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-rw-r--r--data/battle_ai_scripts.s255
-rw-r--r--include/constants/battle_ai.h28
-rw-r--r--src/battle_ai_script_commands.c29
3 files changed, 60 insertions, 252 deletions
diff --git a/data/battle_ai_scripts.s b/data/battle_ai_scripts.s
index 56be92c5e..4867f4261 100644
--- a/data/battle_ai_scripts.s
+++ b/data/battle_ai_scripts.s
@@ -7,6 +7,7 @@
#include "constants/hold_effects.h"
#include "constants/pokemon.h"
.include "asm/macros/battle_ai_script.inc"
+ .include "constants/constants.inc"
.section script_data, "aw", %progbits
@@ -17,11 +18,11 @@ gBattleAI_ScriptsTable:: @ 82DBEF8
.4byte AI_CheckViability @ AI_SCRIPT_CHECK_VIABILITY
.4byte AI_SetupFirstTurn @ AI_SCRIPT_SETUP_FIRST_TURN
.4byte AI_Risky @ AI_SCRIPT_RISKY
- .4byte AI_PreferStrongestMove @ AI_SCRIPT_PREFER_STRONGEST_MOVE
+ .4byte AI_PreferPowerExtremes @ AI_SCRIPT_PREFER_POWER_EXTREMES
.4byte AI_PreferBatonPass @ AI_SCRIPT_PREFER_BATON_PASS
.4byte AI_DoubleBattle @ AI_SCRIPT_DOUBLE_BATTLE
.4byte AI_HPAware @ AI_SCRIPT_HP_AWARE
- .4byte AI_Unknown @ AI_SCRIPT_UNKNOWN
+ .4byte AI_TrySunnyDayStart @ AI_SCRIPT_TRY_SUNNY_DAY_START
.4byte AI_Ret
.4byte AI_Ret
.4byte AI_Ret
@@ -50,8 +51,7 @@ AI_CheckBadMove:
if_move MOVE_FISSURE, AI_CBM_CheckIfNegatesType
if_move MOVE_HORN_DRILL, AI_CBM_CheckIfNegatesType
get_how_powerful_move_is
- if_equal 0, AI_CheckBadMove_CheckSoundproof
-
+ if_equal MOVE_POWER_OTHER, AI_CheckBadMove_CheckSoundproof
AI_CBM_CheckIfNegatesType: @ 82DBF92
if_type_effectiveness AI_EFFECTIVENESS_x0, Score_Minus10
get_ability AI_TARGET
@@ -84,11 +84,9 @@ CheckIfWonderGuardCancelsMove: @ 82DBFE4
CheckIfLevitateCancelsGroundMove: @ 82DBFEF
get_curr_move_type
if_equal_ TYPE_GROUND, Score_Minus10
-
AI_CheckBadMove_CheckSoundproof_: @ 82DBFF7
get_how_powerful_move_is
- if_equal 0, AI_CheckBadMove_CheckSoundproof
-
+ if_equal MOVE_POWER_OTHER, AI_CheckBadMove_CheckSoundproof @ Pointless check
AI_CheckBadMove_CheckSoundproof: @ 82DBFFE
get_ability AI_TARGET
if_not_equal ABILITY_SOUNDPROOF, AI_CheckBadMove_CheckEffect
@@ -101,7 +99,6 @@ AI_CheckBadMove_CheckSoundproof: @ 82DBFFE
if_move MOVE_UPROAR, Score_Minus10
if_move MOVE_METAL_SOUND, Score_Minus10
if_move MOVE_GRASS_WHISTLE, Score_Minus10
-
AI_CheckBadMove_CheckEffect: @ 82DC045
if_effect EFFECT_SLEEP, AI_CBM_Sleep
if_effect EFFECT_EXPLOSION, AI_CBM_Explosion
@@ -247,7 +244,6 @@ AI_CBM_DreamEater: @ 82DC330
AI_CBM_BellyDrum: @ 82DC341
if_hp_less_than AI_USER, 51, Score_Minus10
-
AI_CBM_AttackUp: @ 82DC348
if_stat_level_equal AI_USER, STAT_ATK, MAX_STAT_STAGE, Score_Minus10
end
@@ -307,7 +303,6 @@ AI_CBM_AccDown: @ 82DC3D9
AI_CBM_EvasionDown: @ 82DC3EE
if_stat_level_equal AI_TARGET, STAT_EVASION, MIN_STAT_STAGE, Score_Minus10
-
CheckIfAbilityBlocksStatChange: @ 82DC3F6
get_ability AI_TARGET
if_equal ABILITY_CLEAR_BODY, Score_Minus10
@@ -368,7 +363,6 @@ AI_CBM_OneHitKO: @ 82DC4D0
AI_CBM_Magnitude: @ 82DC4E5
get_ability AI_TARGET
if_equal ABILITY_LEVITATE, Score_Minus10
-
AI_CBM_HighRiskForDamage: @ 82DC4ED
if_type_effectiveness AI_EFFECTIVENESS_x0, Score_Minus10
get_ability AI_TARGET
@@ -486,7 +480,6 @@ AI_CBM_Safeguard: @ 82DC635
AI_CBM_Memento: @ 82DC640
if_stat_level_equal AI_TARGET, STAT_ATK, MIN_STAT_STAGE, Score_Minus10
if_stat_level_equal AI_TARGET, STAT_SPATK, MIN_STAT_STAGE, Score_Minus8
-
AI_CBM_BatonPass: @ 82DC650
count_usable_party_mons AI_USER
if_equal 0, Score_Minus10
@@ -510,7 +503,7 @@ AI_CBM_FutureSight: @ 82DC669
AI_CBM_FakeOut: @ 82DC680
is_first_turn_for AI_USER
- if_equal 0, Score_Minus10
+ if_equal FALSE, Score_Minus10
end
AI_CBM_Stockpile: @ 82DC689
@@ -558,7 +551,7 @@ AI_CBM_Ingrain: @ 82DC6F4
AI_CBM_Recycle: @ 82DC6FF
get_used_held_item AI_USER
- if_equal 0, Score_Minus10
+ if_equal ITEM_NONE, Score_Minus10
end
AI_CBM_Imprison: @ 82DC708
@@ -788,7 +781,6 @@ AI_CV_Sleep: @ 82DCA92
AI_CV_SleepEncourageSlpDamage: @ 82DCAA5
if_random_less_than 128, AI_CV_Sleep_End
score +1
-
AI_CV_Sleep_End: @ 82DCAAD
end
@@ -800,7 +792,6 @@ AI_CV_Absorb: @ 82DCAAE
AI_CV_AbsorbEncourageMaybe: @ 82DCABF
if_random_less_than 50, AI_CV_Absorb_End
score -3
-
AI_CV_Absorb_End: @ 82DCAC7
end
@@ -810,7 +801,6 @@ AI_CV_SelfKO: @ 82DCAC8
if_stat_level_less_than AI_TARGET, STAT_EVASION, 10, AI_CV_SelfKO_Encourage1
if_random_less_than 128, AI_CV_SelfKO_Encourage1
score -1
-
AI_CV_SelfKO_Encourage1: @ 82DCAE2
if_hp_less_than AI_USER, 80, AI_CV_SelfKO_Encourage2
if_target_faster AI_CV_SelfKO_Encourage2
@@ -821,7 +811,6 @@ AI_CV_SelfKO_Encourage2: @ 82DCAFA
if_hp_more_than AI_USER, 50, AI_CV_SelfKO_Encourage4
if_random_less_than 128, AI_CV_SelfKO_Encourage3
score +1
-
AI_CV_SelfKO_Encourage3: @ 82DCB09
if_hp_more_than AI_USER, 30, AI_CV_SelfKO_End
if_random_less_than 50, AI_CV_SelfKO_End
@@ -831,7 +820,6 @@ AI_CV_SelfKO_Encourage3: @ 82DCB09
AI_CV_SelfKO_Encourage4: @ 82DCB1D
if_random_less_than 50, AI_CV_SelfKO_End
score -1
-
AI_CV_SelfKO_End: @ 82DCB25
end
@@ -842,7 +830,6 @@ AI_CV_DreamEater: @ 82DCB26
AI_CV_DreamEater_ScoreDown1: @ 82DCB37
score -1
-
AI_CV_DreamEater_End: @ 82DCB39
end
@@ -859,7 +846,6 @@ AI_CV_MirrorMove2: @ 82DCB58
if_in_hwords AI_CV_MirrorMove_EncouragedMovesToMirror, AI_CV_MirrorMove_End
if_random_less_than 80, AI_CV_MirrorMove_End
score -1
-
AI_CV_MirrorMove_End: @ 82DCB6B
end
@@ -915,15 +901,12 @@ AI_CV_AttackUp2: @ 82DCBD1
if_hp_not_equal AI_USER, 100, AI_CV_AttackUp3
if_random_less_than 128, AI_CV_AttackUp3
score +2
-
AI_CV_AttackUp3: @ 82DCBE0
if_hp_more_than AI_USER, 70, AI_CV_AttackUp_End
if_hp_less_than AI_USER, 40, AI_CV_AttackUp_ScoreDown2
if_random_less_than 40, AI_CV_AttackUp_End
-
AI_CV_AttackUp_ScoreDown2: @ 82DCBF4
score -2
-
AI_CV_AttackUp_End: @ 82DCBF6
end
@@ -937,11 +920,9 @@ AI_CV_DefenseUp2: @ 82DCC0C
if_hp_not_equal AI_USER, 100, AI_CV_DefenseUp3
if_random_less_than 128, AI_CV_DefenseUp3
score +2
-
AI_CV_DefenseUp3: @ 82DCC1B
if_hp_less_than AI_USER, 70, AI_CV_DefenseUp4
if_random_less_than 200, AI_CV_DefenseUp_End
-
AI_CV_DefenseUp4: @ 82DCC28
if_hp_less_than AI_USER, 40, AI_CV_DefenseUp_ScoreDown2
get_last_used_bank_move AI_TARGET
@@ -951,13 +932,10 @@ AI_CV_DefenseUp4: @ 82DCC28
get_move_type_from_result
if_not_in_bytes AI_CV_DefenseUp_PhysicalTypes, AI_CV_DefenseUp_ScoreDown2
if_random_less_than 60, AI_CV_DefenseUp_End
-
AI_CV_DefenseUp5: @ 82DCC4A
if_random_less_than 60, AI_CV_DefenseUp_End
-
AI_CV_DefenseUp_ScoreDown2: @ 82DCC50
score -2
-
AI_CV_DefenseUp_End: @ 82DCC52
end
@@ -981,7 +959,6 @@ AI_CV_SpeedUp: @ 82DCC5D
AI_CV_SpeedUp2: @ 82DCC6A
if_random_less_than 70, AI_CV_SpeedUp_End
score +3
-
AI_CV_SpeedUp_End: @ 82DCC72
end
@@ -995,15 +972,12 @@ AI_CV_SpAtkUp2: @ 82DCC88
if_hp_not_equal AI_USER, 100, AI_CV_SpAtkUp3
if_random_less_than 128, AI_CV_SpAtkUp3
score +2
-
AI_CV_SpAtkUp3: @ 82DCC97
if_hp_more_than AI_USER, 70, AI_CV_SpAtkUp_End
if_hp_less_than AI_USER, 40, AI_CV_SpAtkUp_ScoreDown2
if_random_less_than 70, AI_CV_SpAtkUp_End
-
AI_CV_SpAtkUp_ScoreDown2: @ 82DCCAB
score -2
-
AI_CV_SpAtkUp_End: @ 82DCCAD
end
@@ -1017,11 +991,9 @@ AI_CV_SpDefUp2: @ 82DCCC3
if_hp_not_equal AI_USER, 100, AI_CV_SpDefUp3
if_random_less_than 128, AI_CV_SpDefUp3
score +2
-
AI_CV_SpDefUp3: @ 82DCCD2
if_hp_less_than AI_USER, 70, AI_CV_SpDefUp4
if_random_less_than 200, AI_CV_SpDefUp_End
-
AI_CV_SpDefUp4: @ 82DCCDF
if_hp_less_than AI_USER, 40, AI_CV_SpDefUp_ScoreDown2
get_last_used_bank_move AI_TARGET
@@ -1031,13 +1003,10 @@ AI_CV_SpDefUp4: @ 82DCCDF
get_move_type_from_result
if_in_bytes AI_CV_SpDefUp_PhysicalTypes, AI_CV_SpDefUp_ScoreDown2
if_random_less_than 60, AI_CV_SpDefUp_End
-
AI_CV_SpDefUp5: @ 82DCD01
if_random_less_than 60, AI_CV_SpDefUp_End
-
AI_CV_SpDefUp_ScoreDown2: @ 82DCD07
score -2
-
AI_CV_SpDefUp_End: @ 82DCD09
end
@@ -1057,11 +1026,9 @@ AI_CV_AccuracyUp:
if_stat_level_less_than AI_USER, STAT_ACC, 9, AI_CV_AccuracyUp2
if_random_less_than 50, AI_CV_AccuracyUp2
score -2
-
AI_CV_AccuracyUp2:
if_hp_more_than AI_USER, 70, AI_CV_AccuracyUp_End
score -2
-
AI_CV_AccuracyUp_End:
end
@@ -1069,46 +1036,37 @@ AI_CV_EvasionUp:
if_hp_less_than AI_USER, 90, AI_CV_EvasionUp2
if_random_less_than 100, AI_CV_EvasionUp2
score +3
-
AI_CV_EvasionUp2:
if_stat_level_less_than AI_USER, STAT_EVASION, 9, AI_CV_EvasionUp3
if_random_less_than 128, AI_CV_EvasionUp3
score -1
-
AI_CV_EvasionUp3:
if_not_status AI_TARGET, STATUS1_TOXIC_POISON, AI_CV_EvasionUp5
if_hp_more_than AI_USER, 50, AI_CV_EvasionUp4
if_random_less_than 80, AI_CV_EvasionUp5
-
AI_CV_EvasionUp4:
if_random_less_than 50, AI_CV_EvasionUp5
score +3
-
AI_CV_EvasionUp5:
if_not_status3 AI_TARGET, STATUS3_LEECHSEED, AI_CV_EvasionUp6
if_random_less_than 70, AI_CV_EvasionUp6
score +3
-
AI_CV_EvasionUp6:
if_not_status3 AI_USER, STATUS3_ROOTED, AI_CV_EvasionUp7
if_random_less_than 128, AI_CV_EvasionUp7
score +2
-
AI_CV_EvasionUp7:
if_not_status2 AI_TARGET, STATUS2_CURSED, AI_CV_EvasionUp8
if_random_less_than 70, AI_CV_EvasionUp8
score +3
-
AI_CV_EvasionUp8:
if_hp_more_than AI_USER, 70, AI_CV_EvasionUp_End
if_stat_level_equal AI_USER, STAT_EVASION, DEFAULT_STAT_STAGE, AI_CV_EvasionUp_End
if_hp_less_than AI_USER, 40, AI_CV_EvasionUp_ScoreDown2
if_hp_less_than AI_TARGET, 40, AI_CV_EvasionUp_ScoreDown2
if_random_less_than 70, AI_CV_EvasionUp_End
-
AI_CV_EvasionUp_ScoreDown2:
score -2
-
AI_CV_EvasionUp_End:
end
@@ -1121,11 +1079,9 @@ AI_CV_AlwaysHit:
AI_CV_AlwaysHit_ScoreUp1:
score +1
-
AI_CV_AlwaysHit2:
if_random_less_than 100, AI_CV_AlwaysHit_End
score +1
-
AI_CV_AlwaysHit_End:
end
@@ -1134,16 +1090,13 @@ AI_CV_AttackDown: @ 82DCDF8
score -1
if_hp_more_than AI_USER, 90, AI_CV_AttackDown2
score -1
-
AI_CV_AttackDown2: @ 82DCE0B
if_stat_level_more_than AI_TARGET, STAT_ATK, 3, AI_CV_AttackDown3
if_random_less_than 50, AI_CV_AttackDown3
score -2
-
AI_CV_AttackDown3: @ 82DCE1B
if_hp_more_than AI_TARGET, 70, AI_CV_AttackDown4
score -2
-
AI_CV_AttackDown4: @ 82DCE24
get_target_type1
if_in_bytes AI_CV_AttackDown_UnknownTypeList, AI_CV_AttackDown_End
@@ -1151,7 +1104,6 @@ AI_CV_AttackDown4: @ 82DCE24
if_in_bytes AI_CV_AttackDown_UnknownTypeList, AI_CV_AttackDown_End
if_random_less_than 50, AI_CV_AttackDown_End
score -2
-
AI_CV_AttackDown_End: @ 82DCE42
end
@@ -1167,15 +1119,12 @@ AI_CV_AttackDown_UnknownTypeList:
AI_CV_DefenseDown:
if_hp_less_than AI_USER, 70, AI_CV_DefenseDown2
if_stat_level_more_than AI_TARGET, STAT_DEF, 3, AI_CV_DefenseDown3
-
AI_CV_DefenseDown2:
if_random_less_than 50, AI_CV_DefenseDown3
score -2
-
AI_CV_DefenseDown3:
if_hp_more_than AI_TARGET, 70, AI_CV_DefenseDown_End
score -2
-
AI_CV_DefenseDown_End:
end
@@ -1193,7 +1142,6 @@ AI_CV_SpeedDown: @ 82DCE81
AI_CV_SpeedDown2: @ 82DCE8E
if_random_less_than 70, AI_CV_SpeedDown_End
score +2
-
AI_CV_SpeedDown_End: @ 82DCE96
end
@@ -1202,16 +1150,13 @@ AI_CV_SpAtkDown:
score -1
if_hp_more_than AI_USER, 90, AI_CV_SpAtkDown2
score -1
-
AI_CV_SpAtkDown2:
if_stat_level_more_than AI_TARGET, STAT_SPATK, 3, AI_CV_SpAtkDown3
if_random_less_than 50, AI_CV_SpAtkDown3
score -2
-
AI_CV_SpAtkDown3:
if_hp_more_than AI_TARGET, 70, AI_CV_SpAtkDown4
score -2
-
AI_CV_SpAtkDown4:
get_target_type1
if_in_bytes AI_CV_SpAtkDown_SpecialTypeList, AI_CV_SpAtkDown_End
@@ -1219,7 +1164,6 @@ AI_CV_SpAtkDown4:
if_in_bytes AI_CV_SpAtkDown_SpecialTypeList, AI_CV_SpAtkDown_End
if_random_less_than 50, AI_CV_SpAtkDown_End
score -2
-
AI_CV_SpAtkDown_End: @ 82DCEE1
end
@@ -1237,76 +1181,61 @@ AI_CV_SpAtkDown_SpecialTypeList: @ 82DCEE2
AI_CV_SpDefDown: @ 82DCEEB
if_hp_less_than AI_USER, 70, AI_CV_SpDefDown2
if_stat_level_more_than AI_TARGET, STAT_SPDEF, 3, AI_CV_SpDefDown3
-
AI_CV_SpDefDown2: @ 82DCEFA
if_random_less_than 50, AI_CV_SpDefDown3
score -2
-
AI_CV_SpDefDown3: @ 82DCF02
if_hp_more_than AI_TARGET, 70, AI_CV_SpDefDown_End
score -2
-
AI_CV_SpDefDown_End: @ 82DCF0B
end
AI_CV_AccuracyDown: @ 82DCF0C
if_hp_less_than AI_USER, 70, AI_CV_AccuracyDown2
if_hp_more_than AI_TARGET, 70, AI_CV_AccuracyDown3
-
AI_CV_AccuracyDown2:
if_random_less_than 100, AI_CV_AccuracyDown3
score -1
-
AI_CV_AccuracyDown3:
if_stat_level_more_than AI_USER, STAT_ACC, 4, AI_CV_AccuracyDown4
if_random_less_than 80, AI_CV_AccuracyDown4
score -2
-
AI_CV_AccuracyDown4:
if_not_status AI_TARGET, STATUS1_TOXIC_POISON, AI_CV_AccuracyDown5
if_random_less_than 70, AI_CV_AccuracyDown5
score +2
-
AI_CV_AccuracyDown5:
if_not_status3 AI_TARGET, STATUS3_LEECHSEED, AI_CV_AccuracyDown6
if_random_less_than 70, AI_CV_AccuracyDown6
score +2
-
AI_CV_AccuracyDown6:
if_not_status3 AI_USER, STATUS3_ROOTED, AI_CV_AccuracyDown7
if_random_less_than 128, AI_CV_AccuracyDown7
score +1
-
AI_CV_AccuracyDown7:
if_not_status2 AI_TARGET, STATUS2_CURSED, AI_CV_AccuracyDown8
if_random_less_than 70, AI_CV_AccuracyDown8
score +2
-
AI_CV_AccuracyDown8:
if_hp_more_than AI_USER, 70, AI_CV_AccuracyDown_End
if_stat_level_equal AI_TARGET, STAT_ACC, DEFAULT_STAT_STAGE, AI_CV_AccuracyDown_End
if_hp_less_than AI_USER, 40, AI_CV_AccuracyDown_ScoreDown2
if_hp_less_than AI_TARGET, 40, AI_CV_AccuracyDown_ScoreDown2
if_random_less_than 70, AI_CV_AccuracyDown_End
-
AI_CV_AccuracyDown_ScoreDown2:
score -2
-
AI_CV_AccuracyDown_End:
end
AI_CV_EvasionDown:
if_hp_less_than AI_USER, 70, AI_CV_EvasionDown2
if_stat_level_more_than AI_TARGET, STAT_EVASION, 3, AI_CV_EvasionDown3
-
AI_CV_EvasionDown2:
if_random_less_than 50, AI_CV_EvasionDown3
score -2
-
AI_CV_EvasionDown3:
if_hp_more_than AI_TARGET, 70, AI_CV_EvasionDown_End
score -2
-
AI_CV_EvasionDown_End:
end
@@ -1326,7 +1255,6 @@ AI_CV_Haze:
AI_CV_Haze2:
if_random_less_than 50, AI_CV_Haze3
score -3
-
AI_CV_Haze3:
if_stat_level_more_than AI_TARGET, STAT_ATK, 8, AI_CV_Haze4
if_stat_level_more_than AI_TARGET, STAT_DEF, 8, AI_CV_Haze4
@@ -1345,14 +1273,12 @@ AI_CV_Haze3:
AI_CV_Haze4:
if_random_less_than 50, AI_CV_Haze_End
score +3
-
AI_CV_Haze_End:
end
AI_CV_Bide:
if_hp_more_than AI_USER, 90, AI_CV_Bide_End
score -2
-
AI_CV_Bide_End:
end
@@ -1368,19 +1294,16 @@ AI_CV_Roar:
AI_CV_Roar2:
if_random_less_than 128, AI_CV_Roar_End
score +2
-
AI_CV_Roar_End:
end
AI_CV_Conversion:
if_hp_more_than AI_USER, 90, AI_CV_Conversion2
score -2
-
AI_CV_Conversion2:
get_turn_count
if_equal 0, AI_CV_Conversion_End
if_random_less_than 200, Score_Minus2
-
AI_CV_Conversion_End:
end
@@ -1393,7 +1316,6 @@ AI_CV_HealWeather:
AI_CV_HealWeather_ScoreDown2:
score -2
-
AI_CV_Heal:
if_hp_equal AI_USER, 100, AI_CV_Heal3
if_target_faster AI_CV_Heal4
@@ -1404,7 +1326,6 @@ AI_CV_Heal2:
if_hp_less_than AI_USER, 50, AI_CV_Heal5
if_hp_more_than AI_USER, 80, AI_CV_Heal3
if_random_less_than 70, AI_CV_Heal5
-
AI_CV_Heal3:
score -3
goto AI_CV_Heal_End
@@ -1418,11 +1339,9 @@ AI_CV_Heal4:
AI_CV_Heal5:
if_doesnt_have_move_with_effect AI_TARGET, EFFECT_SNATCH, AI_CV_Heal6
if_random_less_than 100, AI_CV_Heal_End
-
AI_CV_Heal6:
if_random_less_than 20, AI_CV_Heal_End
score +2
-
AI_CV_Heal_End:
end
@@ -1431,12 +1350,10 @@ AI_CV_Toxic:
if_hp_more_than AI_USER, 50, AI_CV_Toxic2
if_random_less_than 50, AI_CV_Toxic2
score -3
-
AI_CV_Toxic2:
if_hp_more_than AI_TARGET, 50, AI_CV_Toxic3
if_random_less_than 50, AI_CV_Toxic3
score -3
-
AI_CV_Toxic3:
if_has_move_with_effect AI_USER, EFFECT_SPECIAL_DEFENSE_UP, AI_CV_Toxic4
if_has_move_with_effect AI_USER, EFFECT_PROTECT, AI_CV_Toxic4
@@ -1445,7 +1362,6 @@ AI_CV_Toxic3:
AI_CV_Toxic4:
if_random_less_than 60, AI_CV_Toxic_End
score +2
-
AI_CV_Toxic_End:
end
@@ -1456,10 +1372,8 @@ AI_CV_LightScreen:
get_target_type2
if_in_bytes AI_CV_LightScreen_SpecialTypeList, AI_CV_LightScreen_End
if_random_less_than 50, AI_CV_LightScreen_End
-
AI_CV_LightScreen_ScoreDown2:
score -2
-
AI_CV_LightScreen_End:
end
@@ -1484,7 +1398,6 @@ AI_CV_Rest2:
if_hp_less_than AI_USER, 40, AI_CV_Rest6
if_hp_more_than AI_USER, 50, AI_CV_Rest3
if_random_less_than 70, AI_CV_Rest6
-
AI_CV_Rest3:
score -3
goto AI_CV_Rest_End
@@ -1493,7 +1406,6 @@ AI_CV_Rest4:
if_hp_less_than AI_USER, 60, AI_CV_Rest6
if_hp_more_than AI_USER, 70, AI_CV_Rest5
if_random_less_than 50, AI_CV_Rest6
-
AI_CV_Rest5:
score -3
goto AI_CV_Rest_End
@@ -1501,11 +1413,9 @@ AI_CV_Rest5:
AI_CV_Rest6:
if_doesnt_have_move_with_effect AI_TARGET, EFFECT_SNATCH, AI_CV_Rest7
if_random_less_than 50, AI_CV_Rest_End
-
AI_CV_Rest7:
if_random_less_than 10, AI_CV_Rest_End
score +3
-
AI_CV_Rest_End:
end
@@ -1515,7 +1425,6 @@ AI_CV_OneHitKO:
AI_CV_SuperFang:
if_hp_more_than AI_TARGET, 50, AI_CV_SuperFang_End
score -1
-
AI_CV_SuperFang_End:
end
@@ -1529,7 +1438,6 @@ AI_CV_Trap:
AI_CV_Trap2:
if_random_less_than 128, AI_CV_Trap_End
score +1
-
AI_CV_Trap_End:
end
@@ -1543,28 +1451,23 @@ AI_CV_HighCrit:
AI_CV_HighCrit2:
if_random_less_than 128, AI_CV_HighCrit_End
score +1
-
AI_CV_HighCrit_End:
end
AI_CV_Swagger:
if_has_move AI_USER, MOVE_PSYCH_UP, AI_CV_SwaggerHasPsychUp
-
AI_CV_Flatter:
if_random_less_than 128, AI_CV_Confuse
score +1
-
AI_CV_Confuse:
if_hp_more_than AI_TARGET, 70, AI_CV_Confuse_End
if_random_less_than 128, AI_CV_Confuse2
score -1
-
AI_CV_Confuse2:
if_hp_more_than AI_TARGET, 50, AI_CV_Confuse_End
score -1
if_hp_more_than AI_TARGET, 30, AI_CV_Confuse_End
score -1
-
AI_CV_Confuse_End:
end
@@ -1578,7 +1481,6 @@ AI_CV_SwaggerHasPsychUp:
AI_CV_SwaggerHasPsychUp_Minus5:
score -5
-
AI_CV_SwaggerHasPsychUp_End:
end
@@ -1589,10 +1491,8 @@ AI_CV_Reflect:
get_target_type2
if_in_bytes AI_CV_Reflect_PhysicalTypeList, AI_CV_Reflect_End
if_random_less_than 50, AI_CV_Reflect_End
-
AI_CV_Reflect_ScoreDown2:
score -2
-
AI_CV_Reflect_End:
end
@@ -1611,10 +1511,8 @@ AI_CV_Reflect_PhysicalTypeList:
AI_CV_Poison:
if_hp_less_than AI_USER, 50, AI_CV_Poison_ScoreDown1
if_hp_more_than AI_TARGET, 50, AI_CV_Poison_End
-
AI_CV_Poison_ScoreDown1:
score -1
-
AI_CV_Poison_End:
end
@@ -1627,7 +1525,6 @@ AI_CV_Paralyze:
AI_CV_Paralyze2:
if_random_less_than 20, AI_CV_Paralyze_End
score +3
-
AI_CV_Paralyze_End:
end
@@ -1636,11 +1533,9 @@ AI_CV_VitalThrow:
if_hp_more_than AI_USER, 60, AI_CV_VitalThrow_End
if_hp_less_than AI_USER, 40, AI_CV_VitalThrow2
if_random_less_than 180, AI_CV_VitalThrow_End
-
AI_CV_VitalThrow2:
if_random_less_than 50, AI_CV_VitalThrow_End
score -1
-
AI_CV_VitalThrow_End:
end
@@ -1650,15 +1545,12 @@ AI_CV_Substitute:
if_hp_more_than AI_USER, 50, AI_CV_Substitute2
if_random_less_than 100, AI_CV_Substitute2
score -1
-
AI_CV_Substitute2:
if_random_less_than 100, AI_CV_Substitute3
score -1
-
AI_CV_Substitute3:
if_random_less_than 100, AI_CV_Substitute4
score -1
-
AI_CV_Substitute4:
if_target_faster AI_CV_Substitute_End
get_last_used_bank_move AI_TARGET
@@ -1682,11 +1574,9 @@ AI_CV_Substitute6:
AI_CV_Substitute7:
if_status3 AI_TARGET, STATUS3_LEECHSEED, AI_CV_Substitute_End
-
AI_CV_Substitute8:
if_random_less_than 100, AI_CV_Substitute_End
score +1
-
AI_CV_Substitute_End:
end
@@ -1699,10 +1589,8 @@ AI_CV_Recharge:
AI_CV_Recharge2:
if_hp_less_than AI_USER, 60, AI_CV_Recharge_End
-
AI_CV_Recharge_ScoreDown1:
score -1
-
AI_CV_Recharge_End:
end
@@ -1717,7 +1605,6 @@ AI_CV_Disable:
AI_CV_Disable2:
if_random_less_than 100, AI_CV_Disable_End
score -1
-
AI_CV_Disable_End:
end
@@ -1728,12 +1615,10 @@ AI_CV_Counter:
if_hp_more_than AI_USER, 30, AI_CV_Counter2
if_random_less_than 10, AI_CV_Counter2
score -1
-
AI_CV_Counter2:
if_hp_more_than AI_USER, 50, AI_CV_Counter3
if_random_less_than 100, AI_CV_Counter3
score -1
-
AI_CV_Counter3:
if_has_move AI_USER, MOVE_MIRROR_COAT, AI_CV_Counter7
get_last_used_bank_move AI_TARGET
@@ -1742,7 +1627,6 @@ AI_CV_Counter3:
if_target_not_taunted AI_CV_Counter4
if_random_less_than 100, AI_CV_Counter4
score +1
-
AI_CV_Counter4:
get_last_used_bank_move AI_TARGET
get_move_type_from_result
@@ -1755,24 +1639,20 @@ AI_CV_Counter5:
if_target_not_taunted AI_CV_Counter6
if_random_less_than 100, AI_CV_Counter6
score +1
-
AI_CV_Counter6:
get_target_type1
if_in_bytes AI_CV_Counter_PhysicalTypeList, AI_CV_Counter_End
get_target_type2
if_in_bytes AI_CV_Counter_PhysicalTypeList, AI_CV_Counter_End
if_random_less_than 50, AI_CV_Counter_End
-
AI_CV_Counter7:
if_random_less_than 100, AI_CV_Counter8
score +4
-
AI_CV_Counter8:
end
AI_CV_Counter_ScoreDown1:
score -1
-
AI_CV_Counter_End:
end
@@ -1794,7 +1674,6 @@ AI_CV_Encore:
get_last_used_bank_move AI_TARGET
get_move_effect_from_result
if_not_in_bytes AI_CV_Encore_EncouragedMovesToEncore, AI_CV_Encore_ScoreDown2
-
AI_CV_Encore2:
if_random_less_than 30, AI_CV_Encore_End
score +3
@@ -1802,7 +1681,6 @@ AI_CV_Encore2:
AI_CV_Encore_ScoreDown2:
score -2
-
AI_CV_Encore_End:
end
@@ -1885,7 +1763,6 @@ AI_CV_PainSplit2:
AI_CV_PainSplit_ScoreDown1:
score -1
-
AI_CV_PainSplit_End:
end
@@ -1896,7 +1773,6 @@ AI_CV_Snore:
AI_CV_LockOn:
if_random_less_than 128, AI_CV_LockOn_End
score +2
-
AI_CV_LockOn_End:
end
@@ -1911,17 +1787,14 @@ AI_CV_DestinyBond:
if_hp_more_than AI_USER, 70, AI_CV_DestinyBond_End
if_random_less_than 128, AI_CV_DestinyBond2
score +1
-
AI_CV_DestinyBond2:
if_hp_more_than AI_USER, 50, AI_CV_DestinyBond_End
if_random_less_than 128, AI_CV_DestinyBond3
score +1
-
AI_CV_DestinyBond3:
if_hp_more_than AI_USER, 30, AI_CV_DestinyBond_End
if_random_less_than 100, AI_CV_DestinyBond_End
score +2
-
AI_CV_DestinyBond_End:
end
@@ -1939,7 +1812,6 @@ AI_CV_Flail2:
AI_CV_Flail_ScoreUp1:
score +1
-
AI_CV_Flail3:
if_random_less_than 100, AI_CV_Flail_End
score +1
@@ -1947,7 +1819,6 @@ AI_CV_Flail3:
AI_CV_Flail_ScoreDown1:
score -1
-
AI_CV_Flail_End:
end
@@ -1955,7 +1826,6 @@ AI_CV_HealBell:
if_status AI_TARGET, STATUS1_ANY, AI_CV_HealBell_End
if_status_in_party AI_TARGET, STATUS1_ANY, AI_CV_HealBell_End
score -5
-
AI_CV_HealBell_End:
end
@@ -1968,7 +1838,6 @@ AI_CV_Thief:
AI_CV_Thief_ScoreDown2:
score -2
-
AI_CV_Thief_End:
end
@@ -1990,12 +1859,10 @@ AI_CV_Curse:
if_stat_level_more_than AI_USER, STAT_DEF, 9, AI_CV_Curse_End
if_random_less_than 128, AI_CV_Curse2
score +1
-
AI_CV_Curse2:
if_stat_level_more_than AI_USER, STAT_DEF, 7, AI_CV_Curse_End
if_random_less_than 128, AI_CV_Curse3
score +1
-
AI_CV_Curse3:
if_stat_level_more_than AI_USER, STAT_DEF, DEFAULT_STAT_STAGE, AI_CV_Curse_End
if_random_less_than 128, AI_CV_Curse_End
@@ -2005,7 +1872,6 @@ AI_CV_Curse3:
AI_CV_Curse4:
if_hp_more_than AI_USER, 80, AI_CV_Curse_End
score -1
-
AI_CV_Curse_End:
end
@@ -2033,11 +1899,9 @@ AI_CV_Protect:
AI_CV_Protect_ScoreUp2:
score +2
-
AI_CV_Protect2:
if_random_less_than 128, AI_CV_Protect4
score -1
-
AI_CV_Protect4:
get_protect_count AI_USER
if_equal 0, AI_CV_Protect_End
@@ -2050,10 +1914,8 @@ AI_CV_Protect3:
get_last_used_bank_move AI_TARGET
get_move_effect_from_result
if_not_equal EFFECT_LOCK_ON, AI_CV_Protect_End
-
AI_CV_Protect_ScoreDown2:
score -2
-
AI_CV_Protect_End:
end
@@ -2078,18 +1940,15 @@ AI_CV_Foresight:
AI_CV_Foresight2:
if_random_less_than 80, AI_CV_Foresight_End
-
AI_CV_Foresight3:
if_random_less_than 80, AI_CV_Foresight_End
score +2
-
AI_CV_Foresight_End:
end
AI_CV_Endure:
if_hp_less_than AI_USER, 4, AI_CV_Endure2
if_hp_less_than AI_USER, 35, AI_CV_Endure3
-
AI_CV_Endure2:
score -1
goto AI_CV_Endure_End
@@ -2097,7 +1956,6 @@ AI_CV_Endure2:
AI_CV_Endure3:
if_random_less_than 70, AI_CV_Endure_End
score +1
-
AI_CV_Endure_End:
end
@@ -2116,7 +1974,6 @@ AI_CV_BatonPass2:
AI_CV_BatonPass3:
if_hp_more_than AI_USER, 70, AI_CV_BatonPass_End
-
AI_CV_BatonPass4:
if_random_less_than 80, AI_CV_BatonPass_End
score +2
@@ -2137,10 +1994,8 @@ AI_CV_BatonPass7:
AI_CV_BatonPass8:
if_hp_less_than AI_USER, 70, AI_CV_BatonPass_End
-
AI_CV_BatonPass_ScoreDown2:
score -2
-
AI_CV_BatonPass_End:
end
@@ -2160,7 +2015,6 @@ AI_CV_Pursuit:
AI_CV_Pursuit2:
if_random_less_than 128, AI_CV_Pursuit_End
score +1
-
AI_CV_Pursuit_End:
end
@@ -2168,7 +2022,6 @@ AI_CV_RainDance:
if_user_faster AI_CV_RainDance2
get_ability AI_USER
if_equal ABILITY_SWIFT_SWIM, AI_CV_RainDance3
-
AI_CV_RainDance2:
if_hp_less_than AI_USER, 40, AI_CV_RainDance_ScoreDown1
get_weather
@@ -2185,7 +2038,6 @@ AI_CV_RainDance3:
AI_CV_RainDance_ScoreDown1:
score -1
-
AI_CV_RainDance_End:
end
@@ -2203,7 +2055,6 @@ AI_CV_SunnyDay2:
AI_CV_SunnyDay_ScoreDown1:
score -1
-
AI_CV_SunnyDay_End:
end
@@ -2213,7 +2064,6 @@ AI_CV_BellyDrum:
AI_CV_BellyDrum_ScoreDown2:
score -2
-
AI_CV_BellyDrum_End:
end
@@ -2236,14 +2086,12 @@ AI_CV_PsychUp2:
AI_CV_PsychUp_ScoreUp1:
score +1
-
AI_CV_PsychUp3:
score +1
end
AI_CV_PsychUp_ScoreDown2:
score -2
-
AI_CV_PsychUp_End:
end
@@ -2254,12 +2102,10 @@ AI_CV_MirrorCoat:
if_hp_more_than AI_USER, 30, AI_CV_MirrorCoat2
if_random_less_than 10, AI_CV_MirrorCoat2
score -1
-
AI_CV_MirrorCoat2:
if_hp_more_than AI_USER, 50, AI_CV_MirrorCoat3
if_random_less_than 100, AI_CV_MirrorCoat3
score -1
-
AI_CV_MirrorCoat3:
if_has_move AI_USER, MOVE_COUNTER, AI_CV_MirrorCoat_ScoreUp4
get_last_used_bank_move AI_TARGET
@@ -2268,7 +2114,6 @@ AI_CV_MirrorCoat3:
if_target_not_taunted AI_CV_MirrorCoat4
if_random_less_than 100, AI_CV_MirrorCoat4
score +1
-
AI_CV_MirrorCoat4:
get_last_used_bank_move AI_TARGET
get_move_type_from_result
@@ -2281,24 +2126,20 @@ AI_CV_MirrorCoat5:
if_target_not_taunted AI_CV_MirrorCoat6
if_random_less_than 100, AI_CV_MirrorCoat6
score +1
-
AI_CV_MirrorCoat6:
get_target_type1
if_in_bytes AI_CV_MirrorCoat_SpecialTypeList, AI_CV_MirrorCoat_End
get_target_type2
if_in_bytes AI_CV_MirrorCoat_SpecialTypeList, AI_CV_MirrorCoat_End
if_random_less_than 50, AI_CV_MirrorCoat_End
-
AI_CV_MirrorCoat_ScoreUp4:
if_random_less_than 100, AI_CV_MirrorCoat_ScoreUp4_End
score +4
-
AI_CV_MirrorCoat_ScoreUp4_End:
end
AI_CV_MirrorCoat_ScoreDown1:
score -1
-
AI_CV_MirrorCoat_End:
end
@@ -2323,7 +2164,6 @@ AI_CV_ChargeUpMove:
AI_CV_ChargeUpMove_ScoreDown2:
score -2
-
AI_CV_ChargeUpMove_End:
end
@@ -2360,7 +2200,6 @@ AI_CV_SemiInvulnerable_CheckIceType:
if_equal TYPE_ICE, AI_CV_SemiInvulnerable_TryEncourage
get_user_type2
if_equal TYPE_ICE, AI_CV_SemiInvulnerable_TryEncourage
-
AI_CV_SemiInvulnerable5:
if_target_faster AI_CV_SemiInvulnerable_End
get_last_used_bank_move AI_TARGET
@@ -2371,7 +2210,6 @@ AI_CV_SemiInvulnerable5:
AI_CV_SemiInvulnerable_TryEncourage:
if_random_less_than 80, AI_CV_SemiInvulnerable_End
score +1
-
AI_CV_SemiInvulnerable_End:
end
@@ -2390,7 +2228,6 @@ AI_CV_SpitUp:
if_less_than 2, AI_CV_SpitUp_End
if_random_less_than 80, AI_CV_SpitUp_End
score +2
-
AI_CV_SpitUp_End:
end
@@ -2408,7 +2245,6 @@ AI_CV_Hail2:
AI_CV_Hail_ScoreDown1:
score -1
-
AI_CV_Hail_End:
end
@@ -2442,10 +2278,8 @@ AI_CV_FocusPunch2:
AI_CV_FocusPunch3:
if_random_less_than 100, AI_CV_FocusPunch_End
if_status2 AI_USER, STATUS2_SUBSTITUTE, Score_Plus5
-
AI_CV_FocusPunch_ScoreUp1:
score +1
-
AI_CV_FocusPunch_End:
end
@@ -2455,7 +2289,6 @@ AI_CV_SmellingSalt:
AI_CV_SmellingSalt_ScoreUp1:
score +1
-
AI_CV_SmellingSalt_End:
end
@@ -2463,7 +2296,6 @@ AI_CV_Trick:
get_hold_effect AI_USER
if_in_bytes AI_CV_Trick_EffectsToEncourage2, AI_CV_Trick3
if_in_bytes AI_CV_Trick_EffectsToEncourage, AI_CV_Trick4
-
AI_CV_Trick2:
score -3
goto AI_CV_Trick_End
@@ -2479,7 +2311,6 @@ AI_CV_Trick4:
if_in_bytes AI_CV_Trick_EffectsToEncourage, AI_CV_Trick2
if_random_less_than 50, AI_CV_Trick_End
score +2
-
AI_CV_Trick_End:
end
@@ -2502,7 +2333,6 @@ AI_CV_ChangeSelfAbility:
if_in_bytes AI_CV_ChangeSelfAbility_AbilitiesToEncourage, AI_CV_ChangeSelfAbility2
get_ability AI_TARGET
if_in_bytes AI_CV_ChangeSelfAbility_AbilitiesToEncourage, AI_CV_ChangeSelfAbility3
-
AI_CV_ChangeSelfAbility2:
score -1
goto AI_CV_ChangeSelfAbility_End
@@ -2510,7 +2340,6 @@ AI_CV_ChangeSelfAbility2:
AI_CV_ChangeSelfAbility3:
if_random_less_than 50, AI_CV_ChangeSelfAbility_End
score +2
-
AI_CV_ChangeSelfAbility_End:
end
@@ -2543,10 +2372,8 @@ AI_CV_Superpower:
AI_CV_Superpower2:
if_hp_less_than AI_USER, 60, AI_CV_Superpower_End
-
AI_CV_Superpower_ScoreDown1:
score -1
-
AI_CV_Superpower_End:
end
@@ -2554,21 +2381,18 @@ AI_CV_MagicCoat:
if_hp_more_than AI_TARGET, 30, AI_CV_MagicCoat2
if_random_less_than 100, AI_CV_MagicCoat2
score -1
-
AI_CV_MagicCoat2:
is_first_turn_for AI_USER
- if_equal 0, AI_CV_MagicCoat4
+ if_equal FALSE, AI_CV_MagicCoat4
if_random_less_than 150, AI_CV_MagicCoat_End
score +1
goto AI_CV_MagicCoat_End
AI_CV_MagicCoat3:
if_random_less_than 50, AI_CV_MagicCoat_End
-
AI_CV_MagicCoat4:
if_random_less_than 30, AI_CV_MagicCoat_End
score -1
-
AI_CV_MagicCoat_End:
end
@@ -2581,7 +2405,6 @@ AI_CV_Recycle:
AI_CV_Recycle_ScoreDown2:
score -2
-
AI_CV_Recycle_End:
end
@@ -2601,7 +2424,6 @@ AI_CV_Revenge:
AI_CV_Revenge_ScoreDown2:
score -2
-
AI_CV_Revenge_End:
end
@@ -2611,7 +2433,6 @@ AI_CV_BrickBreak:
AI_CV_BrickBreak_ScoreUp1:
score +1
-
AI_CV_BrickBreak_End:
end
@@ -2621,7 +2442,6 @@ AI_CV_KnockOff:
if_more_than 0, AI_CV_KnockOff_End
if_random_less_than 180, AI_CV_KnockOff_End
score +1
-
AI_CV_KnockOff_End:
end
@@ -2639,7 +2459,6 @@ AI_CV_Endeavor2:
AI_CV_Endeavor_ScoreDown1:
score -1
-
AI_CV_Endeavor_End:
end
@@ -2652,10 +2471,8 @@ AI_CV_Eruption:
AI_CV_Eruption2:
if_hp_more_than AI_TARGET, 70, AI_CV_Eruption_End
-
AI_CV_Eruption_ScoreDown1:
score -1
-
AI_CV_Eruption_End:
end
@@ -2664,7 +2481,6 @@ AI_CV_Imprison:
if_more_than 0, AI_CV_Imprison_End
if_random_less_than 100, AI_CV_Imprison_End
score +2
-
AI_CV_Imprison_End:
end
@@ -2674,13 +2490,12 @@ AI_CV_Refresh:
AI_CV_Refresh_ScoreDown1:
score -1
-
AI_CV_Refresh_End:
end
AI_CV_Snatch:
is_first_turn_for AI_USER
- if_equal 1, AI_CV_Snatch3
+ if_equal TRUE, AI_CV_Snatch3
if_random_less_than 30, AI_CV_Snatch_End
if_target_faster AI_CV_Snatch2
if_hp_not_equal AI_USER, 100, AI_CV_Snatch5
@@ -2707,7 +2522,6 @@ AI_CV_Snatch4:
AI_CV_Snatch5:
if_random_less_than 30, AI_CV_Snatch_End
score -2
-
AI_CV_Snatch_End:
end
@@ -2725,7 +2539,6 @@ AI_CV_MudSport2:
AI_CV_MudSport_ScoreDown1:
score -1
-
AI_CV_MudSport_End:
end
@@ -2738,10 +2551,8 @@ AI_CV_Overheat:
AI_CV_Overheat2:
if_hp_more_than AI_USER, 80, AI_CV_Overheat_End
-
AI_CV_Overheat_ScoreDown1:
score -1
-
AI_CV_Overheat_End:
end
@@ -2759,7 +2570,6 @@ AI_CV_WaterSport2:
AI_CV_WaterSport_ScoreDown1:
score -1
-
AI_CV_WaterSport_End:
end
@@ -2773,7 +2583,6 @@ AI_CV_DragonDance:
AI_CV_DragonDance2:
if_random_less_than 128, AI_CV_DragonDance_End
score +1
-
AI_CV_DragonDance_End:
end
@@ -2794,10 +2603,8 @@ AI_TryToFaint_TryToEncourageQuickAttack:
if_effect EFFECT_EXPLOSION, AI_TryToFaint_End
if_not_effect EFFECT_QUICK_ATTACK, AI_TryToFaint_ScoreUp4
score +2
-
AI_TryToFaint_ScoreUp4:
score +4
-
AI_TryToFaint_End:
end
@@ -2809,7 +2616,6 @@ AI_SetupFirstTurn:
if_not_in_bytes AI_SetupFirstTurn_SetupEffectsToEncourage, AI_SetupFirstTurn_End
if_random_less_than 80, AI_SetupFirstTurn_End
score +2
-
AI_SetupFirstTurn_End:
end
@@ -2871,14 +2677,15 @@ AI_SetupFirstTurn_SetupEffectsToEncourage:
.byte EFFECT_CAMOUFLAGE
.byte -1
-AI_PreferStrongestMove:
+@ ~60% chance to prefer moves that do 0 or 1 damage, or are in sIgnoredPowerfulMoveEffects
+@ Oddly this group includes moves like Explosion and Eruption, so the AI strategy isn't very coherent
+AI_PreferPowerExtremes:
if_target_is_ally AI_Ret
get_how_powerful_move_is
- if_not_equal 0, AI_PreferStrongestMove_End
- if_random_less_than 100, AI_PreferStrongestMove_End
+ if_not_equal MOVE_POWER_OTHER, AI_PreferPowerExtremes_End
+ if_random_less_than 100, AI_PreferPowerExtremes_End
score +2
-
-AI_PreferStrongestMove_End:
+AI_PreferPowerExtremes_End:
end
AI_Risky:
@@ -2887,7 +2694,6 @@ AI_Risky:
if_not_in_bytes AI_Risky_EffectsToEncourage, AI_Risky_End
if_random_less_than 128, AI_Risky_End
score +2
-
AI_Risky_End:
end
@@ -2918,10 +2724,9 @@ AI_PreferBatonPass:
count_usable_party_mons AI_USER
if_equal 0, AI_PreferBatonPassEnd
get_how_powerful_move_is
- if_not_equal 0, AI_PreferBatonPassEnd
+ if_not_equal MOVE_POWER_OTHER, AI_PreferBatonPassEnd
if_has_move_with_effect AI_USER, EFFECT_BATON_PASS, AI_PreferBatonPass_GoForBatonPass
if_random_less_than 80, AI_Risky_End
-
AI_PreferBatonPass_GoForBatonPass:
if_move MOVE_SWORDS_DANCE, AI_PreferBatonPass2
if_move MOVE_DRAGON_DANCE, AI_PreferBatonPass2
@@ -2930,7 +2735,6 @@ AI_PreferBatonPass_GoForBatonPass:
if_move MOVE_BATON_PASS, AI_PreferBatonPass_EncourageIfHighStats
if_random_less_than 20, AI_Risky_End
score +3
-
AI_PreferBatonPass2:
get_turn_count
if_equal 0, Score_Plus5
@@ -2977,7 +2781,7 @@ AI_DoubleBattle:
AI_DoubleBattlePartnerHasHelpingHand:
get_how_powerful_move_is
- if_not_equal 0, Score_Plus1
+ if_not_equal MOVE_POWER_OTHER, Score_Plus1
end
AI_DoubleBattleCheckUserStatus:
@@ -2986,7 +2790,7 @@ AI_DoubleBattleCheckUserStatus:
AI_DoubleBattleCheckUserStatus2:
get_how_powerful_move_is
- if_equal MOVE_POWER_DISCOURAGED, Score_Minus5
+ if_equal MOVE_POWER_OTHER, Score_Minus5
score +1
if_equal MOVE_MOST_POWERFUL, Score_Plus2
end
@@ -3013,7 +2817,6 @@ AI_DoubleBattleElectricMove:
score -2
if_no_type AI_TARGET_PARTNER, TYPE_GROUND, AI_DoubleBattleElectricMoveEnd
score -8
-
AI_DoubleBattleElectricMoveEnd:
end
@@ -3026,10 +2829,9 @@ AI_DoubleBattleFireMove2:
AI_TryOnAlly:
get_how_powerful_move_is
- if_equal 0, AI_TryStatusMoveOnAlly
+ if_equal MOVE_POWER_OTHER, AI_TryStatusMoveOnAlly
get_curr_move_type
if_equal TYPE_FIRE, AI_TryFireMoveOnAlly
-
AI_DiscourageOnAlly:
goto Score_Minus30
@@ -3096,7 +2898,6 @@ AI_TrySwaggerOnAlly:
AI_TrySwaggerOnAlly2:
if_stat_level_more_than AI_TARGET, STAT_ATK, 7, AI_TrySwaggerOnAlly_End
score +3
-
AI_TrySwaggerOnAlly_End:
end
@@ -3125,7 +2926,6 @@ AI_HPAware_UserHasMediumHP:
AI_HPAware_TryToDiscourage:
if_random_less_than 50, AI_HPAware_ConsiderTarget
score -2
-
AI_HPAware_ConsiderTarget:
if_hp_more_than AI_TARGET, 70, AI_HPAware_TargetHasHighHP
if_hp_more_than AI_TARGET, 30, AI_HPAware_TargetHasMediumHP
@@ -3146,7 +2946,6 @@ AI_HPAware_TargetHasMediumHP:
AI_HPAware_TargetTryToDiscourage:
if_random_less_than 50, AI_HPAware_End
score -2
-
AI_HPAware_End:
end
@@ -3368,15 +3167,18 @@ AI_HPAware_DiscouragedEffectsWhenTargetLowHP: @ 82DE2B1
.byte EFFECT_DRAGON_DANCE
.byte -1
-AI_Unknown:
+@ Given the AI_TryOnAlly at the beginning it's possible that this was the start of a more
+@ comprehensive double battle AI script
+AI_TrySunnyDayStart:
if_target_is_ally AI_TryOnAlly
- if_not_effect EFFECT_SUNNY_DAY, AI_Unknown_End
- if_equal 0, AI_Unknown_End
+ if_not_effect EFFECT_SUNNY_DAY, AI_TrySunnyDayStart_End
+.ifndef BUGFIX @ funcResult has not been set in this script yet, below call is nonsense
+ if_equal FALSE, AI_TrySunnyDayStart_End
+.endif
is_first_turn_for AI_USER
- if_equal 0, AI_Unknown_End
+ if_equal FALSE, AI_TrySunnyDayStart_End
score +5
-
-AI_Unknown_End: @ 82DE308
+AI_TrySunnyDayStart_End: @ 82DE308
end
AI_Roaming:
@@ -3388,7 +3190,6 @@ AI_Roaming:
if_equal ABILITY_LEVITATE, AI_Roaming_Flee
get_ability AI_TARGET
if_equal ABILITY_ARENA_TRAP, AI_Roaming_End
-
AI_Roaming_Flee: @ 82DE335
flee
diff --git a/include/constants/battle_ai.h b/include/constants/battle_ai.h
index 4c3a45dc6..5ade58d50 100644
--- a/include/constants/battle_ai.h
+++ b/include/constants/battle_ai.h
@@ -29,24 +29,24 @@
#define AI_WEATHER_HAIL 3
// get_how_powerful_move_is
-#define MOVE_POWER_DISCOURAGED 0
+#define MOVE_POWER_OTHER 0
#define MOVE_NOT_MOST_POWERFUL 1
#define MOVE_MOST_POWERFUL 2
// script's table id to bit
-#define AI_SCRIPT_CHECK_BAD_MOVE (1 << 0)
-#define AI_SCRIPT_TRY_TO_FAINT (1 << 1)
-#define AI_SCRIPT_CHECK_VIABILITY (1 << 2)
-#define AI_SCRIPT_SETUP_FIRST_TURN (1 << 3)
-#define AI_SCRIPT_RISKY (1 << 4)
-#define AI_SCRIPT_PREFER_STRONGEST_MOVE (1 << 5)
-#define AI_SCRIPT_PREFER_BATON_PASS (1 << 6)
-#define AI_SCRIPT_DOUBLE_BATTLE (1 << 7)
-#define AI_SCRIPT_HP_AWARE (1 << 8)
-#define AI_SCRIPT_UNKNOWN (1 << 9)
+#define AI_SCRIPT_CHECK_BAD_MOVE (1 << 0)
+#define AI_SCRIPT_TRY_TO_FAINT (1 << 1)
+#define AI_SCRIPT_CHECK_VIABILITY (1 << 2)
+#define AI_SCRIPT_SETUP_FIRST_TURN (1 << 3)
+#define AI_SCRIPT_RISKY (1 << 4)
+#define AI_SCRIPT_PREFER_POWER_EXTREMES (1 << 5)
+#define AI_SCRIPT_PREFER_BATON_PASS (1 << 6)
+#define AI_SCRIPT_DOUBLE_BATTLE (1 << 7)
+#define AI_SCRIPT_HP_AWARE (1 << 8)
+#define AI_SCRIPT_TRY_SUNNY_DAY_START (1 << 9)
// 10 - 28 are not used
-#define AI_SCRIPT_ROAMING (1 << 29)
-#define AI_SCRIPT_SAFARI (1 << 30)
-#define AI_SCRIPT_FIRST_BATTLE (1 << 31)
+#define AI_SCRIPT_ROAMING (1 << 29)
+#define AI_SCRIPT_SAFARI (1 << 30)
+#define AI_SCRIPT_FIRST_BATTLE (1 << 31)
#endif // GUARD_CONSTANTS_BATTLE_AI_H
diff --git a/src/battle_ai_script_commands.c b/src/battle_ai_script_commands.c
index b72875036..20705aa70 100644
--- a/src/battle_ai_script_commands.c
+++ b/src/battle_ai_script_commands.c
@@ -263,7 +263,10 @@ static const BattleAICmdFunc sBattleAICmdTable[] =
Cmd_if_holds_item, // 0x62
};
-static const u16 sDiscouragedPowerfulMoveEffects[] =
+// For the purposes of determing the most powerful move in a moveset, these
+// moves are treated the same as having a power of 0 or 1
+#define IGNORED_MOVES_END 0xFFFF
+static const u16 sIgnoredPowerfulMoveEffects[] =
{
EFFECT_EXPLOSION,
EFFECT_DREAM_EATER,
@@ -277,7 +280,7 @@ static const u16 sDiscouragedPowerfulMoveEffects[] =
EFFECT_SUPERPOWER,
EFFECT_ERUPTION,
EFFECT_OVERHEAT,
- 0xFFFF
+ IGNORED_MOVES_END
};
// code
@@ -1177,14 +1180,14 @@ static void Cmd_get_how_powerful_move_is(void)
s32 i, checkedMove;
s32 moveDmgs[MAX_MON_MOVES];
- for (i = 0; sDiscouragedPowerfulMoveEffects[i] != 0xFFFF; i++)
+ for (i = 0; sIgnoredPowerfulMoveEffects[i] != IGNORED_MOVES_END; i++)
{
- if (gBattleMoves[AI_THINKING_STRUCT->moveConsidered].effect == sDiscouragedPowerfulMoveEffects[i])
+ if (gBattleMoves[AI_THINKING_STRUCT->moveConsidered].effect == sIgnoredPowerfulMoveEffects[i])
break;
}
if (gBattleMoves[AI_THINKING_STRUCT->moveConsidered].power > 1
- && sDiscouragedPowerfulMoveEffects[i] == 0xFFFF)
+ && sIgnoredPowerfulMoveEffects[i] == IGNORED_MOVES_END)
{
gDynamicBasePower = 0;
*(&gBattleStruct->dynamicMoveType) = 0;
@@ -1192,16 +1195,18 @@ static void Cmd_get_how_powerful_move_is(void)
gMoveResultFlags = 0;
gCritMultiplier = 1;
+ // Considered move has power and is not in sIgnoredPowerfulMoveEffects
+ // Check all other moves and calculate their power
for (checkedMove = 0; checkedMove < MAX_MON_MOVES; checkedMove++)
{
- for (i = 0; sDiscouragedPowerfulMoveEffects[i] != 0xFFFF; i++)
+ for (i = 0; sIgnoredPowerfulMoveEffects[i] != IGNORED_MOVES_END; i++)
{
- if (gBattleMoves[gBattleMons[sBattler_AI].moves[checkedMove]].effect == sDiscouragedPowerfulMoveEffects[i])
+ if (gBattleMoves[gBattleMons[sBattler_AI].moves[checkedMove]].effect == sIgnoredPowerfulMoveEffects[i])
break;
}
if (gBattleMons[sBattler_AI].moves[checkedMove] != MOVE_NONE
- && sDiscouragedPowerfulMoveEffects[i] == 0xFFFF
+ && sIgnoredPowerfulMoveEffects[i] == IGNORED_MOVES_END
&& gBattleMoves[gBattleMons[sBattler_AI].moves[checkedMove]].power > 1)
{
gCurrentMove = gBattleMons[sBattler_AI].moves[checkedMove];
@@ -1217,6 +1222,7 @@ static void Cmd_get_how_powerful_move_is(void)
}
}
+ // Is the considered move the most powerful move available?
for (checkedMove = 0; checkedMove < MAX_MON_MOVES; checkedMove++)
{
if (moveDmgs[checkedMove] > moveDmgs[AI_THINKING_STRUCT->movesetIndex])
@@ -1224,13 +1230,14 @@ static void Cmd_get_how_powerful_move_is(void)
}
if (checkedMove == MAX_MON_MOVES)
- AI_THINKING_STRUCT->funcResult = MOVE_MOST_POWERFUL; // Is the most powerful.
+ AI_THINKING_STRUCT->funcResult = MOVE_MOST_POWERFUL;
else
- AI_THINKING_STRUCT->funcResult = MOVE_NOT_MOST_POWERFUL; // Not the most powerful.
+ AI_THINKING_STRUCT->funcResult = MOVE_NOT_MOST_POWERFUL;
}
else
{
- AI_THINKING_STRUCT->funcResult = MOVE_POWER_DISCOURAGED; // Highly discouraged in terms of power.
+ // Move has a power of 0/1, or is in the group sIgnoredPowerfulMoveEffects
+ AI_THINKING_STRUCT->funcResult = MOVE_POWER_OTHER;
}
gAIScriptPtr++;