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-rw-r--r--graphics/pokemon/egg/hatch.png (renamed from graphics/misc/egg_hatch.png)bin469 -> 469 bytes
-rw-r--r--graphics/pokemon/egg/shard.png (renamed from graphics/misc/egg_shard.png)bin189 -> 189 bytes
-rw-r--r--src/egg_hatch.c476
3 files changed, 265 insertions, 211 deletions
diff --git a/graphics/misc/egg_hatch.png b/graphics/pokemon/egg/hatch.png
index abea3122f..abea3122f 100644
--- a/graphics/misc/egg_hatch.png
+++ b/graphics/pokemon/egg/hatch.png
Binary files differ
diff --git a/graphics/misc/egg_shard.png b/graphics/pokemon/egg/shard.png
index d404445b8..d404445b8 100644
--- a/graphics/misc/egg_shard.png
+++ b/graphics/pokemon/egg/shard.png
Binary files differ
diff --git a/src/egg_hatch.c b/src/egg_hatch.c
index 283ec753a..5dd83c9b1 100644
--- a/src/egg_hatch.c
+++ b/src/egg_hatch.c
@@ -37,16 +37,24 @@
#include "battle.h" // to get rid of later
#include "constants/rgb.h"
+#define GFXTAG_EGG 12345
+#define GFXTAG_EGG_SHARD 23456
+
+#define PALTAG_EGG 54321
+
+#define EGG_X (DISPLAY_WIDTH / 2)
+#define EGG_Y (DISPLAY_HEIGHT / 2 - 5)
+
struct EggHatchData
{
- u8 eggSpriteID;
- u8 pokeSpriteID;
- u8 CB2_state;
- u8 CB2_PalCounter;
- u8 eggPartyID;
+ u8 eggSpriteId;
+ u8 monSpriteId;
+ u8 state;
+ u8 delayTimer;
+ u8 eggPartyId;
u8 unused_5;
u8 unused_6;
- u8 eggShardVelocityID;
+ u8 eggShardVelocityId;
u8 windowId;
u8 unused_9;
u8 unused_A;
@@ -58,29 +66,27 @@ extern const u32 gTradePlatform_Tilemap[];
extern const u8 gText_HatchedFromEgg[];
extern const u8 gText_NicknameHatchPrompt[];
-static void Task_EggHatch(u8 taskID);
-static void CB2_EggHatch_0(void);
-static void CB2_EggHatch_1(void);
-static void SpriteCB_Egg_0(struct Sprite* sprite);
-static void SpriteCB_Egg_1(struct Sprite* sprite);
-static void SpriteCB_Egg_2(struct Sprite* sprite);
-static void SpriteCB_Egg_3(struct Sprite* sprite);
-static void SpriteCB_Egg_4(struct Sprite* sprite);
-static void SpriteCB_Egg_5(struct Sprite* sprite);
-static void SpriteCB_EggShard(struct Sprite* sprite);
-static void EggHatchPrintMessage(u8 windowId, u8* string, u8 x, u8 y, u8 speed);
+static void Task_EggHatch(u8);
+static void CB2_LoadEggHatch(void);
+static void CB2_EggHatch(void);
+static void SpriteCB_Egg_Shake1(struct Sprite*);
+static void SpriteCB_Egg_Shake2(struct Sprite*);
+static void SpriteCB_Egg_Shake3(struct Sprite*);
+static void SpriteCB_Egg_WaitHatch(struct Sprite*);
+static void SpriteCB_Egg_Hatch(struct Sprite*);
+static void SpriteCB_Egg_Reveal(struct Sprite*);
+static void SpriteCB_EggShard(struct Sprite*);
+static void EggHatchPrintMessage(u8, u8*, u8, u8, u8);
static void CreateRandomEggShardSprite(void);
-static void CreateEggShardSprite(u8 x, u8 y, s16 data1, s16 data2, s16 data3, u8 spriteAnimIndex);
+static void CreateEggShardSprite(u8, u8, s16, s16, s16, u8);
-// IWRAM bss
static struct EggHatchData *sEggHatchData;
-// rom data
-static const u16 sEggPalette[] = INCBIN_U16("graphics/pokemon/egg/normal.gbapal");
-static const u8 sEggHatchTiles[] = INCBIN_U8("graphics/misc/egg_hatch.4bpp");
-static const u8 sEggShardTiles[] = INCBIN_U8("graphics/misc/egg_shard.4bpp");
+static const u16 sEggPalette[] = INCBIN_U16("graphics/pokemon/egg/normal.gbapal");
+static const u8 sEggHatchTiles[] = INCBIN_U8("graphics/pokemon/egg/hatch.4bpp");
+static const u8 sEggShardTiles[] = INCBIN_U8("graphics/pokemon/egg/shard.4bpp");
-static const struct OamData sOamData_EggHatch =
+static const struct OamData sOamData_Egg =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
@@ -97,64 +103,71 @@ static const struct OamData sOamData_EggHatch =
.affineParam = 0,
};
-static const union AnimCmd sSpriteAnim_EggHatch0[] =
+static const union AnimCmd sSpriteAnim_Egg_Normal[] =
{
ANIMCMD_FRAME(0, 5),
ANIMCMD_END
};
-static const union AnimCmd sSpriteAnim_EggHatch1[] =
+static const union AnimCmd sSpriteAnim_Egg_Cracked1[] =
{
ANIMCMD_FRAME(16, 5),
ANIMCMD_END
};
-static const union AnimCmd sSpriteAnim_EggHatch2[] =
+static const union AnimCmd sSpriteAnim_Egg_Cracked2[] =
{
ANIMCMD_FRAME(32, 5),
ANIMCMD_END
};
-static const union AnimCmd sSpriteAnim_EggHatch3[] =
+static const union AnimCmd sSpriteAnim_Egg_Cracked3[] =
{
ANIMCMD_FRAME(48, 5),
ANIMCMD_END
};
-static const union AnimCmd *const sSpriteAnimTable_EggHatch[] =
+enum {
+ EGG_ANIM_NORMAL,
+ EGG_ANIM_CRACKED_1,
+ EGG_ANIM_CRACKED_2,
+ EGG_ANIM_CRACKED_3,
+};
+
+static const union AnimCmd *const sSpriteAnimTable_Egg[] =
{
- sSpriteAnim_EggHatch0,
- sSpriteAnim_EggHatch1,
- sSpriteAnim_EggHatch2,
- sSpriteAnim_EggHatch3,
+ [EGG_ANIM_NORMAL] = sSpriteAnim_Egg_Normal,
+ [EGG_ANIM_CRACKED_1] = sSpriteAnim_Egg_Cracked1,
+ [EGG_ANIM_CRACKED_2] = sSpriteAnim_Egg_Cracked2,
+ [EGG_ANIM_CRACKED_3] = sSpriteAnim_Egg_Cracked3,
};
static const struct SpriteSheet sEggHatch_Sheet =
{
.data = sEggHatchTiles,
- .size = 2048,
- .tag = 12345,
+ .size = 0x800,
+ .tag = GFXTAG_EGG,
};
static const struct SpriteSheet sEggShards_Sheet =
{
.data = sEggShardTiles,
- .size = 128,
- .tag = 23456,
+ .size = 0x80,
+ .tag = GFXTAG_EGG_SHARD,
};
static const struct SpritePalette sEgg_SpritePalette =
{
.data = sEggPalette,
- .tag = 54321
+ .tag = PALTAG_EGG
};
-static const struct SpriteTemplate sSpriteTemplate_EggHatch =
+static const struct SpriteTemplate sSpriteTemplate_Egg =
{
- .tileTag = 12345,
- .paletteTag = 54321,
- .oam = &sOamData_EggHatch,
- .anims = sSpriteAnimTable_EggHatch,
+ .tileTag = GFXTAG_EGG,
+ .paletteTag = PALTAG_EGG,
+ .oam = &sOamData_Egg,
+ .anims = sSpriteAnimTable_Egg,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy
@@ -211,8 +224,8 @@ static const union AnimCmd *const sSpriteAnimTable_EggShard[] =
static const struct SpriteTemplate sSpriteTemplate_EggShard =
{
- .tileTag = 23456,
- .paletteTag = 54321,
+ .tileTag = GFXTAG_EGG_SHARD,
+ .paletteTag = PALTAG_EGG,
.oam = &sOamData_EggShard,
.anims = sSpriteAnimTable_EggShard,
.images = NULL,
@@ -220,7 +233,7 @@ static const struct SpriteTemplate sSpriteTemplate_EggShard =
.callback = SpriteCB_EggShard
};
-static const struct BgTemplate sBgTemplates_EggHatch[2] =
+static const struct BgTemplate sBgTemplates_EggHatch[] =
{
{
.bg = 0,
@@ -243,7 +256,7 @@ static const struct BgTemplate sBgTemplates_EggHatch[2] =
},
};
-static const struct WindowTemplate sWinTemplates_EggHatch[2] =
+static const struct WindowTemplate sWinTemplates_EggHatch[] =
{
{
.bg = 0,
@@ -270,9 +283,14 @@ static const struct WindowTemplate sYesNoWinTemplate =
static const s16 sEggShardVelocities[][2] =
{
+ // First shake
{Q_8_8(-1.5), Q_8_8(-3.75)},
+
+ // Third shake
{Q_8_8(-5), Q_8_8(-3)},
{Q_8_8(3.5), Q_8_8(-3)},
+
+ // Hatching
{Q_8_8(-4), Q_8_8(-3.75)},
{Q_8_8(2), Q_8_8(-1.5)},
{Q_8_8(-0.5), Q_8_8(-6.75)},
@@ -291,8 +309,6 @@ static const s16 sEggShardVelocities[][2] =
{Q_8_8(2.5), Q_8_8(-7.5)},
};
-// code
-
static void CreateHatchedMon(struct Pokemon *egg, struct Pokemon *temp)
{
u16 species;
@@ -301,21 +317,17 @@ static void CreateHatchedMon(struct Pokemon *egg, struct Pokemon *temp)
u16 moves[MAX_MON_MOVES];
u32 ivs[NUM_STATS];
-
species = GetMonData(egg, MON_DATA_SPECIES);
for (i = 0; i < MAX_MON_MOVES; i++)
- {
moves[i] = GetMonData(egg, MON_DATA_MOVE1 + i);
- }
personality = GetMonData(egg, MON_DATA_PERSONALITY);
for (i = 0; i < NUM_STATS; i++)
- {
ivs[i] = GetMonData(egg, MON_DATA_HP_IV + i);
- }
+ // The language is initially read from the Egg but is later overwritten below
language = GetMonData(egg, MON_DATA_LANGUAGE);
gameMet = GetMonData(egg, MON_DATA_MET_GAME);
markings = GetMonData(egg, MON_DATA_MARKINGS);
@@ -325,14 +337,10 @@ static void CreateHatchedMon(struct Pokemon *egg, struct Pokemon *temp)
CreateMon(temp, species, EGG_HATCH_LEVEL, USE_RANDOM_IVS, TRUE, personality, OT_ID_PLAYER_ID, 0);
for (i = 0; i < MAX_MON_MOVES; i++)
- {
SetMonData(temp, MON_DATA_MOVE1 + i, &moves[i]);
- }
for (i = 0; i < NUM_STATS; i++)
- {
SetMonData(temp, MON_DATA_HP_IV + i, &ivs[i]);
- }
language = GAME_LANGUAGE;
SetMonData(temp, MON_DATA_LANGUAGE, &language);
@@ -350,34 +358,35 @@ static void CreateHatchedMon(struct Pokemon *egg, struct Pokemon *temp)
static void AddHatchedMonToParty(u8 id)
{
u8 isEgg = 0x46; // ?
- u16 pokeNum;
- u8 name[12];
+ u16 species;
+ u8 name[POKEMON_NAME_LENGTH + 1];
u16 ball;
- u16 caughtLvl;
- u8 mapNameID;
+ u16 metLevel;
+ u8 metLocation;
struct Pokemon* mon = &gPlayerParty[id];
CreateHatchedMon(mon, &gEnemyParty[0]);
SetMonData(mon, MON_DATA_IS_EGG, &isEgg);
- pokeNum = GetMonData(mon, MON_DATA_SPECIES);
- GetSpeciesName(name, pokeNum);
+ species = GetMonData(mon, MON_DATA_SPECIES);
+ GetSpeciesName(name, species);
SetMonData(mon, MON_DATA_NICKNAME, name);
- pokeNum = SpeciesToNationalPokedexNum(pokeNum);
- GetSetPokedexFlag(pokeNum, FLAG_SET_SEEN);
- GetSetPokedexFlag(pokeNum, FLAG_SET_CAUGHT);
+ species = SpeciesToNationalPokedexNum(species);
+ GetSetPokedexFlag(species, FLAG_SET_SEEN);
+ GetSetPokedexFlag(species, FLAG_SET_CAUGHT);
GetMonNickname2(mon, gStringVar1);
ball = ITEM_POKE_BALL;
SetMonData(mon, MON_DATA_POKEBALL, &ball);
- caughtLvl = 0;
- SetMonData(mon, MON_DATA_MET_LEVEL, &caughtLvl);
+ // A met level of 0 is interpreted on the summary screen as "hatched at"
+ metLevel = 0;
+ SetMonData(mon, MON_DATA_MET_LEVEL, &metLevel);
- mapNameID = GetCurrentRegionMapSectionId();
- SetMonData(mon, MON_DATA_MET_LOCATION, &mapNameID);
+ metLocation = GetCurrentRegionMapSectionId();
+ SetMonData(mon, MON_DATA_MET_LOCATION, &metLocation);
MonRestorePP(mon);
CalculateMonStats(mon);
@@ -396,7 +405,7 @@ static bool8 _CheckDaycareMonReceivedMail(struct DayCare *daycare, u8 daycareId)
GetBoxMonNickname(&daycareMon->mon, nickname);
if (daycareMon->mail.message.itemId != ITEM_NONE
&& (StringCompareWithoutExtCtrlCodes(nickname, daycareMon->mail.monName) != 0
- || StringCompareWithoutExtCtrlCodes(gSaveBlock2Ptr->playerName, daycareMon->mail.otName) != 0))
+ || StringCompareWithoutExtCtrlCodes(gSaveBlock2Ptr->playerName, daycareMon->mail.otName) != 0))
{
StringCopy(gStringVar1, nickname);
TVShowConvertInternationalString(gStringVar2, daycareMon->mail.otName, daycareMon->mail.gameLanguage);
@@ -411,26 +420,27 @@ bool8 CheckDaycareMonReceivedMail(void)
return _CheckDaycareMonReceivedMail(&gSaveBlock1Ptr->daycare, gSpecialVar_0x8004);
}
-static u8 EggHatchCreateMonSprite(u8 useAlt, u8 switchID, u8 pokeID, u16* speciesLoc)
+static u8 EggHatchCreateMonSprite(u8 useAlt, u8 state, u8 partyId, u16* speciesLoc)
{
u8 position = 0;
- u8 spriteID = 0;
+ u8 spriteId = 0;
struct Pokemon* mon = NULL;
if (useAlt == FALSE)
{
- mon = &gPlayerParty[pokeID];
+ mon = &gPlayerParty[partyId];
position = B_POSITION_OPPONENT_LEFT;
}
if (useAlt == TRUE)
{
// Alternate sprite allocation position. Never reached.
- mon = &gPlayerParty[pokeID];
+ mon = &gPlayerParty[partyId];
position = B_POSITION_OPPONENT_RIGHT;
}
- switch (switchID)
+ switch (state)
{
case 0:
+ // Load mon sprite gfx
{
u16 species = GetMonData(mon, MON_DATA_SPECIES);
u32 pid = GetMonData(mon, MON_DATA_PERSONALITY);
@@ -442,13 +452,14 @@ static u8 EggHatchCreateMonSprite(u8 useAlt, u8 switchID, u8 pokeID, u16* specie
}
break;
case 1:
+ // Create mon sprite
SetMultiuseSpriteTemplateToPokemon(GetMonSpritePalStruct(mon)->tag, position);
- spriteID = CreateSprite(&gMultiuseSpriteTemplate, 120, 75, 6);
- gSprites[spriteID].invisible = TRUE;
- gSprites[spriteID].callback = SpriteCallbackDummy;
+ spriteId = CreateSprite(&gMultiuseSpriteTemplate, EGG_X, EGG_Y, 6);
+ gSprites[spriteId].invisible = TRUE;
+ gSprites[spriteId].callback = SpriteCallbackDummy;
break;
}
- return spriteID;
+ return spriteId;
}
static void VBlankCB_EggHatch(void)
@@ -465,28 +476,28 @@ void EggHatch(void)
FadeScreen(FADE_TO_BLACK, 0);
}
-static void Task_EggHatch(u8 taskID)
+static void Task_EggHatch(u8 taskId)
{
if (!gPaletteFade.active)
{
CleanupOverworldWindowsAndTilemaps();
- SetMainCallback2(CB2_EggHatch_0);
+ SetMainCallback2(CB2_LoadEggHatch);
gFieldCallback = FieldCB_ContinueScriptHandleMusic;
- DestroyTask(taskID);
+ DestroyTask(taskId);
}
}
-static void CB2_EggHatch_0(void)
+static void CB2_LoadEggHatch(void)
{
switch (gMain.state)
{
case 0:
SetGpuReg(REG_OFFSET_DISPCNT, 0);
- sEggHatchData = Alloc(sizeof(struct EggHatchData));
+ sEggHatchData = Alloc(sizeof(*sEggHatchData));
AllocateMonSpritesGfx();
- sEggHatchData->eggPartyID = gSpecialVar_0x8004;
- sEggHatchData->eggShardVelocityID = 0;
+ sEggHatchData->eggPartyId = gSpecialVar_0x8004;
+ sEggHatchData->eggShardVelocityId = 0;
SetVBlankCallback(VBlankCB_EggHatch);
gSpecialVar_0x8005 = GetCurrentMapMusic();
@@ -532,15 +543,15 @@ static void CB2_EggHatch_0(void)
break;
case 4:
CopyBgTilemapBufferToVram(0);
- AddHatchedMonToParty(sEggHatchData->eggPartyID);
+ AddHatchedMonToParty(sEggHatchData->eggPartyId);
gMain.state++;
break;
case 5:
- EggHatchCreateMonSprite(FALSE, 0, sEggHatchData->eggPartyID, &sEggHatchData->species);
+ EggHatchCreateMonSprite(FALSE, 0, sEggHatchData->eggPartyId, &sEggHatchData->species);
gMain.state++;
break;
case 6:
- sEggHatchData->pokeSpriteID = EggHatchCreateMonSprite(FALSE, 1, sEggHatchData->eggPartyID, &sEggHatchData->species);
+ sEggHatchData->monSpriteId = EggHatchCreateMonSprite(FALSE, 1, sEggHatchData->eggPartyId, &sEggHatchData->species);
gMain.state++;
break;
case 7:
@@ -552,8 +563,8 @@ static void CB2_EggHatch_0(void)
gMain.state++;
break;
case 8:
- SetMainCallback2(CB2_EggHatch_1);
- sEggHatchData->CB2_state = 0;
+ SetMainCallback2(CB2_EggHatch);
+ sEggHatchData->state = 0;
break;
}
RunTasks();
@@ -571,121 +582,127 @@ static void EggHatchSetMonNickname(void)
SetMainCallback2(CB2_ReturnToField);
}
-static void Task_EggHatchPlayBGM(u8 taskID)
+#define tTimer data[0]
+
+static void Task_EggHatchPlayBGM(u8 taskId)
{
- if (gTasks[taskID].data[0] == 0)
+ if (gTasks[taskId].tTimer == 0)
{
StopMapMusic();
PlayRainStoppingSoundEffect();
}
- if (gTasks[taskID].data[0] == 1)
+
+ if (gTasks[taskId].tTimer == 1)
PlayBGM(MUS_EVOLUTION_INTRO);
- if (gTasks[taskID].data[0] > 60)
+
+ if (gTasks[taskId].tTimer > 60)
{
PlayBGM(MUS_EVOLUTION);
- DestroyTask(taskID);
- // UB: task is destroyed, yet the value is incremented
- #ifdef UBFIX
- return;
- #endif
+ DestroyTask(taskId);
}
- gTasks[taskID].data[0]++;
+ gTasks[taskId].tTimer++;
}
-static void CB2_EggHatch_1(void)
+static void CB2_EggHatch(void)
{
u16 species;
u8 gender;
u32 personality;
- switch (sEggHatchData->CB2_state)
+ switch (sEggHatchData->state)
{
case 0:
- BeginNormalPaletteFade(PALETTES_ALL, 0, 0x10, 0, RGB_BLACK);
- sEggHatchData->eggSpriteID = CreateSprite(&sSpriteTemplate_EggHatch, 120, 75, 5);
+ BeginNormalPaletteFade(PALETTES_ALL, 0, 16, 0, RGB_BLACK);
+ sEggHatchData->eggSpriteId = CreateSprite(&sSpriteTemplate_Egg, EGG_X, EGG_Y, 5);
ShowBg(0);
ShowBg(1);
- sEggHatchData->CB2_state++;
+ sEggHatchData->state++;
CreateTask(Task_EggHatchPlayBGM, 5);
break;
case 1:
if (!gPaletteFade.active)
{
FillWindowPixelBuffer(sEggHatchData->windowId, PIXEL_FILL(0));
- sEggHatchData->CB2_PalCounter = 0;
- sEggHatchData->CB2_state++;
+ sEggHatchData->delayTimer = 0;
+ sEggHatchData->state++;
}
break;
case 2:
- if (++sEggHatchData->CB2_PalCounter > 30)
+ if (++sEggHatchData->delayTimer > 30)
{
- sEggHatchData->CB2_state++;
- gSprites[sEggHatchData->eggSpriteID].callback = SpriteCB_Egg_0;
+ // Start hatching animation
+ sEggHatchData->state++;
+ gSprites[sEggHatchData->eggSpriteId].callback = SpriteCB_Egg_Shake1;
}
break;
case 3:
- if (gSprites[sEggHatchData->eggSpriteID].callback == SpriteCallbackDummy)
+ // Wait for hatching animation to finish
+ if (gSprites[sEggHatchData->eggSpriteId].callback == SpriteCallbackDummy)
{
- species = GetMonData(&gPlayerParty[sEggHatchData->eggPartyID], MON_DATA_SPECIES);
- DoMonFrontSpriteAnimation(&gSprites[sEggHatchData->pokeSpriteID], species, FALSE, 1);
- sEggHatchData->CB2_state++;
+ species = GetMonData(&gPlayerParty[sEggHatchData->eggPartyId], MON_DATA_SPECIES);
+ DoMonFrontSpriteAnimation(&gSprites[sEggHatchData->monSpriteId], species, FALSE, 1);
+ sEggHatchData->state++;
}
break;
case 4:
- if (gSprites[sEggHatchData->pokeSpriteID].callback == SpriteCallbackDummy)
- {
- sEggHatchData->CB2_state++;
- }
+ // Wait for Pokémon's front sprite animation
+ if (gSprites[sEggHatchData->monSpriteId].callback == SpriteCallbackDummy)
+ sEggHatchData->state++;
break;
case 5:
- GetMonNickname2(&gPlayerParty[sEggHatchData->eggPartyID], gStringVar1);
+ // "{mon} hatched from egg" message/fanfare
+ GetMonNickname2(&gPlayerParty[sEggHatchData->eggPartyId], gStringVar1);
StringExpandPlaceholders(gStringVar4, gText_HatchedFromEgg);
EggHatchPrintMessage(sEggHatchData->windowId, gStringVar4, 0, 3, TEXT_SKIP_DRAW);
PlayFanfare(MUS_EVOLVED);
- sEggHatchData->CB2_state++;
+ sEggHatchData->state++;
PutWindowTilemap(sEggHatchData->windowId);
CopyWindowToVram(sEggHatchData->windowId, COPYWIN_FULL);
break;
case 6:
if (IsFanfareTaskInactive())
- sEggHatchData->CB2_state++;
+ sEggHatchData->state++;
break;
- case 7:
+ case 7: // Twice?
if (IsFanfareTaskInactive())
- sEggHatchData->CB2_state++;
+ sEggHatchData->state++;
break;
case 8:
- GetMonNickname2(&gPlayerParty[sEggHatchData->eggPartyID], gStringVar1);
+ // Ready the nickname prompt
+ GetMonNickname2(&gPlayerParty[sEggHatchData->eggPartyId], gStringVar1);
StringExpandPlaceholders(gStringVar4, gText_NicknameHatchPrompt);
EggHatchPrintMessage(sEggHatchData->windowId, gStringVar4, 0, 2, 1);
- sEggHatchData->CB2_state++;
+ sEggHatchData->state++;
break;
case 9:
+ // Print the nickname prompt
if (!IsTextPrinterActive(sEggHatchData->windowId))
{
LoadUserWindowBorderGfx(sEggHatchData->windowId, 0x140, 0xE0);
CreateYesNoMenu(&sYesNoWinTemplate, 0x140, 0xE, 0);
- sEggHatchData->CB2_state++;
+ sEggHatchData->state++;
}
break;
case 10:
+ // Handle the nickname prompt input
switch (Menu_ProcessInputNoWrapClearOnChoose())
{
- case 0:
- GetMonNickname2(&gPlayerParty[sEggHatchData->eggPartyID], gStringVar3);
- species = GetMonData(&gPlayerParty[sEggHatchData->eggPartyID], MON_DATA_SPECIES);
- gender = GetMonGender(&gPlayerParty[sEggHatchData->eggPartyID]);
- personality = GetMonData(&gPlayerParty[sEggHatchData->eggPartyID], MON_DATA_PERSONALITY, 0);
+ case 0: // Yes
+ GetMonNickname2(&gPlayerParty[sEggHatchData->eggPartyId], gStringVar3);
+ species = GetMonData(&gPlayerParty[sEggHatchData->eggPartyId], MON_DATA_SPECIES);
+ gender = GetMonGender(&gPlayerParty[sEggHatchData->eggPartyId]);
+ personality = GetMonData(&gPlayerParty[sEggHatchData->eggPartyId], MON_DATA_PERSONALITY, 0);
DoNamingScreen(NAMING_SCREEN_NICKNAME, gStringVar3, species, gender, personality, EggHatchSetMonNickname);
break;
- case 1:
- case -1:
- sEggHatchData->CB2_state++;
+ case 1: // No
+ case MENU_B_PRESSED:
+ sEggHatchData->state++;
+ break;
}
break;
case 11:
- BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 0x10, RGB_BLACK);
- sEggHatchData->CB2_state++;
+ BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK);
+ sEggHatchData->state++;
break;
case 12:
if (!gPaletteFade.active)
@@ -707,136 +724,170 @@ static void CB2_EggHatch_1(void)
UpdatePaletteFade();
}
-static void SpriteCB_Egg_0(struct Sprite* sprite)
+#define sTimer data[0]
+#define sSinIdx data[1]
+#define sDelayTimer data[2]
+
+static void SpriteCB_Egg_Shake1(struct Sprite* sprite)
{
- if (++sprite->data[0] > 20)
+ if (++sprite->sTimer > 20)
{
- sprite->callback = SpriteCB_Egg_1;
- sprite->data[0] = 0;
+ sprite->callback = SpriteCB_Egg_Shake2;
+ sprite->sTimer = 0;
}
else
{
- sprite->data[1] = (sprite->data[1] + 20) & 0xFF;
- sprite->x2 = Sin(sprite->data[1], 1);
- if (sprite->data[0] == 15)
+ // Shake egg
+ sprite->sSinIdx = (sprite->sSinIdx + 20) & 0xFF;
+ sprite->x2 = Sin(sprite->sSinIdx, 1);
+ if (sprite->sTimer == 15)
{
+ // First egg crack
PlaySE(SE_BALL);
- StartSpriteAnim(sprite, 1);
+ StartSpriteAnim(sprite, EGG_ANIM_CRACKED_1);
CreateRandomEggShardSprite();
}
}
}
-static void SpriteCB_Egg_1(struct Sprite* sprite)
+static void SpriteCB_Egg_Shake2(struct Sprite* sprite)
{
- if (++sprite->data[2] > 30)
+ if (++sprite->sDelayTimer > 30)
{
- if (++sprite->data[0] > 20)
+ if (++sprite->sTimer > 20)
{
- sprite->callback = SpriteCB_Egg_2;
- sprite->data[0] = 0;
- sprite->data[2] = 0;
+ sprite->callback = SpriteCB_Egg_Shake3;
+ sprite->sTimer = 0;
+ sprite->sDelayTimer = 0;
}
else
{
- sprite->data[1] = (sprite->data[1] + 20) & 0xFF;
- sprite->x2 = Sin(sprite->data[1], 2);
- if (sprite->data[0] == 15)
+ // Shake egg
+ sprite->sSinIdx = (sprite->sSinIdx + 20) & 0xFF;
+ sprite->x2 = Sin(sprite->sSinIdx, 2);
+ if (sprite->sTimer == 15)
{
+ // Second egg crack
PlaySE(SE_BALL);
- StartSpriteAnim(sprite, 2);
+ StartSpriteAnim(sprite, EGG_ANIM_CRACKED_2);
}
}
}
}
-static void SpriteCB_Egg_2(struct Sprite* sprite)
+static void SpriteCB_Egg_Shake3(struct Sprite* sprite)
{
- if (++sprite->data[2] > 30)
+ if (++sprite->sDelayTimer > 30)
{
- if (++sprite->data[0] > 38)
+ if (++sprite->sTimer > 38)
{
u16 species;
-
- sprite->callback = SpriteCB_Egg_3;
- sprite->data[0] = 0;
- species = GetMonData(&gPlayerParty[sEggHatchData->eggPartyID], MON_DATA_SPECIES);
- gSprites[sEggHatchData->pokeSpriteID].x2 = 0;
- gSprites[sEggHatchData->pokeSpriteID].y2 = 0;
+ sprite->callback = SpriteCB_Egg_WaitHatch;
+ sprite->sTimer = 0;
+ species = GetMonData(&gPlayerParty[sEggHatchData->eggPartyId], MON_DATA_SPECIES);
+ gSprites[sEggHatchData->monSpriteId].x2 = 0;
+ gSprites[sEggHatchData->monSpriteId].y2 = 0;
}
else
{
- sprite->data[1] = (sprite->data[1] + 20) & 0xFF;
- sprite->x2 = Sin(sprite->data[1], 2);
- if (sprite->data[0] == 15)
+ // Shake egg
+ sprite->sSinIdx = (sprite->sSinIdx + 20) & 0xFF;
+ sprite->x2 = Sin(sprite->sSinIdx, 2);
+ if (sprite->sTimer == 15)
{
+ // Third egg crack
+ // This ineffectually sets the animation to the frame it's already using.
+ // They likely meant to use the 3rd and final cracked frame of the egg, which goes unused as a result.
PlaySE(SE_BALL);
- StartSpriteAnim(sprite, 2);
+ #ifdef BUGFIX
+ StartSpriteAnim(sprite, EGG_ANIM_CRACKED_3);
+ #else
+ StartSpriteAnim(sprite, EGG_ANIM_CRACKED_2);
+ #endif
CreateRandomEggShardSprite();
CreateRandomEggShardSprite();
}
- if (sprite->data[0] == 30)
+ if (sprite->sTimer == 30)
PlaySE(SE_BALL);
}
}
}
-static void SpriteCB_Egg_3(struct Sprite* sprite)
+static void SpriteCB_Egg_WaitHatch(struct Sprite* sprite)
{
- if (++sprite->data[0] > 50)
+ if (++sprite->sTimer > 50)
{
- sprite->callback = SpriteCB_Egg_4;
- sprite->data[0] = 0;
+ sprite->callback = SpriteCB_Egg_Hatch;
+ sprite->sTimer = 0;
}
}
-static void SpriteCB_Egg_4(struct Sprite* sprite)
+static void SpriteCB_Egg_Hatch(struct Sprite* sprite)
{
s16 i;
- if (sprite->data[0] == 0)
- BeginNormalPaletteFade(PALETTES_ALL, -1, 0, 0x10, RGB_WHITEALPHA);
- if (sprite->data[0] < 4u)
+
+ // Fade to white to hide transition from egg to Pokémon
+ if (sprite->sTimer == 0)
+ BeginNormalPaletteFade(PALETTES_ALL, -1, 0, 16, RGB_WHITEALPHA);
+
+ // Create a shower of 16 egg shards in 4 groups of 4
+ if ((u32)sprite->sTimer < 4)
{
- for (i = 0; i <= 3; i++)
+ for (i = 0; i < 4; i++)
CreateRandomEggShardSprite();
}
- sprite->data[0]++;
+
+ sprite->sTimer++;
+
if (!gPaletteFade.active)
{
+ // Screen is hidden by the fade to white, hide egg
PlaySE(SE_EGG_HATCH);
sprite->invisible = TRUE;
- sprite->callback = SpriteCB_Egg_5;
- sprite->data[0] = 0;
+ sprite->callback = SpriteCB_Egg_Reveal;
+ sprite->sTimer = 0;
}
}
-static void SpriteCB_Egg_5(struct Sprite* sprite)
+static void SpriteCB_Egg_Reveal(struct Sprite* sprite)
{
- if (sprite->data[0] == 0)
+ if (sprite->sTimer == 0)
{
- gSprites[sEggHatchData->pokeSpriteID].invisible = FALSE;
- StartSpriteAffineAnim(&gSprites[sEggHatchData->pokeSpriteID], BATTLER_AFFINE_EMERGE);
+ // Reveal hatched Pokémon
+ gSprites[sEggHatchData->monSpriteId].invisible = FALSE;
+ StartSpriteAffineAnim(&gSprites[sEggHatchData->monSpriteId], BATTLER_AFFINE_EMERGE);
}
- if (sprite->data[0] == 8)
- BeginNormalPaletteFade(PALETTES_ALL, -1, 0x10, 0, RGB_WHITEALPHA);
- if (sprite->data[0] <= 9)
- gSprites[sEggHatchData->pokeSpriteID].y -= 1;
- if (sprite->data[0] > 40)
- sprite->callback = SpriteCallbackDummy;
- sprite->data[0]++;
+
+ // Fade back from white for reveal
+ if (sprite->sTimer == 8)
+ BeginNormalPaletteFade(PALETTES_ALL, -1, 16, 0, RGB_WHITEALPHA);
+
+ if (sprite->sTimer <= 9)
+ gSprites[sEggHatchData->monSpriteId].y--;
+
+ if (sprite->sTimer > 40)
+ sprite->callback = SpriteCallbackDummy; // Finished
+
+ sprite->sTimer++;
}
+#define sVelocX data[1]
+#define sVelocY data[2]
+#define sAccelY data[3]
+#define sDeltaX data[4]
+#define sDeltaY data[5]
+
static void SpriteCB_EggShard(struct Sprite* sprite)
{
- sprite->data[4] += sprite->data[1];
- sprite->data[5] += sprite->data[2];
+ sprite->sDeltaX += sprite->sVelocX;
+ sprite->sDeltaY += sprite->sVelocY;
- sprite->x2 = sprite->data[4] / 256;
- sprite->y2 = sprite->data[5] / 256;
+ sprite->x2 = sprite->sDeltaX / 256;
+ sprite->y2 = sprite->sDeltaY / 256;
- sprite->data[2] += sprite->data[3];
+ sprite->sVelocY += sprite->sAccelY;
- if (sprite->y + sprite->y2 > sprite->y + 20 && sprite->data[2] > 0)
+ if (sprite->y + sprite->y2 > sprite->y + 20 && sprite->sVelocY > 0)
DestroySprite(sprite);
}
@@ -844,20 +895,23 @@ static void CreateRandomEggShardSprite(void)
{
u16 spriteAnimIndex;
- s16 velocity1 = sEggShardVelocities[sEggHatchData->eggShardVelocityID][0];
- s16 velocity2 = sEggShardVelocities[sEggHatchData->eggShardVelocityID][1];
- sEggHatchData->eggShardVelocityID++;
- spriteAnimIndex = Random() % 4;
- CreateEggShardSprite(120, 60, velocity1, velocity2, 100, spriteAnimIndex);
+ s16 velocityX = sEggShardVelocities[sEggHatchData->eggShardVelocityId][0];
+ s16 velocityY = sEggShardVelocities[sEggHatchData->eggShardVelocityId][1];
+ sEggHatchData->eggShardVelocityId++;
+
+ // Randomly choose one of the 4 shard images
+ spriteAnimIndex = Random() % ARRAY_COUNT(sSpriteAnimTable_EggShard);
+
+ CreateEggShardSprite(EGG_X, EGG_Y - 15, velocityX, velocityY, 100, spriteAnimIndex);
}
-static void CreateEggShardSprite(u8 x, u8 y, s16 data1, s16 data2, s16 data3, u8 spriteAnimIndex)
+static void CreateEggShardSprite(u8 x, u8 y, s16 velocityX, s16 velocityY, s16 acceleration, u8 spriteAnimIndex)
{
- u8 spriteID = CreateSprite(&sSpriteTemplate_EggShard, x, y, 4);
- gSprites[spriteID].data[1] = data1;
- gSprites[spriteID].data[2] = data2;
- gSprites[spriteID].data[3] = data3;
- StartSpriteAnim(&gSprites[spriteID], spriteAnimIndex);
+ u8 spriteId = CreateSprite(&sSpriteTemplate_EggShard, x, y, 4);
+ gSprites[spriteId].sVelocX = velocityX;
+ gSprites[spriteId].sVelocY = velocityY;
+ gSprites[spriteId].sAccelY = acceleration;
+ StartSpriteAnim(&gSprites[spriteId], spriteAnimIndex);
}
static void EggHatchPrintMessage(u8 windowId, u8* string, u8 x, u8 y, u8 speed)