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-rw-r--r--asm/cable_club.s2
-rw-r--r--asm/field_control_avatar.s2
-rw-r--r--asm/field_specials.s12
-rw-r--r--asm/item_menu_icons.s637
-rw-r--r--asm/learn_move.s4
-rw-r--r--asm/list_menu.s1643
-rw-r--r--asm/map_name_popup.s2
-rw-r--r--asm/player_pc.s20
-rw-r--r--asm/pokemon_summary_screen.s16
-rw-r--r--asm/rom_8011DC0.s20
-rw-r--r--asm/script_menu.s2
-rw-r--r--asm/shop.s2
-rw-r--r--asm/start_menu.s2101
-rw-r--r--common_syms/list_menu.txt2
-rw-r--r--data/battle_ai_scripts.s2828
-rw-r--r--data/event_scripts.s2
-rw-r--r--data/graphics/berries/berry_pic_table.inc45
-rw-r--r--data/item_menu_icons.s213
-rw-r--r--data/rom_8011DC0.s6
-rw-r--r--data/scripts/maps/BattleFrontier_BattlePyramidEmptySquare.inc4
-rw-r--r--data/specials.inc2
-rw-r--r--data/strings.s6
-rw-r--r--data/text/save.inc12
-rw-r--r--include/battle.h8
-rw-r--r--include/battle_message.h51
-rw-r--r--include/battle_util.h28
-rw-r--r--include/event_scripts.h2
-rw-r--r--include/graphics.h96
-rw-r--r--include/item_menu.h43
-rw-r--r--include/item_menu_icons.h19
-rw-r--r--include/link.h1
-rw-r--r--include/list_menu.h64
-rw-r--r--include/load_save.h2
-rw-r--r--include/menu.h14
-rw-r--r--include/menu_indicators.h17
-rw-r--r--include/start_menu.h10
-rw-r--r--include/strings.h20
-rw-r--r--include/text.h6
-rw-r--r--ld_script.txt6
-rw-r--r--src/battle_ai_script_commands.c186
-rw-r--r--src/battle_ai_switch_items.c2
-rw-r--r--src/battle_anim.c224
-rw-r--r--src/battle_bg.c1
-rw-r--r--src/battle_controller_link_opponent.c52
-rw-r--r--src/battle_controller_link_partner.c48
-rw-r--r--src/battle_controller_opponent.c52
-rw-r--r--src/battle_controller_player.c112
-rw-r--r--src/battle_controller_player_partner.c96
-rw-r--r--src/battle_controller_recorded_opponent.c50
-rw-r--r--src/battle_controller_recorded_player.c48
-rw-r--r--src/battle_controller_safari.c4
-rw-r--r--src/battle_controller_wally.c49
-rw-r--r--src/battle_controllers.c35
-rw-r--r--src/battle_interface.c194
-rw-r--r--src/battle_main.c17
-rw-r--r--src/battle_message.c1944
-rw-r--r--src/battle_script_commands.c576
-rw-r--r--src/battle_setup.c7
-rw-r--r--src/battle_util.c56
-rw-r--r--src/battle_util2.c18
-rw-r--r--src/berry_blender.c4
-rw-r--r--src/berry_tag_screen.c6
-rw-r--r--src/birch_pc.c4
-rw-r--r--src/daycare.c27
-rw-r--r--src/decoration.c12
-rw-r--r--src/evolution_scene.c6
-rwxr-xr-xsrc/item_menu.c254
-rw-r--r--src/item_menu_icons.c678
-rw-r--r--src/list_menu.c633
-rw-r--r--src/menu.c100
-rw-r--r--src/overworld.c4
-rw-r--r--src/pokeball.c190
-rw-r--r--src/pokeblock.c38
-rw-r--r--src/pokemon_summary_screen.c3
-rw-r--r--src/reshow_battle_screen.c21
-rw-r--r--src/secret_base.c16
-rw-r--r--src/start_menu.c1331
-rw-r--r--sym_common.txt8
78 files changed, 6329 insertions, 8747 deletions
diff --git a/asm/cable_club.s b/asm/cable_club.s
index 0bdda588e..e6fbd1886 100644
--- a/asm/cable_club.s
+++ b/asm/cable_club.s
@@ -1729,7 +1729,7 @@ _080B3248:
thumb_func_start sub_80B3254
sub_80B3254: @ 80B3254
push {lr}
- bl sub_809FF80
+ bl SaveGame
pop {r0}
bx r0
thumb_func_end sub_80B3254
diff --git a/asm/field_control_avatar.s b/asm/field_control_avatar.s
index c1c96272f..7e25c45da 100644
--- a/asm/field_control_avatar.s
+++ b/asm/field_control_avatar.s
@@ -326,7 +326,7 @@ _0809C13A:
beq _0809C15C
movs r0, 0x6
bl PlaySE
- bl sub_809FA9C
+ bl ShowStartMenu
_0809C14E:
movs r0, 0x1
b _0809C172
diff --git a/asm/field_specials.s b/asm/field_specials.s
index d7bb80f30..ca22af002 100644
--- a/asm/field_specials.s
+++ b/asm/field_specials.s
@@ -4894,7 +4894,7 @@ sub_813A46C: @ 813A46C
lsrs r0, 24
mov r1, sp
movs r2, 0
- bl sub_81AE860
+ bl ListMenuGetScrollAndRow
ldr r1, =gUnknown_0203AB68
mov r0, sp
ldrh r0, [r0]
@@ -4903,7 +4903,7 @@ sub_813A46C: @ 813A46C
lsls r0, 24
lsrs r0, 24
mov r1, sp
- bl sub_81AE838
+ bl ListMenuGetCurrentItemArrayId
ldrh r0, [r4, 0x1E]
ldr r5, =gUnknown_0203AB6A
ldrh r1, [r5]
@@ -5007,7 +5007,7 @@ sub_813A570: @ 813A570
lsls r0, 24
lsrs r0, 24
mov r1, sp
- bl sub_81AE838
+ bl ListMenuGetCurrentItemArrayId
ldrh r0, [r4, 0x1E]
mov r1, sp
ldrh r1, [r1]
@@ -5019,7 +5019,7 @@ sub_813A570: @ 813A570
lsrs r0, 24
movs r1, 0
movs r2, 0
- bl sub_81AE6C8
+ bl DestroyListMenuTask
ldr r0, =gUnknown_0203AB64
ldr r0, [r0]
bl Free
@@ -6012,7 +6012,7 @@ sub_813ADD4: @ 813ADD4
adds r4, 0x16
add r1, sp, 0x14
adds r2, r4, 0
- bl sub_81AE860
+ bl ListMenuGetScrollAndRow
ldrh r0, [r6, 0x22]
lsls r0, 24
lsrs r0, 24
@@ -6173,7 +6173,7 @@ sub_813AF48: @ 813AF48
lsrs r0, 24
movs r1, 0
movs r2, 0
- bl sub_81AE6C8
+ bl DestroyListMenuTask
ldr r0, =gUnknown_0203AB64
ldr r0, [r0]
bl Free
diff --git a/asm/item_menu_icons.s b/asm/item_menu_icons.s
deleted file mode 100644
index 8068e37c2..000000000
--- a/asm/item_menu_icons.s
+++ /dev/null
@@ -1,637 +0,0 @@
- .include "asm/macros.inc"
- .include "constants/constants.inc"
-
- .syntax unified
-
- .text
-
- thumb_func_start RemoveBagObject
-@ void RemoveBagObject(u8 a1)
-RemoveBagObject: @ 80D4CA8
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- ldr r0, =gUnknown_0203CE54
- ldr r2, =0x00000804
- adds r1, r4, r2
- ldr r0, [r0]
- adds r5, r0, r1
- ldrb r0, [r5]
- cmp r0, 0xFF
- beq _080D4CEE
- adds r4, 0x64
- adds r0, r4, 0
- bl FreeSpriteTilesByTag
- adds r0, r4, 0
- bl FreeSpritePaletteByTag
- ldrb r1, [r5]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- ldr r4, =gSprites
- adds r0, r4
- bl FreeSpriteOamMatrix
- ldrb r1, [r5]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- bl DestroySprite
- movs r0, 0xFF
- strb r0, [r5]
-_080D4CEE:
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end RemoveBagObject
-
- thumb_func_start AddBagVisualObject
-@ void AddBagVisualObject(u8 bagPocketId)
-AddBagVisualObject: @ 80D4D00
- push {r4,r5,lr}
- adds r5, r0, 0
- lsls r5, 24
- lsrs r5, 24
- ldr r0, =gUnknown_0203CE54
- ldr r4, [r0]
- ldr r0, =0x00000804
- adds r4, r0
- ldr r0, =gUnknown_0857FB4C
- movs r1, 0x44
- movs r2, 0x42
- movs r3, 0
- bl CreateSprite
- strb r0, [r4]
- adds r0, r5, 0
- movs r1, 0
- bl SetBagVisualPocketId
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end AddBagVisualObject
-
- thumb_func_start SetBagVisualPocketId
-@ void SetBagVisualPocketId(u8 bagPocketId, bool8 isSwitchingPockets)
-SetBagVisualPocketId: @ 80D4D38
- push {lr}
- lsls r0, 24
- lsrs r3, r0, 24
- lsls r1, 24
- ldr r0, =gUnknown_0203CE54
- ldr r0, [r0]
- ldr r2, =0x00000804
- adds r0, r2
- ldrb r2, [r0]
- lsls r0, r2, 4
- adds r0, r2
- lsls r0, 2
- ldr r2, =gSprites
- adds r2, r0, r2
- cmp r1, 0
- beq _080D4D84
- ldr r0, =0x0000fffb
- strh r0, [r2, 0x26]
- ldr r0, =ObjectCB_BagVisualSwitchingPockets
- str r0, [r2, 0x1C]
- adds r0, r3, 0x1
- strh r0, [r2, 0x2E]
- adds r0, r2, 0
- movs r1, 0
- bl StartSpriteAnim
- b _080D4D90
- .pool
-_080D4D84:
- adds r1, r3, 0x1
- lsls r1, 24
- lsrs r1, 24
- adds r0, r2, 0
- bl StartSpriteAnim
-_080D4D90:
- pop {r0}
- bx r0
- thumb_func_end SetBagVisualPocketId
-
- thumb_func_start ObjectCB_BagVisualSwitchingPockets
-@ void ObjectCB_BagVisualSwitchingPockets(struct obj *object)
-ObjectCB_BagVisualSwitchingPockets: @ 80D4D94
- push {r4,lr}
- adds r4, r0, 0
- ldrh r1, [r4, 0x26]
- movs r2, 0x26
- ldrsh r0, [r4, r2]
- cmp r0, 0
- beq _080D4DA8
- adds r0, r1, 0x1
- strh r0, [r4, 0x26]
- b _080D4DB8
-_080D4DA8:
- ldrh r1, [r4, 0x2E]
- lsls r1, 24
- lsrs r1, 24
- adds r0, r4, 0
- bl StartSpriteAnim
- ldr r0, =SpriteCallbackDummy
- str r0, [r4, 0x1C]
-_080D4DB8:
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end ObjectCB_BagVisualSwitchingPockets
-
- thumb_func_start ShakeBagVisual
-@ void ShakeBagVisual()
-ShakeBagVisual: @ 80D4DC4
- push {r4,lr}
- ldr r0, =gUnknown_0203CE54
- ldr r0, [r0]
- ldr r1, =0x00000804
- adds r0, r1
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- ldr r1, =gSprites
- adds r4, r0, r1
- adds r0, r4, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x20
- ands r0, r1
- cmp r0, 0
- beq _080D4DF4
- adds r0, r4, 0
- movs r1, 0x1
- bl StartSpriteAffineAnim
- ldr r0, =ObjectCB_ShakeBagVisual
- str r0, [r4, 0x1C]
-_080D4DF4:
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end ShakeBagVisual
-
- thumb_func_start ObjectCB_ShakeBagVisual
-@ void ObjectCB_ShakeBagVisual(struct obj *object)
-ObjectCB_ShakeBagVisual: @ 80D4E0C
- push {r4,lr}
- adds r4, r0, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x20
- ands r0, r1
- cmp r0, 0
- beq _080D4E28
- adds r0, r4, 0
- movs r1, 0
- bl StartSpriteAffineAnim
- ldr r0, =SpriteCallbackDummy
- str r0, [r4, 0x1C]
-_080D4E28:
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end ObjectCB_ShakeBagVisual
-
- thumb_func_start AddSwitchPocketRotatingBallObject
-@ void AddSwitchPocketRotatingBallObject(u16 rotationDirection)
-AddSwitchPocketRotatingBallObject: @ 80D4E34
- push {r4,r5,lr}
- adds r5, r0, 0
- lsls r5, 16
- lsrs r5, 16
- ldr r0, =gUnknown_0203CE54
- ldr r4, [r0]
- ldr r0, =0x00000805
- adds r4, r0
- ldr r0, =gUnknown_0857FBA0
- bl LoadSpriteSheet
- ldr r0, =gUnknown_0857FBA8
- bl LoadSpritePalette
- ldr r0, =gUnknown_0857FBB0
- movs r1, 0x10
- movs r2, 0x10
- movs r3, 0
- bl CreateSprite
- strb r0, [r4]
- ldr r2, =gSprites
- ldrb r1, [r4]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- strh r5, [r0, 0x2E]
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end AddSwitchPocketRotatingBallObject
-
- thumb_func_start update_switch_pocket_rotating_ball_coords
-@ void update_switch_pocket_rotating_ball_coords(struct obj *object)
-update_switch_pocket_rotating_ball_coords: @ 80D4E8C
- ldrh r2, [r0, 0x30]
- ldrh r1, [r0, 0x34]
- adds r1, 0x1
- movs r3, 0x1
- ands r1, r3
- subs r2, r1
- adds r1, r0, 0
- adds r1, 0x28
- strb r2, [r1]
- ldrh r2, [r0, 0x30]
- ldrh r1, [r0, 0x34]
- adds r1, 0x1
- ands r1, r3
- subs r2, r1
- adds r0, 0x29
- strb r2, [r0]
- bx lr
- thumb_func_end update_switch_pocket_rotating_ball_coords
-
- thumb_func_start ObjectCB_SwitchPocketRotatingBallInit
-@ void ObjectCB_SwitchPocketRotatingBallInit(struct obj *object)
-ObjectCB_SwitchPocketRotatingBallInit: @ 80D4EB0
- push {r4,lr}
- adds r4, r0, 0
- ldrb r1, [r4, 0x1]
- movs r0, 0x4
- negs r0, r0
- ands r0, r1
- movs r1, 0x1
- orrs r0, r1
- strb r0, [r4, 0x1]
- movs r0, 0x2E
- ldrsh r1, [r4, r0]
- movs r0, 0x1
- negs r0, r0
- cmp r1, r0
- bne _080D4ED8
- ldr r0, =gUnknown_0857FB98
- b _080D4EDA
- .pool
-_080D4ED8:
- ldr r0, =gUnknown_0857FB9C
-_080D4EDA:
- str r0, [r4, 0x10]
- adds r0, r4, 0
- bl InitSpriteAffineAnim
- adds r0, r4, 0
- adds r0, 0x28
- ldrb r0, [r0]
- lsls r0, 24
- asrs r0, 24
- strh r0, [r4, 0x30]
- adds r0, r4, 0
- adds r0, 0x29
- ldrb r0, [r0]
- lsls r0, 24
- asrs r0, 24
- strh r0, [r4, 0x30]
- adds r0, r4, 0
- bl update_switch_pocket_rotating_ball_coords
- ldr r0, =ObjectCB_SwitchPocketRotatingBallContinue
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end ObjectCB_SwitchPocketRotatingBallInit
-
- thumb_func_start ObjectCB_SwitchPocketRotatingBallContinue
-@ void ObjectCB_SwitchPocketRotatingBallContinue(struct obj *object)
-ObjectCB_SwitchPocketRotatingBallContinue: @ 80D4F14
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x34]
- adds r0, 0x1
- strh r0, [r4, 0x34]
- adds r0, r4, 0
- bl update_switch_pocket_rotating_ball_coords
- movs r1, 0x34
- ldrsh r0, [r4, r1]
- cmp r0, 0x10
- bne _080D4F32
- movs r0, 0x1
- bl RemoveBagObject
-_080D4F32:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end ObjectCB_SwitchPocketRotatingBallContinue
-
- thumb_func_start AddBagItemIconObject
-@ void AddBagItemIconObject(u16 itemId, u8 a2)
-AddBagItemIconObject: @ 80D4F38
- push {r4-r6,lr}
- lsls r0, 16
- lsrs r6, r0, 16
- lsls r1, 24
- lsrs r4, r1, 24
- ldr r0, =gUnknown_0203CE54
- ldr r2, =0x00000806
- adds r1, r4, r2
- ldr r0, [r0]
- adds r5, r0, r1
- ldrb r0, [r5]
- cmp r0, 0xFF
- bne _080D4F86
- adds r4, 0x66
- adds r0, r4, 0
- bl FreeSpriteTilesByTag
- adds r0, r4, 0
- bl FreeSpritePaletteByTag
- adds r0, r4, 0
- adds r1, r4, 0
- adds r2, r6, 0
- bl AddItemIconSprite
- lsls r0, 24
- lsrs r2, r0, 24
- cmp r2, 0x40
- beq _080D4F86
- strb r2, [r5]
- ldr r1, =gSprites
- lsls r0, r2, 4
- adds r0, r2
- lsls r0, 2
- adds r0, r1
- movs r1, 0x18
- strh r1, [r0, 0x24]
- movs r1, 0x58
- strh r1, [r0, 0x26]
-_080D4F86:
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end AddBagItemIconObject
-
- thumb_func_start RemoveBagItemIconObject
-@ void RemoveBagItemIconObject(u8 a1)
-RemoveBagItemIconObject: @ 80D4F98
- push {lr}
- lsls r0, 24
- movs r1, 0x80
- lsls r1, 18
- adds r0, r1
- lsrs r0, 24
- bl RemoveBagObject
- pop {r0}
- bx r0
- thumb_func_end RemoveBagItemIconObject
-
- thumb_func_start sub_80D4FAC
-sub_80D4FAC: @ 80D4FAC
- push {lr}
- ldr r0, =gUnknown_0203CE54
- ldr r0, [r0]
- ldr r1, =0x00000808
- adds r0, r1
- movs r1, 0x8
- bl sub_8122344
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80D4FAC
-
- thumb_func_start sub_80D4FC8
-sub_80D4FC8: @ 80D4FC8
- push {lr}
- adds r2, r0, 0
- lsls r2, 24
- lsrs r2, 24
- ldr r0, =gUnknown_0203CE54
- ldr r0, [r0]
- ldr r1, =0x00000808
- adds r0, r1
- movs r1, 0x8
- bl sub_81223FC
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80D4FC8
-
- thumb_func_start sub_80D4FEC
-sub_80D4FEC: @ 80D4FEC
- push {lr}
- adds r3, r0, 0
- lsls r3, 24
- ldr r0, =gUnknown_0203CE54
- ldr r0, [r0]
- ldr r1, =0x00000808
- adds r0, r1
- lsrs r3, 4
- movs r1, 0x80
- lsls r1, 13
- adds r3, r1
- lsrs r3, 16
- movs r1, 0x88
- movs r2, 0x78
- bl sub_8122448
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80D4FEC
-
- thumb_func_start sub_80D5018
-sub_80D5018: @ 80D5018
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- adds r6, r0, 0
- adds r4, r1, 0
- movs r2, 0x80
- lsls r2, 4
- adds r0, r4, 0
- movs r1, 0
- bl memset
- movs r0, 0x80
- lsls r0, 1
- adds r4, r0
- movs r7, 0
-_080D5036:
- adds r4, 0x20
- movs r5, 0
- adds r1, r7, 0x1
- mov r8, r1
-_080D503E:
- adds r0, r4, 0
- adds r1, r6, 0
- movs r2, 0x20
- bl memcpy
- adds r4, 0x20
- adds r6, 0x20
- adds r0, r5, 0x1
- lsls r0, 24
- lsrs r5, r0, 24
- cmp r5, 0x5
- bls _080D503E
- cmp r7, 0x5
- beq _080D505C
- adds r4, 0x20
-_080D505C:
- mov r1, r8
- lsls r0, r1, 24
- lsrs r7, r0, 24
- cmp r7, 0x5
- bls _080D5036
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end sub_80D5018
-
- thumb_func_start sub_80D5070
-sub_80D5070: @ 80D5070
- push {r4,r5,lr}
- sub sp, 0x8
- lsls r0, 24
- lsrs r0, 24
- adds r4, r0, 0
- cmp r4, 0x2A
- bne _080D5082
- bl IsEnigmaBerryValid
-_080D5082:
- ldr r5, =gBerryPicTable
- lsls r4, 3
- adds r0, r5, 0x4
- adds r0, r4, r0
- ldr r0, [r0]
- str r0, [sp]
- ldr r1, =0xffff0000
- ldr r0, [sp, 0x4]
- ands r0, r1
- ldr r1, =0x00007544
- orrs r0, r1
- str r0, [sp, 0x4]
- mov r0, sp
- bl LoadCompressedObjectPalette
- adds r4, r5
- ldr r0, [r4]
- ldr r4, =0x0201d000
- adds r1, r4, 0
- bl LZDecompressWram
- ldr r0, =0xfffff000
- adds r1, r4, r0
- adds r0, r4, 0
- bl sub_80D5018
- add sp, 0x8
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80D5070
-
- thumb_func_start CreateBerryTagSprite
-CreateBerryTagSprite: @ 80D50D4
- push {r4,r5,lr}
- adds r4, r1, 0
- adds r5, r2, 0
- lsls r0, 24
- lsrs r0, 24
- lsls r4, 16
- lsrs r4, 16
- lsls r5, 16
- lsrs r5, 16
- bl sub_80D5070
- ldr r0, =gUnknown_0857FBEC
- lsls r4, 16
- asrs r4, 16
- lsls r5, 16
- asrs r5, 16
- adds r1, r4, 0
- adds r2, r5, 0
- movs r3, 0
- bl CreateSprite
- lsls r0, 24
- lsrs r0, 24
- pop {r4,r5}
- pop {r1}
- bx r1
- .pool
- thumb_func_end CreateBerryTagSprite
-
- thumb_func_start FreeBerryTagSpritePalette
-FreeBerryTagSpritePalette: @ 80D510C
- push {lr}
- ldr r0, =0x00007544
- bl FreeSpritePaletteByTag
- pop {r0}
- bx r0
- .pool
- thumb_func_end FreeBerryTagSpritePalette
-
- thumb_func_start sub_80D511C
-sub_80D511C: @ 80D511C
- push {r4-r6,lr}
- mov r6, r8
- push {r6}
- adds r4, r0, 0
- adds r5, r1, 0
- adds r6, r2, 0
- mov r8, r3
- lsls r4, 24
- lsrs r4, 24
- lsls r5, 24
- lsrs r5, 24
- lsls r6, 24
- lsrs r6, 24
- mov r0, r8
- lsls r0, 24
- lsrs r0, 24
- mov r8, r0
- ldr r0, =0x00007544
- bl FreeSpritePaletteByTag
- adds r0, r4, 0
- bl sub_80D5070
- ldr r0, =gUnknown_0857FC7C
- adds r1, r5, 0
- adds r2, r6, 0
- movs r3, 0
- bl CreateSprite
- lsls r0, 24
- lsrs r1, r0, 24
- adds r4, r1, 0
- mov r0, r8
- cmp r0, 0x1
- bne _080D5172
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- ldr r1, =gSprites
- adds r0, r1
- movs r1, 0x1
- bl StartSpriteAffineAnim
-_080D5172:
- adds r0, r4, 0
- pop {r3}
- mov r8, r3
- pop {r4-r6}
- pop {r1}
- bx r1
- .pool
- thumb_func_end sub_80D511C
-
- thumb_func_start CreateBerryFlavorCircleSprite
-CreateBerryFlavorCircleSprite: @ 80D518C
- push {lr}
- adds r1, r0, 0
- ldr r0, =gUnknown_0857FE10
- lsls r1, 16
- asrs r1, 16
- movs r2, 0x74
- movs r3, 0
- bl CreateSprite
- lsls r0, 24
- lsrs r0, 24
- pop {r1}
- bx r1
- .pool
- thumb_func_end CreateBerryFlavorCircleSprite
-
- .align 2, 0 @ Don't pad with nop.
diff --git a/asm/learn_move.s b/asm/learn_move.s
index 56f6f84c7..a33bd11b6 100644
--- a/asm/learn_move.s
+++ b/asm/learn_move.s
@@ -903,7 +903,7 @@ sub_8160EA0: @ 8160EA0
ldrb r0, [r0]
ldr r1, =gUnknown_0203BC38
adds r2, r1, 0x2
- bl sub_81AE6C8
+ bl DestroyListMenuTask
bl FreeAllWindowBuffers
ldr r0, [r4]
bl Free
@@ -988,7 +988,7 @@ sub_8160F50: @ 8160F50
ldr r4, =gUnknown_0203BC38
adds r2, r4, 0x2
adds r1, r4, 0
- bl sub_81AE860
+ bl ListMenuGetScrollAndRow
movs r0, 0x2
negs r0, r0
cmp r5, r0
diff --git a/asm/list_menu.s b/asm/list_menu.s
deleted file mode 100644
index 58719093c..000000000
--- a/asm/list_menu.s
+++ /dev/null
@@ -1,1643 +0,0 @@
- .include "asm/macros.inc"
- .include "constants/constants.inc"
-
- .syntax unified
-
- .text
-
- thumb_func_start ListMenuDummyTask
-@ void ListMenuDummyTask(u8 taskId)
-ListMenuDummyTask: @ 81AE458
- bx lr
- thumb_func_end ListMenuDummyTask
-
- thumb_func_start DoMysteryGiftListMenu
-@ int DoMysteryGiftListMenu(struct WindowTemplate *windowTemplate, struct ListMenuTemplate *listMenuTemplate, int a3, int a4, int a5)
-DoMysteryGiftListMenu: @ 81AE45C
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x8
- mov r12, r0
- str r1, [sp]
- ldr r0, [sp, 0x28]
- lsls r2, 24
- lsrs r6, r2, 24
- mov r10, r6
- lsls r3, 16
- lsrs r7, r3, 16
- str r7, [sp, 0x4]
- lsls r0, 16
- mov r8, r0
- lsrs r0, 16
- mov r9, r0
- ldr r5, =gUnknown_0203CE84
- ldrb r4, [r5, 0x4]
- cmp r4, 0x1
- beq _081AE4F4
- cmp r4, 0x1
- ble _081AE492
- cmp r4, 0x2
- beq _081AE558
-_081AE492:
- mov r0, r12
- bl AddWindow
- strb r0, [r5, 0x5]
- cmp r6, 0x1
- beq _081AE4B0
- cmp r6, 0x2
- bne _081AE4C0
- ldrb r0, [r5, 0x5]
- mov r1, r9
- lsls r2, r1, 24
- lsrs r2, 24
- adds r1, r7, 0
- bl sub_809882C
-_081AE4B0:
- ldrb r0, [r5, 0x5]
- mov r3, r8
- lsrs r2, r3, 20
- lsls r2, 24
- lsrs r2, 24
- ldr r1, [sp, 0x4]
- bl sub_8098858
-_081AE4C0:
- ldr r0, =gMultiuseListMenuTemplate
- adds r2, r0, 0
- ldr r1, [sp]
- ldm r1!, {r3-r5}
- stm r2!, {r3-r5}
- ldm r1!, {r3-r5}
- stm r2!, {r3-r5}
- ldr r4, =gUnknown_0203CE84
- ldrb r1, [r4, 0x5]
- strb r1, [r0, 0x10]
- movs r1, 0
- movs r2, 0
- bl ListMenuInit
- strb r0, [r4, 0x6]
- ldrb r0, [r4, 0x5]
- movs r1, 0x1
- bl CopyWindowToVram
- movs r0, 0x1
- strb r0, [r4, 0x4]
- b _081AE570
- .pool
-_081AE4F4:
- ldrb r0, [r5, 0x6]
- bl ListMenuHandleInputGetItemId
- str r0, [r5]
- ldr r1, =gMain
- ldrh r0, [r1, 0x2E]
- ands r4, r0
- cmp r4, 0
- beq _081AE50A
- movs r0, 0x2
- strb r0, [r5, 0x4]
-_081AE50A:
- ldrh r1, [r1, 0x2E]
- movs r0, 0x2
- ands r0, r1
- cmp r0, 0
- beq _081AE51E
- movs r0, 0x2
- negs r0, r0
- str r0, [r5]
- movs r0, 0x2
- strb r0, [r5, 0x4]
-_081AE51E:
- ldrb r0, [r5, 0x4]
- cmp r0, 0x2
- bne _081AE570
- cmp r6, 0
- bne _081AE534
- ldrb r0, [r5, 0x5]
- bl ClearWindowTilemap
- b _081AE546
- .pool
-_081AE534:
- mov r4, r10
- cmp r4, 0
- blt _081AE546
- cmp r4, 0x2
- bgt _081AE546
- ldrb r0, [r5, 0x5]
- movs r1, 0
- bl sub_819746C
-_081AE546:
- ldr r0, =gUnknown_0203CE84
- ldrb r0, [r0, 0x5]
- movs r1, 0x1
- bl CopyWindowToVram
- b _081AE570
- .pool
-_081AE558:
- ldrb r0, [r5, 0x6]
- movs r1, 0
- movs r2, 0
- bl sub_81AE6C8
- ldrb r0, [r5, 0x5]
- bl RemoveWindow
- movs r0, 0
- strb r0, [r5, 0x4]
- ldr r0, [r5]
- b _081AE574
-_081AE570:
- movs r0, 0x1
- negs r0, r0
-_081AE574:
- add sp, 0x8
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r1}
- bx r1
- thumb_func_end DoMysteryGiftListMenu
-
- thumb_func_start ListMenuInit
-@ u8 ListMenuInit(struct ListMenuTemplate *listMenuTemplate, u16 scrollOffset, u16 selectedRow)
-ListMenuInit: @ 81AE584
- push {r4,r5,lr}
- adds r5, r0, 0
- lsls r1, 16
- lsrs r1, 16
- lsls r2, 16
- lsrs r2, 16
- bl ListMenuInitInternal
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- ldrb r0, [r5, 0x10]
- bl PutWindowTilemap
- ldrb r0, [r5, 0x10]
- movs r1, 0x2
- bl CopyWindowToVram
- adds r0, r4, 0
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end ListMenuInit
-
- thumb_func_start Unused_ListMenuInit2
-@ u8 Unused_ListMenuInit2(struct ListMenuTemplate *listMenuTemplate, int a2, u16 scrollOffset, u16 selectedRow)
-Unused_ListMenuInit2: @ 81AE5B0
- push {r4-r7,lr}
- sub sp, 0x8
- adds r6, r0, 0
- adds r4, r1, 0
- adds r1, r2, 0
- adds r2, r3, 0
- lsls r1, 16
- lsrs r1, 16
- lsls r2, 16
- lsrs r2, 16
- bl ListMenuInitInternal
- lsls r0, 24
- lsrs r7, r0, 24
- ldrb r0, [r4, 0x4]
- cmp r0, 0xFF
- beq _081AE5F0
- adds r5, r4, 0
-_081AE5D4:
- ldrb r0, [r6, 0x10]
- ldrb r1, [r5]
- ldrb r2, [r5, 0x1]
- ldrb r3, [r5, 0x2]
- ldrb r4, [r5, 0x3]
- str r4, [sp]
- ldrb r4, [r5, 0x4]
- str r4, [sp, 0x4]
- bl PutWindowRectTilemapOverridePalette
- adds r5, 0x8
- ldrb r0, [r5, 0x4]
- cmp r0, 0xFF
- bne _081AE5D4
-_081AE5F0:
- ldrb r0, [r6, 0x10]
- movs r1, 0x2
- bl CopyWindowToVram
- adds r0, r7, 0
- add sp, 0x8
- pop {r4-r7}
- pop {r1}
- bx r1
- thumb_func_end Unused_ListMenuInit2
-
- thumb_func_start ListMenuHandleInputGetItemId
-@ int ListMenuHandleInputGetItemId(u8 taskId)
-ListMenuHandleInputGetItemId: @ 81AE604
- push {lr}
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- ldr r0, =gTasks + 0x8
- adds r3, r1, r0
- ldr r2, =gMain
- ldrh r1, [r2, 0x2E]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- beq _081AE638
- ldrh r0, [r3, 0x18]
- ldrh r1, [r3, 0x1A]
- adds r0, r1
- ldr r1, [r3]
- lsls r0, 3
- adds r0, r1
- ldr r0, [r0, 0x4]
- b _081AE6C2
- .pool
-_081AE638:
- movs r0, 0x2
- ands r0, r1
- cmp r0, 0
- beq _081AE646
- movs r0, 0x2
- negs r0, r0
- b _081AE6C2
-_081AE646:
- ldrh r1, [r2, 0x30]
- movs r0, 0x40
- ands r0, r1
- cmp r0, 0
- beq _081AE65A
- adds r0, r3, 0
- movs r1, 0x1
- movs r2, 0x1
- movs r3, 0
- b _081AE6BA
-_081AE65A:
- movs r0, 0x80
- ands r0, r1
- cmp r0, 0
- beq _081AE66A
- adds r0, r3, 0
- movs r1, 0x1
- movs r2, 0x1
- b _081AE6B8
-_081AE66A:
- ldrb r0, [r3, 0x16]
- lsrs r0, 6
- cmp r0, 0x1
- beq _081AE680
- cmp r0, 0x1
- ble _081AE67A
- cmp r0, 0x2
- beq _081AE68C
-_081AE67A:
- movs r2, 0
- movs r0, 0
- b _081AE6A0
-_081AE680:
- movs r0, 0x20
- ands r0, r1
- lsls r0, 16
- lsrs r2, r0, 16
- movs r0, 0x10
- b _081AE69A
-_081AE68C:
- movs r0, 0x80
- lsls r0, 2
- ands r0, r1
- lsls r0, 16
- lsrs r2, r0, 16
- movs r0, 0x80
- lsls r0, 1
-_081AE69A:
- ands r0, r1
- lsls r0, 16
- lsrs r0, 16
-_081AE6A0:
- cmp r2, 0
- beq _081AE6AE
- ldrb r2, [r3, 0xE]
- adds r0, r3, 0
- movs r1, 0x1
- movs r3, 0
- b _081AE6BA
-_081AE6AE:
- cmp r0, 0
- beq _081AE6BE
- ldrb r2, [r3, 0xE]
- adds r0, r3, 0
- movs r1, 0x1
-_081AE6B8:
- movs r3, 0x1
-_081AE6BA:
- bl ListMenuChangeSelection
-_081AE6BE:
- movs r0, 0x1
- negs r0, r0
-_081AE6C2:
- pop {r1}
- bx r1
- thumb_func_end ListMenuHandleInputGetItemId
-
- thumb_func_start sub_81AE6C8
-sub_81AE6C8: @ 81AE6C8
- push {r4,lr}
- adds r3, r1, 0
- lsls r0, 24
- lsrs r0, 24
- adds r4, r0, 0
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- ldr r1, =gTasks + 0x8
- adds r1, r0, r1
- cmp r3, 0
- beq _081AE6E4
- ldrh r0, [r1, 0x18]
- strh r0, [r3]
-_081AE6E4:
- cmp r2, 0
- beq _081AE6EC
- ldrh r0, [r1, 0x1A]
- strh r0, [r2]
-_081AE6EC:
- ldrb r0, [r1, 0x1E]
- cmp r0, 0xFF
- beq _081AE6FC
- ldrb r1, [r1, 0x17]
- lsrs r1, 6
- subs r1, 0x2
- bl ListMenuRemoveCursorObject
-_081AE6FC:
- adds r0, r4, 0
- bl DestroyTask
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81AE6C8
-
- thumb_func_start sub_81AE70C
-sub_81AE70C: @ 81AE70C
- push {r4,lr}
- lsls r0, 24
- lsrs r0, 24
- lsls r4, r0, 2
- adds r4, r0
- lsls r4, 3
- ldr r0, =gTasks + 0x8
- adds r4, r0
- ldrb r0, [r4, 0x10]
- ldrb r2, [r4, 0x15]
- lsls r2, 28
- lsrs r1, r2, 4
- orrs r1, r2
- lsrs r1, 24
- bl FillWindowPixelBuffer
- ldrh r1, [r4, 0x18]
- ldrh r3, [r4, 0xE]
- adds r0, r4, 0
- movs r2, 0
- bl ListMenuPrintEntries
- adds r0, r4, 0
- bl ListMenuDrawCursor
- ldrb r0, [r4, 0x10]
- movs r1, 0x2
- bl CopyWindowToVram
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81AE70C
-
- thumb_func_start sub_81AE750
-sub_81AE750: @ 81AE750
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r0, 24
- lsls r1, 24
- lsls r2, 24
- lsrs r2, 24
- lsls r3, 24
- lsls r4, r0, 2
- adds r4, r0
- lsls r4, 3
- ldr r0, =gTasks + 0x8
- adds r4, r0
- lsrs r1, 20
- ldrb r6, [r4, 0x14]
- movs r5, 0xF
- adds r0, r5, 0
- ands r0, r6
- orrs r0, r1
- strb r0, [r4, 0x14]
- ands r2, r5
- ldrb r1, [r4, 0x15]
- movs r0, 0x10
- negs r0, r0
- ands r0, r1
- orrs r0, r2
- lsrs r3, 20
- ands r0, r5
- orrs r0, r3
- strb r0, [r4, 0x15]
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81AE750
-
- thumb_func_start sub_81AE794
-sub_81AE794: @ 81AE794
- push {r4,r5,lr}
- adds r3, r1, 0
- adds r5, r2, 0
- lsls r0, 24
- lsrs r0, 24
- lsls r3, 24
- lsrs r3, 24
- lsls r5, 24
- lsrs r5, 24
- lsls r4, r0, 2
- adds r4, r0
- lsls r4, 3
- ldr r0, =gTasks + 0x8
- adds r4, r0
- ldrb r0, [r4, 0x10]
- movs r1, 0x1
- adds r2, r3, 0
- bl SetWindowAttribute
- ldrb r0, [r4, 0x10]
- movs r1, 0x2
- adds r2, r5, 0
- bl SetWindowAttribute
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81AE794
-
- thumb_func_start sub_81AE7D0
-sub_81AE7D0: @ 81AE7D0
- push {r4-r7,lr}
- sub sp, 0x20
- mov r12, r2
- ldr r5, [sp, 0x34]
- lsls r3, 16
- lsrs r3, 16
- adds r4, r3, 0
- mov r3, sp
- ldm r0!, {r2,r6,r7}
- stm r3!, {r2,r6,r7}
- ldm r0!, {r2,r6,r7}
- stm r3!, {r2,r6,r7}
- mov r0, sp
- movs r3, 0
- strh r1, [r0, 0x18]
- mov r1, r12
- strh r1, [r0, 0x1A]
- strb r3, [r0, 0x1C]
- strb r3, [r0, 0x1D]
- cmp r4, 0x40
- bne _081AE804
- movs r1, 0
- movs r2, 0x1
- movs r3, 0
- bl ListMenuChangeSelection
-_081AE804:
- cmp r4, 0x80
- bne _081AE814
- mov r0, sp
- movs r1, 0
- movs r2, 0x1
- movs r3, 0x1
- bl ListMenuChangeSelection
-_081AE814:
- cmp r5, 0
- beq _081AE81E
- mov r0, sp
- ldrh r0, [r0, 0x18]
- strh r0, [r5]
-_081AE81E:
- ldr r2, [sp, 0x38]
- cmp r2, 0
- beq _081AE82A
- mov r0, sp
- ldrh r0, [r0, 0x1A]
- strh r0, [r2]
-_081AE82A:
- movs r0, 0x1
- negs r0, r0
- add sp, 0x20
- pop {r4-r7}
- pop {r1}
- bx r1
- thumb_func_end sub_81AE7D0
-
- thumb_func_start sub_81AE838
-sub_81AE838: @ 81AE838
- push {lr}
- adds r2, r1, 0
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- ldr r0, =gTasks + 0x8
- adds r1, r0
- cmp r2, 0
- beq _081AE856
- ldrh r0, [r1, 0x1A]
- ldrh r1, [r1, 0x18]
- adds r0, r1
- strh r0, [r2]
-_081AE856:
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81AE838
-
- thumb_func_start sub_81AE860
-sub_81AE860: @ 81AE860
- push {lr}
- adds r3, r1, 0
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- ldr r0, =gTasks + 0x8
- adds r1, r0
- cmp r3, 0
- beq _081AE87A
- ldrh r0, [r1, 0x18]
- strh r0, [r3]
-_081AE87A:
- cmp r2, 0
- beq _081AE882
- ldrh r0, [r1, 0x1A]
- strh r0, [r2]
-_081AE882:
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81AE860
-
- thumb_func_start ListMenuGetYCoordForPrintingArrowCursor
-@ u8 ListMenuGetYCoordForPrintingArrowCursor(u8 taskId)
-ListMenuGetYCoordForPrintingArrowCursor: @ 81AE88C
- push {r4,lr}
- lsls r0, 24
- lsrs r0, 24
- lsls r4, r0, 2
- adds r4, r0
- lsls r4, 3
- ldr r0, =gTasks + 0x8
- adds r4, r0
- ldrb r0, [r4, 0x17]
- lsls r0, 26
- lsrs r0, 26
- movs r1, 0x1
- bl GetFontAttribute
- ldrb r1, [r4, 0x16]
- lsls r1, 26
- lsrs r1, 29
- adds r0, r1
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r4, 0x1A]
- adds r2, r1, 0
- muls r2, r0
- adds r1, r2, 0
- ldrb r0, [r4, 0x14]
- lsls r0, 28
- lsrs r0, 28
- adds r0, r1
- lsls r0, 16
- lsrs r0, 16
- pop {r4}
- pop {r1}
- bx r1
- .pool
- thumb_func_end ListMenuGetYCoordForPrintingArrowCursor
-
- thumb_func_start ListMenuInitInternal
-@ u8 ListMenuInitInternal(struct ListMenuTemplate *listMenuTemplate, u16 scrollOffset, u16 selectedRow)
-ListMenuInitInternal: @ 81AE8D4
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- adds r4, r0, 0
- adds r5, r1, 0
- adds r6, r2, 0
- lsls r5, 16
- lsrs r5, 16
- lsls r6, 16
- lsrs r6, 16
- ldr r0, =ListMenuDummyTask
- movs r1, 0
- bl CreateTask
- lsls r0, 24
- lsrs r0, 24
- mov r8, r0
- lsls r0, 2
- add r0, r8
- lsls r0, 3
- ldr r1, =gTasks + 0x8
- adds r7, r0, r1
- adds r0, r7, 0
- ldm r4!, {r1-r3}
- stm r0!, {r1-r3}
- ldm r4!, {r1-r3}
- stm r0!, {r1-r3}
- movs r1, 0
- strh r5, [r7, 0x18]
- strh r6, [r7, 0x1A]
- strb r1, [r7, 0x1C]
- strb r1, [r7, 0x1D]
- movs r0, 0xFF
- strb r0, [r7, 0x1E]
- strb r1, [r7, 0x1F]
- ldr r3, =gUnknown_03006300
- ldrb r1, [r7, 0x14]
- movs r5, 0xF
- lsrs r1, 4
- ldrb r4, [r3]
- movs r2, 0x10
- negs r2, r2
- adds r0, r2, 0
- ands r0, r4
- orrs r0, r1
- strb r0, [r3]
- ldrb r1, [r7, 0x15]
- lsls r1, 28
- lsrs r1, 24
- ands r0, r5
- orrs r0, r1
- strb r0, [r3]
- ldrb r0, [r7, 0x15]
- lsrs r0, 4
- ands r5, r0
- ldrb r0, [r3, 0x1]
- ands r2, r0
- orrs r2, r5
- strb r2, [r3, 0x1]
- ldrb r1, [r7, 0x16]
- lsls r1, 29
- lsrs r1, 17
- ldr r0, [r3]
- ldr r2, =0xfffc0fff
- ands r0, r2
- orrs r0, r1
- str r0, [r3]
- ldrb r0, [r7, 0x17]
- lsls r0, 26
- lsrs r0, 26
- strb r0, [r3, 0x3]
- ldrh r0, [r7, 0xC]
- ldrh r1, [r7, 0xE]
- cmp r0, r1
- bcs _081AE96C
- strh r0, [r7, 0xE]
-_081AE96C:
- ldrb r0, [r7, 0x10]
- ldrb r2, [r7, 0x15]
- lsls r2, 28
- lsrs r1, r2, 4
- orrs r1, r2
- lsrs r1, 24
- bl FillWindowPixelBuffer
- ldrh r1, [r7, 0x18]
- ldrh r3, [r7, 0xE]
- adds r0, r7, 0
- movs r2, 0
- bl ListMenuPrintEntries
- adds r0, r7, 0
- bl ListMenuDrawCursor
- adds r0, r7, 0
- movs r1, 0x1
- bl ListMenuCallSelectionChangedCallback
- mov r0, r8
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r1}
- bx r1
- .pool
- thumb_func_end ListMenuInitInternal
-
- thumb_func_start ListMenuPrint
-@ void ListMenuPrint(struct ListMenu *listMenu, u8 *str, u8 x, u8 y)
-ListMenuPrint: @ 81AE9B4
- push {r4-r7,lr}
- sub sp, 0x18
- adds r4, r0, 0
- adds r6, r1, 0
- lsls r2, 24
- lsrs r7, r2, 24
- lsls r3, 24
- lsrs r3, 24
- mov r12, r3
- ldr r5, =gUnknown_03006300
- ldrb r1, [r5, 0x3]
- movs r0, 0x80
- ands r0, r1
- lsls r0, 24
- lsrs r3, r0, 24
- cmp r3, 0
- beq _081AEA20
- add r1, sp, 0x14
- ldr r2, [r5]
- lsls r0, r2, 24
- lsrs r0, 28
- movs r3, 0
- strb r0, [r1]
- lsls r0, r2, 28
- lsrs r0, 28
- strb r0, [r1, 0x1]
- lsls r0, r2, 20
- lsrs r0, 28
- strb r0, [r1, 0x2]
- ldrb r0, [r4, 0x10]
- lsls r1, r2, 1
- lsrs r1, 25
- lsls r2, 14
- lsrs r2, 26
- str r2, [sp]
- str r3, [sp, 0x4]
- add r2, sp, 0x14
- str r2, [sp, 0x8]
- movs r2, 0x1
- negs r2, r2
- str r2, [sp, 0xC]
- str r6, [sp, 0x10]
- adds r2, r7, 0
- mov r3, r12
- bl AddTextPrinterParameterized2
- ldrb r1, [r5, 0x3]
- movs r0, 0x7F
- ands r0, r1
- strb r0, [r5, 0x3]
- b _081AEA5E
- .pool
-_081AEA20:
- add r2, sp, 0x14
- ldrb r1, [r4, 0x15]
- lsls r0, r1, 28
- lsrs r0, 28
- strb r0, [r2]
- ldrb r0, [r4, 0x14]
- lsrs r0, 4
- strb r0, [r2, 0x1]
- adds r0, r2, 0
- lsls r1, 24
- lsrs r1, 28
- strb r1, [r0, 0x2]
- ldrb r0, [r4, 0x10]
- ldrb r1, [r4, 0x17]
- lsls r1, 26
- lsrs r1, 26
- ldrb r2, [r4, 0x16]
- lsls r2, 29
- lsrs r2, 29
- str r2, [sp]
- str r3, [sp, 0x4]
- add r2, sp, 0x14
- str r2, [sp, 0x8]
- movs r2, 0x1
- negs r2, r2
- str r2, [sp, 0xC]
- str r6, [sp, 0x10]
- adds r2, r7, 0
- mov r3, r12
- bl AddTextPrinterParameterized2
-_081AEA5E:
- add sp, 0x18
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end ListMenuPrint
-
- thumb_func_start ListMenuPrintEntries
-@ void ListMenuPrintEntries(struct ListMenu *listMenu, u16 startIndex, u16 yOffset, u16 count)
-ListMenuPrintEntries: @ 81AEA68
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x8
- adds r4, r0, 0
- lsls r1, 16
- lsrs r1, 16
- mov r9, r1
- lsls r2, 16
- lsrs r2, 16
- str r2, [sp]
- lsls r3, 16
- lsrs r3, 16
- mov r10, r3
- ldrb r0, [r4, 0x17]
- lsls r0, 26
- lsrs r0, 26
- movs r1, 0x1
- bl GetFontAttribute
- ldrb r1, [r4, 0x16]
- lsls r1, 26
- lsrs r1, 29
- adds r0, r1
- lsls r0, 24
- lsrs r0, 24
- str r0, [sp, 0x4]
- movs r0, 0
- mov r8, r0
- cmp r8, r10
- bge _081AEB10
-_081AEAAA:
- ldr r0, [r4]
- mov r2, r9
- lsls r1, r2, 3
- adds r0, r1, r0
- ldr r2, [r0, 0x4]
- movs r0, 0x3
- negs r0, r0
- adds r5, r1, 0
- cmp r2, r0
- beq _081AEAC2
- ldrb r6, [r4, 0x12]
- b _081AEAC4
-_081AEAC2:
- ldrb r6, [r4, 0x11]
-_081AEAC4:
- ldr r0, [sp]
- add r0, r8
- ldr r2, [sp, 0x4]
- adds r1, r0, 0
- muls r1, r2
- ldrb r0, [r4, 0x14]
- lsls r0, 28
- lsrs r0, 28
- adds r0, r1
- lsls r0, 24
- lsrs r2, r0, 24
- adds r7, r2, 0
- ldr r3, [r4, 0x8]
- cmp r3, 0
- beq _081AEAEE
- ldrb r0, [r4, 0x10]
- ldr r1, [r4]
- adds r1, r5, r1
- ldr r1, [r1, 0x4]
- bl _call_via_r3
-_081AEAEE:
- ldr r0, [r4]
- adds r0, r5, r0
- ldr r1, [r0]
- adds r0, r4, 0
- adds r2, r6, 0
- adds r3, r7, 0
- bl ListMenuPrint
- mov r0, r9
- adds r0, 0x1
- lsls r0, 16
- lsrs r0, 16
- mov r9, r0
- movs r0, 0x1
- add r8, r0
- cmp r8, r10
- blt _081AEAAA
-_081AEB10:
- add sp, 0x8
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end ListMenuPrintEntries
-
- thumb_func_start ListMenuDrawCursor
-@ void ListMenuDrawCursor(struct ListMenu *listMenu)
-ListMenuDrawCursor: @ 81AEB20
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- adds r6, r0, 0
- ldrb r0, [r6, 0x17]
- lsls r0, 26
- lsrs r0, 26
- movs r1, 0x1
- bl GetFontAttribute
- ldrb r1, [r6, 0x16]
- lsls r1, 26
- lsrs r1, 29
- adds r0, r1
- lsls r0, 24
- lsrs r0, 24
- ldrb r1, [r6, 0x13]
- mov r8, r1
- ldrh r1, [r6, 0x1A]
- muls r1, r0
- ldrb r0, [r6, 0x14]
- lsls r0, 28
- lsrs r0, 28
- adds r0, r1
- lsls r0, 24
- lsrs r7, r0, 24
- ldrb r0, [r6, 0x17]
- lsrs r0, 6
- cmp r0, 0x1
- beq _081AEC0C
- cmp r0, 0x1
- bgt _081AEB66
- cmp r0, 0
- beq _081AEB70
- b _081AEC0C
-_081AEB66:
- cmp r0, 0x2
- beq _081AEB84
- cmp r0, 0x3
- beq _081AEBCC
- b _081AEC0C
-_081AEB70:
- ldr r1, =gText_SelectorArrow2
- adds r0, r6, 0
- mov r2, r8
- adds r3, r7, 0
- bl ListMenuPrint
- b _081AEC0C
- .pool
-_081AEB84:
- ldrb r0, [r6, 0x1E]
- cmp r0, 0xFF
- bne _081AEB94
- adds r0, r6, 0
- movs r1, 0
- bl ListMenuAddCursorObject
- strb r0, [r6, 0x1E]
-_081AEB94:
- ldrb r5, [r6, 0x1E]
- ldrb r0, [r6, 0x10]
- movs r1, 0x1
- bl GetWindowAttribute
- adds r4, r0, 0
- lsls r4, 19
- ldr r0, =0xffff0000
- adds r4, r0
- lsrs r4, 16
- ldrb r0, [r6, 0x10]
- movs r1, 0x2
- bl GetWindowAttribute
- adds r2, r0, 0
- lsls r2, 3
- adds r2, r7
- subs r2, 0x1
- lsls r2, 16
- lsrs r2, 16
- adds r0, r5, 0
- adds r1, r4, 0
- movs r3, 0
- bl ListMenuUpdateCursorObject
- b _081AEC0C
- .pool
-_081AEBCC:
- ldrb r0, [r6, 0x1E]
- cmp r0, 0xFF
- bne _081AEBDC
- adds r0, r6, 0
- movs r1, 0x1
- bl ListMenuAddCursorObject
- strb r0, [r6, 0x1E]
-_081AEBDC:
- ldrb r5, [r6, 0x1E]
- ldrb r0, [r6, 0x10]
- movs r1, 0x1
- bl GetWindowAttribute
- adds r4, r0, 0
- lsls r4, 3
- add r4, r8
- lsls r4, 16
- lsrs r4, 16
- ldrb r0, [r6, 0x10]
- movs r1, 0x2
- bl GetWindowAttribute
- adds r2, r0, 0
- lsls r2, 3
- adds r2, r7
- lsls r2, 16
- lsrs r2, 16
- adds r0, r5, 0
- adds r1, r4, 0
- movs r3, 0x1
- bl ListMenuUpdateCursorObject
-_081AEC0C:
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end ListMenuDrawCursor
-
- thumb_func_start ListMenuAddCursorObject
-ListMenuAddCursorObject: @ 81AEC18
- push {r4,r5,lr}
- sub sp, 0xC
- adds r4, r0, 0
- adds r5, r1, 0
- mov r1, sp
- movs r0, 0
- strb r0, [r1]
- movs r0, 0xA0
- strb r0, [r1, 0x1]
- ldrb r0, [r4, 0x10]
- movs r1, 0x3
- bl GetWindowAttribute
- mov r1, sp
- lsls r0, 3
- adds r0, 0x2
- strh r0, [r1, 0x2]
- ldrb r0, [r4, 0x17]
- lsls r0, 26
- lsrs r0, 26
- movs r1, 0x1
- bl GetFontAttribute
- mov r1, sp
- lsls r0, 24
- lsrs r0, 24
- adds r0, 0x2
- strh r0, [r1, 0x4]
- movs r0, 0x80
- lsls r0, 7
- strh r0, [r1, 0x6]
- ldr r0, =0x0000ffff
- strh r0, [r1, 0x8]
- movs r0, 0xF
- strb r0, [r1, 0xA]
- mov r0, sp
- adds r1, r5, 0
- bl ListMenuAddCursorObjectInternal
- lsls r0, 24
- lsrs r0, 24
- add sp, 0xC
- pop {r4,r5}
- pop {r1}
- bx r1
- .pool
- thumb_func_end ListMenuAddCursorObject
-
- thumb_func_start ListMenuErasePrintedCursor
-ListMenuErasePrintedCursor: @ 81AEC78
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- sub sp, 0x8
- adds r7, r0, 0
- lsls r1, 16
- lsrs r1, 16
- mov r8, r1
- ldrb r1, [r7, 0x17]
- lsrs r0, r1, 6
- cmp r0, 0
- bne _081AECF4
- lsls r0, r1, 26
- lsrs r0, 26
- movs r1, 0x1
- bl GetFontAttribute
- adds r4, r0, 0
- ldrb r0, [r7, 0x16]
- lsls r0, 26
- lsrs r0, 29
- adds r4, r0
- lsls r4, 24
- lsrs r4, 24
- ldrb r0, [r7, 0x17]
- lsls r0, 26
- lsrs r0, 26
- movs r1, 0
- bl GetMenuCursorDimensionByFont
- adds r5, r0, 0
- lsls r5, 24
- lsrs r5, 24
- ldrb r0, [r7, 0x17]
- lsls r0, 26
- lsrs r0, 26
- movs r1, 0x1
- bl GetMenuCursorDimensionByFont
- lsls r0, 24
- lsrs r0, 24
- ldrb r6, [r7, 0x10]
- ldrb r2, [r7, 0x15]
- lsls r2, 28
- lsrs r1, r2, 4
- orrs r1, r2
- lsrs r1, 24
- ldrb r2, [r7, 0x13]
- mov r3, r8
- muls r3, r4
- adds r4, r3, 0
- ldrb r3, [r7, 0x14]
- lsls r3, 28
- lsrs r3, 28
- adds r3, r4
- lsls r3, 16
- lsrs r3, 16
- str r5, [sp]
- str r0, [sp, 0x4]
- adds r0, r6, 0
- bl FillWindowPixelRect
-_081AECF4:
- add sp, 0x8
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end ListMenuErasePrintedCursor
-
- thumb_func_start ListMenuUpdateSelectedRowIndexAndScrollOffset
-@ u8 ListMenuUpdateSelectedRowIndexAndScrollOffset(int, bool8 movingDown)
-ListMenuUpdateSelectedRowIndexAndScrollOffset: @ 81AED00
- push {r4-r6,lr}
- adds r4, r0, 0
- lsls r1, 24
- ldrh r3, [r4, 0x1A]
- ldrh r5, [r4, 0x18]
- cmp r1, 0
- bne _081AED74
- ldrh r0, [r4, 0xE]
- cmp r0, 0x1
- bne _081AED18
- movs r2, 0
- b _081AED2A
-_081AED18:
- ldrh r0, [r4, 0xE]
- lsrs r2, r0, 1
- movs r1, 0x1
- ands r1, r0
- adds r2, r1
- subs r0, r2
- subs r0, 0x1
- lsls r0, 16
- lsrs r2, r0, 16
-_081AED2A:
- cmp r5, 0
- bne _081AED50
- cmp r3, 0
- beq _081AEDB6
- ldr r1, [r4]
- movs r2, 0x3
- negs r2, r2
-_081AED38:
- subs r0, r3, 0x1
- lsls r0, 16
- lsrs r3, r0, 16
- adds r0, r5, r3
- lsls r0, 3
- adds r0, r1
- ldr r0, [r0, 0x4]
- cmp r0, r2
- bne _081AEDBA
- cmp r3, 0
- bne _081AED38
- b _081AEDB6
-_081AED50:
- cmp r3, r2
- bls _081AED70
- ldr r1, [r4]
- movs r6, 0x3
- negs r6, r6
-_081AED5A:
- subs r0, r3, 0x1
- lsls r0, 16
- lsrs r3, r0, 16
- adds r0, r5, r3
- lsls r0, 3
- adds r0, r1
- ldr r0, [r0, 0x4]
- cmp r0, r6
- bne _081AEDBA
- cmp r3, r2
- bhi _081AED5A
-_081AED70:
- subs r0, r5, 0x1
- b _081AEDE2
-_081AED74:
- ldrh r0, [r4, 0xE]
- cmp r0, 0x1
- bne _081AED7E
- movs r2, 0
- b _081AED88
-_081AED7E:
- ldrh r0, [r4, 0xE]
- lsrs r2, r0, 1
- movs r1, 0x1
- ands r1, r0
- adds r2, r1
-_081AED88:
- adds r1, r0, 0
- ldrh r0, [r4, 0xC]
- subs r0, r1
- cmp r5, r0
- bne _081AEDC0
- subs r0, r1, 0x1
- cmp r3, r0
- bge _081AEDB6
- ldr r2, [r4]
- movs r6, 0x3
- negs r6, r6
- adds r1, r0, 0
-_081AEDA0:
- adds r0, r3, 0x1
- lsls r0, 16
- lsrs r3, r0, 16
- adds r0, r5, r3
- lsls r0, 3
- adds r0, r2
- ldr r0, [r0, 0x4]
- cmp r0, r6
- bne _081AEDBA
- cmp r3, r1
- blt _081AEDA0
-_081AEDB6:
- movs r0, 0
- b _081AEDE8
-_081AEDBA:
- strh r3, [r4, 0x1A]
- movs r0, 0x1
- b _081AEDE8
-_081AEDC0:
- cmp r3, r2
- bcs _081AEDE0
- ldr r1, [r4]
- movs r6, 0x3
- negs r6, r6
-_081AEDCA:
- adds r0, r3, 0x1
- lsls r0, 16
- lsrs r3, r0, 16
- adds r0, r5, r3
- lsls r0, 3
- adds r0, r1
- ldr r0, [r0, 0x4]
- cmp r0, r6
- bne _081AEDBA
- cmp r3, r2
- bcc _081AEDCA
-_081AEDE0:
- adds r0, r5, 0x1
-_081AEDE2:
- strh r2, [r4, 0x1A]
- strh r0, [r4, 0x18]
- movs r0, 0x2
-_081AEDE8:
- pop {r4-r6}
- pop {r1}
- bx r1
- thumb_func_end ListMenuUpdateSelectedRowIndexAndScrollOffset
-
- thumb_func_start ListMenuScroll
-@ void ListMenuScroll(struct ListMenu *listMenu, int a2, bool8 movingDown)
-ListMenuScroll: @ 81AEDF0
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- sub sp, 0x8
- adds r6, r0, 0
- lsls r1, 24
- lsrs r5, r1, 24
- adds r7, r5, 0
- lsls r2, 24
- lsrs r2, 24
- mov r8, r2
- ldrh r0, [r6, 0xE]
- cmp r5, r0
- bcc _081AEE2A
- ldrb r0, [r6, 0x10]
- ldrb r2, [r6, 0x15]
- lsls r2, 28
- lsrs r1, r2, 4
- orrs r1, r2
- lsrs r1, 24
- bl FillWindowPixelBuffer
- ldrh r1, [r6, 0x18]
- ldrh r3, [r6, 0xE]
- adds r0, r6, 0
- movs r2, 0
- bl ListMenuPrintEntries
- b _081AEF1A
-_081AEE2A:
- ldrb r0, [r6, 0x17]
- lsls r0, 26
- lsrs r0, 26
- movs r1, 0x1
- bl GetFontAttribute
- ldrb r1, [r6, 0x16]
- lsls r1, 26
- lsrs r1, 29
- adds r0, r1
- lsls r0, 24
- lsrs r4, r0, 24
- mov r1, r8
- cmp r1, 0
- bne _081AEEBC
- ldrb r0, [r6, 0x10]
- adds r2, r5, 0
- muls r2, r4
- lsls r2, 24
- lsrs r2, 24
- ldrb r1, [r6, 0x15]
- lsls r1, 28
- lsrs r3, r1, 4
- orrs r3, r1
- lsrs r3, 24
- movs r1, 0x1
- bl ScrollWindow
- ldrh r1, [r6, 0x18]
- adds r0, r6, 0
- movs r2, 0
- adds r3, r5, 0
- bl ListMenuPrintEntries
- ldrh r0, [r6, 0xE]
- adds r1, r0, 0
- muls r1, r4
- adds r0, r1, 0
- ldrb r4, [r6, 0x14]
- lsls r4, 28
- lsrs r4, 28
- adds r4, r0
- lsls r4, 16
- lsrs r4, 16
- ldrb r0, [r6, 0x10]
- movs r1, 0x3
- bl GetWindowAttribute
- adds r5, r0, 0
- lsls r5, 19
- lsrs r5, 16
- ldrb r0, [r6, 0x10]
- movs r1, 0x4
- bl GetWindowAttribute
- lsls r0, 3
- subs r0, r4
- lsls r0, 16
- lsrs r0, 16
- ldrb r3, [r6, 0x10]
- ldrb r2, [r6, 0x15]
- lsls r2, 28
- lsrs r1, r2, 4
- orrs r1, r2
- lsrs r1, 24
- str r5, [sp]
- str r0, [sp, 0x4]
- adds r0, r3, 0
- movs r2, 0
- adds r3, r4, 0
- bl FillWindowPixelRect
- b _081AEF1A
-_081AEEBC:
- ldrb r0, [r6, 0x10]
- adds r2, r7, 0
- muls r2, r4
- lsls r2, 24
- lsrs r2, 24
- ldrb r1, [r6, 0x15]
- lsls r1, 28
- lsrs r3, r1, 4
- orrs r3, r1
- lsrs r3, 24
- movs r1, 0
- bl ScrollWindow
- ldrh r2, [r6, 0xE]
- subs r2, r7
- ldrh r1, [r6, 0x18]
- adds r1, r2
- lsls r1, 16
- lsrs r1, 16
- lsls r2, 16
- lsrs r2, 16
- adds r0, r6, 0
- adds r3, r7, 0
- bl ListMenuPrintEntries
- ldrb r0, [r6, 0x10]
- movs r1, 0x3
- bl GetWindowAttribute
- lsls r0, 19
- lsrs r0, 16
- ldrb r3, [r6, 0x10]
- ldrb r2, [r6, 0x15]
- lsls r2, 28
- lsrs r1, r2, 4
- orrs r1, r2
- lsrs r1, 24
- str r0, [sp]
- ldrb r0, [r6, 0x14]
- lsls r0, 28
- lsrs r0, 28
- str r0, [sp, 0x4]
- adds r0, r3, 0
- movs r2, 0
- movs r3, 0
- bl FillWindowPixelRect
-_081AEF1A:
- add sp, 0x8
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end ListMenuScroll
-
- thumb_func_start ListMenuChangeSelection
-@ bool8 ListMenuChangeSelection(struct ListMenu *listMenu, bool8 updateCursorAndCallCallback, u8 count, bool8 movingDown)
-ListMenuChangeSelection: @ 81AEF28
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x4
- adds r4, r0, 0
- lsls r1, 24
- lsrs r1, 24
- str r1, [sp]
- lsls r2, 24
- lsrs r2, 24
- mov r8, r2
- lsls r3, 24
- lsrs r3, 24
- mov r9, r3
- ldrh r0, [r4, 0x1A]
- mov r10, r0
- movs r7, 0
- movs r5, 0
- movs r0, 0
- cmp r7, r8
- bcs _081AEF90
-_081AEF56:
- adds r6, r0, 0x1
- b _081AEF76
-_081AEF5A:
- adds r0, r7, 0x1
- lsls r0, 24
- lsrs r7, r0, 24
- ldrh r0, [r4, 0x18]
- ldrh r1, [r4, 0x1A]
- adds r0, r1
- ldr r1, [r4]
- lsls r0, 3
- adds r0, r1
- ldr r1, [r0, 0x4]
- movs r0, 0x3
- negs r0, r0
- cmp r1, r0
- bne _081AEF88
-_081AEF76:
- adds r0, r4, 0
- mov r1, r9
- bl ListMenuUpdateSelectedRowIndexAndScrollOffset
- lsls r0, 24
- lsrs r0, 24
- orrs r5, r0
- cmp r0, 0x2
- beq _081AEF5A
-_081AEF88:
- lsls r0, r6, 24
- lsrs r0, 24
- cmp r0, r8
- bcc _081AEF56
-_081AEF90:
- ldr r0, [sp]
- cmp r0, 0
- beq _081AEFEE
- cmp r5, 0x1
- beq _081AEFA6
- cmp r5, 0x1
- ble _081AEFA2
- cmp r5, 0x3
- ble _081AEFC6
-_081AEFA2:
- movs r0, 0x1
- b _081AEFF0
-_081AEFA6:
- adds r0, r4, 0
- mov r1, r10
- bl ListMenuErasePrintedCursor
- adds r0, r4, 0
- bl ListMenuDrawCursor
- adds r0, r4, 0
- movs r1, 0
- bl ListMenuCallSelectionChangedCallback
- ldrb r0, [r4, 0x10]
- movs r1, 0x2
- bl CopyWindowToVram
- b _081AEFEE
-_081AEFC6:
- adds r0, r4, 0
- mov r1, r10
- bl ListMenuErasePrintedCursor
- adds r0, r4, 0
- adds r1, r7, 0
- mov r2, r9
- bl ListMenuScroll
- adds r0, r4, 0
- bl ListMenuDrawCursor
- adds r0, r4, 0
- movs r1, 0
- bl ListMenuCallSelectionChangedCallback
- ldrb r0, [r4, 0x10]
- movs r1, 0x2
- bl CopyWindowToVram
-_081AEFEE:
- movs r0, 0
-_081AEFF0:
- add sp, 0x4
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r1}
- bx r1
- thumb_func_end ListMenuChangeSelection
-
- thumb_func_start ListMenuCallSelectionChangedCallback
-@ void ListMenuCallSelectionChangedCallback(struct ListMenu *listMenu, u8 a2)
-ListMenuCallSelectionChangedCallback: @ 81AF000
- push {r4,lr}
- adds r2, r0, 0
- lsls r1, 24
- lsrs r4, r1, 24
- ldr r3, [r2, 0x4]
- cmp r3, 0
- beq _081AF022
- ldrh r0, [r2, 0x18]
- ldrh r1, [r2, 0x1A]
- adds r0, r1
- ldr r1, [r2]
- lsls r0, 3
- adds r0, r1
- ldr r0, [r0, 0x4]
- adds r1, r4, 0
- bl _call_via_r3
-_081AF022:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end ListMenuCallSelectionChangedCallback
-
- thumb_func_start sub_81AF028
-sub_81AF028: @ 81AF028
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- lsls r0, 24
- lsrs r0, 24
- lsls r1, 24
- lsls r2, 24
- lsrs r2, 24
- ldr r6, =gUnknown_03006300
- movs r5, 0xF
- ands r0, r5
- ldrb r3, [r6]
- mov r8, r3
- movs r4, 0x10
- negs r4, r4
- adds r3, r4, 0
- mov r7, r8
- ands r3, r7
- orrs r3, r0
- lsrs r1, 20
- ands r3, r5
- orrs r3, r1
- strb r3, [r6]
- ands r2, r5
- ldrb r0, [r6, 0x1]
- ands r4, r0
- orrs r4, r2
- strb r4, [r6, 0x1]
- ldrb r0, [r6, 0x3]
- movs r1, 0x80
- orrs r0, r1
- strb r0, [r6, 0x3]
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81AF028
-
- thumb_func_start sub_81AF078
-sub_81AF078: @ 81AF078
- push {lr}
- lsls r1, 24
- cmp r1, 0
- bne _081AF086
- movs r0, 0x5
- bl PlaySE
-_081AF086:
- pop {r0}
- bx r0
- thumb_func_end sub_81AF078
-
- .align 2, 0 @ Don't pad with nop.
diff --git a/asm/map_name_popup.s b/asm/map_name_popup.s
index 76edd1f1f..d4775389a 100644
--- a/asm/map_name_popup.s
+++ b/asm/map_name_popup.s
@@ -8,7 +8,7 @@
thumb_func_start sub_80D47D4
sub_80D47D4: @ 80D47D4
push {lr}
- bl sub_80A0934
+ bl HideStartMenu
bl ShowMapNamePopup
movs r0, 0x1
pop {r1}
diff --git a/asm/player_pc.s b/asm/player_pc.s
index 8a329a2fe..6fe4b3b85 100644
--- a/asm/player_pc.s
+++ b/asm/player_pc.s
@@ -1021,7 +1021,7 @@ sub_816B674: @ 816B674
mov r8, r1
adds r1, r7, 0
mov r2, r8
- bl sub_81AE860
+ bl ListMenuGetScrollAndRow
movs r0, 0x2
negs r0, r0
cmp r6, r0
@@ -1050,7 +1050,7 @@ _0816B6EA:
ldrb r0, [r4, 0xA]
adds r1, r7, 0
mov r2, r8
- bl sub_81AE6C8
+ bl DestroyListMenuTask
movs r0, 0
bl schedule_bg_copy_tilemap_to_vram
mov r1, r8
@@ -1129,7 +1129,7 @@ sub_816B798: @ 816B798
ldrb r0, [r4, 0xA]
movs r1, 0
movs r2, 0
- bl sub_81AE6C8
+ bl DestroyListMenuTask
movs r0, 0
bl schedule_bg_copy_tilemap_to_vram
bl sub_81D1EC0
@@ -2476,7 +2476,7 @@ sub_816C30C: @ 816C30C
ldr r1, =gUnknown_0203BCBA
subs r4, r1, 0x2
adds r2, r4, 0
- bl sub_81AE860
+ bl ListMenuGetScrollAndRow
ldrh r1, [r4, 0x2]
ldrh r0, [r4]
adds r1, r0
@@ -2497,7 +2497,7 @@ _0816C35C:
ldrb r0, [r4, 0xA]
ldr r1, =gUnknown_0203BCBA
subs r2, r1, 0x2
- bl sub_81AE860
+ bl ListMenuGetScrollAndRow
movs r0, 0x2
negs r0, r0
cmp r6, r0
@@ -2584,7 +2584,7 @@ sub_816C400: @ 816C400
ldrb r0, [r5, 0xA]
movs r1, 0
movs r2, 0
- bl sub_81AE6C8
+ bl DestroyListMenuTask
ldr r0, =gUnknown_0203BCC4
ldr r0, [r0]
movs r1, 0xCD
@@ -2691,7 +2691,7 @@ sub_816C4FC: @ 816C4FC
ldrb r0, [r4, 0xA]
ldr r1, =gUnknown_0203BCBA
subs r2, r1, 0x2
- bl sub_81AE860
+ bl ListMenuGetScrollAndRow
b _0816C57E
.pool
_0816C530:
@@ -2702,7 +2702,7 @@ _0816C530:
ldr r1, =gUnknown_0203BCBA
subs r4, r1, 0x2
adds r2, r4, 0
- bl sub_81AE860
+ bl ListMenuGetScrollAndRow
ldr r0, =gUnknown_0203BCC4
ldr r0, [r0]
movs r1, 0xCD
@@ -2776,7 +2776,7 @@ sub_816C5A0: @ 816C5A0
ldrb r0, [r2, 0xA]
adds r1, r4, 0x2
adds r2, r4, 0
- bl sub_81AE6C8
+ bl DestroyListMenuTask
cmp r5, 0
bne _0816C60A
ldr r1, =gUnknown_0203BCC4
@@ -3359,7 +3359,7 @@ sub_816CB04: @ 816CB04
ldrb r0, [r5, 0xA]
adds r1, r4, 0x2
adds r2, r4, 0
- bl sub_81AE6C8
+ bl DestroyListMenuTask
bl sub_816C110
bl sub_816C140
bl sub_816BD04
diff --git a/asm/pokemon_summary_screen.s b/asm/pokemon_summary_screen.s
index 14dc569fe..3b41afb55 100644
--- a/asm/pokemon_summary_screen.s
+++ b/asm/pokemon_summary_screen.s
@@ -3469,7 +3469,7 @@ sub_81C5B4C: @ 81C5B4C
ldr r4, =gUnknown_0203CF38
subs r2, r4, 0x2
adds r1, r4, 0
- bl sub_81AE6C8
+ bl DestroyListMenuTask
ldr r0, =gUnknown_0203CF2C
ldr r0, [r0]
ldr r0, [r0]
@@ -3545,7 +3545,7 @@ _081C5C12:
adds r1, r4, 0
adds r1, 0x8
adds r2, r4, 0x6
- bl sub_81AE860
+ bl ListMenuGetScrollAndRow
ldrh r1, [r4, 0x8]
ldrh r0, [r4, 0x6]
adds r1, r0
@@ -3572,7 +3572,7 @@ _081C5C5C:
mov r8, r1
mov r2, r8
subs r2, 0x2
- bl sub_81AE860
+ bl ListMenuGetScrollAndRow
movs r0, 0x2
negs r0, r0
cmp r6, r0
@@ -4642,7 +4642,7 @@ sub_81C65CC: @ 81C65CC
ldrb r0, [r4]
adds r1, r6, 0
adds r2, r7, 0
- bl sub_81AE6C8
+ bl DestroyListMenuTask
bl sub_81C5924
bl sub_81C59BC
bl sub_81C5314
@@ -4953,7 +4953,7 @@ sub_81C68B0: @ 81C68B0
ldrb r0, [r4]
ldr r1, =gUnknown_0203CF38
subs r2, r1, 0x2
- bl sub_81AE860
+ bl ListMenuGetScrollAndRow
b _081C6940
.pool
_081C68F8:
@@ -4964,7 +4964,7 @@ _081C68F8:
ldr r4, =gUnknown_0203CF38
subs r2, r4, 0x2
adds r1, r4, 0
- bl sub_81AE860
+ bl ListMenuGetScrollAndRow
movs r0, 0
bl sub_81C7028
subs r4, 0x8
@@ -5054,7 +5054,7 @@ _081C69A8:
ldrb r0, [r5]
adds r1, r7, 0
mov r2, r8
- bl sub_81AE6C8
+ bl DestroyListMenuTask
movs r3, 0x2
ldrsh r0, [r5, r3]
cmp r0, r4
@@ -5109,7 +5109,7 @@ sub_81C6A14: @ 81C6A14
ldrb r0, [r4]
adds r1, r5, 0
adds r2, r7, 0
- bl sub_81AE6C8
+ bl DestroyListMenuTask
movs r0, 0x2
ldrsh r2, [r4, r0]
ldrh r0, [r5]
diff --git a/asm/rom_8011DC0.s b/asm/rom_8011DC0.s
index b069ec58e..4d50a5271 100644
--- a/asm/rom_8011DC0.s
+++ b/asm/rom_8011DC0.s
@@ -1192,7 +1192,7 @@ sub_8012F64: @ 8012F64
ldrb r0, [r4, 0x12]
movs r1, 0
movs r2, 0
- bl sub_81AE6C8
+ bl DestroyListMenuTask
ldrb r0, [r4, 0x10]
bl ClearWindowTilemap
ldrb r0, [r4, 0xF]
@@ -2394,7 +2394,7 @@ _08013A8C:
ldrb r0, [r6, 0xE]
movs r1, 0
movs r2, 0
- bl sub_81AE6C8
+ bl DestroyListMenuTask
ldrb r0, [r6, 0xC]
bl ClearWindowTilemap
ldrb r0, [r6, 0xB]
@@ -4511,7 +4511,7 @@ _08014E16:
ldrb r0, [r5, 0x12]
movs r1, 0
movs r2, 0
- bl sub_81AE6C8
+ bl DestroyListMenuTask
movs r0, 0
bl CopyBgTilemapBufferToVram
ldrb r0, [r5, 0xF]
@@ -4567,7 +4567,7 @@ _08014EA8:
ldrb r0, [r5, 0x12]
movs r1, 0
movs r2, 0
- bl sub_81AE6C8
+ bl DestroyListMenuTask
movs r0, 0
bl CopyBgTilemapBufferToVram
ldrb r0, [r5, 0xF]
@@ -4923,7 +4923,7 @@ _08015204:
ldrb r0, [r7, 0xE]
movs r1, 0
movs r2, 0
- bl sub_81AE6C8
+ bl DestroyListMenuTask
movs r0, 0
bl CopyBgTilemapBufferToVram
ldrb r0, [r7, 0xD]
@@ -5292,7 +5292,7 @@ _08015564:
ldrb r0, [r5, 0xE]
movs r1, 0
movs r2, 0
- bl sub_81AE6C8
+ bl DestroyListMenuTask
movs r0, 0
bl CopyBgTilemapBufferToVram
ldrb r0, [r5, 0xB]
@@ -8545,7 +8545,7 @@ _08017228:
ldrb r0, [r4]
movs r1, 0
movs r2, 0
- bl sub_81AE6C8
+ bl DestroyListMenuTask
ldrb r0, [r5]
movs r1, 0x1
bl sub_819746C
@@ -8565,7 +8565,7 @@ _08017264:
ldrb r0, [r6]
movs r1, 0
movs r2, 0
- bl sub_81AE6C8
+ bl DestroyListMenuTask
ldrb r0, [r5]
movs r1, 0x1
bl sub_819746C
@@ -8669,7 +8669,7 @@ _0801733E:
ldrb r0, [r4]
movs r1, 0
movs r2, 0
- bl sub_81AE6C8
+ bl DestroyListMenuTask
ldrb r0, [r6]
bl RemoveWindow
mov r7, r9
@@ -8691,7 +8691,7 @@ _08017368:
ldrb r0, [r1]
movs r1, 0
movs r2, 0
- bl sub_81AE6C8
+ bl DestroyListMenuTask
ldrb r0, [r6]
bl RemoveWindow
mov r3, r9
diff --git a/asm/script_menu.s b/asm/script_menu.s
index 7317317a3..0624dba83 100644
--- a/asm/script_menu.s
+++ b/asm/script_menu.s
@@ -836,7 +836,7 @@ _080E24C6:
adds r1, r4, 0
adds r2, r7, 0
movs r3, 0x11
- bl sub_819A024
+ bl PrintPlayerNameOnWindow
adds r0, r6, 0
mov r1, r8
movs r2, 0
diff --git a/asm/shop.s b/asm/shop.s
index c42af8ef1..ae60eb364 100644
--- a/asm/shop.s
+++ b/asm/shop.s
@@ -1985,7 +1985,7 @@ _080E0AEA:
adds r1, r2, r3
subs r3, 0x2
adds r2, r3
- bl sub_81AE860
+ bl ListMenuGetScrollAndRow
movs r0, 0x2
negs r0, r0
cmp r5, r0
diff --git a/asm/start_menu.s b/asm/start_menu.s
deleted file mode 100644
index 275d2124e..000000000
--- a/asm/start_menu.s
+++ /dev/null
@@ -1,2101 +0,0 @@
- .include "asm/macros.inc"
- .include "constants/constants.inc"
-
- .syntax unified
-
- .text
-
-
- thumb_func_start PrintStartMenuActions
-PrintStartMenuActions: @ 809F7C0
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0xC
- mov r8, r0
- adds r6, r1, 0
- ldrb r2, [r0]
- ldr r0, =sStartMenuItems
- mov r9, r0
- ldr r1, =gStringVar4
- mov r10, r1
-_0809F7DA:
- ldr r0, =sCurrentStartMenuActions
- lsls r2, 24
- asrs r4, r2, 24
- adds r5, r4, r0
- ldrb r0, [r5]
- lsls r3, r0, 3
- mov r0, r9
- adds r0, 0x4
- adds r0, r3, r0
- ldr r1, [r0]
- ldr r0, =StartMenu_PlayerName
- adds r7, r2, 0
- cmp r1, r0
- bne _0809F828
- bl GetStartMenuWindowId
- lsls r0, 24
- lsrs r0, 24
- ldrb r1, [r5]
- lsls r1, 3
- add r1, r9
- ldr r1, [r1]
- lsls r3, r4, 4
- adds r3, 0x9
- lsls r3, 16
- lsrs r3, 16
- movs r2, 0x8
- bl sub_819A024
- b _0809F858
- .pool
-_0809F828:
- mov r1, r9
- adds r0, r3, r1
- ldr r1, [r0]
- mov r0, r10
- bl StringExpandPlaceholders
- bl GetStartMenuWindowId
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r4, 4
- adds r1, 0x9
- lsls r1, 24
- lsrs r1, 24
- str r1, [sp]
- movs r1, 0xFF
- str r1, [sp, 0x4]
- movs r1, 0
- str r1, [sp, 0x8]
- movs r1, 0x1
- mov r2, r10
- movs r3, 0x8
- bl PrintTextOnWindow
-_0809F858:
- movs r0, 0x80
- lsls r0, 17
- adds r1, r7, r0
- lsrs r2, r1, 24
- asrs r1, 24
- ldr r0, =sNumStartMenuActions
- ldrb r0, [r0]
- cmp r1, r0
- bge _0809F87C
- subs r6, 0x1
- cmp r6, 0
- bne _0809F7DA
- mov r1, r8
- strb r2, [r1]
- movs r0, 0
- b _0809F882
- .pool
-_0809F87C:
- mov r0, r8
- strb r2, [r0]
- movs r0, 0x1
-_0809F882:
- add sp, 0xC
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r1}
- bx r1
- thumb_func_end PrintStartMenuActions
-
- thumb_func_start sub_809F894
-sub_809F894: @ 809F894
- push {r4,lr}
- sub sp, 0xC
- ldr r0, =gUnknown_02037619
- movs r1, 0
- ldrsb r1, [r0, r1]
- adds r2, r0, 0
- cmp r1, 0x5
- bhi _0809F98C
- lsls r0, r1, 2
- ldr r1, =_0809F8B8
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .pool
- .align 2, 0
-_0809F8B8:
- .4byte _0809F8D0
- .4byte _0809F8D8
- .4byte _0809F8E4
- .4byte _0809F90C
- .4byte _0809F930
- .4byte _0809F94C
-_0809F8D0:
- ldrb r0, [r2]
- adds r0, 0x1
- strb r0, [r2]
- b _0809F98C
-_0809F8D8:
- bl BuildStartMenuActions
- ldr r1, =gUnknown_02037619
- b _0809F940
- .pool
-_0809F8E4:
- bl sub_81973A4
- ldr r0, =sNumStartMenuActions
- ldrb r0, [r0]
- bl sub_81979C4
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0
- bl NewMenuHelpers_DrawStdWindowFrame
- ldr r1, =gUnknown_02037619
- movs r0, 0
- strb r0, [r1, 0x1]
- b _0809F940
- .pool
-_0809F90C:
- bl GetSafariZoneFlag
- cmp r0, 0
- beq _0809F918
- bl DisplaySafariBallsWindow
-_0809F918:
- bl InBattlePyramid
- lsls r0, 24
- cmp r0, 0
- beq _0809F926
- bl DisplayPyramidFloorWindow
-_0809F926:
- ldr r1, =gUnknown_02037619
- b _0809F940
- .pool
-_0809F930:
- ldr r4, =gUnknown_02037619+1
- adds r0, r4, 0
- movs r1, 0x2
- bl PrintStartMenuActions
- cmp r0, 0
- beq _0809F98C
- subs r1, r4, 0x1
-_0809F940:
- ldrb r0, [r1]
- adds r0, 0x1
- strb r0, [r1]
- b _0809F98C
- .pool
-_0809F94C:
- bl GetStartMenuWindowId
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0x10
- str r1, [sp]
- ldr r1, =sNumStartMenuActions
- ldrb r1, [r1]
- str r1, [sp, 0x4]
- ldr r4, =sStartMenuCursorPos
- ldrb r1, [r4]
- str r1, [sp, 0x8]
- movs r1, 0x1
- movs r2, 0
- movs r3, 0x9
- bl sub_81983AC
- strb r0, [r4]
- bl GetStartMenuWindowId
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0x1
- bl CopyWindowToVram
- movs r0, 0x1
- b _0809F98E
- .pool
-_0809F98C:
- movs r0, 0
-_0809F98E:
- add sp, 0xC
- pop {r4}
- pop {r1}
- bx r1
- thumb_func_end sub_809F894
-
- thumb_func_start sub_809F998
-sub_809F998: @ 809F998
- push {lr}
- ldr r1, =gUnknown_02037619
- movs r0, 0
- strb r0, [r1]
- strb r0, [r1, 0x1]
-_0809F9A2:
- bl sub_809F894
- cmp r0, 0
- beq _0809F9A2
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_809F998
-
- thumb_func_start task50_startmenu
-task50_startmenu: @ 809F9B4
- push {r4,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- bl sub_809F894
- cmp r0, 0x1
- bne _0809F9C8
- adds r0, r4, 0
- bl SwitchTaskToFollowupFunc
-_0809F9C8:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end task50_startmenu
-
- thumb_func_start sub_809F9D0
-sub_809F9D0: @ 809F9D0
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r1, =gUnknown_02037619
- movs r0, 0
- strb r0, [r1]
- strb r0, [r1, 0x1]
- ldr r4, =task50_startmenu
- adds r0, r4, 0
- movs r1, 0x50
- bl CreateTask
- lsls r0, 24
- lsrs r0, 24
- adds r1, r4, 0
- adds r2, r5, 0
- bl SetTaskFuncWithFollowupFunc
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_809F9D0
-
- thumb_func_start sub_809FA00
-sub_809FA00: @ 809FA00
- push {lr}
- bl sub_809F894
- cmp r0, 0
- beq _0809FA12
- bl sub_80AF688
- movs r0, 0x1
- b _0809FA14
-_0809FA12:
- movs r0, 0
-_0809FA14:
- pop {r1}
- bx r1
- thumb_func_end sub_809FA00
-
- thumb_func_start sub_809FA18
-sub_809FA18: @ 809FA18
- ldr r1, =gUnknown_02037619
- movs r0, 0
- strb r0, [r1]
- strb r0, [r1, 0x1]
- ldr r1, =gUnknown_03005DB0
- ldr r0, =sub_809FA00
- str r0, [r1]
- bx lr
- .pool
- thumb_func_end sub_809FA18
-
- thumb_func_start sub_809FA34
-sub_809FA34: @ 809FA34
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- ldr r1, =gTasks
- adds r4, r0, r1
- movs r1, 0x8
- ldrsh r0, [r4, r1]
- cmp r0, 0
- beq _0809FA58
- cmp r0, 0x1
- beq _0809FA7C
- b _0809FA92
- .pool
-_0809FA58:
- bl InUnionRoom
- cmp r0, 0x1
- bne _0809FA64
- bl var_800D_set_xB
-_0809FA64:
- ldr r1, =gUnknown_03005DF4
- ldr r0, =HandleStartMenuInput
- str r0, [r1]
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _0809FA92
- .pool
-_0809FA7C:
- ldr r0, =gUnknown_03005DF4
- ldr r0, [r0]
- bl _call_via_r0
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _0809FA92
- adds r0, r5, 0
- bl DestroyTask
-_0809FA92:
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_809FA34
-
- thumb_func_start sub_809FA9C
-sub_809FA9C: @ 809FA9C
- push {lr}
- bl is_c1_link_related_active
- cmp r0, 0
- bne _0809FAB2
- bl FreezeMapObjects
- bl sub_808B864
- bl sub_808BCF4
-_0809FAB2:
- ldr r0, =sub_809FA34
- bl sub_809F9D0
- bl ScriptContext2_Enable
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_809FA9C
-
- thumb_func_start HandleStartMenuInput
-HandleStartMenuInput: @ 809FAC4
- push {r4,lr}
- ldr r4, =gMain
- ldrh r1, [r4, 0x2E]
- movs r0, 0x40
- ands r0, r1
- cmp r0, 0
- beq _0809FAE4
- movs r0, 0x5
- bl PlaySE
- movs r0, 0x1
- negs r0, r0
- bl MoveMenuCursor
- ldr r1, =sStartMenuCursorPos
- strb r0, [r1]
-_0809FAE4:
- ldrh r1, [r4, 0x2E]
- movs r0, 0x80
- ands r0, r1
- cmp r0, 0
- beq _0809FAFE
- movs r0, 0x5
- bl PlaySE
- movs r0, 0x1
- bl MoveMenuCursor
- ldr r1, =sStartMenuCursorPos
- strb r0, [r1]
-_0809FAFE:
- ldrh r1, [r4, 0x2E]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- beq _0809FB98
- movs r0, 0x5
- bl PlaySE
- ldr r1, =sStartMenuItems
- ldr r2, =sCurrentStartMenuActions
- ldr r0, =sStartMenuCursorPos
- ldrb r0, [r0]
- adds r0, r2
- ldrb r0, [r0]
- lsls r0, 3
- adds r1, 0x4
- adds r0, r1
- ldr r1, [r0]
- ldr r0, =StartMenu_Pokedex
- cmp r1, r0
- bne _0809FB34
- movs r0, 0
- bl GetNationalPokedexCount
- lsls r0, 16
- cmp r0, 0
- beq _0809FBA0
-_0809FB34:
- ldr r3, =gUnknown_03005DF4
- ldr r1, =sStartMenuItems
- ldr r2, =sCurrentStartMenuActions
- ldr r0, =sStartMenuCursorPos
- ldrb r0, [r0]
- adds r0, r2
- ldrb r0, [r0]
- lsls r0, 3
- adds r1, 0x4
- adds r0, r1
- ldr r1, [r0]
- str r1, [r3]
- ldr r0, =StartMenu_Save
- cmp r1, r0
- beq _0809FBA0
- ldr r0, =StartMenu_Exit
- cmp r1, r0
- beq _0809FBA0
- ldr r0, =StartMenu_SafariZoneRetire
- cmp r1, r0
- beq _0809FBA0
- ldr r0, =StartMenu_BattlePyramidRetire
- cmp r1, r0
- beq _0809FBA0
- movs r0, 0x1
- movs r1, 0
- bl FadeScreen
- b _0809FBA0
- .pool
-_0809FB98:
- movs r0, 0xA
- ands r0, r1
- cmp r0, 0
- bne _0809FBA4
-_0809FBA0:
- movs r0, 0
- b _0809FBAE
-_0809FBA4:
- bl RemoveExtraStartMenuWindows
- bl sub_80A0934
- movs r0, 0x1
-_0809FBAE:
- pop {r4}
- pop {r1}
- bx r1
- thumb_func_end HandleStartMenuInput
-
- thumb_func_start StartMenu_Pokedex
-StartMenu_Pokedex: @ 809FBB4
- push {lr}
- ldr r0, =gPaletteFade
- ldrb r1, [r0, 0x7]
- movs r0, 0x80
- ands r0, r1
- cmp r0, 0
- beq _0809FBCC
- movs r0, 0
- b _0809FBE6
- .pool
-_0809FBCC:
- movs r0, 0x29
- bl IncrementGameStat
- bl play_some_sound
- bl RemoveExtraStartMenuWindows
- bl overworld_free_bg_tilemaps
- ldr r0, =sub_80BB534
- bl SetMainCallback2
- movs r0, 0x1
-_0809FBE6:
- pop {r1}
- bx r1
- .pool
- thumb_func_end StartMenu_Pokedex
-
- thumb_func_start StartMenu_Pokemon
-StartMenu_Pokemon: @ 809FBF0
- push {lr}
- ldr r0, =gPaletteFade
- ldrb r1, [r0, 0x7]
- movs r0, 0x80
- ands r0, r1
- cmp r0, 0
- beq _0809FC08
- movs r0, 0
- b _0809FC1C
- .pool
-_0809FC08:
- bl play_some_sound
- bl RemoveExtraStartMenuWindows
- bl overworld_free_bg_tilemaps
- ldr r0, =CB2_PartyMenuFromStartMenu
- bl SetMainCallback2
- movs r0, 0x1
-_0809FC1C:
- pop {r1}
- bx r1
- .pool
- thumb_func_end StartMenu_Pokemon
-
- thumb_func_start StartMenu_Bag
-StartMenu_Bag: @ 809FC24
- push {lr}
- ldr r0, =gPaletteFade
- ldrb r1, [r0, 0x7]
- movs r0, 0x80
- ands r0, r1
- cmp r0, 0
- beq _0809FC3C
- movs r0, 0
- b _0809FC50
- .pool
-_0809FC3C:
- bl play_some_sound
- bl RemoveExtraStartMenuWindows
- bl overworld_free_bg_tilemaps
- ldr r0, =CB2_BagMenuFromStartMenu
- bl SetMainCallback2
- movs r0, 0x1
-_0809FC50:
- pop {r1}
- bx r1
- .pool
- thumb_func_end StartMenu_Bag
-
- thumb_func_start StartMenu_PokeNav
-StartMenu_PokeNav: @ 809FC58
- push {lr}
- ldr r0, =gPaletteFade
- ldrb r1, [r0, 0x7]
- movs r0, 0x80
- ands r0, r1
- cmp r0, 0
- beq _0809FC70
- movs r0, 0
- b _0809FC84
- .pool
-_0809FC70:
- bl play_some_sound
- bl RemoveExtraStartMenuWindows
- bl overworld_free_bg_tilemaps
- ldr r0, =CB2_PokeNav
- bl SetMainCallback2
- movs r0, 0x1
-_0809FC84:
- pop {r1}
- bx r1
- .pool
- thumb_func_end StartMenu_PokeNav
-
- thumb_func_start StartMenu_PlayerName
-StartMenu_PlayerName: @ 809FC8C
- push {lr}
- ldr r0, =gPaletteFade
- ldrb r1, [r0, 0x7]
- movs r0, 0x80
- ands r0, r1
- cmp r0, 0
- bne _0809FCF4
- bl play_some_sound
- bl RemoveExtraStartMenuWindows
- bl overworld_free_bg_tilemaps
- bl is_c1_link_related_active
- cmp r0, 0
- bne _0809FCB6
- bl InUnionRoom
- cmp r0, 0
- beq _0809FCC8
-_0809FCB6:
- ldr r0, =CB2_ReturnToFieldWithOpenMenu
- bl sub_80C4DDC
- b _0809FCEA
- .pool
-_0809FCC8:
- ldr r0, =0x000008d2
- bl FlagGet
- lsls r0, 24
- cmp r0, 0
- beq _0809FCE4
- ldr r0, =CB2_ReturnToFieldWithOpenMenu
- bl sub_80C51C4
- b _0809FCEA
- .pool
-_0809FCE4:
- ldr r0, =CB2_ReturnToFieldWithOpenMenu
- bl sub_80C4DDC
-_0809FCEA:
- movs r0, 0x1
- b _0809FCF6
- .pool
-_0809FCF4:
- movs r0, 0
-_0809FCF6:
- pop {r1}
- bx r1
- thumb_func_end StartMenu_PlayerName
-
- thumb_func_start StartMenu_Save
-StartMenu_Save: @ 809FCFC
- push {lr}
- bl InBattlePyramid
- lsls r0, 24
- cmp r0, 0
- beq _0809FD0C
- bl RemoveExtraStartMenuWindows
-_0809FD0C:
- ldr r1, =gUnknown_03005DF4
- ldr r0, =sub_809FE28
- str r0, [r1]
- movs r0, 0
- pop {r1}
- bx r1
- .pool
- thumb_func_end StartMenu_Save
-
- thumb_func_start StartMenu_Option
-StartMenu_Option: @ 809FD20
- push {lr}
- ldr r0, =gPaletteFade
- ldrb r1, [r0, 0x7]
- movs r0, 0x80
- ands r0, r1
- cmp r0, 0
- beq _0809FD38
- movs r0, 0
- b _0809FD52
- .pool
-_0809FD38:
- bl play_some_sound
- bl RemoveExtraStartMenuWindows
- bl overworld_free_bg_tilemaps
- ldr r0, =CB2_InitOptionMenu
- bl SetMainCallback2
- ldr r1, =gMain
- ldr r0, =CB2_ReturnToFieldWithOpenMenu
- str r0, [r1, 0x8]
- movs r0, 0x1
-_0809FD52:
- pop {r1}
- bx r1
- .pool
- thumb_func_end StartMenu_Option
-
- thumb_func_start StartMenu_Exit
-StartMenu_Exit: @ 809FD64
- push {lr}
- bl RemoveExtraStartMenuWindows
- bl sub_80A0934
- movs r0, 0x1
- pop {r1}
- bx r1
- thumb_func_end StartMenu_Exit
-
- thumb_func_start StartMenu_SafariZoneRetire
-StartMenu_SafariZoneRetire: @ 809FD74
- push {lr}
- bl RemoveExtraStartMenuWindows
- bl sub_80A0934
- bl SafariZoneRetirePrompt
- movs r0, 0x1
- pop {r1}
- bx r1
- thumb_func_end StartMenu_SafariZoneRetire
-
- thumb_func_start StartMenu_LinkModePlayerName
-StartMenu_LinkModePlayerName: @ 809FD88
- push {lr}
- ldr r0, =gPaletteFade
- ldrb r1, [r0, 0x7]
- movs r0, 0x80
- ands r0, r1
- cmp r0, 0
- beq _0809FDA0
- movs r0, 0
- b _0809FDB4
- .pool
-_0809FDA0:
- bl play_some_sound
- bl overworld_free_bg_tilemaps
- ldr r0, =gUnknown_03005DB4
- ldrb r0, [r0]
- ldr r1, =CB2_ReturnToFieldWithOpenMenu
- bl sub_80C4E74
- movs r0, 0x1
-_0809FDB4:
- pop {r1}
- bx r1
- .pool
- thumb_func_end StartMenu_LinkModePlayerName
-
- thumb_func_start StartMenu_BattlePyramidRetire
-StartMenu_BattlePyramidRetire: @ 809FDC0
- ldr r1, =gUnknown_03005DF4
- ldr r0, =sub_809FE9C
- str r0, [r1]
- movs r0, 0
- bx lr
- .pool
- thumb_func_end StartMenu_BattlePyramidRetire
-
- thumb_func_start sub_809FDD4
-sub_809FDD4: @ 809FDD4
- push {lr}
- movs r0, 0
- movs r1, 0
- bl sub_8197DF8
- bl sub_80984F4
- ldr r0, =sub_809FA34
- bl sub_809F9D0
- bl ScriptContext2_Enable
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_809FDD4
-
- thumb_func_start StartMenu_BattlePyramidBag
-StartMenu_BattlePyramidBag: @ 809FDF4
- push {lr}
- ldr r0, =gPaletteFade
- ldrb r1, [r0, 0x7]
- movs r0, 0x80
- ands r0, r1
- cmp r0, 0
- beq _0809FE0C
- movs r0, 0
- b _0809FE20
- .pool
-_0809FE0C:
- bl play_some_sound
- bl RemoveExtraStartMenuWindows
- bl overworld_free_bg_tilemaps
- ldr r0, =sub_81C4EFC
- bl SetMainCallback2
- movs r0, 0x1
-_0809FE20:
- pop {r1}
- bx r1
- .pool
- thumb_func_end StartMenu_BattlePyramidBag
-
- thumb_func_start sub_809FE28
-sub_809FE28: @ 809FE28
- push {lr}
- bl sub_809FF28
- ldr r1, =gUnknown_03005DF4
- ldr r0, =sub_809FE44
- str r0, [r1]
- movs r0, 0
- pop {r1}
- bx r1
- .pool
- thumb_func_end sub_809FE28
-
- thumb_func_start sub_809FE44
-sub_809FE44: @ 809FE44
- push {lr}
- bl sub_809FF4C
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- beq _0809FE7C
- cmp r0, 0x1
- ble _0809FE94
- cmp r0, 0x2
- beq _0809FE60
- cmp r0, 0x3
- beq _0809FE7C
- b _0809FE94
-_0809FE60:
- movs r0, 0
- movs r1, 0
- bl sub_8197DF8
- bl sub_809F998
- ldr r1, =gUnknown_03005DF4
- ldr r0, =HandleStartMenuInput
- str r0, [r1]
- b _0809FE94
- .pool
-_0809FE7C:
- movs r0, 0
- movs r1, 0x1
- bl sub_8197DF8
- bl sub_80984F4
- bl ScriptContext2_Disable
- bl sub_81A9EC8
- movs r0, 0x1
- b _0809FE96
-_0809FE94:
- movs r0, 0
-_0809FE96:
- pop {r1}
- bx r1
- thumb_func_end sub_809FE44
-
- thumb_func_start sub_809FE9C
-sub_809FE9C: @ 809FE9C
- push {lr}
- bl sub_80A0340
- ldr r1, =gUnknown_03005DF4
- ldr r0, =sub_809FED4
- str r0, [r1]
- movs r0, 0
- pop {r1}
- bx r1
- .pool
- thumb_func_end sub_809FE9C
-
- thumb_func_start sub_809FEB8
-sub_809FEB8: @ 809FEB8
- push {lr}
- bl sub_809F998
- ldr r1, =gUnknown_03005DF4
- ldr r0, =HandleStartMenuInput
- str r0, [r1]
- movs r0, 0
- pop {r1}
- bx r1
- .pool
- thumb_func_end sub_809FEB8
-
- thumb_func_start sub_809FED4
-sub_809FED4: @ 809FED4
- push {lr}
- bl sub_809FF4C
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- beq _0809FEEC
- cmp r0, 0x1
- ble _0809FF20
- cmp r0, 0x2
- beq _0809FF00
- b _0809FF20
-_0809FEEC:
- bl RemoveExtraStartMenuWindows
- ldr r1, =gUnknown_03005DF4
- ldr r0, =sub_809FEB8
- str r0, [r1]
- b _0809FF20
- .pool
-_0809FF00:
- movs r0, 0
- movs r1, 0x1
- bl sub_8197DF8
- bl sub_80984F4
- bl ScriptContext2_Disable
- ldr r0, =BattleFrontier_BattlePyramidEmptySquare_EventScript_252C88
- bl ScriptContext1_SetupScript
- movs r0, 0x1
- b _0809FF22
- .pool
-_0809FF20:
- movs r0, 0
-_0809FF22:
- pop {r1}
- bx r1
- thumb_func_end sub_809FED4
-
- thumb_func_start sub_809FF28
-sub_809FF28: @ 809FF28
- push {lr}
- bl save_serialize_map
- ldr r1, =gUnknown_0203761C
- ldr r0, =sub_80A00A0
- str r0, [r1]
- ldr r1, =gUnknown_02037621
- movs r0, 0
- strb r0, [r1]
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_809FF28
-
- thumb_func_start sub_809FF4C
-sub_809FF4C: @ 809FF4C
- push {lr}
- bl sub_8197224
- lsls r0, 16
- lsrs r0, 16
- cmp r0, 0x1
- beq _0809FF78
- ldr r1, =gUnknown_02037621
- movs r0, 0
- strb r0, [r1]
- ldr r0, =gUnknown_0203761C
- ldr r0, [r0]
- bl _call_via_r0
- lsls r0, 24
- lsrs r0, 24
- b _0809FF7A
- .pool
-_0809FF78:
- movs r0, 0
-_0809FF7A:
- pop {r1}
- bx r1
- thumb_func_end sub_809FF4C
-
- thumb_func_start sub_809FF80
-sub_809FF80: @ 809FF80
- push {lr}
- bl sub_809FF28
- ldr r0, =task50_save_game
- movs r1, 0x50
- bl CreateTask
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_809FF80
-
- thumb_func_start sub_809FF98
-sub_809FF98: @ 809FF98
- push {r4,lr}
- adds r2, r0, 0
- adds r4, r1, 0
- ldr r0, =gStringVar4
- adds r1, r2, 0
- bl StringExpandPlaceholders
- movs r0, 0
- movs r1, 0x1
- bl sub_819786C
- movs r0, 0x1
- bl AddTextPrinterForMessage_2
- ldr r1, =gUnknown_02037621
- movs r0, 0x1
- strb r0, [r1]
- ldr r0, =gUnknown_0203761C
- str r4, [r0]
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_809FF98
-
- thumb_func_start task50_save_game
-task50_save_game: @ 809FFD0
- push {r4,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- bl sub_809FF4C
- lsls r0, 24
- lsrs r1, r0, 24
- cmp r1, 0x1
- beq _0809FFFC
- cmp r1, 0x1
- bgt _0809FFEC
- cmp r1, 0
- beq _080A000A
- b _080A0000
-_0809FFEC:
- cmp r1, 0x3
- bgt _080A0000
- ldr r1, =gSpecialVar_Result
- movs r0, 0
- strh r0, [r1]
- b _080A0000
- .pool
-_0809FFFC:
- ldr r0, =gSpecialVar_Result
- strh r1, [r0]
-_080A0000:
- adds r0, r4, 0
- bl DestroyTask
- bl EnableBothScriptContexts
-_080A000A:
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end task50_save_game
-
- thumb_func_start sub_80A0014
-sub_80A0014: @ 80A0014
- push {lr}
- movs r0, 0
- movs r1, 0x1
- bl sub_8197434
- pop {r0}
- bx r0
- thumb_func_end sub_80A0014
-
- thumb_func_start sub_80A0024
-sub_80A0024: @ 80A0024
- push {lr}
- bl sub_80A0888
- pop {r0}
- bx r0
- thumb_func_end sub_80A0024
-
- thumb_func_start sub_80A0030
-sub_80A0030: @ 80A0030
- ldr r1, =gUnknown_02037620
- movs r0, 0x3C
- strb r0, [r1]
- bx lr
- .pool
- thumb_func_end sub_80A0030
-
- thumb_func_start sub_80A003C
-sub_80A003C: @ 80A003C
- push {lr}
- ldr r1, =gUnknown_02037620
- ldrb r0, [r1]
- subs r2, r0, 0x1
- strb r2, [r1]
- ldr r0, =gMain
- ldrh r1, [r0, 0x2C]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- bne _080A0064
- lsls r0, r2, 24
- cmp r0, 0
- beq _080A006A
- movs r0, 0
- b _080A006C
- .pool
-_080A0064:
- movs r0, 0x5
- bl PlaySE
-_080A006A:
- movs r0, 0x1
-_080A006C:
- pop {r1}
- bx r1
- thumb_func_end sub_80A003C
-
- thumb_func_start sub_80A0070
-sub_80A0070: @ 80A0070
- push {lr}
- ldr r1, =gUnknown_02037620
- ldrb r0, [r1]
- cmp r0, 0
- bne _080A0094
- ldr r0, =gMain
- ldrh r1, [r0, 0x2C]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080A0098
- movs r0, 0x1
- b _080A009A
- .pool
-_080A0094:
- subs r0, 0x1
- strb r0, [r1]
-_080A0098:
- movs r0, 0
-_080A009A:
- pop {r1}
- bx r1
- thumb_func_end sub_80A0070
-
- thumb_func_start sub_80A00A0
-sub_80A00A0: @ 80A00A0
- push {lr}
- bl GetStartMenuWindowId
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0
- bl sub_819746C
- bl remove_start_menu_window_maybe
- bl sub_80A06B4
- bl InBattlePyramid
- lsls r0, 24
- cmp r0, 0
- beq _080A00D4
- ldr r0, =BattleFrontier_BattlePyramidEmptySquare_Text_252CA7
- ldr r1, =sub_80A00EC
- bl sub_809FF98
- b _080A00DC
- .pool
-_080A00D4:
- ldr r0, =gUnknown_082C87B4
- ldr r1, =sub_80A00EC
- bl sub_809FF98
-_080A00DC:
- movs r0, 0
- pop {r1}
- bx r1
- .pool
- thumb_func_end sub_80A00A0
-
- thumb_func_start sub_80A00EC
-sub_80A00EC: @ 80A00EC
- push {lr}
- bl sub_8197930
- ldr r1, =gUnknown_0203761C
- ldr r0, =sub_80A0108
- str r0, [r1]
- movs r0, 0
- pop {r1}
- bx r1
- .pool
- thumb_func_end sub_80A00EC
-
- thumb_func_start sub_80A0108
-sub_80A0108: @ 80A0108
- push {lr}
- bl ProcessMenuInputNoWrap_
- lsls r0, 24
- asrs r1, r0, 24
- cmp r1, 0
- beq _080A012A
- cmp r1, 0
- bgt _080A0124
- movs r0, 0x1
- negs r0, r0
- cmp r1, r0
- beq _080A0168
- b _080A0174
-_080A0124:
- cmp r1, 0x1
- beq _080A0168
- b _080A0174
-_080A012A:
- ldr r0, =gSaveFileStatus
- ldrh r0, [r0]
- cmp r0, 0
- beq _080A0136
- cmp r0, 0x2
- bne _080A013E
-_080A0136:
- ldr r0, =gDifferentSaveFile
- ldrb r0, [r0]
- cmp r0, 0
- bne _080A0158
-_080A013E:
- ldr r1, =gUnknown_0203761C
- ldr r0, =sub_80A017C
- str r0, [r1]
- b _080A0174
- .pool
-_080A0158:
- ldr r1, =gUnknown_0203761C
- ldr r0, =sub_80A0234
- str r0, [r1]
- b _080A0174
- .pool
-_080A0168:
- bl sub_80A0024
- bl sub_80A0014
- movs r0, 0x2
- b _080A0176
-_080A0174:
- movs r0, 0
-_080A0176:
- pop {r1}
- bx r1
- thumb_func_end sub_80A0108
-
- thumb_func_start sub_80A017C
-sub_80A017C: @ 80A017C
- push {lr}
- ldr r0, =gDifferentSaveFile
- ldrb r0, [r0]
- cmp r0, 0x1
- bne _080A019C
- ldr r0, =gUnknown_082C8845
- ldr r1, =sub_80A01B4
- bl sub_809FF98
- b _080A01A4
- .pool
-_080A019C:
- ldr r0, =gUnknown_082C87D5
- ldr r1, =sub_80A01D0
- bl sub_809FF98
-_080A01A4:
- movs r0, 0
- pop {r1}
- bx r1
- .pool
- thumb_func_end sub_80A017C
-
- thumb_func_start sub_80A01B4
-sub_80A01B4: @ 80A01B4
- push {lr}
- movs r0, 0x1
- bl sub_8197948
- ldr r1, =gUnknown_0203761C
- ldr r0, =sub_80A01EC
- str r0, [r1]
- movs r0, 0
- pop {r1}
- bx r1
- .pool
- thumb_func_end sub_80A01B4
-
- thumb_func_start sub_80A01D0
-sub_80A01D0: @ 80A01D0
- push {lr}
- bl sub_8197930
- ldr r1, =gUnknown_0203761C
- ldr r0, =sub_80A01EC
- str r0, [r1]
- movs r0, 0
- pop {r1}
- bx r1
- .pool
- thumb_func_end sub_80A01D0
-
- thumb_func_start sub_80A01EC
-sub_80A01EC: @ 80A01EC
- push {lr}
- bl ProcessMenuInputNoWrap_
- lsls r0, 24
- asrs r1, r0, 24
- cmp r1, 0
- beq _080A020E
- cmp r1, 0
- bgt _080A0208
- movs r0, 0x1
- negs r0, r0
- cmp r1, r0
- beq _080A0220
- b _080A022C
-_080A0208:
- cmp r1, 0x1
- beq _080A0220
- b _080A022C
-_080A020E:
- ldr r1, =gUnknown_0203761C
- ldr r0, =sub_80A0234
- str r0, [r1]
- b _080A022C
- .pool
-_080A0220:
- bl sub_80A0024
- bl sub_80A0014
- movs r0, 0x2
- b _080A022E
-_080A022C:
- movs r0, 0
-_080A022E:
- pop {r1}
- bx r1
- thumb_func_end sub_80A01EC
-
- thumb_func_start sub_80A0234
-sub_80A0234: @ 80A0234
- push {lr}
- ldr r0, =gUnknown_082C8810
- ldr r1, =sub_80A024C
- bl sub_809FF98
- movs r0, 0
- pop {r1}
- bx r1
- .pool
- thumb_func_end sub_80A0234
-
- thumb_func_start sub_80A024C
-sub_80A024C: @ 80A024C
- push {r4,lr}
- movs r0, 0
- bl IncrementGameStat
- bl sub_81A9E90
- ldr r4, =gDifferentSaveFile
- ldrb r0, [r4]
- cmp r0, 0x1
- bne _080A0274
- movs r0, 0x4
- bl TrySavingData
- lsls r0, 24
- lsrs r1, r0, 24
- movs r0, 0
- strb r0, [r4]
- b _080A027E
- .pool
-_080A0274:
- movs r0, 0
- bl TrySavingData
- lsls r0, 24
- lsrs r1, r0, 24
-_080A027E:
- cmp r1, 0x1
- bne _080A0294
- ldr r0, =gUnknown_082C8832
- ldr r1, =sub_80A02B0
- bl sub_809FF98
- b _080A029C
- .pool
-_080A0294:
- ldr r0, =gUnknown_082C892A
- ldr r1, =sub_80A02FC
- bl sub_809FF98
-_080A029C:
- bl sub_80A0030
- movs r0, 0
- pop {r4}
- pop {r1}
- bx r1
- .pool
- thumb_func_end sub_80A024C
-
- thumb_func_start sub_80A02B0
-sub_80A02B0: @ 80A02B0
- push {lr}
- movs r0, 0
- bl IsTextPrinterActive
- lsls r0, 16
- cmp r0, 0
- bne _080A02CA
- movs r0, 0x37
- bl PlaySE
- ldr r1, =gUnknown_0203761C
- ldr r0, =sub_80A02D8
- str r0, [r1]
-_080A02CA:
- movs r0, 0
- pop {r1}
- bx r1
- .pool
- thumb_func_end sub_80A02B0
-
- thumb_func_start sub_80A02D8
-sub_80A02D8: @ 80A02D8
- push {lr}
- bl IsSEPlaying
- lsls r0, 24
- cmp r0, 0
- bne _080A02F6
- bl sub_80A003C
- lsls r0, 24
- cmp r0, 0
- beq _080A02F6
- bl sub_80A0024
- movs r0, 0x1
- b _080A02F8
-_080A02F6:
- movs r0, 0
-_080A02F8:
- pop {r1}
- bx r1
- thumb_func_end sub_80A02D8
-
- thumb_func_start sub_80A02FC
-sub_80A02FC: @ 80A02FC
- push {lr}
- movs r0, 0
- bl IsTextPrinterActive
- lsls r0, 16
- cmp r0, 0
- bne _080A0316
- movs r0, 0x16
- bl PlaySE
- ldr r1, =gUnknown_0203761C
- ldr r0, =sub_80A0324
- str r0, [r1]
-_080A0316:
- movs r0, 0
- pop {r1}
- bx r1
- .pool
- thumb_func_end sub_80A02FC
-
- thumb_func_start sub_80A0324
-sub_80A0324: @ 80A0324
- push {lr}
- bl sub_80A0070
- lsls r0, 24
- cmp r0, 0
- beq _080A0338
- bl sub_80A0024
- movs r0, 0x3
- b _080A033A
-_080A0338:
- movs r0, 0
-_080A033A:
- pop {r1}
- bx r1
- thumb_func_end sub_80A0324
-
- thumb_func_start sub_80A0340
-sub_80A0340: @ 80A0340
- ldr r1, =gUnknown_0203761C
- ldr r0, =sub_80A035C
- str r0, [r1]
- ldr r1, =gUnknown_02037621
- movs r0, 0
- strb r0, [r1]
- bx lr
- .pool
- thumb_func_end sub_80A0340
-
- thumb_func_start sub_80A035C
-sub_80A035C: @ 80A035C
- push {lr}
- bl GetStartMenuWindowId
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0
- bl sub_819746C
- bl remove_start_menu_window_maybe
- ldr r0, =BattleFrontier_BattlePyramidEmptySquare_Text_252CFB
- ldr r1, =sub_80A0388
- bl sub_809FF98
- movs r0, 0
- pop {r1}
- bx r1
- .pool
- thumb_func_end sub_80A035C
-
- thumb_func_start sub_80A0388
-sub_80A0388: @ 80A0388
- push {lr}
- movs r0, 0x1
- bl sub_8197948
- ldr r1, =gUnknown_0203761C
- ldr r0, =sub_80A03A4
- str r0, [r1]
- movs r0, 0
- pop {r1}
- bx r1
- .pool
- thumb_func_end sub_80A0388
-
- thumb_func_start sub_80A03A4
-sub_80A03A4: @ 80A03A4
- push {lr}
- bl ProcessMenuInputNoWrap_
- lsls r0, 24
- asrs r1, r0, 24
- cmp r1, 0
- beq _080A03C6
- cmp r1, 0
- bgt _080A03C0
- movs r0, 0x1
- negs r0, r0
- cmp r1, r0
- beq _080A03CA
- b _080A03D2
-_080A03C0:
- cmp r1, 0x1
- beq _080A03CA
- b _080A03D2
-_080A03C6:
- movs r0, 0x2
- b _080A03D4
-_080A03CA:
- bl sub_80A0014
- movs r0, 0x1
- b _080A03D4
-_080A03D2:
- movs r0, 0
-_080A03D4:
- pop {r1}
- bx r1
- thumb_func_end sub_80A03A4
-
- thumb_func_start sub_80A03D8
-sub_80A03D8: @ 80A03D8
- push {lr}
- bl TransferPlttBuffer
- pop {r0}
- bx r0
- thumb_func_end sub_80A03D8
-
- thumb_func_start sub_80A03E4
-sub_80A03E4: @ 80A03E4
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- sub sp, 0x4
- mov r8, r0
- ldrb r0, [r0]
- cmp r0, 0x4
- bls _080A03F6
- b _080A04FC
-_080A03F6:
- lsls r0, 2
- ldr r1, =_080A0404
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .pool
- .align 2, 0
-_080A0404:
- .4byte _080A0418
- .4byte _080A0490
- .4byte _080A04A2
- .4byte _080A04D4
- .4byte _080A04F8
-_080A0418:
- movs r0, 0
- movs r1, 0
- bl SetGpuReg
- movs r0, 0
- bl SetVBlankCallback
- bl ScanlineEffect_Stop
- movs r2, 0xA0
- lsls r2, 19
- mov r1, sp
- movs r0, 0
- strh r0, [r1]
- ldr r1, =0x040000d4
- mov r0, sp
- str r0, [r1]
- str r2, [r1, 0x4]
- ldr r0, =0x81000200
- str r0, [r1, 0x8]
- ldr r0, [r1, 0x8]
- movs r2, 0xC0
- lsls r2, 19
- movs r3, 0xC0
- lsls r3, 9
- mov r4, sp
- movs r6, 0
- movs r5, 0x80
- lsls r5, 5
- ldr r7, =0x81000800
- movs r0, 0x81
- lsls r0, 24
- mov r12, r0
-_080A045A:
- strh r6, [r4]
- mov r0, sp
- str r0, [r1]
- str r2, [r1, 0x4]
- str r7, [r1, 0x8]
- ldr r0, [r1, 0x8]
- adds r2, r5
- subs r3, r5
- cmp r3, r5
- bhi _080A045A
- strh r6, [r4]
- mov r0, sp
- str r0, [r1]
- str r2, [r1, 0x4]
- lsrs r0, r3, 1
- mov r2, r12
- orrs r0, r2
- str r0, [r1, 0x8]
- ldr r0, [r1, 0x8]
- b _080A04FC
- .pool
-_080A0490:
- bl ResetSpriteData
- bl ResetTasks
- bl ResetPaletteFade
- bl ScanlineEffect_Clear
- b _080A04FC
-_080A04A2:
- movs r0, 0
- bl ResetBgsAndClearDma3BusyFlags
- ldr r1, =gUnknown_085105A8
- movs r0, 0
- movs r2, 0x1
- bl InitBgsFromTemplates
- ldr r0, =gUnknown_085105AC
- bl InitWindows
- movs r0, 0
- movs r1, 0x8
- movs r2, 0xE0
- bl box_border_load_tiles_and_pal
- movs r0, 0xF0
- bl sub_81978B0
- b _080A04FC
- .pool
-_080A04D4:
- movs r0, 0
- bl ShowBg
- movs r0, 0x1
- negs r0, r0
- movs r1, 0x10
- movs r2, 0
- bl BlendPalettes
- ldr r0, =sub_80A03D8
- bl SetVBlankCallback
- movs r0, 0x1
- bl EnableInterrupts
- b _080A04FC
- .pool
-_080A04F8:
- movs r0, 0x1
- b _080A0506
-_080A04FC:
- mov r1, r8
- ldrb r0, [r1]
- adds r0, 0x1
- strb r0, [r1]
- movs r0, 0
-_080A0506:
- add sp, 0x4
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r1}
- bx r1
- thumb_func_end sub_80A03E4
-
- thumb_func_start sub_80A0514
-sub_80A0514: @ 80A0514
- push {lr}
- ldr r0, =gMain+0x438
- bl sub_80A03E4
- cmp r0, 0
- beq _080A052E
- ldr r0, =sub_80A0550
- movs r1, 0x50
- bl CreateTask
- ldr r0, =sub_80A0540
- bl SetMainCallback2
-_080A052E:
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80A0514
-
- thumb_func_start sub_80A0540
-sub_80A0540: @ 80A0540
- push {lr}
- bl RunTasks
- bl UpdatePaletteFade
- pop {r0}
- bx r0
- thumb_func_end sub_80A0540
-
- thumb_func_start sub_80A0550
-sub_80A0550: @ 80A0550
- push {r4-r6,lr}
- sub sp, 0x10
- lsls r0, 24
- lsrs r4, r0, 24
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- ldr r1, =gTasks + 0x8
- adds r5, r0, r1
- ldr r0, =gPaletteFade
- ldrb r1, [r0, 0x7]
- movs r0, 0x80
- ands r0, r1
- cmp r0, 0
- beq _080A0570
- b _080A06A8
-_080A0570:
- movs r1, 0
- ldrsh r0, [r5, r1]
- cmp r0, 0x6
- bls _080A057A
- b _080A06A8
-_080A057A:
- lsls r0, 2
- ldr r1, =_080A0590
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .pool
- .align 2, 0
-_080A0590:
- .4byte _080A05AC
- .4byte _080A0630
- .4byte _080A063C
- .4byte _080A065C
- .4byte _080A0670
- .4byte _080A0688
- .4byte _080A0698
-_080A05AC:
- movs r0, 0
- movs r1, 0x11
- bl FillWindowPixelBuffer
- ldr r2, =gText_SavingDontTurnOffPower
- movs r4, 0
- str r4, [sp]
- movs r0, 0x2
- str r0, [sp, 0x4]
- movs r6, 0x1
- str r6, [sp, 0x8]
- movs r0, 0x3
- str r0, [sp, 0xC]
- movs r0, 0
- movs r1, 0x1
- movs r3, 0xFF
- bl AddTextPrinterParameterized
- movs r0, 0
- movs r1, 0x8
- movs r2, 0xE
- bl sub_8098858
- movs r0, 0
- bl PutWindowTilemap
- movs r0, 0
- movs r1, 0x3
- bl CopyWindowToVram
- movs r0, 0x1
- negs r0, r0
- str r4, [sp]
- movs r1, 0
- movs r2, 0x10
- movs r3, 0
- bl BeginNormalPaletteFade
- ldr r0, =gWirelessCommType
- ldrb r0, [r0]
- cmp r0, 0
- beq _080A0620
- bl InUnionRoom
- cmp r0, 0
- beq _080A0620
- bl sub_800A07C
- cmp r0, 0
- beq _080A061C
- strh r6, [r5]
- b _080A06A8
- .pool
-_080A061C:
- movs r0, 0x5
- b _080A06A6
-_080A0620:
- ldr r0, =gSoftResetDisabled
- movs r1, 0x1
- strb r1, [r0]
- movs r0, 0x1
- b _080A06A6
- .pool
-_080A0630:
- bl sub_8076D5C
- bl sub_8153430
- movs r0, 0x2
- b _080A06A6
-_080A063C:
- bl sub_8153474
- lsls r0, 24
- cmp r0, 0
- beq _080A06A8
- bl sav2_gender2_inplace_and_xFE
- movs r0, 0x3
- strh r0, [r5]
- ldr r1, =gSoftResetDisabled
- movs r0, 0
- strb r0, [r1]
- b _080A06A8
- .pool
-_080A065C:
- movs r0, 0x1
- negs r0, r0
- movs r1, 0
- str r1, [sp]
- movs r2, 0
- movs r3, 0x10
- bl BeginNormalPaletteFade
- movs r0, 0x4
- b _080A06A6
-_080A0670:
- bl FreeAllWindowBuffers
- ldr r0, =gMain
- ldr r0, [r0, 0x8]
- bl SetMainCallback2
- adds r0, r4, 0
- bl DestroyTask
- b _080A06A8
- .pool
-_080A0688:
- ldr r0, =sub_8153688
- movs r1, 0x5
- bl CreateTask
- movs r0, 0x6
- b _080A06A6
- .pool
-_080A0698:
- ldr r0, =sub_8153688
- bl FuncIsActiveTask
- lsls r0, 24
- cmp r0, 0
- bne _080A06A8
- movs r0, 0x3
-_080A06A6:
- strh r0, [r5]
-_080A06A8:
- add sp, 0x10
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80A0550
-
- thumb_func_start sub_80A06B4
-sub_80A06B4: @ 80A06B4
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x14
- ldr r0, =gUnknown_085105BC
- ldr r1, [r0, 0x4]
- ldr r0, [r0]
- str r0, [sp, 0xC]
- str r1, [sp, 0x10]
- ldr r0, =0x00000861
- mov r10, r0
- bl FlagGet
- lsls r0, 24
- cmp r0, 0
- bne _080A06EC
- add r0, sp, 0xC
- ldrb r1, [r0, 0x4]
- subs r1, 0x2
- lsls r1, 24
- lsrs r1, 24
- ldr r2, =0xffffff00
- ldr r0, [sp, 0x10]
- ands r0, r2
- orrs r0, r1
- str r0, [sp, 0x10]
-_080A06EC:
- ldr r6, =gUnknown_02037622
- add r0, sp, 0xC
- bl AddWindow
- strb r0, [r6]
- ldrb r0, [r6]
- movs r1, 0
- bl NewMenuHelpers_DrawStdWindowFrame
- ldr r0, =gSaveBlock2Ptr
- ldr r0, [r0]
- ldrb r0, [r0, 0x8]
- movs r1, 0x4
- mov r9, r1
- cmp r0, 0
- bne _080A0710
- movs r0, 0x8
- mov r9, r0
-_080A0710:
- movs r4, 0x1
- ldr r5, =gStringVar4
- movs r0, 0x3
- adds r1, r5, 0
- movs r2, 0x6
- bl sub_819A344
- ldrb r0, [r6]
- str r4, [sp]
- movs r1, 0xFF
- mov r8, r1
- str r1, [sp, 0x4]
- movs r7, 0
- str r7, [sp, 0x8]
- movs r1, 0x1
- adds r2, r5, 0
- movs r3, 0
- bl PrintTextOnWindow
- movs r4, 0x11
- ldrb r0, [r6]
- ldr r2, =gText_SavingPlayer
- str r4, [sp]
- mov r1, r8
- str r1, [sp, 0x4]
- str r7, [sp, 0x8]
- movs r1, 0x1
- movs r3, 0
- bl PrintTextOnWindow
- movs r0, 0
- adds r1, r5, 0
- mov r2, r9
- bl sub_819A344
- movs r0, 0x1
- adds r1, r5, 0
- movs r2, 0x70
- bl GetStringRightAlignXOffset
- adds r2, r0, 0
- ldrb r0, [r6]
- lsls r2, 16
- lsrs r2, 16
- adds r1, r5, 0
- movs r3, 0x11
- bl sub_819A024
- movs r4, 0x21
- ldrb r0, [r6]
- ldr r2, =gText_SavingBadges
- str r4, [sp]
- mov r1, r8
- str r1, [sp, 0x4]
- str r7, [sp, 0x8]
- movs r1, 0x1
- movs r3, 0
- bl PrintTextOnWindow
- movs r0, 0x4
- adds r1, r5, 0
- mov r2, r9
- bl sub_819A344
- movs r0, 0x1
- adds r1, r5, 0
- movs r2, 0x70
- bl GetStringRightAlignXOffset
- adds r2, r0, 0
- ldrb r0, [r6]
- lsls r3, r2, 24
- lsrs r3, 24
- str r4, [sp]
- mov r1, r8
- str r1, [sp, 0x4]
- str r7, [sp, 0x8]
- movs r1, 0x1
- adds r2, r5, 0
- bl PrintTextOnWindow
- mov r0, r10
- bl FlagGet
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _080A0802
- movs r4, 0x31
- ldrb r0, [r6]
- ldr r2, =gText_SavingPokedex
- str r4, [sp]
- mov r1, r8
- str r1, [sp, 0x4]
- str r7, [sp, 0x8]
- movs r1, 0x1
- movs r3, 0
- bl PrintTextOnWindow
- movs r0, 0x1
- adds r1, r5, 0
- mov r2, r9
- bl sub_819A344
- movs r0, 0x1
- adds r1, r5, 0
- movs r2, 0x70
- bl GetStringRightAlignXOffset
- adds r2, r0, 0
- ldrb r0, [r6]
- lsls r3, r2, 24
- lsrs r3, 24
- str r4, [sp]
- mov r1, r8
- str r1, [sp, 0x4]
- str r7, [sp, 0x8]
- movs r1, 0x1
- adds r2, r5, 0
- bl PrintTextOnWindow
-_080A0802:
- adds r4, 0x10
- ldrb r0, [r6]
- ldr r2, =gText_SavingTime
- lsls r4, 24
- lsrs r4, 24
- str r4, [sp]
- mov r1, r8
- str r1, [sp, 0x4]
- str r7, [sp, 0x8]
- movs r1, 0x1
- movs r3, 0
- bl PrintTextOnWindow
- movs r0, 0x2
- adds r1, r5, 0
- mov r2, r9
- bl sub_819A344
- movs r0, 0x1
- adds r1, r5, 0
- movs r2, 0x70
- bl GetStringRightAlignXOffset
- adds r2, r0, 0
- ldrb r0, [r6]
- lsls r3, r2, 24
- lsrs r3, 24
- str r4, [sp]
- mov r1, r8
- str r1, [sp, 0x4]
- str r7, [sp, 0x8]
- movs r1, 0x1
- adds r2, r5, 0
- bl PrintTextOnWindow
- ldrb r0, [r6]
- movs r1, 0x2
- bl CopyWindowToVram
- add sp, 0x14
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80A06B4
-
- thumb_func_start sub_80A0888
-sub_80A0888: @ 80A0888
- push {r4,lr}
- ldr r4, =gUnknown_02037622
- ldrb r0, [r4]
- movs r1, 0
- bl sub_819746C
- ldrb r0, [r4]
- bl RemoveWindow
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80A0888
-
- thumb_func_start sub_80A08A4
-sub_80A08A4: @ 80A08A4
- push {r4,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- ldr r0, =sub_8153688
- bl FuncIsActiveTask
- lsls r0, 24
- cmp r0, 0
- bne _080A08C0
- adds r0, r4, 0
- bl DestroyTask
- bl EnableBothScriptContexts
-_080A08C0:
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80A08A4
-
- thumb_func_start sub_80A08CC
-sub_80A08CC: @ 80A08CC
- push {r4,r5,lr}
- ldr r0, =sub_8153688
- movs r1, 0x5
- bl CreateTask
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- ldr r5, =gTasks
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r0, r5
- movs r1, 0x1
- strh r1, [r0, 0xC]
- ldr r0, =sub_80A08A4
- movs r1, 0x6
- bl CreateTask
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- adds r1, r5
- strh r4, [r1, 0xA]
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80A08CC
-
- thumb_func_start sub_80A0914
-sub_80A0914: @ 80A0914
- push {lr}
- bl GetStartMenuWindowId
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0x1
- bl sub_819746C
- bl remove_start_menu_window_maybe
- bl sub_80984F4
- bl ScriptContext2_Disable
- pop {r0}
- bx r0
- thumb_func_end sub_80A0914
-
- thumb_func_start sub_80A0934
-sub_80A0934: @ 80A0934
- push {lr}
- movs r0, 0x5
- bl PlaySE
- bl sub_80A0914
- pop {r0}
- bx r0
- thumb_func_end sub_80A0934
-
- thumb_func_start AppendToList
-AppendToList: @ 80A0944
- ldrb r3, [r1]
- adds r0, r3
- strb r2, [r0]
- ldrb r0, [r1]
- adds r0, 0x1
- strb r0, [r1]
- bx lr
- thumb_func_end AppendToList
-
- .align 2, 0 @ Don't pad with nop.
diff --git a/common_syms/list_menu.txt b/common_syms/list_menu.txt
new file mode 100644
index 000000000..a346edeef
--- /dev/null
+++ b/common_syms/list_menu.txt
@@ -0,0 +1,2 @@
+gUnknown_03006300
+gMultiuseListMenuTemplate
diff --git a/data/battle_ai_scripts.s b/data/battle_ai_scripts.s
index 430f9f403..1b4863046 100644
--- a/data/battle_ai_scripts.s
+++ b/data/battle_ai_scripts.s
@@ -50,48 +50,48 @@ AI_CheckBadMove:
if_move MOVE_FISSURE, BattleAIScript_82DBF92
if_move MOVE_HORN_DRILL, BattleAIScript_82DBF92
get_how_powerful_move_is
- if_equal 0, BattleAIScript_82DBFFE
+ if_equal 0, AI_CheckBadMove_CheckSoundproof
-BattleAIScript_82DBF92:
+BattleAIScript_82DBF92: @ 82DBF92
if_type_effectiveness AI_EFFECTIVENESS_x0, Score_Minus10
get_ability AI_TARGET
- if_equal ABILITY_VOLT_ABSORB, BattleAIScript_82DBFBD
- if_equal ABILITY_WATER_ABSORB, BattleAIScript_82DBFCA
- if_equal ABILITY_FLASH_FIRE, BattleAIScript_82DBFD7
- if_equal ABILITY_WONDER_GUARD, BattleAIScript_82DBFE4
- if_equal ABILITY_LEVITATE, BattleAIScript_82DBFEF
+ if_equal ABILITY_VOLT_ABSORB, CheckIfVoltAbsorbCancelsElectric
+ if_equal ABILITY_WATER_ABSORB, CheckIfWaterAbsorbCancelsWater
+ if_equal ABILITY_FLASH_FIRE, CheckIfFlashFireCancelsFire
+ if_equal ABILITY_WONDER_GUARD, CheckIfWonderGuardCancelsMove
+ if_equal ABILITY_LEVITATE, CheckIfLevitateCancelsGroundMove
goto BattleAIScript_82DBFF7
-BattleAIScript_82DBFBD:
+CheckIfVoltAbsorbCancelsElectric: @ 82DBFBD
get_curr_move_type
if_equal_ TYPE_ELECTRIC, Score_Minus12
goto BattleAIScript_82DBFF7
-BattleAIScript_82DBFCA:
+CheckIfWaterAbsorbCancelsWater: @ 82DBFCA
get_curr_move_type
if_equal_ TYPE_WATER, Score_Minus12
goto BattleAIScript_82DBFF7
-BattleAIScript_82DBFD7:
+CheckIfFlashFireCancelsFire: @ 82DBFD7
get_curr_move_type
if_equal_ TYPE_FIRE, Score_Minus12
goto BattleAIScript_82DBFF7
-BattleAIScript_82DBFE4:
+CheckIfWonderGuardCancelsMove: @ 82DBFE4
if_type_effectiveness AI_EFFECTIVENESS_x2, BattleAIScript_82DBFF7
goto Score_Minus10
-BattleAIScript_82DBFEF:
+CheckIfLevitateCancelsGroundMove: @ 82DBFEF
get_curr_move_type
if_equal_ TYPE_GROUND, Score_Minus10
-BattleAIScript_82DBFF7:
+BattleAIScript_82DBFF7: @ 82DBFF7
get_how_powerful_move_is
- if_equal 0, BattleAIScript_82DBFFE
+ if_equal 0, AI_CheckBadMove_CheckSoundproof
-BattleAIScript_82DBFFE:
+AI_CheckBadMove_CheckSoundproof: @ 82DBFFE
get_ability AI_TARGET
- if_not_equal ABILITY_SOUNDPROOF, BattleAIScript_82DC045
+ if_not_equal ABILITY_SOUNDPROOF, AI_CheckBadMove_CheckEffect
if_move MOVE_GROWL, Score_Minus10
if_move MOVE_ROAR, Score_Minus10
if_move MOVE_SING, Score_Minus10
@@ -102,119 +102,119 @@ BattleAIScript_82DBFFE:
if_move MOVE_METAL_SOUND, Score_Minus10
if_move MOVE_GRASS_WHISTLE, Score_Minus10
-BattleAIScript_82DC045:
- if_effect EFFECT_SLEEP, BattleAIScript_82DC2D4
- if_effect EFFECT_EXPLOSION, BattleAIScript_82DC2F7
- if_effect EFFECT_DREAM_EATER, BattleAIScript_82DC330
- if_effect EFFECT_ATTACK_UP, BattleAIScript_82DC348
- if_effect EFFECT_DEFENSE_UP, BattleAIScript_82DC351
- if_effect EFFECT_SPEED_UP, BattleAIScript_82DC35A
- if_effect EFFECT_SPECIAL_ATTACK_UP, BattleAIScript_82DC363
- if_effect EFFECT_SPECIAL_DEFENSE_UP, BattleAIScript_82DC36C
- if_effect EFFECT_ACCURACY_UP, BattleAIScript_82DC375
- if_effect EFFECT_EVASION_UP, BattleAIScript_82DC37E
- if_effect EFFECT_ATTACK_DOWN, BattleAIScript_82DC387
- if_effect EFFECT_DEFENSE_DOWN, BattleAIScript_82DC39C
- if_effect EFFECT_SPEED_DOWN, BattleAIScript_82DC3A9
- if_effect EFFECT_SPECIAL_ATTACK_DOWN, BattleAIScript_82DC3BF
- if_effect EFFECT_SPECIAL_DEFENSE_DOWN, BattleAIScript_82DC3CC
- if_effect EFFECT_ACCURACY_DOWN, BattleAIScript_82DC3D9
- if_effect EFFECT_EVASION_DOWN, BattleAIScript_82DC3EE
- if_effect EFFECT_HAZE, BattleAIScript_82DC405
- if_effect EFFECT_BIDE, BattleAIScript_82DC4ED
- if_effect EFFECT_ROAR, BattleAIScript_82DC47B
- if_effect EFFECT_TOXIC, BattleAIScript_82DC48C
- if_effect EFFECT_LIGHT_SCREEN, BattleAIScript_82DC4C5
- if_effect EFFECT_OHKO, BattleAIScript_82DC4D0
- if_effect EFFECT_RAZOR_WIND, BattleAIScript_82DC4ED
- if_effect EFFECT_SUPER_FANG, BattleAIScript_82DC4ED
- if_effect EFFECT_MIST, BattleAIScript_82DC507
- if_effect EFFECT_FOCUS_ENERGY, BattleAIScript_82DC512
- if_effect EFFECT_CONFUSE, BattleAIScript_82DC51D
- if_effect EFFECT_ATTACK_UP_2, BattleAIScript_82DC348
- if_effect EFFECT_DEFENSE_UP_2, BattleAIScript_82DC351
- if_effect EFFECT_SPEED_UP_2, BattleAIScript_82DC35A
- if_effect EFFECT_SPECIAL_ATTACK_UP_2, BattleAIScript_82DC363
- if_effect EFFECT_SPECIAL_DEFENSE_UP_2, BattleAIScript_82DC36C
- if_effect EFFECT_ACCURACY_UP_2, BattleAIScript_82DC375
- if_effect EFFECT_EVASION_UP_2, BattleAIScript_82DC37E
- if_effect EFFECT_ATTACK_DOWN_2, BattleAIScript_82DC387
- if_effect EFFECT_DEFENSE_DOWN_2, BattleAIScript_82DC39C
- if_effect EFFECT_SPEED_DOWN_2, BattleAIScript_82DC3A9
- if_effect EFFECT_SPECIAL_ATTACK_DOWN_2, BattleAIScript_82DC3BF
- if_effect EFFECT_SPECIAL_DEFENSE_DOWN_2, BattleAIScript_82DC3CC
- if_effect EFFECT_ACCURACY_DOWN_2, BattleAIScript_82DC3D9
- if_effect EFFECT_EVASION_DOWN_2, BattleAIScript_82DC3EE
- if_effect EFFECT_REFLECT, BattleAIScript_82DC53A
- if_effect EFFECT_POISON, BattleAIScript_82DC48C
- if_effect EFFECT_PARALYZE, BattleAIScript_82DC545
- if_effect EFFECT_SUBSTITUTE, BattleAIScript_82DC568
- if_effect EFFECT_RECHARGE, BattleAIScript_82DC4ED
- if_effect EFFECT_LEECH_SEED, BattleAIScript_82DC57A
- if_effect EFFECT_DISABLE, BattleAIScript_82DC595
- if_effect EFFECT_LEVEL_DAMAGE, BattleAIScript_82DC4ED
- if_effect EFFECT_PSYWAVE, BattleAIScript_82DC4ED
- if_effect EFFECT_COUNTER, BattleAIScript_82DC4ED
- if_effect EFFECT_ENCORE, BattleAIScript_82DC59D
- if_effect EFFECT_SNORE, BattleAIScript_82DC5A5
- if_effect EFFECT_SLEEP_TALK, BattleAIScript_82DC5A5
- if_effect EFFECT_FLAIL, BattleAIScript_82DC4ED
- if_effect EFFECT_MEAN_LOOK, BattleAIScript_82DC5B0
- if_effect EFFECT_NIGHTMARE, BattleAIScript_82DC31B
- if_effect EFFECT_MINIMIZE, BattleAIScript_82DC37E
- if_effect EFFECT_CURSE, BattleAIScript_82DC5BB
- if_effect EFFECT_SPIKES, BattleAIScript_82DC5CC
- if_effect EFFECT_FORESIGHT, BattleAIScript_82DC5D7
- if_effect EFFECT_PERISH_SONG, BattleAIScript_82DC5E2
- if_effect EFFECT_SANDSTORM, BattleAIScript_82DC5ED
- if_effect EFFECT_SWAGGER, BattleAIScript_82DC51D
- if_effect EFFECT_ATTRACT, BattleAIScript_82DC5F5
- if_effect EFFECT_RETURN, BattleAIScript_82DC4ED
- if_effect EFFECT_PRESENT, BattleAIScript_82DC4ED
- if_effect EFFECT_FRUSTRATION, BattleAIScript_82DC4ED
- if_effect EFFECT_SAFEGUARD, BattleAIScript_82DC635
- if_effect EFFECT_MAGNITUDE, BattleAIScript_82DC4E5
- if_effect EFFECT_BATON_PASS, BattleAIScript_82DC650
- if_effect EFFECT_SONICBOOM, BattleAIScript_82DC4ED
- if_effect EFFECT_RAIN_DANCE, BattleAIScript_82DC659
- if_effect EFFECT_SUNNY_DAY, BattleAIScript_82DC661
- if_effect EFFECT_BELLY_DRUM, BattleAIScript_82DC341
- if_effect EFFECT_PSYCH_UP, BattleAIScript_82DC405
- if_effect EFFECT_MIRROR_COAT, BattleAIScript_82DC4ED
- if_effect EFFECT_SKULL_BASH, BattleAIScript_82DC4ED
- if_effect EFFECT_FUTURE_SIGHT, BattleAIScript_82DC669
+AI_CheckBadMove_CheckEffect: @ 82DC045
+ if_effect EFFECT_SLEEP, AI_CBM_Sleep
+ if_effect EFFECT_EXPLOSION, AI_CBM_Explosion
+ if_effect EFFECT_DREAM_EATER, AI_CBM_DreamEater
+ if_effect EFFECT_ATTACK_UP, AI_CBM_AttackUp
+ if_effect EFFECT_DEFENSE_UP, AI_CBM_DefenseUp
+ if_effect EFFECT_SPEED_UP, AI_CBM_SpeedUp
+ if_effect EFFECT_SPECIAL_ATTACK_UP, AI_CBM_SpAtkUp
+ if_effect EFFECT_SPECIAL_DEFENSE_UP, AI_CBM_SpDefUp
+ if_effect EFFECT_ACCURACY_UP, AI_CBM_AccUp
+ if_effect EFFECT_EVASION_UP, AI_CBM_EvasionUp
+ if_effect EFFECT_ATTACK_DOWN, AI_CBM_AttackDown
+ if_effect EFFECT_DEFENSE_DOWN, AI_CBM_DefenseDown
+ if_effect EFFECT_SPEED_DOWN, AI_CBM_SpeedDown
+ if_effect EFFECT_SPECIAL_ATTACK_DOWN, AI_CBM_SpAtkDown
+ if_effect EFFECT_SPECIAL_DEFENSE_DOWN, AI_CBM_SpDefDown
+ if_effect EFFECT_ACCURACY_DOWN, AI_CBM_AccDown
+ if_effect EFFECT_EVASION_DOWN, AI_CBM_EvasionDown
+ if_effect EFFECT_HAZE, AI_CBM_Haze
+ if_effect EFFECT_BIDE, AI_CBM_HighRiskForDamage
+ if_effect EFFECT_ROAR, AI_CBM_Roar
+ if_effect EFFECT_TOXIC, AI_CBM_Toxic
+ if_effect EFFECT_LIGHT_SCREEN, AI_CBM_LightScreen
+ if_effect EFFECT_OHKO, AI_CBM_OneHitKO
+ if_effect EFFECT_RAZOR_WIND, AI_CBM_HighRiskForDamage
+ if_effect EFFECT_SUPER_FANG, AI_CBM_HighRiskForDamage
+ if_effect EFFECT_MIST, AI_CBM_Mist
+ if_effect EFFECT_FOCUS_ENERGY, AI_CBM_FocusEnergy
+ if_effect EFFECT_CONFUSE, AI_CBM_Confuse
+ if_effect EFFECT_ATTACK_UP_2, AI_CBM_AttackUp
+ if_effect EFFECT_DEFENSE_UP_2, AI_CBM_DefenseUp
+ if_effect EFFECT_SPEED_UP_2, AI_CBM_SpeedUp
+ if_effect EFFECT_SPECIAL_ATTACK_UP_2, AI_CBM_SpAtkUp
+ if_effect EFFECT_SPECIAL_DEFENSE_UP_2, AI_CBM_SpDefUp
+ if_effect EFFECT_ACCURACY_UP_2, AI_CBM_AccUp
+ if_effect EFFECT_EVASION_UP_2, AI_CBM_EvasionUp
+ if_effect EFFECT_ATTACK_DOWN_2, AI_CBM_AttackDown
+ if_effect EFFECT_DEFENSE_DOWN_2, AI_CBM_DefenseDown
+ if_effect EFFECT_SPEED_DOWN_2, AI_CBM_SpeedDown
+ if_effect EFFECT_SPECIAL_ATTACK_DOWN_2, AI_CBM_SpAtkDown
+ if_effect EFFECT_SPECIAL_DEFENSE_DOWN_2, AI_CBM_SpDefDown
+ if_effect EFFECT_ACCURACY_DOWN_2, AI_CBM_AccDown
+ if_effect EFFECT_EVASION_DOWN_2, AI_CBM_EvasionDown
+ if_effect EFFECT_REFLECT, AI_CBM_Reflect
+ if_effect EFFECT_POISON, AI_CBM_Toxic
+ if_effect EFFECT_PARALYZE, AI_CBM_Paralyze
+ if_effect EFFECT_SUBSTITUTE, AI_CBM_Substitute
+ if_effect EFFECT_RECHARGE, AI_CBM_HighRiskForDamage
+ if_effect EFFECT_LEECH_SEED, AI_CBM_LeechSeed
+ if_effect EFFECT_DISABLE, AI_CBM_Disable
+ if_effect EFFECT_LEVEL_DAMAGE, AI_CBM_HighRiskForDamage
+ if_effect EFFECT_PSYWAVE, AI_CBM_HighRiskForDamage
+ if_effect EFFECT_COUNTER, AI_CBM_HighRiskForDamage
+ if_effect EFFECT_ENCORE, AI_CBM_Encore
+ if_effect EFFECT_SNORE, AI_CBM_DamageDuringSleep
+ if_effect EFFECT_SLEEP_TALK, AI_CBM_DamageDuringSleep
+ if_effect EFFECT_FLAIL, AI_CBM_HighRiskForDamage
+ if_effect EFFECT_MEAN_LOOK, AI_CBM_CantEscape
+ if_effect EFFECT_NIGHTMARE, AI_CBM_Nightmare
+ if_effect EFFECT_MINIMIZE, AI_CBM_EvasionUp
+ if_effect EFFECT_CURSE, AI_CBM_Curse
+ if_effect EFFECT_SPIKES, AI_CBM_Spikes
+ if_effect EFFECT_FORESIGHT, AI_CBM_Foresight
+ if_effect EFFECT_PERISH_SONG, AI_CBM_PerishSong
+ if_effect EFFECT_SANDSTORM, AI_CBM_Sandstorm
+ if_effect EFFECT_SWAGGER, AI_CBM_Confuse
+ if_effect EFFECT_ATTRACT, AI_CBM_Attract
+ if_effect EFFECT_RETURN, AI_CBM_HighRiskForDamage
+ if_effect EFFECT_PRESENT, AI_CBM_HighRiskForDamage
+ if_effect EFFECT_FRUSTRATION, AI_CBM_HighRiskForDamage
+ if_effect EFFECT_SAFEGUARD, AI_CBM_Safeguard
+ if_effect EFFECT_MAGNITUDE, AI_CBM_Magnitude
+ if_effect EFFECT_BATON_PASS, AI_CBM_BatonPass
+ if_effect EFFECT_SONICBOOM, AI_CBM_HighRiskForDamage
+ if_effect EFFECT_RAIN_DANCE, AI_CBM_RainDance
+ if_effect EFFECT_SUNNY_DAY, AI_CBM_SunnyDay
+ if_effect EFFECT_BELLY_DRUM, AI_CBM_BellyDrum
+ if_effect EFFECT_PSYCH_UP, AI_CBM_Haze
+ if_effect EFFECT_MIRROR_COAT, AI_CBM_HighRiskForDamage
+ if_effect EFFECT_SKULL_BASH, AI_CBM_HighRiskForDamage
+ if_effect EFFECT_FUTURE_SIGHT, AI_CBM_FutureSight
if_effect EFFECT_TELEPORT, Score_Minus10
- if_effect EFFECT_DEFENSE_CURL, BattleAIScript_82DC351
- if_effect EFFECT_FAKE_OUT, BattleAIScript_82DC680
- if_effect EFFECT_STOCKPILE, BattleAIScript_82DC689
- if_effect EFFECT_SPIT_UP, BattleAIScript_82DC692
- if_effect EFFECT_SWALLOW, BattleAIScript_82DC692
- if_effect EFFECT_HAIL, BattleAIScript_82DC6A1
- if_effect EFFECT_TORMENT, BattleAIScript_82DC6A9
- if_effect EFFECT_FLATTER, BattleAIScript_82DC51D
- if_effect EFFECT_WILL_O_WISP, BattleAIScript_82DC6B4
- if_effect EFFECT_MEMENTO, BattleAIScript_82DC640
- if_effect EFFECT_FOCUS_PUNCH, BattleAIScript_82DC4ED
- if_effect EFFECT_HELPING_HAND, BattleAIScript_82DC6E3
- if_effect EFFECT_TRICK, BattleAIScript_82DC6EB
- if_effect EFFECT_INGRAIN, BattleAIScript_82DC6F4
- if_effect EFFECT_SUPERPOWER, BattleAIScript_82DC4ED
- if_effect EFFECT_RECYCLE, BattleAIScript_82DC6FF
- if_effect EFFECT_KNOCK_OFF, BattleAIScript_82DC6EB
- if_effect EFFECT_ENDEAVOR, BattleAIScript_82DC4ED
- if_effect EFFECT_IMPRISON, BattleAIScript_82DC708
- if_effect EFFECT_REFRESH, BattleAIScript_82DC713
- if_effect EFFECT_LOW_KICK, BattleAIScript_82DC4ED
- if_effect EFFECT_MUD_SPORT, BattleAIScript_82DC71E
- if_effect EFFECT_TICKLE, BattleAIScript_82DC729
- if_effect EFFECT_COSMIC_POWER, BattleAIScript_82DC73A
- if_effect EFFECT_BULK_UP, BattleAIScript_82DC74B
- if_effect EFFECT_WATER_SPORT, BattleAIScript_82DC75C
- if_effect EFFECT_CALM_MIND, BattleAIScript_82DC767
- if_effect EFFECT_DRAGON_DANCE, BattleAIScript_82DC778
- end
-
-BattleAIScript_82DC2D4:
+ if_effect EFFECT_DEFENSE_CURL, AI_CBM_DefenseUp
+ if_effect EFFECT_FAKE_OUT, AI_CBM_FakeOut
+ if_effect EFFECT_STOCKPILE, AI_CBM_Stockpile
+ if_effect EFFECT_SPIT_UP, AI_CBM_SpitUpAndSwallow
+ if_effect EFFECT_SWALLOW, AI_CBM_SpitUpAndSwallow
+ if_effect EFFECT_HAIL, AI_CBM_Hail
+ if_effect EFFECT_TORMENT, AI_CBM_Torment
+ if_effect EFFECT_FLATTER, AI_CBM_Confuse
+ if_effect EFFECT_WILL_O_WISP, AI_CBM_WillOWisp
+ if_effect EFFECT_MEMENTO, AI_CBM_Memento
+ if_effect EFFECT_FOCUS_PUNCH, AI_CBM_HighRiskForDamage
+ if_effect EFFECT_HELPING_HAND, AI_CBM_HelpingHand
+ if_effect EFFECT_TRICK, AI_CBM_TrickAndKnockOff
+ if_effect EFFECT_INGRAIN, AI_CBM_Ingrain
+ if_effect EFFECT_SUPERPOWER, AI_CBM_HighRiskForDamage
+ if_effect EFFECT_RECYCLE, AI_CBM_Recycle
+ if_effect EFFECT_KNOCK_OFF, AI_CBM_TrickAndKnockOff
+ if_effect EFFECT_ENDEAVOR, AI_CBM_HighRiskForDamage
+ if_effect EFFECT_IMPRISON, AI_CBM_Imprison
+ if_effect EFFECT_REFRESH, AI_CBM_Refresh
+ if_effect EFFECT_LOW_KICK, AI_CBM_HighRiskForDamage
+ if_effect EFFECT_MUD_SPORT, AI_CBM_MudSport
+ if_effect EFFECT_TICKLE, AI_CBM_Tickle
+ if_effect EFFECT_COSMIC_POWER, AI_CBM_CosmicPower
+ if_effect EFFECT_BULK_UP, AI_CBM_BulkUp
+ if_effect EFFECT_WATER_SPORT, AI_CBM_WaterSport
+ if_effect EFFECT_CALM_MIND, AI_CBM_CalmMind
+ if_effect EFFECT_DRAGON_DANCE, AI_CBM_DragonDance
+ end
+
+AI_CBM_Sleep: @ 82DC2D4
get_ability AI_TARGET
if_equal ABILITY_INSOMNIA, Score_Minus10
if_equal ABILITY_VITAL_SPIRIT, Score_Minus10
@@ -222,126 +222,126 @@ BattleAIScript_82DC2D4:
if_side_affecting AI_TARGET, SIDE_STATUS_SAFEGUARD, Score_Minus10
end
-BattleAIScript_82DC2F7:
+AI_CBM_Explosion: @ 82DC2F7
if_type_effectiveness AI_EFFECTIVENESS_x0, Score_Minus10
get_ability AI_TARGET
if_equal ABILITY_DAMP, Score_Minus10
count_usable_party_mons AI_USER
- if_not_equal 0, BattleAIScript_82DC31A
+ if_not_equal 0, AI_CBM_Explosion_End
count_usable_party_mons AI_TARGET
if_not_equal 0, Score_Minus10
goto Score_Minus1
-BattleAIScript_82DC31A:
+AI_CBM_Explosion_End: @ 82DC31A
end
-BattleAIScript_82DC31B:
+AI_CBM_Nightmare: @ 82DC31B
if_status2 AI_TARGET, STATUS2_NIGHTMARE, Score_Minus10
if_not_status AI_TARGET, STATUS1_SLEEP, Score_Minus8
end
-BattleAIScript_82DC330:
+AI_CBM_DreamEater: @ 82DC330
if_not_status AI_TARGET, STATUS1_SLEEP, Score_Minus8
if_type_effectiveness AI_EFFECTIVENESS_x0, Score_Minus10
end
-BattleAIScript_82DC341:
+AI_CBM_BellyDrum: @ 82DC341
if_hp_less_than AI_USER, 51, Score_Minus10
-BattleAIScript_82DC348:
+AI_CBM_AttackUp: @ 82DC348
if_stat_level_equal AI_USER, STAT_ATK, 12, Score_Minus10
end
-BattleAIScript_82DC351:
+AI_CBM_DefenseUp: @ 82DC351
if_stat_level_equal AI_USER, STAT_DEF, 12, Score_Minus10
end
-BattleAIScript_82DC35A:
+AI_CBM_SpeedUp: @ 82DC35A
if_stat_level_equal AI_USER, STAT_SPEED, 12, Score_Minus10
end
-BattleAIScript_82DC363:
+AI_CBM_SpAtkUp: @ 82DC363
if_stat_level_equal AI_USER, STAT_SPATK, 12, Score_Minus10
end
-BattleAIScript_82DC36C:
+AI_CBM_SpDefUp: @ 82DC36C
if_stat_level_equal AI_USER, STAT_SPDEF, 12, Score_Minus10
end
-BattleAIScript_82DC375:
+AI_CBM_AccUp: @ 82DC375
if_stat_level_equal AI_USER, STAT_ACC, 12, Score_Minus10
end
-BattleAIScript_82DC37E:
+AI_CBM_EvasionUp: @ 82DC37E
if_stat_level_equal AI_USER, STAT_EVASION, 12, Score_Minus10
end
-BattleAIScript_82DC387:
+AI_CBM_AttackDown: @ 82DC387
if_stat_level_equal AI_TARGET, STAT_ATK, 0, Score_Minus10
get_ability AI_TARGET
if_equal ABILITY_HYPER_CUTTER, Score_Minus10
- goto BattleAIScript_82DC3F6
+ goto CheckIfAbilityBlocksStatChange
-BattleAIScript_82DC39C:
+AI_CBM_DefenseDown: @ 82DC39C
if_stat_level_equal AI_TARGET, STAT_DEF, 0, Score_Minus10
- goto BattleAIScript_82DC3F6
+ goto CheckIfAbilityBlocksStatChange
-BattleAIScript_82DC3A9:
+AI_CBM_SpeedDown: @ 82DC3A9
if_stat_level_equal AI_TARGET, STAT_SPEED, 0, Score_Minus10
if_ability AI_TARGET, ABILITY_SPEED_BOOST, Score_Minus10
- goto BattleAIScript_82DC3F6
+ goto CheckIfAbilityBlocksStatChange
-BattleAIScript_82DC3BF:
+AI_CBM_SpAtkDown: @ 82DC3BF
if_stat_level_equal AI_TARGET, STAT_SPATK, 0, Score_Minus10
- goto BattleAIScript_82DC3F6
+ goto CheckIfAbilityBlocksStatChange
-BattleAIScript_82DC3CC:
+AI_CBM_SpDefDown: @ 82DC3CC
if_stat_level_equal AI_TARGET, STAT_SPDEF, 0, Score_Minus10
- goto BattleAIScript_82DC3F6
+ goto CheckIfAbilityBlocksStatChange
-BattleAIScript_82DC3D9:
+AI_CBM_AccDown: @ 82DC3D9
if_stat_level_equal AI_TARGET, STAT_ACC, 0, Score_Minus10
get_ability AI_TARGET
if_equal ABILITY_KEEN_EYE, Score_Minus10
- goto BattleAIScript_82DC3F6
+ goto CheckIfAbilityBlocksStatChange
-BattleAIScript_82DC3EE:
+AI_CBM_EvasionDown: @ 82DC3EE
if_stat_level_equal AI_TARGET, STAT_EVASION, 0, Score_Minus10
-BattleAIScript_82DC3F6:
+CheckIfAbilityBlocksStatChange: @ 82DC3F6
get_ability AI_TARGET
if_equal ABILITY_CLEAR_BODY, Score_Minus10
if_equal ABILITY_WHITE_SMOKE, Score_Minus10
end
-BattleAIScript_82DC405:
- if_stat_level_less_than AI_USER, STAT_ATK, 6, BattleAIScript_82DC47A
- if_stat_level_less_than AI_USER, STAT_DEF, 6, BattleAIScript_82DC47A
- if_stat_level_less_than AI_USER, STAT_SPEED, 6, BattleAIScript_82DC47A
- if_stat_level_less_than AI_USER, STAT_SPATK, 6, BattleAIScript_82DC47A
- if_stat_level_less_than AI_USER, STAT_SPDEF, 6, BattleAIScript_82DC47A
- if_stat_level_less_than AI_USER, STAT_ACC, 6, BattleAIScript_82DC47A
- if_stat_level_less_than AI_USER, STAT_EVASION, 6, BattleAIScript_82DC47A
- if_stat_level_more_than AI_TARGET, STAT_ATK, 6, BattleAIScript_82DC47A
- if_stat_level_more_than AI_TARGET, STAT_DEF, 6, BattleAIScript_82DC47A
- if_stat_level_more_than AI_TARGET, STAT_SPEED, 6, BattleAIScript_82DC47A
- if_stat_level_more_than AI_TARGET, STAT_SPATK, 6, BattleAIScript_82DC47A
- if_stat_level_more_than AI_TARGET, STAT_SPDEF, 6, BattleAIScript_82DC47A
- if_stat_level_more_than AI_TARGET, STAT_ACC, 6, BattleAIScript_82DC47A
- if_stat_level_more_than AI_TARGET, STAT_EVASION, 6, BattleAIScript_82DC47A
+AI_CBM_Haze: @ 82DC405
+ if_stat_level_less_than AI_USER, STAT_ATK, 6, AI_CBM_Haze_End
+ if_stat_level_less_than AI_USER, STAT_DEF, 6, AI_CBM_Haze_End
+ if_stat_level_less_than AI_USER, STAT_SPEED, 6, AI_CBM_Haze_End
+ if_stat_level_less_than AI_USER, STAT_SPATK, 6, AI_CBM_Haze_End
+ if_stat_level_less_than AI_USER, STAT_SPDEF, 6, AI_CBM_Haze_End
+ if_stat_level_less_than AI_USER, STAT_ACC, 6, AI_CBM_Haze_End
+ if_stat_level_less_than AI_USER, STAT_EVASION, 6, AI_CBM_Haze_End
+ if_stat_level_more_than AI_TARGET, STAT_ATK, 6, AI_CBM_Haze_End
+ if_stat_level_more_than AI_TARGET, STAT_DEF, 6, AI_CBM_Haze_End
+ if_stat_level_more_than AI_TARGET, STAT_SPEED, 6, AI_CBM_Haze_End
+ if_stat_level_more_than AI_TARGET, STAT_SPATK, 6, AI_CBM_Haze_End
+ if_stat_level_more_than AI_TARGET, STAT_SPDEF, 6, AI_CBM_Haze_End
+ if_stat_level_more_than AI_TARGET, STAT_ACC, 6, AI_CBM_Haze_End
+ if_stat_level_more_than AI_TARGET, STAT_EVASION, 6, AI_CBM_Haze_End
goto Score_Minus10
-BattleAIScript_82DC47A:
+AI_CBM_Haze_End: @ 82DC47A
end
-BattleAIScript_82DC47B:
+AI_CBM_Roar: @ 82DC47B
count_usable_party_mons AI_TARGET
if_equal 0, Score_Minus10
get_ability AI_TARGET
if_equal ABILITY_SUCTION_CUPS, Score_Minus10
end
-BattleAIScript_82DC48C:
+AI_CBM_Toxic: @ 82DC48C
get_target_type1
if_equal TYPE_STEEL, Score_Minus10
if_equal TYPE_POISON, Score_Minus10
@@ -354,51 +354,51 @@ BattleAIScript_82DC48C:
if_side_affecting AI_TARGET, SIDE_STATUS_SAFEGUARD, Score_Minus10
end
-BattleAIScript_82DC4C5:
+AI_CBM_LightScreen: @ 82DC4C5
if_side_affecting AI_USER, SIDE_STATUS_LIGHTSCREEN, Score_Minus8
end
-BattleAIScript_82DC4D0:
+AI_CBM_OneHitKO: @ 82DC4D0
if_type_effectiveness AI_EFFECTIVENESS_x0, Score_Minus10
get_ability AI_TARGET
if_equal ABILITY_STURDY, Score_Minus10
if_level_cond 1, Score_Minus10
end
-BattleAIScript_82DC4E5:
+AI_CBM_Magnitude: @ 82DC4E5
get_ability AI_TARGET
if_equal ABILITY_LEVITATE, Score_Minus10
-BattleAIScript_82DC4ED:
+AI_CBM_HighRiskForDamage: @ 82DC4ED
if_type_effectiveness AI_EFFECTIVENESS_x0, Score_Minus10
get_ability AI_TARGET
- if_not_equal ABILITY_WONDER_GUARD, BattleAIScript_82DC506
- if_type_effectiveness AI_EFFECTIVENESS_x2, BattleAIScript_82DC506
+ if_not_equal ABILITY_WONDER_GUARD, AI_CBM_HighRiskForDamage_End
+ if_type_effectiveness AI_EFFECTIVENESS_x2, AI_CBM_HighRiskForDamage_End
goto Score_Minus10
-BattleAIScript_82DC506:
+AI_CBM_HighRiskForDamage_End: @ 82DC506
end
-BattleAIScript_82DC507:
+AI_CBM_Mist: @ 82DC507
if_side_affecting AI_USER, SIDE_STATUS_MIST, Score_Minus8
end
-BattleAIScript_82DC512:
+AI_CBM_FocusEnergy: @ 82DC512
if_status2 AI_USER, STATUS2_FOCUS_ENERGY, Score_Minus10
end
-BattleAIScript_82DC51D:
+AI_CBM_Confuse: @ 82DC51D
if_status2 AI_TARGET, STATUS2_CONFUSION, Score_Minus5
get_ability AI_TARGET
if_equal ABILITY_OWN_TEMPO, Score_Minus10
if_side_affecting AI_TARGET, SIDE_STATUS_SAFEGUARD, Score_Minus10
end
-BattleAIScript_82DC53A:
+AI_CBM_Reflect: @ 82DC53A
if_side_affecting AI_USER, SIDE_STATUS_REFLECT, Score_Minus8
end
-BattleAIScript_82DC545:
+AI_CBM_Paralyze: @ 82DC545
if_type_effectiveness AI_EFFECTIVENESS_x0, Score_Minus10
get_ability AI_TARGET
if_equal ABILITY_LIMBER, Score_Minus10
@@ -406,12 +406,12 @@ BattleAIScript_82DC545:
if_side_affecting AI_TARGET, SIDE_STATUS_SAFEGUARD, Score_Minus10
end
-BattleAIScript_82DC568:
+AI_CBM_Substitute: @ 82DC568
if_status2 AI_USER, STATUS2_SUBSTITUTE, Score_Minus8
if_hp_less_than AI_USER, 26, Score_Minus10
end
-BattleAIScript_82DC57A:
+AI_CBM_LeechSeed: @ 82DC57A
if_status3 AI_TARGET, STATUS3_LEECHSEED, Score_Minus10
get_target_type1
if_equal TYPE_GRASS, Score_Minus10
@@ -419,121 +419,121 @@ BattleAIScript_82DC57A:
if_equal TYPE_GRASS, Score_Minus10
end
-BattleAIScript_82DC595:
+AI_CBM_Disable: @ 82DC595
if_any_move_disabled AI_TARGET, Score_Minus8
end
-BattleAIScript_82DC59D:
+AI_CBM_Encore: @ 82DC59D
if_any_move_encored AI_TARGET, Score_Minus8
end
-BattleAIScript_82DC5A5:
+AI_CBM_DamageDuringSleep: @ 82DC5A5
if_not_status AI_USER, STATUS1_SLEEP, Score_Minus8
end
-BattleAIScript_82DC5B0:
+AI_CBM_CantEscape: @ 82DC5B0
if_status2 AI_TARGET, STATUS2_ESCAPE_PREVENTION, Score_Minus10
end
-BattleAIScript_82DC5BB:
+AI_CBM_Curse: @ 82DC5BB
if_stat_level_equal AI_USER, STAT_ATK, 12, Score_Minus10
if_stat_level_equal AI_USER, STAT_DEF, 12, Score_Minus8
end
-BattleAIScript_82DC5CC:
+AI_CBM_Spikes: @ 82DC5CC
if_side_affecting AI_TARGET, SIDE_STATUS_SPIKES, Score_Minus10
end
-BattleAIScript_82DC5D7:
+AI_CBM_Foresight: @ 82DC5D7
if_status2 AI_TARGET, STATUS2_FORESIGHT, Score_Minus10
end
-BattleAIScript_82DC5E2:
+AI_CBM_PerishSong: @ 82DC5E2
if_status3 AI_TARGET, STATUS3_PERISH_SONG, Score_Minus10
end
-BattleAIScript_82DC5ED:
+AI_CBM_Sandstorm: @ 82DC5ED
get_weather
if_equal AI_WEATHER_SANDSTORM, Score_Minus8
end
-BattleAIScript_82DC5F5:
+AI_CBM_Attract: @ 82DC5F5
if_status2 AI_TARGET, STATUS2_INFATUATION, Score_Minus10
get_ability AI_TARGET
if_equal ABILITY_OBLIVIOUS, Score_Minus10
get_gender AI_USER
- if_equal 0, BattleAIScript_82DC61A
- if_equal 254, BattleAIScript_82DC627
+ if_equal 0, AI_CBM_Attract_CheckIfTargetIsFemale
+ if_equal 254, AI_CBM_Attract_CheckIfTargetIsMale
goto Score_Minus10
-BattleAIScript_82DC61A:
+AI_CBM_Attract_CheckIfTargetIsFemale: @ 82DC61A
get_gender AI_TARGET
- if_equal 254, BattleAIScript_82DC634
+ if_equal 254, AI_CBM_Attract_End
goto Score_Minus10
-BattleAIScript_82DC627:
+AI_CBM_Attract_CheckIfTargetIsMale: @ 82DC627
get_gender AI_TARGET
- if_equal 0, BattleAIScript_82DC634
+ if_equal 0, AI_CBM_Attract_End
goto Score_Minus10
-BattleAIScript_82DC634:
+AI_CBM_Attract_End: @ 82DC634
end
-BattleAIScript_82DC635:
+AI_CBM_Safeguard: @ 82DC635
if_side_affecting AI_USER, SIDE_STATUS_SAFEGUARD, Score_Minus8
end
-BattleAIScript_82DC640:
+AI_CBM_Memento: @ 82DC640
if_stat_level_equal AI_TARGET, STAT_ATK, 0, Score_Minus10
if_stat_level_equal AI_TARGET, STAT_SPATK, 0, Score_Minus8
-BattleAIScript_82DC650:
+AI_CBM_BatonPass: @ 82DC650
count_usable_party_mons AI_USER
if_equal 0, Score_Minus10
end
-BattleAIScript_82DC659:
+AI_CBM_RainDance: @ 82DC659
get_weather
if_equal AI_WEATHER_RAIN, Score_Minus8
end
-BattleAIScript_82DC661:
+AI_CBM_SunnyDay: @ 82DC661
get_weather
if_equal AI_WEATHER_SUN, Score_Minus8
end
-BattleAIScript_82DC669:
+AI_CBM_FutureSight: @ 82DC669
if_side_affecting AI_TARGET, SIDE_STATUS_FUTUREATTACK, Score_Minus12
if_side_affecting AI_USER, SIDE_STATUS_FUTUREATTACK, Score_Minus12
score +5
end
-BattleAIScript_82DC680:
+AI_CBM_FakeOut: @ 82DC680
is_first_turn_for AI_USER
if_equal 0, Score_Minus10
end
-BattleAIScript_82DC689:
+AI_CBM_Stockpile: @ 82DC689
get_stockpile_count AI_USER
if_equal 3, Score_Minus10
end
-BattleAIScript_82DC692:
+AI_CBM_SpitUpAndSwallow: @ 82DC692
if_type_effectiveness AI_EFFECTIVENESS_x0, Score_Minus10
get_stockpile_count AI_USER
if_equal 0, Score_Minus10
end
-BattleAIScript_82DC6A1:
+AI_CBM_Hail: @ 82DC6A1
get_weather
if_equal AI_WEATHER_HAIL, Score_Minus8
end
-BattleAIScript_82DC6A9:
+AI_CBM_Torment: @ 82DC6A9
if_status2 AI_TARGET, STATUS2_TORMENT, Score_Minus10
end
-BattleAIScript_82DC6B4:
+AI_CBM_WillOWisp: @ 82DC6B4
get_ability AI_TARGET
if_equal ABILITY_WATER_VEIL, Score_Minus10
if_status AI_TARGET, STATUS1_ANY, Score_Minus10
@@ -543,61 +543,61 @@ BattleAIScript_82DC6B4:
if_side_affecting AI_TARGET, SIDE_STATUS_SAFEGUARD, Score_Minus10
end
-BattleAIScript_82DC6E3:
+AI_CBM_HelpingHand: @ 82DC6E3
if_not_double_battle Score_Minus10
end
-BattleAIScript_82DC6EB:
+AI_CBM_TrickAndKnockOff: @ 82DC6EB
get_ability AI_TARGET
if_equal ABILITY_STICKY_HOLD, Score_Minus10
end
-BattleAIScript_82DC6F4:
+AI_CBM_Ingrain: @ 82DC6F4
if_status3 AI_USER, STATUS3_ROOTED, Score_Minus10
end
-BattleAIScript_82DC6FF:
+AI_CBM_Recycle: @ 82DC6FF
get_used_held_item AI_USER
if_equal 0, Score_Minus10
end
-BattleAIScript_82DC708:
+AI_CBM_Imprison: @ 82DC708
if_status3 AI_USER, STATUS3_IMPRISONED_OTHERS, Score_Minus10
end
-BattleAIScript_82DC713:
+AI_CBM_Refresh: @ 82DC713
if_not_status AI_USER, STATUS1_POISON | STATUS1_BURN | STATUS1_PARALYSIS | STATUS1_TOXIC_POISON, Score_Minus10
end
-BattleAIScript_82DC71E:
+AI_CBM_MudSport: @ 82DC71E
if_status3 AI_USER, STATUS3_MUDSPORT, Score_Minus10
end
-BattleAIScript_82DC729:
+AI_CBM_Tickle: @ 82DC729
if_stat_level_equal AI_TARGET, STAT_ATK, 0, Score_Minus10
if_stat_level_equal AI_TARGET, STAT_DEF, 0, Score_Minus8
end
-BattleAIScript_82DC73A:
+AI_CBM_CosmicPower: @ 82DC73A
if_stat_level_equal AI_USER, STAT_DEF, 12, Score_Minus10
if_stat_level_equal AI_USER, STAT_SPDEF, 12, Score_Minus8
end
-BattleAIScript_82DC74B:
+AI_CBM_BulkUp: @ 82DC74B
if_stat_level_equal AI_USER, STAT_ATK, 12, Score_Minus10
if_stat_level_equal AI_USER, STAT_DEF, 12, Score_Minus8
end
-BattleAIScript_82DC75C:
+AI_CBM_WaterSport: @ 82DC75C
if_status3 AI_USER, STATUS3_WATERSPORT, Score_Minus10
end
-BattleAIScript_82DC767:
+AI_CBM_CalmMind: @ 82DC767
if_stat_level_equal AI_USER, STAT_SPATK, 12, Score_Minus10
if_stat_level_equal AI_USER, STAT_SPDEF, 12, Score_Minus8
end
-BattleAIScript_82DC778:
+AI_CBM_DragonDance: @ 82DC778
if_stat_level_equal AI_USER, STAT_ATK, 12, Score_Minus10
if_stat_level_equal AI_USER, STAT_SPEED, 12, Score_Minus8
end
@@ -656,214 +656,214 @@ Score_Plus10:
AI_TryToFaint:
if_target_is_ally AI_Ret
- if_effect EFFECT_SLEEP, BattleAIScript_82DCA92
- if_effect EFFECT_ABSORB, BattleAIScript_82DCAAE
- if_effect EFFECT_EXPLOSION, BattleAIScript_82DCAC8
- if_effect EFFECT_DREAM_EATER, BattleAIScript_82DCB26
- if_effect EFFECT_MIRROR_MOVE, BattleAIScript_82DCB3A
- if_effect EFFECT_ATTACK_UP, BattleAIScript_82DCBBC
- if_effect EFFECT_DEFENSE_UP, BattleAIScript_82DCBF7
- if_effect EFFECT_SPEED_UP, BattleAIScript_82DCC5D
- if_effect EFFECT_SPECIAL_ATTACK_UP, BattleAIScript_82DCC73
- if_effect EFFECT_SPECIAL_DEFENSE_UP, BattleAIScript_82DCCAE
- if_effect EFFECT_ACCURACY_UP, BattleAIScript_82DCD14
- if_effect EFFECT_EVASION_UP, BattleAIScript_82DCD2E
- if_effect EFFECT_ALWAYS_HIT, BattleAIScript_82DCDC8
- if_effect EFFECT_ATTACK_DOWN, BattleAIScript_82DCDF8
- if_effect EFFECT_DEFENSE_DOWN, BattleAIScript_82DCE4A
- if_effect EFFECT_SPEED_DOWN, BattleAIScript_82DCE81
- if_effect EFFECT_SPECIAL_ATTACK_DOWN, BattleAIScript_82DCE97
- if_effect EFFECT_SPECIAL_DEFENSE_DOWN, BattleAIScript_82DCEEB
- if_effect EFFECT_ACCURACY_DOWN, BattleAIScript_82DCF0C
- if_effect EFFECT_EVASION_DOWN, BattleAIScript_82DCFA0
- if_effect EFFECT_HAZE, BattleAIScript_82DCFC1
- if_effect EFFECT_BIDE, BattleAIScript_82DD084
- if_effect EFFECT_ROAR, BattleAIScript_82DD08E
- if_effect EFFECT_CONVERSION, BattleAIScript_82DD0C6
- if_effect EFFECT_RESTORE_HP, BattleAIScript_82DD0F7
- if_effect EFFECT_TOXIC, BattleAIScript_82DD150
- if_effect EFFECT_LIGHT_SCREEN, BattleAIScript_82DD18F
- if_effect EFFECT_REST, BattleAIScript_82DD1BE
- if_effect EFFECT_OHKO, BattleAIScript_82DD21E
- if_effect EFFECT_RAZOR_WIND, BattleAIScript_82DDA0B
- if_effect EFFECT_SUPER_FANG, BattleAIScript_82DD21F
- if_effect EFFECT_TRAP, BattleAIScript_82DD229
- if_effect EFFECT_HIGH_CRITICAL, BattleAIScript_82DD25F
- if_effect EFFECT_CONFUSE, BattleAIScript_82DD296
- if_effect EFFECT_ATTACK_UP_2, BattleAIScript_82DCBBC
- if_effect EFFECT_DEFENSE_UP_2, BattleAIScript_82DCBF7
- if_effect EFFECT_SPEED_UP_2, BattleAIScript_82DCC5D
- if_effect EFFECT_SPECIAL_ATTACK_UP_2, BattleAIScript_82DCC73
- if_effect EFFECT_SPECIAL_DEFENSE_UP_2, BattleAIScript_82DCCAE
- if_effect EFFECT_ACCURACY_UP_2, BattleAIScript_82DCD14
- if_effect EFFECT_EVASION_UP_2, BattleAIScript_82DCD2E
- if_effect EFFECT_ATTACK_DOWN_2, BattleAIScript_82DCDF8
- if_effect EFFECT_DEFENSE_DOWN_2, BattleAIScript_82DCE4A
- if_effect EFFECT_SPEED_DOWN_2, BattleAIScript_82DCE81
- if_effect EFFECT_SPECIAL_ATTACK_DOWN_2, BattleAIScript_82DCE97
- if_effect EFFECT_SPECIAL_DEFENSE_DOWN_2, BattleAIScript_82DCEEB
- if_effect EFFECT_ACCURACY_DOWN_2, BattleAIScript_82DCF0C
- if_effect EFFECT_EVASION_DOWN_2, BattleAIScript_82DCFA0
- if_effect EFFECT_REFLECT, BattleAIScript_82DD2D3
- if_effect EFFECT_POISON, BattleAIScript_82DD303
- if_effect EFFECT_PARALYZE, BattleAIScript_82DD314
+ if_effect EFFECT_SLEEP, AI_CV_Sleep
+ if_effect EFFECT_ABSORB, AI_CV_Absorb
+ if_effect EFFECT_EXPLOSION, AI_CV_SelfKO
+ if_effect EFFECT_DREAM_EATER, AI_CV_DreamEater
+ if_effect EFFECT_MIRROR_MOVE, AI_CV_MirrorMove
+ if_effect EFFECT_ATTACK_UP, AI_CV_AttackUp
+ if_effect EFFECT_DEFENSE_UP, AI_CV_DefenseUp
+ if_effect EFFECT_SPEED_UP, AI_CV_SpeedUp
+ if_effect EFFECT_SPECIAL_ATTACK_UP, AI_CV_SpAtkUp
+ if_effect EFFECT_SPECIAL_DEFENSE_UP, AI_CV_SpDefUp
+ if_effect EFFECT_ACCURACY_UP, AI_CV_AccuracyUp
+ if_effect EFFECT_EVASION_UP, AI_CV_EvasionUp
+ if_effect EFFECT_ALWAYS_HIT, AI_CV_AlwaysHit
+ if_effect EFFECT_ATTACK_DOWN, AI_CV_AttackDown
+ if_effect EFFECT_DEFENSE_DOWN, AI_CV_DefenseDown
+ if_effect EFFECT_SPEED_DOWN, AI_CV_SpeedDown
+ if_effect EFFECT_SPECIAL_ATTACK_DOWN, AI_CV_SpAtkDown
+ if_effect EFFECT_SPECIAL_DEFENSE_DOWN, AI_CV_SpDefDown
+ if_effect EFFECT_ACCURACY_DOWN, AI_CV_AccuracyDown
+ if_effect EFFECT_EVASION_DOWN, AI_CV_EvasionDown
+ if_effect EFFECT_HAZE, AI_CV_Haze
+ if_effect EFFECT_BIDE, AI_CV_Bide
+ if_effect EFFECT_ROAR, AI_CV_Roar
+ if_effect EFFECT_CONVERSION, AI_CV_Conversion
+ if_effect EFFECT_RESTORE_HP, AI_CV_Heal
+ if_effect EFFECT_TOXIC, AI_CV_Toxic
+ if_effect EFFECT_LIGHT_SCREEN, AI_CV_LightScreen
+ if_effect EFFECT_REST, AI_CV_Rest
+ if_effect EFFECT_OHKO, AI_CV_OneHitKO
+ if_effect EFFECT_RAZOR_WIND, AI_CV_ChargeUpMove
+ if_effect EFFECT_SUPER_FANG, AI_CV_SuperFang
+ if_effect EFFECT_TRAP, AI_CV_Trap
+ if_effect EFFECT_HIGH_CRITICAL, AI_CV_HighCrit
+ if_effect EFFECT_CONFUSE, AI_CV_Confuse
+ if_effect EFFECT_ATTACK_UP_2, AI_CV_AttackUp
+ if_effect EFFECT_DEFENSE_UP_2, AI_CV_DefenseUp
+ if_effect EFFECT_SPEED_UP_2, AI_CV_SpeedUp
+ if_effect EFFECT_SPECIAL_ATTACK_UP_2, AI_CV_SpAtkUp
+ if_effect EFFECT_SPECIAL_DEFENSE_UP_2, AI_CV_SpDefUp
+ if_effect EFFECT_ACCURACY_UP_2, AI_CV_AccuracyUp
+ if_effect EFFECT_EVASION_UP_2, AI_CV_EvasionUp
+ if_effect EFFECT_ATTACK_DOWN_2, AI_CV_AttackDown
+ if_effect EFFECT_DEFENSE_DOWN_2, AI_CV_DefenseDown
+ if_effect EFFECT_SPEED_DOWN_2, AI_CV_SpeedDown
+ if_effect EFFECT_SPECIAL_ATTACK_DOWN_2, AI_CV_SpAtkDown
+ if_effect EFFECT_SPECIAL_DEFENSE_DOWN_2, AI_CV_SpDefDown
+ if_effect EFFECT_ACCURACY_DOWN_2, AI_CV_AccuracyDown
+ if_effect EFFECT_EVASION_DOWN_2, AI_CV_EvasionDown
+ if_effect EFFECT_REFLECT, AI_CV_Reflect
+ if_effect EFFECT_POISON, AI_CV_Poison
+ if_effect EFFECT_PARALYZE, AI_CV_Paralyze
if_effect EFFECT_SWAGGER, BattleAIScript_82DD286
- if_effect EFFECT_SPEED_DOWN_HIT, BattleAIScript_82DCE6B
- if_effect EFFECT_SKY_ATTACK, BattleAIScript_82DDA0B
- if_effect EFFECT_VITAL_THROW, BattleAIScript_82DD331
- if_effect EFFECT_SUBSTITUTE, BattleAIScript_82DD354
- if_effect EFFECT_RECHARGE, BattleAIScript_82DD3EA
- if_effect EFFECT_LEECH_SEED, BattleAIScript_82DD150
- if_effect EFFECT_DISABLE, BattleAIScript_82DD412
- if_effect EFFECT_COUNTER, BattleAIScript_82DD431
- if_effect EFFECT_ENCORE, BattleAIScript_82DD4E3
- if_effect EFFECT_PAIN_SPLIT, BattleAIScript_82DD54B
- if_effect EFFECT_SNORE, BattleAIScript_82DD577
- if_effect EFFECT_LOCK_ON, BattleAIScript_82DD57A
- if_effect EFFECT_SLEEP_TALK, BattleAIScript_82DD583
- if_effect EFFECT_DESTINY_BOND, BattleAIScript_82DD590
- if_effect EFFECT_FLAIL, BattleAIScript_82DD5C6
- if_effect EFFECT_HEAL_BELL, BattleAIScript_82DD60B
- if_effect EFFECT_THIEF, BattleAIScript_82DD622
- if_effect EFFECT_MEAN_LOOK, BattleAIScript_82DD229
- if_effect EFFECT_MINIMIZE, BattleAIScript_82DCD2E
- if_effect EFFECT_CURSE, BattleAIScript_82DD645
- if_effect EFFECT_PROTECT, BattleAIScript_82DD694
- if_effect EFFECT_FORESIGHT, BattleAIScript_82DD75D
- if_effect EFFECT_ENDURE, BattleAIScript_82DD78B
- if_effect EFFECT_BATON_PASS, BattleAIScript_82DD7A9
- if_effect EFFECT_PURSUIT, BattleAIScript_82DD845
- if_effect EFFECT_MORNING_SUN, BattleAIScript_82DD0DD
- if_effect EFFECT_SYNTHESIS, BattleAIScript_82DD0DD
- if_effect EFFECT_MOONLIGHT, BattleAIScript_82DD0DD
- if_effect EFFECT_RAIN_DANCE, BattleAIScript_82DD87B
- if_effect EFFECT_SUNNY_DAY, BattleAIScript_82DD8BA
- if_effect EFFECT_BELLY_DRUM, BattleAIScript_82DD8E3
- if_effect EFFECT_PSYCH_UP, BattleAIScript_82DD8F2
- if_effect EFFECT_MIRROR_COAT, BattleAIScript_82DD95A
- if_effect EFFECT_SKULL_BASH, BattleAIScript_82DDA0B
- if_effect EFFECT_SOLARBEAM, BattleAIScript_82DDA0B
- if_effect EFFECT_SEMI_INVULNERABLE, BattleAIScript_82DDA2F
- if_effect EFFECT_SOFTBOILED, BattleAIScript_82DD0F7
- if_effect EFFECT_FAKE_OUT, BattleAIScript_82DDAB9
- if_effect EFFECT_SPIT_UP, BattleAIScript_82DDABC
- if_effect EFFECT_SWALLOW, BattleAIScript_82DD0F7
- if_effect EFFECT_HAIL, BattleAIScript_82DDACD
- if_effect EFFECT_FLATTER, BattleAIScript_82DD28E
- if_effect EFFECT_MEMENTO, BattleAIScript_82DCAC8
- if_effect EFFECT_FACADE, BattleAIScript_82DDAF6
- if_effect EFFECT_FOCUS_PUNCH, BattleAIScript_82DDB03
- if_effect EFFECT_SMELLINGSALT, BattleAIScript_82DDB5C
- if_effect EFFECT_TRICK, BattleAIScript_82DDB6E
- if_effect EFFECT_ROLE_PLAY, BattleAIScript_82DDBB9
- if_effect EFFECT_SUPERPOWER, BattleAIScript_82DDBF0
- if_effect EFFECT_MAGIC_COAT, BattleAIScript_82DDC20
- if_effect EFFECT_RECYCLE, BattleAIScript_82DDC53
- if_effect EFFECT_REVENGE, BattleAIScript_82DDC72
- if_effect EFFECT_BRICK_BREAK, BattleAIScript_82DDCA0
- if_effect EFFECT_KNOCK_OFF, BattleAIScript_82DDCB2
- if_effect EFFECT_ENDEAVOR, BattleAIScript_82DDCCA
- if_effect EFFECT_ERUPTION, BattleAIScript_82DDCF6
- if_effect EFFECT_SKILL_SWAP, BattleAIScript_82DDBB9
- if_effect EFFECT_IMPRISON, BattleAIScript_82DDD1E
- if_effect EFFECT_REFRESH, BattleAIScript_82DDD2F
- if_effect EFFECT_SNATCH, BattleAIScript_82DDD3E
- if_effect EFFECT_BLAZE_KICK, BattleAIScript_82DD25F
- if_effect EFFECT_MUD_SPORT, BattleAIScript_82DDDA8
- if_effect EFFECT_OVERHEAT, BattleAIScript_82DDDCE
- if_effect EFFECT_TICKLE, BattleAIScript_82DCE4A
- if_effect EFFECT_COSMIC_POWER, BattleAIScript_82DCCAE
- if_effect EFFECT_BULK_UP, BattleAIScript_82DCBF7
- if_effect EFFECT_POISON_TAIL, BattleAIScript_82DD25F
- if_effect EFFECT_WATER_SPORT, BattleAIScript_82DDDF6
- if_effect EFFECT_CALM_MIND, BattleAIScript_82DCCAE
- if_effect EFFECT_DRAGON_DANCE, BattleAIScript_82DDE1C
- end
-
-BattleAIScript_82DCA92:
- if_has_move_with_effect AI_TARGET, EFFECT_DREAM_EATER, BattleAIScript_82DCAA5
- if_has_move_with_effect AI_TARGET, EFFECT_NIGHTMARE, BattleAIScript_82DCAA5
- goto BattleAIScript_82DCAAD
-
-BattleAIScript_82DCAA5:
- if_random_less_than 128, BattleAIScript_82DCAAD
+ if_effect EFFECT_SPEED_DOWN_HIT, AI_CV_SpeedDownFromChance
+ if_effect EFFECT_SKY_ATTACK, AI_CV_ChargeUpMove
+ if_effect EFFECT_VITAL_THROW, AI_CV_VitalThrow
+ if_effect EFFECT_SUBSTITUTE, AI_CV_Substitute
+ if_effect EFFECT_RECHARGE, AI_CV_Recharge
+ if_effect EFFECT_LEECH_SEED, AI_CV_Toxic
+ if_effect EFFECT_DISABLE, AI_CV_Disable
+ if_effect EFFECT_COUNTER, AI_CV_Counter
+ if_effect EFFECT_ENCORE, AI_CV_Encore
+ if_effect EFFECT_PAIN_SPLIT, AI_CV_PainSplit
+ if_effect EFFECT_SNORE, AI_CV_Snore
+ if_effect EFFECT_LOCK_ON, AI_CV_LockOn
+ if_effect EFFECT_SLEEP_TALK, AI_CV_SleepTalk
+ if_effect EFFECT_DESTINY_BOND, AI_CV_DestinyBond
+ if_effect EFFECT_FLAIL, AI_CV_Flail
+ if_effect EFFECT_HEAL_BELL, AI_CV_HealBell
+ if_effect EFFECT_THIEF, AI_CV_Thief
+ if_effect EFFECT_MEAN_LOOK, AI_CV_Trap
+ if_effect EFFECT_MINIMIZE, AI_CV_EvasionUp
+ if_effect EFFECT_CURSE, AI_CV_Curse
+ if_effect EFFECT_PROTECT, AI_CV_Protect
+ if_effect EFFECT_FORESIGHT, AI_CV_Foresight
+ if_effect EFFECT_ENDURE, AI_CV_Endure
+ if_effect EFFECT_BATON_PASS, AI_CV_BatonPass
+ if_effect EFFECT_PURSUIT, AI_CV_Pursuit
+ if_effect EFFECT_MORNING_SUN, AI_CV_HealWeather
+ if_effect EFFECT_SYNTHESIS, AI_CV_HealWeather
+ if_effect EFFECT_MOONLIGHT, AI_CV_HealWeather
+ if_effect EFFECT_RAIN_DANCE, AI_CV_RainDance
+ if_effect EFFECT_SUNNY_DAY, AI_CV_SunnyDay
+ if_effect EFFECT_BELLY_DRUM, AI_CV_BellyDrum
+ if_effect EFFECT_PSYCH_UP, AI_CV_PsychUp
+ if_effect EFFECT_MIRROR_COAT, AI_CV_MirrorCoat
+ if_effect EFFECT_SKULL_BASH, AI_CV_ChargeUpMove
+ if_effect EFFECT_SOLARBEAM, AI_CV_ChargeUpMove
+ if_effect EFFECT_SEMI_INVULNERABLE, AI_CV_Fly
+ if_effect EFFECT_SOFTBOILED, AI_CV_Heal
+ if_effect EFFECT_FAKE_OUT, AI_CV_FakeOut
+ if_effect EFFECT_SPIT_UP, AI_CV_SpitUp
+ if_effect EFFECT_SWALLOW, AI_CV_Heal
+ if_effect EFFECT_HAIL, AI_CV_Hail
+ if_effect EFFECT_FLATTER, AI_CV_Flatter
+ if_effect EFFECT_MEMENTO, AI_CV_SelfKO
+ if_effect EFFECT_FACADE, AI_CV_Facade
+ if_effect EFFECT_FOCUS_PUNCH, AI_CV_FocusPunch
+ if_effect EFFECT_SMELLINGSALT, AI_CV_SmellingSalt
+ if_effect EFFECT_TRICK, AI_CV_Trick
+ if_effect EFFECT_ROLE_PLAY, AI_CV_ChangeSelfAbility
+ if_effect EFFECT_SUPERPOWER, AI_CV_Superpower
+ if_effect EFFECT_MAGIC_COAT, AI_CV_MagicCoat
+ if_effect EFFECT_RECYCLE, AI_CV_Recycle
+ if_effect EFFECT_REVENGE, AI_CV_Revenge
+ if_effect EFFECT_BRICK_BREAK, AI_CV_BrickBreak
+ if_effect EFFECT_KNOCK_OFF, AI_CV_KnockOff
+ if_effect EFFECT_ENDEAVOR, AI_CV_Endeavor
+ if_effect EFFECT_ERUPTION, AI_CV_Eruption
+ if_effect EFFECT_SKILL_SWAP, AI_CV_ChangeSelfAbility
+ if_effect EFFECT_IMPRISON, AI_CV_Imprison
+ if_effect EFFECT_REFRESH, AI_CV_Refresh
+ if_effect EFFECT_SNATCH, AI_CV_Snatch
+ if_effect EFFECT_BLAZE_KICK, AI_CV_HighCrit
+ if_effect EFFECT_MUD_SPORT, AI_CV_MudSport
+ if_effect EFFECT_OVERHEAT, AI_CV_Overheat
+ if_effect EFFECT_TICKLE, AI_CV_DefenseDown
+ if_effect EFFECT_COSMIC_POWER, AI_CV_SpDefUp
+ if_effect EFFECT_BULK_UP, AI_CV_DefenseUp
+ if_effect EFFECT_POISON_TAIL, AI_CV_HighCrit
+ if_effect EFFECT_WATER_SPORT, AI_CV_WaterSport
+ if_effect EFFECT_CALM_MIND, AI_CV_SpDefUp
+ if_effect EFFECT_DRAGON_DANCE, AI_CV_DragonDance
+ end
+
+AI_CV_Sleep: @ 82DCA92
+ if_has_move_with_effect AI_TARGET, EFFECT_DREAM_EATER, AI_CV_SleepEncourageSlpDamage
+ if_has_move_with_effect AI_TARGET, EFFECT_NIGHTMARE, AI_CV_SleepEncourageSlpDamage
+ goto AI_CV_Sleep_End
+
+AI_CV_SleepEncourageSlpDamage: @ 82DCAA5
+ if_random_less_than 128, AI_CV_Sleep_End
score +1
-BattleAIScript_82DCAAD:
+AI_CV_Sleep_End: @ 82DCAAD
end
-BattleAIScript_82DCAAE:
- if_type_effectiveness AI_EFFECTIVENESS_x0_5, BattleAIScript_82DCABF
- if_type_effectiveness AI_EFFECTIVENESS_x0_25, BattleAIScript_82DCABF
- goto BattleAIScript_82DCAC7
+AI_CV_Absorb: @ 82DCAAE
+ if_type_effectiveness AI_EFFECTIVENESS_x0_5, AI_CV_AbsorbEncourageMaybe
+ if_type_effectiveness AI_EFFECTIVENESS_x0_25, AI_CV_AbsorbEncourageMaybe
+ goto AI_CV_Absorb_End
-BattleAIScript_82DCABF:
- if_random_less_than 50, BattleAIScript_82DCAC7
+AI_CV_AbsorbEncourageMaybe: @ 82DCABF
+ if_random_less_than 50, AI_CV_Absorb_End
score -3
-BattleAIScript_82DCAC7:
+AI_CV_Absorb_End: @ 82DCAC7
end
-BattleAIScript_82DCAC8:
- if_stat_level_less_than AI_TARGET, STAT_EVASION, 7, BattleAIScript_82DCAE2
+AI_CV_SelfKO: @ 82DCAC8
+ if_stat_level_less_than AI_TARGET, STAT_EVASION, 7, AI_CV_SelfKO_Encourage1
score -1
- if_stat_level_less_than AI_TARGET, STAT_EVASION, 10, BattleAIScript_82DCAE2
- if_random_less_than 128, BattleAIScript_82DCAE2
+ if_stat_level_less_than AI_TARGET, STAT_EVASION, 10, AI_CV_SelfKO_Encourage1
+ if_random_less_than 128, AI_CV_SelfKO_Encourage1
score -1
-BattleAIScript_82DCAE2:
- if_hp_less_than AI_USER, 80, BattleAIScript_82DCAFA
- if_target_faster BattleAIScript_82DCAFA
- if_random_less_than 50, BattleAIScript_82DCB25
+AI_CV_SelfKO_Encourage1: @ 82DCAE2
+ if_hp_less_than AI_USER, 80, AI_CV_SelfKO_Encourage2
+ if_target_faster AI_CV_SelfKO_Encourage2
+ if_random_less_than 50, AI_CV_SelfKO_End
goto Score_Minus3
-BattleAIScript_82DCAFA:
- if_hp_more_than AI_USER, 50, BattleAIScript_82DCB1D
- if_random_less_than 128, BattleAIScript_82DCB09
+AI_CV_SelfKO_Encourage2: @ 82DCAFA
+ if_hp_more_than AI_USER, 50, AI_CV_SelfKO_Encourage4
+ if_random_less_than 128, AI_CV_SelfKO_Encourage3
score +1
-BattleAIScript_82DCB09:
- if_hp_more_than AI_USER, 30, BattleAIScript_82DCB25
- if_random_less_than 50, BattleAIScript_82DCB25
+AI_CV_SelfKO_Encourage3: @ 82DCB09
+ if_hp_more_than AI_USER, 30, AI_CV_SelfKO_End
+ if_random_less_than 50, AI_CV_SelfKO_End
score +1
- goto BattleAIScript_82DCB25
+ goto AI_CV_SelfKO_End
-BattleAIScript_82DCB1D:
- if_random_less_than 50, BattleAIScript_82DCB25
+AI_CV_SelfKO_Encourage4: @ 82DCB1D
+ if_random_less_than 50, AI_CV_SelfKO_End
score -1
-BattleAIScript_82DCB25:
+AI_CV_SelfKO_End: @ 82DCB25
end
-BattleAIScript_82DCB26:
- if_type_effectiveness AI_EFFECTIVENESS_x0_25, BattleAIScript_82DCB37
- if_type_effectiveness AI_EFFECTIVENESS_x0_5, BattleAIScript_82DCB37
- goto BattleAIScript_82DCB39
+AI_CV_DreamEater: @ 82DCB26
+ if_type_effectiveness AI_EFFECTIVENESS_x0_25, AI_CV_DreamEater_ScoreDown1
+ if_type_effectiveness AI_EFFECTIVENESS_x0_5, AI_CV_DreamEater_ScoreDown1
+ goto AI_CV_DreamEater_End
-BattleAIScript_82DCB37:
+AI_CV_DreamEater_ScoreDown1: @ 82DCB37
score -1
-BattleAIScript_82DCB39:
+AI_CV_DreamEater_End: @ 82DCB39
end
-BattleAIScript_82DCB3A:
- if_target_faster BattleAIScript_82DCB58
+AI_CV_MirrorMove: @ 82DCB3A
+ if_target_faster AI_CV_MirrorMove2
get_last_used_bank_move AI_TARGET
- if_not_in_hwords sMovesTable_82DCB6C, BattleAIScript_82DCB58
- if_random_less_than 128, BattleAIScript_82DCB6B
+ if_not_in_hwords AI_CV_MirrorMove_EncouragedMovesToMirror, AI_CV_MirrorMove2
+ if_random_less_than 128, AI_CV_MirrorMove_End
score +2
- goto BattleAIScript_82DCB6B
+ goto AI_CV_MirrorMove_End
-BattleAIScript_82DCB58:
+AI_CV_MirrorMove2: @ 82DCB58
get_last_used_bank_move AI_TARGET
- if_in_hwords sMovesTable_82DCB6C, BattleAIScript_82DCB6B
- if_random_less_than 80, BattleAIScript_82DCB6B
+ if_in_hwords AI_CV_MirrorMove_EncouragedMovesToMirror, AI_CV_MirrorMove_End
+ if_random_less_than 80, AI_CV_MirrorMove_End
score -1
-BattleAIScript_82DCB6B:
+AI_CV_MirrorMove_End: @ 82DCB6B
end
-sMovesTable_82DCB6C:
+AI_CV_MirrorMove_EncouragedMovesToMirror: @ 82DCB6C
.2byte MOVE_SLEEP_POWDER
.2byte MOVE_LOVELY_KISS
.2byte MOVE_SPORE
@@ -905,63 +905,63 @@ sMovesTable_82DCB6C:
.2byte MOVE_SKILL_SWAP
.2byte -1
-BattleAIScript_82DCBBC:
- if_stat_level_less_than AI_USER, STAT_ATK, 9, BattleAIScript_82DCBD1
- if_random_less_than 100, BattleAIScript_82DCBE0
+AI_CV_AttackUp: @ 82DCBBC
+ if_stat_level_less_than AI_USER, STAT_ATK, 9, AI_CV_AttackUp2
+ if_random_less_than 100, AI_CV_AttackUp3
score -1
- goto BattleAIScript_82DCBE0
+ goto AI_CV_AttackUp3
-BattleAIScript_82DCBD1:
- if_hp_not_equal AI_USER, 100, BattleAIScript_82DCBE0
- if_random_less_than 128, BattleAIScript_82DCBE0
+AI_CV_AttackUp2: @ 82DCBD1
+ if_hp_not_equal AI_USER, 100, AI_CV_AttackUp3
+ if_random_less_than 128, AI_CV_AttackUp3
score +2
-BattleAIScript_82DCBE0:
- if_hp_more_than AI_USER, 70, BattleAIScript_82DCBF6
- if_hp_less_than AI_USER, 40, BattleAIScript_82DCBF4
- if_random_less_than 40, BattleAIScript_82DCBF6
+AI_CV_AttackUp3: @ 82DCBE0
+ if_hp_more_than AI_USER, 70, AI_CV_AttackUp_End
+ if_hp_less_than AI_USER, 40, AI_CV_AttackUp_ScoreDown2
+ if_random_less_than 40, AI_CV_AttackUp_End
-BattleAIScript_82DCBF4:
+AI_CV_AttackUp_ScoreDown2: @ 82DCBF4
score -2
-BattleAIScript_82DCBF6:
+AI_CV_AttackUp_End: @ 82DCBF6
end
-BattleAIScript_82DCBF7:
- if_stat_level_less_than AI_USER, STAT_DEF, 9, BattleAIScript_82DCC0C
- if_random_less_than 100, BattleAIScript_82DCC1B
+AI_CV_DefenseUp: @ 82DCBF7
+ if_stat_level_less_than AI_USER, STAT_DEF, 9, AI_CV_DefenseUp2
+ if_random_less_than 100, AI_CV_DefenseUp3
score -1
- goto BattleAIScript_82DCC1B
+ goto AI_CV_DefenseUp3
-BattleAIScript_82DCC0C:
- if_hp_not_equal AI_USER, 100, BattleAIScript_82DCC1B
- if_random_less_than 128, BattleAIScript_82DCC1B
+AI_CV_DefenseUp2: @ 82DCC0C
+ if_hp_not_equal AI_USER, 100, AI_CV_DefenseUp3
+ if_random_less_than 128, AI_CV_DefenseUp3
score +2
-BattleAIScript_82DCC1B:
- if_hp_less_than AI_USER, 70, BattleAIScript_82DCC28
- if_random_less_than 200, BattleAIScript_82DCC52
+AI_CV_DefenseUp3: @ 82DCC1B
+ if_hp_less_than AI_USER, 70, AI_CV_DefenseUp4
+ if_random_less_than 200, AI_CV_DefenseUp_End
-BattleAIScript_82DCC28:
- if_hp_less_than AI_USER, 40, BattleAIScript_82DCC50
+AI_CV_DefenseUp4: @ 82DCC28
+ if_hp_less_than AI_USER, 40, AI_CV_DefenseUp_ScoreDown2
get_last_used_bank_move AI_TARGET
get_move_power_from_result
- if_equal 0, BattleAIScript_82DCC4A
+ if_equal 0, AI_CV_DefenseUp5
get_last_used_bank_move AI_TARGET
get_move_type_from_result
- if_not_in_bytes sTypesTable_82DCC53, BattleAIScript_82DCC50
- if_random_less_than 60, BattleAIScript_82DCC52
+ if_not_in_bytes AI_CV_DefenseUp_PhysicalTypes, AI_CV_DefenseUp_ScoreDown2
+ if_random_less_than 60, AI_CV_DefenseUp_End
-BattleAIScript_82DCC4A:
- if_random_less_than 60, BattleAIScript_82DCC52
+AI_CV_DefenseUp5: @ 82DCC4A
+ if_random_less_than 60, AI_CV_DefenseUp_End
-BattleAIScript_82DCC50:
+AI_CV_DefenseUp_ScoreDown2: @ 82DCC50
score -2
-BattleAIScript_82DCC52:
+AI_CV_DefenseUp_End: @ 82DCC52
end
-sTypesTable_82DCC53:
+AI_CV_DefenseUp_PhysicalTypes: @ 82DCC53
.byte TYPE_NORMAL
.byte TYPE_FIGHTING
.byte TYPE_POISON
@@ -973,75 +973,75 @@ sTypesTable_82DCC53:
.byte TYPE_STEEL
.byte -1
-BattleAIScript_82DCC5D:
- if_target_faster BattleAIScript_82DCC6A
+AI_CV_SpeedUp: @ 82DCC5D
+ if_target_faster AI_CV_SpeedUp2
score -3
- goto BattleAIScript_82DCC72
+ goto AI_CV_SpeedUp_End
-BattleAIScript_82DCC6A:
- if_random_less_than 70, BattleAIScript_82DCC72
+AI_CV_SpeedUp2: @ 82DCC6A
+ if_random_less_than 70, AI_CV_SpeedUp_End
score +3
-BattleAIScript_82DCC72:
+AI_CV_SpeedUp_End: @ 82DCC72
end
-BattleAIScript_82DCC73:
- if_stat_level_less_than AI_USER, STAT_SPATK, 9, BattleAIScript_82DCC88
- if_random_less_than 100, BattleAIScript_82DCC97
+AI_CV_SpAtkUp: @ 82DCC73
+ if_stat_level_less_than AI_USER, STAT_SPATK, 9, AI_CV_SpAtkUp2
+ if_random_less_than 100, AI_CV_SpAtkUp3
score -1
- goto BattleAIScript_82DCC97
+ goto AI_CV_SpAtkUp3
-BattleAIScript_82DCC88:
- if_hp_not_equal AI_USER, 100, BattleAIScript_82DCC97
- if_random_less_than 128, BattleAIScript_82DCC97
+AI_CV_SpAtkUp2: @ 82DCC88
+ if_hp_not_equal AI_USER, 100, AI_CV_SpAtkUp3
+ if_random_less_than 128, AI_CV_SpAtkUp3
score +2
-BattleAIScript_82DCC97:
- if_hp_more_than AI_USER, 70, BattleAIScript_82DCCAD
- if_hp_less_than AI_USER, 40, BattleAIScript_82DCCAB
- if_random_less_than 70, BattleAIScript_82DCCAD
+AI_CV_SpAtkUp3: @ 82DCC97
+ if_hp_more_than AI_USER, 70, AI_CV_SpAtkUp_End
+ if_hp_less_than AI_USER, 40, AI_CV_SpAtkUp_ScoreDown2
+ if_random_less_than 70, AI_CV_SpAtkUp_End
-BattleAIScript_82DCCAB:
+AI_CV_SpAtkUp_ScoreDown2: @ 82DCCAB
score -2
-BattleAIScript_82DCCAD:
+AI_CV_SpAtkUp_End: @ 82DCCAD
end
-BattleAIScript_82DCCAE:
- if_stat_level_less_than AI_USER, STAT_SPDEF, 9, BattleAIScript_82DCCC3
- if_random_less_than 100, BattleAIScript_82DCCD2
+AI_CV_SpDefUp: @ 82DCCAE
+ if_stat_level_less_than AI_USER, STAT_SPDEF, 9, AI_CV_SpDefUp2
+ if_random_less_than 100, AI_CV_SpDefUp3
score -1
- goto BattleAIScript_82DCCD2
+ goto AI_CV_SpDefUp3
-BattleAIScript_82DCCC3:
- if_hp_not_equal AI_USER, 100, BattleAIScript_82DCCD2
- if_random_less_than 128, BattleAIScript_82DCCD2
+AI_CV_SpDefUp2: @ 82DCCC3
+ if_hp_not_equal AI_USER, 100, AI_CV_SpDefUp3
+ if_random_less_than 128, AI_CV_SpDefUp3
score +2
-BattleAIScript_82DCCD2:
- if_hp_less_than AI_USER, 70, BattleAIScript_82DCCDF
- if_random_less_than 200, BattleAIScript_82DCD09
+AI_CV_SpDefUp3: @ 82DCCD2
+ if_hp_less_than AI_USER, 70, AI_CV_SpDefUp4
+ if_random_less_than 200, AI_CV_SpDefUp_End
-BattleAIScript_82DCCDF:
- if_hp_less_than AI_USER, 40, BattleAIScript_82DCD07
+AI_CV_SpDefUp4: @ 82DCCDF
+ if_hp_less_than AI_USER, 40, AI_CV_SpDefUp_ScoreDown2
get_last_used_bank_move AI_TARGET
get_move_power_from_result
- if_equal 0, BattleAIScript_82DCD01
+ if_equal 0, AI_CV_SpDefUp5
get_last_used_bank_move AI_TARGET
get_move_type_from_result
- if_in_bytes sTypesTable_82DCD0A, BattleAIScript_82DCD07
- if_random_less_than 60, BattleAIScript_82DCD09
+ if_in_bytes AI_CV_SpDefUp_PhysicalTypes, AI_CV_SpDefUp_ScoreDown2
+ if_random_less_than 60, AI_CV_SpDefUp_End
-BattleAIScript_82DCD01:
- if_random_less_than 60, BattleAIScript_82DCD09
+AI_CV_SpDefUp5: @ 82DCD01
+ if_random_less_than 60, AI_CV_SpDefUp_End
-BattleAIScript_82DCD07:
+AI_CV_SpDefUp_ScoreDown2: @ 82DCD07
score -2
-BattleAIScript_82DCD09:
+AI_CV_SpDefUp_End: @ 82DCD09
end
-sTypesTable_82DCD0A:
+AI_CV_SpDefUp_PhysicalTypes: @ 82DCD0A
.byte TYPE_NORMAL
.byte TYPE_FIGHTING
.byte TYPE_POISON
@@ -1053,109 +1053,109 @@ sTypesTable_82DCD0A:
.byte TYPE_STEEL
.byte -1
-BattleAIScript_82DCD14:
- if_stat_level_less_than AI_USER, STAT_ACC, 9, BattleAIScript_82DCD24
- if_random_less_than 50, BattleAIScript_82DCD24
+AI_CV_AccuracyUp:
+ if_stat_level_less_than AI_USER, STAT_ACC, 9, AI_CV_AccuracyUp2
+ if_random_less_than 50, AI_CV_AccuracyUp2
score -2
-BattleAIScript_82DCD24:
- if_hp_more_than AI_USER, 70, BattleAIScript_82DCD2D
+AI_CV_AccuracyUp2:
+ if_hp_more_than AI_USER, 70, AI_CV_AccuracyUp_End
score -2
-BattleAIScript_82DCD2D:
+AI_CV_AccuracyUp_End:
end
-BattleAIScript_82DCD2E:
- if_hp_less_than AI_USER, 90, BattleAIScript_82DCD3D
- if_random_less_than 100, BattleAIScript_82DCD3D
+AI_CV_EvasionUp:
+ if_hp_less_than AI_USER, 90, AI_CV_EvasionUp2
+ if_random_less_than 100, AI_CV_EvasionUp2
score +3
-BattleAIScript_82DCD3D:
- if_stat_level_less_than AI_USER, STAT_EVASION, 9, BattleAIScript_82DCD4D
- if_random_less_than 128, BattleAIScript_82DCD4D
+AI_CV_EvasionUp2:
+ if_stat_level_less_than AI_USER, STAT_EVASION, 9, AI_CV_EvasionUp3
+ if_random_less_than 128, AI_CV_EvasionUp3
score -1
-BattleAIScript_82DCD4D:
- if_not_status AI_TARGET, STATUS1_TOXIC_POISON, BattleAIScript_82DCD6C
- if_hp_more_than AI_USER, 50, BattleAIScript_82DCD64
- if_random_less_than 80, BattleAIScript_82DCD6C
+AI_CV_EvasionUp3:
+ if_not_status AI_TARGET, STATUS1_TOXIC_POISON, AI_CV_EvasionUp5
+ if_hp_more_than AI_USER, 50, AI_CV_EvasionUp4
+ if_random_less_than 80, AI_CV_EvasionUp5
-BattleAIScript_82DCD64:
- if_random_less_than 50, BattleAIScript_82DCD6C
+AI_CV_EvasionUp4:
+ if_random_less_than 50, AI_CV_EvasionUp5
score +3
-BattleAIScript_82DCD6C:
- if_not_status3 AI_TARGET, STATUS3_LEECHSEED, BattleAIScript_82DCD7E
- if_random_less_than 70, BattleAIScript_82DCD7E
+AI_CV_EvasionUp5:
+ if_not_status3 AI_TARGET, STATUS3_LEECHSEED, AI_CV_EvasionUp6
+ if_random_less_than 70, AI_CV_EvasionUp6
score +3
-BattleAIScript_82DCD7E:
- if_not_status3 AI_USER, STATUS3_ROOTED, BattleAIScript_82DCD90
- if_random_less_than 128, BattleAIScript_82DCD90
+AI_CV_EvasionUp6:
+ if_not_status3 AI_USER, STATUS3_ROOTED, AI_CV_EvasionUp7
+ if_random_less_than 128, AI_CV_EvasionUp7
score +2
-BattleAIScript_82DCD90:
- if_not_status2 AI_TARGET, STATUS2_CURSED, BattleAIScript_82DCDA2
- if_random_less_than 70, BattleAIScript_82DCDA2
+AI_CV_EvasionUp7:
+ if_not_status2 AI_TARGET, STATUS2_CURSED, AI_CV_EvasionUp8
+ if_random_less_than 70, AI_CV_EvasionUp8
score +3
-BattleAIScript_82DCDA2:
- if_hp_more_than AI_USER, 70, BattleAIScript_82DCDC7
- if_stat_level_equal AI_USER, STAT_EVASION, 6, BattleAIScript_82DCDC7
- if_hp_less_than AI_USER, 40, BattleAIScript_82DCDC5
- if_hp_less_than AI_TARGET, 40, BattleAIScript_82DCDC5
- if_random_less_than 70, BattleAIScript_82DCDC7
+AI_CV_EvasionUp8:
+ if_hp_more_than AI_USER, 70, AI_CV_EvasionUp_End
+ if_stat_level_equal AI_USER, STAT_EVASION, 6, AI_CV_EvasionUp_End
+ if_hp_less_than AI_USER, 40, AI_CV_EvasionUp_ScoreDown2
+ if_hp_less_than AI_TARGET, 40, AI_CV_EvasionUp_ScoreDown2
+ if_random_less_than 70, AI_CV_EvasionUp_End
-BattleAIScript_82DCDC5:
+AI_CV_EvasionUp_ScoreDown2:
score -2
-BattleAIScript_82DCDC7:
+AI_CV_EvasionUp_End:
end
-BattleAIScript_82DCDC8:
- if_stat_level_more_than AI_TARGET, STAT_EVASION, 10, BattleAIScript_82DCDED
- if_stat_level_less_than AI_USER, STAT_ACC, 2, BattleAIScript_82DCDED
- if_stat_level_more_than AI_TARGET, STAT_EVASION, 8, BattleAIScript_82DCDEF
- if_stat_level_less_than AI_USER, STAT_ACC, 4, BattleAIScript_82DCDEF
- goto BattleAIScript_82DCDF7
+AI_CV_AlwaysHit:
+ if_stat_level_more_than AI_TARGET, STAT_EVASION, 10, AI_CV_AlwaysHit_ScoreUp1
+ if_stat_level_less_than AI_USER, STAT_ACC, 2, AI_CV_AlwaysHit_ScoreUp1
+ if_stat_level_more_than AI_TARGET, STAT_EVASION, 8, AI_CV_AlwaysHit2
+ if_stat_level_less_than AI_USER, STAT_ACC, 4, AI_CV_AlwaysHit2
+ goto AI_CV_AlwaysHit_End
-BattleAIScript_82DCDED:
+AI_CV_AlwaysHit_ScoreUp1:
score +1
-BattleAIScript_82DCDEF:
- if_random_less_than 100, BattleAIScript_82DCDF7
+AI_CV_AlwaysHit2:
+ if_random_less_than 100, AI_CV_AlwaysHit_End
score +1
-BattleAIScript_82DCDF7:
+AI_CV_AlwaysHit_End:
end
-BattleAIScript_82DCDF8:
- if_stat_level_equal AI_TARGET, STAT_ATK, 6, BattleAIScript_82DCE1B
+AI_CV_AttackDown: @ 82DCDF8
+ if_stat_level_equal AI_TARGET, STAT_ATK, 6, AI_CV_AttackDown3
score -1
- if_hp_more_than AI_USER, 90, BattleAIScript_82DCE0B
+ if_hp_more_than AI_USER, 90, AI_CV_AttackDown2
score -1
-BattleAIScript_82DCE0B:
- if_stat_level_more_than AI_TARGET, STAT_ATK, 3, BattleAIScript_82DCE1B
- if_random_less_than 50, BattleAIScript_82DCE1B
+AI_CV_AttackDown2: @ 82DCE0B
+ if_stat_level_more_than AI_TARGET, STAT_ATK, 3, AI_CV_AttackDown3
+ if_random_less_than 50, AI_CV_AttackDown3
score -2
-BattleAIScript_82DCE1B:
- if_hp_more_than AI_TARGET, 70, BattleAIScript_82DCE24
+AI_CV_AttackDown3: @ 82DCE1B
+ if_hp_more_than AI_TARGET, 70, AI_CV_AttackDown4
score -2
-BattleAIScript_82DCE24:
+AI_CV_AttackDown4: @ 82DCE24
get_target_type1
- if_in_bytes sTypesTable_82DCE43, BattleAIScript_82DCE42
+ if_in_bytes AI_CV_AttackDown_UnknownTypeList, AI_CV_AttackDown_End
get_target_type2
- if_in_bytes sTypesTable_82DCE43, BattleAIScript_82DCE42
- if_random_less_than 50, BattleAIScript_82DCE42
+ if_in_bytes AI_CV_AttackDown_UnknownTypeList, AI_CV_AttackDown_End
+ if_random_less_than 50, AI_CV_AttackDown_End
score -2
-BattleAIScript_82DCE42:
+AI_CV_AttackDown_End: @ 82DCE42
end
-sTypesTable_82DCE43:
+AI_CV_AttackDown_UnknownTypeList:
.byte TYPE_NORMAL
.byte TYPE_FIGHTING
.byte TYPE_GROUND
@@ -1164,66 +1164,66 @@ sTypesTable_82DCE43:
.byte TYPE_STEEL
.byte -1
-BattleAIScript_82DCE4A:
- if_hp_less_than AI_USER, 70, BattleAIScript_82DCE59
- if_stat_level_more_than AI_TARGET, STAT_DEF, 3, BattleAIScript_82DCE61
+AI_CV_DefenseDown:
+ if_hp_less_than AI_USER, 70, AI_CV_DefenseDown2
+ if_stat_level_more_than AI_TARGET, STAT_DEF, 3, AI_CV_DefenseDown3
-BattleAIScript_82DCE59:
- if_random_less_than 50, BattleAIScript_82DCE61
+AI_CV_DefenseDown2:
+ if_random_less_than 50, AI_CV_DefenseDown3
score -2
-BattleAIScript_82DCE61:
- if_hp_more_than AI_TARGET, 70, BattleAIScript_82DCE6A
+AI_CV_DefenseDown3:
+ if_hp_more_than AI_TARGET, 70, AI_CV_DefenseDown_End
score -2
-BattleAIScript_82DCE6A:
+AI_CV_DefenseDown_End:
end
-BattleAIScript_82DCE6B:
- if_move MOVE_ICY_WIND, BattleAIScript_82DCE81
- if_move MOVE_ROCK_TOMB, BattleAIScript_82DCE81
- if_move MOVE_MUD_SHOT, BattleAIScript_82DCE81
+AI_CV_SpeedDownFromChance: @ 82DCE6B
+ if_move MOVE_ICY_WIND, AI_CV_SpeedDown
+ if_move MOVE_ROCK_TOMB, AI_CV_SpeedDown
+ if_move MOVE_MUD_SHOT, AI_CV_SpeedDown
end
-BattleAIScript_82DCE81:
- if_target_faster BattleAIScript_82DCE8E
+AI_CV_SpeedDown: @ 82DCE81
+ if_target_faster AI_CV_SpeedDown2
score -3
- goto BattleAIScript_82DCE96
+ goto AI_CV_SpeedDown_End
-BattleAIScript_82DCE8E:
- if_random_less_than 70, BattleAIScript_82DCE96
+AI_CV_SpeedDown2: @ 82DCE8E
+ if_random_less_than 70, AI_CV_SpeedDown_End
score +2
-BattleAIScript_82DCE96:
+AI_CV_SpeedDown_End: @ 82DCE96
end
-BattleAIScript_82DCE97:
- if_stat_level_equal AI_TARGET, STAT_ATK, 6, BattleAIScript_82DCEBA
+AI_CV_SpAtkDown:
+ if_stat_level_equal AI_TARGET, STAT_ATK, 6, AI_CV_SpAtkDown3
score -1
- if_hp_more_than AI_USER, 90, BattleAIScript_82DCEAA
+ if_hp_more_than AI_USER, 90, AI_CV_SpAtkDown2
score -1
-BattleAIScript_82DCEAA:
- if_stat_level_more_than AI_TARGET, STAT_SPATK, 3, BattleAIScript_82DCEBA
- if_random_less_than 50, BattleAIScript_82DCEBA
+AI_CV_SpAtkDown2:
+ if_stat_level_more_than AI_TARGET, STAT_SPATK, 3, AI_CV_SpAtkDown3
+ if_random_less_than 50, AI_CV_SpAtkDown3
score -2
-BattleAIScript_82DCEBA:
- if_hp_more_than AI_TARGET, 70, BattleAIScript_82DCEC3
+AI_CV_SpAtkDown3:
+ if_hp_more_than AI_TARGET, 70, AI_CV_SpAtkDown4
score -2
-BattleAIScript_82DCEC3:
+AI_CV_SpAtkDown4:
get_target_type1
- if_in_bytes sTypesTable_82DCEE2, BattleAIScript_82DCEE1
+ if_in_bytes AI_CV_SpAtkDown_SpecialTypeList, AI_CV_SpAtkDown_End
get_target_type2
- if_in_bytes sTypesTable_82DCEE2, BattleAIScript_82DCEE1
- if_random_less_than 50, BattleAIScript_82DCEE1
+ if_in_bytes AI_CV_SpAtkDown_SpecialTypeList, AI_CV_SpAtkDown_End
+ if_random_less_than 50, AI_CV_SpAtkDown_End
score -2
-BattleAIScript_82DCEE1:
+AI_CV_SpAtkDown_End: @ 82DCEE1
end
-sTypesTable_82DCEE2:
+AI_CV_SpAtkDown_SpecialTypeList: @ 82DCEE2
.byte TYPE_FIRE
.byte TYPE_WATER
.byte TYPE_GRASS
@@ -1234,236 +1234,236 @@ sTypesTable_82DCEE2:
.byte TYPE_DARK
.byte -1
-BattleAIScript_82DCEEB:
- if_hp_less_than AI_USER, 70, BattleAIScript_82DCEFA
- if_stat_level_more_than AI_TARGET, STAT_SPDEF, 3, BattleAIScript_82DCF02
+AI_CV_SpDefDown: @ 82DCEEB
+ if_hp_less_than AI_USER, 70, AI_CV_SpDefDown2
+ if_stat_level_more_than AI_TARGET, STAT_SPDEF, 3, AI_CV_SpDefDown3
-BattleAIScript_82DCEFA:
- if_random_less_than 50, BattleAIScript_82DCF02
+AI_CV_SpDefDown2: @ 82DCEFA
+ if_random_less_than 50, AI_CV_SpDefDown3
score -2
-BattleAIScript_82DCF02:
- if_hp_more_than AI_TARGET, 70, BattleAIScript_82DCF0B
+AI_CV_SpDefDown3: @ 82DCF02
+ if_hp_more_than AI_TARGET, 70, AI_CV_SpDefDown_End
score -2
-BattleAIScript_82DCF0B:
+AI_CV_SpDefDown_End: @ 82DCF0B
end
-BattleAIScript_82DCF0C:
- if_hp_less_than AI_USER, 70, BattleAIScript_82DCF1A
- if_hp_more_than AI_TARGET, 70, BattleAIScript_82DCF22
+AI_CV_AccuracyDown: @ 82DCF0C
+ if_hp_less_than AI_USER, 70, AI_CV_AccuracyDown2
+ if_hp_more_than AI_TARGET, 70, AI_CV_AccuracyDown3
-BattleAIScript_82DCF1A:
- if_random_less_than 100, BattleAIScript_82DCF22
+AI_CV_AccuracyDown2:
+ if_random_less_than 100, AI_CV_AccuracyDown3
score -1
-BattleAIScript_82DCF22:
- if_stat_level_more_than AI_USER, STAT_ACC, 4, BattleAIScript_82DCF32
- if_random_less_than 80, BattleAIScript_82DCF32
+AI_CV_AccuracyDown3:
+ if_stat_level_more_than AI_USER, STAT_ACC, 4, AI_CV_AccuracyDown4
+ if_random_less_than 80, AI_CV_AccuracyDown4
score -2
-BattleAIScript_82DCF32:
- if_not_status AI_TARGET, STATUS1_TOXIC_POISON, BattleAIScript_82DCF44
- if_random_less_than 70, BattleAIScript_82DCF44
+AI_CV_AccuracyDown4:
+ if_not_status AI_TARGET, STATUS1_TOXIC_POISON, AI_CV_AccuracyDown5
+ if_random_less_than 70, AI_CV_AccuracyDown5
score +2
-BattleAIScript_82DCF44:
- if_not_status3 AI_TARGET, STATUS3_LEECHSEED, BattleAIScript_82DCF56
- if_random_less_than 70, BattleAIScript_82DCF56
+AI_CV_AccuracyDown5:
+ if_not_status3 AI_TARGET, STATUS3_LEECHSEED, AI_CV_AccuracyDown6
+ if_random_less_than 70, AI_CV_AccuracyDown6
score +2
-BattleAIScript_82DCF56:
- if_not_status3 AI_USER, STATUS3_ROOTED, BattleAIScript_82DCF68
- if_random_less_than 128, BattleAIScript_82DCF68
+AI_CV_AccuracyDown6:
+ if_not_status3 AI_USER, STATUS3_ROOTED, AI_CV_AccuracyDown7
+ if_random_less_than 128, AI_CV_AccuracyDown7
score +1
-BattleAIScript_82DCF68:
- if_not_status2 AI_TARGET, STATUS2_CURSED, BattleAIScript_82DCF7A
- if_random_less_than 70, BattleAIScript_82DCF7A
+AI_CV_AccuracyDown7:
+ if_not_status2 AI_TARGET, STATUS2_CURSED, AI_CV_AccuracyDown8
+ if_random_less_than 70, AI_CV_AccuracyDown8
score +2
-BattleAIScript_82DCF7A:
- if_hp_more_than AI_USER, 70, BattleAIScript_82DCF9F
- if_stat_level_equal AI_TARGET, STAT_ACC, 6, BattleAIScript_82DCF9F
- if_hp_less_than AI_USER, 40, BattleAIScript_82DCF9D
- if_hp_less_than AI_TARGET, 40, BattleAIScript_82DCF9D
- if_random_less_than 70, BattleAIScript_82DCF9F
+AI_CV_AccuracyDown8:
+ if_hp_more_than AI_USER, 70, AI_CV_AccuracyDown_End
+ if_stat_level_equal AI_TARGET, STAT_ACC, 6, AI_CV_AccuracyDown_End
+ if_hp_less_than AI_USER, 40, AI_CV_AccuracyDown_ScoreDown2
+ if_hp_less_than AI_TARGET, 40, AI_CV_AccuracyDown_ScoreDown2
+ if_random_less_than 70, AI_CV_AccuracyDown_End
-BattleAIScript_82DCF9D:
+AI_CV_AccuracyDown_ScoreDown2:
score -2
-BattleAIScript_82DCF9F:
+AI_CV_AccuracyDown_End:
end
-BattleAIScript_82DCFA0:
- if_hp_less_than AI_USER, 70, BattleAIScript_82DCFAF
- if_stat_level_more_than AI_TARGET, STAT_EVASION, 3, BattleAIScript_82DCFB7
+AI_CV_EvasionDown:
+ if_hp_less_than AI_USER, 70, AI_CV_EvasionDown2
+ if_stat_level_more_than AI_TARGET, STAT_EVASION, 3, AI_CV_EvasionDown3
-BattleAIScript_82DCFAF:
- if_random_less_than 50, BattleAIScript_82DCFB7
+AI_CV_EvasionDown2:
+ if_random_less_than 50, AI_CV_EvasionDown3
score -2
-BattleAIScript_82DCFB7:
- if_hp_more_than AI_TARGET, 70, BattleAIScript_82DCFC0
+AI_CV_EvasionDown3:
+ if_hp_more_than AI_TARGET, 70, AI_CV_EvasionDown_End
score -2
-BattleAIScript_82DCFC0:
+AI_CV_EvasionDown_End:
end
-BattleAIScript_82DCFC1:
- if_stat_level_more_than AI_USER, STAT_ATK, 8, BattleAIScript_82DD016
- if_stat_level_more_than AI_USER, STAT_DEF, 8, BattleAIScript_82DD016
- if_stat_level_more_than AI_USER, STAT_SPATK, 8, BattleAIScript_82DD016
- if_stat_level_more_than AI_USER, STAT_SPDEF, 8, BattleAIScript_82DD016
- if_stat_level_more_than AI_USER, STAT_EVASION, 8, BattleAIScript_82DD016
- if_stat_level_less_than AI_TARGET, STAT_ATK, 4, BattleAIScript_82DD016
- if_stat_level_less_than AI_TARGET, STAT_DEF, 4, BattleAIScript_82DD016
- if_stat_level_less_than AI_TARGET, STAT_SPATK, 4, BattleAIScript_82DD016
- if_stat_level_less_than AI_TARGET, STAT_SPDEF, 4, BattleAIScript_82DD016
- if_stat_level_less_than AI_TARGET, STAT_ACC, 4, BattleAIScript_82DD016
- goto BattleAIScript_82DD01E
+AI_CV_Haze:
+ if_stat_level_more_than AI_USER, STAT_ATK, 8, AI_CV_Haze2
+ if_stat_level_more_than AI_USER, STAT_DEF, 8, AI_CV_Haze2
+ if_stat_level_more_than AI_USER, STAT_SPATK, 8, AI_CV_Haze2
+ if_stat_level_more_than AI_USER, STAT_SPDEF, 8, AI_CV_Haze2
+ if_stat_level_more_than AI_USER, STAT_EVASION, 8, AI_CV_Haze2
+ if_stat_level_less_than AI_TARGET, STAT_ATK, 4, AI_CV_Haze2
+ if_stat_level_less_than AI_TARGET, STAT_DEF, 4, AI_CV_Haze2
+ if_stat_level_less_than AI_TARGET, STAT_SPATK, 4, AI_CV_Haze2
+ if_stat_level_less_than AI_TARGET, STAT_SPDEF, 4, AI_CV_Haze2
+ if_stat_level_less_than AI_TARGET, STAT_ACC, 4, AI_CV_Haze2
+ goto AI_CV_Haze3
-BattleAIScript_82DD016:
- if_random_less_than 50, BattleAIScript_82DD01E
+AI_CV_Haze2:
+ if_random_less_than 50, AI_CV_Haze3
score -3
-BattleAIScript_82DD01E:
- if_stat_level_more_than AI_TARGET, STAT_ATK, 8, BattleAIScript_82DD07B
- if_stat_level_more_than AI_TARGET, STAT_DEF, 8, BattleAIScript_82DD07B
- if_stat_level_more_than AI_TARGET, STAT_SPATK, 8, BattleAIScript_82DD07B
- if_stat_level_more_than AI_TARGET, STAT_SPDEF, 8, BattleAIScript_82DD07B
- if_stat_level_more_than AI_TARGET, STAT_EVASION, 8, BattleAIScript_82DD07B
- if_stat_level_less_than AI_USER, STAT_ATK, 4, BattleAIScript_82DD07B
- if_stat_level_less_than AI_USER, STAT_DEF, 4, BattleAIScript_82DD07B
- if_stat_level_less_than AI_USER, STAT_SPATK, 4, BattleAIScript_82DD07B
- if_stat_level_less_than AI_USER, STAT_SPDEF, 4, BattleAIScript_82DD07B
- if_stat_level_less_than AI_USER, STAT_ACC, 4, BattleAIScript_82DD07B
- if_random_less_than 50, BattleAIScript_82DD083
+AI_CV_Haze3:
+ if_stat_level_more_than AI_TARGET, STAT_ATK, 8, AI_CV_Haze4
+ if_stat_level_more_than AI_TARGET, STAT_DEF, 8, AI_CV_Haze4
+ if_stat_level_more_than AI_TARGET, STAT_SPATK, 8, AI_CV_Haze4
+ if_stat_level_more_than AI_TARGET, STAT_SPDEF, 8, AI_CV_Haze4
+ if_stat_level_more_than AI_TARGET, STAT_EVASION, 8, AI_CV_Haze4
+ if_stat_level_less_than AI_USER, STAT_ATK, 4, AI_CV_Haze4
+ if_stat_level_less_than AI_USER, STAT_DEF, 4, AI_CV_Haze4
+ if_stat_level_less_than AI_USER, STAT_SPATK, 4, AI_CV_Haze4
+ if_stat_level_less_than AI_USER, STAT_SPDEF, 4, AI_CV_Haze4
+ if_stat_level_less_than AI_USER, STAT_ACC, 4, AI_CV_Haze4
+ if_random_less_than 50, AI_CV_Haze_End
score -1
- goto BattleAIScript_82DD083
+ goto AI_CV_Haze_End
-BattleAIScript_82DD07B:
- if_random_less_than 50, BattleAIScript_82DD083
+AI_CV_Haze4:
+ if_random_less_than 50, AI_CV_Haze_End
score +3
-BattleAIScript_82DD083:
+AI_CV_Haze_End:
end
-BattleAIScript_82DD084:
- if_hp_more_than AI_USER, 90, BattleAIScript_82DD08D
+AI_CV_Bide:
+ if_hp_more_than AI_USER, 90, AI_CV_Bide_End
score -2
-BattleAIScript_82DD08D:
+AI_CV_Bide_End:
end
-BattleAIScript_82DD08E:
- if_stat_level_more_than AI_TARGET, STAT_ATK, 8, BattleAIScript_82DD0BD
- if_stat_level_more_than AI_TARGET, STAT_DEF, 8, BattleAIScript_82DD0BD
- if_stat_level_more_than AI_TARGET, STAT_SPATK, 8, BattleAIScript_82DD0BD
- if_stat_level_more_than AI_TARGET, STAT_SPDEF, 8, BattleAIScript_82DD0BD
- if_stat_level_more_than AI_TARGET, STAT_EVASION, 8, BattleAIScript_82DD0BD
+AI_CV_Roar:
+ if_stat_level_more_than AI_TARGET, STAT_ATK, 8, AI_CV_Roar2
+ if_stat_level_more_than AI_TARGET, STAT_DEF, 8, AI_CV_Roar2
+ if_stat_level_more_than AI_TARGET, STAT_SPATK, 8, AI_CV_Roar2
+ if_stat_level_more_than AI_TARGET, STAT_SPDEF, 8, AI_CV_Roar2
+ if_stat_level_more_than AI_TARGET, STAT_EVASION, 8, AI_CV_Roar2
score -3
- goto BattleAIScript_82DD0C5
+ goto AI_CV_Roar_End
-BattleAIScript_82DD0BD:
- if_random_less_than 128, BattleAIScript_82DD0C5
+AI_CV_Roar2:
+ if_random_less_than 128, AI_CV_Roar_End
score +2
-BattleAIScript_82DD0C5:
+AI_CV_Roar_End:
end
-BattleAIScript_82DD0C6:
- if_hp_more_than AI_USER, 90, BattleAIScript_82DD0CF
+AI_CV_Conversion:
+ if_hp_more_than AI_USER, 90, AI_CV_Conversion2
score -2
-BattleAIScript_82DD0CF:
+AI_CV_Conversion2:
get_turn_count
- if_equal 0, BattleAIScript_82DD0DC
+ if_equal 0, AI_CV_Conversion_End
if_random_less_than 200, Score_Minus2
-BattleAIScript_82DD0DC:
+AI_CV_Conversion_End:
end
-BattleAIScript_82DD0DD:
+AI_CV_HealWeather:
get_weather
- if_equal AI_WEATHER_HAIL, BattleAIScript_82DD0F5
- if_equal AI_WEATHER_RAIN, BattleAIScript_82DD0F5
- if_equal AI_WEATHER_SANDSTORM, BattleAIScript_82DD0F5
- goto BattleAIScript_82DD0F7
+ if_equal AI_WEATHER_HAIL, AI_CV_HealWeather_ScoreDown2
+ if_equal AI_WEATHER_RAIN, AI_CV_HealWeather_ScoreDown2
+ if_equal AI_WEATHER_SANDSTORM, AI_CV_HealWeather_ScoreDown2
+ goto AI_CV_Heal
-BattleAIScript_82DD0F5:
+AI_CV_HealWeather_ScoreDown2:
score -2
-BattleAIScript_82DD0F7:
- if_hp_equal AI_USER, 100, BattleAIScript_82DD11F
- if_target_faster BattleAIScript_82DD126
+AI_CV_Heal:
+ if_hp_equal AI_USER, 100, AI_CV_Heal3
+ if_target_faster AI_CV_Heal4
score -8
- goto BattleAIScript_82DD14F
+ goto AI_CV_Heal_End
AI_CV_Heal2:
- if_hp_less_than AI_USER, 50, BattleAIScript_82DD13A
- if_hp_more_than AI_USER, 80, BattleAIScript_82DD11F
- if_random_less_than 70, BattleAIScript_82DD13A
+ if_hp_less_than AI_USER, 50, AI_CV_Heal5
+ if_hp_more_than AI_USER, 80, AI_CV_Heal3
+ if_random_less_than 70, AI_CV_Heal5
-BattleAIScript_82DD11F:
+AI_CV_Heal3:
score -3
- goto BattleAIScript_82DD14F
+ goto AI_CV_Heal_End
-BattleAIScript_82DD126:
- if_hp_less_than AI_USER, 70, BattleAIScript_82DD13A
- if_random_less_than 30, BattleAIScript_82DD13A
+AI_CV_Heal4:
+ if_hp_less_than AI_USER, 70, AI_CV_Heal5
+ if_random_less_than 30, AI_CV_Heal5
score -3
- goto BattleAIScript_82DD14F
+ goto AI_CV_Heal_End
-BattleAIScript_82DD13A:
- if_doesnt_have_move_with_effect AI_TARGET, EFFECT_SNATCH, BattleAIScript_82DD147
- if_random_less_than 100, BattleAIScript_82DD14F
+AI_CV_Heal5:
+ if_doesnt_have_move_with_effect AI_TARGET, EFFECT_SNATCH, AI_CV_Heal6
+ if_random_less_than 100, AI_CV_Heal_End
-BattleAIScript_82DD147:
- if_random_less_than 20, BattleAIScript_82DD14F
+AI_CV_Heal6:
+ if_random_less_than 20, AI_CV_Heal_End
score +2
-BattleAIScript_82DD14F:
+AI_CV_Heal_End:
end
-BattleAIScript_82DD150:
- if_user_has_no_attacking_moves BattleAIScript_82DD173
- if_hp_more_than AI_USER, 50, BattleAIScript_82DD164
- if_random_less_than 50, BattleAIScript_82DD164
+AI_CV_Toxic:
+ if_user_has_no_attacking_moves AI_CV_Toxic3
+ if_hp_more_than AI_USER, 50, AI_CV_Toxic2
+ if_random_less_than 50, AI_CV_Toxic2
score -3
-BattleAIScript_82DD164:
- if_hp_more_than AI_TARGET, 50, BattleAIScript_82DD173
- if_random_less_than 50, BattleAIScript_82DD173
+AI_CV_Toxic2:
+ if_hp_more_than AI_TARGET, 50, AI_CV_Toxic3
+ if_random_less_than 50, AI_CV_Toxic3
score -3
-BattleAIScript_82DD173:
- if_has_move_with_effect AI_USER, EFFECT_SPECIAL_DEFENSE_UP, BattleAIScript_82DD186
- if_has_move_with_effect AI_USER, EFFECT_PROTECT, BattleAIScript_82DD186
- goto BattleAIScript_82DD18E
+AI_CV_Toxic3:
+ if_has_move_with_effect AI_USER, EFFECT_SPECIAL_DEFENSE_UP, AI_CV_Toxic4
+ if_has_move_with_effect AI_USER, EFFECT_PROTECT, AI_CV_Toxic4
+ goto AI_CV_Toxic_End
-BattleAIScript_82DD186:
- if_random_less_than 60, BattleAIScript_82DD18E
+AI_CV_Toxic4:
+ if_random_less_than 60, AI_CV_Toxic_End
score +2
-BattleAIScript_82DD18E:
+AI_CV_Toxic_End:
end
-BattleAIScript_82DD18F:
- if_hp_less_than AI_USER, 50, BattleAIScript_82DD1B2
+AI_CV_LightScreen:
+ if_hp_less_than AI_USER, 50, AI_CV_LightScreen_ScoreDown2
get_target_type1
- if_in_bytes sTypesTable_82DD1B5, BattleAIScript_82DD1B4
+ if_in_bytes AI_CV_LightScreen_SpecialTypeList, AI_CV_LightScreen_End
get_target_type2
- if_in_bytes sTypesTable_82DD1B5, BattleAIScript_82DD1B4
- if_random_less_than 50, BattleAIScript_82DD1B4
+ if_in_bytes AI_CV_LightScreen_SpecialTypeList, AI_CV_LightScreen_End
+ if_random_less_than 50, AI_CV_LightScreen_End
-BattleAIScript_82DD1B2:
+AI_CV_LightScreen_ScoreDown2:
score -2
-BattleAIScript_82DD1B4:
+AI_CV_LightScreen_End:
end
-sTypesTable_82DD1B5:
+AI_CV_LightScreen_SpecialTypeList:
.byte TYPE_FIRE
.byte TYPE_WATER
.byte TYPE_GRASS
@@ -1474,98 +1474,98 @@ sTypesTable_82DD1B5:
.byte TYPE_DARK
.byte -1
-BattleAIScript_82DD1BE:
- if_target_faster BattleAIScript_82DD1ED
- if_hp_not_equal AI_USER, 100, BattleAIScript_82DD1D2
+AI_CV_Rest:
+ if_target_faster AI_CV_Rest4
+ if_hp_not_equal AI_USER, 100, AI_CV_Rest2
score -8
- goto BattleAIScript_82DD21D
+ goto AI_CV_Rest_End
-BattleAIScript_82DD1D2:
- if_hp_less_than AI_USER, 40, BattleAIScript_82DD208
- if_hp_more_than AI_USER, 50, BattleAIScript_82DD1E6
- if_random_less_than 70, BattleAIScript_82DD208
+AI_CV_Rest2:
+ if_hp_less_than AI_USER, 40, AI_CV_Rest6
+ if_hp_more_than AI_USER, 50, AI_CV_Rest3
+ if_random_less_than 70, AI_CV_Rest6
-BattleAIScript_82DD1E6:
+AI_CV_Rest3:
score -3
- goto BattleAIScript_82DD21D
+ goto AI_CV_Rest_End
-BattleAIScript_82DD1ED:
- if_hp_less_than AI_USER, 60, BattleAIScript_82DD208
- if_hp_more_than AI_USER, 70, BattleAIScript_82DD201
- if_random_less_than 50, BattleAIScript_82DD208
+AI_CV_Rest4:
+ if_hp_less_than AI_USER, 60, AI_CV_Rest6
+ if_hp_more_than AI_USER, 70, AI_CV_Rest5
+ if_random_less_than 50, AI_CV_Rest6
-BattleAIScript_82DD201:
+AI_CV_Rest5:
score -3
- goto BattleAIScript_82DD21D
+ goto AI_CV_Rest_End
-BattleAIScript_82DD208:
- if_doesnt_have_move_with_effect AI_TARGET, EFFECT_SNATCH, BattleAIScript_82DD215
- if_random_less_than 50, BattleAIScript_82DD21D
+AI_CV_Rest6:
+ if_doesnt_have_move_with_effect AI_TARGET, EFFECT_SNATCH, AI_CV_Rest7
+ if_random_less_than 50, AI_CV_Rest_End
-BattleAIScript_82DD215:
- if_random_less_than 10, BattleAIScript_82DD21D
+AI_CV_Rest7:
+ if_random_less_than 10, AI_CV_Rest_End
score +3
-BattleAIScript_82DD21D:
+AI_CV_Rest_End:
end
-BattleAIScript_82DD21E:
+AI_CV_OneHitKO:
end
-BattleAIScript_82DD21F:
- if_hp_more_than AI_TARGET, 50, BattleAIScript_82DD228
+AI_CV_SuperFang:
+ if_hp_more_than AI_TARGET, 50, AI_CV_SuperFang_End
score -1
-BattleAIScript_82DD228:
+AI_CV_SuperFang_End:
end
-BattleAIScript_82DD229:
- if_status AI_TARGET, STATUS1_TOXIC_POISON, BattleAIScript_82DD256
- if_status2 AI_TARGET, STATUS2_CURSED, BattleAIScript_82DD256
- if_status3 AI_TARGET, STATUS3_PERISH_SONG, BattleAIScript_82DD256
- if_status2 AI_TARGET, STATUS2_INFATUATION, BattleAIScript_82DD256
- goto BattleAIScript_82DD25E
+AI_CV_Trap:
+ if_status AI_TARGET, STATUS1_TOXIC_POISON, AI_CV_Trap2
+ if_status2 AI_TARGET, STATUS2_CURSED, AI_CV_Trap2
+ if_status3 AI_TARGET, STATUS3_PERISH_SONG, AI_CV_Trap2
+ if_status2 AI_TARGET, STATUS2_INFATUATION, AI_CV_Trap2
+ goto AI_CV_Trap_End
-BattleAIScript_82DD256:
- if_random_less_than 128, BattleAIScript_82DD25E
+AI_CV_Trap2:
+ if_random_less_than 128, AI_CV_Trap_End
score +1
-BattleAIScript_82DD25E:
+AI_CV_Trap_End:
end
-BattleAIScript_82DD25F:
- if_type_effectiveness AI_EFFECTIVENESS_x0_25, BattleAIScript_82DD285
- if_type_effectiveness AI_EFFECTIVENESS_x0_5, BattleAIScript_82DD285
- if_type_effectiveness AI_EFFECTIVENESS_x2, BattleAIScript_82DD27D
- if_type_effectiveness AI_EFFECTIVENESS_x4, BattleAIScript_82DD27D
- if_random_less_than 128, BattleAIScript_82DD285
+AI_CV_HighCrit:
+ if_type_effectiveness AI_EFFECTIVENESS_x0_25, AI_CV_HighCrit_End
+ if_type_effectiveness AI_EFFECTIVENESS_x0_5, AI_CV_HighCrit_End
+ if_type_effectiveness AI_EFFECTIVENESS_x2, AI_CV_HighCrit2
+ if_type_effectiveness AI_EFFECTIVENESS_x4, AI_CV_HighCrit2
+ if_random_less_than 128, AI_CV_HighCrit_End
-BattleAIScript_82DD27D:
- if_random_less_than 128, BattleAIScript_82DD285
+AI_CV_HighCrit2:
+ if_random_less_than 128, AI_CV_HighCrit_End
score +1
-BattleAIScript_82DD285:
+AI_CV_HighCrit_End:
end
BattleAIScript_82DD286:
if_has_move AI_USER, MOVE_PSYCH_UP, BattleAIScript_82DD2B8
-BattleAIScript_82DD28E:
- if_random_less_than 128, BattleAIScript_82DD296
+AI_CV_Flatter:
+ if_random_less_than 128, AI_CV_Confuse
score +1
-BattleAIScript_82DD296:
- if_hp_more_than AI_TARGET, 70, BattleAIScript_82DD2B7
- if_random_less_than 128, BattleAIScript_82DD2A5
+AI_CV_Confuse:
+ if_hp_more_than AI_TARGET, 70, AI_CV_Confuse_End
+ if_random_less_than 128, AI_CV_Confuse2
score -1
-BattleAIScript_82DD2A5:
- if_hp_more_than AI_TARGET, 50, BattleAIScript_82DD2B7
+AI_CV_Confuse2:
+ if_hp_more_than AI_TARGET, 50, AI_CV_Confuse_End
score -1
- if_hp_more_than AI_TARGET, 30, BattleAIScript_82DD2B7
+ if_hp_more_than AI_TARGET, 30, AI_CV_Confuse_End
score -1
-BattleAIScript_82DD2B7:
+AI_CV_Confuse_End:
end
BattleAIScript_82DD2B8:
@@ -1582,21 +1582,21 @@ BattleAIScript_82DD2D0:
BattleAIScript_82DD2D2:
end
-BattleAIScript_82DD2D3:
- if_hp_less_than AI_USER, 50, BattleAIScript_82DD2F6
+AI_CV_Reflect:
+ if_hp_less_than AI_USER, 50, AI_CV_Reflect_ScoreDown2
get_target_type1
- if_in_bytes sTypesTable_82DD2F9, BattleAIScript_82DD2F8
+ if_in_bytes AI_CV_Reflect_PhysicalTypeList, AI_CV_Reflect_End
get_target_type2
- if_in_bytes sTypesTable_82DD2F9, BattleAIScript_82DD2F8
- if_random_less_than 50, BattleAIScript_82DD2F8
+ if_in_bytes AI_CV_Reflect_PhysicalTypeList, AI_CV_Reflect_End
+ if_random_less_than 50, AI_CV_Reflect_End
-BattleAIScript_82DD2F6:
+AI_CV_Reflect_ScoreDown2:
score -2
-BattleAIScript_82DD2F8:
+AI_CV_Reflect_End:
end
-sTypesTable_82DD2F9:
+AI_CV_Reflect_PhysicalTypeList:
.byte TYPE_NORMAL
.byte TYPE_FIGHTING
.byte TYPE_FLYING
@@ -1608,160 +1608,160 @@ sTypesTable_82DD2F9:
.byte TYPE_STEEL
.byte -1
-BattleAIScript_82DD303:
- if_hp_less_than AI_USER, 50, BattleAIScript_82DD311
- if_hp_more_than AI_TARGET, 50, BattleAIScript_82DD313
+AI_CV_Poison:
+ if_hp_less_than AI_USER, 50, AI_CV_Poison_ScoreDown1
+ if_hp_more_than AI_TARGET, 50, AI_CV_Poison_End
-BattleAIScript_82DD311:
+AI_CV_Poison_ScoreDown1:
score -1
-BattleAIScript_82DD313:
+AI_CV_Poison_End:
end
-BattleAIScript_82DD314:
- if_target_faster BattleAIScript_82DD328
- if_hp_more_than AI_USER, 70, BattleAIScript_82DD330
+AI_CV_Paralyze:
+ if_target_faster AI_CV_Paralyze2
+ if_hp_more_than AI_USER, 70, AI_CV_Paralyze_End
score -1
- goto BattleAIScript_82DD330
+ goto AI_CV_Paralyze_End
-BattleAIScript_82DD328:
- if_random_less_than 20, BattleAIScript_82DD330
+AI_CV_Paralyze2:
+ if_random_less_than 20, AI_CV_Paralyze_End
score +3
-BattleAIScript_82DD330:
+AI_CV_Paralyze_End:
end
-BattleAIScript_82DD331:
- if_target_faster BattleAIScript_82DD353
- if_hp_more_than AI_USER, 60, BattleAIScript_82DD353
- if_hp_less_than AI_USER, 40, BattleAIScript_82DD34B
- if_random_less_than 180, BattleAIScript_82DD353
+AI_CV_VitalThrow:
+ if_target_faster AI_CV_VitalThrow_End
+ if_hp_more_than AI_USER, 60, AI_CV_VitalThrow_End
+ if_hp_less_than AI_USER, 40, AI_CV_VitalThrow2
+ if_random_less_than 180, AI_CV_VitalThrow_End
-BattleAIScript_82DD34B:
- if_random_less_than 50, BattleAIScript_82DD353
+AI_CV_VitalThrow2:
+ if_random_less_than 50, AI_CV_VitalThrow_End
score -1
-BattleAIScript_82DD353:
+AI_CV_VitalThrow_End:
end
-BattleAIScript_82DD354:
- if_hp_more_than AI_USER, 90, BattleAIScript_82DD381
- if_hp_more_than AI_USER, 70, BattleAIScript_82DD379
- if_hp_more_than AI_USER, 50, BattleAIScript_82DD371
- if_random_less_than 100, BattleAIScript_82DD371
+AI_CV_Substitute:
+ if_hp_more_than AI_USER, 90, AI_CV_Substitute4
+ if_hp_more_than AI_USER, 70, AI_CV_Substitute3
+ if_hp_more_than AI_USER, 50, AI_CV_Substitute2
+ if_random_less_than 100, AI_CV_Substitute2
score -1
-BattleAIScript_82DD371:
- if_random_less_than 100, BattleAIScript_82DD379
+AI_CV_Substitute2:
+ if_random_less_than 100, AI_CV_Substitute3
score -1
-BattleAIScript_82DD379:
- if_random_less_than 100, BattleAIScript_82DD381
+AI_CV_Substitute3:
+ if_random_less_than 100, AI_CV_Substitute4
score -1
-BattleAIScript_82DD381:
- if_target_faster BattleAIScript_82DD3E9
+AI_CV_Substitute4:
+ if_target_faster AI_CV_Substitute_End
get_last_used_bank_move AI_TARGET
get_move_effect_from_result
- if_equal EFFECT_SLEEP, BattleAIScript_82DD3B9
- if_equal EFFECT_TOXIC, BattleAIScript_82DD3B9
- if_equal EFFECT_POISON, BattleAIScript_82DD3B9
- if_equal EFFECT_PARALYZE, BattleAIScript_82DD3B9
- if_equal EFFECT_WILL_O_WISP, BattleAIScript_82DD3B9
- if_equal EFFECT_CONFUSE, BattleAIScript_82DD3C8
- if_equal EFFECT_LEECH_SEED, BattleAIScript_82DD3D7
- goto BattleAIScript_82DD3E9
-
-BattleAIScript_82DD3B9:
- if_not_status AI_TARGET, STATUS1_ANY, BattleAIScript_82DD3E1
- goto BattleAIScript_82DD3E9
-
-BattleAIScript_82DD3C8:
- if_not_status2 AI_TARGET, STATUS2_CONFUSION, BattleAIScript_82DD3E1
- goto BattleAIScript_82DD3E9
-
-BattleAIScript_82DD3D7:
- if_status3 AI_TARGET, STATUS3_LEECHSEED, BattleAIScript_82DD3E9
-
-BattleAIScript_82DD3E1:
- if_random_less_than 100, BattleAIScript_82DD3E9
+ if_equal EFFECT_SLEEP, AI_CV_Substitute5
+ if_equal EFFECT_TOXIC, AI_CV_Substitute5
+ if_equal EFFECT_POISON, AI_CV_Substitute5
+ if_equal EFFECT_PARALYZE, AI_CV_Substitute5
+ if_equal EFFECT_WILL_O_WISP, AI_CV_Substitute5
+ if_equal EFFECT_CONFUSE, AI_CV_Substitute6
+ if_equal EFFECT_LEECH_SEED, AI_CV_Substitute7
+ goto AI_CV_Substitute_End
+
+AI_CV_Substitute5:
+ if_not_status AI_TARGET, STATUS1_ANY, AI_CV_Substitute8
+ goto AI_CV_Substitute_End
+
+AI_CV_Substitute6:
+ if_not_status2 AI_TARGET, STATUS2_CONFUSION, AI_CV_Substitute8
+ goto AI_CV_Substitute_End
+
+AI_CV_Substitute7:
+ if_status3 AI_TARGET, STATUS3_LEECHSEED, AI_CV_Substitute_End
+
+AI_CV_Substitute8:
+ if_random_less_than 100, AI_CV_Substitute_End
score +1
-BattleAIScript_82DD3E9:
+AI_CV_Substitute_End:
end
-BattleAIScript_82DD3EA:
- if_type_effectiveness AI_EFFECTIVENESS_x0_25, BattleAIScript_82DD40F
- if_type_effectiveness AI_EFFECTIVENESS_x0_5, BattleAIScript_82DD40F
- if_target_faster BattleAIScript_82DD408
- if_hp_more_than AI_USER, 40, BattleAIScript_82DD40F
- goto BattleAIScript_82DD411
+AI_CV_Recharge:
+ if_type_effectiveness AI_EFFECTIVENESS_x0_25, AI_CV_Recharge_ScoreDown1
+ if_type_effectiveness AI_EFFECTIVENESS_x0_5, AI_CV_Recharge_ScoreDown1
+ if_target_faster AI_CV_Recharge2
+ if_hp_more_than AI_USER, 40, AI_CV_Recharge_ScoreDown1
+ goto AI_CV_Recharge_End
-BattleAIScript_82DD408:
- if_hp_less_than AI_USER, 60, BattleAIScript_82DD411
+AI_CV_Recharge2:
+ if_hp_less_than AI_USER, 60, AI_CV_Recharge_End
-BattleAIScript_82DD40F:
+AI_CV_Recharge_ScoreDown1:
score -1
-BattleAIScript_82DD411:
+AI_CV_Recharge_End:
end
-BattleAIScript_82DD412:
- if_target_faster BattleAIScript_82DD430
+AI_CV_Disable:
+ if_target_faster AI_CV_Disable_End
get_last_used_bank_move AI_TARGET
get_move_power_from_result
- if_equal 0, BattleAIScript_82DD428
+ if_equal 0, AI_CV_Disable2
score +1
- goto BattleAIScript_82DD430
+ goto AI_CV_Disable_End
-BattleAIScript_82DD428:
- if_random_less_than 100, BattleAIScript_82DD430
+AI_CV_Disable2:
+ if_random_less_than 100, AI_CV_Disable_End
score -1
-BattleAIScript_82DD430:
+AI_CV_Disable_End:
end
-BattleAIScript_82DD431:
- if_status AI_TARGET, STATUS1_SLEEP, BattleAIScript_82DD4D6
- if_status2 AI_TARGET, STATUS2_INFATUATION, BattleAIScript_82DD4D6
- if_status2 AI_TARGET, STATUS2_CONFUSION, BattleAIScript_82DD4D6
- if_hp_more_than AI_USER, 30, BattleAIScript_82DD45E
- if_random_less_than 10, BattleAIScript_82DD45E
+AI_CV_Counter:
+ if_status AI_TARGET, STATUS1_SLEEP, AI_CV_Counter_ScoreDown1
+ if_status2 AI_TARGET, STATUS2_INFATUATION, AI_CV_Counter_ScoreDown1
+ if_status2 AI_TARGET, STATUS2_CONFUSION, AI_CV_Counter_ScoreDown1
+ if_hp_more_than AI_USER, 30, AI_CV_Counter2
+ if_random_less_than 10, AI_CV_Counter2
score -1
-BattleAIScript_82DD45E:
- if_hp_more_than AI_USER, 50, BattleAIScript_82DD46D
- if_random_less_than 100, BattleAIScript_82DD46D
+AI_CV_Counter2:
+ if_hp_more_than AI_USER, 50, AI_CV_Counter3
+ if_random_less_than 100, AI_CV_Counter3
score -1
-BattleAIScript_82DD46D:
+AI_CV_Counter3:
if_has_move AI_USER, MOVE_MIRROR_COAT, BattleAIScript_82DD4CD
get_last_used_bank_move AI_TARGET
get_move_power_from_result
- if_equal 0, BattleAIScript_82DD4A4
- if_target_not_taunted BattleAIScript_82DD48B
- if_random_less_than 100, BattleAIScript_82DD48B
+ if_equal 0, AI_CV_Counter5
+ if_target_not_taunted AI_CV_Counter4
+ if_random_less_than 100, AI_CV_Counter4
score +1
-BattleAIScript_82DD48B:
+AI_CV_Counter4:
get_last_used_bank_move AI_TARGET
get_move_type_from_result
- if_not_in_bytes sTypesTable_82DD4D9, BattleAIScript_82DD4D6
- if_random_less_than 100, BattleAIScript_82DD4D8
+ if_not_in_bytes AI_CV_Counter_PhysicalTypeList, AI_CV_Counter_ScoreDown1
+ if_random_less_than 100, AI_CV_Counter_End
score +1
- goto BattleAIScript_82DD4D8
+ goto AI_CV_Counter_End
-BattleAIScript_82DD4A4:
- if_target_not_taunted BattleAIScript_82DD4B1
- if_random_less_than 100, BattleAIScript_82DD4B1
+AI_CV_Counter5:
+ if_target_not_taunted AI_CV_Counter6
+ if_random_less_than 100, AI_CV_Counter6
score +1
-BattleAIScript_82DD4B1:
+AI_CV_Counter6:
get_target_type1
- if_in_bytes sTypesTable_82DD4D9, BattleAIScript_82DD4D8
+ if_in_bytes AI_CV_Counter_PhysicalTypeList, AI_CV_Counter_End
get_target_type2
- if_in_bytes sTypesTable_82DD4D9, BattleAIScript_82DD4D8
- if_random_less_than 50, BattleAIScript_82DD4D8
+ if_in_bytes AI_CV_Counter_PhysicalTypeList, AI_CV_Counter_End
+ if_random_less_than 50, AI_CV_Counter_End
BattleAIScript_82DD4CD:
if_random_less_than 100, BattleAIScript_82DD4D5
@@ -1770,13 +1770,13 @@ BattleAIScript_82DD4CD:
BattleAIScript_82DD4D5:
end
-BattleAIScript_82DD4D6:
+AI_CV_Counter_ScoreDown1:
score -1
-BattleAIScript_82DD4D8:
+AI_CV_Counter_End:
end
-sTypesTable_82DD4D9:
+AI_CV_Counter_PhysicalTypeList:
.byte TYPE_NORMAL
.byte TYPE_FIGHTING
.byte TYPE_FLYING
@@ -1788,25 +1788,25 @@ sTypesTable_82DD4D9:
.byte TYPE_STEEL
.byte -1
-BattleAIScript_82DD4E3:
- if_any_move_disabled AI_TARGET, BattleAIScript_82DD4FC
- if_target_faster BattleAIScript_82DD509
+AI_CV_Encore:
+ if_any_move_disabled AI_TARGET, AI_CV_Encore2
+ if_target_faster AI_CV_Encore_ScoreDown2
get_last_used_bank_move AI_TARGET
get_move_effect_from_result
- if_not_in_bytes sMoveEffectsTable_82DD50C, BattleAIScript_82DD509
+ if_not_in_bytes AI_CV_Encore_EncouragedMovesToEncore, AI_CV_Encore_ScoreDown2
-BattleAIScript_82DD4FC:
- if_random_less_than 30, BattleAIScript_82DD50B
+AI_CV_Encore2:
+ if_random_less_than 30, AI_CV_Encore_End
score +3
- goto BattleAIScript_82DD50B
+ goto AI_CV_Encore_End
-BattleAIScript_82DD509:
+AI_CV_Encore_ScoreDown2:
score -2
-BattleAIScript_82DD50B:
+AI_CV_Encore_End:
end
-sMoveEffectsTable_82DD50C:
+AI_CV_Encore_EncouragedMovesToEncore:
.byte EFFECT_DREAM_EATER
.byte EFFECT_ATTACK_UP
.byte EFFECT_DEFENSE_UP
@@ -1871,108 +1871,108 @@ sMoveEffectsTable_82DD50C:
.byte EFFECT_CAMOUFLAGE
.byte -1
-BattleAIScript_82DD54B:
- if_hp_less_than AI_TARGET, 80, BattleAIScript_82DD574
- if_target_faster BattleAIScript_82DD566
- if_hp_more_than AI_USER, 40, BattleAIScript_82DD574
+AI_CV_PainSplit:
+ if_hp_less_than AI_TARGET, 80, AI_CV_PainSplit_ScoreDown1
+ if_target_faster AI_CV_PainSplit2
+ if_hp_more_than AI_USER, 40, AI_CV_PainSplit_ScoreDown1
score +1
- goto BattleAIScript_82DD576
+ goto AI_CV_PainSplit_End
-BattleAIScript_82DD566:
- if_hp_more_than AI_USER, 60, BattleAIScript_82DD574
+AI_CV_PainSplit2:
+ if_hp_more_than AI_USER, 60, AI_CV_PainSplit_ScoreDown1
score +1
- goto BattleAIScript_82DD576
+ goto AI_CV_PainSplit_End
-BattleAIScript_82DD574:
+AI_CV_PainSplit_ScoreDown1:
score -1
-BattleAIScript_82DD576:
+AI_CV_PainSplit_End:
end
-BattleAIScript_82DD577:
+AI_CV_Snore:
score +2
end
-BattleAIScript_82DD57A:
- if_random_less_than 128, BattleAIScript_82DD582
+AI_CV_LockOn:
+ if_random_less_than 128, AI_CV_LockOn_End
score +2
-BattleAIScript_82DD582:
+AI_CV_LockOn_End:
end
-BattleAIScript_82DD583:
+AI_CV_SleepTalk:
if_status AI_USER, STATUS1_SLEEP, Score_Plus10
score -5
end
-BattleAIScript_82DD590:
+AI_CV_DestinyBond:
score -1
- if_target_faster BattleAIScript_82DD5C5
- if_hp_more_than AI_USER, 70, BattleAIScript_82DD5C5
- if_random_less_than 128, BattleAIScript_82DD5A7
+ if_target_faster AI_CV_DestinyBond_End
+ if_hp_more_than AI_USER, 70, AI_CV_DestinyBond_End
+ if_random_less_than 128, AI_CV_DestinyBond2
score +1
-BattleAIScript_82DD5A7:
- if_hp_more_than AI_USER, 50, BattleAIScript_82DD5C5
- if_random_less_than 128, BattleAIScript_82DD5B6
+AI_CV_DestinyBond2:
+ if_hp_more_than AI_USER, 50, AI_CV_DestinyBond_End
+ if_random_less_than 128, AI_CV_DestinyBond3
score +1
-BattleAIScript_82DD5B6:
- if_hp_more_than AI_USER, 30, BattleAIScript_82DD5C5
- if_random_less_than 100, BattleAIScript_82DD5C5
+AI_CV_DestinyBond3:
+ if_hp_more_than AI_USER, 30, AI_CV_DestinyBond_End
+ if_random_less_than 100, AI_CV_DestinyBond_End
score +2
-BattleAIScript_82DD5C5:
+AI_CV_DestinyBond_End:
end
-BattleAIScript_82DD5C6:
- if_target_faster BattleAIScript_82DD5E6
- if_hp_more_than AI_USER, 33, BattleAIScript_82DD608
- if_hp_more_than AI_USER, 20, BattleAIScript_82DD60A
- if_hp_less_than AI_USER, 8, BattleAIScript_82DD5F9
- goto BattleAIScript_82DD5FB
+AI_CV_Flail:
+ if_target_faster AI_CV_Flail2
+ if_hp_more_than AI_USER, 33, AI_CV_Flail_ScoreDown1
+ if_hp_more_than AI_USER, 20, AI_CV_Flail_End
+ if_hp_less_than AI_USER, 8, AI_CV_Flail_ScoreUp1
+ goto AI_CV_Flail3
-BattleAIScript_82DD5E6:
- if_hp_more_than AI_USER, 60, BattleAIScript_82DD608
- if_hp_more_than AI_USER, 40, BattleAIScript_82DD60A
- goto BattleAIScript_82DD5FB
+AI_CV_Flail2:
+ if_hp_more_than AI_USER, 60, AI_CV_Flail_ScoreDown1
+ if_hp_more_than AI_USER, 40, AI_CV_Flail_End
+ goto AI_CV_Flail3
-BattleAIScript_82DD5F9:
+AI_CV_Flail_ScoreUp1:
score +1
-BattleAIScript_82DD5FB:
- if_random_less_than 100, BattleAIScript_82DD60A
+AI_CV_Flail3:
+ if_random_less_than 100, AI_CV_Flail_End
score +1
- goto BattleAIScript_82DD60A
+ goto AI_CV_Flail_End
-BattleAIScript_82DD608:
+AI_CV_Flail_ScoreDown1:
score -1
-BattleAIScript_82DD60A:
+AI_CV_Flail_End:
end
-BattleAIScript_82DD60B:
- if_status AI_TARGET, STATUS1_ANY, BattleAIScript_82DD621
- if_status_in_party AI_TARGET, STATUS1_ANY, BattleAIScript_82DD621
+AI_CV_HealBell:
+ if_status AI_TARGET, STATUS1_ANY, AI_CV_HealBell_End
+ if_status_in_party AI_TARGET, STATUS1_ANY, AI_CV_HealBell_End
score -5
-BattleAIScript_82DD621:
+AI_CV_HealBell_End:
end
-BattleAIScript_82DD622:
+AI_CV_Thief:
get_hold_effect AI_TARGET
- if_not_in_bytes sHoldEffectsTable_82DD63D, BattleAIScript_82DD63A
- if_random_less_than 50, BattleAIScript_82DD63C
+ if_not_in_bytes AI_CV_Thief_EncourageItemsToSteal, AI_CV_Thief_ScoreDown2
+ if_random_less_than 50, AI_CV_Thief_End
score +1
- goto BattleAIScript_82DD63C
+ goto AI_CV_Thief_End
-BattleAIScript_82DD63A:
+AI_CV_Thief_ScoreDown2:
score -2
-BattleAIScript_82DD63C:
+AI_CV_Thief_End:
end
-sHoldEffectsTable_82DD63D:
+AI_CV_Thief_EncourageItemsToSteal:
.byte HOLD_EFFECT_CURE_SLP
.byte HOLD_EFFECT_CURE_STATUS
.byte HOLD_EFFECT_RESTORE_HP
@@ -1982,317 +1982,317 @@ sHoldEffectsTable_82DD63D:
.byte HOLD_EFFECT_THICK_CLUB
.byte -1
-BattleAIScript_82DD645:
+AI_CV_Curse:
get_user_type1
- if_equal TYPE_GHOST, BattleAIScript_82DD68A
+ if_equal TYPE_GHOST, AI_CV_Curse4
get_user_type2
- if_equal TYPE_GHOST, BattleAIScript_82DD68A
- if_stat_level_more_than AI_USER, STAT_DEF, 9, BattleAIScript_82DD693
- if_random_less_than 128, BattleAIScript_82DD665
+ if_equal TYPE_GHOST, AI_CV_Curse4
+ if_stat_level_more_than AI_USER, STAT_DEF, 9, AI_CV_Curse_End
+ if_random_less_than 128, AI_CV_Curse2
score +1
-BattleAIScript_82DD665:
- if_stat_level_more_than AI_USER, STAT_DEF, 7, BattleAIScript_82DD693
- if_random_less_than 128, BattleAIScript_82DD675
+AI_CV_Curse2:
+ if_stat_level_more_than AI_USER, STAT_DEF, 7, AI_CV_Curse_End
+ if_random_less_than 128, AI_CV_Curse3
score +1
-BattleAIScript_82DD675:
- if_stat_level_more_than AI_USER, STAT_DEF, 6, BattleAIScript_82DD693
- if_random_less_than 128, BattleAIScript_82DD693
+AI_CV_Curse3:
+ if_stat_level_more_than AI_USER, STAT_DEF, 6, AI_CV_Curse_End
+ if_random_less_than 128, AI_CV_Curse_End
score +1
- goto BattleAIScript_82DD693
+ goto AI_CV_Curse_End
-BattleAIScript_82DD68A:
- if_hp_more_than AI_USER, 80, BattleAIScript_82DD693
+AI_CV_Curse4:
+ if_hp_more_than AI_USER, 80, AI_CV_Curse_End
score -1
-BattleAIScript_82DD693:
+AI_CV_Curse_End:
end
-BattleAIScript_82DD694:
+AI_CV_Protect:
get_protect_count AI_USER
- if_more_than 1, BattleAIScript_82DD75A
- if_status AI_USER, STATUS1_TOXIC_POISON, BattleAIScript_82DD751
- if_status2 AI_USER, STATUS2_CURSED, BattleAIScript_82DD751
- if_status3 AI_USER, STATUS3_PERISH_SONG, BattleAIScript_82DD751
- if_status2 AI_USER, STATUS2_INFATUATION, BattleAIScript_82DD751
- if_status3 AI_USER, STATUS3_LEECHSEED, BattleAIScript_82DD751
- if_status3 AI_USER, STATUS3_YAWN, BattleAIScript_82DD751
- if_has_move_with_effect AI_TARGET, EFFECT_RESTORE_HP, BattleAIScript_82DD751
- if_has_move_with_effect AI_TARGET, EFFECT_DEFENSE_CURL, BattleAIScript_82DD751
- if_status AI_TARGET, STATUS1_TOXIC_POISON, BattleAIScript_82DD730
- if_status2 AI_TARGET, STATUS2_CURSED, BattleAIScript_82DD730
- if_status3 AI_TARGET, STATUS3_PERISH_SONG, BattleAIScript_82DD730
- if_status2 AI_TARGET, STATUS2_INFATUATION, BattleAIScript_82DD730
- if_status3 AI_TARGET, STATUS3_LEECHSEED, BattleAIScript_82DD730
- if_status3 AI_TARGET, STATUS3_YAWN, BattleAIScript_82DD730
+ if_more_than 1, AI_CV_Protect_ScoreDown2
+ if_status AI_USER, STATUS1_TOXIC_POISON, AI_CV_Protect3
+ if_status2 AI_USER, STATUS2_CURSED, AI_CV_Protect3
+ if_status3 AI_USER, STATUS3_PERISH_SONG, AI_CV_Protect3
+ if_status2 AI_USER, STATUS2_INFATUATION, AI_CV_Protect3
+ if_status3 AI_USER, STATUS3_LEECHSEED, AI_CV_Protect3
+ if_status3 AI_USER, STATUS3_YAWN, AI_CV_Protect3
+ if_has_move_with_effect AI_TARGET, EFFECT_RESTORE_HP, AI_CV_Protect3
+ if_has_move_with_effect AI_TARGET, EFFECT_DEFENSE_CURL, AI_CV_Protect3
+ if_status AI_TARGET, STATUS1_TOXIC_POISON, AI_CV_Protect_ScoreUp2
+ if_status2 AI_TARGET, STATUS2_CURSED, AI_CV_Protect_ScoreUp2
+ if_status3 AI_TARGET, STATUS3_PERISH_SONG, AI_CV_Protect_ScoreUp2
+ if_status2 AI_TARGET, STATUS2_INFATUATION, AI_CV_Protect_ScoreUp2
+ if_status3 AI_TARGET, STATUS3_LEECHSEED, AI_CV_Protect_ScoreUp2
+ if_status3 AI_TARGET, STATUS3_YAWN, AI_CV_Protect_ScoreUp2
get_last_used_bank_move AI_TARGET
get_move_effect_from_result
- if_not_equal EFFECT_LOCK_ON, BattleAIScript_82DD730
- goto BattleAIScript_82DD732
+ if_not_equal EFFECT_LOCK_ON, AI_CV_Protect_ScoreUp2
+ goto AI_CV_Protect2
-BattleAIScript_82DD730:
+AI_CV_Protect_ScoreUp2:
score +2
-BattleAIScript_82DD732:
- if_random_less_than 128, BattleAIScript_82DD73A
+AI_CV_Protect2:
+ if_random_less_than 128, AI_CV_Protect4
score -1
-
-BattleAIScript_82DD73A:
+
+AI_CV_Protect4:
get_protect_count AI_USER
- if_equal 0, BattleAIScript_82DD75C
+ if_equal 0, AI_CV_Protect_End
score -1
- if_random_less_than 128, BattleAIScript_82DD75C
+ if_random_less_than 128, AI_CV_Protect_End
score -1
- goto BattleAIScript_82DD75C
-
-BattleAIScript_82DD751:
+ goto AI_CV_Protect_End
+
+AI_CV_Protect3:
get_last_used_bank_move AI_TARGET
get_move_effect_from_result
- if_not_equal EFFECT_LOCK_ON, BattleAIScript_82DD75C
+ if_not_equal EFFECT_LOCK_ON, AI_CV_Protect_End
-BattleAIScript_82DD75A:
+AI_CV_Protect_ScoreDown2:
score -2
-BattleAIScript_82DD75C:
+AI_CV_Protect_End:
end
-BattleAIScript_82DD75D:
+AI_CV_Foresight:
get_user_type1
- if_equal TYPE_GHOST, BattleAIScript_82DD77C
+ if_equal TYPE_GHOST, AI_CV_Foresight2
get_user_type2
- if_equal TYPE_GHOST, BattleAIScript_82DD77C
- if_stat_level_more_than AI_USER, STAT_EVASION, 8, BattleAIScript_82DD782
+ if_equal TYPE_GHOST, AI_CV_Foresight2
+ if_stat_level_more_than AI_USER, STAT_EVASION, 8, AI_CV_Foresight3
score -2
- goto BattleAIScript_82DD78A
+ goto AI_CV_Foresight_End
-BattleAIScript_82DD77C:
- if_random_less_than 80, BattleAIScript_82DD78A
+AI_CV_Foresight2:
+ if_random_less_than 80, AI_CV_Foresight_End
-BattleAIScript_82DD782:
- if_random_less_than 80, BattleAIScript_82DD78A
+AI_CV_Foresight3:
+ if_random_less_than 80, AI_CV_Foresight_End
score +2
-BattleAIScript_82DD78A:
+AI_CV_Foresight_End:
end
-BattleAIScript_82DD78B:
- if_hp_less_than AI_USER, 4, BattleAIScript_82DD799
- if_hp_less_than AI_USER, 35, BattleAIScript_82DD7A0
+AI_CV_Endure:
+ if_hp_less_than AI_USER, 4, AI_CV_Endure2
+ if_hp_less_than AI_USER, 35, AI_CV_Endure3
-BattleAIScript_82DD799:
+AI_CV_Endure2:
score -1
- goto BattleAIScript_82DD7A8
+ goto AI_CV_Endure_End
-BattleAIScript_82DD7A0:
- if_random_less_than 70, BattleAIScript_82DD7A8
+AI_CV_Endure3:
+ if_random_less_than 70, AI_CV_Endure_End
score +1
-BattleAIScript_82DD7A8:
+AI_CV_Endure_End:
end
-BattleAIScript_82DD7A9:
- if_stat_level_more_than AI_USER, STAT_ATK, 8, BattleAIScript_82DD7D6
- if_stat_level_more_than AI_USER, STAT_DEF, 8, BattleAIScript_82DD7D6
- if_stat_level_more_than AI_USER, STAT_SPATK, 8, BattleAIScript_82DD7D6
- if_stat_level_more_than AI_USER, STAT_SPDEF, 8, BattleAIScript_82DD7D6
- if_stat_level_more_than AI_USER, STAT_EVASION, 8, BattleAIScript_82DD7D6
- goto BattleAIScript_82DD7FC
+AI_CV_BatonPass:
+ if_stat_level_more_than AI_USER, STAT_ATK, 8, AI_CV_BatonPass2
+ if_stat_level_more_than AI_USER, STAT_DEF, 8, AI_CV_BatonPass2
+ if_stat_level_more_than AI_USER, STAT_SPATK, 8, AI_CV_BatonPass2
+ if_stat_level_more_than AI_USER, STAT_SPDEF, 8, AI_CV_BatonPass2
+ if_stat_level_more_than AI_USER, STAT_EVASION, 8, AI_CV_BatonPass2
+ goto AI_CV_BatonPass5
-BattleAIScript_82DD7D6:
- if_target_faster BattleAIScript_82DD7E8
- if_hp_more_than AI_USER, 60, BattleAIScript_82DD844
- goto BattleAIScript_82DD7EF
+AI_CV_BatonPass2:
+ if_target_faster AI_CV_BatonPass3
+ if_hp_more_than AI_USER, 60, AI_CV_BatonPass_End
+ goto AI_CV_BatonPass4
-BattleAIScript_82DD7E8:
- if_hp_more_than AI_USER, 70, BattleAIScript_82DD844
+AI_CV_BatonPass3:
+ if_hp_more_than AI_USER, 70, AI_CV_BatonPass_End
-BattleAIScript_82DD7EF:
- if_random_less_than 80, BattleAIScript_82DD844
+AI_CV_BatonPass4:
+ if_random_less_than 80, AI_CV_BatonPass_End
score +2
- goto BattleAIScript_82DD844
+ goto AI_CV_BatonPass_End
-BattleAIScript_82DD7FC:
- if_stat_level_more_than AI_USER, STAT_ATK, 7, BattleAIScript_82DD829
- if_stat_level_more_than AI_USER, STAT_DEF, 7, BattleAIScript_82DD829
- if_stat_level_more_than AI_USER, STAT_SPATK, 7, BattleAIScript_82DD829
- if_stat_level_more_than AI_USER, STAT_SPDEF, 7, BattleAIScript_82DD829
- if_stat_level_more_than AI_USER, STAT_EVASION, 7, BattleAIScript_82DD829
- goto BattleAIScript_82DD842
+AI_CV_BatonPass5:
+ if_stat_level_more_than AI_USER, STAT_ATK, 7, AI_CV_BatonPass7
+ if_stat_level_more_than AI_USER, STAT_DEF, 7, AI_CV_BatonPass7
+ if_stat_level_more_than AI_USER, STAT_SPATK, 7, AI_CV_BatonPass7
+ if_stat_level_more_than AI_USER, STAT_SPDEF, 7, AI_CV_BatonPass7
+ if_stat_level_more_than AI_USER, STAT_EVASION, 7, AI_CV_BatonPass7
+ goto AI_CV_BatonPass_ScoreDown2
-BattleAIScript_82DD829:
- if_target_faster BattleAIScript_82DD83B
- if_hp_more_than AI_USER, 60, BattleAIScript_82DD842
- goto BattleAIScript_82DD844
+AI_CV_BatonPass7:
+ if_target_faster AI_CV_BatonPass8
+ if_hp_more_than AI_USER, 60, AI_CV_BatonPass_ScoreDown2
+ goto AI_CV_BatonPass_End
-BattleAIScript_82DD83B:
- if_hp_less_than AI_USER, 70, BattleAIScript_82DD844
+AI_CV_BatonPass8:
+ if_hp_less_than AI_USER, 70, AI_CV_BatonPass_End
-BattleAIScript_82DD842:
+AI_CV_BatonPass_ScoreDown2:
score -2
-BattleAIScript_82DD844:
+AI_CV_BatonPass_End:
end
-BattleAIScript_82DD845:
+AI_CV_Pursuit:
is_first_turn_for AI_USER
- if_not_equal 0, BattleAIScript_82DD87A
+ if_not_equal 0, AI_CV_Pursuit_End
get_target_type1
- if_equal TYPE_GHOST, BattleAIScript_82DD872
+ if_equal TYPE_GHOST, AI_CV_Pursuit2
get_target_type1
- if_equal TYPE_PSYCHIC, BattleAIScript_82DD872
+ if_equal TYPE_PSYCHIC, AI_CV_Pursuit2
get_target_type2
- if_equal TYPE_GHOST, BattleAIScript_82DD872
+ if_equal TYPE_GHOST, AI_CV_Pursuit2
get_target_type2
- if_equal TYPE_PSYCHIC, BattleAIScript_82DD872
- goto BattleAIScript_82DD87A
+ if_equal TYPE_PSYCHIC, AI_CV_Pursuit2
+ goto AI_CV_Pursuit_End
-BattleAIScript_82DD872:
- if_random_less_than 128, BattleAIScript_82DD87A
+AI_CV_Pursuit2:
+ if_random_less_than 128, AI_CV_Pursuit_End
score +1
-BattleAIScript_82DD87A:
+AI_CV_Pursuit_End:
end
-BattleAIScript_82DD87B:
- if_user_faster BattleAIScript_82DD889
+AI_CV_RainDance:
+ if_user_faster AI_CV_RainDance2
get_ability AI_USER
- if_equal ABILITY_SWIFT_SWIM, BattleAIScript_82DD8B0
+ if_equal ABILITY_SWIFT_SWIM, AI_CV_RainDance3
-BattleAIScript_82DD889:
- if_hp_less_than AI_USER, 40, BattleAIScript_82DD8B7
+AI_CV_RainDance2:
+ if_hp_less_than AI_USER, 40, AI_CV_RainDance_ScoreDown1
get_weather
- if_equal AI_WEATHER_HAIL, BattleAIScript_82DD8B0
- if_equal AI_WEATHER_SUN, BattleAIScript_82DD8B0
- if_equal AI_WEATHER_SANDSTORM, BattleAIScript_82DD8B0
+ if_equal AI_WEATHER_HAIL, AI_CV_RainDance3
+ if_equal AI_WEATHER_SUN, AI_CV_RainDance3
+ if_equal AI_WEATHER_SANDSTORM, AI_CV_RainDance3
get_ability AI_USER
- if_equal ABILITY_RAIN_DISH, BattleAIScript_82DD8B0
- goto BattleAIScript_82DD8B9
+ if_equal ABILITY_RAIN_DISH, AI_CV_RainDance3
+ goto AI_CV_RainDance_End
-BattleAIScript_82DD8B0:
+AI_CV_RainDance3:
score +1
- goto BattleAIScript_82DD8B9
+ goto AI_CV_RainDance_End
-BattleAIScript_82DD8B7:
+AI_CV_RainDance_ScoreDown1:
score -1
-BattleAIScript_82DD8B9:
+AI_CV_RainDance_End:
end
-BattleAIScript_82DD8BA:
- if_hp_less_than AI_USER, 40, BattleAIScript_82DD8E0
+AI_CV_SunnyDay:
+ if_hp_less_than AI_USER, 40, AI_CV_SunnyDay_ScoreDown1
get_weather
- if_equal AI_WEATHER_HAIL, BattleAIScript_82DD8D9
- if_equal AI_WEATHER_RAIN, BattleAIScript_82DD8D9
- if_equal AI_WEATHER_SANDSTORM, BattleAIScript_82DD8D9
- goto BattleAIScript_82DD8E2
+ if_equal AI_WEATHER_HAIL, AI_CV_SunnyDay2
+ if_equal AI_WEATHER_RAIN, AI_CV_SunnyDay2
+ if_equal AI_WEATHER_SANDSTORM, AI_CV_SunnyDay2
+ goto AI_CV_SunnyDay_End
-BattleAIScript_82DD8D9:
+AI_CV_SunnyDay2:
score +1
- goto BattleAIScript_82DD8E2
+ goto AI_CV_SunnyDay_End
-BattleAIScript_82DD8E0:
+AI_CV_SunnyDay_ScoreDown1:
score -1
-BattleAIScript_82DD8E2:
+AI_CV_SunnyDay_End:
end
-BattleAIScript_82DD8E3:
- if_hp_less_than AI_USER, 90, BattleAIScript_82DD8EF
- goto BattleAIScript_82DD8F1
+AI_CV_BellyDrum:
+ if_hp_less_than AI_USER, 90, AI_CV_BellyDrum_ScoreDown2
+ goto AI_CV_BellyDrum_End
-BattleAIScript_82DD8EF:
+AI_CV_BellyDrum_ScoreDown2:
score -2
-BattleAIScript_82DD8F1:
+AI_CV_BellyDrum_End:
end
-BattleAIScript_82DD8F2:
- if_stat_level_more_than AI_TARGET, STAT_ATK, 8, BattleAIScript_82DD91F
- if_stat_level_more_than AI_TARGET, STAT_DEF, 8, BattleAIScript_82DD91F
- if_stat_level_more_than AI_TARGET, STAT_SPATK, 8, BattleAIScript_82DD91F
- if_stat_level_more_than AI_TARGET, STAT_SPDEF, 8, BattleAIScript_82DD91F
- if_stat_level_more_than AI_TARGET, STAT_EVASION, 8, BattleAIScript_82DD91F
- goto BattleAIScript_82DD957
+AI_CV_PsychUp:
+ if_stat_level_more_than AI_TARGET, STAT_ATK, 8, AI_CV_PsychUp2
+ if_stat_level_more_than AI_TARGET, STAT_DEF, 8, AI_CV_PsychUp2
+ if_stat_level_more_than AI_TARGET, STAT_SPATK, 8, AI_CV_PsychUp2
+ if_stat_level_more_than AI_TARGET, STAT_SPDEF, 8, AI_CV_PsychUp2
+ if_stat_level_more_than AI_TARGET, STAT_EVASION, 8, AI_CV_PsychUp2
+ goto AI_CV_PsychUp_ScoreDown2
-BattleAIScript_82DD91F:
- if_stat_level_less_than AI_USER, STAT_ATK, 7, BattleAIScript_82DD954
- if_stat_level_less_than AI_USER, STAT_DEF, 7, BattleAIScript_82DD954
- if_stat_level_less_than AI_USER, STAT_SPATK, 7, BattleAIScript_82DD954
- if_stat_level_less_than AI_USER, STAT_SPDEF, 7, BattleAIScript_82DD954
- if_stat_level_less_than AI_USER, STAT_EVASION, 7, BattleAIScript_82DD952
- if_random_less_than 50, BattleAIScript_82DD959
- goto BattleAIScript_82DD957
+AI_CV_PsychUp2:
+ if_stat_level_less_than AI_USER, STAT_ATK, 7, AI_CV_PsychUp3
+ if_stat_level_less_than AI_USER, STAT_DEF, 7, AI_CV_PsychUp3
+ if_stat_level_less_than AI_USER, STAT_SPATK, 7, AI_CV_PsychUp3
+ if_stat_level_less_than AI_USER, STAT_SPDEF, 7, AI_CV_PsychUp3
+ if_stat_level_less_than AI_USER, STAT_EVASION, 7, AI_CV_PsychUp_ScoreUp1
+ if_random_less_than 50, AI_CV_PsychUp_End
+ goto AI_CV_PsychUp_ScoreDown2
-BattleAIScript_82DD952:
+AI_CV_PsychUp_ScoreUp1:
score +1
-BattleAIScript_82DD954:
+AI_CV_PsychUp3:
score +1
end
-BattleAIScript_82DD957:
+AI_CV_PsychUp_ScoreDown2:
score -2
-BattleAIScript_82DD959:
+AI_CV_PsychUp_End:
end
-BattleAIScript_82DD95A:
- if_status AI_TARGET, STATUS1_SLEEP, BattleAIScript_82DD9FF
- if_status2 AI_TARGET, STATUS2_INFATUATION, BattleAIScript_82DD9FF
- if_status2 AI_TARGET, STATUS2_CONFUSION, BattleAIScript_82DD9FF
- if_hp_more_than AI_USER, 30, BattleAIScript_82DD987
- if_random_less_than 10, BattleAIScript_82DD987
+AI_CV_MirrorCoat:
+ if_status AI_TARGET, STATUS1_SLEEP, AI_CV_MirrorCoat_ScoreDown1
+ if_status2 AI_TARGET, STATUS2_INFATUATION, AI_CV_MirrorCoat_ScoreDown1
+ if_status2 AI_TARGET, STATUS2_CONFUSION, AI_CV_MirrorCoat_ScoreDown1
+ if_hp_more_than AI_USER, 30, AI_CV_MirrorCoat2
+ if_random_less_than 10, AI_CV_MirrorCoat2
score -1
-BattleAIScript_82DD987:
- if_hp_more_than AI_USER, 50, BattleAIScript_82DD996
- if_random_less_than 100, BattleAIScript_82DD996
+AI_CV_MirrorCoat2:
+ if_hp_more_than AI_USER, 50, AI_CV_MirrorCoat3
+ if_random_less_than 100, AI_CV_MirrorCoat3
score -1
-BattleAIScript_82DD996:
- if_has_move AI_USER, MOVE_COUNTER, BattleAIScript_82DD9F6
+AI_CV_MirrorCoat3:
+ if_has_move AI_USER, MOVE_COUNTER, AI_CV_MirrorCoat_ScoreUp4
get_last_used_bank_move AI_TARGET
get_move_power_from_result
- if_equal 0, BattleAIScript_82DD9CD
- if_target_not_taunted BattleAIScript_82DD9B4
- if_random_less_than 100, BattleAIScript_82DD9B4
+ if_equal 0, AI_CV_MirrorCoat5
+ if_target_not_taunted AI_CV_MirrorCoat4
+ if_random_less_than 100, AI_CV_MirrorCoat4
score +1
-BattleAIScript_82DD9B4:
+AI_CV_MirrorCoat4:
get_last_used_bank_move AI_TARGET
get_move_type_from_result
- if_not_in_bytes sTypesTable_82DDA02, BattleAIScript_82DD9FF
- if_random_less_than 100, BattleAIScript_82DDA01
+ if_not_in_bytes AI_CV_MirrorCoat_SpecialTypeList, AI_CV_MirrorCoat_ScoreDown1
+ if_random_less_than 100, AI_CV_MirrorCoat_End
score +1
- goto BattleAIScript_82DDA01
+ goto AI_CV_MirrorCoat_End
-BattleAIScript_82DD9CD:
- if_target_not_taunted BattleAIScript_82DD9DA
- if_random_less_than 100, BattleAIScript_82DD9DA
+AI_CV_MirrorCoat5:
+ if_target_not_taunted AI_CV_MirrorCoat6
+ if_random_less_than 100, AI_CV_MirrorCoat6
score +1
-BattleAIScript_82DD9DA:
+AI_CV_MirrorCoat6:
get_target_type1
- if_in_bytes sTypesTable_82DDA02, BattleAIScript_82DDA01
+ if_in_bytes AI_CV_MirrorCoat_SpecialTypeList, AI_CV_MirrorCoat_End
get_target_type2
- if_in_bytes sTypesTable_82DDA02, BattleAIScript_82DDA01
- if_random_less_than 50, BattleAIScript_82DDA01
+ if_in_bytes AI_CV_MirrorCoat_SpecialTypeList, AI_CV_MirrorCoat_End
+ if_random_less_than 50, AI_CV_MirrorCoat_End
-BattleAIScript_82DD9F6:
- if_random_less_than 100, BattleAIScript_82DD9FE
+AI_CV_MirrorCoat_ScoreUp4:
+ if_random_less_than 100, AI_CV_MirrorCoat_ScoreUp4_End
score +4
-BattleAIScript_82DD9FE:
+AI_CV_MirrorCoat_ScoreUp4_End:
end
-BattleAIScript_82DD9FF:
+AI_CV_MirrorCoat_ScoreDown1:
score -1
-BattleAIScript_82DDA01:
+AI_CV_MirrorCoat_End:
end
-sTypesTable_82DDA02:
+AI_CV_MirrorCoat_SpecialTypeList:
.byte TYPE_FIRE
.byte TYPE_WATER
.byte TYPE_GRASS
@@ -2303,166 +2303,166 @@ sTypesTable_82DDA02:
.byte TYPE_DARK
.byte -1
-BattleAIScript_82DDA0B:
- if_type_effectiveness AI_EFFECTIVENESS_x0_25, BattleAIScript_82DDA2C
- if_type_effectiveness AI_EFFECTIVENESS_x0_5, BattleAIScript_82DDA2C
- if_has_move_with_effect AI_TARGET, EFFECT_PROTECT, BattleAIScript_82DDA2C
- if_hp_more_than AI_USER, 38, BattleAIScript_82DDA2E
+AI_CV_ChargeUpMove:
+ if_type_effectiveness AI_EFFECTIVENESS_x0_25, AI_CV_ChargeUpMove_ScoreDown2
+ if_type_effectiveness AI_EFFECTIVENESS_x0_5, AI_CV_ChargeUpMove_ScoreDown2
+ if_has_move_with_effect AI_TARGET, EFFECT_PROTECT, AI_CV_ChargeUpMove_ScoreDown2
+ if_hp_more_than AI_USER, 38, AI_CV_ChargeUpMove_End
score -1
- goto BattleAIScript_82DDA2E
+ goto AI_CV_ChargeUpMove_End
-BattleAIScript_82DDA2C:
+AI_CV_ChargeUpMove_ScoreDown2:
score -2
-BattleAIScript_82DDA2E:
+AI_CV_ChargeUpMove_End:
end
-BattleAIScript_82DDA2F:
- if_doesnt_have_move_with_effect AI_TARGET, EFFECT_PROTECT, BattleAIScript_82DDA3D
+AI_CV_Fly:
+ if_doesnt_have_move_with_effect AI_TARGET, EFFECT_PROTECT, AI_CV_Fly2
score -1
- goto BattleAIScript_82DDAB4
+ goto AI_CV_Fly_End
-BattleAIScript_82DDA3D:
- if_status AI_TARGET, STATUS1_TOXIC_POISON, BattleAIScript_82DDAAC
- if_status2 AI_TARGET, STATUS2_CURSED, BattleAIScript_82DDAAC
- if_status3 AI_TARGET, STATUS3_LEECHSEED, BattleAIScript_82DDAAC
+AI_CV_Fly2:
+ if_status AI_TARGET, STATUS1_TOXIC_POISON, AI_CV_Fly6
+ if_status2 AI_TARGET, STATUS2_CURSED, AI_CV_Fly6
+ if_status3 AI_TARGET, STATUS3_LEECHSEED, AI_CV_Fly6
get_weather
- if_equal AI_WEATHER_HAIL, BattleAIScript_82DDA6D
- if_equal AI_WEATHER_SANDSTORM, BattleAIScript_82DDA88
- goto BattleAIScript_82DDA98
+ if_equal AI_WEATHER_HAIL, AI_CV_Fly3
+ if_equal AI_WEATHER_SANDSTORM, AI_CV_Fly4
+ goto AI_CV_Fly5
-BattleAIScript_82DDA6D:
+AI_CV_Fly3:
get_user_type1
- if_in_bytes sTypesTable_82DDAB5, BattleAIScript_82DDAAC
+ if_in_bytes AI_CV_Fly_TypesToEncourage, AI_CV_Fly6
get_user_type2
- if_in_bytes sTypesTable_82DDAB5, BattleAIScript_82DDAAC
- goto BattleAIScript_82DDA98
+ if_in_bytes AI_CV_Fly_TypesToEncourage, AI_CV_Fly6
+ goto AI_CV_Fly5
-BattleAIScript_82DDA88:
+AI_CV_Fly4:
get_user_type1
- if_equal TYPE_ICE, BattleAIScript_82DDAAC
+ if_equal TYPE_ICE, AI_CV_Fly6
get_user_type2
- if_equal TYPE_ICE, BattleAIScript_82DDAAC
+ if_equal TYPE_ICE, AI_CV_Fly6
-BattleAIScript_82DDA98:
- if_target_faster BattleAIScript_82DDAB4
+AI_CV_Fly5:
+ if_target_faster AI_CV_Fly_End
get_last_used_bank_move AI_TARGET
get_move_effect_from_result
- if_not_equal EFFECT_LOCK_ON, BattleAIScript_82DDAAC
- goto BattleAIScript_82DDAB4
+ if_not_equal EFFECT_LOCK_ON, AI_CV_Fly6
+ goto AI_CV_Fly_End
-BattleAIScript_82DDAAC:
- if_random_less_than 80, BattleAIScript_82DDAB4
+AI_CV_Fly6:
+ if_random_less_than 80, AI_CV_Fly_End
score +1
-BattleAIScript_82DDAB4:
+AI_CV_Fly_End:
end
-sTypesTable_82DDAB5:
+AI_CV_Fly_TypesToEncourage:
.byte TYPE_GROUND
.byte TYPE_ROCK
.byte TYPE_STEEL
.byte -1
-BattleAIScript_82DDAB9:
+AI_CV_FakeOut:
score +2
end
-BattleAIScript_82DDABC:
+AI_CV_SpitUp:
get_stockpile_count AI_USER
- if_less_than 2, BattleAIScript_82DDACC
- if_random_less_than 80, BattleAIScript_82DDACC
+ if_less_than 2, AI_CV_SpitUp_End
+ if_random_less_than 80, AI_CV_SpitUp_End
score +2
-BattleAIScript_82DDACC:
+AI_CV_SpitUp_End:
end
-BattleAIScript_82DDACD:
- if_hp_less_than AI_USER, 40, BattleAIScript_82DDAF3
+AI_CV_Hail:
+ if_hp_less_than AI_USER, 40, AI_CV_Hail_ScoreDown1
get_weather
- if_equal AI_WEATHER_SUN, BattleAIScript_82DDAEC
- if_equal AI_WEATHER_RAIN, BattleAIScript_82DDAEC
- if_equal AI_WEATHER_SANDSTORM, BattleAIScript_82DDAEC
- goto BattleAIScript_82DDAF5
+ if_equal AI_WEATHER_SUN, AI_CV_Hail2
+ if_equal AI_WEATHER_RAIN, AI_CV_Hail2
+ if_equal AI_WEATHER_SANDSTORM, AI_CV_Hail2
+ goto AI_CV_Hail_End
-BattleAIScript_82DDAEC:
+AI_CV_Hail2:
score +1
- goto BattleAIScript_82DDAF5
+ goto AI_CV_Hail_End
-BattleAIScript_82DDAF3:
+AI_CV_Hail_ScoreDown1:
score -1
-BattleAIScript_82DDAF5:
+AI_CV_Hail_End:
end
-BattleAIScript_82DDAF6:
- if_not_status AI_TARGET, STATUS1_POISON | STATUS1_BURN | STATUS1_PARALYSIS | STATUS1_TOXIC_POISON, BattleAIScript_82DDB02
+AI_CV_Facade:
+ if_not_status AI_TARGET, STATUS1_POISON | STATUS1_BURN | STATUS1_PARALYSIS | STATUS1_TOXIC_POISON, AI_CV_Facade_End
score +1
-BattleAIScript_82DDB02:
+AI_CV_Facade_End:
end
-BattleAIScript_82DDB03:
- if_type_effectiveness AI_EFFECTIVENESS_x0_25, BattleAIScript_82DDB42
- if_type_effectiveness AI_EFFECTIVENESS_x0_5, BattleAIScript_82DDB42
- if_status AI_TARGET, STATUS1_SLEEP, BattleAIScript_82DDB59
- if_status2 AI_TARGET, STATUS2_INFATUATION, BattleAIScript_82DDB49
- if_status2 AI_TARGET, STATUS2_CONFUSION, BattleAIScript_82DDB49
+AI_CV_FocusPunch:
+ if_type_effectiveness AI_EFFECTIVENESS_x0_25, AI_CV_FocusPunch2
+ if_type_effectiveness AI_EFFECTIVENESS_x0_5, AI_CV_FocusPunch2
+ if_status AI_TARGET, STATUS1_SLEEP, AI_CV_FocusPunch_ScoreUp1
+ if_status2 AI_TARGET, STATUS2_INFATUATION, AI_CV_FocusPunch3
+ if_status2 AI_TARGET, STATUS2_CONFUSION, AI_CV_FocusPunch3
is_first_turn_for AI_USER
- if_not_equal 0, BattleAIScript_82DDB5B
- if_random_less_than 100, BattleAIScript_82DDB5B
+ if_not_equal 0, AI_CV_FocusPunch_End
+ if_random_less_than 100, AI_CV_FocusPunch_End
score +1
- goto BattleAIScript_82DDB5B
+ goto AI_CV_FocusPunch_End
-BattleAIScript_82DDB42:
+AI_CV_FocusPunch2:
score -1
- goto BattleAIScript_82DDB5B
+ goto AI_CV_FocusPunch_End
-BattleAIScript_82DDB49:
- if_random_less_than 100, BattleAIScript_82DDB5B
+AI_CV_FocusPunch3:
+ if_random_less_than 100, AI_CV_FocusPunch_End
if_status2 AI_USER, STATUS2_SUBSTITUTE, Score_Plus5
-BattleAIScript_82DDB59:
+AI_CV_FocusPunch_ScoreUp1:
score +1
-BattleAIScript_82DDB5B:
+AI_CV_FocusPunch_End:
end
-BattleAIScript_82DDB5C:
- if_status AI_TARGET, STATUS1_PARALYSIS, BattleAIScript_82DDB6B
- goto BattleAIScript_82DDB6D
+AI_CV_SmellingSalt:
+ if_status AI_TARGET, STATUS1_PARALYSIS, AI_CV_SmellingSalt_ScoreUp1
+ goto AI_CV_SmellingSalt_End
-BattleAIScript_82DDB6B:
+AI_CV_SmellingSalt_ScoreUp1:
score +1
-BattleAIScript_82DDB6D:
+AI_CV_SmellingSalt_End:
end
-BattleAIScript_82DDB6E:
+AI_CV_Trick:
get_hold_effect AI_USER
- if_in_bytes sHoldEffectsTable_82DDBB7, BattleAIScript_82DDB89
- if_in_bytes sHoldEffectsTable_82DDBAF, BattleAIScript_82DDB9B
+ if_in_bytes AI_CV_Trick_EffectsToEncourage2, AI_CV_Trick3
+ if_in_bytes AI_CV_Trick_EffectsToEncourage, AI_CV_Trick4
-BattleAIScript_82DDB82:
+AI_CV_Trick2:
score -3
- goto BattleAIScript_82DDBAE
+ goto AI_CV_Trick_End
-BattleAIScript_82DDB89:
+AI_CV_Trick3:
get_hold_effect AI_TARGET
- if_in_bytes sHoldEffectsTable_82DDBB7, BattleAIScript_82DDB82
+ if_in_bytes AI_CV_Trick_EffectsToEncourage2, AI_CV_Trick2
score +5
- goto BattleAIScript_82DDBAE
+ goto AI_CV_Trick_End
-BattleAIScript_82DDB9B:
+AI_CV_Trick4:
get_hold_effect AI_TARGET
- if_in_bytes sHoldEffectsTable_82DDBAF, BattleAIScript_82DDB82
- if_random_less_than 50, BattleAIScript_82DDBAE
+ if_in_bytes AI_CV_Trick_EffectsToEncourage, AI_CV_Trick2
+ if_random_less_than 50, AI_CV_Trick_End
score +2
-BattleAIScript_82DDBAE:
+AI_CV_Trick_End:
end
-sHoldEffectsTable_82DDBAF:
+AI_CV_Trick_EffectsToEncourage:
.byte HOLD_EFFECT_CONFUSE_SPICY
.byte HOLD_EFFECT_CONFUSE_DRY
.byte HOLD_EFFECT_CONFUSE_SWEET
@@ -2472,28 +2472,28 @@ sHoldEffectsTable_82DDBAF:
.byte HOLD_EFFECT_CHOICE_BAND
.byte -1
-sHoldEffectsTable_82DDBB7:
+AI_CV_Trick_EffectsToEncourage2:
.byte HOLD_EFFECT_CHOICE_BAND
.byte -1
-BattleAIScript_82DDBB9:
+AI_CV_ChangeSelfAbility:
get_ability AI_USER
- if_in_bytes sAbilitiesTable_82DDBDF, BattleAIScript_82DDBCF
+ if_in_bytes AI_CV_ChangeSelfAbility_AbilitiesToEncourage, AI_CV_ChangeSelfAbility2
get_ability AI_TARGET
- if_in_bytes sAbilitiesTable_82DDBDF, BattleAIScript_82DDBD6
+ if_in_bytes AI_CV_ChangeSelfAbility_AbilitiesToEncourage, AI_CV_ChangeSelfAbility3
-BattleAIScript_82DDBCF:
+AI_CV_ChangeSelfAbility2:
score -1
- goto BattleAIScript_82DDBDE
+ goto AI_CV_ChangeSelfAbility_End
-BattleAIScript_82DDBD6:
- if_random_less_than 50, BattleAIScript_82DDBDE
+AI_CV_ChangeSelfAbility3:
+ if_random_less_than 50, AI_CV_ChangeSelfAbility_End
score +2
-BattleAIScript_82DDBDE:
+AI_CV_ChangeSelfAbility_End:
end
-sAbilitiesTable_82DDBDF:
+AI_CV_ChangeSelfAbility_AbilitiesToEncourage:
.byte ABILITY_SPEED_BOOST
.byte ABILITY_BATTLE_ARMOR
.byte ABILITY_SAND_VEIL
@@ -2512,287 +2512,287 @@ sAbilitiesTable_82DDBDF:
.byte ABILITY_SHIELD_DUST
.byte -1
-BattleAIScript_82DDBF0:
- if_type_effectiveness AI_EFFECTIVENESS_x0_25, BattleAIScript_82DDC1D
- if_type_effectiveness AI_EFFECTIVENESS_x0_5, BattleAIScript_82DDC1D
- if_stat_level_less_than AI_USER, STAT_ATK, 6, BattleAIScript_82DDC1D
- if_target_faster BattleAIScript_82DDC16
- if_hp_more_than AI_USER, 40, BattleAIScript_82DDC1D
- goto BattleAIScript_82DDC1F
+AI_CV_Superpower:
+ if_type_effectiveness AI_EFFECTIVENESS_x0_25, AI_CV_Superpower_ScoreDown1
+ if_type_effectiveness AI_EFFECTIVENESS_x0_5, AI_CV_Superpower_ScoreDown1
+ if_stat_level_less_than AI_USER, STAT_ATK, 6, AI_CV_Superpower_ScoreDown1
+ if_target_faster AI_CV_Superpower2
+ if_hp_more_than AI_USER, 40, AI_CV_Superpower_ScoreDown1
+ goto AI_CV_Superpower_End
-BattleAIScript_82DDC16:
- if_hp_less_than AI_USER, 60, BattleAIScript_82DDC1F
+AI_CV_Superpower2:
+ if_hp_less_than AI_USER, 60, AI_CV_Superpower_End
-BattleAIScript_82DDC1D:
+AI_CV_Superpower_ScoreDown1:
score -1
-BattleAIScript_82DDC1F:
+AI_CV_Superpower_End:
end
-BattleAIScript_82DDC20:
- if_hp_more_than AI_TARGET, 30, BattleAIScript_82DDC2F
- if_random_less_than 100, BattleAIScript_82DDC2F
+AI_CV_MagicCoat:
+ if_hp_more_than AI_TARGET, 30, AI_CV_MagicCoat2
+ if_random_less_than 100, AI_CV_MagicCoat2
score -1
-BattleAIScript_82DDC2F:
+AI_CV_MagicCoat2:
is_first_turn_for AI_USER
- if_equal 0, BattleAIScript_82DDC4A
- if_random_less_than 150, BattleAIScript_82DDC52
+ if_equal 0, AI_CV_MagicCoat4
+ if_random_less_than 150, AI_CV_MagicCoat_End
score +1
- goto BattleAIScript_82DDC52
+ goto AI_CV_MagicCoat_End
AI_CV_MagicCoat3:
- if_random_less_than 50, BattleAIScript_82DDC52
+ if_random_less_than 50, AI_CV_MagicCoat_End
-BattleAIScript_82DDC4A:
- if_random_less_than 30, BattleAIScript_82DDC52
+AI_CV_MagicCoat4:
+ if_random_less_than 30, AI_CV_MagicCoat_End
score -1
-BattleAIScript_82DDC52:
+AI_CV_MagicCoat_End:
end
-BattleAIScript_82DDC53:
+AI_CV_Recycle:
get_used_held_item AI_USER
- if_not_in_bytes sItemsTable_82DDC6E, BattleAIScript_82DDC6B
- if_random_less_than 50, BattleAIScript_82DDC6D
+ if_not_in_bytes AI_CV_Recycle_ItemsToEncourage, AI_CV_Recycle_ScoreDown2
+ if_random_less_than 50, AI_CV_Recycle_End
score +1
- goto BattleAIScript_82DDC6D
+ goto AI_CV_Recycle_End
-BattleAIScript_82DDC6B:
+AI_CV_Recycle_ScoreDown2:
score -2
-BattleAIScript_82DDC6D:
+AI_CV_Recycle_End:
end
-sItemsTable_82DDC6E:
+AI_CV_Recycle_ItemsToEncourage:
.byte ITEM_CHESTO_BERRY
.byte ITEM_LUM_BERRY
.byte ITEM_STARF_BERRY
.byte -1
-BattleAIScript_82DDC72:
- if_status AI_TARGET, STATUS1_SLEEP, BattleAIScript_82DDC9D
- if_status2 AI_TARGET, STATUS2_INFATUATION, BattleAIScript_82DDC9D
- if_status2 AI_TARGET, STATUS2_CONFUSION, BattleAIScript_82DDC9D
- if_random_less_than 180, BattleAIScript_82DDC9D
+AI_CV_Revenge:
+ if_status AI_TARGET, STATUS1_SLEEP, AI_CV_Revenge_ScoreDown2
+ if_status2 AI_TARGET, STATUS2_INFATUATION, AI_CV_Revenge_ScoreDown2
+ if_status2 AI_TARGET, STATUS2_CONFUSION, AI_CV_Revenge_ScoreDown2
+ if_random_less_than 180, AI_CV_Revenge_ScoreDown2
score +2
- goto BattleAIScript_82DDC9F
+ goto AI_CV_Revenge_End
-BattleAIScript_82DDC9D:
+AI_CV_Revenge_ScoreDown2:
score -2
-BattleAIScript_82DDC9F:
+AI_CV_Revenge_End:
end
-BattleAIScript_82DDCA0:
- if_side_affecting AI_TARGET, SIDE_STATUS_REFLECT, BattleAIScript_82DDCAF
- goto BattleAIScript_82DDCB1
+AI_CV_BrickBreak:
+ if_side_affecting AI_TARGET, SIDE_STATUS_REFLECT, AI_CV_BrickBreak_ScoreUp1
+ goto AI_CV_BrickBreak_End
-BattleAIScript_82DDCAF:
+AI_CV_BrickBreak_ScoreUp1:
score +1
-BattleAIScript_82DDCB1:
+AI_CV_BrickBreak_End:
end
-BattleAIScript_82DDCB2:
- if_hp_less_than AI_TARGET, 30, BattleAIScript_82DDCC9
+AI_CV_KnockOff:
+ if_hp_less_than AI_TARGET, 30, AI_CV_KnockOff_End
is_first_turn_for AI_USER
- if_more_than 0, BattleAIScript_82DDCC9
- if_random_less_than 180, BattleAIScript_82DDCC9
+ if_more_than 0, AI_CV_KnockOff_End
+ if_random_less_than 180, AI_CV_KnockOff_End
score +1
-BattleAIScript_82DDCC9:
+AI_CV_KnockOff_End:
end
-BattleAIScript_82DDCCA:
- if_hp_less_than AI_TARGET, 70, BattleAIScript_82DDCF3
- if_target_faster BattleAIScript_82DDCE5
- if_hp_more_than AI_USER, 40, BattleAIScript_82DDCF3
+AI_CV_Endeavor:
+ if_hp_less_than AI_TARGET, 70, AI_CV_Endeavor_ScoreDown1
+ if_target_faster AI_CV_Endeavor2
+ if_hp_more_than AI_USER, 40, AI_CV_Endeavor_ScoreDown1
score +1
- goto BattleAIScript_82DDCF5
+ goto AI_CV_Endeavor_End
-BattleAIScript_82DDCE5:
- if_hp_more_than AI_USER, 50, BattleAIScript_82DDCF3
+AI_CV_Endeavor2:
+ if_hp_more_than AI_USER, 50, AI_CV_Endeavor_ScoreDown1
score +1
- goto BattleAIScript_82DDCF5
+ goto AI_CV_Endeavor_End
-BattleAIScript_82DDCF3:
+AI_CV_Endeavor_ScoreDown1:
score -1
-BattleAIScript_82DDCF5:
+AI_CV_Endeavor_End:
end
-BattleAIScript_82DDCF6:
- if_type_effectiveness AI_EFFECTIVENESS_x0_25, BattleAIScript_82DDD1B
- if_type_effectiveness AI_EFFECTIVENESS_x0_5, BattleAIScript_82DDD1B
- if_target_faster BattleAIScript_82DDD14
- if_hp_more_than AI_TARGET, 50, BattleAIScript_82DDD1D
- goto BattleAIScript_82DDD1B
+AI_CV_Eruption:
+ if_type_effectiveness AI_EFFECTIVENESS_x0_25, AI_CV_Eruption_ScoreDown1
+ if_type_effectiveness AI_EFFECTIVENESS_x0_5, AI_CV_Eruption_ScoreDown1
+ if_target_faster AI_CV_Eruption2
+ if_hp_more_than AI_TARGET, 50, AI_CV_Eruption_End
+ goto AI_CV_Eruption_ScoreDown1
-BattleAIScript_82DDD14:
- if_hp_more_than AI_TARGET, 70, BattleAIScript_82DDD1D
+AI_CV_Eruption2:
+ if_hp_more_than AI_TARGET, 70, AI_CV_Eruption_End
-BattleAIScript_82DDD1B:
+AI_CV_Eruption_ScoreDown1:
score -1
-BattleAIScript_82DDD1D:
+AI_CV_Eruption_End:
end
-BattleAIScript_82DDD1E:
+AI_CV_Imprison:
is_first_turn_for AI_USER
- if_more_than 0, BattleAIScript_82DDD2E
- if_random_less_than 100, BattleAIScript_82DDD2E
+ if_more_than 0, AI_CV_Imprison_End
+ if_random_less_than 100, AI_CV_Imprison_End
score +2
-BattleAIScript_82DDD2E:
+AI_CV_Imprison_End:
end
-BattleAIScript_82DDD2F:
- if_hp_less_than AI_TARGET, 50, BattleAIScript_82DDD3B
- goto BattleAIScript_82DDD3D
+AI_CV_Refresh:
+ if_hp_less_than AI_TARGET, 50, AI_CV_Refresh_ScoreDown1
+ goto AI_CV_Refresh_End
-BattleAIScript_82DDD3B:
+AI_CV_Refresh_ScoreDown1:
score -1
-BattleAIScript_82DDD3D:
+AI_CV_Refresh_End:
end
-BattleAIScript_82DDD3E:
+AI_CV_Snatch:
is_first_turn_for AI_USER
- if_equal 1, BattleAIScript_82DDD85
- if_random_less_than 30, BattleAIScript_82DDDA7
- if_target_faster BattleAIScript_82DDD6B
- if_hp_not_equal AI_USER, 100, BattleAIScript_82DDD9F
- if_hp_less_than AI_TARGET, 70, BattleAIScript_82DDD9F
- if_random_less_than 60, BattleAIScript_82DDDA7
- goto BattleAIScript_82DDD9F
-
-BattleAIScript_82DDD6B:
- if_hp_more_than AI_TARGET, 25, BattleAIScript_82DDD9F
- if_has_move_with_effect AI_TARGET, EFFECT_RESTORE_HP, BattleAIScript_82DDD85
- if_has_move_with_effect AI_TARGET, EFFECT_DEFENSE_CURL, BattleAIScript_82DDD85
- goto BattleAIScript_82DDD92
-
-BattleAIScript_82DDD85:
- if_random_less_than 150, BattleAIScript_82DDDA7
+ if_equal 1, AI_CV_Snatch3
+ if_random_less_than 30, AI_CV_Snatch_End
+ if_target_faster AI_CV_Snatch2
+ if_hp_not_equal AI_USER, 100, AI_CV_Snatch5
+ if_hp_less_than AI_TARGET, 70, AI_CV_Snatch5
+ if_random_less_than 60, AI_CV_Snatch_End
+ goto AI_CV_Snatch5
+
+AI_CV_Snatch2:
+ if_hp_more_than AI_TARGET, 25, AI_CV_Snatch5
+ if_has_move_with_effect AI_TARGET, EFFECT_RESTORE_HP, AI_CV_Snatch3
+ if_has_move_with_effect AI_TARGET, EFFECT_DEFENSE_CURL, AI_CV_Snatch3
+ goto AI_CV_Snatch4
+
+AI_CV_Snatch3:
+ if_random_less_than 150, AI_CV_Snatch_End
score +2
- goto BattleAIScript_82DDDA7
+ goto AI_CV_Snatch_End
-BattleAIScript_82DDD92:
- if_random_less_than 230, BattleAIScript_82DDD9F
+AI_CV_Snatch4:
+ if_random_less_than 230, AI_CV_Snatch5
score +1
- goto BattleAIScript_82DDDA7
+ goto AI_CV_Snatch_End
-BattleAIScript_82DDD9F:
- if_random_less_than 30, BattleAIScript_82DDDA7
+AI_CV_Snatch5:
+ if_random_less_than 30, AI_CV_Snatch_End
score -2
-BattleAIScript_82DDDA7:
+AI_CV_Snatch_End:
end
-BattleAIScript_82DDDA8:
- if_hp_less_than AI_USER, 50, BattleAIScript_82DDDCB
+AI_CV_MudSport:
+ if_hp_less_than AI_USER, 50, AI_CV_MudSport_ScoreDown1
get_target_type1
- if_equal TYPE_ELECTRIC, BattleAIScript_82DDDC4
+ if_equal TYPE_ELECTRIC, AI_CV_MudSport2
get_target_type2
- if_equal TYPE_ELECTRIC, BattleAIScript_82DDDC4
- goto BattleAIScript_82DDDCB
+ if_equal TYPE_ELECTRIC, AI_CV_MudSport2
+ goto AI_CV_MudSport_ScoreDown1
-BattleAIScript_82DDDC4:
+AI_CV_MudSport2:
score +1
- goto BattleAIScript_82DDDCD
+ goto AI_CV_MudSport_End
-BattleAIScript_82DDDCB:
+AI_CV_MudSport_ScoreDown1:
score -1
-BattleAIScript_82DDDCD:
+AI_CV_MudSport_End:
end
-BattleAIScript_82DDDCE:
- if_type_effectiveness AI_EFFECTIVENESS_x0_25, BattleAIScript_82DDDF3
- if_type_effectiveness AI_EFFECTIVENESS_x0_5, BattleAIScript_82DDDF3
- if_target_faster BattleAIScript_82DDDEC
- if_hp_more_than AI_USER, 60, BattleAIScript_82DDDF5
- goto BattleAIScript_82DDDF3
+AI_CV_Overheat:
+ if_type_effectiveness AI_EFFECTIVENESS_x0_25, AI_CV_Overheat_ScoreDown1
+ if_type_effectiveness AI_EFFECTIVENESS_x0_5, AI_CV_Overheat_ScoreDown1
+ if_target_faster AI_CV_Overheat2
+ if_hp_more_than AI_USER, 60, AI_CV_Overheat_End
+ goto AI_CV_Overheat_ScoreDown1
-BattleAIScript_82DDDEC:
- if_hp_more_than AI_USER, 80, BattleAIScript_82DDDF5
+AI_CV_Overheat2:
+ if_hp_more_than AI_USER, 80, AI_CV_Overheat_End
-BattleAIScript_82DDDF3:
+AI_CV_Overheat_ScoreDown1:
score -1
-BattleAIScript_82DDDF5:
+AI_CV_Overheat_End:
end
-BattleAIScript_82DDDF6:
- if_hp_less_than AI_USER, 50, BattleAIScript_82DDE19
+AI_CV_WaterSport:
+ if_hp_less_than AI_USER, 50, AI_CV_WaterSport_ScoreDown1
get_target_type1
- if_equal TYPE_FIRE, BattleAIScript_82DDE12
+ if_equal TYPE_FIRE, AI_CV_WaterSport2
get_target_type2
- if_equal TYPE_FIRE, BattleAIScript_82DDE12
- goto BattleAIScript_82DDE19
+ if_equal TYPE_FIRE, AI_CV_WaterSport2
+ goto AI_CV_WaterSport_ScoreDown1
-BattleAIScript_82DDE12:
+AI_CV_WaterSport2:
score +1
- goto BattleAIScript_82DDE1B
+ goto AI_CV_WaterSport_End
-BattleAIScript_82DDE19:
+AI_CV_WaterSport_ScoreDown1:
score -1
-BattleAIScript_82DDE1B:
+AI_CV_WaterSport_End:
end
-BattleAIScript_82DDE1C:
- if_target_faster BattleAIScript_82DDE36
- if_hp_more_than AI_USER, 50, BattleAIScript_82DDE3E
- if_random_less_than 70, BattleAIScript_82DDE3E
+AI_CV_DragonDance:
+ if_target_faster AI_CV_DragonDance2
+ if_hp_more_than AI_USER, 50, AI_CV_DragonDance_End
+ if_random_less_than 70, AI_CV_DragonDance_End
score -1
- goto BattleAIScript_82DDE3E
+ goto AI_CV_DragonDance_End
-BattleAIScript_82DDE36:
- if_random_less_than 128, BattleAIScript_82DDE3E
+AI_CV_DragonDance2:
+ if_random_less_than 128, AI_CV_DragonDance_End
score +1
-BattleAIScript_82DDE3E:
+AI_CV_DragonDance_End:
end
AI_CheckViability:
if_target_is_ally AI_Ret
- if_can_faint BattleAIScript_82DDE60
+ if_can_faint AI_TryToFaint_TryToEncourageQuickAttack
get_how_powerful_move_is
if_equal 1, Score_Minus1
if_type_effectiveness AI_EFFECTIVENESS_x4, BattleAIScript_82DDE57
end
BattleAIScript_82DDE57:
- if_random_less_than 80, BattleAIScript_82DDE70
+ if_random_less_than 80, AI_TryToFaint_End
score +2
end
-BattleAIScript_82DDE60:
- if_effect EFFECT_EXPLOSION, BattleAIScript_82DDE70
- if_not_effect EFFECT_QUICK_ATTACK, BattleAIScript_82DDE6E
+AI_TryToFaint_TryToEncourageQuickAttack:
+ if_effect EFFECT_EXPLOSION, AI_TryToFaint_End
+ if_not_effect EFFECT_QUICK_ATTACK, AI_TryToFaint_ScoreUp4
score +2
-BattleAIScript_82DDE6E:
+AI_TryToFaint_ScoreUp4:
score +4
-BattleAIScript_82DDE70:
+AI_TryToFaint_End:
end
AI_SetupFirstTurn:
if_target_is_ally AI_Ret
get_turn_count
- if_not_equal 0, BattleAIScript_82DDE8F
+ if_not_equal 0, AI_SetupFirstTurn_End
get_considered_move_effect
- if_not_in_bytes sMoveEffectsTable_82DDE90, BattleAIScript_82DDE8F
- if_random_less_than 80, BattleAIScript_82DDE8F
+ if_not_in_bytes AI_SetupFirstTurn_SetupEffectsToEncourage, AI_SetupFirstTurn_End
+ if_random_less_than 80, AI_SetupFirstTurn_End
score +2
-BattleAIScript_82DDE8F:
+AI_SetupFirstTurn_End:
end
-sMoveEffectsTable_82DDE90:
+AI_SetupFirstTurn_SetupEffectsToEncourage:
.byte EFFECT_ATTACK_UP
.byte EFFECT_DEFENSE_UP
.byte EFFECT_SPEED_UP
@@ -2853,24 +2853,24 @@ sMoveEffectsTable_82DDE90:
AI_PreferStrongestMove:
if_target_is_ally AI_Ret
get_how_powerful_move_is
- if_not_equal 0, BattleAIScript_82DDEDC
- if_random_less_than 100, BattleAIScript_82DDEDC
+ if_not_equal 0, AI_PreferStrongestMove_End
+ if_random_less_than 100, AI_PreferStrongestMove_End
score +2
-BattleAIScript_82DDEDC:
+AI_PreferStrongestMove_End:
end
AI_Risky:
if_target_is_ally AI_Ret
get_considered_move_effect
- if_not_in_bytes sMoveEffectsTable_82DDEF5, BattleAIScript_82DDEF4
- if_random_less_than 128, BattleAIScript_82DDEF4
+ if_not_in_bytes AI_Risky_EffectsToEncourage, AI_Risky_End
+ if_random_less_than 128, AI_Risky_End
score +2
-BattleAIScript_82DDEF4:
+AI_Risky_End:
end
-sMoveEffectsTable_82DDEF5:
+AI_Risky_EffectsToEncourage:
.byte EFFECT_SLEEP
.byte EFFECT_EXPLOSION
.byte EFFECT_MIRROR_MOVE
@@ -2898,25 +2898,25 @@ AI_PreferBatonPass:
if_equal 0, BattleAIScript_82DDFB3
get_how_powerful_move_is
if_not_equal 0, BattleAIScript_82DDFB3
- if_has_move_with_effect AI_USER, EFFECT_BATON_PASS, BattleAIScript_82DDF2A
- if_random_less_than 80, BattleAIScript_82DDEF4
-
-BattleAIScript_82DDF2A:
- if_move MOVE_SWORDS_DANCE, BattleAIScript_82DDF54
- if_move MOVE_DRAGON_DANCE, BattleAIScript_82DDF54
- if_move MOVE_CALM_MIND, BattleAIScript_82DDF54
- if_effect EFFECT_PROTECT, BattleAIScript_82DDF67
+ if_has_move_with_effect AI_USER, EFFECT_BATON_PASS, AI_PreferBatonPass_GoForBatonPass
+ if_random_less_than 80, AI_Risky_End
+
+AI_PreferBatonPass_GoForBatonPass:
+ if_move MOVE_SWORDS_DANCE, AI_PreferBatonPass2
+ if_move MOVE_DRAGON_DANCE, AI_PreferBatonPass2
+ if_move MOVE_CALM_MIND, AI_PreferBatonPass2
+ if_effect EFFECT_PROTECT, AI_PreferBatonPass_End
if_move MOVE_BATON_PASS, BattleAIScript_82DDF7B
- if_random_less_than 20, BattleAIScript_82DDEF4
+ if_random_less_than 20, AI_Risky_End
score +3
-BattleAIScript_82DDF54:
+AI_PreferBatonPass2:
get_turn_count
if_equal 0, Score_Plus5
if_hp_less_than AI_USER, 60, Score_Minus10
goto Score_Plus1
-BattleAIScript_82DDF67:
+AI_PreferBatonPass_End:
get_last_used_bank_move AI_USER
if_in_hwords sMovesTable_82DDF75, Score_Minus2
score +2
@@ -3085,51 +3085,51 @@ Score_Minus30_:
AI_HPAware:
if_target_is_ally AI_TryOnAlly
- if_hp_more_than AI_USER, 70, BattleAIScript_82DE1B5
- if_hp_more_than AI_USER, 30, BattleAIScript_82DE1C4
+ if_hp_more_than AI_USER, 70, AI_HPAware_UserHasHighHP
+ if_hp_more_than AI_USER, 30, AI_HPAware_UserHasMediumHP
get_considered_move_effect
- if_in_bytes sMoveEffectsTable_82DE258, BattleAIScript_82DE1D3
- goto BattleAIScript_82DE1DB
+ if_in_bytes AI_HPAware_DiscouragedEffectsWhenLowHP, AI_HPAware_TryToDiscourage
+ goto AI_HPAware_ConsiderTarget
-BattleAIScript_82DE1B5:
+AI_HPAware_UserHasHighHP:
get_considered_move_effect
- if_in_bytes sMoveEffectsTable_82DE21F, BattleAIScript_82DE1D3
- goto BattleAIScript_82DE1DB
+ if_in_bytes AI_HPAware_DiscouragedEffectsWhenHighHP, AI_HPAware_TryToDiscourage
+ goto AI_HPAware_ConsiderTarget
-BattleAIScript_82DE1C4:
+AI_HPAware_UserHasMediumHP:
get_considered_move_effect
- if_in_bytes sMoveEffectsTable_82DE22D, BattleAIScript_82DE1D3
- goto BattleAIScript_82DE1DB
+ if_in_bytes AI_HPAware_DiscouragedEffectsWhenMediumHP, AI_HPAware_TryToDiscourage
+ goto AI_HPAware_ConsiderTarget
-BattleAIScript_82DE1D3:
- if_random_less_than 50, BattleAIScript_82DE1DB
+AI_HPAware_TryToDiscourage:
+ if_random_less_than 50, AI_HPAware_ConsiderTarget
score -2
-BattleAIScript_82DE1DB:
- if_hp_more_than AI_TARGET, 70, BattleAIScript_82DE1F8
- if_hp_more_than AI_TARGET, 30, BattleAIScript_82DE207
+AI_HPAware_ConsiderTarget:
+ if_hp_more_than AI_TARGET, 70, AI_HPAware_TargetHasHighHP
+ if_hp_more_than AI_TARGET, 30, AI_HPAware_TargetHasMediumHP
get_considered_move_effect
- if_in_bytes sMoveEffectsTable_82DE2B1, BattleAIScript_82DE216
- goto BattleAIScript_82DE21E
+ if_in_bytes AI_HPAware_DiscouragedEffectsWhenTargetLowHP, AI_HPAware_TargetTryToDiscourage
+ goto AI_HPAware_End
-BattleAIScript_82DE1F8:
+AI_HPAware_TargetHasHighHP:
get_considered_move_effect
- if_in_bytes sMoveEffectsTable_82DE288, BattleAIScript_82DE216
- goto BattleAIScript_82DE21E
+ if_in_bytes AI_HPAware_DiscouragedEffectsWhenTargetHighHP, AI_HPAware_TargetTryToDiscourage
+ goto AI_HPAware_End
-BattleAIScript_82DE207:
+AI_HPAware_TargetHasMediumHP:
get_considered_move_effect
- if_in_bytes sMoveEffectsTable_82DE289, BattleAIScript_82DE216
- goto BattleAIScript_82DE21E
+ if_in_bytes AI_HPAware_DiscouragedEffectsWhenTargetMediumHP, AI_HPAware_TargetTryToDiscourage
+ goto AI_HPAware_End
-BattleAIScript_82DE216:
- if_random_less_than 50, BattleAIScript_82DE21E
+AI_HPAware_TargetTryToDiscourage:
+ if_random_less_than 50, AI_HPAware_End
score -2
-BattleAIScript_82DE21E:
+AI_HPAware_End:
end
-sMoveEffectsTable_82DE21F:
+AI_HPAware_DiscouragedEffectsWhenHighHP: @ 82DE21F
.byte EFFECT_EXPLOSION
.byte EFFECT_RESTORE_HP
.byte EFFECT_REST
@@ -3145,7 +3145,7 @@ sMoveEffectsTable_82DE21F:
.byte EFFECT_OVERHEAT
.byte -1
-sMoveEffectsTable_82DE22D:
+AI_HPAware_DiscouragedEffectsWhenMediumHP: @ 82DE22D
.byte EFFECT_EXPLOSION
.byte EFFECT_ATTACK_UP
.byte EFFECT_DEFENSE_UP
@@ -3190,7 +3190,7 @@ sMoveEffectsTable_82DE22D:
.byte EFFECT_DRAGON_DANCE
.byte -1
-sMoveEffectsTable_82DE258:
+AI_HPAware_DiscouragedEffectsWhenLowHP: @ 82DE258
.byte EFFECT_ATTACK_UP
.byte EFFECT_DEFENSE_UP
.byte EFFECT_SPEED_UP
@@ -3240,10 +3240,10 @@ sMoveEffectsTable_82DE258:
.byte EFFECT_DRAGON_DANCE
.byte -1
-sMoveEffectsTable_82DE288:
+AI_HPAware_DiscouragedEffectsWhenTargetHighHP: @ 82DE288
.byte -1
-sMoveEffectsTable_82DE289:
+AI_HPAware_DiscouragedEffectsWhenTargetMediumHP: @ 82DE289
.byte EFFECT_ATTACK_UP
.byte EFFECT_DEFENSE_UP
.byte EFFECT_SPEED_UP
@@ -3285,7 +3285,7 @@ sMoveEffectsTable_82DE289:
.byte EFFECT_DRAGON_DANCE
.byte -1
-sMoveEffectsTable_82DE2B1:
+AI_HPAware_DiscouragedEffectsWhenTargetLowHP: @ 82DE2B1
.byte EFFECT_SLEEP
.byte EFFECT_EXPLOSION
.byte EFFECT_ATTACK_UP
@@ -3349,36 +3349,36 @@ sMoveEffectsTable_82DE2B1:
AI_Unknown:
if_target_is_ally AI_TryOnAlly
- if_not_effect EFFECT_SUNNY_DAY, BattleAIScript_82DE308
- if_equal 0, BattleAIScript_82DE308
+ if_not_effect EFFECT_SUNNY_DAY, AI_Unknown_End
+ if_equal 0, AI_Unknown_End
is_first_turn_for AI_USER
- if_equal 0, BattleAIScript_82DE308
+ if_equal 0, AI_Unknown_End
score +5
-BattleAIScript_82DE308:
+AI_Unknown_End: @ 82DE308
end
AI_Roaming:
- if_status2 AI_USER, STATUS2_WRAPPED, BattleAIScript_82DE336
- if_status2 AI_USER, STATUS2_ESCAPE_PREVENTION, BattleAIScript_82DE336
+ if_status2 AI_USER, STATUS2_WRAPPED, AI_Roaming_End
+ if_status2 AI_USER, STATUS2_ESCAPE_PREVENTION, AI_Roaming_End
get_ability AI_TARGET
- if_equal ABILITY_SHADOW_TAG, BattleAIScript_82DE336
+ if_equal ABILITY_SHADOW_TAG, AI_Roaming_End
get_ability AI_USER
- if_equal ABILITY_LEVITATE, BattleAIScript_82DE335
+ if_equal ABILITY_LEVITATE, AI_Roaming_Flee
get_ability AI_TARGET
- if_equal ABILITY_ARENA_TRAP, BattleAIScript_82DE336
+ if_equal ABILITY_ARENA_TRAP, AI_Roaming_End
-BattleAIScript_82DE335:
+AI_Roaming_Flee: @ 82DE335
flee
-BattleAIScript_82DE336:
+AI_Roaming_End: @ 82DE336
end
AI_Safari:
- if_random_safari_flee BattleAIScript_82DE33D
+ if_random_safari_flee AI_Safari_Flee
watch
-BattleAIScript_82DE33D:
+AI_Safari_Flee:
flee
AI_FirstBattle:
diff --git a/data/event_scripts.s b/data/event_scripts.s
index 4f4173c83..22c44bee3 100644
--- a/data/event_scripts.s
+++ b/data/event_scripts.s
@@ -835,7 +835,7 @@ SlateportCity_BattleTentLobby_EventScript_27134F:: @ 827134F
SootopolisCity_MysteryEventsHouse_1F_EventScript_27134F:: @ 827134F
TrainerHill_Entrance_EventScript_27134F:: @ 827134F
VerdanturfTown_BattleTentLobby_EventScript_27134F:: @ 827134F
- special sub_809FF80
+ special SaveGame
waitstate
return
diff --git a/data/graphics/berries/berry_pic_table.inc b/data/graphics/berries/berry_pic_table.inc
deleted file mode 100644
index 12d4267a0..000000000
--- a/data/graphics/berries/berry_pic_table.inc
+++ /dev/null
@@ -1,45 +0,0 @@
- .align 2
-gBerryPicTable:: @ 857FC94
- .4byte gBerryPic_Cheri, gBerryPalette_Cheri
- .4byte gBerryPic_Chesto, gBerryPalette_Chesto
- .4byte gBerryPic_Pecha, gBerryPalette_Pecha
- .4byte gBerryPic_Rawst, gBerryPalette_Rawst
- .4byte gBerryPic_Aspear, gBerryPalette_Aspear
- .4byte gBerryPic_Leppa, gBerryPalette_Leppa
- .4byte gBerryPic_Oran, gBerryPalette_Oran
- .4byte gBerryPic_Persim, gBerryPalette_Persim
- .4byte gBerryPic_Lum, gBerryPalette_Lum
- .4byte gBerryPic_Sitrus, gBerryPalette_Sitrus
- .4byte gBerryPic_Figy, gBerryPalette_Figy
- .4byte gBerryPic_Wiki, gBerryPalette_Wiki
- .4byte gBerryPic_Mago, gBerryPalette_Mago
- .4byte gBerryPic_Aguav, gBerryPalette_Aguav
- .4byte gBerryPic_Iapapa, gBerryPalette_Iapapa
- .4byte gBerryPic_Razz, gBerryPalette_Razz
- .4byte gBerryPic_Bluk, gBerryPalette_Bluk
- .4byte gBerryPic_Nanab, gBerryPalette_Nanab
- .4byte gBerryPic_Wepear, gBerryPalette_Wepear
- .4byte gBerryPic_Pinap, gBerryPalette_Pinap
- .4byte gBerryPic_Pomeg, gBerryPalette_Pomeg
- .4byte gBerryPic_Kelpsy, gBerryPalette_Kelpsy
- .4byte gBerryPic_Qualot, gBerryPalette_Qualot
- .4byte gBerryPic_Hondew, gBerryPalette_Hondew
- .4byte gBerryPic_Grepa, gBerryPalette_Grepa
- .4byte gBerryPic_Tamato, gBerryPalette_Tamato
- .4byte gBerryPic_Cornn, gBerryPalette_Cornn
- .4byte gBerryPic_Magost, gBerryPalette_Magost
- .4byte gBerryPic_Rabuta, gBerryPalette_Rabuta
- .4byte gBerryPic_Nomel, gBerryPalette_Nomel
- .4byte gBerryPic_Spelon, gBerryPalette_Spelon
- .4byte gBerryPic_Pamtre, gBerryPalette_Pamtre
- .4byte gBerryPic_Watmel, gBerryPalette_Watmel
- .4byte gBerryPic_Durin, gBerryPalette_Durin
- .4byte gBerryPic_Belue, gBerryPalette_Belue
- .4byte gBerryPic_Liechi, gBerryPalette_Liechi
- .4byte gBerryPic_Ganlon, gBerryPalette_Ganlon
- .4byte gBerryPic_Salac, gBerryPalette_Salac
- .4byte gBerryPic_Petaya, gBerryPalette_Petaya
- .4byte gBerryPic_Apicot, gBerryPalette_Apicot
- .4byte gBerryPic_Lansat, gBerryPalette_Lansat
- .4byte gBerryPic_Starf, gBerryPalette_Starf
- .4byte gBerryPic_Enigma, gBerryPalette_Enigma
diff --git a/data/item_menu_icons.s b/data/item_menu_icons.s
index 36f339b09..30cb7e66b 100644
--- a/data/item_menu_icons.s
+++ b/data/item_menu_icons.s
@@ -4,219 +4,6 @@
.section .rodata
- .align 2
-gUnknown_0857F564:: @ 857F564
- .incbin "graphics/interface/bag_spinner.gbapal"
-
- .align 2
-gUnknown_0857F584:: @ 857F584
- .incbin "graphics/interface/bag_spinner.4bpp"
-
- .align 2
-gUnknown_0857F604:: @ 857F604
- .incbin "graphics/unused/cherry.4bpp"
-
- .align 2
-gUnknown_0857FA84:: @ 857FA84
- .incbin "graphics/unused/cherry.gbapal"
-
- .align 2
-gOamData_857FAA4:: @ 857FAA4
- .2byte 0x0100, 0xc000, 0x0400, 0x0000
-
- .align 2
-gSpriteAnim_857FAAC:: @ 857FAAC
- .2byte 0x0000, 0x0004, 0xffff, 0x0000
-
- .align 2
-gSpriteAnim_857FAB4:: @ 857FAB4
- .2byte 0x0040, 0x0004, 0xffff, 0x0000
-
- .align 2
-gSpriteAnim_857FABC:: @ 857FABC
- .2byte 0x0080, 0x0004, 0xffff, 0x0000
-
- .align 2
-gSpriteAnim_857FAC4:: @ 857FAC4
- .2byte 0x00c0, 0x0004, 0xffff, 0x0000
-
- .align 2
-gSpriteAnim_857FACC:: @ 857FACC
- .2byte 0x0100, 0x0004, 0xffff, 0x0000
-
- .align 2
-gSpriteAnim_857FAD4:: @ 857FAD4
- .2byte 0x0140, 0x0004, 0xffff, 0x0000
-
- .align 2
-gSpriteAnimTable_857FADC:: @ 857FADC
- .4byte gSpriteAnim_857FAAC
- .4byte gSpriteAnim_857FAB4
- .4byte gSpriteAnim_857FAC4
- .4byte gSpriteAnim_857FACC
- .4byte gSpriteAnim_857FAD4
- .4byte gSpriteAnim_857FABC
-
- .align 2
-gSpriteAffineAnim_857FAF4:: @ 857FAF4
- .2byte 0x0100, 0x0100, 0x0000, 0x0000, 0x7fff, 0x0000, 0x0000, 0x0000
-
- .align 2
-gSpriteAffineAnim_857FB04:: @ 857FB04
- .2byte 0x0000, 0x0000, 0x02fe, 0x0000, 0x0000, 0x0000, 0x0402, 0x0000, 0x0000, 0x0000, 0x04fe, 0x0000, 0x0000, 0x0000, 0x0202, 0x0000
- .2byte 0x7fff, 0x0000, 0x0000, 0x0000
-
- .align 2
-gSpriteAffineAnimTable_857FB2C:: @ 857FB2C
- .4byte gSpriteAffineAnim_857FAF4
- .4byte gSpriteAffineAnim_857FB04
-
- .align 2
-gUnknown_0857FB34:: @ 857FB34
- obj_tiles gBagMaleTiles, 0x3000, 0x0064
-
- .align 2
-gUnknown_0857FB3C:: @ 857FB3C
- obj_tiles gBagFemaleTiles, 0x3000, 0x0064
-
- .align 2
-gUnknown_0857FB44:: @ 857FB44
- obj_pal gBagPalette, 0x0064
-
- .align 2
-gUnknown_0857FB4C:: @ 857FB4C
- spr_template 0x0064, 0x0064, gOamData_857FAA4, gSpriteAnimTable_857FADC, NULL, gSpriteAffineAnimTable_857FB2C, SpriteCallbackDummy
-
- .align 2
-gOamData_857FB64:: @ 857FB64
- .2byte 0x0000, 0x4800, 0x0800, 0x0000
-
- .align 2
-gSpriteAnim_857FB6C:: @ 857FB6C
- .2byte 0x0000, 0x0000, 0xffff, 0x0000
-
- .align 2
-gSpriteAnimTable_857FB74:: @ 857FB74
- .4byte gSpriteAnim_857FB6C
-
- .align 2
-gSpriteAffineAnim_857FB78:: @ 857FB78
- .2byte 0x0000, 0x0000, 0x1008, 0x0000, 0x7fff, 0x0000, 0x0000, 0x0000
-
- .align 2
-gSpriteAffineAnim_857FB88:: @ 857FB88
- .2byte 0x0000, 0x0000, 0x10f8, 0x0000, 0x7fff, 0x0000, 0x0000, 0x0000
-
- .align 2
-gUnknown_0857FB98:: @ 857FB98
- .4byte gSpriteAffineAnim_857FB78
-
- .align 2
-gUnknown_0857FB9C:: @ 857FB9C
- .4byte gSpriteAffineAnim_857FB88
-
- .align 2
-gUnknown_0857FBA0:: @ 857FBA0
- obj_tiles gUnknown_0857F584, 0x0080, 0x0065
-
- .align 2
-gUnknown_0857FBA8:: @ 857FBA8
- obj_pal gUnknown_0857F564, 0x0065
-
- .align 2
-gUnknown_0857FBB0:: @ 857FBB0
- spr_template 0x0065, 0x0065, gOamData_857FB64, gSpriteAnimTable_857FB74, NULL, gUnknown_0857FB98, ObjectCB_SwitchPocketRotatingBallInit
-
- .align 2
-gOamData_857FBC8:: @ 857FBC8
- .2byte 0x0000, 0xc000, 0x7400, 0x0000
-
- .align 2
-gOamData_857FBD0:: @ 857FBD0
- .2byte 0x0300, 0xc000, 0x7000, 0x0000
-
- .align 2
-gSpriteAnim_857FBD8:: @ 857FBD8
- .2byte 0x0000, 0x0000, 0xffff, 0x0000
-
- .align 2
-gSpriteAnimTable_857FBE0:: @ 857FBE0
- .4byte gSpriteAnim_857FBD8
-
- .align 2
-gOamData_857FBE4:: @ 857FBE4
- .2byte 0xc000, 0x0201, 0x0800, 0x0000
-
- .align 2
-gUnknown_0857FBEC:: @ 857FBEC
- spr_template 0xffff, 0x7544, gOamData_857FBC8, gSpriteAnimTable_857FBE0, gOamData_857FBE4, gDummySpriteAffineAnimTable, SpriteCallbackDummy
-
- .align 2
-gSpriteAffineAnim_857FC04:: @ 857FC04
- .2byte 0xffff, 0xffff, 0x60fd, 0x0000, 0x0000, 0x0000, 0x1000, 0x0000, 0xfffe, 0xfffe, 0x40ff, 0x0000, 0xfff8, 0x0000, 0x1000, 0x0000
- .2byte 0x0000, 0xfff8, 0x1000, 0x0000, 0x0100, 0x0100, 0x0000, 0x0000, 0x7ffe, 0x0000, 0x0000, 0x0000
-
- .align 2
-gSpriteAffineAnim_857FC3C:: @ 857FC3C
- .2byte 0xffff, 0xffff, 0x6003, 0x0000, 0x0000, 0x0000, 0x1000, 0x0000, 0xfffe, 0xfffe, 0x4001, 0x0000, 0xfff8, 0x0000, 0x1000, 0x0000
- .2byte 0x0000, 0xfff8, 0x1000, 0x0000, 0x0100, 0x0100, 0x0000, 0x0000, 0x7ffe, 0x0000, 0x0000, 0x0000
-
- .align 2
-gSpriteAffineAnimTable_857FC74:: @ 857FC74
- .4byte gSpriteAffineAnim_857FC04
- .4byte gSpriteAffineAnim_857FC3C
-
- .align 2
-gUnknown_0857FC7C:: @ 857FC7C
- spr_template 0xffff, 0x7544, gOamData_857FBD0, gSpriteAnimTable_857FBE0, gOamData_857FBE4, gSpriteAffineAnimTable_857FC74, SpriteCallbackDummy
-
-@ 857FC94
- .include "data/graphics/berries/berry_pic_table.inc"
-
- .align 2
-gUnknown_0857FDEC:: @ 857FDEC
- obj_tiles gBerryCheckCircle_Gfx, 0x0800, 0x2710
-
- .align 2
-gUnknown_0857FDF4:: @ 857FDF4
- obj_pal gUnknown_08D9BEF0, 0x2710
-
- .align 2
-gOamData_857FDFC:: @ 857FDFC
- .2byte 0x0000, 0xc000, 0x0400, 0x0000
-
- .align 2
-gSpriteAnim_857FE04:: @ 857FE04
- .2byte 0x0000, 0x0000, 0xffff, 0x0000
-
- .align 2
-gSpriteAnimTable_857FE0C:: @ 857FE0C
- .4byte gSpriteAnim_857FE04
-
- .align 2
-gUnknown_0857FE10:: @ 857FE10
- spr_template 0x2710, 0x2710, gOamData_857FDFC, gSpriteAnimTable_857FE0C, NULL, gDummySpriteAffineAnimTable, SpriteCallbackDummy
-
- .align 2
-gUnknown_0857FE28:: @ 857FE28
- spr_template 0x0000, 0x0000, gDummyOamData, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_80D5860
-
- .align 2
-gUnknown_0857FE40:: @ 857FE40
- spr_template 0x0000, 0x0000, gDummyOamData, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_80D58F8
-
- .align 2
-gUnknown_0857FE58:: @ 857FE58
- spr_template 0x0000, 0x0000, gDummyOamData, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_80D5968
-
- .align 2
-gUnknown_0857FE70:: @ 857FE70
- spr_template 0x0000, 0x0000, gDummyOamData, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_80D5A94
-
- .align 2
-gUnknown_0857FE88:: @ 857FE88
- spr_template 0x0000, 0x0000, gDummyOamData, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_80D5B48
-
@ 857FEA0
.include "data/text/item_descriptions.inc"
diff --git a/data/rom_8011DC0.s b/data/rom_8011DC0.s
index df212a640..bcc7dcd1b 100644
--- a/data/rom_8011DC0.s
+++ b/data/rom_8011DC0.s
@@ -2506,13 +2506,13 @@ gUnknown_082F2D40:: @ 82F2D40
.4byte gText_RegisteredTextChanged
.byte 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00
- .4byte gText_AlreadySavedFile
+ .4byte gText_AlreadySavedFile_Unused
.byte 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00
- .4byte gText_SavingDontTurnOff
+ .4byte gText_SavingDontTurnOff_Unused
.byte 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00
- .4byte gText_PlayerSavedGame
+ .4byte gText_PlayerSavedGame_Unused
.byte 0x02, 0x00, 0x01, 0x00, 0x00, 0x01, 0x01, 0x00
.4byte gText_IfLeaderLeavesChatEnds
diff --git a/data/scripts/maps/BattleFrontier_BattlePyramidEmptySquare.inc b/data/scripts/maps/BattleFrontier_BattlePyramidEmptySquare.inc
index c2b70944b..b7dc59257 100644
--- a/data/scripts/maps/BattleFrontier_BattlePyramidEmptySquare.inc
+++ b/data/scripts/maps/BattleFrontier_BattlePyramidEmptySquare.inc
@@ -180,12 +180,12 @@ BattleFrontier_BattlePyramidEmptySquare_EventScript_252C88:: @ 8252C88
BattleFrontier_BattlePyramidEmptySquare_Text_252C8D: @ 8252C8D
.string "This is a sample message.$"
-BattleFrontier_BattlePyramidEmptySquare_Text_252CA7:: @ 8252CA7
+gText_BattlePyramidConfirmRest:: @ 8252CA7
.string "Your BATTLE PYRAMID quest will be\n"
.string "saved so that you may quit for now.\l"
.string "Is that okay?$"
-BattleFrontier_BattlePyramidEmptySquare_Text_252CFB:: @ 8252CFB
+gText_BattlePyramidConfirmRetire:: @ 8252CFB
.string "Are you sure you want to quit your\n"
.string "PYRAMID quest?$"
diff --git a/data/specials.inc b/data/specials.inc
index 48f602418..8b83702ad 100644
--- a/data/specials.inc
+++ b/data/specials.inc
@@ -104,7 +104,7 @@ gSpecials:: @ 81DBA64
def_special sub_80F8D24
def_special sub_80F8C7C
def_special sub_80B3000
- def_special sub_809FF80
+ def_special SaveGame
def_special sub_80FAFF8
def_special easy_chat_input_maybe
def_special sub_811EECC
diff --git a/data/strings.s b/data/strings.s
index 20c4af22e..631eb8c19 100644
--- a/data/strings.s
+++ b/data/strings.s
@@ -3704,13 +3704,13 @@ gText_LeaderLeftEndingChat:: @ 85ED2FA
gText_RegisteredTextChanged:: @ 85ED325
.string "The registered text has been changed.\nIs it okay to save the game?$"
-gText_AlreadySavedFile:: @ 85ED368
+gText_AlreadySavedFile_Unused:: @ 85ED368
.string "There is already a saved file.\nIs it okay to overwrite it?$"
-gText_SavingDontTurnOff:: @ 85ED3A3
+gText_SavingDontTurnOff_Unused:: @ 85ED3A3
.string "SAVING…\nDON’T TURN OFF THE POWER.$"
-gText_PlayerSavedGame:: @ 85ED3C5
+gText_PlayerSavedGame_Unused:: @ 85ED3C5
.string "{SPECIAL_F7 0x00} saved the game.$"
gText_IfLeaderLeavesChatEnds:: @ 85ED3D8
diff --git a/data/text/save.inc b/data/text/save.inc
index d909489ac..b252d61eb 100644
--- a/data/text/save.inc
+++ b/data/text/save.inc
@@ -1,18 +1,18 @@
-gUnknown_082C87B4:: @ 82C87B4
+gText_ConfirmSave:: @ 82C87B4
.string "Would you like to save the game?$"
-gUnknown_082C87D5:: @ 82C87D5
+gText_AlreadySavedFile:: @ 82C87D5
.string "There is already a saved file.\n"
.string "Is it okay to overwrite it?$"
-gUnknown_082C8810:: @ 82C8810
+gText_SavingDontTurnOff:: @ 82C8810
.string "SAVING…\n"
.string "DON’T TURN OFF THE POWER.$"
-gUnknown_082C8832:: @ 82C8832
+gText_PlayerSavedGame:: @ 82C8832
.string "{PLAYER} saved the game.$"
-gUnknown_082C8845:: @ 82C8845
+gText_DifferentSaveFile:: @ 82C8845
.string "WARNING!\p"
.string "There is a different game file that\n"
.string "is already saved.\p"
@@ -22,7 +22,7 @@ gUnknown_082C8845:: @ 82C8845
.string "Are you sure you want to save now\n"
.string "and overwrite the other save file?$"
-gUnknown_082C892A:: @ 82C892A
+gText_SaveError:: @ 82C892A
.string "Save error.\p"
.string "Please exchange the\n"
.string "backup memory.$"
diff --git a/include/battle.h b/include/battle.h
index b0554a914..ae8a1c98a 100644
--- a/include/battle.h
+++ b/include/battle.h
@@ -563,6 +563,14 @@ struct BattleStruct
#define IS_MOVE_PHYSICAL(moveType)(moveType < TYPE_MYSTERY)
#define IS_MOVE_SPECIAL(moveType)(moveType > TYPE_MYSTERY)
+#define TARGET_TURN_DAMAGED ((gSpecialStatuses[gBattlerTarget].physicalDmg != 0 || gSpecialStatuses[gBattlerTarget].specialDmg != 0))
+
+#define IS_BATTLER_OF_TYPE(battlerId, type)((gBattleMons[battlerId].type1 == type || gBattleMons[battlerId].type2 == type))
+#define SET_BATTLER_TYPE(battlerId, type) \
+{ \
+ gBattleMons[battlerId].type1 = type; \
+ gBattleMons[battlerId].type2 = type; \
+}
#define GET_STAT_BUFF_ID(n)((n & 0xF)) // first four bits 0x1, 0x2, 0x4, 0x8
#define GET_STAT_BUFF_VALUE(n)(((n >> 4) & 7)) // 0x10, 0x20, 0x40
diff --git a/include/battle_message.h b/include/battle_message.h
index a68ad1551..bf9b590af 100644
--- a/include/battle_message.h
+++ b/include/battle_message.h
@@ -229,13 +229,62 @@ extern const u8* const gPokeblockWasTooXStringTable[];
extern const u8* const gRefereeStringsTable[];
extern const u8* const gStatNamesTable2[];
+extern const u8 gText_PkmnIsEvolving[];
+extern const u8 gText_CongratsPkmnEvolved[];
+extern const u8 gText_PkmnStoppedEvolving[];
+extern const u8 gText_EllipsisQuestionMark[];
+extern const u8 gText_WhatWillPkmnDo[];
+extern const u8 gText_WhatWillPkmnDo2[];
+extern const u8 gText_WhatWillWallyDo[];
+extern const u8 gText_LinkStandby[];
+extern const u8 gText_BattleMenu[];
+extern const u8 gText_SafariZoneMenu[];
+extern const u8 gText_MoveInterfacePP[];
+extern const u8 gText_MoveInterfaceType[];
+extern const u8 gText_MoveInterfacePpType[];
+extern const u8 gText_MoveInterfaceDynamicColors[];
+extern const u8 gText_WhichMoveToForget4[];
+extern const u8 gText_BattleYesNoChoice[];
+extern const u8 gText_BattleSwitchWhich[];
+extern const u8 gText_BattleSwitchWhich2[];
+extern const u8 gText_BattleSwitchWhich3[];
+extern const u8 gText_BattleSwitchWhich4[];
+extern const u8 gText_BattleSwitchWhich5[];
+extern const u8 gText_SafariBalls[];
+extern const u8 gText_SafariBallLeft[];
+extern const u8 gText_SpaceAndSpace[];
+extern const u8 gText_CommaSpace[];
+extern const u8 gText_Space2[];
+extern const u8 gText_ScrollTextUp[];
+extern const u8 gText_NewLine[];
+extern const u8 gText_Are[];
+extern const u8 gText_Are2[];
extern const u8 gText_BadEgg[];
+extern const u8 gText_BattleWallyName[];
+extern const u8 gText_Win[];
+extern const u8 gText_Loss[];
+extern const u8 gText_Draw[];
extern const u8 gText_StatRose[];
extern const u8 gText_PkmnsStatChanged2[];
extern const u8 gText_PkmnGettingPumped[];
extern const u8 gText_PkmnShroudedInMist[];
-extern const u8 gText_BattleWallyName[];
extern const u8 gText_PkmnsXPreventsSwitching[];
+extern const u8 gText_TheGreatNewHope[];
+extern const u8 gText_WillChampinshipDreamComeTrue[];
+extern const u8 gText_AFormerChampion[];
+extern const u8 gText_ThePreviousChampion[];
+extern const u8 gText_TheUnbeatenChampion[];
+extern const u8 gText_PlayerMon1Name[];
+extern const u8 gText_Vs[];
+extern const u8 gText_OpponentMon1Name[];
+extern const u8 gText_Mind[];
+extern const u8 gText_Skill[];
+extern const u8 gText_Body[];
+extern const u8 gText_Judgement[];
+extern const u8 gText_EmptyString3[];
+extern const u8 gText_RecordBattleToPass[];
+extern const u8 gText_BattleRecordedOnPass[];
+extern const u8 gText_BattleTourney[];
extern const u16 gMissStringIds[];
extern const u16 gTrappingMoves[];
diff --git a/include/battle_util.h b/include/battle_util.h
index d992faa47..e5c1aaf18 100644
--- a/include/battle_util.h
+++ b/include/battle_util.h
@@ -49,36 +49,36 @@ void PressurePPLose(u8 bankDef, u8 bankAtk, u16 move);
void PressurePPLoseOnUsingPerishSong(u8 bankAtk);
void PressurePPLoseOnUsingImprision(u8 bankAtk);
void MarkAllBattlersForControllerExec(void); // unused
-void MarkBattlerForControllerExec(u8 bank);
+void MarkBattlerForControllerExec(u8 battlerId);
void sub_803F850(u8 arg0);
-void CancelMultiTurnMoves(u8 bank);
-bool8 WasUnableToUseMove(u8 bank);
-void PrepareStringBattle(u16 stringId, u8 bank);
+void CancelMultiTurnMoves(u8 battlerId);
+bool8 WasUnableToUseMove(u8 battlerId);
+void PrepareStringBattle(u16 stringId, u8 battlerId);
void ResetSentPokesToOpponentValue(void);
-void sub_803F9EC(u8 bank);
-void sub_803FA70(u8 bank);
+void sub_803F9EC(u8 battlerId);
+void sub_803FA70(u8 battlerId);
void BattleScriptPush(const u8* bsPtr);
void BattleScriptPushCursor(void);
void BattleScriptPop(void);
u8 TrySetCantSelectMoveBattleScript(void);
-u8 CheckMoveLimitations(u8 bank, u8 unusableMoves, u8 check);
+u8 CheckMoveLimitations(u8 battlerId, u8 unusableMoves, u8 check);
bool8 AreAllMovesUnusable(void);
-u8 GetImprisonedMovesCount(u8 bank, u16 move);
+u8 GetImprisonedMovesCount(u8 battlerId, u16 move);
u8 UpdateTurnCounters(void);
u8 TurnBasedEffects(void);
bool8 HandleWishPerishSongOnTurnEnd(void);
bool8 HandleFaintedMonActions(void);
void TryClearRageStatuses(void);
u8 AtkCanceller_UnableToUseMove(void);
-bool8 sub_80423F4(u8 bank, u8 r1, u8 r2);
-u8 CastformDataTypeChange(u8 bank);
-u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg);
+bool8 sub_80423F4(u8 battlerId, u8 r1, u8 r2);
+u8 CastformDataTypeChange(u8 battlerId);
+u8 AbilityBattleEffects(u8 caseID, u8 battlerId, u8 ability, u8 special, u16 moveArg);
void BattleScriptExecute(const u8* BS_ptr);
void BattleScriptPushCursorAndCallback(const u8* BS_ptr);
-u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn);
-void ClearFuryCutterDestinyBondGrudge(u8 bank);
+u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn);
+void ClearFuryCutterDestinyBondGrudge(u8 battlerId);
void HandleAction_RunBattleScript(void);
-u8 GetMoveTarget(u16 move, u8 useMoveTarget);
+u8 GetMoveTarget(u16 move, u8 setTarget);
u8 IsMonDisobedient(void);
#endif // GUARD_BATTLE_UTIL_H
diff --git a/include/event_scripts.h b/include/event_scripts.h
index 4c5dfd544..ba137cf3b 100644
--- a/include/event_scripts.h
+++ b/include/event_scripts.h
@@ -382,6 +382,8 @@ extern const u8 SecretBase_RedCave1_Text_2751E1[];
extern const u8 SecretBase_RedCave1_Text_2754F6[];
extern const u8 SecretBase_RedCave1_Text_2758CC[];
+extern const u8 BattleFrontier_BattlePyramidEmptySquare_EventScript_252C88[];
+
//field effects
extern const u8 FieryPath_EventScript_2908FD[];
extern const u8 EventScript_290CAE[];
diff --git a/include/graphics.h b/include/graphics.h
index e0c9431ac..9afcb75ad 100644
--- a/include/graphics.h
+++ b/include/graphics.h
@@ -2719,12 +2719,18 @@ extern const u16 gFireRedMenuElements2_Pal[16];
extern const u16 gFireRedMenuElements3_Pal[16];
extern const u8 gFireRedMenuElements_Gfx[];
-//item menu graphics
+// item menu graphics
extern const u8 gBagScreen_Gfx[];
extern const u16 gBagScreenFemale_Pal[];
extern const u16 gBagScreenMale_Pal[];
extern const u8 gBagMenuHMIcon_Gfx[];
+// item menu icons graphics
+extern const u8 gBagMaleTiles[];
+extern const u8 gBagFemaleTiles[];
+extern const u8 gBagPalette[];
+extern const u8 gBerryCheckCircle_Gfx[];
+
//intro graphics
extern const u8 gIntro1SparkleGfx[];
extern const u8 gIntro1FlygonGfx[];
@@ -2767,6 +2773,94 @@ extern const u16 gIntro2BrendanNoTurnPal[];
extern const u16 gIntro2FlygonPal[];
extern const u8 gIntro2FlygonGfx[];
+// berry pics
+extern const u8 gBerryPic_Cheri[];
+extern const u8 gBerryPalette_Cheri[];
+extern const u8 gBerryPic_Chesto[];
+extern const u8 gBerryPalette_Chesto[];
+extern const u8 gBerryPic_Pecha[];
+extern const u8 gBerryPalette_Pecha[];
+extern const u8 gBerryPic_Rawst[];
+extern const u8 gBerryPalette_Rawst[];
+extern const u8 gBerryPic_Aspear[];
+extern const u8 gBerryPalette_Aspear[];
+extern const u8 gBerryPic_Leppa[];
+extern const u8 gBerryPalette_Leppa[];
+extern const u8 gBerryPic_Oran[];
+extern const u8 gBerryPalette_Oran[];
+extern const u8 gBerryPic_Persim[];
+extern const u8 gBerryPalette_Persim[];
+extern const u8 gBerryPic_Lum[];
+extern const u8 gBerryPalette_Lum[];
+extern const u8 gBerryPic_Sitrus[];
+extern const u8 gBerryPalette_Sitrus[];
+extern const u8 gBerryPic_Figy[];
+extern const u8 gBerryPalette_Figy[];
+extern const u8 gBerryPic_Wiki[];
+extern const u8 gBerryPalette_Wiki[];
+extern const u8 gBerryPic_Mago[];
+extern const u8 gBerryPalette_Mago[];
+extern const u8 gBerryPic_Aguav[];
+extern const u8 gBerryPalette_Aguav[];
+extern const u8 gBerryPic_Iapapa[];
+extern const u8 gBerryPalette_Iapapa[];
+extern const u8 gBerryPic_Razz[];
+extern const u8 gBerryPalette_Razz[];
+extern const u8 gBerryPic_Bluk[];
+extern const u8 gBerryPalette_Bluk[];
+extern const u8 gBerryPic_Nanab[];
+extern const u8 gBerryPalette_Nanab[];
+extern const u8 gBerryPic_Wepear[];
+extern const u8 gBerryPalette_Wepear[];
+extern const u8 gBerryPic_Pinap[];
+extern const u8 gBerryPalette_Pinap[];
+extern const u8 gBerryPic_Pomeg[];
+extern const u8 gBerryPalette_Pomeg[];
+extern const u8 gBerryPic_Kelpsy[];
+extern const u8 gBerryPalette_Kelpsy[];
+extern const u8 gBerryPic_Qualot[];
+extern const u8 gBerryPalette_Qualot[];
+extern const u8 gBerryPic_Hondew[];
+extern const u8 gBerryPalette_Hondew[];
+extern const u8 gBerryPic_Grepa[];
+extern const u8 gBerryPalette_Grepa[];
+extern const u8 gBerryPic_Tamato[];
+extern const u8 gBerryPalette_Tamato[];
+extern const u8 gBerryPic_Cornn[];
+extern const u8 gBerryPalette_Cornn[];
+extern const u8 gBerryPic_Magost[];
+extern const u8 gBerryPalette_Magost[];
+extern const u8 gBerryPic_Rabuta[];
+extern const u8 gBerryPalette_Rabuta[];
+extern const u8 gBerryPic_Nomel[];
+extern const u8 gBerryPalette_Nomel[];
+extern const u8 gBerryPic_Spelon[];
+extern const u8 gBerryPalette_Spelon[];
+extern const u8 gBerryPic_Pamtre[];
+extern const u8 gBerryPalette_Pamtre[];
+extern const u8 gBerryPic_Watmel[];
+extern const u8 gBerryPalette_Watmel[];
+extern const u8 gBerryPic_Durin[];
+extern const u8 gBerryPalette_Durin[];
+extern const u8 gBerryPic_Belue[];
+extern const u8 gBerryPalette_Belue[];
+extern const u8 gBerryPic_Liechi[];
+extern const u8 gBerryPalette_Liechi[];
+extern const u8 gBerryPic_Ganlon[];
+extern const u8 gBerryPalette_Ganlon[];
+extern const u8 gBerryPic_Salac[];
+extern const u8 gBerryPalette_Salac[];
+extern const u8 gBerryPic_Petaya[];
+extern const u8 gBerryPalette_Petaya[];
+extern const u8 gBerryPic_Apicot[];
+extern const u8 gBerryPalette_Apicot[];
+extern const u8 gBerryPic_Lansat[];
+extern const u8 gBerryPalette_Lansat[];
+extern const u8 gBerryPic_Starf[];
+extern const u8 gBerryPalette_Starf[];
+extern const u8 gBerryPic_Enigma[];
+extern const u8 gBerryPalette_Enigma[];
+
//credits
extern const u8 gCreditsCopyrightEnd_Gfx[];
diff --git a/include/item_menu.h b/include/item_menu.h
index 5c1b26faa..e49aeb861 100644
--- a/include/item_menu.h
+++ b/include/item_menu.h
@@ -4,17 +4,48 @@
// Exported type declarations
struct BagStruct
{
- void *func;
- u8 unk4;
+ void (*bagCallback)(void);
+ u8 location;
u8 pocket;
u8 unk6[2];
- u16 unk8[5];
- u16 unk12[5];
- void *unk1C;
+ u16 cursorPosition[5];
+ u16 scrollPosition[5];
};
extern struct BagStruct gUnknown_0203CE58;
+struct UnkBagStruct
+{
+ void (*unk0)(void);
+ u8 unk4[0x800];
+ u8 unk804[12];
+ u8 unk810[7];
+ u8 unk817;
+ u8 unk818;
+ u8 unk819;
+ u8 unk81A;
+ u8 unk81B:4;
+ u8 unk81B_1:2;
+ u8 unk81B_3:1;
+ u8 unk81B_2:1;
+ u8 filler3[2];
+ u8 unk81E;
+ u8 unk81F;
+ const u8* unk820;
+ u8 unk824;
+ u8 unk825;
+ u8 filler[2];
+ u8 unk828;
+ u8 unk829[5];
+ u8 unk82E[6];
+ s16 unk834;
+ u8 filler4[0xE];
+ u8 unk844[32][32];
+ u8 filler2[4];
+};
+
+extern struct UnkBagStruct *gUnknown_0203CE54;
+
// Exported RAM declarations
extern u16 gSpecialVar_ItemId;
@@ -24,4 +55,6 @@ void sub_81AAC50(void);
void sub_81AAC70(void);
void bag_menu_mail_related(void);
+void CB2_BagMenuFromStartMenu(void);
+
#endif //GUARD_item_menu_H
diff --git a/include/item_menu_icons.h b/include/item_menu_icons.h
index 56e012421..aee7599df 100644
--- a/include/item_menu_icons.h
+++ b/include/item_menu_icons.h
@@ -1,16 +1,25 @@
#ifndef GUARD_ITEM_MENU_ICONS
#define GUARD_ITEM_MENU_ICONS
+extern const struct CompressedSpriteSheet gUnknown_0857FB34;
+extern const struct CompressedSpriteSheet gUnknown_0857FB3C;
+extern const struct CompressedSpritePalette gUnknown_0857FB44;
extern const struct CompressedSpriteSheet gUnknown_0857FDEC;
extern const struct CompressedSpritePalette gUnknown_0857FDF4;
-u8 sub_80D511C(u8 a0, u8 a1, u8 a2, u8 a3);
+void RemoveBagSprite(u8 id);
+void AddBagVisualSprite(u8 bagPocketId);
+void SetBagVisualPocketId(u8 bagPocketId, bool8 isSwitchingPockets);
+void ShakeBagVisual(void);
+void AddSwitchPocketRotatingBallSprite(s16 rotationDirection);
+void AddBagItemIconSprite(u16 itemId, u8 id);
+void RemoveBagItemIconSprite(u8 id);
+void sub_80D4FAC(void);
+void sub_80D4FC8(u8 arg0);
+void sub_80D4FEC(u8 arg0);
u8 CreateBerryTagSprite(u8 id, s16 x, s16 y);
void FreeBerryTagSpritePalette(void);
+u8 sub_80D511C(u8 berryId, u8 x, u8 y, bool8 startAffine);
u8 CreateBerryFlavorCircleSprite(s16 x);
-void sub_80D4FAC(void);
-void RemoveBagItemIconObject(u8);
-void sub_80D4FEC(u8);
-void sub_80D4FC8(u8);
#endif // GUARD_ITEM_MENU_ICONS
diff --git a/include/link.h b/include/link.h
index 0fa4d39c2..051370897 100644
--- a/include/link.h
+++ b/include/link.h
@@ -257,6 +257,7 @@ void sub_800AAF4(void);
void sub_800AF18(u32 status, u8 lastSendQueueCount, u8 lastRecvQueueCount, u8 unk_06);
void sub_800B348(void);
void sub_800B3A4(u32 who);
+bool32 sub_800A07C(void);
extern u16 gLinkPartnersHeldKeys[6];
extern u32 gLinkDebugSeed;
diff --git a/include/list_menu.h b/include/list_menu.h
index 77d00bf97..0aa66a524 100644
--- a/include/list_menu.h
+++ b/include/list_menu.h
@@ -4,9 +4,11 @@
#define LIST_NOTHING_CHOSEN -1
#define LIST_B_PRESSED -2
-// Exported type declarations
+#define LIST_NO_MULTIPLE_SCROLL 0
+#define LIST_MULTIPLE_SCROLL_DPAD 1
+#define LIST_MULTIPLE_SCROLL_L_R 2
-// Exported RAM declarations
+struct ListMenu;
struct ListMenuItem
{
@@ -14,33 +16,31 @@ struct ListMenuItem
s32 id;
};
-struct ListMenu;
-
struct ListMenuTemplate
{
const struct ListMenuItem *items;
- void (* moveCursorFunc)(u32, bool8, struct ListMenu *);
- void (* unk_08)(u8, s32, u8);
+ void (* moveCursorFunc)(s32, bool8, struct ListMenu *);
+ void (* unk_08)(u8 windowId, s32 itemId, u8 y);
u16 totalItems;
u16 maxShowed;
- u8 unk_10;
+ u8 windowId;
u8 unk_11;
u8 unk_12;
- u8 cursor_Y;
- u32 upText_Y:4; // x1, x2, x4, x8 = xF
- u32 cursorColor:4; // x10, x20, x40, x80 = xF0
- u32 fillColor:4; // x100, x200, x400, x800 = xF00
- u32 cursorShadowColor:4; // x1000, x2000, x4000, x8000 = xF000
- u32 unk_16_0:1; // x10000
- u32 spaceBetweenItems:6; // x20000, x40000, x80000, x100000, x200000, x400000 = x7E0000
- u32 unk_16_7:1; // x800000
- u32 unk_17_0:6; // x1000000, x2000000, x4000000, x8000000, x10000000, x20000000 = x3F000000
- u32 cursorKind:2; // x40000000, x80000000
+ u8 cursor_X;
+ u8 upText_Y:4; // x1, x2, x4, x8 = xF
+ u8 cursorPal:4; // x10, x20, x40, x80 = xF0
+ u8 fillValue:4; // x1, x2, x4, x8 = xF
+ u8 cursorShadowPal:4; // x10, x20, x40, x80 = xF0
+ u8 lettersSpacing:3;
+ u8 unk_16_3:3;
+ u8 scrollMultiple:2; // x40, x80 = xC0
+ u8 fontId:6; // x1, x2, x4, x8, x10, x20 = x3F
+ u8 cursorKind:2; // x40, x80
};
struct ListMenu
{
- struct ListMenuTemplate _template;
+ struct ListMenuTemplate template;
u16 scrollOffset;
u16 selectedRow;
u8 unk_1C;
@@ -49,14 +49,30 @@ struct ListMenu
u8 unk_1F;
};
-extern struct ListMenuTemplate gMultiuseListMenuTemplate;
+struct UnknownListMenuWindowStruct
+{
+ u8 x;
+ u8 y;
+ u8 width;
+ u8 height;
+ u8 palNum;
+};
-// Exported ROM declarations
+extern struct ListMenuTemplate gMultiuseListMenuTemplate;
-u8 ListMenuInit(struct ListMenuTemplate *template, u16 cursorPage, u16 cursorPosition);
+s32 DoMysteryGiftListMenu(struct WindowTemplate *windowTemplate, struct ListMenuTemplate *listMenuTemplate, u8 arg2, u16 tileNum, u16 palNum);
+u8 ListMenuInit(struct ListMenuTemplate *listMenuTemplate, u16 scrollOffset, u16 selectedRow);
+u8 ListMenuInitWithWindows(struct ListMenuTemplate *listMenuTemplate, struct UnknownListMenuWindowStruct *arg1, u16 scrollOffset, u16 selectedRow);
s32 ListMenuHandleInputGetItemId(u8 listTaskId);
-void sub_81AE860(u8 listTaskId, u16 *a1, u16 *a2);
-void sub_81AE6C8(u8 listTaskId, u16 *a1, u16 *a2);
-u8 ListMenuGetYCoordForPrintingArrowCursor(u8);
+void DestroyListMenuTask(u8 listTaskId, u16 *scrollOffset, u16 *selectedRow);
+void sub_81AE70C(u8 listTaskId);
+void ChangeListMenuPals(u8 listTaskId, u8 cursorPal, u8 fillValue, u8 cursorShadowPal);
+void ChangeListMenuCoords(u8 listTaskId, u8 x, u8 y);
+s32 ListMenuTestInput(struct ListMenuTemplate *template, u32 scrollOffset, u32 selectedRow, u16 keys, u16 *newScrollOffset, u16 *newSelectedRow);
+void ListMenuGetCurrentItemArrayId(u8 listTaskId, u16 *arrayId);
+void ListMenuGetScrollAndRow(u8 listTaskId, u16 *scrollOffset, u16 *selectedRow);
+u16 ListMenuGetYCoordForPrintingArrowCursor(u8 listTaskId);
+void sub_81AF028(u8 cursorPal, u8 fillValue, u8 cursorShadowPal);
+void sub_81AF078(s32 arg0, u8 arg1, struct ListMenu *list);
#endif //GUARD_LIST_MENU_H
diff --git a/include/load_save.h b/include/load_save.h
index 92c99fd90..460cdf6f3 100644
--- a/include/load_save.h
+++ b/include/load_save.h
@@ -21,5 +21,7 @@ void LoadSerializedGame(void);
void LoadPlayerBag(void);
void SavePlayerBag(void);
void SetSaveBlocksPointers(u16);
+void sub_8076D5C(void);
+void sav2_gender2_inplace_and_xFE(void);
#endif // GUARD_LOAD_SAVE_H
diff --git a/include/menu.h b/include/menu.h
index c2f15422a..cec2f018d 100644
--- a/include/menu.h
+++ b/include/menu.h
@@ -1,3 +1,4 @@
+
#ifndef GUARD_MENU_H
#define GUARD_MENU_H
@@ -27,8 +28,9 @@ void NewMenuHelpers_DrawDialogueFrame(u8, u8);
void sub_819746C(u8 windowId, bool8 copyToVram);
void NewMenuHelpers_DrawStdWindowFrame(u8, u8);
u16 AddTextPrinterParameterized(u8 windowId, u8 fontId, const u8 *str, u8 speed, void (*callback)(struct TextSubPrinter *, u16), u8 fgColor, u8 bgColor, u8 shadowColor);
+void PrintPlayerNameOnWindow(u8, const u8*, u16, u16);
void DisplayItemMessageOnField(u8 taskId, const u8 *src, TaskFunc callback);
-void sub_8197434(u8 a0, u8 a1);
+void sub_8197434(u8 windowId, bool8 copyToVram);
void SetStandardWindowBorderStyle(u8 a0, u8 a1);
void sub_8197930(void);
u8 GetPlayerTextSpeed(void);
@@ -67,6 +69,16 @@ void AddItemMenuActionTextPrinters (u8, u8, u8, u8, u8, u8, u8, const struct Men
void sub_8198DBC(u8, u8, u8, u8, u8, u8, u8, const struct MenuAction*, const u8*);
u8 sub_8199944(u8, u8, u8, u8, u8);
u8 sub_8199134(s8, s8);
+u8 GetStartMenuWindowId(void);
void sub_819A2BC(u8, u8);
+u8 MoveMenuCursor(s8 cursorDelta);
+void NewMenuHelpers_DrawStdWindowFrame(u8 windowId, bool8 CopyToVram);
+u8 sub_81979C4(u8 a1);
+u8 sub_81983AC(u8 windowId, u8 fontId, u8 left, u8 top, u8 cursorHeight, u8 numChoices, u8 initialCursorPos);
+void sub_819786C(u8 windowId, bool8 copyToVram);
+void AddTextPrinterForMessage_2(bool8 allowSkippingDelayWithButtonPress);
+void RemoveStartMenuWindow(void);
+void sub_8197948(u8 initialCursorPos);
+void sub_819A344(u8 a0, u8 *dest, u8 color);
#endif // GUARD_MENU_H
diff --git a/include/menu_indicators.h b/include/menu_indicators.h
index b82e48725..a099cffab 100644
--- a/include/menu_indicators.h
+++ b/include/menu_indicators.h
@@ -7,16 +7,31 @@
// Exported ROM declarations
-struct ArrowStruct {
+struct ArrowStruct
+{
u8 unk0[6];
u16 unk6[4];
u8 unkE;
};
+struct CursorStruct
+{
+ u8 unk0;
+ u8 unk1;
+ u16 unk2;
+ u16 unk4;
+ u16 unk6;
+ u16 unk8;
+ u8 unkA;
+};
+
void Task_ScrollIndicatorArrowPairOnMainMenu(u8);
u8 AddScrollIndicatorArrowPairParametrized(u8, u8, u8, u8, s32, u16, u16, u16 *);
void RemoveScrollIndicatorArrowPair(u8);
u8 AddScrollIndicatorArrowPair(const struct ArrowStruct*, void*);
void sub_81AF15C(u8, u8, u8);
+void ListMenuRemoveCursorObject(u8 taskId, u32 cursorKind);
+void ListMenuUpdateCursorObject(u8 taskId, u16 x, u16 y, u32 cursorKind);
+u8 ListMenuAddCursorObjectInternal(struct CursorStruct *cursor, u32 cursorKind);
#endif //GUARD_MENU_INDICATORS_H
diff --git a/include/start_menu.h b/include/start_menu.h
index 6c7cb3237..5551b149d 100644
--- a/include/start_menu.h
+++ b/include/start_menu.h
@@ -1,6 +1,16 @@
#ifndef GUARD_START_MENU_H
#define GUARD_START_MENU_H
+extern bool8 (*gMenuCallback)(void); // Defined in sym_common.txt
+
+void sub_809FA18(void);
+void sub_809FA34(u8 taskId);
+void ShowStartMenu(void);
+void sub_809FDD4(void);
+void SaveGame(void);
+void sub_80A0514(void);
+void sub_80A08CC(void);
+void HideStartMenu(void);
void AppendToList(u8* list, u8* pos, u8 newEntry);
#endif // GUARD_START_MENU_H
diff --git a/include/strings.h b/include/strings.h
index 70b2777e1..cb76279f8 100644
--- a/include/strings.h
+++ b/include/strings.h
@@ -112,9 +112,6 @@ extern const u8 gText_Cancel4[];
extern const u8 gText_IsThisTheCorrectTime[];
extern const u8 gText_PkmnFainted3[];
extern const u8 gText_Coins[];
-extern const u8 gText_Draw[];
-extern const u8 gText_Loss[];
-extern const u8 gText_Win[];
extern const u8 gText_Var1AteTheVar2[];
extern const u8 gText_Var1HappilyAteVar2[];
@@ -200,6 +197,23 @@ extern const u8 gText_Peak[];
extern const u8 gText_SafariBallStock[];
extern const u8 gText_BattlePyramidFloor[];
+// save menu texts
+extern const u8 gText_ConfirmSave[];
+extern const u8 gText_DifferentSaveFile[];
+extern const u8 gText_AlreadySavedFile[];
+extern const u8 gText_SavingDontTurnOff[];
+extern const u8 gText_PlayerSavedGame[];
+extern const u8 gText_SaveError[];
+extern const u8 gText_SavingDontTurnOffPower[];
+extern const u8 gText_SavingPlayer[];
+extern const u8 gText_SavingBadges[];
+extern const u8 gText_SavingPokedex[];
+extern const u8 gText_SavingTime[];
+
+// Battle pyramid menu texts
+extern const u8 gText_BattlePyramidConfirmRest[];
+extern const u8 gText_BattlePyramidConfirmRetire[];
+
// option menu texts
extern const u8 gText_TextSpeedSlow[];
extern const u8 gText_TextSpeedMid[];
diff --git a/include/text.h b/include/text.h
index 81c066426..2566b51b7 100644
--- a/include/text.h
+++ b/include/text.h
@@ -82,6 +82,12 @@
#define TEXT_COLOR_TRANSPARENT 0x0
#define TEXT_COLOR_WHITE 0x1
#define TEXT_COLOR_DARK_GREY 0x2
+// 0x3
+#define TEXT_COLOR_RED 0x4
+// 0x5
+#define TEXT_COLOR_GREEN 0x6
+// 0x7
+#define TEXT_COLOR_BLUE 0x8
// battle placeholders are located in battle_message.h
diff --git a/ld_script.txt b/ld_script.txt
index e50f17ef3..cd30c8461 100644
--- a/ld_script.txt
+++ b/ld_script.txt
@@ -107,7 +107,6 @@ SECTIONS {
src/clock.o(.text);
src/reset_rtc_screen.o(.text);
src/start_menu.o(.text);
- asm/start_menu.o(.text);
src/tileset_anims.o(.text);
src/palette.o(.text);
src/sound.o(.text);
@@ -136,7 +135,7 @@ SECTIONS {
asm/fldeff_cut.o(.text);
src/mail_data.o(.text);
asm/map_name_popup.o(.text);
- asm/item_menu_icons.o(.text);
+ src/item_menu_icons.o(.text);
asm/battle_anim_80D51AC.o(.text);
src/item.o(.text);
asm/item.o(.text);
@@ -247,7 +246,7 @@ SECTIONS {
src/menu.o(.text);
asm/battle_frontier_2.o(.text);
src/item_menu.o(.text);
- asm/list_menu.o(.text);
+ src/list_menu.o(.text);
asm/menu_indicators.o(.text);
src/unk_text_util.o(.text);
src/save_location.o(.text);
@@ -435,6 +434,7 @@ SECTIONS {
src/pokemon_icon.o(.rodata);
data/fldeff_cut.o(.rodata);
data/map_name_popup.o(.rodata);
+ src/item_menu_icons.o(.rodata);
data/item_menu_icons.o(.rodata);
data/contest.o(.rodata);
data/shop.o(.rodata);
diff --git a/src/battle_ai_script_commands.c b/src/battle_ai_script_commands.c
index 46fe7a89c..e1a9168a9 100644
--- a/src/battle_ai_script_commands.c
+++ b/src/battle_ai_script_commands.c
@@ -12,10 +12,6 @@
#include "util.h"
#include "constants/battle_ai.h"
-#define AIScriptRead32(ptr) ((ptr)[0] | (ptr)[1] << 8 | (ptr)[2] << 16 | (ptr)[3] << 24)
-#define AIScriptRead16(ptr) ((ptr)[0] | (ptr)[1] << 8)
-#define AIScriptReadPtr(ptr) (const u8*) AIScriptRead32(ptr)
-
#define AI_ACTION_DONE 0x0001
#define AI_ACTION_FLEE 0x0002
#define AI_ACTION_WATCH 0x0004
@@ -652,7 +648,7 @@ static void BattleAICmd_if_random_less_than(void)
u16 random = Random();
if (random % 256 < gAIScriptPtr[1])
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
else
gAIScriptPtr += 6;
}
@@ -662,7 +658,7 @@ static void BattleAICmd_if_random_greater_than(void)
u16 random = Random();
if (random % 256 > gAIScriptPtr[1])
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
else
gAIScriptPtr += 6;
}
@@ -672,7 +668,7 @@ static void BattleAICmd_if_random_equal(void)
u16 random = Random();
if (random % 256 == gAIScriptPtr[1])
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
else
gAIScriptPtr += 6;
}
@@ -682,7 +678,7 @@ static void BattleAICmd_if_random_not_equal(void)
u16 random = Random();
if (random % 256 != gAIScriptPtr[1])
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
else
gAIScriptPtr += 6;
}
@@ -707,7 +703,7 @@ static void BattleAICmd_if_hp_less_than(void)
battlerId = gBattlerTarget;
if ((u32)(100 * gBattleMons[battlerId].hp / gBattleMons[battlerId].maxHP) < gAIScriptPtr[2])
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3);
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3);
else
gAIScriptPtr += 7;
}
@@ -722,7 +718,7 @@ static void BattleAICmd_if_hp_more_than(void)
battlerId = gBattlerTarget;
if ((u32)(100 * gBattleMons[battlerId].hp / gBattleMons[battlerId].maxHP) > gAIScriptPtr[2])
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3);
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3);
else
gAIScriptPtr += 7;
}
@@ -737,7 +733,7 @@ static void BattleAICmd_if_hp_equal(void)
battlerId = gBattlerTarget;
if ((u32)(100 * gBattleMons[battlerId].hp / gBattleMons[battlerId].maxHP) == gAIScriptPtr[2])
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3);
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3);
else
gAIScriptPtr += 7;
}
@@ -752,7 +748,7 @@ static void BattleAICmd_if_hp_not_equal(void)
battlerId = gBattlerTarget;
if ((u32)(100 * gBattleMons[battlerId].hp / gBattleMons[battlerId].maxHP) != gAIScriptPtr[2])
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3);
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3);
else
gAIScriptPtr += 7;
}
@@ -767,10 +763,10 @@ static void BattleAICmd_if_status(void)
else
battlerId = gBattlerTarget;
- status = AIScriptRead32(gAIScriptPtr + 2);
+ status = T1_READ_32(gAIScriptPtr + 2);
if ((gBattleMons[battlerId].status1 & status) != 0)
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6);
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 6);
else
gAIScriptPtr += 10;
}
@@ -785,10 +781,10 @@ static void BattleAICmd_if_not_status(void)
else
battlerId = gBattlerTarget;
- status = AIScriptRead32(gAIScriptPtr + 2);
+ status = T1_READ_32(gAIScriptPtr + 2);
if ((gBattleMons[battlerId].status1 & status) == 0)
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6);
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 6);
else
gAIScriptPtr += 10;
}
@@ -803,10 +799,10 @@ static void BattleAICmd_if_status2(void)
else
battlerId = gBattlerTarget;
- status = AIScriptRead32(gAIScriptPtr + 2);
+ status = T1_READ_32(gAIScriptPtr + 2);
if ((gBattleMons[battlerId].status2 & status) != 0)
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6);
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 6);
else
gAIScriptPtr += 10;
}
@@ -821,10 +817,10 @@ static void BattleAICmd_if_not_status2(void)
else
battlerId = gBattlerTarget;
- status = AIScriptRead32(gAIScriptPtr + 2);
+ status = T1_READ_32(gAIScriptPtr + 2);
if ((gBattleMons[battlerId].status2 & status) == 0)
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6);
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 6);
else
gAIScriptPtr += 10;
}
@@ -839,10 +835,10 @@ static void BattleAICmd_if_status3(void)
else
battlerId = gBattlerTarget;
- status = AIScriptRead32(gAIScriptPtr + 2);
+ status = T1_READ_32(gAIScriptPtr + 2);
if ((gStatuses3[battlerId] & status) != 0)
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6);
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 6);
else
gAIScriptPtr += 10;
}
@@ -857,10 +853,10 @@ static void BattleAICmd_if_not_status3(void)
else
battlerId = gBattlerTarget;
- status = AIScriptRead32(gAIScriptPtr + 2);
+ status = T1_READ_32(gAIScriptPtr + 2);
if ((gStatuses3[battlerId] & status) == 0)
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6);
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 6);
else
gAIScriptPtr += 10;
}
@@ -876,10 +872,10 @@ static void BattleAICmd_if_side_affecting(void)
battlerId = gBattlerTarget;
side = GET_BATTLER_SIDE(battlerId);
- status = AIScriptRead32(gAIScriptPtr + 2);
+ status = T1_READ_32(gAIScriptPtr + 2);
if ((gSideStatuses[side] & status) != 0)
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6);
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 6);
else
gAIScriptPtr += 10;
}
@@ -895,10 +891,10 @@ static void BattleAICmd_if_not_side_affecting(void)
battlerId = gBattlerTarget;
side = GET_BATTLER_SIDE(battlerId);
- status = AIScriptRead32(gAIScriptPtr + 2);
+ status = T1_READ_32(gAIScriptPtr + 2);
if ((gSideStatuses[side] & status) == 0)
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6);
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 6);
else
gAIScriptPtr += 10;
}
@@ -906,7 +902,7 @@ static void BattleAICmd_if_not_side_affecting(void)
static void BattleAICmd_if_less_than(void)
{
if (AI_THINKING_STRUCT->funcResult < gAIScriptPtr[1])
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
else
gAIScriptPtr += 6;
}
@@ -914,7 +910,7 @@ static void BattleAICmd_if_less_than(void)
static void BattleAICmd_if_more_than(void)
{
if (AI_THINKING_STRUCT->funcResult > gAIScriptPtr[1])
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
else
gAIScriptPtr += 6;
}
@@ -922,7 +918,7 @@ static void BattleAICmd_if_more_than(void)
static void BattleAICmd_if_equal(void)
{
if (AI_THINKING_STRUCT->funcResult == gAIScriptPtr[1])
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
else
gAIScriptPtr += 6;
}
@@ -930,80 +926,80 @@ static void BattleAICmd_if_equal(void)
static void BattleAICmd_if_not_equal(void)
{
if (AI_THINKING_STRUCT->funcResult != gAIScriptPtr[1])
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
else
gAIScriptPtr += 6;
}
static void BattleAICmd_if_less_than_ptr(void)
{
- const u8 *value = AIScriptReadPtr(gAIScriptPtr + 1);
+ const u8 *value = T1_READ_PTR(gAIScriptPtr + 1);
if (AI_THINKING_STRUCT->funcResult < *value)
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 5);
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 5);
else
gAIScriptPtr += 9;
}
static void BattleAICmd_if_more_than_ptr(void)
{
- const u8 *value = AIScriptReadPtr(gAIScriptPtr + 1);
+ const u8 *value = T1_READ_PTR(gAIScriptPtr + 1);
if (AI_THINKING_STRUCT->funcResult > *value)
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 5);
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 5);
else
gAIScriptPtr += 9;
}
static void BattleAICmd_if_equal_ptr(void)
{
- const u8 *value = AIScriptReadPtr(gAIScriptPtr + 1);
+ const u8 *value = T1_READ_PTR(gAIScriptPtr + 1);
if (AI_THINKING_STRUCT->funcResult == *value)
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 5);
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 5);
else
gAIScriptPtr += 9;
}
static void BattleAICmd_if_not_equal_ptr(void)
{
- const u8 *value = AIScriptReadPtr(gAIScriptPtr + 1);
+ const u8 *value = T1_READ_PTR(gAIScriptPtr + 1);
if (AI_THINKING_STRUCT->funcResult != *value)
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 5);
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 5);
else
gAIScriptPtr += 9;
}
static void BattleAICmd_if_move(void)
{
- u16 move = AIScriptRead16(gAIScriptPtr + 1);
+ u16 move = T1_READ_16(gAIScriptPtr + 1);
if (AI_THINKING_STRUCT->moveConsidered == move)
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3);
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3);
else
gAIScriptPtr += 7;
}
static void BattleAICmd_if_not_move(void)
{
- u16 move = AIScriptRead16(gAIScriptPtr + 1);
+ u16 move = T1_READ_16(gAIScriptPtr + 1);
if (AI_THINKING_STRUCT->moveConsidered != move)
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3);
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3);
else
gAIScriptPtr += 7;
}
static void BattleAICmd_if_in_bytes(void)
{
- const u8 *ptr = AIScriptReadPtr(gAIScriptPtr + 1);
+ const u8 *ptr = T1_READ_PTR(gAIScriptPtr + 1);
while (*ptr != 0xFF)
{
if (AI_THINKING_STRUCT->funcResult == *ptr)
{
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 5);
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 5);
return;
}
ptr++;
@@ -1013,7 +1009,7 @@ static void BattleAICmd_if_in_bytes(void)
static void BattleAICmd_if_not_in_bytes(void)
{
- const u8 *ptr = AIScriptReadPtr(gAIScriptPtr + 1);
+ const u8 *ptr = T1_READ_PTR(gAIScriptPtr + 1);
while (*ptr != 0xFF)
{
@@ -1024,18 +1020,18 @@ static void BattleAICmd_if_not_in_bytes(void)
}
ptr++;
}
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 5);
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 5);
}
static void BattleAICmd_if_in_hwords(void)
{
- const u16 *ptr = (const u16 *)AIScriptReadPtr(gAIScriptPtr + 1);
+ const u16 *ptr = (const u16 *)T1_READ_PTR(gAIScriptPtr + 1);
while (*ptr != 0xFFFF)
{
if (AI_THINKING_STRUCT->funcResult == *ptr)
{
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 5);
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 5);
return;
}
ptr++;
@@ -1045,7 +1041,7 @@ static void BattleAICmd_if_in_hwords(void)
static void BattleAICmd_if_not_in_hwords(void)
{
- const u16 *ptr = (u16 *)AIScriptReadPtr(gAIScriptPtr + 1);
+ const u16 *ptr = (u16 *)T1_READ_PTR(gAIScriptPtr + 1);
while (*ptr != 0xFFFF)
{
@@ -1056,7 +1052,7 @@ static void BattleAICmd_if_not_in_hwords(void)
}
ptr++;
}
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 5);
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 5);
}
static void BattleAICmd_if_user_has_attacking_move(void)
@@ -1072,7 +1068,7 @@ static void BattleAICmd_if_user_has_attacking_move(void)
if (i == 4)
gAIScriptPtr += 5;
else
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1);
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
}
static void BattleAICmd_if_user_has_no_attacking_moves(void)
@@ -1088,7 +1084,7 @@ static void BattleAICmd_if_user_has_no_attacking_moves(void)
if (i != 4)
gAIScriptPtr += 5;
else
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1);
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
}
static void BattleAICmd_get_turn_count(void)
@@ -1237,7 +1233,7 @@ static void BattleAICmd_get_last_used_bank_move(void)
static void BattleAICmd_if_equal_(void) // same as if_equal
{
if (gAIScriptPtr[1] == AI_THINKING_STRUCT->funcResult)
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
else
gAIScriptPtr += 6;
}
@@ -1245,7 +1241,7 @@ static void BattleAICmd_if_equal_(void) // same as if_equal
static void BattleAICmd_if_not_equal_(void) // same as if_not_equal
{
if (gAIScriptPtr[1] != AI_THINKING_STRUCT->funcResult)
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
else
gAIScriptPtr += 6;
}
@@ -1253,7 +1249,7 @@ static void BattleAICmd_if_not_equal_(void) // same as if_not_equal
static void BattleAICmd_if_user_goes(void)
{
if (GetWhoStrikesFirst(sBattler_AI, gBattlerTarget, TRUE) == gAIScriptPtr[1])
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
else
gAIScriptPtr += 6;
}
@@ -1261,7 +1257,7 @@ static void BattleAICmd_if_user_goes(void)
static void BattleAICmd_if_user_doesnt_go(void)
{
if (GetWhoStrikesFirst(sBattler_AI, gBattlerTarget, TRUE) != gAIScriptPtr[1])
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
else
gAIScriptPtr += 6;
}
@@ -1527,7 +1523,7 @@ static void BattleAICmd_if_type_effectiveness(void)
damageVar = gBattleMoveDamage;
if (damageVar == gAIScriptPtr[1])
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
else
gAIScriptPtr += 6;
}
@@ -1559,7 +1555,7 @@ static void BattleAICmd_if_status_in_party(void)
party = (GetBattlerSide(battlerId) == B_SIDE_PLAYER) ? gPlayerParty : gEnemyParty;
- statusToCompareTo = AIScriptRead32(gAIScriptPtr + 2);
+ statusToCompareTo = T1_READ_32(gAIScriptPtr + 2);
for (i = 0; i < PARTY_SIZE; i++)
{
@@ -1569,7 +1565,7 @@ static void BattleAICmd_if_status_in_party(void)
if (species != SPECIES_NONE && species != SPECIES_EGG && hp != 0 && status == statusToCompareTo)
{
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6);
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 6);
return;
}
}
@@ -1596,7 +1592,7 @@ static void BattleAICmd_if_status_not_in_party(void)
party = (GetBattlerSide(battlerId) == B_SIDE_PLAYER) ? gPlayerParty : gEnemyParty;
- statusToCompareTo = AIScriptRead32(gAIScriptPtr + 2);
+ statusToCompareTo = T1_READ_32(gAIScriptPtr + 2);
for (i = 0; i < PARTY_SIZE; i++)
{
@@ -1610,7 +1606,7 @@ static void BattleAICmd_if_status_not_in_party(void)
}
}
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6);
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 6);
}
static void BattleAICmd_get_weather(void)
@@ -1630,7 +1626,7 @@ static void BattleAICmd_get_weather(void)
static void BattleAICmd_if_effect(void)
{
if (gBattleMoves[AI_THINKING_STRUCT->moveConsidered].effect == gAIScriptPtr[1])
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
else
gAIScriptPtr += 6;
}
@@ -1638,7 +1634,7 @@ static void BattleAICmd_if_effect(void)
static void BattleAICmd_if_not_effect(void)
{
if (gBattleMoves[AI_THINKING_STRUCT->moveConsidered].effect != gAIScriptPtr[1])
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
else
gAIScriptPtr += 6;
}
@@ -1653,7 +1649,7 @@ static void BattleAICmd_if_stat_level_less_than(void)
battlerId = gBattlerTarget;
if (gBattleMons[battlerId].statStages[gAIScriptPtr[2]] < gAIScriptPtr[3])
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4);
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 4);
else
gAIScriptPtr += 8;
}
@@ -1668,7 +1664,7 @@ static void BattleAICmd_if_stat_level_more_than(void)
battlerId = gBattlerTarget;
if (gBattleMons[battlerId].statStages[gAIScriptPtr[2]] > gAIScriptPtr[3])
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4);
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 4);
else
gAIScriptPtr += 8;
}
@@ -1683,7 +1679,7 @@ static void BattleAICmd_if_stat_level_equal(void)
battlerId = gBattlerTarget;
if (gBattleMons[battlerId].statStages[gAIScriptPtr[2]] == gAIScriptPtr[3])
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4);
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 4);
else
gAIScriptPtr += 8;
}
@@ -1698,7 +1694,7 @@ static void BattleAICmd_if_stat_level_not_equal(void)
battlerId = gBattlerTarget;
if (gBattleMons[battlerId].statStages[gAIScriptPtr[2]] != gAIScriptPtr[3])
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4);
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 4);
else
gAIScriptPtr += 8;
}
@@ -1727,7 +1723,7 @@ static void BattleAICmd_if_can_faint(void)
gBattleMoveDamage = 1;
if (gBattleMons[gBattlerTarget].hp <= gBattleMoveDamage)
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1);
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
else
gAIScriptPtr += 5;
}
@@ -1754,7 +1750,7 @@ static void BattleAICmd_if_cant_faint(void)
// this macro is missing the damage 0 = 1 assumption.
if (gBattleMons[gBattlerTarget].hp > gBattleMoveDamage)
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1);
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
else
gAIScriptPtr += 5;
}
@@ -1779,7 +1775,7 @@ static void BattleAICmd_if_has_move(void)
}
else
{
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4);
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 4);
return;
}
case AI_USER_PARTNER:
@@ -1803,7 +1799,7 @@ static void BattleAICmd_if_has_move(void)
}
else
{
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4);
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 4);
return;
}
case AI_TARGET:
@@ -1820,7 +1816,7 @@ static void BattleAICmd_if_has_move(void)
}
else
{
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4);
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 4);
return;
}
}
@@ -1847,7 +1843,7 @@ static void BattleAICmd_if_doesnt_have_move(void)
}
else
{
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4);
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 4);
return;
}
case AI_TARGET:
@@ -1864,7 +1860,7 @@ static void BattleAICmd_if_doesnt_have_move(void)
}
else
{
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4);
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 4);
return;
}
}
@@ -1886,7 +1882,7 @@ static void BattleAICmd_if_has_move_with_effect(void)
if (i == 4)
gAIScriptPtr += 7;
else
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3);
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3);
break;
case AI_TARGET:
case AI_TARGET_PARTNER:
@@ -1899,7 +1895,7 @@ static void BattleAICmd_if_has_move_with_effect(void)
if (i == 4)
gAIScriptPtr += 7;
else
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3);
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3);
break;
}
}
@@ -1920,7 +1916,7 @@ static void BattleAICmd_if_doesnt_have_move_with_effect(void)
if (i != 4)
gAIScriptPtr += 7;
else
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3);
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3);
break;
case AI_TARGET:
case AI_TARGET_PARTNER:
@@ -1932,7 +1928,7 @@ static void BattleAICmd_if_doesnt_have_move_with_effect(void)
if (i != 4)
gAIScriptPtr += 7;
else
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3);
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3);
break;
}
}
@@ -1953,7 +1949,7 @@ static void BattleAICmd_if_any_move_disabled_or_encored(void)
gAIScriptPtr += 7;
return;
}
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3);
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3);
return;
}
else if (gAIScriptPtr[2] != 1) // ignore the macro if its not 0 or 1.
@@ -1963,7 +1959,7 @@ static void BattleAICmd_if_any_move_disabled_or_encored(void)
}
else if (gDisableStructs[battlerId].encoredMove != 0)
{
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3);
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3);
return;
}
gAIScriptPtr += 7;
@@ -1976,7 +1972,7 @@ static void BattleAICmd_if_curr_move_disabled_or_encored(void)
case 0:
if (gDisableStructs[gActiveBattler].disabledMove == AI_THINKING_STRUCT->moveConsidered)
{
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
return;
}
gAIScriptPtr += 6;
@@ -1984,7 +1980,7 @@ static void BattleAICmd_if_curr_move_disabled_or_encored(void)
case 1:
if (gDisableStructs[gActiveBattler].encoredMove == AI_THINKING_STRUCT->moveConsidered)
{
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
return;
}
gAIScriptPtr += 6;
@@ -2005,7 +2001,7 @@ static void BattleAICmd_if_random_safari_flee(void)
u8 safariFleeRate = gBattleStruct->field_7B * 5; // safari flee rate, from 0-20
if ((u8)(Random() % 100) < safariFleeRate)
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1);
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
else
gAIScriptPtr += 5;
}
@@ -2048,7 +2044,7 @@ static void BattleAICmd_if_holds_item(void)
var1 = gAIScriptPtr[3];
if ((var1 | var2) == item)
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4);
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 4);
else
gAIScriptPtr += 8;
}
@@ -2183,12 +2179,12 @@ static void BattleAICmd_nullsub_57(void)
static void BattleAICmd_call(void)
{
AIStackPushVar(gAIScriptPtr + 5);
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1);
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
}
static void BattleAICmd_goto(void)
{
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1);
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
}
static void BattleAICmd_end(void)
@@ -2204,7 +2200,7 @@ static void BattleAICmd_if_level_cond(void)
case 0: // greater than
if (gBattleMons[sBattler_AI].level > gBattleMons[gBattlerTarget].level)
{
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
return;
}
gAIScriptPtr += 6;
@@ -2212,7 +2208,7 @@ static void BattleAICmd_if_level_cond(void)
case 1: // less than
if (gBattleMons[sBattler_AI].level < gBattleMons[gBattlerTarget].level)
{
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
return;
}
gAIScriptPtr += 6;
@@ -2220,7 +2216,7 @@ static void BattleAICmd_if_level_cond(void)
case 2: // equal
if (gBattleMons[sBattler_AI].level == gBattleMons[gBattlerTarget].level)
{
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
return;
}
gAIScriptPtr += 6;
@@ -2231,7 +2227,7 @@ static void BattleAICmd_if_level_cond(void)
static void BattleAICmd_if_target_taunted(void)
{
if (gDisableStructs[gBattlerTarget].tauntTimer1 != 0)
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1);
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
else
gAIScriptPtr += 5;
}
@@ -2239,7 +2235,7 @@ static void BattleAICmd_if_target_taunted(void)
static void BattleAICmd_if_target_not_taunted(void)
{
if (gDisableStructs[gBattlerTarget].tauntTimer1 == 0)
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1);
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
else
gAIScriptPtr += 5;
}
@@ -2247,7 +2243,7 @@ static void BattleAICmd_if_target_not_taunted(void)
static void BattleAICmd_if_target_is_ally(void)
{
if ((sBattler_AI & BIT_SIDE) == (gBattlerTarget & BIT_SIDE))
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1);
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
else
gAIScriptPtr += 5;
}
@@ -2257,7 +2253,7 @@ static void BattleAICmd_if_flash_fired(void)
u8 battlerId = BattleAI_GetWantedBank(gAIScriptPtr[1]);
if (gBattleResources->flags->flags[battlerId] & UNKNOWN_FLAG_FLASH_FIRE)
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
else
gAIScriptPtr += 6;
}
diff --git a/src/battle_ai_switch_items.c b/src/battle_ai_switch_items.c
index 5426cc774..83ad2b4fd 100644
--- a/src/battle_ai_switch_items.c
+++ b/src/battle_ai_switch_items.c
@@ -9,8 +9,6 @@
#include "util.h"
#include "constants/items.h"
-extern const u8 * const gItemEffectTable[]; // todo: fix once struct is declared
-
// this file's functions
static bool8 HasSuperEffectiveMoveAgainstOpponents(bool8 noRng);
static bool8 FindMonWithFlagsAndSuperEffective(u8 flags, u8 moduloPercent);
diff --git a/src/battle_anim.c b/src/battle_anim.c
index 7606f701d..7a5197740 100644
--- a/src/battle_anim.c
+++ b/src/battle_anim.c
@@ -19,10 +19,6 @@
// sprites start at 10000 and thus must be subtracted of 10000 to account for the true index.
#define GET_TRUE_SPRITE_INDEX(i) ((i - 10000))
-#define SCRIPT_READ_16(ptr) ((ptr)[0] | ((ptr)[1] << 8))
-#define SCRIPT_READ_32(ptr) (((ptr)[0]) + ((ptr)[1] << 8) + ((ptr)[2] << 16) + ((ptr)[3] << 24))
-#define SCRIPT_READ_PTR(ptr) ((const u8*)(SCRIPT_READ_32(ptr)))
-
#define ANIM_SPRITE_INDEX_COUNT 8
extern u16 gBattle_WIN0H;
@@ -352,7 +348,7 @@ static void ScriptCmd_loadspritegfx(void)
u16 index;
sBattleAnimScriptPtr++;
- index = SCRIPT_READ_16(sBattleAnimScriptPtr);
+ index = T1_READ_16(sBattleAnimScriptPtr);
LoadCompressedObjectPicUsingHeap(&gBattleAnimPicTable[GET_TRUE_SPRITE_INDEX(index)]);
LoadCompressedObjectPaletteUsingHeap(&gBattleAnimPaletteTable[GET_TRUE_SPRITE_INDEX(index)]);
sBattleAnimScriptPtr += 2;
@@ -366,7 +362,7 @@ static void ScriptCmd_unloadspritegfx(void)
u16 index;
sBattleAnimScriptPtr++;
- index = SCRIPT_READ_16(sBattleAnimScriptPtr);
+ index = T1_READ_16(sBattleAnimScriptPtr);
FreeSpriteTilesByTag(gBattleAnimPicTable[GET_TRUE_SPRITE_INDEX(index)].tag);
FreeSpritePaletteByTag(gBattleAnimPicTable[GET_TRUE_SPRITE_INDEX(index)].tag);
sBattleAnimScriptPtr += 2;
@@ -382,7 +378,7 @@ static void ScriptCmd_createsprite(void)
s16 subpriority;
sBattleAnimScriptPtr++;
- template = (const struct SpriteTemplate *)(SCRIPT_READ_32(sBattleAnimScriptPtr));
+ template = (const struct SpriteTemplate *)(T2_READ_32(sBattleAnimScriptPtr));
sBattleAnimScriptPtr += 4;
argVar = sBattleAnimScriptPtr[0];
@@ -392,7 +388,7 @@ static void ScriptCmd_createsprite(void)
sBattleAnimScriptPtr++;
for (i = 0; i < argsCount; i++)
{
- gBattleAnimArgs[i] = SCRIPT_READ_16(sBattleAnimScriptPtr);
+ gBattleAnimArgs[i] = T1_READ_16(sBattleAnimScriptPtr);
sBattleAnimScriptPtr += 2;
}
@@ -433,7 +429,7 @@ static void ScriptCmd_createvisualtask(void)
sBattleAnimScriptPtr++;
- taskFunc = (TaskFunc)SCRIPT_READ_32(sBattleAnimScriptPtr);
+ taskFunc = (TaskFunc)T2_READ_32(sBattleAnimScriptPtr);
sBattleAnimScriptPtr += 4;
taskPriority = sBattleAnimScriptPtr[0];
@@ -444,7 +440,7 @@ static void ScriptCmd_createvisualtask(void)
for (i = 0; i < numArgs; i++)
{
- gBattleAnimArgs[i] = SCRIPT_READ_16(sBattleAnimScriptPtr);
+ gBattleAnimArgs[i] = T1_READ_16(sBattleAnimScriptPtr);
sBattleAnimScriptPtr += 2;
}
@@ -542,26 +538,26 @@ static void ScriptCmd_end(void)
static void ScriptCmd_playse(void)
{
sBattleAnimScriptPtr++;
- PlaySE(SCRIPT_READ_16(sBattleAnimScriptPtr));
+ PlaySE(T1_READ_16(sBattleAnimScriptPtr));
sBattleAnimScriptPtr += 2;
}
-#define t1_MONBG_BANK 0
+#define t1_MONBG_BATTLER 0
#define t1_MON_IN_BG2 1
#define t1_CREATE_ANOTHER_TASK 2
#define t1_IS_SECONDMON_BG 3
-#define t2_BANK_SPRITE_ID 0
+#define t2_BATTLER_SPRITE_ID 0
#define t2_MON_IN_BG2 5
-#define t2_MONBG_BANK 6
+#define t2_MONBG_BATTLER 6
static void sub_80A40F4(u8 taskId)
{
u8 newTaskId;
s16 *selfData = gTasks[taskId].data;
- u8 bankSpriteId = gBattlerSpriteIds[selfData[t1_MONBG_BANK]];
- gSprites[bankSpriteId].invisible = 1;
+ u8 battlerSpriteId = gBattlerSpriteIds[selfData[t1_MONBG_BATTLER]];
+ gSprites[battlerSpriteId].invisible = 1;
if (!selfData[t1_CREATE_ANOTHER_TASK])
{
@@ -570,9 +566,9 @@ static void sub_80A40F4(u8 taskId)
}
newTaskId = CreateTask(task_pA_ma0A_obj_to_bg_pal, 10);
- gTasks[newTaskId].data[t2_BANK_SPRITE_ID] = bankSpriteId;
- gTasks[newTaskId].data[1] = gSprites[bankSpriteId].pos1.x + gSprites[bankSpriteId].pos2.x;
- gTasks[newTaskId].data[2] = gSprites[bankSpriteId].pos1.y + gSprites[bankSpriteId].pos2.y;
+ gTasks[newTaskId].data[t2_BATTLER_SPRITE_ID] = battlerSpriteId;
+ gTasks[newTaskId].data[1] = gSprites[battlerSpriteId].pos1.x + gSprites[battlerSpriteId].pos2.x;
+ gTasks[newTaskId].data[2] = gSprites[battlerSpriteId].pos1.y + gSprites[battlerSpriteId].pos2.y;
if (!selfData[t1_MON_IN_BG2])
{
@@ -586,7 +582,7 @@ static void sub_80A40F4(u8 taskId)
}
gTasks[newTaskId].data[t2_MON_IN_BG2] = selfData[t1_MON_IN_BG2];
- gTasks[newTaskId].data[t2_MONBG_BANK] = selfData[t1_MONBG_BANK];
+ gTasks[newTaskId].data[t2_MONBG_BATTLER] = selfData[t1_MONBG_BATTLER];
sMonAnimTaskIdArray[selfData[t1_IS_SECONDMON_BG]] = newTaskId;
DestroyAnimVisualTask(taskId);
}
@@ -595,48 +591,48 @@ static void ScriptCmd_monbg(void)
{
bool8 toBG_2;
u8 taskId;
- u8 bank;
+ u8 battlerId;
u8 animBank;
sBattleAnimScriptPtr++;
animBank = sBattleAnimScriptPtr[0];
if (animBank & ANIM_TARGET)
- bank = gBattleAnimTarget;
+ battlerId = gBattleAnimTarget;
else
- bank = gBattleAnimAttacker;
+ battlerId = gBattleAnimAttacker;
- if (IsBattlerSpriteVisible(bank))
+ if (IsBattlerSpriteVisible(battlerId))
{
- u8 position = GetBattlerPosition(bank);
+ u8 position = GetBattlerPosition(battlerId);
if (position == B_POSITION_OPPONENT_LEFT || position == B_POSITION_PLAYER_RIGHT || IsContest())
toBG_2 = FALSE;
else
toBG_2 = TRUE;
- sub_80A438C(bank, toBG_2, FALSE);
+ sub_80A438C(battlerId, toBG_2, FALSE);
taskId = CreateTask(sub_80A40F4, 10);
gAnimVisualTaskCount++;
- gTasks[taskId].data[t1_MONBG_BANK] = bank;
+ gTasks[taskId].data[t1_MONBG_BATTLER] = battlerId;
gTasks[taskId].data[t1_MON_IN_BG2] = toBG_2;
gTasks[taskId].data[t1_CREATE_ANOTHER_TASK] = TRUE;
gTasks[taskId].data[t1_IS_SECONDMON_BG] = 0;
}
- bank ^= BIT_FLANK;
- if (IsBattlerSpriteVisible(bank))
+ battlerId ^= BIT_FLANK;
+ if (IsBattlerSpriteVisible(battlerId))
{
- u8 position = GetBattlerPosition(bank);
+ u8 position = GetBattlerPosition(battlerId);
if (position == B_POSITION_OPPONENT_LEFT || position == B_POSITION_PLAYER_RIGHT || IsContest())
toBG_2 = FALSE;
else
toBG_2 = TRUE;
- sub_80A438C(bank, toBG_2, FALSE);
+ sub_80A438C(battlerId, toBG_2, FALSE);
taskId = CreateTask(sub_80A40F4, 10);
gAnimVisualTaskCount++;
- gTasks[taskId].data[0] = bank;
+ gTasks[taskId].data[0] = battlerId;
gTasks[taskId].data[1] = toBG_2;
gTasks[taskId].data[t1_CREATE_ANOTHER_TASK] = TRUE;
gTasks[taskId].data[t1_IS_SECONDMON_BG] = 1;
@@ -647,33 +643,33 @@ static void ScriptCmd_monbg(void)
gAnimScriptCallback = WaitAnimFrameCount;
}
-bool8 IsBattlerSpriteVisible(u8 bank)
+bool8 IsBattlerSpriteVisible(u8 battlerId)
{
if (IsContest())
{
- if (bank == gBattleAnimAttacker)
+ if (battlerId == gBattleAnimAttacker)
return TRUE;
else
return FALSE;
}
- if (!IsBattlerSpritePresent(bank))
+ if (!IsBattlerSpritePresent(battlerId))
return FALSE;
if (IsContest())
return TRUE; // this line wont ever be reached.
- if (!gBattleSpritesDataPtr->battlerData[bank].invisible || !gSprites[gBattlerSpriteIds[bank]].invisible)
+ if (!gBattleSpritesDataPtr->battlerData[battlerId].invisible || !gSprites[gBattlerSpriteIds[battlerId]].invisible)
return TRUE;
return FALSE;
}
-void sub_80A438C(u8 bank, bool8 toBG_2, bool8 setSpriteInvisible)
+void sub_80A438C(u8 battlerId, bool8 toBG_2, bool8 setSpriteInvisible)
{
struct UnknownAnimStruct2 unknownStruct;
- u8 bankSpriteId;
+ u8 battlerSpriteId;
if (!toBG_2)
{
- u8 bankIdentity;
+ u8 battlerPosition;
if (IsContest() == TRUE)
{
@@ -694,28 +690,28 @@ void sub_80A438C(u8 bank, bool8 toBG_2, bool8 setSpriteInvisible)
SetAnimBgAttribute(1, BG_ANIM_SCREEN_SIZE, 1);
SetAnimBgAttribute(1, BG_ANIM_AREA_OVERFLOW_MODE, 0);
- bankSpriteId = gBattlerSpriteIds[bank];
+ battlerSpriteId = gBattlerSpriteIds[battlerId];
- gBattle_BG1_X = -(gSprites[bankSpriteId].pos1.x + gSprites[bankSpriteId].pos2.x) + 0x20;
+ gBattle_BG1_X = -(gSprites[battlerSpriteId].pos1.x + gSprites[battlerSpriteId].pos2.x) + 0x20;
if (IsContest() && IsSpeciesNotUnown(gContestResources->field_18->field_0))
gBattle_BG1_X--;
- gBattle_BG1_Y = -(gSprites[bankSpriteId].pos1.y + gSprites[bankSpriteId].pos2.y) + 0x20;
+ gBattle_BG1_Y = -(gSprites[battlerSpriteId].pos1.y + gSprites[battlerSpriteId].pos2.y) + 0x20;
if (setSpriteInvisible)
- gSprites[gBattlerSpriteIds[bank]].invisible = 1;
+ gSprites[gBattlerSpriteIds[battlerId]].invisible = 1;
SetGpuReg(REG_OFFSET_BG1HOFS, gBattle_BG1_X);
SetGpuReg(REG_OFFSET_BG1VOFS, gBattle_BG1_Y);
- LoadPalette(&gPlttBufferUnfaded[0x100 + bank * 16], unknownStruct.unk8 * 16, 0x20);
- CpuCopy32(&gPlttBufferUnfaded[0x100 + bank * 16], (void*)(BG_PLTT + unknownStruct.unk8 * 32), 0x20);
+ LoadPalette(&gPlttBufferUnfaded[0x100 + battlerId * 16], unknownStruct.unk8 * 16, 0x20);
+ CpuCopy32(&gPlttBufferUnfaded[0x100 + battlerId * 16], (void*)(BG_PLTT + unknownStruct.unk8 * 32), 0x20);
if (IsContest())
- bankIdentity = 0;
+ battlerPosition = 0;
else
- bankIdentity = GetBattlerPosition(bank);
+ battlerPosition = GetBattlerPosition(battlerId);
- sub_8118FBC(1, 0, 0, bankIdentity, unknownStruct.unk8, unknownStruct.unk0, unknownStruct.unk4, unknownStruct.unkA);
+ sub_8118FBC(1, 0, 0, battlerPosition, unknownStruct.unk8, unknownStruct.unk0, unknownStruct.unk4, unknownStruct.unkA);
if (IsContest())
sub_80A46A0();
@@ -731,21 +727,21 @@ void sub_80A438C(u8 bank, bool8 toBG_2, bool8 setSpriteInvisible)
SetAnimBgAttribute(2, BG_ANIM_SCREEN_SIZE, 1);
SetAnimBgAttribute(2, BG_ANIM_AREA_OVERFLOW_MODE, 0);
- bankSpriteId = gBattlerSpriteIds[bank];
+ battlerSpriteId = gBattlerSpriteIds[battlerId];
- gBattle_BG2_X = -(gSprites[bankSpriteId].pos1.x + gSprites[bankSpriteId].pos2.x) + 0x20;
- gBattle_BG2_Y = -(gSprites[bankSpriteId].pos1.y + gSprites[bankSpriteId].pos2.y) + 0x20;
+ gBattle_BG2_X = -(gSprites[battlerSpriteId].pos1.x + gSprites[battlerSpriteId].pos2.x) + 0x20;
+ gBattle_BG2_Y = -(gSprites[battlerSpriteId].pos1.y + gSprites[battlerSpriteId].pos2.y) + 0x20;
if (setSpriteInvisible)
- gSprites[gBattlerSpriteIds[bank]].invisible = 1;
+ gSprites[gBattlerSpriteIds[battlerId]].invisible = 1;
SetGpuReg(REG_OFFSET_BG2HOFS, gBattle_BG2_X);
SetGpuReg(REG_OFFSET_BG2VOFS, gBattle_BG2_Y);
- LoadPalette(&gPlttBufferUnfaded[0x100 + bank * 16], 0x90, 0x20);
- CpuCopy32(&gPlttBufferUnfaded[0x100 + bank * 16], (void*)(BG_PLTT + 0x120), 0x20);
+ LoadPalette(&gPlttBufferUnfaded[0x100 + battlerId * 16], 0x90, 0x20);
+ CpuCopy32(&gPlttBufferUnfaded[0x100 + battlerId * 16], (void*)(BG_PLTT + 0x120), 0x20);
- sub_8118FBC(2, 0, 0, GetBattlerPosition(bank), unknownStruct.unk8, unknownStruct.unk0 + 0x1000, unknownStruct.unk4 + 0x400, unknownStruct.unkA);
+ sub_8118FBC(2, 0, 0, GetBattlerPosition(battlerId), unknownStruct.unk8, unknownStruct.unk0 + 0x1000, unknownStruct.unk4 + 0x400, unknownStruct.unkA);
}
}
@@ -852,7 +848,7 @@ static void task_pA_ma0A_obj_to_bg_pal(u8 taskId)
static void ScriptCmd_clearmonbg(void)
{
u8 animBankId;
- u8 bank;
+ u8 battlerId;
u8 taskId;
sBattleAnimScriptPtr++;
@@ -864,20 +860,20 @@ static void ScriptCmd_clearmonbg(void)
animBankId = ANIM_DEF_PARTNER;
if (animBankId == ANIM_ATTACKER || animBankId == ANIM_ATK_PARTNER)
- bank = gBattleAnimAttacker;
+ battlerId = gBattleAnimAttacker;
else
- bank = gBattleAnimTarget;
+ battlerId = gBattleAnimTarget;
if (sMonAnimTaskIdArray[0] != 0xFF)
- gSprites[gBattlerSpriteIds[bank]].invisible = 0;
+ gSprites[gBattlerSpriteIds[battlerId]].invisible = 0;
if (animBankId > 1 && sMonAnimTaskIdArray[1] != 0xFF)
- gSprites[gBattlerSpriteIds[bank ^ BIT_FLANK]].invisible = 0;
+ gSprites[gBattlerSpriteIds[battlerId ^ BIT_FLANK]].invisible = 0;
else
animBankId = 0;
taskId = CreateTask(sub_80A4980, 5);
gTasks[taskId].data[0] = animBankId;
- gTasks[taskId].data[2] = bank;
+ gTasks[taskId].data[2] = battlerId;
sBattleAnimScriptPtr++;
}
@@ -913,7 +909,7 @@ static void sub_80A4980(u8 taskId)
static void ScriptCmd_monbg_22(void)
{
bool8 toBG_2;
- u8 bank;
+ u8 battlerId;
u8 animBankId;
sBattleAnimScriptPtr++;
@@ -926,31 +922,31 @@ static void ScriptCmd_monbg_22(void)
animBankId = ANIM_DEF_PARTNER;
if (animBankId == ANIM_ATTACKER || animBankId == ANIM_ATK_PARTNER)
- bank = gBattleAnimAttacker;
+ battlerId = gBattleAnimAttacker;
else
- bank = gBattleAnimTarget;
+ battlerId = gBattleAnimTarget;
- if (IsBattlerSpriteVisible(bank))
+ if (IsBattlerSpriteVisible(battlerId))
{
- u8 position = GetBattlerPosition(bank);
+ u8 position = GetBattlerPosition(battlerId);
if (position == B_POSITION_OPPONENT_LEFT || position == B_POSITION_PLAYER_RIGHT || IsContest())
toBG_2 = FALSE;
else
toBG_2 = TRUE;
- sub_80A438C(bank, toBG_2, FALSE);
+ sub_80A438C(battlerId, toBG_2, FALSE);
}
- bank ^= BIT_FLANK;
- if (animBankId > 1 && IsBattlerSpriteVisible(bank))
+ battlerId ^= BIT_FLANK;
+ if (animBankId > 1 && IsBattlerSpriteVisible(battlerId))
{
- u8 position = GetBattlerPosition(bank);
+ u8 position = GetBattlerPosition(battlerId);
if (position == B_POSITION_OPPONENT_LEFT || position == B_POSITION_PLAYER_RIGHT || IsContest())
toBG_2 = FALSE;
else
toBG_2 = TRUE;
- sub_80A438C(bank, toBG_2, FALSE);
+ sub_80A438C(battlerId, toBG_2, FALSE);
}
sBattleAnimScriptPtr++;
@@ -959,7 +955,7 @@ static void ScriptCmd_monbg_22(void)
static void ScriptCmd_clearmonbg_23(void)
{
u8 animBankId;
- u8 bank;
+ u8 battlerId;
u8 taskId;
sBattleAnimScriptPtr++;
@@ -971,20 +967,20 @@ static void ScriptCmd_clearmonbg_23(void)
animBankId = ANIM_DEF_PARTNER;
if (animBankId == ANIM_ATTACKER || animBankId == ANIM_ATK_PARTNER)
- bank = gBattleAnimAttacker;
+ battlerId = gBattleAnimAttacker;
else
- bank = gBattleAnimTarget;
+ battlerId = gBattleAnimTarget;
- if (IsBattlerSpriteVisible(bank))
- gSprites[gBattlerSpriteIds[bank]].invisible = 0;
- if (animBankId > 1 && IsBattlerSpriteVisible(bank ^ BIT_FLANK))
- gSprites[gBattlerSpriteIds[bank ^ BIT_FLANK]].invisible = 0;
+ if (IsBattlerSpriteVisible(battlerId))
+ gSprites[gBattlerSpriteIds[battlerId]].invisible = 0;
+ if (animBankId > 1 && IsBattlerSpriteVisible(battlerId ^ BIT_FLANK))
+ gSprites[gBattlerSpriteIds[battlerId ^ BIT_FLANK]].invisible = 0;
else
animBankId = 0;
taskId = CreateTask(sub_80A4BB0, 5);
gTasks[taskId].data[0] = animBankId;
- gTasks[taskId].data[2] = bank;
+ gTasks[taskId].data[2] = battlerId;
sBattleAnimScriptPtr++;
}
@@ -995,30 +991,30 @@ static void sub_80A4BB0(u8 taskId)
if (gTasks[taskId].data[1] != 1)
{
bool8 toBG_2;
- u8 bank = gTasks[taskId].data[2];
- u8 position = GetBattlerPosition(bank);
+ u8 battlerId = gTasks[taskId].data[2];
+ u8 position = GetBattlerPosition(battlerId);
if (position == B_POSITION_OPPONENT_LEFT || position == B_POSITION_PLAYER_RIGHT || IsContest())
toBG_2 = FALSE;
else
toBG_2 = TRUE;
- if (IsBattlerSpriteVisible(bank))
+ if (IsBattlerSpriteVisible(battlerId))
sub_80A477C(toBG_2);
- if (gTasks[taskId].data[0] > 1 && IsBattlerSpriteVisible(bank ^ BIT_FLANK))
+ if (gTasks[taskId].data[0] > 1 && IsBattlerSpriteVisible(battlerId ^ BIT_FLANK))
sub_80A477C(toBG_2 ^ 1);
DestroyTask(taskId);
}
}
-#undef t1_MONBG_BANK
+#undef t1_MONBG_BATTLER
#undef t1_MON_IN_BG2
#undef t1_CREATE_ANOTHER_TASK
#undef t1_IS_SECONDMON_BG
-#undef t2_BANK_SPRITE_ID
+#undef t2_BATTLER_SPRITE_ID
#undef t2_MON_IN_BG2
-#undef t2_MONBG_BANK
+#undef t2_MONBG_BATTLER
static void ScriptCmd_setalpha(void)
{
@@ -1052,7 +1048,7 @@ static void ScriptCmd_call(void)
{
sBattleAnimScriptPtr++;
sBattleAnimScriptRetAddr = sBattleAnimScriptPtr + 4;
- sBattleAnimScriptPtr = SCRIPT_READ_PTR(sBattleAnimScriptPtr);
+ sBattleAnimScriptPtr = T2_READ_PTR(sBattleAnimScriptPtr);
}
static void ScriptCmd_return(void)
@@ -1069,7 +1065,7 @@ static void ScriptCmd_setarg(void)
sBattleAnimScriptPtr++;
argId = sBattleAnimScriptPtr[0];
sBattleAnimScriptPtr++;
- value = SCRIPT_READ_16(sBattleAnimScriptPtr);
+ value = T1_READ_16(sBattleAnimScriptPtr);
sBattleAnimScriptPtr = addr + 4;
gBattleAnimArgs[argId] = value;
}
@@ -1079,7 +1075,7 @@ static void ScriptCmd_choosetwoturnanim(void)
sBattleAnimScriptPtr++;
if (gAnimMoveTurn & 1)
sBattleAnimScriptPtr += 4;
- sBattleAnimScriptPtr = SCRIPT_READ_PTR(sBattleAnimScriptPtr);
+ sBattleAnimScriptPtr = T2_READ_PTR(sBattleAnimScriptPtr);
}
static void ScriptCmd_jumpifmoveturn(void)
@@ -1090,7 +1086,7 @@ static void ScriptCmd_jumpifmoveturn(void)
sBattleAnimScriptPtr++;
if (toCheck == gAnimMoveTurn)
- sBattleAnimScriptPtr = SCRIPT_READ_PTR(sBattleAnimScriptPtr);
+ sBattleAnimScriptPtr = T2_READ_PTR(sBattleAnimScriptPtr);
else
sBattleAnimScriptPtr += 4;
}
@@ -1098,7 +1094,7 @@ static void ScriptCmd_jumpifmoveturn(void)
static void ScriptCmd_goto(void)
{
sBattleAnimScriptPtr++;
- sBattleAnimScriptPtr = SCRIPT_READ_PTR(sBattleAnimScriptPtr);
+ sBattleAnimScriptPtr = T2_READ_PTR(sBattleAnimScriptPtr);
}
// Uses of this function that rely on a TRUE return are expecting inBattle to not be ticked as defined in contest behavior. As a result, if misused, this function cannot reliably discern between field and contest status and could result in undefined behavior.
@@ -1354,7 +1350,7 @@ static void ScriptCmd_playsewithpan(void)
s8 pan;
sBattleAnimScriptPtr++;
- songId = SCRIPT_READ_16(sBattleAnimScriptPtr);
+ songId = T1_READ_16(sBattleAnimScriptPtr);
pan = sBattleAnimScriptPtr[2];
PlaySE12WithPanning(songId, BattleAnimAdjustPanning(pan));
sBattleAnimScriptPtr += 3;
@@ -1385,7 +1381,7 @@ static void ScriptCmd_panse_1B(void)
u8 taskId;
sBattleAnimScriptPtr++;
- songNum = SCRIPT_READ_16(sBattleAnimScriptPtr);
+ songNum = T1_READ_16(sBattleAnimScriptPtr);
currentPanArg = sBattleAnimScriptPtr[2];
incrementPan = sBattleAnimScriptPtr[3];
incrementPanArg = sBattleAnimScriptPtr[4];
@@ -1457,7 +1453,7 @@ static void ScriptCmd_panse_26(void)
u8 taskId;
sBattleAnimScriptPtr++;
- songId = SCRIPT_READ_16(sBattleAnimScriptPtr);
+ songId = T1_READ_16(sBattleAnimScriptPtr);
currentPan = sBattleAnimScriptPtr[2];
targetPan = sBattleAnimScriptPtr[3];
incrementPan = sBattleAnimScriptPtr[4];
@@ -1484,7 +1480,7 @@ static void ScriptCmd_panse_27(void)
u8 taskId;
sBattleAnimScriptPtr++;
- songId = SCRIPT_READ_16(sBattleAnimScriptPtr);
+ songId = T1_READ_16(sBattleAnimScriptPtr);
currentPanArg = sBattleAnimScriptPtr[2];
targetPanArg = sBattleAnimScriptPtr[3];
incrementPanArg = sBattleAnimScriptPtr[4];
@@ -1528,7 +1524,7 @@ static void ScriptCmd_loopsewithpan(void)
u8 taskId;
sBattleAnimScriptPtr++;
- songId = SCRIPT_READ_16(sBattleAnimScriptPtr);
+ songId = T1_READ_16(sBattleAnimScriptPtr);
panningArg = sBattleAnimScriptPtr[2];
framesToWait = sBattleAnimScriptPtr[3];
numberOfPlays = sBattleAnimScriptPtr[4];
@@ -1585,7 +1581,7 @@ static void ScriptCmd_waitplaysewithpan(void)
u8 taskId;
sBattleAnimScriptPtr++;
- songId = SCRIPT_READ_16(sBattleAnimScriptPtr);
+ songId = T1_READ_16(sBattleAnimScriptPtr);
panningArg = sBattleAnimScriptPtr[2];
framesToWait = sBattleAnimScriptPtr[3];
panning = BattleAnimAdjustPanning(panningArg);
@@ -1620,13 +1616,13 @@ static void ScriptCmd_createsoundtask(void)
s32 i;
sBattleAnimScriptPtr++;
- func = (TaskFunc)SCRIPT_READ_32(sBattleAnimScriptPtr);
+ func = (TaskFunc)T2_READ_32(sBattleAnimScriptPtr);
sBattleAnimScriptPtr += 4;
numArgs = sBattleAnimScriptPtr[0];
sBattleAnimScriptPtr++;
for (i = 0; i < numArgs; i++)
{
- gBattleAnimArgs[i] = SCRIPT_READ_16(sBattleAnimScriptPtr);
+ gBattleAnimArgs[i] = T1_READ_16(sBattleAnimScriptPtr);
sBattleAnimScriptPtr += 2;
}
taskId = CreateTask(func, 1);
@@ -1669,10 +1665,10 @@ static void ScriptCmd_jumpargeq(void)
sBattleAnimScriptPtr++;
argId = sBattleAnimScriptPtr[0];
- valueToCheck = SCRIPT_READ_16(sBattleAnimScriptPtr + 1);
+ valueToCheck = T1_READ_16(sBattleAnimScriptPtr + 1);
if (valueToCheck == gBattleAnimArgs[argId])
- sBattleAnimScriptPtr = SCRIPT_READ_PTR(sBattleAnimScriptPtr + 3);
+ sBattleAnimScriptPtr = T2_READ_PTR(sBattleAnimScriptPtr + 3);
else
sBattleAnimScriptPtr += 7;
}
@@ -1681,7 +1677,7 @@ static void ScriptCmd_jumpifcontest(void)
{
sBattleAnimScriptPtr++;
if (IsContest())
- sBattleAnimScriptPtr = SCRIPT_READ_PTR(sBattleAnimScriptPtr);
+ sBattleAnimScriptPtr = T2_READ_PTR(sBattleAnimScriptPtr);
else
sBattleAnimScriptPtr += 4;
}
@@ -1689,19 +1685,19 @@ static void ScriptCmd_jumpifcontest(void)
static void ScriptCmd_monbgprio_28(void)
{
u8 wantedBank;
- u8 bank;
- u8 bankIdentity;
+ u8 battlerId;
+ u8 battlerPosition;
wantedBank = sBattleAnimScriptPtr[1];
sBattleAnimScriptPtr += 2;
if (wantedBank != ANIM_ATTACKER)
- bank = gBattleAnimTarget;
+ battlerId = gBattleAnimTarget;
else
- bank = gBattleAnimAttacker;
+ battlerId = gBattleAnimAttacker;
- bankIdentity = GetBattlerPosition(bank);
- if (!IsContest() && (bankIdentity == B_POSITION_PLAYER_LEFT || bankIdentity == B_POSITION_OPPONENT_RIGHT))
+ battlerPosition = GetBattlerPosition(battlerId);
+ if (!IsContest() && (battlerPosition == B_POSITION_PLAYER_LEFT || battlerPosition == B_POSITION_OPPONENT_RIGHT))
{
SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1);
SetAnimBgAttribute(2, BG_ANIM_PRIORITY, 2);
@@ -1721,20 +1717,20 @@ static void ScriptCmd_monbgprio_29(void)
static void ScriptCmd_monbgprio_2A(void)
{
u8 wantedBank;
- u8 bankIdentity;
- u8 bank;
+ u8 battlerPosition;
+ u8 battlerId;
wantedBank = sBattleAnimScriptPtr[1];
sBattleAnimScriptPtr += 2;
if (GetBattlerSide(gBattleAnimAttacker) != GetBattlerSide(gBattleAnimTarget))
{
if (wantedBank != ANIM_ATTACKER)
- bank = gBattleAnimTarget;
+ battlerId = gBattleAnimTarget;
else
- bank = gBattleAnimAttacker;
+ battlerId = gBattleAnimAttacker;
- bankIdentity = GetBattlerPosition(bank);
- if (!IsContest() && (bankIdentity == B_POSITION_PLAYER_LEFT || bankIdentity == B_POSITION_OPPONENT_RIGHT))
+ battlerPosition = GetBattlerPosition(battlerId);
+ if (!IsContest() && (battlerPosition == B_POSITION_PLAYER_LEFT || battlerPosition == B_POSITION_OPPONENT_RIGHT))
{
SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1);
SetAnimBgAttribute(2, BG_ANIM_PRIORITY, 2);
diff --git a/src/battle_bg.c b/src/battle_bg.c
index f493bafea..d4bfd297a 100644
--- a/src/battle_bg.c
+++ b/src/battle_bg.c
@@ -14,7 +14,6 @@
#include "trig.h"
#include "sound.h"
#include "constants/songs.h"
-#include "strings.h"
#include "window.h"
#include "text_window.h"
#include "menu.h"
diff --git a/src/battle_controller_link_opponent.c b/src/battle_controller_link_opponent.c
index cc6528f5f..a4aac55e2 100644
--- a/src/battle_controller_link_opponent.c
+++ b/src/battle_controller_link_opponent.c
@@ -33,7 +33,7 @@ extern struct UnusedControllerStruct gUnknown_02022D0C;
extern const struct CompressedSpritePalette gTrainerFrontPicPaletteTable[];
-extern void sub_8172EF0(u8 bank, struct Pokemon *mon);
+extern void sub_8172EF0(u8 battlerId, struct Pokemon *mon);
extern void sub_806A068(u16, u8);
extern void sub_81851A8(u8 *);
extern u16 sub_8068B48(void);
@@ -103,7 +103,7 @@ static void LinkOpponentBufferExecCompleted(void);
static void sub_8064DD0(void);
static u32 CopyLinkOpponentMonData(u8 monId, u8 *dst);
static void SetLinkOpponentMonData(u8 monId);
-static void sub_8066494(u8 bank, bool8 dontClearSubstituteBit);
+static void sub_8066494(u8 battlerId, bool8 dontClearSubstituteBit);
static void DoSwitchOutAnimation(void);
static void LinkOpponentDoMoveAnimation(void);
static void sub_8067618(u8 taskId);
@@ -1159,36 +1159,36 @@ static void LinkOpponentHandleSwitchInAnim(void)
gBattlerControllerFuncs[gActiveBattler] = sub_8064F40;
}
-static void sub_8066494(u8 bank, bool8 dontClearSubstituteBit)
+static void sub_8066494(u8 battlerId, bool8 dontClearSubstituteBit)
{
u16 species;
- ClearTemporarySpeciesSpriteData(bank, dontClearSubstituteBit);
- gBattlerPartyIndexes[bank] = gBattleBufferA[bank][1];
- species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[bank]], MON_DATA_SPECIES);
- gUnknown_03005D7C[bank] = CreateInvisibleSpriteWithCallback(sub_805D714);
- BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlerPartyIndexes[bank]], bank);
- sub_806A068(species, GetBattlerPosition(bank));
+ ClearTemporarySpeciesSpriteData(battlerId, dontClearSubstituteBit);
+ gBattlerPartyIndexes[battlerId] = gBattleBufferA[battlerId][1];
+ species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES);
+ gUnknown_03005D7C[battlerId] = CreateInvisibleSpriteWithCallback(sub_805D714);
+ BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlerPartyIndexes[battlerId]], battlerId);
+ sub_806A068(species, GetBattlerPosition(battlerId));
- gBattlerSpriteIds[bank] = CreateSprite(
+ gBattlerSpriteIds[battlerId] = CreateSprite(
&gUnknown_0202499C,
- GetBattlerSpriteCoord(bank, 2),
- GetBattlerSpriteDefault_Y(bank),
- sub_80A82E4(bank));
+ GetBattlerSpriteCoord(battlerId, 2),
+ GetBattlerSpriteDefault_Y(battlerId),
+ sub_80A82E4(battlerId));
- gSprites[gUnknown_03005D7C[bank]].data[1] = gBattlerSpriteIds[bank];
- gSprites[gUnknown_03005D7C[bank]].data[2] = bank;
+ gSprites[gUnknown_03005D7C[battlerId]].data[1] = gBattlerSpriteIds[battlerId];
+ gSprites[gUnknown_03005D7C[battlerId]].data[2] = battlerId;
- gSprites[gBattlerSpriteIds[bank]].data[0] = bank;
- gSprites[gBattlerSpriteIds[bank]].data[2] = species;
- gSprites[gBattlerSpriteIds[bank]].oam.paletteNum = bank;
+ gSprites[gBattlerSpriteIds[battlerId]].data[0] = battlerId;
+ gSprites[gBattlerSpriteIds[battlerId]].data[2] = species;
+ gSprites[gBattlerSpriteIds[battlerId]].oam.paletteNum = battlerId;
- StartSpriteAnim(&gSprites[gBattlerSpriteIds[bank]], gBattleMonForms[bank]);
+ StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerId]], gBattleMonForms[battlerId]);
- gSprites[gBattlerSpriteIds[bank]].invisible = TRUE;
- gSprites[gBattlerSpriteIds[bank]].callback = SpriteCallbackDummy;
+ gSprites[gBattlerSpriteIds[battlerId]].invisible = TRUE;
+ gSprites[gBattlerSpriteIds[battlerId]].callback = SpriteCallbackDummy;
- gSprites[gUnknown_03005D7C[bank]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_OPPONENT_SENDOUT);
+ gSprites[gUnknown_03005D7C[battlerId]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_OPPONENT_SENDOUT);
}
static void LinkOpponentHandleReturnMonToBall(void)
@@ -1337,7 +1337,7 @@ static void LinkOpponentHandleTrainerSlide(void)
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineParam = trainerPicId;
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_805D7AC;
- gBattlerControllerFuncs[gActiveBattler] = CompleteOnBankSpriteCallbackDummy2; // this line is redundant, because LinkOpponentBufferExecCompleted changes the battle bank function
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnBankSpriteCallbackDummy2; // this line is redundant, because LinkOpponentBufferExecCompleted changes the battle battlerId function
LinkOpponentBufferExecCompleted();
}
@@ -1548,11 +1548,11 @@ static void LinkOpponentHandleStatusIconUpdate(void)
{
if (!mplay_80342A4(gActiveBattler))
{
- u8 bank;
+ u8 battlerId;
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_STATUS_ICON);
- bank = gActiveBattler;
- gBattleSpritesDataPtr->healthBoxesData[bank].statusAnimActive = 0;
+ battlerId = gActiveBattler;
+ gBattleSpritesDataPtr->healthBoxesData[battlerId].statusAnimActive = 0;
gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
}
}
diff --git a/src/battle_controller_link_partner.c b/src/battle_controller_link_partner.c
index 6ca50dc5c..d742d5df2 100644
--- a/src/battle_controller_link_partner.c
+++ b/src/battle_controller_link_partner.c
@@ -32,7 +32,7 @@ extern struct UnusedControllerStruct gUnknown_02022D0C;
extern const struct CompressedSpritePalette gTrainerFrontPicPaletteTable[];
extern const struct CompressedSpritePalette gTrainerBackPicPaletteTable[];
-extern void sub_8172EF0(u8 bank, struct Pokemon *mon);
+extern void sub_8172EF0(u8 battlerId, struct Pokemon *mon);
extern void sub_806A068(u16, u8);
extern void sub_81851A8(u8 *);
extern u8 GetFrontierTrainerFrontSpriteId(u16 trainerId);
@@ -101,7 +101,7 @@ static void LinkPartnerBufferExecCompleted(void);
static void sub_814B554(void);
static u32 CopyLinkPartnerMonData(u8 monId, u8 *dst);
static void SetLinkPartnerMonData(u8 monId);
-static void sub_814CC98(u8 bank, bool8 dontClearSubstituteBit);
+static void sub_814CC98(u8 battlerId, bool8 dontClearSubstituteBit);
static void DoSwitchOutAnimation(void);
static void LinkPartnerDoMoveAnimation(void);
static void sub_814DCCC(u8 taskId);
@@ -1045,35 +1045,35 @@ static void LinkPartnerHandleSwitchInAnim(void)
gBattlerControllerFuncs[gActiveBattler] = sub_814B69C;
}
-static void sub_814CC98(u8 bank, bool8 dontClearSubstituteBit)
+static void sub_814CC98(u8 battlerId, bool8 dontClearSubstituteBit)
{
u16 species;
- ClearTemporarySpeciesSpriteData(bank, dontClearSubstituteBit);
- gBattlerPartyIndexes[bank] = gBattleBufferA[bank][1];
- species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[bank]], MON_DATA_SPECIES);
- gUnknown_03005D7C[bank] = CreateInvisibleSpriteWithCallback(sub_805D714);
- sub_806A068(species, GetBattlerPosition(bank));
+ ClearTemporarySpeciesSpriteData(battlerId, dontClearSubstituteBit);
+ gBattlerPartyIndexes[battlerId] = gBattleBufferA[battlerId][1];
+ species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES);
+ gUnknown_03005D7C[battlerId] = CreateInvisibleSpriteWithCallback(sub_805D714);
+ sub_806A068(species, GetBattlerPosition(battlerId));
- gBattlerSpriteIds[bank] = CreateSprite(
+ gBattlerSpriteIds[battlerId] = CreateSprite(
&gUnknown_0202499C,
- GetBattlerSpriteCoord(bank, 2),
- GetBattlerSpriteDefault_Y(bank),
- sub_80A82E4(bank));
+ GetBattlerSpriteCoord(battlerId, 2),
+ GetBattlerSpriteDefault_Y(battlerId),
+ sub_80A82E4(battlerId));
- gSprites[gUnknown_03005D7C[bank]].data[1] = gBattlerSpriteIds[bank];
- gSprites[gUnknown_03005D7C[bank]].data[2] = bank;
+ gSprites[gUnknown_03005D7C[battlerId]].data[1] = gBattlerSpriteIds[battlerId];
+ gSprites[gUnknown_03005D7C[battlerId]].data[2] = battlerId;
- gSprites[gBattlerSpriteIds[bank]].data[0] = bank;
- gSprites[gBattlerSpriteIds[bank]].data[2] = species;
- gSprites[gBattlerSpriteIds[bank]].oam.paletteNum = bank;
+ gSprites[gBattlerSpriteIds[battlerId]].data[0] = battlerId;
+ gSprites[gBattlerSpriteIds[battlerId]].data[2] = species;
+ gSprites[gBattlerSpriteIds[battlerId]].oam.paletteNum = battlerId;
- StartSpriteAnim(&gSprites[gBattlerSpriteIds[bank]], gBattleMonForms[bank]);
+ StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerId]], gBattleMonForms[battlerId]);
- gSprites[gBattlerSpriteIds[bank]].invisible = TRUE;
- gSprites[gBattlerSpriteIds[bank]].callback = SpriteCallbackDummy;
+ gSprites[gBattlerSpriteIds[battlerId]].invisible = TRUE;
+ gSprites[gBattlerSpriteIds[battlerId]].callback = SpriteCallbackDummy;
- gSprites[gUnknown_03005D7C[bank]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_PLAYER_SENDOUT);
+ gSprites[gUnknown_03005D7C[battlerId]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_PLAYER_SENDOUT);
}
static void LinkPartnerHandleReturnMonToBall(void)
@@ -1372,11 +1372,11 @@ static void LinkPartnerHandleStatusIconUpdate(void)
{
if (!mplay_80342A4(gActiveBattler))
{
- u8 bank;
+ u8 battlerId;
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_STATUS_ICON);
- bank = gActiveBattler;
- gBattleSpritesDataPtr->healthBoxesData[bank].statusAnimActive = 0;
+ battlerId = gActiveBattler;
+ gBattleSpritesDataPtr->healthBoxesData[battlerId].statusAnimActive = 0;
gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
}
}
diff --git a/src/battle_controller_opponent.c b/src/battle_controller_opponent.c
index e88b586b1..64cf16b86 100644
--- a/src/battle_controller_opponent.c
+++ b/src/battle_controller_opponent.c
@@ -36,9 +36,9 @@ extern struct UnusedControllerStruct gUnknown_02022D0C;
extern const struct CompressedSpritePalette gTrainerFrontPicPaletteTable[];
-extern void sub_8172EF0(u8 bank, struct Pokemon *mon);
+extern void sub_8172EF0(u8 battlerId, struct Pokemon *mon);
extern void sub_806A068(u16, u8);
-extern void sub_81A57E4(u8 bank, u16 stringId);
+extern void sub_81A57E4(u8 battlerId, u16 stringId);
extern u8 sub_81A4CB0(void);
extern u8 sub_81D5588(u16 trainerId);
extern u8 GetFrontierTrainerFrontSpriteId(u16 trainerId);
@@ -108,7 +108,7 @@ static void OpponentBufferExecCompleted(void);
static void sub_805FC80(void);
static u32 GetOpponentMonData(u8 monId, u8 *dst);
static void SetOpponentMonData(u8 monId);
-static void sub_80613DC(u8 bank, bool8 dontClearSubstituteBit);
+static void sub_80613DC(u8 battlerId, bool8 dontClearSubstituteBit);
static void DoSwitchOutAnimation(void);
static void OpponentDoMoveAnimation(void);
static void sub_806280C(struct Sprite *sprite);
@@ -1153,36 +1153,36 @@ static void OpponentHandleSwitchInAnim(void)
gBattlerControllerFuncs[gActiveBattler] = sub_805FDF0;
}
-static void sub_80613DC(u8 bank, bool8 dontClearSubstituteBit)
+static void sub_80613DC(u8 battlerId, bool8 dontClearSubstituteBit)
{
u16 species;
- ClearTemporarySpeciesSpriteData(bank, dontClearSubstituteBit);
- gBattlerPartyIndexes[bank] = gBattleBufferA[bank][1];
- species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[bank]], MON_DATA_SPECIES);
- gUnknown_03005D7C[bank] = CreateInvisibleSpriteWithCallback(sub_805D714);
- BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlerPartyIndexes[bank]], bank);
- sub_806A068(species, GetBattlerPosition(bank));
+ ClearTemporarySpeciesSpriteData(battlerId, dontClearSubstituteBit);
+ gBattlerPartyIndexes[battlerId] = gBattleBufferA[battlerId][1];
+ species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES);
+ gUnknown_03005D7C[battlerId] = CreateInvisibleSpriteWithCallback(sub_805D714);
+ BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlerPartyIndexes[battlerId]], battlerId);
+ sub_806A068(species, GetBattlerPosition(battlerId));
- gBattlerSpriteIds[bank] = CreateSprite(&gUnknown_0202499C,
- GetBattlerSpriteCoord(bank, 2),
- GetBattlerSpriteDefault_Y(bank),
- sub_80A82E4(bank));
+ gBattlerSpriteIds[battlerId] = CreateSprite(&gUnknown_0202499C,
+ GetBattlerSpriteCoord(battlerId, 2),
+ GetBattlerSpriteDefault_Y(battlerId),
+ sub_80A82E4(battlerId));
- gSprites[gBattlerSpriteIds[bank]].data[0] = bank;
- gSprites[gBattlerSpriteIds[bank]].data[2] = species;
+ gSprites[gBattlerSpriteIds[battlerId]].data[0] = battlerId;
+ gSprites[gBattlerSpriteIds[battlerId]].data[2] = species;
- gSprites[gUnknown_03005D7C[bank]].data[1] = gBattlerSpriteIds[bank];
- gSprites[gUnknown_03005D7C[bank]].data[2] = bank;
+ gSprites[gUnknown_03005D7C[battlerId]].data[1] = gBattlerSpriteIds[battlerId];
+ gSprites[gUnknown_03005D7C[battlerId]].data[2] = battlerId;
- gSprites[gBattlerSpriteIds[bank]].oam.paletteNum = bank;
+ gSprites[gBattlerSpriteIds[battlerId]].oam.paletteNum = battlerId;
- StartSpriteAnim(&gSprites[gBattlerSpriteIds[bank]], gBattleMonForms[bank]);
+ StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerId]], gBattleMonForms[battlerId]);
- gSprites[gBattlerSpriteIds[bank]].invisible = TRUE;
- gSprites[gBattlerSpriteIds[bank]].callback = SpriteCallbackDummy;
+ gSprites[gBattlerSpriteIds[battlerId]].invisible = TRUE;
+ gSprites[gBattlerSpriteIds[battlerId]].callback = SpriteCallbackDummy;
- gSprites[gUnknown_03005D7C[bank]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_OPPONENT_SENDOUT);
+ gSprites[gUnknown_03005D7C[battlerId]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_OPPONENT_SENDOUT);
}
static void OpponentHandleReturnMonToBall(void)
@@ -1697,11 +1697,11 @@ static void OpponentHandleStatusIconUpdate(void)
{
if (!mplay_80342A4(gActiveBattler))
{
- u8 bank;
+ u8 battlerId;
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_STATUS_ICON);
- bank = gActiveBattler;
- gBattleSpritesDataPtr->healthBoxesData[bank].statusAnimActive = 0;
+ battlerId = gActiveBattler;
+ gBattleSpritesDataPtr->healthBoxesData[battlerId].statusAnimActive = 0;
gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
}
}
diff --git a/src/battle_controller_player.c b/src/battle_controller_player.c
index 3a6aa4a6e..e0694029a 100644
--- a/src/battle_controller_player.c
+++ b/src/battle_controller_player.c
@@ -43,19 +43,11 @@ extern struct SpriteTemplate gUnknown_0202499C;
extern const struct CompressedSpritePalette gTrainerFrontPicPaletteTable[];
extern const struct CompressedSpritePalette gTrainerBackPicPaletteTable[];
-extern const u8 gText_BattleSwitchWhich[];
-extern const u8 gText_MoveInterfacePP[];
-extern const u8 gText_MoveInterfaceType[];
-extern const u8 gText_LinkStandby[];
-extern const u8 gText_BattleMenu[];
-extern const u8 gText_WhatWillPkmnDo[];
-extern const u8 gText_BattleYesNoChoice[];
-
-extern void sub_8172EF0(u8 bank, struct Pokemon *mon);
+extern void sub_8172EF0(u8 battlerId, struct Pokemon *mon);
extern void sub_81B89AC(u8 arg0);
extern void sub_81AABB0(void);
extern void sub_806A068(u16, u8);
-extern void sub_81A57E4(u8 bank, u16 stringId);
+extern void sub_81A57E4(u8 battlerId, u16 stringId);
extern void sub_81851A8(u8 *);
// this file's functions
@@ -138,7 +130,7 @@ static void sub_80595A4(u8 taskId);
static void PrintLinkStandbyMsg(void);
static u32 CopyPlayerMonData(u8 monId, u8 *dst);
static void SetPlayerMonData(u8 monId);
-static void sub_805B258(u8 bank, bool8 dontClearSubstituteBit);
+static void sub_805B258(u8 battlerId, bool8 dontClearSubstituteBit);
static void DoSwitchOutAnimation(void);
static void PlayerDoMoveAnimation(void);
static void task05_08033660(u8 taskId);
@@ -1157,10 +1149,10 @@ static void CompleteOnInactiveTextPrinter(void)
static void Task_GiveExpToMon(u8 taskId)
{
u32 monId = (u8)(gTasks[taskId].tExpTask_monId);
- u8 bank = gTasks[taskId].tExpTask_bank;
+ u8 battlerId = gTasks[taskId].tExpTask_bank;
s16 gainedExp = gTasks[taskId].tExpTask_gainedExp;
- if (IsDoubleBattle() == TRUE || monId != gBattlerPartyIndexes[bank]) // give exp without the expbar
+ if (IsDoubleBattle() == TRUE || monId != gBattlerPartyIndexes[battlerId]) // give exp without the expbar
{
struct Pokemon *mon = &gPlayerParty[monId];
u16 species = GetMonData(mon, MON_DATA_SPECIES);
@@ -1176,12 +1168,12 @@ static void Task_GiveExpToMon(u8 taskId)
CalculateMonStats(mon);
gainedExp -= nextLvlExp - currExp;
savedActiveBank = gActiveBattler;
- gActiveBattler = bank;
+ gActiveBattler = battlerId;
BtlController_EmitTwoReturnValues(1, RET_VALUE_LEVELLED_UP, gainedExp);
gActiveBattler = savedActiveBank;
if (IsDoubleBattle() == TRUE
- && ((u16)(monId) == gBattlerPartyIndexes[bank] || (u16)(monId) == gBattlerPartyIndexes[bank ^ BIT_FLANK]))
+ && ((u16)(monId) == gBattlerPartyIndexes[battlerId] || (u16)(monId) == gBattlerPartyIndexes[battlerId ^ BIT_FLANK]))
gTasks[taskId].func = sub_8059544;
else
gTasks[taskId].func = DestroyExpTaskAndCompleteOnInactiveTextPrinter;
@@ -1190,7 +1182,7 @@ static void Task_GiveExpToMon(u8 taskId)
{
currExp += gainedExp;
SetMonData(mon, MON_DATA_EXP, &currExp);
- gBattlerControllerFuncs[bank] = CompleteOnInactiveTextPrinter;
+ gBattlerControllerFuncs[battlerId] = CompleteOnInactiveTextPrinter;
DestroyTask(taskId);
}
}
@@ -1204,7 +1196,7 @@ static void Task_PrepareToGiveExpWithExpBar(u8 taskId)
{
u8 monIndex = gTasks[taskId].tExpTask_monId;
s32 gainedExp = gTasks[taskId].tExpTask_gainedExp;
- u8 bank = gTasks[taskId].tExpTask_bank;
+ u8 battlerId = gTasks[taskId].tExpTask_bank;
struct Pokemon *mon = &gPlayerParty[monIndex];
u8 level = GetMonData(mon, MON_DATA_LEVEL);
u16 species = GetMonData(mon, MON_DATA_SPECIES);
@@ -1214,7 +1206,7 @@ static void Task_PrepareToGiveExpWithExpBar(u8 taskId)
exp -= currLvlExp;
expToNextLvl = gExperienceTables[gBaseStats[species].growthRate][level + 1] - currLvlExp;
- SetBattleBarStruct(bank, gHealthboxSpriteIds[bank], expToNextLvl, exp, -gainedExp);
+ SetBattleBarStruct(battlerId, gHealthboxSpriteIds[battlerId], expToNextLvl, exp, -gainedExp);
PlaySE(SE_EXP);
gTasks[taskId].func = sub_8059400;
}
@@ -1229,11 +1221,11 @@ static void sub_8059400(u8 taskId)
{
u8 monId = gTasks[taskId].tExpTask_monId;
s16 gainedExp = gTasks[taskId].tExpTask_gainedExp;
- u8 bank = gTasks[taskId].tExpTask_bank;
+ u8 battlerId = gTasks[taskId].tExpTask_bank;
s16 r4;
- r4 = sub_8074AA0(bank, gHealthboxSpriteIds[bank], EXP_BAR, 0);
- SetHealthboxSpriteVisible(gHealthboxSpriteIds[bank]);
+ r4 = sub_8074AA0(battlerId, gHealthboxSpriteIds[battlerId], EXP_BAR, 0);
+ SetHealthboxSpriteVisible(gHealthboxSpriteIds[battlerId]);
if (r4 == -1)
{
u8 level;
@@ -1255,7 +1247,7 @@ static void sub_8059400(u8 taskId)
CalculateMonStats(&gPlayerParty[monId]);
gainedExp -= expOnNextLvl - currExp;
savedActiveBank = gActiveBattler;
- gActiveBattler = bank;
+ gActiveBattler = battlerId;
BtlController_EmitTwoReturnValues(1, RET_VALUE_LEVELLED_UP, gainedExp);
gActiveBattler = savedActiveBank;
gTasks[taskId].func = sub_8059544;
@@ -1264,7 +1256,7 @@ static void sub_8059400(u8 taskId)
{
currExp += gainedExp;
SetMonData(&gPlayerParty[monId], MON_DATA_EXP, &currExp);
- gBattlerControllerFuncs[bank] = CompleteOnInactiveTextPrinter;
+ gBattlerControllerFuncs[battlerId] = CompleteOnInactiveTextPrinter;
DestroyTask(taskId);
}
}
@@ -1273,30 +1265,30 @@ static void sub_8059400(u8 taskId)
static void sub_8059544(u8 taskId)
{
- u8 bank = gTasks[taskId].tExpTask_bank;
+ u8 battlerId = gTasks[taskId].tExpTask_bank;
u8 monIndex = gTasks[taskId].tExpTask_monId;
- if (IsDoubleBattle() == TRUE && monIndex == gBattlerPartyIndexes[bank ^ BIT_FLANK])
- bank ^= BIT_FLANK;
+ if (IsDoubleBattle() == TRUE && monIndex == gBattlerPartyIndexes[battlerId ^ BIT_FLANK])
+ battlerId ^= BIT_FLANK;
- InitAndLaunchSpecialAnimation(bank, bank, bank, B_ANIM_LVL_UP);
+ InitAndLaunchSpecialAnimation(battlerId, battlerId, battlerId, B_ANIM_LVL_UP);
gTasks[taskId].func = sub_80595A4;
}
static void sub_80595A4(u8 taskId)
{
- u8 bank = gTasks[taskId].tExpTask_bank;
+ u8 battlerId = gTasks[taskId].tExpTask_bank;
- if (!gBattleSpritesDataPtr->healthBoxesData[bank].specialAnimActive)
+ if (!gBattleSpritesDataPtr->healthBoxesData[battlerId].specialAnimActive)
{
u8 monIndex = gTasks[taskId].tExpTask_monId;
GetMonData(&gPlayerParty[monIndex], MON_DATA_LEVEL); // Unused return value
- if (IsDoubleBattle() == TRUE && monIndex == gBattlerPartyIndexes[bank ^ BIT_FLANK])
- UpdateHealthboxAttribute(gHealthboxSpriteIds[bank ^ BIT_FLANK], &gPlayerParty[monIndex], HEALTHBOX_ALL);
+ if (IsDoubleBattle() == TRUE && monIndex == gBattlerPartyIndexes[battlerId ^ BIT_FLANK])
+ UpdateHealthboxAttribute(gHealthboxSpriteIds[battlerId ^ BIT_FLANK], &gPlayerParty[monIndex], HEALTHBOX_ALL);
else
- UpdateHealthboxAttribute(gHealthboxSpriteIds[bank], &gPlayerParty[monIndex], HEALTHBOX_ALL);
+ UpdateHealthboxAttribute(gHealthboxSpriteIds[battlerId], &gPlayerParty[monIndex], HEALTHBOX_ALL);
gTasks[taskId].func = DestroyExpTaskAndCompleteOnInactiveTextPrinter;
}
@@ -1305,12 +1297,12 @@ static void sub_80595A4(u8 taskId)
static void DestroyExpTaskAndCompleteOnInactiveTextPrinter(u8 taskId)
{
u8 monIndex;
- u8 bank;
+ u8 battlerId;
monIndex = gTasks[taskId].tExpTask_monId;
GetMonData(&gPlayerParty[monIndex], MON_DATA_LEVEL); // Unused return value
- bank = gTasks[taskId].tExpTask_bank;
- gBattlerControllerFuncs[bank] = CompleteOnInactiveTextPrinter;
+ battlerId = gTasks[taskId].tExpTask_bank;
+ gBattlerControllerFuncs[battlerId] = CompleteOnInactiveTextPrinter;
DestroyTask(taskId);
}
@@ -2199,35 +2191,35 @@ static void PlayerHandleSwitchInAnim(void)
gBattlerControllerFuncs[gActiveBattler] = sub_805902C;
}
-static void sub_805B258(u8 bank, bool8 dontClearSubstituteBit)
+static void sub_805B258(u8 battlerId, bool8 dontClearSubstituteBit)
{
u16 species;
- ClearTemporarySpeciesSpriteData(bank, dontClearSubstituteBit);
- gBattlerPartyIndexes[bank] = gBattleBufferA[bank][1];
- species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[bank]], MON_DATA_SPECIES);
- gUnknown_03005D7C[bank] = CreateInvisibleSpriteWithCallback(sub_805D714);
- sub_806A068(species, GetBattlerPosition(bank));
+ ClearTemporarySpeciesSpriteData(battlerId, dontClearSubstituteBit);
+ gBattlerPartyIndexes[battlerId] = gBattleBufferA[battlerId][1];
+ species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES);
+ gUnknown_03005D7C[battlerId] = CreateInvisibleSpriteWithCallback(sub_805D714);
+ sub_806A068(species, GetBattlerPosition(battlerId));
- gBattlerSpriteIds[bank] = CreateSprite(
+ gBattlerSpriteIds[battlerId] = CreateSprite(
&gUnknown_0202499C,
- GetBattlerSpriteCoord(bank, 2),
- GetBattlerSpriteDefault_Y(bank),
- sub_80A82E4(bank));
+ GetBattlerSpriteCoord(battlerId, 2),
+ GetBattlerSpriteDefault_Y(battlerId),
+ sub_80A82E4(battlerId));
- gSprites[gUnknown_03005D7C[bank]].data[1] = gBattlerSpriteIds[bank];
- gSprites[gUnknown_03005D7C[bank]].data[2] = bank;
+ gSprites[gUnknown_03005D7C[battlerId]].data[1] = gBattlerSpriteIds[battlerId];
+ gSprites[gUnknown_03005D7C[battlerId]].data[2] = battlerId;
- gSprites[gBattlerSpriteIds[bank]].data[0] = bank;
- gSprites[gBattlerSpriteIds[bank]].data[2] = species;
- gSprites[gBattlerSpriteIds[bank]].oam.paletteNum = bank;
+ gSprites[gBattlerSpriteIds[battlerId]].data[0] = battlerId;
+ gSprites[gBattlerSpriteIds[battlerId]].data[2] = species;
+ gSprites[gBattlerSpriteIds[battlerId]].oam.paletteNum = battlerId;
- StartSpriteAnim(&gSprites[gBattlerSpriteIds[bank]], gBattleMonForms[bank]);
+ StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerId]], gBattleMonForms[battlerId]);
- gSprites[gBattlerSpriteIds[bank]].invisible = TRUE;
- gSprites[gBattlerSpriteIds[bank]].callback = SpriteCallbackDummy;
+ gSprites[gBattlerSpriteIds[battlerId]].invisible = TRUE;
+ gSprites[gBattlerSpriteIds[battlerId]].callback = SpriteCallbackDummy;
- gSprites[gUnknown_03005D7C[bank]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_PLAYER_SENDOUT);
+ gSprites[gUnknown_03005D7C[battlerId]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_PLAYER_SENDOUT);
}
static void PlayerHandleReturnMonToBall(void)
@@ -2749,11 +2741,11 @@ static void PlayerHandleStatusIconUpdate(void)
{
if (!mplay_80342A4(gActiveBattler))
{
- u8 bank;
+ u8 battlerId;
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_STATUS_ICON);
- bank = gActiveBattler;
- gBattleSpritesDataPtr->healthBoxesData[bank].statusAnimActive = 0;
+ battlerId = gActiveBattler;
+ gBattleSpritesDataPtr->healthBoxesData[battlerId].statusAnimActive = 0;
gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
}
}
@@ -2962,13 +2954,13 @@ static void PlayerHandleIntroTrainerBallThrow(void)
void sub_805CC00(struct Sprite *sprite)
{
- u8 bank = sprite->data[5];
+ u8 battlerId = sprite->data[5];
FreeSpriteOamMatrix(sprite);
FreeSpritePaletteByTag(GetSpritePaletteTagByPaletteNum(sprite->oam.paletteNum));
DestroySprite(sprite);
- BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[bank]], bank);
- StartSpriteAnim(&gSprites[gBattlerSpriteIds[bank]], 0);
+ BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[battlerId]], battlerId);
+ StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerId]], 0);
}
static void task05_08033660(u8 taskId)
diff --git a/src/battle_controller_player_partner.c b/src/battle_controller_player_partner.c
index 7569604d8..f18f582f7 100644
--- a/src/battle_controller_player_partner.c
+++ b/src/battle_controller_player_partner.c
@@ -33,7 +33,7 @@ extern const struct CompressedSpritePalette gTrainerFrontPicPaletteTable[];
extern const struct CompressedSpritePalette gTrainerBackPicPaletteTable[];
extern void sub_81358F4(void);
-extern void sub_8172EF0(u8 bank, struct Pokemon *mon);
+extern void sub_8172EF0(u8 battlerId, struct Pokemon *mon);
extern void sub_806A068(u16, u8);
extern u8 GetFrontierTrainerFrontSpriteId(u16 trainerId);
@@ -107,7 +107,7 @@ static void sub_81BB688(u8 taskId);
static void sub_81BB9A0(void);
static u32 CopyPlayerPartnerMonData(u8 monId, u8 *dst);
static void SetPlayerPartnerMonData(u8 monId);
-static void sub_81BD0E4(u8 bank, bool8 dontClearSubstituteBit);
+static void sub_81BD0E4(u8 battlerId, bool8 dontClearSubstituteBit);
static void DoSwitchOutAnimation(void);
static void PlayerPartnerDoMoveAnimation(void);
static void sub_81BE2C8(u8 taskId);
@@ -324,10 +324,10 @@ static void CompleteOnInactiveTextPrinter(void)
static void Task_GiveExpToMon(u8 taskId)
{
u32 monId = (u8)(gTasks[taskId].tExpTask_monId);
- u8 bank = gTasks[taskId].tExpTask_bank;
+ u8 battlerId = gTasks[taskId].tExpTask_bank;
s16 gainedExp = gTasks[taskId].tExpTask_gainedExp;
- if (IsDoubleBattle() == TRUE || monId != gBattlerPartyIndexes[bank]) // give exp without the expbar
+ if (IsDoubleBattle() == TRUE || monId != gBattlerPartyIndexes[battlerId]) // give exp without the expbar
{
struct Pokemon *mon = &gPlayerParty[monId];
u16 species = GetMonData(mon, MON_DATA_SPECIES);
@@ -343,12 +343,12 @@ static void Task_GiveExpToMon(u8 taskId)
CalculateMonStats(mon);
gainedExp -= nextLvlExp - currExp;
savedActiveBank = gActiveBattler;
- gActiveBattler = bank;
+ gActiveBattler = battlerId;
BtlController_EmitTwoReturnValues(1, RET_VALUE_LEVELLED_UP, gainedExp);
gActiveBattler = savedActiveBank;
if (IsDoubleBattle() == TRUE
- && ((u16)(monId) == gBattlerPartyIndexes[bank] || (u16)(monId) == gBattlerPartyIndexes[bank ^ BIT_FLANK]))
+ && ((u16)(monId) == gBattlerPartyIndexes[battlerId] || (u16)(monId) == gBattlerPartyIndexes[battlerId ^ BIT_FLANK]))
gTasks[taskId].func = sub_81BB628;
else
gTasks[taskId].func = DestroyExpTaskAndCompleteOnInactiveTextPrinter;
@@ -357,7 +357,7 @@ static void Task_GiveExpToMon(u8 taskId)
{
currExp += gainedExp;
SetMonData(mon, MON_DATA_EXP, &currExp);
- gBattlerControllerFuncs[bank] = CompleteOnInactiveTextPrinter;
+ gBattlerControllerFuncs[battlerId] = CompleteOnInactiveTextPrinter;
DestroyTask(taskId);
}
}
@@ -371,7 +371,7 @@ static void Task_PrepareToGiveExpWithExpBar(u8 taskId)
{
u8 monIndex = gTasks[taskId].tExpTask_monId;
s32 gainedExp = gTasks[taskId].tExpTask_gainedExp;
- u8 bank = gTasks[taskId].tExpTask_bank;
+ u8 battlerId = gTasks[taskId].tExpTask_bank;
struct Pokemon *mon = &gPlayerParty[monIndex];
u8 level = GetMonData(mon, MON_DATA_LEVEL);
u16 species = GetMonData(mon, MON_DATA_SPECIES);
@@ -381,7 +381,7 @@ static void Task_PrepareToGiveExpWithExpBar(u8 taskId)
exp -= currLvlExp;
expToNextLvl = gExperienceTables[gBaseStats[species].growthRate][level + 1] - currLvlExp;
- SetBattleBarStruct(bank, gHealthboxSpriteIds[bank], expToNextLvl, exp, -gainedExp);
+ SetBattleBarStruct(battlerId, gHealthboxSpriteIds[battlerId], expToNextLvl, exp, -gainedExp);
PlaySE(SE_EXP);
gTasks[taskId].func = sub_81BB4E4;
}
@@ -396,11 +396,11 @@ static void sub_81BB4E4(u8 taskId)
{
u8 monId = gTasks[taskId].tExpTask_monId;
s16 gainedExp = gTasks[taskId].tExpTask_gainedExp;
- u8 bank = gTasks[taskId].tExpTask_bank;
+ u8 battlerId = gTasks[taskId].tExpTask_bank;
s16 r4;
- r4 = sub_8074AA0(bank, gHealthboxSpriteIds[bank], EXP_BAR, 0);
- SetHealthboxSpriteVisible(gHealthboxSpriteIds[bank]);
+ r4 = sub_8074AA0(battlerId, gHealthboxSpriteIds[battlerId], EXP_BAR, 0);
+ SetHealthboxSpriteVisible(gHealthboxSpriteIds[battlerId]);
if (r4 == -1)
{
u8 level;
@@ -422,7 +422,7 @@ static void sub_81BB4E4(u8 taskId)
CalculateMonStats(&gPlayerParty[monId]);
gainedExp -= expOnNextLvl - currExp;
savedActiveBank = gActiveBattler;
- gActiveBattler = bank;
+ gActiveBattler = battlerId;
BtlController_EmitTwoReturnValues(1, RET_VALUE_LEVELLED_UP, gainedExp);
gActiveBattler = savedActiveBank;
gTasks[taskId].func = sub_81BB628;
@@ -431,7 +431,7 @@ static void sub_81BB4E4(u8 taskId)
{
currExp += gainedExp;
SetMonData(&gPlayerParty[monId], MON_DATA_EXP, &currExp);
- gBattlerControllerFuncs[bank] = CompleteOnInactiveTextPrinter;
+ gBattlerControllerFuncs[battlerId] = CompleteOnInactiveTextPrinter;
DestroyTask(taskId);
}
}
@@ -440,30 +440,30 @@ static void sub_81BB4E4(u8 taskId)
static void sub_81BB628(u8 taskId)
{
- u8 bank = gTasks[taskId].tExpTask_bank;
+ u8 battlerId = gTasks[taskId].tExpTask_bank;
u8 monIndex = gTasks[taskId].tExpTask_monId;
- if (IsDoubleBattle() == TRUE && monIndex == gBattlerPartyIndexes[bank ^ BIT_FLANK])
- bank ^= BIT_FLANK;
+ if (IsDoubleBattle() == TRUE && monIndex == gBattlerPartyIndexes[battlerId ^ BIT_FLANK])
+ battlerId ^= BIT_FLANK;
- InitAndLaunchSpecialAnimation(bank, bank, bank, B_ANIM_LVL_UP);
+ InitAndLaunchSpecialAnimation(battlerId, battlerId, battlerId, B_ANIM_LVL_UP);
gTasks[taskId].func = sub_81BB688;
}
static void sub_81BB688(u8 taskId)
{
- u8 bank = gTasks[taskId].tExpTask_bank;
+ u8 battlerId = gTasks[taskId].tExpTask_bank;
- if (!gBattleSpritesDataPtr->healthBoxesData[bank].specialAnimActive)
+ if (!gBattleSpritesDataPtr->healthBoxesData[battlerId].specialAnimActive)
{
u8 monIndex = gTasks[taskId].tExpTask_monId;
GetMonData(&gPlayerParty[monIndex], MON_DATA_LEVEL); // Unused return value
- if (IsDoubleBattle() == TRUE && monIndex == gBattlerPartyIndexes[bank ^ BIT_FLANK])
- UpdateHealthboxAttribute(gHealthboxSpriteIds[bank ^ BIT_FLANK], &gPlayerParty[monIndex], HEALTHBOX_ALL);
+ if (IsDoubleBattle() == TRUE && monIndex == gBattlerPartyIndexes[battlerId ^ BIT_FLANK])
+ UpdateHealthboxAttribute(gHealthboxSpriteIds[battlerId ^ BIT_FLANK], &gPlayerParty[monIndex], HEALTHBOX_ALL);
else
- UpdateHealthboxAttribute(gHealthboxSpriteIds[bank], &gPlayerParty[monIndex], HEALTHBOX_ALL);
+ UpdateHealthboxAttribute(gHealthboxSpriteIds[battlerId], &gPlayerParty[monIndex], HEALTHBOX_ALL);
gTasks[taskId].func = DestroyExpTaskAndCompleteOnInactiveTextPrinter;
}
@@ -472,12 +472,12 @@ static void sub_81BB688(u8 taskId)
static void DestroyExpTaskAndCompleteOnInactiveTextPrinter(u8 taskId)
{
u8 monIndex;
- u8 bank;
+ u8 battlerId;
monIndex = gTasks[taskId].tExpTask_monId;
GetMonData(&gPlayerParty[monIndex], MON_DATA_LEVEL); // Unused return value
- bank = gTasks[taskId].tExpTask_bank;
- gBattlerControllerFuncs[bank] = CompleteOnInactiveTextPrinter;
+ battlerId = gTasks[taskId].tExpTask_bank;
+ gBattlerControllerFuncs[battlerId] = CompleteOnInactiveTextPrinter;
DestroyTask(taskId);
}
@@ -1232,35 +1232,35 @@ static void PlayerPartnerHandleSwitchInAnim(void)
gBattlerControllerFuncs[gActiveBattler] = sub_81BBAE8;
}
-static void sub_81BD0E4(u8 bank, bool8 dontClearSubstituteBit)
+static void sub_81BD0E4(u8 battlerId, bool8 dontClearSubstituteBit)
{
u16 species;
- ClearTemporarySpeciesSpriteData(bank, dontClearSubstituteBit);
- gBattlerPartyIndexes[bank] = gBattleBufferA[bank][1];
- species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[bank]], MON_DATA_SPECIES);
- gUnknown_03005D7C[bank] = CreateInvisibleSpriteWithCallback(sub_805D714);
- sub_806A068(species, GetBattlerPosition(bank));
+ ClearTemporarySpeciesSpriteData(battlerId, dontClearSubstituteBit);
+ gBattlerPartyIndexes[battlerId] = gBattleBufferA[battlerId][1];
+ species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES);
+ gUnknown_03005D7C[battlerId] = CreateInvisibleSpriteWithCallback(sub_805D714);
+ sub_806A068(species, GetBattlerPosition(battlerId));
- gBattlerSpriteIds[bank] = CreateSprite(
+ gBattlerSpriteIds[battlerId] = CreateSprite(
&gUnknown_0202499C,
- GetBattlerSpriteCoord(bank, 2),
- GetBattlerSpriteDefault_Y(bank),
- sub_80A82E4(bank));
+ GetBattlerSpriteCoord(battlerId, 2),
+ GetBattlerSpriteDefault_Y(battlerId),
+ sub_80A82E4(battlerId));
- gSprites[gUnknown_03005D7C[bank]].data[1] = gBattlerSpriteIds[bank];
- gSprites[gUnknown_03005D7C[bank]].data[2] = bank;
+ gSprites[gUnknown_03005D7C[battlerId]].data[1] = gBattlerSpriteIds[battlerId];
+ gSprites[gUnknown_03005D7C[battlerId]].data[2] = battlerId;
- gSprites[gBattlerSpriteIds[bank]].data[0] = bank;
- gSprites[gBattlerSpriteIds[bank]].data[2] = species;
- gSprites[gBattlerSpriteIds[bank]].oam.paletteNum = bank;
+ gSprites[gBattlerSpriteIds[battlerId]].data[0] = battlerId;
+ gSprites[gBattlerSpriteIds[battlerId]].data[2] = species;
+ gSprites[gBattlerSpriteIds[battlerId]].oam.paletteNum = battlerId;
- StartSpriteAnim(&gSprites[gBattlerSpriteIds[bank]], gBattleMonForms[bank]);
+ StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerId]], gBattleMonForms[battlerId]);
- gSprites[gBattlerSpriteIds[bank]].invisible = TRUE;
- gSprites[gBattlerSpriteIds[bank]].callback = SpriteCallbackDummy;
+ gSprites[gBattlerSpriteIds[battlerId]].invisible = TRUE;
+ gSprites[gBattlerSpriteIds[battlerId]].callback = SpriteCallbackDummy;
- gSprites[gUnknown_03005D7C[bank]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_PLAYER_SENDOUT);
+ gSprites[gUnknown_03005D7C[battlerId]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_PLAYER_SENDOUT);
}
static void PlayerPartnerHandleReturnMonToBall(void)
@@ -1625,11 +1625,11 @@ static void PlayerPartnerHandleStatusIconUpdate(void)
{
if (!mplay_80342A4(gActiveBattler))
{
- u8 bank;
+ u8 battlerId;
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_STATUS_ICON);
- bank = gActiveBattler;
- gBattleSpritesDataPtr->healthBoxesData[bank].statusAnimActive = 0;
+ battlerId = gActiveBattler;
+ gBattleSpritesDataPtr->healthBoxesData[battlerId].statusAnimActive = 0;
gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
}
}
diff --git a/src/battle_controller_recorded_opponent.c b/src/battle_controller_recorded_opponent.c
index ded65828b..4d1ccbaca 100644
--- a/src/battle_controller_recorded_opponent.c
+++ b/src/battle_controller_recorded_opponent.c
@@ -35,7 +35,7 @@ extern u8 gUnknown_0203C7B4;
extern const struct CompressedSpritePalette gTrainerFrontPicPaletteTable[];
-extern void sub_8172EF0(u8 bank, struct Pokemon *mon);
+extern void sub_8172EF0(u8 battlerId, struct Pokemon *mon);
extern void sub_806A068(u16, u8);
extern u16 sub_8068B48(void);
extern u8 GetFrontierTrainerFrontSpriteId(u16 trainerId);
@@ -104,7 +104,7 @@ static void RecordedOpponentBufferExecCompleted(void);
static void sub_8186F14(void);
static u32 CopyRecordedOpponentMonData(u8 monId, u8 *dst);
static void SetRecordedOpponentMonData(u8 monId);
-static void sub_81885D8(u8 bank, bool8 dontClearSubstituteBit);
+static void sub_81885D8(u8 battlerId, bool8 dontClearSubstituteBit);
static void DoSwitchOutAnimation(void);
static void RecordedOpponentDoMoveAnimation(void);
static void sub_8189548(u8 taskId);
@@ -1144,35 +1144,35 @@ static void RecordedOpponentHandleSwitchInAnim(void)
gBattlerControllerFuncs[gActiveBattler] = sub_8187084;
}
-static void sub_81885D8(u8 bank, bool8 dontClearSubstituteBit)
+static void sub_81885D8(u8 battlerId, bool8 dontClearSubstituteBit)
{
u16 species;
- ClearTemporarySpeciesSpriteData(bank, dontClearSubstituteBit);
- gBattlerPartyIndexes[bank] = gBattleBufferA[bank][1];
- species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[bank]], MON_DATA_SPECIES);
- gUnknown_03005D7C[bank] = CreateInvisibleSpriteWithCallback(sub_805D714);
- BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlerPartyIndexes[bank]], bank);
- sub_806A068(species, GetBattlerPosition(bank));
+ ClearTemporarySpeciesSpriteData(battlerId, dontClearSubstituteBit);
+ gBattlerPartyIndexes[battlerId] = gBattleBufferA[battlerId][1];
+ species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES);
+ gUnknown_03005D7C[battlerId] = CreateInvisibleSpriteWithCallback(sub_805D714);
+ BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlerPartyIndexes[battlerId]], battlerId);
+ sub_806A068(species, GetBattlerPosition(battlerId));
- gBattlerSpriteIds[bank] = CreateSprite(&gUnknown_0202499C,
- GetBattlerSpriteCoord(bank, 2),
- GetBattlerSpriteDefault_Y(bank),
- sub_80A82E4(bank));
+ gBattlerSpriteIds[battlerId] = CreateSprite(&gUnknown_0202499C,
+ GetBattlerSpriteCoord(battlerId, 2),
+ GetBattlerSpriteDefault_Y(battlerId),
+ sub_80A82E4(battlerId));
- gSprites[gUnknown_03005D7C[bank]].data[1] = gBattlerSpriteIds[bank];
- gSprites[gUnknown_03005D7C[bank]].data[2] = bank;
+ gSprites[gUnknown_03005D7C[battlerId]].data[1] = gBattlerSpriteIds[battlerId];
+ gSprites[gUnknown_03005D7C[battlerId]].data[2] = battlerId;
- gSprites[gBattlerSpriteIds[bank]].data[0] = bank;
- gSprites[gBattlerSpriteIds[bank]].data[2] = species;
- gSprites[gBattlerSpriteIds[bank]].oam.paletteNum = bank;
+ gSprites[gBattlerSpriteIds[battlerId]].data[0] = battlerId;
+ gSprites[gBattlerSpriteIds[battlerId]].data[2] = species;
+ gSprites[gBattlerSpriteIds[battlerId]].oam.paletteNum = battlerId;
- StartSpriteAnim(&gSprites[gBattlerSpriteIds[bank]], gBattleMonForms[bank]);
+ StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerId]], gBattleMonForms[battlerId]);
- gSprites[gBattlerSpriteIds[bank]].invisible = TRUE;
- gSprites[gBattlerSpriteIds[bank]].callback = SpriteCallbackDummy;
+ gSprites[gBattlerSpriteIds[battlerId]].invisible = TRUE;
+ gSprites[gBattlerSpriteIds[battlerId]].callback = SpriteCallbackDummy;
- gSprites[gUnknown_03005D7C[bank]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_OPPONENT_SENDOUT);
+ gSprites[gUnknown_03005D7C[battlerId]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_OPPONENT_SENDOUT);
}
static void RecordedOpponentHandleReturnMonToBall(void)
@@ -1490,11 +1490,11 @@ static void RecordedOpponentHandleStatusIconUpdate(void)
{
if (!mplay_80342A4(gActiveBattler))
{
- u8 bank;
+ u8 battlerId;
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_STATUS_ICON);
- bank = gActiveBattler;
- gBattleSpritesDataPtr->healthBoxesData[bank].statusAnimActive = 0;
+ battlerId = gActiveBattler;
+ gBattleSpritesDataPtr->healthBoxesData[battlerId].statusAnimActive = 0;
gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
}
}
diff --git a/src/battle_controller_recorded_player.c b/src/battle_controller_recorded_player.c
index c1e5447a4..b16c3f307 100644
--- a/src/battle_controller_recorded_player.c
+++ b/src/battle_controller_recorded_player.c
@@ -35,7 +35,7 @@ extern struct UnusedControllerStruct gUnknown_02022D0C;
extern const struct CompressedSpritePalette gTrainerFrontPicPaletteTable[];
extern const struct CompressedSpritePalette gTrainerBackPicPaletteTable[];
-extern void sub_8172EF0(u8 bank, struct Pokemon *mon);
+extern void sub_8172EF0(u8 battlerId, struct Pokemon *mon);
extern void sub_806A068(u16, u8);
extern u8 GetFrontierTrainerFrontSpriteId(u16 trainerId);
@@ -103,7 +103,7 @@ static void RecordedPlayerBufferExecCompleted(void);
static void sub_818A328(void);
static u32 CopyRecordedPlayerMonData(u8 monId, u8 *dst);
static void SetRecordedPlayerMonData(u8 monId);
-static void sub_818BA6C(u8 bank, bool8 dontClearSubstituteBit);
+static void sub_818BA6C(u8 battlerId, bool8 dontClearSubstituteBit);
static void DoSwitchOutAnimation(void);
static void RecordedPlayerDoMoveAnimation(void);
static void sub_818CC24(u8 taskId);
@@ -1129,35 +1129,35 @@ static void RecordedPlayerHandleSwitchInAnim(void)
gBattlerControllerFuncs[gActiveBattler] = sub_818A470;
}
-static void sub_818BA6C(u8 bank, bool8 dontClearSubstituteBit)
+static void sub_818BA6C(u8 battlerId, bool8 dontClearSubstituteBit)
{
u16 species;
- ClearTemporarySpeciesSpriteData(bank, dontClearSubstituteBit);
- gBattlerPartyIndexes[bank] = gBattleBufferA[bank][1];
- species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[bank]], MON_DATA_SPECIES);
- gUnknown_03005D7C[bank] = CreateInvisibleSpriteWithCallback(sub_805D714);
- sub_806A068(species, GetBattlerPosition(bank));
+ ClearTemporarySpeciesSpriteData(battlerId, dontClearSubstituteBit);
+ gBattlerPartyIndexes[battlerId] = gBattleBufferA[battlerId][1];
+ species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES);
+ gUnknown_03005D7C[battlerId] = CreateInvisibleSpriteWithCallback(sub_805D714);
+ sub_806A068(species, GetBattlerPosition(battlerId));
- gBattlerSpriteIds[bank] = CreateSprite(
+ gBattlerSpriteIds[battlerId] = CreateSprite(
&gUnknown_0202499C,
- GetBattlerSpriteCoord(bank, 2),
- GetBattlerSpriteDefault_Y(bank),
- sub_80A82E4(bank));
+ GetBattlerSpriteCoord(battlerId, 2),
+ GetBattlerSpriteDefault_Y(battlerId),
+ sub_80A82E4(battlerId));
- gSprites[gUnknown_03005D7C[bank]].data[1] = gBattlerSpriteIds[bank];
- gSprites[gUnknown_03005D7C[bank]].data[2] = bank;
+ gSprites[gUnknown_03005D7C[battlerId]].data[1] = gBattlerSpriteIds[battlerId];
+ gSprites[gUnknown_03005D7C[battlerId]].data[2] = battlerId;
- gSprites[gBattlerSpriteIds[bank]].data[0] = bank;
- gSprites[gBattlerSpriteIds[bank]].data[2] = species;
- gSprites[gBattlerSpriteIds[bank]].oam.paletteNum = bank;
+ gSprites[gBattlerSpriteIds[battlerId]].data[0] = battlerId;
+ gSprites[gBattlerSpriteIds[battlerId]].data[2] = species;
+ gSprites[gBattlerSpriteIds[battlerId]].oam.paletteNum = battlerId;
- StartSpriteAnim(&gSprites[gBattlerSpriteIds[bank]], gBattleMonForms[bank]);
+ StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerId]], gBattleMonForms[battlerId]);
- gSprites[gBattlerSpriteIds[bank]].invisible = TRUE;
- gSprites[gBattlerSpriteIds[bank]].callback = SpriteCallbackDummy;
+ gSprites[gBattlerSpriteIds[battlerId]].invisible = TRUE;
+ gSprites[gBattlerSpriteIds[battlerId]].callback = SpriteCallbackDummy;
- gSprites[gUnknown_03005D7C[bank]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_PLAYER_SENDOUT);
+ gSprites[gUnknown_03005D7C[battlerId]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_PLAYER_SENDOUT);
}
static void RecordedPlayerHandleReturnMonToBall(void)
@@ -1512,11 +1512,11 @@ static void RecordedPlayerHandleStatusIconUpdate(void)
{
if (!mplay_80342A4(gActiveBattler))
{
- u8 bank;
+ u8 battlerId;
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_STATUS_ICON);
- bank = gActiveBattler;
- gBattleSpritesDataPtr->healthBoxesData[bank].statusAnimActive = 0;
+ battlerId = gActiveBattler;
+ gBattleSpritesDataPtr->healthBoxesData[battlerId].statusAnimActive = 0;
gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
}
}
diff --git a/src/battle_controller_safari.c b/src/battle_controller_safari.c
index 39eab24ee..09776f150 100644
--- a/src/battle_controller_safari.c
+++ b/src/battle_controller_safari.c
@@ -23,15 +23,11 @@
#include "pokeblock.h"
#include "item_use.h"
-extern struct BattlePokemon gBattleMons[MAX_BATTLERS_COUNT];
extern u16 gBattle_BG0_X;
extern u16 gBattle_BG0_Y;
extern const struct CompressedSpritePalette gTrainerBackPicPaletteTable[];
-extern const u8 gText_SafariZoneMenu[];
-extern const u8 gText_WhatWillPkmnDo2[];
-
extern void sub_81358F4(void);
// this file's functions
diff --git a/src/battle_controller_wally.c b/src/battle_controller_wally.c
index 0d18de0e4..ca7b2fd44 100644
--- a/src/battle_controller_wally.c
+++ b/src/battle_controller_wally.c
@@ -37,10 +37,7 @@ extern struct UnusedControllerStruct gUnknown_02022D0C;
extern const struct CompressedSpritePalette gTrainerBackPicPaletteTable[];
-extern const u8 gText_WhatWillWallyDo[];
-extern const u8 gText_BattleMenu[];
-
-extern void sub_8172EF0(u8 bank, struct Pokemon *mon);
+extern void sub_8172EF0(u8 battlerId, struct Pokemon *mon);
extern void sub_806A068(u16, u8);
// this file's functions
@@ -1460,31 +1457,31 @@ static void WallyHandleIntroTrainerBallThrow(void)
gBattlerControllerFuncs[gActiveBattler] = nullsub_21;
}
-static void sub_816AA80(u8 bank)
+static void sub_816AA80(u8 battlerId)
{
u16 species;
- gBattleSpritesDataPtr->battlerData[bank].transformSpecies = 0;
- gBattlerPartyIndexes[bank] = gBattleBufferA[bank][1];
- species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[bank]], MON_DATA_SPECIES);
- gUnknown_03005D7C[bank] = CreateInvisibleSpriteWithCallback(sub_805D714);
- sub_806A068(species, GetBattlerPosition(bank));
- gBattlerSpriteIds[bank] = CreateSprite(&gUnknown_0202499C,
- GetBattlerSpriteCoord(bank, 2),
- GetBattlerSpriteDefault_Y(bank),
- sub_80A82E4(bank));
-
- gSprites[gUnknown_03005D7C[bank]].data[1] = gBattlerSpriteIds[bank];
- gSprites[gUnknown_03005D7C[bank]].data[2] = bank;
-
- gSprites[gBattlerSpriteIds[bank]].data[0] = bank;
- gSprites[gBattlerSpriteIds[bank]].data[2] = species;
- gSprites[gBattlerSpriteIds[bank]].oam.paletteNum = bank;
-
- StartSpriteAnim(&gSprites[gBattlerSpriteIds[bank]], gBattleMonForms[bank]);
- gSprites[gBattlerSpriteIds[bank]].invisible = TRUE;
- gSprites[gBattlerSpriteIds[bank]].callback = SpriteCallbackDummy;
- gSprites[gUnknown_03005D7C[bank]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_PLAYER_SENDOUT);
+ gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies = 0;
+ gBattlerPartyIndexes[battlerId] = gBattleBufferA[battlerId][1];
+ species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES);
+ gUnknown_03005D7C[battlerId] = CreateInvisibleSpriteWithCallback(sub_805D714);
+ sub_806A068(species, GetBattlerPosition(battlerId));
+ gBattlerSpriteIds[battlerId] = CreateSprite(&gUnknown_0202499C,
+ GetBattlerSpriteCoord(battlerId, 2),
+ GetBattlerSpriteDefault_Y(battlerId),
+ sub_80A82E4(battlerId));
+
+ gSprites[gUnknown_03005D7C[battlerId]].data[1] = gBattlerSpriteIds[battlerId];
+ gSprites[gUnknown_03005D7C[battlerId]].data[2] = battlerId;
+
+ gSprites[gBattlerSpriteIds[battlerId]].data[0] = battlerId;
+ gSprites[gBattlerSpriteIds[battlerId]].data[2] = species;
+ gSprites[gBattlerSpriteIds[battlerId]].oam.paletteNum = battlerId;
+
+ StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerId]], gBattleMonForms[battlerId]);
+ gSprites[gBattlerSpriteIds[battlerId]].invisible = TRUE;
+ gSprites[gBattlerSpriteIds[battlerId]].callback = SpriteCallbackDummy;
+ gSprites[gUnknown_03005D7C[battlerId]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_PLAYER_SENDOUT);
}
static void sub_816AC04(u8 taskId)
diff --git a/src/battle_controllers.c b/src/battle_controllers.c
index 8bd654c29..2b918d018 100644
--- a/src/battle_controllers.c
+++ b/src/battle_controllers.c
@@ -12,33 +12,14 @@
#include "constants/abilities.h"
#include "battle_message.h"
-extern u32 gBattleExecBuffer;
-extern void (*gBattleBankFunc[4])(void);
-extern u8 gBanksByIdentity[4];
-extern u8 gActionSelectionCursor[4];
-extern u8 gMoveSelectionCursor[4];
-extern u8 gNoOfAllBanks;
-extern u8 gActiveBank;
-extern u16 gBattlePartyID[4];
-extern u8 gBattleBufferA[4][0x200];
-extern u8 gBattleBufferB[4][0x200];
extern u8 gUnknown_02022D08;
extern u8 gUnknown_02022D09;
extern u8 gUnknown_02022D0A;
-extern u8 gBankAttacker;
-extern u8 gBankTarget;
-extern u8 gAbsentBankFlags;
-extern u8 gEffectBank;
-extern struct BattlePokemon gBattleMons[4];
-extern u16 gLastUsedMove;
-extern u8 gStringBank;
-extern u8 gBattleBuffersTransferData[0x100];
static EWRAM_DATA u8 sBattleBuffersTransferData[0x100] = {};
-
extern void task00_08081A90(u8 taskId); // cable_club
-extern void sub_81B8D64(u8 bank, u8 arg1); // party_menu
+extern void sub_81B8D64(u8 battlerId, u8 arg1); // party_menu
// this file's funcionts
static void CreateTasksForSendRecvLinkBuffers(void);
@@ -885,7 +866,7 @@ void sub_8033648(void)
static void Task_HandleCopyReceivedLinkBuffersData(u8 taskId)
{
u16 blockSize;
- u8 bank;
+ u8 battlerId;
u8 var;
if (gTasks[taskId].data[15] != gTasks[taskId].data[14])
@@ -896,17 +877,17 @@ static void Task_HandleCopyReceivedLinkBuffersData(u8 taskId)
gTasks[taskId].data[12] = 0;
gTasks[taskId].data[15] = 0;
}
- bank = gLinkBattleRecvBuffer[gTasks[taskId].data[15] + LINK_BUFF_ACTIVE_BANK];
+ battlerId = gLinkBattleRecvBuffer[gTasks[taskId].data[15] + LINK_BUFF_ACTIVE_BANK];
blockSize = gLinkBattleRecvBuffer[gTasks[taskId].data[15] + LINK_BUFF_SIZE_LO] | (gLinkBattleRecvBuffer[gTasks[taskId].data[15] + LINK_BUFF_SIZE_HI] << 8);
switch (gLinkBattleRecvBuffer[gTasks[taskId].data[15] + 0])
{
case 0:
- if (gBattleControllerExecFlags & gBitTable[bank])
+ if (gBattleControllerExecFlags & gBitTable[battlerId])
return;
- memcpy(gBattleBufferA[bank], &gLinkBattleRecvBuffer[gTasks[taskId].data[15] + 8], blockSize);
- sub_803F850(bank);
+ memcpy(gBattleBufferA[battlerId], &gLinkBattleRecvBuffer[gTasks[taskId].data[15] + 8], blockSize);
+ sub_803F850(battlerId);
if (!(gBattleTypeFlags & BATTLE_TYPE_WILD))
{
@@ -917,11 +898,11 @@ static void Task_HandleCopyReceivedLinkBuffersData(u8 taskId)
}
break;
case 1:
- memcpy(gBattleBufferB[bank], &gLinkBattleRecvBuffer[gTasks[taskId].data[15] + 8], blockSize);
+ memcpy(gBattleBufferB[battlerId], &gLinkBattleRecvBuffer[gTasks[taskId].data[15] + 8], blockSize);
break;
case 2:
var = gLinkBattleRecvBuffer[gTasks[taskId].data[15] + LINK_BUFF_DATA];
- gBattleControllerExecFlags &= ~(gBitTable[bank] << (var * 4));
+ gBattleControllerExecFlags &= ~(gBitTable[battlerId] << (var * 4));
break;
}
diff --git a/src/battle_interface.c b/src/battle_interface.c
index 96462ec04..0a8bf3ed7 100644
--- a/src/battle_interface.c
+++ b/src/battle_interface.c
@@ -21,6 +21,7 @@
#include "safari_zone.h"
#include "battle_anim.h"
#include "constants/rgb.h"
+#include "data2.h"
struct TestingBar
{
@@ -154,7 +155,6 @@ enum
};
extern const u8 * const gNatureNamePointers[];
-extern const u8 gSpeciesNames[][POKEMON_NAME_LENGTH + 1];
// strings
extern const u8 gText_Slash[];
@@ -162,8 +162,6 @@ extern const u8 gText_HighlightDarkGrey[];
extern const u8 gText_DynColor2[];
extern const u8 gText_DynColor2Male[];
extern const u8 gText_DynColor1Female[];
-extern const u8 gText_SafariBalls[];
-extern const u8 gText_SafariBallLeft[];
// graphics
extern const u8 gBattleInterface_BallStatusBarGfx[];
@@ -198,10 +196,10 @@ static void SpriteCB_StatusSummaryBar(struct Sprite *sprite);
static void SpriteCB_StatusSummaryBallsOnBattleStart(struct Sprite *sprite);
static void SpriteCB_StatusSummaryBallsOnSwitchout(struct Sprite *sprite);
-static u8 GetStatusIconForBankId(u8 statusElementId, u8 bank);
+static u8 GetStatusIconForBankId(u8 statusElementId, u8 battlerId);
static s32 sub_8074DB8(s32 maxValue, s32 currValue, s32 receivedValue, s32 *arg3, u8 arg4, u16 arg5);
static u8 GetScaledExpFraction(s32 currValue, s32 receivedValue, s32 maxValue, u8 scale);
-static void sub_8074B9C(u8 bank, u8 whichBar);
+static void sub_8074B9C(u8 battlerId, u8 whichBar);
static u8 sub_8074E8C(s32 maxValue, s32 currValue, s32 receivedValue, s32 *arg3, u8 *arg4, u8 arg5);
static void sub_8074F88(struct TestingBar *barInfo, s32 *arg1, u16 *arg2);
@@ -1034,13 +1032,13 @@ static void sub_8072924(struct Sprite *sprite)
sprite->pos2.y = gSprites[otherSpriteId].pos2.y;
}
-void SetBattleBarStruct(u8 bank, u8 healthboxSpriteId, s32 maxVal, s32 currVal, s32 receivedValue)
+void SetBattleBarStruct(u8 battlerId, u8 healthboxSpriteId, s32 maxVal, s32 currVal, s32 receivedValue)
{
- gBattleSpritesDataPtr->battleBars[bank].healthboxSpriteId = healthboxSpriteId;
- gBattleSpritesDataPtr->battleBars[bank].maxValue = maxVal;
- gBattleSpritesDataPtr->battleBars[bank].currentValue = currVal;
- gBattleSpritesDataPtr->battleBars[bank].receivedValue = receivedValue;
- gBattleSpritesDataPtr->battleBars[bank].field_10 = -32768;
+ gBattleSpritesDataPtr->battleBars[battlerId].healthboxSpriteId = healthboxSpriteId;
+ gBattleSpritesDataPtr->battleBars[battlerId].maxValue = maxVal;
+ gBattleSpritesDataPtr->battleBars[battlerId].currentValue = currVal;
+ gBattleSpritesDataPtr->battleBars[battlerId].receivedValue = receivedValue;
+ gBattleSpritesDataPtr->battleBars[battlerId].field_10 = -32768;
}
void SetHealthboxSpriteInvisible(u8 healthboxSpriteId)
@@ -1281,12 +1279,12 @@ static void UpdateHpTextInHealthboxInDoubles(u8 healthboxSpriteId, s16 value, u8
}
else
{
- u8 bank;
+ u8 battlerId;
memcpy(text, sUnknown_0832C3D8, sizeof(sUnknown_0832C3D8));
- bank = gSprites[healthboxSpriteId].data[6];
+ battlerId = gSprites[healthboxSpriteId].data[6];
- if (gBattleSpritesDataPtr->battlerData[bank].hpNumbersNoBars) // don't print text if only bars are visible
+ if (gBattleSpritesDataPtr->battlerData[battlerId].hpNumbersNoBars) // don't print text if only bars are visible
{
u8 var = 4;
u8 r7;
@@ -1327,7 +1325,7 @@ static void UpdateHpTextInHealthboxInDoubles(u8 healthboxSpriteId, s16 value, u8
}
else
{
- if (GetBattlerSide(bank) == B_SIDE_PLAYER) // impossible to reach part, because the bank is from the opponent's side
+ if (GetBattlerSide(battlerId) == B_SIDE_PLAYER) // impossible to reach part, because the battlerId is from the opponent's side
{
CpuCopy32(GetHealthboxElementGfxPtr(HEALTHBOX_GFX_116),
(void*)(OBJ_VRAM0) + ((gSprites[healthboxSpriteId].oam.tileNum + 52) * 32),
@@ -1469,7 +1467,7 @@ void SwapHpBarsWithHpText(void)
}
}
-u8 CreatePartyStatusSummarySprites(u8 bank, struct HpAndStatus *partyInfo, u8 arg2, bool8 isBattleStart)
+u8 CreatePartyStatusSummarySprites(u8 battlerId, struct HpAndStatus *partyInfo, u8 arg2, bool8 isBattleStart)
{
bool8 isOpponent;
s16 bar_X, bar_Y, bar_pos2_X, bar_data0;
@@ -1478,9 +1476,9 @@ u8 CreatePartyStatusSummarySprites(u8 bank, struct HpAndStatus *partyInfo, u8 ar
u8 ballIconSpritesIds[6];
u8 taskId;
- if (!arg2 || GetBattlerPosition(bank) != B_POSITION_OPPONENT_RIGHT)
+ if (!arg2 || GetBattlerPosition(battlerId) != B_POSITION_OPPONENT_RIGHT)
{
- if (GetBattlerSide(bank) == B_SIDE_PLAYER)
+ if (GetBattlerSide(battlerId) == B_SIDE_PLAYER)
{
isOpponent = FALSE;
bar_X = 136, bar_Y = 96;
@@ -1559,7 +1557,7 @@ u8 CreatePartyStatusSummarySprites(u8 bank, struct HpAndStatus *partyInfo, u8 ar
gSprites[ballIconSpritesIds[i]].data[2] = isOpponent;
}
- if (GetBattlerSide(bank) == B_SIDE_PLAYER)
+ if (GetBattlerSide(battlerId) == B_SIDE_PLAYER)
{
if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
{
@@ -1658,7 +1656,7 @@ u8 CreatePartyStatusSummarySprites(u8 bank, struct HpAndStatus *partyInfo, u8 ar
}
taskId = CreateTask(TaskDummy, 5);
- gTasks[taskId].data[0] = bank;
+ gTasks[taskId].data[0] = battlerId;
gTasks[taskId].data[1] = barSpriteId;
for (i = 0; i < 6; i++)
@@ -1680,12 +1678,12 @@ void sub_8073C30(u8 taskId)
u8 sp[6];
u8 r7;
u8 r10;
- u8 bank;
+ u8 battlerId;
s32 i;
r7 = gTasks[taskId].data[10];
r10 = gTasks[taskId].data[1];
- bank = gTasks[taskId].data[0];
+ battlerId = gTasks[taskId].data[0];
for (i = 0; i < 6; i++)
sp[i] = gTasks[taskId].data[3 + i];
@@ -1704,7 +1702,7 @@ void sub_8073C30(u8 taskId)
{
for (i = 0; i < 6; i++)
{
- if (GetBattlerSide(bank) != B_SIDE_PLAYER)
+ if (GetBattlerSide(battlerId) != B_SIDE_PLAYER)
{
gSprites[sp[5 - i]].data[1] = 7 * i;
gSprites[sp[5 - i]].data[3] = 0;
@@ -1752,7 +1750,7 @@ static void sub_8073E64(u8 taskId)
u8 sp[6];
s32 i;
- u8 bank = gTasks[taskId].data[0];
+ u8 battlerId = gTasks[taskId].data[0];
gTasks[taskId].data[15]--;
if (gTasks[taskId].data[15] == -1)
{
@@ -1780,7 +1778,7 @@ static void sub_8073E64(u8 taskId)
}
else if (gTasks[taskId].data[15] == -3)
{
- gBattleSpritesDataPtr->healthBoxesData[bank].flag_x1 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[battlerId].flag_x1 = 0;
SetGpuReg(REG_OFFSET_BLDCNT, 0);
SetGpuReg(REG_OFFSET_BLDALPHA, 0);
DestroyTask(taskId);
@@ -1792,7 +1790,7 @@ static void sub_8073F98(u8 taskId)
u8 sp[6];
s32 i;
- u8 bank = gTasks[taskId].data[0];
+ u8 battlerId = gTasks[taskId].data[0];
gTasks[taskId].data[15]--;
if (gTasks[taskId].data[15] >= 0)
{
@@ -1813,7 +1811,7 @@ static void sub_8073F98(u8 taskId)
}
else if (gTasks[taskId].data[15] == -3)
{
- gBattleSpritesDataPtr->healthBoxesData[bank].flag_x1 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[battlerId].flag_x1 = 0;
SetGpuReg(REG_OFFSET_BLDCNT, 0);
SetGpuReg(REG_OFFSET_BLDALPHA, 0);
DestroyTask(taskId);
@@ -1976,17 +1974,17 @@ static void UpdateNickInHealthbox(u8 healthboxSpriteId, struct Pokemon *mon)
static void TryAddPokeballIconToHealthbox(u8 healthboxSpriteId, bool8 noStatus)
{
- u8 bank, healthboxSpriteId_2;
+ u8 battlerId, healthboxSpriteId_2;
if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL)
return;
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
return;
- bank = gSprites[healthboxSpriteId].data[6];
- if (GetBattlerSide(bank) == B_SIDE_PLAYER)
+ battlerId = gSprites[healthboxSpriteId].data[6];
+ if (GetBattlerSide(battlerId) == B_SIDE_PLAYER)
return;
- if (!GetSetPokedexFlag(SpeciesToNationalPokedexNum(GetMonData(&gEnemyParty[gBattlerPartyIndexes[bank]], MON_DATA_SPECIES)), FLAG_GET_CAUGHT))
+ if (!GetSetPokedexFlag(SpeciesToNationalPokedexNum(GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES)), FLAG_GET_CAUGHT))
return;
healthboxSpriteId_2 = gSprites[healthboxSpriteId].data[5];
@@ -2000,17 +1998,17 @@ static void TryAddPokeballIconToHealthbox(u8 healthboxSpriteId, bool8 noStatus)
static void UpdateStatusIconInHealthbox(u8 healthboxSpriteId)
{
s32 i;
- u8 bank, healthboxSpriteId_2;
+ u8 battlerId, healthboxSpriteId_2;
u32 status, pltAdder;
const u8 *statusGfxPtr;
s16 tileNumAdder;
u8 statusPalId;
- bank = gSprites[healthboxSpriteId].data[6];
+ battlerId = gSprites[healthboxSpriteId].data[6];
healthboxSpriteId_2 = gSprites[healthboxSpriteId].data[5];
- if (GetBattlerSide(bank) == B_SIDE_PLAYER)
+ if (GetBattlerSide(battlerId) == B_SIDE_PLAYER)
{
- status = GetMonData(&gPlayerParty[gBattlerPartyIndexes[bank]], MON_DATA_STATUS);
+ status = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_STATUS);
if (!IsDoubleBattle())
tileNumAdder = 0x1A;
else
@@ -2018,33 +2016,33 @@ static void UpdateStatusIconInHealthbox(u8 healthboxSpriteId)
}
else
{
- status = GetMonData(&gEnemyParty[gBattlerPartyIndexes[bank]], MON_DATA_STATUS);
+ status = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerId]], MON_DATA_STATUS);
tileNumAdder = 0x11;
}
if (status & STATUS1_SLEEP)
{
- statusGfxPtr = GetHealthboxElementGfxPtr(GetStatusIconForBankId(HEALTHBOX_GFX_STATUS_SLP_BANK0, bank));
+ statusGfxPtr = GetHealthboxElementGfxPtr(GetStatusIconForBankId(HEALTHBOX_GFX_STATUS_SLP_BANK0, battlerId));
statusPalId = PAL_STATUS_SLP;
}
else if (status & STATUS1_PSN_ANY)
{
- statusGfxPtr = GetHealthboxElementGfxPtr(GetStatusIconForBankId(HEALTHBOX_GFX_STATUS_PSN_BANK0, bank));
+ statusGfxPtr = GetHealthboxElementGfxPtr(GetStatusIconForBankId(HEALTHBOX_GFX_STATUS_PSN_BANK0, battlerId));
statusPalId = PAL_STATUS_PSN;
}
else if (status & STATUS1_BURN)
{
- statusGfxPtr = GetHealthboxElementGfxPtr(GetStatusIconForBankId(HEALTHBOX_GFX_STATUS_BRN_BANK0, bank));
+ statusGfxPtr = GetHealthboxElementGfxPtr(GetStatusIconForBankId(HEALTHBOX_GFX_STATUS_BRN_BANK0, battlerId));
statusPalId = PAL_STATUS_BRN;
}
else if (status & STATUS1_FREEZE)
{
- statusGfxPtr = GetHealthboxElementGfxPtr(GetStatusIconForBankId(HEALTHBOX_GFX_STATUS_FRZ_BANK0, bank));
+ statusGfxPtr = GetHealthboxElementGfxPtr(GetStatusIconForBankId(HEALTHBOX_GFX_STATUS_FRZ_BANK0, battlerId));
statusPalId = PAL_STATUS_FRZ;
}
else if (status & STATUS1_PARALYSIS)
{
- statusGfxPtr = GetHealthboxElementGfxPtr(GetStatusIconForBankId(HEALTHBOX_GFX_STATUS_PRZ_BANK0, bank));
+ statusGfxPtr = GetHealthboxElementGfxPtr(GetStatusIconForBankId(HEALTHBOX_GFX_STATUS_PRZ_BANK0, battlerId));
statusPalId = PAL_STATUS_PAR;
}
else
@@ -2054,7 +2052,7 @@ static void UpdateStatusIconInHealthbox(u8 healthboxSpriteId)
for (i = 0; i < 3; i++)
CpuCopy32(statusGfxPtr, (void*)(OBJ_VRAM0 + (gSprites[healthboxSpriteId].oam.tileNum + tileNumAdder + i) * 32), 32);
- if (!gBattleSpritesDataPtr->battlerData[bank].hpNumbersNoBars)
+ if (!gBattleSpritesDataPtr->battlerData[battlerId].hpNumbersNoBars)
CpuCopy32(GetHealthboxElementGfxPtr(HEALTHBOX_GFX_1), (void *)(OBJ_VRAM0 + gSprites[healthboxSpriteId_2].oam.tileNum * 32), 64);
TryAddPokeballIconToHealthbox(healthboxSpriteId, TRUE);
@@ -2062,14 +2060,14 @@ static void UpdateStatusIconInHealthbox(u8 healthboxSpriteId)
}
pltAdder = gSprites[healthboxSpriteId].oam.paletteNum * 16;
- pltAdder += bank + 12;
+ pltAdder += battlerId + 12;
FillPalette(sStatusIconColors[statusPalId], pltAdder + 0x100, 2);
CpuCopy16(gPlttBufferUnfaded + 0x100 + pltAdder, (void*)(OBJ_PLTT + pltAdder * 2), 2);
CpuCopy32(statusGfxPtr, (void*)(OBJ_VRAM0 + (gSprites[healthboxSpriteId].oam.tileNum + tileNumAdder) * 32), 96);
- if (IsDoubleBattle() == TRUE || GetBattlerSide(bank) == B_SIDE_OPPONENT)
+ if (IsDoubleBattle() == TRUE || GetBattlerSide(battlerId) == B_SIDE_OPPONENT)
{
- if (!gBattleSpritesDataPtr->battlerData[bank].hpNumbersNoBars)
+ if (!gBattleSpritesDataPtr->battlerData[battlerId].hpNumbersNoBars)
{
CpuCopy32(GetHealthboxElementGfxPtr(HEALTHBOX_GFX_0), (void*)(OBJ_VRAM0 + gSprites[healthboxSpriteId_2].oam.tileNum * 32), 32);
CpuCopy32(GetHealthboxElementGfxPtr(HEALTHBOX_GFX_65), (void*)(OBJ_VRAM0 + (gSprites[healthboxSpriteId_2].oam.tileNum + 1) * 32), 32);
@@ -2078,58 +2076,58 @@ static void UpdateStatusIconInHealthbox(u8 healthboxSpriteId)
TryAddPokeballIconToHealthbox(healthboxSpriteId, FALSE);
}
-static u8 GetStatusIconForBankId(u8 statusElementId, u8 bank)
+static u8 GetStatusIconForBankId(u8 statusElementId, u8 battlerId)
{
u8 ret = statusElementId;
switch (statusElementId)
{
case HEALTHBOX_GFX_STATUS_PSN_BANK0:
- if (bank == 0)
+ if (battlerId == 0)
ret = HEALTHBOX_GFX_STATUS_PSN_BANK0;
- else if (bank == 1)
+ else if (battlerId == 1)
ret = HEALTHBOX_GFX_STATUS_PSN_BANK1;
- else if (bank == 2)
+ else if (battlerId == 2)
ret = HEALTHBOX_GFX_STATUS_PSN_BANK2;
else
ret = HEALTHBOX_GFX_STATUS_PSN_BANK3;
break;
case HEALTHBOX_GFX_STATUS_PRZ_BANK0:
- if (bank == 0)
+ if (battlerId == 0)
ret = HEALTHBOX_GFX_STATUS_PRZ_BANK0;
- else if (bank == 1)
+ else if (battlerId == 1)
ret = HEALTHBOX_GFX_STATUS_PRZ_BANK1;
- else if (bank == 2)
+ else if (battlerId == 2)
ret = HEALTHBOX_GFX_STATUS_PRZ_BANK2;
else
ret = HEALTHBOX_GFX_STATUS_PRZ_BANK3;
break;
case HEALTHBOX_GFX_STATUS_SLP_BANK0:
- if (bank == 0)
+ if (battlerId == 0)
ret = HEALTHBOX_GFX_STATUS_SLP_BANK0;
- else if (bank == 1)
+ else if (battlerId == 1)
ret = HEALTHBOX_GFX_STATUS_SLP_BANK1;
- else if (bank == 2)
+ else if (battlerId == 2)
ret = HEALTHBOX_GFX_STATUS_SLP_BANK2;
else
ret = HEALTHBOX_GFX_STATUS_SLP_BANK3;
break;
case HEALTHBOX_GFX_STATUS_FRZ_BANK0:
- if (bank == 0)
+ if (battlerId == 0)
ret = HEALTHBOX_GFX_STATUS_FRZ_BANK0;
- else if (bank == 1)
+ else if (battlerId == 1)
ret = HEALTHBOX_GFX_STATUS_FRZ_BANK1;
- else if (bank == 2)
+ else if (battlerId == 2)
ret = HEALTHBOX_GFX_STATUS_FRZ_BANK2;
else
ret = HEALTHBOX_GFX_STATUS_FRZ_BANK3;
break;
case HEALTHBOX_GFX_STATUS_BRN_BANK0:
- if (bank == 0)
+ if (battlerId == 0)
ret = HEALTHBOX_GFX_STATUS_BRN_BANK0;
- else if (bank == 1)
+ else if (battlerId == 1)
ret = HEALTHBOX_GFX_STATUS_BRN_BANK1;
- else if (bank == 2)
+ else if (battlerId == 2)
ret = HEALTHBOX_GFX_STATUS_BRN_BANK2;
else
ret = HEALTHBOX_GFX_STATUS_BRN_BANK3;
@@ -2170,10 +2168,10 @@ static void UpdateLeftNoOfBallsTextOnHealthbox(u8 healthboxSpriteId)
void UpdateHealthboxAttribute(u8 healthboxSpriteId, struct Pokemon *mon, u8 elementId)
{
s32 maxHp, currHp;
- u8 bank = gSprites[healthboxSpriteId].data[6];
+ u8 battlerId = gSprites[healthboxSpriteId].data[6];
if (elementId == HEALTHBOX_ALL && !IsDoubleBattle())
- GetBattlerSide(bank); // pointless function call
+ GetBattlerSide(battlerId); // pointless function call
if (GetBattlerSide(gSprites[healthboxSpriteId].data[6]) == B_SIDE_PLAYER)
{
@@ -2190,8 +2188,8 @@ void UpdateHealthboxAttribute(u8 healthboxSpriteId, struct Pokemon *mon, u8 elem
LoadBattleBarGfx(0);
maxHp = GetMonData(mon, MON_DATA_MAX_HP);
currHp = GetMonData(mon, MON_DATA_HP);
- SetBattleBarStruct(bank, healthboxSpriteId, maxHp, currHp, 0);
- sub_8074AA0(bank, healthboxSpriteId, HEALTH_BAR, 0);
+ SetBattleBarStruct(battlerId, healthboxSpriteId, maxHp, currHp, 0);
+ sub_8074AA0(battlerId, healthboxSpriteId, HEALTH_BAR, 0);
}
isDoubles = IsDoubleBattle();
if (!isDoubles && (elementId == HEALTHBOX_EXP_BAR || elementId == HEALTHBOX_ALL))
@@ -2208,8 +2206,8 @@ void UpdateHealthboxAttribute(u8 healthboxSpriteId, struct Pokemon *mon, u8 elem
currLevelExp = gExperienceTables[gBaseStats[species].growthRate][level];
currExpBarValue = exp - currLevelExp;
maxExpBarValue = gExperienceTables[gBaseStats[species].growthRate][level + 1] - currLevelExp;
- SetBattleBarStruct(bank, healthboxSpriteId, maxExpBarValue, currExpBarValue, isDoubles);
- sub_8074AA0(bank, healthboxSpriteId, EXP_BAR, 0);
+ SetBattleBarStruct(battlerId, healthboxSpriteId, maxExpBarValue, currExpBarValue, isDoubles);
+ sub_8074AA0(battlerId, healthboxSpriteId, EXP_BAR, 0);
}
if (elementId == HEALTHBOX_NICK || elementId == HEALTHBOX_ALL)
UpdateNickInHealthbox(healthboxSpriteId, mon);
@@ -2229,8 +2227,8 @@ void UpdateHealthboxAttribute(u8 healthboxSpriteId, struct Pokemon *mon, u8 elem
LoadBattleBarGfx(0);
maxHp = GetMonData(mon, MON_DATA_MAX_HP);
currHp = GetMonData(mon, MON_DATA_HP);
- SetBattleBarStruct(bank, healthboxSpriteId, maxHp, currHp, 0);
- sub_8074AA0(bank, healthboxSpriteId, HEALTH_BAR, 0);
+ SetBattleBarStruct(battlerId, healthboxSpriteId, maxHp, currHp, 0);
+ sub_8074AA0(battlerId, healthboxSpriteId, HEALTH_BAR, 0);
}
if (elementId == HEALTHBOX_NICK || elementId == HEALTHBOX_ALL)
UpdateNickInHealthbox(healthboxSpriteId, mon);
@@ -2239,44 +2237,44 @@ void UpdateHealthboxAttribute(u8 healthboxSpriteId, struct Pokemon *mon, u8 elem
}
}
-s32 sub_8074AA0(u8 bank, u8 healthboxSpriteId, u8 whichBar, u8 arg3)
+s32 sub_8074AA0(u8 battlerId, u8 healthboxSpriteId, u8 whichBar, u8 arg3)
{
s32 var;
if (whichBar == HEALTH_BAR) // health bar
{
- var = sub_8074DB8(gBattleSpritesDataPtr->battleBars[bank].maxValue,
- gBattleSpritesDataPtr->battleBars[bank].currentValue,
- gBattleSpritesDataPtr->battleBars[bank].receivedValue,
- &gBattleSpritesDataPtr->battleBars[bank].field_10,
+ var = sub_8074DB8(gBattleSpritesDataPtr->battleBars[battlerId].maxValue,
+ gBattleSpritesDataPtr->battleBars[battlerId].currentValue,
+ gBattleSpritesDataPtr->battleBars[battlerId].receivedValue,
+ &gBattleSpritesDataPtr->battleBars[battlerId].field_10,
6, 1);
}
else // exp bar
{
- u16 expFraction = GetScaledExpFraction(gBattleSpritesDataPtr->battleBars[bank].currentValue,
- gBattleSpritesDataPtr->battleBars[bank].receivedValue,
- gBattleSpritesDataPtr->battleBars[bank].maxValue, 8);
+ u16 expFraction = GetScaledExpFraction(gBattleSpritesDataPtr->battleBars[battlerId].currentValue,
+ gBattleSpritesDataPtr->battleBars[battlerId].receivedValue,
+ gBattleSpritesDataPtr->battleBars[battlerId].maxValue, 8);
if (expFraction == 0)
expFraction = 1;
- expFraction = abs(gBattleSpritesDataPtr->battleBars[bank].receivedValue / expFraction);
+ expFraction = abs(gBattleSpritesDataPtr->battleBars[battlerId].receivedValue / expFraction);
- var = sub_8074DB8(gBattleSpritesDataPtr->battleBars[bank].maxValue,
- gBattleSpritesDataPtr->battleBars[bank].currentValue,
- gBattleSpritesDataPtr->battleBars[bank].receivedValue,
- &gBattleSpritesDataPtr->battleBars[bank].field_10,
+ var = sub_8074DB8(gBattleSpritesDataPtr->battleBars[battlerId].maxValue,
+ gBattleSpritesDataPtr->battleBars[battlerId].currentValue,
+ gBattleSpritesDataPtr->battleBars[battlerId].receivedValue,
+ &gBattleSpritesDataPtr->battleBars[battlerId].field_10,
8, expFraction);
}
- if (whichBar == EXP_BAR || (whichBar == HEALTH_BAR && !gBattleSpritesDataPtr->battlerData[bank].hpNumbersNoBars))
- sub_8074B9C(bank, whichBar);
+ if (whichBar == EXP_BAR || (whichBar == HEALTH_BAR && !gBattleSpritesDataPtr->battlerData[battlerId].hpNumbersNoBars))
+ sub_8074B9C(battlerId, whichBar);
if (var == -1)
- gBattleSpritesDataPtr->battleBars[bank].field_10 = 0;
+ gBattleSpritesDataPtr->battleBars[battlerId].field_10 = 0;
return var;
}
-static void sub_8074B9C(u8 bank, u8 whichBar)
+static void sub_8074B9C(u8 battlerId, u8 whichBar)
{
u8 array[8];
u8 subRet, level;
@@ -2286,10 +2284,10 @@ static void sub_8074B9C(u8 bank, u8 whichBar)
switch (whichBar)
{
case HEALTH_BAR:
- subRet = sub_8074E8C(gBattleSpritesDataPtr->battleBars[bank].maxValue,
- gBattleSpritesDataPtr->battleBars[bank].currentValue,
- gBattleSpritesDataPtr->battleBars[bank].receivedValue,
- &gBattleSpritesDataPtr->battleBars[bank].field_10,
+ subRet = sub_8074E8C(gBattleSpritesDataPtr->battleBars[battlerId].maxValue,
+ gBattleSpritesDataPtr->battleBars[battlerId].currentValue,
+ gBattleSpritesDataPtr->battleBars[battlerId].receivedValue,
+ &gBattleSpritesDataPtr->battleBars[battlerId].field_10,
array, 6);
barElementId = 3;
if (subRet <= 0x18)
@@ -2300,7 +2298,7 @@ static void sub_8074B9C(u8 bank, u8 whichBar)
}
for (i = 0; i < 6; i++)
{
- u8 healthboxSpriteId_2 = gSprites[gBattleSpritesDataPtr->battleBars[bank].healthboxSpriteId].data[5];
+ u8 healthboxSpriteId_2 = gSprites[gBattleSpritesDataPtr->battleBars[battlerId].healthboxSpriteId].data[5];
if (i < 2)
CpuCopy32(GetHealthboxElementGfxPtr(barElementId) + array[i] * 32,
(void*)(OBJ_VRAM0 + (gSprites[healthboxSpriteId_2].oam.tileNum + 2 + i) * 32), 32);
@@ -2310,12 +2308,12 @@ static void sub_8074B9C(u8 bank, u8 whichBar)
}
break;
case EXP_BAR:
- sub_8074E8C(gBattleSpritesDataPtr->battleBars[bank].maxValue,
- gBattleSpritesDataPtr->battleBars[bank].currentValue,
- gBattleSpritesDataPtr->battleBars[bank].receivedValue,
- &gBattleSpritesDataPtr->battleBars[bank].field_10,
+ sub_8074E8C(gBattleSpritesDataPtr->battleBars[battlerId].maxValue,
+ gBattleSpritesDataPtr->battleBars[battlerId].currentValue,
+ gBattleSpritesDataPtr->battleBars[battlerId].receivedValue,
+ &gBattleSpritesDataPtr->battleBars[battlerId].field_10,
array, 8);
- level = GetMonData(&gPlayerParty[gBattlerPartyIndexes[bank]], MON_DATA_LEVEL);
+ level = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_LEVEL);
if (level == MAX_MON_LEVEL)
{
for (i = 0; i < 8; i++)
@@ -2325,10 +2323,10 @@ static void sub_8074B9C(u8 bank, u8 whichBar)
{
if (i < 4)
CpuCopy32(GetHealthboxElementGfxPtr(HEALTHBOX_GFX_12) + array[i] * 32,
- (void*)(OBJ_VRAM0 + (gSprites[gBattleSpritesDataPtr->battleBars[bank].healthboxSpriteId].oam.tileNum + 0x24 + i) * 32), 32);
+ (void*)(OBJ_VRAM0 + (gSprites[gBattleSpritesDataPtr->battleBars[battlerId].healthboxSpriteId].oam.tileNum + 0x24 + i) * 32), 32);
else
CpuCopy32(GetHealthboxElementGfxPtr(HEALTHBOX_GFX_12) + array[i] * 32,
- (void*)(OBJ_VRAM0 + 0xB80 + (i + gSprites[gBattleSpritesDataPtr->battleBars[bank].healthboxSpriteId].oam.tileNum) * 32), 32);
+ (void*)(OBJ_VRAM0 + 0xB80 + (i + gSprites[gBattleSpritesDataPtr->battleBars[battlerId].healthboxSpriteId].oam.tileNum) * 32), 32);
}
break;
}
diff --git a/src/battle_main.c b/src/battle_main.c
index 9715221ba..70eebed85 100644
--- a/src/battle_main.c
+++ b/src/battle_main.c
@@ -94,12 +94,8 @@ extern const struct ScanlineEffectParams gUnknown_0831AC70;
// strings
extern const u8 gText_LinkStandby3[];
-extern const u8 gText_RecordBattleToPass[];
-extern const u8 gText_BattleYesNoChoice[];
extern const u8 gText_BattleRecordCouldntBeSaved[];
-extern const u8 gText_BattleRecordedOnPass[];
extern const u8 gText_ShedinjaJapaneseName[];
-extern const u8 gText_EmptyString3[];
extern const u8 gText_Poison[];
extern const u8 gText_Sleep[];
extern const u8 gText_Paralysis[];
@@ -3594,7 +3590,6 @@ static void BattleIntroOpponent1SendsOutMonAnimation(void)
gBattleMainFunc = BattleIntroRecordMonsToDex;
}
-
#else
ASM_DIRECT
static void BattleIntroOpponent1SendsOutMonAnimation(void)
@@ -3681,7 +3676,6 @@ _0803B2F2:\n\
.pool\n\
.syntax divided");
}
-
#endif // NONMATCHING
static void BattleIntroRecordMonsToDex(void)
@@ -4042,8 +4036,7 @@ u8 IsRunningFromBattleImpossible(void)
}
if (side != GetBattlerSide(i)
&& gBattleMons[gActiveBattler].ability != ABILITY_LEVITATE
- && gBattleMons[gActiveBattler].type1 != TYPE_FLYING
- && gBattleMons[gActiveBattler].type2 != TYPE_FLYING
+ && !IS_BATTLER_OF_TYPE(gActiveBattler, TYPE_FLYING)
&& gBattleMons[i].ability == ABILITY_ARENA_TRAP)
{
gBattleScripting.battler = i;
@@ -4053,7 +4046,7 @@ u8 IsRunningFromBattleImpossible(void)
}
}
i = AbilityBattleEffects(ABILITYEFFECT_CHECK_FIELD_EXCEPT_BANK, gActiveBattler, ABILITY_MAGNET_PULL, 0, 0);
- if (i != 0 && (gBattleMons[gActiveBattler].type1 == TYPE_STEEL || gBattleMons[gActiveBattler].type2 == TYPE_STEEL))
+ if (i != 0 && IS_BATTLER_OF_TYPE(gActiveBattler, TYPE_STEEL))
{
gBattleScripting.battler = i - 1;
gLastUsedAbility = gBattleMons[i - 1].ability;
@@ -4240,12 +4233,10 @@ static void HandleTurnActionSelectionState(void)
}
else if ((i = AbilityBattleEffects(ABILITYEFFECT_CHECK_OTHER_SIDE, gActiveBattler, ABILITY_SHADOW_TAG, 0, 0))
|| ((i = AbilityBattleEffects(ABILITYEFFECT_CHECK_OTHER_SIDE, gActiveBattler, ABILITY_ARENA_TRAP, 0, 0))
- && gBattleMons[gActiveBattler].type1 != TYPE_FLYING
- && gBattleMons[gActiveBattler].type2 != TYPE_FLYING
+ && !IS_BATTLER_OF_TYPE(gActiveBattler, TYPE_FLYING)
&& gBattleMons[gActiveBattler].ability != ABILITY_LEVITATE)
|| ((i = AbilityBattleEffects(ABILITYEFFECT_CHECK_FIELD_EXCEPT_BANK, gActiveBattler, ABILITY_MAGNET_PULL, 0, 0))
- && (gBattleMons[gActiveBattler].type1 == TYPE_STEEL
- || gBattleMons[gActiveBattler].type2 == TYPE_STEEL)))
+ && IS_BATTLER_OF_TYPE(gActiveBattler, TYPE_STEEL)))
{
BtlController_EmitChoosePokemon(0, ((i - 1) << 4) | 4, 6, gLastUsedAbility, gBattleStruct->field_60[gActiveBattler]);
}
diff --git a/src/battle_message.c b/src/battle_message.c
index 8351b84d8..1f338db92 100644
--- a/src/battle_message.c
+++ b/src/battle_message.c
@@ -57,832 +57,832 @@ EWRAM_DATA u8 gBattleTextBuff3[TEXT_BUFF_ARRAY_COUNT] = {0};
// const rom data
// todo: make some of those names less vague: attacker/target vs pkmn, etc.
-const u8 gText_Trainer1LoseText[] = _("{B_TRAINER1_LOSE_TEXT}");
-const u8 gText_PkmnGainedEXP[] = _("{B_BUFF1} gained{B_BUFF2}\n{B_BUFF3} EXP. Points!\p");
-const u8 gText_EmptyString4[] = _("");
-const u8 gText_ABoosted[] = _(" a boosted");
-const u8 gText_PkmnGrewToLv[] = _("{B_BUFF1} grew to\nLV. {B_BUFF2}!{UNKNOWN_A}\p");
-const u8 gText_PkmnLearnedMove[] = _("{B_BUFF1} learned\n{B_BUFF2}!{UNKNOWN_A}\p");
-const u8 gText_TryToLearnMove1[] = _("{B_BUFF1} is trying to\nlearn {B_BUFF2}.\p");
-const u8 gText_TryToLearnMove2[] = _("But, {B_BUFF1} can’t learn\nmore than four moves.\p");
-const u8 gText_TryToLearnMove3[] = _("Delete a move to make\nroom for {B_BUFF2}?");
-const u8 gText_PkmnForgotMove[] = _("{B_BUFF1} forgot\n{B_BUFF2}.\p");
-const u8 gText_StopLearningMove[] = _("{PAUSE 32}Stop learning\n{B_BUFF2}?");
-const u8 gText_DidNotLearnMove[] = _("{B_BUFF1} did not learn\n{B_BUFF2}.\p");
-const u8 gText_UseNextPkmn[] = _("Use next POKéMON?");
-const u8 gText_AttackMissed[] = _("{B_ATK_NAME_WITH_PREFIX}’s\nattack missed!");
-const u8 gText_PkmnProtectedItself[] = _("{B_DEF_NAME_WITH_PREFIX}\nprotected itself!");
-const u8 gText_AvoidedDamage[] = _("{B_DEF_NAME_WITH_PREFIX} avoided\ndamage with {B_DEF_ABILITY}!");
-const u8 gText_PkmnMakesGroundMiss[] = _("{B_DEF_NAME_WITH_PREFIX} makes GROUND\nmoves miss with {B_DEF_ABILITY}!");
-const u8 gText_PkmnAvoidedAttack[] = _("{B_DEF_NAME_WITH_PREFIX} avoided\nthe attack!");
-const u8 gText_ItDoesntAffect[] = _("It doesn’t affect\n{B_DEF_NAME_WITH_PREFIX}…");
-const u8 gText_AttackerFainted[] = _("{B_ATK_NAME_WITH_PREFIX}\nfainted!\p");
-const u8 gText_TargetFainted[] = _("{B_DEF_NAME_WITH_PREFIX}\nfainted!\p");
-const u8 gText_PlayerGotMoney[] = _("{B_PLAYER_NAME} got ¥{B_BUFF1}\nfor winning!\p");
-const u8 gText_PlayerWhiteout[] = _("{B_PLAYER_NAME} is out of\nusable POKéMON!\p");
-const u8 gText_PlayerWhiteout2[] = _("{B_PLAYER_NAME} whited out!{PAUSE_UNTIL_PRESS}");
-const u8 gText_PreventsEscape[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} prevents\nescape with {B_SCR_ACTIVE_ABILITY}!\p");
-const u8 gText_CantEscape2[] = _("Can’t escape!\p");
-const u8 gText_AttackerCantEscape[] = _("{B_ATK_NAME_WITH_PREFIX} can’t escape!");
-const u8 gText_HitXTimes[] = _("Hit {B_BUFF1} time(s)!");
-const u8 gText_PkmnFellAsleep[] = _("{B_EFF_NAME_WITH_PREFIX}\nfell asleep!");
-const u8 gText_PkmnMadeSleep[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nmade {B_EFF_NAME_WITH_PREFIX} sleep!");
-const u8 gText_PkmnAlreadyAsleep[] = _("{B_DEF_NAME_WITH_PREFIX} is\nalready asleep!");
-const u8 gText_PkmnAlreadyAsleep2[] = _("{B_ATK_NAME_WITH_PREFIX} is\nalready asleep!");
-const u8 gText_PkmnWasntAffected[] = _("{B_DEF_NAME_WITH_PREFIX}\nwasn’t affected!");
-const u8 gText_PkmnWasPoisoned[] = _("{B_EFF_NAME_WITH_PREFIX}\nwas poisoned!");
-const u8 gText_PkmnPoisonedBy[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\npoisoned {B_EFF_NAME_WITH_PREFIX}!");
-const u8 gText_PkmnHurtByPoison[] = _("{B_ATK_NAME_WITH_PREFIX} is hurt\nby poison!");
-const u8 gText_PkmnAlreadyPoisoned[] = _("{B_DEF_NAME_WITH_PREFIX} is already\npoisoned.");
-const u8 gText_PkmnBadlyPoisoned[] = _("{B_EFF_NAME_WITH_PREFIX} is badly\npoisoned!");
-const u8 gText_PkmnEnergyDrained[] = _("{B_DEF_NAME_WITH_PREFIX} had its\nenergy drained!");
-const u8 gText_PkmnWasBurned[] = _("{B_EFF_NAME_WITH_PREFIX} was burned!");
-const u8 gText_PkmnBurnedBy[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nburned {B_EFF_NAME_WITH_PREFIX}!");
-const u8 gText_PkmnHurtByBurn[] = _("{B_ATK_NAME_WITH_PREFIX} is hurt\nby its burn!");
-const u8 gText_PkmnAlreadyHasBurn[] = _("{B_DEF_NAME_WITH_PREFIX} already\nhas a burn.");
-const u8 gText_PkmnWasFrozen[] = _("{B_EFF_NAME_WITH_PREFIX} was\nfrozen solid!");
-const u8 gText_PkmnFrozenBy[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nfroze {B_EFF_NAME_WITH_PREFIX} solid!");
-const u8 gText_PkmnIsFrozen[] = _("{B_ATK_NAME_WITH_PREFIX} is\nfrozen solid!");
-const u8 gText_PkmnWasDefrosted[] = _("{B_DEF_NAME_WITH_PREFIX} was\ndefrosted!");
-const u8 gText_PkmnWasDefrosted2[] = _("{B_ATK_NAME_WITH_PREFIX} was\ndefrosted!");
-const u8 gText_PkmnWasDefrostedBy[] = _("{B_ATK_NAME_WITH_PREFIX} was\ndefrosted by {B_CURRENT_MOVE}!");
-const u8 gText_PkmnWasParalyzed[] = _("{B_EFF_NAME_WITH_PREFIX} is paralyzed!\nIt may be unable to move!");
-const u8 gText_PkmnWasParalyzedBy[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nparalyzed {B_EFF_NAME_WITH_PREFIX}!\lIt may be unable to move!");
-const u8 gText_PkmnIsParalyzed[] = _("{B_ATK_NAME_WITH_PREFIX} is paralyzed!\nIt can’t move!");
-const u8 gText_PkmnIsAlreadyParalyzed[] = _("{B_DEF_NAME_WITH_PREFIX} is\nalready paralyzed!");
-const u8 gText_PkmnHealedParalysis[] = _("{B_DEF_NAME_WITH_PREFIX} was\nhealed of paralysis!");
-const u8 gText_PkmnDreamEaten[] = _("{B_DEF_NAME_WITH_PREFIX}’s\ndream was eaten!");
-const u8 gText_StatsWontIncrease[] = _("{B_ATK_NAME_WITH_PREFIX}’s {B_BUFF1}\nwon’t go higher!");
-const u8 gText_StatsWontDecrease[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_BUFF1}\nwon’t go lower!");
-const u8 gText_TeamStoppedWorking[] = _("Your team’s {B_BUFF1}\nstopped working!");
-const u8 gText_FoeStoppedWorking[] = _("The foe’s {B_BUFF1}\nstopped working!");
-const u8 gText_PkmnIsConfused[] = _("{B_ATK_NAME_WITH_PREFIX} is\nconfused!");
-const u8 gText_PkmnHealedConfusion[] = _("{B_ATK_NAME_WITH_PREFIX} snapped\nout of confusion!");
-const u8 gText_PkmnWasConfused[] = _("{B_EFF_NAME_WITH_PREFIX} became\nconfused!");
-const u8 gText_PkmnAlreadyConfused[] = _("{B_DEF_NAME_WITH_PREFIX} is\nalready confused!");
-const u8 gText_PkmnFellInLove[] = _("{B_DEF_NAME_WITH_PREFIX}\nfell in love!");
-const u8 gText_PkmnInLove[] = _("{B_ATK_NAME_WITH_PREFIX} is in love\nwith {B_SCR_ACTIVE_NAME_WITH_PREFIX}!");
-const u8 gText_PkmnImmobilizedByLove[] = _("{B_ATK_NAME_WITH_PREFIX} is\nimmobilized by love!");
-const u8 gText_PkmnBlownAway[] = _("{B_DEF_NAME_WITH_PREFIX} was\nblown away!");
-const u8 gText_PkmnChangedType[] = _("{B_ATK_NAME_WITH_PREFIX} transformed\ninto the {B_BUFF1} type!");
-const u8 gText_PkmnFlinched[] = _("{B_ATK_NAME_WITH_PREFIX} flinched!");
-const u8 gText_PkmnRegainedHealth[] = _("{B_DEF_NAME_WITH_PREFIX} regained\nhealth!");
-const u8 gText_PkmnHPFull[] = _("{B_DEF_NAME_WITH_PREFIX}’s\nHP is full!");
-const u8 gText_PkmnRaisedSpDef[] = _("{B_ATK_PREFIX2}’s {B_CURRENT_MOVE}\nraised SP. DEF!");
-const u8 gText_PkmnRaisedSpDefALittle[] = _("{B_ATK_PREFIX2}’s {B_CURRENT_MOVE}\nraised SP. DEF a little!");
-const u8 gText_PkmnRaisedDef[] = _("{B_ATK_PREFIX2}’s {B_CURRENT_MOVE}\nraised DEFENSE!");
-const u8 gText_PkmnRaisedDefALittle[] = _("{B_ATK_PREFIX2}’s {B_CURRENT_MOVE}\nraised DEFENSE a little!");
-const u8 gText_PkmnCoveredByVeil[] = _("{B_ATK_PREFIX2}’s party is covered\nby a veil!");
-const u8 gText_PkmnUsedSafeguard[] = _("{B_DEF_NAME_WITH_PREFIX}’s party is protected\nby SAFEGUARD!");
-const u8 gText_PkmnSafeguardExpired[] = _("{B_ATK_PREFIX3}’s party is no longer\nprotected by SAFEGUARD!");
-const u8 gText_PkmnWentToSleep[] = _("{B_ATK_NAME_WITH_PREFIX} went\nto sleep!");
-const u8 gText_PkmnSleptHealthy[] = _("{B_ATK_NAME_WITH_PREFIX} slept and\nbecame healthy!");
-const u8 gText_PkmnWhippedWhirlwind[] = _("{B_ATK_NAME_WITH_PREFIX} whipped\nup a whirlwind!");
-const u8 gText_PkmnTookSunlight[] = _("{B_ATK_NAME_WITH_PREFIX} took\nin sunlight!");
-const u8 gText_PkmnLoweredHead[] = _("{B_ATK_NAME_WITH_PREFIX} lowered\nits head!");
-const u8 gText_PkmnIsGlowing[] = _("{B_ATK_NAME_WITH_PREFIX} is glowing!");
-const u8 gText_PkmnFlewHigh[] = _("{B_ATK_NAME_WITH_PREFIX} flew\nup high!");
-const u8 gText_PkmnDugHole[] = _("{B_ATK_NAME_WITH_PREFIX} dug a hole!");
-const u8 gText_PkmnHidUnderwater[] = _("{B_ATK_NAME_WITH_PREFIX} hid\nunderwater!");
-const u8 gText_PkmnSprangUp[] = _("{B_ATK_NAME_WITH_PREFIX} sprang up!");
-const u8 gText_PkmnSqueezedByBind[] = _("{B_DEF_NAME_WITH_PREFIX} was squeezed by\n{B_ATK_NAME_WITH_PREFIX}’s BIND!");
-const u8 gText_PkmnTrappedInVortex[] = _("{B_DEF_NAME_WITH_PREFIX} was trapped\nin the vortex!");
-const u8 gText_PkmnTrappedBySandTomb[] = _("{B_DEF_NAME_WITH_PREFIX} was trapped\nby SAND TOMB!");
-const u8 gText_PkmnWrappedBy[] = _("{B_DEF_NAME_WITH_PREFIX} was WRAPPED by\n{B_ATK_NAME_WITH_PREFIX}!");
-const u8 gText_PkmnClamped[] = _("{B_ATK_NAME_WITH_PREFIX} CLAMPED\n{B_DEF_NAME_WITH_PREFIX}!");
-const u8 gText_PkmnHurtBy[] = _("{B_ATK_NAME_WITH_PREFIX} is hurt\nby {B_BUFF1}!");
-const u8 gText_PkmnFreedFrom[] = _("{B_ATK_NAME_WITH_PREFIX} was freed\nfrom {B_BUFF1}!");
-const u8 gText_PkmnCrashed[] = _("{B_ATK_NAME_WITH_PREFIX} kept going\nand crashed!");
+static const u8 sText_Trainer1LoseText[] = _("{B_TRAINER1_LOSE_TEXT}");
+static const u8 sText_PkmnGainedEXP[] = _("{B_BUFF1} gained{B_BUFF2}\n{B_BUFF3} EXP. Points!\p");
+static const u8 sText_EmptyString4[] = _("");
+static const u8 sText_ABoosted[] = _(" a boosted");
+static const u8 sText_PkmnGrewToLv[] = _("{B_BUFF1} grew to\nLV. {B_BUFF2}!{UNKNOWN_A}\p");
+static const u8 sText_PkmnLearnedMove[] = _("{B_BUFF1} learned\n{B_BUFF2}!{UNKNOWN_A}\p");
+static const u8 sText_TryToLearnMove1[] = _("{B_BUFF1} is trying to\nlearn {B_BUFF2}.\p");
+static const u8 sText_TryToLearnMove2[] = _("But, {B_BUFF1} can’t learn\nmore than four moves.\p");
+static const u8 sText_TryToLearnMove3[] = _("Delete a move to make\nroom for {B_BUFF2}?");
+static const u8 sText_PkmnForgotMove[] = _("{B_BUFF1} forgot\n{B_BUFF2}.\p");
+static const u8 sText_StopLearningMove[] = _("{PAUSE 32}Stop learning\n{B_BUFF2}?");
+static const u8 sText_DidNotLearnMove[] = _("{B_BUFF1} did not learn\n{B_BUFF2}.\p");
+static const u8 sText_UseNextPkmn[] = _("Use next POKéMON?");
+static const u8 sText_AttackMissed[] = _("{B_ATK_NAME_WITH_PREFIX}’s\nattack missed!");
+static const u8 sText_PkmnProtectedItself[] = _("{B_DEF_NAME_WITH_PREFIX}\nprotected itself!");
+static const u8 sText_AvoidedDamage[] = _("{B_DEF_NAME_WITH_PREFIX} avoided\ndamage with {B_DEF_ABILITY}!");
+static const u8 sText_PkmnMakesGroundMiss[] = _("{B_DEF_NAME_WITH_PREFIX} makes GROUND\nmoves miss with {B_DEF_ABILITY}!");
+static const u8 sText_PkmnAvoidedAttack[] = _("{B_DEF_NAME_WITH_PREFIX} avoided\nthe attack!");
+static const u8 sText_ItDoesntAffect[] = _("It doesn’t affect\n{B_DEF_NAME_WITH_PREFIX}…");
+static const u8 sText_AttackerFainted[] = _("{B_ATK_NAME_WITH_PREFIX}\nfainted!\p");
+static const u8 sText_TargetFainted[] = _("{B_DEF_NAME_WITH_PREFIX}\nfainted!\p");
+static const u8 sText_PlayerGotMoney[] = _("{B_PLAYER_NAME} got ¥{B_BUFF1}\nfor winning!\p");
+static const u8 sText_PlayerWhiteout[] = _("{B_PLAYER_NAME} is out of\nusable POKéMON!\p");
+static const u8 sText_PlayerWhiteout2[] = _("{B_PLAYER_NAME} whited out!{PAUSE_UNTIL_PRESS}");
+static const u8 sText_PreventsEscape[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} prevents\nescape with {B_SCR_ACTIVE_ABILITY}!\p");
+static const u8 sText_CantEscape2[] = _("Can’t escape!\p");
+static const u8 sText_AttackerCantEscape[] = _("{B_ATK_NAME_WITH_PREFIX} can’t escape!");
+static const u8 sText_HitXTimes[] = _("Hit {B_BUFF1} time(s)!");
+static const u8 sText_PkmnFellAsleep[] = _("{B_EFF_NAME_WITH_PREFIX}\nfell asleep!");
+static const u8 sText_PkmnMadeSleep[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nmade {B_EFF_NAME_WITH_PREFIX} sleep!");
+static const u8 sText_PkmnAlreadyAsleep[] = _("{B_DEF_NAME_WITH_PREFIX} is\nalready asleep!");
+static const u8 sText_PkmnAlreadyAsleep2[] = _("{B_ATK_NAME_WITH_PREFIX} is\nalready asleep!");
+static const u8 sText_PkmnWasntAffected[] = _("{B_DEF_NAME_WITH_PREFIX}\nwasn’t affected!");
+static const u8 sText_PkmnWasPoisoned[] = _("{B_EFF_NAME_WITH_PREFIX}\nwas poisoned!");
+static const u8 sText_PkmnPoisonedBy[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\npoisoned {B_EFF_NAME_WITH_PREFIX}!");
+static const u8 sText_PkmnHurtByPoison[] = _("{B_ATK_NAME_WITH_PREFIX} is hurt\nby poison!");
+static const u8 sText_PkmnAlreadyPoisoned[] = _("{B_DEF_NAME_WITH_PREFIX} is already\npoisoned.");
+static const u8 sText_PkmnBadlyPoisoned[] = _("{B_EFF_NAME_WITH_PREFIX} is badly\npoisoned!");
+static const u8 sText_PkmnEnergyDrained[] = _("{B_DEF_NAME_WITH_PREFIX} had its\nenergy drained!");
+static const u8 sText_PkmnWasBurned[] = _("{B_EFF_NAME_WITH_PREFIX} was burned!");
+static const u8 sText_PkmnBurnedBy[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nburned {B_EFF_NAME_WITH_PREFIX}!");
+static const u8 sText_PkmnHurtByBurn[] = _("{B_ATK_NAME_WITH_PREFIX} is hurt\nby its burn!");
+static const u8 sText_PkmnAlreadyHasBurn[] = _("{B_DEF_NAME_WITH_PREFIX} already\nhas a burn.");
+static const u8 sText_PkmnWasFrozen[] = _("{B_EFF_NAME_WITH_PREFIX} was\nfrozen solid!");
+static const u8 sText_PkmnFrozenBy[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nfroze {B_EFF_NAME_WITH_PREFIX} solid!");
+static const u8 sText_PkmnIsFrozen[] = _("{B_ATK_NAME_WITH_PREFIX} is\nfrozen solid!");
+static const u8 sText_PkmnWasDefrosted[] = _("{B_DEF_NAME_WITH_PREFIX} was\ndefrosted!");
+static const u8 sText_PkmnWasDefrosted2[] = _("{B_ATK_NAME_WITH_PREFIX} was\ndefrosted!");
+static const u8 sText_PkmnWasDefrostedBy[] = _("{B_ATK_NAME_WITH_PREFIX} was\ndefrosted by {B_CURRENT_MOVE}!");
+static const u8 sText_PkmnWasParalyzed[] = _("{B_EFF_NAME_WITH_PREFIX} is paralyzed!\nIt may be unable to move!");
+static const u8 sText_PkmnWasParalyzedBy[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nparalyzed {B_EFF_NAME_WITH_PREFIX}!\lIt may be unable to move!");
+static const u8 sText_PkmnIsParalyzed[] = _("{B_ATK_NAME_WITH_PREFIX} is paralyzed!\nIt can’t move!");
+static const u8 sText_PkmnIsAlreadyParalyzed[] = _("{B_DEF_NAME_WITH_PREFIX} is\nalready paralyzed!");
+static const u8 sText_PkmnHealedParalysis[] = _("{B_DEF_NAME_WITH_PREFIX} was\nhealed of paralysis!");
+static const u8 sText_PkmnDreamEaten[] = _("{B_DEF_NAME_WITH_PREFIX}’s\ndream was eaten!");
+static const u8 sText_StatsWontIncrease[] = _("{B_ATK_NAME_WITH_PREFIX}’s {B_BUFF1}\nwon’t go higher!");
+static const u8 sText_StatsWontDecrease[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_BUFF1}\nwon’t go lower!");
+static const u8 sText_TeamStoppedWorking[] = _("Your team’s {B_BUFF1}\nstopped working!");
+static const u8 sText_FoeStoppedWorking[] = _("The foe’s {B_BUFF1}\nstopped working!");
+static const u8 sText_PkmnIsConfused[] = _("{B_ATK_NAME_WITH_PREFIX} is\nconfused!");
+static const u8 sText_PkmnHealedConfusion[] = _("{B_ATK_NAME_WITH_PREFIX} snapped\nout of confusion!");
+static const u8 sText_PkmnWasConfused[] = _("{B_EFF_NAME_WITH_PREFIX} became\nconfused!");
+static const u8 sText_PkmnAlreadyConfused[] = _("{B_DEF_NAME_WITH_PREFIX} is\nalready confused!");
+static const u8 sText_PkmnFellInLove[] = _("{B_DEF_NAME_WITH_PREFIX}\nfell in love!");
+static const u8 sText_PkmnInLove[] = _("{B_ATK_NAME_WITH_PREFIX} is in love\nwith {B_SCR_ACTIVE_NAME_WITH_PREFIX}!");
+static const u8 sText_PkmnImmobilizedByLove[] = _("{B_ATK_NAME_WITH_PREFIX} is\nimmobilized by love!");
+static const u8 sText_PkmnBlownAway[] = _("{B_DEF_NAME_WITH_PREFIX} was\nblown away!");
+static const u8 sText_PkmnChangedType[] = _("{B_ATK_NAME_WITH_PREFIX} transformed\ninto the {B_BUFF1} type!");
+static const u8 sText_PkmnFlinched[] = _("{B_ATK_NAME_WITH_PREFIX} flinched!");
+static const u8 sText_PkmnRegainedHealth[] = _("{B_DEF_NAME_WITH_PREFIX} regained\nhealth!");
+static const u8 sText_PkmnHPFull[] = _("{B_DEF_NAME_WITH_PREFIX}’s\nHP is full!");
+static const u8 sText_PkmnRaisedSpDef[] = _("{B_ATK_PREFIX2}’s {B_CURRENT_MOVE}\nraised SP. DEF!");
+static const u8 sText_PkmnRaisedSpDefALittle[] = _("{B_ATK_PREFIX2}’s {B_CURRENT_MOVE}\nraised SP. DEF a little!");
+static const u8 sText_PkmnRaisedDef[] = _("{B_ATK_PREFIX2}’s {B_CURRENT_MOVE}\nraised DEFENSE!");
+static const u8 sText_PkmnRaisedDefALittle[] = _("{B_ATK_PREFIX2}’s {B_CURRENT_MOVE}\nraised DEFENSE a little!");
+static const u8 sText_PkmnCoveredByVeil[] = _("{B_ATK_PREFIX2}’s party is covered\nby a veil!");
+static const u8 sText_PkmnUsedSafeguard[] = _("{B_DEF_NAME_WITH_PREFIX}’s party is protected\nby SAFEGUARD!");
+static const u8 sText_PkmnSafeguardExpired[] = _("{B_ATK_PREFIX3}’s party is no longer\nprotected by SAFEGUARD!");
+static const u8 sText_PkmnWentToSleep[] = _("{B_ATK_NAME_WITH_PREFIX} went\nto sleep!");
+static const u8 sText_PkmnSleptHealthy[] = _("{B_ATK_NAME_WITH_PREFIX} slept and\nbecame healthy!");
+static const u8 sText_PkmnWhippedWhirlwind[] = _("{B_ATK_NAME_WITH_PREFIX} whipped\nup a whirlwind!");
+static const u8 sText_PkmnTookSunlight[] = _("{B_ATK_NAME_WITH_PREFIX} took\nin sunlight!");
+static const u8 sText_PkmnLoweredHead[] = _("{B_ATK_NAME_WITH_PREFIX} lowered\nits head!");
+static const u8 sText_PkmnIsGlowing[] = _("{B_ATK_NAME_WITH_PREFIX} is glowing!");
+static const u8 sText_PkmnFlewHigh[] = _("{B_ATK_NAME_WITH_PREFIX} flew\nup high!");
+static const u8 sText_PkmnDugHole[] = _("{B_ATK_NAME_WITH_PREFIX} dug a hole!");
+static const u8 sText_PkmnHidUnderwater[] = _("{B_ATK_NAME_WITH_PREFIX} hid\nunderwater!");
+static const u8 sText_PkmnSprangUp[] = _("{B_ATK_NAME_WITH_PREFIX} sprang up!");
+static const u8 sText_PkmnSqueezedByBind[] = _("{B_DEF_NAME_WITH_PREFIX} was squeezed by\n{B_ATK_NAME_WITH_PREFIX}’s BIND!");
+static const u8 sText_PkmnTrappedInVortex[] = _("{B_DEF_NAME_WITH_PREFIX} was trapped\nin the vortex!");
+static const u8 sText_PkmnTrappedBySandTomb[] = _("{B_DEF_NAME_WITH_PREFIX} was trapped\nby SAND TOMB!");
+static const u8 sText_PkmnWrappedBy[] = _("{B_DEF_NAME_WITH_PREFIX} was WRAPPED by\n{B_ATK_NAME_WITH_PREFIX}!");
+static const u8 sText_PkmnClamped[] = _("{B_ATK_NAME_WITH_PREFIX} CLAMPED\n{B_DEF_NAME_WITH_PREFIX}!");
+static const u8 sText_PkmnHurtBy[] = _("{B_ATK_NAME_WITH_PREFIX} is hurt\nby {B_BUFF1}!");
+static const u8 sText_PkmnFreedFrom[] = _("{B_ATK_NAME_WITH_PREFIX} was freed\nfrom {B_BUFF1}!");
+static const u8 sText_PkmnCrashed[] = _("{B_ATK_NAME_WITH_PREFIX} kept going\nand crashed!");
const u8 gText_PkmnShroudedInMist[] = _("{B_ATK_PREFIX2} became\nshrouded in MIST!");
-const u8 gText_PkmnProtectedByMist[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} is protected\nby MIST!");
+static const u8 sText_PkmnProtectedByMist[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} is protected\nby MIST!");
const u8 gText_PkmnGettingPumped[] = _("{B_ATK_NAME_WITH_PREFIX} is getting\npumped!");
-const u8 gText_PkmnHitWithRecoil[] = _("{B_ATK_NAME_WITH_PREFIX} is hit\nwith recoil!");
-const u8 gText_PkmnProtectedItself2[] = _("{B_ATK_NAME_WITH_PREFIX} protected\nitself!");
-const u8 gText_PkmnBuffetedBySandstorm[] = _("{B_ATK_NAME_WITH_PREFIX} is buffeted\nby the sandstorm!");
-const u8 gText_PkmnPeltedByHail[] = _("{B_ATK_NAME_WITH_PREFIX} is pelted\nby HAIL!");
-const u8 gText_PkmnsXWoreOff[] = _("{B_ATK_PREFIX1}’s {B_BUFF1}\nwore off!");
-const u8 gText_PkmnSeeded[] = _("{B_DEF_NAME_WITH_PREFIX} was seeded!");
-const u8 gText_PkmnEvadedAttack[] = _("{B_DEF_NAME_WITH_PREFIX} evaded\nthe attack!");
-const u8 gText_PkmnSappedByLeechSeed[] = _("{B_ATK_NAME_WITH_PREFIX}’s health is\nsapped by LEECH SEED!");
-const u8 gText_PkmnFastAsleep[] = _("{B_ATK_NAME_WITH_PREFIX} is fast\nasleep.");
-const u8 gText_PkmnWokeUp[] = _("{B_ATK_NAME_WITH_PREFIX} woke up!");
-const u8 gText_PkmnUproarKeptAwake[] = _("But {B_SCR_ACTIVE_NAME_WITH_PREFIX}’s UPROAR\nkept it awake!");
-const u8 gText_PkmnWokeUpInUproar[] = _("{B_ATK_NAME_WITH_PREFIX} woke up\nin the UPROAR!");
-const u8 gText_PkmnCausedUproar[] = _("{B_ATK_NAME_WITH_PREFIX} caused\nan UPROAR!");
-const u8 gText_PkmnMakingUproar[] = _("{B_ATK_NAME_WITH_PREFIX} is making\nan UPROAR!");
-const u8 gText_PkmnCalmedDown[] = _("{B_ATK_NAME_WITH_PREFIX} calmed down.");
-const u8 gText_PkmnCantSleepInUproar[] = _("But {B_DEF_NAME_WITH_PREFIX} can’t\nsleep in an UPROAR!");
-const u8 gText_PkmnStockpiled[] = _("{B_ATK_NAME_WITH_PREFIX} STOCKPILED\n{B_BUFF1}!");
-const u8 gText_PkmnCantStockpile[] = _("{B_ATK_NAME_WITH_PREFIX} can’t\nSTOCKPILE any more!");
-const u8 gText_PkmnCantSleepInUproar2[] = _("But {B_DEF_NAME_WITH_PREFIX} can’t\nsleep in an UPROAR!");
-const u8 gText_UproarKeptPkmnAwake[] = _("But the UPROAR kept\n{B_DEF_NAME_WITH_PREFIX} awake!");
-const u8 gText_PkmnStayedAwakeUsing[] = _("{B_DEF_NAME_WITH_PREFIX} stayed awake\nusing its {B_DEF_ABILITY}!");
-const u8 gText_PkmnStoringEnergy[] = _("{B_ATK_NAME_WITH_PREFIX} is storing\nenergy!");
-const u8 gText_PkmnUnleashedEnergy[] = _("{B_ATK_NAME_WITH_PREFIX} unleashed\nenergy!");
-const u8 gText_PkmnFatigueConfusion[] = _("{B_ATK_NAME_WITH_PREFIX} became\nconfused due to fatigue!");
-const u8 gText_PkmnPickedUpItem[] = _("{B_PLAYER_NAME} picked up\n¥{B_BUFF1}!\p");
-const u8 gText_PkmnUnaffected[] = _("{B_DEF_NAME_WITH_PREFIX} is\nunaffected!");
-const u8 gText_PkmnTransformedInto[] = _("{B_ATK_NAME_WITH_PREFIX} transformed\ninto {B_BUFF1}!");
-const u8 gText_PkmnMadeSubstitute[] = _("{B_ATK_NAME_WITH_PREFIX} made\na SUBSTITUTE!");
-const u8 gText_PkmnHasSubstitute[] = _("{B_ATK_NAME_WITH_PREFIX} already\nhas a SUBSTITUTE!");
-const u8 gText_SubstituteDamaged[] = _("The SUBSTITUTE took damage\nfor {B_DEF_NAME_WITH_PREFIX}!\p");
-const u8 gText_PkmnSubstituteFaded[] = _("{B_DEF_NAME_WITH_PREFIX}’s\nSUBSTITUTE faded!\p");
-const u8 gText_PkmnMustRecharge[] = _("{B_ATK_NAME_WITH_PREFIX} must\nrecharge!");
-const u8 gText_PkmnRageBuilding[] = _("{B_DEF_NAME_WITH_PREFIX}’s RAGE\nis building!");
-const u8 gText_PkmnMoveWasDisabled[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_BUFF1}\nwas disabled!");
-const u8 gText_PkmnMoveDisabledNoMore[] = _("{B_ATK_NAME_WITH_PREFIX} is disabled\nno more!");
-const u8 gText_PkmnGotEncore[] = _("{B_DEF_NAME_WITH_PREFIX} got\nan ENCORE!");
-const u8 gText_PkmnEncoreEnded[] = _("{B_ATK_NAME_WITH_PREFIX}’s ENCORE\nended!");
-const u8 gText_PkmnTookAim[] = _("{B_ATK_NAME_WITH_PREFIX} took aim\nat {B_DEF_NAME_WITH_PREFIX}!");
-const u8 gText_PkmnSketchedMove[] = _("{B_ATK_NAME_WITH_PREFIX} SKETCHED\n{B_BUFF1}!");
-const u8 gText_PkmnTryingToTakeFoe[] = _("{B_ATK_NAME_WITH_PREFIX} is trying\nto take its foe with it!");
-const u8 gText_PkmnTookFoe[] = _("{B_DEF_NAME_WITH_PREFIX} took\n{B_ATK_NAME_WITH_PREFIX} with it!");
-const u8 gText_PkmnReducedPP[] = _("Reduced {B_DEF_NAME_WITH_PREFIX}’s\n{B_BUFF1} by {B_BUFF2}!");
-const u8 gText_PkmnStoleItem[] = _("{B_ATK_NAME_WITH_PREFIX} stole\n{B_DEF_NAME_WITH_PREFIX}’s {B_LAST_ITEM}!");
-const u8 gText_TargetCantEscapeNow[] = _("{B_DEF_NAME_WITH_PREFIX} can’t\nescape now!");
-const u8 gText_PkmnFellIntoNightmare[] = _("{B_DEF_NAME_WITH_PREFIX} fell into\na NIGHTMARE!");
-const u8 gText_PkmnLockedInNightmare[] = _("{B_ATK_NAME_WITH_PREFIX} is locked\nin a NIGHTMARE!");
-const u8 gText_PkmnLaidCurse[] = _("{B_ATK_NAME_WITH_PREFIX} cut its own HP and\nlaid a CURSE on {B_DEF_NAME_WITH_PREFIX}!");
-const u8 gText_PkmnAfflictedByCurse[] = _("{B_ATK_NAME_WITH_PREFIX} is afflicted\nby the CURSE!");
-const u8 gText_SpikesScattered[] = _("SPIKES were scattered all around\nthe opponent’s side!");
-const u8 gText_PkmnHurtBySpikes[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} is hurt\nby SPIKES!");
-const u8 gText_PkmnIdentified[] = _("{B_ATK_NAME_WITH_PREFIX} identified\n{B_DEF_NAME_WITH_PREFIX}!");
-const u8 gText_PkmnPerishCountFell[] = _("{B_ATK_NAME_WITH_PREFIX}’s PERISH count\nfell to {B_BUFF1}!");
-const u8 gText_PkmnBracedItself[] = _("{B_ATK_NAME_WITH_PREFIX} braced\nitself!");
-const u8 gText_PkmnEnduredHit[] = _("{B_DEF_NAME_WITH_PREFIX} ENDURED\nthe hit!");
-const u8 gText_MagnitudeStrength[] = _("MAGNITUDE {B_BUFF1}!");
-const u8 gText_PkmnCutHPMaxedAttack[] = _("{B_ATK_NAME_WITH_PREFIX} cut its own HP\nand maximized ATTACK!");
-const u8 gText_PkmnCopiedStatChanges[] = _("{B_ATK_NAME_WITH_PREFIX} copied\n{B_DEF_NAME_WITH_PREFIX}’s stat changes!");
-const u8 gText_PkmnGotFree[] = _("{B_ATK_NAME_WITH_PREFIX} got free of\n{B_DEF_NAME_WITH_PREFIX}’s {B_BUFF1}!");
-const u8 gText_PkmnShedLeechSeed[] = _("{B_ATK_NAME_WITH_PREFIX} shed\nLEECH SEED!");
-const u8 gText_PkmnBlewAwaySpikes[] = _("{B_ATK_NAME_WITH_PREFIX} blew away\nSPIKES!");
-const u8 gText_PkmnFledFromBattle[] = _("{B_ATK_NAME_WITH_PREFIX} fled from\nbattle!");
-const u8 gText_PkmnForesawAttack[] = _("{B_ATK_NAME_WITH_PREFIX} foresaw\nan attack!");
-const u8 gText_PkmnTookAttack[] = _("{B_DEF_NAME_WITH_PREFIX} took the\n{B_BUFF1} attack!");
-const u8 gText_PkmnChoseXAsDestiny[] = _("{B_ATK_NAME_WITH_PREFIX} chose\n{B_CURRENT_MOVE} as its destiny!");
-const u8 gText_PkmnAttack[] = _("{B_BUFF1}’s attack!");
-const u8 gText_PkmnCenterAttention[] = _("{B_ATK_NAME_WITH_PREFIX} became the\ncenter of attention!");
-const u8 gText_PkmnChargingPower[] = _("{B_ATK_NAME_WITH_PREFIX} began\ncharging power!");
-const u8 gText_NaturePowerTurnedInto[] = _("NATURE POWER turned into\n{B_CURRENT_MOVE}!");
-const u8 gText_PkmnStatusNormal[] = _("{B_ATK_NAME_WITH_PREFIX}’s status\nreturned to normal!");
-const u8 gText_PkmnSubjectedToTorment[] = _("{B_DEF_NAME_WITH_PREFIX} was subjected\nto TORMENT!");
-const u8 gText_PkmnTighteningFocus[] = _("{B_ATK_NAME_WITH_PREFIX} is tightening\nits focus!");
-const u8 gText_PkmnFellForTaunt[] = _("{B_DEF_NAME_WITH_PREFIX} fell for\nthe TAUNT!");
-const u8 gText_PkmnReadyToHelp[] = _("{B_ATK_NAME_WITH_PREFIX} is ready to\nhelp {B_DEF_NAME_WITH_PREFIX}!");
-const u8 gText_PkmnSwitchedItems[] = _("{B_ATK_NAME_WITH_PREFIX} switched\nitems with its opponent!");
-const u8 gText_PkmnObtainedX[] = _("{B_ATK_NAME_WITH_PREFIX} obtained\n{B_BUFF1}.");
-const u8 gText_PkmnObtainedX2[] = _("{B_DEF_NAME_WITH_PREFIX} obtained\n{B_BUFF2}.");
-const u8 gText_PkmnObtainedXYObtainedZ[] = _("{B_ATK_NAME_WITH_PREFIX} obtained\n{B_BUFF1}.\p{B_DEF_NAME_WITH_PREFIX} obtained\n{B_BUFF2}.");
-const u8 gText_PkmnCopiedFoe[] = _("{B_ATK_NAME_WITH_PREFIX} copied\n{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}!");
-const u8 gText_PkmnMadeWish[] = _("{B_ATK_NAME_WITH_PREFIX} made a WISH!");
-const u8 gText_PkmnWishCameTrue[] = _("{B_BUFF1}’s WISH\ncame true!");
-const u8 gText_PkmnPlantedRoots[] = _("{B_ATK_NAME_WITH_PREFIX} planted its roots!");
-const u8 gText_PkmnAbsorbedNutrients[] = _("{B_ATK_NAME_WITH_PREFIX} absorbed\nnutrients with its roots!");
-const u8 gText_PkmnAnchoredItself[] = _("{B_DEF_NAME_WITH_PREFIX} anchored\nitself with its roots!");
-const u8 gText_PkmnWasMadeDrowsy[] = _("{B_ATK_NAME_WITH_PREFIX} made\n{B_DEF_NAME_WITH_PREFIX} drowsy!");
-const u8 gText_PkmnKnockedOff[] = _("{B_ATK_NAME_WITH_PREFIX} knocked off\n{B_DEF_NAME_WITH_PREFIX}’s {B_LAST_ITEM}!");
-const u8 gText_PkmnSwappedAbilities[] = _("{B_ATK_NAME_WITH_PREFIX} swapped abilities\nwith its opponent!");
-const u8 gText_PkmnSealedOpponentMove[] = _("{B_ATK_NAME_WITH_PREFIX} sealed the\nopponent’s move(s)!");
-const u8 gText_PkmnWantsGrudge[] = _("{B_ATK_NAME_WITH_PREFIX} wants the\nopponent to bear a GRUDGE!");
-const u8 gText_PkmnLostPPGrudge[] = _("{B_ATK_NAME_WITH_PREFIX}’s {B_BUFF1} lost\nall its PP due to the GRUDGE!");
-const u8 gText_PkmnShroudedItself[] = _("{B_ATK_NAME_WITH_PREFIX} shrouded\nitself in {B_CURRENT_MOVE}!");
-const u8 gText_PkmnMoveBounced[] = _("{B_ATK_NAME_WITH_PREFIX}’s {B_CURRENT_MOVE}\nwas bounced back by MAGIC COAT!");
-const u8 gText_PkmnWaitsForTarget[] = _("{B_ATK_NAME_WITH_PREFIX} waits for a target\nto make a move!");
-const u8 gText_PkmnSnatchedMove[] = _("{B_DEF_NAME_WITH_PREFIX} SNATCHED\n{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s move!");
-const u8 gText_ElectricityWeakened[] = _("Electricity’s power was\nweakened!");
-const u8 gText_FireWeakened[] = _("Fire’s power was\nweakened!");
-const u8 gText_XFoundOneY[] = _("{B_ATK_NAME_WITH_PREFIX} found\none {B_LAST_ITEM}!");
-const u8 gText_SoothingAroma[] = _("A soothing aroma wafted\nthrough the area!");
-const u8 gText_ItemsCantBeUsedNow[] = _("Items can’t be used now.{PAUSE 64}");
-const u8 gText_ForXCommaYZ[] = _("For {B_SCR_ACTIVE_NAME_WITH_PREFIX},\n{B_LAST_ITEM} {B_BUFF1}");
-const u8 gText_PkmnUsedXToGetPumped[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} used\n{B_LAST_ITEM} to get pumped!");
-const u8 gText_PkmnLostFocus[] = _("{B_ATK_NAME_WITH_PREFIX} lost its\nfocus and couldn’t move!");
-const u8 gText_PkmnWasDraggedOut[] = _("{B_DEF_NAME_WITH_PREFIX} was\ndragged out!\p");
-const u8 gText_TheWallShattered[] = _("The wall shattered!");
-const u8 gText_ButNoEffect[] = _("But it had no effect!");
-const u8 gText_PkmnHasNoMovesLeft[] = _("{B_ACTIVE_NAME_WITH_PREFIX} has no\nmoves left!\p");
-const u8 gText_PkmnMoveIsDisabled[] = _("{B_ACTIVE_NAME_WITH_PREFIX}’s {B_CURRENT_MOVE}\nis disabled!\p");
-const u8 gText_PkmnCantUseMoveTorment[] = _("{B_ACTIVE_NAME_WITH_PREFIX} can’t use the same\nmove in a row due to the TORMENT!\p");
-const u8 gText_PkmnCantUseMoveTaunt[] = _("{B_ACTIVE_NAME_WITH_PREFIX} can’t use\n{B_CURRENT_MOVE} after the TAUNT!\p");
-const u8 gText_PkmnCantUseMoveSealed[] = _("{B_ACTIVE_NAME_WITH_PREFIX} can’t use the\nsealed {B_CURRENT_MOVE}!\p");
-const u8 gText_PkmnMadeItRain[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nmade it rain!");
-const u8 gText_PkmnRaisedSpeed[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nraised its SPEED!");
-const u8 gText_PkmnProtectedBy[] = _("{B_DEF_NAME_WITH_PREFIX} was protected\nby {B_DEF_ABILITY}!");
-const u8 gText_PkmnPreventsUsage[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\nprevents {B_ATK_NAME_WITH_PREFIX}\lfrom using {B_CURRENT_MOVE}!");
-const u8 gText_PkmnRestoredHPUsing[] = _("{B_DEF_NAME_WITH_PREFIX} restored HP\nusing its {B_DEF_ABILITY}!");
-const u8 gText_PkmnsXMadeYUseless[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\nmade {B_CURRENT_MOVE} useless!");
-const u8 gText_PkmnChangedTypeWith[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\nmade it the {B_BUFF1} type!");
-const u8 gText_PkmnPreventsParalysisWith[] = _("{B_EFF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\nprevents paralysis!");
-const u8 gText_PkmnPreventsRomanceWith[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\nprevents romance!");
-const u8 gText_PkmnPreventsPoisoningWith[] = _("{B_EFF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\nprevents poisoning!");
-const u8 gText_PkmnPreventsConfusionWith[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\nprevents confusion!");
-const u8 gText_PkmnRaisedFirePowerWith[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\nraised its FIRE power!");
-const u8 gText_PkmnAnchorsItselfWith[] = _("{B_DEF_NAME_WITH_PREFIX} anchors\nitself with {B_DEF_ABILITY}!");
-const u8 gText_PkmnCutsAttackWith[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\ncuts {B_DEF_NAME_WITH_PREFIX}’s ATTACK!");
-const u8 gText_PkmnPreventsStatLossWith[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nprevents stat loss!");
-const u8 gText_PkmnHurtsWith[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\nhurt {B_ATK_NAME_WITH_PREFIX}!");
-const u8 gText_PkmnTraced[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} TRACED\n{B_BUFF1}’s {B_BUFF2}!");
-const u8 gText_PkmnsXPreventsBurns[] = _("{B_EFF_NAME_WITH_PREFIX}’s {B_EFF_ABILITY}\nprevents burns!");
-const u8 gText_PkmnsXBlocksY[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\nblocks {B_CURRENT_MOVE}!");
-const u8 gText_PkmnsXBlocksY2[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nblocks {B_CURRENT_MOVE}!");
-const u8 gText_PkmnsXRestoredHPALittle2[] = _("{B_ATK_NAME_WITH_PREFIX}’s {B_ATK_ABILITY}\nrestored its HP a little!");
-const u8 gText_PkmnsXWhippedUpSandstorm[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nwhipped up a sandstorm!");
-const u8 gText_PkmnsXIntensifiedSun[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nintensified the sun’s rays!");
-const u8 gText_PkmnsXPreventsYLoss[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nprevents {B_BUFF1} loss!");
-const u8 gText_PkmnsXInfatuatedY[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\ninfatuated {B_ATK_NAME_WITH_PREFIX}!");
-const u8 gText_PkmnsXMadeYIneffective[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\nmade {B_CURRENT_MOVE} ineffective!");
-const u8 gText_PkmnsXCuredYProblem[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\ncured its {B_BUFF1} problem!");
-const u8 gText_ItSuckedLiquidOoze[] = _("It sucked up the\nLIQUID OOZE!");
-const u8 gText_PkmnTransformed[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} transformed!");
-const u8 gText_PkmnsXTookAttack[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\ntook the attack!");
+static const u8 sText_PkmnHitWithRecoil[] = _("{B_ATK_NAME_WITH_PREFIX} is hit\nwith recoil!");
+static const u8 sText_PkmnProtectedItself2[] = _("{B_ATK_NAME_WITH_PREFIX} protected\nitself!");
+static const u8 sText_PkmnBuffetedBySandstorm[] = _("{B_ATK_NAME_WITH_PREFIX} is buffeted\nby the sandstorm!");
+static const u8 sText_PkmnPeltedByHail[] = _("{B_ATK_NAME_WITH_PREFIX} is pelted\nby HAIL!");
+static const u8 sText_PkmnsXWoreOff[] = _("{B_ATK_PREFIX1}’s {B_BUFF1}\nwore off!");
+static const u8 sText_PkmnSeeded[] = _("{B_DEF_NAME_WITH_PREFIX} was seeded!");
+static const u8 sText_PkmnEvadedAttack[] = _("{B_DEF_NAME_WITH_PREFIX} evaded\nthe attack!");
+static const u8 sText_PkmnSappedByLeechSeed[] = _("{B_ATK_NAME_WITH_PREFIX}’s health is\nsapped by LEECH SEED!");
+static const u8 sText_PkmnFastAsleep[] = _("{B_ATK_NAME_WITH_PREFIX} is fast\nasleep.");
+static const u8 sText_PkmnWokeUp[] = _("{B_ATK_NAME_WITH_PREFIX} woke up!");
+static const u8 sText_PkmnUproarKeptAwake[] = _("But {B_SCR_ACTIVE_NAME_WITH_PREFIX}’s UPROAR\nkept it awake!");
+static const u8 sText_PkmnWokeUpInUproar[] = _("{B_ATK_NAME_WITH_PREFIX} woke up\nin the UPROAR!");
+static const u8 sText_PkmnCausedUproar[] = _("{B_ATK_NAME_WITH_PREFIX} caused\nan UPROAR!");
+static const u8 sText_PkmnMakingUproar[] = _("{B_ATK_NAME_WITH_PREFIX} is making\nan UPROAR!");
+static const u8 sText_PkmnCalmedDown[] = _("{B_ATK_NAME_WITH_PREFIX} calmed down.");
+static const u8 sText_PkmnCantSleepInUproar[] = _("But {B_DEF_NAME_WITH_PREFIX} can’t\nsleep in an UPROAR!");
+static const u8 sText_PkmnStockpiled[] = _("{B_ATK_NAME_WITH_PREFIX} STOCKPILED\n{B_BUFF1}!");
+static const u8 sText_PkmnCantStockpile[] = _("{B_ATK_NAME_WITH_PREFIX} can’t\nSTOCKPILE any more!");
+static const u8 sText_PkmnCantSleepInUproar2[] = _("But {B_DEF_NAME_WITH_PREFIX} can’t\nsleep in an UPROAR!");
+static const u8 sText_UproarKeptPkmnAwake[] = _("But the UPROAR kept\n{B_DEF_NAME_WITH_PREFIX} awake!");
+static const u8 sText_PkmnStayedAwakeUsing[] = _("{B_DEF_NAME_WITH_PREFIX} stayed awake\nusing its {B_DEF_ABILITY}!");
+static const u8 sText_PkmnStoringEnergy[] = _("{B_ATK_NAME_WITH_PREFIX} is storing\nenergy!");
+static const u8 sText_PkmnUnleashedEnergy[] = _("{B_ATK_NAME_WITH_PREFIX} unleashed\nenergy!");
+static const u8 sText_PkmnFatigueConfusion[] = _("{B_ATK_NAME_WITH_PREFIX} became\nconfused due to fatigue!");
+static const u8 sText_PkmnPickedUpItem[] = _("{B_PLAYER_NAME} picked up\n¥{B_BUFF1}!\p");
+static const u8 sText_PkmnUnaffected[] = _("{B_DEF_NAME_WITH_PREFIX} is\nunaffected!");
+static const u8 sText_PkmnTransformedInto[] = _("{B_ATK_NAME_WITH_PREFIX} transformed\ninto {B_BUFF1}!");
+static const u8 sText_PkmnMadeSubstitute[] = _("{B_ATK_NAME_WITH_PREFIX} made\na SUBSTITUTE!");
+static const u8 sText_PkmnHasSubstitute[] = _("{B_ATK_NAME_WITH_PREFIX} already\nhas a SUBSTITUTE!");
+static const u8 sText_SubstituteDamaged[] = _("The SUBSTITUTE took damage\nfor {B_DEF_NAME_WITH_PREFIX}!\p");
+static const u8 sText_PkmnSubstituteFaded[] = _("{B_DEF_NAME_WITH_PREFIX}’s\nSUBSTITUTE faded!\p");
+static const u8 sText_PkmnMustRecharge[] = _("{B_ATK_NAME_WITH_PREFIX} must\nrecharge!");
+static const u8 sText_PkmnRageBuilding[] = _("{B_DEF_NAME_WITH_PREFIX}’s RAGE\nis building!");
+static const u8 sText_PkmnMoveWasDisabled[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_BUFF1}\nwas disabled!");
+static const u8 sText_PkmnMoveDisabledNoMore[] = _("{B_ATK_NAME_WITH_PREFIX} is disabled\nno more!");
+static const u8 sText_PkmnGotEncore[] = _("{B_DEF_NAME_WITH_PREFIX} got\nan ENCORE!");
+static const u8 sText_PkmnEncoreEnded[] = _("{B_ATK_NAME_WITH_PREFIX}’s ENCORE\nended!");
+static const u8 sText_PkmnTookAim[] = _("{B_ATK_NAME_WITH_PREFIX} took aim\nat {B_DEF_NAME_WITH_PREFIX}!");
+static const u8 sText_PkmnSketchedMove[] = _("{B_ATK_NAME_WITH_PREFIX} SKETCHED\n{B_BUFF1}!");
+static const u8 sText_PkmnTryingToTakeFoe[] = _("{B_ATK_NAME_WITH_PREFIX} is trying\nto take its foe with it!");
+static const u8 sText_PkmnTookFoe[] = _("{B_DEF_NAME_WITH_PREFIX} took\n{B_ATK_NAME_WITH_PREFIX} with it!");
+static const u8 sText_PkmnReducedPP[] = _("Reduced {B_DEF_NAME_WITH_PREFIX}’s\n{B_BUFF1} by {B_BUFF2}!");
+static const u8 sText_PkmnStoleItem[] = _("{B_ATK_NAME_WITH_PREFIX} stole\n{B_DEF_NAME_WITH_PREFIX}’s {B_LAST_ITEM}!");
+static const u8 sText_TargetCantEscapeNow[] = _("{B_DEF_NAME_WITH_PREFIX} can’t\nescape now!");
+static const u8 sText_PkmnFellIntoNightmare[] = _("{B_DEF_NAME_WITH_PREFIX} fell into\na NIGHTMARE!");
+static const u8 sText_PkmnLockedInNightmare[] = _("{B_ATK_NAME_WITH_PREFIX} is locked\nin a NIGHTMARE!");
+static const u8 sText_PkmnLaidCurse[] = _("{B_ATK_NAME_WITH_PREFIX} cut its own HP and\nlaid a CURSE on {B_DEF_NAME_WITH_PREFIX}!");
+static const u8 sText_PkmnAfflictedByCurse[] = _("{B_ATK_NAME_WITH_PREFIX} is afflicted\nby the CURSE!");
+static const u8 sText_SpikesScattered[] = _("SPIKES were scattered all around\nthe opponent’s side!");
+static const u8 sText_PkmnHurtBySpikes[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} is hurt\nby SPIKES!");
+static const u8 sText_PkmnIdentified[] = _("{B_ATK_NAME_WITH_PREFIX} identified\n{B_DEF_NAME_WITH_PREFIX}!");
+static const u8 sText_PkmnPerishCountFell[] = _("{B_ATK_NAME_WITH_PREFIX}’s PERISH count\nfell to {B_BUFF1}!");
+static const u8 sText_PkmnBracedItself[] = _("{B_ATK_NAME_WITH_PREFIX} braced\nitself!");
+static const u8 sText_PkmnEnduredHit[] = _("{B_DEF_NAME_WITH_PREFIX} ENDURED\nthe hit!");
+static const u8 sText_MagnitudeStrength[] = _("MAGNITUDE {B_BUFF1}!");
+static const u8 sText_PkmnCutHPMaxedAttack[] = _("{B_ATK_NAME_WITH_PREFIX} cut its own HP\nand maximized ATTACK!");
+static const u8 sText_PkmnCopiedStatChanges[] = _("{B_ATK_NAME_WITH_PREFIX} copied\n{B_DEF_NAME_WITH_PREFIX}’s stat changes!");
+static const u8 sText_PkmnGotFree[] = _("{B_ATK_NAME_WITH_PREFIX} got free of\n{B_DEF_NAME_WITH_PREFIX}’s {B_BUFF1}!");
+static const u8 sText_PkmnShedLeechSeed[] = _("{B_ATK_NAME_WITH_PREFIX} shed\nLEECH SEED!");
+static const u8 sText_PkmnBlewAwaySpikes[] = _("{B_ATK_NAME_WITH_PREFIX} blew away\nSPIKES!");
+static const u8 sText_PkmnFledFromBattle[] = _("{B_ATK_NAME_WITH_PREFIX} fled from\nbattle!");
+static const u8 sText_PkmnForesawAttack[] = _("{B_ATK_NAME_WITH_PREFIX} foresaw\nan attack!");
+static const u8 sText_PkmnTookAttack[] = _("{B_DEF_NAME_WITH_PREFIX} took the\n{B_BUFF1} attack!");
+static const u8 sText_PkmnChoseXAsDestiny[] = _("{B_ATK_NAME_WITH_PREFIX} chose\n{B_CURRENT_MOVE} as its destiny!");
+static const u8 sText_PkmnAttack[] = _("{B_BUFF1}’s attack!");
+static const u8 sText_PkmnCenterAttention[] = _("{B_ATK_NAME_WITH_PREFIX} became the\ncenter of attention!");
+static const u8 sText_PkmnChargingPower[] = _("{B_ATK_NAME_WITH_PREFIX} began\ncharging power!");
+static const u8 sText_NaturePowerTurnedInto[] = _("NATURE POWER turned into\n{B_CURRENT_MOVE}!");
+static const u8 sText_PkmnStatusNormal[] = _("{B_ATK_NAME_WITH_PREFIX}’s status\nreturned to normal!");
+static const u8 sText_PkmnSubjectedToTorment[] = _("{B_DEF_NAME_WITH_PREFIX} was subjected\nto TORMENT!");
+static const u8 sText_PkmnTighteningFocus[] = _("{B_ATK_NAME_WITH_PREFIX} is tightening\nits focus!");
+static const u8 sText_PkmnFellForTaunt[] = _("{B_DEF_NAME_WITH_PREFIX} fell for\nthe TAUNT!");
+static const u8 sText_PkmnReadyToHelp[] = _("{B_ATK_NAME_WITH_PREFIX} is ready to\nhelp {B_DEF_NAME_WITH_PREFIX}!");
+static const u8 sText_PkmnSwitchedItems[] = _("{B_ATK_NAME_WITH_PREFIX} switched\nitems with its opponent!");
+static const u8 sText_PkmnObtainedX[] = _("{B_ATK_NAME_WITH_PREFIX} obtained\n{B_BUFF1}.");
+static const u8 sText_PkmnObtainedX2[] = _("{B_DEF_NAME_WITH_PREFIX} obtained\n{B_BUFF2}.");
+static const u8 sText_PkmnObtainedXYObtainedZ[] = _("{B_ATK_NAME_WITH_PREFIX} obtained\n{B_BUFF1}.\p{B_DEF_NAME_WITH_PREFIX} obtained\n{B_BUFF2}.");
+static const u8 sText_PkmnCopiedFoe[] = _("{B_ATK_NAME_WITH_PREFIX} copied\n{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}!");
+static const u8 sText_PkmnMadeWish[] = _("{B_ATK_NAME_WITH_PREFIX} made a WISH!");
+static const u8 sText_PkmnWishCameTrue[] = _("{B_BUFF1}’s WISH\ncame true!");
+static const u8 sText_PkmnPlantedRoots[] = _("{B_ATK_NAME_WITH_PREFIX} planted its roots!");
+static const u8 sText_PkmnAbsorbedNutrients[] = _("{B_ATK_NAME_WITH_PREFIX} absorbed\nnutrients with its roots!");
+static const u8 sText_PkmnAnchoredItself[] = _("{B_DEF_NAME_WITH_PREFIX} anchored\nitself with its roots!");
+static const u8 sText_PkmnWasMadeDrowsy[] = _("{B_ATK_NAME_WITH_PREFIX} made\n{B_DEF_NAME_WITH_PREFIX} drowsy!");
+static const u8 sText_PkmnKnockedOff[] = _("{B_ATK_NAME_WITH_PREFIX} knocked off\n{B_DEF_NAME_WITH_PREFIX}’s {B_LAST_ITEM}!");
+static const u8 sText_PkmnSwappedAbilities[] = _("{B_ATK_NAME_WITH_PREFIX} swapped abilities\nwith its opponent!");
+static const u8 sText_PkmnSealedOpponentMove[] = _("{B_ATK_NAME_WITH_PREFIX} sealed the\nopponent’s move(s)!");
+static const u8 sText_PkmnWantsGrudge[] = _("{B_ATK_NAME_WITH_PREFIX} wants the\nopponent to bear a GRUDGE!");
+static const u8 sText_PkmnLostPPGrudge[] = _("{B_ATK_NAME_WITH_PREFIX}’s {B_BUFF1} lost\nall its PP due to the GRUDGE!");
+static const u8 sText_PkmnShroudedItself[] = _("{B_ATK_NAME_WITH_PREFIX} shrouded\nitself in {B_CURRENT_MOVE}!");
+static const u8 sText_PkmnMoveBounced[] = _("{B_ATK_NAME_WITH_PREFIX}’s {B_CURRENT_MOVE}\nwas bounced back by MAGIC COAT!");
+static const u8 sText_PkmnWaitsForTarget[] = _("{B_ATK_NAME_WITH_PREFIX} waits for a target\nto make a move!");
+static const u8 sText_PkmnSnatchedMove[] = _("{B_DEF_NAME_WITH_PREFIX} SNATCHED\n{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s move!");
+static const u8 sText_ElectricityWeakened[] = _("Electricity’s power was\nweakened!");
+static const u8 sText_FireWeakened[] = _("Fire’s power was\nweakened!");
+static const u8 sText_XFoundOneY[] = _("{B_ATK_NAME_WITH_PREFIX} found\none {B_LAST_ITEM}!");
+static const u8 sText_SoothingAroma[] = _("A soothing aroma wafted\nthrough the area!");
+static const u8 sText_ItemsCantBeUsedNow[] = _("Items can’t be used now.{PAUSE 64}");
+static const u8 sText_ForXCommaYZ[] = _("For {B_SCR_ACTIVE_NAME_WITH_PREFIX},\n{B_LAST_ITEM} {B_BUFF1}");
+static const u8 sText_PkmnUsedXToGetPumped[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} used\n{B_LAST_ITEM} to get pumped!");
+static const u8 sText_PkmnLostFocus[] = _("{B_ATK_NAME_WITH_PREFIX} lost its\nfocus and couldn’t move!");
+static const u8 sText_PkmnWasDraggedOut[] = _("{B_DEF_NAME_WITH_PREFIX} was\ndragged out!\p");
+static const u8 sText_TheWallShattered[] = _("The wall shattered!");
+static const u8 sText_ButNoEffect[] = _("But it had no effect!");
+static const u8 sText_PkmnHasNoMovesLeft[] = _("{B_ACTIVE_NAME_WITH_PREFIX} has no\nmoves left!\p");
+static const u8 sText_PkmnMoveIsDisabled[] = _("{B_ACTIVE_NAME_WITH_PREFIX}’s {B_CURRENT_MOVE}\nis disabled!\p");
+static const u8 sText_PkmnCantUseMoveTorment[] = _("{B_ACTIVE_NAME_WITH_PREFIX} can’t use the same\nmove in a row due to the TORMENT!\p");
+static const u8 sText_PkmnCantUseMoveTaunt[] = _("{B_ACTIVE_NAME_WITH_PREFIX} can’t use\n{B_CURRENT_MOVE} after the TAUNT!\p");
+static const u8 sText_PkmnCantUseMoveSealed[] = _("{B_ACTIVE_NAME_WITH_PREFIX} can’t use the\nsealed {B_CURRENT_MOVE}!\p");
+static const u8 sText_PkmnMadeItRain[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nmade it rain!");
+static const u8 sText_PkmnRaisedSpeed[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nraised its SPEED!");
+static const u8 sText_PkmnProtectedBy[] = _("{B_DEF_NAME_WITH_PREFIX} was protected\nby {B_DEF_ABILITY}!");
+static const u8 sText_PkmnPreventsUsage[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\nprevents {B_ATK_NAME_WITH_PREFIX}\lfrom using {B_CURRENT_MOVE}!");
+static const u8 sText_PkmnRestoredHPUsing[] = _("{B_DEF_NAME_WITH_PREFIX} restored HP\nusing its {B_DEF_ABILITY}!");
+static const u8 sText_PkmnsXMadeYUseless[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\nmade {B_CURRENT_MOVE} useless!");
+static const u8 sText_PkmnChangedTypeWith[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\nmade it the {B_BUFF1} type!");
+static const u8 sText_PkmnPreventsParalysisWith[] = _("{B_EFF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\nprevents paralysis!");
+static const u8 sText_PkmnPreventsRomanceWith[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\nprevents romance!");
+static const u8 sText_PkmnPreventsPoisoningWith[] = _("{B_EFF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\nprevents poisoning!");
+static const u8 sText_PkmnPreventsConfusionWith[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\nprevents confusion!");
+static const u8 sText_PkmnRaisedFirePowerWith[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\nraised its FIRE power!");
+static const u8 sText_PkmnAnchorsItselfWith[] = _("{B_DEF_NAME_WITH_PREFIX} anchors\nitself with {B_DEF_ABILITY}!");
+static const u8 sText_PkmnCutsAttackWith[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\ncuts {B_DEF_NAME_WITH_PREFIX}’s ATTACK!");
+static const u8 sText_PkmnPreventsStatLossWith[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nprevents stat loss!");
+static const u8 sText_PkmnHurtsWith[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\nhurt {B_ATK_NAME_WITH_PREFIX}!");
+static const u8 sText_PkmnTraced[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} TRACED\n{B_BUFF1}’s {B_BUFF2}!");
+static const u8 sText_PkmnsXPreventsBurns[] = _("{B_EFF_NAME_WITH_PREFIX}’s {B_EFF_ABILITY}\nprevents burns!");
+static const u8 sText_PkmnsXBlocksY[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\nblocks {B_CURRENT_MOVE}!");
+static const u8 sText_PkmnsXBlocksY2[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nblocks {B_CURRENT_MOVE}!");
+static const u8 sText_PkmnsXRestoredHPALittle2[] = _("{B_ATK_NAME_WITH_PREFIX}’s {B_ATK_ABILITY}\nrestored its HP a little!");
+static const u8 sText_PkmnsXWhippedUpSandstorm[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nwhipped up a sandstorm!");
+static const u8 sText_PkmnsXIntensifiedSun[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nintensified the sun’s rays!");
+static const u8 sText_PkmnsXPreventsYLoss[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nprevents {B_BUFF1} loss!");
+static const u8 sText_PkmnsXInfatuatedY[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\ninfatuated {B_ATK_NAME_WITH_PREFIX}!");
+static const u8 sText_PkmnsXMadeYIneffective[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\nmade {B_CURRENT_MOVE} ineffective!");
+static const u8 sText_PkmnsXCuredYProblem[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\ncured its {B_BUFF1} problem!");
+static const u8 sText_ItSuckedLiquidOoze[] = _("It sucked up the\nLIQUID OOZE!");
+static const u8 sText_PkmnTransformed[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} transformed!");
+static const u8 sText_PkmnsXTookAttack[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\ntook the attack!");
const u8 gText_PkmnsXPreventsSwitching[] = _("{B_BUFF1}’s {B_LAST_ABILITY}\nprevents switching!\p");
-const u8 gText_PreventedFromWorking[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\nprevented {B_SCR_ACTIVE_NAME_WITH_PREFIX}’s\l{B_BUFF1} from working!");
-const u8 gText_PkmnsXMadeItIneffective[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nmade it ineffective!");
-const u8 gText_PkmnsXPreventsFlinching[] = _("{B_EFF_NAME_WITH_PREFIX}’s {B_EFF_ABILITY}\nprevents flinching!");
-const u8 gText_PkmnsXPreventsYsZ[] = _("{B_ATK_NAME_WITH_PREFIX}’s {B_ATK_ABILITY}\nprevents {B_DEF_NAME_WITH_PREFIX}’s\l{B_DEF_ABILITY} from working!");
-const u8 gText_PkmnsXCuredItsYProblem[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\ncured its {B_BUFF1} problem!");
-const u8 gText_PkmnsXHadNoEffectOnY[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nhad no effect on {B_EFF_NAME_WITH_PREFIX}!");
-const u8 gText_StatSharply[] = _("sharply ");
+static const u8 sText_PreventedFromWorking[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\nprevented {B_SCR_ACTIVE_NAME_WITH_PREFIX}’s\l{B_BUFF1} from working!");
+static const u8 sText_PkmnsXMadeItIneffective[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nmade it ineffective!");
+static const u8 sText_PkmnsXPreventsFlinching[] = _("{B_EFF_NAME_WITH_PREFIX}’s {B_EFF_ABILITY}\nprevents flinching!");
+static const u8 sText_PkmnsXPreventsYsZ[] = _("{B_ATK_NAME_WITH_PREFIX}’s {B_ATK_ABILITY}\nprevents {B_DEF_NAME_WITH_PREFIX}’s\l{B_DEF_ABILITY} from working!");
+static const u8 sText_PkmnsXCuredItsYProblem[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\ncured its {B_BUFF1} problem!");
+static const u8 sText_PkmnsXHadNoEffectOnY[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nhad no effect on {B_EFF_NAME_WITH_PREFIX}!");
+static const u8 sText_StatSharply[] = _("sharply ");
const u8 gText_StatRose[] = _("rose!");
-const u8 gText_StatHarshly[] = _("harshly ");
-const u8 gText_StatFell[] = _("fell!");
-const u8 gText_PkmnsStatChanged[] = _("{B_ATK_NAME_WITH_PREFIX}’s {B_BUFF1}\n{B_BUFF2}");
+static const u8 sText_StatHarshly[] = _("harshly ");
+static const u8 sText_StatFell[] = _("fell!");
+static const u8 sText_PkmnsStatChanged[] = _("{B_ATK_NAME_WITH_PREFIX}’s {B_BUFF1}\n{B_BUFF2}");
const u8 gText_PkmnsStatChanged2[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_BUFF1}\n{B_BUFF2}");
-const u8 gText_UsingXTheYOfZN[] = _("Using {B_LAST_ITEM}, the {B_BUFF1}\nof {B_SCR_ACTIVE_NAME_WITH_PREFIX} {B_BUFF2}");
-const u8 gText_PkmnsStatChanged3[] = _("{B_ATK_NAME_WITH_PREFIX}’s {B_BUFF1}\n{B_BUFF2}");
-const u8 gText_PkmnsStatChanged4[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_BUFF1}\n{B_BUFF2}");
-const u8 gText_StatsWontIncrease2[] = _("{B_ATK_NAME_WITH_PREFIX}’s stats won’t\ngo any higher!");
-const u8 gText_StatsWontDecrease2[] = _("{B_DEF_NAME_WITH_PREFIX}’s stats won’t\ngo any lower!");
-const u8 gText_CriticalHit[] = _("A critical hit!");
-const u8 gText_OneHitKO[] = _("It’s a one-hit KO!");
-const u8 gText_123Poof[] = _("{PAUSE 32}1, {PAUSE 15}2, and{PAUSE 15}… {PAUSE 15}… {PAUSE 15}… {PAUSE 15}{PLAY_SE 0x0038}Poof!\p");
-const u8 gText_AndEllipsis[] = _("And…\p");
-const u8 gText_HMMovesCantBeForgotten[] = _("HM moves can’t be\nforgotten now.\p");
-const u8 gText_NotVeryEffective[] = _("It’s not very effective…");
-const u8 gText_SuperEffective[] = _("It’s super effective!");
-const u8 gText_GotAwaySafely[] = _("{PLAY_SE 0x0011}Got away safely!\p");
-const u8 gText_PkmnFledUsingIts[] = _("{PLAY_SE 0x0011}{B_ATK_NAME_WITH_PREFIX} fled\nusing its {B_LAST_ITEM}!\p");
-const u8 gText_PkmnFledUsing[] = _("{PLAY_SE 0x0011}{B_ATK_NAME_WITH_PREFIX} fled\nusing {B_ATK_ABILITY}!\p");
-const u8 gText_WildPkmnFled[] = _("{PLAY_SE 0x0011}Wild {B_BUFF1} fled!");
-const u8 gText_PlayerDefeatedLinkTrainer[] = _("Player defeated\n{B_20}!");
-const u8 gText_TwoLinkTrainersDefeated[] = _("Player beat {B_20}\nand {B_21}!");
-const u8 gText_PlayerLostAgainstLinkTrainer[] = _("Player lost against\n{B_20}!");
-const u8 gText_PlayerLostToTwo[] = _("Player lost to {B_20}\nand {B_21}!");
-const u8 gText_PlayerBattledToDrawLinkTrainer[] = _("Player battled to a draw against\n{B_20}!");
-const u8 gText_PlayerBattledToDrawVsTwo[] = _("Player battled to a draw against\n{B_20} and {B_21}!");
-const u8 gText_WildFled[] = _("{PLAY_SE 0x0011}{B_20} fled!");
-const u8 gText_TwoWildFled[] = _("{PLAY_SE 0x0011}{B_20} and\n{B_21} fled!");
-const u8 gText_NoRunningFromTrainers[] = _("No! There’s no running\nfrom a TRAINER battle!\p");
-const u8 gText_CantEscape[] = _("Can’t escape!\p");
-const u8 gText_DontLeaveBirch[] = _("PROF. BIRCH: Don’t leave me like this!\p");
-const u8 gText_ButNothingHappened[] = _("But nothing happened!");
-const u8 gText_ButItFailed[] = _("But it failed!");
-const u8 gText_ItHurtConfusion[] = _("It hurt itself in its\nconfusion!");
-const u8 gText_MirrorMoveFailed[] = _("The MIRROR MOVE failed!");
-const u8 gText_StartedToRain[] = _("It started to rain!");
-const u8 gText_DownpourStarted[] = _("A downpour started!");
-const u8 gText_RainContinues[] = _("Rain continues to fall.");
-const u8 gText_DownpourContinues[] = _("The downpour continues.");
-const u8 gText_RainStopped[] = _("The rain stopped.");
-const u8 gText_SandstormBrewed[] = _("A sandstorm brewed!");
-const u8 gText_SandstormRages[] = _("The sandstorm rages.");
-const u8 gText_SandstormSubsided[] = _("The sandstorm subsided.");
-const u8 gText_SunlightGotBright[] = _("The sunlight got bright!");
-const u8 gText_SunlightStrong[] = _("The sunlight is strong.");
-const u8 gText_SunlightFaded[] = _("The sunlight faded.");
-const u8 gText_StartedHail[] = _("It started to hail!");
-const u8 gText_HailContinues[] = _("Hail continues to fall.");
-const u8 gText_HailStopped[] = _("The hail stopped.");
-const u8 gText_FailedToSpitUp[] = _("But it failed to SPIT UP\na thing!");
-const u8 gText_FailedToSwallow[] = _("But it failed to SWALLOW\na thing!");
-const u8 gText_WindBecameHeatWave[] = _("The wind turned into a\nHEAT WAVE!");
-const u8 gText_StatChangesGone[] = _("All stat changes were\neliminated!");
-const u8 gText_CoinsScattered[] = _("Coins scattered everywhere!");
-const u8 gText_TooWeakForSubstitute[] = _("It was too weak to make\na SUBSTITUTE!");
-const u8 gText_SharedPain[] = _("The battlers shared\ntheir pain!");
-const u8 gText_BellChimed[] = _("A bell chimed!");
-const u8 gText_FaintInThree[] = _("All affected POKéMON will\nfaint in three turns!");
-const u8 gText_NoPPLeft[] = _("There’s no PP left for\nthis move!\p");
-const u8 gText_ButNoPPLeft[] = _("But there was no PP left\nfor the move!");
-const u8 gText_PkmnIgnoresAsleep[] = _("{B_ATK_NAME_WITH_PREFIX} ignored\norders while asleep!");
-const u8 gText_PkmnIgnoredOrders[] = _("{B_ATK_NAME_WITH_PREFIX} ignored\norders!");
-const u8 gText_PkmnBeganToNap[] = _("{B_ATK_NAME_WITH_PREFIX} began to nap!");
-const u8 gText_PkmnLoafing[] = _("{B_ATK_NAME_WITH_PREFIX} is\nloafing around!");
-const u8 gText_PkmnWontObey[] = _("{B_ATK_NAME_WITH_PREFIX} won’t\nobey!");
-const u8 gText_PkmnTurnedAway[] = _("{B_ATK_NAME_WITH_PREFIX} turned away!");
-const u8 gText_PkmnPretendNotNotice[] = _("{B_ATK_NAME_WITH_PREFIX} pretended\nnot to notice!");
-const u8 gText_EnemyAboutToSwitchPkmn[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME} is\nabout to use {B_BUFF2}.\pWill {B_PLAYER_NAME} change\nPOKéMON?");
-const u8 gText_PkmnLearnedMove2[] = _("{B_ATK_NAME_WITH_PREFIX} learned\n{B_BUFF1}!");
-const u8 gText_PlayerDefeatedLinkTrainerTrainer1[] = _("Player defeated\n{B_TRAINER1_CLASS} {B_TRAINER1_NAME}!\p");
-const u8 gText_CreptCloser[] = _("{B_PLAYER_NAME} crept closer to\n{B_OPPONENT_MON1_NAME}!");
-const u8 gText_CantGetCloser[] = _("{B_PLAYER_NAME} can’t get any closer!");
-const u8 gText_PkmnWatchingCarefully[] = _("{B_OPPONENT_MON1_NAME} is watching\ncarefully!");
-const u8 gText_PkmnCuriousAboutX[] = _("{B_OPPONENT_MON1_NAME} is curious about\nthe {B_BUFF1}!");
-const u8 gText_PkmnEnthralledByX[] = _("{B_OPPONENT_MON1_NAME} is enthralled by\nthe {B_BUFF1}!");
-const u8 gText_PkmnIgnoredX[] = _("{B_OPPONENT_MON1_NAME} completely ignored\nthe {B_BUFF1}!");
-const u8 gText_ThrewPokeblockAtPkmn[] = _("{B_PLAYER_NAME} threw a {POKEBLOCK}\nat the {B_OPPONENT_MON1_NAME}!");
-const u8 gText_OutOfSafariBalls[] = _("{PLAY_SE 0x0049}ANNOUNCER: You’re out of\nSAFARI BALLS! Game over!\p");
-const u8 gText_OpponentMon1Appeared[] = _("{B_OPPONENT_MON1_NAME} appeared!\p");
-const u8 gText_WildPkmnAppeared[] = _("Wild {B_OPPONENT_MON1_NAME} appeared!\p");
-const u8 gText_WildPkmnAppeared2[] = _("Wild {B_OPPONENT_MON1_NAME} appeared!\p");
-const u8 gText_WildPkmnAppearedPause[] = _("Wild {B_OPPONENT_MON1_NAME} appeared!{PAUSE 127}");
-const u8 gText_TwoWildPkmnAppeared[] = _("Wild {B_OPPONENT_MON1_NAME} and\n{B_OPPONENT_MON2_NAME} appeared!\p");
-const u8 gText_Trainer1WantsToBattle[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME}\nwould like to battle!\p");
-const u8 gText_LinkTrainerWantsToBattle[] = _("{B_20}\nwants to battle!");
-const u8 gText_TwoLinkTrainersWantToBattle[] = _("{B_20} and {B_21}\nwant to battle!");
-const u8 gText_Trainer1SentOutPkmn[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME} sent\nout {B_OPPONENT_MON1_NAME}!");
-const u8 gText_Trainer1SentOutTwoPkmn[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME} sent\nout {B_OPPONENT_MON1_NAME} and {B_OPPONENT_MON2_NAME}!");
-const u8 gText_Trainer1SentOutPkmn2[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME} sent\nout {B_BUFF1}!");
-const u8 gText_LinkTrainerSentOutPkmn[] = _("{B_20} sent out\n{B_OPPONENT_MON1_NAME}!");
-const u8 gText_LinkTrainerSentOutTwoPkmn[] = _("{B_20} sent out\n{B_OPPONENT_MON1_NAME} and {B_OPPONENT_MON2_NAME}!");
-const u8 gText_TwoLinkTrainersSentOutPkmn[] = _("{B_20} sent out {B_LINK_OPPONENT_MON1_NAME}!\n{B_21} sent out {B_LINK_OPPONENT_MON2_NAME}!");
-const u8 gText_LinkTrainerSentOutPkmn2[] = _("{B_20} sent out\n{B_BUFF1}!");
-const u8 gText_LinkTrainerMultiSentOutPkmn[] = _("{B_22} sent out\n{B_BUFF1}!");
-const u8 gText_GoPkmn[] = _("Go! {B_PLAYER_MON1_NAME}!");
-const u8 gText_GoTwoPkmn[] = _("Go! {B_PLAYER_MON1_NAME} and\n{B_PLAYER_MON2_NAME}!");
-const u8 gText_GoPkmn2[] = _("Go! {B_BUFF1}!");
-const u8 gText_DoItPkmn[] = _("Do it! {B_BUFF1}!");
-const u8 gText_GoForItPkmn[] = _("Go for it, {B_BUFF1}!");
-const u8 gText_YourFoesWeakGetEmPkmn[] = _("Your foe’s weak!\nGet ’em, {B_BUFF1}!");
-const u8 gText_LinkPartnerSentOutPkmnGoPkmn[] = _("{B_1F} sent out {B_LINK_PLAYER_MON2_NAME}!\nGo! {B_LINK_PLAYER_MON1_NAME}!");
-const u8 gText_PkmnThatsEnough[] = _("{B_BUFF1}, that’s enough!\nCome back!");
-const u8 gText_PkmnComeBack[] = _("{B_BUFF1}, come back!");
-const u8 gText_PkmnOkComeBack[] = _("{B_BUFF1}, OK!\nCome back!");
-const u8 gText_PkmnGoodComeBack[] = _("{B_BUFF1}, good!\nCome back!");
-const u8 gText_Trainer1WithdrewPkmn[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME}\nwithdrew {B_BUFF1}!");
-const u8 gText_LinkTrainer1WithdrewPkmn[] = _("{B_20} withdrew\n{B_BUFF1}!");
-const u8 gText_LinkTrainer2WithdrewPkmn[] = _("{B_22} withdrew\n{B_BUFF1}!");
-const u8 gText_WildPkmnPrefix[] = _("Wild ");
-const u8 gText_FoePkmnPrefix[] = _("Foe ");
-const u8 gText_EmptyString8[] = _( "");
-const u8 gText_FoePkmnPrefix2[] = _("Foe");
-const u8 gText_AllyPkmnPrefix[] = _("Ally");
-const u8 gText_FoePkmnPrefix3[] = _("Foe");
-const u8 gText_AllyPkmnPrefix2[] = _("Ally");
-const u8 gText_FoePkmnPrefix4[] = _("Foe");
-const u8 gText_AllyPkmnPrefix3[] = _("Ally");
-const u8 gText_AttackerUsedX[] = _("{B_ATK_NAME_WITH_PREFIX} used\n{B_BUFF2}");
-const u8 gText_ExclamationMark[] = _("!");
-const u8 gText_ExclamationMark2[] = _("!");
-const u8 gText_ExclamationMark3[] = _("!");
-const u8 gText_ExclamationMark4[] = _("!");
-const u8 gText_ExclamationMark5[] = _("!");
-const u8 gText_HP2[] = _("HP");
-const u8 gText_Attack2[] = _("ATTACK");
-const u8 gText_Defense2[] = _("DEFENSE");
-const u8 gText_Speed[] = _("SPEED");
-const u8 gText_SpAtk2[] = _("SP. ATK");
-const u8 gText_SpDef2[] = _("SP. DEF");
-const u8 gText_Accuracy[] = _("accuracy");
-const u8 gText_Evasiveness[] = _("evasiveness");
+static const u8 sText_UsingXTheYOfZN[] = _("Using {B_LAST_ITEM}, the {B_BUFF1}\nof {B_SCR_ACTIVE_NAME_WITH_PREFIX} {B_BUFF2}");
+static const u8 sText_PkmnsStatChanged3[] = _("{B_ATK_NAME_WITH_PREFIX}’s {B_BUFF1}\n{B_BUFF2}");
+static const u8 sText_PkmnsStatChanged4[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_BUFF1}\n{B_BUFF2}");
+static const u8 sText_StatsWontIncrease2[] = _("{B_ATK_NAME_WITH_PREFIX}’s stats won’t\ngo any higher!");
+static const u8 sText_StatsWontDecrease2[] = _("{B_DEF_NAME_WITH_PREFIX}’s stats won’t\ngo any lower!");
+static const u8 sText_CriticalHit[] = _("A critical hit!");
+static const u8 sText_OneHitKO[] = _("It’s a one-hit KO!");
+static const u8 sText_123Poof[] = _("{PAUSE 32}1, {PAUSE 15}2, and{PAUSE 15}… {PAUSE 15}… {PAUSE 15}… {PAUSE 15}{PLAY_SE 0x0038}Poof!\p");
+static const u8 sText_AndEllipsis[] = _("And…\p");
+static const u8 sText_HMMovesCantBeForgotten[] = _("HM moves can’t be\nforgotten now.\p");
+static const u8 sText_NotVeryEffective[] = _("It’s not very effective…");
+static const u8 sText_SuperEffective[] = _("It’s super effective!");
+static const u8 sText_GotAwaySafely[] = _("{PLAY_SE 0x0011}Got away safely!\p");
+static const u8 sText_PkmnFledUsingIts[] = _("{PLAY_SE 0x0011}{B_ATK_NAME_WITH_PREFIX} fled\nusing its {B_LAST_ITEM}!\p");
+static const u8 sText_PkmnFledUsing[] = _("{PLAY_SE 0x0011}{B_ATK_NAME_WITH_PREFIX} fled\nusing {B_ATK_ABILITY}!\p");
+static const u8 sText_WildPkmnFled[] = _("{PLAY_SE 0x0011}Wild {B_BUFF1} fled!");
+static const u8 sText_PlayerDefeatedLinkTrainer[] = _("Player defeated\n{B_20}!");
+static const u8 sText_TwoLinkTrainersDefeated[] = _("Player beat {B_20}\nand {B_21}!");
+static const u8 sText_PlayerLostAgainstLinkTrainer[] = _("Player lost against\n{B_20}!");
+static const u8 sText_PlayerLostToTwo[] = _("Player lost to {B_20}\nand {B_21}!");
+static const u8 sText_PlayerBattledToDrawLinkTrainer[] = _("Player battled to a draw against\n{B_20}!");
+static const u8 sText_PlayerBattledToDrawVsTwo[] = _("Player battled to a draw against\n{B_20} and {B_21}!");
+static const u8 sText_WildFled[] = _("{PLAY_SE 0x0011}{B_20} fled!");
+static const u8 sText_TwoWildFled[] = _("{PLAY_SE 0x0011}{B_20} and\n{B_21} fled!");
+static const u8 sText_NoRunningFromTrainers[] = _("No! There’s no running\nfrom a TRAINER battle!\p");
+static const u8 sText_CantEscape[] = _("Can’t escape!\p");
+static const u8 sText_DontLeaveBirch[] = _("PROF. BIRCH: Don’t leave me like this!\p");
+static const u8 sText_ButNothingHappened[] = _("But nothing happened!");
+static const u8 sText_ButItFailed[] = _("But it failed!");
+static const u8 sText_ItHurtConfusion[] = _("It hurt itself in its\nconfusion!");
+static const u8 sText_MirrorMoveFailed[] = _("The MIRROR MOVE failed!");
+static const u8 sText_StartedToRain[] = _("It started to rain!");
+static const u8 sText_DownpourStarted[] = _("A downpour started!");
+static const u8 sText_RainContinues[] = _("Rain continues to fall.");
+static const u8 sText_DownpourContinues[] = _("The downpour continues.");
+static const u8 sText_RainStopped[] = _("The rain stopped.");
+static const u8 sText_SandstormBrewed[] = _("A sandstorm brewed!");
+static const u8 sText_SandstormRages[] = _("The sandstorm rages.");
+static const u8 sText_SandstormSubsided[] = _("The sandstorm subsided.");
+static const u8 sText_SunlightGotBright[] = _("The sunlight got bright!");
+static const u8 sText_SunlightStrong[] = _("The sunlight is strong.");
+static const u8 sText_SunlightFaded[] = _("The sunlight faded.");
+static const u8 sText_StartedHail[] = _("It started to hail!");
+static const u8 sText_HailContinues[] = _("Hail continues to fall.");
+static const u8 sText_HailStopped[] = _("The hail stopped.");
+static const u8 sText_FailedToSpitUp[] = _("But it failed to SPIT UP\na thing!");
+static const u8 sText_FailedToSwallow[] = _("But it failed to SWALLOW\na thing!");
+static const u8 sText_WindBecameHeatWave[] = _("The wind turned into a\nHEAT WAVE!");
+static const u8 sText_StatChangesGone[] = _("All stat changes were\neliminated!");
+static const u8 sText_CoinsScattered[] = _("Coins scattered everywhere!");
+static const u8 sText_TooWeakForSubstitute[] = _("It was too weak to make\na SUBSTITUTE!");
+static const u8 sText_SharedPain[] = _("The battlers shared\ntheir pain!");
+static const u8 sText_BellChimed[] = _("A bell chimed!");
+static const u8 sText_FaintInThree[] = _("All affected POKéMON will\nfaint in three turns!");
+static const u8 sText_NoPPLeft[] = _("There’s no PP left for\nthis move!\p");
+static const u8 sText_ButNoPPLeft[] = _("But there was no PP left\nfor the move!");
+static const u8 sText_PkmnIgnoresAsleep[] = _("{B_ATK_NAME_WITH_PREFIX} ignored\norders while asleep!");
+static const u8 sText_PkmnIgnoredOrders[] = _("{B_ATK_NAME_WITH_PREFIX} ignored\norders!");
+static const u8 sText_PkmnBeganToNap[] = _("{B_ATK_NAME_WITH_PREFIX} began to nap!");
+static const u8 sText_PkmnLoafing[] = _("{B_ATK_NAME_WITH_PREFIX} is\nloafing around!");
+static const u8 sText_PkmnWontObey[] = _("{B_ATK_NAME_WITH_PREFIX} won’t\nobey!");
+static const u8 sText_PkmnTurnedAway[] = _("{B_ATK_NAME_WITH_PREFIX} turned away!");
+static const u8 sText_PkmnPretendNotNotice[] = _("{B_ATK_NAME_WITH_PREFIX} pretended\nnot to notice!");
+static const u8 sText_EnemyAboutToSwitchPkmn[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME} is\nabout to use {B_BUFF2}.\pWill {B_PLAYER_NAME} change\nPOKéMON?");
+static const u8 sText_PkmnLearnedMove2[] = _("{B_ATK_NAME_WITH_PREFIX} learned\n{B_BUFF1}!");
+static const u8 sText_PlayerDefeatedLinkTrainerTrainer1[] = _("Player defeated\n{B_TRAINER1_CLASS} {B_TRAINER1_NAME}!\p");
+static const u8 sText_CreptCloser[] = _("{B_PLAYER_NAME} crept closer to\n{B_OPPONENT_MON1_NAME}!");
+static const u8 sText_CantGetCloser[] = _("{B_PLAYER_NAME} can’t get any closer!");
+static const u8 sText_PkmnWatchingCarefully[] = _("{B_OPPONENT_MON1_NAME} is watching\ncarefully!");
+static const u8 sText_PkmnCuriousAboutX[] = _("{B_OPPONENT_MON1_NAME} is curious about\nthe {B_BUFF1}!");
+static const u8 sText_PkmnEnthralledByX[] = _("{B_OPPONENT_MON1_NAME} is enthralled by\nthe {B_BUFF1}!");
+static const u8 sText_PkmnIgnoredX[] = _("{B_OPPONENT_MON1_NAME} completely ignored\nthe {B_BUFF1}!");
+static const u8 sText_ThrewPokeblockAtPkmn[] = _("{B_PLAYER_NAME} threw a {POKEBLOCK}\nat the {B_OPPONENT_MON1_NAME}!");
+static const u8 sText_OutOfSafariBalls[] = _("{PLAY_SE 0x0049}ANNOUNCER: You’re out of\nSAFARI BALLS! Game over!\p");
+static const u8 sText_OpponentMon1Appeared[] = _("{B_OPPONENT_MON1_NAME} appeared!\p");
+static const u8 sText_WildPkmnAppeared[] = _("Wild {B_OPPONENT_MON1_NAME} appeared!\p");
+static const u8 sText_WildPkmnAppeared2[] = _("Wild {B_OPPONENT_MON1_NAME} appeared!\p");
+static const u8 sText_WildPkmnAppearedPause[] = _("Wild {B_OPPONENT_MON1_NAME} appeared!{PAUSE 127}");
+static const u8 sText_TwoWildPkmnAppeared[] = _("Wild {B_OPPONENT_MON1_NAME} and\n{B_OPPONENT_MON2_NAME} appeared!\p");
+static const u8 sText_Trainer1WantsToBattle[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME}\nwould like to battle!\p");
+static const u8 sText_LinkTrainerWantsToBattle[] = _("{B_20}\nwants to battle!");
+static const u8 sText_TwoLinkTrainersWantToBattle[] = _("{B_20} and {B_21}\nwant to battle!");
+static const u8 sText_Trainer1SentOutPkmn[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME} sent\nout {B_OPPONENT_MON1_NAME}!");
+static const u8 sText_Trainer1SentOutTwoPkmn[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME} sent\nout {B_OPPONENT_MON1_NAME} and {B_OPPONENT_MON2_NAME}!");
+static const u8 sText_Trainer1SentOutPkmn2[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME} sent\nout {B_BUFF1}!");
+static const u8 sText_LinkTrainerSentOutPkmn[] = _("{B_20} sent out\n{B_OPPONENT_MON1_NAME}!");
+static const u8 sText_LinkTrainerSentOutTwoPkmn[] = _("{B_20} sent out\n{B_OPPONENT_MON1_NAME} and {B_OPPONENT_MON2_NAME}!");
+static const u8 sText_TwoLinkTrainersSentOutPkmn[] = _("{B_20} sent out {B_LINK_OPPONENT_MON1_NAME}!\n{B_21} sent out {B_LINK_OPPONENT_MON2_NAME}!");
+static const u8 sText_LinkTrainerSentOutPkmn2[] = _("{B_20} sent out\n{B_BUFF1}!");
+static const u8 sText_LinkTrainerMultiSentOutPkmn[] = _("{B_22} sent out\n{B_BUFF1}!");
+static const u8 sText_GoPkmn[] = _("Go! {B_PLAYER_MON1_NAME}!");
+static const u8 sText_GoTwoPkmn[] = _("Go! {B_PLAYER_MON1_NAME} and\n{B_PLAYER_MON2_NAME}!");
+static const u8 sText_GoPkmn2[] = _("Go! {B_BUFF1}!");
+static const u8 sText_DoItPkmn[] = _("Do it! {B_BUFF1}!");
+static const u8 sText_GoForItPkmn[] = _("Go for it, {B_BUFF1}!");
+static const u8 sText_YourFoesWeakGetEmPkmn[] = _("Your foe’s weak!\nGet ’em, {B_BUFF1}!");
+static const u8 sText_LinkPartnerSentOutPkmnGoPkmn[] = _("{B_1F} sent out {B_LINK_PLAYER_MON2_NAME}!\nGo! {B_LINK_PLAYER_MON1_NAME}!");
+static const u8 sText_PkmnThatsEnough[] = _("{B_BUFF1}, that’s enough!\nCome back!");
+static const u8 sText_PkmnComeBack[] = _("{B_BUFF1}, come back!");
+static const u8 sText_PkmnOkComeBack[] = _("{B_BUFF1}, OK!\nCome back!");
+static const u8 sText_PkmnGoodComeBack[] = _("{B_BUFF1}, good!\nCome back!");
+static const u8 sText_Trainer1WithdrewPkmn[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME}\nwithdrew {B_BUFF1}!");
+static const u8 sText_LinkTrainer1WithdrewPkmn[] = _("{B_20} withdrew\n{B_BUFF1}!");
+static const u8 sText_LinkTrainer2WithdrewPkmn[] = _("{B_22} withdrew\n{B_BUFF1}!");
+static const u8 sText_WildPkmnPrefix[] = _("Wild ");
+static const u8 sText_FoePkmnPrefix[] = _("Foe ");
+static const u8 sText_EmptyString8[] = _( "");
+static const u8 sText_FoePkmnPrefix2[] = _("Foe");
+static const u8 sText_AllyPkmnPrefix[] = _("Ally");
+static const u8 sText_FoePkmnPrefix3[] = _("Foe");
+static const u8 sText_AllyPkmnPrefix2[] = _("Ally");
+static const u8 sText_FoePkmnPrefix4[] = _("Foe");
+static const u8 sText_AllyPkmnPrefix3[] = _("Ally");
+static const u8 sText_AttackerUsedX[] = _("{B_ATK_NAME_WITH_PREFIX} used\n{B_BUFF2}");
+static const u8 sText_ExclamationMark[] = _("!");
+static const u8 sText_ExclamationMark2[] = _("!");
+static const u8 sText_ExclamationMark3[] = _("!");
+static const u8 sText_ExclamationMark4[] = _("!");
+static const u8 sText_ExclamationMark5[] = _("!");
+static const u8 sText_HP2[] = _("HP");
+static const u8 sText_Attack2[] = _("ATTACK");
+static const u8 sText_Defense2[] = _("DEFENSE");
+static const u8 sText_Speed[] = _("SPEED");
+static const u8 sText_SpAtk2[] = _("SP. ATK");
+static const u8 sText_SpDef2[] = _("SP. DEF");
+static const u8 sText_Accuracy[] = _("accuracy");
+static const u8 sText_Evasiveness[] = _("evasiveness");
const u8 * const gStatNamesTable[] =
{
- gText_HP2, gText_Attack2, gText_Defense2,
- gText_Speed, gText_SpAtk2, gText_SpDef2,
- gText_Accuracy, gText_Evasiveness
+ sText_HP2, sText_Attack2, sText_Defense2,
+ sText_Speed, sText_SpAtk2, sText_SpDef2,
+ sText_Accuracy, sText_Evasiveness
};
-const u8 gText_PokeblockWasTooSpicy[] = _("was too spicy!");
-const u8 gText_PokeblockWasTooDry[] = _("was too dry!");
-const u8 gText_PokeblockWasTooSweet[] = _("was too sweet!");
-const u8 gText_PokeblockWasTooBitter[] = _("was too bitter!");
-const u8 gText_PokeblockWasTooSour[] = _("was too sour!");
+static const u8 sText_PokeblockWasTooSpicy[] = _("was too spicy!");
+static const u8 sText_PokeblockWasTooDry[] = _("was too dry!");
+static const u8 sText_PokeblockWasTooSweet[] = _("was too sweet!");
+static const u8 sText_PokeblockWasTooBitter[] = _("was too bitter!");
+static const u8 sText_PokeblockWasTooSour[] = _("was too sour!");
const u8 * const gPokeblockWasTooXStringTable[] =
{
- gText_PokeblockWasTooSpicy, gText_PokeblockWasTooDry,
- gText_PokeblockWasTooSweet, gText_PokeblockWasTooBitter,
- gText_PokeblockWasTooSour
+ sText_PokeblockWasTooSpicy, sText_PokeblockWasTooDry,
+ sText_PokeblockWasTooSweet, sText_PokeblockWasTooBitter,
+ sText_PokeblockWasTooSour
};
-const u8 gText_PlayerUsedItem[] = _("{B_PLAYER_NAME} used\n{B_LAST_ITEM}!");
-const u8 gText_WallyUsedItem[] = _("WALLY used\n{B_LAST_ITEM}!");
-const u8 gText_Trainer1UsedItem[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME}\nused {B_LAST_ITEM}!");
-const u8 gText_TrainerBlockedBall[] = _("The TRAINER blocked the BALL!");
-const u8 gText_DontBeAThief[] = _("Don’t be a thief!");
-const u8 gText_ItDodgedBall[] = _("It dodged the thrown BALL!\nThis POKéMON can’t be caught!");
-const u8 gText_YouMissedPkmn[] = _("You missed the POKéMON!");
-const u8 gText_PkmnBrokeFree[] = _("Oh, no!\nThe POKéMON broke free!");
-const u8 gText_ItAppearedCaught[] = _("Aww!\nIt appeared to be caught!");
-const u8 gText_AarghAlmostHadIt[] = _("Aargh!\nAlmost had it!");
-const u8 gText_ShootSoClose[] = _("Shoot!\nIt was so close, too!");
-const u8 gText_GotchaPkmnCaught[] = _("Gotcha!\n{B_OPPONENT_MON1_NAME} was caught!{UNKNOWN_A}{PLAY_BGM MUS_KACHI22}\p");
-const u8 gText_GotchaPkmnCaught2[] = _("Gotcha!\n{B_OPPONENT_MON1_NAME} was caught!{UNKNOWN_A}{PLAY_BGM MUS_KACHI22}{PAUSE 127}");
-const u8 gText_GiveNicknameCaptured[] = _("Give a nickname to the\ncaptured {B_OPPONENT_MON1_NAME}?");
-const u8 gText_PkmnSentToPC[] = _("{B_OPPONENT_MON1_NAME} was sent to\n{B_PC_CREATOR_NAME} PC.");
-const u8 gText_Someones[] = _("someone’s");
-const u8 gText_Lanettes[] = _("LANETTE’s");
-const u8 gText_PkmnDataAddedToDex[] = _("{B_OPPONENT_MON1_NAME}’s data was\nadded to the POKéDEX.\p");
-const u8 gText_ItIsRaining[] = _("It is raining.");
-const u8 gText_SandstormIsRaging[] = _("A sandstorm is raging.");
-const u8 gText_BoxIsFull[] = _("The BOX is full!\nYou can’t catch any more!\p");
-const u8 gText_EnigmaBerry[] = _("ENIGMA BERRY");
-const u8 gText_BerrySuffix[] = _(" BERRY");
-const u8 gText_PkmnsItemCuredParalysis[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\ncured paralysis!");
-const u8 gText_PkmnsItemCuredPoison[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\ncured poison!");
-const u8 gText_PkmnsItemHealedBurn[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\nhealed its burn!");
-const u8 gText_PkmnsItemDefrostedIt[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\ndefrosted it!");
-const u8 gText_PkmnsItemWokeIt[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\nwoke it from its sleep!");
-const u8 gText_PkmnsItemSnappedOut[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\nsnapped it out of confusion!");
-const u8 gText_PkmnsItemCuredProblem[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\ncured its {B_BUFF1} problem!");
-const u8 gText_PkmnsItemNormalizedStatus[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\nnormalized its status!");
-const u8 gText_PkmnsItemRestoredHealth[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\nrestored health!");
-const u8 gText_PkmnsItemRestoredPP[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\nrestored {B_BUFF1}’s PP!");
-const u8 gText_PkmnsItemRestoredStatus[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\nrestored its status!");
-const u8 gText_PkmnsItemRestoredHPALittle[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\nrestored its HP a little!");
-const u8 gText_ItemAllowsOnlyYMove[] = _("{B_LAST_ITEM} allows the\nuse of only {B_CURRENT_MOVE}!\p");
-const u8 gText_PkmnHungOnWithX[] = _("{B_DEF_NAME_WITH_PREFIX} hung on\nusing its {B_LAST_ITEM}!");
+static const u8 sText_PlayerUsedItem[] = _("{B_PLAYER_NAME} used\n{B_LAST_ITEM}!");
+static const u8 sText_WallyUsedItem[] = _("WALLY used\n{B_LAST_ITEM}!");
+static const u8 sText_Trainer1UsedItem[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME}\nused {B_LAST_ITEM}!");
+static const u8 sText_TrainerBlockedBall[] = _("The TRAINER blocked the BALL!");
+static const u8 sText_DontBeAThief[] = _("Don’t be a thief!");
+static const u8 sText_ItDodgedBall[] = _("It dodged the thrown BALL!\nThis POKéMON can’t be caught!");
+static const u8 sText_YouMissedPkmn[] = _("You missed the POKéMON!");
+static const u8 sText_PkmnBrokeFree[] = _("Oh, no!\nThe POKéMON broke free!");
+static const u8 sText_ItAppearedCaught[] = _("Aww!\nIt appeared to be caught!");
+static const u8 sText_AarghAlmostHadIt[] = _("Aargh!\nAlmost had it!");
+static const u8 sText_ShootSoClose[] = _("Shoot!\nIt was so close, too!");
+static const u8 sText_GotchaPkmnCaught[] = _("Gotcha!\n{B_OPPONENT_MON1_NAME} was caught!{UNKNOWN_A}{PLAY_BGM MUS_KACHI22}\p");
+static const u8 sText_GotchaPkmnCaught2[] = _("Gotcha!\n{B_OPPONENT_MON1_NAME} was caught!{UNKNOWN_A}{PLAY_BGM MUS_KACHI22}{PAUSE 127}");
+static const u8 sText_GiveNicknameCaptured[] = _("Give a nickname to the\ncaptured {B_OPPONENT_MON1_NAME}?");
+static const u8 sText_PkmnSentToPC[] = _("{B_OPPONENT_MON1_NAME} was sent to\n{B_PC_CREATOR_NAME} PC.");
+static const u8 sText_Someones[] = _("someone’s");
+static const u8 sText_Lanettes[] = _("LANETTE’s");
+static const u8 sText_PkmnDataAddedToDex[] = _("{B_OPPONENT_MON1_NAME}’s data was\nadded to the POKéDEX.\p");
+static const u8 sText_ItIsRaining[] = _("It is raining.");
+static const u8 sText_SandstormIsRaging[] = _("A sandstorm is raging.");
+static const u8 sText_BoxIsFull[] = _("The BOX is full!\nYou can’t catch any more!\p");
+static const u8 sText_EnigmaBerry[] = _("ENIGMA BERRY");
+static const u8 sText_BerrySuffix[] = _(" BERRY");
+static const u8 sText_PkmnsItemCuredParalysis[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\ncured paralysis!");
+static const u8 sText_PkmnsItemCuredPoison[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\ncured poison!");
+static const u8 sText_PkmnsItemHealedBurn[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\nhealed its burn!");
+static const u8 sText_PkmnsItemDefrostedIt[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\ndefrosted it!");
+static const u8 sText_PkmnsItemWokeIt[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\nwoke it from its sleep!");
+static const u8 sText_PkmnsItemSnappedOut[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\nsnapped it out of confusion!");
+static const u8 sText_PkmnsItemCuredProblem[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\ncured its {B_BUFF1} problem!");
+static const u8 sText_PkmnsItemNormalizedStatus[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\nnormalized its status!");
+static const u8 sText_PkmnsItemRestoredHealth[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\nrestored health!");
+static const u8 sText_PkmnsItemRestoredPP[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\nrestored {B_BUFF1}’s PP!");
+static const u8 sText_PkmnsItemRestoredStatus[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\nrestored its status!");
+static const u8 sText_PkmnsItemRestoredHPALittle[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\nrestored its HP a little!");
+static const u8 sText_ItemAllowsOnlyYMove[] = _("{B_LAST_ITEM} allows the\nuse of only {B_CURRENT_MOVE}!\p");
+static const u8 sText_PkmnHungOnWithX[] = _("{B_DEF_NAME_WITH_PREFIX} hung on\nusing its {B_LAST_ITEM}!");
const u8 gText_EmptyString3[] = _("");
-const u8 gText_YouThrowABallNowRight[] = _("You throw a BALL now, right?\nI… I’ll do my best!");
+static const u8 sText_YouThrowABallNowRight[] = _("You throw a BALL now, right?\nI… I’ll do my best!");
// early declaration of strings
-const u8 gText_PkmnIncapableOfPower[];
-const u8 gText_GlintAppearsInEye[];
-const u8 gText_PkmnGettingIntoPosition[];
-const u8 gText_PkmnBeganGrowlingDeeply[];
-const u8 gText_PkmnEagerForMore[];
-const u8 gText_DefeatedOpponentByReferee[];
-const u8 gText_LostToOpponentByReferee[];
-const u8 gText_TiedOpponentByReferee[];
-const u8 gText_QuestionForfeitMatch[];
-const u8 gText_ForfeitedMatch[];
-const u8 gText_Trainer1WinText[];
-const u8 gText_Trainer2WinText[];
-const u8 gText_TwoInGameTrainersDefeated[];
-const u8 gText_Trainer2LoseText[];
+static const u8 sText_PkmnIncapableOfPower[];
+static const u8 sText_GlintAppearsInEye[];
+static const u8 sText_PkmnGettingIntoPosition[];
+static const u8 sText_PkmnBeganGrowlingDeeply[];
+static const u8 sText_PkmnEagerForMore[];
+static const u8 sText_DefeatedOpponentByReferee[];
+static const u8 sText_LostToOpponentByReferee[];
+static const u8 sText_TiedOpponentByReferee[];
+static const u8 sText_QuestionForfeitMatch[];
+static const u8 sText_ForfeitedMatch[];
+static const u8 sText_Trainer1WinText[];
+static const u8 sText_Trainer2WinText[];
+static const u8 sText_TwoInGameTrainersDefeated[];
+static const u8 sText_Trainer2LoseText[];
const u8 * const gBattleStringsTable[BATTLESTRINGS_COUNT] =
{
- gText_Trainer1LoseText, // 12
- gText_PkmnGainedEXP, // 13
- gText_PkmnGrewToLv, // 14
- gText_PkmnLearnedMove, // 15
- gText_TryToLearnMove1, // 16
- gText_TryToLearnMove2, // 17
- gText_TryToLearnMove3, // 18
- gText_PkmnForgotMove, // 19
- gText_StopLearningMove, // 20
- gText_DidNotLearnMove, // 21
- gText_PkmnLearnedMove2, // 22
- gText_AttackMissed, // 23
- gText_PkmnProtectedItself, // 24
- gText_StatsWontIncrease2, // 25
- gText_AvoidedDamage, // 26
- gText_ItDoesntAffect, // 27
- gText_AttackerFainted, // 28
- gText_TargetFainted, // 29
- gText_PlayerGotMoney, // 30
- gText_PlayerWhiteout, // 31
- gText_PlayerWhiteout2, // 32
- gText_PreventsEscape, // 33
- gText_HitXTimes, // 34
- gText_PkmnFellAsleep, // 35
- gText_PkmnMadeSleep, // 36
- gText_PkmnAlreadyAsleep, // 37
- gText_PkmnAlreadyAsleep2, // 38
- gText_PkmnWasntAffected, // 39
- gText_PkmnWasPoisoned, // 40
- gText_PkmnPoisonedBy, // 41
- gText_PkmnHurtByPoison, // 42
- gText_PkmnAlreadyPoisoned, // 43
- gText_PkmnBadlyPoisoned, // 44
- gText_PkmnEnergyDrained, // 45
- gText_PkmnWasBurned, // 46
- gText_PkmnBurnedBy, // 47
- gText_PkmnHurtByBurn, // 48
- gText_PkmnWasFrozen, // 49
- gText_PkmnFrozenBy, // 50
- gText_PkmnIsFrozen, // 51
- gText_PkmnWasDefrosted, // 52
- gText_PkmnWasDefrosted2, // 53
- gText_PkmnWasDefrostedBy, // 54
- gText_PkmnWasParalyzed, // 55
- gText_PkmnWasParalyzedBy, // 56
- gText_PkmnIsParalyzed, // 57
- gText_PkmnIsAlreadyParalyzed, // 58
- gText_PkmnHealedParalysis, // 59
- gText_PkmnDreamEaten, // 60
- gText_StatsWontIncrease, // 61
- gText_StatsWontDecrease, // 62
- gText_TeamStoppedWorking, // 63
- gText_FoeStoppedWorking, // 64
- gText_PkmnIsConfused, // 65
- gText_PkmnHealedConfusion, // 66
- gText_PkmnWasConfused, // 67
- gText_PkmnAlreadyConfused, // 68
- gText_PkmnFellInLove, // 69
- gText_PkmnInLove, // 70
- gText_PkmnImmobilizedByLove, // 71
- gText_PkmnBlownAway, // 72
- gText_PkmnChangedType, // 73
- gText_PkmnFlinched, // 74
- gText_PkmnRegainedHealth, // 75
- gText_PkmnHPFull, // 76
- gText_PkmnRaisedSpDef, // 77
- gText_PkmnRaisedDef, // 78
- gText_PkmnCoveredByVeil, // 79
- gText_PkmnUsedSafeguard, // 80
- gText_PkmnSafeguardExpired, // 81
- gText_PkmnWentToSleep, // 82
- gText_PkmnSleptHealthy, // 83
- gText_PkmnWhippedWhirlwind, // 84
- gText_PkmnTookSunlight, // 85
- gText_PkmnLoweredHead, // 86
- gText_PkmnIsGlowing, // 87
- gText_PkmnFlewHigh, // 88
- gText_PkmnDugHole, // 89
- gText_PkmnSqueezedByBind, // 90
- gText_PkmnTrappedInVortex, // 91
- gText_PkmnWrappedBy, // 92
- gText_PkmnClamped, // 93
- gText_PkmnHurtBy, // 94
- gText_PkmnFreedFrom, // 95
- gText_PkmnCrashed, // 96
- gText_PkmnShroudedInMist, // 97
- gText_PkmnProtectedByMist, // 98
- gText_PkmnGettingPumped, // 99
- gText_PkmnHitWithRecoil, // 100
- gText_PkmnProtectedItself2, // 101
- gText_PkmnBuffetedBySandstorm, // 102
- gText_PkmnPeltedByHail, // 103
- gText_PkmnSeeded, // 104
- gText_PkmnEvadedAttack, // 105
- gText_PkmnSappedByLeechSeed, // 106
- gText_PkmnFastAsleep, // 107
- gText_PkmnWokeUp, // 108
- gText_PkmnUproarKeptAwake, // 109
- gText_PkmnWokeUpInUproar, // 110
- gText_PkmnCausedUproar, // 111
- gText_PkmnMakingUproar, // 112
- gText_PkmnCalmedDown, // 113
- gText_PkmnCantSleepInUproar, // 114
- gText_PkmnStockpiled, // 115
- gText_PkmnCantStockpile, // 116
- gText_PkmnCantSleepInUproar2, // 117
- gText_UproarKeptPkmnAwake, // 118
- gText_PkmnStayedAwakeUsing, // 119
- gText_PkmnStoringEnergy, // 120
- gText_PkmnUnleashedEnergy, // 121
- gText_PkmnFatigueConfusion, // 122
- gText_PkmnPickedUpItem, // 123
- gText_PkmnUnaffected, // 124
- gText_PkmnTransformedInto, // 125
- gText_PkmnMadeSubstitute, // 126
- gText_PkmnHasSubstitute, // 127
- gText_SubstituteDamaged, // 128
- gText_PkmnSubstituteFaded, // 129
- gText_PkmnMustRecharge, // 130
- gText_PkmnRageBuilding, // 131
- gText_PkmnMoveWasDisabled, // 132
- gText_PkmnMoveIsDisabled, // 133
- gText_PkmnMoveDisabledNoMore, // 134
- gText_PkmnGotEncore, // 135
- gText_PkmnEncoreEnded, // 136
- gText_PkmnTookAim, // 137
- gText_PkmnSketchedMove, // 138
- gText_PkmnTryingToTakeFoe, // 139
- gText_PkmnTookFoe, // 140
- gText_PkmnReducedPP, // 141
- gText_PkmnStoleItem, // 142
- gText_TargetCantEscapeNow, // 143
- gText_PkmnFellIntoNightmare, // 144
- gText_PkmnLockedInNightmare, // 145
- gText_PkmnLaidCurse, // 146
- gText_PkmnAfflictedByCurse, // 147
- gText_SpikesScattered, // 148
- gText_PkmnHurtBySpikes, // 149
- gText_PkmnIdentified, // 150
- gText_PkmnPerishCountFell, // 151
- gText_PkmnBracedItself, // 152
- gText_PkmnEnduredHit, // 153
- gText_MagnitudeStrength, // 154
- gText_PkmnCutHPMaxedAttack, // 155
- gText_PkmnCopiedStatChanges, // 156
- gText_PkmnGotFree, // 157
- gText_PkmnShedLeechSeed, // 158
- gText_PkmnBlewAwaySpikes, // 159
- gText_PkmnFledFromBattle, // 160
- gText_PkmnForesawAttack, // 161
- gText_PkmnTookAttack, // 162
- gText_PkmnAttack, // 163
- gText_PkmnCenterAttention, // 164
- gText_PkmnChargingPower, // 165
- gText_NaturePowerTurnedInto, // 166
- gText_PkmnStatusNormal, // 167
- gText_PkmnHasNoMovesLeft, // 168
- gText_PkmnSubjectedToTorment, // 169
- gText_PkmnCantUseMoveTorment, // 170
- gText_PkmnTighteningFocus, // 171
- gText_PkmnFellForTaunt, // 172
- gText_PkmnCantUseMoveTaunt, // 173
- gText_PkmnReadyToHelp, // 174
- gText_PkmnSwitchedItems, // 175
- gText_PkmnCopiedFoe, // 176
- gText_PkmnMadeWish, // 177
- gText_PkmnWishCameTrue, // 178
- gText_PkmnPlantedRoots, // 179
- gText_PkmnAbsorbedNutrients, // 180
- gText_PkmnAnchoredItself, // 181
- gText_PkmnWasMadeDrowsy, // 182
- gText_PkmnKnockedOff, // 183
- gText_PkmnSwappedAbilities, // 184
- gText_PkmnSealedOpponentMove, // 185
- gText_PkmnCantUseMoveSealed, // 186
- gText_PkmnWantsGrudge, // 187
- gText_PkmnLostPPGrudge, // 188
- gText_PkmnShroudedItself, // 189
- gText_PkmnMoveBounced, // 190
- gText_PkmnWaitsForTarget, // 191
- gText_PkmnSnatchedMove, // 192
- gText_PkmnMadeItRain, // 193
- gText_PkmnRaisedSpeed, // 194
- gText_PkmnProtectedBy, // 195
- gText_PkmnPreventsUsage, // 196
- gText_PkmnRestoredHPUsing, // 197
- gText_PkmnChangedTypeWith, // 198
- gText_PkmnPreventsParalysisWith, // 199
- gText_PkmnPreventsRomanceWith, // 200
- gText_PkmnPreventsPoisoningWith, // 201
- gText_PkmnPreventsConfusionWith, // 202
- gText_PkmnRaisedFirePowerWith, // 203
- gText_PkmnAnchorsItselfWith, // 204
- gText_PkmnCutsAttackWith, // 205
- gText_PkmnPreventsStatLossWith, // 206
- gText_PkmnHurtsWith, // 207
- gText_PkmnTraced, // 208
- gText_StatSharply, // 209
- gText_StatRose, // 210
- gText_StatHarshly, // 211
- gText_StatFell, // 212
- gText_PkmnsStatChanged, // 213
- gText_PkmnsStatChanged2, // 214
- gText_PkmnsStatChanged3, // 215
- gText_PkmnsStatChanged4, // 216
- gText_CriticalHit, // 217
- gText_OneHitKO, // 218
- gText_123Poof, // 219
- gText_AndEllipsis, // 220
- gText_NotVeryEffective, // 221
- gText_SuperEffective, // 222
- gText_GotAwaySafely, // 223
- gText_WildPkmnFled, // 224
- gText_NoRunningFromTrainers, // 225
- gText_CantEscape, // 226
- gText_DontLeaveBirch, // 227
- gText_ButNothingHappened, // 228
- gText_ButItFailed, // 229
- gText_ItHurtConfusion, // 230
- gText_MirrorMoveFailed, // 231
- gText_StartedToRain, // 232
- gText_DownpourStarted, // 233
- gText_RainContinues, // 234
- gText_DownpourContinues, // 235
- gText_RainStopped, // 236
- gText_SandstormBrewed, // 237
- gText_SandstormRages, // 238
- gText_SandstormSubsided, // 239
- gText_SunlightGotBright, // 240
- gText_SunlightStrong, // 241
- gText_SunlightFaded, // 242
- gText_StartedHail, // 243
- gText_HailContinues, // 244
- gText_HailStopped, // 245
- gText_FailedToSpitUp, // 246
- gText_FailedToSwallow, // 247
- gText_WindBecameHeatWave, // 248
- gText_StatChangesGone, // 249
- gText_CoinsScattered, // 250
- gText_TooWeakForSubstitute, // 251
- gText_SharedPain, // 252
- gText_BellChimed, // 253
- gText_FaintInThree, // 254
- gText_NoPPLeft, // 255
- gText_ButNoPPLeft, // 256
- gText_PlayerUsedItem, // 257
- gText_WallyUsedItem, // 258
- gText_TrainerBlockedBall, // 259
- gText_DontBeAThief, // 260
- gText_ItDodgedBall, // 261
- gText_YouMissedPkmn, // 262
- gText_PkmnBrokeFree, // 263
- gText_ItAppearedCaught, // 264
- gText_AarghAlmostHadIt, // 265
- gText_ShootSoClose, // 266
- gText_GotchaPkmnCaught, // 267
- gText_GotchaPkmnCaught2, // 268
- gText_GiveNicknameCaptured, // 269
- gText_PkmnSentToPC, // 270
- gText_PkmnDataAddedToDex, // 271
- gText_ItIsRaining, // 272
- gText_SandstormIsRaging, // 273
- gText_CantEscape2, // 274
- gText_PkmnIgnoresAsleep, // 275
- gText_PkmnIgnoredOrders, // 276
- gText_PkmnBeganToNap, // 277
- gText_PkmnLoafing, // 278
- gText_PkmnWontObey, // 279
- gText_PkmnTurnedAway, // 280
- gText_PkmnPretendNotNotice, // 281
- gText_EnemyAboutToSwitchPkmn, // 282
- gText_CreptCloser, // 283
- gText_CantGetCloser, // 284
- gText_PkmnWatchingCarefully, // 285
- gText_PkmnCuriousAboutX, // 286
- gText_PkmnEnthralledByX, // 287
- gText_PkmnIgnoredX, // 288
- gText_ThrewPokeblockAtPkmn, // 289
- gText_OutOfSafariBalls, // 290
- gText_PkmnsItemCuredParalysis, // 291
- gText_PkmnsItemCuredPoison, // 292
- gText_PkmnsItemHealedBurn, // 293
- gText_PkmnsItemDefrostedIt, // 294
- gText_PkmnsItemWokeIt, // 295
- gText_PkmnsItemSnappedOut, // 296
- gText_PkmnsItemCuredProblem, // 297
- gText_PkmnsItemRestoredHealth, // 298
- gText_PkmnsItemRestoredPP, // 299
- gText_PkmnsItemRestoredStatus, // 300
- gText_PkmnsItemRestoredHPALittle, // 301
- gText_ItemAllowsOnlyYMove, // 302
- gText_PkmnHungOnWithX, // 303
- gText_EmptyString3, // 304
- gText_PkmnsXPreventsBurns, // 305
- gText_PkmnsXBlocksY, // 306
- gText_PkmnsXRestoredHPALittle2, // 307
- gText_PkmnsXWhippedUpSandstorm, // 308
- gText_PkmnsXPreventsYLoss, // 309
- gText_PkmnsXInfatuatedY, // 310
- gText_PkmnsXMadeYIneffective, // 311
- gText_PkmnsXCuredYProblem, // 312
- gText_ItSuckedLiquidOoze, // 313
- gText_PkmnTransformed, // 314
- gText_ElectricityWeakened, // 315
- gText_FireWeakened, // 316
- gText_PkmnHidUnderwater, // 317
- gText_PkmnSprangUp, // 318
- gText_HMMovesCantBeForgotten, // 319
- gText_XFoundOneY, // 320
- gText_PlayerDefeatedLinkTrainerTrainer1, // 321
- gText_SoothingAroma, // 322
- gText_ItemsCantBeUsedNow, // 323
- gText_ForXCommaYZ, // 324
- gText_UsingXTheYOfZN, // 325
- gText_PkmnUsedXToGetPumped, // 326
- gText_PkmnsXMadeYUseless, // 327
- gText_PkmnTrappedBySandTomb, // 328
- gText_EmptyString4, // 329
- gText_ABoosted, // 330
- gText_PkmnsXIntensifiedSun, // 331
- gText_PkmnMakesGroundMiss, // 332
- gText_YouThrowABallNowRight, // 333
- gText_PkmnsXTookAttack, // 334
- gText_PkmnChoseXAsDestiny, // 335
- gText_PkmnLostFocus, // 336
- gText_UseNextPkmn, // 337
- gText_PkmnFledUsingIts, // 338
- gText_PkmnFledUsing, // 339
- gText_PkmnWasDraggedOut, // 340
- gText_PreventedFromWorking, // 341
- gText_PkmnsItemNormalizedStatus, // 342
- gText_Trainer1UsedItem, // 343
- gText_BoxIsFull, // 344
- gText_PkmnAvoidedAttack, // 345
- gText_PkmnsXMadeItIneffective, // 346
- gText_PkmnsXPreventsFlinching, // 347
- gText_PkmnAlreadyHasBurn, // 348
- gText_StatsWontDecrease2, // 349
- gText_PkmnsXBlocksY2, // 350
- gText_PkmnsXWoreOff, // 351
- gText_PkmnRaisedDefALittle, // 352
- gText_PkmnRaisedSpDefALittle, // 353
- gText_TheWallShattered, // 354
- gText_PkmnsXPreventsYsZ, // 355
- gText_PkmnsXCuredItsYProblem, // 356
- gText_AttackerCantEscape, // 357
- gText_PkmnObtainedX, // 358
- gText_PkmnObtainedX2, // 359
- gText_PkmnObtainedXYObtainedZ, // 360
- gText_ButNoEffect, // 361
- gText_PkmnsXHadNoEffectOnY, // 362
- gText_TwoInGameTrainersDefeated, // 363
- gText_Trainer2LoseText, // 364
- gText_PkmnIncapableOfPower, // 365
- gText_GlintAppearsInEye, // 366
- gText_PkmnGettingIntoPosition, // 367
- gText_PkmnBeganGrowlingDeeply, // 368
- gText_PkmnEagerForMore, // 369
- gText_DefeatedOpponentByReferee, // 370
- gText_LostToOpponentByReferee, // 371
- gText_TiedOpponentByReferee, // 372
- gText_QuestionForfeitMatch, // 373
- gText_ForfeitedMatch, // 374
- gText_PkmnTransferredSomeonesPC, // 375
- gText_PkmnTransferredLanettesPC, // 376
- gText_PkmnBoxSomeonesPCFull, // 377
- gText_PkmnBoxLanettesPCFull, // 378
- gText_Trainer1WinText, // 379
- gText_Trainer2WinText, // 380
+ sText_Trainer1LoseText, // 12
+ sText_PkmnGainedEXP, // 13
+ sText_PkmnGrewToLv, // 14
+ sText_PkmnLearnedMove, // 15
+ sText_TryToLearnMove1, // 16
+ sText_TryToLearnMove2, // 17
+ sText_TryToLearnMove3, // 18
+ sText_PkmnForgotMove, // 19
+ sText_StopLearningMove, // 20
+ sText_DidNotLearnMove, // 21
+ sText_PkmnLearnedMove2, // 22
+ sText_AttackMissed, // 23
+ sText_PkmnProtectedItself, // 24
+ sText_StatsWontIncrease2, // 25
+ sText_AvoidedDamage, // 26
+ sText_ItDoesntAffect, // 27
+ sText_AttackerFainted, // 28
+ sText_TargetFainted, // 29
+ sText_PlayerGotMoney, // 30
+ sText_PlayerWhiteout, // 31
+ sText_PlayerWhiteout2, // 32
+ sText_PreventsEscape, // 33
+ sText_HitXTimes, // 34
+ sText_PkmnFellAsleep, // 35
+ sText_PkmnMadeSleep, // 36
+ sText_PkmnAlreadyAsleep, // 37
+ sText_PkmnAlreadyAsleep2, // 38
+ sText_PkmnWasntAffected, // 39
+ sText_PkmnWasPoisoned, // 40
+ sText_PkmnPoisonedBy, // 41
+ sText_PkmnHurtByPoison, // 42
+ sText_PkmnAlreadyPoisoned, // 43
+ sText_PkmnBadlyPoisoned, // 44
+ sText_PkmnEnergyDrained, // 45
+ sText_PkmnWasBurned, // 46
+ sText_PkmnBurnedBy, // 47
+ sText_PkmnHurtByBurn, // 48
+ sText_PkmnWasFrozen, // 49
+ sText_PkmnFrozenBy, // 50
+ sText_PkmnIsFrozen, // 51
+ sText_PkmnWasDefrosted, // 52
+ sText_PkmnWasDefrosted2, // 53
+ sText_PkmnWasDefrostedBy, // 54
+ sText_PkmnWasParalyzed, // 55
+ sText_PkmnWasParalyzedBy, // 56
+ sText_PkmnIsParalyzed, // 57
+ sText_PkmnIsAlreadyParalyzed, // 58
+ sText_PkmnHealedParalysis, // 59
+ sText_PkmnDreamEaten, // 60
+ sText_StatsWontIncrease, // 61
+ sText_StatsWontDecrease, // 62
+ sText_TeamStoppedWorking, // 63
+ sText_FoeStoppedWorking, // 64
+ sText_PkmnIsConfused, // 65
+ sText_PkmnHealedConfusion, // 66
+ sText_PkmnWasConfused, // 67
+ sText_PkmnAlreadyConfused, // 68
+ sText_PkmnFellInLove, // 69
+ sText_PkmnInLove, // 70
+ sText_PkmnImmobilizedByLove, // 71
+ sText_PkmnBlownAway, // 72
+ sText_PkmnChangedType, // 73
+ sText_PkmnFlinched, // 74
+ sText_PkmnRegainedHealth, // 75
+ sText_PkmnHPFull, // 76
+ sText_PkmnRaisedSpDef, // 77
+ sText_PkmnRaisedDef, // 78
+ sText_PkmnCoveredByVeil, // 79
+ sText_PkmnUsedSafeguard, // 80
+ sText_PkmnSafeguardExpired, // 81
+ sText_PkmnWentToSleep, // 82
+ sText_PkmnSleptHealthy, // 83
+ sText_PkmnWhippedWhirlwind, // 84
+ sText_PkmnTookSunlight, // 85
+ sText_PkmnLoweredHead, // 86
+ sText_PkmnIsGlowing, // 87
+ sText_PkmnFlewHigh, // 88
+ sText_PkmnDugHole, // 89
+ sText_PkmnSqueezedByBind, // 90
+ sText_PkmnTrappedInVortex, // 91
+ sText_PkmnWrappedBy, // 92
+ sText_PkmnClamped, // 93
+ sText_PkmnHurtBy, // 94
+ sText_PkmnFreedFrom, // 95
+ sText_PkmnCrashed, // 96
+ gText_PkmnShroudedInMist, // 97
+ sText_PkmnProtectedByMist, // 98
+ gText_PkmnGettingPumped, // 99
+ sText_PkmnHitWithRecoil, // 100
+ sText_PkmnProtectedItself2, // 101
+ sText_PkmnBuffetedBySandstorm, // 102
+ sText_PkmnPeltedByHail, // 103
+ sText_PkmnSeeded, // 104
+ sText_PkmnEvadedAttack, // 105
+ sText_PkmnSappedByLeechSeed, // 106
+ sText_PkmnFastAsleep, // 107
+ sText_PkmnWokeUp, // 108
+ sText_PkmnUproarKeptAwake, // 109
+ sText_PkmnWokeUpInUproar, // 110
+ sText_PkmnCausedUproar, // 111
+ sText_PkmnMakingUproar, // 112
+ sText_PkmnCalmedDown, // 113
+ sText_PkmnCantSleepInUproar, // 114
+ sText_PkmnStockpiled, // 115
+ sText_PkmnCantStockpile, // 116
+ sText_PkmnCantSleepInUproar2, // 117
+ sText_UproarKeptPkmnAwake, // 118
+ sText_PkmnStayedAwakeUsing, // 119
+ sText_PkmnStoringEnergy, // 120
+ sText_PkmnUnleashedEnergy, // 121
+ sText_PkmnFatigueConfusion, // 122
+ sText_PkmnPickedUpItem, // 123
+ sText_PkmnUnaffected, // 124
+ sText_PkmnTransformedInto, // 125
+ sText_PkmnMadeSubstitute, // 126
+ sText_PkmnHasSubstitute, // 127
+ sText_SubstituteDamaged, // 128
+ sText_PkmnSubstituteFaded, // 129
+ sText_PkmnMustRecharge, // 130
+ sText_PkmnRageBuilding, // 131
+ sText_PkmnMoveWasDisabled, // 132
+ sText_PkmnMoveIsDisabled, // 133
+ sText_PkmnMoveDisabledNoMore, // 134
+ sText_PkmnGotEncore, // 135
+ sText_PkmnEncoreEnded, // 136
+ sText_PkmnTookAim, // 137
+ sText_PkmnSketchedMove, // 138
+ sText_PkmnTryingToTakeFoe, // 139
+ sText_PkmnTookFoe, // 140
+ sText_PkmnReducedPP, // 141
+ sText_PkmnStoleItem, // 142
+ sText_TargetCantEscapeNow, // 143
+ sText_PkmnFellIntoNightmare, // 144
+ sText_PkmnLockedInNightmare, // 145
+ sText_PkmnLaidCurse, // 146
+ sText_PkmnAfflictedByCurse, // 147
+ sText_SpikesScattered, // 148
+ sText_PkmnHurtBySpikes, // 149
+ sText_PkmnIdentified, // 150
+ sText_PkmnPerishCountFell, // 151
+ sText_PkmnBracedItself, // 152
+ sText_PkmnEnduredHit, // 153
+ sText_MagnitudeStrength, // 154
+ sText_PkmnCutHPMaxedAttack, // 155
+ sText_PkmnCopiedStatChanges, // 156
+ sText_PkmnGotFree, // 157
+ sText_PkmnShedLeechSeed, // 158
+ sText_PkmnBlewAwaySpikes, // 159
+ sText_PkmnFledFromBattle, // 160
+ sText_PkmnForesawAttack, // 161
+ sText_PkmnTookAttack, // 162
+ sText_PkmnAttack, // 163
+ sText_PkmnCenterAttention, // 164
+ sText_PkmnChargingPower, // 165
+ sText_NaturePowerTurnedInto, // 166
+ sText_PkmnStatusNormal, // 167
+ sText_PkmnHasNoMovesLeft, // 168
+ sText_PkmnSubjectedToTorment, // 169
+ sText_PkmnCantUseMoveTorment, // 170
+ sText_PkmnTighteningFocus, // 171
+ sText_PkmnFellForTaunt, // 172
+ sText_PkmnCantUseMoveTaunt, // 173
+ sText_PkmnReadyToHelp, // 174
+ sText_PkmnSwitchedItems, // 175
+ sText_PkmnCopiedFoe, // 176
+ sText_PkmnMadeWish, // 177
+ sText_PkmnWishCameTrue, // 178
+ sText_PkmnPlantedRoots, // 179
+ sText_PkmnAbsorbedNutrients, // 180
+ sText_PkmnAnchoredItself, // 181
+ sText_PkmnWasMadeDrowsy, // 182
+ sText_PkmnKnockedOff, // 183
+ sText_PkmnSwappedAbilities, // 184
+ sText_PkmnSealedOpponentMove, // 185
+ sText_PkmnCantUseMoveSealed, // 186
+ sText_PkmnWantsGrudge, // 187
+ sText_PkmnLostPPGrudge, // 188
+ sText_PkmnShroudedItself, // 189
+ sText_PkmnMoveBounced, // 190
+ sText_PkmnWaitsForTarget, // 191
+ sText_PkmnSnatchedMove, // 192
+ sText_PkmnMadeItRain, // 193
+ sText_PkmnRaisedSpeed, // 194
+ sText_PkmnProtectedBy, // 195
+ sText_PkmnPreventsUsage, // 196
+ sText_PkmnRestoredHPUsing, // 197
+ sText_PkmnChangedTypeWith, // 198
+ sText_PkmnPreventsParalysisWith, // 199
+ sText_PkmnPreventsRomanceWith, // 200
+ sText_PkmnPreventsPoisoningWith, // 201
+ sText_PkmnPreventsConfusionWith, // 202
+ sText_PkmnRaisedFirePowerWith, // 203
+ sText_PkmnAnchorsItselfWith, // 204
+ sText_PkmnCutsAttackWith, // 205
+ sText_PkmnPreventsStatLossWith, // 206
+ sText_PkmnHurtsWith, // 207
+ sText_PkmnTraced, // 208
+ sText_StatSharply, // 209
+ gText_StatRose, // 210
+ sText_StatHarshly, // 211
+ sText_StatFell, // 212
+ sText_PkmnsStatChanged, // 213
+ gText_PkmnsStatChanged2, // 214
+ sText_PkmnsStatChanged3, // 215
+ sText_PkmnsStatChanged4, // 216
+ sText_CriticalHit, // 217
+ sText_OneHitKO, // 218
+ sText_123Poof, // 219
+ sText_AndEllipsis, // 220
+ sText_NotVeryEffective, // 221
+ sText_SuperEffective, // 222
+ sText_GotAwaySafely, // 223
+ sText_WildPkmnFled, // 224
+ sText_NoRunningFromTrainers, // 225
+ sText_CantEscape, // 226
+ sText_DontLeaveBirch, // 227
+ sText_ButNothingHappened, // 228
+ sText_ButItFailed, // 229
+ sText_ItHurtConfusion, // 230
+ sText_MirrorMoveFailed, // 231
+ sText_StartedToRain, // 232
+ sText_DownpourStarted, // 233
+ sText_RainContinues, // 234
+ sText_DownpourContinues, // 235
+ sText_RainStopped, // 236
+ sText_SandstormBrewed, // 237
+ sText_SandstormRages, // 238
+ sText_SandstormSubsided, // 239
+ sText_SunlightGotBright, // 240
+ sText_SunlightStrong, // 241
+ sText_SunlightFaded, // 242
+ sText_StartedHail, // 243
+ sText_HailContinues, // 244
+ sText_HailStopped, // 245
+ sText_FailedToSpitUp, // 246
+ sText_FailedToSwallow, // 247
+ sText_WindBecameHeatWave, // 248
+ sText_StatChangesGone, // 249
+ sText_CoinsScattered, // 250
+ sText_TooWeakForSubstitute, // 251
+ sText_SharedPain, // 252
+ sText_BellChimed, // 253
+ sText_FaintInThree, // 254
+ sText_NoPPLeft, // 255
+ sText_ButNoPPLeft, // 256
+ sText_PlayerUsedItem, // 257
+ sText_WallyUsedItem, // 258
+ sText_TrainerBlockedBall, // 259
+ sText_DontBeAThief, // 260
+ sText_ItDodgedBall, // 261
+ sText_YouMissedPkmn, // 262
+ sText_PkmnBrokeFree, // 263
+ sText_ItAppearedCaught, // 264
+ sText_AarghAlmostHadIt, // 265
+ sText_ShootSoClose, // 266
+ sText_GotchaPkmnCaught, // 267
+ sText_GotchaPkmnCaught2, // 268
+ sText_GiveNicknameCaptured, // 269
+ sText_PkmnSentToPC, // 270
+ sText_PkmnDataAddedToDex, // 271
+ sText_ItIsRaining, // 272
+ sText_SandstormIsRaging, // 273
+ sText_CantEscape2, // 274
+ sText_PkmnIgnoresAsleep, // 275
+ sText_PkmnIgnoredOrders, // 276
+ sText_PkmnBeganToNap, // 277
+ sText_PkmnLoafing, // 278
+ sText_PkmnWontObey, // 279
+ sText_PkmnTurnedAway, // 280
+ sText_PkmnPretendNotNotice, // 281
+ sText_EnemyAboutToSwitchPkmn, // 282
+ sText_CreptCloser, // 283
+ sText_CantGetCloser, // 284
+ sText_PkmnWatchingCarefully, // 285
+ sText_PkmnCuriousAboutX, // 286
+ sText_PkmnEnthralledByX, // 287
+ sText_PkmnIgnoredX, // 288
+ sText_ThrewPokeblockAtPkmn, // 289
+ sText_OutOfSafariBalls, // 290
+ sText_PkmnsItemCuredParalysis, // 291
+ sText_PkmnsItemCuredPoison, // 292
+ sText_PkmnsItemHealedBurn, // 293
+ sText_PkmnsItemDefrostedIt, // 294
+ sText_PkmnsItemWokeIt, // 295
+ sText_PkmnsItemSnappedOut, // 296
+ sText_PkmnsItemCuredProblem, // 297
+ sText_PkmnsItemRestoredHealth, // 298
+ sText_PkmnsItemRestoredPP, // 299
+ sText_PkmnsItemRestoredStatus, // 300
+ sText_PkmnsItemRestoredHPALittle, // 301
+ sText_ItemAllowsOnlyYMove, // 302
+ sText_PkmnHungOnWithX, // 303
+ gText_EmptyString3, // 304
+ sText_PkmnsXPreventsBurns, // 305
+ sText_PkmnsXBlocksY, // 306
+ sText_PkmnsXRestoredHPALittle2, // 307
+ sText_PkmnsXWhippedUpSandstorm, // 308
+ sText_PkmnsXPreventsYLoss, // 309
+ sText_PkmnsXInfatuatedY, // 310
+ sText_PkmnsXMadeYIneffective, // 311
+ sText_PkmnsXCuredYProblem, // 312
+ sText_ItSuckedLiquidOoze, // 313
+ sText_PkmnTransformed, // 314
+ sText_ElectricityWeakened, // 315
+ sText_FireWeakened, // 316
+ sText_PkmnHidUnderwater, // 317
+ sText_PkmnSprangUp, // 318
+ sText_HMMovesCantBeForgotten, // 319
+ sText_XFoundOneY, // 320
+ sText_PlayerDefeatedLinkTrainerTrainer1, // 321
+ sText_SoothingAroma, // 322
+ sText_ItemsCantBeUsedNow, // 323
+ sText_ForXCommaYZ, // 324
+ sText_UsingXTheYOfZN, // 325
+ sText_PkmnUsedXToGetPumped, // 326
+ sText_PkmnsXMadeYUseless, // 327
+ sText_PkmnTrappedBySandTomb, // 328
+ sText_EmptyString4, // 329
+ sText_ABoosted, // 330
+ sText_PkmnsXIntensifiedSun, // 331
+ sText_PkmnMakesGroundMiss, // 332
+ sText_YouThrowABallNowRight, // 333
+ sText_PkmnsXTookAttack, // 334
+ sText_PkmnChoseXAsDestiny, // 335
+ sText_PkmnLostFocus, // 336
+ sText_UseNextPkmn, // 337
+ sText_PkmnFledUsingIts, // 338
+ sText_PkmnFledUsing, // 339
+ sText_PkmnWasDraggedOut, // 340
+ sText_PreventedFromWorking, // 341
+ sText_PkmnsItemNormalizedStatus, // 342
+ sText_Trainer1UsedItem, // 343
+ sText_BoxIsFull, // 344
+ sText_PkmnAvoidedAttack, // 345
+ sText_PkmnsXMadeItIneffective, // 346
+ sText_PkmnsXPreventsFlinching, // 347
+ sText_PkmnAlreadyHasBurn, // 348
+ sText_StatsWontDecrease2, // 349
+ sText_PkmnsXBlocksY2, // 350
+ sText_PkmnsXWoreOff, // 351
+ sText_PkmnRaisedDefALittle, // 352
+ sText_PkmnRaisedSpDefALittle, // 353
+ sText_TheWallShattered, // 354
+ sText_PkmnsXPreventsYsZ, // 355
+ sText_PkmnsXCuredItsYProblem, // 356
+ sText_AttackerCantEscape, // 357
+ sText_PkmnObtainedX, // 358
+ sText_PkmnObtainedX2, // 359
+ sText_PkmnObtainedXYObtainedZ, // 360
+ sText_ButNoEffect, // 361
+ sText_PkmnsXHadNoEffectOnY, // 362
+ sText_TwoInGameTrainersDefeated, // 363
+ sText_Trainer2LoseText, // 364
+ sText_PkmnIncapableOfPower, // 365
+ sText_GlintAppearsInEye, // 366
+ sText_PkmnGettingIntoPosition, // 367
+ sText_PkmnBeganGrowlingDeeply, // 368
+ sText_PkmnEagerForMore, // 369
+ sText_DefeatedOpponentByReferee, // 370
+ sText_LostToOpponentByReferee, // 371
+ sText_TiedOpponentByReferee, // 372
+ sText_QuestionForfeitMatch, // 373
+ sText_ForfeitedMatch, // 374
+ gText_PkmnTransferredSomeonesPC, // 375
+ gText_PkmnTransferredLanettesPC, // 376
+ gText_PkmnBoxSomeonesPCFull, // 377
+ gText_PkmnBoxLanettesPCFull, // 378
+ sText_Trainer1WinText, // 379
+ sText_Trainer2WinText, // 380
};
const u16 gMissStringIds[] =
@@ -1174,16 +1174,16 @@ const u8 gText_BattleSwitchWhich3[] = _("{UP_ARROW}");
const u8 gText_BattleSwitchWhich4[] = _("{ESCAPE 4}");
const u8 gText_BattleSwitchWhich5[] = _("-");
-const u8 gText_HP[] = _("HP");
-const u8 gText_Attack[] = _("ATTACK");
-const u8 gText_Defense[] = _("DEFENSE");
-const u8 gText_SpAtk[] = _("SP. ATK");
-const u8 gText_SpDef[] = _("SP. DEF");
+static const u8 sText_HP[] = _("HP");
+static const u8 sText_Attack[] = _("ATTACK");
+static const u8 sText_Defense[] = _("DEFENSE");
+static const u8 sText_SpAtk[] = _("SP. ATK");
+static const u8 sText_SpDef[] = _("SP. DEF");
const u8 * const gStatNamesTable2[] =
{
- gText_HP, gText_SpAtk, gText_Attack,
- gText_SpDef, gText_Defense, gText_Speed
+ sText_HP, sText_SpAtk, sText_Attack,
+ sText_SpDef, sText_Defense, sText_Speed
};
const u8 gText_SafariBalls[] = _("{HIGHLIGHT DARK_GREY}SAFARI BALLS");
@@ -1200,10 +1200,10 @@ const u8 gText_BattleWallyName[] = _("WALLY");
const u8 gText_Win[] = _("{HIGHLIGHT TRANSPARENT}Win");
const u8 gText_Loss[] = _("{HIGHLIGHT TRANSPARENT}Loss");
const u8 gText_Draw[] = _("{HIGHLIGHT TRANSPARENT}Draw");
-const u8 gText_SpaceIs[] = _(" is");
-const u8 gText_ApostropheS[] = _("’s");
+static const u8 sText_SpaceIs[] = _(" is");
+static const u8 sText_ApostropheS[] = _("’s");
-const u8 gText_UnknownMoveTypes[][17] =
+static const u8 sATypeMove_Table[][17] =
{
_("a NORMAL move"),
_("a FIGHTING move"),
@@ -1226,17 +1226,17 @@ const u8 gText_UnknownMoveTypes[][17] =
};
const u8 gText_BattleTourney[] = _("BATTLE TOURNEY");
-const u8 gText_Round1[] = _("Round 1");
-const u8 gText_Round2[] = _("Round 2");
-const u8 gText_Semifinal[] = _("Semifinal");
-const u8 gText_Final[] = _("Final");
+static const u8 sText_Round1[] = _("Round 1");
+static const u8 sText_Round2[] = _("Round 2");
+static const u8 sText_Semifinal[] = _("Semifinal");
+static const u8 sText_Final[] = _("Final");
const u8 * const gRoundsStringTable[] =
{
- gText_Round1,
- gText_Round2,
- gText_Semifinal,
- gText_Final
+ sText_Round1,
+ sText_Round2,
+ sText_Semifinal,
+ sText_Final
};
const u8 gText_TheGreatNewHope[] = _("The great new hope!\p");
@@ -1251,17 +1251,17 @@ const u8 gText_Mind[] = _("Mind");
const u8 gText_Skill[] = _("Skill");
const u8 gText_Body[] = _("Body");
const u8 gText_Judgement[] = _("{B_BUFF1}{CLEAR 13}Judgment{CLEAR 13}{B_BUFF2}");
-const u8 gText_TwoTrainersSentPkmn[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME} sent\nout {B_OPPONENT_MON1_NAME}!\p{B_TRAINER2_CLASS} {B_TRAINER2_NAME} sent\nout {B_OPPONENT_MON2_NAME}!");
-const u8 gText_Trainer2SentOutPkmn[] = _("{B_TRAINER2_CLASS} {B_TRAINER2_NAME} sent\nout {B_BUFF1}!");
-const u8 gText_TwoTrainersWantToBattle[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME} and\n{B_TRAINER2_CLASS} {B_TRAINER2_NAME}\lwant to battle!\p");
-const u8 gText_InGamePartnerSentOutZGoN[] = _("{B_PARTNER_CLASS} {B_PARTNER_NAME} sent\nout {B_PLAYER_MON2_NAME}!\lGo, {B_PLAYER_MON1_NAME}!");
-const u8 gText_TwoInGameTrainersDefeated[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME} and\n{B_TRAINER2_CLASS} {B_TRAINER2_NAME}\lwere defeated!\p");
-const u8 gText_Trainer2LoseText[] = _("{B_TRAINER2_LOSE_TEXT}");
-const u8 gText_PkmnIncapableOfPower[] = _("{B_ATK_NAME_WITH_PREFIX} appears incapable\nof using its power!");
-const u8 gText_GlintAppearsInEye[] = _("A glint appears in\n{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s eyes!");
-const u8 gText_PkmnGettingIntoPosition[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} is getting into\nposition!");
-const u8 gText_PkmnBeganGrowlingDeeply[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} began growling deeply!");
-const u8 gText_PkmnEagerForMore[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} is eager for more!");
+static const u8 sText_TwoTrainersSentPkmn[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME} sent\nout {B_OPPONENT_MON1_NAME}!\p{B_TRAINER2_CLASS} {B_TRAINER2_NAME} sent\nout {B_OPPONENT_MON2_NAME}!");
+static const u8 sText_Trainer2SentOutPkmn[] = _("{B_TRAINER2_CLASS} {B_TRAINER2_NAME} sent\nout {B_BUFF1}!");
+static const u8 sText_TwoTrainersWantToBattle[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME} and\n{B_TRAINER2_CLASS} {B_TRAINER2_NAME}\lwant to battle!\p");
+static const u8 sText_InGamePartnerSentOutZGoN[] = _("{B_PARTNER_CLASS} {B_PARTNER_NAME} sent\nout {B_PLAYER_MON2_NAME}!\lGo, {B_PLAYER_MON1_NAME}!");
+static const u8 sText_TwoInGameTrainersDefeated[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME} and\n{B_TRAINER2_CLASS} {B_TRAINER2_NAME}\lwere defeated!\p");
+static const u8 sText_Trainer2LoseText[] = _("{B_TRAINER2_LOSE_TEXT}");
+static const u8 sText_PkmnIncapableOfPower[] = _("{B_ATK_NAME_WITH_PREFIX} appears incapable\nof using its power!");
+static const u8 sText_GlintAppearsInEye[] = _("A glint appears in\n{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s eyes!");
+static const u8 sText_PkmnGettingIntoPosition[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} is getting into\nposition!");
+static const u8 sText_PkmnBeganGrowlingDeeply[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} began growling deeply!");
+static const u8 sText_PkmnEagerForMore[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} is eager for more!");
const u16 gStringIds_85CCF0A[] =
{
@@ -1269,43 +1269,43 @@ const u16 gStringIds_85CCF0A[] =
STRINGID_PKMNBEGANGROWLINGDEEPLY, STRINGID_PKMNEAGERFORMORE
};
-const u8 gText_RefIfNothingIsDecided[] = _("REFEREE: If nothing is decided in\n3 turns, we will go to judging!");
-const u8 gText_RefThatsIt[] = _("REFEREE: That’s it! We will now go to\njudging to determine the winner!");
-const u8 gText_RefJudgeMind[] = _("REFEREE: Judging category 1, Mind!\nThe POKéMON showing the most guts!\p");
-const u8 gText_RefJudgeSkill[] = _("REFEREE: Judging category 2, Skill!\nThe POKéMON using moves the best!\p");
-const u8 gText_RefJudgeBody[] = _("REFEREE: Judging category 3, Body!\nThe POKéMON with the most vitality!\p");
-const u8 gText_RefJudgement1[] = _("REFEREE: Judgment: {B_BUFF1} to {B_BUFF2}!\nThe winner is {B_PLAYER_NAME}’s {B_PLAYER_MON1_NAME}!\p");
-const u8 gText_RefJudgement2[] = _("REFEREE: Judgment: {B_BUFF1} to {B_BUFF2}!\nThe winner is {B_TRAINER1_NAME}’s {B_OPPONENT_MON1_NAME}!\p");
-const u8 gText_RefJudgement3[] = _("REFEREE: Judgment: 3 to 3!\nWe have a draw!\p");
-const u8 gText_DefeatedOpponentByReferee[] = _("{B_PLAYER_MON1_NAME} defeated the opponent\n{B_OPPONENT_MON1_NAME} in a REFEREE’s decision!");
-const u8 gText_LostToOpponentByReferee[] = _("{B_PLAYER_MON1_NAME} lost to the opponent\n{B_OPPONENT_MON1_NAME} in a REFEREE’s decision!");
-const u8 gText_TiedOpponentByReferee[] = _("{B_PLAYER_MON1_NAME} tied the opponent\n{B_OPPONENT_MON1_NAME} in a REFEREE’s decision!");
-const u8 gText_RefCommenceBattle[] = _("REFEREE: {B_PLAYER_MON1_NAME} VS {B_OPPONENT_MON1_NAME}!\nCommence battling!");
+static const u8 sText_RefIfNothingIsDecided[] = _("REFEREE: If nothing is decided in\n3 turns, we will go to judging!");
+static const u8 sText_RefThatsIt[] = _("REFEREE: That’s it! We will now go to\njudging to determine the winner!");
+static const u8 sText_RefJudgeMind[] = _("REFEREE: Judging category 1, Mind!\nThe POKéMON showing the most guts!\p");
+static const u8 sText_RefJudgeSkill[] = _("REFEREE: Judging category 2, Skill!\nThe POKéMON using moves the best!\p");
+static const u8 sText_RefJudgeBody[] = _("REFEREE: Judging category 3, Body!\nThe POKéMON with the most vitality!\p");
+static const u8 sText_RefJudgement1[] = _("REFEREE: Judgment: {B_BUFF1} to {B_BUFF2}!\nThe winner is {B_PLAYER_NAME}’s {B_PLAYER_MON1_NAME}!\p");
+static const u8 sText_RefJudgement2[] = _("REFEREE: Judgment: {B_BUFF1} to {B_BUFF2}!\nThe winner is {B_TRAINER1_NAME}’s {B_OPPONENT_MON1_NAME}!\p");
+static const u8 sText_RefJudgement3[] = _("REFEREE: Judgment: 3 to 3!\nWe have a draw!\p");
+static const u8 sText_DefeatedOpponentByReferee[] = _("{B_PLAYER_MON1_NAME} defeated the opponent\n{B_OPPONENT_MON1_NAME} in a REFEREE’s decision!");
+static const u8 sText_LostToOpponentByReferee[] = _("{B_PLAYER_MON1_NAME} lost to the opponent\n{B_OPPONENT_MON1_NAME} in a REFEREE’s decision!");
+static const u8 sText_TiedOpponentByReferee[] = _("{B_PLAYER_MON1_NAME} tied the opponent\n{B_OPPONENT_MON1_NAME} in a REFEREE’s decision!");
+static const u8 sText_RefCommenceBattle[] = _("REFEREE: {B_PLAYER_MON1_NAME} VS {B_OPPONENT_MON1_NAME}!\nCommence battling!");
const u8 * const gRefereeStringsTable[] =
{
- gText_RefIfNothingIsDecided,
- gText_RefThatsIt,
- gText_RefJudgeMind,
- gText_RefJudgeSkill,
- gText_RefJudgeBody,
- gText_RefJudgement1,
- gText_RefJudgement2,
- gText_RefJudgement3,
- gText_RefCommenceBattle,
+ sText_RefIfNothingIsDecided,
+ sText_RefThatsIt,
+ sText_RefJudgeMind,
+ sText_RefJudgeSkill,
+ sText_RefJudgeBody,
+ sText_RefJudgement1,
+ sText_RefJudgement2,
+ sText_RefJudgement3,
+ sText_RefCommenceBattle,
};
-const u8 gText_QuestionForfeitMatch[] = _("Would you like to forfeit the match\nand quit now?");
-const u8 gText_ForfeitedMatch[] = _("{B_PLAYER_NAME} forfeited the match!");
-const u8 gText_Trainer1WinText[] = _("{B_TRAINER1_WIN_TEXT}");
-const u8 gText_Trainer2WinText[] = _("{B_TRAINER2_WIN_TEXT}");
-const u8 gText_Trainer1Fled[] = _( "{PLAY_SE 0x0011}{B_TRAINER1_CLASS} {B_TRAINER1_NAME} fled!");
-const u8 gText_PlayerLostAgainstTrainer1[] = _("Player lost against\n{B_TRAINER1_CLASS} {B_TRAINER1_NAME}!");
-const u8 gText_PlayerBattledToDrawTrainer1[] = _("Player battled to a draw against\n{B_TRAINER1_CLASS} {B_TRAINER1_NAME}!");
+static const u8 sText_QuestionForfeitMatch[] = _("Would you like to forfeit the match\nand quit now?");
+static const u8 sText_ForfeitedMatch[] = _("{B_PLAYER_NAME} forfeited the match!");
+static const u8 sText_Trainer1WinText[] = _("{B_TRAINER1_WIN_TEXT}");
+static const u8 sText_Trainer2WinText[] = _("{B_TRAINER2_WIN_TEXT}");
+static const u8 sText_Trainer1Fled[] = _( "{PLAY_SE 0x0011}{B_TRAINER1_CLASS} {B_TRAINER1_NAME} fled!");
+static const u8 sText_PlayerLostAgainstTrainer1[] = _("Player lost against\n{B_TRAINER1_CLASS} {B_TRAINER1_NAME}!");
+static const u8 sText_PlayerBattledToDrawTrainer1[] = _("Player battled to a draw against\n{B_TRAINER1_CLASS} {B_TRAINER1_NAME}!");
const u8 gText_RecordBattleToPass[] = _("Would you like to record your battle\non your FRONTIER PASS?");
const u8 gText_BattleRecordedOnPass[] = _("{B_PLAYER_NAME}’s battle result was recorded\non the FRONTIER PASS.");
-const u8 gText_LinkTrainerWantsToBattlePause[] = _("{B_20}\nwants to battle!{PAUSE 49}");
-const u8 gText_TwoLinkTrainersWantToBattlePause[] = _("{B_20} and {B_21}\nwant to battle!{PAUSE 49}");
+static const u8 sText_LinkTrainerWantsToBattlePause[] = _("{B_20}\nwants to battle!{PAUSE 49}");
+static const u8 sText_TwoLinkTrainersWantToBattlePause[] = _("{B_20} and {B_21}\nwant to battle!{PAUSE 49}");
// This is four lists of moves which use a different attack string in Japanese
// to the default. See the documentation for sub_814F950 for more detail.
@@ -1442,45 +1442,45 @@ void BufferStringBattle(u16 stringID)
{
if (gBattleTypeFlags & BATTLE_TYPE_x800000)
{
- stringPtr = gText_TwoTrainersWantToBattle;
+ stringPtr = sText_TwoTrainersWantToBattle;
}
else if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
{
if (gBattleTypeFlags & BATTLE_TYPE_RECORDED)
- stringPtr = gText_TwoLinkTrainersWantToBattlePause;
+ stringPtr = sText_TwoLinkTrainersWantToBattlePause;
else
- stringPtr = gText_TwoLinkTrainersWantToBattle;
+ stringPtr = sText_TwoLinkTrainersWantToBattle;
}
else
{
if (gTrainerBattleOpponent_A == TRAINER_OPPONENT_C00)
- stringPtr = gText_Trainer1WantsToBattle;
+ stringPtr = sText_Trainer1WantsToBattle;
else if (gBattleTypeFlags & BATTLE_TYPE_RECORDED)
- stringPtr = gText_LinkTrainerWantsToBattlePause;
+ stringPtr = sText_LinkTrainerWantsToBattlePause;
else
- stringPtr = gText_LinkTrainerWantsToBattle;
+ stringPtr = sText_LinkTrainerWantsToBattle;
}
}
else
{
if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER)
- stringPtr = gText_TwoTrainersWantToBattle;
+ stringPtr = sText_TwoTrainersWantToBattle;
else if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS)
- stringPtr = gText_TwoTrainersWantToBattle;
+ stringPtr = sText_TwoTrainersWantToBattle;
else
- stringPtr = gText_Trainer1WantsToBattle;
+ stringPtr = sText_Trainer1WantsToBattle;
}
}
else
{
if (gBattleTypeFlags & BATTLE_TYPE_LEGENDARY)
- stringPtr = gText_WildPkmnAppeared2;
+ stringPtr = sText_WildPkmnAppeared2;
else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) // interesting, looks like they had something planned for wild double battles
- stringPtr = gText_TwoWildPkmnAppeared;
+ stringPtr = sText_TwoWildPkmnAppeared;
else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL)
- stringPtr = gText_WildPkmnAppearedPause;
+ stringPtr = sText_WildPkmnAppearedPause;
else
- stringPtr = gText_WildPkmnAppeared;
+ stringPtr = sText_WildPkmnAppeared;
}
break;
case STRINGID_INTROSENDOUT: // poke first send-out
@@ -1489,17 +1489,17 @@ void BufferStringBattle(u16 stringID)
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{
if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER)
- stringPtr = gText_InGamePartnerSentOutZGoN;
+ stringPtr = sText_InGamePartnerSentOutZGoN;
else if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS)
- stringPtr = gText_GoTwoPkmn;
+ stringPtr = sText_GoTwoPkmn;
else if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
- stringPtr = gText_LinkPartnerSentOutPkmnGoPkmn;
+ stringPtr = sText_LinkPartnerSentOutPkmnGoPkmn;
else
- stringPtr = gText_GoTwoPkmn;
+ stringPtr = sText_GoTwoPkmn;
}
else
{
- stringPtr = gText_GoPkmn;
+ stringPtr = sText_GoPkmn;
}
}
else
@@ -1507,24 +1507,24 @@ void BufferStringBattle(u16 stringID)
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{
if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS)
- stringPtr = gText_TwoTrainersSentPkmn;
+ stringPtr = sText_TwoTrainersSentPkmn;
else if (gBattleTypeFlags & BATTLE_TYPE_x800000)
- stringPtr = gText_TwoTrainersSentPkmn;
+ stringPtr = sText_TwoTrainersSentPkmn;
else if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
- stringPtr = gText_TwoLinkTrainersSentOutPkmn;
+ stringPtr = sText_TwoLinkTrainersSentOutPkmn;
else if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000))
- stringPtr = gText_LinkTrainerSentOutTwoPkmn;
+ stringPtr = sText_LinkTrainerSentOutTwoPkmn;
else
- stringPtr = gText_Trainer1SentOutTwoPkmn;
+ stringPtr = sText_Trainer1SentOutTwoPkmn;
}
else
{
if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000)))
- stringPtr = gText_Trainer1SentOutPkmn;
+ stringPtr = sText_Trainer1SentOutPkmn;
else if (gTrainerBattleOpponent_A == TRAINER_OPPONENT_C00)
- stringPtr = gText_Trainer1SentOutPkmn;
+ stringPtr = sText_Trainer1SentOutPkmn;
else
- stringPtr = gText_LinkTrainerSentOutPkmn;
+ stringPtr = sText_LinkTrainerSentOutPkmn;
}
}
break;
@@ -1532,26 +1532,26 @@ void BufferStringBattle(u16 stringID)
if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
{
if (*(&gBattleStruct->hpScale) == 0)
- stringPtr = gText_PkmnThatsEnough;
+ stringPtr = sText_PkmnThatsEnough;
else if (*(&gBattleStruct->hpScale) == 1 || gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
- stringPtr = gText_PkmnComeBack;
+ stringPtr = sText_PkmnComeBack;
else if (*(&gBattleStruct->hpScale) == 2)
- stringPtr = gText_PkmnOkComeBack;
+ stringPtr = sText_PkmnOkComeBack;
else
- stringPtr = gText_PkmnGoodComeBack;
+ stringPtr = sText_PkmnGoodComeBack;
}
else
{
if (gTrainerBattleOpponent_A == TRAINER_OPPONENT_800 || gBattleTypeFlags & BATTLE_TYPE_x2000000)
{
if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
- stringPtr = gText_LinkTrainer2WithdrewPkmn;
+ stringPtr = sText_LinkTrainer2WithdrewPkmn;
else
- stringPtr = gText_LinkTrainer1WithdrewPkmn;
+ stringPtr = sText_LinkTrainer1WithdrewPkmn;
}
else
{
- stringPtr = gText_Trainer1WithdrewPkmn;
+ stringPtr = sText_Trainer1WithdrewPkmn;
}
}
break;
@@ -1559,13 +1559,13 @@ void BufferStringBattle(u16 stringID)
if (GetBattlerSide(gBattleScripting.battler) == B_SIDE_PLAYER)
{
if (*(&gBattleStruct->hpScale) == 0 || gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
- stringPtr = gText_GoPkmn2;
+ stringPtr = sText_GoPkmn2;
else if (*(&gBattleStruct->hpScale) == 1)
- stringPtr = gText_DoItPkmn;
+ stringPtr = sText_DoItPkmn;
else if (*(&gBattleStruct->hpScale) == 2)
- stringPtr = gText_GoForItPkmn;
+ stringPtr = sText_GoForItPkmn;
else
- stringPtr = gText_YourFoesWeakGetEmPkmn;
+ stringPtr = sText_YourFoesWeakGetEmPkmn;
}
else
{
@@ -1574,18 +1574,18 @@ void BufferStringBattle(u16 stringID)
if (gBattleTypeFlags & BATTLE_TYPE_x800000)
{
if (gBattleScripting.battler == 1)
- stringPtr = gText_Trainer1SentOutPkmn2;
+ stringPtr = sText_Trainer1SentOutPkmn2;
else
- stringPtr = gText_Trainer2SentOutPkmn;
+ stringPtr = sText_Trainer2SentOutPkmn;
}
else
{
if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
- stringPtr = gText_LinkTrainerMultiSentOutPkmn;
+ stringPtr = sText_LinkTrainerMultiSentOutPkmn;
else if (gTrainerBattleOpponent_A == TRAINER_OPPONENT_C00)
- stringPtr = gText_Trainer1SentOutPkmn2;
+ stringPtr = sText_Trainer1SentOutPkmn2;
else
- stringPtr = gText_LinkTrainerSentOutPkmn2;
+ stringPtr = sText_LinkTrainerSentOutPkmn2;
}
}
else
@@ -1593,13 +1593,13 @@ void BufferStringBattle(u16 stringID)
if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS)
{
if (gBattleScripting.battler == 1)
- stringPtr = gText_Trainer1SentOutPkmn2;
+ stringPtr = sText_Trainer1SentOutPkmn2;
else
- stringPtr = gText_Trainer2SentOutPkmn;
+ stringPtr = sText_Trainer2SentOutPkmn;
}
else
{
- stringPtr = gText_Trainer1SentOutPkmn2;
+ stringPtr = sText_Trainer1SentOutPkmn2;
}
}
}
@@ -1608,12 +1608,12 @@ void BufferStringBattle(u16 stringID)
sub_814F8F8(gBattleTextBuff1); // buff1 doesn't appear in the string, leftover from japanese move names?
if (gStringInfo->currentMove > LAST_MOVE_INDEX)
- StringCopy(gBattleTextBuff2, gText_UnknownMoveTypes[*(&gBattleStruct->stringMoveType)]);
+ StringCopy(gBattleTextBuff2, sATypeMove_Table[*(&gBattleStruct->stringMoveType)]);
else
StringCopy(gBattleTextBuff2, gMoveNames[gStringInfo->currentMove]);
sub_814F950(gBattleTextBuff2);
- stringPtr = gText_AttackerUsedX;
+ stringPtr = sText_AttackerUsedX;
break;
case STRINGID_BATTLEEND: // battle end
if (gBattleTextBuff1[0] & B_OUTCOME_LINK_BATTLE_RAN)
@@ -1623,11 +1623,11 @@ void BufferStringBattle(u16 stringID)
gBattleTextBuff1[0] ^= (B_OUTCOME_LOST | B_OUTCOME_WON);
if (gBattleTextBuff1[0] == B_OUTCOME_LOST || gBattleTextBuff1[0] == B_OUTCOME_DREW)
- stringPtr = gText_GotAwaySafely;
+ stringPtr = sText_GotAwaySafely;
else if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
- stringPtr = gText_TwoWildFled;
+ stringPtr = sText_TwoWildFled;
else
- stringPtr = gText_WildFled;
+ stringPtr = sText_WildFled;
}
else
{
@@ -1640,15 +1640,15 @@ void BufferStringBattle(u16 stringID)
{
case B_OUTCOME_WON:
if (gBattleTypeFlags & BATTLE_TYPE_x800000)
- stringPtr = gText_TwoInGameTrainersDefeated;
+ stringPtr = sText_TwoInGameTrainersDefeated;
else
- stringPtr = gText_TwoLinkTrainersDefeated;
+ stringPtr = sText_TwoLinkTrainersDefeated;
break;
case B_OUTCOME_LOST:
- stringPtr = gText_PlayerLostToTwo;
+ stringPtr = sText_PlayerLostToTwo;
break;
case B_OUTCOME_DREW:
- stringPtr = gText_PlayerBattledToDrawVsTwo;
+ stringPtr = sText_PlayerBattledToDrawVsTwo;
break;
}
}
@@ -1657,13 +1657,13 @@ void BufferStringBattle(u16 stringID)
switch (gBattleTextBuff1[0])
{
case B_OUTCOME_WON:
- stringPtr = gText_PlayerDefeatedLinkTrainerTrainer1;
+ stringPtr = sText_PlayerDefeatedLinkTrainerTrainer1;
break;
case B_OUTCOME_LOST:
- stringPtr = gText_PlayerLostAgainstTrainer1;
+ stringPtr = sText_PlayerLostAgainstTrainer1;
break;
case B_OUTCOME_DREW:
- stringPtr = gText_PlayerBattledToDrawTrainer1;
+ stringPtr = sText_PlayerBattledToDrawTrainer1;
break;
}
}
@@ -1672,13 +1672,13 @@ void BufferStringBattle(u16 stringID)
switch (gBattleTextBuff1[0])
{
case B_OUTCOME_WON:
- stringPtr = gText_PlayerDefeatedLinkTrainer;
+ stringPtr = sText_PlayerDefeatedLinkTrainer;
break;
case B_OUTCOME_LOST:
- stringPtr = gText_PlayerLostAgainstLinkTrainer;
+ stringPtr = sText_PlayerLostAgainstLinkTrainer;
break;
case B_OUTCOME_DREW:
- stringPtr = gText_PlayerBattledToDrawLinkTrainer;
+ stringPtr = sText_PlayerBattledToDrawLinkTrainer;
break;
}
}
@@ -1705,7 +1705,7 @@ u32 BattleStringExpandPlaceholdersToDisplayedString(const u8* src)
BattleStringExpandPlaceholders(src, gDisplayedStringBattle);
}
-static const u8* TryGetStatusString(u8* src)
+static const u8* TryGetStatusString(u8 *src)
{
u32 i;
u8 status[8];
@@ -1736,13 +1736,13 @@ static const u8* TryGetStatusString(u8* src)
return NULL;
}
-#define HANDLE_NICKNAME_STRING_CASE(bank, monIndex) \
- if (GetBattlerSide(bank) != B_SIDE_PLAYER) \
+#define HANDLE_NICKNAME_STRING_CASE(battlerId, monIndex) \
+ if (GetBattlerSide(battlerId) != B_SIDE_PLAYER) \
{ \
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER) \
- toCpy = gText_FoePkmnPrefix; \
+ toCpy = sText_FoePkmnPrefix; \
else \
- toCpy = gText_WildPkmnPrefix; \
+ toCpy = sText_WildPkmnPrefix; \
while (*toCpy != EOS) \
{ \
dst[dstID] = *toCpy; \
@@ -1758,10 +1758,10 @@ static const u8* TryGetStatusString(u8* src)
StringGetEnd10(text); \
toCpy = text;
-u32 BattleStringExpandPlaceholders(const u8* src, u8* dst)
+u32 BattleStringExpandPlaceholders(const u8 *src, u8 *dst)
{
u32 dstID = 0; // if they used dstID, why not use srcID as well?
- const u8* toCpy = NULL;
+ const u8 *toCpy = NULL;
u8 text[30];
u8 multiplayerID;
s32 i;
@@ -1866,7 +1866,7 @@ u32 BattleStringExpandPlaceholders(const u8* src, u8* dst)
StringGetEnd10(text);
toCpy = text;
break;
- case B_TXT_ATK_NAME_WITH_PREFIX_MON1: // attacker name with prefix, only bank 0/1
+ case B_TXT_ATK_NAME_WITH_PREFIX_MON1: // attacker name with prefix, only battlerId 0/1
HANDLE_NICKNAME_STRING_CASE(gBattlerAttacker,
gBattlerPartyIndexes[GetBattlerAtPosition(GET_BATTLER_SIDE(gBattlerAttacker))])
break;
@@ -1885,24 +1885,24 @@ u32 BattleStringExpandPlaceholders(const u8* src, u8* dst)
case B_TXT_DEF_NAME_WITH_PREFIX: // target name with prefix
HANDLE_NICKNAME_STRING_CASE(gBattlerTarget, gBattlerPartyIndexes[gBattlerTarget])
break;
- case B_TXT_EFF_NAME_WITH_PREFIX: // effect bank name with prefix
+ case B_TXT_EFF_NAME_WITH_PREFIX: // effect battlerId name with prefix
HANDLE_NICKNAME_STRING_CASE(gEffectBattler, gBattlerPartyIndexes[gEffectBattler])
break;
- case B_TXT_ACTIVE_NAME_WITH_PREFIX: // active bank name with prefix
+ case B_TXT_ACTIVE_NAME_WITH_PREFIX: // active battlerId name with prefix
HANDLE_NICKNAME_STRING_CASE(gActiveBattler, gBattlerPartyIndexes[gActiveBattler])
break;
- case B_TXT_SCR_ACTIVE_NAME_WITH_PREFIX: // scripting active bank name with prefix
+ case B_TXT_SCR_ACTIVE_NAME_WITH_PREFIX: // scripting active battlerId name with prefix
HANDLE_NICKNAME_STRING_CASE(gBattleScripting.battler, gBattlerPartyIndexes[gBattleScripting.battler])
break;
case B_TXT_CURRENT_MOVE: // current move name
if (gStringInfo->currentMove > LAST_MOVE_INDEX)
- toCpy = gText_UnknownMoveTypes[gBattleStruct->stringMoveType];
+ toCpy = sATypeMove_Table[gBattleStruct->stringMoveType];
else
toCpy = gMoveNames[gStringInfo->currentMove];
break;
case B_TXT_LAST_MOVE: // originally used move name
if (gStringInfo->originallyUsedMove > LAST_MOVE_INDEX)
- toCpy = gText_UnknownMoveTypes[gBattleStruct->stringMoveType];
+ toCpy = sATypeMove_Table[gBattleStruct->stringMoveType];
else
toCpy = gMoveNames[gStringInfo->originallyUsedMove];
break;
@@ -1917,12 +1917,12 @@ u32 BattleStringExpandPlaceholders(const u8* src, u8* dst)
|| (gBattleScripting.multiplayerId == 0 && !(gPotentialItemEffectBattler & BIT_SIDE)))
{
StringCopy(text, gEnigmaBerries[gPotentialItemEffectBattler].name);
- StringAppend(text, gText_BerrySuffix);
+ StringAppend(text, sText_BerrySuffix);
toCpy = text;
}
else
{
- toCpy = gText_EnigmaBerry;
+ toCpy = sText_EnigmaBerry;
}
}
else
@@ -1930,11 +1930,11 @@ u32 BattleStringExpandPlaceholders(const u8* src, u8* dst)
if (gLinkPlayers[gBattleScripting.multiplayerId].lp_field_18 == gPotentialItemEffectBattler)
{
StringCopy(text, gEnigmaBerries[gPotentialItemEffectBattler].name);
- StringAppend(text, gText_BerrySuffix);
+ StringAppend(text, sText_BerrySuffix);
toCpy = text;
}
else
- toCpy = gText_EnigmaBerry;
+ toCpy = sText_EnigmaBerry;
}
}
else
@@ -1961,7 +1961,7 @@ u32 BattleStringExpandPlaceholders(const u8* src, u8* dst)
case B_TXT_SCR_ACTIVE_ABILITY: // scripting active ability
toCpy = gAbilityNames[gBattlerAbilities[gBattleScripting.battler]];
break;
- case B_TXT_EFF_ABILITY: // effect bank ability
+ case B_TXT_EFF_ABILITY: // effect battlerId ability
toCpy = gAbilityNames[gBattlerAbilities[gEffectBattler]];
break;
case B_TXT_TRAINER1_CLASS: // trainer class name
@@ -2072,45 +2072,45 @@ u32 BattleStringExpandPlaceholders(const u8* src, u8* dst)
break;
case B_TXT_PC_CREATOR_NAME: // lanette pc
if (FlagGet(FLAG_SYS_PC_LANETTE))
- toCpy = gText_Lanettes;
+ toCpy = sText_Lanettes;
else
- toCpy = gText_Someones;
+ toCpy = sText_Someones;
break;
case B_TXT_ATK_PREFIX2:
if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER)
- toCpy = gText_AllyPkmnPrefix2;
+ toCpy = sText_AllyPkmnPrefix2;
else
- toCpy = gText_FoePkmnPrefix3;
+ toCpy = sText_FoePkmnPrefix3;
break;
case B_TXT_DEF_PREFIX2:
if (GetBattlerSide(gBattlerTarget) == B_SIDE_PLAYER)
- toCpy = gText_AllyPkmnPrefix2;
+ toCpy = sText_AllyPkmnPrefix2;
else
- toCpy = gText_FoePkmnPrefix3;
+ toCpy = sText_FoePkmnPrefix3;
break;
case B_TXT_ATK_PREFIX1:
if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER)
- toCpy = gText_AllyPkmnPrefix;
+ toCpy = sText_AllyPkmnPrefix;
else
- toCpy = gText_FoePkmnPrefix2;
+ toCpy = sText_FoePkmnPrefix2;
break;
case B_TXT_DEF_PREFIX1:
if (GetBattlerSide(gBattlerTarget) == B_SIDE_PLAYER)
- toCpy = gText_AllyPkmnPrefix;
+ toCpy = sText_AllyPkmnPrefix;
else
- toCpy = gText_FoePkmnPrefix2;
+ toCpy = sText_FoePkmnPrefix2;
break;
case B_TXT_ATK_PREFIX3:
if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER)
- toCpy = gText_AllyPkmnPrefix3;
+ toCpy = sText_AllyPkmnPrefix3;
else
- toCpy = gText_FoePkmnPrefix4;
+ toCpy = sText_FoePkmnPrefix4;
break;
case B_TXT_DEF_PREFIX3:
if (GetBattlerSide(gBattlerTarget) == B_SIDE_PLAYER)
- toCpy = gText_AllyPkmnPrefix3;
+ toCpy = sText_AllyPkmnPrefix3;
else
- toCpy = gText_FoePkmnPrefix4;
+ toCpy = sText_FoePkmnPrefix4;
break;
case B_TXT_TRAINER2_CLASS:
if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER)
@@ -2256,9 +2256,9 @@ static void ExpandBattleTextBuffPlaceholders(const u8 *src, u8 *dst)
else
{
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
- StringAppend(dst, gText_FoePkmnPrefix);
+ StringAppend(dst, sText_FoePkmnPrefix);
else
- StringAppend(dst, gText_WildPkmnPrefix);
+ StringAppend(dst, sText_WildPkmnPrefix);
GetMonData(&gEnemyParty[src[srcID + 2]], MON_DATA_NICKNAME, text);
}
@@ -2299,10 +2299,10 @@ static void ExpandBattleTextBuffPlaceholders(const u8 *src, u8 *dst)
if (gLinkPlayers[gBattleScripting.multiplayerId].lp_field_18 == gPotentialItemEffectBattler)
{
StringCopy(dst, gEnigmaBerries[gPotentialItemEffectBattler].name);
- StringAppend(dst, gText_BerrySuffix);
+ StringAppend(dst, sText_BerrySuffix);
}
else
- StringAppend(dst, gText_EnigmaBerry);
+ StringAppend(dst, sText_EnigmaBerry);
}
else
CopyItemName(hword, dst);
@@ -2335,29 +2335,29 @@ static void sub_814F8F8(u8* textBuff)
if (counter >= 0)
{
if (counter <= 2)
- StringCopy(textBuff, gText_SpaceIs); // is
+ StringCopy(textBuff, sText_SpaceIs); // is
else if (counter <= 4)
- StringCopy(textBuff, gText_ApostropheS); // 's
+ StringCopy(textBuff, sText_ApostropheS); // 's
}
}
// Appends "!" to the text buffer `dst`. In the original Japanese this looked
// into the table of moves at sUnknownMoveTable and varied the line accordingly.
//
-// gText_ExclamationMark was a plain "!", used for any attack not on the list.
+// sText_ExclamationMark was a plain "!", used for any attack not on the list.
// It resulted in the translation "<NAME>'s <ATTACK>!".
//
-// gText_ExclamationMark2 was "を つかった!". This resulted in the translation
+// sText_ExclamationMark2 was "を つかった!". This resulted in the translation
// "<NAME> used <ATTACK>!", which was used for all attacks in English.
//
-// gText_ExclamationMark3 was "した!". This was used for those moves whose
+// sText_ExclamationMark3 was "した!". This was used for those moves whose
// names were verbs, such as Recover, and resulted in translations like "<NAME>
// recovered itself!".
//
-// gText_ExclamationMark4 was "を した!" This resulted in a translation of
+// sText_ExclamationMark4 was "を した!" This resulted in a translation of
// "<NAME> did an <ATTACK>!".
//
-// gText_ExclamationMark5 was " こうげき!" This resulted in a translation of
+// sText_ExclamationMark5 was " こうげき!" This resulted in a translation of
// "<NAME>'s <ATTACK> attack!".
static void sub_814F950(u8* dst)
{
@@ -2378,19 +2378,19 @@ static void sub_814F950(u8* dst)
switch (counter)
{
case 0:
- StringCopy(dst, gText_ExclamationMark);
+ StringCopy(dst, sText_ExclamationMark);
break;
case 1:
- StringCopy(dst, gText_ExclamationMark2);
+ StringCopy(dst, sText_ExclamationMark2);
break;
case 2:
- StringCopy(dst, gText_ExclamationMark3);
+ StringCopy(dst, sText_ExclamationMark3);
break;
case 3:
- StringCopy(dst, gText_ExclamationMark4);
+ StringCopy(dst, sText_ExclamationMark4);
break;
case 4:
- StringCopy(dst, gText_ExclamationMark5);
+ StringCopy(dst, sText_ExclamationMark5);
break;
}
}
diff --git a/src/battle_script_commands.c b/src/battle_script_commands.c
index b588970b7..d1a18e38f 100644
--- a/src/battle_script_commands.c
+++ b/src/battle_script_commands.c
@@ -71,24 +71,8 @@ extern u8 Overworld_GetMapTypeOfSaveblockLocation(void);
extern u8 sub_813B21C(void);
extern u16 get_unknown_box_id(void);
-// strings
-extern const u8 gText_BattleYesNoChoice[];
-
-// read via orr
-#define BSScriptRead32(ptr) ((ptr)[0] | (ptr)[1] << 8 | (ptr)[2] << 16 | (ptr)[3] << 24)
-#define BSScriptRead16(ptr) ((ptr)[0] | ((ptr)[1] << 8))
-#define BSScriptReadPtr(ptr) ((void *)BSScriptRead32(ptr))
-
-// read via add
-#define BS2ScriptRead32(ptr) ((ptr)[0] + ((ptr)[1] << 8) + ((ptr)[2] << 16) + ((ptr)[3] << 24))
-#define BS2ScriptRead16(ptr) ((ptr)[0] + ((ptr)[1] << 8))
-#define BS2ScriptReadPtr(ptr) ((void *)BS2ScriptRead32(ptr))
-
#define DEFENDER_IS_PROTECTED ((gProtectStructs[gBattlerTarget].protected) && (gBattleMoves[gCurrentMove].flags & FLAG_PROTECT_AFFECTED))
-#define TARGET_TURN_DAMAGED (gSpecialStatuses[gBattlerTarget].physicalDmg != 0 \
- || gSpecialStatuses[gBattlerTarget].specialDmg != 0)
-
// this file's functions
static bool8 IsTwoTurnsMove(u16 move);
static void TrySetDestinyBondToHappen(void);
@@ -1025,7 +1009,7 @@ static void atk00_attackcanceler(void)
RecordAbilityBattle(gBattlerTarget, gLastUsedAbility);
}
else if (DEFENDER_IS_PROTECTED
- && (gCurrentMove != MOVE_CURSE || (gBattleMons[gBattlerAttacker].type1 == TYPE_GHOST || gBattleMons[gBattlerAttacker].type2 == TYPE_GHOST))
+ && (gCurrentMove != MOVE_CURSE || IS_BATTLER_OF_TYPE(gBattlerAttacker, TYPE_GHOST))
&& ((!IsTwoTurnsMove(gCurrentMove) || (gBattleMons[gBattlerAttacker].status2 & STATUS2_MULTIPLETURNS))))
{
CancelMultiTurnMoves(gBattlerAttacker);
@@ -1048,7 +1032,7 @@ static void JumpIfMoveFailed(u8 adder, u16 move)
{
gLastLandedMoves[gBattlerTarget] = 0;
gLastHitByType[gBattlerTarget] = 0;
- BS_ptr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ BS_ptr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
else
{
@@ -1133,14 +1117,14 @@ static bool8 AccuracyCalcHelper(u16 move)
static void atk01_accuracycheck(void)
{
- u16 move = BS2ScriptRead16(gBattlescriptCurrInstr + 5);
+ u16 move = T2_READ_16(gBattlescriptCurrInstr + 5);
if (move == 0xFFFE || move == 0xFFFF)
{
if (gStatuses3[gBattlerTarget] & STATUS3_ALWAYS_HITS && move == 0xFFFF && gDisableStructs[gBattlerTarget].battlerWithSureHit == gBattlerAttacker)
gBattlescriptCurrInstr += 7;
else if (gStatuses3[gBattlerTarget] & (STATUS3_ON_AIR | STATUS3_UNDERGROUND | STATUS3_UNDERWATER))
- gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
else if (!JumpIfMoveAffectedByProtect(0))
gBattlescriptCurrInstr += 7;
}
@@ -1399,7 +1383,7 @@ static void atk06_typecalc(void)
GET_MOVE_TYPE(gCurrentMove, moveType);
// check stab
- if (gBattleMons[gBattlerAttacker].type1 == moveType || gBattleMons[gBattlerAttacker].type2 == moveType)
+ if (IS_BATTLER_OF_TYPE(gBattlerAttacker, moveType))
{
gBattleMoveDamage = gBattleMoveDamage * 15;
gBattleMoveDamage = gBattleMoveDamage / 10;
@@ -1577,7 +1561,7 @@ u8 TypeCalc(u16 move, u8 attacker, u8 defender)
moveType = gBattleMoves[move].type;
// check stab
- if (gBattleMons[attacker].type1 == moveType || gBattleMons[attacker].type2 == moveType)
+ if (IS_BATTLER_OF_TYPE(attacker, moveType))
{
gBattleMoveDamage = gBattleMoveDamage * 15;
gBattleMoveDamage = gBattleMoveDamage / 10;
@@ -2158,7 +2142,7 @@ static void atk10_printstring(void)
{
if (gBattleControllerExecFlags == 0)
{
- u16 var = BS2ScriptRead16(gBattlescriptCurrInstr + 1);
+ u16 var = T2_READ_16(gBattlescriptCurrInstr + 1);
PrepareStringBattle(var, gBattlerAttacker);
gBattlescriptCurrInstr += 3;
gBattleCommunication[MSG_DISPLAY] = 1;
@@ -2169,7 +2153,7 @@ static void atk11_printselectionstring(void)
{
gActiveBattler = gBattlerAttacker;
- BtlController_EmitPrintSelectionString(0, BS2ScriptRead16(gBattlescriptCurrInstr + 1));
+ BtlController_EmitPrintSelectionString(0, T2_READ_16(gBattlescriptCurrInstr + 1));
MarkBattlerForControllerExec(gActiveBattler);
gBattlescriptCurrInstr += 3;
@@ -2186,7 +2170,7 @@ static void atk12_waitmessage(void)
}
else
{
- u16 toWait = BS2ScriptRead16(gBattlescriptCurrInstr + 1);
+ u16 toWait = T2_READ_16(gBattlescriptCurrInstr + 1);
if (++gPauseCounterBattle >= toWait)
{
gPauseCounterBattle = 0;
@@ -2201,7 +2185,7 @@ static void atk13_printfromtable(void)
{
if (gBattleControllerExecFlags == 0)
{
- const u16 *ptr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ const u16 *ptr = (const u16*) T1_READ_PTR(gBattlescriptCurrInstr + 1);
ptr += gBattleCommunication[MULTISTRING_CHOOSER];
PrepareStringBattle(*ptr, gBattlerAttacker);
@@ -2215,7 +2199,7 @@ static void atk14_printselectionstringfromtable(void)
{
if (gBattleControllerExecFlags == 0)
{
- const u16 *ptr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ const u16 *ptr = (const u16*) T1_READ_PTR(gBattlescriptCurrInstr + 1);
ptr += gBattleCommunication[MULTISTRING_CHOOSER];
gActiveBattler = gBattlerAttacker;
@@ -2335,8 +2319,7 @@ void SetMoveEffect(bool8 primary, u8 certain)
}
RESET_RETURN
}
- if ((gBattleMons[gEffectBattler].type1 == TYPE_POISON || gBattleMons[gEffectBattler].type2 == TYPE_POISON
- || gBattleMons[gEffectBattler].type1 == TYPE_STEEL || gBattleMons[gEffectBattler].type2 == TYPE_STEEL)
+ if ((IS_BATTLER_OF_TYPE(gEffectBattler, TYPE_POISON) || IS_BATTLER_OF_TYPE(gEffectBattler, TYPE_STEEL))
&& (gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
&& (primary == TRUE || certain == MOVE_EFFECT_CERTAIN))
{
@@ -2346,13 +2329,9 @@ void SetMoveEffect(bool8 primary, u8 certain)
gBattleCommunication[MULTISTRING_CHOOSER] = 2;
RESET_RETURN
}
- if (gBattleMons[gEffectBattler].type1 == TYPE_POISON)
- break;
- if (gBattleMons[gEffectBattler].type2 == TYPE_POISON)
- break;
- if (gBattleMons[gEffectBattler].type1 == TYPE_STEEL)
+ if (IS_BATTLER_OF_TYPE(gEffectBattler, TYPE_POISON))
break;
- if (gBattleMons[gEffectBattler].type2 == TYPE_STEEL)
+ if (IS_BATTLER_OF_TYPE(gEffectBattler, TYPE_STEEL))
break;
if (gBattleMons[gEffectBattler].status1)
break;
@@ -2381,8 +2360,7 @@ void SetMoveEffect(bool8 primary, u8 certain)
}
RESET_RETURN
}
- if ((gBattleMons[gEffectBattler].type1 == TYPE_FIRE
- || gBattleMons[gEffectBattler].type2 == TYPE_FIRE)
+ if (IS_BATTLER_OF_TYPE(gEffectBattler, TYPE_FIRE)
&& (gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
&& (primary == TRUE || certain == MOVE_EFFECT_CERTAIN))
{
@@ -2392,9 +2370,7 @@ void SetMoveEffect(bool8 primary, u8 certain)
gBattleCommunication[MULTISTRING_CHOOSER] = 2;
RESET_RETURN
}
- if (gBattleMons[gEffectBattler].type1 == TYPE_FIRE)
- break;
- if (gBattleMons[gEffectBattler].type2 == TYPE_FIRE)
+ if (IS_BATTLER_OF_TYPE(gEffectBattler, TYPE_FIRE))
break;
if (gBattleMons[gEffectBattler].ability == ABILITY_WATER_VEIL)
break;
@@ -2406,9 +2382,7 @@ void SetMoveEffect(bool8 primary, u8 certain)
case STATUS1_FREEZE:
if (WEATHER_HAS_EFFECT && gBattleWeather & WEATHER_SUN_ANY)
noSunCanFreeze = FALSE;
- if (gBattleMons[gEffectBattler].type1 == TYPE_ICE)
- break;
- if (gBattleMons[gEffectBattler].type2 == TYPE_ICE)
+ if (IS_BATTLER_OF_TYPE(gEffectBattler, TYPE_ICE))
break;
if (gBattleMons[gEffectBattler].status1)
break;
@@ -2470,8 +2444,7 @@ void SetMoveEffect(bool8 primary, u8 certain)
}
RESET_RETURN
}
- if ((gBattleMons[gEffectBattler].type1 == TYPE_POISON || gBattleMons[gEffectBattler].type2 == TYPE_POISON
- || gBattleMons[gEffectBattler].type1 == TYPE_STEEL || gBattleMons[gEffectBattler].type2 == TYPE_STEEL)
+ if ((IS_BATTLER_OF_TYPE(gEffectBattler, TYPE_POISON) || IS_BATTLER_OF_TYPE(gEffectBattler, TYPE_STEEL))
&& (gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
&& (primary == TRUE || certain == MOVE_EFFECT_CERTAIN))
{
@@ -2483,10 +2456,7 @@ void SetMoveEffect(bool8 primary, u8 certain)
}
if (gBattleMons[gEffectBattler].status1)
break;
- if (gBattleMons[gEffectBattler].type1 != TYPE_POISON
- && gBattleMons[gEffectBattler].type2 != TYPE_POISON
- && gBattleMons[gEffectBattler].type1 != TYPE_STEEL
- && gBattleMons[gEffectBattler].type2 != TYPE_STEEL)
+ if (!IS_BATTLER_OF_TYPE(gEffectBattler, TYPE_POISON) && !IS_BATTLER_OF_TYPE(gEffectBattler, TYPE_STEEL))
{
if (gBattleMons[gEffectBattler].ability == ABILITY_IMMUNITY)
break;
@@ -3003,7 +2973,7 @@ static void atk19_tryfaintmon(void)
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
if (gHitMarker & HITMARKER_FAINTED(gActiveBattler))
{
- BS_ptr = BSScriptReadPtr(gBattlescriptCurrInstr + 3);
+ BS_ptr = T1_READ_PTR(gBattlescriptCurrInstr + 3);
BattleScriptPop();
gBattlescriptCurrInstr = BS_ptr;
@@ -3113,8 +3083,8 @@ static void atk1B_cleareffectsonfaint(void)
static void atk1C_jumpifstatus(void)
{
u8 battlerId = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
- u32 flags = BS2ScriptRead32(gBattlescriptCurrInstr + 2);
- const u8* jumpPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 6);
+ u32 flags = T2_READ_32(gBattlescriptCurrInstr + 2);
+ const u8* jumpPtr = T2_READ_PTR(gBattlescriptCurrInstr + 6);
if (gBattleMons[battlerId].status1 & flags && gBattleMons[battlerId].hp)
gBattlescriptCurrInstr = jumpPtr;
@@ -3125,8 +3095,8 @@ static void atk1C_jumpifstatus(void)
static void atk1D_jumpifstatus2(void)
{
u8 battlerId = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
- u32 flags = BS2ScriptRead32(gBattlescriptCurrInstr + 2);
- const u8* jumpPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 6);
+ u32 flags = T2_READ_32(gBattlescriptCurrInstr + 2);
+ const u8* jumpPtr = T2_READ_PTR(gBattlescriptCurrInstr + 6);
if (gBattleMons[battlerId].status2 & flags && gBattleMons[battlerId].hp)
gBattlescriptCurrInstr = jumpPtr;
@@ -3138,7 +3108,7 @@ static void atk1E_jumpifability(void)
{
u8 battlerId;
u8 ability = gBattlescriptCurrInstr[2];
- const u8* jumpPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 3);
+ const u8* jumpPtr = T2_READ_PTR(gBattlescriptCurrInstr + 3);
if (gBattlescriptCurrInstr[1] == BS_ATTACKER_SIDE)
{
@@ -3192,8 +3162,8 @@ static void atk1F_jumpifsideaffecting(void)
else
side = GET_BATTLER_SIDE(gBattlerTarget);
- flags = BS2ScriptRead16(gBattlescriptCurrInstr + 2);
- jumpPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 4);
+ flags = T2_READ_16(gBattlescriptCurrInstr + 2);
+ jumpPtr = T2_READ_PTR(gBattlescriptCurrInstr + 4);
if (gSideStatuses[side] & flags)
gBattlescriptCurrInstr = jumpPtr;
@@ -3236,7 +3206,7 @@ static void atk20_jumpifstat(void)
}
if (ret)
- gBattlescriptCurrInstr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 5);
+ gBattlescriptCurrInstr = T2_READ_PTR(gBattlescriptCurrInstr + 5);
else
gBattlescriptCurrInstr += 9;
}
@@ -3247,8 +3217,8 @@ static void atk21_jumpifstatus3condition(void)
const u8 *jumpPtr;
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
- flags = BS2ScriptRead32(gBattlescriptCurrInstr + 2);
- jumpPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 7);
+ flags = T2_READ_32(gBattlescriptCurrInstr + 2);
+ jumpPtr = T2_READ_PTR(gBattlescriptCurrInstr + 7);
if (gBattlescriptCurrInstr[6])
{
@@ -3270,9 +3240,9 @@ static void atk22_jumpiftype(void)
{
u8 battlerId = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
u8 type = gBattlescriptCurrInstr[2];
- const u8* jumpPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 3);
+ const u8* jumpPtr = T2_READ_PTR(gBattlescriptCurrInstr + 3);
- if (gBattleMons[battlerId].type1 == type || gBattleMons[battlerId].type2 == type)
+ if (IS_BATTLER_OF_TYPE(battlerId, type))
gBattlescriptCurrInstr = jumpPtr;
else
gBattlescriptCurrInstr += 7;
@@ -3620,14 +3590,14 @@ static void atk24(void)
if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
{
if (foundOpponent + foundPlayer > 1)
- gBattlescriptCurrInstr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1);
+ gBattlescriptCurrInstr = T2_READ_PTR(gBattlescriptCurrInstr + 1);
else
gBattlescriptCurrInstr += 5;
}
else
{
if (foundOpponent != 0 && foundPlayer != 0)
- gBattlescriptCurrInstr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1);
+ gBattlescriptCurrInstr = T2_READ_PTR(gBattlescriptCurrInstr + 1);
else
gBattlescriptCurrInstr += 5;
}
@@ -3961,20 +3931,20 @@ static void atk27_decrementmultihit(void)
if (--gMultiHitCounter == 0)
gBattlescriptCurrInstr += 5;
else
- gBattlescriptCurrInstr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1);
+ gBattlescriptCurrInstr = T2_READ_PTR(gBattlescriptCurrInstr + 1);
}
static void atk28_goto(void)
{
- gBattlescriptCurrInstr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1);
+ gBattlescriptCurrInstr = T2_READ_PTR(gBattlescriptCurrInstr + 1);
}
static void atk29_jumpifbyte(void)
{
u8 caseID = gBattlescriptCurrInstr[1];
- const u8* memByte = BS2ScriptReadPtr(gBattlescriptCurrInstr + 2);
+ const u8* memByte = T2_READ_PTR(gBattlescriptCurrInstr + 2);
u8 value = gBattlescriptCurrInstr[6];
- const u8* jumpPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 7);
+ const u8* jumpPtr = T2_READ_PTR(gBattlescriptCurrInstr + 7);
gBattlescriptCurrInstr += 11;
@@ -4010,9 +3980,9 @@ static void atk29_jumpifbyte(void)
static void atk2A_jumpifhalfword(void)
{
u8 caseID = gBattlescriptCurrInstr[1];
- const u16* memHword = BS2ScriptReadPtr(gBattlescriptCurrInstr + 2);
- u16 value = BS2ScriptRead16(gBattlescriptCurrInstr + 6);
- const u8* jumpPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 8);
+ const u16* memHword = T2_READ_PTR(gBattlescriptCurrInstr + 2);
+ u16 value = T2_READ_16(gBattlescriptCurrInstr + 6);
+ const u8* jumpPtr = T2_READ_PTR(gBattlescriptCurrInstr + 8);
gBattlescriptCurrInstr += 12;
@@ -4048,9 +4018,9 @@ static void atk2A_jumpifhalfword(void)
static void atk2B_jumpifword(void)
{
u8 caseID = gBattlescriptCurrInstr[1];
- const u32* memWord = BS2ScriptReadPtr(gBattlescriptCurrInstr + 2);
- u32 value = BSScriptRead32(gBattlescriptCurrInstr + 6);
- const u8* jumpPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 10);
+ const u32* memWord = T2_READ_PTR(gBattlescriptCurrInstr + 2);
+ u32 value = T1_READ_32(gBattlescriptCurrInstr + 6);
+ const u8* jumpPtr = T2_READ_PTR(gBattlescriptCurrInstr + 10);
gBattlescriptCurrInstr += 14;
@@ -4085,10 +4055,10 @@ static void atk2B_jumpifword(void)
static void atk2C_jumpifarrayequal(void)
{
- const u8* mem1 = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1);
- const u8* mem2 = BS2ScriptReadPtr(gBattlescriptCurrInstr + 5);
+ const u8* mem1 = T2_READ_PTR(gBattlescriptCurrInstr + 1);
+ const u8* mem2 = T2_READ_PTR(gBattlescriptCurrInstr + 5);
u32 size = gBattlescriptCurrInstr[9];
- const u8* jumpPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 10);
+ const u8* jumpPtr = T2_READ_PTR(gBattlescriptCurrInstr + 10);
u8 i;
for (i = 0; i < size; i++)
@@ -4108,10 +4078,10 @@ static void atk2C_jumpifarrayequal(void)
static void atk2D_jumpifarraynotequal(void)
{
u8 equalBytes = 0;
- const u8* mem1 = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1);
- const u8* mem2 = BS2ScriptReadPtr(gBattlescriptCurrInstr + 5);
+ const u8* mem1 = T2_READ_PTR(gBattlescriptCurrInstr + 1);
+ const u8* mem2 = T2_READ_PTR(gBattlescriptCurrInstr + 5);
u32 size = gBattlescriptCurrInstr[9];
- const u8* jumpPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 10);
+ const u8* jumpPtr = T2_READ_PTR(gBattlescriptCurrInstr + 10);
u8 i;
for (i = 0; i < size; i++)
@@ -4131,7 +4101,7 @@ static void atk2D_jumpifarraynotequal(void)
static void atk2E_setbyte(void)
{
- u8* memByte = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1);
+ u8* memByte = T2_READ_PTR(gBattlescriptCurrInstr + 1);
*memByte = gBattlescriptCurrInstr[5];
gBattlescriptCurrInstr += 6;
@@ -4139,22 +4109,22 @@ static void atk2E_setbyte(void)
static void atk2F_addbyte(void)
{
- u8* memByte = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1);
+ u8* memByte = T2_READ_PTR(gBattlescriptCurrInstr + 1);
*memByte += gBattlescriptCurrInstr[5];
gBattlescriptCurrInstr += 6;
}
static void atk30_subbyte(void)
{
- u8* memByte = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1);
+ u8* memByte = T2_READ_PTR(gBattlescriptCurrInstr + 1);
*memByte -= gBattlescriptCurrInstr[5];
gBattlescriptCurrInstr += 6;
}
static void atk31_copyarray(void)
{
- u8* dest = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1);
- const u8* src = BS2ScriptReadPtr(gBattlescriptCurrInstr + 5);
+ u8* dest = T2_READ_PTR(gBattlescriptCurrInstr + 1);
+ const u8* src = T2_READ_PTR(gBattlescriptCurrInstr + 5);
s32 size = gBattlescriptCurrInstr[9];
s32 i;
@@ -4168,9 +4138,9 @@ static void atk31_copyarray(void)
static void atk32_copyarraywithindex(void)
{
- u8* dest = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1);
- const u8* src = BS2ScriptReadPtr(gBattlescriptCurrInstr + 5);
- const u8* index = BS2ScriptReadPtr(gBattlescriptCurrInstr + 9);
+ u8* dest = T2_READ_PTR(gBattlescriptCurrInstr + 1);
+ const u8* src = T2_READ_PTR(gBattlescriptCurrInstr + 5);
+ const u8* index = T2_READ_PTR(gBattlescriptCurrInstr + 9);
s32 size = gBattlescriptCurrInstr[13];
s32 i;
@@ -4184,15 +4154,15 @@ static void atk32_copyarraywithindex(void)
static void atk33_orbyte(void)
{
- u8* memByte = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1);
+ u8* memByte = T2_READ_PTR(gBattlescriptCurrInstr + 1);
*memByte |= gBattlescriptCurrInstr[5];
gBattlescriptCurrInstr += 6;
}
static void atk34_orhalfword(void)
{
- u16* memHword = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1);
- u16 val = BS2ScriptRead16(gBattlescriptCurrInstr + 5);
+ u16* memHword = T2_READ_PTR(gBattlescriptCurrInstr + 1);
+ u16 val = T2_READ_16(gBattlescriptCurrInstr + 5);
*memHword |= val;
gBattlescriptCurrInstr += 7;
@@ -4200,8 +4170,8 @@ static void atk34_orhalfword(void)
static void atk35_orword(void)
{
- u32* memWord = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1);
- u32 val = BS2ScriptRead32(gBattlescriptCurrInstr + 5);
+ u32* memWord = T2_READ_PTR(gBattlescriptCurrInstr + 1);
+ u32 val = T2_READ_32(gBattlescriptCurrInstr + 5);
*memWord |= val;
gBattlescriptCurrInstr += 9;
@@ -4209,15 +4179,15 @@ static void atk35_orword(void)
static void atk36_bicbyte(void)
{
- u8* memByte = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1);
+ u8* memByte = T2_READ_PTR(gBattlescriptCurrInstr + 1);
*memByte &= ~(gBattlescriptCurrInstr[5]);
gBattlescriptCurrInstr += 6;
}
static void atk37_bichalfword(void)
{
- u16* memHword = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1);
- u16 val = BS2ScriptRead16(gBattlescriptCurrInstr + 5);
+ u16* memHword = T2_READ_PTR(gBattlescriptCurrInstr + 1);
+ u16 val = T2_READ_16(gBattlescriptCurrInstr + 5);
*memHword &= ~val;
gBattlescriptCurrInstr += 7;
@@ -4225,8 +4195,8 @@ static void atk37_bichalfword(void)
static void atk38_bicword(void)
{
- u32* memWord = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1);
- u32 val = BS2ScriptRead32(gBattlescriptCurrInstr + 5);
+ u32* memWord = T2_READ_PTR(gBattlescriptCurrInstr + 1);
+ u32 val = T2_READ_32(gBattlescriptCurrInstr + 5);
*memWord &= ~val;
gBattlescriptCurrInstr += 9;
@@ -4236,7 +4206,7 @@ static void atk39_pause(void)
{
if (gBattleControllerExecFlags == 0)
{
- u16 value = BS2ScriptRead16(gBattlescriptCurrInstr + 1);
+ u16 value = T2_READ_16(gBattlescriptCurrInstr + 1);
if (++gPauseCounterBattle >= value)
{
gPauseCounterBattle = 0;
@@ -4295,7 +4265,7 @@ static void atk3F_end3(void) // pops the main function stack
static void atk41_call(void)
{
BattleScriptPush(gBattlescriptCurrInstr + 5);
- gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
static void atk42_jumpiftype2(void)
@@ -4303,7 +4273,7 @@ static void atk42_jumpiftype2(void)
u8 battlerId = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
if (gBattlescriptCurrInstr[2] == gBattleMons[battlerId].type1 || gBattlescriptCurrInstr[2] == gBattleMons[battlerId].type2)
- gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 3);
+ gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3);
else
gBattlescriptCurrInstr += 7;
}
@@ -4311,7 +4281,7 @@ static void atk42_jumpiftype2(void)
static void atk43_jumpifabilitypresent(void)
{
if (AbilityBattleEffects(ABILITYEFFECT_CHECK_ON_FIELD, 0, gBattlescriptCurrInstr[1], 0, 0))
- gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 2);
+ gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 2);
else
gBattlescriptCurrInstr += 6;
}
@@ -4326,7 +4296,7 @@ static void atk45_playanimation(void)
const u16* argumentPtr;
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
- argumentPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 3);
+ argumentPtr = T2_READ_PTR(gBattlescriptCurrInstr + 3);
if (gBattlescriptCurrInstr[2] == B_ANIM_STATS_CHANGE
|| gBattlescriptCurrInstr[2] == B_ANIM_SNATCH_MOVE
@@ -4368,8 +4338,8 @@ static void atk46_playanimation2(void) // animation Id is stored in the first po
const u8* animationIdPtr;
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
- animationIdPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 2);
- argumentPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 6);
+ animationIdPtr = T2_READ_PTR(gBattlescriptCurrInstr + 2);
+ argumentPtr = T2_READ_PTR(gBattlescriptCurrInstr + 6);
if (*animationIdPtr == B_ANIM_STATS_CHANGE
|| *animationIdPtr == B_ANIM_SNATCH_MOVE
@@ -5025,7 +4995,7 @@ static void atk4F_jumpifcantswitch(void)
&& ((gBattleMons[gActiveBattler].status2 & (STATUS2_WRAPPED | STATUS2_ESCAPE_PREVENTION))
|| (gStatuses3[gActiveBattler] & STATUS3_ROOTED)))
{
- gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 2);
+ gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 2);
}
else if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER)
{
@@ -5051,7 +5021,7 @@ static void atk4F_jumpifcantswitch(void)
}
if (i == lastMonId)
- gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 2);
+ gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 2);
else
gBattlescriptCurrInstr += 6;
}
@@ -5099,7 +5069,7 @@ static void atk4F_jumpifcantswitch(void)
}
if (i == lastMonId)
- gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 2);
+ gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 2);
else
gBattlescriptCurrInstr += 6;
}
@@ -5121,7 +5091,7 @@ static void atk4F_jumpifcantswitch(void)
}
if (i == lastMonId)
- gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 2);
+ gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 2);
else
gBattlescriptCurrInstr += 6;
}
@@ -5162,7 +5132,7 @@ static void atk4F_jumpifcantswitch(void)
}
if (i == 6)
- gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 2);
+ gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 2);
else
gBattlescriptCurrInstr += 6;
}
@@ -5187,7 +5157,7 @@ static void atk50_openpartyscreen(void)
battlerId = 0;
flags = 0;
- jumpPtr = BSScriptReadPtr(gBattlescriptCurrInstr + 2);
+ jumpPtr = T1_READ_PTR(gBattlescriptCurrInstr + 2);
if (gBattlescriptCurrInstr[1] == 5)
{
@@ -5547,8 +5517,7 @@ static void atk52_switchineffects(void)
if (!(gSideStatuses[GetBattlerSide(gActiveBattler)] & SIDE_STATUS_SPIKES_DAMAGED)
&& (gSideStatuses[GetBattlerSide(gActiveBattler)] & SIDE_STATUS_SPIKES)
- && gBattleMons[gActiveBattler].type1 != TYPE_FLYING
- && gBattleMons[gActiveBattler].type2 != TYPE_FLYING
+ && !IS_BATTLER_OF_TYPE(gActiveBattler, TYPE_FLYING)
&& gBattleMons[gActiveBattler].ability != ABILITY_LEVITATE)
{
u8 spikesDmg;
@@ -5628,7 +5597,7 @@ static void atk53_trainerslidein(void)
static void atk54_playse(void)
{
gActiveBattler = gBattlerAttacker;
- BtlController_EmitPlaySE(0, BS2ScriptRead16(gBattlescriptCurrInstr + 1));
+ BtlController_EmitPlaySE(0, T2_READ_16(gBattlescriptCurrInstr + 1));
MarkBattlerForControllerExec(gActiveBattler);
gBattlescriptCurrInstr += 3;
@@ -5637,7 +5606,7 @@ static void atk54_playse(void)
static void atk55_fanfare(void)
{
gActiveBattler = gBattlerAttacker;
- BtlController_EmitPlayFanfareOrBGM(0, BS2ScriptRead16(gBattlescriptCurrInstr + 1), FALSE);
+ BtlController_EmitPlayFanfareOrBGM(0, T2_READ_16(gBattlescriptCurrInstr + 1), FALSE);
MarkBattlerForControllerExec(gActiveBattler);
gBattlescriptCurrInstr += 3;
@@ -5672,8 +5641,8 @@ static void atk58_returntoball(void)
static void atk59_handlelearnnewmove(void)
{
- const u8 *jumpPtr1 = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
- const u8 *jumpPtr2 = BSScriptReadPtr(gBattlescriptCurrInstr + 5);
+ const u8 *jumpPtr1 = T1_READ_PTR(gBattlescriptCurrInstr + 1);
+ const u8 *jumpPtr2 = T1_READ_PTR(gBattlescriptCurrInstr + 5);
u16 ret = MonTryLearningNewMove(&gPlayerParty[gBattleStruct->expGetterMonId], gBattlescriptCurrInstr[9]);
while (ret == 0xFFFE)
@@ -5790,7 +5759,7 @@ static void atk5A_yesnoboxlearnmove(void)
}
else
{
- gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
PREPARE_MOVE_BUFFER(gBattleTextBuff2, moveId)
@@ -5860,7 +5829,7 @@ static void atk5B_yesnoboxstoplearningmove(void)
PlaySE(SE_SELECT);
if (gBattleCommunication[1] != 0)
- gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
else
gBattlescriptCurrInstr += 5;
@@ -5869,7 +5838,7 @@ static void atk5B_yesnoboxstoplearningmove(void)
else if (gMain.newKeys & B_BUTTON)
{
PlaySE(SE_SELECT);
- gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
HandleBattleWindow(0x18, 0x8, 0x1D, 0xD, WINDOW_CLEAR);
}
break;
@@ -6094,7 +6063,7 @@ static void atk65_status2animation(void)
if (gBattleControllerExecFlags == 0)
{
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
- wantedToAnimate = BSScriptRead32(gBattlescriptCurrInstr + 2);
+ wantedToAnimate = T1_READ_32(gBattlescriptCurrInstr + 2);
if (!(gStatuses3[gActiveBattler] & STATUS3_SEMI_INVULNERABLE)
&& gDisableStructs[gActiveBattler].substituteHP == 0
&& !(gHitMarker & HITMARKER_NO_ANIMATIONS))
@@ -6113,7 +6082,7 @@ static void atk66_chosenstatusanimation(void)
if (gBattleControllerExecFlags == 0)
{
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
- wantedStatus = BSScriptRead32(gBattlescriptCurrInstr + 3);
+ wantedStatus = T1_READ_32(gBattlescriptCurrInstr + 3);
if (!(gStatuses3[gActiveBattler] & STATUS3_SEMI_INVULNERABLE)
&& gDisableStructs[gActiveBattler].substituteHP == 0
&& !(gHitMarker & HITMARKER_NO_ANIMATIONS))
@@ -6564,7 +6533,7 @@ static void atk71_buffermovetolearn(void)
static void atk72_jumpifplayerran(void)
{
if (TryRunFromBattle(gBattlerFainted))
- gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
else
gBattlescriptCurrInstr += 5;
}
@@ -6893,7 +6862,7 @@ static void atk79_setatkhptozero(void)
static void atk7A_jumpifnexttargetvalid(void)
{
- const u8 *jumpPtr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ const u8 *jumpPtr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{
@@ -6918,7 +6887,7 @@ static void atk7A_jumpifnexttargetvalid(void)
static void atk7B_tryhealhalfhealth(void)
{
- const u8* failPtr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ const u8* failPtr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
if (gBattlescriptCurrInstr[5] == BS_ATTACKER)
gBattlerTarget = gBattlerAttacker;
@@ -7028,7 +6997,7 @@ static void atk7F_setseeded(void)
gMoveResultFlags |= MOVE_RESULT_MISSED;
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
}
- else if (gBattleMons[gBattlerTarget].type1 == TYPE_GRASS || gBattleMons[gBattlerTarget].type2 == TYPE_GRASS)
+ else if (IS_BATTLER_OF_TYPE(gBattlerTarget, TYPE_GRASS))
{
gMoveResultFlags |= MOVE_RESULT_MISSED;
gBattleCommunication[MULTISTRING_CHOOSER] = 2;
@@ -7067,7 +7036,7 @@ static void atk80_manipulatedamage(void)
static void atk81_trysetrest(void)
{
- const u8 *failJump = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ const u8 *failJump = T1_READ_PTR(gBattlescriptCurrInstr + 1);
gActiveBattler = gBattlerTarget = gBattlerAttacker;
gBattleMoveDamage = gBattleMons[gBattlerTarget].maxHP * (-1);
@@ -7091,7 +7060,7 @@ static void atk81_trysetrest(void)
static void atk82_jumpifnotfirstturn(void)
{
- const u8* failJump = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ const u8* failJump = T1_READ_PTR(gBattlescriptCurrInstr + 1);
if (gDisableStructs[gBattlerAttacker].isFirstTurn)
gBattlescriptCurrInstr += 5;
@@ -7133,7 +7102,7 @@ bool8 UproarWakeUpCheck(u8 battlerId)
static void atk84_jumpifcantmakeasleep(void)
{
- const u8 *jumpPtr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ const u8 *jumpPtr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
if (UproarWakeUpCheck(gBattlerTarget))
{
@@ -7173,7 +7142,7 @@ static void atk85_stockpile(void)
static void atk86_stockpiletobasedamage(void)
{
- const u8* jumpPtr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ const u8* jumpPtr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
if (gDisableStructs[gBattlerAttacker].stockpileCounter == 0)
{
gBattlescriptCurrInstr = jumpPtr;
@@ -7199,7 +7168,7 @@ static void atk86_stockpiletobasedamage(void)
static void atk87_stockpiletohpheal(void)
{
- const u8* jumpPtr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ const u8* jumpPtr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
if (gDisableStructs[gBattlerAttacker].stockpileCounter == 0)
{
@@ -7409,7 +7378,7 @@ static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8 flags, const u8 *BS_ptr)
static void atk89_statbuffchange(void)
{
- const u8* jumpPtr = BSScriptReadPtr(gBattlescriptCurrInstr + 2);
+ const u8* jumpPtr = T1_READ_PTR(gBattlescriptCurrInstr + 2);
if (ChangeStatBuffs(gBattleScripting.statChanger & 0xF0, GET_STAT_BUFF_ID(gBattleScripting.statChanger), gBattlescriptCurrInstr[1], jumpPtr) == STAT_CHANGE_WORKED)
gBattlescriptCurrInstr += 6;
}
@@ -7481,7 +7450,7 @@ static bool8 TryDoForceSwitchOut(void)
u16 random = Random() & 0xFF;
if ((u32)((random * (gBattleMons[gBattlerAttacker].level + gBattleMons[gBattlerTarget].level) >> 8) + 1) <= (gBattleMons[gBattlerTarget].level / 4))
{
- gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
return FALSE;
}
*(gBattleStruct->field_58 + gBattlerTarget) = gBattlerPartyIndexes[gBattlerTarget];
@@ -7611,7 +7580,7 @@ static void atk8F_forcerandomswitch(void)
if (validMons <= minNeeded)
{
- gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
else
{
@@ -7672,7 +7641,7 @@ static void atk90_tryconversiontypechange(void) // randomly changes user's type
if (moveType == TYPE_MYSTERY)
{
- if (gBattleMons[gBattlerAttacker].type1 == TYPE_GHOST || gBattleMons[gBattlerAttacker].type2 == TYPE_GHOST)
+ if (IS_BATTLER_OF_TYPE(gBattlerAttacker, TYPE_GHOST))
moveType = TYPE_GHOST;
else
moveType = TYPE_NORMAL;
@@ -7686,7 +7655,7 @@ static void atk90_tryconversiontypechange(void) // randomly changes user's type
if (moveChecked == validMoves)
{
- gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
else
{
@@ -7699,7 +7668,7 @@ static void atk90_tryconversiontypechange(void) // randomly changes user's type
if (moveType == TYPE_MYSTERY)
{
- if (gBattleMons[gBattlerAttacker].type1 == TYPE_GHOST || gBattleMons[gBattlerAttacker].type2 == TYPE_GHOST)
+ if (IS_BATTLER_OF_TYPE(gBattlerAttacker, TYPE_GHOST))
moveType = TYPE_GHOST;
else
moveType = TYPE_NORMAL;
@@ -7707,10 +7676,8 @@ static void atk90_tryconversiontypechange(void) // randomly changes user's type
}
while (moveType == gBattleMons[gBattlerAttacker].type1 || moveType == gBattleMons[gBattlerAttacker].type2);
- gBattleMons[gBattlerAttacker].type1 = moveType;
- gBattleMons[gBattlerAttacker].type2 = moveType;
-
- PREPARE_TYPE_BUFFER(gBattleTextBuff1, moveType)
+ SET_BATTLER_TYPE(gBattlerAttacker, moveType);
+ PREPARE_TYPE_BUFFER(gBattleTextBuff1, moveType);
gBattlescriptCurrInstr += 5;
}
@@ -7837,7 +7804,7 @@ static void atk93_tryKO(void)
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
else
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
- gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
}
}
@@ -7894,8 +7861,7 @@ static void atk96_weatherdamage(void)
}
if (gBattleWeather & WEATHER_HAIL)
{
- if (gBattleMons[gBattlerAttacker].type1 != TYPE_ICE
- && gBattleMons[gBattlerAttacker].type2 != TYPE_ICE
+ if (!IS_BATTLER_OF_TYPE(gBattlerAttacker, TYPE_ICE)
&& !(gStatuses3[gBattlerAttacker] & STATUS3_UNDERGROUND)
&& !(gStatuses3[gBattlerAttacker] & STATUS3_UNDERWATER))
{
@@ -7955,7 +7921,7 @@ static void atk97_tryinfatuating(void)
|| GetGenderFromSpeciesAndPersonality(speciesAttacker, personalityAttacker) == MON_GENDERLESS
|| GetGenderFromSpeciesAndPersonality(speciesTarget, personalityTarget) == MON_GENDERLESS)
{
- gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
else
{
@@ -8119,7 +8085,7 @@ static void atk9D_mimicattackcopy(void)
|| gLastMoves[gBattlerTarget] == 0
|| gLastMoves[gBattlerTarget] == 0xFFFF)
{
- gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
else
{
@@ -8147,7 +8113,7 @@ static void atk9D_mimicattackcopy(void)
}
else
{
- gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
}
}
@@ -8222,7 +8188,7 @@ static void atkA1_counterdamagecalculator(void)
else
{
gSpecialStatuses[gBattlerAttacker].flag20 = 1;
- gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
}
@@ -8245,7 +8211,7 @@ static void atkA2_mirrorcoatdamagecalculator(void) // a copy of atkA1 with the p
else
{
gSpecialStatuses[gBattlerAttacker].flag20 = 1;
- gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
}
@@ -8270,7 +8236,7 @@ static void atkA3_disablelastusedattack(void)
}
else
{
- gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
}
@@ -8302,7 +8268,7 @@ static void atkA4_trysetencore(void)
}
else
{
- gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
}
@@ -8326,7 +8292,7 @@ static void atkA5_painsplitdmgcalc(void)
}
else
{
- gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
}
@@ -8335,12 +8301,12 @@ static void atkA6_settypetorandomresistance(void) // conversion 2
if (gLastLandedMoves[gBattlerAttacker] == 0
|| gLastLandedMoves[gBattlerAttacker] == 0xFFFF)
{
- gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
else if (IsTwoTurnsMove(gLastLandedMoves[gBattlerAttacker])
&& gBattleMons[gLastHitBy[gBattlerAttacker]].status2 & STATUS2_MULTIPLETURNS)
{
- gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
else
{
@@ -8354,13 +8320,10 @@ static void atkA6_settypetorandomresistance(void) // conversion 2
if (TYPE_EFFECT_ATK_TYPE(i) == gLastHitByType[gBattlerAttacker]
&& TYPE_EFFECT_MULTIPLIER(i) <= TYPE_MUL_NOT_EFFECTIVE
- && gBattleMons[gBattlerAttacker].type1 != TYPE_EFFECT_DEF_TYPE(i)
- && gBattleMons[gBattlerAttacker].type2 != TYPE_EFFECT_DEF_TYPE(i))
+ && !IS_BATTLER_OF_TYPE(gBattlerAttacker, TYPE_EFFECT_DEF_TYPE(i)))
{
- gBattleMons[gBattlerAttacker].type1 = TYPE_EFFECT_DEF_TYPE(i);
- gBattleMons[gBattlerAttacker].type2 = TYPE_EFFECT_DEF_TYPE(i);
-
- PREPARE_TYPE_BUFFER(gBattleTextBuff1, TYPE_EFFECT_DEF_TYPE(i))
+ SET_BATTLER_TYPE(gBattlerAttacker, TYPE_EFFECT_DEF_TYPE(i));
+ PREPARE_TYPE_BUFFER(gBattleTextBuff1, TYPE_EFFECT_DEF_TYPE(i));
gBattlescriptCurrInstr += 5;
return;
@@ -8377,12 +8340,9 @@ static void atkA6_settypetorandomresistance(void) // conversion 2
default:
if (TYPE_EFFECT_ATK_TYPE(j) == gLastHitByType[gBattlerAttacker]
&& TYPE_EFFECT_MULTIPLIER(j) <= 5
- && gBattleMons[gBattlerAttacker].type1 != TYPE_EFFECT_DEF_TYPE(i)
- && gBattleMons[gBattlerAttacker].type2 != TYPE_EFFECT_DEF_TYPE(i))
+ && !IS_BATTLER_OF_TYPE(gBattlerAttacker, TYPE_EFFECT_DEF_TYPE(i)))
{
- gBattleMons[gBattlerAttacker].type1 = TYPE_EFFECT_DEF_TYPE(rands);
- gBattleMons[gBattlerAttacker].type2 = TYPE_EFFECT_DEF_TYPE(rands);
-
+ SET_BATTLER_TYPE(gBattlerAttacker, TYPE_EFFECT_DEF_TYPE(rands));
PREPARE_TYPE_BUFFER(gBattleTextBuff1, TYPE_EFFECT_DEF_TYPE(rands))
gBattlescriptCurrInstr += 5;
@@ -8392,7 +8352,7 @@ static void atkA6_settypetorandomresistance(void) // conversion 2
}
}
- gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
}
@@ -8426,7 +8386,7 @@ static void atkA8_copymovepermanently(void) // sketch
if (i != 4)
{
- gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
else // sketch worked
{
@@ -8453,7 +8413,7 @@ static void atkA8_copymovepermanently(void) // sketch
}
else
{
- gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
}
@@ -8534,7 +8494,7 @@ static void atkA9_trychoosesleeptalkmove(void)
gCurrMovePos = movePosition;
gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED);
gBattlerTarget = GetMoveTarget(gRandomMove, 0);
- gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
}
@@ -8619,12 +8579,12 @@ static void atkAD_tryspiteppreduce(void)
}
else
{
- gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
}
else
{
- gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
}
@@ -8728,7 +8688,7 @@ static void atkAF_cursetarget(void)
{
if (gBattleMons[gBattlerTarget].status2 & STATUS2_CURSED)
{
- gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
else
{
@@ -8748,7 +8708,7 @@ static void atkB0_trysetspikes(void)
if (gSideTimers[targetSide].spikesAmount == 3)
{
gSpecialStatuses[gBattlerAttacker].flag20 = 1;
- gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
else
{
@@ -8787,7 +8747,7 @@ static void atkB2_trysetperishsong(void)
PressurePPLoseOnUsingPerishSong(gBattlerAttacker);
if (notAffectedCount == gBattlersCount)
- gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
else
gBattlescriptCurrInstr += 5;
}
@@ -8831,7 +8791,7 @@ static void atkB4_jumpifconfusedandstatmaxed(void)
{
if (gBattleMons[gBattlerTarget].status2 & STATUS2_CONFUSION
&& gBattleMons[gBattlerTarget].statStages[gBattlescriptCurrInstr[1]] == 0xC)
- gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 2);
+ gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 2);
else
gBattlescriptCurrInstr += 6;
}
@@ -9009,7 +8969,7 @@ static void atkBA_jumpifnopursuitswitchdmg(void)
}
else
{
- gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
}
@@ -9049,7 +9009,7 @@ static void atkBC_maxattackhalvehp(void) // belly drum
}
else
{
- gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
}
@@ -9129,185 +9089,39 @@ static void atkC0_recoverbasedonsunlight(void)
}
else
{
- gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
}
-#ifdef NONMATCHING
static void atkC1_hiddenpowercalc(void)
{
- u32 powerBits = 0;
- u32 typeBits = 0;
+ u8 powerBits;
+ u8 typeBits;
- powerBits |= ((gBattleMons[gBattlerAttacker].hpIV & 2) >> 1);
- powerBits |= ((gBattleMons[gBattlerAttacker].attackIV & 2) << 0);
- powerBits |= ((gBattleMons[gBattlerAttacker].defenseIV & 2) << 1);
- powerBits |= ((gBattleMons[gBattlerAttacker].speedIV & 2) << 2);
- powerBits |= ((gBattleMons[gBattlerAttacker].spAttackIV & 2) << 3);
- powerBits |= ((gBattleMons[gBattlerAttacker].spDefenseIV & 2) << 4);
+ powerBits = ((gBattleMons[gBattlerAttacker].hpIV & 2) >> 1)
+ | ((gBattleMons[gBattlerAttacker].attackIV & 2) << 0)
+ | ((gBattleMons[gBattlerAttacker].defenseIV & 2) << 1)
+ | ((gBattleMons[gBattlerAttacker].speedIV & 2) << 2)
+ | ((gBattleMons[gBattlerAttacker].spAttackIV & 2) << 3)
+ | ((gBattleMons[gBattlerAttacker].spDefenseIV & 2) << 4);
- typeBits |= ((gBattleMons[gBattlerAttacker].hpIV & 1) << 0);
- typeBits |= ((gBattleMons[gBattlerAttacker].attackIV & 1) << 1);
- typeBits |= ((gBattleMons[gBattlerAttacker].defenseIV & 1) << 2);
- typeBits |= ((gBattleMons[gBattlerAttacker].speedIV & 1) << 3);
- typeBits |= ((gBattleMons[gBattlerAttacker].spAttackIV & 1) << 4);
- typeBits |= ((gBattleMons[gBattlerAttacker].spDefenseIV & 1) << 5);
+ typeBits = ((gBattleMons[gBattlerAttacker].hpIV & 1) << 0)
+ | ((gBattleMons[gBattlerAttacker].attackIV & 1) << 1)
+ | ((gBattleMons[gBattlerAttacker].defenseIV & 1) << 2)
+ | ((gBattleMons[gBattlerAttacker].speedIV & 1) << 3)
+ | ((gBattleMons[gBattlerAttacker].spAttackIV & 1) << 4)
+ | ((gBattleMons[gBattlerAttacker].spDefenseIV & 1) << 5);
gDynamicBasePower = (40 * powerBits) / 63 + 30;
gBattleStruct->dynamicMoveType = (15 * typeBits) / 63 + 1;
- if (gBattleStruct->dynamicMoveType > 8)
+ if (gBattleStruct->dynamicMoveType >= TYPE_MYSTERY)
gBattleStruct->dynamicMoveType++;
gBattleStruct->dynamicMoveType |= 0xC0;
gBattlescriptCurrInstr++;
}
-#else
-ASM_DIRECT
-static void atkC1_hiddenpowercalc(void)
-{
- asm(".syntax unified\n\
- push {r4-r7,lr}\n\
- mov r7, r10\n\
- mov r6, r9\n\
- mov r5, r8\n\
- push {r5-r7}\n\
- ldr r2, =gBattleMons\n\
- ldr r0, =gBattlerAttacker\n\
- ldrb r1, [r0]\n\
- movs r0, 0x58\n\
- adds r4, r1, 0\n\
- muls r4, r0\n\
- adds r4, r2\n\
- ldrb r0, [r4, 0x14]\n\
- mov r10, r0\n\
- mov r7, r10\n\
- lsls r7, 27\n\
- adds r0, r7, 0\n\
- lsrs r0, 27\n\
- mov r10, r0\n\
- movs r1, 0x2\n\
- mov r2, r10\n\
- ands r2, r1\n\
- asrs r2, 1\n\
- ldrh r7, [r4, 0x14]\n\
- mov r9, r7\n\
- mov r0, r9\n\
- lsls r0, 22\n\
- mov r9, r0\n\
- lsrs r3, r0, 27\n\
- adds r0, r1, 0\n\
- ands r0, r3\n\
- orrs r2, r0\n\
- ldrb r7, [r4, 0x15]\n\
- mov r8, r7\n\
- mov r0, r8\n\
- lsls r0, 25\n\
- mov r8, r0\n\
- lsrs r3, r0, 27\n\
- adds r0, r1, 0\n\
- ands r0, r3\n\
- lsls r0, 1\n\
- orrs r2, r0\n\
- ldr r6, [r4, 0x14]\n\
- lsls r6, 12\n\
- lsrs r3, r6, 27\n\
- adds r0, r1, 0\n\
- ands r0, r3\n\
- lsls r0, 2\n\
- orrs r2, r0\n\
- ldrh r5, [r4, 0x16]\n\
- lsls r5, 23\n\
- lsrs r3, r5, 27\n\
- adds r0, r1, 0\n\
- ands r0, r3\n\
- lsls r0, 3\n\
- orrs r2, r0\n\
- ldrb r3, [r4, 0x17]\n\
- lsls r3, 26\n\
- lsrs r0, r3, 27\n\
- ands r1, r0\n\
- lsls r1, 4\n\
- orrs r2, r1\n\
- movs r1, 0x1\n\
- adds r4, r1, 0\n\
- mov r7, r10\n\
- ands r4, r7\n\
- mov r0, r9\n\
- lsrs r0, 27\n\
- mov r9, r0\n\
- adds r0, r1, 0\n\
- mov r7, r9\n\
- ands r0, r7\n\
- lsls r0, 1\n\
- orrs r4, r0\n\
- mov r0, r8\n\
- lsrs r0, 27\n\
- mov r8, r0\n\
- adds r0, r1, 0\n\
- mov r7, r8\n\
- ands r0, r7\n\
- lsls r0, 2\n\
- orrs r4, r0\n\
- lsrs r6, 27\n\
- adds r0, r1, 0\n\
- ands r0, r6\n\
- lsls r0, 3\n\
- orrs r4, r0\n\
- lsrs r5, 27\n\
- adds r0, r1, 0\n\
- ands r0, r5\n\
- lsls r0, 4\n\
- orrs r4, r0\n\
- lsrs r3, 27\n\
- ands r1, r3\n\
- lsls r1, 5\n\
- orrs r4, r1\n\
- ldr r5, =gDynamicBasePower\n\
- lsls r0, r2, 2\n\
- adds r0, r2\n\
- lsls r0, 3\n\
- movs r1, 0x3F\n\
- bl __divsi3\n\
- adds r0, 0x1E\n\
- strh r0, [r5]\n\
- ldr r6, =gBattleStruct\n\
- ldr r5, [r6]\n\
- lsls r0, r4, 4\n\
- subs r0, r4\n\
- movs r1, 0x3F\n\
- bl __divsi3\n\
- adds r0, 0x1\n\
- strb r0, [r5, 0x13]\n\
- ldr r1, [r6]\n\
- ldrb r0, [r1, 0x13]\n\
- cmp r0, 0x8\n\
- bls _080544F0\n\
- adds r0, 0x1\n\
- strb r0, [r1, 0x13]\n\
-_080544F0:\n\
- ldr r2, [r6]\n\
- ldrb r0, [r2, 0x13]\n\
- movs r1, 0xC0\n\
- orrs r0, r1\n\
- strb r0, [r2, 0x13]\n\
- ldr r1, =gBattlescriptCurrInstr\n\
- ldr r0, [r1]\n\
- adds r0, 0x1\n\
- str r0, [r1]\n\
- pop {r3-r5}\n\
- mov r8, r3\n\
- mov r9, r4\n\
- mov r10, r5\n\
- pop {r4-r7}\n\
- pop {r0}\n\
- bx r0\n\
- .pool\n\
- .syntax divided");
-}
-#endif // NONMATCHING
-
static void atkC2_selectfirstvalidtarget(void)
{
for (gBattlerTarget = 0; gBattlerTarget < gBattlersCount; gBattlerTarget++)
@@ -9324,7 +9138,7 @@ static void atkC3_trysetfutureattack(void)
{
if (gWishFutureKnock.futureSightCounter[gBattlerTarget] != 0)
{
- gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
else
{
@@ -9359,7 +9173,7 @@ static void atkC4_trydobeatup(void)
if (gBattleMons[gBattlerTarget].hp == 0)
{
- gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
else
{
@@ -9389,9 +9203,9 @@ static void atkC4_trydobeatup(void)
gBattleCommunication[0]++;
}
else if (beforeLoop != 0)
- gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
else
- gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 5);
+ gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 5);
}
}
@@ -9464,7 +9278,7 @@ static void atkC9_jumpifattackandspecialattackcannotfall(void) // memento
&& gBattleMons[gBattlerTarget].statStages[STAT_SPATK] == 0
&& gBattleCommunication[6] != 1)
{
- gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
else
{
@@ -9512,7 +9326,7 @@ static void atkCD_cureifburnedparalysedorpoisoned(void) // refresh
}
else
{
- gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
}
@@ -9520,7 +9334,7 @@ static void atkCE_settorment(void)
{
if (gBattleMons[gBattlerTarget].status2 & STATUS2_TORMENT)
{
- gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
else
{
@@ -9534,7 +9348,7 @@ static void atkCF_jumpifnodamage(void)
if (gProtectStructs[gBattlerAttacker].physicalDmg || gProtectStructs[gBattlerAttacker].specialDmg)
gBattlescriptCurrInstr += 5;
else
- gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
static void atkD0_settaunt(void)
@@ -9547,7 +9361,7 @@ static void atkD0_settaunt(void)
}
else
{
- gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
}
@@ -9565,7 +9379,7 @@ static void atkD1_trysethelpinghand(void)
}
else
{
- gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
}
@@ -9580,7 +9394,7 @@ static void atkD2_tryswapitems(void) // trick
| BATTLE_TYPE_SECRET_BASE
| BATTLE_TYPE_x2000000))))
{
- gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
else
{
@@ -9596,7 +9410,7 @@ static void atkD2_tryswapitems(void) // trick
&& (gWishFutureKnock.knockedOffPokes[sideAttacker] & gBitTable[gBattlerPartyIndexes[gBattlerAttacker]]
|| gWishFutureKnock.knockedOffPokes[sideTarget] & gBitTable[gBattlerPartyIndexes[gBattlerTarget]]))
{
- gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
// can't swap if two pokemon don't have an item
// or if either of them is an enigma berry or a mail
@@ -9606,7 +9420,7 @@ static void atkD2_tryswapitems(void) // trick
|| IS_ITEM_MAIL(gBattleMons[gBattlerAttacker].item)
|| IS_ITEM_MAIL(gBattleMons[gBattlerTarget].item))
{
- gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
// check if ability prevents swapping
else if (gBattleMons[gBattlerTarget].ability == ABILITY_STICKY_HOLD)
@@ -9667,7 +9481,7 @@ static void atkD3_trycopyability(void) // role play
}
else
{
- gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
}
@@ -9684,7 +9498,7 @@ static void atkD4_trywish(void)
}
else
{
- gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 2);
+ gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 2);
}
break;
case 1: // heal effect
@@ -9696,7 +9510,7 @@ static void atkD4_trywish(void)
gBattleMoveDamage *= -1;
if (gBattleMons[gBattlerTarget].hp == gBattleMons[gBattlerTarget].maxHP)
- gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 2);
+ gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 2);
else
gBattlescriptCurrInstr += 6;
@@ -9708,7 +9522,7 @@ static void atkD5_trysetroots(void) // ingrain
{
if (gStatuses3[gBattlerAttacker] & STATUS3_ROOTED)
{
- gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
else
{
@@ -9735,7 +9549,7 @@ static void atkD7_setyawn(void)
if (gStatuses3[gBattlerTarget] & STATUS3_YAWN
|| gBattleMons[gBattlerTarget].status1 & STATUS1_ANY)
{
- gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
else
{
@@ -9748,7 +9562,7 @@ static void atkD8_setdamagetohealthdifference(void)
{
if (gBattleMons[gBattlerTarget].hp <= gBattleMons[gBattlerAttacker].hp)
{
- gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
else
{
@@ -9777,7 +9591,7 @@ static void atkDA_tryswapabilities(void) // skill swap
|| gBattleMons[gBattlerTarget].ability == ABILITY_WONDER_GUARD
|| gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
{
- gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
else
{
@@ -9793,7 +9607,7 @@ static void atkDB_tryimprision(void)
{
if ((gStatuses3[gBattlerAttacker] & STATUS3_IMPRISONED_OTHERS))
{
- gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
else
{
@@ -9827,7 +9641,7 @@ static void atkDB_tryimprision(void)
}
}
if (battlerId == gBattlersCount) // In Generation 3 games, Imprison fails if the user doesn't share any moves with any of the foes
- gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
}
@@ -9835,7 +9649,7 @@ static void atkDC_trysetgrudge(void)
{
if (gStatuses3[gBattlerAttacker] & STATUS3_GRUDGE)
{
- gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
else
{
@@ -9910,7 +9724,7 @@ static void atkDE_asistattackselect(void)
}
else
{
- gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
}
@@ -9920,7 +9734,7 @@ static void atkDF_trysetmagiccoat(void)
gSpecialStatuses[gBattlerAttacker].flag20 = 1;
if (gCurrentTurnActionNumber == gBattlersCount - 1) // moves last turn
{
- gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
else
{
@@ -9934,7 +9748,7 @@ static void atkE0_trysetsnatch(void) // snatch
gSpecialStatuses[gBattlerAttacker].flag20 = 1;
if (gCurrentTurnActionNumber == gBattlersCount - 1) // moves last turn
{
- gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
else
{
@@ -9961,7 +9775,7 @@ static void atkE1_trygetintimidatetarget(void)
}
if (gBattlerTarget >= gBattlersCount)
- gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
else
gBattlescriptCurrInstr += 5;
}
@@ -9987,7 +9801,7 @@ static void atkE3_jumpifhasnohp(void)
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
if (gBattleMons[gActiveBattler].hp == 0)
- gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 2);
+ gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 2);
else
gBattlescriptCurrInstr += 6;
}
@@ -10155,7 +9969,7 @@ static void atkE8_settypebasedhalvers(void) // water and mud sport
if (worked)
gBattlescriptCurrInstr += 5;
else
- gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
static void atkE9_setweatherballtype(void)
@@ -10198,25 +10012,22 @@ static void atkEA_tryrecycleitem(void)
}
else
{
- gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
}
static void atkEB_settypetoterrain(void)
{
- if (gBattleMons[gBattlerAttacker].type1 != sTerrainToType[gBattleTerrain]
- && gBattleMons[gBattlerAttacker].type2 != sTerrainToType[gBattleTerrain])
+ if (!IS_BATTLER_OF_TYPE(gBattlerAttacker, sTerrainToType[gBattleTerrain]))
{
- gBattleMons[gBattlerAttacker].type1 = sTerrainToType[gBattleTerrain];
- gBattleMons[gBattlerAttacker].type2 = sTerrainToType[gBattleTerrain];
-
- PREPARE_TYPE_BUFFER(gBattleTextBuff1, sTerrainToType[gBattleTerrain])
+ SET_BATTLER_TYPE(gBattlerAttacker, sTerrainToType[gBattleTerrain]);
+ PREPARE_TYPE_BUFFER(gBattleTextBuff1, sTerrainToType[gBattleTerrain]);
gBattlescriptCurrInstr += 5;
}
else
{
- gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
}
@@ -10238,7 +10049,7 @@ static void atkEC_pursuitrelated(void)
}
else
{
- gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
}
@@ -10314,10 +10125,7 @@ static void atkEF_handleballthrow(void)
switch (gLastUsedItem)
{
case ITEM_NET_BALL:
- if (gBattleMons[gBattlerTarget].type1 == TYPE_WATER
- || gBattleMons[gBattlerTarget].type2 == TYPE_WATER
- || gBattleMons[gBattlerTarget].type1 == TYPE_BUG
- || gBattleMons[gBattlerTarget].type2 == TYPE_BUG)
+ if (IS_BATTLER_OF_TYPE(gBattlerTarget, TYPE_WATER) || IS_BATTLER_OF_TYPE(gBattlerTarget, TYPE_BUG))
ballMultiplier = 30;
else
ballMultiplier = 10;
@@ -10464,7 +10272,7 @@ static void atkF1_trysetcaughtmondexflags(void)
if (GetSetPokedexFlag(SpeciesToNationalPokedexNum(species), FLAG_GET_CAUGHT))
{
- gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
else
{
@@ -10656,14 +10464,14 @@ static void atkF3_trygivecaughtmonnick(void)
if (gMain.callback2 == BattleMainCB2 && !gPaletteFade.active )
{
SetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker ^ BIT_SIDE]], MON_DATA_NICKNAME, gBattleStruct->caughtMonNick);
- gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
break;
case 4:
if (CalculatePlayerPartyCount() == 6)
gBattlescriptCurrInstr += 5;
else
- gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
break;
}
}
diff --git a/src/battle_setup.c b/src/battle_setup.c
index fa1eb7edc..97e8f7041 100644
--- a/src/battle_setup.c
+++ b/src/battle_setup.c
@@ -32,6 +32,7 @@
#include "overworld.h"
#include "field_weather.h"
#include "gym_leader_rematch.h"
+#include "field_map_obj_helpers.h"
enum
{
@@ -56,18 +57,12 @@ extern bool8 InBattlePyramid(void);
extern bool8 InBattlePike(void);
extern bool32 InTrainerHill(void);
extern bool32 FieldPoisonEffectIsRunning(void);
-extern void overworld_free_bg_tilemaps(void);
extern void prev_quest_postbuffer_cursor_backup_reset(void);
extern void ResetPoisonStepCounter(void);
extern void sub_81BE72C(void);
-extern void FreezeMapObjects(void);
extern void sub_808BCF4(void);
extern void sub_80EECC8(void);
-extern void Overworld_ClearSavedMusic(void);
-extern void CB2_WhiteOut(void);
extern void sub_80AF6F0(void);
-extern void PlayBattleBGM(void);
-extern u8 Overworld_GetFlashLevel(void);
extern u16 sub_81A9AA8(u8 localId);
extern u16 sub_81D6180(u8 localId);
extern bool8 GetBattlePyramidTrainerFlag(u8 mapObjId);
diff --git a/src/battle_util.c b/src/battle_util.c
index 662e5b2a6..172ec6659 100644
--- a/src/battle_util.c
+++ b/src/battle_util.c
@@ -23,7 +23,6 @@
#include "link.h"
#include "berry.h"
-
extern u8 weather_get_current(void);
// rom const data
@@ -1664,36 +1663,31 @@ u8 CastformDataTypeChange(u8 battler)
u8 formChange = 0;
if (gBattleMons[battler].species != SPECIES_CASTFORM || gBattleMons[battler].ability != ABILITY_FORECAST || gBattleMons[battler].hp == 0)
return CASTFORM_NO_CHANGE;
- if (!WEATHER_HAS_EFFECT && gBattleMons[battler].type1 != TYPE_NORMAL && gBattleMons[battler].type2 != TYPE_NORMAL)
+ if (!WEATHER_HAS_EFFECT && !IS_BATTLER_OF_TYPE(battler, TYPE_NORMAL))
{
- gBattleMons[battler].type1 = TYPE_NORMAL;
- gBattleMons[battler].type2 = TYPE_NORMAL;
+ SET_BATTLER_TYPE(battler, TYPE_NORMAL);
return CASTFORM_TO_NORMAL;
}
if (!WEATHER_HAS_EFFECT)
return CASTFORM_NO_CHANGE;
- if (!(gBattleWeather & (WEATHER_RAIN_ANY | WEATHER_SUN_ANY | WEATHER_HAIL)) && gBattleMons[battler].type1 != TYPE_NORMAL && gBattleMons[battler].type2 != TYPE_NORMAL)
+ if (!(gBattleWeather & (WEATHER_RAIN_ANY | WEATHER_SUN_ANY | WEATHER_HAIL_ANY)) && !IS_BATTLER_OF_TYPE(battler, TYPE_NORMAL))
{
- gBattleMons[battler].type1 = TYPE_NORMAL;
- gBattleMons[battler].type2 = TYPE_NORMAL;
+ SET_BATTLER_TYPE(battler, TYPE_NORMAL);
formChange = CASTFORM_TO_NORMAL;
}
- if (gBattleWeather & WEATHER_SUN_ANY && gBattleMons[battler].type1 != TYPE_FIRE && gBattleMons[battler].type2 != TYPE_FIRE)
+ if (gBattleWeather & WEATHER_SUN_ANY && !IS_BATTLER_OF_TYPE(battler, TYPE_FIRE))
{
- gBattleMons[battler].type1 = TYPE_FIRE;
- gBattleMons[battler].type2 = TYPE_FIRE;
+ SET_BATTLER_TYPE(battler, TYPE_FIRE);
formChange = CASTFORM_TO_FIRE;
}
- if (gBattleWeather & WEATHER_RAIN_ANY && gBattleMons[battler].type1 != TYPE_WATER && gBattleMons[battler].type2 != TYPE_WATER)
+ if (gBattleWeather & WEATHER_RAIN_ANY && !IS_BATTLER_OF_TYPE(battler, TYPE_WATER))
{
- gBattleMons[battler].type1 = TYPE_WATER;
- gBattleMons[battler].type2 = TYPE_WATER;
+ SET_BATTLER_TYPE(battler, TYPE_WATER);
formChange = CASTFORM_TO_WATER;
}
- if (gBattleWeather & WEATHER_HAIL && gBattleMons[battler].type1 != TYPE_ICE && gBattleMons[battler].type2 != TYPE_ICE)
+ if (gBattleWeather & WEATHER_HAIL_ANY && !IS_BATTLER_OF_TYPE(battler, TYPE_ICE))
{
- gBattleMons[battler].type1 = TYPE_ICE;
- gBattleMons[battler].type2 = TYPE_ICE;
+ SET_BATTLER_TYPE(battler, TYPE_ICE);
formChange = CASTFORM_TO_ICE;
}
return formChange;
@@ -2023,14 +2017,12 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
&& move != MOVE_STRUGGLE
&& gBattleMoves[move].power != 0
- && (gSpecialStatuses[gBattlerTarget].physicalDmg || gSpecialStatuses[gBattlerTarget].specialDmg)
- && gBattleMons[battler].type1 != moveType
- && gBattleMons[battler].type2 != moveType
+ && TARGET_TURN_DAMAGED
+ && !IS_BATTLER_OF_TYPE(battler, moveType)
&& gBattleMons[battler].hp != 0)
{
- gBattleMons[battler].type1 = moveType;
- gBattleMons[battler].type2 = moveType;
- PREPARE_TYPE_BUFFER(gBattleTextBuff1, moveType)
+ SET_BATTLER_TYPE(battler, moveType);
+ PREPARE_TYPE_BUFFER(gBattleTextBuff1, moveType);
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_ColorChangeActivates;
effect++;
@@ -2040,7 +2032,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
&& gBattleMons[gBattlerAttacker].hp != 0
&& !gProtectStructs[gBattlerAttacker].confusionSelfDmg
- && (gSpecialStatuses[gBattlerTarget].physicalDmg || gSpecialStatuses[gBattlerTarget].specialDmg)
+ && TARGET_TURN_DAMAGED
&& (gBattleMoves[move].flags & FLAG_MAKES_CONTACT))
{
gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 16;
@@ -2055,7 +2047,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
&& gBattleMons[gBattlerAttacker].hp != 0
&& !gProtectStructs[gBattlerAttacker].confusionSelfDmg
- && (gSpecialStatuses[gBattlerTarget].physicalDmg || gSpecialStatuses[gBattlerTarget].specialDmg)
+ && TARGET_TURN_DAMAGED
&& (gBattleMoves[move].flags & FLAG_MAKES_CONTACT)
&& (Random() % 10) == 0)
{
@@ -2078,7 +2070,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
&& gBattleMons[gBattlerAttacker].hp != 0
&& !gProtectStructs[gBattlerAttacker].confusionSelfDmg
- && (gSpecialStatuses[gBattlerTarget].physicalDmg || gSpecialStatuses[gBattlerTarget].specialDmg)
+ && TARGET_TURN_DAMAGED
&& (gBattleMoves[move].flags & FLAG_MAKES_CONTACT)
&& (Random() % 3) == 0)
{
@@ -2093,7 +2085,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
&& gBattleMons[gBattlerAttacker].hp != 0
&& !gProtectStructs[gBattlerAttacker].confusionSelfDmg
- && (gSpecialStatuses[gBattlerTarget].physicalDmg || gSpecialStatuses[gBattlerTarget].specialDmg)
+ && TARGET_TURN_DAMAGED
&& (gBattleMoves[move].flags & FLAG_MAKES_CONTACT)
&& (Random() % 3) == 0)
{
@@ -2109,7 +2101,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA
&& gBattleMons[gBattlerAttacker].hp != 0
&& !gProtectStructs[gBattlerAttacker].confusionSelfDmg
&& (gBattleMoves[move].flags & FLAG_MAKES_CONTACT)
- && (gSpecialStatuses[gBattlerTarget].physicalDmg || gSpecialStatuses[gBattlerTarget].specialDmg)
+ && TARGET_TURN_DAMAGED
&& (Random() % 3) == 0)
{
gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_BURN;
@@ -2124,7 +2116,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA
&& gBattleMons[gBattlerAttacker].hp != 0
&& !gProtectStructs[gBattlerAttacker].confusionSelfDmg
&& (gBattleMoves[move].flags & FLAG_MAKES_CONTACT)
- && (gSpecialStatuses[gBattlerTarget].physicalDmg || gSpecialStatuses[gBattlerTarget].specialDmg)
+ && TARGET_TURN_DAMAGED
&& gBattleMons[gBattlerTarget].hp != 0
&& (Random() % 3) == 0
&& gBattleMons[gBattlerAttacker].ability != ABILITY_OBLIVIOUS
@@ -3134,7 +3126,7 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
{
case HOLD_EFFECT_FLINCH:
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
- && (gSpecialStatuses[gBattlerTarget].physicalDmg || gSpecialStatuses[gBattlerTarget].specialDmg)
+ && TARGET_TURN_DAMAGED
&& (Random() % 100) < atkQuality
&& gBattleMoves[gCurrentMove].flags & FLAG_KINGSROCK_AFFECTED
&& gBattleMons[gBattlerTarget].hp)
@@ -3186,14 +3178,14 @@ void HandleAction_RunBattleScript(void) // identical to RunBattleScriptCommands
gBattleScriptingCommandsTable[*gBattlescriptCurrInstr]();
}
-u8 GetMoveTarget(u16 move, u8 useMoveTarget)
+u8 GetMoveTarget(u16 move, u8 setTarget)
{
u8 targetBank = 0;
u8 moveTarget;
u8 side;
- if (useMoveTarget)
- moveTarget = useMoveTarget - 1;
+ if (setTarget)
+ moveTarget = setTarget - 1;
else
moveTarget = gBattleMoves[move].target;
diff --git a/src/battle_util2.c b/src/battle_util2.c
index c1bbabc85..1d2f1e95b 100644
--- a/src/battle_util2.c
+++ b/src/battle_util2.c
@@ -76,26 +76,26 @@ void FreeBattleResources(void)
void AdjustFriendshipOnBattleFaint(u8 battlerId)
{
- u8 opposingBank;
+ u8 opposingBattlerId;
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{
- u8 opposingBank2;
+ u8 opposingBattlerId2;
- opposingBank = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
- opposingBank2 = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
+ opposingBattlerId = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
+ opposingBattlerId2 = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
- if (gBattleMons[opposingBank2].level > gBattleMons[opposingBank].level)
- opposingBank = opposingBank2;
+ if (gBattleMons[opposingBattlerId2].level > gBattleMons[opposingBattlerId].level)
+ opposingBattlerId = opposingBattlerId2;
}
else
{
- opposingBank = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
+ opposingBattlerId = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
}
- if (gBattleMons[opposingBank].level > gBattleMons[battlerId].level)
+ if (gBattleMons[opposingBattlerId].level > gBattleMons[battlerId].level)
{
- if (gBattleMons[opposingBank].level - gBattleMons[battlerId].level > 29)
+ if (gBattleMons[opposingBattlerId].level - gBattleMons[battlerId].level > 29)
AdjustFriendship(&gPlayerParty[gBattlerPartyIndexes[battlerId]], 8);
else
AdjustFriendship(&gPlayerParty[gBattlerPartyIndexes[battlerId]], 6);
diff --git a/src/berry_blender.c b/src/berry_blender.c
index 1ac52dd6c..9e6a0fef7 100644
--- a/src/berry_blender.c
+++ b/src/berry_blender.c
@@ -29,6 +29,7 @@
#include "pokeblock.h"
#include "trig.h"
#include "tv.h"
+#include "item_menu.h"
#define BLENDER_SCORE_BEST 0
#define BLENDER_SCORE_GOOD 1
@@ -128,7 +129,6 @@ struct BerryBlenderData
extern struct MusicPlayerInfo gMPlayInfo_SE2;
extern struct MusicPlayerInfo gMPlayInfo_BGM;
-extern u16 gSpecialVar_ItemId;
extern u8 gInGameOpponentsNo;
extern u8 gUnknown_020322D5;
extern u8 gResultsWindowId;
@@ -155,13 +155,11 @@ extern void sub_81978B0(u16);
extern void sub_800A418(void);
extern u8 sub_800A9D8(void);
extern bool8 sub_800A4D8(u8);
-extern void sub_8197DF8(u8 windowId, bool8 copyToVram);
extern void sub_809882C(u8, u16, u8);
extern void copy_textbox_border_tile_patterns_to_vram(u8, u16, u8);
extern void sub_81AABF0(void (*callback)(void));
extern void sub_800B4C0(void);
extern void ClearLinkCallback(void);
-extern void CB2_ReturnToFieldContinueScript(void);
extern void sub_8153430(void);
extern bool8 sub_8153474(void);
extern void sub_80EECEC(void);
diff --git a/src/berry_tag_screen.c b/src/berry_tag_screen.c
index f86f350bf..1a0d1bce0 100644
--- a/src/berry_tag_screen.c
+++ b/src/berry_tag_screen.c
@@ -515,7 +515,7 @@ static void Task_HandleInput(u8 taskId)
static void TryChangeDisplayedBerry(u8 taskId, s8 toMove)
{
s16 *data = gTasks[taskId].data;
- s16 currPocketPosition = gUnknown_0203CE58.unk12[3] + gUnknown_0203CE58.unk8[3];
+ s16 currPocketPosition = gUnknown_0203CE58.scrollPosition[3] + gUnknown_0203CE58.cursorPosition[3];
u32 newPocketPosition = currPocketPosition + toMove;
if (newPocketPosition < 46 && BagGetItemIdByPocketPosition(BAG_BERRIES, newPocketPosition) != 0)
{
@@ -533,8 +533,8 @@ static void TryChangeDisplayedBerry(u8 taskId, s8 toMove)
static void HandleBagCursorPositionChange(s8 toMove)
{
- u16 *scrollPos = &gUnknown_0203CE58.unk12[3];
- u16 *cursorPos = &gUnknown_0203CE58.unk8[3];
+ u16 *scrollPos = &gUnknown_0203CE58.scrollPosition[3];
+ u16 *cursorPos = &gUnknown_0203CE58.cursorPosition[3];
if (toMove > 0)
{
if (*cursorPos < 4 || BagGetItemIdByPocketPosition(BAG_BERRIES, *scrollPos + 8) == 0)
diff --git a/src/birch_pc.c b/src/birch_pc.c
index 0f44824f7..3148832be 100644
--- a/src/birch_pc.c
+++ b/src/birch_pc.c
@@ -5,10 +5,6 @@
#include "constants/species.h"
#include "strings.h"
-extern u16 gSpecialVar_0x8004;
-extern u16 gSpecialVar_0x8005;
-extern u16 gSpecialVar_0x8006;
-
bool16 ScriptGetPokedexInfo(void)
{
if (gSpecialVar_0x8004 == 0) // is national dex not present?
diff --git a/src/daycare.c b/src/daycare.c
index 36e8b208d..d567ff79a 100644
--- a/src/daycare.c
+++ b/src/daycare.c
@@ -41,11 +41,10 @@ extern const u8 gDaycareText_PlayOther[];
extern u8 GetCursorSelectionMonId(void);
extern u16 ItemIdToBattleMoveId(u16);
extern s32 ListMenuHandleInputGetItemId(u8);
-extern void sub_81AE6C8(u8, u16*, u16*);
+extern void DestroyListMenuTask(u8, u16*, u16*);
extern void sub_819746C(u8, bool8);
extern void NewMenuHelpers_DrawStdWindowFrame(u8, bool8);
extern void sub_81B9328(void);
-extern void sub_81AF078(u32, bool8, struct ListMenu *);
extern void CB2_ReturnToField(void);
// this file's functions
@@ -79,18 +78,18 @@ static const struct ListMenuTemplate sDaycareListMenuLevelTemplate =
.unk_08 = DaycarePrintMonInfo,
.totalItems = 3,
.maxShowed = 3,
- .unk_10 = 0,
+ .windowId = 0,
.unk_11 = 0,
.unk_12 = 8,
- .cursor_Y = 0,
+ .cursor_X = 0,
.upText_Y = 1,
- .cursorColor = 2,
- .fillColor = 1,
- .cursorShadowColor = 3,
- .unk_16_0 = TRUE,
- .spaceBetweenItems = 0,
- .unk_16_7 = FALSE,
- .unk_17_0 = 1,
+ .cursorPal = 2,
+ .fillValue = 1,
+ .cursorShadowPal = 3,
+ .lettersSpacing = 1,
+ .unk_16_3 = 0,
+ .scrollMultiple = LIST_NO_MULTIPLE_SCROLL,
+ .fontId = 1,
.cursorKind = 0
};
@@ -1271,7 +1270,7 @@ static void Task_HandleDaycareLevelMenuInput(u8 taskId)
gSpecialVar_Result = 2;
break;
}
- sub_81AE6C8(gTasks[taskId].tMenuListTaskId, NULL, NULL);
+ DestroyListMenuTask(gTasks[taskId].tMenuListTaskId, NULL, NULL);
sub_819746C(gTasks[taskId].tWindowId, TRUE);
RemoveWindow(gTasks[taskId].tWindowId);
DestroyTask(taskId);
@@ -1280,7 +1279,7 @@ static void Task_HandleDaycareLevelMenuInput(u8 taskId)
else if (gMain.newKeys & B_BUTTON)
{
gSpecialVar_Result = 2;
- sub_81AE6C8(gTasks[taskId].tMenuListTaskId, NULL, NULL);
+ DestroyListMenuTask(gTasks[taskId].tMenuListTaskId, NULL, NULL);
sub_819746C(gTasks[taskId].tWindowId, TRUE);
RemoveWindow(gTasks[taskId].tWindowId);
DestroyTask(taskId);
@@ -1299,7 +1298,7 @@ void ShowDaycareLevelMenu(void)
NewMenuHelpers_DrawStdWindowFrame(windowId, FALSE);
menuTemplate = sDaycareListMenuLevelTemplate;
- menuTemplate.unk_10 = windowId;
+ menuTemplate.windowId = windowId;
listMenuTaskId = ListMenuInit(&menuTemplate, 0, 0);
CopyWindowToVram(windowId, 3);
diff --git a/src/decoration.c b/src/decoration.c
index e4d867a34..ffa1c3a68 100644
--- a/src/decoration.c
+++ b/src/decoration.c
@@ -113,7 +113,7 @@ void sub_812719C(u8 taskId);
void sub_81271CC(u8 taskId);
void sub_8127268(u8 taskId);
void sub_8127454(u8 *dest, u16 decorId);
-void sub_8127480(u32 a0, bool8 flag, struct ListMenu *menu);
+void sub_8127480(s32 a0, bool8 flag, struct ListMenu *menu);
void sub_81274A0(u8 a0, s32 a1, u8 a2);
void sub_8127620(u8 taskId);
void sub_812764C(u8 taskId);
@@ -801,7 +801,7 @@ void sub_8127330(u8 taskId)
sDecorPCBuffer->items[i].name = sDecorPCBuffer->names[i];
sDecorPCBuffer->items[i].id = -2;
gMultiuseListMenuTemplate = gUnknown_085A6BD0;
- gMultiuseListMenuTemplate.unk_10 = sDecorMenuWindowIndices[1];
+ gMultiuseListMenuTemplate.windowId = sDecorMenuWindowIndices[1];
gMultiuseListMenuTemplate.totalItems = sDecorPCBuffer->unk_520;
gMultiuseListMenuTemplate.items = sDecorPCBuffer->items;
gMultiuseListMenuTemplate.maxShowed = sDecorPCBuffer->unk_521;
@@ -813,7 +813,7 @@ void sub_8127454(u8 *dest, u16 decorId)
StringAppend(dest, gDecorations[decorId].name);
}
-void sub_8127480(u32 a0, bool8 flag, struct ListMenu *menu)
+void sub_8127480(s32 a0, bool8 flag, struct ListMenu *menu)
{
if (flag != TRUE)
{
@@ -892,7 +892,7 @@ void sub_812764C(u8 taskId)
if (!gPaletteFade.active)
{
input = ListMenuHandleInputGetItemId(data[13]);
- sub_81AE860(data[13], &sSecretBasePCSelectDecorPageNo, &sSecretBasePCSelectDecorLineNo);
+ ListMenuGetScrollAndRow(data[13], &sSecretBasePCSelectDecorPageNo, &sSecretBasePCSelectDecorLineNo);
switch (input)
{
case -1:
@@ -905,7 +905,7 @@ void sub_812764C(u8 taskId)
PlaySE(SE_SELECT);
gCurDecorationIndex = input;
sub_8127554();
- sub_81AE6C8(data[13], &sSecretBasePCSelectDecorPageNo, &sSecretBasePCSelectDecorLineNo);
+ DestroyListMenuTask(data[13], &sSecretBasePCSelectDecorPageNo, &sSecretBasePCSelectDecorLineNo);
sub_8126A58(1);
sub_81277A8();
free(sDecorPCBuffer);
@@ -1074,7 +1074,7 @@ void sub_8127A8C(u8 taskId)
data = gTasks[taskId].data;
sub_8127554();
sub_81277A8();
- sub_81AE6C8(data[13], NULL, NULL);
+ DestroyListMenuTask(data[13], NULL, NULL);
free(sDecorPCBuffer);
sub_8126E44(taskId);
}
diff --git a/src/evolution_scene.c b/src/evolution_scene.c
index 1b929c9bd..74eac32de 100644
--- a/src/evolution_scene.c
+++ b/src/evolution_scene.c
@@ -49,7 +49,6 @@ extern u16 gBattle_BG2_Y;
extern u16 gBattle_BG3_X;
extern u16 gBattle_BG3_Y;
extern bool8 gAffineAnimsDisabled;
-extern u16 gMoveToLearn;
extern const u8 gSpeciesNames[][11];
#define sEvoCursorPos gBattleCommunication[1] // when learning a new move
@@ -59,11 +58,6 @@ extern const struct WindowTemplate gUnknown_0833900C;
extern const struct CompressedSpriteSheet gMonFrontPicTable[];
// strings
-extern const u8 gText_PkmnIsEvolving[];
-extern const u8 gText_CongratsPkmnEvolved[];
-extern const u8 gText_BattleYesNoChoice[];
-extern const u8 gText_PkmnStoppedEvolving[];
-extern const u8 gText_EllipsisQuestionMark[];
extern const u8 gText_CommunicationStandby5[];
extern void sub_80356D0(void);
diff --git a/src/item_menu.c b/src/item_menu.c
index 9090a39c5..8c05f0828 100755
--- a/src/item_menu.c
+++ b/src/item_menu.c
@@ -1,4 +1,5 @@
#include "global.h"
+#include "item_menu.h"
#include "battle.h"
#include "battle_controllers.h"
#include "battle_frontier_2.h"
@@ -58,7 +59,6 @@ void load_bag_item_list_buffers(u8);
void bag_menu_print_pocket_names(u8*, u8*);
void bag_menu_copy_pocket_name_to_window(u32);
void bag_menu_draw_pocket_indicator_square(u8, u8);
-void AddBagVisualObject(u8);
void bag_menu_add_pocket_scroll_arrow_indicators_maybe(void);
void bag_menu_add_list_scroll_arrow_indicators_maybe(void);
void bag_menu_prepare_tmhm_move_window(void);
@@ -67,9 +67,8 @@ void Task_WallyTutorialBagMenu(u8);
void Task_BagMenu(u8);
void get_name(s8*, u16);
u16 ItemIdToBattleMoveId(u16);
-void ShakeBagVisual(void);
u16 BagGetItemIdByPocketPosition(u8, u16);
-void AddBagItemIconObject(u16, u8);
+void AddBagItemIconSprite(u16, u8);
void bag_menu_print_description_box_text(int);
void bag_menu_print_cursor(u8, u8);
void bag_menu_print(u8, u8, const u8*, u8, u8, u8, u8, u8, u8);
@@ -86,9 +85,6 @@ u8 GetSwitchBagPocketDirection(void);
void SwitchBagPocket(u8, s16, u16);
bool8 sub_81AC2C0(void);
void bag_menu_swap_items(u8);
-void SetBagVisualPocketId(u8, u8);
-void RemoveBagObject(u8);
-void AddSwitchPocketRotatingBallObject(s16);
void sub_81AC10C(u8);
void sub_81AC3C0(u8);
void sub_81AC498(u8);
@@ -128,7 +124,7 @@ void sub_81ABAC4(void);
void sub_81ABAE0(void);
u8 sub_81AB1F0(u8);
void sub_81AC23C(u8);
-void bag_menu_change_item_callback(u32 a, bool8 b, struct ListMenu*);
+void bag_menu_change_item_callback(s32 a, bool8 b, struct ListMenu*);
void sub_81AB520(u8 rboxId, int item_index_in_pocket, u8 a);
void ItemMenu_UseOutOfBattle(u8 taskId);
void ItemMenu_Toss(u8 taskId);
@@ -251,46 +247,6 @@ const struct WindowTemplate gUnknown_086141AC[] = {
// .text
-struct BagStruct {
- void (*bagCallback)(void);
- u8 location;
- u8 pocket;
- u8 unk6[2];
- u16 cursorPosition[5];
- u16 scrollPosition[5];
-};
-
-struct UnkBagStruct {
- MainCallback unk0;
- u8 unk4[0x800];
- u8 unk804;
- u8 unk805;
- u8 unk806[10];
- u8 unk810[7];
- u8 unk817;
- u8 unk818;
- u8 unk819;
- u8 unk81A;
- u8 unk81B:4;
- u8 unk81B_1:2;
- u8 unk81B_3:1;
- u8 unk81B_2:1;
- u8 filler3[2];
- u8 unk81E;
- u8 unk81F;
- const u8* unk820;
- u8 unk824;
- u8 unk825;
- u8 filler[2];
- u8 unk828;
- u8 unk829[5];
- u8 unk82E[6];
- s16 unk834;
- u8 filler4[0xE];
- u8 unk844[32][32];
- u8 filler2[4];
-};
-
struct ListBuffer1 {
struct ListMenuItem subBuffers[65];
};
@@ -319,14 +275,11 @@ void (*gFieldCallback)(void);
extern u8 *gPocketNamesStringsTable[];
extern u8 gUnknown_08D9A88C[];
-extern struct CompressedSpriteSheet gUnknown_0857FB34;
-extern struct CompressedSpriteSheet gUnknown_0857FB3C;
-extern struct CompressedSpritePalette gUnknown_0857FB44;
extern struct ListMenuTemplate gUnknown_08613F9C;
-extern u8 gMoveNames[][0xD];
+extern const u8 gMoveNames[][0xD];
extern u8* gReturnToXStringsTable[];
extern u32 gUnknown_0203CE5E[];
-extern u8 EventScript_2736B3[];
+extern const u8 EventScript_2736B3[];
extern const u16 gUnknown_0860F074[];
void ResetBagScrollPositions(void)
@@ -411,7 +364,7 @@ void GoToBagMenu(u8 bagMenuType, u8 pocketId, void ( *postExitMenuMainCallback2)
gUnknown_0203CE54->unk81A = 0xFF;
gUnknown_0203CE54->unk81E = -1;
gUnknown_0203CE54->unk81F = -1;
- memset(&gUnknown_0203CE54->unk804, 0xFF, 12);
+ memset(gUnknown_0203CE54->unk804, 0xFF, sizeof(gUnknown_0203CE54->unk804));
memset(gUnknown_0203CE54->unk810, 0xFF, 10);
SetMainCallback2(CB2_Bag);
}
@@ -517,7 +470,7 @@ bool8 setup_bag_menu(void)
gMain.state++;
break;
case 15:
- AddBagVisualObject(gUnknown_0203CE58.pocket);
+ AddBagVisualSprite(gUnknown_0203CE58.pocket);
gMain.state++;
break;
case 16:
@@ -688,7 +641,7 @@ void get_name(s8 *dest, u16 itemId)
}
}
-void bag_menu_change_item_callback(u32 a, bool8 b, struct ListMenu *unused)
+void bag_menu_change_item_callback(s32 a, bool8 b, struct ListMenu *unused)
{
if (b != 1)
{
@@ -697,11 +650,11 @@ void bag_menu_change_item_callback(u32 a, bool8 b, struct ListMenu *unused)
}
if (gUnknown_0203CE54->unk81A == 0xFF)
{
- RemoveBagItemIconObject(1 ^ gUnknown_0203CE54->unk81B_1);
+ RemoveBagItemIconSprite(1 ^ gUnknown_0203CE54->unk81B_1);
if (a != -2)
- AddBagItemIconObject(BagGetItemIdByPocketPosition(gUnknown_0203CE58.pocket + 1, a), gUnknown_0203CE54->unk81B_1);
+ AddBagItemIconSprite(BagGetItemIdByPocketPosition(gUnknown_0203CE58.pocket + 1, a), gUnknown_0203CE54->unk81B_1);
else
- AddBagItemIconObject(-1, gUnknown_0203CE54->unk81B_1);
+ AddBagItemIconSprite(-1, gUnknown_0203CE54->unk81B_1);
gUnknown_0203CE54->unk81B_1 ^= 1;
if (!gUnknown_0203CE54->unk81B_3)
bag_menu_print_description_box_text(a);
@@ -830,7 +783,7 @@ void task_close_bag_menu_2(u8 taskId)
s16* data = gTasks[taskId].data;
if (!gPaletteFade.active)
{
- sub_81AE6C8(data[0], &gUnknown_0203CE58.scrollPosition[gUnknown_0203CE58.pocket], &gUnknown_0203CE58.cursorPosition[gUnknown_0203CE58.pocket]);
+ DestroyListMenuTask(data[0], &gUnknown_0203CE58.scrollPosition[gUnknown_0203CE58.pocket], &gUnknown_0203CE58.cursorPosition[gUnknown_0203CE58.pocket]);
if (gUnknown_0203CE54->unk0 != 0)
SetMainCallback2(gUnknown_0203CE54->unk0);
else
@@ -915,7 +868,7 @@ void bag_menu_inits_lists_menu(u8 taskId)
u16* scrollPos = &gUnknown_0203CE58.scrollPosition[gUnknown_0203CE58.pocket];
u16* cursorPos = &gUnknown_0203CE58.cursorPosition[gUnknown_0203CE58.pocket];
bag_menu_RemoveBagItem_message_window(4);
- sub_81AE6C8(data[0], scrollPos, cursorPos);
+ DestroyListMenuTask(data[0], scrollPos, cursorPos);
sub_81AB9A8(gUnknown_0203CE58.pocket);
sub_81ABA88(gUnknown_0203CE58.pocket);
load_bag_item_list_buffers(gUnknown_0203CE58.pocket);
@@ -967,7 +920,7 @@ void Task_BagMenu(u8 taskId)
{
if (sub_81AC2C0() == 1)
{
- sub_81AE860(data[0], scrollPos, cursorPos);
+ ListMenuGetScrollAndRow(data[0], scrollPos, cursorPos);
if ((*scrollPos + *cursorPos) != gUnknown_0203CE54->unk829[gUnknown_0203CE58.pocket] - 1)
{
PlaySE(SE_SELECT);
@@ -979,7 +932,7 @@ void Task_BagMenu(u8 taskId)
else
{
int r4 = ListMenuHandleInputGetItemId(data[0]);
- sub_81AE860(data[0], scrollPos, cursorPos);
+ ListMenuGetScrollAndRow(data[0], scrollPos, cursorPos);
switch (r4)
{
case -1:
@@ -1038,7 +991,6 @@ u8 GetSwitchBagPocketDirection(void)
return 0;
}
-
void ChangeBagPocketId(u8 *bagPocketId, s8 deltaBagPocketId)
{
if (deltaBagPocketId == 1 && *bagPocketId == 4)
@@ -1049,13 +1001,11 @@ void ChangeBagPocketId(u8 *bagPocketId, s8 deltaBagPocketId)
*bagPocketId += deltaBagPocketId;
}
-#ifdef NONMATCHING
void SwitchBagPocket(u8 taskId, s16 deltaBagPocketId, u16 a3)
{
s16* data = gTasks[taskId].data;
u8 pocketId;
-
data[13] = 0;
data[12] = 0;
data[11] = deltaBagPocketId;
@@ -1063,9 +1013,9 @@ void SwitchBagPocket(u8 taskId, s16 deltaBagPocketId, u16 a3)
{
ClearWindowTilemap(0);
ClearWindowTilemap(1);
- sub_81AE6C8(data[0], &gUnknown_0203CE58.scrollPosition[gUnknown_0203CE58.pocket], &gUnknown_0203CE58.cursorPosition[gUnknown_0203CE58.pocket]);
+ DestroyListMenuTask(data[0], &gUnknown_0203CE58.scrollPosition[gUnknown_0203CE58.pocket], &gUnknown_0203CE58.cursorPosition[gUnknown_0203CE58.pocket]);
schedule_bg_copy_tilemap_to_vram(0);
- gSprites[gUnknown_0203CE54->unk806[gUnknown_0203CE54->unk81B_1 ^ 1]].invisible = 1;
+ gSprites[gUnknown_0203CE54->unk804[2 + (gUnknown_0203CE54->unk81B_1 ^ 1)]].invisible = 1;
sub_81AB824();
}
pocketId = gUnknown_0203CE58.pocket;
@@ -1085,160 +1035,10 @@ void SwitchBagPocket(u8 taskId, s16 deltaBagPocketId, u16 a3)
FillBgTilemapBufferRect_Palette0(2, 11, 14, 2, 15, 16);
schedule_bg_copy_tilemap_to_vram(2);
SetBagVisualPocketId(pocketId, 1);
- RemoveBagObject(1);
- AddSwitchPocketRotatingBallObject(deltaBagPocketId);
+ RemoveBagSprite(1);
+ AddSwitchPocketRotatingBallSprite(deltaBagPocketId);
SetTaskFuncWithFollowupFunc(taskId, sub_81AC10C, gTasks[taskId].func);
}
-#else
-__attribute__((naked))
-void SwitchBagPocket(u8 taskId, s16 deltaBagPocketId, u16 a3)
-{
- asm(".syntax unified\n\
- push {r4-r6,lr}\n\
- sub sp, 0xC\n\
- lsls r0, 24\n\
- lsrs r6, r0, 24\n\
- lsls r1, 16\n\
- lsrs r5, r1, 16\n\
- lsls r2, 16\n\
- lsls r0, r6, 2\n\
- adds r0, r6\n\
- lsls r0, 3\n\
- ldr r1, =gTasks + 0x8\n\
- adds r4, r0, r1\n\
- movs r0, 0\n\
- strh r0, [r4, 0x1A]\n\
- strh r0, [r4, 0x18]\n\
- strh r5, [r4, 0x16]\n\
- cmp r2, 0\n\
- bne _081AC026\n\
- movs r0, 0\n\
- bl ClearWindowTilemap\n\
- movs r0, 0x1\n\
- bl ClearWindowTilemap\n\
- ldrb r0, [r4]\n\
- ldr r3, =gUnknown_0203CE58\n\
- ldrb r2, [r3, 0x5]\n\
- lsls r2, 1\n\
- adds r1, r3, 0\n\
- adds r1, 0x12\n\
- adds r1, r2, r1\n\
- adds r3, 0x8\n\
- adds r2, r3\n\
- bl sub_81AE6C8\n\
- movs r0, 0\n\
- bl schedule_bg_copy_tilemap_to_vram\n\
- ldr r3, =gSprites\n\
- ldr r0, =gUnknown_0203CE54\n\
- ldr r2, [r0]\n\
- ldr r1, =0x0000081b\n\
- adds r0, r2, r1\n\
- ldrb r1, [r0]\n\
- lsls r1, 26\n\
- lsrs r1, 30\n\
- movs r0, 0x1\n\
- eors r0, r1\n\
- adds r2, r0\n\
- ldr r0, =0x00000806\n\
- adds r2, r0\n\
- ldrb r1, [r2]\n\
- lsls r0, r1, 4\n\
- adds r0, r1\n\
- lsls r0, 2\n\
- adds r0, r3\n\
- adds r0, 0x3E\n\
- ldrb r1, [r0]\n\
- movs r2, 0x4\n\
- orrs r1, r2\n\
- strb r1, [r0]\n\
- bl sub_81AB824\n\
-_081AC026:\n\
- ldr r4, =gUnknown_0203CE58\n\
- ldrb r1, [r4, 0x5]\n\
- add r0, sp, 0x8\n\
- strb r1, [r0]\n\
- lsls r1, r5, 24\n\
- asrs r1, 24\n\
- bl ChangeBagPocketId\n\
- lsls r0, r5, 16\n\
- asrs r1, r0, 16\n\
- adds r5, r0, 0\n\
- cmp r1, 0x1\n\
- bne _081AC07C\n\
- ldr r2, =gPocketNamesStringsTable\n\
- ldrb r0, [r4, 0x5]\n\
- lsls r0, 2\n\
- adds r0, r2\n\
- ldr r0, [r0]\n\
- add r1, sp, 0x8\n\
- ldrb r1, [r1]\n\
- lsls r1, 2\n\
- adds r1, r2\n\
- ldr r1, [r1]\n\
- bl bag_menu_print_pocket_names\n\
- movs r0, 0\n\
- bl bag_menu_copy_pocket_name_to_window\n\
- b _081AC09A\n\
- .pool\n\
-_081AC07C:\n\
- ldr r2, =gPocketNamesStringsTable\n\
- add r0, sp, 0x8\n\
- ldrb r0, [r0]\n\
- lsls r0, 2\n\
- adds r0, r2\n\
- ldr r0, [r0]\n\
- ldrb r1, [r4, 0x5]\n\
- lsls r1, 2\n\
- adds r1, r2\n\
- ldr r1, [r1]\n\
- bl bag_menu_print_pocket_names\n\
- movs r0, 0x8\n\
- bl bag_menu_copy_pocket_name_to_window\n\
-_081AC09A:\n\
- ldr r0, =gUnknown_0203CE58\n\
- ldrb r0, [r0, 0x5]\n\
- movs r1, 0\n\
- bl bag_menu_draw_pocket_indicator_square\n\
- add r0, sp, 0x8\n\
- ldrb r0, [r0]\n\
- movs r1, 0x1\n\
- bl bag_menu_draw_pocket_indicator_square\n\
- movs r0, 0xF\n\
- str r0, [sp]\n\
- movs r0, 0x10\n\
- str r0, [sp, 0x4]\n\
- movs r0, 0x2\n\
- movs r1, 0xB\n\
- movs r2, 0xE\n\
- movs r3, 0x2\n\
- bl FillBgTilemapBufferRect_Palette0\n\
- movs r0, 0x2\n\
- bl schedule_bg_copy_tilemap_to_vram\n\
- add r0, sp, 0x8\n\
- ldrb r0, [r0]\n\
- movs r1, 0x1\n\
- bl SetBagVisualPocketId\n\
- movs r0, 0x1\n\
- bl RemoveBagObject\n\
- asrs r0, r5, 16\n\
- bl AddSwitchPocketRotatingBallObject\n\
- ldr r1, =sub_81AC10C\n\
- ldr r2, =gTasks\n\
- lsls r0, r6, 2\n\
- adds r0, r6\n\
- lsls r0, 3\n\
- adds r0, r2\n\
- ldr r2, [r0]\n\
- adds r0, r6, 0\n\
- bl SetTaskFuncWithFollowupFunc\n\
- add sp, 0xC\n\
- pop {r4-r6}\n\
- pop {r0}\n\
- bx r0\n\
- .pool\n\
- .syntax divided\n");
-}
-#endif
void sub_81AC10C(u8 taskId)
{
@@ -1340,13 +1140,13 @@ void sub_81AC3C0(u8 taskId)
if (gMain.newKeys & SELECT_BUTTON)
{
PlaySE(SE_SELECT);
- sub_81AE860(data[0], &gUnknown_0203CE58.scrollPosition[gUnknown_0203CE58.pocket], &gUnknown_0203CE58.cursorPosition[gUnknown_0203CE58.pocket]);
+ ListMenuGetScrollAndRow(data[0], &gUnknown_0203CE58.scrollPosition[gUnknown_0203CE58.pocket], &gUnknown_0203CE58.cursorPosition[gUnknown_0203CE58.pocket]);
sub_81AC498(taskId);
}
else
{
r7 = ListMenuHandleInputGetItemId(data[0]);
- sub_81AE860(data[0], &gUnknown_0203CE58.scrollPosition[gUnknown_0203CE58.pocket], &gUnknown_0203CE58.cursorPosition[gUnknown_0203CE58.pocket]);
+ ListMenuGetScrollAndRow(data[0], &gUnknown_0203CE58.scrollPosition[gUnknown_0203CE58.pocket], &gUnknown_0203CE58.cursorPosition[gUnknown_0203CE58.pocket]);
sub_80D4FC8(0);
sub_80D4FEC(gUnknown_0203CE58.cursorPosition[gUnknown_0203CE58.pocket]);
switch (r7)
@@ -1381,7 +1181,7 @@ void sub_81AC498(u8 taskId)
{
sub_80D702C(gBagPockets[gUnknown_0203CE58.pocket].itemSlots, data[1], realPos);
gUnknown_0203CE54->unk81A = -1;
- sub_81AE6C8(data[0], scrollPos, cursorPos);
+ DestroyListMenuTask(data[0], scrollPos, cursorPos);
if (data[1] < realPos)
gUnknown_0203CE58.cursorPosition[gUnknown_0203CE58.pocket]--;
load_bag_item_list_buffers(gUnknown_0203CE58.pocket);
@@ -1399,7 +1199,7 @@ void sub_81AC590(u8 taskId)
u16* cursorPos = &gUnknown_0203CE58.cursorPosition[gUnknown_0203CE58.pocket];
gUnknown_0203CE54->unk81A = -1;
- sub_81AE6C8(data[0], scrollPos, cursorPos);
+ DestroyListMenuTask(data[0], scrollPos, cursorPos);
if (data[1] < (*scrollPos + *cursorPos))
gUnknown_0203CE58.cursorPosition[gUnknown_0203CE58.pocket]--;
load_bag_item_list_buffers(gUnknown_0203CE58.pocket);
@@ -1771,7 +1571,7 @@ void Task_ActuallyToss(u8 taskId)
{
PlaySE(SE_SELECT);
RemoveBagItem(gSpecialVar_ItemId, data[8]);
- sub_81AE6C8(data[0], scrollPos, cursorPos);
+ DestroyListMenuTask(data[0], scrollPos, cursorPos);
sub_81AB9A8(gUnknown_0203CE58.pocket);
sub_81ABA88(gUnknown_0203CE58.pocket);
load_bag_item_list_buffers(gUnknown_0203CE58.pocket);
@@ -1791,7 +1591,7 @@ void ItemMenu_Register(u8 taskId)
gSaveBlock1Ptr->registeredItem = 0;
else
gSaveBlock1Ptr->registeredItem = gSpecialVar_ItemId;
- sub_81AE6C8(data[0], scrollPos, cursorPos);
+ DestroyListMenuTask(data[0], scrollPos, cursorPos);
load_bag_item_list_buffers(gUnknown_0203CE58.pocket);
data[0] = ListMenuInit(&gMultiuseListMenuTemplate, *scrollPos, *cursorPos);
schedule_bg_copy_tilemap_to_vram(0);
@@ -2039,7 +1839,7 @@ void sub_81AD8C8(u8 taskId)
PlaySE(SE_REGI);
RemoveBagItem(gSpecialVar_ItemId, data[8]);
AddMoney(&gSaveBlock1Ptr->money, (itemid_get_market_price(gSpecialVar_ItemId) / 2) * data[8]);
- sub_81AE6C8(data[0], scrollPos, cursorPos);
+ DestroyListMenuTask(data[0], scrollPos, cursorPos);
sub_81AB9A8(gUnknown_0203CE58.pocket);
sub_81ABA88(gUnknown_0203CE58.pocket);
load_bag_item_list_buffers(gUnknown_0203CE58.pocket);
@@ -2212,7 +2012,7 @@ void Task_WallyTutorialBagMenu(u8 taskId)
case 0x132:
PlaySE(SE_SELECT);
bag_menu_remove_some_window();
- sub_81AE6C8(data[0], 0, 0);
+ DestroyListMenuTask(data[0], 0, 0);
RestoreBagAfterWallyTutorial();
unknown_ItemMenu_Confirm(taskId);
break;
diff --git a/src/item_menu_icons.c b/src/item_menu_icons.c
new file mode 100644
index 000000000..1d9dbb106
--- /dev/null
+++ b/src/item_menu_icons.c
@@ -0,0 +1,678 @@
+#include "global.h"
+#include "sprite.h"
+#include "decompress.h"
+#include "item_menu.h"
+#include "item_icon.h"
+#include "item_menu_icons.h"
+#include "window.h"
+#include "menu_helpers.h"
+#include "berry.h"
+#include "graphics.h"
+#include "constants/items.h"
+
+struct CompressedTilesPal
+{
+ const u8 *tiles;
+ const u8 *pal;
+};
+
+extern void sub_80D5860(struct Sprite *sprite);
+extern void sub_80D58F8(struct Sprite *sprite);
+extern void sub_80D5968(struct Sprite *sprite);
+extern void sub_80D5A94(struct Sprite *sprite);
+extern void sub_80D5B48(struct Sprite *sprite);
+
+// this file's functions
+static void SpriteCB_BagVisualSwitchingPockets(struct Sprite *sprite);
+static void SpriteCB_ShakeBagVisual(struct Sprite *sprite);
+static void SpriteCB_SwitchPocketRotatingBallInit(struct Sprite *sprite);
+static void SpriteCB_SwitchPocketRotatingBallContinue(struct Sprite *sprite);
+
+// static const rom data
+static const u16 gUnknown_0857F564[] = INCBIN_U16("graphics/interface/bag_spinner.gbapal");
+static const u8 gUnknown_0857F584[] = INCBIN_U8("graphics/interface/bag_spinner.4bpp");
+static const u8 gUnknown_0857F604[] = INCBIN_U8("graphics/unused/cherry.4bpp");
+static const u16 gUnknown_0857FA84[] = INCBIN_U16("graphics/unused/cherry.gbapal");
+
+static const struct OamData sOamData_857FAA4 =
+{
+ .y = 0,
+ .affineMode = 1,
+ .objMode = 0,
+ .mosaic = 0,
+ .bpp = 0,
+ .shape = 0,
+ .x = 0,
+ .matrixNum = 0,
+ .size = 3,
+ .tileNum = 0,
+ .priority = 1,
+ .paletteNum = 0,
+ .affineParam = 0
+};
+
+static const union AnimCmd sSpriteAnim_857FAAC[] =
+{
+ ANIMCMD_FRAME(0, 4),
+ ANIMCMD_END
+};
+
+static const union AnimCmd sSpriteAnim_857FAB4[] =
+{
+ ANIMCMD_FRAME(64, 4),
+ ANIMCMD_END
+};
+
+static const union AnimCmd sSpriteAnim_857FABC[] =
+{
+ ANIMCMD_FRAME(128, 4),
+ ANIMCMD_END
+};
+
+static const union AnimCmd sSpriteAnim_857FAC4[] =
+{
+ ANIMCMD_FRAME(192, 4),
+ ANIMCMD_END
+};
+
+static const union AnimCmd sSpriteAnim_857FACC[] =
+{
+ ANIMCMD_FRAME(256, 4),
+ ANIMCMD_END
+};
+
+static const union AnimCmd sSpriteAnim_857FAD4[] =
+{
+ ANIMCMD_FRAME(320, 4),
+ ANIMCMD_END
+};
+
+static const union AnimCmd *const sSpriteAnimTable_857FADC[] =
+{
+ sSpriteAnim_857FAAC,
+ sSpriteAnim_857FAB4,
+ sSpriteAnim_857FAC4,
+ sSpriteAnim_857FACC,
+ sSpriteAnim_857FAD4,
+ sSpriteAnim_857FABC
+};
+
+static const union AffineAnimCmd sSpriteAffineAnim_857FAF4[] =
+{
+ AFFINEANIMCMD_FRAME(256, 256, 0, 0),
+ AFFINEANIMCMD_END
+};
+
+static const union AffineAnimCmd sSpriteAffineAnim_857FB04[] =
+{
+ AFFINEANIMCMD_FRAME(0, 0, 254, 2),
+ AFFINEANIMCMD_FRAME(0, 0, 2, 4),
+ AFFINEANIMCMD_FRAME(0, 0, 254, 4),
+ AFFINEANIMCMD_FRAME(0, 0, 2, 2),
+ AFFINEANIMCMD_END
+};
+
+static const union AffineAnimCmd *const sSpriteAffineAnimTable_857FB2C[] =
+{
+ sSpriteAffineAnim_857FAF4,
+ sSpriteAffineAnim_857FB04
+};
+
+const struct CompressedSpriteSheet gUnknown_0857FB34 =
+{
+ gBagMaleTiles, 0x3000, 100
+};
+
+const struct CompressedSpriteSheet gUnknown_0857FB3C =
+{
+ gBagFemaleTiles, 0x3000, 100
+};
+
+const struct CompressedSpritePalette gUnknown_0857FB44 =
+{
+ gBagPalette, 100
+};
+
+static const struct SpriteTemplate gUnknown_0857FB4C =
+{
+ .tileTag = 100,
+ .paletteTag = 100,
+ .oam = &sOamData_857FAA4,
+ .anims = sSpriteAnimTable_857FADC,
+ .images = NULL,
+ .affineAnims = sSpriteAffineAnimTable_857FB2C,
+ .callback = SpriteCallbackDummy,
+};
+
+static const struct OamData sOamData_857FB64 =
+{
+ .y = 0,
+ .affineMode = 0,
+ .objMode = 0,
+ .mosaic = 0,
+ .bpp = 0,
+ .shape = 0,
+ .x = 0,
+ .matrixNum = 4,
+ .size = 1,
+ .tileNum = 0,
+ .priority = 2,
+ .paletteNum = 0,
+ .affineParam = 0
+};
+
+static const union AnimCmd sSpriteAnim_857FB6C[] =
+{
+ ANIMCMD_FRAME(0, 0),
+ ANIMCMD_END
+};
+
+static const union AnimCmd *const sSpriteAnimTable_857FB74[] =
+{
+ sSpriteAnim_857FB6C
+};
+
+static const union AffineAnimCmd sSpriteAffineAnim_857FB78[] =
+{
+ AFFINEANIMCMD_FRAME(0, 0, 8, 16),
+ AFFINEANIMCMD_END
+};
+
+static const union AffineAnimCmd sSpriteAffineAnim_857FB88[] =
+{
+ AFFINEANIMCMD_FRAME(0, 0, 248, 16),
+ AFFINEANIMCMD_END
+};
+
+static const union AffineAnimCmd *const sSpriteAffineAnimTable_857FB98[] =
+{
+ sSpriteAffineAnim_857FB78,
+};
+
+static const union AffineAnimCmd *const sSpriteAffineAnimTable_857FB9C[] =
+{
+ sSpriteAffineAnim_857FB88,
+};
+
+static const struct SpriteSheet gUnknown_0857FBA0 =
+{
+ gUnknown_0857F584, 0x80, 101
+};
+
+static const struct SpritePalette gUnknown_0857FBA8 =
+{
+ gUnknown_0857F564, 101
+};
+
+static const struct SpriteTemplate gUnknown_0857FBB0 =
+{
+ .tileTag = 101,
+ .paletteTag = 101,
+ .oam = &sOamData_857FB64,
+ .anims = sSpriteAnimTable_857FB74,
+ .images = NULL,
+ .affineAnims = sSpriteAffineAnimTable_857FB98,
+ .callback = SpriteCB_SwitchPocketRotatingBallInit,
+};
+
+static const struct OamData sOamData_857FBC8 =
+{
+ .y = 0,
+ .affineMode = 0,
+ .objMode = 0,
+ .mosaic = 0,
+ .bpp = 0,
+ .shape = 0,
+ .x = 0,
+ .matrixNum = 0,
+ .size = 3,
+ .tileNum = 0,
+ .priority = 1,
+ .paletteNum = 7,
+ .affineParam = 0
+};
+
+static const struct OamData sOamData_857FBD0 =
+{
+ .y = 0,
+ .affineMode = 3,
+ .objMode = 0,
+ .mosaic = 0,
+ .bpp = 0,
+ .shape = 0,
+ .x = 0,
+ .matrixNum = 0,
+ .size = 3,
+ .tileNum = 0,
+ .priority = 0,
+ .paletteNum = 7,
+ .affineParam = 0
+};
+
+static const union AnimCmd sSpriteAnim_857FBD8[] =
+{
+ ANIMCMD_FRAME(0, 0),
+ ANIMCMD_END
+};
+
+static const union AnimCmd *const sSpriteAnimTable_857FBE0[] =
+{
+ sSpriteAnim_857FBD8
+};
+
+static const struct SpriteFrameImage sSpriteImageTable_857FBE4[] =
+{
+ {&gDecompressionBuffer[0], 0x800},
+};
+
+static const struct SpriteTemplate gUnknown_0857FBEC =
+{
+ .tileTag = 65535,
+ .paletteTag = 30020,
+ .oam = &sOamData_857FBC8,
+ .anims = sSpriteAnimTable_857FBE0,
+ .images = sSpriteImageTable_857FBE4,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = SpriteCallbackDummy,
+};
+
+static const union AffineAnimCmd sSpriteAffineAnim_857FC04[] =
+{
+ AFFINEANIMCMD_FRAME(-1, -1, 253, 96),
+ AFFINEANIMCMD_FRAME(0, 0, 0, 16),
+ AFFINEANIMCMD_FRAME(-2, -2, 255, 64),
+ AFFINEANIMCMD_FRAME(-8, 0, 0, 16),
+ AFFINEANIMCMD_FRAME(0, -8, 0, 16),
+ AFFINEANIMCMD_FRAME(256, 256, 0, 0),
+ AFFINEANIMCMD_JUMP(0)
+};
+
+static const union AffineAnimCmd sSpriteAffineAnim_857FC3C[] =
+{
+ AFFINEANIMCMD_FRAME(-1, -1, 3, 96),
+ AFFINEANIMCMD_FRAME(0, 0, 0, 16),
+ AFFINEANIMCMD_FRAME(-2, -2, 1, 64),
+ AFFINEANIMCMD_FRAME(-8, 0, 0, 16),
+ AFFINEANIMCMD_FRAME(0, -8, 0, 16),
+ AFFINEANIMCMD_FRAME(256, 256, 0, 0),
+ AFFINEANIMCMD_JUMP(0)
+};
+
+static const union AffineAnimCmd *const sSpriteAffineAnimTable_857FC74[] =
+{
+ sSpriteAffineAnim_857FC04,
+ sSpriteAffineAnim_857FC3C
+};
+
+static const struct SpriteTemplate gUnknown_0857FC7C =
+{
+ .tileTag = 0xFFFF,
+ .paletteTag = 0x7544,
+ .oam = &sOamData_857FBD0,
+ .anims = sSpriteAnimTable_857FBE0,
+ .images = sSpriteImageTable_857FBE4,
+ .affineAnims = sSpriteAffineAnimTable_857FC74,
+ .callback = SpriteCallbackDummy,
+};
+
+static const struct CompressedTilesPal gBerryPicTable[] =
+{
+ {gBerryPic_Cheri, gBerryPalette_Cheri},
+ {gBerryPic_Chesto, gBerryPalette_Chesto},
+ {gBerryPic_Pecha, gBerryPalette_Pecha},
+ {gBerryPic_Rawst, gBerryPalette_Rawst},
+ {gBerryPic_Aspear, gBerryPalette_Aspear},
+ {gBerryPic_Leppa, gBerryPalette_Leppa},
+ {gBerryPic_Oran, gBerryPalette_Oran},
+ {gBerryPic_Persim, gBerryPalette_Persim},
+ {gBerryPic_Lum, gBerryPalette_Lum},
+ {gBerryPic_Sitrus, gBerryPalette_Sitrus},
+ {gBerryPic_Figy, gBerryPalette_Figy},
+ {gBerryPic_Wiki, gBerryPalette_Wiki},
+ {gBerryPic_Mago, gBerryPalette_Mago},
+ {gBerryPic_Aguav, gBerryPalette_Aguav},
+ {gBerryPic_Iapapa, gBerryPalette_Iapapa},
+ {gBerryPic_Razz, gBerryPalette_Razz},
+ {gBerryPic_Bluk, gBerryPalette_Bluk},
+ {gBerryPic_Nanab, gBerryPalette_Nanab},
+ {gBerryPic_Wepear, gBerryPalette_Wepear},
+ {gBerryPic_Pinap, gBerryPalette_Pinap},
+ {gBerryPic_Pomeg, gBerryPalette_Pomeg},
+ {gBerryPic_Kelpsy, gBerryPalette_Kelpsy},
+ {gBerryPic_Qualot, gBerryPalette_Qualot},
+ {gBerryPic_Hondew, gBerryPalette_Hondew},
+ {gBerryPic_Grepa, gBerryPalette_Grepa},
+ {gBerryPic_Tamato, gBerryPalette_Tamato},
+ {gBerryPic_Cornn, gBerryPalette_Cornn},
+ {gBerryPic_Magost, gBerryPalette_Magost},
+ {gBerryPic_Rabuta, gBerryPalette_Rabuta},
+ {gBerryPic_Nomel, gBerryPalette_Nomel},
+ {gBerryPic_Spelon, gBerryPalette_Spelon},
+ {gBerryPic_Pamtre, gBerryPalette_Pamtre},
+ {gBerryPic_Watmel, gBerryPalette_Watmel},
+ {gBerryPic_Durin, gBerryPalette_Durin},
+ {gBerryPic_Belue, gBerryPalette_Belue},
+ {gBerryPic_Liechi, gBerryPalette_Liechi},
+ {gBerryPic_Ganlon, gBerryPalette_Ganlon},
+ {gBerryPic_Salac, gBerryPalette_Salac},
+ {gBerryPic_Petaya, gBerryPalette_Petaya},
+ {gBerryPic_Apicot, gBerryPalette_Apicot},
+ {gBerryPic_Lansat, gBerryPalette_Lansat},
+ {gBerryPic_Starf, gBerryPalette_Starf},
+ {gBerryPic_Enigma, gBerryPalette_Enigma},
+};
+
+const struct CompressedSpriteSheet gUnknown_0857FDEC =
+{
+ gBerryCheckCircle_Gfx, 0x800, 10000
+};
+
+const struct CompressedSpritePalette gUnknown_0857FDF4 =
+{
+ gUnknown_08D9BEF0, 10000
+};
+
+static const struct OamData sOamData_857FDFC =
+{
+ .y = 0,
+ .affineMode = 0,
+ .objMode = 0,
+ .mosaic = 0,
+ .bpp = 0,
+ .shape = 0,
+ .x = 0,
+ .matrixNum = 0,
+ .size = 3,
+ .tileNum = 0,
+ .priority = 1,
+ .paletteNum = 0,
+ .affineParam = 0
+};
+
+static const union AnimCmd sSpriteAnim_857FE04[] =
+{
+ ANIMCMD_FRAME(0, 0),
+ ANIMCMD_END
+};
+
+static const union AnimCmd *const sSpriteAnimTable_857FE0C[] =
+{
+ sSpriteAnim_857FE04
+};
+
+static const struct SpriteTemplate gUnknown_0857FE10 =
+{
+ .tileTag = 10000,
+ .paletteTag = 10000,
+ .oam = &sOamData_857FDFC,
+ .anims = sSpriteAnimTable_857FE0C,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = SpriteCallbackDummy,
+};
+
+const struct SpriteTemplate gUnknown_0857FE28 =
+{
+ .tileTag = 0,
+ .paletteTag = 0,
+ .oam = &gDummyOamData,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80D5860,
+};
+
+const struct SpriteTemplate gUnknown_0857FE40 =
+{
+ .tileTag = 0,
+ .paletteTag = 0,
+ .oam = &gDummyOamData,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80D58F8,
+};
+
+const struct SpriteTemplate gUnknown_0857FE58 =
+{
+ .tileTag = 0,
+ .paletteTag = 0,
+ .oam = &gDummyOamData,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80D5968,
+};
+
+const struct SpriteTemplate gUnknown_0857FE70 =
+{
+ .tileTag = 0,
+ .paletteTag = 0,
+ .oam = &gDummyOamData,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80D5A94,
+};
+
+const struct SpriteTemplate gUnknown_0857FE88 =
+{
+ .tileTag = 0,
+ .paletteTag = 0,
+ .oam = &gDummyOamData,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80D5B48,
+};
+
+// code
+void RemoveBagSprite(u8 id)
+{
+ u8 *spriteId = &gUnknown_0203CE54->unk804[id];
+ if (*spriteId != 0xFF)
+ {
+ FreeSpriteTilesByTag(id + 100);
+ FreeSpritePaletteByTag(id + 100);
+ FreeSpriteOamMatrix(&gSprites[*spriteId]);
+ DestroySprite(&gSprites[*spriteId]);
+ *spriteId = 0xFF;
+ }
+}
+
+void AddBagVisualSprite(u8 bagPocketId)
+{
+ u8 *spriteId = &gUnknown_0203CE54->unk804[0];
+ *spriteId = CreateSprite(&gUnknown_0857FB4C, 68, 66, 0);
+ SetBagVisualPocketId(bagPocketId, FALSE);
+}
+
+void SetBagVisualPocketId(u8 bagPocketId, bool8 isSwitchingPockets)
+{
+ struct Sprite *sprite = &gSprites[gUnknown_0203CE54->unk804[0]];
+ if (isSwitchingPockets)
+ {
+ sprite->pos2.y = -5;
+ sprite->callback = SpriteCB_BagVisualSwitchingPockets;
+ sprite->data[0] = bagPocketId + 1;
+ StartSpriteAnim(sprite, 0);
+ }
+ else
+ {
+ StartSpriteAnim(sprite, bagPocketId + 1);
+ }
+}
+
+static void SpriteCB_BagVisualSwitchingPockets(struct Sprite *sprite)
+{
+ if (sprite->pos2.y != 0)
+ {
+ sprite->pos2.y++;
+ }
+ else
+ {
+ StartSpriteAnim(sprite, sprite->data[0]);
+ sprite->callback = SpriteCallbackDummy;
+ }
+}
+
+void ShakeBagVisual(void)
+{
+ struct Sprite *sprite = &gSprites[gUnknown_0203CE54->unk804[0]];
+ if (sprite->affineAnimEnded)
+ {
+ StartSpriteAffineAnim(sprite, 1);
+ sprite->callback = SpriteCB_ShakeBagVisual;
+ }
+}
+
+static void SpriteCB_ShakeBagVisual(struct Sprite *sprite)
+{
+ if (sprite->affineAnimEnded)
+ {
+ StartSpriteAffineAnim(sprite, 0);
+ sprite->callback = SpriteCallbackDummy;
+ }
+}
+
+void AddSwitchPocketRotatingBallSprite(s16 rotationDirection)
+{
+ u8 *spriteId = &gUnknown_0203CE54->unk804[1];
+ LoadSpriteSheet(&gUnknown_0857FBA0);
+ LoadSpritePalette(&gUnknown_0857FBA8);
+ *spriteId = CreateSprite(&gUnknown_0857FBB0, 16, 16, 0);
+ gSprites[*spriteId].data[0] = rotationDirection;
+}
+
+static void update_switch_pocket_rotating_ball_coords(struct Sprite *sprite)
+{
+ sprite->centerToCornerVecX = sprite->data[1] - ((sprite->data[3] + 1) & 1);
+ sprite->centerToCornerVecY = sprite->data[1] - ((sprite->data[3] + 1) & 1);
+}
+
+static void SpriteCB_SwitchPocketRotatingBallInit(struct Sprite *sprite)
+{
+ sprite->oam.affineMode = 1;
+ if (sprite->data[0] == -1)
+ sprite->affineAnims = sSpriteAffineAnimTable_857FB98;
+ else
+ sprite->affineAnims = sSpriteAffineAnimTable_857FB9C;
+
+ InitSpriteAffineAnim(sprite);
+ sprite->data[1] = sprite->centerToCornerVecX;
+ sprite->data[1] = sprite->centerToCornerVecY;
+ update_switch_pocket_rotating_ball_coords(sprite);
+ sprite->callback = SpriteCB_SwitchPocketRotatingBallContinue;
+}
+
+static void SpriteCB_SwitchPocketRotatingBallContinue(struct Sprite *sprite)
+{
+ sprite->data[3]++;
+ update_switch_pocket_rotating_ball_coords(sprite);
+ if (sprite->data[3] == 16)
+ RemoveBagSprite(1);
+}
+
+void AddBagItemIconSprite(u16 itemId, u8 id)
+{
+ u8 *spriteId = &gUnknown_0203CE54->unk804[id + 2];
+ if (*spriteId == 0xFF)
+ {
+ u8 iconSpriteId;
+
+ FreeSpriteTilesByTag(id + 102);
+ FreeSpritePaletteByTag(id + 102);
+ iconSpriteId = AddItemIconSprite(id + 102, id + 102, itemId);
+ if (iconSpriteId != MAX_SPRITES)
+ {
+ *spriteId = iconSpriteId;
+ gSprites[iconSpriteId].pos2.x = 24;
+ gSprites[iconSpriteId].pos2.y = 88;
+ }
+ }
+}
+
+void RemoveBagItemIconSprite(u8 id)
+{
+ RemoveBagSprite(id + 2);
+}
+
+void sub_80D4FAC(void)
+{
+ sub_8122344(&gUnknown_0203CE54->unk804[4], 8);
+}
+
+void sub_80D4FC8(u8 arg0)
+{
+ sub_81223FC(&gUnknown_0203CE54->unk804[4], 8, arg0);
+}
+
+void sub_80D4FEC(u8 arg0)
+{
+ sub_8122448(&gUnknown_0203CE54->unk804[4], 136, 120, (arg0 + 1) * 16);
+}
+
+static void sub_80D5018(void *mem0, void *mem1)
+{
+ u8 i, j;
+
+ memset(mem1, 0, 0x800);
+ mem1 += 0x100;
+ for (i = 0; i < 6; i++)
+ {
+ mem1 += 0x20;
+ for (j = 0; j < 6; j++)
+ {
+ memcpy(mem1, mem0, 0x20);
+ mem1 += 0x20;
+ mem0 += 0x20;
+ }
+ if (i != 5)
+ mem1 += 0x20;
+ }
+}
+
+static void sub_80D5070(u8 berryId)
+{
+ struct CompressedSpritePalette pal;
+
+ if (berryId == ITEM_TO_BERRY(ITEM_ENIGMA_BERRY) - 1 && IsEnigmaBerryValid())
+ {
+ // unknown empty if statement
+ }
+
+ pal.data = gBerryPicTable[berryId].pal;
+ pal.tag = 0x7544;
+ LoadCompressedObjectPalette(&pal);
+ LZDecompressWram(gBerryPicTable[berryId].tiles, &gDecompressionBuffer[0x1000]);
+ sub_80D5018(&gDecompressionBuffer[0x1000], &gDecompressionBuffer[0]);
+}
+
+u8 CreateBerryTagSprite(u8 id, s16 x, s16 y)
+{
+ sub_80D5070(id);
+ return CreateSprite(&gUnknown_0857FBEC, x, y, 0);
+}
+
+void FreeBerryTagSpritePalette(void)
+{
+ FreeSpritePaletteByTag(0x7544);
+}
+
+u8 sub_80D511C(u8 berryId, u8 x, u8 y, bool8 startAffine)
+{
+ u8 spriteId;
+
+ FreeSpritePaletteByTag(0x7544);
+ sub_80D5070(berryId);
+ spriteId = CreateSprite(&gUnknown_0857FC7C, x, y, 0);
+ if (startAffine == TRUE)
+ StartSpriteAffineAnim(&gSprites[spriteId], 1);
+
+ return spriteId;
+}
+
+u8 CreateBerryFlavorCircleSprite(s16 x)
+{
+ return CreateSprite(&gUnknown_0857FE10, x, 116, 0);
+}
diff --git a/src/list_menu.c b/src/list_menu.c
new file mode 100644
index 000000000..c78d32bb3
--- /dev/null
+++ b/src/list_menu.c
@@ -0,0 +1,633 @@
+#include "global.h"
+#include "menu.h"
+#include "list_menu.h"
+#include "window.h"
+#include "text_window.h"
+#include "main.h"
+#include "task.h"
+#include "menu_indicators.h"
+#include "strings.h"
+#include "sound.h"
+#include "constants/songs.h"
+
+struct UnknownMysteryGiftLinkMenuStruct
+{
+ s32 field_0;
+ u8 field_4;
+ u8 field_5;
+ u8 field_6;
+};
+
+struct UnknownListMenuPals
+{
+ u8 cursorPal:4;
+ u8 fillValue:4;
+ u8 cursorShadowPal:4;
+ u8 lettersSpacing:6;
+ u8 field_2_2:6; // unused
+ u8 fontId:7;
+ u8 field_3_7:1;
+};
+
+extern struct UnknownMysteryGiftLinkMenuStruct gUnknown_0203CE84;
+
+// this file's functions
+static u8 ListMenuInitInternal(struct ListMenuTemplate *listMenuTemplate, u16 scrollOffset, u16 selectedRow);
+static bool8 ListMenuChangeSelection(struct ListMenu *list, bool8 updateCursorAndCallCallback, u8 count, bool8 movingDown);
+static void ListMenuPrintEntries(struct ListMenu *list, u16 startIndex, u16 yOffset, u16 count);
+static void ListMenuDrawCursor(struct ListMenu *list);
+static void ListMenuCallSelectionChangedCallback(struct ListMenu *list, u8 a2);
+static u8 ListMenuAddCursorObject(struct ListMenu *list, u32 cursorKind);
+
+// IWRAM common
+struct UnknownListMenuPals gUnknown_03006300;
+struct ListMenuTemplate gMultiuseListMenuTemplate;
+
+// code
+static void ListMenuDummyTask(u8 taskId)
+{
+
+}
+
+s32 DoMysteryGiftListMenu(struct WindowTemplate *windowTemplate, struct ListMenuTemplate *listMenuTemplate, u8 arg2, u16 tileNum, u16 palNum)
+{
+ switch (gUnknown_0203CE84.field_4)
+ {
+ case 0:
+ default:
+ gUnknown_0203CE84.field_5 = AddWindow(windowTemplate);
+ switch (arg2)
+ {
+ case 2:
+ sub_809882C(gUnknown_0203CE84.field_5, tileNum, palNum);
+ case 1:
+ sub_8098858(gUnknown_0203CE84.field_5, tileNum, palNum / 16);
+ break;
+ }
+ gMultiuseListMenuTemplate = *listMenuTemplate;
+ gMultiuseListMenuTemplate.windowId = gUnknown_0203CE84.field_5;
+ gUnknown_0203CE84.field_6 = ListMenuInit(&gMultiuseListMenuTemplate, 0, 0);
+ CopyWindowToVram(gUnknown_0203CE84.field_5, 1);
+ gUnknown_0203CE84.field_4 = 1;
+ break;
+ case 1:
+ gUnknown_0203CE84.field_0 = ListMenuHandleInputGetItemId(gUnknown_0203CE84.field_6);
+ if (gMain.newKeys & A_BUTTON)
+ {
+ gUnknown_0203CE84.field_4 = 2;
+ }
+ if (gMain.newKeys & B_BUTTON)
+ {
+ gUnknown_0203CE84.field_0 = LIST_B_PRESSED;
+ gUnknown_0203CE84.field_4 = 2;
+ }
+ if (gUnknown_0203CE84.field_4 == 2)
+ {
+ if (arg2 == 0)
+ {
+ ClearWindowTilemap(gUnknown_0203CE84.field_5);
+ }
+ else
+ {
+ switch (arg2)
+ {
+ case 0: // can never be reached, because of the if statement above
+ sub_819746C(gUnknown_0203CE84.field_5, FALSE);
+ break;
+ case 2:
+ case 1:
+ sub_819746C(gUnknown_0203CE84.field_5, FALSE);
+ break;
+ }
+ }
+
+ CopyWindowToVram(gUnknown_0203CE84.field_5, 1);
+ }
+ break;
+ case 2:
+ DestroyListMenuTask(gUnknown_0203CE84.field_6, NULL, NULL);
+ RemoveWindow(gUnknown_0203CE84.field_5);
+ gUnknown_0203CE84.field_4 = 0;
+ return gUnknown_0203CE84.field_0;
+ }
+
+ return -1;
+}
+
+u8 ListMenuInit(struct ListMenuTemplate *listMenuTemplate, u16 scrollOffset, u16 selectedRow)
+{
+ u8 taskId = ListMenuInitInternal(listMenuTemplate, scrollOffset, selectedRow);
+ PutWindowTilemap(listMenuTemplate->windowId);
+ CopyWindowToVram(listMenuTemplate->windowId, 2);
+
+ return taskId;
+}
+
+// unused
+u8 ListMenuInitWithWindows(struct ListMenuTemplate *listMenuTemplate, struct UnknownListMenuWindowStruct *arg1, u16 scrollOffset, u16 selectedRow)
+{
+ s32 i;
+
+ u8 taskId = ListMenuInitInternal(listMenuTemplate, scrollOffset, selectedRow);
+ for (i = 0; arg1[i].palNum != 0xFF; i++)
+ {
+ PutWindowRectTilemapOverridePalette(listMenuTemplate->windowId,
+ arg1[i].x,
+ arg1[i].y,
+ arg1[i].width,
+ arg1[i].height,
+ arg1[i].palNum);
+ }
+ CopyWindowToVram(listMenuTemplate->windowId, 2);
+
+ return taskId;
+}
+
+s32 ListMenuHandleInputGetItemId(u8 listTaskId)
+{
+ struct ListMenu *list = (void*) gTasks[listTaskId].data;
+
+ if (gMain.newKeys & A_BUTTON)
+ {
+ return list->template.items[list->scrollOffset + list->selectedRow].id;
+ }
+ else if (gMain.newKeys & B_BUTTON)
+ {
+ return LIST_B_PRESSED;
+ }
+ else if (gMain.newAndRepeatedKeys & DPAD_UP)
+ {
+ ListMenuChangeSelection(list, TRUE, 1, FALSE);
+ return LIST_NOTHING_CHOSEN;
+ }
+ else if (gMain.newAndRepeatedKeys & DPAD_DOWN)
+ {
+ ListMenuChangeSelection(list, TRUE, 1, TRUE);
+ return LIST_NOTHING_CHOSEN;
+ }
+ else // try to move by one window scroll
+ {
+ bool16 rightButton, leftButton;
+ switch (list->template.scrollMultiple)
+ {
+ case LIST_NO_MULTIPLE_SCROLL:
+ default:
+ leftButton = FALSE;
+ rightButton = FALSE;
+ break;
+ case LIST_MULTIPLE_SCROLL_DPAD:
+ leftButton = gMain.newAndRepeatedKeys & DPAD_LEFT;
+ rightButton = gMain.newAndRepeatedKeys & DPAD_RIGHT;
+ break;
+ case LIST_MULTIPLE_SCROLL_L_R:
+ leftButton = gMain.newAndRepeatedKeys & L_BUTTON;
+ rightButton = gMain.newAndRepeatedKeys & R_BUTTON;
+ break;
+ }
+
+ if (leftButton)
+ {
+ ListMenuChangeSelection(list, TRUE, list->template.maxShowed, FALSE);
+ return LIST_NOTHING_CHOSEN;
+ }
+ else if (rightButton)
+ {
+ ListMenuChangeSelection(list, TRUE, list->template.maxShowed, TRUE);
+ return LIST_NOTHING_CHOSEN;
+ }
+ else
+ {
+ return LIST_NOTHING_CHOSEN;
+ }
+ }
+}
+
+void DestroyListMenuTask(u8 listTaskId, u16 *scrollOffset, u16 *selectedRow)
+{
+ struct ListMenu *list = (void*) gTasks[listTaskId].data;
+
+ if (scrollOffset != NULL)
+ *scrollOffset = list->scrollOffset;
+ if (selectedRow != NULL)
+ *selectedRow = list->selectedRow;
+
+ if (list->unk_1E != 0xFF)
+ ListMenuRemoveCursorObject(list->unk_1E, list->template.cursorKind - 2);
+
+ DestroyTask(listTaskId);
+}
+
+void sub_81AE70C(u8 listTaskId)
+{
+ struct ListMenu *list = (void*) gTasks[listTaskId].data;
+
+ FillWindowPixelBuffer(list->template.windowId, (list->template.fillValue << 4) | (list->template.fillValue));
+ ListMenuPrintEntries(list, list->scrollOffset, 0, list->template.maxShowed);
+ ListMenuDrawCursor(list);
+ CopyWindowToVram(list->template.windowId, 2);
+}
+
+// unused
+void ChangeListMenuPals(u8 listTaskId, u8 cursorPal, u8 fillValue, u8 cursorShadowPal)
+{
+ struct ListMenu *list = (void*) gTasks[listTaskId].data;
+
+ list->template.cursorPal = cursorPal;
+ list->template.fillValue = fillValue;
+ list->template.cursorShadowPal = cursorShadowPal;
+}
+
+// unused
+void ChangeListMenuCoords(u8 listTaskId, u8 x, u8 y)
+{
+ struct ListMenu *list = (void*) gTasks[listTaskId].data;
+
+ SetWindowAttribute(list->template.windowId, WINDOW_TILEMAP_LEFT, x);
+ SetWindowAttribute(list->template.windowId, WINDOW_TILEMAP_TOP, y);
+}
+
+// unused
+s32 ListMenuTestInput(struct ListMenuTemplate *template, u32 scrollOffset, u32 selectedRow, u16 keys, u16 *newScrollOffset, u16 *newSelectedRow)
+{
+ struct ListMenu list;
+
+ list.template = *template;
+ list.scrollOffset = scrollOffset;
+ list.selectedRow = selectedRow;
+ list.unk_1C = 0;
+ list.unk_1D = 0;
+
+ if (keys == DPAD_UP)
+ ListMenuChangeSelection(&list, FALSE, 1, FALSE);
+ if (keys == DPAD_DOWN)
+ ListMenuChangeSelection(&list, FALSE, 1, TRUE);
+
+ if (newScrollOffset != NULL)
+ *newScrollOffset = list.scrollOffset;
+ if (newSelectedRow != NULL)
+ *newSelectedRow = list.selectedRow;
+
+ return LIST_NOTHING_CHOSEN;
+}
+
+void ListMenuGetCurrentItemArrayId(u8 listTaskId, u16 *arrayId)
+{
+ struct ListMenu *list = (void*) gTasks[listTaskId].data;
+
+ if (arrayId != NULL)
+ *arrayId = list->scrollOffset + list->selectedRow;
+}
+
+void ListMenuGetScrollAndRow(u8 listTaskId, u16 *scrollOffset, u16 *selectedRow)
+{
+ struct ListMenu *list = (void*) gTasks[listTaskId].data;
+
+ if (scrollOffset != NULL)
+ *scrollOffset = list->scrollOffset;
+ if (selectedRow != NULL)
+ *selectedRow = list->selectedRow;
+}
+
+u16 ListMenuGetYCoordForPrintingArrowCursor(u8 listTaskId)
+{
+ struct ListMenu *list = (void*) gTasks[listTaskId].data;
+ u8 yMultiplier = GetFontAttribute(list->template.fontId, 1) + list->template.unk_16_3;
+
+ return list->selectedRow * yMultiplier + list->template.upText_Y;
+}
+
+static u8 ListMenuInitInternal(struct ListMenuTemplate *listMenuTemplate, u16 scrollOffset, u16 selectedRow)
+{
+ u8 listTaskId = CreateTask(ListMenuDummyTask, 0);
+ struct ListMenu *list = (void*) gTasks[listTaskId].data;
+
+ list->template = *listMenuTemplate;
+ list->scrollOffset = scrollOffset;
+ list->selectedRow = selectedRow;
+ list->unk_1C = 0;
+ list->unk_1D = 0;
+ list->unk_1E = 0xFF;
+ list->unk_1F = 0;
+
+ gUnknown_03006300.cursorPal = list->template.cursorPal;
+ gUnknown_03006300.fillValue = list->template.fillValue;
+ gUnknown_03006300.cursorShadowPal = list->template.cursorShadowPal;
+ gUnknown_03006300.lettersSpacing = list->template.lettersSpacing;
+ gUnknown_03006300.fontId = list->template.fontId;
+ gUnknown_03006300.field_3_7 = 0;
+
+ if (list->template.totalItems < list->template.maxShowed)
+ list->template.maxShowed = list->template.totalItems;
+
+ FillWindowPixelBuffer(list->template.windowId, (list->template.fillValue << 4) | (list->template.fillValue));
+ ListMenuPrintEntries(list, list->scrollOffset, 0, list->template.maxShowed);
+ ListMenuDrawCursor(list);
+ ListMenuCallSelectionChangedCallback(list, 1);
+
+ return listTaskId;
+}
+
+static void ListMenuPrint(struct ListMenu *list, const u8 *str, u8 x, u8 y)
+{
+ u8 colors[3];
+ if (gUnknown_03006300.field_3_7)
+ {
+ colors[0] = gUnknown_03006300.fillValue;
+ colors[1] = gUnknown_03006300.cursorPal;
+ colors[2] = gUnknown_03006300.cursorShadowPal;
+ AddTextPrinterParameterized2(list->template.windowId,
+ gUnknown_03006300.fontId,
+ x, y,
+ gUnknown_03006300.lettersSpacing,
+ 0, colors, TEXT_SPEED_FF, str);
+
+ gUnknown_03006300.field_3_7 = 0;
+ }
+ else
+ {
+ colors[0] = list->template.fillValue;
+ colors[1] = list->template.cursorPal;
+ colors[2] = list->template.cursorShadowPal;
+ AddTextPrinterParameterized2(list->template.windowId,
+ list->template.fontId,
+ x, y,
+ list->template.lettersSpacing,
+ 0, colors, TEXT_SPEED_FF, str);
+ }
+}
+
+static void ListMenuPrintEntries(struct ListMenu *list, u16 startIndex, u16 yOffset, u16 count)
+{
+ s32 i;
+ u8 x, y;
+ u8 yMultiplier = GetFontAttribute(list->template.fontId, 1) + list->template.unk_16_3;
+
+ for (i = 0; i < count; i++)
+ {
+ if (list->template.items[startIndex].id != -3)
+ x = list->template.unk_12;
+ else
+ x = list->template.unk_11;
+
+ y = (yOffset + i) * yMultiplier + list->template.upText_Y;
+ if (list->template.unk_08 != NULL)
+ list->template.unk_08(list->template.windowId, list->template.items[startIndex].id, y);
+
+ ListMenuPrint(list, list->template.items[startIndex].name, x, y);
+ startIndex++;
+ }
+}
+
+static void ListMenuDrawCursor(struct ListMenu *list)
+{
+ u8 yMultiplier = GetFontAttribute(list->template.fontId, 1) + list->template.unk_16_3;
+ u8 x = list->template.cursor_X;
+ u8 y = list->selectedRow * yMultiplier + list->template.upText_Y;
+ switch (list->template.cursorKind)
+ {
+ case 0:
+ ListMenuPrint(list, gText_SelectorArrow2, x, y);
+ break;
+ case 1:
+ break;
+ case 2:
+ if (list->unk_1E == 0xFF)
+ list->unk_1E = ListMenuAddCursorObject(list, 0);
+ ListMenuUpdateCursorObject(list->unk_1E,
+ GetWindowAttribute(list->template.windowId, WINDOW_TILEMAP_LEFT) * 8 - 1,
+ GetWindowAttribute(list->template.windowId, WINDOW_TILEMAP_TOP) * 8 + y - 1, 0);
+ break;
+ case 3:
+ if (list->unk_1E == 0xFF)
+ list->unk_1E = ListMenuAddCursorObject(list, 1);
+ ListMenuUpdateCursorObject(list->unk_1E,
+ GetWindowAttribute(list->template.windowId, WINDOW_TILEMAP_LEFT) * 8 + x,
+ GetWindowAttribute(list->template.windowId, WINDOW_TILEMAP_TOP) * 8 + y, 1);
+ break;
+ }
+}
+
+static u8 ListMenuAddCursorObject(struct ListMenu *list, u32 cursorKind)
+{
+ struct CursorStruct cursor;
+
+ cursor.unk0 = 0;
+ cursor.unk1 = 0xA0;
+ cursor.unk2 = GetWindowAttribute(list->template.windowId, WINDOW_WIDTH) * 8 + 2;
+ cursor.unk4 = GetFontAttribute(list->template.fontId, 1) + 2;
+ cursor.unk6 = 0x4000;
+ cursor.unk8 = 0xFFFF;
+ cursor.unkA = 0xF;
+
+ return ListMenuAddCursorObjectInternal(&cursor, cursorKind);
+}
+
+static void ListMenuErasePrintedCursor(struct ListMenu *list, u16 selectedRow)
+{
+ u8 cursorKind = list->template.cursorKind;
+ if (cursorKind == 0)
+ {
+ u8 yMultiplier = GetFontAttribute(list->template.fontId, 1) + list->template.unk_16_3;
+ u8 width = GetMenuCursorDimensionByFont(list->template.fontId, 0);
+ u8 height = GetMenuCursorDimensionByFont(list->template.fontId, 1);
+ FillWindowPixelRect(list->template.windowId,
+ (list->template.fillValue << 4) | (list->template.fillValue),
+ list->template.cursor_X,
+ selectedRow * yMultiplier + list->template.upText_Y,
+ width,
+ height);
+ }
+}
+
+static u8 ListMenuUpdateSelectedRowIndexAndScrollOffset(struct ListMenu *list, bool8 movingDown)
+{
+ u16 selectedRow = list->selectedRow;
+ u16 scrollOffset = list->scrollOffset;
+ u16 newRow;
+ u32 newScroll;
+
+ if (!movingDown)
+ {
+ if (list->template.maxShowed == 1)
+ newRow = 0;
+ else
+ newRow = list->template.maxShowed - ((list->template.maxShowed / 2) + (list->template.maxShowed % 2)) - 1;
+
+ if (scrollOffset == 0)
+ {
+ while (selectedRow != 0)
+ {
+ selectedRow--;
+ if (list->template.items[scrollOffset + selectedRow].id != -3)
+ {
+ list->selectedRow = selectedRow;
+ return 1;
+ }
+ }
+
+ return 0;
+ }
+ else
+ {
+ while (selectedRow > newRow)
+ {
+ selectedRow--;
+ if (list->template.items[scrollOffset + selectedRow].id != -3)
+ {
+ list->selectedRow = selectedRow;
+ return 1;
+ }
+ }
+
+ newScroll = scrollOffset - 1;
+ }
+ }
+ else
+ {
+ if (list->template.maxShowed == 1)
+ newRow = 0;
+ else
+ newRow = ((list->template.maxShowed / 2) + (list->template.maxShowed % 2));
+
+ if (scrollOffset == list->template.totalItems - list->template.maxShowed)
+ {
+ while (selectedRow < list->template.maxShowed - 1)
+ {
+ selectedRow++;
+ if (list->template.items[scrollOffset + selectedRow].id != -3)
+ {
+ list->selectedRow = selectedRow;
+ return 1;
+ }
+ }
+
+ return 0;
+ }
+ else
+ {
+ while (selectedRow < newRow)
+ {
+ selectedRow++;
+ if (list->template.items[scrollOffset + selectedRow].id != -3)
+ {
+ list->selectedRow = selectedRow;
+ return 1;
+ }
+ }
+
+ newScroll = scrollOffset + 1;
+ }
+ }
+
+ list->selectedRow = newRow;
+ list->scrollOffset = newScroll;
+ return 2;
+}
+
+static void ListMenuScroll(struct ListMenu *list, u8 count, bool8 movingDown)
+{
+ if (count >= list->template.maxShowed)
+ {
+ FillWindowPixelBuffer(list->template.windowId, (list->template.fillValue << 4) | (list->template.fillValue));
+ ListMenuPrintEntries(list, list->scrollOffset, 0, list->template.maxShowed);
+ }
+ else
+ {
+ u8 yMultiplier = GetFontAttribute(list->template.fontId, 1) + list->template.unk_16_3;
+
+ if (!movingDown)
+ {
+ u16 y, width, height;
+
+ ScrollWindow(list->template.windowId, 1, count * yMultiplier, (list->template.fillValue << 4) | (list->template.fillValue));
+ ListMenuPrintEntries(list, list->scrollOffset, 0, count);
+
+ y = (list->template.maxShowed * yMultiplier) + list->template.upText_Y;
+ width = GetWindowAttribute(list->template.windowId, WINDOW_WIDTH) * 8;
+ height = (GetWindowAttribute(list->template.windowId, WINDOW_HEIGHT) * 8) - y;
+ FillWindowPixelRect(list->template.windowId,
+ (list->template.fillValue << 4) | (list->template.fillValue),
+ 0, y, width, height);
+ }
+ else
+ {
+ u16 width;
+
+ ScrollWindow(list->template.windowId, 0, count * yMultiplier, (list->template.fillValue << 4) | (list->template.fillValue));
+ ListMenuPrintEntries(list, list->scrollOffset + (list->template.maxShowed - count), list->template.maxShowed - count, count);
+
+ width = GetWindowAttribute(list->template.windowId, WINDOW_WIDTH) * 8;
+ FillWindowPixelRect(list->template.windowId,
+ (list->template.fillValue << 4) | (list->template.fillValue),
+ 0, 0, width, list->template.upText_Y);
+ }
+ }
+}
+
+static bool8 ListMenuChangeSelection(struct ListMenu *list, bool8 updateCursorAndCallCallback, u8 count, bool8 movingDown)
+{
+ u16 oldSelectedRow;
+ u8 selectionChange, i, cursorCount;
+
+ oldSelectedRow = list->selectedRow;
+ cursorCount = 0;
+ selectionChange = 0;
+ for (i = 0; i < count; i++)
+ {
+ do
+ {
+ u8 ret = ListMenuUpdateSelectedRowIndexAndScrollOffset(list, movingDown);
+ selectionChange |= ret;
+ if (ret != 2)
+ break;
+ cursorCount++;
+ } while (list->template.items[list->scrollOffset + list->selectedRow].id == -3);
+ }
+
+ if (updateCursorAndCallCallback)
+ {
+ switch (selectionChange)
+ {
+ case 0:
+ default:
+ return TRUE;
+ case 1:
+ ListMenuErasePrintedCursor(list, oldSelectedRow);
+ ListMenuDrawCursor(list);
+ ListMenuCallSelectionChangedCallback(list, 0);
+ CopyWindowToVram(list->template.windowId, 2);
+ break;
+ case 2:
+ case 3:
+ ListMenuErasePrintedCursor(list, oldSelectedRow);
+ ListMenuScroll(list, cursorCount, movingDown);
+ ListMenuDrawCursor(list);
+ ListMenuCallSelectionChangedCallback(list, 0);
+ CopyWindowToVram(list->template.windowId, 2);
+ break;
+ }
+ }
+
+ return FALSE;
+}
+
+static void ListMenuCallSelectionChangedCallback(struct ListMenu *list, u8 a2)
+{
+ if (list->template.moveCursorFunc != NULL)
+ list->template.moveCursorFunc(list->template.items[list->scrollOffset + list->selectedRow].id, a2, list);
+}
+
+// unused
+void sub_81AF028(u8 cursorPal, u8 fillValue, u8 cursorShadowPal)
+{
+ gUnknown_03006300.cursorPal = cursorPal;
+ gUnknown_03006300.fillValue = fillValue;
+ gUnknown_03006300.cursorShadowPal = cursorShadowPal;
+ gUnknown_03006300.field_3_7 = 1;
+}
+
+void sub_81AF078(s32 arg0, u8 arg1, struct ListMenu *list)
+{
+ if (!arg1)
+ PlaySE(SE_SELECT);
+}
diff --git a/src/menu.c b/src/menu.c
index b20ab5164..0aaf2d186 100644
--- a/src/menu.c
+++ b/src/menu.c
@@ -25,11 +25,11 @@
#define STD_WINDOW_PALETTE_NUM 14
#define STD_WINDOW_BASE_TILE_NUM 0x214
-struct SomeUnkStruct_60F0D4
+struct MoveMenuInfoIcon
{
- u8 unk1;
- u8 unk2;
- u16 unk3;
+ u8 width;
+ u8 height;
+ u16 offset;
};
struct Menu
@@ -48,7 +48,7 @@ struct Menu
bool8 APressMuted;
};
-static EWRAM_DATA u8 gUnknown_0203CD8C = 0;
+static EWRAM_DATA u8 gStartMenuWindowId = 0;
static EWRAM_DATA u8 gUnknown_0203CD8D = 0;
static EWRAM_DATA struct Menu gUnknown_0203CD90 = {0};
static EWRAM_DATA u16 gUnknown_0203CD9C = 0;
@@ -76,34 +76,36 @@ static const struct WindowTemplate gUnknown_0860F0A8 =
const u16 gUnknown_0860F0B0[] = INCBIN_U16("graphics/interface/860F0B0.gbapal");
const u8 gUnknown_0860F0D0[] = { 15, 1, 2 };
-const struct SomeUnkStruct_60F0D4 gUnknown_0860F0D4[] =
-{
- { 12, 12, 0x00 },
- { 32, 12, 0x20 },
- { 32, 12, 0x64 },
- { 32, 12, 0x60 },
- { 32, 12, 0x80 },
- { 32, 12, 0x48 },
- { 32, 12, 0x44 },
- { 32, 12, 0x6C },
- { 32, 12, 0x68 },
- { 32, 12, 0x88 },
- { 32, 12, 0xA4 },
- { 32, 12, 0x24 },
- { 32, 12, 0x28 },
- { 32, 12, 0x2C },
- { 32, 12, 0x40 },
- { 32, 12, 0x84 },
- { 32, 12, 0x4C },
- { 32, 12, 0xA0 },
- { 32, 12, 0x8C },
- { 42, 12, 0xA8 },
- { 42, 12, 0xC0 },
- { 42, 12, 0xC8 },
- { 42, 12, 0xE0 },
- { 42, 12, 0xE8 },
- { 8, 8, 0xAE },
- { 8, 8, 0xAF },
+
+// Table of move info icon offsets in graphics/interface_fr/menu.png
+const struct MoveMenuInfoIcon gMoveMenuInfoIcons[] =
+{ // { width, height, offset }
+ { 12, 12, 0x00 }, // Unused
+ { 32, 12, 0x20 }, // Normal icon
+ { 32, 12, 0x64 }, // Fight icon
+ { 32, 12, 0x60 }, // Flying icon
+ { 32, 12, 0x80 }, // Poison icon
+ { 32, 12, 0x48 }, // Ground icon
+ { 32, 12, 0x44 }, // Rock icon
+ { 32, 12, 0x6C }, // Bug icon
+ { 32, 12, 0x68 }, // Ghost icon
+ { 32, 12, 0x88 }, // Steel icon
+ { 32, 12, 0xA4 }, // ??? (Mystery) icon
+ { 32, 12, 0x24 }, // Fire icon
+ { 32, 12, 0x28 }, // Water icon
+ { 32, 12, 0x2C }, // Grass icon
+ { 32, 12, 0x40 }, // Electric icon
+ { 32, 12, 0x84 }, // Psychic icon
+ { 32, 12, 0x4C }, // Ice icon
+ { 32, 12, 0xA0 }, // Dragon icon
+ { 32, 12, 0x8C }, // Dark icon
+ { 42, 12, 0xA8 }, // -Type- icon
+ { 42, 12, 0xC0 }, // -Power- icon
+ { 42, 12, 0xC8 }, // -Accuracy- icon
+ { 42, 12, 0xE0 }, // -PP- icon
+ { 42, 12, 0xE8 }, // -Effect- icon
+ { 8, 8, 0xAE }, // Unused (Small white pokeball)
+ { 8, 8, 0xAF }, // Unused (Small dark pokeball)
};
// Forward declarations
@@ -125,7 +127,7 @@ extern void task_free_buf_after_copying_tile_data_to_vram(u8 taskId);
void sub_81971D0(void)
{
InitWindows(gUnknown_0860F098);
- gUnknown_0203CD8C = 0xFF;
+ gStartMenuWindowId = 0xFF;
gUnknown_0203CD8D = 0xFF;
}
@@ -471,22 +473,22 @@ u8 GetPlayerTextSpeed(void)
u8 sub_81979C4(u8 a1)
{
- if (gUnknown_0203CD8C == 0xFF)
- gUnknown_0203CD8C = sub_8198AA4(0, 0x16, 1, 7, (a1 * 2) + 2, 0xF, 0x139);
- return gUnknown_0203CD8C;
+ if (gStartMenuWindowId == 0xFF)
+ gStartMenuWindowId = sub_8198AA4(0, 0x16, 1, 7, (a1 * 2) + 2, 0xF, 0x139);
+ return gStartMenuWindowId;
}
u8 GetStartMenuWindowId(void)
{
- return gUnknown_0203CD8C;
+ return gStartMenuWindowId;
}
-void remove_start_menu_window_maybe(void)
+void RemoveStartMenuWindow(void)
{
- if (gUnknown_0203CD8C != 0xFF)
+ if (gStartMenuWindowId != 0xFF)
{
- RemoveWindow(gUnknown_0203CD8C);
- gUnknown_0203CD8C = 0xFF;
+ RemoveWindow(gStartMenuWindowId);
+ gStartMenuWindowId = 0xFF;
}
}
@@ -1988,7 +1990,7 @@ void sub_8199F74(u8 windowId, u8 fontId, const u8 *str, u8 left, u8 top, u8 spee
AddTextPrinter(&printer, speed, callback);
}
-void sub_819A024(u8 windowId, const u8 *src, u16 a2, u16 a3)
+void PrintPlayerNameOnWindow(u8 windowId, const u8 *src, u16 x, u16 y)
{
int count = 0;
while (gSaveBlock2Ptr->playerName[count] != EOS)
@@ -1996,7 +1998,7 @@ void sub_819A024(u8 windowId, const u8 *src, u16 a2, u16 a3)
StringExpandPlaceholders(gStringVar4, src);
- PrintTextOnWindow(windowId, 1, gStringVar4, a2, a3, 0xFF, 0);
+ PrintTextOnWindow(windowId, 1, gStringVar4, x, y, 0xFF, 0);
}
//Screw this function, it's long and unreferenced and ugh
@@ -2364,22 +2366,22 @@ void sub_819A2BC(u8 palOffset, u8 palId)
void blit_move_info_icon(u8 windowId, u8 iconId, u16 x, u16 y)
{
- BlitBitmapRectToWindow(windowId, gFireRedMenuElements_Gfx + gUnknown_0860F0D4[iconId].unk3 * 32, 0, 0, 128, 128, x, y, gUnknown_0860F0D4[iconId].unk1, gUnknown_0860F0D4[iconId].unk2);
+ BlitBitmapRectToWindow(windowId, gFireRedMenuElements_Gfx + gMoveMenuInfoIcons[iconId].offset * 32, 0, 0, 128, 128, x, y, gMoveMenuInfoIcons[iconId].width, gMoveMenuInfoIcons[iconId].height);
}
-void sub_819A344(u8 a0, u8 *a1, u8 a2)
+void sub_819A344(u8 a0, u8 *dest, u8 color)
{
s32 curFlag;
s32 flagCount;
u8 *endOfString;
- u8 *string = a1;
+ u8 *string = dest;
*(string++) = EXT_CTRL_CODE_BEGIN;
*(string++) = EXT_CTRL_CODE_COLOR;
- *(string++) = a2;
+ *(string++) = color;
*(string++) = EXT_CTRL_CODE_BEGIN;
*(string++) = EXT_CTRL_CODE_SHADOW;
- *(string++) = a2 + 1;
+ *(string++) = color + 1;
switch (a0)
{
diff --git a/src/overworld.c b/src/overworld.c
index 6ee338cb8..920f6f8f1 100644
--- a/src/overworld.c
+++ b/src/overworld.c
@@ -161,7 +161,7 @@ extern void FieldEffectActiveListClear(void);
extern void SetUpFieldTasks(void);
extern void sub_81BE6B8(void);
extern void sub_80AAFA4(void);
-extern void sub_809FA9C(void);
+extern void ShowStartMenu(void);
extern void sub_80AEE84(void);
extern void mapldr_default(void);
extern void npc_paltag_set_load(u8);
@@ -2795,7 +2795,7 @@ static void sub_8087510(void)
static void sub_808751C(void)
{
PlaySE(SE_WIN_OPEN);
- sub_809FA9C();
+ ShowStartMenu();
ScriptContext2_Enable();
}
diff --git a/src/pokeball.c b/src/pokeball.c
index 795a33827..8173c4a90 100644
--- a/src/pokeball.c
+++ b/src/pokeball.c
@@ -43,7 +43,7 @@ static void sub_80768F0(struct Sprite *sprite);
static void sub_80769A8(struct Sprite *sprite);
static void sub_80769CC(struct Sprite *sprite);
static void SpriteCB_HitAnimHealthoxEffect(struct Sprite *sprite);
-static u16 GetBankPokeballItemId(u8 bank);
+static u16 GetBattlerPokeballItemId(u8 battlerId);
// rom const data
@@ -317,11 +317,11 @@ const struct SpriteTemplate gBallSpriteTemplates[POKEBALL_COUNT] =
},
};
-#define tFrames data[0]
-#define tPan data[1]
-#define tThrowId data[2]
-#define tBank data[3]
-#define tOpponentBank data[4]
+#define tFrames data[0]
+#define tPan data[1]
+#define tThrowId data[2]
+#define tBattler data[3]
+#define tOpponentBattler data[4]
u8 DoPokeballSendOutAnimation(s16 pan, u8 kindOfThrow)
{
@@ -333,17 +333,17 @@ u8 DoPokeballSendOutAnimation(s16 pan, u8 kindOfThrow)
taskId = CreateTask(Task_DoPokeballSendOutAnim, 5);
gTasks[taskId].tPan = pan;
gTasks[taskId].tThrowId = kindOfThrow;
- gTasks[taskId].tBank = gActiveBattler;
+ gTasks[taskId].tBattler = gActiveBattler;
return 0;
}
-#define sBank data[6]
+#define sBattler data[6]
static void Task_DoPokeballSendOutAnim(u8 taskId)
{
u16 throwCaseId;
- u8 bank;
+ u8 battlerId;
u16 itemId, ballId;
u8 ballSpriteId;
bool8 notSendOut = FALSE;
@@ -355,12 +355,12 @@ static void Task_DoPokeballSendOutAnim(u8 taskId)
}
throwCaseId = gTasks[taskId].tThrowId;
- bank = gTasks[taskId].tBank;
+ battlerId = gTasks[taskId].tBattler;
- if (GetBattlerSide(bank) != B_SIDE_PLAYER)
- itemId = GetMonData(&gEnemyParty[gBattlerPartyIndexes[bank]], MON_DATA_POKEBALL);
+ if (GetBattlerSide(battlerId) != B_SIDE_PLAYER)
+ itemId = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerId]], MON_DATA_POKEBALL);
else
- itemId = GetMonData(&gPlayerParty[gBattlerPartyIndexes[bank]], MON_DATA_POKEBALL);
+ itemId = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_POKEBALL);
ballId = ItemIdToBallId(itemId);
LoadBallGfx(ballId);
@@ -372,15 +372,15 @@ static void Task_DoPokeballSendOutAnim(u8 taskId)
switch (throwCaseId)
{
case POKEBALL_PLAYER_SENDOUT:
- gBattlerTarget = bank;
+ gBattlerTarget = battlerId;
gSprites[ballSpriteId].pos1.x = 24;
gSprites[ballSpriteId].pos1.y = 68;
gSprites[ballSpriteId].callback = SpriteCB_PlayerMonSendOut_1;
break;
case POKEBALL_OPPONENT_SENDOUT:
- gSprites[ballSpriteId].pos1.x = GetBattlerSpriteCoord(bank, BANK_X_POS);
- gSprites[ballSpriteId].pos1.y = GetBattlerSpriteCoord(bank, BANK_Y_POS) + 24;
- gBattlerTarget = bank;
+ gSprites[ballSpriteId].pos1.x = GetBattlerSpriteCoord(battlerId, BANK_X_POS);
+ gSprites[ballSpriteId].pos1.y = GetBattlerSpriteCoord(battlerId, BANK_Y_POS) + 24;
+ gBattlerTarget = battlerId;
gSprites[ballSpriteId].data[0] = 0;
gSprites[ballSpriteId].callback = SpriteCB_OpponentMonSendOut;
break;
@@ -390,7 +390,7 @@ static void Task_DoPokeballSendOutAnim(u8 taskId)
break;
}
- gSprites[ballSpriteId].sBank = gBattlerTarget;
+ gSprites[ballSpriteId].sBattler = gBattlerTarget;
if (!notSendOut)
{
DestroyTask(taskId);
@@ -404,7 +404,7 @@ static void Task_DoPokeballSendOutAnim(u8 taskId)
gSprites[ballSpriteId].data[5] = -40;
sub_80A68D4(&gSprites[ballSpriteId]);
gSprites[ballSpriteId].oam.affineParam = taskId;
- gTasks[taskId].tOpponentBank = gBattlerTarget;
+ gTasks[taskId].tOpponentBattler = gBattlerTarget;
gTasks[taskId].func = TaskDummy;
PlaySE(SE_NAGERU);
}
@@ -415,7 +415,7 @@ static void SpriteCB_TestBallThrow(struct Sprite *sprite)
{
u16 ballId;
u8 taskId = sprite->oam.affineParam;
- u8 opponentBank = gTasks[taskId].tOpponentBank;
+ u8 opponentBattler = gTasks[taskId].tOpponentBattler;
u8 noOfShakes = gTasks[taskId].tThrowId;
StartSpriteAnim(sprite, 1);
@@ -425,10 +425,10 @@ static void SpriteCB_TestBallThrow(struct Sprite *sprite)
sprite->pos2.x = 0;
sprite->pos2.y = 0;
sprite->data[5] = 0;
- ballId = ItemIdToBallId(GetBankPokeballItemId(opponentBank));
+ ballId = ItemIdToBallId(GetBattlerPokeballItemId(opponentBattler));
LaunchBallStarsTask(sprite->pos1.x, sprite->pos1.y - 5, 1, 0x1C, ballId);
- sprite->data[0] = LaunchBallFadeMonTask(FALSE, opponentBank, 14, ballId);
- sprite->sBank = opponentBank;
+ sprite->data[0] = LaunchBallFadeMonTask(FALSE, opponentBattler, 14, ballId);
+ sprite->sBattler = opponentBattler;
sprite->data[7] = noOfShakes;
DestroyTask(taskId);
sprite->callback = sub_80756D4;
@@ -438,8 +438,8 @@ static void SpriteCB_TestBallThrow(struct Sprite *sprite)
#undef tFrames
#undef tPan
#undef tThrowId
-#undef tBank
-#undef tOpponentBank
+#undef tBattler
+#undef tOpponentBattler
static void sub_80756D4(struct Sprite *sprite)
{
@@ -452,9 +452,9 @@ static void sub_80756E0(struct Sprite *sprite)
{
sprite->data[5] = 0;
sprite->callback = sub_807574C;
- StartSpriteAffineAnim(&gSprites[gBattlerSpriteIds[sprite->sBank]], 2);
- AnimateSprite(&gSprites[gBattlerSpriteIds[sprite->sBank]]);
- gSprites[gBattlerSpriteIds[sprite->sBank]].data[1] = 0;
+ StartSpriteAffineAnim(&gSprites[gBattlerSpriteIds[sprite->sBattler]], 2);
+ AnimateSprite(&gSprites[gBattlerSpriteIds[sprite->sBattler]]);
+ gSprites[gBattlerSpriteIds[sprite->sBattler]].data[1] = 0;
}
}
@@ -463,17 +463,17 @@ static void sub_807574C(struct Sprite *sprite)
sprite->data[5]++;
if (sprite->data[5] == 11)
PlaySE(SE_SUIKOMU);
- if (gSprites[gBattlerSpriteIds[sprite->sBank]].affineAnimEnded)
+ if (gSprites[gBattlerSpriteIds[sprite->sBattler]].affineAnimEnded)
{
StartSpriteAnim(sprite, 2);
- gSprites[gBattlerSpriteIds[sprite->sBank]].invisible = TRUE;
+ gSprites[gBattlerSpriteIds[sprite->sBattler]].invisible = TRUE;
sprite->data[5] = 0;
sprite->callback = sub_80757E4;
}
else
{
- gSprites[gBattlerSpriteIds[sprite->sBank]].data[1] += 0x60;
- gSprites[gBattlerSpriteIds[sprite->sBank]].pos2.y = -gSprites[gBattlerSpriteIds[sprite->sBank]].data[1] >> 8;
+ gSprites[gBattlerSpriteIds[sprite->sBattler]].data[1] += 0x60;
+ gSprites[gBattlerSpriteIds[sprite->sBattler]].pos2.y = -gSprites[gBattlerSpriteIds[sprite->sBattler]].data[1] >> 8;
}
}
@@ -641,7 +641,7 @@ static void sub_8075970(struct Sprite *sprite)
#define tCryTaskSpecies data[0]
#define tCryTaskPan data[1]
#define tCryTaskWantedCry data[2]
-#define tCryTaskBank data[3]
+#define tCryTaskBattler data[3]
#define tCryTaskMonSpriteId data[4]
#define tCryTaskMonPtr1 data[5]
#define tCryTaskMonPtr2 data[6]
@@ -653,7 +653,7 @@ static void Task_PlayCryWhenReleasedFromBall(u8 taskId)
u8 wantedCry = gTasks[taskId].tCryTaskWantedCry;
s8 pan = gTasks[taskId].tCryTaskPan;
u16 species = gTasks[taskId].tCryTaskSpecies;
- u8 bank = gTasks[taskId].tCryTaskBank;
+ u8 battlerId = gTasks[taskId].tCryTaskBattler;
u8 monSpriteId = gTasks[taskId].tCryTaskMonSpriteId;
struct Pokemon *mon = (void*)(u32)((gTasks[taskId].tCryTaskMonPtr1 << 0x10) | (u16)(gTasks[taskId].tCryTaskMonPtr2));
@@ -669,7 +669,7 @@ static void Task_PlayCryWhenReleasedFromBall(u8 taskId)
PlayCry3(species, pan, 0);
else
PlayCry3(species, pan, 11);
- gBattleSpritesDataPtr->healthBoxesData[bank].field_1_x40 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[battlerId].field_1_x40 = 0;
DestroyTask(taskId);
break;
case 2:
@@ -685,7 +685,7 @@ static void Task_PlayCryWhenReleasedFromBall(u8 taskId)
else
PlayCry4(species, pan, 12);
- gBattleSpritesDataPtr->healthBoxesData[bank].field_1_x40 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[battlerId].field_1_x40 = 0;
DestroyTask(taskId);
}
else
@@ -724,7 +724,7 @@ static void Task_PlayCryWhenReleasedFromBall(u8 taskId)
else
PlayCry4(species, pan, 11);
- gBattleSpritesDataPtr->healthBoxesData[bank].field_1_x40 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[battlerId].field_1_x40 = 0;
DestroyTask(taskId);
break;
}
@@ -732,13 +732,13 @@ static void Task_PlayCryWhenReleasedFromBall(u8 taskId)
static void SpriteCB_ReleaseMonFromBall(struct Sprite *sprite)
{
- u8 bank = sprite->sBank;
+ u8 battlerId = sprite->sBattler;
u32 ballId;
StartSpriteAnim(sprite, 1);
- ballId = ItemIdToBallId(GetBankPokeballItemId(bank));
+ ballId = ItemIdToBallId(GetBattlerPokeballItemId(battlerId));
LaunchBallStarsTask(sprite->pos1.x, sprite->pos1.y - 5, 1, 0x1C, ballId);
- sprite->data[0] = LaunchBallFadeMonTask(1, sprite->sBank, 14, ballId);
+ sprite->data[0] = LaunchBallFadeMonTask(1, sprite->sBattler, 14, ballId);
sprite->callback = HandleBallAnimEnd;
if (gMain.inBattle)
@@ -749,19 +749,19 @@ static void SpriteCB_ReleaseMonFromBall(struct Sprite *sprite)
u16 wantedCryCase;
u8 taskId;
- if (GetBattlerSide(bank) != B_SIDE_PLAYER)
+ if (GetBattlerSide(battlerId) != B_SIDE_PLAYER)
{
- mon = &gEnemyParty[gBattlerPartyIndexes[bank]];
+ mon = &gEnemyParty[gBattlerPartyIndexes[battlerId]];
pan = 25;
}
else
{
- mon = &gPlayerParty[gBattlerPartyIndexes[bank]];
+ mon = &gPlayerParty[gBattlerPartyIndexes[battlerId]];
pan = -25;
}
species = GetMonData(mon, MON_DATA_SPECIES);
- if ((bank == GetBattlerAtPosition(B_POSITION_PLAYER_LEFT) || bank == GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT))
+ if ((battlerId == GetBattlerAtPosition(B_POSITION_PLAYER_LEFT) || battlerId == GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT))
&& IsDoubleBattle() && gBattleSpritesDataPtr->animationData->field_9_x1)
{
if (gBattleTypeFlags & BATTLE_TYPE_MULTI && gBattleTypeFlags & BATTLE_TYPE_LINK)
@@ -777,39 +777,39 @@ static void SpriteCB_ReleaseMonFromBall(struct Sprite *sprite)
if (!IsDoubleBattle() || !gBattleSpritesDataPtr->animationData->field_9_x1)
wantedCryCase = 0;
- else if (bank == GetBattlerAtPosition(B_POSITION_PLAYER_LEFT) || bank == GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT))
+ else if (battlerId == GetBattlerAtPosition(B_POSITION_PLAYER_LEFT) || battlerId == GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT))
wantedCryCase = 1;
else
wantedCryCase = 2;
- gBattleSpritesDataPtr->healthBoxesData[bank].field_1_x40 = 1;
+ gBattleSpritesDataPtr->healthBoxesData[battlerId].field_1_x40 = 1;
taskId = CreateTask(Task_PlayCryWhenReleasedFromBall, 3);
gTasks[taskId].tCryTaskSpecies = species;
gTasks[taskId].tCryTaskPan = pan;
gTasks[taskId].tCryTaskWantedCry = wantedCryCase;
- gTasks[taskId].tCryTaskBank = bank;
- gTasks[taskId].tCryTaskMonSpriteId = gBattlerSpriteIds[sprite->sBank];
+ gTasks[taskId].tCryTaskBattler = battlerId;
+ gTasks[taskId].tCryTaskMonSpriteId = gBattlerSpriteIds[sprite->sBattler];
gTasks[taskId].tCryTaskMonPtr1 = (u32)(mon) >> 0x10;
gTasks[taskId].tCryTaskMonPtr2 = (u32)(mon);
gTasks[taskId].tCryTaskState = 0;
}
- StartSpriteAffineAnim(&gSprites[gBattlerSpriteIds[sprite->sBank]], 1);
+ StartSpriteAffineAnim(&gSprites[gBattlerSpriteIds[sprite->sBattler]], 1);
- if (GetBattlerSide(sprite->sBank) == B_SIDE_OPPONENT)
- gSprites[gBattlerSpriteIds[sprite->sBank]].callback = sub_8039B58;
+ if (GetBattlerSide(sprite->sBattler) == B_SIDE_OPPONENT)
+ gSprites[gBattlerSpriteIds[sprite->sBattler]].callback = sub_8039B58;
else
- gSprites[gBattlerSpriteIds[sprite->sBank]].callback = sub_8039E44;
+ gSprites[gBattlerSpriteIds[sprite->sBattler]].callback = sub_8039E44;
- AnimateSprite(&gSprites[gBattlerSpriteIds[sprite->sBank]]);
- gSprites[gBattlerSpriteIds[sprite->sBank]].data[1] = 0x1000;
+ AnimateSprite(&gSprites[gBattlerSpriteIds[sprite->sBattler]]);
+ gSprites[gBattlerSpriteIds[sprite->sBattler]].data[1] = 0x1000;
}
#undef tCryTaskSpecies
#undef tCryTaskPan
#undef tCryTaskWantedCry
-#undef tCryTaskBank
+#undef tCryTaskBattler
#undef tCryTaskMonSpriteId
#undef tCryTaskMonPtr1
#undef tCryTaskMonPtr2
@@ -828,37 +828,37 @@ static void sub_8075FB4(struct Sprite *sprite)
static void HandleBallAnimEnd(struct Sprite *sprite)
{
bool8 affineAnimEnded = FALSE;
- u8 bank = sprite->sBank;
+ u8 battlerId = sprite->sBattler;
- gSprites[gBattlerSpriteIds[bank]].invisible = FALSE;
+ gSprites[gBattlerSpriteIds[battlerId]].invisible = FALSE;
if (sprite->animEnded)
sprite->invisible = TRUE;
- if (gSprites[gBattlerSpriteIds[bank]].affineAnimEnded)
+ if (gSprites[gBattlerSpriteIds[battlerId]].affineAnimEnded)
{
- StartSpriteAffineAnim(&gSprites[gBattlerSpriteIds[bank]], 0);
+ StartSpriteAffineAnim(&gSprites[gBattlerSpriteIds[battlerId]], 0);
affineAnimEnded = TRUE;
}
else
{
- gSprites[gBattlerSpriteIds[bank]].data[1] -= 288;
- gSprites[gBattlerSpriteIds[bank]].pos2.y = gSprites[gBattlerSpriteIds[bank]].data[1] >> 8;
+ gSprites[gBattlerSpriteIds[battlerId]].data[1] -= 288;
+ gSprites[gBattlerSpriteIds[battlerId]].pos2.y = gSprites[gBattlerSpriteIds[battlerId]].data[1] >> 8;
}
if (sprite->animEnded && affineAnimEnded)
{
- s32 i, doneBanks;
+ s32 i, doneBattlers;
- gSprites[gBattlerSpriteIds[bank]].pos2.y = 0;
+ gSprites[gBattlerSpriteIds[battlerId]].pos2.y = 0;
gDoingBattleAnim = FALSE;
- gBattleSpritesDataPtr->healthBoxesData[bank].ballAnimActive = 0;
+ gBattleSpritesDataPtr->healthBoxesData[battlerId].ballAnimActive = 0;
FreeSpriteOamMatrix(sprite);
DestroySprite(sprite);
- for (doneBanks = 0, i = 0; i < MAX_BATTLERS_COUNT; i++)
+ for (doneBattlers = 0, i = 0; i < MAX_BATTLERS_COUNT; i++)
{
if (gBattleSpritesDataPtr->healthBoxesData[i].ballAnimActive == 0)
- doneBanks++;
+ doneBattlers++;
}
- if (doneBanks == MAX_BATTLERS_COUNT)
+ if (doneBattlers == MAX_BATTLERS_COUNT)
{
for (i = 0; i < POKEBALL_COUNT; i++)
FreeBallGfx(i);
@@ -868,7 +868,7 @@ static void HandleBallAnimEnd(struct Sprite *sprite)
static void sub_80760F8(struct Sprite *sprite)
{
- u8 bank = sprite->sBank;
+ u8 battlerId = sprite->sBattler;
sprite->data[4]++;
if (sprite->data[4] == 40)
@@ -883,21 +883,21 @@ static void sub_80760F8(struct Sprite *sprite)
}
else if (sprite->data[4] == 315)
{
- FreeOamMatrix(gSprites[gBattlerSpriteIds[sprite->sBank]].oam.matrixNum);
- DestroySprite(&gSprites[gBattlerSpriteIds[sprite->sBank]]);
+ FreeOamMatrix(gSprites[gBattlerSpriteIds[sprite->sBattler]].oam.matrixNum);
+ DestroySprite(&gSprites[gBattlerSpriteIds[sprite->sBattler]]);
DestroySpriteAndFreeResources(sprite);
if (gMain.inBattle)
- gBattleSpritesDataPtr->healthBoxesData[bank].ballAnimActive = 0;
+ gBattleSpritesDataPtr->healthBoxesData[battlerId].ballAnimActive = 0;
}
}
static void SpriteCB_PlayerMonSendOut_1(struct Sprite *sprite)
{
sprite->data[0] = 25;
- sprite->data[2] = GetBattlerSpriteCoord(sprite->sBank, 2);
- sprite->data[4] = GetBattlerSpriteCoord(sprite->sBank, 3) + 24;
+ sprite->data[2] = GetBattlerSpriteCoord(sprite->sBattler, 2);
+ sprite->data[4] = GetBattlerSpriteCoord(sprite->sBattler, 3) + 24;
sprite->data[5] = -30;
- sprite->oam.affineParam = sprite->sBank;
+ sprite->oam.affineParam = sprite->sBattler;
sub_80A68D4(sprite);
sprite->callback = SpriteCB_PlayerMonSendOut_2;
}
@@ -923,7 +923,7 @@ static void SpriteCB_PlayerMonSendOut_2(struct Sprite *sprite)
}
r4 = sprite->data[0];
sub_80A6F3C(sprite);
- sprite->data[7] += sprite->sBank / 3;
+ sprite->data[7] += sprite->sBattler / 3;
sprite->pos2.y += Sin(HIBYTE(sprite->data[7]), sprite->data[5]);
sprite->oam.affineParam += 0x100;
if ((sprite->oam.affineParam >> 8) % 3 != 0)
@@ -946,11 +946,11 @@ static void SpriteCB_PlayerMonSendOut_2(struct Sprite *sprite)
sprite->pos1.y += sprite->pos2.y;
sprite->pos2.y = 0;
sprite->pos2.x = 0;
- sprite->sBank = sprite->oam.affineParam & 0xFF;
+ sprite->sBattler = sprite->oam.affineParam & 0xFF;
sprite->data[0] = 0;
if (IsDoubleBattle() && gBattleSpritesDataPtr->animationData->field_9_x1
- && sprite->sBank == GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT))
+ && sprite->sBattler == GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT))
sprite->callback = SpriteCB_ReleaseMon2FromBall;
else
sprite->callback = SpriteCB_ReleaseMonFromBall;
@@ -976,26 +976,26 @@ static void SpriteCB_OpponentMonSendOut(struct Sprite *sprite)
{
sprite->data[0] = 0;
if (IsDoubleBattle() && gBattleSpritesDataPtr->animationData->field_9_x1
- && sprite->sBank == GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT))
+ && sprite->sBattler == GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT))
sprite->callback = SpriteCB_ReleaseMon2FromBall;
else
sprite->callback = SpriteCB_ReleaseMonFromBall;
}
}
-#undef sBank
+#undef sBattler
static u8 LaunchBallStarsTaskForPokeball(u8 x, u8 y, u8 kindOfStars, u8 d)
{
return LaunchBallStarsTask(x, y, kindOfStars, d, BALL_POKE);
}
-static u8 LaunchBallFadeMonTaskForPokeball(bool8 unFadeLater, u8 bank, u32 arg2)
+static u8 LaunchBallFadeMonTaskForPokeball(bool8 unFadeLater, u8 battlerId, u32 arg2)
{
- return LaunchBallFadeMonTask(unFadeLater, bank, arg2, BALL_POKE);
+ return LaunchBallFadeMonTask(unFadeLater, battlerId, arg2, BALL_POKE);
}
-void CreatePokeballSpriteToReleaseMon(u8 monSpriteId, u8 bank, u8 x, u8 y, u8 oamPriority, u8 subpriortiy, u8 g, u32 h, u16 species)
+void CreatePokeballSpriteToReleaseMon(u8 monSpriteId, u8 battlerId, u8 x, u8 y, u8 oamPriority, u8 subpriortiy, u8 g, u32 h, u16 species)
{
u8 spriteId;
@@ -1012,7 +1012,7 @@ void CreatePokeballSpriteToReleaseMon(u8 monSpriteId, u8 bank, u8 x, u8 y, u8 oa
gSprites[monSpriteId].data[7] = species;
gSprites[spriteId].data[1] = g;
- gSprites[spriteId].data[2] = bank;
+ gSprites[spriteId].data[2] = battlerId;
gSprites[spriteId].data[3] = h;
gSprites[spriteId].data[4] = h >> 0x10;
gSprites[spriteId].oam.priority = oamPriority;
@@ -1027,7 +1027,7 @@ static void sub_8076524(struct Sprite *sprite)
{
u8 r5;
u8 r7 = sprite->data[0];
- u8 bank = sprite->data[2];
+ u8 battlerId = sprite->data[2];
u32 r4 = (u16)sprite->data[3] | ((u16)sprite->data[4] << 16);
if (sprite->subpriority != 0)
@@ -1037,7 +1037,7 @@ static void sub_8076524(struct Sprite *sprite)
StartSpriteAnim(sprite, 1);
LaunchBallStarsTaskForPokeball(sprite->pos1.x, sprite->pos1.y - 5, sprite->oam.priority, r5);
- sprite->data[1] = LaunchBallFadeMonTaskForPokeball(1, bank, r4);
+ sprite->data[1] = LaunchBallFadeMonTaskForPokeball(1, battlerId, r4);
sprite->callback = sub_80765E0;
gSprites[r7].invisible = FALSE;
StartSpriteAffineAnim(&gSprites[r7], 1);
@@ -1175,16 +1175,16 @@ static void DestroySpriteAndFreeResources_(struct Sprite *sprite)
DestroySpriteAndFreeResources(sprite);
}
-void sub_8076918(u8 bank)
+void sub_8076918(u8 battlerId)
{
- struct Sprite *healthboxSprite = &gSprites[gHealthboxSpriteIds[bank]];
+ struct Sprite *healthboxSprite = &gSprites[gHealthboxSpriteIds[battlerId]];
healthboxSprite->data[0] = 5;
healthboxSprite->data[1] = 0;
healthboxSprite->pos2.x = 0x73;
healthboxSprite->pos2.y = 0;
healthboxSprite->callback = sub_80769CC;
- if (GetBattlerSide(bank) != B_SIDE_PLAYER)
+ if (GetBattlerSide(battlerId) != B_SIDE_PLAYER)
{
healthboxSprite->data[0] = -healthboxSprite->data[0];
healthboxSprite->data[1] = -healthboxSprite->data[1];
@@ -1192,7 +1192,7 @@ void sub_8076918(u8 bank)
healthboxSprite->pos2.y = -healthboxSprite->pos2.y;
}
gSprites[healthboxSprite->data[5]].callback(&gSprites[healthboxSprite->data[5]]);
- if (GetBattlerPosition(bank) == B_POSITION_PLAYER_RIGHT)
+ if (GetBattlerPosition(battlerId) == B_POSITION_PLAYER_RIGHT)
healthboxSprite->callback = sub_80769A8;
}
@@ -1214,13 +1214,13 @@ static void sub_80769CC(struct Sprite *sprite)
sprite->callback = SpriteCallbackDummy;
}
-void DoHitAnimHealthboxEffect(u8 bank)
+void DoHitAnimHealthboxEffect(u8 battlerId)
{
u8 spriteId;
spriteId = CreateInvisibleSpriteWithCallback(SpriteCB_HitAnimHealthoxEffect);
gSprites[spriteId].data[0] = 1;
- gSprites[spriteId].data[1] = gHealthboxSpriteIds[bank];
+ gSprites[spriteId].data[1] = gHealthboxSpriteIds[battlerId];
gSprites[spriteId].callback = SpriteCB_HitAnimHealthoxEffect;
}
@@ -1267,10 +1267,10 @@ void FreeBallGfx(u8 ballId)
FreeSpritePaletteByTag(gBallSpritePalettes[ballId].tag);
}
-static u16 GetBankPokeballItemId(u8 bank)
+static u16 GetBattlerPokeballItemId(u8 battlerId)
{
- if (GetBattlerSide(bank) == B_SIDE_PLAYER)
- return GetMonData(&gPlayerParty[gBattlerPartyIndexes[bank]], MON_DATA_POKEBALL);
+ if (GetBattlerSide(battlerId) == B_SIDE_PLAYER)
+ return GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_POKEBALL);
else
- return GetMonData(&gEnemyParty[gBattlerPartyIndexes[bank]], MON_DATA_POKEBALL);
+ return GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerId]], MON_DATA_POKEBALL);
}
diff --git a/src/pokeblock.c b/src/pokeblock.c
index b9a1f6bf3..b244409c4 100644
--- a/src/pokeblock.c
+++ b/src/pokeblock.c
@@ -91,7 +91,7 @@ static void sub_81362E0(void);
static void sub_8136344(void);
static void HandlePokeblockListMenuItems(void);
static void sub_81363BC(void);
-static void MovePokeblockMenuCursor(u32 pkblId, bool8 arg1, struct ListMenu *arg2);
+static void MovePokeblockMenuCursor(s32 pkblId, bool8 arg1, struct ListMenu *arg2);
static void PutPokeblockInfoText(void);
static void HandlePokeblockMenuCursor(u16 cursorPos, u16 arg1);
static void PutPokeblockListMenuString(u8 *dst, u16 pkblId);
@@ -319,18 +319,18 @@ static const struct ListMenuTemplate sPokeblockListMenuTemplate =
.unk_08 = NULL,
.totalItems = 0,
.maxShowed = 0,
- .unk_10 = 1,
+ .windowId = 1,
.unk_11 = 0,
.unk_12 = 1,
- .cursor_Y = 0,
+ .cursor_X = 0,
.upText_Y = 1,
- .cursorColor = 2,
- .fillColor = 0,
- .cursorShadowColor = 3,
- .unk_16_0 = FALSE,
- .spaceBetweenItems = 32,
- .unk_16_7 = FALSE,
- .unk_17_0 = 1,
+ .cursorPal = 2,
+ .fillValue = 0,
+ .cursorShadowPal = 3,
+ .lettersSpacing = 0,
+ .unk_16_3 = 0,
+ .scrollMultiple = LIST_MULTIPLE_SCROLL_DPAD,
+ .fontId = 1,
.cursorKind = 1
};
@@ -620,7 +620,7 @@ static void HandlePokeblockListMenuItems(void)
sPokeblockMenu->items[i].id = LIST_B_PRESSED;
gMultiuseListMenuTemplate = sPokeblockListMenuTemplate;
- gMultiuseListMenuTemplate.unk_17_0 = 7;
+ gMultiuseListMenuTemplate.fontId = 7;
gMultiuseListMenuTemplate.totalItems = sPokeblockMenu->itemsNo;
gMultiuseListMenuTemplate.items = sPokeblockMenu->items;
gMultiuseListMenuTemplate.maxShowed = sPokeblockMenu->maxShowed;
@@ -639,7 +639,7 @@ static void PutPokeblockListMenuString(u8 *dst, u16 pkblId)
StringExpandPlaceholders(txtPtr, gText_LvVar1);
}
-static void MovePokeblockMenuCursor(u32 pkblId, bool8 arg1, struct ListMenu *arg2)
+static void MovePokeblockMenuCursor(s32 pkblId, bool8 arg1, struct ListMenu *arg2)
{
if (arg1 != TRUE)
{
@@ -869,7 +869,7 @@ static void Task_FreeDataAndExitPokeblockCase(u8 taskId)
if (sPokeblockMenu->caseId == PBLOCK_CASE_FEEDER || sPokeblockMenu->caseId == PBLOCK_CASE_GIVE)
gFieldCallback = sub_80AF168;
- sub_81AE6C8(data[0], &sSavedPokeblockData.lastItemPage, &sSavedPokeblockData.lastItemPos);
+ DestroyListMenuTask(data[0], &sSavedPokeblockData.lastItemPage, &sSavedPokeblockData.lastItemPos);
sub_8136418();
ResetSpriteData();
FreeAllSpritePalettes();
@@ -893,7 +893,7 @@ static void Task_HandlePokeblockMenuInput(u8 taskId)
{
if (gMain.newKeys & SELECT_BUTTON)
{
- sub_81AE860(data[0], &sSavedPokeblockData.lastItemPage, &sSavedPokeblockData.lastItemPos);
+ ListMenuGetScrollAndRow(data[0], &sSavedPokeblockData.lastItemPage, &sSavedPokeblockData.lastItemPos);
if (sSavedPokeblockData.lastItemPage + sSavedPokeblockData.lastItemPos != sPokeblockMenu->itemsNo - 1)
{
PlaySE(SE_SELECT);
@@ -908,7 +908,7 @@ static void Task_HandlePokeblockMenuInput(u8 taskId)
u16 oldPosition = sSavedPokeblockData.lastItemPos;
s32 itemId = ListMenuHandleInputGetItemId(data[0]);
- sub_81AE860(data[0], &sSavedPokeblockData.lastItemPage, &sSavedPokeblockData.lastItemPos);
+ ListMenuGetScrollAndRow(data[0], &sSavedPokeblockData.lastItemPage, &sSavedPokeblockData.lastItemPos);
if (oldPosition != sSavedPokeblockData.lastItemPos)
{
HandlePokeblockMenuCursor(oldPosition, 5);
@@ -945,7 +945,7 @@ static void Task_HandlePokeblocksSwapInput(u8 taskId)
if (gMain.newKeys & SELECT_BUTTON)
{
PlaySE(SE_SELECT);
- sub_81AE860(data[0], &sSavedPokeblockData.lastItemPage, &sSavedPokeblockData.lastItemPos);
+ ListMenuGetScrollAndRow(data[0], &sSavedPokeblockData.lastItemPage, &sSavedPokeblockData.lastItemPos);
HandlePokeblocksSwap(taskId, FALSE);
}
else
@@ -954,7 +954,7 @@ static void Task_HandlePokeblocksSwapInput(u8 taskId)
u16 var = sSavedPokeblockData.lastItemPos;
s32 itemId = ListMenuHandleInputGetItemId(data[0]);
- sub_81AE860(data[0], &sSavedPokeblockData.lastItemPage, &sSavedPokeblockData.lastItemPos);
+ ListMenuGetScrollAndRow(data[0], &sSavedPokeblockData.lastItemPage, &sSavedPokeblockData.lastItemPos);
if (i != sSavedPokeblockData.lastItemPage || var != sSavedPokeblockData.lastItemPos)
{
for (i = 0; i < 9; i++)
@@ -996,7 +996,7 @@ static void HandlePokeblocksSwap(u8 taskId, bool8 noSwap)
u16 swappedFromId = sSavedPokeblockData.lastItemPage + sSavedPokeblockData.lastItemPos;
sPokeblockMenu->isSwapping = FALSE;
- sub_81AE6C8(data[0], &sSavedPokeblockData.lastItemPage, &sSavedPokeblockData.lastItemPos);
+ DestroyListMenuTask(data[0], &sSavedPokeblockData.lastItemPage, &sSavedPokeblockData.lastItemPos);
if (!noSwap && data[2] != swappedFromId && data[2] != swappedFromId - 1)
{
@@ -1112,7 +1112,7 @@ static void HandleErasePokeblock(u8 taskId)
lastPos = &sSavedPokeblockData.lastItemPos;
data = gTasks[taskId].data;
- sub_81AE6C8(data[0], lastPage, lastPos);
+ DestroyListMenuTask(data[0], lastPage, lastPos);
HandlePokeblockMenuCursor(*lastPos, 5);
SetMenuItemsCountAndMaxShowed();
sub_81362E0();
diff --git a/src/pokemon_summary_screen.c b/src/pokemon_summary_screen.c
index 3ebdc3d6d..834ca6f7d 100644
--- a/src/pokemon_summary_screen.c
+++ b/src/pokemon_summary_screen.c
@@ -26,6 +26,7 @@
#include "international_string_util.h"
#include "scanline_effect.h"
#include "menu_helpers.h"
+#include "daycare.h"
struct ContestMove
{
@@ -3024,7 +3025,7 @@ void sub_81C31F0(u8 *a)
{
u8 level = gUnknown_0203CF1C->summary.metLevel;
if (level == 0)
- level = 5;
+ level = EGG_HATCH_LEVEL;
ConvertIntToDecimalStringN(a, level, 0, 3);
UnkTextUtil_SetPtrI(3, a);
}
diff --git a/src/reshow_battle_screen.c b/src/reshow_battle_screen.c
index cedd3aee4..45f0f5a9e 100644
--- a/src/reshow_battle_screen.c
+++ b/src/reshow_battle_screen.c
@@ -13,6 +13,7 @@
#include "constants/species.h"
#include "battle_interface.h"
#include "battle_anim.h"
+#include "data2.h"
extern u16 gBattle_BG0_X;
extern u16 gBattle_BG0_Y;
@@ -25,14 +26,14 @@ extern u16 gBattle_BG3_Y;
extern const union AnimCmd * const * const gMonAnimationsSpriteAnimsPtrTable[];
-extern void sub_806A068(u16 species, u8 bankIdentity);
-extern void sub_806A12C(u16 backPicId, u8 bankIdentity);
+extern void sub_806A068(u16 species, u8 battlerPosition);
+extern void sub_806A12C(u16 backPicId, u8 battlerPosition);
// this file's functions
static void CB2_ReshowBattleScreenAfterMenu(void);
-static bool8 LoadBattlerSpriteGfx(u8 bank);
-static void CreateBattlerSprite(u8 bank);
-static void CreateHealthboxSprite(u8 bank);
+static bool8 LoadBattlerSpriteGfx(u8 battlerId);
+static void CreateBattlerSprite(u8 battlerId);
+static void CreateHealthboxSprite(u8 battlerId);
static void sub_80A95F4(void);
void nullsub_35(void)
@@ -217,16 +218,6 @@ static bool8 LoadBattlerSpriteGfx(u8 battler)
return TRUE;
}
-// todo: get rid of it once the struct is declared in a header
-struct MonCoords
-{
- // This would use a bitfield, but sub_8079F44
- // uses it as a u8 and casting won't match.
- u8 coords; // u8 x:4, y:4;
- u8 y_offset;
-};
-extern const struct MonCoords gTrainerBackPicCoords[];
-
static void CreateBattlerSprite(u8 battler)
{
if (battler < gBattlersCount)
diff --git a/src/secret_base.c b/src/secret_base.c
index df754f2a0..c886912f4 100644
--- a/src/secret_base.c
+++ b/src/secret_base.c
@@ -6,8 +6,8 @@
#include "main.h"
#include "task.h"
#include "palette.h"
-#include "list_menu.h"
#include "window.h"
+#include "list_menu.h"
#include "menu.h"
#include "menu_helpers.h"
#include "menu_indicators.h"
@@ -66,7 +66,7 @@ EWRAM_DATA struct SecretBaseListMenuBuffer *gUnknown_0203A020 = NULL;
void sub_80E9C9C(u8 taskId);
void game_continue(u8 taskId);
-void sub_80E9DEC(u32 a0, bool8 flag, struct ListMenu *menu);
+void sub_80E9DEC(s32 a0, bool8 flag, struct ListMenu *menu);
void sub_80E9E00(u8 taskId);
void sub_80E9E44(u8 taskId);
void sub_80E9E90(u8 taskId);
@@ -913,13 +913,13 @@ void game_continue(u8 taskId)
data[3] = 8;
}
gMultiuseListMenuTemplate = gUnknown_0858D07C;
- gMultiuseListMenuTemplate.unk_10 = data[6];
+ gMultiuseListMenuTemplate.windowId = data[6];
gMultiuseListMenuTemplate.totalItems = data[0];
gMultiuseListMenuTemplate.items = gUnknown_0203A020->items;
gMultiuseListMenuTemplate.maxShowed = data[3];
}
-void sub_80E9DEC(u32 a0, bool8 flag, struct ListMenu *menu)
+void sub_80E9DEC(s32 a0, bool8 flag, struct ListMenu *menu)
{
if (flag != TRUE)
{
@@ -953,14 +953,14 @@ void sub_80E9E90(u8 taskId)
data = gTasks[taskId].data;
input = ListMenuHandleInputGetItemId(data[5]);
- sub_81AE860(data[5], &data[2], &data[1]);
+ ListMenuGetScrollAndRow(data[5], &data[2], &data[1]);
switch (input)
{
case -1:
break;
case -2:
PlaySE(SE_SELECT);
- sub_81AE6C8(data[5], NULL, NULL);
+ DestroyListMenuTask(data[5], NULL, NULL);
RemoveScrollIndicatorArrowPair(data[8]);
sub_819746C(data[6], 0);
ClearWindowTilemap(data[6]);
@@ -1042,7 +1042,7 @@ void sub_80EA08C(u8 taskId)
data = gTasks[taskId].data;
sub_8197434(0, 0);
- sub_81AE6C8(data[5], &data[2], &data[1]);
+ DestroyListMenuTask(data[5], &data[2], &data[1]);
gSaveBlock1Ptr->secretBases[data[4]].sbr_field_1_6 = 0;
game_continue(taskId);
sub_812225C(&data[2], &data[1], data[3], data[0]);
@@ -1061,7 +1061,7 @@ void sub_80EA13C(u8 taskId)
data = gTasks[taskId].data;
sub_8197434(0, 0);
- sub_81AE6C8(data[5], &data[2], &data[1]);
+ DestroyListMenuTask(data[5], &data[2], &data[1]);
sub_80E9E00(taskId);
gTasks[taskId].func = sub_80E9E90;
}
diff --git a/src/start_menu.c b/src/start_menu.c
index d076d307d..c248ca86b 100644
--- a/src/start_menu.c
+++ b/src/start_menu.c
@@ -8,6 +8,31 @@
#include "text.h"
#include "strings.h"
#include "bg.h"
+#include "field_effect.h"
+#include "task.h"
+#include "overworld.h"
+#include "link.h"
+#include "battle_frontier_2.h"
+#include "rom_818CFC8.h"
+#include "field_specials.h"
+#include "field_map_obj_helpers.h"
+#include "script.h"
+#include "main.h"
+#include "sound.h"
+#include "pokedex.h"
+#include "field_weather.h"
+#include "palette.h"
+#include "item_menu.h"
+#include "option_menu.h"
+#include "event_scripts.h"
+#include "save.h"
+#include "gpu_regs.h"
+#include "scanline_effect.h"
+#include "text_window.h"
+#include "load_save.h"
+#include "international_string_util.h"
+#include "constants/songs.h"
+#include "field_player_avatar.h"
// Menu actions
enum
@@ -27,49 +52,99 @@ enum
MENU_ACTION_PYRAMID_BAG
};
-extern bool32 is_c1_link_related_active(void);
-extern bool32 InUnionRoom(void);
-extern bool8 InBattlePike(void);
-extern bool8 InBattlePyramid(void);
-extern bool8 InMultiBattleRoom(void);
-extern void NewMenuHelpers_DrawStdWindowFrame(u8 windowId, u8 a1);
-extern void sub_8198070(u8 windowId, u8 a1);
-
-// this file's functions
-static void BuildStartMenuActions_LinkMode(void);
-static void BuildStartMenuActions_UnionRoom(void);
-static void BuildStartMenuActions_SafariZone(void);
-static void BuildStartMenuActions_BattlePike(void);
-static void BuildStartMenuActions_BattlePyramid(void);
-static void BuildStartMenuActions_MultiBattleRoom(void);
-static void BuildStartMenuActions_Normal(void);
-bool8 StartMenu_Pokedex(void);
-bool8 StartMenu_Pokemon(void);
-bool8 StartMenu_Bag(void);
-bool8 StartMenu_PokeNav(void);
-bool8 StartMenu_PlayerName(void);
-bool8 StartMenu_Save(void);
-bool8 StartMenu_Option(void);
-bool8 StartMenu_Exit(void);
-bool8 StartMenu_SafariZoneRetire(void);
-bool8 StartMenu_LinkModePlayerName(void);
-bool8 StartMenu_BattlePyramidRetire(void);
-bool8 StartMenu_BattlePyramidBag(void);
-
-// EWRAM vars
-EWRAM_DATA u8 sSafariBallsWindowId = 0;
-EWRAM_DATA u8 sBattlePyramidFloorWindowId = 0;
-EWRAM_DATA u8 sStartMenuCursorPos = 0;
-EWRAM_DATA u8 sNumStartMenuActions = 0;
-EWRAM_DATA u8 sCurrentStartMenuActions[9] = {0};
-EWRAM_DATA u8 gUnknown_02037619[2] = {0};
-EWRAM_DATA bool8 (*gUnknown_0203761C)(void) = NULL;
-EWRAM_DATA u8 gUnknown_02037620 = 0;
-EWRAM_DATA u8 gUnknown_02037621 = 0;
-EWRAM_DATA u8 gUnknown_02037622 = 0;
-
-// const rom data
-static const struct WindowTemplate gSafariBallsWindowTemplate = {0, 1, 1, 9, 4, 0xF, 8};
+// Save status
+enum
+{
+ SAVE_IN_PROGRESS,
+ SAVE_SUCCESS,
+ SAVE_CANCELED,
+ SAVE_ERROR
+};
+
+EWRAM_DATA static u8 sSafariBallsWindowId = 0;
+EWRAM_DATA static u8 sBattlePyramidFloorWindowId = 0;
+EWRAM_DATA static u8 sStartMenuCursorPos = 0;
+EWRAM_DATA static u8 sNumStartMenuActions = 0;
+EWRAM_DATA static u8 sCurrentStartMenuActions[9] = {0};
+EWRAM_DATA static u8 sUnknown_02037619[2] = {0};
+
+EWRAM_DATA static u8 (*sSaveDialogCallback)(void) = NULL;
+EWRAM_DATA static u8 sSaveDialogTimer = 0;
+EWRAM_DATA static bool8 sSavingComplete = FALSE;
+EWRAM_DATA static u8 sSaveInfoWindowId = 0;
+
+// Extern variables
+extern u8 gDifferentSaveFile;
+extern u16 gSaveFileStatus;
+extern u8 gUnknown_03005DB4;
+
+// Extern functions in uncompiled files
+extern void sub_80AF688(void);
+extern void var_800D_set_xB(void);
+extern void sub_808B864(void);
+extern void sub_80BB534(void);
+extern void play_some_sound(void);
+extern void CB2_PartyMenuFromStartMenu(void);
+extern void CB2_PokeNav(void);
+extern void sub_80C4DDC(void (*)(void));
+extern void sub_80C51C4(void (*)(void));
+extern void sub_80C4E74(u8, void (*)(void));
+extern void sub_81C4EFC(void);
+extern void sub_80984F4(void);
+extern void sub_81A9EC8(void);
+extern void save_serialize_map(void);
+extern void sub_81A9E90(void);
+
+// Menu action callbacks
+static bool8 StartMenuPokedexCallback(void);
+static bool8 StartMenuPokemonCallback(void);
+static bool8 StartMenuBagCallback(void);
+static bool8 StartMenuPokeNavCallback(void);
+static bool8 StartMenuPlayerNameCallback(void);
+static bool8 StartMenuSaveCallback(void);
+static bool8 StartMenuOptionCallback(void);
+static bool8 StartMenuExitCallback(void);
+static bool8 StartMenuSafariZoneRetireCallback(void);
+static bool8 StartMenuLinkModePlayerNameCallback(void);
+static bool8 StartMenuBattlePyramidRetireCallback(void);
+static bool8 StartMenuBattlePyramidBagCallback(void);
+
+// Menu callbacks
+static bool8 SaveStartCallback(void);
+static bool8 SaveCallback(void);
+static bool8 BattlePyramidRetireStartCallback(void);
+static bool8 BattlePyramidRetireReturnCallback(void);
+static bool8 BattlePyramidRetireCallback(void);
+static bool8 HandleStartMenuInput(void);
+
+// Save dialog callbacks
+static u8 SaveConfirmSaveCallback(void);
+static u8 SaveYesNoCallback(void);
+static u8 SaveConfirmInputCallback(void);
+static u8 SaveFileExistsCallback(void);
+static u8 SaveConfirmOverwriteNoCallback(void);
+static u8 SaveConfirmOverwriteCallback(void);
+static u8 SaveOverwriteInputCallback(void);
+static u8 SaveSavingMessageCallback(void);
+static u8 SaveDoSaveCallback(void);
+static u8 SaveSuccessCallback(void);
+static u8 SaveReturnSuccessCallback(void);
+static u8 SaveErrorCallback(void);
+static u8 SaveReturnErrorCallback(void);
+static u8 BattlePyramidConfirmRetireCallback(void);
+static u8 BattlePyramidRetireYesNoCallback(void);
+static u8 BattlePyramidRetireInputCallback(void);
+
+// Task callbacks
+static void StartMenuTask(u8 taskId);
+static void SaveGameTask(u8 taskId);
+static void sub_80A0550(u8 taskId);
+static void sub_80A08A4(u8 taskId);
+
+// Some other callback
+static bool8 sub_809FA00(void);
+
+static const struct WindowTemplate sSafariBallsWindowTemplate = {0, 1, 1, 9, 4, 0xF, 8};
static const u8* const sPyramindFloorNames[] =
{
@@ -83,27 +158,27 @@ static const u8* const sPyramindFloorNames[] =
gText_Peak
};
-static const struct WindowTemplate gPyramidFloorWindowTemplate_2 = {0, 1, 1, 0xA, 4, 0xF, 8};
-static const struct WindowTemplate gPyramidFloorWindowTemplate_1 = {0, 1, 1, 0xC, 4, 0xF, 8};
-
-const struct MenuAction sStartMenuItems[] =
-{
- {gText_MenuPokedex, {.u8_void = StartMenu_Pokedex}},
- {gText_MenuPokemon, {.u8_void = StartMenu_Pokemon}},
- {gText_MenuBag, {.u8_void = StartMenu_Bag}},
- {gText_MenuPokenav, {.u8_void = StartMenu_PokeNav}},
- {gText_MenuPlayer, {.u8_void = StartMenu_PlayerName}},
- {gText_MenuSave, {.u8_void = StartMenu_Save}},
- {gText_MenuOption, {.u8_void = StartMenu_Option}},
- {gText_MenuExit, {.u8_void = StartMenu_Exit}},
- {gText_MenuRetire, {.u8_void = StartMenu_SafariZoneRetire}},
- {gText_MenuPlayer, {.u8_void = StartMenu_LinkModePlayerName}},
- {gText_MenuRest, {.u8_void = StartMenu_Save}},
- {gText_MenuRetire, {.u8_void = StartMenu_BattlePyramidRetire}},
- {gText_MenuBag, {.u8_void = StartMenu_BattlePyramidBag}}
+static const struct WindowTemplate sPyramidFloorWindowTemplate_2 = {0, 1, 1, 0xA, 4, 0xF, 8};
+static const struct WindowTemplate sPyramidFloorWindowTemplate_1 = {0, 1, 1, 0xC, 4, 0xF, 8};
+
+static const struct MenuAction sStartMenuItems[] =
+{
+ {gText_MenuPokedex, {.u8_void = StartMenuPokedexCallback}},
+ {gText_MenuPokemon, {.u8_void = StartMenuPokemonCallback}},
+ {gText_MenuBag, {.u8_void = StartMenuBagCallback}},
+ {gText_MenuPokenav, {.u8_void = StartMenuPokeNavCallback}},
+ {gText_MenuPlayer, {.u8_void = StartMenuPlayerNameCallback}},
+ {gText_MenuSave, {.u8_void = StartMenuSaveCallback}},
+ {gText_MenuOption, {.u8_void = StartMenuOptionCallback}},
+ {gText_MenuExit, {.u8_void = StartMenuExitCallback}},
+ {gText_MenuRetire, {.u8_void = StartMenuSafariZoneRetireCallback}},
+ {gText_MenuPlayer, {.u8_void = StartMenuLinkModePlayerNameCallback}},
+ {gText_MenuRest, {.u8_void = StartMenuSaveCallback}},
+ {gText_MenuRetire, {.u8_void = StartMenuBattlePyramidRetireCallback}},
+ {gText_MenuBag, {.u8_void = StartMenuBattlePyramidBagCallback}}
};
-const struct BgTemplate gUnknown_085105A8[] =
+static const struct BgTemplate sUnknown_085105A8[] =
{
{
.bg = 0,
@@ -116,15 +191,47 @@ const struct BgTemplate gUnknown_085105A8[] =
}
};
-const struct WindowTemplate gUnknown_085105AC[] =
+static const struct WindowTemplate sUnknown_085105AC[] =
{
{0, 2, 0xF, 0x1A, 4, 0xF, 0x194},
DUMMY_WIN_TEMPLATE
};
-const struct WindowTemplate gUnknown_085105BC = {0, 1, 1, 0xE, 0xA, 0xF, 8};
+static const struct WindowTemplate sSaveInfoWindowTemplate = {0, 1, 1, 0xE, 0xA, 0xF, 8};
+
+// Local functions
+static void BuildStartMenuActions(void);
+static void AddStartMenuAction(u8 action);
+static void BuildNormalStartMenu(void);
+static void BuildSafariZoneStartMenu(void);
+static void BuildLinkModeStartMenu(void);
+static void BuildUnionRoomStartMenu(void);
+static void BuildBattlePikeStartMenu(void);
+static void BuildBattlePyramidStartMenu(void);
+static void BuildMultiBattleRoomStartMenu(void);
+static void ShowSafariBallsWindow(void);
+static void ShowPyramidFloorWindow(void);
+static void RemoveExtraStartMenuWindows(void);
+static bool32 PrintStartMenuActions(s8 *pIndex, u32 count);
+static bool32 InitStartMenuStep(void);
+static void InitStartMenu(void);
+static void CreateStartMenuTask(TaskFunc followupFunc);
+static void InitSave(void);
+static u8 RunSaveCallback(void);
+static void ShowSaveMessage(const u8 *message, u8 (*saveCallback)(void));
+static void sub_80A0014(void);
+static void HideSaveInfoWindow(void);
+static void SaveStartTimer(void);
+static bool8 SaveSuccesTimer(void);
+static bool8 SaveErrorTimer(void);
+static void InitBattlePyramidRetire(void);
+static void sub_80A03D8(void);
+static bool32 sub_80A03E4(u8 *par1);
+static void sub_80A0540(void);
+static void ShowSaveInfoWindow(void);
+static void RemoveSaveInfoWindow(void);
+static void HideStartMenuWindow(void);
-// code
void SetDexPokemonPokenavFlags(void) // unused
{
FlagSet(FLAG_SYS_POKEDEX_GET);
@@ -132,46 +239,70 @@ void SetDexPokemonPokenavFlags(void) // unused
FlagSet(FLAG_SYS_POKENAV_GET);
}
-void BuildStartMenuActions(void)
+static void BuildStartMenuActions(void)
{
sNumStartMenuActions = 0;
+
if (is_c1_link_related_active() == TRUE)
- BuildStartMenuActions_LinkMode();
+ {
+ BuildLinkModeStartMenu();
+ }
else if (InUnionRoom() == TRUE)
- BuildStartMenuActions_UnionRoom();
+ {
+ BuildUnionRoomStartMenu();
+ }
else if (GetSafariZoneFlag() == TRUE)
- BuildStartMenuActions_SafariZone();
+ {
+ BuildSafariZoneStartMenu();
+ }
else if (InBattlePike())
- BuildStartMenuActions_BattlePike();
+ {
+ BuildBattlePikeStartMenu();
+ }
else if (InBattlePyramid())
- BuildStartMenuActions_BattlePyramid();
+ {
+ BuildBattlePyramidStartMenu();
+ }
else if (InMultiBattleRoom())
- BuildStartMenuActions_MultiBattleRoom();
+ {
+ BuildMultiBattleRoomStartMenu();
+ }
else
- BuildStartMenuActions_Normal();
+ {
+ BuildNormalStartMenu();
+ }
}
-void AddStartMenuAction(u8 action)
+static void AddStartMenuAction(u8 action)
{
AppendToList(sCurrentStartMenuActions, &sNumStartMenuActions, action);
}
-static void BuildStartMenuActions_Normal(void)
+static void BuildNormalStartMenu(void)
{
if (FlagGet(FLAG_SYS_POKEDEX_GET) == TRUE)
+ {
AddStartMenuAction(MENU_ACTION_POKEDEX);
+ }
if (FlagGet(FLAG_SYS_POKEMON_GET) == TRUE)
+ {
AddStartMenuAction(MENU_ACTION_POKEMON);
+ }
+
AddStartMenuAction(MENU_ACTION_BAG);
+
if (FlagGet(FLAG_SYS_POKENAV_GET) == TRUE)
+ {
AddStartMenuAction(MENU_ACTION_POKENAV);
+ }
+
AddStartMenuAction(MENU_ACTION_PLAYER);
AddStartMenuAction(MENU_ACTION_SAVE);
AddStartMenuAction(MENU_ACTION_OPTION);
AddStartMenuAction(MENU_ACTION_EXIT);
}
-static void BuildStartMenuActions_SafariZone(void)
+static void BuildSafariZoneStartMenu(void)
{
AddStartMenuAction(MENU_ACTION_RETIRE_SAFARI);
AddStartMenuAction(MENU_ACTION_POKEDEX);
@@ -182,29 +313,37 @@ static void BuildStartMenuActions_SafariZone(void)
AddStartMenuAction(MENU_ACTION_EXIT);
}
-static void BuildStartMenuActions_LinkMode(void)
+static void BuildLinkModeStartMenu(void)
{
AddStartMenuAction(MENU_ACTION_POKEMON);
AddStartMenuAction(MENU_ACTION_BAG);
+
if (FlagGet(FLAG_SYS_POKENAV_GET) == TRUE)
+ {
AddStartMenuAction(MENU_ACTION_POKENAV);
+ }
+
AddStartMenuAction(MENU_ACTION_PLAYER_LINK);
AddStartMenuAction(MENU_ACTION_OPTION);
AddStartMenuAction(MENU_ACTION_EXIT);
}
-static void BuildStartMenuActions_UnionRoom(void)
+static void BuildUnionRoomStartMenu(void)
{
AddStartMenuAction(MENU_ACTION_POKEMON);
AddStartMenuAction(MENU_ACTION_BAG);
+
if (FlagGet(FLAG_SYS_POKENAV_GET) == TRUE)
+ {
AddStartMenuAction(MENU_ACTION_POKENAV);
+ }
+
AddStartMenuAction(MENU_ACTION_PLAYER);
AddStartMenuAction(MENU_ACTION_OPTION);
AddStartMenuAction(MENU_ACTION_EXIT);
}
-static void BuildStartMenuActions_BattlePike(void)
+static void BuildBattlePikeStartMenu(void)
{
AddStartMenuAction(MENU_ACTION_POKEDEX);
AddStartMenuAction(MENU_ACTION_POKEMON);
@@ -213,7 +352,7 @@ static void BuildStartMenuActions_BattlePike(void)
AddStartMenuAction(MENU_ACTION_EXIT);
}
-static void BuildStartMenuActions_BattlePyramid(void)
+static void BuildBattlePyramidStartMenu(void)
{
AddStartMenuAction(MENU_ACTION_POKEMON);
AddStartMenuAction(MENU_ACTION_PYRAMID_BAG);
@@ -224,7 +363,7 @@ static void BuildStartMenuActions_BattlePyramid(void)
AddStartMenuAction(MENU_ACTION_EXIT);
}
-static void BuildStartMenuActions_MultiBattleRoom(void)
+static void BuildMultiBattleRoomStartMenu(void)
{
AddStartMenuAction(MENU_ACTION_POKEMON);
AddStartMenuAction(MENU_ACTION_PLAYER);
@@ -232,74 +371,1056 @@ static void BuildStartMenuActions_MultiBattleRoom(void)
AddStartMenuAction(MENU_ACTION_EXIT);
}
-void DisplaySafariBallsWindow(void)
+static void ShowSafariBallsWindow(void)
{
- sSafariBallsWindowId = AddWindow(&gSafariBallsWindowTemplate);
+ sSafariBallsWindowId = AddWindow(&sSafariBallsWindowTemplate);
PutWindowTilemap(sSafariBallsWindowId);
- NewMenuHelpers_DrawStdWindowFrame(sSafariBallsWindowId, 0);
+ NewMenuHelpers_DrawStdWindowFrame(sSafariBallsWindowId, FALSE);
ConvertIntToDecimalStringN(gStringVar1, gNumSafariBalls, STR_CONV_MODE_RIGHT_ALIGN, 2);
StringExpandPlaceholders(gStringVar4, gText_SafariBallStock);
PrintTextOnWindow(sSafariBallsWindowId, 1, gStringVar4, 0, 1, 0xFF, NULL);
CopyWindowToVram(sSafariBallsWindowId, 2);
}
-void DisplayPyramidFloorWindow(void)
+static void ShowPyramidFloorWindow(void)
{
- // TODO: fix location
- if (gSaveBlock2Ptr->field_CAA[4] == 7)
- sBattlePyramidFloorWindowId = AddWindow(&gPyramidFloorWindowTemplate_1);
+ if (gSaveBlock2Ptr->field_CAA[4] == 7) // TODO: fix location
+ {
+ sBattlePyramidFloorWindowId = AddWindow(&sPyramidFloorWindowTemplate_1);
+ }
else
- sBattlePyramidFloorWindowId = AddWindow(&gPyramidFloorWindowTemplate_2);
+ {
+ sBattlePyramidFloorWindowId = AddWindow(&sPyramidFloorWindowTemplate_2);
+ }
+
PutWindowTilemap(sBattlePyramidFloorWindowId);
- NewMenuHelpers_DrawStdWindowFrame(sBattlePyramidFloorWindowId, 0);
+ NewMenuHelpers_DrawStdWindowFrame(sBattlePyramidFloorWindowId, FALSE);
StringCopy(gStringVar1, sPyramindFloorNames[gSaveBlock2Ptr->field_CAA[4]]);
StringExpandPlaceholders(gStringVar4, gText_BattlePyramidFloor);
PrintTextOnWindow(sBattlePyramidFloorWindowId, 1, gStringVar4, 0, 1, 0xFF, NULL);
CopyWindowToVram(sBattlePyramidFloorWindowId, 2);
}
-void RemoveExtraStartMenuWindows(void)
+static void RemoveExtraStartMenuWindows(void)
{
if (GetSafariZoneFlag())
{
- sub_8198070(sSafariBallsWindowId, 0);
+ sub_8198070(sSafariBallsWindowId, FALSE);
CopyWindowToVram(sSafariBallsWindowId, 2);
RemoveWindow(sSafariBallsWindowId);
}
if (InBattlePyramid())
{
- sub_8198070(sBattlePyramidFloorWindowId, 0);
+ sub_8198070(sBattlePyramidFloorWindowId, FALSE);
RemoveWindow(sBattlePyramidFloorWindowId);
}
}
-/*
-// Prints n menu items starting at *index
-static bool32 PrintStartMenuItemsMultistep(s16 *index, u32 n)
+static bool32 PrintStartMenuActions(s8 *pIndex, u32 count)
{
- s8 _index = *index;
-
+ s8 index = *pIndex;
+
do
{
- if (sStartMenuItems[sCurrentStartMenuActions[_index]].func.u8_void == StartMenu_PlayerName)
+ if (sStartMenuItems[sCurrentStartMenuActions[index]].func.u8_void == StartMenuPlayerNameCallback) {
+ PrintPlayerNameOnWindow(GetStartMenuWindowId(), sStartMenuItems[sCurrentStartMenuActions[index]].text, 8, (index << 4) + 9);
+ }
+ else {
+ StringExpandPlaceholders(gStringVar4, sStartMenuItems[sCurrentStartMenuActions[index]].text);
+ PrintTextOnWindow(GetStartMenuWindowId(), 1, gStringVar4, 8, (index << 4) + 9, 0xFF, NULL);
+ }
+
+ index++;
+ if (index >= sNumStartMenuActions) {
+ *pIndex = index;
+ return TRUE;
+ }
+
+ count--;
+ }
+ while (count != 0);
+
+ *pIndex = index;
+ return FALSE;
+}
+
+static bool32 InitStartMenuStep(void)
+{
+ s8 value = sUnknown_02037619[0];
+
+ switch (value)
+ {
+ case 0:
+ sUnknown_02037619[0]++;
+ break;
+ case 1:
+ BuildStartMenuActions();
+ sUnknown_02037619[0]++;
+ break;
+ case 2:
+ sub_81973A4();
+ NewMenuHelpers_DrawStdWindowFrame(sub_81979C4(sNumStartMenuActions), FALSE);
+ sUnknown_02037619[1] = 0;
+ sUnknown_02037619[0]++;
+ break;
+ case 3:
+ if (GetSafariZoneFlag() != FALSE)
+ {
+ ShowSafariBallsWindow();
+ }
+ if (InBattlePyramid() != FALSE)
+ {
+ ShowPyramidFloorWindow();
+ }
+ sUnknown_02037619[0]++;
+ break;
+ case 4:
+ if (PrintStartMenuActions(&sUnknown_02037619[1], 2) == FALSE)
{
+ break;
+ }
+ sUnknown_02037619[0]++;
+ break;
+ case 5:
+ sStartMenuCursorPos = sub_81983AC(GetStartMenuWindowId(), 1, 0, 9, 16, sNumStartMenuActions, sStartMenuCursorPos);
+ CopyWindowToVram(GetStartMenuWindowId(), TRUE);
+ return TRUE;
+ }
+
+ return FALSE;
+}
+
+static void InitStartMenu(void)
+{
+ sUnknown_02037619[0] = 0;
+ sUnknown_02037619[1] = 0;
+ while (!InitStartMenuStep());
+}
+
+static void StartMenuTask(u8 taskId)
+{
+ if (InitStartMenuStep() == TRUE)
+ {
+ SwitchTaskToFollowupFunc(taskId);
+ }
+}
+
+static void CreateStartMenuTask(TaskFunc followupFunc)
+{
+ u8 taskId;
+
+ sUnknown_02037619[0] = 0;
+ sUnknown_02037619[1] = 0;
+ taskId = CreateTask(StartMenuTask, 0x50);
+ SetTaskFuncWithFollowupFunc(taskId, StartMenuTask, followupFunc);
+}
+
+static bool8 sub_809FA00(void)
+{
+ if (InitStartMenuStep() == FALSE)
+ {
+ return FALSE;
+ }
+
+ sub_80AF688();
+ return TRUE;
+}
+
+void sub_809FA18(void) // Called from field_screen.s
+{
+ sUnknown_02037619[0] = 0;
+ sUnknown_02037619[1] = 0;
+ gUnknown_03005DB0 = sub_809FA00;
+}
+
+void sub_809FA34(u8 taskId) // Referenced in field_screen.s and rom_8011DC0.s
+{
+ struct Task* task = &gTasks[taskId];
+ switch(task->data[0])
+ {
+ case 0:
+ if (InUnionRoom() == TRUE)
+ {
+ var_800D_set_xB();
}
- else
+
+ gMenuCallback = HandleStartMenuInput;
+ task->data[0]++;
+ break;
+ case 1:
+ if (gMenuCallback() == TRUE)
{
+ DestroyTask(taskId);
+ }
+ break;
+ }
+}
+
+void ShowStartMenu(void) // Called from overworld.c and field_control_avatar.s
+{
+ if (!is_c1_link_related_active())
+ {
+ FreezeMapObjects();
+ sub_808B864();
+ sub_808BCF4();
+ }
+ CreateStartMenuTask(sub_809FA34);
+ ScriptContext2_Enable();
+}
+static bool8 HandleStartMenuInput(void)
+{
+ if (gMain.newKeys & DPAD_UP)
+ {
+ PlaySE(SE_SELECT);
+ sStartMenuCursorPos = MoveMenuCursor(-1);
+ }
+
+ if (gMain.newKeys & DPAD_DOWN)
+ {
+ PlaySE(SE_SELECT);
+ sStartMenuCursorPos = MoveMenuCursor(1);
+ }
+
+ if (gMain.newKeys & A_BUTTON)
+ {
+ PlaySE(SE_SELECT);
+ if (sStartMenuItems[sCurrentStartMenuActions[sStartMenuCursorPos]].func.u8_void == StartMenuPokedexCallback)
+ {
+ if (GetNationalPokedexCount(0) == 0) {
+ return FALSE;
+ }
+ }
+
+ gMenuCallback = sStartMenuItems[sCurrentStartMenuActions[sStartMenuCursorPos]].func.u8_void;
+
+ if (gMenuCallback != StartMenuSaveCallback
+ && gMenuCallback != StartMenuExitCallback
+ && gMenuCallback != StartMenuSafariZoneRetireCallback
+ && gMenuCallback != StartMenuBattlePyramidRetireCallback)
+ {
+ FadeScreen(1, 0);
+ }
+
+ return FALSE;
+ }
+
+ if (gMain.newKeys & (START_BUTTON | B_BUTTON))
+ {
+ RemoveExtraStartMenuWindows();
+ HideStartMenu();
+ return TRUE;
+ }
+
+ return FALSE;
+}
+
+static bool8 StartMenuPokedexCallback(void)
+{
+ if (!gPaletteFade.active)
+ {
+ IncrementGameStat(GAME_STAT_CHECKED_POKEDEX);
+ play_some_sound();
+ RemoveExtraStartMenuWindows();
+ overworld_free_bg_tilemaps();
+ SetMainCallback2(sub_80BB534); // Display pokedex
+
+ return TRUE;
+ }
+
+ return FALSE;
+}
+
+static bool8 StartMenuPokemonCallback(void)
+{
+ if (!gPaletteFade.active)
+ {
+ play_some_sound();
+ RemoveExtraStartMenuWindows();
+ overworld_free_bg_tilemaps();
+ SetMainCallback2(CB2_PartyMenuFromStartMenu); // Display party menu
+
+ return TRUE;
+ }
+
+ return FALSE;
+}
+
+static bool8 StartMenuBagCallback(void)
+{
+ if (!gPaletteFade.active)
+ {
+ play_some_sound();
+ RemoveExtraStartMenuWindows();
+ overworld_free_bg_tilemaps();
+ SetMainCallback2(CB2_BagMenuFromStartMenu); // Display bag menu
+
+ return TRUE;
+ }
+
+ return FALSE;
+}
+
+static bool8 StartMenuPokeNavCallback(void)
+{
+ if (!gPaletteFade.active)
+ {
+ play_some_sound();
+ RemoveExtraStartMenuWindows();
+ overworld_free_bg_tilemaps();
+ SetMainCallback2(CB2_PokeNav); // Display PokeNav
+
+ return TRUE;
+ }
+
+ return FALSE;
+}
+
+static bool8 StartMenuPlayerNameCallback(void)
+{
+ if (!gPaletteFade.active)
+ {
+ play_some_sound();
+ RemoveExtraStartMenuWindows();
+ overworld_free_bg_tilemaps();
+
+ if (is_c1_link_related_active() || InUnionRoom())
+ {
+ sub_80C4DDC(CB2_ReturnToFieldWithOpenMenu); // Display trainer card
+ }
+ else if (FlagGet(FLAG_SYS_FRONTIER_PASS))
+ {
+ sub_80C51C4(CB2_ReturnToFieldWithOpenMenu); // Display frontier pass
+ }
+ else
+ {
+ sub_80C4DDC(CB2_ReturnToFieldWithOpenMenu); // Display trainer card
}
- } while (++_index > sNumStartMenuActions);
+ return TRUE;
+ }
+
+ return FALSE;
+}
+
+static bool8 StartMenuSaveCallback(void)
+{
+ if (InBattlePyramid())
+ {
+ RemoveExtraStartMenuWindows();
+ }
+
+ gMenuCallback = SaveStartCallback; // Display save menu
+
+ return FALSE;
+}
+
+static bool8 StartMenuOptionCallback(void)
+{
+ if (!gPaletteFade.active)
+ {
+ play_some_sound();
+ RemoveExtraStartMenuWindows();
+ overworld_free_bg_tilemaps();
+ SetMainCallback2(CB2_InitOptionMenu); // Display option menu
+ gMain.savedCallback = CB2_ReturnToFieldWithOpenMenu;
+
+ return TRUE;
+ }
+
+ return FALSE;
+}
+
+static bool8 StartMenuExitCallback(void)
+{
+ RemoveExtraStartMenuWindows();
+ HideStartMenu(); // Hide start menu
+
+ return TRUE;
+}
+
+static bool8 StartMenuSafariZoneRetireCallback(void)
+{
+ RemoveExtraStartMenuWindows();
+ HideStartMenu();
+ SafariZoneRetirePrompt();
+
+ return TRUE;
+}
+
+static bool8 StartMenuLinkModePlayerNameCallback(void)
+{
+ if (!gPaletteFade.active)
+ {
+ play_some_sound();
+ overworld_free_bg_tilemaps();
+ sub_80C4E74(gUnknown_03005DB4, CB2_ReturnToFieldWithOpenMenu);
+
+ return TRUE;
+ }
+
+ return FALSE;
+}
+
+static bool8 StartMenuBattlePyramidRetireCallback(void)
+{
+ gMenuCallback = BattlePyramidRetireStartCallback; // Confirm retire
+
+ return FALSE;
+}
+
+void sub_809FDD4(void) // Called from battle_frontier_2.s
+{
+ sub_8197DF8(0, FALSE);
+ sub_80984F4();
+ CreateStartMenuTask(sub_809FA34);
+ ScriptContext2_Enable();
+}
+
+static bool8 StartMenuBattlePyramidBagCallback(void)
+{
+ if (!gPaletteFade.active)
+ {
+ play_some_sound();
+ RemoveExtraStartMenuWindows();
+ overworld_free_bg_tilemaps();
+ SetMainCallback2(sub_81C4EFC); // Display battle pyramid bag
+
+ return TRUE;
+ }
+
+ return FALSE;
+}
+
+static bool8 SaveStartCallback(void)
+{
+ InitSave();
+ gMenuCallback = SaveCallback;
- if (--n == 0)
+ return FALSE;
+}
+
+static bool8 SaveCallback(void)
+{
+ switch (RunSaveCallback())
{
- *index = _index;
+ case SAVE_IN_PROGRESS:
+ return FALSE;
+ case SAVE_CANCELED: // Back to start menu
+ sub_8197DF8(0, FALSE);
+ InitStartMenu();
+ gMenuCallback = HandleStartMenuInput;
return FALSE;
+ case SAVE_SUCCESS:
+ case SAVE_ERROR: // Close start menu
+ sub_8197DF8(0, TRUE);
+ sub_80984F4();
+ ScriptContext2_Disable();
+ sub_81A9EC8();
+ return TRUE;
+ }
+
+ return FALSE;
+}
+
+static bool8 BattlePyramidRetireStartCallback(void)
+{
+ InitBattlePyramidRetire();
+ gMenuCallback = BattlePyramidRetireCallback;
+
+ return FALSE;
+}
+
+static bool8 BattlePyramidRetireReturnCallback(void)
+{
+ InitStartMenu();
+ gMenuCallback = HandleStartMenuInput;
+
+ return FALSE;
+}
+
+static bool8 BattlePyramidRetireCallback(void)
+{
+ switch (RunSaveCallback())
+ {
+ case SAVE_SUCCESS: // No (Stay in battle pyramid)
+ RemoveExtraStartMenuWindows();
+ gMenuCallback = BattlePyramidRetireReturnCallback;
+ return FALSE;
+ case SAVE_IN_PROGRESS:
+ return FALSE;
+ case SAVE_CANCELED: // Yes (Retire from battle pyramid)
+ sub_8197DF8(0, TRUE);
+ sub_80984F4();
+ ScriptContext2_Disable();
+ ScriptContext1_SetupScript(BattleFrontier_BattlePyramidEmptySquare_EventScript_252C88);
+ return TRUE;
+ }
+
+ return FALSE;
+}
+
+static void InitSave(void)
+{
+ save_serialize_map();
+ sSaveDialogCallback = SaveConfirmSaveCallback;
+ sSavingComplete = FALSE;
+}
+
+static u8 RunSaveCallback(void)
+{
+ // True if text is still printing
+ if (sub_8197224() == TRUE)
+ {
+ return SAVE_IN_PROGRESS;
+ }
+
+ sSavingComplete = FALSE;
+ return sSaveDialogCallback();
+}
+
+void SaveGame(void) // Called from cable_club.s
+{
+ InitSave();
+ CreateTask(SaveGameTask, 0x50);
+}
+
+static void ShowSaveMessage(const u8 *message, u8 (*saveCallback)(void))
+{
+ StringExpandPlaceholders(gStringVar4, message);
+ sub_819786C(0, TRUE);
+ AddTextPrinterForMessage_2(TRUE);
+ sSavingComplete = TRUE;
+ sSaveDialogCallback = saveCallback;
+}
+
+static void SaveGameTask(u8 taskId)
+{
+ u8 status = RunSaveCallback();
+
+ switch (status)
+ {
+ case SAVE_CANCELED:
+ case SAVE_ERROR:
+ gSpecialVar_Result = 0;
+ break;
+ case SAVE_SUCCESS:
+ gSpecialVar_Result = status;
+ break;
+ case SAVE_IN_PROGRESS:
+ return;
+ }
+
+ DestroyTask(taskId);
+ EnableBothScriptContexts();
+}
+
+static void sub_80A0014(void)
+{
+ sub_8197434(0, TRUE);
+}
+
+static void HideSaveInfoWindow(void)
+{
+ RemoveSaveInfoWindow();
+}
+
+static void SaveStartTimer(void)
+{
+ sSaveDialogTimer = 60;
+}
+
+static bool8 SaveSuccesTimer(void)
+{
+ sSaveDialogTimer--;
+
+ if (gMain.heldKeys & A_BUTTON)
+ {
+ PlaySE(SE_SELECT);
+ return TRUE;
+ }
+ else if (sSaveDialogTimer == 0)
+ {
+ return TRUE;
+ }
+
+ return FALSE;
+}
+
+static bool8 SaveErrorTimer(void)
+{
+ if (sSaveDialogTimer != 0)
+ {
+ sSaveDialogTimer--;
+ }
+ else if (gMain.heldKeys & A_BUTTON)
+ {
+ return TRUE;
+ }
+
+ return FALSE;
+}
+
+static u8 SaveConfirmSaveCallback(void)
+{
+ sub_819746C(GetStartMenuWindowId(), FALSE);
+ RemoveStartMenuWindow();
+ ShowSaveInfoWindow();
+
+ if (InBattlePyramid())
+ {
+ ShowSaveMessage(gText_BattlePyramidConfirmRest, SaveYesNoCallback);
+ }
+ else
+ {
+ ShowSaveMessage(gText_ConfirmSave, SaveYesNoCallback);
+ }
+
+ return SAVE_IN_PROGRESS;
+}
+
+static u8 SaveYesNoCallback(void)
+{
+ sub_8197930(); // Show Yes/No menu
+ sSaveDialogCallback = SaveConfirmInputCallback;
+ return SAVE_IN_PROGRESS;
+}
+
+static u8 SaveConfirmInputCallback(void)
+{
+ switch (ProcessMenuInputNoWrap_())
+ {
+ case 0: // Yes
+ switch (gSaveFileStatus)
+ {
+ case 0:
+ case 2:
+ if (gDifferentSaveFile == FALSE)
+ {
+ sSaveDialogCallback = SaveFileExistsCallback;
+ return SAVE_IN_PROGRESS;
+ }
+
+ sSaveDialogCallback = SaveSavingMessageCallback;
+ return SAVE_IN_PROGRESS;
+ default:
+ sSaveDialogCallback = SaveFileExistsCallback;
+ return SAVE_IN_PROGRESS;
+ }
+ case -1: // B Button
+ case 1: // No
+ HideSaveInfoWindow();
+ sub_80A0014();
+ return SAVE_CANCELED;
+ }
+
+ return SAVE_IN_PROGRESS;
+}
+
+// A different save file exists
+static u8 SaveFileExistsCallback(void)
+{
+ if (gDifferentSaveFile == TRUE)
+ {
+ ShowSaveMessage(gText_DifferentSaveFile, SaveConfirmOverwriteNoCallback);
+ }
+ else
+ {
+ ShowSaveMessage(gText_AlreadySavedFile, SaveConfirmOverwriteCallback);
+ }
+
+ return SAVE_IN_PROGRESS;
+}
+
+static u8 SaveConfirmOverwriteNoCallback(void)
+{
+ sub_8197948(1); // Show Yes/No menu (No selected as default)
+ sSaveDialogCallback = SaveOverwriteInputCallback;
+ return SAVE_IN_PROGRESS;
+}
+
+static u8 SaveConfirmOverwriteCallback(void)
+{
+ sub_8197930(); // Show Yes/No menu
+ sSaveDialogCallback = SaveOverwriteInputCallback;
+ return SAVE_IN_PROGRESS;
+}
+
+static u8 SaveOverwriteInputCallback(void)
+{
+ switch (ProcessMenuInputNoWrap_())
+ {
+ case 0: // Yes
+ sSaveDialogCallback = SaveSavingMessageCallback;
+ return SAVE_IN_PROGRESS;
+ case -1: // B Button
+ case 1: // No
+ HideSaveInfoWindow();
+ sub_80A0014();
+ return SAVE_CANCELED;
+ }
+
+ return SAVE_IN_PROGRESS;
+}
+
+static u8 SaveSavingMessageCallback(void)
+{
+ ShowSaveMessage(gText_SavingDontTurnOff, SaveDoSaveCallback);
+ return SAVE_IN_PROGRESS;
+}
+
+static u8 SaveDoSaveCallback(void)
+{
+ u8 saveStatus;
+
+ IncrementGameStat(GAME_STAT_SAVED_GAME);
+ sub_81A9E90();
+
+ if (gDifferentSaveFile == TRUE)
+ {
+ saveStatus = TrySavingData(SAVE_OVERWRITE_DIFFERENT_FILE);
+ gDifferentSaveFile = FALSE;
+ }
+ else
+ {
+ saveStatus = TrySavingData(SAVE_NORMAL);
+ }
+
+ if (saveStatus == 1) // Save succeded
+ {
+ ShowSaveMessage(gText_PlayerSavedGame, SaveSuccessCallback);
+ }
+ else // Save error
+ {
+ ShowSaveMessage(gText_SaveError, SaveErrorCallback);
+ }
+
+ SaveStartTimer();
+ return SAVE_IN_PROGRESS;
+}
+
+static u8 SaveSuccessCallback(void)
+{
+ if (!IsTextPrinterActive(0))
+ {
+ PlaySE(SE_SAVE);
+ sSaveDialogCallback = SaveReturnSuccessCallback;
+ }
+
+ return SAVE_IN_PROGRESS;
+}
+
+static u8 SaveReturnSuccessCallback(void)
+{
+ if (!IsSEPlaying() && SaveSuccesTimer())
+ {
+ HideSaveInfoWindow();
+ return SAVE_SUCCESS;
+ }
+ else
+ {
+ return SAVE_IN_PROGRESS;
+ }
+}
+
+static u8 SaveErrorCallback(void)
+{
+ if (!IsTextPrinterActive(0))
+ {
+ PlaySE(SE_BOO);
+ sSaveDialogCallback = SaveReturnErrorCallback;
+ }
+
+ return SAVE_IN_PROGRESS;
+}
+
+static u8 SaveReturnErrorCallback(void)
+{
+ if (!SaveErrorTimer())
+ {
+ return SAVE_IN_PROGRESS;
}
else
{
- *index = _index;
+ HideSaveInfoWindow();
+ return SAVE_ERROR;
+ }
+}
+
+static void InitBattlePyramidRetire(void)
+{
+ sSaveDialogCallback = BattlePyramidConfirmRetireCallback;
+ sSavingComplete = FALSE;
+}
+
+static u8 BattlePyramidConfirmRetireCallback(void)
+{
+ sub_819746C(GetStartMenuWindowId(), FALSE);
+ RemoveStartMenuWindow();
+ ShowSaveMessage(gText_BattlePyramidConfirmRetire, BattlePyramidRetireYesNoCallback);
+
+ return SAVE_IN_PROGRESS;
+}
+
+static u8 BattlePyramidRetireYesNoCallback(void)
+{
+ sub_8197948(1); // Show Yes/No menu (No selected as default)
+ sSaveDialogCallback = BattlePyramidRetireInputCallback;
+
+ return SAVE_IN_PROGRESS;
+}
+
+static u8 BattlePyramidRetireInputCallback(void)
+{
+ switch (ProcessMenuInputNoWrap_())
+ {
+ case 0: // Yes
+ return SAVE_CANCELED;
+ case -1: // B Button
+ case 1: // No
+ sub_80A0014();
+ return SAVE_SUCCESS;
+ }
+
+ return SAVE_IN_PROGRESS;
+}
+
+static void sub_80A03D8(void)
+{
+ TransferPlttBuffer();
+}
+
+static bool32 sub_80A03E4(u8 *par1)
+{
+ switch (*par1)
+ {
+ case 0:
+ SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_0);
+ SetVBlankCallback(NULL);
+ ScanlineEffect_Stop();
+ DmaClear16(3, PLTT, PLTT_SIZE);
+ DmaFillLarge16(3, 0, (void *)(VRAM + 0x0), 0x18000, 0x1000);
+ break;
+ case 1:
+ ResetSpriteData();
+ ResetTasks();
+ ResetPaletteFade();
+ ScanlineEffect_Clear();
+ break;
+ case 2:
+ ResetBgsAndClearDma3BusyFlags(0);
+ InitBgsFromTemplates(0, sUnknown_085105A8, ARRAY_COUNT(sUnknown_085105A8));
+ InitWindows(sUnknown_085105AC);
+ box_border_load_tiles_and_pal(0, 8, 224);
+ sub_81978B0(240);
+ break;
+ case 3:
+ ShowBg(0);
+ BlendPalettes(-1, 16, 0);
+ SetVBlankCallback(sub_80A03D8);
+ EnableInterrupts(1);
+ break;
+ case 4:
return TRUE;
}
-}*/
+
+ (*par1)++;
+ return FALSE;
+}
+
+void sub_80A0514(void) // Called from cable_club.s
+{
+ if (sub_80A03E4(&gMain.state))
+ {
+ CreateTask(sub_80A0550, 0x50);
+ SetMainCallback2(sub_80A0540);
+ }
+}
+
+static void sub_80A0540(void)
+{
+ RunTasks();
+ UpdatePaletteFade();
+}
+
+static void sub_80A0550(u8 taskId)
+{
+ s16 *step = gTasks[taskId].data;
+
+ if (!gPaletteFade.active)
+ {
+ switch (*step)
+ {
+ case 0:
+ FillWindowPixelBuffer(0, 17);
+ AddTextPrinterParameterized(0,
+ 1,
+ gText_SavingDontTurnOffPower,
+ 255,
+ NULL,
+ 2,
+ 1,
+ 3);
+ sub_8098858(0, 8, 14);
+ PutWindowTilemap(0);
+ CopyWindowToVram(0, 3);
+ BeginNormalPaletteFade(-1, 0, 16, 0, 0);
+
+ if (gWirelessCommType != 0 && InUnionRoom())
+ {
+ if (sub_800A07C())
+ {
+ *step = 1;
+ }
+ else
+ {
+ *step = 5;
+ }
+ }
+ else
+ {
+ gSoftResetDisabled = 1;
+ *step = 1;
+ }
+ break;
+ case 1:
+ sub_8076D5C();
+ sub_8153430();
+ *step = 2;
+ break;
+ case 2:
+ if (sub_8153474())
+ {
+ sav2_gender2_inplace_and_xFE();
+ *step = 3;
+ gSoftResetDisabled = 0;
+ }
+ break;
+ case 3:
+ BeginNormalPaletteFade(-1, 0, 0, 16, 0);
+ *step = 4;
+ break;
+ case 4:
+ FreeAllWindowBuffers();
+ SetMainCallback2(gMain.savedCallback);
+ DestroyTask(taskId);
+ break;
+ case 5:
+ CreateTask(sub_8153688, 0x5);
+ *step = 6;
+ break;
+ case 6:
+ if (!FuncIsActiveTask(sub_8153688))
+ {
+ *step = 3;
+ }
+ break;
+ }
+ }
+}
+
+static void ShowSaveInfoWindow(void)
+{
+ struct WindowTemplate saveInfoWindow = sSaveInfoWindowTemplate;
+ u8 gender;
+ u8 color;
+ u32 xOffset;
+ u32 yOffset;
+
+ if (!FlagGet(FLAG_SYS_POKEDEX_GET))
+ {
+ saveInfoWindow.height -= 2;
+ }
+
+ sSaveInfoWindowId = AddWindow(&saveInfoWindow);
+ NewMenuHelpers_DrawStdWindowFrame(sSaveInfoWindowId, FALSE);
+
+ gender = gSaveBlock2Ptr->playerGender;
+ color = TEXT_COLOR_RED; // Red when female, blue when male.
+
+ if (gender == MALE)
+ {
+ color = TEXT_COLOR_BLUE;
+ }
+
+ // Print region name
+ yOffset = 1;
+ sub_819A344(3, gStringVar4, TEXT_COLOR_GREEN);
+ PrintTextOnWindow(sSaveInfoWindowId, 1, gStringVar4, 0, yOffset, 0xFF, NULL);
+
+ // Print player name
+ yOffset = 0x11;
+ PrintTextOnWindow(sSaveInfoWindowId, 1, gText_SavingPlayer, 0, yOffset, 0xFF, NULL);
+ sub_819A344(0, gStringVar4, color);
+ xOffset = GetStringRightAlignXOffset(1, gStringVar4, 0x70);
+ PrintPlayerNameOnWindow(sSaveInfoWindowId, gStringVar4, xOffset, yOffset);
+
+ // Print badge count
+ yOffset = 0x21;
+ PrintTextOnWindow(sSaveInfoWindowId, 1, gText_SavingBadges, 0, yOffset, 0xFF, NULL);
+ sub_819A344(4, gStringVar4, color);
+ xOffset = GetStringRightAlignXOffset(1, gStringVar4, 0x70);
+ PrintTextOnWindow(sSaveInfoWindowId, 1, gStringVar4, xOffset, yOffset, 0xFF, NULL);
+
+ if (FlagGet(FLAG_SYS_POKEDEX_GET) == TRUE)
+ {
+ // Print pokedex count
+ yOffset = 0x31;
+ PrintTextOnWindow(sSaveInfoWindowId, 1, gText_SavingPokedex, 0, yOffset, 0xFF, NULL);
+ sub_819A344(1, gStringVar4, color);
+ xOffset = GetStringRightAlignXOffset(1, gStringVar4, 0x70);
+ PrintTextOnWindow(sSaveInfoWindowId, 1, gStringVar4, xOffset, yOffset, 0xFF, NULL);
+ }
+
+ // Print play time
+ yOffset += 0x10;
+ PrintTextOnWindow(sSaveInfoWindowId, 1, gText_SavingTime, 0, yOffset, 0xFF, NULL);
+ sub_819A344(2, gStringVar4, color);
+ xOffset = GetStringRightAlignXOffset(1, gStringVar4, 0x70);
+ PrintTextOnWindow(sSaveInfoWindowId, 1, gStringVar4, xOffset, yOffset, 0xFF, NULL);
+
+ CopyWindowToVram(sSaveInfoWindowId, 2);
+}
+
+static void RemoveSaveInfoWindow(void)
+{
+ sub_819746C(sSaveInfoWindowId, FALSE);
+ RemoveWindow(sSaveInfoWindowId);
+}
+
+static void sub_80A08A4(u8 taskId)
+{
+ if (!FuncIsActiveTask(sub_8153688))
+ {
+ DestroyTask(taskId);
+ EnableBothScriptContexts();
+ }
+}
+
+void sub_80A08CC(void) // Referenced in data/specials.inc and data/scripts/maps/BattleFrontier_BattleTowerLobby.inc
+{
+ u8 taskId = CreateTask(sub_8153688, 0x5);
+ gTasks[taskId].data[2] = 1;
+ gTasks[CreateTask(sub_80A08A4, 0x6)].data[1] = taskId;
+}
+
+static void HideStartMenuWindow(void)
+{
+ sub_819746C(GetStartMenuWindowId(), TRUE);
+ RemoveStartMenuWindow();
+ sub_80984F4();
+ ScriptContext2_Disable();
+}
+
+void HideStartMenu(void) // Called from map_name_popup.s
+{
+ PlaySE(SE_SELECT);
+ HideStartMenuWindow();
+}
+
+void AppendToList(u8 *list, u8 *pos, u8 newEntry)
+{
+ list[*pos] = newEntry;
+ (*pos)++;
+} \ No newline at end of file
diff --git a/sym_common.txt b/sym_common.txt
index ce3540ad9..6f6a8da32 100644
--- a/sym_common.txt
+++ b/sym_common.txt
@@ -70,7 +70,7 @@ gUnknown_03005DEC: @ 3005DEC
gSelectedMapObject: @ 3005DF0
.space 0x4
-gUnknown_03005DF4: @ 3005DF4
+gMenuCallback: @ 3005DF4
.space 0x4
.include "sound.o"
@@ -178,11 +178,7 @@ gUnknown_030062F0: @ 30062F0
gUnknown_030062F4: @ 30062F4
.space 0xC
-gUnknown_03006300: @ 3006300
- .space 0x10
-
-gMultiuseListMenuTemplate: @ 3006310
- .space 0x18
+ .include "list_menu.o"
gUnknown_03006328: @ 3006328
.space 0x48