summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--asm/macros.inc129
-rw-r--r--asm/macros/asm.inc4
-rw-r--r--asm/macros/field_effect_script.inc16
-rw-r--r--asm/macros/function.inc10
-rw-r--r--asm/macros/m4a.inc10
-rw-r--r--asm/macros/map.inc125
-rw-r--r--asm/macros/pokemon_data.inc56
-rw-r--r--asm/macros/window.inc35
-rw-r--r--data/battle_anim_scripts.s62
-rw-r--r--data/map_events.s1
-rw-r--r--data/maps.s1
-rwxr-xr-xgraphics/party_menu/slot_main.bin1
-rwxr-xr-xgraphics/party_menu/slot_main_no_hp.bin1
-rwxr-xr-xgraphics/party_menu/slot_wide.bin1
-rwxr-xr-xgraphics/party_menu/slot_wide_empty.binbin0 -> 54 bytes
-rwxr-xr-xgraphics/party_menu/slot_wide_no_hp.bin1
-rw-r--r--include/constants/global.h9
-rw-r--r--include/gba/m4a_internal.h2
-rw-r--r--include/global.fieldmap.h12
-rw-r--r--src/data/party_menu.h36
-rw-r--r--src/evolution_graphics.c10
-rwxr-xr-xsrc/item_use.c8
-rw-r--r--src/m4a.c2
-rw-r--r--src/money.c2
-rwxr-xr-xsrc/party_menu.c24
-rw-r--r--tools/mapjson/mapjson.cpp2
26 files changed, 179 insertions, 381 deletions
diff --git a/asm/macros.inc b/asm/macros.inc
index 77f44a847..95bb4e31b 100644
--- a/asm/macros.inc
+++ b/asm/macros.inc
@@ -1,8 +1,6 @@
.include "asm/macros/asm.inc"
.include "asm/macros/function.inc"
.include "asm/macros/movement.inc"
- .include "asm/macros/window.inc"
- .include "asm/macros/pokemon_data.inc"
.include "asm/macros/map.inc"
.include "asm/macros/field_effect_script.inc"
.include "asm/macros/trainer_hill.inc"
@@ -16,130 +14,3 @@
.include "asm/macros/battle_frontier/battle_pyramid.inc"
.include "asm/macros/battle_frontier/battle_tower.inc"
.include "asm/macros/battle_frontier/frontier_util.inc"
-
- .macro region_map_entry x, y, width, height, name
- .byte \x
- .byte \y
- .byte \width
- .byte \height
- .4byte gMapName_\name
- .endm
-
- .macro obj_tiles address, uncompressed_size, tag = 0
- .4byte \address
- .2byte \uncompressed_size
- .2byte \tag
- .endm
-
- .macro null_obj_tiles
- obj_tiles 0, 0, 0
- .endm
-
- .macro obj_pal address, tag
- .4byte \address
- .2byte \tag
- .2byte 0@ padding
- .endm
-
- .macro null_obj_pal
- obj_pal 0, 0
- .endm
-
- .macro paired_pals tag, address
- .2byte \tag
- .2byte 0 @ padding
- .4byte \address
- .endm
-
-@ For object animation frames.
- .macro obj_frame_tiles address, uncompressed_size
- .4byte \address
- .2byte \uncompressed_size
- .2byte 0 @ padding
- .endm
-
- .macro spr_template tile_tag, pal_tag, oam, anims, images, affine_anims, callback
- .2byte \tile_tag
- .2byte \pal_tag
- .4byte \oam
- .4byte \anims
- .4byte \images
- .4byte \affine_anims
- .4byte \callback
- .endm
-
-@ Berry trees have a table defining the palette slot used for each of their 5
-@ stages. However, the first 2 stages always use the same slots regardless of
-@ the type of tree and the slots of the last 3 stages always equal each other.
- .macro berry_tree_palette_slot_table slot
- .byte 3, 4, \slot, \slot, \slot
- .endm
-
- .macro subsprite x, y, priority, tile_num_offset, size
- .byte \x
- .byte \y
- .2byte ((\priority) << 14) | ((\tile_num_offset) << 4) | SPRITE_SIZE_\size
- .endm
-
- .macro obj_image_anim_frame pic_id, duration, flags = 0
- .2byte \pic_id
- .byte (\flags) | (\duration)
- .byte 0 @ padding
- .endm
-
- .macro obj_image_anim_loop count
- .2byte 0xfffd
- .byte \count
- .byte 0 @ padding
- .endm
-
- .macro obj_image_anim_jump target_index
- .2byte 0xfffe
- .byte \target_index
- .byte 0 @ padding
- .endm
-
- .macro obj_image_anim_end
- .2byte 0xffff
- .2byte 0 @ padding
- .endm
-
- .macro obj_rot_scal_anim_frame delta_x_scale, delta_y_scale, delta_angle, duration
- .2byte \delta_x_scale
- .2byte \delta_y_scale
- .byte \delta_angle
- .byte \duration
- .2byte 0 @ padding
- .endm
-
- .macro obj_rot_scal_anim_loop count
- .2byte 0x7ffd
- .2byte \count
- .4byte 0 @ padding
- .endm
-
- .macro obj_rot_scal_anim_jump target_index
- .2byte 0x7ffe
- .2byte \target_index
- .4byte 0 @ padding
- .endm
-
- .macro obj_rot_scal_anim_end unknown=0
- .2byte 0x7fff
- .2byte \unknown
- .fill 4 @ padding
- .endm
-
- .macro door_anim_frame unknown, offset
- .byte \unknown
- .byte 0 @ padding
- .2byte \offset
- .endm
-
- .macro door_anim_gfx metatile_num, unknown, unknown2, tile_addr, palette_addr
- .2byte \metatile_num
- .byte \unknown
- .byte \unknown2
- .4byte \tile_addr
- .4byte \palette_addr
- .endm
diff --git a/asm/macros/asm.inc b/asm/macros/asm.inc
index 4ac003fab..3f70145d3 100644
--- a/asm/macros/asm.inc
+++ b/asm/macros/asm.inc
@@ -1,4 +1,4 @@
- .macro inc x
+ .macro inc x:req
.set \x, \x + 1
.endm
@@ -6,7 +6,7 @@
.set __enum__, \x
.endm
- .macro enum constant
+ .macro enum constant:req
.equiv \constant, __enum__
inc __enum__
.endm
diff --git a/asm/macros/field_effect_script.inc b/asm/macros/field_effect_script.inc
index 597b89acb..38f7e3175 100644
--- a/asm/macros/field_effect_script.inc
+++ b/asm/macros/field_effect_script.inc
@@ -1,19 +1,21 @@
- .macro field_eff_loadtiles address
+@ The first .byte argument of each macro below is an index into gFieldEffectScriptFuncs
+
+ .macro field_eff_loadtiles address:req
.byte 0
.4byte \address
.endm
- .macro field_eff_loadfadedpal address
+ .macro field_eff_loadfadedpal address:req
.byte 1
.4byte \address
.endm
- .macro field_eff_loadpal address
+ .macro field_eff_loadpal address:req
.byte 2
.4byte \address
.endm
- .macro field_eff_callnative address
+ .macro field_eff_callnative address:req
.byte 3
.4byte \address
.endm
@@ -22,20 +24,20 @@
.byte 4
.endm
- .macro field_eff_loadgfx_callnative tiles_address, palette_address, function_address
+ .macro field_eff_loadgfx_callnative tiles_address:req, palette_address:req, function_address:req
.byte 5
.4byte \tiles_address
.4byte \palette_address
.4byte \function_address
.endm
- .macro field_eff_loadtiles_callnative tiles_address, function_address
+ .macro field_eff_loadtiles_callnative tiles_address:req, function_address:req
.byte 6
.4byte \tiles_address
.4byte \function_address
.endm
- .macro field_eff_loadfadedpal_callnative palette_address, function_address
+ .macro field_eff_loadfadedpal_callnative palette_address:req, function_address:req
.byte 7
.4byte \palette_address
.4byte \function_address
diff --git a/asm/macros/function.inc b/asm/macros/function.inc
index b109595df..0f4e6720c 100644
--- a/asm/macros/function.inc
+++ b/asm/macros/function.inc
@@ -1,15 +1,15 @@
- .macro arm_func_start name
+ .macro arm_func_start name:req
.align 2, 0
.global \name
.arm
.type \name, %function
.endm
- .macro arm_func_end name
+ .macro arm_func_end name:req
.size \name, .-\name
.endm
- .macro thumb_func_start name
+ .macro thumb_func_start name:req
.align 2, 0
.global \name
.thumb
@@ -17,13 +17,13 @@
.type \name, %function
.endm
- .macro non_word_aligned_thumb_func_start name
+ .macro non_word_aligned_thumb_func_start name:req
.global \name
.thumb
.thumb_func
.type \name, %function
.endm
- .macro thumb_func_end name
+ .macro thumb_func_end name:req
.size \name, .-\name
.endm
diff --git a/asm/macros/m4a.inc b/asm/macros/m4a.inc
index 6c5abc09b..b22da3d63 100644
--- a/asm/macros/m4a.inc
+++ b/asm/macros/m4a.inc
@@ -1,13 +1,13 @@
- .macro song label, music_player, unknown
+ .macro song label:req, music_player:req, unknown:req
.4byte \label
.2byte \music_player
.2byte \unknown
.endm
- .macro music_player info_struct, track_struct, unknown_1, unknown_2
+ .macro music_player info_struct:req, track_struct:req, num_tracks:req, unknown:req
.4byte \info_struct
.4byte \track_struct
- .byte \unknown_1
- .space 1
- .2byte \unknown_2
+ .byte \num_tracks
+ .space 1 @ Padding
+ .2byte \unknown
.endm
diff --git a/asm/macros/map.inc b/asm/macros/map.inc
index 74ed06917..662257e41 100644
--- a/asm/macros/map.inc
+++ b/asm/macros/map.inc
@@ -1,83 +1,110 @@
- .macro map map_id
+@ Most of the macros in this file are for arranging map event data, and are output by mapjson using data from each map's JSON file.
+
+ @ Takes a MAP constant and outputs the map group and map number as separate bytes
+ .macro map map_id:req
.byte \map_id >> 8 @ map group
.byte \map_id & 0xFF @ map num
.endm
- .macro map_script type, address
+ @ Defines a map script. 'type' is any MAP_SCRIPT_* constant (see include/constants/map_scripts.h)
+ .macro map_script type:req, script:req
.byte \type
- .4byte \address
+ .4byte \script
.endm
- .macro map_script_2 word1, word2, address
- .2byte \word1
- .2byte \word2
- .4byte \address
+ @ Defines an entry in a map script table (for either ON_WARP_INTO_MAP_TABLE or ON_FRAME_TABLE)
+ .macro map_script_2 var:req, compare:req, script:req
+ .2byte \var
+ .2byte \compare
+ .4byte \script
.endm
- .macro object_event index:req, gfx:req, replacement:req, x:req, y:req, elevation:req, movement_type:req, x_radius:req, y_radius:req, trainer_type:req, sight_radius_tree_etc:req, script:req, event_flag:req
- .byte \index, \gfx, \replacement, 0
- .2byte \x
- .2byte \y
- .byte \elevation, \movement_type, ((\y_radius << 4) | \x_radius), 0
- .2byte \trainer_type, \sight_radius_tree_etc
+ @ Defines an object event template for map data. Mirrors the struct layout of ObjectEventTemplate in include/global.fieldmap.h
+ .macro object_event index:req, gfx:req, inConnection:req, x:req, y:req, elevation:req, movement_type:req, x_radius:req, y_radius:req, trainer_type:req, sight_radius_tree_etc:req, script:req, event_flag:req
+ .byte \index
+ .byte \gfx
+ .byte \inConnection
+ .space 1 @ Padding
+ .2byte \x, \y
+ .byte \elevation
+ .byte \movement_type
+ .byte ((\y_radius << 4) | \x_radius)
+ .space 1 @ Padding
+ .2byte \trainer_type
+ .2byte \sight_radius_tree_etc
.4byte \script
.2byte \event_flag
- .2byte 0
+ .space 2 @ Padding
inc _num_npcs
.endm
- .macro warp_def x, y, byte, warp, map_id
+ @ Defines a warp event for map data. Mirrors the struct layout of WarpEvent in include/global.fieldmap.h
+ .macro warp_def x:req, y:req, elevation:req, warpId:req, map_id:req
.2byte \x, \y
- .byte \byte, \warp
+ .byte \elevation
+ .byte \warpId
.byte \map_id & 0xFF @ map num
.byte \map_id >> 8 @ map group
inc _num_warps
.endm
- .macro coord_event x, y, elevation, trigger, index, script
+ @ Defines a coord event for map data. Mirrors the struct layout of CoordEvent in include/global.fieldmap.h
+ .macro coord_event x:req, y:req, elevation:req, trigger:req, index:req, script:req
.2byte \x, \y
- .byte \elevation, 0
- .2byte \trigger, \index, 0
+ .byte \elevation
+ .space 1 @ Padding
+ .2byte \trigger
+ .2byte \index
+ .space 2 @ Padding
.4byte \script
inc _num_traps
.endm
- .macro coord_weather_event x, y, elevation, weather
- .2byte \x, \y
- .byte \elevation, 0
- .2byte \weather
- .2byte 0, 0
- .4byte 0
- inc _num_traps
+ @ Defines a weather coord event for map data. Any coord event is treated as a weather coord event if its script is NULL
+ .macro coord_weather_event x:req, y:req, elevation:req, weather:req
+ coord_event \x, \y, \elevation, \weather, 0, NULL
.endm
- .macro bg_event x, y, elevation, kind, arg6, arg7
+ @ Defines a generic background event for map data. Mirrors the struct layout of BgEvent in include/global.fieldmap.h
+ @ 'kind' is any BG_EVENT_* constant (see include/constants/event_bg.h).
+ @ 'arg6' and 'arg7' are used differently depending on the bg event type. See macros below
+ .macro bg_event x:req, y:req, elevation:req, kind:req, arg6:req, arg7
.2byte \x, \y
- .byte \elevation, \kind
- .2byte 0
+ .byte \elevation
+ .byte \kind
+ .space 2 @ Padding
.if \kind != BG_EVENT_HIDDEN_ITEM
- .4byte \arg6
+ .4byte \arg6
.else
- .2byte \arg6
- .2byte \arg7
+ .2byte \arg6
+ .2byte \arg7
.endif
inc _num_signs
.endm
- .macro bg_hidden_item_event x, y, height, item, flag
- bg_event \x, \y, \height, BG_EVENT_HIDDEN_ITEM, \item, ((\flag) - FLAG_HIDDEN_ITEMS_START)
+ @ Defines a background sign event for map data. 'facing_dir' is any of the BG_EVENT_PLAYER_FACING_* constants (see include/constants/event_bg.h)
+ .macro bg_sign_event x:req, y:req, elevation:req, facing_dir:req, script:req
+ bg_event \x, \y, \elevation, \facing_dir, \script
+ .endm
+
+ @ Defines a background hidden item event for map data
+ .macro bg_hidden_item_event x:req, y:req, elevation:req, item:req, flag:req
+ bg_event \x, \y, \elevation, BG_EVENT_HIDDEN_ITEM, \item, ((\flag) - FLAG_HIDDEN_ITEMS_START)
.endm
- .macro bg_secret_base_event x, y, height, secret_base_id
- bg_event \x, \y, \height, BG_EVENT_SECRET_BASE, \secret_base_id
+ @ Defines a background secret base event for map data
+ .macro bg_secret_base_event x:req, y:req, elevation:req, secret_base_id:req
+ bg_event \x, \y, \elevation, BG_EVENT_SECRET_BASE, \secret_base_id
.endm
- .macro map_events npcs, warps, traps, signs
+ @ Defines the table of event data for a map. Mirrors the struct layout of MapEvents in include/global.fieldmap.h
+ .macro map_events npcs:req, warps:req, traps:req, signs:req
.byte _num_npcs, _num_warps, _num_traps, _num_signs
.4byte \npcs, \warps, \traps, \signs
reset_map_events
.endm
+ @ Resets the event counters used to track how many events a map has. Run when the events table is created by map_events
.macro reset_map_events
.set _num_npcs, 0
.set _num_warps, 0
@@ -85,23 +112,29 @@
.set _num_signs, 0
.endm
+ @ Initialize the event counters for the first map
reset_map_events
- .equiv connection_down, 1
- .equiv connection_up, 2
- .equiv connection_left, 3
- .equiv connection_right, 4
- .equiv connection_dive, 5
- .equiv connection_emerge, 6
+ @ Directions for connecting maps
+ @ The map.json files will only have e.g. "down" as direction data, and this will be appended to "connection_" by the connection macro
+ .equiv connection_down, CONNECTION_SOUTH
+ .equiv connection_up, CONNECTION_NORTH
+ .equiv connection_left, CONNECTION_WEST
+ .equiv connection_right, CONNECTION_EAST
+ .equiv connection_dive, CONNECTION_DIVE
+ .equiv connection_emerge, CONNECTION_EMERGE
- .macro connection direction, offset, map
- .4byte connection_\direction
+ @ Defines a map connection. Mirrors the struct layout of MapConnection in include/global.fieldmap.h
+ .macro connection direction:req, offset:req, map:req
+ .byte connection_\direction
+ .space 3 @ Padding
.4byte \offset
map \map
- .space 2
+ .space 2 @ Padding
.endm
+ @ Defines the flags for a map header. Mirrors the layout of the bitfield in struct MapHeader in include/global.fieldmap.h
.macro map_header_flags allow_cycling:req, allow_escaping:req, allow_running:req, show_map_name:req
.byte ((\show_map_name & 1) << 3) | ((\allow_running & 1) << 2) | ((\allow_escaping & 1) << 1) | \allow_cycling
.endm
diff --git a/asm/macros/pokemon_data.inc b/asm/macros/pokemon_data.inc
deleted file mode 100644
index ce8ef98ac..000000000
--- a/asm/macros/pokemon_data.inc
+++ /dev/null
@@ -1,56 +0,0 @@
- .macro pokedex_entry height, width, text_pointer, pokemon_scale, pokemon_offset, trainer_scale, trainer_offset
- .2byte \height @ in decimeters
- .2byte \width @ in hectograms
- .4byte \text_pointer
- .2byte 0 @ unused
- .2byte \pokemon_scale
- .2byte \pokemon_offset
- .2byte \trainer_scale
- .2byte \trainer_offset
- .2byte 0 @ padding
- .endm
-
- .macro base_stats hp, attack, defense, speed, sp_attack, sp_defense
- .byte \hp
- .byte \attack
- .byte \defense
- .byte \speed
- .byte \sp_attack
- .byte \sp_defense
- .endm
-
- .macro ev_yield hp, attack, defense, speed, sp_attack, sp_defense
- .2byte (\sp_defense << 10) | (\sp_attack << 8) | (\speed << 6) | (\defense << 4) | (\attack << 2) | \hp
- .endm
-
- .macro level_up_move level, move
- .2byte (\level << 9) | \move
- .endm
-
- .macro evo_entry method, parameter, target_species
- .2byte \method
- .2byte \parameter
- .2byte \target_species
- .2byte 0 @ padding
- .endm
-
- .macro empty_evo_entries count
- .fill 8 * \count, 1, 0
- .endm
-
- .macro egg_moves_begin species
- .2byte 20000 + \species
- .endm
-
-@ If the min level equals the max level, only one level argument is needed.
- .macro wild_mon species, min_level, max_level
- .byte \min_level
-
- .ifb \max_level
- .byte \min_level
- .else
- .byte \max_level
- .endif
-
- .2byte \species
- .endm
diff --git a/asm/macros/window.inc b/asm/macros/window.inc
deleted file mode 100644
index a91782bbf..000000000
--- a/asm/macros/window.inc
+++ /dev/null
@@ -1,35 +0,0 @@
- .macro window_template bg_id, x, y, width, height, palette, vram_tile_offset
- .byte \bg_id
- .byte \x
- .byte \y
- .byte \width
- .byte \height
- .byte \palette
- .2byte \vram_tile_offset
- .endm
-
- .macro null_window_template
- window_template 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0000
- .endm
-
- .macro glyph_width_func font_id, func
- .4byte \font_id
- .4byte \func
- .endm
-
- .macro keypad_icon tile_offset, width, height
- .2byte \tile_offset
- .byte \width
- .byte \height
- .endm
-
- .macro font_info func, max_glyph_width, glyph_height, glyph_spacing, line_spacing, text_color, shadow_color, bg_color
- .4byte \func
- .byte \max_glyph_width
- .byte \glyph_height
- .byte \glyph_spacing
- .byte \line_spacing
- .byte \text_color << 4 @ low nybble seems unused
- .byte (\shadow_color << 4) | \bg_color
- .2byte 0 @ padding
- .endm
diff --git a/data/battle_anim_scripts.s b/data/battle_anim_scripts.s
index 7e970ed17..1cfc5230c 100644
--- a/data/battle_anim_scripts.s
+++ b/data/battle_anim_scripts.s
@@ -763,7 +763,7 @@ Move_TAKE_DOWN:
setalpha 12, 8
createvisualtask AnimTask_WindUpLunge, 5, ANIM_ATTACKER, -24, 8, 23, 10, 40, 10
delay 35
- createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 1, RGB_BLACK, 10, 0, 0
+ createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 1, RGB_BLACK, 10, RGB_BLACK, 0
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 4, -10, 0, ANIM_TARGET, 0
playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
delay 1
@@ -783,7 +783,7 @@ Move_TAKE_DOWN:
Move_DOUBLE_EDGE:
loadspritegfx ANIM_TAG_IMPACT
playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER
- createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 2, 4, 2, RGB_WHITE, 10, 0, 0
+ createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 2, 4, 2, RGB_WHITE, 10, RGB_BLACK, 0
waitforvisualfinish
delay 10
playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER
@@ -951,7 +951,7 @@ Move_MEGA_PUNCH:
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 0
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 22, 1
createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 2, 0, 0, RGB_WHITE
- createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 1, RGB_BLACK, 8, 0, 0
+ createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 1, RGB_BLACK, 8, RGB_BLACK, 0
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_TARGET
@@ -995,7 +995,7 @@ Move_MEGA_KICK:
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 0
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 22, 1
createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 2, 0, 0, RGB_WHITE
- createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 1, RGB_BLACK, 8, 0, 0
+ createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 1, RGB_BLACK, 8, RGB_BLACK, 0
waitforvisualfinish
clearmonbg ANIM_TARGET
blendoff
@@ -1247,7 +1247,7 @@ Move_REVERSAL:
loadspritegfx ANIM_TAG_HANDS_AND_FEET
loadspritegfx ANIM_TAG_IMPACT
playsewithpan SE_M_DETECT, SOUND_PAN_ATTACKER
- createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 3, RGB_WHITE, 8, 0, 0
+ createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 3, RGB_WHITE, 8, RGB_BLACK, 0
waitforvisualfinish
delay 30
createvisualtask AnimTask_BlendColorCycle, 2, 31, 3, 2, 0, 10, RGB_WHITE
@@ -1264,7 +1264,7 @@ Move_REVERSAL:
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, 4
delay 8
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
- createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 1, RGB_WHITE, 8, 0, 0
+ createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 1, RGB_WHITE, 8, RGB_BLACK, 0
createsprite gFistFootSpriteTemplate, ANIM_TARGET, 4, 0, 0, 10, 1, 0
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 1
createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 5, FALSE, 1, 8, 1, 0
@@ -1446,13 +1446,13 @@ FuryCutterRight:
createsprite gCuttingSliceSpriteTemplate, ANIM_ATTACKER, 2, 40, -32, 1
goto FuryCutterContinue
FuryCutterMedium:
- createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 1, RGB(9, 8, 10), 4, 0, 0
+ createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 1, RGB(9, 8, 10), 4, RGB_BLACK, 0
goto FuryCutterContinue2
FuryCutterStrong:
- createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 3, RGB(9, 8, 10), 4, 0, 0
+ createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 3, RGB(9, 8, 10), 4, RGB_BLACK, 0
goto FuryCutterContinue2
FuryCutterStrongest:
- createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 3, RGB(9, 8, 10), 4, 0, 0
+ createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 3, RGB(9, 8, 10), 4, RGB_BLACK, 0
goto FuryCutterContinue2
Move_SELF_DESTRUCT:
@@ -1623,7 +1623,7 @@ RisingWaterHitEffect:
Move_EXPLOSION:
loadspritegfx ANIM_TAG_EXPLOSION
- createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 8, 9, RGB(26, 8, 8), 8, 0, 8
+ createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 8, 9, RGB(26, 8, 8), 8, RGB_BLACK, 8
createvisualtask AnimTask_ShakeMon2, 5, 4, 8, 0, 40, 1
createvisualtask AnimTask_ShakeMon2, 5, 5, 8, 0, 40, 1
createvisualtask AnimTask_ShakeMon2, 5, 6, 8, 0, 40, 1
@@ -1870,7 +1870,7 @@ Move_GUILLOTINE:
delay 46
createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 4, 0, 8, 1
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 0
- createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 1, RGB_BLACK, 8, 0, 0
+ createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 1, RGB_BLACK, 8, RGB_BLACK, 0
playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
@@ -2601,9 +2601,9 @@ Move_EARTHQUAKE:
createvisualtask AnimTask_HorizontalShake, 5, MAX_BATTLERS_COUNT, 10, 50
playsewithpan SE_M_EARTHQUAKE, 0
delay 10
- createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 1, RGB_BLACK, 14, 0x7FFF, 14
+ createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 1, RGB_BLACK, 14, RGB_WHITE, 14
delay 16
- createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 1, RGB_BLACK, 14, 0x7FFF, 14
+ createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 1, RGB_BLACK, 14, RGB_WHITE, 14
end
Move_FISSURE:
@@ -2614,11 +2614,11 @@ Move_FISSURE:
delay 8
call FissureDirtPlumeFar
delay 15
- createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 1, RGB_BLACK, 14, 0x7FFF, 14
+ createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 1, RGB_BLACK, 14, RGB_WHITE, 14
delay 15
call FissureDirtPlumeClose
delay 15
- createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 1, RGB_BLACK, 14, 0x7FFF, 14
+ createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 1, RGB_BLACK, 14, RGB_WHITE, 14
delay 15
call FissureDirtPlumeFar
delay 50
@@ -2846,7 +2846,7 @@ SkullBashAttack:
playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER
waitforvisualfinish
playse SE_BANG
- createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 1, RGB_BLACK, 14, 0x7FFF, 14
+ createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 1, RGB_BLACK, 14, RGB_WHITE, 14
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 2, 0, 40, 1
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 10, 0, 40, 1
createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 4, 0, 0, ANIM_TARGET, 0
@@ -3025,7 +3025,7 @@ Move_SUPER_FANG:
createsprite gSuperFangSpriteTemplate, ANIM_TARGET, 2
playsewithpan SE_M_BITE, SOUND_PAN_TARGET
delay 8
- createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 1, RGB(31, 2, 2), 14, 0x7FFF, 14
+ createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 1, RGB(31, 2, 2), 14, RGB_WHITE, 14
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 7, 12, 1
waitforvisualfinish
blendoff
@@ -3332,9 +3332,9 @@ MagnitudeIntense:
createvisualtask AnimTask_HorizontalShake, 5, MAX_BATTLERS_COUNT, 0, 50
loopsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET, 8, 10
delay 10
- createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 1, RGB_BLACK, 14, 0x7FFF, 14
+ createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 1, RGB_BLACK, 14, RGB_WHITE, 14
delay 16
- createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 1, RGB_BLACK, 14, 0x7FFF, 14
+ createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 1, RGB_BLACK, 14, RGB_WHITE, 14
goto MagnitudeEnd
Move_RAPID_SPIN:
@@ -3955,7 +3955,7 @@ Move_MIST_BALL:
waitforvisualfinish
playsewithpan SE_M_SAND_ATTACK, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 10, 0
- createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 1, 1, 1, RGB(23, 16, 31), 16, 0x7FFF, 16
+ createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 1, 1, 1, RGB(23, 16, 31), 16, RGB_WHITE, 16
delay 0
playsewithpan SE_M_HAZE, 0
createvisualtask AnimTask_LoadMistTiles, 5
@@ -4223,7 +4223,7 @@ Move_ODOR_SLEUTH:
waitforvisualfinish
clearmonbg ANIM_TARGET
delay 1
- createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 1, RGB_WHITEALPHA, 16, -1, 0
+ createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 1, RGB_WHITEALPHA, 16, RGB_WHITEALPHA, 0
playsewithpan SE_M_LEER, SOUND_PAN_ATTACKER
end
@@ -4351,7 +4351,7 @@ Move_AERIAL_ACE:
playsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER
delay 5
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 10, 1
- createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 1, RGB_BLACK, 10, 0, 0
+ createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 1, RGB_BLACK, 10, RGB_BLACK, 0
playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_TARGET
@@ -4361,7 +4361,7 @@ Move_AERIAL_ACE:
Move_IRON_DEFENSE:
loopsewithpan SE_SHINY, SOUND_PAN_ATTACKER, 28, 2
createvisualtask AnimTask_MetallicShine, 5, 0, 0, 0
- createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 8, 2, RGB_WHITEALPHA, 14, -1, 0
+ createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 8, 2, RGB_WHITEALPHA, 14, RGB_WHITEALPHA, 0
waitforvisualfinish
end
@@ -5665,7 +5665,7 @@ Move_SIGNAL_BEAM:
call SignalBeamOrbs
call SignalBeamOrbs
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 3, 0, 25, 1
- createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 4, 8, 5, RGB_RED, 8, 961, 8
+ createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 4, 8, 5, RGB_RED, 8, RGB(1, 30, 0), 8
call SignalBeamOrbs
call SignalBeamOrbs
call SignalBeamOrbs
@@ -6060,7 +6060,7 @@ Move_BONE_CLUB:
delay 12
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 1
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 5, 5, 1
- createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 7, 5, 1, RGB_BLACK, 10, 0, 0
+ createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 7, 5, 1, RGB_BLACK, 10, RGB_BLACK, 0
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
@@ -6124,7 +6124,7 @@ MegahornContinue:
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -16, 4, 1, 4
waitforvisualfinish
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, -4, 1, 12, 1
- createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 7, 5, 1, RGB_WHITE, 10, 0, 0
+ createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 7, 5, 1, RGB_WHITE, 10, RGB_BLACK, 0
delay 10
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 11
delay 3
@@ -6266,7 +6266,7 @@ Move_CRABHAMMER:
createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, ANIM_TARGET, 0
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
delay 1
- createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 1, RGB(13, 21, 31), 10, 0, 0
+ createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 1, RGB(13, 21, 31), 10, RGB_BLACK, 0
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -24, 0, 0, 4
waitforvisualfinish
delay 8
@@ -6469,7 +6469,7 @@ Move_CROSS_CHOP:
createsprite gCrossChopHandSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1
delay 40
playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
- createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 1, RGB_WHITE, 10, 0, 10
+ createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 1, RGB_WHITE, 10, RGB_BLACK, 10
createsprite gCrossImpactSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 20
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 7, 0, 9, 1
waitforvisualfinish
@@ -8491,7 +8491,7 @@ Move_BLAZE_KICK:
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, ANIM_TARGET, 0
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 14, 1
createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 2, 0, 0, RGB_WHITE
- createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 1, RGB_BLACK, 8, 0, 0
+ createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 1, RGB_BLACK, 8, RGB_BLACK, 0
call FireSpreadEffect
waitforvisualfinish
clearmonbg ANIM_TARGET
@@ -9558,7 +9558,7 @@ Move_KNOCK_OFF:
playsewithpan SE_M_VITAL_THROW, SOUND_PAN_TARGET
createsprite gKnockOffStrikeSpriteTemplate, ANIM_TARGET, 2, -16, -16
delay 8
- createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 5, 1, RGB_WHITE, 10, 0, 0
+ createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 5, 1, RGB_WHITE, 10, RGB_BLACK, 0
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 2
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -12, 10, 0, 3
@@ -9836,7 +9836,7 @@ Move_WEATHER_BALL:
waitforvisualfinish
delay 15
playsewithpan SE_M_DETECT, 0
- createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 5, 1, RGB_WHITE, 10, 0, 0
+ createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 5, 1, RGB_WHITE, 10, RGB_BLACK, 0
waitforvisualfinish
createvisualtask AnimTask_GetWeather, 2
delay 1
diff --git a/data/map_events.s b/data/map_events.s
index dcbb9cfb1..cfa5799d3 100644
--- a/data/map_events.s
+++ b/data/map_events.s
@@ -1,3 +1,4 @@
+#include "constants/global.h"
#include "constants/event_bg.h"
#include "constants/event_object_movement.h"
#include "constants/event_objects.h"
diff --git a/data/maps.s b/data/maps.s
index beb28ddec..9d9ac2101 100644
--- a/data/maps.s
+++ b/data/maps.s
@@ -1,3 +1,4 @@
+#include "constants/global.h"
#include "constants/layouts.h"
#include "constants/map_types.h"
#include "constants/maps.h"
diff --git a/graphics/party_menu/slot_main.bin b/graphics/party_menu/slot_main.bin
new file mode 100755
index 000000000..2f3e729f6
--- /dev/null
+++ b/graphics/party_menu/slot_main.bin
@@ -0,0 +1 @@
+ !!!!!!!!" !!!!!!!!" !!!!!!!!"(;<::::::=.////////0 \ No newline at end of file
diff --git a/graphics/party_menu/slot_main_no_hp.bin b/graphics/party_menu/slot_main_no_hp.bin
new file mode 100755
index 000000000..653ad1a64
--- /dev/null
+++ b/graphics/party_menu/slot_main_no_hp.bin
@@ -0,0 +1 @@
+ !!!!!!!!" !!!!!!!!" !!!!!!!!"())))))))*.////////0 \ No newline at end of file
diff --git a/graphics/party_menu/slot_wide.bin b/graphics/party_menu/slot_wide.bin
new file mode 100755
index 000000000..c88b73bf7
--- /dev/null
+++ b/graphics/party_menu/slot_wide.bin
@@ -0,0 +1 @@
++,,,,,,,,,,,,,,,,-1!!!!!!!!453333336788888888888888889 \ No newline at end of file
diff --git a/graphics/party_menu/slot_wide_empty.bin b/graphics/party_menu/slot_wide_empty.bin
new file mode 100755
index 000000000..3592178b3
--- /dev/null
+++ b/graphics/party_menu/slot_wide_empty.bin
Binary files differ
diff --git a/graphics/party_menu/slot_wide_no_hp.bin b/graphics/party_menu/slot_wide_no_hp.bin
new file mode 100755
index 000000000..8f662da0a
--- /dev/null
+++ b/graphics/party_menu/slot_wide_no_hp.bin
@@ -0,0 +1 @@
++,,,,,,,,,,,,,,,,-1!!!!!!!!!!!!!!!!2788888888888888889 \ No newline at end of file
diff --git a/include/constants/global.h b/include/constants/global.h
index 48b03b5cc..096094220 100644
--- a/include/constants/global.h
+++ b/include/constants/global.h
@@ -138,4 +138,13 @@
#define DIR_NORTHWEST 7
#define DIR_NORTHEAST 8
+#define CONNECTION_INVALID -1
+#define CONNECTION_NONE 0
+#define CONNECTION_SOUTH 1
+#define CONNECTION_NORTH 2
+#define CONNECTION_WEST 3
+#define CONNECTION_EAST 4
+#define CONNECTION_DIVE 5
+#define CONNECTION_EMERGE 6
+
#endif // GUARD_CONSTANTS_GLOBAL_H
diff --git a/include/gba/m4a_internal.h b/include/gba/m4a_internal.h
index eeb79391b..a057c2da6 100644
--- a/include/gba/m4a_internal.h
+++ b/include/gba/m4a_internal.h
@@ -349,7 +349,7 @@ struct MusicPlayer
{
struct MusicPlayerInfo *info;
struct MusicPlayerTrack *track;
- u8 unk_8;
+ u8 numTracks;
u16 unk_A;
};
diff --git a/include/global.fieldmap.h b/include/global.fieldmap.h
index 21c354658..974fa3382 100644
--- a/include/global.fieldmap.h
+++ b/include/global.fieldmap.h
@@ -33,18 +33,6 @@ enum {
// for constructing large tiles, such as the Battle Pike's curtain tile.
#define METATILE_ROW_WIDTH 8
-enum
-{
- CONNECTION_INVALID = -1,
- CONNECTION_NONE,
- CONNECTION_SOUTH,
- CONNECTION_NORTH,
- CONNECTION_WEST,
- CONNECTION_EAST,
- CONNECTION_DIVE,
- CONNECTION_EMERGE
-};
-
typedef void (*TilesetCB)(void);
struct Tileset
diff --git a/src/data/party_menu.h b/src/data/party_menu.h
index f8093a9b6..7735dae58 100644
--- a/src/data/party_menu.h
+++ b/src/data/party_menu.h
@@ -571,34 +571,14 @@ static const struct WindowTemplate sUnusedWindowTemplate2 =
.baseBlock = 0x39D,
};
-// Tile nums
-static const u8 sMainSlotTileNums[] = {24, 25, 25, 25, 25, 25, 25, 25, 25, 26,
- 32, 33, 33, 33, 33, 33, 33, 33, 33, 34,
- 32, 33, 33, 33, 33, 33, 33, 33, 33, 34,
- 32, 33, 33, 33, 33, 33, 33, 33, 33, 34,
- 40, 59, 60, 58, 58, 58, 58, 58, 58, 61,
- 15, 16, 16, 16, 16, 16, 16, 16, 16, 17,
- 46, 47, 47, 47, 47, 47, 47, 47, 47, 48};
-
-static const u8 sMainSlotTileNums_Egg[] = {24, 25, 25, 25, 25, 25, 25, 25, 25, 26,
- 32, 33, 33, 33, 33, 33, 33, 33, 33, 34,
- 32, 33, 33, 33, 33, 33, 33, 33, 33, 34,
- 32, 33, 33, 33, 33, 33, 33, 33, 33, 34,
- 40, 41, 41, 41, 41, 41, 41, 41, 41, 42,
- 15, 16, 16, 16, 16, 16, 16, 16, 16, 17,
- 46, 47, 47, 47, 47, 47, 47, 47, 47, 48};
-
-static const u8 sOtherSlotsTileNums[] = {43, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 45,
- 49, 33, 33, 33, 33, 33, 33, 33, 33, 52, 53, 51, 51, 51, 51, 51, 51, 54,
- 55, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 57};
-
-static const u8 sOtherSlotsTileNums_Egg[] = {43, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 45,
- 49, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 50,
- 55, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 57};
-
-static const u8 sEmptySlotTileNums[] = {21, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 23,
- 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31,
- 37, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 39};
+// Plain tilemaps for party menu slots.
+// The versions with no HP bar are used by eggs, and in certain displays like registering at a battle facility.
+// There is no empty version of the main slot because it shouldn't ever be empty.
+static const u8 sSlotTilemap_Main[] = INCBIN_U8("graphics/party_menu/slot_main.bin");
+static const u8 sSlotTilemap_MainNoHP[] = INCBIN_U8("graphics/party_menu/slot_main_no_hp.bin");
+static const u8 sSlotTilemap_Wide[] = INCBIN_U8("graphics/party_menu/slot_wide.bin");
+static const u8 sSlotTilemap_WideNoHP[] = INCBIN_U8("graphics/party_menu/slot_wide_no_hp.bin");
+static const u8 sSlotTilemap_WideEmpty[] = INCBIN_U8("graphics/party_menu/slot_wide_empty.bin");
// Palette offsets
static const u8 sGenderPalOffsets[] = {11, 12};
diff --git a/src/evolution_graphics.c b/src/evolution_graphics.c
index 50098743d..5d17cca84 100644
--- a/src/evolution_graphics.c
+++ b/src/evolution_graphics.c
@@ -501,12 +501,12 @@ static void SpriteCB_EvolutionMonSprite(struct Sprite* sprite)
u8 CycleEvolutionMonSprite(u8 preEvoSpriteId, u8 postEvoSpriteId)
{
u16 i;
- u16 stack[16];
+ u16 monPalette[16];
u8 taskId;
s32 toDiv;
- for (i = 0; i < ARRAY_COUNT(stack); i++)
- stack[i] = 0x7FFF;
+ for (i = 0; i < ARRAY_COUNT(monPalette); i++)
+ monPalette[i] = RGB_WHITE;
taskId = CreateTask(Task_CycleEvolutionMonSprite_Init, 0);
gTasks[taskId].tPreEvoSpriteId = preEvoSpriteId;
@@ -522,13 +522,13 @@ u8 CycleEvolutionMonSprite(u8 preEvoSpriteId, u8 postEvoSpriteId)
gSprites[preEvoSpriteId].oam.affineMode = ST_OAM_AFFINE_NORMAL;
gSprites[preEvoSpriteId].oam.matrixNum = MATRIX_PRE_EVO;
gSprites[preEvoSpriteId].invisible = FALSE;
- CpuSet(stack, &gPlttBufferFaded[0x100 + (gSprites[preEvoSpriteId].oam.paletteNum * 16)], 16);
+ CpuSet(monPalette, &gPlttBufferFaded[0x100 + (gSprites[preEvoSpriteId].oam.paletteNum * 16)], 16);
gSprites[postEvoSpriteId].callback = SpriteCB_EvolutionMonSprite;
gSprites[postEvoSpriteId].oam.affineMode = ST_OAM_AFFINE_NORMAL;
gSprites[postEvoSpriteId].oam.matrixNum = MATRIX_POST_EVO;
gSprites[postEvoSpriteId].invisible = FALSE;
- CpuSet(stack, &gPlttBufferFaded[0x100 + (gSprites[postEvoSpriteId].oam.paletteNum * 16)], 16);
+ CpuSet(monPalette, &gPlttBufferFaded[0x100 + (gSprites[postEvoSpriteId].oam.paletteNum * 16)], 16);
gTasks[taskId].tEvoStopped = FALSE;
return taskId;
diff --git a/src/item_use.c b/src/item_use.c
index c9a7fe1c7..c03ede61b 100755
--- a/src/item_use.c
+++ b/src/item_use.c
@@ -403,25 +403,25 @@ static bool8 IsHiddenItemPresentInConnection(struct MapConnection *connection, i
switch (connection->direction)
{
// same weird temp variable behavior seen in IsHiddenItemPresentAtCoords
- case 2:
+ case CONNECTION_NORTH:
localOffset = connection->offset + MAP_OFFSET;
localX = x - localOffset;
localLength = mapHeader->mapLayout->height - MAP_OFFSET;
localY = localLength + y; // additions are reversed for some reason
break;
- case 1:
+ case CONNECTION_SOUTH:
localOffset = connection->offset + MAP_OFFSET;
localX = x - localOffset;
localLength = gMapHeader.mapLayout->height + MAP_OFFSET;
localY = y - localLength;
break;
- case 3:
+ case CONNECTION_WEST:
localLength = mapHeader->mapLayout->width - MAP_OFFSET;
localX = localLength + x; // additions are reversed for some reason
localOffset = connection->offset + MAP_OFFSET;
localY = y - localOffset;
break;
- case 4:
+ case CONNECTION_EAST:
localLength = gMapHeader.mapLayout->width + MAP_OFFSET;
localX = x - localLength;
localOffset = connection->offset + MAP_OFFSET;
diff --git a/src/m4a.c b/src/m4a.c
index b159e3873..faeef83e7 100644
--- a/src/m4a.c
+++ b/src/m4a.c
@@ -83,7 +83,7 @@ void m4aSoundInit(void)
for (i = 0; i < NUM_MUSIC_PLAYERS; i++)
{
struct MusicPlayerInfo *mplayInfo = gMPlayTable[i].info;
- MPlayOpen(mplayInfo, gMPlayTable[i].track, gMPlayTable[i].unk_8);
+ MPlayOpen(mplayInfo, gMPlayTable[i].track, gMPlayTable[i].numTracks);
mplayInfo->unk_B = gMPlayTable[i].unk_A;
mplayInfo->memAccArea = gMPlayMemAccArea;
}
diff --git a/src/money.c b/src/money.c
index 592ce9f75..5723974a8 100644
--- a/src/money.c
+++ b/src/money.c
@@ -132,7 +132,7 @@ void SubtractMoneyFromVar0x8005(void)
void PrintMoneyAmountInMoneyBox(u8 windowId, int amount, u8 speed)
{
- PrintMoneyAmount(windowId, 0x26, 1, amount, speed);
+ PrintMoneyAmount(windowId, 38, 1, amount, speed);
}
void PrintMoneyAmount(u8 windowId, u8 x, u8 y, int amount, u8 speed)
diff --git a/src/party_menu.c b/src/party_menu.c
index 36e83a168..e15d001c6 100755
--- a/src/party_menu.c
+++ b/src/party_menu.c
@@ -97,7 +97,7 @@ enum
struct PartyMenuBoxInfoRects
{
- void (*blitFunc)(u8, u8, u8, u8, u8, u8);
+ void (*blitFunc)(u8, u8, u8, u8, u8, bool8);
u8 dimensions[24];
u8 descTextLeft;
u8 descTextTop;
@@ -377,8 +377,8 @@ static void Task_ChooseMonForMoveRelearner(u8);
static void CB2_ChooseMonForMoveRelearner(void);
static void Task_BattlePyramidChooseMonHeldItems(u8);
static void ShiftMoveSlot(struct Pokemon*, u8, u8);
-static void BlitBitmapToPartyWindow_LeftColumn(u8, u8, u8, u8, u8, u8);
-static void BlitBitmapToPartyWindow_RightColumn(u8, u8, u8, u8, u8, u8);
+static void BlitBitmapToPartyWindow_LeftColumn(u8, u8, u8, u8, u8, bool8);
+static void BlitBitmapToPartyWindow_RightColumn(u8, u8, u8, u8, u8, bool8);
static void CursorCb_Summary(u8);
static void CursorCb_Switch(u8);
static void CursorCb_Cancel1(u8);
@@ -2086,35 +2086,35 @@ static void BlitBitmapToPartyWindow(u8 windowId, const u8 *b, u8 c, u8 x, u8 y,
}
}
-static void BlitBitmapToPartyWindow_LeftColumn(u8 windowId, u8 x, u8 y, u8 width, u8 height, u8 isEgg)
+static void BlitBitmapToPartyWindow_LeftColumn(u8 windowId, u8 x, u8 y, u8 width, u8 height, bool8 hideHP)
{
if (width == 0 && height == 0)
{
width = 10;
height = 7;
}
- if (isEgg == FALSE)
- BlitBitmapToPartyWindow(windowId, sMainSlotTileNums, 10, x, y, width, height);
+ if (hideHP == FALSE)
+ BlitBitmapToPartyWindow(windowId, sSlotTilemap_Main, 10, x, y, width, height);
else
- BlitBitmapToPartyWindow(windowId, sMainSlotTileNums_Egg, 10, x, y, width, height);
+ BlitBitmapToPartyWindow(windowId, sSlotTilemap_MainNoHP, 10, x, y, width, height);
}
-static void BlitBitmapToPartyWindow_RightColumn(u8 windowId, u8 x, u8 y, u8 width, u8 height, u8 isEgg)
+static void BlitBitmapToPartyWindow_RightColumn(u8 windowId, u8 x, u8 y, u8 width, u8 height, bool8 hideHP)
{
if (width == 0 && height == 0)
{
width = 18;
height = 3;
}
- if (isEgg == FALSE)
- BlitBitmapToPartyWindow(windowId, sOtherSlotsTileNums, 18, x, y, width, height);
+ if (hideHP == FALSE)
+ BlitBitmapToPartyWindow(windowId, sSlotTilemap_Wide, 18, x, y, width, height);
else
- BlitBitmapToPartyWindow(windowId, sOtherSlotsTileNums_Egg, 18, x, y, width, height);
+ BlitBitmapToPartyWindow(windowId, sSlotTilemap_WideNoHP, 18, x, y, width, height);
}
static void DrawEmptySlot(u8 windowId)
{
- BlitBitmapToPartyWindow(windowId, sEmptySlotTileNums, 18, 0, 0, 18, 3);
+ BlitBitmapToPartyWindow(windowId, sSlotTilemap_WideEmpty, 18, 0, 0, 18, 3);
}
#define LOAD_PARTY_BOX_PAL(paletteIds, paletteOffsets) \
diff --git a/tools/mapjson/mapjson.cpp b/tools/mapjson/mapjson.cpp
index d767b469e..3eab98f2b 100644
--- a/tools/mapjson/mapjson.cpp
+++ b/tools/mapjson/mapjson.cpp
@@ -230,7 +230,7 @@ string generate_map_events_text(Json map_data) {
text << bgs_label << ":\n";
for (auto &bg_event : map_data["bg_events"].array_items()) {
if (bg_event["type"] == "sign") {
- text << "\tbg_event "
+ text << "\tbg_sign_event "
<< bg_event["x"].int_value() << ", "
<< bg_event["y"].int_value() << ", "
<< bg_event["elevation"].int_value() << ", "