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-rw-r--r--asm/party_menu.s4
-rw-r--r--asm/pokemon_item_effect.s4
-rw-r--r--include/battle.h40
-rw-r--r--include/battle_anim.h22
-rw-r--r--include/battle_gfx_sfx_util.h36
-rw-r--r--include/battle_main.h10
-rw-r--r--include/constants/battle_ai.h4
-rw-r--r--include/constants/battle_anim.h2
-rw-r--r--src/battle_controller_player.c6
-rw-r--r--src/battle_controller_player_partner.c2
-rw-r--r--src/battle_controller_recorded_player.c2
-rw-r--r--src/battle_controller_safari.c4
-rw-r--r--src/battle_controller_wally.c4
-rw-r--r--src/battle_main.c123
-rw-r--r--src/battle_script_commands.c226
-rw-r--r--src/battle_util.c114
-rwxr-xr-xsrc/item_use.c4
-rw-r--r--src/pokemon_3.c14
-rw-r--r--src/reshow_battle_screen.c4
-rw-r--r--sym_ewram.txt283
20 files changed, 360 insertions, 548 deletions
diff --git a/asm/party_menu.s b/asm/party_menu.s
index a70baf3df..991ad3623 100644
--- a/asm/party_menu.s
+++ b/asm/party_menu.s
@@ -16302,7 +16302,7 @@ _081B8BA8:
movs r0, 0x1
strb r0, [r1]
ldr r1, =gBattlerPartyIndexes
- ldr r0, =gBankInMenu
+ ldr r0, =gBattlerInMenuId
ldrb r0, [r0]
lsls r0, 1
adds r0, r1
@@ -16334,7 +16334,7 @@ _081B8BFC:
b _081B8C42
.pool
_081B8C20:
- ldr r0, =gBankInMenu
+ ldr r0, =gBattlerInMenuId
ldrb r0, [r0]
ldr r1, =gBattlerPartyIndexes
lsls r0, 1
diff --git a/asm/pokemon_item_effect.s b/asm/pokemon_item_effect.s
index be7d3be49..877a721b4 100644
--- a/asm/pokemon_item_effect.s
+++ b/asm/pokemon_item_effect.s
@@ -77,7 +77,7 @@ ExecuteTableBasedItemEffect: @ 806BD28
cmp r0, 0
beq _0806BDA8
ldr r2, =gEnigmaBerries
- ldr r0, =gBankInMenu
+ ldr r0, =gBattlerInMenuId
ldrb r1, [r0]
lsls r0, r1, 3
subs r0, r1
@@ -101,7 +101,7 @@ _0806BDBC:
_0806BDC4:
str r0, [sp, 0x34]
ldr r1, =gStringBattler
- ldr r0, =gBankInMenu
+ ldr r0, =gBattlerInMenuId
ldrb r2, [r0]
strb r2, [r1]
ldr r0, =gMain
diff --git a/include/battle.h b/include/battle.h
index 81c1d341d..85f21a4ff 100644
--- a/include/battle.h
+++ b/include/battle.h
@@ -476,8 +476,8 @@ struct ProtectStruct
/* field_4 */ u32 physicalDmg;
/* field_8 */ u32 specialDmg;
- /* field_C */ u8 physicalBank;
- /* field_D */ u8 specialBank;
+ /* field_C */ u8 physicalBattlerId;
+ /* field_D */ u8 specialBattlerId;
/* field_E */ u16 fieldE;
};
@@ -494,11 +494,11 @@ struct SpecialStatus
u8 flag40 : 1;
u8 focusBanded : 1;
u8 field1[3];
- s32 moveturnLostHP;
- s32 moveturnLostHP_physical;
- s32 moveturnLostHP_special;
- u8 moveturnPhysicalBank;
- u8 moveturnSpecialBank;
+ s32 dmg;
+ s32 physicalDmg;
+ s32 specialDmg;
+ u8 physicalBattlerId;
+ u8 specialBattlerId;
u8 field12;
u8 field13;
};
@@ -508,13 +508,13 @@ extern struct SpecialStatus gSpecialStatuses[MAX_BATTLERS_COUNT];
struct SideTimer
{
/*0x00*/ u8 reflectTimer;
- /*0x01*/ u8 reflectBank;
+ /*0x01*/ u8 reflectBattlerId;
/*0x02*/ u8 lightscreenTimer;
- /*0x03*/ u8 lightscreenBank;
+ /*0x03*/ u8 lightscreenBattlerId;
/*0x04*/ u8 mistTimer;
- /*0x05*/ u8 mistBank;
+ /*0x05*/ u8 mistBattlerId;
/*0x06*/ u8 safeguardTimer;
- /*0x07*/ u8 safeguardBank;
+ /*0x07*/ u8 safeguardBattlerId;
/*0x08*/ u8 followmeTimer;
/*0x09*/ u8 followmeTarget;
/*0x0A*/ u8 spikesAmount;
@@ -530,7 +530,7 @@ struct WishFutureKnock
s32 futureSightDmg[MAX_BATTLERS_COUNT];
u16 futureSightMove[MAX_BATTLERS_COUNT];
u8 wishCounter[MAX_BATTLERS_COUNT];
- u8 wishUserID[MAX_BATTLERS_COUNT];
+ u8 wishMonId[MAX_BATTLERS_COUNT];
u8 weatherDuration;
u8 knockedOffPokes[2];
};
@@ -625,7 +625,7 @@ struct BattleResults
u16 playerMon2Species; // 0x26
u16 caughtMonSpecies; // 0x28
u8 caughtMonNick[10]; // 0x2A
- u8 filler34[2];
+ u8 filler34[2]; // 0x34
u8 catchAttempts[11]; // 0x36
};
@@ -634,12 +634,12 @@ extern struct BattleResults gBattleResults;
struct BattleStruct
{
u8 turnEffectsTracker;
- u8 turnEffectsBank;
+ u8 turnEffectsBattlerId;
u8 filler2;
- u8 turncountersTracker;
+ u8 turnCountersTracker;
u8 wrappedMove[8]; // ask gamefreak why they declared it that way
u8 moveTarget[4];
- u8 expGetterId;
+ u8 expGetterMonId;
u8 field_11;
u8 wildVictorySong;
u8 dynamicMoveType;
@@ -653,13 +653,13 @@ struct BattleStruct
u8 field_45;
u8 field_46;
u8 field_47;
- u8 focusPunchBank;
+ u8 focusPunchBattlerId;
u8 field_49;
u8 moneyMultiplier;
u8 savedTurnActionNumber;
u8 switchInAbilitiesCounter;
u8 faintedActionsState;
- u8 faintedActionsBank;
+ u8 faintedActionsBattlerId;
u8 field_4F;
u16 expValue;
u8 field_52;
@@ -687,7 +687,7 @@ struct BattleStruct
u8 field_8C;
u8 field_8D;
u8 stringMoveType;
- u8 expGetterBank;
+ u8 expGetterBattlerId;
u8 field_90;
u8 field_91;
u8 field_92;
@@ -732,7 +732,7 @@ struct BattleStruct
u8 field_183;
struct BattleEnigmaBerry battleEnigmaBerry;
u8 wishPerishSongState;
- u8 wishPerishSongBank;
+ u8 wishPerishSongBattlerId;
bool8 overworldWeatherDone;
u8 atkCancellerTracker;
u8 field_1A4[96];
diff --git a/include/battle_anim.h b/include/battle_anim.h
index cc864b024..aa62db46d 100644
--- a/include/battle_anim.h
+++ b/include/battle_anim.h
@@ -56,8 +56,8 @@ void LaunchBattleAnimation(const u8 *const animsTable[], u16 tableId, bool8 isMo
void DestroyAnimSprite(struct Sprite *sprite);
void DestroyAnimVisualTask(u8 taskId);
void DestroyAnimSoundTask(u8 taskId);
-bool8 IsBattlerSpriteVisible(u8 bank);
-void sub_80A438C(u8 bank, bool8 toBG_2, bool8 setSpriteInvisible);
+bool8 IsBattlerSpriteVisible(u8 battlerId);
+void sub_80A438C(u8 battlerId, bool8 toBG_2, bool8 setSpriteInvisible);
bool8 IsContest(void);
s8 BattleAnimAdjustPanning(s8 pan);
s8 BattleAnimAdjustPanning2(s8 pan);
@@ -76,7 +76,7 @@ void sub_80A6F3C(struct Sprite *sprite);
void sub_80A8278(void);
void sub_80A6B30(struct UnknownAnimStruct2*);
void sub_80A6B90(struct UnknownAnimStruct2*, u32 arg1);
-u8 sub_80A82E4(u8 bank);
+u8 sub_80A82E4(u8 battlerId);
bool8 AnimateBallThrow(struct Sprite *sprite);
enum
@@ -85,26 +85,26 @@ enum
BANK_Y_POS,
};
-u8 GetBattlerSpriteCoord(u8 bank, u8 attributeId);
+u8 GetBattlerSpriteCoord(u8 battlerId, u8 attributeId);
-bool8 IsBattlerSpritePresent(u8 bank);
+bool8 IsBattlerSpritePresent(u8 battlerId);
void sub_80A6C68(u8 arg0);
-u8 GetAnimBattlerSpriteId(u8 wantedBank);
+u8 GetAnimBattlerSpriteId(u8 wantedBattler);
bool8 IsDoubleBattle(void);
u8 sub_80A6D94(void);
u8 sub_80A8364(u8);
void StoreSpriteCallbackInData6(struct Sprite *sprite, void (*spriteCallback)(struct Sprite*));
void oamt_add_pos2_onto_pos1(struct Sprite *sprite);
-u8 GetBattlerSpriteDefault_Y(u8 bank);
-u8 sub_80A82E4(u8 bank);
-u8 GetSubstituteSpriteDefault_Y(u8 bank);
+u8 GetBattlerSpriteDefault_Y(u8 battlerId);
+u8 sub_80A82E4(u8 battlerId);
+u8 GetSubstituteSpriteDefault_Y(u8 battlerId);
// battle_anim_80A9C70.s
-void LaunchStatusAnimation(u8 bank, u8 statusAnimId);
+void LaunchStatusAnimation(u8 battlerId, u8 statusAnimId);
// battle_anim_8170478.s
u8 ItemIdToBallId(u16 itemId);
u8 LaunchBallStarsTask(u8 x, u8 y, u8 kindOfStars, u8 arg3, u8 ballId);
-u8 LaunchBallFadeMonTask(bool8 unFadeLater, u8 bank, u32 arg2, u8 ballId);
+u8 LaunchBallFadeMonTask(bool8 unFadeLater, u8 battlerId, u32 arg2, u8 ballId);
#endif // GUARD_BATTLE_ANIM_H
diff --git a/include/battle_gfx_sfx_util.h b/include/battle_gfx_sfx_util.h
index 75bc3e003..e1c6325b6 100644
--- a/include/battle_gfx_sfx_util.h
+++ b/include/battle_gfx_sfx_util.h
@@ -8,41 +8,41 @@ void sub_805D714(struct Sprite *sprite);
void sub_805D770(struct Sprite *sprite, bool8 arg1);
void sub_805D7AC(struct Sprite *sprite);
void InitAndLaunchChosenStatusAnimation(bool8 isStatus2, u32 status);
-bool8 TryHandleLaunchBattleTableAnimation(u8 activeBank, u8 atkBank, u8 defBank, u8 tableId, u16 argument);
-void InitAndLaunchSpecialAnimation(u8 activeBank, u8 atkBank, u8 defBank, u8 tableId);
+bool8 TryHandleLaunchBattleTableAnimation(u8 activeBattlerId, u8 attacker, u8 target, u8 tableId, u16 argument);
+void InitAndLaunchSpecialAnimation(u8 activeBattlerId, u8 attacker, u8 target, u8 tableId);
bool8 IsMoveWithoutAnimation(u16 moveId, u8 animationTurn);
-bool8 mplay_80342A4(u8 bank);
-void BattleLoadOpponentMonSpriteGfx(struct Pokemon *mon, u8 bank);
-void BattleLoadPlayerMonSpriteGfx(struct Pokemon *mon, u8 bank);
+bool8 mplay_80342A4(u8 battlerId);
+void BattleLoadOpponentMonSpriteGfx(struct Pokemon *mon, u8 battlerId);
+void BattleLoadPlayerMonSpriteGfx(struct Pokemon *mon, u8 battlerId);
void nullsub_23(void);
void nullsub_24(u16 species);
-void DecompressTrainerFrontPic(u16 frontPicId, u8 bank);
-void DecompressTrainerBackPic(u16 backPicId, u8 bank);
+void DecompressTrainerFrontPic(u16 frontPicId, u8 battlerId);
+void DecompressTrainerBackPic(u16 backPicId, u8 battlerId);
void nullsub_25(u8 arg0);
void FreeTrainerFrontPicPalette(u16 frontPicId);
void sub_805DFFC(void);
bool8 BattleLoadAllHealthBoxesGfx(u8 state);
void LoadBattleBarGfx(u8 arg0);
-bool8 BattleInitAllSprites(u8 *state1, u8 *bank);
+bool8 BattleInitAllSprites(u8 *state1, u8 *battlerId);
void ClearSpritesHealthboxAnimData(void);
void CopyAllBattleSpritesInvisibilities(void);
-void CopyBattleSpriteInvisibility(u8 bank);
-void HandleSpeciesGfxDataChange(u8 bankAtk, u8 bankDef, bool8 notTransform);
-void BattleLoadSubstituteOrMonSpriteGfx(u8 bank, bool8 loadMonSprite);
-void LoadBattleMonGfxAndAnimate(u8 bank, bool8 loadMonSprite, u8 spriteId);
-void TrySetBehindSubstituteSpriteBit(u8 bank, u16 move);
-void ClearBehindSubstituteBit(u8 bank);
-void HandleLowHpMusicChange(struct Pokemon *mon, u8 bank);
+void CopyBattleSpriteInvisibility(u8 battlerId);
+void HandleSpeciesGfxDataChange(u8 attacker, u8 target, bool8 notTransform);
+void BattleLoadSubstituteOrMonSpriteGfx(u8 battlerId, bool8 loadMonSprite);
+void LoadBattleMonGfxAndAnimate(u8 battlerId, bool8 loadMonSprite, u8 spriteId);
+void TrySetBehindSubstituteSpriteBit(u8 battlerId, u16 move);
+void ClearBehindSubstituteBit(u8 battlerId);
+void HandleLowHpMusicChange(struct Pokemon *mon, u8 battlerId);
void BattleStopLowHpSound(void);
u8 GetMonHPBarLevel(struct Pokemon *mon);
void sub_805EAE8(void);
void sub_805EB9C(u8 affineMode);
void LoadAndCreateEnemyShadowSprites(void);
void SpriteCB_SetInvisible(struct Sprite *sprite);
-void SetBattlerShadowSpriteCallback(u8 bank, u16 species);
-void HideBattlerShadowSprite(u8 bank);
+void SetBattlerShadowSpriteCallback(u8 battlerId, u16 species);
+void HideBattlerShadowSprite(u8 battlerId);
void sub_805EF14(void);
-void ClearTemporarySpeciesSpriteData(u8 bank, bool8 dontClearSubstitute);
+void ClearTemporarySpeciesSpriteData(u8 battlerId, bool8 dontClearSubstitute);
void AllocateMonSpritesGfx(void);
void FreeMonSpritesGfx(void);
bool32 ShouldPlayNormalPokeCry(struct Pokemon *mon);
diff --git a/include/battle_main.h b/include/battle_main.h
index 54b5e7da6..d7a522f17 100644
--- a/include/battle_main.h
+++ b/include/battle_main.h
@@ -21,8 +21,8 @@ void sub_8039B58(struct Sprite *sprite);
void sub_8039BB4(struct Sprite *sprite);
void sub_80105DC(struct Sprite *sprite);
void sub_8039C00(struct Sprite *sprite);
-void dp11b_obj_instanciate(u8 bank, u8 b, s8 c, s8 d);
-void dp11b_obj_free(u8 bank, bool8 b);
+void dp11b_obj_instanciate(u8 battlerId, u8 b, s8 c, s8 d);
+void dp11b_obj_free(u8 battlerId, bool8 b);
void sub_8039E44(struct Sprite *sprite);
void sub_8039E60(struct Sprite *sprite);
void sub_8039E84(struct Sprite *sprite);
@@ -35,12 +35,12 @@ void sub_803B3AC(void); // unused
void sub_803B598(void); // unused
void BattleTurnPassed(void);
u8 IsRunningFromBattleImpossible(void);
-void sub_803BDA0(u8 bank);
+void sub_803BDA0(u8 battlerId);
void SwapTurnOrder(u8 id1, u8 id2);
-u8 GetWhoStrikesFirst(u8 bank1, u8 bank2, bool8 ignoreChosenMoves);
+u8 GetWhoStrikesFirst(u8 battlerId1, u8 battlerId2, bool8 ignoreChosenMoves);
void RunBattleScriptCommands_PopCallbacksStack(void);
void RunBattleScriptCommands(void);
-bool8 TryRunFromBattle(u8 bank);
+bool8 TryRunFromBattle(u8 battlerId);
extern const u8 gStatusConditionString_PoisonJpn[8];
extern const u8 gStatusConditionString_SleepJpn[8];
diff --git a/include/constants/battle_ai.h b/include/constants/battle_ai.h
index 9d89d75f0..92eac11fa 100644
--- a/include/constants/battle_ai.h
+++ b/include/constants/battle_ai.h
@@ -1,7 +1,7 @@
#ifndef GUARD_BATTLE_AI_H
#define GUARD_BATTLE_AI_H
-// banks enum
+// battlers
#define AI_TARGET 0
#define AI_USER 1
#define AI_TARGET_PARTNER 2
@@ -22,7 +22,7 @@
#define AI_EFFECTIVENESS_x0_25 10
#define AI_EFFECTIVENESS_x0 0
-// ai weather enum
+// ai weather
#define AI_WEATHER_SUN 0
#define AI_WEATHER_RAIN 1
#define AI_WEATHER_SANDSTORM 2
diff --git a/include/constants/battle_anim.h b/include/constants/battle_anim.h
index de2fbebb1..270ac55e0 100644
--- a/include/constants/battle_anim.h
+++ b/include/constants/battle_anim.h
@@ -1,7 +1,7 @@
#ifndef GUARD_CONSTANTS_BATTLE_ANIM_H
#define GUARD_CONSTANTS_BATTLE_ANIM_H
-// banks enum used in scripts
+// battlers
#define ANIM_ATTACKER 0
#define ANIM_TARGET 1
#define ANIM_ATK_PARTNER 2
diff --git a/src/battle_controller_player.c b/src/battle_controller_player.c
index 08af2e902..e62985b3b 100644
--- a/src/battle_controller_player.c
+++ b/src/battle_controller_player.c
@@ -58,7 +58,7 @@ extern u8 gNumberOfMovesToChoose;
extern u16 gBattle_BG0_X;
extern u16 gBattle_BG0_Y;
extern s32 gUnknown_0203CD70;
-extern u8 gBankInMenu;
+extern u8 gBattlerInMenuId;
extern u32 gBattlePalaceMoveSelectionRngValue;
extern u32 gTransformedPersonalities[MAX_BATTLERS_COUNT];
extern u8 gUnknown_020244B4[];
@@ -2677,7 +2677,7 @@ static void PlayerHandleChooseItem(void)
BeginNormalPaletteFade(-1, 0, 0, 0x10, 0);
gBattlerControllerFuncs[gActiveBattler] = OpenBagAndChooseItem;
- gBankInMenu = gActiveBattler;
+ gBattlerInMenuId = gActiveBattler;
for (i = 0; i < 3; i++)
gUnknown_0203CF00[i] = gBattleBufferA[gActiveBattler][1 + i];
@@ -2704,7 +2704,7 @@ static void PlayerHandleChoosePokemon(void)
*(&gBattleStruct->field_B0) = gBattleBufferA[gActiveBattler][3];
BeginNormalPaletteFade(-1, 0, 0, 16, 0);
gBattlerControllerFuncs[gActiveBattler] = sub_80597CC;
- gBankInMenu = gActiveBattler;
+ gBattlerInMenuId = gActiveBattler;
}
}
diff --git a/src/battle_controller_player_partner.c b/src/battle_controller_player_partner.c
index b2b6baa0a..ac17a4938 100644
--- a/src/battle_controller_player_partner.c
+++ b/src/battle_controller_player_partner.c
@@ -41,7 +41,7 @@ extern u8 gHealthboxSpriteIds[MAX_BATTLERS_COUNT];
extern u8 gBattleOutcome;
extern u16 gBattle_BG0_X;
extern u16 gBattle_BG0_Y;
-extern u8 gBankInMenu;
+extern u8 gBattlerInMenuId;
extern u16 gUnknown_020243FC;
extern u8 gUnknown_03005D7C[MAX_BATTLERS_COUNT];
extern u8 gBattleMonForms[MAX_BATTLERS_COUNT];
diff --git a/src/battle_controller_recorded_player.c b/src/battle_controller_recorded_player.c
index 953f989e9..dca2a7022 100644
--- a/src/battle_controller_recorded_player.c
+++ b/src/battle_controller_recorded_player.c
@@ -42,7 +42,7 @@ extern u8 gHealthboxSpriteIds[MAX_BATTLERS_COUNT];
extern u8 gBattleOutcome;
extern u16 gBattle_BG0_X;
extern u16 gBattle_BG0_Y;
-extern u8 gBankInMenu;
+extern u8 gBattlerInMenuId;
extern u16 gUnknown_020243FC;
extern u8 gUnknown_03005D7C[MAX_BATTLERS_COUNT];
extern u8 gBattleMonForms[MAX_BATTLERS_COUNT];
diff --git a/src/battle_controller_safari.c b/src/battle_controller_safari.c
index 608d59418..6264d8324 100644
--- a/src/battle_controller_safari.c
+++ b/src/battle_controller_safari.c
@@ -40,7 +40,7 @@ extern u8 gHealthboxSpriteIds[MAX_BATTLERS_COUNT];
extern u8 gBattleOutcome;
extern u16 gBattle_BG0_X;
extern u16 gBattle_BG0_Y;
-extern u8 gBankInMenu;
+extern u8 gBattlerInMenuId;
extern u16 gUnknown_020243FC;
extern const struct CompressedSpritePalette gTrainerBackPicPaletteTable[];
@@ -500,7 +500,7 @@ static void SafariHandleChooseItem(void)
BeginNormalPaletteFade(-1, 0, 0, 0x10, 0);
gBattlerControllerFuncs[gActiveBattler] = SafariOpenPokeblockCase;
- gBankInMenu = gActiveBattler;
+ gBattlerInMenuId = gActiveBattler;
}
static void SafariHandleChoosePokemon(void)
diff --git a/src/battle_controller_wally.c b/src/battle_controller_wally.c
index dd01e5996..f85c6792a 100644
--- a/src/battle_controller_wally.c
+++ b/src/battle_controller_wally.c
@@ -54,7 +54,7 @@ extern u8 gNumberOfMovesToChoose;
extern u16 gBattle_BG0_X;
extern u16 gBattle_BG0_Y;
extern s32 gUnknown_0203CD70;
-extern u8 gBankInMenu;
+extern u8 gBattlerInMenuId;
extern u32 gBattlePalaceMoveSelectionRngValue;
extern u32 gTransformedPersonalities[MAX_BATTLERS_COUNT];
extern u8 gUnknown_020244B4[];
@@ -1282,7 +1282,7 @@ static void WallyHandleChooseItem(void)
{
BeginNormalPaletteFade(-1, 0, 0, 0x10, 0);
gBattlerControllerFuncs[gActiveBattler] = OpenBagAfterPaletteFade;
- gBankInMenu = gActiveBattler;
+ gBattlerInMenuId = gActiveBattler;
}
static void WallyHandleChoosePokemon(void)
diff --git a/src/battle_main.c b/src/battle_main.c
index 3704ff3b4..25d959ff3 100644
--- a/src/battle_main.c
+++ b/src/battle_main.c
@@ -81,8 +81,6 @@ extern struct BattleEnigmaBerry gEnigmaBerries[MAX_BATTLERS_COUNT];
extern void (*gPreBattleCallback1)(void);
extern void (*gBattleMainFunc)(void);
extern void (*gCB2_AfterEvolution)(void);
-extern struct UnknownPokemonStruct2 gUnknown_02022FF8[3]; // what is it used for?
-extern struct UnknownPokemonStruct2* gUnknown_02023058; // what is it used for?
extern struct MusicPlayerInfo gMPlayInfo_SE1;
extern struct MusicPlayerInfo gMPlayInfo_SE2;
extern u8 gDecompressionBuffer[];
@@ -92,7 +90,6 @@ extern void (*gBattlerControllerFuncs[MAX_BATTLERS_COUNT])(void);
extern u8 gBattleBufferA[MAX_BATTLERS_COUNT][0x200];
extern u8 gBattleBufferB[MAX_BATTLERS_COUNT][0x200];
extern u8 gStringBattler;
-extern u32 gUnknown_02022F88;
extern u32 gHitMarker;
extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT];
extern u8 gBattleMonForms[MAX_BATTLERS_COUNT];
@@ -261,6 +258,102 @@ static void HandleAction_Action11(void);
static void HandleAction_NothingIsFainted(void);
static void HandleAction_ActionFinished(void);
+// EWRAM vars
+EWRAM_DATA u32 gUnknown_02022F88[25] = {0};
+EWRAM_DATA u32 gBattleTypeFlags = 0;
+EWRAM_DATA u8 gBattleTerrain = 0;
+EWRAM_DATA u32 gUnknown_02022FF4 = 0;
+EWRAM_DATA struct UnknownPokemonStruct2 gUnknown_02022FF8[3] = {0}; // what is it used for?
+EWRAM_DATA struct UnknownPokemonStruct2* gUnknown_02023058 = NULL; // what is it used for?
+EWRAM_DATA u8 *gUnknown_0202305C = NULL;
+EWRAM_DATA u8 *gUnknown_02023060 = NULL;
+EWRAM_DATA u8 gBattleBufferA[MAX_BATTLERS_COUNT][0x200] = {0};
+EWRAM_DATA u8 gBattleBufferB[MAX_BATTLERS_COUNT][0x200] = {0};
+EWRAM_DATA u8 gActiveBattler = 0;
+EWRAM_DATA u32 gBattleControllerExecFlags = 0;
+EWRAM_DATA u8 gBattlersCount = 0;
+EWRAM_DATA u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT] = {0};
+EWRAM_DATA u8 gBattlerPositions[MAX_BATTLERS_COUNT] = {0};
+EWRAM_DATA u8 gActionsByTurnOrder[MAX_BATTLERS_COUNT] = {0};
+EWRAM_DATA u8 gBattleTurnOrder[MAX_BATTLERS_COUNT] = {0};
+EWRAM_DATA u8 gCurrentTurnActionNumber = 0;
+EWRAM_DATA u8 gCurrentActionFuncId = 0;
+EWRAM_DATA struct BattlePokemon gBattleMons[MAX_BATTLERS_COUNT] = {0};
+EWRAM_DATA u8 gBattlerSpriteIds[MAX_BATTLERS_COUNT] = {0};
+EWRAM_DATA u8 gCurrMovePos = 0;
+EWRAM_DATA u8 gUnknown_020241E9 = 0;
+EWRAM_DATA u16 gCurrentMove = 0;
+EWRAM_DATA u16 gChosenMove = 0;
+EWRAM_DATA u16 gRandomMove = 0;
+EWRAM_DATA s32 gBattleMoveDamage = 0;
+EWRAM_DATA s32 gHpDealt = 0;
+EWRAM_DATA s32 gTakenDmg[MAX_BATTLERS_COUNT] = {0};
+EWRAM_DATA u16 gLastUsedItem = 0;
+EWRAM_DATA u8 gLastUsedAbility = 0;
+EWRAM_DATA u8 gBattlerAttacker = 0;
+EWRAM_DATA u8 gBattlerTarget = 0;
+EWRAM_DATA u8 gBank1 = 0;
+EWRAM_DATA u8 gEffectBank = 0;
+EWRAM_DATA u8 gStringBattler = 0;
+EWRAM_DATA u8 gAbsentBattlerFlags = 0;
+EWRAM_DATA u8 gCritMultiplier = 0;
+EWRAM_DATA u8 gMultiHitCounter = 0;
+EWRAM_DATA const u8 *gBattlescriptCurrInstr = NULL;
+EWRAM_DATA u32 gUnusedBattleMainVar = 0;
+EWRAM_DATA u8 gChosenActionByBattler[MAX_BATTLERS_COUNT] = {0};
+EWRAM_DATA const u8 *gSelectionBattleScripts[MAX_BATTLERS_COUNT] = {NULL};
+EWRAM_DATA const u8 *gPalaceSelectionBattleScripts[MAX_BATTLERS_COUNT] = {NULL};
+EWRAM_DATA u16 gLastPrintedMoves[MAX_BATTLERS_COUNT] = {0};
+EWRAM_DATA u16 gLastMoves[MAX_BATTLERS_COUNT] = {0};
+EWRAM_DATA u16 gLastLandedMoves[MAX_BATTLERS_COUNT] = {0};
+EWRAM_DATA u16 gLastHitByType[MAX_BATTLERS_COUNT] = {0};
+EWRAM_DATA u16 gLastResultingMoves[MAX_BATTLERS_COUNT] = {0};
+EWRAM_DATA u16 gLockedMoves[MAX_BATTLERS_COUNT] = {0};
+EWRAM_DATA u8 gLastHitBy[MAX_BATTLERS_COUNT] = {0};
+EWRAM_DATA u16 gChosenMoveByBattler[MAX_BATTLERS_COUNT] = {0};
+EWRAM_DATA u8 gMoveResultFlags = 0;
+EWRAM_DATA u32 gHitMarker = 0;
+EWRAM_DATA u8 gUnknown_02024284[MAX_BATTLERS_COUNT] = {0};
+EWRAM_DATA u8 gTakenDmgByBattler[MAX_BATTLERS_COUNT] = {0};
+EWRAM_DATA u8 gUnknown_0202428C = 0;
+EWRAM_DATA u16 gSideStatuses[2] = {0};
+EWRAM_DATA struct SideTimer gSideTimers[2] = {0};
+EWRAM_DATA u32 gStatuses3[MAX_BATTLERS_COUNT] = {0};
+EWRAM_DATA struct DisableStruct gDisableStructs[MAX_BATTLERS_COUNT] = {0};
+EWRAM_DATA u16 gPauseCounterBattle = 0;
+EWRAM_DATA u16 gPaydayMoney = 0;
+EWRAM_DATA u16 gRandomTurnNumber = 0;
+EWRAM_DATA u8 gBattleCommunication[BATTLE_COMMUNICATION_ENTRIES_COUNT] = {0};
+EWRAM_DATA u8 gBattleOutcome = 0;
+EWRAM_DATA struct ProtectStruct gProtectStructs[MAX_BATTLERS_COUNT] = {0};
+EWRAM_DATA struct SpecialStatus gSpecialStatuses[MAX_BATTLERS_COUNT] = {0};
+EWRAM_DATA u16 gBattleWeather = 0;
+EWRAM_DATA struct WishFutureKnock gWishFutureKnock = {0};
+EWRAM_DATA u16 gUnknown_020243FC = 0;
+EWRAM_DATA u8 gSentPokesToOpponent[2] = {0};
+EWRAM_DATA u16 gDynamicBasePower = 0;
+EWRAM_DATA u16 gExpShareExp = 0;
+EWRAM_DATA struct BattleEnigmaBerry gEnigmaBerries[MAX_BATTLERS_COUNT] = {0};
+EWRAM_DATA struct BattleScripting gBattleScripting = {0};
+EWRAM_DATA struct BattleStruct *gBattleStruct = NULL;
+EWRAM_DATA u8 *gLinkBattleSendBuffer = NULL;
+EWRAM_DATA u8 *gLinkBattleRecvBuffer = NULL;
+EWRAM_DATA struct BattleResources *gBattleResources = NULL;
+EWRAM_DATA u8 gActionSelectionCursor[MAX_BATTLERS_COUNT] = {0};
+EWRAM_DATA u8 gMoveSelectionCursor[MAX_BATTLERS_COUNT] = {0};
+EWRAM_DATA u8 gUnknown_020244B4[MAX_BATTLERS_COUNT] = {0};
+EWRAM_DATA u8 gBattlerInMenuId = 0;
+EWRAM_DATA bool8 gDoingBattleAnim = FALSE;
+EWRAM_DATA u32 gTransformedPersonalities[MAX_BATTLERS_COUNT] = {0};
+EWRAM_DATA u8 gPlayerDpadHoldFrames = 0;
+EWRAM_DATA struct BattleSpriteData *gBattleSpritesDataPtr = NULL;
+EWRAM_DATA struct MonSpritesGfx *gMonSpritesGfxPtr = NULL;
+EWRAM_DATA u8 *gUnknown_020244D8 = NULL;
+EWRAM_DATA u8 *gUnknown_020244DC = NULL;
+EWRAM_DATA u16 gBattleMovePower = 0;
+EWRAM_DATA u16 gMoveToLearn = 0;
+EWRAM_DATA u8 gBattleMonForms[MAX_BATTLERS_COUNT] = {0};
+
// rom const data
static void (* const sTurnActionsFuncsTable[])(void) =
{
@@ -2437,7 +2530,7 @@ static void sub_80398D0(struct Sprite *sprite)
{
sprite->invisible = FALSE;
sprite->callback = SpriteCallbackDummy_2;
- gUnknown_02022F88 = 0;
+ gUnknown_02022F88[0] = 0;
}
}
}
@@ -3656,12 +3749,12 @@ static void TryDoEventsBeforeFirstTurn(void)
gBattleMons[i].status2 &= ~(STATUS2_FLINCHED);
*(&gBattleStruct->turnEffectsTracker) = 0;
- *(&gBattleStruct->turnEffectsBank) = 0;
+ *(&gBattleStruct->turnEffectsBattlerId) = 0;
*(&gBattleStruct->wishPerishSongState) = 0;
- *(&gBattleStruct->wishPerishSongBank) = 0;
+ *(&gBattleStruct->wishPerishSongBattlerId) = 0;
gBattleScripting.atk49_state = 0;
gBattleStruct->faintedActionsState = 0;
- gBattleStruct->turncountersTracker = 0;
+ gBattleStruct->turnCountersTracker = 0;
gMoveResultFlags = 0;
gRandomTurnNumber = Random();
@@ -3689,10 +3782,10 @@ static void HandleEndTurn_ContinueBattle(void)
CancelMultiTurnMoves(i);
}
gBattleStruct->turnEffectsTracker = 0;
- gBattleStruct->turnEffectsBank = 0;
+ gBattleStruct->turnEffectsBattlerId = 0;
gBattleStruct->wishPerishSongState = 0;
- gBattleStruct->wishPerishSongBank = 0;
- gBattleStruct->turncountersTracker = 0;
+ gBattleStruct->wishPerishSongBattlerId = 0;
+ gBattleStruct->turnCountersTracker = 0;
gMoveResultFlags = 0;
}
}
@@ -4556,7 +4649,7 @@ static void SetActionsAndBanksTurnOrder(void)
}
}
gBattleMainFunc = CheckFocusPunch_ClearVarsBeforeTurnStarts;
- gBattleStruct->focusPunchBank = 0;
+ gBattleStruct->focusPunchBattlerId = 0;
return;
}
else
@@ -4598,7 +4691,7 @@ static void SetActionsAndBanksTurnOrder(void)
}
}
gBattleMainFunc = CheckFocusPunch_ClearVarsBeforeTurnStarts;
- gBattleStruct->focusPunchBank = 0;
+ gBattleStruct->focusPunchBattlerId = 0;
}
static void TurnValuesCleanUp(bool8 var0)
@@ -4654,10 +4747,10 @@ static void CheckFocusPunch_ClearVarsBeforeTurnStarts(void)
{
if (!(gHitMarker & HITMARKER_RUN))
{
- while (gBattleStruct->focusPunchBank < gBattlersCount)
+ while (gBattleStruct->focusPunchBattlerId < gBattlersCount)
{
- gActiveBattler = gBattlerAttacker = gBattleStruct->focusPunchBank;
- gBattleStruct->focusPunchBank++;
+ gActiveBattler = gBattlerAttacker = gBattleStruct->focusPunchBattlerId;
+ gBattleStruct->focusPunchBattlerId++;
if (gChosenMoveByBattler[gActiveBattler] == MOVE_FOCUS_PUNCH
&& !(gBattleMons[gActiveBattler].status1 & STATUS1_SLEEP)
&& !(gDisableStructs[gBattlerAttacker].truantCounter)
diff --git a/src/battle_script_commands.c b/src/battle_script_commands.c
index c6314082c..f4926ba20 100644
--- a/src/battle_script_commands.c
+++ b/src/battle_script_commands.c
@@ -79,7 +79,7 @@ extern u16 gLastUsedItem;
extern u16 gBattleMovePower;
extern s32 gHpDealt;
extern s32 gTakenDmg[MAX_BATTLERS_COUNT];
-extern u8 gTakenDmgBanks[MAX_BATTLERS_COUNT];
+extern u8 gTakenDmgByBattler[MAX_BATTLERS_COUNT];
extern u8 gSentPokesToOpponent[2];
extern u8 gBank1;
extern u16 gExpShareExp;
@@ -88,7 +88,7 @@ extern void (*gBattleMainFunc)(void);
extern u8 gPlayerPartyCount;
extern u16 gMoveToLearn;
extern u16 gRandomMove;
-extern u8 gBankInMenu;
+extern u8 gBattlerInMenuId;
extern u8 gChosenActionByBattler[MAX_BATTLERS_COUNT];
extern u8 gCurrentTurnActionNumber;
extern u8 gBattleBufferB[MAX_BATTLERS_COUNT][0x200];
@@ -157,8 +157,8 @@ extern const u8 gText_BattleYesNoChoice[];
#define DEFENDER_IS_PROTECTED ((gProtectStructs[gBattlerTarget].protected) && (gBattleMoves[gCurrentMove].flags & FLAG_PROTECT_AFFECTED))
-#define TARGET_TURN_DAMAGED (gSpecialStatuses[gBattlerTarget].moveturnLostHP_physical != 0 \
- || gSpecialStatuses[gBattlerTarget].moveturnLostHP_special != 0)
+#define TARGET_TURN_DAMAGED (gSpecialStatuses[gBattlerTarget].physicalDmg != 0 \
+ || gSpecialStatuses[gBattlerTarget].specialDmg != 0)
// this file's functions
static bool8 IsTwoTurnsMove(u16 move);
@@ -1969,15 +1969,15 @@ static void atk0C_datahpupdate(void)
{
if (gDisableStructs[gActiveBattler].substituteHP >= gBattleMoveDamage)
{
- if (gSpecialStatuses[gActiveBattler].moveturnLostHP == 0)
- gSpecialStatuses[gActiveBattler].moveturnLostHP = gBattleMoveDamage;
+ if (gSpecialStatuses[gActiveBattler].dmg == 0)
+ gSpecialStatuses[gActiveBattler].dmg = gBattleMoveDamage;
gDisableStructs[gActiveBattler].substituteHP -= gBattleMoveDamage;
gHpDealt = gBattleMoveDamage;
}
else
{
- if (gSpecialStatuses[gActiveBattler].moveturnLostHP == 0)
- gSpecialStatuses[gActiveBattler].moveturnLostHP = gDisableStructs[gActiveBattler].substituteHP;
+ if (gSpecialStatuses[gActiveBattler].dmg == 0)
+ gSpecialStatuses[gActiveBattler].dmg = gDisableStructs[gActiveBattler].substituteHP;
gHpDealt = gDisableStructs[gActiveBattler].substituteHP;
gDisableStructs[gActiveBattler].substituteHP = 0;
}
@@ -2010,9 +2010,9 @@ static void atk0C_datahpupdate(void)
{
gTakenDmg[gActiveBattler] += gBattleMoveDamage;
if (gBattlescriptCurrInstr[1] == BS_GET_TARGET)
- gTakenDmgBanks[gActiveBattler] = gBattlerAttacker;
+ gTakenDmgByBattler[gActiveBattler] = gBattlerAttacker;
else
- gTakenDmgBanks[gActiveBattler] = gBattlerTarget;
+ gTakenDmgByBattler[gActiveBattler] = gBattlerTarget;
}
if (gBattleMons[gActiveBattler].hp > gBattleMoveDamage)
@@ -2026,37 +2026,37 @@ static void atk0C_datahpupdate(void)
gBattleMons[gActiveBattler].hp = 0;
}
- if (!gSpecialStatuses[gActiveBattler].moveturnLostHP && !(gHitMarker & HITMARKER_x100000))
- gSpecialStatuses[gActiveBattler].moveturnLostHP = gHpDealt;
+ if (!gSpecialStatuses[gActiveBattler].dmg && !(gHitMarker & HITMARKER_x100000))
+ gSpecialStatuses[gActiveBattler].dmg = gHpDealt;
if (moveType <= 8 && !(gHitMarker & HITMARKER_x100000) && gCurrentMove != MOVE_PAIN_SPLIT)
{
gProtectStructs[gActiveBattler].physicalDmg = gHpDealt;
- gSpecialStatuses[gActiveBattler].moveturnLostHP_physical = gHpDealt;
+ gSpecialStatuses[gActiveBattler].physicalDmg = gHpDealt;
if (gBattlescriptCurrInstr[1] == BS_GET_TARGET)
{
- gProtectStructs[gActiveBattler].physicalBank = gBattlerAttacker;
- gSpecialStatuses[gActiveBattler].moveturnPhysicalBank = gBattlerAttacker;
+ gProtectStructs[gActiveBattler].physicalBattlerId = gBattlerAttacker;
+ gSpecialStatuses[gActiveBattler].physicalBattlerId = gBattlerAttacker;
}
else
{
- gProtectStructs[gActiveBattler].physicalBank = gBattlerTarget;
- gSpecialStatuses[gActiveBattler].moveturnPhysicalBank = gBattlerTarget;
+ gProtectStructs[gActiveBattler].physicalBattlerId = gBattlerTarget;
+ gSpecialStatuses[gActiveBattler].physicalBattlerId = gBattlerTarget;
}
}
else if (moveType > 8 && !(gHitMarker & HITMARKER_x100000))
{
gProtectStructs[gActiveBattler].specialDmg = gHpDealt;
- gSpecialStatuses[gActiveBattler].moveturnLostHP_special = gHpDealt;
+ gSpecialStatuses[gActiveBattler].specialDmg = gHpDealt;
if (gBattlescriptCurrInstr[1] == BS_GET_TARGET)
{
- gProtectStructs[gActiveBattler].specialBank = gBattlerAttacker;
- gSpecialStatuses[gActiveBattler].moveturnSpecialBank = gBattlerAttacker;
+ gProtectStructs[gActiveBattler].specialBattlerId = gBattlerAttacker;
+ gSpecialStatuses[gActiveBattler].specialBattlerId = gBattlerAttacker;
}
else
{
- gProtectStructs[gActiveBattler].specialBank = gBattlerTarget;
- gSpecialStatuses[gActiveBattler].moveturnSpecialBank = gBattlerTarget;
+ gProtectStructs[gActiveBattler].specialBattlerId = gBattlerTarget;
+ gSpecialStatuses[gActiveBattler].specialBattlerId = gBattlerTarget;
}
}
}
@@ -2068,8 +2068,8 @@ static void atk0C_datahpupdate(void)
else
{
gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]);
- if (gSpecialStatuses[gActiveBattler].moveturnLostHP == 0)
- gSpecialStatuses[gActiveBattler].moveturnLostHP = 0xFFFF;
+ if (gSpecialStatuses[gActiveBattler].dmg == 0)
+ gSpecialStatuses[gActiveBattler].dmg = 0xFFFF;
}
gBattlescriptCurrInstr += 2;
}
@@ -3424,14 +3424,14 @@ static void atk23_getexp(void)
}
gBattleScripting.atk23_state++;
- gBattleStruct->expGetterId = 0;
+ gBattleStruct->expGetterMonId = 0;
gBattleStruct->sentInPokes = sentIn;
}
// fall through
case 2: // set exp value to the poke in expgetter_id and print message
if (gBattleControllerExecFlags == 0)
{
- item = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_HELD_ITEM);
+ item = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_HELD_ITEM);
if (item == ITEM_ENIGMA_BERRY)
holdEffect = gSaveBlock1Ptr->enigmaBerry.holdEffect;
@@ -3444,7 +3444,7 @@ static void atk23_getexp(void)
gBattleScripting.atk23_state = 5;
gBattleMoveDamage = 0; // used for exp
}
- else if (GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_LEVEL) == MAX_MON_LEVEL)
+ else if (GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_LEVEL) == MAX_MON_LEVEL)
{
*(&gBattleStruct->sentInPokes) >>= 1;
gBattleScripting.atk23_state = 5;
@@ -3460,7 +3460,7 @@ static void atk23_getexp(void)
gBattleStruct->wildVictorySong++;
}
- if (GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_HP))
+ if (GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_HP))
{
if (gBattleStruct->sentInPokes & 1)
gBattleMoveDamage = *exp;
@@ -3474,10 +3474,10 @@ static void atk23_getexp(void)
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
gBattleMoveDamage = (gBattleMoveDamage * 150) / 100;
- if (IsTradedMon(&gPlayerParty[gBattleStruct->expGetterId]))
+ if (IsTradedMon(&gPlayerParty[gBattleStruct->expGetterMonId]))
{
// check if the pokemon doesn't belong to the player
- if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER && gBattleStruct->expGetterId >= 3)
+ if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER && gBattleStruct->expGetterMonId >= 3)
{
i = 0x149;
}
@@ -3495,28 +3495,28 @@ static void atk23_getexp(void)
// get exp getter bank
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{
- if (!(gBattlerPartyIndexes[2] != gBattleStruct->expGetterId) && !(gAbsentBattlerFlags & gBitTable[2]))
- gBattleStruct->expGetterBank = 2;
+ if (!(gBattlerPartyIndexes[2] != gBattleStruct->expGetterMonId) && !(gAbsentBattlerFlags & gBitTable[2]))
+ gBattleStruct->expGetterBattlerId = 2;
else
{
if (!(gAbsentBattlerFlags & gBitTable[0]))
- gBattleStruct->expGetterBank = 0;
+ gBattleStruct->expGetterBattlerId = 0;
else
- gBattleStruct->expGetterBank = 2;
+ gBattleStruct->expGetterBattlerId = 2;
}
}
else
- gBattleStruct->expGetterBank = 0;
+ gBattleStruct->expGetterBattlerId = 0;
- PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff1, gBattleStruct->expGetterBank, gBattleStruct->expGetterId)
+ PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff1, gBattleStruct->expGetterBattlerId, gBattleStruct->expGetterMonId)
// buffer 'gained' or 'gained a boosted'
PREPARE_STRING_BUFFER(gBattleTextBuff2, i)
PREPARE_WORD_NUMBER_BUFFER(gBattleTextBuff3, 5, gBattleMoveDamage)
- PrepareStringBattle(STRINGID_PKMNGAINEDEXP, gBattleStruct->expGetterBank);
- MonGainEVs(&gPlayerParty[gBattleStruct->expGetterId], gBattleMons[gBank1].species);
+ PrepareStringBattle(STRINGID_PKMNGAINEDEXP, gBattleStruct->expGetterBattlerId);
+ MonGainEVs(&gPlayerParty[gBattleStruct->expGetterMonId], gBattleMons[gBank1].species);
}
gBattleStruct->sentInPokes >>= 1;
gBattleScripting.atk23_state++;
@@ -3526,18 +3526,18 @@ static void atk23_getexp(void)
case 3: // Set stats and give exp
if (gBattleControllerExecFlags == 0)
{
- gBattleBufferB[gBattleStruct->expGetterBank][0] = 0;
- if (GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_HP) && GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_LEVEL) != MAX_MON_LEVEL)
+ gBattleBufferB[gBattleStruct->expGetterBattlerId][0] = 0;
+ if (GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_HP) && GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_LEVEL) != MAX_MON_LEVEL)
{
- gBattleResources->statsBeforeLvlUp->hp = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_MAX_HP);
- gBattleResources->statsBeforeLvlUp->atk = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_ATK);
- gBattleResources->statsBeforeLvlUp->def = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_DEF);
- gBattleResources->statsBeforeLvlUp->spd = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPEED);
- gBattleResources->statsBeforeLvlUp->spAtk = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPATK);
- gBattleResources->statsBeforeLvlUp->spDef = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPDEF);
+ gBattleResources->statsBeforeLvlUp->hp = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_MAX_HP);
+ gBattleResources->statsBeforeLvlUp->atk = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_ATK);
+ gBattleResources->statsBeforeLvlUp->def = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_DEF);
+ gBattleResources->statsBeforeLvlUp->spd = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPEED);
+ gBattleResources->statsBeforeLvlUp->spAtk = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPATK);
+ gBattleResources->statsBeforeLvlUp->spDef = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPDEF);
- gActiveBattler = gBattleStruct->expGetterBank;
- BtlController_EmitExpUpdate(0, gBattleStruct->expGetterId, gBattleMoveDamage);
+ gActiveBattler = gBattleStruct->expGetterBattlerId;
+ BtlController_EmitExpUpdate(0, gBattleStruct->expGetterMonId, gBattleMoveDamage);
MarkBattlerForControllerExec(gActiveBattler);
}
gBattleScripting.atk23_state++;
@@ -3546,50 +3546,50 @@ static void atk23_getexp(void)
case 4: // lvl up if necessary
if (gBattleControllerExecFlags == 0)
{
- gActiveBattler = gBattleStruct->expGetterBank;
+ gActiveBattler = gBattleStruct->expGetterBattlerId;
if (gBattleBufferB[gActiveBattler][0] == CONTROLLER_TWORETURNVALUES && gBattleBufferB[gActiveBattler][1] == RET_VALUE_LEVELLED_UP)
{
- if (gBattleTypeFlags & BATTLE_TYPE_TRAINER && gBattlerPartyIndexes[gActiveBattler] == gBattleStruct->expGetterId)
+ if (gBattleTypeFlags & BATTLE_TYPE_TRAINER && gBattlerPartyIndexes[gActiveBattler] == gBattleStruct->expGetterMonId)
HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
- PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff1, gActiveBattler, gBattleStruct->expGetterId)
+ PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff1, gActiveBattler, gBattleStruct->expGetterMonId)
- PREPARE_BYTE_NUMBER_BUFFER(gBattleTextBuff2, 3, GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_LEVEL))
+ PREPARE_BYTE_NUMBER_BUFFER(gBattleTextBuff2, 3, GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_LEVEL))
BattleScriptPushCursor();
- gLeveledUpInBattle |= gBitTable[gBattleStruct->expGetterId];
+ gLeveledUpInBattle |= gBitTable[gBattleStruct->expGetterMonId];
gBattlescriptCurrInstr = BattleScript_LevelUp;
gBattleMoveDamage = (gBattleBufferB[gActiveBattler][2] | (gBattleBufferB[gActiveBattler][3] << 8));
- AdjustFriendship(&gPlayerParty[gBattleStruct->expGetterId], 0);
+ AdjustFriendship(&gPlayerParty[gBattleStruct->expGetterMonId], 0);
// update battle mon structure after level up
- if (gBattlerPartyIndexes[0] == gBattleStruct->expGetterId && gBattleMons[0].hp)
+ if (gBattlerPartyIndexes[0] == gBattleStruct->expGetterMonId && gBattleMons[0].hp)
{
- gBattleMons[0].level = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_LEVEL);
- gBattleMons[0].hp = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_HP);
- gBattleMons[0].maxHP = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_MAX_HP);
- gBattleMons[0].attack = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_ATK);
- gBattleMons[0].defense = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_DEF);
+ gBattleMons[0].level = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_LEVEL);
+ gBattleMons[0].hp = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_HP);
+ gBattleMons[0].maxHP = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_MAX_HP);
+ gBattleMons[0].attack = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_ATK);
+ gBattleMons[0].defense = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_DEF);
// Why is this duplicated?
- gBattleMons[0].speed = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPEED);
- gBattleMons[0].speed = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPEED);
+ gBattleMons[0].speed = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPEED);
+ gBattleMons[0].speed = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPEED);
- gBattleMons[0].spAttack = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPATK);
- gBattleMons[0].spDefense = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPDEF);
+ gBattleMons[0].spAttack = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPATK);
+ gBattleMons[0].spDefense = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPDEF);
}
// What is else if?
- if (gBattlerPartyIndexes[2] == gBattleStruct->expGetterId && gBattleMons[2].hp && (gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
+ if (gBattlerPartyIndexes[2] == gBattleStruct->expGetterMonId && gBattleMons[2].hp && (gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
{
- gBattleMons[2].level = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_LEVEL);
- gBattleMons[2].hp = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_HP);
- gBattleMons[2].maxHP = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_MAX_HP);
- gBattleMons[2].attack = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_ATK);
- gBattleMons[2].defense = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_DEF);
+ gBattleMons[2].level = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_LEVEL);
+ gBattleMons[2].hp = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_HP);
+ gBattleMons[2].maxHP = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_MAX_HP);
+ gBattleMons[2].attack = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_ATK);
+ gBattleMons[2].defense = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_DEF);
// Duplicated again, but this time there's no Sp Defense
- gBattleMons[2].speed = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPEED);
- gBattleMons[2].speed = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPEED);
+ gBattleMons[2].speed = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPEED);
+ gBattleMons[2].speed = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPEED);
- gBattleMons[2].spAttack = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPATK);
+ gBattleMons[2].spAttack = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPATK);
}
gBattleScripting.atk23_state = 5;
}
@@ -3605,8 +3605,8 @@ static void atk23_getexp(void)
gBattleScripting.atk23_state = 3;
else
{
- gBattleStruct->expGetterId++;
- if (gBattleStruct->expGetterId <= 5)
+ gBattleStruct->expGetterMonId++;
+ if (gBattleStruct->expGetterMonId <= 5)
gBattleScripting.atk23_state = 2; // loop again
else
gBattleScripting.atk23_state = 6; // we're done
@@ -4894,7 +4894,7 @@ static void atk49_moveend(void)
case 1: // defrosting check
if (gBattleMons[gBattlerTarget].status1 & STATUS1_FREEZE
&& gBattleMons[gBattlerTarget].hp != 0 && gBattlerAttacker != gBattlerTarget
- && gSpecialStatuses[gBattlerTarget].moveturnLostHP_special
+ && gSpecialStatuses[gBattlerTarget].specialDmg
&& !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) && moveType == TYPE_FIRE)
{
gBattleMons[gBattlerTarget].status1 &= ~(STATUS1_FREEZE);
@@ -5991,9 +5991,9 @@ static void atk59_handlelearnnewmove(void)
const u8 *jumpPtr1 = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
const u8 *jumpPtr2 = BSScriptReadPtr(gBattlescriptCurrInstr + 5);
- u16 ret = MonTryLearningNewMove(&gPlayerParty[gBattleStruct->expGetterId], gBattlescriptCurrInstr[9]);
+ u16 ret = MonTryLearningNewMove(&gPlayerParty[gBattleStruct->expGetterMonId], gBattlescriptCurrInstr[9]);
while (ret == 0xFFFE)
- ret = MonTryLearningNewMove(&gPlayerParty[gBattleStruct->expGetterId], 0);
+ ret = MonTryLearningNewMove(&gPlayerParty[gBattleStruct->expGetterMonId], 0);
if (ret == 0)
{
@@ -6007,7 +6007,7 @@ static void atk59_handlelearnnewmove(void)
{
gActiveBattler = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
- if (gBattlerPartyIndexes[gActiveBattler] == gBattleStruct->expGetterId
+ if (gBattlerPartyIndexes[gActiveBattler] == gBattleStruct->expGetterMonId
&& !(gBattleMons[gActiveBattler].status2 & STATUS2_TRANSFORMED))
{
GiveMoveToBattleMon(&gBattleMons[gActiveBattler], ret);
@@ -6015,7 +6015,7 @@ static void atk59_handlelearnnewmove(void)
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{
gActiveBattler = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT);
- if (gBattlerPartyIndexes[gActiveBattler] == gBattleStruct->expGetterId
+ if (gBattlerPartyIndexes[gActiveBattler] == gBattleStruct->expGetterMonId
&& !(gBattleMons[gActiveBattler].status2 & STATUS2_TRANSFORMED))
{
GiveMoveToBattleMon(&gBattleMons[gActiveBattler], ret);
@@ -6078,7 +6078,7 @@ static void atk5A_yesnoboxlearnmove(void)
if (!gPaletteFade.active)
{
FreeAllWindowBuffers();
- sub_81BFA38(gPlayerParty, gBattleStruct->expGetterId, gPlayerPartyCount - 1, ReshowBattleScreenAfterMenu, gMoveToLearn);
+ sub_81BFA38(gPlayerParty, gBattleStruct->expGetterMonId, gPlayerPartyCount - 1, ReshowBattleScreenAfterMenu, gMoveToLearn);
gBattleScripting.learnMoveState++;
}
break;
@@ -6098,7 +6098,7 @@ static void atk5A_yesnoboxlearnmove(void)
}
else
{
- u16 moveId = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_MOVE1 + movePosition);
+ u16 moveId = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_MOVE1 + movePosition);
if (IsHMMove2(moveId))
{
PrepareStringBattle(STRINGID_HMMOVESCANTBEFORGOTTEN, gActiveBattler);
@@ -6110,10 +6110,10 @@ static void atk5A_yesnoboxlearnmove(void)
PREPARE_MOVE_BUFFER(gBattleTextBuff2, moveId)
- RemoveMonPPBonus(&gPlayerParty[gBattleStruct->expGetterId], movePosition);
- SetMonMoveSlot(&gPlayerParty[gBattleStruct->expGetterId], gMoveToLearn, movePosition);
+ RemoveMonPPBonus(&gPlayerParty[gBattleStruct->expGetterMonId], movePosition);
+ SetMonMoveSlot(&gPlayerParty[gBattleStruct->expGetterMonId], gMoveToLearn, movePosition);
- if (gBattlerPartyIndexes[0] == gBattleStruct->expGetterId
+ if (gBattlerPartyIndexes[0] == gBattleStruct->expGetterMonId
&& !(gBattleMons[0].status2 & STATUS2_TRANSFORMED)
&& !(gDisableStructs[0].unk18_b & gBitTable[movePosition]))
{
@@ -6121,7 +6121,7 @@ static void atk5A_yesnoboxlearnmove(void)
SetBattleMonMoveSlot(&gBattleMons[0], gMoveToLearn, movePosition);
}
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE
- && gBattlerPartyIndexes[2] == gBattleStruct->expGetterId
+ && gBattlerPartyIndexes[2] == gBattleStruct->expGetterMonId
&& !(gBattleMons[2].status2 & STATUS2_TRANSFORMED)
&& !(gDisableStructs[2].unk18_b & gBitTable[movePosition]))
{
@@ -6659,7 +6659,7 @@ static void sub_804F100(void)
{
struct StatsArray currentStats;
- sub_81D388C(&gPlayerParty[gBattleStruct->expGetterId], &currentStats);
+ sub_81D388C(&gPlayerParty[gBattleStruct->expGetterMonId], &currentStats);
sub_81D3640(0xD, gBattleResources->statsBeforeLvlUp, &currentStats, 0xE, 0xD, 0xF);
}
@@ -6667,7 +6667,7 @@ static void sub_804F144(void)
{
struct StatsArray currentStats;
- sub_81D388C(&gPlayerParty[gBattleStruct->expGetterId], &currentStats);
+ sub_81D388C(&gPlayerParty[gBattleStruct->expGetterMonId], &currentStats);
sub_81D3784(0xD, &currentStats, 0xE, 0xD, 0xF);
}
@@ -6710,9 +6710,9 @@ static void PutLevelAndGenderOnLvlUpBox(void)
u8 *txtPtr;
u32 var;
- monLevel = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_LEVEL);
- monGender = GetMonGender(&gPlayerParty[gBattleStruct->expGetterId]);
- GetMonNickname(&gPlayerParty[gBattleStruct->expGetterId], gStringVar4);
+ monLevel = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_LEVEL);
+ monGender = GetMonGender(&gPlayerParty[gBattleStruct->expGetterMonId]);
+ GetMonNickname(&gPlayerParty[gBattleStruct->expGetterMonId], gStringVar4);
subPrinter.current_text_offset = gStringVar4;
subPrinter.windowId = 14;
@@ -6788,8 +6788,8 @@ static void PutMonIconOnLvlUpBox(void)
struct SpriteSheet iconSheet;
struct SpritePalette iconPalSheet;
- u16 species = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPECIES);
- u32 personality = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_PERSONALITY);
+ u16 species = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPECIES);
+ u32 personality = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_PERSONALITY);
const u8* iconPtr = GetMonIconPtr(species, personality, 1);
iconSheet.data = iconPtr;
@@ -6829,9 +6829,9 @@ static void SpriteCB_MonIconOnLvlUpBox(struct Sprite* sprite)
static bool32 IsMonGettingExpSentOut(void)
{
- if (gBattlerPartyIndexes[0] == gBattleStruct->expGetterId)
+ if (gBattlerPartyIndexes[0] == gBattleStruct->expGetterMonId)
return TRUE;
- if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && gBattlerPartyIndexes[2] == gBattleStruct->expGetterId)
+ if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && gBattlerPartyIndexes[2] == gBattleStruct->expGetterMonId)
return TRUE;
return FALSE;
@@ -6939,7 +6939,7 @@ static void atk74_hpthresholds2(void)
static void atk75_useitemonopponent(void)
{
- gBankInMenu = gBattlerAttacker;
+ gBattlerInMenuId = gBattlerAttacker;
ExecuteTableBasedItemEffect(&gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker]], gLastUsedItem, gBattlerPartyIndexes[gBattlerAttacker], 0, 1);
gBattlescriptCurrInstr += 1;
@@ -6982,11 +6982,11 @@ static void atk76_various(void)
gSpecialStatuses[gActiveBattler].traced = 0;
break;
case VARIOUS_UPDATE_CHOICE_MOVE_ON_LVL_UP:
- if (gBattlerPartyIndexes[0] == gBattleStruct->expGetterId || gBattlerPartyIndexes[2] == gBattleStruct->expGetterId)
+ if (gBattlerPartyIndexes[0] == gBattleStruct->expGetterMonId || gBattlerPartyIndexes[2] == gBattleStruct->expGetterMonId)
{
u16 *choicedMove;
- if (gBattlerPartyIndexes[0] == gBattleStruct->expGetterId)
+ if (gBattlerPartyIndexes[0] == gBattleStruct->expGetterMonId)
gActiveBattler = 0;
else
gActiveBattler = 2;
@@ -7327,7 +7327,7 @@ static void atk7E_setreflect(void)
{
gSideStatuses[GET_BATTLER_SIDE(gBattlerAttacker)] |= SIDE_STATUS_REFLECT;
gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].reflectTimer = 5;
- gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].reflectBank = gBattlerAttacker;
+ gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].reflectBattlerId = gBattlerAttacker;
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && CountAliveMonsInBattle(BATTLE_ALIVE_ATK_SIDE) == 2)
gBattleCommunication[MULTISTRING_CHOOSER] = 2;
@@ -8061,7 +8061,7 @@ static void atk92_setlightscreen(void)
{
gSideStatuses[GET_BATTLER_SIDE(gBattlerAttacker)] |= SIDE_STATUS_LIGHTSCREEN;
gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].lightscreenTimer = 5;
- gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].lightscreenBank = gBattlerAttacker;
+ gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].lightscreenBattlerId = gBattlerAttacker;
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && CountAliveMonsInBattle(BATTLE_ALIVE_ATK_SIDE) == 2)
gBattleCommunication[MULTISTRING_CHOOSER] = 4;
@@ -8324,7 +8324,7 @@ static void atk99_setmist(void)
else
{
gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].mistTimer = 5;
- gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].mistBank = gBattlerAttacker;
+ gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].mistBattlerId = gBattlerAttacker;
gSideStatuses[GET_BATTLER_SIDE(gBattlerAttacker)] |= SIDE_STATUS_MIST;
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
}
@@ -8520,18 +8520,18 @@ static void atkA0_psywavedamageeffect(void)
static void atkA1_counterdamagecalculator(void)
{
u8 sideAttacker = GetBattlerSide(gBattlerAttacker);
- u8 sideTarget = GetBattlerSide(gProtectStructs[gBattlerAttacker].physicalBank);
+ u8 sideTarget = GetBattlerSide(gProtectStructs[gBattlerAttacker].physicalBattlerId);
if (gProtectStructs[gBattlerAttacker].physicalDmg
&& sideAttacker != sideTarget
- && gBattleMons[gProtectStructs[gBattlerAttacker].physicalBank].hp)
+ && gBattleMons[gProtectStructs[gBattlerAttacker].physicalBattlerId].hp)
{
gBattleMoveDamage = gProtectStructs[gBattlerAttacker].physicalDmg * 2;
if (gSideTimers[sideTarget].followmeTimer && gBattleMons[gSideTimers[sideTarget].followmeTarget].hp)
gBattlerTarget = gSideTimers[sideTarget].followmeTarget;
else
- gBattlerTarget = gProtectStructs[gBattlerAttacker].physicalBank;
+ gBattlerTarget = gProtectStructs[gBattlerAttacker].physicalBattlerId;
gBattlescriptCurrInstr += 5;
}
@@ -8545,16 +8545,16 @@ static void atkA1_counterdamagecalculator(void)
static void atkA2_mirrorcoatdamagecalculator(void) // a copy of atkA1 with the physical -> special field changes
{
u8 sideAttacker = GetBattlerSide(gBattlerAttacker);
- u8 sideTarget = GetBattlerSide(gProtectStructs[gBattlerAttacker].specialBank);
+ u8 sideTarget = GetBattlerSide(gProtectStructs[gBattlerAttacker].specialBattlerId);
- if (gProtectStructs[gBattlerAttacker].specialDmg && sideAttacker != sideTarget && gBattleMons[gProtectStructs[gBattlerAttacker].specialBank].hp)
+ if (gProtectStructs[gBattlerAttacker].specialDmg && sideAttacker != sideTarget && gBattleMons[gProtectStructs[gBattlerAttacker].specialBattlerId].hp)
{
gBattleMoveDamage = gProtectStructs[gBattlerAttacker].specialDmg * 2;
if (gSideTimers[sideTarget].followmeTimer && gBattleMons[gSideTimers[sideTarget].followmeTarget].hp)
gBattlerTarget = gSideTimers[sideTarget].followmeTarget;
else
- gBattlerTarget = gProtectStructs[gBattlerAttacker].specialBank;
+ gBattlerTarget = gProtectStructs[gBattlerAttacker].specialBattlerId;
gBattlescriptCurrInstr += 5;
}
@@ -8636,7 +8636,7 @@ static void atkA5_painsplitdmgcalc(void)
storeLoc[3] = (painSplitHp & 0xFF000000) >> 24;
gBattleMoveDamage = gBattleMons[gBattlerAttacker].hp - hpDiff;
- gSpecialStatuses[gBattlerTarget].moveturnLostHP = 0xFFFF;
+ gSpecialStatuses[gBattlerTarget].dmg = 0xFFFF;
gBattlescriptCurrInstr += 5;
}
@@ -9224,7 +9224,7 @@ static void atkB8_setsafeguard(void)
{
gSideStatuses[GET_BATTLER_SIDE(gBattlerAttacker)] |= SIDE_STATUS_SAFEGUARD;
gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].safeguardTimer = 5;
- gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].safeguardBank = gBattlerAttacker;
+ gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].safeguardBattlerId = gBattlerAttacker;
gBattleCommunication[MULTISTRING_CHOOSER] = 5;
}
@@ -9995,7 +9995,7 @@ static void atkD4_trywish(void)
if (gWishFutureKnock.wishCounter[gBattlerAttacker] == 0)
{
gWishFutureKnock.wishCounter[gBattlerAttacker] = 2;
- gWishFutureKnock.wishUserID[gBattlerAttacker] = gBattlerPartyIndexes[gBattlerAttacker];
+ gWishFutureKnock.wishMonId[gBattlerAttacker] = gBattlerPartyIndexes[gBattlerAttacker];
gBattlescriptCurrInstr += 6;
}
else
@@ -10004,7 +10004,7 @@ static void atkD4_trywish(void)
}
break;
case 1: // heal effect
- PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff1, gBattlerTarget, gWishFutureKnock.wishUserID[gBattlerTarget])
+ PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff1, gBattlerTarget, gWishFutureKnock.wishMonId[gBattlerTarget])
gBattleMoveDamage = gBattleMons[gBattlerTarget].maxHP / 2;
if (gBattleMoveDamage == 0)
@@ -10036,9 +10036,9 @@ static void atkD5_trysetroots(void) // ingrain
static void atkD6_doubledamagedealtifdamaged(void)
{
if ((gProtectStructs[gBattlerAttacker].physicalDmg
- && gProtectStructs[gBattlerAttacker].physicalBank == gBattlerTarget)
+ && gProtectStructs[gBattlerAttacker].physicalBattlerId == gBattlerTarget)
|| (gProtectStructs[gBattlerAttacker].specialDmg
- && gProtectStructs[gBattlerAttacker].specialBank == gBattlerTarget))
+ && gProtectStructs[gBattlerAttacker].specialBattlerId == gBattlerTarget))
{
gBattleScripting.dmgMultiplier = 2;
}
diff --git a/src/battle_util.c b/src/battle_util.c
index bbb4bf41d..145169f34 100644
--- a/src/battle_util.c
+++ b/src/battle_util.c
@@ -53,7 +53,7 @@ extern u8 gBank1;
extern u16 gChosenMoveByBattler[MAX_BATTLERS_COUNT];
extern u8 gMoveResultFlags;
extern s32 gTakenDmg[MAX_BATTLERS_COUNT];
-extern u8 gTakenDmgBanks[MAX_BATTLERS_COUNT];
+extern u8 gTakenDmgByBattler[MAX_BATTLERS_COUNT];
extern u8 gLastUsedAbility;
extern u8 gCurrentActionFuncId;
extern u32 gBattleControllerExecFlags;
@@ -547,7 +547,7 @@ u8 UpdateTurnCounters(void)
{
u8 sideBank;
- switch (gBattleStruct->turncountersTracker)
+ switch (gBattleStruct->turnCountersTracker)
{
case 0:
for (i = 0; i < gBattlersCount; i++)
@@ -566,7 +566,7 @@ u8 UpdateTurnCounters(void)
// It's stupid, but won't match without it
{
- u8* var = &gBattleStruct->turncountersTracker;
+ u8* var = &gBattleStruct->turnCountersTracker;
(*var)++;
gBattleStruct->turnSideTracker = 0;
}
@@ -575,7 +575,7 @@ u8 UpdateTurnCounters(void)
while (gBattleStruct->turnSideTracker < 2)
{
sideBank = gBattleStruct->turnSideTracker;
- gActiveBattler = gBattlerAttacker = gSideTimers[sideBank].reflectBank;
+ gActiveBattler = gBattlerAttacker = gSideTimers[sideBank].reflectBattlerId;
if (gSideStatuses[sideBank] & SIDE_STATUS_REFLECT)
{
if (--gSideTimers[sideBank].reflectTimer == 0)
@@ -592,7 +592,7 @@ u8 UpdateTurnCounters(void)
}
if (!effect)
{
- gBattleStruct->turncountersTracker++;
+ gBattleStruct->turnCountersTracker++;
gBattleStruct->turnSideTracker = 0;
}
break;
@@ -600,7 +600,7 @@ u8 UpdateTurnCounters(void)
while (gBattleStruct->turnSideTracker < 2)
{
sideBank = gBattleStruct->turnSideTracker;
- gActiveBattler = gBattlerAttacker = gSideTimers[sideBank].lightscreenBank;
+ gActiveBattler = gBattlerAttacker = gSideTimers[sideBank].lightscreenBattlerId;
if (gSideStatuses[sideBank] & SIDE_STATUS_LIGHTSCREEN)
{
if (--gSideTimers[sideBank].lightscreenTimer == 0)
@@ -618,7 +618,7 @@ u8 UpdateTurnCounters(void)
}
if (!effect)
{
- gBattleStruct->turncountersTracker++;
+ gBattleStruct->turnCountersTracker++;
gBattleStruct->turnSideTracker = 0;
}
break;
@@ -626,7 +626,7 @@ u8 UpdateTurnCounters(void)
while (gBattleStruct->turnSideTracker < 2)
{
sideBank = gBattleStruct->turnSideTracker;
- gActiveBattler = gBattlerAttacker = gSideTimers[sideBank].mistBank;
+ gActiveBattler = gBattlerAttacker = gSideTimers[sideBank].mistBattlerId;
if (gSideTimers[sideBank].mistTimer != 0
&& --gSideTimers[sideBank].mistTimer == 0)
{
@@ -642,7 +642,7 @@ u8 UpdateTurnCounters(void)
}
if (!effect)
{
- gBattleStruct->turncountersTracker++;
+ gBattleStruct->turnCountersTracker++;
gBattleStruct->turnSideTracker = 0;
}
break;
@@ -650,7 +650,7 @@ u8 UpdateTurnCounters(void)
while (gBattleStruct->turnSideTracker < 2)
{
sideBank = gBattleStruct->turnSideTracker;
- gActiveBattler = gBattlerAttacker = gSideTimers[sideBank].safeguardBank;
+ gActiveBattler = gBattlerAttacker = gSideTimers[sideBank].safeguardBattlerId;
if (gSideStatuses[sideBank] & SIDE_STATUS_SAFEGUARD)
{
if (--gSideTimers[sideBank].safeguardTimer == 0)
@@ -666,7 +666,7 @@ u8 UpdateTurnCounters(void)
}
if (!effect)
{
- gBattleStruct->turncountersTracker++;
+ gBattleStruct->turnCountersTracker++;
gBattleStruct->turnSideTracker = 0;
}
break;
@@ -688,7 +688,7 @@ u8 UpdateTurnCounters(void)
}
if (!effect)
{
- gBattleStruct->turncountersTracker++;
+ gBattleStruct->turnCountersTracker++;
}
break;
case 6:
@@ -719,7 +719,7 @@ u8 UpdateTurnCounters(void)
BattleScriptExecute(BattleScript_RainContinuesOrEnds);
effect++;
}
- gBattleStruct->turncountersTracker++;
+ gBattleStruct->turnCountersTracker++;
break;
case 7:
if (gBattleWeather & WEATHER_SANDSTORM_ANY)
@@ -739,7 +739,7 @@ u8 UpdateTurnCounters(void)
BattleScriptExecute(gBattlescriptCurrInstr);
effect++;
}
- gBattleStruct->turncountersTracker++;
+ gBattleStruct->turnCountersTracker++;
break;
case 8:
if (gBattleWeather & WEATHER_SUN_ANY)
@@ -757,7 +757,7 @@ u8 UpdateTurnCounters(void)
BattleScriptExecute(gBattlescriptCurrInstr);
effect++;
}
- gBattleStruct->turncountersTracker++;
+ gBattleStruct->turnCountersTracker++;
break;
case 9:
if (gBattleWeather & WEATHER_HAIL)
@@ -777,7 +777,7 @@ u8 UpdateTurnCounters(void)
BattleScriptExecute(gBattlescriptCurrInstr);
effect++;
}
- gBattleStruct->turncountersTracker++;
+ gBattleStruct->turnCountersTracker++;
break;
case 10:
effect++;
@@ -794,12 +794,12 @@ u8 TurnBasedEffects(void)
u8 effect = 0;
gHitMarker |= (HITMARKER_GRUDGE | HITMARKER_x20);
- while (gBattleStruct->turnEffectsBank < gBattlersCount && gBattleStruct->turnEffectsTracker <= TURNBASED_MAX_CASE)
+ while (gBattleStruct->turnEffectsBattlerId < gBattlersCount && gBattleStruct->turnEffectsTracker <= TURNBASED_MAX_CASE)
{
- gActiveBattler = gBattlerAttacker = gBattleTurnOrder[gBattleStruct->turnEffectsBank];
+ gActiveBattler = gBattlerAttacker = gBattleTurnOrder[gBattleStruct->turnEffectsBattlerId];
if (gAbsentBattlerFlags & gBitTable[gActiveBattler])
{
- gBattleStruct->turnEffectsBank++;
+ gBattleStruct->turnEffectsBattlerId++;
}
else
{
@@ -1099,7 +1099,7 @@ u8 TurnBasedEffects(void)
break;
case 19: // done
gBattleStruct->turnEffectsTracker = 0;
- gBattleStruct->turnEffectsBank++;
+ gBattleStruct->turnEffectsBattlerId++;
break;
}
if (effect != 0)
@@ -1117,16 +1117,16 @@ bool8 HandleWishPerishSongOnTurnEnd(void)
switch (gBattleStruct->wishPerishSongState)
{
case 0:
- while (gBattleStruct->wishPerishSongBank < gBattlersCount)
+ while (gBattleStruct->wishPerishSongBattlerId < gBattlersCount)
{
- gActiveBattler = gBattleStruct->wishPerishSongBank;
+ gActiveBattler = gBattleStruct->wishPerishSongBattlerId;
if (gAbsentBattlerFlags & gBitTable[gActiveBattler])
{
- gBattleStruct->wishPerishSongBank++;
+ gBattleStruct->wishPerishSongBattlerId++;
continue;
}
- gBattleStruct->wishPerishSongBank++;
+ gBattleStruct->wishPerishSongBattlerId++;
if (gWishFutureKnock.futureSightCounter[gActiveBattler] != 0
&& --gWishFutureKnock.futureSightCounter[gActiveBattler] == 0
&& gBattleMons[gActiveBattler].hp != 0)
@@ -1141,7 +1141,7 @@ bool8 HandleWishPerishSongOnTurnEnd(void)
gBattlerTarget = gActiveBattler;
gBattlerAttacker = gWishFutureKnock.futureSightAttacker[gActiveBattler];
gBattleMoveDamage = gWishFutureKnock.futureSightDmg[gActiveBattler];
- gSpecialStatuses[gBattlerTarget].moveturnLostHP = 0xFFFF;
+ gSpecialStatuses[gBattlerTarget].dmg = 0xFFFF;
BattleScriptExecute(BattleScript_MonTookFutureAttack);
if (gWishFutureKnock.futureSightCounter[gActiveBattler] == 0
@@ -1156,19 +1156,19 @@ bool8 HandleWishPerishSongOnTurnEnd(void)
{
u8 *state = &gBattleStruct->wishPerishSongState;
*state = 1;
- gBattleStruct->wishPerishSongBank = 0;
+ gBattleStruct->wishPerishSongBattlerId = 0;
}
// fall through
case 1:
- while (gBattleStruct->wishPerishSongBank < gBattlersCount)
+ while (gBattleStruct->wishPerishSongBattlerId < gBattlersCount)
{
- gActiveBattler = gBattlerAttacker = gBattleTurnOrder[gBattleStruct->wishPerishSongBank];
+ gActiveBattler = gBattlerAttacker = gBattleTurnOrder[gBattleStruct->wishPerishSongBattlerId];
if (gAbsentBattlerFlags & gBitTable[gActiveBattler])
{
- gBattleStruct->wishPerishSongBank++;
+ gBattleStruct->wishPerishSongBattlerId++;
continue;
}
- gBattleStruct->wishPerishSongBank++;
+ gBattleStruct->wishPerishSongBattlerId++;
if (gStatuses3[gActiveBattler] & STATUS3_PERISH_SONG)
{
PREPARE_BYTE_NUMBER_BUFFER(gBattleTextBuff1, 1, gDisableStructs[gActiveBattler].perishSongTimer1);
@@ -1191,7 +1191,7 @@ bool8 HandleWishPerishSongOnTurnEnd(void)
{
u8 *state = &gBattleStruct->wishPerishSongState;
*state = 2;
- gBattleStruct->wishPerishSongBank = 0;
+ gBattleStruct->wishPerishSongBattlerId = 0;
}
// fall through
case 2:
@@ -1229,7 +1229,7 @@ bool8 HandleFaintedMonActions(void)
switch (gBattleStruct->faintedActionsState)
{
case 0:
- gBattleStruct->faintedActionsBank = 0;
+ gBattleStruct->faintedActionsBattlerId = 0;
gBattleStruct->faintedActionsState++;
for (i = 0; i < gBattlersCount; i++)
{
@@ -1240,45 +1240,45 @@ bool8 HandleFaintedMonActions(void)
case 1:
do
{
- gBank1 = gBattlerTarget = gBattleStruct->faintedActionsBank;
- if (gBattleMons[gBattleStruct->faintedActionsBank].hp == 0
- && !(gBattleStruct->field_DF & gBitTable[gBattlerPartyIndexes[gBattleStruct->faintedActionsBank]])
- && !(gAbsentBattlerFlags & gBitTable[gBattleStruct->faintedActionsBank]))
+ gBank1 = gBattlerTarget = gBattleStruct->faintedActionsBattlerId;
+ if (gBattleMons[gBattleStruct->faintedActionsBattlerId].hp == 0
+ && !(gBattleStruct->field_DF & gBitTable[gBattlerPartyIndexes[gBattleStruct->faintedActionsBattlerId]])
+ && !(gAbsentBattlerFlags & gBitTable[gBattleStruct->faintedActionsBattlerId]))
{
BattleScriptExecute(BattleScript_GiveExp);
gBattleStruct->faintedActionsState = 2;
return TRUE;
}
- } while (++gBattleStruct->faintedActionsBank != gBattlersCount);
+ } while (++gBattleStruct->faintedActionsBattlerId != gBattlersCount);
gBattleStruct->faintedActionsState = 3;
break;
case 2:
sub_803F9EC(gBank1);
- if (++gBattleStruct->faintedActionsBank == gBattlersCount)
+ if (++gBattleStruct->faintedActionsBattlerId == gBattlersCount)
gBattleStruct->faintedActionsState = 3;
else
gBattleStruct->faintedActionsState = 1;
break;
case 3:
- gBattleStruct->faintedActionsBank = 0;
+ gBattleStruct->faintedActionsBattlerId = 0;
gBattleStruct->faintedActionsState++;
// fall through
case 4:
do
{
- gBank1 = gBattlerTarget = gBattleStruct->faintedActionsBank;
- if (gBattleMons[gBattleStruct->faintedActionsBank].hp == 0
- && !(gAbsentBattlerFlags & gBitTable[gBattleStruct->faintedActionsBank]))
+ gBank1 = gBattlerTarget = gBattleStruct->faintedActionsBattlerId;
+ if (gBattleMons[gBattleStruct->faintedActionsBattlerId].hp == 0
+ && !(gAbsentBattlerFlags & gBitTable[gBattleStruct->faintedActionsBattlerId]))
{
BattleScriptExecute(BattleScript_HandleFaintedMon);
gBattleStruct->faintedActionsState = 5;
return TRUE;
}
- } while (++gBattleStruct->faintedActionsBank != gBattlersCount);
+ } while (++gBattleStruct->faintedActionsBattlerId != gBattlersCount);
gBattleStruct->faintedActionsState = 6;
break;
case 5:
- if (++gBattleStruct->faintedActionsBank == gBattlersCount)
+ if (++gBattleStruct->faintedActionsBattlerId == gBattlersCount)
gBattleStruct->faintedActionsState = 6;
else
gBattleStruct->faintedActionsState = 4;
@@ -1535,7 +1535,7 @@ u8 AtkCanceller_UnableToUseMove(void)
{
gCurrentMove = MOVE_BIDE;
*bideDmg = gTakenDmg[gBattlerAttacker] * 2;
- gBattlerTarget = gTakenDmgBanks[gBattlerAttacker];
+ gBattlerTarget = gTakenDmgByBattler[gBattlerAttacker];
if (gAbsentBattlerFlags & gBitTable[gBattlerTarget])
gBattlerTarget = GetMoveTarget(MOVE_BIDE, 1);
gBattlescriptCurrInstr = BattleScript_BideAttack;
@@ -2063,7 +2063,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
&& move != MOVE_STRUGGLE
&& gBattleMoves[move].power != 0
- && (gSpecialStatuses[gBattlerTarget].moveturnLostHP_physical || gSpecialStatuses[gBattlerTarget].moveturnLostHP_special)
+ && (gSpecialStatuses[gBattlerTarget].physicalDmg || gSpecialStatuses[gBattlerTarget].specialDmg)
&& gBattleMons[battler].type1 != moveType
&& gBattleMons[battler].type2 != moveType
&& gBattleMons[battler].hp != 0)
@@ -2080,7 +2080,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
&& gBattleMons[gBattlerAttacker].hp != 0
&& !gProtectStructs[gBattlerAttacker].confusionSelfDmg
- && (gSpecialStatuses[gBattlerTarget].moveturnLostHP_physical || gSpecialStatuses[gBattlerTarget].moveturnLostHP_special)
+ && (gSpecialStatuses[gBattlerTarget].physicalDmg || gSpecialStatuses[gBattlerTarget].specialDmg)
&& (gBattleMoves[move].flags & FLAG_MAKES_CONTACT))
{
gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 16;
@@ -2095,7 +2095,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
&& gBattleMons[gBattlerAttacker].hp != 0
&& !gProtectStructs[gBattlerAttacker].confusionSelfDmg
- && (gSpecialStatuses[gBattlerTarget].moveturnLostHP_physical || gSpecialStatuses[gBattlerTarget].moveturnLostHP_special)
+ && (gSpecialStatuses[gBattlerTarget].physicalDmg || gSpecialStatuses[gBattlerTarget].specialDmg)
&& (gBattleMoves[move].flags & FLAG_MAKES_CONTACT)
&& (Random() % 10) == 0)
{
@@ -2118,7 +2118,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
&& gBattleMons[gBattlerAttacker].hp != 0
&& !gProtectStructs[gBattlerAttacker].confusionSelfDmg
- && (gSpecialStatuses[gBattlerTarget].moveturnLostHP_physical || gSpecialStatuses[gBattlerTarget].moveturnLostHP_special)
+ && (gSpecialStatuses[gBattlerTarget].physicalDmg || gSpecialStatuses[gBattlerTarget].specialDmg)
&& (gBattleMoves[move].flags & FLAG_MAKES_CONTACT)
&& (Random() % 3) == 0)
{
@@ -2133,7 +2133,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
&& gBattleMons[gBattlerAttacker].hp != 0
&& !gProtectStructs[gBattlerAttacker].confusionSelfDmg
- && (gSpecialStatuses[gBattlerTarget].moveturnLostHP_physical || gSpecialStatuses[gBattlerTarget].moveturnLostHP_special)
+ && (gSpecialStatuses[gBattlerTarget].physicalDmg || gSpecialStatuses[gBattlerTarget].specialDmg)
&& (gBattleMoves[move].flags & FLAG_MAKES_CONTACT)
&& (Random() % 3) == 0)
{
@@ -2149,7 +2149,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA
&& gBattleMons[gBattlerAttacker].hp != 0
&& !gProtectStructs[gBattlerAttacker].confusionSelfDmg
&& (gBattleMoves[move].flags & FLAG_MAKES_CONTACT)
- && (gSpecialStatuses[gBattlerTarget].moveturnLostHP_physical || gSpecialStatuses[gBattlerTarget].moveturnLostHP_special)
+ && (gSpecialStatuses[gBattlerTarget].physicalDmg || gSpecialStatuses[gBattlerTarget].specialDmg)
&& (Random() % 3) == 0)
{
gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_BURN;
@@ -2164,7 +2164,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA
&& gBattleMons[gBattlerAttacker].hp != 0
&& !gProtectStructs[gBattlerAttacker].confusionSelfDmg
&& (gBattleMoves[move].flags & FLAG_MAKES_CONTACT)
- && (gSpecialStatuses[gBattlerTarget].moveturnLostHP_physical || gSpecialStatuses[gBattlerTarget].moveturnLostHP_special)
+ && (gSpecialStatuses[gBattlerTarget].physicalDmg || gSpecialStatuses[gBattlerTarget].specialDmg)
&& gBattleMons[gBattlerTarget].hp != 0
&& (Random() % 3) == 0
&& gBattleMons[gBattlerAttacker].ability != ABILITY_OBLIVIOUS
@@ -3174,7 +3174,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
{
case HOLD_EFFECT_FLINCH:
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
- && (gSpecialStatuses[gBattlerTarget].moveturnLostHP_physical || gSpecialStatuses[gBattlerTarget].moveturnLostHP_special)
+ && (gSpecialStatuses[gBattlerTarget].physicalDmg || gSpecialStatuses[gBattlerTarget].specialDmg)
&& (Random() % 100) < atkQuality
&& gBattleMoves[gCurrentMove].flags & FLAG_KINGSROCK_AFFECTED
&& gBattleMons[gBattlerTarget].hp)
@@ -3187,8 +3187,8 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
break;
case HOLD_EFFECT_SHELL_BELL:
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
- && gSpecialStatuses[gBattlerTarget].moveturnLostHP != 0
- && gSpecialStatuses[gBattlerTarget].moveturnLostHP != 0xFFFF
+ && gSpecialStatuses[gBattlerTarget].dmg != 0
+ && gSpecialStatuses[gBattlerTarget].dmg != 0xFFFF
&& gBattlerAttacker != gBattlerTarget
&& gBattleMons[gBattlerAttacker].hp != gBattleMons[gBattlerAttacker].maxHP
&& gBattleMons[gBattlerAttacker].hp != 0)
@@ -3196,10 +3196,10 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
gLastUsedItem = atkItem;
gStringBattler = gBattlerAttacker;
gBattleScripting.battler = gBattlerAttacker;
- gBattleMoveDamage = (gSpecialStatuses[gBattlerTarget].moveturnLostHP / atkQuality) * -1;
+ gBattleMoveDamage = (gSpecialStatuses[gBattlerTarget].dmg / atkQuality) * -1;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = -1;
- gSpecialStatuses[gBattlerTarget].moveturnLostHP = 0;
+ gSpecialStatuses[gBattlerTarget].dmg = 0;
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_ItemHealHP_Ret;
effect++;
diff --git a/src/item_use.c b/src/item_use.c
index 6f585ed8b..bf9109dc8 100755
--- a/src/item_use.c
+++ b/src/item_use.c
@@ -88,7 +88,7 @@ extern void sub_80B7CC8(void);
extern void flagmods_08054D70(void);
extern u8* sub_806CF78(u16);
extern bool8 ExecuteTableBasedItemEffect_(struct Pokemon*, u16, u8, u8);
-extern u8 gBankInMenu;
+extern u8 gBattlerInMenuId;
extern u16 gBattlerPartyIndexes[];
extern void sub_81B89F0(void);
extern u8 GetItemEffectType(u16);
@@ -984,7 +984,7 @@ void sub_80FE440(u8 taskId)
void ItemUseInBattle_StatIncrease(u8 taskId)
{
- u16 partyId = gBattlerPartyIndexes[gBankInMenu];
+ u16 partyId = gBattlerPartyIndexes[gBattlerInMenuId];
if (ExecuteTableBasedItemEffect_(&gPlayerParty[partyId], gSpecialVar_ItemId, partyId, 0) != FALSE)
{
diff --git a/src/pokemon_3.c b/src/pokemon_3.c
index 6442679a6..48185c304 100644
--- a/src/pokemon_3.c
+++ b/src/pokemon_3.c
@@ -26,7 +26,7 @@
extern struct BattlePokemon gBattleMons[4];
extern struct BattleEnigmaBerry gEnigmaBerries[4];
extern u8 gActiveBattler;
-extern u8 gBankInMenu;
+extern u8 gBattlerInMenuId;
extern u8 gBattlerTarget;
extern u8 gBattlerAttacker;
extern u8 gStringBattler;
@@ -210,7 +210,7 @@ u8 GetItemEffectParamOffset(u16 itemId, u8 effectByte, u8 effectBit)
void sub_806CF24(s32 stat)
{
- gBattlerTarget = gBankInMenu;
+ gBattlerTarget = gBattlerInMenuId;
StringCopy(gBattleTextBuff1, gStatNamesTable[gUnknown_08329EC8[stat]]);
StringCopy(gBattleTextBuff2, gText_StatRose);
BattleStringExpandPlaceholdersToDisplayedString(gText_PkmnsStatChanged2);
@@ -224,7 +224,7 @@ u8 *sub_806CF78(u16 itemId)
if (itemId == ITEM_ENIGMA_BERRY)
{
if (gMain.inBattle)
- itemEffect = gEnigmaBerries[gBankInMenu].itemEffect;
+ itemEffect = gEnigmaBerries[gBattlerInMenuId].itemEffect;
else
itemEffect = gSaveBlock1Ptr->enigmaBerry.itemEffect;
}
@@ -233,7 +233,7 @@ u8 *sub_806CF78(u16 itemId)
itemEffect = gItemEffectTable[itemId - 13];
}
- gStringBattler = gBankInMenu;
+ gStringBattler = gBattlerInMenuId;
for (i = 0; i < 3; i++)
{
@@ -247,7 +247,7 @@ u8 *sub_806CF78(u16 itemId)
}
else
{
- gBattlerAttacker = gBankInMenu;
+ gBattlerAttacker = gBattlerInMenuId;
BattleStringExpandPlaceholdersToDisplayedString(gText_PkmnGettingPumped);
}
}
@@ -255,7 +255,7 @@ u8 *sub_806CF78(u16 itemId)
if (itemEffect[3] & 0x80)
{
- gBattlerAttacker = gBankInMenu;
+ gBattlerAttacker = gBattlerInMenuId;
BattleStringExpandPlaceholdersToDisplayedString(gText_PkmnShroudedInMist);
}
@@ -1371,7 +1371,7 @@ void sub_806E994(void)
else
gBattleTextBuff1[3] = gBattlerPartyIndexes[gBattleStruct->field_49];
- PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff2, gBankInMenu, pokemon_order_func(gBattlerPartyIndexes[gBankInMenu]))
+ PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff2, gBattlerInMenuId, pokemon_order_func(gBattlerPartyIndexes[gBattlerInMenuId]))
BattleStringExpandPlaceholders(gText_PkmnsXPreventsSwitching, gStringVar4);
}
diff --git a/src/reshow_battle_screen.c b/src/reshow_battle_screen.c
index 925b65de5..71b544fdc 100644
--- a/src/reshow_battle_screen.c
+++ b/src/reshow_battle_screen.c
@@ -23,7 +23,7 @@ extern u16 gBattle_BG3_X;
extern u16 gBattle_BG3_Y;
extern u8 gReservedSpritePaletteCount;
extern u8 gActionSelectionCursor[MAX_BATTLERS_COUNT];
-extern u8 gBankInMenu;
+extern u8 gBattlerInMenuId;
extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT];
extern u8 gBattlersCount;
extern u32 gBattleTypeFlags;
@@ -175,7 +175,7 @@ static void CB2_ReshowBattleScreenAfterMenu(void)
SetBattlerShadowSpriteCallback(opponentBank, species);
}
- ActionSelectionCreateCursorAt(gActionSelectionCursor[gBankInMenu], 0);
+ ActionSelectionCreateCursorAt(gActionSelectionCursor[gBattlerInMenuId], 0);
if (gLinkVSyncDisabled != 0 && gReceivedRemoteLinkPlayers != 0)
{
diff --git a/sym_ewram.txt b/sym_ewram.txt
index 90b0cfcbc..ff9b92e46 100644
--- a/sym_ewram.txt
+++ b/sym_ewram.txt
@@ -239,288 +239,7 @@ gBattle_WIN1V: @ 2022E2A
.space 0x2
.include "src/battle_message.o"
-
-gUnknown_02022F88: @ 2022F88
- .space 0x64
-
-gBattleTypeFlags: @ 2022FEC
- .space 0x4
-
-gBattleTerrain: @ 2022FF0
- .space 0x4
-
-gUnknown_02022FF4: @ 2022FF4
- .space 0x4
-
-gUnknown_02022FF8: @ 2022FF8
- .space 0x60
-
-gUnknown_02023058: @ 2023058
- .space 0x4
-
-gUnknown_0202305C: @ 202305C
- .space 0x4
-
-gUnknown_02023060: @ 2023060
- .space 0x4
-
-gBattleBufferA: @ 2023064
- .space 0x800
-
-gBattleBufferB: @ 2023864
- .space 0x800
-
-gActiveBattler: @ 2024064
- .space 0x4
-
-gBattleControllerExecFlags: @ 2024068
- .space 0x4
-
-gBattlersCount: @ 202406C
- .space 0x2
-
-gBattlerPartyIndexes: @ 202406E
- .space 0x8
-
-gBattlerPositions: @ 2024076
- .space 0x4
-
-gActionsByTurnOrder: @ 202407A
- .space 0x4
-
-gBattleTurnOrder: @ 202407E
- .space 0x4
-
-gCurrentTurnActionNumber: @ 2024082
- .space 0x1
-
-gCurrentActionFuncId: @ 2024083
- .space 0x1
-
-gBattleMons: @ 2024084
- .space 0x160
-
-gBattlerSpriteIds: @ 20241E4
- .space 0x4
-
-gCurrMovePos: @ 20241E8
- .space 0x1
-
-gUnknown_020241E9: @ 20241E9
- .space 0x1
-
-gCurrentMove: @ 20241EA
- .space 0x2
-
-gChosenMove: @ 20241EC
- .space 0x2
-
-gRandomMove: @ 20241EE
- .space 0x2
-
-gBattleMoveDamage: @ 20241F0
- .space 0x4
-
-gHpDealt: @ 20241F4
- .space 0x4
-
-gTakenDmg: @ 20241F8
- .space 0x10
-
-gLastUsedItem: @ 2024208
- .space 0x2
-
-gLastUsedAbility: @ 202420A
- .space 0x1
-
-gBattlerAttacker: @ 202420B
- .space 0x1
-
-gBattlerTarget: @ 202420C
- .space 0x1
-
-gBank1: @ 202420D
- .space 0x1
-
-gEffectBank: @ 202420E
- .space 0x1
-
-gStringBattler: @ 202420F
- .space 0x1
-
-gAbsentBattlerFlags: @ 2024210
- .space 0x1
-
-gCritMultiplier: @ 2024211
- .space 0x1
-
-gMultiHitCounter: @ 2024212
- .space 0x2
-
-gBattlescriptCurrInstr: @ 2024214
- .space 0x8
-
-gChosenActionByBattler: @ 202421C
- .space 0x4
-
-gSelectionBattleScripts: @ 2024220
- .space 0x10
-
-gPalaceSelectionBattleScripts: @ 2024230
- .space 0x10
-
-gLastPrintedMoves: @ 2024240
- .space 0x8
-
-gLastMoves: @ 2024248
- .space 0x8
-
-gLastLandedMoves: @ 2024250
- .space 0x8
-
-gLastHitByType: @ 2024258
- .space 0x8
-
-gLastResultingMoves: @ 2024260
- .space 0x8
-
-gLockedMoves: @ 2024268
- .space 0x8
-
-gLastHitBy: @ 2024270
- .space 0x4
-
-gChosenMoveByBattler: @ 2024274
- .space 0x8
-
-gMoveResultFlags: @ 202427C
- .space 0x4
-
-gHitMarker: @ 2024280
- .space 0x4
-
-gUnknown_02024284: @ 2024284
- .space 0x4
-
-gTakenDmgBanks: @ 2024288
- .space 0x4
-
-gUnknown_0202428C: @ 202428C
- .space 0x2
-
-gSideStatuses: @ 202428E
- .space 0x6
-
-gSideTimers: @ 2024294
- .space 0x18
-
-gStatuses3: @ 20242AC
- .space 0x10
-
-gDisableStructs: @ 20242BC
- .space 0x70
-
-gPauseCounterBattle: @ 202432C
- .space 0x2
-
-gPaydayMoney: @ 202432E
- .space 0x2
-
-gRandomTurnNumber: @ 2024330
- .space 0x2
-
-gBattleCommunication: @ 2024332
- .space 0x1
-
-gUnknown_02024333: @ 2024333
- .space 0x7
-
-gBattleOutcome: @ 202433A
- .space 0x2
-
-gProtectStructs: @ 202433C
- .space 0x40
-
-gSpecialStatuses: @ 202437C
- .space 0x50
-
-gBattleWeather: @ 20243CC
- .space 0x4
-
-gWishFutureKnock: @ 20243D0
- .space 0x2C
-
-gUnknown_020243FC: @ 20243FC
- .space 0x2
-
-gSentPokesToOpponent: @ 20243FE
- .space 0x2
-
-gDynamicBasePower: @ 2024400
- .space 0x2
-
-gExpShareExp: @ 2024402
- .space 0x2
-
-gEnigmaBerries: @ 2024404
- .space 0x70
-
-gBattleScripting: @ 2024474
- .space 0x28
-
-gBattleStruct: @ 202449C
- .space 0x4
-
-gLinkBattleSendBuffer: @ 20244A0
- .space 0x4
-
-gLinkBattleRecvBuffer: @ 20244A4
- .space 0x4
-
-gBattleResources: @ 20244A8
- .space 0x4
-
-gActionSelectionCursor: @ 20244AC
- .space 0x4
-
-gMoveSelectionCursor: @ 20244B0
- .space 0x4
-
-gUnknown_020244B4: @ 20244B4
- .space 0x4
-
-gBankInMenu: @ 20244B8
- .space 0x1
-
-gDoingBattleAnim: @ 20244B9
- .space 0x3
-
-gTransformedPersonalities: @ 20244BC
- .space 0x10
-
-gPlayerDpadHoldFrames: @ 20244CC
- .space 0x4
-
-gBattleSpritesDataPtr: @ 20244D0
- .space 0x4
-
-gMonSpritesGfxPtr: @ 20244D4
- .space 0x4
-
-gUnknown_020244D8: @ 20244D8
- .space 0x4
-
-gUnknown_020244DC: @ 20244DC
- .space 0x4
-
-gBattleMovePower: @ 20244E0
- .space 0x2
-
-gMoveToLearn: @ 20244E2
- .space 0x2
-
-gBattleMonForms: @ 20244E4
- .space 0x4
+ .include "src/battle_main.o"
sLearningMoveTableID: @ 20244E8
.space 0x1