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-rw-r--r--data/battle_scripts_1.s909
-rw-r--r--data/battle_scripts_2.s52
-rw-r--r--include/battle.h21
-rw-r--r--include/battle_ai_switch_items.h20
-rw-r--r--include/battle_message.h3
-rw-r--r--include/constants/battle.h4
-rw-r--r--include/constants/battle_string_ids.h208
-rw-r--r--src/battle_ai_switch_items.c27
-rw-r--r--src/battle_main.c10
-rw-r--r--src/battle_message.c235
-rw-r--r--src/battle_script_commands.c235
-rw-r--r--src/battle_tv.c8
-rw-r--r--src/battle_util.c136
-rw-r--r--src/battle_util2.c7
-rw-r--r--src/pokemon.c2
15 files changed, 1104 insertions, 773 deletions
diff --git a/data/battle_scripts_1.s b/data/battle_scripts_1.s
index 972346799..daaf5eafd 100644
--- a/data/battle_scripts_1.s
+++ b/data/battle_scripts_1.s
@@ -13,9 +13,6 @@
.include "constants/constants.inc"
.section script_data, "aw", %progbits
-
-.set WAIT_TIME_LONG, 64
-.set WAIT_TIME_SHORT, 32
.align 2
gBattleScriptsForMoveEffects:: @ 82D86A8
@@ -282,9 +279,9 @@ BattleScript_HitFromAtkAnimation::
healthbarupdate BS_TARGET
datahpupdate BS_TARGET
critmessage
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
resultmessage
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
seteffectwithchance
tryfaintmon BS_TARGET, FALSE, NULL
BattleScript_MoveEnd::
@@ -297,11 +294,11 @@ BattleScript_PrintMoveMissed::
attackstring
ppreduce
BattleScript_MoveMissedPause::
- pause WAIT_TIME_SHORT
+ pause B_WAIT_TIME_SHORT
BattleScript_MoveMissed::
effectivenesssound
resultmessage
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectSleep::
@@ -322,21 +319,21 @@ BattleScript_EffectSleep::
BattleScript_AlreadyAsleep::
setalreadystatusedmoveattempt BS_ATTACKER
- pause WAIT_TIME_SHORT
+ pause B_WAIT_TIME_SHORT
printstring STRINGID_PKMNALREADYASLEEP
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_WasntAffected::
- pause WAIT_TIME_SHORT
+ pause B_WAIT_TIME_SHORT
printstring STRINGID_PKMNWASNTAFFECTED
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_CantMakeAsleep::
- pause WAIT_TIME_SHORT
+ pause B_WAIT_TIME_SHORT
printfromtable gUproarAwakeStringIds
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectPoisonHit::
@@ -361,23 +358,23 @@ BattleScript_EffectAbsorb::
healthbarupdate BS_TARGET
datahpupdate BS_TARGET
critmessage
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
resultmessage
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
negativedamage
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE
jumpifability BS_TARGET, ABILITY_LIQUID_OOZE, BattleScript_AbsorbLiquidOoze
- setbyte cMULTISTRING_CHOOSER, 0x0
+ setbyte cMULTISTRING_CHOOSER, B_MSG_ABSORB
goto BattleScript_AbsorbUpdateHp
BattleScript_AbsorbLiquidOoze::
manipulatedamage DMG_CHANGE_SIGN
- setbyte cMULTISTRING_CHOOSER, 0x1
+ setbyte cMULTISTRING_CHOOSER, B_MSG_ABSORB_OOZE
BattleScript_AbsorbUpdateHp::
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
jumpifmovehadnoeffect BattleScript_AbsorbTryFainting
- printfromtable gLeechSeedDrainStringIds
- waitmessage WAIT_TIME_LONG
+ printfromtable gAbsorbDrainStringIds
+ waitmessage B_WAIT_TIME_LONG
BattleScript_AbsorbTryFainting::
tryfaintmon BS_ATTACKER, FALSE, NULL
tryfaintmon BS_TARGET, FALSE, NULL
@@ -422,9 +419,9 @@ BattleScript_ExplosionLoop:
healthbarupdate BS_TARGET
datahpupdate BS_TARGET
critmessage
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
resultmessage
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
tryfaintmon BS_TARGET, FALSE, NULL
moveendto MOVEEND_NEXT_TARGET
jumpifnexttargetvalid BattleScript_ExplosionLoop
@@ -433,7 +430,7 @@ BattleScript_ExplosionLoop:
BattleScript_ExplosionMissed:
effectivenesssound
resultmessage
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
moveendto MOVEEND_NEXT_TARGET
jumpifnexttargetvalid BattleScript_ExplosionLoop
tryfaintmon BS_ATTACKER, FALSE, NULL
@@ -453,7 +450,7 @@ BattleScript_EffectDreamEater::
BattleScript_DreamEaterNoEffect:
attackstring
ppreduce
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
goto BattleScript_WasntAffected
BattleScript_DreamEaterWorked:
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
@@ -471,16 +468,16 @@ BattleScript_DreamEaterWorked:
healthbarupdate BS_TARGET
datahpupdate BS_TARGET
critmessage
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
resultmessage
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
negativedamage
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
jumpifmovehadnoeffect BattleScript_DreamEaterTryFaintEnd
printstring STRINGID_PKMNDREAMEATEN
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
BattleScript_DreamEaterTryFaintEnd:
tryfaintmon BS_TARGET, FALSE, NULL
goto BattleScript_MoveEnd
@@ -488,12 +485,12 @@ BattleScript_DreamEaterTryFaintEnd:
BattleScript_EffectMirrorMove::
attackcanceler
attackstring
- pause WAIT_TIME_LONG
+ pause B_WAIT_TIME_LONG
trymirrormove
ppreduce
orbyte gMoveResultFlags, MOVE_RESULT_FAILED
printstring STRINGID_MIRRORMOVEFAILED
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectAttackUp::
@@ -516,8 +513,8 @@ BattleScript_EffectStatUpAfterAtkCanceler::
attackstring
ppreduce
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_StatUpEnd
- jumpifbyte CMP_NOT_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_StatUpAttackAnim
- pause WAIT_TIME_SHORT
+ jumpifbyte CMP_NOT_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_StatUpAttackAnim
+ pause B_WAIT_TIME_SHORT
goto BattleScript_StatUpPrintString
BattleScript_StatUpAttackAnim::
attackanimation
@@ -527,14 +524,14 @@ BattleScript_StatUpDoAnim::
playanimation BS_ATTACKER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
BattleScript_StatUpPrintString::
printfromtable gStatUpStringIds
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
BattleScript_StatUpEnd::
goto BattleScript_MoveEnd
BattleScript_StatUp::
playanimation BS_EFFECT_BATTLER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
printfromtable gStatUpStringIds
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
return
BattleScript_EffectAttackDown::
@@ -562,9 +559,9 @@ BattleScript_EffectStatDown::
attackstring
ppreduce
statbuffchange STAT_BUFF_ALLOW_PTR, BattleScript_StatDownEnd
- jumpifbyte CMP_LESS_THAN, cMULTISTRING_CHOOSER, 0x2, BattleScript_StatDownDoAnim
- jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x3, BattleScript_StatDownEnd
- pause WAIT_TIME_SHORT
+ jumpifbyte CMP_LESS_THAN, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_StatDownDoAnim
+ jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_FELL_EMPTY, BattleScript_StatDownEnd
+ pause B_WAIT_TIME_SHORT
goto BattleScript_StatDownPrintString
BattleScript_StatDownDoAnim::
attackanimation
@@ -573,14 +570,14 @@ BattleScript_StatDownDoAnim::
playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
BattleScript_StatDownPrintString::
printfromtable gStatDownStringIds
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
BattleScript_StatDownEnd::
goto BattleScript_MoveEnd
BattleScript_StatDown::
playanimation BS_EFFECT_BATTLER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
printfromtable gStatDownStringIds
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
return
BattleScript_EffectHaze::
@@ -591,7 +588,7 @@ BattleScript_EffectHaze::
waitanimation
normalisebuffs
printstring STRINGID_STATCHANGESGONE
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectBide::
@@ -654,7 +651,7 @@ BattleScript_DoMultiHit::
healthbarupdate BS_TARGET
datahpupdate BS_TARGET
critmessage
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
printstring STRINGID_EMPTYSTRING3
waitmessage 1
addbyte sMULTIHIT_STRING + 4, 0x1
@@ -663,14 +660,14 @@ BattleScript_DoMultiHit::
decrementmultihit BattleScript_MultiHitLoop
goto BattleScript_MultiHitPrintStrings
BattleScript_MultiHitNoMoreHits::
- pause WAIT_TIME_SHORT
+ pause B_WAIT_TIME_SHORT
BattleScript_MultiHitPrintStrings::
resultmessage
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
jumpifmovehadnoeffect BattleScript_MultiHitEnd
copyarray gBattleTextBuff1, sMULTIHIT_STRING, 0x6
printstring STRINGID_HITXTIMES
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
BattleScript_MultiHitEnd::
seteffectwithchance
tryfaintmon BS_TARGET, FALSE, NULL
@@ -686,7 +683,7 @@ BattleScript_EffectConversion::
attackanimation
waitanimation
printstring STRINGID_PKMNCHANGEDTYPE
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectFlinchHit::
@@ -704,7 +701,7 @@ BattleScript_EffectRestoreHp::
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
printstring STRINGID_PKMNREGAINEDHEALTH
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectToxic::
@@ -725,19 +722,19 @@ BattleScript_EffectToxic::
setmoveeffect MOVE_EFFECT_TOXIC
seteffectprimary
resultmessage
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_AlreadyPoisoned::
setalreadystatusedmoveattempt BS_ATTACKER
- pause WAIT_TIME_LONG
+ pause B_WAIT_TIME_LONG
printstring STRINGID_PKMNALREADYPOISONED
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_ImmunityProtected::
copybyte gEffectBattler, gBattlerTarget
- setbyte cMULTISTRING_CHOOSER, 0x0
+ setbyte cMULTISTRING_CHOOSER, B_MSG_ABILITY_PREVENTS_MOVE_STATUS
call BattleScript_PSNPrevention
goto BattleScript_MoveEnd
@@ -763,24 +760,24 @@ BattleScript_EffectRest::
jumpifstatus BS_ATTACKER, STATUS1_SLEEP, BattleScript_RestIsAlreadyAsleep
jumpifcantmakeasleep BattleScript_RestCantSleep
trysetrest BattleScript_AlreadyAtFullHp
- pause WAIT_TIME_SHORT
+ pause B_WAIT_TIME_SHORT
printfromtable gRestUsedStringIds
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
updatestatusicon BS_ATTACKER
waitstate
goto BattleScript_PresentHealTarget
BattleScript_RestCantSleep::
- pause WAIT_TIME_LONG
+ pause B_WAIT_TIME_LONG
printfromtable gUproarAwakeStringIds
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_RestIsAlreadyAsleep::
setalreadystatusedmoveattempt BS_ATTACKER
- pause WAIT_TIME_SHORT
+ pause B_WAIT_TIME_SHORT
printstring STRINGID_PKMNALREADYASLEEP2
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectOHKO::
@@ -794,15 +791,15 @@ BattleScript_EffectOHKO::
trysetdestinybondtohappen
goto BattleScript_HitFromAtkAnimation
BattleScript_KOFail::
- pause WAIT_TIME_LONG
+ pause B_WAIT_TIME_LONG
printfromtable gKOFailedStringIds
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectRazorWind::
jumpifstatus2 BS_ATTACKER, STATUS2_MULTIPLETURNS, BattleScript_TwoTurnMovesSecondTurn
jumpifword CMP_COMMON_BITS, gHitMarker, HITMARKER_NO_ATTACKSTRING, BattleScript_TwoTurnMovesSecondTurn
- setbyte sTWOTURN_STRINGID, 0
+ setbyte sTWOTURN_STRINGID, B_MSG_TURN1_RAZOR_WIND
call BattleScriptFirstChargingTurn
goto BattleScript_MoveEnd
@@ -827,7 +824,7 @@ BattleScriptFirstChargingTurn::
seteffectprimary
copybyte cMULTISTRING_CHOOSER, sTWOTURN_STRINGID
printfromtable gFirstTurnOfTwoStringIds
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
return
BattleScript_EffectSuperFang::
@@ -877,12 +874,12 @@ BattleScript_EffectRecoilIfMiss::
BattleScript_MoveMissedDoDamage::
attackstring
ppreduce
- pause WAIT_TIME_LONG
+ pause B_WAIT_TIME_LONG
resultmessage
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
jumpifbyte CMP_COMMON_BITS, gMoveResultFlags, MOVE_RESULT_DOESNT_AFFECT_FOE, BattleScript_MoveEnd
printstring STRINGID_PKMNCRASHED
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
damagecalc
typecalc
adjustnormaldamage
@@ -903,7 +900,7 @@ BattleScript_EffectMist::
attackanimation
waitanimation
printfromtable gMistUsedStringIds
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectFocusEnergy::
@@ -915,7 +912,7 @@ BattleScript_EffectFocusEnergy::
attackanimation
waitanimation
printfromtable gFocusEnergyUsedStringIds
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectRecoil::
@@ -938,14 +935,14 @@ BattleScript_EffectConfuse::
setmoveeffect MOVE_EFFECT_CONFUSION
seteffectprimary
resultmessage
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_AlreadyConfused::
setalreadystatusedmoveattempt BS_ATTACKER
- pause WAIT_TIME_SHORT
+ pause B_WAIT_TIME_SHORT
printstring STRINGID_PKMNALREADYCONFUSED
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectAttackUp2::
@@ -976,7 +973,7 @@ BattleScript_EffectTransform::
attackanimation
waitanimation
printfromtable gTransformUsedStringIds
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectAttackDown2::
@@ -1004,7 +1001,7 @@ BattleScript_PrintReflectLightScreenSafeguardString::
attackanimation
waitanimation
printfromtable gReflectLightScreenSafeguardStringIds
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectPoison::
@@ -1025,7 +1022,7 @@ BattleScript_EffectPoison::
setmoveeffect MOVE_EFFECT_POISON
seteffectprimary
resultmessage
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectParalyze::
@@ -1045,19 +1042,19 @@ BattleScript_EffectParalyze::
setmoveeffect MOVE_EFFECT_PARALYSIS
seteffectprimary
resultmessage
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_AlreadyParalyzed::
setalreadystatusedmoveattempt BS_ATTACKER
- pause WAIT_TIME_SHORT
+ pause B_WAIT_TIME_SHORT
printstring STRINGID_PKMNISALREADYPARALYZED
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_LimberProtected::
copybyte gEffectBattler, gBattlerTarget
- setbyte cMULTISTRING_CHOOSER, 0x0
+ setbyte cMULTISTRING_CHOOSER, B_MSG_ABILITY_PREVENTS_MOVE_STATUS
call BattleScript_PRLZPrevention
goto BattleScript_MoveEnd
@@ -1088,7 +1085,7 @@ BattleScript_EffectAccuracyDownHit::
BattleScript_EffectSkyAttack::
jumpifstatus2 BS_ATTACKER, STATUS2_MULTIPLETURNS, BattleScript_TwoTurnMovesSecondTurn
jumpifword CMP_COMMON_BITS, gHitMarker, HITMARKER_NO_ATTACKSTRING, BattleScript_TwoTurnMovesSecondTurn
- setbyte sTWOTURN_STRINGID, 3
+ setbyte sTWOTURN_STRINGID, B_MSG_TURN1_SKY_ATTACK
call BattleScriptFirstChargingTurn
goto BattleScript_MoveEnd
@@ -1113,8 +1110,8 @@ BattleScript_EffectSubstitute::
waitstate
jumpifstatus2 BS_ATTACKER, STATUS2_SUBSTITUTE, BattleScript_AlreadyHasSubstitute
setsubstitute
- jumpifbyte CMP_NOT_EQUAL, cMULTISTRING_CHOOSER, 0x1, BattleScript_SubstituteAnim
- pause WAIT_TIME_SHORT
+ jumpifbyte CMP_NOT_EQUAL, cMULTISTRING_CHOOSER, B_MSG_SUBSTITUTE_FAILED, BattleScript_SubstituteAnim
+ pause B_WAIT_TIME_SHORT
goto BattleScript_SubstituteString
BattleScript_SubstituteAnim::
attackanimation
@@ -1123,13 +1120,13 @@ BattleScript_SubstituteAnim::
datahpupdate BS_ATTACKER
BattleScript_SubstituteString::
printfromtable gSubsituteUsedStringIds
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_AlreadyHasSubstitute::
setalreadystatusedmoveattempt BS_ATTACKER
- pause WAIT_TIME_SHORT
+ pause B_WAIT_TIME_SHORT
printstring STRINGID_PKMNHASSUBSTITUTE
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectRecharge::
@@ -1140,7 +1137,7 @@ BattleScript_EffectRecharge::
BattleScript_MoveUsedMustRecharge::
printstring STRINGID_PKMNMUSTRECHARGE
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectRage::
@@ -1165,13 +1162,13 @@ BattleScript_EffectMimic::
attackanimation
waitanimation
printstring STRINGID_PKMNLEARNEDMOVE2
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectMetronome::
attackcanceler
attackstring
- pause WAIT_TIME_SHORT
+ pause B_WAIT_TIME_SHORT
attackanimation
waitanimation
setbyte sB_ANIM_TURN, 0x0
@@ -1181,7 +1178,7 @@ BattleScript_EffectMetronome::
BattleScript_EffectLeechSeed::
attackcanceler
attackstring
- pause WAIT_TIME_SHORT
+ pause B_WAIT_TIME_SHORT
ppreduce
jumpifstatus2 BS_TARGET, STATUS2_SUBSTITUTE, BattleScript_ButItFailed
accuracycheck BattleScript_DoLeechSeed, ACC_CURR_MOVE
@@ -1190,7 +1187,7 @@ BattleScript_DoLeechSeed::
attackanimation
waitanimation
printfromtable gLeechSeedStringIds
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectSplash::
@@ -1201,7 +1198,7 @@ BattleScript_EffectSplash::
waitanimation
incrementgamestat GAME_STAT_USED_SPLASH
printstring STRINGID_BUTNOTHINGHAPPENED
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectDisable::
@@ -1213,7 +1210,7 @@ BattleScript_EffectDisable::
attackanimation
waitanimation
printstring STRINGID_PKMNMOVEWASDISABLED
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectLevelDamage::
@@ -1257,7 +1254,7 @@ BattleScript_EffectEncore::
attackanimation
waitanimation
printstring STRINGID_PKMNGOTENCORE
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectPainSplit::
@@ -1275,7 +1272,7 @@ BattleScript_EffectPainSplit::
healthbarupdate BS_TARGET
datahpupdate BS_TARGET
printstring STRINGID_SHAREDPAIN
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectSnore::
@@ -1287,7 +1284,7 @@ BattleScript_EffectSnore::
BattleScript_SnoreIsAsleep::
jumpifhalfword CMP_EQUAL, gChosenMove, MOVE_SLEEP_TALK, BattleScript_DoSnore
printstring STRINGID_PKMNFASTASLEEP
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
statusanimation BS_ATTACKER
BattleScript_DoSnore::
attackstring
@@ -1304,7 +1301,7 @@ BattleScript_EffectConversion2::
attackanimation
waitanimation
printstring STRINGID_PKMNCHANGEDTYPE
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectLockOn::
@@ -1317,7 +1314,7 @@ BattleScript_EffectLockOn::
attackanimation
waitanimation
printstring STRINGID_PKMNTOOKAIM
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectSketch::
@@ -1329,7 +1326,7 @@ BattleScript_EffectSketch::
attackanimation
waitanimation
printstring STRINGID_PKMNSKETCHEDMOVE
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectSleepTalk::
@@ -1340,13 +1337,13 @@ BattleScript_EffectSleepTalk::
goto BattleScript_ButItFailed
BattleScript_SleepTalkIsAsleep::
printstring STRINGID_PKMNFASTASLEEP
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
statusanimation BS_ATTACKER
attackstring
ppreduce
orword gHitMarker, HITMARKER_NO_PPDEDUCT
trychoosesleeptalkmove BattleScript_SleepTalkUsingMove
- pause WAIT_TIME_LONG
+ pause B_WAIT_TIME_LONG
goto BattleScript_ButItFailed
BattleScript_SleepTalkUsingMove::
attackanimation
@@ -1363,7 +1360,7 @@ BattleScript_EffectDestinyBond::
attackanimation
waitanimation
printstring STRINGID_PKMNTRYINGTOTAKEFOE
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectFlail::
@@ -1379,7 +1376,7 @@ BattleScript_EffectSpite::
attackanimation
waitanimation
printstring STRINGID_PKMNREDUCEDPP
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectHealBell::
@@ -1391,15 +1388,15 @@ BattleScript_EffectHealBell::
attackanimation
waitanimation
printfromtable gPartyStatusHealStringIds
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
jumpifnotmove MOVE_HEAL_BELL, BattleScript_PartyHealEnd
- jumpifbyte CMP_NO_COMMON_BITS, cMULTISTRING_CHOOSER, 0x1, BattleScript_CheckHealBellMon2Unaffected
+ jumpifbyte CMP_NO_COMMON_BITS, cMULTISTRING_CHOOSER, B_MSG_BELL_SOUNDPROOF_ATTACKER, BattleScript_CheckHealBellMon2Unaffected
printstring STRINGID_PKMNSXBLOCKSY
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
BattleScript_CheckHealBellMon2Unaffected::
- jumpifbyte CMP_NO_COMMON_BITS, cMULTISTRING_CHOOSER, 0x2, BattleScript_PartyHealEnd
+ jumpifbyte CMP_NO_COMMON_BITS, cMULTISTRING_CHOOSER, B_MSG_BELL_SOUNDPROOF_PARTNER, BattleScript_PartyHealEnd
printstring STRINGID_PKMNSXBLOCKSY2
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
BattleScript_PartyHealEnd::
updatestatusicon BS_ATTACKER_WITH_PARTNER
waitstate
@@ -1436,7 +1433,7 @@ BattleScript_DoTripleKickAttack::
healthbarupdate BS_TARGET
datahpupdate BS_TARGET
critmessage
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
printstring STRINGID_EMPTYSTRING3
waitmessage 1
moveendto MOVEEND_NEXT_TARGET
@@ -1444,17 +1441,17 @@ BattleScript_DoTripleKickAttack::
decrementmultihit BattleScript_TripleKickLoop
goto BattleScript_TripleKickPrintStrings
BattleScript_TripleKickNoMoreHits::
- pause WAIT_TIME_SHORT
+ pause B_WAIT_TIME_SHORT
jumpifbyte CMP_EQUAL, sMULTIHIT_STRING + 4, 0x0, BattleScript_TripleKickPrintStrings
bicbyte gMoveResultFlags, MOVE_RESULT_MISSED
BattleScript_TripleKickPrintStrings::
resultmessage
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
jumpifbyte CMP_EQUAL, sMULTIHIT_STRING + 4, 0x0, BattleScript_TripleKickEnd
jumpifbyte CMP_COMMON_BITS, gMoveResultFlags, MOVE_RESULT_DOESNT_AFFECT_FOE, BattleScript_TripleKickEnd
copyarray gBattleTextBuff1, sMULTIHIT_STRING, 0x6
printstring STRINGID_HITXTIMES
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
BattleScript_TripleKickEnd::
seteffectwithchance
tryfaintmon BS_TARGET, FALSE, NULL
@@ -1477,7 +1474,7 @@ BattleScript_EffectMeanLook::
setmoveeffect MOVE_EFFECT_PREVENT_ESCAPE
seteffectprimary
printstring STRINGID_TARGETCANTESCAPENOW
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectNightmare::
@@ -1494,7 +1491,7 @@ BattleScript_NightmareWorked::
setmoveeffect MOVE_EFFECT_NIGHTMARE
seteffectprimary
printstring STRINGID_PKMNFELLINTONIGHTMARE
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectMinimize::
@@ -1519,17 +1516,17 @@ BattleScript_CurseTrySpeed::
setstatchanger STAT_SPEED, 1, TRUE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_CurseTryAttack
printfromtable gStatDownStringIds
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
BattleScript_CurseTryAttack::
setstatchanger STAT_ATK, 1, FALSE
- statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_CurseTryDefence
+ statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_CurseTryDefense
printfromtable gStatUpStringIds
- waitmessage WAIT_TIME_LONG
-BattleScript_CurseTryDefence::
+ waitmessage B_WAIT_TIME_LONG
+BattleScript_CurseTryDefense::
setstatchanger STAT_DEF, 1, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_CurseEnd
printfromtable gStatUpStringIds
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
BattleScript_CurseEnd::
goto BattleScript_MoveEnd
BattleScript_GhostCurse::
@@ -1549,7 +1546,7 @@ BattleScript_DoGhostCurse::
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
printstring STRINGID_PKMNLAIDCURSE
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
tryfaintmon BS_ATTACKER, FALSE, NULL
goto BattleScript_MoveEnd
@@ -1562,7 +1559,7 @@ BattleScript_EffectEndure::
attackanimation
waitanimation
printfromtable gProtectLikeUsedStringIds
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectSpikes::
@@ -1573,7 +1570,7 @@ BattleScript_EffectSpikes::
attackanimation
waitanimation
printstring STRINGID_SPIKESSCATTERED
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectForesight::
@@ -1585,7 +1582,7 @@ BattleScript_EffectForesight::
attackanimation
waitanimation
printstring STRINGID_PKMNIDENTIFIED
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectPerishSong::
@@ -1596,7 +1593,7 @@ BattleScript_EffectPerishSong::
attackanimation
waitanimation
printstring STRINGID_FAINTINTHREE
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
setbyte sBATTLER, 0x0
BattleScript_PerishSongLoop::
jumpifability BS_SCRIPTING, ABILITY_SOUNDPROOF, BattleScript_PerishSongNotAffected
@@ -1607,7 +1604,7 @@ BattleScript_PerishSongLoopIncrement::
BattleScript_PerishSongNotAffected::
printstring STRINGID_PKMNSXBLOCKSY2
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
goto BattleScript_PerishSongLoopIncrement
BattleScript_EffectSandstorm::
@@ -1640,11 +1637,11 @@ BattleScript_EffectSwagger::
waitanimation
setstatchanger STAT_ATK, 2, FALSE
statbuffchange STAT_BUFF_ALLOW_PTR, BattleScript_SwaggerTryConfuse
- jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_SwaggerTryConfuse
+ jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_SwaggerTryConfuse
setgraphicalstatchangevalues
playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
printfromtable gStatUpStringIds
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
BattleScript_SwaggerTryConfuse::
jumpifability BS_TARGET, ABILITY_OWN_TEMPO, BattleScript_OwnTempoPrevents
jumpifsideaffecting BS_TARGET, SIDE_STATUS_SAFEGUARD, BattleScript_SafeguardProtected
@@ -1675,7 +1672,7 @@ BattleScript_EffectAttract::
attackanimation
waitanimation
printstring STRINGID_PKMNFELLINLOVE
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectReturn::
@@ -1710,9 +1707,9 @@ BattleScript_EffectMagnitude::
ppreduce
selectfirstvalidtarget
magnitudedamagecalculation
- pause WAIT_TIME_SHORT
+ pause B_WAIT_TIME_SHORT
printstring STRINGID_MAGNITUDESTRENGTH
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
goto BattleScript_HitsAllWithUndergroundBonusLoop
BattleScript_EffectBatonPass::
@@ -1774,7 +1771,7 @@ BattleScript_MoveWeatherChange::
attackanimation
waitanimation
printfromtable gMoveWeatherChangeStringIds
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
call BattleScript_WeatherFormChanges
goto BattleScript_MoveEnd
@@ -1808,7 +1805,7 @@ BattleScript_EffectBellyDrum::
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
printstring STRINGID_PKMNCUTHPMAXEDATTACK
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectPsychUp::
@@ -1819,7 +1816,7 @@ BattleScript_EffectPsychUp::
attackanimation
waitanimation
printstring STRINGID_PKMNCOPIEDSTATCHANGES
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectMirrorCoat::
@@ -1835,15 +1832,15 @@ BattleScript_EffectMirrorCoat::
BattleScript_EffectSkullBash::
jumpifstatus2 BS_ATTACKER, STATUS2_MULTIPLETURNS, BattleScript_TwoTurnMovesSecondTurn
jumpifword CMP_COMMON_BITS, gHitMarker, HITMARKER_NO_ATTACKSTRING, BattleScript_TwoTurnMovesSecondTurn
- setbyte sTWOTURN_STRINGID, 2
+ setbyte sTWOTURN_STRINGID, B_MSG_TURN1_SKULL_BASH
call BattleScriptFirstChargingTurn
setstatchanger STAT_DEF, 1, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_SkullBashEnd
- jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_SkullBashEnd
+ jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_SkullBashEnd
setgraphicalstatchangevalues
playanimation BS_ATTACKER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
printfromtable gStatUpStringIds
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
BattleScript_SkullBashEnd::
goto BattleScript_MoveEnd
@@ -1883,9 +1880,9 @@ BattleScript_DoHitAllWithUndergroundBonus::
healthbarupdate BS_TARGET
datahpupdate BS_TARGET
critmessage
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
resultmessage
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
printstring STRINGID_EMPTYSTRING3
waitmessage 1
tryfaintmon BS_TARGET, FALSE, NULL
@@ -1893,11 +1890,11 @@ BattleScript_DoHitAllWithUndergroundBonus::
jumpifnexttargetvalid BattleScript_HitsAllWithUndergroundBonusLoop
end
BattleScript_HitAllWithUndergroundBonusMissed::
- pause WAIT_TIME_SHORT
+ pause B_WAIT_TIME_SHORT
typecalc
effectivenesssound
resultmessage
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
moveendto MOVEEND_NEXT_TARGET
jumpifnexttargetvalid BattleScript_HitsAllWithUndergroundBonusLoop
end
@@ -1910,7 +1907,7 @@ BattleScript_EffectFutureSight::
attackanimation
waitanimation
printfromtable gFutureMoveUsedStringIds
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectGust::
@@ -1931,7 +1928,7 @@ BattleScript_EffectSolarbeam::
BattleScript_SolarbeamDecideTurn::
jumpifstatus2 BS_ATTACKER, STATUS2_MULTIPLETURNS, BattleScript_TwoTurnMovesSecondTurn
jumpifword CMP_COMMON_BITS, gHitMarker, HITMARKER_NO_ATTACKSTRING, BattleScript_TwoTurnMovesSecondTurn
- setbyte sTWOTURN_STRINGID, 1
+ setbyte sTWOTURN_STRINGID, B_MSG_TURN1_SOLAR_BEAM
call BattleScriptFirstChargingTurn
goto BattleScript_MoveEnd
BattleScript_SolarbeamOnFirstTurn::
@@ -1957,7 +1954,7 @@ BattleScript_EffectTeleport::
attackanimation
waitanimation
printstring STRINGID_PKMNFLEDFROMBATTLE
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
setoutcomeonteleport BS_ATTACKER
goto BattleScript_MoveEnd
@@ -1965,7 +1962,7 @@ BattleScript_EffectBeatUp::
attackcanceler
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
- pause WAIT_TIME_SHORT
+ pause B_WAIT_TIME_SHORT
ppreduce
setbyte gBattleCommunication, 0x0
BattleScript_BeatUpLoop::
@@ -1985,9 +1982,9 @@ BattleScript_BeatUpAttack::
healthbarupdate BS_TARGET
datahpupdate BS_TARGET
critmessage
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
resultmessage
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
tryfaintmon BS_TARGET, FALSE, NULL
moveendto MOVEEND_NEXT_TARGET
goto BattleScript_BeatUpLoop
@@ -2000,19 +1997,19 @@ BattleScript_EffectSemiInvulnerable::
jumpifmove MOVE_FLY, BattleScript_FirstTurnFly
jumpifmove MOVE_DIVE, BattleScript_FirstTurnDive
jumpifmove MOVE_BOUNCE, BattleScript_FirstTurnBounce
- setbyte sTWOTURN_STRINGID, 5
+ setbyte sTWOTURN_STRINGID, B_MSG_TURN1_DIG
goto BattleScript_FirstTurnSemiInvulnerable
BattleScript_FirstTurnBounce::
- setbyte sTWOTURN_STRINGID, 7
+ setbyte sTWOTURN_STRINGID, B_MSG_TURN1_BOUNCE
goto BattleScript_FirstTurnSemiInvulnerable
BattleScript_FirstTurnDive::
- setbyte sTWOTURN_STRINGID, 6
+ setbyte sTWOTURN_STRINGID, B_MSG_TURN1_DIVE
goto BattleScript_FirstTurnSemiInvulnerable
BattleScript_FirstTurnFly::
- setbyte sTWOTURN_STRINGID, 4
+ setbyte sTWOTURN_STRINGID, B_MSG_TURN1_FLY
BattleScript_FirstTurnSemiInvulnerable::
call BattleScriptFirstChargingTurn
setsemiinvulnerablebit
@@ -2042,7 +2039,7 @@ BattleScript_EffectDefenseCurl::
setdefensecurlbit
setstatchanger STAT_DEF, 1, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_DefenseCurlDoStatUpAnim
- jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_StatUpPrintString
+ jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_StatUpPrintString
attackanimation
waitanimation
BattleScript_DefenseCurlDoStatUpAnim::
@@ -2060,13 +2057,13 @@ BattleScript_PresentHealTarget::
healthbarupdate BS_TARGET
datahpupdate BS_TARGET
printstring STRINGID_PKMNREGAINEDHEALTH
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_AlreadyAtFullHp::
- pause WAIT_TIME_SHORT
+ pause B_WAIT_TIME_SHORT
printstring STRINGID_PKMNHPFULL
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectFakeOut::
@@ -2080,17 +2077,17 @@ BattleScript_ButItFailedAtkStringPpReduce::
BattleScript_ButItFailedPpReduce::
ppreduce
BattleScript_ButItFailed::
- pause WAIT_TIME_SHORT
+ pause B_WAIT_TIME_SHORT
orbyte gMoveResultFlags, MOVE_RESULT_FAILED
resultmessage
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_NotAffected::
- pause WAIT_TIME_SHORT
+ pause B_WAIT_TIME_SHORT
orbyte gMoveResultFlags, MOVE_RESULT_DOESNT_AFFECT_FOE
resultmessage
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectUproar::
@@ -2112,7 +2109,7 @@ BattleScript_EffectStockpile::
attackanimation
waitanimation
printfromtable gStockpileUsedStringIds
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectSpitUp::
@@ -2126,18 +2123,18 @@ BattleScript_EffectSpitUp::
adjustsetdamage
goto BattleScript_HitFromAtkAnimation
BattleScript_SpitUpFail::
- pause WAIT_TIME_SHORT
+ pause B_WAIT_TIME_SHORT
printstring STRINGID_FAILEDTOSPITUP
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_SpitUpFailProtect::
attackstring
ppreduce
- pause WAIT_TIME_LONG
+ pause B_WAIT_TIME_LONG
stockpiletobasedamage BattleScript_SpitUpFail
resultmessage
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectSwallow::
@@ -2148,9 +2145,9 @@ BattleScript_EffectSwallow::
goto BattleScript_PresentHealTarget
BattleScript_SwallowFail::
- pause WAIT_TIME_SHORT
+ pause B_WAIT_TIME_SHORT
printfromtable gSwallowFailStringIds
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectHail::
@@ -2169,7 +2166,7 @@ BattleScript_EffectTorment::
attackanimation
waitanimation
printstring STRINGID_PKMNSUBJECTEDTOTORMENT
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectFlatter::
@@ -2183,11 +2180,11 @@ BattleScript_EffectFlatter::
waitanimation
setstatchanger STAT_SPATK, 1, FALSE
statbuffchange STAT_BUFF_ALLOW_PTR, BattleScript_FlatterTryConfuse
- jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_FlatterTryConfuse
+ jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_FlatterTryConfuse
setgraphicalstatchangevalues
playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
printfromtable gStatUpStringIds
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
BattleScript_FlatterTryConfuse::
jumpifability BS_TARGET, ABILITY_OWN_TEMPO, BattleScript_OwnTempoPrevents
jumpifsideaffecting BS_TARGET, SIDE_STATUS_SAFEGUARD, BattleScript_SafeguardProtected
@@ -2214,15 +2211,15 @@ BattleScript_EffectWillOWisp::
BattleScript_WaterVeilPrevents::
copybyte gEffectBattler, gBattlerTarget
- setbyte cMULTISTRING_CHOOSER, 0x0
+ setbyte cMULTISTRING_CHOOSER, B_MSG_ABILITY_PREVENTS_MOVE_STATUS
call BattleScript_BRNPrevention
goto BattleScript_MoveEnd
BattleScript_AlreadyBurned::
setalreadystatusedmoveattempt BS_ATTACKER
- pause WAIT_TIME_SHORT
+ pause B_WAIT_TIME_SHORT
printstring STRINGID_PKMNALREADYHASBURN
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectMemento::
@@ -2240,22 +2237,24 @@ BattleScript_EffectMemento::
playstatchangeanimation BS_TARGET, BIT_ATK, STAT_CHANGE_NEGATIVE | STAT_CHANGE_BY_TWO
setstatchanger STAT_ATK, 2, TRUE
statbuffchange STAT_BUFF_ALLOW_PTR, BattleScript_EffectMementoTrySpAtk
- jumpifbyte CMP_GREATER_THAN, cMULTISTRING_CHOOSER, 0x1, BattleScript_EffectMementoTrySpAtk
+ @ Greater than STAT_FELL is checking if the stat cannot decrease
+ jumpifbyte CMP_GREATER_THAN, cMULTISTRING_CHOOSER, B_MSG_DEFENDER_STAT_FELL, BattleScript_EffectMementoTrySpAtk
printfromtable gStatDownStringIds
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
BattleScript_EffectMementoTrySpAtk:
playstatchangeanimation BS_TARGET, BIT_SPATK, STAT_CHANGE_NEGATIVE | STAT_CHANGE_BY_TWO
setstatchanger STAT_SPATK, 2, TRUE
statbuffchange STAT_BUFF_ALLOW_PTR, BattleScript_EffectMementoTryFaint
- jumpifbyte CMP_GREATER_THAN, cMULTISTRING_CHOOSER, 0x1, BattleScript_EffectMementoTryFaint
+ @ Greater than STAT_FELL is checking if the stat cannot decrease
+ jumpifbyte CMP_GREATER_THAN, cMULTISTRING_CHOOSER, B_MSG_DEFENDER_STAT_FELL, BattleScript_EffectMementoTryFaint
printfromtable gStatDownStringIds
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
BattleScript_EffectMementoTryFaint:
tryfaintmon BS_ATTACKER, FALSE, NULL
goto BattleScript_MoveEnd
BattleScript_EffectMementoPrintNoEffect:
printstring STRINGID_BUTNOEFFECT
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
goto BattleScript_EffectMementoTryFaint
BattleScript_MementoFailProtect:
attackstring
@@ -2263,10 +2262,10 @@ BattleScript_MementoFailProtect:
jumpifattackandspecialattackcannotfall BattleScript_MementoFailEnd
BattleScript_MementoFailEnd:
setatkhptozero
- pause WAIT_TIME_LONG
+ pause B_WAIT_TIME_LONG
effectivenesssound
resultmessage
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
tryfaintmon BS_ATTACKER, FALSE, NULL
goto BattleScript_MoveEnd
@@ -2283,7 +2282,7 @@ BattleScript_EffectFocusPunch::
jumpifnodamage BattleScript_HitFromAccCheck
ppreduce
printstring STRINGID_PKMNLOSTFOCUS
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectSmellingsalt::
@@ -2303,16 +2302,16 @@ BattleScript_EffectFollowMe::
attackanimation
waitanimation
printstring STRINGID_PKMNCENTERATTENTION
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectNaturePower::
attackcanceler
attackstring
- pause WAIT_TIME_SHORT
+ pause B_WAIT_TIME_SHORT
callterrainattack
printstring STRINGID_NATUREPOWERTURNEDINTO
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
return
BattleScript_EffectCharge::
@@ -2323,7 +2322,7 @@ BattleScript_EffectCharge::
attackanimation
waitanimation
printstring STRINGID_PKMNCHARGINGPOWER
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectTaunt::
@@ -2335,7 +2334,7 @@ BattleScript_EffectTaunt::
attackanimation
waitanimation
printstring STRINGID_PKMNFELLFORTAUNT
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectHelpingHand::
@@ -2346,7 +2345,7 @@ BattleScript_EffectHelpingHand::
attackanimation
waitanimation
printstring STRINGID_PKMNREADYTOHELP
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectTrick::
@@ -2359,9 +2358,9 @@ BattleScript_EffectTrick::
attackanimation
waitanimation
printstring STRINGID_PKMNSWITCHEDITEMS
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
printfromtable gItemSwapStringIds
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectRolePlay::
@@ -2373,7 +2372,7 @@ BattleScript_EffectRolePlay::
attackanimation
waitanimation
printstring STRINGID_PKMNCOPIEDFOE
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectWish::
@@ -2403,7 +2402,7 @@ BattleScript_EffectIngrain::
attackanimation
waitanimation
printstring STRINGID_PKMNPLANTEDROOTS
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectSuperpower::
@@ -2418,7 +2417,7 @@ BattleScript_EffectMagicCoat::
attackanimation
waitanimation
printstring STRINGID_PKMNSHROUDEDITSELF
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectRecycle::
@@ -2429,7 +2428,7 @@ BattleScript_EffectRecycle::
attackanimation
waitanimation
printstring STRINGID_XFOUNDONEY
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectRevenge::
@@ -2453,7 +2452,7 @@ BattleScript_BrickBreakAnim::
waitanimation
jumpifbyte CMP_LESS_THAN, sB_ANIM_TURN, 0x2, BattleScript_BrickBreakDoHit
printstring STRINGID_THEWALLSHATTERED
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
BattleScript_BrickBreakDoHit::
typecalc2
effectivenesssound
@@ -2462,9 +2461,9 @@ BattleScript_BrickBreakDoHit::
healthbarupdate BS_TARGET
datahpupdate BS_TARGET
critmessage
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
resultmessage
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
seteffectwithchance
tryfaintmon BS_TARGET, FALSE, NULL
goto BattleScript_MoveEnd
@@ -2483,14 +2482,14 @@ BattleScript_EffectYawn::
attackanimation
waitanimation
printstring STRINGID_PKMNWASMADEDROWSY
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_PrintBankAbilityMadeIneffective::
copybyte sBATTLER, sBATTLER_WITH_ABILITY
BattleScript_PrintAbilityMadeIneffective::
- pause WAIT_TIME_SHORT
+ pause B_WAIT_TIME_SHORT
printstring STRINGID_PKMNSXMADEITINEFFECTIVE
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectKnockOff::
@@ -2524,7 +2523,7 @@ BattleScript_EffectSkillSwap::
attackanimation
waitanimation
printstring STRINGID_PKMNSWAPPEDABILITIES
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectImprison::
@@ -2535,7 +2534,7 @@ BattleScript_EffectImprison::
attackanimation
waitanimation
printstring STRINGID_PKMNSEALEDOPPONENTMOVE
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectRefresh::
@@ -2546,7 +2545,7 @@ BattleScript_EffectRefresh::
attackanimation
waitanimation
printstring STRINGID_PKMNSTATUSNORMAL
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
updatestatusicon BS_ATTACKER
goto BattleScript_MoveEnd
@@ -2558,7 +2557,7 @@ BattleScript_EffectGrudge::
attackanimation
waitanimation
printstring STRINGID_PKMNWANTSGRUDGE
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectSnatch::
@@ -2568,9 +2567,9 @@ BattleScript_EffectSnatch::
ppreduce
attackanimation
waitanimation
- pause WAIT_TIME_SHORT
+ pause B_WAIT_TIME_SHORT
printstring STRINGID_PKMNWAITSFORTARGET
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectLowKick::
@@ -2608,7 +2607,7 @@ BattleScript_TeeterDanceLoop::
waitanimation
seteffectprimary
resultmessage
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
BattleScript_TeeterDanceDoMoveEndIncrement::
moveendto MOVEEND_NEXT_TARGET
BattleScript_TeeterDanceLoopIncrement::
@@ -2617,33 +2616,33 @@ BattleScript_TeeterDanceLoopIncrement::
end
BattleScript_TeeterDanceOwnTempoPrevents::
- pause WAIT_TIME_SHORT
+ pause B_WAIT_TIME_SHORT
printstring STRINGID_PKMNPREVENTSCONFUSIONWITH
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
goto BattleScript_TeeterDanceDoMoveEndIncrement
BattleScript_TeeterDanceSafeguardProtected::
- pause WAIT_TIME_SHORT
+ pause B_WAIT_TIME_SHORT
printstring STRINGID_PKMNUSEDSAFEGUARD
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
goto BattleScript_TeeterDanceDoMoveEndIncrement
BattleScript_TeeterDanceSubstitutePrevents::
- pause WAIT_TIME_SHORT
+ pause B_WAIT_TIME_SHORT
printstring STRINGID_BUTITFAILED
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
goto BattleScript_TeeterDanceDoMoveEndIncrement
BattleScript_TeeterDanceAlreadyConfused::
setalreadystatusedmoveattempt BS_ATTACKER
- pause WAIT_TIME_SHORT
+ pause B_WAIT_TIME_SHORT
printstring STRINGID_PKMNALREADYCONFUSED
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
goto BattleScript_TeeterDanceDoMoveEndIncrement
BattleScript_TeeterDanceMissed::
resultmessage
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
goto BattleScript_TeeterDanceDoMoveEndIncrement
BattleScript_EffectMudSport::
@@ -2655,7 +2654,7 @@ BattleScript_EffectWaterSport::
attackanimation
waitanimation
printfromtable gSportsUsedStringIds
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectPoisonFang::
@@ -2685,24 +2684,24 @@ BattleScript_TickleDoMoveAnim::
playstatchangeanimation BS_TARGET, BIT_ATK, STAT_CHANGE_NEGATIVE
setstatchanger STAT_ATK, 1, TRUE
statbuffchange STAT_BUFF_ALLOW_PTR, BattleScript_TickleTryLowerDef
- jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_TickleTryLowerDef
+ jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_TickleTryLowerDef
printfromtable gStatDownStringIds
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
BattleScript_TickleTryLowerDef::
playstatchangeanimation BS_TARGET, BIT_DEF, STAT_CHANGE_NEGATIVE
setstatchanger STAT_DEF, 1, TRUE
statbuffchange STAT_BUFF_ALLOW_PTR, BattleScript_TickleEnd
- jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_TickleEnd
+ jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_TickleEnd
printfromtable gStatDownStringIds
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
BattleScript_TickleEnd::
goto BattleScript_MoveEnd
BattleScript_CantLowerMultipleStats::
- pause WAIT_TIME_SHORT
+ pause B_WAIT_TIME_SHORT
orbyte gMoveResultFlags, MOVE_RESULT_FAILED
printstring STRINGID_STATSWONTDECREASE2
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectCosmicPower::
@@ -2718,15 +2717,15 @@ BattleScript_CosmicPowerDoMoveAnim::
playstatchangeanimation BS_ATTACKER, BIT_DEF | BIT_SPDEF, 0x0
setstatchanger STAT_DEF, 1, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_CosmicPowerTrySpDef
- jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_CosmicPowerTrySpDef
+ jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_CosmicPowerTrySpDef
printfromtable gStatUpStringIds
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
BattleScript_CosmicPowerTrySpDef::
setstatchanger STAT_SPDEF, 1, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_CosmicPowerEnd
- jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_CosmicPowerEnd
+ jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_CosmicPowerEnd
printfromtable gStatUpStringIds
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
BattleScript_CosmicPowerEnd::
goto BattleScript_MoveEnd
@@ -2747,15 +2746,15 @@ BattleScript_BulkUpDoMoveAnim::
playstatchangeanimation BS_ATTACKER, BIT_ATK | BIT_DEF, 0x0
setstatchanger STAT_ATK, 1, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_BulkUpTryDef
- jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_BulkUpTryDef
+ jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_BulkUpTryDef
printfromtable gStatUpStringIds
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
BattleScript_BulkUpTryDef::
setstatchanger STAT_DEF, 1, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_BulkUpEnd
- jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_BulkUpEnd
+ jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_BulkUpEnd
printfromtable gStatUpStringIds
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
BattleScript_BulkUpEnd::
goto BattleScript_MoveEnd
@@ -2772,23 +2771,23 @@ BattleScript_CalmMindDoMoveAnim::
playstatchangeanimation BS_ATTACKER, BIT_SPATK | BIT_SPDEF, 0x0
setstatchanger STAT_SPATK, 1, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_CalmMindTrySpDef
- jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_CalmMindTrySpDef
+ jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_CalmMindTrySpDef
printfromtable gStatUpStringIds
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
BattleScript_CalmMindTrySpDef::
setstatchanger STAT_SPDEF, 1, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_CalmMindEnd
- jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_CalmMindEnd
+ jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_CalmMindEnd
printfromtable gStatUpStringIds
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
BattleScript_CalmMindEnd::
goto BattleScript_MoveEnd
BattleScript_CantRaiseMultipleStats::
- pause WAIT_TIME_SHORT
+ pause B_WAIT_TIME_SHORT
orbyte gMoveResultFlags, MOVE_RESULT_FAILED
printstring STRINGID_STATSWONTINCREASE2
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectDragonDance::
@@ -2804,15 +2803,15 @@ BattleScript_DragonDanceDoMoveAnim::
playstatchangeanimation BS_ATTACKER, BIT_ATK | BIT_SPEED, 0x0
setstatchanger STAT_ATK, 1, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_DragonDanceTrySpeed
- jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_DragonDanceTrySpeed
+ jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_DragonDanceTrySpeed
printfromtable gStatUpStringIds
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
BattleScript_DragonDanceTrySpeed::
setstatchanger STAT_SPEED, 1, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_DragonDanceEnd
- jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_DragonDanceEnd
+ jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_DragonDanceEnd
printfromtable gStatUpStringIds
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
BattleScript_DragonDanceEnd::
goto BattleScript_MoveEnd
@@ -2824,12 +2823,12 @@ BattleScript_EffectCamouflage::
attackanimation
waitanimation
printstring STRINGID_PKMNCHANGEDTYPE
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_FaintAttacker::
playfaintcry BS_ATTACKER
- pause WAIT_TIME_LONG
+ pause B_WAIT_TIME_LONG
dofaintanimation BS_ATTACKER
cleareffectsonfaint BS_ATTACKER
printstring STRINGID_ATTACKERFAINTED
@@ -2837,7 +2836,7 @@ BattleScript_FaintAttacker::
BattleScript_FaintTarget::
playfaintcry BS_TARGET
- pause WAIT_TIME_LONG
+ pause B_WAIT_TIME_LONG
dofaintanimation BS_TARGET
cleareffectsonfaint BS_TARGET
printstring STRINGID_TARGETFAINTED
@@ -2952,7 +2951,7 @@ BattleScript_LocalBattleWonLoseTexts::
BattleScript_LocalBattleWonReward::
getmoneyreward
printstring STRINGID_PLAYERGOTMONEY
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
BattleScript_PayDayMoneyAndPickUpItems::
givepaydaymoney
pickup
@@ -2966,9 +2965,9 @@ BattleScript_LocalBattleLost::
jumpifhalfword CMP_EQUAL, gTrainerBattleOpponent_A, TRAINER_SECRET_BASE, BattleScript_LocalBattleLostEnd
BattleScript_LocalBattleLostPrintWhiteOut::
printstring STRINGID_PLAYERWHITEOUT
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
printstring STRINGID_PLAYERWHITEOUT2
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
BattleScript_LocalBattleLostEnd::
end2
BattleScript_CheckDomeDrew::
@@ -3009,23 +3008,23 @@ BattleScript_FrontierLinkBattleLost::
jumpifbattletype BATTLE_TYPE_RECORDED, BattleScript_FrontierLinkBattleLostEnd
endlinkbattle
BattleScript_FrontierLinkBattleLostEnd::
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
end2
BattleScript_LinkBattleWonOrLost::
jumpifbattletype BATTLE_TYPE_BATTLE_TOWER, BattleScript_TowerLinkBattleWon
printstring STRINGID_BATTLEEND
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
jumpifbattletype BATTLE_TYPE_RECORDED, BattleScript_LinkBattleWonOrLostWaitEnd
endlinkbattle
BattleScript_LinkBattleWonOrLostWaitEnd::
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
end2
BattleScript_TowerLinkBattleWon::
playtrainerdefeatbgm BS_ATTACKER
printstring STRINGID_BATTLEEND
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
trainerslidein BS_ATTACKER
waitstate
printstring STRINGID_TRAINER1LOSETEXT
@@ -3037,7 +3036,7 @@ BattleScript_TowerLinkBattleWon::
jumpifbattletype BATTLE_TYPE_RECORDED, BattleScript_TowerLinkBattleWonEnd
endlinkbattle
BattleScript_TowerLinkBattleWonEnd::
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
end2
BattleScript_FrontierTrainerBattleWon::
@@ -3066,22 +3065,22 @@ BattleScript_FrontierTrainerBattleWon_End:
BattleScript_SmokeBallEscape::
playanimation BS_ATTACKER, B_ANIM_SMOKEBALL_ESCAPE, NULL
printstring STRINGID_PKMNFLEDUSINGITS
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
end2
BattleScript_RanAwayUsingMonAbility::
printstring STRINGID_PKMNFLEDUSING
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
end2
BattleScript_GotAwaySafely::
printstring STRINGID_GOTAWAYSAFELY
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
end2
BattleScript_WildMonFled::
printstring STRINGID_WILDPKMNFLED
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
end2
BattleScript_PrintCantRunFromTrainer::
@@ -3090,7 +3089,7 @@ BattleScript_PrintCantRunFromTrainer::
BattleScript_PrintFailedToRunString::
printfromtable gNoEscapeStringIds
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
end2
BattleScript_PrintCantEscapeFromBattle::
@@ -3137,7 +3136,7 @@ BattleScript_DoSwitchOut::
end2
BattleScript_PursuitDmgOnSwitchOut::
- pause WAIT_TIME_SHORT
+ pause B_WAIT_TIME_SHORT
attackstring
ppreduce
critcalc
@@ -3152,9 +3151,9 @@ BattleScript_PursuitDmgOnSwitchOut::
healthbarupdate BS_TARGET
datahpupdate BS_TARGET
critmessage
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
resultmessage
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
tryfaintmon BS_TARGET, FALSE, NULL
moveendfromto MOVEEND_ON_DAMAGE_ABILITIES, MOVEEND_CHOICE_MOVE
getbattlerfainted BS_TARGET
@@ -3165,7 +3164,7 @@ BattleScript_PursuitDmgOnSwitchOutRet:
return
BattleScript_Pausex20::
- pause WAIT_TIME_SHORT
+ pause B_WAIT_TIME_SHORT
return
BattleScript_LevelUp::
@@ -3199,7 +3198,7 @@ BattleScript_LearnedNewMove::
buffermovetolearn
fanfare MUS_LEVEL_UP
printstring STRINGID_PKMNLEARNEDMOVE
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
updatechoicemoveonlvlup BS_ATTACKER
goto BattleScript_TryLearnMoveLoop
BattleScript_LearnMoveReturn::
@@ -3207,15 +3206,15 @@ BattleScript_LearnMoveReturn::
BattleScript_RainContinuesOrEnds::
printfromtable gRainContinuesStringIds
- waitmessage WAIT_TIME_LONG
- jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_RainContinuesOrEndsEnd
+ waitmessage B_WAIT_TIME_LONG
+ jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_RAIN_STOPPED, BattleScript_RainContinuesOrEndsEnd
playanimation BS_ATTACKER, B_ANIM_RAIN_CONTINUES, NULL
BattleScript_RainContinuesOrEndsEnd::
end2
BattleScript_DamagingWeatherContinues::
printfromtable gSandStormHailContinuesStringIds
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
playanimation2 BS_ATTACKER, sB_ANIM_ARG1, NULL
setbyte gBattleCommunication, 0x0
BattleScript_DamagingWeatherLoop::
@@ -3223,7 +3222,7 @@ BattleScript_DamagingWeatherLoop::
weatherdamage
jumpifword CMP_EQUAL, gBattleMoveDamage, 0x0, BattleScript_DamagingWeatherLoopIncrement
printfromtable gSandStormHailDmgStringIds
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
orword gHitMarker, HITMARKER_x20 | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000 | HITMARKER_GRUDGE
effectivenesssound
hitanimation BS_ATTACKER
@@ -3241,41 +3240,41 @@ BattleScript_DamagingWeatherContinuesEnd::
BattleScript_SandStormHailEnds::
printfromtable gSandStormHailEndStringIds
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
end2
BattleScript_SunlightContinues::
printstring STRINGID_SUNLIGHTSTRONG
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
playanimation BS_ATTACKER, B_ANIM_SUN_CONTINUES, NULL
end2
BattleScript_SunlightFaded::
printstring STRINGID_SUNLIGHTFADED
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
end2
BattleScript_OverworldWeatherStarts::
printfromtable gWeatherStartsStringIds
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
playanimation2 BS_ATTACKER, sB_ANIM_ARG1, NULL
end3
BattleScript_SideStatusWoreOff::
printstring STRINGID_PKMNSXWOREOFF
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
end2
BattleScript_SafeguardProtected::
- pause WAIT_TIME_SHORT
+ pause B_WAIT_TIME_SHORT
printstring STRINGID_PKMNUSEDSAFEGUARD
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
end2
BattleScript_SafeguardEnds::
- pause WAIT_TIME_SHORT
+ pause B_WAIT_TIME_SHORT
printstring STRINGID_PKMNSAFEGUARDEXPIRED
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
end2
BattleScript_LeechSeedTurnDrain::
@@ -3286,23 +3285,23 @@ BattleScript_LeechSeedTurnDrain::
copyword gBattleMoveDamage, gHpDealt
jumpifability BS_ATTACKER, ABILITY_LIQUID_OOZE, BattleScript_LeechSeedTurnPrintLiquidOoze
manipulatedamage DMG_CHANGE_SIGN
- setbyte cMULTISTRING_CHOOSER, 0x3
+ setbyte cMULTISTRING_CHOOSER, B_MSG_LEECH_SEED_DRAIN
goto BattleScript_LeechSeedTurnPrintAndUpdateHp
BattleScript_LeechSeedTurnPrintLiquidOoze::
- setbyte cMULTISTRING_CHOOSER, 0x4
+ setbyte cMULTISTRING_CHOOSER, B_MSG_LEECH_SEED_OOZE
BattleScript_LeechSeedTurnPrintAndUpdateHp::
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000
healthbarupdate BS_TARGET
datahpupdate BS_TARGET
printfromtable gLeechSeedStringIds
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
tryfaintmon BS_ATTACKER, FALSE, NULL
tryfaintmon BS_TARGET, FALSE, NULL
end2
BattleScript_BideStoringEnergy::
printstring STRINGID_PKMNSTORINGENERGY
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_BideAttack::
@@ -3310,7 +3309,7 @@ BattleScript_BideAttack::
setmoveeffect MOVE_EFFECT_CHARGING
clearstatusfromeffect BS_ATTACKER
printstring STRINGID_PKMNUNLEASHEDENERGY
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
accuracycheck BattleScript_MoveMissed, ACC_CURR_MOVE
typecalc
bicbyte gMoveResultFlags, MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE
@@ -3325,7 +3324,7 @@ BattleScript_BideAttack::
healthbarupdate BS_TARGET
datahpupdate BS_TARGET
resultmessage
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
tryfaintmon BS_TARGET, FALSE, NULL
goto BattleScript_MoveEnd
@@ -3334,7 +3333,7 @@ BattleScript_BideNoEnergyToAttack::
setmoveeffect MOVE_EFFECT_CHARGING
clearstatusfromeffect BS_ATTACKER
printstring STRINGID_PKMNUNLEASHEDENERGY
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
goto BattleScript_ButItFailed
BattleScript_SuccessForceOut::
@@ -3357,19 +3356,19 @@ BattleScript_TrainerBattleForceOut::
goto BattleScript_MoveEnd
BattleScript_MistProtected::
- pause WAIT_TIME_SHORT
+ pause B_WAIT_TIME_SHORT
printstring STRINGID_PKMNPROTECTEDBYMIST
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
return
BattleScript_RageIsBuilding::
printstring STRINGID_PKMNRAGEBUILDING
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
return
BattleScript_MoveUsedIsDisabled::
printstring STRINGID_PKMNMOVEISDISABLED
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_SelectingDisabledMove::
@@ -3378,7 +3377,7 @@ BattleScript_SelectingDisabledMove::
BattleScript_DisabledNoMore::
printstring STRINGID_PKMNMOVEDISABLEDNOMORE
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
end2
BattleScript_SelectingDisabledMoveInPalace::
@@ -3389,12 +3388,12 @@ BattleScript_SelectingUnusableMoveInPalace::
BattleScript_EncoredNoMore::
printstring STRINGID_PKMNENCOREENDED
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
end2
BattleScript_DestinyBondTakesLife::
printstring STRINGID_PKMNTOOKFOE
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
@@ -3448,12 +3447,12 @@ BattleScript_SpikesOnFaintedBattlerFainted::
BattleScript_PrintHurtBySpikes::
printstring STRINGID_PKMNHURTBYSPIKES
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
return
BattleScript_PerishSongTakesLife::
printstring STRINGID_PKMNPERISHCOUNTFELL
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
@@ -3462,7 +3461,7 @@ BattleScript_PerishSongTakesLife::
BattleScript_PerishSongCountGoesDown::
printstring STRINGID_PKMNPERISHCOUNTFELL
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
end2
BattleScript_AllStatsUp::
@@ -3477,27 +3476,27 @@ BattleScript_AllStatsUpAtk::
setstatchanger STAT_ATK, 1, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_AllStatsUpDef
printfromtable gStatUpStringIds
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
BattleScript_AllStatsUpDef::
setstatchanger STAT_DEF, 1, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_AllStatsUpSpeed
printfromtable gStatUpStringIds
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
BattleScript_AllStatsUpSpeed::
setstatchanger STAT_SPEED, 1, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_AllStatsUpSpAtk
printfromtable gStatUpStringIds
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
BattleScript_AllStatsUpSpAtk::
setstatchanger STAT_SPATK, 1, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_AllStatsUpSpDef
printfromtable gStatUpStringIds
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
BattleScript_AllStatsUpSpDef::
setstatchanger STAT_SPDEF, 1, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_AllStatsUpRet
printfromtable gStatUpStringIds
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
BattleScript_AllStatsUpRet::
return
@@ -3507,31 +3506,31 @@ BattleScript_RapidSpinAway::
BattleScript_WrapFree::
printstring STRINGID_PKMNGOTFREE
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
copybyte gBattlerTarget, sBATTLER
return
BattleScript_LeechSeedFree::
printstring STRINGID_PKMNSHEDLEECHSEED
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
return
BattleScript_SpikesFree::
printstring STRINGID_PKMNBLEWAWAYSPIKES
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
return
BattleScript_MonTookFutureAttack::
printstring STRINGID_PKMNTOOKATTACK
- waitmessage WAIT_TIME_LONG
- jumpifbyte CMP_NOT_EQUAL, cMULTISTRING_CHOOSER, 0x0, BattleScript_CheckDoomDesireMiss
+ waitmessage B_WAIT_TIME_LONG
+ jumpifbyte CMP_NOT_EQUAL, cMULTISTRING_CHOOSER, B_MSG_FUTURE_SIGHT, BattleScript_CheckDoomDesireMiss
accuracycheck BattleScript_FutureAttackMiss, MOVE_FUTURE_SIGHT
goto BattleScript_FutureAttackAnimate
BattleScript_CheckDoomDesireMiss::
accuracycheck BattleScript_FutureAttackMiss, MOVE_DOOM_DESIRE
BattleScript_FutureAttackAnimate::
adjustnormaldamage2
- jumpifbyte CMP_NOT_EQUAL, cMULTISTRING_CHOOSER, 0x0, BattleScript_FutureHitAnimDoomDesire
+ jumpifbyte CMP_NOT_EQUAL, cMULTISTRING_CHOOSER, B_MSG_FUTURE_SIGHT, BattleScript_FutureHitAnimDoomDesire
playanimation BS_ATTACKER, B_ANIM_FUTURE_SIGHT_HIT, NULL
goto BattleScript_DoFutureAttackHit
BattleScript_FutureHitAnimDoomDesire::
@@ -3543,7 +3542,7 @@ BattleScript_DoFutureAttackHit::
healthbarupdate BS_TARGET
datahpupdate BS_TARGET
resultmessage
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
tryfaintmon BS_TARGET, FALSE, NULL
atk24 BattleScript_FutureAttackEnd
BattleScript_FutureAttackEnd::
@@ -3553,11 +3552,11 @@ BattleScript_FutureAttackEnd::
end2
BattleScript_FutureAttackMiss::
- pause WAIT_TIME_SHORT
+ pause B_WAIT_TIME_SHORT
setbyte gMoveResultFlags, 0
orbyte gMoveResultFlags, MOVE_RESULT_FAILED
resultmessage
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
setbyte gMoveResultFlags, 0
end2
@@ -3571,9 +3570,9 @@ BattleScript_SelectingMoveWithNoPP::
BattleScript_NoPPForMove::
attackstring
- pause WAIT_TIME_SHORT
+ pause B_WAIT_TIME_SHORT
printstring STRINGID_BUTNOPPLEFT
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_SelectingTormentedMove::
@@ -3582,7 +3581,7 @@ BattleScript_SelectingTormentedMove::
BattleScript_MoveUsedIsTormented::
printstring STRINGID_PKMNCANTUSEMOVETORMENT
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_SelectingTormentedMoveInPalace::
@@ -3595,7 +3594,7 @@ BattleScript_SelectingNotAllowedMoveTaunt::
BattleScript_MoveUsedIsTaunted::
printstring STRINGID_PKMNCANTUSEMOVETAUNT
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_SelectingNotAllowedMoveTauntInPalace::
@@ -3606,35 +3605,35 @@ BattleScript_WishComesTrue::
trywish 0x1, BattleScript_WishButFullHp
playanimation BS_TARGET, B_ANIM_WISH_HEAL, NULL
printstring STRINGID_PKMNWISHCAMETRUE
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE
healthbarupdate BS_TARGET
datahpupdate BS_TARGET
printstring STRINGID_PKMNREGAINEDHEALTH
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
end2
BattleScript_WishButFullHp::
printstring STRINGID_PKMNWISHCAMETRUE
- waitmessage WAIT_TIME_LONG
- pause WAIT_TIME_SHORT
+ waitmessage B_WAIT_TIME_LONG
+ pause B_WAIT_TIME_SHORT
printstring STRINGID_PKMNHPFULL
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
end2
BattleScript_IngrainTurnHeal::
playanimation BS_ATTACKER, B_ANIM_INGRAIN_HEAL, NULL
printstring STRINGID_PKMNABSORBEDNUTRIENTS
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
end2
BattleScript_PrintMonIsRooted::
- pause WAIT_TIME_SHORT
+ pause B_WAIT_TIME_SHORT
printstring STRINGID_PKMNANCHOREDITSELF
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_AtkDefDown::
@@ -3643,28 +3642,28 @@ BattleScript_AtkDefDown::
playstatchangeanimation BS_ATTACKER, BIT_ATK, STAT_CHANGE_CANT_PREVENT | STAT_CHANGE_NEGATIVE
setstatchanger STAT_ATK, 1, TRUE
statbuffchange MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN | STAT_BUFF_ALLOW_PTR, BattleScript_AtkDefDown_TryDef
- jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_AtkDefDown_TryDef
+ jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_AtkDefDown_TryDef
printfromtable gStatDownStringIds
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
BattleScript_AtkDefDown_TryDef::
playstatchangeanimation BS_ATTACKER, BIT_DEF, STAT_CHANGE_CANT_PREVENT | STAT_CHANGE_NEGATIVE
setstatchanger STAT_DEF, 1, TRUE
statbuffchange MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN | STAT_BUFF_ALLOW_PTR, BattleScript_AtkDefDown_End
- jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_AtkDefDown_End
+ jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_AtkDefDown_End
printfromtable gStatDownStringIds
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
BattleScript_AtkDefDown_End::
return
BattleScript_KnockedOff::
playanimation BS_TARGET, B_ANIM_ITEM_KNOCKOFF, NULL
printstring STRINGID_PKMNKNOCKEDOFF
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
return
BattleScript_MoveUsedIsImprisoned::
printstring STRINGID_PKMNCANTUSEMOVESEALED
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_SelectingImprisonedMove::
@@ -3677,15 +3676,15 @@ BattleScript_SelectingImprisonedMoveInPalace::
BattleScript_GrudgeTakesPp::
printstring STRINGID_PKMNLOSTPPGRUDGE
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
return
BattleScript_MagicCoatBounce::
attackstring
ppreduce
- pause WAIT_TIME_SHORT
+ pause B_WAIT_TIME_SHORT
printstring STRINGID_PKMNMOVEBOUNCED
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
orword gHitMarker, HITMARKER_ATTACKSTRING_PRINTED | HITMARKER_NO_PPDEDUCT | HITMARKER_x800000
setmagiccoattarget BS_ATTACKER
return
@@ -3696,19 +3695,19 @@ BattleScript_SnatchedMove::
snatchsetbattlers
playanimation BS_TARGET, B_ANIM_SNATCH_MOVE, NULL
printstring STRINGID_PKMNSNATCHEDMOVE
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
orword gHitMarker, HITMARKER_ATTACKSTRING_PRINTED | HITMARKER_NO_PPDEDUCT | HITMARKER_x800000
swapattackerwithtarget
return
BattleScript_EnduredMsg::
printstring STRINGID_PKMNENDUREDHIT
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
return
BattleScript_OneHitKOMsg::
printstring STRINGID_ONEHITKO
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
return
BattleScript_SAtkDown2::
@@ -3716,9 +3715,9 @@ BattleScript_SAtkDown2::
playstatchangeanimation BS_ATTACKER, BIT_SPATK, STAT_CHANGE_CANT_PREVENT | STAT_CHANGE_NEGATIVE | STAT_CHANGE_BY_TWO
setstatchanger STAT_SPATK, 2, TRUE
statbuffchange MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN | STAT_BUFF_ALLOW_PTR, BattleScript_SAtkDown2End
- jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_SAtkDown2End
+ jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_SAtkDown2End
printfromtable gStatDownStringIds
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
BattleScript_SAtkDown2End::
return
@@ -3727,31 +3726,31 @@ BattleScript_FocusPunchSetUp::
waitmessage 1
playanimation BS_ATTACKER, B_ANIM_FOCUS_PUNCH_SETUP, NULL
printstring STRINGID_PKMNTIGHTENINGFOCUS
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
end2
BattleScript_MoveUsedIsAsleep::
printstring STRINGID_PKMNFASTASLEEP
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
statusanimation BS_ATTACKER
goto BattleScript_MoveEnd
BattleScript_MoveUsedWokeUp::
bicword gHitMarker, HITMARKER_x10
printfromtable gWokeUpStringIds
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
updatestatusicon BS_ATTACKER
return
BattleScript_MonWokeUpInUproar::
printstring STRINGID_PKMNWOKEUPINUPROAR
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
updatestatusicon BS_ATTACKER
end2
BattleScript_PoisonTurnDmg::
printstring STRINGID_PKMNHURTBYPOISON
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
BattleScript_DoStatusTurnDmg::
statusanimation BS_ATTACKER
BattleScript_DoTurnDmg::
@@ -3765,60 +3764,60 @@ BattleScript_DoTurnDmgEnd::
BattleScript_BurnTurnDmg::
printstring STRINGID_PKMNHURTBYBURN
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
goto BattleScript_DoStatusTurnDmg
BattleScript_MoveUsedIsFrozen::
printstring STRINGID_PKMNISFROZEN
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
statusanimation BS_ATTACKER
goto BattleScript_MoveEnd
BattleScript_MoveUsedUnfroze::
printfromtable gGotDefrostedStringIds
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
updatestatusicon BS_ATTACKER
return
BattleScript_DefrostedViaFireMove::
printstring STRINGID_PKMNWASDEFROSTED
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
updatestatusicon BS_TARGET
return
BattleScript_MoveUsedIsParalyzed::
printstring STRINGID_PKMNISPARALYZED
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
statusanimation BS_ATTACKER
cancelmultiturnmoves BS_ATTACKER
goto BattleScript_MoveEnd
BattleScript_MoveUsedFlinched::
printstring STRINGID_PKMNFLINCHED
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_PrintUproarOverTurns::
printfromtable gUproarOverTurnStringIds
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
end2
BattleScript_ThrashConfuses::
chosenstatus2animation BS_ATTACKER, STATUS2_CONFUSION
printstring STRINGID_PKMNFATIGUECONFUSION
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
end2
BattleScript_MoveUsedIsConfused::
printstring STRINGID_PKMNISCONFUSED
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
status2animation BS_ATTACKER, STATUS2_CONFUSION
- jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x0, BattleScript_MoveUsedIsConfusedRet
+ jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, FALSE, BattleScript_MoveUsedIsConfusedRet
BattleScript_DoSelfConfusionDmg::
cancelmultiturnmoves BS_ATTACKER
adjustnormaldamage2
printstring STRINGID_ITHURTCONFUSION
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
effectivenesssound
hitanimation BS_ATTACKER
waitstate
@@ -3826,7 +3825,7 @@ BattleScript_DoSelfConfusionDmg::
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
resultmessage
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
tryfaintmon BS_ATTACKER, FALSE, NULL
goto BattleScript_MoveEnd
BattleScript_MoveUsedIsConfusedRet::
@@ -3834,58 +3833,58 @@ BattleScript_MoveUsedIsConfusedRet::
BattleScript_MoveUsedIsConfusedNoMore::
printstring STRINGID_PKMNHEALEDCONFUSION
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
return
BattleScript_PrintPayDayMoneyString::
printstring STRINGID_PLAYERPICKEDUPMONEY
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
return
BattleScript_WrapTurnDmg::
playanimation BS_ATTACKER, B_ANIM_TURN_TRAP, sB_ANIM_ARG1
printstring STRINGID_PKMNHURTBY
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
goto BattleScript_DoTurnDmg
BattleScript_WrapEnds::
printstring STRINGID_PKMNFREEDFROM
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
end2
BattleScript_MoveUsedIsInLove::
printstring STRINGID_PKMNINLOVE
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
status2animation BS_ATTACKER, STATUS2_INFATUATION
return
BattleScript_MoveUsedIsInLoveCantAttack::
printstring STRINGID_PKMNIMMOBILIZEDBYLOVE
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_NightmareTurnDmg::
printstring STRINGID_PKMNLOCKEDINNIGHTMARE
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
status2animation BS_ATTACKER, STATUS2_NIGHTMARE
goto BattleScript_DoTurnDmg
BattleScript_CurseTurnDmg::
printstring STRINGID_PKMNAFFLICTEDBYCURSE
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
status2animation BS_ATTACKER, STATUS2_CURSED
goto BattleScript_DoTurnDmg
BattleScript_TargetPRLZHeal::
printstring STRINGID_PKMNHEALEDPARALYSIS
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
updatestatusicon BS_TARGET
return
BattleScript_MoveEffectSleep::
statusanimation BS_EFFECT_BATTLER
printfromtable gFellAsleepStringIds
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
BattleScript_UpdateEffectStatusIconRet::
updatestatusicon BS_EFFECT_BATTLER
waitstate
@@ -3894,7 +3893,7 @@ BattleScript_UpdateEffectStatusIconRet::
BattleScript_YawnMakesAsleep::
statusanimation BS_EFFECT_BATTLER
printstring STRINGID_PKMNFELLASLEEP
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
updatestatusicon BS_EFFECT_BATTLER
waitstate
makevisible BS_EFFECT_BATTLER
@@ -3903,52 +3902,52 @@ BattleScript_YawnMakesAsleep::
BattleScript_MoveEffectPoison::
statusanimation BS_EFFECT_BATTLER
printfromtable gGotPoisonedStringIds
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
goto BattleScript_UpdateEffectStatusIconRet
BattleScript_MoveEffectBurn::
statusanimation BS_EFFECT_BATTLER
printfromtable gGotBurnedStringIds
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
goto BattleScript_UpdateEffectStatusIconRet
BattleScript_MoveEffectFreeze::
statusanimation BS_EFFECT_BATTLER
printfromtable gGotFrozenStringIds
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
goto BattleScript_UpdateEffectStatusIconRet
BattleScript_MoveEffectParalysis::
statusanimation BS_EFFECT_BATTLER
printfromtable gGotParalyzedStringIds
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
goto BattleScript_UpdateEffectStatusIconRet
BattleScript_MoveEffectUproar::
printstring STRINGID_PKMNCAUSEDUPROAR
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
return
BattleScript_MoveEffectToxic::
statusanimation BS_EFFECT_BATTLER
printstring STRINGID_PKMNBADLYPOISONED
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
goto BattleScript_UpdateEffectStatusIconRet
BattleScript_MoveEffectPayDay::
printstring STRINGID_COINSSCATTERED
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
return
BattleScript_MoveEffectWrap::
printfromtable gWrappedStringIds
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
return
BattleScript_MoveEffectConfusion::
chosenstatus2animation BS_EFFECT_BATTLER, STATUS2_CONFUSION
printstring STRINGID_PKMNWASCONFUSED
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
return
BattleScript_MoveEffectRecoil::
@@ -3959,7 +3958,7 @@ BattleScript_DoRecoil::
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
printstring STRINGID_PKMNHITWITHRECOIL
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
tryfaintmon BS_ATTACKER, FALSE, NULL
BattleScript_RecoilEnd::
return
@@ -3967,11 +3966,11 @@ BattleScript_RecoilEnd::
BattleScript_ItemSteal::
playanimation BS_TARGET, B_ANIM_ITEM_STEAL, NULL
printstring STRINGID_PKMNSTOLEITEM
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
return
BattleScript_DrizzleActivates::
- pause WAIT_TIME_SHORT
+ pause B_WAIT_TIME_SHORT
printstring STRINGID_PKMNMADEITRAIN
waitstate
playanimation BS_BATTLER_0, B_ANIM_RAIN_CONTINUES, NULL
@@ -3981,25 +3980,25 @@ BattleScript_DrizzleActivates::
BattleScript_SpeedBoostActivates::
playanimation BS_ATTACKER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
printstring STRINGID_PKMNRAISEDSPEED
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
end3
BattleScript_TraceActivates::
- pause WAIT_TIME_SHORT
+ pause B_WAIT_TIME_SHORT
printstring STRINGID_PKMNTRACED
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
end3
BattleScript_RainDishActivates::
printstring STRINGID_PKMNSXRESTOREDHPALITTLE2
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
end3
BattleScript_SandstreamActivates::
- pause WAIT_TIME_SHORT
+ pause B_WAIT_TIME_SHORT
printstring STRINGID_PKMNSXWHIPPEDUPSANDSTORM
waitstate
playanimation BS_BATTLER_0, B_ANIM_SANDSTORM_CONTINUES, NULL
@@ -4008,7 +4007,7 @@ BattleScript_SandstreamActivates::
BattleScript_ShedSkinActivates::
printstring STRINGID_PKMNSXCUREDYPROBLEM
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
updatestatusicon BS_ATTACKER
end3
@@ -4028,7 +4027,7 @@ BattleScript_DoCastformChange::
docastformchangeanimation
waitstate
printstring STRINGID_PKMNTRANSFORMED
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
return
BattleScript_IntimidateActivatesEnd3::
@@ -4036,7 +4035,7 @@ BattleScript_IntimidateActivatesEnd3::
end3
BattleScript_PauseIntimidateActivates:
- pause WAIT_TIME_SHORT
+ pause B_WAIT_TIME_SHORT
BattleScript_IntimidateActivates::
setbyte gBattlerTarget, 0x0
setstatchanger STAT_ATK, 1, TRUE
@@ -4047,24 +4046,24 @@ BattleScript_IntimidateActivatesLoop:
jumpifability BS_TARGET, ABILITY_HYPER_CUTTER, BattleScript_IntimidatePrevented
jumpifability BS_TARGET, ABILITY_WHITE_SMOKE, BattleScript_IntimidatePrevented
statbuffchange STAT_BUFF_NOT_PROTECT_AFFECTED | STAT_BUFF_ALLOW_PTR, BattleScript_IntimidateActivatesLoopIncrement
- jumpifbyte CMP_GREATER_THAN, cMULTISTRING_CHOOSER, 0x1, BattleScript_IntimidateActivatesLoopIncrement
+ jumpifbyte CMP_GREATER_THAN, cMULTISTRING_CHOOSER, 1, BattleScript_IntimidateActivatesLoopIncrement
setgraphicalstatchangevalues
playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
printstring STRINGID_PKMNCUTSATTACKWITH
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
BattleScript_IntimidateActivatesLoopIncrement:
addbyte gBattlerTarget, 0x1
goto BattleScript_IntimidateActivatesLoop
BattleScript_IntimidateActivatesReturn:
return
BattleScript_IntimidatePrevented:
- pause WAIT_TIME_SHORT
+ pause B_WAIT_TIME_SHORT
printstring STRINGID_PREVENTEDFROMWORKING
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
goto BattleScript_IntimidateActivatesLoopIncrement
BattleScript_DroughtActivates::
- pause WAIT_TIME_SHORT
+ pause B_WAIT_TIME_SHORT
printstring STRINGID_PKMNSXINTENSIFIEDSUN
waitstate
playanimation BS_BATTLER_0, B_ANIM_SUN_CONTINUES, NULL
@@ -4073,34 +4072,34 @@ BattleScript_DroughtActivates::
BattleScript_TookAttack::
attackstring
- pause WAIT_TIME_SHORT
+ pause B_WAIT_TIME_SHORT
printstring STRINGID_PKMNSXTOOKATTACK
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
orword gHitMarker, HITMARKER_ATTACKSTRING_PRINTED
return
BattleScript_SturdyPreventsOHKO::
- pause WAIT_TIME_SHORT
+ pause B_WAIT_TIME_SHORT
printstring STRINGID_PKMNPROTECTEDBY
- pause WAIT_TIME_LONG
+ pause B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_DampStopsExplosion::
- pause WAIT_TIME_SHORT
+ pause B_WAIT_TIME_SHORT
printstring STRINGID_PKMNPREVENTSUSAGE
- pause WAIT_TIME_LONG
+ pause B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_MoveHPDrain_PPLoss::
ppreduce
BattleScript_MoveHPDrain::
attackstring
- pause WAIT_TIME_SHORT
+ pause B_WAIT_TIME_SHORT
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE
healthbarupdate BS_TARGET
datahpupdate BS_TARGET
printstring STRINGID_PKMNRESTOREDHPUSING
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
orbyte gMoveResultFlags, MOVE_RESULT_DOESNT_AFFECT_FOE
goto BattleScript_MoveEnd
@@ -4108,9 +4107,9 @@ BattleScript_MonMadeMoveUseless_PPLoss::
ppreduce
BattleScript_MonMadeMoveUseless::
attackstring
- pause WAIT_TIME_SHORT
+ pause B_WAIT_TIME_SHORT
printstring STRINGID_PKMNSXMADEYUSELESS
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
orbyte gMoveResultFlags, MOVE_RESULT_DOESNT_AFFECT_FOE
goto BattleScript_MoveEnd
@@ -4118,83 +4117,83 @@ BattleScript_FlashFireBoost_PPLoss::
ppreduce
BattleScript_FlashFireBoost::
attackstring
- pause WAIT_TIME_SHORT
+ pause B_WAIT_TIME_SHORT
printfromtable gFlashFireStringIds
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_AbilityPreventsPhasingOut::
- pause WAIT_TIME_SHORT
+ pause B_WAIT_TIME_SHORT
printstring STRINGID_PKMNANCHORSITSELFWITH
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_AbilityNoStatLoss::
- pause WAIT_TIME_SHORT
+ pause B_WAIT_TIME_SHORT
printstring STRINGID_PKMNPREVENTSSTATLOSSWITH
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
return
BattleScript_BRNPrevention::
- pause WAIT_TIME_SHORT
+ pause B_WAIT_TIME_SHORT
printfromtable gBRNPreventionStringIds
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
return
BattleScript_PRLZPrevention::
- pause WAIT_TIME_SHORT
+ pause B_WAIT_TIME_SHORT
printfromtable gPRLZPreventionStringIds
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
return
BattleScript_PSNPrevention::
- pause WAIT_TIME_SHORT
+ pause B_WAIT_TIME_SHORT
printfromtable gPSNPreventionStringIds
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
return
BattleScript_ObliviousPreventsAttraction::
- pause WAIT_TIME_SHORT
+ pause B_WAIT_TIME_SHORT
printstring STRINGID_PKMNPREVENTSROMANCEWITH
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_FlinchPrevention::
- pause WAIT_TIME_SHORT
+ pause B_WAIT_TIME_SHORT
printstring STRINGID_PKMNSXPREVENTSFLINCHING
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_OwnTempoPrevents::
- pause WAIT_TIME_SHORT
+ pause B_WAIT_TIME_SHORT
printstring STRINGID_PKMNPREVENTSCONFUSIONWITH
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_SoundproofProtected::
attackstring
ppreduce
- pause WAIT_TIME_SHORT
+ pause B_WAIT_TIME_SHORT
printstring STRINGID_PKMNSXBLOCKSY
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_AbilityNoSpecificStatLoss::
- pause WAIT_TIME_SHORT
+ pause B_WAIT_TIME_SHORT
printstring STRINGID_PKMNSXPREVENTSYLOSS
- waitmessage WAIT_TIME_LONG
- setbyte cMULTISTRING_CHOOSER, 0x3
+ waitmessage B_WAIT_TIME_LONG
+ setbyte cMULTISTRING_CHOOSER, B_MSG_STAT_FELL_EMPTY
return
BattleScript_StickyHoldActivates::
- pause WAIT_TIME_SHORT
+ pause B_WAIT_TIME_SHORT
printstring STRINGID_PKMNSXMADEYINEFFECTIVE
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_ColorChangeActivates::
printstring STRINGID_PKMNCHANGEDTYPEWITH
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
return
BattleScript_RoughSkinActivates::
@@ -4202,14 +4201,14 @@ BattleScript_RoughSkinActivates::
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
printstring STRINGID_PKMNHURTSWITH
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
tryfaintmon BS_ATTACKER, FALSE, NULL
return
BattleScript_CuteCharmActivates::
status2animation BS_ATTACKER, STATUS2_INFATUATION
printstring STRINGID_PKMNSXINFATUATEDY
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
return
BattleScript_ApplySecondaryEffect::
@@ -4223,42 +4222,42 @@ BattleScript_SynchronizeActivates::
return
BattleScript_NoItemSteal::
- pause WAIT_TIME_SHORT
+ pause B_WAIT_TIME_SHORT
printstring STRINGID_PKMNSXMADEYINEFFECTIVE
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
return
BattleScript_AbilityCuredStatus::
printstring STRINGID_PKMNSXCUREDITSYPROBLEM
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
updatestatusicon BS_SCRIPTING
return
BattleScript_IgnoresWhileAsleep::
printstring STRINGID_PKMNIGNORESASLEEP
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
moveendto MOVEEND_NEXT_TARGET
end
BattleScript_IgnoresAndUsesRandomMove::
printstring STRINGID_PKMNIGNOREDORDERS
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
jumptocalledmove FALSE
BattleScript_MoveUsedLoafingAround::
- jumpifbyte CMP_NOT_EQUAL, cMULTISTRING_CHOOSER, 0x4, BattleScript_82DB6C7
- setbyte gBattleCommunication, 0x0
+ jumpifbyte CMP_NOT_EQUAL, cMULTISTRING_CHOOSER, B_MSG_INCAPABLE_OF_POWER, BattleScript_MoveUsedLoafingAroundMsg
+ setbyte gBattleCommunication, 0
various24 BS_ATTACKER
- setbyte cMULTISTRING_CHOOSER, 0x4
-BattleScript_82DB6C7::
+ setbyte cMULTISTRING_CHOOSER, B_MSG_INCAPABLE_OF_POWER
+BattleScript_MoveUsedLoafingAroundMsg::
printfromtable gInobedientStringIds
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
moveendto MOVEEND_NEXT_TARGET
end
BattleScript_IgnoresAndFallsAsleep::
printstring STRINGID_PKMNBEGANTONAP
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
setmoveeffect MOVE_EFFECT_SLEEP | MOVE_EFFECT_AFFECTS_USER
seteffectprimary
moveendto MOVEEND_NEXT_TARGET
@@ -4266,7 +4265,7 @@ BattleScript_IgnoresAndFallsAsleep::
BattleScript_IgnoresAndHitsItself::
printstring STRINGID_PKMNWONTOBEY
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
goto BattleScript_DoSelfConfusionDmg
BattleScript_SubstituteFade::
@@ -4281,7 +4280,7 @@ BattleScript_BerryCurePrlzEnd2::
BattleScript_BerryCureParRet::
playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT, NULL
printstring STRINGID_PKMNSITEMCUREDPARALYSIS
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
updatestatusicon BS_SCRIPTING
removeitem BS_SCRIPTING
return
@@ -4293,7 +4292,7 @@ BattleScript_BerryCurePsnEnd2::
BattleScript_BerryCurePsnRet::
playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT, NULL
printstring STRINGID_PKMNSITEMCUREDPOISON
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
updatestatusicon BS_SCRIPTING
removeitem BS_SCRIPTING
return
@@ -4305,7 +4304,7 @@ BattleScript_BerryCureBrnEnd2::
BattleScript_BerryCureBrnRet::
playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT, NULL
printstring STRINGID_PKMNSITEMHEALEDBURN
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
updatestatusicon BS_SCRIPTING
removeitem BS_SCRIPTING
return
@@ -4317,7 +4316,7 @@ BattleScript_BerryCureFrzEnd2::
BattleScript_BerryCureFrzRet::
playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT, NULL
printstring STRINGID_PKMNSITEMDEFROSTEDIT
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
updatestatusicon BS_SCRIPTING
removeitem BS_SCRIPTING
return
@@ -4329,7 +4328,7 @@ BattleScript_BerryCureSlpEnd2::
BattleScript_BerryCureSlpRet::
playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT, NULL
printstring STRINGID_PKMNSITEMWOKEIT
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
updatestatusicon BS_SCRIPTING
removeitem BS_SCRIPTING
return
@@ -4341,7 +4340,7 @@ BattleScript_BerryCureConfusionEnd2::
BattleScript_BerryCureConfusionRet::
playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT, NULL
printstring STRINGID_PKMNSITEMSNAPPEDOUT
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
removeitem BS_SCRIPTING
return
@@ -4352,7 +4351,7 @@ BattleScript_BerryCureChosenStatusEnd2::
BattleScript_BerryCureChosenStatusRet::
playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT, NULL
printfromtable gBerryEffectStringIds
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
updatestatusicon BS_SCRIPTING
removeitem BS_SCRIPTING
return
@@ -4364,14 +4363,14 @@ BattleScript_WhiteHerbEnd2::
BattleScript_WhiteHerbRet::
playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT, NULL
printstring STRINGID_PKMNSITEMRESTOREDSTATUS
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
removeitem BS_SCRIPTING
return
BattleScript_ItemHealHP_RemoveItem::
playanimation BS_ATTACKER, B_ANIM_HELD_ITEM_EFFECT, NULL
printstring STRINGID_PKMNSITEMRESTOREDHEALTH
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
@@ -4381,7 +4380,7 @@ BattleScript_ItemHealHP_RemoveItem::
BattleScript_BerryPPHealEnd2::
playanimation BS_ATTACKER, B_ANIM_HELD_ITEM_EFFECT, NULL
printstring STRINGID_PKMNSITEMRESTOREDPP
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
removeitem BS_ATTACKER
end2
@@ -4392,7 +4391,7 @@ BattleScript_ItemHealHP_End2::
BattleScript_ItemHealHP_Ret::
playanimation BS_ATTACKER, B_ANIM_HELD_ITEM_EFFECT, NULL
printstring STRINGID_PKMNSITEMRESTOREDHPALITTLE
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
@@ -4405,18 +4404,18 @@ BattleScript_SelectingNotAllowedMoveChoiceItem::
BattleScript_FocusBandActivates::
playanimation BS_TARGET, B_ANIM_FOCUS_BAND, NULL
printstring STRINGID_PKMNHUNGONWITHX
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
return
BattleScript_BerryConfuseHealEnd2::
playanimation BS_ATTACKER, B_ANIM_HELD_ITEM_EFFECT, NULL
printstring STRINGID_PKMNSITEMRESTOREDHEALTH
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
printstring STRINGID_FORXCOMMAYZ
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
setmoveeffect MOVE_EFFECT_CONFUSION | MOVE_EFFECT_AFFECTS_USER
seteffectprimary
removeitem BS_ATTACKER
@@ -4424,9 +4423,9 @@ BattleScript_BerryConfuseHealEnd2::
BattleScript_BerryStatRaiseEnd2::
playanimation BS_ATTACKER, B_ANIM_HELD_ITEM_EFFECT, NULL
- statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_82DB85B
-BattleScript_82DB85B::
- setbyte cMULTISTRING_CHOOSER, 0x4
+ statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_BerryStatRaiseDoStatUp
+BattleScript_BerryStatRaiseDoStatUp::
+ setbyte cMULTISTRING_CHOOSER, B_MSG_STAT_ROSE_ITEM
call BattleScript_StatUp
removeitem BS_ATTACKER
end2
@@ -4434,7 +4433,7 @@ BattleScript_82DB85B::
BattleScript_BerryFocusEnergyEnd2::
playanimation BS_ATTACKER, B_ANIM_HELD_ITEM_EFFECT, NULL
printstring STRINGID_PKMNUSEDXTOGETPUMPED
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
removeitem BS_ATTACKER
end2
@@ -4452,7 +4451,7 @@ BattleScript_PalaceTryBattlerFlavorText::
palaceflavortext BS_ATTACKER @ BS_ATTACKER here overwritten by gBattleCommunication + 1
jumpifbyte CMP_NOT_EQUAL, gBattleCommunication, TRUE, BattleScript_PalaceEndFlavorText
printfromtable gBattlePalaceFlavorTextTable
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
BattleScript_PalaceEndFlavorText::
addbyte gBattleCommunication + 1, 1
jumpifbytenotequal gBattleCommunication + 1, gBattlersCount, BattleScript_PalaceTryBattlerFlavorText
@@ -4469,7 +4468,7 @@ BattleScript_ArenaTurnBeginning::
various14 BS_ATTACKER
arenajudmengtstring 8
arenawaitmessage 8
- pause WAIT_TIME_LONG
+ pause B_WAIT_TIME_LONG
various15 BS_ATTACKER
volumeup
end2
@@ -4479,7 +4478,7 @@ BattleScript_82DB8E0:: @ Unused battlescript
various14 BS_ATTACKER
arenajudmengtstring BS_TARGET
arenawaitmessage BS_TARGET
- pause WAIT_TIME_LONG
+ pause B_WAIT_TIME_LONG
various15 BS_ATTACKER
end2
@@ -4492,14 +4491,14 @@ BattleScript_ArenaDoJudgment::
playse SE_ARENA_TIMEUP1
pause 8
playse SE_ARENA_TIMEUP1
- pause WAIT_TIME_LONG
+ pause B_WAIT_TIME_LONG
various14 BS_ATTACKER
arenajudmengtstring 1
arenawaitmessage 1
- pause WAIT_TIME_LONG
+ pause B_WAIT_TIME_LONG
setbyte gBattleCommunication, 0x0
arenajudgmentwindow
- pause WAIT_TIME_LONG
+ pause B_WAIT_TIME_LONG
arenajudgmentwindow
arenajudmengtstring 2
arenawaitmessage 2
@@ -4517,7 +4516,7 @@ BattleScript_ArenaDoJudgment::
arenajudgmentwindow
various15 BS_ATTACKER
printstring STRINGID_DEFEATEDOPPONENTBYREFEREE
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
playfaintcry BS_OPPONENT1
waitcry BS_ATTACKER
dofaintanimation BS_OPPONENT1
@@ -4531,7 +4530,7 @@ BattleScript_ArenaJudgmentPlayerLoses:
arenajudgmentwindow
various15 BS_ATTACKER
printstring STRINGID_LOSTTOOPPONENTBYREFEREE
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
playfaintcry BS_PLAYER1
waitcry BS_ATTACKER
dofaintanimation BS_PLAYER1
@@ -4545,7 +4544,7 @@ BattleScript_ArenaJudgmentDraw:
arenajudgmentwindow
various15 BS_ATTACKER
printstring STRINGID_TIEDOPPONENTBYREFEREE
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
playfaintcry BS_PLAYER1
waitcry BS_ATTACKER
dofaintanimation BS_PLAYER1
@@ -4564,12 +4563,12 @@ BattleScript_AskIfWantsToForfeitMatch::
BattleScript_PrintPlayerForfeited::
printstring STRINGID_FORFEITEDMATCH
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
end2
BattleScript_PrintPlayerForfeitedLinkBattle::
printstring STRINGID_FORFEITEDMATCH
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
endlinkbattle
- waitmessage WAIT_TIME_LONG
+ waitmessage B_WAIT_TIME_LONG
end2
diff --git a/data/battle_scripts_2.s b/data/battle_scripts_2.s
index caa6cddac..4b8ca0d87 100644
--- a/data/battle_scripts_2.s
+++ b/data/battle_scripts_2.s
@@ -69,16 +69,16 @@ BattleScript_PrintCaughtMonInfo::
trysetcaughtmondexflags BattleScript_TryNicknameCaughtMon
printstring STRINGID_PKMNDATAADDEDTODEX
waitstate
- setbyte gBattleCommunication, 0x0
+ setbyte gBattleCommunication, 0
displaydexinfo
BattleScript_TryNicknameCaughtMon::
printstring STRINGID_GIVENICKNAMECAPTURED
waitstate
- setbyte gBattleCommunication, 0x0
+ setbyte gBattleCommunication, 0
trygivecaughtmonnick BattleScript_GiveCaughtMonEnd
givecaughtmon
printfromtable gCaughtMonStringIds
- waitmessage 0x40
+ waitmessage B_WAIT_TIME_LONG
goto BattleScript_SuccessBallThrowEnd
BattleScript_GiveCaughtMonEnd::
givecaughtmon
@@ -93,21 +93,21 @@ BattleScript_WallyBallThrow::
BattleScript_ShakeBallThrow::
printfromtable gBallEscapeStringIds
- waitmessage 0x40
+ waitmessage B_WAIT_TIME_LONG
jumpifword CMP_NO_COMMON_BITS, gBattleTypeFlags, BATTLE_TYPE_SAFARI, BattleScript_ShakeBallThrowEnd
jumpifbyte CMP_NOT_EQUAL, gNumSafariBalls, 0x0, BattleScript_ShakeBallThrowEnd
printstring STRINGID_OUTOFSAFARIBALLS
- waitmessage 0x40
+ waitmessage B_WAIT_TIME_LONG
setbyte gBattleOutcome, B_OUTCOME_NO_SAFARI_BALLS
BattleScript_ShakeBallThrowEnd::
finishaction
BattleScript_TrainerBallBlock::
- waitmessage 0x40
+ waitmessage B_WAIT_TIME_LONG
printstring STRINGID_TRAINERBLOCKEDBALL
- waitmessage 0x40
+ waitmessage B_WAIT_TIME_LONG
printstring STRINGID_DONTBEATHIEF
- waitmessage 0x40
+ waitmessage B_WAIT_TIME_LONG
finishaction
BattleScript_PlayerUsesItem::
@@ -117,16 +117,16 @@ BattleScript_PlayerUsesItem::
BattleScript_OpponentUsesHealItem::
printstring STRINGID_EMPTYSTRING3
- pause 0x30
+ pause B_WAIT_TIME_MED
playse SE_USE_ITEM
printstring STRINGID_TRAINER1USEDITEM
- waitmessage 0x40
+ waitmessage B_WAIT_TIME_LONG
useitemonopponent
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
printstring STRINGID_PKMNSITEMRESTOREDHEALTH
- waitmessage 0x40
+ waitmessage B_WAIT_TIME_LONG
updatestatusicon BS_ATTACKER
setbyte sMOVEEND_STATE, 0xF
moveend 0x1, 0x0
@@ -134,13 +134,13 @@ BattleScript_OpponentUsesHealItem::
BattleScript_OpponentUsesStatusCureItem::
printstring STRINGID_EMPTYSTRING3
- pause 0x30
+ pause B_WAIT_TIME_MED
playse SE_USE_ITEM
printstring STRINGID_TRAINER1USEDITEM
- waitmessage 0x40
+ waitmessage B_WAIT_TIME_LONG
useitemonopponent
printfromtable gTrainerItemCuredStatusStringIds
- waitmessage 0x40
+ waitmessage B_WAIT_TIME_LONG
updatestatusicon BS_ATTACKER
setbyte sMOVEEND_STATE, 0xF
moveend 0x1, 0x0
@@ -148,26 +148,26 @@ BattleScript_OpponentUsesStatusCureItem::
BattleScript_OpponentUsesXItem::
printstring STRINGID_EMPTYSTRING3
- pause 0x30
+ pause B_WAIT_TIME_MED
playse SE_USE_ITEM
printstring STRINGID_TRAINER1USEDITEM
- waitmessage 0x40
+ waitmessage B_WAIT_TIME_LONG
useitemonopponent
printfromtable gStatUpStringIds
- waitmessage 0x40
+ waitmessage B_WAIT_TIME_LONG
setbyte sMOVEEND_STATE, 0xF
moveend 0x1, 0x0
finishaction
BattleScript_OpponentUsesGuardSpecs::
printstring STRINGID_EMPTYSTRING3
- pause 0x30
+ pause B_WAIT_TIME_MED
playse SE_USE_ITEM
printstring STRINGID_TRAINER1USEDITEM
- waitmessage 0x40
+ waitmessage B_WAIT_TIME_LONG
useitemonopponent
printfromtable gMistUsedStringIds
- waitmessage 0x40
+ waitmessage B_WAIT_TIME_LONG
setbyte sMOVEEND_STATE, 0xF
moveend 0x1, 0x0
finishaction
@@ -179,29 +179,29 @@ BattleScript_RunByUsingItem::
BattleScript_ActionWatchesCarefully:
printstring STRINGID_PKMNWATCHINGCAREFULLY
- waitmessage 0x40
+ waitmessage B_WAIT_TIME_LONG
end2
BattleScript_ActionGetNear:
printfromtable gSafariGetNearStringIds
- waitmessage 0x40
+ waitmessage B_WAIT_TIME_LONG
end2
BattleScript_ActionThrowPokeblock:
printstring STRINGID_THREWPOKEBLOCKATPKMN
- waitmessage 0x40
+ waitmessage B_WAIT_TIME_LONG
playanimation BS_ATTACKER, B_ANIM_POKEBLOCK_THROW, NULL
printfromtable gSafariPokeblockResultStringIds
- waitmessage 0x40
+ waitmessage B_WAIT_TIME_LONG
end2
BattleScript_ActionWallyThrow:
printstring STRINGID_RETURNMON
- waitmessage 0x40
+ waitmessage B_WAIT_TIME_LONG
returnatktoball
waitstate
trainerslidein BS_TARGET
waitstate
printstring STRINGID_YOUTHROWABALLNOWRIGHT
- waitmessage 0x40
+ waitmessage B_WAIT_TIME_LONG
end2
diff --git a/include/battle.h b/include/battle.h
index 954d33b07..14ecfbdd3 100644
--- a/include/battle.h
+++ b/include/battle.h
@@ -40,16 +40,17 @@
#define MAX_TRAINER_ITEMS 4
// array entries for battle communication
-#define MULTIUSE_STATE 0x0
-#define CURSOR_POSITION 0x1
-#define TASK_ID 0x1 // task Id and cursor position share the same field
-#define SPRITES_INIT_STATE1 0x1 // shares the Id as well
-#define SPRITES_INIT_STATE2 0x2
-#define MOVE_EFFECT_BYTE 0x3
-#define ACTIONS_CONFIRMED_COUNT 0x4
-#define MULTISTRING_CHOOSER 0x5
-#define MSG_DISPLAY 0x7
-#define BATTLE_COMMUNICATION_ENTRIES_COUNT 0x8
+#define MULTIUSE_STATE 0
+#define CURSOR_POSITION 1
+#define TASK_ID 1 // task Id and cursor position share the same field
+#define SPRITES_INIT_STATE1 1 // shares the Id as well
+#define SPRITES_INIT_STATE2 2
+#define MOVE_EFFECT_BYTE 3
+#define ACTIONS_CONFIRMED_COUNT 4
+#define MULTISTRING_CHOOSER 5
+#define MISS_TYPE 6
+#define MSG_DISPLAY 7
+#define BATTLE_COMMUNICATION_ENTRIES_COUNT 8
#define MOVE_TARGET_SELECTED 0x0
#define MOVE_TARGET_DEPENDS 0x1
diff --git a/include/battle_ai_switch_items.h b/include/battle_ai_switch_items.h
index 0a230e7f6..db390346d 100644
--- a/include/battle_ai_switch_items.h
+++ b/include/battle_ai_switch_items.h
@@ -11,6 +11,26 @@ enum
AI_ITEM_NOT_RECOGNIZABLE
};
+enum {
+ AI_HEAL_CONFUSION,
+ AI_HEAL_PARALYSIS,
+ AI_HEAL_FREEZE,
+ AI_HEAL_BURN,
+ AI_HEAL_POISON,
+ AI_HEAL_SLEEP,
+};
+
+enum {
+ AI_X_ATTACK,
+ AI_X_DEFEND,
+ AI_X_SPEED,
+ AI_X_SPATK,
+ AI_X_SPDEF, // Unused
+ AI_X_ACCURACY,
+ AI_X_EVASION, // Unused
+ AI_DIRE_HIT,
+};
+
void AI_TrySwitchOrUseItem(void);
u8 GetMostSuitableMonToSwitchInto(void);
diff --git a/include/battle_message.h b/include/battle_message.h
index 011a1cb0c..da3009d63 100644
--- a/include/battle_message.h
+++ b/include/battle_message.h
@@ -223,7 +223,6 @@ extern const u8* const gBattleStringsTable[];
extern const u8* const gStatNamesTable[];
extern const u8* const gPokeblockWasTooXStringTable[];
extern const u8* const gRefereeStringsTable[];
-extern const u8* const gStatNamesTable2[];
extern const u8 *const gRoundsStringTable[];
extern const u8 gText_PkmnIsEvolving[];
@@ -269,7 +268,7 @@ extern const u8 gText_Win[];
extern const u8 gText_Loss[];
extern const u8 gText_Draw[];
extern const u8 gText_StatRose[];
-extern const u8 gText_PkmnsStatChanged2[];
+extern const u8 gText_DefendersStatRose[];
extern const u8 gText_PkmnGettingPumped[];
extern const u8 gText_PkmnShroudedInMist[];
extern const u8 gText_PkmnsXPreventsSwitching[];
diff --git a/include/constants/battle.h b/include/constants/battle.h
index e6ebc85e4..3dbd83255 100644
--- a/include/constants/battle.h
+++ b/include/constants/battle.h
@@ -302,4 +302,8 @@
#define BATTLE_TERRAIN_BUILDING 8
#define BATTLE_TERRAIN_PLAIN 9
+#define B_WAIT_TIME_LONG 64
+#define B_WAIT_TIME_MED 48
+#define B_WAIT_TIME_SHORT 32
+
#endif // GUARD_CONSTANTS_BATTLE_H
diff --git a/include/constants/battle_string_ids.h b/include/constants/battle_string_ids.h
index f5b036b5d..f1c589fee 100644
--- a/include/constants/battle_string_ids.h
+++ b/include/constants/battle_string_ids.h
@@ -214,10 +214,10 @@
#define STRINGID_STATROSE 210
#define STRINGID_STATHARSHLY 211
#define STRINGID_STATFELL 212
-#define STRINGID_PKMNSSTATCHANGED 213
-#define STRINGID_PKMNSSTATCHANGED2 214
-#define STRINGID_PKMNSSTATCHANGED3 215
-#define STRINGID_PKMNSSTATCHANGED4 216
+#define STRINGID_ATTACKERSSTATROSE 213
+#define STRINGID_DEFENDERSSTATROSE 214
+#define STRINGID_ATTACKERSSTATFELL 215
+#define STRINGID_DEFENDERSSTATFELL 216
#define STRINGID_CRITICALHIT 217
#define STRINGID_ONEHITKO 218
#define STRINGID_123POOF 219
@@ -326,7 +326,7 @@
#define STRINGID_SOOTHINGAROMA 322
#define STRINGID_ITEMSCANTBEUSEDNOW 323
#define STRINGID_FORXCOMMAYZ 324
-#define STRINGID_USINGXTHEYOFZN 325
+#define STRINGID_USINGITEMSTATOFPKMNROSE 325
#define STRINGID_PKMNUSEDXTOGETPUMPED 326
#define STRINGID_PKMNSXMADEYUSELESS 327
#define STRINGID_PKMNTRAPPEDBYSANDTOMB 328
@@ -383,11 +383,207 @@
#define STRINGID_TRAINER1WINTEXT 379
#define STRINGID_TRAINER2WINTEXT 380
-// Indexes into gMissStringIds
+
+// The below IDs are all indexes into battle message tables,
+// used to determine which of a set of messages to print.
+// They are assigned to the MULTISTRING_CHOOSER byte of gBattleCommunication
+// and read when e.g. the command printfromtable is used.
+
+// gStatUpStringIds
+#define B_MSG_ATTACKER_STAT_ROSE 0
+#define B_MSG_DEFENDER_STAT_ROSE 1
+#define B_MSG_STAT_WONT_INCREASE 2
+#define B_MSG_STAT_ROSE_EMPTY 3
+#define B_MSG_STAT_ROSE_ITEM 4
+#define B_MSG_USED_DIRE_HIT 5
+
+// gStatDownStringIds
+#define B_MSG_ATTACKER_STAT_FELL 0
+#define B_MSG_DEFENDER_STAT_FELL 1
+#define B_MSG_STAT_WONT_DECREASE 2
+#define B_MSG_STAT_FELL_EMPTY 3
+
+// gMissStringIds
#define B_MSG_MISSED 0
#define B_MSG_PROTECTED 1
#define B_MSG_AVOIDED_ATK 2
#define B_MSG_AVOIDED_DMG 3
#define B_MSG_GROUND_MISS 4
+// gAbsorbDrainStringIds
+#define B_MSG_ABSORB 0
+#define B_MSG_ABSORB_OOZE 1
+
+// gLeechSeedStringIds
+#define B_MSG_LEECH_SEED_SET 0
+#define B_MSG_LEECH_SEED_MISS 1
+#define B_MSG_LEECH_SEED_FAIL 2
+#define B_MSG_LEECH_SEED_DRAIN 3
+#define B_MSG_LEECH_SEED_OOZE 4
+
+// gBattlePalaceFlavorTextTable
+#define B_MSG_GLINT_IN_EYE 0
+#define B_MSG_GETTING_IN_POS 1
+#define B_MSG_GROWL_DEEPLY 2
+#define B_MSG_EAGER_FOR_MORE 3
+
+// gFirstTurnOfTwoStringIds
+#define B_MSG_TURN1_RAZOR_WIND 0
+#define B_MSG_TURN1_SOLAR_BEAM 1
+#define B_MSG_TURN1_SKULL_BASH 2
+#define B_MSG_TURN1_SKY_ATTACK 3
+#define B_MSG_TURN1_FLY 4
+#define B_MSG_TURN1_DIG 5
+#define B_MSG_TURN1_DIVE 6
+#define B_MSG_TURN1_BOUNCE 7
+
+// gMoveWeatherChangeStringIds
+#define B_MSG_STARTED_RAIN 0
+#define B_MSG_STARTED_DOWNPOUR 1
+#define B_MSG_WEATHER_FAILED 2
+#define B_MSG_STARTED_SANDSTORM 3
+#define B_MSG_STARTED_SUNLIGHT 4
+#define B_MSG_STARTED_HAIL 5
+
+// gRainContinuesStringIds
+#define B_MSG_RAIN_CONTINUES 0
+#define B_MSG_DOWNPOUR_CONTINUES 1
+#define B_MSG_RAIN_STOPPED 2
+
+// gSandStormHailContinuesStringIds / gSandStormHailDmgStringIds/ gSandStormHailEndStringIds
+#define B_MSG_SANDSTORM 0
+#define B_MSG_HAIL 1
+
+// gReflectLightScreenSafeguardStringIds
+#define B_MSG_SIDE_STATUS_FAILED 0
+#define B_MSG_SET_REFLECT_SINGLE 1
+#define B_MSG_SET_REFLECT_DOUBLE 2
+#define B_MSG_SET_LIGHTSCREEN_SINGLE 3
+#define B_MSG_SET_LIGHTSCREEN_DOUBLE 4
+#define B_MSG_SET_SAFEGUARD 5
+
+// gProtectLikeUsedStringIds
+#define B_MSG_PROTECTED_ITSELF 0
+#define B_MSG_BRACED_ITSELF 1
+#define B_MSG_PROTECT_FAILED 2
+
+// gRestUsedStringIds
+#define B_MSG_REST 0
+#define B_MSG_REST_STATUSED 1
+
+// gWokeUpStringIds
+#define B_MSG_WOKE_UP 0
+#define B_MSG_WOKE_UP_UPROAR 1
+
+// gUproarAwakeStringIds
+#define B_MSG_CANT_SLEEP_UPROAR 0
+#define B_MSG_UPROAR_KEPT_AWAKE 1
+#define B_MSG_STAYED_AWAKE_USING 2
+
+// gUproarOverTurnStringIds
+#define B_MSG_UPROAR_CONTINUES 0
+#define B_MSG_UPROAR_ENDS 1
+
+// gStockpileUsedStringIds
+#define B_MSG_STOCKPILED 0
+#define B_MSG_CANT_STOCKPILE 1
+
+// gSwallowFailStringIds
+#define B_MSG_SWALLOW_FAILED 0
+#define B_MSG_SWALLOW_FULL_HP 1
+
+// gKOFailedStringIds
+#define B_MSG_KO_MISS 0
+#define B_MSG_KO_UNAFFECTED 1
+
+// gMistUsedStringIds
+#define B_MSG_SET_MIST 0
+#define B_MSG_MIST_FAILED 1
+
+// gFocusEnergyUsedStringIds
+#define B_MSG_GETTING_PUMPED 0
+#define B_MSG_FOCUS_ENERGY_FAILED 1
+
+// gTransformUsedStringIds
+#define B_MSG_TRANSFORMED 0
+#define B_MSG_TRANSFORM_FAILED 1
+
+// gSubsituteUsedStringIds
+#define B_MSG_SET_SUBSTITUTE 0
+#define B_MSG_SUBSTITUTE_FAILED 1
+
+// gPartyStatusHealStringIds
+#define B_MSG_BELL 0
+#define B_MSG_BELL_SOUNDPROOF_ATTACKER 1
+#define B_MSG_BELL_SOUNDPROOF_PARTNER 2
+#define B_MSG_BELL_BOTH_SOUNDPROOF 3
+#define B_MSG_SOOTHING_AROMA 4
+
+// gFutureMoveUsedStringIds
+#define B_MSG_FUTURE_SIGHT 0
+#define B_MSG_DOOM_DESIRE 1
+
+// gItemSwapStringIds
+#define B_MSG_ITEM_SWAP_TAKEN 0
+#define B_MSG_ITEM_SWAP_GIVEN 1
+#define B_MSG_ITEM_SWAP_BOTH 2
+
+// gSportsUsedStringIds
+#define B_MSG_WEAKEN_ELECTRIC 0
+#define B_MSG_WEAKEN_FIRE 1
+
+// gCaughtMonStringIds
+#define B_MSG_SENT_SOMEONES_PC 0
+#define B_MSG_SENT_LANETTES_PC 1
+#define B_MSG_SOMEONES_BOX_FULL 2
+#define B_MSG_LANETTES_BOX_FULL 3
+
+// gInobedientStringIds
+#define B_MSG_LOAFING 0
+#define B_MSG_WONT_OBEY 1
+#define B_MSG_TURNED_AWAY 2
+#define B_MSG_PRETEND_NOT_NOTICE 3
+#define B_MSG_INCAPABLE_OF_POWER 4
+// For randomly selecting a disobey string
+// Skips the one used for Battle Palace
+#define NUM_LOAF_STRINGS 4
+
+// gSafariGetNearStringIds
+#define B_MSG_CREPT_CLOSER 0
+#define B_MSG_CANT_GET_CLOSER 1
+
+// gSafariPokeblockResultStringIds
+#define B_MSG_MON_CURIOUS 0
+#define B_MSG_MON_ENTHRALLED 1
+#define B_MSG_MON_IGNORED 2
+
+// gFlashFireStringIds
+#define B_MSG_FLASH_FIRE_BOOST 0
+#define B_MSG_FLASH_FIRE_NO_BOOST 1
+
+// gBerryEffectStringIds
+#define B_MSG_CURED_PROBLEM 0
+#define B_MSG_NORMALIZED_STATUS 1
+
+// gNoEscapeStringIds
+#define B_MSG_CANT_ESCAPE 0
+#define B_MSG_DONT_LEAVE_BIRCH 1
+#define B_MSG_PREVENTS_ESCAPE 2
+#define B_MSG_CANT_ESCAPE_2 3
+#define B_MSG_ATTACKER_CANT_ESCAPE 4
+
+// gGotPoisonedStringIds / gGotParalyzedStringIds / gFellAsleepStringIds
+// gGotBurnedStringIds / gGotFrozenStringIds / gAttractUsedStringIds
+#define B_MSG_STATUSED 0
+#define B_MSG_STATUSED_BY_ABILITY 1
+
+// gBRNPreventionStringIds / gPRLZPreventionStringIds / gPSNPreventionStringIds
+#define B_MSG_ABILITY_PREVENTS_MOVE_STATUS 0
+#define B_MSG_ABILITY_PREVENTS_ABILITY_STATUS 1
+#define B_MSG_STATUS_HAD_NO_EFFECT 2
+
+// gGotDefrostedStringIds
+#define B_MSG_DEFROSTED 0
+#define B_MSG_DEFROSTED_BY_MOVE 1
+
#endif // GUARD_CONSTANTS_BATTLE_STRING_IDS_H
diff --git a/src/battle_ai_switch_items.c b/src/battle_ai_switch_items.c
index 263c1e7cc..e92630808 100644
--- a/src/battle_ai_switch_items.c
+++ b/src/battle_ai_switch_items.c
@@ -863,32 +863,33 @@ static bool8 ShouldUseItem(void)
*(gBattleStruct->AI_itemFlags + gActiveBattler / 2) = 0;
if (itemEffects[3] & ITEM3_SLEEP && gBattleMons[gActiveBattler].status1 & STATUS1_SLEEP)
{
- *(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= 0x20;
+ *(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= (1 << AI_HEAL_SLEEP);
shouldUse = TRUE;
}
- if (itemEffects[3] & ITEM3_POISON && (gBattleMons[gActiveBattler].status1 & STATUS1_POISON || gBattleMons[gActiveBattler].status1 & STATUS1_TOXIC_POISON))
+ if (itemEffects[3] & ITEM3_POISON && (gBattleMons[gActiveBattler].status1 & STATUS1_POISON
+ || gBattleMons[gActiveBattler].status1 & STATUS1_TOXIC_POISON))
{
- *(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= 0x10;
+ *(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= (1 << AI_HEAL_POISON);
shouldUse = TRUE;
}
if (itemEffects[3] & ITEM3_BURN && gBattleMons[gActiveBattler].status1 & STATUS1_BURN)
{
- *(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= 0x8;
+ *(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= (1 << AI_HEAL_BURN);
shouldUse = TRUE;
}
if (itemEffects[3] & ITEM3_FREEZE && gBattleMons[gActiveBattler].status1 & STATUS1_FREEZE)
{
- *(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= 0x4;
+ *(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= (1 << AI_HEAL_FREEZE);
shouldUse = TRUE;
}
if (itemEffects[3] & ITEM3_PARALYSIS && gBattleMons[gActiveBattler].status1 & STATUS1_PARALYSIS)
{
- *(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= 0x2;
+ *(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= (1 << AI_HEAL_PARALYSIS);
shouldUse = TRUE;
}
if (itemEffects[3] & ITEM3_CONFUSION && gBattleMons[gActiveBattler].status2 & STATUS2_CONFUSION)
{
- *(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= 0x1;
+ *(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= (1 << AI_HEAL_CONFUSION);
shouldUse = TRUE;
}
break;
@@ -897,17 +898,17 @@ static bool8 ShouldUseItem(void)
if (gDisableStructs[gActiveBattler].isFirstTurn == 0)
break;
if (itemEffects[0] & ITEM0_X_ATTACK)
- *(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= 0x1;
+ *(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= (1 << AI_X_ATTACK);
if (itemEffects[1] & ITEM1_X_DEFEND)
- *(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= 0x2;
+ *(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= (1 << AI_X_DEFEND);
if (itemEffects[1] & ITEM1_X_SPEED)
- *(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= 0x4;
+ *(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= (1 << AI_X_SPEED);
if (itemEffects[2] & ITEM2_X_SPATK)
- *(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= 0x8;
+ *(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= (1 << AI_X_SPATK);
if (itemEffects[2] & ITEM2_X_ACCURACY)
- *(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= 0x20;
+ *(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= (1 << AI_X_ACCURACY);
if (itemEffects[0] & ITEM0_DIRE_HIT)
- *(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= 0x80;
+ *(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= (1 << AI_DIRE_HIT);
shouldUse = TRUE;
break;
case AI_ITEM_GUARD_SPECS:
diff --git a/src/battle_main.c b/src/battle_main.c
index 9bb2268a6..8a85c27f5 100644
--- a/src/battle_main.c
+++ b/src/battle_main.c
@@ -3959,7 +3959,7 @@ u8 IsRunningFromBattleImpossible(void)
{
gBattleScripting.battler = i;
gLastUsedAbility = gBattleMons[i].ability;
- gBattleCommunication[MULTISTRING_CHOOSER] = 2;
+ gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_PREVENTS_ESCAPE;
return 2;
}
if (side != GetBattlerSide(i)
@@ -3969,7 +3969,7 @@ u8 IsRunningFromBattleImpossible(void)
{
gBattleScripting.battler = i;
gLastUsedAbility = gBattleMons[i].ability;
- gBattleCommunication[MULTISTRING_CHOOSER] = 2;
+ gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_PREVENTS_ESCAPE;
return 2;
}
}
@@ -3978,18 +3978,18 @@ u8 IsRunningFromBattleImpossible(void)
{
gBattleScripting.battler = i - 1;
gLastUsedAbility = gBattleMons[i - 1].ability;
- gBattleCommunication[MULTISTRING_CHOOSER] = 2;
+ gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_PREVENTS_ESCAPE;
return 2;
}
if ((gBattleMons[gActiveBattler].status2 & (STATUS2_ESCAPE_PREVENTION | STATUS2_WRAPPED))
|| (gStatuses3[gActiveBattler] & STATUS3_ROOTED))
{
- gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_CANT_ESCAPE;
return 1;
}
if (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE)
{
- gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_DONT_LEAVE_BIRCH;
return 1;
}
return 0;
diff --git a/src/battle_message.c b/src/battle_message.c
index 5f088dded..4f219c063 100644
--- a/src/battle_message.c
+++ b/src/battle_message.c
@@ -305,11 +305,11 @@ static const u8 sText_StatSharply[] = _("sharply ");
const u8 gText_StatRose[] = _("rose!");
static const u8 sText_StatHarshly[] = _("harshly ");
static const u8 sText_StatFell[] = _("fell!");
-static const u8 sText_PkmnsStatChanged[] = _("{B_ATK_NAME_WITH_PREFIX}'s {B_BUFF1}\n{B_BUFF2}");
-const u8 gText_PkmnsStatChanged2[] = _("{B_DEF_NAME_WITH_PREFIX}'s {B_BUFF1}\n{B_BUFF2}");
-static const u8 sText_UsingXTheYOfZN[] = _("Using {B_LAST_ITEM}, the {B_BUFF1}\nof {B_SCR_ACTIVE_NAME_WITH_PREFIX} {B_BUFF2}");
-static const u8 sText_PkmnsStatChanged3[] = _("{B_ATK_NAME_WITH_PREFIX}'s {B_BUFF1}\n{B_BUFF2}");
-static const u8 sText_PkmnsStatChanged4[] = _("{B_DEF_NAME_WITH_PREFIX}'s {B_BUFF1}\n{B_BUFF2}");
+static const u8 sText_AttackersStatRose[] = _("{B_ATK_NAME_WITH_PREFIX}'s {B_BUFF1}\n{B_BUFF2}");
+const u8 gText_DefendersStatRose[] = _("{B_DEF_NAME_WITH_PREFIX}'s {B_BUFF1}\n{B_BUFF2}");
+static const u8 sText_UsingItemTheStatOfPkmnRose[] = _("Using {B_LAST_ITEM}, the {B_BUFF1}\nof {B_SCR_ACTIVE_NAME_WITH_PREFIX} {B_BUFF2}");
+static const u8 sText_AttackersStatFell[] = _("{B_ATK_NAME_WITH_PREFIX}'s {B_BUFF1}\n{B_BUFF2}");
+static const u8 sText_DefendersStatFell[] = _("{B_DEF_NAME_WITH_PREFIX}'s {B_BUFF1}\n{B_BUFF2}");
static const u8 sText_StatsWontIncrease2[] = _("{B_ATK_NAME_WITH_PREFIX}'s stats won't\ngo any higher!");
static const u8 sText_StatsWontDecrease2[] = _("{B_DEF_NAME_WITH_PREFIX}'s stats won't\ngo any lower!");
static const u8 sText_CriticalHit[] = _("A critical hit!");
@@ -721,10 +721,10 @@ const u8 * const gBattleStringsTable[BATTLESTRINGS_COUNT] =
[STRINGID_STATROSE - 12] = gText_StatRose,
[STRINGID_STATHARSHLY - 12] = sText_StatHarshly,
[STRINGID_STATFELL - 12] = sText_StatFell,
- [STRINGID_PKMNSSTATCHANGED - 12] = sText_PkmnsStatChanged,
- [STRINGID_PKMNSSTATCHANGED2 - 12] = gText_PkmnsStatChanged2,
- [STRINGID_PKMNSSTATCHANGED3 - 12] = sText_PkmnsStatChanged3,
- [STRINGID_PKMNSSTATCHANGED4 - 12] = sText_PkmnsStatChanged4,
+ [STRINGID_ATTACKERSSTATROSE - 12] = sText_AttackersStatRose,
+ [STRINGID_DEFENDERSSTATROSE - 12] = gText_DefendersStatRose,
+ [STRINGID_ATTACKERSSTATFELL - 12] = sText_AttackersStatFell,
+ [STRINGID_DEFENDERSSTATFELL - 12] = sText_DefendersStatFell,
[STRINGID_CRITICALHIT - 12] = sText_CriticalHit,
[STRINGID_ONEHITKO - 12] = sText_OneHitKO,
[STRINGID_123POOF - 12] = sText_123Poof,
@@ -833,7 +833,7 @@ const u8 * const gBattleStringsTable[BATTLESTRINGS_COUNT] =
[STRINGID_SOOTHINGAROMA - 12] = sText_SoothingAroma,
[STRINGID_ITEMSCANTBEUSEDNOW - 12] = sText_ItemsCantBeUsedNow,
[STRINGID_FORXCOMMAYZ - 12] = sText_ForXCommaYZ,
- [STRINGID_USINGXTHEYOFZN - 12] = sText_UsingXTheYOfZN,
+ [STRINGID_USINGITEMSTATOFPKMNROSE - 12] = sText_UsingItemTheStatOfPkmnRose,
[STRINGID_PKMNUSEDXTOGETPUMPED - 12] = sText_PkmnUsedXToGetPumped,
[STRINGID_PKMNSXMADEYUSELESS - 12] = sText_PkmnsXMadeYUseless,
[STRINGID_PKMNTRAPPEDBYSANDTOMB - 12] = sText_PkmnTrappedBySandTomb,
@@ -902,105 +902,140 @@ const u16 gMissStringIds[] =
const u16 gNoEscapeStringIds[] =
{
- STRINGID_CANTESCAPE, STRINGID_DONTLEAVEBIRCH, STRINGID_PREVENTSESCAPE,
- STRINGID_CANTESCAPE2, STRINGID_ATTACKERCANTESCAPE
+ [B_MSG_CANT_ESCAPE] = STRINGID_CANTESCAPE,
+ [B_MSG_DONT_LEAVE_BIRCH] = STRINGID_DONTLEAVEBIRCH,
+ [B_MSG_PREVENTS_ESCAPE] = STRINGID_PREVENTSESCAPE,
+ [B_MSG_CANT_ESCAPE_2] = STRINGID_CANTESCAPE2,
+ [B_MSG_ATTACKER_CANT_ESCAPE] = STRINGID_ATTACKERCANTESCAPE
};
const u16 gMoveWeatherChangeStringIds[] =
{
- STRINGID_STARTEDTORAIN, STRINGID_DOWNPOURSTARTED, STRINGID_BUTITFAILED,
- STRINGID_SANDSTORMBREWED, STRINGID_SUNLIGHTGOTBRIGHT, STRINGID_STARTEDHAIL
+ [B_MSG_STARTED_RAIN] = STRINGID_STARTEDTORAIN,
+ [B_MSG_STARTED_DOWNPOUR] = STRINGID_DOWNPOURSTARTED, // Unused
+ [B_MSG_WEATHER_FAILED] = STRINGID_BUTITFAILED,
+ [B_MSG_STARTED_SANDSTORM] = STRINGID_SANDSTORMBREWED,
+ [B_MSG_STARTED_SUNLIGHT] = STRINGID_SUNLIGHTGOTBRIGHT,
+ [B_MSG_STARTED_HAIL] = STRINGID_STARTEDHAIL,
};
const u16 gSandStormHailContinuesStringIds[] =
{
- STRINGID_SANDSTORMRAGES, STRINGID_HAILCONTINUES
+ [B_MSG_SANDSTORM] = STRINGID_SANDSTORMRAGES,
+ [B_MSG_HAIL] = STRINGID_HAILCONTINUES
};
const u16 gSandStormHailDmgStringIds[] =
{
- STRINGID_PKMNBUFFETEDBYSANDSTORM, STRINGID_PKMNPELTEDBYHAIL
+ [B_MSG_SANDSTORM] = STRINGID_PKMNBUFFETEDBYSANDSTORM,
+ [B_MSG_HAIL] = STRINGID_PKMNPELTEDBYHAIL
};
const u16 gSandStormHailEndStringIds[] =
{
- STRINGID_SANDSTORMSUBSIDED, STRINGID_HAILSTOPPED
+ [B_MSG_SANDSTORM] = STRINGID_SANDSTORMSUBSIDED,
+ [B_MSG_HAIL] = STRINGID_HAILSTOPPED
};
const u16 gRainContinuesStringIds[] =
{
- STRINGID_RAINCONTINUES, STRINGID_DOWNPOURCONTINUES, STRINGID_RAINSTOPPED
+ [B_MSG_RAIN_CONTINUES] = STRINGID_RAINCONTINUES,
+ [B_MSG_DOWNPOUR_CONTINUES] = STRINGID_DOWNPOURCONTINUES,
+ [B_MSG_RAIN_STOPPED] = STRINGID_RAINSTOPPED
};
const u16 gProtectLikeUsedStringIds[] =
{
- STRINGID_PKMNPROTECTEDITSELF2, STRINGID_PKMNBRACEDITSELF, STRINGID_BUTITFAILED
+ [B_MSG_PROTECTED_ITSELF] = STRINGID_PKMNPROTECTEDITSELF2,
+ [B_MSG_BRACED_ITSELF] = STRINGID_PKMNBRACEDITSELF,
+ [B_MSG_PROTECT_FAILED] = STRINGID_BUTITFAILED,
};
const u16 gReflectLightScreenSafeguardStringIds[] =
{
- STRINGID_BUTITFAILED, STRINGID_PKMNRAISEDDEF, STRINGID_PKMNRAISEDDEFALITTLE,
- STRINGID_PKMNRAISEDSPDEF, STRINGID_PKMNRAISEDSPDEFALITTLE, STRINGID_PKMNCOVEREDBYVEIL
+ [B_MSG_SIDE_STATUS_FAILED] = STRINGID_BUTITFAILED,
+ [B_MSG_SET_REFLECT_SINGLE] = STRINGID_PKMNRAISEDDEF,
+ [B_MSG_SET_REFLECT_DOUBLE] = STRINGID_PKMNRAISEDDEFALITTLE,
+ [B_MSG_SET_LIGHTSCREEN_SINGLE] = STRINGID_PKMNRAISEDSPDEF,
+ [B_MSG_SET_LIGHTSCREEN_DOUBLE] = STRINGID_PKMNRAISEDSPDEFALITTLE,
+ [B_MSG_SET_SAFEGUARD] = STRINGID_PKMNCOVEREDBYVEIL,
};
const u16 gLeechSeedStringIds[] =
{
- STRINGID_PKMNSEEDED, STRINGID_PKMNEVADEDATTACK,
- STRINGID_ITDOESNTAFFECT, STRINGID_PKMNSAPPEDBYLEECHSEED, STRINGID_ITSUCKEDLIQUIDOOZE,
+ [B_MSG_LEECH_SEED_SET] = STRINGID_PKMNSEEDED,
+ [B_MSG_LEECH_SEED_MISS] = STRINGID_PKMNEVADEDATTACK,
+ [B_MSG_LEECH_SEED_FAIL] = STRINGID_ITDOESNTAFFECT,
+ [B_MSG_LEECH_SEED_DRAIN] = STRINGID_PKMNSAPPEDBYLEECHSEED,
+ [B_MSG_LEECH_SEED_OOZE] = STRINGID_ITSUCKEDLIQUIDOOZE,
};
const u16 gRestUsedStringIds[] =
{
- STRINGID_PKMNWENTTOSLEEP, STRINGID_PKMNSLEPTHEALTHY
+ [B_MSG_REST] = STRINGID_PKMNWENTTOSLEEP,
+ [B_MSG_REST_STATUSED] = STRINGID_PKMNSLEPTHEALTHY
};
const u16 gUproarOverTurnStringIds[] =
{
- STRINGID_PKMNMAKINGUPROAR, STRINGID_PKMNCALMEDDOWN
+ [B_MSG_UPROAR_CONTINUES] = STRINGID_PKMNMAKINGUPROAR,
+ [B_MSG_UPROAR_ENDS] = STRINGID_PKMNCALMEDDOWN
};
const u16 gStockpileUsedStringIds[] =
{
- STRINGID_PKMNSTOCKPILED, STRINGID_PKMNCANTSTOCKPILE,
+ [B_MSG_STOCKPILED] = STRINGID_PKMNSTOCKPILED,
+ [B_MSG_CANT_STOCKPILE] = STRINGID_PKMNCANTSTOCKPILE,
};
const u16 gWokeUpStringIds[] =
{
- STRINGID_PKMNWOKEUP, STRINGID_PKMNWOKEUPINUPROAR
+ [B_MSG_WOKE_UP] = STRINGID_PKMNWOKEUP,
+ [B_MSG_WOKE_UP_UPROAR] = STRINGID_PKMNWOKEUPINUPROAR
};
const u16 gSwallowFailStringIds[] =
{
- STRINGID_FAILEDTOSWALLOW, STRINGID_PKMNHPFULL
+ [B_MSG_SWALLOW_FAILED] = STRINGID_FAILEDTOSWALLOW,
+ [B_MSG_SWALLOW_FULL_HP] = STRINGID_PKMNHPFULL
};
const u16 gUproarAwakeStringIds[] =
{
- STRINGID_PKMNCANTSLEEPINUPROAR2, STRINGID_UPROARKEPTPKMNAWAKE, STRINGID_PKMNSTAYEDAWAKEUSING
+ [B_MSG_CANT_SLEEP_UPROAR] = STRINGID_PKMNCANTSLEEPINUPROAR2,
+ [B_MSG_UPROAR_KEPT_AWAKE] = STRINGID_UPROARKEPTPKMNAWAKE,
+ [B_MSG_STAYED_AWAKE_USING] = STRINGID_PKMNSTAYEDAWAKEUSING,
};
const u16 gStatUpStringIds[] =
{
- STRINGID_PKMNSSTATCHANGED, STRINGID_PKMNSSTATCHANGED2, STRINGID_STATSWONTINCREASE,
- STRINGID_EMPTYSTRING3, STRINGID_USINGXTHEYOFZN, STRINGID_PKMNUSEDXTOGETPUMPED
+ [B_MSG_ATTACKER_STAT_ROSE] = STRINGID_ATTACKERSSTATROSE,
+ [B_MSG_DEFENDER_STAT_ROSE] = STRINGID_DEFENDERSSTATROSE,
+ [B_MSG_STAT_WONT_INCREASE] = STRINGID_STATSWONTINCREASE,
+ [B_MSG_STAT_ROSE_EMPTY] = STRINGID_EMPTYSTRING3,
+ [B_MSG_STAT_ROSE_ITEM] = STRINGID_USINGITEMSTATOFPKMNROSE,
+ [B_MSG_USED_DIRE_HIT] = STRINGID_PKMNUSEDXTOGETPUMPED,
};
const u16 gStatDownStringIds[] =
{
- STRINGID_PKMNSSTATCHANGED3, STRINGID_PKMNSSTATCHANGED4, STRINGID_STATSWONTDECREASE, STRINGID_EMPTYSTRING3
+ [B_MSG_ATTACKER_STAT_FELL] = STRINGID_ATTACKERSSTATFELL,
+ [B_MSG_DEFENDER_STAT_FELL] = STRINGID_DEFENDERSSTATFELL,
+ [B_MSG_STAT_WONT_DECREASE] = STRINGID_STATSWONTDECREASE,
+ [B_MSG_STAT_FELL_EMPTY] = STRINGID_EMPTYSTRING3,
};
// Index read from sTWOTURN_STRINGID
const u16 gFirstTurnOfTwoStringIds[] =
{
- STRINGID_PKMNWHIPPEDWHIRLWIND, // MOVE_RAZOR_WIND
- STRINGID_PKMNTOOKSUNLIGHT, // MOVE_SOLAR_BEAM
- STRINGID_PKMNLOWEREDHEAD, // MOVE_SKULL_BASH
- STRINGID_PKMNISGLOWING, // MOVE_SKY_ATTACK
- STRINGID_PKMNFLEWHIGH, // MOVE_FLY
- STRINGID_PKMNDUGHOLE, // MOVE_DIG
- STRINGID_PKMNHIDUNDERWATER, // MOVE_DIVE
- STRINGID_PKMNSPRANGUP // MOVE_BOUNCE
+ [B_MSG_TURN1_RAZOR_WIND] = STRINGID_PKMNWHIPPEDWHIRLWIND,
+ [B_MSG_TURN1_SOLAR_BEAM] = STRINGID_PKMNTOOKSUNLIGHT,
+ [B_MSG_TURN1_SKULL_BASH] = STRINGID_PKMNLOWEREDHEAD,
+ [B_MSG_TURN1_SKY_ATTACK] = STRINGID_PKMNISGLOWING,
+ [B_MSG_TURN1_FLY] = STRINGID_PKMNFLEWHIGH,
+ [B_MSG_TURN1_DIG] = STRINGID_PKMNDUGHOLE,
+ [B_MSG_TURN1_DIVE] = STRINGID_PKMNHIDUNDERWATER,
+ [B_MSG_TURN1_BOUNCE] = STRINGID_PKMNSPRANGUP,
};
// Index copied from move's index in gTrappingMoves
@@ -1016,89 +1051,109 @@ const u16 gWrappedStringIds[] =
const u16 gMistUsedStringIds[] =
{
- STRINGID_PKMNSHROUDEDINMIST, STRINGID_BUTITFAILED
+ [B_MSG_SET_MIST] = STRINGID_PKMNSHROUDEDINMIST,
+ [B_MSG_MIST_FAILED] = STRINGID_BUTITFAILED
};
const u16 gFocusEnergyUsedStringIds[] =
{
- STRINGID_PKMNGETTINGPUMPED, STRINGID_BUTITFAILED
+ [B_MSG_GETTING_PUMPED] = STRINGID_PKMNGETTINGPUMPED,
+ [B_MSG_FOCUS_ENERGY_FAILED] = STRINGID_BUTITFAILED
};
const u16 gTransformUsedStringIds[] =
{
- STRINGID_PKMNTRANSFORMEDINTO, STRINGID_BUTITFAILED
+ [B_MSG_TRANSFORMED] = STRINGID_PKMNTRANSFORMEDINTO,
+ [B_MSG_TRANSFORM_FAILED] = STRINGID_BUTITFAILED
};
const u16 gSubsituteUsedStringIds[] =
{
- STRINGID_PKMNMADESUBSTITUTE, STRINGID_TOOWEAKFORSUBSTITUTE
+ [B_MSG_SET_SUBSTITUTE] = STRINGID_PKMNMADESUBSTITUTE,
+ [B_MSG_SUBSTITUTE_FAILED] = STRINGID_TOOWEAKFORSUBSTITUTE
};
const u16 gGotPoisonedStringIds[] =
{
- STRINGID_PKMNWASPOISONED, STRINGID_PKMNPOISONEDBY
+ [B_MSG_STATUSED] = STRINGID_PKMNWASPOISONED,
+ [B_MSG_STATUSED_BY_ABILITY] = STRINGID_PKMNPOISONEDBY
};
const u16 gGotParalyzedStringIds[] =
{
- STRINGID_PKMNWASPARALYZED, STRINGID_PKMNWASPARALYZEDBY
+ [B_MSG_STATUSED] = STRINGID_PKMNWASPARALYZED,
+ [B_MSG_STATUSED_BY_ABILITY] = STRINGID_PKMNWASPARALYZEDBY
};
const u16 gFellAsleepStringIds[] =
{
- STRINGID_PKMNFELLASLEEP, STRINGID_PKMNMADESLEEP,
+ [B_MSG_STATUSED] = STRINGID_PKMNFELLASLEEP,
+ [B_MSG_STATUSED_BY_ABILITY] = STRINGID_PKMNMADESLEEP,
};
const u16 gGotBurnedStringIds[] =
{
- STRINGID_PKMNWASBURNED, STRINGID_PKMNBURNEDBY
+ [B_MSG_STATUSED] = STRINGID_PKMNWASBURNED,
+ [B_MSG_STATUSED_BY_ABILITY] = STRINGID_PKMNBURNEDBY
};
const u16 gGotFrozenStringIds[] =
{
- STRINGID_PKMNWASFROZEN, STRINGID_PKMNFROZENBY
+ [B_MSG_STATUSED] = STRINGID_PKMNWASFROZEN,
+ [B_MSG_STATUSED_BY_ABILITY] = STRINGID_PKMNFROZENBY
};
const u16 gGotDefrostedStringIds[] =
{
- STRINGID_PKMNWASDEFROSTED2, STRINGID_PKMNWASDEFROSTEDBY
+ [B_MSG_DEFROSTED] = STRINGID_PKMNWASDEFROSTED2,
+ [B_MSG_DEFROSTED_BY_MOVE] = STRINGID_PKMNWASDEFROSTEDBY
};
const u16 gKOFailedStringIds[] =
{
- STRINGID_ATTACKMISSED, STRINGID_PKMNUNAFFECTED
+ [B_MSG_KO_MISS] = STRINGID_ATTACKMISSED,
+ [B_MSG_KO_UNAFFECTED] = STRINGID_PKMNUNAFFECTED
};
const u16 gAttractUsedStringIds[] =
{
- STRINGID_PKMNFELLINLOVE, STRINGID_PKMNSXINFATUATEDY
+ [B_MSG_STATUSED] = STRINGID_PKMNFELLINLOVE,
+ [B_MSG_STATUSED_BY_ABILITY] = STRINGID_PKMNSXINFATUATEDY
};
-const u16 gLeechSeedDrainStringIds[] =
+const u16 gAbsorbDrainStringIds[] =
{
- STRINGID_PKMNENERGYDRAINED, STRINGID_ITSUCKEDLIQUIDOOZE
+ [B_MSG_ABSORB] = STRINGID_PKMNENERGYDRAINED,
+ [B_MSG_ABSORB_OOZE] = STRINGID_ITSUCKEDLIQUIDOOZE
};
const u16 gSportsUsedStringIds[] =
{
- STRINGID_ELECTRICITYWEAKENED, STRINGID_FIREWEAKENED
+ [B_MSG_WEAKEN_ELECTRIC] = STRINGID_ELECTRICITYWEAKENED,
+ [B_MSG_WEAKEN_FIRE] = STRINGID_FIREWEAKENED
};
const u16 gPartyStatusHealStringIds[] =
{
- STRINGID_BELLCHIMED, STRINGID_BELLCHIMED, STRINGID_BELLCHIMED, STRINGID_BELLCHIMED,
- // interesting how there are four instances of the same string
- STRINGID_SOOTHINGAROMA
+ [B_MSG_BELL] = STRINGID_BELLCHIMED,
+ [B_MSG_BELL_SOUNDPROOF_ATTACKER] = STRINGID_BELLCHIMED,
+ [B_MSG_BELL_SOUNDPROOF_PARTNER] = STRINGID_BELLCHIMED,
+ [B_MSG_BELL_BOTH_SOUNDPROOF] = STRINGID_BELLCHIMED,
+ [B_MSG_SOOTHING_AROMA] = STRINGID_SOOTHINGAROMA
};
const u16 gFutureMoveUsedStringIds[] =
{
- STRINGID_PKMNFORESAWATTACK, STRINGID_PKMNCHOSEXASDESTINY
+ [B_MSG_FUTURE_SIGHT] = STRINGID_PKMNFORESAWATTACK,
+ [B_MSG_DOOM_DESIRE] = STRINGID_PKMNCHOSEXASDESTINY
};
const u16 gBallEscapeStringIds[] =
{
- STRINGID_PKMNBROKEFREE, STRINGID_ITAPPEAREDCAUGHT, STRINGID_AARGHALMOSTHADIT, STRINGID_SHOOTSOCLOSE
+ [BALL_NO_SHAKES] = STRINGID_PKMNBROKEFREE,
+ [BALL_1_SHAKE] = STRINGID_ITAPPEAREDCAUGHT,
+ [BALL_2_SHAKES] = STRINGID_AARGHALMOSTHADIT,
+ [BALL_3_SHAKES_FAIL] = STRINGID_SHOOTSOCLOSE
};
// Overworld weathers that don't have an associated battle weather default to "It is raining."
@@ -1124,59 +1179,82 @@ const u16 gWeatherStartsStringIds[] =
const u16 gInobedientStringIds[] =
{
- STRINGID_PKMNLOAFING, STRINGID_PKMNWONTOBEY, STRINGID_PKMNTURNEDAWAY,
- STRINGID_PKMNPRETENDNOTNOTICE, STRINGID_PKMNINCAPABLEOFPOWER
+ [B_MSG_LOAFING] = STRINGID_PKMNLOAFING,
+ [B_MSG_WONT_OBEY] = STRINGID_PKMNWONTOBEY,
+ [B_MSG_TURNED_AWAY] = STRINGID_PKMNTURNEDAWAY,
+ [B_MSG_PRETEND_NOT_NOTICE] = STRINGID_PKMNPRETENDNOTNOTICE,
+ [B_MSG_INCAPABLE_OF_POWER] = STRINGID_PKMNINCAPABLEOFPOWER
};
const u16 gSafariGetNearStringIds[] =
{
- STRINGID_CREPTCLOSER, STRINGID_CANTGETCLOSER
+ [B_MSG_CREPT_CLOSER] = STRINGID_CREPTCLOSER,
+ [B_MSG_CANT_GET_CLOSER] = STRINGID_CANTGETCLOSER
};
const u16 gSafariPokeblockResultStringIds[] =
{
- STRINGID_PKMNCURIOUSABOUTX, STRINGID_PKMNENTHRALLEDBYX, STRINGID_PKMNIGNOREDX
+ [B_MSG_MON_CURIOUS] = STRINGID_PKMNCURIOUSABOUTX,
+ [B_MSG_MON_ENTHRALLED] = STRINGID_PKMNENTHRALLEDBYX,
+ [B_MSG_MON_IGNORED] = STRINGID_PKMNIGNOREDX
};
const u16 gTrainerItemCuredStatusStringIds[] =
{
- STRINGID_PKMNSITEMSNAPPEDOUT, STRINGID_PKMNSITEMCUREDPARALYSIS, STRINGID_PKMNSITEMDEFROSTEDIT,
- STRINGID_PKMNSITEMHEALEDBURN, STRINGID_PKMNSITEMCUREDPOISON, STRINGID_PKMNSITEMWOKEIT
+ [AI_HEAL_CONFUSION] = STRINGID_PKMNSITEMSNAPPEDOUT,
+ [AI_HEAL_PARALYSIS] = STRINGID_PKMNSITEMCUREDPARALYSIS,
+ [AI_HEAL_FREEZE] = STRINGID_PKMNSITEMDEFROSTEDIT,
+ [AI_HEAL_BURN] = STRINGID_PKMNSITEMHEALEDBURN,
+ [AI_HEAL_POISON] = STRINGID_PKMNSITEMCUREDPOISON,
+ [AI_HEAL_SLEEP] = STRINGID_PKMNSITEMWOKEIT
};
const u16 gBerryEffectStringIds[] =
{
- STRINGID_PKMNSITEMCUREDPROBLEM, STRINGID_PKMNSITEMNORMALIZEDSTATUS
+ [B_MSG_CURED_PROBLEM] = STRINGID_PKMNSITEMCUREDPROBLEM,
+ [B_MSG_NORMALIZED_STATUS] = STRINGID_PKMNSITEMNORMALIZEDSTATUS
};
const u16 gBRNPreventionStringIds[] =
{
- STRINGID_PKMNSXPREVENTSBURNS, STRINGID_PKMNSXPREVENTSYSZ, STRINGID_PKMNSXHADNOEFFECTONY
+ [B_MSG_ABILITY_PREVENTS_MOVE_STATUS] = STRINGID_PKMNSXPREVENTSBURNS,
+ [B_MSG_ABILITY_PREVENTS_ABILITY_STATUS] = STRINGID_PKMNSXPREVENTSYSZ,
+ [B_MSG_STATUS_HAD_NO_EFFECT] = STRINGID_PKMNSXHADNOEFFECTONY
};
const u16 gPRLZPreventionStringIds[] =
{
- STRINGID_PKMNPREVENTSPARALYSISWITH, STRINGID_PKMNSXPREVENTSYSZ, STRINGID_PKMNSXHADNOEFFECTONY
+ [B_MSG_ABILITY_PREVENTS_MOVE_STATUS] = STRINGID_PKMNPREVENTSPARALYSISWITH,
+ [B_MSG_ABILITY_PREVENTS_ABILITY_STATUS] = STRINGID_PKMNSXPREVENTSYSZ,
+ [B_MSG_STATUS_HAD_NO_EFFECT] = STRINGID_PKMNSXHADNOEFFECTONY
};
const u16 gPSNPreventionStringIds[] =
{
- STRINGID_PKMNPREVENTSPOISONINGWITH, STRINGID_PKMNSXPREVENTSYSZ, STRINGID_PKMNSXHADNOEFFECTONY
+ [B_MSG_ABILITY_PREVENTS_MOVE_STATUS] = STRINGID_PKMNPREVENTSPOISONINGWITH,
+ [B_MSG_ABILITY_PREVENTS_ABILITY_STATUS] = STRINGID_PKMNSXPREVENTSYSZ,
+ [B_MSG_STATUS_HAD_NO_EFFECT] = STRINGID_PKMNSXHADNOEFFECTONY
};
const u16 gItemSwapStringIds[] =
{
- STRINGID_PKMNOBTAINEDX, STRINGID_PKMNOBTAINEDX2, STRINGID_PKMNOBTAINEDXYOBTAINEDZ
+ [B_MSG_ITEM_SWAP_TAKEN] = STRINGID_PKMNOBTAINEDX,
+ [B_MSG_ITEM_SWAP_GIVEN] = STRINGID_PKMNOBTAINEDX2,
+ [B_MSG_ITEM_SWAP_BOTH] = STRINGID_PKMNOBTAINEDXYOBTAINEDZ
};
const u16 gFlashFireStringIds[] =
{
- STRINGID_PKMNRAISEDFIREPOWERWITH, STRINGID_PKMNSXMADEYINEFFECTIVE
+ [B_MSG_FLASH_FIRE_BOOST] = STRINGID_PKMNRAISEDFIREPOWERWITH,
+ [B_MSG_FLASH_FIRE_NO_BOOST] = STRINGID_PKMNSXMADEYINEFFECTIVE
};
const u16 gCaughtMonStringIds[] =
{
- STRINGID_PKMNTRANSFERREDSOMEONESPC, STRINGID_PKMNTRANSFERREDLANETTESPC, STRINGID_PKMNBOXSOMEONESPCFULL, STRINGID_PKMNBOXLANETTESPCFULL,
+ [B_MSG_SENT_SOMEONES_PC] = STRINGID_PKMNTRANSFERREDSOMEONESPC,
+ [B_MSG_SENT_LANETTES_PC] = STRINGID_PKMNTRANSFERREDLANETTESPC,
+ [B_MSG_SOMEONES_BOX_FULL] = STRINGID_PKMNBOXSOMEONESPCFULL,
+ [B_MSG_LANETTES_BOX_FULL] = STRINGID_PKMNBOXLANETTESPCFULL,
};
const u16 gTrappingMoves[] =
@@ -1218,7 +1296,8 @@ static const u8 sText_Defense[] = _("DEFENSE");
static const u8 sText_SpAtk[] = _("SP. ATK");
static const u8 sText_SpDef[] = _("SP. DEF");
-const u8 * const gStatNamesTable2[] =
+// Unused
+static const u8 * const sStatNamesTable2[] =
{
sText_HP, sText_SpAtk, sText_Attack,
sText_SpDef, sText_Defense, sText_Speed
@@ -1311,10 +1390,10 @@ static const u8 sText_PkmnEagerForMore[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} is
const u16 gBattlePalaceFlavorTextTable[] =
{
- STRINGID_GLINTAPPEARSINEYE,
- STRINGID_PKMNGETTINGINTOPOSITION,
- STRINGID_PKMNBEGANGROWLINGDEEPLY,
- STRINGID_PKMNEAGERFORMORE
+ [B_MSG_GLINT_IN_EYE] = STRINGID_GLINTAPPEARSINEYE,
+ [B_MSG_GETTING_IN_POS] = STRINGID_PKMNGETTINGINTOPOSITION,
+ [B_MSG_GROWL_DEEPLY] = STRINGID_PKMNBEGANGROWLINGDEEPLY,
+ [B_MSG_EAGER_FOR_MORE] = STRINGID_PKMNEAGERFORMORE,
};
static const u8 sText_RefIfNothingIsDecided[] = _("REFEREE: If nothing is decided in\n3 turns, we will go to judging!");
diff --git a/src/battle_script_commands.c b/src/battle_script_commands.c
index e0a3693eb..6cd7debda 100644
--- a/src/battle_script_commands.c
+++ b/src/battle_script_commands.c
@@ -876,34 +876,33 @@ const ALIGNED(4) u8 gBattlePalaceNatureToMoveGroupLikelihood[NUM_NATURES][4] =
[NATURE_QUIRKY] = PALACE_STYLE(56, 22, 56, 22) // 22%, 22%
};
-// Indices into gBattlePalaceFlavorTextTable
static const u8 sBattlePalaceNatureToFlavorTextId[NUM_NATURES] =
{
- [NATURE_HARDY] = 3,
- [NATURE_LONELY] = 0,
- [NATURE_BRAVE] = 1,
- [NATURE_ADAMANT] = 0,
- [NATURE_NAUGHTY] = 0,
- [NATURE_BOLD] = 1,
- [NATURE_DOCILE] = 3,
- [NATURE_RELAXED] = 0,
- [NATURE_IMPISH] = 1,
- [NATURE_LAX] = 2,
- [NATURE_TIMID] = 2,
- [NATURE_HASTY] = 0,
- [NATURE_SERIOUS] = 3,
- [NATURE_JOLLY] = 1,
- [NATURE_NAIVE] = 3,
- [NATURE_MODEST] = 1,
- [NATURE_MILD] = 2,
- [NATURE_QUIET] = 3,
- [NATURE_BASHFUL] = 3,
- [NATURE_RASH] = 2,
- [NATURE_CALM] = 1,
- [NATURE_GENTLE] = 0,
- [NATURE_SASSY] = 2,
- [NATURE_CAREFUL] = 2,
- [NATURE_QUIRKY] = 3,
+ [NATURE_HARDY] = B_MSG_EAGER_FOR_MORE,
+ [NATURE_LONELY] = B_MSG_GLINT_IN_EYE,
+ [NATURE_BRAVE] = B_MSG_GETTING_IN_POS,
+ [NATURE_ADAMANT] = B_MSG_GLINT_IN_EYE,
+ [NATURE_NAUGHTY] = B_MSG_GLINT_IN_EYE,
+ [NATURE_BOLD] = B_MSG_GETTING_IN_POS,
+ [NATURE_DOCILE] = B_MSG_EAGER_FOR_MORE,
+ [NATURE_RELAXED] = B_MSG_GLINT_IN_EYE,
+ [NATURE_IMPISH] = B_MSG_GETTING_IN_POS,
+ [NATURE_LAX] = B_MSG_GROWL_DEEPLY,
+ [NATURE_TIMID] = B_MSG_GROWL_DEEPLY,
+ [NATURE_HASTY] = B_MSG_GLINT_IN_EYE,
+ [NATURE_SERIOUS] = B_MSG_EAGER_FOR_MORE,
+ [NATURE_JOLLY] = B_MSG_GETTING_IN_POS,
+ [NATURE_NAIVE] = B_MSG_EAGER_FOR_MORE,
+ [NATURE_MODEST] = B_MSG_GETTING_IN_POS,
+ [NATURE_MILD] = B_MSG_GROWL_DEEPLY,
+ [NATURE_QUIET] = B_MSG_EAGER_FOR_MORE,
+ [NATURE_BASHFUL] = B_MSG_EAGER_FOR_MORE,
+ [NATURE_RASH] = B_MSG_GROWL_DEEPLY,
+ [NATURE_CALM] = B_MSG_GETTING_IN_POS,
+ [NATURE_GENTLE] = B_MSG_GLINT_IN_EYE,
+ [NATURE_SASSY] = B_MSG_GROWL_DEEPLY,
+ [NATURE_CAREFUL] = B_MSG_GROWL_DEEPLY,
+ [NATURE_QUIRKY] = B_MSG_EAGER_FOR_MORE,
};
static void Cmd_attackcanceler(void)
@@ -991,7 +990,7 @@ static void Cmd_attackcanceler(void)
gMoveResultFlags |= MOVE_RESULT_MISSED;
gLastLandedMoves[gBattlerTarget] = 0;
gLastHitByType[gBattlerTarget] = 0;
- gBattleCommunication[6] = B_MSG_PROTECTED;
+ gBattleCommunication[MISS_TYPE] = B_MSG_PROTECTED;
gBattlescriptCurrInstr++;
}
else
@@ -1024,7 +1023,7 @@ static void Cmd_jumpifaffectedbyprotect(void)
{
gMoveResultFlags |= MOVE_RESULT_MISSED;
JumpIfMoveFailed(5, 0);
- gBattleCommunication[6] = B_MSG_PROTECTED;
+ gBattleCommunication[MISS_TYPE] = B_MSG_PROTECTED;
}
else
{
@@ -1039,7 +1038,7 @@ bool8 JumpIfMoveAffectedByProtect(u16 move)
{
gMoveResultFlags |= MOVE_RESULT_MISSED;
JumpIfMoveFailed(7, move);
- gBattleCommunication[6] = B_MSG_PROTECTED;
+ gBattleCommunication[MISS_TYPE] = B_MSG_PROTECTED;
affected = TRUE;
}
return affected;
@@ -1172,9 +1171,9 @@ static void Cmd_accuracycheck(void)
gMoveResultFlags |= MOVE_RESULT_MISSED;
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE &&
(gBattleMoves[move].target == MOVE_TARGET_BOTH || gBattleMoves[move].target == MOVE_TARGET_FOES_AND_ALLY))
- gBattleCommunication[6] = B_MSG_AVOIDED_ATK;
+ gBattleCommunication[MISS_TYPE] = B_MSG_AVOIDED_ATK;
else
- gBattleCommunication[6] = B_MSG_MISSED;
+ gBattleCommunication[MISS_TYPE] = B_MSG_MISSED;
CheckWonderGuardAndLevitate();
}
@@ -1370,7 +1369,7 @@ static void Cmd_typecalc(void)
gMoveResultFlags |= (MOVE_RESULT_MISSED | MOVE_RESULT_DOESNT_AFFECT_FOE);
gLastLandedMoves[gBattlerTarget] = 0;
gLastHitByType[gBattlerTarget] = 0;
- gBattleCommunication[6] = B_MSG_GROUND_MISS;
+ gBattleCommunication[MISS_TYPE] = B_MSG_GROUND_MISS;
RecordAbilityBattle(gBattlerTarget, gLastUsedAbility);
}
else
@@ -1406,7 +1405,7 @@ static void Cmd_typecalc(void)
gMoveResultFlags |= MOVE_RESULT_MISSED;
gLastLandedMoves[gBattlerTarget] = 0;
gLastHitByType[gBattlerTarget] = 0;
- gBattleCommunication[6] = B_MSG_AVOIDED_DMG;
+ gBattleCommunication[MISS_TYPE] = B_MSG_AVOIDED_DMG;
RecordAbilityBattle(gBattlerTarget, gLastUsedAbility);
}
if (gMoveResultFlags & MOVE_RESULT_DOESNT_AFFECT_FOE)
@@ -1429,7 +1428,7 @@ static void CheckWonderGuardAndLevitate(void)
if (gBattleMons[gBattlerTarget].ability == ABILITY_LEVITATE && moveType == TYPE_GROUND)
{
gLastUsedAbility = ABILITY_LEVITATE;
- gBattleCommunication[6] = B_MSG_GROUND_MISS;
+ gBattleCommunication[MISS_TYPE] = B_MSG_GROUND_MISS;
RecordAbilityBattle(gBattlerTarget, ABILITY_LEVITATE);
return;
}
@@ -1484,7 +1483,7 @@ static void CheckWonderGuardAndLevitate(void)
if (((flags & 2) || !(flags & 1)) && gBattleMoves[gCurrentMove].power)
{
gLastUsedAbility = ABILITY_WONDER_GUARD;
- gBattleCommunication[6] = B_MSG_AVOIDED_DMG;
+ gBattleCommunication[MISS_TYPE] = B_MSG_AVOIDED_DMG;
RecordAbilityBattle(gBattlerTarget, ABILITY_WONDER_GUARD);
}
}
@@ -2019,9 +2018,9 @@ static void Cmd_resultmessage(void)
if (gBattleControllerExecFlags)
return;
- if (gMoveResultFlags & MOVE_RESULT_MISSED && (!(gMoveResultFlags & MOVE_RESULT_DOESNT_AFFECT_FOE) || gBattleCommunication[6] > B_MSG_AVOIDED_ATK))
+ if (gMoveResultFlags & MOVE_RESULT_MISSED && (!(gMoveResultFlags & MOVE_RESULT_DOESNT_AFFECT_FOE) || gBattleCommunication[MISS_TYPE] > B_MSG_AVOIDED_ATK))
{
- stringId = gMissStringIds[gBattleCommunication[6]];
+ stringId = gMissStringIds[gBattleCommunication[MISS_TYPE]];
gBattleCommunication[MSG_DISPLAY] = 1;
}
else
@@ -2273,12 +2272,12 @@ void SetMoveEffect(bool8 primary, u8 certain)
if (gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
{
- gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_ABILITY_PREVENTS_ABILITY_STATUS;
gHitMarker &= ~(HITMARKER_IGNORE_SAFEGUARD);
}
else
{
- gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_ABILITY_PREVENTS_MOVE_STATUS;
}
RESET_RETURN
}
@@ -2289,7 +2288,7 @@ void SetMoveEffect(bool8 primary, u8 certain)
BattleScriptPush(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = BattleScript_PSNPrevention;
- gBattleCommunication[MULTISTRING_CHOOSER] = 2;
+ gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_STATUS_HAD_NO_EFFECT;
RESET_RETURN
}
if (IS_BATTLER_OF_TYPE(gEffectBattler, TYPE_POISON))
@@ -2314,12 +2313,12 @@ void SetMoveEffect(bool8 primary, u8 certain)
gBattlescriptCurrInstr = BattleScript_BRNPrevention;
if (gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
{
- gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_ABILITY_PREVENTS_ABILITY_STATUS;
gHitMarker &= ~(HITMARKER_IGNORE_SAFEGUARD);
}
else
{
- gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_ABILITY_PREVENTS_MOVE_STATUS;
}
RESET_RETURN
}
@@ -2330,7 +2329,7 @@ void SetMoveEffect(bool8 primary, u8 certain)
BattleScriptPush(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = BattleScript_BRNPrevention;
- gBattleCommunication[MULTISTRING_CHOOSER] = 2;
+ gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_STATUS_HAD_NO_EFFECT;
RESET_RETURN
}
if (IS_BATTLER_OF_TYPE(gEffectBattler, TYPE_FIRE))
@@ -2370,12 +2369,12 @@ void SetMoveEffect(bool8 primary, u8 certain)
if (gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
{
- gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_ABILITY_PREVENTS_ABILITY_STATUS;
gHitMarker &= ~(HITMARKER_IGNORE_SAFEGUARD);
}
else
{
- gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_ABILITY_PREVENTS_MOVE_STATUS;
}
RESET_RETURN
}
@@ -2398,12 +2397,12 @@ void SetMoveEffect(bool8 primary, u8 certain)
if (gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
{
- gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_ABILITY_PREVENTS_ABILITY_STATUS;
gHitMarker &= ~(HITMARKER_IGNORE_SAFEGUARD);
}
else
{
- gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_ABILITY_PREVENTS_MOVE_STATUS;
}
RESET_RETURN
}
@@ -2414,7 +2413,7 @@ void SetMoveEffect(bool8 primary, u8 certain)
BattleScriptPush(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = BattleScript_PSNPrevention;
- gBattleCommunication[MULTISTRING_CHOOSER] = 2;
+ gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_STATUS_HAD_NO_EFFECT;
RESET_RETURN
}
if (gBattleMons[gEffectBattler].status1)
@@ -2453,12 +2452,12 @@ void SetMoveEffect(bool8 primary, u8 certain)
if (gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
{
- gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_STATUSED_BY_ABILITY;
gHitMarker &= ~(HITMARKER_IGNORE_SAFEGUARD);
}
else
{
- gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_STATUSED;
}
// for synchronize
@@ -3579,7 +3578,7 @@ static void MoveValuesCleanUp(void)
gBattleScripting.dmgMultiplier = 1;
gCritMultiplier = 1;
gBattleCommunication[MOVE_EFFECT_BYTE] = 0;
- gBattleCommunication[6] = 0;
+ gBattleCommunication[MISS_TYPE] = 0;
gHitMarker &= ~(HITMARKER_DESTINYBOND);
gHitMarker &= ~(HITMARKER_SYNCHRONISE_EFFECT);
}
@@ -4459,7 +4458,7 @@ static void Cmd_typecalc2(void)
gLastUsedAbility = gBattleMons[gBattlerTarget].ability;
gMoveResultFlags |= (MOVE_RESULT_MISSED | MOVE_RESULT_DOESNT_AFFECT_FOE);
gLastLandedMoves[gBattlerTarget] = 0;
- gBattleCommunication[6] = B_MSG_GROUND_MISS;
+ gBattleCommunication[MISS_TYPE] = B_MSG_GROUND_MISS;
RecordAbilityBattle(gBattlerTarget, gLastUsedAbility);
}
else
@@ -4534,7 +4533,7 @@ static void Cmd_typecalc2(void)
gLastUsedAbility = ABILITY_WONDER_GUARD;
gMoveResultFlags |= MOVE_RESULT_MISSED;
gLastLandedMoves[gBattlerTarget] = 0;
- gBattleCommunication[6] = B_MSG_AVOIDED_DMG;
+ gBattleCommunication[MISS_TYPE] = B_MSG_AVOIDED_DMG;
RecordAbilityBattle(gBattlerTarget, gLastUsedAbility);
}
if (gMoveResultFlags & MOVE_RESULT_DOESNT_AFFECT_FOE)
@@ -6446,19 +6445,19 @@ static void Cmd_setprotectlike(void) // protect and endure
if (gBattleMoves[gCurrentMove].effect == EFFECT_PROTECT)
{
gProtectStructs[gBattlerAttacker].protected = 1;
- gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_PROTECTED_ITSELF;
}
if (gBattleMoves[gCurrentMove].effect == EFFECT_ENDURE)
{
gProtectStructs[gBattlerAttacker].endured = 1;
- gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_BRACED_ITSELF;
}
gDisableStructs[gBattlerAttacker].protectUses++;
}
else
{
gDisableStructs[gBattlerAttacker].protectUses = 0;
- gBattleCommunication[MULTISTRING_CHOOSER] = 2;
+ gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_PROTECT_FAILED;
gMoveResultFlags |= MOVE_RESULT_MISSED;
}
@@ -6611,12 +6610,12 @@ static void Cmd_setrain(void)
if (gBattleWeather & WEATHER_RAIN_ANY)
{
gMoveResultFlags |= MOVE_RESULT_MISSED;
- gBattleCommunication[MULTISTRING_CHOOSER] = 2;
+ gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_WEATHER_FAILED;
}
else
{
gBattleWeather = WEATHER_RAIN_TEMPORARY;
- gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_STARTED_RAIN;
gWishFutureKnock.weatherDuration = 5;
}
gBattlescriptCurrInstr++;
@@ -6627,7 +6626,7 @@ static void Cmd_setreflect(void)
if (gSideStatuses[GET_BATTLER_SIDE(gBattlerAttacker)] & SIDE_STATUS_REFLECT)
{
gMoveResultFlags |= MOVE_RESULT_MISSED;
- gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SIDE_STATUS_FAILED;
}
else
{
@@ -6636,9 +6635,9 @@ static void Cmd_setreflect(void)
gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].reflectBattlerId = gBattlerAttacker;
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && CountAliveMonsInBattle(BATTLE_ALIVE_ATK_SIDE) == 2)
- gBattleCommunication[MULTISTRING_CHOOSER] = 2;
+ gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SET_REFLECT_DOUBLE;
else
- gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SET_REFLECT_SINGLE;
}
gBattlescriptCurrInstr++;
}
@@ -6648,18 +6647,18 @@ static void Cmd_setseeded(void)
if (gMoveResultFlags & MOVE_RESULT_NO_EFFECT || gStatuses3[gBattlerTarget] & STATUS3_LEECHSEED)
{
gMoveResultFlags |= MOVE_RESULT_MISSED;
- gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_LEECH_SEED_MISS;
}
else if (IS_BATTLER_OF_TYPE(gBattlerTarget, TYPE_GRASS))
{
gMoveResultFlags |= MOVE_RESULT_MISSED;
- gBattleCommunication[MULTISTRING_CHOOSER] = 2;
+ gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_LEECH_SEED_FAIL;
}
else
{
gStatuses3[gBattlerTarget] |= gBattlerAttacker;
gStatuses3[gBattlerTarget] |= STATUS3_LEECHSEED;
- gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_LEECH_SEED_SET;
}
gBattlescriptCurrInstr++;
@@ -6700,11 +6699,11 @@ static void Cmd_trysetrest(void)
else
{
if (gBattleMons[gBattlerTarget].status1 & ((u8)(~STATUS1_SLEEP)))
- gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_REST_STATUSED;
else
- gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_REST;
- gBattleMons[gBattlerTarget].status1 = 3;
+ gBattleMons[gBattlerTarget].status1 = STATUS1_SLEEP_TURN(3);
BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1);
MarkBattlerForControllerExec(gActiveBattler);
gBattlescriptCurrInstr += 5;
@@ -6740,9 +6739,9 @@ bool8 UproarWakeUpCheck(u8 battlerId)
if (gBattlerTarget == 0xFF)
gBattlerTarget = i;
else if (gBattlerTarget == i)
- gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_CANT_SLEEP_UPROAR;
else
- gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_UPROAR_KEPT_AWAKE;
break;
}
@@ -6765,7 +6764,7 @@ static void Cmd_jumpifcantmakeasleep(void)
|| gBattleMons[gBattlerTarget].ability == ABILITY_VITAL_SPIRIT)
{
gLastUsedAbility = gBattleMons[gBattlerTarget].ability;
- gBattleCommunication[MULTISTRING_CHOOSER] = 2;
+ gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_STAYED_AWAKE_USING;
gBattlescriptCurrInstr = jumpPtr;
RecordAbilityBattle(gBattlerTarget, gLastUsedAbility);
}
@@ -6780,7 +6779,7 @@ static void Cmd_stockpile(void)
if (gDisableStructs[gBattlerAttacker].stockpileCounter == 3)
{
gMoveResultFlags |= MOVE_RESULT_MISSED;
- gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_CANT_STOCKPILE;
}
else
{
@@ -6788,7 +6787,7 @@ static void Cmd_stockpile(void)
PREPARE_BYTE_NUMBER_BUFFER(gBattleTextBuff1, 1, gDisableStructs[gBattlerAttacker].stockpileCounter)
- gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_STOCKPILED;
}
gBattlescriptCurrInstr++;
}
@@ -6802,7 +6801,7 @@ static void Cmd_stockpiletobasedamage(void)
}
else
{
- if (gBattleCommunication[6] != B_MSG_PROTECTED)
+ if (gBattleCommunication[MISS_TYPE] != B_MSG_PROTECTED)
{
gBattleMoveDamage = CalculateBaseDamage(&gBattleMons[gBattlerAttacker], &gBattleMons[gBattlerTarget], gCurrentMove,
gSideStatuses[GET_BATTLER_SIDE(gBattlerTarget)], 0,
@@ -6826,14 +6825,14 @@ static void Cmd_stockpiletohpheal(void)
if (gDisableStructs[gBattlerAttacker].stockpileCounter == 0)
{
gBattlescriptCurrInstr = jumpPtr;
- gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWALLOW_FAILED;
}
else if (gBattleMons[gBattlerAttacker].maxHP == gBattleMons[gBattlerAttacker].hp)
{
gDisableStructs[gBattlerAttacker].stockpileCounter = 0;
gBattlescriptCurrInstr = jumpPtr;
gBattlerTarget = gBattlerAttacker;
- gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWALLOW_FULL_HP;
}
else
{
@@ -6985,9 +6984,9 @@ static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8 flags, const u8 *BS_ptr)
gBattleTextBuff2[index] = B_BUFF_EOS;
if (gBattleMons[gActiveBattler].statStages[statId] == MIN_STAT_STAGE)
- gBattleCommunication[MULTISTRING_CHOOSER] = 2;
+ gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_STAT_WONT_DECREASE;
else
- gBattleCommunication[MULTISTRING_CHOOSER] = (gBattlerTarget == gActiveBattler);
+ gBattleCommunication[MULTISTRING_CHOOSER] = (gBattlerTarget == gActiveBattler); // B_MSG_ATTACKER_STAT_FELL or B_MSG_DEFENDER_STAT_FELL
}
}
@@ -7012,9 +7011,9 @@ static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8 flags, const u8 *BS_ptr)
gBattleTextBuff2[index] = B_BUFF_EOS;
if (gBattleMons[gActiveBattler].statStages[statId] == MAX_STAT_STAGE)
- gBattleCommunication[MULTISTRING_CHOOSER] = 2;
+ gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_STAT_WONT_INCREASE;
else
- gBattleCommunication[MULTISTRING_CHOOSER] = (gBattlerTarget == gActiveBattler);
+ gBattleCommunication[MULTISTRING_CHOOSER] = (gBattlerTarget == gActiveBattler); // B_MSG_ATTACKER_STAT_ROSE or B_MSG_DEFENDER_STAT_ROSE
}
gBattleMons[gActiveBattler].statStages[statId] += statValue;
@@ -7023,10 +7022,10 @@ static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8 flags, const u8 *BS_ptr)
if (gBattleMons[gActiveBattler].statStages[statId] > MAX_STAT_STAGE)
gBattleMons[gActiveBattler].statStages[statId] = MAX_STAT_STAGE;
- if (gBattleCommunication[MULTISTRING_CHOOSER] == 2 && flags & STAT_BUFF_ALLOW_PTR)
+ if (gBattleCommunication[MULTISTRING_CHOOSER] == B_MSG_STAT_WONT_INCREASE && flags & STAT_BUFF_ALLOW_PTR)
gMoveResultFlags |= MOVE_RESULT_MISSED;
- if (gBattleCommunication[MULTISTRING_CHOOSER] == 2 && !(flags & STAT_BUFF_ALLOW_PTR))
+ if (gBattleCommunication[MULTISTRING_CHOOSER] == B_MSG_STAT_WONT_INCREASE && !(flags & STAT_BUFF_ALLOW_PTR))
return STAT_BUFF_DIDNT_WORK;
return STAT_BUFF_WORKED;
@@ -7358,7 +7357,7 @@ static void Cmd_setlightscreen(void)
if (gSideStatuses[GET_BATTLER_SIDE(gBattlerAttacker)] & SIDE_STATUS_LIGHTSCREEN)
{
gMoveResultFlags |= MOVE_RESULT_MISSED;
- gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SIDE_STATUS_FAILED;
}
else
{
@@ -7367,9 +7366,9 @@ static void Cmd_setlightscreen(void)
gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].lightscreenBattlerId = gBattlerAttacker;
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && CountAliveMonsInBattle(BATTLE_ALIVE_ATK_SIDE) == 2)
- gBattleCommunication[MULTISTRING_CHOOSER] = 4;
+ gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SET_LIGHTSCREEN_DOUBLE;
else
- gBattleCommunication[MULTISTRING_CHOOSER] = 3;
+ gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SET_LIGHTSCREEN_SINGLE;
}
gBattlescriptCurrInstr++;
@@ -7453,9 +7452,9 @@ static void Cmd_tryKO(void)
{
gMoveResultFlags |= MOVE_RESULT_MISSED;
if (gBattleMons[gBattlerAttacker].level >= gBattleMons[gBattlerTarget].level)
- gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_KO_MISS;
else
- gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_KO_UNAFFECTED;
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
}
@@ -7475,12 +7474,12 @@ static void Cmd_setsandstorm(void)
if (gBattleWeather & WEATHER_SANDSTORM_ANY)
{
gMoveResultFlags |= MOVE_RESULT_MISSED;
- gBattleCommunication[MULTISTRING_CHOOSER] = 2;
+ gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_WEATHER_FAILED;
}
else
{
gBattleWeather = WEATHER_SANDSTORM_TEMPORARY;
- gBattleCommunication[MULTISTRING_CHOOSER] = 3;
+ gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_STARTED_SANDSTORM;
gWishFutureKnock.weatherDuration = 5;
}
gBattlescriptCurrInstr++;
@@ -7621,14 +7620,14 @@ static void Cmd_setmist(void)
if (gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].mistTimer)
{
gMoveResultFlags |= MOVE_RESULT_FAILED;
- gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_MIST_FAILED;
}
else
{
gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].mistTimer = 5;
gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].mistBattlerId = gBattlerAttacker;
gSideStatuses[GET_BATTLER_SIDE(gBattlerAttacker)] |= SIDE_STATUS_MIST;
- gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SET_MIST;
}
gBattlescriptCurrInstr++;
}
@@ -7638,12 +7637,12 @@ static void Cmd_setfocusenergy(void)
if (gBattleMons[gBattlerAttacker].status2 & STATUS2_FOCUS_ENERGY)
{
gMoveResultFlags |= MOVE_RESULT_FAILED;
- gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_FOCUS_ENERGY_FAILED;
}
else
{
gBattleMons[gBattlerAttacker].status2 |= STATUS2_FOCUS_ENERGY;
- gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_GETTING_PUMPED;
}
gBattlescriptCurrInstr++;
}
@@ -7656,7 +7655,7 @@ static void Cmd_transformdataexecution(void)
|| gStatuses3[gBattlerTarget] & STATUS3_SEMI_INVULNERABLE)
{
gMoveResultFlags |= MOVE_RESULT_FAILED;
- gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_TRANSFORM_FAILED;
}
else
{
@@ -7688,7 +7687,7 @@ static void Cmd_transformdataexecution(void)
gActiveBattler = gBattlerAttacker;
BtlController_EmitResetActionMoveSelection(0, RESET_MOVE_SELECTION);
MarkBattlerForControllerExec(gActiveBattler);
- gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_TRANSFORMED;
}
}
@@ -7701,7 +7700,7 @@ static void Cmd_setsubstitute(void)
if (gBattleMons[gBattlerAttacker].hp <= hp)
{
gBattleMoveDamage = 0;
- gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SUBSTITUTE_FAILED;
}
else
{
@@ -7712,7 +7711,7 @@ static void Cmd_setsubstitute(void)
gBattleMons[gBattlerAttacker].status2 |= STATUS2_SUBSTITUTE;
gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_WRAPPED);
gDisableStructs[gBattlerAttacker].substituteHP = gBattleMoveDamage;
- gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SET_SUBSTITUTE;
gHitMarker |= HITMARKER_IGNORE_SUBSTITUTE;
}
@@ -8250,7 +8249,7 @@ static void Cmd_healpartystatus(void)
struct Pokemon *party;
s32 i;
- gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_BELL;
if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER)
party = gPlayerParty;
@@ -8265,7 +8264,7 @@ static void Cmd_healpartystatus(void)
else
{
RecordAbilityBattle(gBattlerAttacker, gBattleMons[gBattlerAttacker].ability);
- gBattleCommunication[MULTISTRING_CHOOSER] |= 1;
+ gBattleCommunication[MULTISTRING_CHOOSER] |= B_MSG_BELL_SOUNDPROOF_ATTACKER;
}
gActiveBattler = gBattleScripting.battler = GetBattlerAtPosition(GetBattlerPosition(gBattlerAttacker) ^ BIT_FLANK);
@@ -8281,10 +8280,12 @@ static void Cmd_healpartystatus(void)
else
{
RecordAbilityBattle(gActiveBattler, gBattleMons[gActiveBattler].ability);
- gBattleCommunication[MULTISTRING_CHOOSER] |= 2;
+ gBattleCommunication[MULTISTRING_CHOOSER] |= B_MSG_BELL_SOUNDPROOF_PARTNER;
}
}
+ // Because the above MULTISTRING_CHOOSER are ORd, if both are set then it will be B_MSG_BELL_BOTH_SOUNDPROOF
+
for (i = 0; i < PARTY_SIZE; i++)
{
u16 species = GetMonData(&party[i], MON_DATA_SPECIES2);
@@ -8310,7 +8311,7 @@ static void Cmd_healpartystatus(void)
}
else // Aromatherapy
{
- gBattleCommunication[MULTISTRING_CHOOSER] = 4;
+ gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SOOTHING_AROMA;
toHeal = 0x3F;
gBattleMons[gBattlerAttacker].status1 = 0;
@@ -8514,14 +8515,14 @@ static void Cmd_setsafeguard(void)
if (gSideStatuses[GET_BATTLER_SIDE(gBattlerAttacker)] & SIDE_STATUS_SAFEGUARD)
{
gMoveResultFlags |= MOVE_RESULT_MISSED;
- gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SIDE_STATUS_FAILED;
}
else
{
gSideStatuses[GET_BATTLER_SIDE(gBattlerAttacker)] |= SIDE_STATUS_SAFEGUARD;
gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].safeguardTimer = 5;
gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].safeguardBattlerId = gBattlerAttacker;
- gBattleCommunication[MULTISTRING_CHOOSER] = 5;
+ gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SET_SAFEGUARD;
}
gBattlescriptCurrInstr++;
@@ -8630,12 +8631,12 @@ static void Cmd_setsunny(void)
if (gBattleWeather & WEATHER_SUN_ANY)
{
gMoveResultFlags |= MOVE_RESULT_MISSED;
- gBattleCommunication[MULTISTRING_CHOOSER] = 2;
+ gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_WEATHER_FAILED;
}
else
{
gBattleWeather = WEATHER_SUN_TEMPORARY;
- gBattleCommunication[MULTISTRING_CHOOSER] = 4;
+ gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_STARTED_SUNLIGHT;
gWishFutureKnock.weatherDuration = 5;
}
@@ -8806,9 +8807,9 @@ static void Cmd_trysetfutureattack(void)
gWishFutureKnock.futureSightDmg[gBattlerTarget] = gWishFutureKnock.futureSightDmg[gBattlerTarget] * 15 / 10;
if (gCurrentMove == MOVE_DOOM_DESIRE)
- gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_DOOM_DESIRE;
else
- gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_FUTURE_SIGHT;
gBattlescriptCurrInstr += 5;
}
@@ -8912,12 +8913,12 @@ static void Cmd_sethail(void)
if (gBattleWeather & WEATHER_HAIL_ANY)
{
gMoveResultFlags |= MOVE_RESULT_MISSED;
- gBattleCommunication[MULTISTRING_CHOOSER] = 2;
+ gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_WEATHER_FAILED;
}
else
{
gBattleWeather = WEATHER_HAIL;
- gBattleCommunication[MULTISTRING_CHOOSER] = 5;
+ gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_STARTED_HAIL;
gWishFutureKnock.weatherDuration = 5;
}
@@ -8928,7 +8929,7 @@ static void Cmd_jumpifattackandspecialattackcannotfall(void) // memento
{
if (gBattleMons[gBattlerTarget].statStages[STAT_ATK] == MIN_STAT_STAGE
&& gBattleMons[gBattlerTarget].statStages[STAT_SPATK] == MIN_STAT_STAGE
- && gBattleCommunication[6] != B_MSG_PROTECTED)
+ && gBattleCommunication[MISS_TYPE] != B_MSG_PROTECTED)
{
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
@@ -9113,11 +9114,11 @@ static void Cmd_tryswapitems(void) // trick
PREPARE_ITEM_BUFFER(gBattleTextBuff2, oldItemAtk)
if (oldItemAtk != 0 && *newItemAtk != 0)
- gBattleCommunication[MULTISTRING_CHOOSER] = 2; // attacker's item -> <- target's item
+ gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_ITEM_SWAP_BOTH; // attacker's item -> <- target's item
else if (oldItemAtk == 0 && *newItemAtk != 0)
- gBattleCommunication[MULTISTRING_CHOOSER] = 0; // nothing -> <- target's item
+ gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_ITEM_SWAP_TAKEN; // nothing -> <- target's item
else
- gBattleCommunication[MULTISTRING_CHOOSER] = 1; // attacker's item -> <- nothing
+ gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_ITEM_SWAP_GIVEN; // attacker's item -> <- nothing
}
}
}
@@ -9605,7 +9606,7 @@ static void Cmd_settypebasedhalvers(void) // water and mud sport
if (!(gStatuses3[gBattlerAttacker] & STATUS3_MUDSPORT))
{
gStatuses3[gBattlerAttacker] |= STATUS3_MUDSPORT;
- gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_WEAKEN_ELECTRIC;
worked = TRUE;
}
}
@@ -9614,7 +9615,7 @@ static void Cmd_settypebasedhalvers(void) // water and mud sport
if (!(gStatuses3[gBattlerAttacker] & STATUS3_WATERSPORT))
{
gStatuses3[gBattlerAttacker] |= STATUS3_WATERSPORT;
- gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_WEAKEN_FIRE;
worked = TRUE;
}
}
@@ -9883,7 +9884,6 @@ static void Cmd_handleballthrow(void)
else // not caught
{
gBattleCommunication[MULTISTRING_CHOOSER] = shakes;
- // Maybe inject SpriteCB_TestBallThrow here
gBattlescriptCurrInstr = BattleScript_ShakeBallThrow;
}
}
@@ -9896,7 +9896,7 @@ static void Cmd_givecaughtmon(void)
{
if (!ShouldShowBoxWasFullMessage())
{
- gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SENT_SOMEONES_PC;
StringCopy(gStringVar1, GetBoxNamePtr(VarGet(VAR_PC_BOX_TO_SEND_MON)));
GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker ^ BIT_SIDE]], MON_DATA_NICKNAME, gStringVar2);
}
@@ -9905,9 +9905,10 @@ static void Cmd_givecaughtmon(void)
StringCopy(gStringVar1, GetBoxNamePtr(VarGet(VAR_PC_BOX_TO_SEND_MON))); // box the mon was sent to
GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker ^ BIT_SIDE]], MON_DATA_NICKNAME, gStringVar2);
StringCopy(gStringVar3, GetBoxNamePtr(GetPCBoxToSendMon())); //box the mon was going to be sent to
- gBattleCommunication[MULTISTRING_CHOOSER] = 2;
+ gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SOMEONES_BOX_FULL;
}
+ // Change to B_MSG_SENT_LANETTES_PC or B_MSG_LANETTES_BOX_FULL
if (FlagGet(FLAG_SYS_PC_LANETTE))
gBattleCommunication[MULTISTRING_CHOOSER]++;
}
diff --git a/src/battle_tv.c b/src/battle_tv.c
index 8c8ea90ab..a61f5ff29 100644
--- a/src/battle_tv.c
+++ b/src/battle_tv.c
@@ -666,7 +666,7 @@ void BattleTv_SetDataBasedOnString(u16 stringId)
case STRINGID_CRITICALHIT:
AddMovePoints(PTS_CRITICAL_HIT, moveSlot, 0, 0);
break;
- case STRINGID_PKMNSSTATCHANGED:
+ case STRINGID_ATTACKERSSTATROSE:
if (gBattleTextBuff1[2] != 0)
{
if (*statStringId == STRINGID_STATSHARPLY)
@@ -675,7 +675,7 @@ void BattleTv_SetDataBasedOnString(u16 stringId)
AddMovePoints(PTS_STAT_INCREASE_1, moveSlot, gBattleTextBuff1[2] - 1, 0);
}
break;
- case STRINGID_PKMNSSTATCHANGED2:
+ case STRINGID_DEFENDERSSTATROSE:
if (gBattleTextBuff1[2] != 0)
{
if (gBattlerAttacker == gBattlerTarget)
@@ -691,11 +691,11 @@ void BattleTv_SetDataBasedOnString(u16 stringId)
}
}
break;
- case STRINGID_PKMNSSTATCHANGED3:
+ case STRINGID_ATTACKERSSTATFELL:
if (gBattleTextBuff1[2] != 0)
AddMovePoints(PTS_STAT_DECREASE_SELF, moveSlot, gBattleTextBuff1[2] - 1, 0);
break;
- case STRINGID_PKMNSSTATCHANGED4:
+ case STRINGID_DEFENDERSSTATFELL:
if (gBattleTextBuff1[2] != 0)
{
if (*statStringId == STRINGID_STATHARSHLY)
diff --git a/src/battle_util.c b/src/battle_util.c
index c0d897707..6fb307d63 100644
--- a/src/battle_util.c
+++ b/src/battle_util.c
@@ -49,7 +49,29 @@ extern const u8 *const gBattlescriptsForRunningByItem[];
extern const u8 *const gBattlescriptsForUsingItem[];
extern const u8 *const gBattlescriptsForSafariActions[];
-static const u8 sPkblToEscapeFactor[][3] = {{0, 0, 0}, {3, 5, 0}, {2, 3, 0}, {1, 2, 0}, {1, 1, 0}};
+static const u8 sPkblToEscapeFactor[][3] = {
+ {
+ [B_MSG_MON_CURIOUS] = 0,
+ [B_MSG_MON_ENTHRALLED] = 0,
+ [B_MSG_MON_IGNORED] = 0
+ },{
+ [B_MSG_MON_CURIOUS] = 3,
+ [B_MSG_MON_ENTHRALLED] = 5,
+ [B_MSG_MON_IGNORED] = 0
+ },{
+ [B_MSG_MON_CURIOUS] = 2,
+ [B_MSG_MON_ENTHRALLED] = 3,
+ [B_MSG_MON_IGNORED] = 0
+ },{
+ [B_MSG_MON_CURIOUS] = 1,
+ [B_MSG_MON_ENTHRALLED] = 2,
+ [B_MSG_MON_IGNORED] = 0
+ },{
+ [B_MSG_MON_CURIOUS] = 1,
+ [B_MSG_MON_ENTHRALLED] = 1,
+ [B_MSG_MON_IGNORED] = 0
+ }
+};
static const u8 sGoNearCounterToCatchFactor[] = {4, 3, 2, 1};
static const u8 sGoNearCounterToEscapeFactor[] = {4, 4, 4, 4};
@@ -238,10 +260,9 @@ void HandleAction_UseMove(void)
}
}
- // choose battlescript
- if (gBattleTypeFlags & BATTLE_TYPE_PALACE
- && gProtectStructs[gBattlerAttacker].palaceUnableToUseMove)
+ if (gBattleTypeFlags & BATTLE_TYPE_PALACE && gProtectStructs[gBattlerAttacker].palaceUnableToUseMove)
{
+ // Battle Palace, select battle script for failure to use move
if (gBattleMons[gBattlerAttacker].hp == 0)
{
gCurrentActionFuncId = B_ACTION_FINISHED;
@@ -249,13 +270,13 @@ void HandleAction_UseMove(void)
}
else if (gPalaceSelectionBattleScripts[gBattlerAttacker] != NULL)
{
- gBattleCommunication[MULTISTRING_CHOOSER] = 4;
+ gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_INCAPABLE_OF_POWER;
gBattlescriptCurrInstr = gPalaceSelectionBattleScripts[gBattlerAttacker];
gPalaceSelectionBattleScripts[gBattlerAttacker] = NULL;
}
else
{
- gBattleCommunication[MULTISTRING_CHOOSER] = 4;
+ gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_INCAPABLE_OF_POWER;
gBattlescriptCurrInstr = BattleScript_MoveUsedLoafingAround;
}
}
@@ -318,26 +339,29 @@ void HandleAction_UseItem(void)
case AI_ITEM_HEAL_HP:
break;
case AI_ITEM_CURE_CONDITION:
- gBattleCommunication[MULTISTRING_CHOOSER] = 0;
- if (*(gBattleStruct->AI_itemFlags + gBattlerAttacker / 2) & 1)
+ gBattleCommunication[MULTISTRING_CHOOSER] = AI_HEAL_CONFUSION;
+ if (*(gBattleStruct->AI_itemFlags + gBattlerAttacker / 2) & (1 << AI_HEAL_CONFUSION))
{
if (*(gBattleStruct->AI_itemFlags + gBattlerAttacker / 2) & 0x3E)
- gBattleCommunication[MULTISTRING_CHOOSER] = 5;
+ gBattleCommunication[MULTISTRING_CHOOSER] = AI_HEAL_SLEEP;
}
else
{
+ // Check for other statuses, stopping at first (shouldn't be more than one)
while (!(*(gBattleStruct->AI_itemFlags + gBattlerAttacker / 2) & 1))
{
*(gBattleStruct->AI_itemFlags + gBattlerAttacker / 2) >>= 1;
gBattleCommunication[MULTISTRING_CHOOSER]++;
+ // MULTISTRING_CHOOSER will be either AI_HEAL_PARALYSIS, AI_HEAL_FREEZE,
+ // AI_HEAL_BURN, AI_HEAL_POISON, or AI_HEAL_SLEEP
}
}
break;
case AI_ITEM_X_STAT:
- gBattleCommunication[MULTISTRING_CHOOSER] = 4;
- if (*(gBattleStruct->AI_itemFlags + (gBattlerAttacker >> 1)) & 0x80)
+ gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_STAT_ROSE_ITEM;
+ if (*(gBattleStruct->AI_itemFlags + (gBattlerAttacker >> 1)) & (1 << AI_DIRE_HIT))
{
- gBattleCommunication[MULTISTRING_CHOOSER] = 5;
+ gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_USED_DIRE_HIT;
}
else
{
@@ -356,9 +380,9 @@ void HandleAction_UseItem(void)
break;
case AI_ITEM_GUARD_SPECS:
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
- gBattleCommunication[MULTISTRING_CHOOSER] = 2;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 2; // Going OOB for gMistUsedStringIds?
else
- gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SET_MIST;
break;
}
@@ -479,7 +503,7 @@ void HandleAction_Run(void)
if (!TryRunFromBattle(gBattlerAttacker)) // failed to run away
{
ClearFuryCutterDestinyBondGrudge(gBattlerAttacker);
- gBattleCommunication[MULTISTRING_CHOOSER] = 3;
+ gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_CANT_ESCAPE_2;
gBattlescriptCurrInstr = BattleScript_PrintFailedToRunString;
gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT;
}
@@ -488,7 +512,7 @@ void HandleAction_Run(void)
{
if (gBattleMons[gBattlerAttacker].status2 & (STATUS2_WRAPPED | STATUS2_ESCAPE_PREVENTION))
{
- gBattleCommunication[MULTISTRING_CHOOSER] = 4;
+ gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_ATTACKER_CANT_ESCAPE;
gBattlescriptCurrInstr = BattleScript_PrintFailedToRunString;
gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT;
}
@@ -567,11 +591,11 @@ void HandleAction_GoNear(void)
if (gBattleStruct->safariGoNearCounter < 3)
{
gBattleStruct->safariGoNearCounter++;
- gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_CREPT_CLOSER;
}
else
{
- gBattleCommunication[MULTISTRING_CHOOSER] = 1; // Can't get closer.
+ gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_CANT_GET_CLOSER;
}
gBattlescriptCurrInstr = gBattlescriptsForSafariActions[1];
gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT;
@@ -1295,20 +1319,20 @@ u8 DoFieldEndTurnEffects(void)
{
gBattleWeather &= ~WEATHER_RAIN_TEMPORARY;
gBattleWeather &= ~WEATHER_RAIN_DOWNPOUR;
- gBattleCommunication[MULTISTRING_CHOOSER] = 2;
+ gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_RAIN_STOPPED;
}
else if (gBattleWeather & WEATHER_RAIN_DOWNPOUR)
- gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_DOWNPOUR_CONTINUES;
else
- gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_RAIN_CONTINUES;
}
else if (gBattleWeather & WEATHER_RAIN_DOWNPOUR)
{
- gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_DOWNPOUR_CONTINUES;
}
else
{
- gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_RAIN_CONTINUES;
}
BattleScriptExecute(BattleScript_RainContinuesOrEnds);
@@ -1330,7 +1354,7 @@ u8 DoFieldEndTurnEffects(void)
}
gBattleScripting.animArg1 = B_ANIM_SANDSTORM_CONTINUES;
- gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SANDSTORM;
BattleScriptExecute(gBattlescriptCurrInstr);
effect++;
}
@@ -1368,7 +1392,7 @@ u8 DoFieldEndTurnEffects(void)
}
gBattleScripting.animArg1 = B_ANIM_HAIL_CONTINUES;
- gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_HAIL;
BattleScriptExecute(gBattlescriptCurrInstr);
effect++;
}
@@ -1597,16 +1621,16 @@ u8 DoBattlerEndTurnEffects(void)
if (WasUnableToUseMove(gActiveBattler))
{
CancelMultiTurnMoves(gActiveBattler);
- gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_UPROAR_ENDS;
}
else if (gBattleMons[gActiveBattler].status2 & STATUS2_UPROAR)
{
- gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_UPROAR_CONTINUES;
gBattleMons[gActiveBattler].status2 |= STATUS2_MULTIPLETURNS;
}
else
{
- gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_UPROAR_ENDS;
CancelMultiTurnMoves(gActiveBattler);
}
BattleScriptExecute(BattleScript_PrintUproarOverTurns);
@@ -1749,9 +1773,9 @@ bool8 HandleWishPerishSongOnTurnEnd(void)
&& gBattleMons[gActiveBattler].hp != 0)
{
if (gWishFutureKnock.futureSightMove[gActiveBattler] == MOVE_FUTURE_SIGHT)
- gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_FUTURE_SIGHT;
else
- gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_DOOM_DESIRE;
PREPARE_MOVE_BUFFER(gBattleTextBuff1, gWishFutureKnock.futureSightMove[gActiveBattler]);
@@ -1962,7 +1986,7 @@ u8 AtkCanceller_UnableToUseMove(void)
gBattleMons[gBattlerAttacker].status1 &= ~(STATUS1_SLEEP);
gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_NIGHTMARE);
BattleScriptPushCursor();
- gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_WOKE_UP_UPROAR;
gBattlescriptCurrInstr = BattleScript_MoveUsedWokeUp;
effect = 2;
}
@@ -1990,7 +2014,7 @@ u8 AtkCanceller_UnableToUseMove(void)
{
gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_NIGHTMARE);
BattleScriptPushCursor();
- gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_WOKE_UP;
gBattlescriptCurrInstr = BattleScript_MoveUsedWokeUp;
effect = 2;
}
@@ -2019,7 +2043,7 @@ u8 AtkCanceller_UnableToUseMove(void)
gBattleMons[gBattlerAttacker].status1 &= ~(STATUS1_FREEZE);
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_MoveUsedUnfroze;
- gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_DEFROSTED;
}
effect = 2;
}
@@ -2030,7 +2054,7 @@ u8 AtkCanceller_UnableToUseMove(void)
{
CancelMultiTurnMoves(gBattlerAttacker);
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
- gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_LOAFING;
gBattlescriptCurrInstr = BattleScript_MoveUsedLoafingAround;
gMoveResultFlags |= MOVE_RESULT_MISSED;
effect = 1;
@@ -2103,12 +2127,14 @@ u8 AtkCanceller_UnableToUseMove(void)
{
if (Random() & 1)
{
- gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ // The MULTISTRING_CHOOSER is used here as a bool to signal
+ // to BattleScript_MoveUsedIsConfused whether or not damage was taken
+ gBattleCommunication[MULTISTRING_CHOOSER] = FALSE;
BattleScriptPushCursor();
}
else // confusion dmg
{
- gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ gBattleCommunication[MULTISTRING_CHOOSER] = TRUE;
gBattlerTarget = gBattlerAttacker;
gBattleMoveDamage = CalculateBaseDamage(&gBattleMons[gBattlerAttacker], &gBattleMons[gBattlerAttacker], MOVE_POUND, 0, 40, 0, gBattlerAttacker, gBattlerAttacker);
gProtectStructs[gBattlerAttacker].confusionSelfDmg = 1;
@@ -2195,7 +2221,7 @@ u8 AtkCanceller_UnableToUseMove(void)
gBattleMons[gBattlerAttacker].status1 &= ~(STATUS1_FREEZE);
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_MoveUsedUnfroze;
- gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_DEFROSTED_BY_MOVE;
}
effect = 2;
}
@@ -2593,7 +2619,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA
if (gBattleMons[battler].statStages[STAT_SPEED] < MAX_STAT_STAGE && gDisableStructs[battler].isFirstTurn != 2)
{
gBattleMons[battler].statStages[STAT_SPEED]++;
- gBattleScripting.animArg1 = 0x11;
+ gBattleScripting.animArg1 = 14 + STAT_SPEED;
gBattleScripting.animArg2 = 0;
BattleScriptPushCursorAndCallback(BattleScript_SpeedBoostActivates);
gBattleScripting.battler = battler;
@@ -2655,7 +2681,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA
{
if (!(gBattleResources->flags->flags[battler] & RESOURCE_FLAG_FLASH_FIRE))
{
- gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_FLASH_FIRE_BOOST;
if (gProtectStructs[gBattlerAttacker].notFirstStrike)
gBattlescriptCurrInstr = BattleScript_FlashFireBoost;
else
@@ -2666,7 +2692,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA
}
else
{
- gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_FLASH_FIRE_NO_BOOST;
if (gProtectStructs[gBattlerAttacker].notFirstStrike)
gBattlescriptCurrInstr = BattleScript_FlashFireBoost;
else
@@ -3431,7 +3457,7 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
gEffectBattler = battlerId;
SET_STATCHANGER(STAT_ATK, 1, FALSE);
- gBattleScripting.animArg1 = 0xE + STAT_ATK;
+ gBattleScripting.animArg1 = 14 + STAT_ATK;
gBattleScripting.animArg2 = 0;
BattleScriptExecute(BattleScript_BerryStatRaiseEnd2);
effect = ITEM_STATS_CHANGE;
@@ -3445,7 +3471,7 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
gEffectBattler = battlerId;
SET_STATCHANGER(STAT_DEF, 1, FALSE);
- gBattleScripting.animArg1 = 0xE + STAT_DEF;
+ gBattleScripting.animArg1 = 14 + STAT_DEF;
gBattleScripting.animArg2 = 0;
BattleScriptExecute(BattleScript_BerryStatRaiseEnd2);
effect = ITEM_STATS_CHANGE;
@@ -3459,7 +3485,7 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
gEffectBattler = battlerId;
SET_STATCHANGER(STAT_SPEED, 1, FALSE);
- gBattleScripting.animArg1 = 0xE + STAT_SPEED;
+ gBattleScripting.animArg1 = 14 + STAT_SPEED;
gBattleScripting.animArg2 = 0;
BattleScriptExecute(BattleScript_BerryStatRaiseEnd2);
effect = ITEM_STATS_CHANGE;
@@ -3473,7 +3499,7 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
gEffectBattler = battlerId;
SET_STATCHANGER(STAT_SPATK, 1, FALSE);
- gBattleScripting.animArg1 = 0xE + STAT_SPATK;
+ gBattleScripting.animArg1 = 14 + STAT_SPATK;
gBattleScripting.animArg2 = 0;
BattleScriptExecute(BattleScript_BerryStatRaiseEnd2);
effect = ITEM_STATS_CHANGE;
@@ -3487,7 +3513,7 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
gEffectBattler = battlerId;
SET_STATCHANGER(STAT_SPDEF, 1, FALSE);
- gBattleScripting.animArg1 = 0xE + STAT_SPDEF;
+ gBattleScripting.animArg1 = 14 + STAT_SPDEF;
gBattleScripting.animArg2 = 0;
BattleScriptExecute(BattleScript_BerryStatRaiseEnd2);
effect = ITEM_STATS_CHANGE;
@@ -3622,9 +3648,9 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
i++;
}
if (!(i > 1))
- gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_CURED_PROBLEM;
else
- gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_NORMALIZED_STATUS;
gBattleMons[battlerId].status1 = 0;
gBattleMons[battlerId].status2 &= ~(STATUS2_CONFUSION);
BattleScriptExecute(BattleScript_BerryCureChosenStatusEnd2);
@@ -3637,7 +3663,7 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
gBattleMons[battlerId].status2 &= ~(STATUS2_INFATUATION);
StringCopy(gBattleTextBuff1, gStatusConditionString_LoveJpn);
BattleScriptExecute(BattleScript_BerryCureChosenStatusEnd2);
- gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_CURED_PROBLEM;
effect = ITEM_EFFECT_OTHER;
}
break;
@@ -3740,7 +3766,7 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
gBattleMons[battlerId].status2 &= ~(STATUS2_INFATUATION);
StringCopy(gBattleTextBuff1, gStatusConditionString_LoveJpn);
BattleScriptPushCursor();
- gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_CURED_PROBLEM;
gBattlescriptCurrInstr = BattleScript_BerryCureChosenStatusRet;
effect = ITEM_EFFECT_OTHER;
}
@@ -3776,7 +3802,7 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
gBattleMons[battlerId].status1 = 0;
gBattleMons[battlerId].status2 &= ~(STATUS2_CONFUSION);
BattleScriptPushCursor();
- gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_CURED_PROBLEM;
gBattlescriptCurrInstr = BattleScript_BerryCureChosenStatusRet;
effect = ITEM_STATUS_CHANGE;
}
@@ -4016,7 +4042,9 @@ u8 IsMonDisobedient(void)
calc = CheckMoveLimitations(gBattlerAttacker, gBitTable[gCurrMovePos], 0xFF);
if (calc == 0xF) // all moves cannot be used
{
- gBattleCommunication[MULTISTRING_CHOOSER] = Random() & 3;
+ // Randomly select, then print a disobedient string
+ // B_MSG_LOAFING, B_MSG_WONT_OBEY, B_MSG_TURNED_AWAY, or B_MSG_PRETEND_NOT_NOTICE
+ gBattleCommunication[MULTISTRING_CHOOSER] = Random() & (NUM_LOAF_STRINGS - 1);
gBattlescriptCurrInstr = BattleScript_MoveUsedLoafingAround;
return 1;
}
@@ -4024,7 +4052,7 @@ u8 IsMonDisobedient(void)
{
do
{
- gCurrMovePos = gChosenMovePos = Random() & 3;
+ gCurrMovePos = gChosenMovePos = Random() & (MAX_MON_MOVES - 1);
} while (gBitTable[gCurrMovePos] & calc);
gCalledMove = gBattleMons[gBattlerAttacker].moves[gCurrMovePos];
@@ -4065,7 +4093,9 @@ u8 IsMonDisobedient(void)
}
else
{
- gBattleCommunication[MULTISTRING_CHOOSER] = Random() & 3;
+ // Randomly select, then print a disobedient string
+ // B_MSG_LOAFING, B_MSG_WONT_OBEY, B_MSG_TURNED_AWAY, or B_MSG_PRETEND_NOT_NOTICE
+ gBattleCommunication[MULTISTRING_CHOOSER] = Random() & (NUM_LOAF_STRINGS - 1);
gBattlescriptCurrInstr = BattleScript_MoveUsedLoafingAround;
return 1;
}
diff --git a/src/battle_util2.c b/src/battle_util2.c
index 6d51f51e7..def7302d3 100644
--- a/src/battle_util2.c
+++ b/src/battle_util2.c
@@ -10,6 +10,7 @@
#include "constants/abilities.h"
#include "random.h"
#include "battle_scripts.h"
+#include "constants/battle_string_ids.h"
void AllocateBattleResources(void)
{
@@ -136,7 +137,7 @@ u32 sub_805725C(u8 battlerId)
gBattleMons[battlerId].status1 &= ~(STATUS1_SLEEP);
gBattleMons[battlerId].status2 &= ~(STATUS2_NIGHTMARE);
BattleScriptPushCursor();
- gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_WOKE_UP_UPROAR;
gBattlescriptCurrInstr = BattleScript_MoveUsedWokeUp;
effect = 2;
}
@@ -163,7 +164,7 @@ u32 sub_805725C(u8 battlerId)
{
gBattleMons[battlerId].status2 &= ~(STATUS2_NIGHTMARE);
BattleScriptPushCursor();
- gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_WOKE_UP;
gBattlescriptCurrInstr = BattleScript_MoveUsedWokeUp;
effect = 2;
}
@@ -183,7 +184,7 @@ u32 sub_805725C(u8 battlerId)
gBattleMons[battlerId].status1 &= ~(STATUS1_FREEZE);
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_MoveUsedUnfroze;
- gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_DEFROSTED;
}
effect = 2;
}
diff --git a/src/pokemon.c b/src/pokemon.c
index e28fba1b4..9fe008d56 100644
--- a/src/pokemon.c
+++ b/src/pokemon.c
@@ -5366,7 +5366,7 @@ static void BufferStatRoseMessage(s32 arg0)
gBattlerTarget = gBattlerInMenuId;
StringCopy(gBattleTextBuff1, gStatNamesTable[sStatsToRaise[arg0]]);
StringCopy(gBattleTextBuff2, gText_StatRose);
- BattleStringExpandPlaceholdersToDisplayedString(gText_PkmnsStatChanged2);
+ BattleStringExpandPlaceholdersToDisplayedString(gText_DefendersStatRose);
}
u8 *UseStatIncreaseItem(u16 itemId)