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-rw-r--r--data/battle_scripts_1.s2
-rw-r--r--include/battle_util.h2
-rw-r--r--include/constants/battle_script_commands.h2
-rw-r--r--src/battle_script_commands.c4
-rw-r--r--src/battle_util.c2
5 files changed, 6 insertions, 6 deletions
diff --git a/data/battle_scripts_1.s b/data/battle_scripts_1.s
index 2f823f687..2e0f9bc6f 100644
--- a/data/battle_scripts_1.s
+++ b/data/battle_scripts_1.s
@@ -3152,7 +3152,7 @@ BattleScript_PursuitDmgOnSwitchOut::
resultmessage
waitmessage 0x40
tryfaintmon BS_TARGET, FALSE, NULL
- moveendfromto MOVEEND_CONTACT_ABILITIES, MOVEEND_CHOICE_MOVE
+ moveendfromto MOVEEND_ON_DAMAGE_ABILITIES, MOVEEND_CHOICE_MOVE
various4 BS_TARGET
jumpifbyte CMP_EQUAL, gBattleCommunication, 0x0, BattleScript_PursuitDmgOnSwitchOutRet
setbyte sGIVEEXP_STATE, 0x0
diff --git a/include/battle_util.h b/include/battle_util.h
index f90d812d6..b77fa10ad 100644
--- a/include/battle_util.h
+++ b/include/battle_util.h
@@ -12,7 +12,7 @@
#define ABILITYEFFECT_ENDTURN 0x1
#define ABILITYEFFECT_MOVES_BLOCK 0x2
#define ABILITYEFFECT_ABSORBING 0x3
-#define ABILITYEFFECT_CONTACT 0x4
+#define ABILITYEFFECT_ON_DAMAGE 0x4
#define ABILITYEFFECT_IMMUNITY 0x5
#define ABILITYEFFECT_FORECAST 0x6
#define ABILITYEFFECT_SYNCHRONIZE 0x7
diff --git a/include/constants/battle_script_commands.h b/include/constants/battle_script_commands.h
index dd54980c5..be215ee58 100644
--- a/include/constants/battle_script_commands.h
+++ b/include/constants/battle_script_commands.h
@@ -116,7 +116,7 @@
#define MOVEEND_RAGE 0
#define MOVEEND_DEFROST 1
#define MOVEEND_SYNCHRONIZE_TARGET 2
-#define MOVEEND_CONTACT_ABILITIES 3
+#define MOVEEND_ON_DAMAGE_ABILITIES 3
#define MOVEEND_IMMUNITY_ABILITIES 4
#define MOVEEND_SYNCHRONIZE_ATTACKER 5
#define MOVEEND_CHOICE_MOVE 6
diff --git a/src/battle_script_commands.c b/src/battle_script_commands.c
index 14158376c..118a16759 100644
--- a/src/battle_script_commands.c
+++ b/src/battle_script_commands.c
@@ -4535,8 +4535,8 @@ static void Cmd_moveend(void)
effect = TRUE;
gBattleScripting.moveendState++;
break;
- case MOVEEND_CONTACT_ABILITIES: // Also includes Color Change
- if (AbilityBattleEffects(ABILITYEFFECT_CONTACT, gBattlerTarget, 0, 0, 0))
+ case MOVEEND_ON_DAMAGE_ABILITIES: // Contact abilities and Color Change
+ if (AbilityBattleEffects(ABILITYEFFECT_ON_DAMAGE, gBattlerTarget, 0, 0, 0))
effect = TRUE;
gBattleScripting.moveendState++;
break;
diff --git a/src/battle_util.c b/src/battle_util.c
index 2d9693766..8587bb88e 100644
--- a/src/battle_util.c
+++ b/src/battle_util.c
@@ -2084,7 +2084,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA
}
}
break;
- case ABILITYEFFECT_CONTACT: // Also includes Color Change
+ case ABILITYEFFECT_ON_DAMAGE: // Contact abilities and Color Change
switch (gLastUsedAbility)
{
case ABILITY_COLOR_CHANGE: