diff options
Diffstat (limited to 'asm/battle_anim.s')
-rw-r--r-- | asm/battle_anim.s | 4205 |
1 files changed, 0 insertions, 4205 deletions
diff --git a/asm/battle_anim.s b/asm/battle_anim.s deleted file mode 100644 index 884ac658a..000000000 --- a/asm/battle_anim.s +++ /dev/null @@ -1,4205 +0,0 @@ - .include "asm/macros.inc" - .include "constants/constants.inc" - - .syntax unified - - .text - - thumb_func_start ClearBattleAnimationVars -ClearBattleAnimationVars: @ 80A3934 - push {r4-r7,lr} - mov r7, r9 - mov r6, r8 - push {r6,r7} - ldr r0, =gAnimFramesToWait - movs r1, 0 - strb r1, [r0] - ldr r0, =gAnimScriptActive - strb r1, [r0] - ldr r0, =gAnimVisualTaskCount - strb r1, [r0] - ldr r0, =gAnimSoundTaskCount - strb r1, [r0] - ldr r0, =gDisableStructMoveAnim - movs r1, 0 - str r1, [r0] - ldr r0, =gMoveDmgMoveAnim - str r1, [r0] - ldr r0, =gMovePowerMoveAnim - movs r2, 0 - strh r1, [r0] - ldr r0, =gHappinessMoveAnim - strb r2, [r0] - ldr r4, =gUnknown_02038430 - ldr r5, =gUnknown_02038432 - ldr r6, =gUnknown_02038433 - ldr r7, =gAnimMoveIndex - ldr r0, =gAnimationBankAttacker - mov r12, r0 - ldr r1, =gAnimationBankTarget - mov r8, r1 - ldr r0, =gUnknown_02038440 - mov r9, r0 - ldr r1, =0x0000ffff - adds r3, r1, 0 - ldr r1, =gAnimSpriteIndexArray - movs r2, 0x7 -_080A397E: - ldrh r0, [r1] - orrs r0, r3 - strh r0, [r1] - adds r1, 0x2 - subs r2, 0x1 - cmp r2, 0 - bge _080A397E - ldr r1, =gBattleAnimArgs - movs r2, 0 - adds r0, r1, 0 - adds r0, 0xE -_080A3994: - strh r2, [r0] - subs r0, 0x2 - cmp r0, r1 - bge _080A3994 - movs r1, 0 - movs r0, 0xFF - strb r0, [r4] - movs r0, 0x1 - negs r0, r0 - strb r0, [r4, 0x1] - strb r1, [r5] - strb r1, [r6] - movs r0, 0 - strh r1, [r7] - mov r1, r12 - strb r0, [r1] - mov r1, r8 - strb r0, [r1] - mov r1, r9 - strb r0, [r1] - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end ClearBattleAnimationVars - - thumb_func_start move_anim_start_t1 -move_anim_start_t1: @ 80A3A10 - push {lr} - adds r1, r0, 0 - lsls r1, 16 - lsrs r1, 16 - ldr r2, =gAnimationBankAttacker - ldr r0, =gBankAttacker - ldrb r0, [r0] - strb r0, [r2] - ldr r2, =gAnimationBankTarget - ldr r0, =gBankTarget - ldrb r0, [r0] - strb r0, [r2] - ldr r0, =gUnknown_082C8D6C - movs r2, 0x1 - bl move_something - pop {r0} - bx r0 - .pool - thumb_func_end move_anim_start_t1 - - thumb_func_start move_something -move_something: @ 80A3A48 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x4 - str r0, [sp] - lsls r1, 16 - lsrs r1, 16 - mov r8, r1 - lsls r2, 24 - lsrs r2, 24 - mov r9, r2 - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _080A3AE8 - bl sub_80A8278 - movs r0, 0 - bl sub_8072A88 - movs r4, 0 - mov r0, r8 - lsls r0, 2 - mov r10, r0 - ldr r6, =gBattlePartyID - movs r7, 0x64 - ldr r5, =gUnknown_02038438 -_080A3A84: - lsls r0, r4, 24 - lsrs r0, 24 - bl GetBankSide - lsls r0, 24 - cmp r0, 0 - beq _080A3AA8 - ldrh r0, [r6] - muls r0, r7 - ldr r1, =gEnemyParty - b _080A3AAE - .pool -_080A3AA8: - ldrh r0, [r6] - muls r0, r7 - ldr r1, =gPlayerParty -_080A3AAE: - adds r0, r1 - movs r1, 0xB - bl GetMonData - strh r0, [r5] - adds r6, 0x2 - adds r5, 0x2 - adds r4, 0x1 - cmp r4, 0x3 - ble _080A3A84 - ldr r3, =gAnimMoveIndex - ldr r5, =gUnknown_02038430 - ldr r1, =gAnimScriptActive - mov r12, r1 - ldr r7, =gAnimScriptCallback - ldr r6, =move_anim_execute - b _080A3B10 - .pool -_080A3AE8: - ldr r3, =gAnimMoveIndex - ldr r5, =gUnknown_02038430 - mov r0, r8 - lsls r0, 2 - mov r10, r0 - ldr r1, =gAnimScriptActive - mov r12, r1 - ldr r7, =gAnimScriptCallback - ldr r6, =move_anim_execute - ldr r2, =gUnknown_02039F34 - ldr r1, =gUnknown_02038438 - movs r4, 0x3 -_080A3B00: - ldr r0, [r2] - ldr r0, [r0, 0x18] - ldrh r0, [r0] - strh r0, [r1] - adds r1, 0x2 - subs r4, 0x1 - cmp r4, 0 - bge _080A3B00 -_080A3B10: - mov r0, r9 - cmp r0, 0 - bne _080A3B38 - strh r0, [r3] - b _080A3B3C - .pool -_080A3B38: - mov r1, r8 - strh r1, [r3] -_080A3B3C: - ldr r1, =gBattleAnimArgs - movs r2, 0 - adds r0, r1, 0 - adds r0, 0xE -_080A3B44: - strh r2, [r0] - subs r0, 0x2 - cmp r0, r1 - bge _080A3B44 - movs r0, 0xFF - strb r0, [r5] - movs r0, 0x1 - negs r0, r0 - strb r0, [r5, 0x1] - ldr r0, [sp] - add r0, r10 - ldr r0, [r0] - ldr r1, =gBattleAnimScriptPtr - str r0, [r1] - movs r0, 0x1 - mov r1, r12 - strb r0, [r1] - movs r0, 0 - ldr r1, =gAnimFramesToWait - strb r0, [r1] - str r6, [r7] - ldr r0, =0x0000ffff - adds r2, r0, 0 - ldr r1, =gAnimSpriteIndexArray - movs r4, 0x7 -_080A3B76: - ldrh r0, [r1] - orrs r0, r2 - strh r0, [r1] - adds r1, 0x2 - subs r4, 0x1 - cmp r4, 0 - bge _080A3B76 - mov r1, r9 - cmp r1, 0 - beq _080A3BC2 - movs r4, 0 - ldr r2, =gUnknown_082C8D64 - b _080A3BAA - .pool -_080A3BA8: - adds r4, 0x1 -_080A3BAA: - lsls r0, r4, 1 - adds r0, r2 - ldrh r0, [r0] - ldr r1, =0x0000ffff - cmp r0, r1 - beq _080A3BC2 - cmp r8, r0 - bne _080A3BA8 - ldr r0, =gMPlay_BGM - movs r2, 0x80 - bl m4aMPlayVolumeControl -_080A3BC2: - ldr r0, =gBattle_WIN0H - movs r1, 0 - strh r1, [r0] - ldr r0, =gBattle_WIN0V - strh r1, [r0] - ldr r0, =gBattle_WIN1H - strh r1, [r0] - ldr r0, =gBattle_WIN1V - strh r1, [r0] - add sp, 0x4 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end move_something - - thumb_func_start move_anim_8072740 -move_anim_8072740: @ 80A3BFC - push {r4,lr} - adds r4, r0, 0 - bl FreeSpriteOamMatrix - adds r0, r4, 0 - bl DestroySprite - ldr r1, =gAnimVisualTaskCount - ldrb r0, [r1] - subs r0, 0x1 - strb r0, [r1] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end move_anim_8072740 - - thumb_func_start move_anim_task_del -move_anim_task_del: @ 80A3C1C - push {lr} - lsls r0, 24 - lsrs r0, 24 - bl DestroyTask - ldr r1, =gAnimVisualTaskCount - ldrb r0, [r1] - subs r0, 0x1 - strb r0, [r1] - pop {r0} - bx r0 - .pool - thumb_func_end move_anim_task_del - - thumb_func_start move_anim_related_task_del -move_anim_related_task_del: @ 80A3C38 - push {lr} - lsls r0, 24 - lsrs r0, 24 - bl DestroyTask - ldr r1, =gAnimSoundTaskCount - ldrb r0, [r1] - subs r0, 0x1 - strb r0, [r1] - pop {r0} - bx r0 - .pool - thumb_func_end move_anim_related_task_del - - thumb_func_start sub_80A3C54 -sub_80A3C54: @ 80A3C54 - push {r4,lr} - lsls r0, 16 - lsrs r3, r0, 16 - movs r2, 0 - ldr r4, =0x0000ffff - ldr r1, =gAnimSpriteIndexArray -_080A3C60: - ldrh r0, [r1] - cmp r0, r4 - bne _080A3C74 - strh r3, [r1] - b _080A3C7C - .pool -_080A3C74: - adds r1, 0x2 - adds r2, 0x1 - cmp r2, 0x7 - ble _080A3C60 -_080A3C7C: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80A3C54 - - thumb_func_start sub_80A3C84 -sub_80A3C84: @ 80A3C84 - push {r4,lr} - lsls r0, 16 - lsrs r3, r0, 16 - movs r2, 0 - ldr r0, =0x0000ffff - adds r4, r0, 0 - ldr r1, =gAnimSpriteIndexArray -_080A3C92: - ldrh r0, [r1] - cmp r0, r3 - bne _080A3CA8 - orrs r0, r4 - strh r0, [r1] - b _080A3CB0 - .pool -_080A3CA8: - adds r1, 0x2 - adds r2, 0x1 - cmp r2, 0x7 - ble _080A3C92 -_080A3CB0: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80A3C84 - - thumb_func_start move_anim_waiter -move_anim_waiter: @ 80A3CB8 - push {lr} - ldr r2, =gAnimFramesToWait - ldrb r1, [r2] - movs r0, 0 - ldrsb r0, [r2, r0] - cmp r0, 0 - bgt _080A3CDC - ldr r0, =gAnimScriptCallback - ldr r1, =move_anim_execute - str r1, [r0] - movs r0, 0 - b _080A3CDE - .pool -_080A3CDC: - subs r0, r1, 0x1 -_080A3CDE: - strb r0, [r2] - pop {r0} - bx r0 - thumb_func_end move_anim_waiter - - thumb_func_start move_anim_execute -move_anim_execute: @ 80A3CE4 - push {r4,lr} - ldr r4, =gUnknown_08525E98 -_080A3CE8: - ldr r0, =gBattleAnimScriptPtr - ldr r0, [r0] - ldrb r0, [r0] - lsls r0, 2 - adds r0, r4 - ldr r0, [r0] - bl _call_via_r0 - ldr r0, =gAnimFramesToWait - ldrb r0, [r0] - lsls r0, 24 - asrs r0, 24 - cmp r0, 0 - bne _080A3D0C - ldr r0, =gAnimScriptActive - ldrb r0, [r0] - cmp r0, 0 - bne _080A3CE8 -_080A3D0C: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end move_anim_execute - - thumb_func_start ma00_load_graphics -ma00_load_graphics: @ 80A3D24 - push {r4-r6,lr} - ldr r6, =gBattleAnimScriptPtr - ldr r0, [r6] - adds r1, r0, 0x1 - str r1, [r6] - ldrb r4, [r0, 0x1] - ldrb r0, [r1, 0x1] - lsls r0, 8 - orrs r4, r0 - lsls r5, r4, 3 - ldr r0, =gUnknown_085112B4 + 0x10 - adds r0, r5, r0 - bl LoadCompressedObjectPicUsingHeap - ldr r0, =gUnknown_08511A34 + 0x198 - adds r5, r0 - adds r0, r5, 0 - bl LoadCompressedObjectPaletteUsingHeap - ldr r0, [r6] - adds r0, 0x2 - str r0, [r6] - ldr r0, =0xffffd8f0 - adds r4, r0 - lsls r4, 16 - lsrs r4, 16 - adds r0, r4, 0 - bl sub_80A3C54 - ldr r1, =gAnimFramesToWait - movs r0, 0x1 - strb r0, [r1] - ldr r1, =gAnimScriptCallback - ldr r0, =move_anim_waiter - str r0, [r1] - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end ma00_load_graphics - - thumb_func_start ma01_080728D0 -@ void ma01_080728D0() -ma01_080728D0: @ 80A3D8C - push {r4-r6,lr} - ldr r6, =gBattleAnimScriptPtr - ldr r0, [r6] - adds r1, r0, 0x1 - str r1, [r6] - ldrb r4, [r0, 0x1] - ldrb r0, [r1, 0x1] - lsls r0, 8 - orrs r4, r0 - ldr r1, =gUnknown_08524B44 - ldr r0, =0xffffd8f0 - adds r4, r0 - lsls r0, r4, 3 - adds r0, r1 - ldrh r5, [r0, 0x6] - adds r0, r5, 0 - bl FreeSpriteTilesByTag - adds r0, r5, 0 - bl FreeSpritePaletteByTag - ldr r0, [r6] - adds r0, 0x2 - str r0, [r6] - lsls r4, 16 - lsrs r4, 16 - adds r0, r4, 0 - bl sub_80A3C84 - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end ma01_080728D0 - - thumb_func_start ma02_instanciate_template -ma02_instanciate_template: @ 80A3DD8 - push {r4-r7,lr} - ldr r5, =gBattleAnimScriptPtr - ldr r1, [r5] - adds r3, r1, 0x1 - str r3, [r5] - ldrb r2, [r1, 0x1] - ldrb r0, [r3, 0x1] - lsls r0, 8 - adds r2, r0 - ldrb r0, [r3, 0x2] - lsls r0, 16 - adds r2, r0 - ldrb r0, [r3, 0x3] - lsls r0, 24 - adds r7, r2, r0 - adds r0, r1, 0x5 - str r0, [r5] - ldrb r4, [r1, 0x5] - adds r0, r1, 0x6 - str r0, [r5] - ldrb r0, [r1, 0x6] - adds r1, 0x7 - str r1, [r5] - cmp r0, 0 - beq _080A3E28 - adds r6, r5, 0 - ldr r5, =gBattleAnimArgs - adds r3, r0, 0 -_080A3E10: - ldr r2, [r6] - ldrb r1, [r2] - ldrb r0, [r2, 0x1] - lsls r0, 8 - orrs r1, r0 - strh r1, [r5] - adds r2, 0x2 - str r2, [r6] - adds r5, 0x2 - subs r3, 0x1 - cmp r3, 0 - bne _080A3E10 -_080A3E28: - movs r0, 0x80 - ands r0, r4 - cmp r0, 0 - beq _080A3E58 - movs r0, 0x80 - eors r4, r0 - cmp r4, 0x3F - bls _080A3E48 - adds r0, r4, 0 - subs r0, 0x40 - b _080A3E4A - .pool -_080A3E48: - negs r0, r4 -_080A3E4A: - lsls r0, 24 - lsrs r4, r0, 24 - ldr r0, =gAnimationBankTarget - b _080A3E6A - .pool -_080A3E58: - cmp r4, 0x3F - bls _080A3E62 - adds r0, r4, 0 - subs r0, 0x40 - b _080A3E64 -_080A3E62: - negs r0, r4 -_080A3E64: - lsls r0, 24 - lsrs r4, r0, 24 - ldr r0, =gAnimationBankAttacker -_080A3E6A: - ldrb r0, [r0] - bl sub_80A82E4 - lsls r0, 24 - lsrs r0, 24 - lsls r1, r4, 24 - asrs r1, 24 - adds r0, r1 - lsls r0, 16 - lsrs r6, r0, 16 - lsls r0, r6, 16 - asrs r0, 16 - cmp r0, 0x2 - bgt _080A3E88 - movs r6, 0x3 -_080A3E88: - ldr r5, =gAnimationBankTarget - ldrb r0, [r5] - movs r1, 0x2 - bl sub_80A5C6C - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - ldrb r0, [r5] - movs r1, 0x3 - bl sub_80A5C6C - adds r2, r0, 0 - lsls r2, 24 - lsrs r2, 24 - lsls r3, r6, 24 - lsrs r3, 24 - adds r0, r7, 0 - adds r1, r4, 0 - bl CreateSpriteAndAnimate - ldr r1, =gAnimVisualTaskCount - ldrb r0, [r1] - adds r0, 0x1 - strb r0, [r1] - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end ma02_instanciate_template - - thumb_func_start sub_80A3ECC -sub_80A3ECC: @ 80A3ECC - push {r4-r7,lr} - ldr r4, =gBattleAnimScriptPtr - ldr r1, [r4] - adds r3, r1, 0x1 - str r3, [r4] - ldrb r2, [r1, 0x1] - ldrb r0, [r3, 0x1] - lsls r0, 8 - adds r2, r0 - ldrb r0, [r3, 0x2] - lsls r0, 16 - adds r2, r0 - ldrb r0, [r3, 0x3] - lsls r0, 24 - adds r6, r2, r0 - adds r0, r1, 0x5 - str r0, [r4] - ldrb r7, [r1, 0x5] - adds r0, r1, 0x6 - str r0, [r4] - ldrb r0, [r1, 0x6] - adds r1, 0x7 - str r1, [r4] - cmp r0, 0 - beq _080A3F1C - adds r5, r4, 0 - ldr r4, =gBattleAnimArgs - adds r3, r0, 0 -_080A3F04: - ldr r2, [r5] - ldrb r1, [r2] - ldrb r0, [r2, 0x1] - lsls r0, 8 - orrs r1, r0 - strh r1, [r4] - adds r2, 0x2 - str r2, [r5] - adds r4, 0x2 - subs r3, 0x1 - cmp r3, 0 - bne _080A3F04 -_080A3F1C: - adds r0, r6, 0 - adds r1, r7, 0 - bl CreateTask - lsls r0, 24 - lsrs r0, 24 - bl _call_via_r6 - ldr r1, =gAnimVisualTaskCount - ldrb r0, [r1] - adds r0, 0x1 - strb r0, [r1] - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80A3ECC - - thumb_func_start ma04_wait_countdown -ma04_wait_countdown: @ 80A3F48 - push {r4,lr} - ldr r1, =gBattleAnimScriptPtr - ldr r0, [r1] - adds r2, r0, 0x1 - str r2, [r1] - ldr r3, =gAnimFramesToWait - ldrb r0, [r0, 0x1] - strb r0, [r3] - lsls r0, 24 - cmp r0, 0 - bne _080A3F66 - movs r4, 0x1 - negs r4, r4 - adds r0, r4, 0 - strb r0, [r3] -_080A3F66: - adds r0, r2, 0x1 - str r0, [r1] - ldr r1, =gAnimScriptCallback - ldr r0, =move_anim_waiter - str r0, [r1] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end ma04_wait_countdown - - thumb_func_start sub_80A3F88 -sub_80A3F88: @ 80A3F88 - push {lr} - ldr r0, =gAnimVisualTaskCount - ldrb r2, [r0] - cmp r2, 0 - bne _080A3FAC - ldr r0, =gBattleAnimScriptPtr - ldr r1, [r0] - adds r1, 0x1 - str r1, [r0] - ldr r0, =gAnimFramesToWait - strb r2, [r0] - b _080A3FB2 - .pool -_080A3FAC: - ldr r1, =gAnimFramesToWait - movs r0, 0x1 - strb r0, [r1] -_080A3FB2: - pop {r0} - bx r0 - .pool - thumb_func_end sub_80A3F88 - - thumb_func_start nullsub_6 -nullsub_6: @ 80A3FBC - bx lr - thumb_func_end nullsub_6 - - thumb_func_start nullsub_7 -nullsub_7: @ 80A3FC0 - bx lr - thumb_func_end nullsub_7 - - thumb_func_start sub_80A3FC4 -sub_80A3FC4: @ 80A3FC4 - push {r4-r7,lr} - mov r7, r8 - push {r7} - movs r0, 0 - mov r8, r0 - ldr r0, =gAnimVisualTaskCount - ldrb r0, [r0] - cmp r0, 0 - bne _080A3FEC - ldr r0, =gAnimSoundTaskCount - ldrb r0, [r0] - cmp r0, 0 - bne _080A3FEC - ldr r1, =gUnknown_02038430 - ldrb r0, [r1] - cmp r0, 0xFF - bne _080A3FEC - ldrb r0, [r1, 0x1] - cmp r0, 0xFF - beq _080A4004 -_080A3FEC: - ldr r1, =gSoundAnimFramesToWait - movs r0, 0 - strh r0, [r1] - b _080A401E - .pool -_080A4004: - bl IsSEPlaying - lsls r0, 24 - cmp r0, 0 - beq _080A403C - ldr r1, =gSoundAnimFramesToWait - ldrh r0, [r1] - adds r0, 0x1 - strh r0, [r1] - lsls r0, 16 - lsrs r0, 16 - cmp r0, 0x5A - bhi _080A4030 -_080A401E: - ldr r1, =gAnimFramesToWait - movs r0, 0x1 - strb r0, [r1] - b _080A40A2 - .pool -_080A4030: - ldr r0, =gMPlay_SE1 - bl m4aMPlayStop - ldr r0, =gMPlay_SE2 - bl m4aMPlayStop -_080A403C: - ldr r1, =gSoundAnimFramesToWait - movs r0, 0 - strh r0, [r1] - movs r5, 0 - ldr r7, =0x0000ffff - ldr r6, =gUnknown_08524B44 - ldr r4, =gAnimSpriteIndexArray -_080A404A: - ldrh r0, [r4] - cmp r0, r7 - beq _080A406E - lsls r0, 3 - adds r0, r6 - ldrh r0, [r0, 0x6] - bl FreeSpriteTilesByTag - ldrh r0, [r4] - lsls r0, 3 - adds r0, r6 - ldrh r0, [r0, 0x6] - bl FreeSpritePaletteByTag - ldrh r1, [r4] - adds r0, r7, 0 - orrs r0, r1 - strh r0, [r4] -_080A406E: - adds r4, 0x2 - adds r5, 0x1 - cmp r5, 0x7 - ble _080A404A - mov r1, r8 - cmp r1, 0 - bne _080A40A2 - ldr r0, =gMPlay_BGM - ldr r1, =0x0000ffff - movs r2, 0x80 - lsls r2, 1 - bl m4aMPlayVolumeControl - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _080A409C - bl sub_80A8278 - movs r0, 0x1 - bl sub_8072A88 -_080A409C: - ldr r0, =gAnimScriptActive - mov r1, r8 - strb r1, [r0] -_080A40A2: - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80A3FC4 - - thumb_func_start ma09_play_sound -ma09_play_sound: @ 80A40CC - push {r4,lr} - ldr r4, =gBattleAnimScriptPtr - ldr r0, [r4] - adds r1, r0, 0x1 - str r1, [r4] - ldrb r0, [r0, 0x1] - ldrb r1, [r1, 0x1] - lsls r1, 8 - orrs r0, r1 - bl PlaySE - ldr r0, [r4] - adds r0, 0x2 - str r0, [r4] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end ma09_play_sound - - thumb_func_start sub_80A40F4 -sub_80A40F4: @ 80A40F4 - push {r4-r7,lr} - mov r7, r8 - push {r7} - lsls r0, 24 - lsrs r7, r0, 24 - lsls r0, r7, 2 - adds r0, r7 - lsls r0, 3 - ldr r1, =gTasks + 0x8 - mov r8, r1 - adds r6, r0, r1 - ldr r1, =gBankSpriteIds - movs r2, 0 - ldrsh r0, [r6, r2] - adds r0, r1 - ldrb r5, [r0] - ldr r1, =gSprites - lsls r0, r5, 4 - adds r0, r5 - lsls r0, 2 - adds r4, r0, r1 - adds r2, r4, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] - movs r3, 0x4 - ldrsh r0, [r6, r3] - cmp r0, 0 - bne _080A4148 - adds r0, r7, 0 - bl move_anim_task_del - b _080A41BE - .pool -_080A4148: - ldr r0, =task_pA_ma0A_obj_to_bg_pal - movs r1, 0xA - bl CreateTask - lsls r0, 24 - lsrs r2, r0, 24 - mov r1, r8 - subs r1, 0x8 - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - adds r1, r0, r1 - strh r5, [r1, 0x8] - ldrh r0, [r4, 0x24] - ldrh r3, [r4, 0x20] - adds r0, r3 - strh r0, [r1, 0xA] - ldrh r0, [r4, 0x26] - ldrh r4, [r4, 0x22] - adds r0, r4 - strh r0, [r1, 0xC] - movs r3, 0x2 - ldrsh r0, [r6, r3] - cmp r0, 0 - bne _080A4190 - ldr r0, =gBattle_BG1_X - ldrh r0, [r0] - strh r0, [r1, 0xE] - ldr r0, =gBattle_BG1_Y - b _080A4198 - .pool -_080A4190: - ldr r0, =gBattle_BG2_X - ldrh r0, [r0] - strh r0, [r1, 0xE] - ldr r0, =gBattle_BG2_Y -_080A4198: - ldrh r0, [r0] - strh r0, [r1, 0x10] - ldr r1, =gTasks - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - adds r0, r1 - ldrh r1, [r6, 0x2] - strh r1, [r0, 0x12] - ldrh r1, [r6] - strh r1, [r0, 0x14] - ldr r1, =gUnknown_02038430 - movs r3, 0x6 - ldrsh r0, [r6, r3] - adds r0, r1 - strb r2, [r0] - adds r0, r7, 0 - bl move_anim_task_del -_080A41BE: - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80A40F4 - - thumb_func_start sub_80A41D8 -sub_80A41D8: @ 80A41D8 - push {r4,r5,lr} - ldr r1, =gBattleAnimScriptPtr - ldr r2, [r1] - adds r0, r2, 0x1 - str r0, [r1] - ldrb r0, [r2, 0x1] - movs r1, 0x1 - ands r0, r1 - cmp r0, 0 - beq _080A41F8 - ldr r0, =gAnimationBankTarget - b _080A41FA - .pool -_080A41F8: - ldr r0, =gAnimationBankAttacker -_080A41FA: - ldrb r4, [r0] - adds r0, r4, 0 - bl b_side_obj__get_some_boolean - lsls r0, 24 - cmp r0, 0 - beq _080A4266 - adds r0, r4, 0 - bl GetBankIdentity - lsls r0, 24 - movs r1, 0xFF - lsls r1, 24 - adds r0, r1 - lsrs r0, 24 - cmp r0, 0x1 - bls _080A4226 - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _080A4230 -_080A4226: - movs r5, 0 - b _080A4232 - .pool -_080A4230: - movs r5, 0x1 -_080A4232: - adds r0, r4, 0 - adds r1, r5, 0 - movs r2, 0 - bl sub_80A438C - ldr r0, =sub_80A40F4 - movs r1, 0xA - bl CreateTask - lsls r0, 24 - lsrs r2, r0, 24 - ldr r1, =gAnimVisualTaskCount - ldrb r0, [r1] - adds r0, 0x1 - strb r0, [r1] - ldr r1, =gTasks - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - adds r0, r1 - movs r2, 0 - strh r4, [r0, 0x8] - strh r5, [r0, 0xA] - movs r1, 0x1 - strh r1, [r0, 0xC] - strh r2, [r0, 0xE] -_080A4266: - movs r0, 0x2 - eors r4, r0 - adds r0, r4, 0 - bl b_side_obj__get_some_boolean - lsls r0, 24 - cmp r0, 0 - beq _080A42D8 - adds r0, r4, 0 - bl GetBankIdentity - lsls r0, 24 - movs r1, 0xFF - lsls r1, 24 - adds r0, r1 - lsrs r0, 24 - cmp r0, 0x1 - bls _080A4294 - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _080A42A4 -_080A4294: - movs r5, 0 - b _080A42A6 - .pool -_080A42A4: - movs r5, 0x1 -_080A42A6: - adds r0, r4, 0 - adds r1, r5, 0 - movs r2, 0 - bl sub_80A438C - ldr r0, =sub_80A40F4 - movs r1, 0xA - bl CreateTask - lsls r0, 24 - lsrs r2, r0, 24 - ldr r1, =gAnimVisualTaskCount - ldrb r0, [r1] - adds r0, 0x1 - strb r0, [r1] - ldr r1, =gTasks - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - adds r0, r1 - strh r4, [r0, 0x8] - strh r5, [r0, 0xA] - movs r1, 0x1 - strh r1, [r0, 0xC] - strh r1, [r0, 0xE] -_080A42D8: - ldr r1, =gBattleAnimScriptPtr - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - ldr r1, =gAnimFramesToWait - movs r0, 0x1 - strb r0, [r1] - ldr r1, =gAnimScriptCallback - ldr r0, =move_anim_waiter - str r0, [r1] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80A41D8 - - thumb_func_start b_side_obj__get_some_boolean -b_side_obj__get_some_boolean: @ 80A4310 - push {r4,r5,lr} - lsls r0, 24 - lsrs r4, r0, 24 - adds r5, r4, 0 - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _080A4330 - ldr r0, =gAnimationBankAttacker - ldrb r0, [r0] - cmp r4, r0 - beq _080A4374 - b _080A4384 - .pool -_080A4330: - adds r0, r4, 0 - bl sub_80A6A90 - lsls r0, 24 - cmp r0, 0 - beq _080A4384 - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _080A4374 - ldr r0, =gBattleSpritesDataPtr - ldr r0, [r0] - ldr r1, [r0] - lsls r0, r5, 2 - adds r0, r1 - ldrb r1, [r0] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - beq _080A4374 - ldr r2, =gSprites - ldr r0, =gBankSpriteIds - adds r0, r5, r0 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - adds r0, 0x3E - ldrb r0, [r0] - lsls r0, 29 - cmp r0, 0 - blt _080A4384 -_080A4374: - movs r0, 0x1 - b _080A4386 - .pool -_080A4384: - movs r0, 0 -_080A4386: - pop {r4,r5} - pop {r1} - bx r1 - thumb_func_end b_side_obj__get_some_boolean - - thumb_func_start sub_80A438C -sub_80A438C: @ 80A438C - push {r4-r7,lr} - mov r7, r9 - mov r6, r8 - push {r6,r7} - sub sp, 0x28 - lsls r0, 24 - lsrs r5, r0, 24 - adds r6, r5, 0 - lsls r1, 24 - lsls r2, 24 - lsrs r2, 24 - mov r9, r2 - cmp r1, 0 - beq _080A43AA - b _080A455E -_080A43AA: - bl IsContest - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _080A43DC - ldr r1, =0x06008000 - movs r2, 0x80 - lsls r2, 6 - movs r0, 0 - movs r3, 0x1 - bl RequestDma3Fill - ldr r1, =0x0600f000 - movs r2, 0x80 - lsls r2, 5 - movs r0, 0xFF - movs r3, 0 - bl RequestDma3Fill - b _080A43F8 - .pool -_080A43DC: - ldr r1, =0x06004000 - movs r2, 0x80 - lsls r2, 6 - movs r0, 0 - movs r3, 0x1 - bl RequestDma3Fill - ldr r1, =0x0600e000 - movs r2, 0x80 - lsls r2, 5 - movs r0, 0xFF - movs r3, 0 - bl RequestDma3Fill -_080A43F8: - add r0, sp, 0x10 - bl sub_80A6B30 - add r0, sp, 0x20 - movs r1, 0 - strh r1, [r0] - ldr r1, [sp, 0x10] - ldr r2, =0x01000800 - bl CpuSet - mov r0, sp - adds r0, 0x22 - movs r1, 0xFF - strh r1, [r0] - ldr r1, [sp, 0x14] - ldr r2, =0x01000400 - bl CpuSet - movs r0, 0x1 - movs r1, 0x4 - movs r2, 0x2 - bl lcd_bg_operations - movs r0, 0x1 - movs r1, 0 - movs r2, 0x1 - bl lcd_bg_operations - movs r0, 0x1 - movs r1, 0x1 - movs r2, 0 - bl lcd_bg_operations - ldr r0, =gBankSpriteIds - adds r0, r6, r0 - ldrb r4, [r0] - ldr r5, =gBattle_BG1_X - ldr r0, =gSprites - lsls r1, r4, 4 - adds r1, r4 - lsls r1, 2 - adds r1, r0 - ldrh r0, [r1, 0x24] - ldrh r1, [r1, 0x20] - adds r0, r1 - negs r0, r0 - adds r0, 0x20 - strh r0, [r5] - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _080A447A - ldr r0, =gUnknown_02039F34 - ldr r0, [r0] - ldr r0, [r0, 0x18] - ldrh r0, [r0] - bl sub_80DB2A8 - lsls r0, 24 - cmp r0, 0 - beq _080A447A - ldrh r0, [r5] - subs r0, 0x1 - strh r0, [r5] -_080A447A: - ldr r5, =gBattle_BG1_Y - ldr r2, =gSprites - lsls r1, r4, 4 - adds r1, r4 - lsls r1, 2 - adds r1, r2 - ldrh r0, [r1, 0x26] - ldrh r1, [r1, 0x22] - adds r0, r1 - negs r0, r0 - adds r0, 0x20 - strh r0, [r5] - mov r0, r9 - cmp r0, 0 - beq _080A44B0 - ldr r0, =gBankSpriteIds - adds r0, r6, r0 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - adds r0, 0x3E - ldrb r1, [r0] - movs r2, 0x4 - orrs r1, r2 - strb r1, [r0] -_080A44B0: - ldr r0, =gBattle_BG1_X - ldrh r1, [r0] - movs r0, 0x14 - bl SetGpuReg - ldrh r1, [r5] - movs r0, 0x16 - bl SetGpuReg - lsls r4, r6, 5 - ldr r0, =gPlttBufferUnfaded + 0x200 - adds r4, r0 - add r0, sp, 0x10 - ldrb r1, [r0, 0x8] - lsls r1, 4 - adds r0, r4, 0 - movs r2, 0x20 - bl LoadPalette - add r0, sp, 0x10 - ldrb r1, [r0, 0x8] - lsls r1, 5 - movs r0, 0xA0 - lsls r0, 19 - adds r1, r0 - ldr r2, =0x04000008 - adds r0, r4, 0 - bl CpuSet - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _080A4524 - movs r3, 0 - b _080A452E - .pool -_080A4524: - adds r0, r6, 0 - bl GetBankIdentity - lsls r0, 24 - lsrs r3, r0, 24 -_080A452E: - add r0, sp, 0x10 - ldrb r0, [r0, 0x8] - str r0, [sp] - ldr r0, [sp, 0x10] - str r0, [sp, 0x4] - ldr r0, [sp, 0x14] - str r0, [sp, 0x8] - add r0, sp, 0x10 - ldrh r0, [r0, 0xA] - str r0, [sp, 0xC] - movs r0, 0x1 - movs r1, 0 - movs r2, 0 - bl sub_8118FBC - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _080A4558 - b _080A4666 -_080A4558: - bl sub_80A46A0 - b _080A4666 -_080A455E: - ldr r1, =0x06006000 - movs r2, 0x80 - lsls r2, 6 - movs r0, 0 - movs r3, 0x1 - bl RequestDma3Fill - ldr r1, =0x0600f000 - movs r7, 0x80 - lsls r7, 5 - movs r0, 0 - adds r2, r7, 0 - movs r3, 0x1 - bl RequestDma3Fill - add r0, sp, 0x10 - movs r1, 0x2 - bl sub_80A6B90 - add r0, sp, 0x24 - movs r4, 0 - strh r4, [r0] - ldr r1, [sp, 0x10] - adds r1, r7 - ldr r2, =0x01000800 - bl CpuSet - mov r0, sp - adds r0, 0x26 - strh r4, [r0] - ldr r1, [sp, 0x14] - movs r2, 0x80 - lsls r2, 4 - mov r8, r2 - add r1, r8 - ldr r2, =0x01000400 - bl CpuSet - movs r0, 0x2 - movs r1, 0x4 - movs r2, 0x2 - bl lcd_bg_operations - movs r0, 0x2 - movs r1, 0 - movs r2, 0x1 - bl lcd_bg_operations - movs r0, 0x2 - movs r1, 0x1 - movs r2, 0 - bl lcd_bg_operations - ldr r0, =gBankSpriteIds - adds r2, r5, r0 - ldrb r4, [r2] - ldr r5, =gBattle_BG2_X - ldr r3, =gSprites - lsls r1, r4, 4 - adds r1, r4 - lsls r1, 2 - adds r1, r3 - ldrh r0, [r1, 0x24] - ldrh r4, [r1, 0x20] - adds r0, r4 - negs r0, r0 - adds r0, 0x20 - strh r0, [r5] - ldr r4, =gBattle_BG2_Y - ldrh r0, [r1, 0x26] - ldrh r1, [r1, 0x22] - adds r0, r1 - negs r0, r0 - adds r0, 0x20 - strh r0, [r4] - mov r0, r9 - cmp r0, 0 - beq _080A460E - ldrb r1, [r2] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r3 - adds r0, 0x3E - ldrb r1, [r0] - movs r2, 0x4 - orrs r1, r2 - strb r1, [r0] -_080A460E: - ldrh r1, [r5] - movs r0, 0x18 - bl SetGpuReg - ldrh r1, [r4] - movs r0, 0x1A - bl SetGpuReg - lsls r4, r6, 5 - ldr r0, =gPlttBufferUnfaded + 0x200 - adds r4, r0 - adds r0, r4, 0 - movs r1, 0x90 - movs r2, 0x20 - bl LoadPalette - ldr r1, =0x05000120 - ldr r2, =0x04000008 - adds r0, r4, 0 - bl CpuSet - adds r0, r6, 0 - bl GetBankIdentity - adds r3, r0, 0 - lsls r3, 24 - lsrs r3, 24 - add r0, sp, 0x10 - ldrb r0, [r0, 0x8] - str r0, [sp] - ldr r0, [sp, 0x10] - adds r0, r7 - str r0, [sp, 0x4] - ldr r0, [sp, 0x14] - add r0, r8 - str r0, [sp, 0x8] - add r0, sp, 0x10 - ldrh r0, [r0, 0xA] - str r0, [sp, 0xC] - movs r0, 0x2 - movs r1, 0 - movs r2, 0 - bl sub_8118FBC -_080A4666: - add sp, 0x28 - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80A438C - - thumb_func_start sub_80A46A0 -sub_80A46A0: @ 80A46A0 - push {r4-r7,lr} - sub sp, 0x10 - ldr r0, =gUnknown_02039F34 - ldr r0, [r0] - ldr r0, [r0, 0x18] - ldrh r0, [r0] - bl sub_80DB2A8 - lsls r0, 24 - cmp r0, 0 - beq _080A4712 - mov r0, sp - bl sub_80A6B30 - ldr r6, [sp, 0x4] - movs r5, 0 - movs r0, 0x7 - mov r12, r0 - movs r7, 0 -_080A46C6: - movs r4, 0 - adds r3, r7, r6 - mov r1, r12 - lsls r0, r1, 1 - adds r2, r0, r6 -_080A46D0: - ldrh r1, [r3] - ldrh r0, [r2] - strh r0, [r3] - strh r1, [r2] - adds r3, 0x2 - subs r2, 0x2 - adds r4, 0x1 - cmp r4, 0x3 - ble _080A46D0 - movs r0, 0x20 - add r12, r0 - adds r7, 0x40 - adds r5, 0x1 - cmp r5, 0x7 - ble _080A46C6 - movs r5, 0 - movs r1, 0x80 - lsls r1, 3 - adds r3, r1, 0 -_080A46F6: - adds r2, r5, 0x1 - lsls r0, r5, 6 - adds r1, r0, r6 - movs r4, 0x7 -_080A46FE: - ldrh r0, [r1] - eors r0, r3 - strh r0, [r1] - adds r1, 0x2 - subs r4, 0x1 - cmp r4, 0 - bge _080A46FE - adds r5, r2, 0 - cmp r5, 0x7 - ble _080A46F6 -_080A4712: - add sp, 0x10 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80A46A0 - - thumb_func_start sub_80A4720 -sub_80A4720: @ 80A4720 - push {r4-r7,lr} - mov r7, r8 - push {r7} - mov r8, r1 - adds r6, r2, 0 - lsls r0, 16 - lsrs r5, r0, 16 - lsls r3, 24 - movs r0, 0x40 - mov r12, r0 - cmp r3, 0 - bne _080A473C - movs r1, 0x20 - mov r12, r1 -_080A473C: - lsls r0, r5, 28 - lsrs r5, r0, 16 - movs r0, 0 - cmp r0, r12 - bge _080A476C - ldr r7, =0x00000fff -_080A4748: - adds r4, r0, 0x1 - lsls r0, 6 - mov r1, r8 - adds r3, r0, r1 - movs r2, 0x1F -_080A4752: - ldrh r1, [r3] - adds r0, r7, 0 - ands r0, r1 - orrs r0, r5 - adds r0, r6 - strh r0, [r3] - adds r3, 0x2 - subs r2, 0x1 - cmp r2, 0 - bge _080A4752 - adds r0, r4, 0 - cmp r0, r12 - blt _080A4748 -_080A476C: - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80A4720 - - thumb_func_start sub_80A477C -sub_80A477C: @ 80A477C - push {r4,lr} - sub sp, 0x10 - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - mov r0, sp - bl sub_80A6B30 - cmp r4, 0 - beq _080A479C - bl IsContest - lsls r0, 24 - lsrs r4, r0, 24 - cmp r4, 0 - beq _080A47B8 -_080A479C: - movs r0, 0x1 - bl sub_80A6C68 - ldr r0, =gBattle_BG1_X - movs r1, 0 - strh r1, [r0] - ldr r0, =gBattle_BG1_Y - strh r1, [r0] - b _080A47C6 - .pool -_080A47B8: - movs r0, 0x2 - bl sub_80A6C68 - ldr r0, =gBattle_BG2_X - strh r4, [r0] - ldr r0, =gBattle_BG2_Y - strh r4, [r0] -_080A47C6: - add sp, 0x10 - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80A477C - - thumb_func_start task_pA_ma0A_obj_to_bg_pal -@ void task_pA_ma0A_obj_to_bg_pal(int task_id) -task_pA_ma0A_obj_to_bg_pal: @ 80A47D8 - push {r4-r6,lr} - sub sp, 0x10 - lsls r0, 24 - lsrs r0, 24 - ldr r2, =gTasks - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - adds r5, r1, r2 - ldrb r4, [r5, 0x8] - ldrb r6, [r5, 0x14] - mov r0, sp - bl sub_80A6B30 - ldr r0, =gSprites - lsls r1, r4, 4 - adds r1, r4 - lsls r1, 2 - adds r1, r0 - ldrh r2, [r1, 0x24] - ldrh r0, [r1, 0x20] - adds r2, r0 - ldrh r0, [r5, 0xA] - subs r0, r2 - lsls r0, 16 - lsrs r3, r0, 16 - ldrh r2, [r1, 0x26] - ldrh r1, [r1, 0x22] - adds r2, r1 - ldrh r0, [r5, 0xC] - subs r0, r2 - lsls r0, 16 - lsrs r2, r0, 16 - movs r1, 0x12 - ldrsh r0, [r5, r1] - cmp r0, 0 - bne _080A4870 - ldr r1, =gBattle_BG1_X - lsls r0, r3, 16 - asrs r0, 16 - ldrh r3, [r5, 0xE] - adds r0, r3 - strh r0, [r1] - ldr r1, =gBattle_BG1_Y - lsls r0, r2, 16 - asrs r0, 16 - ldrh r5, [r5, 0x10] - adds r0, r5 - strh r0, [r1] - lsls r0, r6, 5 - ldr r2, =gPlttBufferFaded + 0x200 - adds r0, r2 - mov r1, sp - ldrb r1, [r1, 0x8] - lsls r1, 5 - ldr r3, =0xfffffe00 - adds r2, r3 - adds r1, r2 - ldr r2, =0x04000008 - bl CpuSet - b _080A4896 - .pool -_080A4870: - ldr r1, =gBattle_BG2_X - lsls r0, r3, 16 - asrs r0, 16 - ldrh r3, [r5, 0xE] - adds r0, r3 - strh r0, [r1] - ldr r1, =gBattle_BG2_Y - lsls r0, r2, 16 - asrs r0, 16 - ldrh r5, [r5, 0x10] - adds r0, r5 - strh r0, [r1] - lsls r0, r6, 5 - ldr r1, =gPlttBufferFaded + 0x200 - adds r0, r1 - subs r1, 0xE0 - ldr r2, =0x04000008 - bl CpuSet -_080A4896: - add sp, 0x10 - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end task_pA_ma0A_obj_to_bg_pal - - thumb_func_start ma0B_0807324C -ma0B_0807324C: @ 80A48B0 - push {r4,r5,lr} - ldr r0, =gBattleAnimScriptPtr - ldr r2, [r0] - adds r1, r2, 0x1 - str r1, [r0] - ldrb r4, [r2, 0x1] - cmp r4, 0 - bne _080A48C8 - movs r4, 0x2 - b _080A48D2 - .pool -_080A48C8: - cmp r4, 0x1 - bne _080A48CE - movs r4, 0x3 -_080A48CE: - cmp r4, 0 - beq _080A48D6 -_080A48D2: - cmp r4, 0x2 - bne _080A48E0 -_080A48D6: - ldr r0, =gAnimationBankAttacker - b _080A48E2 - .pool -_080A48E0: - ldr r0, =gAnimationBankTarget -_080A48E2: - ldrb r5, [r0] - ldr r3, =gUnknown_02038430 - ldrb r0, [r3] - cmp r0, 0xFF - beq _080A4908 - ldr r2, =gSprites - ldr r0, =gBankSpriteIds - adds r0, r5, r0 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - adds r0, 0x3E - ldrb r2, [r0] - movs r1, 0x5 - negs r1, r1 - ands r1, r2 - strb r1, [r0] -_080A4908: - cmp r4, 0x1 - bls _080A4948 - ldrb r0, [r3, 0x1] - cmp r0, 0xFF - beq _080A4948 - ldr r3, =gSprites - ldr r2, =gBankSpriteIds - movs r1, 0x2 - adds r0, r5, 0 - eors r0, r1 - adds r0, r2 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r3 - adds r0, 0x3E - ldrb r2, [r0] - movs r1, 0x5 - negs r1, r1 - ands r1, r2 - strb r1, [r0] - b _080A494A - .pool -_080A4948: - movs r4, 0 -_080A494A: - ldr r0, =sub_80A4980 - movs r1, 0x5 - bl CreateTask - lsls r0, 24 - lsrs r0, 24 - ldr r2, =gTasks - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - adds r1, r2 - strh r4, [r1, 0x8] - strh r5, [r1, 0xC] - ldr r1, =gBattleAnimScriptPtr - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end ma0B_0807324C - - thumb_func_start sub_80A4980 -sub_80A4980: @ 80A4980 - push {r4-r6,lr} - lsls r0, 24 - lsrs r5, r0, 24 - ldr r1, =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r1, r0, r1 - ldrh r0, [r1, 0xA] - adds r0, 0x1 - strh r0, [r1, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - beq _080A4A0A - ldrb r0, [r1, 0xC] - bl GetBankIdentity - lsls r0, 24 - movs r1, 0xFF - lsls r1, 24 - adds r0, r1 - lsrs r0, 24 - cmp r0, 0x1 - bls _080A49BC - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _080A49C4 -_080A49BC: - movs r4, 0 - b _080A49C6 - .pool -_080A49C4: - movs r4, 0x1 -_080A49C6: - ldr r6, =gUnknown_02038430 - ldrb r0, [r6] - cmp r0, 0xFF - beq _080A49DE - adds r0, r4, 0 - bl sub_80A477C - ldrb r0, [r6] - bl DestroyTask - movs r0, 0xFF - strb r0, [r6] -_080A49DE: - ldr r0, =gTasks - lsls r1, r5, 2 - adds r1, r5 - lsls r1, 3 - adds r1, r0 - movs r2, 0x8 - ldrsh r0, [r1, r2] - cmp r0, 0x1 - ble _080A4A04 - movs r0, 0x1 - eors r4, r0 - adds r0, r4, 0 - bl sub_80A477C - ldrb r0, [r6, 0x1] - bl DestroyTask - movs r0, 0xFF - strb r0, [r6, 0x1] -_080A4A04: - adds r0, r5, 0 - bl DestroyTask -_080A4A0A: - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80A4980 - - thumb_func_start sub_80A4A18 -sub_80A4A18: @ 80A4A18 - push {r4,r5,lr} - ldr r0, =gBattleAnimScriptPtr - ldr r2, [r0] - adds r1, r2, 0x1 - str r1, [r0] - ldrb r5, [r2, 0x1] - cmp r5, 0 - bne _080A4A30 - movs r5, 0x2 - b _080A4A3A - .pool -_080A4A30: - cmp r5, 0x1 - bne _080A4A36 - movs r5, 0x3 -_080A4A36: - cmp r5, 0 - beq _080A4A3E -_080A4A3A: - cmp r5, 0x2 - bne _080A4A48 -_080A4A3E: - ldr r0, =gAnimationBankAttacker - b _080A4A4A - .pool -_080A4A48: - ldr r0, =gAnimationBankTarget -_080A4A4A: - ldrb r4, [r0] - adds r0, r4, 0 - bl b_side_obj__get_some_boolean - lsls r0, 24 - cmp r0, 0 - beq _080A4A8A - adds r0, r4, 0 - bl GetBankIdentity - lsls r0, 24 - movs r1, 0xFF - lsls r1, 24 - adds r0, r1 - lsrs r0, 24 - cmp r0, 0x1 - bls _080A4A76 - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _080A4A80 -_080A4A76: - movs r1, 0 - b _080A4A82 - .pool -_080A4A80: - movs r1, 0x1 -_080A4A82: - adds r0, r4, 0 - movs r2, 0 - bl sub_80A438C -_080A4A8A: - movs r0, 0x2 - eors r4, r0 - cmp r5, 0x1 - bls _080A4ACA - adds r0, r4, 0 - bl b_side_obj__get_some_boolean - lsls r0, 24 - cmp r0, 0 - beq _080A4ACA - adds r0, r4, 0 - bl GetBankIdentity - lsls r0, 24 - movs r1, 0xFF - lsls r1, 24 - adds r0, r1 - lsrs r0, 24 - cmp r0, 0x1 - bls _080A4ABC - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _080A4AC0 -_080A4ABC: - movs r1, 0 - b _080A4AC2 -_080A4AC0: - movs r1, 0x1 -_080A4AC2: - adds r0, r4, 0 - movs r2, 0 - bl sub_80A438C -_080A4ACA: - ldr r1, =gBattleAnimScriptPtr - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80A4A18 - - thumb_func_start ma23_8073484 -ma23_8073484: @ 80A4ADC - push {r4-r6,lr} - ldr r0, =gBattleAnimScriptPtr - ldr r2, [r0] - adds r1, r2, 0x1 - str r1, [r0] - ldrb r5, [r2, 0x1] - cmp r5, 0 - bne _080A4AF4 - movs r5, 0x2 - b _080A4AFE - .pool -_080A4AF4: - cmp r5, 0x1 - bne _080A4AFA - movs r5, 0x3 -_080A4AFA: - cmp r5, 0 - beq _080A4B02 -_080A4AFE: - cmp r5, 0x2 - bne _080A4B0C -_080A4B02: - ldr r0, =gAnimationBankAttacker - b _080A4B0E - .pool -_080A4B0C: - ldr r0, =gAnimationBankTarget -_080A4B0E: - ldrb r6, [r0] - adds r0, r6, 0 - bl b_side_obj__get_some_boolean - lsls r0, 24 - cmp r0, 0 - beq _080A4B38 - ldr r2, =gSprites - ldr r0, =gBankSpriteIds - adds r0, r6, r0 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - adds r0, 0x3E - ldrb r2, [r0] - movs r1, 0x5 - negs r1, r1 - ands r1, r2 - strb r1, [r0] -_080A4B38: - cmp r5, 0x1 - bls _080A4B78 - movs r0, 0x2 - adds r4, r6, 0 - eors r4, r0 - adds r0, r4, 0 - bl b_side_obj__get_some_boolean - lsls r0, 24 - cmp r0, 0 - beq _080A4B78 - ldr r2, =gSprites - ldr r0, =gBankSpriteIds - adds r0, r4, r0 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - adds r0, 0x3E - ldrb r2, [r0] - movs r1, 0x5 - negs r1, r1 - ands r1, r2 - strb r1, [r0] - b _080A4B7A - .pool -_080A4B78: - movs r5, 0 -_080A4B7A: - ldr r0, =sub_80A4BB0 - movs r1, 0x5 - bl CreateTask - lsls r0, 24 - lsrs r0, 24 - ldr r2, =gTasks - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - adds r1, r2 - strh r5, [r1, 0x8] - strh r6, [r1, 0xC] - ldr r1, =gBattleAnimScriptPtr - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end ma23_8073484 - - thumb_func_start sub_80A4BB0 -sub_80A4BB0: @ 80A4BB0 - push {r4-r6,lr} - lsls r0, 24 - lsrs r6, r0, 24 - ldr r1, =gTasks - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - adds r1, r0, r1 - ldrh r0, [r1, 0xA] - adds r0, 0x1 - strh r0, [r1, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - beq _080A4C3E - ldrb r4, [r1, 0xC] - adds r0, r4, 0 - bl GetBankIdentity - lsls r0, 24 - movs r1, 0xFF - lsls r1, 24 - adds r0, r1 - lsrs r0, 24 - cmp r0, 0x1 - bls _080A4BEE - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _080A4BF8 -_080A4BEE: - movs r5, 0 - b _080A4BFA - .pool -_080A4BF8: - movs r5, 0x1 -_080A4BFA: - adds r0, r4, 0 - bl b_side_obj__get_some_boolean - lsls r0, 24 - cmp r0, 0 - beq _080A4C0C - adds r0, r5, 0 - bl sub_80A477C -_080A4C0C: - ldr r0, =gTasks - lsls r1, r6, 2 - adds r1, r6 - lsls r1, 3 - adds r1, r0 - movs r2, 0x8 - ldrsh r0, [r1, r2] - cmp r0, 0x1 - ble _080A4C38 - movs r0, 0x2 - eors r4, r0 - adds r0, r4, 0 - bl b_side_obj__get_some_boolean - lsls r0, 24 - cmp r0, 0 - beq _080A4C38 - movs r0, 0x1 - eors r5, r0 - adds r0, r5, 0 - bl sub_80A477C -_080A4C38: - adds r0, r6, 0 - bl DestroyTask -_080A4C3E: - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80A4BB0 - - thumb_func_start ma0C_set_BLDCNT_to_x3F40_and_BLDALPHA_to_argument -ma0C_set_BLDCNT_to_x3F40_and_BLDALPHA_to_argument: @ 80A4C48 - push {r4,r5,lr} - ldr r2, =gBattleAnimScriptPtr - ldr r0, [r2] - adds r1, r0, 0x1 - str r1, [r2] - ldrb r5, [r0, 0x1] - adds r0, r1, 0x1 - str r0, [r2] - ldrb r4, [r1, 0x1] - lsls r4, 8 - adds r0, 0x1 - str r0, [r2] - movs r1, 0xFD - lsls r1, 6 - movs r0, 0x50 - bl SetGpuReg - orrs r5, r4 - movs r0, 0x52 - adds r1, r5, 0 - bl SetGpuReg - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end ma0C_set_BLDCNT_to_x3F40_and_BLDALPHA_to_argument - - thumb_func_start ma1E_set_BLDCNT -ma1E_set_BLDCNT: @ 80A4C80 - push {lr} - ldr r3, =gBattleAnimScriptPtr - ldr r0, [r3] - adds r2, r0, 0x1 - str r2, [r3] - ldrb r1, [r0, 0x1] - adds r0, r2, 0x1 - str r0, [r3] - ldrb r2, [r2, 0x1] - lsls r2, 8 - adds r0, 0x1 - str r0, [r3] - orrs r1, r2 - movs r0, 0x50 - bl SetGpuReg - pop {r0} - bx r0 - .pool - thumb_func_end ma1E_set_BLDCNT - - thumb_func_start ma0D_reset_BLDCNT_and_BLDALPHA -ma0D_reset_BLDCNT_and_BLDALPHA: @ 80A4CA8 - push {lr} - ldr r1, =gBattleAnimScriptPtr - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - movs r0, 0x50 - movs r1, 0 - bl SetGpuReg - movs r0, 0x52 - movs r1, 0 - bl SetGpuReg - pop {r0} - bx r0 - .pool - thumb_func_end ma0D_reset_BLDCNT_and_BLDALPHA - - thumb_func_start ma0E_call -ma0E_call: @ 80A4CCC - push {r4,lr} - ldr r4, =gBattleAnimScriptPtr - ldr r1, [r4] - adds r3, r1, 0x1 - str r3, [r4] - ldr r2, =gBattleAnimScriptRetAddr - adds r0, r1, 0x5 - str r0, [r2] - ldrb r1, [r1, 0x1] - ldrb r0, [r3, 0x1] - lsls r0, 8 - adds r1, r0 - ldrb r0, [r3, 0x2] - lsls r0, 16 - adds r1, r0 - ldrb r0, [r3, 0x3] - lsls r0, 24 - adds r1, r0 - str r1, [r4] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end ma0E_call - - thumb_func_start sub_80A4D00 -sub_80A4D00: @ 80A4D00 - ldr r0, =gBattleAnimScriptPtr - ldr r1, =gBattleAnimScriptRetAddr - ldr r1, [r1] - str r1, [r0] - bx lr - .pool - thumb_func_end sub_80A4D00 - - thumb_func_start ma10_080736AC -ma10_080736AC: @ 80A4D14 - push {r4,r5,lr} - ldr r5, =gBattleAnimScriptPtr - ldr r1, [r5] - adds r0, r1, 0x1 - str r0, [r5] - ldrb r2, [r1, 0x1] - adds r3, r0, 0x1 - str r3, [r5] - ldrb r4, [r0, 0x1] - ldrb r0, [r3, 0x1] - lsls r0, 8 - orrs r4, r0 - adds r1, 0x4 - str r1, [r5] - ldr r0, =gBattleAnimArgs - lsls r2, 1 - adds r2, r0 - strh r4, [r2] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end ma10_080736AC - - thumb_func_start ma11_if_else -ma11_if_else: @ 80A4D48 - push {lr} - ldr r3, =gBattleAnimScriptPtr - ldr r2, [r3] - adds r0, r2, 0x1 - str r0, [r3] - ldr r0, =gUnknown_02038432 - ldrb r1, [r0] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - beq _080A4D62 - adds r0, r2, 0x5 - str r0, [r3] -_080A4D62: - ldr r2, [r3] - ldrb r1, [r2] - ldrb r0, [r2, 0x1] - lsls r0, 8 - adds r1, r0 - ldrb r0, [r2, 0x2] - lsls r0, 16 - adds r1, r0 - ldrb r0, [r2, 0x3] - lsls r0, 24 - adds r1, r0 - str r1, [r3] - pop {r0} - bx r0 - .pool - thumb_func_end ma11_if_else - - thumb_func_start ma12_cond_if -ma12_cond_if: @ 80A4D88 - push {r4,r5,lr} - ldr r5, =gBattleAnimScriptPtr - ldr r4, [r5] - adds r2, r4, 0x1 - str r2, [r5] - ldrb r1, [r4, 0x1] - adds r3, r2, 0x1 - str r3, [r5] - ldr r0, =gUnknown_02038432 - ldrb r0, [r0] - cmp r1, r0 - bne _080A4DC0 - ldrb r1, [r2, 0x1] - ldrb r0, [r3, 0x1] - lsls r0, 8 - adds r1, r0 - ldrb r0, [r3, 0x2] - lsls r0, 16 - adds r1, r0 - ldrb r0, [r3, 0x3] - lsls r0, 24 - adds r1, r0 - str r1, [r5] - b _080A4DC4 - .pool -_080A4DC0: - adds r0, r4, 0x6 - str r0, [r5] -_080A4DC4: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end ma12_cond_if - - thumb_func_start ma13_goto -ma13_goto: @ 80A4DCC - ldr r3, =gBattleAnimScriptPtr - ldr r0, [r3] - adds r2, r0, 0x1 - str r2, [r3] - ldrb r1, [r0, 0x1] - ldrb r0, [r2, 0x1] - lsls r0, 8 - adds r1, r0 - ldrb r0, [r2, 0x2] - lsls r0, 16 - adds r1, r0 - ldrb r0, [r2, 0x3] - lsls r0, 24 - adds r1, r0 - str r1, [r3] - bx lr - .pool - thumb_func_end ma13_goto - - thumb_func_start IsContest -IsContest: @ 80A4DF0 - push {lr} - ldr r0, =gMain - ldr r1, =0x00000439 - adds r0, r1 - ldrb r1, [r0] - movs r0, 0x2 - ands r0, r1 - cmp r0, 0 - beq _080A4E10 - movs r0, 0 - b _080A4E12 - .pool -_080A4E10: - movs r0, 0x1 -_080A4E12: - pop {r1} - bx r1 - thumb_func_end IsContest - - thumb_func_start ma14_load_background -ma14_load_background: @ 80A4E18 - push {r4,lr} - ldr r1, =gBattleAnimScriptPtr - ldr r2, [r1] - adds r0, r2, 0x1 - str r0, [r1] - ldrb r4, [r2, 0x1] - adds r0, 0x1 - str r0, [r1] - ldr r0, =task_p5_load_battle_screen_elements - movs r1, 0x5 - bl CreateTask - lsls r0, 24 - lsrs r0, 24 - ldr r2, =gTasks - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - adds r1, r2 - strh r4, [r1, 0x8] - ldr r1, =gUnknown_02038433 - movs r0, 0x1 - strb r0, [r1] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end ma14_load_background - - thumb_func_start sub_80A4E5C -sub_80A4E5C: @ 80A4E5C - push {r4-r7,lr} - mov r7, r8 - push {r7} - ldr r2, =gBattleAnimScriptPtr - ldr r1, [r2] - adds r0, r1, 0x1 - str r0, [r2] - ldrb r3, [r1, 0x1] - mov r8, r3 - ldrb r7, [r0, 0x1] - ldrb r6, [r0, 0x2] - adds r1, 0x4 - str r1, [r2] - ldr r0, =task_p5_load_battle_screen_elements - movs r1, 0x5 - bl CreateTask - lsls r0, 24 - lsrs r4, r0, 24 - adds r5, r4, 0 - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _080A4EA8 - ldr r1, =gTasks - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r0, r1 - strh r6, [r0, 0x8] - b _080A4EDA - .pool -_080A4EA8: - ldr r0, =gAnimationBankTarget - ldrb r0, [r0] - bl GetBankSide - lsls r0, 24 - cmp r0, 0 - bne _080A4ECC - ldr r1, =gTasks - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r0, r1 - strh r7, [r0, 0x8] - b _080A4EDA - .pool -_080A4ECC: - ldr r1, =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r0, r1 - mov r1, r8 - strh r1, [r0, 0x8] -_080A4EDA: - ldr r1, =gUnknown_02038433 - movs r0, 0x1 - strb r0, [r1] - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80A4E5C - - thumb_func_start task_p5_load_battle_screen_elements -task_p5_load_battle_screen_elements: @ 80A4EF4 - push {r4-r7,lr} - sub sp, 0x4 - lsls r0, 24 - lsrs r5, r0, 24 - ldr r1, =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r4, r0, r1 - ldrh r6, [r4, 0x1C] - movs r0, 0x1C - ldrsh r3, [r4, r0] - adds r7, r1, 0 - cmp r3, 0 - bne _080A4F2C - str r3, [sp] - movs r0, 0xE8 - movs r1, 0 - movs r2, 0 - movs r3, 0x10 - bl BeginHardwarePaletteFade - ldrh r0, [r4, 0x1C] - adds r0, 0x1 - strh r0, [r4, 0x1C] - b _080A4FBC - .pool -_080A4F2C: - ldr r2, =gPaletteFade - ldrb r1, [r2, 0x7] - movs r0, 0x80 - ands r0, r1 - cmp r0, 0 - bne _080A4FBC - cmp r3, 0x1 - bne _080A4F50 - adds r0, r6, 0x1 - strh r0, [r4, 0x1C] - ldr r1, =gUnknown_02038433 - movs r0, 0x2 - strb r0, [r1] - b _080A4F94 - .pool -_080A4F50: - cmp r3, 0x2 - bne _080A4F94 - ldrh r0, [r4, 0x8] - lsls r2, r0, 16 - asrs r1, r2, 16 - movs r0, 0x1 - negs r0, r0 - cmp r1, r0 - bne _080A4F68 - bl dp01t_11_3_message_for_player_only - b _080A4F6E -_080A4F68: - lsrs r0, r2, 16 - bl sub_80A4FC8 -_080A4F6E: - movs r0, 0x1 - str r0, [sp] - movs r0, 0xE8 - movs r1, 0 - movs r2, 0x10 - movs r3, 0 - bl BeginHardwarePaletteFade - ldr r1, =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r0, r1 - ldrh r1, [r0, 0x1C] - adds r1, 0x1 - strh r1, [r0, 0x1C] - b _080A4FBC - .pool -_080A4F94: - ldrb r1, [r2, 0x7] - movs r0, 0x80 - ands r0, r1 - lsls r0, 24 - lsrs r4, r0, 24 - cmp r4, 0 - bne _080A4FBC - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r0, r7 - movs r1, 0x1C - ldrsh r0, [r0, r1] - cmp r0, 0x3 - bne _080A4FBC - adds r0, r5, 0 - bl DestroyTask - ldr r0, =gUnknown_02038433 - strb r4, [r0] -_080A4FBC: - add sp, 0x4 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end task_p5_load_battle_screen_elements - - thumb_func_start sub_80A4FC8 -sub_80A4FC8: @ 80A4FC8 - push {r4-r7,lr} - lsls r0, 16 - lsrs r7, r0, 16 - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _080A5050 - ldr r6, =gUnknown_08525D54 - lsls r4, r7, 1 - adds r4, r7 - lsls r4, 2 - adds r0, r6, 0 - adds r0, 0x8 - adds r0, r4, r0 - ldr r0, [r0] - ldr r5, =0x0201c000 - adds r1, r5, 0 - bl LZDecompressWram - bl sub_80A6D94 - lsls r0, 24 - lsrs r0, 24 - movs r2, 0x80 - lsls r2, 1 - adds r1, r5, 0 - movs r3, 0 - bl sub_80A4720 - ldr r1, =0x0600d000 - ldr r0, =0x040000d4 - str r5, [r0] - str r1, [r0, 0x4] - ldr r1, =0x84000200 - str r1, [r0, 0x8] - ldr r0, [r0, 0x8] - adds r0, r4, r6 - ldr r0, [r0] - ldr r1, =0x06002000 - bl LZDecompressVram - adds r6, 0x4 - adds r4, r6 - ldr r4, [r4] - bl sub_80A6D94 - adds r1, r0, 0 - lsls r1, 24 - lsrs r1, 20 - adds r0, r4, 0 - movs r2, 0x20 - bl LoadCompressedPalette - b _080A507E - .pool -_080A5050: - ldr r5, =gUnknown_08525D54 - lsls r4, r7, 1 - adds r4, r7 - lsls r4, 2 - adds r0, r5, 0 - adds r0, 0x8 - adds r0, r4, r0 - ldr r0, [r0] - ldr r1, =0x0600d000 - bl LZDecompressVram - adds r0, r4, r5 - ldr r0, [r0] - ldr r1, =0x06008000 - bl LZDecompressVram - adds r5, 0x4 - adds r4, r5 - ldr r0, [r4] - movs r1, 0x20 - movs r2, 0x20 - bl LoadCompressedPalette -_080A507E: - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80A4FC8 - - thumb_func_start dp01t_11_3_message_for_player_only -dp01t_11_3_message_for_player_only: @ 80A5090 - push {lr} - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _080A50A2 - bl sub_80D7724 - b _080A50A6 -_080A50A2: - bl load_battle_oval_graphics -_080A50A6: - pop {r0} - bx r0 - thumb_func_end dp01t_11_3_message_for_player_only - - thumb_func_start ma15_load_battle_screen_elements -ma15_load_battle_screen_elements: @ 80A50AC - push {lr} - ldr r1, =gBattleAnimScriptPtr - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - ldr r0, =task_p5_load_battle_screen_elements - movs r1, 0x5 - bl CreateTask - lsls r0, 24 - lsrs r0, 24 - ldr r2, =gTasks - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - adds r1, r2 - ldr r0, =0x0000ffff - strh r0, [r1, 0x8] - ldr r1, =gUnknown_02038433 - movs r0, 0x1 - strb r0, [r1] - pop {r0} - bx r0 - .pool - thumb_func_end ma15_load_battle_screen_elements - - thumb_func_start ma16_wait_for_battle_screen_elements_s2 -ma16_wait_for_battle_screen_elements_s2: @ 80A50F0 - push {lr} - ldr r0, =gUnknown_02038433 - ldrb r0, [r0] - cmp r0, 0x2 - bne _080A5114 - ldr r1, =gBattleAnimScriptPtr - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - ldr r1, =gAnimFramesToWait - movs r0, 0 - b _080A5118 - .pool -_080A5114: - ldr r1, =gAnimFramesToWait - movs r0, 0x1 -_080A5118: - strb r0, [r1] - pop {r0} - bx r0 - .pool - thumb_func_end ma16_wait_for_battle_screen_elements_s2 - - thumb_func_start sub_80A5124 -sub_80A5124: @ 80A5124 - push {lr} - ldr r0, =gUnknown_02038433 - ldrb r2, [r0] - cmp r2, 0 - bne _080A5148 - ldr r0, =gBattleAnimScriptPtr - ldr r1, [r0] - adds r1, 0x1 - str r1, [r0] - ldr r0, =gAnimFramesToWait - strb r2, [r0] - b _080A514E - .pool -_080A5148: - ldr r1, =gAnimFramesToWait - movs r0, 0x1 - strb r0, [r1] -_080A514E: - pop {r0} - bx r0 - .pool - thumb_func_end sub_80A5124 - - thumb_func_start ma18_load_background_probably -ma18_load_background_probably: @ 80A5158 - push {r4,lr} - ldr r4, =gBattleAnimScriptPtr - ldr r1, [r4] - adds r0, r1, 0x1 - str r0, [r4] - ldrb r0, [r1, 0x1] - bl sub_80A4FC8 - ldr r0, [r4] - adds r0, 0x1 - str r0, [r4] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end ma18_load_background_probably - - thumb_func_start BattleAnimGetPanControl -BattleAnimGetPanControl: @ 80A5178 - push {r4,lr} - lsls r0, 24 - lsrs r4, r0, 24 - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _080A51C0 - ldr r0, =gBattleSpritesDataPtr - ldr r1, [r0] - ldr r0, =gAnimationBankAttacker - ldrb r2, [r0] - ldr r1, [r1, 0x4] - lsls r0, r2, 1 - adds r0, r2 - lsls r0, 2 - adds r0, r1 - ldrb r1, [r0] - movs r0, 0x10 - ands r0, r1 - cmp r0, 0 - beq _080A51C0 - adds r0, r2, 0 - bl GetBankSide - lsls r0, 24 - movs r4, 0xC0 - cmp r0, 0 - beq _080A5252 - movs r4, 0x3F - b _080A5252 - .pool -_080A51C0: - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _080A51E8 - ldr r0, =gAnimationBankAttacker - ldr r1, =gAnimationBankTarget - ldrb r0, [r0] - ldrb r1, [r1] - cmp r0, r1 - bne _080A524C - cmp r0, 0x2 - bne _080A524C - cmp r4, 0x3F - beq _080A525E - b _080A524C - .pool -_080A51E8: - ldr r0, =gAnimationBankAttacker - ldrb r0, [r0] - bl GetBankSide - lsls r0, 24 - cmp r0, 0 - bne _080A5226 - ldr r0, =gAnimationBankTarget - ldrb r0, [r0] - bl GetBankSide - lsls r0, 24 - cmp r0, 0 - bne _080A5252 - lsls r0, r4, 24 - asrs r1, r0, 24 - cmp r1, 0x3F - bne _080A5218 - movs r4, 0xC0 - b _080A5252 - .pool -_080A5218: - movs r0, 0x40 - negs r0, r0 - cmp r1, r0 - beq _080A5252 - negs r0, r1 - lsls r0, 24 - b _080A5250 -_080A5226: - ldr r0, =gAnimationBankTarget - ldrb r0, [r0] - bl GetBankSide - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _080A524C - lsls r0, r4, 24 - asrs r0, 24 - movs r1, 0x40 - negs r1, r1 - cmp r0, r1 - bne _080A5252 - movs r4, 0x3F - b _080A5252 - .pool -_080A524C: - lsls r0, r4, 24 - negs r0, r0 -_080A5250: - lsrs r4, r0, 24 -_080A5252: - lsls r0, r4, 24 - asrs r0, 24 - cmp r0, 0x3F - ble _080A525E - movs r4, 0x3F - b _080A526C -_080A525E: - lsls r0, r4, 24 - asrs r0, 24 - movs r1, 0x40 - negs r1, r1 - cmp r0, r1 - bge _080A526C - movs r4, 0xC0 -_080A526C: - lsls r0, r4, 24 - asrs r0, 24 - pop {r4} - pop {r1} - bx r1 - thumb_func_end BattleAnimGetPanControl - - thumb_func_start sub_80A5278 -sub_80A5278: @ 80A5278 - push {r4,lr} - lsls r0, 24 - lsrs r4, r0, 24 - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _080A52C0 - ldr r0, =gBattleSpritesDataPtr - ldr r1, [r0] - ldr r0, =gAnimationBankAttacker - ldrb r2, [r0] - ldr r1, [r1, 0x4] - lsls r0, r2, 1 - adds r0, r2 - lsls r0, 2 - adds r0, r1 - ldrb r1, [r0] - movs r0, 0x10 - ands r0, r1 - cmp r0, 0 - beq _080A52C0 - adds r0, r2, 0 - bl GetBankSide - lsls r0, 24 - movs r4, 0xC0 - cmp r0, 0 - beq _080A52DE - movs r4, 0x3F - b _080A52DE - .pool -_080A52C0: - ldr r0, =gAnimationBankAttacker - ldrb r0, [r0] - bl GetBankSide - lsls r0, 24 - cmp r0, 0 - bne _080A52D8 - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _080A52DE -_080A52D8: - lsls r0, r4, 24 - negs r0, r0 - lsrs r4, r0, 24 -_080A52DE: - lsls r0, r4, 24 - asrs r0, 24 - pop {r4} - pop {r1} - bx r1 - .pool - thumb_func_end sub_80A5278 - - thumb_func_start sub_80A52EC -sub_80A52EC: @ 80A52EC - push {lr} - lsls r0, 16 - lsrs r1, r0, 16 - asrs r2, r0, 16 - cmp r2, 0x3F - ble _080A52FC - movs r1, 0x3F - b _080A5306 -_080A52FC: - movs r0, 0x40 - negs r0, r0 - cmp r2, r0 - bge _080A5306 - ldr r1, =0x0000ffc0 -_080A5306: - lsls r0, r1, 16 - asrs r0, 16 - pop {r1} - bx r1 - .pool - thumb_func_end sub_80A52EC - - thumb_func_start sub_80A5314 -sub_80A5314: @ 80A5314 - push {lr} - lsls r2, 16 - lsrs r2, 16 - adds r3, r2, 0 - lsls r0, 16 - asrs r0, 16 - lsls r1, 16 - asrs r1, 16 - cmp r0, r1 - bge _080A5332 - lsls r0, r2, 16 - asrs r0, 16 - cmp r0, 0 - bge _080A5342 - b _080A5340 -_080A5332: - cmp r0, r1 - ble _080A5348 - lsls r0, r3, 16 - asrs r0, 16 - cmp r0, 0 - bge _080A5340 - negs r0, r0 -_080A5340: - negs r0, r0 -_080A5342: - lsls r0, 16 - lsrs r0, 16 - b _080A534A -_080A5348: - movs r0, 0 -_080A534A: - lsls r0, 16 - asrs r0, 16 - pop {r1} - bx r1 - thumb_func_end sub_80A5314 - - thumb_func_start ma19_08073BC8 -ma19_08073BC8: @ 80A5354 - push {r4,r5,lr} - ldr r5, =gBattleAnimScriptPtr - ldr r0, [r5] - adds r1, r0, 0x1 - str r1, [r5] - ldrb r4, [r0, 0x1] - ldrb r0, [r1, 0x1] - lsls r0, 8 - orrs r4, r0 - movs r0, 0x2 - ldrsb r0, [r1, r0] - bl BattleAnimGetPanControl - adds r1, r0, 0 - lsls r1, 24 - asrs r1, 24 - adds r0, r4, 0 - bl PlaySE12WithPanning - ldr r0, [r5] - adds r0, 0x3 - str r0, [r5] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end ma19_08073BC8 - - thumb_func_start ma1A_8073C00 -ma1A_8073C00: @ 80A538C - push {r4,lr} - ldr r4, =gBattleAnimScriptPtr - ldr r1, [r4] - adds r0, r1, 0x1 - str r0, [r4] - movs r0, 0x1 - ldrsb r0, [r1, r0] - bl BattleAnimGetPanControl - lsls r0, 24 - asrs r0, 24 - bl SE12PanpotControl - ldr r0, [r4] - adds r0, 0x1 - str r0, [r4] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end ma1A_8073C00 - - thumb_func_start ma1B_8073C2C -ma1B_8073C2C: @ 80A53B8 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - ldr r0, =gBattleAnimScriptPtr - mov r10, r0 - ldr r0, [r0] - adds r1, r0, 0x1 - mov r2, r10 - str r1, [r2] - ldrb r0, [r0, 0x1] - mov r9, r0 - ldrb r0, [r1, 0x1] - lsls r0, 8 - mov r2, r9 - orrs r2, r0 - mov r9, r2 - ldrb r4, [r1, 0x3] - ldrb r6, [r1, 0x4] - ldrb r7, [r1, 0x5] - movs r0, 0x2 - ldrsb r0, [r1, r0] - bl BattleAnimGetPanControl - adds r5, r0, 0 - lsls r5, 24 - lsrs r5, 24 - lsls r4, 24 - asrs r4, 24 - adds r0, r4, 0 - bl BattleAnimGetPanControl - mov r8, r0 - lsls r5, 24 - asrs r5, 24 - mov r0, r8 - lsls r0, 24 - asrs r0, 24 - mov r8, r0 - lsls r6, 24 - asrs r6, 24 - adds r0, r5, 0 - mov r1, r8 - adds r2, r6, 0 - bl sub_80A5314 - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - ldr r0, =c3_08073CEC - movs r1, 0x1 - bl CreateTask - lsls r0, 24 - lsrs r0, 24 - ldr r2, =gTasks - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - adds r1, r2 - strh r5, [r1, 0x8] - mov r2, r8 - strh r2, [r1, 0xA] - lsls r4, 24 - asrs r4, 24 - strh r4, [r1, 0xC] - strh r7, [r1, 0xE] - strh r5, [r1, 0x10] - mov r0, r9 - adds r1, r5, 0 - bl PlaySE12WithPanning - ldr r1, =gAnimSoundTaskCount - ldrb r0, [r1] - adds r0, 0x1 - strb r0, [r1] - mov r1, r10 - ldr r0, [r1] - adds r0, 0x6 - str r0, [r1] - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end ma1B_8073C2C - - thumb_func_start c3_08073CEC -c3_08073CEC: @ 80A5478 - push {r4-r7,lr} - lsls r0, 24 - lsrs r5, r0, 24 - movs r7, 0 - ldr r1, =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r2, r0, r1 - ldrh r0, [r2, 0x18] - adds r1, r0, 0x1 - strh r1, [r2, 0x18] - lsls r0, 16 - asrs r0, 16 - movs r3, 0xE - ldrsh r1, [r2, r3] - cmp r0, r1 - blt _080A54FC - strh r7, [r2, 0x18] - ldrh r6, [r2, 0x8] - ldrh r3, [r2, 0xA] - movs r4, 0x10 - ldrsh r0, [r2, r4] - movs r4, 0xC - ldrsh r1, [r2, r4] - adds r0, r1 - lsls r0, 16 - lsrs r4, r0, 16 - strh r4, [r2, 0x10] - cmp r1, 0 - bne _080A54C0 - lsls r2, r3, 16 - b _080A54E4 - .pool -_080A54C0: - lsls r1, r6, 16 - lsls r0, r3, 16 - asrs r3, r0, 16 - adds r2, r0, 0 - cmp r1, r2 - bge _080A54D6 - lsls r0, r4, 16 - asrs r0, 16 - cmp r0, r3 - blt _080A54E0 - b _080A54E4 -_080A54D6: - lsls r0, r4, 16 - asrs r0, 16 - cmp r0, r3 - bgt _080A54E0 - movs r7, 0x1 -_080A54E0: - cmp r7, 0 - beq _080A54F4 -_080A54E4: - lsrs r4, r2, 16 - adds r0, r5, 0 - bl DestroyTask - ldr r1, =gAnimSoundTaskCount - ldrb r0, [r1] - subs r0, 0x1 - strb r0, [r1] -_080A54F4: - lsls r0, r4, 24 - asrs r0, 24 - bl SE12PanpotControl -_080A54FC: - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end c3_08073CEC - - thumb_func_start sub_80A5508 -sub_80A5508: @ 80A5508 - push {r4-r6,lr} - mov r6, r10 - mov r5, r9 - mov r4, r8 - push {r4-r6} - ldr r0, =gBattleAnimScriptPtr - mov r9, r0 - ldr r0, [r0] - adds r1, r0, 0x1 - mov r2, r9 - str r1, [r2] - ldrb r0, [r0, 0x1] - mov r8, r0 - ldrb r0, [r1, 0x1] - lsls r0, 8 - mov r2, r8 - orrs r2, r0 - mov r8, r2 - ldrb r4, [r1, 0x2] - ldrb r5, [r1, 0x3] - ldrb r6, [r1, 0x4] - ldrb r1, [r1, 0x5] - mov r10, r1 - ldr r0, =c3_08073CEC - movs r1, 0x1 - bl CreateTask - lsls r0, 24 - lsrs r0, 24 - ldr r2, =gTasks - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - adds r1, r2 - lsls r4, 24 - asrs r4, 24 - strh r4, [r1, 0x8] - lsls r5, 24 - asrs r5, 24 - strh r5, [r1, 0xA] - lsls r6, 24 - asrs r6, 24 - strh r6, [r1, 0xC] - mov r0, r10 - strh r0, [r1, 0xE] - strh r4, [r1, 0x10] - mov r0, r8 - adds r1, r4, 0 - bl PlaySE12WithPanning - ldr r1, =gAnimSoundTaskCount - ldrb r0, [r1] - adds r0, 0x1 - strb r0, [r1] - mov r1, r9 - ldr r0, [r1] - adds r0, 0x6 - str r0, [r1] - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80A5508 - - thumb_func_start sub_80A559C -sub_80A559C: @ 80A559C - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - ldr r0, =gBattleAnimScriptPtr - mov r10, r0 - ldr r0, [r0] - adds r1, r0, 0x1 - mov r2, r10 - str r1, [r2] - ldrb r0, [r0, 0x1] - mov r9, r0 - ldrb r0, [r1, 0x1] - lsls r0, 8 - mov r2, r9 - orrs r2, r0 - mov r9, r2 - ldrb r4, [r1, 0x3] - ldrb r0, [r1, 0x4] - mov r8, r0 - ldrb r7, [r1, 0x5] - movs r0, 0x2 - ldrsb r0, [r1, r0] - bl sub_80A5278 - adds r6, r0, 0 - lsls r6, 24 - lsrs r6, 24 - lsls r4, 24 - asrs r4, 24 - adds r0, r4, 0 - bl sub_80A5278 - adds r5, r0, 0 - lsls r5, 24 - lsrs r5, 24 - mov r1, r8 - lsls r1, 24 - asrs r1, 24 - mov r8, r1 - mov r0, r8 - bl sub_80A5278 - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - ldr r0, =c3_08073CEC - movs r1, 0x1 - bl CreateTask - lsls r0, 24 - lsrs r0, 24 - ldr r2, =gTasks - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - adds r1, r2 - lsls r6, 24 - asrs r6, 24 - strh r6, [r1, 0x8] - lsls r5, 24 - asrs r5, 24 - strh r5, [r1, 0xA] - lsls r4, 24 - asrs r4, 24 - strh r4, [r1, 0xC] - strh r7, [r1, 0xE] - strh r6, [r1, 0x10] - mov r0, r9 - adds r1, r6, 0 - bl PlaySE12WithPanning - ldr r1, =gAnimSoundTaskCount - ldrb r0, [r1] - adds r0, 0x1 - strb r0, [r1] - mov r2, r10 - ldr r0, [r2] - adds r0, 0x6 - str r0, [r2] - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80A559C - - thumb_func_start ma1C_8073ED0 -ma1C_8073ED0: @ 80A565C - push {r4-r6,lr} - mov r6, r9 - mov r5, r8 - push {r5,r6} - ldr r6, =gBattleAnimScriptPtr - ldr r0, [r6] - adds r1, r0, 0x1 - str r1, [r6] - ldrb r5, [r0, 0x1] - ldrb r0, [r1, 0x1] - lsls r0, 8 - orrs r5, r0 - ldrb r0, [r1, 0x3] - mov r8, r0 - ldrb r2, [r1, 0x4] - mov r9, r2 - movs r0, 0x2 - ldrsb r0, [r1, r0] - bl BattleAnimGetPanControl - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - ldr r0, =sub_80A56E4 - movs r1, 0x1 - bl CreateTask - lsls r0, 24 - lsrs r0, 24 - ldr r2, =gTasks - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - adds r1, r2 - strh r5, [r1, 0x8] - lsls r4, 24 - asrs r4, 24 - strh r4, [r1, 0xA] - mov r2, r8 - strh r2, [r1, 0xC] - mov r2, r9 - strh r2, [r1, 0xE] - mov r2, r8 - strh r2, [r1, 0x18] - ldr r1, [r1] - bl _call_via_r1 - ldr r1, =gAnimSoundTaskCount - ldrb r0, [r1] - adds r0, 0x1 - strb r0, [r1] - ldr r0, [r6] - adds r0, 0x5 - str r0, [r6] - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end ma1C_8073ED0 - - thumb_func_start sub_80A56E4 -sub_80A56E4: @ 80A56E4 - push {r4,r5,lr} - lsls r0, 24 - lsrs r5, r0, 24 - ldr r1, =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r2, r0, r1 - ldrh r0, [r2, 0x18] - adds r1, r0, 0x1 - strh r1, [r2, 0x18] - lsls r0, 16 - asrs r0, 16 - movs r3, 0xC - ldrsh r1, [r2, r3] - cmp r0, r1 - blt _080A5732 - movs r0, 0 - strh r0, [r2, 0x18] - ldrh r0, [r2, 0x8] - ldrb r1, [r2, 0xA] - ldrh r4, [r2, 0xE] - subs r4, 0x1 - strh r4, [r2, 0xE] - lsls r4, 24 - lsrs r4, 24 - lsls r1, 24 - asrs r1, 24 - bl PlaySE12WithPanning - cmp r4, 0 - bne _080A5732 - adds r0, r5, 0 - bl DestroyTask - ldr r1, =gAnimSoundTaskCount - ldrb r0, [r1] - subs r0, 0x1 - strb r0, [r1] -_080A5732: - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80A56E4 - - thumb_func_start ma1D_08073FB4 -ma1D_08073FB4: @ 80A5740 - push {r4-r6,lr} - mov r6, r8 - push {r6} - ldr r6, =gBattleAnimScriptPtr - ldr r0, [r6] - adds r1, r0, 0x1 - str r1, [r6] - ldrb r5, [r0, 0x1] - ldrb r0, [r1, 0x1] - lsls r0, 8 - orrs r5, r0 - ldrb r0, [r1, 0x3] - mov r8, r0 - movs r0, 0x2 - ldrsb r0, [r1, r0] - bl BattleAnimGetPanControl - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - ldr r0, =sub_80A57B4 - movs r1, 0x1 - bl CreateTask - lsls r0, 24 - lsrs r0, 24 - ldr r2, =gTasks - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - adds r1, r2 - strh r5, [r1, 0x8] - lsls r4, 24 - asrs r4, 24 - strh r4, [r1, 0xA] - mov r0, r8 - strh r0, [r1, 0xC] - ldr r1, =gAnimSoundTaskCount - ldrb r0, [r1] - adds r0, 0x1 - strb r0, [r1] - ldr r0, [r6] - adds r0, 0x4 - str r0, [r6] - pop {r3} - mov r8, r3 - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end ma1D_08073FB4 - - thumb_func_start sub_80A57B4 -sub_80A57B4: @ 80A57B4 - push {r4,lr} - lsls r0, 24 - lsrs r4, r0, 24 - ldr r1, =gTasks - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r2, r0, r1 - ldrh r0, [r2, 0xC] - subs r1, r0, 0x1 - strh r1, [r2, 0xC] - lsls r0, 16 - cmp r0, 0 - bgt _080A57E8 - ldrh r0, [r2, 0x8] - movs r1, 0xA - ldrsb r1, [r2, r1] - bl PlaySE12WithPanning - adds r0, r4, 0 - bl DestroyTask - ldr r1, =gAnimSoundTaskCount - ldrb r0, [r1] - subs r0, 0x1 - strb r0, [r1] -_080A57E8: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80A57B4 - - thumb_func_start sub_80A57F8 -sub_80A57F8: @ 80A57F8 - push {r4-r6,lr} - ldr r4, =gBattleAnimScriptPtr - ldr r1, [r4] - adds r3, r1, 0x1 - str r3, [r4] - ldrb r2, [r1, 0x1] - ldrb r0, [r3, 0x1] - lsls r0, 8 - adds r2, r0 - ldrb r0, [r3, 0x2] - lsls r0, 16 - adds r2, r0 - ldrb r0, [r3, 0x3] - lsls r0, 24 - adds r6, r2, r0 - adds r0, r1, 0x5 - str r0, [r4] - ldrb r0, [r1, 0x5] - adds r1, 0x6 - str r1, [r4] - cmp r0, 0 - beq _080A5842 - adds r5, r4, 0 - ldr r4, =gBattleAnimArgs - adds r3, r0, 0 -_080A582A: - ldr r2, [r5] - ldrb r1, [r2] - ldrb r0, [r2, 0x1] - lsls r0, 8 - orrs r1, r0 - strh r1, [r4] - adds r2, 0x2 - str r2, [r5] - adds r4, 0x2 - subs r3, 0x1 - cmp r3, 0 - bne _080A582A -_080A5842: - adds r0, r6, 0 - movs r1, 0x1 - bl CreateTask - lsls r0, 24 - lsrs r0, 24 - bl _call_via_r6 - ldr r1, =gAnimSoundTaskCount - ldrb r0, [r1] - adds r0, 0x1 - strb r0, [r1] - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80A57F8 - - thumb_func_start ma20_wait_for_something -ma20_wait_for_something: @ 80A586C - push {r4,r5,lr} - ldr r0, =gAnimSoundTaskCount - ldrb r5, [r0] - cmp r5, 0 - bne _080A58B4 - bl IsSEPlaying - lsls r0, 24 - lsrs r1, r0, 24 - cmp r1, 0 - beq _080A58CC - ldr r4, =gSoundAnimFramesToWait - ldrh r0, [r4] - adds r0, 0x1 - strh r0, [r4] - lsls r0, 16 - lsrs r0, 16 - cmp r0, 0x5A - bls _080A58BA - ldr r0, =gMPlay_SE1 - bl m4aMPlayStop - ldr r0, =gMPlay_SE2 - bl m4aMPlayStop - strh r5, [r4] - b _080A58DE - .pool -_080A58B4: - ldr r1, =gSoundAnimFramesToWait - movs r0, 0 - strh r0, [r1] -_080A58BA: - ldr r1, =gAnimFramesToWait - movs r0, 0x1 - strb r0, [r1] - b _080A58DE - .pool -_080A58CC: - ldr r0, =gSoundAnimFramesToWait - movs r2, 0 - strh r1, [r0] - ldr r1, =gBattleAnimScriptPtr - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - ldr r0, =gAnimFramesToWait - strb r2, [r0] -_080A58DE: - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end ma20_wait_for_something - - thumb_func_start ma21_08074164 -ma21_08074164: @ 80A58F0 - push {r4-r6,lr} - ldr r5, =gBattleAnimScriptPtr - ldr r4, [r5] - adds r3, r4, 0x1 - str r3, [r5] - ldrb r2, [r4, 0x1] - ldrb r1, [r3, 0x1] - ldrb r0, [r3, 0x2] - lsls r0, 8 - orrs r1, r0 - ldr r0, =gBattleAnimArgs - lsls r2, 1 - adds r2, r0 - lsls r1, 16 - asrs r1, 16 - movs r6, 0 - ldrsh r0, [r2, r6] - cmp r1, r0 - bne _080A5938 - ldrb r1, [r3, 0x3] - ldrb r0, [r3, 0x4] - lsls r0, 8 - adds r1, r0 - ldrb r0, [r3, 0x5] - lsls r0, 16 - adds r1, r0 - ldrb r0, [r3, 0x6] - lsls r0, 24 - adds r1, r0 - str r1, [r5] - b _080A593E - .pool -_080A5938: - adds r0, r4, 0 - adds r0, 0x8 - str r0, [r5] -_080A593E: - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end ma21_08074164 - - thumb_func_start sub_80A5944 -sub_80A5944: @ 80A5944 - push {r4,lr} - ldr r4, =gBattleAnimScriptPtr - ldr r0, [r4] - adds r0, 0x1 - str r0, [r4] - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _080A5978 - ldr r2, [r4] - ldrb r1, [r2] - ldrb r0, [r2, 0x1] - lsls r0, 8 - adds r1, r0 - ldrb r0, [r2, 0x2] - lsls r0, 16 - adds r1, r0 - ldrb r0, [r2, 0x3] - lsls r0, 24 - adds r1, r0 - str r1, [r4] - b _080A597E - .pool -_080A5978: - ldr r0, [r4] - adds r0, 0x4 - str r0, [r4] -_080A597E: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80A5944 - - thumb_func_start sub_80A5984 -sub_80A5984: @ 80A5984 - push {r4,lr} - ldr r0, =gBattleAnimScriptPtr - ldr r1, [r0] - ldrb r2, [r1, 0x1] - adds r1, 0x2 - str r1, [r0] - cmp r2, 0 - beq _080A59A0 - ldr r0, =gAnimationBankTarget - b _080A59A2 - .pool -_080A59A0: - ldr r0, =gAnimationBankAttacker -_080A59A2: - ldrb r0, [r0] - bl GetBankIdentity - lsls r0, 24 - lsrs r4, r0, 24 - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _080A59D2 - cmp r4, 0 - beq _080A59BE - cmp r4, 0x3 - bne _080A59D2 -_080A59BE: - movs r0, 0x1 - movs r1, 0x4 - movs r2, 0x1 - bl lcd_bg_operations - movs r0, 0x2 - movs r1, 0x4 - movs r2, 0x2 - bl lcd_bg_operations -_080A59D2: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80A5984 - - thumb_func_start sub_80A59DC -sub_80A59DC: @ 80A59DC - push {lr} - ldr r0, =gBattleAnimScriptPtr - ldr r1, [r0] - adds r1, 0x1 - str r1, [r0] - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _080A5A04 - movs r0, 0x1 - movs r1, 0x4 - movs r2, 0x1 - bl lcd_bg_operations - movs r0, 0x2 - movs r1, 0x4 - movs r2, 0x2 - bl lcd_bg_operations -_080A5A04: - pop {r0} - bx r0 - .pool - thumb_func_end sub_80A59DC - - thumb_func_start sub_80A5A0C -sub_80A5A0C: @ 80A5A0C - push {r4-r7,lr} - ldr r1, =gBattleAnimScriptPtr - ldr r0, [r1] - ldrb r6, [r0, 0x1] - adds r0, 0x2 - str r0, [r1] - ldr r7, =gAnimationBankAttacker - ldrb r0, [r7] - bl GetBankSide - adds r4, r0, 0 - ldr r5, =gAnimationBankTarget - ldrb r0, [r5] - bl GetBankSide - lsls r4, 24 - lsls r0, 24 - cmp r4, r0 - beq _080A5A78 - cmp r6, 0 - beq _080A5A48 - ldrb r0, [r5] - b _080A5A4A - .pool -_080A5A48: - ldrb r0, [r7] -_080A5A4A: - bl GetBankIdentity - lsls r0, 24 - lsrs r4, r0, 24 - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _080A5A78 - cmp r4, 0 - beq _080A5A64 - cmp r4, 0x3 - bne _080A5A78 -_080A5A64: - movs r0, 0x1 - movs r1, 0x4 - movs r2, 0x1 - bl lcd_bg_operations - movs r0, 0x2 - movs r1, 0x4 - movs r2, 0x2 - bl lcd_bg_operations -_080A5A78: - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end sub_80A5A0C - - thumb_func_start ma2B_make_side_invisible -ma2B_make_side_invisible: @ 80A5A80 - push {r4,lr} - ldr r4, =gBattleAnimScriptPtr - ldr r0, [r4] - ldrb r0, [r0, 0x1] - bl GetAnimBankSpriteId - lsls r0, 24 - lsrs r2, r0, 24 - cmp r2, 0xFF - beq _080A5AA8 - ldr r1, =gSprites - lsls r0, r2, 4 - adds r0, r2 - lsls r0, 2 - adds r0, r1 - adds r0, 0x3E - ldrb r1, [r0] - movs r2, 0x4 - orrs r1, r2 - strb r1, [r0] -_080A5AA8: - ldr r0, [r4] - adds r0, 0x2 - str r0, [r4] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end ma2B_make_side_invisible - - thumb_func_start ma2C_make_side_visible -ma2C_make_side_visible: @ 80A5ABC - push {r4,lr} - ldr r4, =gBattleAnimScriptPtr - ldr r0, [r4] - ldrb r0, [r0, 0x1] - bl GetAnimBankSpriteId - lsls r0, 24 - lsrs r2, r0, 24 - cmp r2, 0xFF - beq _080A5AE6 - ldr r1, =gSprites - lsls r0, r2, 4 - adds r0, r2 - lsls r0, 2 - adds r0, r1 - adds r0, 0x3E - ldrb r2, [r0] - movs r1, 0x5 - negs r1, r1 - ands r1, r2 - strb r1, [r0] -_080A5AE6: - ldr r0, [r4] - adds r0, 0x2 - str r0, [r4] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end ma2C_make_side_visible - - thumb_func_start sub_80A5AFC -sub_80A5AFC: @ 80A5AFC - push {r4-r7,lr} - ldr r1, =gBattleAnimScriptPtr - ldr r0, [r1] - ldrb r7, [r0, 0x1] - adds r0, 0x2 - str r0, [r1] - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _080A5BA6 - bl IsDoubleBattle - lsls r0, 24 - cmp r0, 0 - beq _080A5BA6 - ldr r6, =gAnimationBankAttacker - ldrb r0, [r6] - bl GetBankSide - adds r4, r0, 0 - ldr r5, =gAnimationBankTarget - ldrb r0, [r5] - bl GetBankSide - lsls r4, 24 - lsls r0, 24 - cmp r4, r0 - bne _080A5BA6 - cmp r7, 0 - bne _080A5B54 - ldrb r0, [r6] - bl GetBankIdentity_permutated - lsls r0, 24 - lsrs r4, r0, 24 - movs r0, 0 - b _080A5B60 - .pool -_080A5B54: - ldrb r0, [r5] - bl GetBankIdentity_permutated - lsls r0, 24 - lsrs r4, r0, 24 - movs r0, 0x1 -_080A5B60: - bl GetAnimBankSpriteId - lsls r0, 24 - lsrs r2, r0, 24 - cmp r2, 0xFF - beq _080A5BA6 - ldr r1, =gSprites - lsls r0, r2, 4 - adds r0, r2 - lsls r0, 2 - adds r2, r0, r1 - adds r3, r2, 0 - adds r3, 0x3E - ldrb r1, [r3] - movs r0, 0x5 - negs r0, r0 - ands r0, r1 - strb r0, [r3] - cmp r4, 0x2 - bne _080A5B90 - ldrb r0, [r2, 0x5] - movs r1, 0xC - orrs r0, r1 - strb r0, [r2, 0x5] -_080A5B90: - cmp r4, 0x1 - bne _080A5BA0 - movs r0, 0 - bl sub_80A477C - b _080A5BA6 - .pool -_080A5BA0: - movs r0, 0x1 - bl sub_80A477C -_080A5BA6: - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end sub_80A5AFC - - thumb_func_start sub_80A5BAC -sub_80A5BAC: @ 80A5BAC - push {r4-r7,lr} - ldr r1, =gBattleAnimScriptPtr - ldr r0, [r1] - ldrb r7, [r0, 0x1] - adds r0, 0x2 - str r0, [r1] - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _080A5C38 - bl IsDoubleBattle - lsls r0, 24 - cmp r0, 0 - beq _080A5C38 - ldr r6, =gAnimationBankAttacker - ldrb r0, [r6] - bl GetBankSide - adds r4, r0, 0 - ldr r5, =gAnimationBankTarget - ldrb r0, [r5] - bl GetBankSide - lsls r4, 24 - lsls r0, 24 - cmp r4, r0 - bne _080A5C38 - cmp r7, 0 - bne _080A5C04 - ldrb r0, [r6] - bl GetBankIdentity_permutated - lsls r0, 24 - lsrs r4, r0, 24 - movs r0, 0 - b _080A5C10 - .pool -_080A5C04: - ldrb r0, [r5] - bl GetBankIdentity_permutated - lsls r0, 24 - lsrs r4, r0, 24 - movs r0, 0x1 -_080A5C10: - bl GetAnimBankSpriteId - lsls r0, 24 - lsrs r2, r0, 24 - cmp r2, 0xFF - beq _080A5C38 - cmp r4, 0x2 - bne _080A5C38 - ldr r1, =gSprites - lsls r0, r2, 4 - adds r0, r2 - lsls r0, 2 - adds r0, r1 - ldrb r2, [r0, 0x5] - movs r1, 0xD - negs r1, r1 - ands r1, r2 - movs r2, 0x8 - orrs r1, r2 - strb r1, [r0, 0x5] -_080A5C38: - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80A5BAC - - thumb_func_start ma2F_stop_music -ma2F_stop_music: @ 80A5C44 - push {lr} - ldr r0, =gMPlay_SE1 - bl m4aMPlayStop - ldr r0, =gMPlay_SE2 - bl m4aMPlayStop - ldr r1, =gBattleAnimScriptPtr - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - pop {r0} - bx r0 - .pool - thumb_func_end ma2F_stop_music - - .align 2, 0 @ Don't pad with nop. |