diff options
38 files changed, 820 insertions, 722 deletions
diff --git a/data/battle_anim_scripts.s b/data/battle_anim_scripts.s index 2e42848ab..d1c9bc78b 100644 --- a/data/battle_anim_scripts.s +++ b/data/battle_anim_scripts.s @@ -2628,7 +2628,7 @@ Move_FISSURE: delay 40 restorebg waitbgfadeout - setarg 7, 0xFFFF + setarg 7, -1 waitbgfadein end diff --git a/graphics/battle_anims/masks/unknown_C2EA50.bin b/graphics/battle_anims/masks/unused_level_up.bin Binary files differindex 712c1ee12..712c1ee12 100644 --- a/graphics/battle_anims/masks/unknown_C2EA50.bin +++ b/graphics/battle_anims/masks/unused_level_up.bin diff --git a/graphics/battle_anims/masks/unknown_C2EA50.png b/graphics/battle_anims/masks/unused_level_up.png Binary files differindex d0b372cbb..d0b372cbb 100644 --- a/graphics/battle_anims/masks/unknown_C2EA50.png +++ b/graphics/battle_anims/masks/unused_level_up.png diff --git a/graphics/misc/reset_rtc_screen_arrow.pal b/graphics/reset_rtc_screen/arrow.pal index b2e8a5f5f..b2e8a5f5f 100644 --- a/graphics/misc/reset_rtc_screen_arrow.pal +++ b/graphics/reset_rtc_screen/arrow.pal diff --git a/graphics/misc/reset_rtc_screen_downarrow.png b/graphics/reset_rtc_screen/arrow_down.png Binary files differindex 8f7b3480d..8f7b3480d 100644 --- a/graphics/misc/reset_rtc_screen_downarrow.png +++ b/graphics/reset_rtc_screen/arrow_down.png diff --git a/graphics/misc/reset_rtc_screen_rightarrow.png b/graphics/reset_rtc_screen/arrow_right.png Binary files differindex 785b3c1db..785b3c1db 100644 --- a/graphics/misc/reset_rtc_screen_rightarrow.png +++ b/graphics/reset_rtc_screen/arrow_right.png diff --git a/graphics/weather/0.pal b/graphics/weather/fog.pal index 6191b6692..6191b6692 100644 --- a/graphics/weather/0.pal +++ b/graphics/weather/fog.pal diff --git a/graphics_file_rules.mk b/graphics_file_rules.mk index 1c7f711a1..6a3bf4006 100644 --- a/graphics_file_rules.mk +++ b/graphics_file_rules.mk @@ -437,7 +437,7 @@ $(BTLANMSPRGFXDIR)/spark.4bpp: $(BTLANMSPRGFXDIR)/spark_0.4bpp \ $(BTLANMSPRGFXDIR)/spark_1.4bpp @cat $^ >$@ -$(MASKSGFXDIR)/unknown_C2EA50.4bpp: %.4bpp: %.png +$(MASKSGFXDIR)/unused_level_up.4bpp: %.4bpp: %.png $(GFX) $< $@ -num_tiles 14 $(BATTRANSGFXDIR)/vs_frame.4bpp: %.4bpp: %.png diff --git a/include/battle_anim.h b/include/battle_anim.h index c1231c2de..34bd774fe 100644 --- a/include/battle_anim.h +++ b/include/battle_anim.h @@ -65,7 +65,7 @@ s8 BattleAnimAdjustPanning2(s8 pan); s16 KeepPanInRange(s16 a, int oldPan); s16 CalculatePanIncrement(s16 sourcePan, s16 targetPan, s16 incrementPan); void sub_80A4720(u16 a, u16 *b, u32 c, u8 d); -void sub_80A477C(bool8); +void ResetBattleAnimBg(bool8); // battle_intro.c void SetAnimBgAttribute(u8 bgId, u8 attributeId, u8 value); @@ -75,8 +75,8 @@ int GetAnimBgAttribute(u8 bgId, u8 attributeId); // battle_anim_mons.c void TranslateSpriteInEllipseOverDuration(struct Sprite *sprite); -void sub_80A8AEC(struct Sprite *sprite); -void sub_80A8A6C(struct Sprite *sprite); +void AnimUnused_80A8AEC(struct Sprite *sprite); +void AnimUnused_80A8A6C(struct Sprite *sprite); void AnimWeatherBallUp(struct Sprite *sprite); void AnimWeatherBallDown(struct Sprite *sprite); void AnimSpinningSparkle(struct Sprite *sprite); @@ -108,8 +108,8 @@ u8 GetBattlerSpriteBGPriority(u8 battlerId); void *LoadPointerFromVars(s16 bottom, s16 top); void StorePointerInVars(s16 *bottom, s16 *top, const void *ptr); void sub_80A8278(void); -void GetDefaultBattleAnimBgData(struct BattleAnimBgData*); -void sub_80A6B90(struct BattleAnimBgData*, u32 arg1); +void GetBattleAnimBg1Data(struct BattleAnimBgData*); +void GetBattleAnimBgData(struct BattleAnimBgData*, u32 arg1); u8 GetBattlerSpriteSubpriority(u8 battlerId); bool8 TranslateAnimHorizontalArc(struct Sprite *sprite); void sub_80A6630(struct Sprite *sprite); @@ -119,12 +119,12 @@ void SetSpriteRotScale(u8 spriteId, s16 xScale, s16 yScale, u16 rotation); void InitSpriteDataForLinearTranslation(struct Sprite *sprite); void PrepareBattlerSpriteForRotScale(u8 spriteId, u8 objMode); void SetBattlerSpriteYOffsetFromRotation(u8 spriteId); -u32 sub_80A75AC(u8 a1, u8 a2, u8 a3, u8 a4, u8 a5, u8 a6, u8 a7); -u32 sub_80A76C4(u8 a1, u8 a2, u8 a3, u8 a4); +u32 GetBattleBgPalettesMask(u8 battleBackground, u8 attacker, u8 target, u8 attackerPartner, u8 targetPartner, u8 a6, u8 a7); +u32 GetBattleMonSpritePalettesMask(u8 playerLeft, u8 playerRight, u8 opponentLeft, u8 opponentRight); u8 AnimDummyReturnArg(u8 battler); s16 CloneBattlerSpriteWithBlend(u8); void obj_delete_but_dont_free_vram(struct Sprite*); -u8 sub_80A89C8(int, u8, int); +u8 CreateInvisibleSpriteCopy(int, u8, int); void AnimLoadCompressedBgTilemapHandleContest(struct BattleAnimBgData*, const void*, u32); void AnimLoadCompressedBgGfx(u32, const u32*, u32); void UpdateAnimBg3ScreenSize(bool8); @@ -183,7 +183,7 @@ enum u8 GetBattlerSpriteCoord(u8 battlerId, u8 attributeId); bool8 IsBattlerSpritePresent(u8 battlerId); -void sub_80A6C68(u32 arg0); +void ClearBattleAnimBg(u32 arg0); u8 GetAnimBattlerSpriteId(u8 wantedBattler); bool8 IsDoubleBattle(void); u8 GetBattleBgPaletteNum(void); @@ -214,8 +214,8 @@ u8 AnimateBallOpenParticles(u8 x, u8 y, u8 priority, u8 subpriority, u8 ballId); u8 LaunchBallFadeMonTask(bool8 unFadeLater, u8 battlerId, u32 selectedPalettes, u8 ballId); // battle_anim_utility_funcs.c -void sub_8116EB4(u8); -void sub_8117854(u8 taskId, int unused, u16 arg2, u8 battler1, u8 arg4, u8 arg5, u8 arg6, u8 arg7, const u32 *arg8, const u32 *arg9, const u32 *palette); +void InitStatsChangeAnimation(u8); +void StartMonScrollingBgMask(u8 taskId, int unused, u16 arg2, u8 battler1, u8 arg4, u8 arg5, u8 arg6, u8 arg7, const u32 *arg8, const u32 *arg9, const u32 *palette); // battle_anim_effects_1.c void SetSpriteNextToMonHead(u8 battler, struct Sprite* sprite); @@ -231,7 +231,7 @@ void DestroyAnimSpriteAfterTimer(struct Sprite *sprite); // battle_anim_smokescreen.c u8 SmokescreenImpact(s16 x, s16 y, u8 a3); -u32 UnpackSelectedBattleAnimPalettes(s16); +u32 UnpackSelectedBattleBgPalettes(s16); u8 GetBattlerSpriteFinal_Y(u8, u16, u8); diff --git a/include/field_weather.h b/include/field_weather.h index 1af320151..9ecf52501 100644 --- a/include/field_weather.h +++ b/include/field_weather.h @@ -117,7 +117,7 @@ struct Weather // field_weather.c extern struct Weather gWeather; extern struct Weather *const gWeatherPtr; -extern const u16 gUnknown_083970E8[]; +extern const u16 gFogPalette[]; // field_weather_effect.c extern const u8 gWeatherFogHorizontalTiles[]; diff --git a/include/graphics.h b/include/graphics.h index c0bd13e5b..0057563c4 100644 --- a/include/graphics.h +++ b/include/graphics.h @@ -4199,8 +4199,8 @@ extern const u32 gBattleAnimSpriteGfx_HumanoidFoot[]; extern const u32 gBattleAnimSpriteGfx_MonsterFoot[]; extern const u32 gBattleAnimSpriteGfx_HumanoidHand[]; extern const u32 gBattleAnimSpriteGfx_NoiseLine[]; -extern const u32 gUnknown_08C2EA50[]; -extern const u32 gUnknown_08C2EA9C[]; +extern const u32 UnusedLevelupAnimationGfx[]; +extern const u32 UnusedLevelupAnimationTilemap[]; extern const u32 gBattleAnimSpriteGfx_YellowUnk[]; extern const u32 gBattleAnimSpriteGfx_RedFist[]; extern const u32 gBattleAnimSpriteGfx_SlamHit[]; @@ -4764,8 +4764,8 @@ extern const u32 gMetalShineGfx[]; extern const u32 gMetalShinePalette[]; extern const u32 gMetalShineTilemap[]; -extern const u32 gUnknown_08C20668[]; -extern const u32 gUnknown_08C20684[]; +extern const u32 gBattleAnimMaskImage_Curse[]; +extern const u32 gBattleAnimMaskTilemap_Curse[]; extern const u32 gBattleStatMask_Gfx[]; extern const u32 gBattleStatMask1_Tilemap[]; extern const u32 gBattleStatMask2_Tilemap[]; diff --git a/include/item_icon.h b/include/item_icon.h index af03473fb..c93a519bb 100644 --- a/include/item_icon.h +++ b/include/item_icon.h @@ -1,8 +1,8 @@ #ifndef GUARD_ITEM_ICON_H #define GUARD_ITEM_ICON_H -extern void *gItemIconDecompressionBuffer; -extern void *gItemIcon4x4Buffer; +extern u8 *gItemIconDecompressionBuffer; +extern u8 *gItemIcon4x4Buffer; extern const struct SpriteTemplate gItemIconSpriteTemplate; diff --git a/include/save.h b/include/save.h index 18b57502b..948530406 100644 --- a/include/save.h +++ b/include/save.h @@ -29,6 +29,11 @@ struct SaveSectionOffsets u16 size; }; +// Each 4 KiB flash sector contains 3968 bytes of actual data followed by a 128 byte footer +#define SECTOR_DATA_SIZE 3968 +#define SECTOR_FOOTER_SIZE 128 +#define SECTOR_SIZE (SECTOR_DATA_SIZE + SECTOR_FOOTER_SIZE) + // Emerald changes this definition to be the sectors per slot. #define NUM_SECTORS_PER_SLOT 16 diff --git a/src/battle_anim.c b/src/battle_anim.c index 0ad6418c8..a10b20b55 100644 --- a/src/battle_anim.c +++ b/src/battle_anim.c @@ -2300,7 +2300,7 @@ void MoveBattlerSpriteToBG(u8 battlerId, bool8 toBG_2, bool8 setSpriteInvisible) RequestDma3Fill(0xFF, (void*)(BG_SCREEN_ADDR(28)), 0x1000, 0); } - GetDefaultBattleAnimBgData(&animBg); + GetBattleAnimBg1Data(&animBg); CpuFill16(0, animBg.bgTiles, 0x1000); CpuFill16(0xFF, animBg.bgTilemap, 0x800); @@ -2338,7 +2338,7 @@ void MoveBattlerSpriteToBG(u8 battlerId, bool8 toBG_2, bool8 setSpriteInvisible) { RequestDma3Fill(0, (void*)(BG_SCREEN_ADDR(12)), 0x2000, 1); RequestDma3Fill(0, (void*)(BG_SCREEN_ADDR(30)), 0x1000, 1); - sub_80A6B90(&animBg, 2); + GetBattleAnimBgData(&animBg, 2); CpuFill16(0, animBg.bgTiles + 0x1000, 0x1000); CpuFill16(0, animBg.bgTilemap + 0x400, 0x800); SetAnimBgAttribute(2, BG_ANIM_PRIORITY, 2); @@ -2371,7 +2371,7 @@ static void sub_80A46A0(void) if (IsSpeciesNotUnown(gContestResources->moveAnim->species)) { - GetDefaultBattleAnimBgData(&animBg); + GetBattleAnimBg1Data(&animBg); ptr = animBg.bgTilemap; for (i = 0; i < 8; i++) { @@ -2408,20 +2408,20 @@ void sub_80A4720(u16 a, u16 *b, u32 c, u8 d) } } -void sub_80A477C(bool8 to_BG2) +void ResetBattleAnimBg(bool8 toBG2) { struct BattleAnimBgData animBg; - GetDefaultBattleAnimBgData(&animBg); + GetBattleAnimBg1Data(&animBg); - if (!to_BG2 || IsContest()) + if (!toBG2 || IsContest()) { - sub_80A6C68(1); + ClearBattleAnimBg(1); gBattle_BG1_X = 0; gBattle_BG1_Y = 0; } else { - sub_80A6C68(2); + ClearBattleAnimBg(2); gBattle_BG2_X = 0; gBattle_BG2_Y = 0; } @@ -2435,7 +2435,7 @@ static void task_pA_ma0A_obj_to_bg_pal(u8 taskId) spriteId = gTasks[taskId].data[0]; palIndex = gTasks[taskId].data[6]; - GetDefaultBattleAnimBgData(&animBg); + GetBattleAnimBg1Data(&animBg); x = gTasks[taskId].data[1] - (gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x); y = gTasks[taskId].data[2] - (gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y); @@ -2510,13 +2510,13 @@ static void sub_80A4980(u8 taskId) if (sMonAnimTaskIdArray[0] != TASK_NONE) { - sub_80A477C(to_BG2); + ResetBattleAnimBg(to_BG2); DestroyTask(sMonAnimTaskIdArray[0]); sMonAnimTaskIdArray[0] = TASK_NONE; } if (gTasks[taskId].data[0] > 1) { - sub_80A477C(to_BG2 ^ 1); + ResetBattleAnimBg(to_BG2 ^ 1); DestroyTask(sMonAnimTaskIdArray[1]); sMonAnimTaskIdArray[1] = TASK_NONE; } @@ -2617,9 +2617,9 @@ static void sub_80A4BB0(u8 taskId) toBG_2 = TRUE; if (IsBattlerSpriteVisible(battlerId)) - sub_80A477C(toBG_2); + ResetBattleAnimBg(toBG_2); if (gTasks[taskId].data[0] > 1 && IsBattlerSpriteVisible(battlerId ^ BIT_FLANK)) - sub_80A477C(toBG_2 ^ 1); + ResetBattleAnimBg(toBG_2 ^ 1); DestroyTask(taskId); } @@ -3407,9 +3407,9 @@ static void ScriptCmd_doublebattle_2D(void) gSprites[spriteId].oam.priority = 3; if (r4 == 1) - sub_80A477C(FALSE); + ResetBattleAnimBg(FALSE); else - sub_80A477C(TRUE); + ResetBattleAnimBg(TRUE); } } } diff --git a/src/battle_anim_dark.c b/src/battle_anim_dark.c index 75b5ba404..19e8c9523 100644 --- a/src/battle_anim_dark.c +++ b/src/battle_anim_dark.c @@ -423,7 +423,7 @@ void AnimTask_MoveAttackerMementoShadow(u8 taskId) task->data[3] = GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker); if (task->data[3] == 1) { - GetDefaultBattleAnimBgData(&animBg); + GetBattleAnimBg1Data(&animBg); task->data[10] = gBattle_BG1_Y; SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND | BLDCNT_TGT1_BG1); FillPalette(0, animBg.paletteId * 16, 32); @@ -564,7 +564,7 @@ void AnimTask_MoveTargetMementoShadow(u8 taskId) case 1: if (task->data[3] == 1) { - GetDefaultBattleAnimBgData(&animBg); + GetBattleAnimBg1Data(&animBg); task->data[10] = gBattle_BG1_Y; FillPalette(0, animBg.paletteId * 16, 32); } @@ -787,10 +787,10 @@ void AnimTask_InitMementoShadow(u8 taskId) void sub_8114470(u8 taskId) { u8 toBG2 = GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker) ^ 1 ? 1 : 0; - sub_80A477C(toBG2); + ResetBattleAnimBg(toBG2); if (IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimAttacker))) - sub_80A477C(toBG2 ^ 1); + ResetBattleAnimBg(toBG2 ^ 1); DestroyAnimVisualTask(taskId); } @@ -858,9 +858,9 @@ void AnimTask_MetallicShine(u8 taskId) } spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER); - newSpriteId = sub_80A89C8(gBattleAnimAttacker, spriteId, species); + newSpriteId = CreateInvisibleSpriteCopy(gBattleAnimAttacker, spriteId, species); - GetDefaultBattleAnimBgData(&animBg); + GetBattleAnimBg1Data(&animBg); AnimLoadCompressedBgTilemap(animBg.bgId, gMetalShineTilemap); AnimLoadCompressedBgGfx(animBg.bgId, gMetalShineGfx, animBg.tilesOffset); LoadCompressedPalette(gMetalShinePalette, animBg.paletteId * 16, 32); @@ -903,8 +903,8 @@ static void AnimTask_MetallicShine_Step(u8 taskId) SetGreyscaleOrOriginalPalette(paletteNum, TRUE); DestroySprite(&gSprites[gTasks[taskId].data[0]]); - GetDefaultBattleAnimBgData(&animBg); - sub_80A6C68(animBg.bgId); + GetBattleAnimBg1Data(&animBg); + ClearBattleAnimBg(animBg.bgId); if (gTasks[taskId].data[6] == 1) gSprites[gBattlerSpriteIds[BATTLE_PARTNER(gBattleAnimAttacker)]].oam.priority++; } diff --git a/src/battle_anim_effects_1.c b/src/battle_anim_effects_1.c index a2f52304a..03dc75daf 100644 --- a/src/battle_anim_effects_1.c +++ b/src/battle_anim_effects_1.c @@ -4338,7 +4338,7 @@ static void AnimLockOnTarget_Step4(struct Sprite* sprite) sprite->data[1] = 0; } - BlendPalettes(sub_80A75AC(1, 1, 1, 1, 1, 0, 0), sprite->data[1], RGB(31, 31, 31)); + BlendPalettes(GetBattleBgPalettesMask(1, 1, 1, 1, 1, 0, 0), sprite->data[1], RGB(31, 31, 31)); if (sprite->data[1] == 16) { int pal; @@ -4991,7 +4991,7 @@ static void AnimMoonlightSparkle_Step(struct Sprite* sprite) void AnimTask_MoonlightEndFade(u8 taskId) { - int a = sub_80A75AC(1, 0, 0, 0, 0, 0, 0) & 0xFFFF; + int a = GetBattleBgPalettesMask(1, 0, 0, 0, 0, 0, 0) & 0xFFFF; int b; int c; int d; @@ -5006,7 +5006,7 @@ void AnimTask_MoonlightEndFade(u8 taskId) gTasks[taskId].data[7] = 13; gTasks[taskId].data[8] = 14; gTasks[taskId].data[9] = 15; - b = sub_80A76C4(1, 1, 1, 1); + b = GetBattleMonSpritePalettesMask(1, 1, 1, 1); c = a | b; StorePointerInVars(&gTasks[taskId].data[14], &gTasks[taskId].data[15], (void*)c); b = b | (0x10000 << IndexOfSpritePaletteTag(ANIM_TAG_MOON)); diff --git a/src/battle_anim_effects_2.c b/src/battle_anim_effects_2.c index 154c8629b..8142624a2 100755 --- a/src/battle_anim_effects_2.c +++ b/src/battle_anim_effects_2.c @@ -3106,7 +3106,7 @@ static void AnimTask_FakeOut_Step2(u8 taskId) { gTasks[taskId].data[11] = 0x88; SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG3 | BLDCNT_EFFECT_LIGHTEN); - BlendPalettes(sub_80A75AC(1, 0, 0, 0, 0, 0, 0), 16, RGB(31, 31, 31)); + BlendPalettes(GetBattleBgPalettesMask(1, 0, 0, 0, 0, 0, 0), 16, RGB(31, 31, 31)); } else if (gTasks[taskId].data[10] > 4) { @@ -3248,7 +3248,7 @@ void AnimTask_HeartsBackground(u8 taskId) gBattle_BG1_Y = 0; SetGpuReg(REG_OFFSET_BG1HOFS, gBattle_BG1_X); SetGpuReg(REG_OFFSET_BG1VOFS, gBattle_BG1_Y); - GetDefaultBattleAnimBgData(&animBg); + GetBattleAnimBg1Data(&animBg); AnimLoadCompressedBgGfx(animBg.bgId, &gBattleAnimBgImage_Attract, animBg.tilesOffset); AnimLoadCompressedBgTilemapHandleContest(&animBg, &gBattleAnimBgTilemap_Attract, 0); LoadCompressedPalette(&gBattleAnimBgPalette_Attract, animBg.paletteId * 16, 32); @@ -3295,8 +3295,8 @@ static void AnimTask_HeartsBackground_Step(u8 taskId) } break; case 3: - GetDefaultBattleAnimBgData(&animBg); - sub_80A6C68(animBg.bgId); + GetBattleAnimBg1Data(&animBg); + ClearBattleAnimBg(animBg.bgId); gTasks[taskId].data[12]++; break; case 4: @@ -3326,7 +3326,7 @@ void AnimTask_ScaryFace(u8 taskId) gBattle_BG1_Y = 0; SetGpuReg(REG_OFFSET_BG1HOFS, gBattle_BG1_X); SetGpuReg(REG_OFFSET_BG1VOFS, gBattle_BG1_Y); - GetDefaultBattleAnimBgData(&animBg); + GetBattleAnimBg1Data(&animBg); if (IsContest()) AnimLoadCompressedBgTilemapHandleContest(&animBg, &gBattleAnimBgTilemap_ScaryFaceContest, 0); else if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_OPPONENT) @@ -3379,9 +3379,9 @@ static void AnimTask_ScaryFace_Step(u8 taskId) } break; case 3: - GetDefaultBattleAnimBgData(&animBg); - sub_80A6C68(1); - sub_80A6C68(2); + GetBattleAnimBg1Data(&animBg); + ClearBattleAnimBg(1); + ClearBattleAnimBg(2); gTasks[taskId].data[12]++; // fall through case 4: diff --git a/src/battle_anim_effects_3.c b/src/battle_anim_effects_3.c index eee2354b3..81ba475f9 100755 --- a/src/battle_anim_effects_3.c +++ b/src/battle_anim_effects_3.c @@ -2387,7 +2387,7 @@ void AnimTask_MorningSunLightBeam(u8 taskId) if (!IsContest()) SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 1); - GetDefaultBattleAnimBgData(&animBg); + GetBattleAnimBg1Data(&animBg); AnimLoadCompressedBgTilemapHandleContest(&animBg, &gBattleAnimMaskTilemap_LightBeam, 0); if (IsContest()) { @@ -2450,8 +2450,8 @@ void AnimTask_MorningSunLightBeam(u8 taskId) } break; case 4: - GetDefaultBattleAnimBgData(&animBg); - sub_80A6C68(animBg.bgId); + GetBattleAnimBg1Data(&animBg); + ClearBattleAnimBg(animBg.bgId); if (!IsContest()) SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 0); @@ -2568,7 +2568,7 @@ void AnimTask_DoomDesireLightBeam(u8 taskId) if (!IsContest()) SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 1); - GetDefaultBattleAnimBgData(&animBg); + GetBattleAnimBg1Data(&animBg); AnimLoadCompressedBgTilemapHandleContest(&animBg, &gBattleAnimMaskTilemap_LightBeam, 0); if (IsContest()) { @@ -2639,8 +2639,8 @@ void AnimTask_DoomDesireLightBeam(u8 taskId) gTasks[taskId].data[0] = 1; break; case 5: - GetDefaultBattleAnimBgData(&animBg); - sub_80A6C68(animBg.bgId); + GetBattleAnimBg1Data(&animBg); + ClearBattleAnimBg(animBg.bgId); if (!IsContest()) SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 0); @@ -3866,7 +3866,7 @@ static void AnimTask_FacadeColorBlend_Step(u8 taskId) // The sliding circle effect used by Refresh and Aromatherapy void AnimTask_StatusClearedEffect(u8 taskId) { - sub_8117854( + StartMonScrollingBgMask( taskId, 0, 0x1A0, diff --git a/src/battle_anim_fire.c b/src/battle_anim_fire.c index c90d7f4f1..5b43f4276 100644 --- a/src/battle_anim_fire.c +++ b/src/battle_anim_fire.c @@ -1278,7 +1278,7 @@ static void AnimTask_MoveHeatWaveTargets_Step(u8 taskId) void AnimTask_BlendBackground(u8 taskId) { struct BattleAnimBgData animBg; - GetDefaultBattleAnimBgData(&animBg); + GetBattleAnimBg1Data(&animBg); BlendPalette(animBg.paletteId * 16, 16, gBattleAnimArgs[0], gBattleAnimArgs[1]); DestroyAnimVisualTask(taskId); } diff --git a/src/battle_anim_ghost.c b/src/battle_anim_ghost.c index 98d951108..2e4a2318d 100644 --- a/src/battle_anim_ghost.c +++ b/src/battle_anim_ghost.c @@ -13,7 +13,7 @@ static void AnimConfuseRayBallBounce(struct Sprite *); static void AnimConfuseRayBallBounce_Step1(struct Sprite *); static void AnimConfuseRayBallBounce_Step2(struct Sprite *); -static void sub_8111764(struct Sprite *); +static void UpdateConfuseRayBallBlend(struct Sprite *); static void AnimConfuseRayBallSpiral(struct Sprite *); static void AnimConfuseRayBallSpiral_Step(struct Sprite *); static void AnimTask_NightShadeClone_Step1(u8 taskId); @@ -39,8 +39,8 @@ static void AnimGhostStatusSprite(struct Sprite *); static void AnimGhostStatusSprite_Step(struct Sprite *); static void AnimTask_GrudgeFlames_Step(u8 taskId); static void AnimGrudgeFlame(struct Sprite *); -static void sub_8112F60(struct Sprite *); -static void sub_8112FB8(struct Sprite *); +static void AnimUnused_8112F60(struct Sprite *); +static void AnimUnused_8112F60_Step(struct Sprite *); static const union AffineAnimCmd sAffineAnim_ConfuseRayBallBounce[] = { @@ -124,16 +124,16 @@ const struct SpriteTemplate gLickSpriteTemplate = .callback = AnimLick, }; -static const union AffineAnimCmd gUnknown_08596DA4[] = +static const union AffineAnimCmd sAnim_Unused_08596DA4[] = { AFFINEANIMCMD_FRAME(0x200, 0x200, 0, 0), AFFINEANIMCMD_END, }; // Unused -static const union AffineAnimCmd *const gUnknown_08596DB4[] = +static const union AffineAnimCmd *const gAnims_Unused_08596DB4[] = { - gUnknown_08596DA4, + sAnim_Unused_08596DA4, }; const struct SpriteTemplate gDestinyBondWhiteShadowSpriteTemplate = @@ -206,7 +206,7 @@ const struct SpriteTemplate gGrudgeFlameSpriteTemplate = }; // Unused -const struct SpriteTemplate gUnknown_08596E48 = +const struct SpriteTemplate gUnusedSpriteTemplate_08596E48 = { .tileTag = 0, .paletteTag = 0, @@ -214,12 +214,12 @@ const struct SpriteTemplate gUnknown_08596E48 = .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_8112F60, + .callback = AnimUnused_8112F60, }; static void AnimConfuseRayBallBounce(struct Sprite *sprite) { - InitSpritePosToAnimAttacker(sprite, 1); + InitSpritePosToAnimAttacker(sprite, TRUE); sprite->data[0] = gBattleAnimArgs[2]; sprite->data[1] = sprite->pos1.x; sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2); @@ -236,7 +236,7 @@ static void AnimConfuseRayBallBounce_Step1(struct Sprite *sprite) { s16 r0; s16 r2; - sub_8111764(sprite); + UpdateConfuseRayBallBlend(sprite); if (AnimTranslateLinear(sprite)) { sprite->callback = AnimConfuseRayBallBounce_Step2; @@ -280,13 +280,11 @@ static void AnimConfuseRayBallBounce_Step2(struct Sprite *sprite) sprite->callback = DestroyAnimSpriteAndDisableBlend; } else - sub_8111764(sprite); + UpdateConfuseRayBallBlend(sprite); } -static void sub_8111764(struct Sprite *sprite) +static void UpdateConfuseRayBallBlend(struct Sprite *sprite) { - - s16 r0; if (sprite->data[6] > 0xFF) { if (++sprite->data[6] == 0x10d) @@ -294,10 +292,7 @@ static void sub_8111764(struct Sprite *sprite) return; } - r0 = sprite->data[7]; - sprite->data[7]++; - - if ((r0 & 0xFF) == 0) + if ((sprite->data[7]++ & 0xFF) == 0) { sprite->data[7] &= 0xff00; if ((sprite->data[7] & 0x100) != 0) @@ -648,7 +643,7 @@ static void AnimTask_SpiteTargetShadow_Step1(u8 taskId) break; case 1: task->data[14] = (task->data[14] + 16) * 16; - CpuSet(&gPlttBufferUnfaded[task->data[4]], &gPlttBufferFaded[task->data[14]], 0x4000008); + CpuCopy32(&gPlttBufferUnfaded[task->data[4]], &gPlttBufferFaded[task->data[14]], 32); BlendPalette(task->data[4], 16, 10, RGB(13, 0, 15)); task->data[15]++; break; @@ -1009,7 +1004,7 @@ static void AnimTask_CurseStretchingBlackBg_Step1(u8 taskId) right = 240; top = 0; bottom = 112; - selectedPalettes = sub_80A75AC(1, 0, 0, 0, 0, 0, 0); + selectedPalettes = GetBattleBgPalettesMask(1, 0, 0, 0, 0, 0, 0); BeginNormalPaletteFade(selectedPalettes, 0, 16, 16, RGB(0, 0, 0)); gTasks[taskId].func = AnimTask_CurseStretchingBlackBg_Step2; } @@ -1307,7 +1302,7 @@ static void AnimGrudgeFlame(struct Sprite *sprite) } } -static void sub_8112F60(struct Sprite *sprite) +static void AnimUnused_8112F60(struct Sprite *sprite) { sprite->invisible = TRUE; sprite->data[5] = gBattlerSpriteIds[gBattleAnimAttacker]; @@ -1315,12 +1310,12 @@ static void sub_8112F60(struct Sprite *sprite) sprite->data[1] = 10; sprite->data[2] = gBattleAnimArgs[0]; sprite->data[3] = gBattleAnimArgs[1]; - sprite->callback = sub_8112FB8; + sprite->callback = AnimUnused_8112F60_Step; gSprites[sprite->data[5]].pos1.y += 8; } -static void sub_8112FB8(struct Sprite *sprite) +static void AnimUnused_8112F60_Step(struct Sprite *sprite) { if (sprite->data[3]) { diff --git a/src/battle_anim_ground.c b/src/battle_anim_ground.c index 37caf81e7..6dc9c5815 100644 --- a/src/battle_anim_ground.c +++ b/src/battle_anim_ground.c @@ -21,11 +21,11 @@ static void AnimTask_DigBounceMovement(u8); static void AnimTask_DigEndBounceMovementSetInvisible(u8); static void AnimTask_DigSetVisibleUnderground(u8); static void AnimTask_DigRiseUpFromHole(u8); -static void sub_81150E0(u8, s16, s16); +static void SetDigScanlineEffect(u8, s16, s16); static void AnimTask_ShakeTerrain(u8); static void AnimTask_ShakeBattlers(u8); static void SetBattlersXOffsetForShake(struct Task *); -static void sub_81156D0(u8); +static void WaitForFissureCompletion(u8); static const union AffineAnimCmd sAffineAnim_Bonemerang[] = { @@ -299,7 +299,7 @@ void AnimTask_DigDownMovement(u8 taskId) static void AnimTask_DigBounceMovement(u8 taskId) { - u8 var0; + u8 y; struct Task *task = &gTasks[taskId]; switch (task->data[0]) @@ -318,9 +318,9 @@ static void AnimTask_DigBounceMovement(u8 taskId) task->data[13] = gBattle_BG2_Y; } - var0 = GetBattlerYCoordWithElevation(gBattleAnimAttacker); - task->data[14] = var0 - 32; - task->data[15] = var0 + 32; + y = GetBattlerYCoordWithElevation(gBattleAnimAttacker); + task->data[14] = y - 32; + task->data[15] = y + 32; if (task->data[14] < 0) task->data[14] = 0; @@ -328,7 +328,7 @@ static void AnimTask_DigBounceMovement(u8 taskId) task->data[0]++; break; case 1: - sub_81150E0(task->data[11], task->data[14], task->data[15]); + SetDigScanlineEffect(task->data[11], task->data[14], task->data[15]); task->data[0]++; break; case 2: @@ -434,7 +434,7 @@ static void AnimTask_DigRiseUpFromHole(u8 taskId) task->data[0]++; break; case 1: - sub_81150E0(task->data[11], 0, task->data[15]); + SetDigScanlineEffect(task->data[11], 0, task->data[15]); task->data[0]++; break; case 2: @@ -455,7 +455,7 @@ static void AnimTask_DigRiseUpFromHole(u8 taskId) } } -static void sub_81150E0(u8 useBG1, s16 y, s16 endY) +static void SetDigScanlineEffect(u8 useBG1, s16 y, s16 endY) { s16 bgX; struct ScanlineEffectParams scanlineParams; @@ -743,21 +743,23 @@ void AnimTask_PositionFissureBgOnBattler(u8 taskId) u8 battler = (gBattleAnimArgs[0] & ANIM_TARGET) ? gBattleAnimTarget : gBattleAnimAttacker; if (gBattleAnimArgs[0] > ANIM_TARGET) - battler ^= 2; + battler = BATTLE_PARTNER(battler); - newTask = &gTasks[CreateTask(sub_81156D0, gBattleAnimArgs[1])]; - newTask->data[1] = (32 - GetBattlerSpriteCoord(battler, 2)) & 0x1FF; - newTask->data[2] = (64 - GetBattlerSpriteCoord(battler, 3)) & 0xFF; + newTask = &gTasks[CreateTask(WaitForFissureCompletion, gBattleAnimArgs[1])]; + newTask->data[1] = (32 - GetBattlerSpriteCoord(battler, BATTLER_COORD_X_2)) & 0x1FF; + newTask->data[2] = (64 - GetBattlerSpriteCoord(battler, BATTLER_COORD_Y_PIC_OFFSET)) & 0xFF; gBattle_BG3_X = newTask->data[1]; gBattle_BG3_Y = newTask->data[2]; newTask->data[3] = gBattleAnimArgs[2]; DestroyAnimVisualTask(taskId); } -static void sub_81156D0(u8 taskId) +static void WaitForFissureCompletion(u8 taskId) { struct Task *task = &gTasks[taskId]; + // Holds the BG3 offsets until gBattleAnimArgs[7] + // is set to a special terminator value. if (gBattleAnimArgs[7] == task->data[3]) { gBattle_BG3_X = 0; diff --git a/src/battle_anim_ice.c b/src/battle_anim_ice.c index 4babe577a..53aa14cff 100644 --- a/src/battle_anim_ice.c +++ b/src/battle_anim_ice.c @@ -20,8 +20,8 @@ struct HailStruct { s32 unk3:4; }; -static void sub_810B6C4(struct Sprite *); -static void sub_810B848(struct Sprite *); +static void AnimUnused_810B6C4(struct Sprite *); +static void AnimUnused_810B6C4_Step(struct Sprite *); static void AnimIcePunchSwirlingParticle(struct Sprite *); static void AnimIceBeamParticle(struct Sprite *); static void AnimIceEffectParticle(struct Sprite *); @@ -44,25 +44,25 @@ static void InitIceBallAnim(struct Sprite *); static void AnimThrowIceBall(struct Sprite *); static void InitIceBallParticle(struct Sprite *); static void AnimIceBallParticle(struct Sprite *); -static void AnimTask_Haze2(u8); -static void AnimTask_OverlayFogTiles(u8); +static void AnimTask_HazeScrollingFog_Step(u8); +static void AnimTask_LoadMistTiles_Step(u8); static void AnimTask_Hail2(u8); static bool8 GenerateHailParticle(u8 hailStructId, u8 affineAnimNum, u8 taskId, u8 c); -static const union AnimCmd gUnknown_08595A48[] = +static const union AnimCmd sAnim_Unused_08595A48[] = { ANIMCMD_FRAME(0, 5, .hFlip = TRUE), ANIMCMD_FRAME(1, 5, .hFlip = TRUE), ANIMCMD_JUMP(0), }; -static const union AnimCmd *const gUnknown_08595A54[] = +static const union AnimCmd *const sAnims_Unused_08595A54[] = { - gUnknown_08595A48, + sAnim_Unused_08595A48, }; // Unused -const struct SpriteTemplate gUnknown_08595A58 = +const struct SpriteTemplate gUnusedSpriteTemplate_08595A58 = { .tileTag = ANIM_TAG_ICE_CRYSTALS, .paletteTag = ANIM_TAG_ICE_CRYSTALS, @@ -70,10 +70,10 @@ const struct SpriteTemplate gUnknown_08595A58 = .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_810B6C4, + .callback = AnimUnused_810B6C4, }; -static const union AnimCmd gUnknown_08595A70[] = +static const union AnimCmd sAnim_Unused_08595A70[] = { ANIMCMD_FRAME(0, 1), ANIMCMD_END, @@ -111,9 +111,9 @@ static const union AnimCmd sAnim_SmallBubblePair[] = }; // Unused -static const union AnimCmd *const gUnknown_08595AA4[] = +static const union AnimCmd *const sAnims_Unused_08595AA4[] = { - gUnknown_08595A70, + sAnim_Unused_08595A70, }; static const union AnimCmd *const sAnims_IceCrystalLarge[] = @@ -337,7 +337,7 @@ const struct SpriteTemplate gSmogCloudSpriteTemplate = .callback = InitSwirlingFogAnim, }; -static const u8 sUnknown_08595C5C[] = +static const u8 sHazeBlendAmounts[] = { 0, 1, 2, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 6, 7, 8, 8, 8, 9, }; @@ -353,7 +353,7 @@ const struct SpriteTemplate gMistBallSpriteTemplate = .callback = AnimThrowMistBall, }; -static const u8 sUnknown_08595C88[] = +static const u8 wMistBlendAmounts[] = { 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 5, }; @@ -524,7 +524,7 @@ const struct SpriteTemplate gIceBallImpactShardSpriteTemplate = }; // Unused -static void sub_810B6C4(struct Sprite *sprite) +static void AnimUnused_810B6C4(struct Sprite *sprite) { s16 targetX, targetY, attackerX, attackerY; @@ -560,10 +560,10 @@ static void sub_810B6C4(struct Sprite *sprite) sub_80A64EC(sprite); sprite->data[3] = gBattleAnimArgs[5]; sprite->data[4] = gBattleAnimArgs[6]; - sprite->callback = sub_810B848; + sprite->callback = AnimUnused_810B6C4_Step; } -static void sub_810B848(struct Sprite *sprite) +static void AnimUnused_810B6C4_Step(struct Sprite *sprite) { if (sprite->data[0] != 0) { @@ -998,15 +998,15 @@ void AnimTask_HazeScrollingFog(u8 taskId) SetGpuReg(REG_OFFSET_BG1HOFS, gBattle_BG1_X); SetGpuReg(REG_OFFSET_BG1VOFS, gBattle_BG1_Y); - GetDefaultBattleAnimBgData(&animBg); + GetBattleAnimBg1Data(&animBg); LoadBgTiles(animBg.bgId, gWeatherFogHorizontalTiles, 0x800, animBg.tilesOffset); AnimLoadCompressedBgTilemapHandleContest(&animBg, gBattleAnimFogTilemap, 0); - LoadPalette(&gUnknown_083970E8, animBg.paletteId * 16, 32); + LoadPalette(&gFogPalette, animBg.paletteId * 16, 32); - gTasks[taskId].func = AnimTask_Haze2; + gTasks[taskId].func = AnimTask_HazeScrollingFog_Step; } -static void AnimTask_Haze2(u8 taskId) +static void AnimTask_HazeScrollingFog_Step(u8 taskId) { struct BattleAnimBgData animBg; @@ -1020,7 +1020,7 @@ static void AnimTask_Haze2(u8 taskId) { gTasks[taskId].data[10] = 0; gTasks[taskId].data[9]++; - gTasks[taskId].data[11] = sUnknown_08595C5C[gTasks[taskId].data[9]]; + gTasks[taskId].data[11] = sHazeBlendAmounts[gTasks[taskId].data[9]]; SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[11], 16 - gTasks[taskId].data[11])); if (gTasks[taskId].data[11] == 9) @@ -1052,12 +1052,10 @@ static void AnimTask_Haze2(u8 taskId) } break; case 3: - GetDefaultBattleAnimBgData(&animBg); - sub_80A6C68(1); - sub_80A6C68(2); - + GetBattleAnimBg1Data(&animBg); + ClearBattleAnimBg(1); + ClearBattleAnimBg(2); gTasks[taskId].data[12]++; - // fall through case 4: if (!IsContest()) @@ -1105,16 +1103,16 @@ void AnimTask_LoadMistTiles(u8 taskId) SetGpuReg(REG_OFFSET_BG1HOFS, gBattle_BG1_X); SetGpuReg(REG_OFFSET_BG1VOFS, gBattle_BG1_Y); - GetDefaultBattleAnimBgData(&animBg); + GetBattleAnimBg1Data(&animBg); LoadBgTiles(animBg.bgId, gWeatherFogHorizontalTiles, 0x800, animBg.tilesOffset); AnimLoadCompressedBgTilemapHandleContest(&animBg, gBattleAnimFogTilemap, 0); - LoadPalette(&gUnknown_083970E8, animBg.paletteId * 16, 32); + LoadPalette(&gFogPalette, animBg.paletteId * 16, 32); gTasks[taskId].data[15] = -1; - gTasks[taskId].func = AnimTask_OverlayFogTiles; + gTasks[taskId].func = AnimTask_LoadMistTiles_Step; } -static void AnimTask_OverlayFogTiles(u8 taskId) +static void AnimTask_LoadMistTiles_Step(u8 taskId) { struct BattleAnimBgData animBg; @@ -1125,7 +1123,7 @@ static void AnimTask_OverlayFogTiles(u8 taskId) { case 0: gTasks[taskId].data[9] += 1; - gTasks[taskId].data[11] = sUnknown_08595C88[gTasks[taskId].data[9]]; + gTasks[taskId].data[11] = wMistBlendAmounts[gTasks[taskId].data[9]]; SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[11], 17 - gTasks[taskId].data[11])); if (gTasks[taskId].data[11] == 5) { @@ -1154,9 +1152,9 @@ static void AnimTask_OverlayFogTiles(u8 taskId) } break; case 3: - GetDefaultBattleAnimBgData(&animBg); - sub_80A6C68(1); - sub_80A6C68(2); + GetBattleAnimBg1Data(&animBg); + ClearBattleAnimBg(1); + ClearBattleAnimBg(2); gTasks[taskId].data[12]++; diff --git a/src/battle_anim_mons.c b/src/battle_anim_mons.c index 24a2ef385..3f4a35475 100644 --- a/src/battle_anim_mons.c +++ b/src/battle_anim_mons.c @@ -849,7 +849,7 @@ bool8 IsDoubleBattle(void) return IS_DOUBLE_BATTLE(); } -void GetDefaultBattleAnimBgData(struct BattleAnimBgData *out) +void GetBattleAnimBg1Data(struct BattleAnimBgData *out) { if (IsContest()) { @@ -871,68 +871,68 @@ void GetDefaultBattleAnimBgData(struct BattleAnimBgData *out) } } -void sub_80A6B90(struct BattleAnimBgData *unk, u32 arg1) +void GetBattleAnimBgData(struct BattleAnimBgData *out, u32 bgId) { if (IsContest()) { - unk->bgTiles = gUnknown_0202305C; - unk->bgTilemap = (u16 *)gUnknown_02023060; - unk->paletteId = 14; - unk->bgId = 1; - unk->tilesOffset = 0; - unk->unused = 0; + out->bgTiles = gUnknown_0202305C; + out->bgTilemap = (u16 *)gUnknown_02023060; + out->paletteId = 14; + out->bgId = 1; + out->tilesOffset = 0; + out->unused = 0; } - else if (arg1 == 1) + else if (bgId == 1) { - GetDefaultBattleAnimBgData(unk); + GetBattleAnimBg1Data(out); } else { - unk->bgTiles = gUnknown_0202305C; - unk->bgTilemap = (u16 *)gUnknown_02023060; - unk->paletteId = 9; - unk->bgId = 2; - unk->tilesOffset = 0x300; - unk->unused = 0; + out->bgTiles = gUnknown_0202305C; + out->bgTilemap = (u16 *)gUnknown_02023060; + out->paletteId = 9; + out->bgId = 2; + out->tilesOffset = 0x300; + out->unused = 0; } } -void sub_80A6BFC(struct BattleAnimBgData *unk, u8 unused) +void sub_80A6BFC(struct BattleAnimBgData *out, u8 unused) { - unk->bgTiles = gUnknown_0202305C; - unk->bgTilemap = (u16 *)gUnknown_02023060; + out->bgTiles = gUnknown_0202305C; + out->bgTilemap = (u16 *)gUnknown_02023060; if (IsContest()) { - unk->paletteId = 14; - unk->bgId = 1; - unk->tilesOffset = 0; - unk->unused = 0; + out->paletteId = 14; + out->bgId = 1; + out->tilesOffset = 0; + out->unused = 0; } else if (GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker) == 1) { - unk->paletteId = 8; - unk->bgId = 1; - unk->tilesOffset = 0x200; - unk->unused = 0; + out->paletteId = 8; + out->bgId = 1; + out->tilesOffset = 0x200; + out->unused = 0; } else { - unk->paletteId = 9; - unk->bgId = 2; - unk->tilesOffset = 0x300; - unk->unused = 0; + out->paletteId = 9; + out->bgId = 2; + out->tilesOffset = 0x300; + out->unused = 0; } } -void sub_80A6C68(u32 bgId) +void ClearBattleAnimBg(u32 bgId) { - struct BattleAnimBgData unkStruct; + struct BattleAnimBgData bgAnimData; - sub_80A6B90(&unkStruct, bgId); - CpuFill32(0, unkStruct.bgTiles, 0x2000); - LoadBgTiles(unkStruct.bgId, unkStruct.bgTiles, 0x2000, unkStruct.tilesOffset); - FillBgTilemapBufferRect(unkStruct.bgId, 0, 0, 0, 32, 64, 17); - CopyBgTilemapBufferToVram(unkStruct.bgId); + GetBattleAnimBgData(&bgAnimData, bgId); + CpuFill32(0, bgAnimData.bgTiles, 0x2000); + LoadBgTiles(bgAnimData.bgId, bgAnimData.bgTiles, 0x2000, bgAnimData.tilesOffset); + FillBgTilemapBufferRect(bgAnimData.bgId, 0, 0, 0, 32, 64, 17); + CopyBgTilemapBufferToVram(bgAnimData.bgId); } void AnimLoadCompressedBgGfx(u32 bgId, const u32 *src, u32 tilesOffset) @@ -1339,7 +1339,7 @@ void SetGreyscaleOrOriginalPalette(u16 paletteNum, bool8 restoreOriginalColor) } } -u32 sub_80A75AC(u8 battleBackground, u8 attacker, u8 target, u8 attackerPartner, u8 targetPartner, u8 a6, u8 a7) +u32 GetBattleBgPalettesMask(u8 battleBackground, u8 attacker, u8 target, u8 attackerPartner, u8 targetPartner, u8 a6, u8 a7) { u32 selectedPalettes = 0; u32 shift; @@ -1392,54 +1392,54 @@ u32 sub_80A75AC(u8 battleBackground, u8 attacker, u8 target, u8 attackerPartner, return selectedPalettes; } -u32 sub_80A76C4(u8 a1, u8 a2, u8 a3, u8 a4) +u32 GetBattleMonSpritePalettesMask(u8 playerLeft, u8 playerRight, u8 opponentLeft, u8 opponentRight) { - u32 var = 0; + u32 selectedPalettes = 0; u32 shift; if (IsContest()) { - if (a1) + if (playerLeft) { - var |= 1 << 18; - return var; + selectedPalettes |= 1 << 18; + return selectedPalettes; } } else { - if (a1) + if (playerLeft) { if (IsBattlerSpriteVisible(GetBattlerAtPosition(B_POSITION_PLAYER_LEFT))) { - var |= 1 << (GetBattlerAtPosition(B_POSITION_PLAYER_LEFT) + 16); + selectedPalettes |= 1 << (GetBattlerAtPosition(B_POSITION_PLAYER_LEFT) + 16); } } - if (a2) + if (playerRight) { if (IsBattlerSpriteVisible(GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT))) { shift = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT) + 16; - var |= 1 << shift; + selectedPalettes |= 1 << shift; } } - if (a3) + if (opponentLeft) { if (IsBattlerSpriteVisible(GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT))) { shift = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT) + 16; - var |= 1 << shift; + selectedPalettes |= 1 << shift; } } - if (a4) + if (opponentRight) { if (IsBattlerSpriteVisible(GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT))) { shift = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT) + 16; - var |= 1 << shift; + selectedPalettes |= 1 << shift; } } } - return var; + return selectedPalettes; } // Presumably something commented here, just returns arg @@ -2261,7 +2261,7 @@ void SetAverageBattlerPositions(u8 battlerId, bool8 respectMonPicOffsets, s16 *x *y = (battlerY + partnerY) / 2; } -u8 sub_80A89C8(int battlerId, u8 spriteId, int species) +u8 CreateInvisibleSpriteCopy(int battlerId, u8 spriteId, int species) { u8 newSpriteId = CreateInvisibleSpriteWithCallback(SpriteCallbackDummy); gSprites[newSpriteId] = gSprites[spriteId]; @@ -2273,7 +2273,7 @@ u8 sub_80A89C8(int battlerId, u8 spriteId, int species) return newSpriteId; } -void sub_80A8A6C(struct Sprite *sprite) +void AnimUnused_80A8A6C(struct Sprite *sprite) { SetSpriteCoordsToAnimAttackerCoords(sprite); if (GetBattlerSide(gBattleAnimAttacker)) @@ -2295,7 +2295,8 @@ void sub_80A8A6C(struct Sprite *sprite) sprite->callback = TranslateSpriteLinearAndFlicker; } -void sub_80A8AEC(struct Sprite *sprite) +// Used by three different unused battle anim sprite templates. +void AnimUnused_80A8AEC(struct Sprite *sprite) { if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) { diff --git a/src/battle_anim_normal.c b/src/battle_anim_normal.c index e32ff3151..60ec5b083 100644 --- a/src/battle_anim_normal.c +++ b/src/battle_anim_normal.c @@ -12,7 +12,7 @@ static void AnimSimplePaletteBlend_Step(struct Sprite *); static void AnimComplexPaletteBlend(struct Sprite *); static void AnimComplexPaletteBlend_Step1(struct Sprite *); static void AnimComplexPaletteBlend_Step2(struct Sprite *); -static void sub_81159B4(struct Sprite *); +static void AnimUnused_81159B4(struct Sprite *); static void AnimShakeMonOrBattleTerrain(struct Sprite *); static void AnimShakeMonOrBattleTerrain_Step(struct Sprite *); static void AnimShakeMonOrBattleTerrain_UpdateCoordOffsetEnabled(void); @@ -92,7 +92,7 @@ const struct SpriteTemplate gComplexPaletteBlendSpriteTemplate = .callback = AnimComplexPaletteBlend, }; -static const union AnimCmd gUnknown_085972A4[] = +static const union AnimCmd sAnim_Unused_085972A4[] = { ANIMCMD_FRAME(0, 3), ANIMCMD_FRAME(16, 3), @@ -102,21 +102,21 @@ static const union AnimCmd gUnknown_085972A4[] = ANIMCMD_JUMP(0), }; -static const union AnimCmd *const gUnknown_085972BC[] = +static const union AnimCmd *const sAnims_Unused_085972BC[] = { - gUnknown_085972A4, + sAnim_Unused_085972A4, }; // Unused -const struct SpriteTemplate gUnknown_085972C0 = +const struct SpriteTemplate gUnusedSpriteTemplate_085972C0 = { .tileTag = ANIM_TAG_SPARKLE_4, .paletteTag = ANIM_TAG_SPARKLE_4, .oam = &gOamData_AffineOff_ObjNormal_32x32, - .anims = gUnknown_085972BC, + .anims = sAnims_Unused_085972BC, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_81159B4, + .callback = AnimUnused_81159B4, }; const struct SpriteTemplate gShakeMonOrTerrainSpriteTemplate = @@ -304,7 +304,7 @@ static void AnimConfusionDuck_Step(struct Sprite *sprite) // arg 4: blend color static void AnimSimplePaletteBlend(struct Sprite *sprite) { - u32 selectedPalettes = UnpackSelectedBattleAnimPalettes(gBattleAnimArgs[0]); + u32 selectedPalettes = UnpackSelectedBattleBgPalettes(gBattleAnimArgs[0]); BeginNormalPaletteFade(selectedPalettes, gBattleAnimArgs[1], gBattleAnimArgs[2], gBattleAnimArgs[3], gBattleAnimArgs[4]); sprite->invisible = TRUE; sprite->callback = AnimSimplePaletteBlend_Step; @@ -319,7 +319,7 @@ static void AnimSimplePaletteBlend(struct Sprite *sprite) // 4: gBattleAnimTarget partner OBJ palette // 5: BG palette 4 // 6: BG palette 5 -u32 UnpackSelectedBattleAnimPalettes(s16 selector) +u32 UnpackSelectedBattleBgPalettes(s16 selector) { u8 battleBackground = selector & 1; u8 attacker = (selector >> 1) & 1; @@ -328,7 +328,7 @@ u32 UnpackSelectedBattleAnimPalettes(s16 selector) u8 targetPartner = (selector >> 4) & 1; u8 arg5 = (selector >> 5) & 1; u8 arg6 = (selector >> 6) & 1; - return sub_80A75AC(battleBackground, attacker, target, attackerPartner, targetPartner, arg5, arg6); + return GetBattleBgPalettesMask(battleBackground, attacker, target, attackerPartner, targetPartner, arg5, arg6); } static void AnimSimplePaletteBlend_Step(struct Sprite *sprite) @@ -350,7 +350,7 @@ static void AnimComplexPaletteBlend(struct Sprite *sprite) sprite->data[6] = gBattleAnimArgs[6]; sprite->data[7] = gBattleAnimArgs[0]; - selectedPalettes = UnpackSelectedBattleAnimPalettes(sprite->data[7]); + selectedPalettes = UnpackSelectedBattleBgPalettes(sprite->data[7]); BlendPalettes(selectedPalettes, gBattleAnimArgs[4], gBattleAnimArgs[3]); sprite->invisible = TRUE; sprite->callback = AnimComplexPaletteBlend_Step1; @@ -375,7 +375,7 @@ static void AnimComplexPaletteBlend_Step1(struct Sprite *sprite) return; } - selectedPalettes = UnpackSelectedBattleAnimPalettes(sprite->data[7]); + selectedPalettes = UnpackSelectedBattleBgPalettes(sprite->data[7]); if (sprite->data[1] & 0x100) BlendPalettes(selectedPalettes, sprite->data[4], sprite->data[3]); else @@ -392,13 +392,13 @@ static void AnimComplexPaletteBlend_Step2(struct Sprite *sprite) if (!gPaletteFade.active) { - selectedPalettes = UnpackSelectedBattleAnimPalettes(sprite->data[7]); + selectedPalettes = UnpackSelectedBattleBgPalettes(sprite->data[7]); BlendPalettes(selectedPalettes, 0, 0); DestroyAnimSprite(sprite); } } -static void sub_81159B4(struct Sprite *sprite) +static void AnimUnused_81159B4(struct Sprite *sprite) { sprite->pos1.x += gBattleAnimArgs[0]; sprite->pos1.y += gBattleAnimArgs[1]; @@ -442,7 +442,7 @@ void AnimTask_BlendColorCycle(u8 taskId) static void BlendColorCycle(u8 taskId, u8 startBlendAmount, u8 targetBlendAmount) { - u32 selectedPalettes = UnpackSelectedBattleAnimPalettes(gTasks[taskId].tPalSelector); + u32 selectedPalettes = UnpackSelectedBattleBgPalettes(gTasks[taskId].tPalSelector); BeginNormalPaletteFade( selectedPalettes, gTasks[taskId].tDelay, @@ -721,7 +721,7 @@ void AnimTask_InvertScreenColor(u8 taskId) u8 targetBattler = gBattleAnimTarget; if (gBattleAnimArgs[0] & 0x100) - selectedPalettes = sub_80A75AC(1, 0, 0, 0, 0, 0, 0); + selectedPalettes = GetBattleBgPalettesMask(1, 0, 0, 0, 0, 0, 0); if (gBattleAnimArgs[1] & 0x100) selectedPalettes |= (0x10000 << attackerBattler); @@ -733,7 +733,7 @@ void AnimTask_InvertScreenColor(u8 taskId) DestroyAnimVisualTask(taskId); } -void sub_8115F94(u8 taskId) +void UnusedAnimTask_8115F94(u8 taskId) { u8 attackerBattler; u8 targetBattler; diff --git a/src/battle_anim_psychic.c b/src/battle_anim_psychic.c index 3f451998c..2e7844f76 100644 --- a/src/battle_anim_psychic.c +++ b/src/battle_anim_psychic.c @@ -565,14 +565,14 @@ static void AnimDefensiveWall_Step5(struct Sprite *sprite) u8 battler = battlerCopy = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT); u8 rank = GetBattlerSpriteBGPriorityRank(battler); int var0 = 1; - u8 toBG_2 = (rank ^ var0) != 0; + bool8 toBG2 = (rank ^ var0) != 0; if (IsBattlerSpriteVisible(battler)) - sub_80A477C(toBG_2); + ResetBattleAnimBg(toBG2); battler = battlerCopy ^ 2; if (IsBattlerSpriteVisible(battler)) - sub_80A477C(toBG_2 ^ var0); + ResetBattleAnimBg(toBG2 ^ var0); } sprite->callback = DestroyAnimSprite; @@ -836,7 +836,7 @@ static void AnimTask_ImprisonOrbs_Step(u8 taskId) } } -static void sub_810FB60(struct Sprite *sprite) +static void AnimRedX_Step(struct Sprite *sprite) { if (sprite->data[1] > sprite->data[0] - 10) sprite->invisible = sprite->data[1] & 1; @@ -856,7 +856,7 @@ static void AnimRedX(struct Sprite *sprite) } sprite->data[0] = gBattleAnimArgs[1]; - sprite->callback = sub_810FB60; + sprite->callback = AnimRedX_Step; } void AnimTask_SkillSwap(u8 taskId) diff --git a/src/battle_anim_rock.c b/src/battle_anim_rock.c index 64a84d580..245fb43a2 100644 --- a/src/battle_anim_rock.c +++ b/src/battle_anim_rock.c @@ -24,7 +24,7 @@ static void AnimRockScatter_Step(struct Sprite *sprite); static void AnimParticleInVortex(struct Sprite *); static void AnimParticleInVortex_Step(struct Sprite *sprite); static void AnimTask_LoadSandstormBackground_Step(u8 taskId); -static void sub_8111214(struct Task *task); +static void CreateRolloutDirtSprite(struct Task *task); static u8 GetRolloutCounter(void); static const union AnimCmd sAnim_FlyingRock_0[] = @@ -411,7 +411,7 @@ void AnimTask_LoadSandstormBackground(u8 taskId) SetGpuReg(REG_OFFSET_BG1HOFS, gBattle_BG1_X); SetGpuReg(REG_OFFSET_BG1VOFS, gBattle_BG1_Y); - GetDefaultBattleAnimBgData(&animBg); + GetBattleAnimBg1Data(&animBg); AnimLoadCompressedBgGfx(animBg.bgId, gBattleAnimBgImage_Sandstorm, animBg.tilesOffset); AnimLoadCompressedBgTilemapHandleContest(&animBg, gBattleAnimBgTilemap_Sandstorm, 0); LoadCompressedPalette(gBattleAnimSpritePal_FlyingDirt, animBg.paletteId * 16, 32); @@ -470,8 +470,8 @@ static void AnimTask_LoadSandstormBackground_Step(u8 taskId) } break; case 3: - GetDefaultBattleAnimBgData(&animBg); - sub_80A6C68(animBg.bgId); + GetBattleAnimBg1Data(&animBg); + ClearBattleAnimBg(animBg.bgId); gTasks[taskId].data[12]++; break; case 4: @@ -659,7 +659,7 @@ static void AnimTask_Rollout_Step(u8 taskId) if (++task->data[9] >= task->data[10]) { task->data[9] = 0; - sub_8111214(task); + CreateRolloutDirtSprite(task); task->data[13] += task->data[14]; PlaySE12WithPanning(SE_M_DIG, task->data[13]); } @@ -676,7 +676,7 @@ static void AnimTask_Rollout_Step(u8 taskId) } } -static void sub_8111214(struct Task *task) +static void CreateRolloutDirtSprite(struct Task *task) { const struct SpriteTemplate *spriteTemplate; int tileOffset; diff --git a/src/battle_anim_smokescreen.c b/src/battle_anim_smokescreen.c index 4120dda72..ea7f94843 100644 --- a/src/battle_anim_smokescreen.c +++ b/src/battle_anim_smokescreen.c @@ -125,7 +125,7 @@ const struct CompressedSpriteSheet gSpriteSheet_EnemyShadow = .data = gEnemyMonShadow_Gfx, .size = 0x80, .tag = 55129 }; -static const struct OamData gUnknown_0831C6A8 = +static const struct OamData sOamData_EnemyShadow = { .y = 0, .affineMode = ST_OAM_AFFINE_OFF, @@ -146,7 +146,7 @@ const struct SpriteTemplate gSpriteTemplate_EnemyShadow = { .tileTag = 55129, .paletteTag = 55039, - .oam = &gUnknown_0831C6A8, + .oam = &sOamData_EnemyShadow, .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, diff --git a/src/battle_anim_status_effects.c b/src/battle_anim_status_effects.c index 56a8afa53..9221116ba 100644 --- a/src/battle_anim_status_effects.c +++ b/src/battle_anim_status_effects.c @@ -17,18 +17,16 @@ extern const u8 *const gBattleAnims_StatusConditions[]; extern const struct OamData gOamData_AffineOff_ObjNormal_8x8; extern const struct OamData gOamData_AffineOff_ObjBlend_64x64; -// This file's functions. -static void sub_80A9DB4(u8 taskId); +static void UnusedTask_80A9DB4(u8 taskId); static void AnimTask_FrozenIceCube_Step1(u8 taskId); static void AnimTask_FrozenIceCube_Step2(u8 taskId); static void AnimTask_FrozenIceCube_Step3(u8 taskId); static void AnimTask_FrozenIceCube_Step4(u8 taskId); static void Task_DoStatusAnimation(u8 taskId); -static void sub_80A9E44(struct Sprite *sprite); -static void sub_80A9E78(struct Sprite *sprite); +static void AnimUnused_80A9E44(struct Sprite *sprite); +static void AnimUnused_80A9E44_Step(struct Sprite *sprite); -// const rom data -static const union AnimCmd sSpriteAnim_853EDE4[] = +static const union AnimCmd sAnim_Unused_853EDE4[] = { ANIMCMD_FRAME(0, 3), ANIMCMD_FRAME(4, 3), @@ -37,33 +35,33 @@ static const union AnimCmd sSpriteAnim_853EDE4[] = ANIMCMD_JUMP(0) }; -static const union AnimCmd *const sSpriteAnimTable_853EDF8[] = +static const union AnimCmd *const sAnims_Unused_853EDF8[] = { - sSpriteAnim_853EDE4 + sAnim_Unused_853EDE4 }; // Unused -const struct SpriteTemplate gUnknown_0853EDFC = +const struct SpriteTemplate gUnusedSpriteTemplate_0853EDFC = { .tileTag = ANIM_TAG_ORB, .paletteTag = ANIM_TAG_ORB, .oam = &gOamData_AffineOff_ObjNormal_16x16, - .anims = sSpriteAnimTable_853EDF8, + .anims = sAnims_Unused_853EDF8, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_80A8AEC, + .callback = AnimUnused_80A8AEC, }; // Unused -const struct SpriteTemplate gUnknown_0853EE14 = +const struct SpriteTemplate gUnusedSpriteTemplate_0853EE14 = { .tileTag = ANIM_TAG_ORB, .paletteTag = ANIM_TAG_ORB, .oam = &gOamData_AffineOff_ObjNormal_16x16, - .anims = sSpriteAnimTable_853EDF8, + .anims = sAnims_Unused_853EDF8, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_80A8A6C, + .callback = AnimUnused_80A8A6C, }; static const union AnimCmd sAnim_WeatherBallNormal[] = @@ -99,7 +97,7 @@ const struct SpriteTemplate gWeatherBallNormalDownSpriteTemplate = .callback = AnimWeatherBallDown, }; -static const union AnimCmd sSpriteAnim_853EE68[] = +static const union AnimCmd sAnim_SpinningSparkle[] = { ANIMCMD_FRAME(0, 3), ANIMCMD_FRAME(16, 3), @@ -109,9 +107,9 @@ static const union AnimCmd sSpriteAnim_853EE68[] = ANIMCMD_END }; -static const union AnimCmd *const sSpriteAnimTable_853EE80[] = +static const union AnimCmd *const sAnims_SpinningSparkle[] = { - sSpriteAnim_853EE68 + sAnim_SpinningSparkle }; const struct SpriteTemplate gSpinningSparkleSpriteTemplate = @@ -119,14 +117,14 @@ const struct SpriteTemplate gSpinningSparkleSpriteTemplate = .tileTag = ANIM_TAG_SPARKLE_4, .paletteTag = ANIM_TAG_SPARKLE_4, .oam = &gOamData_AffineOff_ObjNormal_32x32, - .anims = sSpriteAnimTable_853EE80, + .anims = sAnims_SpinningSparkle, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = AnimSpinningSparkle, }; // Unused -const struct SpriteTemplate gUnknown_0853EE9C = +const struct SpriteTemplate gUnusedSpriteTemplate_0853EE9C = { .tileTag = ANIM_TAG_MONSTER_FOOT, .paletteTag = ANIM_TAG_MONSTER_FOOT, @@ -134,78 +132,79 @@ const struct SpriteTemplate gUnknown_0853EE9C = .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_80A8AEC, + .callback = AnimUnused_80A8AEC, }; -static const union AnimCmd sSpriteAnim_853EEB4[] = +static const union AnimCmd sAnim_Unused_853EEB4[] = { ANIMCMD_FRAME(0, 5), ANIMCMD_JUMP(0) }; -static const union AnimCmd sSpriteAnim_853EEBC[] = +static const union AnimCmd sAnim_Unused_853EEBC[] = { ANIMCMD_FRAME(0, 5), ANIMCMD_JUMP(0) }; -static const union AnimCmd sSpriteAnim_853EEC4[] = +static const union AnimCmd sAnim_Unused_853EEC4[] = { ANIMCMD_FRAME(0, 5), ANIMCMD_JUMP(0) }; -static const union AnimCmd *const sSpriteAnimTable_853EECC[] = +static const union AnimCmd *const sAnims_Unused_853EECC[] = { - sSpriteAnim_853EEB4, - sSpriteAnim_853EEBC, - sSpriteAnim_853EEC4 + sAnim_Unused_853EEB4, + sAnim_Unused_853EEBC, + sAnim_Unused_853EEC4, }; // Unused -const struct SpriteTemplate gUnknown_0853EED8 = +const struct SpriteTemplate gUnusedSpriteTemplate_0853EED8 = { .tileTag = ANIM_TAG_IMPACT, .paletteTag = ANIM_TAG_IMPACT, .oam = &gOamData_AffineOff_ObjNormal_32x32, - .anims = sSpriteAnimTable_853EECC, + .anims = sAnims_Unused_853EECC, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_80A8AEC, + .callback = AnimUnused_80A8AEC, }; -static const union AnimCmd sSpriteAnim_853EEF0[] = +static const union AnimCmd sAnim_Unused_853EEF0[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_JUMP(0) }; -static const union AnimCmd *const sSpriteAnimTable_853EEF8[] = +static const union AnimCmd *const sAnims_Unused_853EEF8[] = { - sSpriteAnim_853EEF0 + sAnim_Unused_853EEF0 }; -static const union AffineAnimCmd sSpriteAffineAnim_853EEFC[] = +static const union AffineAnimCmd sAffineAnim_Unused_853EEFC[] = { AFFINEANIMCMD_FRAME(96, 96, 0, 0), AFFINEANIMCMD_FRAME(2, 2, 0, 1), AFFINEANIMCMD_JUMP(1) }; -static const union AffineAnimCmd *const sSpriteAffineAnimTable_853EEF8[] = +static const union AffineAnimCmd *const sAffineAnims_Unused_853EEF8[] = { - sSpriteAffineAnim_853EEFC + sAffineAnim_Unused_853EEFC }; -const struct SpriteTemplate gUnknown_0853EF18 = +// Unused +const struct SpriteTemplate gUnusedSpriteTemplate_0853EF18 = { .tileTag = ANIM_TAG_ORB, .paletteTag = ANIM_TAG_ORB, .oam = &gOamData_AffineDouble_ObjNormal_16x16, - .anims = sSpriteAnimTable_853EEF8, + .anims = sAnims_Unused_853EEF8, .images = NULL, - .affineAnims = sSpriteAffineAnimTable_853EEF8, - .callback = sub_80A8A6C, + .affineAnims = sAffineAnims_Unused_853EEF8, + .callback = AnimUnused_80A8A6C, }; static const struct Subsprite sFrozenIceCubeSubsprites[] = @@ -260,7 +259,7 @@ static const struct SpriteTemplate gFrozenIceCubeSpriteTemplate = .callback = SpriteCallbackDummy, }; -static const struct SpriteTemplate gUnknown_0853EF60 = +static const struct SpriteTemplate gUnusedSpriteTemplate_0853EF60 = { .tileTag = ANIM_TAG_CIRCLE_IMPACT, .paletteTag = ANIM_TAG_CIRCLE_IMPACT, @@ -268,14 +267,14 @@ static const struct SpriteTemplate gUnknown_0853EF60 = .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_80A9E44, + .callback = AnimUnused_80A9E44, }; // Unused -u8 sub_80A9C70(u8 battlerId, bool8 b) +u8 Unused_80A9C70(u8 battlerId, bool8 b) { u8 battlerSpriteId = gBattlerSpriteIds[battlerId]; - u8 taskId = CreateTask(sub_80A9DB4, 10); + u8 taskId = CreateTask(UnusedTask_80A9DB4, 10); u8 spriteId2; u8 i; @@ -287,7 +286,7 @@ u8 sub_80A9C70(u8 battlerId, bool8 b) gTasks[taskId].data[1] = RGB_RED; for (i = 0; i < 10; i++) { - spriteId2 = CreateSprite(&gUnknown_0853EF60, gSprites[battlerSpriteId].pos1.x, gSprites[battlerSpriteId].pos1.y + 32, 0); + spriteId2 = CreateSprite(&gUnusedSpriteTemplate_0853EF60, gSprites[battlerSpriteId].pos1.x, gSprites[battlerSpriteId].pos1.y + 32, 0); gSprites[spriteId2].data[0] = i * 51; gSprites[spriteId2].data[1] = -256; gSprites[spriteId2].invisible = TRUE; @@ -300,7 +299,7 @@ u8 sub_80A9C70(u8 battlerId, bool8 b) gTasks[taskId].data[1] = RGB_BLUE; for (i = 0; i < 10; i++) { - spriteId2 = CreateSprite(&gUnknown_0853EF60, gSprites[battlerSpriteId].pos1.x, gSprites[battlerSpriteId].pos1.y - 32, 0); + spriteId2 = CreateSprite(&gUnusedSpriteTemplate_0853EF60, gSprites[battlerSpriteId].pos1.x, gSprites[battlerSpriteId].pos1.y - 32, 0); gSprites[spriteId2].data[0] = i * 51; gSprites[spriteId2].data[1] = 256; gSprites[spriteId2].invisible = TRUE; @@ -312,7 +311,7 @@ u8 sub_80A9C70(u8 battlerId, bool8 b) return taskId; } -static void sub_80A9DB4(u8 taskId) +static void UnusedTask_80A9DB4(u8 taskId) { if (gTasks[taskId].data[2] == 2) { @@ -345,13 +344,13 @@ static void sub_80A9DB4(u8 taskId) } } -static void sub_80A9E44(struct Sprite *sprite) +static void AnimUnused_80A9E44(struct Sprite *sprite) { if (sprite->data[6] == 0) { sprite->invisible = FALSE; - sprite->callback = sub_80A9E78; - sub_80A9E78(sprite); + sprite->callback = AnimUnused_80A9E44_Step; + AnimUnused_80A9E44_Step(sprite); } else { @@ -359,7 +358,7 @@ static void sub_80A9E44(struct Sprite *sprite) } } -static void sub_80A9E78(struct Sprite *sprite) +static void AnimUnused_80A9E44_Step(struct Sprite *sprite) { sprite->pos2.x = Cos(sprite->data[0], 32); sprite->pos2.y = Sin(sprite->data[0], 8); @@ -538,8 +537,8 @@ void AnimTask_StatsChange(u8 taskId) gBattleAnimArgs[2] = 0; gBattleAnimArgs[3] = 0; gBattleAnimArgs[4] = sharply; - gTasks[taskId].func = sub_8116EB4; - sub_8116EB4(taskId); + gTasks[taskId].func = InitStatsChangeAnimation; + InitStatsChangeAnimation(taskId); } #undef CASE diff --git a/src/battle_anim_throw.c b/src/battle_anim_throw.c index cc8c3354e..5b355c4bd 100755 --- a/src/battle_anim_throw.c +++ b/src/battle_anim_throw.c @@ -48,7 +48,7 @@ enum { SHINY_STAR_DIAGONAL, }; -static void sub_8170660(u8); +static void AnimTask_UnusedLevelUpHealthBox_Step(u8); static void AnimTask_FlashHealthboxOnLevelUp_Step(u8); static void AnimTask_ThrowBall_Step(u8); static void SpriteCB_Ball_Throw(struct Sprite *); @@ -429,9 +429,12 @@ static const struct SpriteTemplate sSafariRockSpriteTemplate = extern const struct SpriteTemplate gWishStarSpriteTemplate; extern const struct SpriteTemplate gMiniTwinklingStarSpriteTemplate; -void unref_sub_8170478(u8 taskId) +// This is an unused function, but it seems likely that it was +// intended to be an additional effect during the level-up animation. +// It is an upward blue gradient effect on the mon's healthbox. +void AnimTask_UnusedLevelUpHealthBox(u8 taskId) { - struct BattleAnimBgData unknownStruct; + struct BattleAnimBgData animBgData; u8 healthBoxSpriteId; u8 battler; u8 spriteId1, spriteId2, spriteId3, spriteId4; @@ -464,20 +467,20 @@ void unref_sub_8170478(u8 taskId) gSprites[spriteId3].callback = SpriteCallbackDummy; gSprites[spriteId4].callback = SpriteCallbackDummy; - GetDefaultBattleAnimBgData(&unknownStruct); - AnimLoadCompressedBgTilemap(unknownStruct.bgId, gUnknown_08C2EA9C); - AnimLoadCompressedBgGfx(unknownStruct.bgId, gUnknown_08C2EA50, unknownStruct.tilesOffset); - LoadCompressedPalette(gCureBubblesPal, unknownStruct.paletteId << 4, 32); + GetBattleAnimBg1Data(&animBgData); + AnimLoadCompressedBgTilemap(animBgData.bgId, UnusedLevelupAnimationTilemap); + AnimLoadCompressedBgGfx(animBgData.bgId, UnusedLevelupAnimationGfx, animBgData.tilesOffset); + LoadCompressedPalette(gCureBubblesPal, animBgData.paletteId << 4, 32); gBattle_BG1_X = -gSprites[spriteId3].pos1.x + 32; gBattle_BG1_Y = -gSprites[spriteId3].pos1.y - 32; gTasks[taskId].data[1] = 640; gTasks[taskId].data[0] = spriteId3; gTasks[taskId].data[2] = spriteId4; - gTasks[taskId].func = sub_8170660; + gTasks[taskId].func = AnimTask_UnusedLevelUpHealthBox_Step; } -static void sub_8170660(u8 taskId) +static void AnimTask_UnusedLevelUpHealthBox_Step(u8 taskId) { u8 spriteId1, spriteId2; u8 battler; @@ -511,7 +514,7 @@ static void sub_8170660(u8 taskId) SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[12], 16 - gTasks[taskId].data[12])); if (gTasks[taskId].data[12] == 0) { - sub_80A477C(0); + ResetBattleAnimBg(0); gBattle_WIN0H = 0; gBattle_WIN0V = 0; SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR); @@ -686,7 +689,7 @@ void AnimTask_SwitchOutBallEffect(u8 taskId) priority = gSprites[spriteId].oam.priority; subpriority = gSprites[spriteId].subpriority; gTasks[taskId].data[10] = AnimateBallOpenParticles(x, y + 32, priority, subpriority, ballId); - selectedPalettes = sub_80A75AC(1, 0, 0, 0, 0, 0, 0); + selectedPalettes = GetBattleBgPalettesMask(1, 0, 0, 0, 0, 0, 0); gTasks[taskId].data[11] = LaunchBallFadeMonTask(FALSE, gBattleAnimAttacker, selectedPalettes, ballId); gTasks[taskId].data[0]++; break; diff --git a/src/battle_anim_utility_funcs.c b/src/battle_anim_utility_funcs.c index 53ed5698a..9b2b2e03c 100644 --- a/src/battle_anim_utility_funcs.c +++ b/src/battle_anim_utility_funcs.c @@ -29,16 +29,16 @@ static void AnimTask_HardwarePaletteFade_Step(u8); static void AnimTask_TraceMonBlended_Step(u8); static void AnimMonTrace(struct Sprite*); static void AnimTask_DrawFallingWhiteLinesOnAttacker_Step(u8); -static void sub_8116F04(u8); -static void sub_81170EC(u8); -static void sub_81172EC(u8); +static void StatsChangeAnimation_Step1(u8); +static void StatsChangeAnimation_Step2(u8); +static void StatsChangeAnimation_Step3(u8); static void AnimTask_Flash_Step(u8); -static void sub_81175C4(u32, u16); +static void SetPalettesToColor(u32, u16); static void AnimTask_UpdateSlidingBg(u8); -static void sub_8117A60(u8); +static void UpdateMonScrollingBgMask(u8); static void AnimTask_WaitAndRestoreVisibility(u8); -const u16 gUnknown_08597418 = RGB(31, 31, 31); +static const u16 sCurseLinesPalette[] = { RGB_WHITE }; // These belong in battle_intro.c, but putting them there causes 2 bytes of alignment padding // between the two .rodata segments. Perhaps battle_intro.c actually belongs in this file, too. @@ -47,8 +47,8 @@ const u8 gBattleAnimBgCntGet[] = {REG_OFFSET_BG0CNT, REG_OFFSET_BG1CNT, REG_OFFS void AnimTask_BlendBattleAnimPal(u8 taskId) { - u32 selectedPalettes = UnpackSelectedBattleAnimPalettes(gBattleAnimArgs[0]); - selectedPalettes |= sub_80A76C4((gBattleAnimArgs[0] >> 7) & 1, + u32 selectedPalettes = UnpackSelectedBattleBgPalettes(gBattleAnimArgs[0]); + selectedPalettes |= GetBattleMonSpritePalettesMask((gBattleAnimArgs[0] >> 7) & 1, (gBattleAnimArgs[0] >> 8) & 1, (gBattleAnimArgs[0] >> 9) & 1, (gBattleAnimArgs[0] >> 10) & 1); @@ -62,7 +62,7 @@ void AnimTask_BlendBattleAnimPalExclude(u8 taskId) u8 animBattlers[2]; animBattlers[1] = 0xFF; - selectedPalettes = UnpackSelectedBattleAnimPalettes(1); + selectedPalettes = UnpackSelectedBattleBgPalettes(1); switch (gBattleAnimArgs[0]) { case 2: @@ -105,7 +105,7 @@ void AnimTask_BlendBattleAnimPalExclude(u8 taskId) void AnimTask_SetCamouflageBlend(u8 taskId) { - u32 selectedPalettes = UnpackSelectedBattleAnimPalettes(gBattleAnimArgs[0]); + u32 selectedPalettes = UnpackSelectedBattleBgPalettes(gBattleAnimArgs[0]); switch (gBattleTerrain) { case BATTLE_TERRAIN_GRASS: @@ -278,7 +278,7 @@ void AnimTask_DrawFallingWhiteLinesOnAttacker(u8 taskId) int spriteId, newSpriteId; u16 var0; u16 bg1Cnt; - struct BattleAnimBgData unknownStruct; + struct BattleAnimBgData animBgData; var0 = 0; gBattle_WIN0H = 0; @@ -329,11 +329,11 @@ void AnimTask_DrawFallingWhiteLinesOnAttacker(u8 taskId) } spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER); - newSpriteId = sub_80A89C8(gBattleAnimAttacker, spriteId, species); - GetDefaultBattleAnimBgData(&unknownStruct); - AnimLoadCompressedBgTilemapHandleContest(&unknownStruct, gUnknown_08C20684, 0); - AnimLoadCompressedBgGfx(unknownStruct.bgId, gUnknown_08C20668, unknownStruct.tilesOffset); - LoadPalette(&gUnknown_08597418, unknownStruct.paletteId * 16 + 1, 2); + newSpriteId = CreateInvisibleSpriteCopy(gBattleAnimAttacker, spriteId, species); + GetBattleAnimBg1Data(&animBgData); + AnimLoadCompressedBgTilemapHandleContest(&animBgData, gBattleAnimMaskTilemap_Curse, 0); + AnimLoadCompressedBgGfx(animBgData.bgId, gBattleAnimMaskImage_Curse, animBgData.tilesOffset); + LoadPalette(sCurseLinesPalette, animBgData.paletteId * 16 + 1, 2); gBattle_BG1_X = -gSprites[spriteId].pos1.x + 32; gBattle_BG1_Y = -gSprites[spriteId].pos1.y + 32; @@ -344,7 +344,7 @@ void AnimTask_DrawFallingWhiteLinesOnAttacker(u8 taskId) static void AnimTask_DrawFallingWhiteLinesOnAttacker_Step(u8 taskId) { - struct BattleAnimBgData unknownStruct; + struct BattleAnimBgData animBgData; struct Sprite *sprite; u16 bg1Cnt; @@ -356,7 +356,7 @@ static void AnimTask_DrawFallingWhiteLinesOnAttacker_Step(u8 taskId) gBattle_BG1_Y += 64; if (++gTasks[taskId].data[11] == 4) { - sub_80A477C(0); + ResetBattleAnimBg(0); gBattle_WIN0H = 0; gBattle_WIN0V = 0; SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR @@ -377,8 +377,8 @@ static void AnimTask_DrawFallingWhiteLinesOnAttacker_Step(u8 taskId) sprite = &gSprites[gTasks[taskId].data[0]]; DestroySprite(sprite); - GetDefaultBattleAnimBgData(&unknownStruct); - sub_80A6C68(unknownStruct.bgId); + GetBattleAnimBg1Data(&animBgData); + ClearBattleAnimBg(animBgData.bgId); if (gTasks[taskId].data[6] == 1) gSprites[gBattlerSpriteIds[BATTLE_PARTNER(gBattleAnimAttacker)]].oam.priority++; @@ -388,7 +388,7 @@ static void AnimTask_DrawFallingWhiteLinesOnAttacker_Step(u8 taskId) } } -void sub_8116EB4(u8 taskId) +void InitStatsChangeAnimation(u8 taskId) { u8 i; @@ -396,10 +396,10 @@ void sub_8116EB4(u8 taskId) for (i = 0; i < 8; i++) sAnimStatsChangeData->data[i] = gBattleAnimArgs[i]; - gTasks[taskId].func = sub_8116F04; + gTasks[taskId].func = StatsChangeAnimation_Step1; } -static void sub_8116F04(u8 taskId) +static void StatsChangeAnimation_Step1(u8 taskId) { if (sAnimStatsChangeData->data[2] == 0) sAnimStatsChangeData->battler1 = gBattleAnimAttacker; @@ -450,56 +450,56 @@ static void sub_8116F04(u8 taskId) sAnimStatsChangeData->species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[sAnimStatsChangeData->battler1]], MON_DATA_SPECIES); } - gTasks[taskId].func = sub_81170EC; + gTasks[taskId].func = StatsChangeAnimation_Step2; } -static void sub_81170EC(u8 taskId) +static void StatsChangeAnimation_Step2(u8 taskId) { - struct BattleAnimBgData unknownStruct; + struct BattleAnimBgData animBgData; u8 spriteId, spriteId2; u8 battlerSpriteId; spriteId2 = 0; battlerSpriteId = gBattlerSpriteIds[sAnimStatsChangeData->battler1]; - spriteId = sub_80A89C8(sAnimStatsChangeData->battler1, battlerSpriteId, sAnimStatsChangeData->species); + spriteId = CreateInvisibleSpriteCopy(sAnimStatsChangeData->battler1, battlerSpriteId, sAnimStatsChangeData->species); if (sAnimStatsChangeData->data[3]) { battlerSpriteId = gBattlerSpriteIds[sAnimStatsChangeData->battler2]; - spriteId2 = sub_80A89C8(sAnimStatsChangeData->battler2, battlerSpriteId, sAnimStatsChangeData->species); + spriteId2 = CreateInvisibleSpriteCopy(sAnimStatsChangeData->battler2, battlerSpriteId, sAnimStatsChangeData->species); } - GetDefaultBattleAnimBgData(&unknownStruct); + GetBattleAnimBg1Data(&animBgData); if (sAnimStatsChangeData->data[0] == 0) - AnimLoadCompressedBgTilemapHandleContest(&unknownStruct, gBattleStatMask1_Tilemap, 0); + AnimLoadCompressedBgTilemapHandleContest(&animBgData, gBattleStatMask1_Tilemap, 0); else - AnimLoadCompressedBgTilemapHandleContest(&unknownStruct, gBattleStatMask2_Tilemap, 0); + AnimLoadCompressedBgTilemapHandleContest(&animBgData, gBattleStatMask2_Tilemap, 0); - AnimLoadCompressedBgGfx(unknownStruct.bgId, gBattleStatMask_Gfx, unknownStruct.tilesOffset); + AnimLoadCompressedBgGfx(animBgData.bgId, gBattleStatMask_Gfx, animBgData.tilesOffset); switch (sAnimStatsChangeData->data[1]) { case 0: - LoadCompressedPalette(gBattleStatMask2_Pal, unknownStruct.paletteId * 16, 32); + LoadCompressedPalette(gBattleStatMask2_Pal, animBgData.paletteId * 16, 32); break; case 1: - LoadCompressedPalette(gBattleStatMask1_Pal, unknownStruct.paletteId * 16, 32); + LoadCompressedPalette(gBattleStatMask1_Pal, animBgData.paletteId * 16, 32); break; case 2: - LoadCompressedPalette(gBattleStatMask3_Pal, unknownStruct.paletteId * 16, 32); + LoadCompressedPalette(gBattleStatMask3_Pal, animBgData.paletteId * 16, 32); break; case 3: - LoadCompressedPalette(gBattleStatMask4_Pal, unknownStruct.paletteId * 16, 32); + LoadCompressedPalette(gBattleStatMask4_Pal, animBgData.paletteId * 16, 32); break; case 4: - LoadCompressedPalette(gBattleStatMask6_Pal, unknownStruct.paletteId * 16, 32); + LoadCompressedPalette(gBattleStatMask6_Pal, animBgData.paletteId * 16, 32); break; case 5: - LoadCompressedPalette(gBattleStatMask7_Pal, unknownStruct.paletteId * 16, 32); + LoadCompressedPalette(gBattleStatMask7_Pal, animBgData.paletteId * 16, 32); break; case 6: - LoadCompressedPalette(gBattleStatMask8_Pal, unknownStruct.paletteId * 16, 32); + LoadCompressedPalette(gBattleStatMask8_Pal, animBgData.paletteId * 16, 32); break; default: - LoadCompressedPalette(gBattleStatMask5_Pal, unknownStruct.paletteId * 16, 32); + LoadCompressedPalette(gBattleStatMask5_Pal, animBgData.paletteId * 16, 32); break; } @@ -532,7 +532,7 @@ static void sub_81170EC(u8 taskId) gTasks[taskId].data[3] = spriteId2; gTasks[taskId].data[6] = sAnimStatsChangeData->higherPriority; gTasks[taskId].data[7] = gBattlerSpriteIds[sAnimStatsChangeData->battler2]; - gTasks[taskId].func = sub_81172EC; + gTasks[taskId].func = StatsChangeAnimation_Step3; if (sAnimStatsChangeData->data[0] == 0) PlaySE12WithPanning(SE_M_STAT_INCREASE, BattleAnimAdjustPanning2(-64)); @@ -540,7 +540,7 @@ static void sub_81170EC(u8 taskId) PlaySE12WithPanning(SE_M_STAT_DECREASE, BattleAnimAdjustPanning2(-64)); } -static void sub_81172EC(u8 taskId) +static void StatsChangeAnimation_Step3(u8 taskId) { gBattle_BG1_Y += gTasks[taskId].data[1]; @@ -568,7 +568,7 @@ static void sub_81172EC(u8 taskId) SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[12], 16 - gTasks[taskId].data[12])); if (gTasks[taskId].data[12] == 0) { - sub_80A477C(0); + ResetBattleAnimBg(0); gTasks[taskId].data[15]++; } } @@ -603,12 +603,12 @@ static void sub_81172EC(u8 taskId) void AnimTask_Flash(u8 taskId) { - u32 selectedPalettes = sub_80A76C4(1, 1, 1, 1); - sub_81175C4(selectedPalettes, 0); + u32 selectedPalettes = GetBattleMonSpritePalettesMask(1, 1, 1, 1); + SetPalettesToColor(selectedPalettes, RGB_BLACK); gTasks[taskId].data[14] = selectedPalettes >> 16; - selectedPalettes = sub_80A75AC(1, 0, 0, 0, 0, 0, 0) & 0xFFFF; - sub_81175C4(selectedPalettes, 0xFFFF); + selectedPalettes = GetBattleBgPalettesMask(1, 0, 0, 0, 0, 0, 0) & 0xFFFF; + SetPalettesToColor(selectedPalettes, RGB_WHITEALPHA); gTasks[taskId].data[15] = selectedPalettes; gTasks[taskId].data[0] = 0; @@ -662,7 +662,7 @@ static void AnimTask_Flash_Step(u8 taskId) } } -static void sub_81175C4(u32 selectedPalettes, u16 color) +static void SetPalettesToColor(u32 selectedPalettes, u16 color) { u16 i; @@ -756,8 +756,6 @@ void AnimTask_GetTargetIsAttackerPartner(u8 taskId) DestroyAnimVisualTask(taskId); } -#define tInvisible gBattleAnimArgs[0]; - // For hiding or subsequently revealing all other battlers void AnimTask_SetAllNonAttackersInvisiblity(u8 taskId) { @@ -766,27 +764,25 @@ void AnimTask_SetAllNonAttackersInvisiblity(u8 taskId) for (battler = 0; battler < MAX_BATTLERS_COUNT; battler++) { if (battler != gBattleAnimAttacker && IsBattlerSpriteVisible(battler)) - gSprites[gBattlerSpriteIds[battler]].invisible = tInvisible; + gSprites[gBattlerSpriteIds[battler]].invisible = gBattleAnimArgs[0]; } DestroyAnimVisualTask(taskId); } -#undef tInvisible - -void sub_8117854(u8 taskId, int unused, u16 arg2, u8 battler1, u8 arg4, u8 arg5, u8 arg6, u8 arg7, const u32 *gfx, const u32 *tilemap, const u32 *palette) +void StartMonScrollingBgMask(u8 taskId, int unused, u16 scrollSpeed, u8 battler, bool8 includePartner, u8 numFadeSteps, u8 fadeStepDelay, u8 duration, const u32 *gfx, const u32 *tilemap, const u32 *palette) { u16 species; u8 spriteId, spriteId2; u16 bg1Cnt; - struct BattleAnimBgData unknownStruct; + struct BattleAnimBgData animBgData; u8 battler2; spriteId2 = 0; - battler2 = BATTLE_PARTNER(battler1); + battler2 = BATTLE_PARTNER(battler); - if (IsContest() || (arg4 && !IsBattlerSpriteVisible(battler2))) - arg4 = 0; + if (IsContest() || (includePartner && !IsBattlerSpriteVisible(battler2))) + includePartner = FALSE; gBattle_WIN0H = 0; gBattle_WIN0V = 0; @@ -814,34 +810,34 @@ void sub_8117854(u8 taskId, int unused, u16 arg2, u8 battler1, u8 arg4, u8 arg5, } else { - if (GetBattlerSide(battler1) != B_SIDE_PLAYER) - species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battler1]], MON_DATA_SPECIES); + if (GetBattlerSide(battler) != B_SIDE_PLAYER) + species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battler]], MON_DATA_SPECIES); else - species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battler1]], MON_DATA_SPECIES); + species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battler]], MON_DATA_SPECIES); } - spriteId = sub_80A89C8(battler1, gBattlerSpriteIds[battler1], species); - if (arg4) - spriteId2 = sub_80A89C8(battler2, gBattlerSpriteIds[battler2], species); + spriteId = CreateInvisibleSpriteCopy(battler, gBattlerSpriteIds[battler], species); + if (includePartner) + spriteId2 = CreateInvisibleSpriteCopy(battler2, gBattlerSpriteIds[battler2], species); - GetDefaultBattleAnimBgData(&unknownStruct); - AnimLoadCompressedBgTilemapHandleContest(&unknownStruct, tilemap, 0); - AnimLoadCompressedBgGfx(unknownStruct.bgId, gfx, unknownStruct.tilesOffset); - LoadCompressedPalette(palette, unknownStruct.paletteId * 16, 32); + GetBattleAnimBg1Data(&animBgData); + AnimLoadCompressedBgTilemapHandleContest(&animBgData, tilemap, 0); + AnimLoadCompressedBgGfx(animBgData.bgId, gfx, animBgData.tilesOffset); + LoadCompressedPalette(palette, animBgData.paletteId * 16, 32); gBattle_BG1_X = 0; gBattle_BG1_Y = 0; - gTasks[taskId].data[1] = arg2; - gTasks[taskId].data[4] = arg5; - gTasks[taskId].data[5] = arg7; - gTasks[taskId].data[6] = arg6; + gTasks[taskId].data[1] = scrollSpeed; + gTasks[taskId].data[4] = numFadeSteps; + gTasks[taskId].data[5] = duration; + gTasks[taskId].data[6] = fadeStepDelay; gTasks[taskId].data[0] = spriteId; - gTasks[taskId].data[2] = arg4; + gTasks[taskId].data[2] = includePartner; gTasks[taskId].data[3] = spriteId2; - gTasks[taskId].func = sub_8117A60; + gTasks[taskId].func = UpdateMonScrollingBgMask; } -static void sub_8117A60(u8 taskId) +static void UpdateMonScrollingBgMask(u8 taskId) { gTasks[taskId].data[13] += gTasks[taskId].data[1] < 0 ? -gTasks[taskId].data[1] : gTasks[taskId].data[1]; if (gTasks[taskId].data[1] < 0) @@ -874,7 +870,7 @@ static void sub_8117A60(u8 taskId) SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[12], 16 - gTasks[taskId].data[12])); if (gTasks[taskId].data[12] == 0) { - sub_80A477C(0); + ResetBattleAnimBg(0); gBattle_WIN0H = 0; gBattle_WIN0V = 0; SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR @@ -927,7 +923,7 @@ void AnimTask_CopyPalUnfadedToBackup(u8 taskId) if (gBattleAnimArgs[0] == 0) { - selectedPalettes = sub_80A75AC(1, 0, 0, 0, 0, 0, 0); + selectedPalettes = GetBattleBgPalettesMask(1, 0, 0, 0, 0, 0, 0); while ((selectedPalettes & 1) == 0) { selectedPalettes >>= 1; @@ -954,7 +950,7 @@ void AnimTask_CopyPalUnfadedFromBackup(u8 taskId) if (gBattleAnimArgs[0] == 0) { - selectedPalettes = sub_80A75AC(1, 0, 0, 0, 0, 0, 0); + selectedPalettes = GetBattleBgPalettesMask(1, 0, 0, 0, 0, 0, 0); while ((selectedPalettes & 1) == 0) { selectedPalettes >>= 1; @@ -981,7 +977,7 @@ void AnimTask_CopyPalFadedToUnfaded(u8 taskId) if (gBattleAnimArgs[0] == 0) { - selectedPalettes = sub_80A75AC(1, 0, 0, 0, 0, 0, 0); + selectedPalettes = GetBattleBgPalettesMask(1, 0, 0, 0, 0, 0, 0); while ((selectedPalettes & 1) == 0) { selectedPalettes >>= 1; diff --git a/src/battle_anim_water.c b/src/battle_anim_water.c index 058c1eaa3..43849645e 100644 --- a/src/battle_anim_water.c +++ b/src/battle_anim_water.c @@ -811,7 +811,7 @@ void AnimTask_CreateSurfWave(u8 taskId) SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 16)); SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1); SetAnimBgAttribute(1, BG_ANIM_SCREEN_SIZE, 1); - GetDefaultBattleAnimBgData(&animBg); + GetBattleAnimBg1Data(&animBg); if (!IsContest()) { SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 1); @@ -884,7 +884,7 @@ static void AnimTask_CreateSurfWave_Step1(u8 taskId) *BGptrX += gTasks[taskId].data[0]; *BGptrY += gTasks[taskId].data[1]; - GetDefaultBattleAnimBgData(&animBg); + GetBattleAnimBg1Data(&animBg); gTasks[taskId].data[2] += gTasks[taskId].data[1]; if (++gTasks[taskId].data[5] == 4) { @@ -923,8 +923,8 @@ static void AnimTask_CreateSurfWave_Step2(u8 taskId) u16 *BGptrY = &gBattle_BG1_Y; if (gTasks[taskId].data[0] == 0) { - sub_80A6C68(1); - sub_80A6C68(2); + ClearBattleAnimBg(1); + ClearBattleAnimBg(2); gTasks[taskId].data[0]++; } else diff --git a/src/berry_fix_program.c b/src/berry_fix_program.c index 4c4a010b2..31caf79cc 100644 --- a/src/berry_fix_program.c +++ b/src/berry_fix_program.c @@ -12,40 +12,42 @@ #include "text.h" #include "menu.h" #include "m4a.h" +#include "constants/rgb.h" -// Static type declarations - -typedef struct { +struct { u8 state; - u8 unk1; - u16 unk2; + u8 curScene; + u16 timer; struct MultiBootParam mb; -} berryfix_t; - -// Static RAM declarations - -static berryfix_t *berry_fix_mb_manager; - -// Static ROM declarations - -static void berry_fix_main(void); -static void berry_fix_gpu_set(void); -static int berry_fix_text_update(int); -static void berry_fix_text_print(int); -static void berry_fix_bg_hide(void); +} static * sBerryFix; -// .rodata +static void BerryFix_Main(void); +static void BerryFix_GpuSet(void); +static int BerryFix_TrySetScene(int); +static void BerryFix_SetScene(int); +static void BerryFix_HideScene(void); static const u8 sText_BerryProgramUpdate[] = _("Berry Program Update"); static const u8 sText_RubySapphire[] = _("Ruby/Sapphire"); static const u8 sText_Emerald[] = _("Emerald"); - -static const u8 sText_BerryProgramWillBeUpdatedPressA[] = _("The Berry Program on your POKéMON\nRuby/Sapphire Game Pak will be updated.\n{COLOR RED}{SHADOW LIGHT_RED}Press the A Button."); -static const u8 sText_EnsureGBAConnectionMatches[] = _("Please ensure the connection of your\nGame Boy Advance system matches this.\n{COLOR RED}{SHADOW LIGHT_RED}YES: Press the A Button.\nNO: Turn off the power and try again."); -static const u8 sText_TurnOffPowerHoldingStartSelect[] = _("Please turn on the power of POKéMON\nRuby/Sapphire while holding START and\nSELECT simultaneously. Then, ensure\nthe picture above appears."); -static const u8 sText_TransmittingPleaseWait[] = _("Transmitting. Please wait.\n{COLOR RED}{SHADOW LIGHT_RED}Please do not turn off the power or\nunplug the Game Boy Advance Game\nLink Cable."); -static const u8 sText_PleaseFollowInstructionsOnScreen[] = _("Please follow the instructions on your\nPOKéMON Ruby/Sapphire screen."); -static const u8 sText_TransmissionFailureTryAgain[] = _("Transmission failure.\n{COLOR RED}{SHADOW LIGHT_RED}Please try again."); +static const u8 sText_BerryProgramWillBeUpdatedPressA[] = _("The Berry Program on your POKéMON\n" + "Ruby/Sapphire Game Pak will be updated.\n" + "{COLOR RED}{SHADOW LIGHT_RED}Press the A Button."); +static const u8 sText_EnsureGBAConnectionMatches[] = _("Please ensure the connection of your\n" + "Game Boy Advance system matches this.\n" + "{COLOR RED}{SHADOW LIGHT_RED}YES: Press the A Button.\n" + "NO: Turn off the power and try again."); +static const u8 sText_TurnOffPowerHoldingStartSelect[] = _("Please turn on the power of POKéMON\n" + "Ruby/Sapphire while holding START and\n" + "SELECT simultaneously. Then, ensure\n" + "the picture above appears."); +static const u8 sText_TransmittingPleaseWait[] = _("Transmitting. Please wait.\n" + "{COLOR RED}{SHADOW LIGHT_RED}Please do not turn off the power or\n" + "unplug the Game Boy Advance Game\nLink Cable."); +static const u8 sText_PleaseFollowInstructionsOnScreen[] = _("Please follow the instructions on your\n" + "POKéMON Ruby/Sapphire screen."); +static const u8 sText_TransmissionFailureTryAgain[] = _("Transmission failure.\n" + "{COLOR RED}{SHADOW LIGHT_RED}Please try again."); static const struct BgTemplate sBerryFixBgTemplates[] = { { @@ -108,52 +110,66 @@ static const struct WindowTemplate sBerryFixWindowTemplates[] = { DUMMY_WIN_TEMPLATE }; -static const u16 sUnknown_08618138[] = { - 0x7fff, 0x7fff, 0x318c, 0x675a, - 0x043c, 0x3aff, 0x0664, 0x4bd2, - 0x6546, 0x7b14, 0x7fff, 0x318c, - 0x675a, 0, 0, 0 +static const u16 sBerryFixPalColors[] = { + RGB_WHITE, RGB_WHITE, RGB(12, 12, 12), RGB(26, 26, 25), + RGB(28, 1, 1), RGB(31, 23, 14), RGB(4, 19, 1), RGB(18, 30, 18), + RGB(6, 10, 25), RGB(20, 24, 30), RGB_WHITE, RGB(12, 12, 12), + RGB(26, 26, 25), RGB_BLACK, RGB_BLACK, RGB_BLACK }; static const u8 sBerryProgramTextColors[] = {TEXT_DYNAMIC_COLOR_1, TEXT_DYNAMIC_COLOR_2, TEXT_DYNAMIC_COLOR_3}; static const u8 sGameTitleTextColors[] = { TEXT_COLOR_TRANSPARENT, TEXT_DYNAMIC_COLOR_1, TEXT_DYNAMIC_COLOR_4}; -static const u8 *const sBerryProgramTexts[] = { - sText_EnsureGBAConnectionMatches, - sText_TurnOffPowerHoldingStartSelect, - sText_TransmittingPleaseWait, - sText_PleaseFollowInstructionsOnScreen, - sText_TransmissionFailureTryAgain, - sText_BerryProgramWillBeUpdatedPressA +enum { + SCENE_ENSURE_CONNECT, + SCENE_TURN_OFF_POWER, + SCENE_TRANSMITTING, + SCENE_FOLLOW_INSTRUCT, + SCENE_TRANSMIT_FAILED, + SCENE_BEGIN, + SCENE_NONE }; +static const u8 *const sBerryProgramTexts[] = { + [SCENE_ENSURE_CONNECT] = sText_EnsureGBAConnectionMatches, + [SCENE_TURN_OFF_POWER] = sText_TurnOffPowerHoldingStartSelect, + [SCENE_TRANSMITTING] = sText_TransmittingPleaseWait, + [SCENE_FOLLOW_INSTRUCT] = sText_PleaseFollowInstructionsOnScreen, + [SCENE_TRANSMIT_FAILED] = sText_TransmissionFailureTryAgain, + [SCENE_BEGIN] = sText_BerryProgramWillBeUpdatedPressA +}; static const struct { const u32 *gfx; const u32 *tilemap; - const u16 *pltt; + const u16 *palette; } sBerryFixGraphics[] = { - { + [SCENE_ENSURE_CONNECT] = { gBerryFixGameboy_Gfx, gBerryFixGameboy_Tilemap, gBerryFixGameboy_Pal - }, { + }, + [SCENE_TURN_OFF_POWER] = { gBerryFixGameboyLogo_Gfx, gBerryFixGameboyLogo_Tilemap, gBerryFixGameboyLogo_Pal - }, { + }, + [SCENE_TRANSMITTING] = { gBerryFixGbaTransfer_Gfx, gBerryFixGbaTransfer_Tilemap, gBerryFixGbaTransfer_Pal - }, { + }, + [SCENE_FOLLOW_INSTRUCT] = { gBerryFixGbaTransferHighlight_Gfx, gBerryFixGbaTransferHighlight_Tilemap, gBerryFixGbaTransferHighlight_Pal - }, { + }, + [SCENE_TRANSMIT_FAILED] = { gBerryFixGbaTransferError_Gfx, gBerryFixGbaTransferError_Tilemap, gBerryFixGbaTransferError_Pal - }, { + }, + [SCENE_BEGIN] = { gBerryFixWindow_Gfx, gBerryFixWindow_Tilemap, gBerryFixWindow_Pal @@ -163,7 +179,16 @@ static const struct { extern const u8 gMultiBootProgram_BerryGlitchFix_Start[0x3BF4]; extern const u8 gMultiBootProgram_BerryGlitchFix_End[]; -// .text +enum { + MAINSTATE_INIT, + MAINSTATE_BEGIN, + MAINSTATE_CONNECT, + MAINSTATE_INIT_MULTIBOOT, + MAINSTATE_MULTIBOOT, + MAINSTATE_TRANSMIT, + MAINSTATE_EXIT, + MAINSTATE_FAILED, +}; void CB2_InitBerryFixProgram(void) { @@ -175,81 +200,79 @@ void CB2_InitBerryFixProgram(void) ResetTasks(); ScanlineEffect_Stop(); SetGpuReg(REG_OFFSET_DISPCNT, 0); - berry_fix_mb_manager = AllocZeroed(0x50); - berry_fix_mb_manager->state = 0; - berry_fix_mb_manager->unk1 = 6; - SetMainCallback2(berry_fix_main); + sBerryFix = AllocZeroed(sizeof(*sBerryFix)); + sBerryFix->state = MAINSTATE_INIT; + sBerryFix->curScene = SCENE_NONE; + SetMainCallback2(BerryFix_Main); } -static void berry_fix_main(void) +#define TryScene(sceneNum) BerryFix_TrySetScene(sceneNum) == (sceneNum) + +static void BerryFix_Main(void) { - switch (berry_fix_mb_manager->state) + switch (sBerryFix->state) { - case 0: - berry_fix_gpu_set(); - berry_fix_mb_manager->state = 1; + case MAINSTATE_INIT: + BerryFix_GpuSet(); + sBerryFix->state = MAINSTATE_BEGIN; break; - case 1: - if (berry_fix_text_update(5) == 5 && (JOY_NEW(A_BUTTON))) - { - berry_fix_mb_manager->state = 2; - } + case MAINSTATE_BEGIN: + if (TryScene(SCENE_BEGIN) && (JOY_NEW(A_BUTTON))) + sBerryFix->state = MAINSTATE_CONNECT; break; - case 2: - if (berry_fix_text_update(0) == 0 && (JOY_NEW(A_BUTTON))) - { - berry_fix_mb_manager->state = 3; - } + case MAINSTATE_CONNECT: + if (TryScene(SCENE_ENSURE_CONNECT) && (JOY_NEW(A_BUTTON))) + sBerryFix->state = MAINSTATE_INIT_MULTIBOOT; break; - case 3: - if (berry_fix_text_update(1) == 1) + case MAINSTATE_INIT_MULTIBOOT: + if (TryScene(SCENE_TURN_OFF_POWER)) { - berry_fix_mb_manager->mb.masterp = gMultiBootProgram_BerryGlitchFix_Start; - berry_fix_mb_manager->mb.server_type = 0; - MultiBootInit(&berry_fix_mb_manager->mb); - berry_fix_mb_manager->unk2 = 0; - berry_fix_mb_manager->state = 4; + sBerryFix->mb.masterp = gMultiBootProgram_BerryGlitchFix_Start; + sBerryFix->mb.server_type = 0; + MultiBootInit(&sBerryFix->mb); + sBerryFix->timer = 0; + sBerryFix->state = MAINSTATE_MULTIBOOT; } break; - case 4: - MultiBootMain(&berry_fix_mb_manager->mb); - if (berry_fix_mb_manager->mb.probe_count != 0 || (!(berry_fix_mb_manager->mb.response_bit & 2) || !(berry_fix_mb_manager->mb.client_bit & 2))) + case MAINSTATE_MULTIBOOT: + MultiBootMain(&sBerryFix->mb); + if (sBerryFix->mb.probe_count != 0 || (!(sBerryFix->mb.response_bit & 2) || !(sBerryFix->mb.client_bit & 2))) { - berry_fix_mb_manager->unk2 = 0; + sBerryFix->timer = 0; } - else if (++ berry_fix_mb_manager->unk2 > 180) + else if (++sBerryFix->timer > 180) { - MultiBootStartMaster(&berry_fix_mb_manager->mb, gMultiBootProgram_BerryGlitchFix_Start + ROM_HEADER_SIZE, (u32)(gMultiBootProgram_BerryGlitchFix_End - (gMultiBootProgram_BerryGlitchFix_Start + ROM_HEADER_SIZE)), 4, 1); - berry_fix_mb_manager->state = 5; + MultiBootStartMaster(&sBerryFix->mb, + gMultiBootProgram_BerryGlitchFix_Start + ROM_HEADER_SIZE, + (u32)(gMultiBootProgram_BerryGlitchFix_End - (gMultiBootProgram_BerryGlitchFix_Start + ROM_HEADER_SIZE)), + 4, + 1); + sBerryFix->state = MAINSTATE_TRANSMIT; } break; - case 5: - if (berry_fix_text_update(2) == 2) { - MultiBootMain(&berry_fix_mb_manager->mb); - if (MultiBootCheckComplete(&berry_fix_mb_manager->mb)) { - berry_fix_mb_manager->state = 6; - } - else if (!(berry_fix_mb_manager->mb.client_bit & 2)) { - berry_fix_mb_manager->state = 7; - } + case MAINSTATE_TRANSMIT: + if (TryScene(SCENE_TRANSMITTING)) + { + MultiBootMain(&sBerryFix->mb); + + if (MultiBootCheckComplete(&sBerryFix->mb)) + sBerryFix->state = MAINSTATE_EXIT; + else if (!(sBerryFix->mb.client_bit & 2)) + sBerryFix->state = MAINSTATE_FAILED; } break; - case 6: - if (berry_fix_text_update(3) == 3 && JOY_NEW(A_BUTTON)) - { + case MAINSTATE_EXIT: + if (TryScene(SCENE_FOLLOW_INSTRUCT) && JOY_NEW(A_BUTTON)) DoSoftReset(); - } break; - case 7: - if (berry_fix_text_update(4) == 4 && JOY_NEW(A_BUTTON)) - { - berry_fix_mb_manager->state = 1; - } + case MAINSTATE_FAILED: + if (TryScene(SCENE_TRANSMIT_FAILED) && JOY_NEW(A_BUTTON)) + sBerryFix->state = MAINSTATE_BEGIN; break; } } -static void berry_fix_gpu_set(void) +static void BerryFix_GpuSet(void) { s32 width, left; @@ -274,26 +297,26 @@ static void berry_fix_gpu_set(void) InitWindows(sBerryFixWindowTemplates); DeactivateAllTextPrinters(); - DmaCopy32(3, sUnknown_08618138, BG_PLTT + 0x1E0, 0x20); + DmaCopy32(3, sBerryFixPalColors, BG_PLTT + 0x1E0, sizeof(sBerryFixPalColors)); SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_1D_MAP); FillWindowPixelBuffer(2, PIXEL_FILL(0)); FillWindowPixelBuffer(3, PIXEL_FILL(0)); - FillWindowPixelBuffer(0, PIXEL_FILL(0xA)); + FillWindowPixelBuffer(0, PIXEL_FILL(10)); width = GetStringWidth(0, sText_Emerald, 0); - left = (0x78 - width) / 2; + left = (120 - width) / 2; AddTextPrinterParameterized3(2, 0, left, 3, sGameTitleTextColors, TEXT_SPEED_FF, sText_Emerald); width = GetStringWidth(0, sText_RubySapphire, 0); - left = (0x78 - width) / 2 + 0x78; + left = (120 - width) / 2 + 120; AddTextPrinterParameterized3(2, 0, left, 3, sGameTitleTextColors, TEXT_SPEED_FF, sText_RubySapphire); width = GetStringWidth(0, sText_RubySapphire, 0); - left = (0x70 - width) / 2; + left = (112 - width) / 2; AddTextPrinterParameterized3(3, 0, left, 0, sGameTitleTextColors, TEXT_SPEED_FF, sText_RubySapphire); width = GetStringWidth(1, sText_BerryProgramUpdate, 0); - left = (0xD0 - width) / 2; + left = (208 - width) / 2; AddTextPrinterParameterized3(0, 1, left, 2, sBerryProgramTextColors, TEXT_SPEED_FF, sText_BerryProgramUpdate); CopyWindowToVram(2, 2); @@ -301,56 +324,55 @@ static void berry_fix_gpu_set(void) CopyWindowToVram(0, 2); } -static int berry_fix_text_update(int checkval) +static int BerryFix_TrySetScene(int scene) { - if (berry_fix_mb_manager->unk1 == checkval) - { - return checkval; - } - if (berry_fix_mb_manager->unk1 == 6) + if (sBerryFix->curScene == scene) + return scene; + + if (sBerryFix->curScene == SCENE_NONE) { - berry_fix_text_print(checkval); - berry_fix_mb_manager->unk1 = checkval; + BerryFix_SetScene(scene); + sBerryFix->curScene = scene; } else { - berry_fix_bg_hide(); - berry_fix_mb_manager->unk1 = 6; + BerryFix_HideScene(); + sBerryFix->curScene = SCENE_NONE; } - return berry_fix_mb_manager->unk1; + return sBerryFix->curScene; } -static void berry_fix_text_print(int scene) +static void BerryFix_SetScene(int scene) { FillBgTilemapBufferRect_Palette0(0, 0, 0, 0, 32, 32); - FillWindowPixelBuffer(1, PIXEL_FILL(0xA)); + FillWindowPixelBuffer(1, PIXEL_FILL(10)); AddTextPrinterParameterized3(1, 1, 0, 0, sBerryProgramTextColors, -1, sBerryProgramTexts[scene]); PutWindowTilemap(1); CopyWindowToVram(1, 2); switch (scene) { - case 0: - case 2: - case 3: - case 4: - PutWindowTilemap(2); - break; - case 1: - PutWindowTilemap(3); - break; - case 5: - PutWindowTilemap(0); - break; + case SCENE_ENSURE_CONNECT: + case SCENE_TRANSMITTING: + case SCENE_FOLLOW_INSTRUCT: + case SCENE_TRANSMIT_FAILED: + PutWindowTilemap(2); + break; + case SCENE_TURN_OFF_POWER: + PutWindowTilemap(3); + break; + case SCENE_BEGIN: + PutWindowTilemap(0); + break; } CopyBgTilemapBufferToVram(0); LZ77UnCompVram(sBerryFixGraphics[scene].gfx, (void *)BG_CHAR_ADDR(1)); LZ77UnCompVram(sBerryFixGraphics[scene].tilemap, (void *)BG_SCREEN_ADDR(31)); - CpuCopy32(sBerryFixGraphics[scene].pltt, (void *)BG_PLTT, 0x100); + CpuCopy32(sBerryFixGraphics[scene].palette, (void *)BG_PLTT, 0x100); ShowBg(0); ShowBg(1); } -static void berry_fix_bg_hide(void) +static void BerryFix_HideScene(void) { HideBg(0); HideBg(1); diff --git a/src/field_weather.c b/src/field_weather.c index f60c04e34..655e24590 100644 --- a/src/field_weather.c +++ b/src/field_weather.c @@ -154,15 +154,14 @@ static const u8 sBasePaletteGammaTypes[32] = GAMMA_NORMAL, }; -const u16 gUnknown_083970E8[] = INCBIN_U16("graphics/weather/0.gbapal"); +const u16 gFogPalette[] = INCBIN_U16("graphics/weather/fog.gbapal"); -// code void StartWeather(void) { if (!FuncIsActiveTask(Task_WeatherMain)) { u8 index = AllocSpritePalette(0x1200); - CpuCopy32(gUnknown_083970E8, &gPlttBufferUnfaded[0x100 + index * 16], 32); + CpuCopy32(gFogPalette, &gPlttBufferUnfaded[0x100 + index * 16], 32); BuildGammaShiftTables(); gWeatherPtr->altGammaSpritePalIndex = index; gWeatherPtr->weatherPicSpritePalIndex = AllocSpritePalette(0x1201); diff --git a/src/graphics.c b/src/graphics.c index 5710d171b..30f5ce91f 100644 --- a/src/graphics.c +++ b/src/graphics.c @@ -668,8 +668,8 @@ const u32 gBattleAnimSpritePal_FangAttack[] = INCBIN_U32("graphics/battle_anims/ const u32 gBattleAnimSpriteGfx_PurpleHandOutline[] = INCBIN_U32("graphics/battle_anims/sprites/purple_hand_outline.4bpp.lz"); const u32 gBattleAnimSpritePal_PurpleHandOutline[] = INCBIN_U32("graphics/battle_anims/sprites/purple_hand_outline.gbapal.lz"); -const u32 gUnknown_08C20668[] = INCBIN_U32("graphics/battle_anims/masks/curse.4bpp.lz"); -const u32 gUnknown_08C20684[] = INCBIN_U32("graphics/battle_anims/masks/curse.bin.lz"); +const u32 gBattleAnimMaskImage_Curse[] = INCBIN_U32("graphics/battle_anims/masks/curse.4bpp.lz"); +const u32 gBattleAnimMaskTilemap_Curse[] = INCBIN_U32("graphics/battle_anims/masks/curse.bin.lz"); const u32 gBattleAnimSpriteGfx_Pencil[] = INCBIN_U32("graphics/battle_anims/sprites/pencil.4bpp.lz"); const u32 gBattleAnimSpritePal_Pencil[] = INCBIN_U32("graphics/battle_anims/sprites/pencil.gbapal.lz"); @@ -911,8 +911,8 @@ const u32 gBattleAnimSpriteGfx_TagHand[] = INCBIN_U32("graphics/battle_anims/spr const u32 gBattleAnimSpriteGfx_NoiseLine[] = INCBIN_U32("graphics/battle_anims/sprites/noise_line.4bpp.lz"); -const u32 gUnknown_08C2EA50[] = INCBIN_U32("graphics/battle_anims/masks/unknown_C2EA50.4bpp.lz"); -const u32 gUnknown_08C2EA9C[] = INCBIN_U32("graphics/battle_anims/masks/unknown_C2EA50.bin.lz"); +const u32 UnusedLevelupAnimationGfx[] = INCBIN_U32("graphics/battle_anims/masks/unused_level_up.4bpp.lz"); +const u32 UnusedLevelupAnimationTilemap[] = INCBIN_U32("graphics/battle_anims/masks/unused_level_up.bin.lz"); const u32 gBattleAnimSpriteGfx_SmallRedEye[] = INCBIN_U32("graphics/battle_anims/sprites/small_red_eye.4bpp.lz"); const u32 gBattleAnimSpritePal_SmallRedEye[] = INCBIN_U32("graphics/battle_anims/sprites/small_red_eye.gbapal.lz"); diff --git a/src/item_icon.c b/src/item_icon.c index 487b89b71..dc69d0331 100644 --- a/src/item_icon.c +++ b/src/item_icon.c @@ -7,8 +7,8 @@ #include "constants/items.h" // EWRAM vars -EWRAM_DATA void *gItemIconDecompressionBuffer = NULL; -EWRAM_DATA void *gItemIcon4x4Buffer = NULL; +EWRAM_DATA u8 *gItemIconDecompressionBuffer = NULL; +EWRAM_DATA u8 *gItemIcon4x4Buffer = NULL; // const rom data #include "data/item_icon_table.h" @@ -55,12 +55,10 @@ const struct SpriteTemplate gItemIconSpriteTemplate = // code bool8 AllocItemIconTemporaryBuffers(void) { - gItemIconDecompressionBuffer = gItemIconDecompressionBuffer; // needed to match gItemIconDecompressionBuffer = Alloc(0x120); if (gItemIconDecompressionBuffer == NULL) return FALSE; - gItemIcon4x4Buffer = gItemIcon4x4Buffer; // needed to match gItemIcon4x4Buffer = AllocZeroed(0x200); if (gItemIcon4x4Buffer == NULL) { diff --git a/src/reset_rtc_screen.c b/src/reset_rtc_screen.c index 052ca820a..cc4da7e16 100644 --- a/src/reset_rtc_screen.c +++ b/src/reset_rtc_screen.c @@ -19,24 +19,52 @@ #include "gpu_regs.h" #include "constants/rgb.h" -struct ResetRtcStruct +#define PALTAG_ARROW 0x1000 + +// Task data for the Task_ResetRtc_* series of tasks, when setting the time on the clock +// Data from these tasks is also used by the cursors and the main task (Task_ResetRtcScreen) +enum { + DATAIDX_DAYS = 3, + DATAIDX_HOURS, + DATAIDX_MINS, + DATAIDX_SECS, + DATAIDX_CONFIRM, +}; +#define tFinished data[0] +#define tSetTime data[1] +#define tSelection data[2] +#define tDays data[DATAIDX_DAYS] +#define tHours data[DATAIDX_HOURS] +#define tMinutes data[DATAIDX_MINS] +#define tSeconds data[DATAIDX_SECS] +#define tConfirm data[DATAIDX_CONFIRM] +#define tWindowId data[8] + +enum { + SELECTION_DAYS = 1, + SELECTION_HOURS, + SELECTION_MINS, + SELECTION_SECS, + SELECTION_CONFIRM, + SELECTION_NONE +}; + +struct ResetRtcInputMap { /*0x0*/ u8 dataIndex; /*0x2*/ u16 minVal; /*0x4*/ u16 maxVal; /*0x6*/ u8 left; /*0x7*/ u8 right; - /*0x8*/ u8 unk8; + /*0x8*/ u8 unk; // never read }; -// this file's functions static void CB2_ResetRtcScreen(void); static void VBlankCB(void); static void Task_ResetRtcScreen(u8 taskId); -static void sub_809F048(void); +static void InitResetRtcScreenBgAndWindows(void); -// const rom data -static const struct BgTemplate sBackgroundTemplates[] = +static const struct BgTemplate sBgTemplates[] = { { .bg = 0, @@ -49,60 +77,84 @@ static const struct BgTemplate sBackgroundTemplates[] = } }; -static const struct WindowTemplate sUnknown_08510408[] = +static const struct WindowTemplate sWindowTemplates[] = { - {0x00, 0x01, 0x01, 0x13, 0x09, 0x0f, 0x0155}, - {0x00, 0x02, 0x0f, 0x1b, 0x04, 0x0f, 0x00e9}, + { + .bg = 0, + .tilemapLeft = 1, + .tilemapTop = 1, + .width = 19, + .height = 9, + .paletteNum = 15, + .baseBlock = 0x155 + }, + { + .bg = 0, + .tilemapLeft = 2, + .tilemapTop = 15, + .width = 27, + .height = 4, + .paletteNum = 15, + .baseBlock = 0xE9 + }, DUMMY_WIN_TEMPLATE }; -static const struct WindowTemplate sUnknown_08510420 = {0x00, 0x04, 0x09, 0x15, 0x02, 0x0f, 0x00bf}; +static const struct WindowTemplate sInputTimeWindow = { + .bg = 0, + .tilemapLeft = 4, + .tilemapTop = 9, + .width = 21, + .height = 2, + .paletteNum = 15, + .baseBlock = 0xBF +}; -static const struct ResetRtcStruct sUnknown_08510428[5] = +static const struct ResetRtcInputMap sInputMap[] = { - { - .dataIndex = 3, + [SELECTION_DAYS - 1] = { + .dataIndex = DATAIDX_DAYS, .minVal = 1, .maxVal = 9999, .left = 0, .right = 2, - .unk8 = 0, + .unk = 0, }, - { - .dataIndex = 4, + [SELECTION_HOURS - 1] = { + .dataIndex = DATAIDX_HOURS, .minVal = 0, .maxVal = 23, .left = 1, .right = 3, - .unk8 = 0, + .unk = 0, }, - { - .dataIndex = 5, + [SELECTION_MINS - 1] = { + .dataIndex = DATAIDX_MINS, .minVal = 0, .maxVal = 59, .left = 2, .right = 4, - .unk8 = 0, + .unk = 0, }, - { - .dataIndex = 6, + [SELECTION_SECS - 1] = { + .dataIndex = DATAIDX_SECS, .minVal = 0, .maxVal = 59, .left = 3, .right = 5, - .unk8 = 0, + .unk = 0, }, - { - .dataIndex = 7, + [SELECTION_CONFIRM - 1] = { + .dataIndex = DATAIDX_CONFIRM, .minVal = 0, .maxVal = 0, .left = 4, .right = 0, - .unk8 = 6, + .unk = 6, }, }; -static const struct OamData sOamData_08510464 = +static const struct OamData sOamData_Arrow = { .y = 0, .affineMode = ST_OAM_AFFINE_OFF, @@ -119,148 +171,158 @@ static const struct OamData sOamData_08510464 = .affineParam = 0, }; -static const u8 sResetRtcScreen_DownArrowGfx[] = INCBIN_U8("graphics/misc/reset_rtc_screen_downarrow.4bpp"); -static const u8 sResetRtcScreen_RightArrowGfx[] = INCBIN_U8("graphics/misc/reset_rtc_screen_rightarrow.4bpp"); -static const u16 sResetRtcScreen_ArrowPal[] = INCBIN_U16("graphics/misc/reset_rtc_screen_arrow.gbapal"); +static const u8 sArrowDown_Gfx[] = INCBIN_U8("graphics/reset_rtc_screen/arrow_down.4bpp"); +static const u8 sArrowRight_Gfx[] = INCBIN_U8("graphics/reset_rtc_screen/arrow_right.4bpp"); +static const u16 sArrow_Pal[] = INCBIN_U16("graphics/reset_rtc_screen/arrow.gbapal"); -static const struct SpriteFrameImage sSpriteImageTable_85104B4[] = +static const struct SpriteFrameImage sPicTable_Arrow[] = { - obj_frame_tiles(sResetRtcScreen_DownArrowGfx), - obj_frame_tiles(sResetRtcScreen_RightArrowGfx) + obj_frame_tiles(sArrowDown_Gfx), + obj_frame_tiles(sArrowRight_Gfx) }; static const struct SpritePalette sSpritePalette_Arrow = { - sResetRtcScreen_ArrowPal, 0x1000 + sArrow_Pal, PALTAG_ARROW }; -static const union AnimCmd sSpriteAnim_85104CC[] = +static const union AnimCmd sAnim_Arrow_Down[] = { ANIMCMD_FRAME(0, 30), ANIMCMD_JUMP(0), }; -static const union AnimCmd sSpriteAnim_85104D4[] = +static const union AnimCmd sAnim_Arrow_Up[] = { ANIMCMD_FRAME(0, 30, .vFlip = TRUE), ANIMCMD_JUMP(0), }; -static const union AnimCmd sSpriteAnim_85104DC[] = +static const union AnimCmd sAnim_Arrow_Right[] = { ANIMCMD_FRAME(1, 30), ANIMCMD_JUMP(0), }; -static const union AnimCmd *const sSpriteAnimTable_85104E4[] = +enum { + ARROW_DOWN, + ARROW_UP, + ARROW_RIGHT, +}; + +static const union AnimCmd *const sAnims_Arrow[] = { - sSpriteAnim_85104CC, - sSpriteAnim_85104D4, - sSpriteAnim_85104DC, + [ARROW_DOWN] = sAnim_Arrow_Down, + [ARROW_UP] = sAnim_Arrow_Up, + [ARROW_RIGHT] = sAnim_Arrow_Right, }; -static const struct SpriteTemplate sSpriteTemplate_85104F0 = +static const struct SpriteTemplate sSpriteTemplate_Arrow = { .tileTag = 0xFFFF, - .paletteTag = 0x1000, - .oam = &sOamData_08510464, - .anims = sSpriteAnimTable_85104E4, - .images = sSpriteImageTable_85104B4, + .paletteTag = PALTAG_ARROW, + .oam = &sOamData_Arrow, + .anims = sAnims_Arrow, + .images = sPicTable_Arrow, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCallbackDummy, }; -// code -static void SpriteCB_ResetRtcCursor0(struct Sprite *sprite) +#define sTaskId data[0] +#define sState data[1] + +static void SpriteCB_Cursor_UpOrRight(struct Sprite *sprite) { - int state = gTasks[sprite->data[0]].data[2]; - if (state != sprite->data[1]) + int state = gTasks[sprite->sTaskId].tSelection; + if (state != sprite->sState) { - sprite->data[1] = state; + sprite->sState = state; switch (state) { - case 1: + case SELECTION_DAYS: sprite->invisible = FALSE; - sprite->animNum = 1; + sprite->animNum = ARROW_UP; sprite->animDelayCounter = 0; sprite->pos1.x = 53; sprite->pos1.y = 68; break; - case 2: + case SELECTION_HOURS: sprite->invisible = FALSE; - sprite->animNum = 1; + sprite->animNum = ARROW_UP; sprite->animDelayCounter = 0; sprite->pos1.x = 86; sprite->pos1.y = 68; break; - case 3: + case SELECTION_MINS: sprite->invisible = FALSE; - sprite->animNum = 1; + sprite->animNum = ARROW_UP; sprite->animDelayCounter = 0; sprite->pos1.x = 101; sprite->pos1.y = 68; break; - case 4: + case SELECTION_SECS: sprite->invisible = FALSE; - sprite->animNum = 1; + sprite->animNum = ARROW_UP; sprite->animDelayCounter = 0; sprite->pos1.x = 116; sprite->pos1.y = 68; break; - case 5: + case SELECTION_CONFIRM: sprite->invisible = FALSE; - sprite->animNum = 2; + sprite->animNum = ARROW_RIGHT; sprite->animDelayCounter = 0; sprite->pos1.x = 153; sprite->pos1.y = 80; break; - case 6: + case SELECTION_NONE: DestroySprite(sprite); break; } } } -static void SpriteCB_ResetRtcCursor1(struct Sprite *sprite) +static void SpriteCB_Cursor_Down(struct Sprite *sprite) { - int state = gTasks[sprite->data[0]].data[2]; - if (state != sprite->data[1]) + int state = gTasks[sprite->sTaskId].tSelection; + if (state != sprite->sState) { - sprite->data[1] = state; + sprite->sState = state; switch (state) { - case 1: + case SELECTION_DAYS: sprite->invisible = FALSE; - sprite->animNum = 0; + sprite->animNum = ARROW_DOWN; sprite->animDelayCounter = 0; sprite->pos1.x = 53; sprite->pos1.y = 92; break; - case 2: + case SELECTION_HOURS: sprite->invisible = FALSE; - sprite->animNum = 0; + sprite->animNum = ARROW_DOWN; sprite->animDelayCounter = 0; sprite->pos1.x = 86; sprite->pos1.y = 92; break; - case 3: + case SELECTION_MINS: sprite->invisible = FALSE; - sprite->animNum = 0; + sprite->animNum = ARROW_DOWN; sprite->animDelayCounter = 0; sprite->pos1.x = 101; sprite->pos1.y = 92; break; - case 4: + case SELECTION_SECS: sprite->invisible = FALSE; - sprite->animNum = 0; + sprite->animNum = ARROW_DOWN; sprite->animDelayCounter = 0; sprite->pos1.x = 116; sprite->pos1.y = 92; break; - case 5: + case SELECTION_CONFIRM: + // The up arrow is used as a right arrow when Confirm is selected + // Hide the down arrow sprite->invisible = TRUE; break; - case 6: + case SELECTION_NONE: DestroySprite(sprite); break; } @@ -273,15 +335,15 @@ static void CreateCursor(u8 taskId) LoadSpritePalette(&sSpritePalette_Arrow); - spriteId = CreateSpriteAtEnd(&sSpriteTemplate_85104F0, 53, 68, 0); - gSprites[spriteId].callback = SpriteCB_ResetRtcCursor0; - gSprites[spriteId].data[0] = taskId; - gSprites[spriteId].data[1] = -1; + spriteId = CreateSpriteAtEnd(&sSpriteTemplate_Arrow, 53, 68, 0); + gSprites[spriteId].callback = SpriteCB_Cursor_UpOrRight; + gSprites[spriteId].sTaskId = taskId; + gSprites[spriteId].sState = -1; - spriteId = CreateSpriteAtEnd(&sSpriteTemplate_85104F0, 53, 68, 0); - gSprites[spriteId].callback = SpriteCB_ResetRtcCursor1; - gSprites[spriteId].data[0] = taskId; - gSprites[spriteId].data[1] = -1; + spriteId = CreateSpriteAtEnd(&sSpriteTemplate_Arrow, 53, 68, 0); + gSprites[spriteId].callback = SpriteCB_Cursor_Down; + gSprites[spriteId].sTaskId = taskId; + gSprites[spriteId].sState = -1; } static void FreeCursorPalette(void) @@ -300,18 +362,22 @@ static void PrintTime(u8 windowId, u8 x, u8 y, u16 days, u8 hours, u8 minutes, u { u8 *dest = gStringVar4; + // Print days ConvertIntToDecimalStringN(gStringVar1, days, STR_CONV_MODE_RIGHT_ALIGN, 4); dest = StringCopy(dest, gStringVar1); dest = StringCopy(dest, gText_Day); + // Print hours ConvertIntToDecimalStringN(gStringVar1, hours, STR_CONV_MODE_RIGHT_ALIGN, 3); dest = StringCopy(dest, gStringVar1); dest = StringCopy(dest, gText_Colon3); + // Print minutes ConvertIntToDecimalStringN(gStringVar1, minutes, STR_CONV_MODE_LEADING_ZEROS, 2); dest = StringCopy(dest, gStringVar1); dest = StringCopy(dest, gText_Colon3); + // Print seconds ConvertIntToDecimalStringN(gStringVar1, seconds, STR_CONV_MODE_LEADING_ZEROS, 2); dest = StringCopy(dest, gStringVar1); @@ -360,31 +426,31 @@ static bool32 MoveTimeUpDown(s16 *val, int minVal, int maxVal, u16 keys) return TRUE; } -static void Task_ResetRtc_3(u8 taskId) +static void Task_ResetRtc_SetFinished(u8 taskId) { - gTasks[taskId].data[0] = 1; + gTasks[taskId].tFinished = TRUE; } -static void Task_ResetRtc_2(u8 taskId) +static void Task_ResetRtc_Exit(u8 taskId) { s16 *data = gTasks[taskId].data; - HideChooseTimeWindow(data[8]); + HideChooseTimeWindow(tWindowId); FreeCursorPalette(); - gTasks[taskId].func = Task_ResetRtc_3; + gTasks[taskId].func = Task_ResetRtc_SetFinished; } -static void Task_ResetRtc_1(u8 taskId) +static void Task_ResetRtc_HandleInput(u8 taskId) { s16 *data = gTasks[taskId].data; - u8 selection = data[2]; - const struct ResetRtcStruct *selectionInfo = &sUnknown_08510428[selection - 1]; + u8 selection = tSelection; + const struct ResetRtcInputMap *selectionInfo = &sInputMap[selection - 1]; if (JOY_NEW(B_BUTTON)) { - gTasks[taskId].func = Task_ResetRtc_2; - data[1] = 0; - data[2] = 6; + gTasks[taskId].func = Task_ResetRtc_Exit; + tSetTime = FALSE; + tSelection = SELECTION_NONE; PlaySE(SE_SELECT); return; } @@ -393,7 +459,7 @@ static void Task_ResetRtc_1(u8 taskId) { if (selectionInfo->right) { - data[2] = selectionInfo->right; + tSelection = selectionInfo->right; PlaySE(SE_SELECT); return; } @@ -403,47 +469,47 @@ static void Task_ResetRtc_1(u8 taskId) { if (selectionInfo->left) { - data[2] = selectionInfo->left; + tSelection = selectionInfo->left; PlaySE(SE_SELECT); return; } } - if (selection == 5) + if (selection == SELECTION_CONFIRM) { if (JOY_NEW(A_BUTTON)) { - gLocalTime.days = data[3]; - gLocalTime.hours = data[4]; - gLocalTime.minutes = data[5]; - gLocalTime.seconds = data[6]; + gLocalTime.days = tDays; + gLocalTime.hours = tHours; + gLocalTime.minutes = tMinutes; + gLocalTime.seconds = tSeconds; PlaySE(SE_SELECT); - gTasks[taskId].func = Task_ResetRtc_2; - data[1] = 1; - data[2] = 6; + gTasks[taskId].func = Task_ResetRtc_Exit; + tSetTime = TRUE; + tSelection = SELECTION_NONE; } } else if (MoveTimeUpDown(&data[selectionInfo->dataIndex], selectionInfo->minVal, selectionInfo->maxVal, JOY_REPEAT(DPAD_UP | DPAD_DOWN))) { PlaySE(SE_SELECT); - PrintTime(data[8], 0, 1, data[3], data[4], data[5], data[6]); - CopyWindowToVram(data[8], 2); + PrintTime(tWindowId, 0, 1, tDays, tHours, tMinutes, tSeconds); + CopyWindowToVram(tWindowId, 2); } } -static void Task_ResetRtc_0(u8 taskId) +static void Task_ResetRtc_Init(u8 taskId) { s16 *data = gTasks[taskId].data; - data[0] = 0; - data[3] = gLocalTime.days; - data[4] = gLocalTime.hours; - data[5] = gLocalTime.minutes; - data[6] = gLocalTime.seconds; - data[8] = AddWindow(&sUnknown_08510420); - ShowChooseTimeWindow(data[8], data[3], data[4], data[5], data[6]); + tFinished = FALSE; + tDays = gLocalTime.days; + tHours = gLocalTime.hours; + tMinutes = gLocalTime.minutes; + tSeconds = gLocalTime.seconds; + tWindowId = AddWindow(&sInputTimeWindow); + ShowChooseTimeWindow(tWindowId, tDays, tHours, tMinutes, tSeconds); CreateCursor(taskId); - data[2] = 2; - gTasks[taskId].func = Task_ResetRtc_1; + tSelection = SELECTION_HOURS; + gTasks[taskId].func = Task_ResetRtc_HandleInput; } void CB2_InitResetRtcScreen(void) @@ -451,7 +517,7 @@ void CB2_InitResetRtcScreen(void) SetGpuReg(REG_OFFSET_DISPCNT, 0); SetVBlankCallback(NULL); DmaClear16(3, PLTT, PLTT_SIZE); - DmaFillLarge16(3, 0, (u8 *)VRAM, 0x18000, 0x1000); + DmaFillLarge16(3, 0, (u8 *)VRAM, VRAM_SIZE, 0x1000); ResetOamRange(0, 128); LoadOam(); ScanlineEffect_Stop(); @@ -459,21 +525,21 @@ void CB2_InitResetRtcScreen(void) ResetSpriteData(); ResetTasks(); ResetPaletteFade(); - sub_809F048(); + InitResetRtcScreenBgAndWindows(); SetVBlankCallback(VBlankCB); SetMainCallback2(CB2_ResetRtcScreen); CreateTask(Task_ResetRtcScreen, 80); } -static void sub_809F048(void) +static void InitResetRtcScreenBgAndWindows(void) { ClearScheduledBgCopiesToVram(); ResetBgsAndClearDma3BusyFlags(0); - InitBgsFromTemplates(0, sBackgroundTemplates, ARRAY_COUNT(sBackgroundTemplates)); + InitBgsFromTemplates(0, sBgTemplates, ARRAY_COUNT(sBgTemplates)); ScheduleBgCopyTilemapToVram(0); SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_OBJ_1D_MAP); ShowBg(0); - InitWindows(sUnknown_08510408); + InitWindows(sWindowTemplates); DeactivateAllTextPrinters(); LoadMessageBoxAndBorderGfx(); } @@ -501,14 +567,17 @@ static void ShowMessage(const u8 *str) ScheduleBgCopyTilemapToVram(0); } +#define tState data[0] + static void Task_ShowResetRtcPrompt(u8 taskId) { s16 *data = gTasks[taskId].data; - switch (data[0]) + switch (tState) { case 0: DrawStdFrameWithCustomTileAndPalette(0, FALSE, 0x214, 0xE); + AddTextPrinterParameterized(0, 1, gText_PresentTime, 0, 1, TEXT_SPEED_FF, 0); PrintTime( 0, @@ -518,6 +587,7 @@ static void Task_ShowResetRtcPrompt(u8 taskId) gLocalTime.hours, gLocalTime.minutes, gLocalTime.seconds); + AddTextPrinterParameterized(0, 1, gText_PreviousTime, 0, 33, TEXT_SPEED_FF, 0); PrintTime( 0, @@ -527,18 +597,21 @@ static void Task_ShowResetRtcPrompt(u8 taskId) gSaveBlock2Ptr->lastBerryTreeUpdate.hours, gSaveBlock2Ptr->lastBerryTreeUpdate.minutes, gSaveBlock2Ptr->lastBerryTreeUpdate.seconds); + ShowMessage(gText_ResetRTCConfirmCancel); CopyWindowToVram(0, 2); ScheduleBgCopyTilemapToVram(0); - data[0]++; + tState++; case 1: if (JOY_NEW(B_BUTTON)) { + // Cancel, exit without resetting RTC DestroyTask(taskId); DoSoftReset(); } else if (JOY_NEW(A_BUTTON)) { + // Confirm PlaySE(SE_SELECT); DestroyTask(taskId); } @@ -546,53 +619,73 @@ static void Task_ShowResetRtcPrompt(u8 taskId) } } +#undef tState + +// Task states for Task_ResetRtcScreen +enum { + MAINSTATE_FADE_IN, + MAINSTATE_CHECK_SAVE, + MAINSTATE_START_SET_TIME, + MAINSTATE_WAIT_SET_TIME, + MAINSTATE_SAVE, + MAINSTATE_WAIT_EXIT, + MAINSTATE_EXIT, +}; + +#define tState data[0] +#define tSubTaskId data[1] + static void Task_ResetRtcScreen(u8 taskId) { s16 *data = gTasks[taskId].data; - switch (data[0]) + switch (tState) { - case 0: + case MAINSTATE_FADE_IN: BeginNormalPaletteFade(PALETTES_ALL, 1, 0x10, 0, RGB_WHITEALPHA); - data[0] = 1; + tState = MAINSTATE_CHECK_SAVE; break; - case 1: + case MAINSTATE_CHECK_SAVE: if (!gPaletteFade.active) { - if (gSaveFileStatus == SAVE_STATUS_EMPTY || gSaveFileStatus == SAVE_STATUS_CORRUPT) + if (gSaveFileStatus == SAVE_STATUS_EMPTY + || gSaveFileStatus == SAVE_STATUS_CORRUPT) { ShowMessage(gText_NoSaveFileCantSetTime); - data[0] = 5; + tState = MAINSTATE_WAIT_EXIT; } else { RtcCalcLocalTime(); - data[1] = CreateTask(Task_ShowResetRtcPrompt, 80); - data[0] = 2; + tSubTaskId = CreateTask(Task_ShowResetRtcPrompt, 80); + tState = MAINSTATE_START_SET_TIME; } } break; - case 2: - if (gTasks[data[1]].isActive != TRUE) + case MAINSTATE_START_SET_TIME: + // Wait for A or B press on prompt first + if (gTasks[tSubTaskId].isActive != TRUE) { ClearStdWindowAndFrameToTransparent(0, FALSE); ShowMessage(gText_PleaseResetTime); gLocalTime = gSaveBlock2Ptr->lastBerryTreeUpdate; - data[1] = CreateTask(Task_ResetRtc_0, 80); - data[0] = 3; + tSubTaskId = CreateTask(Task_ResetRtc_Init, 80); + tState = MAINSTATE_WAIT_SET_TIME; } break; - case 3: - if (gTasks[data[1]].data[0]) + case MAINSTATE_WAIT_SET_TIME: + if (gTasks[tSubTaskId].tFinished) { - if (!gTasks[data[1]].data[1]) + if (!gTasks[tSubTaskId].tSetTime) { - DestroyTask(data[1]); - data[0] = 2; + // Exited without setting time, return to "Please reset time" + DestroyTask(tSubTaskId); + tState = MAINSTATE_START_SET_TIME; } else { - DestroyTask(data[1]); + // Time has been chosen, reset rtc and save + DestroyTask(tSubTaskId); RtcReset(); RtcCalcLocalTimeOffset( gLocalTime.days, @@ -603,11 +696,11 @@ static void Task_ResetRtcScreen(u8 taskId) VarSet(VAR_DAYS, gLocalTime.days); DisableResetRTC(); ShowMessage(gText_ClockHasBeenReset); - data[0] = 4; + tState = MAINSTATE_SAVE; } } break; - case 4: + case MAINSTATE_SAVE: if (TrySavingData(SAVE_NORMAL) == SAVE_STATUS_OK) { ShowMessage(gText_SaveCompleted); @@ -618,18 +711,20 @@ static void Task_ResetRtcScreen(u8 taskId) ShowMessage(gText_SaveFailed); PlaySE(SE_BOO); } - data[0] = 5; - case 5: + tState = MAINSTATE_WAIT_EXIT; + // fallthrough + case MAINSTATE_WAIT_EXIT: if (JOY_NEW(A_BUTTON)) { BeginNormalPaletteFade(PALETTES_ALL, 1, 0, 0x10, RGB_WHITEALPHA); - data[0] = 6; + tState = MAINSTATE_EXIT; + // fallthrough } else { break; } - case 6: + case MAINSTATE_EXIT: if (!gPaletteFade.active) { DestroyTask(taskId); diff --git a/src/save.c b/src/save.c index 680f33de0..bbf4e7dbe 100644 --- a/src/save.c +++ b/src/save.c @@ -23,10 +23,6 @@ static u8 HandleWriteSector(u16 a1, const struct SaveSectionLocation *location); // Divide save blocks into individual chunks to be written to flash sectors -// Each 4 KiB flash sector contains 3968 bytes of actual data followed by a 128 byte footer -#define SECTOR_DATA_SIZE 3968 -#define SECTOR_FOOTER_SIZE 128 - /* * Sector Layout: * diff --git a/src/save_failed_screen.c b/src/save_failed_screen.c index bf6e4d6fb..facdbdc17 100644 --- a/src/save_failed_screen.c +++ b/src/save_failed_screen.c @@ -25,25 +25,25 @@ extern const u8 gText_SaveCompleteGameCannotContinue[]; extern const u8 gText_SaveCompletePressA[]; extern const u8 gText_GamePlayCannotBeContinued[]; -// gSaveFailedClockInfo enum +// sClockInfo enum enum { CLOCK_RUNNING, DEBUG_TIMER }; -// gSaveFailedWindowIds enum +// sWindowIds enum enum { TEXT_WIN_ID, CLOCK_WIN_ID }; -EWRAM_DATA u16 gSaveFailedType = {0}; -EWRAM_DATA u16 gSaveFailedClockInfo[2] = {0}; -EWRAM_DATA u8 gSaveFailedUnused1[12] = {0}; -EWRAM_DATA u8 gSaveFailedWindowIds[2] = {0}; -EWRAM_DATA u8 gSaveFailedUnused2[4] = {0}; +static EWRAM_DATA u16 sSaveFailedType = {0}; +static EWRAM_DATA u16 sClockInfo[2] = {0}; +static EWRAM_DATA u8 sUnused1[12] = {0}; +static EWRAM_DATA u8 sWindowIds[2] = {0}; +static EWRAM_DATA u8 sUnused2[4] = {0}; static const struct OamData sClockOamData = { @@ -93,20 +93,9 @@ static const struct BgTemplate sBgTemplates[3] = }, }; -static const struct WindowTemplate gUnknown_085EFD94[] = -{ - { - .bg = 255, - .tilemapLeft = 0, - .tilemapTop = 0, - .width = 0, - .height = 0, - .paletteNum = 0, - .baseBlock = 0, - } -}; +static const struct WindowTemplate sDummyWindowTemplate[] = { DUMMY_WIN_TEMPLATE }; -static const struct WindowTemplate gUnknown_085EFD9C[] = +static const struct WindowTemplate sWindowTemplate_Text[] = { { .bg = 0, @@ -119,7 +108,7 @@ static const struct WindowTemplate gUnknown_085EFD9C[] = } }; -static const struct WindowTemplate gUnknown_085EFDA4[] = +static const struct WindowTemplate sWindowTemplate_Clock[] = { { .bg = 0, @@ -157,24 +146,24 @@ static bool8 VerifySectorWipe(u16 sector); static bool8 WipeSectors(u32); // Although this is a general text printer, it's only used in this file. -static void SaveFailedScreenTextPrint(const u8 *text, u8 var1, u8 var2) +static void SaveFailedScreenTextPrint(const u8 *text, u8 x, u8 y) { u8 color[3]; - color[0] = 0; - color[1] = 15; - color[2] = 3; - AddTextPrinterParameterized4(gSaveFailedWindowIds[TEXT_WIN_ID], 1, var1 * 8, var2 * 8 + 1, 0, 0, color, 0, text); + color[0] = TEXT_COLOR_TRANSPARENT; + color[1] = TEXT_DYNAMIC_COLOR_6; + color[2] = TEXT_COLOR_LIGHT_GREY; + AddTextPrinterParameterized4(sWindowIds[TEXT_WIN_ID], 1, x * 8, y * 8 + 1, 0, 0, color, 0, text); } void DoSaveFailedScreen(u8 saveType) { SetMainCallback2(CB2_SaveFailedScreen); - gSaveFailedType = saveType; - gSaveFailedClockInfo[CLOCK_RUNNING] = FALSE; - gSaveFailedClockInfo[DEBUG_TIMER] = 0; - gSaveFailedWindowIds[TEXT_WIN_ID] = 0; - gSaveFailedWindowIds[CLOCK_WIN_ID] = 0; + sSaveFailedType = saveType; + sClockInfo[CLOCK_RUNNING] = FALSE; + sClockInfo[DEBUG_TIMER] = 0; + sWindowIds[TEXT_WIN_ID] = 0; + sWindowIds[CLOCK_WIN_ID] = 0; } static void VBlankCB(void) @@ -210,17 +199,17 @@ static void CB2_SaveFailedScreen(void) LZ77UnCompVram(gBirchHelpGfx, (void *)VRAM); LZ77UnCompVram(gBirchBagTilemap, (void *)(BG_SCREEN_ADDR(14))); LZ77UnCompVram(gBirchGrassTilemap, (void *)(BG_SCREEN_ADDR(15))); - LZ77UnCompVram(sSaveFailedClockGfx, (void *)(VRAM + 0x10020)); + LZ77UnCompVram(sSaveFailedClockGfx, (void *)(OBJ_VRAM0 + 0x20)); ResetBgsAndClearDma3BusyFlags(0); InitBgsFromTemplates(0, sBgTemplates, ARRAY_COUNT(sBgTemplates)); SetBgTilemapBuffer(0, (void *)&gDecompressionBuffer[0x2000]); CpuFill32(0, &gDecompressionBuffer[0x2000], 0x800); LoadBgTiles(0, gTextWindowFrame1_Gfx, 0x120, 0x214); - InitWindows(gUnknown_085EFD94); - gSaveFailedWindowIds[TEXT_WIN_ID] = AddWindowWithoutTileMap(gUnknown_085EFD9C); - SetWindowAttribute(gSaveFailedWindowIds[TEXT_WIN_ID], 7, (u32)&gDecompressionBuffer[0x2800]); - gSaveFailedWindowIds[CLOCK_WIN_ID] = AddWindowWithoutTileMap(gUnknown_085EFDA4); - SetWindowAttribute(gSaveFailedWindowIds[CLOCK_WIN_ID], 7, (u32)&gDecompressionBuffer[0x3D00]); + InitWindows(sDummyWindowTemplate); + sWindowIds[TEXT_WIN_ID] = AddWindowWithoutTileMap(sWindowTemplate_Text); + SetWindowAttribute(sWindowIds[TEXT_WIN_ID], 7, (u32)&gDecompressionBuffer[0x2800]); + sWindowIds[CLOCK_WIN_ID] = AddWindowWithoutTileMap(sWindowTemplate_Clock); + SetWindowAttribute(sWindowIds[CLOCK_WIN_ID], 7, (u32)&gDecompressionBuffer[0x3D00]); DeactivateAllTextPrinters(); ResetSpriteData(); ResetTasks(); @@ -229,12 +218,12 @@ static void CB2_SaveFailedScreen(void) LoadPalette(sSaveFailedClockPal, 0x100, 0x20); LoadPalette(gTextWindowFrame1_Pal, 0xE0, 0x20); LoadPalette(gUnknown_0860F074, 0xF0, 0x20); - DrawStdFrameWithCustomTileAndPalette(gSaveFailedWindowIds[TEXT_WIN_ID], FALSE, 0x214, 0xE); - DrawStdFrameWithCustomTileAndPalette(gSaveFailedWindowIds[CLOCK_WIN_ID], FALSE, 0x214, 0xE); - FillWindowPixelBuffer(gSaveFailedWindowIds[CLOCK_WIN_ID], PIXEL_FILL(1)); // backwards? - FillWindowPixelBuffer(gSaveFailedWindowIds[TEXT_WIN_ID], PIXEL_FILL(1)); - CopyWindowToVram(gSaveFailedWindowIds[CLOCK_WIN_ID], 2); // again? - CopyWindowToVram(gSaveFailedWindowIds[TEXT_WIN_ID], 1); + DrawStdFrameWithCustomTileAndPalette(sWindowIds[TEXT_WIN_ID], FALSE, 0x214, 0xE); + DrawStdFrameWithCustomTileAndPalette(sWindowIds[CLOCK_WIN_ID], FALSE, 0x214, 0xE); + FillWindowPixelBuffer(sWindowIds[CLOCK_WIN_ID], PIXEL_FILL(1)); // backwards? + FillWindowPixelBuffer(sWindowIds[TEXT_WIN_ID], PIXEL_FILL(1)); + CopyWindowToVram(sWindowIds[CLOCK_WIN_ID], 2); // again? + CopyWindowToVram(sWindowIds[TEXT_WIN_ID], 1); SaveFailedScreenTextPrint(gText_SaveFailedCheckingBackup, 1, 0); BeginNormalPaletteFade(PALETTES_ALL, 0, 16, 0, RGB_BLACK); EnableInterrupts(1); @@ -259,25 +248,25 @@ static void CB2_WipeSave(void) { u8 wipeTries = 0; - gSaveFailedClockInfo[CLOCK_RUNNING] = TRUE; + sClockInfo[CLOCK_RUNNING] = TRUE; while (gDamagedSaveSectors != 0 && wipeTries < 3) { - if (WipeSectors(gDamagedSaveSectors) != FALSE) + if (WipeSectors(gDamagedSaveSectors)) { - FillWindowPixelBuffer(gSaveFailedWindowIds[TEXT_WIN_ID], PIXEL_FILL(1)); + FillWindowPixelBuffer(sWindowIds[TEXT_WIN_ID], PIXEL_FILL(1)); SaveFailedScreenTextPrint(gText_BackupMemoryDamaged, 1, 0); SetMainCallback2(CB2_GameplayCannotBeContinued); return; } - FillWindowPixelBuffer(gSaveFailedWindowIds[TEXT_WIN_ID], PIXEL_FILL(1)); + FillWindowPixelBuffer(sWindowIds[TEXT_WIN_ID], PIXEL_FILL(1)); SaveFailedScreenTextPrint(gText_CheckCompleted, 1, 0); - HandleSavingData(gSaveFailedType); + HandleSavingData(sSaveFailedType); if (gDamagedSaveSectors != 0) { - FillWindowPixelBuffer(gSaveFailedWindowIds[TEXT_WIN_ID], PIXEL_FILL(1)); + FillWindowPixelBuffer(sWindowIds[TEXT_WIN_ID], PIXEL_FILL(1)); SaveFailedScreenTextPrint(gText_SaveFailedCheckingBackup, 1, 0); } @@ -286,12 +275,12 @@ static void CB2_WipeSave(void) if (wipeTries == 3) { - FillWindowPixelBuffer(gSaveFailedWindowIds[TEXT_WIN_ID], PIXEL_FILL(1)); + FillWindowPixelBuffer(sWindowIds[TEXT_WIN_ID], PIXEL_FILL(1)); SaveFailedScreenTextPrint(gText_BackupMemoryDamaged, 1, 0); } else { - FillWindowPixelBuffer(gSaveFailedWindowIds[TEXT_WIN_ID], PIXEL_FILL(1)); + FillWindowPixelBuffer(sWindowIds[TEXT_WIN_ID], PIXEL_FILL(1)); if (gGameContinueCallback == NULL) SaveFailedScreenTextPrint(gText_SaveCompleteGameCannotContinue, 1, 0); @@ -304,11 +293,11 @@ static void CB2_WipeSave(void) static void CB2_GameplayCannotBeContinued(void) { - gSaveFailedClockInfo[CLOCK_RUNNING] = FALSE; + sClockInfo[CLOCK_RUNNING] = FALSE; if (JOY_NEW(A_BUTTON)) { - FillWindowPixelBuffer(gSaveFailedWindowIds[TEXT_WIN_ID], PIXEL_FILL(1)); + FillWindowPixelBuffer(sWindowIds[TEXT_WIN_ID], PIXEL_FILL(1)); SaveFailedScreenTextPrint(gText_GamePlayCannotBeContinued, 1, 0); SetVBlankCallback(VBlankCB); SetMainCallback2(CB2_FadeAndReturnToTitleScreen); @@ -317,7 +306,7 @@ static void CB2_GameplayCannotBeContinued(void) static void CB2_FadeAndReturnToTitleScreen(void) { - gSaveFailedClockInfo[CLOCK_RUNNING] = FALSE; + sClockInfo[CLOCK_RUNNING] = FALSE; if (JOY_NEW(A_BUTTON)) { @@ -351,7 +340,7 @@ static void VBlankCB_UpdateClockGraphics(void) gMain.oamBuffer[0].x = 112; gMain.oamBuffer[0].y = (CLOCK_WIN_TOP + 1) * 8; - if (gSaveFailedClockInfo[CLOCK_RUNNING] != FALSE) + if (sClockInfo[CLOCK_RUNNING]) { gMain.oamBuffer[0].tileNum = sClockFrames[n][0]; gMain.oamBuffer[0].matrixNum = (sClockFrames[n][2] << 4) | (sClockFrames[n][1] << 3); @@ -363,8 +352,8 @@ static void VBlankCB_UpdateClockGraphics(void) CpuFastCopy(gMain.oamBuffer, (void *)OAM, 4); - if (gSaveFailedClockInfo[DEBUG_TIMER]) - gSaveFailedClockInfo[DEBUG_TIMER]--; + if (sClockInfo[DEBUG_TIMER]) + sClockInfo[DEBUG_TIMER]--; } static bool8 VerifySectorWipe(u16 sector) @@ -372,7 +361,7 @@ static bool8 VerifySectorWipe(u16 sector) u32 *ptr = (u32 *)&gSaveDataBuffer; u16 i; - ReadFlash(sector, 0, (u8 *)ptr, 4096); + ReadFlash(sector, 0, (u8 *)ptr, SECTOR_SIZE); for (i = 0; i < 0x400; i++, ptr++) if (*ptr) @@ -388,7 +377,7 @@ static bool8 WipeSector(u16 sector) for (i = 0; failed && i < 130; i++) { - for (j = 0; j < 0x1000; j++) + for (j = 0; j < SECTOR_SIZE; j++) ProgramFlashByte(sector, j, 0); failed = VerifySectorWipe(sector); @@ -401,7 +390,7 @@ static bool8 WipeSectors(u32 sectorBits) { u16 i; - for (i = 0; i < 0x20; i++) + for (i = 0; i < SECTORS_COUNT; i++) if ((sectorBits & (1 << i)) && !WipeSector(i)) sectorBits &= ~(1 << i); |