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-rw-r--r--asm/battle_anim_815A0D4.s22
-rw-r--r--asm/battle_anim_8170478.s8
-rw-r--r--asm/battle_anim_effects_1.s68
-rw-r--r--asm/battle_anim_effects_2.s42
-rw-r--r--asm/bug.s791
-rw-r--r--asm/dark.s4
-rw-r--r--asm/dragon.s793
-rw-r--r--asm/electric.s4
-rw-r--r--asm/fight.s1649
-rw-r--r--asm/fire.s10
-rw-r--r--asm/flying.s48
-rw-r--r--asm/ghost.s6
-rw-r--r--asm/ground.s1675
-rw-r--r--asm/ice.s14
-rw-r--r--asm/normal.s12
-rw-r--r--asm/party_menu.s18
-rw-r--r--asm/poison.s306
-rw-r--r--asm/psychic.s4
-rw-r--r--asm/rock.s1469
-rw-r--r--asm/rom_8011DC0.s4
-rw-r--r--asm/script_pokemon_util_80F87D8.s1667
-rw-r--r--asm/water.s20
-rw-r--r--data/maps/LilycoveCity_ContestLobby/scripts.inc6
-rw-r--r--data/maps/MossdeepCity_SpaceCenter_2F/scripts.inc2
-rw-r--r--data/maps/SootopolisCity_MysteryEventsHouse_1F/scripts.inc2
-rw-r--r--data/maps/UnknownMap_25_34/scripts.inc4
-rw-r--r--data/script_pokemon_util_80F87D8.s7
-rw-r--r--data/scripts/contest_hall.inc4
-rw-r--r--data/specials.inc12
-rw-r--r--graphics/battle_interface/textbox.png (renamed from graphics/interface/menu.png)bin444 -> 444 bytes
-rw-r--r--graphics/battle_interface/textbox_0.pal (renamed from graphics/interface/menu_0.pal)0
-rw-r--r--graphics/battle_interface/textbox_1.pal (renamed from graphics/interface/menu_1.pal)0
-rw-r--r--graphics/battle_interface/textbox_map.bin (renamed from graphics/interface/menu_map.bin)bin4096 -> 4096 bytes
-rw-r--r--graphics_file_rules.mk4
-rw-r--r--include/battle_anim.h32
-rw-r--r--include/contest.h6
-rw-r--r--include/contest_link_80F57C4.h3
-rw-r--r--include/contest_painting.h1
-rw-r--r--include/graphics.h3
-rw-r--r--include/international_string_util.h2
-rw-r--r--include/pokemon.h19
-rw-r--r--include/script_pokemon_util_80F87D8.h3
-rw-r--r--ld_script.txt16
-rw-r--r--src/battle_anim_80A5C6C.c32
-rw-r--r--src/battle_anim_80D51AC.c6
-rw-r--r--src/battle_bg.c22
-rw-r--r--src/battle_controller_link_opponent.c4
-rw-r--r--src/battle_controller_link_partner.c4
-rw-r--r--src/battle_controller_opponent.c4
-rw-r--r--src/battle_controller_player.c10
-rw-r--r--src/battle_controller_player_partner.c4
-rw-r--r--src/battle_controller_recorded_opponent.c4
-rw-r--r--src/battle_controller_recorded_player.c4
-rw-r--r--src/battle_controller_wally.c2
-rw-r--r--src/battle_dome.c16
-rw-r--r--src/battle_interface.c102
-rw-r--r--src/battle_main.c6
-rw-r--r--src/battle_message.c55
-rw-r--r--src/battle_pyramid.c6
-rw-r--r--src/bug.c317
-rw-r--r--src/cable_club.c12
-rw-r--r--src/contest_ai.c2
-rw-r--r--src/data/pokemon_graphics/back_pic_coordinates.h700
-rw-r--r--src/data/pokemon_graphics/front_pic_coordinates.h716
-rw-r--r--src/dragon.c269
-rw-r--r--src/effects_1.c4
-rw-r--r--src/fight.c681
-rw-r--r--src/frontier_util.c8
-rw-r--r--src/graphics.c6
-rw-r--r--src/ground.c655
-rw-r--r--src/poison.c154
-rw-r--r--src/pokeball.c4
-rw-r--r--src/rock.c615
-rw-r--r--src/rom_8011DC0.c6
-rwxr-xr-xsrc/script_pokemon_util_80F87D8.c707
-rw-r--r--sym_ewram.txt2
76 files changed, 4383 insertions, 9516 deletions
diff --git a/asm/battle_anim_815A0D4.s b/asm/battle_anim_815A0D4.s
index b31af7d1e..362183765 100644
--- a/asm/battle_anim_815A0D4.s
+++ b/asm/battle_anim_815A0D4.s
@@ -125,7 +125,7 @@ sub_815A1B0: @ 815A1B0
adds r4, r0, 0
movs r0, 0x5A
strh r0, [r4, 0x2E]
- ldr r0, =sub_80A64B0
+ ldr r0, =WaitAnimForDuration
str r0, [r4, 0x1C]
movs r0, 0x7
strh r0, [r4, 0x30]
@@ -259,7 +259,7 @@ _0815A2B2:
strh r0, [r5, 0x2E]
strh r7, [r5, 0x32]
strh r6, [r5, 0x36]
- ldr r0, =sub_80A6EEC
+ ldr r0, =StartAnimLinearTranslation
str r0, [r5, 0x1C]
ldr r1, =DestroyAnimSprite
adds r0, r5, 0
@@ -767,7 +767,7 @@ sub_815A6C4: @ 815A6C4
sub sp, 0x4
adds r4, r0, 0
movs r1, 0x1
- bl sub_80A69CC
+ bl InitAnimSpritePos
ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
mov r5, sp
@@ -802,7 +802,7 @@ _0815A6F8:
ldr r0, =0x0000ffce
strh r0, [r4, 0x38]
adds r0, r4, 0
- bl sub_80A68D4
+ bl InitAnimArcTranslation
ldr r0, =sub_815A73C
str r0, [r4, 0x1C]
add sp, 0x4
@@ -824,7 +824,7 @@ sub_815A73C: @ 815A73C
movs r0, 0x1E
strh r0, [r4, 0x2E]
strh r1, [r4, 0x30]
- ldr r0, =sub_80A64B0
+ ldr r0, =WaitAnimForDuration
str r0, [r4, 0x1C]
ldr r1, =sub_815A76C
adds r0, r4, 0
@@ -2216,7 +2216,7 @@ sub_815B27C: @ 815B27C
bne _0815B290
adds r0, r5, 0
movs r1, 0
- bl sub_80A69CC
+ bl InitAnimSpritePos
_0815B290:
ldrh r0, [r5, 0x2E]
adds r0, 0x1
@@ -2291,7 +2291,7 @@ _0815B2D8:
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x36]
- ldr r0, =sub_80A6EEC
+ ldr r0, =StartAnimLinearTranslation
str r0, [r5, 0x1C]
_0815B324:
pop {r4,r5}
@@ -2810,7 +2810,7 @@ sub_815B70C: @ 815B70C
_0815B71E:
adds r0, r4, 0
movs r1, 0
- bl sub_80A69CC
+ bl InitAnimSpritePos
movs r0, 0x90
lsls r0, 4
strh r0, [r4, 0x30]
@@ -4309,7 +4309,7 @@ sub_815C400: @ 815C400
bne _0815C41E
adds r0, r4, 0
movs r1, 0
- bl sub_80A69CC
+ bl InitAnimSpritePos
ldrh r0, [r4, 0x2E]
adds r0, 0x1
strh r0, [r4, 0x2E]
@@ -8448,7 +8448,7 @@ _0815E4EE:
adds r0, r1
lsls r0, 2
adds r0, r4
- bl sub_80A68D4
+ bl InitAnimArcTranslation
mov r1, r10
ldrb r0, [r1]
bl GetBattlerSide
@@ -9605,7 +9605,7 @@ sub_815EE84: @ 815EE84
bne _0815EEA8
adds r0, r4, 0
movs r1, 0x1
- bl sub_80A69CC
+ bl InitAnimSpritePos
ldr r0, =gBattleAnimAttacker
b _0815EEAA
.pool
diff --git a/asm/battle_anim_8170478.s b/asm/battle_anim_8170478.s
index ab3f27799..c0881e682 100644
--- a/asm/battle_anim_8170478.s
+++ b/asm/battle_anim_8170478.s
@@ -1473,7 +1473,7 @@ sub_8171104: @ 8171104
ldr r0, =0x0000ffd8
strh r0, [r4, 0x38]
adds r0, r4, 0
- bl sub_80A68D4
+ bl InitAnimArcTranslation
ldr r0, =sub_8171134
str r0, [r4, 0x1C]
pop {r4}
@@ -2631,7 +2631,7 @@ _08171A26:
ldrsb r0, [r1, r0]
strh r0, [r5, 0x38]
adds r0, r5, 0
- bl sub_80A68D4
+ bl InitAnimArcTranslation
add r4, r10
ldr r0, =sub_8171AAC
str r0, [r4]
@@ -5571,7 +5571,7 @@ sub_817330C: @ 817330C
push {r4,r5,lr}
adds r4, r0, 0
movs r1, 0
- bl sub_80A69CC
+ bl InitAnimSpritePos
movs r0, 0x1E
strh r0, [r4, 0x2E]
movs r0, 0x1
@@ -5600,7 +5600,7 @@ sub_817330C: @ 817330C
ldr r0, =0x0000ffe0
strh r0, [r4, 0x38]
adds r0, r4, 0
- bl sub_80A68D4
+ bl InitAnimArcTranslation
ldr r2, =gSprites
ldr r1, =gBattlerSpriteIds
ldr r0, =gBattleAnimAttacker
diff --git a/asm/battle_anim_effects_1.s b/asm/battle_anim_effects_1.s
index 138cc271e..910b09b8c 100644
--- a/asm/battle_anim_effects_1.s
+++ b/asm/battle_anim_effects_1.s
@@ -92,7 +92,7 @@ sub_80FE8E0: @ 80FE8E0
push {r4,r5,lr}
adds r4, r0, 0
movs r1, 0x1
- bl sub_80A69CC
+ bl InitAnimSpritePos
ldr r0, =gBattleAnimArgs
ldrh r0, [r0, 0x4]
strh r0, [r4, 0x2E]
@@ -109,7 +109,7 @@ sub_80FE8E0: @ 80FE8E0
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x36]
- ldr r0, =sub_80A6EEC
+ ldr r0, =StartAnimLinearTranslation
str r0, [r4, 0x1C]
ldr r1, =move_anim_8074EE0
adds r0, r4, 0
@@ -125,7 +125,7 @@ sub_80FE930: @ 80FE930
push {r4,r5,lr}
adds r4, r0, 0
movs r1, 0x1
- bl sub_80A69CC
+ bl InitAnimSpritePos
ldr r5, =gBattleAnimArgs
ldrb r1, [r5, 0x6]
adds r0, r4, 0
@@ -145,7 +145,7 @@ sub_80FE930: @ 80FE930
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x36]
- ldr r0, =sub_80A6EEC
+ ldr r0, =StartAnimLinearTranslation
str r0, [r4, 0x1C]
ldr r1, =DestroyAnimSprite
adds r0, r4, 0
@@ -161,7 +161,7 @@ sub_80FE988: @ 80FE988
push {r4-r6,lr}
adds r4, r0, 0
movs r1, 0x1
- bl sub_80A69CC
+ bl InitAnimSpritePos
ldr r6, =gBattleAnimArgs
ldrh r0, [r6, 0x4]
strh r0, [r4, 0x2E]
@@ -337,7 +337,7 @@ sub_80FEAD8: @ 80FEAD8
ldrh r0, [r6, 0x4]
strh r0, [r4, 0x38]
adds r0, r4, 0
- bl sub_80A68D4
+ bl InitAnimArcTranslation
ldr r0, =sub_80FEB28
str r0, [r4, 0x1C]
pop {r4-r6}
@@ -493,7 +493,7 @@ sub_80FEC48: @ 80FEC48
push {r4-r6,lr}
adds r6, r0, 0
movs r1, 0x1
- bl sub_80A69CC
+ bl InitAnimSpritePos
ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl GetBattlerSide
@@ -528,7 +528,7 @@ _080FEC68:
ldrh r0, [r4, 0xA]
strh r0, [r6, 0x38]
adds r0, r6, 0
- bl sub_80A68D4
+ bl InitAnimArcTranslation
ldr r0, =sub_80FECB8
str r0, [r6, 0x1C]
pop {r4-r6}
@@ -553,7 +553,7 @@ sub_80FECB8: @ 80FECB8
strb r0, [r2]
movs r0, 0xA
strh r0, [r4, 0x2E]
- ldr r0, =sub_80A64B0
+ ldr r0, =WaitAnimForDuration
str r0, [r4, 0x1C]
ldr r1, =sub_80FECF0
adds r0, r4, 0
@@ -581,7 +581,7 @@ sub_80FECF0: @ 80FECF0
bl StartSpriteAnim
movs r0, 0x3C
strh r0, [r4, 0x2E]
- ldr r0, =sub_80A64B0
+ ldr r0, =WaitAnimForDuration
str r0, [r4, 0x1C]
ldr r1, =DestroyAnimSprite
adds r0, r4, 0
@@ -762,7 +762,7 @@ sub_80FEE78: @ 80FEE78
push {r4,r5,lr}
adds r4, r0, 0
movs r1, 0
- bl sub_80A69CC
+ bl InitAnimSpritePos
ldr r5, =gBattleAnimArgs
ldrh r0, [r5, 0x6]
strh r0, [r4, 0x2E]
@@ -859,7 +859,7 @@ sub_80FEF44: @ 80FEF44
push {r4,r5,lr}
adds r4, r0, 0
movs r1, 0x1
- bl sub_80A69CC
+ bl InitAnimSpritePos
ldr r5, =gBattleAnimArgs
ldrh r0, [r5, 0x6]
strh r0, [r4, 0x2E]
@@ -1079,7 +1079,7 @@ sub_80FF0F4: @ 80FF0F4
push {r4-r6,lr}
adds r5, r0, 0
movs r1, 0x1
- bl sub_80A69CC
+ bl InitAnimSpritePos
ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl GetBattlerSide
@@ -1138,7 +1138,7 @@ _080FF174:
ldrh r0, [r0, 0xA]
strh r0, [r5, 0x38]
adds r0, r5, 0
- bl sub_80A68D4
+ bl InitAnimArcTranslation
ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl GetBattlerSide
@@ -1256,8 +1256,8 @@ _080FF260:
bx r0
thumb_func_end sub_80FF1C0
- thumb_func_start sub_80FF268
-sub_80FF268: @ 80FF268
+ thumb_func_start AnimMoveTwisterParticle
+AnimMoveTwisterParticle: @ 80FF268
push {r4,lr}
adds r4, r0, 0
bl IsDoubleBattle
@@ -1294,7 +1294,7 @@ _080FF28A:
pop {r0}
bx r0
.pool
- thumb_func_end sub_80FF268
+ thumb_func_end AnimMoveTwisterParticle
thumb_func_start sub_80FF2BC
sub_80FF2BC: @ 80FF2BC
@@ -2348,7 +2348,7 @@ sub_80FFB18: @ 80FFB18
push {r4-r6,lr}
adds r5, r0, 0
movs r1, 0
- bl sub_80A69CC
+ bl InitAnimSpritePos
ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0
@@ -3100,7 +3100,7 @@ _08100060:
adds r0, r1
lsls r0, 2
adds r0, r4
- bl sub_80A68D4
+ bl InitAnimArcTranslation
ldr r0, =sub_8100128
str r0, [r5]
pop {r4-r6}
@@ -3263,7 +3263,7 @@ _08100204:
adds r0, r4, 0
bl StartSpriteAnim
adds r0, r4, 0
- bl sub_80A68D4
+ bl InitAnimArcTranslation
ldrh r0, [r6, 0x8]
adds r0, 0x1
b _081004FA
@@ -3335,7 +3335,7 @@ _08100272:
adds r0, r4, 0
bl StartSpriteAnim
adds r0, r4, 0
- bl sub_80A68D4
+ bl InitAnimArcTranslation
ldrh r0, [r6, 0x8]
adds r0, 0x1
b _081004FA
@@ -3394,7 +3394,7 @@ _081002E8:
adds r0, r4, 0
bl StartSpriteAnim
adds r0, r4, 0
- bl sub_80A68D4
+ bl InitAnimArcTranslation
ldrh r0, [r6, 0x8]
adds r0, 0x1
b _081004FA
@@ -3448,7 +3448,7 @@ _08100380:
adds r0, r4, 0
bl StartSpriteAnim
adds r0, r4, 0
- bl sub_80A68D4
+ bl InitAnimArcTranslation
ldrh r0, [r6, 0x8]
adds r0, 0x1
b _081004FA
@@ -3505,7 +3505,7 @@ _081003D2:
adds r0, r4, 0
bl StartSpriteAnim
adds r0, r4, 0
- bl sub_80A68D4
+ bl InitAnimArcTranslation
ldrh r0, [r6, 0x8]
adds r0, 0x1
b _081004FA
@@ -3557,7 +3557,7 @@ _08100464:
adds r0, r4, 0
bl StartSpriteAnim
adds r0, r4, 0
- bl sub_80A68D4
+ bl InitAnimArcTranslation
ldrh r0, [r6, 0x8]
adds r0, 0x1
b _081004FA
@@ -4624,7 +4624,7 @@ _08100CF2:
bl StoreSpriteCallbackInData6
movs r0, 0x3
strh r0, [r4, 0x2E]
- ldr r0, =sub_80A64B0
+ ldr r0, =WaitAnimForDuration
str r0, [r4, 0x1C]
_08100D28:
pop {r4}
@@ -5704,7 +5704,7 @@ sub_81015AC: @ 81015AC
strh r1, [r0, 0x22]
movs r1, 0x14
strh r1, [r0, 0x2E]
- ldr r1, =sub_80A64B0
+ ldr r1, =WaitAnimForDuration
str r1, [r0, 0x1C]
ldr r1, =sub_81015D4
bl StoreSpriteCallbackInData6
@@ -5728,7 +5728,7 @@ sub_81015D4: @ 81015D4
b _0810166A
_081015EA:
strh r1, [r5, 0x2E]
- ldr r0, =sub_80A64B0
+ ldr r0, =WaitAnimForDuration
str r0, [r5, 0x1C]
ldr r1, =sub_81015D4
adds r0, r5, 0
@@ -5766,7 +5766,7 @@ _08101604:
asrs r0, 24
adds r4, r0
strh r4, [r5, 0x36]
- ldr r0, =sub_80A6EEC
+ ldr r0, =StartAnimLinearTranslation
str r0, [r5, 0x1C]
ldr r1, =sub_8101684
adds r0, r5, 0
@@ -5806,7 +5806,7 @@ sub_8101684: @ 8101684
bne _081016AC
movs r0, 0xA
strh r0, [r2, 0x2E]
- ldr r0, =sub_80A64B0
+ ldr r0, =WaitAnimForDuration
str r0, [r2, 0x1C]
ldr r1, =sub_81016B8
adds r0, r2, 0
@@ -5833,7 +5833,7 @@ sub_81016B8: @ 81016B8
strh r0, [r5, 0x2E]
strh r1, [r5, 0x30]
strh r1, [r5, 0x32]
- ldr r0, =sub_80A64B0
+ ldr r0, =WaitAnimForDuration
str r0, [r5, 0x1C]
ldr r1, =sub_8101774
adds r0, r5, 0
@@ -5900,7 +5900,7 @@ _08101718:
lsrs r0, 24
adds r0, r6
strh r0, [r5, 0x36]
- ldr r0, =sub_80A6EEC
+ ldr r0, =StartAnimLinearTranslation
str r0, [r5, 0x1C]
ldr r1, =sub_8101820
adds r0, r5, 0
@@ -7478,7 +7478,7 @@ _08102390:
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x36]
- ldr r0, =sub_80A6EEC
+ ldr r0, =StartAnimLinearTranslation
str r0, [r5, 0x1C]
ldr r1, =DestroyAnimSprite
adds r0, r5, 0
@@ -9019,7 +9019,7 @@ _08102FDE:
strh r0, [r5, 0x22]
movs r0, 0x8
strh r0, [r5, 0x2E]
- ldr r0, =sub_80A64B0
+ ldr r0, =WaitAnimForDuration
str r0, [r5, 0x1C]
ldr r1, =DestroyAnimSprite
adds r0, r5, 0
diff --git a/asm/battle_anim_effects_2.s b/asm/battle_anim_effects_2.s
index 8ace81dbb..c8cd53398 100644
--- a/asm/battle_anim_effects_2.s
+++ b/asm/battle_anim_effects_2.s
@@ -240,7 +240,7 @@ sub_8103620: @ 8103620
push {r4,lr}
adds r4, r0, 0
movs r1, 0x1
- bl sub_80A69CC
+ bl InitAnimSpritePos
ldr r1, =gBattleAnimArgs
ldrh r0, [r1, 0x4]
strh r0, [r4, 0x2E]
@@ -248,7 +248,7 @@ sub_8103620: @ 8103620
strh r0, [r4, 0x30]
ldrh r0, [r1, 0x8]
strh r0, [r4, 0x38]
- ldr r0, =sub_80A64B0
+ ldr r0, =WaitAnimForDuration
str r0, [r4, 0x1C]
ldr r1, =sub_8103658
adds r0, r4, 0
@@ -269,7 +269,7 @@ sub_8103658: @ 8103658
ldrh r1, [r0, 0x22]
adds r1, 0xF
strh r1, [r0, 0x36]
- ldr r1, =sub_80A6EEC
+ ldr r1, =StartAnimLinearTranslation
str r1, [r0, 0x1C]
ldr r1, =sub_8103680
bl StoreSpriteCallbackInData6
@@ -526,7 +526,7 @@ sub_810387C: @ 810387C
push {r4,lr}
adds r4, r0, 0
movs r1, 0
- bl sub_80A69CC
+ bl InitAnimSpritePos
ldr r0, =sub_80A67BC
str r0, [r4, 0x1C]
ldr r1, =sub_81038A0
@@ -548,7 +548,7 @@ sub_81038A0: @ 81038A0
ldrh r1, [r0, 0x22]
subs r1, 0x20
strh r1, [r0, 0x36]
- ldr r1, =sub_80A6EEC
+ ldr r1, =StartAnimLinearTranslation
str r1, [r0, 0x1C]
ldr r1, =DestroyAnimSprite
bl StoreSpriteCallbackInData6
@@ -594,7 +594,7 @@ _081038EC:
_0810390E:
adds r0, r5, 0
movs r1, 0x1
- bl sub_80A69CC
+ bl InitAnimSpritePos
ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
@@ -657,7 +657,7 @@ _08103980:
mov r0, r8
strh r0, [r5, 0x32]
strh r7, [r5, 0x36]
- ldr r0, =sub_80A6EEC
+ ldr r0, =StartAnimLinearTranslation
str r0, [r5, 0x1C]
ldr r1, =DestroyAnimSprite
adds r0, r5, 0
@@ -1424,7 +1424,7 @@ sub_8103FE8: @ 8103FE8
push {r4,lr}
adds r4, r0, 0
movs r1, 0
- bl sub_80A69CC
+ bl InitAnimSpritePos
ldr r0, =gUnknown_085934A0
ldrh r0, [r0, 0x2]
bl IndexOfSpritePaletteTag
@@ -1507,7 +1507,7 @@ sub_8104088: @ 8104088
sub sp, 0x4
adds r5, r0, 0
movs r1, 0x1
- bl sub_80A69CC
+ bl InitAnimSpritePos
ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
@@ -1655,7 +1655,7 @@ sub_81041C4: @ 81041C4
push {r4,r5,lr}
adds r4, r0, 0
movs r1, 0x1
- bl sub_80A69CC
+ bl InitAnimSpritePos
movs r0, 0x14
strh r0, [r4, 0x2E]
ldr r5, =gBattleAnimTarget
@@ -1671,7 +1671,7 @@ sub_81041C4: @ 81041C4
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x36]
- ldr r0, =sub_80A6EEC
+ ldr r0, =StartAnimLinearTranslation
str r0, [r4, 0x1C]
adds r2, r4, 0
adds r2, 0x2C
@@ -1809,7 +1809,7 @@ sub_8104304: @ 8104304
push {r4,lr}
adds r4, r0, 0
movs r1, 0
- bl sub_80A69CC
+ bl InitAnimSpritePos
ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl GetBattlerSide
@@ -1896,7 +1896,7 @@ _08104390:
lsrs r0, 24
adds r0, r6
strh r0, [r5, 0x36]
- ldr r0, =sub_80A6EEC
+ ldr r0, =StartAnimLinearTranslation
str r0, [r5, 0x1C]
ldr r1, =sub_81043F8
adds r0, r5, 0
@@ -4038,7 +4038,7 @@ sub_8105538: @ 8105538
push {r4,lr}
adds r4, r0, 0
movs r1, 0
- bl sub_80A69CC
+ bl InitAnimSpritePos
ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl GetBattlerSide
@@ -5141,7 +5141,7 @@ sub_8105DE8: @ 8105DE8
push {r4-r6,lr}
adds r5, r0, 0
movs r1, 0
- bl sub_80A69CC
+ bl InitAnimSpritePos
ldr r6, =gBattleAnimAttacker
ldrb r0, [r6]
bl GetBattlerSide
@@ -5172,7 +5172,7 @@ _08105E08:
ldrh r1, [r4, 0x6]
adds r0, r1
strh r0, [r5, 0x36]
- ldr r0, =sub_80A6EEC
+ ldr r0, =StartAnimLinearTranslation
str r0, [r5, 0x1C]
ldr r1, =DestroyAnimSprite
adds r0, r5, 0
@@ -5200,7 +5200,7 @@ sub_8105E60: @ 8105E60
bne _08105E7A
adds r0, r4, 0
movs r1, 0
- bl sub_80A69CC
+ bl InitAnimSpritePos
_08105E7A:
movs r1, 0x30
ldrsh r0, [r4, r1]
@@ -5525,7 +5525,7 @@ sub_8106140: @ 8106140
push {r4,r5,lr}
adds r4, r0, 0
movs r1, 0x1
- bl sub_80A69CC
+ bl InitAnimSpritePos
movs r0, 0x5F
strh r0, [r4, 0x2E]
ldrh r0, [r4, 0x20]
@@ -5667,7 +5667,7 @@ sub_810624C: @ 810624C
strh r1, [r0, 0x2E]
ldrh r1, [r2, 0x2]
strh r1, [r0, 0x30]
- ldr r1, =sub_80A64B0
+ ldr r1, =WaitAnimForDuration
str r1, [r0, 0x1C]
ldr r1, =sub_810627C
bl StoreSpriteCallbackInData6
@@ -6543,7 +6543,7 @@ sub_81069B8: @ 81069B8
push {r4,lr}
adds r4, r0, 0
movs r1, 0x1
- bl sub_80A69CC
+ bl InitAnimSpritePos
ldr r0, =sub_810699C
str r0, [r4, 0x1C]
pop {r4}
@@ -7496,7 +7496,7 @@ _08107118:
ldrh r0, [r5, 0x22]
subs r0, 0x48
strh r0, [r5, 0x36]
- ldr r0, =sub_80A6EEC
+ ldr r0, =StartAnimLinearTranslation
str r0, [r5, 0x1C]
ldr r1, =DestroyAnimSprite
adds r0, r5, 0
diff --git a/asm/bug.s b/asm/bug.s
deleted file mode 100644
index 36ac05ace..000000000
--- a/asm/bug.s
+++ /dev/null
@@ -1,791 +0,0 @@
- .include "asm/macros.inc"
- .include "constants/constants.inc"
-
- .syntax unified
-
- .text
-
- thumb_func_start sub_8110368
-sub_8110368: @ 8110368
- push {r4-r6,lr}
- adds r6, r0, 0
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _08110394
- adds r0, r6, 0
- movs r1, 0x2
- bl StartSpriteAffineAnim
- ldr r0, =gBattleAnimArgs
- ldrh r1, [r0, 0x4]
- negs r1, r1
- strh r1, [r0, 0x4]
- ldrh r1, [r0]
- negs r1, r1
- strh r1, [r0]
- b _081103C4
- .pool
-_08110394:
- ldr r0, =gBattleAnimTarget
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- bne _081103C4
- adds r0, r6, 0
- movs r1, 0x1
- bl StartSpriteAffineAnim
- ldr r1, =gBattleAnimArgs
- ldrh r0, [r1, 0x2]
- negs r0, r0
- strh r0, [r1, 0x2]
- ldrh r0, [r1, 0x4]
- negs r0, r0
- strh r0, [r1, 0x4]
- ldrh r0, [r1, 0x6]
- negs r0, r0
- strh r0, [r1, 0x6]
- ldrh r0, [r1]
- negs r0, r0
- strh r0, [r1]
-_081103C4:
- ldr r5, =gBattleAnimTarget
- ldrb r0, [r5]
- movs r1, 0x2
- bl GetBattlerSpriteCoord2
- lsls r0, 24
- ldr r4, =gBattleAnimArgs
- lsrs r0, 24
- ldrh r1, [r4]
- adds r0, r1
- strh r0, [r6, 0x20]
- ldrb r0, [r5]
- movs r1, 0x3
- bl GetBattlerSpriteCoord2
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r4, 0x2]
- adds r0, r1
- strh r0, [r6, 0x22]
- ldrh r0, [r4, 0x8]
- strh r0, [r6, 0x2E]
- ldrb r0, [r5]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r4, 0x4]
- adds r0, r1
- strh r0, [r6, 0x32]
- ldrb r0, [r5]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldrh r4, [r4, 0x6]
- adds r0, r4
- strh r0, [r6, 0x36]
- ldr r0, =sub_80A6EEC
- str r0, [r6, 0x1C]
- ldr r1, =DestroyAnimSprite
- adds r0, r6, 0
- bl StoreSpriteCallbackInData6
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8110368
-
- thumb_func_start sub_8110438
-sub_8110438: @ 8110438
- push {r4-r6,lr}
- adds r6, r0, 0
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _0811045C
- ldr r1, =gBattleAnimArgs
- ldrh r0, [r1]
- negs r0, r0
- strh r0, [r1]
- adds r0, r6, 0
- movs r1, 0x2
- bl StartSpriteAffineAnim
- b _08110478
- .pool
-_0811045C:
- ldr r0, =gBattleAnimTarget
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- bne _08110478
- ldr r0, =gBattleAnimArgs
- ldrh r1, [r0, 0x2]
- negs r1, r1
- strh r1, [r0, 0x2]
- ldrh r1, [r0]
- negs r1, r1
- strh r1, [r0]
-_08110478:
- ldr r5, =gBattleAnimTarget
- ldrb r0, [r5]
- movs r1, 0x2
- bl GetBattlerSpriteCoord2
- lsls r0, 24
- ldr r4, =gBattleAnimArgs
- lsrs r0, 24
- ldrh r1, [r4]
- adds r0, r1
- strh r0, [r6, 0x20]
- ldrb r0, [r5]
- movs r1, 0x3
- bl GetBattlerSpriteCoord2
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r4, 0x2]
- adds r0, r1
- strh r0, [r6, 0x22]
- ldrh r0, [r4, 0x4]
- strh r0, [r6, 0x2E]
- ldrb r0, [r5]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r6, 0x32]
- ldrb r0, [r5]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r6, 0x36]
- ldr r0, =sub_80A6EEC
- str r0, [r6, 0x1C]
- ldr r1, =DestroyAnimSprite
- adds r0, r6, 0
- bl StoreSpriteCallbackInData6
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8110438
-
- thumb_func_start sub_81104E4
-sub_81104E4: @ 81104E4
- push {r4,r5,lr}
- adds r5, r0, 0
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _08110500
- ldr r0, =gBattleAnimArgs
- movs r2, 0x4
- ldrsh r1, [r0, r2]
- lsrs r2, r1, 31
- adds r1, r2
- asrs r1, 1
- strh r1, [r0, 0x4]
-_08110500:
- adds r0, r5, 0
- movs r1, 0x1
- bl sub_80A69CC
- ldr r1, =gBattleAnimArgs
- ldrh r0, [r1, 0x4]
- strh r0, [r5, 0x2E]
- ldrh r0, [r5, 0x20]
- strh r0, [r5, 0x30]
- ldrh r0, [r5, 0x22]
- strh r0, [r5, 0x34]
- movs r2, 0x8
- ldrsh r0, [r1, r2]
- cmp r0, 0
- bne _08110548
- ldr r4, =gBattleAnimTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x32]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x36]
- b _0811055A
- .pool
-_08110548:
- ldr r0, =gBattleAnimTarget
- ldrb r0, [r0]
- adds r2, r5, 0
- adds r2, 0x32
- adds r3, r5, 0
- adds r3, 0x36
- movs r1, 0x1
- bl SetAverageBattlerPositions
-_0811055A:
- adds r0, r5, 0
- bl sub_80A6FD4
- ldr r0, =gBattleAnimArgs
- ldrh r0, [r0, 0x6]
- strh r0, [r5, 0x38]
- ldr r0, =sub_811057C
- str r0, [r5, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81104E4
-
- thumb_func_start sub_811057C
-sub_811057C: @ 811057C
- push {r4,lr}
- adds r4, r0, 0
- bl TranslateAnimLinear
- lsls r0, 24
- cmp r0, 0
- beq _08110592
- adds r0, r4, 0
- bl DestroyAnimSprite
- b _081105AE
-_08110592:
- movs r1, 0x3A
- ldrsh r0, [r4, r1]
- movs r2, 0x38
- ldrsh r1, [r4, r2]
- bl Sin
- ldrh r1, [r4, 0x24]
- adds r0, r1
- strh r0, [r4, 0x24]
- ldrh r0, [r4, 0x3A]
- adds r0, 0xD
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x3A]
-_081105AE:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_811057C
-
- thumb_func_start sub_81105B4
-sub_81105B4: @ 81105B4
- push {r4,lr}
- adds r4, r0, 0
- ldr r0, =gBattleAnimTarget
- ldrb r0, [r0]
- adds r2, r4, 0
- adds r2, 0x20
- adds r3, r4, 0
- adds r3, 0x22
- movs r1, 0
- bl SetAverageBattlerPositions
- ldr r0, =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _081105F0
- ldr r0, =gBattleAnimArgs
- ldrh r1, [r4, 0x20]
- ldrh r2, [r0]
- subs r1, r2
- strh r1, [r4, 0x20]
- b _081105FC
- .pool
-_081105F0:
- ldr r1, =gBattleAnimArgs
- ldrh r0, [r1]
- ldrh r2, [r4, 0x20]
- adds r0, r2
- strh r0, [r4, 0x20]
- adds r0, r1, 0
-_081105FC:
- ldrh r0, [r0, 0x2]
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x22]
- ldr r0, =gBattleAnimTarget
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- bne _08110618
- ldrh r0, [r4, 0x22]
- adds r0, 0x8
- strh r0, [r4, 0x22]
-_08110618:
- ldr r0, =sub_8110630
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81105B4
-
- thumb_func_start sub_8110630
-sub_8110630: @ 8110630
- push {lr}
- adds r3, r0, 0
- ldrh r0, [r3, 0x2E]
- adds r0, 0x1
- strh r0, [r3, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x3
- bne _08110664
- movs r0, 0
- strh r0, [r3, 0x2E]
- movs r0, 0x3E
- adds r0, r3
- mov r12, r0
- ldrb r2, [r0]
- lsls r0, r2, 29
- lsrs r0, 31
- movs r1, 0x1
- eors r1, r0
- lsls r1, 2
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- mov r1, r12
- strb r0, [r1]
-_08110664:
- ldrh r0, [r3, 0x30]
- adds r0, 0x1
- strh r0, [r3, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x33
- bne _08110678
- adds r0, r3, 0
- bl DestroyAnimSprite
-_08110678:
- pop {r0}
- bx r0
- thumb_func_end sub_8110630
-
- thumb_func_start sub_811067C
-sub_811067C: @ 811067C
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0xFD
- lsls r1, 6
- movs r0, 0x50
- bl SetGpuReg
- movs r0, 0x52
- movs r1, 0x10
- bl SetGpuReg
- movs r0, 0x10
- strh r0, [r4, 0x2E]
- ldr r0, =sub_81106A4
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_811067C
-
- thumb_func_start sub_81106A4
-sub_81106A4: @ 81106A4
- push {r4,lr}
- adds r4, r0, 0
- ldrh r1, [r4, 0x32]
- movs r2, 0x32
- ldrsh r0, [r4, r2]
- cmp r0, 0x13
- bgt _081106B8
- adds r0, r1, 0x1
- strh r0, [r4, 0x32]
- b _081106F6
-_081106B8:
- ldrh r1, [r4, 0x30]
- adds r0, r1, 0x1
- strh r0, [r4, 0x30]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- beq _081106F6
- ldrh r1, [r4, 0x2E]
- subs r1, 0x1
- strh r1, [r4, 0x2E]
- movs r0, 0x10
- subs r0, r1
- lsls r0, 8
- orrs r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _081106F6
- adds r2, r4, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
- ldr r0, =sub_8110700
- str r0, [r4, 0x1C]
-_081106F6:
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81106A4
-
- thumb_func_start sub_8110700
-sub_8110700: @ 8110700
- push {r4,lr}
- adds r4, r0, 0
- movs r0, 0x50
- movs r1, 0
- bl SetGpuReg
- movs r0, 0x52
- movs r1, 0
- bl SetGpuReg
- adds r0, r4, 0
- bl DestroyAnimSprite
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_8110700
-
- thumb_func_start sub_8110720
-sub_8110720: @ 8110720
- push {r4-r7,lr}
- sub sp, 0x4
- adds r7, r0, 0
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _08110740
- ldr r1, =gBattleAnimArgs
- ldrh r0, [r1, 0x4]
- negs r0, r0
- strh r0, [r1, 0x4]
- b _08110762
- .pool
-_08110740:
- ldr r0, =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _08110762
- ldr r1, =gBattleAnimArgs
- ldrh r0, [r1, 0x4]
- negs r0, r0
- strh r0, [r1, 0x4]
- ldrh r0, [r1, 0x2]
- negs r0, r0
- strh r0, [r1, 0x2]
- ldrh r0, [r1, 0x6]
- negs r0, r0
- strh r0, [r1, 0x6]
-_08110762:
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _081107B2
- ldr r0, =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- adds r4, r0, 0
- ldr r5, =gBattleAnimTarget
- ldrb r0, [r5]
- bl GetBattlerSide
- lsls r4, 24
- lsls r0, 24
- cmp r4, r0
- bne _081107B2
- ldrb r0, [r5]
- bl GetBattlerPosition
- lsls r0, 24
- cmp r0, 0
- beq _081107A0
- ldrb r0, [r5]
- bl GetBattlerPosition
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _081107B2
-_081107A0:
- ldr r0, =gBattleAnimArgs
- movs r2, 0x4
- ldrsh r1, [r0, r2]
- negs r1, r1
- strh r1, [r0, 0x4]
- movs r2, 0
- ldrsh r1, [r0, r2]
- negs r1, r1
- strh r1, [r0]
-_081107B2:
- adds r0, r7, 0
- movs r1, 0x1
- bl sub_80A69CC
- ldr r5, =gBattleAnimTarget
- ldrb r0, [r5]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- adds r4, r0, 0
- lsls r4, 24
- ldr r6, =gBattleAnimArgs
- lsrs r4, 24
- ldrh r0, [r6, 0x4]
- adds r4, r0
- lsls r4, 16
- lsrs r4, 16
- ldrb r0, [r5]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- adds r1, r0, 0
- lsls r1, 24
- lsrs r1, 24
- ldrh r2, [r6, 0x6]
- adds r1, r2
- lsls r1, 16
- ldrh r2, [r7, 0x20]
- lsls r0, r4, 16
- asrs r0, 16
- subs r0, r2
- lsls r0, 16
- asrs r0, 16
- ldrh r2, [r7, 0x22]
- lsrs r5, r1, 16
- asrs r1, 16
- subs r1, r2
- lsls r1, 16
- asrs r1, 16
- bl ArcTan2Neg
- lsls r0, 16
- movs r1, 0xC0
- lsls r1, 24
- adds r0, r1
- lsrs r0, 16
- movs r3, 0x80
- lsls r3, 1
- str r0, [sp]
- adds r0, r7, 0
- movs r1, 0
- adds r2, r3, 0
- bl sub_80A73E0
- ldrh r0, [r6, 0x8]
- strh r0, [r7, 0x2E]
- strh r4, [r7, 0x32]
- strh r5, [r7, 0x36]
- ldr r0, =sub_80A6EEC
- str r0, [r7, 0x1C]
- ldr r1, =DestroyAnimSprite
- adds r0, r7, 0
- bl StoreSpriteCallbackInData6
- add sp, 0x4
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8110720
-
- thumb_func_start sub_8110850
-sub_8110850: @ 8110850
- push {r4-r6,lr}
- adds r6, r0, 0
- movs r1, 0x1
- bl sub_80A69CC
- ldr r0, =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _08110870
- ldr r1, =gBattleAnimArgs
- ldrh r0, [r1, 0x4]
- negs r0, r0
- strh r0, [r1, 0x4]
-_08110870:
- ldr r4, =gBattleAnimArgs
- ldrh r0, [r4, 0x8]
- strh r0, [r6, 0x2E]
- ldr r5, =gBattleAnimTarget
- ldrb r0, [r5]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r4, 0x4]
- adds r0, r1
- strh r0, [r6, 0x32]
- ldrb r0, [r5]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r4, 0x6]
- adds r0, r1
- strh r0, [r6, 0x36]
- ldrh r0, [r4, 0xA]
- strh r0, [r6, 0x38]
- adds r0, r6, 0
- bl sub_80A68D4
- ldr r0, =sub_81108CC
- str r0, [r6, 0x1C]
- adds r2, r6, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8110850
-
- thumb_func_start sub_81108CC
-sub_81108CC: @ 81108CC
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- sub sp, 0x14
- adds r4, r0, 0
- adds r2, r4, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x5
- negs r1, r1
- ands r1, r0
- strb r1, [r2]
- adds r0, r4, 0
- bl TranslateAnimArc
- lsls r0, 24
- cmp r0, 0
- beq _081108F8
- adds r0, r4, 0
- bl DestroyAnimSprite
- b _08110988
-_081108F8:
- movs r0, 0x2E
- adds r0, r4
- mov r8, r0
- ldrh r7, [r4, 0x20]
- ldrh r5, [r4, 0x24]
- ldrh r1, [r4, 0x22]
- mov r12, r1
- ldrh r6, [r4, 0x26]
- mov r2, r8
- add r1, sp, 0x4
- movs r3, 0x7
-_0811090E:
- ldrh r0, [r2]
- strh r0, [r1]
- adds r2, 0x2
- adds r1, 0x2
- subs r3, 0x1
- cmp r3, 0
- bge _0811090E
- adds r0, r7, r5
- lsls r0, 16
- lsrs r5, r0, 16
- mov r2, r12
- adds r0, r2, r6
- lsls r0, 16
- lsrs r6, r0, 16
- adds r0, r4, 0
- bl TranslateAnimArc
- lsls r0, 24
- cmp r0, 0
- bne _08110988
- ldrh r0, [r4, 0x24]
- ldrh r1, [r4, 0x20]
- adds r0, r1
- lsls r1, r5, 16
- asrs r1, 16
- subs r0, r1
- lsls r0, 16
- asrs r0, 16
- ldrh r1, [r4, 0x26]
- ldrh r2, [r4, 0x22]
- adds r1, r2
- lsls r2, r6, 16
- asrs r2, 16
- subs r1, r2
- lsls r1, 16
- asrs r1, 16
- bl ArcTan2Neg
- lsls r0, 16
- movs r1, 0xC0
- lsls r1, 24
- adds r0, r1
- lsrs r0, 16
- movs r3, 0x80
- lsls r3, 1
- str r0, [sp]
- adds r0, r4, 0
- movs r1, 0
- adds r2, r3, 0
- bl sub_80A73E0
- add r2, sp, 0x4
- mov r1, r8
- movs r3, 0x7
-_0811097A:
- ldrh r0, [r2]
- strh r0, [r1]
- adds r2, 0x2
- adds r1, 0x2
- subs r3, 0x1
- cmp r3, 0
- bge _0811097A
-_08110988:
- add sp, 0x14
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end sub_81108CC
-
- thumb_func_start sub_8110994
-sub_8110994: @ 8110994
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r0, =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _081109B0
- ldr r4, =gBattleAnimAttacker
- b _081109B2
- .pool
-_081109B0:
- ldr r4, =gBattleAnimTarget
-_081109B2:
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- adds r0, 0x12
- strh r0, [r5, 0x22]
- ldr r1, =move_anim_8074EE0
- adds r0, r5, 0
- bl StoreSpriteCallbackInData6
- ldr r0, =sub_80A67BC
- str r0, [r5, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8110994
-
- .align 2, 0
diff --git a/asm/dark.s b/asm/dark.s
index 07f24d27e..e4373723d 100644
--- a/asm/dark.s
+++ b/asm/dark.s
@@ -264,7 +264,7 @@ sub_81138D4: @ 81138D4
movs r0, 0x7E
strh r0, [r4, 0x2E]
adds r0, r4, 0
- bl sub_80A6E14
+ bl InitSpriteDataForLinearTranslation
ldrh r0, [r4, 0x30]
negs r0, r0
strh r0, [r4, 0x34]
@@ -563,7 +563,7 @@ _08113B60:
ldr r0, =0x0000fff4
strh r0, [r4, 0x38]
adds r0, r4, 0
- bl sub_80A68D4
+ bl InitAnimArcTranslation
ldr r0, =sub_8113B90
str r0, [r4, 0x1C]
pop {r4-r7}
diff --git a/asm/dragon.s b/asm/dragon.s
deleted file mode 100644
index dc3ca1d0b..000000000
--- a/asm/dragon.s
+++ /dev/null
@@ -1,793 +0,0 @@
- .include "asm/macros.inc"
- .include "constants/constants.inc"
-
- .syntax unified
-
- .text
-
- thumb_func_start sub_8113064
-sub_8113064: @ 8113064
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r4, =gBattleAnimAttacker
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- ldrb r0, [r4]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _081130B4
- ldr r2, =gBattleAnimArgs
- ldrh r0, [r5, 0x20]
- ldrh r1, [r2]
- subs r0, r1
- strh r0, [r5, 0x20]
- ldrh r0, [r2, 0x6]
- negs r0, r0
- strh r0, [r2, 0x6]
- ldrh r0, [r2, 0x8]
- negs r0, r0
- strh r0, [r2, 0x8]
- adds r1, r2, 0
- b _081130BE
- .pool
-_081130B4:
- ldr r1, =gBattleAnimArgs
- ldrh r0, [r1]
- ldrh r2, [r5, 0x20]
- adds r0, r2
- strh r0, [r5, 0x20]
-_081130BE:
- ldrh r0, [r1, 0x2]
- ldrh r2, [r5, 0x22]
- adds r0, r2
- strh r0, [r5, 0x22]
- ldrh r0, [r1, 0x4]
- strh r0, [r5, 0x2E]
- ldrh r0, [r1, 0x6]
- strh r0, [r5, 0x30]
- ldrh r0, [r1, 0x8]
- strh r0, [r5, 0x34]
- ldrh r0, [r1, 0xA]
- strh r0, [r5, 0x38]
- adds r2, r5, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
- ldr r1, =move_anim_8074EE0
- adds r0, r5, 0
- bl StoreSpriteCallbackInData6
- ldr r0, =sub_80A66DC
- str r0, [r5, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8113064
-
- thumb_func_start sub_8113100
-sub_8113100: @ 8113100
- push {r4,r5,lr}
- adds r5, r0, 0
- bl sub_80A6838
- ldr r4, =gBattleAnimTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x32]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x36]
- ldr r0, =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _08113164
- ldr r2, =gBattleAnimArgs
- ldrh r0, [r5, 0x20]
- ldrh r1, [r2, 0x2]
- subs r0, r1
- strh r0, [r5, 0x20]
- ldrh r0, [r5, 0x22]
- adds r1, r0
- strh r1, [r5, 0x22]
- ldrh r0, [r5, 0x32]
- ldrh r1, [r2, 0x4]
- subs r0, r1
- strh r0, [r5, 0x32]
- ldrh r0, [r2, 0x6]
- ldrh r1, [r5, 0x36]
- adds r0, r1
- strh r0, [r5, 0x36]
- b _0811318E
- .pool
-_08113164:
- ldr r1, =gBattleAnimArgs
- ldrh r0, [r1]
- ldrh r2, [r5, 0x20]
- adds r0, r2
- strh r0, [r5, 0x20]
- ldrh r0, [r1, 0x2]
- ldrh r2, [r5, 0x22]
- adds r0, r2
- strh r0, [r5, 0x22]
- ldrh r0, [r1, 0x4]
- ldrh r2, [r5, 0x32]
- adds r0, r2
- strh r0, [r5, 0x32]
- ldrh r0, [r1, 0x6]
- ldrh r1, [r5, 0x36]
- adds r0, r1
- strh r0, [r5, 0x36]
- adds r0, r5, 0
- movs r1, 0x1
- bl StartSpriteAnim
-_0811318E:
- ldr r0, =gBattleAnimArgs
- ldrh r0, [r0, 0x8]
- strh r0, [r5, 0x2E]
- ldr r0, =sub_80A6EEC
- str r0, [r5, 0x1C]
- ldr r1, =move_anim_8074EE0
- adds r0, r5, 0
- bl StoreSpriteCallbackInData6
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8113100
-
- thumb_func_start sub_81131B4
-sub_81131B4: @ 81131B4
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r0, =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _081131D0
- ldr r4, =gBattleAnimAttacker
- b _081131D2
- .pool
-_081131D0:
- ldr r4, =gBattleAnimTarget
-_081131D2:
- ldrb r0, [r4]
- movs r1, 0
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x1
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- ldr r4, =gBattleAnimArgs
- movs r0, 0x2
- ldrsh r1, [r4, r0]
- adds r0, r5, 0
- bl sub_80A6864
- ldrh r0, [r4, 0x4]
- ldrh r1, [r5, 0x22]
- adds r0, r1
- strh r0, [r5, 0x22]
- ldr r0, =sub_80A67D8
- str r0, [r5, 0x1C]
- ldr r1, =move_anim_8074EE0
- adds r0, r5, 0
- bl StoreSpriteCallbackInData6
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81131B4
-
- thumb_func_start sub_8113224
-sub_8113224: @ 8113224
- push {r4,lr}
- adds r4, r0, 0
- ldr r0, =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _0811323E
- adds r0, r4, 0
- movs r1, 0x1
- bl StartSpriteAffineAnim
-_0811323E:
- adds r0, r4, 0
- bl sub_8113100
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8113224
-
- thumb_func_start sub_8113250
-sub_8113250: @ 8113250
- push {r4-r7,lr}
- adds r6, r0, 0
- ldr r4, =gBattleAnimAttacker
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- movs r5, 0
- strh r0, [r6, 0x20]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r6, 0x22]
- strh r5, [r6, 0x36]
- movs r0, 0x1
- strh r0, [r6, 0x38]
- ldr r0, =gBattleAnimArgs
- ldrh r0, [r0]
- strh r0, [r6, 0x3A]
- ldr r4, =gBattlerAttacker
- ldrb r0, [r4]
- movs r1, 0
- bl sub_80A861C
- lsls r7, r0, 16
- lsrs r5, r7, 16
- ldrb r0, [r4]
- movs r1, 0x1
- bl sub_80A861C
- lsls r1, r0, 16
- lsrs r0, r1, 16
- cmp r5, r0
- bls _081132B0
- lsrs r0, r7, 17
- b _081132B2
- .pool
-_081132B0:
- lsrs r0, r1, 17
-_081132B2:
- strh r0, [r6, 0x3C]
- movs r1, 0x3A
- ldrsh r0, [r6, r1]
- movs r2, 0x3C
- ldrsh r1, [r6, r2]
- bl Cos
- strh r0, [r6, 0x24]
- movs r1, 0x3A
- ldrsh r0, [r6, r1]
- movs r2, 0x3C
- ldrsh r1, [r6, r2]
- bl Sin
- strh r0, [r6, 0x26]
- ldr r0, =sub_81132E0
- str r0, [r6, 0x1C]
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8113250
-
- thumb_func_start sub_81132E0
-sub_81132E0: @ 81132E0
- push {r4,r5,lr}
- adds r4, r0, 0
- movs r0, 0x2E
- ldrsh r5, [r4, r0]
- cmp r5, 0
- beq _081132F2
- cmp r5, 0x1
- beq _0811335E
- b _081133E2
-_081132F2:
- ldrh r0, [r4, 0x3A]
- ldrh r1, [r4, 0x38]
- subs r0, r1
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x3A]
- movs r1, 0x3A
- ldrsh r0, [r4, r1]
- movs r2, 0x3C
- ldrsh r1, [r4, r2]
- bl Cos
- strh r0, [r4, 0x24]
- movs r1, 0x3A
- ldrsh r0, [r4, r1]
- movs r2, 0x3C
- ldrsh r1, [r4, r2]
- bl Sin
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x36]
- adds r0, 0x1
- strh r0, [r4, 0x36]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x5
- ble _08113344
- strh r5, [r4, 0x36]
- ldrh r1, [r4, 0x38]
- movs r2, 0x38
- ldrsh r0, [r4, r2]
- cmp r0, 0xF
- bgt _08113344
- adds r0, r1, 0x1
- strh r0, [r4, 0x38]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xF
- ble _08113344
- movs r0, 0x10
- strh r0, [r4, 0x38]
-_08113344:
- ldrh r0, [r4, 0x34]
- adds r0, 0x1
- strh r0, [r4, 0x34]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x3C
- ble _081133E2
- movs r0, 0
- strh r0, [r4, 0x34]
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- b _081133E2
-_0811335E:
- ldrh r0, [r4, 0x3A]
- ldrh r1, [r4, 0x38]
- subs r0, r1
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x3A]
- ldrh r1, [r4, 0x3C]
- movs r2, 0x3C
- ldrsh r0, [r4, r2]
- cmp r0, 0x95
- bgt _08113386
- adds r0, r1, 0
- adds r0, 0x8
- strh r0, [r4, 0x3C]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x95
- ble _08113386
- movs r0, 0x96
- strh r0, [r4, 0x3C]
-_08113386:
- movs r1, 0x3A
- ldrsh r0, [r4, r1]
- movs r2, 0x3C
- ldrsh r1, [r4, r2]
- bl Cos
- strh r0, [r4, 0x24]
- movs r1, 0x3A
- ldrsh r0, [r4, r1]
- movs r2, 0x3C
- ldrsh r1, [r4, r2]
- bl Sin
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x36]
- adds r0, 0x1
- strh r0, [r4, 0x36]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x5
- ble _081133CE
- movs r0, 0
- strh r0, [r4, 0x36]
- ldrh r1, [r4, 0x38]
- movs r2, 0x38
- ldrsh r0, [r4, r2]
- cmp r0, 0xF
- bgt _081133CE
- adds r0, r1, 0x1
- strh r0, [r4, 0x38]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xF
- ble _081133CE
- movs r0, 0x10
- strh r0, [r4, 0x38]
-_081133CE:
- ldrh r0, [r4, 0x34]
- adds r0, 0x1
- strh r0, [r4, 0x34]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x14
- ble _081133E2
- adds r0, r4, 0
- bl DestroyAnimSprite
-_081133E2:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_81132E0
-
- thumb_func_start sub_81133E8
-sub_81133E8: @ 81133E8
- push {r4-r6,lr}
- sub sp, 0xC
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- ldr r0, =gTasks
- adds r4, r1, r0
- ldr r0, =gBattleAnimAttacker
- ldrb r0, [r0]
- bl sub_80A8364
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _08113424
- ldr r0, =0x04000014
- str r0, [sp]
- ldr r0, =gBattle_BG1_X
- b _0811342A
- .pool
-_08113424:
- ldr r0, =0x04000018
- str r0, [sp]
- ldr r0, =gBattle_BG2_X
-_0811342A:
- ldrh r0, [r0]
- strh r0, [r4, 0xC]
- ldr r0, =0xa2600001
- str r0, [sp, 0x4]
- mov r1, sp
- movs r5, 0
- movs r0, 0x1
- strb r0, [r1, 0x8]
- mov r0, sp
- strb r5, [r0, 0x9]
- ldr r0, =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerYCoordWithElevation
- lsls r0, 24
- lsrs r0, 24
- adds r1, r0, 0
- subs r1, 0x20
- strh r1, [r4, 0xE]
- adds r0, 0x20
- strh r0, [r4, 0x10]
- cmp r1, 0
- bge _0811345A
- strh r5, [r4, 0xE]
-_0811345A:
- ldrh r3, [r4, 0xE]
- movs r1, 0x10
- ldrsh r0, [r4, r1]
- cmp r3, r0
- bgt _08113488
- ldr r5, =gScanlineEffectRegBuffers
- movs r0, 0xF0
- lsls r0, 3
- adds r6, r5, r0
-_0811346C:
- lsls r1, r3, 1
- adds r2, r1, r5
- ldrh r0, [r4, 0xC]
- strh r0, [r2]
- adds r1, r6
- ldrh r0, [r4, 0xC]
- strh r0, [r1]
- adds r0, r3, 0x1
- lsls r0, 16
- lsrs r3, r0, 16
- movs r1, 0x10
- ldrsh r0, [r4, r1]
- cmp r3, r0
- ble _0811346C
-_08113488:
- ldr r0, [sp]
- ldr r1, [sp, 0x4]
- ldr r2, [sp, 0x8]
- bl ScanlineEffect_SetParams
- ldr r0, =sub_81134B8
- str r0, [r4]
- add sp, 0xC
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81133E8
-
- thumb_func_start sub_81134B8
-sub_81134B8: @ 81134B8
- push {lr}
- lsls r0, 24
- lsrs r3, r0, 24
- lsls r0, r3, 2
- adds r0, r3
- lsls r0, 3
- ldr r1, =gTasks
- adds r2, r0, r1
- movs r1, 0x8
- ldrsh r0, [r2, r1]
- cmp r0, 0x4
- bhi _0811356E
- lsls r0, 2
- ldr r1, =_081134E4
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .pool
- .align 2, 0
-_081134E4:
- .4byte _081134F8
- .4byte _0811351A
- .4byte _0811352A
- .4byte _08113556
- .4byte _08113568
-_081134F8:
- ldrh r0, [r2, 0x16]
- adds r0, 0x1
- strh r0, [r2, 0x16]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _0811354E
- movs r0, 0
- strh r0, [r2, 0x16]
- ldrh r0, [r2, 0x14]
- adds r0, 0x1
- strh r0, [r2, 0x14]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x3
- bne _0811354E
- b _08113548
-_0811351A:
- ldrh r0, [r2, 0xA]
- adds r0, 0x1
- strh r0, [r2, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x3C
- ble _0811354E
- b _08113548
-_0811352A:
- ldrh r0, [r2, 0x16]
- adds r0, 0x1
- strh r0, [r2, 0x16]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _0811354E
- movs r0, 0
- strh r0, [r2, 0x16]
- ldrh r0, [r2, 0x14]
- subs r0, 0x1
- strh r0, [r2, 0x14]
- lsls r0, 16
- cmp r0, 0
- bne _0811354E
-_08113548:
- ldrh r0, [r2, 0x8]
- adds r0, 0x1
- strh r0, [r2, 0x8]
-_0811354E:
- adds r0, r2, 0
- bl sub_8113574
- b _0811356E
-_08113556:
- ldr r1, =gScanlineEffect
- movs r0, 0x3
- strb r0, [r1, 0x15]
- ldrh r0, [r2, 0x8]
- adds r0, 0x1
- strh r0, [r2, 0x8]
- b _0811356E
- .pool
-_08113568:
- adds r0, r3, 0
- bl DestroyAnimVisualTask
-_0811356E:
- pop {r0}
- bx r0
- thumb_func_end sub_81134B8
-
- thumb_func_start sub_8113574
-sub_8113574: @ 8113574
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- adds r5, r0, 0
- ldrh r3, [r5, 0x12]
- ldrh r4, [r5, 0xE]
- movs r1, 0x10
- ldrsh r0, [r5, r1]
- cmp r4, r0
- bgt _081135CA
- ldr r7, =gScanlineEffectRegBuffers
- mov r12, r7
- ldr r0, =gSineTable
- mov r8, r0
- ldr r6, =gScanlineEffect
-_08113592:
- lsls r2, r4, 1
- ldrb r1, [r6, 0x14]
- lsls r0, r1, 4
- subs r0, r1
- lsls r0, 7
- adds r2, r0
- add r2, r12
- lsls r0, r3, 1
- add r0, r8
- movs r7, 0
- ldrsh r1, [r0, r7]
- movs r7, 0x14
- ldrsh r0, [r5, r7]
- muls r0, r1
- asrs r0, 7
- ldrh r1, [r5, 0xC]
- adds r0, r1
- strh r0, [r2]
- adds r3, 0x8
- movs r0, 0xFF
- ands r3, r0
- adds r0, r4, 0x1
- lsls r0, 16
- lsrs r4, r0, 16
- movs r7, 0x10
- ldrsh r0, [r5, r7]
- cmp r4, r0
- ble _08113592
-_081135CA:
- ldrh r0, [r5, 0x12]
- adds r0, 0x9
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r5, 0x12]
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8113574
-
- thumb_func_start sub_81135EC
-sub_81135EC: @ 81135EC
- push {r4-r6,lr}
- mov r6, r8
- push {r6}
- adds r4, r0, 0
- ldr r5, =gBattleAnimArgs
- movs r0, 0x4
- ldrsh r1, [r5, r0]
- lsls r0, r1, 1
- adds r0, r1
- movs r1, 0x5
- bl __divsi3
- adds r6, r0, 0
- ldr r1, =gBattleAnimAttacker
- mov r8, r1
- ldrb r0, [r1]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x20]
- mov r2, r8
- ldrb r0, [r2]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldrh r3, [r5, 0x8]
- adds r0, r3
- strh r0, [r4, 0x22]
- movs r1, 0x2
- ldrsh r0, [r5, r1]
- movs r2, 0x4
- ldrsh r1, [r5, r2]
- bl Cos
- strh r0, [r4, 0x30]
- movs r3, 0x2
- ldrsh r0, [r5, r3]
- lsls r6, 16
- asrs r6, 16
- adds r1, r6, 0
- bl Sin
- strh r0, [r4, 0x32]
- ldrh r1, [r4, 0x30]
- ldrh r2, [r5]
- adds r3, r2, 0
- muls r3, r1
- adds r1, r3, 0
- ldrh r3, [r4, 0x20]
- adds r1, r3
- strh r1, [r4, 0x20]
- adds r1, r2, 0
- muls r1, r0
- adds r0, r1, 0
- ldrh r2, [r4, 0x22]
- adds r0, r2
- strh r0, [r4, 0x22]
- ldrh r0, [r5, 0x6]
- strh r0, [r4, 0x34]
- ldr r0, =sub_811369C
- str r0, [r4, 0x1C]
- adds r4, 0x2E
- ldr r2, =gUnknown_0203A100
- movs r1, 0x6
-_08113674:
- ldrh r0, [r4]
- strh r0, [r2]
- adds r4, 0x2
- adds r2, 0x2
- subs r1, 0x1
- cmp r1, 0
- bge _08113674
- pop {r3}
- mov r8, r3
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81135EC
-
- thumb_func_start sub_811369C
-sub_811369C: @ 811369C
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x30]
- ldrh r1, [r4, 0x36]
- adds r0, r1
- strh r0, [r4, 0x36]
- ldrh r0, [r4, 0x32]
- ldrh r2, [r4, 0x38]
- adds r0, r2
- strh r0, [r4, 0x38]
- movs r1, 0x36
- ldrsh r0, [r4, r1]
- movs r1, 0xA
- bl __divsi3
- strh r0, [r4, 0x24]
- movs r2, 0x38
- ldrsh r0, [r4, r2]
- movs r1, 0xA
- bl __divsi3
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- lsls r0, 16
- asrs r0, 16
- movs r2, 0x34
- ldrsh r1, [r4, r2]
- cmp r0, r1
- ble _081136E0
- adds r0, r4, 0
- bl DestroyAnimSprite
-_081136E0:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_811369C
-
- .align 2, 0
diff --git a/asm/electric.s b/asm/electric.s
index 3d8864186..b1fa8b9ae 100644
--- a/asm/electric.s
+++ b/asm/electric.s
@@ -345,7 +345,7 @@ sub_810A46C: @ 810A46C
push {r4-r6,lr}
adds r4, r0, 0
movs r1, 0x1
- bl sub_80A69CC
+ bl InitAnimSpritePos
ldr r5, =gBattleAnimArgs
ldrh r0, [r5, 0x6]
strh r0, [r4, 0x2E]
@@ -744,7 +744,7 @@ _0810A7B6:
ldr r0, =gBattleAnimArgs
ldrh r0, [r0, 0x4]
strh r0, [r4, 0x2E]
- ldr r0, =sub_80A64B0
+ ldr r0, =WaitAnimForDuration
str r0, [r4, 0x1C]
ldr r1, =DestroyAnimSprite
adds r0, r4, 0
diff --git a/asm/fight.s b/asm/fight.s
deleted file mode 100644
index 508b942bc..000000000
--- a/asm/fight.s
+++ /dev/null
@@ -1,1649 +0,0 @@
- .include "asm/macros.inc"
- .include "constants/constants.inc"
-
- .syntax unified
-
- .text
-
- thumb_func_start unc_080B08A0
-unc_080B08A0: @ 810CE2C
- push {r4,r5,lr}
- adds r4, r0, 0
- ldr r5, =gBattleAnimArgs
- movs r0, 0
- ldrsh r1, [r5, r0]
- adds r0, r4, 0
- bl sub_80A6864
- ldrh r0, [r5, 0x2]
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x22]
- movs r0, 0xF
- strh r0, [r4, 0x2E]
- ldr r0, =sub_80A64B0
- str r0, [r4, 0x1C]
- ldr r1, =DestroyAnimSprite
- adds r0, r4, 0
- bl StoreSpriteCallbackInData6
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end unc_080B08A0
-
- thumb_func_start sub_810CE68
-sub_810CE68: @ 810CE68
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r4, =gBattleAnimArgs
- movs r1, 0xE
- ldrsh r0, [r4, r1]
- cmp r0, 0x1
- bne _0810CE90
- ldr r0, =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _0810CE90
- ldrh r0, [r4, 0x2]
- negs r0, r0
- strh r0, [r4, 0x2]
- ldrh r0, [r4, 0x6]
- negs r0, r0
- strh r0, [r4, 0x6]
-_0810CE90:
- ldr r4, =gBattleAnimArgs
- ldrb r1, [r4, 0xC]
- adds r0, r5, 0
- bl StartSpriteAnim
- movs r0, 0
- strh r0, [r4, 0xC]
- adds r0, r5, 0
- bl sub_80A7938
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_810CE68
-
- thumb_func_start sub_810CEB4
-sub_810CEB4: @ 810CEB4
- push {r4,lr}
- adds r4, r0, 0
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _0810CED0
- ldr r0, =gBattleAnimArgs
- ldrh r1, [r0, 0x2]
- negs r1, r1
- strh r1, [r0, 0x2]
- ldrh r1, [r0, 0x6]
- negs r1, r1
- strh r1, [r0, 0x6]
-_0810CED0:
- adds r0, r4, 0
- bl sub_810CE68
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_810CEB4
-
- thumb_func_start sub_810CEE0
-sub_810CEE0: @ 810CEE0
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r4, =gBattleAnimArgs
- ldrb r1, [r4, 0x8]
- bl StartSpriteAnim
- movs r1, 0x6
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _0810CF04
- adds r0, r5, 0
- movs r1, 0x1
- bl sub_80A69CC
- b _0810CF0C
- .pool
-_0810CF04:
- adds r0, r5, 0
- movs r1, 0x1
- bl sub_80A6980
-_0810CF0C:
- ldr r0, =gBattleAnimArgs
- ldrh r0, [r0, 0x4]
- strh r0, [r5, 0x2E]
- ldr r0, =sub_80A64B0
- str r0, [r5, 0x1C]
- ldr r1, =DestroyAnimSprite
- adds r0, r5, 0
- bl StoreSpriteCallbackInData6
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_810CEE0
-
- thumb_func_start sub_810CF30
-sub_810CF30: @ 810CF30
- push {r4-r7,lr}
- mov r7, r9
- mov r6, r8
- push {r6,r7}
- adds r5, r0, 0
- ldr r0, =gBattleAnimArgs
- movs r2, 0
- ldrsh r1, [r0, r2]
- mov r9, r0
- cmp r1, 0
- bne _0810CF54
- ldr r0, =gBattleAnimAttacker
- b _0810CF56
- .pool
-_0810CF54:
- ldr r0, =gBattleAnimTarget
-_0810CF56:
- ldrb r0, [r0]
- mov r8, r0
- mov r4, r9
- movs r3, 0x4
- ldrsh r0, [r4, r3]
- cmp r0, 0
- bge _0810CF74
- bl Random2
- lsls r0, 16
- lsrs r0, 16
- movs r1, 0x5
- bl __umodsi3
- strh r0, [r4, 0x4]
-_0810CF74:
- ldrb r1, [r4, 0x4]
- adds r0, r5, 0
- bl StartSpriteAnim
- mov r0, r8
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- mov r0, r8
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- mov r0, r8
- movs r1, 0x1
- bl sub_80A861C
- lsls r0, 16
- asrs r1, r0, 16
- lsrs r0, 31
- adds r1, r0
- lsls r1, 15
- lsrs r6, r1, 16
- mov r0, r8
- movs r1, 0
- bl sub_80A861C
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0
- bge _0810CFBE
- adds r0, 0x3
-_0810CFBE:
- lsls r4, r0, 14
- lsrs r4, 16
- bl Random2
- lsls r0, 16
- lsrs r0, 16
- lsls r1, r6, 16
- asrs r1, 16
- bl __modsi3
- lsls r0, 16
- lsrs r6, r0, 16
- bl Random2
- lsls r0, 16
- lsrs r0, 16
- lsls r4, 16
- asrs r4, 16
- adds r1, r4, 0
- bl __modsi3
- lsls r0, 16
- lsrs r4, r0, 16
- bl Random2
- movs r7, 0x1
- adds r1, r7, 0
- ands r1, r0
- cmp r1, 0
- beq _0810D000
- lsls r0, r6, 16
- negs r0, r0
- lsrs r6, r0, 16
-_0810D000:
- bl Random2
- adds r1, r7, 0
- ands r1, r0
- cmp r1, 0
- beq _0810D012
- lsls r0, r4, 16
- negs r0, r0
- lsrs r4, r0, 16
-_0810D012:
- ldr r0, =gBattlerPositions
- add r0, r8
- ldrb r1, [r0]
- adds r0, r7, 0
- ands r0, r1
- cmp r0, 0
- bne _0810D028
- lsls r0, r4, 16
- ldr r1, =0xfff00000
- adds r0, r1
- lsrs r4, r0, 16
-_0810D028:
- lsls r0, r6, 16
- asrs r0, 16
- ldrh r2, [r5, 0x20]
- adds r0, r2
- strh r0, [r5, 0x20]
- lsls r0, r4, 16
- asrs r0, 16
- ldrh r3, [r5, 0x22]
- adds r0, r3
- strh r0, [r5, 0x22]
- mov r1, r9
- ldrh r0, [r1, 0x2]
- strh r0, [r5, 0x2E]
- ldr r0, =gBasicHitSplatSpriteTemplate
- movs r2, 0x20
- ldrsh r1, [r5, r2]
- movs r3, 0x22
- ldrsh r2, [r5, r3]
- adds r3, r5, 0
- adds r3, 0x43
- ldrb r3, [r3]
- adds r3, 0x1
- lsls r3, 24
- lsrs r3, 24
- bl CreateSprite
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x3C]
- cmp r0, 0x40
- beq _0810D08C
- movs r0, 0x3C
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- ldr r4, =gSprites
- adds r0, r4
- movs r1, 0
- bl StartSpriteAffineAnim
- movs r2, 0x3C
- ldrsh r1, [r5, r2]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r4, 0x1C
- adds r0, r4
- ldr r1, =SpriteCallbackDummy
- str r1, [r0]
-_0810D08C:
- ldr r0, =sub_810D0B8
- str r0, [r5, 0x1C]
- pop {r3,r4}
- mov r8, r3
- mov r9, r4
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_810CF30
-
- thumb_func_start sub_810D0B8
-sub_810D0B8: @ 810D0B8
- push {r4,r5,lr}
- adds r5, r0, 0
- ldrh r1, [r5, 0x2E]
- movs r2, 0x2E
- ldrsh r0, [r5, r2]
- cmp r0, 0
- bne _0810D100
- movs r1, 0x3C
- ldrsh r0, [r5, r1]
- cmp r0, 0x40
- beq _0810D0F4
- ldr r4, =gSprites
- adds r1, r0, 0
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- ldrb r0, [r0, 0x3]
- lsls r0, 26
- lsrs r0, 27
- bl FreeOamMatrix
- movs r0, 0x3C
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- bl DestroySprite
-_0810D0F4:
- adds r0, r5, 0
- bl DestroyAnimSprite
- b _0810D104
- .pool
-_0810D100:
- subs r0, r1, 0x1
- strh r0, [r5, 0x2E]
-_0810D104:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_810D0B8
-
- thumb_func_start sub_810D10C
-sub_810D10C: @ 810D10C
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x1
- bl sub_80A6980
- movs r0, 0x1E
- strh r0, [r4, 0x2E]
- ldr r0, =gBattleAnimArgs
- movs r1, 0x4
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _0810D130
- ldrh r0, [r4, 0x20]
- subs r0, 0x14
- strh r0, [r4, 0x32]
- b _0810D142
- .pool
-_0810D130:
- ldrh r0, [r4, 0x20]
- adds r0, 0x14
- strh r0, [r4, 0x32]
- adds r2, r4, 0
- adds r2, 0x3F
- ldrb r0, [r2]
- movs r1, 0x1
- orrs r0, r1
- strb r0, [r2]
-_0810D142:
- ldrh r0, [r4, 0x22]
- subs r0, 0x14
- strh r0, [r4, 0x36]
- ldr r0, =sub_80A6EEC
- str r0, [r4, 0x1C]
- ldr r1, =sub_810D164
- adds r0, r4, 0
- bl StoreSpriteCallbackInData6
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_810D10C
-
- thumb_func_start sub_810D164
-sub_810D164: @ 810D164
- push {r4-r6,lr}
- adds r5, r0, 0
- ldrh r0, [r5, 0x38]
- adds r0, 0x1
- movs r6, 0
- strh r0, [r5, 0x38]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xB
- bne _0810D1A4
- ldrh r2, [r5, 0x20]
- ldrh r4, [r5, 0x24]
- subs r0, r2, r4
- strh r0, [r5, 0x32]
- ldrh r1, [r5, 0x22]
- ldrh r3, [r5, 0x26]
- subs r0, r1, r3
- strh r0, [r5, 0x36]
- movs r0, 0x8
- strh r0, [r5, 0x2E]
- adds r2, r4
- strh r2, [r5, 0x20]
- adds r1, r3
- strh r1, [r5, 0x22]
- strh r6, [r5, 0x26]
- strh r6, [r5, 0x24]
- ldr r0, =sub_80A6EEC
- str r0, [r5, 0x1C]
- ldr r1, =DestroyAnimSprite
- adds r0, r5, 0
- bl StoreSpriteCallbackInData6
-_0810D1A4:
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_810D164
-
- thumb_func_start sub_810D1B4
-sub_810D1B4: @ 810D1B4
- push {r4-r6,lr}
- adds r6, r0, 0
- ldr r0, =gBattleAnimAttacker
- ldrb r1, [r0]
- movs r0, 0x2
- ldr r2, =gBattleAnimTarget
- eors r0, r1
- ldrb r1, [r2]
- cmp r0, r1
- bne _0810D1E0
- ldrb r0, [r2]
- bl GetBattlerPosition
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bhi _0810D1E0
- ldr r1, =gBattleAnimArgs
- movs r2, 0
- ldrsh r0, [r1, r2]
- negs r0, r0
- strh r0, [r1]
-_0810D1E0:
- adds r0, r6, 0
- movs r1, 0x1
- bl sub_80A6980
- ldr r0, =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _0810D1FE
- ldr r1, =gBattleAnimArgs
- ldrh r0, [r1, 0x4]
- negs r0, r0
- strh r0, [r1, 0x4]
-_0810D1FE:
- ldr r4, =gBattleAnimArgs
- ldrh r0, [r4, 0x6]
- movs r5, 0
- strh r0, [r6, 0x2E]
- ldrh r0, [r6, 0x20]
- strh r0, [r6, 0x30]
- ldrh r1, [r4, 0x4]
- adds r0, r1
- strh r0, [r6, 0x32]
- ldrh r0, [r6, 0x22]
- strh r0, [r6, 0x34]
- strh r0, [r6, 0x36]
- adds r0, r6, 0
- bl InitAnimLinearTranslation
- ldrh r0, [r4, 0xA]
- strh r0, [r6, 0x38]
- ldrh r0, [r4, 0x8]
- strh r0, [r6, 0x3A]
- strh r5, [r6, 0x3C]
- ldr r0, =sub_810D240
- str r0, [r6, 0x1C]
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_810D1B4
-
- thumb_func_start sub_810D240
-sub_810D240: @ 810D240
- push {r4,lr}
- adds r4, r0, 0
- bl TranslateAnimLinear
- lsls r0, 24
- cmp r0, 0
- bne _0810D26C
- ldrh r0, [r4, 0x3C]
- lsls r0, 16
- asrs r0, 24
- movs r2, 0x38
- ldrsh r1, [r4, r2]
- bl Sin
- ldrh r1, [r4, 0x26]
- adds r0, r1
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x3A]
- ldrh r2, [r4, 0x3C]
- adds r0, r2
- strh r0, [r4, 0x3C]
- b _0810D272
-_0810D26C:
- adds r0, r4, 0
- bl DestroyAnimSprite
-_0810D272:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_810D240
-
- thumb_func_start sub_810D278
-sub_810D278: @ 810D278
- push {r4,r5,lr}
- adds r4, r0, 0
- movs r1, 0x1
- bl sub_80A6980
- ldr r5, =gBattleAnimArgs
- ldrb r1, [r5, 0x4]
- adds r0, r4, 0
- bl StartSpriteAnim
- ldrh r0, [r5, 0x6]
- strh r0, [r4, 0x2E]
- ldr r0, =sub_80A64B0
- str r0, [r4, 0x1C]
- ldr r1, =sub_810D2B0
- adds r0, r4, 0
- bl StoreSpriteCallbackInData6
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_810D278
-
- thumb_func_start sub_810D2B0
-sub_810D2B0: @ 810D2B0
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0
- bl StartSpriteAffineAnim
- adds r2, r4, 0
- adds r2, 0x2C
- ldrb r0, [r2]
- movs r1, 0x80
- orrs r0, r1
- strb r0, [r2]
- movs r0, 0x14
- strh r0, [r4, 0x2E]
- ldr r0, =sub_80A64B0
- str r0, [r4, 0x1C]
- ldr r1, =DestroyAnimSprite
- adds r0, r4, 0
- bl StoreSpriteCallbackInData6
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_810D2B0
-
- thumb_func_start sub_810D2E4
-sub_810D2E4: @ 810D2E4
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x1
- bl sub_80A6980
- ldr r0, =gBattleAnimArgs
- ldrh r0, [r0, 0x4]
- strh r0, [r4, 0x2E]
- ldr r0, =sub_810D308
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_810D2E4
-
- thumb_func_start sub_810D308
-sub_810D308: @ 810D308
- push {r4,r5,lr}
- adds r5, r0, 0
- ldrh r0, [r5, 0x2E]
- subs r0, 0x1
- strh r0, [r5, 0x2E]
- lsls r0, 16
- asrs r0, 16
- movs r1, 0x1
- negs r1, r1
- cmp r0, r1
- bne _0810D34C
- movs r0, 0x6
- strh r0, [r5, 0x2E]
- ldr r4, =gBattleAnimTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x32]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x36]
- ldr r0, =sub_80A6EEC
- str r0, [r5, 0x1C]
- ldr r1, =sub_810D360
- adds r0, r5, 0
- bl StoreSpriteCallbackInData6
-_0810D34C:
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_810D308
-
- thumb_func_start sub_810D360
-sub_810D360: @ 810D360
- push {lr}
- movs r1, 0xF
- strh r1, [r0, 0x2E]
- ldr r1, =sub_80A64B0
- str r1, [r0, 0x1C]
- ldr r1, =DestroyAnimSprite
- bl StoreSpriteCallbackInData6
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_810D360
-
- thumb_func_start sub_810D37C
-sub_810D37C: @ 810D37C
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _0810D3A8
- adds r0, r4, 0
- movs r1, 0x1
- bl sub_80A6980
- ldr r1, =gBattleAnimArgs
- ldrh r0, [r1, 0x4]
- strh r0, [r4, 0x30]
- ldrh r0, [r1, 0x6]
- strh r0, [r4, 0x32]
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- b _0810D404
- .pool
-_0810D3A8:
- ldrh r0, [r4, 0x30]
- ldrh r2, [r4, 0x36]
- adds r0, r2
- strh r0, [r4, 0x36]
- lsls r0, 16
- asrs r0, 24
- strh r0, [r4, 0x24]
- movs r1, 0x34
- ldrsh r0, [r4, r1]
- movs r2, 0x32
- ldrsh r1, [r4, r2]
- bl Sin
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x34]
- adds r0, 0x3
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x34]
- cmp r0, 0x64
- ble _0810D3F6
- movs r0, 0x34
- ldrsh r1, [r4, r0]
- lsrs r0, r1, 31
- adds r0, r1, r0
- asrs r0, 1
- lsls r0, 1
- subs r1, r0
- adds r3, r4, 0
- adds r3, 0x3E
- movs r0, 0x1
- ands r1, r0
- lsls r1, 2
- ldrb r2, [r3]
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r3]
-_0810D3F6:
- movs r1, 0x34
- ldrsh r0, [r4, r1]
- cmp r0, 0x78
- ble _0810D404
- adds r0, r4, 0
- bl DestroyAnimSprite
-_0810D404:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_810D37C
-
- thumb_func_start sub_810D40C
-sub_810D40C: @ 810D40C
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r0, =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _0810D428
- ldr r4, =gBattleAnimAttacker
- b _0810D42A
- .pool
-_0810D428:
- ldr r4, =gBattleAnimTarget
-_0810D42A:
- ldrb r0, [r4]
- movs r1, 0
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x1
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- ldr r1, =gBattleAnimArgs
- ldrh r0, [r1, 0x2]
- ldrh r2, [r5, 0x20]
- adds r0, r2
- movs r2, 0
- strh r0, [r5, 0x20]
- ldrh r0, [r1, 0x4]
- ldrh r3, [r5, 0x22]
- adds r0, r3
- strh r0, [r5, 0x22]
- strh r2, [r5, 0x2E]
- ldrh r0, [r1, 0x6]
- strh r0, [r5, 0x30]
- ldrh r0, [r1, 0x8]
- strh r0, [r5, 0x32]
- strh r2, [r5, 0x34]
- ldr r0, =sub_810D47C
- str r0, [r5, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_810D40C
-
- thumb_func_start sub_810D47C
-sub_810D47C: @ 810D47C
- push {lr}
- adds r1, r0, 0
- movs r0, 0x2E
- ldrsh r2, [r1, r0]
- cmp r2, 0
- beq _0810D48E
- cmp r2, 0x1
- beq _0810D4B2
- b _0810D4EC
-_0810D48E:
- ldrh r0, [r1, 0x30]
- subs r0, 0x1
- strh r0, [r1, 0x30]
- lsls r0, 16
- cmp r0, 0
- bne _0810D4EC
- movs r2, 0x32
- ldrsh r0, [r1, r2]
- cmp r0, 0
- bne _0810D4AA
- adds r0, r1, 0
- bl DestroyAnimSprite
- b _0810D4EC
-_0810D4AA:
- ldrh r0, [r1, 0x2E]
- adds r0, 0x1
- strh r0, [r1, 0x2E]
- b _0810D4EC
-_0810D4B2:
- ldrh r0, [r1, 0x30]
- adds r0, 0x1
- strh r0, [r1, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _0810D4DA
- movs r0, 0
- strh r0, [r1, 0x30]
- ldrh r0, [r1, 0x34]
- adds r0, 0x1
- strh r0, [r1, 0x34]
- ands r0, r2
- lsls r0, 16
- cmp r0, 0
- beq _0810D4D6
- movs r0, 0x2
- b _0810D4D8
-_0810D4D6:
- ldr r0, =0x0000fffe
-_0810D4D8:
- strh r0, [r1, 0x24]
-_0810D4DA:
- ldrh r0, [r1, 0x32]
- subs r0, 0x1
- strh r0, [r1, 0x32]
- lsls r0, 16
- cmp r0, 0
- bne _0810D4EC
- adds r0, r1, 0
- bl DestroyAnimSprite
-_0810D4EC:
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_810D47C
-
- thumb_func_start sub_810D4F4
-sub_810D4F4: @ 810D4F4
- push {r4-r6,lr}
- adds r5, r0, 0
- ldr r6, =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r6, r1]
- cmp r0, 0
- bne _0810D520
- ldr r4, =gBattleAnimAttacker
- ldrb r0, [r4]
- movs r1, 0
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldrh r2, [r6, 0x4]
- adds r0, r2
- b _0810D532
- .pool
-_0810D520:
- ldr r4, =gBattleAnimTarget
- ldrb r0, [r4]
- movs r1, 0
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r6, 0x4]
- adds r0, r1
-_0810D532:
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x1
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldrh r6, [r6, 0x6]
- adds r0, r6
- strh r0, [r5, 0x22]
- ldrh r2, [r5, 0x4]
- lsls r1, r2, 22
- lsrs r1, 22
- ldr r3, =gBattleAnimArgs
- movs r4, 0x2
- ldrsh r0, [r3, r4]
- lsls r0, 4
- adds r1, r0
- ldr r4, =0x000003ff
- adds r0, r4, 0
- ands r1, r0
- ldr r0, =0xfffffc00
- ands r0, r2
- orrs r0, r1
- strh r0, [r5, 0x4]
- movs r1, 0
- movs r0, 0
- strh r0, [r5, 0x2E]
- movs r2, 0x2
- ldrsh r0, [r3, r2]
- cmp r0, 0x1
- beq _0810D5A0
- cmp r0, 0x1
- bgt _0810D58C
- cmp r0, 0
- beq _0810D596
- b _0810D5C6
- .pool
-_0810D58C:
- cmp r0, 0x2
- beq _0810D5B0
- cmp r0, 0x3
- beq _0810D5C0
- b _0810D5C6
-_0810D596:
- ldr r0, =0x0000fffd
- b _0810D5C0
- .pool
-_0810D5A0:
- movs r0, 0x3
- strh r0, [r5, 0x3A]
- ldr r0, =0x0000fffd
- strh r0, [r5, 0x3C]
- b _0810D5CE
- .pool
-_0810D5B0:
- ldr r0, =0x0000fffd
- strh r0, [r5, 0x3A]
- movs r0, 0x3
- strh r0, [r5, 0x3C]
- b _0810D5CE
- .pool
-_0810D5C0:
- strh r0, [r5, 0x3A]
- strh r0, [r5, 0x3C]
- b _0810D5CE
-_0810D5C6:
- adds r0, r5, 0
- bl DestroyAnimSprite
- b _0810D5D2
-_0810D5CE:
- ldr r0, =sub_810D5DC
- str r0, [r5, 0x1C]
-_0810D5D2:
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_810D4F4
-
- thumb_func_start sub_810D5DC
-sub_810D5DC: @ 810D5DC
- push {lr}
- adds r1, r0, 0
- ldrh r0, [r1, 0x3A]
- ldrh r2, [r1, 0x20]
- adds r0, r2
- strh r0, [r1, 0x20]
- ldrh r0, [r1, 0x3C]
- ldrh r2, [r1, 0x22]
- adds r0, r2
- strh r0, [r1, 0x22]
- ldrh r0, [r1, 0x2E]
- adds r0, 0x1
- strh r0, [r1, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x28
- ble _0810D604
- adds r0, r1, 0
- bl DestroyAnimSprite
-_0810D604:
- pop {r0}
- bx r0
- thumb_func_end sub_810D5DC
-
- thumb_func_start sub_810D608
-sub_810D608: @ 810D608
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r0, =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _0810D664
- ldr r4, =gBattlerAttacker
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- ldr r0, =gBattleAnimAttacker
- ldrb r0, [r0]
- bl sub_80A8328
- movs r1, 0x3
- ands r1, r0
- lsls r1, 2
- ldrb r2, [r5, 0x5]
- movs r0, 0xD
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r5, 0x5]
- ldr r0, =gBattleAnimTarget
- b _0810D680
- .pool
-_0810D664:
- ldr r0, =gBattleAnimTarget
- ldrb r0, [r0]
- bl sub_80A8328
- movs r1, 0x3
- ands r1, r0
- lsls r1, 2
- ldrb r2, [r5, 0x5]
- movs r0, 0xD
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r5, 0x5]
- ldr r0, =gBattleAnimAttacker
-_0810D680:
- ldrb r0, [r0]
- strh r0, [r5, 0x3C]
- movs r0, 0
- strh r0, [r5, 0x2E]
- movs r0, 0xC
- strh r0, [r5, 0x30]
- movs r0, 0x8
- strh r0, [r5, 0x32]
- ldr r0, =sub_810D6A8
- str r0, [r5, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_810D608
-
- thumb_func_start sub_810D6A8
-sub_810D6A8: @ 810D6A8
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xB4
- bne _0810D704
- movs r0, 0x50
- movs r1, 0
- bl SetGpuReg
- movs r0, 0x10
- strh r0, [r4, 0x2E]
- ldrh r0, [r4, 0x20]
- strh r0, [r4, 0x30]
- ldrh r0, [r4, 0x3C]
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x32]
- ldrh r0, [r4, 0x22]
- strh r0, [r4, 0x34]
- ldrh r0, [r4, 0x3C]
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x36]
- adds r0, r4, 0
- bl InitAnimLinearTranslation
- ldr r1, =move_anim_8074EE0
- adds r0, r4, 0
- bl StoreSpriteCallbackInData6
- ldr r0, =sub_80A6F98
- str r0, [r4, 0x1C]
-_0810D704:
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_810D6A8
-
- thumb_func_start sub_810D714
-sub_810D714: @ 810D714
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r4, =gBattleAnimArgs
- ldrh r0, [r4]
- strh r0, [r5, 0x20]
- movs r2, 0x78
- strh r2, [r5, 0x22]
- ldrh r0, [r4, 0x6]
- strh r0, [r5, 0x2E]
- adds r0, r5, 0
- adds r0, 0x36
- adds r1, r5, 0
- adds r1, 0x38
- lsls r2, 8
- bl sub_80A8048
- ldrh r0, [r4, 0x2]
- strh r0, [r5, 0x3A]
- ldrh r2, [r5, 0x4]
- lsls r1, r2, 22
- lsrs r1, 22
- movs r3, 0x4
- ldrsh r0, [r4, r3]
- lsls r0, 2
- adds r1, r0
- ldr r3, =0x000003ff
- adds r0, r3, 0
- ands r1, r0
- ldr r0, =0xfffffc00
- ands r0, r2
- orrs r0, r1
- strh r0, [r5, 0x4]
- ldr r0, =sub_810D770
- str r0, [r5, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_810D714
-
- thumb_func_start sub_810D770
-sub_810D770: @ 810D770
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- adds r7, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r7, r1]
- cmp r0, 0
- beq _0810D7C2
- movs r2, 0x36
- ldrsh r0, [r7, r2]
- movs r2, 0x38
- ldrsh r1, [r7, r2]
- bl sub_80A8050
- adds r4, r0, 0
- movs r1, 0x3A
- ldrsh r0, [r7, r1]
- subs r4, r0
- adds r0, r7, 0
- adds r0, 0x36
- adds r1, r7, 0
- adds r1, 0x38
- adds r2, r4, 0
- bl sub_80A8048
- asrs r4, 8
- strh r4, [r7, 0x22]
- lsls r4, 16
- asrs r4, 16
- movs r0, 0x8
- negs r0, r0
- cmp r4, r0
- bge _0810D7BA
- adds r0, r7, 0
- bl DestroyAnimSprite
- b _0810D818
-_0810D7BA:
- ldrh r0, [r7, 0x2E]
- subs r0, 0x1
- strh r0, [r7, 0x2E]
- b _0810D818
-_0810D7C2:
- ldr r4, =gBattleAnimAttacker
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- adds r6, r0, 0
- lsls r6, 24
- lsrs r6, 24
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- adds r5, r0, 0
- lsls r5, 24
- lsrs r5, 24
- ldr r2, =gBattleAnimTarget
- mov r8, r2
- ldrb r0, [r2]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- mov r1, r8
- ldrb r0, [r1]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- subs r4, r6
- strh r4, [r7, 0x2E]
- lsrs r0, 24
- subs r0, r5
- strh r0, [r7, 0x30]
- ldrh r0, [r7, 0x20]
- lsls r0, 4
- strh r0, [r7, 0x32]
- ldrh r0, [r7, 0x22]
- lsls r0, 4
- strh r0, [r7, 0x34]
- ldr r0, =sub_810D830
- str r0, [r7, 0x1C]
-_0810D818:
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_810D770
-
- thumb_func_start sub_810D830
-sub_810D830: @ 810D830
- push {lr}
- adds r2, r0, 0
- ldrh r0, [r2, 0x2E]
- ldrh r1, [r2, 0x32]
- adds r0, r1
- strh r0, [r2, 0x32]
- ldrh r1, [r2, 0x30]
- ldrh r3, [r2, 0x34]
- adds r1, r3
- strh r1, [r2, 0x34]
- lsls r0, 16
- asrs r0, 20
- strh r0, [r2, 0x20]
- lsls r1, 16
- asrs r3, r1, 20
- strh r3, [r2, 0x22]
- adds r0, 0x8
- lsls r0, 16
- movs r1, 0x80
- lsls r1, 17
- cmp r0, r1
- bhi _0810D86A
- adds r1, r3, 0
- movs r0, 0x8
- negs r0, r0
- cmp r1, r0
- blt _0810D86A
- cmp r1, 0x78
- ble _0810D870
-_0810D86A:
- adds r0, r2, 0
- bl DestroyAnimSprite
-_0810D870:
- pop {r0}
- bx r0
- thumb_func_end sub_810D830
-
- thumb_func_start sub_810D874
-sub_810D874: @ 810D874
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r0, =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _0810D8B8
- ldr r4, =gBattlerAttacker
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- ldr r0, =gBattleAnimTarget
- ldrb r4, [r0]
- ldr r0, =gBattleAnimAttacker
- b _0810D8BE
- .pool
-_0810D8B8:
- ldr r0, =gBattleAnimAttacker
- ldrb r4, [r0]
- ldr r0, =gBattleAnimTarget
-_0810D8BE:
- ldrb r0, [r0]
- bl sub_80A8328
- movs r1, 0x3
- ands r1, r0
- lsls r1, 2
- ldrb r2, [r5, 0x5]
- movs r0, 0xD
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r5, 0x5]
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _0810D8F8
- ldrb r2, [r5, 0x3]
- lsls r1, r2, 26
- lsrs r1, 27
- movs r0, 0x8
- orrs r1, r0
- lsls r1, 1
- subs r0, 0x47
- b _0810D912
- .pool
-_0810D8F8:
- adds r0, r4, 0
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- bne _0810D918
- ldrb r2, [r5, 0x3]
- lsls r1, r2, 26
- lsrs r1, 27
- movs r0, 0x18
- orrs r1, r0
- lsls r1, 1
- subs r0, 0x57
-_0810D912:
- ands r0, r2
- orrs r0, r1
- strb r0, [r5, 0x3]
-_0810D918:
- movs r0, 0x10
- strh r0, [r5, 0x2E]
- ldrh r0, [r5, 0x20]
- strh r0, [r5, 0x30]
- adds r0, r4, 0
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x32]
- ldrh r0, [r5, 0x22]
- strh r0, [r5, 0x34]
- adds r0, r4, 0
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x36]
- adds r0, r5, 0
- bl InitAnimLinearTranslation
- ldr r1, =DestroyAnimSprite
- adds r0, r5, 0
- bl StoreSpriteCallbackInData6
- ldr r0, =sub_80A6F98
- str r0, [r5, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_810D874
-
- thumb_func_start sub_810D960
-sub_810D960: @ 810D960
- push {r4,lr}
- adds r4, r0, 0
- movs r0, 0x2E
- ldrsh r1, [r4, r0]
- movs r2, 0x36
- ldrsh r0, [r4, r2]
- cmp r1, r0
- bne _0810D976
- adds r0, r4, 0
- bl DestroyAnimSprite
-_0810D976:
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_810D960
-
- thumb_func_start sub_810D984
-sub_810D984: @ 810D984
- push {r4-r6,lr}
- adds r5, r0, 0
- ldr r4, =gBattleAnimTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- ldr r1, =gBattleAnimArgs
- ldrh r0, [r1, 0x6]
- strh r0, [r5, 0x30]
- ldrh r0, [r1]
- strh r0, [r5, 0x32]
- ldrh r0, [r1, 0x2]
- strh r0, [r5, 0x34]
- ldrh r0, [r1, 0x4]
- strh r0, [r5, 0x36]
- ldr r0, =gAnimMoveTurn
- ldrb r6, [r0]
- ldrb r0, [r4]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- bne _0810D9CE
- adds r0, r6, 0x1
- lsls r0, 24
- lsrs r6, r0, 24
-_0810D9CE:
- movs r0, 0x1
- ands r6, r0
- cmp r6, 0
- beq _0810D9E2
- ldrh r0, [r5, 0x32]
- negs r0, r0
- strh r0, [r5, 0x32]
- ldrh r0, [r5, 0x30]
- adds r0, 0x1
- strh r0, [r5, 0x30]
-_0810D9E2:
- ldrh r1, [r5, 0x30]
- lsls r1, 24
- lsrs r1, 24
- adds r0, r5, 0
- bl StartSpriteAnim
- ldrh r0, [r5, 0x32]
- strh r0, [r5, 0x24]
- ldrh r0, [r5, 0x34]
- strh r0, [r5, 0x26]
- ldr r0, =sub_810D960
- str r0, [r5, 0x1C]
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_810D984
-
- thumb_func_start sub_810DA10
-sub_810DA10: @ 810DA10
- push {r4,lr}
- adds r4, r0, 0
- ldr r0, =gBattleAnimArgs
- movs r1, 0x4
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _0810DA2C
- adds r0, r4, 0
- movs r1, 0
- bl sub_80A69CC
- b _0810DA34
- .pool
-_0810DA2C:
- adds r0, r4, 0
- movs r1, 0
- bl sub_80A6980
-_0810DA34:
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _0810DA48
- adds r0, r4, 0
- movs r1, 0x2
- bl StartSpriteAnim
- b _0810DA5E
-_0810DA48:
- ldr r0, =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _0810DA5E
- adds r0, r4, 0
- movs r1, 0x1
- bl StartSpriteAnim
-_0810DA5E:
- ldr r0, =sub_80A67D8
- str r0, [r4, 0x1C]
- ldr r1, =DestroyAnimSprite
- adds r0, r4, 0
- bl StoreSpriteCallbackInData6
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_810DA10
-
- thumb_func_start sub_810DA7C
-sub_810DA7C: @ 810DA7C
- push {r4,lr}
- adds r4, r0, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x20
- ands r0, r1
- cmp r0, 0
- beq _0810DAB6
- ldrh r0, [r4, 0x30]
- adds r0, 0x28
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x30]
- movs r1, 0x30
- ldrsh r0, [r4, r1]
- movs r1, 0x2
- bl Sin
- strh r0, [r4, 0x24]
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x28
- ble _0810DAB6
- adds r0, r4, 0
- bl DestroyAnimSprite
-_0810DAB6:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_810DA7C
-
- thumb_func_start sub_810DABC
-sub_810DABC: @ 810DABC
- push {r4-r7,lr}
- lsls r0, 24
- lsrs r6, r0, 24
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- ldr r1, =gTasks
- adds r4, r0, r1
- movs r1, 0x8
- ldrsh r0, [r4, r1]
- cmp r0, 0x1
- beq _0810DAF4
- cmp r0, 0x1
- bgt _0810DB0E
- cmp r0, 0
- bne _0810DB0E
- movs r0, 0
- bl sub_80A6DAC
- ldr r0, =gBattleAnimArgs
- ldrh r0, [r0]
- strh r0, [r4, 0x18]
- b _0810DB06
- .pool
-_0810DAF4:
- ldrh r0, [r4, 0x18]
- subs r0, 0x1
- strh r0, [r4, 0x18]
- lsls r0, 16
- asrs r0, 16
- movs r1, 0x1
- negs r1, r1
- cmp r0, r1
- bne _0810DB1A
-_0810DB06:
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _0810DB1A
-_0810DB0E:
- movs r2, 0xA0
- lsls r2, 3
- adds r0, r2, 0
- ldrh r1, [r4, 0x1A]
- adds r0, r1
- strh r0, [r4, 0x1A]
-_0810DB1A:
- movs r2, 0xB0
- lsls r2, 4
- adds r0, r2, 0
- ldrh r1, [r4, 0x1C]
- adds r0, r1
- strh r0, [r4, 0x1C]
- ldr r0, =gBattleAnimTarget
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- bne _0810DB50
- ldr r1, =gBattle_BG3_X
- ldrh r0, [r4, 0x1A]
- lsls r0, 16
- asrs r0, 24
- ldrh r2, [r1]
- adds r0, r2
- strh r0, [r1]
- adds r7, r1, 0
- b _0810DB60
- .pool
-_0810DB50:
- ldr r2, =gBattle_BG3_X
- ldrh r1, [r4, 0x1A]
- lsls r1, 16
- asrs r1, 24
- ldrh r0, [r2]
- subs r0, r1
- strh r0, [r2]
- adds r7, r2, 0
-_0810DB60:
- ldr r3, =gBattle_BG3_Y
- ldrh r2, [r4, 0x1C]
- lsls r0, r2, 16
- asrs r0, 24
- ldrh r1, [r3]
- adds r0, r1
- strh r0, [r3]
- movs r0, 0xFF
- ldrb r1, [r4, 0x1A]
- movs r5, 0
- strh r1, [r4, 0x1A]
- ands r0, r2
- strh r0, [r4, 0x1C]
- ldr r0, =gBattleAnimArgs
- movs r2, 0xE
- ldrsh r1, [r0, r2]
- movs r0, 0x1
- negs r0, r0
- cmp r1, r0
- bne _0810DB98
- strh r5, [r7]
- strh r5, [r3]
- movs r0, 0x1
- bl sub_80A6DAC
- adds r0, r6, 0
- bl DestroyAnimVisualTask
-_0810DB98:
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_810DABC
-
- .align 2, 0
diff --git a/asm/fire.s b/asm/fire.s
index e7ca3072b..cd0339b9b 100644
--- a/asm/fire.s
+++ b/asm/fire.s
@@ -347,7 +347,7 @@ sub_810916C: @ 810916C
strh r1, [r0, 0x32]
movs r1, 0x50
strh r1, [r0, 0x36]
- ldr r1, =sub_80A6EEC
+ ldr r1, =StartAnimLinearTranslation
str r1, [r0, 0x1C]
ldr r1, =DestroyAnimSprite
bl StoreSpriteCallbackInData6
@@ -421,7 +421,7 @@ sub_810921C: @ 810921C
push {r4,lr}
adds r4, r0, 0
movs r1, 0x1
- bl sub_80A69CC
+ bl InitAnimSpritePos
ldr r0, =gBattleAnimArgs
ldrh r0, [r0, 0x4]
movs r1, 0
@@ -613,7 +613,7 @@ sub_81093A4: @ 81093A4
push {r4,lr}
adds r4, r0, 0
movs r1, 0x1
- bl sub_80A69CC
+ bl InitAnimSpritePos
ldr r1, =gBattleAnimArgs
ldrh r0, [r1, 0x4]
strh r0, [r4, 0x30]
@@ -625,7 +625,7 @@ sub_81093A4: @ 81093A4
movs r1, 0x4
orrs r0, r1
strb r0, [r2]
- ldr r0, =sub_80A64B0
+ ldr r0, =WaitAnimForDuration
str r0, [r4, 0x1C]
ldr r1, =sub_81093E4
adds r0, r4, 0
@@ -1564,7 +1564,7 @@ _08109B12:
_08109B18:
adds r0, r5, 0
movs r1, 0
- bl sub_80A69CC
+ bl InitAnimSpritePos
ldr r4, =gBattleAnimArgs
ldrb r1, [r4, 0x4]
adds r0, r5, 0
diff --git a/asm/flying.s b/asm/flying.s
index 87ba79c91..b981b4306 100644
--- a/asm/flying.s
+++ b/asm/flying.s
@@ -5,42 +5,6 @@
.text
- thumb_func_start sub_810DE2C
-sub_810DE2C: @ 810DE2C
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x2E]
- adds r0, 0xB
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x2E]
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- movs r1, 0x4
- bl Sin
- strh r0, [r4, 0x24]
- ldrh r0, [r4, 0x30]
- adds r0, 0x30
- strh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 24
- negs r0, r0
- strh r0, [r4, 0x26]
- adds r0, r4, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x20
- ands r0, r1
- cmp r0, 0
- beq _0810DE68
- adds r0, r4, 0
- bl DestroyAnimSprite
-_0810DE68:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_810DE2C
-
thumb_func_start sub_810DE70
sub_810DE70: @ 810DE70
push {r4,lr}
@@ -199,7 +163,7 @@ sub_810DFA8: @ 810DFA8
push {r4-r6,lr}
adds r6, r0, 0
movs r1, 0x1
- bl sub_80A69CC
+ bl InitAnimSpritePos
ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl GetBattlerSide
@@ -359,7 +323,7 @@ _0810E0FE:
ldrh r3, [r5, 0x36]
adds r0, r3
strh r0, [r5, 0x36]
- ldr r0, =sub_80A6EEC
+ ldr r0, =StartAnimLinearTranslation
str r0, [r5, 0x1C]
ldr r1, =DestroyAnimSprite
adds r0, r5, 0
@@ -378,7 +342,7 @@ sub_810E13C: @ 810E13C
push {r4,lr}
adds r4, r0, 0
movs r1, 0x1
- bl sub_80A69CC
+ bl InitAnimSpritePos
ldr r1, =gBattleAnimArgs
ldrh r0, [r1, 0x4]
strh r0, [r4, 0x2E]
@@ -1613,7 +1577,7 @@ sub_810EAA0: @ 810EAA0
bne _0810EABC
adds r0, r5, 0
movs r1, 0
- bl sub_80A69CC
+ bl InitAnimSpritePos
b _0810EAC4
.pool
_0810EABC:
@@ -1807,7 +1771,7 @@ sub_810EC34: @ 810EC34
_0810EC46:
adds r0, r4, 0
movs r1, 0x1
- bl sub_80A69CC
+ bl InitAnimSpritePos
movs r0, 0
bl GetAnimBattlerSpriteId
ldr r2, =gSprites
@@ -1927,7 +1891,7 @@ sub_810ED28: @ 810ED28
push {r4,lr}
adds r4, r0, 0
movs r1, 0x1
- bl sub_80A69CC
+ bl InitAnimSpritePos
ldr r1, =gBattleAnimArgs
ldrh r0, [r1, 0x4]
strh r0, [r4, 0x2E]
diff --git a/asm/ghost.s b/asm/ghost.s
index 8b16d94c5..5a0991468 100644
--- a/asm/ghost.s
+++ b/asm/ghost.s
@@ -10,7 +10,7 @@ sub_811160C: @ 811160C
push {r4,r5,lr}
adds r4, r0, 0
movs r1, 0x1
- bl sub_80A69CC
+ bl InitAnimSpritePos
ldr r0, =gBattleAnimArgs
ldrh r0, [r0, 0x4]
strh r0, [r4, 0x2E]
@@ -2441,7 +2441,7 @@ sub_81129F0: @ 81129F0
push {r4,lr}
adds r4, r0, 0
movs r1, 0x1
- bl sub_80A69CC
+ bl InitAnimSpritePos
ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl GetBattlerSide
@@ -2525,7 +2525,7 @@ _08112A5E:
bne _08112AC0
movs r0, 0x1E
strh r0, [r3, 0x2E]
- ldr r0, =sub_80A64B0
+ ldr r0, =WaitAnimForDuration
str r0, [r3, 0x1C]
ldr r1, =sub_8112ACC
adds r0, r3, 0
diff --git a/asm/ground.s b/asm/ground.s
deleted file mode 100644
index c5f3d80b6..000000000
--- a/asm/ground.s
+++ /dev/null
@@ -1,1675 +0,0 @@
- .include "asm/macros.inc"
- .include "constants/constants.inc"
-
- .syntax unified
-
- .text
-
- thumb_func_start sub_8114994
-sub_8114994: @ 8114994
- push {r4,r5,lr}
- adds r4, r0, 0
- ldr r5, =gBattleAnimAttacker
- ldrb r0, [r5]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x20]
- ldrb r0, [r5]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x22]
- movs r0, 0x14
- strh r0, [r4, 0x2E]
- ldr r5, =gBattleAnimTarget
- ldrb r0, [r5]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x32]
- ldrb r0, [r5]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x36]
- ldr r0, =0x0000ffd8
- strh r0, [r4, 0x38]
- adds r0, r4, 0
- bl sub_80A68D4
- ldr r0, =sub_81149FC
- str r0, [r4, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8114994
-
- thumb_func_start sub_81149FC
-sub_81149FC: @ 81149FC
- push {r4,r5,lr}
- adds r5, r0, 0
- bl TranslateAnimArc
- lsls r0, 24
- cmp r0, 0
- beq _08114A50
- ldrh r0, [r5, 0x24]
- ldrh r1, [r5, 0x20]
- adds r0, r1
- movs r1, 0
- strh r0, [r5, 0x20]
- ldrh r0, [r5, 0x26]
- ldrh r2, [r5, 0x22]
- adds r0, r2
- strh r0, [r5, 0x22]
- strh r1, [r5, 0x26]
- strh r1, [r5, 0x24]
- movs r0, 0x14
- strh r0, [r5, 0x2E]
- ldr r4, =gBattleAnimAttacker
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x32]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x36]
- movs r0, 0x28
- strh r0, [r5, 0x38]
- adds r0, r5, 0
- bl sub_80A68D4
- ldr r0, =sub_8114A60
- str r0, [r5, 0x1C]
-_08114A50:
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81149FC
-
- thumb_func_start sub_8114A60
-sub_8114A60: @ 8114A60
- push {r4,lr}
- adds r4, r0, 0
- bl TranslateAnimArc
- lsls r0, 24
- cmp r0, 0
- beq _08114A74
- adds r0, r4, 0
- bl DestroyAnimSprite
-_08114A74:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_8114A60
-
- thumb_func_start sub_8114A7C
-sub_8114A7C: @ 8114A7C
- push {r4-r6,lr}
- adds r6, r0, 0
- movs r1, 0x1
- bl sub_80A6980
- ldr r0, =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _08114A9C
- ldr r1, =gBattleAnimArgs
- ldrh r0, [r1, 0x4]
- negs r0, r0
- strh r0, [r1, 0x4]
-_08114A9C:
- ldr r4, =gBattleAnimArgs
- ldrh r0, [r4, 0x8]
- strh r0, [r6, 0x2E]
- ldr r5, =gBattleAnimTarget
- ldrb r0, [r5]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r4, 0x4]
- adds r0, r1
- strh r0, [r6, 0x32]
- ldrb r0, [r5]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldrh r4, [r4, 0x6]
- adds r0, r4
- strh r0, [r6, 0x36]
- ldr r0, =sub_80A6EEC
- str r0, [r6, 0x1C]
- ldr r1, =DestroyAnimSprite
- adds r0, r6, 0
- bl StoreSpriteCallbackInData6
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8114A7C
-
- thumb_func_start sub_8114AF0
-sub_8114AF0: @ 8114AF0
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- adds r6, r0, 0
- movs r1, 0x1
- bl sub_80A69CC
- ldr r4, =gBattleAnimTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord2
- lsls r0, 24
- lsrs r0, 24
- mov r8, r0
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord2
- lsls r0, 24
- lsrs r7, r0, 24
- bl Random2
- movs r4, 0x1F
- adds r5, r4, 0
- ands r5, r0
- bl Random2
- ands r4, r0
- adds r1, r5, 0
- cmp r1, 0x10
- ble _08114B38
- movs r0, 0x10
- subs r0, r1
- lsls r0, 16
- lsrs r5, r0, 16
-_08114B38:
- lsls r0, r4, 16
- asrs r1, r0, 16
- cmp r1, 0x10
- ble _08114B48
- movs r0, 0x10
- subs r0, r1
- lsls r0, 16
- lsrs r4, r0, 16
-_08114B48:
- ldr r0, =gBattleAnimArgs
- ldrh r0, [r0, 0x4]
- strh r0, [r6, 0x2E]
- mov r1, r8
- adds r0, r1, r5
- strh r0, [r6, 0x32]
- adds r0, r7, r4
- strh r0, [r6, 0x36]
- ldr r0, =sub_80A6EEC
- str r0, [r6, 0x1C]
- ldr r1, =move_anim_8074EE0
- adds r0, r6, 0
- bl StoreSpriteCallbackInData6
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8114AF0
-
- thumb_func_start sub_8114B80
-sub_8114B80: @ 8114B80
- push {r4-r6,lr}
- adds r5, r0, 0
- ldrh r2, [r5, 0x4]
- lsls r1, r2, 22
- lsrs r1, 22
- adds r1, 0x1
- ldr r3, =0x000003ff
- adds r0, r3, 0
- ands r1, r0
- ldr r0, =0xfffffc00
- ands r0, r2
- orrs r0, r1
- strh r0, [r5, 0x4]
- ldr r6, =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r6, r1]
- cmp r0, 0
- bne _08114BF4
- ldr r4, =gBattleAnimAttacker
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldrh r2, [r6, 0x2]
- adds r0, r2
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldrh r3, [r6, 0x4]
- adds r0, r3
- strh r0, [r5, 0x22]
- movs r1, 0x2
- ldrsh r0, [r6, r1]
- movs r2, 0x1
- negs r2, r2
- adds r1, r2, 0
- cmp r0, 0
- ble _08114BDA
- movs r1, 0x1
-_08114BDA:
- strh r1, [r5, 0x2E]
- ldr r0, =sub_8114C10
- b _08114C02
- .pool
-_08114BF4:
- ldrh r0, [r6, 0x2]
- strh r0, [r5, 0x20]
- ldrh r0, [r6, 0x4]
- strh r0, [r5, 0x22]
- negs r0, r0
- strh r0, [r5, 0x26]
- ldr r0, =sub_8114C4C
-_08114C02:
- str r0, [r5, 0x1C]
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8114B80
-
- thumb_func_start sub_8114C10
-sub_8114C10: @ 8114C10
- push {lr}
- adds r2, r0, 0
- ldrh r0, [r2, 0x30]
- adds r0, 0x1
- strh r0, [r2, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _08114C2E
- movs r0, 0
- strh r0, [r2, 0x30]
- ldrh r0, [r2, 0x2E]
- ldrh r1, [r2, 0x20]
- adds r0, r1
- strh r0, [r2, 0x20]
-_08114C2E:
- ldrh r0, [r2, 0x22]
- subs r0, 0x4
- strh r0, [r2, 0x22]
- lsls r0, 16
- asrs r0, 16
- movs r1, 0x4
- negs r1, r1
- cmp r0, r1
- bge _08114C46
- adds r0, r2, 0
- bl DestroyAnimSprite
-_08114C46:
- pop {r0}
- bx r0
- thumb_func_end sub_8114C10
-
- thumb_func_start sub_8114C4C
-sub_8114C4C: @ 8114C4C
- push {lr}
- adds r3, r0, 0
- movs r0, 0x2E
- ldrsh r1, [r3, r0]
- cmp r1, 0
- beq _08114C5E
- cmp r1, 0x1
- beq _08114C74
- b _08114CB6
-_08114C5E:
- ldrh r0, [r3, 0x26]
- adds r0, 0x4
- strh r0, [r3, 0x26]
- lsls r0, 16
- cmp r0, 0
- blt _08114CB6
- strh r1, [r3, 0x26]
- ldrh r0, [r3, 0x2E]
- adds r0, 0x1
- strh r0, [r3, 0x2E]
- b _08114CB6
-_08114C74:
- ldrh r0, [r3, 0x30]
- adds r0, 0x1
- strh r0, [r3, 0x30]
- lsls r0, 16
- cmp r0, 0
- ble _08114CB6
- movs r0, 0
- strh r0, [r3, 0x30]
- movs r1, 0x3E
- adds r1, r3
- mov r12, r1
- ldrb r2, [r1]
- lsls r0, r2, 29
- lsrs r0, 31
- movs r1, 0x1
- eors r1, r0
- lsls r1, 2
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- mov r1, r12
- strb r0, [r1]
- ldrh r0, [r3, 0x32]
- adds r0, 0x1
- strh r0, [r3, 0x32]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xA
- bne _08114CB6
- adds r0, r3, 0
- bl DestroyAnimSprite
-_08114CB6:
- pop {r0}
- bx r0
- thumb_func_end sub_8114C4C
-
- thumb_func_start sub_8114CBC
-sub_8114CBC: @ 8114CBC
- push {lr}
- lsls r0, 24
- lsrs r2, r0, 24
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- ldr r1, =gTasks
- adds r1, r0, r1
- ldr r0, =gBattleAnimArgs
- movs r3, 0
- ldrsh r0, [r0, r3]
- cmp r0, 0
- bne _08114CE8
- ldr r0, =sub_8114CFC
- b _08114CEA
- .pool
-_08114CE8:
- ldr r0, =sub_8114EB4
-_08114CEA:
- str r0, [r1]
- ldr r1, [r1]
- adds r0, r2, 0
- bl _call_via_r1
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8114CBC
-
- thumb_func_start sub_8114CFC
-sub_8114CFC: @ 8114CFC
- push {r4,lr}
- lsls r0, 24
- lsrs r2, r0, 24
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- ldr r1, =gTasks
- adds r4, r0, r1
- movs r1, 0x8
- ldrsh r0, [r4, r1]
- cmp r0, 0x4
- bls _08114D16
- b _08114EAA
-_08114D16:
- lsls r0, 2
- ldr r1, =_08114D28
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .pool
- .align 2, 0
-_08114D28:
- .4byte _08114D3C
- .4byte _08114DC4
- .4byte _08114DD4
- .4byte _08114E78
- .4byte _08114E8C
-_08114D3C:
- movs r0, 0
- bl GetAnimBattlerSpriteId
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x1C]
- ldr r0, =gBattleAnimAttacker
- ldrb r0, [r0]
- bl sub_80A8364
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x1E]
- cmp r0, 0x1
- bne _08114D70
- ldr r0, =gBattle_BG1_X
- ldrh r0, [r0]
- strh r0, [r4, 0x20]
- ldr r0, =gBattle_BG1_Y
- b _08114D78
- .pool
-_08114D70:
- ldr r0, =gBattle_BG2_X
- ldrh r0, [r0]
- strh r0, [r4, 0x20]
- ldr r0, =gBattle_BG2_Y
-_08114D78:
- ldrh r0, [r0]
- strh r0, [r4, 0x22]
- ldr r0, =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerYCoordWithElevation
- lsls r0, 24
- lsrs r0, 24
- adds r1, r0, 0
- subs r1, 0x20
- strh r1, [r4, 0x24]
- adds r0, 0x20
- strh r0, [r4, 0x26]
- cmp r1, 0
- bge _08114D9A
- movs r0, 0
- strh r0, [r4, 0x24]
-_08114D9A:
- ldr r2, =gSprites
- movs r3, 0x1C
- ldrsh r1, [r4, r3]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- adds r0, 0x3E
- ldrb r1, [r0]
- movs r2, 0x4
- orrs r1, r2
- strb r1, [r0]
- b _08114E7E
- .pool
-_08114DC4:
- ldrb r0, [r4, 0x1E]
- movs r2, 0x24
- ldrsh r1, [r4, r2]
- movs r3, 0x26
- ldrsh r2, [r4, r3]
- bl sub_81150E0
- b _08114E7E
-_08114DD4:
- ldrh r0, [r4, 0xC]
- adds r0, 0x6
- movs r1, 0x7F
- ands r0, r1
- strh r0, [r4, 0xC]
- ldrh r0, [r4, 0x10]
- adds r0, 0x1
- strh r0, [r4, 0x10]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x2
- ble _08114DF6
- movs r0, 0
- strh r0, [r4, 0x10]
- ldrh r0, [r4, 0xE]
- adds r0, 0x1
- strh r0, [r4, 0xE]
-_08114DF6:
- ldr r1, =gSineTable
- movs r2, 0xC
- ldrsh r0, [r4, r2]
- lsls r0, 1
- adds r0, r1
- ldrh r0, [r0]
- lsls r0, 16
- asrs r0, 20
- ldrh r3, [r4, 0xE]
- adds r2, r0, r3
- strh r2, [r4, 0x12]
- movs r1, 0x1E
- ldrsh r0, [r4, r1]
- cmp r0, 0x1
- bne _08114E20
- ldr r1, =gBattle_BG1_Y
- b _08114E22
- .pool
-_08114E20:
- ldr r1, =gBattle_BG2_Y
-_08114E22:
- ldrh r0, [r4, 0x22]
- subs r0, r2
- strh r0, [r1]
- movs r2, 0x12
- ldrsh r0, [r4, r2]
- cmp r0, 0x3F
- ble _08114EAA
- ldrh r0, [r4, 0x24]
- movs r1, 0x78
- subs r2, r1, r0
- strh r2, [r4, 0x12]
- movs r3, 0x1E
- ldrsh r0, [r4, r3]
- cmp r0, 0x1
- bne _08114E4C
- ldr r1, =gBattle_BG1_Y
- b _08114E4E
- .pool
-_08114E4C:
- ldr r1, =gBattle_BG2_Y
-_08114E4E:
- ldrh r0, [r4, 0x22]
- subs r0, r2
- strh r0, [r1]
- ldr r2, =gSprites
- movs r1, 0x1C
- ldrsh r0, [r4, r1]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r2
- ldrh r2, [r1, 0x20]
- movs r3, 0x88
- lsls r3, 1
- adds r0, r3, 0
- subs r0, r2
- strh r0, [r1, 0x24]
- b _08114E7E
- .pool
-_08114E78:
- ldr r1, =gScanlineEffect
- movs r0, 0x3
- strb r0, [r1, 0x15]
-_08114E7E:
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _08114EAA
- .pool
-_08114E8C:
- adds r0, r2, 0
- bl DestroyAnimVisualTask
- ldr r2, =gSprites
- movs r0, 0x1C
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- adds r0, 0x3E
- ldrb r1, [r0]
- movs r2, 0x4
- orrs r1, r2
- strb r1, [r0]
-_08114EAA:
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8114CFC
-
- thumb_func_start sub_8114EB4
-sub_8114EB4: @ 8114EB4
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- movs r0, 0
- bl GetAnimBattlerSpriteId
- lsls r0, 24
- lsrs r0, 24
- ldr r2, =gSprites
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r2
- adds r3, r1, 0
- adds r3, 0x3E
- ldrb r0, [r3]
- movs r2, 0x4
- orrs r0, r2
- strb r0, [r3]
- movs r4, 0
- strh r4, [r1, 0x24]
- strh r4, [r1, 0x26]
- ldr r0, =gBattleAnimAttacker
- ldrb r0, [r0]
- bl sub_80A8364
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _08114F00
- ldr r0, =gBattle_BG1_Y
- b _08114F02
- .pool
-_08114F00:
- ldr r0, =gBattle_BG2_Y
-_08114F02:
- strh r4, [r0]
- adds r0, r5, 0
- bl DestroyAnimVisualTask
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8114EB4
-
- thumb_func_start sub_8114F14
-sub_8114F14: @ 8114F14
- push {lr}
- lsls r0, 24
- lsrs r2, r0, 24
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- ldr r1, =gTasks
- adds r1, r0, r1
- ldr r0, =gBattleAnimArgs
- movs r3, 0
- ldrsh r0, [r0, r3]
- cmp r0, 0
- bne _08114F40
- ldr r0, =sub_8114F54
- b _08114F42
- .pool
-_08114F40:
- ldr r0, =sub_8114FD8
-_08114F42:
- str r0, [r1]
- ldr r1, [r1]
- adds r0, r2, 0
- bl _call_via_r1
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8114F14
-
- thumb_func_start sub_8114F54
-sub_8114F54: @ 8114F54
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r2, r0, 24
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- ldr r1, =gTasks
- adds r4, r0, r1
- movs r0, 0x8
- ldrsh r5, [r4, r0]
- cmp r5, 0
- beq _08114F78
- cmp r5, 0x1
- beq _08114FCC
- b _08114FD2
- .pool
-_08114F78:
- movs r0, 0
- bl GetAnimBattlerSpriteId
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x1C]
- ldr r3, =gSprites
- movs r0, 0x1C
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- adds r0, 0x3E
- ldrb r2, [r0]
- movs r1, 0x5
- negs r1, r1
- ands r1, r2
- strb r1, [r0]
- movs r0, 0x1C
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- strh r5, [r0, 0x24]
- movs r1, 0x1C
- ldrsh r0, [r4, r1]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r3
- ldrh r2, [r1, 0x22]
- movs r0, 0xA0
- subs r0, r2
- strh r0, [r1, 0x26]
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _08114FD2
- .pool
-_08114FCC:
- adds r0, r2, 0
- bl DestroyAnimVisualTask
-_08114FD2:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_8114F54
-
- thumb_func_start sub_8114FD8
-sub_8114FD8: @ 8114FD8
- push {r4,lr}
- lsls r0, 24
- lsrs r2, r0, 24
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- ldr r1, =gTasks
- adds r4, r0, r1
- movs r1, 0x8
- ldrsh r0, [r4, r1]
- cmp r0, 0x4
- bhi _081150DA
- lsls r0, 2
- ldr r1, =_08115004
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .pool
- .align 2, 0
-_08115004:
- .4byte _08115018
- .4byte _0811506C
- .4byte _0811507A
- .4byte _08115094
- .4byte _081150D4
-_08115018:
- movs r0, 0
- bl GetAnimBattlerSpriteId
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x1C]
- ldr r0, =gBattleAnimAttacker
- ldrb r0, [r0]
- bl sub_80A8364
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x1E]
- cmp r0, 0x1
- bne _08115044
- ldr r0, =gBattle_BG1_X
- b _08115046
- .pool
-_08115044:
- ldr r0, =gBattle_BG2_X
-_08115046:
- ldrh r0, [r0]
- strh r0, [r4, 0x20]
- ldr r0, =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerYCoordWithElevation
- lsls r0, 24
- lsrs r0, 24
- adds r1, r0, 0
- subs r1, 0x20
- strh r1, [r4, 0x24]
- adds r0, 0x20
- strh r0, [r4, 0x26]
- b _081150C2
- .pool
-_0811506C:
- ldrb r0, [r4, 0x1E]
- movs r1, 0x26
- ldrsh r2, [r4, r1]
- movs r1, 0
- bl sub_81150E0
- b _081150C2
-_0811507A:
- ldr r2, =gSprites
- movs r0, 0x1C
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- movs r1, 0x60
- strh r1, [r0, 0x26]
- b _081150C2
- .pool
-_08115094:
- ldr r2, =gSprites
- movs r0, 0x1C
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r0, 0x26]
- subs r1, 0x8
- strh r1, [r0, 0x26]
- movs r0, 0x1C
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- movs r1, 0x26
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _081150DA
- ldr r1, =gScanlineEffect
- movs r0, 0x3
- strb r0, [r1, 0x15]
-_081150C2:
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _081150DA
- .pool
-_081150D4:
- adds r0, r2, 0
- bl DestroyAnimVisualTask
-_081150DA:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_8114FD8
-
- thumb_func_start sub_81150E0
-sub_81150E0: @ 81150E0
- push {r4-r6,lr}
- sub sp, 0xC
- lsls r0, 24
- lsrs r0, 24
- lsls r1, 16
- lsrs r1, 16
- lsls r2, 16
- lsrs r4, r2, 16
- cmp r0, 0x1
- bne _08115104
- ldr r0, =gBattle_BG1_X
- ldrh r3, [r0]
- ldr r0, =0x04000014
- b _0811510A
- .pool
-_08115104:
- ldr r0, =gBattle_BG2_X
- ldrh r3, [r0]
- ldr r0, =0x04000018
-_0811510A:
- str r0, [sp]
- lsls r0, r1, 16
- cmp r0, 0
- bge _08115114
- movs r1, 0
-_08115114:
- lsls r2, r1, 16
- lsls r0, r4, 16
- asrs r4, r0, 16
- cmp r2, r0
- bge _08115140
- ldr r5, =gScanlineEffectRegBuffers
- movs r0, 0xF0
- lsls r0, 3
- adds r6, r5, r0
-_08115126:
- asrs r2, 16
- lsls r1, r2, 1
- adds r0, r1, r5
- strh r3, [r0]
- adds r1, r6
- strh r3, [r1]
- adds r2, 0x1
- lsls r2, 16
- lsrs r1, r2, 16
- lsls r2, r1, 16
- asrs r0, r2, 16
- cmp r0, r4
- blt _08115126
-_08115140:
- lsls r1, 16
- asrs r0, r1, 16
- cmp r0, 0x9F
- bgt _0811516E
- ldr r4, =gScanlineEffectRegBuffers
- lsls r0, r3, 16
- asrs r0, 16
- adds r3, r0, 0
- adds r3, 0xF0
- movs r0, 0xF0
- lsls r0, 3
- adds r5, r4, r0
-_08115158:
- asrs r2, r1, 16
- lsls r1, r2, 1
- adds r0, r1, r4
- strh r3, [r0]
- adds r1, r5
- strh r3, [r1]
- adds r2, 0x1
- lsls r1, r2, 16
- asrs r0, r1, 16
- cmp r0, 0x9F
- ble _08115158
-_0811516E:
- ldr r0, =0xa2600001
- str r0, [sp, 0x4]
- mov r1, sp
- movs r2, 0
- movs r0, 0x1
- strb r0, [r1, 0x8]
- mov r0, sp
- strb r2, [r0, 0x9]
- ldr r0, [sp]
- ldr r1, [sp, 0x4]
- ldr r2, [sp, 0x8]
- bl ScanlineEffect_SetParams
- add sp, 0xC
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81150E0
-
- thumb_func_start sub_81151A0
-sub_81151A0: @ 81151A0
- push {r4-r7,lr}
- adds r5, r0, 0
- ldr r0, =gBattleAnimArgs
- movs r2, 0
- ldrsh r1, [r0, r2]
- adds r7, r0, 0
- cmp r1, 0
- bne _081151BC
- ldr r0, =gBattleAnimAttacker
- b _081151BE
- .pool
-_081151BC:
- ldr r0, =gBattleAnimTarget
-_081151BE:
- ldrb r4, [r0]
- movs r6, 0x18
- adds r1, r7, 0
- movs r2, 0x2
- ldrsh r0, [r1, r2]
- cmp r0, 0x1
- bne _081151DA
- negs r0, r6
- lsls r0, 16
- lsrs r6, r0, 16
- movs r2, 0x4
- ldrsh r0, [r1, r2]
- negs r0, r0
- strh r0, [r1, 0x4]
-_081151DA:
- adds r0, r4, 0
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- adds r0, r6
- strh r0, [r5, 0x20]
- adds r0, r4, 0
- bl GetBattlerYCoordWithElevation
- lsls r0, 24
- lsrs r0, 24
- adds r0, 0x1E
- strh r0, [r5, 0x22]
- ldrh r1, [r7, 0xA]
- strh r1, [r5, 0x2E]
- ldrh r1, [r7, 0x4]
- ldrh r2, [r5, 0x20]
- adds r1, r2
- strh r1, [r5, 0x32]
- ldrh r1, [r7, 0x6]
- adds r0, r1
- strh r0, [r5, 0x36]
- ldrh r0, [r7, 0x8]
- strh r0, [r5, 0x38]
- adds r0, r5, 0
- bl sub_80A68D4
- ldr r0, =sub_8115228
- str r0, [r5, 0x1C]
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81151A0
-
- thumb_func_start sub_8115228
-sub_8115228: @ 8115228
- push {r4,lr}
- adds r4, r0, 0
- bl TranslateAnimArc
- lsls r0, 24
- cmp r0, 0
- beq _0811523C
- adds r0, r4, 0
- bl DestroyAnimSprite
-_0811523C:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_8115228
-
- thumb_func_start sub_8115244
-sub_8115244: @ 8115244
- push {r4-r6,lr}
- adds r6, r0, 0
- ldr r0, =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _08115260
- ldr r0, =gBattleAnimAttacker
- b _08115262
- .pool
-_08115260:
- ldr r0, =gBattleAnimTarget
-_08115262:
- ldrb r5, [r0]
- adds r0, r5, 0
- movs r1, 0
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldr r2, =0x0000fff0
- adds r0, r2
- ldr r4, =gBattleAnimArgs
- movs r3, 0x2
- ldrsh r1, [r4, r3]
- lsls r1, 5
- adds r0, r1
- strh r0, [r6, 0x20]
- adds r0, r5, 0
- bl GetBattlerYCoordWithElevation
- lsls r0, 24
- lsrs r0, 24
- adds r0, 0x20
- strh r0, [r6, 0x22]
- ldrh r2, [r6, 0x4]
- lsls r1, r2, 22
- lsrs r1, 22
- movs r3, 0x2
- ldrsh r0, [r4, r3]
- lsls r0, 3
- adds r1, r0
- ldr r3, =0x000003ff
- adds r0, r3, 0
- ands r1, r0
- ldr r0, =0xfffffc00
- ands r0, r2
- orrs r0, r1
- strh r0, [r6, 0x4]
- ldr r1, =DestroyAnimSprite
- adds r0, r6, 0
- bl StoreSpriteCallbackInData6
- ldrh r0, [r4, 0x4]
- strh r0, [r6, 0x2E]
- ldr r0, =sub_80A64B0
- str r0, [r6, 0x1C]
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8115244
-
- thumb_func_start sub_81152DC
-sub_81152DC: @ 81152DC
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- ldr r1, =gTasks
- adds r4, r0, r1
- ldr r0, =gBattleAnimArgs
- ldrh r2, [r0, 0x2]
- movs r3, 0x2
- ldrsh r1, [r0, r3]
- adds r6, r0, 0
- cmp r1, 0
- beq _08115308
- adds r0, r2, 0x3
- b _08115314
- .pool
-_08115308:
- ldr r0, =gAnimMovePower
- ldrh r0, [r0]
- movs r1, 0xA
- bl __udivsi3
- adds r0, 0x3
-_08115314:
- strh r0, [r4, 0x26]
- strh r0, [r4, 0x24]
- adds r1, r6, 0
- ldrh r0, [r1, 0x4]
- strh r0, [r4, 0xE]
- movs r2, 0
- ldrsh r0, [r1, r2]
- cmp r0, 0x4
- beq _08115340
- cmp r0, 0x5
- bne _08115380
- ldr r0, =gBattle_BG3_X
- ldrh r0, [r0]
- strh r0, [r4, 0x22]
- ldr r0, =sub_81153AC
- b _0811539E
- .pool
-_08115340:
- movs r0, 0
- strh r0, [r4, 0x22]
- movs r5, 0
-_08115346:
- lsls r0, r5, 24
- lsrs r0, 24
- bl IsBattlerSpriteVisible
- lsls r0, 24
- cmp r0, 0
- beq _08115370
- movs r3, 0x22
- ldrsh r0, [r4, r3]
- adds r0, 0x9
- lsls r0, 1
- adds r1, r4, 0
- adds r1, 0x8
- adds r1, r0
- ldr r0, =gBattlerSpriteIds
- adds r0, r5, r0
- ldrb r0, [r0]
- strh r0, [r1]
- ldrh r0, [r4, 0x22]
- adds r0, 0x1
- strh r0, [r4, 0x22]
-_08115370:
- adds r0, r5, 0x1
- lsls r0, 16
- lsrs r5, r0, 16
- cmp r5, 0x3
- bls _08115346
- b _0811539C
- .pool
-_08115380:
- ldrb r0, [r6]
- bl GetAnimBattlerSpriteId
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x1A]
- cmp r0, 0xFF
- bne _08115398
- adds r0, r5, 0
- bl DestroyAnimVisualTask
- b _081153A0
-_08115398:
- movs r0, 0x1
- strh r0, [r4, 0x22]
-_0811539C:
- ldr r0, =sub_81154A4
-_0811539E:
- str r0, [r4]
-_081153A0:
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81152DC
-
- thumb_func_start sub_81153AC
-sub_81153AC: @ 81153AC
- push {lr}
- lsls r0, 24
- lsrs r2, r0, 24
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- ldr r1, =gTasks
- adds r3, r0, r1
- movs r0, 0x8
- ldrsh r1, [r3, r0]
- cmp r1, 0x1
- beq _08115430
- cmp r1, 0x1
- bgt _081153D4
- cmp r1, 0
- beq _081153DA
- b _0811549C
- .pool
-_081153D4:
- cmp r1, 0x2
- beq _08115490
- b _0811549C
-_081153DA:
- ldrh r0, [r3, 0xA]
- adds r0, 0x1
- strh r0, [r3, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _0811549C
- strh r1, [r3, 0xA]
- ldrh r1, [r3, 0xC]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- bne _08115404
- ldr r1, =gBattle_BG3_X
- ldrh r0, [r3, 0x26]
- ldrh r2, [r3, 0x22]
- adds r0, r2
- strh r0, [r1]
- b _0811540E
- .pool
-_08115404:
- ldr r0, =gBattle_BG3_X
- ldrh r1, [r3, 0x22]
- ldrh r2, [r3, 0x26]
- subs r1, r2
- strh r1, [r0]
-_0811540E:
- ldrh r0, [r3, 0xC]
- adds r0, 0x1
- strh r0, [r3, 0xC]
- lsls r0, 16
- asrs r0, 16
- movs r2, 0xE
- ldrsh r1, [r3, r2]
- cmp r0, r1
- bne _0811549C
- movs r0, 0
- strh r0, [r3, 0xC]
- ldrh r0, [r3, 0x24]
- subs r0, 0x1
- strh r0, [r3, 0x24]
- b _08115484
- .pool
-_08115430:
- ldrh r0, [r3, 0xA]
- adds r0, 0x1
- strh r0, [r3, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _0811549C
- movs r0, 0
- strh r0, [r3, 0xA]
- ldrh r0, [r3, 0xC]
- ands r1, r0
- cmp r1, 0
- bne _0811545C
- ldr r1, =gBattle_BG3_X
- ldrh r0, [r3, 0x24]
- ldrh r2, [r3, 0x22]
- adds r0, r2
- strh r0, [r1]
- b _08115466
- .pool
-_0811545C:
- ldr r0, =gBattle_BG3_X
- ldrh r1, [r3, 0x22]
- ldrh r2, [r3, 0x24]
- subs r1, r2
- strh r1, [r0]
-_08115466:
- ldrh r0, [r3, 0xC]
- adds r0, 0x1
- strh r0, [r3, 0xC]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x4
- bne _0811549C
- movs r0, 0
- strh r0, [r3, 0xC]
- ldrh r0, [r3, 0x24]
- subs r0, 0x1
- strh r0, [r3, 0x24]
- lsls r0, 16
- cmp r0, 0
- bne _0811549C
-_08115484:
- ldrh r0, [r3, 0x8]
- adds r0, 0x1
- strh r0, [r3, 0x8]
- b _0811549C
- .pool
-_08115490:
- ldr r1, =gBattle_BG3_X
- ldrh r0, [r3, 0x22]
- strh r0, [r1]
- adds r0, r2, 0
- bl DestroyAnimVisualTask
-_0811549C:
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81153AC
-
- thumb_func_start sub_81154A4
-sub_81154A4: @ 81154A4
- push {r4-r7,lr}
- lsls r0, 24
- lsrs r3, r0, 24
- lsls r0, r3, 2
- adds r0, r3
- lsls r0, 3
- ldr r1, =gTasks
- adds r4, r0, r1
- movs r0, 0x8
- ldrsh r5, [r4, r0]
- cmp r5, 0x1
- beq _08115504
- cmp r5, 0x1
- bgt _081154CC
- cmp r5, 0
- beq _081154D2
- b _0811557E
- .pool
-_081154CC:
- cmp r5, 0x2
- beq _08115540
- b _0811557E
-_081154D2:
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- strh r0, [r4, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _0811557E
- strh r5, [r4, 0xA]
- adds r0, r4, 0
- bl sub_8115588
- ldrh r0, [r4, 0xC]
- adds r0, 0x1
- strh r0, [r4, 0xC]
- lsls r0, 16
- asrs r0, 16
- movs r2, 0xE
- ldrsh r1, [r4, r2]
- cmp r0, r1
- bne _0811557E
- strh r5, [r4, 0xC]
- ldrh r0, [r4, 0x24]
- subs r0, 0x1
- strh r0, [r4, 0x24]
- b _08115538
-_08115504:
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- movs r5, 0
- strh r0, [r4, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _0811557E
- strh r5, [r4, 0xA]
- adds r0, r4, 0
- bl sub_8115588
- ldrh r0, [r4, 0xC]
- adds r0, 0x1
- strh r0, [r4, 0xC]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x4
- bne _0811557E
- strh r5, [r4, 0xC]
- ldrh r0, [r4, 0x24]
- subs r0, 0x1
- strh r0, [r4, 0x24]
- lsls r0, 16
- cmp r0, 0
- bne _0811557E
-_08115538:
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _0811557E
-_08115540:
- movs r2, 0
- movs r7, 0x22
- ldrsh r0, [r4, r7]
- cmp r2, r0
- bge _08115578
- ldr r0, =gSprites
- mov r12, r0
- adds r5, r4, 0
- adds r5, 0x8
- movs r6, 0
-_08115554:
- adds r0, r2, 0
- adds r0, 0x9
- lsls r0, 1
- adds r0, r5, r0
- movs r7, 0
- ldrsh r1, [r0, r7]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- add r0, r12
- strh r6, [r0, 0x24]
- adds r0, r2, 0x1
- lsls r0, 16
- lsrs r2, r0, 16
- movs r1, 0x22
- ldrsh r0, [r4, r1]
- cmp r2, r0
- blt _08115554
-_08115578:
- adds r0, r3, 0
- bl DestroyAnimVisualTask
-_0811557E:
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81154A4
-
- thumb_func_start sub_8115588
-sub_8115588: @ 8115588
- push {r4-r7,lr}
- adds r3, r0, 0
- ldrh r1, [r3, 0xC]
- movs r4, 0x1
- adds r0, r4, 0
- ands r0, r1
- cmp r0, 0
- bne _081155B0
- movs r0, 0x24
- ldrsh r1, [r3, r0]
- lsrs r0, r1, 31
- adds r1, r0
- asrs r1, 1
- ldrh r2, [r3, 0x24]
- adds r0, r4, 0
- ands r0, r2
- adds r1, r0
- lsls r1, 16
- lsrs r4, r1, 16
- b _081155C0
-_081155B0:
- movs r1, 0x24
- ldrsh r0, [r3, r1]
- lsrs r1, r0, 31
- adds r0, r1
- asrs r0, 1
- negs r0, r0
- lsls r0, 16
- lsrs r4, r0, 16
-_081155C0:
- movs r2, 0
- movs r7, 0x22
- ldrsh r0, [r3, r7]
- cmp r2, r0
- bge _081155F4
- ldr r6, =gSprites
- adds r5, r3, 0
- adds r5, 0x8
-_081155D0:
- adds r0, r2, 0
- adds r0, 0x9
- lsls r0, 1
- adds r0, r5, r0
- movs r7, 0
- ldrsh r1, [r0, r7]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- strh r4, [r0, 0x24]
- adds r0, r2, 0x1
- lsls r0, 16
- lsrs r2, r0, 16
- movs r1, 0x22
- ldrsh r0, [r3, r1]
- cmp r2, r0
- blt _081155D0
-_081155F4:
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8115588
-
- thumb_func_start AnimTask_IsPowerOver99
-AnimTask_IsPowerOver99: @ 8115600
- push {lr}
- lsls r0, 24
- lsrs r1, r0, 24
- ldr r3, =gBattleAnimArgs
- movs r2, 0
- ldr r0, =gAnimMovePower
- ldrh r0, [r0]
- cmp r0, 0x63
- bls _08115614
- movs r2, 0x1
-_08115614:
- strh r2, [r3, 0x1E]
- adds r0, r1, 0
- bl DestroyAnimVisualTask
- pop {r0}
- bx r0
- .pool
- thumb_func_end AnimTask_IsPowerOver99
-
- thumb_func_start sub_8115628
-sub_8115628: @ 8115628
- push {r4-r7,lr}
- lsls r0, 24
- lsrs r7, r0, 24
- ldr r2, =gBattleAnimArgs
- ldrh r1, [r2]
- movs r0, 0x1
- ands r0, r1
- adds r6, r2, 0
- cmp r0, 0
- beq _08115648
- ldr r0, =gBattleAnimTarget
- b _0811564A
- .pool
-_08115648:
- ldr r0, =gBattleAnimAttacker
-_0811564A:
- ldrb r0, [r0]
- adds r5, r0, 0
- movs r1, 0
- ldrsh r0, [r6, r1]
- cmp r0, 0x1
- ble _0811565A
- movs r0, 0x2
- eors r5, r0
-_0811565A:
- ldr r0, =sub_81156D0
- ldrb r1, [r6, 0x2]
- bl CreateTask
- lsls r0, 24
- lsrs r0, 24
- lsls r4, r0, 2
- adds r4, r0
- lsls r4, 3
- ldr r0, =gTasks
- adds r4, r0
- adds r0, r5, 0
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0x20
- subs r1, r0
- ldr r2, =0x000001ff
- adds r0, r2, 0
- ands r1, r0
- strh r1, [r4, 0xA]
- adds r0, r5, 0
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0x40
- subs r1, r0
- movs r0, 0xFF
- ands r1, r0
- strh r1, [r4, 0xC]
- ldr r2, =gBattle_BG3_X
- ldrh r0, [r4, 0xA]
- strh r0, [r2]
- ldr r0, =gBattle_BG3_Y
- strh r1, [r0]
- ldrh r0, [r6, 0x4]
- strh r0, [r4, 0xE]
- adds r0, r7, 0
- bl DestroyAnimVisualTask
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8115628
-
- thumb_func_start sub_81156D0
-sub_81156D0: @ 81156D0
- push {r4,lr}
- lsls r0, 24
- lsrs r3, r0, 24
- lsls r0, r3, 2
- adds r0, r3
- lsls r0, 3
- ldr r1, =gTasks
- adds r2, r0, r1
- ldr r0, =gBattleAnimArgs
- movs r4, 0xE
- ldrsh r1, [r0, r4]
- movs r4, 0xE
- ldrsh r0, [r2, r4]
- cmp r1, r0
- bne _08115710
- ldr r0, =gBattle_BG3_X
- movs r1, 0
- strh r1, [r0]
- ldr r0, =gBattle_BG3_Y
- strh r1, [r0]
- adds r0, r3, 0
- bl DestroyTask
- b _0811571C
- .pool
-_08115710:
- ldr r1, =gBattle_BG3_X
- ldrh r0, [r2, 0xA]
- strh r0, [r1]
- ldr r1, =gBattle_BG3_Y
- ldrh r0, [r2, 0xC]
- strh r0, [r1]
-_0811571C:
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81156D0
-
- .align 2, 0
diff --git a/asm/ice.s b/asm/ice.s
index bc55ba804..37142e535 100644
--- a/asm/ice.s
+++ b/asm/ice.s
@@ -370,7 +370,7 @@ sub_810B8EC: @ 810B8EC
push {r4,lr}
adds r4, r0, 0
movs r1, 0x1
- bl sub_80A69CC
+ bl InitAnimSpritePos
ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
movs r1, 0x2
@@ -413,7 +413,7 @@ _0810B936:
ldr r1, =DestroyAnimSprite
adds r0, r4, 0
bl StoreSpriteCallbackInData6
- ldr r0, =sub_80A6EEC
+ ldr r0, =StartAnimLinearTranslation
str r0, [r4, 0x1C]
pop {r4}
pop {r0}
@@ -513,7 +513,7 @@ sub_810BA24: @ 810BA24
sub sp, 0x10
adds r5, r0, 0
movs r1, 0x1
- bl sub_80A69CC
+ bl InitAnimSpritePos
ldr r6, =gBattleAnimArgs
ldrh r0, [r6, 0x8]
strh r0, [r5, 0x2E]
@@ -814,7 +814,7 @@ sub_810BC94: @ 810BC94
sub sp, 0x10
adds r5, r0, 0
movs r1, 0x1
- bl sub_80A69CC
+ bl InitAnimSpritePos
ldr r1, =gBattleAnimArgs
ldrh r0, [r1, 0x8]
strh r0, [r5, 0x2E]
@@ -1103,7 +1103,7 @@ sub_810BED0: @ 810BED0
bne _0810BEF4
adds r0, r5, 0
movs r1, 0
- bl sub_80A69CC
+ bl InitAnimSpritePos
b _0810BF32
.pool
_0810BEF4:
@@ -2762,7 +2762,7 @@ _0810CCA6:
bl StartSpriteAffineAnim
adds r0, r5, 0
movs r1, 0x1
- bl sub_80A69CC
+ bl InitAnimSpritePos
ldr r6, =gBattleAnimArgs
ldrh r0, [r6, 0x8]
strh r0, [r5, 0x2E]
@@ -2796,7 +2796,7 @@ _0810CCCE:
ldrh r0, [r6, 0xA]
strh r0, [r5, 0x38]
adds r0, r5, 0
- bl sub_80A68D4
+ bl InitAnimArcTranslation
ldr r0, =sub_810CD1C
str r0, [r5, 0x1C]
pop {r4-r6}
diff --git a/asm/normal.s b/asm/normal.s
index b52477221..3ee1308c9 100644
--- a/asm/normal.s
+++ b/asm/normal.s
@@ -1584,7 +1584,7 @@ sub_8116388: @ 8116388
bne _081163AC
adds r0, r5, 0
movs r1, 0x1
- bl sub_80A69CC
+ bl InitAnimSpritePos
b _081163B4
.pool
_081163AC:
@@ -1616,7 +1616,7 @@ sub_81163D0: @ 81163D0
bne _081163F4
adds r0, r5, 0
movs r1, 0x1
- bl sub_80A69CC
+ bl InitAnimSpritePos
b _081163FC
.pool
_081163F4:
@@ -1690,7 +1690,7 @@ _08116474:
bne _08116494
adds r0, r4, 0
movs r1, 0
- bl sub_80A69CC
+ bl InitAnimSpritePos
b _0811649C
.pool
_08116494:
@@ -1789,7 +1789,7 @@ sub_8116560: @ 8116560
bne _0811657C
adds r0, r4, 0
movs r1, 0x1
- bl sub_80A69CC
+ bl InitAnimSpritePos
b _08116584
.pool
_0811657C:
@@ -1803,7 +1803,7 @@ _08116584:
ldr r1, =DestroyAnimSprite
adds r0, r4, 0
bl StoreSpriteCallbackInData6
- ldr r0, =sub_80A64B0
+ ldr r0, =WaitAnimForDuration
str r0, [r4, 0x1C]
pop {r4}
pop {r0}
@@ -1824,7 +1824,7 @@ sub_81165A8: @ 81165A8
bne _081165CC
adds r0, r5, 0
movs r1, 0x1
- bl sub_80A69CC
+ bl InitAnimSpritePos
b _081165D4
.pool
_081165CC:
diff --git a/asm/party_menu.s b/asm/party_menu.s
index 231cb72d7..bbb36b109 100644
--- a/asm/party_menu.s
+++ b/asm/party_menu.s
@@ -1219,7 +1219,7 @@ sub_81B0A9C: @ 81B0A9C
muls r0, r5
ldr r1, =gPlayerParty
adds r0, r1
- ldr r6, =gUnknown_0203CEF8
+ ldr r6, =gSelectedOrderFromParty
bl sub_81B85AC
lsls r0, 24
cmp r0, 0
@@ -9304,7 +9304,7 @@ sub_81B4E8C: @ 81B4E8C
adds r0, r1
mov r8, r0
_081B4EC6:
- ldr r0, =gUnknown_0203CEF8
+ ldr r0, =gSelectedOrderFromParty
adds r4, r5, r0
ldrb r0, [r4]
cmp r0, 0
@@ -9418,7 +9418,7 @@ sub_81B4FA8: @ 81B4FA8
movs r4, 0
cmp r4, r5
bcs _081B502A
- ldr r6, =gUnknown_0203CEF8
+ ldr r6, =gSelectedOrderFromParty
subs r2, r5, 0x1
adds r7, r6, 0
ldr r3, =gUnknown_0203CEC8
@@ -9476,7 +9476,7 @@ _081B502A:
cmp r4, r5
bge _081B5078
_081B504E:
- ldr r0, =gUnknown_0203CEF8
+ ldr r0, =gSelectedOrderFromParty
adds r1, r4, r0
ldrb r0, [r1]
cmp r0, 0
@@ -15518,7 +15518,7 @@ sub_81B8518: @ 81B8518
thumb_func_start sub_81B8558
sub_81B8558: @ 81B8558
push {lr}
- ldr r0, =gUnknown_0203CEF8
+ ldr r0, =gSelectedOrderFromParty
movs r1, 0
movs r2, 0x4
bl memset
@@ -15655,7 +15655,7 @@ sub_81B865C: @ 81B865C
lsls r0, 24
lsrs r2, r0, 24
adds r1, r2, 0
- ldr r3, =gUnknown_0203CEF8
+ ldr r3, =gSelectedOrderFromParty
adds r0, r2, r3
subs r0, 0x1
ldrb r0, [r0]
@@ -15700,7 +15700,7 @@ _081B86C0:
movs r5, 0
b _081B8750
_081B86CE:
- ldr r3, =gUnknown_0203CEF8
+ ldr r3, =gSelectedOrderFromParty
adds r4, r3, r5
ldrb r0, [r4]
movs r1, 0x64
@@ -15731,7 +15731,7 @@ _081B86CE:
bcs _081B8748
movs r7, 0x64
_081B870E:
- ldr r0, =gUnknown_0203CEF8
+ ldr r0, =gSelectedOrderFromParty
adds r5, r0, r4
ldrb r0, [r5]
muls r0, r7
@@ -15787,7 +15787,7 @@ sub_81B8770: @ 81B8770
lsls r0, 24
lsrs r2, r0, 24
movs r1, 0
- ldr r3, =gUnknown_0203CEF8
+ ldr r3, =gSelectedOrderFromParty
_081B877A:
adds r0, r1, r3
ldrb r0, [r0]
diff --git a/asm/poison.s b/asm/poison.s
deleted file mode 100644
index 22f6c3971..000000000
--- a/asm/poison.s
+++ /dev/null
@@ -1,306 +0,0 @@
- .include "asm/macros.inc"
- .include "constants/constants.inc"
-
- .syntax unified
-
- .text
-
- thumb_func_start sub_810DBAC
-sub_810DBAC: @ 810DBAC
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r4, =gBattleAnimArgs
- movs r1, 0x6
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _0810DBC2
- adds r0, r5, 0
- movs r1, 0x2
- bl StartSpriteAnim
-_0810DBC2:
- adds r0, r5, 0
- movs r1, 0x1
- bl sub_80A69CC
- ldrh r0, [r4, 0x4]
- strh r0, [r5, 0x2E]
- ldr r4, =gBattleAnimTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x32]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x36]
- ldr r0, =0x0000ffe2
- strh r0, [r5, 0x38]
- adds r0, r5, 0
- bl sub_80A68D4
- ldr r0, =sub_810DC10
- str r0, [r5, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_810DBAC
-
- thumb_func_start sub_810DC10
-sub_810DC10: @ 810DC10
- push {r4,lr}
- adds r4, r0, 0
- bl TranslateAnimArc
- lsls r0, 24
- cmp r0, 0
- beq _0810DC24
- adds r0, r4, 0
- bl DestroyAnimSprite
-_0810DC24:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_810DC10
-
- thumb_func_start sub_810DC2C
-sub_810DC2C: @ 810DC2C
- push {r4-r6,lr}
- sub sp, 0x4
- adds r4, r0, 0
- ldr r5, =gBattleAnimArgs
- movs r1, 0x6
- ldrsh r0, [r5, r1]
- cmp r0, 0
- bne _0810DC44
- adds r0, r4, 0
- movs r1, 0x2
- bl StartSpriteAnim
-_0810DC44:
- adds r0, r4, 0
- movs r1, 0x1
- bl sub_80A69CC
- ldr r0, =gBattleAnimTarget
- ldrb r0, [r0]
- mov r6, sp
- adds r6, 0x2
- movs r1, 0x1
- mov r2, sp
- adds r3, r6, 0
- bl SetAverageBattlerPositions
- ldr r0, =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _0810DC72
- ldrh r0, [r5, 0x8]
- negs r0, r0
- strh r0, [r5, 0x8]
-_0810DC72:
- ldrh r0, [r5, 0x4]
- strh r0, [r4, 0x2E]
- mov r1, sp
- ldrh r0, [r5, 0x8]
- ldrh r1, [r1]
- adds r0, r1
- strh r0, [r4, 0x32]
- ldrh r0, [r5, 0xA]
- ldrh r6, [r6]
- adds r0, r6
- strh r0, [r4, 0x36]
- ldr r0, =0x0000ffe2
- strh r0, [r4, 0x38]
- adds r0, r4, 0
- bl sub_80A68D4
- ldr r0, =sub_810DCB4
- str r0, [r4, 0x1C]
- add sp, 0x4
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_810DC2C
-
- thumb_func_start sub_810DCB4
-sub_810DCB4: @ 810DCB4
- push {r4,lr}
- adds r4, r0, 0
- bl TranslateAnimArc
- lsls r0, 24
- cmp r0, 0
- beq _0810DCC8
- adds r0, r4, 0
- bl DestroyAnimSprite
-_0810DCC8:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_810DCB4
-
- thumb_func_start sub_810DCD0
-sub_810DCD0: @ 810DCD0
- push {r4,r5,lr}
- adds r4, r0, 0
- ldr r5, =gBattleAnimArgs
- ldrh r0, [r5, 0x4]
- strh r0, [r4, 0x2E]
- ldrh r0, [r4, 0x20]
- strh r0, [r4, 0x30]
- ldrh r1, [r5]
- adds r0, r1
- strh r0, [r4, 0x32]
- ldrh r0, [r4, 0x22]
- strh r0, [r4, 0x34]
- ldrh r1, [r5, 0x2]
- adds r0, r1
- strh r0, [r4, 0x36]
- adds r0, r4, 0
- bl sub_80A6E14
- movs r1, 0x30
- ldrsh r0, [r4, r1]
- movs r2, 0x4
- ldrsh r1, [r5, r2]
- bl __divsi3
- strh r0, [r4, 0x38]
- movs r1, 0x32
- ldrsh r0, [r4, r1]
- movs r2, 0x4
- ldrsh r1, [r5, r2]
- bl __divsi3
- strh r0, [r4, 0x3A]
- ldr r0, =sub_810DD24
- str r0, [r4, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_810DCD0
-
- thumb_func_start sub_810DD24
-sub_810DD24: @ 810DD24
- push {r4,lr}
- adds r4, r0, 0
- bl sub_80A656C
- ldrh r0, [r4, 0x30]
- ldrh r1, [r4, 0x38]
- subs r0, r1
- strh r0, [r4, 0x30]
- ldrh r0, [r4, 0x32]
- ldrh r1, [r4, 0x3A]
- subs r0, r1
- strh r0, [r4, 0x32]
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _0810DD4A
- adds r0, r4, 0
- bl DestroyAnimSprite
-_0810DD4A:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_810DD24
-
- thumb_func_start sub_810DD50
-sub_810DD50: @ 810DD50
- push {r4,lr}
- adds r4, r0, 0
- ldr r0, =gBattleAnimTarget
- ldrb r0, [r0]
- adds r2, r4, 0
- adds r2, 0x20
- adds r3, r4, 0
- adds r3, 0x22
- movs r1, 0x1
- bl SetAverageBattlerPositions
- ldr r0, =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _0810DD7C
- ldr r1, =gBattleAnimArgs
- ldrh r0, [r1]
- negs r0, r0
- strh r0, [r1]
-_0810DD7C:
- ldr r0, =gBattleAnimArgs
- ldrh r2, [r0]
- ldrh r1, [r4, 0x20]
- adds r2, r1
- strh r2, [r4, 0x20]
- ldrh r1, [r0, 0x2]
- ldrh r3, [r4, 0x22]
- adds r1, r3
- strh r1, [r4, 0x22]
- ldrh r3, [r0, 0x8]
- strh r3, [r4, 0x2E]
- ldrh r0, [r0, 0x4]
- adds r2, r0
- strh r2, [r4, 0x32]
- adds r1, r3
- strh r1, [r4, 0x36]
- ldr r0, =sub_80A6EEC
- str r0, [r4, 0x1C]
- ldr r1, =DestroyAnimSprite
- adds r0, r4, 0
- bl StoreSpriteCallbackInData6
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_810DD50
-
- thumb_func_start sub_810DDC4
-sub_810DDC4: @ 810DDC4
- push {r4,r5,lr}
- adds r4, r0, 0
- ldr r5, =gBattleAnimArgs
- movs r1, 0x4
- ldrsh r0, [r5, r1]
- cmp r0, 0
- bne _0810DDE0
- adds r0, r4, 0
- movs r1, 0x1
- bl sub_80A6980
- b _0810DE16
- .pool
-_0810DDE0:
- ldr r0, =gBattleAnimTarget
- ldrb r0, [r0]
- adds r2, r4, 0
- adds r2, 0x20
- adds r3, r4, 0
- adds r3, 0x22
- movs r1, 0x1
- bl SetAverageBattlerPositions
- ldr r0, =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _0810DE06
- ldrh r0, [r5]
- negs r0, r0
- strh r0, [r5]
-_0810DE06:
- ldrh r0, [r5]
- ldrh r1, [r4, 0x20]
- adds r0, r1
- strh r0, [r4, 0x20]
- ldrh r0, [r5, 0x2]
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x22]
-_0810DE16:
- ldr r0, =sub_810DE2C
- str r0, [r4, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_810DDC4
-
- .align 2, 0
diff --git a/asm/psychic.s b/asm/psychic.s
index 8cd95d95a..ef1915241 100644
--- a/asm/psychic.s
+++ b/asm/psychic.s
@@ -514,7 +514,7 @@ _0810F5EE:
bne _0810F608
adds r0, r4, 0
adds r1, r6, 0
- bl sub_80A69CC
+ bl InitAnimSpritePos
b _0810F610
.pool
_0810F608:
@@ -1449,7 +1449,7 @@ _0810FD60:
ldrh r0, [r5, 0x1C]
strh r0, [r4, 0x38]
adds r0, r4, 0
- bl sub_80A68D4
+ bl InitAnimArcTranslation
ldrb r0, [r5, 0xC]
movs r1, 0x3
ands r1, r0
diff --git a/asm/rock.s b/asm/rock.s
deleted file mode 100644
index ed8147600..000000000
--- a/asm/rock.s
+++ /dev/null
@@ -1,1469 +0,0 @@
- .include "asm/macros.inc"
- .include "constants/constants.inc"
-
- .syntax unified
-
- .text
-
- thumb_func_start sub_81109F0
-sub_81109F0: @ 81109F0
- push {r4-r6,lr}
- adds r5, r0, 0
- ldr r6, =gBattleAnimArgs
- movs r1, 0x6
- ldrsh r0, [r6, r1]
- cmp r0, 0
- beq _08110A10
- ldr r0, =gBattleAnimTarget
- ldrb r0, [r0]
- adds r2, r5, 0
- adds r2, 0x20
- adds r3, r5, 0
- adds r3, 0x22
- movs r1, 0
- bl SetAverageBattlerPositions
-_08110A10:
- ldrh r0, [r6]
- ldrh r1, [r5, 0x20]
- adds r0, r1
- movs r4, 0
- strh r0, [r5, 0x20]
- ldrh r0, [r5, 0x22]
- adds r0, 0xE
- strh r0, [r5, 0x22]
- ldrb r1, [r6, 0x2]
- adds r0, r5, 0
- bl StartSpriteAnim
- adds r0, r5, 0
- bl AnimateSprite
- strh r4, [r5, 0x2E]
- strh r4, [r5, 0x30]
- movs r0, 0x4
- strh r0, [r5, 0x32]
- movs r0, 0x10
- strh r0, [r5, 0x34]
- ldr r0, =0x0000ffba
- strh r0, [r5, 0x36]
- ldrh r0, [r6, 0x4]
- strh r0, [r5, 0x38]
- ldr r1, =sub_8110A70
- adds r0, r5, 0
- bl StoreSpriteCallbackInData6
- ldr r1, =sub_80A6450
- str r1, [r5, 0x1C]
- adds r0, r5, 0
- bl _call_via_r1
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81109F0
-
- thumb_func_start sub_8110A70
-sub_8110A70: @ 8110A70
- push {r4,lr}
- adds r4, r0, 0
- ldrh r1, [r4, 0x38]
- ldrh r2, [r4, 0x20]
- adds r0, r1, r2
- strh r0, [r4, 0x20]
- movs r0, 0xC0
- strh r0, [r4, 0x2E]
- strh r1, [r4, 0x30]
- movs r0, 0x4
- strh r0, [r4, 0x32]
- movs r0, 0x20
- strh r0, [r4, 0x34]
- ldr r0, =0x0000ffe8
- strh r0, [r4, 0x36]
- ldr r1, =move_anim_8074EE0
- adds r0, r4, 0
- bl StoreSpriteCallbackInData6
- ldr r1, =sub_80A6450
- str r1, [r4, 0x1C]
- adds r0, r4, 0
- bl _call_via_r1
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8110A70
-
- thumb_func_start sub_8110AB4
-sub_8110AB4: @ 8110AB4
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r4, =gBattleAnimArgs
- ldrb r1, [r4, 0xA]
- bl StartSpriteAnim
- adds r0, r5, 0
- bl AnimateSprite
- ldr r0, =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _08110AE4
- ldrh r0, [r5, 0x20]
- ldrh r1, [r4]
- subs r0, r1
- b _08110AEA
- .pool
-_08110AE4:
- ldrh r0, [r4]
- ldrh r1, [r5, 0x20]
- adds r0, r1
-_08110AEA:
- strh r0, [r5, 0x20]
- ldr r3, =gBattleAnimArgs
- ldrh r2, [r3, 0x2]
- ldrh r0, [r5, 0x22]
- adds r2, r0
- movs r4, 0
- strh r2, [r5, 0x22]
- ldrh r0, [r3, 0x8]
- strh r0, [r5, 0x2E]
- ldrh r0, [r5, 0x20]
- strh r0, [r5, 0x30]
- ldrh r1, [r3, 0x4]
- adds r0, r1
- strh r0, [r5, 0x32]
- strh r2, [r5, 0x34]
- ldrh r0, [r3, 0x6]
- adds r2, r0
- strh r2, [r5, 0x36]
- adds r0, r5, 0
- bl sub_80A6E14
- strh r4, [r5, 0x34]
- strh r4, [r5, 0x36]
- ldr r0, =sub_80A656C
- str r0, [r5, 0x1C]
- ldr r1, =move_anim_8074EE0
- adds r0, r5, 0
- bl StoreSpriteCallbackInData6
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8110AB4
-
- thumb_func_start sub_8110B38
-sub_8110B38: @ 8110B38
- push {r4,lr}
- adds r4, r0, 0
- ldr r0, =gBattleAnimArgs
- movs r1, 0xC
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _08110B54
- adds r0, r4, 0
- movs r1, 0
- bl sub_80A69CC
- b _08110B5C
- .pool
-_08110B54:
- adds r0, r4, 0
- movs r1, 0
- bl sub_80A6980
-_08110B5C:
- ldr r1, =gBattleAnimArgs
- ldrh r0, [r1, 0x6]
- strh r0, [r4, 0x2E]
- ldrh r0, [r1, 0x4]
- strh r0, [r4, 0x30]
- ldrh r0, [r1, 0x8]
- strh r0, [r4, 0x32]
- ldrh r0, [r1, 0xA]
- strh r0, [r4, 0x34]
- ldr r0, =sub_8110B80
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8110B38
-
- thumb_func_start sub_8110B80
-sub_8110B80: @ 8110B80
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x30]
- ldrh r1, [r4, 0x36]
- adds r0, r1
- strh r0, [r4, 0x36]
- lsls r0, 16
- asrs r0, 24
- negs r0, r0
- strh r0, [r4, 0x26]
- movs r2, 0x38
- ldrsh r0, [r4, r2]
- movs r2, 0x34
- ldrsh r1, [r4, r2]
- bl Sin
- strh r0, [r4, 0x24]
- ldrh r0, [r4, 0x32]
- ldrh r1, [r4, 0x38]
- adds r0, r1
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x38]
- ldrh r0, [r4, 0x2E]
- subs r0, 0x1
- strh r0, [r4, 0x2E]
- lsls r0, 16
- asrs r0, 16
- movs r1, 0x1
- negs r1, r1
- cmp r0, r1
- bne _08110BC6
- adds r0, r4, 0
- bl DestroyAnimSprite
-_08110BC6:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_8110B80
-
- thumb_func_start AnimTask_LoadSandstormBackground
-AnimTask_LoadSandstormBackground: @ 8110BCC
- push {r4-r6,lr}
- sub sp, 0x10
- lsls r0, 24
- lsrs r6, r0, 24
- movs r5, 0
- ldr r1, =0x00003f42
- movs r0, 0x50
- bl SetGpuReg
- movs r1, 0x80
- lsls r1, 5
- movs r0, 0x52
- bl SetGpuReg
- movs r0, 0x1
- movs r1, 0x4
- movs r2, 0x1
- bl SetAnimBgAttribute
- movs r0, 0x1
- movs r1, 0
- movs r2, 0
- bl SetAnimBgAttribute
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _08110C10
- movs r0, 0x1
- movs r1, 0x3
- movs r2, 0x1
- bl SetAnimBgAttribute
-_08110C10:
- ldr r0, =gBattle_BG1_X
- strh r5, [r0]
- ldr r4, =gBattle_BG1_Y
- strh r5, [r4]
- movs r0, 0x14
- movs r1, 0
- bl SetGpuReg
- ldrh r1, [r4]
- movs r0, 0x16
- bl SetGpuReg
- mov r0, sp
- bl sub_80A6B30
- mov r0, sp
- ldrb r0, [r0, 0x9]
- ldr r1, =gUnknown_08D8D58C
- mov r2, sp
- ldrh r2, [r2, 0xA]
- bl sub_80A6CC0
- ldr r1, =gUnknown_08D8D410
- mov r0, sp
- movs r2, 0
- bl sub_80A6D60
- ldr r0, =gBattleAnimSpritePalette_261
- mov r1, sp
- ldrb r1, [r1, 0x8]
- lsls r1, 4
- movs r2, 0x20
- bl LoadCompressedPalette
- ldr r0, =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- beq _08110C6E
- ldr r0, =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _08110C6E
- movs r5, 0x1
-_08110C6E:
- ldr r0, =gTasks
- lsls r1, r6, 2
- adds r1, r6
- lsls r1, 3
- adds r1, r0
- strh r5, [r1, 0x8]
- ldr r0, =sub_8110CB0
- str r0, [r1]
- add sp, 0x10
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end AnimTask_LoadSandstormBackground
-
- thumb_func_start sub_8110CB0
-sub_8110CB0: @ 8110CB0
- push {r4,r5,lr}
- sub sp, 0x10
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r1, =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r0, r1
- movs r2, 0x8
- ldrsh r0, [r0, r2]
- adds r2, r1, 0
- cmp r0, 0
- bne _08110CE4
- ldr r1, =gBattle_BG1_X
- ldr r3, =0x0000fffa
- adds r0, r3, 0
- ldrh r3, [r1]
- adds r0, r3
- b _08110CEA
- .pool
-_08110CE4:
- ldr r1, =gBattle_BG1_X
- ldrh r0, [r1]
- adds r0, 0x6
-_08110CEA:
- strh r0, [r1]
- ldr r1, =gBattle_BG1_Y
- ldr r3, =0x0000ffff
- adds r0, r3, 0
- ldrh r3, [r1]
- adds r0, r3
- strh r0, [r1]
- lsls r1, r5, 2
- adds r0, r1, r5
- lsls r0, 3
- adds r0, r2
- movs r3, 0x20
- ldrsh r0, [r0, r3]
- adds r4, r1, 0
- cmp r0, 0x4
- bls _08110D0C
- b _08110E3A
-_08110D0C:
- lsls r0, 2
- ldr r1, =_08110D28
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .pool
- .align 2, 0
-_08110D28:
- .4byte _08110D3C
- .4byte _08110D7E
- .4byte _08110D98
- .4byte _08110DDA
- .4byte _08110DFC
-_08110D3C:
- adds r0, r4, r5
- lsls r0, 3
- adds r4, r0, r2
- ldrh r0, [r4, 0x1C]
- adds r0, 0x1
- movs r5, 0
- strh r0, [r4, 0x1C]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x4
- bne _08110E3A
- strh r5, [r4, 0x1C]
- ldrh r1, [r4, 0x1E]
- adds r1, 0x1
- strh r1, [r4, 0x1E]
- movs r0, 0x10
- subs r0, r1
- lsls r0, 8
- orrs r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
- movs r1, 0x1E
- ldrsh r0, [r4, r1]
- cmp r0, 0x7
- bne _08110E3A
- ldrh r0, [r4, 0x20]
- adds r0, 0x1
- strh r0, [r4, 0x20]
- strh r5, [r4, 0x1E]
- b _08110E3A
-_08110D7E:
- adds r0, r4, r5
- lsls r0, 3
- adds r1, r0, r2
- ldrh r0, [r1, 0x1E]
- adds r0, 0x1
- strh r0, [r1, 0x1E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x65
- bne _08110E3A
- movs r0, 0x7
- strh r0, [r1, 0x1E]
- b _08110DF0
-_08110D98:
- adds r0, r4, r5
- lsls r0, 3
- adds r4, r0, r2
- ldrh r0, [r4, 0x1C]
- adds r0, 0x1
- strh r0, [r4, 0x1C]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x4
- bne _08110E3A
- movs r0, 0
- strh r0, [r4, 0x1C]
- ldrh r1, [r4, 0x1E]
- subs r1, 0x1
- strh r1, [r4, 0x1E]
- movs r0, 0x10
- subs r0, r1
- lsls r0, 8
- orrs r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
- movs r2, 0x1E
- ldrsh r1, [r4, r2]
- cmp r1, 0
- bne _08110E3A
- ldrh r0, [r4, 0x20]
- adds r0, 0x1
- strh r0, [r4, 0x20]
- strh r1, [r4, 0x1E]
- b _08110E3A
-_08110DDA:
- mov r0, sp
- bl sub_80A6B30
- mov r0, sp
- ldrb r0, [r0, 0x9]
- bl sub_80A6C68
- ldr r0, =gTasks
- adds r1, r4, r5
- lsls r1, 3
- adds r1, r0
-_08110DF0:
- ldrh r0, [r1, 0x20]
- adds r0, 0x1
- strh r0, [r1, 0x20]
- b _08110E3A
- .pool
-_08110DFC:
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _08110E10
- movs r0, 0x1
- movs r1, 0x3
- movs r2, 0
- bl SetAnimBgAttribute
-_08110E10:
- ldr r0, =gBattle_BG1_X
- movs r1, 0
- strh r1, [r0]
- ldr r0, =gBattle_BG1_Y
- strh r1, [r0]
- movs r0, 0x50
- movs r1, 0
- bl SetGpuReg
- movs r0, 0x52
- movs r1, 0
- bl SetGpuReg
- movs r0, 0x1
- movs r1, 0x4
- movs r2, 0x1
- bl SetAnimBgAttribute
- adds r0, r5, 0
- bl DestroyAnimVisualTask
-_08110E3A:
- add sp, 0x10
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8110CB0
-
- thumb_func_start sub_8110E4C
-sub_8110E4C: @ 8110E4C
- push {r4,r5,lr}
- adds r5, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r5, r1]
- cmp r0, 0
- bne _08110EC8
- ldr r4, =gBattleAnimArgs
- movs r2, 0x6
- ldrsh r0, [r4, r2]
- cmp r0, 0
- beq _08110E98
- ldr r0, =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _08110E98
- movs r0, 0x98
- lsls r0, 1
- strh r0, [r5, 0x20]
- ldrh r0, [r4, 0x2]
- negs r0, r0
- strh r0, [r4, 0x2]
- movs r0, 0x1
- strh r0, [r5, 0x38]
- ldrb r1, [r5, 0x3]
- subs r0, 0x40
- ands r0, r1
- movs r1, 0x10
- orrs r0, r1
- strb r0, [r5, 0x3]
- b _08110E9C
- .pool
-_08110E98:
- ldr r0, =0x0000ffc0
- strh r0, [r5, 0x20]
-_08110E9C:
- ldr r4, =gBattleAnimArgs
- ldrh r0, [r4]
- strh r0, [r5, 0x22]
- ldr r1, =gUnknown_08596BC0
- adds r0, r5, 0
- bl SetSubspriteTables
- ldrh r0, [r4, 0x2]
- strh r0, [r5, 0x30]
- ldrh r0, [r4, 0x4]
- strh r0, [r5, 0x32]
- ldrh r0, [r5, 0x2E]
- adds r0, 0x1
- strh r0, [r5, 0x2E]
- b _08110F24
- .pool
-_08110EC8:
- ldrh r1, [r5, 0x30]
- ldrh r3, [r5, 0x34]
- adds r1, r3
- ldrh r2, [r5, 0x32]
- ldrh r0, [r5, 0x36]
- adds r2, r0
- lsls r0, r1, 16
- asrs r0, 24
- ldrh r3, [r5, 0x24]
- adds r0, r3
- strh r0, [r5, 0x24]
- lsls r0, r2, 16
- asrs r0, 24
- ldrh r3, [r5, 0x26]
- adds r0, r3
- strh r0, [r5, 0x26]
- movs r0, 0xFF
- ands r1, r0
- strh r1, [r5, 0x34]
- ands r2, r0
- strh r2, [r5, 0x36]
- movs r1, 0x38
- ldrsh r0, [r5, r1]
- cmp r0, 0
- bne _08110F0E
- movs r2, 0x20
- ldrsh r0, [r5, r2]
- movs r3, 0x24
- ldrsh r1, [r5, r3]
- adds r0, r1
- movs r1, 0x88
- lsls r1, 1
- cmp r0, r1
- ble _08110F24
- b _08110F20
-_08110F0E:
- movs r1, 0x20
- ldrsh r0, [r5, r1]
- movs r2, 0x24
- ldrsh r1, [r5, r2]
- adds r0, r1
- movs r1, 0x20
- negs r1, r1
- cmp r0, r1
- bge _08110F24
-_08110F20:
- ldr r0, =DestroyAnimSprite
- str r0, [r5, 0x1C]
-_08110F24:
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8110E4C
-
- thumb_func_start sub_8110F30
-sub_8110F30: @ 8110F30
- push {r4,r5,lr}
- adds r4, r0, 0
- ldr r5, =gBattleAnimArgs
- ldrb r1, [r5, 0x8]
- bl StartSpriteAnim
- adds r0, r4, 0
- movs r1, 0
- bl sub_80A69CC
- ldrh r0, [r5, 0x6]
- strh r0, [r4, 0x2E]
- ldrh r0, [r4, 0x20]
- strh r0, [r4, 0x32]
- ldrh r0, [r5, 0x4]
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x36]
- ldr r0, =sub_80A6EEC
- str r0, [r4, 0x1C]
- ldr r1, =DestroyAnimSprite
- adds r0, r4, 0
- bl StoreSpriteCallbackInData6
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8110F30
-
- thumb_func_start sub_8110F74
-sub_8110F74: @ 8110F74
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- ldr r0, =gTasks
- adds r6, r1, r0
- ldr r5, =gBattleAnimAttacker
- ldrb r0, [r5]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- mov r9, r0
- ldrb r0, [r5]
- movs r1, 0x1
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 8
- movs r1, 0xC0
- lsls r1, 13
- adds r0, r1
- lsrs r7, r0, 16
- ldr r4, =gBattleAnimTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- mov r10, r0
- ldrb r0, [r4]
- movs r1, 0x1
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 8
- movs r2, 0xC0
- lsls r2, 13
- adds r0, r2
- lsrs r0, 16
- mov r8, r0
- ldrb r1, [r5]
- movs r0, 0x2
- eors r0, r1
- ldrb r4, [r4]
- cmp r0, r4
- bne _08110FE4
- mov r8, r7
-_08110FE4:
- bl sub_811135C
- lsls r0, 24
- lsrs r5, r0, 24
- cmp r5, 0x1
- bne _08111000
- movs r0, 0x20
- b _08111006
- .pool
-_08111000:
- lsls r1, r5, 3
- movs r0, 0x30
- subs r0, r1
-_08111006:
- strh r0, [r6, 0x18]
- movs r4, 0
- strh r4, [r6, 0x8]
- strh r4, [r6, 0x1E]
- strh r4, [r6, 0x1A]
- movs r0, 0x1
- strh r0, [r6, 0x20]
- movs r1, 0x18
- ldrsh r0, [r6, r1]
- cmp r0, 0
- bge _0811101E
- adds r0, 0x7
-_0811101E:
- asrs r0, 3
- subs r0, 0x1
- strh r0, [r6, 0x1C]
- mov r2, r9
- lsls r0, r2, 3
- strh r0, [r6, 0xC]
- lsls r0, r7, 3
- strh r0, [r6, 0xE]
- mov r1, r10
- subs r0, r1, r2
- lsls r0, 3
- movs r2, 0x18
- ldrsh r1, [r6, r2]
- bl __divsi3
- strh r0, [r6, 0x10]
- mov r1, r8
- subs r0, r1, r7
- lsls r0, 3
- movs r2, 0x18
- ldrsh r1, [r6, r2]
- bl __divsi3
- strh r0, [r6, 0x12]
- strh r4, [r6, 0x14]
- strh r4, [r6, 0x16]
- movs r0, 0x40
- negs r0, r0
- bl BattleAnimAdjustPanning
- adds r4, r0, 0
- lsls r4, 24
- asrs r4, 8
- lsrs r4, 16
- movs r0, 0x3F
- bl BattleAnimAdjustPanning
- lsls r0, 24
- strh r4, [r6, 0x22]
- asrs r0, 24
- lsls r4, 16
- asrs r4, 16
- subs r0, r4
- movs r2, 0x18
- ldrsh r1, [r6, r2]
- bl __divsi3
- strh r0, [r6, 0x24]
- strh r5, [r6, 0xA]
- movs r0, 0
- bl GetAnimBattlerSpriteId
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r6, 0x26]
- ldr r0, =sub_81110A4
- str r0, [r6]
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8110F74
-
- thumb_func_start sub_81110A4
-sub_81110A4: @ 81110A4
- push {r4,lr}
- lsls r0, 24
- lsrs r2, r0, 24
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- ldr r1, =gTasks
- adds r4, r0, r1
- movs r1, 0x8
- ldrsh r0, [r4, r1]
- cmp r0, 0x4
- bls _081110BE
- b _0811120C
-_081110BE:
- lsls r0, 2
- ldr r1, =_081110D0
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .pool
- .align 2, 0
-_081110D0:
- .4byte _081110E4
- .4byte _08111148
- .4byte _08111150
- .4byte _081111AC
- .4byte _081111FE
-_081110E4:
- ldrh r2, [r4, 0x14]
- ldrh r0, [r4, 0x10]
- subs r2, r0
- strh r2, [r4, 0x14]
- ldrh r0, [r4, 0x16]
- ldrh r1, [r4, 0x12]
- subs r0, r1
- strh r0, [r4, 0x16]
- ldr r3, =gSprites
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- lsls r2, 16
- asrs r2, 19
- strh r2, [r0, 0x24]
- movs r1, 0x26
- ldrsh r0, [r4, r1]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r3
- ldrh r0, [r4, 0x16]
- lsls r0, 16
- asrs r0, 19
- strh r0, [r1, 0x26]
- ldrh r0, [r4, 0x1A]
- adds r0, 0x1
- strh r0, [r4, 0x1A]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xA
- bne _08111134
- movs r0, 0x14
- strh r0, [r4, 0x1E]
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
-_08111134:
- ldrh r1, [r4, 0x22]
- lsls r1, 24
- asrs r1, 24
- movs r0, 0xA2
- bl PlaySE12WithPanning
- b _0811120C
- .pool
-_08111148:
- ldrh r0, [r4, 0x1E]
- subs r0, 0x1
- strh r0, [r4, 0x1E]
- b _081111F0
-_08111150:
- ldrh r0, [r4, 0x1A]
- subs r0, 0x1
- strh r0, [r4, 0x1A]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0
- beq _08111170
- ldrh r0, [r4, 0x10]
- ldrh r2, [r4, 0x14]
- adds r0, r2
- strh r0, [r4, 0x14]
- ldrh r0, [r4, 0x12]
- ldrh r1, [r4, 0x16]
- adds r0, r1
- strh r0, [r4, 0x16]
- b _0811117A
-_08111170:
- strh r0, [r4, 0x14]
- strh r0, [r4, 0x16]
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
-_0811117A:
- ldr r2, =gSprites
- movs r1, 0x26
- ldrsh r0, [r4, r1]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r2
- ldrh r0, [r4, 0x14]
- lsls r0, 16
- asrs r0, 19
- strh r0, [r1, 0x24]
- movs r1, 0x26
- ldrsh r0, [r4, r1]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r2
- ldrh r0, [r4, 0x16]
- lsls r0, 16
- asrs r0, 19
- strh r0, [r1, 0x26]
- b _0811120C
- .pool
-_081111AC:
- ldrh r0, [r4, 0x10]
- ldrh r2, [r4, 0xC]
- adds r0, r2
- strh r0, [r4, 0xC]
- ldrh r0, [r4, 0x12]
- ldrh r1, [r4, 0xE]
- adds r0, r1
- strh r0, [r4, 0xE]
- ldrh r0, [r4, 0x1A]
- adds r0, 0x1
- strh r0, [r4, 0x1A]
- lsls r0, 16
- asrs r0, 16
- movs r2, 0x1C
- ldrsh r1, [r4, r2]
- cmp r0, r1
- blt _081111EA
- movs r0, 0
- strh r0, [r4, 0x1A]
- adds r0, r4, 0
- bl sub_8111214
- ldrh r1, [r4, 0x24]
- ldrh r0, [r4, 0x22]
- adds r1, r0
- strh r1, [r4, 0x22]
- lsls r1, 24
- asrs r1, 24
- movs r0, 0xAF
- bl PlaySE12WithPanning
-_081111EA:
- ldrh r0, [r4, 0x18]
- subs r0, 0x1
- strh r0, [r4, 0x18]
-_081111F0:
- lsls r0, 16
- cmp r0, 0
- bne _0811120C
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _0811120C
-_081111FE:
- movs r1, 0x1E
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _0811120C
- adds r0, r2, 0
- bl DestroyAnimVisualTask
-_0811120C:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_81110A4
-
- thumb_func_start sub_8111214
-sub_8111214: @ 8111214
- push {r4-r7,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0xA]
- subs r0, 0x1
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x4
- bhi _08111304
- lsls r0, 2
- ldr r1, =_08111234
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .pool
- .align 2, 0
-_08111234:
- .4byte _08111248
- .4byte _08111254
- .4byte _08111254
- .4byte _08111260
- .4byte _0811126C
-_08111248:
- ldr r3, =gUnknown_08596C28
- movs r5, 0
- b _08111270
- .pool
-_08111254:
- ldr r3, =gUnknown_08596C40
- movs r5, 0x50
- b _08111270
- .pool
-_08111260:
- ldr r3, =gUnknown_08596C40
- movs r5, 0x40
- b _08111270
- .pool
-_0811126C:
- ldr r3, =gUnknown_08596C40
- movs r5, 0x30
-_08111270:
- ldrh r1, [r4, 0xC]
- lsls r1, 16
- asrs r1, 19
- lsls r1, 16
- lsrs r1, 16
- ldrh r2, [r4, 0xE]
- lsls r2, 16
- asrs r2, 19
- lsls r2, 16
- movs r6, 0x20
- ldrsh r0, [r4, r6]
- lsls r0, 2
- adds r1, r0
- lsls r1, 16
- lsrs r6, r1, 16
- asrs r1, 16
- lsrs r7, r2, 16
- asrs r2, 16
- adds r0, r3, 0
- movs r3, 0x23
- bl CreateSprite
- lsls r0, 24
- lsrs r2, r0, 24
- cmp r2, 0x40
- beq _081112FC
- ldr r1, =gSprites
- lsls r0, r2, 4
- adds r0, r2
- lsls r0, 2
- adds r0, r1
- movs r1, 0x12
- strh r1, [r0, 0x2E]
- movs r2, 0x20
- ldrsh r1, [r4, r2]
- lsls r2, r1, 2
- adds r2, r1
- lsls r2, 2
- adds r2, r6, r2
- movs r6, 0xA
- ldrsh r3, [r4, r6]
- lsls r1, r3, 1
- adds r1, r3
- adds r2, r1
- strh r2, [r0, 0x32]
- strh r7, [r0, 0x36]
- movs r1, 0xA
- ldrsh r2, [r4, r1]
- lsls r2, 1
- movs r3, 0x10
- negs r3, r3
- adds r1, r3, 0
- subs r1, r2
- strh r1, [r0, 0x38]
- ldrh r3, [r0, 0x4]
- lsls r2, r3, 22
- lsrs r2, 22
- adds r2, r5
- ldr r5, =0x000003ff
- adds r1, r5, 0
- ands r2, r1
- ldr r1, =0xfffffc00
- ands r1, r3
- orrs r1, r2
- strh r1, [r0, 0x4]
- bl sub_80A68D4
- ldrh r0, [r4, 0x1E]
- adds r0, 0x1
- strh r0, [r4, 0x1E]
-_081112FC:
- movs r6, 0x20
- ldrsh r0, [r4, r6]
- negs r0, r0
- strh r0, [r4, 0x20]
-_08111304:
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8111214
-
- thumb_func_start sub_811131C
-sub_811131C: @ 811131C
- push {r4,lr}
- adds r4, r0, 0
- bl TranslateAnimArc
- lsls r0, 24
- cmp r0, 0
- beq _0811134E
- ldr r0, =sub_81110A4
- bl FindTaskIdByFunc
- lsls r0, 24
- lsrs r2, r0, 24
- cmp r2, 0xFF
- beq _08111348
- ldr r0, =gTasks
- lsls r1, r2, 2
- adds r1, r2
- lsls r1, 3
- adds r1, r0
- ldrh r0, [r1, 0x1E]
- subs r0, 0x1
- strh r0, [r1, 0x1E]
-_08111348:
- adds r0, r4, 0
- bl DestroySprite
-_0811134E:
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_811131C
-
- thumb_func_start sub_811135C
-sub_811135C: @ 811135C
- push {lr}
- ldr r0, =gAnimDisableStructPtr
- ldr r0, [r0]
- ldrb r1, [r0, 0x11]
- lsrs r0, r1, 4
- lsls r1, 28
- lsrs r1, 28
- subs r0, r1
- lsls r0, 24
- lsrs r1, r0, 24
- movs r2, 0xFF
- lsls r2, 24
- adds r0, r2
- lsrs r0, 24
- cmp r0, 0x4
- bls _0811137E
- movs r1, 0x1
-_0811137E:
- adds r0, r1, 0
- pop {r1}
- bx r1
- .pool
- thumb_func_end sub_811135C
-
- thumb_func_start sub_8111388
-sub_8111388: @ 8111388
- push {r4,r5,lr}
- adds r4, r0, 0
- ldr r5, =gBattleAnimArgs
- ldrb r1, [r5, 0x8]
- bl StartSpriteAnim
- ldrh r0, [r5]
- strh r0, [r4, 0x24]
- ldrh r0, [r5, 0x2]
- strh r0, [r4, 0x32]
- ldrh r0, [r4, 0x34]
- ldrh r1, [r5, 0x4]
- subs r0, r1
- strh r0, [r4, 0x34]
- movs r0, 0x3
- strh r0, [r4, 0x2E]
- ldrh r0, [r5, 0x6]
- strh r0, [r4, 0x30]
- ldr r0, =sub_81113C8
- str r0, [r4, 0x1C]
- adds r4, 0x3E
- ldrb r0, [r4]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r4]
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8111388
-
- thumb_func_start sub_81113C8
-sub_81113C8: @ 81113C8
- push {lr}
- adds r2, r0, 0
- adds r3, r2, 0
- adds r3, 0x3E
- ldrb r0, [r3]
- movs r1, 0x5
- negs r1, r1
- ands r1, r0
- strb r1, [r3]
- ldrh r1, [r2, 0x34]
- movs r3, 0x34
- ldrsh r0, [r2, r3]
- cmp r0, 0
- beq _08111400
- ldrh r3, [r2, 0x32]
- adds r0, r1, r3
- strh r0, [r2, 0x26]
- ldrh r0, [r2, 0x2E]
- adds r1, r0
- strh r1, [r2, 0x34]
- adds r0, 0x1
- strh r0, [r2, 0x2E]
- lsls r1, 16
- cmp r1, 0
- ble _08111412
- movs r0, 0
- strh r0, [r2, 0x34]
- b _08111412
-_08111400:
- ldrh r0, [r2, 0x30]
- subs r0, 0x1
- strh r0, [r2, 0x30]
- lsls r0, 16
- cmp r0, 0
- bne _08111412
- adds r0, r2, 0
- bl DestroyAnimSprite
-_08111412:
- pop {r0}
- bx r0
- thumb_func_end sub_81113C8
-
- thumb_func_start sub_8111418
-sub_8111418: @ 8111418
- push {r4,lr}
- adds r4, r0, 0
- ldr r0, =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _08111434
- adds r0, r4, 0
- movs r1, 0x1
- bl StartSpriteAffineAnim
-_08111434:
- adds r0, r4, 0
- bl TranslateAnimSpriteToTargetMonLocation
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8111418
-
- thumb_func_start sub_8111444
-sub_8111444: @ 8111444
- push {r4,r5,lr}
- adds r4, r0, 0
- ldr r5, =gBattleAnimTarget
- ldrb r0, [r5]
- movs r1, 0
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x20]
- ldrb r0, [r5]
- movs r1, 0x1
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldr r2, =gBattleAnimArgs
- ldrh r3, [r2]
- ldrh r5, [r4, 0x20]
- adds r1, r3, r5
- strh r1, [r4, 0x20]
- ldrh r1, [r2, 0x2]
- adds r0, r1
- strh r0, [r4, 0x22]
- strh r3, [r4, 0x30]
- strh r1, [r4, 0x32]
- ldrh r0, [r2, 0x4]
- strh r0, [r4, 0x38]
- ldrb r1, [r2, 0x6]
- adds r0, r4, 0
- bl StartSpriteAnim
- ldr r0, =sub_811149C
- str r0, [r4, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8111444
-
- thumb_func_start sub_811149C
-sub_811149C: @ 811149C
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x2E]
- adds r0, 0x8
- strh r0, [r4, 0x2E]
- ldrh r0, [r4, 0x30]
- ldrh r1, [r4, 0x34]
- adds r0, r1
- strh r0, [r4, 0x34]
- ldrh r0, [r4, 0x32]
- ldrh r2, [r4, 0x36]
- adds r0, r2
- strh r0, [r4, 0x36]
- movs r1, 0x34
- ldrsh r0, [r4, r1]
- movs r1, 0x28
- bl __divsi3
- ldrh r1, [r4, 0x24]
- adds r1, r0
- strh r1, [r4, 0x24]
- movs r2, 0x2E
- ldrsh r0, [r4, r2]
- movs r2, 0x38
- ldrsh r1, [r4, r2]
- bl Sin
- ldrh r1, [r4, 0x26]
- subs r1, r0
- strh r1, [r4, 0x26]
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0x8C
- ble _081114E6
- adds r0, r4, 0
- bl DestroyAnimSprite
-_081114E6:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_811149C
-
- thumb_func_start AnimTask_GetSeismicTossDamageLevel
-AnimTask_GetSeismicTossDamageLevel: @ 81114EC
- push {lr}
- lsls r0, 24
- lsrs r3, r0, 24
- ldr r2, =gAnimMoveDmg
- ldr r0, [r2]
- cmp r0, 0x20
- bgt _08111500
- ldr r1, =gBattleAnimArgs
- movs r0, 0
- strh r0, [r1, 0xE]
-_08111500:
- ldr r2, [r2]
- adds r0, r2, 0
- subs r0, 0x21
- cmp r0, 0x20
- bhi _08111510
- ldr r1, =gBattleAnimArgs
- movs r0, 0x1
- strh r0, [r1, 0xE]
-_08111510:
- cmp r2, 0x41
- ble _0811151A
- ldr r1, =gBattleAnimArgs
- movs r0, 0x2
- strh r0, [r1, 0xE]
-_0811151A:
- adds r0, r3, 0
- bl DestroyAnimVisualTask
- pop {r0}
- bx r0
- .pool
- thumb_func_end AnimTask_GetSeismicTossDamageLevel
-
- thumb_func_start sub_811152C
-sub_811152C: @ 811152C
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r6, r0, 24
- ldr r1, =gTasks
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- adds r5, r0, r1
- movs r1, 0x8
- ldrsh r0, [r5, r1]
- cmp r0, 0
- bne _0811154E
- movs r0, 0
- bl sub_80A6DAC
- movs r0, 0xC8
- strh r0, [r5, 0xA]
-_0811154E:
- ldr r4, =gBattle_BG3_Y
- movs r1, 0xA
- ldrsh r0, [r5, r1]
- movs r1, 0xA
- bl __divsi3
- ldrh r1, [r4]
- adds r1, r0
- strh r1, [r4]
- ldrh r0, [r5, 0xA]
- subs r0, 0x3
- strh r0, [r5, 0xA]
- movs r1, 0x8
- ldrsh r0, [r5, r1]
- cmp r0, 0x78
- bne _0811157A
- movs r0, 0x1
- bl sub_80A6DAC
- adds r0, r6, 0
- bl DestroyAnimVisualTask
-_0811157A:
- ldrh r0, [r5, 0x8]
- adds r0, 0x1
- strh r0, [r5, 0x8]
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_811152C
-
- thumb_func_start sub_8111590
-sub_8111590: @ 8111590
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r0, 24
- adds r5, r0, 0
- ldr r1, =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r4, r0, r1
- movs r1, 0x8
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _081115BC
- movs r0, 0
- bl sub_80A6DAC
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- ldr r0, =gBattle_BG3_Y
- ldrh r0, [r0]
- strh r0, [r4, 0xC]
-_081115BC:
- ldrh r0, [r4, 0xA]
- adds r0, 0x50
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0xA]
- ldr r6, =gBattle_BG3_Y
- movs r2, 0xA
- ldrsh r1, [r4, r2]
- movs r0, 0x4
- bl Cos
- ldrh r4, [r4, 0xC]
- adds r0, r4
- strh r0, [r6]
- ldr r0, =gBattleAnimArgs
- movs r2, 0xE
- ldrsh r1, [r0, r2]
- ldr r0, =0x00000fff
- cmp r1, r0
- bne _081115F4
- movs r0, 0
- strh r0, [r6]
- movs r0, 0x1
- bl sub_80A6DAC
- adds r0, r5, 0
- bl DestroyAnimVisualTask
-_081115F4:
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8111590
-
- .align 2, 0
diff --git a/asm/rom_8011DC0.s b/asm/rom_8011DC0.s
index 6103785da..a52c2bc88 100644
--- a/asm/rom_8011DC0.s
+++ b/asm/rom_8011DC0.s
@@ -10149,7 +10149,7 @@ sub_801AAD4: @ 801AAD4
ldr r6, =gPlayerParty
ldr r5, =gEnemyParty
_0801AAE4:
- ldr r0, =gUnknown_0203CEF8
+ ldr r0, =gSelectedOrderFromParty
adds r0, r4, r0
ldrb r0, [r0]
subs r0, 0x1
@@ -10504,7 +10504,7 @@ _0801AE54:
movs r1, 0
movs r2, 0x20
bl memset
- ldr r0, =gUnknown_0203CEF8
+ ldr r0, =gSelectedOrderFromParty
ldrb r1, [r0]
ldrb r0, [r0, 0x1]
cmn r1, r0
diff --git a/asm/script_pokemon_util_80F87D8.s b/asm/script_pokemon_util_80F87D8.s
deleted file mode 100644
index 1202473ee..000000000
--- a/asm/script_pokemon_util_80F87D8.s
+++ /dev/null
@@ -1,1667 +0,0 @@
- .include "asm/macros.inc"
- .include "constants/constants.inc"
-
- .syntax unified
-
- .text
-
- thumb_func_start sub_80F87D8
-sub_80F87D8: @ 80F87D8
- push {r4,lr}
- ldr r0, =gSaveBlock1Ptr
- ldr r2, [r0]
- ldr r1, =gContestMons
- ldrb r3, [r1, 0x15]
- ldr r4, =0x000013bc
- adds r0, r2, r4
- strh r3, [r0]
- adds r0, r1, 0
- adds r0, 0x55
- ldrb r3, [r0]
- adds r4, 0x2
- adds r0, r2, r4
- strh r3, [r0]
- adds r1, 0x95
- ldrb r0, [r1]
- movs r1, 0x9E
- lsls r1, 5
- adds r2, r1
- strh r0, [r2]
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80F87D8
-
- thumb_func_start sub_80F8814
-sub_80F8814: @ 80F8814
- push {lr}
- ldr r0, =gSpecialVar_0x8005
- ldrb r0, [r0]
- adds r1, r0, 0
- cmp r0, 0x1
- beq _080F883A
- cmp r0, 0x1
- bgt _080F8830
- cmp r0, 0
- beq _080F8836
- b _080F8842
- .pool
-_080F8830:
- cmp r1, 0x2
- beq _080F883E
- b _080F8842
-_080F8836:
- movs r1, 0x3
- b _080F8844
-_080F883A:
- movs r1, 0x4
- b _080F8844
-_080F883E:
- movs r1, 0x5
- b _080F8844
-_080F8842:
- movs r1, 0x64
-_080F8844:
- ldr r0, =gSpecialVar_0x8004
- strh r1, [r0]
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80F8814
-
- thumb_func_start sub_80F8850
-sub_80F8850: @ 80F8850
- push {lr}
- bl sub_80F8264
- bl sub_80F8290
- bl sub_80F8438
- pop {r0}
- bx r0
- thumb_func_end sub_80F8850
-
- thumb_func_start sub_80F8864
-sub_80F8864: @ 80F8864
- push {lr}
- ldr r0, =gSpecialVar_ContestCategory
- ldrh r0, [r0]
- cmp r0, 0x4
- bhi _080F88A4
- lsls r0, 2
- ldr r1, =_080F8880
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .pool
- .align 2, 0
-_080F8880:
- .4byte _080F8894
- .4byte _080F8898
- .4byte _080F889C
- .4byte _080F88A0
- .4byte _080F88A4
-_080F8894:
- movs r1, 0x8
- b _080F88A6
-_080F8898:
- movs r1, 0x9
- b _080F88A6
-_080F889C:
- movs r1, 0xA
- b _080F88A6
-_080F88A0:
- movs r1, 0xB
- b _080F88A6
-_080F88A4:
- movs r1, 0xC
-_080F88A6:
- ldr r0, =gSaveBlock1Ptr
- ldr r0, [r0]
- lsls r1, 5
- adds r0, r1
- ldr r1, =0x00002e98
- adds r0, r1
- ldrh r1, [r0]
- cmp r1, 0
- bne _080F88CC
- ldr r0, =gSpecialVar_0x8004
- strh r1, [r0]
- b _080F88D2
- .pool
-_080F88CC:
- ldr r1, =gSpecialVar_0x8004
- movs r0, 0x1
- strh r0, [r1]
-_080F88D2:
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80F8864
-
- thumb_func_start sub_80F88DC
-sub_80F88DC: @ 80F88DC
- push {lr}
- movs r0, 0xFF
- bl sub_80DEDA8
- pop {r0}
- bx r0
- thumb_func_end sub_80F88DC
-
- thumb_func_start sub_80F88E8
-sub_80F88E8: @ 80F88E8
- push {lr}
- ldr r0, =gContestFinalStandings
- ldr r1, =gContestPlayerMonIndex
- ldrb r2, [r1]
- adds r0, r2, r0
- ldrb r0, [r0]
- cmp r0, 0
- bne _080F8930
- ldr r0, =gSpecialVar_ContestRank
- ldrh r0, [r0]
- cmp r0, 0x3
- bne _080F8930
- ldr r1, =gUnknown_02039F08
- lsls r0, r2, 1
- adds r0, r1
- movs r2, 0
- ldrsh r1, [r0, r2]
- ldr r0, =0x0000031f
- cmp r1, r0
- ble _080F8930
- ldr r1, =gSpecialVar_0x8004
- movs r0, 0x1
- b _080F8934
- .pool
-_080F8930:
- ldr r1, =gSpecialVar_0x8004
- movs r0, 0
-_080F8934:
- strh r0, [r1]
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80F88E8
-
- thumb_func_start sub_80F8940
-sub_80F8940: @ 80F8940
- push {lr}
- movs r3, 0
- ldr r0, =gSaveBlock1Ptr
- ldr r0, [r0]
- ldr r2, =0x00002f98
- adds r1, r0, r2
- movs r2, 0x4
-_080F894E:
- ldrh r0, [r1]
- cmp r0, 0
- beq _080F895A
- adds r0, r3, 0x1
- lsls r0, 24
- lsrs r3, r0, 24
-_080F895A:
- adds r1, 0x20
- subs r2, 0x1
- cmp r2, 0
- bge _080F894E
- adds r0, r3, 0
- pop {r1}
- bx r1
- .pool
- thumb_func_end sub_80F8940
-
- thumb_func_start sub_80F8970
-sub_80F8970: @ 80F8970
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x8
- ldr r0, =gContestMonConditions
- mov r12, r0
- ldr r1, =gSpecialVar_0x8006
- mov r9, r1
- ldr r2, =gContestMons + 2
- mov r10, r2
- mov r2, r12
- mov r1, sp
- movs r6, 0x3
-_080F898E:
- ldrh r0, [r2]
- strh r0, [r1]
- adds r2, 0x2
- adds r1, 0x2
- subs r6, 0x1
- cmp r6, 0
- bge _080F898E
- movs r6, 0
-_080F899E:
- movs r1, 0x3
- cmp r1, r6
- ble _080F89C8
-_080F89A4:
- subs r5, r1, 0x1
- lsls r0, r5, 1
- mov r4, sp
- adds r3, r4, r0
- lsls r0, r1, 1
- adds r2, r4, r0
- ldrh r4, [r3]
- movs r7, 0
- ldrsh r1, [r3, r7]
- movs r7, 0
- ldrsh r0, [r2, r7]
- cmp r1, r0
- bge _080F89C2
- strh r4, [r2]
- strh r0, [r3]
-_080F89C2:
- adds r1, r5, 0
- cmp r1, r6
- bgt _080F89A4
-_080F89C8:
- adds r6, 0x1
- cmp r6, 0x2
- ble _080F899E
- mov r2, r9
- ldrh r0, [r2]
- lsls r0, 1
- add r0, sp
- ldrh r0, [r0]
- movs r2, 0
- mov r8, r2
- movs r6, 0
- lsls r0, 16
- asrs r4, r0, 16
- adds r3, r0, 0
- mov r1, sp
- mov r5, r9
-_080F89E8:
- movs r7, 0
- ldrsh r0, [r1, r7]
- cmp r0, r4
- bne _080F8A02
- lsls r0, r2, 24
- movs r2, 0x80
- lsls r2, 17
- adds r0, r2
- lsrs r2, r0, 24
- ldrh r7, [r5]
- cmp r6, r7
- bne _080F8A02
- mov r8, r2
-_080F8A02:
- adds r1, 0x2
- adds r6, 0x1
- cmp r6, 0x3
- ble _080F89E8
- movs r6, 0
- mov r0, sp
- movs r1, 0
- ldrsh r0, [r0, r1]
- asrs r1, r3, 16
- lsls r2, 24
- mov r9, r2
- cmp r0, r1
- beq _080F8A30
- adds r2, r1, 0
- mov r1, sp
-_080F8A20:
- adds r1, 0x2
- adds r6, 0x1
- cmp r6, 0x3
- bgt _080F8A30
- movs r4, 0
- ldrsh r0, [r1, r4]
- cmp r0, r2
- bne _080F8A20
-_080F8A30:
- lsls r0, r6, 24
- lsrs r7, r0, 24
- mov r2, r8
- movs r6, 0
- asrs r1, r3, 16
- mov r5, r12
- movs r4, 0
- ldrsh r0, [r5, r4]
- b _080F8A66
- .pool
-_080F8A50:
- subs r0, r2, 0x1
- lsls r0, 24
- lsrs r2, r0, 24
-_080F8A56:
- adds r6, 0x1
- cmp r6, 0x3
- bgt _080F8A6E
- lsls r0, r6, 1
- add r0, r12
- asrs r1, r3, 16
- movs r5, 0
- ldrsh r0, [r0, r5]
-_080F8A66:
- cmp r1, r0
- bne _080F8A56
- cmp r2, 0x1
- bne _080F8A50
-_080F8A6E:
- lsls r4, r6, 6
- mov r0, r10
- adds r1, r4, r0
- ldr r0, =gStringVar1
- bl StringCopy
- ldr r5, =gStringVar2
- mov r0, r10
- adds r0, 0xB
- adds r4, r0
- adds r0, r5, 0
- adds r1, r4, 0
- bl StringCopy
- adds r0, r5, 0
- bl sub_81DB5AC
- mov r1, r9
- asrs r0, r1, 24
- cmp r0, 0x1
- beq _080F8A9C
- cmp r8, r0
- bne _080F8AB0
-_080F8A9C:
- ldr r0, =gSpecialVar_0x8006
- strh r7, [r0]
- b _080F8AB6
- .pool
-_080F8AB0:
- ldr r1, =gSpecialVar_0x8006
- adds r0, r7, 0x4
- strh r0, [r1]
-_080F8AB6:
- add sp, 0x8
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80F8970
-
- thumb_func_start sub_80F8ACC
-sub_80F8ACC: @ 80F8ACC
- push {lr}
- ldr r0, =CB2_ReturnToFieldContinueScriptPlayMapMusic
- bl SetMainCallback2
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80F8ACC
-
- thumb_func_start ShowContestWinner
-ShowContestWinner: @ 80F8ADC
- push {lr}
- ldr r0, =sub_812FDEC
- bl SetMainCallback2
- ldr r1, =gMain
- ldr r0, =sub_80F8ACC
- str r0, [r1, 0x8]
- pop {r0}
- bx r0
- .pool
- thumb_func_end ShowContestWinner
-
- thumb_func_start sub_80F8AFC
-sub_80F8AFC: @ 80F8AFC
- push {r4,r5,lr}
- ldr r0, =gIsLinkContest
- ldrb r1, [r0]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080F8B7C
- movs r3, 0
- ldr r0, =gUnknown_02039F30
- adds r4, r0, 0
- ldr r5, =gContestMons
- ldrb r0, [r4]
- cmp r3, r0
- bge _080F8B50
- adds r2, r5, 0
- ldr r1, =gLinkPlayers
-_080F8B1C:
- ldrb r0, [r1]
- subs r0, 0x1
- cmp r0, 0x1
- bhi _080F8B44
- ldrb r0, [r1, 0x13]
- cmp r0, 0
- bne _080F8B40
- movs r0, 0xEB
- b _080F8B42
- .pool
-_080F8B40:
- movs r0, 0xEC
-_080F8B42:
- strb r0, [r2, 0x15]
-_080F8B44:
- adds r2, 0x40
- adds r1, 0x1C
- adds r3, 0x1
- ldrb r0, [r4]
- cmp r3, r0
- blt _080F8B1C
-_080F8B50:
- ldr r0, =0x00004010
- ldrb r1, [r5, 0x15]
- bl VarSet
- ldr r0, =0x00004011
- adds r1, r5, 0
- adds r1, 0x55
- ldrb r1, [r1]
- bl VarSet
- ldr r0, =0x00004012
- adds r1, r5, 0
- adds r1, 0x95
- ldrb r1, [r1]
- bl VarSet
- ldr r0, =0x00004013
- adds r1, r5, 0
- adds r1, 0xD5
- ldrb r1, [r1]
- bl VarSet
-_080F8B7C:
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80F8AFC
-
- thumb_func_start sub_80F8B94
-sub_80F8B94: @ 80F8B94
- push {r4-r7,lr}
- ldr r1, =gReservedSpritePaletteCount
- movs r0, 0xC
- strb r0, [r1]
- ldr r0, =gIsLinkContest
- ldrb r1, [r0]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080F8C6E
- movs r5, 0
- ldr r0, =gUnknown_02039F30
- ldrb r0, [r0]
- cmp r5, r0
- bge _080F8C6E
- movs r7, 0
- movs r6, 0x60
- movs r4, 0xB0
- lsls r4, 17
-_080F8BBA:
- ldr r0, =gUnknown_0858D8EC
- adds r0, r5, r0
- ldrb r0, [r0]
- ldr r1, =gSaveBlock1Ptr
- ldr r2, [r1]
- ldrb r1, [r2, 0x5]
- ldrb r2, [r2, 0x4]
- bl GetEventObjectIdByLocalIdAndMap
- lsls r0, 24
- lsrs r0, 24
- ldr r2, =gEventObjects
- lsls r1, r0, 3
- adds r1, r0
- lsls r1, 2
- adds r1, r2
- ldrb r0, [r1, 0x4]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- ldr r0, =gSprites
- adds r1, r0
- ldrb r2, [r1, 0x5]
- movs r0, 0xF
- ands r0, r2
- orrs r0, r6
- strb r0, [r1, 0x5]
- ldr r0, =gLinkPlayers
- adds r1, r7, r0
- ldrb r0, [r1]
- subs r0, 0x1
- cmp r0, 0x1
- bhi _080F8C38
- ldrb r0, [r1, 0x13]
- cmp r0, 0
- bne _080F8C2C
- lsrs r1, r4, 16
- ldr r0, =gEventObjectPalette33
- b _080F8C42
- .pool
-_080F8C2C:
- lsrs r1, r4, 16
- ldr r0, =gEventObjectPalette34
- b _080F8C42
- .pool
-_080F8C38:
- ldrb r0, [r1, 0x13]
- cmp r0, 0
- bne _080F8C50
- lsrs r1, r4, 16
- ldr r0, =gEventObjectPalette8
-_080F8C42:
- movs r2, 0x20
- bl LoadPalette
- b _080F8C5A
- .pool
-_080F8C50:
- lsrs r1, r4, 16
- ldr r0, =gEventObjectPalette17
- movs r2, 0x20
- bl LoadPalette
-_080F8C5A:
- movs r0, 0x80
- lsls r0, 13
- adds r4, r0
- adds r7, 0x1C
- adds r6, 0x10
- adds r5, 0x1
- ldr r0, =gUnknown_02039F30
- ldrb r0, [r0]
- cmp r5, r0
- blt _080F8BBA
-_080F8C6E:
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80F8B94
-
- thumb_func_start sub_80F8C7C
-sub_80F8C7C: @ 80F8C7C
- push {r4-r6,lr}
- sub sp, 0x4
- ldr r6, =gUnknown_02039F24
- ldrb r0, [r6]
- movs r5, 0x64
- muls r0, r5
- ldr r4, =gPlayerParty
- adds r0, r4
- movs r1, 0x46
- bl GetMonData
- lsls r0, 24
- lsrs r0, 24
- mov r1, sp
- strb r0, [r1]
- cmp r0, 0
- bne _080F8D18
- ldr r0, =gContestFinalStandings
- ldr r1, =gContestPlayerMonIndex
- ldrb r2, [r1]
- adds r0, r2, r0
- ldrb r0, [r0]
- cmp r0, 0
- bne _080F8D18
- ldr r0, =gSpecialVar_ContestRank
- ldrh r0, [r0]
- cmp r0, 0x3
- bne _080F8D18
- ldr r1, =gUnknown_02039F08
- lsls r0, r2, 1
- adds r0, r1
- movs r2, 0
- ldrsh r1, [r0, r2]
- ldr r0, =0x0000031f
- cmp r1, r0
- ble _080F8D18
- movs r1, 0x1
- mov r0, sp
- strb r1, [r0]
- ldrb r0, [r6]
- muls r0, r5
- adds r0, r4
- movs r1, 0x46
- mov r2, sp
- bl SetMonData
- ldrb r0, [r6]
- muls r0, r5
- adds r0, r4
- bl GetRibbonCount
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x4
- bls _080F8CF6
- ldrb r0, [r6]
- muls r0, r5
- adds r0, r4
- movs r1, 0x46
- bl sub_80EE4DC
-_080F8CF6:
- movs r0, 0x1
- b _080F8D1A
- .pool
-_080F8D18:
- movs r0, 0
-_080F8D1A:
- add sp, 0x4
- pop {r4-r6}
- pop {r1}
- bx r1
- thumb_func_end sub_80F8C7C
-
- thumb_func_start sub_80F8D24
-sub_80F8D24: @ 80F8D24
- movs r0, 0
- bx lr
- thumb_func_end sub_80F8D24
-
- thumb_func_start sub_80F8D28
-sub_80F8D28: @ 80F8D28
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- ldr r7, =sub_80F8EE8
- adds r0, r7, 0
- bl FindTaskIdByFunc
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0xFF
- beq _080F8D44
- b _080F8E9C
-_080F8D44:
- bl AllocateMonSpritesGfx
- movs r0, 0xA
- mov r9, r0
- movs r1, 0x3
- mov r10, r1
- ldr r2, =gContestMons
- ldr r4, =gSpecialVar_0x8006
- ldrh r1, [r4]
- lsls r1, 6
- adds r0, r1, r2
- ldrh r6, [r0]
- adds r0, r2, 0
- adds r0, 0x38
- adds r0, r1, r0
- ldr r5, [r0]
- adds r2, 0x3C
- adds r1, r2
- ldr r1, [r1]
- mov r8, r1
- adds r0, r7, 0
- movs r1, 0x50
- bl CreateTask
- lsls r0, 24
- lsrs r7, r0, 24
- ldr r1, =gTasks
- lsls r0, r7, 2
- adds r0, r7
- lsls r0, 3
- adds r0, r1
- movs r1, 0
- strh r1, [r0, 0x8]
- strh r6, [r0, 0xA]
- ldr r1, =gContestPlayerMonIndex
- ldrh r0, [r4]
- ldrb r1, [r1]
- cmp r0, r1
- bne _080F8DC4
- lsls r0, r6, 3
- ldr r1, =gMonFrontPicTable
- adds r0, r1
- ldr r1, =gMonSpritesGfxPtr
- ldr r1, [r1]
- ldr r1, [r1, 0x8]
- adds r2, r6, 0
- adds r3, r5, 0
- bl HandleLoadSpecialPokePic_2
- b _080F8DD8
- .pool
-_080F8DC4:
- lsls r0, r6, 3
- ldr r1, =gMonFrontPicTable
- adds r0, r1
- ldr r1, =gMonSpritesGfxPtr
- ldr r1, [r1]
- ldr r1, [r1, 0x8]
- adds r2, r6, 0
- adds r3, r5, 0
- bl HandleLoadSpecialPokePic_DontHandleDeoxys
-_080F8DD8:
- adds r0, r6, 0
- mov r1, r8
- adds r2, r5, 0
- bl GetMonSpritePalStructFromOtIdPersonality
- adds r4, r0, 0
- bl LoadCompressedObjectPalette
- adds r0, r6, 0
- movs r1, 0x1
- bl SetMultiuseSpriteTemplateToPokemon
- ldr r0, =gMultiuseSpriteTemplate
- ldrh r1, [r4, 0x4]
- strh r1, [r0, 0x2]
- mov r1, r9
- adds r1, 0x1
- lsls r1, 19
- movs r2, 0x80
- lsls r2, 14
- adds r1, r2
- asrs r1, 16
- mov r3, r10
- lsls r2, r3, 19
- movs r3, 0xA0
- lsls r3, 14
- adds r2, r3
- asrs r2, 16
- movs r3, 0
- bl CreateSprite
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r0, =gIsLinkContest
- ldrb r1, [r0]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080F8E58
- movs r0, 0x4
- ands r0, r1
- lsls r4, r5, 4
- cmp r0, 0
- bne _080F8E6C
- adds r0, r4, r5
- lsls r0, 2
- ldr r1, =gSprites
- adds r0, r1
- adds r1, r6, 0
- movs r2, 0
- movs r3, 0
- bl DoMonFrontSpriteAnimation
- b _080F8E6C
- .pool
-_080F8E58:
- lsls r4, r5, 4
- adds r0, r4, r5
- lsls r0, 2
- ldr r1, =gSprites
- adds r0, r1
- adds r1, r6, 0
- movs r2, 0
- movs r3, 0
- bl DoMonFrontSpriteAnimation
-_080F8E6C:
- ldr r1, =gTasks
- lsls r0, r7, 2
- adds r0, r7
- lsls r0, 3
- adds r0, r1
- strh r5, [r0, 0xC]
- mov r1, r9
- strh r1, [r0, 0xE]
- mov r2, r10
- strh r2, [r0, 0x10]
- ldr r3, =gSprites
- adds r1, r4, r5
- lsls r1, 2
- adds r0, r3, 0
- adds r0, 0x1C
- adds r0, r1, r0
- ldr r2, =SpriteCallbackDummy
- str r2, [r0]
- adds r1, r3
- ldrb r2, [r1, 0x5]
- movs r0, 0xD
- negs r0, r0
- ands r0, r2
- strb r0, [r1, 0x5]
-_080F8E9C:
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80F8D28
-
- thumb_func_start sub_80F8EB8
-sub_80F8EB8: @ 80F8EB8
- push {lr}
- ldr r0, =sub_80F8EE8
- bl FindTaskIdByFunc
- lsls r0, 24
- lsrs r2, r0, 24
- cmp r2, 0xFF
- beq _080F8EDC
- ldr r0, =gTasks
- lsls r1, r2, 2
- adds r1, r2
- lsls r1, 3
- adds r1, r0
- ldrh r0, [r1, 0x8]
- adds r0, 0x1
- strh r0, [r1, 0x8]
- bl FreeMonSpritesGfx
-_080F8EDC:
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80F8EB8
-
- thumb_func_start sub_80F8EE8
-sub_80F8EE8: @ 80F8EE8
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- ldr r1, =gTasks
- adds r5, r0, r1
- movs r2, 0x8
- ldrsh r0, [r5, r2]
- adds r2, r1, 0
- cmp r0, 0x4
- bhi _080F8F98
- lsls r0, 2
- ldr r1, =_080F8F14
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .pool
- .align 2, 0
-_080F8F14:
- .4byte _080F8F78
- .4byte _080F8F28
- .4byte _080F8F98
- .4byte _080F8F42
- .4byte _080F8F84
-_080F8F28:
- movs r0, 0xA
- movs r1, 0x3
- movs r2, 0x8
- movs r3, 0x8
- bl CreateWindowFromRect
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x12]
- movs r1, 0x1
- bl SetStandardWindowBorderStyle
- b _080F8F78
-_080F8F42:
- movs r0, 0xC
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- ldr r1, =gSprites
- adds r4, r0, r1
- ldrb r0, [r4, 0x5]
- lsrs r0, 4
- bl GetSpritePaletteTagByPaletteNum
- lsls r0, 16
- lsrs r0, 16
- bl FreeSpritePaletteByTag
- ldrb r0, [r4, 0x1]
- lsls r0, 30
- cmp r0, 0
- beq _080F8F72
- ldrb r0, [r4, 0x3]
- lsls r0, 26
- lsrs r0, 27
- bl FreeOamMatrix
-_080F8F72:
- adds r0, r4, 0
- bl DestroySprite
-_080F8F78:
- ldrh r0, [r5, 0x8]
- adds r0, 0x1
- strh r0, [r5, 0x8]
- b _080F8F98
- .pool
-_080F8F84:
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r0, r2
- ldrb r0, [r0, 0x12]
- bl sub_80E2A78
- adds r0, r4, 0
- bl DestroyTask
-_080F8F98:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_80F8EE8
-
- thumb_func_start sub_80F8FA0
-sub_80F8FA0: @ 80F8FA0
- push {r4,lr}
- ldr r0, =gIsLinkContest
- ldrb r1, [r0]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080F8FD8
- ldr r0, =gUnknown_02039F30
- ldrb r0, [r0]
- cmp r0, 0x4
- bne _080F8FD8
- movs r0, 0x2
- ands r0, r1
- cmp r0, 0
- bne _080F8FD8
- ldr r4, =gSpecialVar_Result
- bl GetMultiplayerId
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4]
- b _080F8FDE
- .pool
-_080F8FD8:
- ldr r1, =gSpecialVar_Result
- movs r0, 0x4
- strh r0, [r1]
-_080F8FDE:
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80F8FA0
-
- thumb_func_start sub_80F8FE8
-sub_80F8FE8: @ 80F8FE8
- push {r4,lr}
- ldr r0, =gIsLinkContest
- ldrb r1, [r0]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080F9020
- ldr r2, =gContestRngValue
- ldr r1, [r2]
- ldr r0, =0x41c64e6d
- muls r0, r1
- ldr r1, =0x00006073
- adds r0, r1
- str r0, [r2]
- lsrs r0, 16
- ldr r4, =gSpecialVar_Result
- b _080F902A
- .pool
-_080F9020:
- ldr r4, =gSpecialVar_Result
- bl Random
- lsls r0, 16
- lsrs r0, 16
-_080F902A:
- ldrh r1, [r4]
- bl __umodsi3
- strh r0, [r4]
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80F8FE8
-
- thumb_func_start sub_80F903C
-sub_80F903C: @ 80F903C
- ldr r2, =gContestRngValue
- ldr r1, [r2]
- ldr r0, =0x41c64e6d
- muls r0, r1
- ldr r1, =0x00006073
- adds r0, r1
- str r0, [r2]
- lsrs r0, 16
- bx lr
- .pool
- thumb_func_end sub_80F903C
-
- thumb_func_start sub_80F905C
-sub_80F905C: @ 80F905C
- push {lr}
- ldr r0, =gIsLinkContest
- ldrb r1, [r0]
- movs r0, 0x2
- ands r0, r1
- cmp r0, 0
- bne _080F9074
- movs r0, 0
- b _080F907E
- .pool
-_080F9074:
- ldr r0, =sub_80F9088
- movs r1, 0x5
- bl CreateTask
- movs r0, 0x1
-_080F907E:
- pop {r1}
- bx r1
- .pool
- thumb_func_end sub_80F905C
-
- thumb_func_start sub_80F9088
-sub_80F9088: @ 80F9088
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r1, =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r4, r0, r1
- movs r1, 0x8
- ldrsh r0, [r4, r1]
- cmp r0, 0
- beq _080F90C0
- cmp r0, 0x1
- beq _080F90CE
- bl sub_800A520
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _080F90D4
- bl EnableBothScriptContexts
- adds r0, r5, 0
- bl DestroyTask
- b _080F90D4
- .pool
-_080F90C0:
- bl sub_800A520
- lsls r0, 24
- cmp r0, 0
- beq _080F90D4
- bl sub_800ADF8
-_080F90CE:
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
-_080F90D4:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_80F9088
-
- thumb_func_start sub_80F90DC
-sub_80F90DC: @ 80F90DC
- push {lr}
- ldr r0, =gIsLinkContest
- ldrb r1, [r0]
- movs r0, 0x2
- ands r0, r1
- cmp r0, 0
- beq _080F90FE
- ldr r0, =gReceivedRemoteLinkPlayers
- ldrb r0, [r0]
- cmp r0, 0
- beq _080F90FE
- bl sub_800E0E8
- movs r0, 0x8
- movs r1, 0x8
- bl CreateWirelessStatusIndicatorSprite
-_080F90FE:
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80F90DC
-
- thumb_func_start sub_80F910C
-sub_80F910C: @ 80F910C
- push {lr}
- ldr r0, =gIsLinkContest
- ldrb r1, [r0]
- movs r0, 0x2
- ands r0, r1
- cmp r0, 0
- beq _080F9126
- ldr r0, =gReceivedRemoteLinkPlayers
- ldrb r0, [r0]
- cmp r0, 0
- beq _080F9126
- bl sub_800E084
-_080F9126:
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80F910C
-
- thumb_func_start sub_80F9134
-sub_80F9134: @ 80F9134
- push {lr}
- ldr r0, =gIsLinkContest
- ldrb r1, [r0]
- movs r0, 0x4
- ands r0, r1
- cmp r0, 0
- bne _080F914C
- movs r0, 0
- b _080F914E
- .pool
-_080F914C:
- movs r0, 0x1
-_080F914E:
- pop {r1}
- bx r1
- thumb_func_end sub_80F9134
-
- thumb_func_start sub_80F9154
-sub_80F9154: @ 80F9154
- ldr r1, =gIsLinkContest
- movs r0, 0
- strb r0, [r1]
- bx lr
- .pool
- thumb_func_end sub_80F9154
-
- thumb_func_start sub_80F9160
-sub_80F9160: @ 80F9160
- push {lr}
- ldr r0, =gIsLinkContest
- ldrb r1, [r0]
- movs r0, 0x2
- ands r0, r1
- cmp r0, 0
- bne _080F9178
- movs r0, 0
- b _080F917A
- .pool
-_080F9178:
- movs r0, 0x1
-_080F917A:
- pop {r1}
- bx r1
- thumb_func_end sub_80F9160
-
- thumb_func_start HealPlayerParty
-HealPlayerParty: @ 80F9180
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x4
- movs r0, 0
- mov r8, r0
- ldr r0, =gPlayerPartyCount
- ldrb r0, [r0]
- cmp r8, r0
- bcs _080F922C
- ldr r1, =gPlayerParty
- mov r10, r1
- mov r6, sp
-_080F919E:
- movs r0, 0x64
- mov r4, r8
- muls r4, r0
- add r4, r10
- adds r0, r4, 0
- movs r1, 0x3A
- bl GetMonData
- lsls r1, r0, 16
- strb r0, [r6]
- lsrs r1, 24
- strb r1, [r6, 0x1]
- adds r0, r4, 0
- movs r1, 0x39
- mov r2, sp
- bl SetMonData
- adds r0, r4, 0
- movs r1, 0x15
- bl GetMonData
- lsls r0, 24
- lsrs r7, r0, 24
- movs r5, 0
- movs r1, 0x1
- add r1, r8
- mov r9, r1
-_080F91D4:
- adds r1, r5, 0
- adds r1, 0xD
- adds r0, r4, 0
- bl GetMonData
- lsls r0, 16
- lsrs r0, 16
- adds r1, r7, 0
- adds r2, r5, 0
- bl CalculatePPWithBonus
- strb r0, [r6]
- adds r1, r5, 0
- adds r1, 0x11
- adds r0, r4, 0
- mov r2, sp
- bl SetMonData
- adds r0, r5, 0x1
- lsls r0, 24
- lsrs r5, r0, 24
- cmp r5, 0x3
- bls _080F91D4
- movs r0, 0
- strb r0, [r6]
- strb r0, [r6, 0x1]
- strb r0, [r6, 0x2]
- strb r0, [r6, 0x3]
- movs r1, 0x64
- mov r0, r8
- muls r0, r1
- add r0, r10
- movs r1, 0x37
- mov r2, sp
- bl SetMonData
- mov r1, r9
- lsls r0, r1, 24
- lsrs r0, 24
- mov r8, r0
- ldr r0, =gPlayerPartyCount
- ldrb r0, [r0]
- cmp r8, r0
- bcc _080F919E
-_080F922C:
- add sp, 0x4
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end HealPlayerParty
-
- thumb_func_start ScriptGiveMon
-@ void ScriptGiveMon(s16 species_num, u8 level, int held_item)
-ScriptGiveMon: @ 80F9244
- push {r4-r6,lr}
- mov r6, r8
- push {r6}
- sub sp, 0x78
- adds r5, r0, 0
- adds r3, r1, 0
- adds r4, r2, 0
- lsls r5, 16
- lsrs r5, 16
- lsls r3, 24
- lsrs r3, 24
- lsls r4, 16
- lsrs r0, r4, 16
- mov r8, r0
- add r6, sp, 0x14
- movs r0, 0
- str r0, [sp]
- str r0, [sp, 0x4]
- str r0, [sp, 0x8]
- str r0, [sp, 0xC]
- adds r0, r6, 0
- adds r1, r5, 0
- adds r2, r3, 0
- movs r3, 0x20
- bl CreateMon
- add r0, sp, 0x10
- mov r1, r8
- strb r1, [r0]
- lsrs r4, 24
- strb r4, [r0, 0x1]
- adds r0, r6, 0
- movs r1, 0xC
- add r2, sp, 0x10
- bl SetMonData
- adds r0, r6, 0
- bl GiveMonToPlayer
- lsls r0, 24
- lsrs r4, r0, 24
- adds r0, r5, 0
- bl SpeciesToNationalPokedexNum
- lsls r0, 16
- lsrs r5, r0, 16
- cmp r4, 0x1
- bgt _080F92B8
- cmp r4, 0
- blt _080F92B8
- adds r0, r5, 0
- movs r1, 0x2
- bl GetSetPokedexFlag
- adds r0, r5, 0
- movs r1, 0x3
- bl GetSetPokedexFlag
-_080F92B8:
- adds r0, r4, 0
- add sp, 0x78
- pop {r3}
- mov r8, r3
- pop {r4-r6}
- pop {r1}
- bx r1
- thumb_func_end ScriptGiveMon
-
- thumb_func_start ScriptGiveEgg
-ScriptGiveEgg: @ 80F92C8
- push {lr}
- sub sp, 0x68
- adds r1, r0, 0
- lsls r1, 16
- lsrs r1, 16
- mov r0, sp
- movs r2, 0x1
- bl CreateEgg
- add r2, sp, 0x64
- movs r0, 0x1
- strb r0, [r2]
- mov r0, sp
- movs r1, 0x2D
- bl SetMonData
- mov r0, sp
- bl GiveMonToPlayer
- lsls r0, 24
- lsrs r0, 24
- add sp, 0x68
- pop {r1}
- bx r1
- thumb_func_end ScriptGiveEgg
-
- thumb_func_start HasEnoughMonsForDoubleBattle
-HasEnoughMonsForDoubleBattle: @ 80F92F8
- push {lr}
- bl GetMonsStateToDoubles
- lsls r0, 24
- lsrs r1, r0, 24
- cmp r1, 0x1
- beq _080F9314
- cmp r1, 0x1
- bgt _080F9310
- cmp r1, 0
- beq _080F9314
- b _080F9318
-_080F9310:
- cmp r1, 0x2
- bne _080F9318
-_080F9314:
- ldr r0, =gSpecialVar_Result
- strh r1, [r0]
-_080F9318:
- pop {r0}
- bx r0
- .pool
- thumb_func_end HasEnoughMonsForDoubleBattle
-
- thumb_func_start sub_80F9320
-sub_80F9320: @ 80F9320
- push {r4-r7,lr}
- lsls r0, 16
- lsrs r6, r0, 16
- movs r5, 0
- movs r7, 0xCE
- lsls r7, 1
-_080F932C:
- movs r0, 0x64
- adds r1, r5, 0
- muls r1, r0
- ldr r0, =gPlayerParty
- adds r4, r1, r0
- adds r0, r4, 0
- movs r1, 0x41
- bl GetMonData
- lsls r0, 16
- lsrs r0, 16
- cmp r0, 0
- beq _080F9360
- cmp r0, r7
- beq _080F9360
- adds r0, r4, 0
- movs r1, 0xC
- bl GetMonData
- cmp r0, r6
- bne _080F9360
- movs r0, 0x1
- b _080F9368
- .pool
-_080F9360:
- adds r5, 0x1
- cmp r5, 0x5
- ble _080F932C
- movs r0, 0
-_080F9368:
- pop {r4-r7}
- pop {r1}
- bx r1
- thumb_func_end sub_80F9320
-
- thumb_func_start sub_80F9370
-sub_80F9370: @ 80F9370
- push {r4,lr}
- movs r0, 0xAF
- bl sub_80F9320
- lsls r0, 24
- lsrs r0, 24
- adds r4, r0, 0
- cmp r4, 0x1
- bne _080F9392
- movs r0, 0xAF
- bl ItemIdToBerryType
- lsls r0, 24
- lsrs r0, 24
- ldr r1, =gStringVar1
- bl GetBerryNameByBerryType
-_080F9392:
- adds r0, r4, 0
- pop {r4}
- pop {r1}
- bx r1
- .pool
- thumb_func_end sub_80F9370
-
- thumb_func_start CreateScriptedWildMon
-CreateScriptedWildMon: @ 80F93A0
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- sub sp, 0x14
- adds r4, r0, 0
- adds r5, r1, 0
- lsls r4, 16
- lsrs r4, 16
- lsls r5, 24
- lsrs r5, 24
- lsls r7, r2, 16
- lsrs r6, r7, 16
- bl ZeroEnemyPartyMons
- ldr r0, =gEnemyParty
- mov r8, r0
- movs r0, 0
- str r0, [sp]
- str r0, [sp, 0x4]
- str r0, [sp, 0x8]
- str r0, [sp, 0xC]
- mov r0, r8
- adds r1, r4, 0
- adds r2, r5, 0
- movs r3, 0x20
- bl CreateMon
- cmp r6, 0
- beq _080F93EE
- add r0, sp, 0x10
- strb r6, [r0]
- adds r1, r0, 0
- lsrs r0, r7, 24
- strb r0, [r1, 0x1]
- mov r0, r8
- movs r1, 0xC
- add r2, sp, 0x10
- bl SetMonData
-_080F93EE:
- add sp, 0x14
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end CreateScriptedWildMon
-
- thumb_func_start ScriptSetMonMoveSlot
-ScriptSetMonMoveSlot: @ 80F9400
- push {r4,lr}
- lsls r0, 24
- lsrs r3, r0, 24
- lsls r1, 16
- lsrs r4, r1, 16
- lsls r2, 24
- lsrs r2, 24
- cmp r3, 0x6
- bls _080F941C
- ldr r0, =gPlayerPartyCount
- ldrb r0, [r0]
- subs r0, 0x1
- lsls r0, 24
- lsrs r3, r0, 24
-_080F941C:
- movs r0, 0x64
- muls r0, r3
- ldr r1, =gPlayerParty
- adds r0, r1
- adds r1, r4, 0
- bl SetMonMoveSlot
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end ScriptSetMonMoveSlot
-
- thumb_func_start sub_80F9438
-sub_80F9438: @ 80F9438
- push {lr}
- ldr r0, =gMain
- ldr r1, =sub_80F9460
- str r1, [r0, 0x8]
- ldr r0, =0x000040cf
- movs r1, 0x9
- bl VarSet
- movs r0, 0
- bl sub_81B8518
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80F9438
-
- thumb_func_start sub_80F9460
-sub_80F9460: @ 80F9460
- push {lr}
- ldr r0, =gUnknown_0203CEF8
- ldrb r1, [r0]
- cmp r1, 0
- bne _080F9478
- ldr r0, =gSpecialVar_Result
- strh r1, [r0]
- b _080F947E
- .pool
-_080F9478:
- ldr r1, =gSpecialVar_Result
- movs r0, 0x1
- strh r0, [r1]
-_080F947E:
- ldr r0, =CB2_ReturnToFieldContinueScriptPlayMapMusic
- bl SetMainCallback2
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80F9460
-
- thumb_func_start sub_80F9490
-sub_80F9490: @ 80F9490
- push {lr}
- ldr r1, =gMain
- ldr r0, =sub_80F94B8
- str r0, [r1, 0x8]
- ldr r0, =gSpecialVar_0x8004
- ldrb r0, [r0]
- adds r0, 0x1
- lsls r0, 24
- lsrs r0, 24
- bl sub_81B8518
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80F9490
-
- thumb_func_start sub_80F94B8
-sub_80F94B8: @ 80F94B8
- push {lr}
- ldr r0, =gUnknown_0203CEF8
- ldrb r1, [r0]
- cmp r1, 0
- bne _080F94D0
- ldr r0, =gSpecialVar_Result
- strh r1, [r0]
- b _080F94D6
- .pool
-_080F94D0:
- ldr r1, =gSpecialVar_Result
- movs r0, 0x1
- strh r0, [r1]
-_080F94D6:
- ldr r0, =CB2_ReturnToFieldContinueScriptPlayMapMusic
- bl SetMainCallback2
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80F94B8
-
- thumb_func_start ReducePlayerPartyToThree
-ReducePlayerPartyToThree: @ 80F94E8
- push {r4-r7,lr}
- sub sp, 0x198
- add r0, sp, 0x190
- movs r1, 0
- str r1, [r0]
- ldr r2, =0x05000064
- mov r1, sp
- bl CpuSet
- movs r5, 0
- movs r7, 0x64
- ldr r6, =gPlayerParty
- mov r4, sp
-_080F9502:
- ldr r0, =gUnknown_0203CEF8
- adds r1, r5, r0
- ldrb r0, [r1]
- cmp r0, 0
- beq _080F951C
- subs r0, 0x1
- adds r1, r0, 0
- muls r1, r7
- adds r1, r6
- adds r0, r4, 0
- movs r2, 0x64
- bl memcpy
-_080F951C:
- adds r4, 0x64
- adds r5, 0x1
- cmp r5, 0x3
- ble _080F9502
- add r0, sp, 0x194
- movs r1, 0
- str r1, [r0]
- ldr r4, =gPlayerParty
- ldr r2, =0x05000096
- adds r1, r4, 0
- bl CpuSet
- mov r5, sp
- add r6, sp, 0x12C
-_080F9538:
- adds r0, r4, 0
- adds r1, r5, 0
- movs r2, 0x64
- bl memcpy
- adds r5, 0x64
- adds r4, 0x64
- cmp r5, r6
- ble _080F9538
- bl CalculatePlayerPartyCount
- add sp, 0x198
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end ReducePlayerPartyToThree
-
- .align 2, 0 @ Don't pad with nop.
diff --git a/asm/water.s b/asm/water.s
index cce11a615..6965d6371 100644
--- a/asm/water.s
+++ b/asm/water.s
@@ -329,7 +329,7 @@ sub_8107430: @ 8107430
push {lr}
movs r1, 0xA
strh r1, [r0, 0x2E]
- ldr r1, =sub_80A64B0
+ ldr r1, =WaitAnimForDuration
str r1, [r0, 0x1C]
ldr r1, =move_anim_8074EE0
bl StoreSpriteCallbackInData6
@@ -343,7 +343,7 @@ sub_810744C: @ 810744C
push {r4-r7,lr}
adds r5, r0, 0
movs r1, 0x1
- bl sub_80A69CC
+ bl InitAnimSpritePos
ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl GetBattlerSide
@@ -538,7 +538,7 @@ sub_81075EC: @ 81075EC
push {r4,r5,lr}
adds r5, r0, 0
movs r1, 0x1
- bl sub_80A69CC
+ bl InitAnimSpritePos
movs r0, 0x1E
strh r0, [r5, 0x2E]
ldrh r0, [r5, 0x20]
@@ -819,7 +819,7 @@ _0810781E:
movs r7, 0x3
_08107828:
adds r0, r6, 0
- bl sub_80A69CC
+ bl InitAnimSpritePos
ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl GetBattlerSide
@@ -849,7 +849,7 @@ _08107842:
ldrh r5, [r5, 0x6]
adds r0, r5
strh r0, [r6, 0x36]
- ldr r0, =sub_80A6EEC
+ ldr r0, =StartAnimLinearTranslation
str r0, [r6, 0x1C]
ldr r1, =DestroyAnimSprite
adds r0, r6, 0
@@ -876,7 +876,7 @@ sub_8107894: @ 8107894
ldrh r0, [r4, 0x22]
adds r1, r0
strh r1, [r4, 0x36]
- ldr r0, =sub_80A6EEC
+ ldr r0, =StartAnimLinearTranslation
str r0, [r4, 0x1C]
ldr r1, =DestroyAnimSprite
adds r0, r4, 0
@@ -904,7 +904,7 @@ sub_81078D0: @ 81078D0
_081078EC:
adds r0, r4, 0
movs r1, 0x1
- bl sub_80A69CC
+ bl InitAnimSpritePos
_081078F4:
ldr r0, =gBattleAnimArgs
ldrh r0, [r0, 0x4]
@@ -3137,7 +3137,7 @@ sub_8108AC0: @ 8108AC0
strh r1, [r0, 0x36]
ldrh r1, [r6, 0x1A]
strh r1, [r0, 0x38]
- bl sub_80A68D4
+ bl InitAnimArcTranslation
adds r5, 0x1C
adds r4, r5
ldr r0, =sub_8108B2C
@@ -3191,7 +3191,7 @@ sub_8108B2C: @ 8108B2C
mvns r1, r1
strh r1, [r6, 0x38]
adds r0, r6, 0
- bl sub_80A68D4
+ bl InitAnimArcTranslation
ldr r0, =sub_8108B94
str r0, [r6, 0x1C]
_08108B86:
@@ -3339,7 +3339,7 @@ sub_8108C94: @ 8108C94
push {r4,r5,lr}
adds r4, r0, 0
movs r1, 0x1
- bl sub_80A69CC
+ bl InitAnimSpritePos
ldr r5, =gBattleAnimTarget
ldrb r0, [r5]
movs r1, 0x2
diff --git a/data/maps/LilycoveCity_ContestLobby/scripts.inc b/data/maps/LilycoveCity_ContestLobby/scripts.inc
index 1dfc72bcc..65749894b 100644
--- a/data/maps/LilycoveCity_ContestLobby/scripts.inc
+++ b/data/maps/LilycoveCity_ContestLobby/scripts.inc
@@ -57,7 +57,7 @@ LilycoveCity_ContestLobby_EventScript_21A2AA:: @ 821A2AA
closemessage
special sub_80F88DC
setvar VAR_0x4099, 0
- specialvar VAR_RESULT, sub_80F8C7C
+ specialvar VAR_RESULT, GiveMonArtistRibbon
compare VAR_RESULT, 1
call_if 1, LilycoveCity_ContestLobby_EventScript_21A314
applymovement 4, LilycoveCity_ContestLobby_Movement_21A40F
@@ -230,7 +230,7 @@ LilycoveCity_ContestLobby_EventScript_21A47A:: @ 821A47A
closemessage
special sub_80F88DC
setvar VAR_0x4099, 0
- specialvar VAR_RESULT, sub_80F8C7C
+ specialvar VAR_RESULT, GiveMonArtistRibbon
compare VAR_RESULT, 1
call_if 1, LilycoveCity_ContestLobby_EventScript_21A4E4
applymovement 11, LilycoveCity_ContestLobby_Movement_21A53C
@@ -324,7 +324,7 @@ LilycoveCity_ContestLobby_EventScript_21A554:: @ 821A554
goto_eq LilycoveCity_ContestLobby_EventScript_21A5CF
call LilycoveCity_ContestLobby_EventScript_279CC5
call LilycoveCity_ContestLobby_EventScript_21A670
- special sub_80F87D8
+ special SetContestTrainerGfxIds
call LilycoveCity_ContestLobby_EventScript_23BEB6
call LilycoveCity_ContestLobby_EventScript_21A585
call LilycoveCity_ContestLobby_EventScript_21A5EF
diff --git a/data/maps/MossdeepCity_SpaceCenter_2F/scripts.inc b/data/maps/MossdeepCity_SpaceCenter_2F/scripts.inc
index 242d1b8d8..424ee4bf3 100644
--- a/data/maps/MossdeepCity_SpaceCenter_2F/scripts.inc
+++ b/data/maps/MossdeepCity_SpaceCenter_2F/scripts.inc
@@ -260,7 +260,7 @@ MossdeepCity_SpaceCenter_2F_EventScript_22400C:: @ 822400C
goto MossdeepCity_SpaceCenter_2F_EventScript_223FDA
MossdeepCity_SpaceCenter_2F_EventScript_224032:: @ 8224032
- special ReducePlayerPartyToThree
+ special ReducePlayerPartyToSelectedMons
setvar VAR_0x8004, 2
setvar VAR_0x8005, 4
special CallFrontierUtilFunc
diff --git a/data/maps/SootopolisCity_MysteryEventsHouse_1F/scripts.inc b/data/maps/SootopolisCity_MysteryEventsHouse_1F/scripts.inc
index 4bd15c332..e11d3ae9f 100644
--- a/data/maps/SootopolisCity_MysteryEventsHouse_1F/scripts.inc
+++ b/data/maps/SootopolisCity_MysteryEventsHouse_1F/scripts.inc
@@ -106,7 +106,7 @@ SootopolisCity_MysteryEventsHouse_1F_EventScript_227A58:: @ 8227A58
compare VAR_RESULT, 0
goto_eq SootopolisCity_MysteryEventsHouse_1F_EventScript_227AE2
special SavePlayerParty
- special ReducePlayerPartyToThree
+ special ReducePlayerPartyToSelectedMons
msgbox SootopolisCity_MysteryEventsHouse_1F_Text_227D21, 4
closemessage
compare VAR_FACING, 2
diff --git a/data/maps/UnknownMap_25_34/scripts.inc b/data/maps/UnknownMap_25_34/scripts.inc
index eb6bf8da4..2e13983fa 100644
--- a/data/maps/UnknownMap_25_34/scripts.inc
+++ b/data/maps/UnknownMap_25_34/scripts.inc
@@ -18,7 +18,7 @@ LinkContestRoom1_MapScript1_23B79F: @ 823B79F
LinkContestRoom1_EventScript_23B7AF:: @ 823B7AF
call LinkContestRoom1_EventScript_27A133
- special sub_80F8FA0
+ special ScriptGetMultiplayerId
compare VAR_RESULT, 0
call_if 1, LinkContestRoom1_EventScript_23B7EF
compare VAR_RESULT, 1
@@ -134,7 +134,7 @@ LinkContestRoom1_EventScript_23B8ED:: @ 823B8ED
LinkContestRoom1_EventScript_23B8F8:: @ 823B8F8
setvar VAR_RESULT, 32
- special sub_80F8FE8
+ special ScriptRandom
addvar VAR_RESULT, 1
switch VAR_RESULT
case 1, LinkContestRoom1_EventScript_23BA6B
diff --git a/data/script_pokemon_util_80F87D8.s b/data/script_pokemon_util_80F87D8.s
deleted file mode 100644
index dcf9edeea..000000000
--- a/data/script_pokemon_util_80F87D8.s
+++ /dev/null
@@ -1,7 +0,0 @@
- .include "asm/macros.inc"
- .include "constants/constants.inc"
-
- .section .rodata
- .align 2, 0
-gUnknown_0858D8EC:: @ 858D8EC
- .byte 3, 4, 5, 14
diff --git a/data/scripts/contest_hall.inc b/data/scripts/contest_hall.inc
index afd2ca851..48c5d8d01 100644
--- a/data/scripts/contest_hall.inc
+++ b/data/scripts/contest_hall.inc
@@ -388,7 +388,7 @@ LinkContestRoom1_EventScript_27A1D2:: @ 827A1D2
releaseall
addvar VAR_0x8006, 65535
playse SE_BOWA2
- special sub_80F8D28
+ special ShowContestEntryMonPic
call LinkContestRoom1_EventScript_27A217
return
@@ -517,7 +517,7 @@ LinkContestRoom1_EventScript_27A34F:: @ 827A34F
LinkContestRoom1_EventScript_27A3E5:: @ 827A3E5
setvar VAR_RESULT, 8
- special sub_80F8FE8
+ special ScriptRandom
compare VAR_RESULT, 0
call_if 1, LinkContestRoom1_EventScript_27A65A
compare VAR_RESULT, 1
diff --git a/data/specials.inc b/data/specials.inc
index 75f180420..a1d9734ca 100644
--- a/data/specials.inc
+++ b/data/specials.inc
@@ -94,7 +94,7 @@ gSpecials:: @ 81DBA64
def_special sub_80F8390
def_special sub_80F8850
def_special sub_80F82B4
- def_special sub_80F87D8
+ def_special SetContestTrainerGfxIds
def_special sub_80F7F30
def_special sub_80F8970
def_special sub_80F8AFC
@@ -102,7 +102,7 @@ gSpecials:: @ 81DBA64
def_special sub_80F7F7C
def_special sub_80F7FFC
def_special sub_80F8D24
- def_special sub_80F8C7C
+ def_special GiveMonArtistRibbon
def_special sub_80B3000
def_special SaveGame
def_special sub_80FAFF8
@@ -259,7 +259,7 @@ gSpecials:: @ 81DBA64
def_special sub_80F9490
def_special ValidateEReaderTrainer
def_special GetBestBattleTowerStreak
- def_special ReducePlayerPartyToThree
+ def_special ReducePlayerPartyToSelectedMons
def_special BedroomPC
def_special PlayerPC
def_special FieldShowRegionMap
@@ -330,13 +330,13 @@ gSpecials:: @ 81DBA64
def_special sub_80AC81C
def_special sp13E_warp_to_last_warp
def_special sp13F_fall_to_last_warp
- def_special sub_80F8D28
+ def_special ShowContestEntryMonPic
def_special sub_80F8EB8
def_special SetEReaderTrainerGfxId
def_special BattleSetup_StartLatiBattle
def_special SetRoute119Weather
def_special SetRoute123Weather
- def_special sub_80F8FA0
+ def_special ScriptGetMultiplayerId
def_special ScriptGetPartyMonSpecies
def_special sub_81B98DC
def_special nullsub_54
@@ -350,7 +350,7 @@ gSpecials:: @ 81DBA64
def_special BufferLottoTicketNumber
def_special sub_81653CC
def_special sub_80F9370
- def_special sub_80F8FE8
+ def_special ScriptRandom
def_special sub_81AFDD0
def_special sub_80EDCE8
def_special sub_80EE2CC
diff --git a/graphics/interface/menu.png b/graphics/battle_interface/textbox.png
index 96f6b8b15..96f6b8b15 100644
--- a/graphics/interface/menu.png
+++ b/graphics/battle_interface/textbox.png
Binary files differ
diff --git a/graphics/interface/menu_0.pal b/graphics/battle_interface/textbox_0.pal
index 67e1af896..67e1af896 100644
--- a/graphics/interface/menu_0.pal
+++ b/graphics/battle_interface/textbox_0.pal
diff --git a/graphics/interface/menu_1.pal b/graphics/battle_interface/textbox_1.pal
index 3adc73766..3adc73766 100644
--- a/graphics/interface/menu_1.pal
+++ b/graphics/battle_interface/textbox_1.pal
diff --git a/graphics/interface/menu_map.bin b/graphics/battle_interface/textbox_map.bin
index 8a7b3f1f0..8a7b3f1f0 100644
--- a/graphics/interface/menu_map.bin
+++ b/graphics/battle_interface/textbox_map.bin
Binary files differ
diff --git a/graphics_file_rules.mk b/graphics_file_rules.mk
index fb250ad82..0a22a711c 100644
--- a/graphics_file_rules.mk
+++ b/graphics_file_rules.mk
@@ -309,8 +309,8 @@ graphics/pokenav/region_map.8bpp: %.8bpp: %.png
$(MISCGFXDIR)/japanese_hof.4bpp: %.4bpp: %.png
$(GFX) $< $@ -num_tiles 29
-$(INTERFACEGFXDIR)/menu.gbapal: $(INTERFACEGFXDIR)/menu_0.gbapal \
- $(INTERFACEGFXDIR)/menu_1.gbapal
+$(BATINTGFXDIR)/textbox.gbapal: $(BATINTGFXDIR)/textbox_0.gbapal \
+ $(BATINTGFXDIR)/textbox_1.gbapal
@cat $^ >$@
$(BTLANMSPRGFXDIR)/010.4bpp: $(BTLANMSPRGFXDIR)/010_0.4bpp \
diff --git a/include/battle_anim.h b/include/battle_anim.h
index e164cef7a..16e9de0ac 100644
--- a/include/battle_anim.h
+++ b/include/battle_anim.h
@@ -73,9 +73,35 @@ void HandleIntroSlide(u8 terrainId);
u32 GetAnimBgAttribute(u8 bgId, u8 attributeId);
// battle_anim_80A5C6C.s
-void sub_80A6EEC(struct Sprite *sprite);
-void sub_80A68D4(struct Sprite *sprite);
+void sub_80A6450(struct Sprite *sprite);
+void SetAverageBattlerPositions(u8 battlerId, bool8 a2, s16 *x, s16 *y);
+void move_anim_8074EE0(struct Sprite *sprite);
+void sub_80A656C(struct Sprite *sprite);
+void InitAnimSpritePos(struct Sprite *sprite, u8 a2);
+void sub_80A6980(struct Sprite *sprite, bool8 a2);
+void StartAnimLinearTranslation(struct Sprite *sprite);
+void InitAnimArcTranslation(struct Sprite *sprite);
bool8 TranslateAnimLinear(struct Sprite *sprite);
+void TranslateAnimSpriteToTargetMonLocation(struct Sprite *sprite);
+void sub_80A8EE4(struct Sprite *sprite);
+u8 GetBattlerSpriteCoord2(u8 battlerId, u8 attributeId);
+void sub_80A6FD4(struct Sprite *sprite);
+u16 ArcTan2Neg(s16 a, s16 b);
+void sub_80A73E0(struct Sprite *sprite, bool8 a2, s16 xScale, s16 yScale, u16 rotation);
+void sub_80A67BC(struct Sprite *sprite);
+void sub_80A66DC(struct Sprite *sprite);
+void sub_80A6838(struct Sprite *sprite);
+void sub_80A67D8(struct Sprite *sprite);
+void sub_80A6864(struct Sprite *sprite, s16 a2);
+s16 sub_80A861C(u8 battlerId, u8 a2);
+u8 GetBattlerYCoordWithElevation(u8 battlerId);
+void WaitAnimForDuration(struct Sprite *sprite);
+void sub_80A7938(struct Sprite *sprite);
+void InitAnimLinearTranslation(struct Sprite *sprite);
+void sub_80A6F98(struct Sprite *sprite);
+u8 sub_80A8328(u8 battlerId);
+void *sub_80A8050(s16 bottom, s16 top);
+void sub_80A8048(s16 *bottom, s16 *top, const void *ptr);
void sub_80A8278(void);
void sub_80A6B30(struct UnknownAnimStruct2*);
void sub_80A6B90(struct UnknownAnimStruct2*, u32 arg1);
@@ -85,7 +111,7 @@ void sub_80A6630(struct Sprite *sprite);
void sub_80A6680(struct Sprite *sprite);
void sub_80A7344(u8 spriteId);
void obj_id_set_rotscale(u8 spriteId, s16 xScale, s16 yScale, u16 rotation);
-void sub_80A6E14(struct Sprite *sprite);
+void InitSpriteDataForLinearTranslation(struct Sprite *sprite);
void sub_80A7270(u8 spriteId, u8 objMode);
void sub_80A73A0(u8 spriteId);
u32 sub_80A75AC(u8 a1, u8 a2, u8 a3, u8 a4, u8 a5, u8 a6, u8 a7);
diff --git a/include/contest.h b/include/contest.h
index 502d44b90..8790d7371 100644
--- a/include/contest.h
+++ b/include/contest.h
@@ -226,6 +226,11 @@ extern u8 gUnknown_02039F24;
extern u16 gSpecialVar_ContestCategory;
extern u16 gSpecialVar_ContestRank;
extern u8 gUnknown_02039F30;
+extern u8 gContestFinalStandings[4];
+extern u8 gContestPlayerMonIndex;
+extern s16 gUnknown_02039F08[4];
+extern s16 gContestMonConditions[4];
+extern u8 gIsLinkContest;
struct Shared18000
{
@@ -427,5 +432,6 @@ bool8 Contest_IsMonsTurnDisabled(u8 a);
bool8 sub_80DE1E8(u8 a);
void SetStartledString(u8 a, u8 b);
s8 Contest_GetMoveExcitement(u16);
+void sub_80DEDA8(u8);
#endif //GUARD_CONTEST_H
diff --git a/include/contest_link_80F57C4.h b/include/contest_link_80F57C4.h
index 3c12e5e53..b4ccf2803 100644
--- a/include/contest_link_80F57C4.h
+++ b/include/contest_link_80F57C4.h
@@ -1,7 +1,10 @@
#ifndef GUARD_CONTEST_LINK_80F57C4_H
#define GUARD_CONTEST_LINK_80F57C4_H
+void sub_80F8264(void);
+void sub_80F8290(void);
void sub_80F840C(void);
+void sub_80F8438(void);
void sub_80F8484(void);
void sub_80F84C4(u8);
void sub_80FC998(u8 taskId);
diff --git a/include/contest_painting.h b/include/contest_painting.h
index f8366a997..67a845d62 100644
--- a/include/contest_painting.h
+++ b/include/contest_painting.h
@@ -2,5 +2,6 @@
#define GUARD_CONTESTPAINTING_H
void sub_812FDA8(u32);
+void sub_812FDEC(void);
#endif
diff --git a/include/graphics.h b/include/graphics.h
index a3af44ad7..ba7f87929 100644
--- a/include/graphics.h
+++ b/include/graphics.h
@@ -4732,4 +4732,7 @@ extern const u32 gUnknown_08D927EC[];
extern const u32 gSlotMachineReelTime_Gfx[];
+extern const u32 gUnknown_08D8D410[];
+extern const u32 gUnknown_08D8D58C[];
+
#endif //GUARD_GRAPHICS_H
diff --git a/include/international_string_util.h b/include/international_string_util.h
index 426a2d48c..343c5453c 100644
--- a/include/international_string_util.h
+++ b/include/international_string_util.h
@@ -16,7 +16,7 @@ s32 sub_81DB3D8(const struct MenuAction *str, const u8* arg1, s32 arg2);
// sub_81DB494
void PadNameString(u8 *dst, u8 padWith);
void sub_81DB554(u8 *, u8);
-// sub_81DB5AC
+void sub_81DB5AC(u8 *);
u32 sub_81DB604(const u8 *);
// sub_81DB620
diff --git a/include/pokemon.h b/include/pokemon.h
index f9063db9e..5d7f7f2ae 100644
--- a/include/pokemon.h
+++ b/include/pokemon.h
@@ -112,25 +112,6 @@
#define MON_FEMALE 0xFE
#define MON_GENDERLESS 0xFF
-#define TYPE_NORMAL 0x00
-#define TYPE_FIGHTING 0x01
-#define TYPE_FLYING 0x02
-#define TYPE_POISON 0x03
-#define TYPE_GROUND 0x04
-#define TYPE_ROCK 0x05
-#define TYPE_BUG 0x06
-#define TYPE_GHOST 0x07
-#define TYPE_STEEL 0x08
-#define TYPE_MYSTERY 0x09
-#define TYPE_FIRE 0x0a
-#define TYPE_WATER 0x0b
-#define TYPE_GRASS 0x0c
-#define TYPE_ELECTRIC 0x0d
-#define TYPE_PSYCHIC 0x0e
-#define TYPE_ICE 0x0f
-#define TYPE_DRAGON 0x10
-#define TYPE_DARK 0x11
-
#define FRIENDSHIP_EVENT_GROW_LEVEL 0x0
#define FRIENDSHIP_EVENT_VITAMIN 0x1 // unused
#define FRIENDSHIP_EVENT_BATTLE_ITEM 0x2 // unused
diff --git a/include/script_pokemon_util_80F87D8.h b/include/script_pokemon_util_80F87D8.h
index 7c2a1ff66..02a35ecba 100644
--- a/include/script_pokemon_util_80F87D8.h
+++ b/include/script_pokemon_util_80F87D8.h
@@ -1,9 +1,8 @@
-
#ifndef GUARD_SCRIPT_POKEMON_UTIL_80F87D8_H
#define GUARD_SCRIPT_POKEMON_UTIL_80F87D8_H
u16 sub_80F903C(void);
-void ReducePlayerPartyToThree(void);
+void ReducePlayerPartyToSelectedMons(void);
void HealPlayerParty(void);
#endif // GUARD_SCRIPT_POKEMON_UTIL_80F87D8_H
diff --git a/ld_script.txt b/ld_script.txt
index 635f09662..45bfd94cb 100644
--- a/ld_script.txt
+++ b/ld_script.txt
@@ -147,7 +147,7 @@ SECTIONS {
src/secret_base.o(.text);
src/tv.o(.text);
asm/contest_link_80F57C4.o(.text);
- asm/script_pokemon_util_80F87D8.o(.text);
+ src/script_pokemon_util_80F87D8.o(.text);
src/field_poison.o(.text);
src/pokemon_size_record.o(.text);
asm/fldeff_80F9BCC.o(.text);
@@ -162,16 +162,16 @@ SECTIONS {
asm/fire.o(.text);
asm/electric.o(.text);
asm/ice.o(.text);
- asm/fight.o(.text);
- asm/poison.o(.text);
+ src/fight.o(.text);
+ src/poison.o(.text);
asm/flying.o(.text);
asm/psychic.o(.text);
- asm/bug.o(.text);
- asm/rock.o(.text);
+ src/bug.o(.text);
+ src/rock.o(.text);
asm/ghost.o(.text);
- asm/dragon.o(.text);
+ src/dragon.o(.text);
asm/dark.o(.text);
- asm/ground.o(.text);
+ src/ground.o(.text);
asm/normal.o(.text);
src/battle_anim_utility_funcs.o(.text);
asm/battle_intro.o(.text);
@@ -474,7 +474,7 @@ SECTIONS {
src/secret_base.o(.rodata);
src/tv.o(.rodata);
data/contest_link_80F57C4.o(.rodata);
- data/script_pokemon_util_80F87D8.o(.rodata);
+ src/script_pokemon_util_80F87D8.o(.rodata);
src/pokemon_size_record.o(.rodata)
data/field_effect_misc.o(.rodata);
src/field_special_scene.o(.rodata);
diff --git a/src/battle_anim_80A5C6C.c b/src/battle_anim_80A5C6C.c
index d8e422bb5..2ac6cca90 100644
--- a/src/battle_anim_80A5C6C.c
+++ b/src/battle_anim_80A5C6C.c
@@ -36,9 +36,7 @@ extern const union AffineAnimCmd *gUnknown_082FF6C0[];
// This file's functions.
void sub_80A64EC(struct Sprite *sprite);
void sub_80A653C(struct Sprite *sprite);
-void InitAnimLinearTranslation(struct Sprite *sprite);
void sub_80A6FB4(struct Sprite *sprite);
-void sub_80A6F98(struct Sprite *sprite);
void sub_80A7144(struct Sprite *sprite);
void sub_80A791C(struct Sprite *sprite);
void sub_80A8DFC(struct Sprite *sprite);
@@ -50,8 +48,6 @@ void sub_80A7AFC(u8 taskId);
void sub_80A8CAC(u8 taskId);
void AnimTask_BlendMonInAndOutStep(u8 taskId);
bool8 sub_80A7238(void);
-void sub_80A8048(s16 *bottom, s16 *top, const void *ptr);
-void *sub_80A8050(s16 bottom, s16 top);
u8 sub_80A82E4(u8 battlerId);
void sub_80A8D78(struct Task *task, u8 taskId);
@@ -532,7 +528,7 @@ void sub_80A6450(struct Sprite *sprite)
// Simply waits until the sprite's data[0] hits zero.
// This is used to let sprite anims or affine anims to run for a designated
// duration.
-void sub_80A64B0(struct Sprite *sprite)
+void WaitAnimForDuration(struct Sprite *sprite)
{
if (sprite->data[0] > 0)
sprite->data[0]--;
@@ -745,7 +741,7 @@ void sub_80A6864(struct Sprite *sprite, s16 a2)
}
}
-void sub_80A68D4(struct Sprite *sprite)
+void InitAnimArcTranslation(struct Sprite *sprite)
{
sprite->data[1] = sprite->pos1.x;
sprite->data[3] = sprite->pos1.y;
@@ -791,7 +787,7 @@ void sub_80A6980(struct Sprite *sprite, bool8 a2)
sprite->pos1.y += gBattleAnimArgs[1];
}
-void sub_80A69CC(struct Sprite *sprite, u8 a2)
+void InitAnimSpritePos(struct Sprite *sprite, u8 a2)
{
if (!a2)
{
@@ -1004,12 +1000,12 @@ void sub_80A6DEC(struct Sprite *sprite)
{
sprite->data[1] = sprite->pos1.x;
sprite->data[3] = sprite->pos1.y;
- sub_80A6E14(sprite);
+ InitSpriteDataForLinearTranslation(sprite);
sprite->callback = sub_80A65A8;
sprite->callback(sprite);
}
-void sub_80A6E14(struct Sprite *sprite)
+void InitSpriteDataForLinearTranslation(struct Sprite *sprite)
{
s16 x = (sprite->data[2] - sprite->data[1]) << 8;
s16 y = (sprite->data[4] - sprite->data[3]) << 8;
@@ -1047,7 +1043,7 @@ void InitAnimLinearTranslation(struct Sprite *sprite)
sprite->data[3] = 0;
}
-void sub_80A6EEC(struct Sprite *sprite)
+void StartAnimLinearTranslation(struct Sprite *sprite)
{
sprite->data[1] = sprite->pos1.x;
sprite->data[3] = sprite->pos1.y;
@@ -1476,7 +1472,7 @@ void sub_80A77C8(struct Sprite *sprite)
else
var = FALSE;
if (!gBattleAnimArgs[2])
- sub_80A69CC(sprite, var);
+ InitAnimSpritePos(sprite, var);
else
sub_80A6980(sprite, var);
sprite->data[0]++;
@@ -1511,27 +1507,27 @@ void TranslateAnimSpriteToTargetMonLocation(struct Sprite *sprite)
else
attributeId = BATTLER_COORD_Y;
- sub_80A69CC(sprite, v1);
+ InitAnimSpritePos(sprite, v1);
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
sprite->data[0] = gBattleAnimArgs[4];
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + gBattleAnimArgs[2];
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, attributeId) + gBattleAnimArgs[3];
- sprite->callback = sub_80A6EEC;
+ sprite->callback = StartAnimLinearTranslation;
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
}
void sub_80A78AC(struct Sprite *sprite)
{
- sub_80A69CC(sprite, 1);
+ InitAnimSpritePos(sprite, 1);
if (GetBattlerSide(gBattleAnimAttacker))
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
sprite->data[0] = gBattleAnimArgs[4];
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + gBattleAnimArgs[2];
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[3];
sprite->data[5] = gBattleAnimArgs[5];
- sub_80A68D4(sprite);
+ InitAnimArcTranslation(sprite);
sprite->callback = sub_80A791C;
}
@@ -1558,7 +1554,7 @@ void sub_80A7938(struct Sprite *sprite)
}
if (!gBattleAnimArgs[5])
{
- sub_80A69CC(sprite, r4);
+ InitAnimSpritePos(sprite, r4);
battlerId = gBattleAnimAttacker;
}
else
@@ -1572,7 +1568,7 @@ void sub_80A7938(struct Sprite *sprite)
sprite->data[0] = gBattleAnimArgs[4];
sprite->data[2] = GetBattlerSpriteCoord(battlerId, BATTLER_COORD_X_2) + gBattleAnimArgs[2];
sprite->data[4] = GetBattlerSpriteCoord(battlerId, attributeId) + gBattleAnimArgs[3];
- sprite->callback = sub_80A6EEC;
+ sprite->callback = StartAnimLinearTranslation;
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
}
@@ -2454,6 +2450,6 @@ void sub_80A8EE4(struct Sprite *sprite)
sprite->pos1.x += x;
sprite->pos1.y = gBattleAnimArgs[5] - 80;
}
- sprite->callback = sub_80A6EEC;
+ sprite->callback = StartAnimLinearTranslation;
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
}
diff --git a/src/battle_anim_80D51AC.c b/src/battle_anim_80D51AC.c
index 1864a1a7a..25e07dc3a 100644
--- a/src/battle_anim_80D51AC.c
+++ b/src/battle_anim_80D51AC.c
@@ -442,7 +442,7 @@ void SlideMonToOriginalPos(struct Sprite *sprite)
sprite->data[2] = gSprites[monSpriteId].pos1.x;
sprite->data[3] = gSprites[monSpriteId].pos1.y + gSprites[monSpriteId].pos2.y;
sprite->data[4] = gSprites[monSpriteId].pos1.y;
- sub_80A6E14(sprite);
+ InitSpriteDataForLinearTranslation(sprite);
sprite->data[3] = 0;
sprite->data[4] = 0;
sprite->data[5] = gSprites[monSpriteId].pos2.x;
@@ -520,7 +520,7 @@ void SlideMonToOffset(struct Sprite *sprite)
sprite->data[2] = gSprites[monSpriteId].pos1.x + gBattleAnimArgs[1];
sprite->data[3] = gSprites[monSpriteId].pos1.y;
sprite->data[4] = gSprites[monSpriteId].pos1.y + gBattleAnimArgs[2];
- sub_80A6E14(sprite);
+ InitSpriteDataForLinearTranslation(sprite);
sprite->data[3] = 0;
sprite->data[4] = 0;
sprite->data[5] = monSpriteId;
@@ -556,7 +556,7 @@ void sub_80D5B48(struct Sprite *sprite)
sprite->data[2] = sprite->data[1] + gBattleAnimArgs[1];
sprite->data[3] = gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y;
sprite->data[4] = sprite->data[3] + gBattleAnimArgs[2];
- sub_80A6E14(sprite);
+ InitSpriteDataForLinearTranslation(sprite);
sprite->data[3] = gSprites[spriteId].pos2.x << 8;
sprite->data[4] = gSprites[spriteId].pos2.y << 8;
sprite->data[5] = spriteId;
diff --git a/src/battle_bg.c b/src/battle_bg.c
index 51138040c..bb66a41fd 100644
--- a/src/battle_bg.c
+++ b/src/battle_bg.c
@@ -157,9 +157,9 @@ const struct BgTemplate gBattleBgTemplates[] =
},
};
-static const struct WindowTemplate gUnknown_0831AA18[] =
+static const struct WindowTemplate gStandardBattleWindowTemplates[] =
{
- {
+ { // 0 Standard battle message
.bg = 0,
.tilemapLeft = 2,
.tilemapTop = 15,
@@ -168,7 +168,7 @@ static const struct WindowTemplate gUnknown_0831AA18[] =
.paletteNum = 0,
.baseBlock = 0x0090,
},
- {
+ { // 1 "What will (pokemon) do?"
.bg = 0,
.tilemapLeft = 1,
.tilemapTop = 35,
@@ -177,7 +177,7 @@ static const struct WindowTemplate gUnknown_0831AA18[] =
.paletteNum = 0,
.baseBlock = 0x01c0,
},
- {
+ { // 2 "Fight/Pokemon/Bag/Run"
.bg = 0,
.tilemapLeft = 17,
.tilemapTop = 35,
@@ -186,7 +186,7 @@ static const struct WindowTemplate gUnknown_0831AA18[] =
.paletteNum = 5,
.baseBlock = 0x0190,
},
- {
+ { // 3 Top left move
.bg = 0,
.tilemapLeft = 2,
.tilemapTop = 55,
@@ -195,7 +195,7 @@ static const struct WindowTemplate gUnknown_0831AA18[] =
.paletteNum = 5,
.baseBlock = 0x0300,
},
- {
+ { // 4 Top right move
.bg = 0,
.tilemapLeft = 11,
.tilemapTop = 55,
@@ -204,7 +204,7 @@ static const struct WindowTemplate gUnknown_0831AA18[] =
.paletteNum = 5,
.baseBlock = 0x0310,
},
- {
+ { // 5 Bottom left move
.bg = 0,
.tilemapLeft = 2,
.tilemapTop = 57,
@@ -213,7 +213,7 @@ static const struct WindowTemplate gUnknown_0831AA18[] =
.paletteNum = 5,
.baseBlock = 0x0320,
},
- {
+ { // 6 Bottom right move
.bg = 0,
.tilemapLeft = 11,
.tilemapTop = 57,
@@ -378,7 +378,7 @@ static const struct WindowTemplate gUnknown_0831AA18[] =
DUMMY_WIN_TEMPLATE
};
-static const struct WindowTemplate gUnknown_0831AAE0[] =
+static const struct WindowTemplate gBattleArenaWindowTemplates[] =
{
{
.bg = 0,
@@ -592,8 +592,8 @@ static const struct WindowTemplate gUnknown_0831AAE0[] =
const struct WindowTemplate * const gBattleWindowTemplates[] =
{
- gUnknown_0831AA18,
- gUnknown_0831AAE0,
+ gStandardBattleWindowTemplates,
+ gBattleArenaWindowTemplates,
};
static const struct BattleBackground gBattleTerrainTable[] =
diff --git a/src/battle_controller_link_opponent.c b/src/battle_controller_link_opponent.c
index 7589eb962..0cec046e4 100644
--- a/src/battle_controller_link_opponent.c
+++ b/src/battle_controller_link_opponent.c
@@ -1344,7 +1344,7 @@ static void LinkOpponentHandleTrainerSlideBack(void)
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 35;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 280;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
- gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_80A6EEC;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation;
StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCallbackDummy);
gBattlerControllerFuncs[gActiveBattler] = sub_8064470;
}
@@ -1706,7 +1706,7 @@ static void LinkOpponentHandleIntroTrainerBallThrow(void)
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 35;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 280;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
- gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_80A6EEC;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation;
StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], sub_80676FC);
diff --git a/src/battle_controller_link_partner.c b/src/battle_controller_link_partner.c
index 04554a81b..04a3784da 100644
--- a/src/battle_controller_link_partner.c
+++ b/src/battle_controller_link_partner.c
@@ -1166,7 +1166,7 @@ static void LinkPartnerHandleTrainerSlideBack(void)
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 35;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = -40;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
- gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_80A6EEC;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation;
StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCallbackDummy);
gBattlerControllerFuncs[gActiveBattler] = sub_814AF54;
}
@@ -1532,7 +1532,7 @@ static void LinkPartnerHandleIntroTrainerBallThrow(void)
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 50;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = -40;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
- gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_80A6EEC;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[5] = gActiveBattler;
StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], sub_805CC00);
diff --git a/src/battle_controller_opponent.c b/src/battle_controller_opponent.c
index 72dfb7e6b..403cc5eed 100644
--- a/src/battle_controller_opponent.c
+++ b/src/battle_controller_opponent.c
@@ -1381,7 +1381,7 @@ static void OpponentHandleTrainerSlideBack(void)
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 35;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 280;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
- gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_80A6EEC;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation;
StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCallbackDummy);
gBattlerControllerFuncs[gActiveBattler] = sub_805F240;
}
@@ -1855,7 +1855,7 @@ static void OpponentHandleIntroTrainerBallThrow(void)
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 35;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 280;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
- gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_80A6EEC;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation;
StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], sub_806280C);
diff --git a/src/battle_controller_player.c b/src/battle_controller_player.c
index 3fabf25f8..49629198c 100644
--- a/src/battle_controller_player.c
+++ b/src/battle_controller_player.c
@@ -114,7 +114,7 @@ static void MoveSelectionDisplayPpNumber(void);
static void MoveSelectionDisplayPpString(void);
static void MoveSelectionDisplayMoveType(void);
static void MoveSelectionDisplayMoveNames(void);
-static void HandleMoveSwitchting(void);
+static void HandleMoveSwitching(void);
static void sub_8058FC0(void);
static void WaitForMonSelection(void);
static void CompleteWhenChoseItem(void);
@@ -617,7 +617,7 @@ static void HandleInputChooseMove(void)
MoveSelectionCreateCursorAt(gMultiUsePlayerCursor, 27);
BattlePutTextOnWindow(gText_BattleSwitchWhich, 0xB);
- gBattlerControllerFuncs[gActiveBattler] = HandleMoveSwitchting;
+ gBattlerControllerFuncs[gActiveBattler] = HandleMoveSwitching;
}
}
}
@@ -672,7 +672,7 @@ u32 sub_8057FBC(void) // unused
return var;
}
-static void HandleMoveSwitchting(void)
+static void HandleMoveSwitching(void)
{
u8 perMovePPBonuses[4];
struct ChooseMoveStruct moveStruct;
@@ -2385,7 +2385,7 @@ static void PlayerHandleTrainerSlideBack(void)
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 50;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = -40;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
- gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_80A6EEC;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation;
StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCallbackDummy);
StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 1);
gBattlerControllerFuncs[gActiveBattler] = sub_80588B4;
@@ -2930,7 +2930,7 @@ static void PlayerHandleIntroTrainerBallThrow(void)
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 50;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = -40;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
- gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_80A6EEC;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[5] = gActiveBattler;
StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], sub_805CC00);
diff --git a/src/battle_controller_player_partner.c b/src/battle_controller_player_partner.c
index 0790cbbff..bd892c922 100644
--- a/src/battle_controller_player_partner.c
+++ b/src/battle_controller_player_partner.c
@@ -1361,7 +1361,7 @@ static void PlayerPartnerHandleTrainerSlideBack(void)
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 35;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = -40;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
- gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_80A6EEC;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation;
StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCallbackDummy);
gBattlerControllerFuncs[gActiveBattler] = sub_81BAE98;
}
@@ -1785,7 +1785,7 @@ static void PlayerPartnerHandleIntroTrainerBallThrow(void)
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 50;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = -40;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
- gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_80A6EEC;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[5] = gActiveBattler;
StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], sub_805CC00);
diff --git a/src/battle_controller_recorded_opponent.c b/src/battle_controller_recorded_opponent.c
index 83c4965ea..b54e61255 100644
--- a/src/battle_controller_recorded_opponent.c
+++ b/src/battle_controller_recorded_opponent.c
@@ -1275,7 +1275,7 @@ static void RecordedOpponentHandleTrainerSlideBack(void)
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 35;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 280;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
- gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_80A6EEC;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation;
StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCallbackDummy);
gBattlerControllerFuncs[gActiveBattler] = sub_81865C8;
}
@@ -1649,7 +1649,7 @@ static void RecordedOpponentHandleIntroTrainerBallThrow(void)
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 35;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 280;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
- gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_80A6EEC;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation;
StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], sub_818962C);
diff --git a/src/battle_controller_recorded_player.c b/src/battle_controller_recorded_player.c
index cbb46a940..17b115caa 100644
--- a/src/battle_controller_recorded_player.c
+++ b/src/battle_controller_recorded_player.c
@@ -1276,7 +1276,7 @@ static void RecordedPlayerHandleTrainerSlideBack(void)
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 35;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = -40;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
- gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_80A6EEC;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation;
StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCallbackDummy);
gBattlerControllerFuncs[gActiveBattler] = sub_81899F0;
}
@@ -1671,7 +1671,7 @@ static void RecordedPlayerHandleIntroTrainerBallThrow(void)
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 50;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = -40;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
- gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_80A6EEC;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[5] = gActiveBattler;
StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], sub_805CC00);
diff --git a/src/battle_controller_wally.c b/src/battle_controller_wally.c
index 922c5d80b..1a3a2d53d 100644
--- a/src/battle_controller_wally.c
+++ b/src/battle_controller_wally.c
@@ -1435,7 +1435,7 @@ static void WallyHandleIntroTrainerBallThrow(void)
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 50;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = -40;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
- gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_80A6EEC;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[5] = gActiveBattler;
StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], sub_805CC00);
diff --git a/src/battle_dome.c b/src/battle_dome.c
index c4cb24204..152a11ae8 100644
--- a/src/battle_dome.c
+++ b/src/battle_dome.c
@@ -63,9 +63,9 @@ extern u8 GetFrontierBrainMonNature(u8);
extern void sub_81A4C30(void);
extern u8 sub_81A3610(void);
extern u16 GetFrontierBrainMonSpecies(u8);
-extern void ReducePlayerPartyToThree(void);
+extern void ReducePlayerPartyToSelectedMons(void);
-extern u8 gUnknown_0203CEF8[];
+extern u8 gSelectedOrderFromParty[];
extern const u16 gBattleFrontierHeldItems[];
extern const struct FacilityMon gBattleFrontierMons[];
@@ -2465,8 +2465,8 @@ static void sub_818EA84(void)
break;
case 8:
sub_81B8558();
- gUnknown_0203CEF8[0] = gSaveBlock2Ptr->frontier.field_CB0;
- gUnknown_0203CEF8[1] = gSaveBlock2Ptr->frontier.field_CB0 >> 8;
+ gSelectedOrderFromParty[0] = gSaveBlock2Ptr->frontier.field_CB0;
+ gSelectedOrderFromParty[1] = gSaveBlock2Ptr->frontier.field_CB0 >> 8;
break;
case 9:
gSpecialVar_Result = (gSaveBlock2Ptr->frontier.field_D0A * 2) - 3 + gSaveBlock2Ptr->frontier.field_D0B;
@@ -2535,7 +2535,7 @@ static void sub_818ED28(void)
}
break;
case 8:
- gSaveBlock2Ptr->frontier.field_CB0 = T1_READ_16(gUnknown_0203CEF8);
+ gSaveBlock2Ptr->frontier.field_CB0 = T1_READ_16(gSelectedOrderFromParty);
break;
}
}
@@ -6070,7 +6070,7 @@ static void sub_8194D68(void)
for (i = 0; i < 2; i++)
{
- s32 playerMonId = gSaveBlock2Ptr->frontier.selectedPartyMons[gUnknown_0203CEF8[i] - 1] - 1;
+ s32 playerMonId = gSaveBlock2Ptr->frontier.selectedPartyMons[gSelectedOrderFromParty[i] - 1] - 1;
s32 count;
for (moveSlot = 0; moveSlot < 4; moveSlot++)
@@ -6096,7 +6096,7 @@ static void sub_8194E44(void)
for (i = 0; i < 2; i++)
{
- s32 playerMonId = gSaveBlock2Ptr->frontier.selectedPartyMons[gUnknown_0203CEF8[i] - 1] - 1;
+ s32 playerMonId = gSaveBlock2Ptr->frontier.selectedPartyMons[gSelectedOrderFromParty[i] - 1] - 1;
u16 item = GetMonData(&gSaveBlock1Ptr->playerParty[playerMonId], MON_DATA_HELD_ITEM, NULL);
SetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM, &item);
}
@@ -6104,7 +6104,7 @@ static void sub_8194E44(void)
static void sub_8194EB4(void)
{
- ReducePlayerPartyToThree();
+ ReducePlayerPartyToSelectedMons();
}
static void sub_8194EC0(void)
diff --git a/src/battle_interface.c b/src/battle_interface.c
index ec8a06094..c7eb11293 100644
--- a/src/battle_interface.c
+++ b/src/battle_interface.c
@@ -168,15 +168,15 @@ extern const u8 gText_DynColor1Female[];
// this file's functions
static const u8 *GetHealthboxElementGfxPtr(u8 elementId);
-static u8* AddTextPrinterAndCreateWindowOnHealthbox(const u8 *str, u32 x, u32 y, u32 arg3, u32 *windowId);
+static u8* AddTextPrinterAndCreateWindowOnHealthbox(const u8 *str, u32 x, u32 y, u32 bgColor, u32 *windowId);
static void RemoveWindowOnHealthbox(u32 windowId);
static void UpdateHpTextInHealthboxInDoubles(u8 healthboxSpriteId, s16 value, u8 maxOrCurrent);
static void UpdateStatusIconInHealthbox(u8 healthboxSpriteId);
-static void TextIntoHealthboxObject(void *dest, u8 *windowTileData, s32 arg2);
-static void SafariTextIntoHealthboxObject(void *dest, u8 *windowTileData, u32 arg2);
-static void HpTextIntoHealthboxObject(void *dest, u8 *windowTileData, u32 arg2);
+static void TextIntoHealthboxObject(void *dest, u8 *windowTileData, s32 windowWidth);
+static void SafariTextIntoHealthboxObject(void *dest, u8 *windowTileData, u32 windowWidth);
+static void HpTextIntoHealthboxObject(void *dest, u8 *windowTileData, u32 windowWidth);
static void FillHealthboxObject(void *dest, u32 arg1, u32 arg2);
static void sub_8073E08(u8 taskId);
@@ -965,7 +965,7 @@ u8 CreateBattlerHealthboxSprites(u8 battlerId)
healthBarSpritePtr->subspriteMode = 2;
healthBarSpritePtr->oam.priority = 1;
- CpuCopy32(GetHealthboxElementGfxPtr(HEALTHBOX_GFX_1), (void*)(OBJ_VRAM0 + healthBarSpritePtr->oam.tileNum * 32), 64);
+ CpuCopy32(GetHealthboxElementGfxPtr(HEALTHBOX_GFX_1), (void*)(OBJ_VRAM0 + healthBarSpritePtr->oam.tileNum * TILE_SIZE_4BPP), 64);
gSprites[healthboxLeftSpriteId].hMain_HealthBarSpriteId = healthbarSpriteId;
gSprites[healthboxLeftSpriteId].hMain_Battler = battlerId;
@@ -1154,7 +1154,7 @@ static void UpdateLvlInHealthbox(u8 healthboxSpriteId, u8 lvl)
xPos += var1;
windowTileData = AddTextPrinterAndCreateWindowOnHealthbox(text, xPos, 3, 2, &windowId);
- spriteTileNum = gSprites[healthboxSpriteId].oam.tileNum * 32;
+ spriteTileNum = gSprites[healthboxSpriteId].oam.tileNum * TILE_SIZE_4BPP;
if (GetBattlerSide(gSprites[healthboxSpriteId].hMain_Battler) == B_SIDE_PLAYER)
{
@@ -1182,7 +1182,7 @@ void UpdateHpTextInHealthbox(u8 healthboxSpriteId, s16 value, u8 maxOrCurrent)
if (GetBattlerSide(gSprites[healthboxSpriteId].hMain_Battler) == B_SIDE_PLAYER && !IsDoubleBattle())
{
- spriteTileNum = gSprites[healthboxSpriteId].oam.tileNum * 32;
+ spriteTileNum = gSprites[healthboxSpriteId].oam.tileNum * TILE_SIZE_4BPP;
if (maxOrCurrent != HP_CURRENT) // singles, max
{
ConvertIntToDecimalStringN(text, value, STR_CONV_MODE_RIGHT_ALIGN, 3);
@@ -1243,7 +1243,7 @@ void UpdateHpTextInHealthbox(u8 healthboxSpriteId, s16 value, u8 maxOrCurrent)
for (i = 0; i < 3; i++)
{
CpuCopy32(&gMonSpritesGfxPtr->barFontGfx[i * 64 + 32],
- (void*)((OBJ_VRAM0) + 32 * (gSprites[healthboxSpriteId].oam.tileNum + var + i)),
+ (void*)((OBJ_VRAM0) + TILE_SIZE_4BPP * (gSprites[healthboxSpriteId].oam.tileNum + var + i)),
0x20);
}
}
@@ -1261,7 +1261,7 @@ static void UpdateHpTextInHealthboxInDoubles(u8 healthboxSpriteId, s16 value, u8
{
if (gBattleSpritesDataPtr->battlerData[gSprites[healthboxSpriteId].data[6]].hpNumbersNoBars) // don't print text if only bars are visible
{
- spriteTileNum = gSprites[gSprites[healthboxSpriteId].data[5]].oam.tileNum * 32;
+ spriteTileNum = gSprites[gSprites[healthboxSpriteId].data[5]].oam.tileNum * TILE_SIZE_4BPP;
objVram = (void*)(OBJ_VRAM0) + spriteTileNum;
if (maxOrCurrent != HP_CURRENT) // doubles, max hp
@@ -1271,7 +1271,7 @@ static void UpdateHpTextInHealthboxInDoubles(u8 healthboxSpriteId, s16 value, u8
HpTextIntoHealthboxObject((void*)(OBJ_VRAM0) + spriteTileNum + 0xC0, windowTileData, 2);
RemoveWindowOnHealthbox(windowId);
CpuCopy32(GetHealthboxElementGfxPtr(HEALTHBOX_GFX_116),
- (void*)(OBJ_VRAM0 + 0x680) + (gSprites[healthboxSpriteId].oam.tileNum * 32),
+ (void*)(OBJ_VRAM0 + 0x680) + (gSprites[healthboxSpriteId].oam.tileNum * TILE_SIZE_4BPP),
0x20);
}
else
@@ -1328,16 +1328,16 @@ static void UpdateHpTextInHealthboxInDoubles(u8 healthboxSpriteId, s16 value, u8
if (maxOrCurrent == HP_CURRENT)
{
CpuCopy32(&gMonSpritesGfxPtr->barFontGfx[224],
- (void*)((OBJ_VRAM0) + ((gSprites[r7].oam.tileNum + 4) * 32)),
+ (void*)((OBJ_VRAM0) + ((gSprites[r7].oam.tileNum + 4) * TILE_SIZE_4BPP)),
0x20);
- CpuFill32(0, (void*)((OBJ_VRAM0) + (gSprites[r7].oam.tileNum * 32)), 0x20);
+ CpuFill32(0, (void*)((OBJ_VRAM0) + (gSprites[r7].oam.tileNum * TILE_SIZE_4BPP)), 0x20);
}
else
{
if (GetBattlerSide(battlerId) == B_SIDE_PLAYER) // Impossible to reach part, because the battlerId is from the opponent's side.
{
CpuCopy32(GetHealthboxElementGfxPtr(HEALTHBOX_GFX_116),
- (void*)(OBJ_VRAM0) + ((gSprites[healthboxSpriteId].oam.tileNum + 52) * 32),
+ (void*)(OBJ_VRAM0) + ((gSprites[healthboxSpriteId].oam.tileNum + 52) * TILE_SIZE_4BPP),
0x20);
}
}
@@ -1349,7 +1349,7 @@ static void UpdateHpTextInHealthboxInDoubles(u8 healthboxSpriteId, s16 value, u8
static void PrintSafariMonInfo(u8 healthboxSpriteId, struct Pokemon *mon)
{
u8 text[20];
- s32 j, var2;
+ s32 j, spriteTileNum;
u8 *barFontGfx;
u8 i, var, nature, healthBarSpriteId;
@@ -1376,12 +1376,12 @@ static void PrintSafariMonInfo(u8 healthboxSpriteId, struct Pokemon *mon)
for (j = 1; j < var + 1; j++)
{
- var2 = (gSprites[healthboxSpriteId].oam.tileNum + (j - (j / 8 * 8)) + (j / 8 * 64)) * 32;
- CpuCopy32(barFontGfx, (void*)(OBJ_VRAM0) + (var2), 0x20);
+ spriteTileNum = (gSprites[healthboxSpriteId].oam.tileNum + (j - (j / 8 * 8)) + (j / 8 * 64)) * TILE_SIZE_4BPP;
+ CpuCopy32(barFontGfx, (void*)(OBJ_VRAM0) + (spriteTileNum), 0x20);
barFontGfx += 0x20;
- var2 = (8 + gSprites[healthboxSpriteId].oam.tileNum + (j - (j / 8 * 8)) + (j / 8 * 64)) * 32;
- CpuCopy32(barFontGfx, (void*)(OBJ_VRAM0) + (var2), 0x20);
+ spriteTileNum = (8 + gSprites[healthboxSpriteId].oam.tileNum + (j - (j / 8 * 8)) + (j / 8 * 64)) * TILE_SIZE_4BPP;
+ CpuCopy32(barFontGfx, (void*)(OBJ_VRAM0) + (spriteTileNum), 0x20);
barFontGfx += 0x20;
}
@@ -1398,13 +1398,13 @@ static void PrintSafariMonInfo(u8 healthboxSpriteId, struct Pokemon *mon)
if (j <= 1)
{
CpuCopy32(&gMonSpritesGfxPtr->barFontGfx[0x40 * j + 0x20],
- (void*)(OBJ_VRAM0) + (gSprites[healthBarSpriteId].oam.tileNum + 2 + j) * 32,
+ (void*)(OBJ_VRAM0) + (gSprites[healthBarSpriteId].oam.tileNum + 2 + j) * TILE_SIZE_4BPP,
32);
}
else
{
CpuCopy32(&gMonSpritesGfxPtr->barFontGfx[0x40 * j + 0x20],
- (void*)(OBJ_VRAM0 + 0xC0) + (j + gSprites[healthBarSpriteId].oam.tileNum) * 32,
+ (void*)(OBJ_VRAM0 + 0xC0) + (j + gSprites[healthBarSpriteId].oam.tileNum) * TILE_SIZE_4BPP,
32);
}
}
@@ -1436,7 +1436,7 @@ void SwapHpBarsWithHpText(void)
{
healthBarSpriteId = gSprites[gHealthboxSpriteIds[i]].hMain_HealthBarSpriteId;
- CpuFill32(0, (void*)(OBJ_VRAM0 + gSprites[healthBarSpriteId].oam.tileNum * 32), 0x100);
+ CpuFill32(0, (void*)(OBJ_VRAM0 + gSprites[healthBarSpriteId].oam.tileNum * TILE_SIZE_4BPP), 0x100);
UpdateHpTextInHealthboxInDoubles(gHealthboxSpriteIds[i], GetMonData(&gPlayerParty[gBattlerPartyIndexes[i]], MON_DATA_HP), HP_CURRENT);
UpdateHpTextInHealthboxInDoubles(gHealthboxSpriteIds[i], GetMonData(&gPlayerParty[gBattlerPartyIndexes[i]], MON_DATA_MAX_HP), HP_MAX);
}
@@ -1444,7 +1444,7 @@ void SwapHpBarsWithHpText(void)
{
UpdateStatusIconInHealthbox(gHealthboxSpriteIds[i]);
UpdateHealthboxAttribute(gHealthboxSpriteIds[i], &gPlayerParty[gBattlerPartyIndexes[i]], HEALTHBOX_HEALTH_BAR);
- CpuCopy32(GetHealthboxElementGfxPtr(HEALTHBOX_GFX_117), (void*)(OBJ_VRAM0 + 0x680 + gSprites[gHealthboxSpriteIds[i]].oam.tileNum * 32), 32);
+ CpuCopy32(GetHealthboxElementGfxPtr(HEALTHBOX_GFX_117), (void*)(OBJ_VRAM0 + 0x680 + gSprites[gHealthboxSpriteIds[i]].oam.tileNum * TILE_SIZE_4BPP), 32);
}
}
else
@@ -1970,7 +1970,7 @@ static void UpdateNickInHealthbox(u8 healthboxSpriteId, struct Pokemon *mon)
break;
}
- spriteTileNum = gSprites[healthboxSpriteId].oam.tileNum * 32;
+ spriteTileNum = gSprites[healthboxSpriteId].oam.tileNum * TILE_SIZE_4BPP;
if (GetBattlerSide(gSprites[healthboxSpriteId].data[6]) == B_SIDE_PLAYER)
{
@@ -2008,9 +2008,9 @@ static void TryAddPokeballIconToHealthbox(u8 healthboxSpriteId, bool8 noStatus)
healthBarSpriteId = gSprites[healthboxSpriteId].hMain_HealthBarSpriteId;
if (noStatus)
- CpuCopy32(GetHealthboxElementGfxPtr(HEALTHBOX_GFX_70), (void*)(OBJ_VRAM0 + (gSprites[healthBarSpriteId].oam.tileNum + 8) * 32), 32);
+ CpuCopy32(GetHealthboxElementGfxPtr(HEALTHBOX_GFX_70), (void*)(OBJ_VRAM0 + (gSprites[healthBarSpriteId].oam.tileNum + 8) * TILE_SIZE_4BPP), 32);
else
- CpuFill32(0, (void*)(OBJ_VRAM0 + (gSprites[healthBarSpriteId].oam.tileNum + 8) * 32), 32);
+ CpuFill32(0, (void*)(OBJ_VRAM0 + (gSprites[healthBarSpriteId].oam.tileNum + 8) * TILE_SIZE_4BPP), 32);
}
static void UpdateStatusIconInHealthbox(u8 healthboxSpriteId)
@@ -2068,10 +2068,10 @@ static void UpdateStatusIconInHealthbox(u8 healthboxSpriteId)
statusGfxPtr = GetHealthboxElementGfxPtr(HEALTHBOX_GFX_39);
for (i = 0; i < 3; i++)
- CpuCopy32(statusGfxPtr, (void*)(OBJ_VRAM0 + (gSprites[healthboxSpriteId].oam.tileNum + tileNumAdder + i) * 32), 32);
+ CpuCopy32(statusGfxPtr, (void*)(OBJ_VRAM0 + (gSprites[healthboxSpriteId].oam.tileNum + tileNumAdder + i) * TILE_SIZE_4BPP), 32);
if (!gBattleSpritesDataPtr->battlerData[battlerId].hpNumbersNoBars)
- CpuCopy32(GetHealthboxElementGfxPtr(HEALTHBOX_GFX_1), (void *)(OBJ_VRAM0 + gSprites[healthBarSpriteId].oam.tileNum * 32), 64);
+ CpuCopy32(GetHealthboxElementGfxPtr(HEALTHBOX_GFX_1), (void *)(OBJ_VRAM0 + gSprites[healthBarSpriteId].oam.tileNum * TILE_SIZE_4BPP), 64);
TryAddPokeballIconToHealthbox(healthboxSpriteId, TRUE);
return;
@@ -2082,13 +2082,13 @@ static void UpdateStatusIconInHealthbox(u8 healthboxSpriteId)
FillPalette(sStatusIconColors[statusPalId], pltAdder + 0x100, 2);
CpuCopy16(gPlttBufferUnfaded + 0x100 + pltAdder, (void*)(OBJ_PLTT + pltAdder * 2), 2);
- CpuCopy32(statusGfxPtr, (void*)(OBJ_VRAM0 + (gSprites[healthboxSpriteId].oam.tileNum + tileNumAdder) * 32), 96);
+ CpuCopy32(statusGfxPtr, (void*)(OBJ_VRAM0 + (gSprites[healthboxSpriteId].oam.tileNum + tileNumAdder) * TILE_SIZE_4BPP), 96);
if (IsDoubleBattle() == TRUE || GetBattlerSide(battlerId) == B_SIDE_OPPONENT)
{
if (!gBattleSpritesDataPtr->battlerData[battlerId].hpNumbersNoBars)
{
- CpuCopy32(GetHealthboxElementGfxPtr(HEALTHBOX_GFX_0), (void*)(OBJ_VRAM0 + gSprites[healthBarSpriteId].oam.tileNum * 32), 32);
- CpuCopy32(GetHealthboxElementGfxPtr(HEALTHBOX_GFX_65), (void*)(OBJ_VRAM0 + (gSprites[healthBarSpriteId].oam.tileNum + 1) * 32), 32);
+ CpuCopy32(GetHealthboxElementGfxPtr(HEALTHBOX_GFX_0), (void*)(OBJ_VRAM0 + gSprites[healthBarSpriteId].oam.tileNum * TILE_SIZE_4BPP), 32);
+ CpuCopy32(GetHealthboxElementGfxPtr(HEALTHBOX_GFX_65), (void*)(OBJ_VRAM0 + (gSprites[healthBarSpriteId].oam.tileNum + 1) * TILE_SIZE_4BPP), 32);
}
}
TryAddPokeballIconToHealthbox(healthboxSpriteId, FALSE);
@@ -2160,7 +2160,7 @@ static void UpdateSafariBallsTextOnHealthbox(u8 healthboxSpriteId)
u8 *windowTileData;
windowTileData = AddTextPrinterAndCreateWindowOnHealthbox(gText_SafariBalls, 0, 3, 2, &windowId);
- spriteTileNum = gSprites[healthboxSpriteId].oam.tileNum * 32;
+ spriteTileNum = gSprites[healthboxSpriteId].oam.tileNum * TILE_SIZE_4BPP;
TextIntoHealthboxObject((void*)(OBJ_VRAM0 + 0x40) + spriteTileNum, windowTileData, 6);
TextIntoHealthboxObject((void*)(OBJ_VRAM0 + 0x800) + spriteTileNum, windowTileData + 0xC0, 2);
RemoveWindowOnHealthbox(windowId);
@@ -2177,7 +2177,7 @@ static void UpdateLeftNoOfBallsTextOnHealthbox(u8 healthboxSpriteId)
ConvertIntToDecimalStringN(txtPtr, gNumSafariBalls, STR_CONV_MODE_LEFT_ALIGN, 2);
windowTileData = AddTextPrinterAndCreateWindowOnHealthbox(text, GetStringRightAlignXOffset(0, text, 0x2F), 3, 2, &windowId);
- spriteTileNum = gSprites[healthboxSpriteId].oam.tileNum * 32;
+ spriteTileNum = gSprites[healthboxSpriteId].oam.tileNum * TILE_SIZE_4BPP;
SafariTextIntoHealthboxObject((void*)(OBJ_VRAM0 + 0x2C0) + spriteTileNum, windowTileData, 2);
SafariTextIntoHealthboxObject((void*)(OBJ_VRAM0 + 0xA00) + spriteTileNum, windowTileData + 0x40, 4);
RemoveWindowOnHealthbox(windowId);
@@ -2323,10 +2323,10 @@ static void MoveBattleBarGraphically(u8 battlerId, u8 whichBar)
u8 healthbarSpriteId = gSprites[gBattleSpritesDataPtr->battleBars[battlerId].healthboxSpriteId].hMain_HealthBarSpriteId;
if (i < 2)
CpuCopy32(GetHealthboxElementGfxPtr(barElementId) + array[i] * 32,
- (void*)(OBJ_VRAM0 + (gSprites[healthbarSpriteId].oam.tileNum + 2 + i) * 32), 32);
+ (void*)(OBJ_VRAM0 + (gSprites[healthbarSpriteId].oam.tileNum + 2 + i) * TILE_SIZE_4BPP), 32);
else
CpuCopy32(GetHealthboxElementGfxPtr(barElementId) + array[i] * 32,
- (void*)(OBJ_VRAM0 + 64 + (i + gSprites[healthbarSpriteId].oam.tileNum) * 32), 32);
+ (void*)(OBJ_VRAM0 + 64 + (i + gSprites[healthbarSpriteId].oam.tileNum) * TILE_SIZE_4BPP), 32);
}
break;
case EXP_BAR:
@@ -2345,10 +2345,10 @@ static void MoveBattleBarGraphically(u8 battlerId, u8 whichBar)
{
if (i < 4)
CpuCopy32(GetHealthboxElementGfxPtr(HEALTHBOX_GFX_12) + array[i] * 32,
- (void*)(OBJ_VRAM0 + (gSprites[gBattleSpritesDataPtr->battleBars[battlerId].healthboxSpriteId].oam.tileNum + 0x24 + i) * 32), 32);
+ (void*)(OBJ_VRAM0 + (gSprites[gBattleSpritesDataPtr->battleBars[battlerId].healthboxSpriteId].oam.tileNum + 0x24 + i) * TILE_SIZE_4BPP), 32);
else
CpuCopy32(GetHealthboxElementGfxPtr(HEALTHBOX_GFX_12) + array[i] * 32,
- (void*)(OBJ_VRAM0 + 0xB80 + (i + gSprites[gBattleSpritesDataPtr->battleBars[battlerId].healthboxSpriteId].oam.tileNum) * 32), 32);
+ (void*)(OBJ_VRAM0 + 0xB80 + (i + gSprites[gBattleSpritesDataPtr->battleBars[battlerId].healthboxSpriteId].oam.tileNum) * TILE_SIZE_4BPP), 32);
}
break;
}
@@ -2571,16 +2571,16 @@ u8 GetHPBarLevel(s16 hp, s16 maxhp)
return result;
}
-static u8* AddTextPrinterAndCreateWindowOnHealthbox(const u8 *str, u32 x, u32 y, u32 arg3, u32 *windowId)
+static u8* AddTextPrinterAndCreateWindowOnHealthbox(const u8 *str, u32 x, u32 y, u32 bgColor, u32 *windowId)
{
u16 winId;
u8 color[3];
struct WindowTemplate winTemplate = sHealthboxWindowTemplate;
winId = AddWindow(&winTemplate);
- FillWindowPixelBuffer(winId, (arg3 << 4) | (arg3));
+ FillWindowPixelBuffer(winId, (bgColor << 4) | (bgColor));
- color[0] = arg3;
+ color[0] = bgColor;
color[1] = 1;
color[2] = 3;
@@ -2597,31 +2597,31 @@ static void RemoveWindowOnHealthbox(u32 windowId)
static void FillHealthboxObject(void *dest, u32 arg1, u32 arg2)
{
- CpuFill32(0x11111111 * arg1, dest, arg2 * 32);
+ CpuFill32(0x11111111 * arg1, dest, arg2 * TILE_SIZE_4BPP);
}
-static void HpTextIntoHealthboxObject(void *dest, u8 *windowTileData, u32 arg2)
+static void HpTextIntoHealthboxObject(void *dest, u8 *windowTileData, u32 windowWidth)
{
- CpuCopy32(windowTileData + 256, dest, arg2 * 32);
+ CpuCopy32(windowTileData + 256, dest, windowWidth * TILE_SIZE_4BPP);
}
-static void TextIntoHealthboxObject(void *dest, u8 *windowTileData, s32 arg2)
+static void TextIntoHealthboxObject(void *dest, u8 *windowTileData, s32 windowWidth)
{
- CpuCopy32(windowTileData + 256, dest + 256, arg2 * 32);
-
- if (arg2 > 0)
+ CpuCopy32(windowTileData + 256, dest + 256, windowWidth * TILE_SIZE_4BPP);
+// + 256 as that prevents the top 4 blank rows of sHealthboxWindowTemplate from being copied
+ if (windowWidth > 0)
{
do
{
CpuCopy32(windowTileData + 20, dest + 20, 12);
dest += 32, windowTileData += 32;
- arg2--;
- } while (arg2 != 0);
+ windowWidth--;
+ } while (windowWidth != 0);
}
}
-static void SafariTextIntoHealthboxObject(void *dest, u8 *windowTileData, u32 arg2)
+static void SafariTextIntoHealthboxObject(void *dest, u8 *windowTileData, u32 windowWidth)
{
- CpuCopy32(windowTileData, dest, arg2 * 32);
- CpuCopy32(windowTileData + 256, dest + 256, arg2 * 32);
+ CpuCopy32(windowTileData, dest, windowWidth * TILE_SIZE_4BPP);
+ CpuCopy32(windowTileData + 256, dest + 256, windowWidth * TILE_SIZE_4BPP);
}
diff --git a/src/battle_main.c b/src/battle_main.c
index 116f5963a..8bdd2220b 100644
--- a/src/battle_main.c
+++ b/src/battle_main.c
@@ -166,7 +166,7 @@ static void HandleAction_WatchesCarefully(void);
static void HandleAction_SafariZoneBallThrow(void);
static void HandleAction_ThrowPokeblock(void);
static void HandleAction_GoNear(void);
-static void HandleAction_SafriZoneRun(void);
+static void HandleAction_SafariZoneRun(void);
static void HandleAction_WallyBallThrow(void);
static void HandleAction_Action11(void);
static void HandleAction_NothingIsFainted(void);
@@ -515,7 +515,7 @@ static void (* const sTurnActionsFuncsTable[])(void) =
HandleAction_SafariZoneBallThrow, // B_ACTION_SAFARI_BALL
HandleAction_ThrowPokeblock, // B_ACTION_SAFARI_POKEBLOCK
HandleAction_GoNear, // B_ACTION_SAFARI_GO_NEAR
- HandleAction_SafriZoneRun, // B_ACTION_SAFARI_RUN
+ HandleAction_SafariZoneRun, // B_ACTION_SAFARI_RUN
HandleAction_WallyBallThrow, // B_ACTION_WALLY_THROW
HandleAction_RunBattleScript, // B_ACTION_EXEC_SCRIPT
HandleAction_Action11, // not sure about this one
@@ -5783,7 +5783,7 @@ static void HandleAction_GoNear(void)
gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT;
}
-static void HandleAction_SafriZoneRun(void)
+static void HandleAction_SafariZoneRun(void)
{
gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber];
PlaySE(SE_NIGERU);
diff --git a/src/battle_message.c b/src/battle_message.c
index 44ea5d7d7..47c4cbe1d 100644
--- a/src/battle_message.c
+++ b/src/battle_message.c
@@ -1,25 +1,25 @@
#include "global.h"
#include "battle.h"
+#include "battle_controllers.h"
#include "battle_message.h"
-#include "constants/battle_string_ids.h"
-#include "constants/moves.h"
-#include "text.h"
-#include "string_util.h"
-#include "constants/items.h"
-#include "constants/trainers.h"
+#include "battle_setup.h"
+#include "battle_tower.h"
+#include "data2.h"
#include "event_data.h"
-#include "link.h"
+#include "frontier_util.h"
+#include "international_string_util.h"
#include "item.h"
-#include "window.h"
-#include "palette.h"
-#include "battle_controllers.h"
-#include "battle_setup.h"
+#include "link.h"
#include "menu.h"
+#include "palette.h"
#include "recorded_battle.h"
-#include "international_string_util.h"
-#include "frontier_util.h"
-#include "battle_tower.h"
-#include "data2.h"
+#include "string_util.h"
+#include "text.h"
+#include "window.h"
+#include "constants/battle_string_ids.h"
+#include "constants/items.h"
+#include "constants/moves.h"
+#include "constants/trainers.h"
struct BattleWindowText
{
@@ -1367,7 +1367,8 @@ static const u8 sDummyWeirdStatusString[] = {EOS, EOS, EOS, EOS, EOS, EOS, EOS,
static const struct BattleWindowText sTextOnWindowsInfo_Normal[] =
{
- { // 0
+// The corresponding WindowTemplate is gStandardBattleWindowTemplates[] within src/battle_bg.c
+ { // 0 Standard battle message
.fillValue = 0xFF,
.fontId = 1,
.x = 0,
@@ -1379,7 +1380,7 @@ static const struct BattleWindowText sTextOnWindowsInfo_Normal[] =
.bgColor = 15,
.shadowColor = 6,
},
- { // 1
+ { // 1 "What will (pokemon) do?"
.fillValue = 0xFF,
.fontId = 1,
.x = 1,
@@ -1391,7 +1392,7 @@ static const struct BattleWindowText sTextOnWindowsInfo_Normal[] =
.bgColor = 15,
.shadowColor = 6,
},
- { // 2
+ { // 2 "Fight/Pokemon/Bag/Run"
.fillValue = 0xEE,
.fontId = 1,
.x = 0,
@@ -1403,7 +1404,7 @@ static const struct BattleWindowText sTextOnWindowsInfo_Normal[] =
.bgColor = 14,
.shadowColor = 15,
},
- { // 3
+ { // 3 Top left move
.fillValue = 0xEE,
.fontId = 7,
.x = 0,
@@ -1415,7 +1416,7 @@ static const struct BattleWindowText sTextOnWindowsInfo_Normal[] =
.bgColor = 14,
.shadowColor = 15,
},
- { // 4
+ { // 4 Top right move
.fillValue = 0xEE,
.fontId = 7,
.x = 0,
@@ -1427,7 +1428,7 @@ static const struct BattleWindowText sTextOnWindowsInfo_Normal[] =
.bgColor = 14,
.shadowColor = 15,
},
- { // 5
+ { // 5 Bottom left move
.fillValue = 0xEE,
.fontId = 7,
.x = 0,
@@ -1439,7 +1440,7 @@ static const struct BattleWindowText sTextOnWindowsInfo_Normal[] =
.bgColor = 14,
.shadowColor = 15,
},
- { // 6
+ { // 6 Bottom right move
.fillValue = 0xEE,
.fontId = 7,
.x = 0,
@@ -1451,7 +1452,7 @@ static const struct BattleWindowText sTextOnWindowsInfo_Normal[] =
.bgColor = 14,
.shadowColor = 15,
},
- { // 7
+ { // 7 "PP"
.fillValue = 0xEE,
.fontId = 7,
.x = 0,
@@ -1475,7 +1476,7 @@ static const struct BattleWindowText sTextOnWindowsInfo_Normal[] =
.bgColor = 14,
.shadowColor = 15,
},
- { // 9
+ { // 9 PP remaining
.fillValue = 0xEE,
.fontId = 1,
.x = 2,
@@ -1487,7 +1488,7 @@ static const struct BattleWindowText sTextOnWindowsInfo_Normal[] =
.bgColor = 14,
.shadowColor = 11,
},
- { // 10
+ { // 10 "type"
.fillValue = 0xEE,
.fontId = 7,
.x = 0,
@@ -1499,7 +1500,7 @@ static const struct BattleWindowText sTextOnWindowsInfo_Normal[] =
.bgColor = 14,
.shadowColor = 15,
},
- { // 11
+ { // 11 "switch which?"
.fillValue = 0xEE,
.fontId = 7,
.x = 0,
@@ -1511,7 +1512,7 @@ static const struct BattleWindowText sTextOnWindowsInfo_Normal[] =
.bgColor = 14,
.shadowColor = 15,
},
- { // 12
+ { // 12 "gText_BattleYesNoChoice"
.fillValue = 0xEE,
.fontId = 1,
.x = 0,
diff --git a/src/battle_pyramid.c b/src/battle_pyramid.c
index 01f138925..4bbc74dee 100644
--- a/src/battle_pyramid.c
+++ b/src/battle_pyramid.c
@@ -29,7 +29,7 @@
#include "constants/maps.h"
#include "constants/moves.h"
-extern u8 gUnknown_0203CEF8[3];
+extern u8 gSelectedOrderFromParty[3];
extern void door_upload_tiles(void);
extern const struct MapLayout *const gMapLayouts[];
@@ -550,14 +550,14 @@ static void sub_81A9834(void)
SetMonMoveSlot(&gPlayerParty[j], MOVE_SKETCH, k);
}
gSaveBlock1Ptr->playerParty[id] = gPlayerParty[j];
- gUnknown_0203CEF8[j] = id + 1;
+ gSelectedOrderFromParty[j] = id + 1;
break;
}
}
}
for (i = 0; i < 3; i++)
- gSaveBlock2Ptr->frontier.selectedPartyMons[i] = gUnknown_0203CEF8[i];
+ gSaveBlock2Ptr->frontier.selectedPartyMons[i] = gSelectedOrderFromParty[i];
}
static u8 sub_81A9998(s32 *arg0, u8 arg1, u8 arg2)
diff --git a/src/bug.c b/src/bug.c
index a14ec2226..59b31b37d 100644
--- a/src/bug.c
+++ b/src/bug.c
@@ -1,15 +1,22 @@
#include "global.h"
#include "battle_anim.h"
+#include "gpu_regs.h"
+#include "trig.h"
#include "constants/rgb.h"
-extern void sub_8110368(struct Sprite *);
-extern void sub_8110438(struct Sprite *);
-extern void sub_81104E4(struct Sprite *);
-extern void sub_81105B4(struct Sprite *);
-extern void sub_811067C(struct Sprite *);
-extern void sub_8110720(struct Sprite *);
-extern void sub_8110850(struct Sprite *);
-extern void sub_8110994(struct Sprite *);
+void sub_8110368(struct Sprite *);
+void sub_8110438(struct Sprite *);
+void sub_81104E4(struct Sprite *);
+void sub_81105B4(struct Sprite *);
+void sub_811067C(struct Sprite *);
+void AnimTranslateStinger(struct Sprite *);
+void AnimMissileArc(struct Sprite *);
+void sub_8110994(struct Sprite *);
+static void sub_811057C(struct Sprite *);
+static void sub_8110630(struct Sprite *);
+static void sub_81106A4(struct Sprite *);
+static void sub_8110700(struct Sprite *);
+static void AnimMissileArcStep(struct Sprite *);
const union AffineAnimCmd gUnknown_08596938[] =
{
@@ -136,7 +143,7 @@ const struct SpriteTemplate gLinearStingerSpriteTemplate =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_8110720,
+ .callback = AnimTranslateStinger,
};
const struct SpriteTemplate gPinMissileSpriteTemplate =
@@ -147,7 +154,7 @@ const struct SpriteTemplate gPinMissileSpriteTemplate =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_8110850,
+ .callback = AnimMissileArc,
};
const struct SpriteTemplate gIcicleSpearSpriteTemplate =
@@ -158,7 +165,7 @@ const struct SpriteTemplate gIcicleSpearSpriteTemplate =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_8110850,
+ .callback = AnimMissileArc,
};
const union AffineAnimCmd gUnknown_08596A8C[] =
@@ -187,3 +194,291 @@ const struct SpriteTemplate gUnknown_08596AC8 =
.affineAnims = gUnknown_08596AC4,
.callback = sub_8110994,
};
+
+void sub_8110368(struct Sprite *sprite)
+{
+ if (IsContest())
+ {
+ StartSpriteAffineAnim(sprite, 2);
+ gBattleAnimArgs[2] = -gBattleAnimArgs[2];
+ gBattleAnimArgs[0] = -gBattleAnimArgs[0];
+ }
+ else if (!GetBattlerSide(gBattleAnimTarget))
+ {
+ StartSpriteAffineAnim(sprite, 1);
+ gBattleAnimArgs[1] = -gBattleAnimArgs[1];
+ gBattleAnimArgs[2] = -gBattleAnimArgs[2];
+ gBattleAnimArgs[3] = -gBattleAnimArgs[3];
+ gBattleAnimArgs[0] = -gBattleAnimArgs[0];
+ }
+
+ sprite->pos1.x = GetBattlerSpriteCoord2(gBattleAnimTarget, 2) + gBattleAnimArgs[0];
+ sprite->pos1.y = GetBattlerSpriteCoord2(gBattleAnimTarget, 3) + gBattleAnimArgs[1];
+ sprite->data[0] = gBattleAnimArgs[4];
+
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + gBattleAnimArgs[2];
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[3];
+
+ sprite->callback = StartAnimLinearTranslation;
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+}
+
+void sub_8110438(struct Sprite *sprite)
+{
+ if (IsContest())
+ {
+ gBattleAnimArgs[0] = -gBattleAnimArgs[0];
+ StartSpriteAffineAnim(sprite, 2);
+ }
+ else if (!GetBattlerSide(gBattleAnimTarget))
+ {
+ gBattleAnimArgs[1] = -gBattleAnimArgs[1];
+ gBattleAnimArgs[0] = -gBattleAnimArgs[0];
+ }
+
+ sprite->pos1.x = GetBattlerSpriteCoord2(gBattleAnimTarget, 2) + gBattleAnimArgs[0];
+ sprite->pos1.y = GetBattlerSpriteCoord2(gBattleAnimTarget, 3) + gBattleAnimArgs[1];
+ sprite->data[0] = gBattleAnimArgs[2];
+
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
+
+ sprite->callback = StartAnimLinearTranslation;
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+}
+
+void sub_81104E4(struct Sprite *sprite)
+{
+ if (IsContest())
+ gBattleAnimArgs[2] /= 2;
+
+ InitAnimSpritePos(sprite, 1);
+ sprite->data[0] = gBattleAnimArgs[2];
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[3] = sprite->pos1.y;
+
+ if (!gBattleAnimArgs[4])
+ {
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
+ }
+ else
+ {
+ SetAverageBattlerPositions(gBattleAnimTarget, 1, &sprite->data[2], &sprite->data[4]);
+ }
+
+ sub_80A6FD4(sprite);
+ sprite->data[5] = gBattleAnimArgs[3];
+ sprite->callback = sub_811057C;
+}
+
+static void sub_811057C(struct Sprite *sprite)
+{
+ if (TranslateAnimLinear(sprite))
+ {
+ DestroyAnimSprite(sprite);
+ return;
+ }
+
+ sprite->pos2.x += Sin(sprite->data[6], sprite->data[5]);
+ sprite->data[6] = (sprite->data[6] + 13) & 0xFF;
+}
+
+void sub_81105B4(struct Sprite *sprite)
+{
+ SetAverageBattlerPositions(gBattleAnimTarget, 0, &sprite->pos1.x, &sprite->pos1.y);
+ if (GetBattlerSide(gBattleAnimAttacker))
+ sprite->pos1.x -= gBattleAnimArgs[0];
+ else
+ sprite->pos1.x += gBattleAnimArgs[0];
+
+ sprite->pos1.y += gBattleAnimArgs[1];
+ if (!GetBattlerSide(gBattleAnimTarget))
+ sprite->pos1.y += 8;
+
+ sprite->callback = sub_8110630;
+}
+
+static void sub_8110630(struct Sprite *sprite)
+{
+ if (++sprite->data[0] == 3)
+ {
+ sprite->data[0] = 0;
+ sprite->invisible ^= 1;
+ }
+
+ if (++sprite->data[1] == 51)
+ {
+ DestroyAnimSprite(sprite);
+ }
+}
+
+void sub_811067C(struct Sprite *sprite)
+{
+ SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND);
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(16, 0));
+
+ sprite->data[0] = 16;
+ sprite->callback = sub_81106A4;
+}
+
+static void sub_81106A4(struct Sprite *sprite)
+{
+ if (sprite->data[2] < 20)
+ {
+ sprite->data[2]++;
+ }
+ else if (sprite->data[1]++ & 1)
+ {
+ sprite->data[0]--;
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(sprite->data[0], 16 - sprite->data[0]));
+
+ if (sprite->data[0] == 0)
+ {
+ sprite->invisible = TRUE;
+ sprite->callback = sub_8110700;
+ }
+ }
+}
+
+static void sub_8110700(struct Sprite *sprite)
+{
+ SetGpuReg(REG_OFFSET_BLDCNT, 0);
+ SetGpuReg(REG_OFFSET_BLDALPHA, 0);
+ DestroyAnimSprite(sprite);
+}
+
+// Translates a stinger sprite linearly to a destination location. The sprite is
+// initially rotated so that it appears to be traveling in a straight line.
+// arg 0: initial x pixel offset
+// arg 1: initial y pixel offset
+// arg 2: target x pixel offset
+// arg 3: target y pixel offset
+// arg 4: duration
+void AnimTranslateStinger(struct Sprite *sprite)
+{
+ s16 lVarX, lVarY;
+ u16 rot;
+
+ if (IsContest())
+ {
+ gBattleAnimArgs[2] = -gBattleAnimArgs[2];
+ }
+ else
+ {
+ if (GetBattlerSide(gBattleAnimAttacker))
+ {
+ gBattleAnimArgs[2] = -gBattleAnimArgs[2];
+ gBattleAnimArgs[1] = -gBattleAnimArgs[1];
+ gBattleAnimArgs[3] = -gBattleAnimArgs[3];
+ }
+ }
+
+ if (!IsContest() && GetBattlerSide(gBattleAnimAttacker) == GetBattlerSide(gBattleAnimTarget))
+ {
+ if (GetBattlerPosition(gBattleAnimTarget) == B_POSITION_PLAYER_LEFT
+ || GetBattlerPosition(gBattleAnimTarget) == B_POSITION_OPPONENT_LEFT)
+ {
+ s16 temp1, temp2;
+
+ temp1 = gBattleAnimArgs[2];
+ gBattleAnimArgs[2] = -temp1;
+
+ temp2 = gBattleAnimArgs[0];
+ gBattleAnimArgs[0] = -temp2;
+ }
+ }
+
+ InitAnimSpritePos(sprite, 1);
+
+ lVarX = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + gBattleAnimArgs[2];
+ lVarY = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[3];
+ rot = ArcTan2Neg(lVarX - sprite->pos1.x, lVarY - sprite->pos1.y);
+ rot += 0xC000;
+ sub_80A73E0(sprite, FALSE, 0x100, 0x100, rot);
+
+ sprite->data[0] = gBattleAnimArgs[4];
+ sprite->data[2] = lVarX;
+ sprite->data[4] = lVarY;
+
+ sprite->callback = StartAnimLinearTranslation;
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+}
+
+// Rotates sprite and moves it in an arc, so that it appears like a missle or arrow traveling.
+// arg 0: initial x pixel offset
+// arg 1: initial y pixel offset
+// arg 2: target x pixel offset
+// arg 3: target y pixel offset
+// arg 4: duration
+// arg 5: wave amplitude
+void AnimMissileArc(struct Sprite *sprite)
+{
+ InitAnimSpritePos(sprite, 1);
+
+ if (GetBattlerSide(gBattleAnimAttacker))
+ gBattleAnimArgs[2] = -gBattleAnimArgs[2];
+
+ sprite->data[0] = gBattleAnimArgs[4];
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + gBattleAnimArgs[2];
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[3];
+ sprite->data[5] = gBattleAnimArgs[5];
+ InitAnimArcTranslation(sprite);
+
+ sprite->callback = AnimMissileArcStep;
+ sprite->invisible = TRUE;
+}
+
+static void AnimMissileArcStep(struct Sprite *sprite)
+{
+ sprite->invisible = FALSE;
+
+ if (TranslateAnimArc(sprite))
+ {
+ DestroyAnimSprite(sprite);
+ }
+ else
+ {
+ s16 tempData[8];
+ u16 *data = sprite->data;
+ u16 x1 = sprite->pos1.x;
+ s16 x2 = sprite->pos2.x;
+ u16 y1 = sprite->pos1.y;
+ s16 y2 = sprite->pos2.y;
+ int i;
+
+ for (i = 0; i < 8; i++)
+ tempData[i] = data[i];
+
+ x2 += x1;
+ y2 += y1;
+
+ if (!TranslateAnimArc(sprite))
+ {
+ u16 rotation = ArcTan2Neg(sprite->pos1.x + sprite->pos2.x - x2,
+ sprite->pos1.y + sprite->pos2.y - y2);
+ rotation += 0xC000;
+ sub_80A73E0(sprite, FALSE, 0x100, 0x100, rotation);
+
+ for (i = 0; i < 8; i++)
+ data[i] = tempData[i];
+ }
+ }
+}
+
+void sub_8110994(struct Sprite *sprite)
+{
+ if (gBattleAnimArgs[0] == 0)
+ {
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + 18;
+ }
+ else
+ {
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + 18;
+ }
+
+ StoreSpriteCallbackInData6(sprite, move_anim_8074EE0);
+ sprite->callback = sub_80A67BC;
+}
diff --git a/src/cable_club.c b/src/cable_club.c
index b0e5f0500..56154d5bf 100644
--- a/src/cable_club.c
+++ b/src/cable_club.c
@@ -31,7 +31,7 @@
#include "constants/songs.h"
extern u8 gUnknown_02032298[2];
-extern u8 gUnknown_0203CEF8[];
+extern u8 gSelectedOrderFromParty[];
static const struct WindowTemplate gUnknown_08550594 = {
.bg = 0,
@@ -358,8 +358,8 @@ static void sub_80B2918(u8 taskId)
sub_800AA04(gFieldLinkPlayerCount);
card = (struct TrainerCard *)gBlockSendBuffer;
TrainerCard_GenerateCardForPlayer(card);
- card->monSpecies[0] = GetMonData(&gPlayerParty[gUnknown_0203CEF8[0] - 1], MON_DATA_SPECIES, NULL);
- card->monSpecies[1] = GetMonData(&gPlayerParty[gUnknown_0203CEF8[1] - 1], MON_DATA_SPECIES, NULL);
+ card->monSpecies[0] = GetMonData(&gPlayerParty[gSelectedOrderFromParty[0] - 1], MON_DATA_SPECIES, NULL);
+ card->monSpecies[1] = GetMonData(&gPlayerParty[gSelectedOrderFromParty[1] - 1], MON_DATA_SPECIES, NULL);
gTasks[taskId].func = sub_80B2C30;
}
}
@@ -405,8 +405,8 @@ static void sub_80B2A08(u8 taskId)
sub_800AA04(gFieldLinkPlayerCount);
card = (struct TrainerCard *)gBlockSendBuffer;
TrainerCard_GenerateCardForPlayer(card);
- card->monSpecies[0] = GetMonData(&gPlayerParty[gUnknown_0203CEF8[0] - 1], MON_DATA_SPECIES, NULL);
- card->monSpecies[1] = GetMonData(&gPlayerParty[gUnknown_0203CEF8[1] - 1], MON_DATA_SPECIES, NULL);
+ card->monSpecies[0] = GetMonData(&gPlayerParty[gSelectedOrderFromParty[0] - 1], MON_DATA_SPECIES, NULL);
+ card->monSpecies[1] = GetMonData(&gPlayerParty[gSelectedOrderFromParty[1] - 1], MON_DATA_SPECIES, NULL);
gTasks[taskId].func = sub_80B2C30;
sub_800A4D8(2);
}
@@ -800,7 +800,7 @@ static void sub_80B3260(int a0)
gBattleTypeFlags = BATTLE_TYPE_DOUBLE | BATTLE_TYPE_LINK | BATTLE_TYPE_TRAINER;
break;
case 5:
- ReducePlayerPartyToThree();
+ ReducePlayerPartyToSelectedMons();
gBattleTypeFlags = BATTLE_TYPE_DOUBLE | BATTLE_TYPE_LINK | BATTLE_TYPE_TRAINER | BATTLE_TYPE_MULTI;
break;
case 9:
diff --git a/src/contest_ai.c b/src/contest_ai.c
index 3324ddf87..1342ea102 100644
--- a/src/contest_ai.c
+++ b/src/contest_ai.c
@@ -4,8 +4,6 @@
#include "contest_ai.h"
#include "contest_effect.h"
-extern u16 gContestMonConditions[];
-
extern const u8 *gAIScriptPtr;
extern const u8 *gContestAIs[];
diff --git a/src/data/pokemon_graphics/back_pic_coordinates.h b/src/data/pokemon_graphics/back_pic_coordinates.h
index 877bf3475..29d0ff32e 100644
--- a/src/data/pokemon_graphics/back_pic_coordinates.h
+++ b/src/data/pokemon_graphics/back_pic_coordinates.h
@@ -47,211 +47,212 @@ const struct MonCoords gMonBackPicCoords[] =
{0x66, 0x0a}, // SPECIES_GLOOM
{0x87, 0x07}, // SPECIES_VILEPLUME
{0x63, 0x14}, // SPECIES_PARAS
- {0x87, 0x07}, // SPECIES_VENONAT
- {0x77, 0x06}, // SPECIES_VENOMOTH
- {0x77, 0x04}, // SPECIES_DIGLETT
- {0x54, 0x10}, // SPECIES_DUGTRIO
- {0x66, 0x0b}, // SPECIES_MEOWTH
- {0x65, 0x0c}, // SPECIES_PERSIAN
- {0x87, 0x07}, // SPECIES_PSYDUCK
- {0x67, 0x07}, // SPECIES_GOLDUCK
- {0x77, 0x05}, // SPECIES_MANKEY
- {0x76, 0x0b}, // SPECIES_PRIMEAPE
- {0x77, 0x07}, // SPECIES_GROWLITHE
- {0x66, 0x08}, // SPECIES_ARCANINE
- {0x87, 0x06}, // SPECIES_POLIWAG
- {0x74, 0x10}, // SPECIES_POLIWHIRL
- {0x65, 0x0c}, // SPECIES_POLIWRATH
- {0x86, 0x0b}, // SPECIES_ABRA
- {0x66, 0x0b}, // SPECIES_KADABRA
- {0x76, 0x08}, // SPECIES_ALAKAZAM
- {0x67, 0x05}, // SPECIES_MACHOP
- {0x65, 0x0c}, // SPECIES_MACHOKE
- {0x76, 0x09}, // SPECIES_MACHAMP
- {0x67, 0x04}, // SPECIES_BELLSPROUT
- {0x66, 0x0a}, // SPECIES_WEEPINBELL
- {0x66, 0x09}, // SPECIES_VICTREEBEL
- {0x87, 0x06}, // SPECIES_TENTACOOL
- {0x56, 0x0a}, // SPECIES_TENTACRUEL
- {0x86, 0x0b}, // SPECIES_GEODUDE
- {0x66, 0x0b}, // SPECIES_GRAVELER
- {0x75, 0x0c}, // SPECIES_GOLEM
- {0x84, 0x10}, // SPECIES_PONYTA
- {0x66, 0x09}, // SPECIES_RAPIDASH
- {0x87, 0x05}, // SPECIES_SLOWPOKE
- {0x85, 0x0e}, // SPECIES_SLOWBRO
- {0x86, 0x0a}, // SPECIES_MAGNEMITE
- {0x43, 0x14}, // SPECIES_MAGNETON
+ {0x87, 0x07}, // SPECIES_PARASECT
+ {0x77, 0x06}, // SPECIES_VENONAT
+ {0x77, 0x04}, // SPECIES_VENOMOTH
+ {0x54, 0x10}, // SPECIES_DIGLETT
+ {0x66, 0x0b}, // SPECIES_DUGTRIO
+ {0x65, 0x0c}, // SPECIES_MEOWTH
+ {0x87, 0x07}, // SPECIES_PERSIAN
+ {0x67, 0x07}, // SPECIES_PSYDUCK
+ {0x77, 0x05}, // SPECIES_GOLDUCK
+ {0x76, 0x0b}, // SPECIES_MANKEY
+ {0x77, 0x07}, // SPECIES_PRIMEAPE
+ {0x66, 0x08}, // SPECIES_GROWLITHE
+ {0x87, 0x06}, // SPECIES_ARCANINE
+ {0x74, 0x10}, // SPECIES_POLIWAG
+ {0x65, 0x0c}, // SPECIES_POLIWHIRL
+ {0x86, 0x0b}, // SPECIES_POLIWRATH
+ {0x66, 0x0b}, // SPECIES_ABRA
+ {0x76, 0x08}, // SPECIES_KADABRA
+ {0x67, 0x05}, // SPECIES_ALAKAZAM
+ {0x65, 0x0c}, // SPECIES_MACHOP
+ {0x76, 0x09}, // SPECIES_MACHOKE
+ {0x67, 0x04}, // SPECIES_MACHAMP
+ {0x66, 0x0a}, // SPECIES_BELLSPROUT
+ {0x66, 0x09}, // SPECIES_WEEPINBELL
+ {0x87, 0x06}, // SPECIES_VICTREEBEL
+ {0x56, 0x0a}, // SPECIES_TENTACOOL
+ {0x86, 0x0b}, // SPECIES_TENTACRUEL
+ {0x66, 0x0b}, // SPECIES_GEODUDE
+ {0x75, 0x0c}, // SPECIES_GRAVELER
+ {0x84, 0x10}, // SPECIES_GOLEM
+ {0x66, 0x09}, // SPECIES_PONYTA
+ {0x87, 0x05}, // SPECIES_RAPIDASH
+ {0x85, 0x0e}, // SPECIES_SLOWPOKE
+ {0x86, 0x0a}, // SPECIES_SLOWBRO
+ {0x43, 0x14}, // SPECIES_MAGNEMITE
+ {0x66, 0x0a}, // SPECIES_MAGNETON
{0x66, 0x0a}, // SPECIES_FARFETCHD
- {0x66, 0x0a}, // SPECIES_DODUO
- {0x66, 0x08}, // SPECIES_DODRIO
- {0x88, 0x01}, // SPECIES_SEEL
- {0x66, 0x0a}, // SPECIES_DEWGONG
- {0x77, 0x05}, // SPECIES_GRIMER
- {0x75, 0x0c}, // SPECIES_MUK
- {0x87, 0x05}, // SPECIES_SHELLDER
- {0x76, 0x0b}, // SPECIES_CLOYSTER
- {0x87, 0x06}, // SPECIES_GASTLY
- {0x85, 0x0e}, // SPECIES_HAUNTER
- {0x76, 0x08}, // SPECIES_GENGAR
- {0x76, 0x09}, // SPECIES_ONIX
- {0x78, 0x00}, // SPECIES_DROWZEE
- {0x65, 0x0d}, // SPECIES_HYPNO
- {0x66, 0x09}, // SPECIES_KRABBY
- {0x66, 0x0a}, // SPECIES_KINGLER
- {0x77, 0x04}, // SPECIES_VOLTORB
- {0x55, 0x0e}, // SPECIES_ELECTRODE
+ {0x66, 0x08}, // SPECIES_DODUO
+ {0x88, 0x01}, // SPECIES_DODRIO
+ {0x66, 0x0a}, // SPECIES_SEEL
+ {0x77, 0x05}, // SPECIES_DEWGONG
+ {0x75, 0x0c}, // SPECIES_GRIMER
+ {0x87, 0x05}, // SPECIES_MUK
+ {0x76, 0x0b}, // SPECIES_SHELLDER
+ {0x87, 0x06}, // SPECIES_CLOYSTER
+ {0x85, 0x0e}, // SPECIES_GASTLY
+ {0x76, 0x08}, // SPECIES_HAUNTER
+ {0x76, 0x09}, // SPECIES_GENGAR
+ {0x78, 0x00}, // SPECIES_ONIX
+ {0x65, 0x0d}, // SPECIES_DROWZEE
+ {0x66, 0x09}, // SPECIES_HYPNO
+ {0x66, 0x0a}, // SPECIES_KRABBY
+ {0x77, 0x04}, // SPECIES_KINGLER
+ {0x55, 0x0e}, // SPECIES_VOLTORB
+ {0x65, 0x0d}, // SPECIES_ELECTRODE
{0x65, 0x0d}, // SPECIES_EXEGGCUTE
- {0x65, 0x0d}, // SPECIES_EXEGGUTOR
- {0x87, 0x04}, // SPECIES_CUBONE
- {0x66, 0x0a}, // SPECIES_MAROWAK
- {0x66, 0x08}, // SPECIES_HITMONLEE
+ {0x87, 0x04}, // SPECIES_EXEGGUTOR
+ {0x66, 0x0a}, // SPECIES_CUBONE
+ {0x66, 0x08}, // SPECIES_MAROWAK
+ {0x65, 0x0c}, // SPECIES_HITMONLEE
{0x65, 0x0c}, // SPECIES_HITMONCHAN
- {0x65, 0x0c}, // SPECIES_LICKITUNG
- {0x65, 0x0e}, // SPECIES_KOFFING
- {0x66, 0x09}, // SPECIES_WEEZING
- {0x77, 0x06}, // SPECIES_RHYHORN
- {0x85, 0x0c}, // SPECIES_RHYDON
- {0x88, 0x03}, // SPECIES_CHANSEY
- {0x86, 0x0b}, // SPECIES_TANGELA
- {0x85, 0x0e}, // SPECIES_KANGASKHAN
- {0x77, 0x05}, // SPECIES_HORSEA
- {0x66, 0x09}, // SPECIES_SEADRA
+ {0x65, 0x0e}, // SPECIES_LICKITUNG
+ {0x66, 0x09}, // SPECIES_KOFFING
+ {0x77, 0x06}, // SPECIES_WEEZING
+ {0x85, 0x0c}, // SPECIES_RHYHORN
+ {0x88, 0x03}, // SPECIES_RHYDON
+ {0x86, 0x0b}, // SPECIES_CHANSEY
+ {0x85, 0x0e}, // SPECIES_TANGELA
+ {0x77, 0x05}, // SPECIES_KANGASKHAN
+ {0x66, 0x09}, // SPECIES_HORSEA
+ {0x66, 0x08}, // SPECIES_SEADRA
{0x66, 0x08}, // SPECIES_GOLDEEN
- {0x66, 0x08}, // SPECIES_SEAKING
- {0x76, 0x0b}, // SPECIES_STARYU
- {0x65, 0x0d}, // SPECIES_STARMIE
- {0x85, 0x0e}, // SPECIES_MR_MIME
- {0x85, 0x0d}, // SPECIES_SCYTHER
- {0x77, 0x07}, // SPECIES_JYNX
- {0x86, 0x0a}, // SPECIES_ELECTABUZZ
+ {0x76, 0x0b}, // SPECIES_SEAKING
+ {0x65, 0x0d}, // SPECIES_STARYU
+ {0x85, 0x0e}, // SPECIES_STARMIE
+ {0x85, 0x0d}, // SPECIES_MR_MIME
+ {0x77, 0x07}, // SPECIES_SCYTHER
+ {0x86, 0x0a}, // SPECIES_JYNX
+ {0x66, 0x08}, // SPECIES_ELECTABUZZ
{0x66, 0x08}, // SPECIES_MAGMAR
- {0x66, 0x08}, // SPECIES_PINSIR
- {0x66, 0x09}, // SPECIES_TAUROS
- {0x85, 0x0d}, // SPECIES_MAGIKARP
- {0x76, 0x09}, // SPECIES_GYARADOS
- {0x78, 0x00}, // SPECIES_LAPRAS
- {0x77, 0x04}, // SPECIES_DITTO
- {0x54, 0x11}, // SPECIES_EEVEE
+ {0x66, 0x09}, // SPECIES_PINSIR
+ {0x85, 0x0d}, // SPECIES_TAUROS
+ {0x76, 0x09}, // SPECIES_MAGIKARP
+ {0x78, 0x00}, // SPECIES_GYARADOS
+ {0x77, 0x04}, // SPECIES_LAPRAS
+ {0x54, 0x11}, // SPECIES_DITTO
+ {0x66, 0x0a}, // SPECIES_EEVEE
{0x66, 0x0a}, // SPECIES_VAPOREON
- {0x66, 0x0a}, // SPECIES_JOLTEON
- {0x87, 0x06}, // SPECIES_FLAREON
- {0x67, 0x05}, // SPECIES_PORYGON
- {0x65, 0x0d}, // SPECIES_OMANYTE
- {0x66, 0x0a}, // SPECIES_OMASTAR
- {0x66, 0x08}, // SPECIES_KABUTO
- {0x65, 0x0d}, // SPECIES_KABUTOPS
- {0x77, 0x05}, // SPECIES_AERODACTYL
- {0x86, 0x08}, // SPECIES_SNORLAX
- {0x86, 0x0b}, // SPECIES_ARTICUNO
- {0x65, 0x0c}, // SPECIES_ZAPDOS
- {0x76, 0x0b}, // SPECIES_MOLTRES
- {0x87, 0x04}, // SPECIES_DRATINI
- {0x66, 0x09}, // SPECIES_DRAGONAIR
- {0x78, 0x00}, // SPECIES_DRAGONITE
- {0x87, 0x06}, // SPECIES_MEWTWO
- {0x78, 0x01}, // SPECIES_MEW
- {0x66, 0x08}, // SPECIES_CHIKORITA
- {0x56, 0x0a}, // SPECIES_BAYLEEF
- {0x66, 0x08}, // SPECIES_MEGANIUM
- {0x78, 0x00}, // SPECIES_CYNDAQUIL
- {0x76, 0x09}, // SPECIES_QUILAVA
+ {0x87, 0x06}, // SPECIES_JOLTEON
+ {0x67, 0x05}, // SPECIES_FLAREON
+ {0x65, 0x0d}, // SPECIES_PORYGON
+ {0x66, 0x0a}, // SPECIES_OMANYTE
+ {0x66, 0x08}, // SPECIES_OMASTAR
+ {0x65, 0x0d}, // SPECIES_KABUTO
+ {0x77, 0x05}, // SPECIES_KABUTOPS
+ {0x86, 0x08}, // SPECIES_AERODACTYL
+ {0x86, 0x0b}, // SPECIES_SNORLAX
+ {0x65, 0x0c}, // SPECIES_ARTICUNO
+ {0x76, 0x0b}, // SPECIES_ZAPDOS
+ {0x87, 0x04}, // SPECIES_MOLTRES
+ {0x66, 0x09}, // SPECIES_DRATINI
+ {0x78, 0x00}, // SPECIES_DRAGONAIR
+ {0x87, 0x06}, // SPECIES_DRAGONITE
+ {0x78, 0x01}, // SPECIES_MEWTWO
+ {0x66, 0x08}, // SPECIES_MEW
+ {0x56, 0x0a}, // SPECIES_CHIKORITA
+ {0x66, 0x08}, // SPECIES_BAYLEEF
+ {0x78, 0x00}, // SPECIES_MEGANIUM
+ {0x76, 0x09}, // SPECIES_CYNDAQUIL
+ {0x87, 0x04}, // SPECIES_QUILAVA
{0x87, 0x04}, // SPECIES_TYPHLOSION
- {0x87, 0x04}, // SPECIES_TOTODILE
- {0x66, 0x0b}, // SPECIES_CROCONAW
- {0x67, 0x07}, // SPECIES_FERALIGATR
- {0x88, 0x01}, // SPECIES_SENTRET
- {0x67, 0x05}, // SPECIES_FURRET
+ {0x66, 0x0b}, // SPECIES_TOTODILE
+ {0x67, 0x07}, // SPECIES_CROCONAW
+ {0x88, 0x01}, // SPECIES_FERALIGATR
+ {0x67, 0x05}, // SPECIES_SENTRET
+ {0x66, 0x08}, // SPECIES_FURRET
{0x66, 0x08}, // SPECIES_HOOTHOOT
- {0x66, 0x08}, // SPECIES_NOCTOWL
- {0x68, 0x03}, // SPECIES_LEDYBA
- {0x76, 0x0b}, // SPECIES_LEDIAN
- {0x77, 0x07}, // SPECIES_SPINARAK
- {0x73, 0x15}, // SPECIES_ARIADOS
- {0x86, 0x0b}, // SPECIES_CROBAT
- {0x87, 0x05}, // SPECIES_CHINCHOU
+ {0x68, 0x03}, // SPECIES_NOCTOWL
+ {0x76, 0x0b}, // SPECIES_LEDYBA
+ {0x77, 0x07}, // SPECIES_LEDIAN
+ {0x73, 0x15}, // SPECIES_SPINARAK
+ {0x86, 0x0b}, // SPECIES_ARIADOS
+ {0x87, 0x05}, // SPECIES_CROBAT
+ {0x86, 0x08}, // SPECIES_CHINCHOU
{0x86, 0x08}, // SPECIES_LANTURN
- {0x86, 0x08}, // SPECIES_PICHU
- {0x66, 0x0b}, // SPECIES_CLEFFA
- {0x65, 0x0f}, // SPECIES_IGGLYBUFF
- {0x66, 0x0b}, // SPECIES_TOGEPI
- {0x54, 0x10}, // SPECIES_TOGETIC
- {0x66, 0x08}, // SPECIES_NATU
- {0x54, 0x11}, // SPECIES_XATU
- {0x76, 0x08}, // SPECIES_MAREEP
+ {0x66, 0x0b}, // SPECIES_PICHU
+ {0x65, 0x0f}, // SPECIES_CLEFFA
+ {0x66, 0x0b}, // SPECIES_IGGLYBUFF
+ {0x54, 0x10}, // SPECIES_TOGEPI
+ {0x66, 0x08}, // SPECIES_TOGETIC
+ {0x54, 0x11}, // SPECIES_NATU
+ {0x76, 0x08}, // SPECIES_XATU
+ {0x66, 0x09}, // SPECIES_MAREEP
{0x66, 0x09}, // SPECIES_FLAAFFY
- {0x66, 0x09}, // SPECIES_AMPHAROS
- {0x88, 0x01}, // SPECIES_BELLOSSOM
- {0x66, 0x0b}, // SPECIES_MARILL
- {0x75, 0x0c}, // SPECIES_AZUMARILL
- {0x86, 0x08}, // SPECIES_SUDOWOODO
- {0x66, 0x08}, // SPECIES_POLITOED
- {0x66, 0x09}, // SPECIES_HOPPIP
- {0x66, 0x0b}, // SPECIES_SKIPLOOM
- {0x65, 0x0d}, // SPECIES_JUMPLUFF
- {0x87, 0x04}, // SPECIES_AIPOM
- {0x66, 0x09}, // SPECIES_SUNKERN
- {0x56, 0x0a}, // SPECIES_SUNFLORA
- {0x66, 0x08}, // SPECIES_YANMA
- {0x77, 0x04}, // SPECIES_WOOPER
- {0x85, 0x0f}, // SPECIES_QUAGSIRE
- {0x76, 0x08}, // SPECIES_ESPEON
- {0x76, 0x0b}, // SPECIES_UMBREON
- {0x87, 0x04}, // SPECIES_MURKROW
- {0x66, 0x09}, // SPECIES_SLOWKING
- {0x66, 0x08}, // SPECIES_MISDREAVUS
- {0x66, 0x0a}, // SPECIES_UNOWN
- {0x36, 0x08}, // SPECIES_WOBBUFFET
- {0x75, 0x0c}, // SPECIES_GIRAFARIG
- {0x87, 0x05}, // SPECIES_PINECO
- {0x65, 0x0f}, // SPECIES_FORRETRESS
- {0x84, 0x10}, // SPECIES_DUNSPARCE
- {0x85, 0x0f}, // SPECIES_GLIGAR
- {0x87, 0x05}, // SPECIES_STEELIX
- {0x88, 0x00}, // SPECIES_SNUBBULL
- {0x76, 0x0a}, // SPECIES_GRANBULL
- {0x87, 0x05}, // SPECIES_QWILFISH
- {0x77, 0x07}, // SPECIES_SCIZOR
- {0x77, 0x04}, // SPECIES_SHUCKLE
- {0x56, 0x0b}, // SPECIES_HERACROSS
- {0x77, 0x04}, // SPECIES_SNEASEL
+ {0x88, 0x01}, // SPECIES_AMPHAROS
+ {0x66, 0x0b}, // SPECIES_BELLOSSOM
+ {0x75, 0x0c}, // SPECIES_MARILL
+ {0x86, 0x08}, // SPECIES_AZUMARILL
+ {0x66, 0x08}, // SPECIES_SUDOWOODO
+ {0x66, 0x09}, // SPECIES_POLITOED
+ {0x66, 0x0b}, // SPECIES_HOPPIP
+ {0x65, 0x0d}, // SPECIES_SKIPLOOM
+ {0x87, 0x04}, // SPECIES_JUMPLUFF
+ {0x66, 0x09}, // SPECIES_AIPOM
+ {0x56, 0x0a}, // SPECIES_SUNKERN
+ {0x66, 0x08}, // SPECIES_SUNFLORA
+ {0x77, 0x04}, // SPECIES_YANMA
+ {0x85, 0x0f}, // SPECIES_WOOPER
+ {0x76, 0x08}, // SPECIES_QUAGSIRE
+ {0x76, 0x0b}, // SPECIES_ESPEON
+ {0x87, 0x04}, // SPECIES_UMBREON
+ {0x66, 0x09}, // SPECIES_MURKROW
+ {0x66, 0x08}, // SPECIES_SLOWKING
+ {0x66, 0x0a}, // SPECIES_MISDREAVUS
+ {0x36, 0x08}, // SPECIES_UNOWN
+ {0x75, 0x0c}, // SPECIES_WOBBUFFET
+ {0x87, 0x05}, // SPECIES_GIRAFARIG
+ {0x65, 0x0f}, // SPECIES_PINECO
+ {0x84, 0x10}, // SPECIES_FORRETRESS
+ {0x85, 0x0f}, // SPECIES_DUNSPARCE
+ {0x87, 0x05}, // SPECIES_GLIGAR
+ {0x88, 0x00}, // SPECIES_STEELIX
+ {0x76, 0x0a}, // SPECIES_SNUBBULL
+ {0x87, 0x05}, // SPECIES_GRANBULL
+ {0x77, 0x07}, // SPECIES_QWILFISH
+ {0x77, 0x04}, // SPECIES_SCIZOR
+ {0x56, 0x0b}, // SPECIES_SHUCKLE
+ {0x77, 0x04}, // SPECIES_HERACROSS
+ {0x66, 0x08}, // SPECIES_SNEASEL
{0x66, 0x08}, // SPECIES_TEDDIURSA
- {0x66, 0x08}, // SPECIES_URSARING
- {0x88, 0x03}, // SPECIES_SLUGMA
- {0x66, 0x08}, // SPECIES_MAGCARGO
- {0x76, 0x09}, // SPECIES_SWINUB
- {0x63, 0x15}, // SPECIES_PILOSWINE
- {0x75, 0x0d}, // SPECIES_CORSOLA
- {0x65, 0x0c}, // SPECIES_REMORAID
- {0x75, 0x0d}, // SPECIES_OCTILLERY
- {0x66, 0x0a}, // SPECIES_DELIBIRD
- {0x67, 0x06}, // SPECIES_MANTINE
- {0x87, 0x07}, // SPECIES_SKARMORY
- {0x87, 0x04}, // SPECIES_HOUNDOUR
- {0x55, 0x0c}, // SPECIES_HOUNDOOM
- {0x87, 0x07}, // SPECIES_KINGDRA
- {0x87, 0x06}, // SPECIES_PHANPY
- {0x65, 0x0e}, // SPECIES_DONPHAN
- {0x85, 0x0d}, // SPECIES_PORYGON2
- {0x76, 0x0a}, // SPECIES_STANTLER
- {0x78, 0x03}, // SPECIES_SMEARGLE
- {0x76, 0x0a}, // SPECIES_TYROGUE
- {0x66, 0x08}, // SPECIES_HITMONTOP
- {0x87, 0x05}, // SPECIES_SMOOCHUM
- {0x56, 0x09}, // SPECIES_ELEKID
- {0x66, 0x08}, // SPECIES_MAGBY
- {0x66, 0x0b}, // SPECIES_MILTANK
- {0x87, 0x07}, // SPECIES_BLISSEY
- {0x85, 0x0d}, // SPECIES_RAIKOU
- {0x86, 0x0a}, // SPECIES_ENTEI
- {0x87, 0x06}, // SPECIES_SUICUNE
- {0x88, 0x03}, // SPECIES_LARVITAR
- {0x66, 0x08}, // SPECIES_PUPITAR
- {0x67, 0x05}, // SPECIES_TYRANITAR
- {0x88, 0x00}, // SPECIES_LUGIA
+ {0x88, 0x03}, // SPECIES_URSARING
+ {0x66, 0x08}, // SPECIES_SLUGMA
+ {0x76, 0x09}, // SPECIES_MAGCARGO
+ {0x63, 0x15}, // SPECIES_SWINUB
+ {0x75, 0x0d}, // SPECIES_PILOSWINE
+ {0x65, 0x0c}, // SPECIES_CORSOLA
+ {0x75, 0x0d}, // SPECIES_REMORAID
+ {0x66, 0x0a}, // SPECIES_OCTILLERY
+ {0x67, 0x06}, // SPECIES_DELIBIRD
+ {0x87, 0x07}, // SPECIES_MANTINE
+ {0x87, 0x04}, // SPECIES_SKARMORY
+ {0x55, 0x0c}, // SPECIES_HOUNDOUR
+ {0x87, 0x07}, // SPECIES_HOUNDOOM
+ {0x87, 0x06}, // SPECIES_KINGDRA
+ {0x65, 0x0e}, // SPECIES_PHANPY
+ {0x85, 0x0d}, // SPECIES_DONPHAN
+ {0x76, 0x0a}, // SPECIES_PORYGON2
+ {0x78, 0x03}, // SPECIES_STANTLER
+ {0x76, 0x0a}, // SPECIES_SMEARGLE
+ {0x66, 0x08}, // SPECIES_TYROGUE
+ {0x87, 0x05}, // SPECIES_HITMONTOP
+ {0x56, 0x09}, // SPECIES_SMOOCHUM
+ {0x66, 0x08}, // SPECIES_ELEKID
+ {0x66, 0x0b}, // SPECIES_MAGBY
+ {0x87, 0x07}, // SPECIES_MILTANK
+ {0x85, 0x0d}, // SPECIES_BLISSEY
+ {0x86, 0x0a}, // SPECIES_RAIKOU
+ {0x87, 0x06}, // SPECIES_ENTEI
+ {0x88, 0x03}, // SPECIES_SUICUNE
+ {0x66, 0x08}, // SPECIES_LARVITAR
+ {0x67, 0x05}, // SPECIES_PUPITAR
+ {0x88, 0x00}, // SPECIES_TYRANITAR
+ {0x88, 0x01}, // SPECIES_LUGIA
{0x88, 0x01}, // SPECIES_HO_OH
- {0x88, 0x01}, // SPECIES_CELEBI
- {0x66, 0x08}, // SPECIES_OLD_UNOWN_B
+ {0x66, 0x08}, // SPECIES_CELEBI
+ {0x88, 0x02}, // SPECIES_OLD_UNOWN_B
{0x88, 0x02}, // SPECIES_OLD_UNOWN_C
{0x88, 0x02}, // SPECIES_OLD_UNOWN_D
{0x88, 0x02}, // SPECIES_OLD_UNOWN_E
@@ -276,168 +277,167 @@ const struct MonCoords gMonBackPicCoords[] =
{0x88, 0x02}, // SPECIES_OLD_UNOWN_X
{0x88, 0x02}, // SPECIES_OLD_UNOWN_Y
{0x88, 0x02}, // SPECIES_OLD_UNOWN_Z
- {0x88, 0x02}, // SPECIES_TREECKO
- {0x87, 0x06}, // SPECIES_GROVYLE
- {0x86, 0x08}, // SPECIES_SCEPTILE
- {0x88, 0x01}, // SPECIES_TORCHIC
- {0x67, 0x05}, // SPECIES_COMBUSKEN
+ {0x87, 0x06}, // SPECIES_TREECKO
+ {0x86, 0x08}, // SPECIES_GROVYLE
+ {0x88, 0x01}, // SPECIES_SCEPTILE
+ {0x67, 0x05}, // SPECIES_TORCHIC
+ {0x88, 0x00}, // SPECIES_COMBUSKEN
{0x88, 0x00}, // SPECIES_BLAZIKEN
- {0x88, 0x00}, // SPECIES_MUDKIP
- {0x77, 0x05}, // SPECIES_MARSHTOMP
- {0x87, 0x04}, // SPECIES_SWAMPERT
- {0x87, 0x05}, // SPECIES_POOCHYENA
- {0x76, 0x09}, // SPECIES_MIGHTYENA
- {0x87, 0x04}, // SPECIES_ZIGZAGOON
- {0x76, 0x0b}, // SPECIES_LINOONE
- {0x85, 0x0f}, // SPECIES_WURMPLE
- {0x76, 0x0b}, // SPECIES_SILCOON
- {0x83, 0x15}, // SPECIES_BEAUTIFLY
- {0x88, 0x00}, // SPECIES_CASCOON
- {0x73, 0x14}, // SPECIES_DUSTOX
- {0x83, 0x14}, // SPECIES_LOTAD
- {0x75, 0x0f}, // SPECIES_LOMBRE
- {0x86, 0x08}, // SPECIES_LUDICOLO
- {0x86, 0x0a}, // SPECIES_SEEDOT
- {0x86, 0x09}, // SPECIES_NUZLEAF
- {0x76, 0x0a}, // SPECIES_SHIFTRY
- {0x86, 0x08}, // SPECIES_NINCADA
- {0x83, 0x14}, // SPECIES_NINJASK
- {0x86, 0x08}, // SPECIES_SHEDINJA
- {0x77, 0x06}, // SPECIES_TAILLOW
- {0x64, 0x11}, // SPECIES_SWELLOW
- {0x86, 0x08}, // SPECIES_SHROOMISH
- {0x85, 0x0d}, // SPECIES_BRELOOM
- {0x87, 0x04}, // SPECIES_SPINDA
- {0x77, 0x04}, // SPECIES_WINGULL
- {0x85, 0x0e}, // SPECIES_PELIPPER
- {0x87, 0x06}, // SPECIES_SURSKIT
- {0x86, 0x0b}, // SPECIES_MASQUERAIN
- {0x88, 0x00}, // SPECIES_WAILMER
- {0x83, 0x15}, // SPECIES_WAILORD
- {0x83, 0x16}, // SPECIES_SKITTY
- {0x86, 0x0a}, // SPECIES_DELCATTY
- {0x86, 0x08}, // SPECIES_KECLEON
- {0x87, 0x06}, // SPECIES_BALTOY
- {0x86, 0x08}, // SPECIES_CLAYDOL
- {0x87, 0x07}, // SPECIES_NOSEPASS
- {0x85, 0x0c}, // SPECIES_TORKOAL
- {0x86, 0x0a}, // SPECIES_SABLEYE
- {0x76, 0x08}, // SPECIES_BARBOACH
- {0x66, 0x0a}, // SPECIES_WHISCASH
- {0x86, 0x0a}, // SPECIES_LUVDISC
- {0x46, 0x0a}, // SPECIES_CORPHISH
- {0x77, 0x07}, // SPECIES_CRAWDAUNT
- {0x87, 0x05}, // SPECIES_FEEBAS
- {0x67, 0x07}, // SPECIES_MILOTIC
- {0x68, 0x02}, // SPECIES_CARVANHA
- {0x87, 0x07}, // SPECIES_SHARPEDO
- {0x88, 0x02}, // SPECIES_TRAPINCH
- {0x75, 0x0e}, // SPECIES_VIBRAVA
- {0x74, 0x11}, // SPECIES_FLYGON
- {0x88, 0x02}, // SPECIES_MAKUHITA
- {0x76, 0x0b}, // SPECIES_HARIYAMA
- {0x87, 0x07}, // SPECIES_ELECTRIKE
- {0x84, 0x10}, // SPECIES_MANECTRIC
- {0x87, 0x04}, // SPECIES_NUMEL
- {0x86, 0x0b}, // SPECIES_CAMERUPT
- {0x84, 0x13}, // SPECIES_SPHEAL
- {0x64, 0x12}, // SPECIES_SEALEO
- {0x86, 0x0a}, // SPECIES_WALREIN
- {0x87, 0x06}, // SPECIES_CACNEA
- {0x85, 0x0f}, // SPECIES_CACTURNE
- {0x87, 0x07}, // SPECIES_SNORUNT
- {0x76, 0x0a}, // SPECIES_GLALIE
- {0x85, 0x0c}, // SPECIES_LUNATONE
+ {0x77, 0x05}, // SPECIES_MUDKIP
+ {0x87, 0x04}, // SPECIES_MARSHTOMP
+ {0x87, 0x05}, // SPECIES_SWAMPERT
+ {0x76, 0x09}, // SPECIES_POOCHYENA
+ {0x87, 0x04}, // SPECIES_MIGHTYENA
+ {0x76, 0x0b}, // SPECIES_ZIGZAGOON
+ {0x85, 0x0f}, // SPECIES_LINOONE
+ {0x76, 0x0b}, // SPECIES_WURMPLE
+ {0x83, 0x15}, // SPECIES_SILCOON
+ {0x88, 0x00}, // SPECIES_BEAUTIFLY
+ {0x73, 0x14}, // SPECIES_CASCOON
+ {0x83, 0x14}, // SPECIES_DUSTOX
+ {0x75, 0x0f}, // SPECIES_LOTAD
+ {0x86, 0x08}, // SPECIES_LOMBRE
+ {0x86, 0x0a}, // SPECIES_LUDICOLO
+ {0x86, 0x09}, // SPECIES_SEEDOT
+ {0x76, 0x0a}, // SPECIES_NUZLEAF
+ {0x86, 0x08}, // SPECIES_SHIFTRY
+ {0x83, 0x14}, // SPECIES_NINCADA
+ {0x86, 0x08}, // SPECIES_NINJASK
+ {0x77, 0x06}, // SPECIES_SHEDINJA
+ {0x64, 0x11}, // SPECIES_TAILLOW
+ {0x86, 0x08}, // SPECIES_SWELLOW
+ {0x85, 0x0d}, // SPECIES_SHROOMISH
+ {0x87, 0x04}, // SPECIES_BRELOOM
+ {0x77, 0x04}, // SPECIES_SPINDA
+ {0x85, 0x0e}, // SPECIES_WINGULL
+ {0x87, 0x06}, // SPECIES_PELIPPER
+ {0x86, 0x0b}, // SPECIES_SURSKIT
+ {0x88, 0x00}, // SPECIES_MASQUERAIN
+ {0x83, 0x15}, // SPECIES_WAILMER
+ {0x83, 0x16}, // SPECIES_WAILORD
+ {0x86, 0x0a}, // SPECIES_SKITTY
+ {0x86, 0x08}, // SPECIES_DELCATTY
+ {0x87, 0x06}, // SPECIES_KECLEON
+ {0x86, 0x08}, // SPECIES_BALTOY
+ {0x87, 0x07}, // SPECIES_CLAYDOL
+ {0x85, 0x0c}, // SPECIES_NOSEPASS
+ {0x86, 0x0a}, // SPECIES_TORKOAL
+ {0x76, 0x08}, // SPECIES_SABLEYE
+ {0x66, 0x0a}, // SPECIES_BARBOACH
+ {0x86, 0x0a}, // SPECIES_WHISCASH
+ {0x46, 0x0a}, // SPECIES_LUVDISC
+ {0x77, 0x07}, // SPECIES_CORPHISH
+ {0x87, 0x05}, // SPECIES_CRAWDAUNT
+ {0x67, 0x07}, // SPECIES_FEEBAS
+ {0x68, 0x02}, // SPECIES_MILOTIC
+ {0x87, 0x07}, // SPECIES_CARVANHA
+ {0x88, 0x02}, // SPECIES_SHARPEDO
+ {0x75, 0x0e}, // SPECIES_TRAPINCH
+ {0x74, 0x11}, // SPECIES_VIBRAVA
+ {0x88, 0x02}, // SPECIES_FLYGON
+ {0x76, 0x0b}, // SPECIES_MAKUHITA
+ {0x87, 0x07}, // SPECIES_HARIYAMA
+ {0x84, 0x10}, // SPECIES_ELECTRIKE
+ {0x87, 0x04}, // SPECIES_MANECTRIC
+ {0x86, 0x0b}, // SPECIES_NUMEL
+ {0x84, 0x13}, // SPECIES_CAMERUPT
+ {0x64, 0x12}, // SPECIES_SPHEAL
+ {0x86, 0x0a}, // SPECIES_SEALEO
+ {0x87, 0x06}, // SPECIES_WALREIN
+ {0x85, 0x0f}, // SPECIES_CACNEA
+ {0x87, 0x07}, // SPECIES_CACTURNE
+ {0x76, 0x0a}, // SPECIES_SNORUNT
+ {0x85, 0x0c}, // SPECIES_GLALIE
+ {0x87, 0x05}, // SPECIES_LUNATONE
{0x87, 0x05}, // SPECIES_SOLROCK
- {0x87, 0x05}, // SPECIES_AZURILL
- {0x86, 0x0a}, // SPECIES_SPOINK
- {0x56, 0x0b}, // SPECIES_GRUMPIG
- {0x87, 0x04}, // SPECIES_PLUSLE
+ {0x86, 0x0a}, // SPECIES_AZURILL
+ {0x56, 0x0b}, // SPECIES_SPOINK
+ {0x87, 0x04}, // SPECIES_GRUMPIG
+ {0x76, 0x08}, // SPECIES_PLUSLE
{0x76, 0x08}, // SPECIES_MINUN
- {0x76, 0x08}, // SPECIES_MAWILE
- {0x87, 0x04}, // SPECIES_MEDITITE
- {0x76, 0x0b}, // SPECIES_MEDICHAM
- {0x68, 0x03}, // SPECIES_SWABLU
- {0x86, 0x09}, // SPECIES_ALTARIA
- {0x87, 0x06}, // SPECIES_WYNAUT
- {0x77, 0x07}, // SPECIES_DUSKULL
- {0x66, 0x0b}, // SPECIES_DUSCLOPS
+ {0x87, 0x04}, // SPECIES_MAWILE
+ {0x76, 0x0b}, // SPECIES_MEDITITE
+ {0x68, 0x03}, // SPECIES_MEDICHAM
+ {0x86, 0x09}, // SPECIES_SWABLU
+ {0x87, 0x06}, // SPECIES_ALTARIA
+ {0x77, 0x07}, // SPECIES_WYNAUT
+ {0x66, 0x0b}, // SPECIES_DUSKULL
+ {0x86, 0x08}, // SPECIES_DUSCLOPS
{0x86, 0x08}, // SPECIES_ROSELIA
- {0x86, 0x08}, // SPECIES_SLAKOTH
- {0x85, 0x0f}, // SPECIES_VIGOROTH
- {0x86, 0x0a}, // SPECIES_SLAKING
- {0x86, 0x08}, // SPECIES_GULPIN
- {0x66, 0x0b}, // SPECIES_SWALOT
- {0x77, 0x06}, // SPECIES_TROPIUS
- {0x87, 0x07}, // SPECIES_WHISMUR
- {0x85, 0x0d}, // SPECIES_LOUDRED
- {0x86, 0x09}, // SPECIES_EXPLOUD
- {0x88, 0x03}, // SPECIES_CLAMPERL
- {0x85, 0x0d}, // SPECIES_HUNTAIL
- {0x68, 0x02}, // SPECIES_GOREBYSS
- {0x77, 0x05}, // SPECIES_ABSOL
- {0x78, 0x03}, // SPECIES_SHUPPET
- {0x77, 0x06}, // SPECIES_BANETTE
- {0x65, 0x0c}, // SPECIES_SEVIPER
- {0x88, 0x03}, // SPECIES_ZANGOOSE
- {0x88, 0x01}, // SPECIES_RELICANTH
- {0x86, 0x0a}, // SPECIES_ARON
- {0x54, 0x11}, // SPECIES_LAIRON
- {0x84, 0x11}, // SPECIES_AGGRON
- {0x87, 0x07}, // SPECIES_CASTFORM
- {0x45, 0x0d}, // SPECIES_VOLBEAT
- {0x76, 0x08}, // SPECIES_ILLUMISE
- {0x67, 0x06}, // SPECIES_LILEEP
- {0x86, 0x09}, // SPECIES_CRADILY
- {0x77, 0x04}, // SPECIES_ANORITH
- {0x83, 0x17}, // SPECIES_ARMALDO
- {0x77, 0x05}, // SPECIES_RALTS
- {0x45, 0x0d}, // SPECIES_KIRLIA
- {0x57, 0x06}, // SPECIES_GARDEVOIR
- {0x77, 0x04}, // SPECIES_BAGON
- {0x66, 0x08}, // SPECIES_SHELGON
- {0x85, 0x0d}, // SPECIES_SALAMENCE
- {0x77, 0x06}, // SPECIES_BELDUM
- {0x66, 0x0a}, // SPECIES_METANG
- {0x84, 0x10}, // SPECIES_METAGROSS
- {0x83, 0x14}, // SPECIES_REGIROCK
- {0x86, 0x0a}, // SPECIES_REGICE
+ {0x85, 0x0f}, // SPECIES_SLAKOTH
+ {0x86, 0x0a}, // SPECIES_VIGOROTH
+ {0x86, 0x08}, // SPECIES_SLAKING
+ {0x66, 0x0b}, // SPECIES_GULPIN
+ {0x77, 0x06}, // SPECIES_SWALOT
+ {0x87, 0x07}, // SPECIES_TROPIUS
+ {0x85, 0x0d}, // SPECIES_WHISMUR
+ {0x86, 0x09}, // SPECIES_LOUDRED
+ {0x88, 0x03}, // SPECIES_EXPLOUD
+ {0x85, 0x0d}, // SPECIES_CLAMPERL
+ {0x68, 0x02}, // SPECIES_HUNTAIL
+ {0x77, 0x05}, // SPECIES_GOREBYSS
+ {0x78, 0x03}, // SPECIES_ABSOL
+ {0x77, 0x06}, // SPECIES_SHUPPET
+ {0x65, 0x0c}, // SPECIES_BANETTE
+ {0x88, 0x03}, // SPECIES_SEVIPER
+ {0x88, 0x01}, // SPECIES_ZANGOOSE
+ {0x86, 0x0a}, // SPECIES_RELICANTH
+ {0x54, 0x11}, // SPECIES_ARON
+ {0x84, 0x11}, // SPECIES_LAIRON
+ {0x87, 0x07}, // SPECIES_AGGRON
+ {0x45, 0x0d}, // SPECIES_CASTFORM
+ {0x76, 0x08}, // SPECIES_VOLBEAT
+ {0x67, 0x06}, // SPECIES_ILLUMISE
+ {0x86, 0x09}, // SPECIES_LILEEP
+ {0x77, 0x04}, // SPECIES_CRADILY
+ {0x83, 0x17}, // SPECIES_ANORITH
+ {0x77, 0x05}, // SPECIES_ARMALDO
+ {0x45, 0x0d}, // SPECIES_RALTS
+ {0x57, 0x06}, // SPECIES_KIRLIA
+ {0x77, 0x04}, // SPECIES_GARDEVOIR
+ {0x66, 0x08}, // SPECIES_BAGON
+ {0x85, 0x0d}, // SPECIES_SHELGON
+ {0x77, 0x06}, // SPECIES_SALAMENCE
+ {0x66, 0x0a}, // SPECIES_BELDUM
+ {0x84, 0x10}, // SPECIES_METANG
+ {0x83, 0x14}, // SPECIES_METAGROSS
+ {0x86, 0x0a}, // SPECIES_REGIROCK
+ {0x85, 0x0e}, // SPECIES_REGICE
{0x85, 0x0e}, // SPECIES_REGISTEEL
- {0x85, 0x0e}, // SPECIES_KYOGRE
- {0x84, 0x13}, // SPECIES_GROUDON
- {0x87, 0x07}, // SPECIES_RAYQUAZA
- {0x78, 0x00}, // SPECIES_LATIAS
- {0x88, 0x02}, // SPECIES_LATIOS
- {0x88, 0x03}, // SPECIES_JIRACHI
- {0x87, 0x05}, // SPECIES_DEOXYS
- {0x86, 0x09}, // SPECIES_CHIMECHO
- {0x47, 0x07}, // SPECIES_EGG
- {0x36, 0x0a}, // SPECIES_UNOWN_B
- {0x56, 0x09}, // SPECIES_UNOWN_C
- {0x67, 0x06}, // SPECIES_UNOWN_D
- {0x56, 0x08}, // SPECIES_UNOWN_E
- {0x56, 0x0a}, // SPECIES_UNOWN_F
- {0x66, 0x0a}, // SPECIES_UNOWN_G
- {0x57, 0x05}, // SPECIES_UNOWN_H
- {0x66, 0x08}, // SPECIES_UNOWN_I
- {0x37, 0x07}, // SPECIES_UNOWN_J
- {0x46, 0x09}, // SPECIES_UNOWN_K
- {0x57, 0x07}, // SPECIES_UNOWN_L
- {0x46, 0x0a}, // SPECIES_UNOWN_M
+ {0x84, 0x13}, // SPECIES_KYOGRE
+ {0x87, 0x07}, // SPECIES_GROUDON
+ {0x78, 0x00}, // SPECIES_RAYQUAZA
+ {0x88, 0x02}, // SPECIES_LATIAS
+ {0x88, 0x03}, // SPECIES_LATIOS
+ {0x87, 0x05}, // SPECIES_JIRACHI
+ {0x86, 0x09}, // SPECIES_DEOXYS
+ {0x47, 0x07}, // SPECIES_CHIMECHO
+ {0x36, 0x0a}, // SPECIES_EGG
+ {0x56, 0x09}, // SPECIES_UNOWN_B
+ {0x67, 0x06}, // SPECIES_UNOWN_C
+ {0x56, 0x08}, // SPECIES_UNOWN_D
+ {0x56, 0x0a}, // SPECIES_UNOWN_E
+ {0x66, 0x0a}, // SPECIES_UNOWN_F
+ {0x57, 0x05}, // SPECIES_UNOWN_G
+ {0x66, 0x08}, // SPECIES_UNOWN_H
+ {0x37, 0x07}, // SPECIES_UNOWN_I
+ {0x46, 0x09}, // SPECIES_UNOWN_J
+ {0x57, 0x07}, // SPECIES_UNOWN_K
+ {0x46, 0x0a}, // SPECIES_UNOWN_L
+ {0x65, 0x0d}, // SPECIES_UNOWN_M
{0x65, 0x0d}, // SPECIES_UNOWN_N
- {0x65, 0x0d}, // SPECIES_UNOWN_O
- {0x66, 0x08}, // SPECIES_UNOWN_P
- {0x46, 0x0a}, // SPECIES_UNOWN_Q
- {0x55, 0x0f}, // SPECIES_UNOWN_R
- {0x45, 0x0c}, // SPECIES_UNOWN_S
- {0x57, 0x04}, // SPECIES_UNOWN_T
- {0x45, 0x0d}, // SPECIES_UNOWN_U
- {0x65, 0x0d}, // SPECIES_UNOWN_V
- {0x56, 0x0b}, // SPECIES_UNOWN_W
- {0x55, 0x0d}, // SPECIES_UNOWN_X
- {0x55, 0x0f}, // SPECIES_UNOWN_Y
+ {0x66, 0x08}, // SPECIES_UNOWN_O
+ {0x46, 0x0a}, // SPECIES_UNOWN_P
+ {0x55, 0x0f}, // SPECIES_UNOWN_Q
+ {0x45, 0x0c}, // SPECIES_UNOWN_R
+ {0x57, 0x04}, // SPECIES_UNOWN_S
+ {0x45, 0x0d}, // SPECIES_UNOWN_T
+ {0x65, 0x0d}, // SPECIES_UNOWN_U
+ {0x56, 0x0b}, // SPECIES_UNOWN_V
+ {0x55, 0x0d}, // SPECIES_UNOWN_W
+ {0x55, 0x0f}, // SPECIES_UNOWN_X
+ {0x46, 0x0a}, // SPECIES_UNOWN_Y
{0x46, 0x0a}, // SPECIES_UNOWN_Z
- {0x46, 0x0a}, // SPECIES_UNOWN_EMARK
- {0x37, 0x06}, // SPECIES_UNOWN_QMARK
- {0x47, 0x06},
+ {0x37, 0x06}, // SPECIES_UNOWN_EMARK
+ {0x47, 0x06}, // SPECIES_UNOWN_QMARK
};
diff --git a/src/data/pokemon_graphics/front_pic_coordinates.h b/src/data/pokemon_graphics/front_pic_coordinates.h
index fde423570..923df2cde 100644
--- a/src/data/pokemon_graphics/front_pic_coordinates.h
+++ b/src/data/pokemon_graphics/front_pic_coordinates.h
@@ -47,211 +47,212 @@ const struct MonCoords gMonFrontPicCoords[] =
{0x66, 0x0a}, // SPECIES_GLOOM
{0x77, 0x06}, // SPECIES_VILEPLUME
{0x55, 0x0f}, // SPECIES_PARAS
- {0x86, 0x08}, // SPECIES_VENONAT
- {0x66, 0x08}, // SPECIES_VENOMOTH
- {0x88, 0x02}, // SPECIES_DIGLETT
- {0x54, 0x12}, // SPECIES_DUGTRIO
- {0x75, 0x0d}, // SPECIES_MEOWTH
- {0x55, 0x0c}, // SPECIES_PERSIAN
- {0x77, 0x07}, // SPECIES_PSYDUCK
- {0x56, 0x09}, // SPECIES_GOLDUCK
- {0x78, 0x02}, // SPECIES_MANKEY
- {0x65, 0x0e}, // SPECIES_PRIMEAPE
- {0x77, 0x07}, // SPECIES_GROWLITHE
- {0x66, 0x0b}, // SPECIES_ARCANINE
- {0x88, 0x02}, // SPECIES_POLIWAG
- {0x74, 0x13}, // SPECIES_POLIWHIRL
- {0x76, 0x0a}, // SPECIES_POLIWRATH
- {0x76, 0x08}, // SPECIES_ABRA
- {0x66, 0x0b}, // SPECIES_KADABRA
- {0x77, 0x05}, // SPECIES_ALAKAZAM
- {0x87, 0x04}, // SPECIES_MACHOP
- {0x56, 0x0b}, // SPECIES_MACHOKE
- {0x67, 0x06}, // SPECIES_MACHAMP
- {0x88, 0x01}, // SPECIES_BELLSPROUT
- {0x65, 0x0f}, // SPECIES_WEEPINBELL
- {0x66, 0x0b}, // SPECIES_VICTREEBEL
- {0x77, 0x05}, // SPECIES_TENTACOOL
- {0x46, 0x09}, // SPECIES_TENTACRUEL
- {0x87, 0x04}, // SPECIES_GEODUDE
- {0x54, 0x12}, // SPECIES_GRAVELER
- {0x87, 0x04}, // SPECIES_GOLEM
- {0x77, 0x05}, // SPECIES_PONYTA
- {0x66, 0x08}, // SPECIES_RAPIDASH
- {0x88, 0x01}, // SPECIES_SLOWPOKE
- {0x66, 0x0b}, // SPECIES_SLOWBRO
- {0x86, 0x08}, // SPECIES_MAGNEMITE
- {0x43, 0x15}, // SPECIES_MAGNETON
- {0x76, 0x08}, // SPECIES_FARFETCHD
- {0x66, 0x09}, // SPECIES_DODUO
- {0x57, 0x05}, // SPECIES_DODRIO
- {0x88, 0x00}, // SPECIES_SEEL
- {0x76, 0x0a}, // SPECIES_DEWGONG
- {0x87, 0x07}, // SPECIES_GRIMER
- {0x65, 0x0c}, // SPECIES_MUK
- {0x87, 0x04}, // SPECIES_SHELLDER
- {0x55, 0x10}, // SPECIES_CLOYSTER
- {0x87, 0x05}, // SPECIES_GASTLY
- {0x77, 0x06}, // SPECIES_HAUNTER
+ {0x86, 0x08}, // SPECIES_PARASECT
+ {0x66, 0x08}, // SPECIES_VENONAT
+ {0x88, 0x02}, // SPECIES_VENOMOTH
+ {0x54, 0x12}, // SPECIES_DIGLETT
+ {0x75, 0x0d}, // SPECIES_DUGTRIO
+ {0x55, 0x0c}, // SPECIES_MEOWTH
+ {0x77, 0x07}, // SPECIES_PERSIAN
+ {0x56, 0x09}, // SPECIES_PSYDUCK
+ {0x78, 0x02}, // SPECIES_GOLDUCK
+ {0x65, 0x0e}, // SPECIES_MANKEY
+ {0x77, 0x07}, // SPECIES_PRIMEAPE
+ {0x66, 0x0b}, // SPECIES_GROWLITHE
+ {0x88, 0x02}, // SPECIES_ARCANINE
+ {0x74, 0x13}, // SPECIES_POLIWAG
+ {0x76, 0x0a}, // SPECIES_POLIWHIRL
+ {0x76, 0x08}, // SPECIES_POLIWRATH
+ {0x66, 0x0b}, // SPECIES_ABRA
+ {0x77, 0x05}, // SPECIES_KADABRA
+ {0x87, 0x04}, // SPECIES_ALAKAZAM
+ {0x56, 0x0b}, // SPECIES_MACHOP
+ {0x67, 0x06}, // SPECIES_MACHOKE
+ {0x88, 0x01}, // SPECIES_MACHAMP
+ {0x65, 0x0f}, // SPECIES_BELLSPROUT
+ {0x66, 0x0b}, // SPECIES_WEEPINBELL
+ {0x77, 0x05}, // SPECIES_VICTREEBEL
+ {0x46, 0x09}, // SPECIES_TENTACOOL
+ {0x87, 0x04}, // SPECIES_TENTACRUEL
+ {0x54, 0x12}, // SPECIES_GEODUDE
+ {0x87, 0x04}, // SPECIES_GRAVELER
+ {0x77, 0x05}, // SPECIES_GOLEM
+ {0x66, 0x08}, // SPECIES_PONYTA
+ {0x88, 0x01}, // SPECIES_RAPIDASH
+ {0x66, 0x0b}, // SPECIES_SLOWPOKE
+ {0x86, 0x08}, // SPECIES_SLOWBRO
+ {0x43, 0x15}, // SPECIES_MAGNEMITE
+ {0x76, 0x08}, // SPECIES_MAGNETON
+ {0x66, 0x09}, // SPECIES_FARFETCHD
+ {0x57, 0x05}, // SPECIES_DODUO
+ {0x88, 0x00}, // SPECIES_DODRIO
+ {0x76, 0x0a}, // SPECIES_SEEL
+ {0x87, 0x07}, // SPECIES_DEWGONG
+ {0x65, 0x0c}, // SPECIES_GRIMER
+ {0x87, 0x04}, // SPECIES_MUK
+ {0x55, 0x10}, // SPECIES_SHELLDER
+ {0x87, 0x05}, // SPECIES_CLOYSTER
+ {0x77, 0x06}, // SPECIES_GASTLY
+ {0x77, 0x05}, // SPECIES_HAUNTER
{0x77, 0x05}, // SPECIES_GENGAR
- {0x77, 0x05}, // SPECIES_ONIX
- {0x78, 0x02}, // SPECIES_DROWZEE
- {0x77, 0x07}, // SPECIES_HYPNO
- {0x77, 0x04}, // SPECIES_KRABBY
- {0x65, 0x0d}, // SPECIES_KINGLER
- {0x88, 0x03}, // SPECIES_VOLTORB
- {0x44, 0x13}, // SPECIES_ELECTRODE
- {0x55, 0x0e}, // SPECIES_EXEGGCUTE
- {0x87, 0x07}, // SPECIES_EXEGGUTOR
- {0x88, 0x00}, // SPECIES_CUBONE
- {0x55, 0x0f}, // SPECIES_MAROWAK
- {0x76, 0x0b}, // SPECIES_HITMONLEE
- {0x87, 0x04}, // SPECIES_HITMONCHAN
- {0x67, 0x04}, // SPECIES_LICKITUNG
- {0x86, 0x08}, // SPECIES_KOFFING
- {0x66, 0x08}, // SPECIES_WEEZING
- {0x88, 0x02}, // SPECIES_RHYHORN
- {0x76, 0x09}, // SPECIES_RHYDON
- {0x88, 0x02}, // SPECIES_CHANSEY
- {0x76, 0x09}, // SPECIES_TANGELA
- {0x67, 0x07}, // SPECIES_KANGASKHAN
- {0x88, 0x00}, // SPECIES_HORSEA
- {0x45, 0x0f}, // SPECIES_SEADRA
- {0x67, 0x07}, // SPECIES_GOLDEEN
- {0x66, 0x0a}, // SPECIES_SEAKING
- {0x77, 0x04}, // SPECIES_STARYU
- {0x66, 0x0a}, // SPECIES_STARMIE
- {0x77, 0x06}, // SPECIES_MR_MIME
- {0x66, 0x08}, // SPECIES_SCYTHER
- {0x88, 0x00}, // SPECIES_JYNX
- {0x77, 0x04}, // SPECIES_ELECTABUZZ
- {0x78, 0x02}, // SPECIES_MAGMAR
+ {0x78, 0x02}, // SPECIES_ONIX
+ {0x77, 0x07}, // SPECIES_DROWZEE
+ {0x77, 0x04}, // SPECIES_HYPNO
+ {0x65, 0x0d}, // SPECIES_KRABBY
+ {0x88, 0x03}, // SPECIES_KINGLER
+ {0x44, 0x13}, // SPECIES_VOLTORB
+ {0x55, 0x0e}, // SPECIES_ELECTRODE
+ {0x87, 0x07}, // SPECIES_EXEGGCUTE
+ {0x88, 0x00}, // SPECIES_EXEGGUTOR
+ {0x55, 0x0f}, // SPECIES_CUBONE
+ {0x76, 0x0b}, // SPECIES_MAROWAK
+ {0x87, 0x04}, // SPECIES_HITMONLEE
+ {0x67, 0x04}, // SPECIES_HITMONCHAN
+ {0x86, 0x08}, // SPECIES_LICKITUNG
+ {0x66, 0x08}, // SPECIES_KOFFING
+ {0x88, 0x02}, // SPECIES_WEEZING
+ {0x76, 0x09}, // SPECIES_RHYHORN
+ {0x88, 0x02}, // SPECIES_RHYDON
+ {0x76, 0x09}, // SPECIES_CHANSEY
+ {0x67, 0x07}, // SPECIES_TANGELA
+ {0x88, 0x00}, // SPECIES_KANGASKHAN
+ {0x45, 0x0f}, // SPECIES_HORSEA
+ {0x67, 0x07}, // SPECIES_SEADRA
+ {0x66, 0x0a}, // SPECIES_GOLDEEN
+ {0x77, 0x04}, // SPECIES_SEAKING
+ {0x66, 0x0a}, // SPECIES_STARYU
+ {0x77, 0x06}, // SPECIES_STARMIE
+ {0x66, 0x08}, // SPECIES_MR_MIME
+ {0x88, 0x00}, // SPECIES_SCYTHER
+ {0x77, 0x04}, // SPECIES_JYNX
+ {0x78, 0x02}, // SPECIES_ELECTABUZZ
+ {0x77, 0x04}, // SPECIES_MAGMAR
{0x77, 0x04}, // SPECIES_PINSIR
- {0x77, 0x04}, // SPECIES_TAUROS
- {0x78, 0x00}, // SPECIES_MAGIKARP
- {0x67, 0x06}, // SPECIES_GYARADOS
- {0x88, 0x08}, // SPECIES_LAPRAS
- {0x85, 0x0d}, // SPECIES_DITTO
- {0x54, 0x11}, // SPECIES_EEVEE
- {0x56, 0x09}, // SPECIES_VAPOREON
- {0x67, 0x06}, // SPECIES_JOLTEON
- {0x76, 0x09}, // SPECIES_FLAREON
- {0x66, 0x0a}, // SPECIES_PORYGON
- {0x55, 0x0d}, // SPECIES_OMANYTE
- {0x45, 0x0f}, // SPECIES_OMASTAR
- {0x67, 0x07}, // SPECIES_KABUTO
- {0x54, 0x11}, // SPECIES_KABUTOPS
- {0x88, 0x03}, // SPECIES_AERODACTYL
- {0x88, 0x01}, // SPECIES_SNORLAX
- {0x87, 0x05}, // SPECIES_ARTICUNO
- {0x88, 0x03}, // SPECIES_ZAPDOS
- {0x87, 0x04}, // SPECIES_MOLTRES
- {0x88, 0x00}, // SPECIES_DRATINI
- {0x75, 0x0e}, // SPECIES_DRAGONAIR
- {0x87, 0x06}, // SPECIES_DRAGONITE
+ {0x78, 0x00}, // SPECIES_TAUROS
+ {0x67, 0x06}, // SPECIES_MAGIKARP
+ {0x88, 0x08}, // SPECIES_GYARADOS
+ {0x85, 0x0d}, // SPECIES_LAPRAS
+ {0x54, 0x11}, // SPECIES_DITTO
+ {0x56, 0x09}, // SPECIES_EEVEE
+ {0x67, 0x06}, // SPECIES_VAPOREON
+ {0x76, 0x09}, // SPECIES_JOLTEON
+ {0x66, 0x0a}, // SPECIES_FLAREON
+ {0x55, 0x0d}, // SPECIES_PORYGON
+ {0x45, 0x0f}, // SPECIES_OMANYTE
+ {0x67, 0x07}, // SPECIES_OMASTAR
+ {0x54, 0x11}, // SPECIES_KABUTO
+ {0x88, 0x03}, // SPECIES_KABUTOPS
+ {0x88, 0x01}, // SPECIES_AERODACTYL
+ {0x87, 0x05}, // SPECIES_SNORLAX
+ {0x88, 0x03}, // SPECIES_ARTICUNO
+ {0x87, 0x04}, // SPECIES_ZAPDOS
+ {0x88, 0x00}, // SPECIES_MOLTRES
+ {0x75, 0x0e}, // SPECIES_DRATINI
+ {0x87, 0x06}, // SPECIES_DRAGONAIR
+ {0x88, 0x00}, // SPECIES_DRAGONITE
{0x88, 0x00}, // SPECIES_MEWTWO
- {0x88, 0x00}, // SPECIES_MEW
- {0x55, 0x0d}, // SPECIES_CHIKORITA
- {0x75, 0x0d}, // SPECIES_BAYLEEF
- {0x77, 0x04}, // SPECIES_MEGANIUM
- {0x88, 0x00}, // SPECIES_CYNDAQUIL
- {0x55, 0x0e}, // SPECIES_QUILAVA
- {0x76, 0x08}, // SPECIES_TYPHLOSION
- {0x78, 0x00}, // SPECIES_TOTODILE
- {0x55, 0x0f}, // SPECIES_CROCONAW
- {0x67, 0x06}, // SPECIES_FERALIGATR
- {0x88, 0x00}, // SPECIES_SENTRET
- {0x47, 0x04}, // SPECIES_FURRET
- {0x67, 0x07}, // SPECIES_HOOTHOOT
- {0x55, 0x0d}, // SPECIES_NOCTOWL
- {0x58, 0x03}, // SPECIES_LEDYBA
- {0x56, 0x0c}, // SPECIES_LEDIAN
- {0x67, 0x04}, // SPECIES_SPINARAK
- {0x54, 0x13}, // SPECIES_ARIADOS
- {0x87, 0x05}, // SPECIES_CROBAT
- {0x88, 0x00}, // SPECIES_CHINCHOU
- {0x75, 0x10}, // SPECIES_LANTURN
- {0x87, 0x0b}, // SPECIES_PICHU
- {0x45, 0x0c}, // SPECIES_CLEFFA
- {0x44, 0x14}, // SPECIES_IGGLYBUFF
- {0x44, 0x12}, // SPECIES_TOGEPI
- {0x34, 0x14}, // SPECIES_TOGETIC
- {0x46, 0x09}, // SPECIES_NATU
- {0x44, 0x14}, // SPECIES_XATU
- {0x47, 0x07}, // SPECIES_MAREEP
- {0x55, 0x10}, // SPECIES_FLAAFFY
- {0x56, 0x0a}, // SPECIES_AMPHAROS
- {0x77, 0x05}, // SPECIES_BELLOSSOM
- {0x45, 0x0e}, // SPECIES_MARILL
- {0x65, 0x0e}, // SPECIES_AZUMARILL
- {0x76, 0x09}, // SPECIES_SUDOWOODO
+ {0x55, 0x0d}, // SPECIES_MEW
+ {0x75, 0x0d}, // SPECIES_CHIKORITA
+ {0x77, 0x04}, // SPECIES_BAYLEEF
+ {0x88, 0x00}, // SPECIES_MEGANIUM
+ {0x55, 0x0e}, // SPECIES_CYNDAQUIL
+ {0x76, 0x08}, // SPECIES_QUILAVA
+ {0x78, 0x00}, // SPECIES_TYPHLOSION
+ {0x55, 0x0f}, // SPECIES_TOTODILE
+ {0x67, 0x06}, // SPECIES_CROCONAW
+ {0x88, 0x00}, // SPECIES_FERALIGATR
+ {0x47, 0x04}, // SPECIES_SENTRET
+ {0x67, 0x07}, // SPECIES_FURRET
+ {0x55, 0x0d}, // SPECIES_HOOTHOOT
+ {0x58, 0x03}, // SPECIES_NOCTOWL
+ {0x56, 0x0c}, // SPECIES_LEDYBA
+ {0x67, 0x04}, // SPECIES_LEDIAN
+ {0x54, 0x13}, // SPECIES_SPINARAK
+ {0x87, 0x05}, // SPECIES_ARIADOS
+ {0x88, 0x00}, // SPECIES_CROBAT
+ {0x75, 0x10}, // SPECIES_CHINCHOU
+ {0x87, 0x0b}, // SPECIES_LANTURN
+ {0x45, 0x0c}, // SPECIES_PICHU
+ {0x44, 0x14}, // SPECIES_CLEFFA
+ {0x44, 0x12}, // SPECIES_IGGLYBUFF
+ {0x34, 0x14}, // SPECIES_TOGEPI
+ {0x46, 0x09}, // SPECIES_TOGETIC
+ {0x44, 0x14}, // SPECIES_NATU
+ {0x47, 0x07}, // SPECIES_XATU
+ {0x55, 0x10}, // SPECIES_MAREEP
+ {0x56, 0x0a}, // SPECIES_FLAAFFY
+ {0x77, 0x05}, // SPECIES_AMPHAROS
+ {0x45, 0x0e}, // SPECIES_BELLOSSOM
+ {0x65, 0x0e}, // SPECIES_MARILL
+ {0x76, 0x09}, // SPECIES_AZUMARILL
+ {0x67, 0x06}, // SPECIES_SUDOWOODO
{0x67, 0x06}, // SPECIES_POLITOED
- {0x67, 0x06}, // SPECIES_HOPPIP
- {0x66, 0x0a}, // SPECIES_SKIPLOOM
- {0x55, 0x0f}, // SPECIES_JUMPLUFF
- {0x77, 0x07}, // SPECIES_AIPOM
- {0x58, 0x03}, // SPECIES_SUNKERN
- {0x44, 0x10}, // SPECIES_SUNFLORA
- {0x56, 0x08}, // SPECIES_YANMA
- {0x86, 0x0a}, // SPECIES_WOOPER
- {0x54, 0x10}, // SPECIES_QUAGSIRE
- {0x77, 0x07}, // SPECIES_ESPEON
- {0x66, 0x08}, // SPECIES_UMBREON
- {0x67, 0x08}, // SPECIES_MURKROW
- {0x66, 0x0b}, // SPECIES_SLOWKING
- {0x58, 0x01}, // SPECIES_MISDREAVUS
- {0x55, 0x0c}, // SPECIES_UNOWN
- {0x35, 0x0f}, // SPECIES_WOBBUFFET
- {0x77, 0x06}, // SPECIES_GIRAFARIG
- {0x88, 0x03}, // SPECIES_PINECO
- {0x56, 0x0a}, // SPECIES_FORRETRESS
- {0x76, 0x09}, // SPECIES_DUNSPARCE
- {0x74, 0x11}, // SPECIES_GLIGAR
- {0x78, 0x03}, // SPECIES_STEELIX
- {0x88, 0x00}, // SPECIES_SNUBBULL
- {0x55, 0x0d}, // SPECIES_GRANBULL
- {0x57, 0x06}, // SPECIES_QWILFISH
- {0x56, 0x0a}, // SPECIES_SCIZOR
- {0x88, 0x00}, // SPECIES_SHUCKLE
- {0x66, 0x09}, // SPECIES_HERACROSS
- {0x88, 0x03}, // SPECIES_SNEASEL
- {0x67, 0x05}, // SPECIES_TEDDIURSA
- {0x45, 0x0d}, // SPECIES_URSARING
- {0x78, 0x01}, // SPECIES_SLUGMA
- {0x45, 0x0d}, // SPECIES_MAGCARGO
- {0x57, 0x0d}, // SPECIES_SWINUB
- {0x43, 0x14}, // SPECIES_PILOSWINE
- {0x66, 0x08}, // SPECIES_CORSOLA
- {0x65, 0x0c}, // SPECIES_REMORAID
- {0x55, 0x0e}, // SPECIES_OCTILLERY
- {0x66, 0x0a}, // SPECIES_DELIBIRD
- {0x56, 0x08}, // SPECIES_MANTINE
- {0x88, 0x01}, // SPECIES_SKARMORY
- {0x88, 0x00}, // SPECIES_HOUNDOUR
- {0x56, 0x0b}, // SPECIES_HOUNDOOM
- {0x77, 0x05}, // SPECIES_KINGDRA
- {0x78, 0x04}, // SPECIES_PHANPY
- {0x54, 0x10}, // SPECIES_DONPHAN
- {0x86, 0x08}, // SPECIES_PORYGON2
- {0x55, 0x0f}, // SPECIES_STANTLER
- {0x88, 0x00}, // SPECIES_SMEARGLE
- {0x77, 0x06}, // SPECIES_TYROGUE
- {0x46, 0x09}, // SPECIES_HITMONTOP
- {0x67, 0x05}, // SPECIES_SMOOCHUM
- {0x35, 0x0f}, // SPECIES_ELEKID
- {0x76, 0x0a}, // SPECIES_MAGBY
- {0x45, 0x0d}, // SPECIES_MILTANK
- {0x77, 0x04}, // SPECIES_BLISSEY
- {0x77, 0x06}, // SPECIES_RAIKOU
+ {0x66, 0x0a}, // SPECIES_HOPPIP
+ {0x55, 0x0f}, // SPECIES_SKIPLOOM
+ {0x77, 0x07}, // SPECIES_JUMPLUFF
+ {0x58, 0x03}, // SPECIES_AIPOM
+ {0x44, 0x10}, // SPECIES_SUNKERN
+ {0x56, 0x08}, // SPECIES_SUNFLORA
+ {0x86, 0x0a}, // SPECIES_YANMA
+ {0x54, 0x10}, // SPECIES_WOOPER
+ {0x77, 0x07}, // SPECIES_QUAGSIRE
+ {0x66, 0x08}, // SPECIES_ESPEON
+ {0x67, 0x08}, // SPECIES_UMBREON
+ {0x66, 0x0b}, // SPECIES_MURKROW
+ {0x58, 0x01}, // SPECIES_SLOWKING
+ {0x55, 0x0c}, // SPECIES_MISDREAVUS
+ {0x35, 0x0f}, // SPECIES_UNOWN
+ {0x77, 0x06}, // SPECIES_WOBBUFFET
+ {0x88, 0x03}, // SPECIES_GIRAFARIG
+ {0x56, 0x0a}, // SPECIES_PINECO
+ {0x76, 0x09}, // SPECIES_FORRETRESS
+ {0x74, 0x11}, // SPECIES_DUNSPARCE
+ {0x78, 0x03}, // SPECIES_GLIGAR
+ {0x88, 0x00}, // SPECIES_STEELIX
+ {0x55, 0x0d}, // SPECIES_SNUBBULL
+ {0x57, 0x06}, // SPECIES_GRANBULL
+ {0x56, 0x0a}, // SPECIES_QWILFISH
+ {0x88, 0x00}, // SPECIES_SCIZOR
+ {0x66, 0x09}, // SPECIES_SHUCKLE
+ {0x88, 0x03}, // SPECIES_HERACROSS
+ {0x67, 0x05}, // SPECIES_SNEASEL
+ {0x45, 0x0d}, // SPECIES_TEDDIURSA
+ {0x78, 0x01}, // SPECIES_URSARING
+ {0x45, 0x0d}, // SPECIES_SLUGMA
+ {0x57, 0x0d}, // SPECIES_MAGCARGO
+ {0x43, 0x14}, // SPECIES_SWINUB
+ {0x66, 0x08}, // SPECIES_PILOSWINE
+ {0x65, 0x0c}, // SPECIES_CORSOLA
+ {0x55, 0x0e}, // SPECIES_REMORAID
+ {0x66, 0x0a}, // SPECIES_OCTILLERY
+ {0x56, 0x08}, // SPECIES_DELIBIRD
+ {0x88, 0x01}, // SPECIES_MANTINE
+ {0x88, 0x00}, // SPECIES_SKARMORY
+ {0x56, 0x0b}, // SPECIES_HOUNDOUR
+ {0x77, 0x05}, // SPECIES_HOUNDOOM
+ {0x78, 0x04}, // SPECIES_KINGDRA
+ {0x54, 0x10}, // SPECIES_PHANPY
+ {0x86, 0x08}, // SPECIES_DONPHAN
+ {0x55, 0x0f}, // SPECIES_PORYGON2
+ {0x88, 0x00}, // SPECIES_STANTLER
+ {0x77, 0x06}, // SPECIES_SMEARGLE
+ {0x46, 0x09}, // SPECIES_TYROGUE
+ {0x67, 0x05}, // SPECIES_HITMONTOP
+ {0x35, 0x0f}, // SPECIES_SMOOCHUM
+ {0x76, 0x0a}, // SPECIES_ELEKID
+ {0x45, 0x0d}, // SPECIES_MAGBY
+ {0x77, 0x04}, // SPECIES_MILTANK
+ {0x77, 0x06}, // SPECIES_BLISSEY
+ {0x88, 0x00}, // SPECIES_RAIKOU
{0x88, 0x00}, // SPECIES_ENTEI
{0x88, 0x00}, // SPECIES_SUICUNE
- {0x88, 0x00}, // SPECIES_LARVITAR
- {0x46, 0x09}, // SPECIES_PUPITAR
- {0x56, 0x09}, // SPECIES_TYRANITAR
+ {0x46, 0x09}, // SPECIES_LARVITAR
+ {0x56, 0x09}, // SPECIES_PUPITAR
+ {0x88, 0x00}, // SPECIES_TYRANITAR
{0x88, 0x00}, // SPECIES_LUGIA
{0x88, 0x00}, // SPECIES_HO_OH
- {0x88, 0x00}, // SPECIES_CELEBI
- {0x55, 0x0e}, // SPECIES_OLD_UNOWN_B
+ {0x55, 0x0e}, // SPECIES_CELEBI
+ {0x87, 0x04}, // SPECIES_OLD_UNOWN_B
{0x87, 0x04}, // SPECIES_OLD_UNOWN_C
{0x87, 0x04}, // SPECIES_OLD_UNOWN_D
{0x87, 0x04}, // SPECIES_OLD_UNOWN_E
@@ -276,168 +277,167 @@ const struct MonCoords gMonFrontPicCoords[] =
{0x87, 0x04}, // SPECIES_OLD_UNOWN_X
{0x87, 0x04}, // SPECIES_OLD_UNOWN_Y
{0x87, 0x04}, // SPECIES_OLD_UNOWN_Z
- {0x87, 0x04}, // SPECIES_TREECKO
- {0x66, 0x08}, // SPECIES_GROVYLE
- {0x87, 0x04}, // SPECIES_SCEPTILE
- {0x88, 0x00}, // SPECIES_TORCHIC
- {0x56, 0x08}, // SPECIES_COMBUSKEN
- {0x88, 0x01}, // SPECIES_BLAZIKEN
- {0x88, 0x00}, // SPECIES_MUDKIP
- {0x56, 0x0c}, // SPECIES_MARSHTOMP
- {0x67, 0x06}, // SPECIES_SWAMPERT
- {0x88, 0x00}, // SPECIES_POOCHYENA
- {0x55, 0x0c}, // SPECIES_MIGHTYENA
- {0x87, 0x04}, // SPECIES_ZIGZAGOON
- {0x85, 0x0f}, // SPECIES_LINOONE
- {0x78, 0x03}, // SPECIES_WURMPLE
- {0x45, 0x0e}, // SPECIES_SILCOON
- {0x75, 0x11}, // SPECIES_BEAUTIFLY
- {0x86, 0x09}, // SPECIES_CASCOON
- {0x74, 0x10}, // SPECIES_DUSTOX
- {0x86, 0x0f}, // SPECIES_LOTAD
- {0x65, 0x0e}, // SPECIES_LOMBRE
- {0x66, 0x09}, // SPECIES_LUDICOLO
- {0x88, 0x00}, // SPECIES_SEEDOT
- {0x46, 0x10}, // SPECIES_NUZLEAF
- {0x56, 0x08}, // SPECIES_SHIFTRY
- {0x88, 0x02}, // SPECIES_NINCADA
- {0x74, 0x12}, // SPECIES_NINJASK
- {0x86, 0x0a}, // SPECIES_SHEDINJA
- {0x66, 0x0a}, // SPECIES_TAILLOW
- {0x64, 0x10}, // SPECIES_SWELLOW
- {0x87, 0x06}, // SPECIES_SHROOMISH
- {0x54, 0x10}, // SPECIES_BRELOOM
- {0x77, 0x04}, // SPECIES_SPINDA
- {0x68, 0x08}, // SPECIES_WINGULL
- {0x84, 0x18}, // SPECIES_PELIPPER
- {0x77, 0x04}, // SPECIES_SURSKIT
- {0x65, 0x0f}, // SPECIES_MASQUERAIN
- {0x88, 0x01}, // SPECIES_WAILMER
- {0x75, 0x0f}, // SPECIES_WAILORD
- {0x87, 0x0a}, // SPECIES_SKITTY
- {0x66, 0x0b}, // SPECIES_DELCATTY
- {0x66, 0x08}, // SPECIES_KECLEON
- {0x67, 0x07}, // SPECIES_BALTOY
- {0x55, 0x10}, // SPECIES_CLAYDOL
- {0x78, 0x06}, // SPECIES_NOSEPASS
- {0x56, 0x0c}, // SPECIES_TORKOAL
- {0x88, 0x02}, // SPECIES_SABLEYE
- {0x66, 0x09}, // SPECIES_BARBOACH
- {0x46, 0x0b}, // SPECIES_WHISCASH
- {0x76, 0x09}, // SPECIES_LUVDISC
- {0x46, 0x18}, // SPECIES_CORPHISH
- {0x66, 0x0c}, // SPECIES_CRAWDAUNT
- {0x88, 0x01}, // SPECIES_FEEBAS
- {0x46, 0x0d}, // SPECIES_MILOTIC
- {0x88, 0x00}, // SPECIES_CARVANHA
- {0x67, 0x06}, // SPECIES_SHARPEDO
- {0x78, 0x03}, // SPECIES_TRAPINCH
- {0x54, 0x10}, // SPECIES_VIBRAVA
- {0x86, 0x0c}, // SPECIES_FLYGON
- {0x88, 0x01}, // SPECIES_MAKUHITA
- {0x65, 0x0c}, // SPECIES_HARIYAMA
- {0x88, 0x01}, // SPECIES_ELECTRIKE
- {0x64, 0x12}, // SPECIES_MANECTRIC
- {0x67, 0x04}, // SPECIES_NUMEL
- {0x65, 0x0f}, // SPECIES_CAMERUPT
- {0x87, 0x09}, // SPECIES_SPHEAL
- {0x65, 0x10}, // SPECIES_SEALEO
- {0x86, 0x0a}, // SPECIES_WALREIN
- {0x88, 0x01}, // SPECIES_CACNEA
- {0x74, 0x10}, // SPECIES_CACTURNE
- {0x88, 0x00}, // SPECIES_SNORUNT
- {0x56, 0x0b}, // SPECIES_GLALIE
- {0x76, 0x0a}, // SPECIES_LUNATONE
- {0x66, 0x09}, // SPECIES_SOLROCK
- {0x88, 0x01}, // SPECIES_AZURILL
- {0x55, 0x0f}, // SPECIES_SPOINK
- {0x46, 0x09}, // SPECIES_GRUMPIG
- {0x77, 0x05}, // SPECIES_PLUSLE
- {0x56, 0x0e}, // SPECIES_MINUN
- {0x66, 0x0c}, // SPECIES_MAWILE
- {0x76, 0x08}, // SPECIES_MEDITITE
- {0x65, 0x0c}, // SPECIES_MEDICHAM
- {0x68, 0x01}, // SPECIES_SWABLU
- {0x76, 0x11}, // SPECIES_ALTARIA
- {0x88, 0x02}, // SPECIES_WYNAUT
- {0x55, 0x0c}, // SPECIES_DUSKULL
- {0x66, 0x0a}, // SPECIES_DUSCLOPS
- {0x77, 0x05}, // SPECIES_ROSELIA
- {0x76, 0x08}, // SPECIES_SLAKOTH
- {0x74, 0x12}, // SPECIES_VIGOROTH
- {0x78, 0x00}, // SPECIES_SLAKING
- {0x86, 0x08}, // SPECIES_GULPIN
- {0x55, 0x12}, // SPECIES_SWALOT
- {0x66, 0x08}, // SPECIES_TROPIUS
- {0x88, 0x00}, // SPECIES_WHISMUR
- {0x55, 0x0e}, // SPECIES_LOUDRED
- {0x78, 0x03}, // SPECIES_EXPLOUD
- {0x88, 0x01}, // SPECIES_CLAMPERL
- {0x55, 0x0e}, // SPECIES_HUNTAIL
- {0x78, 0x03}, // SPECIES_GOREBYSS
- {0x86, 0x0b}, // SPECIES_ABSOL
- {0x68, 0x00}, // SPECIES_SHUPPET
- {0x56, 0x0e}, // SPECIES_BANETTE
- {0x55, 0x0c}, // SPECIES_SEVIPER
- {0x77, 0x08}, // SPECIES_ZANGOOSE
- {0x87, 0x05}, // SPECIES_RELICANTH
- {0x77, 0x0b}, // SPECIES_ARON
- {0x43, 0x14}, // SPECIES_LAIRON
- {0x75, 0x0d}, // SPECIES_AGGRON
- {0x88, 0x00}, // SPECIES_CASTFORM
- {0x34, 0x11}, // SPECIES_VOLBEAT
- {0x66, 0x08}, // SPECIES_ILLUMISE
- {0x56, 0x08}, // SPECIES_LILEEP
- {0x67, 0x07}, // SPECIES_CRADILY
- {0x78, 0x00}, // SPECIES_ANORITH
- {0x66, 0x08}, // SPECIES_ARMALDO
- {0x88, 0x00}, // SPECIES_RALTS
- {0x35, 0x0f}, // SPECIES_KIRLIA
- {0x47, 0x06}, // SPECIES_GARDEVOIR
- {0x78, 0x01}, // SPECIES_BAGON
- {0x56, 0x0b}, // SPECIES_SHELGON
- {0x66, 0x09}, // SPECIES_SALAMENCE
- {0x87, 0x04}, // SPECIES_BELDUM
- {0x55, 0x0f}, // SPECIES_METANG
- {0x87, 0x07}, // SPECIES_METAGROSS
- {0x87, 0x06}, // SPECIES_REGIROCK
- {0x78, 0x04}, // SPECIES_REGICE
- {0x88, 0x02}, // SPECIES_REGISTEEL
- {0x88, 0x03}, // SPECIES_KYOGRE
- {0x87, 0x04}, // SPECIES_GROUDON
- {0x88, 0x01}, // SPECIES_RAYQUAZA
- {0x88, 0x00}, // SPECIES_LATIAS
- {0x88, 0x01}, // SPECIES_LATIOS
- {0x88, 0x02}, // SPECIES_JIRACHI
- {0x66, 0x0d}, // SPECIES_DEOXYS
- {0x88, 0x01}, // SPECIES_CHIMECHO
- {0x37, 0x06}, // SPECIES_EGG
- {0x33, 0x14}, // SPECIES_UNOWN_B
- {0x34, 0x10}, // SPECIES_UNOWN_C
+ {0x66, 0x08}, // SPECIES_TREECKO
+ {0x87, 0x04}, // SPECIES_GROVYLE
+ {0x88, 0x00}, // SPECIES_SCEPTILE
+ {0x56, 0x08}, // SPECIES_TORCHIC
+ {0x88, 0x01}, // SPECIES_COMBUSKEN
+ {0x88, 0x00}, // SPECIES_BLAZIKEN
+ {0x56, 0x0c}, // SPECIES_MUDKIP
+ {0x67, 0x06}, // SPECIES_MARSHTOMP
+ {0x88, 0x00}, // SPECIES_SWAMPERT
+ {0x55, 0x0c}, // SPECIES_POOCHYENA
+ {0x87, 0x04}, // SPECIES_MIGHTYENA
+ {0x85, 0x0f}, // SPECIES_ZIGZAGOON
+ {0x78, 0x03}, // SPECIES_LINOONE
+ {0x45, 0x0e}, // SPECIES_WURMPLE
+ {0x75, 0x11}, // SPECIES_SILCOON
+ {0x86, 0x09}, // SPECIES_BEAUTIFLY
+ {0x74, 0x10}, // SPECIES_CASCOON
+ {0x86, 0x0f}, // SPECIES_DUSTOX
+ {0x65, 0x0e}, // SPECIES_LOTAD
+ {0x66, 0x09}, // SPECIES_LOMBRE
+ {0x88, 0x00}, // SPECIES_LUDICOLO
+ {0x46, 0x10}, // SPECIES_SEEDOT
+ {0x56, 0x08}, // SPECIES_NUZLEAF
+ {0x88, 0x02}, // SPECIES_SHIFTRY
+ {0x74, 0x12}, // SPECIES_NINCADA
+ {0x86, 0x0a}, // SPECIES_NINJASK
+ {0x66, 0x0a}, // SPECIES_SHEDINJA
+ {0x64, 0x10}, // SPECIES_TAILLOW
+ {0x87, 0x06}, // SPECIES_SWELLOW
+ {0x54, 0x10}, // SPECIES_SHROOMISH
+ {0x77, 0x04}, // SPECIES_BRELOOM
+ {0x68, 0x08}, // SPECIES_SPINDA
+ {0x84, 0x18}, // SPECIES_WINGULL
+ {0x77, 0x04}, // SPECIES_PELIPPER
+ {0x65, 0x0f}, // SPECIES_SURSKIT
+ {0x88, 0x01}, // SPECIES_MASQUERAIN
+ {0x75, 0x0f}, // SPECIES_WAILMER
+ {0x87, 0x0a}, // SPECIES_WAILORD
+ {0x66, 0x0b}, // SPECIES_SKITTY
+ {0x66, 0x08}, // SPECIES_DELCATTY
+ {0x67, 0x07}, // SPECIES_KECLEON
+ {0x55, 0x10}, // SPECIES_BALTOY
+ {0x78, 0x06}, // SPECIES_CLAYDOL
+ {0x56, 0x0c}, // SPECIES_NOSEPASS
+ {0x88, 0x02}, // SPECIES_TORKOAL
+ {0x66, 0x09}, // SPECIES_SABLEYE
+ {0x46, 0x0b}, // SPECIES_BARBOACH
+ {0x76, 0x09}, // SPECIES_WHISCASH
+ {0x46, 0x18}, // SPECIES_LUVDISC
+ {0x66, 0x0c}, // SPECIES_CORPHISH
+ {0x88, 0x01}, // SPECIES_CRAWDAUNT
+ {0x46, 0x0d}, // SPECIES_FEEBAS
+ {0x88, 0x00}, // SPECIES_MILOTIC
+ {0x67, 0x06}, // SPECIES_CARVANHA
+ {0x78, 0x03}, // SPECIES_SHARPEDO
+ {0x54, 0x10}, // SPECIES_TRAPINCH
+ {0x86, 0x0c}, // SPECIES_VIBRAVA
+ {0x88, 0x01}, // SPECIES_FLYGON
+ {0x65, 0x0c}, // SPECIES_MAKUHITA
+ {0x88, 0x01}, // SPECIES_HARIYAMA
+ {0x64, 0x12}, // SPECIES_ELECTRIKE
+ {0x67, 0x04}, // SPECIES_MANECTRIC
+ {0x65, 0x0f}, // SPECIES_NUMEL
+ {0x87, 0x09}, // SPECIES_CAMERUPT
+ {0x65, 0x10}, // SPECIES_SPHEAL
+ {0x86, 0x0a}, // SPECIES_SEALEO
+ {0x88, 0x01}, // SPECIES_WALREIN
+ {0x74, 0x10}, // SPECIES_CACNEA
+ {0x88, 0x00}, // SPECIES_CACTURNE
+ {0x56, 0x0b}, // SPECIES_SNORUNT
+ {0x76, 0x0a}, // SPECIES_GLALIE
+ {0x66, 0x09}, // SPECIES_LUNATONE
+ {0x88, 0x01}, // SPECIES_SOLROCK
+ {0x55, 0x0f}, // SPECIES_AZURILL
+ {0x46, 0x09}, // SPECIES_SPOINK
+ {0x77, 0x05}, // SPECIES_GRUMPIG
+ {0x56, 0x0e}, // SPECIES_PLUSLE
+ {0x66, 0x0c}, // SPECIES_MINUN
+ {0x76, 0x08}, // SPECIES_MAWILE
+ {0x65, 0x0c}, // SPECIES_MEDITITE
+ {0x68, 0x01}, // SPECIES_MEDICHAM
+ {0x76, 0x11}, // SPECIES_SWABLU
+ {0x88, 0x02}, // SPECIES_ALTARIA
+ {0x55, 0x0c}, // SPECIES_WYNAUT
+ {0x66, 0x0a}, // SPECIES_DUSKULL
+ {0x77, 0x05}, // SPECIES_DUSCLOPS
+ {0x76, 0x08}, // SPECIES_ROSELIA
+ {0x74, 0x12}, // SPECIES_SLAKOTH
+ {0x78, 0x00}, // SPECIES_VIGOROTH
+ {0x86, 0x08}, // SPECIES_SLAKING
+ {0x55, 0x12}, // SPECIES_GULPIN
+ {0x66, 0x08}, // SPECIES_SWALOT
+ {0x88, 0x00}, // SPECIES_TROPIUS
+ {0x55, 0x0e}, // SPECIES_WHISMUR
+ {0x78, 0x03}, // SPECIES_LOUDRED
+ {0x88, 0x01}, // SPECIES_EXPLOUD
+ {0x55, 0x0e}, // SPECIES_CLAMPERL
+ {0x78, 0x03}, // SPECIES_HUNTAIL
+ {0x86, 0x0b}, // SPECIES_GOREBYSS
+ {0x68, 0x00}, // SPECIES_ABSOL
+ {0x56, 0x0e}, // SPECIES_SHUPPET
+ {0x55, 0x0c}, // SPECIES_BANETTE
+ {0x77, 0x08}, // SPECIES_SEVIPER
+ {0x87, 0x05}, // SPECIES_ZANGOOSE
+ {0x77, 0x0b}, // SPECIES_RELICANTH
+ {0x43, 0x14}, // SPECIES_ARON
+ {0x75, 0x0d}, // SPECIES_LAIRON
+ {0x88, 0x00}, // SPECIES_AGGRON
+ {0x34, 0x11}, // SPECIES_CASTFORM
+ {0x66, 0x08}, // SPECIES_VOLBEAT
+ {0x56, 0x08}, // SPECIES_ILLUMISE
+ {0x67, 0x07}, // SPECIES_LILEEP
+ {0x78, 0x00}, // SPECIES_CRADILY
+ {0x66, 0x08}, // SPECIES_ANORITH
+ {0x88, 0x00}, // SPECIES_ARMALDO
+ {0x35, 0x0f}, // SPECIES_RALTS
+ {0x47, 0x06}, // SPECIES_KIRLIA
+ {0x78, 0x01}, // SPECIES_GARDEVOIR
+ {0x56, 0x0b}, // SPECIES_BAGON
+ {0x66, 0x09}, // SPECIES_SHELGON
+ {0x87, 0x04}, // SPECIES_SALAMENCE
+ {0x55, 0x0f}, // SPECIES_BELDUM
+ {0x87, 0x07}, // SPECIES_METANG
+ {0x87, 0x06}, // SPECIES_METAGROSS
+ {0x78, 0x04}, // SPECIES_REGIROCK
+ {0x88, 0x02}, // SPECIES_REGICE
+ {0x88, 0x03}, // SPECIES_REGISTEEL
+ {0x87, 0x04}, // SPECIES_KYOGRE
+ {0x88, 0x01}, // SPECIES_GROUDON
+ {0x88, 0x00}, // SPECIES_RAYQUAZA
+ {0x88, 0x01}, // SPECIES_LATIAS
+ {0x88, 0x02}, // SPECIES_LATIOS
+ {0x66, 0x0d}, // SPECIES_JIRACHI
+ {0x88, 0x01}, // SPECIES_DEOXYS
+ {0x37, 0x06}, // SPECIES_CHIMECHO
+ {0x33, 0x14}, // SPECIES_EGG
+ {0x34, 0x10}, // SPECIES_UNOWN_B
+ {0x44, 0x10}, // SPECIES_UNOWN_C
{0x44, 0x10}, // SPECIES_UNOWN_D
- {0x44, 0x10}, // SPECIES_UNOWN_E
+ {0x44, 0x11}, // SPECIES_UNOWN_E
{0x44, 0x11}, // SPECIES_UNOWN_F
- {0x44, 0x11}, // SPECIES_UNOWN_G
- {0x35, 0x0e}, // SPECIES_UNOWN_H
- {0x44, 0x10}, // SPECIES_UNOWN_I
- {0x34, 0x10}, // SPECIES_UNOWN_J
- {0x34, 0x11}, // SPECIES_UNOWN_K
- {0x44, 0x11}, // SPECIES_UNOWN_L
- {0x34, 0x13}, // SPECIES_UNOWN_M
- {0x44, 0x13}, // SPECIES_UNOWN_N
- {0x43, 0x14}, // SPECIES_UNOWN_O
- {0x44, 0x10}, // SPECIES_UNOWN_P
- {0x34, 0x13}, // SPECIES_UNOWN_Q
- {0x43, 0x15}, // SPECIES_UNOWN_R
- {0x34, 0x13}, // SPECIES_UNOWN_S
- {0x45, 0x0c}, // SPECIES_UNOWN_T
- {0x34, 0x12}, // SPECIES_UNOWN_U
+ {0x35, 0x0e}, // SPECIES_UNOWN_G
+ {0x44, 0x10}, // SPECIES_UNOWN_H
+ {0x34, 0x10}, // SPECIES_UNOWN_I
+ {0x34, 0x11}, // SPECIES_UNOWN_J
+ {0x44, 0x11}, // SPECIES_UNOWN_K
+ {0x34, 0x13}, // SPECIES_UNOWN_L
+ {0x44, 0x13}, // SPECIES_UNOWN_M
+ {0x43, 0x14}, // SPECIES_UNOWN_N
+ {0x44, 0x10}, // SPECIES_UNOWN_O
+ {0x34, 0x13}, // SPECIES_UNOWN_P
+ {0x43, 0x15}, // SPECIES_UNOWN_Q
+ {0x34, 0x13}, // SPECIES_UNOWN_R
+ {0x45, 0x0c}, // SPECIES_UNOWN_S
+ {0x34, 0x12}, // SPECIES_UNOWN_T
+ {0x44, 0x12}, // SPECIES_UNOWN_U
{0x44, 0x12}, // SPECIES_UNOWN_V
- {0x44, 0x12}, // SPECIES_UNOWN_W
- {0x44, 0x13}, // SPECIES_UNOWN_X
- {0x33, 0x15}, // SPECIES_UNOWN_Y
- {0x34, 0x11}, // SPECIES_UNOWN_Z
- {0x34, 0x10}, // SPECIES_UNOWN_EMARK
- {0x35, 0x0f}, // SPECIES_UNOWN_QMARK
- {0x35, 0x0d},
+ {0x44, 0x13}, // SPECIES_UNOWN_W
+ {0x33, 0x15}, // SPECIES_UNOWN_X
+ {0x34, 0x11}, // SPECIES_UNOWN_Y
+ {0x34, 0x10}, // SPECIES_UNOWN_Z
+ {0x35, 0x0f}, // SPECIES_UNOWN_EMARK
+ {0x35, 0x0d}, // SPECIES_UNOWN_QMARK
};
diff --git a/src/dragon.c b/src/dragon.c
index 20ef357a0..49f1b57c8 100644
--- a/src/dragon.c
+++ b/src/dragon.c
@@ -1,13 +1,21 @@
#include "global.h"
#include "battle_anim.h"
+#include "scanline_effect.h"
+#include "task.h"
+#include "trig.h"
#include "constants/rgb.h"
-extern void sub_8113064(struct Sprite *);
-extern void sub_8113224(struct Sprite *);
-extern void sub_81131B4(struct Sprite *);
-extern void sub_8113224(struct Sprite *);
-extern void sub_8113250(struct Sprite *);
-extern void sub_81135EC(struct Sprite *);
+extern u16 gUnknown_0203A100[];
+
+void sub_8113064(struct Sprite *);
+void sub_81131B4(struct Sprite *);
+void sub_8113224(struct Sprite *);
+void sub_8113250(struct Sprite *);
+void sub_81135EC(struct Sprite *);
+static void sub_81132E0(struct Sprite *);
+static void sub_81134B8(u8);
+static void sub_8113574(struct Task *);
+static void sub_811369C(struct Sprite *);
const union AnimCmd gUnknown_08596E60[] =
{
@@ -178,3 +186,252 @@ const struct SpriteTemplate gUnknown_08596FB0 =
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_81135EC,
};
+
+void sub_8113064(struct Sprite *sprite)
+{
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ {
+ sprite->pos1.x -= gBattleAnimArgs[0];
+ gBattleAnimArgs[3] = -gBattleAnimArgs[3];
+ gBattleAnimArgs[4] = -gBattleAnimArgs[4];
+ }
+ else
+ {
+ sprite->pos1.x += gBattleAnimArgs[0];
+ }
+
+ sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->data[0] = gBattleAnimArgs[2];
+ sprite->data[1] = gBattleAnimArgs[3];
+ sprite->data[3] = gBattleAnimArgs[4];
+ sprite->data[5] = gBattleAnimArgs[5];
+ sprite->invisible = 1;
+ StoreSpriteCallbackInData6(sprite, move_anim_8074EE0);
+ sprite->callback = sub_80A66DC;
+}
+
+static void sub_8113100(struct Sprite *sprite)
+{
+ sub_80A6838(sprite);
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ {
+ sprite->pos1.x -= gBattleAnimArgs[1];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->data[2] -= gBattleAnimArgs[2];
+ sprite->data[4] += gBattleAnimArgs[3];
+ }
+ else
+ {
+ sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->data[2] += gBattleAnimArgs[2];
+ sprite->data[4] += gBattleAnimArgs[3];
+ StartSpriteAnim(sprite, 1);
+ }
+
+ sprite->data[0] = gBattleAnimArgs[4];
+ sprite->callback = StartAnimLinearTranslation;
+ StoreSpriteCallbackInData6(sprite, move_anim_8074EE0);
+}
+
+void sub_81131B4(struct Sprite *sprite)
+{
+ if (gBattleAnimArgs[0] == 0)
+ {
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1);
+ }
+ else
+ {
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 0);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 1);
+ }
+
+ sub_80A6864(sprite, gBattleAnimArgs[1]);
+ sprite->pos1.y += gBattleAnimArgs[2];
+ sprite->callback = sub_80A67D8;
+ StoreSpriteCallbackInData6(sprite, move_anim_8074EE0);
+}
+
+void sub_8113224(struct Sprite *sprite)
+{
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ StartSpriteAffineAnim(sprite, 1);
+
+ sub_8113100(sprite);
+}
+
+void sub_8113250(struct Sprite *sprite)
+{
+ u16 r5;
+ u16 r0;
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
+ sprite->data[4] = 0;
+ sprite->data[5] = 1;
+ sprite->data[6] = gBattleAnimArgs[0];
+ r5 = sub_80A861C(gBattlerAttacker, 0);
+ r0 = sub_80A861C(gBattlerAttacker, 1);
+ if (r5 > r0)
+ sprite->data[7] = r5 / 2;
+ else
+ sprite->data[7] = r0 / 2;
+ sprite->pos2.x = Cos(sprite->data[6], sprite->data[7]);
+ sprite->pos2.y = Sin(sprite->data[6], sprite->data[7]);
+ sprite->callback = sub_81132E0;
+}
+
+static void sub_81132E0(struct Sprite *sprite)
+{
+ switch (sprite->data[0])
+ {
+ case 0:
+ sprite->data[6] = (sprite->data[6] - sprite->data[5]) & 0xFF;
+ sprite->pos2.x = Cos(sprite->data[6], sprite->data[7]);
+ sprite->pos2.y = Sin(sprite->data[6], sprite->data[7]);
+ if (++sprite->data[4] > 5)
+ {
+ sprite->data[4] = 0;
+ if (sprite->data[5] <= 15 && ++sprite->data[5] > 15)
+ sprite->data[5] = 16;
+ }
+ if (++sprite->data[3] > 0x3C)
+ {
+ sprite->data[3] = 0;
+ sprite->data[0]++;
+ }
+ break;
+ case 1:
+ sprite->data[6] = (sprite->data[6] - sprite->data[5]) & 0xFF;
+ if (sprite->data[7] <= 0x95 && (sprite->data[7] += 8) > 0x95)
+ sprite->data[7] = 0x96;
+ sprite->pos2.x = Cos(sprite->data[6], sprite->data[7]);
+ sprite->pos2.y = Sin(sprite->data[6], sprite->data[7]);
+ if (++sprite->data[4] > 5)
+ {
+ sprite->data[4] = 0;
+ if (sprite->data[5] <= 15 && ++sprite->data[5] > 15)
+ sprite->data[5] = 16;
+ }
+ if (++sprite->data[3] > 20)
+ DestroyAnimSprite(sprite);
+ break;
+ }
+}
+
+void sub_81133E8(u8 taskId)
+{
+ struct ScanlineEffectParams sp;
+ struct Task *task = &gTasks[taskId];
+ u16 i;
+ u8 r1;
+ if (sub_80A8364(gBattleAnimAttacker) == 1)
+ {
+ sp.dmaDest = &REG_BG1HOFS;
+ task->data[2] = gBattle_BG1_X;
+ }
+ else
+ {
+ sp.dmaDest = &REG_BG2HOFS;
+ task->data[2] = gBattle_BG2_X;
+ }
+
+ sp.dmaControl = 0xA2600001;
+ sp.initState = 1;
+ sp.unused9 = 0;
+ r1 = GetBattlerYCoordWithElevation(gBattleAnimAttacker);
+ task->data[3] = r1 - 32;
+ task->data[4] = r1 + 32;
+ if (task->data[3] < 0)
+ task->data[3] = 0;
+
+ for (i = task->data[3]; i <= task->data[4]; i++)
+ {
+ gScanlineEffectRegBuffers[0][i] = task->data[2];
+ gScanlineEffectRegBuffers[1][i] = task->data[2];
+ }
+
+ ScanlineEffect_SetParams(sp);
+ task->func = sub_81134B8;
+}
+
+static void sub_81134B8(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+ switch (task->data[0])
+ {
+ case 0:
+ if (++task->data[7] > 1)
+ {
+ task->data[7] = 0;
+ if (++task->data[6] == 3)
+ task->data[0]++;
+ }
+ sub_8113574(task);
+ break;
+ case 1:
+ if (++task->data[1] > 0x3C)
+ task->data[0]++;
+ sub_8113574(task);
+ break;
+ case 2:
+ if (++task->data[7] > 1)
+ {
+ task->data[7] = 0;
+ if (--task->data[6] == 0)
+ task->data[0]++;
+ }
+ sub_8113574(task);
+ break;
+ case 3:
+ gScanlineEffect.state = 3;
+ task->data[0]++;
+ break;
+ case 4:
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+static void sub_8113574(struct Task *task)
+{
+ u16 r3 = task->data[5];
+ u16 i;
+ for (i = task->data[3]; i <= task->data[4]; i++)
+ {
+ gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = ((gSineTable[r3] * task->data[6]) >> 7) + task->data[2];
+ r3 = (r3 + 8) & 0xFF;
+ }
+
+ task->data[5] = (task->data[5] + 9) & 0xFF;
+}
+
+void sub_81135EC(struct Sprite *sprite)
+{
+ int r6 = (gBattleAnimArgs[2] * 3) / 5;
+ int i;
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + gBattleAnimArgs[4];
+ sprite->data[1] = Cos(gBattleAnimArgs[1], gBattleAnimArgs[2]);
+ sprite->data[2] = Sin(gBattleAnimArgs[1], r6);
+ sprite->pos1.x += sprite->data[1] * gBattleAnimArgs[0];
+ sprite->pos1.y += sprite->data[2] * gBattleAnimArgs[0];
+ sprite->data[3] = gBattleAnimArgs[3];
+ sprite->callback = sub_811369C;
+ for (i = 0; i < 7; i++)
+ gUnknown_0203A100[i] = sprite->data[i];
+}
+
+static void sub_811369C(struct Sprite *sprite)
+{
+ sprite->data[4] += sprite->data[1];
+ sprite->data[5] += sprite->data[2];
+ sprite->pos2.x = sprite->data[4] / 10;
+ sprite->pos2.y = sprite->data[5] / 10;
+ if (++sprite->data[0] > sprite->data[3])
+ DestroyAnimSprite(sprite);
+}
diff --git a/src/effects_1.c b/src/effects_1.c
index 36676b70d..a8687bc38 100644
--- a/src/effects_1.c
+++ b/src/effects_1.c
@@ -13,7 +13,7 @@ extern void sub_80FED28(struct Sprite *);
extern void sub_80FEE78(struct Sprite *);
extern void sub_80FEF44(struct Sprite *);
extern void sub_80FEFFC(struct Sprite *);
-extern void sub_80FF268(struct Sprite *);
+extern void AnimMoveTwisterParticle(struct Sprite *);
extern void sub_80FF0F4(struct Sprite *);
extern void sub_80FF374(struct Sprite *);
extern void sub_80FF698(struct Sprite *);
@@ -437,7 +437,7 @@ const struct SpriteTemplate gUnknown_085923A8 =
.anims = gUnknown_08592388,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80FF268,
+ .callback = AnimMoveTwisterParticle,
};
const union AnimCmd gUnknown_085923C0[] =
diff --git a/src/fight.c b/src/fight.c
index 89fe5900b..c9000fae4 100644
--- a/src/fight.c
+++ b/src/fight.c
@@ -1,25 +1,42 @@
#include "global.h"
#include "battle_anim.h"
+#include "gpu_regs.h"
+#include "random.h"
+#include "task.h"
+#include "trig.h"
#include "constants/rgb.h"
-extern void unc_080B08A0(struct Sprite *);
-extern void sub_810CE68(struct Sprite *);
-extern void sub_810CEB4(struct Sprite *);
-extern void sub_810CEE0(struct Sprite *);
-extern void sub_810CF30(struct Sprite *);
-extern void sub_810D10C(struct Sprite *);
-extern void sub_810D1B4(struct Sprite *);
-extern void sub_810D278(struct Sprite *);
-extern void sub_810D2E4(struct Sprite *);
-extern void sub_810D37C(struct Sprite *);
-extern void sub_810D40C(struct Sprite *);
-extern void sub_810D4F4(struct Sprite *);
-extern void sub_810D608(struct Sprite *);
-extern void sub_810D714(struct Sprite *);
-extern void sub_810D874(struct Sprite *);
-extern void sub_810D984(struct Sprite *);
-extern void sub_810DA10(struct Sprite *);
-extern void sub_810DA7C(struct Sprite *);
+void unc_080B08A0(struct Sprite *);
+void sub_810CE68(struct Sprite *);
+void sub_810CEB4(struct Sprite *);
+void AnimBasicFistOrFoot(struct Sprite *);
+void sub_810CF30(struct Sprite *);
+void sub_810D10C(struct Sprite *);
+void sub_810D1B4(struct Sprite *);
+void AnimSpinningKickOrPunch(struct Sprite *);
+void AnimStompFoot(struct Sprite *);
+void sub_810D37C(struct Sprite *);
+void sub_810D40C(struct Sprite *);
+void sub_810D4F4(struct Sprite *);
+void sub_810D608(struct Sprite *);
+void sub_810D714(struct Sprite *);
+void sub_810D874(struct Sprite *);
+void sub_810D984(struct Sprite *);
+void sub_810DA10(struct Sprite *);
+void sub_810DA7C(struct Sprite *);
+static void sub_810D0B8(struct Sprite *);
+static void sub_810D164(struct Sprite *);
+static void sub_810D240(struct Sprite *);
+static void AnimSpinningKickOrPunchFinish(struct Sprite *);
+static void AnimStompFootStep(struct Sprite *);
+static void AnimStompFootEnd(struct Sprite *);
+static void sub_810D47C(struct Sprite *);
+static void sub_810D5DC(struct Sprite *);
+static void sub_810D6A8(struct Sprite *);
+static void sub_810D770(struct Sprite *);
+static void sub_810D830(struct Sprite *);
+
+extern struct SpriteTemplate gBasicHitSplatSpriteTemplate;
const struct SpriteTemplate gUnknown_08595E14 =
{
@@ -109,7 +126,7 @@ const struct SpriteTemplate gFistFootSpriteTemplate =
.anims = gUnknown_08595E54,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_810CEE0,
+ .callback = AnimBasicFistOrFoot,
};
const struct SpriteTemplate gUnknown_08595EB0 =
@@ -165,7 +182,7 @@ const struct SpriteTemplate gUnknown_08595F14 =
.anims = gUnknown_08595E54,
.images = NULL,
.affineAnims = gUnknown_08595F10,
- .callback = sub_810D278,
+ .callback = AnimSpinningKickOrPunch,
};
const union AffineAnimCmd gUnknown_08595F2C[] =
@@ -188,7 +205,7 @@ const struct SpriteTemplate gMegaPunchKickSpriteTemplate =
.anims = gUnknown_08595E54,
.images = NULL,
.affineAnims = gUnknown_08595F44,
- .callback = sub_810D278,
+ .callback = AnimSpinningKickOrPunch,
};
const struct SpriteTemplate gUnknown_08595F60 =
@@ -199,7 +216,7 @@ const struct SpriteTemplate gUnknown_08595F60 =
.anims = gUnknown_08595E58,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_810D2E4,
+ .callback = AnimStompFoot,
};
const struct SpriteTemplate gUnknown_08595F78 =
@@ -396,3 +413,623 @@ const struct SpriteTemplate gUnknown_08596104 =
.affineAnims = gUnknown_08596100,
.callback = sub_810DA7C,
};
+
+void unc_080B08A0(struct Sprite *sprite)
+{
+ sub_80A6864(sprite, gBattleAnimArgs[0]);
+ sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->data[0] = 15;
+ sprite->callback = WaitAnimForDuration;
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+}
+
+void sub_810CE68(struct Sprite *sprite)
+{
+ if (gBattleAnimArgs[7] == 1 && GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ {
+ gBattleAnimArgs[1] = -gBattleAnimArgs[1];
+ gBattleAnimArgs[3] = -gBattleAnimArgs[3];
+ }
+
+ StartSpriteAnim(sprite, gBattleAnimArgs[6]);
+ gBattleAnimArgs[6] = 0;
+ sub_80A7938(sprite);
+}
+
+void sub_810CEB4(struct Sprite *sprite)
+{
+ if (IsContest())
+ {
+ gBattleAnimArgs[1] = -gBattleAnimArgs[1];
+ gBattleAnimArgs[3] = -gBattleAnimArgs[3];
+ }
+
+ sub_810CE68(sprite);
+}
+
+// Displays a basic fist or foot sprite for a given duration.
+// Used by many fighting moves (and elemental "punch" moves).
+// arg 0: initial x pixel offset
+// arg 1: initial y pixel offset
+// arg 2: duration
+// arg 3: ? (todo: related to initial pixel offsets)
+// arg 4: anim num
+void AnimBasicFistOrFoot(struct Sprite *sprite)
+{
+ StartSpriteAnim(sprite, gBattleAnimArgs[4]);
+
+ if (gBattleAnimArgs[3] == 0)
+ InitAnimSpritePos(sprite, 1);
+ else
+ sub_80A6980(sprite, TRUE);
+
+ sprite->data[0] = gBattleAnimArgs[2];
+ sprite->callback = WaitAnimForDuration;
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+}
+
+void sub_810CF30(struct Sprite *sprite)
+{
+ u8 battler;
+ s16 xMod, yMod;
+ s16 x, y;
+
+ if (gBattleAnimArgs[0] == 0)
+ battler = gBattleAnimAttacker;
+ else
+ battler = gBattleAnimTarget;
+
+ if (gBattleAnimArgs[2] < 0)
+ gBattleAnimArgs[2] = Random2() % 5;
+
+ StartSpriteAnim(sprite, gBattleAnimArgs[2]);
+ sprite->pos1.x = GetBattlerSpriteCoord(battler, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(battler, 3);
+
+ xMod = sub_80A861C(battler, 1) / 2;
+ yMod = sub_80A861C(battler, 0) / 4;
+
+ x = Random2() % xMod;
+ y = Random2() % yMod;
+
+ if (Random2() & 1)
+ x *= -1;
+ if (Random2() & 1)
+ y *= -1;
+
+ if ((gBattlerPositions[battler] & BIT_SIDE) == B_SIDE_PLAYER)
+ y += 0xFFF0;
+
+ sprite->pos1.x += x;
+ sprite->pos1.y += y;
+
+ sprite->data[0] = gBattleAnimArgs[1];
+ sprite->data[7] = CreateSprite(&gBasicHitSplatSpriteTemplate, sprite->pos1.x, sprite->pos1.y, sprite->subpriority + 1);
+ if (sprite->data[7] != 64)
+ {
+ StartSpriteAffineAnim(&gSprites[sprite->data[7]], 0);
+ gSprites[sprite->data[7]].callback = SpriteCallbackDummy;
+ }
+
+ sprite->callback = sub_810D0B8;
+}
+
+static void sub_810D0B8(struct Sprite *sprite)
+{
+ if (sprite->data[0] == 0)
+ {
+ if (sprite->data[7] != 64)
+ {
+ FreeOamMatrix(gSprites[sprite->data[7]].oam.matrixNum);
+ DestroySprite(&gSprites[sprite->data[7]]);
+ }
+
+ DestroyAnimSprite(sprite);
+ }
+ else
+ {
+ sprite->data[0]--;
+ }
+}
+
+void sub_810D10C(struct Sprite *sprite)
+{
+ sub_80A6980(sprite, TRUE);
+ sprite->data[0] = 30;
+
+ if (gBattleAnimArgs[2] == 0)
+ {
+ sprite->data[2] = sprite->pos1.x - 20;
+ }
+ else
+ {
+ sprite->data[2] = sprite->pos1.x + 20;
+ sprite->hFlip = 1;
+ }
+
+ sprite->data[4] = sprite->pos1.y - 20;
+ sprite->callback = StartAnimLinearTranslation;
+ StoreSpriteCallbackInData6(sprite, sub_810D164);
+}
+
+static void sub_810D164(struct Sprite *sprite)
+{
+ if (++sprite->data[5] == 11)
+ {
+ sprite->data[2] = sprite->pos1.x - sprite->pos2.x;
+ sprite->data[4] = sprite->pos1.y - sprite->pos2.y;
+ sprite->data[0] = 8;
+ sprite->pos1.x += sprite->pos2.x;
+ sprite->pos1.y += sprite->pos2.y;
+ sprite->pos2.y = 0;
+ sprite->pos2.x = 0;
+
+ sprite->callback = StartAnimLinearTranslation;
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+ }
+}
+
+void sub_810D1B4(struct Sprite *sprite)
+{
+ if (BATTLE_PARTNER(gBattleAnimAttacker) == gBattleAnimTarget && GetBattlerPosition(gBattleAnimTarget) < B_POSITION_PLAYER_RIGHT)
+ gBattleAnimArgs[0] *= -1;
+
+ sub_80A6980(sprite, TRUE);
+
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ gBattleAnimArgs[2] = -gBattleAnimArgs[2];
+
+ sprite->data[0] = gBattleAnimArgs[3];
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[2] = sprite->pos1.x + gBattleAnimArgs[2];
+ sprite->data[3] = sprite->pos1.y;
+ sprite->data[4] = sprite->pos1.y;
+
+ InitAnimLinearTranslation(sprite);
+
+ sprite->data[5] = gBattleAnimArgs[5];
+ sprite->data[6] = gBattleAnimArgs[4];
+ sprite->data[7] = 0;
+
+ sprite->callback = sub_810D240;
+}
+
+static void sub_810D240(struct Sprite *sprite)
+{
+ if (!TranslateAnimLinear(sprite))
+ {
+ sprite->pos2.y += Sin(sprite->data[7] >> 8, sprite->data[5]);
+ sprite->data[7] += sprite->data[6];
+ }
+ else
+ {
+ DestroyAnimSprite(sprite);
+ }
+}
+
+// Animates the spinning, shrinking kick or punch, which then
+// reappears at full size. Used by moves such as MOVE_MEGA_PUNCH and MOVE_MEGA_KICK.
+// arg 0: initial x pixel offset
+// arg 1: initial y pixel offset
+// arg 2: anim num
+// arg 3: spin duration
+void AnimSpinningKickOrPunch(struct Sprite *sprite)
+{
+ sub_80A6980(sprite, TRUE);
+ StartSpriteAnim(sprite, gBattleAnimArgs[2]);
+ sprite->data[0] = gBattleAnimArgs[3];
+
+ sprite->callback = WaitAnimForDuration;
+ StoreSpriteCallbackInData6(sprite, AnimSpinningKickOrPunchFinish);
+}
+
+static void AnimSpinningKickOrPunchFinish(struct Sprite *sprite)
+{
+ StartSpriteAffineAnim(sprite, 0);
+ sprite->affineAnimPaused = 1;
+ sprite->data[0] = 20;
+
+ sprite->callback = WaitAnimForDuration;
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+}
+
+// Animates MOVE_STOMP's foot that slides downward.
+// arg 0: initial x pixel offset
+// arg 1: initial y pixel offset
+// arg 2: initial wait duration
+void AnimStompFoot(struct Sprite *sprite)
+{
+ sub_80A6980(sprite, TRUE);
+ sprite->data[0] = gBattleAnimArgs[2];
+
+ sprite->callback = AnimStompFootStep;
+}
+
+static void AnimStompFootStep(struct Sprite *sprite)
+{
+ if (--sprite->data[0] == -1)
+ {
+ sprite->data[0] = 6;
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
+
+ sprite->callback = StartAnimLinearTranslation;
+ StoreSpriteCallbackInData6(sprite, AnimStompFootEnd);
+ }
+}
+
+static void AnimStompFootEnd(struct Sprite *sprite)
+{
+ sprite->data[0] = 15;
+
+ sprite->callback = WaitAnimForDuration;
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+}
+
+void sub_810D37C(struct Sprite *sprite)
+{
+ if (sprite->data[0] == 0)
+ {
+ sub_80A6980(sprite, TRUE);
+ sprite->data[1] = gBattleAnimArgs[2];
+ sprite->data[2] = gBattleAnimArgs[3];
+ sprite->data[0]++;
+ }
+ else
+ {
+ sprite->data[4] += sprite->data[1];
+ sprite->pos2.x = sprite->data[4] >> 8;
+ sprite->pos2.y = Sin(sprite->data[3], sprite->data[2]);
+ sprite->data[3] = (sprite->data[3] + 3) & 0xFF;
+
+ if (sprite->data[3] > 100)
+ sprite->invisible = sprite->data[3] % 2;
+
+ if (sprite->data[3] > 120)
+ DestroyAnimSprite(sprite);
+ }
+}
+
+void sub_810D40C(struct Sprite *sprite)
+{
+ if (gBattleAnimArgs[0] == 0)
+ {
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1);
+ }
+ else
+ {
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 0);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 1);
+ }
+
+ sprite->pos1.x += gBattleAnimArgs[1];
+ sprite->pos1.y += gBattleAnimArgs[2];
+
+ sprite->data[0] = 0;
+ sprite->data[1] = gBattleAnimArgs[3];
+ sprite->data[2] = gBattleAnimArgs[4];
+ sprite->data[3] = 0;
+ sprite->callback = sub_810D47C;
+}
+
+static void sub_810D47C(struct Sprite *sprite)
+{
+ switch (sprite->data[0])
+ {
+ case 0:
+ if (--sprite->data[1] == 0)
+ {
+ if (sprite->data[2] == 0)
+ DestroyAnimSprite(sprite);
+ else
+ sprite->data[0]++;
+ }
+ break;
+ case 1:
+ if (++sprite->data[1] > 1)
+ {
+ sprite->data[1] = 0;
+ sprite->data[3]++;
+ if (sprite->data[3] & 1)
+ sprite->pos2.x = 2;
+ else
+ sprite->pos2.x = -2;
+ }
+
+ if (--sprite->data[2] == 0)
+ DestroyAnimSprite(sprite);
+ break;
+ }
+}
+
+void sub_810D4F4(struct Sprite *sprite)
+{
+ if (gBattleAnimArgs[0] == 0)
+ {
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0) + gBattleAnimArgs[2];
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + gBattleAnimArgs[3];
+ }
+ else
+ {
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 0) + gBattleAnimArgs[2];
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 1) + gBattleAnimArgs[3];
+ }
+
+ sprite->oam.tileNum += gBattleAnimArgs[1] * 16;
+ sprite->data[0] = 0;
+
+ switch (gBattleAnimArgs[1])
+ {
+ case 0:
+ sprite->data[6] = -3;
+ sprite->data[7] = -3;
+ break;
+ case 1:
+ sprite->data[6] = 3;
+ sprite->data[7] = -3;
+ break;
+ case 2:
+ sprite->data[6] = -3;
+ sprite->data[7] = 3;
+ break;
+ case 3:
+ sprite->data[6] = 3;
+ sprite->data[7] = 3;
+ break;
+ default:
+ DestroyAnimSprite(sprite);
+ return;
+ }
+
+ sprite->callback = sub_810D5DC;
+}
+
+static void sub_810D5DC(struct Sprite *sprite)
+{
+ sprite->pos1.x += sprite->data[6];
+ sprite->pos1.y += sprite->data[7];
+
+ if (++sprite->data[0] > 40)
+ DestroyAnimSprite(sprite);
+}
+
+void sub_810D608(struct Sprite *sprite)
+{
+ if (gBattleAnimArgs[0] == 0)
+ {
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattlerAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattlerAttacker, 3);
+ sprite->oam.priority = sub_80A8328(gBattleAnimAttacker);
+ sprite->data[7] = gBattleAnimTarget;
+ }
+ else
+ {
+ sprite->oam.priority = sub_80A8328(gBattleAnimTarget);
+ sprite->data[7] = gBattleAnimAttacker;
+ }
+
+ sprite->data[0] = 0;
+ sprite->data[1] = 12;
+ sprite->data[2] = 8;
+ sprite->callback = sub_810D6A8;
+}
+
+static void sub_810D6A8(struct Sprite *sprite)
+{
+ if (++sprite->data[0] == 180)
+ {
+ SetGpuReg(REG_OFFSET_BLDCNT, 0);
+
+ sprite->data[0] = 16;
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[2] = GetBattlerSpriteCoord(sprite->data[7], 2);
+ sprite->data[3] = sprite->pos1.y;
+ sprite->data[4] = GetBattlerSpriteCoord(sprite->data[7], 3);
+
+ InitAnimLinearTranslation(sprite);
+ StoreSpriteCallbackInData6(sprite, move_anim_8074EE0);
+ sprite->callback = sub_80A6F98;
+ }
+}
+
+void sub_810D714(struct Sprite *sprite)
+{
+ sprite->pos1.x = gBattleAnimArgs[0];
+ sprite->pos1.y = 120;
+
+ sprite->data[0] = gBattleAnimArgs[3];
+ sub_80A8048(&sprite->data[4], &sprite->data[5], (void *)(sprite->pos1.y << 8));
+
+ sprite->data[6] = gBattleAnimArgs[1];
+ sprite->oam.tileNum += gBattleAnimArgs[2] * 4;
+
+ sprite->callback = sub_810D770;
+}
+
+static void sub_810D770(struct Sprite *sprite)
+{
+ void *var0;
+
+ if (sprite->data[0] != 0)
+ {
+ var0 = sub_80A8050(sprite->data[4], sprite->data[5]);
+ var0 -= sprite->data[6];
+ sub_80A8048(&sprite->data[4], &sprite->data[5], var0);
+
+ var0 = (void *)(((intptr_t)var0) >> 8);
+ sprite->pos1.y = (intptr_t)var0;
+ if (sprite->pos1.y < -8)
+ DestroyAnimSprite(sprite);
+ else
+ sprite->data[0]--;
+ }
+ else
+ {
+ s16 pos0 = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ s16 pos1 = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
+ s16 pos2 = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ s16 pos3 = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
+
+ sprite->data[0] = pos2 - pos0;
+ sprite->data[1] = pos3 - pos1;
+ sprite->data[2] = sprite->pos1.x << 4;
+ sprite->data[3] = sprite->pos1.y << 4;
+
+ sprite->callback = sub_810D830;
+ }
+}
+
+static void sub_810D830(struct Sprite *sprite)
+{
+ u16 edgeX;
+
+ sprite->data[2] += sprite->data[0];
+ sprite->data[3] += sprite->data[1];
+ sprite->pos1.x = sprite->data[2] >> 4;
+ sprite->pos1.y = sprite->data[3] >> 4;
+
+ edgeX = sprite->pos1.x + 8;
+ if (edgeX > 256 || sprite->pos1.y < -8 || sprite->pos1.y > 120)
+ DestroyAnimSprite(sprite);
+}
+
+void sub_810D874(struct Sprite *sprite)
+{
+ u8 battler;
+
+ if (gBattleAnimArgs[0] == 0)
+ {
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattlerAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattlerAttacker, 3);
+ battler = gBattleAnimTarget;
+ sprite->oam.priority = sub_80A8328(gBattleAnimAttacker);
+ }
+ else
+ {
+ battler = gBattleAnimAttacker;
+ sprite->oam.priority = sub_80A8328(gBattleAnimTarget);
+ }
+
+ if (IsContest())
+ sprite->oam.matrixNum |= 0x8;
+ else if (GetBattlerSide(battler) == B_SIDE_PLAYER)
+ sprite->oam.matrixNum |= 0x18;
+
+ sprite->data[0] = 16;
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[2] = GetBattlerSpriteCoord(battler, 2);
+ sprite->data[3] = sprite->pos1.y;
+ sprite->data[4] = GetBattlerSpriteCoord(battler, 3);
+
+ InitAnimLinearTranslation(sprite);
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+ sprite->callback = sub_80A6F98;
+}
+
+static void sub_810D960(struct Sprite *sprite)
+{
+ if (sprite->data[0] == sprite->data[4])
+ DestroyAnimSprite(sprite);
+
+ sprite->data[0]++;
+}
+
+void sub_810D984(struct Sprite *sprite)
+{
+ u8 turn;
+
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
+ sprite->data[1] = gBattleAnimArgs[3];
+ sprite->data[2] = gBattleAnimArgs[0];
+ sprite->data[3] = gBattleAnimArgs[1];
+ sprite->data[4] = gBattleAnimArgs[2];
+
+ turn = gAnimMoveTurn;
+ if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
+ turn++;
+
+ if (turn & 1)
+ {
+ sprite->data[2] = -sprite->data[2];
+ sprite->data[1]++;
+ }
+
+ StartSpriteAnim(sprite, sprite->data[1]);
+ sprite->pos2.x = sprite->data[2];
+ sprite->pos2.y = sprite->data[3];
+ sprite->callback = sub_810D960;
+}
+
+void sub_810DA10(struct Sprite *sprite)
+{
+ if (gBattleAnimArgs[2] == 0)
+ InitAnimSpritePos(sprite, 0);
+ else
+ sub_80A6980(sprite, FALSE);
+
+ if (IsContest())
+ {
+ StartSpriteAnim(sprite, 2);
+ }
+ else if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ {
+ StartSpriteAnim(sprite, 1);
+ }
+
+ sprite->callback = sub_80A67D8;
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+}
+
+void sub_810DA7C(struct Sprite *sprite)
+{
+ if (sprite->affineAnimEnded)
+ {
+ sprite->data[1] = (sprite->data[1] + 40) & 0xFF;
+ sprite->pos2.x = Sin(sprite->data[1], 2);
+ if (++sprite->data[0] > 40)
+ DestroyAnimSprite(sprite);
+ }
+}
+
+void sub_810DABC(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ sub_80A6DAC(0);
+ task->data[8] = gBattleAnimArgs[0];
+ task->data[0]++;
+ break;
+ case 1:
+ if (--task->data[8] == -1)
+ task->data[0]++;
+ break;
+ case 2:
+ default:
+ task->data[9] += 1280;
+ break;
+ }
+
+ task->data[10] += 2816;
+
+ if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
+ gBattle_BG3_X += task->data[9] >> 8;
+ else
+ gBattle_BG3_X -= task->data[9] >> 8;
+
+ gBattle_BG3_Y += task->data[10] >> 8;
+ task->data[9] &= 0xFF;
+ task->data[10] &= 0xFF;
+
+ if (gBattleAnimArgs[7] == -1)
+ {
+ gBattle_BG3_X = 0;
+ gBattle_BG3_Y = 0;
+ sub_80A6DAC(1);
+ DestroyAnimVisualTask(taskId);
+ }
+}
diff --git a/src/frontier_util.c b/src/frontier_util.c
index 846d8076e..a35088f6f 100644
--- a/src/frontier_util.c
+++ b/src/frontier_util.c
@@ -36,7 +36,7 @@
#include "constants/items.h"
#include "constants/event_objects.h"
-extern u8 gUnknown_0203CEF8[];
+extern u8 gSelectedOrderFromParty[];
struct FrontierBrainMon
{
@@ -779,7 +779,7 @@ static void sub_81A1968(void)
break;
case 4:
for (i = 0; i < 4; i++)
- gSaveBlock2Ptr->frontier.selectedPartyMons[i] = gUnknown_0203CEF8[i];
+ gSaveBlock2Ptr->frontier.selectedPartyMons[i] = gSelectedOrderFromParty[i];
break;
case 6:
gSaveBlock2Ptr->frontier.field_CA9_b = gSpecialVar_0x8006;
@@ -796,8 +796,8 @@ static void sub_81A1AD4(void)
sub_81B8558();
for (i = 0; i < gSpecialVar_0x8005; i++)
- gUnknown_0203CEF8[i] = gSaveBlock2Ptr->frontier.selectedPartyMons[i];
- ReducePlayerPartyToThree();
+ gSelectedOrderFromParty[i] = gSaveBlock2Ptr->frontier.selectedPartyMons[i];
+ ReducePlayerPartyToSelectedMons();
}
static void DoSoftReset_(void)
diff --git a/src/graphics.c b/src/graphics.c
index 7c28aa7b6..2a21b610a 100644
--- a/src/graphics.c
+++ b/src/graphics.c
@@ -1,8 +1,8 @@
#include "global.h"
-const u32 gBattleTextboxTiles[] = INCBIN_U32("graphics/interface/menu.4bpp.lz");
-const u32 gBattleTextboxPalette[] = INCBIN_U32("graphics/interface/menu.gbapal.lz");
-const u32 gBattleTextboxTilemap[] = INCBIN_U32("graphics/interface/menu_map.bin.lz");
+const u32 gBattleTextboxTiles[] = INCBIN_U32("graphics/battle_interface/textbox.4bpp.lz");
+const u32 gBattleTextboxPalette[] = INCBIN_U32("graphics/battle_interface/textbox.gbapal.lz");
+const u32 gBattleTextboxTilemap[] = INCBIN_U32("graphics/battle_interface/textbox_map.bin.lz");
const u32 gMonStillFrontPic_CircledQuestionMark[] = INCBIN_U32("graphics/pokemon/front_pics/circled_question_mark_still_front_pic.4bpp.lz");
const u32 gMonBackPic_CircledQuestionMark[] = INCBIN_U32("graphics/pokemon/back_pics/circled_question_mark_back_pic.4bpp.lz");
diff --git a/src/ground.c b/src/ground.c
index 33eb3660a..6cb7b8557 100644
--- a/src/ground.c
+++ b/src/ground.c
@@ -1,14 +1,31 @@
#include "global.h"
#include "battle_anim.h"
+#include "random.h"
+#include "scanline_effect.h"
+#include "task.h"
+#include "trig.h"
#include "constants/rgb.h"
-extern void sub_8114994(struct Sprite *);
-extern void sub_8114A7C(struct Sprite *);
-extern void sub_8114AF0(struct Sprite *);
-extern void sub_8114AF0(struct Sprite *);
-extern void sub_8114B80(struct Sprite *);
-extern void sub_81151A0(struct Sprite *);
-extern void sub_8115244(struct Sprite *);
+void AnimBonemerangProjectile(struct Sprite *);
+void AnimBoneHitProjectile(struct Sprite *);
+void AnimDirtScatter(struct Sprite *);
+void AnimMudSportDirt(struct Sprite *);
+void AnimFissureDirtPlumeParticle(struct Sprite *);
+void AnimDigDirtMound(struct Sprite *);
+static void AnimBonemerangProjectileStep(struct Sprite *);
+static void AnimBonemerangProjectileEnd(struct Sprite *);
+static void AnimMudSportDirtRising(struct Sprite *);
+static void AnimMudSportDirtFalling(struct Sprite *);
+static void sub_8114CFC(u8);
+static void sub_8114EB4(u8);
+static void sub_8114F54(u8);
+static void sub_8114FD8(u8);
+static void sub_81150E0(u8, s16, s16);
+static void AnimFissureDirtPlumeParticleStep(struct Sprite *);
+static void sub_81153AC(u8);
+static void sub_81154A4(u8);
+static void sub_8115588(struct Task *);
+static void sub_81156D0(u8);
const union AffineAnimCmd gUnknown_08597150[] =
{
@@ -40,7 +57,7 @@ const struct SpriteTemplate gUnknown_08597178 =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gUnknown_08597170,
- .callback = sub_8114994,
+ .callback = AnimBonemerangProjectile,
};
const struct SpriteTemplate gUnknown_08597190 =
@@ -51,7 +68,7 @@ const struct SpriteTemplate gUnknown_08597190 =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gUnknown_08597174,
- .callback = sub_8114A7C,
+ .callback = AnimBoneHitProjectile,
};
const struct SpriteTemplate gUnknown_085971A8 =
@@ -62,7 +79,7 @@ const struct SpriteTemplate gUnknown_085971A8 =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_8114AF0,
+ .callback = AnimDirtScatter,
};
const union AnimCmd gUnknown_085971C0[] =
@@ -84,7 +101,7 @@ const struct SpriteTemplate gUnknown_085971CC =
.anims = gUnknown_085971C8,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_8114AF0,
+ .callback = AnimDirtScatter,
};
const struct SpriteTemplate gUnknown_085971E4 =
@@ -95,7 +112,7 @@ const struct SpriteTemplate gUnknown_085971E4 =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_8114B80,
+ .callback = AnimMudSportDirt,
};
const struct SpriteTemplate gUnknown_085971FC =
@@ -106,7 +123,7 @@ const struct SpriteTemplate gUnknown_085971FC =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_81151A0,
+ .callback = AnimFissureDirtPlumeParticle,
};
const struct SpriteTemplate gUnknown_08597214 =
@@ -117,5 +134,615 @@ const struct SpriteTemplate gUnknown_08597214 =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_8115244,
+ .callback = AnimDigDirtMound,
};
+
+// Moves a bone projectile towards the target mon, which moves like
+// a boomerang. After hitting the target mon, it comes back to the user.
+void AnimBonemerangProjectile(struct Sprite *sprite)
+{
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
+ sprite->data[0] = 20;
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
+ sprite->data[5] = -40;
+ InitAnimArcTranslation(sprite);
+ sprite->callback = AnimBonemerangProjectileStep;
+}
+
+static void AnimBonemerangProjectileStep(struct Sprite *sprite)
+{
+ if (TranslateAnimArc(sprite))
+ {
+ sprite->pos1.x += sprite->pos2.x;
+ sprite->pos1.y += sprite->pos2.y;
+ sprite->pos2.y = 0;
+ sprite->pos2.x = 0;
+ sprite->data[0] = 20;
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
+ sprite->data[5] = 40;
+ InitAnimArcTranslation(sprite);
+ sprite->callback = AnimBonemerangProjectileEnd;
+ }
+}
+
+static void AnimBonemerangProjectileEnd(struct Sprite *sprite)
+{
+ if (TranslateAnimArc(sprite))
+ DestroyAnimSprite(sprite);
+}
+
+// Moves a bone projectile towards the target mon, starting right next to
+// the target mon.
+// arg 0: initial x pixel offset
+// arg 1: initial y pixel offset
+// arg 2: target x pixel offset
+// arg 3: target y pixel offset
+// arg 4: duration
+void AnimBoneHitProjectile(struct Sprite *sprite)
+{
+ sub_80A6980(sprite, TRUE);
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ gBattleAnimArgs[2] = -gBattleAnimArgs[2];
+
+ sprite->data[0] = gBattleAnimArgs[4];
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + gBattleAnimArgs[2];
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[3];
+ sprite->callback = StartAnimLinearTranslation;
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+}
+
+// Moves a small dirt projectile towards the target mon.
+// arg 0: initial x pixel offset
+// arg 1: initial y pixel offset
+// arg 2: duration
+// arg 3: target x pixel offset
+// arg 4: target y pixel offset
+void AnimDirtScatter(struct Sprite *sprite)
+{
+ u8 targetXPos, targetYPos;
+ s16 xOffset, yOffset;
+
+ InitAnimSpritePos(sprite, 1);
+
+ targetXPos = GetBattlerSpriteCoord2(gBattleAnimTarget, 2);
+ targetYPos = GetBattlerSpriteCoord2(gBattleAnimTarget, 3);
+
+ xOffset = Random2() & 0x1F;
+ yOffset = Random2() & 0x1F;
+ if (xOffset > 16)
+ xOffset = 16 - xOffset;
+ if (yOffset > 16)
+ yOffset = 16 - yOffset;
+
+ sprite->data[0] = gBattleAnimArgs[2];
+ sprite->data[2] = targetXPos + xOffset;
+ sprite->data[4] = targetYPos + yOffset;
+ sprite->callback = StartAnimLinearTranslation;
+ StoreSpriteCallbackInData6(sprite, move_anim_8074EE0);
+}
+
+// Moves a particle of dirt in the Mud Sport animation.
+// The dirt can either be rising upward, or falling down.
+// arg 0: 0 = dirt is rising into the air, 1 = dirt is falling down
+// arg 1: initial x pixel offset
+// arg 2: initial y pixel offset
+void AnimMudSportDirt(struct Sprite *sprite)
+{
+ sprite->oam.tileNum++;
+ if (gBattleAnimArgs[0] == 0)
+ {
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) + gBattleAnimArgs[1];
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + gBattleAnimArgs[2];
+ sprite->data[0] = gBattleAnimArgs[1] > 0 ? 1 : -1;
+ sprite->callback = AnimMudSportDirtRising;
+ }
+ else
+ {
+ sprite->pos1.x = gBattleAnimArgs[1];
+ sprite->pos1.y = gBattleAnimArgs[2];
+ sprite->pos2.y = -gBattleAnimArgs[2];
+ sprite->callback = AnimMudSportDirtFalling;
+ }
+}
+
+static void AnimMudSportDirtRising(struct Sprite *sprite)
+{
+ if (++sprite->data[1] > 1)
+ {
+ sprite->data[1] = 0;
+ sprite->pos1.x += sprite->data[0];
+ }
+
+ sprite->pos1.y -= 4;
+ if (sprite->pos1.y < -4)
+ DestroyAnimSprite(sprite);
+}
+
+static void AnimMudSportDirtFalling(struct Sprite *sprite)
+{
+ switch (sprite->data[0])
+ {
+ case 0:
+ sprite->pos2.y += 4;
+ if (sprite->pos2.y >= 0)
+ {
+ sprite->pos2.y = 0;
+ sprite->data[0]++;
+ }
+ break;
+ case 1:
+ if (++sprite->data[1] > 0)
+ {
+ sprite->data[1] = 0;
+ sprite->invisible ^= 1;
+ if (++sprite->data[2] == 10)
+ DestroyAnimSprite(sprite);
+ }
+ break;
+ }
+}
+
+void sub_8114CBC(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ if (gBattleAnimArgs[0] == 0)
+ task->func = sub_8114CFC;
+ else
+ task->func = sub_8114EB4;
+
+ task->func(taskId);
+}
+
+static void sub_8114CFC(u8 taskId)
+{
+ u8 var0;
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ task->data[10] = GetAnimBattlerSpriteId(0);
+ task->data[11] = sub_80A8364(gBattleAnimAttacker);
+ if (task->data[11] == 1)
+ {
+ task->data[12] = gBattle_BG1_X;
+ task->data[13] = gBattle_BG1_Y;
+ }
+ else
+ {
+ task->data[12] = gBattle_BG2_X;
+ task->data[13] = gBattle_BG2_Y;
+ }
+
+ var0 = GetBattlerYCoordWithElevation(gBattleAnimAttacker);
+ task->data[14] = var0 - 32;
+ task->data[15] = var0 + 32;
+ if (task->data[14] < 0)
+ task->data[14] = 0;
+
+ gSprites[task->data[10]].invisible = 1;
+ task->data[0]++;
+ break;
+ case 1:
+ sub_81150E0(task->data[11], task->data[14], task->data[15]);
+ task->data[0]++;
+ break;
+ case 2:
+ task->data[2] = (task->data[2] + 6) & 0x7F;
+ if (++task->data[4] > 2)
+ {
+ task->data[4] = 0;
+ task->data[3]++;
+ }
+
+ task->data[5] = task->data[3] + (gSineTable[task->data[2]] >> 4);
+ if (task->data[11] == 1)
+ gBattle_BG1_Y = task->data[13] - task->data[5];
+ else
+ gBattle_BG2_Y = task->data[13] - task->data[5];
+
+ if (task->data[5] > 63)
+ {
+ task->data[5] = 120 - task->data[14];
+ if (task->data[11] == 1)
+ gBattle_BG1_Y = task->data[13] - task->data[5];
+ else
+ gBattle_BG2_Y = task->data[13] - task->data[5];
+
+ gSprites[task->data[10]].pos2.x = 272 - gSprites[task->data[10]].pos1.x;
+ task->data[0]++;
+ }
+ break;
+ case 3:
+ gScanlineEffect.state = 3;
+ task->data[0]++;
+ break;
+ case 4:
+ DestroyAnimVisualTask(taskId);
+ gSprites[task->data[10]].invisible = 1;
+ break;
+ }
+}
+
+static void sub_8114EB4(u8 taskId)
+{
+ u8 spriteId = GetAnimBattlerSpriteId(0);
+ gSprites[spriteId].invisible = 1;
+ gSprites[spriteId].pos2.x = 0;
+ gSprites[spriteId].pos2.y = 0;
+
+ if (sub_80A8364(gBattleAnimAttacker) == 1)
+ gBattle_BG1_Y = 0;
+ else
+ gBattle_BG2_Y = 0;
+
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_8114F14(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ if (gBattleAnimArgs[0] == 0)
+ task->func = sub_8114F54;
+ else
+ task->func = sub_8114FD8;
+
+ task->func(taskId);
+}
+
+static void sub_8114F54(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ task->data[10] = GetAnimBattlerSpriteId(0);
+ gSprites[task->data[10]].invisible = 0;
+ gSprites[task->data[10]].pos2.x = 0;
+ gSprites[task->data[10]].pos2.y = 160 - gSprites[task->data[10]].pos1.y;
+ task->data[0]++;
+ break;
+ case 1:
+ DestroyAnimVisualTask(taskId);
+ }
+}
+
+static void sub_8114FD8(u8 taskId)
+{
+ u8 var0;
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ task->data[10] = GetAnimBattlerSpriteId(0);
+ task->data[11] = sub_80A8364(gBattleAnimAttacker);
+ if (task->data[11] == 1)
+ task->data[12] = gBattle_BG1_X;
+ else
+ task->data[12] = gBattle_BG2_X;
+
+ var0 = GetBattlerYCoordWithElevation(gBattleAnimAttacker);
+ task->data[14] = var0 - 32;
+ task->data[15] = var0 + 32;
+ task->data[0]++;
+ break;
+ case 1:
+ sub_81150E0(task->data[11], 0, task->data[15]);
+ task->data[0]++;
+ break;
+ case 2:
+ gSprites[task->data[10]].pos2.y = 96;
+ task->data[0]++;
+ break;
+ case 3:
+ gSprites[task->data[10]].pos2.y -= 8;
+ if (gSprites[task->data[10]].pos2.y == 0)
+ {
+ gScanlineEffect.state = 3;
+ task->data[0]++;
+ }
+ break;
+ case 4:
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+static void sub_81150E0(u8 useBG1, s16 y, s16 endY)
+{
+ s16 bgX;
+ struct ScanlineEffectParams scanlineParams;
+
+ if (useBG1 == 1)
+ {
+ bgX = gBattle_BG1_X;
+ scanlineParams.dmaDest = &REG_BG1HOFS;
+ }
+ else
+ {
+ bgX = gBattle_BG2_X;
+ scanlineParams.dmaDest = &REG_BG2HOFS;
+ }
+
+ if (y < 0)
+ y = 0;
+
+ while (y < endY)
+ {
+ gScanlineEffectRegBuffers[0][y] = bgX;
+ gScanlineEffectRegBuffers[1][y] = bgX;
+ y++;
+ }
+
+ while (y < 160)
+ {
+ gScanlineEffectRegBuffers[0][y] = bgX + 240;
+ gScanlineEffectRegBuffers[1][y] = bgX + 240;
+ y++;
+ }
+
+ scanlineParams.dmaControl = SCANLINE_EFFECT_DMACNT_16BIT;
+ scanlineParams.initState = 1;
+ scanlineParams.unused9 = 0;
+ ScanlineEffect_SetParams(scanlineParams);
+}
+
+// Moves a particle of dirt in a plume of dirt. Used in Fissure and Dig.
+// arg 0: which mon (0 = attacker, 1 = target)
+// arg 1: which side of mon (0 = left, 1 = right)
+// arg 2: target x offset
+// arg 3: target y offset
+// arg 4: wave amplitude
+// arg 5: duration
+void AnimFissureDirtPlumeParticle(struct Sprite *sprite)
+{
+ s8 battler;
+ s16 xOffset;
+
+ if (gBattleAnimArgs[0] == 0)
+ battler = gBattleAnimAttacker;
+ else
+ battler = gBattleAnimTarget;
+
+ xOffset = 24;
+ if (gBattleAnimArgs[1] == 1)
+ {
+ xOffset *= -1;
+ gBattleAnimArgs[2] *= -1;
+ }
+
+ sprite->pos1.x = GetBattlerSpriteCoord(battler, 2) + xOffset;
+ sprite->pos1.y = GetBattlerYCoordWithElevation(battler) + 30;
+ sprite->data[0] = gBattleAnimArgs[5];
+ sprite->data[2] = sprite->pos1.x + gBattleAnimArgs[2];
+ sprite->data[4] = sprite->pos1.y + gBattleAnimArgs[3];
+ sprite->data[5] = gBattleAnimArgs[4];
+ InitAnimArcTranslation(sprite);
+ sprite->callback = AnimFissureDirtPlumeParticleStep;
+}
+
+static void AnimFissureDirtPlumeParticleStep(struct Sprite *sprite)
+{
+ if (TranslateAnimArc(sprite))
+ DestroyAnimSprite(sprite);
+}
+
+// Displays the dirt mound seen in the move Dig for set duration.
+// The dirt mound image is too large for a single sprite, so two
+// sprites are lined up next to each other.
+// arg 0: which mon (0 = attacker, 1 = target)
+// arg 1: oam tile num (0 = left half of image, 1 = right half of image)
+// arg 2: duration
+void AnimDigDirtMound(struct Sprite *sprite)
+{
+ s8 battler;
+
+ if (gBattleAnimArgs[0] == 0)
+ battler = gBattleAnimAttacker;
+ else
+ battler = gBattleAnimTarget;
+
+ sprite->pos1.x = GetBattlerSpriteCoord(battler, 0) - 16 + (gBattleAnimArgs[1] * 32);
+ sprite->pos1.y = GetBattlerYCoordWithElevation(battler) + 32;
+ sprite->oam.tileNum += gBattleAnimArgs[1] * 8;
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+ sprite->data[0] = gBattleAnimArgs[2];
+ sprite->callback = WaitAnimForDuration;
+}
+
+void sub_81152DC(u8 taskId)
+{
+ u16 i;
+ struct Task *task = &gTasks[taskId];
+
+ if (gBattleAnimArgs[1])
+ task->data[14] = task->data[15] = gBattleAnimArgs[1] + 3;
+ else
+ task->data[14] = task->data[15] = (gAnimMovePower / 10) + 3;
+
+ task->data[3] = gBattleAnimArgs[2];
+ switch (gBattleAnimArgs[0])
+ {
+ case 5:
+ task->data[13] = gBattle_BG3_X;
+ task->func = sub_81153AC;
+ break;
+ case 4:
+ task->data[13] = 0;
+ for (i = 0; i < MAX_BATTLERS_COUNT; i++)
+ {
+ if (IsBattlerSpriteVisible(i))
+ {
+ task->data[task->data[13] + 9] = gBattlerSpriteIds[i];
+ task->data[13]++;
+ }
+ }
+ task->func = sub_81154A4;
+ break;
+ default:
+ task->data[9] = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
+ if (task->data[9] == 0xFF)
+ {
+ DestroyAnimVisualTask(taskId);
+ }
+ else
+ {
+ task->data[13] = 1;
+ task->func = sub_81154A4;
+ }
+
+ break;
+ }
+}
+
+static void sub_81153AC(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ if (++task->data[1] > 1)
+ {
+ task->data[1] = 0;
+ if ((task->data[2] & 1) == 0)
+ gBattle_BG3_X = task->data[13] + task->data[15];
+ else
+ gBattle_BG3_X = task->data[13] - task->data[15];
+
+ if (++task->data[2] == task->data[3])
+ {
+ task->data[2] = 0;
+ task->data[14]--;
+ task->data[0]++;
+ }
+ }
+ break;
+ case 1:
+ if (++task->data[1] > 1)
+ {
+ task->data[1] = 0;
+ if ((task->data[2] & 1) == 0)
+ gBattle_BG3_X = task->data[13] + task->data[14];
+ else
+ gBattle_BG3_X = task->data[13] - task->data[14];
+
+ if (++task->data[2] == 4)
+ {
+ task->data[2] = 0;
+ if (--task->data[14] == 0)
+ task->data[0]++;
+ }
+ }
+ break;
+ case 2:
+ gBattle_BG3_X = task->data[13];
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+static void sub_81154A4(u8 taskId)
+{
+ u16 i;
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ if (++task->data[1] > 1)
+ {
+ task->data[1] = 0;
+ sub_8115588(task);
+ if (++task->data[2] == task->data[3])
+ {
+ task->data[2] = 0;
+ task->data[14]--;
+ task->data[0]++;
+ }
+ }
+ break;
+ case 1:
+ if (++task->data[1] > 1)
+ {
+ task->data[1] = 0;
+ sub_8115588(task);
+ if (++task->data[2] == 4)
+ {
+ task->data[2] = 0;
+ if (--task->data[14] == 0)
+ task->data[0]++;
+ }
+ }
+ break;
+ case 2:
+ for (i = 0; i < task->data[13]; i++)
+ gSprites[task->data[9 + i]].pos2.x = 0;
+
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+static void sub_8115588(struct Task *task)
+{
+ u16 i;
+ u16 xOffset;
+
+ if ((task->data[2] & 1) == 0)
+ xOffset = (task->data[14] / 2) + (task->data[14] & 1);
+ else
+ xOffset = -(task->data[14] / 2);
+
+ for (i = 0; i < task->data[13]; i++)
+ {
+ gSprites[task->data[9 + i]].pos2.x = xOffset;
+ }
+}
+
+void AnimTask_IsPowerOver99(u8 taskId)
+{
+ gBattleAnimArgs[15] = gAnimMovePower > 99;
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_8115628(u8 taskId)
+{
+ struct Task *newTask;
+ u8 battler = (gBattleAnimArgs[0] & 1) ? gBattleAnimTarget : gBattleAnimAttacker;
+
+ if (gBattleAnimArgs[0] > 1)
+ battler ^= 2;
+
+ newTask = &gTasks[CreateTask(sub_81156D0, gBattleAnimArgs[1])];
+ newTask->data[1] = (32 - GetBattlerSpriteCoord(battler, 2)) & 0x1FF;
+ newTask->data[2] = (64 - GetBattlerSpriteCoord(battler, 3)) & 0xFF;
+ gBattle_BG3_X = newTask->data[1];
+ gBattle_BG3_Y = newTask->data[2];
+ newTask->data[3] = gBattleAnimArgs[2];
+ DestroyAnimVisualTask(taskId);
+}
+
+static void sub_81156D0(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ if (gBattleAnimArgs[7] == task->data[3])
+ {
+ gBattle_BG3_X = 0;
+ gBattle_BG3_Y = 0;
+ DestroyTask(taskId);
+ }
+ else
+ {
+ gBattle_BG3_X = task->data[1];
+ gBattle_BG3_Y = task->data[2];
+ }
+}
diff --git a/src/poison.c b/src/poison.c
index f0d8ec553..efa89ec13 100644
--- a/src/poison.c
+++ b/src/poison.c
@@ -1,14 +1,19 @@
#include "global.h"
#include "battle_anim.h"
+#include "trig.h"
#include "constants/rgb.h"
extern void sub_80A77C8(struct Sprite *);
-extern void sub_810DBAC(struct Sprite *);
-extern void sub_810DC2C(struct Sprite *);
-extern void sub_810DCD0(struct Sprite *);
-extern void sub_810DD50(struct Sprite *);
-extern void sub_810DDC4(struct Sprite *);
-extern void sub_810DDC4(struct Sprite *);
+
+void sub_810DBAC(struct Sprite *);
+void sub_810DC2C(struct Sprite *);
+void sub_810DCD0(struct Sprite *);
+void sub_810DD50(struct Sprite *);
+void AnimBubbleEffect(struct Sprite *);
+static void sub_810DC10(struct Sprite *);
+static void sub_810DCB4(struct Sprite *);
+static void sub_810DD24(struct Sprite *);
+static void AnimBubbleEffectStep(struct Sprite *);
extern const union AnimCmd *const gUnknown_08595200[];
@@ -170,7 +175,7 @@ const struct SpriteTemplate gPoisonBubbleSpriteTemplate =
.anims = gUnknown_08596164,
.images = NULL,
.affineAnims = gUnknown_0859623C,
- .callback = sub_810DDC4,
+ .callback = AnimBubbleEffect,
};
const struct SpriteTemplate gWaterBubbleSpriteTemplate =
@@ -181,5 +186,138 @@ const struct SpriteTemplate gWaterBubbleSpriteTemplate =
.anims = gUnknown_08595200,
.images = NULL,
.affineAnims = gUnknown_0859623C,
- .callback = sub_810DDC4,
+ .callback = AnimBubbleEffect,
};
+
+void sub_810DBAC(struct Sprite *sprite)
+{
+ if (!gBattleAnimArgs[3])
+ StartSpriteAnim(sprite, 2);
+
+ InitAnimSpritePos(sprite, 1);
+
+ sprite->data[0] = gBattleAnimArgs[2];
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
+ sprite->data[5] = -30;
+
+ InitAnimArcTranslation(sprite);
+
+ sprite->callback = sub_810DC10;
+}
+
+static void sub_810DC10(struct Sprite *sprite)
+{
+ if (TranslateAnimArc(sprite))
+ DestroyAnimSprite(sprite);
+}
+
+void sub_810DC2C(struct Sprite *sprite)
+{
+ s16 l1, l2;
+ if (!gBattleAnimArgs[3])
+ StartSpriteAnim(sprite, 2);
+
+ InitAnimSpritePos(sprite, 1);
+ SetAverageBattlerPositions(gBattleAnimTarget, 1, &l1, &l2);
+
+ if (GetBattlerSide(gBattleAnimAttacker))
+ gBattleAnimArgs[4] = -gBattleAnimArgs[4];
+
+ sprite->data[0] = gBattleAnimArgs[2];
+ sprite->data[2] = l1 + gBattleAnimArgs[4];
+ sprite->data[4] = l2 + gBattleAnimArgs[5];
+ sprite->data[5] = -30;
+
+ InitAnimArcTranslation(sprite);
+
+ sprite->callback = sub_810DCB4;
+}
+
+static void sub_810DCB4(struct Sprite *sprite)
+{
+ if (TranslateAnimArc(sprite))
+ DestroyAnimSprite(sprite);
+}
+
+void sub_810DCD0(struct Sprite *sprite)
+{
+ sprite->data[0] = gBattleAnimArgs[2];
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[2] = sprite->pos1.x + gBattleAnimArgs[0];
+ sprite->data[3] = sprite->pos1.y;
+ sprite->data[4] = sprite->pos1.y + gBattleAnimArgs[1];
+
+ InitSpriteDataForLinearTranslation(sprite);
+
+ sprite->data[5] = sprite->data[1] / gBattleAnimArgs[2];
+ sprite->data[6] = sprite->data[2] / gBattleAnimArgs[2];
+
+ sprite->callback = sub_810DD24;
+}
+
+static void sub_810DD24(struct Sprite *sprite)
+{
+ sub_80A656C(sprite);
+
+ sprite->data[1] -= sprite->data[5];
+ sprite->data[2] -= sprite->data[6];
+
+ if (!sprite->data[0])
+ DestroyAnimSprite(sprite);
+}
+
+void sub_810DD50(struct Sprite *sprite)
+{
+ SetAverageBattlerPositions(gBattleAnimTarget, TRUE, &sprite->pos1.x, &sprite->pos1.y);
+
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ gBattleAnimArgs[0] = -gBattleAnimArgs[0];
+
+ sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+
+ sprite->data[0] = gBattleAnimArgs[4];
+ sprite->data[2] = sprite->pos1.x + gBattleAnimArgs[2];
+ sprite->data[4] = sprite->pos1.y + sprite->data[0];
+
+ sprite->callback = StartAnimLinearTranslation;
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+}
+
+// Animates a bubble by rising upward, swaying side to side, and
+// enlarging the sprite. This is used as an after-effect by poison-type
+// moves, along with MOVE_BUBBLE, and MOVE_BUBBLEBEAM.
+// arg 0: initial x pixel offset
+// arg 1: initial y pixel offset
+// arg 2: 0 = single-target, 1 = multi-target
+void AnimBubbleEffect(struct Sprite *sprite)
+{
+ if (!gBattleAnimArgs[2])
+ {
+ sub_80A6980(sprite, TRUE);
+ }
+ else
+ {
+ SetAverageBattlerPositions(gBattleAnimTarget, TRUE, &sprite->pos1.x, &sprite->pos1.y);
+
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ gBattleAnimArgs[0] = -gBattleAnimArgs[0];
+
+ sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ }
+
+ sprite->callback = AnimBubbleEffectStep;
+}
+
+static void AnimBubbleEffectStep(struct Sprite *sprite)
+{
+ sprite->data[0] = (sprite->data[0] + 0xB) & 0xFF;
+ sprite->pos2.x = Sin(sprite->data[0], 4);
+ sprite->data[1] += 0x30;
+ sprite->pos2.y = -(sprite->data[1] >> 8);
+
+ if (sprite->affineAnimEnded)
+ DestroyAnimSprite(sprite);
+}
diff --git a/src/pokeball.c b/src/pokeball.c
index 09e7ac639..ad839e6af 100644
--- a/src/pokeball.c
+++ b/src/pokeball.c
@@ -402,7 +402,7 @@ static void Task_DoPokeballSendOutAnim(u8 taskId)
gSprites[ballSpriteId].data[2] = GetBattlerSpriteCoord(gBattlerTarget, BATTLER_COORD_X);
gSprites[ballSpriteId].data[4] = GetBattlerSpriteCoord(gBattlerTarget, BATTLER_COORD_Y) - 16;
gSprites[ballSpriteId].data[5] = -40;
- sub_80A68D4(&gSprites[ballSpriteId]);
+ InitAnimArcTranslation(&gSprites[ballSpriteId]);
gSprites[ballSpriteId].oam.affineParam = taskId;
gTasks[taskId].tOpponentBattler = gBattlerTarget;
gTasks[taskId].func = TaskDummy;
@@ -898,7 +898,7 @@ static void SpriteCB_PlayerMonSendOut_1(struct Sprite *sprite)
sprite->data[4] = GetBattlerSpriteCoord(sprite->sBattler, 3) + 24;
sprite->data[5] = -30;
sprite->oam.affineParam = sprite->sBattler;
- sub_80A68D4(sprite);
+ InitAnimArcTranslation(sprite);
sprite->callback = SpriteCB_PlayerMonSendOut_2;
}
diff --git a/src/rock.c b/src/rock.c
index 83af52865..3b8e505d8 100644
--- a/src/rock.c
+++ b/src/rock.c
@@ -1,22 +1,37 @@
#include "global.h"
#include "battle_anim.h"
+#include "gpu_regs.h"
+#include "graphics.h"
+#include "palette.h"
+#include "sound.h"
+#include "task.h"
+#include "trig.h"
#include "constants/rgb.h"
-
-extern void sub_81109F0(struct Sprite *);
-extern void sub_8110AB4(struct Sprite *);
-extern void sub_8110B38(struct Sprite *);
-extern void sub_8110E4C(struct Sprite *);
-extern void sub_8110F30(struct Sprite *);
-extern void sub_811131C(struct Sprite *);
-extern void sub_8111388(struct Sprite *);
-extern void sub_8111418(struct Sprite *);
-extern void sub_8111444(struct Sprite *);
-extern void sub_80FF268(struct Sprite *);
-extern void sub_80A8EE4(struct Sprite *);
+#include "constants/songs.h"
extern const union AnimCmd *const gUnknown_085950E0[];
extern const union AnimCmd *const gUnknown_085954D0[];
+extern void AnimMoveTwisterParticle(struct Sprite *);
+
+void sub_81109F0(struct Sprite *);
+void sub_8110AB4(struct Sprite *);
+void AnimDirtParticleAcrossScreen(struct Sprite *);
+void AnimRaiseSprite(struct Sprite *);
+void sub_81110A4(u8 taskId);
+void sub_811131C(struct Sprite *);
+void sub_8111388(struct Sprite *);
+void sub_8111418(struct Sprite *);
+void sub_8111444(struct Sprite *);
+void sub_8110B38(struct Sprite *);
+static void sub_8110A70(struct Sprite *);
+static void sub_8110B80(struct Sprite *sprite);
+static void sub_8110CB0(u8 taskId);
+static void sub_8111214(struct Task *task);
+static u8 sub_811135C(void);
+static void sub_81113C8(struct Sprite *sprite);
+static void sub_811149C(struct Sprite *sprite);
+
const union AnimCmd gUnknown_08596AE0[] =
{
ANIMCMD_FRAME(32, 1),
@@ -118,7 +133,7 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_8596BA0 =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_8110E4C,
+ .callback = AnimDirtParticleAcrossScreen,
};
const struct Subsprite gUnknown_08596BB8[] =
@@ -194,7 +209,7 @@ const struct SpriteTemplate gUnknown_08596C10 =
.anims = gUnknown_08596BF8,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_8110F30,
+ .callback = AnimRaiseSprite,
};
const struct SpriteTemplate gUnknown_08596C28 =
@@ -278,7 +293,7 @@ const struct SpriteTemplate gUnknown_08596CC8 =
.anims = gUnknown_08596C08,
.images = NULL,
.affineAnims = gUnknown_08596C90,
- .callback = sub_80FF268,
+ .callback = AnimMoveTwisterParticle,
};
const struct SpriteTemplate gUnknown_08596CE0 =
@@ -291,3 +306,573 @@ const struct SpriteTemplate gUnknown_08596CE0 =
.affineAnims = gUnknown_08596C90,
.callback = sub_80A8EE4,
};
+
+void sub_81109F0(struct Sprite *sprite)
+{
+ if (gBattleAnimArgs[3] != 0)
+ SetAverageBattlerPositions(gBattleAnimTarget, 0, &sprite->pos1.x, &sprite->pos1.y);
+
+ sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->pos1.y += 14;
+
+ StartSpriteAnim(sprite, gBattleAnimArgs[1]);
+ AnimateSprite(sprite);
+
+ sprite->data[0] = 0;
+ sprite->data[1] = 0;
+ sprite->data[2] = 4;
+ sprite->data[3] = 16;
+ sprite->data[4] = -70;
+ sprite->data[5] = gBattleAnimArgs[2];
+
+ StoreSpriteCallbackInData6(sprite, sub_8110A70);
+ sprite->callback = sub_80A6450;
+ sprite->callback(sprite);
+}
+
+static void sub_8110A70(struct Sprite *sprite)
+{
+ sprite->pos1.x += sprite->data[5];
+
+ sprite->data[0] = 192;
+ sprite->data[1] = sprite->data[5];
+ sprite->data[2] = 4;
+ sprite->data[3] = 32;
+ sprite->data[4] = -24;
+
+ StoreSpriteCallbackInData6(sprite, move_anim_8074EE0);
+ sprite->callback = sub_80A6450;
+ sprite->callback(sprite);
+}
+
+void sub_8110AB4(struct Sprite *sprite)
+{
+ StartSpriteAnim(sprite, gBattleAnimArgs[5]);
+ AnimateSprite(sprite);
+
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ sprite->pos1.x -= gBattleAnimArgs[0];
+ else
+ sprite->pos1.x += gBattleAnimArgs[0];
+
+ sprite->pos1.y += gBattleAnimArgs[1];
+
+ sprite->data[0] = gBattleAnimArgs[4];
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[2] = sprite->pos1.x + gBattleAnimArgs[2];
+ sprite->data[3] = sprite->pos1.y;
+ sprite->data[4] = sprite->pos1.y + gBattleAnimArgs[3];
+
+ InitSpriteDataForLinearTranslation(sprite);
+ sprite->data[3] = 0;
+ sprite->data[4] = 0;
+
+ sprite->callback = sub_80A656C;
+ StoreSpriteCallbackInData6(sprite, move_anim_8074EE0);
+}
+
+void sub_8110B38(struct Sprite *sprite)
+{
+ if (gBattleAnimArgs[6] == 0)
+ InitAnimSpritePos(sprite, 0);
+ else
+ sub_80A6980(sprite, FALSE);
+
+ sprite->data[0] = gBattleAnimArgs[3];
+ sprite->data[1] = gBattleAnimArgs[2];
+ sprite->data[2] = gBattleAnimArgs[4];
+ sprite->data[3] = gBattleAnimArgs[5];
+
+ sprite->callback = sub_8110B80;
+}
+
+static void sub_8110B80(struct Sprite *sprite)
+{
+ sprite->data[4] += sprite->data[1];
+ sprite->pos2.y = -(sprite->data[4] >> 8);
+ sprite->pos2.x = Sin(sprite->data[5], sprite->data[3]);
+ sprite->data[5] = (sprite->data[5] + sprite->data[2]) & 0xFF;
+
+ if (--sprite->data[0] == -1)
+ {
+ DestroyAnimSprite(sprite);
+ }
+}
+
+void AnimTask_LoadSandstormBackground(u8 taskId)
+{
+ int var0;
+ struct UnknownAnimStruct2 unknownStruct;
+
+ var0 = 0;
+ SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG1 | BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND);
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 16));
+ SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1);
+ SetAnimBgAttribute(1, BG_ANIM_SCREEN_SIZE, 0);
+
+ if (!IsContest())
+ SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 1);
+
+ gBattle_BG1_X = 0;
+ gBattle_BG1_Y = 0;
+ SetGpuReg(REG_OFFSET_BG1HOFS, gBattle_BG1_X);
+ SetGpuReg(REG_OFFSET_BG1VOFS, gBattle_BG1_Y);
+
+ sub_80A6B30(&unknownStruct);
+ sub_80A6CC0(unknownStruct.bgId, gUnknown_08D8D58C, unknownStruct.tilesOffset);
+ sub_80A6D60(&unknownStruct, gUnknown_08D8D410, 0);
+ LoadCompressedPalette(&gBattleAnimSpritePalette_261, unknownStruct.unk8 * 16, 32);
+
+ if (gBattleAnimArgs[0] && GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ var0 = 1;
+
+ gTasks[taskId].data[0] = var0;
+ gTasks[taskId].func = sub_8110CB0;
+}
+
+static void sub_8110CB0(u8 taskId)
+{
+ struct UnknownAnimStruct2 unknownStruct;
+
+ if (gTasks[taskId].data[0] == 0)
+ gBattle_BG1_X += -6;
+ else
+ gBattle_BG1_X += 6;
+
+ gBattle_BG1_Y += -1;
+
+ switch (gTasks[taskId].data[12])
+ {
+ case 0:
+ if (++gTasks[taskId].data[10] == 4)
+ {
+ gTasks[taskId].data[10] = 0;
+ gTasks[taskId].data[11]++;
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[11], 16 - gTasks[taskId].data[11]));
+ if (gTasks[taskId].data[11] == 7)
+ {
+ gTasks[taskId].data[12]++;
+ gTasks[taskId].data[11] = 0;
+ }
+ }
+ break;
+ case 1:
+ if (++gTasks[taskId].data[11] == 101)
+ {
+ gTasks[taskId].data[11] = 7;
+ gTasks[taskId].data[12]++;
+ }
+ break;
+ case 2:
+ if (++gTasks[taskId].data[10] == 4)
+ {
+ gTasks[taskId].data[10] = 0;
+ gTasks[taskId].data[11]--;
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[11], 16 - gTasks[taskId].data[11]));
+ if (gTasks[taskId].data[11] == 0)
+ {
+ gTasks[taskId].data[12]++;
+ gTasks[taskId].data[11] = 0;
+ }
+ }
+ break;
+ case 3:
+ sub_80A6B30(&unknownStruct);
+ sub_80A6C68(unknownStruct.bgId);
+ gTasks[taskId].data[12]++;
+ break;
+ case 4:
+ if (!IsContest())
+ SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 0);
+
+ gBattle_BG1_X = 0;
+ gBattle_BG1_Y = 0;
+ SetGpuReg(REG_OFFSET_BLDCNT, 0);
+ SetGpuReg(REG_OFFSET_BLDALPHA, 0);
+ SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1);
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+// Animates the sprites that fly diagonally across the screen
+// in Sandstorm and Heat Wave.
+// arg 0: initial y pixel offset
+// arg 1: projectile speed
+// arg 2: y pixel drop
+// arg 3: ??? unknown (possibly a color bit)
+void AnimDirtParticleAcrossScreen(struct Sprite *sprite)
+{
+ if (sprite->data[0] == 0)
+ {
+ if (gBattleAnimArgs[3] != 0 && GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ {
+ sprite->pos1.x = 304;
+ gBattleAnimArgs[1] = -gBattleAnimArgs[1];
+ sprite->data[5] = 1;
+ sprite->oam.matrixNum = 8;
+ }
+ else
+ {
+ sprite->pos1.x = -64;
+ }
+
+ sprite->pos1.y = gBattleAnimArgs[0];
+ SetSubspriteTables(sprite, gUnknown_08596BC0);
+ sprite->data[1] = gBattleAnimArgs[1];
+ sprite->data[2] = gBattleAnimArgs[2];
+ sprite->data[0]++;
+ }
+ else
+ {
+ sprite->data[3] += sprite->data[1];
+ sprite->data[4] += sprite->data[2];
+ sprite->pos2.x += (sprite->data[3] >> 8);
+ sprite->pos2.y += (sprite->data[4] >> 8);
+ sprite->data[3] &= 0xFF;
+ sprite->data[4] &= 0xFF;
+
+ if (sprite->data[5] == 0)
+ {
+ if (sprite->pos1.x + sprite->pos2.x > 272)
+ {
+ sprite->callback = DestroyAnimSprite;
+ }
+ }
+ else if (sprite->pos1.x + sprite->pos2.x < -32)
+ {
+ sprite->callback = DestroyAnimSprite;
+ }
+ }
+}
+
+// Animates the rising rocks in Ancient Power.
+// arg 0: initial x pixel offset
+// arg 1: initial y pixel offset
+// arg 2: terminal y offset
+// arg 3: duration
+// arg 4: sprite size [1,5]
+void AnimRaiseSprite(struct Sprite *sprite)
+{
+ StartSpriteAnim(sprite, gBattleAnimArgs[4]);
+ InitAnimSpritePos(sprite, 0);
+
+ sprite->data[0] = gBattleAnimArgs[3];
+ sprite->data[2] = sprite->pos1.x;
+ sprite->data[4] = sprite->pos1.y + gBattleAnimArgs[2];
+
+ sprite->callback = StartAnimLinearTranslation;
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+}
+
+void sub_8110F74(u8 taskId)
+{
+ u16 var0, var1, var2, var3;
+ u8 var4;
+ int var5;
+ s16 pan1, pan2;
+ struct Task *task;
+
+ task = &gTasks[taskId];
+
+ var0 = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ var1 = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + 24;
+ var2 = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ var3 = GetBattlerSpriteCoord(gBattleAnimTarget, 1) + 24;
+
+ if (BATTLE_PARTNER(gBattleAnimAttacker) == gBattleAnimTarget)
+ var3 = var1;
+
+ var4 = sub_811135C();
+ if (var4 == 1)
+ task->data[8] = 32;
+ else
+ task->data[8] = 48 - (var4 * 8);
+
+ task->data[0] = 0;
+ task->data[11] = 0;
+ task->data[9] = 0;
+ task->data[12] = 1;
+
+ var5 = task->data[8];
+ if (var5 < 0)
+ var5 += 7;
+
+ task->data[10] = (var5 >> 3) - 1;
+
+ task->data[2] = var0 * 8;
+ task->data[3] = var1 * 8;
+ task->data[4] = ((var2 - var0) * 8) / task->data[8];
+ task->data[5] = ((var3 - var1) * 8) / task->data[8];
+ task->data[6] = 0;
+ task->data[7] = 0;
+
+ pan1 = BattleAnimAdjustPanning(-64);
+ pan2 = BattleAnimAdjustPanning(63);
+
+ task->data[13] = pan1;
+ task->data[14] = (pan2 - pan1) / task->data[8];
+ task->data[1] = var4;
+ task->data[15] = GetAnimBattlerSpriteId(0);
+
+ task->func = sub_81110A4;
+}
+
+void sub_81110A4(u8 taskId)
+{
+ struct Task *task;
+
+ task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ task->data[6] -= task->data[4];
+ task->data[7] -= task->data[5];
+ gSprites[task->data[15]].pos2.x = task->data[6] >> 3;
+ gSprites[task->data[15]].pos2.y = task->data[7] >> 3;
+
+ if (++task->data[9] == 10)
+ {
+ task->data[11] = 20;
+ task->data[0]++;
+ }
+
+ PlaySE12WithPanning(SE_W029, task->data[13]);
+ break;
+ case 1:
+ if (--task->data[11] == 0)
+ task->data[0]++;
+ break;
+ case 2:
+ if (--task->data[9] != 0)
+ {
+ task->data[6] += task->data[4];
+ task->data[7] += task->data[5];
+ }
+ else
+ {
+ task->data[6] = 0;
+ task->data[7] = 0;
+ task->data[0]++;
+ }
+
+ gSprites[task->data[15]].pos2.x = task->data[6] >> 3;
+ gSprites[task->data[15]].pos2.y = task->data[7] >> 3;
+ break;
+ case 3:
+ task->data[2] += task->data[4];
+ task->data[3] += task->data[5];
+ if (++task->data[9] >= task->data[10])
+ {
+ task->data[9] = 0;
+ sub_8111214(task);
+ task->data[13] += task->data[14];
+ PlaySE12WithPanning(SE_W091, task->data[13]);
+ }
+
+ if (--task->data[8] == 0)
+ {
+ task->data[0]++;
+ }
+ break;
+ case 4:
+ if (task->data[11] == 0)
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+static void sub_8111214(struct Task *task)
+{
+ const struct SpriteTemplate *spriteTemplate;
+ int var0;
+ u16 x, y;
+ u8 spriteId;
+
+ switch (task->data[1])
+ {
+ case 1:
+ spriteTemplate = &gUnknown_08596C28;
+ var0 = 0;
+ break;
+ case 2:
+ case 3:
+ spriteTemplate = &gUnknown_08596C40;
+ var0 = 80;
+ break;
+ case 4:
+ spriteTemplate = &gUnknown_08596C40;
+ var0 = 64;
+ break;
+ case 5:
+ spriteTemplate = &gUnknown_08596C40;
+ var0 = 48;
+ break;
+ default:
+ return;
+ }
+
+ x = task->data[2] >> 3;
+ y = task->data[3] >> 3;
+ x += (task->data[12] * 4);
+
+ spriteId = CreateSprite(spriteTemplate, x, y, 35);
+ if (spriteId != MAX_SPRITES)
+ {
+ gSprites[spriteId].data[0] = 18;
+ gSprites[spriteId].data[2] = ((task->data[12] * 20) + x) + (task->data[1] * 3);
+ gSprites[spriteId].data[4] = y;
+ gSprites[spriteId].data[5] = -16 - (task->data[1] * 2);
+ gSprites[spriteId].oam.tileNum += var0;
+
+ InitAnimArcTranslation(&gSprites[spriteId]);
+ task->data[11]++;
+ }
+
+ task->data[12] *= -1;
+}
+
+void sub_811131C(struct Sprite *sprite)
+{
+ if (TranslateAnimArc(sprite))
+ {
+ u8 taskId = FindTaskIdByFunc(sub_81110A4);
+ if (taskId != 0xFF)
+ gTasks[taskId].data[11]--;
+
+ DestroySprite(sprite);
+ }
+}
+
+static u8 sub_811135C(void)
+{
+ u8 retVal = gAnimDisableStructPtr->rolloutTimerStartValue - gAnimDisableStructPtr->rolloutTimer;
+ u8 var0 = retVal - 1;
+ if (var0 > 4)
+ retVal = 1;
+
+ return retVal;
+}
+
+void sub_8111388(struct Sprite *sprite)
+{
+ StartSpriteAnim(sprite, gBattleAnimArgs[4]);
+
+ sprite->pos2.x = gBattleAnimArgs[0];
+ sprite->data[2] = gBattleAnimArgs[1];
+ sprite->data[3] -= gBattleAnimArgs[2];
+ sprite->data[0] = 3;
+ sprite->data[1] = gBattleAnimArgs[3];
+ sprite->callback = sub_81113C8;
+ sprite->invisible = 1;
+}
+
+static void sub_81113C8(struct Sprite *sprite)
+{
+ sprite->invisible = 0;
+ if (sprite->data[3] != 0)
+ {
+ sprite->pos2.y = sprite->data[2] + sprite->data[3];
+ sprite->data[3] += sprite->data[0];
+ sprite->data[0]++;
+ if (sprite->data[3] > 0)
+ {
+ sprite->data[3] = 0;
+ }
+ }
+ else
+ {
+ if (--sprite->data[1] == 0)
+ DestroyAnimSprite(sprite);
+ }
+}
+
+void sub_8111418(struct Sprite *sprite)
+{
+ if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT)
+ StartSpriteAffineAnim(sprite, 1);
+
+ TranslateAnimSpriteToTargetMonLocation(sprite);
+}
+
+void sub_8111444(struct Sprite *sprite)
+{
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 0);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 1);
+ sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+
+ sprite->data[1] = gBattleAnimArgs[0];
+ sprite->data[2] = gBattleAnimArgs[1];
+ sprite->data[5] = gBattleAnimArgs[2];
+
+ StartSpriteAnim(sprite, gBattleAnimArgs[3]);
+ sprite->callback = sub_811149C;
+}
+
+static void sub_811149C(struct Sprite *sprite)
+{
+ sprite->data[0] += 8;
+ sprite->data[3] += sprite->data[1];
+ sprite->data[4] += sprite->data[2];
+
+ sprite->pos2.x += sprite->data[3] / 40;
+ sprite->pos2.y -= Sin(sprite->data[0], sprite->data[5]);
+
+ if (sprite->data[0] > 140)
+ DestroyAnimSprite(sprite);
+}
+
+void AnimTask_GetSeismicTossDamageLevel(u8 taskId)
+{
+ if (gAnimMoveDmg < 33)
+ gBattleAnimArgs[7] = 0;
+ if ((u32)gAnimMoveDmg - 33 < 33)
+ gBattleAnimArgs[7] = 1;
+ if (gAnimMoveDmg > 65)
+ gBattleAnimArgs[7] = 2;
+
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_811152C(u8 taskId)
+{
+ if (gTasks[taskId].data[0] == 0)
+ {
+ sub_80A6DAC(0);
+ gTasks[taskId].data[1] = 200;
+ }
+
+ gBattle_BG3_Y += gTasks[taskId].data[1] / 10;
+ gTasks[taskId].data[1] -= 3;
+
+ if (gTasks[taskId].data[0] == 120)
+ {
+ sub_80A6DAC(1);
+ DestroyAnimVisualTask(taskId);
+ }
+
+ gTasks[taskId].data[0]++;
+}
+
+void sub_8111590(u8 taskId)
+{
+ if (gTasks[taskId].data[0] == 0)
+ {
+ sub_80A6DAC(0);
+ gTasks[taskId].data[0]++;
+ gTasks[taskId].data[2] = gBattle_BG3_Y;
+ }
+
+ gTasks[taskId].data[1] += 80;
+ gTasks[taskId].data[1] &= 0xFF;
+ gBattle_BG3_Y = gTasks[taskId].data[2] + Cos(4, gTasks[taskId].data[1]);
+
+ if (gBattleAnimArgs[7] == 0xFFF)
+ {
+ gBattle_BG3_Y = 0;
+ sub_80A6DAC(1);
+ DestroyAnimVisualTask(taskId);
+ }
+}
diff --git a/src/rom_8011DC0.c b/src/rom_8011DC0.c
index bf16a20fc..b7ca087fd 100644
--- a/src/rom_8011DC0.c
+++ b/src/rom_8011DC0.c
@@ -1784,7 +1784,7 @@ void sub_801440C(u8 taskId)
ScriptContext2_Disable();
}
-extern u8 gUnknown_0203CEF8[];
+extern u8 gSelectedOrderFromParty[];
void sub_8014790(u8 taskId)
{
@@ -1802,8 +1802,8 @@ void sub_8014790(u8 taskId)
gLinkPlayers[0].linkType = 0x2211;
gLinkPlayers[0].id = 0;
gLinkPlayers[1].id = 2;
- sendBuff[0] = GetMonData(&gPlayerParty[gUnknown_0203CEF8[0] - 1], MON_DATA_SPECIES);
- sendBuff[1] = GetMonData(&gPlayerParty[gUnknown_0203CEF8[1] - 1], MON_DATA_SPECIES, NULL);
+ sendBuff[0] = GetMonData(&gPlayerParty[gSelectedOrderFromParty[0] - 1], MON_DATA_SPECIES);
+ sendBuff[1] = GetMonData(&gPlayerParty[gSelectedOrderFromParty[1] - 1], MON_DATA_SPECIES, NULL);
gMain.savedCallback = NULL;
data[0] = 4;
sub_800E3A8();
diff --git a/src/script_pokemon_util_80F87D8.c b/src/script_pokemon_util_80F87D8.c
new file mode 100755
index 000000000..7fc61f953
--- /dev/null
+++ b/src/script_pokemon_util_80F87D8.c
@@ -0,0 +1,707 @@
+#include "global.h"
+#include "battle.h"
+#include "battle_gfx_sfx_util.h"
+#include "berry.h"
+#include "contest.h"
+#include "contest_link_80F57C4.h"
+#include "contest_painting.h"
+#include "daycare.h"
+#include "decompress.h"
+#include "event_data.h"
+#include "event_object_movement.h"
+#include "international_string_util.h"
+#include "link.h"
+#include "link_rfu.h"
+#include "main.h"
+#include "menu.h"
+#include "overworld.h"
+#include "palette.h"
+#include "party_menu.h"
+#include "pokedex.h"
+#include "pokemon.h"
+#include "random.h"
+#include "script.h"
+#include "script_menu.h"
+#include "sprite.h"
+#include "string_util.h"
+#include "tv.h"
+#include "constants/event_objects.h"
+#include "constants/items.h"
+#include "constants/species.h"
+#include "constants/vars.h"
+
+extern const u16 gEventObjectPalette8[];
+extern const u16 gEventObjectPalette17[];
+extern const u16 gEventObjectPalette33[];
+extern const u16 gEventObjectPalette34[];
+extern const struct CompressedSpriteSheet gMonFrontPicTable[];
+
+extern u8 gSelectedOrderFromParty[];
+
+static const u8 gUnknown_0858D8EC[] = { 3, 4, 5, 14 };
+
+static void sub_80F8EE8(u8 taskId);
+static void sub_80F9088(u8 taskId);
+static void sub_80F9460(void);
+static void sub_80F94B8(void);
+
+void SetContestTrainerGfxIds(void)
+{
+ gSaveBlock1Ptr->vars[VAR_OBJ_GFX_ID_0 - VARS_START] = gContestMons[0].trainerGfxId;
+ gSaveBlock1Ptr->vars[VAR_OBJ_GFX_ID_1 - VARS_START] = gContestMons[1].trainerGfxId;
+ gSaveBlock1Ptr->vars[VAR_OBJ_GFX_ID_2 - VARS_START] = gContestMons[2].trainerGfxId;
+}
+
+void sub_80F8814(void)
+{
+ u16 var1;
+ u8 var0 = gSpecialVar_0x8005;
+ switch (var0)
+ {
+ case 0:
+ var1 = 3;
+ break;
+ case 1:
+ var1 = 4;
+ break;
+ case 2:
+ var1 = 5;
+ break;
+ default:
+ var1 = 100;
+ break;
+ }
+
+ gSpecialVar_0x8004 = var1;
+}
+
+void sub_80F8850(void)
+{
+ sub_80F8264();
+ sub_80F8290();
+ sub_80F8438();
+}
+
+void sub_80F8864(void)
+{
+ int contestWinner;
+ switch (gSpecialVar_ContestCategory)
+ {
+ case CONTEST_CATEGORY_COOL:
+ contestWinner = 8;
+ break;
+ case CONTEST_CATEGORY_BEAUTY:
+ contestWinner = 9;
+ break;
+ case CONTEST_CATEGORY_CUTE:
+ contestWinner = 10;
+ break;
+ case CONTEST_CATEGORY_SMART:
+ contestWinner = 11;
+ break;
+ case CONTEST_CATEGORY_TOUGH:
+ default:
+ contestWinner = 12;
+ break;
+ }
+
+ if (!gSaveBlock1Ptr->contestWinners[contestWinner].species)
+ gSpecialVar_0x8004 = 0;
+ else
+ gSpecialVar_0x8004 = 1;
+}
+
+void sub_80F88DC(void)
+{
+ sub_80DEDA8(0xFF);
+}
+
+void sub_80F88E8(void)
+{
+ if (gContestFinalStandings[gContestPlayerMonIndex] == 0
+ && gSpecialVar_ContestRank == 3
+ && gUnknown_02039F08[gContestPlayerMonIndex] >= 800)
+ {
+ gSpecialVar_0x8004 = 1;
+ }
+ else
+ {
+ gSpecialVar_0x8004 = 0;
+ }
+}
+
+u8 sub_80F8940(void)
+{
+ int i;
+ u8 var0 = 0;
+
+ for (i = 0; i < 5; i++)
+ {
+ if (gSaveBlock1Ptr->contestWinners[8 + i].species)
+ var0++;
+ }
+
+ return var0;
+}
+
+void sub_80F8970(void)
+{
+ s16 sp[4];
+ int i, j;
+ s16 condition;
+ s8 var0;
+ u8 var2;
+ u8 r8;
+ u8 r7;
+
+ for (i = 0; i < 4; i++)
+ sp[i] = gContestMonConditions[i];
+
+ for (i = 0; i < 3; i++)
+ {
+ for (j = 3; j > i; j--)
+ {
+ if (sp[j - 1] < sp[j])
+ {
+ int temp = sp[j];
+ sp[j] = sp[j - 1];
+ sp[j - 1] = temp;
+ }
+ }
+ }
+
+ condition = sp[gSpecialVar_0x8006];
+ var0 = 0;
+ r8 = 0;
+ for (i = 0; i < 4; i++)
+ {
+ if (sp[i] == condition)
+ {
+ var0++;
+ if (i == gSpecialVar_0x8006)
+ r8 = var0;
+ }
+ }
+
+ for (i = 0; i < 4; i++)
+ {
+ if (sp[i] == condition)
+ break;
+ }
+
+ r7 = i;
+ var2 = r8;
+ for (i = 0; i < 4; i++)
+ {
+ if (condition == gContestMonConditions[i])
+ {
+ if (var2 == 1)
+ break;
+ var2--;
+ }
+ }
+
+ StringCopy(gStringVar1, gContestMons[i].nickname);
+ StringCopy(gStringVar2, gContestMons[i].trainerName);
+ sub_81DB5AC(gStringVar2);
+
+ if (var0 == 1)
+ gSpecialVar_0x8006 = r7;
+ else if (r8 == var0)
+ gSpecialVar_0x8006 = r7;
+ else
+ gSpecialVar_0x8006 = r7 + 4;
+}
+
+static void ShowContestWinnerCleanup(void)
+{
+ SetMainCallback2(CB2_ReturnToFieldContinueScriptPlayMapMusic);
+}
+
+void ShowContestWinner(void)
+{
+ SetMainCallback2(sub_812FDEC);
+ gMain.savedCallback = ShowContestWinnerCleanup;
+}
+
+void sub_80F8AFC(void)
+{
+ int i;
+
+ if (gIsLinkContest & 1)
+ {
+ for (i = 0; i < gUnknown_02039F30; i++)
+ {
+ int version = (u8)gLinkPlayers[i].version;
+ if (version == VERSION_RUBY || version == VERSION_SAPPHIRE)
+ {
+ if (gLinkPlayers[i].gender == MALE)
+ gContestMons[i].trainerGfxId = EVENT_OBJ_GFX_LINK_RS_BRENDAN;
+ else
+ gContestMons[i].trainerGfxId = EVENT_OBJ_GFX_LINK_RS_MAY;
+ }
+ }
+
+ VarSet(VAR_OBJ_GFX_ID_0, gContestMons[0].trainerGfxId);
+ VarSet(VAR_OBJ_GFX_ID_1, gContestMons[1].trainerGfxId);
+ VarSet(VAR_OBJ_GFX_ID_2, gContestMons[2].trainerGfxId);
+ VarSet(VAR_OBJ_GFX_ID_3, gContestMons[3].trainerGfxId);
+ }
+}
+
+void sub_80F8B94(void)
+{
+ int i;
+ u8 eventObjectId;
+ int version;
+ struct Sprite *sprite;
+
+ gReservedSpritePaletteCount = 12;
+ if (gIsLinkContest & 1)
+ {
+ for (i = 0; i < gUnknown_02039F30; i++)
+ {
+ eventObjectId = GetEventObjectIdByLocalIdAndMap(gUnknown_0858D8EC[i], gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup);
+ sprite = &gSprites[gEventObjects[eventObjectId].spriteId];
+ sprite->oam.paletteNum = 6 + i;
+ version = (u8)gLinkPlayers[i].version;
+ if (version == VERSION_RUBY || version == VERSION_SAPPHIRE)
+ {
+ if (gLinkPlayers[i].gender == MALE)
+ LoadPalette(gEventObjectPalette33, 0x160 + i * 0x10, 0x20);
+ else
+ LoadPalette(gEventObjectPalette34, 0x160 + i * 0x10, 0x20);
+ }
+ else
+ {
+ if (gLinkPlayers[i].gender == MALE)
+ LoadPalette(gEventObjectPalette8, 0x160 + i * 0x10, 0x20);
+ else
+ LoadPalette(gEventObjectPalette17, 0x160 + i * 0x10, 0x20);
+ }
+ }
+ }
+}
+
+u8 GiveMonArtistRibbon(void)
+{
+ u8 hasArtistRibbon;
+
+ hasArtistRibbon = GetMonData(&gPlayerParty[gUnknown_02039F24], MON_DATA_ARTIST_RIBBON);
+ if (!hasArtistRibbon && gContestFinalStandings[gContestPlayerMonIndex] == 0 && gSpecialVar_ContestRank == 3
+ && gUnknown_02039F08[gContestPlayerMonIndex] >= 800)
+ {
+ hasArtistRibbon = 1;
+ SetMonData(&gPlayerParty[gUnknown_02039F24], MON_DATA_ARTIST_RIBBON, &hasArtistRibbon);
+ if (GetRibbonCount(&gPlayerParty[gUnknown_02039F24]) > 4)
+ sub_80EE4DC(&gPlayerParty[gUnknown_02039F24], MON_DATA_ARTIST_RIBBON);
+
+ return 1;
+ }
+ else
+ {
+ return 0;
+ }
+}
+
+u8 sub_80F8D24(void)
+{
+ return 0;
+}
+
+void ShowContestEntryMonPic(void)
+{
+ const struct CompressedSpritePalette *palette;
+ u32 personality, otId;
+ u16 species;
+ u8 spriteId;
+ u8 taskId;
+ u8 left, top;
+
+ if (FindTaskIdByFunc(sub_80F8EE8) == 0xFF)
+ {
+ AllocateMonSpritesGfx();
+ left = 10;
+ top = 3;
+ species = gContestMons[gSpecialVar_0x8006].species;
+ personality = gContestMons[gSpecialVar_0x8006].personality;
+ otId = gContestMons[gSpecialVar_0x8006].otId;
+ taskId = CreateTask(sub_80F8EE8, 0x50);
+ gTasks[taskId].data[0] = 0;
+ gTasks[taskId].data[1] = species;
+ if (gSpecialVar_0x8006 == gContestPlayerMonIndex)
+ HandleLoadSpecialPokePic_2(&gMonFrontPicTable[species], gMonSpritesGfxPtr->sprites[1], species, personality);
+ else
+ HandleLoadSpecialPokePic_DontHandleDeoxys(&gMonFrontPicTable[species], gMonSpritesGfxPtr->sprites[1], species, personality);
+
+ palette = GetMonSpritePalStructFromOtIdPersonality(species, otId, personality);
+ LoadCompressedObjectPalette(palette);
+ SetMultiuseSpriteTemplateToPokemon(species, 1);
+ gMultiuseSpriteTemplate.paletteTag = palette->tag;
+ spriteId = CreateSprite(&gMultiuseSpriteTemplate, (left + 1) * 8 + 32, (top * 8) + 40, 0);
+
+ if (gIsLinkContest & 1)
+ {
+ if (!(gIsLinkContest & 4))
+ DoMonFrontSpriteAnimation(&gSprites[spriteId], species, FALSE, 0);
+ }
+ else
+ {
+ DoMonFrontSpriteAnimation(&gSprites[spriteId], species, FALSE, 0);
+ }
+
+ gTasks[taskId].data[2] = spriteId;
+ gTasks[taskId].data[3] = left;
+ gTasks[taskId].data[4] = top;
+ gSprites[spriteId].callback = SpriteCallbackDummy;
+ gSprites[spriteId].oam.priority = 0;
+ }
+}
+
+void sub_80F8EB8(void)
+{
+ u8 taskId = FindTaskIdByFunc(sub_80F8EE8);
+ if (taskId != 0xFF)
+ {
+ gTasks[taskId].data[0]++;
+ FreeMonSpritesGfx();
+ }
+}
+
+static void sub_80F8EE8(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+ struct Sprite *sprite;
+
+ switch(task->data[0])
+ {
+ case 0:
+ task->data[0]++;
+ break;
+ case 1:
+ task->data[5] = CreateWindowFromRect(10, 3, 8, 8);
+ SetStandardWindowBorderStyle(task->data[5], 1);
+ task->data[0]++;
+ break;
+ case 2:
+ break;
+ case 3:
+ sprite = &gSprites[task->data[2]];
+ FreeSpritePaletteByTag(GetSpritePaletteTagByPaletteNum(sprite->oam.paletteNum));
+
+ if(sprite->oam.affineMode)
+ FreeOamMatrix(sprite->oam.matrixNum);
+
+ DestroySprite(sprite);
+ task->data[0]++;
+ break;
+ case 4:
+ sub_80E2A78(gTasks[taskId].data[5]);
+ DestroyTask(taskId);
+ break;
+ }
+}
+
+void ScriptGetMultiplayerId(void)
+{
+ if ((gIsLinkContest & 1) && gUnknown_02039F30 == 4 && !(gIsLinkContest & 2))
+ gSpecialVar_Result = GetMultiplayerId();
+ else
+ gSpecialVar_Result = 4;
+}
+
+void ScriptRandom(void)
+{
+ u16 random;
+ u16 *scriptPtr;
+
+ if (gIsLinkContest & 1)
+ {
+ gContestRngValue = 1103515245 * gContestRngValue + 24691;
+ random = gContestRngValue >> 16;
+ scriptPtr = &gSpecialVar_Result;
+ }
+ else
+ {
+ scriptPtr = &gSpecialVar_Result;
+ random = Random();
+ }
+ *scriptPtr = random % *scriptPtr;
+}
+
+u16 sub_80F903C(void)
+{
+ gContestRngValue = 1103515245 * gContestRngValue + 24691;
+ return gContestRngValue >> 16;
+}
+
+u8 sub_80F905C(void)
+{
+ if (gIsLinkContest & 2)
+ {
+ CreateTask(sub_80F9088, 5);
+ return 1;
+ }
+ else
+ {
+ return 0;
+ }
+}
+
+static void sub_80F9088(u8 taskId)
+{
+ switch (gTasks[taskId].data[0])
+ {
+ case 0:
+ if (sub_800A520())
+ {
+ sub_800ADF8();
+ gTasks[taskId].data[0]++;
+ }
+ break;
+ case 1:
+ gTasks[taskId].data[0]++;
+ break;
+ default:
+ if (sub_800A520() == 1)
+ {
+ EnableBothScriptContexts();
+ DestroyTask(taskId);
+ }
+ break;
+ }
+}
+
+void sub_80F90DC(void)
+{
+ if (gIsLinkContest & 2)
+ {
+ if (gReceivedRemoteLinkPlayers)
+ {
+ sub_800E0E8();
+ CreateWirelessStatusIndicatorSprite(8, 8);
+ }
+ }
+}
+
+void sub_80F910C(void)
+{
+ if (gIsLinkContest & 2)
+ {
+ if (gReceivedRemoteLinkPlayers)
+ sub_800E084();
+ }
+}
+
+u8 sub_80F9134(void)
+{
+ if (gIsLinkContest & 4)
+ return 1;
+ else
+ return 0;
+}
+
+void sub_80F9154(void)
+{
+ gIsLinkContest = 0;
+}
+
+u8 sub_80F9160(void)
+{
+ if (gIsLinkContest & 2)
+ return 1;
+ else
+ return 0;
+}
+
+void HealPlayerParty(void)
+{
+ u8 i, j;
+ u8 ppBonuses;
+ u8 arg[4];
+
+ // restore HP.
+ for(i = 0; i < gPlayerPartyCount; i++)
+ {
+ u16 maxHP = GetMonData(&gPlayerParty[i], MON_DATA_MAX_HP);
+ arg[0] = maxHP;
+ arg[1] = maxHP >> 8;
+ SetMonData(&gPlayerParty[i], MON_DATA_HP, arg);
+ ppBonuses = GetMonData(&gPlayerParty[i], MON_DATA_PP_BONUSES);
+
+ // restore PP.
+ for(j = 0; j < 4; j++)
+ {
+ arg[0] = CalculatePPWithBonus(GetMonData(&gPlayerParty[i], MON_DATA_MOVE1 + j), ppBonuses, j);
+ SetMonData(&gPlayerParty[i], MON_DATA_PP1 + j, arg);
+ }
+
+ // since status is u32, the four 0 assignments here are probably for safety to prevent undefined data from reaching SetMonData.
+ arg[0] = 0;
+ arg[1] = 0;
+ arg[2] = 0;
+ arg[3] = 0;
+ SetMonData(&gPlayerParty[i], MON_DATA_STATUS, arg);
+ }
+}
+
+u8 ScriptGiveMon(u16 species, u8 level, u16 item, u32 unused1, u32 unused2, u8 unused3)
+{
+ u16 nationalDexNum;
+ int sentToPc;
+ u8 heldItem[2];
+ struct Pokemon mon;
+
+ CreateMon(&mon, species, level, 32, 0, 0, 0, 0);
+ heldItem[0] = item;
+ heldItem[1] = item >> 8;
+ SetMonData(&mon, MON_DATA_HELD_ITEM, heldItem);
+ sentToPc = GiveMonToPlayer(&mon);
+ nationalDexNum = SpeciesToNationalPokedexNum(species);
+
+ switch(sentToPc)
+ {
+ case 0:
+ case 1:
+ GetSetPokedexFlag(nationalDexNum, 2);
+ GetSetPokedexFlag(nationalDexNum, 3);
+ break;
+ }
+ return sentToPc;
+}
+
+u8 ScriptGiveEgg(u16 species)
+{
+ struct Pokemon mon;
+ u8 isEgg;
+
+ CreateEgg(&mon, species, TRUE);
+ isEgg = TRUE;
+ SetMonData(&mon, MON_DATA_IS_EGG, &isEgg);
+
+ return GiveMonToPlayer(&mon);
+}
+
+void HasEnoughMonsForDoubleBattle(void)
+{
+ switch (GetMonsStateToDoubles())
+ {
+ case 0:
+ gSpecialVar_Result = 0;
+ break;
+ case 1:
+ gSpecialVar_Result = 1;
+ break;
+ case 2:
+ gSpecialVar_Result = 2;
+ break;
+ }
+}
+
+static bool8 CheckPartyMonHasHeldItem(u16 item)
+{
+ int i;
+
+ for(i = 0; i < PARTY_SIZE; i++)
+ {
+ u16 species = GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2);
+ if (species != SPECIES_NONE && species != SPECIES_EGG && GetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM) == item)
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 sub_80F9370(void)
+{
+ bool8 hasItem = CheckPartyMonHasHeldItem(ITEM_ENIGMA_BERRY);
+ if (hasItem == TRUE)
+ GetBerryNameByBerryType(ItemIdToBerryType(ITEM_ENIGMA_BERRY), gStringVar1);
+
+ return hasItem;
+}
+
+void CreateScriptedWildMon(u16 species, u8 level, u16 item)
+{
+ u8 heldItem[2];
+
+ ZeroEnemyPartyMons();
+ CreateMon(&gEnemyParty[0], species, level, 0x20, 0, 0, 0, 0);
+ if (item)
+ {
+ heldItem[0] = item;
+ heldItem[1] = item >> 8;
+ SetMonData(&gEnemyParty[0], MON_DATA_HELD_ITEM, heldItem);
+ }
+}
+
+void ScriptSetMonMoveSlot(u8 monIndex, u16 move, u8 slot)
+{
+ if (monIndex > PARTY_SIZE)
+ monIndex = gPlayerPartyCount - 1;
+
+ SetMonMoveSlot(&gPlayerParty[monIndex], move, slot);
+}
+
+void sub_80F9438(void)
+{
+ gMain.savedCallback = sub_80F9460;
+ VarSet(VAR_FRONTIER_FACILITY, 9); // this isn't a valid frontier facility id (??)
+ sub_81B8518(0);
+}
+
+static void sub_80F9460(void)
+{
+ switch (gSelectedOrderFromParty[0])
+ {
+ case 0:
+ gSpecialVar_Result = 0;
+ break;
+ default:
+ gSpecialVar_Result = 1;
+ break;
+ }
+
+ SetMainCallback2(CB2_ReturnToFieldContinueScriptPlayMapMusic);
+}
+
+void sub_80F9490(void)
+{
+ gMain.savedCallback = sub_80F94B8;
+ sub_81B8518(gSpecialVar_0x8004 + 1);
+}
+
+static void sub_80F94B8(void)
+{
+ switch (gSelectedOrderFromParty[0])
+ {
+ case 0:
+ gSpecialVar_Result = 0;
+ break;
+ default:
+ gSpecialVar_Result = 1;
+ break;
+ }
+
+ SetMainCallback2(CB2_ReturnToFieldContinueScriptPlayMapMusic);
+}
+
+void ReducePlayerPartyToSelectedMons(void)
+{
+ struct Pokemon party[4];
+ int i;
+
+ CpuFill32(0, party, sizeof party);
+
+ // copy the selected pokemon according to the order.
+ for (i = 0; i < 4; i++)
+ if (gSelectedOrderFromParty[i]) // as long as the order keeps going (did the player select 1 mon? 2? 3?), do not stop
+ party[i] = gPlayerParty[gSelectedOrderFromParty[i] - 1]; // index is 0 based, not literal
+
+ CpuFill32(0, gPlayerParty, sizeof gPlayerParty);
+
+ // overwrite the first 4 with the order copied to.
+ for (i = 0; i < 4; i++)
+ gPlayerParty[i] = party[i];
+
+ CalculatePlayerPartyCount();
+}
diff --git a/sym_ewram.txt b/sym_ewram.txt
index bff045d1c..ba06a3dc1 100644
--- a/sym_ewram.txt
+++ b/sym_ewram.txt
@@ -472,7 +472,7 @@ gUnknown_0203CEF0: @ 203CEF0
gUnknown_0203CEF4: @ 203CEF4
.space 0x4
-gUnknown_0203CEF8: @ 203CEF8
+gSelectedOrderFromParty: @ 203CEF8
.space 0x4
gUnknown_0203CEFC: @ 203CEFC