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-rw-r--r--asm/battle_anim.s4205
1 files changed, 0 insertions, 4205 deletions
diff --git a/asm/battle_anim.s b/asm/battle_anim.s
deleted file mode 100644
index 884ac658a..000000000
--- a/asm/battle_anim.s
+++ /dev/null
@@ -1,4205 +0,0 @@
- .include "asm/macros.inc"
- .include "constants/constants.inc"
-
- .syntax unified
-
- .text
-
- thumb_func_start ClearBattleAnimationVars
-ClearBattleAnimationVars: @ 80A3934
- push {r4-r7,lr}
- mov r7, r9
- mov r6, r8
- push {r6,r7}
- ldr r0, =gAnimFramesToWait
- movs r1, 0
- strb r1, [r0]
- ldr r0, =gAnimScriptActive
- strb r1, [r0]
- ldr r0, =gAnimVisualTaskCount
- strb r1, [r0]
- ldr r0, =gAnimSoundTaskCount
- strb r1, [r0]
- ldr r0, =gDisableStructMoveAnim
- movs r1, 0
- str r1, [r0]
- ldr r0, =gMoveDmgMoveAnim
- str r1, [r0]
- ldr r0, =gMovePowerMoveAnim
- movs r2, 0
- strh r1, [r0]
- ldr r0, =gHappinessMoveAnim
- strb r2, [r0]
- ldr r4, =gUnknown_02038430
- ldr r5, =gUnknown_02038432
- ldr r6, =gUnknown_02038433
- ldr r7, =gAnimMoveIndex
- ldr r0, =gAnimationBankAttacker
- mov r12, r0
- ldr r1, =gAnimationBankTarget
- mov r8, r1
- ldr r0, =gUnknown_02038440
- mov r9, r0
- ldr r1, =0x0000ffff
- adds r3, r1, 0
- ldr r1, =gAnimSpriteIndexArray
- movs r2, 0x7
-_080A397E:
- ldrh r0, [r1]
- orrs r0, r3
- strh r0, [r1]
- adds r1, 0x2
- subs r2, 0x1
- cmp r2, 0
- bge _080A397E
- ldr r1, =gBattleAnimArgs
- movs r2, 0
- adds r0, r1, 0
- adds r0, 0xE
-_080A3994:
- strh r2, [r0]
- subs r0, 0x2
- cmp r0, r1
- bge _080A3994
- movs r1, 0
- movs r0, 0xFF
- strb r0, [r4]
- movs r0, 0x1
- negs r0, r0
- strb r0, [r4, 0x1]
- strb r1, [r5]
- strb r1, [r6]
- movs r0, 0
- strh r1, [r7]
- mov r1, r12
- strb r0, [r1]
- mov r1, r8
- strb r0, [r1]
- mov r1, r9
- strb r0, [r1]
- pop {r3,r4}
- mov r8, r3
- mov r9, r4
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end ClearBattleAnimationVars
-
- thumb_func_start move_anim_start_t1
-move_anim_start_t1: @ 80A3A10
- push {lr}
- adds r1, r0, 0
- lsls r1, 16
- lsrs r1, 16
- ldr r2, =gAnimationBankAttacker
- ldr r0, =gBankAttacker
- ldrb r0, [r0]
- strb r0, [r2]
- ldr r2, =gAnimationBankTarget
- ldr r0, =gBankTarget
- ldrb r0, [r0]
- strb r0, [r2]
- ldr r0, =gUnknown_082C8D6C
- movs r2, 0x1
- bl move_something
- pop {r0}
- bx r0
- .pool
- thumb_func_end move_anim_start_t1
-
- thumb_func_start move_something
-move_something: @ 80A3A48
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x4
- str r0, [sp]
- lsls r1, 16
- lsrs r1, 16
- mov r8, r1
- lsls r2, 24
- lsrs r2, 24
- mov r9, r2
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _080A3AE8
- bl sub_80A8278
- movs r0, 0
- bl sub_8072A88
- movs r4, 0
- mov r0, r8
- lsls r0, 2
- mov r10, r0
- ldr r6, =gBattlePartyID
- movs r7, 0x64
- ldr r5, =gUnknown_02038438
-_080A3A84:
- lsls r0, r4, 24
- lsrs r0, 24
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080A3AA8
- ldrh r0, [r6]
- muls r0, r7
- ldr r1, =gEnemyParty
- b _080A3AAE
- .pool
-_080A3AA8:
- ldrh r0, [r6]
- muls r0, r7
- ldr r1, =gPlayerParty
-_080A3AAE:
- adds r0, r1
- movs r1, 0xB
- bl GetMonData
- strh r0, [r5]
- adds r6, 0x2
- adds r5, 0x2
- adds r4, 0x1
- cmp r4, 0x3
- ble _080A3A84
- ldr r3, =gAnimMoveIndex
- ldr r5, =gUnknown_02038430
- ldr r1, =gAnimScriptActive
- mov r12, r1
- ldr r7, =gAnimScriptCallback
- ldr r6, =move_anim_execute
- b _080A3B10
- .pool
-_080A3AE8:
- ldr r3, =gAnimMoveIndex
- ldr r5, =gUnknown_02038430
- mov r0, r8
- lsls r0, 2
- mov r10, r0
- ldr r1, =gAnimScriptActive
- mov r12, r1
- ldr r7, =gAnimScriptCallback
- ldr r6, =move_anim_execute
- ldr r2, =gUnknown_02039F34
- ldr r1, =gUnknown_02038438
- movs r4, 0x3
-_080A3B00:
- ldr r0, [r2]
- ldr r0, [r0, 0x18]
- ldrh r0, [r0]
- strh r0, [r1]
- adds r1, 0x2
- subs r4, 0x1
- cmp r4, 0
- bge _080A3B00
-_080A3B10:
- mov r0, r9
- cmp r0, 0
- bne _080A3B38
- strh r0, [r3]
- b _080A3B3C
- .pool
-_080A3B38:
- mov r1, r8
- strh r1, [r3]
-_080A3B3C:
- ldr r1, =gBattleAnimArgs
- movs r2, 0
- adds r0, r1, 0
- adds r0, 0xE
-_080A3B44:
- strh r2, [r0]
- subs r0, 0x2
- cmp r0, r1
- bge _080A3B44
- movs r0, 0xFF
- strb r0, [r5]
- movs r0, 0x1
- negs r0, r0
- strb r0, [r5, 0x1]
- ldr r0, [sp]
- add r0, r10
- ldr r0, [r0]
- ldr r1, =gBattleAnimScriptPtr
- str r0, [r1]
- movs r0, 0x1
- mov r1, r12
- strb r0, [r1]
- movs r0, 0
- ldr r1, =gAnimFramesToWait
- strb r0, [r1]
- str r6, [r7]
- ldr r0, =0x0000ffff
- adds r2, r0, 0
- ldr r1, =gAnimSpriteIndexArray
- movs r4, 0x7
-_080A3B76:
- ldrh r0, [r1]
- orrs r0, r2
- strh r0, [r1]
- adds r1, 0x2
- subs r4, 0x1
- cmp r4, 0
- bge _080A3B76
- mov r1, r9
- cmp r1, 0
- beq _080A3BC2
- movs r4, 0
- ldr r2, =gUnknown_082C8D64
- b _080A3BAA
- .pool
-_080A3BA8:
- adds r4, 0x1
-_080A3BAA:
- lsls r0, r4, 1
- adds r0, r2
- ldrh r0, [r0]
- ldr r1, =0x0000ffff
- cmp r0, r1
- beq _080A3BC2
- cmp r8, r0
- bne _080A3BA8
- ldr r0, =gMPlay_BGM
- movs r2, 0x80
- bl m4aMPlayVolumeControl
-_080A3BC2:
- ldr r0, =gBattle_WIN0H
- movs r1, 0
- strh r1, [r0]
- ldr r0, =gBattle_WIN0V
- strh r1, [r0]
- ldr r0, =gBattle_WIN1H
- strh r1, [r0]
- ldr r0, =gBattle_WIN1V
- strh r1, [r0]
- add sp, 0x4
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end move_something
-
- thumb_func_start move_anim_8072740
-move_anim_8072740: @ 80A3BFC
- push {r4,lr}
- adds r4, r0, 0
- bl FreeSpriteOamMatrix
- adds r0, r4, 0
- bl DestroySprite
- ldr r1, =gAnimVisualTaskCount
- ldrb r0, [r1]
- subs r0, 0x1
- strb r0, [r1]
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end move_anim_8072740
-
- thumb_func_start move_anim_task_del
-move_anim_task_del: @ 80A3C1C
- push {lr}
- lsls r0, 24
- lsrs r0, 24
- bl DestroyTask
- ldr r1, =gAnimVisualTaskCount
- ldrb r0, [r1]
- subs r0, 0x1
- strb r0, [r1]
- pop {r0}
- bx r0
- .pool
- thumb_func_end move_anim_task_del
-
- thumb_func_start move_anim_related_task_del
-move_anim_related_task_del: @ 80A3C38
- push {lr}
- lsls r0, 24
- lsrs r0, 24
- bl DestroyTask
- ldr r1, =gAnimSoundTaskCount
- ldrb r0, [r1]
- subs r0, 0x1
- strb r0, [r1]
- pop {r0}
- bx r0
- .pool
- thumb_func_end move_anim_related_task_del
-
- thumb_func_start sub_80A3C54
-sub_80A3C54: @ 80A3C54
- push {r4,lr}
- lsls r0, 16
- lsrs r3, r0, 16
- movs r2, 0
- ldr r4, =0x0000ffff
- ldr r1, =gAnimSpriteIndexArray
-_080A3C60:
- ldrh r0, [r1]
- cmp r0, r4
- bne _080A3C74
- strh r3, [r1]
- b _080A3C7C
- .pool
-_080A3C74:
- adds r1, 0x2
- adds r2, 0x1
- cmp r2, 0x7
- ble _080A3C60
-_080A3C7C:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80A3C54
-
- thumb_func_start sub_80A3C84
-sub_80A3C84: @ 80A3C84
- push {r4,lr}
- lsls r0, 16
- lsrs r3, r0, 16
- movs r2, 0
- ldr r0, =0x0000ffff
- adds r4, r0, 0
- ldr r1, =gAnimSpriteIndexArray
-_080A3C92:
- ldrh r0, [r1]
- cmp r0, r3
- bne _080A3CA8
- orrs r0, r4
- strh r0, [r1]
- b _080A3CB0
- .pool
-_080A3CA8:
- adds r1, 0x2
- adds r2, 0x1
- cmp r2, 0x7
- ble _080A3C92
-_080A3CB0:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80A3C84
-
- thumb_func_start move_anim_waiter
-move_anim_waiter: @ 80A3CB8
- push {lr}
- ldr r2, =gAnimFramesToWait
- ldrb r1, [r2]
- movs r0, 0
- ldrsb r0, [r2, r0]
- cmp r0, 0
- bgt _080A3CDC
- ldr r0, =gAnimScriptCallback
- ldr r1, =move_anim_execute
- str r1, [r0]
- movs r0, 0
- b _080A3CDE
- .pool
-_080A3CDC:
- subs r0, r1, 0x1
-_080A3CDE:
- strb r0, [r2]
- pop {r0}
- bx r0
- thumb_func_end move_anim_waiter
-
- thumb_func_start move_anim_execute
-move_anim_execute: @ 80A3CE4
- push {r4,lr}
- ldr r4, =gUnknown_08525E98
-_080A3CE8:
- ldr r0, =gBattleAnimScriptPtr
- ldr r0, [r0]
- ldrb r0, [r0]
- lsls r0, 2
- adds r0, r4
- ldr r0, [r0]
- bl _call_via_r0
- ldr r0, =gAnimFramesToWait
- ldrb r0, [r0]
- lsls r0, 24
- asrs r0, 24
- cmp r0, 0
- bne _080A3D0C
- ldr r0, =gAnimScriptActive
- ldrb r0, [r0]
- cmp r0, 0
- bne _080A3CE8
-_080A3D0C:
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end move_anim_execute
-
- thumb_func_start ma00_load_graphics
-ma00_load_graphics: @ 80A3D24
- push {r4-r6,lr}
- ldr r6, =gBattleAnimScriptPtr
- ldr r0, [r6]
- adds r1, r0, 0x1
- str r1, [r6]
- ldrb r4, [r0, 0x1]
- ldrb r0, [r1, 0x1]
- lsls r0, 8
- orrs r4, r0
- lsls r5, r4, 3
- ldr r0, =gUnknown_085112B4 + 0x10
- adds r0, r5, r0
- bl LoadCompressedObjectPicUsingHeap
- ldr r0, =gUnknown_08511A34 + 0x198
- adds r5, r0
- adds r0, r5, 0
- bl LoadCompressedObjectPaletteUsingHeap
- ldr r0, [r6]
- adds r0, 0x2
- str r0, [r6]
- ldr r0, =0xffffd8f0
- adds r4, r0
- lsls r4, 16
- lsrs r4, 16
- adds r0, r4, 0
- bl sub_80A3C54
- ldr r1, =gAnimFramesToWait
- movs r0, 0x1
- strb r0, [r1]
- ldr r1, =gAnimScriptCallback
- ldr r0, =move_anim_waiter
- str r0, [r1]
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end ma00_load_graphics
-
- thumb_func_start ma01_080728D0
-@ void ma01_080728D0()
-ma01_080728D0: @ 80A3D8C
- push {r4-r6,lr}
- ldr r6, =gBattleAnimScriptPtr
- ldr r0, [r6]
- adds r1, r0, 0x1
- str r1, [r6]
- ldrb r4, [r0, 0x1]
- ldrb r0, [r1, 0x1]
- lsls r0, 8
- orrs r4, r0
- ldr r1, =gUnknown_08524B44
- ldr r0, =0xffffd8f0
- adds r4, r0
- lsls r0, r4, 3
- adds r0, r1
- ldrh r5, [r0, 0x6]
- adds r0, r5, 0
- bl FreeSpriteTilesByTag
- adds r0, r5, 0
- bl FreeSpritePaletteByTag
- ldr r0, [r6]
- adds r0, 0x2
- str r0, [r6]
- lsls r4, 16
- lsrs r4, 16
- adds r0, r4, 0
- bl sub_80A3C84
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end ma01_080728D0
-
- thumb_func_start ma02_instanciate_template
-ma02_instanciate_template: @ 80A3DD8
- push {r4-r7,lr}
- ldr r5, =gBattleAnimScriptPtr
- ldr r1, [r5]
- adds r3, r1, 0x1
- str r3, [r5]
- ldrb r2, [r1, 0x1]
- ldrb r0, [r3, 0x1]
- lsls r0, 8
- adds r2, r0
- ldrb r0, [r3, 0x2]
- lsls r0, 16
- adds r2, r0
- ldrb r0, [r3, 0x3]
- lsls r0, 24
- adds r7, r2, r0
- adds r0, r1, 0x5
- str r0, [r5]
- ldrb r4, [r1, 0x5]
- adds r0, r1, 0x6
- str r0, [r5]
- ldrb r0, [r1, 0x6]
- adds r1, 0x7
- str r1, [r5]
- cmp r0, 0
- beq _080A3E28
- adds r6, r5, 0
- ldr r5, =gBattleAnimArgs
- adds r3, r0, 0
-_080A3E10:
- ldr r2, [r6]
- ldrb r1, [r2]
- ldrb r0, [r2, 0x1]
- lsls r0, 8
- orrs r1, r0
- strh r1, [r5]
- adds r2, 0x2
- str r2, [r6]
- adds r5, 0x2
- subs r3, 0x1
- cmp r3, 0
- bne _080A3E10
-_080A3E28:
- movs r0, 0x80
- ands r0, r4
- cmp r0, 0
- beq _080A3E58
- movs r0, 0x80
- eors r4, r0
- cmp r4, 0x3F
- bls _080A3E48
- adds r0, r4, 0
- subs r0, 0x40
- b _080A3E4A
- .pool
-_080A3E48:
- negs r0, r4
-_080A3E4A:
- lsls r0, 24
- lsrs r4, r0, 24
- ldr r0, =gAnimationBankTarget
- b _080A3E6A
- .pool
-_080A3E58:
- cmp r4, 0x3F
- bls _080A3E62
- adds r0, r4, 0
- subs r0, 0x40
- b _080A3E64
-_080A3E62:
- negs r0, r4
-_080A3E64:
- lsls r0, 24
- lsrs r4, r0, 24
- ldr r0, =gAnimationBankAttacker
-_080A3E6A:
- ldrb r0, [r0]
- bl sub_80A82E4
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r4, 24
- asrs r1, 24
- adds r0, r1
- lsls r0, 16
- lsrs r6, r0, 16
- lsls r0, r6, 16
- asrs r0, 16
- cmp r0, 0x2
- bgt _080A3E88
- movs r6, 0x3
-_080A3E88:
- ldr r5, =gAnimationBankTarget
- ldrb r0, [r5]
- movs r1, 0x2
- bl sub_80A5C6C
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- ldrb r0, [r5]
- movs r1, 0x3
- bl sub_80A5C6C
- adds r2, r0, 0
- lsls r2, 24
- lsrs r2, 24
- lsls r3, r6, 24
- lsrs r3, 24
- adds r0, r7, 0
- adds r1, r4, 0
- bl CreateSpriteAndAnimate
- ldr r1, =gAnimVisualTaskCount
- ldrb r0, [r1]
- adds r0, 0x1
- strb r0, [r1]
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end ma02_instanciate_template
-
- thumb_func_start sub_80A3ECC
-sub_80A3ECC: @ 80A3ECC
- push {r4-r7,lr}
- ldr r4, =gBattleAnimScriptPtr
- ldr r1, [r4]
- adds r3, r1, 0x1
- str r3, [r4]
- ldrb r2, [r1, 0x1]
- ldrb r0, [r3, 0x1]
- lsls r0, 8
- adds r2, r0
- ldrb r0, [r3, 0x2]
- lsls r0, 16
- adds r2, r0
- ldrb r0, [r3, 0x3]
- lsls r0, 24
- adds r6, r2, r0
- adds r0, r1, 0x5
- str r0, [r4]
- ldrb r7, [r1, 0x5]
- adds r0, r1, 0x6
- str r0, [r4]
- ldrb r0, [r1, 0x6]
- adds r1, 0x7
- str r1, [r4]
- cmp r0, 0
- beq _080A3F1C
- adds r5, r4, 0
- ldr r4, =gBattleAnimArgs
- adds r3, r0, 0
-_080A3F04:
- ldr r2, [r5]
- ldrb r1, [r2]
- ldrb r0, [r2, 0x1]
- lsls r0, 8
- orrs r1, r0
- strh r1, [r4]
- adds r2, 0x2
- str r2, [r5]
- adds r4, 0x2
- subs r3, 0x1
- cmp r3, 0
- bne _080A3F04
-_080A3F1C:
- adds r0, r6, 0
- adds r1, r7, 0
- bl CreateTask
- lsls r0, 24
- lsrs r0, 24
- bl _call_via_r6
- ldr r1, =gAnimVisualTaskCount
- ldrb r0, [r1]
- adds r0, 0x1
- strb r0, [r1]
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80A3ECC
-
- thumb_func_start ma04_wait_countdown
-ma04_wait_countdown: @ 80A3F48
- push {r4,lr}
- ldr r1, =gBattleAnimScriptPtr
- ldr r0, [r1]
- adds r2, r0, 0x1
- str r2, [r1]
- ldr r3, =gAnimFramesToWait
- ldrb r0, [r0, 0x1]
- strb r0, [r3]
- lsls r0, 24
- cmp r0, 0
- bne _080A3F66
- movs r4, 0x1
- negs r4, r4
- adds r0, r4, 0
- strb r0, [r3]
-_080A3F66:
- adds r0, r2, 0x1
- str r0, [r1]
- ldr r1, =gAnimScriptCallback
- ldr r0, =move_anim_waiter
- str r0, [r1]
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end ma04_wait_countdown
-
- thumb_func_start sub_80A3F88
-sub_80A3F88: @ 80A3F88
- push {lr}
- ldr r0, =gAnimVisualTaskCount
- ldrb r2, [r0]
- cmp r2, 0
- bne _080A3FAC
- ldr r0, =gBattleAnimScriptPtr
- ldr r1, [r0]
- adds r1, 0x1
- str r1, [r0]
- ldr r0, =gAnimFramesToWait
- strb r2, [r0]
- b _080A3FB2
- .pool
-_080A3FAC:
- ldr r1, =gAnimFramesToWait
- movs r0, 0x1
- strb r0, [r1]
-_080A3FB2:
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80A3F88
-
- thumb_func_start nullsub_6
-nullsub_6: @ 80A3FBC
- bx lr
- thumb_func_end nullsub_6
-
- thumb_func_start nullsub_7
-nullsub_7: @ 80A3FC0
- bx lr
- thumb_func_end nullsub_7
-
- thumb_func_start sub_80A3FC4
-sub_80A3FC4: @ 80A3FC4
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- movs r0, 0
- mov r8, r0
- ldr r0, =gAnimVisualTaskCount
- ldrb r0, [r0]
- cmp r0, 0
- bne _080A3FEC
- ldr r0, =gAnimSoundTaskCount
- ldrb r0, [r0]
- cmp r0, 0
- bne _080A3FEC
- ldr r1, =gUnknown_02038430
- ldrb r0, [r1]
- cmp r0, 0xFF
- bne _080A3FEC
- ldrb r0, [r1, 0x1]
- cmp r0, 0xFF
- beq _080A4004
-_080A3FEC:
- ldr r1, =gSoundAnimFramesToWait
- movs r0, 0
- strh r0, [r1]
- b _080A401E
- .pool
-_080A4004:
- bl IsSEPlaying
- lsls r0, 24
- cmp r0, 0
- beq _080A403C
- ldr r1, =gSoundAnimFramesToWait
- ldrh r0, [r1]
- adds r0, 0x1
- strh r0, [r1]
- lsls r0, 16
- lsrs r0, 16
- cmp r0, 0x5A
- bhi _080A4030
-_080A401E:
- ldr r1, =gAnimFramesToWait
- movs r0, 0x1
- strb r0, [r1]
- b _080A40A2
- .pool
-_080A4030:
- ldr r0, =gMPlay_SE1
- bl m4aMPlayStop
- ldr r0, =gMPlay_SE2
- bl m4aMPlayStop
-_080A403C:
- ldr r1, =gSoundAnimFramesToWait
- movs r0, 0
- strh r0, [r1]
- movs r5, 0
- ldr r7, =0x0000ffff
- ldr r6, =gUnknown_08524B44
- ldr r4, =gAnimSpriteIndexArray
-_080A404A:
- ldrh r0, [r4]
- cmp r0, r7
- beq _080A406E
- lsls r0, 3
- adds r0, r6
- ldrh r0, [r0, 0x6]
- bl FreeSpriteTilesByTag
- ldrh r0, [r4]
- lsls r0, 3
- adds r0, r6
- ldrh r0, [r0, 0x6]
- bl FreeSpritePaletteByTag
- ldrh r1, [r4]
- adds r0, r7, 0
- orrs r0, r1
- strh r0, [r4]
-_080A406E:
- adds r4, 0x2
- adds r5, 0x1
- cmp r5, 0x7
- ble _080A404A
- mov r1, r8
- cmp r1, 0
- bne _080A40A2
- ldr r0, =gMPlay_BGM
- ldr r1, =0x0000ffff
- movs r2, 0x80
- lsls r2, 1
- bl m4aMPlayVolumeControl
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _080A409C
- bl sub_80A8278
- movs r0, 0x1
- bl sub_8072A88
-_080A409C:
- ldr r0, =gAnimScriptActive
- mov r1, r8
- strb r1, [r0]
-_080A40A2:
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80A3FC4
-
- thumb_func_start ma09_play_sound
-ma09_play_sound: @ 80A40CC
- push {r4,lr}
- ldr r4, =gBattleAnimScriptPtr
- ldr r0, [r4]
- adds r1, r0, 0x1
- str r1, [r4]
- ldrb r0, [r0, 0x1]
- ldrb r1, [r1, 0x1]
- lsls r1, 8
- orrs r0, r1
- bl PlaySE
- ldr r0, [r4]
- adds r0, 0x2
- str r0, [r4]
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end ma09_play_sound
-
- thumb_func_start sub_80A40F4
-sub_80A40F4: @ 80A40F4
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- lsls r0, 24
- lsrs r7, r0, 24
- lsls r0, r7, 2
- adds r0, r7
- lsls r0, 3
- ldr r1, =gTasks + 0x8
- mov r8, r1
- adds r6, r0, r1
- ldr r1, =gBankSpriteIds
- movs r2, 0
- ldrsh r0, [r6, r2]
- adds r0, r1
- ldrb r5, [r0]
- ldr r1, =gSprites
- lsls r0, r5, 4
- adds r0, r5
- lsls r0, 2
- adds r4, r0, r1
- adds r2, r4, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
- movs r3, 0x4
- ldrsh r0, [r6, r3]
- cmp r0, 0
- bne _080A4148
- adds r0, r7, 0
- bl move_anim_task_del
- b _080A41BE
- .pool
-_080A4148:
- ldr r0, =task_pA_ma0A_obj_to_bg_pal
- movs r1, 0xA
- bl CreateTask
- lsls r0, 24
- lsrs r2, r0, 24
- mov r1, r8
- subs r1, 0x8
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- adds r1, r0, r1
- strh r5, [r1, 0x8]
- ldrh r0, [r4, 0x24]
- ldrh r3, [r4, 0x20]
- adds r0, r3
- strh r0, [r1, 0xA]
- ldrh r0, [r4, 0x26]
- ldrh r4, [r4, 0x22]
- adds r0, r4
- strh r0, [r1, 0xC]
- movs r3, 0x2
- ldrsh r0, [r6, r3]
- cmp r0, 0
- bne _080A4190
- ldr r0, =gBattle_BG1_X
- ldrh r0, [r0]
- strh r0, [r1, 0xE]
- ldr r0, =gBattle_BG1_Y
- b _080A4198
- .pool
-_080A4190:
- ldr r0, =gBattle_BG2_X
- ldrh r0, [r0]
- strh r0, [r1, 0xE]
- ldr r0, =gBattle_BG2_Y
-_080A4198:
- ldrh r0, [r0]
- strh r0, [r1, 0x10]
- ldr r1, =gTasks
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- adds r0, r1
- ldrh r1, [r6, 0x2]
- strh r1, [r0, 0x12]
- ldrh r1, [r6]
- strh r1, [r0, 0x14]
- ldr r1, =gUnknown_02038430
- movs r3, 0x6
- ldrsh r0, [r6, r3]
- adds r0, r1
- strb r2, [r0]
- adds r0, r7, 0
- bl move_anim_task_del
-_080A41BE:
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80A40F4
-
- thumb_func_start sub_80A41D8
-sub_80A41D8: @ 80A41D8
- push {r4,r5,lr}
- ldr r1, =gBattleAnimScriptPtr
- ldr r2, [r1]
- adds r0, r2, 0x1
- str r0, [r1]
- ldrb r0, [r2, 0x1]
- movs r1, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080A41F8
- ldr r0, =gAnimationBankTarget
- b _080A41FA
- .pool
-_080A41F8:
- ldr r0, =gAnimationBankAttacker
-_080A41FA:
- ldrb r4, [r0]
- adds r0, r4, 0
- bl b_side_obj__get_some_boolean
- lsls r0, 24
- cmp r0, 0
- beq _080A4266
- adds r0, r4, 0
- bl GetBankIdentity
- lsls r0, 24
- movs r1, 0xFF
- lsls r1, 24
- adds r0, r1
- lsrs r0, 24
- cmp r0, 0x1
- bls _080A4226
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _080A4230
-_080A4226:
- movs r5, 0
- b _080A4232
- .pool
-_080A4230:
- movs r5, 0x1
-_080A4232:
- adds r0, r4, 0
- adds r1, r5, 0
- movs r2, 0
- bl sub_80A438C
- ldr r0, =sub_80A40F4
- movs r1, 0xA
- bl CreateTask
- lsls r0, 24
- lsrs r2, r0, 24
- ldr r1, =gAnimVisualTaskCount
- ldrb r0, [r1]
- adds r0, 0x1
- strb r0, [r1]
- ldr r1, =gTasks
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- adds r0, r1
- movs r2, 0
- strh r4, [r0, 0x8]
- strh r5, [r0, 0xA]
- movs r1, 0x1
- strh r1, [r0, 0xC]
- strh r2, [r0, 0xE]
-_080A4266:
- movs r0, 0x2
- eors r4, r0
- adds r0, r4, 0
- bl b_side_obj__get_some_boolean
- lsls r0, 24
- cmp r0, 0
- beq _080A42D8
- adds r0, r4, 0
- bl GetBankIdentity
- lsls r0, 24
- movs r1, 0xFF
- lsls r1, 24
- adds r0, r1
- lsrs r0, 24
- cmp r0, 0x1
- bls _080A4294
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _080A42A4
-_080A4294:
- movs r5, 0
- b _080A42A6
- .pool
-_080A42A4:
- movs r5, 0x1
-_080A42A6:
- adds r0, r4, 0
- adds r1, r5, 0
- movs r2, 0
- bl sub_80A438C
- ldr r0, =sub_80A40F4
- movs r1, 0xA
- bl CreateTask
- lsls r0, 24
- lsrs r2, r0, 24
- ldr r1, =gAnimVisualTaskCount
- ldrb r0, [r1]
- adds r0, 0x1
- strb r0, [r1]
- ldr r1, =gTasks
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- adds r0, r1
- strh r4, [r0, 0x8]
- strh r5, [r0, 0xA]
- movs r1, 0x1
- strh r1, [r0, 0xC]
- strh r1, [r0, 0xE]
-_080A42D8:
- ldr r1, =gBattleAnimScriptPtr
- ldr r0, [r1]
- adds r0, 0x1
- str r0, [r1]
- ldr r1, =gAnimFramesToWait
- movs r0, 0x1
- strb r0, [r1]
- ldr r1, =gAnimScriptCallback
- ldr r0, =move_anim_waiter
- str r0, [r1]
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80A41D8
-
- thumb_func_start b_side_obj__get_some_boolean
-b_side_obj__get_some_boolean: @ 80A4310
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- adds r5, r4, 0
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _080A4330
- ldr r0, =gAnimationBankAttacker
- ldrb r0, [r0]
- cmp r4, r0
- beq _080A4374
- b _080A4384
- .pool
-_080A4330:
- adds r0, r4, 0
- bl sub_80A6A90
- lsls r0, 24
- cmp r0, 0
- beq _080A4384
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _080A4374
- ldr r0, =gBattleSpritesDataPtr
- ldr r0, [r0]
- ldr r1, [r0]
- lsls r0, r5, 2
- adds r0, r1
- ldrb r1, [r0]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080A4374
- ldr r2, =gSprites
- ldr r0, =gBankSpriteIds
- adds r0, r5, r0
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- adds r0, 0x3E
- ldrb r0, [r0]
- lsls r0, 29
- cmp r0, 0
- blt _080A4384
-_080A4374:
- movs r0, 0x1
- b _080A4386
- .pool
-_080A4384:
- movs r0, 0
-_080A4386:
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end b_side_obj__get_some_boolean
-
- thumb_func_start sub_80A438C
-sub_80A438C: @ 80A438C
- push {r4-r7,lr}
- mov r7, r9
- mov r6, r8
- push {r6,r7}
- sub sp, 0x28
- lsls r0, 24
- lsrs r5, r0, 24
- adds r6, r5, 0
- lsls r1, 24
- lsls r2, 24
- lsrs r2, 24
- mov r9, r2
- cmp r1, 0
- beq _080A43AA
- b _080A455E
-_080A43AA:
- bl IsContest
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _080A43DC
- ldr r1, =0x06008000
- movs r2, 0x80
- lsls r2, 6
- movs r0, 0
- movs r3, 0x1
- bl RequestDma3Fill
- ldr r1, =0x0600f000
- movs r2, 0x80
- lsls r2, 5
- movs r0, 0xFF
- movs r3, 0
- bl RequestDma3Fill
- b _080A43F8
- .pool
-_080A43DC:
- ldr r1, =0x06004000
- movs r2, 0x80
- lsls r2, 6
- movs r0, 0
- movs r3, 0x1
- bl RequestDma3Fill
- ldr r1, =0x0600e000
- movs r2, 0x80
- lsls r2, 5
- movs r0, 0xFF
- movs r3, 0
- bl RequestDma3Fill
-_080A43F8:
- add r0, sp, 0x10
- bl sub_80A6B30
- add r0, sp, 0x20
- movs r1, 0
- strh r1, [r0]
- ldr r1, [sp, 0x10]
- ldr r2, =0x01000800
- bl CpuSet
- mov r0, sp
- adds r0, 0x22
- movs r1, 0xFF
- strh r1, [r0]
- ldr r1, [sp, 0x14]
- ldr r2, =0x01000400
- bl CpuSet
- movs r0, 0x1
- movs r1, 0x4
- movs r2, 0x2
- bl lcd_bg_operations
- movs r0, 0x1
- movs r1, 0
- movs r2, 0x1
- bl lcd_bg_operations
- movs r0, 0x1
- movs r1, 0x1
- movs r2, 0
- bl lcd_bg_operations
- ldr r0, =gBankSpriteIds
- adds r0, r6, r0
- ldrb r4, [r0]
- ldr r5, =gBattle_BG1_X
- ldr r0, =gSprites
- lsls r1, r4, 4
- adds r1, r4
- lsls r1, 2
- adds r1, r0
- ldrh r0, [r1, 0x24]
- ldrh r1, [r1, 0x20]
- adds r0, r1
- negs r0, r0
- adds r0, 0x20
- strh r0, [r5]
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _080A447A
- ldr r0, =gUnknown_02039F34
- ldr r0, [r0]
- ldr r0, [r0, 0x18]
- ldrh r0, [r0]
- bl sub_80DB2A8
- lsls r0, 24
- cmp r0, 0
- beq _080A447A
- ldrh r0, [r5]
- subs r0, 0x1
- strh r0, [r5]
-_080A447A:
- ldr r5, =gBattle_BG1_Y
- ldr r2, =gSprites
- lsls r1, r4, 4
- adds r1, r4
- lsls r1, 2
- adds r1, r2
- ldrh r0, [r1, 0x26]
- ldrh r1, [r1, 0x22]
- adds r0, r1
- negs r0, r0
- adds r0, 0x20
- strh r0, [r5]
- mov r0, r9
- cmp r0, 0
- beq _080A44B0
- ldr r0, =gBankSpriteIds
- adds r0, r6, r0
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- adds r0, 0x3E
- ldrb r1, [r0]
- movs r2, 0x4
- orrs r1, r2
- strb r1, [r0]
-_080A44B0:
- ldr r0, =gBattle_BG1_X
- ldrh r1, [r0]
- movs r0, 0x14
- bl SetGpuReg
- ldrh r1, [r5]
- movs r0, 0x16
- bl SetGpuReg
- lsls r4, r6, 5
- ldr r0, =gPlttBufferUnfaded + 0x200
- adds r4, r0
- add r0, sp, 0x10
- ldrb r1, [r0, 0x8]
- lsls r1, 4
- adds r0, r4, 0
- movs r2, 0x20
- bl LoadPalette
- add r0, sp, 0x10
- ldrb r1, [r0, 0x8]
- lsls r1, 5
- movs r0, 0xA0
- lsls r0, 19
- adds r1, r0
- ldr r2, =0x04000008
- adds r0, r4, 0
- bl CpuSet
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _080A4524
- movs r3, 0
- b _080A452E
- .pool
-_080A4524:
- adds r0, r6, 0
- bl GetBankIdentity
- lsls r0, 24
- lsrs r3, r0, 24
-_080A452E:
- add r0, sp, 0x10
- ldrb r0, [r0, 0x8]
- str r0, [sp]
- ldr r0, [sp, 0x10]
- str r0, [sp, 0x4]
- ldr r0, [sp, 0x14]
- str r0, [sp, 0x8]
- add r0, sp, 0x10
- ldrh r0, [r0, 0xA]
- str r0, [sp, 0xC]
- movs r0, 0x1
- movs r1, 0
- movs r2, 0
- bl sub_8118FBC
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _080A4558
- b _080A4666
-_080A4558:
- bl sub_80A46A0
- b _080A4666
-_080A455E:
- ldr r1, =0x06006000
- movs r2, 0x80
- lsls r2, 6
- movs r0, 0
- movs r3, 0x1
- bl RequestDma3Fill
- ldr r1, =0x0600f000
- movs r7, 0x80
- lsls r7, 5
- movs r0, 0
- adds r2, r7, 0
- movs r3, 0x1
- bl RequestDma3Fill
- add r0, sp, 0x10
- movs r1, 0x2
- bl sub_80A6B90
- add r0, sp, 0x24
- movs r4, 0
- strh r4, [r0]
- ldr r1, [sp, 0x10]
- adds r1, r7
- ldr r2, =0x01000800
- bl CpuSet
- mov r0, sp
- adds r0, 0x26
- strh r4, [r0]
- ldr r1, [sp, 0x14]
- movs r2, 0x80
- lsls r2, 4
- mov r8, r2
- add r1, r8
- ldr r2, =0x01000400
- bl CpuSet
- movs r0, 0x2
- movs r1, 0x4
- movs r2, 0x2
- bl lcd_bg_operations
- movs r0, 0x2
- movs r1, 0
- movs r2, 0x1
- bl lcd_bg_operations
- movs r0, 0x2
- movs r1, 0x1
- movs r2, 0
- bl lcd_bg_operations
- ldr r0, =gBankSpriteIds
- adds r2, r5, r0
- ldrb r4, [r2]
- ldr r5, =gBattle_BG2_X
- ldr r3, =gSprites
- lsls r1, r4, 4
- adds r1, r4
- lsls r1, 2
- adds r1, r3
- ldrh r0, [r1, 0x24]
- ldrh r4, [r1, 0x20]
- adds r0, r4
- negs r0, r0
- adds r0, 0x20
- strh r0, [r5]
- ldr r4, =gBattle_BG2_Y
- ldrh r0, [r1, 0x26]
- ldrh r1, [r1, 0x22]
- adds r0, r1
- negs r0, r0
- adds r0, 0x20
- strh r0, [r4]
- mov r0, r9
- cmp r0, 0
- beq _080A460E
- ldrb r1, [r2]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- adds r0, 0x3E
- ldrb r1, [r0]
- movs r2, 0x4
- orrs r1, r2
- strb r1, [r0]
-_080A460E:
- ldrh r1, [r5]
- movs r0, 0x18
- bl SetGpuReg
- ldrh r1, [r4]
- movs r0, 0x1A
- bl SetGpuReg
- lsls r4, r6, 5
- ldr r0, =gPlttBufferUnfaded + 0x200
- adds r4, r0
- adds r0, r4, 0
- movs r1, 0x90
- movs r2, 0x20
- bl LoadPalette
- ldr r1, =0x05000120
- ldr r2, =0x04000008
- adds r0, r4, 0
- bl CpuSet
- adds r0, r6, 0
- bl GetBankIdentity
- adds r3, r0, 0
- lsls r3, 24
- lsrs r3, 24
- add r0, sp, 0x10
- ldrb r0, [r0, 0x8]
- str r0, [sp]
- ldr r0, [sp, 0x10]
- adds r0, r7
- str r0, [sp, 0x4]
- ldr r0, [sp, 0x14]
- add r0, r8
- str r0, [sp, 0x8]
- add r0, sp, 0x10
- ldrh r0, [r0, 0xA]
- str r0, [sp, 0xC]
- movs r0, 0x2
- movs r1, 0
- movs r2, 0
- bl sub_8118FBC
-_080A4666:
- add sp, 0x28
- pop {r3,r4}
- mov r8, r3
- mov r9, r4
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80A438C
-
- thumb_func_start sub_80A46A0
-sub_80A46A0: @ 80A46A0
- push {r4-r7,lr}
- sub sp, 0x10
- ldr r0, =gUnknown_02039F34
- ldr r0, [r0]
- ldr r0, [r0, 0x18]
- ldrh r0, [r0]
- bl sub_80DB2A8
- lsls r0, 24
- cmp r0, 0
- beq _080A4712
- mov r0, sp
- bl sub_80A6B30
- ldr r6, [sp, 0x4]
- movs r5, 0
- movs r0, 0x7
- mov r12, r0
- movs r7, 0
-_080A46C6:
- movs r4, 0
- adds r3, r7, r6
- mov r1, r12
- lsls r0, r1, 1
- adds r2, r0, r6
-_080A46D0:
- ldrh r1, [r3]
- ldrh r0, [r2]
- strh r0, [r3]
- strh r1, [r2]
- adds r3, 0x2
- subs r2, 0x2
- adds r4, 0x1
- cmp r4, 0x3
- ble _080A46D0
- movs r0, 0x20
- add r12, r0
- adds r7, 0x40
- adds r5, 0x1
- cmp r5, 0x7
- ble _080A46C6
- movs r5, 0
- movs r1, 0x80
- lsls r1, 3
- adds r3, r1, 0
-_080A46F6:
- adds r2, r5, 0x1
- lsls r0, r5, 6
- adds r1, r0, r6
- movs r4, 0x7
-_080A46FE:
- ldrh r0, [r1]
- eors r0, r3
- strh r0, [r1]
- adds r1, 0x2
- subs r4, 0x1
- cmp r4, 0
- bge _080A46FE
- adds r5, r2, 0
- cmp r5, 0x7
- ble _080A46F6
-_080A4712:
- add sp, 0x10
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80A46A0
-
- thumb_func_start sub_80A4720
-sub_80A4720: @ 80A4720
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- mov r8, r1
- adds r6, r2, 0
- lsls r0, 16
- lsrs r5, r0, 16
- lsls r3, 24
- movs r0, 0x40
- mov r12, r0
- cmp r3, 0
- bne _080A473C
- movs r1, 0x20
- mov r12, r1
-_080A473C:
- lsls r0, r5, 28
- lsrs r5, r0, 16
- movs r0, 0
- cmp r0, r12
- bge _080A476C
- ldr r7, =0x00000fff
-_080A4748:
- adds r4, r0, 0x1
- lsls r0, 6
- mov r1, r8
- adds r3, r0, r1
- movs r2, 0x1F
-_080A4752:
- ldrh r1, [r3]
- adds r0, r7, 0
- ands r0, r1
- orrs r0, r5
- adds r0, r6
- strh r0, [r3]
- adds r3, 0x2
- subs r2, 0x1
- cmp r2, 0
- bge _080A4752
- adds r0, r4, 0
- cmp r0, r12
- blt _080A4748
-_080A476C:
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80A4720
-
- thumb_func_start sub_80A477C
-sub_80A477C: @ 80A477C
- push {r4,lr}
- sub sp, 0x10
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- mov r0, sp
- bl sub_80A6B30
- cmp r4, 0
- beq _080A479C
- bl IsContest
- lsls r0, 24
- lsrs r4, r0, 24
- cmp r4, 0
- beq _080A47B8
-_080A479C:
- movs r0, 0x1
- bl sub_80A6C68
- ldr r0, =gBattle_BG1_X
- movs r1, 0
- strh r1, [r0]
- ldr r0, =gBattle_BG1_Y
- strh r1, [r0]
- b _080A47C6
- .pool
-_080A47B8:
- movs r0, 0x2
- bl sub_80A6C68
- ldr r0, =gBattle_BG2_X
- strh r4, [r0]
- ldr r0, =gBattle_BG2_Y
- strh r4, [r0]
-_080A47C6:
- add sp, 0x10
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80A477C
-
- thumb_func_start task_pA_ma0A_obj_to_bg_pal
-@ void task_pA_ma0A_obj_to_bg_pal(int task_id)
-task_pA_ma0A_obj_to_bg_pal: @ 80A47D8
- push {r4-r6,lr}
- sub sp, 0x10
- lsls r0, 24
- lsrs r0, 24
- ldr r2, =gTasks
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- adds r5, r1, r2
- ldrb r4, [r5, 0x8]
- ldrb r6, [r5, 0x14]
- mov r0, sp
- bl sub_80A6B30
- ldr r0, =gSprites
- lsls r1, r4, 4
- adds r1, r4
- lsls r1, 2
- adds r1, r0
- ldrh r2, [r1, 0x24]
- ldrh r0, [r1, 0x20]
- adds r2, r0
- ldrh r0, [r5, 0xA]
- subs r0, r2
- lsls r0, 16
- lsrs r3, r0, 16
- ldrh r2, [r1, 0x26]
- ldrh r1, [r1, 0x22]
- adds r2, r1
- ldrh r0, [r5, 0xC]
- subs r0, r2
- lsls r0, 16
- lsrs r2, r0, 16
- movs r1, 0x12
- ldrsh r0, [r5, r1]
- cmp r0, 0
- bne _080A4870
- ldr r1, =gBattle_BG1_X
- lsls r0, r3, 16
- asrs r0, 16
- ldrh r3, [r5, 0xE]
- adds r0, r3
- strh r0, [r1]
- ldr r1, =gBattle_BG1_Y
- lsls r0, r2, 16
- asrs r0, 16
- ldrh r5, [r5, 0x10]
- adds r0, r5
- strh r0, [r1]
- lsls r0, r6, 5
- ldr r2, =gPlttBufferFaded + 0x200
- adds r0, r2
- mov r1, sp
- ldrb r1, [r1, 0x8]
- lsls r1, 5
- ldr r3, =0xfffffe00
- adds r2, r3
- adds r1, r2
- ldr r2, =0x04000008
- bl CpuSet
- b _080A4896
- .pool
-_080A4870:
- ldr r1, =gBattle_BG2_X
- lsls r0, r3, 16
- asrs r0, 16
- ldrh r3, [r5, 0xE]
- adds r0, r3
- strh r0, [r1]
- ldr r1, =gBattle_BG2_Y
- lsls r0, r2, 16
- asrs r0, 16
- ldrh r5, [r5, 0x10]
- adds r0, r5
- strh r0, [r1]
- lsls r0, r6, 5
- ldr r1, =gPlttBufferFaded + 0x200
- adds r0, r1
- subs r1, 0xE0
- ldr r2, =0x04000008
- bl CpuSet
-_080A4896:
- add sp, 0x10
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end task_pA_ma0A_obj_to_bg_pal
-
- thumb_func_start ma0B_0807324C
-ma0B_0807324C: @ 80A48B0
- push {r4,r5,lr}
- ldr r0, =gBattleAnimScriptPtr
- ldr r2, [r0]
- adds r1, r2, 0x1
- str r1, [r0]
- ldrb r4, [r2, 0x1]
- cmp r4, 0
- bne _080A48C8
- movs r4, 0x2
- b _080A48D2
- .pool
-_080A48C8:
- cmp r4, 0x1
- bne _080A48CE
- movs r4, 0x3
-_080A48CE:
- cmp r4, 0
- beq _080A48D6
-_080A48D2:
- cmp r4, 0x2
- bne _080A48E0
-_080A48D6:
- ldr r0, =gAnimationBankAttacker
- b _080A48E2
- .pool
-_080A48E0:
- ldr r0, =gAnimationBankTarget
-_080A48E2:
- ldrb r5, [r0]
- ldr r3, =gUnknown_02038430
- ldrb r0, [r3]
- cmp r0, 0xFF
- beq _080A4908
- ldr r2, =gSprites
- ldr r0, =gBankSpriteIds
- adds r0, r5, r0
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- adds r0, 0x3E
- ldrb r2, [r0]
- movs r1, 0x5
- negs r1, r1
- ands r1, r2
- strb r1, [r0]
-_080A4908:
- cmp r4, 0x1
- bls _080A4948
- ldrb r0, [r3, 0x1]
- cmp r0, 0xFF
- beq _080A4948
- ldr r3, =gSprites
- ldr r2, =gBankSpriteIds
- movs r1, 0x2
- adds r0, r5, 0
- eors r0, r1
- adds r0, r2
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- adds r0, 0x3E
- ldrb r2, [r0]
- movs r1, 0x5
- negs r1, r1
- ands r1, r2
- strb r1, [r0]
- b _080A494A
- .pool
-_080A4948:
- movs r4, 0
-_080A494A:
- ldr r0, =sub_80A4980
- movs r1, 0x5
- bl CreateTask
- lsls r0, 24
- lsrs r0, 24
- ldr r2, =gTasks
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- adds r1, r2
- strh r4, [r1, 0x8]
- strh r5, [r1, 0xC]
- ldr r1, =gBattleAnimScriptPtr
- ldr r0, [r1]
- adds r0, 0x1
- str r0, [r1]
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end ma0B_0807324C
-
- thumb_func_start sub_80A4980
-sub_80A4980: @ 80A4980
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r1, =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r1, r0, r1
- ldrh r0, [r1, 0xA]
- adds r0, 0x1
- strh r0, [r1, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- beq _080A4A0A
- ldrb r0, [r1, 0xC]
- bl GetBankIdentity
- lsls r0, 24
- movs r1, 0xFF
- lsls r1, 24
- adds r0, r1
- lsrs r0, 24
- cmp r0, 0x1
- bls _080A49BC
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _080A49C4
-_080A49BC:
- movs r4, 0
- b _080A49C6
- .pool
-_080A49C4:
- movs r4, 0x1
-_080A49C6:
- ldr r6, =gUnknown_02038430
- ldrb r0, [r6]
- cmp r0, 0xFF
- beq _080A49DE
- adds r0, r4, 0
- bl sub_80A477C
- ldrb r0, [r6]
- bl DestroyTask
- movs r0, 0xFF
- strb r0, [r6]
-_080A49DE:
- ldr r0, =gTasks
- lsls r1, r5, 2
- adds r1, r5
- lsls r1, 3
- adds r1, r0
- movs r2, 0x8
- ldrsh r0, [r1, r2]
- cmp r0, 0x1
- ble _080A4A04
- movs r0, 0x1
- eors r4, r0
- adds r0, r4, 0
- bl sub_80A477C
- ldrb r0, [r6, 0x1]
- bl DestroyTask
- movs r0, 0xFF
- strb r0, [r6, 0x1]
-_080A4A04:
- adds r0, r5, 0
- bl DestroyTask
-_080A4A0A:
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80A4980
-
- thumb_func_start sub_80A4A18
-sub_80A4A18: @ 80A4A18
- push {r4,r5,lr}
- ldr r0, =gBattleAnimScriptPtr
- ldr r2, [r0]
- adds r1, r2, 0x1
- str r1, [r0]
- ldrb r5, [r2, 0x1]
- cmp r5, 0
- bne _080A4A30
- movs r5, 0x2
- b _080A4A3A
- .pool
-_080A4A30:
- cmp r5, 0x1
- bne _080A4A36
- movs r5, 0x3
-_080A4A36:
- cmp r5, 0
- beq _080A4A3E
-_080A4A3A:
- cmp r5, 0x2
- bne _080A4A48
-_080A4A3E:
- ldr r0, =gAnimationBankAttacker
- b _080A4A4A
- .pool
-_080A4A48:
- ldr r0, =gAnimationBankTarget
-_080A4A4A:
- ldrb r4, [r0]
- adds r0, r4, 0
- bl b_side_obj__get_some_boolean
- lsls r0, 24
- cmp r0, 0
- beq _080A4A8A
- adds r0, r4, 0
- bl GetBankIdentity
- lsls r0, 24
- movs r1, 0xFF
- lsls r1, 24
- adds r0, r1
- lsrs r0, 24
- cmp r0, 0x1
- bls _080A4A76
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _080A4A80
-_080A4A76:
- movs r1, 0
- b _080A4A82
- .pool
-_080A4A80:
- movs r1, 0x1
-_080A4A82:
- adds r0, r4, 0
- movs r2, 0
- bl sub_80A438C
-_080A4A8A:
- movs r0, 0x2
- eors r4, r0
- cmp r5, 0x1
- bls _080A4ACA
- adds r0, r4, 0
- bl b_side_obj__get_some_boolean
- lsls r0, 24
- cmp r0, 0
- beq _080A4ACA
- adds r0, r4, 0
- bl GetBankIdentity
- lsls r0, 24
- movs r1, 0xFF
- lsls r1, 24
- adds r0, r1
- lsrs r0, 24
- cmp r0, 0x1
- bls _080A4ABC
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _080A4AC0
-_080A4ABC:
- movs r1, 0
- b _080A4AC2
-_080A4AC0:
- movs r1, 0x1
-_080A4AC2:
- adds r0, r4, 0
- movs r2, 0
- bl sub_80A438C
-_080A4ACA:
- ldr r1, =gBattleAnimScriptPtr
- ldr r0, [r1]
- adds r0, 0x1
- str r0, [r1]
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80A4A18
-
- thumb_func_start ma23_8073484
-ma23_8073484: @ 80A4ADC
- push {r4-r6,lr}
- ldr r0, =gBattleAnimScriptPtr
- ldr r2, [r0]
- adds r1, r2, 0x1
- str r1, [r0]
- ldrb r5, [r2, 0x1]
- cmp r5, 0
- bne _080A4AF4
- movs r5, 0x2
- b _080A4AFE
- .pool
-_080A4AF4:
- cmp r5, 0x1
- bne _080A4AFA
- movs r5, 0x3
-_080A4AFA:
- cmp r5, 0
- beq _080A4B02
-_080A4AFE:
- cmp r5, 0x2
- bne _080A4B0C
-_080A4B02:
- ldr r0, =gAnimationBankAttacker
- b _080A4B0E
- .pool
-_080A4B0C:
- ldr r0, =gAnimationBankTarget
-_080A4B0E:
- ldrb r6, [r0]
- adds r0, r6, 0
- bl b_side_obj__get_some_boolean
- lsls r0, 24
- cmp r0, 0
- beq _080A4B38
- ldr r2, =gSprites
- ldr r0, =gBankSpriteIds
- adds r0, r6, r0
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- adds r0, 0x3E
- ldrb r2, [r0]
- movs r1, 0x5
- negs r1, r1
- ands r1, r2
- strb r1, [r0]
-_080A4B38:
- cmp r5, 0x1
- bls _080A4B78
- movs r0, 0x2
- adds r4, r6, 0
- eors r4, r0
- adds r0, r4, 0
- bl b_side_obj__get_some_boolean
- lsls r0, 24
- cmp r0, 0
- beq _080A4B78
- ldr r2, =gSprites
- ldr r0, =gBankSpriteIds
- adds r0, r4, r0
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- adds r0, 0x3E
- ldrb r2, [r0]
- movs r1, 0x5
- negs r1, r1
- ands r1, r2
- strb r1, [r0]
- b _080A4B7A
- .pool
-_080A4B78:
- movs r5, 0
-_080A4B7A:
- ldr r0, =sub_80A4BB0
- movs r1, 0x5
- bl CreateTask
- lsls r0, 24
- lsrs r0, 24
- ldr r2, =gTasks
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- adds r1, r2
- strh r5, [r1, 0x8]
- strh r6, [r1, 0xC]
- ldr r1, =gBattleAnimScriptPtr
- ldr r0, [r1]
- adds r0, 0x1
- str r0, [r1]
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end ma23_8073484
-
- thumb_func_start sub_80A4BB0
-sub_80A4BB0: @ 80A4BB0
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r6, r0, 24
- ldr r1, =gTasks
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- adds r1, r0, r1
- ldrh r0, [r1, 0xA]
- adds r0, 0x1
- strh r0, [r1, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- beq _080A4C3E
- ldrb r4, [r1, 0xC]
- adds r0, r4, 0
- bl GetBankIdentity
- lsls r0, 24
- movs r1, 0xFF
- lsls r1, 24
- adds r0, r1
- lsrs r0, 24
- cmp r0, 0x1
- bls _080A4BEE
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _080A4BF8
-_080A4BEE:
- movs r5, 0
- b _080A4BFA
- .pool
-_080A4BF8:
- movs r5, 0x1
-_080A4BFA:
- adds r0, r4, 0
- bl b_side_obj__get_some_boolean
- lsls r0, 24
- cmp r0, 0
- beq _080A4C0C
- adds r0, r5, 0
- bl sub_80A477C
-_080A4C0C:
- ldr r0, =gTasks
- lsls r1, r6, 2
- adds r1, r6
- lsls r1, 3
- adds r1, r0
- movs r2, 0x8
- ldrsh r0, [r1, r2]
- cmp r0, 0x1
- ble _080A4C38
- movs r0, 0x2
- eors r4, r0
- adds r0, r4, 0
- bl b_side_obj__get_some_boolean
- lsls r0, 24
- cmp r0, 0
- beq _080A4C38
- movs r0, 0x1
- eors r5, r0
- adds r0, r5, 0
- bl sub_80A477C
-_080A4C38:
- adds r0, r6, 0
- bl DestroyTask
-_080A4C3E:
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80A4BB0
-
- thumb_func_start ma0C_set_BLDCNT_to_x3F40_and_BLDALPHA_to_argument
-ma0C_set_BLDCNT_to_x3F40_and_BLDALPHA_to_argument: @ 80A4C48
- push {r4,r5,lr}
- ldr r2, =gBattleAnimScriptPtr
- ldr r0, [r2]
- adds r1, r0, 0x1
- str r1, [r2]
- ldrb r5, [r0, 0x1]
- adds r0, r1, 0x1
- str r0, [r2]
- ldrb r4, [r1, 0x1]
- lsls r4, 8
- adds r0, 0x1
- str r0, [r2]
- movs r1, 0xFD
- lsls r1, 6
- movs r0, 0x50
- bl SetGpuReg
- orrs r5, r4
- movs r0, 0x52
- adds r1, r5, 0
- bl SetGpuReg
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end ma0C_set_BLDCNT_to_x3F40_and_BLDALPHA_to_argument
-
- thumb_func_start ma1E_set_BLDCNT
-ma1E_set_BLDCNT: @ 80A4C80
- push {lr}
- ldr r3, =gBattleAnimScriptPtr
- ldr r0, [r3]
- adds r2, r0, 0x1
- str r2, [r3]
- ldrb r1, [r0, 0x1]
- adds r0, r2, 0x1
- str r0, [r3]
- ldrb r2, [r2, 0x1]
- lsls r2, 8
- adds r0, 0x1
- str r0, [r3]
- orrs r1, r2
- movs r0, 0x50
- bl SetGpuReg
- pop {r0}
- bx r0
- .pool
- thumb_func_end ma1E_set_BLDCNT
-
- thumb_func_start ma0D_reset_BLDCNT_and_BLDALPHA
-ma0D_reset_BLDCNT_and_BLDALPHA: @ 80A4CA8
- push {lr}
- ldr r1, =gBattleAnimScriptPtr
- ldr r0, [r1]
- adds r0, 0x1
- str r0, [r1]
- movs r0, 0x50
- movs r1, 0
- bl SetGpuReg
- movs r0, 0x52
- movs r1, 0
- bl SetGpuReg
- pop {r0}
- bx r0
- .pool
- thumb_func_end ma0D_reset_BLDCNT_and_BLDALPHA
-
- thumb_func_start ma0E_call
-ma0E_call: @ 80A4CCC
- push {r4,lr}
- ldr r4, =gBattleAnimScriptPtr
- ldr r1, [r4]
- adds r3, r1, 0x1
- str r3, [r4]
- ldr r2, =gBattleAnimScriptRetAddr
- adds r0, r1, 0x5
- str r0, [r2]
- ldrb r1, [r1, 0x1]
- ldrb r0, [r3, 0x1]
- lsls r0, 8
- adds r1, r0
- ldrb r0, [r3, 0x2]
- lsls r0, 16
- adds r1, r0
- ldrb r0, [r3, 0x3]
- lsls r0, 24
- adds r1, r0
- str r1, [r4]
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end ma0E_call
-
- thumb_func_start sub_80A4D00
-sub_80A4D00: @ 80A4D00
- ldr r0, =gBattleAnimScriptPtr
- ldr r1, =gBattleAnimScriptRetAddr
- ldr r1, [r1]
- str r1, [r0]
- bx lr
- .pool
- thumb_func_end sub_80A4D00
-
- thumb_func_start ma10_080736AC
-ma10_080736AC: @ 80A4D14
- push {r4,r5,lr}
- ldr r5, =gBattleAnimScriptPtr
- ldr r1, [r5]
- adds r0, r1, 0x1
- str r0, [r5]
- ldrb r2, [r1, 0x1]
- adds r3, r0, 0x1
- str r3, [r5]
- ldrb r4, [r0, 0x1]
- ldrb r0, [r3, 0x1]
- lsls r0, 8
- orrs r4, r0
- adds r1, 0x4
- str r1, [r5]
- ldr r0, =gBattleAnimArgs
- lsls r2, 1
- adds r2, r0
- strh r4, [r2]
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end ma10_080736AC
-
- thumb_func_start ma11_if_else
-ma11_if_else: @ 80A4D48
- push {lr}
- ldr r3, =gBattleAnimScriptPtr
- ldr r2, [r3]
- adds r0, r2, 0x1
- str r0, [r3]
- ldr r0, =gUnknown_02038432
- ldrb r1, [r0]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080A4D62
- adds r0, r2, 0x5
- str r0, [r3]
-_080A4D62:
- ldr r2, [r3]
- ldrb r1, [r2]
- ldrb r0, [r2, 0x1]
- lsls r0, 8
- adds r1, r0
- ldrb r0, [r2, 0x2]
- lsls r0, 16
- adds r1, r0
- ldrb r0, [r2, 0x3]
- lsls r0, 24
- adds r1, r0
- str r1, [r3]
- pop {r0}
- bx r0
- .pool
- thumb_func_end ma11_if_else
-
- thumb_func_start ma12_cond_if
-ma12_cond_if: @ 80A4D88
- push {r4,r5,lr}
- ldr r5, =gBattleAnimScriptPtr
- ldr r4, [r5]
- adds r2, r4, 0x1
- str r2, [r5]
- ldrb r1, [r4, 0x1]
- adds r3, r2, 0x1
- str r3, [r5]
- ldr r0, =gUnknown_02038432
- ldrb r0, [r0]
- cmp r1, r0
- bne _080A4DC0
- ldrb r1, [r2, 0x1]
- ldrb r0, [r3, 0x1]
- lsls r0, 8
- adds r1, r0
- ldrb r0, [r3, 0x2]
- lsls r0, 16
- adds r1, r0
- ldrb r0, [r3, 0x3]
- lsls r0, 24
- adds r1, r0
- str r1, [r5]
- b _080A4DC4
- .pool
-_080A4DC0:
- adds r0, r4, 0x6
- str r0, [r5]
-_080A4DC4:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end ma12_cond_if
-
- thumb_func_start ma13_goto
-ma13_goto: @ 80A4DCC
- ldr r3, =gBattleAnimScriptPtr
- ldr r0, [r3]
- adds r2, r0, 0x1
- str r2, [r3]
- ldrb r1, [r0, 0x1]
- ldrb r0, [r2, 0x1]
- lsls r0, 8
- adds r1, r0
- ldrb r0, [r2, 0x2]
- lsls r0, 16
- adds r1, r0
- ldrb r0, [r2, 0x3]
- lsls r0, 24
- adds r1, r0
- str r1, [r3]
- bx lr
- .pool
- thumb_func_end ma13_goto
-
- thumb_func_start IsContest
-IsContest: @ 80A4DF0
- push {lr}
- ldr r0, =gMain
- ldr r1, =0x00000439
- adds r0, r1
- ldrb r1, [r0]
- movs r0, 0x2
- ands r0, r1
- cmp r0, 0
- beq _080A4E10
- movs r0, 0
- b _080A4E12
- .pool
-_080A4E10:
- movs r0, 0x1
-_080A4E12:
- pop {r1}
- bx r1
- thumb_func_end IsContest
-
- thumb_func_start ma14_load_background
-ma14_load_background: @ 80A4E18
- push {r4,lr}
- ldr r1, =gBattleAnimScriptPtr
- ldr r2, [r1]
- adds r0, r2, 0x1
- str r0, [r1]
- ldrb r4, [r2, 0x1]
- adds r0, 0x1
- str r0, [r1]
- ldr r0, =task_p5_load_battle_screen_elements
- movs r1, 0x5
- bl CreateTask
- lsls r0, 24
- lsrs r0, 24
- ldr r2, =gTasks
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- adds r1, r2
- strh r4, [r1, 0x8]
- ldr r1, =gUnknown_02038433
- movs r0, 0x1
- strb r0, [r1]
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end ma14_load_background
-
- thumb_func_start sub_80A4E5C
-sub_80A4E5C: @ 80A4E5C
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- ldr r2, =gBattleAnimScriptPtr
- ldr r1, [r2]
- adds r0, r1, 0x1
- str r0, [r2]
- ldrb r3, [r1, 0x1]
- mov r8, r3
- ldrb r7, [r0, 0x1]
- ldrb r6, [r0, 0x2]
- adds r1, 0x4
- str r1, [r2]
- ldr r0, =task_p5_load_battle_screen_elements
- movs r1, 0x5
- bl CreateTask
- lsls r0, 24
- lsrs r4, r0, 24
- adds r5, r4, 0
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _080A4EA8
- ldr r1, =gTasks
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r0, r1
- strh r6, [r0, 0x8]
- b _080A4EDA
- .pool
-_080A4EA8:
- ldr r0, =gAnimationBankTarget
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- bne _080A4ECC
- ldr r1, =gTasks
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r0, r1
- strh r7, [r0, 0x8]
- b _080A4EDA
- .pool
-_080A4ECC:
- ldr r1, =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r0, r1
- mov r1, r8
- strh r1, [r0, 0x8]
-_080A4EDA:
- ldr r1, =gUnknown_02038433
- movs r0, 0x1
- strb r0, [r1]
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80A4E5C
-
- thumb_func_start task_p5_load_battle_screen_elements
-task_p5_load_battle_screen_elements: @ 80A4EF4
- push {r4-r7,lr}
- sub sp, 0x4
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r1, =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r4, r0, r1
- ldrh r6, [r4, 0x1C]
- movs r0, 0x1C
- ldrsh r3, [r4, r0]
- adds r7, r1, 0
- cmp r3, 0
- bne _080A4F2C
- str r3, [sp]
- movs r0, 0xE8
- movs r1, 0
- movs r2, 0
- movs r3, 0x10
- bl BeginHardwarePaletteFade
- ldrh r0, [r4, 0x1C]
- adds r0, 0x1
- strh r0, [r4, 0x1C]
- b _080A4FBC
- .pool
-_080A4F2C:
- ldr r2, =gPaletteFade
- ldrb r1, [r2, 0x7]
- movs r0, 0x80
- ands r0, r1
- cmp r0, 0
- bne _080A4FBC
- cmp r3, 0x1
- bne _080A4F50
- adds r0, r6, 0x1
- strh r0, [r4, 0x1C]
- ldr r1, =gUnknown_02038433
- movs r0, 0x2
- strb r0, [r1]
- b _080A4F94
- .pool
-_080A4F50:
- cmp r3, 0x2
- bne _080A4F94
- ldrh r0, [r4, 0x8]
- lsls r2, r0, 16
- asrs r1, r2, 16
- movs r0, 0x1
- negs r0, r0
- cmp r1, r0
- bne _080A4F68
- bl dp01t_11_3_message_for_player_only
- b _080A4F6E
-_080A4F68:
- lsrs r0, r2, 16
- bl sub_80A4FC8
-_080A4F6E:
- movs r0, 0x1
- str r0, [sp]
- movs r0, 0xE8
- movs r1, 0
- movs r2, 0x10
- movs r3, 0
- bl BeginHardwarePaletteFade
- ldr r1, =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r0, r1
- ldrh r1, [r0, 0x1C]
- adds r1, 0x1
- strh r1, [r0, 0x1C]
- b _080A4FBC
- .pool
-_080A4F94:
- ldrb r1, [r2, 0x7]
- movs r0, 0x80
- ands r0, r1
- lsls r0, 24
- lsrs r4, r0, 24
- cmp r4, 0
- bne _080A4FBC
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r0, r7
- movs r1, 0x1C
- ldrsh r0, [r0, r1]
- cmp r0, 0x3
- bne _080A4FBC
- adds r0, r5, 0
- bl DestroyTask
- ldr r0, =gUnknown_02038433
- strb r4, [r0]
-_080A4FBC:
- add sp, 0x4
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end task_p5_load_battle_screen_elements
-
- thumb_func_start sub_80A4FC8
-sub_80A4FC8: @ 80A4FC8
- push {r4-r7,lr}
- lsls r0, 16
- lsrs r7, r0, 16
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _080A5050
- ldr r6, =gUnknown_08525D54
- lsls r4, r7, 1
- adds r4, r7
- lsls r4, 2
- adds r0, r6, 0
- adds r0, 0x8
- adds r0, r4, r0
- ldr r0, [r0]
- ldr r5, =0x0201c000
- adds r1, r5, 0
- bl LZDecompressWram
- bl sub_80A6D94
- lsls r0, 24
- lsrs r0, 24
- movs r2, 0x80
- lsls r2, 1
- adds r1, r5, 0
- movs r3, 0
- bl sub_80A4720
- ldr r1, =0x0600d000
- ldr r0, =0x040000d4
- str r5, [r0]
- str r1, [r0, 0x4]
- ldr r1, =0x84000200
- str r1, [r0, 0x8]
- ldr r0, [r0, 0x8]
- adds r0, r4, r6
- ldr r0, [r0]
- ldr r1, =0x06002000
- bl LZDecompressVram
- adds r6, 0x4
- adds r4, r6
- ldr r4, [r4]
- bl sub_80A6D94
- adds r1, r0, 0
- lsls r1, 24
- lsrs r1, 20
- adds r0, r4, 0
- movs r2, 0x20
- bl LoadCompressedPalette
- b _080A507E
- .pool
-_080A5050:
- ldr r5, =gUnknown_08525D54
- lsls r4, r7, 1
- adds r4, r7
- lsls r4, 2
- adds r0, r5, 0
- adds r0, 0x8
- adds r0, r4, r0
- ldr r0, [r0]
- ldr r1, =0x0600d000
- bl LZDecompressVram
- adds r0, r4, r5
- ldr r0, [r0]
- ldr r1, =0x06008000
- bl LZDecompressVram
- adds r5, 0x4
- adds r4, r5
- ldr r0, [r4]
- movs r1, 0x20
- movs r2, 0x20
- bl LoadCompressedPalette
-_080A507E:
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80A4FC8
-
- thumb_func_start dp01t_11_3_message_for_player_only
-dp01t_11_3_message_for_player_only: @ 80A5090
- push {lr}
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _080A50A2
- bl sub_80D7724
- b _080A50A6
-_080A50A2:
- bl load_battle_oval_graphics
-_080A50A6:
- pop {r0}
- bx r0
- thumb_func_end dp01t_11_3_message_for_player_only
-
- thumb_func_start ma15_load_battle_screen_elements
-ma15_load_battle_screen_elements: @ 80A50AC
- push {lr}
- ldr r1, =gBattleAnimScriptPtr
- ldr r0, [r1]
- adds r0, 0x1
- str r0, [r1]
- ldr r0, =task_p5_load_battle_screen_elements
- movs r1, 0x5
- bl CreateTask
- lsls r0, 24
- lsrs r0, 24
- ldr r2, =gTasks
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- adds r1, r2
- ldr r0, =0x0000ffff
- strh r0, [r1, 0x8]
- ldr r1, =gUnknown_02038433
- movs r0, 0x1
- strb r0, [r1]
- pop {r0}
- bx r0
- .pool
- thumb_func_end ma15_load_battle_screen_elements
-
- thumb_func_start ma16_wait_for_battle_screen_elements_s2
-ma16_wait_for_battle_screen_elements_s2: @ 80A50F0
- push {lr}
- ldr r0, =gUnknown_02038433
- ldrb r0, [r0]
- cmp r0, 0x2
- bne _080A5114
- ldr r1, =gBattleAnimScriptPtr
- ldr r0, [r1]
- adds r0, 0x1
- str r0, [r1]
- ldr r1, =gAnimFramesToWait
- movs r0, 0
- b _080A5118
- .pool
-_080A5114:
- ldr r1, =gAnimFramesToWait
- movs r0, 0x1
-_080A5118:
- strb r0, [r1]
- pop {r0}
- bx r0
- .pool
- thumb_func_end ma16_wait_for_battle_screen_elements_s2
-
- thumb_func_start sub_80A5124
-sub_80A5124: @ 80A5124
- push {lr}
- ldr r0, =gUnknown_02038433
- ldrb r2, [r0]
- cmp r2, 0
- bne _080A5148
- ldr r0, =gBattleAnimScriptPtr
- ldr r1, [r0]
- adds r1, 0x1
- str r1, [r0]
- ldr r0, =gAnimFramesToWait
- strb r2, [r0]
- b _080A514E
- .pool
-_080A5148:
- ldr r1, =gAnimFramesToWait
- movs r0, 0x1
- strb r0, [r1]
-_080A514E:
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80A5124
-
- thumb_func_start ma18_load_background_probably
-ma18_load_background_probably: @ 80A5158
- push {r4,lr}
- ldr r4, =gBattleAnimScriptPtr
- ldr r1, [r4]
- adds r0, r1, 0x1
- str r0, [r4]
- ldrb r0, [r1, 0x1]
- bl sub_80A4FC8
- ldr r0, [r4]
- adds r0, 0x1
- str r0, [r4]
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end ma18_load_background_probably
-
- thumb_func_start BattleAnimGetPanControl
-BattleAnimGetPanControl: @ 80A5178
- push {r4,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _080A51C0
- ldr r0, =gBattleSpritesDataPtr
- ldr r1, [r0]
- ldr r0, =gAnimationBankAttacker
- ldrb r2, [r0]
- ldr r1, [r1, 0x4]
- lsls r0, r2, 1
- adds r0, r2
- lsls r0, 2
- adds r0, r1
- ldrb r1, [r0]
- movs r0, 0x10
- ands r0, r1
- cmp r0, 0
- beq _080A51C0
- adds r0, r2, 0
- bl GetBankSide
- lsls r0, 24
- movs r4, 0xC0
- cmp r0, 0
- beq _080A5252
- movs r4, 0x3F
- b _080A5252
- .pool
-_080A51C0:
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _080A51E8
- ldr r0, =gAnimationBankAttacker
- ldr r1, =gAnimationBankTarget
- ldrb r0, [r0]
- ldrb r1, [r1]
- cmp r0, r1
- bne _080A524C
- cmp r0, 0x2
- bne _080A524C
- cmp r4, 0x3F
- beq _080A525E
- b _080A524C
- .pool
-_080A51E8:
- ldr r0, =gAnimationBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- bne _080A5226
- ldr r0, =gAnimationBankTarget
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- bne _080A5252
- lsls r0, r4, 24
- asrs r1, r0, 24
- cmp r1, 0x3F
- bne _080A5218
- movs r4, 0xC0
- b _080A5252
- .pool
-_080A5218:
- movs r0, 0x40
- negs r0, r0
- cmp r1, r0
- beq _080A5252
- negs r0, r1
- lsls r0, 24
- b _080A5250
-_080A5226:
- ldr r0, =gAnimationBankTarget
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _080A524C
- lsls r0, r4, 24
- asrs r0, 24
- movs r1, 0x40
- negs r1, r1
- cmp r0, r1
- bne _080A5252
- movs r4, 0x3F
- b _080A5252
- .pool
-_080A524C:
- lsls r0, r4, 24
- negs r0, r0
-_080A5250:
- lsrs r4, r0, 24
-_080A5252:
- lsls r0, r4, 24
- asrs r0, 24
- cmp r0, 0x3F
- ble _080A525E
- movs r4, 0x3F
- b _080A526C
-_080A525E:
- lsls r0, r4, 24
- asrs r0, 24
- movs r1, 0x40
- negs r1, r1
- cmp r0, r1
- bge _080A526C
- movs r4, 0xC0
-_080A526C:
- lsls r0, r4, 24
- asrs r0, 24
- pop {r4}
- pop {r1}
- bx r1
- thumb_func_end BattleAnimGetPanControl
-
- thumb_func_start sub_80A5278
-sub_80A5278: @ 80A5278
- push {r4,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _080A52C0
- ldr r0, =gBattleSpritesDataPtr
- ldr r1, [r0]
- ldr r0, =gAnimationBankAttacker
- ldrb r2, [r0]
- ldr r1, [r1, 0x4]
- lsls r0, r2, 1
- adds r0, r2
- lsls r0, 2
- adds r0, r1
- ldrb r1, [r0]
- movs r0, 0x10
- ands r0, r1
- cmp r0, 0
- beq _080A52C0
- adds r0, r2, 0
- bl GetBankSide
- lsls r0, 24
- movs r4, 0xC0
- cmp r0, 0
- beq _080A52DE
- movs r4, 0x3F
- b _080A52DE
- .pool
-_080A52C0:
- ldr r0, =gAnimationBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- bne _080A52D8
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _080A52DE
-_080A52D8:
- lsls r0, r4, 24
- negs r0, r0
- lsrs r4, r0, 24
-_080A52DE:
- lsls r0, r4, 24
- asrs r0, 24
- pop {r4}
- pop {r1}
- bx r1
- .pool
- thumb_func_end sub_80A5278
-
- thumb_func_start sub_80A52EC
-sub_80A52EC: @ 80A52EC
- push {lr}
- lsls r0, 16
- lsrs r1, r0, 16
- asrs r2, r0, 16
- cmp r2, 0x3F
- ble _080A52FC
- movs r1, 0x3F
- b _080A5306
-_080A52FC:
- movs r0, 0x40
- negs r0, r0
- cmp r2, r0
- bge _080A5306
- ldr r1, =0x0000ffc0
-_080A5306:
- lsls r0, r1, 16
- asrs r0, 16
- pop {r1}
- bx r1
- .pool
- thumb_func_end sub_80A52EC
-
- thumb_func_start sub_80A5314
-sub_80A5314: @ 80A5314
- push {lr}
- lsls r2, 16
- lsrs r2, 16
- adds r3, r2, 0
- lsls r0, 16
- asrs r0, 16
- lsls r1, 16
- asrs r1, 16
- cmp r0, r1
- bge _080A5332
- lsls r0, r2, 16
- asrs r0, 16
- cmp r0, 0
- bge _080A5342
- b _080A5340
-_080A5332:
- cmp r0, r1
- ble _080A5348
- lsls r0, r3, 16
- asrs r0, 16
- cmp r0, 0
- bge _080A5340
- negs r0, r0
-_080A5340:
- negs r0, r0
-_080A5342:
- lsls r0, 16
- lsrs r0, 16
- b _080A534A
-_080A5348:
- movs r0, 0
-_080A534A:
- lsls r0, 16
- asrs r0, 16
- pop {r1}
- bx r1
- thumb_func_end sub_80A5314
-
- thumb_func_start ma19_08073BC8
-ma19_08073BC8: @ 80A5354
- push {r4,r5,lr}
- ldr r5, =gBattleAnimScriptPtr
- ldr r0, [r5]
- adds r1, r0, 0x1
- str r1, [r5]
- ldrb r4, [r0, 0x1]
- ldrb r0, [r1, 0x1]
- lsls r0, 8
- orrs r4, r0
- movs r0, 0x2
- ldrsb r0, [r1, r0]
- bl BattleAnimGetPanControl
- adds r1, r0, 0
- lsls r1, 24
- asrs r1, 24
- adds r0, r4, 0
- bl PlaySE12WithPanning
- ldr r0, [r5]
- adds r0, 0x3
- str r0, [r5]
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end ma19_08073BC8
-
- thumb_func_start ma1A_8073C00
-ma1A_8073C00: @ 80A538C
- push {r4,lr}
- ldr r4, =gBattleAnimScriptPtr
- ldr r1, [r4]
- adds r0, r1, 0x1
- str r0, [r4]
- movs r0, 0x1
- ldrsb r0, [r1, r0]
- bl BattleAnimGetPanControl
- lsls r0, 24
- asrs r0, 24
- bl SE12PanpotControl
- ldr r0, [r4]
- adds r0, 0x1
- str r0, [r4]
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end ma1A_8073C00
-
- thumb_func_start ma1B_8073C2C
-ma1B_8073C2C: @ 80A53B8
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- ldr r0, =gBattleAnimScriptPtr
- mov r10, r0
- ldr r0, [r0]
- adds r1, r0, 0x1
- mov r2, r10
- str r1, [r2]
- ldrb r0, [r0, 0x1]
- mov r9, r0
- ldrb r0, [r1, 0x1]
- lsls r0, 8
- mov r2, r9
- orrs r2, r0
- mov r9, r2
- ldrb r4, [r1, 0x3]
- ldrb r6, [r1, 0x4]
- ldrb r7, [r1, 0x5]
- movs r0, 0x2
- ldrsb r0, [r1, r0]
- bl BattleAnimGetPanControl
- adds r5, r0, 0
- lsls r5, 24
- lsrs r5, 24
- lsls r4, 24
- asrs r4, 24
- adds r0, r4, 0
- bl BattleAnimGetPanControl
- mov r8, r0
- lsls r5, 24
- asrs r5, 24
- mov r0, r8
- lsls r0, 24
- asrs r0, 24
- mov r8, r0
- lsls r6, 24
- asrs r6, 24
- adds r0, r5, 0
- mov r1, r8
- adds r2, r6, 0
- bl sub_80A5314
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- ldr r0, =c3_08073CEC
- movs r1, 0x1
- bl CreateTask
- lsls r0, 24
- lsrs r0, 24
- ldr r2, =gTasks
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- adds r1, r2
- strh r5, [r1, 0x8]
- mov r2, r8
- strh r2, [r1, 0xA]
- lsls r4, 24
- asrs r4, 24
- strh r4, [r1, 0xC]
- strh r7, [r1, 0xE]
- strh r5, [r1, 0x10]
- mov r0, r9
- adds r1, r5, 0
- bl PlaySE12WithPanning
- ldr r1, =gAnimSoundTaskCount
- ldrb r0, [r1]
- adds r0, 0x1
- strb r0, [r1]
- mov r1, r10
- ldr r0, [r1]
- adds r0, 0x6
- str r0, [r1]
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end ma1B_8073C2C
-
- thumb_func_start c3_08073CEC
-c3_08073CEC: @ 80A5478
- push {r4-r7,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- movs r7, 0
- ldr r1, =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r2, r0, r1
- ldrh r0, [r2, 0x18]
- adds r1, r0, 0x1
- strh r1, [r2, 0x18]
- lsls r0, 16
- asrs r0, 16
- movs r3, 0xE
- ldrsh r1, [r2, r3]
- cmp r0, r1
- blt _080A54FC
- strh r7, [r2, 0x18]
- ldrh r6, [r2, 0x8]
- ldrh r3, [r2, 0xA]
- movs r4, 0x10
- ldrsh r0, [r2, r4]
- movs r4, 0xC
- ldrsh r1, [r2, r4]
- adds r0, r1
- lsls r0, 16
- lsrs r4, r0, 16
- strh r4, [r2, 0x10]
- cmp r1, 0
- bne _080A54C0
- lsls r2, r3, 16
- b _080A54E4
- .pool
-_080A54C0:
- lsls r1, r6, 16
- lsls r0, r3, 16
- asrs r3, r0, 16
- adds r2, r0, 0
- cmp r1, r2
- bge _080A54D6
- lsls r0, r4, 16
- asrs r0, 16
- cmp r0, r3
- blt _080A54E0
- b _080A54E4
-_080A54D6:
- lsls r0, r4, 16
- asrs r0, 16
- cmp r0, r3
- bgt _080A54E0
- movs r7, 0x1
-_080A54E0:
- cmp r7, 0
- beq _080A54F4
-_080A54E4:
- lsrs r4, r2, 16
- adds r0, r5, 0
- bl DestroyTask
- ldr r1, =gAnimSoundTaskCount
- ldrb r0, [r1]
- subs r0, 0x1
- strb r0, [r1]
-_080A54F4:
- lsls r0, r4, 24
- asrs r0, 24
- bl SE12PanpotControl
-_080A54FC:
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end c3_08073CEC
-
- thumb_func_start sub_80A5508
-sub_80A5508: @ 80A5508
- push {r4-r6,lr}
- mov r6, r10
- mov r5, r9
- mov r4, r8
- push {r4-r6}
- ldr r0, =gBattleAnimScriptPtr
- mov r9, r0
- ldr r0, [r0]
- adds r1, r0, 0x1
- mov r2, r9
- str r1, [r2]
- ldrb r0, [r0, 0x1]
- mov r8, r0
- ldrb r0, [r1, 0x1]
- lsls r0, 8
- mov r2, r8
- orrs r2, r0
- mov r8, r2
- ldrb r4, [r1, 0x2]
- ldrb r5, [r1, 0x3]
- ldrb r6, [r1, 0x4]
- ldrb r1, [r1, 0x5]
- mov r10, r1
- ldr r0, =c3_08073CEC
- movs r1, 0x1
- bl CreateTask
- lsls r0, 24
- lsrs r0, 24
- ldr r2, =gTasks
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- adds r1, r2
- lsls r4, 24
- asrs r4, 24
- strh r4, [r1, 0x8]
- lsls r5, 24
- asrs r5, 24
- strh r5, [r1, 0xA]
- lsls r6, 24
- asrs r6, 24
- strh r6, [r1, 0xC]
- mov r0, r10
- strh r0, [r1, 0xE]
- strh r4, [r1, 0x10]
- mov r0, r8
- adds r1, r4, 0
- bl PlaySE12WithPanning
- ldr r1, =gAnimSoundTaskCount
- ldrb r0, [r1]
- adds r0, 0x1
- strb r0, [r1]
- mov r1, r9
- ldr r0, [r1]
- adds r0, 0x6
- str r0, [r1]
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80A5508
-
- thumb_func_start sub_80A559C
-sub_80A559C: @ 80A559C
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- ldr r0, =gBattleAnimScriptPtr
- mov r10, r0
- ldr r0, [r0]
- adds r1, r0, 0x1
- mov r2, r10
- str r1, [r2]
- ldrb r0, [r0, 0x1]
- mov r9, r0
- ldrb r0, [r1, 0x1]
- lsls r0, 8
- mov r2, r9
- orrs r2, r0
- mov r9, r2
- ldrb r4, [r1, 0x3]
- ldrb r0, [r1, 0x4]
- mov r8, r0
- ldrb r7, [r1, 0x5]
- movs r0, 0x2
- ldrsb r0, [r1, r0]
- bl sub_80A5278
- adds r6, r0, 0
- lsls r6, 24
- lsrs r6, 24
- lsls r4, 24
- asrs r4, 24
- adds r0, r4, 0
- bl sub_80A5278
- adds r5, r0, 0
- lsls r5, 24
- lsrs r5, 24
- mov r1, r8
- lsls r1, 24
- asrs r1, 24
- mov r8, r1
- mov r0, r8
- bl sub_80A5278
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- ldr r0, =c3_08073CEC
- movs r1, 0x1
- bl CreateTask
- lsls r0, 24
- lsrs r0, 24
- ldr r2, =gTasks
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- adds r1, r2
- lsls r6, 24
- asrs r6, 24
- strh r6, [r1, 0x8]
- lsls r5, 24
- asrs r5, 24
- strh r5, [r1, 0xA]
- lsls r4, 24
- asrs r4, 24
- strh r4, [r1, 0xC]
- strh r7, [r1, 0xE]
- strh r6, [r1, 0x10]
- mov r0, r9
- adds r1, r6, 0
- bl PlaySE12WithPanning
- ldr r1, =gAnimSoundTaskCount
- ldrb r0, [r1]
- adds r0, 0x1
- strb r0, [r1]
- mov r2, r10
- ldr r0, [r2]
- adds r0, 0x6
- str r0, [r2]
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80A559C
-
- thumb_func_start ma1C_8073ED0
-ma1C_8073ED0: @ 80A565C
- push {r4-r6,lr}
- mov r6, r9
- mov r5, r8
- push {r5,r6}
- ldr r6, =gBattleAnimScriptPtr
- ldr r0, [r6]
- adds r1, r0, 0x1
- str r1, [r6]
- ldrb r5, [r0, 0x1]
- ldrb r0, [r1, 0x1]
- lsls r0, 8
- orrs r5, r0
- ldrb r0, [r1, 0x3]
- mov r8, r0
- ldrb r2, [r1, 0x4]
- mov r9, r2
- movs r0, 0x2
- ldrsb r0, [r1, r0]
- bl BattleAnimGetPanControl
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- ldr r0, =sub_80A56E4
- movs r1, 0x1
- bl CreateTask
- lsls r0, 24
- lsrs r0, 24
- ldr r2, =gTasks
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- adds r1, r2
- strh r5, [r1, 0x8]
- lsls r4, 24
- asrs r4, 24
- strh r4, [r1, 0xA]
- mov r2, r8
- strh r2, [r1, 0xC]
- mov r2, r9
- strh r2, [r1, 0xE]
- mov r2, r8
- strh r2, [r1, 0x18]
- ldr r1, [r1]
- bl _call_via_r1
- ldr r1, =gAnimSoundTaskCount
- ldrb r0, [r1]
- adds r0, 0x1
- strb r0, [r1]
- ldr r0, [r6]
- adds r0, 0x5
- str r0, [r6]
- pop {r3,r4}
- mov r8, r3
- mov r9, r4
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end ma1C_8073ED0
-
- thumb_func_start sub_80A56E4
-sub_80A56E4: @ 80A56E4
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r1, =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r2, r0, r1
- ldrh r0, [r2, 0x18]
- adds r1, r0, 0x1
- strh r1, [r2, 0x18]
- lsls r0, 16
- asrs r0, 16
- movs r3, 0xC
- ldrsh r1, [r2, r3]
- cmp r0, r1
- blt _080A5732
- movs r0, 0
- strh r0, [r2, 0x18]
- ldrh r0, [r2, 0x8]
- ldrb r1, [r2, 0xA]
- ldrh r4, [r2, 0xE]
- subs r4, 0x1
- strh r4, [r2, 0xE]
- lsls r4, 24
- lsrs r4, 24
- lsls r1, 24
- asrs r1, 24
- bl PlaySE12WithPanning
- cmp r4, 0
- bne _080A5732
- adds r0, r5, 0
- bl DestroyTask
- ldr r1, =gAnimSoundTaskCount
- ldrb r0, [r1]
- subs r0, 0x1
- strb r0, [r1]
-_080A5732:
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80A56E4
-
- thumb_func_start ma1D_08073FB4
-ma1D_08073FB4: @ 80A5740
- push {r4-r6,lr}
- mov r6, r8
- push {r6}
- ldr r6, =gBattleAnimScriptPtr
- ldr r0, [r6]
- adds r1, r0, 0x1
- str r1, [r6]
- ldrb r5, [r0, 0x1]
- ldrb r0, [r1, 0x1]
- lsls r0, 8
- orrs r5, r0
- ldrb r0, [r1, 0x3]
- mov r8, r0
- movs r0, 0x2
- ldrsb r0, [r1, r0]
- bl BattleAnimGetPanControl
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- ldr r0, =sub_80A57B4
- movs r1, 0x1
- bl CreateTask
- lsls r0, 24
- lsrs r0, 24
- ldr r2, =gTasks
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- adds r1, r2
- strh r5, [r1, 0x8]
- lsls r4, 24
- asrs r4, 24
- strh r4, [r1, 0xA]
- mov r0, r8
- strh r0, [r1, 0xC]
- ldr r1, =gAnimSoundTaskCount
- ldrb r0, [r1]
- adds r0, 0x1
- strb r0, [r1]
- ldr r0, [r6]
- adds r0, 0x4
- str r0, [r6]
- pop {r3}
- mov r8, r3
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end ma1D_08073FB4
-
- thumb_func_start sub_80A57B4
-sub_80A57B4: @ 80A57B4
- push {r4,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- ldr r1, =gTasks
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r2, r0, r1
- ldrh r0, [r2, 0xC]
- subs r1, r0, 0x1
- strh r1, [r2, 0xC]
- lsls r0, 16
- cmp r0, 0
- bgt _080A57E8
- ldrh r0, [r2, 0x8]
- movs r1, 0xA
- ldrsb r1, [r2, r1]
- bl PlaySE12WithPanning
- adds r0, r4, 0
- bl DestroyTask
- ldr r1, =gAnimSoundTaskCount
- ldrb r0, [r1]
- subs r0, 0x1
- strb r0, [r1]
-_080A57E8:
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80A57B4
-
- thumb_func_start sub_80A57F8
-sub_80A57F8: @ 80A57F8
- push {r4-r6,lr}
- ldr r4, =gBattleAnimScriptPtr
- ldr r1, [r4]
- adds r3, r1, 0x1
- str r3, [r4]
- ldrb r2, [r1, 0x1]
- ldrb r0, [r3, 0x1]
- lsls r0, 8
- adds r2, r0
- ldrb r0, [r3, 0x2]
- lsls r0, 16
- adds r2, r0
- ldrb r0, [r3, 0x3]
- lsls r0, 24
- adds r6, r2, r0
- adds r0, r1, 0x5
- str r0, [r4]
- ldrb r0, [r1, 0x5]
- adds r1, 0x6
- str r1, [r4]
- cmp r0, 0
- beq _080A5842
- adds r5, r4, 0
- ldr r4, =gBattleAnimArgs
- adds r3, r0, 0
-_080A582A:
- ldr r2, [r5]
- ldrb r1, [r2]
- ldrb r0, [r2, 0x1]
- lsls r0, 8
- orrs r1, r0
- strh r1, [r4]
- adds r2, 0x2
- str r2, [r5]
- adds r4, 0x2
- subs r3, 0x1
- cmp r3, 0
- bne _080A582A
-_080A5842:
- adds r0, r6, 0
- movs r1, 0x1
- bl CreateTask
- lsls r0, 24
- lsrs r0, 24
- bl _call_via_r6
- ldr r1, =gAnimSoundTaskCount
- ldrb r0, [r1]
- adds r0, 0x1
- strb r0, [r1]
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80A57F8
-
- thumb_func_start ma20_wait_for_something
-ma20_wait_for_something: @ 80A586C
- push {r4,r5,lr}
- ldr r0, =gAnimSoundTaskCount
- ldrb r5, [r0]
- cmp r5, 0
- bne _080A58B4
- bl IsSEPlaying
- lsls r0, 24
- lsrs r1, r0, 24
- cmp r1, 0
- beq _080A58CC
- ldr r4, =gSoundAnimFramesToWait
- ldrh r0, [r4]
- adds r0, 0x1
- strh r0, [r4]
- lsls r0, 16
- lsrs r0, 16
- cmp r0, 0x5A
- bls _080A58BA
- ldr r0, =gMPlay_SE1
- bl m4aMPlayStop
- ldr r0, =gMPlay_SE2
- bl m4aMPlayStop
- strh r5, [r4]
- b _080A58DE
- .pool
-_080A58B4:
- ldr r1, =gSoundAnimFramesToWait
- movs r0, 0
- strh r0, [r1]
-_080A58BA:
- ldr r1, =gAnimFramesToWait
- movs r0, 0x1
- strb r0, [r1]
- b _080A58DE
- .pool
-_080A58CC:
- ldr r0, =gSoundAnimFramesToWait
- movs r2, 0
- strh r1, [r0]
- ldr r1, =gBattleAnimScriptPtr
- ldr r0, [r1]
- adds r0, 0x1
- str r0, [r1]
- ldr r0, =gAnimFramesToWait
- strb r2, [r0]
-_080A58DE:
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end ma20_wait_for_something
-
- thumb_func_start ma21_08074164
-ma21_08074164: @ 80A58F0
- push {r4-r6,lr}
- ldr r5, =gBattleAnimScriptPtr
- ldr r4, [r5]
- adds r3, r4, 0x1
- str r3, [r5]
- ldrb r2, [r4, 0x1]
- ldrb r1, [r3, 0x1]
- ldrb r0, [r3, 0x2]
- lsls r0, 8
- orrs r1, r0
- ldr r0, =gBattleAnimArgs
- lsls r2, 1
- adds r2, r0
- lsls r1, 16
- asrs r1, 16
- movs r6, 0
- ldrsh r0, [r2, r6]
- cmp r1, r0
- bne _080A5938
- ldrb r1, [r3, 0x3]
- ldrb r0, [r3, 0x4]
- lsls r0, 8
- adds r1, r0
- ldrb r0, [r3, 0x5]
- lsls r0, 16
- adds r1, r0
- ldrb r0, [r3, 0x6]
- lsls r0, 24
- adds r1, r0
- str r1, [r5]
- b _080A593E
- .pool
-_080A5938:
- adds r0, r4, 0
- adds r0, 0x8
- str r0, [r5]
-_080A593E:
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end ma21_08074164
-
- thumb_func_start sub_80A5944
-sub_80A5944: @ 80A5944
- push {r4,lr}
- ldr r4, =gBattleAnimScriptPtr
- ldr r0, [r4]
- adds r0, 0x1
- str r0, [r4]
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _080A5978
- ldr r2, [r4]
- ldrb r1, [r2]
- ldrb r0, [r2, 0x1]
- lsls r0, 8
- adds r1, r0
- ldrb r0, [r2, 0x2]
- lsls r0, 16
- adds r1, r0
- ldrb r0, [r2, 0x3]
- lsls r0, 24
- adds r1, r0
- str r1, [r4]
- b _080A597E
- .pool
-_080A5978:
- ldr r0, [r4]
- adds r0, 0x4
- str r0, [r4]
-_080A597E:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80A5944
-
- thumb_func_start sub_80A5984
-sub_80A5984: @ 80A5984
- push {r4,lr}
- ldr r0, =gBattleAnimScriptPtr
- ldr r1, [r0]
- ldrb r2, [r1, 0x1]
- adds r1, 0x2
- str r1, [r0]
- cmp r2, 0
- beq _080A59A0
- ldr r0, =gAnimationBankTarget
- b _080A59A2
- .pool
-_080A59A0:
- ldr r0, =gAnimationBankAttacker
-_080A59A2:
- ldrb r0, [r0]
- bl GetBankIdentity
- lsls r0, 24
- lsrs r4, r0, 24
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _080A59D2
- cmp r4, 0
- beq _080A59BE
- cmp r4, 0x3
- bne _080A59D2
-_080A59BE:
- movs r0, 0x1
- movs r1, 0x4
- movs r2, 0x1
- bl lcd_bg_operations
- movs r0, 0x2
- movs r1, 0x4
- movs r2, 0x2
- bl lcd_bg_operations
-_080A59D2:
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80A5984
-
- thumb_func_start sub_80A59DC
-sub_80A59DC: @ 80A59DC
- push {lr}
- ldr r0, =gBattleAnimScriptPtr
- ldr r1, [r0]
- adds r1, 0x1
- str r1, [r0]
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _080A5A04
- movs r0, 0x1
- movs r1, 0x4
- movs r2, 0x1
- bl lcd_bg_operations
- movs r0, 0x2
- movs r1, 0x4
- movs r2, 0x2
- bl lcd_bg_operations
-_080A5A04:
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80A59DC
-
- thumb_func_start sub_80A5A0C
-sub_80A5A0C: @ 80A5A0C
- push {r4-r7,lr}
- ldr r1, =gBattleAnimScriptPtr
- ldr r0, [r1]
- ldrb r6, [r0, 0x1]
- adds r0, 0x2
- str r0, [r1]
- ldr r7, =gAnimationBankAttacker
- ldrb r0, [r7]
- bl GetBankSide
- adds r4, r0, 0
- ldr r5, =gAnimationBankTarget
- ldrb r0, [r5]
- bl GetBankSide
- lsls r4, 24
- lsls r0, 24
- cmp r4, r0
- beq _080A5A78
- cmp r6, 0
- beq _080A5A48
- ldrb r0, [r5]
- b _080A5A4A
- .pool
-_080A5A48:
- ldrb r0, [r7]
-_080A5A4A:
- bl GetBankIdentity
- lsls r0, 24
- lsrs r4, r0, 24
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _080A5A78
- cmp r4, 0
- beq _080A5A64
- cmp r4, 0x3
- bne _080A5A78
-_080A5A64:
- movs r0, 0x1
- movs r1, 0x4
- movs r2, 0x1
- bl lcd_bg_operations
- movs r0, 0x2
- movs r1, 0x4
- movs r2, 0x2
- bl lcd_bg_operations
-_080A5A78:
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end sub_80A5A0C
-
- thumb_func_start ma2B_make_side_invisible
-ma2B_make_side_invisible: @ 80A5A80
- push {r4,lr}
- ldr r4, =gBattleAnimScriptPtr
- ldr r0, [r4]
- ldrb r0, [r0, 0x1]
- bl GetAnimBankSpriteId
- lsls r0, 24
- lsrs r2, r0, 24
- cmp r2, 0xFF
- beq _080A5AA8
- ldr r1, =gSprites
- lsls r0, r2, 4
- adds r0, r2
- lsls r0, 2
- adds r0, r1
- adds r0, 0x3E
- ldrb r1, [r0]
- movs r2, 0x4
- orrs r1, r2
- strb r1, [r0]
-_080A5AA8:
- ldr r0, [r4]
- adds r0, 0x2
- str r0, [r4]
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end ma2B_make_side_invisible
-
- thumb_func_start ma2C_make_side_visible
-ma2C_make_side_visible: @ 80A5ABC
- push {r4,lr}
- ldr r4, =gBattleAnimScriptPtr
- ldr r0, [r4]
- ldrb r0, [r0, 0x1]
- bl GetAnimBankSpriteId
- lsls r0, 24
- lsrs r2, r0, 24
- cmp r2, 0xFF
- beq _080A5AE6
- ldr r1, =gSprites
- lsls r0, r2, 4
- adds r0, r2
- lsls r0, 2
- adds r0, r1
- adds r0, 0x3E
- ldrb r2, [r0]
- movs r1, 0x5
- negs r1, r1
- ands r1, r2
- strb r1, [r0]
-_080A5AE6:
- ldr r0, [r4]
- adds r0, 0x2
- str r0, [r4]
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end ma2C_make_side_visible
-
- thumb_func_start sub_80A5AFC
-sub_80A5AFC: @ 80A5AFC
- push {r4-r7,lr}
- ldr r1, =gBattleAnimScriptPtr
- ldr r0, [r1]
- ldrb r7, [r0, 0x1]
- adds r0, 0x2
- str r0, [r1]
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _080A5BA6
- bl IsDoubleBattle
- lsls r0, 24
- cmp r0, 0
- beq _080A5BA6
- ldr r6, =gAnimationBankAttacker
- ldrb r0, [r6]
- bl GetBankSide
- adds r4, r0, 0
- ldr r5, =gAnimationBankTarget
- ldrb r0, [r5]
- bl GetBankSide
- lsls r4, 24
- lsls r0, 24
- cmp r4, r0
- bne _080A5BA6
- cmp r7, 0
- bne _080A5B54
- ldrb r0, [r6]
- bl GetBankIdentity_permutated
- lsls r0, 24
- lsrs r4, r0, 24
- movs r0, 0
- b _080A5B60
- .pool
-_080A5B54:
- ldrb r0, [r5]
- bl GetBankIdentity_permutated
- lsls r0, 24
- lsrs r4, r0, 24
- movs r0, 0x1
-_080A5B60:
- bl GetAnimBankSpriteId
- lsls r0, 24
- lsrs r2, r0, 24
- cmp r2, 0xFF
- beq _080A5BA6
- ldr r1, =gSprites
- lsls r0, r2, 4
- adds r0, r2
- lsls r0, 2
- adds r2, r0, r1
- adds r3, r2, 0
- adds r3, 0x3E
- ldrb r1, [r3]
- movs r0, 0x5
- negs r0, r0
- ands r0, r1
- strb r0, [r3]
- cmp r4, 0x2
- bne _080A5B90
- ldrb r0, [r2, 0x5]
- movs r1, 0xC
- orrs r0, r1
- strb r0, [r2, 0x5]
-_080A5B90:
- cmp r4, 0x1
- bne _080A5BA0
- movs r0, 0
- bl sub_80A477C
- b _080A5BA6
- .pool
-_080A5BA0:
- movs r0, 0x1
- bl sub_80A477C
-_080A5BA6:
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end sub_80A5AFC
-
- thumb_func_start sub_80A5BAC
-sub_80A5BAC: @ 80A5BAC
- push {r4-r7,lr}
- ldr r1, =gBattleAnimScriptPtr
- ldr r0, [r1]
- ldrb r7, [r0, 0x1]
- adds r0, 0x2
- str r0, [r1]
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _080A5C38
- bl IsDoubleBattle
- lsls r0, 24
- cmp r0, 0
- beq _080A5C38
- ldr r6, =gAnimationBankAttacker
- ldrb r0, [r6]
- bl GetBankSide
- adds r4, r0, 0
- ldr r5, =gAnimationBankTarget
- ldrb r0, [r5]
- bl GetBankSide
- lsls r4, 24
- lsls r0, 24
- cmp r4, r0
- bne _080A5C38
- cmp r7, 0
- bne _080A5C04
- ldrb r0, [r6]
- bl GetBankIdentity_permutated
- lsls r0, 24
- lsrs r4, r0, 24
- movs r0, 0
- b _080A5C10
- .pool
-_080A5C04:
- ldrb r0, [r5]
- bl GetBankIdentity_permutated
- lsls r0, 24
- lsrs r4, r0, 24
- movs r0, 0x1
-_080A5C10:
- bl GetAnimBankSpriteId
- lsls r0, 24
- lsrs r2, r0, 24
- cmp r2, 0xFF
- beq _080A5C38
- cmp r4, 0x2
- bne _080A5C38
- ldr r1, =gSprites
- lsls r0, r2, 4
- adds r0, r2
- lsls r0, 2
- adds r0, r1
- ldrb r2, [r0, 0x5]
- movs r1, 0xD
- negs r1, r1
- ands r1, r2
- movs r2, 0x8
- orrs r1, r2
- strb r1, [r0, 0x5]
-_080A5C38:
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80A5BAC
-
- thumb_func_start ma2F_stop_music
-ma2F_stop_music: @ 80A5C44
- push {lr}
- ldr r0, =gMPlay_SE1
- bl m4aMPlayStop
- ldr r0, =gMPlay_SE2
- bl m4aMPlayStop
- ldr r1, =gBattleAnimScriptPtr
- ldr r0, [r1]
- adds r0, 0x1
- str r0, [r1]
- pop {r0}
- bx r0
- .pool
- thumb_func_end ma2F_stop_music
-
- .align 2, 0 @ Don't pad with nop.