r2, 0x1]
- movs r0, 0x3F
- ands r0, r1
- orrs r0, r3
- strb r0, [r2, 0x1]
- b _08118124
- .pool
-_08118098:
- ldr r3, =gUnknown_0203A114
- movs r0, 0x1
- adds r1, r4, 0
- ands r1, r0
- lsls r1, 5
- ldrb r2, [r3, 0x1]
- movs r0, 0x21
- negs r0, r0
- b _0811811E
- .pool
-_081180B0:
- ldr r3, =gUnknown_0203A114
- movs r0, 0x1
- adds r1, r4, 0
- ands r1, r0
- lsls r1, 6
- ldrb r2, [r3]
- movs r0, 0x41
- negs r0, r0
- b _081180EE
- .pool
-_081180C8:
- ldr r3, =gUnknown_0203A114
- movs r0, 0x3
- adds r1, r4, 0
- ands r1, r0
- lsls r1, 2
- ldrb r2, [r3]
- movs r0, 0xD
- negs r0, r0
- b _081180EE
- .pool
-_081180E0:
- ldr r3, =gUnknown_0203A114
- movs r0, 0x3
- adds r1, r4, 0
- ands r1, r0
- ldrb r2, [r3]
- movs r0, 0x4
- negs r0, r0
-_081180EE:
- ands r0, r2
- orrs r0, r1
- strb r0, [r3]
- b _08118124
- .pool
-_081180FC:
- ldr r2, =gUnknown_0203A114
- lsls r3, r4, 7
- ldrb r1, [r2]
- movs r0, 0x7F
- ands r0, r1
- orrs r0, r3
- strb r0, [r2]
- b _08118124
- .pool
-_08118110:
- ldr r3, =gUnknown_0203A114
- movs r0, 0x1F
- adds r1, r4, 0
- ands r1, r0
- ldrb r2, [r3, 0x1]
- movs r0, 0x20
- negs r0, r0
-_0811811E:
- ands r0, r2
- orrs r0, r1
- strb r0, [r3, 0x1]
-_08118124:
- ldr r0, =gUnknown_0859741A
- adds r0, r6, r0
- ldrb r0, [r0]
- ldr r1, =gUnknown_0203A114
- ldrh r1, [r1]
- bl SetGpuReg
-_08118132:
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end SetAnimBgAttribute
-
- thumb_func_start GetAnimBgAttribute
-GetAnimBgAttribute: @ 8118140
- push {r4,lr}
- sub sp, 0x4
- lsls r0, 24
- lsrs r2, r0, 24
- lsls r1, 24
- lsrs r4, r1, 24
- cmp r2, 0x3
- bhi _081181C8
- ldr r0, =gUnknown_0859741E
- adds r0, r2, r0
- ldrb r0, [r0]
- bl GetGpuReg
- mov r1, sp
- strh r0, [r1]
- cmp r4, 0x6
- bhi _081181C8
- lsls r0, r4, 2
- ldr r1, =_08118174
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .pool
- .align 2, 0
-_08118174:
- .4byte _08118190
- .4byte _08118198
- .4byte _081181A0
- .4byte _081181A8
- .4byte _081181B0
- .4byte _081181B8
- .4byte _081181C0
-_08118190:
- ldr r0, [sp]
- lsls r0, 16
- lsrs r0, 30
- b _081181CA
-_08118198:
- ldr r0, [sp]
- lsls r0, 18
- lsrs r0, 31
- b _081181CA
-_081181A0:
- ldr r0, [sp]
- lsls r0, 25
- lsrs r0, 31
- b _081181CA
-_081181A8:
- ldr r0, [sp]
- lsls r0, 28
- lsrs r0, 30
- b _081181CA
-_081181B0:
- ldr r0, [sp]
- lsls r0, 30
- lsrs r0, 30
- b _081181CA
-_081181B8:
- ldr r0, [sp]
- lsls r0, 24
- lsrs r0, 31
- b _081181CA
-_081181C0:
- ldr r0, [sp]
- lsls r0, 19
- lsrs r0, 27
- b _081181CA
-_081181C8:
- movs r0, 0
-_081181CA:
- add sp, 0x4
- pop {r4}
- pop {r1}
- bx r1
- thumb_func_end GetAnimBgAttribute
-
- thumb_func_start HandleIntroSlide
-HandleIntroSlide: @ 81181D4
- push {r4,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- ldr r2, =gBattleTypeFlags
- ldr r0, [r2]
- movs r1, 0x80
- lsls r1, 15
- ands r0, r1
- cmp r0, 0
- beq _08118208
- ldr r0, =gPartnerTrainerId
- ldrh r1, [r0]
- ldr r0, =0x00000c03
- cmp r1, r0
- beq _08118208
- ldr r0, =sub_8118D68
- b _08118258
- .pool
-_08118208:
- ldr r2, [r2]
- movs r0, 0x2
- ands r0, r2
- cmp r0, 0
- beq _0811821C
- ldr r0, =task00_battle_intro_wireless
- b _08118258
- .pool
-_0811821C:
- ldr r0, =0x003f0100
- ands r0, r2
- cmp r0, 0
- beq _08118230
- ldr r0, =task_battle_intro_anim
- b _08118258
- .pool
-_08118230:
- movs r0, 0x80
- lsls r0, 5
- ands r2, r0
- cmp r2, 0
- beq _08118250
- ldr r0, =gGameVersion
- ldrb r0, [r0]
- cmp r0, 0x2
- beq _08118250
- movs r4, 0x3
- ldr r0, =task00_battle_intro_80BC6C8
- b _08118258
- .pool
-_08118250:
- ldr r1, =gUnknown_08597424
- lsls r0, r4, 2
- adds r0, r1
- ldr r0, [r0]
-_08118258:
- movs r1, 0
- bl CreateTask
- lsls r0, 24
- lsrs r2, r0, 24
- ldr r0, =gTasks
- lsls r1, r2, 2
- adds r1, r2
- lsls r1, 3
- adds r1, r0
- movs r0, 0
- strh r0, [r1, 0x8]
- strh r4, [r1, 0xA]
- strh r0, [r1, 0xC]
- strh r0, [r1, 0xE]
- strh r0, [r1, 0x10]
- strh r0, [r1, 0x12]
- strh r0, [r1, 0x14]
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end HandleIntroSlide
-
- thumb_func_start sub_811828C
-sub_811828C: @ 811828C
- push {r4,lr}
- lsls r0, 24
- lsrs r0, 24
- bl DestroyTask
- ldr r0, =gBattle_BG1_X
- movs r1, 0
- strh r1, [r0]
- ldr r0, =gBattle_BG1_Y
- strh r1, [r0]
- ldr r0, =gBattle_BG2_X
- strh r1, [r0]
- ldr r0, =gBattle_BG2_Y
- strh r1, [r0]
- movs r0, 0x50
- movs r1, 0
- bl SetGpuReg
- movs r0, 0x52
- movs r1, 0
- bl SetGpuReg
- movs r0, 0x54
- movs r1, 0
- bl SetGpuReg
- ldr r4, =0x00003f3f
- movs r0, 0x48
- adds r1, r4, 0
- bl SetGpuReg
- movs r0, 0x4A
- adds r1, r4, 0
- bl SetGpuReg
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_811828C
-
- thumb_func_start task_battle_intro_80BC47C
-task_battle_intro_80BC47C: @ 81182EC
- push {r4-r7,lr}
- mov r7, r9
- mov r6, r8
- push {r6,r7}
- sub sp, 0x4
- lsls r0, 24
- lsrs r4, r0, 24
- ldr r1, =gBattle_BG1_X
- ldrh r0, [r1]
- adds r0, 0x6
- strh r0, [r1]
- ldr r1, =gTasks
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r0, r1
- movs r2, 0x8
- ldrsh r0, [r0, r2]
- mov r8, r1
- cmp r0, 0x4
- bls _08118318
- b _0811852A
-_08118318:
- lsls r0, 2
- ldr r1, =_08118330
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .pool
- .align 2, 0
-_08118330:
- .4byte _08118344
- .4byte _08118374
- .4byte _0811839C
- .4byte _081183E4
- .4byte _08118524
-_08118344:
- ldr r0, =gBattleTypeFlags
- ldr r0, [r0]
- movs r1, 0x2
- ands r0, r1
- cmp r0, 0
- beq _08118360
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- add r0, r8
- movs r1, 0x10
- b _0811836A
- .pool
-_08118360:
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- add r0, r8
- movs r1, 0x1
-_0811836A:
- strh r1, [r0, 0xC]
- ldrh r1, [r0, 0x8]
- adds r1, 0x1
- strh r1, [r0, 0x8]
- b _0811852A
-_08118374:
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- mov r3, r8
- adds r1, r0, r3
- ldrh r0, [r1, 0xC]
- subs r0, 0x1
- strh r0, [r1, 0xC]
- lsls r0, 16
- cmp r0, 0
- beq _0811838C
- b _0811852A
-_0811838C:
- ldrh r0, [r1, 0x8]
- adds r0, 0x1
- strh r0, [r1, 0x8]
- movs r0, 0x48
- movs r1, 0x3F
- bl SetGpuReg
- b _0811852A
-_0811839C:
- ldr r1, =gBattle_WIN0V
- ldrh r0, [r1]
- subs r0, 0xFF
- strh r0, [r1]
- movs r1, 0xFF
- lsls r1, 8
- ands r0, r1
- movs r1, 0xC0
- lsls r1, 6
- cmp r0, r1
- beq _081183B4
- b _0811852A
-_081183B4:
- lsls r1, r4, 2
- adds r1, r4
- lsls r1, 3
- add r1, r8
- ldrh r0, [r1, 0x8]
- adds r0, 0x1
- strh r0, [r1, 0x8]
- movs r0, 0xF0
- strh r0, [r1, 0xC]
- movs r0, 0x20
- strh r0, [r1, 0xE]
- ldr r2, =gIntroSlideFlags
- ldrh r1, [r2]
- ldr r0, =0x0000fffe
- ands r0, r1
- strh r0, [r2]
- b _0811852A
- .pool
-_081183E4:
- lsls r0, r4, 2
- adds r1, r0, r4
- lsls r1, 3
- mov r5, r8
- adds r2, r1, r5
- ldrh r3, [r2, 0xE]
- movs r5, 0xE
- ldrsh r1, [r2, r5]
- mov r12, r0
- cmp r1, 0
- beq _08118400
- subs r0, r3, 0x1
- strh r0, [r2, 0xE]
- b _0811842E
-_08118400:
- movs r1, 0xA
- ldrsh r0, [r2, r1]
- cmp r0, 0x1
- bne _08118420
- ldr r2, =gBattle_BG1_Y
- ldrh r1, [r2]
- ldr r0, =0x0000ffb0
- cmp r1, r0
- beq _0811842E
- subs r0, r1, 0x2
- b _0811842C
- .pool
-_08118420:
- ldr r2, =gBattle_BG1_Y
- ldrh r1, [r2]
- ldr r0, =0x0000ffc8
- cmp r1, r0
- beq _0811842E
- subs r0, r1, 0x1
-_0811842C:
- strh r0, [r2]
-_0811842E:
- ldr r2, =gBattle_WIN0V
- ldrh r1, [r2]
- movs r0, 0xFF
- lsls r0, 8
- ands r0, r1
- cmp r0, 0
- beq _08118442
- ldr r3, =0xfffffc04
- adds r0, r1, r3
- strh r0, [r2]
-_08118442:
- mov r5, r12
- adds r0, r5, r4
- lsls r0, 3
- mov r2, r8
- adds r1, r0, r2
- ldrh r2, [r1, 0xC]
- movs r3, 0xC
- ldrsh r0, [r1, r3]
- cmp r0, 0
- beq _0811845A
- subs r0, r2, 0x2
- strh r0, [r1, 0xC]
-_0811845A:
- movs r3, 0
- ldr r5, =gScanlineEffect
- mov r9, r5
- ldr r7, =gScanlineEffectRegBuffers
- mov r6, r9
- adds r5, r1, 0
-_08118466:
- lsls r2, r3, 1
- ldrb r1, [r6, 0x14]
- lsls r0, r1, 4
- subs r0, r1
- lsls r0, 7
- adds r2, r0
- adds r2, r7
- ldrh r0, [r5, 0xC]
- strh r0, [r2]
- adds r3, 0x1
- cmp r3, 0x4F
- ble _08118466
- cmp r3, 0x9F
- bgt _081184AA
- ldr r7, =gScanlineEffectRegBuffers
- ldr r6, =gScanlineEffect
- ldr r1, =gTasks
- mov r2, r12
- adds r0, r2, r4
- lsls r0, 3
- adds r5, r0, r1
-_08118490:
- lsls r2, r3, 1
- ldrb r1, [r6, 0x14]
- lsls r0, r1, 4
- subs r0, r1
- lsls r0, 7
- adds r2, r0
- adds r2, r7
- ldrh r0, [r5, 0xC]
- negs r0, r0
- strh r0, [r2]
- adds r3, 0x1
- cmp r3, 0x9F
- ble _08118490
-_081184AA:
- mov r3, r12
- adds r0, r3, r4
- lsls r0, 3
- mov r5, r8
- adds r1, r0, r5
- movs r0, 0xC
- ldrsh r2, [r1, r0]
- cmp r2, 0
- bne _0811852A
- movs r0, 0x3
- mov r3, r9
- strb r0, [r3, 0x15]
- ldrh r0, [r1, 0x8]
- adds r0, 0x1
- strh r0, [r1, 0x8]
- str r2, [sp]
- ldr r1, =0x0600e000
- ldr r2, =0x05000200
- mov r0, sp
- bl CpuSet
- movs r0, 0x1
- movs r1, 0x1
- movs r2, 0
- bl SetBgAttribute
- movs r0, 0x2
- movs r1, 0x1
- movs r2, 0
- bl SetBgAttribute
- movs r1, 0x9C
- lsls r1, 8
- movs r0, 0xA
- bl SetGpuReg
- movs r1, 0xBC
- lsls r1, 7
- movs r0, 0xC
- bl SetGpuReg
- b _0811852A
- .pool
-_08118524:
- adds r0, r4, 0
- bl sub_811828C
-_0811852A:
- add sp, 0x4
- pop {r3,r4}
- mov r8, r3
- mov r9, r4
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end task_battle_intro_80BC47C
-
- thumb_func_start task00_battle_intro_80BC6C8
-task00_battle_intro_80BC6C8: @ 8118538
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- sub sp, 0x4
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r1, =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r0, r1
- movs r2, 0xA
- ldrsh r0, [r0, r2]
- adds r2, r1, 0
- cmp r0, 0x3
- beq _08118578
- cmp r0, 0x3
- bgt _08118568
- cmp r0, 0x2
- beq _0811856C
- b _08118580
- .pool
-_08118568:
- cmp r0, 0x4
- bne _08118580
-_0811856C:
- ldr r1, =gBattle_BG1_X
- ldrh r0, [r1]
- adds r0, 0x8
- b _0811857E
- .pool
-_08118578:
- ldr r1, =gBattle_BG1_X
- ldrh r0, [r1]
- adds r0, 0x6
-_0811857E:
- strh r0, [r1]
-_08118580:
- lsls r0, r5, 2
- adds r1, r0, r5
- lsls r1, 3
- adds r4, r1, r2
- movs r3, 0xA
- ldrsh r1, [r4, r3]
- adds r6, r0, 0
- cmp r1, 0x4
- bne _081185E4
- ldr r7, =gBattle_BG1_Y
- ldrh r0, [r4, 0x14]
- bl Cos2
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0
- bge _081185A6
- ldr r1, =0x000001ff
- adds r0, r1
-_081185A6:
- asrs r0, 9
- subs r0, 0x8
- strh r0, [r7]
- ldrh r1, [r4, 0x14]
- movs r2, 0x14
- ldrsh r0, [r4, r2]
- cmp r0, 0xB3
- bgt _081185C8
- adds r0, r1, 0x4
- b _081185CA
- .pool
-_081185C8:
- adds r0, r1, 0x6
-_081185CA:
- strh r0, [r4, 0x14]
- ldr r2, =gTasks
- adds r0, r6, r5
- lsls r0, 3
- adds r3, r0, r2
- movs r0, 0x14
- ldrsh r1, [r3, r0]
- movs r0, 0xB4
- lsls r0, 1
- cmp r1, r0
- bne _081185E4
- movs r0, 0
- strh r0, [r3, 0x14]
-_081185E4:
- adds r0, r6, r5
- lsls r0, 3
- adds r0, r2
- movs r1, 0x8
- ldrsh r0, [r0, r1]
- cmp r0, 0x4
- bls _081185F4
- b _0811881A
-_081185F4:
- lsls r0, 2
- ldr r1, =_08118608
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .pool
- .align 2, 0
-_08118608:
- .4byte _0811861C
- .4byte _0811864C
- .4byte _08118678
- .4byte _081186C8
- .4byte _08118814
-_0811861C:
- ldr r1, =gTasks
- adds r0, r6, r5
- lsls r0, 3
- adds r2, r0, r1
- movs r3, 0x10
- strh r3, [r2, 0x10]
- ldr r0, =gBattleTypeFlags
- ldr r0, [r0]
- movs r1, 0x2
- ands r0, r1
- cmp r0, 0
- beq _08118640
- strh r3, [r2, 0xC]
- b _08118644
- .pool
-_08118640:
- movs r0, 0x1
- strh r0, [r2, 0xC]
-_08118644:
- ldrh r0, [r2, 0x8]
- adds r0, 0x1
- strh r0, [r2, 0x8]
- b _0811881A
-_0811864C:
- ldr r0, =gTasks
- adds r1, r6, r5
- lsls r1, 3
- adds r1, r0
- ldrh r0, [r1, 0xC]
- subs r0, 0x1
- strh r0, [r1, 0xC]
- lsls r0, 16
- cmp r0, 0
- beq _08118662
- b _0811881A
-_08118662:
- ldrh r0, [r1, 0x8]
- adds r0, 0x1
- strh r0, [r1, 0x8]
- movs r0, 0x48
- movs r1, 0x3F
- bl SetGpuReg
- b _0811881A
- .pool
-_08118678:
- ldr r1, =gBattle_WIN0V
- ldrh r0, [r1]
- subs r0, 0xFF
- strh r0, [r1]
- movs r1, 0xFF
- lsls r1, 8
- ands r0, r1
- movs r1, 0xC0
- lsls r1, 6
- cmp r0, r1
- beq _08118690
- b _0811881A
-_08118690:
- ldr r0, =gTasks
- adds r1, r6, r5
- lsls r1, 3
- adds r1, r0
- ldrh r0, [r1, 0x8]
- adds r0, 0x1
- strh r0, [r1, 0x8]
- movs r0, 0xF0
- strh r0, [r1, 0xC]
- movs r0, 0x20
- strh r0, [r1, 0xE]
- movs r0, 0x1
- strh r0, [r1, 0x12]
- ldr r2, =gIntroSlideFlags
- ldrh r1, [r2]
- ldr r0, =0x0000fffe
- ands r0, r1
- strh r0, [r2]
- b _0811881A
- .pool
-_081186C8:
- ldr r0, =gTasks
- adds r1, r6, r5
- lsls r1, 3
- adds r1, r0
- ldrh r2, [r1, 0xE]
- movs r3, 0xE
- ldrsh r0, [r1, r3]
- cmp r0, 0
- beq _08118708
- subs r0, r2, 0x1
- strh r0, [r1, 0xE]
- lsls r0, 16
- cmp r0, 0
- bne _08118728
- ldr r1, =0x00001842
- movs r0, 0x50
- bl SetGpuReg
- movs r0, 0x52
- movs r1, 0xF
- bl SetGpuReg
- movs r0, 0x54
- movs r1, 0
- bl SetGpuReg
- b _08118728
- .pool
-_08118708:
- ldrh r2, [r1, 0x10]
- movs r0, 0x1F
- ands r0, r2
- cmp r0, 0
- beq _08118728
- ldrh r0, [r1, 0x12]
- subs r0, 0x1
- strh r0, [r1, 0x12]
- lsls r0, 16
- cmp r0, 0
- bne _08118728
- adds r0, r2, 0
- adds r0, 0xFF
- strh r0, [r1, 0x10]
- movs r0, 0x4
- strh r0, [r1, 0x12]
-_08118728:
- ldr r2, =gBattle_WIN0V
- ldrh r1, [r2]
- movs r0, 0xFF
- lsls r0, 8
- ands r0, r1
- cmp r0, 0
- beq _0811873C
- ldr r3, =0xfffffc04
- adds r0, r1, r3
- strh r0, [r2]
-_0811873C:
- ldr r0, =gTasks
- adds r1, r6, r5
- lsls r1, 3
- adds r1, r0
- ldrh r2, [r1, 0xC]
- movs r3, 0xC
- ldrsh r0, [r1, r3]
- cmp r0, 0
- beq _08118752
- subs r0, r2, 0x2
- strh r0, [r1, 0xC]
-_08118752:
- movs r3, 0
- ldr r0, =gScanlineEffect
- mov r8, r0
- ldr r2, =gScanlineEffectRegBuffers
- mov r12, r2
- mov r7, r8
- adds r4, r1, 0
-_08118760:
- lsls r2, r3, 1
- ldrb r1, [r7, 0x14]
- lsls r0, r1, 4
- subs r0, r1
- lsls r0, 7
- adds r2, r0
- add r2, r12
- ldrh r0, [r4, 0xC]
- strh r0, [r2]
- adds r3, 0x1
- cmp r3, 0x4F
- ble _08118760
- cmp r3, 0x9F
- bgt _081187A4
- ldr r0, =gScanlineEffectRegBuffers
- mov r12, r0
- ldr r7, =gScanlineEffect
- ldr r1, =gTasks
- adds r0, r6, r5
- lsls r0, 3
- adds r4, r0, r1
-_0811878A:
- lsls r2, r3, 1
- ldrb r1, [r7, 0x14]
- lsls r0, r1, 4
- subs r0, r1
- lsls r0, 7
- adds r2, r0
- add r2, r12
- ldrh r0, [r4, 0xC]
- negs r0, r0
- strh r0, [r2]
- adds r3, 0x1
- cmp r3, 0x9F
- ble _0811878A
-_081187A4:
- ldr r1, =gTasks
- adds r0, r6, r5
- lsls r0, 3
- adds r1, r0, r1
- movs r3, 0xC
- ldrsh r2, [r1, r3]
- cmp r2, 0
- bne _0811881A
- movs r0, 0x3
- mov r3, r8
- strb r0, [r3, 0x15]
- ldrh r0, [r1, 0x8]
- adds r0, 0x1
- strh r0, [r1, 0x8]
- str r2, [sp]
- ldr r1, =0x0600e000
- ldr r2, =0x05000200
- mov r0, sp
- bl CpuSet
- movs r0, 0x1
- movs r1, 0x1
- movs r2, 0
- bl SetBgAttribute
- movs r0, 0x2
- movs r1, 0x1
- movs r2, 0
- bl SetBgAttribute
- movs r1, 0x9C
- lsls r1, 8
- movs r0, 0xA
- bl SetGpuReg
- movs r1, 0xBC
- lsls r1, 7
- movs r0, 0xC
- bl SetGpuReg
- b _0811881A
- .pool
-_08118814:
- adds r0, r5, 0
- bl sub_811828C
-_0811881A:
- ldr r0, =gTasks
- adds r1, r6, r5
- lsls r1, 3
- adds r1, r0
- movs r2, 0x8
- ldrsh r0, [r1, r2]
- cmp r0, 0x4
- beq _08118832
- ldrh r1, [r1, 0x10]
- movs r0, 0x52
- bl SetGpuReg
-_08118832:
- add sp, 0x4
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end task00_battle_intro_80BC6C8
-
- thumb_func_start task_battle_intro_anim
-task_battle_intro_anim: @ 8118844
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- sub sp, 0x4
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r1, =gBattle_BG1_X
- ldrh r0, [r1]
- adds r0, 0x8
- strh r0, [r1]
- ldr r1, =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r0, r1
- movs r2, 0x8
- ldrsh r0, [r0, r2]
- adds r4, r1, 0
- cmp r0, 0x4
- bls _0811886E
- b _08118A96
-_0811886E:
- lsls r0, 2
- ldr r1, =_08118884
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .pool
- .align 2, 0
-_08118884:
- .4byte _08118898
- .4byte _081188F0
- .4byte _0811891C
- .4byte _0811896C
- .4byte _08118A90
-_08118898:
- ldr r1, =0x00001842
- movs r0, 0x50
- bl SetGpuReg
- ldr r4, =0x00000808
- movs r0, 0x52
- adds r1, r4, 0
- bl SetGpuReg
- movs r0, 0x54
- movs r1, 0
- bl SetGpuReg
- ldr r1, =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r2, r0, r1
- strh r4, [r2, 0x10]
- ldr r0, =gBattleTypeFlags
- ldr r0, [r0]
- ldr r1, =0x02000002
- ands r0, r1
- cmp r0, 0
- beq _081188E4
- movs r0, 0x10
- b _081188E6
- .pool
-_081188E4:
- movs r0, 0x1
-_081188E6:
- strh r0, [r2, 0xC]
- ldrh r0, [r2, 0x8]
- adds r0, 0x1
- strh r0, [r2, 0x8]
- b _08118A96
-_081188F0:
- ldr r0, =gTasks
- lsls r1, r5, 2
- adds r1, r5
- lsls r1, 3
- adds r1, r0
- ldrh r0, [r1, 0xC]
- subs r0, 0x1
- strh r0, [r1, 0xC]
- lsls r0, 16
- cmp r0, 0
- beq _08118908
- b _08118A96
-_08118908:
- ldrh r0, [r1, 0x8]
- adds r0, 0x1
- strh r0, [r1, 0x8]
- movs r0, 0x48
- movs r1, 0x3F
- bl SetGpuReg
- b _08118A96
- .pool
-_0811891C:
- ldr r1, =gBattle_WIN0V
- ldrh r0, [r1]
- subs r0, 0xFF
- strh r0, [r1]
- movs r1, 0xFF
- lsls r1, 8
- ands r0, r1
- movs r1, 0xC0
- lsls r1, 6
- cmp r0, r1
- beq _08118934
- b _08118A96
-_08118934:
- ldr r0, =gTasks
- lsls r1, r5, 2
- adds r1, r5
- lsls r1, 3
- adds r1, r0
- ldrh r0, [r1, 0x8]
- adds r0, 0x1
- strh r0, [r1, 0x8]
- movs r0, 0xF0
- strh r0, [r1, 0xC]
- movs r0, 0x20
- strh r0, [r1, 0xE]
- movs r0, 0x1
- strh r0, [r1, 0x12]
- ldr r2, =gIntroSlideFlags
- ldrh r1, [r2]
- ldr r0, =0x0000fffe
- ands r0, r1
- strh r0, [r2]
- b _08118A96
- .pool
-_0811896C:
- lsls r0, r5, 2
- adds r1, r0, r5
- lsls r1, 3
- adds r2, r1, r4
- ldrh r3, [r2, 0xE]
- movs r6, 0xE
- ldrsh r1, [r2, r6]
- mov r12, r0
- cmp r1, 0
- beq _08118986
- subs r0, r3, 0x1
- strh r0, [r2, 0xE]
- b _081189A6
-_08118986:
- ldrh r1, [r2, 0x10]
- movs r0, 0xF
- ands r0, r1
- cmp r0, 0
- beq _081189A6
- ldrh r0, [r2, 0x12]
- subs r0, 0x1
- strh r0, [r2, 0x12]
- lsls r0, 16
- cmp r0, 0
- bne _081189A6
- adds r0, r1, 0
- adds r0, 0xFF
- strh r0, [r2, 0x10]
- movs r0, 0x6
- strh r0, [r2, 0x12]
-_081189A6:
- ldr r2, =gBattle_WIN0V
- ldrh r1, [r2]
- movs r0, 0xFF
- lsls r0, 8
- ands r0, r1
- cmp r0, 0
- beq _081189BA
- ldr r3, =0xfffffc04
- adds r0, r1, r3
- strh r0, [r2]
-_081189BA:
- mov r6, r12
- adds r0, r6, r5
- lsls r0, 3
- adds r1, r0, r4
- ldrh r2, [r1, 0xC]
- movs r3, 0xC
- ldrsh r0, [r1, r3]
- cmp r0, 0
- beq _081189D0
- subs r0, r2, 0x2
- strh r0, [r1, 0xC]
-_081189D0:
- movs r3, 0
- ldr r6, =gScanlineEffect
- mov r8, r6
- ldr r7, =gScanlineEffectRegBuffers
- adds r4, r1, 0
-_081189DA:
- lsls r2, r3, 1
- ldrb r1, [r6, 0x14]
- lsls r0, r1, 4
- subs r0, r1
- lsls r0, 7
- adds r2, r0
- adds r2, r7
- ldrh r0, [r4, 0xC]
- strh r0, [r2]
- adds r3, 0x1
- cmp r3, 0x4F
- ble _081189DA
- cmp r3, 0x9F
- bgt _08118A1E
- ldr r7, =gScanlineEffectRegBuffers
- ldr r6, =gScanlineEffect
- ldr r1, =gTasks
- mov r2, r12
- adds r0, r2, r5
- lsls r0, 3
- adds r4, r0, r1
-_08118A04:
- lsls r2, r3, 1
- ldrb r1, [r6, 0x14]
- lsls r0, r1, 4
- subs r0, r1
- lsls r0, 7
- adds r2, r0
- adds r2, r7
- ldrh r0, [r4, 0xC]
- negs r0, r0
- strh r0, [r2]
- adds r3, 0x1
- cmp r3, 0x9F
- ble _08118A04
-_08118A1E:
- ldr r1, =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r1, r0, r1
- movs r3, 0xC
- ldrsh r2, [r1, r3]
- cmp r2, 0
- bne _08118A96
- movs r0, 0x3
- mov r6, r8
- strb r0, [r6, 0x15]
- ldrh r0, [r1, 0x8]
- adds r0, 0x1
- strh r0, [r1, 0x8]
- str r2, [sp]
- ldr r1, =0x0600e000
- ldr r2, =0x05000200
- mov r0, sp
- bl CpuSet
- movs r0, 0x1
- movs r1, 0x1
- movs r2, 0
- bl SetBgAttribute
- movs r0, 0x2
- movs r1, 0x1
- movs r2, 0
- bl SetBgAttribute
- movs r1, 0x9C
- lsls r1, 8
- movs r0, 0xA
- bl SetGpuReg
- movs r1, 0xBC
- lsls r1, 7
- movs r0, 0xC
- bl SetGpuReg
- b _08118A96
- .pool
-_08118A90:
- adds r0, r5, 0
- bl sub_811828C
-_08118A96:
- ldr r0, =gTasks
- lsls r1, r5, 2
- adds r1, r5
- lsls r1, 3
- adds r1, r0
- movs r2, 0x8
- ldrsh r0, [r1, r2]
- cmp r0, 0x4
- beq _08118AB0
- ldrh r1, [r1, 0x10]
- movs r0, 0x52
- bl SetGpuReg
-_08118AB0:
- add sp, 0x4
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end task_battle_intro_anim
-
- thumb_func_start task00_battle_intro_wireless
-task00_battle_intro_wireless: @ 8118AC0
- push {r4-r7,lr}
- mov r7, r9
- mov r6, r8
- push {r6,r7}
- sub sp, 0x8
- lsls r0, 24
- lsrs r6, r0, 24
- ldr r1, =gTasks
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- adds r7, r0, r1
- movs r1, 0x8
- ldrsh r0, [r7, r1]
- cmp r0, 0x1
- ble _08118B36
- movs r2, 0x10
- ldrsh r0, [r7, r2]
- cmp r0, 0
- bne _08118B36
- ldr r2, =gBattle_BG1_X
- ldrh r1, [r2]
- movs r0, 0x80
- lsls r0, 8
- ands r0, r1
- lsls r0, 16
- lsrs r5, r0, 16
- cmp r5, 0
- bne _08118AFE
- cmp r1, 0x4F
- bhi _08118B18
-_08118AFE:
- adds r0, r1, 0x3
- strh r0, [r2]
- ldr r1, =gBattle_BG2_X
- ldrh r0, [r1]
- subs r0, 0x3
- strh r0, [r1]
- b _08118B36
- .pool
-_08118B18:
- str r5, [sp]
- ldr r1, =0x0600e000
- ldr r4, =0x05000200
- mov r0, sp
- adds r2, r4, 0
- bl CpuSet
- str r5, [sp, 0x4]
- add r0, sp, 0x4
- ldr r1, =0x0600f000
- adds r2, r4, 0
- bl CpuSet
- movs r0, 0x1
- strh r0, [r7, 0x10]
-_08118B36:
- ldr r0, =gTasks
- lsls r2, r6, 2
- adds r1, r2, r6
- lsls r1, 3
- adds r1, r0
- movs r3, 0x8
- ldrsh r1, [r1, r3]
- mov r9, r0
- adds r5, r2, 0
- cmp r1, 0x4
- bls _08118B4E
- b _08118D5A
-_08118B4E:
- lsls r0, r1, 2
- ldr r1, =_08118B6C
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .pool
- .align 2, 0
-_08118B6C:
- .4byte _08118B80
- .4byte _08118B92
- .4byte _08118C38
- .4byte _08118C7C
- .4byte _08118D54
-_08118B80:
- adds r0, r5, r6
- lsls r0, 3
- add r0, r9
- movs r1, 0x20
- strh r1, [r0, 0xC]
- ldrh r1, [r0, 0x8]
- adds r1, 0x1
- strh r1, [r0, 0x8]
- b _08118D5A
-_08118B92:
- adds r0, r5, r6
- lsls r0, 3
- mov r2, r9
- adds r1, r0, r2
- ldrh r0, [r1, 0xC]
- subs r0, 0x1
- strh r0, [r1, 0xC]
- lsls r0, 16
- cmp r0, 0
- beq _08118BA8
- b _08118D5A
-_08118BA8:
- ldrh r0, [r1, 0x8]
- adds r0, 0x1
- strh r0, [r1, 0x8]
- ldr r4, =gSprites
- ldr r5, =gBattleStruct
- ldr r0, [r5]
- adds r0, 0x7D
- ldrb r0, [r0]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r4
- ldrb r3, [r1, 0x1]
- movs r2, 0xD
- negs r2, r2
- adds r0, r2, 0
- ands r0, r3
- movs r3, 0x8
- mov r9, r3
- mov r3, r9
- orrs r0, r3
- strb r0, [r1, 0x1]
- ldr r3, [r5]
- adds r0, r3, 0
- adds r0, 0x7D
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- movs r1, 0x1C
- adds r1, r4
- mov r8, r1
- add r0, r8
- ldr r6, =sub_8038B74
- str r6, [r0]
- adds r3, 0x7E
- ldrb r1, [r3]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- ldrb r1, [r0, 0x1]
- ands r2, r1
- mov r3, r9
- orrs r2, r3
- strb r2, [r0, 0x1]
- ldr r0, [r5]
- adds r0, 0x7E
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- add r0, r8
- str r6, [r0]
- movs r0, 0x48
- movs r1, 0x3F
- bl SetGpuReg
- ldr r1, =0x00003f06
- movs r0, 0x4A
- bl SetGpuReg
- b _08118D5A
- .pool
-_08118C38:
- ldr r1, =gBattle_WIN0V
- ldrh r0, [r1]
- subs r0, 0xFF
- strh r0, [r1]
- movs r1, 0xFF
- lsls r1, 8
- ands r0, r1
- movs r1, 0xC0
- lsls r1, 6
- cmp r0, r1
- beq _08118C50
- b _08118D5A
-_08118C50:
- adds r1, r5, r6
- lsls r1, 3
- add r1, r9
- ldrh r0, [r1, 0x8]
- adds r0, 0x1
- strh r0, [r1, 0x8]
- movs r0, 0xF0
- strh r0, [r1, 0xC]
- movs r0, 0x20
- strh r0, [r1, 0xE]
- ldr r2, =gIntroSlideFlags
- ldrh r1, [r2]
- ldr r0, =0x0000fffe
- ands r0, r1
- strh r0, [r2]
- b _08118D5A
- .pool
-_08118C7C:
- ldr r2, =gBattle_WIN0V
- ldrh r1, [r2]
- movs r0, 0xFF
- lsls r0, 8
- ands r0, r1
- cmp r0, 0
- beq _08118C90
- ldr r3, =0xfffffc04
- adds r0, r1, r3
- strh r0, [r2]
-_08118C90:
- adds r0, r5, r6
- lsls r0, 3
- mov r2, r9
- adds r1, r0, r2
- ldrh r2, [r1, 0xC]
- movs r3, 0xC
- ldrsh r0, [r1, r3]
- cmp r0, 0
- beq _08118CA6
- subs r0, r2, 0x2
- strh r0, [r1, 0xC]
-_08118CA6:
- movs r3, 0
- ldr r0, =gScanlineEffect
- mov r12, r0
- ldr r2, =gScanlineEffectRegBuffers
- mov r8, r2
- mov r7, r12
- adds r4, r1, 0
-_08118CB4:
- lsls r2, r3, 1
- ldrb r1, [r7, 0x14]
- lsls r0, r1, 4
- subs r0, r1
- lsls r0, 7
- adds r2, r0
- add r2, r8
- ldrh r0, [r4, 0xC]
- strh r0, [r2]
- adds r3, 0x1
- cmp r3, 0x4F
- ble _08118CB4
- cmp r3, 0x9F
- bgt _08118CF8
- ldr r0, =gScanlineEffectRegBuffers
- mov r8, r0
- ldr r7, =gScanlineEffect
- ldr r1, =gTasks
- adds r0, r5, r6
- lsls r0, 3
- adds r4, r0, r1
-_08118CDE:
- lsls r2, r3, 1
- ldrb r1, [r7, 0x14]
- lsls r0, r1, 4
- subs r0, r1
- lsls r0, 7
- adds r2, r0
- add r2, r8
- ldrh r0, [r4, 0xC]
- negs r0, r0
- strh r0, [r2]
- adds r3, 0x1
- cmp r3, 0x9F
- ble _08118CDE
-_08118CF8:
- adds r0, r5, r6
- lsls r0, 3
- mov r2, r9
- adds r1, r0, r2
- movs r3, 0xC
- ldrsh r0, [r1, r3]
- cmp r0, 0
- bne _08118D5A
- movs r0, 0x3
- mov r2, r12
- strb r0, [r2, 0x15]
- ldrh r0, [r1, 0x8]
- adds r0, 0x1
- strh r0, [r1, 0x8]
- movs r0, 0x1
- movs r1, 0x1
- movs r2, 0
- bl SetBgAttribute
- movs r0, 0x2
- movs r1, 0x1
- movs r2, 0
- bl SetBgAttribute
- movs r1, 0x9C
- lsls r1, 8
- movs r0, 0xA
- bl SetGpuReg
- movs r1, 0xBC
- lsls r1, 7
- movs r0, 0xC
- bl SetGpuReg
- b _08118D5A
- .pool
-_08118D54:
- adds r0, r6, 0
- bl sub_811828C
-_08118D5A:
- add sp, 0x8
- pop {r3,r4}
- mov r8, r3
- mov r9, r4
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end task00_battle_intro_wireless
-
- thumb_func_start sub_8118D68
-sub_8118D68: @ 8118D68
- push {r4-r6,lr}
- sub sp, 0x4
- lsls r0, 24
- lsrs r4, r0, 24
- ldr r1, =gTasks
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r0, r1
- movs r2, 0x8
- ldrsh r0, [r0, r2]
- adds r6, r1, 0
- cmp r0, 0x5
- bls _08118D86
- b _08118FB2
-_08118D86:
- lsls r0, 2
- ldr r1, =_08118D98
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .pool
- .align 2, 0
-_08118D98:
- .4byte _08118DB0
- .4byte _08118DBE
- .4byte _08118E4C
- .4byte _08118EA8
- .4byte _08118F00
- .4byte _08118FAC
-_08118DB0:
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r0, r6
- movs r1, 0x1
- strh r1, [r0, 0xC]
- b _08118F84
-_08118DBE:
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r1, r0, r6
- ldrh r0, [r1, 0xC]
- subs r0, 0x1
- strh r0, [r1, 0xC]
- lsls r0, 16
- cmp r0, 0
- beq _08118DD4
- b _08118FB2
-_08118DD4:
- ldrh r0, [r1, 0x8]
- adds r0, 0x1
- strh r0, [r1, 0x8]
- ldr r1, =0x00005c0a
- movs r0, 0xA
- bl SetGpuReg
- ldr r1, =0x00005e0a
- movs r0, 0xC
- bl SetGpuReg
- movs r0, 0
- bl GetGpuReg
- adds r1, r0, 0
- ldr r2, =0x0000f040
- adds r0, r2, 0
- orrs r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0
- bl SetGpuReg
- movs r1, 0xF8
- lsls r1, 6
- movs r0, 0x48
- bl SetGpuReg
- ldr r1, =0x00003f3f
- movs r0, 0x4A
- bl SetGpuReg
- ldr r1, =gBattle_BG0_Y
- ldr r2, =0x0000ffd0
- adds r0, r2, 0
- strh r0, [r1]
- ldr r1, =gBattle_BG1_X
- movs r0, 0xF0
- strh r0, [r1]
- ldr r1, =gBattle_BG2_X
- subs r2, 0xC0
- adds r0, r2, 0
- strh r0, [r1]
- b _08118FB2
- .pool
-_08118E4C:
- ldr r2, =gBattle_WIN0V
- ldrh r3, [r2]
- movs r1, 0x80
- lsls r1, 1
- adds r0, r1, 0
- adds r1, r3, r0
- strh r1, [r2]
- movs r5, 0xFF
- lsls r5, 8
- ands r1, r5
- lsls r0, 16
- lsrs r0, 16
- cmp r1, r0
- beq _08118E6E
- adds r0, r3, 0
- adds r0, 0xFF
- strh r0, [r2]
-_08118E6E:
- ldrh r0, [r2]
- adds r1, r5, 0
- ands r1, r0
- movs r0, 0x80
- lsls r0, 6
- cmp r1, r0
- beq _08118E7E
- b _08118FB2
-_08118E7E:
- lsls r1, r4, 2
- adds r1, r4
- lsls r1, 3
- adds r1, r6
- ldrh r0, [r1, 0x8]
- adds r0, 0x1
- strh r0, [r1, 0x8]
- movs r0, 0xF0
- strh r0, [r1, 0xC]
- ldr r2, =gIntroSlideFlags
- ldrh r1, [r2]
- ldr r0, =0x0000fffe
- ands r0, r1
- strh r0, [r2]
- b _08118FB2
- .pool
-_08118EA8:
- ldr r3, =gBattle_WIN0V
- ldrh r2, [r3]
- movs r0, 0xFF
- lsls r0, 8
- ands r0, r2
- movs r1, 0x98
- lsls r1, 7
- cmp r0, r1
- beq _08118EC2
- movs r1, 0xFF
- lsls r1, 2
- adds r0, r2, r1
- strh r0, [r3]
-_08118EC2:
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r3, r0, r6
- ldrh r1, [r3, 0xC]
- movs r2, 0xC
- ldrsh r0, [r3, r2]
- cmp r0, 0
- beq _08118ED8
- subs r0, r1, 0x2
- strh r0, [r3, 0xC]
-_08118ED8:
- ldr r1, =gBattle_BG1_X
- ldrh r0, [r3, 0xC]
- strh r0, [r1]
- ldr r2, =gBattle_BG2_X
- negs r1, r0
- strh r1, [r2]
- lsls r0, 16
- cmp r0, 0
- bne _08118FB2
- ldrh r0, [r3, 0x8]
- adds r0, 0x1
- strh r0, [r3, 0x8]
- b _08118FB2
- .pool
-_08118F00:
- ldr r1, =gBattle_BG0_Y
- ldrh r0, [r1]
- adds r3, r0, 0x2
- strh r3, [r1]
- ldr r1, =gBattle_BG2_Y
- ldrh r0, [r1]
- adds r0, 0x2
- strh r0, [r1]
- ldr r5, =gBattle_WIN0V
- ldrh r2, [r5]
- movs r0, 0xFF
- lsls r0, 8
- ands r0, r2
- movs r1, 0xA0
- lsls r1, 7
- cmp r0, r1
- beq _08118F28
- adds r0, r2, 0
- adds r0, 0xFF
- strh r0, [r5]
-_08118F28:
- lsls r0, r3, 16
- lsrs r0, 16
- cmp r0, 0
- bne _08118FB2
- str r0, [sp]
- ldr r1, =0x0600e000
- ldr r2, =0x05000800
- mov r0, sp
- bl CpuSet
- movs r0, 0
- bl GetGpuReg
- ldr r1, =0x0000bfff
- ands r1, r0
- movs r0, 0
- bl SetGpuReg
- movs r0, 0x1
- movs r1, 0x1
- movs r2, 0
- bl SetBgAttribute
- movs r0, 0x2
- movs r1, 0x1
- movs r2, 0
- bl SetBgAttribute
- movs r1, 0x9C
- lsls r1, 8
- movs r0, 0xA
- bl SetGpuReg
- movs r1, 0xBC
- lsls r1, 7
- movs r0, 0xC
- bl SetGpuReg
- ldr r1, =gScanlineEffect
- movs r0, 0x3
- strb r0, [r1, 0x15]
- ldr r1, =gTasks
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r0, r1
-_08118F84:
- ldrh r1, [r0, 0x8]
- adds r1, 0x1
- strh r1, [r0, 0x8]
- b _08118FB2
- .pool
-_08118FAC:
- adds r0, r4, 0
- bl sub_811828C
-_08118FB2:
- add sp, 0x4
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end sub_8118D68
-
- thumb_func_start sub_8118FBC
-sub_8118FBC: @ 8118FBC
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x4
- str r0, [sp]
- adds r6, r2, 0
- adds r4, r3, 0
- ldr r0, [sp, 0x24]
- ldr r7, [sp, 0x28]
- ldr r2, [sp, 0x2C]
- mov r9, r2
- ldr r5, [sp, 0x30]
- lsls r1, 24
- lsrs r1, 24
- mov r8, r1
- lsls r6, 24
- lsrs r6, 24
- lsls r4, 24
- lsrs r4, 24
- lsls r0, 24
- lsrs r0, 24
- mov r10, r0
- lsls r5, 16
- lsrs r5, 16
- adds r0, r4, 0
- bl GetBattlerAtPosition
- lsls r0, 24
- lsrs r0, 24
- ldr r1, =gMonSpritesGfxPtr
- ldr r2, [r1]
- lsls r4, 2
- adds r2, 0x4
- adds r2, r4
- ldr r1, =gBattleMonForms
- adds r0, r1
- ldrb r1, [r0]
- lsls r1, 11
- ldr r0, [r2]
- adds r0, r1
- movs r2, 0x80
- lsls r2, 3
- adds r1, r7, 0
- bl CpuSet
- ldr r1, [sp]
- lsls r0, r1, 24
- lsrs r0, 24
- movs r2, 0x80
- lsls r2, 5
- adds r1, r7, 0
- adds r3, r5, 0
- bl LoadBgTiles
- adds r0, r6, 0
- adds r0, 0x8
- cmp r6, r0
- bge _08119068
- mov r12, r0
- mov r2, r8
- lsls r7, r2, 1
-_0811903A:
- mov r1, r8
- adds r2, r1, 0
- adds r2, 0x8
- adds r4, r6, 0x1
- cmp r1, r2
- bge _08119062
- mov r0, r10
- lsls r3, r0, 12
- lsls r0, r6, 6
- add r0, r9
- adds r6, r7, r0
- subs r1, r2, r1
-_08119052:
- adds r0, r5, 0
- orrs r0, r3
- strh r0, [r6]
- adds r5, 0x1
- adds r6, 0x2
- subs r1, 0x1
- cmp r1, 0
- bne _08119052
-_08119062:
- adds r6, r4, 0
- cmp r6, r12
- blt _0811903A
-_08119068:
- ldr r1, [sp]
- lsls r0, r1, 24
- lsrs r0, 24
- movs r2, 0x80
- lsls r2, 4
- mov r1, r9
- movs r3, 0
- bl LoadBgTilemap
- add sp, 0x4
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8118FBC
-
- thumb_func_start sub_8119094
-sub_8119094: @ 8119094
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x4
- ldr r4, [sp, 0x24]
- ldr r5, [sp, 0x28]
- mov r8, r5
- ldr r5, [sp, 0x2C]
- ldr r6, [sp, 0x30]
- mov r9, r6
- lsls r0, 24
- lsrs r0, 24
- mov r12, r0
- lsls r1, 24
- lsls r2, 24
- lsls r3, 24
- lsls r4, 24
- lsrs r4, 24
- mov r10, r4
- mov r7, r8
- lsls r7, 16
- lsrs r6, r7, 16
- lsls r5, 24
- lsrs r5, 24
- mov r0, r9
- lsls r0, 24
- mov r9, r0
- ldr r4, =0x040000d4
- ldr r0, =gMonSpritesGfxPtr
- ldr r0, [r0]
- lsrs r2, 22
- adds r0, 0x4
- adds r0, r2
- lsrs r3, 13
- ldr r0, [r0]
- adds r0, r3
- str r0, [r4]
- movs r0, 0xC0
- lsls r0, 19
- adds r6, r0
- str r6, [r4, 0x4]
- ldr r0, =0x80000400
- str r0, [r4, 0x8]
- ldr r0, [r4, 0x8]
- adds r2, r7, 0
- lsrs r2, 21
- mov r6, r9
- lsrs r6, 15
- subs r4, r2, r6
- lsrs r0, r1, 24
- adds r1, r0, 0
- adds r1, 0x8
- cmp r0, r1
- bge _08119148
- mov r9, r1
- mov r7, r12
- lsls r7, 1
- mov r8, r7
- lsls r5, 11
- str r5, [sp]
-_08119110:
- mov r2, r12
- adds r3, r2, 0
- adds r3, 0x8
- adds r5, r0, 0x1
- cmp r2, r3
- bge _08119142
- mov r1, r10
- lsls r6, r1, 12
- lsls r0, 6
- movs r7, 0xC0
- lsls r7, 19
- adds r0, r7
- ldr r1, [sp]
- adds r0, r1, r0
- mov r7, r8
- adds r1, r7, r0
- subs r2, r3, r2
-_08119132:
- adds r0, r4, 0
- orrs r0, r6
- strh r0, [r1]
- adds r4, 0x1
- adds r1, 0x2
- subs r2, 0x1
- cmp r2, 0
- bne _08119132
-_08119142:
- adds r0, r5, 0
- cmp r0, r9
- blt _08119110
-_08119148:
- add sp, 0x4
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8119094
-
- .align 2, 0 @ Don't pad with nop.
diff --git a/asm/contest_painting.s b/asm/contest_painting.s
deleted file mode 100644
index f7c146e3e..000000000
--- a/asm/contest_painting.s
+++ /dev/null
@@ -1,1197 +0,0 @@
- .include "asm/macros.inc"
- .include "constants/constants.inc"
-
- .syntax unified
-
- .text
-
- thumb_func_start sub_812FDA8
-sub_812FDA8: @ 812FDA8
- push {r4-r7,lr}
- ldr r3, =gUnknown_02039F5D
- ldr r4, =gUnknown_02039F5C
- ldr r1, =gSaveBlock1Ptr
- ldr r2, [r1]
- subs r0, 0x1
- lsls r1, r0, 5
- adds r2, r1
- ldr r1, =gUnknown_02039F3C
- ldr r5, =0x00002e90
- adds r2, r5
- ldm r2!, {r5-r7}
- stm r1!, {r5-r7}
- ldm r2!, {r5-r7}
- stm r1!, {r5-r7}
- ldm r2!, {r6,r7}
- stm r1!, {r6,r7}
- strb r0, [r3]
- movs r0, 0
- strb r0, [r4]
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_812FDA8
-
- thumb_func_start sub_812FDEC
-sub_812FDEC: @ 812FDEC
- push {lr}
- bl sub_812FE58
- pop {r0}
- bx r0
- thumb_func_end sub_812FDEC
-
- thumb_func_start sub_812FDF8
-sub_812FDF8: @ 812FDF8
- push {lr}
- bl sub_812FFC8
- bl RunTextPrinters
- bl UpdatePaletteFade
- pop {r0}
- bx r0
- thumb_func_end sub_812FDF8
-
- thumb_func_start sub_812FE0C
-sub_812FE0C: @ 812FE0C
- push {r4,r5,lr}
- ldr r0, =gMain
- ldr r0, [r0, 0x8]
- bl SetMainCallback2
- ldr r4, =gUnknown_030061C4
- ldr r0, [r4]
- bl Free
- movs r5, 0
- str r5, [r4]
- ldr r4, =gUnknown_03006190
- ldr r0, [r4]
- bl Free
- str r5, [r4]
- ldr r0, =gUnknown_030011F7
- ldrb r0, [r0]
- bl RemoveWindow
- movs r0, 0x1
- bl GetBgTilemapBuffer
- bl Free
- bl FreeMonSpritesGfx
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_812FE0C
-
- thumb_func_start sub_812FE58
-sub_812FE58: @ 812FE58
- push {r4-r7,lr}
- sub sp, 0x4
- ldr r1, =gMain
- movs r2, 0x87
- lsls r2, 3
- adds r0, r1, r2
- ldrb r0, [r0]
- adds r4, r1, 0
- cmp r0, 0x4
- bls _0812FE6E
- b _0812FFA0
-_0812FE6E:
- lsls r0, 2
- ldr r1, =_0812FE80
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .pool
- .align 2, 0
-_0812FE80:
- .4byte _0812FE94
- .4byte _0812FEC8
- .4byte _0812FF14
- .4byte _0812FF2A
- .4byte _0812FF54
-_0812FE94:
- bl ScanlineEffect_Stop
- movs r0, 0
- bl SetVBlankCallback
- bl AllocateMonSpritesGfx
- ldr r1, =gUnknown_030061C0
- ldr r0, =gUnknown_02039F3C
- str r0, [r1]
- movs r0, 0x1
- bl sub_8130238
- bl sub_81301EC
- ldr r1, =gMain
- movs r0, 0x87
- lsls r0, 3
- adds r1, r0
- b _0812FF3E
- .pool
-_0812FEC8:
- bl ResetPaletteFade
- movs r2, 0xC0
- lsls r2, 19
- movs r3, 0xC0
- lsls r3, 9
- movs r5, 0
- ldr r1, =0x040000d4
- movs r4, 0x80
- lsls r4, 5
- ldr r6, =0x85000400
- movs r7, 0x85
- lsls r7, 24
-_0812FEE2:
- str r5, [sp]
- mov r0, sp
- str r0, [r1]
- str r2, [r1, 0x4]
- str r6, [r1, 0x8]
- ldr r0, [r1, 0x8]
- adds r2, r4
- subs r3, r4
- cmp r3, r4
- bhi _0812FEE2
- str r5, [sp]
- mov r0, sp
- str r0, [r1]
- str r2, [r1, 0x4]
- lsrs r0, r3, 2
- orrs r0, r7
- str r0, [r1, 0x8]
- ldr r0, [r1, 0x8]
- bl ResetSpriteData
- b _0812FF36
- .pool
-_0812FF14:
- ldrh r0, [r4, 0x20]
- bl SeedRng
- bl InitKeys
- bl sub_8130098
- movs r0, 0x87
- lsls r0, 3
- adds r1, r4, r0
- b _0812FF3E
-_0812FF2A:
- ldr r0, =gUnknown_02039F5D
- ldrb r0, [r0]
- ldr r1, =gUnknown_02039F5C
- ldrb r1, [r1]
- bl sub_8130884
-_0812FF36:
- ldr r1, =gMain
- movs r2, 0x87
- lsls r2, 3
- adds r1, r2
-_0812FF3E:
- ldrb r0, [r1]
- adds r0, 0x1
- strb r0, [r1]
- b _0812FFA0
- .pool
-_0812FF54:
- ldr r0, =gUnknown_02039F5D
- ldrb r0, [r0]
- ldr r1, =gUnknown_02039F5C
- ldrb r1, [r1]
- bl sub_813010C
- ldr r0, =gUnknown_085B0838
- movs r1, 0
- movs r2, 0x2
- bl LoadPalette
- movs r1, 0xA0
- lsls r1, 19
- movs r4, 0
- str r4, [sp]
- ldr r0, =0x040000d4
- mov r2, sp
- str r2, [r0]
- str r1, [r0, 0x4]
- ldr r1, =0x85000100
- str r1, [r0, 0x8]
- ldr r0, [r0, 0x8]
- movs r0, 0x2
- bl BeginFastPaletteFade
- ldr r0, =sub_81302D0
- bl SetVBlankCallback
- ldr r0, =gUnknown_030011F0
- strb r4, [r0]
- movs r1, 0x9A
- lsls r1, 5
- movs r0, 0
- bl SetGpuReg
- ldr r0, =sub_812FDF8
- bl SetMainCallback2
-_0812FFA0:
- add sp, 0x4
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_812FE58
-
- thumb_func_start sub_812FFC8
-sub_812FFC8: @ 812FFC8
- push {lr}
- sub sp, 0x4
- ldr r3, =gUnknown_030011F0
- ldrb r1, [r3]
- cmp r1, 0x1
- beq _0813001C
- cmp r1, 0x1
- bgt _0812FFE4
- cmp r1, 0
- beq _0812FFEA
- b _08130082
- .pool
-_0812FFE4:
- cmp r1, 0x2
- beq _0813005C
- b _08130082
-_0812FFEA:
- ldr r0, =gPaletteFade
- ldrb r1, [r0, 0x7]
- movs r0, 0x80
- ands r0, r1
- cmp r0, 0
- bne _0812FFFA
- movs r0, 0x1
- strb r0, [r3]
-_0812FFFA:
- ldr r0, =gUnknown_030011F6
- ldrb r0, [r0]
- cmp r0, 0
- beq _08130082
- ldr r1, =gUnknown_030011F4
- ldrh r0, [r1]
- cmp r0, 0
- beq _08130082
- subs r0, 0x1
- b _08130080
- .pool
-_0813001C:
- ldr r0, =gMain
- ldrh r2, [r0, 0x2E]
- ands r1, r2
- cmp r1, 0
- bne _0813002E
- movs r0, 0x2
- ands r0, r2
- cmp r0, 0
- beq _08130040
-_0813002E:
- movs r0, 0x2
- strb r0, [r3]
- subs r0, 0x3
- movs r1, 0
- str r1, [sp]
- movs r2, 0
- movs r3, 0x10
- bl BeginNormalPaletteFade
-_08130040:
- ldr r0, =gUnknown_030011F6
- ldrb r0, [r0]
- cmp r0, 0
- beq _08130082
- ldr r1, =gUnknown_030011F4
- movs r0, 0
- b _08130080
- .pool
-_0813005C:
- ldr r0, =gPaletteFade
- ldrb r1, [r0, 0x7]
- movs r0, 0x80
- ands r0, r1
- cmp r0, 0
- bne _0813006E
- ldr r0, =sub_812FE0C
- bl SetMainCallback2
-_0813006E:
- ldr r0, =gUnknown_030011F6
- ldrb r0, [r0]
- cmp r0, 0
- beq _08130082
- ldr r1, =gUnknown_030011F4
- ldrh r0, [r1]
- cmp r0, 0x1D
- bhi _08130082
- adds r0, 0x1
-_08130080:
- strh r0, [r1]
-_08130082:
- add sp, 0x4
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_812FFC8
-
- thumb_func_start sub_8130098
-sub_8130098: @ 8130098
- push {r4,lr}
- movs r0, 0
- bl ResetBgsAndClearDma3BusyFlags
- ldr r1, =gUnknown_085B07E8
- movs r0, 0
- movs r2, 0x1
- bl InitBgsFromTemplates
- movs r0, 0x1
- movs r1, 0
- movs r2, 0
- bl ChangeBgX
- movs r0, 0x1
- movs r1, 0
- movs r2, 0
- bl ChangeBgY
- movs r0, 0x80
- lsls r0, 4
- bl AllocZeroed
- adds r1, r0, 0
- movs r0, 0x1
- bl SetBgTilemapBuffer
- ldr r4, =gUnknown_030011F7
- ldr r0, =gUnknown_085B07EC
- bl AddWindow
- strb r0, [r4]
- bl DeactivateAllTextPrinters
- ldrb r0, [r4]
- movs r1, 0
- bl FillWindowPixelBuffer
- ldrb r0, [r4]
- bl PutWindowTilemap
- ldrb r0, [r4]
- movs r1, 0x3
- bl CopyWindowToVram
- movs r0, 0x1
- bl ShowBg
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8130098
-
- thumb_func_start sub_813010C
-sub_813010C: @ 813010C
- push {r4-r6,lr}
- sub sp, 0xC
- lsls r0, 24
- lsrs r0, 24
- lsls r1, 24
- lsrs r1, 24
- cmp r1, 0x1
- beq _081301D4
- ldr r6, =gUnknown_030061C0
- ldr r1, [r6]
- ldrb r5, [r1, 0xA]
- cmp r0, 0x7
- bhi _08130190
- ldr r4, =gStringVar1
- adds r0, r4, 0
- adds r1, r5, 0
- bl sub_818E868
- ldr r1, =gText_Space
- adds r0, r4, 0
- bl StringAppend
- ldr r1, =gContestRankTextPointers
- ldr r0, [r6]
- ldrb r0, [r0, 0x1E]
- lsls r0, 2
- adds r0, r1
- ldr r1, [r0]
- adds r0, r4, 0
- bl StringAppend
- ldr r4, =gStringVar2
- ldr r1, [r6]
- adds r1, 0x16
- adds r0, r4, 0
- bl StringCopy
- adds r0, r4, 0
- bl sub_81DB5AC
- ldr r0, =gStringVar3
- ldr r1, [r6]
- adds r1, 0xB
- bl StringCopy
- ldr r0, =gStringVar4
- ldr r1, =gUnknown_0827EA0C
- bl StringExpandPlaceholders
- b _081301A6
- .pool
-_08130190:
- ldr r0, =gStringVar1
- adds r1, 0xB
- bl StringCopy
- ldr r0, =gStringVar4
- ldr r2, =gContestPaintingDescriptionPointers
- lsls r1, r5, 2
- adds r1, r2
- ldr r1, [r1]
- bl StringExpandPlaceholders
-_081301A6:
- ldr r4, =gStringVar4
- movs r0, 0x1
- adds r1, r4, 0
- movs r2, 0xD0
- bl GetStringCenterAlignXOffset
- adds r3, r0, 0
- ldr r0, =gUnknown_030011F7
- ldrb r0, [r0]
- lsls r3, 24
- lsrs r3, 24
- movs r1, 0x1
- str r1, [sp]
- movs r1, 0
- str r1, [sp, 0x4]
- str r1, [sp, 0x8]
- movs r1, 0x1
- adds r2, r4, 0
- bl AddTextPrinterParameterized
- movs r0, 0x1
- bl CopyBgTilemapBufferToVram
-_081301D4:
- add sp, 0xC
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_813010C
-
- thumb_func_start sub_81301EC
-sub_81301EC: @ 81301EC
- push {lr}
- movs r0, 0
- movs r1, 0
- bl SetGpuReg
- ldr r2, =0x04000200
- ldrh r0, [r2]
- movs r1, 0x1
- orrs r0, r1
- strh r0, [r2]
- ldr r1, =0x00000c42
- movs r0, 0x8
- bl SetGpuReg
- ldr r1, =0x00000a45
- movs r0, 0xA
- bl SetGpuReg
- movs r0, 0x50
- movs r1, 0
- bl SetGpuReg
- movs r0, 0x52
- movs r1, 0
- bl SetGpuReg
- movs r0, 0x54
- movs r1, 0
- bl SetGpuReg
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81301EC
-
- thumb_func_start sub_8130238
-sub_8130238: @ 8130238
- push {lr}
- lsls r0, 24
- lsrs r1, r0, 24
- cmp r1, 0
- bne _0813025C
- ldr r0, =gUnknown_030011F6
- strb r1, [r0]
- ldr r0, =gUnknown_030011F2
- strh r1, [r0]
- ldr r0, =gUnknown_030011F4
- strh r1, [r0]
- b _0813026E
- .pool
-_0813025C:
- ldr r1, =gUnknown_030011F6
- movs r0, 0x1
- strb r0, [r1]
- ldr r1, =gUnknown_030011F2
- movs r0, 0xF
- strh r0, [r1]
- ldr r1, =gUnknown_030011F4
- movs r0, 0x1E
- strh r0, [r1]
-_0813026E:
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8130238
-
- thumb_func_start sub_8130280
-sub_8130280: @ 8130280
- push {lr}
- ldr r0, =gUnknown_030011F6
- ldrb r0, [r0]
- cmp r0, 0
- bne _08130298
- movs r0, 0x4C
- movs r1, 0
- bl SetGpuReg
- b _081302C0
- .pool
-_08130298:
- ldr r1, =0x00000a45
- movs r0, 0xA
- bl SetGpuReg
- ldr r1, =gUnknown_030011F2
- ldr r0, =gUnknown_030011F4
- ldrh r0, [r0]
- lsrs r0, 1
- strh r0, [r1]
- lsls r1, r0, 12
- lsls r2, r0, 8
- orrs r1, r2
- lsls r2, r0, 4
- orrs r1, r2
- orrs r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x4C
- bl SetGpuReg
-_081302C0:
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8130280
-
- thumb_func_start sub_81302D0
-sub_81302D0: @ 81302D0
- push {lr}
- bl sub_8130280
- bl LoadOam
- bl ProcessSpriteCopyRequests
- bl TransferPlttBuffer
- pop {r0}
- bx r0
- thumb_func_end sub_81302D0
-
- thumb_func_start sub_81302E8
-sub_81302E8: @ 81302E8
- push {r4-r7,lr}
- adds r4, r1, 0
- lsls r0, 16
- lsrs r5, r0, 16
- lsls r4, 24
- lsrs r4, 24
- ldr r6, =gUnknown_030061C0
- ldr r0, [r6]
- ldr r1, [r0, 0x4]
- ldr r2, [r0]
- adds r0, r5, 0
- bl GetFrontSpritePalFromSpeciesAndPersonality
- ldr r7, =gUnknown_030061C4
- ldr r1, [r7]
- bl LZDecompressVram
- cmp r4, 0
- bne _08130348
- lsls r0, r5, 3
- ldr r1, =gMonFrontPicTable
- adds r0, r1
- ldr r4, =gMonSpritesGfxPtr
- ldr r1, [r4]
- ldr r1, [r1, 0x8]
- ldr r2, [r6]
- ldr r3, [r2]
- adds r2, r5, 0
- bl HandleLoadSpecialPokePic_DontHandleDeoxys
- ldr r0, [r4]
- ldr r0, [r0, 0x8]
- ldr r1, [r7]
- ldr r2, =gUnknown_03006190
- ldr r2, [r2]
- bl sub_8130380
- b _0813036C
- .pool
-_08130348:
- lsls r0, r5, 3
- ldr r1, =gMonBackPicTable
- adds r0, r1
- ldr r4, =gMonSpritesGfxPtr
- ldr r1, [r4]
- ldr r1, [r1, 0x4]
- ldr r2, [r6]
- ldr r3, [r2]
- adds r2, r5, 0
- bl HandleLoadSpecialPokePic_DontHandleDeoxys
- ldr r0, [r4]
- ldr r0, [r0, 0x4]
- ldr r1, [r7]
- ldr r2, =gUnknown_03006190
- ldr r2, [r2]
- bl sub_8130380
-_0813036C:
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81302E8
-
- thumb_func_start sub_8130380
-sub_8130380: @ 8130380
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0xC
- mov r10, r0
- mov r9, r1
- str r2, [sp]
- movs r0, 0
-_08130394:
- movs r3, 0
- adds r1, r0, 0x1
- str r1, [sp, 0x4]
- lsls r0, 3
- str r0, [sp, 0x8]
-_0813039E:
- movs r1, 0
- adds r2, r3, 0x1
- mov r8, r2
- ldr r7, [sp, 0x8]
- adds r0, r7, r3
- lsls r0, 5
- mov r12, r0
- lsls r4, r3, 3
-_081303AE:
- movs r3, 0
- lsls r0, r1, 2
- adds r6, r1, 0x1
- mov r2, r12
- adds r5, r2, r0
- ldr r7, [sp, 0x8]
- adds r0, r7, r1
- lsls r0, 7
- ldr r1, [sp]
- adds r2, r0, r1
-_081303C2:
- lsrs r0, r3, 1
- adds r0, r5, r0
- add r0, r10
- ldrb r1, [r0]
- movs r0, 0x1
- ands r0, r3
- cmp r0, 0
- beq _081303D6
- lsrs r1, 4
- b _081303DA
-_081303D6:
- movs r0, 0xF
- ands r1, r0
-_081303DA:
- cmp r1, 0
- bne _081303EC
- adds r0, r4, r3
- lsls r0, 1
- adds r0, r2
- movs r7, 0x80
- lsls r7, 8
- adds r1, r7, 0
- b _081303F8
-_081303EC:
- adds r0, r4, r3
- lsls r0, 1
- adds r0, r2
- lsls r1, 1
- add r1, r9
- ldrh r1, [r1]
-_081303F8:
- strh r1, [r0]
- adds r0, r3, 0x1
- lsls r0, 16
- lsrs r3, r0, 16
- cmp r3, 0x7
- bls _081303C2
- lsls r0, r6, 16
- lsrs r1, r0, 16
- cmp r1, 0x7
- bls _081303AE
- mov r1, r8
- lsls r0, r1, 16
- lsrs r3, r0, 16
- cmp r3, 0x7
- bls _0813039E
- ldr r2, [sp, 0x4]
- lsls r0, r2, 16
- lsrs r0, 16
- cmp r0, 0x7
- bls _08130394
- add sp, 0xC
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end sub_8130380
-
- thumb_func_start sub_8130430
-sub_8130430: @ 8130430
- push {r4-r7,lr}
- adds r4, r1, 0
- lsls r0, 24
- lsrs r5, r0, 24
- lsls r4, 24
- lsrs r4, 24
- ldr r0, =gUnknown_085A989C
- movs r2, 0x80
- lsls r2, 1
- movs r1, 0
- bl LoadPalette
- cmp r4, 0x1
- beq _0813044E
- b _081305A4
-_0813044E:
- ldr r0, =gUnknown_030061C0
- ldr r0, [r0]
- ldrb r0, [r0, 0xA]
- movs r1, 0x3
- bl __udivsi3
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x4
- bhi _0813050C
- lsls r0, 2
- ldr r1, =_08130478
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .pool
- .align 2, 0
-_08130478:
- .4byte _0813048C
- .4byte _081304A4
- .4byte _081304BC
- .4byte _081304D4
- .4byte _081304F8
-_0813048C:
- ldr r0, =gUnknown_085A9A9C
- movs r1, 0xC0
- lsls r1, 19
- bl RLUnCompVram
- ldr r0, =gUnknown_085AE974
- b _081304E0
- .pool
-_081304A4:
- ldr r0, =gUnknown_085AAB20
- movs r1, 0xC0
- lsls r1, 19
- bl RLUnCompVram
- ldr r0, =gUnknown_085AEE80
- b _081304E0
- .pool
-_081304BC:
- ldr r0, =gUnknown_085AB750
- movs r1, 0xC0
- lsls r1, 19
- bl RLUnCompVram
- ldr r0, =gUnknown_085AF38C
- b _081304E0
- .pool
-_081304D4:
- ldr r0, =gUnknown_085AC288
- movs r1, 0xC0
- lsls r1, 19
- bl RLUnCompVram
- ldr r0, =gUnknown_085AF898
-_081304E0:
- ldr r1, =gUnknown_03006190
- ldr r1, [r1]
- bl RLUnCompWram
- b _0813050C
- .pool
-_081304F8:
- ldr r0, =gUnknown_085AD240
- movs r1, 0xC0
- lsls r1, 19
- bl RLUnCompVram
- ldr r0, =gUnknown_085AFDA4
- ldr r1, =gUnknown_03006190
- ldr r1, [r1]
- bl RLUnCompWram
-_0813050C:
- movs r1, 0
- ldr r5, =0x06006000
- ldr r0, =0x00001015
- adds r4, r0, 0
-_08130514:
- movs r3, 0
- lsls r2, r1, 5
-_08130518:
- adds r0, r2, r3
- lsls r0, 1
- adds r0, r5
- strh r4, [r0]
- adds r0, r3, 0x1
- lsls r0, 24
- lsrs r3, r0, 24
- cmp r3, 0x1F
- bls _08130518
- adds r0, r1, 0x1
- lsls r0, 24
- lsrs r1, r0, 24
- cmp r1, 0x13
- bls _08130514
- movs r1, 0
- ldr r0, =0x0600608c
- mov r12, r0
- ldr r7, =gUnknown_03006190
-_0813053C:
- movs r3, 0
- adds r6, r1, 0x1
- lsls r5, r1, 5
- lsls r4, r1, 6
-_08130544:
- adds r2, r5, r3
- lsls r2, 1
- add r2, r12
- ldr r0, [r7]
- adds r0, r4, r0
- lsls r1, r3, 1
- adds r0, r1
- adds r0, 0x8C
- ldrh r0, [r0]
- strh r0, [r2]
- adds r0, r3, 0x1
- lsls r0, 24
- lsrs r3, r0, 24
- cmp r3, 0x11
- bls _08130544
- lsls r0, r6, 24
- lsrs r1, r0, 24
- cmp r1, 0x9
- bls _0813053C
- movs r3, 0
- ldr r4, =0x0600608e
- ldr r2, =gUnknown_03006190
-_08130570:
- lsls r1, r3, 1
- adds r1, r4
- ldr r0, [r2]
- adds r0, 0x8E
- ldrh r0, [r0]
- strh r0, [r1]
- adds r0, r3, 0x1
- lsls r0, 24
- lsrs r3, r0, 24
- cmp r3, 0xF
- bls _08130570
- b _08130676
- .pool
-_081305A4:
- cmp r5, 0x7
- bhi _081305C0
- ldr r0, =gUnknown_085AE370
- movs r1, 0xC0
- lsls r1, 19
- bl RLUnCompVram
- ldr r0, =gUnknown_085B02B0
- b _08130650
- .pool
-_081305C0:
- ldr r0, =gUnknown_030061C0
- ldr r0, [r0]
- ldrb r0, [r0, 0xA]
- movs r1, 0x3
- bl __udivsi3
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x4
- bhi _08130676
- lsls r0, 2
- ldr r1, =_081305E8
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .pool
- .align 2, 0
-_081305E8:
- .4byte _081305FC
- .4byte _08130614
- .4byte _0813062C
- .4byte _08130644
- .4byte _08130664
-_081305FC:
- ldr r0, =gUnknown_085A9A9C
- movs r1, 0xC0
- lsls r1, 19
- bl RLUnCompVram
- ldr r0, =gUnknown_085AE974
- b _08130650
- .pool
-_08130614:
- ldr r0, =gUnknown_085AAB20
- movs r1, 0xC0
- lsls r1, 19
- bl RLUnCompVram
- ldr r0, =gUnknown_085AEE80
- b _08130650
- .pool
-_0813062C:
- ldr r0, =gUnknown_085AB750
- movs r1, 0xC0
- lsls r1, 19
- bl RLUnCompVram
- ldr r0, =gUnknown_085AF38C
- b _08130650
- .pool
-_08130644:
- ldr r0, =gUnknown_085AC288
- movs r1, 0xC0
- lsls r1, 19
- bl RLUnCompVram
- ldr r0, =gUnknown_085AF898
-_08130650:
- ldr r1, =0x06006000
- bl RLUnCompVram
- b _08130676
- .pool
-_08130664:
- ldr r0, =gUnknown_085AD240
- movs r1, 0xC0
- lsls r1, 19
- bl RLUnCompVram
- ldr r0, =gUnknown_085AFDA4
- ldr r1, =0x06006000
- bl RLUnCompVram
-_08130676:
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8130430
-
- thumb_func_start sub_8130688
-sub_8130688: @ 8130688
- push {lr}
- lsls r0, 24
- lsrs r0, 24
- ldr r3, =gMain
- ldr r1, =gUnknown_085B0830
- ldr r2, [r1, 0x4]
- ldr r1, [r1]
- str r1, [r3, 0x38]
- str r2, [r3, 0x3C]
- ldrh r2, [r3, 0x3C]
- ldr r1, =0xfffffc00
- ands r1, r2
- strh r1, [r3, 0x3C]
- ldrh r1, [r3, 0x3A]
- ldr r0, =0xfffffe00
- ands r0, r1
- movs r1, 0x58
- orrs r0, r1
- strh r0, [r3, 0x3A]
- adds r1, r3, 0
- adds r1, 0x38
- movs r0, 0x18
- strb r0, [r1]
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8130688
-
- thumb_func_start sub_81306CC
-sub_81306CC: @ 81306CC
- push {lr}
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x7
- bhi _081306E4
- ldr r0, =gUnknown_030061C0
- ldr r0, [r0]
- ldrb r0, [r0, 0xA]
- b _081306F4
- .pool
-_081306E4:
- ldr r0, =gUnknown_030061C0
- ldr r0, [r0]
- ldrb r0, [r0, 0xA]
- movs r1, 0x3
- bl __udivsi3
- lsls r0, 24
- lsrs r0, 24
-_081306F4:
- cmp r0, 0x4
- bhi _08130732
- lsls r0, 2
- ldr r1, =_0813070C
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .pool
- .align 2, 0
-_0813070C:
- .4byte _08130720
- .4byte _08130724
- .4byte _08130728
- .4byte _0813072C
- .4byte _08130730
-_08130720:
- movs r0, 0x9
- b _08130732
-_08130724:
- movs r0, 0xD
- b _08130732
-_08130728:
- movs r0, 0x2
- b _08130732
-_0813072C:
- movs r0, 0x24
- b _08130732
-_08130730:
- movs r0, 0x6
-_08130732:
- pop {r1}
- bx r1
- thumb_func_end sub_81306CC
-
- thumb_func_start sub_8130738
-sub_8130738: @ 8130738
- push {r4,lr}
- ldr r4, =gUnknown_030061C4
- movs r0, 0x80
- lsls r0, 2
- bl AllocZeroed
- str r0, [r4]
- ldr r4, =gUnknown_03006190
- movs r0, 0x80
- lsls r0, 6
- bl AllocZeroed
- str r0, [r4]
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8130738
-
- thumb_func_start sub_8130760
-sub_8130760: @ 8130760
- push {r4,lr}
- lsls r0, 24
- lsrs r3, r0, 24
- ldr r1, =gUnknown_030061A0
- ldr r0, =gUnknown_03006190
- ldr r0, [r0]
- str r0, [r1, 0x4]
- ldr r0, =gUnknown_030061C4
- ldr r0, [r0]
- str r0, [r1, 0x8]
- movs r2, 0
- strb r2, [r1, 0x18]
- ldr r0, =gUnknown_030061C0
- ldr r0, [r0]
- ldrb r0, [r0]
- strb r0, [r1, 0x1F]
- strb r2, [r1, 0x19]
- strb r2, [r1, 0x1A]
- movs r0, 0x40
- strb r0, [r1, 0x1B]
- strb r0, [r1, 0x1C]
- strb r0, [r1, 0x1D]
- strb r0, [r1, 0x1E]
- subs r0, r3, 0x2
- adds r4, r1, 0
- cmp r0, 0x22
- bhi _08130844
- lsls r0, 2
- ldr r1, =_081307B4
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .pool
- .align 2, 0
-_081307B4:
- .4byte _08130844
- .4byte _08130844
- .4byte _08130844
- .4byte _08130844
- .4byte _08130840
- .4byte _08130844
- .4byte _08130844
- .4byte _08130844
- .4byte _08130844
- .4byte _08130844
- .4byte _08130844
- .4byte _08130844
- .4byte _08130844
- .4byte _08130844
- .4byte _08130844
- .4byte _08130844
- .4byte _08130844
- .4byte _08130844
- .4byte _08130844
- .4byte _08130844
- .4byte _08130844
- .4byte _08130844
- .4byte _08130844
- .4byte _08130844
- .4byte _08130844
- .4byte _08130844
- .4byte _08130844
- .4byte _08130844
- .4byte _08130844
- .4byte _08130844
- .4byte _08130844
- .4byte _08130844
- .4byte _08130844
- .4byte _08130844
- .4byte _08130840
-_08130840:
- movs r0, 0x3
- b _08130846
-_08130844:
- movs r0, 0x1
-_08130846:
- strh r0, [r4, 0x14]
- movs r0, 0x2
- strh r0, [r4, 0x16]
- strb r3, [r4]
- ldr r0, =0x06010000
- str r0, [r4, 0x10]
- adds r0, r4, 0
- bl sub_8124F2C
- adds r0, r4, 0
- bl sub_81261A4
- adds r0, r4, 0
- bl sub_8126058
- ldr r0, =gUnknown_030061C4
- ldr r0, [r0]
- movs r1, 0x80
- lsls r1, 1
- movs r2, 0x80
- lsls r2, 2
- bl LoadPalette
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8130760
-
- thumb_func_start sub_8130884
-sub_8130884: @ 8130884
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- lsls r4, 24
- lsrs r4, 24
- lsls r5, 24
- lsrs r5, 24
- bl sub_8130738
- ldr r0, =gUnknown_030061C0
- ldr r0, [r0]
- ldrh r0, [r0, 0x8]
- movs r1, 0
- bl sub_81302E8
- adds r0, r4, 0
- bl sub_81306CC
- lsls r0, 24
- lsrs r0, 24
- bl sub_8130760
- adds r0, r4, 0
- bl sub_8130688
- adds r0, r4, 0
- adds r1, r5, 0
- bl sub_8130430
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8130884
-
- .align 2, 0 @ Don't pad with nop.
diff --git a/asm/cute_sketch.s b/asm/contest_painting_effects.s
index 36ef184b9..36ef184b9 100644
--- a/asm/cute_sketch.s
+++ b/asm/contest_painting_effects.s
diff --git a/asm/dark.s b/asm/dark.s
index e4373723d..d3f44db0b 100644
--- a/asm/dark.s
+++ b/asm/dark.s
@@ -447,7 +447,7 @@ sub_8113A58: @ 8113A58
cmp r0, 0
bne _08113A8A
adds r0, r3, 0
- bl move_anim_8074EE0
+ bl DestroySpriteAndMatrix
_08113A8A:
pop {r0}
bx r0
@@ -581,7 +581,7 @@ sub_8113B90: @ 8113B90
cmp r0, 0
beq _08113BA4
adds r0, r4, 0
- bl move_anim_8074EE0
+ bl DestroySpriteAndMatrix
_08113BA4:
pop {r4}
pop {r0}
@@ -1684,7 +1684,7 @@ sub_81144BC: @ 81144BC
ldrb r1, [r1, 0x4]
adds r0, r4, 0
bl StartSpriteAnim
- ldr r0, =sub_80A67D8
+ ldr r0, =RunStoredCallbackWhenAnimEnds
str r0, [r4, 0x1C]
ldr r1, =DestroyAnimSprite
adds r0, r4, 0
@@ -1895,7 +1895,7 @@ _0811465C:
bne _08114708
adds r0, r1, 0
movs r1, 0
- bl sub_80A750C
+ bl SetGreyscaleOrOriginalPalette
b _08114714
.pool
_08114708:
@@ -1984,7 +1984,7 @@ _08114776:
bne _081147B8
adds r0, r1, 0
movs r1, 0x1
- bl sub_80A750C
+ bl SetGreyscaleOrOriginalPalette
_081147B8:
movs r0, 0x8
ldrsh r1, [r4, r0]
@@ -2159,7 +2159,7 @@ _0811492E:
adds r0, 0x10
ldr r1, =gBattleAnimArgs
ldrb r1, [r1, 0x2]
- bl sub_80A750C
+ bl SetGreyscaleOrOriginalPalette
_0811494A:
adds r0, r5, 0
bl DestroyAnimVisualTask
diff --git a/asm/electric.s b/asm/electric.s
deleted file mode 100644
index b1fa8b9ae..000000000
--- a/asm/electric.s
+++ /dev/null
@@ -1,2547 +0,0 @@
- .include "asm/macros.inc"
- .include "constants/constants.inc"
-
- .syntax unified
-
- .text
-
- thumb_func_start sub_810A1A8
-sub_810A1A8: @ 810A1A8
- push {r4,lr}
- adds r4, r0, 0
- ldr r0, =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _0810A1D0
- ldr r0, =gBattleAnimArgs
- ldrh r1, [r4, 0x20]
- ldrh r2, [r0]
- subs r1, r2
- strh r1, [r4, 0x20]
- b _0810A1DC
- .pool
-_0810A1D0:
- ldr r1, =gBattleAnimArgs
- ldrh r0, [r1]
- ldrh r2, [r4, 0x20]
- adds r0, r2
- strh r0, [r4, 0x20]
- adds r0, r1, 0
-_0810A1DC:
- ldrh r0, [r0, 0x2]
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x22]
- ldr r0, =sub_810A1F8
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_810A1A8
-
- thumb_func_start sub_810A1F8
-sub_810A1F8: @ 810A1F8
- push {lr}
- adds r2, r0, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x10
- ands r0, r1
- cmp r0, 0
- beq _0810A20E
- adds r0, r2, 0
- bl DestroyAnimSprite
-_0810A20E:
- pop {r0}
- bx r0
- thumb_func_end sub_810A1F8
-
- thumb_func_start sub_810A214
-sub_810A214: @ 810A214
- push {r4,lr}
- adds r4, r0, 0
- ldr r0, =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _0810A23C
- ldr r0, =gBattleAnimArgs
- ldrh r1, [r4, 0x20]
- ldrh r0, [r0]
- subs r1, r0
- strh r1, [r4, 0x20]
- b _0810A246
- .pool
-_0810A23C:
- ldr r0, =gBattleAnimArgs
- ldrh r0, [r0]
- ldrh r1, [r4, 0x20]
- adds r0, r1
- strh r0, [r4, 0x20]
-_0810A246:
- ldr r0, =sub_810A258
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_810A214
-
- thumb_func_start sub_810A258
-sub_810A258: @ 810A258
- push {lr}
- adds r2, r0, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x20
- ands r0, r1
- cmp r0, 0
- beq _0810A26E
- adds r0, r2, 0
- bl move_anim_8074EE0
-_0810A26E:
- pop {r0}
- bx r0
- thumb_func_end sub_810A258
-
- thumb_func_start sub_810A274
-sub_810A274: @ 810A274
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r4, =gBattleAnimTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- ldr r0, =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _0810A2C4
- ldr r2, =gBattleAnimArgs
- ldrh r0, [r5, 0x20]
- ldrh r1, [r2]
- subs r0, r1
- strh r0, [r5, 0x20]
- ldrh r0, [r5, 0x22]
- ldrh r1, [r2, 0x2]
- subs r0, r1
- strh r0, [r5, 0x22]
- b _0810A2D8
- .pool
-_0810A2C4:
- ldr r0, =gBattleAnimArgs
- ldrh r1, [r0]
- ldrh r2, [r5, 0x20]
- adds r1, r2
- strh r1, [r5, 0x20]
- ldrh r1, [r0, 0x2]
- ldrh r2, [r5, 0x22]
- adds r1, r2
- strh r1, [r5, 0x22]
- adds r2, r0, 0
-_0810A2D8:
- movs r0, 0
- strh r0, [r5, 0x2E]
- ldrh r0, [r2, 0x4]
- strh r0, [r5, 0x30]
- ldrh r0, [r2, 0x6]
- strh r0, [r5, 0x32]
- ldrh r0, [r2, 0x8]
- strh r0, [r5, 0x34]
- ldr r1, =move_anim_8074EE0
- adds r0, r5, 0
- bl StoreSpriteCallbackInData6
- ldr r0, =sub_80A62EC
- str r0, [r5, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_810A274
-
- thumb_func_start sub_810A308
-sub_810A308: @ 810A308
- push {r4-r7,lr}
- adds r5, r0, 0
- ldr r0, =gBattleAnimArgs
- movs r1, 0x8
- ldrsh r0, [r0, r1]
- cmp r0, 0x1
- beq _0810A380
- cmp r0, 0x1
- bgt _0810A324
- cmp r0, 0
- beq _0810A32E
- b _0810A380
- .pool
-_0810A324:
- cmp r0, 0x2
- beq _0810A338
- cmp r0, 0x3
- beq _0810A35C
- b _0810A380
-_0810A32E:
- ldr r0, =gBattleAnimAttacker
- b _0810A382
- .pool
-_0810A338:
- ldr r4, =gBattleAnimAttacker
- ldrb r0, [r4]
- movs r6, 0x2
- eors r0, r6
- bl IsBattlerSpriteVisible
- lsls r0, 24
- cmp r0, 0
- bne _0810A354
- ldrb r4, [r4]
- b _0810A384
- .pool
-_0810A354:
- ldrb r0, [r4]
- adds r4, r6, 0
- eors r4, r0
- b _0810A384
-_0810A35C:
- ldr r0, =gBattleAnimAttacker
- ldrb r0, [r0]
- movs r4, 0x2
- eors r0, r4
- bl IsBattlerSpriteVisible
- lsls r0, 24
- cmp r0, 0
- beq _0810A380
- ldr r0, =gBattleAnimTarget
- ldrb r0, [r0]
- eors r4, r0
- b _0810A384
- .pool
-_0810A380:
- ldr r0, =gBattleAnimTarget
-_0810A382:
- ldrb r4, [r0]
-_0810A384:
- ldr r0, =gBattleAnimArgs
- movs r2, 0xA
- ldrsh r0, [r0, r2]
- cmp r0, 0
- bne _0810A3AC
- adds r0, r4, 0
- movs r1, 0
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- adds r0, r4, 0
- movs r1, 0x1
- b _0810A3BE
- .pool
-_0810A3AC:
- adds r0, r4, 0
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- adds r0, r4, 0
- movs r1, 0x3
-_0810A3BE:
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- ldr r7, =gSineTable
- ldr r6, =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r6, r1]
- lsls r0, 1
- adds r0, r7
- movs r2, 0
- ldrsh r1, [r0, r2]
- movs r2, 0x2
- ldrsh r0, [r6, r2]
- muls r0, r1
- asrs r0, 8
- strh r0, [r5, 0x24]
- movs r1, 0
- ldrsh r0, [r6, r1]
- adds r0, 0x40
- lsls r0, 1
- adds r0, r7
- movs r2, 0
- ldrsh r1, [r0, r2]
- movs r2, 0x2
- ldrsh r0, [r6, r2]
- muls r0, r1
- asrs r0, 8
- strh r0, [r5, 0x26]
- ldrh r1, [r6, 0xC]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- beq _0810A422
- adds r0, r4, 0
- bl sub_80A8328
- lsls r0, 24
- lsrs r0, 24
- adds r0, 0x1
- movs r1, 0x3
- ands r0, r1
- lsls r0, 2
- ldrb r2, [r5, 0x5]
- movs r1, 0xD
- negs r1, r1
- ands r1, r2
- orrs r1, r0
- strb r1, [r5, 0x5]
-_0810A422:
- ldrb r2, [r5, 0x3]
- lsls r2, 26
- lsrs r2, 27
- movs r0, 0x4
- ldrsh r1, [r6, r0]
- lsls r0, r1, 1
- adds r0, r7
- ldrh r0, [r0]
- ldr r3, =gOamMatrices
- lsls r2, 3
- adds r2, r3
- adds r1, 0x40
- lsls r1, 1
- adds r1, r7
- ldrh r1, [r1]
- strh r1, [r2, 0x6]
- strh r1, [r2]
- strh r0, [r2, 0x2]
- lsls r0, 16
- asrs r0, 16
- negs r0, r0
- strh r0, [r2, 0x4]
- ldrh r0, [r6, 0x6]
- strh r0, [r5, 0x2E]
- ldr r0, =sub_810E2C8
- str r0, [r5, 0x1C]
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_810A308
-
- thumb_func_start sub_810A46C
-sub_810A46C: @ 810A46C
- push {r4-r6,lr}
- adds r4, r0, 0
- movs r1, 0x1
- bl InitAnimSpritePos
- ldr r5, =gBattleAnimArgs
- ldrh r0, [r5, 0x6]
- strh r0, [r4, 0x2E]
- ldrh r0, [r4, 0x20]
- strh r0, [r4, 0x30]
- ldr r6, =gBattleAnimTarget
- ldrb r0, [r6]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x32]
- ldrh r0, [r4, 0x22]
- strh r0, [r4, 0x34]
- ldrb r0, [r6]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x36]
- adds r0, r4, 0
- bl InitAnimLinearTranslation
- ldrh r0, [r5, 0x4]
- strh r0, [r4, 0x38]
- ldrh r0, [r5, 0xA]
- strh r0, [r4, 0x3A]
- ldrh r0, [r5, 0x8]
- strh r0, [r4, 0x3C]
- ldrh r2, [r4, 0x4]
- lsls r1, r2, 22
- lsrs r1, 22
- movs r3, 0xC
- ldrsh r0, [r5, r3]
- lsls r0, 2
- adds r1, r0
- ldr r3, =0x000003ff
- adds r0, r3, 0
- ands r1, r0
- ldr r0, =0xfffffc00
- ands r0, r2
- orrs r0, r1
- strh r0, [r4, 0x4]
- ldr r1, =sub_810A4F4
- str r1, [r4, 0x1C]
- adds r0, r4, 0
- bl _call_via_r1
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_810A46C
-
- thumb_func_start sub_810A4F4
-sub_810A4F4: @ 810A4F4
- push {r4,lr}
- adds r4, r0, 0
- bl TranslateAnimLinear
- lsls r0, 24
- cmp r0, 0
- bne _0810A55E
- movs r1, 0x3C
- ldrsh r0, [r4, r1]
- movs r2, 0x38
- ldrsh r1, [r4, r2]
- bl Sin
- ldrh r1, [r4, 0x24]
- adds r0, r1
- strh r0, [r4, 0x24]
- movs r2, 0x3C
- ldrsh r0, [r4, r2]
- movs r2, 0x38
- ldrsh r1, [r4, r2]
- bl Cos
- ldrh r1, [r4, 0x26]
- adds r0, r1
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x3A]
- ldrh r2, [r4, 0x3C]
- adds r0, r2
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x3C]
- movs r1, 0x3C
- ldrsh r0, [r4, r1]
- movs r1, 0x3
- bl __modsi3
- lsls r0, 16
- cmp r0, 0
- bne _0810A564
- adds r3, r4, 0
- adds r3, 0x3E
- ldrb r2, [r3]
- lsls r0, r2, 29
- lsrs r0, 31
- movs r1, 0x1
- eors r1, r0
- lsls r1, 2
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r3]
- b _0810A564
-_0810A55E:
- adds r0, r4, 0
- bl DestroyAnimSprite
-_0810A564:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_810A4F4
-
- thumb_func_start sub_810A56C
-sub_810A56C: @ 810A56C
- push {lr}
- adds r3, r0, 0
- ldrh r0, [r3, 0x38]
- subs r0, 0x1
- strh r0, [r3, 0x38]
- lsls r0, 16
- asrs r0, 16
- movs r1, 0x1
- negs r1, r1
- cmp r0, r1
- bne _0810A5A4
- movs r0, 0x3E
- adds r0, r3
- mov r12, r0
- ldrb r2, [r0]
- lsls r0, r2, 29
- lsrs r0, 31
- movs r1, 0x1
- eors r1, r0
- lsls r1, 2
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- mov r1, r12
- strb r0, [r1]
- ldrh r0, [r3, 0x36]
- strh r0, [r3, 0x38]
-_0810A5A4:
- ldrh r0, [r3, 0x34]
- subs r1, r0, 0x1
- strh r1, [r3, 0x34]
- lsls r0, 16
- cmp r0, 0
- bgt _0810A5B6
- adds r0, r3, 0
- bl DestroyAnimSprite
-_0810A5B6:
- pop {r0}
- bx r0
- thumb_func_end sub_810A56C
-
- thumb_func_start sub_810A5BC
-sub_810A5BC: @ 810A5BC
- push {r4-r6,lr}
- adds r6, r0, 0
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _0810A5D8
- ldr r0, =gBattleAnimTarget
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- bne _0810A5E0
-_0810A5D8:
- ldr r1, =gBattleAnimArgs
- ldrh r0, [r1, 0x2]
- negs r0, r0
- strh r0, [r1, 0x2]
-_0810A5E0:
- ldr r5, =gBattleAnimTarget
- ldrb r0, [r5]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- ldr r4, =gBattleAnimArgs
- lsrs r0, 24
- ldrh r1, [r4, 0x2]
- adds r0, r1
- strh r0, [r6, 0x20]
- ldrb r0, [r5]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r4, 0x4]
- adds r0, r1
- strh r0, [r6, 0x22]
- ldrh r0, [r4]
- strh r0, [r6, 0x34]
- ldrh r0, [r4, 0x6]
- strh r0, [r6, 0x36]
- strh r0, [r6, 0x38]
- ldr r0, =sub_810A56C
- str r0, [r6, 0x1C]
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_810A5BC
-
- thumb_func_start sub_810A628
-sub_810A628: @ 810A628
- push {r4-r6,lr}
- adds r5, r0, 0
- ldr r1, =gBattleAnimArgs
- ldrh r0, [r1, 0x6]
- strh r0, [r5, 0x2E]
- movs r2, 0xE
- ldrsh r0, [r1, r2]
- movs r1, 0x80
- lsls r1, 8
- ands r0, r1
- cmp r0, 0
- beq _0810A64C
- ldr r0, =gBattleAnimTarget
- b _0810A64E
- .pool
-_0810A64C:
- ldr r0, =gBattleAnimAttacker
-_0810A64E:
- ldrb r6, [r0]
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _0810A666
- adds r0, r6, 0
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- bne _0810A66E
-_0810A666:
- ldr r1, =gBattleAnimArgs
- ldrh r0, [r1]
- negs r0, r0
- strh r0, [r1]
-_0810A66E:
- adds r0, r6, 0
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- ldr r4, =gBattleAnimArgs
- lsrs r0, 24
- ldrh r3, [r4]
- adds r0, r3
- strh r0, [r5, 0x20]
- adds r0, r6, 0
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r4, 0x2]
- adds r0, r1
- strh r0, [r5, 0x22]
- ldrh r1, [r4, 0xE]
- ldr r0, =0x00007fff
- ands r0, r1
- strh r0, [r5, 0x36]
- ldrh r0, [r4, 0x4]
- strh r0, [r5, 0x38]
- ldrh r0, [r4, 0xA]
- strh r0, [r5, 0x3A]
- ldrh r0, [r4, 0x8]
- strh r0, [r5, 0x3C]
- ldrh r2, [r5, 0x4]
- lsls r1, r2, 22
- lsrs r1, 22
- movs r3, 0xC
- ldrsh r0, [r4, r3]
- lsls r0, 2
- adds r1, r0
- ldr r3, =0x000003ff
- adds r0, r3, 0
- ands r1, r0
- ldr r0, =0xfffffc00
- ands r0, r2
- orrs r0, r1
- strh r0, [r5, 0x4]
- ldr r1, =sub_810A6EC
- str r1, [r5, 0x1C]
- adds r0, r5, 0
- bl _call_via_r1
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_810A628
-
- thumb_func_start sub_810A6EC
-sub_810A6EC: @ 810A6EC
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x3C
- ldrsh r0, [r4, r1]
- movs r2, 0x38
- ldrsh r1, [r4, r2]
- bl Sin
- strh r0, [r4, 0x24]
- movs r1, 0x3C
- ldrsh r0, [r4, r1]
- movs r2, 0x38
- ldrsh r1, [r4, r2]
- bl Cos
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x3A]
- ldrh r1, [r4, 0x3C]
- adds r0, r1
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x3C]
- movs r2, 0x3C
- ldrsh r0, [r4, r2]
- movs r2, 0x36
- ldrsh r1, [r4, r2]
- bl __modsi3
- cmp r0, 0
- bne _0810A742
- adds r3, r4, 0
- adds r3, 0x3E
- ldrb r2, [r3]
- lsls r0, r2, 29
- lsrs r0, 31
- movs r1, 0x1
- eors r1, r0
- lsls r1, 2
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r3]
-_0810A742:
- ldrh r0, [r4, 0x2E]
- subs r1, r0, 0x1
- strh r1, [r4, 0x2E]
- lsls r0, 16
- cmp r0, 0
- bgt _0810A754
- adds r0, r4, 0
- bl DestroyAnimSprite
-_0810A754:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_810A6EC
-
- thumb_func_start sub_810A75C
-sub_810A75C: @ 810A75C
- push {r4,r5,lr}
- adds r4, r0, 0
- movs r1, 0
- bl sub_80A6980
- ldrh r2, [r4, 0x4]
- lsls r1, r2, 22
- lsrs r1, 22
- ldr r3, =gBattleAnimArgs
- movs r5, 0x6
- ldrsh r0, [r3, r5]
- lsls r0, 2
- adds r1, r0
- ldr r5, =0x000003ff
- adds r0, r5, 0
- ands r1, r0
- ldr r0, =0xfffffc00
- ands r0, r2
- orrs r0, r1
- strh r0, [r4, 0x4]
- movs r1, 0x6
- ldrsh r0, [r3, r1]
- cmp r0, 0x1
- bne _0810A7A4
- ldrb r0, [r4, 0x3]
- movs r1, 0x3F
- negs r1, r1
- ands r1, r0
- movs r0, 0x10
- b _0810A7B2
- .pool
-_0810A7A4:
- cmp r0, 0x2
- bne _0810A7B6
- ldrb r0, [r4, 0x3]
- movs r1, 0x3F
- negs r1, r1
- ands r1, r0
- movs r0, 0x20
-_0810A7B2:
- orrs r1, r0
- strb r1, [r4, 0x3]
-_0810A7B6:
- ldr r0, =gBattleAnimArgs
- ldrh r0, [r0, 0x4]
- strh r0, [r4, 0x2E]
- ldr r0, =WaitAnimForDuration
- str r0, [r4, 0x1C]
- ldr r1, =DestroyAnimSprite
- adds r0, r4, 0
- bl StoreSpriteCallbackInData6
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_810A75C
-
- thumb_func_start sub_810A7DC
-sub_810A7DC: @ 810A7DC
- push {r4-r6,lr}
- adds r5, r0, 0
- lsls r5, 24
- lsrs r5, 24
- ldr r6, =gBattleAnimTarget
- ldrb r0, [r6]
- movs r1, 0
- bl GetBattlerSpriteCoord
- ldr r1, =gTasks
- lsls r4, r5, 2
- adds r4, r5
- lsls r4, 3
- adds r4, r1
- lsls r0, 24
- ldr r5, =gBattleAnimArgs
- lsrs r0, 24
- ldrh r1, [r5]
- adds r0, r1
- strh r0, [r4, 0x8]
- ldrb r0, [r6]
- movs r1, 0x1
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r5, 0x2]
- adds r0, r1
- strh r0, [r4, 0xA]
- ldrh r0, [r5, 0x4]
- strh r0, [r4, 0xC]
- ldr r0, =sub_810A834
- str r0, [r4]
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_810A7DC
-
- thumb_func_start sub_810A834
-sub_810A834: @ 810A834
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x4
- lsls r0, 24
- lsrs r0, 24
- mov r9, r0
- movs r5, 0
- movs r7, 0
- ldr r1, =gTasks
- lsls r0, 2
- add r0, r9
- lsls r0, 3
- adds r0, r1
- ldrb r2, [r0, 0xC]
- str r2, [sp]
- ldrh r4, [r0, 0x8]
- ldrh r6, [r0, 0xA]
- movs r3, 0xC
- ldrsh r0, [r0, r3]
- mov r10, r1
- cmp r0, 0
- bne _0810A878
- movs r0, 0
- mov r8, r0
- movs r2, 0x1
- movs r1, 0x10
- mov r12, r1
- b _0810A882
- .pool
-_0810A878:
- movs r2, 0x10
- mov r12, r2
- movs r3, 0x8
- mov r8, r3
- movs r2, 0x4
-_0810A882:
- mov r0, r9
- lsls r1, r0, 2
- adds r0, r1, r0
- lsls r0, 3
- add r0, r10
- movs r3, 0x1C
- ldrsh r0, [r0, r3]
- mov r10, r1
- cmp r0, 0xA
- bhi _0810A978
- lsls r0, 2
- ldr r1, =_0810A8A4
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .pool
- .align 2, 0
-_0810A8A4:
- .4byte _0810A8D0
- .4byte _0810A978
- .4byte _0810A8E4
- .4byte _0810A978
- .4byte _0810A904
- .4byte _0810A978
- .4byte _0810A91A
- .4byte _0810A978
- .4byte _0810A93C
- .4byte _0810A978
- .4byte _0810A970
-_0810A8D0:
- ldr r0, =gUnknown_08595828
- lsls r1, r4, 16
- asrs r1, 16
- lsls r2, r6, 16
- asrs r2, 16
- mov r4, r12
- lsls r3, r4, 16
- b _0810A952
- .pool
-_0810A8E4:
- mov r0, r12
- lsls r3, r0, 17
- mov r1, r8
- adds r0, r1, r2
- lsls r0, 16
- lsrs r0, 16
- mov r8, r0
- ldr r0, =gUnknown_08595828
- lsls r1, r4, 16
- asrs r1, 16
- lsls r2, r6, 16
- asrs r2, 16
- b _0810A952
- .pool
-_0810A904:
- mov r3, r12
- lsls r0, r3, 16
- asrs r0, 16
- lsls r3, r0, 1
- adds r3, r0
- lsls r0, r2, 1
- add r0, r8
- lsls r0, 16
- lsrs r0, 16
- mov r8, r0
- b _0810A946
-_0810A91A:
- mov r0, r12
- lsls r3, r0, 18
- lsls r0, r2, 1
- adds r0, r2
- add r0, r8
- lsls r0, 16
- lsrs r0, 16
- mov r8, r0
- ldr r0, =gUnknown_08595828
- lsls r1, r4, 16
- asrs r1, 16
- lsls r2, r6, 16
- asrs r2, 16
- b _0810A952
- .pool
-_0810A93C:
- mov r1, r12
- lsls r0, r1, 16
- asrs r0, 16
- lsls r3, r0, 2
- adds r3, r0
-_0810A946:
- ldr r0, =gUnknown_08595828
- lsls r1, r4, 16
- asrs r1, 16
- lsls r2, r6, 16
- asrs r2, 16
- lsls r3, 16
-_0810A952:
- asrs r3, 16
- adds r2, r3
- lsls r2, 16
- asrs r2, 16
- movs r3, 0x2
- bl CreateSprite
- lsls r0, 24
- lsrs r5, r0, 24
- adds r0, r7, 0x1
- lsls r0, 24
- lsrs r7, r0, 24
- b _0810A978
- .pool
-_0810A970:
- mov r0, r9
- bl DestroyAnimVisualTask
- b _0810A9BC
-_0810A978:
- cmp r7, 0
- beq _0810A9AC
- ldr r4, =gSprites
- lsls r3, r5, 4
- adds r3, r5
- lsls r3, 2
- adds r0, r3, r4
- ldrh r5, [r0, 0x4]
- lsls r2, r5, 22
- lsrs r2, 22
- add r2, r8
- ldr r6, =0x000003ff
- adds r1, r6, 0
- ands r2, r1
- ldr r1, =0xfffffc00
- ands r1, r5
- orrs r1, r2
- strh r1, [r0, 0x4]
- mov r1, sp
- ldrh r1, [r1]
- strh r1, [r0, 0x2E]
- adds r4, 0x1C
- adds r3, r4
- ldr r1, [r3]
- bl _call_via_r1
-_0810A9AC:
- ldr r0, =gTasks
- mov r1, r10
- add r1, r9
- lsls r1, 3
- adds r1, r0
- ldrh r0, [r1, 0x1C]
- adds r0, 0x1
- strh r0, [r1, 0x1C]
-_0810A9BC:
- add sp, 0x4
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_810A834
-
- thumb_func_start sub_810A9DC
-sub_810A9DC: @ 810A9DC
- push {lr}
- adds r3, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r3, r1]
- cmp r0, 0
- bne _0810A9FE
- ldrb r1, [r3, 0x1]
- movs r2, 0x3F
- adds r0, r2, 0
- ands r0, r1
- movs r1, 0x80
- orrs r0, r1
- strb r0, [r3, 0x1]
- ldrb r0, [r3, 0x3]
- ands r2, r0
- strb r2, [r3, 0x3]
- b _0810AA12
-_0810A9FE:
- ldrb r2, [r3, 0x1]
- movs r1, 0x3F
- adds r0, r1, 0
- ands r0, r2
- strb r0, [r3, 0x1]
- ldrb r0, [r3, 0x3]
- ands r1, r0
- movs r0, 0x40
- orrs r1, r0
- strb r1, [r3, 0x3]
-_0810AA12:
- ldrh r0, [r3, 0x30]
- adds r0, 0x1
- strh r0, [r3, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xF
- bne _0810AA26
- adds r0, r3, 0
- bl DestroySprite
-_0810AA26:
- pop {r0}
- bx r0
- thumb_func_end sub_810A9DC
-
- thumb_func_start sub_810AA2C
-sub_810AA2C: @ 810AA2C
- push {r4-r7,lr}
- adds r4, r0, 0
- ldr r0, =gBattleAnimArgs
- ldrh r1, [r0]
- ldrh r2, [r4, 0x20]
- adds r1, r2
- strh r1, [r4, 0x20]
- ldrh r0, [r0, 0x2]
- ldrh r3, [r4, 0x22]
- adds r0, r3
- strh r0, [r4, 0x22]
- ldr r0, =gUnknown_08595840
- adds r1, 0x20
- lsls r1, 16
- asrs r1, 16
- movs r7, 0x22
- ldrsh r2, [r4, r7]
- adds r3, r4, 0
- adds r3, 0x43
- ldrb r3, [r3]
- bl CreateSprite
- lsls r0, 24
- lsrs r0, 24
- ldr r3, =gSprites
- lsls r2, r0, 4
- adds r2, r0
- lsls r2, 2
- adds r6, r2, r3
- ldrh r5, [r6, 0x4]
- lsls r1, r5, 22
- lsrs r1, 22
- adds r1, 0x8
- ldr r7, =0x000003ff
- adds r0, r7, 0
- ands r1, r0
- ldr r0, =0xfffffc00
- ands r0, r5
- orrs r0, r1
- strh r0, [r6, 0x4]
- ldr r1, =gAnimVisualTaskCount
- ldrb r0, [r1]
- adds r0, 0x1
- strb r0, [r1]
- adds r3, 0x1C
- adds r2, r3
- ldr r0, =sub_810AAB0
- str r0, [r2]
- str r0, [r4, 0x1C]
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_810AA2C
-
- thumb_func_start sub_810AAB0
-sub_810AAB0: @ 810AAB0
- push {lr}
- adds r3, r0, 0
- ldrh r0, [r3, 0x2E]
- adds r0, 0x1
- strh r0, [r3, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x3
- bne _0810AAE4
- movs r0, 0
- strh r0, [r3, 0x2E]
- movs r0, 0x3E
- adds r0, r3
- mov r12, r0
- ldrb r2, [r0]
- lsls r0, r2, 29
- lsrs r0, 31
- movs r1, 0x1
- eors r1, r0
- lsls r1, 2
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- mov r1, r12
- strb r0, [r1]
-_0810AAE4:
- ldrh r0, [r3, 0x30]
- adds r0, 0x1
- strh r0, [r3, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x33
- bne _0810AAF8
- adds r0, r3, 0
- bl DestroyAnimSprite
-_0810AAF8:
- pop {r0}
- bx r0
- thumb_func_end sub_810AAB0
-
- thumb_func_start sub_810AAFC
-sub_810AAFC: @ 810AAFC
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- ldr r0, =gTasks
- adds r5, r1, r0
- ldr r0, =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _0810AB28
- ldr r4, =gBattleAnimAttacker
- b _0810AB2A
- .pool
-_0810AB28:
- ldr r4, =gBattleAnimTarget
-_0810AB2A:
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x24]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x26]
- ldr r2, =gBattleAnimArgs
- ldrh r0, [r2, 0x2]
- movs r1, 0
- strh r0, [r5, 0x14]
- strh r1, [r5, 0x16]
- strh r1, [r5, 0x18]
- strh r1, [r5, 0x1A]
- strh r1, [r5, 0x1C]
- ldrh r0, [r2, 0x6]
- strh r0, [r5, 0x1E]
- strh r1, [r5, 0x20]
- ldrh r0, [r2, 0x4]
- strh r0, [r5, 0x22]
- ldr r0, =sub_810AB78
- str r0, [r5]
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_810AAFC
-
- thumb_func_start sub_810AB78
-sub_810AB78: @ 810AB78
- push {r4-r7,lr}
- lsls r0, 24
- lsrs r6, r0, 24
- adds r2, r6, 0
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- ldr r1, =gTasks
- adds r5, r0, r1
- movs r1, 0x14
- ldrsh r0, [r5, r1]
- cmp r0, 0
- beq _0810AC78
- ldrh r0, [r5, 0x20]
- adds r0, 0x1
- movs r7, 0
- strh r0, [r5, 0x20]
- lsls r0, 16
- asrs r0, 16
- movs r2, 0x22
- ldrsh r1, [r5, r2]
- cmp r0, r1
- ble _0810AC86
- strh r7, [r5, 0x20]
- ldr r0, =gUnknown_085958A8
- movs r3, 0x24
- ldrsh r1, [r5, r3]
- movs r3, 0x26
- ldrsh r2, [r5, r3]
- movs r3, 0x2
- bl CreateSprite
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x40
- beq _0810AC86
- lsls r4, r0, 4
- adds r4, r0
- lsls r4, 2
- ldr r0, =gSprites
- adds r4, r0
- ldr r1, =gUnknown_08595858
- movs r2, 0x1A
- ldrsh r0, [r5, r2]
- lsls r0, 1
- adds r0, r1
- movs r3, 0
- ldrsb r3, [r0, r3]
- ldrh r0, [r4, 0x20]
- adds r3, r0
- strh r3, [r4, 0x20]
- movs r2, 0x1A
- ldrsh r0, [r5, r2]
- lsls r0, 1
- adds r1, 0x1
- adds r0, r1
- movs r2, 0
- ldrsb r2, [r0, r2]
- ldrh r0, [r4, 0x22]
- adds r2, r0
- strh r2, [r4, 0x22]
- movs r1, 0x18
- ldrsh r0, [r5, r1]
- lsls r1, r0, 2
- adds r1, r0
- movs r0, 0x28
- subs r0, r1
- strh r0, [r4, 0x2E]
- strh r3, [r4, 0x30]
- ldrh r0, [r5, 0x24]
- strh r0, [r4, 0x32]
- strh r2, [r4, 0x34]
- ldrh r0, [r5, 0x26]
- strh r0, [r4, 0x36]
- strh r6, [r4, 0x38]
- adds r0, r4, 0
- bl InitAnimLinearTranslation
- ldr r1, =sub_810ACC0
- adds r0, r4, 0
- bl StoreSpriteCallbackInData6
- ldr r0, =sub_80A67D8
- str r0, [r4, 0x1C]
- ldrh r0, [r5, 0x1A]
- adds r0, 0x1
- strh r0, [r5, 0x1A]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xF
- ble _0810AC30
- strh r7, [r5, 0x1A]
-_0810AC30:
- ldrh r0, [r5, 0x1C]
- adds r0, 0x1
- strh r0, [r5, 0x1C]
- lsls r0, 16
- asrs r0, 16
- movs r2, 0x1E
- ldrsh r1, [r5, r2]
- cmp r0, r1
- blt _0810AC52
- strh r7, [r5, 0x1C]
- ldrh r1, [r5, 0x18]
- movs r3, 0x18
- ldrsh r0, [r5, r3]
- cmp r0, 0x5
- bgt _0810AC52
- adds r0, r1, 0x1
- strh r0, [r5, 0x18]
-_0810AC52:
- ldrh r0, [r5, 0x16]
- adds r0, 0x1
- strh r0, [r5, 0x16]
- ldrh r0, [r5, 0x14]
- subs r0, 0x1
- strh r0, [r5, 0x14]
- b _0810AC86
- .pool
-_0810AC78:
- movs r1, 0x16
- ldrsh r0, [r5, r1]
- cmp r0, 0
- bne _0810AC86
- adds r0, r2, 0
- bl DestroyAnimVisualTask
-_0810AC86:
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end sub_810AB78
-
- thumb_func_start sub_810AC8C
-sub_810AC8C: @ 810AC8C
- push {r4,lr}
- adds r4, r0, 0
- bl TranslateAnimLinear
- lsls r0, 24
- cmp r0, 0
- beq _0810ACB4
- ldr r2, =gTasks
- movs r0, 0x38
- ldrsh r1, [r4, r0]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 3
- adds r0, r2
- ldrh r1, [r0, 0x16]
- subs r1, 0x1
- strh r1, [r0, 0x16]
- adds r0, r4, 0
- bl DestroySprite
-_0810ACB4:
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_810AC8C
-
- thumb_func_start sub_810ACC0
-sub_810ACC0: @ 810ACC0
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x1
- bl StartSpriteAnim
- ldr r0, =sub_810AC8C
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_810ACC0
-
- thumb_func_start sub_810ACD8
-sub_810ACD8: @ 810ACD8
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r0, =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _0810ACF4
- ldr r4, =gBattleAnimAttacker
- b _0810ACF6
- .pool
-_0810ACF4:
- ldr r4, =gBattleAnimTarget
-_0810ACF6:
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- ldr r1, =move_anim_8074EE0
- adds r0, r5, 0
- bl StoreSpriteCallbackInData6
- ldr r0, =sub_80A67BC
- str r0, [r5, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_810ACD8
-
- thumb_func_start sub_810AD30
-sub_810AD30: @ 810AD30
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r0, =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _0810AD4C
- ldr r4, =gBattleAnimAttacker
- b _0810AD4E
- .pool
-_0810AD4C:
- ldr r4, =gBattleAnimTarget
-_0810AD4E:
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- ldr r1, =gBattleAnimArgs
- ldrh r0, [r1, 0x2]
- strh r0, [r5, 0x24]
- ldrh r0, [r1, 0x4]
- strh r0, [r5, 0x26]
- ldr r1, =DestroyAnimSprite
- adds r0, r5, 0
- bl StoreSpriteCallbackInData6
- ldr r0, =sub_80A67D8
- str r0, [r5, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_810AD30
-
- thumb_func_start sub_810AD98
-sub_810AD98: @ 810AD98
- push {r4,r5,lr}
- adds r5, r0, 0
- movs r1, 0x1
- bl StartSpriteAffineAnim
- ldr r4, =gBattleAnimAttacker
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- movs r0, 0
- bl GetAnimBattlerSpriteId
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x3A]
- movs r0, 0x10
- strh r0, [r5, 0x3C]
- ldrb r0, [r4]
- bl GetBattlerSide
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _0810ADE6
- movs r1, 0x3C
- ldrsh r0, [r5, r1]
- negs r0, r0
- strh r0, [r5, 0x3C]
-_0810ADE6:
- ldr r0, =sub_810ADF8
- str r0, [r5, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_810AD98
-
- thumb_func_start sub_810ADF8
-sub_810ADF8: @ 810ADF8
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0
- beq _0810AE0A
- cmp r0, 0x1
- beq _0810AE20
- b _0810AE50
-_0810AE0A:
- ldrh r0, [r4, 0x30]
- adds r0, 0x1
- strh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x28
- ble _0810AE50
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- b _0810AE50
-_0810AE20:
- ldrh r2, [r4, 0x3C]
- ldrh r1, [r4, 0x20]
- adds r0, r2, r1
- strh r0, [r4, 0x20]
- ldr r3, =gSprites
- movs r0, 0x3A
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- ldrh r1, [r0, 0x24]
- adds r2, r1
- strh r2, [r0, 0x24]
- ldrh r0, [r4, 0x20]
- adds r0, 0x50
- lsls r0, 16
- movs r1, 0xC8
- lsls r1, 17
- cmp r0, r1
- bls _0810AE50
- adds r0, r4, 0
- bl move_anim_8074EE0
-_0810AE50:
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_810ADF8
-
- thumb_func_start sub_810AE5C
-sub_810AE5C: @ 810AE5C
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r3, r0, 24
- lsls r0, r3, 2
- adds r0, r3
- lsls r0, 3
- ldr r1, =gTasks
- adds r5, r0, r1
- movs r1, 0x8
- ldrsh r0, [r5, r1]
- cmp r0, 0x1
- beq _0810AEF0
- cmp r0, 0x1
- bgt _0810AE84
- cmp r0, 0
- beq _0810AE90
- b _0810AFC0
- .pool
-_0810AE84:
- cmp r0, 0x2
- beq _0810AF4C
- cmp r0, 0x3
- bne _0810AE8E
- b _0810AFA0
-_0810AE8E:
- b _0810AFC0
-_0810AE90:
- movs r0, 0
- bl GetAnimBattlerSpriteId
- lsls r0, 24
- lsrs r0, 24
- movs r6, 0
- strh r0, [r5, 0x26]
- ldr r4, =gBattleAnimAttacker
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x24]
- ldrb r0, [r4]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- bne _0810AECC
- ldr r0, =0x0000ffe0
- strh r0, [r5, 0x24]
- movs r0, 0x2
- b _0810AED2
- .pool
-_0810AECC:
- movs r0, 0x20
- strh r0, [r5, 0x24]
- ldr r0, =0x0000fffe
-_0810AED2:
- strh r0, [r5, 0x22]
- ldr r2, =gSprites
- movs r0, 0x26
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r5, 0x24]
- strh r1, [r0, 0x24]
- b _0810AF92
- .pool
-_0810AEF0:
- ldrh r0, [r5, 0xA]
- adds r0, 0x1
- strh r0, [r5, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _0810AFC0
- movs r0, 0
- strh r0, [r5, 0xA]
- ldr r4, =gSprites
- movs r1, 0x26
- ldrsh r0, [r5, r1]
- lsls r2, r0, 4
- adds r2, r0
- lsls r2, 2
- adds r2, r4
- adds r2, 0x3E
- ldrb r3, [r2]
- lsls r0, r3, 29
- lsrs r0, 31
- movs r1, 0x1
- eors r1, r0
- lsls r1, 2
- movs r0, 0x5
- negs r0, r0
- ands r0, r3
- orrs r0, r1
- strb r0, [r2]
- ldrh r1, [r5, 0x24]
- movs r2, 0x24
- ldrsh r0, [r5, r2]
- cmp r0, 0
- beq _0810AF92
- ldrh r2, [r5, 0x22]
- adds r2, r1, r2
- strh r2, [r5, 0x24]
- movs r0, 0x26
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- strh r2, [r0, 0x24]
- b _0810AFC0
- .pool
-_0810AF4C:
- ldrh r0, [r5, 0xA]
- adds r0, 0x1
- strh r0, [r5, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _0810AFC0
- movs r0, 0
- strh r0, [r5, 0xA]
- ldr r1, =gSprites
- movs r2, 0x26
- ldrsh r0, [r5, r2]
- lsls r2, r0, 4
- adds r2, r0
- lsls r2, 2
- adds r2, r1
- adds r2, 0x3E
- ldrb r3, [r2]
- lsls r0, r3, 29
- lsrs r0, 31
- movs r1, 0x1
- eors r1, r0
- lsls r1, 2
- movs r0, 0x5
- negs r0, r0
- ands r0, r3
- orrs r0, r1
- strb r0, [r2]
- ldrh r0, [r5, 0xC]
- adds r0, 0x1
- strh r0, [r5, 0xC]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x8
- bne _0810AFC0
-_0810AF92:
- ldrh r0, [r5, 0x8]
- adds r0, 0x1
- strh r0, [r5, 0x8]
- b _0810AFC0
- .pool
-_0810AFA0:
- ldr r2, =gSprites
- movs r0, 0x26
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- adds r0, 0x3E
- ldrb r2, [r0]
- movs r1, 0x5
- negs r1, r1
- ands r1, r2
- strb r1, [r0]
- adds r0, r3, 0
- bl DestroyAnimVisualTask
-_0810AFC0:
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_810AE5C
-
- thumb_func_start sub_810AFCC
-sub_810AFCC: @ 810AFCC
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- ldr r1, =gTasks
- adds r5, r0, r1
- movs r1, 0x8
- ldrsh r0, [r5, r1]
- cmp r0, 0x1
- bne _0810AFE6
- b _0810B10C
-_0810AFE6:
- cmp r0, 0x1
- bgt _0810AFF4
- cmp r0, 0
- beq _0810AFFC
- b _0810B14E
- .pool
-_0810AFF4:
- cmp r0, 0x2
- bne _0810AFFA
- b _0810B140
-_0810AFFA:
- b _0810B14E
-_0810AFFC:
- ldr r4, =gBattleAnimAttacker
- ldrb r0, [r4]
- bl GetBattlerSide
- lsls r0, 24
- movs r2, 0x1
- negs r2, r2
- adds r1, r2, 0
- cmp r0, 0
- bne _0810B012
- movs r1, 0x1
-_0810B012:
- movs r6, 0
- strh r1, [r5, 0xA]
- ldr r0, =gBattleAnimArgs
- movs r1, 0
- ldrsh r2, [r0, r1]
- adds r3, r0, 0
- cmp r2, 0
- beq _0810B048
- cmp r2, 0x4
- beq _0810B070
- ldrh r1, [r3]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- beq _0810B0A8
- movs r0, 0x80
- lsls r0, 1
- strh r0, [r5, 0xE]
- ldr r0, =0x0000fff0
- b _0810B0B0
- .pool
-_0810B048:
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0xE]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x12]
- movs r2, 0xA
- ldrsh r0, [r5, r2]
- lsls r0, 7
- adds r0, 0x78
- strh r0, [r5, 0x10]
- b _0810B0E6
-_0810B070:
- movs r0, 0xA
- ldrsh r1, [r5, r0]
- lsls r1, 7
- movs r0, 0x78
- subs r0, r1
- strh r0, [r5, 0xE]
- ldr r4, =gBattleAnimTarget
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x12]
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- movs r2, 0xA
- ldrsh r1, [r5, r2]
- lsls r1, 5
- subs r0, r1
- strh r0, [r5, 0x10]
- b _0810B0E6
- .pool
-_0810B0A8:
- ldr r0, =0x0000fff0
- strh r0, [r5, 0xE]
- movs r0, 0x80
- lsls r0, 1
-_0810B0B0:
- strh r0, [r5, 0x10]
- movs r1, 0xA
- ldrsh r0, [r5, r1]
- cmp r0, 0x1
- bne _0810B0D0
- movs r2, 0
- ldrsh r0, [r3, r2]
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 1
- movs r0, 0x50
- subs r0, r1
- strh r0, [r5, 0x12]
- b _0810B0E6
- .pool
-_0810B0D0:
- movs r0, 0
- ldrsh r1, [r3, r0]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 1
- adds r0, 0x28
- strh r0, [r5, 0x12]
- ldrh r1, [r5, 0xE]
- ldrh r0, [r5, 0x10]
- strh r0, [r5, 0xE]
- strh r1, [r5, 0x10]
-_0810B0E6:
- movs r2, 0xE
- ldrsh r1, [r5, r2]
- movs r2, 0x10
- ldrsh r0, [r5, r2]
- cmp r1, r0
- bge _0810B0FC
- movs r1, 0
- movs r0, 0x1
- strh r0, [r5, 0xA]
- strh r1, [r5, 0x14]
- b _0810B138
-_0810B0FC:
- ldr r0, =0x0000ffff
- strh r0, [r5, 0xA]
- movs r0, 0x3
- strh r0, [r5, 0x14]
- b _0810B138
- .pool
-_0810B10C:
- ldrh r0, [r5, 0xC]
- adds r0, 0x1
- strh r0, [r5, 0xC]
- lsls r0, 16
- cmp r0, 0
- ble _0810B14E
- movs r0, 0
- strh r0, [r5, 0xC]
- adds r0, r5, 0
- adds r1, r4, 0
- bl sub_810B154
- lsls r0, 24
- cmp r0, 0
- bne _0810B138
- adds r0, r5, 0
- adds r1, r4, 0
- bl sub_810B154
- lsls r0, 24
- cmp r0, 0
- beq _0810B14E
-_0810B138:
- ldrh r0, [r5, 0x8]
- adds r0, 0x1
- strh r0, [r5, 0x8]
- b _0810B14E
-_0810B140:
- movs r1, 0x16
- ldrsh r0, [r5, r1]
- cmp r0, 0
- bne _0810B14E
- adds r0, r4, 0
- bl DestroyAnimVisualTask
-_0810B14E:
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end sub_810AFCC
-
- thumb_func_start sub_810B154
-sub_810B154: @ 810B154
- push {r4,r5,lr}
- adds r4, r0, 0
- lsls r1, 24
- lsrs r5, r1, 24
- ldr r0, =gUnknown_08595A00
- movs r2, 0xE
- ldrsh r1, [r4, r2]
- movs r3, 0x12
- ldrsh r2, [r4, r3]
- movs r3, 0x23
- bl CreateSprite
- lsls r0, 24
- lsrs r2, r0, 24
- cmp r2, 0x40
- beq _0810B18A
- ldr r1, =gSprites
- lsls r0, r2, 4
- adds r0, r2
- lsls r0, 2
- adds r0, r1
- strh r5, [r0, 0x3A]
- movs r1, 0x7
- strh r1, [r0, 0x3C]
- ldrh r0, [r4, 0x16]
- adds r0, 0x1
- strh r0, [r4, 0x16]
-_0810B18A:
- ldrh r1, [r4, 0xA]
- ldrh r5, [r4, 0x14]
- adds r0, r1, r5
- strh r0, [r4, 0x14]
- lsls r0, 16
- cmp r0, 0
- bge _0810B19C
- movs r0, 0x3
- strh r0, [r4, 0x14]
-_0810B19C:
- movs r2, 0x14
- ldrsh r0, [r4, r2]
- cmp r0, 0x3
- ble _0810B1A8
- movs r0, 0
- strh r0, [r4, 0x14]
-_0810B1A8:
- movs r3, 0xA
- ldrsh r0, [r4, r3]
- lsls r0, 4
- ldrh r5, [r4, 0xE]
- adds r2, r0, r5
- strh r2, [r4, 0xE]
- lsls r0, r1, 16
- asrs r3, r0, 16
- cmp r3, 0x1
- bne _0810B1C8
- lsls r0, r2, 16
- asrs r0, 16
- movs r5, 0x10
- ldrsh r1, [r4, r5]
- cmp r0, r1
- bge _0810B1DC
-_0810B1C8:
- movs r0, 0x1
- negs r0, r0
- cmp r3, r0
- bne _0810B1E8
- lsls r0, r2, 16
- asrs r0, 16
- movs r2, 0x10
- ldrsh r1, [r4, r2]
- cmp r0, r1
- bgt _0810B1E8
-_0810B1DC:
- movs r0, 0x1
- b _0810B1EA
- .pool
-_0810B1E8:
- movs r0, 0
-_0810B1EA:
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end sub_810B154
-
- thumb_func_start sub_810B1F0
-sub_810B1F0: @ 810B1F0
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xC
- ble _0810B230
- ldr r3, =gTasks
- movs r0, 0x3C
- ldrsh r1, [r4, r0]
- lsls r1, 1
- movs r0, 0x3A
- ldrsh r2, [r4, r0]
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- adds r1, r0
- adds r3, 0x8
- adds r1, r3
- ldrh r0, [r1]
- subs r0, 0x1
- strh r0, [r1]
- ldrb r0, [r4, 0x3]
- lsls r0, 26
- lsrs r0, 27
- bl FreeOamMatrix
- adds r0, r4, 0
- bl DestroySprite
-_0810B230:
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_810B1F0
-
- thumb_func_start sub_810B23C
-sub_810B23C: @ 810B23C
- push {r4,r5,lr}
- adds r5, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r5, r1]
- cmp r0, 0
- beq _0810B24E
- cmp r0, 0x1
- beq _0810B280
- b _0810B294
-_0810B24E:
- ldr r4, =gBattleAnimAttacker
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- adds r0, r5, 0
- movs r1, 0x2
- bl StartSpriteAffineAnim
- ldrh r0, [r5, 0x2E]
- adds r0, 0x1
- strh r0, [r5, 0x2E]
- b _0810B294
- .pool
-_0810B280:
- adds r0, r5, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x20
- ands r0, r1
- cmp r0, 0
- beq _0810B294
- adds r0, r5, 0
- bl move_anim_8074EE0
-_0810B294:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_810B23C
-
- thumb_func_start sub_810B29C
-sub_810B29C: @ 810B29C
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r2, r0, 24
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- ldr r1, =gTasks
- adds r5, r0, r1
- movs r1, 0x8
- ldrsh r0, [r5, r1]
- cmp r0, 0x4
- bls _0810B2B6
- b _0810B428
-_0810B2B6:
- lsls r0, 2
- ldr r1, =_0810B2C8
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .pool
- .align 2, 0
-_0810B2C8:
- .4byte _0810B2DC
- .4byte _0810B36C
- .4byte _0810B3A8
- .4byte _0810B404
- .4byte _0810B414
-_0810B2DC:
- ldr r4, =gBattleAnimAttacker
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x14]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x16]
- movs r0, 0x4
- strh r0, [r5, 0x18]
- ldr r0, =gBattleAnimTarget
- ldrb r0, [r0]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x1C]
- movs r2, 0x1C
- ldrsh r0, [r5, r2]
- movs r2, 0x14
- ldrsh r1, [r5, r2]
- subs r0, r1
- movs r1, 0x5
- bl __divsi3
- strh r0, [r5, 0x1A]
- movs r0, 0x7
- strh r0, [r5, 0x10]
- ldr r0, =0x0000ffff
- strh r0, [r5, 0x12]
- movs r0, 0xC
- strh r0, [r5, 0x1E]
- subs r0, 0x4C
- bl BattleAnimAdjustPanning
- lsls r0, 24
- asrs r0, 24
- strh r0, [r5, 0x20]
- movs r0, 0x3F
- bl BattleAnimAdjustPanning
- lsls r0, 24
- asrs r0, 24
- strh r0, [r5, 0x22]
- ldrh r0, [r5, 0x20]
- strh r0, [r5, 0x24]
- movs r1, 0x22
- ldrsh r0, [r5, r1]
- movs r2, 0x20
- ldrsh r1, [r5, r2]
- subs r0, r1
- movs r1, 0x3
- bl __divsi3
- strh r0, [r5, 0x26]
- ldrh r0, [r5, 0x8]
- adds r0, 0x1
- b _0810B426
- .pool
-_0810B36C:
- ldrh r0, [r5, 0xA]
- adds r0, 0x1
- strh r0, [r5, 0xA]
- lsls r0, 16
- cmp r0, 0
- ble _0810B39C
- movs r0, 0
- strh r0, [r5, 0xA]
- adds r0, r5, 0
- adds r1, r2, 0
- bl sub_810B430
- lsls r0, 24
- cmp r0, 0
- beq _0810B39C
- movs r1, 0xC
- ldrsh r0, [r5, r1]
- cmp r0, 0x5
- bne _0810B396
- movs r0, 0x3
- b _0810B39A
-_0810B396:
- ldrh r0, [r5, 0x8]
- adds r0, 0x1
-_0810B39A:
- strh r0, [r5, 0x8]
-_0810B39C:
- ldrh r1, [r5, 0x1E]
- movs r2, 0x1E
- ldrsh r0, [r5, r2]
- cmp r0, 0
- beq _0810B428
- b _0810B41E
-_0810B3A8:
- ldrh r1, [r5, 0x1E]
- movs r2, 0x1E
- ldrsh r0, [r5, r2]
- cmp r0, 0
- beq _0810B3B6
- subs r0, r1, 0x1
- strh r0, [r5, 0x1E]
-_0810B3B6:
- ldrh r0, [r5, 0xA]
- adds r0, 0x1
- movs r3, 0
- strh r0, [r5, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x4
- ble _0810B428
- strh r3, [r5, 0xA]
- ldrh r1, [r5, 0xC]
- movs r2, 0x1
- adds r0, r2, 0
- ands r0, r1
- cmp r0, 0
- beq _0810B3E2
- movs r0, 0x4
- strh r0, [r5, 0x16]
- movs r0, 0x44
- strh r0, [r5, 0x18]
- strh r3, [r5, 0x10]
- strh r2, [r5, 0x12]
- b _0810B3F2
-_0810B3E2:
- movs r0, 0x44
- strh r0, [r5, 0x16]
- movs r0, 0x4
- strh r0, [r5, 0x18]
- movs r0, 0x7
- strh r0, [r5, 0x10]
- ldr r0, =0x0000ffff
- strh r0, [r5, 0x12]
-_0810B3F2:
- movs r1, 0x1E
- ldrsh r0, [r5, r1]
- cmp r0, 0
- beq _0810B424
- movs r0, 0x4
- b _0810B426
- .pool
-_0810B404:
- movs r1, 0xE
- ldrsh r0, [r5, r1]
- cmp r0, 0
- bne _0810B428
- adds r0, r2, 0
- bl DestroyAnimVisualTask
- b _0810B428
-_0810B414:
- ldrh r1, [r5, 0x1E]
- movs r2, 0x1E
- ldrsh r0, [r5, r2]
- cmp r0, 0
- beq _0810B424
-_0810B41E:
- subs r0, r1, 0x1
- strh r0, [r5, 0x1E]
- b _0810B428
-_0810B424:
- movs r0, 0x1
-_0810B426:
- strh r0, [r5, 0x8]
-_0810B428:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_810B29C
-
- thumb_func_start sub_810B430
-sub_810B430: @ 810B430
- push {r4-r6,lr}
- adds r4, r0, 0
- lsls r1, 24
- lsrs r5, r1, 24
- ldr r0, =gUnknown_08595A30
- movs r2, 0x14
- ldrsh r1, [r4, r2]
- movs r3, 0x16
- ldrsh r2, [r4, r3]
- movs r3, 0x23
- bl CreateSprite
- lsls r0, 24
- lsrs r2, r0, 24
- cmp r2, 0x40
- beq _0810B49C
- ldr r1, =gSprites
- lsls r0, r2, 4
- adds r0, r2
- lsls r0, 2
- adds r3, r0, r1
- ldrh r2, [r3, 0x4]
- lsls r1, r2, 22
- lsrs r1, 22
- ldrh r6, [r4, 0x10]
- adds r1, r6
- ldr r6, =0x000003ff
- adds r0, r6, 0
- ands r1, r0
- ldr r0, =0xfffffc00
- ands r0, r2
- orrs r0, r1
- strh r0, [r3, 0x4]
- ldrh r0, [r4, 0x12]
- ldrh r1, [r4, 0x10]
- adds r0, r1
- strh r0, [r4, 0x10]
- lsls r0, 16
- cmp r0, 0
- bge _0810B484
- movs r0, 0x7
- strh r0, [r4, 0x10]
-_0810B484:
- movs r2, 0x10
- ldrsh r0, [r4, r2]
- cmp r0, 0x7
- ble _0810B490
- movs r0, 0
- strh r0, [r4, 0x10]
-_0810B490:
- strh r5, [r3, 0x3A]
- movs r0, 0x3
- strh r0, [r3, 0x3C]
- ldrh r0, [r4, 0xE]
- adds r0, 0x1
- strh r0, [r4, 0xE]
-_0810B49C:
- movs r3, 0x10
- ldrsh r0, [r4, r3]
- cmp r0, 0
- bne _0810B4BE
- movs r5, 0x12
- ldrsh r0, [r4, r5]
- cmp r0, 0
- ble _0810B4BE
- ldrh r1, [r4, 0x26]
- ldrh r6, [r4, 0x24]
- adds r1, r6
- strh r1, [r4, 0x24]
- lsls r1, 24
- asrs r1, 24
- movs r0, 0x76
- bl PlaySE12WithPanning
-_0810B4BE:
- movs r0, 0x12
- ldrsh r3, [r4, r0]
- ldrh r2, [r4, 0x16]
- cmp r3, 0
- bge _0810B4D4
- lsls r0, r2, 16
- asrs r0, 16
- movs r5, 0x18
- ldrsh r1, [r4, r5]
- cmp r0, r1
- ble _0810B4E4
-_0810B4D4:
- cmp r3, 0
- ble _0810B508
- lsls r0, r2, 16
- asrs r0, 16
- movs r6, 0x18
- ldrsh r1, [r4, r6]
- cmp r0, r1
- blt _0810B508
-_0810B4E4:
- ldrh r0, [r4, 0xC]
- adds r0, 0x1
- strh r0, [r4, 0xC]
- ldrh r0, [r4, 0x1A]
- ldrh r1, [r4, 0x14]
- adds r0, r1
- strh r0, [r4, 0x14]
- movs r0, 0x1
- b _0810B514
- .pool
-_0810B508:
- movs r3, 0x12
- ldrsh r0, [r4, r3]
- lsls r0, 3
- adds r0, r2, r0
- strh r0, [r4, 0x16]
- movs r0, 0
-_0810B514:
- pop {r4-r6}
- pop {r1}
- bx r1
- thumb_func_end sub_810B430
-
- thumb_func_start sub_810B51C
-sub_810B51C: @ 810B51C
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xC
- ble _0810B552
- ldr r3, =gTasks
- movs r0, 0x3C
- ldrsh r1, [r4, r0]
- lsls r1, 1
- movs r0, 0x3A
- ldrsh r2, [r4, r0]
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- adds r1, r0
- adds r3, 0x8
- adds r1, r3
- ldrh r0, [r1]
- subs r0, 0x1
- strh r0, [r1]
- adds r0, r4, 0
- bl DestroySprite
-_0810B552:
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_810B51C
-
- thumb_func_start sub_810B55C
-sub_810B55C: @ 810B55C
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r2, r0, 24
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- ldr r1, =gTasks
- adds r5, r0, r1
- movs r1, 0x8
- ldrsh r0, [r5, r1]
- cmp r0, 0x1
- beq _0810B5D8
- cmp r0, 0x1
- bgt _0810B584
- cmp r0, 0
- beq _0810B58A
- b _0810B60E
- .pool
-_0810B584:
- cmp r0, 0x2
- beq _0810B600
- b _0810B60E
-_0810B58A:
- ldr r0, =gBattleAnimTarget
- ldrb r0, [r0]
- movs r1, 0x1
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- adds r0, 0x20
- strh r0, [r5, 0x26]
- strh r0, [r5, 0x24]
- cmp r0, 0x10
- ble _0810B5B4
- adds r2, r0, 0
-_0810B5A4:
- adds r1, r2, 0
- subs r1, 0x20
- adds r2, r1, 0
- lsls r0, r1, 16
- asrs r0, 16
- cmp r0, 0x10
- bgt _0810B5A4
- strh r1, [r5, 0x24]
-_0810B5B4:
- ldr r4, =gBattleAnimTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- ldrb r0, [r4]
- bl sub_80A82E4
- lsls r0, 24
- lsrs r0, 24
- subs r0, 0x2
- strh r0, [r5, 0x20]
- b _0810B5F8
- .pool
-_0810B5D8:
- ldrh r0, [r5, 0xA]
- adds r0, 0x1
- strh r0, [r5, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _0810B60E
- movs r0, 0
- strh r0, [r5, 0xA]
- adds r0, r5, 0
- adds r1, r2, 0
- bl sub_810B614
- lsls r0, 24
- cmp r0, 0
- beq _0810B60E
-_0810B5F8:
- ldrh r0, [r5, 0x8]
- adds r0, 0x1
- strh r0, [r5, 0x8]
- b _0810B60E
-_0810B600:
- movs r1, 0x1C
- ldrsh r0, [r5, r1]
- cmp r0, 0
- bne _0810B60E
- adds r0, r2, 0
- bl DestroyAnimVisualTask
-_0810B60E:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_810B55C
-
- .align 2, 0
diff --git a/asm/flying.s b/asm/flying.s
index b981b4306..dd6ca32ae 100644
--- a/asm/flying.s
+++ b/asm/flying.s
@@ -201,7 +201,7 @@ _0810DFC8:
strh r0, [r6, 0x36]
adds r0, r6, 0
bl InitAnimLinearTranslation
- ldr r0, =sub_80A67BC
+ ldr r0, =RunStoredCallbackWhenAffineAnimEnds
str r0, [r6, 0x1C]
ldr r1, =sub_810E028
adds r0, r6, 0
@@ -2056,7 +2056,7 @@ _0810EE42:
str r0, [sp]
adds r0, r5, 0
movs r1, 0
- bl sub_80A73E0
+ bl TrySetSpriteRotScale
ldrh r0, [r5, 0x2E]
adds r0, 0x1
strh r0, [r5, 0x2E]
@@ -2085,7 +2085,7 @@ _0810EE92:
ldrsh r3, [r5, r0]
str r1, [sp]
adds r0, r5, 0
- bl sub_80A73E0
+ bl TrySetSpriteRotScale
ldrb r1, [r5, 0x3]
lsls r1, 26
lsrs r1, 27
@@ -2409,7 +2409,7 @@ sub_810F084: @ 810F084
mov r0, r8
movs r1, 0x1
adds r2, r3, 0
- bl sub_80A73E0
+ bl TrySetSpriteRotScale
ldr r0, =sub_810F140
mov r2, r8
str r0, [r2, 0x1C]
@@ -2456,7 +2456,7 @@ sub_810F140: @ 810F140
bge _0810F180
_0810F17A:
adds r0, r2, 0
- bl move_anim_8074EE0
+ bl DestroySpriteAndMatrix
_0810F180:
pop {r0}
bx r0
diff --git a/asm/ice.s b/asm/ice.s
index 3202213b4..3187d3110 100644
--- a/asm/ice.s
+++ b/asm/ice.s
@@ -355,7 +355,7 @@ sub_810B8AC: @ 810B8AC
ldr r1, =DestroyAnimSprite
adds r0, r4, 0
bl StoreSpriteCallbackInData6
- ldr r1, =sub_80A634C
+ ldr r1, =TranslateSpriteInGrowingCircleOverDuration
str r1, [r4, 0x1C]
adds r0, r4, 0
bl _call_via_r1
@@ -466,7 +466,7 @@ _0810B9C6:
ldr r1, =sub_810B9E8
adds r0, r4, 0
bl StoreSpriteCallbackInData6
- ldr r0, =sub_80A67BC
+ ldr r0, =RunStoredCallbackWhenAffineAnimEnds
str r0, [r4, 0x1C]
pop {r4,r5}
pop {r0}
@@ -501,7 +501,7 @@ sub_810B9E8: @ 810B9E8
cmp r0, 0x14
bne _0810BA1E
adds r0, r3, 0
- bl move_anim_8074EE0
+ bl DestroySpriteAndMatrix
_0810BA1E:
pop {r0}
bx r0
@@ -2816,7 +2816,7 @@ sub_810CD1C: @ 810CD1C
adds r0, r4, 0
movs r1, 0x1
bl StartSpriteAnim
- ldr r0, =sub_80A67D8
+ ldr r0, =RunStoredCallbackWhenAnimEnds
str r0, [r4, 0x1C]
ldr r1, =DestroyAnimSprite
adds r0, r4, 0
diff --git a/asm/psychic.s b/asm/psychic.s
index ef1915241..0a39ea856 100644
--- a/asm/psychic.s
+++ b/asm/psychic.s
@@ -535,7 +535,7 @@ _0810F618:
cmp r0, 0
beq _0810F62C
adds r0, r4, 0
- bl move_anim_8074EE0
+ bl DestroySpriteAndMatrix
_0810F62C:
pop {r4-r6}
pop {r0}
@@ -589,7 +589,7 @@ _0810F692:
ldr r1, =DestroyAnimSprite
adds r0, r5, 0
bl StoreSpriteCallbackInData6
- ldr r0, =sub_80A67D8
+ ldr r0, =RunStoredCallbackWhenAnimEnds
str r0, [r5, 0x1C]
pop {r4,r5}
pop {r0}
@@ -656,7 +656,7 @@ _0810F722:
ldr r1, =sub_810F740
adds r0, r5, 0
bl StoreSpriteCallbackInData6
- ldr r0, =sub_80A67D8
+ ldr r0, =RunStoredCallbackWhenAnimEnds
str r0, [r5, 0x1C]
pop {r4-r7}
pop {r0}
@@ -760,7 +760,7 @@ sub_810F7D4: @ 810F7D4
strh r1, [r4, 0x8]
ldr r2, =gUnknown_0859675C
adds r0, r4, 0
- bl sub_80A7CFC
+ bl PrepareAffineAnimInTaskData
ldr r0, =sub_810F810
str r0, [r4]
pop {r4}
@@ -779,7 +779,7 @@ sub_810F810: @ 810F810
lsls r0, 3
ldr r1, =gTasks
adds r0, r1
- bl sub_80A7D34
+ bl RunAffineAnimFromTaskData
lsls r0, 24
cmp r0, 0
bne _0810F830
@@ -823,7 +823,7 @@ _0810F870:
ldrb r1, [r4, 0x8]
ldr r2, =gUnknown_0859677C
adds r0, r4, 0
- bl sub_80A7CFC
+ bl PrepareAffineAnimInTaskData
ldr r0, =sub_810F898
str r0, [r4]
pop {r4}
@@ -852,7 +852,7 @@ sub_810F898: @ 810F898
.pool
_0810F8BC:
adds r0, r4, 0
- bl sub_80A7D34
+ bl RunAffineAnimFromTaskData
ldrh r0, [r4, 0xC]
adds r0, 0x1
strh r0, [r4, 0xC]
@@ -907,7 +907,7 @@ _0810F900:
lsls r1, 1
strh r1, [r0, 0x20]
ldrb r0, [r4, 0x8]
- bl sub_80A7344
+ bl ResetSpriteRotScale
adds r0, r5, 0
bl DestroyAnimVisualTask
_0810F936:
@@ -1805,7 +1805,7 @@ sub_8110034: @ 8110034
_0811006C:
ldr r1, =gBattleAnimArgs
ldrb r0, [r1]
- bl duplicate_obj_of_side_rel2move_in_transparent_mode
+ bl CloneBattlerSpriteWithBlend
lsls r0, 16
lsrs r1, r0, 16
mov r9, r1
@@ -1860,7 +1860,7 @@ _08110094:
lsls r2, 1
adds r1, r2, 0
movs r3, 0
- bl obj_id_set_rotscale
+ bl SetSpriteRotScale
ldrb r3, [r4, 0x1]
lsrs r1, r3, 6
ldrb r2, [r4, 0x3]
@@ -1942,14 +1942,14 @@ _08110166:
ldrsh r2, [r4, r1]
adds r1, r2, 0
movs r3, 0
- bl obj_id_set_rotscale
+ bl SetSpriteRotScale
ldrh r0, [r4, 0x26]
lsls r0, 24
lsrs r0, 24
ldrh r1, [r4, 0x22]
lsls r1, 24
lsrs r1, 24
- bl sub_80A7EC0
+ bl SetBattlerSpriteYOffsetFromOtherYScale
movs r2, 0xA
ldrsh r0, [r4, r2]
cmp r0, 0x30
@@ -1980,14 +1980,14 @@ _081101B8:
ldrsh r2, [r4, r1]
adds r1, r2, 0
movs r3, 0
- bl obj_id_set_rotscale
+ bl SetSpriteRotScale
ldrh r0, [r4, 0x26]
lsls r0, 24
lsrs r0, 24
ldrh r1, [r4, 0x22]
lsls r1, 24
lsrs r1, 24
- bl sub_80A7EC0
+ bl SetBattlerSpriteYOffsetFromOtherYScale
movs r2, 0xA
ldrsh r0, [r4, r2]
cmp r0, 0
diff --git a/asm/water.s b/asm/water.s
index 6965d6371..693aceddd 100644
--- a/asm/water.s
+++ b/asm/water.s
@@ -315,7 +315,7 @@ sub_8107408: @ 8107408
negs r1, r1
ands r1, r2
strb r1, [r3]
- ldr r1, =sub_80A67D8
+ ldr r1, =RunStoredCallbackWhenAnimEnds
str r1, [r0, 0x1C]
ldr r1, =sub_8107430
bl StoreSpriteCallbackInData6
@@ -331,7 +331,7 @@ sub_8107430: @ 8107430
strh r1, [r0, 0x2E]
ldr r1, =WaitAnimForDuration
str r1, [r0, 0x1C]
- ldr r1, =move_anim_8074EE0
+ ldr r1, =DestroySpriteAndMatrix
bl StoreSpriteCallbackInData6
pop {r0}
bx r0
@@ -711,7 +711,7 @@ sub_8107730: @ 8107730
ldr r6, =0x0000fff6
strh r6, [r4, 0x26]
ldrb r0, [r7]
- bl sub_80A82E4
+ bl GetBattlerSpriteSubpriority
lsls r0, 24
lsrs r5, r0, 24
bl IsContest
@@ -1906,7 +1906,7 @@ sub_81080E4: @ 81080E4
lsls r0, 24
lsrs r0, 24
movs r1, 0
- bl sub_80A7270
+ bl PrepareBattlerSpriteForRotScale
ldr r0, =sub_8108140
str r0, [r4]
pop {r4}
@@ -2026,7 +2026,7 @@ _08108222:
ldrh r0, [r4, 0x26]
lsls r0, 24
lsrs r0, 24
- bl sub_80A7E6C
+ bl SetBattlerSpriteYOffsetFromYScale
ldr r2, =gSprites
movs r0, 0x26
ldrsh r1, [r4, r0]
@@ -2166,7 +2166,7 @@ _08108320:
ldrh r0, [r4, 0x26]
lsls r0, 24
lsrs r0, 24
- bl sub_80A7344
+ bl ResetSpriteRotScale
movs r0, 0x26
ldrsh r1, [r4, r0]
lsls r0, r1, 4
@@ -2286,7 +2286,7 @@ sub_8108408: @ 8108408
lsrs r6, r0, 24
movs r5, 0xAC
ldrb r0, [r4]
- bl sub_80A82E4
+ bl GetBattlerSpriteSubpriority
subs r0, 0x1
lsls r0, 24
lsrs r0, 24
@@ -3517,7 +3517,7 @@ _08108DE2:
strh r0, [r4, 0x30]
ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl sub_80A82E4
+ bl GetBattlerSpriteSubpriority
subs r0, 0x1
adds r1, r4, 0
adds r1, 0x43
@@ -3572,7 +3572,7 @@ _08108E58:
strh r0, [r4, 0x30]
ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl sub_80A82E4
+ bl GetBattlerSpriteSubpriority
subs r0, 0x1
adds r1, r4, 0
adds r1, 0x43
diff --git a/common_syms/battle_anim_8170478.txt b/common_syms/battle_anim_8170478.txt
new file mode 100755
index 000000000..2fc194df7
--- /dev/null
+++ b/common_syms/battle_anim_8170478.txt
@@ -0,0 +1,3 @@
+gUnknown_030062DC
+gUnknown_030062E0
+gUnknown_030062E4
diff --git a/data/battle_anim_8170478.s b/data/battle_anim_8170478.s
deleted file mode 100644
index 74bdce846..000000000
--- a/data/battle_anim_8170478.s
+++ /dev/null
@@ -1,157 +0,0 @@
-#include "constants/battle_anim.h"
- .include "asm/macros.inc"
- .include "constants/constants.inc"
-
- .section .rodata
-
- .align 2
-gUnknown_085E5088:: @ 85E5088
- .byte 0x0a, 0x02, 0xfd, 0x00, 0x0f, 0x00, 0xfc, 0x00
- .byte 0xf6, 0x02, 0xfc, 0x00
-
- .align 2
-gUnknown_085E5094:: @ 85E5094
- obj_tiles gBattleAnimSpriteSheet_Particles, 0x0100, 0xd6ec
- obj_tiles gBattleAnimSpriteSheet_Particles, 0x0100, 0xd6ed
- obj_tiles gBattleAnimSpriteSheet_Particles, 0x0100, 0xd6ee
- obj_tiles gBattleAnimSpriteSheet_Particles, 0x0100, 0xd6ef
- obj_tiles gBattleAnimSpriteSheet_Particles, 0x0100, 0xd6f0
- obj_tiles gBattleAnimSpriteSheet_Particles, 0x0100, 0xd6f1
- obj_tiles gBattleAnimSpriteSheet_Particles, 0x0100, 0xd6f2
- obj_tiles gBattleAnimSpriteSheet_Particles, 0x0100, 0xd6f3
- obj_tiles gBattleAnimSpriteSheet_Particles, 0x0100, 0xd6f4
- obj_tiles gBattleAnimSpriteSheet_Particles, 0x0100, 0xd6f5
- obj_tiles gBattleAnimSpriteSheet_Particles, 0x0100, 0xd6f6
- obj_tiles gBattleAnimSpriteSheet_Particles, 0x0100, 0xd6f7
-
- .align 2
-gUnknown_085E50F4:: @ 85E50F4
- obj_pal gBattleAnimSpritePalette_136, 0xd6ec
- obj_pal gBattleAnimSpritePalette_136, 0xd6ed
- obj_pal gBattleAnimSpritePalette_136, 0xd6ee
- obj_pal gBattleAnimSpritePalette_136, 0xd6ef
- obj_pal gBattleAnimSpritePalette_136, 0xd6f0
- obj_pal gBattleAnimSpritePalette_136, 0xd6f1
- obj_pal gBattleAnimSpritePalette_136, 0xd6f2
- obj_pal gBattleAnimSpritePalette_136, 0xd6f3
- obj_pal gBattleAnimSpritePalette_136, 0xd6f4
- obj_pal gBattleAnimSpritePalette_136, 0xd6f5
- obj_pal gBattleAnimSpritePalette_136, 0xd6f6
- obj_pal gBattleAnimSpritePalette_136, 0xd6f7
-
- .align 2
-gUnknown_085E5154:: @ 85E5154
- .2byte 0x0000, 0x0001, 0x0001, 0x0001
- .2byte 0x0002, 0x0001, 0x0000, 0x0041
- .2byte 0x0002, 0x0001, 0x0001, 0x0001
- .2byte 0xfffe, 0x0000
-
- .align 2
-gUnknown_085E5170:: @ 85E5170
- .2byte 0x0003, 0x0001, 0xffff, 0x0000
-
- .align 2
-gUnknown_085E5178:: @ 85E5178
- .2byte 0x0004, 0x0001, 0xffff, 0x0000
-
- .align 2
-gUnknown_085E5180:: @ 85E5180
- .2byte 0x0005, 0x0001, 0xffff, 0x0000
-
- .align 2
-gUnknown_085E5188:: @ 85E5188
- .2byte 0x0006, 0x0004, 0x0007, 0x0004
- .2byte 0xfffe, 0x0000
-
- .align 2
-gUnknown_085E5194:: @ 85E5194
- .2byte 0x0007, 0x0004, 0xffff, 0x0000
-
- .align 2
-gUnknown_085E519C:: @ 85E519C
- .4byte gUnknown_085E5154
- .4byte gUnknown_085E5170
- .4byte gUnknown_085E5178
- .4byte gUnknown_085E5180
- .4byte gUnknown_085E5188
- .4byte gUnknown_085E5194
-
- .align 2
-gUnknown_085E51B4:: @ 85E51B4
- .byte 0x00, 0x00, 0x00, 0x05, 0x01, 0x02, 0x02, 0x03
- .byte 0x05, 0x05, 0x04, 0x04
-
- .align 2
-gUnknown_085E51C0:: @ 85E51C0
- .4byte sub_8171E50
- .4byte sub_81723D4
- .4byte sub_81721CC
- .4byte sub_81722CC
- .4byte sub_81726BC
- .4byte sub_81721CC
- .4byte sub_81720C8
- .4byte sub_81722CC
- .4byte sub_8172560
- .4byte sub_8171FC4
- .4byte sub_81723D4
- .4byte sub_81727E8
-
- .align 2
-gUnknown_085E51F0:: @ 85E51F0
- spr_template 0xd6ec, 0xd6ec, gUnknown_08524904, gUnknown_085E519C, NULL, gDummySpriteAffineAnimTable, SpriteCallbackDummy
-
- .align 2
- spr_template 0xd6ed, 0xd6ed, gUnknown_08524904, gUnknown_085E519C, NULL, gDummySpriteAffineAnimTable, SpriteCallbackDummy
-
- .align 2
- spr_template 0xd6ee, 0xd6ee, gUnknown_08524904, gUnknown_085E519C, NULL, gDummySpriteAffineAnimTable, SpriteCallbackDummy
-
- .align 2
- spr_template 0xd6ef, 0xd6ef, gUnknown_08524904, gUnknown_085E519C, NULL, gDummySpriteAffineAnimTable, SpriteCallbackDummy
-
- .align 2
-gUnknown_085E5250:: @ 85E5250
- spr_template 0xd6f0, 0xd6f0, gUnknown_08524904, gUnknown_085E519C, NULL, gDummySpriteAffineAnimTable, SpriteCallbackDummy
-
- .align 2
- spr_template 0xd6f1, 0xd6f1, gUnknown_08524904, gUnknown_085E519C, NULL, gDummySpriteAffineAnimTable, SpriteCallbackDummy
-
- .align 2
- spr_template 0xd6f2, 0xd6f2, gUnknown_08524904, gUnknown_085E519C, NULL, gDummySpriteAffineAnimTable, SpriteCallbackDummy
-
- .align 2
- spr_template 0xd6f3, 0xd6f3, gUnknown_08524904, gUnknown_085E519C, NULL, gDummySpriteAffineAnimTable, SpriteCallbackDummy
-
- .align 2
- spr_template 0xd6f4, 0xd6f4, gUnknown_08524904, gUnknown_085E519C, NULL, gDummySpriteAffineAnimTable, SpriteCallbackDummy
-
- .align 2
- spr_template 0xd6f5, 0xd6f5, gUnknown_08524904, gUnknown_085E519C, NULL, gDummySpriteAffineAnimTable, SpriteCallbackDummy
-
- .align 2
- spr_template 0xd6f6, 0xd6f6, gUnknown_08524904, gUnknown_085E519C, NULL, gDummySpriteAffineAnimTable, SpriteCallbackDummy
-
- .align 2
- spr_template 0xd6f7, 0xd6f7, gUnknown_08524904, gUnknown_085E519C, NULL, gDummySpriteAffineAnimTable, SpriteCallbackDummy
-
- .align 2
-gUnknown_085E5310:: @ 85E5310
- .2byte 0x7adf, 0x7af0, 0x53d7, 0x3fff, 0x7297, 0x67f5, 0x7b2c, 0x2b7e
- .2byte 0x431f, 0x7bdd, 0x2a3f, 0x293f, 0x0000, 0x0201, 0x0403, 0x0101
- .2byte 0x0100, 0x0503, 0x0506, 0x0004
-
- .align 2
-gBattleAnimSpriteTemplate_85E5338:: @ 85E5338
- spr_template ANIM_TAG_UNUSED_RED_BRICK, ANIM_TAG_UNUSED_RED_BRICK, gUnknown_0852490C, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_817330C
-
- .align 2
-gUnknown_085E5350:: @ 8535350
- .2byte 0x0040, 0x0001, 0xffff, 0x0000
-
- .align 2
-gUnknown_085E5358:: @ 8535358
- .4byte gUnknown_085E5350
-
- .align 2
- spr_template ANIM_TAG_ROCKS, ANIM_TAG_ROCKS, gUnknown_08524914, gUnknown_085E5358, NULL, gDummySpriteAffineAnimTable, sub_817330C
-
diff --git a/data/battle_anim_scripts.s b/data/battle_anim_scripts.s
index ca338ac9b..014aa2048 100644
--- a/data/battle_anim_scripts.s
+++ b/data/battle_anim_scripts.s
@@ -1326,7 +1326,7 @@ Move_SWORDS_DANCE:
setalpha 12, 8
playsewithpan SE_W014, SOUND_PAN_ATTACKER
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 16, 6, 1, 4
- createsprite gBattleAnimSpriteTemplate_8593380, ANIM_ATTACKER, 2, 0, 0
+ createsprite gSwordsDanceBladeSpriteTemplate, ANIM_ATTACKER, 2, 0, 0
delay 22
createvisualtask sub_8115D94, 2, ANIM_TAG_SWORD, 2, 2, RGB(18, 31, 31), 16, 0, 0
waitforvisualfinish
@@ -1712,10 +1712,10 @@ Frustration_Strongest:
waitforvisualfinish
delay 20
playsewithpan SE_W207B, SOUND_PAN_ATTACKER
- createsprite gUnknown_0859368C, ANIM_ATTACKER, 2, 0, 20, -28
+ createsprite gAngerMarkSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, -28
waitforvisualfinish
playsewithpan SE_W207B, SOUND_PAN_ATTACKER
- createsprite gUnknown_0859368C, ANIM_ATTACKER, 2, 0, 20, -28
+ createsprite gAngerMarkSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, -28
waitforvisualfinish
delay 10
createvisualtask AnimTask_SwayMon, 5, 0, 16, 6144, 8, ANIM_ATTACKER
@@ -1748,7 +1748,7 @@ Frustration_Strong:
waitforvisualfinish
delay 20
playsewithpan SE_W207B, SOUND_PAN_ATTACKER
- createsprite gUnknown_0859368C, ANIM_ATTACKER, 2, 0, 20, -28
+ createsprite gAngerMarkSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, -28
waitforvisualfinish
delay 5
createvisualtask sub_815C3A8, 5
@@ -1769,7 +1769,7 @@ Frustration_Strong:
goto Frustration_Continue
Frustration_Medium:
playsewithpan SE_W207B, SOUND_PAN_ATTACKER
- createsprite gUnknown_0859368C, ANIM_ATTACKER, 2, 0, 20, -28
+ createsprite gAngerMarkSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, -28
waitforvisualfinish
delay 5
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 4
@@ -1843,8 +1843,8 @@ Move_VICE_GRIP:
monbg ANIM_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_W011, SOUND_PAN_TARGET
- createsprite gUnknown_08593590, ANIM_ATTACKER, 2, 0
- createsprite gUnknown_08593590, ANIM_ATTACKER, 2, 1
+ createsprite gViceGripSpriteTemplate, ANIM_ATTACKER, 2, 0
+ createsprite gViceGripSpriteTemplate, ANIM_ATTACKER, 2, 1
delay 9
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 1, 0, 0, 1, 2
createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 2, 0, 5, 1
@@ -1861,8 +1861,8 @@ Move_GUILLOTINE:
fadetobgfromset BG_GUILLOTINE_OPPONENT, BG_GUILLOTINE_PLAYER, BG_GUILLOTINE_CONTESTS
waitbgfadein
playsewithpan SE_W011, SOUND_PAN_TARGET
- createsprite gUnknown_085935D0, ANIM_ATTACKER, 2, 0
- createsprite gUnknown_085935D0, ANIM_ATTACKER, 2, 1
+ createsprite gGuillotineSpriteTemplate, ANIM_ATTACKER, 2, 0
+ createsprite gGuillotineSpriteTemplate, ANIM_ATTACKER, 2, 1
createvisualtask sub_8116620, 10, 4, 2, 0, 16, RGB_BLACK
delay 9
createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 2, 0, 23, 1
@@ -2750,10 +2750,10 @@ Move_RAGE:
monbg ANIM_TARGET
setalpha 12, 8
createvisualtask AnimTask_BlendMonInAndOut, 3, ANIM_ATTACKER, RGB_RED, 10, 0, 2
- createsprite gUnknown_0859368C, ANIM_ATTACKER, 2, 0, -20, -28
+ createsprite gAngerMarkSpriteTemplate, ANIM_ATTACKER, 2, 0, -20, -28
playsewithpan SE_W207B, SOUND_PAN_ATTACKER
delay 20
- createsprite gUnknown_0859368C, ANIM_ATTACKER, 2, 0, 20, -28
+ createsprite gAngerMarkSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, -28
playsewithpan SE_W207B, SOUND_PAN_ATTACKER
waitforvisualfinish
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 6
@@ -2803,7 +2803,7 @@ Move_DOUBLE_TEAM:
Move_MINIMIZE:
setalpha 10, 8
- createvisualtask sub_8104674, 2
+ createvisualtask AnimTask_Minimize, 2
loopsewithpan SE_W107, SOUND_PAN_ATTACKER, 34, 3
waitforvisualfinish
blendoff
@@ -2872,8 +2872,8 @@ Move_KINESIS:
playsewithpan SE_W060, SOUND_PAN_ATTACKER
call SetPsychicBackground
createsprite gUnknown_085966DC, ANIM_ATTACKER, 20
- createsprite gUnknown_08593344, ANIM_ATTACKER, 19, 32, -8, 0
- createsprite gUnknown_08593344, ANIM_ATTACKER, 19, 32, 16, 1
+ createsprite gKinesisZapEnergySpriteTemplate, ANIM_ATTACKER, 19, 32, -8, 0
+ createsprite gKinesisZapEnergySpriteTemplate, ANIM_ATTACKER, 19, 32, 16, 1
loopsewithpan SE_W109, SOUND_PAN_ATTACKER, 21, 2
delay 60
playsewithpan SE_W146, SOUND_PAN_ATTACKER
@@ -2987,7 +2987,7 @@ Move_FLASH:
end
Move_SPLASH:
- createvisualtask sub_8104938, 2, 0, 3
+ createvisualtask AnimTask_Splash, 2, 0, 3
delay 8
loopsewithpan SE_W039, SOUND_PAN_ATTACKER, 38, 3
waitforvisualfinish
@@ -3066,7 +3066,7 @@ Move_SKETCH:
createsprite gUnknown_085936D4, ANIM_TARGET, 2
waitforvisualfinish
clearmonbg ANIM_TARGET
- createvisualtask sub_8104938, 2, 0, 2
+ createvisualtask AnimTask_Splash, 2, 0, 2
loopsewithpan SE_W039, SOUND_PAN_ATTACKER, 38, 2
end
@@ -3278,17 +3278,17 @@ Move_FALSE_SWIPE:
Move_SWAGGER:
loadspritegfx ANIM_TAG_BREATH
loadspritegfx ANIM_TAG_ANGER
- createvisualtask sub_8104AB4, 2
+ createvisualtask AnimTask_GrowAndShrink, 2
playsewithpan SE_W207, SOUND_PAN_ATTACKER
waitforvisualfinish
- createsprite gUnknown_08593658, ANIM_ATTACKER, 2
+ createsprite gBreathPuffSpriteTemplate, ANIM_ATTACKER, 2
loopsewithpan SE_W207, SOUND_PAN_ATTACKER, 4, 2
waitforvisualfinish
delay 24
- createsprite gUnknown_0859368C, ANIM_TARGET, 2, 1, -20, -28
+ createsprite gAngerMarkSpriteTemplate, ANIM_TARGET, 2, 1, -20, -28
playsewithpan SE_W207B, SOUND_PAN_TARGET
delay 12
- createsprite gUnknown_0859368C, ANIM_TARGET, 2, 1, 20, -28
+ createsprite gAngerMarkSpriteTemplate, ANIM_TARGET, 2, 1, 20, -28
playsewithpan SE_W207B, SOUND_PAN_TARGET
waitforvisualfinish
end
@@ -3496,10 +3496,10 @@ Move_TORMENT:
createvisualtask sub_815AFF0, 2
waitforvisualfinish
createvisualtask AnimTask_BlendMonInAndOut, 2, ANIM_TARGET, RGB_RED, 10, 1, 1
- createsprite gUnknown_0859368C, ANIM_TARGET, 2, 1, -20, -28
+ createsprite gAngerMarkSpriteTemplate, ANIM_TARGET, 2, 1, -20, -28
playsewithpan SE_W207B, SOUND_PAN_TARGET
delay 20
- createsprite gUnknown_0859368C, ANIM_TARGET, 2, 1, 20, -28
+ createsprite gAngerMarkSpriteTemplate, ANIM_TARGET, 2, 1, 20, -28
playsewithpan SE_W207B, SOUND_PAN_TARGET
end
@@ -3606,11 +3606,11 @@ Move_TAUNT:
loopsewithpan SE_W039, SOUND_PAN_ATTACKER, 16, 2
waitforvisualfinish
delay 8
- createsprite gUnknown_0859368C, ANIM_TARGET, 2, 1, -20, -28
+ createsprite gAngerMarkSpriteTemplate, ANIM_TARGET, 2, 1, -20, -28
playsewithpan SE_W207B, SOUND_PAN_TARGET
waitforvisualfinish
delay 12
- createsprite gUnknown_0859368C, ANIM_TARGET, 2, 1, 20, -28
+ createsprite gAngerMarkSpriteTemplate, ANIM_TARGET, 2, 1, 20, -28
playsewithpan SE_W207B, SOUND_PAN_TARGET
end
@@ -4008,7 +4008,7 @@ Move_TEETER_DANCE:
Move_MUD_SPORT:
loadspritegfx ANIM_TAG_MUD_SAND
- createvisualtask sub_8104938, 2, 0, 6
+ createvisualtask AnimTask_Splash, 2, 0, 6
delay 24
createsprite gUnknown_085971E4, ANIM_TARGET, 2, 0, -4, -16
createsprite gUnknown_085971E4, ANIM_TARGET, 2, 0, 4, -12
@@ -4381,10 +4381,10 @@ Move_HOWL:
Move_BULK_UP:
loadspritegfx ANIM_TAG_BREATH
- createvisualtask sub_8104AB4, 2
+ createvisualtask AnimTask_GrowAndShrink, 2
playsewithpan SE_W207, SOUND_PAN_ATTACKER
waitforvisualfinish
- createsprite gUnknown_08593658, ANIM_ATTACKER, 2
+ createsprite gBreathPuffSpriteTemplate, ANIM_ATTACKER, 2
loopsewithpan SE_W207, SOUND_PAN_ATTACKER, 4, 2
waitforvisualfinish
end
@@ -5386,7 +5386,7 @@ IceBeam1:
Move_WITHDRAW:
playsewithpan SE_W029, SOUND_PAN_ATTACKER
- createvisualtask sub_81036A0, 5
+ createvisualtask AnimTask_Withdraw, 5
waitforvisualfinish
end
@@ -7509,9 +7509,9 @@ RazorWindContinue:
RazorWindSetUp:
loadspritegfx ANIM_TAG_GUST
playsewithpan SE_W016, SOUND_PAN_ATTACKER
- createsprite gUnknown_08593550, ANIM_ATTACKER, 2, 32, 0, 16, 16, 0, 7, 40
- createsprite gUnknown_08593550, ANIM_ATTACKER, 2, 32, 0, 16, 16, 85, 7, 40
- createsprite gUnknown_08593550, ANIM_ATTACKER, 2, 32, 0, 16, 16, 170, 7, 40
+ createsprite gRazorWindTornadoSpriteTemplate, ANIM_ATTACKER, 2, 32, 0, 16, 16, 0, 7, 40
+ createsprite gRazorWindTornadoSpriteTemplate, ANIM_ATTACKER, 2, 32, 0, 16, 16, 85, 7, 40
+ createsprite gRazorWindTornadoSpriteTemplate, ANIM_ATTACKER, 2, 32, 0, 16, 16, 170, 7, 40
waitforvisualfinish
playsewithpan SE_W016B, SOUND_PAN_ATTACKER
goto RazorWindContinue
@@ -7546,7 +7546,7 @@ Move_DISABLE:
playsewithpan SE_W197, SOUND_PAN_ATTACKER
createsprite gUnknown_0853EE84, ANIM_ATTACKER, 13, 24, -16
waitforvisualfinish
- createvisualtask sub_81045B0, 5
+ createvisualtask AnimTask_GrowAndGreyscale, 5
loopsewithpan SE_W020, SOUND_PAN_TARGET, 15, 4
waitforvisualfinish
delay 1
diff --git a/data/contest_painting.s b/data/contest_painting.s
deleted file mode 100644
index 42d76f9bc..000000000
--- a/data/contest_painting.s
+++ /dev/null
@@ -1,106 +0,0 @@
-@ the third big chunk of data
-
- .include "asm/macros.inc"
- .include "constants/constants.inc"
-
- .section .rodata
-
- .align 2
-gUnknown_085A989C:: @ 85A989C
- .incbin "graphics/picture_frame/bg.gbapal"
-
- .align 2
-gUnknown_085A9A9C:: @ 85A9A9C
- .incbin "graphics/picture_frame/frame0.4bpp.rl"
-
- .align 2
-gUnknown_085AAB20:: @ 85AAB20
- .incbin "graphics/picture_frame/frame1.4bpp.rl"
-
- .align 2
-gUnknown_085AB750:: @ 85AB750
- .incbin "graphics/picture_frame/frame2.4bpp.rl"
-
- .align 2
-gUnknown_085AC288:: @ 85AC288
- .incbin "graphics/picture_frame/frame3.4bpp.rl"
-
- .align 2
-gUnknown_085AD240:: @ 85AD240
- .incbin "graphics/picture_frame/frame4.4bpp.rl"
-
- .align 2
-gUnknown_085AE370:: @ 85AE370
- .incbin "graphics/picture_frame/frame5.4bpp.rl"
-
- .align 2
-gUnknown_085AE974:: @ 85AE974
- .incbin "graphics/picture_frame/frame0_map.bin.rl"
-
- .align 2
-gUnknown_085AEE80:: @ 85AEE80
- .incbin "graphics/picture_frame/frame1_map.bin.rl"
-
- .align 2
-gUnknown_085AF38C:: @ 85AF38C
- .incbin "graphics/picture_frame/frame2_map.bin.rl"
-
- .align 2
-gUnknown_085AF898:: @ 85AF898
- .incbin "graphics/picture_frame/frame3_map.bin.rl"
-
- .align 2
-gUnknown_085AFDA4:: @ 85AFDA4
- .incbin "graphics/picture_frame/frame4_map.bin.rl"
-
- .align 2
-gUnknown_085B02B0:: @ 85B02B0
- .incbin "graphics/picture_frame/frame5_map.bin.rl"
-
- .align 2
-gUnknown_085B07C0:: @ 85B07C0
- .4byte gContestCoolness
- .4byte gContestBeauty
- .4byte gContestCuteness
- .4byte gContestSmartness
- .4byte gContestToughness
-
- .align 2
-gContestRankTextPointers:: @ 85B07D4
- .4byte gContestRankNormal
- .4byte gContestRankSuper
- .4byte gContestRankHyper
- .4byte gContestRankMaster
- .4byte gContestLink
-
- .align 2
-gUnknown_085B07E8:: @ 85B07E8
- .4byte 0x000010a5
-
- .align 2
-gUnknown_085B07EC:: @ 85B07EC
- window_template 0x01, 0x02, 0x0e, 0x1a, 0x04, 0x0f, 0x0001
-
- .align 2
-gContestPaintingDescriptionPointers:: @ 85B07F4
- .4byte gContestPaintingCool1
- .4byte gContestPaintingCool2
- .4byte gContestPaintingCool3
- .4byte gContestPaintingBeauty1
- .4byte gContestPaintingBeauty2
- .4byte gContestPaintingBeauty3
- .4byte gContestPaintingCute1
- .4byte gContestPaintingCute2
- .4byte gContestPaintingCute3
- .4byte gContestPaintingSmart1
- .4byte gContestPaintingSmart2
- .4byte gContestPaintingSmart3
- .4byte gContestPaintingTough1
- .4byte gContestPaintingTough2
- .4byte gContestPaintingTough3
-
-gUnknown_085B0830:: @ 85B0830
- .4byte 0xc0003000, 0x00000000
-
-gUnknown_085B0838:: @ 85B0838
- .2byte 0x0000, 0x0000
diff --git a/data/cute_sketch.s b/data/contest_painting_effects.s
index d14b51a51..d14b51a51 100644
--- a/data/cute_sketch.s
+++ b/data/contest_painting_effects.s
diff --git a/data/data2c.s b/data/data2c.s
index 1946f5bdb..5bfea56ae 100644
--- a/data/data2c.s
+++ b/data/data2c.s
@@ -9,10 +9,13 @@
.section .rodata
.align 2
-gUnknown_0831AC70:: @ 831AC70
+gBattleIntroSlideScanlineEffectParams:: @ 831AC70
.4byte REG_BG3HOFS
.4byte ((DMA_ENABLE | DMA_START_HBLANK | DMA_REPEAT | DMA_DEST_RELOAD) << 16) | 1
.4byte 1
+
+ .align 2
+gUnknown_0831AC7C:: @ 831AC7C
.4byte REG_BG3HOFS
.4byte ((DMA_ENABLE | DMA_START_HBLANK | DMA_32BIT | DMA_REPEAT | DMA_DEST_RELOAD) << 16) | 1
.4byte 1
diff --git a/data/event_scripts.s b/data/event_scripts.s
index d90dbf584..5bd8825ad 100644
--- a/data/event_scripts.s
+++ b/data/event_scripts.s
@@ -4651,35 +4651,35 @@ gOtherText_DontYouAgree:: @ 8294301
.string "\n"
.string "Don't you agree?$"
-gUnknown_08294313:: @ 8294313
+gMauvilleManText_ISoWantToGoOnAVacation:: @ 8294313
.string "I so want to go on a vacation.\n"
.string "Would you happen to know a nice place?$"
-gUnknown_08294359:: @ 8294359
+gMauvilleManText_IBoughtCrayonsWith120Colors:: @ 8294359
.string "I bought crayons with 120 colors!\n"
.string "Don't you think that's nice?$"
-gUnknown_08294398:: @ 8294398
+gMauvilleManText_WouldntItBeNiceIfWeCouldFloat:: @ 8294398
.string "Wouldn't it be nice if we could float\n"
.string "away on a cloud of bubbles?$"
-gUnknown_082943DA:: @ 82943DA
+gMauvilleManText_WhenYouWriteOnASandyBeach:: @ 82943DA
.string "When you write on a sandy beach,\n"
.string "they wash away. It makes me sad.$"
-gUnknown_0829441C:: @ 829441C
+gMauvilleManText_WhatsTheBottomOfTheSeaLike:: @ 829441C
.string "What's the bottom of the sea like?\n"
.string "Just once I would so love to go!$"
-gUnknown_08294460:: @ 8294460
+gMauvilleManText_WhenYouSeeTheSettingSunDoesIt:: @ 8294460
.string "When you see the setting sun, does it\n"
.string "make you want to go home?$"
-gUnknown_082944A0:: @ 82944A0
+gMauvilleManText_LyingBackInTheGreenGrass:: @ 82944A0
.string "Lying back in the green grass…\n"
.string "Oh, it's so, so nice!$"
-gUnknown_082944D5:: @ 82944D5
+gMauvilleManText_SecretBasesAreSoWonderful:: @ 82944D5
.string "SECRET BASES are so wonderful!\n"
.string "Can't you feel the excitement?$"
diff --git a/include/battle.h b/include/battle.h
index 9e67e8ec5..52c4ee8ae 100644
--- a/include/battle.h
+++ b/include/battle.h
@@ -599,8 +599,7 @@ struct BattleAnimationInfo
u8 field_9_x80:1;
u8 field_A;
u8 field_B;
- u8 field_C;
- u8 field_D;
+ s16 field_C;
u8 field_E;
u8 field_F;
};
@@ -624,7 +623,7 @@ struct BattleHealthboxInfo
u8 battlerBounceSpriteId;
u8 animationState;
u8 field_5;
- u8 field_6;
+ u8 matrixNum;
u8 shadowSpriteId;
u8 field_8;
u8 field_9;
diff --git a/include/battle_anim.h b/include/battle_anim.h
index fa4058c1b..cdeb60e69 100644
--- a/include/battle_anim.h
+++ b/include/battle_anim.h
@@ -9,11 +9,11 @@ enum
{
BG_ANIM_SCREEN_SIZE,
BG_ANIM_AREA_OVERFLOW_MODE,
- BG_ANIM2,
+ BG_ANIM_MOSAIC,
BG_ANIM_CHAR_BASE_BLOCK,
BG_ANIM_PRIORITY,
- BG_ANIM_5,
- BG_ANIM_6
+ BG_ANIM_PALETTES_MODE,
+ BG_ANIM_SCREEN_BASE_BLOCK,
};
struct UnknownAnimStruct2
@@ -67,17 +67,17 @@ s16 CalculatePanIncrement(s16 sourcePan, s16 targetPan, s16 incrementPan);
void sub_80A4720(u16 a, u16 *b, u32 c, u8 d);
void sub_80A477C(bool8);
-// battle_anim_80FE840.s
+// battle_intro.s
void SetAnimBgAttribute(u8 bgId, u8 attributeId, u8 value);
-void sub_8118FBC(u8 arg0, u8 arg1, u8 arg2, u8 battlerPosition, u8 arg4, void *arg5, u16 *arg6, u16 arg7);
+void sub_8118FBC(int bgId, u8 arg1, u8 arg2, u8 battlerPosition, u8 arg4, u8 *arg5, u16 *arg6, u16 arg7);
void HandleIntroSlide(u8 terrainId);
-u32 GetAnimBgAttribute(u8 bgId, u8 attributeId);
+int GetAnimBgAttribute(u8 bgId, u8 attributeId);
// battle_anim_80A5C6C.s
void sub_80A6450(struct Sprite *sprite);
void SetAverageBattlerPositions(u8 battlerId, bool8 a2, s16 *x, s16 *y);
-void move_anim_8074EE0(struct Sprite *sprite);
-void sub_80A656C(struct Sprite *sprite);
+void DestroySpriteAndMatrix(struct Sprite *sprite);
+void TranslateAnimLinearSimple(struct Sprite *sprite);
void InitAnimSpritePos(struct Sprite *sprite, u8 a2);
void sub_80A6980(struct Sprite *sprite, bool8 a2);
void StartAnimLinearTranslation(struct Sprite *sprite);
@@ -88,11 +88,11 @@ void sub_80A8EE4(struct Sprite *sprite);
u8 GetBattlerSpriteCoord2(u8 battlerId, u8 attributeId);
void sub_80A6FD4(struct Sprite *sprite);
u16 ArcTan2Neg(s16 a, s16 b);
-void sub_80A73E0(struct Sprite *sprite, bool8 a2, s16 xScale, s16 yScale, u16 rotation);
-void sub_80A67BC(struct Sprite *sprite);
+void TrySetSpriteRotScale(struct Sprite *sprite, bool8 a2, s16 xScale, s16 yScale, u16 rotation);
+void RunStoredCallbackWhenAffineAnimEnds(struct Sprite *sprite);
void sub_80A66DC(struct Sprite *sprite);
-void sub_80A6838(struct Sprite *sprite);
-void sub_80A67D8(struct Sprite *sprite);
+void SetSpriteCoordsToAnimAttackerCoords(struct Sprite *sprite);
+void RunStoredCallbackWhenAnimEnds(struct Sprite *sprite);
void sub_80A6864(struct Sprite *sprite, s16 a2);
s16 sub_80A861C(u8 battlerId, u8 a2);
u8 GetBattlerYCoordWithElevation(u8 battlerId);
@@ -101,44 +101,57 @@ void sub_80A7938(struct Sprite *sprite);
void InitAnimLinearTranslation(struct Sprite *sprite);
void sub_80A6F98(struct Sprite *sprite);
u8 sub_80A8328(u8 battlerId);
-void *sub_80A8050(s16 bottom, s16 top);
-void sub_80A8048(s16 *bottom, s16 *top, const void *ptr);
+void *LoadPointerFromVars(s16 bottom, s16 top);
+void StorePointerInVars(s16 *bottom, s16 *top, const void *ptr);
void sub_80A8278(void);
void sub_80A6B30(struct UnknownAnimStruct2*);
void sub_80A6B90(struct UnknownAnimStruct2*, u32 arg1);
-u8 sub_80A82E4(u8 battlerId);
+u8 GetBattlerSpriteSubpriority(u8 battlerId);
bool8 TranslateAnimArc(struct Sprite *sprite);
void sub_80A6630(struct Sprite *sprite);
void sub_80A6680(struct Sprite *sprite);
-void sub_80A7344(u8 spriteId);
-void obj_id_set_rotscale(u8 spriteId, s16 xScale, s16 yScale, u16 rotation);
+void ResetSpriteRotScale(u8 spriteId);
+void SetSpriteRotScale(u8 spriteId, s16 xScale, s16 yScale, u16 rotation);
void InitSpriteDataForLinearTranslation(struct Sprite *sprite);
-void sub_80A7270(u8 spriteId, u8 objMode);
-void sub_80A73A0(u8 spriteId);
+void PrepareBattlerSpriteForRotScale(u8 spriteId, u8 objMode);
+void SetBattlerSpriteYOffsetFromRotation(u8 spriteId);
u32 sub_80A75AC(u8 a1, u8 a2, u8 a3, u8 a4, u8 a5, u8 a6, u8 a7);
u32 sub_80A76C4(u8 a1, u8 a2, u8 a3, u8 a4);
u8 sub_80A77AC(u8 a1);
-s16 duplicate_obj_of_side_rel2move_in_transparent_mode(u8);
+s16 CloneBattlerSpriteWithBlend(u8);
void obj_delete_but_dont_free_vram(struct Sprite*);
u8 sub_80A89C8(int, u8, int);
void sub_80A6D60(struct UnknownAnimStruct2*, const void*, u32);
void sub_80A6CC0(u32, const void*, u32);
void sub_80A6DAC(bool8);
-void sub_80A634C(struct Sprite *);
+void TranslateSpriteInGrowingCircleOverDuration(struct Sprite *);
void sub_80A653C(struct Sprite *);
-void sub_80A7E6C(u8 spriteId);
+void SetBattlerSpriteYOffsetFromYScale(u8 spriteId);
void sub_80A805C(struct Task *task, u8 a2, s16 a3, s16 a4, s16 a5, s16 a6, u16 a7);
u8 sub_80A80C8(struct Task *task);
void sub_80A8EE4(struct Sprite *);
void sub_80A67F4(struct Sprite *);
+void sub_80A6D48(u32 bgId, const void *src);
+void sub_80A7160(struct Sprite *sprite);
+bool8 sub_80A70E8(struct Sprite *sprite);
+void sub_80A70C0(struct Sprite *sprite);
+void TranslateMonBGUntil(struct Sprite *sprite);
+void TranslateSpriteOverDuration(struct Sprite *sprite);
+void sub_80A77C8(struct Sprite *sprite);
+void sub_80A7000(struct Sprite *sprite);
+void TranslateSpriteInCircleOverDuration(struct Sprite *sprite);
+void SetGreyscaleOrOriginalPalette(u16 a1, bool8 a2);
+void PrepareAffineAnimInTaskData(struct Task *task, u8 spriteId, const union AffineAnimCmd *affineAnimCmds);
+bool8 RunAffineAnimFromTaskData(struct Task *task);
+void sub_80A78AC(struct Sprite *sprite);
enum
{
BATTLER_COORD_X,
BATTLER_COORD_Y,
BATTLER_COORD_X_2,
- BATTLER_COORD_3,
- BATTLER_COORD_4,
+ BATTLER_COORD_Y_PIC_OFFSET,
+ BATTLER_COORD_Y_PIC_OFFSET_DEFAULT,
};
u8 GetBattlerSpriteCoord(u8 battlerId, u8 attributeId);
@@ -152,7 +165,6 @@ u8 sub_80A8364(u8 battlerId);
void StoreSpriteCallbackInData6(struct Sprite *sprite, void (*spriteCallback)(struct Sprite*));
void oamt_add_pos2_onto_pos1(struct Sprite *sprite);
u8 GetBattlerSpriteDefault_Y(u8 battlerId);
-u8 sub_80A82E4(u8 battlerId);
u8 GetSubstituteSpriteDefault_Y(u8 battlerId);
// battle_anim_80A9C70.s
@@ -168,8 +180,8 @@ void LaunchStatusAnimation(u8 battlerId, u8 statusAnimId);
// battle_anim_8170478.s
u8 ItemIdToBallId(u16 itemId);
-u8 LaunchBallStarsTask(u8 x, u8 y, u8 kindOfStars, u8 arg3, u8 ballId);
-u8 LaunchBallFadeMonTask(bool8 unFadeLater, u8 battlerId, u32 arg2, u8 ballId);
+u8 AnimateBallOpenParticles(u8 x, u8 y, u8 priority, u8 subpriority, u8 ballId);
+u8 LaunchBallFadeMonTask(bool8 unFadeLater, u8 battlerId, u32 selectedPalettes, u8 ballId);
// battle_anim_utility_funcs.s
void sub_8116EB4(u8);
@@ -223,4 +235,7 @@ extern const struct OamData gUnknown_0852493C;
extern const struct OamData gUnknown_08524A5C;
extern const struct OamData gUnknown_08524A74;
+extern const struct CompressedSpriteSheet gBattleAnimPicTable[];
+extern const struct CompressedSpritePalette gBattleAnimPaletteTable[];
+
#endif // GUARD_BATTLE_ANIM_H
diff --git a/include/battle_interface.h b/include/battle_interface.h
index 66a7f9828..3145939d0 100644
--- a/include/battle_interface.h
+++ b/include/battle_interface.h
@@ -1,6 +1,8 @@
#ifndef GUARD_BATTLE_INTERFACE_H
#define GUARD_BATTLE_INTERFACE_H
+#include "battle_controllers.h"
+
enum
{
HP_CURRENT,
diff --git a/include/battle_tower.h b/include/battle_tower.h
index e361b9742..bd8e80fc1 100644
--- a/include/battle_tower.h
+++ b/include/battle_tower.h
@@ -9,7 +9,7 @@ struct RSBattleTowerRecord
/*0x04*/ u8 name[PLAYER_NAME_LENGTH + 1];
/*0x0C*/ u8 trainerId[4];
/*0x10*/ u16 greeting[6];
- /*0x1C*/ struct UnknownPokemonStruct party[3];
+ /*0x1C*/ struct BattleTowerPokemon party[3];
/*0xA0*/ u32 checksum;
};
diff --git a/include/contest.h b/include/contest.h
index 8790d7371..6ce563b46 100644
--- a/include/contest.h
+++ b/include/contest.h
@@ -231,6 +231,7 @@ extern u8 gContestPlayerMonIndex;
extern s16 gUnknown_02039F08[4];
extern s16 gContestMonConditions[4];
extern u8 gIsLinkContest;
+extern struct ContestWinner gUnknown_02039F3C;
struct Shared18000
{
@@ -415,7 +416,6 @@ extern struct ContestResources *gContestResources;
#define eContestAI (gContestResources->field_C)
#define shared19328 (*gContestResources->field_10)
#define shared19338 (*gContestResources->field_14)
-#define shared19348 (*gContestResources->field_18)
#define shared15800 (gHeap + 0x18000)
#define shared18000 (*(struct Shared18000 *)(gHeap + 0x1a000))
diff --git a/include/contest_painting.h b/include/contest_painting.h
index 67a845d62..c633c50cc 100644
--- a/include/contest_painting.h
+++ b/include/contest_painting.h
@@ -1,7 +1,16 @@
#ifndef GUARD_CONTESTPAINTING_H
#define GUARD_CONTESTPAINTING_H
-void sub_812FDA8(u32);
-void sub_812FDEC(void);
+enum
+{
+ CONTESTRESULT_COOL = 9,
+ CONTESTRESULT_BEAUTY = 13,
+ CONTESTRESULT_CUTE = 2,
+ CONTESTRESULT_SMART = 36,
+ CONTESTRESULT_TOUGH = 6,
+};
+
+void sub_812FDA8(int);
+void CB2_ContestPainting(void);
#endif
diff --git a/include/contest_painting_effects.h b/include/contest_painting_effects.h
new file mode 100755
index 000000000..3b6964666
--- /dev/null
+++ b/include/contest_painting_effects.h
@@ -0,0 +1,28 @@
+#ifndef GUARD_CONTEST_PAINTING_EFFECTS_H
+#define GUARD_CONTEST_PAINTING_EFFECTS_H
+
+struct Unk030061A0
+{
+ u8 var_0;
+ u8 pad1[3];
+ u16 (*var_4)[][32];
+ u16 *var_8;
+ u8 pad0C[4];
+ u32 var_10;
+ u16 var_14;
+ u16 var_16;
+ u8 var_18;
+ u8 var_19;
+ u8 var_1A;
+ u8 var_1B;
+ u8 var_1C;
+ u8 var_1D;
+ u8 var_1E;
+ u8 var_1F;
+};
+
+void sub_8124F2C(struct Unk030061A0 *);
+void sub_81261A4(struct Unk030061A0 *);
+void sub_8126058(struct Unk030061A0 *);
+
+#endif
diff --git a/include/event_scripts.h b/include/event_scripts.h
index 7f69ef3ae..2661494d3 100644
--- a/include/event_scripts.h
+++ b/include/event_scripts.h
@@ -405,14 +405,14 @@ extern const u8 gText_SoDesirable[];
extern const u8 gText_SoExciting[];
extern const u8 gText_SoAmusing[];
extern const u8 gText_SoMagical[];
-extern const u8 gUnknown_08294313[];
-extern const u8 gUnknown_08294359[];
-extern const u8 gUnknown_08294398[];
-extern const u8 gUnknown_082943DA[];
-extern const u8 gUnknown_0829441C[];
-extern const u8 gUnknown_08294460[];
-extern const u8 gUnknown_082944A0[];
-extern const u8 gUnknown_082944D5[];
+extern const u8 gMauvilleManText_ISoWantToGoOnAVacation[];
+extern const u8 gMauvilleManText_IBoughtCrayonsWith120Colors[];
+extern const u8 gMauvilleManText_WouldntItBeNiceIfWeCouldFloat[];
+extern const u8 gMauvilleManText_WhenYouWriteOnASandyBeach[];
+extern const u8 gMauvilleManText_WhatsTheBottomOfTheSeaLike[];
+extern const u8 gMauvilleManText_WhenYouSeeTheSettingSunDoesIt[];
+extern const u8 gMauvilleManText_LyingBackInTheGreenGrass[];
+extern const u8 gMauvilleManText_SecretBasesAreSoWonderful[];
extern const u8 MauvilleCity_PokemonCenter_1F_Text_28E930[];
diff --git a/include/gba/types.h b/include/gba/types.h
index a7dbf3e03..fff48d437 100644
--- a/include/gba/types.h
+++ b/include/gba/types.h
@@ -32,7 +32,9 @@ struct BgCnt
{
u16 priority:2;
u16 charBaseBlock:2;
- u16 dummy:4;
+ u16 dummy:2;
+ u16 mosaic:1;
+ u16 palettes:1;
u16 screenBaseBlock:5;
u16 areaOverflowMode:1;
u16 screenSize:2;
diff --git a/include/global.h b/include/global.h
index 8395d5943..e3792ac56 100644
--- a/include/global.h
+++ b/include/global.h
@@ -61,6 +61,12 @@
#define min(a, b) ((a) < (b) ? (a) : (b))
#define max(a, b) ((a) >= (b) ? (a) : (b))
+// Extracts the upper 16 bits of a 32-bit number
+#define HIHALF(n) (((n) & 0xFFFF0000) >> 16)
+
+// Extracts the lower 16 bits of a 32-bit number
+#define LOHALF(n) ((n) & 0xFFFF)
+
// There are many quirks in the source code which have overarching behavioral differences from
// a number of other files. For example, diploma.c seems to declare rodata before each use while
// other files declare out of order and must be at the beginning. There are also a number of
@@ -301,7 +307,7 @@ struct Apprentice
u32 checksum;
};
-struct UnknownPokemonStruct
+struct BattleTowerPokemon
{
u16 species;
u16 heldItem;
@@ -338,7 +344,7 @@ struct EmeraldBattleTowerRecord
/*0x10*/ u16 greeting[6];
/*0x1C*/ u16 speechWon[6];
/*0x28*/ u16 speechLost[6];
- /*0x34*/ struct UnknownPokemonStruct party[4];
+ /*0x34*/ struct BattleTowerPokemon party[4];
/*0xE4*/ u8 language;
/*0xE8*/ u32 checksum;
};
@@ -353,7 +359,7 @@ struct BattleTowerEReaderTrainer
/*0x10*/ u16 greeting[6];
/*0x1C*/ u16 farewellPlayerLost[6];
/*0x28*/ u16 farewellPlayerWon[6];
- /*0x34*/ struct UnknownPokemonStruct party[3];
+ /*0x34*/ struct BattleTowerPokemon party[3];
/*0xB8*/ u32 checksum;
};
diff --git a/include/graphics.h b/include/graphics.h
index e2889ed86..a7ee286b8 100644
--- a/include/graphics.h
+++ b/include/graphics.h
@@ -4233,6 +4233,7 @@ extern const u32 gBattleAnimSpriteSheet_132[];
extern const u32 gBattleAnimSpriteSheet_133[];
extern const u32 gBattleAnimSpriteSheet_134[];
extern const u32 gBattleAnimSpriteSheet_135[];
+extern const u32 gBattleAnimSpriteSheet_Particles[];
extern const u32 gBattleAnimSpriteSheet_136[];
extern const u32 gBattleAnimSpriteSheet_137[];
extern const u32 gBattleAnimSpriteSheet_138[];
@@ -4371,6 +4372,9 @@ extern const u32 gBattleAnimSpriteSheet_280[];
extern const u32 gBattleAnimSpriteSheet_281[];
extern const u32 gBattleAnimSpriteSheet_282[];
extern const u32 gBattleAnimSpriteSheet_283[];
+extern const u32 gBattleAnimBackgroundTilemap_ScaryFacePlayer[];
+extern const u32 gBattleAnimBackgroundTilemap_ScaryFaceOpponent[];
+extern const u32 gBattleAnimBackgroundTilemap_ScaryFaceContest[];
extern const u32 gBattleAnimSpriteSheet_284[];
extern const u32 gBattleAnimSpriteSheet_285[];
@@ -4583,10 +4587,15 @@ extern const u32 gBattleAnimSpritePalette_209[];
extern const u32 gBattleAnimSpritePalette_210[];
extern const u32 gBattleAnimSpritePalette_211[];
extern const u32 gBattleAnimSpritePalette_215[];
+extern const u32 gUnknown_08C249D0[];
+extern const u32 gUnknown_08C249F8[];
extern const u32 gBattleAnimSpritePalette_216[];
extern const u32 gBattleAnimSpritePalette_217[];
extern const u32 gBattleAnimSpritePalette_218[];
extern const u32 gBattleAnimSpritePalette_219[];
+extern const u32 gUnknown_08C232E0;
+extern const u32 gUnknown_08C23D50;
+extern const u32 gUnknown_08C23D78;
extern const u32 gBattleAnimSpritePalette_220[];
extern const u32 gBattleAnimSpritePalette_221[];
extern const u32 gBattleAnimSpritePalette_222[];
@@ -4748,4 +4757,9 @@ extern const u32 gCableCarDoor_Gfx[];
extern const u32 gCableCarCord_Gfx[];
extern const u16 gCableCar_Pal[];
+// Battle Anim
+extern const u32 gUnknown_08C2DDA4[];
+extern const u32 gUnknown_08C2EA50[];
+extern const u32 gUnknown_08C2EA9C[];
+
#endif //GUARD_GRAPHICS_H
diff --git a/include/item_menu.h b/include/item_menu.h
index 4631382cb..ce439e282 100644
--- a/include/item_menu.h
+++ b/include/item_menu.h
@@ -32,10 +32,10 @@ extern struct BagStruct gUnknown_0203CE58;
struct UnkBagStruct
{
- void (*unk0)(void);
- u8 unk4[0x800];
- u8 unk804[12];
- u8 unk810[7];
+ void (*mainCallback2)(void);
+ u8 tilemapBuffer[0x800];
+ u8 spriteId[12];
+ u8 windowPointers[7];
u8 unk817;
u8 unk818;
u8 unk819;
@@ -43,7 +43,7 @@ struct UnkBagStruct
u8 unk81B:4;
u8 unk81B_1:2;
u8 unk81B_3:1;
- u8 unk81B_2:1;
+ u8 hideCloseBagText:1;
u8 filler3[2];
u8 unk81E;
u8 unk81F;
@@ -52,11 +52,11 @@ struct UnkBagStruct
u8 unk825;
u8 filler[2];
u8 unk828;
- u8 unk829[POCKETS_COUNT];
- u8 unk82E[6];
+ u8 numItemStacks[POCKETS_COUNT];
+ u8 numShownItems[6];
s16 unk834;
u8 filler4[0xE];
- u8 unk844[32][32];
+ u8 pocketNameBuffer[32][32];
u8 filler2[4];
};
@@ -71,9 +71,10 @@ void sub_81AAC14(void);
void sub_81AAC50(void);
void sub_81AAC70(void);
void sub_81AAC28(void);
+void SetInitialScrollAndCursorPositions(u8 pocketId);
void bag_menu_mail_related(void);
void CB2_BagMenuFromStartMenu(void);
-u8 sub_81ABB2C(u8 pocketId);
+u8 GetItemListPosition(u8 pocketId);
bool8 UseRegisteredKeyItemOnField(void);
void CB2_GoToSellMenu(void);
diff --git a/include/math_util.h b/include/math_util.h
new file mode 100755
index 000000000..6b0d42460
--- /dev/null
+++ b/include/math_util.h
@@ -0,0 +1,14 @@
+#ifndef GUARD_MATH_UTIL_H
+#define GUARD_MATH_UTIL_H
+
+s16 sub_8151534(s16 x, s16 y);
+s16 sub_8151550(u8 s, s16 x, s16 y);
+s32 sub_8151574(s32 x, s32 y);
+s16 sub_81515B0(s16 x, s16 y);
+s16 sub_81515D4(u8 s, s16 x, s16 y);
+s32 sub_81515FC(s32 x, s32 y);
+s16 sub_8151624(s16 y);
+s16 sub_815163C(u8 s, s16 y);
+s32 sub_815165C(s32 y);
+
+#endif // GUARD_MATH_UTIL_H
diff --git a/include/pokemon.h b/include/pokemon.h
index 9b8f1d03f..94dae089f 100644
--- a/include/pokemon.h
+++ b/include/pokemon.h
@@ -460,11 +460,11 @@ void CreateMaleMon(struct Pokemon *mon, u16 species, u8 level);
void CreateMonWithIVsPersonality(struct Pokemon *mon, u16 species, u8 level, u32 ivs, u32 personality);
void CreateMonWithIVsOTID(struct Pokemon *mon, u16 species, u8 level, u8 *ivs, u32 otId);
void CreateMonWithEVSpread(struct Pokemon *mon, u16 species, u8 level, u8 fixedIV, u8 evSpread);
-void sub_806819C(struct Pokemon *mon, struct UnknownPokemonStruct *src);
-void sub_8068338(struct Pokemon *mon, struct UnknownPokemonStruct *src, bool8 lvl50);
+void sub_806819C(struct Pokemon *mon, struct BattleTowerPokemon *src);
+void sub_8068338(struct Pokemon *mon, struct BattleTowerPokemon *src, bool8 lvl50);
void CreateApprenticeMon(struct Pokemon *mon, const struct Apprentice *src, u8 monId);
void CreateMonWithEVSpreadNatureOTID(struct Pokemon *mon, u16 species, u8 level, u8 nature, u8 fixedIV, u8 evSpread, u32 otId);
-void sub_80686FC(struct Pokemon *mon, struct UnknownPokemonStruct *dest);
+void sub_80686FC(struct Pokemon *mon, struct BattleTowerPokemon *dest);
void CreateObedientMon(struct Pokemon *mon, u16 species, u8 level, u8 fixedIV, u8 hasFixedPersonality, u32 fixedPersonality, u8 otIdType, u32 fixedOtId);
bool8 sub_80688F8(u8 caseId, u8 battlerId);
void SetDeoxysStats(void);
diff --git a/include/strings.h b/include/strings.h
index f0df4bdec..c780a80b4 100644
--- a/include/strings.h
+++ b/include/strings.h
@@ -1226,6 +1226,7 @@ extern const u8 gText_SpaceAndSpace[];
extern const u8 gText_CommaSpace[];
extern const u8 gText_NewLine[];
extern const u8 gText_ScrollTextUp[];
+extern const u8 gText_Space[];
extern const u8 gText_Space2[];
extern const u8 gText_Are[];
extern const u8 gText_Are2[];
diff --git a/ld_script.txt b/ld_script.txt
index 0dbff7996..4fcd17bce 100644
--- a/ld_script.txt
+++ b/ld_script.txt
@@ -157,11 +157,11 @@ SECTIONS {
src/safari_zone.o(.text);
asm/contest_link_80FC4F4.o(.text);
src/item_use.o(.text);
- asm/battle_anim_effects_1.o(.text);
- asm/battle_anim_effects_2.o(.text);
+ src/battle_anim_effects_1.o(.text);
+ src/battle_anim_effects_2.o(.text);
asm/water.o(.text);
src/fire.o(.text);
- asm/electric.o(.text);
+ src/electric.o(.text);
asm/ice.o(.text);
src/fight.o(.text);
src/poison.o(.text);
@@ -175,7 +175,7 @@ SECTIONS {
src/ground.o(.text);
src/normal.o(.text);
src/battle_anim_utility_funcs.o(.text);
- asm/battle_intro.o(.text);
+ src/battle_intro.o(.text);
src/bike.o(.text);
src/easy_chat.o(.text);
asm/easy_chat.o(.text);
@@ -186,11 +186,10 @@ SECTIONS {
src/dewford_trend.o(.text);
src/heal_location.o(.text);
src/region_map.o(.text);
- asm/cute_sketch.o(.text);
+ asm/contest_painting_effects.o(.text);
src/decoration.o(.text);
src/slot_machine.o(.text);
src/contest_painting.o(.text);
- asm/contest_painting.o(.text);
src/battle_ai_script_commands.o(.text);
src/trader.o(.text);
src/starter_choose.o(.text);
@@ -238,7 +237,7 @@ SECTIONS {
src/intro.o(.text);
src/reset_save_heap.o(.text);
src/field_region_map.o(.text);
- asm/battle_anim_8170478.o(.text);
+ src/battle_anim_8170478.o(.text);
src/hall_of_fame.o(.text);
src/credits.o(.text);
src/lottery_corner.o(.text);
@@ -484,8 +483,8 @@ SECTIONS {
src/field_special_scene.o(.rodata);
src/rotating_gate.o(.rodata);
src/item_use.o(.rodata);
- src/effects_1.o(.rodata);
- src/effects_2.o(.rodata);
+ src/battle_anim_effects_1.o(.rodata);
+ src/battle_anim_effects_2.o(.rodata);
src/water.o(.rodata);
src/fire.o(.rodata);
src/electric.o(.rodata);
@@ -511,11 +510,11 @@ SECTIONS {
src/menu_helpers.o(.rodata);
src/heal_location.o(.rodata);
src/region_map.o(.rodata);
- data/cute_sketch.o(.rodata);
+ data/contest_painting_effects.o(.rodata);
src/decoration.o(.rodata);
src/slot_machine.o(.rodata);
data/slot_machine.o(.rodata);
- data/contest_painting.o(.rodata);
+ src/contest_painting.o(.rodata);
src/battle_ai_script_commands.o(.rodata);
src/trader.o(.rodata);
src/starter_choose.o(.rodata);
@@ -549,7 +548,7 @@ SECTIONS {
src/player_pc.o(.rodata);
src/intro.o(.rodata);
src/field_region_map.o(.rodata);
- data/battle_anim_8170478.o(.rodata);
+ src/battle_anim_8170478.o(.rodata);
src/hall_of_fame.o(.rodata);
src/credits.o(.rodata);
src/lottery_corner.o(.rodata);
diff --git a/src/battle_anim.c b/src/battle_anim.c
index 95c6f7b3c..88c548208 100644
--- a/src/battle_anim.c
+++ b/src/battle_anim.c
@@ -26,8 +26,6 @@ extern struct MusicPlayerInfo gMPlayInfo_SE2;
extern const u16 gMovesWithQuietBGM[];
extern const u8 *const gBattleAnims_Moves[];
-extern const struct CompressedSpriteSheet gBattleAnimPicTable[];
-extern const struct CompressedSpritePalette gBattleAnimPaletteTable[];
extern const struct BattleAnimBackground gBattleAnimBackgroundTable[];
// this file's functions
@@ -1658,7 +1656,7 @@ static void ScriptCmd_createsprite(void)
else
argVar *= -1;
- subpriority = sub_80A82E4(gBattleAnimTarget) + (s8)(argVar);
+ subpriority = GetBattlerSpriteSubpriority(gBattleAnimTarget) + (s8)(argVar);
}
else
{
@@ -1667,7 +1665,7 @@ static void ScriptCmd_createsprite(void)
else
argVar *= -1;
- subpriority = sub_80A82E4(gBattleAnimAttacker) + (s8)(argVar);
+ subpriority = GetBattlerSpriteSubpriority(gBattleAnimAttacker) + (s8)(argVar);
}
if (subpriority < 3)
diff --git a/src/battle_anim_80A5C6C.c b/src/battle_anim_80A5C6C.c
index 8ba1a8222..28196a345 100644
--- a/src/battle_anim_80A5C6C.c
+++ b/src/battle_anim_80A5C6C.c
@@ -35,24 +35,22 @@ extern const union AffineAnimCmd *gUnknown_082FF6C0[];
// This file's functions.
void sub_80A64EC(struct Sprite *sprite);
-void sub_80A653C(struct Sprite *sprite);
void sub_80A6FB4(struct Sprite *sprite);
void sub_80A7144(struct Sprite *sprite);
void sub_80A791C(struct Sprite *sprite);
void sub_80A8DFC(struct Sprite *sprite);
void sub_80A8E88(struct Sprite *sprite);
-void sub_80A7E6C(u8 spriteId);
-u16 sub_80A7F18(u8 spriteId);
+void SetBattlerSpriteYOffsetFromYScale(u8 spriteId);
+u16 GetBattlerYDeltaFromSpriteId(u8 spriteId);
void AnimTask_BlendMonInAndOutSetup(struct Task *task);
void sub_80A7AFC(u8 taskId);
void sub_80A8CAC(u8 taskId);
void AnimTask_BlendMonInAndOutStep(u8 taskId);
bool8 sub_80A7238(void);
-u8 sub_80A82E4(u8 battlerId);
void sub_80A8D78(struct Task *task, u8 taskId);
// EWRAM vars
-EWRAM_DATA static union AffineAnimCmd *gUnknown_02038444 = NULL;
+EWRAM_DATA static union AffineAnimCmd *gAnimTaskAffineAnim = NULL;
// Const rom data
static const struct UCoords8 sBattlerCoords[][4] =
@@ -125,8 +123,7 @@ static const struct SpriteSheet sUnknown_08525FC0[] =
{ gMiscBlank_Gfx, 0x800, 55126, },
};
-// code
-u8 GetBattlerSpriteCoord(u8 battlerId, u8 attributeId)
+u8 GetBattlerSpriteCoord(u8 battlerId, u8 coordType)
{
u8 retVal;
u16 species;
@@ -134,11 +131,11 @@ u8 GetBattlerSpriteCoord(u8 battlerId, u8 attributeId)
if (IsContest())
{
- if (attributeId == BATTLER_COORD_3 && battlerId == 3)
- attributeId = BATTLER_COORD_Y;
+ if (coordType == BATTLER_COORD_Y_PIC_OFFSET && battlerId == 3)
+ coordType = BATTLER_COORD_Y;
}
- switch (attributeId)
+ switch (coordType)
{
case BATTLER_COORD_X:
case BATTLER_COORD_X_2:
@@ -147,15 +144,15 @@ u8 GetBattlerSpriteCoord(u8 battlerId, u8 attributeId)
case BATTLER_COORD_Y:
retVal = sBattlerCoords[IS_DOUBLE_BATTLE()][GetBattlerPosition(battlerId)].y;
break;
- case BATTLER_COORD_3:
- case BATTLER_COORD_4:
+ case BATTLER_COORD_Y_PIC_OFFSET:
+ case BATTLER_COORD_Y_PIC_OFFSET_DEFAULT:
default:
if (IsContest())
{
- if (shared19348.unk4_0)
- species = shared19348.unk2;
+ if (gContestResources->field_18->unk4_0)
+ species = gContestResources->field_18->unk2;
else
- species = shared19348.species;
+ species = gContestResources->field_18->species;
}
else
{
@@ -176,7 +173,7 @@ u8 GetBattlerSpriteCoord(u8 battlerId, u8 attributeId)
species = spriteInfo[battlerId].transformSpecies;
}
}
- if (attributeId == BATTLER_COORD_3)
+ if (coordType == BATTLER_COORD_Y_PIC_OFFSET)
retVal = GetBattlerSpriteFinal_Y(battlerId, species, TRUE);
else
retVal = GetBattlerSpriteFinal_Y(battlerId, species, FALSE);
@@ -200,10 +197,10 @@ u8 GetBattlerYDelta(u8 battlerId, u16 species)
{
if (IsContest())
{
- if (shared19348.unk4_0)
- personality = shared19348.unk10;
+ if (gContestResources->field_18->unk4_0)
+ personality = gContestResources->field_18->unk10;
else
- personality = shared19348.unk8;
+ personality = gContestResources->field_18->unk8;
}
else
{
@@ -308,19 +305,19 @@ u8 GetBattlerSpriteFinal_Y(u8 battlerId, u16 species, bool8 a3)
return y;
}
-u8 GetBattlerSpriteCoord2(u8 battlerId, u8 attributeId)
+u8 GetBattlerSpriteCoord2(u8 battlerId, u8 coordType)
{
u16 species;
struct BattleSpriteInfo *spriteInfo;
- if (attributeId == BATTLER_COORD_3 || attributeId == BATTLER_COORD_4)
+ if (coordType == BATTLER_COORD_Y_PIC_OFFSET || coordType == BATTLER_COORD_Y_PIC_OFFSET_DEFAULT)
{
if (IsContest())
{
- if (shared19348.unk4_0)
- species = shared19348.unk2;
+ if (gContestResources->field_18->unk4_0)
+ species = gContestResources->field_18->unk2;
else
- species = shared19348.species;
+ species = gContestResources->field_18->species;
}
else
{
@@ -330,20 +327,20 @@ u8 GetBattlerSpriteCoord2(u8 battlerId, u8 attributeId)
else
species = spriteInfo[battlerId].transformSpecies;
}
- if (attributeId == BATTLER_COORD_3)
+ if (coordType == BATTLER_COORD_Y_PIC_OFFSET)
return GetBattlerSpriteFinal_Y(battlerId, species, TRUE);
else
return GetBattlerSpriteFinal_Y(battlerId, species, FALSE);
}
else
{
- return GetBattlerSpriteCoord(battlerId, attributeId);
+ return GetBattlerSpriteCoord(battlerId, coordType);
}
}
u8 GetBattlerSpriteDefault_Y(u8 battlerId)
{
- return GetBattlerSpriteCoord(battlerId, BATTLER_COORD_4);
+ return GetBattlerSpriteCoord(battlerId, BATTLER_COORD_Y_PIC_OFFSET_DEFAULT);
}
u8 GetSubstituteSpriteDefault_Y(u8 battlerId)
@@ -387,11 +384,11 @@ u8 GetBattlerYCoordWithElevation(u8 battlerId)
return y;
}
-u8 GetAnimBattlerSpriteId(u8 which)
+u8 GetAnimBattlerSpriteId(u8 animBattler)
{
u8 *sprites;
- if (which == ANIM_ATTACKER)
+ if (animBattler == ANIM_ATTACKER)
{
if (IsBattlerSpritePresent(gBattleAnimAttacker))
{
@@ -403,7 +400,7 @@ u8 GetAnimBattlerSpriteId(u8 which)
return 0xff;
}
}
- else if (which == ANIM_TARGET)
+ else if (animBattler == ANIM_TARGET)
{
if (IsBattlerSpritePresent(gBattleAnimTarget))
{
@@ -415,7 +412,7 @@ u8 GetAnimBattlerSpriteId(u8 which)
return 0xff;
}
}
- else if (which == ANIM_ATK_PARTNER)
+ else if (animBattler == ANIM_ATK_PARTNER)
{
if (!IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimAttacker)))
return 0xff;
@@ -443,7 +440,7 @@ void SetCallbackToStoredInData6(struct Sprite *sprite)
sprite->callback = (void (*)(struct Sprite *))callback;
}
-void sub_80A62EC(struct Sprite *sprite)
+void TranslateSpriteInCircleOverDuration(struct Sprite *sprite)
{
if (sprite->data[3])
{
@@ -462,7 +459,7 @@ void sub_80A62EC(struct Sprite *sprite)
}
}
-void sub_80A634C(struct Sprite *sprite)
+void TranslateSpriteInGrowingCircleOverDuration(struct Sprite *sprite)
{
if (sprite->data[3])
{
@@ -539,7 +536,7 @@ void WaitAnimForDuration(struct Sprite *sprite)
void sub_80A64D0(struct Sprite *sprite)
{
sub_80A64EC(sprite);
- sprite->callback = sub_80A653C;
+ sprite->callback = TranslateSpriteOverDuration;
sprite->callback(sprite);
}
@@ -557,7 +554,7 @@ void sub_80A64EC(struct Sprite *sprite)
sprite->data[1] = old;
}
-void sub_80A653C(struct Sprite *sprite)
+void TranslateSpriteOverDuration(struct Sprite *sprite)
{
if (sprite->data[0] > 0)
{
@@ -571,7 +568,7 @@ void sub_80A653C(struct Sprite *sprite)
}
}
-void sub_80A656C(struct Sprite *sprite)
+void TranslateAnimLinearSimple(struct Sprite *sprite)
{
if (sprite->data[0] > 0)
{
@@ -613,7 +610,7 @@ void sub_80A65EC(struct Sprite *sprite)
sprite->callback = sub_80A64D0;
}
-void sub_80A6630(struct Sprite *sprite)
+void TranslateMonBGUntil(struct Sprite *sprite)
{
if (sprite->data[0] > 0)
{
@@ -627,7 +624,7 @@ void sub_80A6630(struct Sprite *sprite)
}
}
-// Same as sub_80A6630, but it operates on sub-pixel values
+// Same as TranslateMonBGUntil, but it operates on sub-pixel values
// to handle slower translations.
void sub_80A6680(struct Sprite *sprite)
{
@@ -666,7 +663,7 @@ void sub_80A66DC(struct Sprite *sprite)
}
}
-void move_anim_8074EE0(struct Sprite *sprite)
+void DestroySpriteAndMatrix(struct Sprite *sprite)
{
FreeSpriteOamMatrix(sprite);
DestroyAnimSprite(sprite);
@@ -684,16 +681,16 @@ void sub_80A6760(struct Sprite *sprite)
void sub_80A67A4(struct Sprite *sprite)
{
ResetPaletteStructByUid(sprite->data[5]);
- move_anim_8074EE0(sprite);
+ DestroySpriteAndMatrix(sprite);
}
-void sub_80A67BC(struct Sprite *sprite)
+void RunStoredCallbackWhenAffineAnimEnds(struct Sprite *sprite)
{
if (sprite->affineAnimEnded)
SetCallbackToStoredInData6(sprite);
}
-void sub_80A67D8(struct Sprite *sprite)
+void RunStoredCallbackWhenAnimEnds(struct Sprite *sprite)
{
if (sprite->animEnded)
SetCallbackToStoredInData6(sprite);
@@ -713,31 +710,31 @@ void sub_80A6814(u8 taskId)
DestroyAnimVisualTask(taskId);
}
-void sub_80A6838(struct Sprite *sprite)
+void SetSpriteCoordsToAnimAttackerCoords(struct Sprite *sprite)
{
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
}
-void sub_80A6864(struct Sprite *sprite, s16 a2)
+void sub_80A6864(struct Sprite *sprite, s16 xOffset)
{
- u16 v1 = GetBattlerSpriteCoord(gBattleAnimAttacker, 0);
- u16 v2 = GetBattlerSpriteCoord(gBattleAnimTarget, 0);
+ u16 attackerX = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X);
+ u16 targetX = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X);
- if (v1 > v2)
+ if (attackerX > targetX)
{
- sprite->pos1.x -= a2;
+ sprite->pos1.x -= xOffset;
}
- else if (v1 < v2)
+ else if (attackerX < targetX)
{
- sprite->pos1.x += a2;
+ sprite->pos1.x += xOffset;
}
else
{
- if (GetBattlerSide(gBattleAnimAttacker) != 0)
- sprite->pos1.x -= a2;
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ sprite->pos1.x -= xOffset;
else
- sprite->pos1.x += a2;
+ sprite->pos1.x += xOffset;
}
}
@@ -780,24 +777,24 @@ void sub_80A6980(struct Sprite *sprite, bool8 a2)
{
if (!a2)
{
- sprite->pos1.x = GetBattlerSpriteCoord2(gBattleAnimTarget, 0);
- sprite->pos1.y = GetBattlerSpriteCoord2(gBattleAnimTarget, 1);
+ sprite->pos1.x = GetBattlerSpriteCoord2(gBattleAnimTarget, BATTLER_COORD_X);
+ sprite->pos1.y = GetBattlerSpriteCoord2(gBattleAnimTarget, BATTLER_COORD_Y);
}
sub_80A6864(sprite, gBattleAnimArgs[0]);
sprite->pos1.y += gBattleAnimArgs[1];
}
-void InitAnimSpritePos(struct Sprite *sprite, u8 a2)
+void InitAnimSpritePos(struct Sprite *sprite, u8 respectMonPicOffsets)
{
- if (!a2)
+ if (!respectMonPicOffsets)
{
- sprite->pos1.x = GetBattlerSpriteCoord2(gBattleAnimAttacker, 0);
- sprite->pos1.y = GetBattlerSpriteCoord2(gBattleAnimAttacker, 1);
+ sprite->pos1.x = GetBattlerSpriteCoord2(gBattleAnimAttacker, BATTLER_COORD_X);
+ sprite->pos1.y = GetBattlerSpriteCoord2(gBattleAnimAttacker, BATTLER_COORD_Y);
}
else
{
- sprite->pos1.x = GetBattlerSpriteCoord2(gBattleAnimAttacker, 2);
- sprite->pos1.y = GetBattlerSpriteCoord2(gBattleAnimAttacker, 3);
+ sprite->pos1.x = GetBattlerSpriteCoord2(gBattleAnimAttacker, BATTLER_COORD_X_2);
+ sprite->pos1.y = GetBattlerSpriteCoord2(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
}
sub_80A6864(sprite, gBattleAnimArgs[0]);
sprite->pos1.y += gBattleAnimArgs[1];
@@ -1209,7 +1206,7 @@ void sub_80A718C(struct Sprite *sprite)
sprite->callback(sprite);
}
-void obj_id_set_rotscale(u8 spriteId, s16 xScale, s16 yScale, u16 rotation)
+void SetSpriteRotScale(u8 spriteId, s16 xScale, s16 yScale, u16 rotation)
{
int i;
struct ObjAffineSrcData src;
@@ -1243,7 +1240,7 @@ bool8 sub_80A7238(void)
}
}
-void sub_80A7270(u8 spriteId, u8 objMode)
+void PrepareBattlerSpriteForRotScale(u8 spriteId, u8 objMode)
{
u8 battlerId = gSprites[spriteId].data[0];
@@ -1252,32 +1249,34 @@ void sub_80A7270(u8 spriteId, u8 objMode)
gSprites[spriteId].oam.objMode = objMode;
gSprites[spriteId].affineAnimPaused = TRUE;
if (!IsContest() && !gSprites[spriteId].oam.affineMode)
- gSprites[spriteId].oam.matrixNum = gBattleSpritesDataPtr->healthBoxesData[battlerId].field_6;
- gSprites[spriteId].oam.affineMode = 3;
+ gSprites[spriteId].oam.matrixNum = gBattleSpritesDataPtr->healthBoxesData[battlerId].matrixNum;
+ gSprites[spriteId].oam.affineMode = ST_OAM_AFFINE_DOUBLE;
CalcCenterToCornerVec(&gSprites[spriteId], gSprites[spriteId].oam.shape, gSprites[spriteId].oam.size, gSprites[spriteId].oam.affineMode);
}
-void sub_80A7344(u8 spriteId)
+void ResetSpriteRotScale(u8 spriteId)
{
- obj_id_set_rotscale(spriteId, 0x100, 0x100, 0);
- gSprites[spriteId].oam.affineMode = 1;
+ SetSpriteRotScale(spriteId, 0x100, 0x100, 0);
+ gSprites[spriteId].oam.affineMode = ST_OAM_AFFINE_NORMAL;
gSprites[spriteId].oam.objMode = 0;
gSprites[spriteId].affineAnimPaused = FALSE;
CalcCenterToCornerVec(&gSprites[spriteId], gSprites[spriteId].oam.shape, gSprites[spriteId].oam.size, gSprites[spriteId].oam.affineMode);
}
-void sub_80A73A0(u8 spriteId)
+// Sets the sprite's y offset equal to the y displacement caused by the
+// matrix's rotation.
+void SetBattlerSpriteYOffsetFromRotation(u8 spriteId)
{
- u16 matrix = gSprites[spriteId].oam.matrixNum;
- s16 c = gOamMatrices[matrix].c;
-
+ u16 matrixNum = gSprites[spriteId].oam.matrixNum;
+ // The "c" component of the battler sprite matrix contains the sine of the rotation angle divided by some scale amount.
+ s16 c = gOamMatrices[matrixNum].c;
if (c < 0)
c = -c;
+
gSprites[spriteId].pos2.y = c >> 3;
}
-// related to obj_id_set_rotscale
-void sub_80A73E0(struct Sprite *sprite, bool8 a2, s16 xScale, s16 yScale, u16 rotation)
+void TrySetSpriteRotScale(struct Sprite *sprite, bool8 recalcCenterVector, s16 xScale, s16 yScale, u16 rotation)
{
int i;
struct ObjAffineSrcData src;
@@ -1286,7 +1285,7 @@ void sub_80A73E0(struct Sprite *sprite, bool8 a2, s16 xScale, s16 yScale, u16 ro
if (sprite->oam.affineMode & 1)
{
sprite->affineAnimPaused = TRUE;
- if (a2)
+ if (recalcCenterVector)
CalcCenterToCornerVec(sprite, sprite->oam.shape, sprite->oam.size, sprite->oam.affineMode);
src.xScale = xScale;
src.yScale = yScale;
@@ -1304,7 +1303,7 @@ void sub_80A73E0(struct Sprite *sprite, bool8 a2, s16 xScale, s16 yScale, u16 ro
void sub_80A749C(struct Sprite *sprite)
{
- sub_80A73E0(sprite, TRUE, 0x100, 0x100, 0);
+ TrySetSpriteRotScale(sprite, TRUE, 0x100, 0x100, 0);
sprite->affineAnimPaused = FALSE;
CalcCenterToCornerVec(sprite, sprite->oam.shape, sprite->oam.size, sprite->oam.affineMode);
}
@@ -1320,32 +1319,32 @@ u16 ArcTan2Neg(s16 a, s16 b)
return -var;
}
-void sub_80A750C(u16 a1, bool8 a2)
+void SetGreyscaleOrOriginalPalette(u16 paletteNum, bool8 restoreOriginalColor)
{
int i;
- struct PlttData *c;
- struct PlttData *c2;
+ struct PlttData *originalColor;
+ struct PlttData *destColor;
u16 average;
- a1 *= 0x10;
+ paletteNum *= 16;
- if (!a2)
+ if (!restoreOriginalColor)
{
- for (i = 0; i < 0x10; i++)
+ for (i = 0; i < 16; i++)
{
- c = (struct PlttData *)&gPlttBufferUnfaded[a1 + i];
- average = c->r + c->g + c->b;
+ originalColor = (struct PlttData *)&gPlttBufferUnfaded[paletteNum + i];
+ average = originalColor->r + originalColor->g + originalColor->b;
average /= 3;
- c2 = (struct PlttData *)&gPlttBufferFaded[a1 + i];
- c2->r = average;
- c2->g = average;
- c2->b = average;
+ destColor = (struct PlttData *)&gPlttBufferFaded[paletteNum + i];
+ destColor->r = average;
+ destColor->g = average;
+ destColor->b = average;
}
}
else
{
- CpuCopy32(&gPlttBufferUnfaded[a1], &gPlttBufferFaded[a1], 0x20);
+ CpuCopy32(&gPlttBufferUnfaded[paletteNum], &gPlttBufferFaded[paletteNum], 32);
}
}
@@ -1480,7 +1479,7 @@ void sub_80A77C8(struct Sprite *sprite)
}
else if (sprite->animEnded || sprite->affineAnimEnded)
{
- move_anim_8074EE0(sprite);
+ DestroySpriteAndMatrix(sprite);
}
}
@@ -1495,7 +1494,7 @@ void sub_80A77C8(struct Sprite *sprite)
void TranslateAnimSpriteToTargetMonLocation(struct Sprite *sprite)
{
bool8 v1;
- u8 attributeId;
+ u8 coordType;
if (!(gBattleAnimArgs[5] & 0xff00))
v1 = TRUE;
@@ -1503,9 +1502,9 @@ void TranslateAnimSpriteToTargetMonLocation(struct Sprite *sprite)
v1 = FALSE;
if (!(gBattleAnimArgs[5] & 0xff))
- attributeId = BATTLER_COORD_3;
+ coordType = BATTLER_COORD_Y_PIC_OFFSET;
else
- attributeId = BATTLER_COORD_Y;
+ coordType = BATTLER_COORD_Y;
InitAnimSpritePos(sprite, v1);
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
@@ -1513,7 +1512,7 @@ void TranslateAnimSpriteToTargetMonLocation(struct Sprite *sprite)
sprite->data[0] = gBattleAnimArgs[4];
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + gBattleAnimArgs[2];
- sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, attributeId) + gBattleAnimArgs[3];
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, coordType) + gBattleAnimArgs[3];
sprite->callback = StartAnimLinearTranslation;
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
}
@@ -1545,7 +1544,7 @@ void sub_80A7938(struct Sprite *sprite)
if (!gBattleAnimArgs[6])
{
r4 = TRUE;
- attributeId = BATTLER_COORD_3;
+ attributeId = BATTLER_COORD_Y_PIC_OFFSET;
}
else
{
@@ -1572,19 +1571,19 @@ void sub_80A7938(struct Sprite *sprite)
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
}
-s16 duplicate_obj_of_side_rel2move_in_transparent_mode(u8 whichBattler)
+s16 CloneBattlerSpriteWithBlend(u8 animBattler)
{
u16 i;
- u8 spriteId = GetAnimBattlerSpriteId(whichBattler);
+ u8 spriteId = GetAnimBattlerSpriteId(animBattler);
- if (spriteId != 0xff)
+ if (spriteId != 0xFF)
{
for (i = 0; i < MAX_SPRITES; i++)
{
if (!gSprites[i].inUse)
{
gSprites[i] = gSprites[spriteId];
- gSprites[i].oam.objMode = 1;
+ gSprites[i].oam.objMode = ST_OAM_OBJ_BLEND;
gSprites[i].invisible = FALSE;
return i;
}
@@ -1731,49 +1730,49 @@ void sub_80A7CB4(u8 task)
AnimTask_BlendMonInAndOutSetup(&gTasks[task]);
}
-void sub_80A7CFC(struct Task *task, u8 a2, const void *a3)
+void PrepareAffineAnimInTaskData(struct Task *task, u8 spriteId, const union AffineAnimCmd *affineAnimCmds)
{
task->data[7] = 0;
task->data[8] = 0;
task->data[9] = 0;
- task->data[15] = a2;
+ task->data[15] = spriteId;
task->data[10] = 0x100;
task->data[11] = 0x100;
task->data[12] = 0;
- sub_80A8048(&task->data[13], &task->data[14], a3);
- sub_80A7270(a2, 0);
+ StorePointerInVars(&task->data[13], &task->data[14], affineAnimCmds);
+ PrepareBattlerSpriteForRotScale(spriteId, ST_OAM_OBJ_NORMAL);
}
-bool8 sub_80A7D34(struct Task *task)
+bool8 RunAffineAnimFromTaskData(struct Task *task)
{
- gUnknown_02038444 = sub_80A8050(task->data[13], task->data[14]) + (task->data[7] << 3);
- switch (gUnknown_02038444->type)
+ gAnimTaskAffineAnim = LoadPointerFromVars(task->data[13], task->data[14]) + (task->data[7] << 3);
+ switch (gAnimTaskAffineAnim->type)
{
default:
- if (!gUnknown_02038444->frame.duration)
+ if (!gAnimTaskAffineAnim->frame.duration)
{
- task->data[10] = gUnknown_02038444->frame.xScale;
- task->data[11] = gUnknown_02038444->frame.yScale;
- task->data[12] = gUnknown_02038444->frame.rotation;
+ task->data[10] = gAnimTaskAffineAnim->frame.xScale;
+ task->data[11] = gAnimTaskAffineAnim->frame.yScale;
+ task->data[12] = gAnimTaskAffineAnim->frame.rotation;
task->data[7]++;
- gUnknown_02038444++;
+ gAnimTaskAffineAnim++;
}
- task->data[10] += gUnknown_02038444->frame.xScale;
- task->data[11] += gUnknown_02038444->frame.yScale;
- task->data[12] += gUnknown_02038444->frame.rotation;
- obj_id_set_rotscale(task->data[15], task->data[10], task->data[11], task->data[12]);
- sub_80A7E6C(task->data[15]);
- if (++task->data[8] >= gUnknown_02038444->frame.duration)
+ task->data[10] += gAnimTaskAffineAnim->frame.xScale;
+ task->data[11] += gAnimTaskAffineAnim->frame.yScale;
+ task->data[12] += gAnimTaskAffineAnim->frame.rotation;
+ SetSpriteRotScale(task->data[15], task->data[10], task->data[11], task->data[12]);
+ SetBattlerSpriteYOffsetFromYScale(task->data[15]);
+ if (++task->data[8] >= gAnimTaskAffineAnim->frame.duration)
{
task->data[8] = 0;
task->data[7]++;
}
break;
case AFFINEANIMCMDTYPE_JUMP:
- task->data[7] = gUnknown_02038444->jump.target;
+ task->data[7] = gAnimTaskAffineAnim->jump.target;
break;
case AFFINEANIMCMDTYPE_LOOP:
- if (gUnknown_02038444->loop.count)
+ if (gAnimTaskAffineAnim->loop.count)
{
if (task->data[9])
{
@@ -1785,7 +1784,7 @@ bool8 sub_80A7D34(struct Task *task)
}
else
{
- task->data[9] = gUnknown_02038444->loop.count;
+ task->data[9] = gAnimTaskAffineAnim->loop.count;
}
if (!task->data[7])
{
@@ -1794,8 +1793,8 @@ bool8 sub_80A7D34(struct Task *task)
for (;;)
{
task->data[7]--;
- gUnknown_02038444--;
- if (gUnknown_02038444->type == AFFINEANIMCMDTYPE_LOOP)
+ gAnimTaskAffineAnim--;
+ if (gAnimTaskAffineAnim->type == AFFINEANIMCMDTYPE_LOOP)
{
task->data[7]++;
return TRUE;
@@ -1808,36 +1807,40 @@ bool8 sub_80A7D34(struct Task *task)
break;
case AFFINEANIMCMDTYPE_END:
gSprites[task->data[15]].pos2.y = 0;
- sub_80A7344(task->data[15]);
+ ResetSpriteRotScale(task->data[15]);
return FALSE;
}
return TRUE;
}
-void sub_80A7E6C(u8 spriteId)
+// Sets the sprite's y offset equal to the y displacement caused by the
+// matrix's scale in the y dimension.
+void SetBattlerSpriteYOffsetFromYScale(u8 spriteId)
{
- int var = 0x40 - sub_80A7F18(spriteId) * 2;
+ int var = 64 - GetBattlerYDeltaFromSpriteId(spriteId) * 2;
u16 matrix = gSprites[spriteId].oam.matrixNum;
int var2 = (var << 8) / gOamMatrices[matrix].d;
- if (var2 > 0x80)
- var2 = 0x80;
+ if (var2 > 128)
+ var2 = 128;
gSprites[spriteId].pos2.y = (var - var2) / 2;
}
-void sub_80A7EC0(u8 spriteId, u8 spriteId2)
+// Sets the sprite's y offset equal to the y displacement caused by another sprite
+// matrix's scale in the y dimension.
+void SetBattlerSpriteYOffsetFromOtherYScale(u8 spriteId, u8 otherSpriteId)
{
- int var = 0x40 - sub_80A7F18(spriteId2) * 2;
+ int var = 64 - GetBattlerYDeltaFromSpriteId(otherSpriteId) * 2;
u16 matrix = gSprites[spriteId].oam.matrixNum;
int var2 = (var << 8) / gOamMatrices[matrix].d;
- if (var2 > 0x80)
- var2 = 0x80;
+ if (var2 > 128)
+ var2 = 128;
gSprites[spriteId].pos2.y = (var - var2) / 2;
}
-u16 sub_80A7F18(u8 spriteId)
+u16 GetBattlerYDeltaFromSpriteId(u8 spriteId)
{
struct BattleSpriteInfo *spriteInfo;
u8 battlerId = gSprites[spriteId].data[0];
@@ -1850,7 +1853,7 @@ u16 sub_80A7F18(u8 spriteId)
{
if (IsContest())
{
- species = shared19348.species;
+ species = gContestResources->field_18->species;
return gMonBackPicCoords[species].y_offset;
}
else
@@ -1884,18 +1887,18 @@ u16 sub_80A7F18(u8 spriteId)
}
}
}
- return 0x40;
+ return 64;
}
-void sub_80A8048(s16 *bottom, s16 *top, const void *ptr)
+void StorePointerInVars(s16 *lo, s16 *hi, const void *ptr)
{
- *bottom = ((intptr_t) ptr) & 0xffff;
- *top = (((intptr_t) ptr) >> 16) & 0xffff;
+ *lo = ((intptr_t) ptr) & 0xffff;
+ *hi = (((intptr_t) ptr) >> 16) & 0xffff;
}
-void *sub_80A8050(s16 bottom, s16 top)
+void *LoadPointerFromVars(s16 lo, s16 hi)
{
- return (void *)((u16)bottom | ((u16)top << 16));
+ return (void *)((u16)lo | ((u16)hi << 16));
}
void sub_80A805C(struct Task *task, u8 a2, s16 a3, s16 a4, s16 a5, s16 a6, u16 a7)
@@ -1925,9 +1928,9 @@ u8 sub_80A80C8(struct Task *task)
task->data[9] = task->data[13];
task->data[10] = task->data[14];
}
- obj_id_set_rotscale(task->data[15], task->data[9], task->data[10], 0);
+ SetSpriteRotScale(task->data[15], task->data[9], task->data[10], 0);
if (task->data[8])
- sub_80A7E6C(task->data[15]);
+ SetBattlerSpriteYOffsetFromYScale(task->data[15]);
else
gSprites[task->data[15]].pos2.y = 0;
return task->data[8];
@@ -1969,16 +1972,16 @@ void sub_80A8278(void)
{
if (IsBattlerSpriteVisible(i))
{
- gSprites[gBattlerSpriteIds[i]].subpriority = sub_80A82E4(i);
+ gSprites[gBattlerSpriteIds[i]].subpriority = GetBattlerSpriteSubpriority(i);
gSprites[gBattlerSpriteIds[i]].oam.priority = 2;
}
}
}
-u8 sub_80A82E4(u8 battlerId)
+u8 GetBattlerSpriteSubpriority(u8 battlerId)
{
u8 position;
- u8 ret;
+ u8 subpriority;
if (IsContest())
{
@@ -1991,15 +1994,16 @@ u8 sub_80A82E4(u8 battlerId)
{
position = GetBattlerPosition(battlerId);
if (position == B_POSITION_PLAYER_LEFT)
- ret = 30;
+ subpriority = 30;
else if (position == B_POSITION_PLAYER_RIGHT)
- ret = 20;
+ subpriority = 20;
else if (position == B_POSITION_OPPONENT_LEFT)
- ret = 40;
+ subpriority = 40;
else
- ret = 50;
+ subpriority = 50;
}
- return ret;
+
+ return subpriority;
}
u8 sub_80A8328(u8 battlerId)
@@ -2101,15 +2105,15 @@ s16 sub_80A861C(u8 battlerId, u8 a2)
if (IsContest())
{
- if (shared19348.unk4_0)
+ if (gContestResources->field_18->unk4_0)
{
- species = shared19348.unk2;
- personality = shared19348.unk10;
+ species = gContestResources->field_18->unk2;
+ personality = gContestResources->field_18->unk10;
}
else
{
- species = shared19348.species;
- personality = shared19348.unk8;
+ species = gContestResources->field_18->species;
+ personality = gContestResources->field_18->unk8;
}
if (species == SPECIES_UNOWN)
{
@@ -2271,7 +2275,7 @@ u8 sub_80A89C8(int battlerId, u8 spriteId, int species)
void sub_80A8A6C(struct Sprite *sprite)
{
- sub_80A6838(sprite);
+ SetSpriteCoordsToAnimAttackerCoords(sprite);
if (GetBattlerSide(gBattleAnimAttacker))
{
sprite->pos1.x -= gBattleAnimArgs[0];
@@ -2287,7 +2291,7 @@ void sub_80A8A6C(struct Sprite *sprite)
sprite->data[1] = gBattleAnimArgs[3];
sprite->data[3] = gBattleAnimArgs[4];
sprite->data[5] = gBattleAnimArgs[5];
- StoreSpriteCallbackInData6(sprite, move_anim_8074EE0);
+ StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
sprite->callback = sub_80A66DC;
}
@@ -2308,19 +2312,19 @@ void sub_80A8AEC(struct Sprite *sprite)
sprite->data[3] = gBattleAnimArgs[4];
sprite->data[5] = gBattleAnimArgs[5];
StartSpriteAnim(sprite, gBattleAnimArgs[6]);
- StoreSpriteCallbackInData6(sprite, move_anim_8074EE0);
+ StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
sprite->callback = sub_80A66DC;
}
void sub_80A8B64(struct Sprite *sprite)
{
- sub_80A6838(sprite);
+ SetSpriteCoordsToAnimAttackerCoords(sprite);
if (GetBattlerSide(gBattleAnimAttacker))
sprite->pos1.x -= gBattleAnimArgs[0];
else
sprite->pos1.x += gBattleAnimArgs[0];
sprite->pos1.y += gBattleAnimArgs[1];
- sprite->callback = sub_80A67D8;
+ sprite->callback = RunStoredCallbackWhenAnimEnds;
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
}
@@ -2340,7 +2344,7 @@ void sub_80A8BC4(u8 taskId)
dest = (task->data[4] + 0x10) * 0x10;
src = (gSprites[task->data[0]].oam.paletteNum + 0x10) * 0x10;
- task->data[6] = sub_80A82E4(gBattleAnimAttacker);
+ task->data[6] = GetBattlerSpriteSubpriority(gBattleAnimAttacker);
if (task->data[6] == 20 || task->data[6] == 40)
task->data[6] = 2;
else
@@ -2385,7 +2389,7 @@ void sub_80A8CAC(u8 taskId)
void sub_80A8D78(struct Task *task, u8 taskId)
{
- s16 spriteId = duplicate_obj_of_side_rel2move_in_transparent_mode(0);
+ s16 spriteId = CloneBattlerSpriteWithBlend(0);
if (spriteId >= 0)
{
gSprites[spriteId].oam.priority = task->data[6];
@@ -2411,7 +2415,7 @@ void sub_80A8DFC(struct Sprite *sprite)
void sub_80A8E30(struct Sprite *sprite)
{
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_3);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
if (!GetBattlerSide(gBattleAnimAttacker))
sprite->data[0] = 5;
else
diff --git a/src/battle_anim_80A9C70.c b/src/battle_anim_80A9C70.c
index f1245a032..2eea276a1 100644
--- a/src/battle_anim_80A9C70.c
+++ b/src/battle_anim_80A9C70.c
@@ -175,7 +175,7 @@ static void sub_80A9E78(struct Sprite *sprite)
void sub_80A9EF4(u8 taskId)
{
s16 x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) - 32;
- s16 y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_3) - 36;
+ s16 y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) - 36;
u8 spriteId;
if (IsContest())
diff --git a/src/battle_anim_80D51AC.c b/src/battle_anim_80D51AC.c
index bfd0635f6..34eee7376 100644
--- a/src/battle_anim_80D51AC.c
+++ b/src/battle_anim_80D51AC.c
@@ -441,14 +441,14 @@ static void DoHorizontalLunge(struct Sprite *sprite)
sprite->data[3] = gBattlerSpriteIds[gBattleAnimAttacker];
sprite->data[4] = gBattleAnimArgs[0];
StoreSpriteCallbackInData6(sprite, ReverseHorizontalLungeDirection);
- sprite->callback = sub_80A6630;
+ sprite->callback = TranslateMonBGUntil;
}
static void ReverseHorizontalLungeDirection(struct Sprite *sprite)
{
sprite->data[0] = sprite->data[4];
sprite->data[1] = -sprite->data[1];
- sprite->callback = sub_80A6630;
+ sprite->callback = TranslateMonBGUntil;
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
}
@@ -468,14 +468,14 @@ static void DoVerticalDip(struct Sprite *sprite)
sprite->data[3] = spriteId;
sprite->data[4] = gBattleAnimArgs[0];
StoreSpriteCallbackInData6(sprite, ReverseVerticalDipDirection);
- sprite->callback = sub_80A6630;
+ sprite->callback = TranslateMonBGUntil;
}
static void ReverseVerticalDipDirection(struct Sprite *sprite)
{
sprite->data[0] = sprite->data[4];
sprite->data[2] = -sprite->data[2];
- sprite->callback = sub_80A6630;
+ sprite->callback = TranslateMonBGUntil;
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
}
@@ -834,7 +834,7 @@ void AnimTask_ScaleMonAndRestore(u8 taskId)
{
u8 spriteId;
spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[3]);
- sub_80A7270(spriteId, gBattleAnimArgs[4]);
+ PrepareBattlerSpriteForRotScale(spriteId, gBattleAnimArgs[4]);
gTasks[taskId].data[0] = gBattleAnimArgs[0];
gTasks[taskId].data[1] = gBattleAnimArgs[1];
gTasks[taskId].data[2] = gBattleAnimArgs[2];
@@ -851,7 +851,7 @@ void AnimTask_ScaleMonAndRestoreStep(u8 taskId)
gTasks[taskId].data[10] += gTasks[taskId].data[0];
gTasks[taskId].data[11] += gTasks[taskId].data[1];
spriteId = gTasks[taskId].data[4];
- obj_id_set_rotscale(spriteId, gTasks[taskId].data[10], gTasks[taskId].data[11], 0);
+ SetSpriteRotScale(spriteId, gTasks[taskId].data[10], gTasks[taskId].data[11], 0);
if (--gTasks[taskId].data[2] == 0)
{
if (gTasks[taskId].data[3] > 0)
@@ -863,7 +863,7 @@ void AnimTask_ScaleMonAndRestoreStep(u8 taskId)
}
else
{
- sub_80A7344(spriteId);
+ ResetSpriteRotScale(spriteId);
DestroyAnimVisualTask(taskId);
return;
}
@@ -874,7 +874,7 @@ void sub_80D6134(u8 taskId)
{
u8 spriteId;
spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[2]);
- sub_80A7270(spriteId, 0);
+ PrepareBattlerSpriteForRotScale(spriteId, ST_OAM_OBJ_NORMAL);
gTasks[taskId].data[1] = 0;
gTasks[taskId].data[2] = gBattleAnimArgs[0];
if (gBattleAnimArgs[3] != 1)
@@ -918,7 +918,7 @@ void sub_80D622C(u8 taskId)
{
u8 spriteId;
spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[2]);
- sub_80A7270(spriteId, 0);
+ PrepareBattlerSpriteForRotScale(spriteId, ST_OAM_OBJ_NORMAL);
gTasks[taskId].data[1] = 0;
gTasks[taskId].data[2] = gBattleAnimArgs[0];
if (gBattleAnimArgs[2] == 0)
@@ -955,17 +955,17 @@ void sub_80D622C(u8 taskId)
void sub_80D6308(u8 taskId)
{
gTasks[taskId].data[3] += gTasks[taskId].data[4];
- obj_id_set_rotscale(gTasks[taskId].data[5], 0x100, 0x100, gTasks[taskId].data[3]);
+ SetSpriteRotScale(gTasks[taskId].data[5], 0x100, 0x100, gTasks[taskId].data[3]);
if (gTasks[taskId].data[7])
{
- sub_80A73A0(gTasks[taskId].data[5]);
+ SetBattlerSpriteYOffsetFromRotation(gTasks[taskId].data[5]);
}
if (++gTasks[taskId].data[1] >= gTasks[taskId].data[2])
{
switch (gTasks[taskId].data[6])
{
case 1:
- sub_80A7344(gTasks[taskId].data[5]);
+ ResetSpriteRotScale(gTasks[taskId].data[5]);
case 0:
default:
DestroyAnimVisualTask(taskId);
diff --git a/src/battle_anim_8170478.c b/src/battle_anim_8170478.c
new file mode 100755
index 000000000..34898899c
--- /dev/null
+++ b/src/battle_anim_8170478.c
@@ -0,0 +1,2267 @@
+#include "global.h"
+#include "battle.h"
+#include "battle_anim.h"
+#include "battle_controllers.h"
+#include "battle_interface.h"
+#include "decompress.h"
+#include "dma3.h"
+#include "gpu_regs.h"
+#include "graphics.h"
+#include "m4a.h"
+#include "main.h"
+#include "palette.h"
+#include "pokeball.h"
+#include "sound.h"
+#include "sprite.h"
+#include "task.h"
+#include "trig.h"
+#include "util.h"
+#include "constants/rgb.h"
+#include "constants/items.h"
+#include "constants/songs.h"
+
+// iwram
+int gUnknown_030062DC;
+u16 gUnknown_030062E0;
+u16 gUnknown_030062E4;
+
+static void sub_8170660(u8);
+static void sub_8170A38(u8);
+static void sub_8170EF0(u8);
+static void sub_8171104(struct Sprite *);
+static void sub_8171030(u8);
+static void sub_81710A8(u8);
+static void sub_8171134(struct Sprite *);
+static void sub_8171CAC(struct Sprite *);
+static void sub_81711E8(struct Sprite *);
+static void sub_8171240(struct Sprite *);
+static void sub_817138C(struct Sprite *);
+static void sub_81713D0(struct Sprite *);
+static void sub_81717B4(struct Sprite *);
+static void sub_81714D4(struct Sprite *);
+static void sub_8171520(struct Sprite *);
+static void sub_81717D8(struct Sprite *);
+static void sub_8171AE4(struct Sprite *);
+static void sub_81717F8(struct Sprite *);
+static void sub_81719EC(struct Sprite *);
+static void sub_81718D8(struct Sprite *);
+static void sub_81719C0(struct Sprite *);
+static void sub_8171D60(u8);
+static void sub_8171AAC(struct Sprite *);
+static void sub_8171BAC(struct Sprite *);
+static void sub_8171CE8(struct Sprite *);
+static void PokeBallOpenParticleAnimation_Step1(struct Sprite *);
+static void PokeBallOpenParticleAnimation_Step2(struct Sprite *);
+static void DestroyBallOpenAnimationParticle(struct Sprite *);
+static void FanOutBallOpenParticles_Step1(struct Sprite *);
+static void RepeatBallOpenParticleAnimation_Step1(struct Sprite *);
+static void PremierBallOpenParticleAnimation_Step1(struct Sprite *);
+static void sub_8172AB0(u8);
+static void sub_8172B40(u8);
+static void sub_8172B90(u8);
+static void sub_8172FEC(u8);
+static void sub_81731FC(struct Sprite *);
+static void sub_8173250(struct Sprite *);
+static void sub_81731B0(u8);
+static void sub_817339C(struct Sprite *);
+static void sub_81733D4(struct Sprite *);
+static void sub_8173400(struct Sprite *);
+static void PokeBallOpenParticleAnimation(u8);
+static void GreatBallOpenParticleAnimation(u8);
+static void SafariBallOpenParticleAnimation(u8);
+static void UltraBallOpenParticleAnimation(u8);
+static void MasterBallOpenParticleAnimation(u8);
+static void DiveBallOpenParticleAnimation(u8);
+static void RepeatBallOpenParticleAnimation(u8);
+static void TimerBallOpenParticleAnimation(u8);
+static void PremierBallOpenParticleAnimation(u8);
+static void sub_817330C(struct Sprite *);
+
+struct BallCaptureSuccessStarData
+{
+ s8 xOffset;
+ s8 yOffset;
+ s8 unk2;
+};
+
+static const struct BallCaptureSuccessStarData sBallCaptureSuccessStarData[] =
+{
+ {
+ .xOffset = 10,
+ .yOffset = 2,
+ .unk2 = -3,
+ },
+ {
+ .xOffset = 15,
+ .yOffset = 0,
+ .unk2 = -4,
+ },
+ {
+ .xOffset = -10,
+ .yOffset = 2,
+ .unk2 = -4,
+ },
+};
+
+const struct CompressedSpriteSheet gBallOpenParticleSpritesheets[] =
+{
+ {gBattleAnimSpriteSheet_Particles, 0x100, 0xD6EC},
+ {gBattleAnimSpriteSheet_Particles, 0x100, 0xD6ED},
+ {gBattleAnimSpriteSheet_Particles, 0x100, 0xD6EE},
+ {gBattleAnimSpriteSheet_Particles, 0x100, 0xD6EF},
+ {gBattleAnimSpriteSheet_Particles, 0x100, 0xD6F0},
+ {gBattleAnimSpriteSheet_Particles, 0x100, 0xD6F1},
+ {gBattleAnimSpriteSheet_Particles, 0x100, 0xD6F2},
+ {gBattleAnimSpriteSheet_Particles, 0x100, 0xD6F3},
+ {gBattleAnimSpriteSheet_Particles, 0x100, 0xD6F4},
+ {gBattleAnimSpriteSheet_Particles, 0x100, 0xD6F5},
+ {gBattleAnimSpriteSheet_Particles, 0x100, 0xD6F6},
+ {gBattleAnimSpriteSheet_Particles, 0x100, 0xD6F7},
+};
+
+const struct CompressedSpritePalette gBallOpenParticlePalettes[] =
+{
+ {gBattleAnimSpritePalette_136, 0xD6EC},
+ {gBattleAnimSpritePalette_136, 0xD6ED},
+ {gBattleAnimSpritePalette_136, 0xD6EE},
+ {gBattleAnimSpritePalette_136, 0xD6EF},
+ {gBattleAnimSpritePalette_136, 0xD6F0},
+ {gBattleAnimSpritePalette_136, 0xD6F1},
+ {gBattleAnimSpritePalette_136, 0xD6F2},
+ {gBattleAnimSpritePalette_136, 0xD6F3},
+ {gBattleAnimSpritePalette_136, 0xD6F4},
+ {gBattleAnimSpritePalette_136, 0xD6F5},
+ {gBattleAnimSpritePalette_136, 0xD6F6},
+ {gBattleAnimSpritePalette_136, 0xD6F7},
+};
+
+const union AnimCmd gUnknown_085E5154[] =
+{
+ ANIMCMD_FRAME(0, 1),
+ ANIMCMD_FRAME(1, 1),
+ ANIMCMD_FRAME(2, 1),
+ ANIMCMD_FRAME(0, 1, .hFlip = TRUE),
+ ANIMCMD_FRAME(2, 1),
+ ANIMCMD_FRAME(1, 1),
+ ANIMCMD_JUMP(0),
+};
+
+const union AnimCmd gUnknown_085E5170[] =
+{
+ ANIMCMD_FRAME(3, 1),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gUnknown_085E5178[] =
+{
+ ANIMCMD_FRAME(4, 1),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gUnknown_085E5180[] =
+{
+ ANIMCMD_FRAME(5, 1),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gUnknown_085E5188[] =
+{
+ ANIMCMD_FRAME(6, 4),
+ ANIMCMD_FRAME(7, 4),
+ ANIMCMD_JUMP(0),
+};
+
+const union AnimCmd gUnknown_085E5194[] =
+{
+ ANIMCMD_FRAME(7, 4),
+ ANIMCMD_END,
+};
+
+const union AnimCmd *const gUnknown_085E519C[] =
+{
+ gUnknown_085E5154,
+ gUnknown_085E5170,
+ gUnknown_085E5178,
+ gUnknown_085E5180,
+ gUnknown_085E5188,
+ gUnknown_085E5194,
+};
+
+const u8 gBallOpenParticleAnimNums[] =
+{
+ 0,
+ 0,
+ 0,
+ 5,
+ 1,
+ 2,
+ 2,
+ 3,
+ 5,
+ 5,
+ 4,
+ 4,
+};
+
+const TaskFunc gBallOpenParticleAnimationFuncs[] =
+{
+ PokeBallOpenParticleAnimation,
+ GreatBallOpenParticleAnimation,
+ SafariBallOpenParticleAnimation,
+ UltraBallOpenParticleAnimation,
+ MasterBallOpenParticleAnimation,
+ SafariBallOpenParticleAnimation,
+ DiveBallOpenParticleAnimation,
+ UltraBallOpenParticleAnimation,
+ RepeatBallOpenParticleAnimation,
+ TimerBallOpenParticleAnimation,
+ GreatBallOpenParticleAnimation,
+ PremierBallOpenParticleAnimation,
+};
+
+const struct SpriteTemplate gUnknown_085E51F0[] =
+{
+ {
+ .tileTag = 55020,
+ .paletteTag = 55020,
+ .oam = &gUnknown_08524904,
+ .anims = gUnknown_085E519C,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = SpriteCallbackDummy,
+ },
+ {
+ .tileTag = 55021,
+ .paletteTag = 55021,
+ .oam = &gUnknown_08524904,
+ .anims = gUnknown_085E519C,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = SpriteCallbackDummy,
+ },
+ {
+ .tileTag = 55022,
+ .paletteTag = 55022,
+ .oam = &gUnknown_08524904,
+ .anims = gUnknown_085E519C,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = SpriteCallbackDummy,
+ },
+ {
+ .tileTag = 55023,
+ .paletteTag = 55023,
+ .oam = &gUnknown_08524904,
+ .anims = gUnknown_085E519C,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = SpriteCallbackDummy,
+ },
+ {
+ .tileTag = 55024,
+ .paletteTag = 55024,
+ .oam = &gUnknown_08524904,
+ .anims = gUnknown_085E519C,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = SpriteCallbackDummy,
+ },
+ {
+ .tileTag = 55025,
+ .paletteTag = 55025,
+ .oam = &gUnknown_08524904,
+ .anims = gUnknown_085E519C,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = SpriteCallbackDummy,
+ },
+ {
+ .tileTag = 55026,
+ .paletteTag = 55026,
+ .oam = &gUnknown_08524904,
+ .anims = gUnknown_085E519C,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = SpriteCallbackDummy,
+ },
+ {
+ .tileTag = 55027,
+ .paletteTag = 55027,
+ .oam = &gUnknown_08524904,
+ .anims = gUnknown_085E519C,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = SpriteCallbackDummy,
+ },
+ {
+ .tileTag = 55028,
+ .paletteTag = 55028,
+ .oam = &gUnknown_08524904,
+ .anims = gUnknown_085E519C,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = SpriteCallbackDummy,
+ },
+ {
+ .tileTag = 55029,
+ .paletteTag = 55029,
+ .oam = &gUnknown_08524904,
+ .anims = gUnknown_085E519C,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = SpriteCallbackDummy,
+ },
+ {
+ .tileTag = 55030,
+ .paletteTag = 55030,
+ .oam = &gUnknown_08524904,
+ .anims = gUnknown_085E519C,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = SpriteCallbackDummy,
+ },
+ {
+ .tileTag = 55031,
+ .paletteTag = 55031,
+ .oam = &gUnknown_08524904,
+ .anims = gUnknown_085E519C,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = SpriteCallbackDummy,
+ },
+};
+
+const u16 gUnknown_085E5310[] =
+{
+ RGB(31, 22, 30),
+ RGB(16, 23, 30),
+ RGB(23, 30, 20),
+ RGB(31, 31, 15),
+ RGB(23, 20, 28),
+ RGB(21, 31, 25),
+ RGB(12, 25, 30),
+ RGB(30, 27, 10),
+ RGB(31, 24, 16),
+ RGB(29, 30, 30),
+ RGB(31, 17, 10),
+ RGB(31, 9, 10),
+ RGB(0, 0, 0),
+ RGB(1, 16, 0),
+ RGB(3, 0, 1),
+ RGB(1, 8, 0),
+ RGB(0, 8, 0),
+ RGB(3, 8, 1),
+ RGB(6, 8, 1),
+ RGB(4, 0, 0),
+};
+
+const struct SpriteTemplate gBattleAnimSpriteTemplate_85E5338 =
+{
+ .tileTag = ANIM_TAG_UNUSED_RED_BRICK,
+ .paletteTag = ANIM_TAG_UNUSED_RED_BRICK,
+ .oam = &gUnknown_0852490C,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_817330C,
+};
+
+const union AnimCmd gUnknown_085E5350[] =
+{
+ ANIMCMD_FRAME(64, 1),
+ ANIMCMD_END,
+};
+
+const union AnimCmd *const gUnknown_085E5358[] = {
+ gUnknown_085E5350,
+};
+
+const struct SpriteTemplate gBattleAnimSpriteTemplate_085E535C =
+{
+ .tileTag = ANIM_TAG_ROCKS,
+ .paletteTag = ANIM_TAG_ROCKS,
+ .oam = &gUnknown_08524914,
+ .anims = gUnknown_085E5358,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_817330C,
+};
+
+extern const struct SpriteTemplate gUnknown_085CE388;
+extern const struct SpriteTemplate gUnknown_085CE3A0;
+
+void unref_sub_8170478(u8 taskId)
+{
+ struct UnknownAnimStruct2 unknownStruct;
+ u8 healthBoxSpriteId;
+ u8 battler;
+ u8 spriteId1, spriteId2, spriteId3, spriteId4;
+
+ battler = gBattleAnimAttacker;
+ gBattle_WIN0H = 0;
+ gBattle_WIN0V = 0;
+ SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR);
+ SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG0 | WINOUT_WIN01_BG2 | WINOUT_WIN01_BG3 | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR | WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR);
+ SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_OBJWIN_ON);
+ SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG1 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL);
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 16));
+ SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 0);
+ SetAnimBgAttribute(1, BG_ANIM_SCREEN_SIZE, 0);
+ SetAnimBgAttribute(1, BG_ANIM_AREA_OVERFLOW_MODE, 1);
+ SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 1);
+
+ healthBoxSpriteId = gHealthboxSpriteIds[battler];
+ spriteId1 = gSprites[healthBoxSpriteId].oam.affineParam;
+ spriteId2 = gSprites[healthBoxSpriteId].data[5];
+ spriteId3 = CreateInvisibleSpriteWithCallback(SpriteCallbackDummy);
+ spriteId4 = CreateInvisibleSpriteWithCallback(SpriteCallbackDummy);
+ gSprites[healthBoxSpriteId].oam.priority = 1;
+ gSprites[spriteId1].oam.priority = 1;
+ gSprites[spriteId2].oam.priority = 1;
+ gSprites[spriteId3] = gSprites[healthBoxSpriteId];
+ gSprites[spriteId4] = gSprites[spriteId1];
+ gSprites[spriteId3].oam.objMode = ST_OAM_OBJ_WINDOW;
+ gSprites[spriteId4].oam.objMode = ST_OAM_OBJ_WINDOW;
+ gSprites[spriteId3].callback = SpriteCallbackDummy;
+ gSprites[spriteId4].callback = SpriteCallbackDummy;
+
+ sub_80A6B30(&unknownStruct);
+ sub_80A6D48(unknownStruct.bgId, gUnknown_08C2EA9C);
+ sub_80A6CC0(unknownStruct.bgId, gUnknown_08C2EA50, unknownStruct.tilesOffset);
+ LoadCompressedPalette(gUnknown_08C2DDA4, unknownStruct.unk8 << 4, 32);
+
+ gBattle_BG1_X = -gSprites[spriteId3].pos1.x + 32;
+ gBattle_BG1_Y = -gSprites[spriteId3].pos1.y - 32;
+ gTasks[taskId].data[1] = 640;
+ gTasks[taskId].data[0] = spriteId3;
+ gTasks[taskId].data[2] = spriteId4;
+ gTasks[taskId].func = sub_8170660;
+}
+
+static void sub_8170660(u8 taskId)
+{
+ u8 spriteId1, spriteId2;
+ u8 battler;
+
+ battler = gBattleAnimAttacker;
+ gTasks[taskId].data[13] += gTasks[taskId].data[1];
+ gBattle_BG1_Y += (u16)gTasks[taskId].data[13] >> 8;
+ gTasks[taskId].data[13] &= 0xFF;
+
+ switch (gTasks[taskId].data[15])
+ {
+ case 0:
+ if (gTasks[taskId].data[11]++ > 1)
+ {
+ gTasks[taskId].data[11] = 0;
+ gTasks[taskId].data[12]++;
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[12], 16 - gTasks[taskId].data[12]));
+ if (gTasks[taskId].data[12] == 8)
+ gTasks[taskId].data[15]++;
+ }
+ break;
+ case 1:
+ if (++gTasks[taskId].data[10] == 30)
+ gTasks[taskId].data[15]++;
+ break;
+ case 2:
+ if (gTasks[taskId].data[11]++ > 1)
+ {
+ gTasks[taskId].data[11] = 0;
+ gTasks[taskId].data[12]--;
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[12], 16 - gTasks[taskId].data[12]));
+ if (gTasks[taskId].data[12] == 0)
+ {
+ sub_80A477C(0);
+ gBattle_WIN0H = 0;
+ gBattle_WIN0V = 0;
+ SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR);
+ SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR | WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR);
+ if (!IsContest())
+ SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 0);
+
+ SetGpuReg(REG_OFFSET_DISPCNT, GetGpuReg(REG_OFFSET_DISPCNT) ^ DISPCNT_OBJWIN_ON);
+ SetGpuReg(REG_OFFSET_BLDCNT, 0);
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 0));
+ DestroySprite(&gSprites[gTasks[taskId].data[0]]);
+ DestroySprite(&gSprites[gTasks[taskId].data[2]]);
+ SetAnimBgAttribute(1, BG_ANIM_AREA_OVERFLOW_MODE, 0);
+ spriteId1 = gSprites[gHealthboxSpriteIds[battler]].oam.affineParam;
+ spriteId2 = gSprites[gHealthboxSpriteIds[battler]].data[5];
+ gSprites[gHealthboxSpriteIds[battler]].oam.priority = 1;
+ gSprites[spriteId1].oam.priority = 1;
+ gSprites[spriteId2].oam.priority = 1;
+ DestroyAnimVisualTask(taskId);
+ }
+ }
+ break;
+ }
+}
+
+static void sub_8170834(u8 *paletteId1, u8 *paletteId2, u8 battler)
+{
+ u8 healthBoxSpriteId;
+ u8 spriteId1, spriteId2;
+ u16 offset1, offset2;
+
+ healthBoxSpriteId = gHealthboxSpriteIds[battler];
+ spriteId1 = gSprites[healthBoxSpriteId].oam.affineParam;
+ spriteId2 = gSprites[healthBoxSpriteId].data[5];
+ *paletteId1 = AllocSpritePalette(0xD709);
+ *paletteId2 = AllocSpritePalette(0xD70A);
+
+ offset1 = (gSprites[healthBoxSpriteId].oam.paletteNum * 16) + 0x100;
+ offset2 = (gSprites[spriteId2].oam.paletteNum * 16) + 0x100;
+ LoadPalette(&gPlttBufferUnfaded[offset1], *paletteId1 * 16 + 0x100, 0x20);
+ LoadPalette(&gPlttBufferUnfaded[offset2], *paletteId2 * 16 + 0x100, 0x20);
+
+ gSprites[healthBoxSpriteId].oam.paletteNum = *paletteId1;
+ gSprites[spriteId1].oam.paletteNum = *paletteId1;
+ gSprites[spriteId2].oam.paletteNum = *paletteId2;
+}
+
+void sub_8170920(u8 taskId)
+{
+ u8 paletteId1, paletteId2;
+ sub_8170834(&paletteId1, &paletteId2, gBattleAnimAttacker);
+ DestroyAnimVisualTask(taskId);
+}
+
+static void sub_817094C(u8 battler)
+{
+ u8 healthBoxSpriteId;
+ u8 spriteId1, spriteId2;
+ u8 paletteId1, paletteId2;
+
+ healthBoxSpriteId = gHealthboxSpriteIds[battler];
+ spriteId1 = gSprites[healthBoxSpriteId].oam.affineParam;
+ spriteId2 = gSprites[healthBoxSpriteId].data[5];
+
+ FreeSpritePaletteByTag(0xD709);
+ FreeSpritePaletteByTag(0xD70A);
+ paletteId1 = IndexOfSpritePaletteTag(0xD6FF);
+ paletteId2 = IndexOfSpritePaletteTag(0xD704);
+ gSprites[healthBoxSpriteId].oam.paletteNum = paletteId1;
+ gSprites[spriteId1].oam.paletteNum = paletteId1;
+ gSprites[spriteId2].oam.paletteNum = paletteId2;
+}
+
+void sub_81709EC(u8 taskId)
+{
+ sub_817094C(gBattleAnimAttacker);
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_8170A0C(u8 taskId)
+{
+ gTasks[taskId].data[10] = gBattleAnimArgs[0];
+ gTasks[taskId].data[11] = gBattleAnimArgs[1];
+ gTasks[taskId].func = sub_8170A38;
+}
+
+static void sub_8170A38(u8 taskId)
+{
+ u8 paletteNum;
+ int paletteOffset, colorOffset;
+
+ gTasks[taskId].data[0]++;
+ if (gTasks[taskId].data[0]++ >= gTasks[taskId].data[11])
+ {
+ gTasks[taskId].data[0] = 0;
+ paletteNum = IndexOfSpritePaletteTag(0xD709);
+ colorOffset = gTasks[taskId].data[10] == 0 ? 6 : 2;
+ switch (gTasks[taskId].data[1])
+ {
+ case 0:
+ gTasks[taskId].data[2] += 2;
+ if (gTasks[taskId].data[2] > 16)
+ gTasks[taskId].data[2] = 16;
+
+ paletteOffset = paletteNum * 16 + 0x100;
+ BlendPalette(paletteOffset + colorOffset, 1, gTasks[taskId].data[2], RGB(20, 27, 31));
+ if (gTasks[taskId].data[2] == 16)
+ gTasks[taskId].data[1]++;
+ break;
+ case 1:
+ gTasks[taskId].data[2] -= 2;
+ if (gTasks[taskId].data[2] < 0)
+ gTasks[taskId].data[2] = 0;
+
+ paletteOffset = paletteNum * 16 + 0x100;
+ BlendPalette(paletteOffset + colorOffset, 1, gTasks[taskId].data[2], RGB(20, 27, 31));
+ if (gTasks[taskId].data[2] == 0)
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+ }
+}
+
+void sub_8170B04(u8 taskId)
+{
+ u8 spriteId;
+
+ spriteId = gBattlerSpriteIds[gBattleAnimAttacker];
+ switch (gTasks[taskId].data[0])
+ {
+ case 0:
+ PrepareBattlerSpriteForRotScale(spriteId, ST_OAM_OBJ_NORMAL);
+ gTasks[taskId].data[10] = 0x100;
+ gTasks[taskId].data[0]++;
+ break;
+ case 1:
+ gTasks[taskId].data[10] += 0x30;
+ SetSpriteRotScale(spriteId, gTasks[taskId].data[10], gTasks[taskId].data[10], 0);
+ SetBattlerSpriteYOffsetFromYScale(spriteId);
+ if (gTasks[taskId].data[10] >= 0x2D0)
+ gTasks[taskId].data[0]++;
+ break;
+ case 2:
+ ResetSpriteRotScale(spriteId);
+ gSprites[spriteId].invisible = 1;
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+void sub_8170BB0(u8 taskId)
+{
+ u8 spriteId;
+ u16 ball;
+ u8 ballId;
+ u8 x, y;
+ u8 priority, subpriority;
+ u32 selectedPalettes;
+
+ spriteId = gBattlerSpriteIds[gBattleAnimAttacker];
+ if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
+ ball = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_POKEBALL);
+ else
+ ball = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_POKEBALL);
+
+ ballId = ItemIdToBallId(ball);
+ switch (gTasks[taskId].data[0])
+ {
+ case 0:
+ x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0);
+ y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1);
+ priority = gSprites[spriteId].oam.priority;
+ subpriority = gSprites[spriteId].subpriority;
+ gTasks[taskId].data[10] = AnimateBallOpenParticles(x, y + 32, priority, subpriority, ballId);
+ selectedPalettes = sub_80A75AC(1, 0, 0, 0, 0, 0, 0);
+ gTasks[taskId].data[11] = LaunchBallFadeMonTask(0, gBattleAnimAttacker, selectedPalettes, ballId);
+ gTasks[taskId].data[0]++;
+ break;
+ case 1:
+ if (!gTasks[gTasks[taskId].data[10]].isActive && !gTasks[gTasks[taskId].data[11]].isActive)
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+void sub_8170CFC(u8 taskId)
+{
+ u8 ballId = ItemIdToBallId(gLastUsedItem);
+ LoadBallGfx(ballId);
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_8170D24(u8 taskId)
+{
+ u8 ballId = ItemIdToBallId(gLastUsedItem);
+ FreeBallGfx(ballId);
+ DestroyAnimVisualTask(taskId);
+}
+
+void AnimTask_IsBallBlockedByTrainer(u8 taskId)
+{
+ if (gBattleSpritesDataPtr->animationData->ballThrowCaseId == BALL_TRAINER_BLOCK)
+ gBattleAnimArgs[7] = -1;
+ else
+ gBattleAnimArgs[7] = 0;
+
+ DestroyAnimVisualTask(taskId);
+}
+
+u8 ItemIdToBallId(u16 ballItem)
+{
+ switch (ballItem)
+ {
+ case ITEM_MASTER_BALL:
+ return 4;
+ case ITEM_ULTRA_BALL:
+ return 3;
+ case ITEM_GREAT_BALL:
+ return 1;
+ case ITEM_SAFARI_BALL:
+ return 2;
+ case ITEM_NET_BALL:
+ return 5;
+ case ITEM_DIVE_BALL:
+ return 6;
+ case ITEM_NEST_BALL:
+ return 7;
+ case ITEM_REPEAT_BALL:
+ return 8;
+ case ITEM_TIMER_BALL:
+ return 9;
+ case ITEM_LUXURY_BALL:
+ return 10;
+ case ITEM_PREMIER_BALL:
+ return 11;
+ case ITEM_POKE_BALL:
+ default:
+ return 0;
+ }
+}
+
+void sub_8170E04(u8 taskId)
+{
+ u8 ballId;
+ u8 spriteId;
+
+ ballId = ItemIdToBallId(gLastUsedItem);
+ spriteId = CreateSprite(&gBallSpriteTemplates[ballId], 32, 80, 29);
+ gSprites[spriteId].data[0] = 34;
+ gSprites[spriteId].data[1] = GetBattlerSpriteCoord(gBattleAnimTarget, 0);
+ gSprites[spriteId].data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 1) - 16;
+ gSprites[spriteId].callback = sub_8171104;
+ gBattleSpritesDataPtr->animationData->field_9_x2 = gSprites[gBattlerSpriteIds[gBattleAnimTarget]].invisible;
+ gTasks[taskId].data[0] = spriteId;
+ gTasks[taskId].func = sub_8170EF0;
+}
+
+static void sub_8170EF0(u8 taskId)
+{
+ u8 spriteId = gTasks[taskId].data[0];
+ if ((u16)gSprites[spriteId].data[0] == 0xFFFF)
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_8170F2C(u8 taskId)
+{
+ int x, y;
+ u8 ballId;
+ u8 subpriority;
+ u8 spriteId;
+
+ if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL)
+ {
+ x = 32;
+ y = 11;
+ }
+ else
+ {
+ x = 23;
+ y = 5;
+ }
+
+ ballId = ItemIdToBallId(gLastUsedItem);
+ subpriority = GetBattlerSpriteSubpriority(GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT)) + 1;
+ spriteId = CreateSprite(&gBallSpriteTemplates[ballId], x + 32, y | 80, subpriority);
+ gSprites[spriteId].data[0] = 34;
+ gSprites[spriteId].data[1] = GetBattlerSpriteCoord(gBattleAnimTarget, 0);
+ gSprites[spriteId].data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 1) - 16;
+ gSprites[spriteId].callback = SpriteCallbackDummy;
+ gSprites[gBattlerSpriteIds[GetBattlerAtPosition(B_POSITION_PLAYER_LEFT)]].callback = sub_8039E84;
+ gTasks[taskId].data[0] = spriteId;
+ gTasks[taskId].func = sub_8171030;
+}
+
+static void sub_8171030(u8 taskId)
+{
+ if (gSprites[gBattlerSpriteIds[GetBattlerAtPosition(B_POSITION_PLAYER_LEFT)]].animCmdIndex == 1)
+ {
+ PlaySE12WithPanning(SE_NAGERU, 0);
+ gSprites[gTasks[taskId].data[0]].callback = sub_8171104;
+ CreateTask(sub_81710A8, 10);
+ gTasks[taskId].func = sub_8170EF0;
+ }
+}
+
+static void sub_81710A8(u8 taskId)
+{
+ if (gSprites[gBattlerSpriteIds[GetBattlerAtPosition(B_POSITION_PLAYER_LEFT)]].animEnded)
+ {
+ StartSpriteAnim(&gSprites[gBattlerSpriteIds[GetBattlerAtPosition(B_POSITION_PLAYER_LEFT)]], 0);
+ DestroyTask(taskId);
+ }
+}
+
+static void sub_8171104(struct Sprite *sprite)
+{
+ u16 temp = sprite->data[1];
+ u16 temp2 = sprite->data[2];
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[2] = temp;
+ sprite->data[3] = sprite->pos1.y;
+ sprite->data[4] = temp2;
+ sprite->data[5] = -40;
+ InitAnimArcTranslation(sprite);
+ sprite->callback = sub_8171134;
+}
+
+static void sub_8171134(struct Sprite *sprite)
+{
+ int i;
+ u8 ballId;
+ int ballId2; // extra var needed to match
+
+ if (TranslateAnimArc(sprite))
+ {
+ if (gBattleSpritesDataPtr->animationData->ballThrowCaseId == BALL_TRAINER_BLOCK)
+ {
+ sprite->callback = sub_8171CAC;
+ }
+ else
+ {
+ StartSpriteAnim(sprite, 1);
+ sprite->pos1.x += sprite->pos2.x;
+ sprite->pos1.y += sprite->pos2.y;
+ sprite->pos2.x = 0;
+ sprite->pos2.y = 0;
+
+ for (i = 0; i < 8; i++)
+ sprite->data[i] = 0;
+
+ sprite->data[5] = 0;
+ sprite->callback = sub_81711E8;
+ ballId = ItemIdToBallId(gLastUsedItem);
+ ballId2 = ballId;
+ if (ballId2 > 11)
+ return;
+ if (ballId2 < 0)
+ return;
+
+ AnimateBallOpenParticles(sprite->pos1.x, sprite->pos1.y - 5, 1, 28, ballId);
+ LaunchBallFadeMonTask(0, gBattleAnimTarget, 14, ballId);
+ }
+ }
+}
+
+static void sub_81711E8(struct Sprite *sprite)
+{
+ if (++sprite->data[5] == 10)
+ {
+ sprite->data[5] = CreateTask(TaskDummy, 50);
+ sprite->callback = sub_8171240;
+ gSprites[gBattlerSpriteIds[gBattleAnimTarget]].data[1] = 0;
+ }
+}
+
+static void sub_8171240(struct Sprite *sprite)
+{
+ u8 spriteId;
+ u8 taskId;
+
+ spriteId = gBattlerSpriteIds[gBattleAnimTarget];
+ taskId = sprite->data[5];
+
+ if (++gTasks[taskId].data[1] == 11)
+ PlaySE(SE_SUIKOMU);
+
+ switch (gTasks[taskId].data[0])
+ {
+ case 0:
+ PrepareBattlerSpriteForRotScale(spriteId, ST_OAM_OBJ_NORMAL);
+ gTasks[taskId].data[10] = 256;
+ gUnknown_030062DC = 28;
+ gUnknown_030062E4 = (gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y) - (sprite->pos1.y + sprite->pos2.y);
+ gUnknown_030062E0 = (u32)(gUnknown_030062E4 * 256) / 28;
+ gTasks[taskId].data[2] = gUnknown_030062E0;
+ gTasks[taskId].data[0]++;
+ break;
+ case 1:
+ gTasks[taskId].data[10] += 0x20;
+ SetSpriteRotScale(spriteId, gTasks[taskId].data[10], gTasks[taskId].data[10], 0);
+ gTasks[taskId].data[3] += gTasks[taskId].data[2];
+ gSprites[spriteId].pos2.y = -gTasks[taskId].data[3] >> 8;
+ if (gTasks[taskId].data[10] >= 0x480)
+ gTasks[taskId].data[0]++;
+ break;
+ case 2:
+ ResetSpriteRotScale(spriteId);
+ gSprites[spriteId].invisible = 1;
+ gTasks[taskId].data[0]++;
+ break;
+ default:
+ if (gTasks[taskId].data[1] > 10)
+ {
+ DestroyTask(taskId);
+ StartSpriteAnim(sprite, 2);
+ sprite->data[5] = 0;
+ sprite->callback = sub_817138C;
+ }
+ break;
+ }
+}
+
+static void sub_817138C(struct Sprite *sprite)
+{
+ int angle;
+
+ if (sprite->animEnded)
+ {
+ sprite->data[3] = 0;
+ sprite->data[4] = 40;
+ sprite->data[5] = 0;
+ angle = 0;
+ sprite->pos1.y += Cos(angle, 40);
+ sprite->pos2.y = -Cos(angle, sprite->data[4]);
+ sprite->callback = sub_81713D0;
+ }
+}
+
+static void sub_81713D0(struct Sprite *sprite)
+{
+ bool8 lastBounce;
+ int bounceCount;
+
+ lastBounce = 0;
+
+ switch (sprite->data[3] & 0xFF)
+ {
+ case 0:
+ sprite->pos2.y = -Cos(sprite->data[5], sprite->data[4]);
+ sprite->data[5] += (sprite->data[3] >> 8) + 4;
+ if (sprite->data[5] >= 64)
+ {
+ sprite->data[4] -= 10;
+ sprite->data[3] += 257;
+
+ bounceCount = sprite->data[3] >> 8;
+ if (bounceCount == 4)
+ lastBounce = 1;
+
+ // Play a different sound effect for each pokeball bounce.
+ switch (bounceCount)
+ {
+ case 1:
+ PlaySE(SE_KON);
+ break;
+ case 2:
+ PlaySE(SE_KON2);
+ break;
+ case 3:
+ PlaySE(SE_KON3);
+ break;
+ default:
+ PlaySE(SE_KON4);
+ break;
+ }
+ }
+ break;
+ case 1:
+ sprite->pos2.y = -Cos(sprite->data[5], sprite->data[4]);
+ sprite->data[5] -= (sprite->data[3] >> 8) + 4;
+ if (sprite->data[5] <= 0)
+ {
+ sprite->data[5] = 0;
+ sprite->data[3] &= -0x100;
+ }
+ break;
+ }
+
+ if (lastBounce)
+ {
+ sprite->data[3] = 0;
+ sprite->pos1.y += Cos(64, 40);
+ sprite->pos2.y = 0;
+ if (gBattleSpritesDataPtr->animationData->ballThrowCaseId == BALL_NO_SHAKES)
+ {
+ sprite->data[5] = 0;
+ sprite->callback = sub_81717B4;
+ }
+ else
+ {
+ sprite->callback = sub_81714D4;
+ sprite->data[4] = 1;
+ sprite->data[5] = 0;
+ }
+ }
+}
+
+static void sub_81714D4(struct Sprite *sprite)
+{
+ if (++sprite->data[3] == 31)
+ {
+ sprite->data[3] = 0;
+ sprite->affineAnimPaused = 1;
+ StartSpriteAffineAnim(sprite, 1);
+ gBattleSpritesDataPtr->animationData->field_C = 0;
+ sprite->callback = sub_8171520;
+ PlaySE(SE_BOWA);
+ }
+}
+
+static void sub_8171520(struct Sprite *sprite)
+{
+ s8 state;
+ u16 var0;
+
+ switch (sprite->data[3] & 0xFF)
+ {
+ case 0:
+ if (gBattleSpritesDataPtr->animationData->field_C > 0xFF)
+ {
+ sprite->pos2.x += sprite->data[4];
+ gBattleSpritesDataPtr->animationData->field_C &= 0xFF;
+ }
+ else
+ {
+ gBattleSpritesDataPtr->animationData->field_C += 0xB0;
+ }
+
+ sprite->data[5]++;
+ sprite->affineAnimPaused = 0;
+ var0 = sprite->data[5] + 7;
+ if (var0 > 14)
+ {
+ gBattleSpritesDataPtr->animationData->field_C = 0;
+ sprite->data[3]++;
+ sprite->data[5] = 0;
+ }
+ break;
+ case 1:
+ if (++sprite->data[5] == 1)
+ {
+ sprite->data[5] = 0;
+ sprite->data[4] = -sprite->data[4];
+ sprite->data[3]++;
+ sprite->affineAnimPaused = 0;
+ if (sprite->data[4] < 0)
+ ChangeSpriteAffineAnim(sprite, 2);
+ else
+ ChangeSpriteAffineAnim(sprite, 1);
+ }
+ else
+ {
+ sprite->affineAnimPaused = 1;
+ }
+ break;
+ case 2:
+ if (gBattleSpritesDataPtr->animationData->field_C > 0xFF)
+ {
+ sprite->pos2.x += sprite->data[4];
+ gBattleSpritesDataPtr->animationData->field_C &= 0xFF;
+ }
+ else
+ {
+ gBattleSpritesDataPtr->animationData->field_C += 0xB0;
+ }
+
+ sprite->data[5]++;
+ sprite->affineAnimPaused = 0;
+ var0 = sprite->data[5] + 12;
+ if (var0 > 24)
+ {
+ gBattleSpritesDataPtr->animationData->field_C = 0;
+ sprite->data[3]++;
+ sprite->data[5] = 0;
+ }
+ break;
+ case 3:
+ if (sprite->data[5]++ < 0)
+ {
+ sprite->affineAnimPaused = 1;
+ break;
+ }
+
+ sprite->data[5] = 0;
+ sprite->data[4] = -sprite->data[4];
+ sprite->data[3]++;
+ sprite->affineAnimPaused = 0;
+ if (sprite->data[4] < 0)
+ ChangeSpriteAffineAnim(sprite, 2);
+ else
+ ChangeSpriteAffineAnim(sprite, 1);
+ // fall through
+ case 4:
+ if (gBattleSpritesDataPtr->animationData->field_C > 0xFF)
+ {
+ sprite->pos2.x += sprite->data[4];
+ gBattleSpritesDataPtr->animationData->field_C &= 0xFF;
+ }
+ else
+ {
+ gBattleSpritesDataPtr->animationData->field_C += 0xB0;
+ }
+
+ sprite->data[5]++;
+ sprite->affineAnimPaused = 0;
+ var0 = sprite->data[5] + 4;
+ if (var0 > 8)
+ {
+ gBattleSpritesDataPtr->animationData->field_C = 0;
+ sprite->data[3]++;
+ sprite->data[5] = 0;
+ sprite->data[4] = -sprite->data[4];
+ }
+ break;
+ case 5:
+ sprite->data[3] += 0x100;
+ state = sprite->data[3] >> 8;
+ if (state == gBattleSpritesDataPtr->animationData->ballThrowCaseId)
+ {
+ sprite->affineAnimPaused = 1;
+ sprite->callback = sub_81717B4;
+ }
+ else
+ {
+ if (gBattleSpritesDataPtr->animationData->ballThrowCaseId == BALL_3_SHAKES_SUCCESS && state == 3)
+ {
+ sprite->callback = sub_81717D8;
+ sprite->affineAnimPaused = 1;
+ }
+ else
+ {
+ sprite->data[3]++;
+ sprite->affineAnimPaused = 1;
+ }
+ }
+ break;
+ case 6:
+ default:
+ if (++sprite->data[5] == 31)
+ {
+ sprite->data[5] = 0;
+ sprite->data[3] &= -0x100;
+ StartSpriteAffineAnim(sprite, 3);
+ if (sprite->data[4] < 0)
+ StartSpriteAffineAnim(sprite, 2);
+ else
+ StartSpriteAffineAnim(sprite, 1);
+
+ PlaySE(SE_BOWA);
+ }
+ break;
+ }
+}
+
+static void sub_81717B4(struct Sprite *sprite)
+{
+ if (++sprite->data[5] == 31)
+ {
+ sprite->data[5] = 0;
+ sprite->callback = sub_8171AE4;
+ }
+}
+
+static void sub_81717D8(struct Sprite *sprite)
+{
+ sprite->animPaused = 1;
+ sprite->callback = sub_81717F8;
+ sprite->data[3] = 0;
+ sprite->data[4] = 0;
+ sprite->data[5] = 0;
+}
+
+static void sub_81717F8(struct Sprite *sprite)
+{
+ u8 *battler = &gBattleAnimTarget;
+
+ sprite->data[4]++;
+ if (sprite->data[4] == 40)
+ {
+ PlaySE(SE_RG_GETTING);
+ BlendPalettes(0x10000 << sprite->oam.paletteNum, 6, RGB(0, 0, 0));
+ sub_81719EC(sprite);
+ }
+ else if (sprite->data[4] == 60)
+ {
+ BeginNormalPaletteFade(0x10000 << sprite->oam.paletteNum, 2, 6, 0, RGB(0, 0, 0));
+ }
+ else if (sprite->data[4] == 95)
+ {
+ gDoingBattleAnim = 0;
+ UpdateOamPriorityInAllHealthboxes(1);
+ m4aMPlayAllStop();
+ PlaySE(MUS_RG_FAN6);
+ }
+ else if (sprite->data[4] == 315)
+ {
+ FreeOamMatrix(gSprites[gBattlerSpriteIds[*battler]].oam.matrixNum);
+ DestroySprite(&gSprites[gBattlerSpriteIds[*battler]]);
+ sprite->data[0] = 0;
+ sprite->callback = sub_81718D8;
+ }
+}
+
+static void sub_81718D8(struct Sprite *sprite)
+{
+ u8 paletteIndex;
+
+ switch (sprite->data[0])
+ {
+ case 0:
+ sprite->data[1] = 0;
+ sprite->data[2] = 0;
+ sprite->oam.objMode = ST_OAM_OBJ_BLEND;
+ SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL);
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(16, 0));
+ paletteIndex = IndexOfSpritePaletteTag(sprite->template->paletteTag);
+ BeginNormalPaletteFade(1 << (paletteIndex + 0x10), 0, 0, 16, RGB(31, 31, 31));
+ sprite->data[0]++;
+ break;
+ case 1:
+ if (sprite->data[1]++ > 0)
+ {
+ sprite->data[1] = 0;
+ sprite->data[2]++;
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(16 - sprite->data[2], sprite->data[2]));
+ if (sprite->data[2] == 16)
+ sprite->data[0]++;
+ }
+ break;
+ case 2:
+ sprite->invisible = 1;
+ sprite->data[0]++;
+ break;
+ default:
+ if (!gPaletteFade.active)
+ {
+ SetGpuReg(REG_OFFSET_BLDCNT, 0);
+ SetGpuReg(REG_OFFSET_BLDALPHA, 0);
+ sprite->data[0] = 0;
+ sprite->callback = sub_81719C0;
+ }
+ break;
+ }
+}
+
+static void sub_81719C0(struct Sprite *sprite)
+{
+ if (sprite->data[0] == 0)
+ {
+ sprite->data[0] = -1;
+ }
+ else
+ {
+ FreeSpriteOamMatrix(sprite);
+ DestroySprite(sprite);
+ }
+}
+
+static void sub_81719EC(struct Sprite *sprite)
+{
+ u32 i;
+ u8 subpriority;
+
+ if (sprite->subpriority)
+ {
+ subpriority = sprite->subpriority - 1;
+ }
+ else
+ {
+ subpriority = 0;
+ sprite->subpriority = 1;
+ }
+
+ sub_8171D60(4);
+ for (i = 0; i < 3; i++)
+ {
+ u8 spriteId = CreateSprite(&gUnknown_085E51F0[4], sprite->pos1.x, sprite->pos1.y, subpriority);
+ if (spriteId != MAX_SPRITES)
+ {
+ gSprites[spriteId].data[0] = 24;
+ gSprites[spriteId].data[2] = sprite->pos1.x + sBallCaptureSuccessStarData[i].xOffset;
+ gSprites[spriteId].data[4] = sprite->pos1.y + sBallCaptureSuccessStarData[i].yOffset;
+ gSprites[spriteId].data[5] = sBallCaptureSuccessStarData[i].unk2;
+ InitAnimArcTranslation(&gSprites[spriteId]);
+ gSprites[spriteId].callback = sub_8171AAC;
+ StartSpriteAnim(&gSprites[spriteId], gBallOpenParticleAnimNums[4]);
+ }
+ }
+}
+
+static void sub_8171AAC(struct Sprite *sprite)
+{
+ sprite->invisible = !sprite->invisible;
+ if (TranslateAnimArc(sprite))
+ DestroySprite(sprite);
+}
+
+// fakematching. I think the return type of ItemIdToBallId()
+// is wrong because of the weird required casting.
+static void sub_8171AE4(struct Sprite *sprite)
+{
+ u8 ballId;
+ int ballId2; // extra var needed to match
+
+ StartSpriteAnim(sprite, 1);
+ StartSpriteAffineAnim(sprite, 0);
+ sprite->callback = sub_8171BAC;
+
+ ballId = ItemIdToBallId(gLastUsedItem);
+ ballId2 = ballId;
+ if (ballId2 > 11)
+ goto LABEL;
+ if (ballId2 < 0)
+ goto LABEL;
+
+ AnimateBallOpenParticles(sprite->pos1.x, sprite->pos1.y - 5, 1, 28, ballId);
+ LaunchBallFadeMonTask(1, gBattleAnimTarget, 14, ballId);
+
+ LABEL:
+ gSprites[gBattlerSpriteIds[gBattleAnimTarget]].invisible = 0;
+ StartSpriteAffineAnim(&gSprites[gBattlerSpriteIds[gBattleAnimTarget]], 1);
+ AnimateSprite(&gSprites[gBattlerSpriteIds[gBattleAnimTarget]]);
+ gSprites[gBattlerSpriteIds[gBattleAnimTarget]].data[1] = 0x1000;
+}
+
+static void sub_8171BAC(struct Sprite *sprite)
+{
+ int next = FALSE;
+
+ if (sprite->animEnded)
+ sprite->invisible = 1;
+
+ if (gSprites[gBattlerSpriteIds[gBattleAnimTarget]].affineAnimEnded)
+ {
+ StartSpriteAffineAnim(&gSprites[gBattlerSpriteIds[gBattleAnimTarget]], 0);
+ next = TRUE;
+ }
+ else
+ {
+ gSprites[gBattlerSpriteIds[gBattleAnimTarget]].data[1] -= 288;
+ gSprites[gBattlerSpriteIds[gBattleAnimTarget]].pos2.y = gSprites[gBattlerSpriteIds[gBattleAnimTarget]].data[1] >> 8;
+ }
+
+ if (sprite->animEnded && next)
+ {
+ gSprites[gBattlerSpriteIds[gBattleAnimTarget]].pos2.y = 0;
+ gSprites[gBattlerSpriteIds[gBattleAnimTarget]].invisible = gBattleSpritesDataPtr->animationData->field_9_x2;
+ sprite->data[0] = 0;
+ sprite->callback = sub_81719C0;
+ gDoingBattleAnim = 0;
+ UpdateOamPriorityInAllHealthboxes(1);
+ }
+}
+
+static void sub_8171CAC(struct Sprite *sprite)
+{
+ int i;
+
+ sprite->pos1.x += sprite->pos2.x;
+ sprite->pos1.y += sprite->pos2.y;
+ sprite->pos2.y = 0;
+ sprite->pos2.x = 0;
+ for (i = 0; i < 6; i++)
+ sprite->data[i] = 0;
+
+ sprite->callback = sub_8171CE8;
+}
+
+static void sub_8171CE8(struct Sprite *sprite)
+{
+ s16 var0 = sprite->data[0] + 0x800;
+ s16 var1 = sprite->data[1] + 0x680;
+ sprite->pos2.x -= var1 >> 8;
+ sprite->pos2.y += var0 >> 8;
+ sprite->data[0] = (sprite->data[0] + 0x800) & 0xFF;
+ sprite->data[1] = (sprite->data[1] + 0x680) & 0xFF;
+
+ if (sprite->pos1.y + sprite->pos2.y > 160
+ || sprite->pos1.x + sprite->pos2.x < -8)
+ {
+ sprite->data[0] = 0;
+ sprite->callback = sub_81719C0;
+ gDoingBattleAnim = 0;
+ UpdateOamPriorityInAllHealthboxes(1);
+ }
+}
+
+static void sub_8171D60(u8 ballId)
+{
+ u8 taskId;
+
+ if (GetSpriteTileStartByTag(gBallOpenParticleSpritesheets[ballId].tag) == 0xFFFF)
+ {
+ LoadCompressedObjectPicUsingHeap(&gBallOpenParticleSpritesheets[ballId]);
+ LoadCompressedObjectPaletteUsingHeap(&gBallOpenParticlePalettes[ballId]);
+ }
+}
+
+u8 AnimateBallOpenParticles(u8 x, u8 y, u8 priority, u8 subpriority, u8 ballId)
+{
+ u8 taskId;
+
+ sub_8171D60(ballId);
+ taskId = CreateTask(gBallOpenParticleAnimationFuncs[ballId], 5);
+ gTasks[taskId].data[1] = x;
+ gTasks[taskId].data[2] = y;
+ gTasks[taskId].data[3] = priority;
+ gTasks[taskId].data[4] = subpriority;
+ gTasks[taskId].data[15] = ballId;
+ PlaySE(SE_BOWA2);
+
+ return taskId;
+}
+
+void sub_8171E20(void)
+{
+ if (gMain.inBattle)
+ gBattleSpritesDataPtr->animationData->field_A++;
+}
+
+static void PokeBallOpenParticleAnimation(u8 taskId)
+{
+ u8 spriteId;
+ u8 x, y;
+ u8 priority, subpriority;
+ u8 ballId;
+ u8 var0;
+
+ ballId = gTasks[taskId].data[15];
+ if (gTasks[taskId].data[0] < 16)
+ {
+ x = gTasks[taskId].data[1];
+ y = gTasks[taskId].data[2];
+ priority = gTasks[taskId].data[3];
+ subpriority = gTasks[taskId].data[4];
+
+ spriteId = CreateSprite(&gUnknown_085E51F0[ballId], x, y, subpriority);
+ if (spriteId != MAX_SPRITES)
+ {
+ sub_8171E20();
+ StartSpriteAnim(&gSprites[spriteId], gBallOpenParticleAnimNums[ballId]);
+ gSprites[spriteId].callback = PokeBallOpenParticleAnimation_Step1;
+ gSprites[spriteId].oam.priority = priority;
+
+ var0 = (u8)gTasks[taskId].data[0];
+ if (var0 >= 8)
+ var0 -= 8;
+
+ gSprites[spriteId].data[0] = var0 * 32;
+ }
+
+ if (gTasks[taskId].data[0] == 15)
+ {
+ if (!gMain.inBattle)
+ gSprites[spriteId].data[7] = 1;
+
+ DestroyTask(taskId);
+ return;
+ }
+ }
+
+ gTasks[taskId].data[0]++;
+}
+
+static void PokeBallOpenParticleAnimation_Step1(struct Sprite *sprite)
+{
+ if (sprite->data[1] == 0)
+ sprite->callback = PokeBallOpenParticleAnimation_Step2;
+ else
+ sprite->data[1]--;
+}
+
+static void PokeBallOpenParticleAnimation_Step2(struct Sprite *sprite)
+{
+ sprite->pos2.x = Sin(sprite->data[0], sprite->data[1]);
+ sprite->pos2.y = Cos(sprite->data[0], sprite->data[1]);
+ sprite->data[1] += 2;
+ if (sprite->data[1] == 50)
+ DestroyBallOpenAnimationParticle(sprite);
+}
+
+static void TimerBallOpenParticleAnimation(u8 taskId)
+{
+ u8 i;
+ u8 x, y, priority, subpriority, ballId;
+ u8 spriteId;
+
+ ballId = gTasks[taskId].data[15];
+ x = gTasks[taskId].data[1];
+ y = gTasks[taskId].data[2];
+ priority = gTasks[taskId].data[3];
+ subpriority = gTasks[taskId].data[4];
+
+ for (i = 0; i < 8; i++)
+ {
+ spriteId = CreateSprite(&gUnknown_085E51F0[ballId], x, y, subpriority);
+ if (spriteId != MAX_SPRITES)
+ {
+ sub_8171E20();
+ StartSpriteAnim(&gSprites[spriteId], gBallOpenParticleAnimNums[ballId]);
+ gSprites[spriteId].callback = FanOutBallOpenParticles_Step1;
+ gSprites[spriteId].oam.priority = priority;
+ gSprites[spriteId].data[0] = i * 32;
+ gSprites[spriteId].data[4] = 10;
+ gSprites[spriteId].data[5] = 2;
+ gSprites[spriteId].data[6] = 1;
+ }
+ }
+
+ if (!gMain.inBattle)
+ gSprites[spriteId].data[7] = 1;
+
+ DestroyTask(taskId);
+}
+
+static void DiveBallOpenParticleAnimation(u8 taskId)
+{
+ u8 i;
+ u8 x, y, priority, subpriority, ballId;
+ u8 spriteId;
+
+ ballId = gTasks[taskId].data[15];
+ x = gTasks[taskId].data[1];
+ y = gTasks[taskId].data[2];
+ priority = gTasks[taskId].data[3];
+ subpriority = gTasks[taskId].data[4];
+
+ for (i = 0; i < 8; i++)
+ {
+ spriteId = CreateSprite(&gUnknown_085E51F0[ballId], x, y, subpriority);
+ if (spriteId != MAX_SPRITES)
+ {
+ sub_8171E20();
+ StartSpriteAnim(&gSprites[spriteId], gBallOpenParticleAnimNums[ballId]);
+ gSprites[spriteId].callback = FanOutBallOpenParticles_Step1;
+ gSprites[spriteId].oam.priority = priority;
+ gSprites[spriteId].data[0] = i * 32;
+ gSprites[spriteId].data[4] = 10;
+ gSprites[spriteId].data[5] = 1;
+ gSprites[spriteId].data[6] = 2;
+ }
+ }
+
+ if (!gMain.inBattle)
+ gSprites[spriteId].data[7] = 1;
+
+ DestroyTask(taskId);
+}
+
+// Also used for Net Ball
+static void SafariBallOpenParticleAnimation(u8 taskId)
+{
+ u8 i;
+ u8 x, y, priority, subpriority, ballId;
+ u8 spriteId;
+
+ ballId = gTasks[taskId].data[15];
+ x = gTasks[taskId].data[1];
+ y = gTasks[taskId].data[2];
+ priority = gTasks[taskId].data[3];
+ subpriority = gTasks[taskId].data[4];
+
+ for (i = 0; i < 8; i++)
+ {
+ spriteId = CreateSprite(&gUnknown_085E51F0[ballId], x, y, subpriority);
+ if (spriteId != MAX_SPRITES)
+ {
+ sub_8171E20();
+ StartSpriteAnim(&gSprites[spriteId], gBallOpenParticleAnimNums[ballId]);
+ gSprites[spriteId].callback = FanOutBallOpenParticles_Step1;
+ gSprites[spriteId].oam.priority = priority;
+ gSprites[spriteId].data[0] = i * 32;
+ gSprites[spriteId].data[4] = 4;
+ gSprites[spriteId].data[5] = 1;
+ gSprites[spriteId].data[6] = 1;
+ }
+ }
+
+ if (!gMain.inBattle)
+ gSprites[spriteId].data[7] = 1;
+
+ DestroyTask(taskId);
+}
+
+// Also used for Nest Ball
+static void UltraBallOpenParticleAnimation(u8 taskId)
+{
+ u8 i;
+ u8 x, y, priority, subpriority, ballId;
+ u8 spriteId;
+
+ ballId = gTasks[taskId].data[15];
+ x = gTasks[taskId].data[1];
+ y = gTasks[taskId].data[2];
+ priority = gTasks[taskId].data[3];
+ subpriority = gTasks[taskId].data[4];
+
+ for (i = 0; i < 10; i++)
+ {
+ spriteId = CreateSprite(&gUnknown_085E51F0[ballId], x, y, subpriority);
+ if (spriteId != MAX_SPRITES)
+ {
+ sub_8171E20();
+ StartSpriteAnim(&gSprites[spriteId], gBallOpenParticleAnimNums[ballId]);
+ gSprites[spriteId].callback = FanOutBallOpenParticles_Step1;
+ gSprites[spriteId].oam.priority = priority;
+ gSprites[spriteId].data[0] = i * 25;
+ gSprites[spriteId].data[4] = 5;
+ gSprites[spriteId].data[5] = 1;
+ gSprites[spriteId].data[6] = 1;
+ }
+ }
+
+ if (!gMain.inBattle)
+ gSprites[spriteId].data[7] = 1;
+
+ DestroyTask(taskId);
+}
+
+// Also used for Luxury Ball
+static void GreatBallOpenParticleAnimation(u8 taskId)
+{
+ u8 i;
+ u8 x, y, priority, subpriority, ballId;
+ u8 spriteId;
+
+ if (gTasks[taskId].data[7])
+ {
+ gTasks[taskId].data[7]--;
+ }
+ else
+ {
+ ballId = gTasks[taskId].data[15];
+ x = gTasks[taskId].data[1];
+ y = gTasks[taskId].data[2];
+ priority = gTasks[taskId].data[3];
+ subpriority = gTasks[taskId].data[4];
+
+ for (i = 0; i < 8; i++)
+ {
+ spriteId = CreateSprite(&gUnknown_085E51F0[ballId], x, y, subpriority);
+ if (spriteId != MAX_SPRITES)
+ {
+ sub_8171E20();
+ StartSpriteAnim(&gSprites[spriteId], gBallOpenParticleAnimNums[ballId]);
+ gSprites[spriteId].callback = FanOutBallOpenParticles_Step1;
+ gSprites[spriteId].oam.priority = priority;
+ gSprites[spriteId].data[0] = i * 32;
+ gSprites[spriteId].data[4] = 8;
+ gSprites[spriteId].data[5] = 2;
+ gSprites[spriteId].data[6] = 2;
+ }
+ }
+
+ gTasks[taskId].data[7] = 8;
+ if (++gTasks[taskId].data[0] == 2)
+ {
+ if (!gMain.inBattle)
+ gSprites[spriteId].data[7] = 1;
+
+ DestroyTask(taskId);
+ }
+ }
+}
+
+static void FanOutBallOpenParticles_Step1(struct Sprite *sprite)
+{
+ sprite->pos2.x = Sin(sprite->data[0], sprite->data[1]);
+ sprite->pos2.y = Cos(sprite->data[0], sprite->data[2]);
+ sprite->data[0] = (sprite->data[0] + sprite->data[4]) & 0xFF;
+ sprite->data[1] += sprite->data[5];
+ sprite->data[2] += sprite->data[6];
+ if (++sprite->data[3] == 51)
+ DestroyBallOpenAnimationParticle(sprite);
+}
+
+static void RepeatBallOpenParticleAnimation(u8 taskId)
+{
+ u8 i;
+ u8 x, y, priority, subpriority, ballId;
+ u8 spriteId;
+
+ ballId = gTasks[taskId].data[15];
+ x = gTasks[taskId].data[1];
+ y = gTasks[taskId].data[2];
+ priority = gTasks[taskId].data[3];
+ subpriority = gTasks[taskId].data[4];
+
+ for (i = 0; i < 12; i++)
+ {
+ spriteId = CreateSprite(&gUnknown_085E51F0[ballId], x, y, subpriority);
+ if (spriteId != MAX_SPRITES)
+ {
+ sub_8171E20();
+ StartSpriteAnim(&gSprites[spriteId], gBallOpenParticleAnimNums[ballId]);
+ gSprites[spriteId].callback = RepeatBallOpenParticleAnimation_Step1;
+ gSprites[spriteId].oam.priority = priority;
+ gSprites[spriteId].data[0] = i * 21;
+ }
+ }
+
+ if (!gMain.inBattle)
+ gSprites[spriteId].data[7] = 1;
+
+ DestroyTask(taskId);
+}
+
+static void RepeatBallOpenParticleAnimation_Step1(struct Sprite *sprite)
+{
+ sprite->pos2.x = Sin(sprite->data[0], sprite->data[1]);
+ sprite->pos2.y = Cos(sprite->data[0], Sin(sprite->data[0], sprite->data[2]));
+ sprite->data[0] = (sprite->data[0] + 6) & 0xFF;
+ sprite->data[1]++;
+ sprite->data[2]++;
+ if (++sprite->data[3] == 51)
+ DestroyBallOpenAnimationParticle(sprite);
+}
+
+static void MasterBallOpenParticleAnimation(u8 taskId)
+{
+ u8 i, j;
+ u8 x, y, priority, subpriority, ballId;
+ u8 spriteId;
+
+ ballId = gTasks[taskId].data[15];
+ x = gTasks[taskId].data[1];
+ y = gTasks[taskId].data[2];
+ priority = gTasks[taskId].data[3];
+ subpriority = gTasks[taskId].data[4];
+
+ for (j = 0; j < 2; j++)
+ {
+ for (i = 0; i < 8; i++)
+ {
+ spriteId = CreateSprite(&gUnknown_085E51F0[ballId], x, y, subpriority);
+ if (spriteId != MAX_SPRITES)
+ {
+ sub_8171E20();
+ StartSpriteAnim(&gSprites[spriteId], gBallOpenParticleAnimNums[ballId]);
+ gSprites[spriteId].callback = FanOutBallOpenParticles_Step1;
+ gSprites[spriteId].oam.priority = priority;
+ gSprites[spriteId].data[0] = i * 32;
+ gSprites[spriteId].data[4] = 8;
+
+ if (j == 0)
+ {
+ gSprites[spriteId].data[5] = 2;
+ gSprites[spriteId].data[6] = 1;
+ }
+ else
+ {
+ gSprites[spriteId].data[5] = 1;
+ gSprites[spriteId].data[6] = 2;
+ }
+ }
+ }
+ }
+
+ if (!gMain.inBattle)
+ gSprites[spriteId].data[7] = 1;
+
+ DestroyTask(taskId);
+}
+
+static void PremierBallOpenParticleAnimation(u8 taskId)
+{
+ u8 i;
+ u8 x, y, priority, subpriority, ballId;
+ u8 spriteId;
+
+ ballId = gTasks[taskId].data[15];
+ x = gTasks[taskId].data[1];
+ y = gTasks[taskId].data[2];
+ priority = gTasks[taskId].data[3];
+ subpriority = gTasks[taskId].data[4];
+
+ for (i = 0; i < 8; i++)
+ {
+ spriteId = CreateSprite(&gUnknown_085E51F0[ballId], x, y, subpriority);
+ if (spriteId != MAX_SPRITES)
+ {
+ sub_8171E20();
+ StartSpriteAnim(&gSprites[spriteId], gBallOpenParticleAnimNums[ballId]);
+ gSprites[spriteId].callback = PremierBallOpenParticleAnimation_Step1;
+ gSprites[spriteId].oam.priority = priority;
+ gSprites[spriteId].data[0] = i * 32;
+ }
+ }
+
+ if (!gMain.inBattle)
+ gSprites[spriteId].data[7] = 1;
+
+ DestroyTask(taskId);
+}
+
+static void PremierBallOpenParticleAnimation_Step1(struct Sprite *sprite)
+{
+ sprite->pos2.x = Sin(sprite->data[0], sprite->data[1]);
+ sprite->pos2.y = Cos(sprite->data[0], Sin(sprite->data[0] & 0x3F, sprite->data[2]));
+ sprite->data[0] = (sprite->data[0] + 10) & 0xFF;
+ sprite->data[1]++;
+ sprite->data[2]++;
+ if (++sprite->data[3] == 51)
+ DestroyBallOpenAnimationParticle(sprite);
+}
+
+static void DestroyBallOpenAnimationParticle(struct Sprite *sprite)
+{
+ int i, j;
+ int temp;
+
+ if (!gMain.inBattle)
+ {
+ temp = sprite->data[7]; // temp var needed to match
+ if (temp == 1)
+ DestroySpriteAndFreeResources(sprite);
+ else
+ DestroySprite(sprite);
+ }
+ else
+ {
+ gBattleSpritesDataPtr->animationData->field_A--;
+ if (gBattleSpritesDataPtr->animationData->field_A == 0)
+ {
+ for (i = 0; i < 12; i++)
+ {
+ if (FuncIsActiveTask(gBallOpenParticleAnimationFuncs[i]) == TRUE)
+ break;
+ }
+
+ if (i == 12)
+ {
+ for (j = 0; j < 12; j++)
+ {
+ FreeSpriteTilesByTag(gBallOpenParticleSpritesheets[j].tag);
+ FreeSpritePaletteByTag(gBallOpenParticlePalettes[j].tag);
+ }
+ }
+
+ DestroySprite(sprite);
+ }
+ else
+ {
+ DestroySprite(sprite);
+ }
+ }
+}
+
+u8 LaunchBallFadeMonTask(u8 unfadeLater, u8 battler, u32 selectedPalettes, u8 ballId)
+{
+ u8 taskId;
+
+ taskId = CreateTask(sub_8172AB0, 5);
+ gTasks[taskId].data[15] = ballId;
+ gTasks[taskId].data[3] = battler;
+ gTasks[taskId].data[10] = selectedPalettes;
+ gTasks[taskId].data[11] = selectedPalettes >> 16;
+
+ if (!unfadeLater)
+ {
+ BlendPalette(battler * 16 + 0x100, 16, 0, gUnknown_085E5310[ballId]);
+ gTasks[taskId].data[1] = 1;
+ }
+ else
+ {
+ BlendPalette(battler * 16 + 0x100, 16, 16, gUnknown_085E5310[ballId]);
+ gTasks[taskId].data[0] = 16;
+ gTasks[taskId].data[1] = -1;
+ gTasks[taskId].func = sub_8172B40;
+ }
+
+ BeginNormalPaletteFade(selectedPalettes, 0, 0, 16, RGB(31, 31, 31));
+ return taskId;
+}
+
+static void sub_8172AB0(u8 taskId)
+{
+ u8 ballId = gTasks[taskId].data[15];
+
+ if (gTasks[taskId].data[2] <= 16)
+ {
+ BlendPalette(gTasks[taskId].data[3] * 16 + 0x100, 16, gTasks[taskId].data[0], gUnknown_085E5310[ballId]);
+ gTasks[taskId].data[0] += gTasks[taskId].data[1];
+ gTasks[taskId].data[2]++;
+ }
+ else if (!gPaletteFade.active)
+ {
+ u32 selectedPalettes = (u16)gTasks[taskId].data[10] | ((u16)gTasks[taskId].data[11] << 16);
+ BeginNormalPaletteFade(selectedPalettes, 0, 16, 0, RGB(31, 31, 31));
+ DestroyTask(taskId);
+ }
+}
+
+static void sub_8172B40(u8 taskId)
+{
+ if (!gPaletteFade.active)
+ {
+ u32 selectedPalettes = (u16)gTasks[taskId].data[10] | ((u16)gTasks[taskId].data[11] << 16);
+ BeginNormalPaletteFade(selectedPalettes, 0, 16, 0, RGB(31, 31, 31));
+ gTasks[taskId].func = sub_8172B90;
+ }
+}
+
+static void sub_8172B90(u8 taskId)
+{
+ u8 ballId = gTasks[taskId].data[15];
+
+ if (gTasks[taskId].data[2] <= 16)
+ {
+ BlendPalette(gTasks[taskId].data[3] * 16 + 0x100, 16, gTasks[taskId].data[0], gUnknown_085E5310[ballId]);
+ gTasks[taskId].data[0] += gTasks[taskId].data[1];
+ gTasks[taskId].data[2]++;
+ }
+ else
+ {
+ DestroyTask(taskId);
+ }
+}
+
+void sub_8172BF0(u8 taskId)
+{
+ u8 spriteId;
+ u32 x;
+ u32 done;
+
+ done = FALSE;
+ spriteId = gBattlerSpriteIds[gBattleAnimAttacker];
+ switch (gTasks[taskId].data[10])
+ {
+ case 0:
+ gTasks[taskId].data[11] = gBattleAnimArgs[0];
+ gTasks[taskId].data[0] += 0x500;
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ gSprites[spriteId].pos2.x += gTasks[taskId].data[0] >> 8;
+ else
+ gSprites[spriteId].pos2.x -= gTasks[taskId].data[0] >> 8;
+
+ gTasks[taskId].data[0] &= 0xFF;
+ x = gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x + 32;
+ if (x > 304)
+ gTasks[taskId].data[10]++;
+ break;
+ case 1:
+ LoadBattleMonGfxAndAnimate(gBattleAnimAttacker, gTasks[taskId].data[11], spriteId);
+ gTasks[taskId].data[10]++;
+ break;
+ case 2:
+ gTasks[taskId].data[0] += 0x500;
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ gSprites[spriteId].pos2.x -= gTasks[taskId].data[0] >> 8;
+ else
+ gSprites[spriteId].pos2.x += gTasks[taskId].data[0] >> 8;
+
+ gTasks[taskId].data[0] &= 0xFF;
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ {
+ if (gSprites[spriteId].pos2.x <= 0)
+ {
+ gSprites[spriteId].pos2.x = 0;
+ // done = FALSE; // fakematching--can't get the tail merge correct
+ goto DONE;
+ }
+ }
+ else
+ {
+ if (gSprites[spriteId].pos2.x >= 0)
+ {
+ gSprites[spriteId].pos2.x = 0;
+ done = TRUE;
+ }
+ }
+
+ if (done)
+ {
+ DONE:
+ DestroyAnimVisualTask(taskId);
+ }
+ break;
+ }
+}
+
+void sub_8172D98(u8 taskId)
+{
+ u8 spriteId;
+
+ switch (gTasks[taskId].data[15])
+ {
+ case 0:
+ if (sub_80A8364(gBattleAnimAttacker) == B_POSITION_OPPONENT_LEFT)
+ SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG1 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL);
+ else
+ SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG2 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL);
+
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(16, 0));
+ gTasks[taskId].data[15]++;
+ break;
+ case 1:
+ if (gTasks[taskId].data[1]++ > 1)
+ {
+ gTasks[taskId].data[1] = 0;
+ gTasks[taskId].data[0]++;
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(16 - gTasks[taskId].data[0], gTasks[taskId].data[0]));
+ if (gTasks[taskId].data[0] == 16)
+ gTasks[taskId].data[15]++;
+ }
+ break;
+ case 2:
+ spriteId = gBattlerSpriteIds[gBattleAnimAttacker];
+ RequestDma3Fill(0, (void *)OBJ_VRAM0 + gSprites[spriteId].oam.tileNum * TILE_SIZE_4BPP, 0x800, 1);
+ ClearBehindSubstituteBit(gBattleAnimAttacker);
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+void sub_8172E9C(u8 taskId)
+{
+ gBattleAnimArgs[7] = gBattleSpritesDataPtr->battlerData[gBattleAnimAttacker].behindSubstitute;
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_8172ED0(u8 taskId)
+{
+ gBattleAnimTarget = gEffectBattler;
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_8172EF0(u8 battler, struct Pokemon *mon)
+{
+ int isShiny;
+ u32 otId, personality;
+ u32 shinyValue;
+ u8 taskId1, taskId2;
+
+ isShiny = 0;
+ gBattleSpritesDataPtr->healthBoxesData[battler].flag_x80 = 1;
+ otId = GetMonData(mon, MON_DATA_OT_ID);
+ personality = GetMonData(mon, MON_DATA_PERSONALITY);
+
+ if (IsBattlerSpriteVisible(battler))
+ {
+ shinyValue = HIHALF(otId) ^ LOHALF(otId) ^ HIHALF(personality) ^ LOHALF(personality);
+ if (shinyValue < 8)
+ isShiny = TRUE;
+
+ if (isShiny)
+ {
+ if (GetSpriteTileStartByTag(0x27F9) == 0xFFFF)
+ {
+ LoadCompressedObjectPicUsingHeap(&gBattleAnimPicTable[233]);
+ LoadCompressedObjectPaletteUsingHeap(&gBattleAnimPaletteTable[233]);
+ }
+
+ taskId1 = CreateTask(sub_8172FEC, 10);
+ taskId2 = CreateTask(sub_8172FEC, 10);
+ gTasks[taskId1].data[0] = battler;
+ gTasks[taskId2].data[0] = battler;
+ gTasks[taskId1].data[1] = 0;
+ gTasks[taskId2].data[1] = 1;
+ return;
+ }
+ }
+
+ gBattleSpritesDataPtr->healthBoxesData[battler].field_1_x1 = 1;
+}
+
+static void sub_8172FEC(u8 taskId)
+{
+ u8 battler;
+ u8 x, y;
+ u8 spriteId;
+ u16 counter;
+ s16 state;
+ u8 pan;
+
+ if (gTasks[taskId].data[13] < 60)
+ {
+ gTasks[taskId].data[13]++;
+ return;
+ }
+
+ if (gBattleSpritesDataPtr->animationData->field_A)
+ return;
+
+ counter = gTasks[taskId].data[10]++;
+ if (counter & 3)
+ return;
+
+ battler = gTasks[taskId].data[0];
+ x = GetBattlerSpriteCoord(battler, 0);
+ y = GetBattlerSpriteCoord(battler, 1);
+ state = gTasks[taskId].data[11];
+ if (state == 0)
+ {
+ spriteId = CreateSprite(&gUnknown_085CE388, x, y, 5);
+ }
+ else if (state >= 0 && gTasks[taskId].data[11] < 4)
+ {
+ spriteId = CreateSprite(&gUnknown_085CE3A0, x, y, 5);
+ gSprites[spriteId].oam.tileNum += 4;
+ }
+ else
+ {
+ spriteId = CreateSprite(&gUnknown_085CE3A0, x, y, 5);
+ gSprites[spriteId].oam.tileNum += 5;
+ }
+
+ if (gTasks[taskId].data[1] == 0)
+ {
+ gSprites[spriteId].callback = sub_81731FC;
+ }
+ else
+ {
+ gSprites[spriteId].callback = sub_8173250;
+ gSprites[spriteId].pos2.x = -32;
+ gSprites[spriteId].pos2.y = 32;
+ gSprites[spriteId].invisible = 1;
+ if (gTasks[taskId].data[11] == 0)
+ {
+ if (GetBattlerSide(battler) == B_SIDE_PLAYER)
+ pan = 192;
+ else
+ pan = 63;
+
+ PlaySE12WithPanning(SE_REAPOKE, pan);
+ }
+ }
+
+ gSprites[spriteId].data[0] = taskId;
+ gTasks[taskId].data[11]++;
+ if (spriteId != MAX_SPRITES)
+ gTasks[taskId].data[12]++;
+
+ if (gTasks[taskId].data[11] == 5)
+ gTasks[taskId].func = sub_81731B0;
+}
+
+static void sub_81731B0(u8 taskId)
+{
+ u8 battler;
+
+ if (gTasks[taskId].data[12] == 0)
+ {
+ if (gTasks[taskId].data[1] == 1)
+ {
+ battler = gTasks[taskId].data[0];
+ gBattleSpritesDataPtr->healthBoxesData[battler].field_1_x1 = 1;
+ }
+
+ DestroyTask(taskId);
+ }
+}
+
+static void sub_81731FC(struct Sprite *sprite)
+{
+ sprite->pos2.x = Sin(sprite->data[1], 24);
+ sprite->pos2.y = Cos(sprite->data[1], 24);
+ sprite->data[1] += 12;
+ if (sprite->data[1] > 0xFF)
+ {
+ gTasks[sprite->data[0]].data[12]--;
+ FreeSpriteOamMatrix(sprite);
+ DestroySprite(sprite);
+ }
+}
+
+static void sub_8173250(struct Sprite *sprite)
+{
+ if (sprite->data[1] < 4)
+ {
+ sprite->data[1]++;
+ }
+ else
+ {
+ sprite->invisible = 0;
+ sprite->pos2.x += 5;
+ sprite->pos2.y -= 5;
+ if (sprite->pos2.x > 32)
+ {
+ gTasks[sprite->data[0]].data[12]--;
+ FreeSpriteOamMatrix(sprite);
+ DestroySprite(sprite);
+ }
+ }
+}
+
+void sub_81732B0(u8 taskId)
+{
+ u8 paletteIndex;
+
+ LoadCompressedObjectPicUsingHeap(&gBattleAnimPicTable[269]);
+ LoadCompressedObjectPaletteUsingHeap(&gBattleAnimPaletteTable[269]);
+ paletteIndex = IndexOfSpritePaletteTag(0x281D); // unused
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_81732E4(u8 taskId)
+{
+ FreeSpriteTilesByTag(0x281D);
+ FreeSpritePaletteByTag(0x281D);
+ DestroyAnimVisualTask(taskId);
+}
+
+static void sub_817330C(struct Sprite *sprite)
+{
+ InitAnimSpritePos(sprite, 0);
+ sprite->data[0] = 30;
+ sprite->data[2] = GetBattlerSpriteCoord(GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT), 0) + gBattleAnimArgs[2];
+ sprite->data[4] = GetBattlerSpriteCoord(GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT), 1) + gBattleAnimArgs[3];
+ sprite->data[5] = -32;
+ InitAnimArcTranslation(sprite);
+ gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].callback = sub_8039E84;
+ sprite->callback = sub_817339C;
+}
+
+static void sub_817339C(struct Sprite *sprite)
+{
+ if (gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].animCmdIndex == 1)
+ sprite->callback = sub_81733D4;
+}
+
+static void sub_81733D4(struct Sprite *sprite)
+{
+ if (TranslateAnimArc(sprite))
+ {
+ sprite->data[0] = 0;
+ sprite->invisible = 1;
+ sprite->callback = sub_8173400;
+ }
+}
+
+static void sub_8173400(struct Sprite *sprite)
+{
+ if (gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].animEnded)
+ {
+ if (++sprite->data[0] > 0)
+ {
+ StartSpriteAnim(&gSprites[gBattlerSpriteIds[gBattleAnimAttacker]], 0);
+ DestroyAnimSprite(sprite);
+ }
+ }
+}
+
+void sub_817345C(u8 taskId)
+{
+ switch (gBattleAnimArgs[0])
+ {
+ case 0:
+ gBattleAnimAttacker = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
+ gBattleAnimTarget = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
+ break;
+ case 1:
+ gBattleAnimAttacker = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
+ gBattleAnimTarget = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
+ break;
+ }
+
+ DestroyAnimVisualTask(taskId);
+}
+
+void AnimTask_GetTrappedMoveAnimId(u8 taskId)
+{
+ if (gBattleSpritesDataPtr->animationData->animArg == 83)
+ gBattleAnimArgs[0] = 1;
+ else if (gBattleSpritesDataPtr->animationData->animArg == 250)
+ gBattleAnimArgs[0] = 2;
+ else if (gBattleSpritesDataPtr->animationData->animArg == 128)
+ gBattleAnimArgs[0] = 3;
+ else if (gBattleSpritesDataPtr->animationData->animArg == 328)
+ gBattleAnimArgs[0] = 4;
+ else
+ gBattleAnimArgs[0] = 0;
+
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_817351C(u8 taskId)
+{
+ gBattleAnimAttacker = gBattleSpritesDataPtr->animationData->animArg;
+ gBattleAnimTarget = gBattleSpritesDataPtr->animationData->animArg >> 8;
+ DestroyAnimVisualTask(taskId);
+}
diff --git a/src/battle_anim_effects_1.c b/src/battle_anim_effects_1.c
new file mode 100644
index 000000000..3b1b49e34
--- /dev/null
+++ b/src/battle_anim_effects_1.c
@@ -0,0 +1,5522 @@
+#include "global.h"
+#include "alloc.h"
+#include "battle_anim.h"
+#include "battle_interface.h"
+#include "decompress.h"
+#include "gpu_regs.h"
+#include "graphics.h"
+#include "main.h"
+#include "math_util.h"
+#include "palette.h"
+#include "random.h"
+#include "scanline_effect.h"
+#include "sound.h"
+#include "trig.h"
+#include "util.h"
+#include "constants/rgb.h"
+#include "constants/songs.h"
+
+EWRAM_DATA s16 gUnknown_0203A0F8[4] = {0};
+
+void AnimMovePowderParticle(struct Sprite *);
+void sub_80FE8E0(struct Sprite *);
+void sub_80FE930(struct Sprite *);
+void sub_80FE988(struct Sprite *);
+void sub_80FEAD8(struct Sprite *);
+void sub_80FEB44(struct Sprite *);
+void sub_80FED28(struct Sprite *);
+void sub_80FEE78(struct Sprite *);
+void sub_80FEF44(struct Sprite *);
+void sub_80FEFFC(struct Sprite *);
+void AnimLeechSeed(struct Sprite *);
+void AnimTranslateLinearSingleSineWave(struct Sprite *);
+void AnimMoveTwisterParticle(struct Sprite *);
+void sub_80FF374(struct Sprite *);
+void sub_80FF698(struct Sprite *);
+void sub_80FF768(struct Sprite *);
+void sub_80FF7EC(struct Sprite *);
+void sub_80FF934(struct Sprite *);
+void sub_80FFB18(struct Sprite *);
+void sub_80FFBF4(struct Sprite *);
+void sub_80FFC70(struct Sprite *);
+void sub_80FFCB4(struct Sprite *);
+void sub_80FFDBC(struct Sprite *);
+void sub_8100640(struct Sprite *);
+void sub_8100898(struct Sprite *);
+void sub_81009F8(struct Sprite *);
+void sub_8100A50(struct Sprite *);
+void sub_8100A94(struct Sprite *);
+void AnimCuttingSlice(struct Sprite *);
+void sub_8100B88(struct Sprite *);
+void sub_8100E1C(struct Sprite *);
+void sub_8100EF0(struct Sprite *);
+void sub_81010CC(struct Sprite *);
+void sub_810130C(struct Sprite *);
+void sub_810135C(struct Sprite *);
+void sub_8101440(struct Sprite *);
+void sub_81014F4(struct Sprite *);
+void sub_81015AC(struct Sprite *);
+void sub_8101898(struct Sprite *);
+void sub_8101940(struct Sprite *);
+void sub_8101B90(struct Sprite *);
+void sub_8101F40(struct Sprite *);
+void sub_8101FA8(struct Sprite *);
+void sub_8101FF0(struct Sprite *);
+void sub_81020D8(struct Sprite *);
+void sub_810217C(struct Sprite *);
+void sub_8102268(struct Sprite *);
+void sub_810234C(struct Sprite *);
+void sub_81024E0(struct Sprite *);
+void sub_8102540(struct Sprite *);
+void sub_8102844(struct Sprite *);
+void sub_8102BCC(struct Sprite *);
+void sub_8102CD4(struct Sprite *);
+void sub_8102EB0(struct Sprite *);
+void sub_8102FB8(struct Sprite *);
+void sub_8103028(struct Sprite *);
+void sub_8103164(struct Sprite *);
+void sub_8103208(struct Sprite *);
+void sub_8103284(struct Sprite *);
+void sub_8103390(struct Sprite *);
+static void AnimMovePowderParticleStep(struct Sprite *);
+static void sub_80FE9E4(struct Sprite *);
+static void sub_80FEB28(struct Sprite *);
+static void sub_80FEBFC(struct Sprite *);
+static void AnimLeechSeedStep(struct Sprite *);
+static void AnimLeechSeedSprouts(struct Sprite *);
+static void sub_80FED74(struct Sprite *);
+static void sub_80FEECC(struct Sprite *);
+static void sub_80FEF98(struct Sprite *);
+static void sub_80FF044(struct Sprite *);
+static void sub_80FF090(struct Sprite *);
+static void AnimTranslateLinearSingleSineWaveStep(struct Sprite *);
+static void AnimMoveTwisterParticleStep(struct Sprite *);
+static void sub_80FF3B0(struct Sprite *);
+static void sub_80FF3EC(struct Sprite *);
+static void sub_80FF53C(u8);
+static void sub_80FF5CC(u8);
+static void sub_80FFD2C(struct Sprite *);
+static void sub_80FF8DC(struct Sprite *);
+static void sub_80FFE58(struct Sprite *);
+static void sub_80FFEC4(struct Sprite *);
+static void sub_80FFF7C(struct Sprite *);
+static void sub_8100128(u8);
+static s16 sub_8100504(struct Sprite *);
+static void sub_8100524(struct Task *, u8);
+static void sub_80CC408(struct Sprite *);
+static void sub_810074C(struct Sprite *);
+static void sub_81009A0(struct Sprite *);
+static void AnimSliceStep(struct Sprite *);
+static void sub_8100E80(struct Sprite *);
+static void sub_8100FD4(struct Sprite *);
+static void sub_8101138(struct Sprite *);
+static void sub_8101298(struct Sprite *, int, int);
+static void sub_81014A0(struct Sprite *);
+static void sub_8101560(struct Sprite *);
+static void sub_81015D4(struct Sprite *);
+static void sub_8101684(struct Sprite *);
+static void sub_81016B8(struct Sprite *);
+static void sub_8101774(struct Sprite *);
+static void sub_8101820(struct Sprite *);
+static void sub_8101848(struct Sprite *);
+static void sub_8101998(struct Sprite *);
+static void sub_81019E8(struct Sprite *);
+static void sub_8101A74(struct Sprite *);
+static void sub_8101AC4(struct Sprite *);
+static void sub_8101B84(struct Sprite *);
+static void sub_8101AE8(struct Sprite *);
+static void sub_8101BA0(struct Sprite *);
+static void sub_8101D2C(u8);
+static void sub_8101EEC(u8);
+static void sub_8102044(struct Sprite *);
+static void sub_810207C(struct Sprite *);
+static void sub_810208C(struct Sprite *);
+static void sub_810213C(struct Sprite *);
+static void sub_81021CC(struct Sprite *);
+static void sub_810237C(struct Sprite *);
+static void sub_8102528(struct Sprite *);
+static void sub_8102584(struct Sprite *);
+static void sub_810296C(struct Sprite *);
+static void sub_8102AE0(u8);
+static void sub_8102B3C(struct Sprite *);
+static void sub_8102D8C(s16, s16, s16 *, s16 *, s8);
+static void sub_8102DE4(struct Sprite *);
+static void sub_8102F40(struct Sprite *);
+static void sub_81030B0(struct Sprite *);
+static void sub_81031D0(struct Sprite *);
+static void sub_8103250(struct Sprite *);
+static void sub_8103300(struct Sprite *);
+static void sub_8103320(struct Sprite *);
+static void sub_81033F0(struct Sprite *);
+static void sub_810342C(struct Sprite *);
+
+const union AnimCmd gUnknown_085920F0[] =
+{
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_FRAME(2, 5),
+ ANIMCMD_FRAME(4, 5),
+ ANIMCMD_FRAME(6, 5),
+ ANIMCMD_FRAME(8, 5),
+ ANIMCMD_FRAME(10, 5),
+ ANIMCMD_FRAME(12, 5),
+ ANIMCMD_FRAME(14, 5),
+ ANIMCMD_JUMP(0),
+};
+
+const union AnimCmd *const gUnknown_08592114[] =
+{
+ gUnknown_085920F0,
+};
+
+const struct SpriteTemplate gSleepPowderParticleSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_SLEEP_POWDER,
+ .paletteTag = ANIM_TAG_SLEEP_POWDER,
+ .oam = &gUnknown_08524944,
+ .anims = gUnknown_08592114,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimMovePowderParticle,
+};
+
+const struct SpriteTemplate gStunSporeParticleSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_STUN_SPORE,
+ .paletteTag = ANIM_TAG_STUN_SPORE,
+ .oam = &gUnknown_08524944,
+ .anims = gUnknown_08592114,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimMovePowderParticle,
+};
+
+const struct SpriteTemplate gPoisonPowderParticleSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_POISON_POWDER,
+ .paletteTag = ANIM_TAG_POISON_POWDER,
+ .oam = &gUnknown_08524944,
+ .anims = gUnknown_08592114,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimMovePowderParticle,
+};
+
+const union AnimCmd gUnknown_08592160[] =
+{
+ ANIMCMD_FRAME(0, 1),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gUnknown_08592168[] =
+{
+ ANIMCMD_FRAME(1, 1),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gUnknown_08592170[] =
+{
+ ANIMCMD_FRAME(2, 1),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gUnknown_08592178[] =
+{
+ ANIMCMD_FRAME(3, 1),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gUnknown_08592180[] =
+{
+ ANIMCMD_FRAME(4, 1),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gUnknown_08592188[] =
+{
+ ANIMCMD_FRAME(5, 1),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gUnknown_08592190[] =
+{
+ ANIMCMD_FRAME(6, 1),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gUnknown_08592198[] =
+{
+ ANIMCMD_FRAME(7, 1),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gUnknown_085921A0[] =
+{
+ ANIMCMD_FRAME(8, 1),
+ ANIMCMD_END,
+};
+
+const union AnimCmd *const gUnknown_085921A8[] =
+{
+ gUnknown_08592160,
+ gUnknown_08592168,
+ gUnknown_08592170,
+ gUnknown_08592178,
+ gUnknown_08592180,
+ gUnknown_08592188,
+ gUnknown_08592190,
+};
+
+const union AnimCmd *const gUnknown_085921C4[] =
+{
+ gUnknown_08592198,
+};
+
+const union AnimCmd *const gUnknown_085921C8[] =
+{
+ gUnknown_085921A0,
+};
+
+const union AffineAnimCmd gUnknown_085921CC[] = {
+ AFFINEANIMCMD_FRAME(-5, -5, 0, 1),
+ AFFINEANIMCMD_JUMP(0),
+};
+
+const union AffineAnimCmd *const gUnknown_085921DC[] = {
+ gUnknown_085921CC,
+};
+
+const struct SpriteTemplate gUnknown_085921E0 =
+{
+ .tileTag = ANIM_TAG_ORBS,
+ .paletteTag = ANIM_TAG_ORBS,
+ .oam = &gUnknown_08524A8C,
+ .anims = gUnknown_085921C8,
+ .images = NULL,
+ .affineAnims = gUnknown_085921DC,
+ .callback = sub_80FE8E0,
+};
+
+const struct SpriteTemplate gUnknown_085921F8 =
+{
+ .tileTag = ANIM_TAG_ORBS,
+ .paletteTag = ANIM_TAG_ORBS,
+ .oam = &gUnknown_08524904,
+ .anims = gUnknown_085921A8,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80FE930,
+};
+
+const struct SpriteTemplate gUnknown_08592210 =
+{
+ .tileTag = ANIM_TAG_ORBS,
+ .paletteTag = ANIM_TAG_ORBS,
+ .oam = &gUnknown_08524904,
+ .anims = gUnknown_085921C4,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80FE988,
+};
+
+const union AffineAnimCmd gUnknown_08592228[] = {
+ AFFINEANIMCMD_FRAME(320, 320, 0, 0),
+ AFFINEANIMCMD_FRAME(-14, -14, 0, 1),
+ AFFINEANIMCMD_JUMP(1),
+};
+
+const union AffineAnimCmd *const gUnknown_08592240[] = {
+ gUnknown_08592228,
+};
+
+const struct SpriteTemplate gUnknown_08592244 =
+{
+ .tileTag = ANIM_TAG_GRAY_ORB,
+ .paletteTag = ANIM_TAG_GRAY_ORB,
+ .oam = &gUnknown_085249C4,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gUnknown_08592240,
+ .callback = sub_80FE8E0,
+};
+
+const union AffineAnimCmd gUnknown_0859225C[] = {
+ AFFINEANIMCMD_FRAME(-5, -5, 0, 1),
+ AFFINEANIMCMD_JUMP(0),
+};
+
+const union AffineAnimCmd *const gUnknown_0859226C[] = {
+ gUnknown_0859225C,
+};
+
+const struct SpriteTemplate gUnknown_08592270 =
+{
+ .tileTag = ANIM_TAG_ORBS,
+ .paletteTag = ANIM_TAG_ORBS,
+ .oam = &gUnknown_08524A8C,
+ .anims = gUnknown_085921C8,
+ .images = NULL,
+ .affineAnims = gUnknown_0859226C,
+ .callback = sub_80FEAD8,
+};
+
+const struct SpriteTemplate gUnknown_08592288 =
+{
+ .tileTag = ANIM_TAG_ORBS,
+ .paletteTag = ANIM_TAG_ORBS,
+ .oam = &gUnknown_08524904,
+ .anims = gUnknown_085921A8,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80FEB44,
+};
+
+const union AnimCmd gUnknown_085922A0[] =
+{
+ ANIMCMD_FRAME(0, 1),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gUnknown_085922A8[] =
+{
+ ANIMCMD_FRAME(4, 7),
+ ANIMCMD_FRAME(8, 7),
+ ANIMCMD_JUMP(0),
+};
+
+const union AnimCmd *const gUnknown_085922B4[] =
+{
+ gUnknown_085922A0,
+ gUnknown_085922A8,
+};
+
+const struct SpriteTemplate gLeechSeedSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_SEED,
+ .paletteTag = ANIM_TAG_SEED,
+ .oam = &gUnknown_0852490C,
+ .anims = gUnknown_085922B4,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimLeechSeed,
+};
+
+const union AnimCmd gUnknown_085922D4[] =
+{
+ ANIMCMD_FRAME(0, 1),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gUnknown_085922DC[] =
+{
+ ANIMCMD_FRAME(4, 7),
+ ANIMCMD_END,
+};
+
+const union AnimCmd *const gUnknown_085922E4[] =
+{
+ gUnknown_085922D4,
+ gUnknown_085922DC,
+};
+
+const struct SpriteTemplate gUnknown_085922EC =
+{
+ .tileTag = ANIM_TAG_SPORE,
+ .paletteTag = ANIM_TAG_SPORE,
+ .oam = &gUnknown_0852490C,
+ .anims = gUnknown_085922E4,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80FED28,
+};
+
+const union AnimCmd gUnknown_08592304[] =
+{
+ ANIMCMD_FRAME(0, 1),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gUnknown_0859230C[] =
+{
+ ANIMCMD_FRAME(4, 1),
+ ANIMCMD_END,
+};
+
+const union AnimCmd *const gUnknown_08592314[] =
+{
+ gUnknown_08592304,
+};
+
+const union AnimCmd *const gUnknown_08592318[] =
+{
+ gUnknown_0859230C,
+};
+
+const struct SpriteTemplate gUnknown_0859231C =
+{
+ .tileTag = ANIM_TAG_FLOWER,
+ .paletteTag = ANIM_TAG_FLOWER,
+ .oam = &gUnknown_0852490C,
+ .anims = gUnknown_08592314,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80FEE78,
+};
+
+const struct SpriteTemplate gUnknown_08592334 =
+{
+ .tileTag = ANIM_TAG_FLOWER,
+ .paletteTag = ANIM_TAG_FLOWER,
+ .oam = &gUnknown_08524904,
+ .anims = gUnknown_08592318,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80FEF44,
+};
+
+const union AnimCmd gUnknown_0859234C[] =
+{
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_FRAME(4, 5),
+ ANIMCMD_FRAME(8, 5),
+ ANIMCMD_FRAME(12, 5),
+ ANIMCMD_FRAME(16, 5),
+ ANIMCMD_FRAME(20, 5),
+ ANIMCMD_FRAME(16, 5),
+ ANIMCMD_FRAME(12, 5),
+ ANIMCMD_FRAME(8, 5),
+ ANIMCMD_FRAME(4, 5),
+ ANIMCMD_JUMP(0),
+};
+
+const union AnimCmd gUnknown_08592378[] =
+{
+ ANIMCMD_FRAME(24, 5),
+ ANIMCMD_FRAME(28, 5),
+ ANIMCMD_FRAME(32, 5),
+ ANIMCMD_END,
+};
+
+const union AnimCmd *const gUnknown_08592388[] =
+{
+ gUnknown_0859234C,
+ gUnknown_08592378,
+};
+
+const struct SpriteTemplate gUnknown_08592390 =
+{
+ .tileTag = ANIM_TAG_LEAF,
+ .paletteTag = ANIM_TAG_LEAF,
+ .oam = &gUnknown_0852490C,
+ .anims = gUnknown_08592388,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80FEFFC,
+};
+
+const struct SpriteTemplate gUnknown_085923A8 =
+{
+ .tileTag = ANIM_TAG_LEAF,
+ .paletteTag = ANIM_TAG_LEAF,
+ .oam = &gUnknown_0852490C,
+ .anims = gUnknown_08592388,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimMoveTwisterParticle,
+};
+
+const union AnimCmd gUnknown_085923C0[] =
+{
+ ANIMCMD_FRAME(0, 3),
+ ANIMCMD_FRAME(0, 3, .hFlip = TRUE),
+ ANIMCMD_FRAME(0, 3, .vFlip = TRUE, .hFlip = TRUE),
+ ANIMCMD_FRAME(0, 3, .vFlip = TRUE),
+ ANIMCMD_JUMP(0),
+};
+
+const union AnimCmd *const gUnknown_085923D4[] =
+{
+ gUnknown_085923C0,
+};
+
+const struct SpriteTemplate gUnknown_085923D8 =
+{
+ .tileTag = ANIM_TAG_RAZOR_LEAF,
+ .paletteTag = ANIM_TAG_RAZOR_LEAF,
+ .oam = &gUnknown_08524934,
+ .anims = gUnknown_085923D4,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimTranslateLinearSingleSineWave,
+};
+
+const union AffineAnimCmd gUnknown_085923F0[] = {
+ AFFINEANIMCMD_FRAME(0, 0, 0, 1),
+ AFFINEANIMCMD_JUMP(0),
+};
+
+const union AffineAnimCmd *const gUnknown_08592400[] = {
+ gUnknown_085923F0,
+};
+
+const struct SpriteTemplate gSwiftStarSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_YELLOW_STAR,
+ .paletteTag = ANIM_TAG_YELLOW_STAR,
+ .oam = &gUnknown_08524974,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gUnknown_08592400,
+ .callback = AnimTranslateLinearSingleSineWave,
+};
+
+const union AnimCmd gUnknown_0859241C[] =
+{
+ ANIMCMD_FRAME(0, 4),
+ ANIMCMD_FRAME(32, 4),
+ ANIMCMD_FRAME(64, 4),
+ ANIMCMD_FRAME(96, 4),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gUnknown_08592430[] =
+{
+ ANIMCMD_FRAME(0, 4, .hFlip = TRUE),
+ ANIMCMD_FRAME(32, 4, .hFlip = TRUE),
+ ANIMCMD_FRAME(64, 4, .hFlip = TRUE),
+ ANIMCMD_FRAME(96, 4, .hFlip = TRUE),
+ ANIMCMD_END,
+};
+
+const union AnimCmd *const gUnknown_08592444[] =
+{
+ gUnknown_0859241C,
+ gUnknown_08592430,
+};
+
+const union AffineAnimCmd gUnknown_0859244C[] = {
+ AFFINEANIMCMD_FRAME(256, 256, 0, 0),
+ AFFINEANIMCMD_FRAME(-11, 0, 0, 6),
+ AFFINEANIMCMD_FRAME(11, 0, 0, 6),
+ AFFINEANIMCMD_END,
+};
+
+const union AffineAnimCmd gUnknown_0859246C[] = {
+ AFFINEANIMCMD_FRAME(-256, 256, 0, 0),
+ AFFINEANIMCMD_FRAME(11, 0, 0, 6),
+ AFFINEANIMCMD_FRAME(-11, 0, 0, 6),
+ AFFINEANIMCMD_END,
+};
+
+const union AffineAnimCmd *const gUnknown_0859248C[] = {
+ gUnknown_0859244C,
+ gUnknown_0859246C,
+};
+
+const struct SpriteTemplate gUnknown_08592494 =
+{
+ .tileTag = ANIM_TAG_TENDRILS,
+ .paletteTag = ANIM_TAG_TENDRILS,
+ .oam = &gUnknown_0852499C,
+ .anims = gUnknown_08592444,
+ .images = NULL,
+ .affineAnims = gUnknown_0859248C,
+ .callback = sub_80FF374,
+};
+
+const union AffineAnimCmd gUnknown_085924AC[] = {
+ AFFINEANIMCMD_FRAME(0, 0, 0, 0),
+ AFFINEANIMCMD_FRAME(48, 48, 0, 14),
+ AFFINEANIMCMD_END,
+};
+
+const union AffineAnimCmd gUnknown_085924C4[] = {
+ AFFINEANIMCMD_FRAME(-16, -16, 0, 1),
+ AFFINEANIMCMD_JUMP(0),
+};
+
+const union AffineAnimCmd *const gUnknown_085924D4[] = {
+ gUnknown_085924AC,
+ gUnknown_085924C4,
+};
+
+const struct SpriteTemplate gUnknown_085924DC =
+{
+ .tileTag = ANIM_TAG_ORBS,
+ .paletteTag = ANIM_TAG_ORBS,
+ .oam = &gUnknown_085249CC,
+ .anims = gUnknown_085921C8,
+ .images = NULL,
+ .affineAnims = gUnknown_085924D4,
+ .callback = sub_80FF698,
+};
+
+const union AnimCmd gUnknown_085924F4[] =
+{
+ ANIMCMD_FRAME(0, 7),
+ ANIMCMD_FRAME(16, 7),
+ ANIMCMD_FRAME(32, 7),
+ ANIMCMD_FRAME(48, 7),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gUnknown_08592508[] =
+{
+ ANIMCMD_FRAME(0, 7, .hFlip = TRUE),
+ ANIMCMD_FRAME(16, 7, .hFlip = TRUE),
+ ANIMCMD_FRAME(32, 7, .hFlip = TRUE),
+ ANIMCMD_FRAME(48, 7, .hFlip = TRUE),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gUnknown_0859251C[] =
+{
+ ANIMCMD_FRAME(0, 7),
+ ANIMCMD_FRAME(16, 7),
+ ANIMCMD_FRAME(32, 7),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gUnknown_0859252C[] =
+{
+ ANIMCMD_FRAME(0, 7, .hFlip = TRUE),
+ ANIMCMD_FRAME(16, 7, .hFlip = TRUE),
+ ANIMCMD_FRAME(32, 7, .hFlip = TRUE),
+ ANIMCMD_END,
+};
+
+const union AnimCmd *const gUnknown_0859253C[] =
+{
+ gUnknown_085924F4,
+ gUnknown_08592508,
+ gUnknown_0859251C,
+ gUnknown_0859252C,
+};
+
+const struct SpriteTemplate gUnknown_0859254C =
+{
+ .tileTag = ANIM_TAG_ROOTS,
+ .paletteTag = ANIM_TAG_ROOTS,
+ .oam = &gUnknown_08524914,
+ .anims = gUnknown_0859253C,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80FF768,
+};
+
+const struct SpriteTemplate gUnknown_08592564 =
+{
+ .tileTag = ANIM_TAG_ROOTS,
+ .paletteTag = ANIM_TAG_ROOTS,
+ .oam = &gUnknown_08524914,
+ .anims = gUnknown_0859253C,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80FF7EC,
+};
+
+const union AnimCmd gUnknown_0859257C[] =
+{
+ ANIMCMD_FRAME(3, 3),
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_JUMP(0),
+};
+
+const union AnimCmd *const gUnknown_08592588[] =
+{
+ gUnknown_0859257C,
+};
+
+const struct SpriteTemplate gUnknown_0859258C =
+{
+ .tileTag = ANIM_TAG_ORBS,
+ .paletteTag = ANIM_TAG_ORBS,
+ .oam = &gUnknown_08524904,
+ .anims = gUnknown_08592588,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80FF934,
+};
+
+const union AnimCmd gUnknown_085925A4[] =
+{
+ ANIMCMD_FRAME(0, 30),
+ ANIMCMD_END,
+};
+
+const union AnimCmd *const gUnknown_085925AC[] =
+{
+ gUnknown_085925A4,
+};
+
+const union AffineAnimCmd gUnknown_085925B0[] = {
+ AFFINEANIMCMD_FRAME(0, 0, -4, 10),
+ AFFINEANIMCMD_FRAME(0, 0, 4, 20),
+ AFFINEANIMCMD_FRAME(0, 0, -4, 10),
+ AFFINEANIMCMD_END,
+};
+
+const union AffineAnimCmd gUnknown_085925D0[] = {
+ AFFINEANIMCMD_FRAME(0, 0, -1, 2),
+ AFFINEANIMCMD_FRAME(0, 0, 1, 4),
+ AFFINEANIMCMD_FRAME(0, 0, -1, 4),
+ AFFINEANIMCMD_FRAME(0, 0, 1, 4),
+ AFFINEANIMCMD_FRAME(0, 0, -1, 4),
+ AFFINEANIMCMD_FRAME(0, 0, 1, 2),
+ AFFINEANIMCMD_END,
+};
+
+const union AffineAnimCmd *const gUnknown_08592608[] = {
+ gUnknown_085925B0,
+ gUnknown_085925D0,
+};
+
+const struct SpriteTemplate gUnknown_08592610 =
+{
+ .tileTag = ANIM_TAG_ITEM_BAG,
+ .paletteTag = ANIM_TAG_ITEM_BAG,
+ .oam = &gUnknown_08524974,
+ .anims = gUnknown_085925AC,
+ .images = NULL,
+ .affineAnims = gUnknown_08592608,
+ .callback = sub_80FFB18,
+};
+
+const struct SpriteTemplate gBattleAnimSpriteTemplate_8592628 =
+{
+ .tileTag = ANIM_TAG_ITEM_BAG,
+ .paletteTag = ANIM_TAG_ITEM_BAG,
+ .oam = &gUnknown_08524974,
+ .anims = gUnknown_085925AC,
+ .images = NULL,
+ .affineAnims = gUnknown_08592608,
+ .callback = sub_80FFBF4,
+};
+
+const union AnimCmd gUnknown_08592640[] =
+{
+ ANIMCMD_FRAME(0, 4),
+ ANIMCMD_FRAME(4, 4),
+ ANIMCMD_FRAME(8, 4),
+ ANIMCMD_FRAME(12, 4),
+ ANIMCMD_END,
+};
+
+const union AnimCmd *const gUnknown_08592654[] =
+{
+ gUnknown_08592640,
+};
+
+const struct SpriteTemplate gUnknown_08592658 =
+{
+ .tileTag = ANIM_TAG_GREEN_SPARKLE,
+ .paletteTag = ANIM_TAG_GREEN_SPARKLE,
+ .oam = &gUnknown_0852490C,
+ .anims = gUnknown_08592654,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80FFC70,
+};
+
+const struct SpriteTemplate gUnknown_08592670 =
+{
+ .tileTag = ANIM_TAG_ITEM_BAG,
+ .paletteTag = ANIM_TAG_ITEM_BAG,
+ .oam = &gUnknown_08524974,
+ .anims = gUnknown_085925AC,
+ .images = NULL,
+ .affineAnims = gUnknown_08592608,
+ .callback = sub_80FFCB4,
+};
+
+const union AffineAnimCmd gUnknown_08592688[] = {
+ AFFINEANIMCMD_FRAME(0, 0, 0, 3),
+ AFFINEANIMCMD_END,
+};
+
+const union AffineAnimCmd gUnknown_08592698[] = {
+ AFFINEANIMCMD_FRAME(0, -10, 0, 3),
+ AFFINEANIMCMD_FRAME(0, -6, 0, 3),
+ AFFINEANIMCMD_FRAME(0, -2, 0, 3),
+ AFFINEANIMCMD_FRAME(0, 0, 0, 3),
+ AFFINEANIMCMD_FRAME(0, 2, 0, 3),
+ AFFINEANIMCMD_FRAME(0, 6, 0, 3),
+ AFFINEANIMCMD_FRAME(0, 10, 0, 3),
+ AFFINEANIMCMD_END,
+};
+
+const union AffineAnimCmd *const gUnknown_085926D8[] = {
+ gUnknown_08592688,
+ gUnknown_08592698,
+ gUnknown_085925B0,
+ gUnknown_085925D0,
+};
+
+const struct SpriteTemplate gUnknown_085926E8 =
+{
+ .tileTag = ANIM_TAG_ITEM_BAG,
+ .paletteTag = ANIM_TAG_ITEM_BAG,
+ .oam = &gUnknown_08524974,
+ .anims = gUnknown_085925AC,
+ .images = NULL,
+ .affineAnims = gUnknown_085926D8,
+ .callback = sub_80FFDBC,
+};
+
+const s8 gUnknown_08592700[][3] =
+{
+ {5, 24, 1},
+ {0, 4, 0},
+ {8, 16, -1},
+ {0, 2, 0},
+ {8, 16, 1},
+ {0, 2, 0},
+ {8, 16, 1},
+ {0, 2, 0},
+ {8, 16, 1},
+ {0, 16, 0},
+ {0, 0, 127},
+};
+
+const union AnimCmd gUnknown_08592724[] =
+{
+ ANIMCMD_FRAME(28, 1),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gUnknown_0859272C[] =
+{
+ ANIMCMD_FRAME(32, 1),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gUnknown_08592734[] =
+{
+ ANIMCMD_FRAME(20, 1),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gUnknown_0859273C[] =
+{
+ ANIMCMD_FRAME(28, 1, .hFlip = TRUE),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gUnknown_08592744[] =
+{
+ ANIMCMD_FRAME(16, 1),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gUnknown_0859274C[] =
+{
+ ANIMCMD_FRAME(16, 1, .hFlip = TRUE),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gUnknown_08592754[] =
+{
+ ANIMCMD_FRAME(28, 1),
+ ANIMCMD_END,
+};
+
+const union AnimCmd *const gUnknown_0859275C[] =
+{
+ gUnknown_08592724,
+ gUnknown_0859272C,
+ gUnknown_08592734,
+ gUnknown_0859273C,
+ gUnknown_08592744,
+ gUnknown_0859274C,
+ gUnknown_08592754,
+};
+
+const struct SpriteTemplate gUnknown_08592778 =
+{
+ .tileTag = ANIM_TAG_LEAF,
+ .paletteTag = ANIM_TAG_LEAF,
+ .oam = &gUnknown_0852490C,
+ .anims = gUnknown_0859275C,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = SpriteCallbackDummy,
+};
+
+const union AffineAnimCmd gUnknown_08592790[] = {
+ AFFINEANIMCMD_FRAME(256, 256, 0, 0),
+ AFFINEANIMCMD_FRAME(0, 0, 4, 1),
+ AFFINEANIMCMD_JUMP(1),
+};
+
+const union AffineAnimCmd *const gUnknown_085927A8[] = {
+ gUnknown_08592790,
+};
+
+const struct SpriteTemplate gUnknown_085927AC =
+{
+ .tileTag = ANIM_TAG_FLOWER,
+ .paletteTag = ANIM_TAG_FLOWER,
+ .oam = &gUnknown_08524904,
+ .anims = gUnknown_08592318,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_8100640,
+};
+
+const struct SpriteTemplate gUnknown_085927C4 =
+{
+ .tileTag = ANIM_TAG_FLOWER,
+ .paletteTag = ANIM_TAG_FLOWER,
+ .oam = &gUnknown_0852496C,
+ .anims = gUnknown_08592314,
+ .images = NULL,
+ .affineAnims = gUnknown_085927A8,
+ .callback = sub_8100640,
+};
+
+const union AffineAnimCmd gUnknown_085927DC[] = {
+ AFFINEANIMCMD_FRAME(256, 256, 0, 0),
+ AFFINEANIMCMD_FRAME(0, 0, -10, 1),
+ AFFINEANIMCMD_JUMP(1),
+};
+
+const union AffineAnimCmd gUnknown_085927F4[] = {
+ AFFINEANIMCMD_FRAME(192, 192, 0, 0),
+ AFFINEANIMCMD_FRAME(0, 0, -12, 1),
+ AFFINEANIMCMD_JUMP(1),
+};
+
+const union AffineAnimCmd gUnknown_0859280C[] = {
+ AFFINEANIMCMD_FRAME(143, 143, 0, 0),
+ AFFINEANIMCMD_FRAME(0, 0, -15, 1),
+ AFFINEANIMCMD_JUMP(1),
+};
+
+const union AffineAnimCmd *const gUnknown_08592824[] = {
+ gUnknown_085927DC,
+};
+
+const union AffineAnimCmd *const gUnknown_08592828[] = {
+ gUnknown_085927F4,
+};
+
+const union AffineAnimCmd *const gUnknown_0859282C[] = {
+ gUnknown_0859280C,
+};
+
+const struct SpriteTemplate gUnknown_08592830 =
+{
+ .tileTag = ANIM_TAG_SPARKLE_6,
+ .paletteTag = ANIM_TAG_SPARKLE_6,
+ .oam = &gUnknown_0852496C,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gUnknown_08592824,
+ .callback = sub_8100640,
+};
+
+const struct SpriteTemplate gUnknown_08592848 =
+{
+ .tileTag = ANIM_TAG_SPARKLE_6,
+ .paletteTag = ANIM_TAG_SPARKLE_6,
+ .oam = &gUnknown_0852496C,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gUnknown_08592828,
+ .callback = sub_8100640,
+};
+
+const struct SpriteTemplate gUnknown_08592860 =
+{
+ .tileTag = ANIM_TAG_SPARKLE_6,
+ .paletteTag = ANIM_TAG_SPARKLE_6,
+ .oam = &gUnknown_0852496C,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gUnknown_0859282C,
+ .callback = sub_8100640,
+};
+
+const u16 gMagicalLeafBlendColors[] =
+{
+ RGB(31, 0, 0),
+ RGB(31, 19, 0),
+ RGB(31, 31, 0),
+ RGB(0, 31, 0),
+ RGB(5, 14, 31),
+ RGB(22, 10, 31),
+ RGB(22, 21, 31),
+};
+
+const struct SpriteTemplate gUnknown_08592888 =
+{
+ .tileTag = ANIM_TAG_GREEN_SPIKE,
+ .paletteTag = ANIM_TAG_GREEN_SPIKE,
+ .oam = &gUnknown_0852496C,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_8100898,
+};
+
+const union AnimCmd gUnknown_085928A0[] =
+{
+ ANIMCMD_FRAME(64, 3),
+ ANIMCMD_FRAME(80, 3),
+ ANIMCMD_FRAME(96, 3),
+ ANIMCMD_FRAME(112, 6),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gUnknown_085928B4[] =
+{
+ ANIMCMD_FRAME(64, 3, .hFlip = TRUE),
+ ANIMCMD_FRAME(80, 3, .hFlip = TRUE),
+ ANIMCMD_FRAME(96, 3, .hFlip = TRUE),
+ ANIMCMD_FRAME(112, 6, .hFlip = TRUE),
+ ANIMCMD_END,
+};
+
+const union AnimCmd *const gUnknown_085928C8[] =
+{
+ gUnknown_085928A0,
+ gUnknown_085928B4,
+};
+
+const struct SpriteTemplate gUnknown_085928D0 =
+{
+ .tileTag = ANIM_TAG_SLAM_HIT,
+ .paletteTag = ANIM_TAG_SLAM_HIT,
+ .oam = &gUnknown_08524914,
+ .anims = gUnknown_085928C8,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_8100A50,
+};
+
+const struct SpriteTemplate gUnknown_085928E8 =
+{
+ .tileTag = ANIM_TAG_WHIP_HIT,
+ .paletteTag = ANIM_TAG_WHIP_HIT,
+ .oam = &gUnknown_08524914,
+ .anims = gUnknown_085928C8,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_8100A50,
+};
+
+const union AnimCmd gUnknown_08592900[] =
+{
+ ANIMCMD_FRAME(0, 4),
+ ANIMCMD_FRAME(16, 4),
+ ANIMCMD_FRAME(32, 4),
+ ANIMCMD_FRAME(48, 4),
+ ANIMCMD_FRAME(64, 5),
+ ANIMCMD_END,
+};
+
+const union AnimCmd *const gUnknown_08592918[] =
+{
+ gUnknown_08592900,
+};
+
+const struct SpriteTemplate gUnknown_0859291C =
+{
+ .tileTag = ANIM_TAG_UNUSED_HIT,
+ .paletteTag = ANIM_TAG_UNUSED_HIT,
+ .oam = &gUnknown_08524914,
+ .anims = gUnknown_08592918,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_81009F8,
+};
+
+const struct SpriteTemplate gUnknown_08592934 =
+{
+ .tileTag = ANIM_TAG_UNUSED_HIT_2,
+ .paletteTag = ANIM_TAG_UNUSED_HIT_2,
+ .oam = &gUnknown_08524914,
+ .anims = gUnknown_08592918,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_81009F8,
+};
+
+const union AffineAnimCmd gUnknown_0859294C[] = {
+ AFFINEANIMCMD_FRAME(256, 256, 0, 0),
+ AFFINEANIMCMD_END,
+};
+
+const union AffineAnimCmd gUnknown_0859295C[] = {
+ AFFINEANIMCMD_FRAME(256, 256, 32, 0),
+ AFFINEANIMCMD_END,
+};
+
+const union AffineAnimCmd gUnknown_0859296C[] = {
+ AFFINEANIMCMD_FRAME(256, 256, 64, 0),
+ AFFINEANIMCMD_END,
+};
+
+const union AffineAnimCmd gUnknown_0859297C[] = {
+ AFFINEANIMCMD_FRAME(256, 256, 96, 0),
+ AFFINEANIMCMD_END,
+};
+
+const union AffineAnimCmd gUnknown_0859298C[] = {
+ AFFINEANIMCMD_FRAME(256, 256, -128, 0),
+ AFFINEANIMCMD_END,
+};
+
+const union AffineAnimCmd gUnknown_0859299C[] = {
+ AFFINEANIMCMD_FRAME(256, 256, -96, 0),
+ AFFINEANIMCMD_END,
+};
+
+const union AffineAnimCmd gUnknown_085929AC[] = {
+ AFFINEANIMCMD_FRAME(256, 256, -64, 0),
+ AFFINEANIMCMD_END,
+};
+
+const union AffineAnimCmd gUnknown_085929BC[] = {
+ AFFINEANIMCMD_FRAME(256, 256, -32, 0),
+ AFFINEANIMCMD_END,
+};
+
+const union AffineAnimCmd *const gUnknown_085929CC[] = {
+ gUnknown_0859294C,
+ gUnknown_0859295C,
+ gUnknown_0859296C,
+ gUnknown_0859297C,
+ gUnknown_0859298C,
+ gUnknown_0859299C,
+ gUnknown_085929AC,
+ gUnknown_085929BC,
+};
+
+const struct SpriteTemplate gUnknown_085929EC =
+{
+ .tileTag = ANIM_TAG_HANDS_AND_FEET,
+ .paletteTag = ANIM_TAG_HANDS_AND_FEET,
+ .oam = &gUnknown_08524974,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gUnknown_085929CC,
+ .callback = sub_8100A94,
+};
+
+const union AnimCmd gUnknown_08592A04[] =
+{
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_FRAME(16, 5),
+ ANIMCMD_FRAME(32, 5),
+ ANIMCMD_FRAME(48, 5),
+ ANIMCMD_END,
+};
+
+const union AnimCmd *const gUnknown_08592A18[] =
+{
+ gUnknown_08592A04,
+};
+
+const struct SpriteTemplate gCuttingSliceSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_CUT,
+ .paletteTag = ANIM_TAG_CUT,
+ .oam = &gUnknown_08524A34,
+ .anims = gUnknown_08592A18,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimCuttingSlice,
+};
+
+const struct SpriteTemplate gUnknown_08592A34 =
+{
+ .tileTag = ANIM_TAG_CUT,
+ .paletteTag = ANIM_TAG_CUT,
+ .oam = &gUnknown_08524A34,
+ .anims = gUnknown_08592A18,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_8100B88,
+};
+
+const union AnimCmd gUnknown_08592A4C[] =
+{
+ ANIMCMD_FRAME(0, 1),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gUnknown_08592A54[] =
+{
+ ANIMCMD_FRAME(4, 1),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gUnknown_08592A5C[] =
+{
+ ANIMCMD_FRAME(8, 1),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gUnknown_08592A64[] =
+{
+ ANIMCMD_FRAME(12, 1),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gUnknown_08592A6C[] =
+{
+ ANIMCMD_FRAME(16, 1),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gUnknown_08592A74[] =
+{
+ ANIMCMD_FRAME(20, 1),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gUnknown_08592A7C[] =
+{
+ ANIMCMD_FRAME(0, 1, .vFlip = TRUE),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gUnknown_08592A84[] =
+{
+ ANIMCMD_FRAME(4, 1, .vFlip = TRUE),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gUnknown_08592A8C[] =
+{
+ ANIMCMD_FRAME(8, 1, .vFlip = TRUE),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gUnknown_08592A94[] =
+{
+ ANIMCMD_FRAME(12, 1, .vFlip = TRUE),
+ ANIMCMD_END,
+};
+
+const union AnimCmd *const gUnknown_08592A9C[] =
+{
+ gUnknown_08592A4C,
+ gUnknown_08592A54,
+ gUnknown_08592A5C,
+ gUnknown_08592A64,
+ gUnknown_08592A6C,
+ gUnknown_08592A74,
+ gUnknown_08592A7C,
+ gUnknown_08592A84,
+ gUnknown_08592A8C,
+ gUnknown_08592A94,
+};
+
+const struct SpriteTemplate gUnknown_08592AC4 =
+{
+ .tileTag = ANIM_TAG_MUSIC_NOTES,
+ .paletteTag = ANIM_TAG_MUSIC_NOTES,
+ .oam = &gUnknown_0852490C,
+ .anims = gUnknown_08592A9C,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_8100E1C,
+};
+
+const struct SpriteTemplate gUnknown_08592ADC =
+{
+ .tileTag = ANIM_TAG_PROTECT,
+ .paletteTag = ANIM_TAG_PROTECT,
+ .oam = &gUnknown_08524A3C,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_8100EF0,
+};
+
+const union AffineAnimCmd gUnknown_08592AF4[] =
+{
+ AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0),
+ AFFINEANIMCMD_END,
+};
+
+const union AffineAnimCmd gUnknown_08592B04[] =
+{
+ AFFINEANIMCMD_FRAME(0x0, 0x0, 2, 12),
+ AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 6),
+ AFFINEANIMCMD_FRAME(0x0, 0x0, -2, 24),
+ AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 6),
+ AFFINEANIMCMD_FRAME(0x0, 0x0, 2, 12),
+ AFFINEANIMCMD_JUMP(0),
+};
+
+const union AffineAnimCmd *const gUnknown_08592B34[] =
+{
+ gUnknown_08592AF4,
+ gUnknown_08592B04,
+};
+
+const struct SpriteTemplate gUnknown_08592B3C =
+{
+ .tileTag = ANIM_TAG_MILK_BOTTLE,
+ .paletteTag = ANIM_TAG_MILK_BOTTLE,
+ .oam = &gUnknown_08524A94,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gUnknown_08592B34,
+ .callback = sub_81010CC,
+};
+
+const union AnimCmd gUnknown_08592B54[] =
+{
+ ANIMCMD_FRAME(0, 7),
+ ANIMCMD_FRAME(16, 7),
+ ANIMCMD_FRAME(32, 7),
+ ANIMCMD_FRAME(48, 7),
+ ANIMCMD_FRAME(64, 7),
+ ANIMCMD_FRAME(80, 7),
+ ANIMCMD_FRAME(96, 7),
+ ANIMCMD_FRAME(112, 7),
+ ANIMCMD_JUMP(0),
+};
+
+const union AnimCmd *const gUnknown_08592B78[] =
+{
+ gUnknown_08592B54,
+};
+
+const struct SpriteTemplate gUnknown_08592B7C =
+{
+ .tileTag = ANIM_TAG_SPARKLE_2,
+ .paletteTag = ANIM_TAG_SPARKLE_2,
+ .oam = &gUnknown_08524914,
+ .anims = gUnknown_08592B78,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_810130C,
+};
+
+const struct SpriteTemplate gUnknown_08592B94 =
+{
+ .tileTag = ANIM_TAG_SPARKLE_2,
+ .paletteTag = ANIM_TAG_SPARKLE_2,
+ .oam = &gUnknown_08524914,
+ .anims = gUnknown_08592B78,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_810135C,
+};
+
+const union AnimCmd gUnknown_08592BAC[] =
+{
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_FRAME(4, 10),
+ ANIMCMD_FRAME(8, 10),
+ ANIMCMD_FRAME(12, 10),
+ ANIMCMD_FRAME(16, 26),
+ ANIMCMD_FRAME(16, 5),
+ ANIMCMD_FRAME(20, 5),
+ ANIMCMD_FRAME(24, 15),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gUnknown_08592BD0[] =
+{
+ ANIMCMD_FRAME(0, 10, .hFlip = TRUE),
+ ANIMCMD_FRAME(4, 10, .hFlip = TRUE),
+ ANIMCMD_FRAME(8, 10, .hFlip = TRUE),
+ ANIMCMD_FRAME(12, 10, .hFlip = TRUE),
+ ANIMCMD_FRAME(16, 26, .hFlip = TRUE),
+ ANIMCMD_FRAME(16, 5, .hFlip = TRUE),
+ ANIMCMD_FRAME(20, 5, .hFlip = TRUE),
+ ANIMCMD_FRAME(24, 15, .hFlip = TRUE),
+ ANIMCMD_END,
+};
+
+const union AnimCmd *const gUnknown_08592BF4[] =
+{
+ gUnknown_08592BAC,
+ gUnknown_08592BD0,
+};
+
+const struct SpriteTemplate gUnknown_08592BFC =
+{
+ .tileTag = ANIM_TAG_UNUSED_BUBBLE_BURST,
+ .paletteTag = ANIM_TAG_UNUSED_BUBBLE_BURST,
+ .oam = &gUnknown_0852490C,
+ .anims = gUnknown_08592BF4,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_8101440,
+};
+
+const union AnimCmd gUnknown_08592C14[] =
+{
+ ANIMCMD_FRAME(0, 40),
+ ANIMCMD_END,
+};
+
+const union AnimCmd *const gUnknown_08592C1C[] =
+{
+ gUnknown_08592C14,
+};
+
+const union AffineAnimCmd gUnknown_08592C20[] =
+{
+ AFFINEANIMCMD_FRAME(0x14, 0x14, -30, 0),
+ AFFINEANIMCMD_FRAME(0x8, 0x8, 1, 24),
+ AFFINEANIMCMD_END,
+};
+
+const union AffineAnimCmd gUnknown_08592C20_2[] =
+{
+ AFFINEANIMCMD_LOOP(0),
+ AFFINEANIMCMD_FRAME(0x0, 0x0, 1, 24),
+ AFFINEANIMCMD_LOOP(10),
+};
+
+const union AffineAnimCmd gUnknown_08592C50[] =
+{
+ AFFINEANIMCMD_FRAME(0x14, 0x14, 30, 0),
+ AFFINEANIMCMD_FRAME(0x8, 0x8, -1, 24),
+ AFFINEANIMCMD_END,
+};
+
+const union AffineAnimCmd gUnknown_08592C50_2[] =
+{
+ AFFINEANIMCMD_LOOP(0),
+ AFFINEANIMCMD_FRAME(0x0, 0x0, -1, 24),
+ AFFINEANIMCMD_LOOP(10),
+};
+
+const union AffineAnimCmd *const gUnknown_08592C80[] =
+{
+ gUnknown_08592C20,
+ gUnknown_08592C50,
+};
+
+const struct SpriteTemplate gUnknown_08592C88 =
+{
+ .tileTag = ANIM_TAG_LETTER_Z,
+ .paletteTag = ANIM_TAG_LETTER_Z,
+ .oam = &gUnknown_08524974,
+ .anims = gUnknown_08592C1C,
+ .images = NULL,
+ .affineAnims = gUnknown_08592C80,
+ .callback = sub_81014F4,
+};
+
+const struct SpriteTemplate gUnknown_08592CA0 =
+{
+ .tileTag = ANIM_TAG_LOCK_ON,
+ .paletteTag = ANIM_TAG_LOCK_ON,
+ .oam = &gUnknown_08524914,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_81015AC,
+};
+
+const struct SpriteTemplate gUnknown_08592CB8 =
+{
+ .tileTag = ANIM_TAG_LOCK_ON,
+ .paletteTag = ANIM_TAG_LOCK_ON,
+ .oam = &gUnknown_0852490C,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_8101898,
+};
+
+const s8 gUnknown_08592CD0[][2] =
+{
+ { 64, 64},
+ { 0, -64},
+ {-64, 64},
+ { 32, -32},
+};
+
+const struct SpriteTemplate gUnknown_08592CD8 =
+{
+ .tileTag = 0,
+ .paletteTag = 0,
+ .oam = &gDummyOamData,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_8101940,
+};
+
+const struct SpriteTemplate gUnknown_08592CF0 =
+{
+ .tileTag = 0,
+ .paletteTag = 0,
+ .oam = &gDummyOamData,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_8101B90,
+};
+
+const union AnimCmd gUnknown_08592D08[] =
+{
+ ANIMCMD_FRAME(0, 4),
+ ANIMCMD_FRAME(16, 4),
+ ANIMCMD_FRAME(32, 4),
+ ANIMCMD_FRAME(48, 4),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gUnknown_08592D1C[] =
+{
+ ANIMCMD_FRAME(48, 4),
+ ANIMCMD_END,
+};
+
+const union AnimCmd *const gUnknown_08592D24[] =
+{
+ gUnknown_08592D08,
+ gUnknown_08592D1C,
+};
+
+const struct SpriteTemplate gUnknown_08592D2C =
+{
+ .tileTag = ANIM_TAG_SLASH,
+ .paletteTag = ANIM_TAG_SLASH,
+ .oam = &gUnknown_08524914,
+ .anims = gUnknown_08592D24,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_8101F40,
+};
+
+const struct SpriteTemplate gUnknown_08592D44 =
+{
+ .tileTag = ANIM_TAG_SLASH_2,
+ .paletteTag = ANIM_TAG_SLASH_2,
+ .oam = &gUnknown_08524914,
+ .anims = gUnknown_08592D24,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_8101FA8,
+};
+
+const struct SpriteTemplate gUnknown_08592D5C =
+{
+ .tileTag = ANIM_TAG_SLASH_2,
+ .paletteTag = ANIM_TAG_SLASH_2,
+ .oam = &gUnknown_08524914,
+ .anims = gUnknown_08592D24,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_8101FF0,
+};
+
+const union AnimCmd gUnknown_08592D74[] =
+{
+ ANIMCMD_FRAME(0, 4),
+ ANIMCMD_FRAME(8, 12),
+ ANIMCMD_FRAME(16, 4),
+ ANIMCMD_FRAME(24, 4),
+ ANIMCMD_END,
+};
+
+const union AnimCmd *const gUnknown_08592D88[] =
+{
+ gUnknown_08592D74,
+};
+
+const struct SpriteTemplate gUnknown_08592D8C =
+{
+ .tileTag = ANIM_TAG_FOCUS_ENERGY,
+ .paletteTag = ANIM_TAG_FOCUS_ENERGY,
+ .oam = &gUnknown_08524954,
+ .anims = gUnknown_08592D88,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_81020D8,
+};
+
+const union AnimCmd gUnknown_08592DA4[] =
+{
+ ANIMCMD_FRAME(0, 18),
+ ANIMCMD_FRAME(0, 6),
+ ANIMCMD_FRAME(16, 18),
+ ANIMCMD_FRAME(0, 6),
+ ANIMCMD_FRAME(16, 6),
+ ANIMCMD_FRAME(32, 18),
+ ANIMCMD_FRAME(16, 6),
+ ANIMCMD_FRAME(32, 6),
+ ANIMCMD_FRAME(48, 18),
+ ANIMCMD_FRAME(32, 6),
+ ANIMCMD_FRAME(48, 6),
+ ANIMCMD_FRAME(64, 18),
+ ANIMCMD_FRAME(48, 6),
+ ANIMCMD_FRAME(64, 54),
+ ANIMCMD_END,
+};
+
+const union AnimCmd *const gUnknown_08592DE0[] =
+{
+ gUnknown_08592DA4,
+};
+
+const struct SpriteTemplate gUnknown_08592DE4 =
+{
+ .tileTag = ANIM_TAG_SPHERE_TO_CUBE,
+ .paletteTag = ANIM_TAG_SPHERE_TO_CUBE,
+ .oam = &gUnknown_08524914,
+ .anims = gUnknown_08592DE0,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_810217C,
+};
+
+const struct SpriteTemplate gUnknown_08592DFC =
+{
+ .tileTag = ANIM_TAG_BLACK_BALL,
+ .paletteTag = ANIM_TAG_BLACK_BALL,
+ .oam = &gUnknown_08524904,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = TranslateAnimSpriteToTargetMonLocation,
+};
+
+const union AnimCmd gUnknown_08592E14[] =
+{
+ ANIMCMD_FRAME(0, 3),
+ ANIMCMD_FRAME(16, 3),
+ ANIMCMD_FRAME(32, 3),
+ ANIMCMD_FRAME(48, 3),
+ ANIMCMD_FRAME(64, 3),
+ ANIMCMD_END,
+};
+
+const union AnimCmd *const gUnknown_08592E2C[] =
+{
+ gUnknown_08592E14,
+};
+
+const struct SpriteTemplate gUnknown_08592E30 =
+{
+ .tileTag = ANIM_TAG_GRAY_SMOKE,
+ .paletteTag = ANIM_TAG_GRAY_SMOKE,
+ .oam = &gUnknown_08524914,
+ .anims = gUnknown_08592E2C,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80A77C8,
+};
+
+const union AnimCmd gUnknown_08592E48[] =
+{
+ ANIMCMD_FRAME(3, 5),
+ ANIMCMD_FRAME(2, 5),
+ ANIMCMD_FRAME(1, 5),
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_END,
+};
+
+const union AnimCmd *const gUnknown_08592E5C[] =
+{
+ gUnknown_08592E48,
+};
+
+const union AffineAnimCmd gUnknown_08592E60[] =
+{
+ AFFINEANIMCMD_FRAME(0x200, 0x200, 0, 0),
+ AFFINEANIMCMD_END,
+};
+
+const union AffineAnimCmd *const gUnknown_08592E70[] =
+{
+ gUnknown_08592E60,
+};
+
+const struct SpriteTemplate gUnknown_08592E74 =
+{
+ .tileTag = ANIM_TAG_CONVERSION,
+ .paletteTag = ANIM_TAG_CONVERSION,
+ .oam = &gUnknown_08524AE4,
+ .anims = gUnknown_08592E5C,
+ .images = NULL,
+ .affineAnims = gUnknown_08592E70,
+ .callback = sub_8102268,
+};
+
+const union AnimCmd gUnknown_08592E8C[] =
+{
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_FRAME(1, 5),
+ ANIMCMD_FRAME(2, 5),
+ ANIMCMD_FRAME(3, 5),
+ ANIMCMD_END,
+};
+
+const union AnimCmd *const gUnknown_08592EA0[] =
+{
+ gUnknown_08592E8C,
+};
+
+const struct SpriteTemplate gUnknown_08592EA4 =
+{
+ .tileTag = ANIM_TAG_CONVERSION,
+ .paletteTag = ANIM_TAG_CONVERSION,
+ .oam = &gUnknown_08524AE4,
+ .anims = gUnknown_08592EA0,
+ .images = NULL,
+ .affineAnims = gUnknown_08592E70,
+ .callback = sub_810234C,
+};
+
+const struct SpriteTemplate gUnknown_08592EBC =
+{
+ .tileTag = ANIM_TAG_MOON,
+ .paletteTag = ANIM_TAG_MOON,
+ .oam = &gUnknown_08524A3C,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_81024E0,
+};
+
+const union AnimCmd gUnknown_08592ED4[] =
+{
+ ANIMCMD_FRAME(0, 8),
+ ANIMCMD_FRAME(4, 8),
+ ANIMCMD_FRAME(8, 8),
+ ANIMCMD_FRAME(12, 8),
+ ANIMCMD_JUMP(0),
+};
+
+const union AnimCmd *const gUnknown_08592EE8[] =
+{
+ gUnknown_08592ED4,
+};
+
+const struct SpriteTemplate gBattleAnimSpriteTemplate_8592EEC =
+{
+ .tileTag = ANIM_TAG_GREEN_SPARKLE,
+ .paletteTag = ANIM_TAG_GREEN_SPARKLE,
+ .oam = &gUnknown_0852490C,
+ .anims = gUnknown_08592EE8,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_8102540,
+};
+
+const union AnimCmd gUnknown_08592F04[] =
+{
+ ANIMCMD_FRAME(0, 2),
+ ANIMCMD_FRAME(16, 2),
+ ANIMCMD_FRAME(32, 2),
+ ANIMCMD_FRAME(48, 3),
+ ANIMCMD_FRAME(64, 5),
+ ANIMCMD_FRAME(80, 3),
+ ANIMCMD_FRAME(96, 2),
+ ANIMCMD_FRAME(0, 2),
+ ANIMCMD_END,
+};
+
+const union AnimCmd *const gUnknown_08592F28[] =
+{
+ gUnknown_08592F04,
+};
+
+const struct SpriteTemplate gUnknown_08592F2C =
+{
+ .tileTag = ANIM_TAG_BLUE_STAR,
+ .paletteTag = ANIM_TAG_BLUE_STAR,
+ .oam = &gUnknown_08524914,
+ .anims = gUnknown_08592F28,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80A77C8,
+};
+
+const struct SpriteTemplate gUnknown_08592F44 =
+{
+ .tileTag = ANIM_TAG_HORN_HIT,
+ .paletteTag = ANIM_TAG_HORN_HIT,
+ .oam = &gUnknown_08524914,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_8102844,
+};
+
+const union AnimCmd gUnknown_08592F5C[] =
+{
+ ANIMCMD_FRAME(0, 2),
+ ANIMCMD_FRAME(16, 2),
+ ANIMCMD_FRAME(32, 2),
+ ANIMCMD_FRAME(48, 2),
+ ANIMCMD_END,
+};
+
+const union AnimCmd *const gUnknown_08592F70[] =
+{
+ gUnknown_08592F5C,
+};
+
+const struct SpriteTemplate gUnknown_08592F74 =
+{
+ .tileTag = ANIM_TAG_FANG_ATTACK,
+ .paletteTag = ANIM_TAG_FANG_ATTACK,
+ .oam = &gUnknown_08524914,
+ .anims = gUnknown_08592F70,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_8102BCC,
+};
+
+const union AnimCmd gUnknown_08592F8C[] =
+{
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gUnknown_08592F94[] =
+{
+ ANIMCMD_FRAME(4, 10),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gUnknown_08592F9C[] =
+{
+ ANIMCMD_FRAME(8, 41),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gUnknown_08592FA4[] =
+{
+ ANIMCMD_FRAME(12, 10),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gUnknown_08592FAC[] =
+{
+ ANIMCMD_FRAME(16, 10),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gUnknown_08592FB4[] =
+{
+ ANIMCMD_FRAME(20, 10),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gUnknown_08592FBC[] =
+{
+ ANIMCMD_FRAME(0, 10, .vFlip = TRUE),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gUnknown_08592FC4[] =
+{
+ ANIMCMD_FRAME(4, 10, .vFlip = TRUE),
+ ANIMCMD_END,
+};
+
+const union AnimCmd *const gUnknown_08592FCC[] =
+{
+ gUnknown_08592F8C,
+ gUnknown_08592F94,
+ gUnknown_08592F9C,
+ gUnknown_08592FA4,
+ gUnknown_08592FAC,
+ gUnknown_08592FB4,
+ gUnknown_08592FBC,
+ gUnknown_08592FC4,
+};
+
+const union AffineAnimCmd gUnknown_08592FEC[] =
+{
+ AFFINEANIMCMD_FRAME(0xC, 0xC, 0, 16),
+ AFFINEANIMCMD_FRAME(0xFFF4, 0xFFF4, 0, 16),
+ AFFINEANIMCMD_JUMP(0),
+};
+
+const union AffineAnimCmd *const gUnknown_08593004[] =
+{
+ gUnknown_08592FEC,
+};
+
+const struct SpriteTemplate gUnknown_08593008 =
+{
+ .tileTag = ANIM_TAG_MUSIC_NOTES,
+ .paletteTag = ANIM_TAG_MUSIC_NOTES,
+ .oam = &gUnknown_085249CC,
+ .anims = gUnknown_08592FCC,
+ .images = NULL,
+ .affineAnims = gUnknown_08593004,
+ .callback = sub_8102CD4,
+};
+
+const u16 gUnknown_08593020[][6] =
+{
+ {ANIM_TAG_MUSIC_NOTES, RGB(31, 31, 31), RGB(31, 26, 28), RGB(31, 22, 26), RGB(31, 17, 24), RGB(31, 13, 22)},
+ {ANIM_TAG_BENT_SPOON, RGB(31, 31, 31), RGB(25, 31, 26), RGB(20, 31, 21), RGB(15, 31, 16), RGB(10, 31, 12)},
+ {ANIM_TAG_SPHERE_TO_CUBE, RGB(31, 31, 31), RGB(31, 31, 24), RGB(31, 31, 17), RGB(31, 31, 10), RGB(31, 31, 3)},
+ {ANIM_TAG_LARGE_FRESH_EGG, RGB(31, 31, 31), RGB(26, 28, 31), RGB(21, 26, 31), RGB(16, 24, 31), RGB(12, 22, 31)},
+};
+
+const struct SpriteTemplate gUnknown_08593050 =
+{
+ .tileTag = ANIM_TAG_MUSIC_NOTES,
+ .paletteTag = ANIM_TAG_MUSIC_NOTES,
+ .oam = &gUnknown_085249CC,
+ .anims = gUnknown_08592FCC,
+ .images = NULL,
+ .affineAnims = gUnknown_08593004,
+ .callback = sub_8102EB0,
+};
+
+const struct SpriteTemplate gUnknown_08593068 =
+{
+ .tileTag = ANIM_TAG_PURPLE_HAND_OUTLINE,
+ .paletteTag = ANIM_TAG_PURPLE_HAND_OUTLINE,
+ .oam = &gUnknown_08524914,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_8102FB8,
+};
+
+const union AffineAnimCmd gUnknown_08593080[] =
+{
+ AFFINEANIMCMD_FRAME(0xA0, 0xA0, 0, 0),
+ AFFINEANIMCMD_FRAME(0x4, 0x4, 0, 1),
+ AFFINEANIMCMD_JUMP(1),
+};
+
+const union AffineAnimCmd *const gUnknown_08593098[] =
+{
+ gUnknown_08593080,
+};
+
+const struct SpriteTemplate gUnknown_0859309C =
+{
+ .tileTag = ANIM_TAG_MUSIC_NOTES,
+ .paletteTag = ANIM_TAG_MUSIC_NOTES,
+ .oam = &gUnknown_085249CC,
+ .anims = gUnknown_08592FCC,
+ .images = NULL,
+ .affineAnims = gUnknown_08593098,
+ .callback = sub_8103028,
+};
+
+const union AnimCmd gUnknown_085930B4[] =
+{
+ ANIMCMD_FRAME(0, 2, .hFlip = TRUE),
+ ANIMCMD_FRAME(16, 2, .hFlip = TRUE),
+ ANIMCMD_FRAME(32, 2, .hFlip = TRUE),
+ ANIMCMD_FRAME(48, 2, .hFlip = TRUE),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gUnknown_085930C8[] =
+{
+ ANIMCMD_FRAME(48, 2, .hFlip = TRUE),
+ ANIMCMD_FRAME(32, 2, .hFlip = TRUE),
+ ANIMCMD_FRAME(16, 2, .hFlip = TRUE),
+ ANIMCMD_FRAME(0, 2, .hFlip = TRUE),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gUnknown_085930DC[] =
+{
+ ANIMCMD_FRAME(0, 2),
+ ANIMCMD_FRAME(16, 2),
+ ANIMCMD_FRAME(32, 2),
+ ANIMCMD_FRAME(48, 2),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gUnknown_085930F0[] =
+{
+ ANIMCMD_FRAME(48, 2),
+ ANIMCMD_FRAME(32, 2),
+ ANIMCMD_FRAME(16, 2),
+ ANIMCMD_FRAME(0, 2),
+ ANIMCMD_END,
+};
+
+const union AnimCmd *const gUnknown_08593104[] =
+{
+ gUnknown_085930B4,
+ gUnknown_085930DC,
+ gUnknown_085930C8,
+ gUnknown_085930F0,
+};
+
+const struct SpriteTemplate gUnknown_08593114 =
+{
+ .tileTag = ANIM_TAG_THOUGHT_BUBBLE,
+ .paletteTag = ANIM_TAG_THOUGHT_BUBBLE,
+ .oam = &gUnknown_08524914,
+ .anims = gUnknown_08593104,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_8103164,
+};
+
+const union AffineAnimCmd gUnknown_0859312C[] =
+{
+ AFFINEANIMCMD_FRAME(0x10, 0x10, 0, 0),
+ AFFINEANIMCMD_FRAME(0x1E, 0x1E, 0, 8),
+ AFFINEANIMCMD_END,
+};
+
+const union AffineAnimCmd gUnknown_08593144[] =
+{
+ AFFINEANIMCMD_FRAME(0x0, 0x0, 4, 11),
+ AFFINEANIMCMD_FRAME(0x0, 0x0, -4, 11),
+ AFFINEANIMCMD_LOOP(2),
+ AFFINEANIMCMD_FRAME(0xFFE2, 0xFFE2, 0, 8),
+ AFFINEANIMCMD_END,
+};
+
+const union AffineAnimCmd gUnknown_08593144_2[] =
+{
+ AFFINEANIMCMD_FRAME(16, 16, 0, 0),
+ AFFINEANIMCMD_FRAME(30, 30, 0, 8),
+ AFFINEANIMCMD_FRAME(0, 0, 0, 16),
+ AFFINEANIMCMD_LOOP(0),
+ AFFINEANIMCMD_FRAME(0, 0, 4, 11),
+ AFFINEANIMCMD_FRAME(0, 0, -4, 11),
+ AFFINEANIMCMD_LOOP(2),
+ AFFINEANIMCMD_FRAME(-30, -30, 0, 8),
+ AFFINEANIMCMD_END,
+};
+
+const union AffineAnimCmd *const gUnknown_085931B4[] =
+{
+ gUnknown_0859312C,
+ gUnknown_08593144,
+};
+
+const struct SpriteTemplate gUnknown_085931BC =
+{
+ .tileTag = ANIM_TAG_FINGER,
+ .paletteTag = ANIM_TAG_FINGER,
+ .oam = &gUnknown_085249D4,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gUnknown_085931B4,
+ .callback = sub_8103208,
+};
+
+const struct SpriteTemplate gUnknown_085931D4 =
+{
+ .tileTag = ANIM_TAG_FINGER,
+ .paletteTag = ANIM_TAG_FINGER,
+ .oam = &gUnknown_08524974,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gUnknown_085931B4,
+ .callback = sub_8103284,
+};
+
+const union AnimCmd gUnknown_085931EC[] =
+{
+ ANIMCMD_FRAME(0, 1),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gUnknown_085931F4[] =
+{
+ ANIMCMD_FRAME(0, 1, .hFlip = TRUE),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gUnknown_085931FC[] =
+{
+ ANIMCMD_FRAME(0, 4),
+ ANIMCMD_FRAME(16, 4),
+ ANIMCMD_FRAME(32, 4),
+ ANIMCMD_FRAME(16, 4),
+ ANIMCMD_FRAME(0, 4),
+ ANIMCMD_FRAME(16, 4),
+ ANIMCMD_FRAME(32, 4),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gUnknown_0859321C[] =
+{
+ ANIMCMD_FRAME(0, 4, .hFlip = TRUE),
+ ANIMCMD_FRAME(16, 4, .hFlip = TRUE),
+ ANIMCMD_FRAME(32, 4, .hFlip = TRUE),
+ ANIMCMD_FRAME(16, 4, .hFlip = TRUE),
+ ANIMCMD_FRAME(0, 4, .hFlip = TRUE),
+ ANIMCMD_FRAME(16, 4, .hFlip = TRUE),
+ ANIMCMD_FRAME(32, 4, .hFlip = TRUE),
+ ANIMCMD_END,
+};
+
+const union AnimCmd *const gUnknown_0859323C[] =
+{
+ gUnknown_085931EC,
+ gUnknown_085931F4,
+ gUnknown_085931FC,
+ gUnknown_0859321C,
+};
+
+const struct SpriteTemplate gUnknown_0859324C =
+{
+ .tileTag = ANIM_TAG_FINGER_2,
+ .paletteTag = ANIM_TAG_FINGER_2,
+ .oam = &gUnknown_08524914,
+ .anims = gUnknown_0859323C,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_8103390,
+};
+
+// Animates the falling particles that horizontally wave back and forth.
+// Used by Sleep Powder, Stun Spore, and Poison Powder.
+// arg 0: initial x pixel offset
+// arg 1: initial y pixel offset
+// arg 2: total duration in frames
+// arg 3: vertical movement speed (sub-pixel value)
+// arg 4: wave amplitude
+// arg 5: wave speed
+void AnimMovePowderParticle(struct Sprite* sprite)
+{
+ sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->data[0] = gBattleAnimArgs[2];
+ sprite->data[1] = gBattleAnimArgs[3];
+
+ if (GetBattlerSide(gBattleAnimAttacker))
+ {
+ sprite->data[3] = -gBattleAnimArgs[4];
+ }
+ else
+ {
+ sprite->data[3] = gBattleAnimArgs[4];
+ }
+
+ sprite->data[4] = gBattleAnimArgs[5];
+ sprite->callback = AnimMovePowderParticleStep;
+}
+
+static void AnimMovePowderParticleStep(struct Sprite* sprite)
+{
+ if (sprite->data[0] > 0)
+ {
+ sprite->data[0]--;
+ sprite->pos2.y = sprite->data[2] >> 8;
+ sprite->data[2] += sprite->data[1];
+ sprite->pos2.x = Sin(sprite->data[5], sprite->data[3]);
+ sprite->data[5] = (sprite->data[5] + sprite->data[4]) & 0xFF;
+ }
+ else
+ {
+ DestroyAnimSprite(sprite);
+ }
+}
+
+void sub_80FE8E0(struct Sprite* sprite)
+{
+ InitAnimSpritePos(sprite, 1);
+ sprite->data[0] = gBattleAnimArgs[2];
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
+ sprite->callback = StartAnimLinearTranslation;
+ StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
+}
+
+void sub_80FE930(struct Sprite* sprite)
+{
+ InitAnimSpritePos(sprite, 1);
+ StartSpriteAnim(sprite, gBattleAnimArgs[3]);
+ sprite->data[0] = gBattleAnimArgs[2];
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
+ sprite->callback = StartAnimLinearTranslation;
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+}
+
+void sub_80FE988(struct Sprite* sprite)
+{
+ InitAnimSpritePos(sprite, 1);
+ sprite->data[0] = gBattleAnimArgs[2];
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ sprite->data[3] = sprite->pos1.y;
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
+ InitAnimLinearTranslation(sprite);
+ sprite->data[5] = gBattleAnimArgs[3];
+ sprite->callback = sub_80FE9E4;
+ sprite->callback(sprite);
+}
+
+static void sub_80FE9E4(struct Sprite* sprite)
+{
+ if (TranslateAnimLinear(sprite))
+ {
+ DestroySprite(sprite);
+ }
+ else
+ {
+ if (sprite->data[5] > 0x7F)
+ sprite->subpriority = GetBattlerSpriteSubpriority(gBattleAnimTarget) + 1;
+ else
+ sprite->subpriority = GetBattlerSpriteSubpriority(gBattleAnimTarget) + 6;
+
+ sprite->pos2.x += Sin(sprite->data[5], 5);
+ sprite->pos2.y += Cos(sprite->data[5], 14);
+ sprite->data[5] = (sprite->data[5] + 15) & 0xFF;
+ }
+}
+
+void sub_80FEA58(u8 taskId)
+{
+ gTasks[taskId].data[0]--;
+ if (gTasks[taskId].data[0] == -1)
+ {
+ gTasks[taskId].data[1]++;
+ gTasks[taskId].data[0] = 6;
+ gBattleAnimArgs[0] = 15;
+ gBattleAnimArgs[1] = 0;
+ gBattleAnimArgs[2] = 80;
+ gBattleAnimArgs[3] = 0;
+ CreateSpriteAndAnimate(&gUnknown_08592210, 0, 0, GetBattlerSpriteSubpriority(gBattleAnimTarget) + 1);
+ }
+
+ if (gTasks[taskId].data[1] == 15)
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_80FEAD8(struct Sprite* sprite)
+{
+ sub_80A6980(sprite, TRUE);
+ sprite->data[0] = gBattleAnimArgs[3];
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
+ sprite->data[5] = gBattleAnimArgs[2];
+ InitAnimArcTranslation(sprite);
+ sprite->callback = sub_80FEB28;
+}
+
+static void sub_80FEB28(struct Sprite* sprite)
+{
+ if (TranslateAnimArc(sprite))
+ DestroyAnimSprite(sprite);
+}
+
+void sub_80FEB44(struct Sprite* sprite)
+{
+ u16 a = Random2();
+ u16 b;
+
+ StartSpriteAnim(sprite, a & 7);
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
+ if (GetBattlerSide(gBattleAnimAttacker))
+ {
+ sprite->pos1.x -= 20;
+ }
+ else
+ {
+ sprite->pos1.x += 20;
+ }
+
+ b = Random2();
+ sprite->data[0] = (b & 31) + 64;
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ sprite->data[3] = sprite->pos1.y;
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
+ sub_80A7160(sprite);
+ sprite->data[5] = Random2() & 0xFF;
+ sprite->data[6] = sprite->subpriority;
+ sprite->callback = sub_80FEBFC;
+ sprite->callback(sprite);
+}
+
+static void sub_80FEBFC(struct Sprite* sprite)
+{
+ if (sub_80A70E8(sprite))
+ {
+ DestroyAnimSprite(sprite);
+ }
+ else
+ {
+ sprite->pos2.y += Cos(sprite->data[5], 12);
+ if (sprite->data[5] < 0x7F)
+ sprite->subpriority = sprite->data[6];
+ else
+ sprite->subpriority = sprite->data[6] + 1;
+
+ sprite->data[5] = (sprite->data[5] + 24) & 0xFF;
+ }
+}
+
+// seed (sprouts a sapling from a seed.)
+// Used by Leech Seed.
+// arg 0: initial x pixel offset
+// arg 1: initial y pixel offset
+// arg 2: target x pixel offset
+// arg 3: target y pixel offset
+// arg 4: duration
+// arg 5: wave amplitude
+void AnimLeechSeed(struct Sprite* sprite)
+{
+ InitAnimSpritePos(sprite, 1);
+ if (GetBattlerSide(gBattleAnimAttacker))
+ gBattleAnimArgs[2] = -gBattleAnimArgs[2];
+
+ sprite->data[0] = gBattleAnimArgs[4];
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 0) + gBattleAnimArgs[2];
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 1) + gBattleAnimArgs[3];
+ sprite->data[5] = gBattleAnimArgs[5];
+ InitAnimArcTranslation(sprite);
+ sprite->callback = AnimLeechSeedStep;
+}
+
+static void AnimLeechSeedStep(struct Sprite* sprite)
+{
+ if (TranslateAnimArc(sprite))
+ {
+ sprite->invisible = 1;
+ sprite->data[0] = 10;
+ sprite->callback = WaitAnimForDuration;
+ StoreSpriteCallbackInData6(sprite, AnimLeechSeedSprouts);
+ }
+}
+
+static void AnimLeechSeedSprouts(struct Sprite* sprite)
+{
+ sprite->invisible = 0;
+ StartSpriteAnim(sprite, 1);
+ sprite->data[0] = 60;
+ sprite->callback = WaitAnimForDuration;
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+}
+
+void sub_80FED28(struct Sprite* sprite)
+{
+ sub_80A6980(sprite, TRUE);
+ StartSpriteAnim(sprite, gBattleAnimArgs[4]);
+ if (gBattleAnimArgs[4] == 1)
+ sprite->oam.objMode = ST_OAM_OBJ_BLEND;
+
+ sprite->data[0] = gBattleAnimArgs[3];
+ sprite->data[1] = gBattleAnimArgs[2];
+ sprite->callback = sub_80FED74;
+ sprite->callback(sprite);
+}
+
+static void sub_80FED74(struct Sprite* sprite)
+{
+ sprite->pos2.x = Sin(sprite->data[1], 32);
+ sprite->pos2.y = Cos(sprite->data[1], -3) + ((sprite->data[2] += 24) >> 8);
+ if ((u16)(sprite->data[1] - 0x40) < 0x80)
+ {
+ sprite->oam.priority = (sub_80A8328(gBattleAnimTarget) & 3);
+ }
+ else
+ {
+ u8 priority = sub_80A8328(gBattleAnimTarget) + 1;
+ if (priority > 3)
+ priority = 3;
+
+ sprite->oam.priority = priority;
+ }
+
+ sprite->data[1] = (sprite->data[1] + 2) & 0xFF;
+ if (--sprite->data[0] == -1)
+ DestroyAnimSprite(sprite);
+}
+
+void sub_80FEE1C(u8 taskId)
+{
+ if (IsContest() || !IsDoubleBattle())
+ {
+ DestroyAnimVisualTask(taskId);
+ }
+ else
+ {
+ if (sub_80A8364(gBattleAnimTarget) == 1)
+ SetAnimBgAttribute(2, BG_ANIM_PRIORITY, 3);
+ else
+ SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1);
+
+ DestroyAnimVisualTask(taskId);
+ }
+}
+
+void sub_80FEE78(struct Sprite* sprite)
+{
+ InitAnimSpritePos(sprite, 0);
+ sprite->data[0] = gBattleAnimArgs[3];
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[2] = sprite->pos1.x;
+ sprite->data[3] = sprite->pos1.y;
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + gBattleAnimArgs[2];
+ InitAnimLinearTranslation(sprite);
+ sprite->data[5] = 0x40;
+ sprite->callback = sub_80FEECC;
+ sprite->callback(sprite);
+}
+
+static void sub_80FEECC(struct Sprite* sprite)
+{
+ if (!TranslateAnimLinear(sprite))
+ {
+ sprite->pos2.x += Sin(sprite->data[5], 32);
+ sprite->pos2.y += Cos(sprite->data[5], -5);
+ if ((u16)(sprite->data[5] - 0x40) < 0x80)
+ sprite->subpriority = GetBattlerSpriteSubpriority(gBattleAnimAttacker) - 1;
+ else
+ sprite->subpriority = GetBattlerSpriteSubpriority(gBattleAnimAttacker) + 1;
+
+ sprite->data[5] = (sprite->data[5] + 5) & 0xFF;
+ }
+ else
+ {
+ DestroyAnimSprite(sprite);
+ }
+}
+
+void sub_80FEF44(struct Sprite* sprite)
+{
+ InitAnimSpritePos(sprite, 1);
+ sprite->data[0] = gBattleAnimArgs[3];
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[2] = sprite->pos1.x;
+ sprite->data[3] = sprite->pos1.y;
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + gBattleAnimArgs[2];
+ InitAnimLinearTranslation(sprite);
+ sprite->data[5] = 0x40;
+ sprite->callback = sub_80FEF98;
+ sprite->callback(sprite);
+}
+
+static void sub_80FEF98(struct Sprite* sprite)
+{
+ if (!TranslateAnimLinear(sprite))
+ {
+ sprite->pos2.x += Sin(sprite->data[5], 8);
+ if ((u16)(sprite->data[5] - 59) < 5 || (u16)(sprite->data[5] - 187) < 5)
+ sprite->oam.matrixNum ^= 0x8;
+
+ sprite->data[5] = (sprite->data[5] + 5) & 0xFF;
+ }
+ else
+ {
+ DestroyAnimSprite(sprite);
+ }
+}
+
+void sub_80FEFFC(struct Sprite* sprite)
+{
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
+ sprite->data[0] = gBattleAnimArgs[0];
+ sprite->data[1] = gBattleAnimArgs[1];
+ sprite->data[2] = gBattleAnimArgs[2];
+ sprite->callback = sub_80FF044;
+}
+
+static void sub_80FF044(struct Sprite* sprite)
+{
+ if (!sprite->data[2])
+ {
+ if (sprite->data[1] & 1)
+ {
+ sprite->data[0] = 0x80;
+ sprite->data[1] = 0;
+ sprite->data[2] = 0;
+ }
+ else
+ {
+ sprite->data[0] = sprite->data[1] & 1;
+ sprite->data[1] = sprite->data[1] & 1;
+ sprite->data[2] = sprite->data[1] & 1;
+ }
+ sprite->callback = sub_80FF090;
+ }
+ else
+ {
+ sprite->data[2]--;
+ sprite->pos1.x += sprite->data[0];
+ sprite->pos1.y += sprite->data[1];
+ }
+}
+
+static void sub_80FF090(struct Sprite* sprite)
+{
+ if (GetBattlerSide(gBattleAnimAttacker))
+ sprite->pos2.x = -Sin(sprite->data[0], 25);
+ else
+ sprite->pos2.x = Sin(sprite->data[0], 25);
+
+ sprite->data[0] = (sprite->data[0] + 2) & 0xFF;
+ sprite->data[1]++;
+ if (!(sprite->data[1] & 1))
+ sprite->pos2.y++;
+
+ if (sprite->data[1] > 80)
+ DestroyAnimSprite(sprite);
+}
+
+// Animates a sprite that moves linearly from one location to another, with a
+// single-cycle sine wave added to the y position along the way.
+// Used by Razor Leaf and Magical Leaf.
+// arg 0: initial x offset
+// arg 1: initial y offset
+// arg 2: target x offset
+// arg 3: target y offset
+// arg 4: translation duration
+// arg 5: wave amplitude
+// arg 6: target between double battle opponents (boolean)
+void AnimTranslateLinearSingleSineWave(struct Sprite* sprite)
+{
+ InitAnimSpritePos(sprite, 1);
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ gBattleAnimArgs[2] = -gBattleAnimArgs[2];
+
+ sprite->data[0] = gBattleAnimArgs[4];
+ if (!gBattleAnimArgs[6])
+ {
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + gBattleAnimArgs[2];
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[3];
+ }
+ else
+ {
+ SetAverageBattlerPositions(gBattleAnimTarget, 1, &sprite->data[2], &sprite->data[4]);
+ sprite->data[2] += gBattleAnimArgs[2];
+ sprite->data[4] += gBattleAnimArgs[3];
+ }
+
+ sprite->data[5] = gBattleAnimArgs[5];
+ InitAnimArcTranslation(sprite);
+ if (GetBattlerSide(gBattleAnimAttacker) == GetBattlerSide(gBattleAnimTarget))
+ sprite->data[0] = 1;
+ else
+ sprite->data[0] = 0;
+
+ sprite->callback = AnimTranslateLinearSingleSineWaveStep;
+}
+
+static void AnimTranslateLinearSingleSineWaveStep(struct Sprite* sprite)
+{
+ bool8 destroy = FALSE;
+ s16 a = sprite->data[0];
+ s16 b = sprite->data[7];
+ s16 r0;
+
+ sprite->data[0] = 1;
+ TranslateAnimArc(sprite);
+ r0 = sprite->data[7];
+ sprite->data[0] = a;
+ if (b > 200 && r0 < 56 && sprite->oam.affineParam == 0)
+ sprite->oam.affineParam++;
+
+ if (sprite->oam.affineParam && sprite->data[0])
+ {
+ sprite->invisible ^= 1;
+ sprite->oam.affineParam++;
+ if (sprite->oam.affineParam == 30)
+ destroy = TRUE;
+ }
+
+ if (sprite->pos1.x + sprite->pos2.x > 256
+ || sprite->pos1.x + sprite->pos2.x < -16
+ || sprite->pos1.y + sprite->pos2.y > 160
+ || sprite->pos1.y + sprite->pos2.y < -16)
+ destroy = TRUE;
+
+ if (destroy)
+ DestroyAnimSprite(sprite);
+}
+
+// Animates particles in the Twister move animation.
+// arg 0: duration
+// arg 1: total y delta (the particles rise upward)
+// arg 2: wave period (higher means faster wave)
+// arg 3: wave amplitude
+// arg 4: speedup frame (particles move faster at the end of the animation)
+void AnimMoveTwisterParticle(struct Sprite* sprite)
+{
+ if (IsDoubleBattle() == TRUE)
+ SetAverageBattlerPositions(gBattleAnimTarget, 1, &sprite->pos1.x, &sprite->pos1.y);
+
+ sprite->pos1.y += 32;
+ sprite->data[0] = gBattleAnimArgs[0];
+ sprite->data[1] = gBattleAnimArgs[1];
+ sprite->data[2] = gBattleAnimArgs[2];
+ sprite->data[3] = gBattleAnimArgs[3];
+ sprite->data[4] = gBattleAnimArgs[4];
+ sprite->callback = AnimMoveTwisterParticleStep;
+}
+
+static void AnimMoveTwisterParticleStep(struct Sprite* sprite)
+{
+ if (sprite->data[1] == 0xFF)
+ {
+ sprite->pos1.y -= 2;
+ }
+ else if (sprite->data[1] > 0)
+ {
+ sprite->pos1.y -= 2;
+ sprite->data[1] -= 2;
+ }
+
+ sprite->data[5] += sprite->data[2];
+ if (sprite->data[0] < sprite->data[4])
+ sprite->data[5] += sprite->data[2];
+
+ sprite->data[5] &= 0xFF;
+ sprite->pos2.x = Cos(sprite->data[5], sprite->data[3]);
+ sprite->pos2.y = Sin(sprite->data[5], 5);
+ if (sprite->data[5] < 0x80)
+ sprite->oam.priority = sub_80A8328(gBattleAnimTarget) - 1;
+ else
+ sprite->oam.priority = sub_80A8328(gBattleAnimTarget) + 1;
+
+ if (--sprite->data[0] == 0)
+ DestroyAnimSprite(sprite);
+}
+
+void sub_80FF374(struct Sprite* sprite)
+{
+ sub_80A6980(sprite, FALSE);
+ sprite->affineAnimPaused = 1;
+ StartSpriteAffineAnim(sprite, gBattleAnimArgs[2]);
+ sprite->data[6] = gBattleAnimArgs[2];
+ sprite->data[7] = gBattleAnimArgs[3];
+ sprite->callback = sub_80FF3B0;
+}
+
+static void sub_80FF3B0(struct Sprite* sprite)
+{
+ if ((u16)gBattleAnimArgs[7] == 0xFFFF)
+ {
+ sprite->affineAnimPaused = 0;
+ GetAnimBattlerSpriteId(1);
+ sprite->data[0] = 0x100;
+ sprite->callback = sub_80FF3EC;
+ }
+}
+
+static void sub_80FF3EC(struct Sprite* sprite)
+{
+ GetAnimBattlerSpriteId(1);
+ if (!sprite->data[2])
+ sprite->data[0] += 11;
+ else
+ sprite->data[0] -= 11;
+
+ if (++sprite->data[1] == 6)
+ {
+ sprite->data[1] = 0;
+ sprite->data[2] ^= 1;
+ }
+
+ if (sprite->affineAnimEnded)
+ {
+ if (--sprite->data[7] > 0)
+ StartSpriteAffineAnim(sprite, sprite->data[6]);
+ else
+ DestroyAnimSprite(sprite);
+ }
+}
+
+void sub_80FF458(u8 taskId)
+{
+ u8 spriteId = GetAnimBattlerSpriteId(ANIM_TARGET);
+ if (gSprites[spriteId].invisible)
+ {
+ DestroyAnimVisualTask(taskId);
+ }
+ else
+ {
+ PrepareBattlerSpriteForRotScale(spriteId, ST_OAM_OBJ_BLEND);
+ gTasks[taskId].data[14] = gSprites[spriteId].oam.priority;
+ gSprites[spriteId].oam.priority = sub_80A8328(gBattleAnimTarget);
+ spriteId = GetAnimBattlerSpriteId(ANIM_DEF_PARTNER);
+ gTasks[taskId].data[15] = gSprites[spriteId].oam.priority;
+ gSprites[spriteId].oam.priority = sub_80A8328(BATTLE_PARTNER(gBattleAnimTarget));
+ gTasks[taskId].data[0] = gBattleAnimArgs[0];
+ gTasks[taskId].data[1] = gBattleAnimArgs[1];
+ gTasks[taskId].data[11] = 256;
+ gTasks[taskId].func = sub_80FF53C;
+ }
+}
+
+static void sub_80FF53C(u8 taskId)
+{
+ u8 spriteId = GetAnimBattlerSpriteId(1);
+ gTasks[taskId].data[10] += gTasks[taskId].data[0];
+ gSprites[spriteId].pos2.x = gTasks[taskId].data[10] >> 8;
+ if (GetBattlerSide(gBattleAnimTarget))
+ gSprites[spriteId].pos2.x = -gSprites[spriteId].pos2.x;
+
+ gTasks[taskId].data[11] += 16;
+ SetSpriteRotScale(spriteId, gTasks[taskId].data[11], gTasks[taskId].data[11], 0);
+ SetBattlerSpriteYOffsetFromYScale(spriteId);
+ if (--gTasks[taskId].data[1] == 0)
+ {
+ gTasks[taskId].data[0] = 0;
+ gTasks[taskId].func = sub_80FF5CC;
+ }
+}
+
+static void sub_80FF5CC(u8 taskId)
+{
+ if ((u16)gBattleAnimArgs[7] == 0xFFFF)
+ {
+ if (gTasks[taskId].data[0] == 0)
+ {
+ u8 spriteId = GetAnimBattlerSpriteId(ANIM_TARGET);
+ ResetSpriteRotScale(spriteId);
+ gSprites[spriteId].pos2.x = 0;
+ gSprites[spriteId].pos2.y = 0;
+ gSprites[spriteId].oam.priority = gTasks[taskId].data[14];
+ spriteId = GetAnimBattlerSpriteId(ANIM_DEF_PARTNER);
+ gSprites[spriteId].oam.priority = gTasks[taskId].data[15];
+ gTasks[taskId].data[0]++;
+ return;
+ }
+ }
+ else
+ {
+ if (gTasks[taskId].data[0] == 0)
+ return;
+ }
+
+ gTasks[taskId].data[0]++;
+ if (gTasks[taskId].data[0] == 3)
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_80FF698(struct Sprite* sprite)
+{
+ switch (sprite->data[0])
+ {
+ case 0:
+ if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
+ gBattleAnimArgs[0] *= -1;
+
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 0) + gBattleAnimArgs[0];
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 1) + gBattleAnimArgs[1];
+ sprite->invisible = 1;
+ sprite->data[0]++;
+ break;
+ case 1:
+ sprite->invisible = 0;
+ if (sprite->affineAnimEnded)
+ {
+ ChangeSpriteAffineAnim(sprite, 1);
+ sprite->data[0] = 25;
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
+ sprite->callback = sub_80A70C0;
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+ break;
+ }
+ }
+}
+
+void sub_80FF768(struct Sprite* sprite)
+{
+ if (!sprite->data[0])
+ {
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1);
+ sprite->pos2.x = gBattleAnimArgs[0];
+ sprite->pos2.y = gBattleAnimArgs[1];
+ sprite->subpriority = gBattleAnimArgs[2] + 30;
+ StartSpriteAnim(sprite, gBattleAnimArgs[3]);
+ sprite->data[2] = gBattleAnimArgs[4];
+ sprite->data[0]++;
+ if (sprite->pos1.y + sprite->pos2.y > 120)
+ sprite->pos1.y += sprite->pos2.y + sprite->pos1.y - 120;
+ }
+ sprite->callback = sub_80FF8DC;
+}
+
+void sub_80FF7EC(struct Sprite *sprite)
+{
+ s16 p1 = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ s16 p2 = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
+ s16 e1 = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ s16 e2 = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
+
+ e1 -= p1;
+ e2 -= p2;
+ sprite->pos1.x = p1 + e1 * gBattleAnimArgs[0] / 100;
+ sprite->pos1.y = p2 + e2 * gBattleAnimArgs[0] / 100;
+ sprite->pos2.x = gBattleAnimArgs[1];
+ sprite->pos2.y = gBattleAnimArgs[2];
+ sprite->subpriority = gBattleAnimArgs[3] + 30;
+ StartSpriteAnim(sprite, gBattleAnimArgs[4]);
+ sprite->data[2] = gBattleAnimArgs[5];
+ sprite->callback = sub_80FF8DC;
+ gUnknown_0203A0F8[0] = sprite->pos1.x;
+ gUnknown_0203A0F8[1] = sprite->pos1.y;
+ gUnknown_0203A0F8[2] = e1;
+ gUnknown_0203A0F8[3] = e2;
+}
+
+static void sub_80FF8DC(struct Sprite* sprite)
+{
+ if (++sprite->data[0] > (sprite->data[2] - 10))
+ sprite->invisible = sprite->data[0] % 2;
+
+ if (sprite->data[0] > sprite->data[2])
+ DestroyAnimSprite(sprite);
+}
+
+void sub_80FF934(struct Sprite* sprite)
+{
+ if (!sprite->data[0])
+ {
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) + gBattleAnimArgs[0];
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + gBattleAnimArgs[1];
+ sprite->data[1] = gBattleAnimArgs[2];
+ sprite->data[2] = gBattleAnimArgs[3];
+ sprite->data[3] = gBattleAnimArgs[4];
+ }
+
+ sprite->data[0]++;
+ sprite->pos2.x = sprite->data[1] * sprite->data[0];
+ sprite->pos2.y = Sin((sprite->data[0] * 20) & 0xFF, sprite->data[2]);
+ if (sprite->data[0] > sprite->data[3])
+ DestroyAnimSprite(sprite);
+}
+
+void sub_80FF9B8(struct Sprite* sprite, s16 c)
+{
+ s32 a = (sprite->pos1.x * 256) | sprite->pos1.y;
+ s32 b = (sprite->data[6] * 256) | sprite->data[7];
+ c *= 256;
+ sprite->data[5] = a;
+ sprite->data[6] = b;
+ sprite->data[7] = c;
+}
+
+bool8 sub_80FF9E0(struct Sprite* sprite)
+{
+ u16 r10 = (u8)(sprite->data[5] >> 8);
+ u16 r9 = (u8)sprite->data[5];
+ s32 r2 = (u8)(sprite->data[6] >> 8);
+ s32 r4 = (u8)sprite->data[6];
+ s16 r6 = sprite->data[7] >> 8;
+ s16 r3 = sprite->data[7] & 0xFF;
+ s16 r4_2;
+ s16 r0;
+ s32 var1;
+ s32 var2;
+
+ if (r2 == 0)
+ r2 = -32;
+ else if (r2 == 255)
+ r2 = 272;
+
+ r4_2 = r4 - r9;
+ r0 = r2 - r10;
+ var1 = r0 * r3 / r6;
+ var2 = r4_2 * r3 / r6;
+ sprite->pos1.x = var1 + r10;
+ sprite->pos1.y = var2 + r9;
+ if (++r3 == r6)
+ return TRUE;
+
+ sprite->data[7] = (r6 << 8) | r3;
+ return FALSE;
+}
+
+void sub_80FFA84(struct Sprite* sprite)
+{
+ if (sprite->data[0] == 10)
+ StartSpriteAffineAnim(sprite, 1);
+
+ sprite->data[0]++;
+ if (sprite->data[0] > 50)
+ DestroyAnimSprite(sprite);
+}
+
+static void sub_80FFAB4(struct Sprite* sprite)
+{
+ sprite->data[0] += sprite->data[3] * 128 / sprite->data[4];
+ if (sprite->data[0] >= 128)
+ {
+ sprite->data[1]++;
+ sprite->data[0] = 0;
+ }
+
+ sprite->pos2.y = Sin(sprite->data[0] + 128, 30 - sprite->data[1] * 8);
+ if (sub_80FF9E0(sprite))
+ {
+ sprite->pos2.y = 0;
+ sprite->data[0] = 0;
+ sprite->callback = sub_80FFA84;
+ }
+}
+
+void sub_80FFB18(struct Sprite* sprite)
+{
+ s16 e1;
+ s16 e2;
+ InitAnimSpritePos(sprite, 0);
+ e1 = GetBattlerSpriteCoord(gBattleAnimTarget, 0);
+ e2 = GetBattlerSpriteCoord(gBattleAnimTarget, 1);
+ if (BATTLE_PARTNER(gBattleAnimAttacker) == gBattleAnimTarget)
+ {
+ sprite->data[6] = e1;
+ sprite->data[7] = e2 + 10;
+ sub_80FF9B8(sprite, 60);
+ sprite->data[3] = 1;
+ }
+ else
+ {
+ sprite->data[6] = e1;
+ sprite->data[7] = e2 + 10;
+ sub_80FF9B8(sprite, 60);
+ sprite->data[3] = 3;
+ }
+
+ sprite->data[4] = 60;
+ sprite->callback = sub_80FFAB4;
+}
+
+static void sub_80FFB90(struct Sprite* sprite)
+{
+ int zero;
+ sprite->data[0] += ((sprite->data[3] * 128) / sprite->data[4]);
+ zero = 0;
+ if (sprite->data[0] > 0x7F)
+ {
+ sprite->data[1]++;
+ sprite->data[0] = zero;
+ }
+
+ sprite->pos2.y = Sin(sprite->data[0] + 0x80, 30 - sprite->data[1] * 8);
+ if (sub_80FF9E0(sprite))
+ {
+ sprite->pos2.y = zero;
+ sprite->data[0] = zero;
+ DestroyAnimSprite(sprite);
+ }
+}
+
+void sub_80FFBF4(struct Sprite* sprite)
+{
+ s16 e = GetBattlerSpriteCoord(gBattleAnimTarget, 1);
+ if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
+ {
+ sprite->data[6] = 0;
+ sprite->data[7] = e + 10;
+ sub_80FF9B8(sprite, 40);
+ sprite->data[3] = 3;
+ sprite->data[4] = 0x3C;
+ sprite->callback = sub_80FFAB4;
+ }
+ else
+ {
+ sprite->data[6] = 255;
+ sprite->data[7] = e + 10;
+ if (IsContest())
+ sprite->data[6] = 0;
+
+ sub_80FF9B8(sprite, 40);
+ sprite->data[3] = 3;
+ sprite->data[4] = 0x3C;
+ sprite->callback = sub_80FFB90;
+ }
+}
+
+void sub_80FFC70(struct Sprite* sprite)
+{
+ if (sprite->data[0] == 0)
+ {
+ sub_80A6980(sprite, FALSE);
+ sprite->data[1] = gBattleAnimArgs[2];
+ }
+
+ sprite->data[0]++;
+ sprite->pos2.y = sprite->data[1] * sprite->data[0];
+ if (sprite->animEnded)
+ DestroyAnimSprite(sprite);
+}
+
+void sub_80FFCB4(struct Sprite* sprite)
+{
+ s16 p1;
+ s16 p2;
+ sub_80A6980(sprite, FALSE);
+ p1 = GetBattlerSpriteCoord(gBattleAnimAttacker, 0);
+ p2 = GetBattlerSpriteCoord(gBattleAnimAttacker, 1);
+ if (BATTLE_PARTNER(gBattleAnimTarget) == gBattleAnimAttacker)
+ {
+ sprite->data[6] = p1;
+ sprite->data[7] = p2 + 10;
+ sub_80FF9B8(sprite, 60);
+ sprite->data[3] = 1;
+ }
+ else
+ {
+ sprite->data[6] = p1;
+ sprite->data[7] = p2 + 10;
+ sub_80FF9B8(sprite, 60);
+ sprite->data[3] = 3;
+ }
+
+ sprite->data[4] = 60;
+ sprite->callback = sub_80FFD2C;
+}
+
+static void sub_80FFD2C(struct Sprite* sprite)
+{
+ int zero;
+ sprite->data[0] += ((sprite->data[3] * 128) / sprite->data[4]);
+ zero = 0;
+ if (sprite->data[0] > 127)
+ {
+ sprite->data[1]++;
+ sprite->data[0] = zero;
+ }
+
+ sprite->pos2.y = Sin(sprite->data[0] + 0x80, 30 - sprite->data[1] * 8);
+ if (sprite->pos2.y == 0)
+ PlaySE12WithPanning(SE_W145B, BattleAnimAdjustPanning(63));
+
+ if (sub_80FF9E0(sprite))
+ {
+ sprite->pos2.y = 0;
+ sprite->data[0] = 0;
+ sprite->callback = sub_80FFA84;
+ PlaySE12WithPanning(SE_W145B, BattleAnimAdjustPanning(-64));
+ }
+}
+
+void sub_80FFDBC(struct Sprite* sprite)
+{
+ int a;
+ int b;
+
+ if (!sprite->data[0])
+ {
+ if (!IsContest())
+ {
+ sprite->data[1] = gBattleAnimArgs[1];
+ sprite->pos1.x = 120;
+ }
+ else
+ {
+ a = gBattleAnimArgs[1] - 32;
+ if (a < 0)
+ b = gBattleAnimArgs[1] + 0xDF;
+ else
+ b = a;
+
+ sprite->data[1] = a - ((b >> 8) << 8);
+ sprite->pos1.x = 70;
+ }
+
+ sprite->pos1.y = gBattleAnimArgs[0];
+ sprite->data[2] = gBattleAnimArgs[0];
+ sprite->data[4] = 20;
+ sprite->pos2.x = Cos(sprite->data[1], 60);
+ sprite->pos2.y = Sin(sprite->data[1], 20);
+ sprite->callback = sub_80FFE58;
+ if (sprite->data[1] > 0 && sprite->data[1] < 192)
+ sprite->subpriority = 31;
+ else
+ sprite->subpriority = 29;
+ }
+}
+
+static void sub_80FFE58(struct Sprite* sprite)
+{
+ switch (sprite->data[3])
+ {
+ case 0:
+ if (sprite->data[2] > 78)
+ {
+ sprite->data[3] = 1;
+ StartSpriteAffineAnim(sprite, 1);
+ break;
+ }
+ else
+ {
+ sprite->data[2] += sprite->data[4] / 10;
+ sprite->data[4] += 3;
+ sprite->pos1.y = sprite->data[2];
+ break;
+ }
+ break;
+ case 1:
+ if (sprite->data[3] && sprite->affineAnimEnded)
+ {
+ sprite->data[0] = 0;
+ sprite->data[2] = 0;
+ sprite->callback = sub_80FFEC4;
+ }
+ break;
+ }
+}
+
+static void sub_80FFEC4(struct Sprite* sprite)
+{
+ if (sprite->data[2] == gUnknown_08592700[sprite->data[0]][1])
+ {
+ if (gUnknown_08592700[sprite->data[0]][2] == 127)
+ {
+ sprite->data[0] = 0;
+ sprite->callback = sub_80FFF7C;
+ }
+
+ sprite->data[2] = 0;
+ sprite->data[0]++;
+ }
+ else
+ {
+ sprite->data[2]++;
+ sprite->data[1] = (gUnknown_08592700[sprite->data[0]][0] * gUnknown_08592700[sprite->data[0]][2] + sprite->data[1]) & 0xFF;
+ if (!IsContest())
+ {
+ if ((u16)(sprite->data[1] - 1) < 191)
+ sprite->subpriority = 31;
+ else
+ sprite->subpriority = 29;
+ }
+
+ sprite->pos2.x = Cos(sprite->data[1], 60);
+ sprite->pos2.y = Sin(sprite->data[1], 20);
+ }
+}
+
+static void sub_80FFF7C(struct Sprite* sprite)
+{
+ if (sprite->data[0] > 20)
+ DestroyAnimSprite(sprite);
+
+ sprite->invisible = sprite->data[0] % 2;
+ sprite->data[0]++;
+}
+
+void sub_80FFFC0(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ task->data[4] = GetBattlerSpriteSubpriority(gBattleAnimTarget) - 1;
+ task->data[6] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ task->data[7] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
+ task->data[10] = sub_80A861C(gBattleAnimTarget, 1);
+ task->data[11] = sub_80A861C(gBattleAnimTarget, 0);
+ task->data[5] = (GetBattlerSide(gBattleAnimTarget) == B_SIDE_OPPONENT) ? 1 : -1;
+ task->data[9] = 56 - (task->data[5] * 64);
+ task->data[8] = task->data[7] - task->data[9] + task->data[6];
+ task->data[2] = CreateSprite(&gUnknown_08592778, task->data[8], task->data[9], task->data[4]);
+ if (task->data[2] == MAX_SPRITES)
+ DestroyAnimVisualTask(taskId);
+
+ gSprites[task->data[2]].data[0] = 10;
+ gSprites[task->data[2]].data[1] = task->data[8];
+ gSprites[task->data[2]].data[2] = task->data[6] - (task->data[10] / 2 + 10) * task->data[5];
+ gSprites[task->data[2]].data[3] = task->data[9];
+ gSprites[task->data[2]].data[4] = task->data[7] + (task->data[11] / 2 + 10) * task->data[5];
+ gSprites[task->data[2]].data[5] = sub_8100504(&gSprites[task->data[2]]);
+ InitAnimArcTranslation(&gSprites[task->data[2]]);
+ task->func = sub_8100128;
+}
+
+static void sub_8100128(u8 taskId)
+{
+ struct Task* task = &gTasks[taskId];
+ struct Sprite* sprite = &gSprites[task->data[2]];
+ int a = task->data[0];
+ switch (a)
+ {
+ case 4:
+ sub_8100524(task, taskId);
+ if (TranslateAnimArc(sprite))
+ {
+ task->data[15] = 5;
+ task->data[0] = 0xFF;
+ }
+ break;
+ case 8:
+ sub_8100524(task, taskId);
+ if (TranslateAnimArc(sprite))
+ {
+ task->data[15] = 9;
+ task->data[0] = 0xFF;
+ }
+ break;
+ case 0:
+ sub_8100524(task, taskId);
+ if (TranslateAnimArc(sprite))
+ {
+ task->data[15] = 1;
+ task->data[0] = 0xFF;
+ }
+ break;
+ case 1:
+ sprite->pos1.x += sprite->pos2.x;
+ sprite->pos1.y += sprite->pos2.y;
+ sprite->pos2.x = 0;
+ sprite->pos2.y = 0;
+ sprite->data[0] = 10;
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[2] = task->data[6];
+ sprite->data[3] = sprite->pos1.y;
+ sprite->data[4] = task->data[7];
+ sprite->data[5] = sub_8100504(sprite);
+ task->data[4] += 2;
+ task->data[3] = a;
+ sprite->subpriority = task->data[4];
+ StartSpriteAnim(sprite, task->data[3]);
+ InitAnimArcTranslation(sprite);
+ task->data[0]++;
+ break;
+ case 2:
+ sub_8100524(task, taskId);
+ if (TranslateAnimArc(sprite))
+ {
+ task->data[15] = 3;
+ task->data[0] = 0xFF;
+ }
+ break;
+ case 3:
+ sprite->pos1.x += sprite->pos2.x;
+ sprite->pos1.y += sprite->pos2.y;
+ sprite->pos2.x = 0;
+ sprite->pos2.y = 0;
+ sprite->data[0] = 10;
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[2] = task->data[6] - ((task->data[10] / 2) + 10) * task->data[5];
+ sprite->data[3] = sprite->pos1.y;
+ sprite->data[4] = task->data[7] - ((task->data[11] / 2) + 10) * task->data[5];
+ sprite->data[5] = sub_8100504(sprite);
+ task->data[3] = 2;
+ sprite->subpriority = task->data[4];
+ StartSpriteAnim(sprite, task->data[3]);
+ InitAnimArcTranslation(sprite);
+ task->data[0]++;
+ break;
+ case 5:
+ sprite->pos1.x += sprite->pos2.x;
+ sprite->pos1.y += sprite->pos2.y;
+ sprite->pos2.x = 0;
+ sprite->pos2.y = 0;
+ sprite->data[0] = 10;
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[2] = task->data[6] + ((task->data[10] / 2) + 10) * task->data[5];
+ sprite->data[3] = sprite->pos1.y;
+ sprite->data[4] = task->data[7] + ((task->data[11] / 2) + 10) * task->data[5];
+ sprite->data[5] = sub_8100504(sprite);
+ task->data[4] -= 2;
+ task->data[3] = 3;
+ sprite->subpriority = task->data[4];
+ StartSpriteAnim(sprite, task->data[3]);
+ InitAnimArcTranslation(sprite);
+ task->data[0]++;
+ break;
+ case 6:
+ sub_8100524(task, taskId);
+ if (TranslateAnimArc(sprite))
+ {
+ task->data[15] = 7;
+ task->data[0] = 0xFF;
+ }
+ break;
+ case 7:
+ sprite->pos1.x += sprite->pos2.x;
+ sprite->pos1.y += sprite->pos2.y;
+ sprite->pos2.x = 0;
+ sprite->pos2.y = 0;
+ sprite->data[0] = 10;
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[2] = task->data[6];
+ sprite->data[3] = sprite->pos1.y;
+ sprite->data[4] = task->data[7];
+ sprite->data[5] = sub_8100504(sprite);
+ task->data[4] += 2;
+ task->data[3] = 4;
+ sprite->subpriority = task->data[4];
+ StartSpriteAnim(sprite, task->data[3]);
+ InitAnimArcTranslation(sprite);
+ task->data[0]++;
+ break;
+ case 9:
+ sprite->pos1.x += sprite->pos2.x;
+ sprite->pos1.y += sprite->pos2.y;
+ sprite->pos2.x = 0;
+ sprite->pos2.y = 0;
+ sprite->data[0] = 10;
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[2] = task->data[6] - ((task->data[10] / 2) + 10) * task->data[5];
+ sprite->data[3] = sprite->pos1.y;
+ sprite->data[4] = task->data[7] + ((task->data[11] / 2) + 10) * task->data[5];
+ sprite->data[5] = sub_8100504(sprite);
+ task->data[3] = 5;
+ sprite->subpriority = task->data[4];
+ StartSpriteAnim(sprite, task->data[3]);
+ InitAnimArcTranslation(sprite);
+ task->data[0]++;
+ break;
+ case 10:
+ sub_8100524(task, taskId);
+ if (TranslateAnimArc(sprite))
+ {
+ task->data[15] = 11;
+ task->data[0] = 0xFF;
+ }
+ break;
+ case 11:
+ {
+ sprite->pos1.x += sprite->pos2.x;
+ sprite->pos1.y += sprite->pos2.y;
+ sprite->pos2.x = 0;
+ sprite->pos2.y = 0;
+ sprite->data[0] = 10;
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[2] = task->data[8];
+ sprite->data[3] = sprite->pos1.y;
+ sprite->data[4] = task->data[9];
+ sprite->data[5] = sub_8100504(sprite);
+ task->data[4] -= 2;
+ task->data[3] = 6;
+ sprite->subpriority = task->data[4];
+ StartSpriteAnim(sprite, task->data[3]);
+ InitAnimArcTranslation(sprite);
+ task->data[0]++;
+ break;
+ }
+ case 12:
+ sub_8100524(task, taskId);
+ if (TranslateAnimArc(sprite))
+ {
+ DestroySprite(sprite);
+ task->data[0]++;
+ }
+ break;
+ case 13:
+ if (task->data[12] == 0)
+ DestroyAnimVisualTask(taskId);
+ break;
+ case 0xFF:
+ if (++task->data[1] > 5)
+ {
+ task->data[1] = 0;
+ task->data[0] = task->data[15];
+ }
+ break;
+ }
+}
+
+static s16 sub_8100504(struct Sprite* sprite)
+{
+ s16 var = 8;
+ if (sprite->data[4] < sprite->pos1.y)
+ var = -var;
+
+ return var;
+}
+
+static void sub_8100524(struct Task* task, u8 taskId)
+{
+ task->data[14]++;
+ if (task->data[14] > 0)
+ {
+ u8 spriteId;
+ s16 spriteX;
+ s16 spriteY;
+ task->data[14] = 0;
+ spriteX = gSprites[task->data[2]].pos1.x + gSprites[task->data[2]].pos2.x;
+ spriteY = gSprites[task->data[2]].pos1.y + gSprites[task->data[2]].pos2.y;
+ spriteId = CreateSprite(&gUnknown_08592778, spriteX, spriteY, task->data[4]);
+ if (spriteId != MAX_SPRITES)
+ {
+ gSprites[spriteId].data[6] = taskId;
+ gSprites[spriteId].data[7] = 12;
+ gTasks[taskId].data[12]++;
+ gSprites[spriteId].data[0] = task->data[13] & 1;
+ gTasks[taskId].data[13]++;
+ StartSpriteAnim(&gSprites[spriteId], task->data[3]);
+ gSprites[spriteId].subpriority = task->data[4];
+ gSprites[spriteId].callback = sub_80CC408;
+ }
+ }
+}
+
+static void sub_80CC408(struct Sprite* sprite)
+{
+ sprite->data[0]++;
+ if (sprite->data[0] > 1)
+ {
+ sprite->data[0] = 0;
+ sprite->invisible ^= 1;
+ sprite->data[1]++;
+ if (sprite->data[1] > 8)
+ {
+ gTasks[sprite->data[6]].data[sprite->data[7]]--;
+ DestroySprite(sprite);
+ }
+ }
+}
+
+void sub_8100640(struct Sprite* sprite)
+{
+ u8 battler;
+ if (!gBattleAnimArgs[6])
+ battler = gBattleAnimAttacker;
+ else
+ battler = gBattleAnimTarget;
+
+ if (GetBattlerSide(battler) != 0)
+ {
+ sprite->data[4] = 0;
+ sprite->data[2] = gBattleAnimArgs[3];
+ sprite->pos1.x = 0xFFF0;
+ }
+ else
+ {
+ sprite->data[4] = 1;
+ sprite->data[2] = -gBattleAnimArgs[3];
+ sprite->pos1.x = 0x100;
+ }
+
+ sprite->data[1] = gBattleAnimArgs[1];
+ sprite->data[0] = gBattleAnimArgs[2];
+ sprite->data[3] = gBattleAnimArgs[4];
+ switch (gBattleAnimArgs[5])
+ {
+ case 0:
+ sprite->pos1.y = gBattleAnimArgs[0];
+ sprite->oam.priority = sub_80A8328(battler);
+ break;
+ case 1:
+ sprite->pos1.y = gBattleAnimArgs[0];
+ sprite->oam.priority = sub_80A8328(battler) + 1;
+ break;
+ case 2:
+ sprite->pos1.y = GetBattlerSpriteCoord(battler, 3) + gBattleAnimArgs[0];
+ sprite->oam.priority = sub_80A8328(battler);
+ break;
+ case 3:
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[0];
+ GetAnimBattlerSpriteId(ANIM_TARGET);
+ sprite->oam.priority = sub_80A8328(battler) + 1;
+ break;
+ }
+
+ sprite->callback = sub_810074C;
+}
+
+static void sub_810074C(struct Sprite* sprite)
+{
+ int a = sprite->data[7];
+ sprite->data[7]++;
+ sprite->pos2.y = (sprite->data[1] * gSineTable[sprite->data[0]]) >> 8;
+ sprite->pos2.x = sprite->data[2] * a;
+ sprite->data[0] = (sprite->data[3] * a) & 0xFF;
+ if (!sprite->data[4])
+ {
+ if (sprite->pos2.x + sprite->pos1.x <= 0xF7)
+ return;
+ }
+ else
+ {
+ if (sprite->pos2.x + sprite->pos1.x > -16)
+ return;
+ }
+
+ DestroySpriteAndMatrix(sprite);
+}
+
+void sub_81007C4(u8 taskId)
+{
+ struct Task* task = &gTasks[taskId];
+ switch (task->data[0])
+ {
+ case 0:
+ task->data[8] = IndexOfSpritePaletteTag(ANIM_TAG_LEAF) * 16 + 256;
+ task->data[12] = IndexOfSpritePaletteTag(ANIM_TAG_RAZOR_LEAF) * 16 + 256;
+ task->data[0]++;
+ break;
+ case 1:
+ if (++task->data[9] >= 0)
+ {
+ task->data[9] = 0;
+ BlendPalette(task->data[8], 16, task->data[10], gMagicalLeafBlendColors[task->data[11]]);
+ BlendPalette(task->data[12], 16, task->data[10], gMagicalLeafBlendColors[task->data[11]]);
+ if (++task->data[10] == 17)
+ {
+ task->data[10] = 0;
+ if (++task->data[11] == 7)
+ task->data[11] = 0;
+ }
+ }
+ break;
+ }
+
+ if (gBattleAnimArgs[7] == -1)
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_8100898(struct Sprite* sprite)
+{
+ u8 a;
+ u8 b;
+ u16 c;
+ u16 x;
+ u16 y;
+
+ if (gBattleAnimArgs[4] == 0)
+ {
+ DestroyAnimSprite(sprite);
+ }
+ else
+ {
+ if (gBattleAnimArgs[0] == 0)
+ {
+ a = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ b = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
+ }
+ else
+ {
+ a = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ b = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
+ }
+
+ sprite->data[0] = gBattleAnimArgs[4];
+ if (gBattleAnimArgs[1] == 0)
+ {
+ sprite->pos1.x = gBattleAnimArgs[2] + a;
+ sprite->pos1.y = gBattleAnimArgs[3] + b;
+ sprite->data[5] = a;
+ sprite->data[6] = b;
+ }
+ else
+ {
+ sprite->pos1.x = a;
+ sprite->pos1.y = b;
+ sprite->data[5] = gBattleAnimArgs[2] + a;
+ sprite->data[6] = gBattleAnimArgs[3] + b;
+ }
+
+ x = sprite->pos1.x;
+ sprite->data[1] = x * 16;
+ y = sprite->pos1.y;
+ sprite->data[2] = y * 16;
+ sprite->data[3] = (sprite->data[5] - sprite->pos1.x) * 16 / gBattleAnimArgs[4];
+ sprite->data[4] = (sprite->data[6] - sprite->pos1.y) * 16 / gBattleAnimArgs[4];
+ c = ArcTan2Neg(sprite->data[5] - x, sprite->data[6] - y);
+ if (IsContest())
+ c -= 0x8000;
+
+ TrySetSpriteRotScale(sprite, 0, 0x100, 0x100, c);
+ sprite->callback = sub_81009A0;
+ }
+}
+
+static void sub_81009A0(struct Sprite* sprite)
+{
+ if (sprite->data[0])
+ {
+ sprite->data[1] += sprite->data[3];
+ sprite->data[2] += sprite->data[4];
+ sprite->pos1.x = sprite->data[1] >> 4 ;
+ sprite->pos1.y = sprite->data[2] >> 4 ;
+ sprite->data[0]--;
+ }
+ else
+ {
+ DestroySpriteAndMatrix(sprite);
+ }
+}
+
+static void sub_81009DC(struct Sprite* sprite)
+{
+ if (sprite->animEnded)
+ DestroyAnimSprite(sprite);
+}
+
+void sub_81009F8(struct Sprite* sprite)
+{
+ if (GetBattlerSide(gBattleAnimAttacker) != 0)
+ {
+ sprite->pos1.x -= gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ }
+ else
+ {
+ sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ }
+
+ sprite->callback = RunStoredCallbackWhenAnimEnds;
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+}
+
+void sub_8100A50(struct Sprite* sprite)
+{
+ if (GetBattlerSide(gBattleAnimAttacker) == 0)
+ StartSpriteAnim(sprite, 1);
+
+ sprite->callback = sub_81009DC;
+ sub_80A6864(sprite, gBattleAnimArgs[0]);
+ sprite->pos1.y += gBattleAnimArgs[1];
+}
+
+void sub_8100A94(struct Sprite* sprite)
+{
+ sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->data[0] = gBattleAnimArgs[2];
+ sprite->data[1] = gBattleAnimArgs[3];
+ sprite->data[3] = gBattleAnimArgs[4];
+ sprite->data[5] = gBattleAnimArgs[5];
+ StartSpriteAffineAnim(sprite, gBattleAnimArgs[6]);
+ StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
+ sprite->callback = sub_80A66DC;
+}
+
+// Moves the sprite in a diagonally slashing motion across the target mon.
+// Used by moves such as MOVE_CUT and MOVE_AERIAL_ACE.
+// arg 0: initial x pixel offset
+// arg 1: initial y pixel offset
+// arg 2: slice direction; 0 = right-to-left, 1 = left-to-right
+void AnimCuttingSlice(struct Sprite* sprite)
+{
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 0);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 1);
+ if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
+ sprite->pos1.y += 8;
+
+ sprite->callback = AnimSliceStep;
+ if (gBattleAnimArgs[2] == 0)
+ {
+ sprite->pos1.x += gBattleAnimArgs[0];
+ }
+ else
+ {
+ sprite->pos1.x -= gBattleAnimArgs[0];
+ sprite->hFlip = 1;
+ }
+
+ sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->data[1] -= 0x400;
+ sprite->data[2] += 0x400;
+ sprite->data[5] = gBattleAnimArgs[2];
+ if (sprite->data[5] == 1)
+ sprite->data[1] = -sprite->data[1];
+}
+
+void sub_8100B88(struct Sprite* sprite)
+{
+ u8 a;
+ u8 b;
+ switch (gBattleAnimArgs[3])
+ {
+ case 1:
+ a = GetBattlerSpriteCoord(BATTLE_PARTNER(gBattleAnimTarget), 0);
+ b = GetBattlerSpriteCoord(BATTLE_PARTNER(gBattleAnimTarget), 1);
+ break;
+ case 2:
+ a = GetBattlerSpriteCoord(gBattleAnimTarget, 0);
+ b = GetBattlerSpriteCoord(gBattleAnimTarget, 1);
+ if (IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimTarget)))
+ {
+ a = (GetBattlerSpriteCoord(BATTLE_PARTNER(gBattleAnimTarget), 0) + a) / 2;
+ b = (GetBattlerSpriteCoord(BATTLE_PARTNER(gBattleAnimTarget), 1) + b) / 2;
+ }
+ break;
+ case 0:
+ default:
+ a = GetBattlerSpriteCoord(gBattleAnimTarget, 0);
+ b = GetBattlerSpriteCoord(gBattleAnimTarget, 1);
+ break;
+ }
+
+ sprite->pos1.x = a;
+ sprite->pos1.y = b;
+ if (GetBattlerSide(gBattleAnimTarget) == 0)
+ sprite->pos1.y += 8;
+
+ sprite->callback = AnimSliceStep;
+ if (gBattleAnimArgs[2] == 0)
+ {
+ sprite->pos1.x += gBattleAnimArgs[0];
+ }
+ else
+ {
+ sprite->pos1.x -= gBattleAnimArgs[0];
+ sprite->hFlip = 1;
+ }
+
+ sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->data[1] -= 0x400;
+ sprite->data[2] += 0x400;
+ sprite->data[5] = gBattleAnimArgs[2];
+ if (sprite->data[5] == 1)
+ sprite->data[1] = -sprite->data[1];
+}
+
+static void AnimSliceStep(struct Sprite* sprite)
+{
+ sprite->data[3] += sprite->data[1];
+ sprite->data[4] += sprite->data[2];
+ if (sprite->data[5] == 0)
+ sprite->data[1] += 0x18;
+ else
+ sprite->data[1] -= 0x18;
+
+ sprite->data[2] -= 0x18;
+ sprite->pos2.x = sprite->data[3] >> 8;
+ sprite->pos2.y = sprite->data[4] >> 8;
+ sprite->data[0]++;
+ if (sprite->data[0] == 20)
+ {
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+ sprite->data[0] = 3;
+ sprite->callback = WaitAnimForDuration;
+ }
+}
+
+void unref_sub_8100D38(struct Sprite* sprite)
+{
+ if (sprite->data[2] > 1)
+ {
+ if (sprite->data[3] & 1)
+ {
+ sprite->invisible = 0;
+ gSprites[sprite->data[0]].invisible = 0;
+ gSprites[sprite->data[1]].invisible = 0;
+ }
+ else
+ {
+ sprite->invisible = 1;
+ gSprites[sprite->data[0]].invisible = 1;
+ gSprites[sprite->data[1]].invisible = 1;
+ }
+
+ sprite->data[2] = 0;
+ sprite->data[3]++;
+ }
+ else
+ {
+ sprite->data[2]++;
+ }
+
+ if (sprite->data[3] == 10)
+ {
+ DestroySprite(&gSprites[sprite->data[0]]);
+ DestroySprite(&gSprites[sprite->data[1]]);
+ DestroyAnimSprite(sprite);
+ }
+}
+
+void sub_8100E1C(struct Sprite* sprite)
+{
+ sprite->data[0] = gBattleAnimArgs[2];
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ sprite->pos1.x -= gBattleAnimArgs[0];
+ else
+ sprite->pos1.x += gBattleAnimArgs[0];
+
+ StartSpriteAnim(sprite, gBattleAnimArgs[5]);
+ sprite->data[1] = -gBattleAnimArgs[3];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->data[3] = gBattleAnimArgs[4];
+ sprite->callback = sub_8100E80;
+ sprite->callback(sprite);
+}
+
+static void sub_8100E80(struct Sprite* sprite)
+{
+ sprite->pos2.x = Cos(sprite->data[0], 100);
+ sprite->pos2.y = Sin(sprite->data[0], 20);
+ if (sprite->data[0] < 128)
+ sprite->subpriority = 0;
+ else
+ sprite->subpriority = 14;
+
+ sprite->data[0] = (sprite->data[0] + sprite->data[1]) & 0xFF;
+ sprite->data[5] += 0x82;
+ sprite->pos2.y += sprite->data[5] >> 8;
+ sprite->data[2]++;
+ if (sprite->data[2] == sprite->data[3])
+ DestroyAnimSprite(sprite);
+}
+
+void sub_8100EF0(struct Sprite* sprite)
+{
+ if (IsContest())
+ gBattleAnimArgs[1] += 8;
+
+ sprite->pos1.x = GetBattlerSpriteCoord2(gBattleAnimAttacker, 0) + gBattleAnimArgs[0];
+ sprite->pos1.y = GetBattlerSpriteCoord2(gBattleAnimAttacker, 1) + gBattleAnimArgs[1];
+ if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER || IsContest())
+ sprite->oam.priority = sub_80A8328(gBattleAnimAttacker) + 1;
+ else
+ sprite->oam.priority = sub_80A8328(gBattleAnimAttacker);
+
+ sprite->data[0] = gBattleAnimArgs[2];
+ sprite->data[2] = (IndexOfSpritePaletteTag(ANIM_TAG_PROTECT) << 4) + 0x100;
+ sprite->data[7] = 16;
+ SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND);
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(16 - sprite->data[7], sprite->data[7]));
+ sprite->callback = sub_8100FD4;
+}
+
+static void sub_8100FD4(struct Sprite *sprite)
+{
+ int a;
+ int i;
+ sprite->data[5] += 96;
+ sprite->pos2.x = -(sprite->data[5] >> 8);
+ if (++sprite->data[1] > 1)
+ {
+ sprite->data[1] = 0;
+ a = gPlttBufferFaded[sprite->data[2] + 1];
+ i = 0;
+ do
+ {
+ gPlttBufferFaded[sprite->data[2] + ++i] = gPlttBufferFaded[sprite->data[2] + i + 1];
+ } while (i < 6);
+
+ gPlttBufferFaded[sprite->data[2] + 7] = a;
+ }
+
+ if (sprite->data[7] > 6 && sprite->data[0] >0 && ++sprite->data[6] > 1)
+ {
+ sprite->data[6] = 0;
+ sprite->data[7] -= 1;
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(16 - sprite->data[7], sprite->data[7]));
+ }
+
+ if (sprite->data[0] > 0)
+ {
+ sprite->data[0] -= 1;
+ }
+ else if (++sprite->data[6] > 1)
+ {
+ sprite->data[6] = 0;
+ sprite->data[7]++;
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(16 - sprite->data[7], sprite->data[7]));
+ if (sprite->data[7] == 16)
+ {
+ sprite->invisible = 1;
+ sprite->callback = sub_80A67F4;
+ }
+ }
+}
+
+void sub_81010CC(struct Sprite* sprite)
+{
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + 0xFFE8;
+ sprite->data[0] = 0;
+ sprite->data[1] = 0;
+ sprite->data[2] = 0;
+ sprite->data[3] = 0;
+ sprite->data[4] = 0;
+ sprite->data[6] = 0;
+ sprite->data[7] = 16;
+ SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND);
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(sprite->data[6], sprite->data[7]));
+ sprite->callback = sub_8101138;
+}
+
+static void sub_8101138(struct Sprite* sprite)
+{
+ switch (sprite->data[0])
+ {
+ case 0:
+ if (++sprite->data[2] > 0)
+ {
+ sprite->data[2] = 0;
+ if (((++sprite->data[1]) & 1) != 0)
+ {
+ if (sprite->data[6] <= 15)
+ sprite->data[6]++;
+ }
+ else if (sprite->data[7] > 0)
+ sprite->data[7]--;
+
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(sprite->data[6], sprite->data[7]));
+ if (sprite->data[6] == 16 && sprite->data[7] == 0)
+ {
+ sprite->data[1] = 0;
+ sprite->data[0]++;
+ }
+ }
+ break;
+ case 1:
+ if (++sprite->data[1] > 8)
+ {
+ sprite->data[1] = 0;
+ StartSpriteAffineAnim(sprite, 1);
+ sprite->data[0]++;
+ }
+ break;
+ case 2:
+ sub_8101298(sprite, 16, 4);
+ if (++sprite->data[1] > 2)
+ {
+ sprite->data[1] = 0;
+ sprite->pos1.y++;
+ }
+
+ if (++sprite->data[2] <= 29)
+ break;
+
+ if (sprite->data[2] & 1)
+ {
+ if (sprite->data[6] > 0)
+ sprite->data[6]--;
+ }
+ else if (sprite->data[7] <= 15)
+ {
+ sprite->data[7]++;
+ }
+
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(sprite->data[6], sprite->data[7]));
+ if (sprite->data[6] == 0 && sprite->data[7] == 16)
+ {
+ sprite->data[1] = 0;
+ sprite->data[2] = 0;
+ sprite->data[0]++;
+ }
+ break;
+ case 3:
+ sprite->invisible = 1;
+ sprite->data[0]++;
+ break;
+ case 4:
+ SetGpuReg(REG_OFFSET_BLDCNT, 0);
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 0));
+ DestroyAnimSprite(sprite);
+ break;
+ }
+}
+
+static void sub_8101298(struct Sprite* sprite, int unk1, int unk2)
+{
+ if (sprite->data[3] <= 11)
+ sprite->data[4] += 2;
+
+ if ((u16)(sprite->data[3] - 0x12) <= 0x17)
+ sprite->data[4] -= 2;
+
+ if ((sprite->data[3]) > 0x2F)
+ sprite->data[4] += 2;
+
+ sprite->pos2.x = sprite->data[4] / 9;
+ sprite->pos2.y = sprite->data[4] / 14;
+ if (sprite->pos2.y < 0)
+ sprite->pos2.y *= -1;
+
+ sprite->data[3]++;
+ if (sprite->data[3] > 0x3B)
+ sprite->data[3] = 0;
+}
+
+void sub_810130C(struct Sprite* sprite)
+{
+ if (!gBattleAnimArgs[2])
+ SetSpriteCoordsToAnimAttackerCoords(sprite);
+
+ sub_80A6864(sprite, gBattleAnimArgs[0]);
+ sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->data[0] = gBattleAnimArgs[5];
+ sprite->data[1] = gBattleAnimArgs[3];
+ sprite->data[2] = gBattleAnimArgs[4];
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+ sprite->callback = TranslateAnimLinearSimple;
+}
+
+void sub_810135C(struct Sprite* sprite)
+{
+ u8 battler;
+ if (!gBattleAnimArgs[2])
+ battler = gBattleAnimAttacker;
+ else
+ battler = gBattleAnimTarget;
+
+ if (IsDoubleBattle() && IsBattlerSpriteVisible(BATTLE_PARTNER(battler)))
+ {
+ SetAverageBattlerPositions(battler, gBattleAnimArgs[6], &sprite->pos1.x, &sprite->pos1.y);
+ sub_80A6864(sprite, gBattleAnimArgs[0]);
+ sprite->pos1.y += gBattleAnimArgs[1];
+ }
+ else
+ {
+ if (!gBattleAnimArgs[6])
+ {
+ sprite->pos1.x = GetBattlerSpriteCoord(battler, 0);
+ sprite->pos1.y = GetBattlerSpriteCoord(battler, 1) + gBattleAnimArgs[1];
+ }
+ else
+ {
+ sprite->pos1.x = GetBattlerSpriteCoord(battler, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(battler, 3) + gBattleAnimArgs[1];
+ }
+
+ sub_80A6864(sprite, gBattleAnimArgs[0]);
+ }
+
+ sprite->data[0] = gBattleAnimArgs[5];
+ sprite->data[1] = gBattleAnimArgs[3];
+ sprite->data[2] = gBattleAnimArgs[4];
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+ sprite->callback = TranslateAnimLinearSimple;
+}
+
+void sub_8101440(struct Sprite* sprite)
+{
+ SetSpriteCoordsToAnimAttackerCoords(sprite);
+ if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
+ {
+ sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ }
+ else
+ {
+ sprite->pos1.x -= gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ StartSpriteAnim(sprite, 1);
+ }
+
+ sprite->callback = sub_81014A0;
+}
+
+static void sub_81014A0(struct Sprite* sprite)
+{
+ if (++sprite->data[0] > 30)
+ {
+ sprite->pos2.y = (30 - sprite->data[0]) / 3;
+ sprite->pos2.x = Sin(sprite->data[1] * 4, 3);
+ sprite->data[1]++;
+ }
+
+ if (sprite->animEnded)
+ DestroyAnimSprite(sprite);
+}
+
+void sub_81014F4(struct Sprite* sprite)
+{
+ SetSpriteCoordsToAnimAttackerCoords(sprite);
+ if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
+ {
+ sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->data[3] = 1;
+ }
+ else
+ {
+ sprite->pos1.x -= gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->data[3] = 0xFFFF;
+ StartSpriteAffineAnim(sprite, 1);
+ }
+
+ sprite->callback = sub_8101560;
+}
+
+static void sub_8101560(struct Sprite* sprite)
+{
+ sprite->pos2.y = -(sprite->data[0] / 0x28);
+ sprite->pos2.x = sprite->data[4] / 10;
+ sprite->data[4] += sprite->data[3] * 2;
+ sprite->data[0] += sprite->data[1];
+ if (++sprite->data[1] > 60)
+ DestroySpriteAndMatrix(sprite);
+}
+
+void sub_81015AC(struct Sprite* sprite)
+{
+ sprite->pos1.x -= 32;
+ sprite->pos1.y -= 32;
+ sprite->data[0] = 20;
+ sprite->callback = WaitAnimForDuration;
+ StoreSpriteCallbackInData6(sprite, sub_81015D4);
+}
+
+static void sub_81015D4(struct Sprite* sprite)
+{
+ switch (sprite->data[5] & 1)
+ {
+ case 0:
+ sprite->data[0] = 1;
+ sprite->callback = WaitAnimForDuration;
+ StoreSpriteCallbackInData6(sprite, sub_81015D4);
+ break;
+ case 1:
+ sprite->pos1.x += sprite->pos2.x;
+ sprite->pos1.y += sprite->pos2.y;
+ sprite->pos2.y = 0;
+ sprite->pos2.x = 0;
+ sprite->data[0] = 8;
+ sprite->data[2] = sprite->pos1.x + gUnknown_08592CD0[sprite->data[5] >> 8][0];
+ sprite->data[4] = sprite->pos1.y + gUnknown_08592CD0[sprite->data[5] >> 8][1];
+ sprite->callback = StartAnimLinearTranslation;
+ StoreSpriteCallbackInData6(sprite, sub_8101684);
+ sprite->data[5] += 0x100;
+ PlaySE12WithPanning(SE_W199, BattleAnimAdjustPanning(63));
+ break;
+ }
+
+ sprite->data[5] ^= 1;
+}
+
+static void sub_8101684(struct Sprite* sprite)
+{
+ if ((sprite->data[5] >> 8) == 4)
+ {
+ sprite->data[0] = 10;
+ sprite->callback = WaitAnimForDuration;
+ StoreSpriteCallbackInData6(sprite, sub_81016B8);
+ }
+ else
+ {
+ sprite->callback = sub_81015D4;
+ }
+}
+
+static void sub_81016B8(struct Sprite* sprite)
+{
+ s16 a;
+ s16 b;
+ if (sprite->oam.affineParam == 0)
+ {
+ sprite->data[0] = 3;
+ sprite->data[1] = 0;
+ sprite->data[2] = 0;
+ sprite->callback = WaitAnimForDuration;
+ StoreSpriteCallbackInData6(sprite, sub_8101774);
+ }
+ else
+ {
+ switch (sprite->oam.affineParam)
+ {
+ case 1:
+ a = -8;
+ b = -8;
+ break;
+ case 2:
+ a = -8;
+ b = 8;
+ break;
+ case 3:
+ a = 8;
+ b = -8;
+ break;
+ default:
+ a = 8;
+ b = 8;
+ break;
+ }
+
+ sprite->pos1.x += sprite->pos2.x;
+ sprite->pos1.y += sprite->pos2.y;
+ sprite->pos2.y = 0;
+ sprite->pos2.x = 0;
+ sprite->data[0] = 6;
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + a;
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + b;
+ sprite->callback = StartAnimLinearTranslation;
+ StoreSpriteCallbackInData6(sprite, sub_8101820);
+ }
+}
+
+static void sub_8101774(struct Sprite* sprite)
+{
+ if (sprite->data[2] == 0)
+ {
+ if ((sprite->data[1] += 3) > 16)
+ sprite->data[1] = 16;
+ }
+ else if ((sprite->data[1] -= 3) < 0)
+ {
+ sprite->data[1] = 0;
+ }
+
+ BlendPalettes(sub_80A75AC(1, 1, 1, 1, 1, 0, 0), sprite->data[1], RGB(31, 31, 31));
+ if (sprite->data[1] == 16)
+ {
+ int pal;
+ sprite->data[2]++;
+ pal = sprite->oam.paletteNum;
+ LoadPalette(&gPlttBufferUnfaded[0x108 + pal * 16], pal * 16 | 0x101, 4);
+ PlaySE12WithPanning(SE_W043, BattleAnimAdjustPanning(63));
+ }
+ else if (sprite->data[1] == 0)
+ {
+ sprite->callback = sub_8101820;
+ }
+}
+
+static void sub_8101820(struct Sprite* sprite)
+{
+ if ((u16)gBattleAnimArgs[7] == 0xFFFF)
+ {
+ sprite->data[1] = 0;
+ sprite->data[0] = 0;
+ sprite->callback = sub_8101848;
+ }
+}
+
+static void sub_8101848(struct Sprite* sprite)
+{
+ if (sprite->data[0] % 3 == 0)
+ {
+ sprite->data[1]++;
+ sprite->invisible ^= 1;
+ }
+
+ sprite->data[0]++;
+ if (sprite->data[1] == 8)
+ DestroyAnimSprite(sprite);
+}
+
+void sub_8101898(struct Sprite* sprite)
+{
+ sprite->oam.affineParam = gBattleAnimArgs[0];
+ if ((s16)sprite->oam.affineParam == 1)
+ {
+ sprite->pos1.x -= 0x18;
+ sprite->pos1.y -= 0x18;
+ }
+ else if ((s16)sprite->oam.affineParam == 2)
+ {
+ sprite->pos1.x -= 0x18;
+ sprite->pos1.y += 0x18;
+ sprite->oam.matrixNum = 16;
+ }
+ else if ((s16)sprite->oam.affineParam == 3)
+ {
+ sprite->pos1.x += 0x18;
+ sprite->pos1.y -= 0x18;
+ sprite->oam.matrixNum = 8;
+ }
+ else
+ {
+ sprite->pos1.x += 0x18;
+ sprite->pos1.y += 0x18;
+ sprite->oam.matrixNum = 24;
+ }
+
+ sprite->oam.tileNum = (sprite->oam.tileNum + 16);
+ sprite->callback = sub_81015AC;
+ sprite->callback(sprite);
+}
+
+void sub_8101940(struct Sprite* sprite)
+{
+ sprite->invisible = 1;
+ sprite->data[0] = 0;
+ switch (gBattleAnimArgs[0])
+ {
+ case 0:
+ sprite->callback = sub_8101998;
+ break;
+ case 1:
+ sprite->callback = sub_8101A74;
+ break;
+ case 2:
+ sprite->callback = sub_8101AC4;
+ break;
+ default:
+ sprite->callback = sub_8101B84;
+ break;
+ }
+}
+
+static void sub_8101998(struct Sprite* sprite)
+{
+ sprite->data[0] = 6;
+ sprite->data[1] = (GetBattlerSide(gBattleAnimAttacker)) ? 2 : -2;
+ sprite->data[2] = 0;
+ sprite->data[3] = gBattlerSpriteIds[gBattleAnimAttacker];
+ StoreSpriteCallbackInData6(sprite, sub_81019E8);
+ sprite->callback = TranslateMonBGUntil;
+}
+
+static void sub_81019E8(struct Sprite* sprite)
+{
+ if (sprite->data[0] == 0)
+ {
+ sprite->data[3] = gBattlerSpriteIds[gBattleAnimAttacker];
+ PrepareBattlerSpriteForRotScale(sprite->data[3], ST_OAM_OBJ_NORMAL);
+ sprite->data[4] = (sprite->data[6] = GetBattlerSide(gBattleAnimAttacker)) ? 0x300 : 0xFFFFFD00;
+ sprite->data[5] = 0;
+ }
+
+ sprite->data[5] += sprite->data[4];
+ SetSpriteRotScale(sprite->data[3], 0x100, 0x100, sprite->data[5]);
+ SetBattlerSpriteYOffsetFromRotation(sprite->data[3]);
+ if (++sprite->data[0] > 3)
+ {
+ sprite->data[0] = 0;
+ sprite->callback = sub_8101B84;
+ }
+}
+
+static void sub_8101A74(struct Sprite* sprite)
+{
+ sprite->data[0] = 4;
+ sprite->data[1] = (GetBattlerSide(gBattleAnimAttacker)) ? -3 : 3;
+ sprite->data[2] = 0;
+ sprite->data[3] = gBattlerSpriteIds[gBattleAnimAttacker];
+ StoreSpriteCallbackInData6(sprite, sub_8101B84);
+ sprite->callback = TranslateMonBGUntil;
+}
+
+static void sub_8101AC4(struct Sprite* sprite)
+{
+ if (++sprite->data[0] > 8)
+ {
+ sprite->data[0] = 0;
+ sprite->callback = sub_8101AE8;
+ }
+}
+
+static void sub_8101AE8(struct Sprite* sprite)
+{
+ if (sprite->data[0] == 0)
+ {
+ sprite->data[3] = gBattlerSpriteIds[gBattleAnimAttacker];
+ sprite->data[6] = GetBattlerSide(gBattleAnimAttacker);
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ {
+ sprite->data[4] = 0xFC00;
+ sprite->data[5] = 0xC00;
+ }
+ else
+ {
+ sprite->data[4] = 0x400;
+ sprite->data[5] = 0xF400;
+ }
+ }
+
+ sprite->data[5] += sprite->data[4];
+ SetSpriteRotScale(sprite->data[3], 0x100, 0x100, sprite->data[5]);
+ SetBattlerSpriteYOffsetFromRotation(sprite->data[3]);
+ if (++sprite->data[0] > 2)
+ {
+ ResetSpriteRotScale(sprite->data[3]);
+ sprite->callback = sub_8101B84;
+ }
+}
+
+static void sub_8101B84(struct Sprite* sprite)
+{
+ DestroyAnimSprite(sprite);
+}
+
+void sub_8101B90(struct Sprite *sprite)
+{
+ sprite->data[0] = 0;
+ sprite->callback = sub_8101BA0;
+}
+
+static void sub_8101BA0(struct Sprite *sprite)
+{
+ switch (sprite->data[0])
+ {
+ case 0:
+ sprite->data[1] = 0;
+ sprite->data[2] = gBattlerSpriteIds[gBattleAnimAttacker];
+ sprite->data[3] = GetBattlerSide(gBattleAnimAttacker);
+ sprite->data[4] = (sprite->data[3] != B_SIDE_PLAYER) ? 0x200 : -0x200;
+ sprite->data[5] = 0;
+ PrepareBattlerSpriteForRotScale(sprite->data[2], ST_OAM_OBJ_NORMAL);
+ sprite->data[0]++;
+ // fall through
+ case 1:
+ sprite->data[5] += sprite->data[4];
+ SetSpriteRotScale(sprite->data[2], 0x100, 0x100, sprite->data[5]);
+ SetBattlerSpriteYOffsetFromRotation(sprite->data[2]);
+ if (++sprite->data[1] > 3)
+ {
+ sprite->data[1] = 0;
+ sprite->data[4] *= -1;
+ sprite->data[0]++;
+ }
+ break;
+ case 2:
+ sprite->data[5] += sprite->data[4];
+ SetSpriteRotScale(sprite->data[2], 0x100, 0x100, sprite->data[5]);
+ SetBattlerSpriteYOffsetFromRotation(sprite->data[2]);
+ if (++sprite->data[1] > 3)
+ {
+ ResetSpriteRotScale(sprite->data[2]);
+ DestroyAnimSprite(sprite);
+ }
+ break;
+ }
+}
+
+void sub_8101C94(u8 taskId)
+{
+ u8 a;
+
+ gTasks[taskId].data[0] = gBattlerSpriteIds[gBattleAnimAttacker];
+ a = GetBattlerSide(gBattleAnimAttacker);
+ gTasks[taskId].data[1] = a;
+ gTasks[taskId].data[2] = 0;
+ switch (gBattleAnimArgs[0])
+ {
+ default:
+ DestroyAnimVisualTask(taskId);
+ break;
+ case 0:
+ gTasks[taskId].data[2] = 0;
+ gTasks[taskId].data[3] = 8;
+ gTasks[taskId].data[4] = 0;
+ gTasks[taskId].data[5] = 3;
+ if (a == 0)
+ gTasks[taskId].data[5] *= -1;
+
+ gTasks[taskId].func = sub_8101D2C;
+ break;
+ case 1:
+ gTasks[taskId].data[3] = 8;
+ gTasks[taskId].data[4] = 0x600;
+ gTasks[taskId].data[5] = 0xC0;
+ if (a == 0)
+ {
+ gTasks[taskId].data[4] = -gTasks[taskId].data[4];
+ gTasks[taskId].data[5] = -gTasks[taskId].data[5];
+ }
+
+ gTasks[taskId].func = sub_8101EEC;
+ break;
+ }
+}
+
+static void sub_8101D2C(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+ switch (task->data[2])
+ {
+ case 0:
+ if (task->data[3])
+ {
+ task->data[4] += task->data[5];
+ gSprites[task->data[0]].pos2.x = task->data[4];
+ task->data[3]--;
+ }
+ else
+ {
+ task->data[3] = 8;
+ task->data[4] = 0;
+ task->data[5] = (task->data[1] == 0) ? -0xC0 : 0xC0;
+ PrepareBattlerSpriteForRotScale(task->data[0], ST_OAM_OBJ_NORMAL);
+ task->data[2]++;
+ }
+ break;
+ case 1:
+ if (task->data[3])
+ {
+ task->data[4] += task->data[5];
+ SetSpriteRotScale(task->data[0], 0x100, 0x100, task->data[4]);
+ SetBattlerSpriteYOffsetFromRotation(task->data[0]);
+ task->data[3]--;
+ }
+ else
+ {
+ task->data[3] = 8;
+ task->data[4] = gSprites[task->data[0]].pos2.x;
+ task->data[5] = (task->data[1] == 0) ? 0x2 : -0x2;
+ task->data[6] = 1;
+ task->data[2]++;
+ }
+ break;
+ case 2:
+ if (task->data[3])
+ {
+ if (task->data[6])
+ {
+ task->data[6]--;
+ }
+ else
+ {
+ if (task->data[3] & 1)
+ gSprites[task->data[0]].pos2.x = task->data[4] + task->data[5];
+ else
+ gSprites[task->data[0]].pos2.x = task->data[4] - task->data[5];
+
+ task->data[6] = 1;
+ task->data[3]--;
+ }
+ }
+ else
+ {
+ gSprites[task->data[0]].pos2.x = task->data[4];
+ task->data[3] = 12;
+ task->data[2]++;
+ }
+ break;
+ case 3:
+ if (task->data[3])
+ {
+ task->data[3]--;
+ }
+ else
+ {
+ task->data[3] = 3;
+ task->data[4] = gSprites[task->data[0]].pos2.x;
+ task->data[5] = (task->data[1] == 0) ? 8 : -8;
+ task->data[2]++;
+ }
+ break;
+ case 4:
+ if (task->data[3])
+ {
+ task->data[4] += task->data[5];
+ gSprites[task->data[0]].pos2.x = task->data[4];
+ task->data[3]--;
+ }
+ else
+ {
+ DestroyAnimVisualTask(taskId);
+ }
+ break;
+ }
+}
+
+static void sub_8101EEC(u8 taskId)
+{
+ struct Task* task = &gTasks[taskId];
+ if (task->data[3])
+ {
+ task->data[4] -= task->data[5];
+ SetSpriteRotScale(task->data[0], 0x100, 0x100, task->data[4]);
+ SetBattlerSpriteYOffsetFromRotation(task->data[0]);
+ task->data[3]--;
+ }
+ else
+ {
+ ResetSpriteRotScale(task->data[0]);
+ DestroyAnimVisualTask(taskId);
+ }
+}
+
+void sub_8101F40(struct Sprite* sprite)
+{
+ if (gBattleAnimArgs[0] == 0)
+ {
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) + gBattleAnimArgs[1];
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + gBattleAnimArgs[2];
+ }
+ else
+ {
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + gBattleAnimArgs[1];
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[2];
+ }
+
+ sprite->data[0] = 0;
+ sprite->data[1] = 0;
+ StoreSpriteCallbackInData6(sprite, sub_810208C);
+ sprite->callback = RunStoredCallbackWhenAnimEnds;
+}
+
+void sub_8101FA8(struct Sprite* sprite)
+{
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + 0xFFD0;
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
+ StoreSpriteCallbackInData6(sprite, sub_8102044);
+ sprite->callback = RunStoredCallbackWhenAnimEnds;
+}
+
+void sub_8101FF0(struct Sprite* sprite)
+{
+ sprite->pos1.x = sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + 0xFFD0 + gBattleAnimArgs[0];
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
+ StartSpriteAnim(sprite, 1);
+ sprite->data[0] = 0;
+ sprite->data[1] = 0;
+ sprite->callback = sub_810208C;
+}
+
+static void sub_8102044(struct Sprite* sprite)
+{
+ if (++sprite->data[0] > 8)
+ {
+ sprite->data[0] = 12;
+ sprite->data[1] = 8;
+ sprite->data[2] = 0;
+ StoreSpriteCallbackInData6(sprite, sub_810207C);
+ sprite->callback = TranslateSpriteOverDuration;
+ }
+}
+
+static void sub_810207C(struct Sprite* sprite)
+{
+ sprite->data[0] = 0;
+ sprite->data[1] = 0;
+ sprite->callback = sub_810208C;
+}
+
+static void sub_810208C(struct Sprite* sprite)
+{
+ if (++sprite->data[0] > 1)
+ {
+ sprite->data[0] = 0;
+ sprite->invisible = !sprite->invisible;
+ if (++sprite->data[1] > 8)
+ DestroyAnimSprite(sprite);
+ }
+}
+
+void sub_81020D8(struct Sprite* sprite)
+{
+ if (gBattleAnimArgs[0] == 0)
+ {
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0) + gBattleAnimArgs[1];
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + gBattleAnimArgs[2];
+ }
+ else
+ {
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 0) + gBattleAnimArgs[1];
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 1) + gBattleAnimArgs[2];
+ }
+
+ sprite->data[0] = 0;
+ sprite->data[1] = gBattleAnimArgs[3];
+ sprite->callback = sub_810213C;
+}
+
+static void sub_810213C(struct Sprite* sprite)
+{
+ if (++sprite->data[0] > sprite->data[1])
+ {
+ sprite->data[0] = 0;
+ sprite->pos1.y--;
+ }
+
+ sprite->pos1.y -= sprite->data[0];
+ if (sprite->animEnded)
+ DestroyAnimSprite(sprite);
+}
+
+void sub_810217C(struct Sprite* sprite)
+{
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) - 12;
+ sprite->data[0] = 0;
+ sprite->data[1] = 2;
+ sprite->data[2] = 0;
+ sprite->data[3] = 0;
+ sprite->data[4] = 0;
+ sprite->data[5] = BattleAnimAdjustPanning(-64);
+ sprite->callback = sub_81021CC;
+}
+
+static void sub_81021CC(struct Sprite* sprite)
+{
+ if (++sprite->data[0] >= sprite->data[1])
+ {
+ sprite->invisible = !sprite->invisible;
+ if (!sprite->invisible)
+ {
+ sprite->data[4]++;
+ if (!(sprite->data[4] & 1))
+ PlaySE12WithPanning(SE_W207B, sprite->data[5]);
+ }
+
+ sprite->data[0] = 0;
+ if (++sprite->data[2] > 1)
+ {
+ sprite->data[2] = 0;
+ sprite->data[1]++;
+ }
+ }
+
+ if (sprite->animEnded && sprite->data[1] > 16 && sprite->invisible)
+ DestroyAnimSprite(sprite);
+}
+
+void sub_8102268(struct Sprite* sprite)
+{
+ if (sprite->data[0] == 0)
+ {
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0) + gBattleAnimArgs[0];
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + gBattleAnimArgs[1];
+ if (IsContest())
+ sprite->pos1.y += 10;
+
+ sprite->data[0]++;
+ }
+
+ if ((u16)gBattleAnimArgs[7] == 0xFFFF)
+ DestroyAnimSprite(sprite);
+}
+
+void sub_81022D4(u8 taskId)
+{
+ if (gTasks[taskId].data[2] == 1)
+ {
+ gBattleAnimArgs[7] = 0xFFFF;
+ gTasks[taskId].data[2]++;
+ }
+ else if (gTasks[taskId].data[2] == 2)
+ {
+ DestroyAnimVisualTask(taskId);
+ }
+ else
+ {
+ if (++gTasks[taskId].data[0] == 4)
+ {
+ gTasks[taskId].data[0] = 0;
+ gTasks[taskId].data[1]++;
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(16 - gTasks[taskId].data[1], gTasks[taskId].data[1]));
+ if (gTasks[taskId].data[1] == 16)
+ gTasks[taskId].data[2]++;
+ }
+ }
+}
+
+void sub_810234C(struct Sprite* sprite)
+{
+ sub_80A6980(sprite, FALSE);
+ sprite->animPaused = 1;
+ sprite->data[0] = gBattleAnimArgs[2];
+ sprite->callback = sub_810237C;
+}
+
+static void sub_810237C(struct Sprite* sprite)
+{
+ if (sprite->data[0])
+ {
+ sprite->data[0]--;
+ }
+ else
+ {
+ sprite->animPaused = 0;
+ sprite->data[0] = 30;
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
+ sprite->callback = StartAnimLinearTranslation;
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+ }
+}
+
+void sub_81023E0(u8 taskId)
+{
+ if (++gTasks[taskId].data[0] == 4)
+ {
+ gTasks[taskId].data[0] = 0;
+ gTasks[taskId].data[1]++;
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[1], 16 - gTasks[taskId].data[1]));
+ if (gTasks[taskId].data[1] == 16)
+ DestroyAnimVisualTask(taskId);
+ }
+}
+
+void unref_sub_8102434(u8 taskId)
+{
+ u8 i;
+ for (i = 0; i < gBattlersCount; i++)
+ {
+ if (gBattleAnimArgs[0] == 1 && GetBattlerSide(i) == B_SIDE_PLAYER)
+ SetHealthboxSpriteInvisible(gHealthboxSpriteIds[i]);
+
+ if (gBattleAnimArgs[1] == 1 && GetBattlerSide(i) == B_SIDE_OPPONENT)
+ SetHealthboxSpriteInvisible(gHealthboxSpriteIds[i]);
+ }
+
+ DestroyAnimVisualTask(taskId);
+}
+
+void unref_sub_81024A8(u8 taskId)
+{
+ u8 i;
+ for (i = 0; i < gBattlersCount; i++)
+ SetHealthboxSpriteVisible(gHealthboxSpriteIds[i]);
+
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_81024E0(struct Sprite* sprite)
+{
+ if (IsContest())
+ {
+ sprite->pos1.x = 48;
+ sprite->pos1.y = 40;
+ }
+ else
+ {
+ sprite->pos1.x = gBattleAnimArgs[0];
+ sprite->pos1.y = gBattleAnimArgs[1];
+ }
+
+ sprite->oam.shape = 0;
+ sprite->oam.size = 3;
+ sprite->data[0] = 0;
+ sprite->callback = sub_8102528;
+}
+
+static void sub_8102528(struct Sprite* sprite)
+{
+ if (sprite->data[0])
+ DestroyAnimSprite(sprite);
+}
+
+void sub_8102540(struct Sprite* sprite)
+{
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) + gBattleAnimArgs[0];
+ sprite->pos1.y = gBattleAnimArgs[1];
+ sprite->data[0] = 0;
+ sprite->data[1] = 0;
+ sprite->data[2] = 0;
+ sprite->data[3] = 0;
+ sprite->data[4] = 1;
+ sprite->callback = sub_8102584;
+}
+
+static void sub_8102584(struct Sprite* sprite)
+{
+ if (++sprite->data[1] > 1)
+ {
+ sprite->data[1] = 0;
+ if (sprite->data[2] < 120)
+ {
+ sprite->pos1.y++;
+ sprite->data[2]++;
+ }
+ }
+
+ if (sprite->data[0])
+ DestroyAnimSprite(sprite);
+}
+
+void sub_81026A8(u8);
+
+
+void sub_81025C0(u8 taskId)
+{
+ int a = sub_80A75AC(1, 0, 0, 0, 0, 0, 0) & 0xFFFF;
+ int b;
+ int c;
+ int d;
+
+ gTasks[taskId].data[0] = 0;
+ gTasks[taskId].data[1] = 0;
+ gTasks[taskId].data[2] = 0;
+ gTasks[taskId].data[3] = a;
+ gTasks[taskId].data[4] = 0;
+ gTasks[taskId].data[5] = 0;
+ gTasks[taskId].data[6] = 0;
+ gTasks[taskId].data[7] = 13;
+ gTasks[taskId].data[8] = 14;
+ gTasks[taskId].data[9] = 15;
+ b = sub_80A76C4(1, 1, 1, 1);
+ c = a | b;
+ StorePointerInVars(&gTasks[taskId].data[14], &gTasks[taskId].data[15], (void*)c);
+ b = b | (0x10000 << IndexOfSpritePaletteTag(ANIM_TAG_MOON));
+ d = IndexOfSpritePaletteTag(ANIM_TAG_GREEN_SPARKLE);
+ BeginNormalPaletteFade((0x10000 << d) | b, 0, 0, 16, RGB(27, 29, 31));
+ gTasks[taskId].func = sub_81026A8;
+ gTasks[taskId].func(taskId);
+}
+
+void sub_81026A8(u8 taskId)
+{
+ struct Task* task = &gTasks[taskId];
+ switch (task->data[0])
+ {
+ case 0:
+ if (++task->data[1] > 0)
+ {
+ u16 color;
+ u16 bitmask;
+ u16 r3;
+ u16 i;
+ u16 j;
+ task->data[1] = 0;
+ if (++task->data[2] <= 15)
+ {
+ u16 red;
+ u16 green;
+ u16 blue;
+ task->data[4] += task->data[7];
+ task->data[5] += task->data[8];
+ task->data[6] += task->data[9];
+ red = task->data[4] >> 3;
+ green = task->data[5] >> 3;
+ blue = task->data[6] >> 3;
+ color = RGB(red, green, blue);
+ }
+ else
+ {
+ color = RGB(27, 29, 31);
+ task->data[0]++;
+ }
+
+ bitmask = 1;
+ r3 = 0;
+ for (i = 0; i <= 15; i++)
+ {
+ if (task->data[3] & bitmask)
+ {
+ for (j = 1; j <= 15; j++)
+ {
+ gPlttBufferFaded[r3 + j] = color;
+ }
+ }
+
+ bitmask <<= 1;
+ r3 += 16;
+ }
+ }
+ break;
+ case 1:
+ if (!gPaletteFade.active)
+ {
+ u8 spriteId;
+ for (spriteId = 0; spriteId < MAX_SPRITES; spriteId++)
+ {
+ if (gSprites[spriteId].template == &gUnknown_08592EBC || gSprites[spriteId].template == &gBattleAnimSpriteTemplate_8592EEC)
+ gSprites[spriteId].data[0] = 1;
+ }
+
+ task->data[1] = 0;
+ task->data[0]++;
+ }
+ break;
+ case 2:
+ if (++task->data[1] > 30)
+ {
+ BeginNormalPaletteFade((u32)LoadPointerFromVars(task->data[14], task->data[15]), 0, 16, 0, RGB(27, 29, 31));
+ task->data[0]++;
+ }
+ break;
+ case 3:
+ if (!gPaletteFade.active)
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+void sub_8102844(struct Sprite* sprite)
+{
+ if (gBattleAnimArgs[2] < 2)
+ gBattleAnimArgs[2] = 2;
+
+ if (gBattleAnimArgs[2] > 0x7F)
+ gBattleAnimArgs[2] = 0x7F;
+
+ sprite->data[0] = 0;
+ sprite->data[1] = gBattleAnimArgs[2];
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + gBattleAnimArgs[0];
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[1];
+ sprite->data[6] = sprite->pos1.x;
+ sprite->data[7] = sprite->pos1.y;
+ if (IsContest())
+ {
+ sprite->oam.matrixNum = 8;
+ sprite->pos1.x += 40;
+ sprite->pos1.y += 20;
+ sprite->data[2] = sprite->pos1.x << 7;
+ sprite->data[3] = -0x1400 / sprite->data[1];
+ sprite->data[4] = sprite->pos1.y << 7;
+ sprite->data[5] = -0xA00 / sprite->data[1];
+ }
+ else if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
+ {
+ sprite->pos1.x -= 40;
+ sprite->pos1.y += 20;
+ sprite->data[2] = sprite->pos1.x << 7;
+ sprite->data[3] = 0x1400 / sprite->data[1];
+ sprite->data[4] = sprite->pos1.y << 7;
+ sprite->data[5] = -0xA00 / sprite->data[1];
+ }
+ else
+ {
+ sprite->pos1.x += 40;
+ sprite->pos1.y -= 20;
+ sprite->data[2] = sprite->pos1.x << 7;
+ sprite->data[3] = -0x1400 / sprite->data[1];
+ sprite->data[4] = sprite->pos1.y << 7;
+ sprite->data[5] = 0xA00 / sprite->data[1];
+ sprite->oam.matrixNum = 24;
+ }
+
+ sprite->callback = sub_810296C;
+}
+
+static void sub_810296C(struct Sprite* sprite)
+{
+ sprite->data[2] += sprite->data[3];
+ sprite->data[4] += sprite->data[5];
+ sprite->pos1.x = sprite->data[2] >> 7;
+ sprite->pos1.y = sprite->data[4] >> 7;
+ if (--sprite->data[1] == 1)
+ {
+ sprite->pos1.x = sprite->data[6];
+ sprite->pos1.y = sprite->data[7];
+ }
+
+ if (sprite->data[1] == 0)
+ DestroyAnimSprite(sprite);
+}
+
+void sub_81029B4(u8 taskId)
+{
+ u16 i;
+ int obj;
+ u16 r3;
+ u16 r4;
+ struct Task* task = &gTasks[taskId];
+ task->data[0] = GetAnimBattlerSpriteId(ANIM_ATTACKER);
+ task->data[1] = AllocSpritePalette(ANIM_TAG_BENT_SPOON);
+ r3 = (task->data[1] * 16) + 0x100;
+ r4 = (gSprites[task->data[0]].oam.paletteNum + 16) << 4;
+ for (i = 1; i < 16; i++)
+ gPlttBufferUnfaded[r3 + i] = gPlttBufferUnfaded[r4 + i];
+
+ BlendPalette(r3, 16, 11, RGB(0, 0, 0));
+ task->data[3] = 0;
+ i = 0;
+ while (i < 2 && (obj = CloneBattlerSpriteWithBlend(0)) >= 0)
+ {
+ gSprites[obj].oam.paletteNum = task->data[1];
+ gSprites[obj].data[0] = 0;
+ gSprites[obj].data[1] = i << 7;
+ gSprites[obj].data[2] = taskId;
+ gSprites[obj].callback = sub_8102B3C;
+ task->data[3]++;
+ i++;
+ }
+
+ task->func = sub_8102AE0;
+ if (sub_80A8364(gBattleAnimAttacker) == 1)
+ ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_BG1_ON);
+ else
+ ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_BG2_ON);
+}
+
+static void sub_8102AE0(u8 taskId)
+{
+ struct Task* task = &gTasks[taskId];
+ if (!task->data[3])
+ {
+ if (sub_80A8364(gBattleAnimAttacker) == 1)
+ SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_BG1_ON);
+ else
+ SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_BG2_ON);
+
+ FreeSpritePaletteByTag(ANIM_TAG_BENT_SPOON);
+ DestroyAnimVisualTask(taskId);
+ }
+}
+
+static void sub_8102B3C(struct Sprite* sprite)
+{
+ if (++sprite->data[3] > 1)
+ {
+ sprite->data[3] = 0;
+ sprite->data[0]++;
+ }
+
+ if (sprite->data[0] > 64)
+ {
+ gTasks[sprite->data[2]].data[3]--;
+ obj_delete_but_dont_free_vram(sprite);
+ }
+ else
+ {
+ sprite->data[4] = gSineTable[sprite->data[0]] / 6;
+ sprite->data[5] = gSineTable[sprite->data[0]] / 13;
+ sprite->data[1] = (sprite->data[1] + sprite->data[5]) & 0xFF;
+ sprite->pos2.x = Sin(sprite->data[1], sprite->data[4]);
+ }
+}
+
+void sub_8102BCC(struct Sprite* sprite)
+{
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+ sprite->callback = RunStoredCallbackWhenAnimEnds;
+}
+
+void sub_8102BE8(u8 taskId)
+{
+ u16 i;
+ u16 j;
+ u16 index;
+
+ index = IndexOfSpritePaletteTag(gUnknown_08593020[0][0]);
+ if (index != 0xFF)
+ {
+ index = (index << 4) + 0x100;
+ for (i = 1; i < ARRAY_COUNT(gUnknown_08593020[0]); i++)
+ gPlttBufferFaded[index + i] = gUnknown_08593020[0][i];
+ }
+
+ for (j = 1; j < ARRAY_COUNT(gUnknown_08593020); j++)
+ {
+ index = AllocSpritePalette(gUnknown_08593020[j][0]);
+ if (index != 0xFF)
+ {
+ index = (index << 4) + 0x100;
+ for (i = 1; i < ARRAY_COUNT(gUnknown_08593020[0]); i++)
+ gPlttBufferFaded[index + i] = gUnknown_08593020[j][i];
+ }
+ }
+ DestroyAnimVisualTask(taskId);
+}
+
+// clears the rainbow effect for musical notes.
+void sub_8102CA0(u8 taskId)
+{
+ u16 i;
+ for (i = 1; i < ARRAY_COUNT(gUnknown_08593020); i++)
+ FreeSpritePaletteByTag(gUnknown_08593020[i][0]);
+
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_8102CD4(struct Sprite* sprite)
+{
+ u8 index;
+ u8 a;
+ u8 b;
+ SetSpriteCoordsToAnimAttackerCoords(sprite);
+ StartSpriteAnim(sprite, gBattleAnimArgs[0]);
+ if ((index = IndexOfSpritePaletteTag(gUnknown_08593020[gBattleAnimArgs[1]][0])) != 0xFF)
+ sprite->oam.paletteNum = index;
+
+ sprite->data[1] = gBattleAnimArgs[1];
+ sprite->data[2] = 0;
+ sprite->data[3] = gBattleAnimArgs[2];
+ if (IsContest())
+ {
+ a = 48;
+ b = 40;
+ }
+ else
+ {
+ a = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ b = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
+ }
+
+ sprite->data[4] = sprite->pos1.x << 4;
+ sprite->data[5] = sprite->pos1.y << 4;
+ sub_8102D8C(a - sprite->pos1.x, b - sprite->pos1.y, &sprite->data[6], &sprite->data[7], 40);
+ sprite->callback = sub_8102DE4;
+}
+
+static void sub_8102D8C(s16 a, s16 b, s16* c, s16* d, s8 e)
+{
+ int f;
+ int g;
+ if (a < 0)
+ e = -e;
+
+ f = a << 8;
+ g = f / e;
+ if (g == 0)
+ g = 1;
+
+ *c = f / g;
+ *d = (b << 8) / g;
+}
+
+static void sub_8102DE4(struct Sprite* sprite)
+{
+ int b;
+ s16 a;
+ int c;
+ u8 index;
+ sprite->data[0]++;
+ b = sprite->data[0] * 5 - ((sprite->data[0] * 5 / 256) << 8);
+ sprite->data[4] += sprite->data[6];
+ sprite->data[5] += sprite->data[7];
+ sprite->pos1.x = sprite->data[4] >> 4;
+ sprite->pos1.y = sprite->data[5] >> 4;
+ sprite->pos2.y = Sin(b, 15);
+ a = (u16)sprite->pos1.y;
+ c = (u16)sprite->pos1.x;
+
+ if ((u32)((c + 16) << 16) > (0x110) << 16 || a < -16 || a > 0x80)
+ {
+ DestroySpriteAndMatrix(sprite);
+ }
+ else
+ {
+ if (sprite->data[3] && ++sprite->data[2] > sprite->data[3])
+ {
+ sprite->data[2] = 0;
+ if (++sprite->data[1] > 3)
+ sprite->data[1] = 0;
+
+ index = IndexOfSpritePaletteTag(gUnknown_08593020[sprite->data[1]][0]);
+ if (index != 0xFF)
+ sprite->oam.paletteNum = index;
+ }
+ }
+}
+
+void sub_8102EB0(struct Sprite* sprite)
+{
+ int a;
+ if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT)
+ {
+ a = gBattleAnimArgs[1];
+ (u16)gBattleAnimArgs[1] = -a;
+ }
+
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) + gBattleAnimArgs[1];
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + gBattleAnimArgs[2];
+ StartSpriteAnim(sprite, gBattleAnimArgs[0]);
+ sprite->data[2] = 0;
+ sprite->data[3] = 0;
+ sprite->data[4] = sprite->pos1.x << 4;
+ sprite->data[5] = sprite->pos1.y << 4;
+ sprite->data[6] = (gBattleAnimArgs[1] << 4) / 5;
+ sprite->data[7] = (gBattleAnimArgs[2] << 7) / 5;
+ sprite->callback = sub_8102F40;
+}
+
+static void sub_8102F40(struct Sprite* sprite)
+{
+ sprite->data[4] += sprite->data[6];
+ sprite->data[5] += sprite->data[7];
+ sprite->pos1.x = sprite->data[4] >> 4;
+ sprite->pos1.y = sprite->data[5] >> 4;
+ if (sprite->data[0] > 5 && sprite->data[3] == 0)
+ {
+ sprite->data[2] = (sprite->data[2] + 16) & 0xFF;
+ sprite->pos2.x = Cos(sprite->data[2], 18);
+ sprite->pos2.y = Sin(sprite->data[2], 18);
+ if (sprite->data[2] == 0)
+ sprite->data[3] = 1;
+ }
+
+ if (++sprite->data[0] == 48)
+ DestroySpriteAndMatrix(sprite);
+}
+
+void sub_8102FB8(struct Sprite* sprite)
+{
+ s16 a;
+ if (gBattleAnimArgs[0] == 1)
+ {
+ sprite->oam.matrixNum = 8;
+ a = 16;
+ }
+ else
+ {
+ a = -16;
+ }
+
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) + a;
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + 8;
+ sprite->data[0] = 8;
+ sprite->callback = WaitAnimForDuration;
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+}
+
+void sub_8103028(struct Sprite* sprite)
+{
+ s16 xDiff;
+ u8 index;
+ SetSpriteCoordsToAnimAttackerCoords(sprite);
+ sprite->pos1.y += 8;
+ StartSpriteAnim(sprite, gBattleAnimArgs[1]);
+ index = IndexOfSpritePaletteTag(gUnknown_08593020[gBattleAnimArgs[2]][0]);
+ if (index != 0xFF)
+ sprite->oam.paletteNum = index;
+
+ xDiff = (gBattleAnimArgs[0] == 0) ? -32 : 32;
+ sprite->data[0] = 40;
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[2] = xDiff + sprite->data[1];
+ sprite->data[3] = sprite->pos1.y;
+ sprite->data[4] = sprite->data[3] - 40;
+ InitAnimLinearTranslation(sprite);
+ sprite->data[5] = gBattleAnimArgs[3];
+ sprite->callback = sub_81030B0;
+}
+
+static void sub_81030B0(struct Sprite* sprite)
+{
+ if (TranslateAnimLinear(sprite) == 0)
+ {
+ s16 xDiff;
+ xDiff = Sin(sprite->data[5], 8);
+ if (sprite->pos2.x < 0)
+ xDiff = -xDiff;
+
+ sprite->pos2.x += xDiff;
+ sprite->pos2.y += Sin(sprite->data[5], 4);
+ sprite->data[5] = (sprite->data[5] + 8) & 0xFF;
+ }
+ else
+ {
+ DestroyAnimSprite(sprite);
+ }
+}
+
+void sub_810310C(u8 battler, struct Sprite* sprite)
+{
+ if (GetBattlerSide(battler) == B_SIDE_PLAYER)
+ sprite->pos1.x = sub_80A861C(battler, 5) + 8;
+ else
+ sprite->pos1.x = sub_80A861C(battler, 4) - 8;
+
+ sprite->pos1.y = GetBattlerSpriteCoord(battler, 3) - (s16)sub_80A861C(battler, 0) / 4;
+}
+
+void sub_8103164(struct Sprite* sprite)
+{
+ u8 a;
+ u8 battler;
+ if (gBattleAnimArgs[0] == 0)
+ battler = gBattleAnimAttacker;
+ else
+ battler = gBattleAnimTarget;
+
+ sub_810310C(battler, sprite);
+ a = (GetBattlerSide(battler) == B_SIDE_PLAYER) ? 0 : 1;
+ sprite->data[0] = gBattleAnimArgs[1];
+ sprite->data[1] = a + 2;
+ StartSpriteAnim(sprite, a);
+ StoreSpriteCallbackInData6(sprite, sub_81031D0);
+ sprite->callback = RunStoredCallbackWhenAnimEnds;
+}
+
+static void sub_81031D0(struct Sprite* sprite)
+{
+ if (--sprite->data[0] == 0)
+ {
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+ StartSpriteAnim(sprite, sprite->data[1]);
+ sprite->callback = RunStoredCallbackWhenAnimEnds;
+ }
+}
+
+void sub_8103208(struct Sprite* sprite)
+{
+ u8 battler;
+ if (gBattleAnimArgs[0] == 0)
+ battler = gBattleAnimAttacker;
+ else
+ battler = gBattleAnimTarget;
+
+ sub_810310C(battler, sprite);
+ sprite->data[0] = 0;
+ StoreSpriteCallbackInData6(sprite, sub_8103250);
+ sprite->callback = RunStoredCallbackWhenAffineAnimEnds;
+}
+
+static void sub_8103250(struct Sprite* sprite)
+{
+ if (++sprite->data[0] > 16)
+ {
+ StartSpriteAffineAnim(sprite, 1);
+ StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
+ sprite->callback = RunStoredCallbackWhenAffineAnimEnds;
+ }
+}
+
+void sub_8103284(struct Sprite* sprite)
+{
+ u8 battler;
+ if (gBattleAnimArgs[0] == 0)
+ battler = gBattleAnimAttacker;
+ else
+ battler = gBattleAnimTarget;
+
+ sprite->pos1.x = GetBattlerSpriteCoord(battler, 0);
+ sprite->pos1.y = sub_80A861C(battler, 2);
+ if (sprite->pos1.y <= 9)
+ sprite->pos1.y = 10;
+
+ sprite->data[0] = 1;
+ sprite->data[1] = 0;
+ sprite->data[2] = sprite->subpriority;
+ sprite->data[3] = sprite->subpriority + 4;
+ sprite->data[4] = 0;
+ StoreSpriteCallbackInData6(sprite, sub_8103300);
+ sprite->callback = RunStoredCallbackWhenAffineAnimEnds;
+}
+
+static void sub_8103300(struct Sprite* sprite)
+{
+ if (++sprite->data[4] > 12)
+ sprite->callback = sub_8103320;
+}
+
+static void sub_8103320(struct Sprite* sprite)
+{
+ s16 temp;
+ s16 temp2;
+ sprite->data[1] += 4;
+ if (sprite->data[1] > 254)
+ {
+ if (--sprite->data[0] == 0)
+ {
+ sprite->pos2.x = 0;
+ sprite->callback = sub_8103250;
+ return;
+ }
+ else
+ {
+ sprite->data[1] &= 0xFF;
+ }
+ }
+
+ if (sprite->data[1] > 0x4F)
+ sprite->subpriority = sprite->data[3];
+
+ if (sprite->data[1] > 0x9F)
+ sprite->subpriority = sprite->data[2];
+
+ temp = gSineTable[sprite->data[1]];
+ sprite->pos2.x = (temp2 = temp >> 3) + (temp2 >> 1);
+}
+
+void sub_8103390(struct Sprite* sprite)
+{
+ u8 bank;
+ if (gBattleAnimArgs[0] == 0)
+ bank = gBattleAnimAttacker;
+ else
+ bank = gBattleAnimTarget;
+
+ sub_810310C(bank, sprite);
+ if (GetBattlerSide(bank) == B_SIDE_PLAYER)
+ {
+ StartSpriteAnim(sprite, 0);
+ sprite->data[0] = 2;
+ }
+ else
+ {
+ StartSpriteAnim(sprite, 1);
+ sprite->data[0] = 3;
+ }
+
+ sprite->callback = sub_81033F0;
+}
+
+static void sub_81033F0(struct Sprite* sprite)
+{
+ if (++sprite->data[1] > 10)
+ {
+ sprite->data[1] = 0;
+ StartSpriteAnim(sprite, sprite->data[0]);
+ StoreSpriteCallbackInData6(sprite, sub_810342C);
+ sprite->callback = RunStoredCallbackWhenAnimEnds;
+ }
+}
+
+static void sub_810342C(struct Sprite* sprite)
+{
+ if (++sprite->data[1] > 5)
+ DestroyAnimSprite(sprite);
+}
diff --git a/src/battle_anim_effects_2.c b/src/battle_anim_effects_2.c
new file mode 100755
index 000000000..244823d13
--- /dev/null
+++ b/src/battle_anim_effects_2.c
@@ -0,0 +1,3884 @@
+#include "global.h"
+#include "alloc.h"
+#include "battle_anim.h"
+#include "battle_interface.h"
+#include "decompress.h"
+#include "gpu_regs.h"
+#include "graphics.h"
+#include "main.h"
+#include "math_util.h"
+#include "palette.h"
+#include "random.h"
+#include "scanline_effect.h"
+#include "sound.h"
+#include "trig.h"
+#include "util.h"
+#include "constants/rgb.h"
+#include "constants/songs.h"
+
+extern void sub_8108C94(struct Sprite *);
+extern void sub_810310C(u8, struct Sprite *);
+
+void sub_8103448(struct Sprite *);
+void sub_8103498(struct Sprite *);
+void sub_810358C(struct Sprite *);
+void sub_8103620(struct Sprite *);
+void Anim_KinesisZapEnergy(struct Sprite *);
+void Anim_SwordsDanceBlade(struct Sprite *);
+void AnimSonicBoomProjectile(struct Sprite *);
+void sub_8103AA4(struct Sprite *);
+void sub_8103FE8(struct Sprite *);
+void sub_8104088(struct Sprite *);
+void sub_810413C(struct Sprite *);
+void sub_81041C4(struct Sprite *);
+void Anim_RazorWindTornado(struct Sprite *);
+void Anim_ViceGripPincer(struct Sprite *);
+void Anim_GuillotinePincer(struct Sprite *);
+void Anim_BreathPuff(struct Sprite *);
+void Anim_AngerMark(struct Sprite *);
+void sub_810501C(struct Sprite *);
+void sub_81051C4(struct Sprite *);
+void sub_81052A4(struct Sprite *);
+void sub_81054E8(struct Sprite *);
+void sub_8105538(struct Sprite *);
+void sub_8105C48(struct Sprite *);
+void sub_8105DE8(struct Sprite *);
+void sub_8105E60(struct Sprite *);
+void sub_8106140(struct Sprite *);
+void sub_81061C4(struct Sprite *);
+void sub_810624C(struct Sprite *);
+void AnimOrbitFast(struct Sprite *);
+void AnimOrbitScatter(struct Sprite *);
+void sub_8106944(struct Sprite *);
+void sub_81069B8(struct Sprite *);
+void sub_81069D0(struct Sprite *);
+void sub_8106AD0(struct Sprite *);
+void sub_8106B54(struct Sprite *);
+void sub_8106C80(struct Sprite *);
+void sub_8106CD0(struct Sprite *);
+void sub_8106E00(struct Sprite *);
+void sub_8106F00(struct Sprite *);
+void sub_8106F60(struct Sprite *);
+void sub_81070AC(struct Sprite *);
+static void sub_81034D8(struct Sprite *);
+static void sub_8103658(struct Sprite *);
+static void sub_8103680(struct Sprite *);
+static void AnimTask_WithdrawStep(u8);
+static void Anim_SwordsDanceBladeStep(struct Sprite *);
+static void sub_8104018(struct Sprite *);
+static void sub_8104154(struct Sprite *);
+static void sub_810421C(struct Sprite *);
+static void sub_81042A0(struct Sprite *);
+static void Anim_ViceGripPincerStep(struct Sprite *);
+static void Anim_GuillotinePincerStep1(struct Sprite *);
+static void Anim_GuillotinePincerStep2(struct Sprite *);
+static void Anim_GuillotinePincerStep3(struct Sprite *);
+static void AnimTask_GrowAndGreyscaleStep(u8);
+static void AnimTask_MinimizeStep1(u8);
+static void CreateMinimizeSprite(struct Task *, u8);
+static void ClonedMinizeSprite_Step(struct Sprite *);
+static void AnimTask_SplashStep(u8);
+static void AnimTask_GrowAndShrinkStep(u8);
+static void sub_8104C78(u8);
+static void sub_8104D28(u8);
+static void sub_8104F54(u8);
+static void sub_8105078(struct Sprite *);
+static void sub_810557C(struct Sprite *);
+static void sub_81055F4(struct Sprite *);
+static void sub_810561C(struct Sprite *);
+static void sub_8105694(struct Sprite *);
+static void sub_81056D4(struct Sprite *);
+static void sub_810571C(struct Sprite *);
+static void sub_810575C(struct Sprite *);
+static void sub_81057B8(u8);
+static void sub_8105878(u8);
+static void sub_81059E0(u8);
+static void sub_8105B08(u8);
+static void sub_8105F30(u8);
+static void sub_8105F84(u8);
+static void sub_810618C(struct Sprite *);
+static void sub_810627C(struct Sprite *);
+static void sub_81063A8(u8);
+static void sub_81065EC(u8);
+static void AnimOrbitFastStep(struct Sprite *);
+static void AnimOrbitScatterStep(struct Sprite *);
+static void sub_8106D5C(struct Sprite *);
+static void sub_8106DD4(u8);
+static void sub_8106EC8(struct Sprite *);
+static void sub_8107018(struct Sprite *);
+static void sub_810703C(struct Sprite *);
+
+const struct SpriteTemplate gUnknown_08593264 =
+{
+ .tileTag = ANIM_TAG_FINGER,
+ .paletteTag = ANIM_TAG_FINGER,
+ .oam = &gUnknown_08524914,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_8103448,
+};
+
+const union AnimCmd gUnknown_0859327C[] =
+{
+ ANIMCMD_FRAME(4, 1),
+ ANIMCMD_END,
+};
+
+const union AnimCmd *const gUnknown_08593284[] =
+{
+ gUnknown_0859327C,
+};
+
+const struct SpriteTemplate gUnknown_08593288 =
+{
+ .tileTag = ANIM_TAG_MUSIC_NOTES,
+ .paletteTag = ANIM_TAG_MUSIC_NOTES,
+ .oam = &gUnknown_0852490C,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_8103498,
+};
+
+const struct SpriteTemplate gUnknown_085932A0 =
+{
+ .tileTag = 0,
+ .paletteTag = 0,
+ .oam = &gDummyOamData,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_810358C,
+};
+
+extern const union AffineAnimCmd *const gUnknown_08597060[];
+const struct SpriteTemplate gUnknown_085932B8 =
+{
+ .tileTag = ANIM_TAG_CLAMP,
+ .paletteTag = ANIM_TAG_CLAMP,
+ .oam = &gUnknown_08524A9C,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gUnknown_08597060,
+ .callback = sub_8103620,
+};
+
+const union AnimCmd gUnknown_085932D0[] =
+{
+ ANIMCMD_FRAME(0, 9),
+ ANIMCMD_FRAME(16, 3),
+ ANIMCMD_FRAME(32, 3),
+ ANIMCMD_FRAME(48, 3),
+ ANIMCMD_END,
+};
+
+const union AnimCmd *const gUnknown_085932E4[] =
+{
+ gUnknown_085932D0,
+};
+
+const union AffineAnimCmd gUnknown_085932E8[] =
+{
+ AFFINEANIMCMD_FRAME(0x50, 0x50, 0, 0),
+ AFFINEANIMCMD_FRAME(0x9, 0x9, 0, 18),
+ AFFINEANIMCMD_END,
+};
+
+const union AffineAnimCmd *const gUnknown_08593300[] =
+{
+ gUnknown_085932E8,
+};
+
+const struct SpriteTemplate gUnknown_08593304 =
+{
+ .tileTag = ANIM_TAG_UNUSED_EXPLOSION,
+ .paletteTag = ANIM_TAG_UNUSED_EXPLOSION,
+ .oam = &gUnknown_08524974,
+ .anims = gUnknown_085932E4,
+ .images = NULL,
+ .affineAnims = gUnknown_08593300,
+ .callback = sub_80A77C8,
+};
+
+const union AnimCmd gUnknown_0859331C[] =
+{
+ ANIMCMD_FRAME(0, 3, .hFlip = TRUE),
+ ANIMCMD_FRAME(8, 3, .hFlip = TRUE),
+ ANIMCMD_FRAME(16, 3, .hFlip = TRUE),
+ ANIMCMD_FRAME(24, 3, .hFlip = TRUE),
+ ANIMCMD_FRAME(32, 3, .hFlip = TRUE),
+ ANIMCMD_FRAME(40, 3, .hFlip = TRUE),
+ ANIMCMD_FRAME(48, 3, .hFlip = TRUE),
+ ANIMCMD_LOOP(1),
+ ANIMCMD_END,
+};
+
+const union AnimCmd *const gUnknown_08593340[] =
+{
+ gUnknown_0859331C,
+};
+
+const struct SpriteTemplate gKinesisZapEnergySpriteTemplate =
+{
+ .tileTag = ANIM_TAG_ALERT,
+ .paletteTag = ANIM_TAG_ALERT,
+ .oam = &gUnknown_08524934,
+ .anims = gUnknown_08593340,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = Anim_KinesisZapEnergy,
+};
+
+const union AffineAnimCmd gUnknown_0859335C[] =
+{
+ AFFINEANIMCMD_FRAME(0x10, 0x100, 0, 0),
+ AFFINEANIMCMD_FRAME(0x14, 0x0, 0, 12),
+ AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 32),
+ AFFINEANIMCMD_END,
+};
+
+const union AffineAnimCmd *const gUnknown_0859337C[] =
+{
+ gUnknown_0859335C,
+};
+
+const struct SpriteTemplate gSwordsDanceBladeSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_SWORD,
+ .paletteTag = ANIM_TAG_SWORD,
+ .oam = &gUnknown_08524ADC,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gUnknown_0859337C,
+ .callback = Anim_SwordsDanceBlade,
+};
+
+const struct SpriteTemplate gSonicBoomSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_AIR_WAVE,
+ .paletteTag = ANIM_TAG_AIR_WAVE,
+ .oam = &gUnknown_08524B14,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimSonicBoomProjectile,
+};
+
+const struct SpriteTemplate gUnknown_085933B0 =
+{
+ .tileTag = ANIM_TAG_AIR_WAVE,
+ .paletteTag = ANIM_TAG_AIR_WAVE,
+ .oam = &gUnknown_08524A54,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_8103AA4,
+};
+
+const union AffineAnimCmd gUnknown_085933C8[] =
+{
+ AFFINEANIMCMD_FRAME(0x20, 0x20, 0, 0),
+ AFFINEANIMCMD_FRAME(0x7, 0x7, 0, -56),
+ AFFINEANIMCMD_END,
+};
+
+const union AffineAnimCmd gUnknown_085933E0[] =
+{
+ AFFINEANIMCMD_FRAME(0x5, 0x5, 0, 10),
+ AFFINEANIMCMD_FRAME(0xFFF6, 0xFFF6, 0, 10),
+ AFFINEANIMCMD_FRAME(0xA, 0xA, 0, 10),
+ AFFINEANIMCMD_FRAME(0xFFF6, 0xFFF6, 0, 10),
+ AFFINEANIMCMD_FRAME(0xA, 0xA, 0, 10),
+ AFFINEANIMCMD_FRAME(0xFFF6, 0xFFF6, 0, 10),
+ AFFINEANIMCMD_FRAME(0xA, 0xA, 0, 10),
+ AFFINEANIMCMD_END,
+};
+
+const union AffineAnimCmd *const gUnknown_08593420[] =
+{
+ gUnknown_085933C8,
+};
+
+const union AffineAnimCmd *const gUnknown_08593424[] =
+{
+ gUnknown_085933E0,
+};
+
+const struct SpriteTemplate gSupersonicWaveSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_GOLD_RING,
+ .paletteTag = ANIM_TAG_GOLD_RING,
+ .oam = &gUnknown_08524A14,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gUnknown_08593420,
+ .callback = TranslateAnimSpriteToTargetMonLocation,
+};
+
+const struct SpriteTemplate gScreechWaveSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_PURPLE_RING,
+ .paletteTag = ANIM_TAG_PURPLE_RING,
+ .oam = &gUnknown_08524A14,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gUnknown_08593420,
+ .callback = TranslateAnimSpriteToTargetMonLocation,
+};
+
+const struct SpriteTemplate gUnknown_08593458 =
+{
+ .tileTag = ANIM_TAG_METAL_SOUND_WAVES,
+ .paletteTag = ANIM_TAG_METAL_SOUND_WAVES,
+ .oam = &gUnknown_08524A1C,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gUnknown_08593420,
+ .callback = TranslateAnimSpriteToTargetMonLocation,
+};
+
+const struct SpriteTemplate gUnknown_08593470 =
+{
+ .tileTag = ANIM_TAG_BLUE_RING_2,
+ .paletteTag = ANIM_TAG_BLUE_RING_2,
+ .oam = &gUnknown_08524A14,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gUnknown_08593424,
+ .callback = sub_8108C94,
+};
+
+const struct SpriteTemplate gUnknown_08593488 =
+{
+ .tileTag = ANIM_TAG_LARGE_FRESH_EGG,
+ .paletteTag = ANIM_TAG_LARGE_FRESH_EGG,
+ .oam = &gUnknown_0852490C,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80A78AC,
+};
+
+const struct SpriteTemplate gUnknown_085934A0 =
+{
+ .tileTag = ANIM_TAG_UNUSED_VOID_LINES,
+ .paletteTag = ANIM_TAG_UNUSED_VOID_LINES,
+ .oam = &gUnknown_08524A3C,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_8103FE8,
+};
+
+const union AnimCmd gUnknown_085934B8[] =
+{
+ ANIMCMD_FRAME(8, 1),
+ ANIMCMD_END,
+};
+
+const union AnimCmd *const gUnknown_085934C0[] =
+{
+ gUnknown_085934B8,
+};
+
+const union AffineAnimCmd gUnknown_085934C4[] =
+{
+ AFFINEANIMCMD_FRAME(0x0, 0x0, 10, 1),
+ AFFINEANIMCMD_JUMP(0),
+};
+
+const union AffineAnimCmd *const gUnknown_085934D4[] =
+{
+ gUnknown_085934C4,
+};
+
+const struct SpriteTemplate gUnknown_085934D8 =
+{
+ .tileTag = ANIM_TAG_COIN,
+ .paletteTag = ANIM_TAG_COIN,
+ .oam = &gUnknown_0852496C,
+ .anims = gUnknown_085934C0,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_8104088,
+};
+
+const struct SpriteTemplate gUnknown_085934F0 =
+{
+ .tileTag = ANIM_TAG_COIN,
+ .paletteTag = ANIM_TAG_COIN,
+ .oam = &gUnknown_0852496C,
+ .anims = gUnknown_085934C0,
+ .images = NULL,
+ .affineAnims = gUnknown_085934D4,
+ .callback = sub_810413C,
+};
+
+const union AffineAnimCmd gUnknown_08593508[] =
+{
+ AFFINEANIMCMD_FRAME(0x0, 0x0, 20, 1),
+ AFFINEANIMCMD_JUMP(0),
+};
+
+const union AffineAnimCmd *const gUnknown_08593518[] =
+{
+ gUnknown_08593508,
+};
+
+const struct SpriteTemplate gUnknown_0859351C =
+{
+ .tileTag = ANIM_TAG_SEED,
+ .paletteTag = ANIM_TAG_SEED,
+ .oam = &gUnknown_0852496C,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gUnknown_08593518,
+ .callback = sub_81041C4,
+};
+
+const union AffineAnimCmd gUnknown_08593534[] =
+{
+ AFFINEANIMCMD_FRAME(0x10, 0x100, 0, 0),
+ AFFINEANIMCMD_FRAME(0x4, 0x0, 0, 40),
+ AFFINEANIMCMD_END,
+};
+
+const union AffineAnimCmd *const gUnknown_0859354C[] =
+{
+ gUnknown_08593534,
+};
+
+const struct SpriteTemplate gRazorWindTornadoSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_GUST,
+ .paletteTag = ANIM_TAG_GUST,
+ .oam = &gUnknown_085249BC,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gUnknown_0859354C,
+ .callback = Anim_RazorWindTornado,
+};
+
+const union AnimCmd gUnknown_08593568[] =
+{
+ ANIMCMD_FRAME(0, 3),
+ ANIMCMD_FRAME(16, 3),
+ ANIMCMD_FRAME(32, 20),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gUnknown_08593578[] =
+{
+ ANIMCMD_FRAME(0, 3, .vFlip = TRUE, .hFlip = TRUE),
+ ANIMCMD_FRAME(16, 3, .vFlip = TRUE, .hFlip = TRUE),
+ ANIMCMD_FRAME(32, 20, .vFlip = TRUE, .hFlip = TRUE),
+ ANIMCMD_END,
+};
+
+const union AnimCmd *const gUnknown_08593588[] =
+{
+ gUnknown_08593568,
+ gUnknown_08593578,
+};
+
+const struct SpriteTemplate gViceGripSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_CUT,
+ .paletteTag = ANIM_TAG_CUT,
+ .oam = &gUnknown_08524A34,
+ .anims = gUnknown_08593588,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = Anim_ViceGripPincer,
+};
+
+const union AnimCmd gUnknown_085935A8[] =
+{
+ ANIMCMD_FRAME(0, 2),
+ ANIMCMD_FRAME(16, 2),
+ ANIMCMD_FRAME(32, 1),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gUnknown_085935B8[] =
+{
+ ANIMCMD_FRAME(0, 2, .vFlip = TRUE, .hFlip = TRUE),
+ ANIMCMD_FRAME(16, 2, .vFlip = TRUE, .hFlip = TRUE),
+ ANIMCMD_FRAME(32, 1, .vFlip = TRUE, .hFlip = TRUE),
+ ANIMCMD_END,
+};
+
+const union AnimCmd *const gUnknown_085935C8[] =
+{
+ gUnknown_085935A8,
+ gUnknown_085935B8,
+};
+
+const struct SpriteTemplate gGuillotineSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_CUT,
+ .paletteTag = ANIM_TAG_CUT,
+ .oam = &gUnknown_08524A34,
+ .anims = gUnknown_085935C8,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = Anim_GuillotinePincer,
+};
+
+const union AffineAnimCmd gSplashEffectAffineAnimCmds[] =
+{
+ AFFINEANIMCMD_FRAME(-6, 4, 0, 8),
+ AFFINEANIMCMD_FRAME(10, -10, 0, 8),
+ AFFINEANIMCMD_FRAME(-4, 6, 0, 8),
+ AFFINEANIMCMD_END,
+};
+
+const union AffineAnimCmd gGrowAndShrinkAffineAnimCmds[] =
+{
+ AFFINEANIMCMD_FRAME(-4, -5, 0, 12),
+ AFFINEANIMCMD_FRAME(0, 0, 0, 24),
+ AFFINEANIMCMD_FRAME(4, 5, 0, 12),
+ AFFINEANIMCMD_END,
+};
+
+const union AnimCmd gUnknown_08593628[] =
+{
+ ANIMCMD_FRAME(0, 4, .hFlip = TRUE),
+ ANIMCMD_FRAME(4, 40, .hFlip = TRUE),
+ ANIMCMD_FRAME(8, 4, .hFlip = TRUE),
+ ANIMCMD_FRAME(12, 4, .hFlip = TRUE),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gUnknown_0859363C[] =
+{
+ ANIMCMD_FRAME(0, 4),
+ ANIMCMD_FRAME(4, 40),
+ ANIMCMD_FRAME(8, 4),
+ ANIMCMD_FRAME(12, 4),
+ ANIMCMD_END,
+};
+
+const union AnimCmd *const gUnknown_08593650[] =
+{
+ gUnknown_08593628,
+ gUnknown_0859363C,
+};
+
+const struct SpriteTemplate gBreathPuffSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_BREATH,
+ .paletteTag = ANIM_TAG_BREATH,
+ .oam = &gUnknown_0852490C,
+ .anims = gUnknown_08593650,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = Anim_BreathPuff,
+};
+
+const union AffineAnimCmd gUnknown_08593670[] =
+{
+ AFFINEANIMCMD_FRAME(0xB, 0xB, 0, 8),
+ AFFINEANIMCMD_FRAME(0xFFF5, 0xFFF5, 0, 8),
+ AFFINEANIMCMD_END,
+};
+
+const union AffineAnimCmd *const gUnknown_08593688[] =
+{
+ gUnknown_08593670,
+};
+
+const struct SpriteTemplate gAngerMarkSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_ANGER,
+ .paletteTag = ANIM_TAG_ANGER,
+ .oam = &gUnknown_0852496C,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gUnknown_08593688,
+ .callback = Anim_AngerMark,
+};
+
+const union AffineAnimCmd gUnknown_085936A4[] =
+{
+ AFFINEANIMCMD_FRAME(-10, 9, 0, 7),
+ AFFINEANIMCMD_FRAME(20, -20, 0, 7),
+ AFFINEANIMCMD_FRAME(-20, 20, 0, 7),
+ AFFINEANIMCMD_FRAME(10, -9, 0, 7),
+ AFFINEANIMCMD_LOOP(2),
+ AFFINEANIMCMD_END,
+};
+
+const struct SpriteTemplate gUnknown_085936D4 =
+{
+ .tileTag = ANIM_TAG_PENCIL,
+ .paletteTag = ANIM_TAG_PENCIL,
+ .oam = &gUnknown_08524914,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_810501C,
+};
+
+const struct SpriteTemplate gUnknown_085936EC =
+{
+ .tileTag = ANIM_TAG_SNORE_Z,
+ .paletteTag = ANIM_TAG_SNORE_Z,
+ .oam = &gUnknown_08524914,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80A7938,
+};
+
+const union AnimCmd gUnknown_08593704[] =
+{
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_FRAME(16, 5),
+ ANIMCMD_FRAME(32, 5),
+ ANIMCMD_FRAME(48, 5),
+ ANIMCMD_END,
+};
+
+const union AnimCmd *const gUnknown_08593718[] =
+{
+ gUnknown_08593704,
+};
+//*
+const struct SpriteTemplate gBattleAnimSpriteTemplate_859371C =
+{
+ .tileTag = ANIM_TAG_EXPLOSION,
+ .paletteTag = ANIM_TAG_EXPLOSION,
+ .oam = &gUnknown_08524914,
+ .anims = gUnknown_08593718,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80A77C8,
+};
+
+const union AffineAnimCmd gUnknown_08593734[] =
+{
+ AFFINEANIMCMD_FRAME(0x0, 0x0, -8, 2),
+ AFFINEANIMCMD_FRAME(0x0, 0x0, 8, 4),
+ AFFINEANIMCMD_FRAME(0x0, 0x0, -8, 2),
+ AFFINEANIMCMD_JUMP(0),
+};
+
+const union AffineAnimCmd gUnknown_08593754[] =
+{
+ AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0),
+ AFFINEANIMCMD_END,
+};
+
+const union AffineAnimCmd gUnknown_08593764[] =
+{
+ AFFINEANIMCMD_FRAME(0xFFF8, 0x4, 0, 8),
+ AFFINEANIMCMD_LOOP(0),
+ AFFINEANIMCMD_FRAME(0x10, 0xFFF8, 0, 8),
+ AFFINEANIMCMD_FRAME(0xFFF0, 0x8, 0, 8),
+ AFFINEANIMCMD_LOOP(1),
+ AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0),
+ AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 15),
+ AFFINEANIMCMD_END,
+};
+
+const union AffineAnimCmd *const gUnknown_085937A4[] =
+{
+ gUnknown_08593734,
+ gUnknown_08593754,
+ gUnknown_08593764,
+};
+//*
+const struct SpriteTemplate gUnknown_085937B0 =
+{
+ .tileTag = ANIM_TAG_BREAKING_EGG,
+ .paletteTag = ANIM_TAG_BREAKING_EGG,
+ .oam = &gUnknown_08524AF4,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gUnknown_085937A4,
+ .callback = sub_8105538,
+};
+
+const union AffineAnimCmd gUnknown_085937C8[] =
+{
+ AFFINEANIMCMD_FRAME(0x10, 0x10, 0, 0),
+ AFFINEANIMCMD_FRAME(0x10, 0x10, 0, 30),
+ AFFINEANIMCMD_END_ALT(1),
+};
+
+const union AffineAnimCmd gUnknown_085937E0[] =
+{
+ AFFINEANIMCMD_FRAME(0x10, 0x10, 0, 0),
+ AFFINEANIMCMD_FRAME(0x20, 0x20, 0, 15),
+ AFFINEANIMCMD_END_ALT(1),
+};
+
+const union AffineAnimCmd gUnknown_085937F8[] =
+{
+ AFFINEANIMCMD_FRAME(0x10, 0x10, 0, 0),
+ AFFINEANIMCMD_FRAME(0xB, 0xB, 0, 45),
+ AFFINEANIMCMD_END_ALT(1),
+};
+
+const union AffineAnimCmd *const gUnknown_08593810[] =
+{
+ gUnknown_085937C8,
+ gUnknown_085937E0,
+};
+
+const union AffineAnimCmd *const gUnknown_08593818[] =
+{
+ gUnknown_085937F8,
+};
+
+const struct SpriteTemplate gUnknown_0859381C =
+{
+ .tileTag = ANIM_TAG_THIN_RING,
+ .paletteTag = ANIM_TAG_THIN_RING,
+ .oam = &gUnknown_085249DC,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gUnknown_08593810,
+ .callback = sub_80A77C8,
+};
+//*
+const union AffineAnimCmd gUnknown_08593834[] =
+{
+ AFFINEANIMCMD_FRAME(0x200, 0x200, 0, 0),
+ AFFINEANIMCMD_FRAME(0xFFF0, 0xFFF0, 0, 30),
+ AFFINEANIMCMD_END_ALT(1),
+};
+
+const union AffineAnimCmd *const gUnknown_0859384C[] =
+{
+ gUnknown_08593834,
+};
+
+const struct SpriteTemplate gUnknown_08593850 =
+{
+ .tileTag = ANIM_TAG_THIN_RING,
+ .paletteTag = ANIM_TAG_THIN_RING,
+ .oam = &gUnknown_08524AFC,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gUnknown_0859384C,
+ .callback = sub_80A77C8,
+};
+
+const struct SpriteTemplate gUnknown_08593868 =
+{
+ .tileTag = ANIM_TAG_THIN_RING,
+ .paletteTag = ANIM_TAG_THIN_RING,
+ .oam = &gUnknown_08524AFC,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gUnknown_08593810,
+ .callback = sub_81051C4,
+};
+
+const struct SpriteTemplate gUnknown_08593880 =
+{
+ .tileTag = ANIM_TAG_THIN_RING,
+ .paletteTag = ANIM_TAG_THIN_RING,
+ .oam = &gUnknown_08524AFC,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gUnknown_08593818,
+ .callback = sub_81052A4,
+};
+
+const struct SpriteTemplate gBattleAnimSpriteTemplate_8593898 =
+{
+ .tileTag = ANIM_TAG_THIN_RING,
+ .paletteTag = ANIM_TAG_THIN_RING,
+ .oam = &gUnknown_08524AFC,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gUnknown_08593810,
+ .callback = sub_81054E8,
+};
+
+const union AffineAnimCmd gUnknown_085938B0[] =
+{
+ AFFINEANIMCMD_FRAME(96, -13, 0, 8),
+ AFFINEANIMCMD_END,
+};
+
+const union AnimCmd gUnknown_085938C0[] =
+{
+ ANIMCMD_FRAME(0, 3),
+ ANIMCMD_FRAME(4, 3),
+ ANIMCMD_FRAME(8, 3),
+ ANIMCMD_FRAME(4, 3),
+ ANIMCMD_FRAME(0, 3),
+ ANIMCMD_END,
+};
+
+const union AnimCmd *const gUnknown_085938D8[] =
+{
+ gUnknown_085938C0,
+};
+
+const struct SpriteTemplate gUnknown_085938DC =
+{
+ .tileTag = ANIM_TAG_SPEED_DUST,
+ .paletteTag = ANIM_TAG_SPEED_DUST,
+ .oam = &gUnknown_0852490C,
+ .anims = gUnknown_085938D8,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_8105C48,
+};
+
+const s8 gUnknown_085938F4[][2] =
+{
+ {30, 28},
+ {-20, 24},
+ {16, 26},
+ {-10, 28},
+};
+
+const union AnimCmd gUnknown_085938FC[] =
+{
+ ANIMCMD_FRAME(0, 6),
+ ANIMCMD_FRAME(16, 6),
+ ANIMCMD_FRAME(32, 15),
+ ANIMCMD_FRAME(16, 6),
+ ANIMCMD_FRAME(0, 6),
+ ANIMCMD_FRAME(16, 6, .hFlip = TRUE),
+ ANIMCMD_FRAME(32, 15, .hFlip = TRUE),
+ ANIMCMD_FRAME(16, 6, .hFlip = TRUE),
+ ANIMCMD_FRAME(0, 6),
+ ANIMCMD_FRAME(16, 6),
+ ANIMCMD_FRAME(32, 15),
+ ANIMCMD_FRAME(16, 6),
+ ANIMCMD_FRAME(0, 6),
+ ANIMCMD_END,
+};
+
+const union AnimCmd *const gUnknown_08593934[] =
+{
+ gUnknown_085938FC,
+};
+
+const struct SpriteTemplate gUnknown_08593938 =
+{
+ .tileTag = ANIM_TAG_BELL,
+ .paletteTag = ANIM_TAG_BELL,
+ .oam = &gUnknown_08524914,
+ .anims = gUnknown_08593934,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80A77C8,
+};
+
+const u16 gUnknown_08593950[] =
+{
+ ANIM_TAG_MUSIC_NOTES_2,
+ ANIM_SPRITES_START - 1,
+ ANIM_SPRITES_START - 2,
+};
+
+const struct SpriteTemplate gUnknown_08593958 =
+{
+ .tileTag = ANIM_TAG_MUSIC_NOTES_2,
+ .paletteTag = ANIM_TAG_MUSIC_NOTES_2,
+ .oam = &gUnknown_0852490C,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_8105DE8,
+};
+
+const struct SpriteTemplate gUnknown_08593970 =
+{
+ .tileTag = ANIM_TAG_MAGENTA_HEART,
+ .paletteTag = ANIM_TAG_MAGENTA_HEART,
+ .oam = &gUnknown_0852490C,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_8105E60,
+};
+
+const union AffineAnimCmd gUnknown_08593988[] =
+{
+ AFFINEANIMCMD_FRAME(0x000A, 0xFFF3, 0x00, 0x0A),
+ AFFINEANIMCMD_FRAME(0xFFF6, 0x000D, 0x00, 0x0A),
+ AFFINEANIMCMD_END,
+};
+
+const struct SpriteTemplate gUnknown_085939A0 =
+{
+ .tileTag = ANIM_TAG_RED_HEART,
+ .paletteTag = ANIM_TAG_RED_HEART,
+ .oam = &gUnknown_0852490C,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_8106140,
+};
+
+const struct SpriteTemplate gBattleAnimSpriteTemplate_85939B8 =
+{
+ .tileTag = ANIM_TAG_RED_HEART,
+ .paletteTag = ANIM_TAG_RED_HEART,
+ .oam = &gUnknown_0852490C,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_81061C4,
+};
+
+const struct SpriteTemplate gUnknown_085939D0 =
+{
+ .tileTag = ANIM_TAG_RED_HEART,
+ .paletteTag = ANIM_TAG_RED_HEART,
+ .oam = &gUnknown_0852490C,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_810624C,
+};
+
+const union AffineAnimCmd gUnknown_085939E8[] =
+{
+ AFFINEANIMCMD_FRAME(0x80, 0x80, 0, 0),
+ AFFINEANIMCMD_FRAME(0x8, 0x8, 0, 1),
+ AFFINEANIMCMD_JUMP(1),
+};
+
+const union AffineAnimCmd *const gUnknown_08593A00[] =
+{
+ gUnknown_085939E8,
+};
+
+const struct SpriteTemplate gHiddenPowerOrbSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_RED_ORB,
+ .paletteTag = ANIM_TAG_RED_ORB,
+ .oam = &gUnknown_0852496C,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gUnknown_08593A00,
+ .callback = AnimOrbitFast,
+};
+
+const struct SpriteTemplate gHiddenPowerOrbScatterSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_RED_ORB,
+ .paletteTag = ANIM_TAG_RED_ORB,
+ .oam = &gUnknown_085249CC,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gUnknown_08593A00,
+ .callback = AnimOrbitScatter,
+};
+
+const union AffineAnimCmd gUnknown_08593A34[] =
+{
+ AFFINEANIMCMD_FRAME(0x80, 0x80, 0, 0),
+ AFFINEANIMCMD_FRAME(0x8, 0x8, 0, 1),
+ AFFINEANIMCMD_JUMP(1),
+};
+
+const union AffineAnimCmd *const gUnknown_08593A4C[] =
+{
+ gUnknown_08593A34,
+};
+
+const struct SpriteTemplate gUnknown_08593A50 =
+{
+ .tileTag = ANIM_TAG_RED_ORB_2,
+ .paletteTag = ANIM_TAG_RED_ORB_2,
+ .oam = &gUnknown_085249C4,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gUnknown_08593A4C,
+ .callback = sub_8106944,
+};
+
+const union AnimCmd gUnknown_08593A68[] =
+{
+ ANIMCMD_FRAME(0, 4),
+ ANIMCMD_FRAME(4, 4),
+ ANIMCMD_FRAME(8, 4),
+ ANIMCMD_FRAME(4, 4),
+ ANIMCMD_FRAME(0, 4),
+ ANIMCMD_END,
+};
+
+const union AnimCmd *const gUnknown_08593A80[] =
+{
+ gUnknown_08593A68,
+};
+
+const struct SpriteTemplate gUnknown_08593A84 =
+{
+ .tileTag = ANIM_TAG_EYE_SPARKLE,
+ .paletteTag = ANIM_TAG_EYE_SPARKLE,
+ .oam = &gUnknown_0852490C,
+ .anims = gUnknown_08593A80,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_81069B8,
+};
+
+const union AnimCmd gUnknown_08593A9C[] =
+{
+ ANIMCMD_FRAME(0, 24),
+ ANIMCMD_END,
+};
+
+const union AnimCmd *const gUnknown_08593AA4[] =
+{
+ gUnknown_08593A9C,
+};
+
+const struct SpriteTemplate gUnknown_08593AA8 =
+{
+ .tileTag = ANIM_TAG_ANGEL,
+ .paletteTag = ANIM_TAG_ANGEL,
+ .oam = &gUnknown_08524914,
+ .anims = gUnknown_08593AA4,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_81069D0,
+};
+
+const struct SpriteTemplate gUnknown_08593AC0 =
+{
+ .tileTag = ANIM_TAG_PINK_HEART,
+ .paletteTag = ANIM_TAG_PINK_HEART,
+ .oam = &gUnknown_0852490C,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_8106AD0,
+};
+
+const union AnimCmd gUnknown_08593AD8[] =
+{
+ ANIMCMD_FRAME(0, 3),
+ ANIMCMD_JUMP(0),
+};
+
+const union AnimCmd gUnknown_08593AE0[] =
+{
+ ANIMCMD_FRAME(16, 3),
+ ANIMCMD_JUMP(0),
+};
+
+const union AnimCmd *const gUnknown_08593AE8[] =
+{
+ gUnknown_08593AD8,
+ gUnknown_08593AE0,
+};
+
+const struct SpriteTemplate gUnknown_08593AF0 =
+{
+ .tileTag = ANIM_TAG_DEVIL,
+ .paletteTag = ANIM_TAG_DEVIL,
+ .oam = &gUnknown_08524914,
+ .anims = gUnknown_08593AE8,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_8106B54,
+};
+
+const union AnimCmd gUnknown_08593B08[] =
+{
+ ANIMCMD_FRAME(0, 4),
+ ANIMCMD_FRAME(16, 4),
+ ANIMCMD_FRAME(32, 4),
+ ANIMCMD_FRAME(48, 4),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gUnknown_08593B1C[] =
+{
+ ANIMCMD_FRAME(0, 4, .hFlip = TRUE),
+ ANIMCMD_FRAME(16, 4, .hFlip = TRUE),
+ ANIMCMD_FRAME(32, 4, .hFlip = TRUE),
+ ANIMCMD_FRAME(48, 4, .hFlip = TRUE),
+ ANIMCMD_END,
+};
+
+const union AnimCmd *const gUnknown_08593B30[] =
+{
+ gUnknown_08593B08,
+ gUnknown_08593B1C,
+};
+
+const struct SpriteTemplate gUnknown_08593B38 =
+{
+ .tileTag = ANIM_TAG_SWIPE,
+ .paletteTag = ANIM_TAG_SWIPE,
+ .oam = &gUnknown_08524914,
+ .anims = gUnknown_08593B30,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_8106C80,
+};
+
+const union AnimCmd gUnknown_08593B50[] =
+{
+ ANIMCMD_FRAME(0, 8),
+ ANIMCMD_FRAME(16, 8),
+ ANIMCMD_FRAME(32, 8),
+ ANIMCMD_FRAME(16, 8),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gUnknown_08593B64[] =
+{
+ ANIMCMD_FRAME(16, 8, .hFlip = TRUE),
+ ANIMCMD_FRAME(32, 8, .hFlip = TRUE),
+ ANIMCMD_FRAME(16, 8, .hFlip = TRUE),
+ ANIMCMD_FRAME(0, 8, .hFlip = TRUE),
+ ANIMCMD_END,
+};
+
+const union AnimCmd *const gUnknown_08593B78[] =
+{
+ gUnknown_08593B50,
+ gUnknown_08593B64,
+};
+
+const struct SpriteTemplate gUnknown_08593B80 =
+{
+ .tileTag = ANIM_TAG_MOVEMENT_WAVES,
+ .paletteTag = ANIM_TAG_MOVEMENT_WAVES,
+ .oam = &gUnknown_08524914,
+ .anims = gUnknown_08593B78,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_8106CD0,
+};
+
+const union AffineAnimCmd gUnknown_08593B98[] =
+{
+ AFFINEANIMCMD_FRAME(-12, 8, 0, 4),
+ AFFINEANIMCMD_FRAME(20, -20, 0, 4),
+ AFFINEANIMCMD_FRAME(-8, 12, 0, 4),
+ AFFINEANIMCMD_END,
+};
+
+const struct SpriteTemplate gBattleAnimSpriteTemplate_8593BB8 =
+{
+ .tileTag = ANIM_TAG_JAGGED_MUSIC_NOTE,
+ .paletteTag = ANIM_TAG_JAGGED_MUSIC_NOTE,
+ .oam = &gUnknown_08524914,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_8106E00,
+};
+
+const union AffineAnimCmd gUnknown_08593BD0[] =
+{
+ AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 5),
+ AFFINEANIMCMD_END,
+};
+
+const union AffineAnimCmd gUnknown_08593BE0[] =
+{
+ AFFINEANIMCMD_FRAME(0x0, 0x0, -8, 16),
+ AFFINEANIMCMD_END_ALT(1),
+};
+
+const union AffineAnimCmd gUnknown_08593BF0[] =
+{
+ AFFINEANIMCMD_FRAME(0x0, 0x0, 8, 16),
+ AFFINEANIMCMD_END_ALT(1),
+};
+
+const union AffineAnimCmd *const gUnknown_08593C00[] =
+{
+ gUnknown_08593BD0,
+ gUnknown_08593BE0,
+ gUnknown_08593BF0,
+};
+
+extern const union AnimCmd *const gUnknown_08592FCC[];
+const struct SpriteTemplate gUnknown_08593C0C =
+{
+ .tileTag = ANIM_TAG_MUSIC_NOTES_2,
+ .paletteTag = ANIM_TAG_MUSIC_NOTES_2,
+ .oam = &gUnknown_0852496C,
+ .anims = gUnknown_08592FCC,
+ .images = NULL,
+ .affineAnims = gUnknown_08593C00,
+ .callback = sub_8106F60,
+};
+
+const struct SpriteTemplate gUnknown_08593C24 =
+{
+ .tileTag = ANIM_TAG_MUSIC_NOTES_2,
+ .paletteTag = ANIM_TAG_MUSIC_NOTES_2,
+ .oam = &gUnknown_0852496C,
+ .anims = gUnknown_08592FCC,
+ .images = NULL,
+ .affineAnims = gUnknown_08593C00,
+ .callback = sub_8106F00,
+};
+
+const union AffineAnimCmd gUnknown_08593C3C[] =
+{
+ AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0),
+ AFFINEANIMCMD_END,
+};
+
+const union AffineAnimCmd gUnknown_08593C4C[] =
+{
+ AFFINEANIMCMD_FRAME(0x200, 0x100, 0, 0),
+ AFFINEANIMCMD_END,
+};
+
+const union AffineAnimCmd *const gUnknown_08593C5C[] =
+{
+ gUnknown_08593C3C,
+ gUnknown_08593C4C,
+};
+
+const struct SpriteTemplate gUnknown_08593C64 =
+{
+ .tileTag = ANIM_TAG_GUARD_RING,
+ .paletteTag = ANIM_TAG_GUARD_RING,
+ .oam = &gUnknown_08524B1C,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gUnknown_08593C5C,
+ .callback = sub_81070AC,
+};
+
+void sub_8103448(struct Sprite *sprite)
+{
+ SetSpriteCoordsToAnimAttackerCoords(sprite);
+ sub_80A6864(sprite, gBattleAnimArgs[0]);
+ sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->data[1] = gBattleAnimArgs[2];
+ sprite->data[2] = gBattleAnimArgs[4];
+ sprite->data[3] = gBattleAnimArgs[5];
+ sprite->data[4] = gBattleAnimArgs[3];
+ StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
+ sprite->callback = sub_80A6450;
+ sprite->callback(sprite);
+}
+
+void sub_8103498(struct Sprite *sprite)
+{
+ u8 battler;
+ if (gBattleAnimArgs[0] == 0)
+ battler = gBattleAnimAttacker;
+ else
+ battler = gBattleAnimTarget;
+
+ sub_810310C(battler, sprite);
+ sprite->data[0] = 0;
+ sprite->data[1] = 0;
+ sprite->callback = sub_81034D8;
+}
+
+static void sub_81034D8(struct Sprite *sprite)
+{
+ switch (sprite->data[0])
+ {
+ case 0:
+ sprite->pos2.y -= 3;
+ if (++sprite->data[1] == 6)
+ sprite->data[0]++;
+ break;
+ case 1:
+ sprite->pos2.y += 3;
+ if (--sprite->data[1] == 0)
+ sprite->data[0]++;
+ break;
+ case 2:
+ if (++sprite->data[1] == 64)
+ DestroyAnimSprite(sprite);
+ break;
+ }
+}
+
+static void sub_810353C(struct Sprite *sprite)
+{
+ s16 temp;
+ gSprites[sprite->data[2]].pos2.x += sprite->data[1];
+ temp = sprite->data[1];
+ sprite->data[1] = -temp;
+ if (sprite->data[0] == 0)
+ {
+ gSprites[sprite->data[2]].pos2.x = 0;
+ DestroySpriteAndMatrix(sprite);
+ }
+
+ sprite->data[0]--;
+}
+
+void sub_810358C(struct Sprite *sprite)
+{
+ u8 spriteId;
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
+ spriteId = gBattlerSpriteIds[gBattleAnimTarget];
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ sprite->pos1.x -= gBattleAnimArgs[0];
+ else
+ sprite->pos1.x += gBattleAnimArgs[0];
+
+ sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->data[0] = gBattleAnimArgs[2];
+ sprite->data[1] = gBattleAnimArgs[3];
+ sprite->data[2] = spriteId;
+ sprite->callback = sub_810353C;
+ sprite->invisible = 1;
+}
+
+void sub_8103620(struct Sprite *sprite)
+{
+ InitAnimSpritePos(sprite, TRUE);
+ sprite->data[0] = gBattleAnimArgs[2];
+ sprite->data[1] = gBattleAnimArgs[3];
+ sprite->data[5] = gBattleAnimArgs[4];
+ sprite->callback = WaitAnimForDuration;
+ StoreSpriteCallbackInData6(sprite, sub_8103658);
+}
+
+static void sub_8103658(struct Sprite *sprite)
+{
+ sprite->data[0] = sprite->data[1];
+ sprite->data[2] = sprite->pos1.x;
+ sprite->data[4] = sprite->pos1.y + 15;
+ sprite->callback = StartAnimLinearTranslation;
+ StoreSpriteCallbackInData6(sprite, sub_8103680);
+}
+
+static void sub_8103680(struct Sprite *sprite)
+{
+ if (sprite->data[5] == 0)
+ DestroyAnimSprite(sprite);
+ else
+ sprite->data[5]--;
+}
+
+// Rotates the attacking mon sprite downwards and then back upwards to its original position.
+// No args.
+void AnimTask_Withdraw(u8 taskId)
+{
+ PrepareBattlerSpriteForRotScale(gBattlerSpriteIds[gBattleAnimAttacker], ST_OAM_OBJ_NORMAL);
+ gTasks[taskId].func = AnimTask_WithdrawStep;
+}
+
+static void AnimTask_WithdrawStep(u8 taskId)
+{
+ u8 spriteId = gBattlerSpriteIds[gBattleAnimAttacker];
+ s16 rotation;
+ if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
+ rotation = -gTasks[taskId].data[0];
+ else
+ rotation = gTasks[taskId].data[0];
+
+ SetSpriteRotScale(spriteId, 0x100, 0x100, rotation);
+ if (gTasks[taskId].data[1] == 0)
+ {
+ gTasks[taskId].data[0] += 0xB0;
+ // this y position update gets overwritten by SetBattlerSpriteYOffsetFromRotation()
+ gSprites[spriteId].pos2.y++;
+ }
+ else if (gTasks[taskId].data[1] == 1)
+ {
+ if (++gTasks[taskId].data[3] == 30)
+ gTasks[taskId].data[1] = 2;
+
+ return;
+ }
+ else
+ {
+ gTasks[taskId].data[0] -= 0xB0;
+ // this y position update gets overwritten by SetBattlerSpriteYOffsetFromRotation()
+ gSprites[spriteId].pos2.y--;
+ }
+
+ SetBattlerSpriteYOffsetFromRotation(spriteId);
+ if (gTasks[taskId].data[0] == 0xF20 || gTasks[taskId].data[0] == 0)
+ {
+ if (gTasks[taskId].data[1] == 2)
+ {
+ ResetSpriteRotScale(spriteId);
+ DestroyAnimVisualTask(taskId);
+ }
+ else
+ {
+ gTasks[taskId].data[1]++;
+ }
+ }
+}
+
+// Animates a "zap of energy" used in KINESIS.
+// arg 0: x pixel offset
+// arg 1: y pixel offset
+// arg 2: vertical flip
+void Anim_KinesisZapEnergy(struct Sprite *sprite)
+{
+ SetSpriteCoordsToAnimAttackerCoords(sprite);
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ sprite->pos1.x -= gBattleAnimArgs[0];
+ else
+ sprite->pos1.x += gBattleAnimArgs[0];
+
+ sprite->pos1.y += gBattleAnimArgs[1];
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ {
+ sprite->hFlip = 1;
+ if (gBattleAnimArgs[2])
+ sprite->vFlip = 1;
+ }
+ else
+ {
+ if (gBattleAnimArgs[2])
+ sprite->vFlip = 1;
+ }
+
+ sprite->callback = RunStoredCallbackWhenAnimEnds;
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+}
+
+// Animates a sword that rises into the air after a brief pause.
+// arg 0: x pixel offset
+// arg 1: y pixel offset
+void Anim_SwordsDanceBlade(struct Sprite *sprite)
+{
+ InitAnimSpritePos(sprite, FALSE);
+ sprite->callback = RunStoredCallbackWhenAffineAnimEnds;
+ StoreSpriteCallbackInData6(sprite, Anim_SwordsDanceBladeStep);
+}
+
+static void Anim_SwordsDanceBladeStep(struct Sprite *sprite)
+{
+ sprite->data[0] = 6;
+ sprite->data[2] = sprite->pos1.x;
+ sprite->data[4] = sprite->pos1.y - 32;
+ sprite->callback = StartAnimLinearTranslation;
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+}
+
+// Moves a projectile towards the target mon. The sprite is rotated to be pointing
+// in the same direction it's moving.
+// arg 0: initial x pixel offset
+// arg 1: initial y pixel offset
+// arg 2: target x pixel offset
+// arg 3: target y pixel offset
+// arg 4: duration
+void AnimSonicBoomProjectile(struct Sprite *sprite)
+{
+ s16 targetXPos;
+ s16 targetYPos;
+ u16 rotation;
+
+ if (IsContest())
+ {
+ gBattleAnimArgs[2] = -gBattleAnimArgs[2];
+ }
+ else if (GetBattlerSide(gBattleAnimAttacker) != 0)
+ {
+ gBattleAnimArgs[2] = -gBattleAnimArgs[2];
+ gBattleAnimArgs[1] = -gBattleAnimArgs[1];
+ gBattleAnimArgs[3] = -gBattleAnimArgs[3];
+ }
+
+ InitAnimSpritePos(sprite, TRUE);
+ targetXPos = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + gBattleAnimArgs[2];
+ targetYPos = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[3];
+ rotation = ArcTan2Neg(targetXPos - sprite->pos1.x, targetYPos - sprite->pos1.y);
+ rotation += 0xF000;
+ if (IsContest())
+ rotation -= 0x6000;
+
+ TrySetSpriteRotScale(sprite, FALSE, 0x100, 0x100, rotation);
+ sprite->data[0] = gBattleAnimArgs[4];
+ sprite->data[2] = targetXPos;
+ sprite->data[4] = targetYPos;
+ sprite->callback = StartAnimLinearTranslation;
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+}
+
+static void sub_81039CC(struct Sprite *sprite)
+{
+ if (sprite->data[0]-- <= 0)
+ {
+ gTasks[sprite->data[7]].data[1]--;
+ DestroySprite(sprite);
+ }
+}
+
+static void sub_8103A00(struct Sprite *sprite)
+{
+ struct Task* task = &gTasks[sprite->data[7]];
+ if (sprite->data[0] > task->data[5])
+ {
+ sprite->data[5] += sprite->data[3];
+ sprite->data[6] += sprite->data[4];
+ }
+ else
+ {
+ sprite->data[5] -= sprite->data[3];
+ sprite->data[6] -= sprite->data[4];
+ }
+
+ sprite->data[1] += sprite->data[5];
+ sprite->data[2] += sprite->data[6];
+ if (1 & task->data[7])
+ sprite->pos2.x = ((u16)sprite->data[1] >> 8) * -1;
+ else
+ sprite->pos2.x = (u16)sprite->data[1] >> 8;
+
+ if (1 & task->data[8])
+ sprite->pos2.y = ((u16)sprite->data[2] / 256u) * -1;
+ else
+ sprite->pos2.y = (u16)sprite->data[2] / 256u;
+
+ if (sprite->data[0]-- <= 0)
+ {
+ sprite->data[0] = 30;
+ sprite->callback = sub_81039CC;
+ }
+}
+
+void sub_8103AA4(struct Sprite *sprite)
+{
+ s16 a;
+ s16 b;
+ s16 c;
+
+ struct Task* task = &gTasks[sprite->data[7]];
+ sprite->data[1] += (-2 & task->data[7]);
+ sprite->data[2] += (-2 & task->data[8]);
+ if (1 & task->data[7])
+ sprite->pos2.x = ((u16)sprite->data[1] >> 8) * -1;
+ else
+ sprite->pos2.x = (u16)sprite->data[1] >> 8;
+
+ if (1 & task->data[8])
+ sprite->pos2.y = ((u16)sprite->data[2] / 256u) * -1;
+ else
+ sprite->pos2.y = (u16)sprite->data[2] / 256u;
+
+ if (sprite->data[0]-- <= 0)
+ {
+ sprite->data[0] = 8;
+ task->data[5] = 4;
+ a = sub_8151624(0x1000);
+ sprite->pos1.x += sprite->pos2.x;
+ sprite->pos1.y += sprite->pos2.y;
+ sprite->pos2.y = 0;
+ sprite->pos2.x = 0;
+ if (task->data[11] >= sprite->pos1.x)
+ b = (task->data[11] - sprite->pos1.x) << 8;
+ else
+ b = (sprite->pos1.x - task->data[11]) << 8;
+
+ if (task->data[12] >= sprite->pos1.y)
+ c = (task->data[12] - sprite->pos1.y) << 8;
+ else
+ c = (sprite->pos1.y - task->data[12]) << 8;
+
+ sprite->data[2] = 0;
+ sprite->data[1] = 0;
+ sprite->data[6] = 0;
+ sprite->data[5] = 0;
+ sprite->data[3] = sub_8151534(sub_8151534(b, a), sub_8151624(0x1C0));
+ sprite->data[4] = sub_8151534(sub_8151534(c, a), sub_8151624(0x1C0));
+ sprite->callback = sub_8103A00;
+ }
+}
+
+static void sub_8103BE4(u8 taskId)
+{
+ if (gTasks[taskId].data[1] == 0)
+ DestroyAnimVisualTask(taskId);
+}
+
+static void sub_8103C0C(u8 taskId)
+{
+ if (gTasks[taskId].data[0]-- <= 0)
+ {
+ u8 spriteId;
+ struct Sprite *sprite;
+ spriteId = CreateSprite(&gUnknown_085933B0, gTasks[taskId].data[9], gTasks[taskId].data[10], gTasks[taskId].data[2] - gTasks[taskId].data[1]);
+ sprite = &gSprites[spriteId];
+ switch (gTasks[taskId].data[4])
+ {
+ case 1:
+ sprite->oam.matrixNum |= 24;
+ break;
+ case 2:
+ sprite->oam.matrixNum = 8;
+ break;
+ }
+
+ sprite->data[0] = gTasks[taskId].data[5] - gTasks[taskId].data[6];
+ sprite->data[7] = taskId;
+ gTasks[taskId].data[gTasks[taskId].data[1] + 13] = spriteId;
+ gTasks[taskId].data[0] = gTasks[taskId].data[3];
+ gTasks[taskId].data[1]++;
+ PlaySE12WithPanning(SE_W059B, BattleAnimAdjustPanning(-63));
+ if (gTasks[taskId].data[1] > 2)
+ gTasks[taskId].func = sub_8103BE4;
+ }
+}
+
+void sub_8103CF0(u8 taskId)
+{
+ s16 attackerY = 0;
+ s16 attackerX = 0;
+ s16 targetX = 0;
+ s16 targetY = 0;
+ s16 xDiff, yDiff;
+
+ if (IsContest())
+ {
+ gTasks[taskId].data[4] = 2;
+ gBattleAnimArgs[0] = -gBattleAnimArgs[0];
+ if (gBattleAnimArgs[2] & 1)
+ gBattleAnimArgs[2] &= ~1;
+ else
+ gBattleAnimArgs[2] |= 1;
+ }
+ else
+ {
+ if ((gBattlerPositions[gBattleAnimTarget] & 1) == 0)
+ {
+ gTasks[taskId].data[4] = 1;
+ gBattleAnimArgs[0] = -gBattleAnimArgs[0];
+ gBattleAnimArgs[1] = -gBattleAnimArgs[1];
+ if (gBattleAnimArgs[2] & 1)
+ gBattleAnimArgs[2] &= ~1;
+ else
+ gBattleAnimArgs[2] |= 1;
+ }
+ }
+
+ attackerX = gTasks[taskId].data[9] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X);
+ attackerY = gTasks[taskId].data[10] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y);
+ if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
+ && IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimTarget)))
+ {
+ SetAverageBattlerPositions(gBattleAnimTarget, 0, &targetX, &targetY);
+ }
+ else
+ {
+ targetX = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X);
+ targetY = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y);
+ }
+
+ targetX = gTasks[taskId].data[11] = targetX + gBattleAnimArgs[0];
+ targetY = gTasks[taskId].data[12] = targetY + gBattleAnimArgs[1];
+ if (targetX >= attackerX)
+ xDiff = targetX - attackerX;
+ else
+ xDiff = attackerX - targetX;
+
+ gTasks[taskId].data[5] = sub_8151534(xDiff, sub_8151624(gBattleAnimArgs[2] & ~1));
+ gTasks[taskId].data[6] = sub_8151534(gTasks[taskId].data[5], 0x80);
+ gTasks[taskId].data[7] = gBattleAnimArgs[2];
+ if (targetY >= attackerY)
+ {
+ yDiff = targetY - attackerY;
+ gTasks[taskId].data[8] = sub_8151534(yDiff, sub_8151624(gTasks[taskId].data[5])) & ~1;
+ }
+ else
+ {
+ yDiff = attackerY - targetY;
+ gTasks[taskId].data[8] = sub_8151534(yDiff, sub_8151624(gTasks[taskId].data[5])) | 1;
+ }
+
+ gTasks[taskId].data[3] = gBattleAnimArgs[3];
+ if (gBattleAnimArgs[4] & 0x80)
+ {
+ gBattleAnimArgs[4] ^= 0x80;
+ if (gBattleAnimArgs[4] >= 64)
+ {
+ u16 var = GetBattlerSpriteSubpriority(gBattleAnimTarget) + (gBattleAnimArgs[4] - 64);
+ gTasks[taskId].data[2] = var;
+ }
+ else
+ {
+ u16 var = GetBattlerSpriteSubpriority(gBattleAnimTarget) - gBattleAnimArgs[4];
+ gTasks[taskId].data[2] = var;
+ }
+ }
+ else
+ {
+ if (gBattleAnimArgs[4] >= 64)
+ {
+ u16 var = GetBattlerSpriteSubpriority(gBattleAnimTarget) + (gBattleAnimArgs[4] - 64);
+ gTasks[taskId].data[2] = var;
+ }
+ else
+ {
+ u16 var = GetBattlerSpriteSubpriority(gBattleAnimTarget) - gBattleAnimArgs[4];
+ gTasks[taskId].data[2] = var;
+ }
+ }
+
+ if (gTasks[taskId].data[2] < 3)
+ gTasks[taskId].data[2] = 3;
+
+ gTasks[taskId].func = sub_8103C0C;
+}
+
+void sub_8103FE8(struct Sprite *sprite)
+{
+ InitAnimSpritePos(sprite, FALSE);
+ sprite->data[0] = 0x100 + (IndexOfSpritePaletteTag(gUnknown_085934A0.paletteTag) << 4);
+ sprite->callback = sub_8104018;
+}
+
+#ifdef NONMATCHING
+static void sub_8104018(struct Sprite *sprite)
+{
+ u16 r7;
+ u16 r5;
+ int i;
+ if (++sprite->data[1] == 2)
+ {
+ sprite->data[1] = 0;
+ r5 = sprite->data[0];
+ r7 = gPlttBufferFaded[8 + r5];
+ for (i = 0; i < 8; i++)
+ {
+ gPlttBufferFaded[i + r5 + 8] = gPlttBufferFaded[i + r5 + 9];
+ }
+ gPlttBufferFaded[r5 + 15] = r7;
+
+ if (++sprite->data[2] == 24)
+ DestroyAnimSprite(sprite);
+ }
+}
+#else
+NAKED
+static void sub_8104018(struct Sprite *sprite)
+{
+ asm(".syntax unified\n\
+ push {r4-r7,lr}\n\
+ adds r4, r0, 0\n\
+ ldrh r0, [r4, 0x30]\n\
+ adds r0, 0x1\n\
+ strh r0, [r4, 0x30]\n\
+ lsls r0, 16\n\
+ asrs r0, 16\n\
+ cmp r0, 0x2\n\
+ bne _0810407C\n\
+ movs r0, 0\n\
+ strh r0, [r4, 0x30]\n\
+ ldrh r5, [r4, 0x2E]\n\
+ ldr r1, =gPlttBufferFaded\n\
+ adds r0, r5, 0\n\
+ adds r0, 0x8\n\
+ lsls r0, 1\n\
+ adds r0, r1 \n\
+ ldrh r7, [r0]\n\
+ adds r6, r1, 0\n\
+ adds r1, r5, 0\n\
+ adds r1, 0x9\n\
+ lsls r0, r5, 1\n\
+ adds r0, r6\n\
+ adds r2, r0, 0\n\
+ adds r2, 0x10\n\
+ movs r3, 0x7\n\
+ lsls r1, 1\n\
+ adds r1, r6\n\
+_08104050:\n\
+ ldrh r0, [r1]\n\
+ strh r0, [r2]\n\
+ adds r1, 0x2\n\
+ adds r2, 0x2\n\
+ subs r3, 0x1\n\
+ cmp r3, 0\n\
+ bge _08104050\n\
+ adds r0, r5, 0\n\
+ adds r0, 0xF\n\
+ lsls r0, 1\n\
+ adds r0, r6\n\
+ strh r7, [r0]\n\
+ ldrh r0, [r4, 0x32]\n\
+ adds r0, 0x1\n\
+ strh r0, [r4, 0x32]\n\
+ lsls r0, 16\n\
+ asrs r0, 16\n\
+ cmp r0, 0x18\n\
+ bne _0810407C\n\
+ adds r0, r4, 0\n\
+ bl DestroyAnimSprite\n\
+_0810407C:\n\
+ pop {r4-r7}\n\
+ pop {r0}\n\
+ bx r0\n\
+ .pool\n\
+.syntax divided\n");
+}
+#endif
+
+void sub_8104088(struct Sprite *sprite)
+{
+ s16 r6;
+ s16 r7;
+ u16 var;
+
+ InitAnimSpritePos(sprite, TRUE);
+ r6 = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ r7 = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[3];
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ gBattleAnimArgs[2] = -gBattleAnimArgs[2];
+
+ r6 += gBattleAnimArgs[2];
+ var = ArcTan2Neg(r6 - sprite->pos1.x, r7 - sprite->pos1.y);
+ var += 0xC000;
+ TrySetSpriteRotScale(sprite, FALSE, 0x100, 0x100, var);
+ sprite->data[0] = gBattleAnimArgs[4];
+ sprite->data[2] = r6;
+ sprite->data[4] = r7;
+ sprite->callback = sub_80A7000;
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+}
+
+void sub_810413C(struct Sprite *sprite)
+{
+ sprite->data[2] = -16;
+ sprite->pos1.y += 8;
+ sprite->callback = sub_8104154;
+}
+
+static void sub_8104154(struct Sprite *sprite)
+{
+ sprite->data[0] += 0x80;
+ sprite->pos2.x = sprite->data[0] >> 8;
+ if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
+ sprite->pos2.x = -sprite->pos2.x;
+
+ sprite->pos2.y = Sin(sprite->data[1], sprite->data[2]);
+ sprite->data[1] += 5;
+ if (sprite->data[1] > 126)
+ {
+ sprite->data[1] = 0;
+ sprite->data[2] /= 2;
+ if (++sprite->data[3] == 2)
+ DestroyAnimSprite(sprite);
+ }
+}
+
+void sub_81041C4(struct Sprite *sprite)
+{
+ InitAnimSpritePos(sprite, TRUE);
+ sprite->data[0] = 20;
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
+ sprite->callback = StartAnimLinearTranslation;
+ sprite->affineAnimPaused = 1;
+ StoreSpriteCallbackInData6(sprite, sub_810421C);
+}
+
+static void sub_810421C(struct Sprite *sprite)
+{
+ int i;
+ u16 rand;
+ s16* ptr;
+ PlaySE12WithPanning(SE_W030, BattleAnimAdjustPanning(63));
+ sprite->pos1.x += sprite->pos2.x;
+ sprite->pos1.y += sprite->pos2.y;
+ sprite->pos2.y = 0;
+ sprite->pos2.x = 0;
+ ptr = &sprite->data[7];
+ for (i = 0; i < 8; i++)
+ ptr[i - 7] = 0;
+
+ rand = Random2();
+ sprite->data[6] = 0xFFF4 - (rand & 7);
+ rand = Random2();
+ sprite->data[7] = (rand % 0xA0) + 0xA0;
+ sprite->callback = sub_81042A0;
+ sprite->affineAnimPaused = 0;
+}
+
+static void sub_81042A0(struct Sprite *sprite)
+{
+ sprite->data[0] += sprite->data[7];
+ sprite->pos2.x = sprite->data[0] >> 8;
+ if (sprite->data[7] & 1)
+ sprite->pos2.x = -sprite->pos2.x;
+
+ sprite->pos2.y = Sin(sprite->data[1], sprite->data[6]);
+ sprite->data[1] += 8;
+ if (sprite->data[1] > 126)
+ {
+ sprite->data[1] = 0;
+ sprite->data[2] /= 2;
+ if (++sprite->data[3] == 1)
+ DestroyAnimSprite(sprite);
+ }
+}
+
+// Moves a tornado in a circlular motion.
+// arg 0: initial x pixel offset
+// arg 1: initial y pixel offset
+// arg 2: wave amplitude
+// arg 3: unused
+// arg 4: initial wave offset
+// arg 5: wave period (higher means faster wave)
+// arg 6: duration
+void Anim_RazorWindTornado(struct Sprite *sprite)
+{
+ InitAnimSpritePos(sprite, FALSE);
+ if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
+ sprite->pos1.y += 16;
+
+ sprite->data[0] = gBattleAnimArgs[4];
+ sprite->data[1] = gBattleAnimArgs[2];
+ sprite->data[2] = gBattleAnimArgs[5];
+ sprite->data[3] = gBattleAnimArgs[6];
+ sprite->data[4] = gBattleAnimArgs[3];
+ sprite->callback = TranslateSpriteInCircleOverDuration;
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+ sprite->callback(sprite);
+}
+
+// Animates a single pincer line that extends towards the center of the target mon.
+// arg 0: invert
+void Anim_ViceGripPincer(struct Sprite *sprite)
+{
+ s16 startXOffset = 32;
+ s16 startYOffset = -32;
+ s16 endXOffset = 16;
+ s16 endYOffset = -16;
+ if (gBattleAnimArgs[0])
+ {
+ startXOffset = -32;
+ startYOffset = 32;
+ endXOffset = -16;
+ endYOffset = 16;
+ StartSpriteAnim(sprite, 1);
+ }
+
+ sprite->pos1.x += startXOffset;
+ sprite->pos1.y += startYOffset;
+ sprite->data[0] = 6;
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + endXOffset;
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + endYOffset;
+ sprite->callback = StartAnimLinearTranslation;
+ StoreSpriteCallbackInData6(sprite, Anim_ViceGripPincerStep);
+}
+
+static void Anim_ViceGripPincerStep(struct Sprite *sprite)
+{
+ if (sprite->animEnded)
+ DestroyAnimSprite(sprite);
+}
+
+// Animates a single pincer line that extends towards the center of the target mon, and then back out.
+// arg 0: animation id
+void Anim_GuillotinePincer(struct Sprite *sprite)
+{
+ s16 startXOffset = 32;
+ s16 startYOffset = -32;
+ s16 endXOffset = 16;
+ s16 endYOffset = -16;
+ if (gBattleAnimArgs[0])
+ {
+ startXOffset = -32;
+ startYOffset = 32;
+ endXOffset = -16;
+ endYOffset = 16;
+ StartSpriteAnim(sprite, gBattleAnimArgs[0]);
+ }
+
+ sprite->pos1.x += startXOffset;
+ sprite->pos1.y += startYOffset;
+ sprite->data[0] = 6;
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + endXOffset;
+ sprite->data[3] = sprite->pos1.y;
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + endYOffset;
+ InitAnimLinearTranslation(sprite);
+ sprite->data[5] = gBattleAnimArgs[0];
+ sprite->data[6] = sprite->data[0];
+ sprite->callback = Anim_GuillotinePincerStep1;
+}
+
+static void Anim_GuillotinePincerStep1(struct Sprite *sprite)
+{
+ if (TranslateAnimLinear(sprite) && sprite->animEnded)
+ {
+ SeekSpriteAnim(sprite, 0);
+ sprite->animPaused = 1;
+ sprite->pos1.x += sprite->pos2.x;
+ sprite->pos1.y += sprite->pos2.y;
+ sprite->pos2.x = 2;
+ sprite->pos2.y = -2;
+ sprite->data[0] = sprite->data[6];
+ sprite->data[1] ^= 1;
+ sprite->data[2] ^= 1;
+ sprite->data[4] = 0;
+ sprite->data[3] = 0;
+ sprite->callback = Anim_GuillotinePincerStep2;
+ }
+}
+
+static void Anim_GuillotinePincerStep2(struct Sprite *sprite)
+{
+ if (sprite->data[3])
+ {
+ sprite->pos2.x = -sprite->pos2.x;
+ sprite->pos2.y = -sprite->pos2.y;
+ }
+
+ sprite->data[3] ^= 1;
+ if (++sprite->data[4] == 51)
+ {
+ sprite->pos2.y = 0;
+ sprite->pos2.x = 0;
+ sprite->data[4] = 0;
+ sprite->data[3] = 0;
+ sprite->animPaused = 0;
+ StartSpriteAnim(sprite, sprite->data[5] ^ 1);
+ sprite->callback = Anim_GuillotinePincerStep3;
+ }
+}
+
+static void Anim_GuillotinePincerStep3(struct Sprite *sprite)
+{
+ if (TranslateAnimLinear(sprite))
+ DestroyAnimSprite(sprite);
+}
+
+// Scales up the target mon sprite, and sets the palette to greyscale.
+// Used in MOVE_DISABLE.
+// No args.
+void AnimTask_GrowAndGreyscale(u8 taskId)
+{
+ u8 spriteId = GetAnimBattlerSpriteId(ANIM_TARGET);
+ PrepareBattlerSpriteForRotScale(spriteId, ST_OAM_OBJ_BLEND);
+ SetSpriteRotScale(spriteId, 0xD0, 0xD0, 0);
+ SetGreyscaleOrOriginalPalette(gSprites[spriteId].oam.paletteNum + 16, FALSE);
+ gTasks[taskId].data[0] = 80;
+ gTasks[taskId].func = AnimTask_GrowAndGreyscaleStep;
+}
+
+static void AnimTask_GrowAndGreyscaleStep(u8 taskId)
+{
+ if (--gTasks[taskId].data[0] == -1)
+ {
+ u8 spriteId = GetAnimBattlerSpriteId(ANIM_TARGET);
+ ResetSpriteRotScale(spriteId);
+ SetGreyscaleOrOriginalPalette(gSprites[spriteId].oam.paletteNum + 16, TRUE);
+ DestroyAnimVisualTask(taskId);
+ }
+}
+
+// Shrinks and grows the attacking mon several times. Also creates transparent versions of the
+// mon's sprite while it is shrinking.
+// No args.
+void AnimTask_Minimize(u8 taskId)
+{
+ struct Task* task = &gTasks[taskId];
+ u8 spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
+ task->data[0] = spriteId;
+ PrepareBattlerSpriteForRotScale(spriteId, ST_OAM_OBJ_NORMAL);
+ task->data[1] = 0;
+ task->data[2] = 0;
+ task->data[3] = 0;
+ task->data[4] = 0x100;
+ task->data[5] = 0;
+ task->data[6] = 0;
+ task->data[7] = GetBattlerSpriteSubpriority(gBattleAnimAttacker);
+ task->func = AnimTask_MinimizeStep1;
+}
+
+static void AnimTask_MinimizeStep1(u8 taskId)
+{
+ struct Task* task = &gTasks[taskId];
+ switch (task->data[1])
+ {
+ case 0:
+ if (task->data[2] == 0 || task->data[2] == 3 || task->data[2] == 6)
+ CreateMinimizeSprite(task, taskId);
+ task->data[2]++;
+ task->data[4] += 0x28;
+ SetSpriteRotScale(task->data[0], task->data[4], task->data[4], 0);
+ SetBattlerSpriteYOffsetFromYScale(task->data[0]);
+ if (task->data[2] == 32)
+ {
+ task->data[5]++;
+ task->data[1]++;
+ }
+ break;
+ case 1:
+ if (task->data[6] == 0)
+ {
+ if (task->data[5] == 3)
+ {
+ task->data[2] = 0;
+ task->data[1] = 3;
+ }
+ else
+ {
+ task->data[2] = 0;
+ task->data[3] = 0;
+ task->data[4] = 0x100;
+ SetSpriteRotScale(task->data[0], task->data[4], task->data[4], 0);
+ SetBattlerSpriteYOffsetFromYScale(task->data[0]);
+ task->data[1] = 2;
+ }
+ }
+ break;
+ case 2:
+ task->data[1] = 0;
+ break;
+ case 3:
+ if (++task->data[2] > 32)
+ {
+ task->data[2] = 0;
+ task->data[1]++;
+ }
+ break;
+ case 4:
+ task->data[2] += 2;
+ task->data[4] -= 0x50;
+ SetSpriteRotScale(task->data[0], task->data[4], task->data[4], 0);
+ SetBattlerSpriteYOffsetFromYScale(task->data[0]);
+ if (task->data[2] == 32)
+ {
+ task->data[2] = 0;
+ task->data[1]++;
+ }
+ break;
+ case 5:
+ ResetSpriteRotScale(task->data[0]);
+ gSprites[task->data[15]].pos2.y = 0;
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+static void CreateMinimizeSprite(struct Task* task, u8 taskId)
+{
+ u16 matrixNum;
+ s16 spriteId = CloneBattlerSpriteWithBlend(ANIM_ATTACKER);
+ if (spriteId >= 0)
+ {
+ if ((matrixNum = AllocOamMatrix()) == 0xFF)
+ {
+ obj_delete_but_dont_free_vram(&gSprites[spriteId]);
+ }
+ else
+ {
+ gSprites[spriteId].oam.objMode = ST_OAM_OBJ_BLEND;
+ gSprites[spriteId].oam.affineMode = ST_OAM_AFFINE_DOUBLE;
+ gSprites[spriteId].affineAnimPaused = TRUE;
+ gSprites[spriteId].oam.matrixNum = matrixNum;
+ gSprites[spriteId].subpriority = task->data[7] - task->data[3];
+ task->data[3]++;
+ task->data[6]++;
+ gSprites[spriteId].data[0] = 16;
+ gSprites[spriteId].data[1] = taskId;
+ gSprites[spriteId].data[2] = 6;
+ gSprites[spriteId].callback = ClonedMinizeSprite_Step;
+ SetSpriteRotScale(spriteId, task->data[4], task->data[4], 0);
+ gSprites[spriteId].oam.affineMode = 1;
+ CalcCenterToCornerVec(&gSprites[spriteId], gSprites[spriteId].oam.shape, gSprites[spriteId].oam.size, gSprites[spriteId].oam.affineMode);
+ }
+ }
+}
+
+static void ClonedMinizeSprite_Step(struct Sprite *sprite)
+{
+ if (--sprite->data[0] == 0)
+ {
+ gTasks[sprite->data[1]].data[sprite->data[2]]--;
+ FreeOamMatrix(sprite->oam.matrixNum);
+ obj_delete_but_dont_free_vram(sprite);
+ }
+}
+
+// Task to facilitate expanding and hopping effect seen in Splash.
+// arg 0: anim battler
+// arg 1: num hops
+void AnimTask_Splash(u8 taskId)
+{
+ struct Task* task = &gTasks[taskId];
+ if (gBattleAnimArgs[1] == 0)
+ {
+ DestroyAnimVisualTask(taskId);
+ }
+ else
+ {
+ u8 spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
+ task->data[0] = spriteId;
+ task->data[1] = 0;
+ task->data[2] = gBattleAnimArgs[1];
+ task->data[3] = 0;
+ task->data[4] = 0;
+ PrepareAffineAnimInTaskData(task, spriteId, gSplashEffectAffineAnimCmds);
+ task->func = AnimTask_SplashStep;
+ }
+}
+
+static void AnimTask_SplashStep(u8 taskId)
+{
+ struct Task* task = &gTasks[taskId];
+ switch (task->data[1])
+ {
+ case 0:
+ RunAffineAnimFromTaskData(task);
+ task->data[4] += 3;
+ gSprites[task->data[0]].pos2.y += task->data[4];
+ if (++task->data[3] > 7)
+ {
+ task->data[3] = 0;
+ task->data[1]++;
+ }
+ break;
+ case 1:
+ RunAffineAnimFromTaskData(task);
+ gSprites[task->data[0]].pos2.y += task->data[4];
+ if (++task->data[3] > 7)
+ {
+ task->data[3] = 0;
+ task->data[1]++;
+ }
+ break;
+ case 2:
+ if (task->data[4] != 0)
+ {
+ gSprites[task->data[0]].pos2.y -= 2;
+ task->data[4] -= 2;
+ }
+ else
+ task->data[1]++;
+ break;
+ case 3:
+ if (!RunAffineAnimFromTaskData(task))
+ {
+ if (--task->data[2] == 0)
+ {
+ gSprites[task->data[0]].pos2.y = 0;
+ DestroyAnimVisualTask(taskId);
+ }
+ else
+ {
+ PrepareAffineAnimInTaskData(task, task->data[0], gSplashEffectAffineAnimCmds);
+ task->data[1] = 0;
+ }
+ }
+ break;
+ }
+}
+
+// Grows, pauses, then shrinks the attacking mon.
+// Used by MOVE_SWAGGER and MOVE_BULK_UP
+// No args.
+void AnimTask_GrowAndShrink(u8 taskId)
+{
+ struct Task* task = &gTasks[taskId];
+ u8 spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
+ PrepareAffineAnimInTaskData(task, spriteId, gGrowAndShrinkAffineAnimCmds);
+ task->func = AnimTask_GrowAndShrinkStep;
+}
+
+static void AnimTask_GrowAndShrinkStep(u8 taskId)
+{
+ struct Task* task = &gTasks[taskId];
+ if (!RunAffineAnimFromTaskData(task))
+ DestroyAnimVisualTask(taskId);
+}
+
+// Animates a little puff of the mon's breath.
+// Used by MOVE_SWAGGER and MOVE_BULK_UP
+// No args.
+void Anim_BreathPuff(struct Sprite *sprite)
+{
+ if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
+ {
+ StartSpriteAnim(sprite, 0);
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2) + 32;
+ sprite->data[1] = 64;
+ }
+ else
+ {
+ StartSpriteAnim(sprite, 1);
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2) - 32;
+ sprite->data[1] = -64;
+ }
+
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
+ sprite->data[0] = 52;
+ sprite->data[2] = 0;
+ sprite->data[3] = 0;
+ sprite->data[4] = 0;
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+ sprite->callback = TranslateAnimLinearSimple;
+}
+
+// Animates an "angry" mark above a mon's head.
+// arg 0: target mon (0 = attacker, 1 = target)
+// arg 1: x pixel offset
+// arg 2: y pixel offset
+void Anim_AngerMark(struct Sprite *sprite)
+{
+ u8 battler;
+ if (!gBattleAnimArgs[0])
+ battler = gBattleAnimAttacker;
+ else
+ battler = gBattleAnimTarget;
+
+ if (GetBattlerSide(battler) == B_SIDE_OPPONENT)
+ gBattleAnimArgs[1] *= -1;
+
+ sprite->pos1.x = GetBattlerSpriteCoord(battler, BATTLER_COORD_X_2) + gBattleAnimArgs[1];
+ sprite->pos1.y = GetBattlerSpriteCoord(battler, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[2];
+ if (sprite->pos1.y < 8)
+ sprite->pos1.y = 8;
+
+ StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
+ sprite->callback = RunStoredCallbackWhenAffineAnimEnds;
+}
+
+// left/right movements
+void sub_8104C38(u8 taskId)
+{
+ struct Task* task = &gTasks[taskId];
+ u8 spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
+ task->data[0] = spriteId;
+ task->data[1] = 0;
+ PrepareAffineAnimInTaskData(task, spriteId, gUnknown_085936A4);
+ task->func = sub_8104C78;
+}
+
+static void sub_8104C78(u8 taskId)
+{
+ struct Task* task = &gTasks[taskId];
+ if (!RunAffineAnimFromTaskData(task))
+ DestroyAnimVisualTask(taskId);
+}
+
+// up/down movements
+void sub_8104CA4(u8 taskId)
+{
+ struct Task* task = &gTasks[taskId];
+ task->data[0] = GetAnimBattlerSpriteId(ANIM_ATTACKER);
+ task->data[1] = 0;
+ task->data[2] = 4;
+ task->data[3] = 7;
+ task->data[4] = 3;
+ task->data[5] = gSprites[task->data[0]].pos1.x;
+ task->data[6] = gSprites[task->data[0]].pos1.y;
+ task->data[7] = 0;
+ task->data[8] = 0;
+ task->data[9] = 2;
+ if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT)
+ task->data[2] *= -1;
+
+ task->func = sub_8104D28;
+}
+
+static void sub_8104D28(u8 taskId)
+{
+ struct Task* task = &gTasks[taskId];
+ if (++task->data[7] > 2)
+ {
+ task->data[7] = 0;
+ task->data[8]++;
+ if (task->data[8] & 1)
+ gSprites[task->data[0]].pos1.y += task->data[9];
+ else
+ gSprites[task->data[0]].pos1.y -= task->data[9];
+ }
+ switch (task->data[1])
+ {
+ case 0:
+ gSprites[task->data[0]].pos1.x += task->data[2];
+ if (--task->data[3] == 0)
+ {
+ task->data[3] = 14;
+ task->data[1] = 1;
+ }
+ break;
+ case 1:
+ gSprites[task->data[0]].pos1.x -= task->data[2];
+ if (--task->data[3] == 0)
+ {
+ task->data[3] = 7;
+ task->data[1] = 2;
+ }
+ break;
+ case 2:
+ gSprites[task->data[0]].pos1.x += task->data[2];
+ if (--task->data[3] == 0)
+ {
+ if (--task->data[4] != 0)
+ {
+ task->data[3] = 7;
+ task->data[1] = 0;
+ }
+ else
+ {
+ if ((task->data[8] & 1) != 0)
+ gSprites[task->data[0]].pos1.y -= task->data[9];
+
+ DestroyAnimVisualTask(taskId);
+ }
+ }
+ break;
+ }
+}
+
+void sub_8104E74(u8 taskId)
+{
+ struct Task* task = &gTasks[taskId];
+ struct ScanlineEffectParams params;
+
+ s16 i;
+ task->data[0] = GetBattlerYCoordWithElevation(gBattleAnimTarget) + 32;
+ task->data[1] = 4;
+ task->data[2] = 0;
+ task->data[3] = 0;
+ task->data[4] = 0;
+ task->data[5] = 0;
+ task->data[15] = sub_80A861C(gBattleAnimTarget, 0);
+
+ if (sub_80A8364(gBattleAnimTarget) == 1)
+ {
+ task->data[6] = gBattle_BG1_X;
+ params.dmaDest = (u16 *)REG_ADDR_BG1HOFS;
+ }
+ else
+ {
+ task->data[6] = gBattle_BG2_X;
+ params.dmaDest = (u16 *)REG_ADDR_BG2HOFS;
+ }
+
+ for (i = task->data[0] - 0x40; i <= task->data[0]; i++)
+ {
+ if (i >= 0)
+ {
+ gScanlineEffectRegBuffers[0][i] = task->data[6] + 0xF0;
+ gScanlineEffectRegBuffers[1][i] = task->data[6] + 0xF0;
+ }
+ }
+
+ params.dmaControl = SCANLINE_EFFECT_DMACNT_16BIT;
+ params.initState = 1;
+ params.unused9 = 0;
+ ScanlineEffect_SetParams(params);
+ task->func = sub_8104F54;
+}
+
+static void sub_8104F54(u8 taskId)
+{
+ struct Task* task = &gTasks[taskId];
+
+ switch (task->data[4])
+ {
+ case 0:
+ if (++task->data[5] > 20)
+ task->data[4]++;
+ break;
+ case 1:
+ if (++task->data[1] > 3)
+ {
+ task->data[1] = 0;
+ task->data[2] = task->data[3] & 3;
+ task->data[5] = task->data[0] - task->data[3];
+ switch (task->data[2])
+ {
+ case 0:
+ break;
+ case 1:
+ task->data[5] -= 2;
+ break;
+ case 2:
+ task->data[5] += 1;
+ break;
+ case 3:
+ task->data[5] += 1;
+ break;
+ }
+
+ if (task->data[5] >= 0)
+ {
+ gScanlineEffectRegBuffers[0][task->data[5]] = task->data[6];
+ gScanlineEffectRegBuffers[1][task->data[5]] = task->data[6];
+ }
+
+ if (++task->data[3] >= task->data[15])
+ {
+ gScanlineEffect.state = 3;
+ DestroyAnimVisualTask(taskId);
+ }
+ }
+ break;
+ }
+}
+
+void sub_810501C(struct Sprite *sprite)
+{
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 0) - 16;
+ sprite->pos1.y = GetBattlerYCoordWithElevation(gBattleAnimTarget) + 16;
+ sprite->data[0] = 0;
+ sprite->data[1] = 0;
+ sprite->data[2] = 0;
+ sprite->data[3] = 16;
+ sprite->data[4] = 0;
+ sprite->data[5] = sub_80A861C(gBattleAnimTarget, 0) + 2;
+ sprite->data[6] = BattleAnimAdjustPanning(63);
+ sprite->callback = sub_8105078;
+}
+
+static void sub_8105078(struct Sprite *sprite)
+{
+ switch (sprite->data[0])
+ {
+ case 0:
+ if (++sprite->data[2] > 1)
+ {
+ sprite->data[2] = 0;
+ sprite->invisible = !sprite->invisible;
+ }
+ if (++sprite->data[1] > 16)
+ {
+ sprite->invisible = 0;
+ sprite->data[0]++;
+ }
+ break;
+ case 1:
+ if (++sprite->data[1] > 3 && sprite->data[2] < sprite->data[5])
+ {
+ sprite->data[1] = 0;
+ sprite->pos1.y -= 1;
+ sprite->data[2]++;
+ if (sprite->data[2] % 10 == 0)
+ PlaySE12WithPanning(SE_W166, sprite->data[6]);
+ }
+ sprite->data[4] += sprite->data[3];
+ if (sprite->data[4] > 31)
+ {
+ sprite->data[4] = 0x40 - sprite->data[4];
+ sprite->data[3] *= -1;
+ }
+ else if (sprite->data[4] <= -32)
+ {
+ sprite->data[4] = -0x40 - sprite->data[4];
+ sprite->data[3] *= -1;
+ }
+ sprite->pos2.x = sprite->data[4];
+ if (sprite->data[5] == sprite->data[2])
+ {
+ sprite->data[1] = 0;
+ sprite->data[2] = 0;
+ sprite->data[0]++;
+ }
+ break;
+ case 2:
+ if (++sprite->data[2] > 1)
+ {
+ sprite->data[2] = 0;
+ sprite->invisible = !sprite->invisible;
+ }
+ if (++sprite->data[1] > 16)
+ {
+ sprite->invisible = 0;
+ DestroyAnimSprite(sprite);
+ }
+ break;
+ }
+}
+
+void sub_81051C4(struct Sprite *sprite)
+{
+ u8 battler = 0;
+ u16 sp0 = 0;
+ u16 sp1 = 0;
+ u8 r4;
+
+ if (gBattleAnimArgs[2] == 0)
+ battler = gBattleAnimAttacker;
+ else
+ battler = gBattleAnimTarget;
+
+ r4 = gBattleAnimArgs[3] ^ 1;
+ if (IsDoubleBattle() && IsBattlerSpriteVisible(BATTLE_PARTNER(battler)))
+ {
+ SetAverageBattlerPositions(battler, r4, &sp0, &sp1);
+ if (r4 == 0)
+ r4 = GetBattlerSpriteCoord(battler, 0);
+ else
+ r4 = GetBattlerSpriteCoord(battler, 2);
+
+ if (GetBattlerSide(battler) != B_SIDE_PLAYER)
+ gBattleAnimArgs[0] -= (sp0 - r4) - gBattleAnimArgs[0]; // This is weird.
+ else
+ gBattleAnimArgs[0] = sp0 - r4;
+ }
+
+ sprite->callback = sub_80A77C8;
+ sprite->callback(sprite);
+}
+
+void sub_8105284(struct Sprite *sprite)
+{
+ if (TranslateAnimLinear(sprite))
+ {
+ FreeSpriteOamMatrix(sprite);
+ DestroyAnimSprite(sprite);
+ }
+}
+
+void sub_81052A4(struct Sprite *sprite)
+{
+ u16 r9 = 0;
+ u16 r6 = 0;
+ s16 sp0 = 0;
+ s16 sp1 = 0;
+ u8 sp4;
+ u8 battler1;
+ u8 battler2;
+ u8 r10;
+
+ if (gBattleAnimArgs[5] == 0)
+ {
+ battler1 = gBattleAnimAttacker;
+ battler2 = gBattleAnimTarget;
+ }
+ else
+ {
+ battler1 = gBattleAnimTarget;
+ battler2 = gBattleAnimAttacker;
+ }
+
+ if (!gBattleAnimArgs[6])
+ {
+ r10 = 0;
+ sp4 = 1;
+ }
+ else
+ {
+ r10 = 2;
+ sp4 = 3;
+ }
+
+ if (GetBattlerSide(battler1) != B_SIDE_PLAYER)
+ {
+ r9 = GetBattlerSpriteCoord(battler1, r10) + gBattleAnimArgs[0];
+ if (IsBattlerSpriteVisible(BATTLE_PARTNER(battler2)))
+ sprite->subpriority = gSprites[gBattlerSpriteIds[BATTLE_PARTNER(battler2)]].subpriority - 1;
+ else
+ sprite->subpriority = gSprites[gBattlerSpriteIds[battler2]].subpriority - 1;
+ }
+ else
+ {
+ r9 = GetBattlerSpriteCoord(battler1, r10) - gBattleAnimArgs[0];
+ if (!IsContest() && IsBattlerSpriteVisible(BATTLE_PARTNER(battler1)))
+ {
+ if (gSprites[gBattlerSpriteIds[battler1]].pos1.x < gSprites[gBattlerSpriteIds[BATTLE_PARTNER(battler1)]].pos1.x)
+ sprite->subpriority = gSprites[gBattlerSpriteIds[BATTLE_PARTNER(battler1)]].subpriority + 1;
+ else
+ sprite->subpriority = gSprites[gBattlerSpriteIds[battler1]].subpriority - 1;
+ }
+ else
+ {
+ sprite->subpriority = gSprites[gBattlerSpriteIds[battler1]].subpriority - 1;
+ }
+
+ }
+
+ r6 = GetBattlerSpriteCoord(battler1, sp4) + gBattleAnimArgs[1];
+ if (!IsContest() && IsBattlerSpriteVisible(BATTLE_PARTNER(battler2)))
+ {
+ SetAverageBattlerPositions(battler2, gBattleAnimArgs[6], &sp0, &sp1);
+ }
+ else
+ {
+ sp0 = GetBattlerSpriteCoord(battler2, r10);
+ sp1 = GetBattlerSpriteCoord(battler2, sp4);
+ }
+
+ if (GetBattlerSide(battler2))
+ sp0 += gBattleAnimArgs[3];
+ else
+ sp0 -= gBattleAnimArgs[3];
+
+ sp1 += gBattleAnimArgs[4];
+ sprite->pos1.x = sprite->data[1] = r9;
+ sprite->pos1.y = sprite->data[3] = r6;
+ sprite->data[2] = sp0;
+ sprite->data[4] = sp1;
+ sprite->data[0] = gBattleAnimArgs[0];
+ InitAnimLinearTranslation(sprite);
+ sprite->callback = sub_8105284;
+ sprite->callback(sprite);
+}
+
+void sub_81054E8(struct Sprite *sprite)
+{
+ u8 index = IndexOfSpritePaletteTag(ANIM_TAG_THIN_RING);
+ if (index != 0xFF)
+ {
+ BlendPalette(((index << 20) + 0x1010000) >> 16, 15, gBattleAnimArgs[5], gBattleAnimArgs[4]);
+ }
+
+ StartSpriteAffineAnim(sprite, 1);
+ sprite->callback = sub_80A77C8;
+ sprite->callback(sprite);
+}
+
+void sub_8105538(struct Sprite *sprite)
+{
+ s16 r1;
+ InitAnimSpritePos(sprite, FALSE);
+ r1 = GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER ? -160 : 160;
+ sprite->data[0] = 0x380;
+ sprite->data[1] = r1;
+ sprite->data[7] = gBattleAnimArgs[2];
+ sprite->callback = sub_810557C;
+}
+
+static void sub_810557C(struct Sprite *sprite)
+{
+ s16 add;
+ sprite->pos2.y -= (sprite->data[0] >> 8);
+ sprite->pos2.x = sprite->data[1] >> 8;
+ sprite->data[0] -= 32;
+ add = GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER ? -160 : 160;
+ sprite->data[1] += add;
+ if (sprite->pos2.y > 0)
+ {
+ sprite->pos1.y += sprite->pos2.y;
+ sprite->pos1.x += sprite->pos2.x;
+ sprite->pos2.y = 0;
+ sprite->pos2.x = 0;
+ sprite->data[0] = 0;
+ StartSpriteAffineAnim(sprite, 1);
+ sprite->callback = sub_81055F4;
+ }
+}
+
+static void sub_81055F4(struct Sprite *sprite)
+{
+ if (sprite->data[0]++ > 19)
+ {
+ StartSpriteAffineAnim(sprite, 2);
+ sprite->callback = sub_810561C;
+ }
+}
+
+static void sub_810561C(struct Sprite *sprite)
+{
+ if (sprite->affineAnimEnded)
+ {
+ StartSpriteAffineAnim(sprite, 1);
+ sprite->data[0] = 0;
+ if (sprite->data[7] == 0)
+ {
+ sprite->oam.tileNum += 16;
+ sprite->callback = sub_8105694;
+ }
+ else
+ {
+ sprite->oam.tileNum += 32;
+ sprite->callback = sub_810571C;
+ }
+ }
+}
+
+static void sub_8105694(struct Sprite *sprite)
+{
+ sprite->pos2.y -= 2;
+ if (++sprite->data[0] == 9)
+ {
+ sprite->data[0] = 16;
+ sprite->data[1] = 0;
+ SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND);
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND((u16)sprite->data[0], 0));
+ sprite->callback = sub_81056D4;
+ }
+}
+
+static void sub_81056D4(struct Sprite *sprite)
+{
+ if (sprite->data[1]++ % 3 == 0)
+ {
+ sprite->data[0]--;
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(sprite->data[0], 16 - sprite->data[0]));
+ if (sprite->data[0] == 0)
+ sprite->callback = sub_810571C;
+ }
+}
+
+static void sub_810571C(struct Sprite *sprite)
+{
+ if ((u16)gBattleAnimArgs[7] == 0xFFFF)
+ {
+ sprite->invisible = 1;
+ if (sprite->data[7] == 0)
+ sprite->callback = sub_810575C;
+ else
+ sprite->callback = DestroyAnimSprite;
+ }
+}
+
+static void sub_810575C(struct Sprite *sprite)
+{
+ SetGpuReg(REG_OFFSET_BLDCNT, 0);
+ SetGpuReg(REG_OFFSET_BLDALPHA, 0);
+ DestroyAnimSprite(sprite);
+}
+
+void sub_810577C(u8 taskId)
+{
+ struct Task* task = &gTasks[taskId];
+ u8 spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
+ task->data[0] = spriteId;
+ PrepareAffineAnimInTaskData(task, spriteId, gUnknown_085938B0);
+ task->func = sub_81057B8;
+}
+
+static void sub_81057B8(u8 taskId)
+{
+ struct Task* task = &gTasks[taskId];
+ if (!RunAffineAnimFromTaskData(task))
+ {
+ gSprites[task->data[0]].pos2.y = 0;
+ gSprites[task->data[0]].invisible = 1;
+ DestroyAnimVisualTask(taskId);
+ }
+}
+
+void sub_8105810(u8 taskId)
+{
+ struct Task* task = &gTasks[taskId];
+ task->data[0] = 0;
+ task->data[1] = 0;
+ task->data[2] = 0;
+ task->data[3] = 0;
+ task->data[12] = 3;
+ if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
+ {
+ task->data[13] = 0xFFFF;
+ task->data[14] = 8;
+ }
+ else
+ {
+ task->data[13] = 1;
+ task->data[14] = -8;
+ }
+
+ task->data[15] = GetAnimBattlerSpriteId(ANIM_TARGET);
+ task->func = sub_8105878;
+}
+
+static void sub_8105878(u8 taskId)
+{
+ struct Task* task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ gSprites[task->data[15]].pos2.x += task->data[14];
+ task->data[1] = 0;
+ task->data[2] = 0;
+ task->data[3] = 0;
+ task->data[0]++;
+ break;
+ case 1:
+ if (++task->data[1] > 1)
+ {
+ task->data[1] = 0;
+ task->data[2]++;
+ if (task->data[2] & 1)
+ gSprites[task->data[15]].pos2.x += 6;
+ else
+ gSprites[task->data[15]].pos2.x -= 6;
+
+ if (++task->data[3] > 4)
+ {
+ if (task->data[2] & 1)
+ gSprites[task->data[15]].pos2.x -= 6;
+
+ task->data[0]++;
+ }
+ }
+ break;
+ case 2:
+ if (--task->data[12] != 0)
+ task->data[0] = 0;
+ else
+ task->data[0]++;
+ break;
+ case 3:
+ gSprites[task->data[15]].pos2.x += task->data[13];
+ if (gSprites[task->data[15]].pos2.x == 0)
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+void sub_810599C(u8 taskId)
+{
+ struct Task* task = &gTasks[taskId];
+ task->data[0] = 0;
+ task->data[1] = 0;
+ task->data[2] = 0;
+ task->data[3] = 0;
+ task->data[4] = 1;
+ task->data[13] = 14;
+ task->data[14] = 2;
+ task->data[15] = GetAnimBattlerSpriteId(ANIM_ATTACKER);
+ task->func = sub_81059E0;
+}
+
+static void sub_81059E0(u8 taskId)
+{
+ struct Task* task = &gTasks[taskId];
+ if (task->data[0] == 0 && ++task->data[1] > task->data[4])
+ {
+ task->data[1] = 0;
+ if (++task->data[2] & 1)
+ gSprites[task->data[15]].invisible = 0;
+ else
+ gSprites[task->data[15]].invisible = 1;
+
+ if (++task->data[3] >= task->data[13])
+ {
+ if (++task->data[4] < task->data[14])
+ {
+ task->data[1] = 0;
+ task->data[2] = 0;
+ task->data[3] = 0;
+ }
+ else
+ {
+ gSprites[task->data[15]].invisible = 0;
+ DestroyAnimVisualTask(taskId);
+ }
+ }
+ }
+}
+
+void sub_8105AAC(u8 taskId)
+{
+ struct Task* task = &gTasks[taskId];
+ task->data[0] = 0;
+ task->data[1] = 4;
+ task->data[2] = 0;
+ task->data[3] = 0;
+ task->data[4] = 0;
+ task->data[5] = 0;
+ task->data[6] = 0;
+ task->data[7] = 0;
+ task->data[8] = 0;
+ task->data[13] = 0;
+ task->data[14] = GetBattlerSpriteCoord(gBattleAnimAttacker, ANIM_ATTACKER);
+ task->data[15] = GetBattlerSpriteCoord(gBattleAnimAttacker, ANIM_TARGET);
+ task->func = sub_8105B08;
+}
+
+static void sub_8105B08(u8 taskId)
+{
+ struct Task* task = &gTasks[taskId];
+ switch (task->data[8])
+ {
+ case 0:
+ if (++task->data[4] > 1)
+ {
+ task->data[4] = 0;
+ task->data[5] = (task->data[5] + 1) & 1;
+ if (++task->data[6] > 20)
+ {
+ if (task->data[7] == 0)
+ {
+ task->data[6] = 0;
+ task->data[8] = 1;
+ }
+ else
+ task->data[8] = 2;
+ }
+ }
+ break;
+ case 1:
+ task->data[5] = 0;
+ if (++task->data[4] > 20)
+ {
+ task->data[7] = 1;
+ task->data[8] = 0;
+ }
+ break;
+ case 2:
+ task->data[5] = 1;
+ break;
+ }
+
+ switch (task->data[0])
+ {
+ case 0:
+ if (++task->data[1] > 4)
+ {
+ u8 spriteId;
+ task->data[1] = 0;
+ spriteId = CreateSprite(&gUnknown_085938DC, task->data[14], task->data[15], 0);
+ if (spriteId != MAX_SPRITES)
+ {
+ gSprites[spriteId].data[0] = taskId;
+ gSprites[spriteId].data[1] = 13;
+ gSprites[spriteId].pos2.x = gUnknown_085938F4[task->data[2]][0];
+ gSprites[spriteId].pos2.y = gUnknown_085938F4[task->data[2]][1];
+ task->data[13]++;
+ if (++task->data[2] > 3)
+ {
+ task->data[2] = 0;
+ if (++task->data[3] > 5)
+ task->data[0]++;
+ }
+ }
+ }
+ break;
+ case 1:
+ if (task->data[13] == 0)
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+void sub_8105C48(struct Sprite *sprite)
+{
+ sprite->invisible = gTasks[sprite->data[0]].data[5];
+ if (sprite->animEnded)
+ {
+ gTasks[sprite->data[0]].data[sprite->data[1]]--;
+ DestroySprite(sprite);
+ }
+}
+
+void sub_8105CB4(u8 taskId)
+{
+ int i;
+ u8 paletteNums[3];
+
+ paletteNums[0] = IndexOfSpritePaletteTag(ANIM_TAG_MUSIC_NOTES_2);
+ for (i = 1; i < 3; i++)
+ paletteNums[i] = AllocSpritePalette(ANIM_SPRITES_START - i);
+
+ gMonSpritesGfxPtr->field_17C = AllocZeroed(0x2000);
+ LZDecompressWram(gBattleAnimSpritePalette_206, gMonSpritesGfxPtr->field_17C);
+ for (i = 0; i < 3; i++)
+ LoadPalette(&gMonSpritesGfxPtr->field_17C[i * 32], (u16)((paletteNums[i] << 4) + 0x100), 32);
+
+ FREE_AND_SET_NULL(gMonSpritesGfxPtr->field_17C);
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_8105D60(u8 taskId)
+{
+ int i;
+ for (i = 0; i < 3; i++)
+ FreeSpritePaletteByTag(gUnknown_08593950[i]);
+
+ DestroyAnimVisualTask(taskId);
+}
+
+static void sub_8105D88(struct Sprite *sprite, u8 a, u8 b)
+{
+ u8 tile;
+ tile = (b & 1);
+ tile = ((-tile | tile) >> 31) & 32;
+ sprite->oam.tileNum += tile + (a << 2);
+ sprite->oam.paletteNum = IndexOfSpritePaletteTag(gUnknown_08593950[b >> 1]);
+}
+
+void sub_8105DE8(struct Sprite *sprite)
+{
+ InitAnimSpritePos(sprite, FALSE);
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ gBattleAnimArgs[2] = -gBattleAnimArgs[2];
+
+ sprite->data[0] = gBattleAnimArgs[4];
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimAttacker, 0) + gBattleAnimArgs[2];
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + gBattleAnimArgs[3];
+ sprite->callback = StartAnimLinearTranslation;
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+ sub_8105D88(sprite, gBattleAnimArgs[5], gBattleAnimArgs[6]);
+}
+
+void sub_8105E60(struct Sprite *sprite)
+{
+ if (++sprite->data[0] == 1)
+ InitAnimSpritePos(sprite, FALSE);
+
+ sprite->pos2.x = Sin(sprite->data[1], 8);
+ sprite->pos2.y = sprite->data[2] >> 8;
+ sprite->data[1] = (sprite->data[1] + 7) & 0xFF;
+ sprite->data[2] -= 0x80;
+ if (sprite->data[0] == 60)
+ DestroyAnimSprite(sprite);
+}
+
+void sub_8105EB0(u8 taskId)
+{
+ u16 win0h = IsContest() ? 0x98 : 0xF0;
+ u16 win0v = 0;
+
+ gBattle_WIN0H = win0h;
+ gBattle_WIN0V = 0xA0;
+ SetGpuReg(REG_OFFSET_WIN0H, gBattle_WIN0H);
+ SetGpuReg(REG_OFFSET_WIN0V, gBattle_WIN0V);
+ SetGpuReg(REG_OFFSET_WININ, 0x3F1F);
+ SetGpuReg(REG_OFFSET_WINOUT, 0x3F3F);
+ SetGpuReg(REG_OFFSET_BLDCNT, 0xC8);
+ SetGpuReg(REG_OFFSET_BLDY, 0x10);
+ gTasks[taskId].data[0] = win0v;
+ gTasks[taskId].data[1] = win0h;
+ gTasks[taskId].func = sub_8105F30;
+}
+
+static void sub_8105F30(u8 taskId)
+{
+ gTasks[taskId].data[0] += 13;
+ gTasks[taskId].data[1] -= 13;
+ if (gTasks[taskId].data[0] >= gTasks[taskId].data[1])
+ {
+ gBattle_WIN0H = 0;
+ gTasks[taskId].func = sub_8105F84;
+ }
+ else
+ {
+ gBattle_WIN0H = gTasks[taskId].data[1] | (gTasks[taskId].data[0] << 8);
+ }
+}
+
+static void sub_8105F84(u8 taskId)
+{
+ if (++gTasks[taskId].data[10] == 5)
+ {
+ gTasks[taskId].data[11] = 0x88;
+ SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG3 | BLDCNT_EFFECT_LIGHTEN);
+ BlendPalettes(sub_80A75AC(1, 0, 0, 0, 0, 0, 0), 16, RGB(31, 31, 31));
+ }
+ else if (gTasks[taskId].data[10] > 4)
+ {
+ gBattle_WIN0H = 0;
+ gBattle_WIN0V = 0;
+ SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR);
+ SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR | WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR);
+ SetGpuReg(REG_OFFSET_BLDCNT, 0);
+ SetGpuReg(REG_OFFSET_BLDY, 0);
+ DestroyAnimVisualTask(taskId);
+ }
+}
+
+void sub_8106020(u8 taskId)
+{
+ u8 spriteId = GetAnimBattlerSpriteId(ANIM_TARGET);
+ if (++gTasks[taskId].data[0] == 1)
+ {
+ PrepareAffineAnimInTaskData(&gTasks[taskId], GetAnimBattlerSpriteId(1), gUnknown_08593988);
+ gSprites[spriteId].pos2.x = 4;
+ }
+ else
+ {
+ gSprites[spriteId].pos2.x = -gSprites[spriteId].pos2.x;
+ if (!RunAffineAnimFromTaskData(&gTasks[taskId]))
+ {
+ gSprites[spriteId].pos2.x = 0;
+ gSprites[spriteId].pos2.y = 0;
+ DestroyAnimVisualTask(taskId);
+ }
+ }
+}
+
+void sub_81060B0(u8 taskId)
+{
+ u8 spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
+ if (++gTasks[taskId].data[0] == 1)
+ {
+ PrepareAffineAnimInTaskData(&gTasks[taskId], GetAnimBattlerSpriteId(0), gUnknown_08593988);
+ gSprites[spriteId].pos2.x = 4;
+ }
+ else
+ {
+ gSprites[spriteId].pos2.x = -gSprites[spriteId].pos2.x;
+ if (!RunAffineAnimFromTaskData(&gTasks[taskId]))
+ {
+ gSprites[spriteId].pos2.x = 0;
+ gSprites[spriteId].pos2.y = 0;
+ DestroyAnimVisualTask(taskId);
+ }
+ }
+}
+
+void sub_8106140(struct Sprite *sprite)
+{
+ InitAnimSpritePos(sprite, TRUE);
+ sprite->data[0] = 95;
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ sprite->data[3] = sprite->pos1.y;
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
+ InitAnimLinearTranslation(sprite);
+ sprite->callback = sub_810618C;
+}
+
+static void sub_810618C(struct Sprite *sprite)
+{
+ if (!TranslateAnimLinear(sprite))
+ {
+ sprite->pos2.y += Sin(sprite->data[5], 14);
+ sprite->data[5] = (sprite->data[5] + 4) & 0xFF;
+ }
+ else
+ {
+ DestroyAnimSprite(sprite);
+ }
+}
+
+void sub_81061C4(struct Sprite *sprite)
+{
+ if (sprite->data[0] == 0)
+ {
+ sprite->data[1] = gBattleAnimArgs[0];
+ sprite->data[2] = gBattleAnimArgs[1];
+ sprite->data[0]++;
+ }
+ else
+ {
+ sprite->data[4] += sprite->data[1];
+ sprite->pos2.x = sprite->data[4] >> 8;
+ sprite->pos2.y = Sin(sprite->data[3], sprite->data[2]);
+ sprite->data[3] = (sprite->data[3] + 3) & 0xFF;
+ if (sprite->data[3] > 100)
+ sprite->invisible = sprite->data[3] % 2;
+
+ if (sprite->data[3] > 120)
+ DestroyAnimSprite(sprite);
+ }
+}
+
+void sub_810624C(struct Sprite *sprite)
+{
+ sprite->pos1.x = gBattleAnimArgs[0];
+ sprite->pos1.y = 160;
+ sprite->data[0] = gBattleAnimArgs[2];
+ sprite->data[1] = gBattleAnimArgs[1];
+ sprite->callback = WaitAnimForDuration;
+ StoreSpriteCallbackInData6(sprite, sub_810627C);
+}
+
+static void sub_810627C(struct Sprite *sprite)
+{
+ s16 y;
+ sprite->data[2] += sprite->data[1];
+ sprite->pos2.y = -((u16)sprite->data[2] >> 8);
+ sprite->pos2.x = Sin(sprite->data[3], 4);
+ sprite->data[3] = (sprite->data[3] + 3) & 0xFF;
+ y = sprite->pos1.y + sprite->pos2.y;
+ if (y <= 72)
+ {
+ sprite->invisible = sprite->data[3] % 2;
+ if (y <= 64)
+ DestroyAnimSprite(sprite);
+ }
+}
+
+void sub_81062E8(u8 taskId)
+{
+ struct UnknownAnimStruct2 unknownStruct;
+
+ SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_TGT1_BG1 | BLDCNT_EFFECT_BLEND);
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 16));
+ SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 3);
+ SetAnimBgAttribute(1, BG_ANIM_SCREEN_SIZE, 0);
+ if (!IsContest())
+ SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 1);
+
+ gBattle_BG1_X = 0;
+ gBattle_BG1_Y = 0;
+ SetGpuReg(REG_OFFSET_BG1HOFS, gBattle_BG1_X);
+ SetGpuReg(REG_OFFSET_BG1VOFS, gBattle_BG1_Y);
+ sub_80A6B30(&unknownStruct);
+ sub_80A6CC0(unknownStruct.bgId, &gUnknown_08C232E0, unknownStruct.tilesOffset);
+ sub_80A6D60(&unknownStruct, &gUnknown_08C23D78, 0);
+ LoadCompressedPalette(&gUnknown_08C23D50, unknownStruct.unk8 << 4, 32);
+ gTasks[taskId].func = sub_81063A8;
+}
+
+static void sub_81063A8(u8 taskId)
+{
+ struct UnknownAnimStruct2 unknownStruct;
+
+ switch (gTasks[taskId].data[12])
+ {
+ case 0:
+ if (++gTasks[taskId].data[10] == 4)
+ {
+ gTasks[taskId].data[10] = 0;
+ gTasks[taskId].data[11]++;
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[11], 16 - gTasks[taskId].data[11]));
+ if (gTasks[taskId].data[11] == 16)
+ {
+ gTasks[taskId].data[12]++;
+ gTasks[taskId].data[11] = 0;
+ }
+ }
+ break;
+ case 1:
+ if (++gTasks[taskId].data[11] == 141)
+ {
+ gTasks[taskId].data[11] = 16;
+ gTasks[taskId].data[12]++;
+ }
+ break;
+ case 2:
+ if (++gTasks[taskId].data[10] == 4)
+ {
+ gTasks[taskId].data[10] = 0;
+ gTasks[taskId].data[11]--;
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[11], 16 - gTasks[taskId].data[11]));
+ if (gTasks[taskId].data[11] == 0)
+ {
+ gTasks[taskId].data[12]++;
+ gTasks[taskId].data[11] = 0;
+ }
+ }
+ break;
+ case 3:
+ sub_80A6B30(&unknownStruct);
+ sub_80A6C68(unknownStruct.bgId);
+ gTasks[taskId].data[12]++;
+ break;
+ case 4:
+ if (!IsContest())
+ SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 0);
+
+ SetGpuReg(REG_OFFSET_BLDCNT, 0);
+ SetGpuReg(REG_OFFSET_BLDALPHA, 0);
+ SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1);
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+void sub_81064F8(u8 taskId)
+{
+ struct UnknownAnimStruct2 unknownStruct;
+
+ SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_TGT1_BG1 | BLDCNT_EFFECT_BLEND);
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 16));
+ SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1);
+ SetAnimBgAttribute(1, BG_ANIM_SCREEN_SIZE, 0);
+ if (!IsContest())
+ SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 1);
+
+ gBattle_BG1_X = 0;
+ gBattle_BG1_Y = 0;
+ SetGpuReg(REG_OFFSET_BG1HOFS, gBattle_BG1_X);
+ SetGpuReg(REG_OFFSET_BG1VOFS, gBattle_BG1_Y);
+ sub_80A6B30(&unknownStruct);
+ if (IsContest())
+ sub_80A6D60(&unknownStruct, &gBattleAnimBackgroundTilemap_ScaryFaceContest, 0);
+ else if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_OPPONENT)
+ sub_80A6D60(&unknownStruct, &gBattleAnimBackgroundTilemap_ScaryFacePlayer, 0);
+ else
+ sub_80A6D60(&unknownStruct, &gBattleAnimBackgroundTilemap_ScaryFaceOpponent, 0);
+
+ sub_80A6CC0(unknownStruct.bgId, &gUnknown_08C249F8, unknownStruct.tilesOffset);
+ LoadCompressedPalette(&gUnknown_08C249D0, unknownStruct.unk8 << 4, 32);
+ gTasks[taskId].func = sub_81065EC;
+}
+
+static void sub_81065EC(u8 taskId)
+{
+ struct UnknownAnimStruct2 unknownStruct;
+
+ switch (gTasks[taskId].data[12])
+ {
+ case 0:
+ if (++gTasks[taskId].data[10] == 2)
+ {
+ gTasks[taskId].data[10] = 0;
+ gTasks[taskId].data[11]++;
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[11], 16 - gTasks[taskId].data[11]));
+ if (gTasks[taskId].data[11] == 14)
+ {
+ gTasks[taskId].data[12]++;
+ gTasks[taskId].data[11] = 0;
+ }
+ }
+ break;
+ case 1:
+ if (++gTasks[taskId].data[11] == 21)
+ {
+ gTasks[taskId].data[11] = 14;
+ gTasks[taskId].data[12]++;
+ }
+ break;
+ case 2:
+ if (++gTasks[taskId].data[10] == 2)
+ {
+ gTasks[taskId].data[10] = 0;
+ gTasks[taskId].data[11]--;
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[11], 16 - gTasks[taskId].data[11]));
+ if (gTasks[taskId].data[11] == 0)
+ {
+ gTasks[taskId].data[12]++;
+ gTasks[taskId].data[11] = 0;
+ }
+ }
+ break;
+ case 3:
+ sub_80A6B30(&unknownStruct);
+ sub_80A6C68(1);
+ sub_80A6C68(2);
+ gTasks[taskId].data[12]++;
+ // fall through
+ case 4:
+ if (!IsContest())
+ SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 0);
+
+ SetGpuReg(REG_OFFSET_BLDCNT, 0);
+ SetGpuReg(REG_OFFSET_BLDALPHA, 0);
+ SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1);
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+// Orbits a sphere in an ellipse around the mon.
+// Used by MOVE_HIDDEN_POWER
+// arg 0: duration
+// arg 1: initial wave offset
+void AnimOrbitFast(struct Sprite *sprite)
+{
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
+ sprite->affineAnimPaused = 1;
+ sprite->data[0] = gBattleAnimArgs[0];
+ sprite->data[1] = gBattleAnimArgs[1];
+ sprite->data[7] = GetBattlerSpriteSubpriority(gBattleAnimAttacker);
+ sprite->callback = AnimOrbitFastStep;
+ sprite->callback(sprite);
+}
+
+static void AnimOrbitFastStep(struct Sprite *sprite)
+{
+ if ((u16)(sprite->data[1] - 64) < 128)
+ sprite->subpriority = sprite->data[7] + 1;
+ else
+ sprite->subpriority = sprite->data[7] - 1;
+
+ sprite->pos2.x = Sin(sprite->data[1], sprite->data[2] >> 8);
+ sprite->pos2.y = Cos(sprite->data[1], sprite->data[3] >> 8);
+ sprite->data[1] = (sprite->data[1] + 9) & 0xFF;
+ switch (sprite->data[5])
+ {
+ case 1:
+ sprite->data[2] -= 0x400;
+ sprite->data[3] -= 0x100;
+ if (++sprite->data[4] == sprite->data[0])
+ {
+ sprite->data[5] = 2;
+ return;
+ }
+ break;
+ case 0:
+ sprite->data[2] += 0x400;
+ sprite->data[3] += 0x100;
+ if (++sprite->data[4] == sprite->data[0])
+ {
+ sprite->data[4] = 0;
+ sprite->data[5] = 1;
+ }
+ break;
+ }
+
+ if ((u16)gBattleAnimArgs[7] == 0xFFFF)
+ DestroyAnimSprite(sprite);
+}
+
+// Moves orbs away from the mon, based on where they are in their orbit.
+// Used in MOVE_HIDDEN_POWER.
+// arg 0: initial wave offset
+void AnimOrbitScatter(struct Sprite *sprite)
+{
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
+ sprite->data[0] = Sin(gBattleAnimArgs[0], 10);
+ sprite->data[1] = Cos(gBattleAnimArgs[0], 7);
+ sprite->callback = AnimOrbitScatterStep;
+}
+
+static void AnimOrbitScatterStep(struct Sprite *sprite)
+{
+ sprite->pos2.x += sprite->data[0];
+ sprite->pos2.y += sprite->data[1];
+ if (sprite->pos1.x + sprite->pos2.x + 16 > 272u || sprite->pos1.y + sprite->pos2.y > 160 || sprite->pos1.y + sprite->pos2.y < -16)
+ DestroyAnimSprite(sprite);
+}
+
+static void sub_8106914(struct Sprite *sprite)
+{
+ sprite->pos2.x += sprite->data[0];
+ sprite->pos2.y += sprite->data[1];
+ if (sprite->data[3]++ >= sprite->data[2])
+ DestroyAnimSprite(sprite);
+}
+
+void sub_8106944(struct Sprite *sprite)
+{
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
+ sprite->data[0] = Sin(gBattleAnimArgs[0], 10);
+ sprite->data[1] = Cos(gBattleAnimArgs[0], 7);
+ sprite->data[2] = gBattleAnimArgs[1];
+ sprite->callback = sub_8106914;
+}
+
+static void sub_810699C(struct Sprite *sprite)
+{
+ if (sprite->animEnded)
+ DestroyAnimSprite(sprite);
+}
+
+void sub_81069B8(struct Sprite *sprite)
+{
+ InitAnimSpritePos(sprite, TRUE);
+ sprite->callback = sub_810699C;
+}
+
+void sub_81069D0(struct Sprite *sprite)
+{
+ s16 var0;
+ if (!sprite->data[0])
+ {
+ sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ }
+
+ sprite->data[0]++;
+ var0 = (sprite->data[0] * 10) & 0xFF;
+ sprite->pos2.x = Sin(var0, 80) >> 8;
+ if (sprite->data[0] < 80)
+ sprite->pos2.y = (sprite->data[0] / 2) + (Cos(var0, 80) >> 8);
+
+ if (sprite->data[0] > 90)
+ {
+ sprite->data[2]++;
+ sprite->pos2.x -= sprite->data[2] / 2;
+ }
+
+ if (sprite->data[0] > 100)
+ DestroyAnimSprite(sprite);
+}
+
+static void sub_8106A64(struct Sprite *sprite)
+{
+ sprite->data[5]++;
+ sprite->pos2.x = Sin(sprite->data[3], 5);
+ sprite->pos2.y = sprite->data[5] / 2;
+ sprite->data[3] = (sprite->data[3] + 3) & 0xFF;
+ if (sprite->data[5] > 20)
+ sprite->invisible = sprite->data[5] % 2;
+
+ if (sprite->data[5] > 30)
+ DestroyAnimSprite(sprite);
+}
+
+void sub_8106AD0(struct Sprite *sprite)
+{
+ if (sprite->data[0] == 0)
+ {
+ sprite->data[1] = gBattleAnimArgs[0];
+ sprite->data[2] = gBattleAnimArgs[1];
+ sprite->data[0]++;
+ }
+ else
+ {
+ sprite->data[4] += sprite->data[1];
+ sprite->pos2.x = sprite->data[4] >> 8;
+ sprite->pos2.y = Sin(sprite->data[3], sprite->data[2]);
+ sprite->data[3] = (sprite->data[3] + 3) & 0xFF;
+ if (sprite->data[3] > 70)
+ {
+ sprite->callback = sub_8106A64;
+ sprite->pos1.x += sprite->pos2.x;
+ sprite->pos1.y += sprite->pos2.y;
+ sprite->pos2.x = 0;
+ sprite->pos2.y = 0;
+ sprite->data[3] = Random2() % 180;
+ }
+ }
+}
+
+void sub_8106B54(struct Sprite *sprite)
+{
+ if (sprite->data[3] == 0)
+ {
+ sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ StartSpriteAnim(sprite, 0);
+ sprite->subpriority = GetBattlerSpriteSubpriority(gBattleAnimTarget) - 1;
+ sprite->data[2] = 1;
+ }
+ sprite->data[0] += sprite->data[2];
+ sprite->data[1] = (sprite->data[0] * 4) % 256;
+ if (sprite->data[1] < 0)
+ sprite->data[1] = 0;
+ sprite->pos2.x = Cos(sprite->data[1], 30 - sprite->data[0] / 4);
+ sprite->pos2.y = Sin(sprite->data[1], 10 - sprite->data[0] / 8);
+ if (sprite->data[1] > 128 && sprite->data[2] > 0)
+ sprite->data[2] = -1;
+ if (sprite->data[1] == 0 && sprite->data[2] < 0)
+ sprite->data[2] = 1;
+ sprite->data[3]++;
+ if (sprite->data[3] < 10 || sprite->data[3] > 80)
+ sprite->invisible = sprite->data[0] % 2;
+ else
+ sprite->invisible = FALSE;
+ if (sprite->data[3] > 90)
+ DestroyAnimSprite(sprite);
+}
+
+void sub_8106C80(struct Sprite *sprite)
+{
+ if (sprite->data[0] == 0)
+ {
+ sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ StartSpriteAnim(sprite, gBattleAnimArgs[2]);
+ sprite->data[0]++;
+ }
+ else if (sprite->animEnded)
+ {
+ DestroyAnimSprite(sprite);
+ }
+}
+
+void sub_8106CD0(struct Sprite *sprite)
+{
+ if (!gBattleAnimArgs[2])
+ {
+ DestroyAnimSprite(sprite);
+ }
+ else
+ {
+ if (!gBattleAnimArgs[0])
+ {
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
+ }
+ else
+ {
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
+ }
+
+ if (!gBattleAnimArgs[1])
+ sprite->pos1.x += 32;
+ else
+ sprite->pos1.x -= 32;
+
+ sprite->data[0] = gBattleAnimArgs[2];
+ sprite->data[1] = gBattleAnimArgs[1];
+ StartSpriteAnim(sprite, sprite->data[1]);
+ sprite->callback = sub_8106D5C;
+ }
+}
+
+static void sub_8106D5C(struct Sprite *sprite)
+{
+ if (sprite->animEnded)
+ {
+ if (--sprite->data[0])
+ StartSpriteAnim(sprite, sprite->data[1]);
+ else
+ DestroyAnimSprite(sprite);
+ }
+}
+
+void sub_8106D90(u8 taskId)
+{
+ u8 spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
+
+ PrepareAffineAnimInTaskData(&gTasks[taskId], spriteId, gUnknown_08593B98);
+ gTasks[taskId].func = sub_8106DD4;
+}
+
+static void sub_8106DD4(u8 taskId)
+{
+ if (!RunAffineAnimFromTaskData(&gTasks[taskId]))
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_8106E00(struct Sprite *sprite)
+{
+ int var1;
+ u8 battler = !gBattleAnimArgs[0] ? gBattleAnimAttacker : gBattleAnimTarget;
+
+ if (GetBattlerSide(battler) == B_SIDE_OPPONENT)
+ gBattleAnimArgs[1] *= -1;
+
+ sprite->pos1.x = GetBattlerSpriteCoord(battler, 2) + gBattleAnimArgs[1];
+ sprite->pos1.y = GetBattlerSpriteCoord(battler, 3) + gBattleAnimArgs[2];
+ sprite->data[0] = 0;
+ sprite->data[1] = (u16)sprite->pos1.x << 3;
+ sprite->data[2] = (u16)sprite->pos1.y << 3;
+
+ var1 = gBattleAnimArgs[1] << 3;
+ if (var1 < 0)
+ var1 += 7;
+ sprite->data[3] = var1 >> 3;
+
+ var1 = gBattleAnimArgs[2] << 3;
+ if (var1 < 0)
+ var1 += 7;
+ sprite->data[4] = var1 >> 3;
+
+ sprite->oam.tileNum += gBattleAnimArgs[3] * 16;
+ sprite->callback = sub_8106EC8;
+}
+
+static void sub_8106EC8(struct Sprite *sprite)
+{
+ sprite->data[1] += sprite->data[3];
+ sprite->data[2] += sprite->data[4];
+ sprite->pos1.x = sprite->data[1] >> 3;
+ sprite->pos1.y = sprite->data[2] >> 3;
+ if (++sprite->data[0] > 16)
+ DestroyAnimSprite(sprite);
+}
+
+void sub_8106F00(struct Sprite *sprite)
+{
+ if (!sprite->data[0])
+ {
+ sprite->data[1] = 120 - gBattleAnimArgs[0];
+ sprite->invisible = 1;
+ }
+
+ if (++sprite->data[0] == sprite->data[1])
+ SetGreyscaleOrOriginalPalette(sprite->oam.paletteNum + 16, 0);
+
+ if (sprite->data[0] == sprite->data[1] + 80)
+ DestroyAnimSprite(sprite);
+}
+
+void sub_8106F60(struct Sprite *sprite)
+{
+ int index;
+ int var2;
+
+ if (!sprite->data[0])
+ {
+ sprite->pos1.x = 120;
+ sprite->pos1.y = (gBattleAnimArgs[0] + (((u16)gBattleAnimArgs[0]) >> 31)) / 2 - 15;
+
+ StartSpriteAnim(sprite, gBattleAnimArgs[1]);
+
+ sprite->data[5] = 120;
+ sprite->data[3] = gBattleAnimArgs[2];
+ }
+
+ sprite->data[0]++;
+
+ sprite->data[1] = (sprite->data[0] + ((u16)sprite->data[0] >> 31)) / 2;
+ index = ((sprite->data[0] * 3) + (u16)sprite->data[3]);
+ var2 = 0xFF;
+ sprite->data[6] = (sprite->data[6] + 10) & 0xFF;
+
+ index &= var2;
+ sprite->pos2.x = Cos(index, 100);
+
+ sprite->pos2.y = sprite->data[1] + Sin(index, 10) + Cos(sprite->data[6], 4);
+
+ if (sprite->data[0] > sprite->data[5])
+ {
+ sprite->callback = sub_8107018;
+
+ sprite->data[0] = 0;
+ oamt_add_pos2_onto_pos1(sprite);
+ sprite->data[2] = 5;
+ sprite->data[4] = 0;
+ sprite->data[3] = 0;
+
+ StartSpriteAffineAnim(sprite, 1);
+ }
+}
+
+static void sub_8107018(struct Sprite *sprite)
+{
+ if (++sprite->data[0] > 10)
+ {
+ sprite->data[0] = 0;
+ sprite->callback = sub_810703C;
+ }
+}
+
+static void sub_810703C(struct Sprite *sprite)
+{
+ sprite->data[3] += sprite->data[2];
+ sprite->pos2.y = sprite->data[3];
+
+ sprite->data[2]++;
+
+ if (sprite->data[3] > 48 && sprite->data[2] > 0)
+ {
+ sprite->data[2] = sprite->data[4] - 5;
+ sprite->data[4]++;
+ }
+
+ if (sprite->data[4] > 3)
+ {
+ int var1 = sprite->data[2];
+ sprite->invisible = var1 - (((s32)(var1 + ((u32)var1 >> 31)) >> 1) << 1);
+ DestroyAnimSprite(sprite);
+ }
+
+ if (sprite->data[4] == 4)
+ {
+ DestroyAnimSprite(sprite);
+ }
+}
+
+void sub_81070AC(struct Sprite *sprite)
+{
+ if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE) && IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimAttacker)))
+ {
+ SetAverageBattlerPositions(gBattleAnimAttacker, 0, &sprite->pos1.x, &sprite->pos1.y);
+ sprite->pos1.y += 40;
+
+ StartSpriteAffineAnim(sprite, 1);
+ }
+ else
+ {
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + 40;
+ }
+
+ sprite->data[0] = 13;
+ sprite->data[2] = sprite->pos1.x;
+ sprite->data[4] = sprite->pos1.y - 72;
+
+ sprite->callback = StartAnimLinearTranslation;
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+}
+
+void AnimTask_IsFuryCutterHitRight(u8 taskId)
+{
+ gBattleAnimArgs[7] = gAnimDisableStructPtr->furyCutterCounter & 1;
+ DestroyAnimVisualTask(taskId);
+}
+
+void AnimTask_GetFuryCutterHitCount(u8 taskId)
+{
+ gBattleAnimArgs[7] = gAnimDisableStructPtr->furyCutterCounter;
+ DestroyAnimVisualTask(taskId);
+}
diff --git a/src/battle_anim_utility_funcs.c b/src/battle_anim_utility_funcs.c
index c3d0fe90f..f99b1aeac 100644
--- a/src/battle_anim_utility_funcs.c
+++ b/src/battle_anim_utility_funcs.c
@@ -40,10 +40,10 @@ static void sub_8117FD0(u8);
const u16 gUnknown_08597418 = RGB(31, 31, 31);
-// no clue what these are...
-// possibly some register offsets
-const u8 gUnknown_0859741A[] = {0x08, 0x0a, 0x0c, 0x0e};
-const u8 gUnknown_0859741E[] = {0x08, 0x0a, 0x0c, 0x0e};
+// These belong in battle_intro.c, but there putting them there causes 2 bytes of alignment padding
+// between the two .rodata segments. Perhaps battle_intro.c actually belongs in this file, too.
+const u8 gUnknown_0859741A[] = {REG_OFFSET_BG0CNT, REG_OFFSET_BG1CNT, REG_OFFSET_BG2CNT, REG_OFFSET_BG3CNT};
+const u8 gUnknown_0859741E[] = {REG_OFFSET_BG0CNT, REG_OFFSET_BG1CNT, REG_OFFSET_BG2CNT, REG_OFFSET_BG3CNT};
void sub_8116620(u8 taskId)
{
@@ -236,7 +236,7 @@ static void sub_81169F8(u8 taskId)
}
else
{
- task->data[6] = duplicate_obj_of_side_rel2move_in_transparent_mode(task->data[0]);
+ task->data[6] = CloneBattlerSpriteWithBlend(task->data[0]);
if (task->data[6] >= 0)
{
gSprites[task->data[6]].oam.priority = task->data[0] ? 1 : 2;
diff --git a/src/battle_controller_link_opponent.c b/src/battle_controller_link_opponent.c
index 8cbc62aab..e81035fc7 100644
--- a/src/battle_controller_link_opponent.c
+++ b/src/battle_controller_link_opponent.c
@@ -1136,7 +1136,7 @@ static void LinkOpponentHandleLoadMonSprite(void)
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate,
GetBattlerSpriteCoord(gActiveBattler, 2),
GetBattlerSpriteDefault_Y(gActiveBattler),
- sub_80A82E4(gActiveBattler));
+ GetBattlerSpriteSubpriority(gActiveBattler));
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -240;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = gActiveBattler;
@@ -1170,7 +1170,7 @@ static void sub_8066494(u8 battlerId, bool8 dontClearSubstituteBit)
&gMultiuseSpriteTemplate,
GetBattlerSpriteCoord(battlerId, 2),
GetBattlerSpriteDefault_Y(battlerId),
- sub_80A82E4(battlerId));
+ GetBattlerSpriteSubpriority(battlerId));
gSprites[gUnknown_03005D7C[battlerId]].data[1] = gBattlerSpriteIds[battlerId];
gSprites[gUnknown_03005D7C[battlerId]].data[2] = battlerId;
@@ -1302,7 +1302,7 @@ static void LinkOpponentHandleDrawTrainerPic(void)
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate,
xPos,
(8 - gTrainerFrontPicCoords[trainerPicId].coords) * 4 + 40,
- sub_80A82E4(gActiveBattler));
+ GetBattlerSpriteSubpriority(gActiveBattler));
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -240;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 2;
diff --git a/src/battle_controller_link_partner.c b/src/battle_controller_link_partner.c
index 0cd15f39e..533ec39de 100644
--- a/src/battle_controller_link_partner.c
+++ b/src/battle_controller_link_partner.c
@@ -1024,7 +1024,7 @@ static void LinkPartnerHandleLoadMonSprite(void)
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate,
GetBattlerSpriteCoord(gActiveBattler, 2),
GetBattlerSpriteDefault_Y(gActiveBattler),
- sub_80A82E4(gActiveBattler));
+ GetBattlerSpriteSubpriority(gActiveBattler));
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -240;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = gActiveBattler;
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
@@ -1055,7 +1055,7 @@ static void sub_814CC98(u8 battlerId, bool8 dontClearSubstituteBit)
&gMultiuseSpriteTemplate,
GetBattlerSpriteCoord(battlerId, 2),
GetBattlerSpriteDefault_Y(battlerId),
- sub_80A82E4(battlerId));
+ GetBattlerSpriteSubpriority(battlerId));
gSprites[gUnknown_03005D7C[battlerId]].data[1] = gBattlerSpriteIds[battlerId];
gSprites[gUnknown_03005D7C[battlerId]].data[2] = battlerId;
@@ -1143,7 +1143,7 @@ static void LinkPartnerHandleDrawTrainerPic(void)
DecompressTrainerBackPic(trainerPicId, gActiveBattler);
SetMultiuseSpriteTemplateToTrainerBack(trainerPicId, GetBattlerPosition(gActiveBattler));
- gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, xPos, (8 - gTrainerBackPicCoords[trainerPicId].coords) * 4 + 80, sub_80A82E4(gActiveBattler));
+ gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, xPos, (8 - gTrainerBackPicCoords[trainerPicId].coords) * 4 + 80, GetBattlerSpriteSubpriority(gActiveBattler));
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 240;
diff --git a/src/battle_controller_opponent.c b/src/battle_controller_opponent.c
index c057e8575..30aa3217b 100644
--- a/src/battle_controller_opponent.c
+++ b/src/battle_controller_opponent.c
@@ -1128,7 +1128,7 @@ static void OpponentHandleLoadMonSprite(void)
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate,
GetBattlerSpriteCoord(gActiveBattler, 2),
GetBattlerSpriteDefault_Y(gActiveBattler),
- sub_80A82E4(gActiveBattler));
+ GetBattlerSpriteSubpriority(gActiveBattler));
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -240;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = gActiveBattler;
@@ -1163,7 +1163,7 @@ static void sub_80613DC(u8 battlerId, bool8 dontClearSubstituteBit)
gBattlerSpriteIds[battlerId] = CreateSprite(&gMultiuseSpriteTemplate,
GetBattlerSpriteCoord(battlerId, 2),
GetBattlerSpriteDefault_Y(battlerId),
- sub_80A82E4(battlerId));
+ GetBattlerSpriteSubpriority(battlerId));
gSprites[gBattlerSpriteIds[battlerId]].data[0] = battlerId;
gSprites[gBattlerSpriteIds[battlerId]].data[2] = species;
@@ -1293,7 +1293,7 @@ static void OpponentHandleDrawTrainerPic(void)
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate,
xPos,
(8 - gTrainerFrontPicCoords[trainerPicId].coords) * 4 + 40,
- sub_80A82E4(gActiveBattler));
+ GetBattlerSpriteSubpriority(gActiveBattler));
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -240;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 2;
diff --git a/src/battle_controller_player.c b/src/battle_controller_player.c
index 2bd5ef365..2d8fba63a 100644
--- a/src/battle_controller_player.c
+++ b/src/battle_controller_player.c
@@ -2200,7 +2200,7 @@ static void sub_805B258(u8 battlerId, bool8 dontClearSubstituteBit)
&gMultiuseSpriteTemplate,
GetBattlerSpriteCoord(battlerId, 2),
GetBattlerSpriteDefault_Y(battlerId),
- sub_80A82E4(battlerId));
+ GetBattlerSpriteSubpriority(battlerId));
gSprites[gUnknown_03005D7C[battlerId]].data[1] = gBattlerSpriteIds[battlerId];
gSprites[gUnknown_03005D7C[battlerId]].data[2] = battlerId;
@@ -2314,7 +2314,7 @@ static void PlayerHandleDrawTrainerPic(void)
trainerPicId = PlayerGenderToFrontTrainerPicId(gSaveBlock2Ptr->playerGender);
DecompressTrainerFrontPic(trainerPicId, gActiveBattler);
SetMultiuseSpriteTemplateToTrainerFront(trainerPicId, GetBattlerPosition(gActiveBattler));
- gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, xPos, yPos, sub_80A82E4(gActiveBattler));
+ gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, xPos, yPos, GetBattlerSpriteSubpriority(gActiveBattler));
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag);
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 240;
@@ -2329,7 +2329,7 @@ static void PlayerHandleDrawTrainerPic(void)
{
DecompressTrainerBackPic(trainerPicId, gActiveBattler);
SetMultiuseSpriteTemplateToTrainerBack(trainerPicId, GetBattlerPosition(gActiveBattler));
- gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, xPos, yPos, sub_80A82E4(gActiveBattler));
+ gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, xPos, yPos, GetBattlerSpriteSubpriority(gActiveBattler));
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 240;
diff --git a/src/battle_controller_player_partner.c b/src/battle_controller_player_partner.c
index 02dd1383b..22018add4 100644
--- a/src/battle_controller_player_partner.c
+++ b/src/battle_controller_player_partner.c
@@ -1211,7 +1211,7 @@ static void PlayerPartnerHandleLoadMonSprite(void)
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate,
GetBattlerSpriteCoord(gActiveBattler, 2),
GetBattlerSpriteDefault_Y(gActiveBattler),
- sub_80A82E4(gActiveBattler));
+ GetBattlerSpriteSubpriority(gActiveBattler));
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -240;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = gActiveBattler;
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
@@ -1242,7 +1242,7 @@ static void sub_81BD0E4(u8 battlerId, bool8 dontClearSubstituteBit)
&gMultiuseSpriteTemplate,
GetBattlerSpriteCoord(battlerId, 2),
GetBattlerSpriteDefault_Y(battlerId),
- sub_80A82E4(battlerId));
+ GetBattlerSpriteSubpriority(battlerId));
gSprites[gUnknown_03005D7C[battlerId]].data[1] = gBattlerSpriteIds[battlerId];
gSprites[gUnknown_03005D7C[battlerId]].data[2] = battlerId;
@@ -1322,7 +1322,7 @@ static void PlayerPartnerHandleDrawTrainerPic(void)
{
DecompressTrainerBackPic(trainerPicId, gActiveBattler);
SetMultiuseSpriteTemplateToTrainerBack(trainerPicId, GetBattlerPosition(gActiveBattler));
- gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, xPos, yPos, sub_80A82E4(gActiveBattler));
+ gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, xPos, yPos, GetBattlerSpriteSubpriority(gActiveBattler));
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 240;
@@ -1333,7 +1333,7 @@ static void PlayerPartnerHandleDrawTrainerPic(void)
{
DecompressTrainerFrontPic(trainerPicId, gActiveBattler);
SetMultiuseSpriteTemplateToTrainerFront(trainerPicId, GetBattlerPosition(gActiveBattler));
- gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, xPos, yPos, sub_80A82E4(gActiveBattler));
+ gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, xPos, yPos, GetBattlerSpriteSubpriority(gActiveBattler));
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag);
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 240;
diff --git a/src/battle_controller_recorded_opponent.c b/src/battle_controller_recorded_opponent.c
index 0cf3634dc..1cf780264 100644
--- a/src/battle_controller_recorded_opponent.c
+++ b/src/battle_controller_recorded_opponent.c
@@ -1119,9 +1119,7 @@ static void RecordedOpponentHandleLoadMonSprite(void)
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate,
GetBattlerSpriteCoord(gActiveBattler, 2),
GetBattlerSpriteDefault_Y(gActiveBattler),
- sub_80A82E4(gActiveBattler));
-
-
+ GetBattlerSpriteSubpriority(gActiveBattler));
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -240;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = gActiveBattler;
@@ -1154,7 +1152,7 @@ static void sub_81885D8(u8 battlerId, bool8 dontClearSubstituteBit)
gBattlerSpriteIds[battlerId] = CreateSprite(&gMultiuseSpriteTemplate,
GetBattlerSpriteCoord(battlerId, 2),
GetBattlerSpriteDefault_Y(battlerId),
- sub_80A82E4(battlerId));
+ GetBattlerSpriteSubpriority(battlerId));
gSprites[gUnknown_03005D7C[battlerId]].data[1] = gBattlerSpriteIds[battlerId];
gSprites[gUnknown_03005D7C[battlerId]].data[2] = battlerId;
@@ -1251,7 +1249,7 @@ static void RecordedOpponentHandleDrawTrainerPic(void)
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate,
xPos,
(8 - gTrainerFrontPicCoords[trainerPicId].coords) * 4 + 40,
- sub_80A82E4(gActiveBattler));
+ GetBattlerSpriteSubpriority(gActiveBattler));
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -240;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 2;
diff --git a/src/battle_controller_recorded_player.c b/src/battle_controller_recorded_player.c
index 4d7fdc01e..a788d6be3 100644
--- a/src/battle_controller_recorded_player.c
+++ b/src/battle_controller_recorded_player.c
@@ -1105,7 +1105,7 @@ static void RecordedPlayerHandleLoadMonSprite(void)
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate,
GetBattlerSpriteCoord(gActiveBattler, 2),
GetBattlerSpriteDefault_Y(gActiveBattler),
- sub_80A82E4(gActiveBattler));
+ GetBattlerSpriteSubpriority(gActiveBattler));
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -240;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = gActiveBattler;
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
@@ -1136,7 +1136,7 @@ static void sub_818BA6C(u8 battlerId, bool8 dontClearSubstituteBit)
&gMultiuseSpriteTemplate,
GetBattlerSpriteCoord(battlerId, 2),
GetBattlerSpriteDefault_Y(battlerId),
- sub_80A82E4(battlerId));
+ GetBattlerSpriteSubpriority(battlerId));
gSprites[gUnknown_03005D7C[battlerId]].data[1] = gBattlerSpriteIds[battlerId];
gSprites[gUnknown_03005D7C[battlerId]].data[2] = battlerId;
@@ -1236,7 +1236,7 @@ static void RecordedPlayerHandleDrawTrainerPic(void)
trainerPicId = PlayerGenderToFrontTrainerPicId(gSaveBlock2Ptr->playerGender);
DecompressTrainerFrontPic(trainerPicId, gActiveBattler);
SetMultiuseSpriteTemplateToTrainerFront(trainerPicId, GetBattlerPosition(gActiveBattler));
- gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, xPos, yPos, sub_80A82E4(gActiveBattler));
+ gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, xPos, yPos, GetBattlerSpriteSubpriority(gActiveBattler));
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag);
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 240;
@@ -1250,7 +1250,7 @@ static void RecordedPlayerHandleDrawTrainerPic(void)
{
DecompressTrainerBackPic(trainerPicId, gActiveBattler);
SetMultiuseSpriteTemplateToTrainerBack(trainerPicId, GetBattlerPosition(gActiveBattler));
- gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, xPos, yPos, sub_80A82E4(gActiveBattler));
+ gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, xPos, yPos, GetBattlerSpriteSubpriority(gActiveBattler));
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 240;
diff --git a/src/battle_controller_wally.c b/src/battle_controller_wally.c
index 5d87c4f90..c0b496e47 100644
--- a/src/battle_controller_wally.c
+++ b/src/battle_controller_wally.c
@@ -1464,7 +1464,7 @@ static void sub_816AA80(u8 battlerId)
gBattlerSpriteIds[battlerId] = CreateSprite(&gMultiuseSpriteTemplate,
GetBattlerSpriteCoord(battlerId, 2),
GetBattlerSpriteDefault_Y(battlerId),
- sub_80A82E4(battlerId));
+ GetBattlerSpriteSubpriority(battlerId));
gSprites[gUnknown_03005D7C[battlerId]].data[1] = gBattlerSpriteIds[battlerId];
gSprites[gUnknown_03005D7C[battlerId]].data[2] = battlerId;
diff --git a/src/battle_gfx_sfx_util.c b/src/battle_gfx_sfx_util.c
index 8d7ed2dce..f53a6281d 100644
--- a/src/battle_gfx_sfx_util.c
+++ b/src/battle_gfx_sfx_util.c
@@ -1097,14 +1097,14 @@ void sub_805EB9C(u8 affineMode)
if (IsBattlerSpritePresent(i))
{
gSprites[gBattlerSpriteIds[i]].oam.affineMode = affineMode;
- if (affineMode == 0)
+ if (affineMode == ST_OAM_AFFINE_OFF)
{
- gBattleSpritesDataPtr->healthBoxesData[i].field_6 = gSprites[gBattlerSpriteIds[i]].oam.matrixNum;
+ gBattleSpritesDataPtr->healthBoxesData[i].matrixNum = gSprites[gBattlerSpriteIds[i]].oam.matrixNum;
gSprites[gBattlerSpriteIds[i]].oam.matrixNum = 0;
}
else
{
- gSprites[gBattlerSpriteIds[i]].oam.matrixNum = gBattleSpritesDataPtr->healthBoxesData[i].field_6;
+ gSprites[gBattlerSpriteIds[i]].oam.matrixNum = gBattleSpritesDataPtr->healthBoxesData[i].matrixNum;
}
}
}
diff --git a/src/battle_intro.c b/src/battle_intro.c
index 0ccc7e828..736e35a87 100644
--- a/src/battle_intro.c
+++ b/src/battle_intro.c
@@ -1,21 +1,728 @@
#include "global.h"
+#include "battle.h"
+#include "battle_anim.h"
+#include "battle_main.h"
+#include "battle_setup.h"
+#include "bg.h"
+#include "gpu_regs.h"
+#include "main.h"
+#include "scanline_effect.h"
#include "task.h"
+#include "trig.h"
+#include "constants/trainers.h"
-extern void task_battle_intro_80BC47C(u8);
-extern void task00_battle_intro_80BC6C8(u8);
-extern void task_battle_intro_80BC47C(u8);
-extern void task_battle_intro_anim(u8);
-
-const TaskFunc gUnknown_08597424[] =
-{
- task_battle_intro_80BC47C,
- task_battle_intro_80BC47C,
- task00_battle_intro_80BC6C8,
- task00_battle_intro_80BC6C8,
- task00_battle_intro_80BC6C8,
- task_battle_intro_80BC47C,
- task_battle_intro_80BC47C,
- task_battle_intro_80BC47C,
- task_battle_intro_anim,
- task_battle_intro_anim,
+static EWRAM_DATA u16 sBgCnt = 0;
+
+extern const u8 gUnknown_0859741A[];
+extern const u8 gUnknown_0859741E[];
+
+static void BattleIntroSlide1(u8);
+static void BattleIntroSlide2(u8);
+static void BattleIntroSlide3(u8);
+static void BattleIntroSlideLink(u8);
+static void BattleIntroSlidePartner(u8);
+
+static const TaskFunc sBattleIntroSlideFuncs[] =
+{
+ BattleIntroSlide1, // BATTLE_TERRAIN_GRASS
+ BattleIntroSlide1, // BATTLE_TERRAIN_LONG_GRASS
+ BattleIntroSlide2, // BATTLE_TERRAIN_SAND
+ BattleIntroSlide2, // BATTLE_TERRAIN_UNDERWATER
+ BattleIntroSlide2, // BATTLE_TERRAIN_WATER
+ BattleIntroSlide1, // BATTLE_TERRAIN_POND
+ BattleIntroSlide1, // BATTLE_TERRAIN_MOUNTAIN
+ BattleIntroSlide1, // BATTLE_TERRAIN_CAVE
+ BattleIntroSlide3, // BATTLE_TERRAIN_BUILDING
+ BattleIntroSlide3, // BATTLE_TERRAIN_PLAIN
};
+
+void SetAnimBgAttribute(u8 bgId, u8 attributeId, u8 value)
+{
+ if (bgId < 4)
+ {
+ sBgCnt = GetGpuReg(gUnknown_0859741A[bgId]);
+ switch (attributeId)
+ {
+ case BG_ANIM_SCREEN_SIZE:
+ ((struct BgCnt *)&sBgCnt)->screenSize = value;
+ break;
+ case BG_ANIM_AREA_OVERFLOW_MODE:
+ ((struct BgCnt *)&sBgCnt)->areaOverflowMode = value;
+ break;
+ case BG_ANIM_MOSAIC:
+ ((struct BgCnt *)&sBgCnt)->mosaic = value;
+ break;
+ case BG_ANIM_CHAR_BASE_BLOCK:
+ ((struct BgCnt *)&sBgCnt)->charBaseBlock = value;
+ break;
+ case BG_ANIM_PRIORITY:
+ ((struct BgCnt *)&sBgCnt)->priority = value;
+ break;
+ case BG_ANIM_PALETTES_MODE:
+ ((struct BgCnt *)&sBgCnt)->palettes = value;
+ break;
+ case BG_ANIM_SCREEN_BASE_BLOCK:
+ ((struct BgCnt *)&sBgCnt)->screenBaseBlock = value;
+ break;
+ }
+
+ SetGpuReg(gUnknown_0859741A[bgId], sBgCnt);
+ }
+}
+
+int GetAnimBgAttribute(u8 bgId, u8 attributeId)
+{
+ u16 bgCnt;
+
+ if (bgId < 4)
+ {
+ bgCnt = GetGpuReg(gUnknown_0859741E[bgId]);
+ switch (attributeId)
+ {
+ case BG_ANIM_SCREEN_SIZE:
+ return ((struct BgCnt *)&bgCnt)->screenSize;
+ case BG_ANIM_AREA_OVERFLOW_MODE:
+ return ((struct BgCnt *)&bgCnt)->areaOverflowMode;
+ case BG_ANIM_MOSAIC:
+ return ((struct BgCnt *)&bgCnt)->mosaic;
+ case BG_ANIM_CHAR_BASE_BLOCK:
+ return ((struct BgCnt *)&bgCnt)->charBaseBlock;
+ case BG_ANIM_PRIORITY:
+ return ((struct BgCnt *)&bgCnt)->priority;
+ case BG_ANIM_PALETTES_MODE:
+ return ((struct BgCnt *)&bgCnt)->palettes;
+ case BG_ANIM_SCREEN_BASE_BLOCK:
+ return ((struct BgCnt *)&bgCnt)->screenBaseBlock;
+ }
+ }
+
+ return 0;
+}
+
+void HandleIntroSlide(u8 terrain)
+{
+ u8 taskId;
+
+ if ((gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER) && gPartnerTrainerId != TRAINER_STEVEN_PARTNER)
+ {
+ taskId = CreateTask(BattleIntroSlidePartner, 0);
+ }
+ else if (gBattleTypeFlags & BATTLE_TYPE_LINK)
+ {
+ taskId = CreateTask(BattleIntroSlideLink, 0);
+ }
+ else if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER)
+ {
+ taskId = CreateTask(BattleIntroSlide3, 0);
+ }
+ else if ((gBattleTypeFlags & BATTLE_TYPE_KYOGRE_GROUDON) && gGameVersion != VERSION_RUBY)
+ {
+ terrain = BATTLE_TERRAIN_UNDERWATER;
+ taskId = CreateTask(BattleIntroSlide2, 0);
+ }
+ else
+ {
+ taskId = CreateTask(sBattleIntroSlideFuncs[terrain], 0);
+ }
+
+ gTasks[taskId].data[0] = 0;
+ gTasks[taskId].data[1] = terrain;
+ gTasks[taskId].data[2] = 0;
+ gTasks[taskId].data[3] = 0;
+ gTasks[taskId].data[4] = 0;
+ gTasks[taskId].data[5] = 0;
+ gTasks[taskId].data[6] = 0;
+}
+
+void sub_811828C(u8 taskId)
+{
+ DestroyTask(taskId);
+ gBattle_BG1_X = 0;
+ gBattle_BG1_Y = 0;
+ gBattle_BG2_X = 0;
+ gBattle_BG2_Y = 0;
+ SetGpuReg(REG_OFFSET_BLDCNT, 0);
+ SetGpuReg(REG_OFFSET_BLDALPHA, 0);
+ SetGpuReg(REG_OFFSET_BLDY, 0);
+ SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR);
+ SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR | WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR);
+}
+
+static void BattleIntroSlide1(u8 taskId)
+{
+ int i;
+
+ gBattle_BG1_X += 6;
+ switch (gTasks[taskId].data[0])
+ {
+ case 0:
+ if (gBattleTypeFlags & BATTLE_TYPE_LINK)
+ {
+ gTasks[taskId].data[2] = 16;
+ gTasks[taskId].data[0]++;
+ }
+ else
+ {
+ gTasks[taskId].data[2] = 1;
+ gTasks[taskId].data[0]++;
+ }
+ break;
+ case 1:
+ if (--gTasks[taskId].data[2] == 0)
+ {
+ gTasks[taskId].data[0]++;
+ SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR);
+ }
+ break;
+ case 2:
+ gBattle_WIN0V -= 0xFF;
+ if ((gBattle_WIN0V & 0xFF00) == 0x3000)
+ {
+ gTasks[taskId].data[0]++;
+ gTasks[taskId].data[2] = 240;
+ gTasks[taskId].data[3] = 32;
+ gIntroSlideFlags &= ~1;
+ }
+ break;
+ case 3:
+ if (gTasks[taskId].data[3])
+ {
+ gTasks[taskId].data[3]--;
+ }
+ else
+ {
+ if (gTasks[taskId].data[1] == 1)
+ {
+ if (gBattle_BG1_Y != 0xFFB0)
+ gBattle_BG1_Y -= 2;
+ }
+ else
+ {
+ if (gBattle_BG1_Y != 0xFFC8)
+ gBattle_BG1_Y -= 1;
+ }
+ }
+
+ if (gBattle_WIN0V & 0xFF00)
+ gBattle_WIN0V -= 0x3FC;
+
+ if (gTasks[taskId].data[2])
+ gTasks[taskId].data[2] -= 2;
+
+ // Scanline settings have already been set in CB2_InitBattleInternal()
+ for (i = 0; i < 80; i++)
+ gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = gTasks[taskId].data[2];
+
+ for (; i < 160; i++)
+ gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = -gTasks[taskId].data[2];
+
+ if (!gTasks[taskId].data[2])
+ {
+ gScanlineEffect.state = 3;
+ gTasks[taskId].data[0]++;
+ CpuFill32(0, (void *)BG_SCREEN_ADDR(28), BG_SCREEN_SIZE);
+ SetBgAttribute(1, BG_CTRL_ATTR_VISIBLE, 0);
+ SetBgAttribute(2, BG_CTRL_ATTR_VISIBLE, 0);
+ SetGpuReg(REG_OFFSET_BG1CNT, BGCNT_PRIORITY(0) | BGCNT_CHARBASE(0) | BGCNT_16COLOR | BGCNT_SCREENBASE(28) | BGCNT_TXT256x512);
+ SetGpuReg(REG_OFFSET_BG2CNT, BGCNT_PRIORITY(0) | BGCNT_CHARBASE(0) | BGCNT_16COLOR | BGCNT_SCREENBASE(30) | BGCNT_TXT512x256);
+ }
+ break;
+ case 4:
+ sub_811828C(taskId);
+ break;
+ }
+}
+
+static void BattleIntroSlide2(u8 taskId)
+{
+ int i;
+
+ switch (gTasks[taskId].data[1])
+ {
+ case 2:
+ case 4:
+ gBattle_BG1_X += 8;
+ break;
+ case 3:
+ gBattle_BG1_X += 6;
+ break;
+ }
+
+ if (gTasks[taskId].data[1] == 4)
+ {
+ gBattle_BG1_Y = Cos2(gTasks[taskId].data[6]) / 512 - 8;
+ if (gTasks[taskId].data[6] < 180)
+ gTasks[taskId].data[6] += 4;
+ else
+ gTasks[taskId].data[6] += 6;
+
+ if (gTasks[taskId].data[6] == 360)
+ gTasks[taskId].data[6] = 0;
+ }
+
+ switch (gTasks[taskId].data[0])
+ {
+ case 0:
+ gTasks[taskId].data[4] = 16;
+ if (gBattleTypeFlags & BATTLE_TYPE_LINK)
+ {
+ gTasks[taskId].data[2] = 16;
+ gTasks[taskId].data[0]++;
+ }
+ else
+ {
+ gTasks[taskId].data[2] = 1;
+ gTasks[taskId].data[0]++;
+ }
+ break;
+ case 1:
+ if (--gTasks[taskId].data[2] == 0)
+ {
+ gTasks[taskId].data[0]++;
+ SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR);
+ }
+ break;
+ case 2:
+ gBattle_WIN0V -= 0xFF;
+ if ((gBattle_WIN0V & 0xFF00) == 0x3000)
+ {
+ gTasks[taskId].data[0]++;
+ gTasks[taskId].data[2] = 240;
+ gTasks[taskId].data[3] = 32;
+ gTasks[taskId].data[5] = 1;
+ gIntroSlideFlags &= ~1;
+ }
+ break;
+ case 3:
+ if (gTasks[taskId].data[3])
+ {
+ if (--gTasks[taskId].data[3] == 0)
+ {
+ SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG1 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_BG3 | BLDCNT_TGT2_OBJ);
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(15, 0));
+ SetGpuReg(REG_OFFSET_BLDY, 0);
+ }
+ }
+ else
+ {
+ if ((gTasks[taskId].data[4] & 0x1F) && --gTasks[taskId].data[5] == 0)
+ {
+ gTasks[taskId].data[4] += 0xFF;
+ gTasks[taskId].data[5] = 4;
+ }
+ }
+
+ if (gBattle_WIN0V & 0xFF00)
+ gBattle_WIN0V -= 0x3FC;
+
+ if (gTasks[taskId].data[2])
+ gTasks[taskId].data[2] -= 2;
+
+ // Scanline settings have already been set in CB2_InitBattleInternal()
+ for (i = 0; i < 80; i++)
+ gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = gTasks[taskId].data[2];
+
+ for (; i < 160; i++)
+ gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = -gTasks[taskId].data[2];
+
+ if (!gTasks[taskId].data[2])
+ {
+ gScanlineEffect.state = 3;
+ gTasks[taskId].data[0]++;
+ CpuFill32(0, (void *)BG_SCREEN_ADDR(28), BG_SCREEN_SIZE);
+ SetBgAttribute(1, BG_CTRL_ATTR_VISIBLE, 0);
+ SetBgAttribute(2, BG_CTRL_ATTR_VISIBLE, 0);
+ SetGpuReg(REG_OFFSET_BG1CNT, BGCNT_PRIORITY(0) | BGCNT_CHARBASE(0) | BGCNT_16COLOR | BGCNT_SCREENBASE(28) | BGCNT_TXT256x512);
+ SetGpuReg(REG_OFFSET_BG2CNT, BGCNT_PRIORITY(0) | BGCNT_CHARBASE(0) | BGCNT_16COLOR | BGCNT_SCREENBASE(30) | BGCNT_TXT512x256);
+ }
+ break;
+ case 4:
+ sub_811828C(taskId);
+ break;
+ }
+
+ if (gTasks[taskId].data[0] != 4)
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[4], 0));
+}
+
+static void BattleIntroSlide3(u8 taskId)
+{
+ int i;
+
+ gBattle_BG1_X += 8;
+ switch (gTasks[taskId].data[0])
+ {
+ case 0:
+ SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG1 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_BG3 | BLDCNT_TGT2_OBJ);
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(8, 8));
+ SetGpuReg(REG_OFFSET_BLDY, 0);
+ gTasks[taskId].data[4] = BLDALPHA_BLEND(8, 8);
+ if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000))
+ {
+ gTasks[taskId].data[2] = 16;
+ gTasks[taskId].data[0]++;
+ }
+ else
+ {
+ gTasks[taskId].data[2] = 1;
+ gTasks[taskId].data[0]++;
+ }
+ break;
+ case 1:
+ if (--gTasks[taskId].data[2] == 0)
+ {
+ gTasks[taskId].data[0]++;
+ SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR);
+ }
+ break;
+ case 2:
+ gBattle_WIN0V -= 0xFF;
+ if ((gBattle_WIN0V & 0xFF00) == 0x3000)
+ {
+ gTasks[taskId].data[0]++;
+ gTasks[taskId].data[2] = 240;
+ gTasks[taskId].data[3] = 32;
+ gTasks[taskId].data[5] = 1;
+ gIntroSlideFlags &= ~1;
+ }
+ break;
+ case 3:
+ if (gTasks[taskId].data[3])
+ {
+ gTasks[taskId].data[3]--;
+ }
+ else
+ {
+ if ((gTasks[taskId].data[4] & 0xF) && --gTasks[taskId].data[5] == 0)
+ {
+ gTasks[taskId].data[4] += 0xFF;
+ gTasks[taskId].data[5] = 6;
+ }
+ }
+
+ if (gBattle_WIN0V & 0xFF00)
+ gBattle_WIN0V -= 0x3FC;
+
+ if (gTasks[taskId].data[2])
+ gTasks[taskId].data[2] -= 2;
+
+ // Scanline settings have already been set in CB2_InitBattleInternal()
+ for (i = 0; i < 80; i++)
+ gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = gTasks[taskId].data[2];
+
+ for (; i < 160; i++)
+ gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = -gTasks[taskId].data[2];
+
+ if (!gTasks[taskId].data[2])
+ {
+ gScanlineEffect.state = 3;
+ gTasks[taskId].data[0]++;
+ CpuFill32(0, (void *)BG_SCREEN_ADDR(28), BG_SCREEN_SIZE);
+ SetBgAttribute(1, BG_CTRL_ATTR_VISIBLE, 0);
+ SetBgAttribute(2, BG_CTRL_ATTR_VISIBLE, 0);
+ SetGpuReg(REG_OFFSET_BG1CNT, BGCNT_PRIORITY(0) | BGCNT_CHARBASE(0) | BGCNT_16COLOR | BGCNT_SCREENBASE(28) | BGCNT_TXT256x512);
+ SetGpuReg(REG_OFFSET_BG2CNT, BGCNT_PRIORITY(0) | BGCNT_CHARBASE(0) | BGCNT_16COLOR | BGCNT_SCREENBASE(30) | BGCNT_TXT512x256);
+ }
+ break;
+ case 4:
+ sub_811828C(taskId);
+ break;
+ }
+
+ if (gTasks[taskId].data[0] != 4)
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[4], 0));
+}
+
+static void BattleIntroSlideLink(u8 taskId)
+{
+ int i;
+
+ if (gTasks[taskId].data[0] > 1 && !gTasks[taskId].data[4])
+ {
+ u16 var0 = gBattle_BG1_X & 0x8000;
+ if (var0 || gBattle_BG1_X < 80)
+ {
+ gBattle_BG1_X += 3;
+ gBattle_BG2_X -= 3;
+ }
+ else
+ {
+ CpuFill32(0, (void *)BG_SCREEN_ADDR(28), BG_SCREEN_SIZE);
+ CpuFill32(0, (void *)BG_SCREEN_ADDR(30), BG_SCREEN_SIZE);
+ gTasks[taskId].data[4] = 1;
+ }
+ }
+
+ switch (gTasks[taskId].data[0])
+ {
+ case 0:
+ gTasks[taskId].data[2] = 32;
+ gTasks[taskId].data[0]++;
+ break;
+ case 1:
+ if (--gTasks[taskId].data[2] == 0)
+ {
+ gTasks[taskId].data[0]++;
+ gSprites[gBattleStruct->field_7D].oam.objMode = ST_OAM_OBJ_WINDOW;
+ gSprites[gBattleStruct->field_7D].callback = sub_8038B74;
+ gSprites[gBattleStruct->field_7E].oam.objMode = ST_OAM_OBJ_WINDOW;
+ gSprites[gBattleStruct->field_7E].callback = sub_8038B74;
+ SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR);
+ SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR | WINOUT_WIN01_BG1 | WINOUT_WIN01_BG2);
+ }
+ break;
+ case 2:
+ gBattle_WIN0V -= 0xFF;
+ if ((gBattle_WIN0V & 0xFF00) == 0x3000)
+ {
+ gTasks[taskId].data[0]++;
+ gTasks[taskId].data[2] = 240;
+ gTasks[taskId].data[3] = 32;
+ gIntroSlideFlags &= ~1;
+ }
+ break;
+ case 3:
+ if (gBattle_WIN0V & 0xFF00)
+ gBattle_WIN0V -= 0x3FC;
+
+ if (gTasks[taskId].data[2])
+ gTasks[taskId].data[2] -= 2;
+
+ // Scanline settings have already been set in CB2_InitBattleInternal()
+ for (i = 0; i < 80; i++)
+ gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = gTasks[taskId].data[2];
+
+ for (; i < 160; i++)
+ gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = -gTasks[taskId].data[2];
+
+ if (!gTasks[taskId].data[2])
+ {
+ gScanlineEffect.state = 3;
+ gTasks[taskId].data[0]++;
+ SetBgAttribute(1, BG_CTRL_ATTR_VISIBLE, 0);
+ SetBgAttribute(2, BG_CTRL_ATTR_VISIBLE, 0);
+ SetGpuReg(REG_OFFSET_BG1CNT, BGCNT_PRIORITY(0) | BGCNT_CHARBASE(0) | BGCNT_16COLOR | BGCNT_SCREENBASE(28) | BGCNT_TXT256x512);
+ SetGpuReg(REG_OFFSET_BG2CNT, BGCNT_PRIORITY(0) | BGCNT_CHARBASE(0) | BGCNT_16COLOR | BGCNT_SCREENBASE(30) | BGCNT_TXT512x256);
+ }
+ break;
+ case 4:
+ sub_811828C(taskId);
+ break;
+ }
+}
+
+static void BattleIntroSlidePartner(u8 taskId)
+{
+ switch (gTasks[taskId].data[0])
+ {
+ case 0:
+ gTasks[taskId].data[2] = 1;
+ gTasks[taskId].data[0]++;
+ break;
+ case 1:
+ if (--gTasks[taskId].data[2] == 0)
+ {
+ gTasks[taskId].data[0]++;
+ SetGpuReg(REG_OFFSET_BG1CNT, BGCNT_PRIORITY(2) | BGCNT_CHARBASE(2) | BGCNT_16COLOR | BGCNT_SCREENBASE(28) | BGCNT_TXT512x256);
+ SetGpuReg(REG_OFFSET_BG2CNT, BGCNT_PRIORITY(2) | BGCNT_CHARBASE(2) | BGCNT_16COLOR | BGCNT_SCREENBASE(30) | BGCNT_TXT512x256);
+ SetGpuReg(REG_OFFSET_DISPCNT, GetGpuReg(REG_OFFSET_DISPCNT) | DISPCNT_OBJ_1D_MAP | DISPCNT_OBJ_ON | DISPCNT_WIN0_ON | DISPCNT_WIN1_ON | DISPCNT_OBJWIN_ON);
+ SetGpuReg(REG_OFFSET_WININ, WININ_WIN1_BG1 | WININ_WIN1_BG2 | WININ_WIN1_BG3 | WININ_WIN1_OBJ | WININ_WIN1_CLR);
+ SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR | WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR);
+ gBattle_BG0_Y = -48;
+ gBattle_BG1_X = 240;
+ gBattle_BG2_X = -240;
+ }
+ break;
+ case 2:
+ gBattle_WIN0V += 0x100;
+ if ((gBattle_WIN0V & 0xFF00) != 0x100)
+ gBattle_WIN0V--;
+
+ if ((gBattle_WIN0V & 0xFF00) == 0x2000)
+ {
+ gTasks[taskId].data[0]++;
+ gTasks[taskId].data[2] = 240;
+ gIntroSlideFlags &= ~1;
+ }
+ break;
+ case 3:
+ if ((gBattle_WIN0V & 0xFF00) != 0x4C00)
+ gBattle_WIN0V += 0x3FC;
+
+ if (gTasks[taskId].data[2])
+ gTasks[taskId].data[2] -= 2;
+
+ gBattle_BG1_X = gTasks[taskId].data[2];
+ gBattle_BG2_X = -gTasks[taskId].data[2];
+ if (!gTasks[taskId].data[2])
+ gTasks[taskId].data[0]++;
+ break;
+ case 4:
+ gBattle_BG0_Y += 2;
+ gBattle_BG2_Y += 2;
+ if ((gBattle_WIN0V & 0xFF00) != 0x5000)
+ gBattle_WIN0V += 0xFF;
+
+ if (!gBattle_BG0_Y)
+ {
+ CpuFill32(0, (void *)BG_SCREEN_ADDR(28), BG_SCREEN_SIZE * 4);
+ SetGpuReg(REG_OFFSET_DISPCNT, GetGpuReg(REG_OFFSET_DISPCNT) & ~DISPCNT_WIN1_ON);
+ SetBgAttribute(1, BG_CTRL_ATTR_VISIBLE, 0);
+ SetBgAttribute(2, BG_CTRL_ATTR_VISIBLE, 0);
+ SetGpuReg(REG_OFFSET_BG1CNT, BGCNT_PRIORITY(0) | BGCNT_CHARBASE(0) | BGCNT_16COLOR | BGCNT_SCREENBASE(28) | BGCNT_TXT256x512);
+ SetGpuReg(REG_OFFSET_BG2CNT, BGCNT_PRIORITY(0) | BGCNT_CHARBASE(0) | BGCNT_16COLOR | BGCNT_SCREENBASE(30) | BGCNT_TXT512x256);
+ gScanlineEffect.state = 3;
+ gTasks[taskId].data[0]++;
+ }
+ break;
+ case 5:
+ sub_811828C(taskId);
+ break;
+ }
+}
+
+void sub_8118FBC(int bgId, u8 arg1, u8 arg2, u8 battlerPosition, u8 arg4, u8 *arg5, u16 *arg6, u16 tilesOffset)
+{
+ int i, j;
+ u8 battler = GetBattlerAtPosition(battlerPosition);
+ int offset = tilesOffset;
+ CpuCopy16(gMonSpritesGfxPtr->sprites[battlerPosition] + BG_SCREEN_SIZE * gBattleMonForms[battler], arg5, BG_SCREEN_SIZE);
+ LoadBgTiles(bgId, arg5, 0x1000, tilesOffset);
+ for (i = arg2; i < arg2 + 8; i++)
+ {
+ for (j = arg1; j < arg1 + 8; j++)
+ {
+ arg6[i * 32 + j] = offset | (arg4 << 12);
+ offset++;
+ }
+ }
+
+ LoadBgTilemap(bgId, arg6, BG_SCREEN_SIZE, 0);
+}
+
+#ifdef NONMATCHING
+void unref_sub_8119094(u8 arg0, u8 arg1, u8 battlerPosition, u8 arg3, u8 arg4, u16 arg5, u8 arg6, u8 arg7)
+{
+ int i, j;
+ int offset;
+ DmaCopy16(3, gMonSpritesGfxPtr->sprites[battlerPosition] + BG_SCREEN_SIZE * arg3, (void *)BG_SCREEN_ADDR(0) + arg5, BG_SCREEN_SIZE);
+ offset = (arg5 >> 5) - (arg7 << 9);
+ for (i = arg1; i < arg1 + 8; i++)
+ {
+ for (j = arg0; j < arg0 + 8; j++)
+ {
+ ((u16 *)BG_VRAM)[i * 32 + j + (arg6 * 0x400) + arg0] = offset | (arg4 << 12);
+ offset++;
+ }
+ }
+}
+#else
+NAKED
+void unref_sub_8119094(u8 arg0, u8 arg1, u8 battlerPosition, u8 arg3, u8 arg4, u16 arg5, u8 arg6, u8 arg7)
+{
+ asm_unified("\n\
+ push {r4-r7,lr}\n\
+ mov r7, r10\n\
+ mov r6, r9\n\
+ mov r5, r8\n\
+ push {r5-r7}\n\
+ sub sp, 0x4\n\
+ ldr r4, [sp, 0x24]\n\
+ ldr r5, [sp, 0x28]\n\
+ mov r8, r5\n\
+ ldr r5, [sp, 0x2C]\n\
+ ldr r6, [sp, 0x30]\n\
+ mov r9, r6\n\
+ lsls r0, 24\n\
+ lsrs r0, 24\n\
+ mov r12, r0\n\
+ lsls r1, 24\n\
+ lsls r2, 24\n\
+ lsls r3, 24\n\
+ lsls r4, 24\n\
+ lsrs r4, 24\n\
+ mov r10, r4\n\
+ mov r7, r8\n\
+ lsls r7, 16\n\
+ lsrs r6, r7, 16\n\
+ lsls r5, 24\n\
+ lsrs r5, 24\n\
+ mov r0, r9\n\
+ lsls r0, 24\n\
+ mov r9, r0\n\
+ ldr r4, =0x040000d4\n\
+ ldr r0, =gMonSpritesGfxPtr\n\
+ ldr r0, [r0]\n\
+ lsrs r2, 22\n\
+ adds r0, 0x4\n\
+ adds r0, r2\n\
+ lsrs r3, 13\n\
+ ldr r0, [r0]\n\
+ adds r0, r3\n\
+ str r0, [r4]\n\
+ movs r0, 0xC0\n\
+ lsls r0, 19\n\
+ adds r6, r0\n\
+ str r6, [r4, 0x4]\n\
+ ldr r0, =0x80000400\n\
+ str r0, [r4, 0x8]\n\
+ ldr r0, [r4, 0x8]\n\
+ adds r2, r7, 0\n\
+ lsrs r2, 21\n\
+ mov r6, r9\n\
+ lsrs r6, 15\n\
+ subs r4, r2, r6\n\
+ lsrs r0, r1, 24\n\
+ adds r1, r0, 0\n\
+ adds r1, 0x8\n\
+ cmp r0, r1\n\
+ bge _08119148\n\
+ mov r9, r1\n\
+ mov r7, r12\n\
+ lsls r7, 1\n\
+ mov r8, r7\n\
+ lsls r5, 11\n\
+ str r5, [sp]\n\
+_08119110:\n\
+ mov r2, r12\n\
+ adds r3, r2, 0\n\
+ adds r3, 0x8\n\
+ adds r5, r0, 0x1\n\
+ cmp r2, r3\n\
+ bge _08119142\n\
+ mov r1, r10\n\
+ lsls r6, r1, 12\n\
+ lsls r0, 6\n\
+ movs r7, 0xC0\n\
+ lsls r7, 19\n\
+ adds r0, r7\n\
+ ldr r1, [sp]\n\
+ adds r0, r1, r0\n\
+ mov r7, r8\n\
+ adds r1, r7, r0\n\
+ subs r2, r3, r2\n\
+_08119132:\n\
+ adds r0, r4, 0\n\
+ orrs r0, r6\n\
+ strh r0, [r1]\n\
+ adds r4, 0x1\n\
+ adds r1, 0x2\n\
+ subs r2, 0x1\n\
+ cmp r2, 0\n\
+ bne _08119132\n\
+_08119142:\n\
+ adds r0, r5, 0\n\
+ cmp r0, r9\n\
+ blt _08119110\n\
+_08119148:\n\
+ add sp, 0x4\n\
+ pop {r3-r5}\n\
+ mov r8, r3\n\
+ mov r9, r4\n\
+ mov r10, r5\n\
+ pop {r4-r7}\n\
+ pop {r0}\n\
+ bx r0\n\
+ .pool");
+}
+#endif
diff --git a/src/battle_main.c b/src/battle_main.c
index d9256d622..16025a455 100644
--- a/src/battle_main.c
+++ b/src/battle_main.c
@@ -81,7 +81,7 @@ extern const u8 *const gBattlescriptsForBallThrow[];
extern const u8 *const gBattlescriptsForRunningByItem[];
extern const u8 *const gBattlescriptsForUsingItem[];
extern const u8 *const gBattlescriptsForSafariActions[];
-extern const struct ScanlineEffectParams gUnknown_0831AC70;
+extern const struct ScanlineEffectParams gBattleIntroSlideScanlineEffectParams;
// strings
extern const u8 gText_LinkStandby3[];
@@ -633,7 +633,7 @@ static void CB2_InitBattleInternal(void)
gScanlineEffectRegBuffers[1][i] = 0xFF10;
}
- ScanlineEffect_SetParams(gUnknown_0831AC70);
+ ScanlineEffect_SetParams(gBattleIntroSlideScanlineEffectParams);
}
ResetPaletteFade();
diff --git a/src/battle_tower.c b/src/battle_tower.c
index cb128b532..4a9e0dbc4 100644
--- a/src/battle_tower.c
+++ b/src/battle_tower.c
@@ -3245,7 +3245,7 @@ static void FillPartnerParty(u16 trainerId)
for (i = 0; i < 2; i++)
{
struct EmeraldBattleTowerRecord *record = &gSaveBlock2Ptr->frontier.towerRecords[trainerId];
- struct UnknownPokemonStruct monData = record->party[gSaveBlock2Ptr->frontier.field_CB4[18 + i]];
+ struct BattleTowerPokemon monData = record->party[gSaveBlock2Ptr->frontier.field_CB4[18 + i]];
StringCopy(trainerName, record->name);
if (record->language == LANGUAGE_JAPANESE)
{
diff --git a/src/bug.c b/src/bug.c
index 59b31b37d..535e8946a 100644
--- a/src/bug.c
+++ b/src/bug.c
@@ -395,7 +395,7 @@ void AnimTranslateStinger(struct Sprite *sprite)
lVarY = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[3];
rot = ArcTan2Neg(lVarX - sprite->pos1.x, lVarY - sprite->pos1.y);
rot += 0xC000;
- sub_80A73E0(sprite, FALSE, 0x100, 0x100, rot);
+ TrySetSpriteRotScale(sprite, FALSE, 0x100, 0x100, rot);
sprite->data[0] = gBattleAnimArgs[4];
sprite->data[2] = lVarX;
@@ -458,7 +458,7 @@ static void AnimMissileArcStep(struct Sprite *sprite)
u16 rotation = ArcTan2Neg(sprite->pos1.x + sprite->pos2.x - x2,
sprite->pos1.y + sprite->pos2.y - y2);
rotation += 0xC000;
- sub_80A73E0(sprite, FALSE, 0x100, 0x100, rotation);
+ TrySetSpriteRotScale(sprite, FALSE, 0x100, 0x100, rotation);
for (i = 0; i < 8; i++)
data[i] = tempData[i];
@@ -479,6 +479,6 @@ void sub_8110994(struct Sprite *sprite)
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + 18;
}
- StoreSpriteCallbackInData6(sprite, move_anim_8074EE0);
- sprite->callback = sub_80A67BC;
+ StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
+ sprite->callback = RunStoredCallbackWhenAffineAnimEnds;
}
diff --git a/src/contest.c b/src/contest.c
index 0c4397f30..3d74109cb 100644
--- a/src/contest.c
+++ b/src/contest.c
@@ -2520,7 +2520,7 @@ u8 sub_80DB174(u16 species, u32 otId, u32 personality, u32 index)
spriteId = CreateSprite(&gMultiuseSpriteTemplate, 0x70, GetBattlerSpriteFinal_Y(2, species, FALSE), 30);
gSprites[spriteId].oam.paletteNum = 2;
gSprites[spriteId].oam.priority = 2;
- gSprites[spriteId].subpriority = sub_80A82E4(2);
+ gSprites[spriteId].subpriority = GetBattlerSpriteSubpriority(2);
gSprites[spriteId].callback = SpriteCallbackDummy;
gSprites[spriteId].data[0] = gSprites[spriteId].oam.paletteNum;
gSprites[spriteId].data[2] = species;
diff --git a/src/contest_painting.c b/src/contest_painting.c
index 7950b7cac..9de3d733d 100644
--- a/src/contest_painting.c
+++ b/src/contest_painting.c
@@ -1,8 +1,709 @@
#include "global.h"
+#include "alloc.h"
+#include "battle.h"
+#include "bg.h"
+#include "contest.h"
+#include "contest_painting.h"
+#include "contest_painting_effects.h"
+#include "battle_gfx_sfx_util.h"
+#include "decompress.h"
+#include "gpu_regs.h"
+#include "international_string_util.h"
+#include "main.h"
+#include "lilycove_lady.h"
+#include "palette.h"
+#include "random.h"
+#include "scanline_effect.h"
+#include "string_util.h"
+#include "strings.h"
+#include "text.h"
+#include "window.h"
+#include "constants/rgb.h"
+
+extern u8 gUnknown_02039F5C;
+extern u8 gUnknown_02039F5D;
+
+extern u16 (*gUnknown_03006190)[][32];
+extern struct ContestWinner *gUnknown_030061C0;
+extern u16 *gContestPaintingMonPalette;
+extern struct Unk030061A0 gUnknown_030061A0;
// IWRAM bss
-IWRAM_DATA u8 gUnknown_030011F0;
-IWRAM_DATA u16 gUnknown_030011F2;
-IWRAM_DATA u16 gUnknown_030011F4;
-IWRAM_DATA u8 gUnknown_030011F6;
-IWRAM_DATA u8 gUnknown_030011F7;
+IWRAM_DATA u8 gContestPaintingState;
+IWRAM_DATA u16 gContestPaintingMosaicVal;
+IWRAM_DATA u16 gContestPaintingFadeCounter;
+IWRAM_DATA bool8 gUnknown_030011F6;
+IWRAM_DATA u8 gContestPaintingWindowId;
+
+static void ShowContestPainting(void);
+static void HoldContestPainting(void);
+static void InitContestPaintingWindow(void);
+static void InitContestPaintingBg(void);
+static void InitContestPaintingVars(bool8);
+static void sub_8130884(u8, u8);
+static void PrintContestPaintingCaption(u8, u8);
+static void VBlankCB_ContestPainting(void);
+static void sub_8130380(u8 *spritePixels, u16 *palette, u16 (*destColorBuffer)[64][64]);
+
+extern const u8 gUnknown_0827EA0C[];
+extern const struct CompressedSpriteSheet gMonFrontPicTable[];
+extern const struct CompressedSpriteSheet gMonBackPicTable[];
+extern const u8 gContestCoolness[];
+extern const u8 gContestBeauty[];
+extern const u8 gContestCuteness[];
+extern const u8 gContestSmartness[];
+extern const u8 gContestToughness[];
+extern const u8 gContestRankNormal[];
+extern const u8 gContestRankSuper[];
+extern const u8 gContestRankHyper[];
+extern const u8 gContestRankMaster[];
+extern const u8 gContestLink[];
+extern const u8 gContestPaintingCool1[];
+extern const u8 gContestPaintingCool2[];
+extern const u8 gContestPaintingCool3[];
+extern const u8 gContestPaintingBeauty1[];
+extern const u8 gContestPaintingBeauty2[];
+extern const u8 gContestPaintingBeauty3[];
+extern const u8 gContestPaintingCute1[];
+extern const u8 gContestPaintingCute2[];
+extern const u8 gContestPaintingCute3[];
+extern const u8 gContestPaintingSmart1[];
+extern const u8 gContestPaintingSmart2[];
+extern const u8 gContestPaintingSmart3[];
+extern const u8 gContestPaintingTough1[];
+extern const u8 gContestPaintingTough2[];
+extern const u8 gContestPaintingTough3[];
+
+const u16 gPictureFramePalettes[] = INCBIN_U16("graphics/picture_frame/bg.gbapal");
+const u8 gPictureFrameTiles_0[] = INCBIN_U8("graphics/picture_frame/frame0.4bpp.rl");
+const u8 gPictureFrameTiles_1[] = INCBIN_U8("graphics/picture_frame/frame1.4bpp.rl");
+const u8 gPictureFrameTiles_2[] = INCBIN_U8("graphics/picture_frame/frame2.4bpp.rl");
+const u8 gPictureFrameTiles_3[] = INCBIN_U8("graphics/picture_frame/frame3.4bpp.rl");
+const u8 gPictureFrameTiles_4[] = INCBIN_U8("graphics/picture_frame/frame4.4bpp.rl");
+const u8 gPictureFrameTiles_5[] = INCBIN_U8("graphics/picture_frame/frame5.4bpp.rl");
+const u8 gPictureFrameTilemap_0[] = INCBIN_U8("graphics/picture_frame/frame0_map.bin.rl");
+const u8 gPictureFrameTilemap_1[] = INCBIN_U8("graphics/picture_frame/frame1_map.bin.rl");
+const u8 gPictureFrameTilemap_2[] = INCBIN_U8("graphics/picture_frame/frame2_map.bin.rl");
+const u8 gPictureFrameTilemap_3[] = INCBIN_U8("graphics/picture_frame/frame3_map.bin.rl");
+const u8 gPictureFrameTilemap_4[] = INCBIN_U8("graphics/picture_frame/frame4_map.bin.rl");
+const u8 gPictureFrameTilemap_5[] = INCBIN_U8("graphics/picture_frame/frame5_map.bin.rl");
+
+const u8 *const gUnknown_085B07C0[] =
+{
+ gContestCoolness,
+ gContestBeauty,
+ gContestCuteness,
+ gContestSmartness,
+ gContestToughness,
+};
+
+const u8 *const gContestRankTextPointers[] =
+{
+ gContestRankNormal,
+ gContestRankSuper,
+ gContestRankHyper,
+ gContestRankMaster,
+ gContestLink,
+};
+
+const struct BgTemplate gUnknown_085B07E8[] =
+{
+ {
+ .bg = 1,
+ .charBaseIndex = 1,
+ .mapBaseIndex = 10,
+ .screenSize = 0,
+ .paletteMode = 0,
+ .priority = 1,
+ .baseTile = 0,
+ },
+};
+
+const struct WindowTemplate gUnknown_085B07EC =
+{
+ .bg = 1,
+ .tilemapLeft = 2,
+ .tilemapTop = 14,
+ .width = 26,
+ .height = 4,
+ .paletteNum = 15,
+ .baseBlock = 1,
+};
+
+const u8 *const gContestPaintingDescriptionPointers[] =
+{
+ gContestPaintingCool1,
+ gContestPaintingCool2,
+ gContestPaintingCool3,
+ gContestPaintingBeauty1,
+ gContestPaintingBeauty2,
+ gContestPaintingBeauty3,
+ gContestPaintingCute1,
+ gContestPaintingCute2,
+ gContestPaintingCute3,
+ gContestPaintingSmart1,
+ gContestPaintingSmart2,
+ gContestPaintingSmart3,
+ gContestPaintingTough1,
+ gContestPaintingTough2,
+ gContestPaintingTough3,
+};
+
+const struct OamData gUnknown_085B0830 =
+{
+ .y = 0,
+ .affineMode = ST_OAM_AFFINE_OFF,
+ .objMode = ST_OAM_OBJ_NORMAL,
+ .mosaic = 1,
+ .bpp = ST_OAM_8BPP,
+ .shape = ST_OAM_SQUARE,
+ .x = 0,
+ .matrixNum = 0,
+ .size = 3,
+ .tileNum = 0,
+ .priority = 0,
+ .paletteNum = 0,
+ .affineParam = 0,
+};
+
+const u16 gUnknown_085B0838[] = {RGB(0, 0, 0), RGB(0, 0, 0)};
+
+void sub_812FDA8(int contestWinner)
+{
+ // probably fakematching
+ u8 *ptr1 = &gUnknown_02039F5D;
+ u8 *ptr2 = &gUnknown_02039F5C;
+ gUnknown_02039F3C = gSaveBlock1Ptr->contestWinners[contestWinner - 1];
+ *ptr1 = contestWinner - 1;
+ *ptr2 = 0;
+}
+
+void CB2_ContestPainting(void)
+{
+ ShowContestPainting();
+}
+
+static void CB2_HoldContestPainting(void)
+{
+ HoldContestPainting();
+ RunTextPrinters();
+ UpdatePaletteFade();
+}
+
+static void CB2_QuitContestPainting(void)
+{
+ SetMainCallback2(gMain.savedCallback);
+ FREE_AND_SET_NULL(gContestPaintingMonPalette);
+ FREE_AND_SET_NULL(gUnknown_03006190);
+ RemoveWindow(gContestPaintingWindowId);
+ Free(GetBgTilemapBuffer(1));
+ FreeMonSpritesGfx();
+}
+
+static void ShowContestPainting(void)
+{
+ switch (gMain.state)
+ {
+ case 0:
+ ScanlineEffect_Stop();
+ SetVBlankCallback(NULL);
+ AllocateMonSpritesGfx();
+ gUnknown_030061C0 = &gUnknown_02039F3C;
+ InitContestPaintingVars(1);
+ InitContestPaintingBg();
+ gMain.state++;
+ break;
+ case 1:
+ ResetPaletteFade();
+ DmaFillLarge32(3, 0, (void *)BG_VRAM, 0x18000, 0x1000);
+ ResetSpriteData();
+ gMain.state++;
+ break;
+ case 2:
+ SeedRng(gMain.vblankCounter1);
+ InitKeys();
+ InitContestPaintingWindow();
+ gMain.state++;
+ break;
+ case 3:
+ sub_8130884(gUnknown_02039F5D, gUnknown_02039F5C);
+ gMain.state++;
+ break;
+ case 4:
+ PrintContestPaintingCaption(gUnknown_02039F5D, gUnknown_02039F5C);
+ LoadPalette(gUnknown_085B0838, 0, 1 * 2);
+ DmaClear32(3, PLTT, PLTT_SIZE);
+ BeginFastPaletteFade(2);
+ SetVBlankCallback(VBlankCB_ContestPainting);
+ gContestPaintingState = 0;
+ SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_0 | DISPCNT_OBJ_1D_MAP | DISPCNT_BG0_ON | DISPCNT_BG1_ON | DISPCNT_OBJ_ON);
+ SetMainCallback2(CB2_HoldContestPainting);
+ break;
+ }
+}
+
+static void HoldContestPainting(void)
+{
+ switch (gContestPaintingState)
+ {
+ case 0:
+ if (!gPaletteFade.active)
+ gContestPaintingState = 1;
+ if (gUnknown_030011F6 && gContestPaintingFadeCounter)
+ gContestPaintingFadeCounter--;
+ break;
+ case 1:
+ if ((gMain.newKeys & A_BUTTON) || (gMain.newKeys & B_BUTTON))
+ {
+ u8 two = 2; //needed to make the asm match
+ gContestPaintingState = two;
+ BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, RGB(0, 0, 0));
+ }
+
+ if (gUnknown_030011F6)
+ gContestPaintingFadeCounter = 0;
+ break;
+ case 2:
+ if (!gPaletteFade.active)
+ SetMainCallback2(CB2_QuitContestPainting);
+ if (gUnknown_030011F6 && gContestPaintingFadeCounter < 30)
+ gContestPaintingFadeCounter++;
+ break;
+ }
+}
+
+static void InitContestPaintingWindow(void)
+{
+ ResetBgsAndClearDma3BusyFlags(0);
+ InitBgsFromTemplates(0, gUnknown_085B07E8, ARRAY_COUNT(gUnknown_085B07E8));
+ ChangeBgX(1, 0, 0);
+ ChangeBgY(1, 0, 0);
+ SetBgTilemapBuffer(1, AllocZeroed(BG_SCREEN_SIZE));
+ gContestPaintingWindowId = AddWindow(&gUnknown_085B07EC);
+ DeactivateAllTextPrinters();
+ FillWindowPixelBuffer(gContestPaintingWindowId, 0);
+ PutWindowTilemap(gContestPaintingWindowId);
+ CopyWindowToVram(gContestPaintingWindowId, 3);
+ ShowBg(1);
+}
+
+static void PrintContestPaintingCaption(u8 contestType, u8 arg1)
+{
+ int x;
+ u8 category;
+
+ if (arg1 == TRUE)
+ return;
+
+ category = gUnknown_030061C0->contestCategory;
+ if (contestType < 8)
+ {
+ sub_818E868(gStringVar1, category);
+ StringAppend(gStringVar1, gText_Space);
+ StringAppend(gStringVar1, gContestRankTextPointers[gUnknown_030061C0->contestRank]);
+ StringCopy(gStringVar2, gUnknown_030061C0->trainerName);
+ sub_81DB5AC(gStringVar2);
+ StringCopy(gStringVar3, gUnknown_030061C0->monName);
+ StringExpandPlaceholders(gStringVar4, gUnknown_0827EA0C);
+ }
+ else
+ {
+ StringCopy(gStringVar1, gUnknown_030061C0->monName);
+ StringExpandPlaceholders(gStringVar4, gContestPaintingDescriptionPointers[category]);
+ }
+
+ x = GetStringCenterAlignXOffset(1, gStringVar4, 208);
+ AddTextPrinterParameterized(gContestPaintingWindowId, 1, gStringVar4, x, 1, 0, 0);
+ CopyBgTilemapBufferToVram(1);
+}
+
+static void InitContestPaintingBg(void)
+{
+ SetGpuReg(REG_OFFSET_DISPCNT, 0);
+ REG_IE |= INTR_FLAG_VBLANK;
+ SetGpuReg(REG_OFFSET_BG0CNT, BGCNT_PRIORITY(2) | BGCNT_CHARBASE(0) | BGCNT_SCREENBASE(12) | BGCNT_MOSAIC | BGCNT_16COLOR | BGCNT_TXT256x256);
+ SetGpuReg(REG_OFFSET_BG1CNT, BGCNT_PRIORITY(1) | BGCNT_CHARBASE(1) | BGCNT_SCREENBASE(10) | BGCNT_MOSAIC | BGCNT_16COLOR | BGCNT_TXT256x256);
+ SetGpuReg(REG_OFFSET_BLDCNT, 0);
+ SetGpuReg(REG_OFFSET_BLDALPHA, 0);
+ SetGpuReg(REG_OFFSET_BLDY, 0);
+}
+
+static void InitContestPaintingVars(bool8 arg0)
+{
+ if (arg0 == FALSE)
+ {
+ gUnknown_030011F6 = FALSE;
+ gContestPaintingMosaicVal = 0;
+ gContestPaintingFadeCounter = 0;
+ }
+ else
+ {
+ gUnknown_030011F6 = TRUE;
+ gContestPaintingMosaicVal = 15;
+ gContestPaintingFadeCounter = 30;
+ }
+}
+
+static void UpdateContestPaintingMosaicEffect(void)
+{
+ if (!gUnknown_030011F6)
+ {
+ SetGpuReg(REG_OFFSET_MOSAIC, 0);
+ }
+ else
+ {
+ SetGpuReg(REG_OFFSET_BG1CNT, BGCNT_PRIORITY(1) | BGCNT_CHARBASE(1) | BGCNT_SCREENBASE(10) | BGCNT_MOSAIC | BGCNT_16COLOR | BGCNT_TXT256x256);
+ gContestPaintingMosaicVal = gContestPaintingFadeCounter / 2;
+ SetGpuReg(REG_OFFSET_MOSAIC, (gContestPaintingMosaicVal << 12) | (gContestPaintingMosaicVal << 8) | (gContestPaintingMosaicVal << 4) | (gContestPaintingMosaicVal << 0));
+ }
+}
+
+static void VBlankCB_ContestPainting(void)
+{
+ UpdateContestPaintingMosaicEffect();
+ LoadOam();
+ ProcessSpriteCopyRequests();
+ TransferPlttBuffer();
+}
+
+void sub_81302E8(u16 species, u8 arg1)
+{
+ const void *pal = GetFrontSpritePalFromSpeciesAndPersonality(species, gUnknown_030061C0->trainerId, gUnknown_030061C0->personality);
+ LZDecompressVram(pal, gContestPaintingMonPalette);
+ if (!arg1)
+ {
+ HandleLoadSpecialPokePic_DontHandleDeoxys(
+ &gMonFrontPicTable[species],
+ gMonSpritesGfxPtr->sprites[1],
+ species,
+ gUnknown_030061C0->personality);
+ sub_8130380(gMonSpritesGfxPtr->sprites[1], gContestPaintingMonPalette, (void *)gUnknown_03006190);
+ }
+ else
+ {
+ HandleLoadSpecialPokePic_DontHandleDeoxys(
+ &gMonBackPicTable[species],
+ gMonSpritesGfxPtr->sprites[0],
+ species,
+ gUnknown_030061C0->personality);
+ sub_8130380(gMonSpritesGfxPtr->sprites[0], gContestPaintingMonPalette, (void *)gUnknown_03006190);
+ }
+}
+
+#ifdef NONMATCHING
+// functionally equivalent.
+static void sub_8130380(u8 *spritePixels, u16 *palette, u16 (*destColorBuffer)[64][64])
+{
+ u16 tileY, tileX, pixelY, pixelX;
+ u8 colorIndex;
+
+ for (tileY = 0; tileY < 8; tileY++)
+ {
+ for (tileX = 0; tileX < 8; tileX++)
+ {
+ for (pixelY = 0; pixelY < 8; pixelY++)
+ {
+ for (pixelX = 0; pixelX < 8; pixelX++)
+ {
+ int offset = 32 * (8 * tileY + tileX) + (pixelY * 4 + pixelX / 2);
+ colorIndex = spritePixels[offset];
+ if (pixelX & 1)
+ colorIndex >>= 4;
+ else
+ colorIndex &= 0xF;
+
+ if (colorIndex == 0) // transparent pixel
+ (*destColorBuffer)[8 * tileY + pixelY][tileX * 8 + pixelX] = 0x8000;
+ else
+ (*destColorBuffer)[8 * tileY + pixelY][tileX * 8 + pixelX] = palette[colorIndex];
+ }
+ }
+ }
+ }
+}
+#else
+NAKED
+static void sub_8130380(u8 *spritePixels, u16 *palette, u16 (*destColorBuffer)[64][64])
+{
+ asm_unified("\n\
+ push {r4-r7,lr}\n\
+ mov r7, r10\n\
+ mov r6, r9\n\
+ mov r5, r8\n\
+ push {r5-r7}\n\
+ sub sp, 0xC\n\
+ mov r10, r0\n\
+ mov r9, r1\n\
+ str r2, [sp]\n\
+ movs r0, 0\n\
+_08130394:\n\
+ movs r3, 0\n\
+ adds r1, r0, 0x1\n\
+ str r1, [sp, 0x4]\n\
+ lsls r0, 3\n\
+ str r0, [sp, 0x8]\n\
+_0813039E:\n\
+ movs r1, 0\n\
+ adds r2, r3, 0x1\n\
+ mov r8, r2\n\
+ ldr r7, [sp, 0x8]\n\
+ adds r0, r7, r3\n\
+ lsls r0, 5\n\
+ mov r12, r0\n\
+ lsls r4, r3, 3\n\
+_081303AE:\n\
+ movs r3, 0\n\
+ lsls r0, r1, 2\n\
+ adds r6, r1, 0x1\n\
+ mov r2, r12\n\
+ adds r5, r2, r0\n\
+ ldr r7, [sp, 0x8]\n\
+ adds r0, r7, r1\n\
+ lsls r0, 7\n\
+ ldr r1, [sp]\n\
+ adds r2, r0, r1\n\
+_081303C2:\n\
+ lsrs r0, r3, 1\n\
+ adds r0, r5, r0\n\
+ add r0, r10\n\
+ ldrb r1, [r0]\n\
+ movs r0, 0x1\n\
+ ands r0, r3\n\
+ cmp r0, 0\n\
+ beq _081303D6\n\
+ lsrs r1, 4\n\
+ b _081303DA\n\
+_081303D6:\n\
+ movs r0, 0xF\n\
+ ands r1, r0\n\
+_081303DA:\n\
+ cmp r1, 0\n\
+ bne _081303EC\n\
+ adds r0, r4, r3\n\
+ lsls r0, 1\n\
+ adds r0, r2\n\
+ movs r7, 0x80\n\
+ lsls r7, 8\n\
+ adds r1, r7, 0\n\
+ b _081303F8\n\
+_081303EC:\n\
+ adds r0, r4, r3\n\
+ lsls r0, 1\n\
+ adds r0, r2\n\
+ lsls r1, 1\n\
+ add r1, r9\n\
+ ldrh r1, [r1]\n\
+_081303F8:\n\
+ strh r1, [r0]\n\
+ adds r0, r3, 0x1\n\
+ lsls r0, 16\n\
+ lsrs r3, r0, 16\n\
+ cmp r3, 0x7\n\
+ bls _081303C2\n\
+ lsls r0, r6, 16\n\
+ lsrs r1, r0, 16\n\
+ cmp r1, 0x7\n\
+ bls _081303AE\n\
+ mov r1, r8\n\
+ lsls r0, r1, 16\n\
+ lsrs r3, r0, 16\n\
+ cmp r3, 0x7\n\
+ bls _0813039E\n\
+ ldr r2, [sp, 0x4]\n\
+ lsls r0, r2, 16\n\
+ lsrs r0, 16\n\
+ cmp r0, 0x7\n\
+ bls _08130394\n\
+ add sp, 0xC\n\
+ pop {r3-r5}\n\
+ mov r8, r3\n\
+ mov r9, r4\n\
+ mov r10, r5\n\
+ pop {r4-r7}\n\
+ pop {r0}\n\
+ bx r0");
+}
+#endif
+
+static void sub_8130430(u8 arg0, u8 arg1)
+{
+ u8 x, y;
+
+ LoadPalette(gPictureFramePalettes, 0, 0x100);
+ if (arg1 == 1)
+ {
+ switch (gUnknown_030061C0->contestCategory / 3)
+ {
+ case CONTEST_CATEGORY_COOL:
+ RLUnCompVram(gPictureFrameTiles_0, (void *)VRAM);
+ RLUnCompWram(gPictureFrameTilemap_0, gUnknown_03006190);
+ break;
+ case CONTEST_CATEGORY_BEAUTY:
+ RLUnCompVram(gPictureFrameTiles_1, (void *)VRAM);
+ RLUnCompWram(gPictureFrameTilemap_1, gUnknown_03006190);
+ break;
+ case CONTEST_CATEGORY_CUTE:
+ RLUnCompVram(gPictureFrameTiles_2, (void *)VRAM);
+ RLUnCompWram(gPictureFrameTilemap_2, gUnknown_03006190);
+ break;
+ case CONTEST_CATEGORY_SMART:
+ RLUnCompVram(gPictureFrameTiles_3, (void *)VRAM);
+ RLUnCompWram(gPictureFrameTilemap_3, gUnknown_03006190);
+ break;
+ case CONTEST_CATEGORY_TOUGH:
+ RLUnCompVram(gPictureFrameTiles_4, (void *)VRAM);
+ RLUnCompWram(gPictureFrameTilemap_4, gUnknown_03006190);
+ break;
+ }
+
+#define VRAM_PICTURE_DATA(x, y) (((u16 *)(VRAM + 0x6000))[(y) * 32 + (x)])
+
+ // Set the background
+ for (y = 0; y < 20; y++)
+ {
+ for (x = 0; x < 32; x++)
+ VRAM_PICTURE_DATA(x, y) = 0x1015;
+ }
+
+ // Copy the image frame
+ for (y = 0; y < 10; y++)
+ {
+ for (x = 0; x < 18; x++)
+ VRAM_PICTURE_DATA(x + 6, y + 2) = (*gUnknown_03006190)[y + 2][x + 6];
+ }
+
+ // Re-set the entire top row to the first top frame part
+ for (x = 0; x < 16; x++)
+ VRAM_PICTURE_DATA(x + 7, 2) = (*gUnknown_03006190)[2][7];
+
+#undef VRAM_PICTURE_DATA
+ }
+ else if (arg0 < 8)
+ {
+ RLUnCompVram(gPictureFrameTiles_5, (void *)VRAM);
+ RLUnCompVram(gPictureFrameTilemap_5, (void *)(VRAM + 0x6000));
+ }
+ else
+ {
+ switch (gUnknown_030061C0->contestCategory / 3)
+ {
+ case CONTEST_CATEGORY_COOL:
+ RLUnCompVram(gPictureFrameTiles_0, (void *)VRAM);
+ RLUnCompVram(gPictureFrameTilemap_0, (void *)(VRAM + 0x6000));
+ break;
+ case CONTEST_CATEGORY_BEAUTY:
+ RLUnCompVram(gPictureFrameTiles_1, (void *)VRAM);
+ RLUnCompVram(gPictureFrameTilemap_1, (void *)(VRAM + 0x6000));
+ break;
+ case CONTEST_CATEGORY_CUTE:
+ RLUnCompVram(gPictureFrameTiles_2, (void *)VRAM);
+ RLUnCompVram(gPictureFrameTilemap_2, (void *)(VRAM + 0x6000));
+ break;
+ case CONTEST_CATEGORY_SMART:
+ RLUnCompVram(gPictureFrameTiles_3, (void *)VRAM);
+ RLUnCompVram(gPictureFrameTilemap_3, (void *)(VRAM + 0x6000));
+ break;
+ case CONTEST_CATEGORY_TOUGH:
+ RLUnCompVram(gPictureFrameTiles_4, (void *)VRAM);
+ RLUnCompVram(gPictureFrameTilemap_4, (void *)(VRAM + 0x6000));
+ break;
+ }
+ }
+}
+
+static void sub_8130688(u8 arg0)
+{
+ //Some hacks just to get the asm to match
+#ifndef NONMATCHING
+ asm(""::"r"(arg0));
+#endif
+
+ gMain.oamBuffer[0] = gUnknown_085B0830;
+ gMain.oamBuffer[0].tileNum = 0;
+
+#ifndef NONMATCHING
+ if (arg0) arg0 = gMain.oamBuffer[0].tileNum;
+#endif
+
+ gMain.oamBuffer[0].x = 88;
+ gMain.oamBuffer[0].y = 24;
+}
+
+static u8 sub_81306CC(u8 arg0)
+{
+ u8 contestCategory;
+
+ if (arg0 < 8)
+ contestCategory = gUnknown_030061C0->contestCategory;
+ else
+ contestCategory = gUnknown_030061C0->contestCategory / 3;
+
+ switch (contestCategory)
+ {
+ case CONTEST_CATEGORY_COOL:
+ return CONTESTRESULT_COOL;
+ case CONTEST_CATEGORY_BEAUTY:
+ return CONTESTRESULT_BEAUTY;
+ case CONTEST_CATEGORY_CUTE:
+ return CONTESTRESULT_CUTE;
+ case CONTEST_CATEGORY_SMART:
+ return CONTESTRESULT_SMART;
+ case CONTEST_CATEGORY_TOUGH:
+ return CONTESTRESULT_TOUGH;
+ }
+
+ return contestCategory;
+}
+
+static void sub_8130738(void)
+{
+ gContestPaintingMonPalette = AllocZeroed(0x200);
+ gUnknown_03006190 = AllocZeroed(0x2000);
+}
+
+static void sub_8130760(u8 contestResult)
+{
+ gUnknown_030061A0.var_4 = gUnknown_03006190;
+ gUnknown_030061A0.var_8 = gContestPaintingMonPalette;
+ gUnknown_030061A0.var_18 = 0;
+ gUnknown_030061A0.var_1F = gUnknown_030061C0->personality % 256;
+ gUnknown_030061A0.var_19 = 0;
+ gUnknown_030061A0.var_1A = 0;
+ gUnknown_030061A0.var_1B = 64;
+ gUnknown_030061A0.var_1C = 64;
+ gUnknown_030061A0.var_1D = 64;
+ gUnknown_030061A0.var_1E = 64;
+
+ switch (contestResult)
+ {
+ case CONTESTRESULT_SMART:
+ case CONTESTRESULT_TOUGH:
+ gUnknown_030061A0.var_14 = 3;
+ break;
+ case CONTESTRESULT_COOL:
+ case CONTESTRESULT_BEAUTY:
+ case CONTESTRESULT_CUTE:
+ default:
+ gUnknown_030061A0.var_14 = 1;
+ break;
+ }
+
+ gUnknown_030061A0.var_16 = 2;
+ gUnknown_030061A0.var_0 = contestResult;
+ gUnknown_030061A0.var_10 = 0x6010000;
+
+ sub_8124F2C(&gUnknown_030061A0);
+ sub_81261A4(&gUnknown_030061A0);
+ sub_8126058(&gUnknown_030061A0);
+
+ LoadPalette(gContestPaintingMonPalette, 0x100, 0x200);
+}
+
+static void sub_8130884(u8 arg0, u8 arg1)
+{
+ sub_8130738();
+ sub_81302E8(gUnknown_030061C0->species, 0);
+ sub_8130760(sub_81306CC(arg0));
+ sub_8130688(arg0);
+ sub_8130430(arg0, arg1);
+}
diff --git a/src/credits.c b/src/credits.c
index c8a097e49..67ab97481 100644
--- a/src/credits.c
+++ b/src/credits.c
@@ -2254,12 +2254,12 @@ static void sub_8177050(struct Sprite *sprite)
}
}
-static u8 sub_8177224(u16 species, s16 x, s16 y, u16 position)
+static u8 sub_8177224(u16 nationalDexNum, s16 x, s16 y, u16 position)
{
u8 spriteId;
u8 spriteId2;
- spriteId = CreateMonSpriteFromNationalDexNumber(species, x, y, position);
+ spriteId = CreateMonSpriteFromNationalDexNumber(nationalDexNum, x, y, position);
gSprites[spriteId].oam.priority = 1;
gSprites[spriteId].data[1] = position + 1;
gSprites[spriteId].invisible = TRUE;
diff --git a/src/dragon.c b/src/dragon.c
index 49f1b57c8..156d10ce1 100644
--- a/src/dragon.c
+++ b/src/dragon.c
@@ -208,13 +208,13 @@ void sub_8113064(struct Sprite *sprite)
sprite->data[3] = gBattleAnimArgs[4];
sprite->data[5] = gBattleAnimArgs[5];
sprite->invisible = 1;
- StoreSpriteCallbackInData6(sprite, move_anim_8074EE0);
+ StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
sprite->callback = sub_80A66DC;
}
static void sub_8113100(struct Sprite *sprite)
{
- sub_80A6838(sprite);
+ SetSpriteCoordsToAnimAttackerCoords(sprite);
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
@@ -235,7 +235,7 @@ static void sub_8113100(struct Sprite *sprite)
sprite->data[0] = gBattleAnimArgs[4];
sprite->callback = StartAnimLinearTranslation;
- StoreSpriteCallbackInData6(sprite, move_anim_8074EE0);
+ StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
}
void sub_81131B4(struct Sprite *sprite)
@@ -253,8 +253,8 @@ void sub_81131B4(struct Sprite *sprite)
sub_80A6864(sprite, gBattleAnimArgs[1]);
sprite->pos1.y += gBattleAnimArgs[2];
- sprite->callback = sub_80A67D8;
- StoreSpriteCallbackInData6(sprite, move_anim_8074EE0);
+ sprite->callback = RunStoredCallbackWhenAnimEnds;
+ StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
}
void sub_8113224(struct Sprite *sprite)
diff --git a/src/easy_chat.c b/src/easy_chat.c
index 25ef069e4..c4bc02e42 100644
--- a/src/easy_chat.c
+++ b/src/easy_chat.c
@@ -51,6 +51,9 @@ EWRAM_DATA struct
u16 ecWordBuffer[9];
} *gUnknown_0203A118 = NULL;
+EWRAM_DATA void *gUnknown_0203A11C = 0;
+EWRAM_DATA void *gUnknown_0203A120 = 0;
+
// Static ROM declarations
static void sub_811A2C0(u8);
diff --git a/src/effects_1.c b/src/effects_1.c
deleted file mode 100644
index a8687bc38..000000000
--- a/src/effects_1.c
+++ /dev/null
@@ -1,2093 +0,0 @@
-#include "global.h"
-#include "battle_anim.h"
-#include "constants/rgb.h"
-
-extern void sub_80FE840(struct Sprite *);
-extern void sub_80FE8E0(struct Sprite *);
-extern void sub_80FE930(struct Sprite *);
-extern void sub_80FE988(struct Sprite *);
-extern void sub_80FEAD8(struct Sprite *);
-extern void sub_80FEB44(struct Sprite *);
-extern void sub_80FEC48(struct Sprite *);
-extern void sub_80FED28(struct Sprite *);
-extern void sub_80FEE78(struct Sprite *);
-extern void sub_80FEF44(struct Sprite *);
-extern void sub_80FEFFC(struct Sprite *);
-extern void AnimMoveTwisterParticle(struct Sprite *);
-extern void sub_80FF0F4(struct Sprite *);
-extern void sub_80FF374(struct Sprite *);
-extern void sub_80FF698(struct Sprite *);
-extern void sub_80FF768(struct Sprite *);
-extern void sub_80FF7EC(struct Sprite *);
-extern void sub_80FF934(struct Sprite *);
-extern void sub_80FFB18(struct Sprite *);
-extern void sub_80FFBF4(struct Sprite *);
-extern void sub_80FFC70(struct Sprite *);
-extern void sub_80FFCB4(struct Sprite *);
-extern void sub_80FFDBC(struct Sprite *);
-extern void sub_8100640(struct Sprite *);
-extern void sub_8100898(struct Sprite *);
-extern void sub_8100A50(struct Sprite *);
-extern void sub_81009F8(struct Sprite *);
-extern void sub_8100A94(struct Sprite *);
-extern void sub_8100AE0(struct Sprite *);
-extern void sub_8100B88(struct Sprite *);
-extern void sub_8100E1C(struct Sprite *);
-extern void sub_8100EF0(struct Sprite *);
-extern void sub_81010CC(struct Sprite *);
-extern void sub_810130C(struct Sprite *);
-extern void sub_810135C(struct Sprite *);
-extern void sub_8101440(struct Sprite *);
-extern void sub_81014F4(struct Sprite *);
-extern void sub_81015AC(struct Sprite *);
-extern void sub_8101898(struct Sprite *);
-extern void sub_8101940(struct Sprite *);
-extern void sub_8101B90(struct Sprite *);
-extern void sub_8101F40(struct Sprite *);
-extern void sub_8101FA8(struct Sprite *);
-extern void sub_8101FF0(struct Sprite *);
-extern void sub_81020D8(struct Sprite *);
-extern void sub_810217C(struct Sprite *);
-extern void TranslateAnimSpriteToTargetMonLocation(struct Sprite *sprite);
-extern void sub_80A77C8(struct Sprite *);
-extern void sub_8102268(struct Sprite *);
-extern void sub_810234C(struct Sprite *);
-extern void sub_81024E0(struct Sprite *);
-extern void sub_8102540(struct Sprite *);
-extern void sub_80A77C8(struct Sprite *);
-extern void sub_8102844(struct Sprite *);
-extern void sub_8102BCC(struct Sprite *);
-extern void sub_8102CD4(struct Sprite *);
-extern void sub_8102EB0(struct Sprite *);
-extern void sub_8102FB8(struct Sprite *);
-extern void sub_8103028(struct Sprite *);
-extern void sub_8103164(struct Sprite *);
-extern void sub_8103208(struct Sprite *);
-extern void sub_8103284(struct Sprite *);
-extern void sub_8103390(struct Sprite *);
-
-const union AnimCmd gUnknown_085920F0[] =
-{
- ANIMCMD_FRAME(0, 5),
- ANIMCMD_FRAME(2, 5),
- ANIMCMD_FRAME(4, 5),
- ANIMCMD_FRAME(6, 5),
- ANIMCMD_FRAME(8, 5),
- ANIMCMD_FRAME(10, 5),
- ANIMCMD_FRAME(12, 5),
- ANIMCMD_FRAME(14, 5),
- ANIMCMD_JUMP(0),
-};
-
-const union AnimCmd *const gUnknown_08592114[] =
-{
- gUnknown_085920F0,
-};
-
-const struct SpriteTemplate gSleepPowderParticleSpriteTemplate =
-{
- .tileTag = ANIM_TAG_SLEEP_POWDER,
- .paletteTag = ANIM_TAG_SLEEP_POWDER,
- .oam = &gUnknown_08524944,
- .anims = gUnknown_08592114,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80FE840,
-};
-
-const struct SpriteTemplate gStunSporeParticleSpriteTemplate =
-{
- .tileTag = ANIM_TAG_STUN_SPORE,
- .paletteTag = ANIM_TAG_STUN_SPORE,
- .oam = &gUnknown_08524944,
- .anims = gUnknown_08592114,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80FE840,
-};
-
-const struct SpriteTemplate gPoisonPowderParticleSpriteTemplate =
-{
- .tileTag = ANIM_TAG_POISON_POWDER,
- .paletteTag = ANIM_TAG_POISON_POWDER,
- .oam = &gUnknown_08524944,
- .anims = gUnknown_08592114,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80FE840,
-};
-
-const union AnimCmd gUnknown_08592160[] =
-{
- ANIMCMD_FRAME(0, 1),
- ANIMCMD_END,
-};
-
-const union AnimCmd gUnknown_08592168[] =
-{
- ANIMCMD_FRAME(1, 1),
- ANIMCMD_END,
-};
-
-const union AnimCmd gUnknown_08592170[] =
-{
- ANIMCMD_FRAME(2, 1),
- ANIMCMD_END,
-};
-
-const union AnimCmd gUnknown_08592178[] =
-{
- ANIMCMD_FRAME(3, 1),
- ANIMCMD_END,
-};
-
-const union AnimCmd gUnknown_08592180[] =
-{
- ANIMCMD_FRAME(4, 1),
- ANIMCMD_END,
-};
-
-const union AnimCmd gUnknown_08592188[] =
-{
- ANIMCMD_FRAME(5, 1),
- ANIMCMD_END,
-};
-
-const union AnimCmd gUnknown_08592190[] =
-{
- ANIMCMD_FRAME(6, 1),
- ANIMCMD_END,
-};
-
-const union AnimCmd gUnknown_08592198[] =
-{
- ANIMCMD_FRAME(7, 1),
- ANIMCMD_END,
-};
-
-const union AnimCmd gUnknown_085921A0[] =
-{
- ANIMCMD_FRAME(8, 1),
- ANIMCMD_END,
-};
-
-const union AnimCmd *const gUnknown_085921A8[] =
-{
- gUnknown_08592160,
- gUnknown_08592168,
- gUnknown_08592170,
- gUnknown_08592178,
- gUnknown_08592180,
- gUnknown_08592188,
- gUnknown_08592190,
-};
-
-const union AnimCmd *const gUnknown_085921C4[] =
-{
- gUnknown_08592198,
-};
-
-const union AnimCmd *const gUnknown_085921C8[] =
-{
- gUnknown_085921A0,
-};
-
-const union AffineAnimCmd gUnknown_085921CC[] = {
- AFFINEANIMCMD_FRAME(-5, -5, 0, 1),
- AFFINEANIMCMD_JUMP(0),
-};
-
-const union AffineAnimCmd *const gUnknown_085921DC[] = {
- gUnknown_085921CC,
-};
-
-const struct SpriteTemplate gUnknown_085921E0 =
-{
- .tileTag = ANIM_TAG_ORBS,
- .paletteTag = ANIM_TAG_ORBS,
- .oam = &gUnknown_08524A8C,
- .anims = gUnknown_085921C8,
- .images = NULL,
- .affineAnims = gUnknown_085921DC,
- .callback = sub_80FE8E0,
-};
-
-const struct SpriteTemplate gUnknown_085921F8 =
-{
- .tileTag = ANIM_TAG_ORBS,
- .paletteTag = ANIM_TAG_ORBS,
- .oam = &gUnknown_08524904,
- .anims = gUnknown_085921A8,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80FE930,
-};
-
-const struct SpriteTemplate gUnknown_08592210 =
-{
- .tileTag = ANIM_TAG_ORBS,
- .paletteTag = ANIM_TAG_ORBS,
- .oam = &gUnknown_08524904,
- .anims = gUnknown_085921C4,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80FE988,
-};
-
-const union AffineAnimCmd gUnknown_08592228[] = {
- AFFINEANIMCMD_FRAME(320, 320, 0, 0),
- AFFINEANIMCMD_FRAME(-14, -14, 0, 1),
- AFFINEANIMCMD_JUMP(1),
-};
-
-const union AffineAnimCmd *const gUnknown_08592240[] = {
- gUnknown_08592228,
-};
-
-const struct SpriteTemplate gUnknown_08592244 =
-{
- .tileTag = ANIM_TAG_GRAY_ORB,
- .paletteTag = ANIM_TAG_GRAY_ORB,
- .oam = &gUnknown_085249C4,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = gUnknown_08592240,
- .callback = sub_80FE8E0,
-};
-
-const union AffineAnimCmd gUnknown_0859225C[] = {
- AFFINEANIMCMD_FRAME(-5, -5, 0, 1),
- AFFINEANIMCMD_JUMP(0),
-};
-
-const union AffineAnimCmd *const gUnknown_0859226C[] = {
- gUnknown_0859225C,
-};
-
-const struct SpriteTemplate gUnknown_08592270 =
-{
- .tileTag = ANIM_TAG_ORBS,
- .paletteTag = ANIM_TAG_ORBS,
- .oam = &gUnknown_08524A8C,
- .anims = gUnknown_085921C8,
- .images = NULL,
- .affineAnims = gUnknown_0859226C,
- .callback = sub_80FEAD8,
-};
-
-const struct SpriteTemplate gUnknown_08592288 =
-{
- .tileTag = ANIM_TAG_ORBS,
- .paletteTag = ANIM_TAG_ORBS,
- .oam = &gUnknown_08524904,
- .anims = gUnknown_085921A8,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80FEB44,
-};
-
-const union AnimCmd gUnknown_085922A0[] =
-{
- ANIMCMD_FRAME(0, 1),
- ANIMCMD_END,
-};
-
-const union AnimCmd gUnknown_085922A8[] =
-{
- ANIMCMD_FRAME(4, 7),
- ANIMCMD_FRAME(8, 7),
- ANIMCMD_JUMP(0),
-};
-
-const union AnimCmd *const gUnknown_085922B4[] =
-{
- gUnknown_085922A0,
- gUnknown_085922A8,
-};
-
-const struct SpriteTemplate gLeechSeedSpriteTemplate =
-{
- .tileTag = ANIM_TAG_SEED,
- .paletteTag = ANIM_TAG_SEED,
- .oam = &gUnknown_0852490C,
- .anims = gUnknown_085922B4,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80FEC48,
-};
-
-const union AnimCmd gUnknown_085922D4[] =
-{
- ANIMCMD_FRAME(0, 1),
- ANIMCMD_END,
-};
-
-const union AnimCmd gUnknown_085922DC[] =
-{
- ANIMCMD_FRAME(4, 7),
- ANIMCMD_END,
-};
-
-const union AnimCmd *const gUnknown_085922E4[] =
-{
- gUnknown_085922D4,
- gUnknown_085922DC,
-};
-
-const struct SpriteTemplate gUnknown_085922EC =
-{
- .tileTag = ANIM_TAG_SPORE,
- .paletteTag = ANIM_TAG_SPORE,
- .oam = &gUnknown_0852490C,
- .anims = gUnknown_085922E4,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80FED28,
-};
-
-const union AnimCmd gUnknown_08592304[] =
-{
- ANIMCMD_FRAME(0, 1),
- ANIMCMD_END,
-};
-
-const union AnimCmd gUnknown_0859230C[] =
-{
- ANIMCMD_FRAME(4, 1),
- ANIMCMD_END,
-};
-
-const union AnimCmd *const gUnknown_08592314[] =
-{
- gUnknown_08592304,
-};
-
-const union AnimCmd *const gUnknown_08592318[] =
-{
- gUnknown_0859230C,
-};
-
-const struct SpriteTemplate gUnknown_0859231C =
-{
- .tileTag = ANIM_TAG_FLOWER,
- .paletteTag = ANIM_TAG_FLOWER,
- .oam = &gUnknown_0852490C,
- .anims = gUnknown_08592314,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80FEE78,
-};
-
-const struct SpriteTemplate gUnknown_08592334 =
-{
- .tileTag = ANIM_TAG_FLOWER,
- .paletteTag = ANIM_TAG_FLOWER,
- .oam = &gUnknown_08524904,
- .anims = gUnknown_08592318,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80FEF44,
-};
-
-const union AnimCmd gUnknown_0859234C[] =
-{
- ANIMCMD_FRAME(0, 5),
- ANIMCMD_FRAME(4, 5),
- ANIMCMD_FRAME(8, 5),
- ANIMCMD_FRAME(12, 5),
- ANIMCMD_FRAME(16, 5),
- ANIMCMD_FRAME(20, 5),
- ANIMCMD_FRAME(16, 5),
- ANIMCMD_FRAME(12, 5),
- ANIMCMD_FRAME(8, 5),
- ANIMCMD_FRAME(4, 5),
- ANIMCMD_JUMP(0),
-};
-
-const union AnimCmd gUnknown_08592378[] =
-{
- ANIMCMD_FRAME(24, 5),
- ANIMCMD_FRAME(28, 5),
- ANIMCMD_FRAME(32, 5),
- ANIMCMD_END,
-};
-
-const union AnimCmd *const gUnknown_08592388[] =
-{
- gUnknown_0859234C,
- gUnknown_08592378,
-};
-
-const struct SpriteTemplate gUnknown_08592390 =
-{
- .tileTag = ANIM_TAG_LEAF,
- .paletteTag = ANIM_TAG_LEAF,
- .oam = &gUnknown_0852490C,
- .anims = gUnknown_08592388,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80FEFFC,
-};
-
-const struct SpriteTemplate gUnknown_085923A8 =
-{
- .tileTag = ANIM_TAG_LEAF,
- .paletteTag = ANIM_TAG_LEAF,
- .oam = &gUnknown_0852490C,
- .anims = gUnknown_08592388,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = AnimMoveTwisterParticle,
-};
-
-const union AnimCmd gUnknown_085923C0[] =
-{
- ANIMCMD_FRAME(0, 3),
- ANIMCMD_FRAME(0, 3, .hFlip = TRUE),
- ANIMCMD_FRAME(0, 3, .vFlip = TRUE, .hFlip = TRUE),
- ANIMCMD_FRAME(0, 3, .vFlip = TRUE),
- ANIMCMD_JUMP(0),
-};
-
-const union AnimCmd *const gUnknown_085923D4[] =
-{
- gUnknown_085923C0,
-};
-
-const struct SpriteTemplate gUnknown_085923D8 =
-{
- .tileTag = ANIM_TAG_RAZOR_LEAF,
- .paletteTag = ANIM_TAG_RAZOR_LEAF,
- .oam = &gUnknown_08524934,
- .anims = gUnknown_085923D4,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80FF0F4,
-};
-
-const union AffineAnimCmd gUnknown_085923F0[] = {
- AFFINEANIMCMD_FRAME(0, 0, 0, 1),
- AFFINEANIMCMD_JUMP(0),
-};
-
-const union AffineAnimCmd *const gUnknown_08592400[] = {
- gUnknown_085923F0,
-};
-
-const struct SpriteTemplate gSwiftStarSpriteTemplate =
-{
- .tileTag = ANIM_TAG_YELLOW_STAR,
- .paletteTag = ANIM_TAG_YELLOW_STAR,
- .oam = &gUnknown_08524974,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = gUnknown_08592400,
- .callback = sub_80FF0F4,
-};
-
-const union AnimCmd gUnknown_0859241C[] =
-{
- ANIMCMD_FRAME(0, 4),
- ANIMCMD_FRAME(32, 4),
- ANIMCMD_FRAME(64, 4),
- ANIMCMD_FRAME(96, 4),
- ANIMCMD_END,
-};
-
-const union AnimCmd gUnknown_08592430[] =
-{
- ANIMCMD_FRAME(0, 4, .hFlip = TRUE),
- ANIMCMD_FRAME(32, 4, .hFlip = TRUE),
- ANIMCMD_FRAME(64, 4, .hFlip = TRUE),
- ANIMCMD_FRAME(96, 4, .hFlip = TRUE),
- ANIMCMD_END,
-};
-
-const union AnimCmd *const gUnknown_08592444[] =
-{
- gUnknown_0859241C,
- gUnknown_08592430,
-};
-
-const union AffineAnimCmd gUnknown_0859244C[] = {
- AFFINEANIMCMD_FRAME(256, 256, 0, 0),
- AFFINEANIMCMD_FRAME(-11, 0, 0, 6),
- AFFINEANIMCMD_FRAME(11, 0, 0, 6),
- AFFINEANIMCMD_END,
-};
-
-const union AffineAnimCmd gUnknown_0859246C[] = {
- AFFINEANIMCMD_FRAME(-256, 256, 0, 0),
- AFFINEANIMCMD_FRAME(11, 0, 0, 6),
- AFFINEANIMCMD_FRAME(-11, 0, 0, 6),
- AFFINEANIMCMD_END,
-};
-
-const union AffineAnimCmd *const gUnknown_0859248C[] = {
- gUnknown_0859244C,
- gUnknown_0859246C,
-};
-
-const struct SpriteTemplate gUnknown_08592494 =
-{
- .tileTag = ANIM_TAG_TENDRILS,
- .paletteTag = ANIM_TAG_TENDRILS,
- .oam = &gUnknown_0852499C,
- .anims = gUnknown_08592444,
- .images = NULL,
- .affineAnims = gUnknown_0859248C,
- .callback = sub_80FF374,
-};
-
-const union AffineAnimCmd gUnknown_085924AC[] = {
- AFFINEANIMCMD_FRAME(0, 0, 0, 0),
- AFFINEANIMCMD_FRAME(48, 48, 0, 14),
- AFFINEANIMCMD_END,
-};
-
-const union AffineAnimCmd gUnknown_085924C4[] = {
- AFFINEANIMCMD_FRAME(-16, -16, 0, 1),
- AFFINEANIMCMD_JUMP(0),
-};
-
-const union AffineAnimCmd *const gUnknown_085924D4[] = {
- gUnknown_085924AC,
- gUnknown_085924C4,
-};
-
-const struct SpriteTemplate gUnknown_085924DC =
-{
- .tileTag = ANIM_TAG_ORBS,
- .paletteTag = ANIM_TAG_ORBS,
- .oam = &gUnknown_085249CC,
- .anims = gUnknown_085921C8,
- .images = NULL,
- .affineAnims = gUnknown_085924D4,
- .callback = sub_80FF698,
-};
-
-const union AnimCmd gUnknown_085924F4[] =
-{
- ANIMCMD_FRAME(0, 7),
- ANIMCMD_FRAME(16, 7),
- ANIMCMD_FRAME(32, 7),
- ANIMCMD_FRAME(48, 7),
- ANIMCMD_END,
-};
-
-const union AnimCmd gUnknown_08592508[] =
-{
- ANIMCMD_FRAME(0, 7, .hFlip = TRUE),
- ANIMCMD_FRAME(16, 7, .hFlip = TRUE),
- ANIMCMD_FRAME(32, 7, .hFlip = TRUE),
- ANIMCMD_FRAME(48, 7, .hFlip = TRUE),
- ANIMCMD_END,
-};
-
-const union AnimCmd gUnknown_0859251C[] =
-{
- ANIMCMD_FRAME(0, 7),
- ANIMCMD_FRAME(16, 7),
- ANIMCMD_FRAME(32, 7),
- ANIMCMD_END,
-};
-
-const union AnimCmd gUnknown_0859252C[] =
-{
- ANIMCMD_FRAME(0, 7, .hFlip = TRUE),
- ANIMCMD_FRAME(16, 7, .hFlip = TRUE),
- ANIMCMD_FRAME(32, 7, .hFlip = TRUE),
- ANIMCMD_END,
-};
-
-const union AnimCmd *const gUnknown_0859253C[] =
-{
- gUnknown_085924F4,
- gUnknown_08592508,
- gUnknown_0859251C,
- gUnknown_0859252C,
-};
-
-const struct SpriteTemplate gUnknown_0859254C =
-{
- .tileTag = ANIM_TAG_ROOTS,
- .paletteTag = ANIM_TAG_ROOTS,
- .oam = &gUnknown_08524914,
- .anims = gUnknown_0859253C,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80FF768,
-};
-
-const struct SpriteTemplate gUnknown_08592564 =
-{
- .tileTag = ANIM_TAG_ROOTS,
- .paletteTag = ANIM_TAG_ROOTS,
- .oam = &gUnknown_08524914,
- .anims = gUnknown_0859253C,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80FF7EC,
-};
-
-const union AnimCmd gUnknown_0859257C[] =
-{
- ANIMCMD_FRAME(3, 3),
- ANIMCMD_FRAME(0, 5),
- ANIMCMD_JUMP(0),
-};
-
-const union AnimCmd *const gUnknown_08592588[] =
-{
- gUnknown_0859257C,
-};
-
-const struct SpriteTemplate gUnknown_0859258C =
-{
- .tileTag = ANIM_TAG_ORBS,
- .paletteTag = ANIM_TAG_ORBS,
- .oam = &gUnknown_08524904,
- .anims = gUnknown_08592588,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80FF934,
-};
-
-const union AnimCmd gUnknown_085925A4[] =
-{
- ANIMCMD_FRAME(0, 30),
- ANIMCMD_END,
-};
-
-const union AnimCmd *const gUnknown_085925AC[] =
-{
- gUnknown_085925A4,
-};
-
-const union AffineAnimCmd gUnknown_085925B0[] = {
- AFFINEANIMCMD_FRAME(0, 0, -4, 10),
- AFFINEANIMCMD_FRAME(0, 0, 4, 20),
- AFFINEANIMCMD_FRAME(0, 0, -4, 10),
- AFFINEANIMCMD_END,
-};
-
-const union AffineAnimCmd gUnknown_085925D0[] = {
- AFFINEANIMCMD_FRAME(0, 0, -1, 2),
- AFFINEANIMCMD_FRAME(0, 0, 1, 4),
- AFFINEANIMCMD_FRAME(0, 0, -1, 4),
- AFFINEANIMCMD_FRAME(0, 0, 1, 4),
- AFFINEANIMCMD_FRAME(0, 0, -1, 4),
- AFFINEANIMCMD_FRAME(0, 0, 1, 2),
- AFFINEANIMCMD_END,
-};
-
-const union AffineAnimCmd *const gUnknown_08592608[] = {
- gUnknown_085925B0,
- gUnknown_085925D0,
-};
-
-const struct SpriteTemplate gUnknown_08592610 =
-{
- .tileTag = ANIM_TAG_ITEM_BAG,
- .paletteTag = ANIM_TAG_ITEM_BAG,
- .oam = &gUnknown_08524974,
- .anims = gUnknown_085925AC,
- .images = NULL,
- .affineAnims = gUnknown_08592608,
- .callback = sub_80FFB18,
-};
-
-const struct SpriteTemplate gBattleAnimSpriteTemplate_8592628 =
-{
- .tileTag = ANIM_TAG_ITEM_BAG,
- .paletteTag = ANIM_TAG_ITEM_BAG,
- .oam = &gUnknown_08524974,
- .anims = gUnknown_085925AC,
- .images = NULL,
- .affineAnims = gUnknown_08592608,
- .callback = sub_80FFBF4,
-};
-
-const union AnimCmd gUnknown_08592640[] =
-{
- ANIMCMD_FRAME(0, 4),
- ANIMCMD_FRAME(4, 4),
- ANIMCMD_FRAME(8, 4),
- ANIMCMD_FRAME(12, 4),
- ANIMCMD_END,
-};
-
-const union AnimCmd *const gUnknown_08592654[] =
-{
- gUnknown_08592640,
-};
-
-const struct SpriteTemplate gUnknown_08592658 =
-{
- .tileTag = ANIM_TAG_GREEN_SPARKLE,
- .paletteTag = ANIM_TAG_GREEN_SPARKLE,
- .oam = &gUnknown_0852490C,
- .anims = gUnknown_08592654,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80FFC70,
-};
-
-const struct SpriteTemplate gUnknown_08592670 =
-{
- .tileTag = ANIM_TAG_ITEM_BAG,
- .paletteTag = ANIM_TAG_ITEM_BAG,
- .oam = &gUnknown_08524974,
- .anims = gUnknown_085925AC,
- .images = NULL,
- .affineAnims = gUnknown_08592608,
- .callback = sub_80FFCB4,
-};
-
-const union AffineAnimCmd gUnknown_08592688[] = {
- AFFINEANIMCMD_FRAME(0, 0, 0, 3),
- AFFINEANIMCMD_END,
-};
-
-const union AffineAnimCmd gUnknown_08592698[] = {
- AFFINEANIMCMD_FRAME(0, -10, 0, 3),
- AFFINEANIMCMD_FRAME(0, -6, 0, 3),
- AFFINEANIMCMD_FRAME(0, -2, 0, 3),
- AFFINEANIMCMD_FRAME(0, 0, 0, 3),
- AFFINEANIMCMD_FRAME(0, 2, 0, 3),
- AFFINEANIMCMD_FRAME(0, 6, 0, 3),
- AFFINEANIMCMD_FRAME(0, 10, 0, 3),
- AFFINEANIMCMD_END,
-};
-
-const union AffineAnimCmd *const gUnknown_085926D8[] = {
- gUnknown_08592688,
- gUnknown_08592698,
- gUnknown_085925B0,
- gUnknown_085925D0,
-};
-
-const struct SpriteTemplate gUnknown_085926E8 =
-{
- .tileTag = ANIM_TAG_ITEM_BAG,
- .paletteTag = ANIM_TAG_ITEM_BAG,
- .oam = &gUnknown_08524974,
- .anims = gUnknown_085925AC,
- .images = NULL,
- .affineAnims = gUnknown_085926D8,
- .callback = sub_80FFDBC,
-};
-
-const s8 gUnknown_08592700[][3] =
-{
- {5, 24, 1},
- {0, 4, 0},
- {8, 16, -1},
- {0, 2, 0},
- {8, 16, 1},
- {0, 2, 0},
- {8, 16, 1},
- {0, 2, 0},
- {8, 16, 1},
- {0, 16, 0},
- {0, 0, 127},
-};
-
-const union AnimCmd gUnknown_08592724[] =
-{
- ANIMCMD_FRAME(28, 1),
- ANIMCMD_END,
-};
-
-const union AnimCmd gUnknown_0859272C[] =
-{
- ANIMCMD_FRAME(32, 1),
- ANIMCMD_END,
-};
-
-const union AnimCmd gUnknown_08592734[] =
-{
- ANIMCMD_FRAME(20, 1),
- ANIMCMD_END,
-};
-
-const union AnimCmd gUnknown_0859273C[] =
-{
- ANIMCMD_FRAME(28, 1, .hFlip = TRUE),
- ANIMCMD_END,
-};
-
-const union AnimCmd gUnknown_08592744[] =
-{
- ANIMCMD_FRAME(16, 1),
- ANIMCMD_END,
-};
-
-const union AnimCmd gUnknown_0859274C[] =
-{
- ANIMCMD_FRAME(16, 1, .hFlip = TRUE),
- ANIMCMD_END,
-};
-
-const union AnimCmd gUnknown_08592754[] =
-{
- ANIMCMD_FRAME(28, 1),
- ANIMCMD_END,
-};
-
-const union AnimCmd *const gUnknown_0859275C[] =
-{
- gUnknown_08592724,
- gUnknown_0859272C,
- gUnknown_08592734,
- gUnknown_0859273C,
- gUnknown_08592744,
- gUnknown_0859274C,
- gUnknown_08592754,
-};
-
-const struct SpriteTemplate gUnknown_08592778 =
-{
- .tileTag = ANIM_TAG_LEAF,
- .paletteTag = ANIM_TAG_LEAF,
- .oam = &gUnknown_0852490C,
- .anims = gUnknown_0859275C,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = SpriteCallbackDummy,
-};
-
-const union AffineAnimCmd gUnknown_08592790[] = {
- AFFINEANIMCMD_FRAME(256, 256, 0, 0),
- AFFINEANIMCMD_FRAME(0, 0, 4, 1),
- AFFINEANIMCMD_JUMP(1),
-};
-
-const union AffineAnimCmd *const gUnknown_085927A8[] = {
- gUnknown_08592790,
-};
-
-const struct SpriteTemplate gUnknown_085927AC =
-{
- .tileTag = ANIM_TAG_FLOWER,
- .paletteTag = ANIM_TAG_FLOWER,
- .oam = &gUnknown_08524904,
- .anims = gUnknown_08592318,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_8100640,
-};
-
-const struct SpriteTemplate gUnknown_085927C4 =
-{
- .tileTag = ANIM_TAG_FLOWER,
- .paletteTag = ANIM_TAG_FLOWER,
- .oam = &gUnknown_0852496C,
- .anims = gUnknown_08592314,
- .images = NULL,
- .affineAnims = gUnknown_085927A8,
- .callback = sub_8100640,
-};
-
-const union AffineAnimCmd gUnknown_085927DC[] = {
- AFFINEANIMCMD_FRAME(256, 256, 0, 0),
- AFFINEANIMCMD_FRAME(0, 0, -10, 1),
- AFFINEANIMCMD_JUMP(1),
-};
-
-const union AffineAnimCmd gUnknown_085927F4[] = {
- AFFINEANIMCMD_FRAME(192, 192, 0, 0),
- AFFINEANIMCMD_FRAME(0, 0, -12, 1),
- AFFINEANIMCMD_JUMP(1),
-};
-
-const union AffineAnimCmd gUnknown_0859280C[] = {
- AFFINEANIMCMD_FRAME(143, 143, 0, 0),
- AFFINEANIMCMD_FRAME(0, 0, -15, 1),
- AFFINEANIMCMD_JUMP(1),
-};
-
-const union AffineAnimCmd *const gUnknown_08592824[] = {
- gUnknown_085927DC,
-};
-
-const union AffineAnimCmd *const gUnknown_08592828[] = {
- gUnknown_085927F4,
-};
-
-const union AffineAnimCmd *const gUnknown_0859282C[] = {
- gUnknown_0859280C,
-};
-
-const struct SpriteTemplate gUnknown_08592830 =
-{
- .tileTag = ANIM_TAG_SPARKLE_6,
- .paletteTag = ANIM_TAG_SPARKLE_6,
- .oam = &gUnknown_0852496C,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = gUnknown_08592824,
- .callback = sub_8100640,
-};
-
-const struct SpriteTemplate gUnknown_08592848 =
-{
- .tileTag = ANIM_TAG_SPARKLE_6,
- .paletteTag = ANIM_TAG_SPARKLE_6,
- .oam = &gUnknown_0852496C,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = gUnknown_08592828,
- .callback = sub_8100640,
-};
-
-const struct SpriteTemplate gUnknown_08592860 =
-{
- .tileTag = ANIM_TAG_SPARKLE_6,
- .paletteTag = ANIM_TAG_SPARKLE_6,
- .oam = &gUnknown_0852496C,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = gUnknown_0859282C,
- .callback = sub_8100640,
-};
-
-// sMagicalLeafBlendColors
-const u16 gUnknown_08592878[] =
-{
- RGB(31, 0, 0),
- RGB(31, 19, 0),
- RGB(31, 31, 0),
- RGB(0, 31, 0),
- RGB(5, 14, 31),
- RGB(22, 10, 31),
- RGB(22, 21, 31),
-};
-
-const struct SpriteTemplate gUnknown_08592888 =
-{
- .tileTag = ANIM_TAG_GREEN_SPIKE,
- .paletteTag = ANIM_TAG_GREEN_SPIKE,
- .oam = &gUnknown_0852496C,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_8100898,
-};
-
-const union AnimCmd gUnknown_085928A0[] =
-{
- ANIMCMD_FRAME(64, 3),
- ANIMCMD_FRAME(80, 3),
- ANIMCMD_FRAME(96, 3),
- ANIMCMD_FRAME(112, 6),
- ANIMCMD_END,
-};
-
-const union AnimCmd gUnknown_085928B4[] =
-{
- ANIMCMD_FRAME(64, 3, .hFlip = TRUE),
- ANIMCMD_FRAME(80, 3, .hFlip = TRUE),
- ANIMCMD_FRAME(96, 3, .hFlip = TRUE),
- ANIMCMD_FRAME(112, 6, .hFlip = TRUE),
- ANIMCMD_END,
-};
-
-const union AnimCmd *const gUnknown_085928C8[] =
-{
- gUnknown_085928A0,
- gUnknown_085928B4,
-};
-
-const struct SpriteTemplate gUnknown_085928D0 =
-{
- .tileTag = ANIM_TAG_SLAM_HIT,
- .paletteTag = ANIM_TAG_SLAM_HIT,
- .oam = &gUnknown_08524914,
- .anims = gUnknown_085928C8,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_8100A50,
-};
-
-const struct SpriteTemplate gUnknown_085928E8 =
-{
- .tileTag = ANIM_TAG_WHIP_HIT,
- .paletteTag = ANIM_TAG_WHIP_HIT,
- .oam = &gUnknown_08524914,
- .anims = gUnknown_085928C8,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_8100A50,
-};
-
-const union AnimCmd gUnknown_08592900[] =
-{
- ANIMCMD_FRAME(0, 4),
- ANIMCMD_FRAME(16, 4),
- ANIMCMD_FRAME(32, 4),
- ANIMCMD_FRAME(48, 4),
- ANIMCMD_FRAME(64, 5),
- ANIMCMD_END,
-};
-
-const union AnimCmd *const gUnknown_08592918[] =
-{
- gUnknown_08592900,
-};
-
-const struct SpriteTemplate gUnknown_0859291C =
-{
- .tileTag = ANIM_TAG_UNUSED_HIT,
- .paletteTag = ANIM_TAG_UNUSED_HIT,
- .oam = &gUnknown_08524914,
- .anims = gUnknown_08592918,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_81009F8,
-};
-
-const struct SpriteTemplate gUnknown_08592934 =
-{
- .tileTag = ANIM_TAG_UNUSED_HIT_2,
- .paletteTag = ANIM_TAG_UNUSED_HIT_2,
- .oam = &gUnknown_08524914,
- .anims = gUnknown_08592918,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_81009F8,
-};
-
-const union AffineAnimCmd gUnknown_0859294C[] = {
- AFFINEANIMCMD_FRAME(256, 256, 0, 0),
- AFFINEANIMCMD_END,
-};
-
-const union AffineAnimCmd gUnknown_0859295C[] = {
- AFFINEANIMCMD_FRAME(256, 256, 32, 0),
- AFFINEANIMCMD_END,
-};
-
-const union AffineAnimCmd gUnknown_0859296C[] = {
- AFFINEANIMCMD_FRAME(256, 256, 64, 0),
- AFFINEANIMCMD_END,
-};
-
-const union AffineAnimCmd gUnknown_0859297C[] = {
- AFFINEANIMCMD_FRAME(256, 256, 96, 0),
- AFFINEANIMCMD_END,
-};
-
-const union AffineAnimCmd gUnknown_0859298C[] = {
- AFFINEANIMCMD_FRAME(256, 256, -128, 0),
- AFFINEANIMCMD_END,
-};
-
-const union AffineAnimCmd gUnknown_0859299C[] = {
- AFFINEANIMCMD_FRAME(256, 256, -96, 0),
- AFFINEANIMCMD_END,
-};
-
-const union AffineAnimCmd gUnknown_085929AC[] = {
- AFFINEANIMCMD_FRAME(256, 256, -64, 0),
- AFFINEANIMCMD_END,
-};
-
-const union AffineAnimCmd gUnknown_085929BC[] = {
- AFFINEANIMCMD_FRAME(256, 256, -32, 0),
- AFFINEANIMCMD_END,
-};
-
-const union AffineAnimCmd *const gUnknown_085929CC[] = {
- gUnknown_0859294C,
- gUnknown_0859295C,
- gUnknown_0859296C,
- gUnknown_0859297C,
- gUnknown_0859298C,
- gUnknown_0859299C,
- gUnknown_085929AC,
- gUnknown_085929BC,
-};
-
-const struct SpriteTemplate gUnknown_085929EC =
-{
- .tileTag = ANIM_TAG_HANDS_AND_FEET,
- .paletteTag = ANIM_TAG_HANDS_AND_FEET,
- .oam = &gUnknown_08524974,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = gUnknown_085929CC,
- .callback = sub_8100A94,
-};
-
-const union AnimCmd gUnknown_08592A04[] =
-{
- ANIMCMD_FRAME(0, 5),
- ANIMCMD_FRAME(16, 5),
- ANIMCMD_FRAME(32, 5),
- ANIMCMD_FRAME(48, 5),
- ANIMCMD_END,
-};
-
-const union AnimCmd *const gUnknown_08592A18[] =
-{
- gUnknown_08592A04,
-};
-
-const struct SpriteTemplate gCuttingSliceSpriteTemplate =
-{
- .tileTag = ANIM_TAG_CUT,
- .paletteTag = ANIM_TAG_CUT,
- .oam = &gUnknown_08524A34,
- .anims = gUnknown_08592A18,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_8100AE0,
-};
-
-const struct SpriteTemplate gUnknown_08592A34 =
-{
- .tileTag = ANIM_TAG_CUT,
- .paletteTag = ANIM_TAG_CUT,
- .oam = &gUnknown_08524A34,
- .anims = gUnknown_08592A18,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_8100B88,
-};
-
-const union AnimCmd gUnknown_08592A4C[] =
-{
- ANIMCMD_FRAME(0, 1),
- ANIMCMD_END,
-};
-
-const union AnimCmd gUnknown_08592A54[] =
-{
- ANIMCMD_FRAME(4, 1),
- ANIMCMD_END,
-};
-
-const union AnimCmd gUnknown_08592A5C[] =
-{
- ANIMCMD_FRAME(8, 1),
- ANIMCMD_END,
-};
-
-const union AnimCmd gUnknown_08592A64[] =
-{
- ANIMCMD_FRAME(12, 1),
- ANIMCMD_END,
-};
-
-const union AnimCmd gUnknown_08592A6C[] =
-{
- ANIMCMD_FRAME(16, 1),
- ANIMCMD_END,
-};
-
-const union AnimCmd gUnknown_08592A74[] =
-{
- ANIMCMD_FRAME(20, 1),
- ANIMCMD_END,
-};
-
-const union AnimCmd gUnknown_08592A7C[] =
-{
- ANIMCMD_FRAME(0, 1, .vFlip = TRUE),
- ANIMCMD_END,
-};
-
-const union AnimCmd gUnknown_08592A84[] =
-{
- ANIMCMD_FRAME(4, 1, .vFlip = TRUE),
- ANIMCMD_END,
-};
-
-const union AnimCmd gUnknown_08592A8C[] =
-{
- ANIMCMD_FRAME(8, 1, .vFlip = TRUE),
- ANIMCMD_END,
-};
-
-const union AnimCmd gUnknown_08592A94[] =
-{
- ANIMCMD_FRAME(12, 1, .vFlip = TRUE),
- ANIMCMD_END,
-};
-
-const union AnimCmd *const gUnknown_08592A9C[] =
-{
- gUnknown_08592A4C,
- gUnknown_08592A54,
- gUnknown_08592A5C,
- gUnknown_08592A64,
- gUnknown_08592A6C,
- gUnknown_08592A74,
- gUnknown_08592A7C,
- gUnknown_08592A84,
- gUnknown_08592A8C,
- gUnknown_08592A94,
-};
-
-const struct SpriteTemplate gUnknown_08592AC4 =
-{
- .tileTag = ANIM_TAG_MUSIC_NOTES,
- .paletteTag = ANIM_TAG_MUSIC_NOTES,
- .oam = &gUnknown_0852490C,
- .anims = gUnknown_08592A9C,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_8100E1C,
-};
-
-const struct SpriteTemplate gUnknown_08592ADC =
-{
- .tileTag = ANIM_TAG_PROTECT,
- .paletteTag = ANIM_TAG_PROTECT,
- .oam = &gUnknown_08524A3C,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_8100EF0,
-};
-
-const union AffineAnimCmd gUnknown_08592AF4[] =
-{
- AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0),
- AFFINEANIMCMD_END,
-};
-
-const union AffineAnimCmd gUnknown_08592B04[] =
-{
- AFFINEANIMCMD_FRAME(0x0, 0x0, 2, 12),
- AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 6),
- AFFINEANIMCMD_FRAME(0x0, 0x0, -2, 24),
- AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 6),
- AFFINEANIMCMD_FRAME(0x0, 0x0, 2, 12),
- AFFINEANIMCMD_JUMP(0),
-};
-
-const union AffineAnimCmd *const gUnknown_08592B34[] =
-{
- gUnknown_08592AF4,
- gUnknown_08592B04,
-};
-
-const struct SpriteTemplate gUnknown_08592B3C =
-{
- .tileTag = ANIM_TAG_MILK_BOTTLE,
- .paletteTag = ANIM_TAG_MILK_BOTTLE,
- .oam = &gUnknown_08524A94,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = gUnknown_08592B34,
- .callback = sub_81010CC,
-};
-
-const union AnimCmd gUnknown_08592B54[] =
-{
- ANIMCMD_FRAME(0, 7),
- ANIMCMD_FRAME(16, 7),
- ANIMCMD_FRAME(32, 7),
- ANIMCMD_FRAME(48, 7),
- ANIMCMD_FRAME(64, 7),
- ANIMCMD_FRAME(80, 7),
- ANIMCMD_FRAME(96, 7),
- ANIMCMD_FRAME(112, 7),
- ANIMCMD_JUMP(0),
-};
-
-const union AnimCmd *const gUnknown_08592B78[] =
-{
- gUnknown_08592B54,
-};
-
-const struct SpriteTemplate gUnknown_08592B7C =
-{
- .tileTag = ANIM_TAG_SPARKLE_2,
- .paletteTag = ANIM_TAG_SPARKLE_2,
- .oam = &gUnknown_08524914,
- .anims = gUnknown_08592B78,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_810130C,
-};
-
-const struct SpriteTemplate gUnknown_08592B94 =
-{
- .tileTag = ANIM_TAG_SPARKLE_2,
- .paletteTag = ANIM_TAG_SPARKLE_2,
- .oam = &gUnknown_08524914,
- .anims = gUnknown_08592B78,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_810135C,
-};
-
-const union AnimCmd gUnknown_08592BAC[] =
-{
- ANIMCMD_FRAME(0, 10),
- ANIMCMD_FRAME(4, 10),
- ANIMCMD_FRAME(8, 10),
- ANIMCMD_FRAME(12, 10),
- ANIMCMD_FRAME(16, 26),
- ANIMCMD_FRAME(16, 5),
- ANIMCMD_FRAME(20, 5),
- ANIMCMD_FRAME(24, 15),
- ANIMCMD_END,
-};
-
-const union AnimCmd gUnknown_08592BD0[] =
-{
- ANIMCMD_FRAME(0, 10, .hFlip = TRUE),
- ANIMCMD_FRAME(4, 10, .hFlip = TRUE),
- ANIMCMD_FRAME(8, 10, .hFlip = TRUE),
- ANIMCMD_FRAME(12, 10, .hFlip = TRUE),
- ANIMCMD_FRAME(16, 26, .hFlip = TRUE),
- ANIMCMD_FRAME(16, 5, .hFlip = TRUE),
- ANIMCMD_FRAME(20, 5, .hFlip = TRUE),
- ANIMCMD_FRAME(24, 15, .hFlip = TRUE),
- ANIMCMD_END,
-};
-
-const union AnimCmd *const gUnknown_08592BF4[] =
-{
- gUnknown_08592BAC,
- gUnknown_08592BD0,
-};
-
-const struct SpriteTemplate gUnknown_08592BFC =
-{
- .tileTag = ANIM_TAG_UNUSED_BUBBLE_BURST,
- .paletteTag = ANIM_TAG_UNUSED_BUBBLE_BURST,
- .oam = &gUnknown_0852490C,
- .anims = gUnknown_08592BF4,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_8101440,
-};
-
-const union AnimCmd gUnknown_08592C14[] =
-{
- ANIMCMD_FRAME(0, 40),
- ANIMCMD_END,
-};
-
-const union AnimCmd *const gUnknown_08592C1C[] =
-{
- gUnknown_08592C14,
-};
-
-const union AffineAnimCmd gUnknown_08592C20[] =
-{
- AFFINEANIMCMD_FRAME(0x14, 0x14, -30, 0),
- AFFINEANIMCMD_FRAME(0x8, 0x8, 1, 24),
- AFFINEANIMCMD_END,
-};
-
-const union AffineAnimCmd gUnknown_08592C20_2[] =
-{
- AFFINEANIMCMD_LOOP(0),
- AFFINEANIMCMD_FRAME(0x0, 0x0, 1, 24),
- AFFINEANIMCMD_LOOP(10),
-};
-
-const union AffineAnimCmd gUnknown_08592C50[] =
-{
- AFFINEANIMCMD_FRAME(0x14, 0x14, 30, 0),
- AFFINEANIMCMD_FRAME(0x8, 0x8, -1, 24),
- AFFINEANIMCMD_END,
-};
-
-const union AffineAnimCmd gUnknown_08592C50_2[] =
-{
- AFFINEANIMCMD_LOOP(0),
- AFFINEANIMCMD_FRAME(0x0, 0x0, -1, 24),
- AFFINEANIMCMD_LOOP(10),
-};
-
-const union AffineAnimCmd *const gUnknown_08592C80[] =
-{
- gUnknown_08592C20,
- gUnknown_08592C50,
-};
-
-const struct SpriteTemplate gUnknown_08592C88 =
-{
- .tileTag = ANIM_TAG_LETTER_Z,
- .paletteTag = ANIM_TAG_LETTER_Z,
- .oam = &gUnknown_08524974,
- .anims = gUnknown_08592C1C,
- .images = NULL,
- .affineAnims = gUnknown_08592C80,
- .callback = sub_81014F4,
-};
-
-const struct SpriteTemplate gUnknown_08592CA0 =
-{
- .tileTag = ANIM_TAG_LOCK_ON,
- .paletteTag = ANIM_TAG_LOCK_ON,
- .oam = &gUnknown_08524914,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_81015AC,
-};
-
-const struct SpriteTemplate gUnknown_08592CB8 =
-{
- .tileTag = ANIM_TAG_LOCK_ON,
- .paletteTag = ANIM_TAG_LOCK_ON,
- .oam = &gUnknown_0852490C,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_8101898,
-};
-
-const s8 gUnknown_08592CD0[][2] =
-{
- { 64, 64},
- { 0, -64},
- {-64, 64},
- { 32, -32},
-};
-
-const struct SpriteTemplate gUnknown_08592CD8 =
-{
- .tileTag = 0,
- .paletteTag = 0,
- .oam = &gDummyOamData,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_8101940,
-};
-
-const struct SpriteTemplate gUnknown_08592CF0 =
-{
- .tileTag = 0,
- .paletteTag = 0,
- .oam = &gDummyOamData,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_8101B90,
-};
-
-const union AnimCmd gUnknown_08592D08[] =
-{
- ANIMCMD_FRAME(0, 4),
- ANIMCMD_FRAME(16, 4),
- ANIMCMD_FRAME(32, 4),
- ANIMCMD_FRAME(48, 4),
- ANIMCMD_END,
-};
-
-const union AnimCmd gUnknown_08592D1C[] =
-{
- ANIMCMD_FRAME(48, 4),
- ANIMCMD_END,
-};
-
-const union AnimCmd *const gUnknown_08592D24[] =
-{
- gUnknown_08592D08,
- gUnknown_08592D1C,
-};
-
-const struct SpriteTemplate gUnknown_08592D2C =
-{
- .tileTag = ANIM_TAG_SLASH,
- .paletteTag = ANIM_TAG_SLASH,
- .oam = &gUnknown_08524914,
- .anims = gUnknown_08592D24,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_8101F40,
-};
-
-const struct SpriteTemplate gUnknown_08592D44 =
-{
- .tileTag = ANIM_TAG_SLASH_2,
- .paletteTag = ANIM_TAG_SLASH_2,
- .oam = &gUnknown_08524914,
- .anims = gUnknown_08592D24,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_8101FA8,
-};
-
-const struct SpriteTemplate gUnknown_08592D5C =
-{
- .tileTag = ANIM_TAG_SLASH_2,
- .paletteTag = ANIM_TAG_SLASH_2,
- .oam = &gUnknown_08524914,
- .anims = gUnknown_08592D24,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_8101FF0,
-};
-
-const union AnimCmd gUnknown_08592D74[] =
-{
- ANIMCMD_FRAME(0, 4),
- ANIMCMD_FRAME(8, 12),
- ANIMCMD_FRAME(16, 4),
- ANIMCMD_FRAME(24, 4),
- ANIMCMD_END,
-};
-
-const union AnimCmd *const gUnknown_08592D88[] =
-{
- gUnknown_08592D74,
-};
-
-const struct SpriteTemplate gUnknown_08592D8C =
-{
- .tileTag = ANIM_TAG_FOCUS_ENERGY,
- .paletteTag = ANIM_TAG_FOCUS_ENERGY,
- .oam = &gUnknown_08524954,
- .anims = gUnknown_08592D88,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_81020D8,
-};
-
-const union AnimCmd gUnknown_08592DA4[] =
-{
- ANIMCMD_FRAME(0, 18),
- ANIMCMD_FRAME(0, 6),
- ANIMCMD_FRAME(16, 18),
- ANIMCMD_FRAME(0, 6),
- ANIMCMD_FRAME(16, 6),
- ANIMCMD_FRAME(32, 18),
- ANIMCMD_FRAME(16, 6),
- ANIMCMD_FRAME(32, 6),
- ANIMCMD_FRAME(48, 18),
- ANIMCMD_FRAME(32, 6),
- ANIMCMD_FRAME(48, 6),
- ANIMCMD_FRAME(64, 18),
- ANIMCMD_FRAME(48, 6),
- ANIMCMD_FRAME(64, 54),
- ANIMCMD_END,
-};
-
-const union AnimCmd *const gUnknown_08592DE0[] =
-{
- gUnknown_08592DA4,
-};
-
-const struct SpriteTemplate gUnknown_08592DE4 =
-{
- .tileTag = ANIM_TAG_SPHERE_TO_CUBE,
- .paletteTag = ANIM_TAG_SPHERE_TO_CUBE,
- .oam = &gUnknown_08524914,
- .anims = gUnknown_08592DE0,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_810217C,
-};
-
-const struct SpriteTemplate gUnknown_08592DFC =
-{
- .tileTag = ANIM_TAG_BLACK_BALL,
- .paletteTag = ANIM_TAG_BLACK_BALL,
- .oam = &gUnknown_08524904,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = TranslateAnimSpriteToTargetMonLocation,
-};
-
-const union AnimCmd gUnknown_08592E14[] =
-{
- ANIMCMD_FRAME(0, 3),
- ANIMCMD_FRAME(16, 3),
- ANIMCMD_FRAME(32, 3),
- ANIMCMD_FRAME(48, 3),
- ANIMCMD_FRAME(64, 3),
- ANIMCMD_END,
-};
-
-const union AnimCmd *const gUnknown_08592E2C[] =
-{
- gUnknown_08592E14,
-};
-
-const struct SpriteTemplate gUnknown_08592E30 =
-{
- .tileTag = ANIM_TAG_GRAY_SMOKE,
- .paletteTag = ANIM_TAG_GRAY_SMOKE,
- .oam = &gUnknown_08524914,
- .anims = gUnknown_08592E2C,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80A77C8,
-};
-
-const union AnimCmd gUnknown_08592E48[] =
-{
- ANIMCMD_FRAME(3, 5),
- ANIMCMD_FRAME(2, 5),
- ANIMCMD_FRAME(1, 5),
- ANIMCMD_FRAME(0, 5),
- ANIMCMD_END,
-};
-
-const union AnimCmd *const gUnknown_08592E5C[] =
-{
- gUnknown_08592E48,
-};
-
-const union AffineAnimCmd gUnknown_08592E60[] =
-{
- AFFINEANIMCMD_FRAME(0x200, 0x200, 0, 0),
- AFFINEANIMCMD_END,
-};
-
-const union AffineAnimCmd *const gUnknown_08592E70[] =
-{
- gUnknown_08592E60,
-};
-
-const struct SpriteTemplate gUnknown_08592E74 =
-{
- .tileTag = ANIM_TAG_CONVERSION,
- .paletteTag = ANIM_TAG_CONVERSION,
- .oam = &gUnknown_08524AE4,
- .anims = gUnknown_08592E5C,
- .images = NULL,
- .affineAnims = gUnknown_08592E70,
- .callback = sub_8102268,
-};
-
-const union AnimCmd gUnknown_08592E8C[] =
-{
- ANIMCMD_FRAME(0, 5),
- ANIMCMD_FRAME(1, 5),
- ANIMCMD_FRAME(2, 5),
- ANIMCMD_FRAME(3, 5),
- ANIMCMD_END,
-};
-
-const union AnimCmd *const gUnknown_08592EA0[] =
-{
- gUnknown_08592E8C,
-};
-
-const struct SpriteTemplate gUnknown_08592EA4 =
-{
- .tileTag = ANIM_TAG_CONVERSION,
- .paletteTag = ANIM_TAG_CONVERSION,
- .oam = &gUnknown_08524AE4,
- .anims = gUnknown_08592EA0,
- .images = NULL,
- .affineAnims = gUnknown_08592E70,
- .callback = sub_810234C,
-};
-
-const struct SpriteTemplate gUnknown_08592EBC =
-{
- .tileTag = ANIM_TAG_MOON,
- .paletteTag = ANIM_TAG_MOON,
- .oam = &gUnknown_08524A3C,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_81024E0,
-};
-
-const union AnimCmd gUnknown_08592ED4[] =
-{
- ANIMCMD_FRAME(0, 8),
- ANIMCMD_FRAME(4, 8),
- ANIMCMD_FRAME(8, 8),
- ANIMCMD_FRAME(12, 8),
- ANIMCMD_JUMP(0),
-};
-
-const union AnimCmd *const gUnknown_08592EE8[] =
-{
- gUnknown_08592ED4,
-};
-
-const struct SpriteTemplate gBattleAnimSpriteTemplate_8592EEC =
-{
- .tileTag = ANIM_TAG_GREEN_SPARKLE,
- .paletteTag = ANIM_TAG_GREEN_SPARKLE,
- .oam = &gUnknown_0852490C,
- .anims = gUnknown_08592EE8,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_8102540,
-};
-
-const union AnimCmd gUnknown_08592F04[] =
-{
- ANIMCMD_FRAME(0, 2),
- ANIMCMD_FRAME(16, 2),
- ANIMCMD_FRAME(32, 2),
- ANIMCMD_FRAME(48, 3),
- ANIMCMD_FRAME(64, 5),
- ANIMCMD_FRAME(80, 3),
- ANIMCMD_FRAME(96, 2),
- ANIMCMD_FRAME(0, 2),
- ANIMCMD_END,
-};
-
-const union AnimCmd *const gUnknown_08592F28[] =
-{
- gUnknown_08592F04,
-};
-
-const struct SpriteTemplate gUnknown_08592F2C =
-{
- .tileTag = ANIM_TAG_BLUE_STAR,
- .paletteTag = ANIM_TAG_BLUE_STAR,
- .oam = &gUnknown_08524914,
- .anims = gUnknown_08592F28,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80A77C8,
-};
-
-const struct SpriteTemplate gUnknown_08592F44 =
-{
- .tileTag = ANIM_TAG_HORN_HIT,
- .paletteTag = ANIM_TAG_HORN_HIT,
- .oam = &gUnknown_08524914,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_8102844,
-};
-
-const union AnimCmd gUnknown_08592F5C[] =
-{
- ANIMCMD_FRAME(0, 2),
- ANIMCMD_FRAME(16, 2),
- ANIMCMD_FRAME(32, 2),
- ANIMCMD_FRAME(48, 2),
- ANIMCMD_END,
-};
-
-const union AnimCmd *const gUnknown_08592F70[] =
-{
- gUnknown_08592F5C,
-};
-
-const struct SpriteTemplate gUnknown_08592F74 =
-{
- .tileTag = ANIM_TAG_FANG_ATTACK,
- .paletteTag = ANIM_TAG_FANG_ATTACK,
- .oam = &gUnknown_08524914,
- .anims = gUnknown_08592F70,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_8102BCC,
-};
-
-const union AnimCmd gUnknown_08592F8C[] =
-{
- ANIMCMD_FRAME(0, 10),
- ANIMCMD_END,
-};
-
-const union AnimCmd gUnknown_08592F94[] =
-{
- ANIMCMD_FRAME(4, 10),
- ANIMCMD_END,
-};
-
-const union AnimCmd gUnknown_08592F9C[] =
-{
- ANIMCMD_FRAME(8, 41),
- ANIMCMD_END,
-};
-
-const union AnimCmd gUnknown_08592FA4[] =
-{
- ANIMCMD_FRAME(12, 10),
- ANIMCMD_END,
-};
-
-const union AnimCmd gUnknown_08592FAC[] =
-{
- ANIMCMD_FRAME(16, 10),
- ANIMCMD_END,
-};
-
-const union AnimCmd gUnknown_08592FB4[] =
-{
- ANIMCMD_FRAME(20, 10),
- ANIMCMD_END,
-};
-
-const union AnimCmd gUnknown_08592FBC[] =
-{
- ANIMCMD_FRAME(0, 10, .vFlip = TRUE),
- ANIMCMD_END,
-};
-
-const union AnimCmd gUnknown_08592FC4[] =
-{
- ANIMCMD_FRAME(4, 10, .vFlip = TRUE),
- ANIMCMD_END,
-};
-
-const union AnimCmd *const gUnknown_08592FCC[] =
-{
- gUnknown_08592F8C,
- gUnknown_08592F94,
- gUnknown_08592F9C,
- gUnknown_08592FA4,
- gUnknown_08592FAC,
- gUnknown_08592FB4,
- gUnknown_08592FBC,
- gUnknown_08592FC4,
-};
-
-const union AffineAnimCmd gUnknown_08592FEC[] =
-{
- AFFINEANIMCMD_FRAME(0xC, 0xC, 0, 16),
- AFFINEANIMCMD_FRAME(0xFFF4, 0xFFF4, 0, 16),
- AFFINEANIMCMD_JUMP(0),
-};
-
-const union AffineAnimCmd *const gUnknown_08593004[] =
-{
- gUnknown_08592FEC,
-};
-
-const struct SpriteTemplate gUnknown_08593008 =
-{
- .tileTag = ANIM_TAG_MUSIC_NOTES,
- .paletteTag = ANIM_TAG_MUSIC_NOTES,
- .oam = &gUnknown_085249CC,
- .anims = gUnknown_08592FCC,
- .images = NULL,
- .affineAnims = gUnknown_08593004,
- .callback = sub_8102CD4,
-};
-
-const u16 gUnknown_08593020[][6] =
-{
- {10072, RGB(31, 31, 31), RGB(31, 26, 28), RGB(31, 22, 26), RGB(31, 17, 24), RGB(31, 13, 22)},
- {10097, RGB(31, 31, 31), RGB(25, 31, 26), RGB(20, 31, 21), RGB(15, 31, 16), RGB(10, 31, 12)},
- {10185, RGB(31, 31, 31), RGB(31, 31, 24), RGB(31, 31, 17), RGB(31, 31, 10), RGB(31, 31, 3)},
- {10175, RGB(31, 31, 31), RGB(26, 28, 31), RGB(21, 26, 31), RGB(16, 24, 31), RGB(12, 22, 31)},
-};
-
-const struct SpriteTemplate gUnknown_08593050 =
-{
- .tileTag = ANIM_TAG_MUSIC_NOTES,
- .paletteTag = ANIM_TAG_MUSIC_NOTES,
- .oam = &gUnknown_085249CC,
- .anims = gUnknown_08592FCC,
- .images = NULL,
- .affineAnims = gUnknown_08593004,
- .callback = sub_8102EB0,
-};
-
-const struct SpriteTemplate gUnknown_08593068 =
-{
- .tileTag = ANIM_TAG_PURPLE_HAND_OUTLINE,
- .paletteTag = ANIM_TAG_PURPLE_HAND_OUTLINE,
- .oam = &gUnknown_08524914,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_8102FB8,
-};
-
-const union AffineAnimCmd gUnknown_08593080[] =
-{
- AFFINEANIMCMD_FRAME(0xA0, 0xA0, 0, 0),
- AFFINEANIMCMD_FRAME(0x4, 0x4, 0, 1),
- AFFINEANIMCMD_JUMP(1),
-};
-
-const union AffineAnimCmd *const gUnknown_08593098[] =
-{
- gUnknown_08593080,
-};
-
-const struct SpriteTemplate gUnknown_0859309C =
-{
- .tileTag = ANIM_TAG_MUSIC_NOTES,
- .paletteTag = ANIM_TAG_MUSIC_NOTES,
- .oam = &gUnknown_085249CC,
- .anims = gUnknown_08592FCC,
- .images = NULL,
- .affineAnims = gUnknown_08593098,
- .callback = sub_8103028,
-};
-
-const union AnimCmd gUnknown_085930B4[] =
-{
- ANIMCMD_FRAME(0, 2, .hFlip = TRUE),
- ANIMCMD_FRAME(16, 2, .hFlip = TRUE),
- ANIMCMD_FRAME(32, 2, .hFlip = TRUE),
- ANIMCMD_FRAME(48, 2, .hFlip = TRUE),
- ANIMCMD_END,
-};
-
-const union AnimCmd gUnknown_085930C8[] =
-{
- ANIMCMD_FRAME(48, 2, .hFlip = TRUE),
- ANIMCMD_FRAME(32, 2, .hFlip = TRUE),
- ANIMCMD_FRAME(16, 2, .hFlip = TRUE),
- ANIMCMD_FRAME(0, 2, .hFlip = TRUE),
- ANIMCMD_END,
-};
-
-const union AnimCmd gUnknown_085930DC[] =
-{
- ANIMCMD_FRAME(0, 2),
- ANIMCMD_FRAME(16, 2),
- ANIMCMD_FRAME(32, 2),
- ANIMCMD_FRAME(48, 2),
- ANIMCMD_END,
-};
-
-const union AnimCmd gUnknown_085930F0[] =
-{
- ANIMCMD_FRAME(48, 2),
- ANIMCMD_FRAME(32, 2),
- ANIMCMD_FRAME(16, 2),
- ANIMCMD_FRAME(0, 2),
- ANIMCMD_END,
-};
-
-const union AnimCmd *const gUnknown_08593104[] =
-{
- gUnknown_085930B4,
- gUnknown_085930DC,
- gUnknown_085930C8,
- gUnknown_085930F0,
-};
-
-const struct SpriteTemplate gUnknown_08593114 =
-{
- .tileTag = ANIM_TAG_THOUGHT_BUBBLE,
- .paletteTag = ANIM_TAG_THOUGHT_BUBBLE,
- .oam = &gUnknown_08524914,
- .anims = gUnknown_08593104,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_8103164,
-};
-
-const union AffineAnimCmd gUnknown_0859312C[] =
-{
- AFFINEANIMCMD_FRAME(0x10, 0x10, 0, 0),
- AFFINEANIMCMD_FRAME(0x1E, 0x1E, 0, 8),
- AFFINEANIMCMD_END,
-};
-
-const union AffineAnimCmd gUnknown_08593144[] =
-{
- AFFINEANIMCMD_FRAME(0x0, 0x0, 4, 11),
- AFFINEANIMCMD_FRAME(0x0, 0x0, -4, 11),
- AFFINEANIMCMD_LOOP(2),
- AFFINEANIMCMD_FRAME(0xFFE2, 0xFFE2, 0, 8),
- AFFINEANIMCMD_END,
-};
-
-const union AffineAnimCmd gUnknown_08593144_2[] =
-{
- AFFINEANIMCMD_FRAME(16, 16, 0, 0),
- AFFINEANIMCMD_FRAME(30, 30, 0, 8),
- AFFINEANIMCMD_FRAME(0, 0, 0, 16),
- AFFINEANIMCMD_LOOP(0),
- AFFINEANIMCMD_FRAME(0, 0, 4, 11),
- AFFINEANIMCMD_FRAME(0, 0, -4, 11),
- AFFINEANIMCMD_LOOP(2),
- AFFINEANIMCMD_FRAME(-30, -30, 0, 8),
- AFFINEANIMCMD_END,
-};
-
-const union AffineAnimCmd *const gUnknown_085931B4[] =
-{
- gUnknown_0859312C,
- gUnknown_08593144,
-};
-
-const struct SpriteTemplate gUnknown_085931BC =
-{
- .tileTag = ANIM_TAG_FINGER,
- .paletteTag = ANIM_TAG_FINGER,
- .oam = &gUnknown_085249D4,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = gUnknown_085931B4,
- .callback = sub_8103208,
-};
-
-const struct SpriteTemplate gUnknown_085931D4 =
-{
- .tileTag = ANIM_TAG_FINGER,
- .paletteTag = ANIM_TAG_FINGER,
- .oam = &gUnknown_08524974,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = gUnknown_085931B4,
- .callback = sub_8103284,
-};
-
-const union AnimCmd gUnknown_085931EC[] =
-{
- ANIMCMD_FRAME(0, 1),
- ANIMCMD_END,
-};
-
-const union AnimCmd gUnknown_085931F4[] =
-{
- ANIMCMD_FRAME(0, 1, .hFlip = TRUE),
- ANIMCMD_END,
-};
-
-const union AnimCmd gUnknown_085931FC[] =
-{
- ANIMCMD_FRAME(0, 4),
- ANIMCMD_FRAME(16, 4),
- ANIMCMD_FRAME(32, 4),
- ANIMCMD_FRAME(16, 4),
- ANIMCMD_FRAME(0, 4),
- ANIMCMD_FRAME(16, 4),
- ANIMCMD_FRAME(32, 4),
- ANIMCMD_END,
-};
-
-const union AnimCmd gUnknown_0859321C[] =
-{
- ANIMCMD_FRAME(0, 4, .hFlip = TRUE),
- ANIMCMD_FRAME(16, 4, .hFlip = TRUE),
- ANIMCMD_FRAME(32, 4, .hFlip = TRUE),
- ANIMCMD_FRAME(16, 4, .hFlip = TRUE),
- ANIMCMD_FRAME(0, 4, .hFlip = TRUE),
- ANIMCMD_FRAME(16, 4, .hFlip = TRUE),
- ANIMCMD_FRAME(32, 4, .hFlip = TRUE),
- ANIMCMD_END,
-};
-
-const union AnimCmd *const gUnknown_0859323C[] =
-{
- gUnknown_085931EC,
- gUnknown_085931F4,
- gUnknown_085931FC,
- gUnknown_0859321C,
-};
-
-const struct SpriteTemplate gUnknown_0859324C =
-{
- .tileTag = ANIM_TAG_FINGER_2,
- .paletteTag = ANIM_TAG_FINGER_2,
- .oam = &gUnknown_08524914,
- .anims = gUnknown_0859323C,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_8103390,
-};
diff --git a/src/effects_2.c b/src/effects_2.c
deleted file mode 100644
index 82336be5c..000000000
--- a/src/effects_2.c
+++ /dev/null
@@ -1,1197 +0,0 @@
-#include "global.h"
-#include "battle_anim.h"
-#include "constants/rgb.h"
-
-extern void sub_8103448(struct Sprite *);
-extern void sub_8103498(struct Sprite *);
-extern void sub_810358C(struct Sprite *);
-extern void sub_8103620(struct Sprite *);
-extern void sub_80A77C8(struct Sprite *);
-extern void sub_81037D8(struct Sprite *);
-extern void sub_810387C(struct Sprite *);
-extern void sub_81038C8(struct Sprite *);
-extern void sub_8103AA4(struct Sprite *);
-extern void TranslateAnimSpriteToTargetMonLocation(struct Sprite *);
-extern void sub_8108C94(struct Sprite *);
-extern void sub_80A78AC(struct Sprite *);
-extern void sub_8103FE8(struct Sprite *);
-extern void sub_8104088(struct Sprite *);
-extern void sub_810413C(struct Sprite *);
-extern void sub_81041C4(struct Sprite *);
-extern void sub_8104304(struct Sprite *);
-extern void sub_8104364(struct Sprite *);
-extern void sub_8104414(struct Sprite *);
-extern void sub_8104B1C(struct Sprite *);
-extern void sub_8104BAC(struct Sprite *);
-extern void sub_810501C(struct Sprite *);
-extern void sub_80A7938(struct Sprite *);
-extern void sub_8105538(struct Sprite *);
-extern void sub_81051C4(struct Sprite *);
-extern void sub_81052A4(struct Sprite *);
-extern void sub_81054E8(struct Sprite *);
-extern void sub_8105C48(struct Sprite *);
-extern void sub_8105DE8(struct Sprite *);
-extern void sub_8105E60(struct Sprite *);
-extern void sub_8106140(struct Sprite *);
-extern void sub_81061C4(struct Sprite *);
-extern void sub_810624C(struct Sprite *);
-extern void sub_810673C(struct Sprite *);
-extern void sub_8106878(struct Sprite *);
-extern void sub_8106944(struct Sprite *);
-extern void sub_81069B8(struct Sprite *);
-extern void sub_81069D0(struct Sprite *);
-extern void sub_8106AD0(struct Sprite *);
-extern void sub_8106B54(struct Sprite *);
-extern void sub_8106C80(struct Sprite *);
-extern void sub_8106CD0(struct Sprite *);
-extern void sub_8106E00(struct Sprite *);
-extern void sub_8106F60(struct Sprite *);
-extern void sub_8106F00(struct Sprite *);
-extern void sub_81070AC(struct Sprite *);
-
-const struct SpriteTemplate gUnknown_08593264 =
-{
- .tileTag = ANIM_TAG_FINGER,
- .paletteTag = ANIM_TAG_FINGER,
- .oam = &gUnknown_08524914,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_8103448,
-};
-
-const union AnimCmd gUnknown_0859327C[] =
-{
- ANIMCMD_FRAME(4, 1),
- ANIMCMD_END,
-};
-
-const union AnimCmd *const gUnknown_08593284[] =
-{
- gUnknown_0859327C,
-};
-
-const struct SpriteTemplate gUnknown_08593288 =
-{
- .tileTag = ANIM_TAG_MUSIC_NOTES,
- .paletteTag = ANIM_TAG_MUSIC_NOTES,
- .oam = &gUnknown_0852490C,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_8103498,
-};
-
-const struct SpriteTemplate gUnknown_085932A0 =
-{
- .tileTag = 0,
- .paletteTag = 0,
- .oam = &gDummyOamData,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_810358C,
-};
-
-extern const union AffineAnimCmd *const gUnknown_08597060[];
-const struct SpriteTemplate gUnknown_085932B8 =
-{
- .tileTag = ANIM_TAG_CLAMP,
- .paletteTag = ANIM_TAG_CLAMP,
- .oam = &gUnknown_08524A9C,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = gUnknown_08597060,
- .callback = sub_8103620,
-};
-
-const union AnimCmd gUnknown_085932D0[] =
-{
- ANIMCMD_FRAME(0, 9),
- ANIMCMD_FRAME(16, 3),
- ANIMCMD_FRAME(32, 3),
- ANIMCMD_FRAME(48, 3),
- ANIMCMD_END,
-};
-
-const union AnimCmd *const gUnknown_085932E4[] =
-{
- gUnknown_085932D0,
-};
-
-const union AffineAnimCmd gUnknown_085932E8[] =
-{
- AFFINEANIMCMD_FRAME(0x50, 0x50, 0, 0),
- AFFINEANIMCMD_FRAME(0x9, 0x9, 0, 18),
- AFFINEANIMCMD_END,
-};
-
-const union AffineAnimCmd *const gUnknown_08593300[] =
-{
- gUnknown_085932E8,
-};
-
-const struct SpriteTemplate gUnknown_08593304 =
-{
- .tileTag = ANIM_TAG_UNUSED_EXPLOSION,
- .paletteTag = ANIM_TAG_UNUSED_EXPLOSION,
- .oam = &gUnknown_08524974,
- .anims = gUnknown_085932E4,
- .images = NULL,
- .affineAnims = gUnknown_08593300,
- .callback = sub_80A77C8,
-};
-
-const union AnimCmd gUnknown_0859331C[] =
-{
- ANIMCMD_FRAME(0, 3, .hFlip = TRUE),
- ANIMCMD_FRAME(8, 3, .hFlip = TRUE),
- ANIMCMD_FRAME(16, 3, .hFlip = TRUE),
- ANIMCMD_FRAME(24, 3, .hFlip = TRUE),
- ANIMCMD_FRAME(32, 3, .hFlip = TRUE),
- ANIMCMD_FRAME(40, 3, .hFlip = TRUE),
- ANIMCMD_FRAME(48, 3, .hFlip = TRUE),
- ANIMCMD_LOOP(1),
- ANIMCMD_END,
-};
-
-const union AnimCmd *const gUnknown_08593340[] =
-{
- gUnknown_0859331C,
-};
-
-const struct SpriteTemplate gUnknown_08593344 =
-{
- .tileTag = ANIM_TAG_ALERT,
- .paletteTag = ANIM_TAG_ALERT,
- .oam = &gUnknown_08524934,
- .anims = gUnknown_08593340,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_81037D8,
-};
-
-const union AffineAnimCmd gUnknown_0859335C[] =
-{
- AFFINEANIMCMD_FRAME(0x10, 0x100, 0, 0),
- AFFINEANIMCMD_FRAME(0x14, 0x0, 0, 12),
- AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 32),
- AFFINEANIMCMD_END,
-};
-
-const union AffineAnimCmd *const gUnknown_0859337C[] =
-{
- gUnknown_0859335C,
-};
-
-const struct SpriteTemplate gBattleAnimSpriteTemplate_8593380 =
-{
- .tileTag = ANIM_TAG_SWORD,
- .paletteTag = ANIM_TAG_SWORD,
- .oam = &gUnknown_08524ADC,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = gUnknown_0859337C,
- .callback = sub_810387C,
-};
-
-const struct SpriteTemplate gSonicBoomSpriteTemplate =
-{
- .tileTag = ANIM_TAG_AIR_WAVE,
- .paletteTag = ANIM_TAG_AIR_WAVE,
- .oam = &gUnknown_08524B14,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_81038C8,
-};
-
-const struct SpriteTemplate gUnknown_085933B0 =
-{
- .tileTag = ANIM_TAG_AIR_WAVE,
- .paletteTag = ANIM_TAG_AIR_WAVE,
- .oam = &gUnknown_08524A54,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_8103AA4,
-};
-
-const union AffineAnimCmd gUnknown_085933C8[] =
-{
- AFFINEANIMCMD_FRAME(0x20, 0x20, 0, 0),
- AFFINEANIMCMD_FRAME(0x7, 0x7, 0, -56),
- AFFINEANIMCMD_END,
-};
-
-const union AffineAnimCmd gUnknown_085933E0[] =
-{
- AFFINEANIMCMD_FRAME(0x5, 0x5, 0, 10),
- AFFINEANIMCMD_FRAME(0xFFF6, 0xFFF6, 0, 10),
- AFFINEANIMCMD_FRAME(0xA, 0xA, 0, 10),
- AFFINEANIMCMD_FRAME(0xFFF6, 0xFFF6, 0, 10),
- AFFINEANIMCMD_FRAME(0xA, 0xA, 0, 10),
- AFFINEANIMCMD_FRAME(0xFFF6, 0xFFF6, 0, 10),
- AFFINEANIMCMD_FRAME(0xA, 0xA, 0, 10),
- AFFINEANIMCMD_END,
-};
-
-const union AffineAnimCmd *const gUnknown_08593420[] =
-{
- gUnknown_085933C8,
-};
-
-const union AffineAnimCmd *const gUnknown_08593424[] =
-{
- gUnknown_085933E0,
-};
-
-const struct SpriteTemplate gSupersonicWaveSpriteTemplate =
-{
- .tileTag = ANIM_TAG_GOLD_RING,
- .paletteTag = ANIM_TAG_GOLD_RING,
- .oam = &gUnknown_08524A14,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = gUnknown_08593420,
- .callback = TranslateAnimSpriteToTargetMonLocation,
-};
-
-const struct SpriteTemplate gScreechWaveSpriteTemplate =
-{
- .tileTag = ANIM_TAG_PURPLE_RING,
- .paletteTag = ANIM_TAG_PURPLE_RING,
- .oam = &gUnknown_08524A14,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = gUnknown_08593420,
- .callback = TranslateAnimSpriteToTargetMonLocation,
-};
-
-const struct SpriteTemplate gUnknown_08593458 =
-{
- .tileTag = ANIM_TAG_METAL_SOUND_WAVES,
- .paletteTag = ANIM_TAG_METAL_SOUND_WAVES,
- .oam = &gUnknown_08524A1C,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = gUnknown_08593420,
- .callback = TranslateAnimSpriteToTargetMonLocation,
-};
-
-const struct SpriteTemplate gUnknown_08593470 =
-{
- .tileTag = ANIM_TAG_BLUE_RING_2,
- .paletteTag = ANIM_TAG_BLUE_RING_2,
- .oam = &gUnknown_08524A14,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = gUnknown_08593424,
- .callback = sub_8108C94,
-};
-
-const struct SpriteTemplate gUnknown_08593488 =
-{
- .tileTag = ANIM_TAG_LARGE_FRESH_EGG,
- .paletteTag = ANIM_TAG_LARGE_FRESH_EGG,
- .oam = &gUnknown_0852490C,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80A78AC,
-};
-
-const struct SpriteTemplate gUnknown_085934A0 =
-{
- .tileTag = ANIM_TAG_UNUSED_VOID_LINES,
- .paletteTag = ANIM_TAG_UNUSED_VOID_LINES,
- .oam = &gUnknown_08524A3C,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_8103FE8,
-};
-
-const union AnimCmd gUnknown_085934B8[] =
-{
- ANIMCMD_FRAME(8, 1),
- ANIMCMD_END,
-};
-
-const union AnimCmd *const gUnknown_085934C0[] =
-{
- gUnknown_085934B8,
-};
-
-const union AffineAnimCmd gUnknown_085934C4[] =
-{
- AFFINEANIMCMD_FRAME(0x0, 0x0, 10, 1),
- AFFINEANIMCMD_JUMP(0),
-};
-
-const union AffineAnimCmd *const gUnknown_085934D4[] =
-{
- gUnknown_085934C4,
-};
-
-const struct SpriteTemplate gUnknown_085934D8 =
-{
- .tileTag = ANIM_TAG_COIN,
- .paletteTag = ANIM_TAG_COIN,
- .oam = &gUnknown_0852496C,
- .anims = gUnknown_085934C0,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_8104088,
-};
-
-const struct SpriteTemplate gUnknown_085934F0 =
-{
- .tileTag = ANIM_TAG_COIN,
- .paletteTag = ANIM_TAG_COIN,
- .oam = &gUnknown_0852496C,
- .anims = gUnknown_085934C0,
- .images = NULL,
- .affineAnims = gUnknown_085934D4,
- .callback = sub_810413C,
-};
-
-const union AffineAnimCmd gUnknown_08593508[] =
-{
- AFFINEANIMCMD_FRAME(0x0, 0x0, 20, 1),
- AFFINEANIMCMD_JUMP(0),
-};
-
-const union AffineAnimCmd *const gUnknown_08593518[] =
-{
- gUnknown_08593508,
-};
-
-const struct SpriteTemplate gUnknown_0859351C =
-{
- .tileTag = ANIM_TAG_SEED,
- .paletteTag = ANIM_TAG_SEED,
- .oam = &gUnknown_0852496C,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = gUnknown_08593518,
- .callback = sub_81041C4,
-};
-
-const union AffineAnimCmd gUnknown_08593534[] =
-{
- AFFINEANIMCMD_FRAME(0x10, 0x100, 0, 0),
- AFFINEANIMCMD_FRAME(0x4, 0x0, 0, 40),
- AFFINEANIMCMD_END,
-};
-
-const union AffineAnimCmd *const gUnknown_0859354C[] =
-{
- gUnknown_08593534,
-};
-
-const struct SpriteTemplate gUnknown_08593550 =
-{
- .tileTag = ANIM_TAG_GUST,
- .paletteTag = ANIM_TAG_GUST,
- .oam = &gUnknown_085249BC,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = gUnknown_0859354C,
- .callback = sub_8104304,
-};
-
-const union AnimCmd gUnknown_08593568[] =
-{
- ANIMCMD_FRAME(0, 3),
- ANIMCMD_FRAME(16, 3),
- ANIMCMD_FRAME(32, 20),
- ANIMCMD_END,
-};
-
-const union AnimCmd gUnknown_08593578[] =
-{
- ANIMCMD_FRAME(0, 3, .vFlip = TRUE, .hFlip = TRUE),
- ANIMCMD_FRAME(16, 3, .vFlip = TRUE, .hFlip = TRUE),
- ANIMCMD_FRAME(32, 20, .vFlip = TRUE, .hFlip = TRUE),
- ANIMCMD_END,
-};
-
-const union AnimCmd *const gUnknown_08593588[] =
-{
- gUnknown_08593568,
- gUnknown_08593578,
-};
-
-const struct SpriteTemplate gUnknown_08593590 =
-{
- .tileTag = ANIM_TAG_CUT,
- .paletteTag = ANIM_TAG_CUT,
- .oam = &gUnknown_08524A34,
- .anims = gUnknown_08593588,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_8104364,
-};
-
-const union AnimCmd gUnknown_085935A8[] =
-{
- ANIMCMD_FRAME(0, 2),
- ANIMCMD_FRAME(16, 2),
- ANIMCMD_FRAME(32, 1),
- ANIMCMD_END,
-};
-
-const union AnimCmd gUnknown_085935B8[] =
-{
- ANIMCMD_FRAME(0, 2, .vFlip = TRUE, .hFlip = TRUE),
- ANIMCMD_FRAME(16, 2, .vFlip = TRUE, .hFlip = TRUE),
- ANIMCMD_FRAME(32, 1, .vFlip = TRUE, .hFlip = TRUE),
- ANIMCMD_END,
-};
-
-const union AnimCmd *const gUnknown_085935C8[] =
-{
- gUnknown_085935A8,
- gUnknown_085935B8,
-};
-
-const struct SpriteTemplate gUnknown_085935D0 =
-{
- .tileTag = ANIM_TAG_CUT,
- .paletteTag = ANIM_TAG_CUT,
- .oam = &gUnknown_08524A34,
- .anims = gUnknown_085935C8,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_8104414,
-};
-
-const union AffineAnimCmd gUnknown_085935E8[] =
-{
- AFFINEANIMCMD_FRAME(-6, 4, 0, 8),
- AFFINEANIMCMD_FRAME(10, -10, 0, 8),
- AFFINEANIMCMD_FRAME(-4, 6, 0, 8),
- AFFINEANIMCMD_END,
-};
-
-const union AffineAnimCmd gUnknown_08593608[] =
-{
- AFFINEANIMCMD_FRAME(-4, -5, 0, 12),
- AFFINEANIMCMD_FRAME(0, 0, 0, 24),
- AFFINEANIMCMD_FRAME(4, 5, 0, 12),
- AFFINEANIMCMD_END,
-};
-
-const union AnimCmd gUnknown_08593628[] =
-{
- ANIMCMD_FRAME(0, 4, .hFlip = TRUE),
- ANIMCMD_FRAME(4, 40, .hFlip = TRUE),
- ANIMCMD_FRAME(8, 4, .hFlip = TRUE),
- ANIMCMD_FRAME(12, 4, .hFlip = TRUE),
- ANIMCMD_END,
-};
-
-const union AnimCmd gUnknown_0859363C[] =
-{
- ANIMCMD_FRAME(0, 4),
- ANIMCMD_FRAME(4, 40),
- ANIMCMD_FRAME(8, 4),
- ANIMCMD_FRAME(12, 4),
- ANIMCMD_END,
-};
-
-const union AnimCmd *const gUnknown_08593650[] =
-{
- gUnknown_08593628,
- gUnknown_0859363C,
-};
-
-const struct SpriteTemplate gUnknown_08593658 =
-{
- .tileTag = ANIM_TAG_BREATH,
- .paletteTag = ANIM_TAG_BREATH,
- .oam = &gUnknown_0852490C,
- .anims = gUnknown_08593650,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_8104B1C,
-};
-
-const union AffineAnimCmd gUnknown_08593670[] =
-{
- AFFINEANIMCMD_FRAME(0xB, 0xB, 0, 8),
- AFFINEANIMCMD_FRAME(0xFFF5, 0xFFF5, 0, 8),
- AFFINEANIMCMD_END,
-};
-
-const union AffineAnimCmd *const gUnknown_08593688[] =
-{
- gUnknown_08593670,
-};
-
-const struct SpriteTemplate gUnknown_0859368C =
-{
- .tileTag = ANIM_TAG_ANGER,
- .paletteTag = ANIM_TAG_ANGER,
- .oam = &gUnknown_0852496C,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = gUnknown_08593688,
- .callback = sub_8104BAC,
-};
-
-const union AffineAnimCmd gUnknown_085936A4[] =
-{
- AFFINEANIMCMD_FRAME(-10, 9, 0, 7),
- AFFINEANIMCMD_FRAME(20, -20, 0, 7),
- AFFINEANIMCMD_FRAME(-20, 20, 0, 7),
- AFFINEANIMCMD_FRAME(10, -9, 0, 7),
- AFFINEANIMCMD_LOOP(2),
- AFFINEANIMCMD_END,
-};
-
-const struct SpriteTemplate gUnknown_085936D4 =
-{
- .tileTag = ANIM_TAG_PENCIL,
- .paletteTag = ANIM_TAG_PENCIL,
- .oam = &gUnknown_08524914,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_810501C,
-};
-
-const struct SpriteTemplate gUnknown_085936EC =
-{
- .tileTag = ANIM_TAG_SNORE_Z,
- .paletteTag = ANIM_TAG_SNORE_Z,
- .oam = &gUnknown_08524914,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80A7938,
-};
-
-const union AnimCmd gUnknown_08593704[] =
-{
- ANIMCMD_FRAME(0, 5),
- ANIMCMD_FRAME(16, 5),
- ANIMCMD_FRAME(32, 5),
- ANIMCMD_FRAME(48, 5),
- ANIMCMD_END,
-};
-
-const union AnimCmd *const gUnknown_08593718[] =
-{
- gUnknown_08593704,
-};
-//*
-const struct SpriteTemplate gBattleAnimSpriteTemplate_859371C =
-{
- .tileTag = ANIM_TAG_EXPLOSION,
- .paletteTag = ANIM_TAG_EXPLOSION,
- .oam = &gUnknown_08524914,
- .anims = gUnknown_08593718,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80A77C8,
-};
-
-const union AffineAnimCmd gUnknown_08593734[] =
-{
- AFFINEANIMCMD_FRAME(0x0, 0x0, -8, 2),
- AFFINEANIMCMD_FRAME(0x0, 0x0, 8, 4),
- AFFINEANIMCMD_FRAME(0x0, 0x0, -8, 2),
- AFFINEANIMCMD_JUMP(0),
-};
-
-const union AffineAnimCmd gUnknown_08593754[] =
-{
- AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0),
- AFFINEANIMCMD_END,
-};
-
-const union AffineAnimCmd gUnknown_08593764[] =
-{
- AFFINEANIMCMD_FRAME(0xFFF8, 0x4, 0, 8),
- AFFINEANIMCMD_LOOP(0),
- AFFINEANIMCMD_FRAME(0x10, 0xFFF8, 0, 8),
- AFFINEANIMCMD_FRAME(0xFFF0, 0x8, 0, 8),
- AFFINEANIMCMD_LOOP(1),
- AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0),
- AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 15),
- AFFINEANIMCMD_END,
-};
-
-const union AffineAnimCmd *const gUnknown_085937A4[] =
-{
- gUnknown_08593734,
- gUnknown_08593754,
- gUnknown_08593764,
-};
-//*
-const struct SpriteTemplate gUnknown_085937B0 =
-{
- .tileTag = ANIM_TAG_BREAKING_EGG,
- .paletteTag = ANIM_TAG_BREAKING_EGG,
- .oam = &gUnknown_08524AF4,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = gUnknown_085937A4,
- .callback = sub_8105538,
-};
-
-const union AffineAnimCmd gUnknown_085937C8[] =
-{
- AFFINEANIMCMD_FRAME(0x10, 0x10, 0, 0),
- AFFINEANIMCMD_FRAME(0x10, 0x10, 0, 30),
- AFFINEANIMCMD_END_ALT(1),
-};
-
-const union AffineAnimCmd gUnknown_085937E0[] =
-{
- AFFINEANIMCMD_FRAME(0x10, 0x10, 0, 0),
- AFFINEANIMCMD_FRAME(0x20, 0x20, 0, 15),
- AFFINEANIMCMD_END_ALT(1),
-};
-
-const union AffineAnimCmd gUnknown_085937F8[] =
-{
- AFFINEANIMCMD_FRAME(0x10, 0x10, 0, 0),
- AFFINEANIMCMD_FRAME(0xB, 0xB, 0, 45),
- AFFINEANIMCMD_END_ALT(1),
-};
-
-const union AffineAnimCmd *const gUnknown_08593810[] =
-{
- gUnknown_085937C8,
- gUnknown_085937E0,
-};
-
-const union AffineAnimCmd *const gUnknown_08593818[] =
-{
- gUnknown_085937F8,
-};
-
-const struct SpriteTemplate gUnknown_0859381C =
-{
- .tileTag = ANIM_TAG_THIN_RING,
- .paletteTag = ANIM_TAG_THIN_RING,
- .oam = &gUnknown_085249DC,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = gUnknown_08593810,
- .callback = sub_80A77C8,
-};
-//*
-const union AffineAnimCmd gUnknown_08593834[] =
-{
- AFFINEANIMCMD_FRAME(0x200, 0x200, 0, 0),
- AFFINEANIMCMD_FRAME(0xFFF0, 0xFFF0, 0, 30),
- AFFINEANIMCMD_END_ALT(1),
-};
-
-const union AffineAnimCmd *const gUnknown_0859384C[] =
-{
- gUnknown_08593834,
-};
-
-const struct SpriteTemplate gUnknown_08593850 =
-{
- .tileTag = ANIM_TAG_THIN_RING,
- .paletteTag = ANIM_TAG_THIN_RING,
- .oam = &gUnknown_08524AFC,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = gUnknown_0859384C,
- .callback = sub_80A77C8,
-};
-
-const struct SpriteTemplate gUnknown_08593868 =
-{
- .tileTag = ANIM_TAG_THIN_RING,
- .paletteTag = ANIM_TAG_THIN_RING,
- .oam = &gUnknown_08524AFC,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = gUnknown_08593810,
- .callback = sub_81051C4,
-};
-
-const struct SpriteTemplate gUnknown_08593880 =
-{
- .tileTag = ANIM_TAG_THIN_RING,
- .paletteTag = ANIM_TAG_THIN_RING,
- .oam = &gUnknown_08524AFC,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = gUnknown_08593818,
- .callback = sub_81052A4,
-};
-
-const struct SpriteTemplate gBattleAnimSpriteTemplate_8593898 =
-{
- .tileTag = ANIM_TAG_THIN_RING,
- .paletteTag = ANIM_TAG_THIN_RING,
- .oam = &gUnknown_08524AFC,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = gUnknown_08593810,
- .callback = sub_81054E8,
-};
-
-const union AffineAnimCmd gUnknown_085938B0[] =
-{
- AFFINEANIMCMD_FRAME(96, -13, 0, 8),
- AFFINEANIMCMD_END,
-};
-
-const union AnimCmd gUnknown_085938C0[] =
-{
- ANIMCMD_FRAME(0, 3),
- ANIMCMD_FRAME(4, 3),
- ANIMCMD_FRAME(8, 3),
- ANIMCMD_FRAME(4, 3),
- ANIMCMD_FRAME(0, 3),
- ANIMCMD_END,
-};
-
-const union AnimCmd *const gUnknown_085938D8[] =
-{
- gUnknown_085938C0,
-};
-
-const struct SpriteTemplate gUnknown_085938DC =
-{
- .tileTag = ANIM_TAG_SPEED_DUST,
- .paletteTag = ANIM_TAG_SPEED_DUST,
- .oam = &gUnknown_0852490C,
- .anims = gUnknown_085938D8,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_8105C48,
-};
-
-const s8 gUnknown_085938F4[][2] =
-{
- {30, 28},
- {-20, 24},
- {16, 26},
- {-10, 28},
-};
-
-const union AnimCmd gUnknown_085938FC[] =
-{
- ANIMCMD_FRAME(0, 6),
- ANIMCMD_FRAME(16, 6),
- ANIMCMD_FRAME(32, 15),
- ANIMCMD_FRAME(16, 6),
- ANIMCMD_FRAME(0, 6),
- ANIMCMD_FRAME(16, 6, .hFlip = TRUE),
- ANIMCMD_FRAME(32, 15, .hFlip = TRUE),
- ANIMCMD_FRAME(16, 6, .hFlip = TRUE),
- ANIMCMD_FRAME(0, 6),
- ANIMCMD_FRAME(16, 6),
- ANIMCMD_FRAME(32, 15),
- ANIMCMD_FRAME(16, 6),
- ANIMCMD_FRAME(0, 6),
- ANIMCMD_END,
-};
-
-const union AnimCmd *const gUnknown_08593934[] =
-{
- gUnknown_085938FC,
-};
-
-const struct SpriteTemplate gUnknown_08593938 =
-{
- .tileTag = ANIM_TAG_BELL,
- .paletteTag = ANIM_TAG_BELL,
- .oam = &gUnknown_08524914,
- .anims = gUnknown_08593934,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80A77C8,
-};
-
-const u16 gUnknown_08593950[] =
-{
- 10206,
- 9999,
- 9998,
- 0,
-};
-
-const struct SpriteTemplate gUnknown_08593958 =
-{
- .tileTag = ANIM_TAG_MUSIC_NOTES_2,
- .paletteTag = ANIM_TAG_MUSIC_NOTES_2,
- .oam = &gUnknown_0852490C,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_8105DE8,
-};
-
-const struct SpriteTemplate gUnknown_08593970 =
-{
- .tileTag = ANIM_TAG_MAGENTA_HEART,
- .paletteTag = ANIM_TAG_MAGENTA_HEART,
- .oam = &gUnknown_0852490C,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_8105E60,
-};
-
-const union AffineAnimCmd gUnknown_08593988[] =
-{
- AFFINEANIMCMD_FRAME(0x000A, 0xFFF3, 0x00, 0x0A),
- AFFINEANIMCMD_FRAME(0xFFF6, 0x000D, 0x00, 0x0A),
- AFFINEANIMCMD_END,
-};
-
-const struct SpriteTemplate gUnknown_085939A0 =
-{
- .tileTag = ANIM_TAG_RED_HEART,
- .paletteTag = ANIM_TAG_RED_HEART,
- .oam = &gUnknown_0852490C,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_8106140,
-};
-
-const struct SpriteTemplate gBattleAnimSpriteTemplate_85939B8 =
-{
- .tileTag = ANIM_TAG_RED_HEART,
- .paletteTag = ANIM_TAG_RED_HEART,
- .oam = &gUnknown_0852490C,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_81061C4,
-};
-
-const struct SpriteTemplate gUnknown_085939D0 =
-{
- .tileTag = ANIM_TAG_RED_HEART,
- .paletteTag = ANIM_TAG_RED_HEART,
- .oam = &gUnknown_0852490C,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_810624C,
-};
-
-const union AffineAnimCmd gUnknown_085939E8[] =
-{
- AFFINEANIMCMD_FRAME(0x80, 0x80, 0, 0),
- AFFINEANIMCMD_FRAME(0x8, 0x8, 0, 1),
- AFFINEANIMCMD_JUMP(1),
-};
-
-const union AffineAnimCmd *const gUnknown_08593A00[] =
-{
- gUnknown_085939E8,
-};
-
-const struct SpriteTemplate gHiddenPowerOrbSpriteTemplate =
-{
- .tileTag = ANIM_TAG_RED_ORB,
- .paletteTag = ANIM_TAG_RED_ORB,
- .oam = &gUnknown_0852496C,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = gUnknown_08593A00,
- .callback = sub_810673C,
-};
-
-const struct SpriteTemplate gHiddenPowerOrbScatterSpriteTemplate =
-{
- .tileTag = ANIM_TAG_RED_ORB,
- .paletteTag = ANIM_TAG_RED_ORB,
- .oam = &gUnknown_085249CC,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = gUnknown_08593A00,
- .callback = sub_8106878,
-};
-
-const union AffineAnimCmd gUnknown_08593A34[] =
-{
- AFFINEANIMCMD_FRAME(0x80, 0x80, 0, 0),
- AFFINEANIMCMD_FRAME(0x8, 0x8, 0, 1),
- AFFINEANIMCMD_JUMP(1),
-};
-
-const union AffineAnimCmd *const gUnknown_08593A4C[] =
-{
- gUnknown_08593A34,
-};
-
-const struct SpriteTemplate gUnknown_08593A50 =
-{
- .tileTag = ANIM_TAG_RED_ORB_2,
- .paletteTag = ANIM_TAG_RED_ORB_2,
- .oam = &gUnknown_085249C4,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = gUnknown_08593A4C,
- .callback = sub_8106944,
-};
-
-const union AnimCmd gUnknown_08593A68[] =
-{
- ANIMCMD_FRAME(0, 4),
- ANIMCMD_FRAME(4, 4),
- ANIMCMD_FRAME(8, 4),
- ANIMCMD_FRAME(4, 4),
- ANIMCMD_FRAME(0, 4),
- ANIMCMD_END,
-};
-
-const union AnimCmd *const gUnknown_08593A80[] =
-{
- gUnknown_08593A68,
-};
-
-const struct SpriteTemplate gUnknown_08593A84 =
-{
- .tileTag = ANIM_TAG_EYE_SPARKLE,
- .paletteTag = ANIM_TAG_EYE_SPARKLE,
- .oam = &gUnknown_0852490C,
- .anims = gUnknown_08593A80,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_81069B8,
-};
-
-const union AnimCmd gUnknown_08593A9C[] =
-{
- ANIMCMD_FRAME(0, 24),
- ANIMCMD_END,
-};
-
-const union AnimCmd *const gUnknown_08593AA4[] =
-{
- gUnknown_08593A9C,
-};
-
-const struct SpriteTemplate gUnknown_08593AA8 =
-{
- .tileTag = ANIM_TAG_ANGEL,
- .paletteTag = ANIM_TAG_ANGEL,
- .oam = &gUnknown_08524914,
- .anims = gUnknown_08593AA4,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_81069D0,
-};
-
-const struct SpriteTemplate gUnknown_08593AC0 =
-{
- .tileTag = ANIM_TAG_PINK_HEART,
- .paletteTag = ANIM_TAG_PINK_HEART,
- .oam = &gUnknown_0852490C,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_8106AD0,
-};
-
-const union AnimCmd gUnknown_08593AD8[] =
-{
- ANIMCMD_FRAME(0, 3),
- ANIMCMD_JUMP(0),
-};
-
-const union AnimCmd gUnknown_08593AE0[] =
-{
- ANIMCMD_FRAME(16, 3),
- ANIMCMD_JUMP(0),
-};
-
-const union AnimCmd *const gUnknown_08593AE8[] =
-{
- gUnknown_08593AD8,
- gUnknown_08593AE0,
-};
-
-const struct SpriteTemplate gUnknown_08593AF0 =
-{
- .tileTag = ANIM_TAG_DEVIL,
- .paletteTag = ANIM_TAG_DEVIL,
- .oam = &gUnknown_08524914,
- .anims = gUnknown_08593AE8,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_8106B54,
-};
-
-const union AnimCmd gUnknown_08593B08[] =
-{
- ANIMCMD_FRAME(0, 4),
- ANIMCMD_FRAME(16, 4),
- ANIMCMD_FRAME(32, 4),
- ANIMCMD_FRAME(48, 4),
- ANIMCMD_END,
-};
-
-const union AnimCmd gUnknown_08593B1C[] =
-{
- ANIMCMD_FRAME(0, 4, .hFlip = TRUE),
- ANIMCMD_FRAME(16, 4, .hFlip = TRUE),
- ANIMCMD_FRAME(32, 4, .hFlip = TRUE),
- ANIMCMD_FRAME(48, 4, .hFlip = TRUE),
- ANIMCMD_END,
-};
-
-const union AnimCmd *const gUnknown_08593B30[] =
-{
- gUnknown_08593B08,
- gUnknown_08593B1C,
-};
-
-const struct SpriteTemplate gUnknown_08593B38 =
-{
- .tileTag = ANIM_TAG_SWIPE,
- .paletteTag = ANIM_TAG_SWIPE,
- .oam = &gUnknown_08524914,
- .anims = gUnknown_08593B30,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_8106C80,
-};
-
-const union AnimCmd gUnknown_08593B50[] =
-{
- ANIMCMD_FRAME(0, 8),
- ANIMCMD_FRAME(16, 8),
- ANIMCMD_FRAME(32, 8),
- ANIMCMD_FRAME(16, 8),
- ANIMCMD_END,
-};
-
-const union AnimCmd gUnknown_08593B64[] =
-{
- ANIMCMD_FRAME(16, 8, .hFlip = TRUE),
- ANIMCMD_FRAME(32, 8, .hFlip = TRUE),
- ANIMCMD_FRAME(16, 8, .hFlip = TRUE),
- ANIMCMD_FRAME(0, 8, .hFlip = TRUE),
- ANIMCMD_END,
-};
-
-const union AnimCmd *const gUnknown_08593B78[] =
-{
- gUnknown_08593B50,
- gUnknown_08593B64,
-};
-
-const struct SpriteTemplate gUnknown_08593B80 =
-{
- .tileTag = ANIM_TAG_MOVEMENT_WAVES,
- .paletteTag = ANIM_TAG_MOVEMENT_WAVES,
- .oam = &gUnknown_08524914,
- .anims = gUnknown_08593B78,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_8106CD0,
-};
-
-const union AffineAnimCmd gUnknown_08593B98[] =
-{
- AFFINEANIMCMD_FRAME(-12, 8, 0, 4),
- AFFINEANIMCMD_FRAME(20, -20, 0, 4),
- AFFINEANIMCMD_FRAME(-8, 12, 0, 4),
- AFFINEANIMCMD_END,
-};
-
-const struct SpriteTemplate gBattleAnimSpriteTemplate_8593BB8 =
-{
- .tileTag = ANIM_TAG_JAGGED_MUSIC_NOTE,
- .paletteTag = ANIM_TAG_JAGGED_MUSIC_NOTE,
- .oam = &gUnknown_08524914,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_8106E00,
-};
-
-const union AffineAnimCmd gUnknown_08593BD0[] =
-{
- AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 5),
- AFFINEANIMCMD_END,
-};
-
-const union AffineAnimCmd gUnknown_08593BE0[] =
-{
- AFFINEANIMCMD_FRAME(0x0, 0x0, -8, 16),
- AFFINEANIMCMD_END_ALT(1),
-};
-
-const union AffineAnimCmd gUnknown_08593BF0[] =
-{
- AFFINEANIMCMD_FRAME(0x0, 0x0, 8, 16),
- AFFINEANIMCMD_END_ALT(1),
-};
-
-const union AffineAnimCmd *const gUnknown_08593C00[] =
-{
- gUnknown_08593BD0,
- gUnknown_08593BE0,
- gUnknown_08593BF0,
-};
-
-extern const union AnimCmd *const gUnknown_08592FCC[];
-const struct SpriteTemplate gUnknown_08593C0C =
-{
- .tileTag = ANIM_TAG_MUSIC_NOTES_2,
- .paletteTag = ANIM_TAG_MUSIC_NOTES_2,
- .oam = &gUnknown_0852496C,
- .anims = gUnknown_08592FCC,
- .images = NULL,
- .affineAnims = gUnknown_08593C00,
- .callback = sub_8106F60,
-};
-
-const struct SpriteTemplate gUnknown_08593C24 =
-{
- .tileTag = ANIM_TAG_MUSIC_NOTES_2,
- .paletteTag = ANIM_TAG_MUSIC_NOTES_2,
- .oam = &gUnknown_0852496C,
- .anims = gUnknown_08592FCC,
- .images = NULL,
- .affineAnims = gUnknown_08593C00,
- .callback = sub_8106F00,
-};
-
-const union AffineAnimCmd gUnknown_08593C3C[] =
-{
- AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0),
- AFFINEANIMCMD_END,
-};
-
-const union AffineAnimCmd gUnknown_08593C4C[] =
-{
- AFFINEANIMCMD_FRAME(0x200, 0x100, 0, 0),
- AFFINEANIMCMD_END,
-};
-
-const union AffineAnimCmd *const gUnknown_08593C5C[] =
-{
- gUnknown_08593C3C,
- gUnknown_08593C4C,
-};
-
-const struct SpriteTemplate gUnknown_08593C64 =
-{
- .tileTag = ANIM_TAG_GUARD_RING,
- .paletteTag = ANIM_TAG_GUARD_RING,
- .oam = &gUnknown_08524B1C,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = gUnknown_08593C5C,
- .callback = sub_81070AC,
-};
diff --git a/src/electric.c b/src/electric.c
index 5d65915b2..5d772e042 100644
--- a/src/electric.c
+++ b/src/electric.c
@@ -1,24 +1,43 @@
#include "global.h"
#include "battle_anim.h"
#include "constants/rgb.h"
+#include "trig.h"
+#include "constants/songs.h"
+#include "sound.h"
-extern void sub_810A1A8(struct Sprite *);
-extern void sub_810A214(struct Sprite *);
-extern void sub_810A274(struct Sprite *);
-extern void sub_810A308(struct Sprite *);
+extern void sub_810E2C8(struct Sprite *);
+extern bool8 sub_810B614(struct Task *task, u8 taskId);
extern void TranslateAnimSpriteToTargetMonLocation(struct Sprite *);
-extern void sub_810A46C(struct Sprite *);
-extern void sub_810A5BC(struct Sprite *);
-extern void sub_810A628(struct Sprite *);
-extern void sub_810A75C(struct Sprite *);
-extern void sub_810A9DC(struct Sprite *);
-extern void sub_810AA2C(struct Sprite *);
-extern void sub_810ACD8(struct Sprite *);
-extern void sub_810AD30(struct Sprite *);
-extern void sub_810AD98(struct Sprite *);
-extern void sub_810B1F0(struct Sprite *);
-extern void sub_810B23C(struct Sprite *);
-extern void sub_810B51C(struct Sprite *);
+
+static void sub_810A1A8(struct Sprite *);
+static void sub_810A1F8(struct Sprite *);
+static void sub_810A214(struct Sprite *);
+static void sub_810A258(struct Sprite *);
+static void sub_810A274(struct Sprite *);
+static void sub_810A308(struct Sprite *);
+static void sub_810A46C(struct Sprite *);
+static void sub_810A4F4(struct Sprite *);
+static void sub_810A56C(struct Sprite *);
+static void sub_810A5BC(struct Sprite *);
+static void sub_810A628(struct Sprite *);
+static void sub_810A6EC(struct Sprite *);
+static void sub_810A75C(struct Sprite *);
+static void sub_810A834(u8 taskId);
+static void sub_810A9DC(struct Sprite *);
+static void sub_810AA2C(struct Sprite *);
+static void sub_810AAB0(struct Sprite *);
+static void sub_810AB78(u8 taskId);
+static void sub_810AC8C(struct Sprite *);
+static void sub_810ACC0(struct Sprite *);
+static void sub_810ACD8(struct Sprite *);
+static void sub_810AD30(struct Sprite *);
+static void sub_810AD98(struct Sprite *);
+static void sub_810ADF8(struct Sprite *);
+static bool8 sub_810B154(struct Task *task, u8 taskId);
+static void sub_810B1F0(struct Sprite *);
+static void sub_810B23C(struct Sprite *);
+static bool8 sub_810B430(struct Task *task, u8 taskId);
+static void sub_810B51C(struct Sprite *);
const union AnimCmd gUnknown_085956A4[] =
{
@@ -436,3 +455,1041 @@ const struct SpriteTemplate gUnknown_08595A30 =
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_810B51C,
};
+
+static void sub_810A1A8(struct Sprite *sprite)
+{
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ sprite->pos1.x -= gBattleAnimArgs[0];
+ else
+ sprite->pos1.x += gBattleAnimArgs[0];
+
+ sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->callback = sub_810A1F8;
+}
+
+static void sub_810A1F8(struct Sprite *sprite)
+{
+ if (sprite->animEnded)
+ DestroyAnimSprite(sprite);
+}
+
+static void sub_810A214(struct Sprite *sprite)
+{
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ sprite->pos1.x -= gBattleAnimArgs[0];
+ else
+ sprite->pos1.x += gBattleAnimArgs[0];
+
+ sprite->callback = sub_810A258;
+}
+
+static void sub_810A258(struct Sprite *sprite)
+{
+ if (sprite->affineAnimEnded)
+ DestroySpriteAndMatrix(sprite);
+}
+
+static void sub_810A274(struct Sprite *sprite)
+{
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
+
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ {
+ sprite->pos1.x -= gBattleAnimArgs[0];
+ sprite->pos1.y -= gBattleAnimArgs[1];
+ }
+ else
+ {
+ sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ }
+ sprite->data[0] = 0;
+ sprite->data[1] = gBattleAnimArgs[2];
+ sprite->data[2] = gBattleAnimArgs[3];
+ sprite->data[3] = gBattleAnimArgs[4];
+ StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
+ sprite->callback = TranslateSpriteInCircleOverDuration;
+}
+
+static void sub_810A308(struct Sprite *sprite)
+{
+ u8 battler;
+ u32 matrixNum;
+ s16 sineVal;
+
+ switch (gBattleAnimArgs[4])
+ {
+ case 0:
+ battler = gBattleAnimAttacker;
+ break;
+ case 1:
+ default:
+ battler = gBattleAnimTarget;
+ break;
+ case 2:
+ if (!IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimAttacker)))
+ battler = gBattleAnimAttacker;
+ else
+ battler = BATTLE_PARTNER(gBattleAnimAttacker);
+ break;
+ case 3:
+ if (IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimAttacker)))
+ battler = BATTLE_PARTNER(gBattleAnimTarget);
+ else
+ battler = gBattleAnimTarget;
+ break;
+ }
+
+ if (gBattleAnimArgs[5] == 0)
+ {
+ sprite->pos1.x = GetBattlerSpriteCoord(battler, BATTLER_COORD_X);
+ sprite->pos1.y = GetBattlerSpriteCoord(battler, BATTLER_COORD_Y);
+ }
+ else
+ {
+ sprite->pos1.x = GetBattlerSpriteCoord(battler, BATTLER_COORD_X_2);
+ sprite->pos1.y = GetBattlerSpriteCoord(battler, BATTLER_COORD_Y_PIC_OFFSET);
+ }
+
+ sprite->pos2.x = (gSineTable[gBattleAnimArgs[0]] * gBattleAnimArgs[1]) >> 8;
+ sprite->pos2.y = (gSineTable[gBattleAnimArgs[0] + 64] * gBattleAnimArgs[1]) >> 8;
+
+ if (gBattleAnimArgs[6] & 1)
+ sprite->oam.priority = sub_80A8328(battler) + 1;
+
+ matrixNum = sprite->oam.matrixNum;
+ sineVal = gSineTable[gBattleAnimArgs[2]];
+
+ gOamMatrices[matrixNum].a = gOamMatrices[matrixNum].d = gSineTable[gBattleAnimArgs[2] + 64];
+ gOamMatrices[matrixNum].b = sineVal;
+ gOamMatrices[matrixNum].c = -sineVal;
+
+ sprite->data[0] = gBattleAnimArgs[3];
+ sprite->callback = sub_810E2C8;
+}
+
+static void sub_810A46C(struct Sprite *sprite)
+{
+ InitAnimSpritePos(sprite, 1);
+ sprite->data[0] = gBattleAnimArgs[3];
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
+ sprite->data[3] = sprite->pos1.y;
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
+ InitAnimLinearTranslation(sprite);
+ sprite->data[5] = gBattleAnimArgs[2];
+ sprite->data[6] = gBattleAnimArgs[5];
+ sprite->data[7] = gBattleAnimArgs[4];
+ sprite->oam.tileNum += gBattleAnimArgs[6] * 4;
+ sprite->callback = sub_810A4F4;
+ sub_810A4F4(sprite);
+}
+
+static void sub_810A4F4(struct Sprite *sprite)
+{
+ if (!TranslateAnimLinear(sprite))
+ {
+ sprite->pos2.x += Sin(sprite->data[7], sprite->data[5]);
+ sprite->pos2.y += Cos(sprite->data[7], sprite->data[5]);
+ sprite->data[7] = (sprite->data[7] + sprite->data[6]) & 0xFF;
+ if(!(sprite->data[7] % 3))
+ sprite->invisible ^= 1;
+ }
+ else
+ DestroyAnimSprite(sprite);
+}
+
+static void sub_810A56C(struct Sprite *sprite)
+{
+ if (--sprite->data[5] == -1)
+ {
+ sprite->invisible ^= 1;
+ sprite->data[5] = sprite->data[4];
+ }
+ if (sprite->data[3]-- <= 0)
+ DestroyAnimSprite(sprite);
+}
+
+static void sub_810A5BC(struct Sprite *sprite)
+{
+ if (IsContest() || GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
+ gBattleAnimArgs[1] = -gBattleAnimArgs[1];
+
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + gBattleAnimArgs[1];
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[2];
+ sprite->data[3] = gBattleAnimArgs[0];
+ sprite->data[4] = gBattleAnimArgs[3];
+ sprite->data[5] = gBattleAnimArgs[3];
+ sprite->callback = sub_810A56C;
+}
+
+static void sub_810A628(struct Sprite *sprite)
+{
+ u8 battler;
+
+ sprite->data[0] = gBattleAnimArgs[3];
+ if (gBattleAnimArgs[7] & 0x8000)
+ battler = gBattleAnimTarget;
+ else
+ battler = gBattleAnimAttacker;
+
+ if (IsContest() || GetBattlerSide(battler) == B_SIDE_PLAYER)
+ gBattleAnimArgs[0] = -gBattleAnimArgs[0];
+
+ sprite->pos1.x = GetBattlerSpriteCoord(battler, BATTLER_COORD_X_2) + gBattleAnimArgs[0];
+ sprite->pos1.y = GetBattlerSpriteCoord(battler, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[1];
+
+ sprite->data[4] = gBattleAnimArgs[7] & 0x7FFF;
+ sprite->data[5] = gBattleAnimArgs[2];
+ sprite->data[6] = gBattleAnimArgs[5];
+ sprite->data[7] = gBattleAnimArgs[4];
+
+ sprite->oam.tileNum += gBattleAnimArgs[6] * 4;
+ sprite->callback = sub_810A6EC;
+ sprite->callback(sprite);
+}
+
+static void sub_810A6EC(struct Sprite *sprite)
+{
+ sprite->pos2.x = Sin(sprite->data[7], sprite->data[5]);
+ sprite->pos2.y = Cos(sprite->data[7], sprite->data[5]);
+
+ sprite->data[7] = (sprite->data[7] + sprite->data[6]) & 0xFF;
+ if (sprite->data[7] % sprite->data[4] == 0)
+ sprite->invisible ^= 1;
+
+ if (sprite->data[0]-- <= 0)
+ DestroyAnimSprite(sprite);
+}
+
+static void sub_810A75C(struct Sprite *sprite)
+{
+ sub_80A6980(sprite, FALSE);
+ sprite->oam.tileNum += gBattleAnimArgs[3] * 4;
+
+ if (gBattleAnimArgs[3] == 1)
+ sprite->oam.matrixNum = 8;
+ else if (gBattleAnimArgs[3] == 2)
+ sprite->oam.matrixNum = 16;
+
+ sprite->data[0] = gBattleAnimArgs[2];
+ sprite->callback = WaitAnimForDuration;
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+}
+
+void sub_810A7DC(u8 taskId)
+{
+ gTasks[taskId].data[0] = GetBattlerSpriteCoord(gBattleAnimTarget, 0) + gBattleAnimArgs[0];
+ gTasks[taskId].data[1] = GetBattlerSpriteCoord(gBattleAnimTarget, 1) + gBattleAnimArgs[1];
+ gTasks[taskId].data[2] = gBattleAnimArgs[2];
+ gTasks[taskId].func = sub_810A834;
+}
+
+#ifdef NONMATCHING // couldn't get the proper tail merging in the "CreateSprite" switch cases.(ported from ruby)
+static void sub_810A834(u8 taskId)
+{
+ u16 r8;
+ s16 r12;
+ s16 r2;
+ u8 spriteId = 0;
+ u8 r7 = 0;
+ u8 sp = gTasks[taskId].data[2];
+ s16 r4 = gTasks[taskId].data[0];
+ s16 r6 = gTasks[taskId].data[1];
+
+ if (!gTasks[taskId].data[2])
+ {
+ r8 = 0;
+ r2 = 1;
+ r12 = 16;
+ }
+ else
+ {
+ r12 = 16;
+ r8 = 8;
+ r2 = 4;
+ }
+
+ switch (gTasks[taskId].data[10])
+ {
+ case 0:
+ r8 += r2 * 0;
+ spriteId = CreateSprite(&gUnknown_08595828, r4, r6 + (r12 * 1), 2);
+ r7++;
+ break;
+ case 2:
+ r8 += r2;
+ spriteId = CreateSprite(&gUnknown_08595828, r4, r6 + (r12 * 2), 2);
+ r7++;
+ break;
+ case 4:
+ r8 += r2 * 2;
+ spriteId = CreateSprite(&gUnknown_08595828, r4, r6 + (r12 * 3), 2);
+ r7++;
+ break;
+ case 6:
+ r8 += r2 * 3;
+ spriteId = CreateSprite(&gUnknown_08595828, r4, r6 + (r12 * 4), 2);
+ r7++;
+ break;
+ case 8:
+ spriteId = CreateSprite(&gUnknown_08595828, r4, r6 + (r12 * 5), 2);
+ r7++;
+ break;
+ case 10:
+ DestroyAnimVisualTask(taskId);
+ return;
+ }
+
+ if (r7)
+ {
+ gSprites[spriteId].oam.tileNum += r8;
+ gSprites[spriteId].data[0] = sp;
+ gSprites[spriteId].callback(&gSprites[spriteId]);
+ }
+
+ gTasks[taskId].data[10]++;
+}
+#else
+NAKED
+static void sub_810A834(u8 taskId)
+{
+ asm_unified("\n\
+ push {r4-r7,lr}\n\
+ mov r7, r10\n\
+ mov r6, r9\n\
+ mov r5, r8\n\
+ push {r5-r7}\n\
+ sub sp, 0x4\n\
+ lsls r0, 24\n\
+ lsrs r0, 24\n\
+ mov r9, r0\n\
+ movs r5, 0\n\
+ movs r7, 0\n\
+ ldr r1, =gTasks\n\
+ lsls r0, 2\n\
+ add r0, r9\n\
+ lsls r0, 3\n\
+ adds r0, r1\n\
+ ldrb r2, [r0, 0xC]\n\
+ str r2, [sp]\n\
+ ldrh r4, [r0, 0x8]\n\
+ ldrh r6, [r0, 0xA]\n\
+ movs r3, 0xC\n\
+ ldrsh r0, [r0, r3]\n\
+ mov r10, r1\n\
+ cmp r0, 0\n\
+ bne _0810A878\n\
+ movs r0, 0\n\
+ mov r8, r0\n\
+ movs r2, 0x1\n\
+ movs r1, 0x10\n\
+ mov r12, r1\n\
+ b _0810A882\n\
+ .pool\n\
+_0810A878:\n\
+ movs r2, 0x10\n\
+ mov r12, r2\n\
+ movs r3, 0x8\n\
+ mov r8, r3\n\
+ movs r2, 0x4\n\
+_0810A882:\n\
+ mov r0, r9\n\
+ lsls r1, r0, 2\n\
+ adds r0, r1, r0\n\
+ lsls r0, 3\n\
+ add r0, r10\n\
+ movs r3, 0x1C\n\
+ ldrsh r0, [r0, r3]\n\
+ mov r10, r1\n\
+ cmp r0, 0xA\n\
+ bhi _0810A978\n\
+ lsls r0, 2\n\
+ ldr r1, =_0810A8A4\n\
+ adds r0, r1\n\
+ ldr r0, [r0]\n\
+ mov pc, r0\n\
+ .pool\n\
+ .align 2, 0\n\
+_0810A8A4:\n\
+ .4byte _0810A8D0\n\
+ .4byte _0810A978\n\
+ .4byte _0810A8E4\n\
+ .4byte _0810A978\n\
+ .4byte _0810A904\n\
+ .4byte _0810A978\n\
+ .4byte _0810A91A\n\
+ .4byte _0810A978\n\
+ .4byte _0810A93C\n\
+ .4byte _0810A978\n\
+ .4byte _0810A970\n\
+_0810A8D0:\n\
+ ldr r0, =gUnknown_08595828\n\
+ lsls r1, r4, 16\n\
+ asrs r1, 16\n\
+ lsls r2, r6, 16\n\
+ asrs r2, 16\n\
+ mov r4, r12\n\
+ lsls r3, r4, 16\n\
+ b _0810A952\n\
+ .pool\n\
+_0810A8E4:\n\
+ mov r0, r12\n\
+ lsls r3, r0, 17\n\
+ mov r1, r8\n\
+ adds r0, r1, r2\n\
+ lsls r0, 16\n\
+ lsrs r0, 16\n\
+ mov r8, r0\n\
+ ldr r0, =gUnknown_08595828\n\
+ lsls r1, r4, 16\n\
+ asrs r1, 16\n\
+ lsls r2, r6, 16\n\
+ asrs r2, 16\n\
+ b _0810A952\n\
+ .pool\n\
+_0810A904:\n\
+ mov r3, r12\n\
+ lsls r0, r3, 16\n\
+ asrs r0, 16\n\
+ lsls r3, r0, 1\n\
+ adds r3, r0\n\
+ lsls r0, r2, 1\n\
+ add r0, r8\n\
+ lsls r0, 16\n\
+ lsrs r0, 16\n\
+ mov r8, r0\n\
+ b _0810A946\n\
+_0810A91A:\n\
+ mov r0, r12\n\
+ lsls r3, r0, 18\n\
+ lsls r0, r2, 1\n\
+ adds r0, r2\n\
+ add r0, r8\n\
+ lsls r0, 16\n\
+ lsrs r0, 16\n\
+ mov r8, r0\n\
+ ldr r0, =gUnknown_08595828\n\
+ lsls r1, r4, 16\n\
+ asrs r1, 16\n\
+ lsls r2, r6, 16\n\
+ asrs r2, 16\n\
+ b _0810A952\n\
+ .pool\n\
+_0810A93C:\n\
+ mov r1, r12\n\
+ lsls r0, r1, 16\n\
+ asrs r0, 16\n\
+ lsls r3, r0, 2\n\
+ adds r3, r0\n\
+_0810A946:\n\
+ ldr r0, =gUnknown_08595828\n\
+ lsls r1, r4, 16\n\
+ asrs r1, 16\n\
+ lsls r2, r6, 16\n\
+ asrs r2, 16\n\
+ lsls r3, 16\n\
+_0810A952:\n\
+ asrs r3, 16\n\
+ adds r2, r3\n\
+ lsls r2, 16\n\
+ asrs r2, 16\n\
+ movs r3, 0x2\n\
+ bl CreateSprite\n\
+ lsls r0, 24\n\
+ lsrs r5, r0, 24\n\
+ adds r0, r7, 0x1\n\
+ lsls r0, 24\n\
+ lsrs r7, r0, 24\n\
+ b _0810A978\n\
+ .pool\n\
+_0810A970:\n\
+ mov r0, r9\n\
+ bl DestroyAnimVisualTask\n\
+ b _0810A9BC\n\
+_0810A978:\n\
+ cmp r7, 0\n\
+ beq _0810A9AC\n\
+ ldr r4, =gSprites\n\
+ lsls r3, r5, 4\n\
+ adds r3, r5\n\
+ lsls r3, 2\n\
+ adds r0, r3, r4\n\
+ ldrh r5, [r0, 0x4]\n\
+ lsls r2, r5, 22\n\
+ lsrs r2, 22\n\
+ add r2, r8\n\
+ ldr r6, =0x000003ff\n\
+ adds r1, r6, 0\n\
+ ands r2, r1\n\
+ ldr r1, =0xfffffc00\n\
+ ands r1, r5\n\
+ orrs r1, r2\n\
+ strh r1, [r0, 0x4]\n\
+ mov r1, sp\n\
+ ldrh r1, [r1]\n\
+ strh r1, [r0, 0x2E]\n\
+ adds r4, 0x1C\n\
+ adds r3, r4\n\
+ ldr r1, [r3]\n\
+ bl _call_via_r1\n\
+_0810A9AC:\n\
+ ldr r0, =gTasks\n\
+ mov r1, r10\n\
+ add r1, r9\n\
+ lsls r1, 3\n\
+ adds r1, r0\n\
+ ldrh r0, [r1, 0x1C]\n\
+ adds r0, 0x1\n\
+ strh r0, [r1, 0x1C]\n\
+_0810A9BC:\n\
+ add sp, 0x4\n\
+ pop {r3-r5}\n\
+ mov r8, r3\n\
+ mov r9, r4\n\
+ mov r10, r5\n\
+ pop {r4-r7}\n\
+ pop {r0}\n\
+ bx r0\n\
+ .pool\n\
+ ");
+}
+#endif
+
+static void sub_810A9DC(struct Sprite *sprite)
+{
+ if (!sprite->data[0])
+ {
+ sprite->oam.shape = 2;
+ sprite->oam.size = 0;
+ }
+ else
+ {
+ sprite->oam.shape = 0;
+ sprite->oam.size = 1;
+ }
+ if (++sprite->data[1] == 15)
+ DestroySprite(sprite);
+}
+
+static void sub_810AA2C(struct Sprite *sprite)
+{
+ u8 spriteId;
+
+ sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ spriteId = CreateSprite(&gUnknown_08595840, sprite->pos1.x + 32, sprite->pos1.y, sprite->subpriority);
+ gSprites[spriteId].oam.tileNum += 8;
+ gAnimVisualTaskCount++;
+ gSprites[spriteId].callback = sub_810AAB0;
+ sprite->callback = sub_810AAB0;
+}
+
+static void sub_810AAB0(struct Sprite *sprite)
+{
+ if (++sprite->data[0] == 3)
+ {
+ sprite->data[0] = 0;
+ sprite->invisible ^= 1;
+ }
+
+ if (++sprite->data[1] == 51)
+ DestroyAnimSprite(sprite);
+}
+
+void sub_810AAFC(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ if (!gBattleAnimArgs[0])
+ {
+ task->data[14] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
+ task->data[15] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
+ }
+ else
+ {
+ task->data[14] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
+ task->data[15] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
+ }
+
+ task->data[6] = gBattleAnimArgs[1];
+ task->data[7] = 0;
+ task->data[8] = 0;
+ task->data[9] = 0;
+ task->data[10] = 0;
+ task->data[11] = gBattleAnimArgs[3];
+ task->data[12] = 0;
+ task->data[13] = gBattleAnimArgs[2];
+ task->func = sub_810AB78;
+}
+
+void sub_810AB78(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ if (task->data[6])
+ {
+ if (++task->data[12] > task->data[13])
+ {
+ u8 spriteId;
+ task->data[12] = 0;
+ spriteId = CreateSprite(&gUnknown_085958A8, task->data[14], task->data[15], 2);
+ if (spriteId != MAX_SPRITES)
+ {
+ struct Sprite *sprite = &gSprites[spriteId];
+ sprite->pos1.x += gUnknown_08595858[task->data[9]][0];
+ sprite->pos1.y += gUnknown_08595858[task->data[9]][1];
+
+ sprite->data[0] = 40 - task->data[8] * 5;
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[2] = task->data[14];
+ sprite->data[3] = sprite->pos1.y;
+ sprite->data[4] = task->data[15];
+ sprite->data[5] = taskId;
+
+ InitAnimLinearTranslation(sprite);
+ StoreSpriteCallbackInData6(sprite, sub_810ACC0);
+ sprite->callback = RunStoredCallbackWhenAnimEnds;
+
+ if (++task->data[9] > 15)
+ task->data[9] = 0;
+
+ if (++task->data[10] >= task->data[11])
+ {
+ task->data[10] = 0;
+ if (task->data[8] <= 5)
+ task->data[8]++;
+ }
+
+ task->data[7]++;
+ task->data[6]--;
+ }
+ }
+ }
+ else if(task->data[7] == 0)
+ DestroyAnimVisualTask(taskId);
+}
+
+static void sub_810AC8C(struct Sprite *sprite)
+{
+ if (TranslateAnimLinear(sprite))
+ {
+ gTasks[sprite->data[5]].data[7]--;
+ DestroySprite(sprite);
+ }
+}
+
+static void sub_810ACC0(struct Sprite *sprite)
+{
+ StartSpriteAnim(sprite, 1);
+ sprite->callback = sub_810AC8C;
+}
+
+static void sub_810ACD8(struct Sprite *sprite)
+{
+ if (!gBattleAnimArgs[0])
+ {
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
+ }
+ else
+ {
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
+ }
+
+ StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
+ sprite->callback = RunStoredCallbackWhenAffineAnimEnds;
+}
+
+static void sub_810AD30(struct Sprite *sprite)
+{
+ if (!gBattleAnimArgs[0])
+ {
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
+ }
+ else
+ {
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
+ }
+
+ sprite->pos2.x = gBattleAnimArgs[1];
+ sprite->pos2.y = gBattleAnimArgs[2];
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+ sprite->callback = RunStoredCallbackWhenAnimEnds;
+}
+
+static void sub_810AD98(struct Sprite *sprite)
+{
+ StartSpriteAffineAnim(sprite, 1);
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
+ sprite->data[6] = GetAnimBattlerSpriteId(0);
+ sprite->data[7] = 16;
+
+ if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT)
+ sprite->data[7] *= -1;
+
+ sprite->callback = sub_810ADF8;
+}
+
+static void sub_810ADF8(struct Sprite *sprite)
+{
+ switch (sprite->data[0])
+ {
+ case 0:
+ if (++sprite->data[1] > 40)
+ sprite->data[0]++;
+ break;
+ case 1:
+ sprite->pos1.x += sprite->data[7];
+ gSprites[sprite->data[6]].pos2.x += sprite->data[7];
+ if ((u16)(sprite->pos1.x + 80) > 400)
+ DestroySpriteAndMatrix(sprite);
+ }
+}
+
+void sub_810AE5C(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ task->data[15] = GetAnimBattlerSpriteId(0);
+ task->data[14] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
+ if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
+ {
+ task->data[14] = -32;
+ task->data[13] = 2;
+ }
+ else
+ {
+ task->data[14] = 32;
+ task->data[13] = -2;
+ }
+
+ gSprites[task->data[15]].pos2.x = task->data[14];
+ task->data[0]++;
+ break;
+ case 1:
+ if (++task->data[1] > 1)
+ {
+ task->data[1] = 0;
+ gSprites[task->data[15]].invisible ^= 1;
+
+ if (task->data[14])
+ {
+ task->data[14] += task->data[13];
+ gSprites[task->data[15]].pos2.x = task->data[14];
+ }
+ else
+ task->data[0]++;
+
+ }
+ break;
+ case 2:
+ if (++task->data[1] > 1)
+ {
+ task->data[1] = 0;
+ gSprites[task->data[15]].invisible ^= 1;
+
+ if (++task->data[2] == 8)
+ task->data[0]++;
+ }
+ break;
+ case 3:
+ gSprites[task->data[15]].invisible = 0;
+ DestroyAnimVisualTask(taskId);
+ }
+}
+
+void sub_810AFCC(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ switch(task->data[0])
+ {
+ case 0:
+ task->data[1] = GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER ? 1 : -1;
+
+ switch (gBattleAnimArgs[0])
+ {
+ case 0:
+ task->data[3] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
+ task->data[5] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
+ task->data[4] = (task->data[1] * 128) + 120;
+ break;
+ case 4:
+ task->data[3] = 120 - (task->data[1] * 128);
+ task->data[5] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
+ task->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) - (task->data[1] * 32);
+ break;
+ default:
+ if ((gBattleAnimArgs[0] & 1) != 0)
+ {
+ task->data[3] = 256;
+ task->data[4] = -16;
+ }
+ else
+ {
+ task->data[3] = -16;
+ task->data[4] = 256;
+ }
+
+ if (task->data[1] == 1)
+ {
+ task->data[5] = 80 - gBattleAnimArgs[0] * 10;
+ }
+ else
+ {
+ u16 temp;
+ task->data[5] = gBattleAnimArgs[0] * 10 + 40;
+ temp = task->data[3];
+ task->data[3] = task->data[4];
+ task->data[4] = temp;
+ }
+ }
+
+ if (task->data[3] < task->data[4])
+ {
+ task->data[1] = 1;
+ task->data[6] = 0;
+ }
+ else
+ {
+ task->data[1] = -1;
+ task->data[6] = 3;
+ }
+
+ task->data[0]++;
+ break;
+ case 1:
+ if (++task->data[2] > 0)
+ {
+ task->data[2] = 0;
+ if (sub_810B154(task, taskId) || sub_810B154(task, taskId))
+ task->data[0]++;
+ }
+ break;
+ case 2:
+ if (task->data[7] == 0)
+ DestroyAnimVisualTask(taskId);
+ }
+}
+
+static bool8 sub_810B154(struct Task *task, u8 taskId)
+{
+ u8 spriteId = CreateSprite(&gUnknown_08595A00, task->data[3], task->data[5], 35);
+ if (spriteId != MAX_SPRITES)
+ {
+ gSprites[spriteId].data[6] = taskId;
+ gSprites[spriteId].data[7] = 7;
+ task->data[7]++;
+ }
+
+ task->data[6] += task->data[1];
+ if (task->data[6] < 0)
+ task->data[6] = 3;
+
+ if (task->data[6] > 3)
+ task->data[6] = 0;
+
+ task->data[3] += task->data[1] * 16;
+
+ if ((task->data[1] == 1 && task->data[3] >= task->data[4])
+ || (task->data[1] == -1 && task->data[3] <= task->data[4]))
+ {
+ return TRUE;
+ }
+ else
+ {
+ return FALSE;
+ }
+}
+
+static void sub_810B1F0(struct Sprite *sprite)
+{
+ if (++sprite->data[0] > 12)
+ {
+ gTasks[sprite->data[6]].data[sprite->data[7]]--;
+ FreeOamMatrix(sprite->oam.matrixNum);
+ DestroySprite(sprite);
+ }
+}
+
+static void sub_810B23C(struct Sprite *sprite)
+{
+ switch (sprite->data[0])
+ {
+ case 0:
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
+ StartSpriteAffineAnim(sprite, 2);
+ sprite->data[0]++;
+ break;
+ case 1:
+ if (sprite->affineAnimEnded)
+ DestroySpriteAndMatrix(sprite);
+ }
+}
+
+void sub_810B29C(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ task->data[6] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
+ task->data[7] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
+ task->data[8] = 4;
+ task->data[10] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
+ task->data[9] = (task->data[10] - task->data[6]) / 5;
+ task->data[4] = 7;
+ task->data[5] = -1;
+ task->data[11] = 12;
+ task->data[12] = BattleAnimAdjustPanning(task->data[11] - 76);
+ task->data[13] = BattleAnimAdjustPanning(SOUND_PAN_TARGET);
+ task->data[14] = task->data[12];
+ task->data[15] = (task->data[13] - task->data[12]) / 3;
+ task->data[0]++;
+ break;
+ case 1:
+ if (++task->data[1] > 0)
+ {
+ task->data[1] = 0;
+ if (sub_810B430(task, taskId))
+ {
+ if (task->data[2] == 5)
+ task->data[0] = 3;
+ else
+ task->data[0]++;
+ }
+ }
+
+ if (task->data[11])
+ task->data[11]--;
+ break;
+ case 2:
+ if (task->data[11])
+ task->data[11]--;
+
+ if (++task->data[1] > 4)
+ {
+ task->data[1] = 0;
+ if (task->data[2] & 1)
+ {
+ task->data[7] = 4;
+ task->data[8] = 68;
+ task->data[4] = 0;
+ task->data[5] = 1;
+ }
+ else
+ {
+ task->data[7] = 68;
+ task->data[8] = 4;
+ task->data[4] = 7;
+ task->data[5] = -1;
+ }
+
+ if (task->data[11])
+ task->data[0] = 4;
+ else
+ task->data[0] = 1;
+ }
+ break;
+ case 3:
+ if (task->data[3] == 0)
+ DestroyAnimVisualTask(taskId);
+ break;
+ case 4:
+ if (task->data[11])
+ task->data[11]--;
+ else
+ task->data[0] = 1;
+ break;
+ }
+}
+
+static bool8 sub_810B430(struct Task *task, u8 taskId)
+{
+ u8 spriteId = CreateSprite(&gUnknown_08595A30, task->data[6], task->data[7], 35);
+ if (spriteId != MAX_SPRITES)
+ {
+ gSprites[spriteId].oam.tileNum += task->data[4];
+ task->data[4] += task->data[5];
+ if (task->data[4] < 0)
+ task->data[4] = 7;
+ if (task->data[4] > 7)
+ task->data[4] = 0;
+
+ gSprites[spriteId].data[6] = taskId;
+ gSprites[spriteId].data[7] = 3;
+ task->data[3]++;
+ }
+
+ if (task->data[4] == 0 && task->data[5] > 0)
+ {
+ task->data[14] += task->data[15];
+ PlaySE12WithPanning(SE_W085, task->data[14]);
+ }
+
+ if ((task->data[5] < 0 && task->data[7] <= task->data[8])
+ || (task->data[5] > 0 && task->data[7] >= task->data[8]))
+ {
+ task->data[2]++;
+ task->data[6] += task->data[9];
+ return TRUE;
+ }
+ else
+ {
+ task->data[7] += task->data[5] * 8;
+ return FALSE;
+ }
+}
+
+static void sub_810B51C(struct Sprite *sprite)
+{
+ if (++sprite->data[0] > 12)
+ {
+ gTasks[sprite->data[6]].data[sprite->data[7]]--;
+ DestroySprite(sprite);
+ }
+}
+
+void sub_810B55C(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ task->data[15] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y) + 32;
+ task->data[14] = task->data[15];
+ while (task->data[14] > 16)
+ {
+ task->data[14] -= 32;
+ }
+
+ task->data[13] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
+ task->data[12] = GetBattlerSpriteSubpriority(gBattleAnimTarget) - 2;
+ task->data[0]++;
+ break;
+ case 1:
+ if (++task->data[1] > 1)
+ {
+ task->data[1] = 0;
+ if (sub_810B614(task, taskId))
+ task->data[0]++;
+ }
+ break;
+ case 2:
+ if (task->data[10] == 0)
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
diff --git a/src/fight.c b/src/fight.c
index c9000fae4..fb1c01b78 100644
--- a/src/fight.c
+++ b/src/fight.c
@@ -828,7 +828,7 @@ static void sub_810D6A8(struct Sprite *sprite)
sprite->data[4] = GetBattlerSpriteCoord(sprite->data[7], 3);
InitAnimLinearTranslation(sprite);
- StoreSpriteCallbackInData6(sprite, move_anim_8074EE0);
+ StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
sprite->callback = sub_80A6F98;
}
}
@@ -839,7 +839,7 @@ void sub_810D714(struct Sprite *sprite)
sprite->pos1.y = 120;
sprite->data[0] = gBattleAnimArgs[3];
- sub_80A8048(&sprite->data[4], &sprite->data[5], (void *)(sprite->pos1.y << 8));
+ StorePointerInVars(&sprite->data[4], &sprite->data[5], (void *)(sprite->pos1.y << 8));
sprite->data[6] = gBattleAnimArgs[1];
sprite->oam.tileNum += gBattleAnimArgs[2] * 4;
@@ -853,9 +853,9 @@ static void sub_810D770(struct Sprite *sprite)
if (sprite->data[0] != 0)
{
- var0 = sub_80A8050(sprite->data[4], sprite->data[5]);
+ var0 = LoadPointerFromVars(sprite->data[4], sprite->data[5]);
var0 -= sprite->data[6];
- sub_80A8048(&sprite->data[4], &sprite->data[5], var0);
+ StorePointerInVars(&sprite->data[4], &sprite->data[5], var0);
var0 = (void *)(((intptr_t)var0) >> 8);
sprite->pos1.y = (intptr_t)var0;
@@ -978,7 +978,7 @@ void sub_810DA10(struct Sprite *sprite)
StartSpriteAnim(sprite, 1);
}
- sprite->callback = sub_80A67D8;
+ sprite->callback = RunStoredCallbackWhenAnimEnds;
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
}
diff --git a/src/fire.c b/src/fire.c
index c054f154e..18ec7b95c 100644
--- a/src/fire.c
+++ b/src/fire.c
@@ -466,7 +466,7 @@ static void sub_8108EC8(struct Sprite *sprite)
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
- sprite->callback = sub_80A634C;
+ sprite->callback = TranslateSpriteInGrowingCircleOverDuration;
sprite->callback(sprite);
}
@@ -479,13 +479,13 @@ static void sub_8108F08(struct Sprite *sprite)
sprite->data[1] = gBattleAnimArgs[2];
sprite->data[2] = gBattleAnimArgs[3];
- sprite->callback = sub_80A656C;
+ sprite->callback = TranslateAnimLinearSimple;
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
}
static void sub_8108F4C(struct Sprite *sprite)
{
- sub_80A6838(sprite);
+ SetSpriteCoordsToAnimAttackerCoords(sprite);
if (GetBattlerSide(gBattleAnimAttacker))
{
@@ -538,12 +538,12 @@ static void sub_8109028(struct Sprite *sprite)
}
if (sprite->data[0] == sprite->data[1])
- move_anim_8074EE0(sprite);
+ DestroySpriteAndMatrix(sprite);
}
static void sub_8109064(struct Sprite *sprite)
{
- sub_80A6838(sprite);
+ SetSpriteCoordsToAnimAttackerCoords(sprite);
if (GetBattlerSide(gBattleAnimAttacker))
{
@@ -588,7 +588,7 @@ static void sub_81090D8(struct Sprite *sprite)
}
else
{
- move_anim_8074EE0(sprite);
+ DestroySpriteAndMatrix(sprite);
}
}
@@ -726,7 +726,7 @@ static void AnimFireCross(struct Sprite *sprite)
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
- sprite->callback = sub_80A653C; //TranslateSpriteOverDuration
+ sprite->callback = TranslateSpriteOverDuration;
}
static void sub_81093A4(struct Sprite *sprite)
@@ -779,7 +779,7 @@ void sub_8109460(u8 taskId) // initialize animation task for Move_ERUPTION?
task->data[5] = GetBattlerSide(gBattleAnimAttacker);
task->data[6] = 0;
- sub_80A7270(task->data[15], 0);
+ PrepareBattlerSpriteForRotScale(task->data[15], ST_OAM_OBJ_NORMAL);
task->func = sub_81094D0;
}
@@ -816,7 +816,7 @@ static void sub_81094D0(u8 taskId) // animate Move_ERUPTION?
if(!sub_80A80C8(task))
{
- sub_80A7E6C(task->data[15]);
+ SetBattlerSpriteYOffsetFromYScale(task->data[15]);
gSprites[task->data[15]].pos2.x = 0;
task->data[1] = 0;
@@ -879,7 +879,7 @@ static void sub_81094D0(u8 taskId) // animate Move_ERUPTION?
if (!sub_80A80C8(task))
{
gSprites[task->data[15]].pos1.y = task->data[4];
- sub_80A7344(task->data[15]);
+ ResetSpriteRotScale(task->data[15]);
task->data[2] = 0;
task->data[0]++;
diff --git a/src/ghost.c b/src/ghost.c
index 0464d1491..d4f6512a8 100644
--- a/src/ghost.c
+++ b/src/ghost.c
@@ -342,8 +342,8 @@ void sub_811188C(u8 taskId)
SetGpuReg(REG_OFFSET_BLDCNT, (BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL));
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 0x10));
spriteId = GetAnimBattlerSpriteId(0);
- sub_80A7270(spriteId, 1);
- obj_id_set_rotscale(spriteId, 128, 128, 0);
+ PrepareBattlerSpriteForRotScale(spriteId, ST_OAM_OBJ_BLEND);
+ SetSpriteRotScale(spriteId, 128, 128, 0);
gSprites[spriteId].invisible = FALSE;
gTasks[taskId].data[0] = 128;
gTasks[taskId].data[1] = *gBattleAnimArgs;
@@ -381,11 +381,11 @@ static void sub_811196C(u8 taskId)
gTasks[taskId].data[0] += 8;
if (gTasks[taskId].data[0] <= 0xFF)
{
- obj_id_set_rotscale(spriteId, gTasks[taskId].data[0], gTasks[taskId].data[0], 0);
+ SetSpriteRotScale(spriteId, gTasks[taskId].data[0], gTasks[taskId].data[0], 0);
}
else
{
- sub_80A7344(spriteId);
+ ResetSpriteRotScale(spriteId);
DestroyAnimVisualTask(taskId);
SetGpuReg(REG_OFFSET_BLDCNT, 0);
SetGpuReg(REG_OFFSET_BLDALPHA, 0);
@@ -454,7 +454,7 @@ static void AnimShadowBallStep(struct Sprite *sprite)
sprite->data[0] += 1;
break;
case 3:
- move_anim_8074EE0(sprite);
+ DestroySpriteAndMatrix(sprite);
break;
}
}
@@ -510,7 +510,7 @@ void sub_8111C50(u8 taskId)
struct Task *task;
task = &gTasks[taskId];
- task->data[0] = duplicate_obj_of_side_rel2move_in_transparent_mode(1);
+ task->data[0] = CloneBattlerSpriteWithBlend(1);
if (task->data[0] < 0)
{
DestroyAnimVisualTask(taskId);
@@ -536,7 +536,7 @@ void sub_8111C50(u8 taskId)
gSprites[task->data[0]].data[3] = 0;
gSprites[task->data[0]].data[4] = 0;
StoreSpriteCallbackInData6(&gSprites[task->data[0]], SpriteCallbackDummy);
- gSprites[task->data[0]].callback = sub_80A656C;
+ gSprites[task->data[0]].callback = TranslateAnimLinearSimple;
task->func = sub_8111D78;
}
@@ -602,7 +602,7 @@ static void sub_8111E78(u8 taskId)
}
else
{
- task->data[0] = duplicate_obj_of_side_rel2move_in_transparent_mode(1);
+ task->data[0] = CloneBattlerSpriteWithBlend(1);
if (task->data[0] < 0)
{
FreeSpritePaletteByTag(0x2771);
@@ -1171,7 +1171,7 @@ void sub_8112C6C(u8 taskId)
task->data[11] = (sub_80A861C(gBattleAnimAttacker, 1) / 2) + 8;
task->data[7] = 0;
task->data[5] = sub_80A8328(gBattleAnimAttacker);
- task->data[6] = sub_80A82E4(gBattleAnimAttacker) - 2;
+ task->data[6] = GetBattlerSpriteSubpriority(gBattleAnimAttacker) - 2;
task->data[3] = 0;
task->data[4] = 16;
SetGpuReg(REG_OFFSET_BLDCNT, (BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL));
@@ -1322,6 +1322,6 @@ static void sub_8112FB8(struct Sprite *sprite)
gSprites[sprite->data[5]].pos2.x = 0;
gSprites[sprite->data[5]].pos2.y = 0;
gSprites[sprite->data[5]].pos1.y -= 8;
- sprite->callback = move_anim_8074EE0;
+ sprite->callback = DestroySpriteAndMatrix;
}
}
diff --git a/src/ground.c b/src/ground.c
index 6cb7b8557..77acd3919 100644
--- a/src/ground.c
+++ b/src/ground.c
@@ -221,7 +221,7 @@ void AnimDirtScatter(struct Sprite *sprite)
sprite->data[2] = targetXPos + xOffset;
sprite->data[4] = targetYPos + yOffset;
sprite->callback = StartAnimLinearTranslation;
- StoreSpriteCallbackInData6(sprite, move_anim_8074EE0);
+ StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
}
// Moves a particle of dirt in the Mud Sport animation.
diff --git a/src/item.c b/src/item.c
index 6a1f1955a..71c2dc0f7 100644
--- a/src/item.c
+++ b/src/item.c
@@ -543,7 +543,7 @@ bool8 RemoveBagItem(u16 itemId, u16 count)
VarSet(VAR_0x40ED, itemId);
}
- var = sub_81ABB2C(pocket);
+ var = GetItemListPosition(pocket);
if (itemPocket->capacity > var
&& itemPocket->itemSlots[var].itemId == itemId)
{
diff --git a/src/item_menu.c b/src/item_menu.c
index 40d09a8a1..32c42ac31 100755
--- a/src/item_menu.c
+++ b/src/item_menu.c
@@ -57,7 +57,7 @@ bool8 load_bag_menu_graphics(void);
void setup_bag_menu_textboxes(void);
void allocate_bag_item_list_buffers(void);
void load_bag_item_list_buffers(u8);
-void bag_menu_print_pocket_names(u8*, u8*);
+void bag_menu_print_pocket_names(const u8*, const u8*);
void bag_menu_copy_pocket_name_to_window(u32);
void bag_menu_draw_pocket_indicator_square(u8, u8);
void bag_menu_add_pocket_scroll_arrow_indicators_maybe(void);
@@ -69,7 +69,6 @@ void Task_BagMenu(u8);
void get_name(s8*, u16);
u16 ItemIdToBattleMoveId(u16);
u16 BagGetItemIdByPocketPosition(u8, u16);
-void AddBagItemIconSprite(u16, u8);
void bag_menu_print_description_box_text(int);
void bag_menu_print_cursor(u8, u8);
void bag_menu_print(u8, u8, const u8*, u8, u8, u8, u8, u8, u8);
@@ -121,7 +120,7 @@ void bag_menu_leave_maybe_3(void);
void bag_menu_leave_maybe_2(void);
void bag_menu_leave_maybe(void);
void sub_81ABA6C(void);
-void sub_81ABAC4(void);
+static void SetPocketListPositions(void);
void sub_81ABAE0(void);
u8 sub_81AB1F0(u8);
void sub_81AC23C(u8);
@@ -151,7 +150,7 @@ void sub_81AD6FC(u8 taskId);
// .rodata
-const struct BgTemplate gUnknown_08613F90[3] =
+static const struct BgTemplate sBgTemplates_ItemMenu[3] =
{
{
.bg = 0,
@@ -182,7 +181,7 @@ const struct BgTemplate gUnknown_08613F90[3] =
},
};
-const struct ListMenuTemplate gUnknown_08613F9C =
+static const struct ListMenuTemplate sItemListMenu =
{
.items = NULL,
.moveCursorFunc = bag_menu_change_item_callback,
@@ -258,7 +257,8 @@ const struct ScrollArrowsTemplate gUnknown_08614094 = {SCROLL_ARROW_LEFT, 0x1C,
const u8 gUnknown_086140A4[] = INCBIN_U8("graphics/interface/select_button.4bpp");
-const u8 gUnknown_08614164[][3] = {
+static const u8 sFontColorTable[][3] = {
+// bgColor, textColor, shadowColor
{0, 1, 3},
{0, 1, 4},
{0, 3, 6},
@@ -268,7 +268,7 @@ const u8 gUnknown_08614164[][3] = {
const struct WindowTemplate gUnknown_08614174[] =
{
- {
+ { // Item names
.bg = 0,
.tilemapLeft = 14,
.tilemapTop = 2,
@@ -277,7 +277,7 @@ const struct WindowTemplate gUnknown_08614174[] =
.paletteNum = 1,
.baseBlock = 0x27,
},
- {
+ { // Description
.bg = 0,
.tilemapLeft = 0,
.tilemapTop = 13,
@@ -286,7 +286,7 @@ const struct WindowTemplate gUnknown_08614174[] =
.paletteNum = 1,
.baseBlock = 0x117,
},
- {
+ { // Pocket name
.bg = 0,
.tilemapLeft = 4,
.tilemapTop = 1,
@@ -295,7 +295,7 @@ const struct WindowTemplate gUnknown_08614174[] =
.paletteNum = 1,
.baseBlock = 0x1A1,
},
- {
+ { // TM/HM info icons
.bg = 0,
.tilemapLeft = 1,
.tilemapTop = 13,
@@ -304,7 +304,7 @@ const struct WindowTemplate gUnknown_08614174[] =
.paletteNum = 12,
.baseBlock = 0x16B,
},
- {
+ {// TM/HM info
.bg = 0,
.tilemapLeft = 7,
.tilemapTop = 13,
@@ -313,7 +313,7 @@ const struct WindowTemplate gUnknown_08614174[] =
.paletteNum = 12,
.baseBlock = 0x189,
},
- {
+ { // Field message box
.bg = 1,
.tilemapLeft = 2,
.tilemapTop = 15,
@@ -440,16 +440,14 @@ struct TempWallyStruct {
EWRAM_DATA struct UnkBagStruct *gUnknown_0203CE54 = 0;
EWRAM_DATA struct BagStruct gUnknown_0203CE58 = {0};
-EWRAM_DATA struct ListBuffer1 *gUnknown_0203CE74 = 0;
-EWRAM_DATA struct ListBuffer2 *gUnknown_0203CE78 = 0;
+static EWRAM_DATA struct ListBuffer1 *sListBuffer1 = 0;
+static EWRAM_DATA struct ListBuffer2 *sListBuffer2 = 0;
EWRAM_DATA u16 gSpecialVar_ItemId = 0;
-EWRAM_DATA struct TempWallyStruct *gUnknown_0203CE80 = 0;
+static EWRAM_DATA struct TempWallyStruct *gUnknown_0203CE80 = 0;
-extern u8 *gPocketNamesStringsTable[];
-extern struct ListMenuTemplate gUnknown_08613F9C;
+extern u8 *const gPocketNamesStringsTable[];
extern const u8 gMoveNames[][0xD];
extern u8* gReturnToXStringsTable[];
-extern u32 gUnknown_0203CE5E[];
extern const u8 EventScript_2736B3[];
extern const u16 gUnknown_0860F074[];
@@ -531,12 +529,12 @@ void GoToBagMenu(u8 bagMenuType, u8 pocketId, void ( *postExitMenuMainCallback2)
temp = gUnknown_0203CE58.location - (POCKETS_COUNT - 1);
if (temp <= 1)
gUnknown_0203CE54->unk81B = 1;
- gUnknown_0203CE54->unk0 = 0;
+ gUnknown_0203CE54->mainCallback2 = 0;
gUnknown_0203CE54->unk81A = 0xFF;
gUnknown_0203CE54->unk81E = -1;
gUnknown_0203CE54->unk81F = -1;
- memset(gUnknown_0203CE54->unk804, 0xFF, sizeof(gUnknown_0203CE54->unk804));
- memset(gUnknown_0203CE54->unk810, 0xFF, 10);
+ memset(gUnknown_0203CE54->spriteId, 0xFF, sizeof(gUnknown_0203CE54->spriteId));
+ memset(gUnknown_0203CE54->windowPointers, 0xFF, 10);
SetMainCallback2(CB2_Bag);
}
}
@@ -615,7 +613,7 @@ bool8 setup_bag_menu(void)
break;
case 10:
sub_81ABA6C();
- sub_81ABAC4();
+ SetPocketListPositions();
sub_81ABAE0();
gMain.state++;
break;
@@ -677,10 +675,10 @@ bool8 setup_bag_menu(void)
void bag_menu_init_bgs(void)
{
ResetVramOamAndBgCntRegs();
- memset(gUnknown_0203CE54->unk4, 0, 0x800);
+ memset(gUnknown_0203CE54->tilemapBuffer, 0, 0x800);
ResetBgsAndClearDma3BusyFlags(0);
- InitBgsFromTemplates(0, gUnknown_08613F90, 3);
- SetBgTilemapBuffer(2, gUnknown_0203CE54->unk4);
+ InitBgsFromTemplates(0, sBgTemplates_ItemMenu, 3);
+ SetBgTilemapBuffer(2, gUnknown_0203CE54->tilemapBuffer);
ResetAllBgsCoordinates();
schedule_bg_copy_tilemap_to_vram(2);
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_OBJ_1D_MAP);
@@ -702,7 +700,7 @@ bool8 load_bag_menu_graphics(void)
case 1:
if (free_temp_tile_data_buffers_if_possible() != TRUE)
{
- LZDecompressWram(gUnknown_08D9A88C, gUnknown_0203CE54->unk4);
+ LZDecompressWram(gUnknown_08D9A88C, gUnknown_0203CE54->tilemapBuffer);
gUnknown_0203CE54->unk834++;
}
break;
@@ -744,8 +742,8 @@ u8 sub_81AB1F0(u8 a)
void allocate_bag_item_list_buffers(void)
{
- gUnknown_0203CE74 = Alloc(sizeof(struct ListBuffer1));
- gUnknown_0203CE78 = Alloc(sizeof(struct ListBuffer2));
+ sListBuffer1 = Alloc(sizeof(struct ListBuffer1));
+ sListBuffer2 = Alloc(sizeof(struct ListBuffer2));
}
void load_bag_item_list_buffers(u8 pocketId)
@@ -754,34 +752,34 @@ void load_bag_item_list_buffers(u8 pocketId)
struct BagPocket *pocket = &gBagPockets[pocketId];
struct ListMenuItem *subBuffer;
- if (!gUnknown_0203CE54->unk81B_2)
+ if (!gUnknown_0203CE54->hideCloseBagText)
{
- for (i = 0; i < gUnknown_0203CE54->unk829[pocketId] - 1; i++)
+ for (i = 0; i < gUnknown_0203CE54->numItemStacks[pocketId] - 1; i++)
{
- get_name(gUnknown_0203CE78->name[i], pocket->itemSlots[i].itemId);
- subBuffer = gUnknown_0203CE74->subBuffers;
- subBuffer[i].name = gUnknown_0203CE78->name[i];
+ get_name(sListBuffer2->name[i], pocket->itemSlots[i].itemId);
+ subBuffer = sListBuffer1->subBuffers;
+ subBuffer[i].name = sListBuffer2->name[i];
subBuffer[i].id = i;
}
- StringCopy(gUnknown_0203CE78->name[i], gText_CloseBag);
- subBuffer = gUnknown_0203CE74->subBuffers;
- subBuffer[i].name = gUnknown_0203CE78->name[i];
+ StringCopy(sListBuffer2->name[i], gText_CloseBag);
+ subBuffer = sListBuffer1->subBuffers;
+ subBuffer[i].name = sListBuffer2->name[i];
subBuffer[i].id = -2;
}
else
{
- for (i = 0; i < gUnknown_0203CE54->unk829[pocketId]; i++)
+ for (i = 0; i < gUnknown_0203CE54->numItemStacks[pocketId]; i++)
{
- get_name(gUnknown_0203CE78->name[i], pocket->itemSlots[i].itemId);
- subBuffer = gUnknown_0203CE74->subBuffers;
- subBuffer[i].name = gUnknown_0203CE78->name[i];
+ get_name(sListBuffer2->name[i], pocket->itemSlots[i].itemId);
+ subBuffer = sListBuffer1->subBuffers;
+ subBuffer[i].name = sListBuffer2->name[i];
subBuffer[i].id = i;
}
}
- gMultiuseListMenuTemplate = gUnknown_08613F9C;
- gMultiuseListMenuTemplate.totalItems = gUnknown_0203CE54->unk829[pocketId];
- gMultiuseListMenuTemplate.items = gUnknown_0203CE74->subBuffers;
- gMultiuseListMenuTemplate.maxShowed = gUnknown_0203CE54->unk82E[pocketId];
+ gMultiuseListMenuTemplate = sItemListMenu;
+ gMultiuseListMenuTemplate.totalItems = gUnknown_0203CE54->numItemStacks[pocketId];
+ gMultiuseListMenuTemplate.items = sListBuffer1->subBuffers;
+ gMultiuseListMenuTemplate.maxShowed = gUnknown_0203CE54->numShownItems[pocketId];
}
void get_name(s8 *dest, u16 itemId)
@@ -907,7 +905,7 @@ void bag_menu_print_cursor(u8 a, u8 b)
void bag_menu_add_pocket_scroll_arrow_indicators_maybe(void)
{
if (gUnknown_0203CE54->unk81E == 0xFF)
- gUnknown_0203CE54->unk81E = AddScrollIndicatorArrowPairParameterized(SCROLL_ARROW_UP, 0xAC, 12, 0x94, gUnknown_0203CE54->unk829[gUnknown_0203CE58.pocket] - gUnknown_0203CE54->unk82E[gUnknown_0203CE58.pocket], 0x6E, 0x6E, &gUnknown_0203CE58.scrollPosition[gUnknown_0203CE58.pocket]);
+ gUnknown_0203CE54->unk81E = AddScrollIndicatorArrowPairParameterized(SCROLL_ARROW_UP, 0xAC, 12, 0x94, gUnknown_0203CE54->numItemStacks[gUnknown_0203CE58.pocket] - gUnknown_0203CE54->numShownItems[gUnknown_0203CE58.pocket], 0x6E, 0x6E, &gUnknown_0203CE58.scrollPosition[gUnknown_0203CE58.pocket]);
}
void sub_81AB824(void)
@@ -937,8 +935,8 @@ void sub_81AB89C(void)
void free_bag_item_list_buffers(void)
{
- Free(gUnknown_0203CE78);
- Free(gUnknown_0203CE74);
+ Free(sListBuffer2);
+ Free(sListBuffer1);
FreeAllWindowBuffers();
Free(gUnknown_0203CE54);
}
@@ -955,8 +953,8 @@ void task_close_bag_menu_2(u8 taskId)
if (!gPaletteFade.active)
{
DestroyListMenuTask(data[0], &gUnknown_0203CE58.scrollPosition[gUnknown_0203CE58.pocket], &gUnknown_0203CE58.cursorPosition[gUnknown_0203CE58.pocket]);
- if (gUnknown_0203CE54->unk0 != 0)
- SetMainCallback2(gUnknown_0203CE54->unk0);
+ if (gUnknown_0203CE54->mainCallback2 != 0)
+ SetMainCallback2(gUnknown_0203CE54->mainCallback2);
else
SetMainCallback2(gUnknown_0203CE58.bagCallback);
sub_81AB824();
@@ -981,15 +979,17 @@ void sub_81AB9A8(u8 pocketId)
CompactItemsInBagPocket(pocket);
break;
}
- gUnknown_0203CE54->unk829[pocketId] = 0;
+ gUnknown_0203CE54->numItemStacks[pocketId] = 0;
for (i = 0; i < pocket->capacity && pocket->itemSlots[i].itemId; i++)
- gUnknown_0203CE54->unk829[pocketId]++;
- if (!gUnknown_0203CE54->unk81B_2)
- gUnknown_0203CE54->unk829[pocketId]++;
- if (gUnknown_0203CE54->unk829[pocketId] > 8)
- gUnknown_0203CE54->unk82E[pocketId] = 8;
+ gUnknown_0203CE54->numItemStacks[pocketId]++;
+
+ if (!gUnknown_0203CE54->hideCloseBagText)
+ gUnknown_0203CE54->numItemStacks[pocketId]++;
+
+ if (gUnknown_0203CE54->numItemStacks[pocketId] > 8)
+ gUnknown_0203CE54->numShownItems[pocketId] = 8;
else
- gUnknown_0203CE54->unk82E[pocketId] = gUnknown_0203CE54->unk829[pocketId];
+ gUnknown_0203CE54->numShownItems[pocketId] = gUnknown_0203CE54->numItemStacks[pocketId];
}
void sub_81ABA6C(void)
@@ -999,26 +999,26 @@ void sub_81ABA6C(void)
sub_81AB9A8(i);
}
-void sub_81ABA88(u8 a)
+void SetInitialScrollAndCursorPositions(u8 pocketId)
{
- sub_812225C(&gUnknown_0203CE58.scrollPosition[a], &gUnknown_0203CE58.cursorPosition[a], gUnknown_0203CE54->unk82E[a], gUnknown_0203CE54->unk829[a]);
+ sub_812225C(&gUnknown_0203CE58.scrollPosition[pocketId], &gUnknown_0203CE58.cursorPosition[pocketId], gUnknown_0203CE54->numShownItems[pocketId], gUnknown_0203CE54->numItemStacks[pocketId]);
}
-void sub_81ABAC4(void)
+static void SetPocketListPositions(void)
{
u8 i;
for (i = 0; i < POCKETS_COUNT; i++)
- sub_81ABA88(i);
+ SetInitialScrollAndCursorPositions(i);
}
void sub_81ABAE0(void)
{
u8 i;
for (i = 0; i < POCKETS_COUNT; i++)
- sub_8122298(&gUnknown_0203CE58.scrollPosition[i], &gUnknown_0203CE58.cursorPosition[i], gUnknown_0203CE54->unk82E[i], gUnknown_0203CE54->unk829[i], 8);
+ sub_8122298(&gUnknown_0203CE58.scrollPosition[i], &gUnknown_0203CE58.cursorPosition[i], gUnknown_0203CE54->numShownItems[i], gUnknown_0203CE54->numItemStacks[i], 8);
}
-u8 sub_81ABB2C(u8 pocketId)
+u8 GetItemListPosition(u8 pocketId)
{
return gUnknown_0203CE58.scrollPosition[pocketId] + gUnknown_0203CE58.cursorPosition[pocketId];
}
@@ -1041,7 +1041,7 @@ void bag_menu_inits_lists_menu(u8 taskId)
bag_menu_RemoveBagItem_message_window(4);
DestroyListMenuTask(data[0], scrollPos, cursorPos);
sub_81AB9A8(gUnknown_0203CE58.pocket);
- sub_81ABA88(gUnknown_0203CE58.pocket);
+ SetInitialScrollAndCursorPositions(gUnknown_0203CE58.pocket);
load_bag_item_list_buffers(gUnknown_0203CE58.pocket);
data[0] = ListMenuInit(&gMultiuseListMenuTemplate, *scrollPos, *cursorPos);
schedule_bg_copy_tilemap_to_vram(0);
@@ -1092,7 +1092,7 @@ void Task_BagMenu(u8 taskId)
if (sub_81AC2C0() == 1)
{
ListMenuGetScrollAndRow(data[0], scrollPos, cursorPos);
- if ((*scrollPos + *cursorPos) != gUnknown_0203CE54->unk829[gUnknown_0203CE58.pocket] - 1)
+ if ((*scrollPos + *cursorPos) != gUnknown_0203CE54->numItemStacks[gUnknown_0203CE58.pocket] - 1)
{
PlaySE(SE_SELECT);
bag_menu_swap_items(taskId);
@@ -1102,13 +1102,13 @@ void Task_BagMenu(u8 taskId)
}
else
{
- int r4 = ListMenuHandleInputGetItemId(data[0]);
+ int listPosition = ListMenuHandleInputGetItemId(data[0]);
ListMenuGetScrollAndRow(data[0], scrollPos, cursorPos);
- switch (r4)
+ switch (listPosition)
{
- case -1:
+ case LIST_NOTHING_CHOSEN:
break;
- case -2:
+ case LIST_B_PRESSED:
if (gUnknown_0203CE58.location == 5)
{
PlaySE(SE_HAZURE);
@@ -1118,13 +1118,13 @@ void Task_BagMenu(u8 taskId)
gSpecialVar_ItemId = select;
gTasks[taskId].func = unknown_ItemMenu_Confirm;
break;
- default:
+ default: // A_BUTTON
PlaySE(SE_SELECT);
sub_81AB824();
bag_menu_print_cursor_(data[0], 2);
- data[1] = r4;
- data[2] = BagGetQuantityByPocketPosition(gUnknown_0203CE58.pocket + 1, r4);
- gSpecialVar_ItemId = BagGetItemIdByPocketPosition(gUnknown_0203CE58.pocket + 1, r4);
+ data[1] = listPosition;
+ data[2] = BagGetQuantityByPocketPosition(gUnknown_0203CE58.pocket + 1, listPosition);
+ gSpecialVar_ItemId = BagGetItemIdByPocketPosition(gUnknown_0203CE58.pocket + 1, listPosition);
gUnknown_08614054[gUnknown_0203CE58.location](taskId);
break;
}
@@ -1186,7 +1186,7 @@ void SwitchBagPocket(u8 taskId, s16 deltaBagPocketId, u16 a3)
ClearWindowTilemap(1);
DestroyListMenuTask(data[0], &gUnknown_0203CE58.scrollPosition[gUnknown_0203CE58.pocket], &gUnknown_0203CE58.cursorPosition[gUnknown_0203CE58.pocket]);
schedule_bg_copy_tilemap_to_vram(0);
- gSprites[gUnknown_0203CE54->unk804[2 + (gUnknown_0203CE54->unk81B_1 ^ 1)]].invisible = TRUE;
+ gSprites[gUnknown_0203CE54->spriteId[2 + (gUnknown_0203CE54->unk81B_1 ^ 1)]].invisible = TRUE;
sub_81AB824();
}
pocketId = gUnknown_0203CE58.pocket;
@@ -1744,7 +1744,7 @@ void Task_ActuallyToss(u8 taskId)
RemoveBagItem(gSpecialVar_ItemId, data[8]);
DestroyListMenuTask(data[0], scrollPos, cursorPos);
sub_81AB9A8(gUnknown_0203CE58.pocket);
- sub_81ABA88(gUnknown_0203CE58.pocket);
+ SetInitialScrollAndCursorPositions(gUnknown_0203CE58.pocket);
load_bag_item_list_buffers(gUnknown_0203CE58.pocket);
data[0] = ListMenuInit(&gMultiuseListMenuTemplate, *scrollPos, *cursorPos);
schedule_bg_copy_tilemap_to_vram(0);
@@ -1782,7 +1782,7 @@ void ItemMenu_Give(u8 taskId)
bag_menu_print_there_is_no_pokemon(taskId);
else
{
- gUnknown_0203CE54->unk0 = sub_81B7F60;
+ gUnknown_0203CE54->mainCallback2 = sub_81B7F60;
unknown_ItemMenu_Confirm(taskId);
}
}
@@ -1815,7 +1815,7 @@ void sub_81AD350(u8 taskId)
void ItemMenu_CheckTag(u8 taskId)
{
- gUnknown_0203CE54->unk0 = DoBerryTagScreen;
+ gUnknown_0203CE54->mainCallback2 = DoBerryTagScreen;
unknown_ItemMenu_Confirm(taskId);
}
@@ -2012,7 +2012,7 @@ void sub_81AD8C8(u8 taskId)
AddMoney(&gSaveBlock1Ptr->money, (ItemId_GetPrice(gSpecialVar_ItemId) / 2) * data[8]);
DestroyListMenuTask(data[0], scrollPos, cursorPos);
sub_81AB9A8(gUnknown_0203CE58.pocket);
- sub_81ABA88(gUnknown_0203CE58.pocket);
+ SetInitialScrollAndCursorPositions(gUnknown_0203CE58.pocket);
load_bag_item_list_buffers(gUnknown_0203CE58.pocket);
data[0] = ListMenuInit(&gMultiuseListMenuTemplate, *scrollPos, *cursorPos);
bag_menu_print_cursor_(data[0], 2);
@@ -2235,7 +2235,7 @@ void bag_menu_leave_maybe(void)
SetMainCallback2(CB2_ReturnToField);
}
-void bag_menu_print_pocket_names(u8 *pocketName1, u8 *pocketName2)
+void bag_menu_print_pocket_names(const u8 *pocketName1, const u8 *pocketName2)
{
struct WindowTemplate window = {0, 0, 0, 0, 0, 0, 0};
u16 windowId;
@@ -2252,7 +2252,7 @@ void bag_menu_print_pocket_names(u8 *pocketName1, u8 *pocketName2)
offset = GetStringCenterAlignXOffset(1, pocketName2, 0x40);
bag_menu_print(windowId, 1, pocketName2, offset + 0x40, 1, 0, 0, -1, 1);
}
- CpuCopy32((u8*)GetWindowAttribute(windowId, WINDOW_TILE_DATA), gUnknown_0203CE54->unk844, 0x400);
+ CpuCopy32((u8*)GetWindowAttribute(windowId, WINDOW_TILE_DATA), gUnknown_0203CE54->pocketNameBuffer, 0x400);
RemoveWindow(windowId);
}
@@ -2263,7 +2263,7 @@ void bag_menu_copy_pocket_name_to_window(u32 a)
int b;
if (a > 8)
a = 8;
- r4 = &gUnknown_0203CE54->unk844;
+ r4 = &gUnknown_0203CE54->pocketNameBuffer;
windowAttribute = (u8*)GetWindowAttribute(2, WINDOW_TILE_DATA);
CpuCopy32(r4[0][a], windowAttribute, 0x100);
b = a + 16;
@@ -2292,17 +2292,17 @@ void setup_bag_menu_textboxes(void)
void bag_menu_print(u8 windowId, u8 fontId, const u8 *str, u8 left, u8 top, u8 letterSpacing, u8 lineSpacing, u8 speed, u8 h)
{
- AddTextPrinterParameterized4(windowId, fontId, left, top, letterSpacing, lineSpacing, gUnknown_08614164[h], speed, str);
+ AddTextPrinterParameterized4(windowId, fontId, left, top, letterSpacing, lineSpacing, sFontColorTable[h], speed, str);
}
u8 sub_81AE124(u8 a)
{
- return gUnknown_0203CE54->unk810[a];
+ return gUnknown_0203CE54->windowPointers[a];
}
u8 bag_menu_add_window(u8 a)
{
- u8 *ptr = &gUnknown_0203CE54->unk810[a];
+ u8 *ptr = &gUnknown_0203CE54->windowPointers[a];
if (*ptr == 0xFF)
{
*ptr = AddWindow(&gUnknown_086141AC[a]);
@@ -2314,7 +2314,7 @@ u8 bag_menu_add_window(u8 a)
void bag_menu_remove_window(u8 a)
{
- u8 *ptr = &gUnknown_0203CE54->unk810[a];
+ u8 *ptr = &gUnknown_0203CE54->windowPointers[a];
if (*ptr != 0xFF)
{
sub_8198070(*ptr, 0);
@@ -2327,7 +2327,7 @@ void bag_menu_remove_window(u8 a)
u8 AddItemMessageWindow(u8 a)
{
- u8 *ptr = &gUnknown_0203CE54->unk810[a];
+ u8 *ptr = &gUnknown_0203CE54->windowPointers[a];
if (*ptr == 0xFF)
*ptr = AddWindow(&gUnknown_086141AC[a]);
return *ptr;
@@ -2335,7 +2335,7 @@ u8 AddItemMessageWindow(u8 a)
void bag_menu_RemoveBagItem_message_window(u8 a)
{
- u8 *ptr = &gUnknown_0203CE54->unk810[a];
+ u8 *ptr = &gUnknown_0203CE54->windowPointers[a];
if (*ptr != 0xFF)
{
sub_8197DF8(*ptr, 0);
diff --git a/src/item_menu_icons.c b/src/item_menu_icons.c
index 85b42b9b3..894574ec9 100644
--- a/src/item_menu_icons.c
+++ b/src/item_menu_icons.c
@@ -1,14 +1,14 @@
#include "global.h"
-#include "sprite.h"
+#include "berry.h"
#include "decompress.h"
+#include "graphics.h"
+#include "item.h"
#include "item_menu.h"
#include "item_icon.h"
#include "item_menu_icons.h"
-#include "window.h"
#include "menu_helpers.h"
-#include "berry.h"
-#include "graphics.h"
-#include "item.h"
+#include "sprite.h"
+#include "window.h"
#include "constants/items.h"
struct CompressedTilesPal
@@ -199,7 +199,7 @@ static const struct SpritePalette gUnknown_0857FBA8 =
gUnknown_0857F564, 101
};
-static const struct SpriteTemplate gUnknown_0857FBB0 =
+static const struct SpriteTemplate gSpriteTemplate_RotatingBall =
{
.tileTag = 101,
.paletteTag = 101,
@@ -409,7 +409,7 @@ static const struct SpriteTemplate gUnknown_0857FE10 =
// code
void RemoveBagSprite(u8 id)
{
- u8 *spriteId = &gUnknown_0203CE54->unk804[id];
+ u8 *spriteId = &gUnknown_0203CE54->spriteId[id];
if (*spriteId != 0xFF)
{
FreeSpriteTilesByTag(id + 100);
@@ -422,14 +422,14 @@ void RemoveBagSprite(u8 id)
void AddBagVisualSprite(u8 bagPocketId)
{
- u8 *spriteId = &gUnknown_0203CE54->unk804[0];
+ u8 *spriteId = &gUnknown_0203CE54->spriteId[0];
*spriteId = CreateSprite(&gUnknown_0857FB4C, 68, 66, 0);
SetBagVisualPocketId(bagPocketId, FALSE);
}
void SetBagVisualPocketId(u8 bagPocketId, bool8 isSwitchingPockets)
{
- struct Sprite *sprite = &gSprites[gUnknown_0203CE54->unk804[0]];
+ struct Sprite *sprite = &gSprites[gUnknown_0203CE54->spriteId[0]];
if (isSwitchingPockets)
{
sprite->pos2.y = -5;
@@ -458,7 +458,7 @@ static void SpriteCB_BagVisualSwitchingPockets(struct Sprite *sprite)
void ShakeBagVisual(void)
{
- struct Sprite *sprite = &gSprites[gUnknown_0203CE54->unk804[0]];
+ struct Sprite *sprite = &gSprites[gUnknown_0203CE54->spriteId[0]];
if (sprite->affineAnimEnded)
{
StartSpriteAffineAnim(sprite, 1);
@@ -477,10 +477,10 @@ static void SpriteCB_ShakeBagVisual(struct Sprite *sprite)
void AddSwitchPocketRotatingBallSprite(s16 rotationDirection)
{
- u8 *spriteId = &gUnknown_0203CE54->unk804[1];
+ u8 *spriteId = &gUnknown_0203CE54->spriteId[1];
LoadSpriteSheet(&gUnknown_0857FBA0);
LoadSpritePalette(&gUnknown_0857FBA8);
- *spriteId = CreateSprite(&gUnknown_0857FBB0, 16, 16, 0);
+ *spriteId = CreateSprite(&gSpriteTemplate_RotatingBall, 16, 16, 0);
gSprites[*spriteId].data[0] = rotationDirection;
}
@@ -515,7 +515,7 @@ static void SpriteCB_SwitchPocketRotatingBallContinue(struct Sprite *sprite)
void AddBagItemIconSprite(u16 itemId, u8 id)
{
- u8 *spriteId = &gUnknown_0203CE54->unk804[id + 2];
+ u8 *spriteId = &gUnknown_0203CE54->spriteId[id + 2];
if (*spriteId == 0xFF)
{
u8 iconSpriteId;
@@ -539,17 +539,17 @@ void RemoveBagItemIconSprite(u8 id)
void sub_80D4FAC(void)
{
- sub_8122344(&gUnknown_0203CE54->unk804[4], 8);
+ sub_8122344(&gUnknown_0203CE54->spriteId[4], 8);
}
void sub_80D4FC8(u8 arg0)
{
- sub_81223FC(&gUnknown_0203CE54->unk804[4], 8, arg0);
+ sub_81223FC(&gUnknown_0203CE54->spriteId[4], 8, arg0);
}
void sub_80D4FEC(u8 arg0)
{
- sub_8122448(&gUnknown_0203CE54->unk804[4], 136, 120, (arg0 + 1) * 16);
+ sub_8122448(&gUnknown_0203CE54->spriteId[4], 136, 120, (arg0 + 1) * 16);
}
static void sub_80D5018(void *mem0, void *mem1)
diff --git a/src/item_use.c b/src/item_use.c
index 8399a1861..474b16ae1 100755
--- a/src/item_use.c
+++ b/src/item_use.c
@@ -57,7 +57,6 @@ extern void bag_menu_yes_no(u8, u8, const struct YesNoFuncTable*);
extern void sub_81C5924(void);
extern void sub_81C59BC(void);
extern void sub_81AB9A8(u8);
-extern void sub_81ABA88(u8);
extern void StartEscapeRopeFieldEffect(void);
extern u8* sub_806CF78(u16);
extern void sub_81B89F0(void);
@@ -128,7 +127,7 @@ void SetUpItemUseCallback(u8 taskId)
type = ItemId_GetType(gSpecialVar_ItemId) - 1;
if (!InBattlePyramid())
{
- gUnknown_0203CE54->unk0 = gUnknown_085920D8[type];
+ gUnknown_0203CE54->mainCallback2 = gUnknown_085920D8[type];
unknown_ItemMenu_Confirm(taskId);
}
else
@@ -212,7 +211,7 @@ void sub_80FD254(void)
void ItemUseOutOfBattle_Mail(u8 taskId)
{
- gUnknown_0203CE54->unk0 = sub_80FD254;
+ gUnknown_0203CE54->mainCallback2 = sub_80FD254;
unknown_ItemMenu_Confirm(taskId);
}
@@ -608,7 +607,7 @@ void ItemUseOutOfBattle_PokeblockCase(u8 taskId)
}
else if (gTasks[taskId].data[3] != TRUE)
{
- gUnknown_0203CE54->unk0 = sub_80FDBEC;
+ gUnknown_0203CE54->mainCallback2 = sub_80FDBEC;
unknown_ItemMenu_Confirm(taskId);
}
else
@@ -670,7 +669,7 @@ void sub_80FDD10(u8 taskId)
{
gUnknown_0203A0F4 = sub_80FDD74;
gFieldCallback = MapPostLoadHook_UseItem;
- gUnknown_0203CE54->unk0 = CB2_ReturnToField;
+ gUnknown_0203CE54->mainCallback2 = CB2_ReturnToField;
unknown_ItemMenu_Confirm(taskId);
}
else
@@ -812,7 +811,7 @@ void sub_80FE058(void)
if (!InBattlePyramid())
{
sub_81AB9A8(ItemId_GetPocket(gSpecialVar_ItemId));
- sub_81ABA88(ItemId_GetPocket(gSpecialVar_ItemId));
+ SetInitialScrollAndCursorPositions(ItemId_GetPocket(gSpecialVar_ItemId));
}
else
{
@@ -993,7 +992,7 @@ void sub_80FE54C(u8 taskId)
{
if (!InBattlePyramid())
{
- gUnknown_0203CE54->unk0 = sub_81B89F0;
+ gUnknown_0203CE54->mainCallback2 = sub_81B89F0;
unknown_ItemMenu_Confirm(taskId);
}
else
diff --git a/src/mauville_old_man.c b/src/mauville_old_man.c
index 110ec068e..930f1f35b 100644
--- a/src/mauville_old_man.c
+++ b/src/mauville_old_man.c
@@ -62,14 +62,14 @@ static const u8 * const sGiddyAdjectives[] = {
};
static const u8 * const sGiddyQuestions[] = {
- gUnknown_08294313,
- gUnknown_08294359,
- gUnknown_08294398,
- gUnknown_082943DA,
- gUnknown_0829441C,
- gUnknown_08294460,
- gUnknown_082944A0,
- gUnknown_082944D5
+ gMauvilleManText_ISoWantToGoOnAVacation,
+ gMauvilleManText_IBoughtCrayonsWith120Colors,
+ gMauvilleManText_WouldntItBeNiceIfWeCouldFloat,
+ gMauvilleManText_WhenYouWriteOnASandyBeach,
+ gMauvilleManText_WhatsTheBottomOfTheSeaLike,
+ gMauvilleManText_WhenYouSeeTheSettingSunDoesIt,
+ gMauvilleManText_LyingBackInTheGreenGrass,
+ gMauvilleManText_SecretBasesAreSoWonderful
};
static void SetupBard(void)
diff --git a/src/normal.c b/src/normal.c
index 3de8b1157..e20f74588 100644
--- a/src/normal.c
+++ b/src/normal.c
@@ -410,8 +410,8 @@ void sub_81159B4(struct Sprite *sprite)
sprite->data[3] = 40;
sprite->data[4] = 112;
sprite->data[5] = 0;
- StoreSpriteCallbackInData6(sprite, move_anim_8074EE0);
- sprite->callback = sub_80A634C;
+ StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
+ sprite->callback = TranslateSpriteInGrowingCircleOverDuration;
sprite->callback(sprite);
}
@@ -884,7 +884,7 @@ void sub_8116388(struct Sprite *sprite)
else
sub_80A6980(sprite, TRUE);
- sprite->callback = sub_80A67BC;
+ sprite->callback = RunStoredCallbackWhenAffineAnimEnds;
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
}
@@ -897,7 +897,7 @@ static void sub_81163D0(struct Sprite *sprite)
sub_80A6980(sprite, TRUE);
sprite->data[0] = gBattleAnimArgs[4];
- sprite->callback = sub_80A67BC;
+ sprite->callback = RunStoredCallbackWhenAffineAnimEnds;
StoreSpriteCallbackInData6(sprite, sub_810E2C8);
}
@@ -923,8 +923,8 @@ void sub_8116458(struct Sprite *sprite)
sprite->pos2.x += (Random2() % 48) - 24;
sprite->pos2.y += (Random2() % 24) - 12;
- StoreSpriteCallbackInData6(sprite, move_anim_8074EE0);
- sprite->callback = sub_80A67BC;
+ StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
+ sprite->callback = RunStoredCallbackWhenAffineAnimEnds;
}
void sub_81164F0(struct Sprite *sprite)
@@ -935,8 +935,8 @@ void sub_81164F0(struct Sprite *sprite)
sprite->pos2.x = gBattleAnimArgs[1];
sprite->pos2.y = gBattleAnimArgs[2];
StartSpriteAffineAnim(sprite, gBattleAnimArgs[3]);
- StoreSpriteCallbackInData6(sprite, move_anim_8074EE0);
- sprite->callback = sub_80A67BC;
+ StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
+ sprite->callback = RunStoredCallbackWhenAffineAnimEnds;
}
void sub_8116560(struct Sprite *sprite)
diff --git a/src/poison.c b/src/poison.c
index efa89ec13..c52299e3a 100644
--- a/src/poison.c
+++ b/src/poison.c
@@ -258,7 +258,7 @@ void sub_810DCD0(struct Sprite *sprite)
static void sub_810DD24(struct Sprite *sprite)
{
- sub_80A656C(sprite);
+ TranslateAnimLinearSimple(sprite);
sprite->data[1] -= sprite->data[5];
sprite->data[2] -= sprite->data[6];
diff --git a/src/pokeball.c b/src/pokeball.c
index ad839e6af..82d2f2cea 100644
--- a/src/pokeball.c
+++ b/src/pokeball.c
@@ -426,7 +426,7 @@ static void SpriteCB_TestBallThrow(struct Sprite *sprite)
sprite->pos2.y = 0;
sprite->data[5] = 0;
ballId = ItemIdToBallId(GetBattlerPokeballItemId(opponentBattler));
- LaunchBallStarsTask(sprite->pos1.x, sprite->pos1.y - 5, 1, 0x1C, ballId);
+ AnimateBallOpenParticles(sprite->pos1.x, sprite->pos1.y - 5, 1, 0x1C, ballId);
sprite->data[0] = LaunchBallFadeMonTask(FALSE, opponentBattler, 14, ballId);
sprite->sBattler = opponentBattler;
sprite->data[7] = noOfShakes;
@@ -737,7 +737,7 @@ static void SpriteCB_ReleaseMonFromBall(struct Sprite *sprite)
StartSpriteAnim(sprite, 1);
ballId = ItemIdToBallId(GetBattlerPokeballItemId(battlerId));
- LaunchBallStarsTask(sprite->pos1.x, sprite->pos1.y - 5, 1, 0x1C, ballId);
+ AnimateBallOpenParticles(sprite->pos1.x, sprite->pos1.y - 5, 1, 0x1C, ballId);
sprite->data[0] = LaunchBallFadeMonTask(1, sprite->sBattler, 14, ballId);
sprite->callback = HandleBallAnimEnd;
@@ -985,9 +985,9 @@ static void SpriteCB_OpponentMonSendOut(struct Sprite *sprite)
#undef sBattler
-static u8 LaunchBallStarsTaskForPokeball(u8 x, u8 y, u8 kindOfStars, u8 d)
+static u8 AnimateBallOpenParticlesForPokeball(u8 x, u8 y, u8 kindOfStars, u8 d)
{
- return LaunchBallStarsTask(x, y, kindOfStars, d, BALL_POKE);
+ return AnimateBallOpenParticles(x, y, kindOfStars, d, BALL_POKE);
}
static u8 LaunchBallFadeMonTaskForPokeball(bool8 unFadeLater, u8 battlerId, u32 arg2)
@@ -1036,7 +1036,7 @@ static void sub_8076524(struct Sprite *sprite)
r5 = 0;
StartSpriteAnim(sprite, 1);
- LaunchBallStarsTaskForPokeball(sprite->pos1.x, sprite->pos1.y - 5, sprite->oam.priority, r5);
+ AnimateBallOpenParticlesForPokeball(sprite->pos1.x, sprite->pos1.y - 5, sprite->oam.priority, r5);
sprite->data[1] = LaunchBallFadeMonTaskForPokeball(1, battlerId, r4);
sprite->callback = sub_80765E0;
gSprites[r7].invisible = FALSE;
@@ -1129,7 +1129,7 @@ static void sub_80767D4(struct Sprite *sprite)
r6 = 0;
StartSpriteAnim(sprite, 1);
- LaunchBallStarsTaskForPokeball(sprite->pos1.x, sprite->pos1.y - 5, sprite->oam.priority, r6);
+ AnimateBallOpenParticlesForPokeball(sprite->pos1.x, sprite->pos1.y - 5, sprite->oam.priority, r6);
sprite->data[1] = LaunchBallFadeMonTaskForPokeball(1, r8, r5);
sprite->callback = sub_807687C;
StartSpriteAffineAnim(&gSprites[r7], 2);
diff --git a/src/pokedex.c b/src/pokedex.c
index fe9066e4c..ef8905bb6 100644
--- a/src/pokedex.c
+++ b/src/pokedex.c
@@ -1889,9 +1889,9 @@ void sub_80BC890(void)
void sub_80BC8D4(u8 dexMode, u8 sortMode)
{
u16 vars[3]; //I have no idea why three regular variables are stored in an array, but whatever.
-#define temp_dexCount vars[0]
-#define temp_notNationalDex vars[1]
-#define temp_dexNum vars[2]
+#define temp_dexCount vars[0]
+#define temp_isHoennDex vars[1]
+#define temp_dexNum vars[2]
s16 i;
sPokedexView->pokemonListCount = 0;
@@ -1901,18 +1901,18 @@ void sub_80BC8D4(u8 dexMode, u8 sortMode)
default:
case DEX_MODE_HOENN:
temp_dexCount = HOENN_DEX_COUNT;
- temp_notNationalDex = TRUE;
+ temp_isHoennDex = TRUE;
break;
case DEX_MODE_NATIONAL:
if (IsNationalPokedexEnabled())
{
temp_dexCount = NATIONAL_DEX_COUNT;
- temp_notNationalDex = FALSE;
+ temp_isHoennDex = FALSE;
}
else
{
temp_dexCount = HOENN_DEX_COUNT;
- temp_notNationalDex = TRUE;
+ temp_isHoennDex = TRUE;
}
break;
}
@@ -1920,7 +1920,7 @@ void sub_80BC8D4(u8 dexMode, u8 sortMode)
switch (sortMode)
{
case 0:
- if (temp_notNationalDex)
+ if (temp_isHoennDex)
{
for (i = 0; i < temp_dexCount; i++)
{
@@ -2957,7 +2957,7 @@ void sub_80BEA24(u8 taskId)
case 5:
if (gTasks[taskId].data[1] == 0)
{
- gTasks[taskId].data[4] = (u16)CreateMonSpriteFromNationalDexNumber(sPokedexListItem->dexNum, 0x30, 0x38, 0);
+ gTasks[taskId].data[4] = (u16)CreateMonSpriteFromNationalDexNumber(sPokedexListItem->dexNum, 48, 56, 0);
gSprites[gTasks[taskId].data[4]].oam.priority = 0;
}
gMain.state++;
@@ -3784,7 +3784,7 @@ void sub_80BFE38(u8 taskId)
gTasks[taskId].data[0]++;
break;
case 4:
- spriteId = CreateMonSpriteFromNationalDexNumber(dexNum, 0x30, 0x38, 0);
+ spriteId = CreateMonSpriteFromNationalDexNumber(dexNum, 48, 56, 0);
gSprites[spriteId].oam.priority = 0;
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, RGB_BLACK);
SetVBlankCallback(gUnknown_030060B4);
@@ -4411,17 +4411,17 @@ u16 sub_80C0944(void)
for (i = 0; i < 150; i++)
{
- if (GetSetPokedexFlag(i + 1, FLAG_GET_CAUGHT) == FALSE)
+ if (!GetSetPokedexFlag(i + 1, FLAG_GET_CAUGHT))
return 0;
}
for (i = 151; i < 248; i++)
{
- if (GetSetPokedexFlag(i + 1, FLAG_GET_CAUGHT) == FALSE)
+ if (!GetSetPokedexFlag(i + 1, FLAG_GET_CAUGHT))
return 0;
}
for (i = 251; i < 384; i++)
{
- if (GetSetPokedexFlag(i + 1, FLAG_GET_CAUGHT) == FALSE)
+ if (!GetSetPokedexFlag(i + 1, FLAG_GET_CAUGHT))
return 0;
}
return 1;
diff --git a/src/pokemon.c b/src/pokemon.c
index 004dac0d5..640d70776 100644
--- a/src/pokemon.c
+++ b/src/pokemon.c
@@ -45,12 +45,6 @@ struct SpeciesItem
u16 item;
};
-// Extracts the upper 16 bits of a 32-bit number
-#define HIHALF(n) (((n) & 0xFFFF0000) >> 16)
-
-// Extracts the lower 16 bits of a 32-bit number
-#define LOHALF(n) ((n) & 0xFFFF)
-
extern const struct OamData gUnknown_0831ACB0;
extern const struct OamData gUnknown_0831ACA8;
extern const struct SpriteFrameImage gUnknown_082FF3A8[];
@@ -2755,7 +2749,7 @@ void CreateMonWithEVSpread(struct Pokemon *mon, u16 species, u8 level, u8 fixedI
CalculateMonStats(mon);
}
-void sub_806819C(struct Pokemon *mon, struct UnknownPokemonStruct *src)
+void sub_806819C(struct Pokemon *mon, struct BattleTowerPokemon *src)
{
s32 i;
u8 nickname[30];
@@ -2809,7 +2803,7 @@ void sub_806819C(struct Pokemon *mon, struct UnknownPokemonStruct *src)
CalculateMonStats(mon);
}
-void sub_8068338(struct Pokemon *mon, struct UnknownPokemonStruct *src, bool8 lvl50)
+void sub_8068338(struct Pokemon *mon, struct BattleTowerPokemon *src, bool8 lvl50)
{
s32 i;
u8 nickname[30];
@@ -2937,7 +2931,7 @@ void CreateMonWithEVSpreadNatureOTID(struct Pokemon *mon, u16 species, u8 level,
CalculateMonStats(mon);
}
-void sub_80686FC(struct Pokemon *mon, struct UnknownPokemonStruct *dest)
+void sub_80686FC(struct Pokemon *mon, struct BattleTowerPokemon *dest)
{
s32 i;
u16 heldItem;
@@ -6707,12 +6701,6 @@ const u32 *GetMonFrontSpritePal(struct Pokemon *mon)
return GetFrontSpritePalFromSpeciesAndPersonality(species, otId, personality);
}
-// Extracts the upper 16 bits of a 32-bit number
-#define HIHALF(n) (((n) & 0xFFFF0000) >> 16)
-
-// Extracts the lower 16 bits of a 32-bit number
-#define LOHALF(n) ((n) & 0xFFFF)
-
const u32 *GetFrontSpritePalFromSpeciesAndPersonality(u16 species, u32 otId, u32 personality)
{
u32 shinyValue;
diff --git a/src/record_mixing.c b/src/record_mixing.c
index d37883e4d..6d5d49265 100644
--- a/src/record_mixing.c
+++ b/src/record_mixing.c
@@ -647,7 +647,7 @@ static void ReceiveOldManData(OldMan *oldMan, size_t recordSize, u8 which)
static void ReceiveBattleTowerData(void *battleTowerRecord, size_t recordSize, u8 which)
{
struct EmeraldBattleTowerRecord *dest;
- struct UnknownPokemonStruct *btPokemon;
+ struct BattleTowerPokemon *btPokemon;
u32 mixIndices[4];
s32 i;
@@ -1866,7 +1866,7 @@ static void SanitizeEmeraldBattleTowerRecord(struct EmeraldBattleTowerRecord *ds
for (i = 0; i < 4; i++)
{
- struct UnknownPokemonStruct *towerMon = &dst->party[i];
+ struct BattleTowerPokemon *towerMon = &dst->party[i];
if (towerMon->species != 0)
StripExtCtrlCodes(towerMon->nickname);
}
diff --git a/src/reshow_battle_screen.c b/src/reshow_battle_screen.c
index 7f2eb3746..06d2af5b7 100644
--- a/src/reshow_battle_screen.c
+++ b/src/reshow_battle_screen.c
@@ -226,7 +226,7 @@ static void CreateBattlerSprite(u8 battler)
return;
SetMultiuseSpriteTemplateToPokemon(GetMonData(&gEnemyParty[gBattlerPartyIndexes[battler]], MON_DATA_SPECIES), GetBattlerPosition(battler));
- gBattlerSpriteIds[battler] = CreateSprite(&gMultiuseSpriteTemplate, GetBattlerSpriteCoord(battler, 2), posY, sub_80A82E4(battler));
+ gBattlerSpriteIds[battler] = CreateSprite(&gMultiuseSpriteTemplate, GetBattlerSpriteCoord(battler, 2), posY, GetBattlerSpriteSubpriority(battler));
gSprites[gBattlerSpriteIds[battler]].oam.paletteNum = battler;
gSprites[gBattlerSpriteIds[battler]].callback = SpriteCallbackDummy;
gSprites[gBattlerSpriteIds[battler]].data[0] = battler;
@@ -241,7 +241,7 @@ static void CreateBattlerSprite(u8 battler)
SetMultiuseSpriteTemplateToTrainerBack(gSaveBlock2Ptr->playerGender, GetBattlerPosition(B_POSITION_PLAYER_LEFT));
gBattlerSpriteIds[battler] = CreateSprite(&gMultiuseSpriteTemplate, 0x50,
(8 - gTrainerBackPicCoords[gSaveBlock2Ptr->playerGender].coords) * 4 + 80,
- sub_80A82E4(0));
+ GetBattlerSpriteSubpriority(0));
gSprites[gBattlerSpriteIds[battler]].oam.paletteNum = battler;
gSprites[gBattlerSpriteIds[battler]].callback = SpriteCallbackDummy;
gSprites[gBattlerSpriteIds[battler]].data[0] = battler;
@@ -251,7 +251,7 @@ static void CreateBattlerSprite(u8 battler)
SetMultiuseSpriteTemplateToTrainerBack(TRAINER_BACK_PIC_WALLY, GetBattlerPosition(0));
gBattlerSpriteIds[battler] = CreateSprite(&gMultiuseSpriteTemplate, 0x50,
(8 - gTrainerBackPicCoords[TRAINER_BACK_PIC_WALLY].coords) * 4 + 80,
- sub_80A82E4(0));
+ GetBattlerSpriteSubpriority(0));
gSprites[gBattlerSpriteIds[battler]].oam.paletteNum = battler;
gSprites[gBattlerSpriteIds[battler]].callback = SpriteCallbackDummy;
gSprites[gBattlerSpriteIds[battler]].data[0] = battler;
@@ -262,7 +262,7 @@ static void CreateBattlerSprite(u8 battler)
return;
SetMultiuseSpriteTemplateToPokemon(GetMonData(&gPlayerParty[gBattlerPartyIndexes[battler]], MON_DATA_SPECIES), GetBattlerPosition(battler));
- gBattlerSpriteIds[battler] = CreateSprite(&gMultiuseSpriteTemplate, GetBattlerSpriteCoord(battler, 2), posY, sub_80A82E4(battler));
+ gBattlerSpriteIds[battler] = CreateSprite(&gMultiuseSpriteTemplate, GetBattlerSpriteCoord(battler, 2), posY, GetBattlerSpriteSubpriority(battler));
gSprites[gBattlerSpriteIds[battler]].oam.paletteNum = battler;
gSprites[gBattlerSpriteIds[battler]].callback = SpriteCallbackDummy;
gSprites[gBattlerSpriteIds[battler]].data[0] = battler;
diff --git a/src/rock.c b/src/rock.c
index 3b8e505d8..20d4ea738 100644
--- a/src/rock.c
+++ b/src/rock.c
@@ -340,7 +340,7 @@ static void sub_8110A70(struct Sprite *sprite)
sprite->data[3] = 32;
sprite->data[4] = -24;
- StoreSpriteCallbackInData6(sprite, move_anim_8074EE0);
+ StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
sprite->callback = sub_80A6450;
sprite->callback(sprite);
}
@@ -367,8 +367,8 @@ void sub_8110AB4(struct Sprite *sprite)
sprite->data[3] = 0;
sprite->data[4] = 0;
- sprite->callback = sub_80A656C;
- StoreSpriteCallbackInData6(sprite, move_anim_8074EE0);
+ sprite->callback = TranslateAnimLinearSimple;
+ StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
}
void sub_8110B38(struct Sprite *sprite)
diff --git a/src/script_pokemon_util_80F87D8.c b/src/script_pokemon_util_80F87D8.c
index 9b7269f00..fc5a06024 100755
--- a/src/script_pokemon_util_80F87D8.c
+++ b/src/script_pokemon_util_80F87D8.c
@@ -220,7 +220,7 @@ static void ShowContestWinnerCleanup(void)
void ShowContestWinner(void)
{
- SetMainCallback2(sub_812FDEC);
+ SetMainCallback2(CB2_ContestPainting);
gMain.savedCallback = ShowContestWinnerCleanup;
}
diff --git a/sym_common.txt b/sym_common.txt
index e8d1654c0..3a7d698fd 100644
--- a/sym_common.txt
+++ b/sym_common.txt
@@ -63,7 +63,7 @@ gUnknown_030061A0: @ 30061A0
gUnknown_030061C0: @ 30061C0
.space 0x4
-gUnknown_030061C4: @ 30061C4
+gContestPaintingMonPalette: @ 30061C4
.space 0xC
.include "field_specials.o"
@@ -77,16 +77,7 @@ gDexCryScreenState: @ 30061EC
.include "save.o"
.include "battle_tower.o"
.include "intro.o"
-
-gUnknown_030062DC: @ 30062DC
- .space 0x4
-
-gUnknown_030062E0: @ 30062E0
- .space 0x4
-
-gUnknown_030062E4: @ 30062E4
- .space 0x4
-
+ .include "battle_anim_8170478.o"
.include "battle_factory_screen.o"
.include "apprentice.o"
diff --git a/sym_ewram.txt b/sym_ewram.txt
index b413f287d..f386e9da1 100644
--- a/sym_ewram.txt
+++ b/sym_ewram.txt
@@ -285,26 +285,14 @@ gUnknown_0203A034: @ 203A034
gUnknown_0203A0F4: @ 203A0F4
.space 0x4
-gUnknown_0203A0F8: @ 203A0F8
- .space 0x8
+ .include "src/battle_anim_effects_1.o"
gUnknown_0203A100: @ 203A100
.space 0x10
.include "src/battle_anim_utility_funcs.o"
-
-gUnknown_0203A114: @ 203A114
- .space 0x4
-
-gUnknown_0203A118: @ 203A118
- .space 0x4
-
-gUnknown_0203A11C: @ 203A11C
- .space 0x4
-
-gUnknown_0203A120: @ 203A120
- .space 0x4
-
+ .include "src/battle_intro.o"
+ .include "src/easy_chat.o"
.include "src/mon_markings.o"
.include "src/mauville_old_man.o"
.include "src/mail.o"