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-rwxr-xr-xasm/field_map_obj.s72
-rwxr-xr-xsrc/field_map_obj.c100
2 files changed, 64 insertions, 108 deletions
diff --git a/asm/field_map_obj.s b/asm/field_map_obj.s
index 914a44500..bf447c447 100755
--- a/asm/field_map_obj.s
+++ b/asm/field_map_obj.s
@@ -5,78 +5,6 @@
.text
- thumb_func_start sub_808F8BC
-sub_808F8BC: @ 808F8BC
- push {r4-r6,lr}
- sub sp, 0x4
- adds r4, r0, 0
- lsls r1, 24
- lsrs r6, r1, 24
- bl FieldObjectIsTrainerAndCloseToPlayer
- lsls r0, 24
- cmp r0, 0
- bne _0808F8D4
- movs r0, 0
- b _0808F938
-_0808F8D4:
- mov r5, sp
- adds r5, 0x2
- mov r0, sp
- adds r1, r5, 0
- bl PlayerGetDestCoords
- mov r2, sp
- mov r0, sp
- ldrh r0, [r0]
- ldrh r1, [r4, 0x10]
- subs r0, r1
- strh r0, [r2]
- ldrh r0, [r5]
- ldrh r1, [r4, 0x12]
- subs r0, r1
- strh r0, [r5]
- mov r0, sp
- ldrh r3, [r5]
- ldrh r2, [r0]
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bge _0808F908
- negs r0, r0
- lsls r0, 16
- lsrs r2, r0, 16
-_0808F908:
- lsls r0, r3, 16
- asrs r0, 16
- cmp r0, 0
- bge _0808F916
- negs r0, r0
- lsls r0, 16
- lsrs r3, r0, 16
-_0808F916:
- ldr r0, =gUnknown_0850D714
- lsls r4, r6, 2
- adds r4, r0
- mov r0, sp
- movs r6, 0
- ldrsh r0, [r0, r6]
- movs r6, 0
- ldrsh r1, [r5, r6]
- lsls r2, 16
- asrs r2, 16
- lsls r3, 16
- asrs r3, 16
- ldr r4, [r4]
- bl _call_via_r4
- lsls r0, 24
- lsrs r0, 24
-_0808F938:
- add sp, 0x4
- pop {r4-r6}
- pop {r1}
- bx r1
- .pool
- thumb_func_end sub_808F8BC
-
thumb_func_start FieldObjectCB_LookRandomDirections
FieldObjectCB_LookRandomDirections: @ 808F944
push {lr}
diff --git a/src/field_map_obj.c b/src/field_map_obj.c
index 48b423d85..24f48db40 100755
--- a/src/field_map_obj.c
+++ b/src/field_map_obj.c
@@ -93,6 +93,7 @@ const u8 gUnknown_0850557C[NUM_FIELD_MAP_OBJECT_TEMPLATES];
const u8 gUnknown_085055CD[NUM_FIELD_MAP_OBJECT_TEMPLATES];
const struct MapObjectGraphicsInfo *const gMauvilleOldManGraphicsInfoPointers[7];
const struct MapObjectGraphicsInfo *const gFieldObjectGraphicsInfoPointers[0xEF];
+u8 (*const gUnknown_0850D714[11])(s16, s16, s16, s16);
// Code
@@ -1833,14 +1834,14 @@ bool8 FieldObjectIsTrainerAndCloseToPlayer(struct MapObject *mapObject)
return TRUE;
}
-u8 GetRegularRunningPastFacingDirection(s16 dx1, s16 dy1, s16 dx2, s16 dy2)
+u8 GetRegularRunningPastFacingDirection(s16 dx, s16 dy, s16 absdx, s16 absdy)
{
u8 direction;
- if (dx2 > dy2)
+ if (absdx > absdy)
{
direction = DIR_EAST;
- if (dx1 < 0)
+ if (dx < 0)
{
direction = DIR_WEST;
}
@@ -1848,7 +1849,7 @@ u8 GetRegularRunningPastFacingDirection(s16 dx1, s16 dy1, s16 dx2, s16 dy2)
else
{
direction = DIR_SOUTH;
- if (dy1 < 0)
+ if (dy < 0)
{
direction = DIR_NORTH;
}
@@ -1856,38 +1857,38 @@ u8 GetRegularRunningPastFacingDirection(s16 dx1, s16 dy1, s16 dx2, s16 dy2)
return direction;
}
-u8 GetNorthSouthRunningPastFacingDirection(s16 dx1, s16 dy1, s16 dx2, s16 dy2)
+u8 GetNorthSouthRunningPastFacingDirection(s16 dx, s16 dy, s16 absdx, s16 absdy)
{
u8 direction;
direction = DIR_SOUTH;
- if (dy1 < 0)
+ if (dy < 0)
{
direction = DIR_NORTH;
}
return direction;
}
-u8 GetEastWestRunningPastFacingDirection(s16 dx1, s16 dy1, s16 dx2, s16 dy2)
+u8 GetEastWestRunningPastFacingDirection(s16 dx, s16 dy, s16 absdx, s16 absdy)
{
u8 direction;
direction = DIR_EAST;
- if (dx1 < 0)
+ if (dx < 0)
{
direction = DIR_WEST;
}
return direction;
}
-u8 GetNorthEastRunningPastFacingDirection(s16 dx1, s16 dy1, s16 dx2, s16 dy2)
+u8 GetNorthEastRunningPastFacingDirection(s16 dx, s16 dy, s16 absdx, s16 absdy)
{
u8 direction;
- direction = GetRegularRunningPastFacingDirection(dx1, dy1, dx2, dy2);
+ direction = GetRegularRunningPastFacingDirection(dx, dy, absdx, absdy);
if (direction == DIR_SOUTH)
{
- direction = GetEastWestRunningPastFacingDirection(dx1, dy1, dx2, dy2);
+ direction = GetEastWestRunningPastFacingDirection(dx, dy, absdx, absdy);
if (direction == DIR_EAST)
{
direction = DIR_NORTH;
@@ -1895,7 +1896,7 @@ u8 GetNorthEastRunningPastFacingDirection(s16 dx1, s16 dy1, s16 dx2, s16 dy2)
}
else if (direction == DIR_EAST)
{
- direction = GetNorthSouthRunningPastFacingDirection(dx1, dy1, dx2, dy2);
+ direction = GetNorthSouthRunningPastFacingDirection(dx, dy, absdx, absdy);
if (direction == DIR_SOUTH)
{
direction = DIR_NORTH;
@@ -1904,14 +1905,14 @@ u8 GetNorthEastRunningPastFacingDirection(s16 dx1, s16 dy1, s16 dx2, s16 dy2)
return direction;
}
-u8 GetNorthWestRunningPastFacingDirection(s16 dx1, s16 dy1, s16 dx2, s16 dy2)
+u8 GetNorthWestRunningPastFacingDirection(s16 dx, s16 dy, s16 absdx, s16 absdy)
{
u8 direction;
- direction = GetRegularRunningPastFacingDirection(dx1, dy1, dx2, dy2);
+ direction = GetRegularRunningPastFacingDirection(dx, dy, absdx, absdy);
if (direction == DIR_SOUTH)
{
- direction = GetEastWestRunningPastFacingDirection(dx1, dy1, dx2, dy2);
+ direction = GetEastWestRunningPastFacingDirection(dx, dy, absdx, absdy);
if (direction == DIR_WEST)
{
direction = DIR_NORTH;
@@ -1919,7 +1920,7 @@ u8 GetNorthWestRunningPastFacingDirection(s16 dx1, s16 dy1, s16 dx2, s16 dy2)
}
else if (direction == DIR_WEST)
{
- direction = GetNorthSouthRunningPastFacingDirection(dx1, dy1, dx2, dy2);
+ direction = GetNorthSouthRunningPastFacingDirection(dx, dy, absdx, absdy);
if (direction == DIR_SOUTH)
{
direction = DIR_NORTH;
@@ -1928,14 +1929,14 @@ u8 GetNorthWestRunningPastFacingDirection(s16 dx1, s16 dy1, s16 dx2, s16 dy2)
return direction;
}
-u8 GetSouthEastRunningPastFacingDirection(s16 dx1, s16 dy1, s16 dx2, s16 dy2)
+u8 GetSouthEastRunningPastFacingDirection(s16 dx, s16 dy, s16 absdx, s16 absdy)
{
u8 direction;
- direction = GetRegularRunningPastFacingDirection(dx1, dy1, dx2, dy2);
+ direction = GetRegularRunningPastFacingDirection(dx, dy, absdx, absdy);
if (direction == DIR_NORTH)
{
- direction = GetEastWestRunningPastFacingDirection(dx1, dy1, dx2, dy2);
+ direction = GetEastWestRunningPastFacingDirection(dx, dy, absdx, absdy);
if (direction == DIR_EAST)
{
direction = DIR_SOUTH;
@@ -1943,7 +1944,7 @@ u8 GetSouthEastRunningPastFacingDirection(s16 dx1, s16 dy1, s16 dx2, s16 dy2)
}
else if (direction == DIR_EAST)
{
- direction = GetNorthSouthRunningPastFacingDirection(dx1, dy1, dx2, dy2);
+ direction = GetNorthSouthRunningPastFacingDirection(dx, dy, absdx, absdy);
if (direction == DIR_NORTH)
{
direction = DIR_SOUTH;
@@ -1952,14 +1953,14 @@ u8 GetSouthEastRunningPastFacingDirection(s16 dx1, s16 dy1, s16 dx2, s16 dy2)
return direction;
}
-u8 GetSouthWestRunningPastFacingDirection(s16 dx1, s16 dy1, s16 dx2, s16 dy2)
+u8 GetSouthWestRunningPastFacingDirection(s16 dx, s16 dy, s16 absdx, s16 absdy)
{
u8 direction;
- direction = GetRegularRunningPastFacingDirection(dx1, dy1, dx2, dy2);
+ direction = GetRegularRunningPastFacingDirection(dx, dy, absdx, absdy);
if (direction == DIR_NORTH)
{
- direction = GetEastWestRunningPastFacingDirection(dx1, dy1, dx2, dy2);
+ direction = GetEastWestRunningPastFacingDirection(dx, dy, absdx, absdy);
if (direction == DIR_WEST)
{
direction = DIR_SOUTH;
@@ -1967,7 +1968,7 @@ u8 GetSouthWestRunningPastFacingDirection(s16 dx1, s16 dy1, s16 dx2, s16 dy2)
}
else if (direction == DIR_WEST)
{
- direction = GetNorthSouthRunningPastFacingDirection(dx1, dy1, dx2, dy2);
+ direction = GetNorthSouthRunningPastFacingDirection(dx, dy, absdx, absdy);
if (direction == DIR_NORTH)
{
direction = DIR_SOUTH;
@@ -1976,50 +1977,77 @@ u8 GetSouthWestRunningPastFacingDirection(s16 dx1, s16 dy1, s16 dx2, s16 dy2)
return direction;
}
-u8 GetNonEastRunningPastFacingDirection(s16 dx1, s16 dy1, s16 dx2, s16 dy2)
+u8 GetNonEastRunningPastFacingDirection(s16 dx, s16 dy, s16 absdx, s16 absdy)
{
u8 direction;
- direction = GetRegularRunningPastFacingDirection(dx1, dy1, dx2, dy2);
+ direction = GetRegularRunningPastFacingDirection(dx, dy, absdx, absdy);
if (direction == DIR_EAST)
{
- direction = GetNorthSouthRunningPastFacingDirection(dx1, dy1, dx2, dy2);
+ direction = GetNorthSouthRunningPastFacingDirection(dx, dy, absdx, absdy);
}
return direction;
}
-u8 GetNonWestRunningPastFacingDirection(s16 dx1, s16 dy1, s16 dx2, s16 dy2)
+u8 GetNonWestRunningPastFacingDirection(s16 dx, s16 dy, s16 absdx, s16 absdy)
{
u8 direction;
- direction = GetRegularRunningPastFacingDirection(dx1, dy1, dx2, dy2);
+ direction = GetRegularRunningPastFacingDirection(dx, dy, absdx, absdy);
if (direction == DIR_WEST)
{
- direction = GetNorthSouthRunningPastFacingDirection(dx1, dy1, dx2, dy2);
+ direction = GetNorthSouthRunningPastFacingDirection(dx, dy, absdx, absdy);
}
return direction;
}
-u8 GetNonSouthRunningPastFacingDirection(s16 dx1, s16 dy1, s16 dx2, s16 dy2)
+u8 GetNonSouthRunningPastFacingDirection(s16 dx, s16 dy, s16 absdx, s16 absdy)
{
u8 direction;
- direction = GetRegularRunningPastFacingDirection(dx1, dy1, dx2, dy2);
+ direction = GetRegularRunningPastFacingDirection(dx, dy, absdx, absdy);
if (direction == DIR_SOUTH)
{
- direction = GetEastWestRunningPastFacingDirection(dx1, dy1, dx2, dy2);
+ direction = GetEastWestRunningPastFacingDirection(dx, dy, absdx, absdy);
}
return direction;
}
-u8 GetNonNorthRunningPastFacingDirection(s16 dx1, s16 dy1, s16 dx2, s16 dy2)
+u8 GetNonNorthRunningPastFacingDirection(s16 dx, s16 dy, s16 absdx, s16 absdy)
{
u8 direction;
- direction = GetRegularRunningPastFacingDirection(dx1, dy1, dx2, dy2);
+ direction = GetRegularRunningPastFacingDirection(dx, dy, absdx, absdy);
if (direction == DIR_NORTH)
{
- direction = GetEastWestRunningPastFacingDirection(dx1, dy1, dx2, dy2);
+ direction = GetEastWestRunningPastFacingDirection(dx, dy, absdx, absdy);
}
return direction;
}
+
+u8 sub_808F8BC(struct MapObject *mapObject, u8 movementType)
+{
+ s16 dx;
+ s16 dy;
+ s16 absdx;
+ s16 absdy;
+
+ if (!FieldObjectIsTrainerAndCloseToPlayer(mapObject))
+ {
+ return 0;
+ }
+ PlayerGetDestCoords(&dx, &dy);
+ dx -= mapObject->coords2.x;
+ dy -= mapObject->coords2.y;
+ absdx = dx;
+ absdy = dy;
+ if (absdx < 0)
+ {
+ absdx = -absdx;
+ }
+ if (absdy < 0)
+ {
+ absdy = -absdy;
+ }
+ return gUnknown_0850D714[movementType](dx, dy, absdx, absdy);
+}