diff options
-rw-r--r-- | README.md | 6 | ||||
-rw-r--r-- | src/battle_transition.c | 4 |
2 files changed, 9 insertions, 1 deletions
@@ -1,12 +1,14 @@ # Pokémon Emerald +[![Build Status][travis-badge]][travis] + This is a disassembly of Pokémon Emerald. It builds the following rom: * pokeemerald.gba `sha1: f3ae088181bf583e55daf962a92bb46f4f1d07b7` -To set up the repository, see [**INSTALL.md**](INSTALL.md). +To set up the repository, see [INSTALL.md](INSTALL.md). ## See also @@ -32,3 +34,5 @@ To set up the repository, see [**INSTALL.md**](INSTALL.md). [pokefirered]: https://github.com/pret/pokefirered [Discord]: https://discord.gg/cJxDDVP [irc]: https://kiwiirc.com/client/irc.freenode.net/?#pret +[travis]: https://travis-ci.org/pret/pokeemerald +[travis-badge]: https://travis-ci.org/pret/pokeemerald.svg?branch=master diff --git a/src/battle_transition.c b/src/battle_transition.c index ca2134837..e003e0fce 100644 --- a/src/battle_transition.c +++ b/src/battle_transition.c @@ -2730,6 +2730,10 @@ static bool8 Phase2_ShredSplit_Func2(struct Task *task) return FALSE; } +// This function never increments the state counter, because the loop condition +// is always false, resulting in the game being stuck in an infinite loop. +// It's possible this transition is only partially +// done and the second part was left out. static bool8 Phase2_ShredSplit_Func3(struct Task *task) { u16 i; |