summaryrefslogtreecommitdiff
path: root/asm/battle_anim_80A5C6C.s
diff options
context:
space:
mode:
Diffstat (limited to 'asm/battle_anim_80A5C6C.s')
-rw-r--r--asm/battle_anim_80A5C6C.s338
1 files changed, 169 insertions, 169 deletions
diff --git a/asm/battle_anim_80A5C6C.s b/asm/battle_anim_80A5C6C.s
index 08baa4595..a3be18667 100644
--- a/asm/battle_anim_80A5C6C.s
+++ b/asm/battle_anim_80A5C6C.s
@@ -5,8 +5,8 @@
.text
- thumb_func_start GetBankPosition
-GetBankPosition: @ 80A5C6C
+ thumb_func_start GetBattlerSpriteCoord
+GetBattlerSpriteCoord: @ 80A5C6C
push {r4,r5,lr}
lsls r0, 24
lsrs r5, r0, 24
@@ -40,7 +40,7 @@ _080A5C9C:
_080A5CB0:
ldr r4, =gUnknown_08525F58
adds r0, r5, 0
- bl GetBankIdentity
+ bl GetBattlerPosition
lsls r0, 24
lsrs r0, 22
ldr r1, =gBattleTypeFlags
@@ -56,7 +56,7 @@ _080A5CB0:
_080A5CD8:
ldr r4, =gUnknown_08525F58
adds r0, r5, 0
- bl GetBankIdentity
+ bl GetBattlerPosition
lsls r0, 24
lsrs r0, 22
ldr r1, =gBattleTypeFlags
@@ -90,7 +90,7 @@ _080A5D24:
b _080A5D9A
_080A5D28:
adds r0, r5, 0
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _080A5D60
@@ -102,7 +102,7 @@ _080A5D28:
ldrh r0, [r1, 0x2]
cmp r0, 0
bne _080A5D98
- ldr r1, =gBattlePartyID
+ ldr r1, =gBattlerPartyIndexes
lsls r0, r5, 1
adds r0, r1
ldrh r1, [r0]
@@ -120,7 +120,7 @@ _080A5D60:
ldrh r0, [r1, 0x2]
cmp r0, 0
bne _080A5D98
- ldr r1, =gBattlePartyID
+ ldr r1, =gBattlerPartyIndexes
lsls r0, r5, 1
adds r0, r1
ldrh r1, [r0]
@@ -154,7 +154,7 @@ _080A5DB0:
pop {r4,r5}
pop {r1}
bx r1
- thumb_func_end GetBankPosition
+ thumb_func_end GetBattlerSpriteCoord
thumb_func_start sub_80A5DB8
sub_80A5DB8: @ 80A5DB8
@@ -164,7 +164,7 @@ sub_80A5DB8: @ 80A5DB8
lsls r1, 16
lsrs r5, r1, 16
adds r0, r4, 0
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _080A5DDA
@@ -203,7 +203,7 @@ _080A5E04:
ldrh r0, [r0, 0x2]
cmp r0, 0
bne _080A5E3C
- ldr r1, =gBattlePartyID
+ ldr r1, =gBattlerPartyIndexes
lsls r0, r4, 1
adds r0, r1
ldrh r1, [r0]
@@ -293,7 +293,7 @@ _080A5EC8:
ldrh r0, [r0, 0x2]
cmp r0, 0
bne _080A5F04
- ldr r1, =gBattlePartyID
+ ldr r1, =gBattlerPartyIndexes
lsls r0, r4, 1
adds r0, r1
ldrh r1, [r0]
@@ -394,7 +394,7 @@ sub_80A5FA0: @ 80A5FA0
adds r7, r4, 0
movs r5, 0
adds r0, r6, 0
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1
@@ -445,7 +445,7 @@ sub_80A600C: @ 80A600C
lsls r2, 24
lsrs r7, r2, 24
adds r0, r6, 0
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _080A6030
@@ -476,7 +476,7 @@ _080A603E:
lsrs r4, r0, 16
_080A605C:
adds r0, r6, 0
- bl GetBankIdentity
+ bl GetBattlerPosition
ldr r3, =gUnknown_08525F58
lsls r0, 24
lsrs r0, 22
@@ -494,7 +494,7 @@ _080A605C:
cmp r7, 0
beq _080A609C
adds r0, r6, 0
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _080A6096
@@ -577,7 +577,7 @@ _080A611C:
_080A6126:
adds r0, r4, 0
adds r1, r5, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
_080A612E:
lsls r0, 24
lsrs r0, 24
@@ -586,18 +586,18 @@ _080A612E:
bx r1
thumb_func_end sub_80A60AC
- thumb_func_start GetBankSpriteDefault_Y
-GetBankSpriteDefault_Y: @ 80A6138
+ thumb_func_start GetBattlerSpriteDefault_Y
+GetBattlerSpriteDefault_Y: @ 80A6138
push {lr}
lsls r0, 24
lsrs r0, 24
movs r1, 0x4
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
pop {r1}
bx r1
- thumb_func_end GetBankSpriteDefault_Y
+ thumb_func_end GetBattlerSpriteDefault_Y
thumb_func_start GetSubstituteSpriteDefault_Y
GetSubstituteSpriteDefault_Y: @ 80A614C
@@ -605,13 +605,13 @@ GetSubstituteSpriteDefault_Y: @ 80A614C
lsls r0, 24
lsrs r4, r0, 24
adds r0, r4, 0
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _080A6170
adds r0, r4, 0
movs r1, 0x1
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 8
movs r1, 0x80
@@ -620,7 +620,7 @@ GetSubstituteSpriteDefault_Y: @ 80A614C
_080A6170:
adds r0, r4, 0
movs r1, 0x1
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 8
movs r1, 0x88
@@ -642,7 +642,7 @@ sub_80A6190: @ 80A6190
lsrs r5, r0, 24
adds r0, r5, 0
movs r1, 0x1
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r6, r0, 24
bl IsContest
@@ -650,7 +650,7 @@ sub_80A6190: @ 80A6190
cmp r0, 0
bne _080A6238
adds r0, r5, 0
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _080A61E4
@@ -662,7 +662,7 @@ sub_80A6190: @ 80A6190
ldrh r0, [r1, 0x2]
cmp r0, 0
bne _080A621C
- ldr r1, =gBattlePartyID
+ ldr r1, =gBattlerPartyIndexes
lsls r0, r5, 1
adds r0, r1
ldrh r1, [r0]
@@ -680,7 +680,7 @@ _080A61E4:
ldrh r0, [r1, 0x2]
cmp r0, 0
bne _080A621C
- ldr r1, =gBattlePartyID
+ ldr r1, =gBattlerPartyIndexes
lsls r0, r5, 1
adds r0, r1
ldrh r1, [r0]
@@ -699,7 +699,7 @@ _080A621C:
ldrh r4, [r1, 0x2]
_080A621E:
adds r0, r5, 0
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _080A6238
@@ -716,56 +716,56 @@ _080A6238:
bx r1
thumb_func_end sub_80A6190
- thumb_func_start GetAnimBankSpriteId
-GetAnimBankSpriteId: @ 80A6240
+ thumb_func_start GetAnimBattlerSpriteId
+GetAnimBattlerSpriteId: @ 80A6240
push {r4,r5,lr}
lsls r0, 24
lsrs r0, 24
adds r1, r0, 0
cmp r0, 0
bne _080A6268
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
- bl IsBankSpritePresent
+ bl IsBattlerSpritePresent
lsls r0, 24
cmp r0, 0
beq _080A62B6
- ldr r1, =gBankSpriteIds
+ ldr r1, =gBattlerSpriteIds
ldrb r0, [r4]
b _080A62C6
.pool
_080A6268:
cmp r0, 0x1
bne _080A6288
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
- bl IsBankSpritePresent
+ bl IsBattlerSpritePresent
lsls r0, 24
cmp r0, 0
beq _080A62B6
- ldr r1, =gBankSpriteIds
+ ldr r1, =gBattlerSpriteIds
ldrb r0, [r4]
b _080A62C6
.pool
_080A6288:
cmp r1, 0x2
bne _080A62A4
- ldr r5, =gAnimBankAttacker
+ ldr r5, =gBattleAnimAttacker
ldrb r0, [r5]
movs r4, 0x2
eors r0, r4
- bl IsAnimBankSpriteVisible
+ bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _080A62B6
b _080A62C0
.pool
_080A62A4:
- ldr r5, =gAnimBankTarget
+ ldr r5, =gBattleAnimTarget
ldrb r0, [r5]
movs r4, 0x2
eors r0, r4
- bl IsAnimBankSpriteVisible
+ bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
bne _080A62C0
@@ -774,7 +774,7 @@ _080A62B6:
b _080A62CA
.pool
_080A62C0:
- ldr r1, =gBankSpriteIds
+ ldr r1, =gBattlerSpriteIds
ldrb r0, [r5]
eors r0, r4
_080A62C6:
@@ -785,7 +785,7 @@ _080A62CA:
pop {r1}
bx r1
.pool
- thumb_func_end GetAnimBankSpriteId
+ thumb_func_end GetAnimBattlerSpriteId
thumb_func_start StoreSpriteCallbackInData6
StoreSpriteCallbackInData6: @ 80A62D4
@@ -1242,16 +1242,16 @@ sub_80A65EC: @ 80A65EC
ldrh r1, [r4, 0x22]
adds r0, r1
strh r0, [r4, 0x34]
- ldr r5, =gAnimBankTarget
+ ldr r5, =gBattleAnimTarget
ldrb r0, [r5]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x32]
ldrb r0, [r5]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x36]
@@ -1439,16 +1439,16 @@ sub_80A6760: @ 80A6760
ldrh r1, [r4, 0x22]
adds r0, r1
strh r0, [r4, 0x34]
- ldr r5, =gAnimBankAttacker
+ ldr r5, =gBattleAnimAttacker
ldrb r0, [r5]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x32]
ldrb r0, [r5]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x36]
@@ -1547,16 +1547,16 @@ sub_80A6814: @ 80A6814
sub_80A6838: @ 80A6838
push {r4,r5,lr}
adds r5, r0, 0
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
@@ -1575,16 +1575,16 @@ sub_80A6864: @ 80A6864
lsls r1, 16
lsrs r5, r1, 16
mov r8, r5
- ldr r7, =gAnimBankAttacker
+ ldr r7, =gBattleAnimAttacker
ldrb r0, [r7]
movs r1, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r6, r0, 24
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
movs r1, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
cmp r6, r0
@@ -1596,7 +1596,7 @@ sub_80A6864: @ 80A6864
.pool
_080A68A4:
ldrb r0, [r7]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _080A68BC
@@ -1729,7 +1729,7 @@ sub_80A6980: @ 80A6980
lsls r1, 24
cmp r1, 0
bne _080A69A8
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0
bl sub_80A60AC
@@ -1765,7 +1765,7 @@ sub_80A69CC: @ 80A69CC
lsls r1, 24
cmp r1, 0
bne _080A69F0
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0
bl sub_80A60AC
@@ -1777,7 +1777,7 @@ sub_80A69CC: @ 80A69CC
b _080A6A04
.pool
_080A69F0:
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0x2
bl sub_80A60AC
@@ -1806,41 +1806,41 @@ _080A6A04:
.pool
thumb_func_end sub_80A69CC
- thumb_func_start GetBankSide
-GetBankSide: @ 80A6A30
+ thumb_func_start GetBattlerSide
+GetBattlerSide: @ 80A6A30
lsls r0, 24
lsrs r0, 24
- ldr r1, =gBanksByIdentity
+ ldr r1, =gBattlerPositions
adds r0, r1
ldrb r1, [r0]
movs r0, 0x1
ands r0, r1
bx lr
.pool
- thumb_func_end GetBankSide
+ thumb_func_end GetBattlerSide
- thumb_func_start GetBankIdentity
-GetBankIdentity: @ 80A6A44
+ thumb_func_start GetBattlerPosition
+GetBattlerPosition: @ 80A6A44
lsls r0, 24
lsrs r0, 24
- ldr r1, =gBanksByIdentity
+ ldr r1, =gBattlerPositions
adds r0, r1
ldrb r0, [r0]
bx lr
.pool
- thumb_func_end GetBankIdentity
+ thumb_func_end GetBattlerPosition
- thumb_func_start GetBankByIdentity
-GetBankByIdentity: @ 80A6A54
+ thumb_func_start GetBattlerAtPosition
+GetBattlerAtPosition: @ 80A6A54
push {r4,lr}
lsls r0, 24
lsrs r3, r0, 24
movs r1, 0
- ldr r0, =gNoOfAllBanks
+ ldr r0, =gBattlersCount
ldrb r2, [r0]
cmp r1, r2
bcs _080A6A7E
- ldr r4, =gBanksByIdentity
+ ldr r4, =gBattlerPositions
ldrb r0, [r4]
cmp r0, r3
beq _080A6A7E
@@ -1860,10 +1860,10 @@ _080A6A7E:
pop {r1}
bx r1
.pool
- thumb_func_end GetBankByIdentity
+ thumb_func_end GetBattlerAtPosition
- thumb_func_start IsBankSpritePresent
-IsBankSpritePresent: @ 80A6A90
+ thumb_func_start IsBattlerSpritePresent
+IsBattlerSpritePresent: @ 80A6A90
push {r4,r5,lr}
lsls r0, 24
lsrs r4, r0, 24
@@ -1872,28 +1872,28 @@ IsBankSpritePresent: @ 80A6A90
lsls r0, 24
cmp r0, 0
beq _080A6ABC
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
cmp r0, r4
beq _080A6B0A
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
cmp r0, r4
beq _080A6B0A
b _080A6B18
.pool
_080A6ABC:
- ldr r0, =gBanksByIdentity
+ ldr r0, =gBattlerPositions
adds r0, r4, r0
ldrb r0, [r0]
cmp r0, 0xFF
beq _080A6B18
adds r0, r4, 0
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _080A6AF0
- ldr r1, =gBattlePartyID
+ ldr r1, =gBattlerPartyIndexes
lsls r0, r4, 1
adds r0, r1
ldrh r1, [r0]
@@ -1903,7 +1903,7 @@ _080A6ABC:
b _080A6AFE
.pool
_080A6AF0:
- ldr r1, =gBattlePartyID
+ ldr r1, =gBattlerPartyIndexes
lsls r0, r5, 1
adds r0, r1
ldrh r1, [r0]
@@ -1926,7 +1926,7 @@ _080A6B1A:
pop {r4,r5}
pop {r1}
bx r1
- thumb_func_end IsBankSpritePresent
+ thumb_func_end IsBattlerSpritePresent
thumb_func_start IsDoubleBattle
IsDoubleBattle: @ 80A6B20
@@ -2061,7 +2061,7 @@ sub_80A6BFC: @ 80A6BFC
b _080A6C60
.pool
_080A6C30:
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl sub_80A8364
lsls r0, 24
@@ -2889,7 +2889,7 @@ sub_80A7238: @ 80A7238
beq _080A7268
ldr r4, =gSprites
movs r0, 0
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r0, 24
lsls r1, r0, 4
@@ -2934,7 +2934,7 @@ sub_80A7270: @ 80A7270
cmp r0, 0
bne _080A72A6
adds r0, r7, 0
- bl IsAnimBankSpriteVisible
+ bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _080A72B4
@@ -3372,7 +3372,7 @@ _080A75F6:
_080A7602:
cmp r7, 0
beq _080A7614
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
adds r1, r0, 0
adds r1, 0x10
@@ -3383,7 +3383,7 @@ _080A7614:
mov r0, r8
cmp r0, 0
beq _080A7628
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
adds r1, r0, 0
adds r1, 0x10
@@ -3394,11 +3394,11 @@ _080A7628:
mov r0, r9
cmp r0, 0
beq _080A764E
- ldr r6, =gAnimBankAttacker
+ ldr r6, =gBattleAnimAttacker
ldrb r0, [r6]
movs r5, 0x2
eors r0, r5
- bl IsAnimBankSpriteVisible
+ bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _080A764E
@@ -3413,11 +3413,11 @@ _080A764E:
mov r0, r10
cmp r0, 0
beq _080A7674
- ldr r6, =gAnimBankTarget
+ ldr r6, =gBattleAnimTarget
ldrb r0, [r6]
movs r5, 0x2
eors r0, r5
- bl IsAnimBankSpriteVisible
+ bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _080A7674
@@ -3496,15 +3496,15 @@ _080A76F2:
cmp r5, 0
beq _080A771A
movs r0, 0
- bl GetBankByIdentity
+ bl GetBattlerAtPosition
lsls r0, 24
lsrs r0, 24
- bl IsAnimBankSpriteVisible
+ bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _080A771A
movs r0, 0
- bl GetBankByIdentity
+ bl GetBattlerAtPosition
lsls r0, 24
lsrs r0, 24
adds r0, 0x10
@@ -3514,15 +3514,15 @@ _080A771A:
cmp r6, 0
beq _080A7746
movs r0, 0x2
- bl GetBankByIdentity
+ bl GetBattlerAtPosition
lsls r0, 24
lsrs r0, 24
- bl IsAnimBankSpriteVisible
+ bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _080A7746
movs r0, 0x2
- bl GetBankByIdentity
+ bl GetBattlerAtPosition
lsls r0, 24
lsrs r0, 24
adds r1, r0, 0
@@ -3534,15 +3534,15 @@ _080A7746:
cmp r7, 0
beq _080A7772
movs r0, 0x1
- bl GetBankByIdentity
+ bl GetBattlerAtPosition
lsls r0, 24
lsrs r0, 24
- bl IsAnimBankSpriteVisible
+ bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _080A7772
movs r0, 0x1
- bl GetBankByIdentity
+ bl GetBattlerAtPosition
lsls r0, 24
lsrs r0, 24
adds r1, r0, 0
@@ -3555,15 +3555,15 @@ _080A7772:
cmp r0, 0
beq _080A77A0
movs r0, 0x3
- bl GetBankByIdentity
+ bl GetBattlerAtPosition
lsls r0, 24
lsrs r0, 24
- bl IsAnimBankSpriteVisible
+ bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _080A77A0
movs r0, 0x3
- bl GetBankByIdentity
+ bl GetBattlerAtPosition
lsls r0, 24
lsrs r0, 24
adds r1, r0, 0
@@ -3592,7 +3592,7 @@ sub_80A77B4: @ 80A77B4
push {lr}
lsls r0, 24
lsrs r0, 24
- bl GetBankByIdentity
+ bl GetBattlerAtPosition
lsls r0, 24
lsrs r0, 24
pop {r1}
@@ -3670,9 +3670,9 @@ _080A7838:
_080A7842:
adds r0, r5, 0
bl sub_80A69CC
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _080A785C
@@ -3682,10 +3682,10 @@ _080A7842:
_080A785C:
ldrh r0, [r6, 0x8]
strh r0, [r5, 0x2E]
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r1, [r6, 0x4]
@@ -3693,7 +3693,7 @@ _080A785C:
strh r0, [r5, 0x32]
ldrb r0, [r4]
adds r1, r7, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r6, [r6, 0x6]
@@ -3716,9 +3716,9 @@ sub_80A78AC: @ 80A78AC
adds r6, r0, 0
movs r1, 0x1
bl sub_80A69CC
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _080A78CC
@@ -3730,10 +3730,10 @@ _080A78CC:
ldr r4, =gBattleAnimArgs
ldrh r0, [r4, 0x8]
strh r0, [r6, 0x2E]
- ldr r5, =gAnimBankTarget
+ ldr r5, =gBattleAnimTarget
ldrb r0, [r5]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r1, [r4, 0x4]
@@ -3741,7 +3741,7 @@ _080A78CC:
strh r0, [r6, 0x32]
ldrb r0, [r5]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r1, [r4, 0x6]
@@ -3799,19 +3799,19 @@ _080A7954:
adds r0, r5, 0
adds r1, r4, 0
bl sub_80A69CC
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
b _080A7976
.pool
_080A796C:
adds r0, r5, 0
adds r1, r4, 0
bl sub_80A6980
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
_080A7976:
ldrb r6, [r0]
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _080A798E
@@ -3828,7 +3828,7 @@ _080A798E:
strh r0, [r5, 0x2E]
adds r0, r6, 0
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r2, [r4, 0x4]
@@ -3836,7 +3836,7 @@ _080A798E:
strh r0, [r5, 0x32]
adds r0, r6, 0
adds r1, r7, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r4, [r4, 0x6]
@@ -3858,7 +3858,7 @@ duplicate_obj_of_side_rel2move_in_transparent_mode: @ 80A79E8
push {r4-r6,lr}
lsls r0, 24
lsrs r0, 24
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r1, r0, 24
cmp r1, 0xFF
@@ -4084,7 +4084,7 @@ sub_80A7B98: @ 80A7B98
lsrs r4, r0, 24
ldr r0, =gBattleAnimArgs
ldrb r0, [r0]
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r3, r0, 24
cmp r3, 0xFF
@@ -4539,7 +4539,7 @@ sub_80A7F18: @ 80A7F18
lsls r0, 24
lsrs r5, r0, 24
movs r4, 0
- ldr r1, =gBankSpriteIds
+ ldr r1, =gBattlerSpriteIds
ldr r7, =0x00000181
ldr r0, =gBattleMonForms
adds r6, r5, r0
@@ -4567,7 +4567,7 @@ _080A7F42:
_080A7F78:
lsls r0, r4, 24
lsrs r0, 24
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _080A7FD8
@@ -4579,7 +4579,7 @@ _080A7F78:
ldrh r0, [r1, 0x2]
cmp r0, 0
bne _080A7FC0
- ldr r1, =gBattlePartyID
+ ldr r1, =gBattlerPartyIndexes
lsls r0, r4, 1
adds r0, r1
ldrh r1, [r0]
@@ -4614,7 +4614,7 @@ _080A7FD8:
ldrh r0, [r1, 0x2]
cmp r0, 0
bne _080A8010
- ldr r1, =gBattlePartyID
+ ldr r1, =gBattlerPartyIndexes
lsls r0, r4, 1
adds r0, r1
ldrh r1, [r0]
@@ -4837,14 +4837,14 @@ sub_80A8174: @ 80A8174
lsls r0, 24
lsrs r4, r0, 24
adds r7, r4, 0
- ldr r6, =gAnimBankTarget
+ ldr r6, =gBattleAnimTarget
ldrb r0, [r6]
- bl IsAnimBankSpriteVisible
+ bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _080A81B4
ldr r2, =gSprites
- ldr r1, =gBankSpriteIds
+ ldr r1, =gBattlerSpriteIds
ldrb r0, [r6]
adds r0, r1
ldrb r0, [r0]
@@ -4863,15 +4863,15 @@ sub_80A8174: @ 80A8174
orrs r0, r2
strb r0, [r1, 0x5]
_080A81B4:
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
mov r8, r0
ldrb r0, [r0]
- bl IsAnimBankSpriteVisible
+ bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _080A81EC
ldr r2, =gSprites
- ldr r1, =gBankSpriteIds
+ ldr r1, =gBattlerSpriteIds
mov r3, r8
ldrb r0, [r3]
adds r0, r1
@@ -4894,12 +4894,12 @@ _080A81EC:
ldrb r0, [r6]
movs r5, 0x2
eors r0, r5
- bl IsAnimBankSpriteVisible
+ bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _080A8224
ldr r2, =gSprites
- ldr r1, =gBankSpriteIds
+ ldr r1, =gBattlerSpriteIds
ldrb r0, [r6]
eors r0, r5
adds r0, r1
@@ -4922,12 +4922,12 @@ _080A8224:
mov r1, r8
ldrb r0, [r1]
eors r0, r5
- bl IsAnimBankSpriteVisible
+ bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _080A825C
ldr r2, =gSprites
- ldr r1, =gBankSpriteIds
+ ldr r1, =gBattlerSpriteIds
mov r3, r8
ldrb r0, [r3]
eors r0, r5
@@ -4959,7 +4959,7 @@ _080A825C:
sub_80A8278: @ 80A8278
push {r4-r6,lr}
movs r5, 0
- ldr r0, =gNoOfAllBanks
+ ldr r0, =gBattlersCount
ldrb r0, [r0]
cmp r5, r0
bge _080A82D2
@@ -4968,13 +4968,13 @@ _080A8286:
lsls r0, r5, 24
lsrs r4, r0, 24
adds r0, r4, 0
- bl IsAnimBankSpriteVisible
+ bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _080A82C8
adds r0, r4, 0
bl sub_80A82E4
- ldr r3, =gBankSpriteIds
+ ldr r3, =gBattlerSpriteIds
adds r3, r5, r3
ldrb r2, [r3]
lsls r1, r2, 4
@@ -4998,7 +4998,7 @@ _080A8286:
strb r2, [r0, 0x5]
_080A82C8:
adds r5, 0x1
- ldr r0, =gNoOfAllBanks
+ ldr r0, =gBattlersCount
ldrb r0, [r0]
cmp r5, r0
blt _080A8286
@@ -5027,7 +5027,7 @@ _080A82FC:
b _080A8320
_080A8300:
adds r0, r4, 0
- bl GetBankIdentity
+ bl GetBattlerPosition
lsls r0, 24
lsrs r0, 24
movs r1, 0x1E
@@ -5053,7 +5053,7 @@ sub_80A8328: @ 80A8328
push {r4,lr}
lsls r0, 24
lsrs r0, 24
- bl GetBankIdentity
+ bl GetBattlerPosition
lsls r0, 24
lsrs r4, r0, 24
bl IsContest
@@ -5093,7 +5093,7 @@ sub_80A8364: @ 80A8364
cmp r0, 0
bne _080A838A
adds r0, r4, 0
- bl GetBankIdentity
+ bl GetBattlerPosition
lsls r0, 24
lsrs r0, 24
cmp r0, 0
@@ -5486,7 +5486,7 @@ _080A86AC:
.pool
_080A86C4:
mov r0, r8
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _080A8790
@@ -5499,7 +5499,7 @@ _080A86C4:
ldrh r0, [r1, 0x2]
cmp r0, 0
bne _080A871C
- ldr r0, =gBattlePartyID
+ ldr r0, =gBattlerPartyIndexes
mov r1, r8
lsls r4, r1, 1
adds r4, r0
@@ -5589,7 +5589,7 @@ _080A8790:
ldrh r0, [r1, 0x2]
cmp r0, 0
bne _080A87DC
- ldr r0, =gBattlePartyID
+ ldr r0, =gBattlerPartyIndexes
mov r1, r8
lsls r4, r1, 1
adds r4, r0
@@ -5713,7 +5713,7 @@ _080A88A6:
_080A88AE:
mov r0, r8
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrb r1, [r4]
@@ -5722,7 +5722,7 @@ _080A88AE:
_080A88C0:
mov r0, r8
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrb r1, [r4]
@@ -5731,7 +5731,7 @@ _080A88C0:
_080A88D2:
mov r0, r8
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrb r2, [r4]
@@ -5744,7 +5744,7 @@ _080A88E4:
_080A88EA:
mov r0, r8
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrb r2, [r4]
@@ -5757,7 +5757,7 @@ _080A88FC:
_080A8902:
mov r0, r8
movs r1, 0x1
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
adds r0, 0x1F
@@ -5798,13 +5798,13 @@ _080A8942:
_080A8946:
adds r0, r4, 0
adds r1, r5, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
mov r8, r0
adds r0, r4, 0
adds r1, r6, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r7, r0, 24
bl IsDoubleBattle
@@ -5819,12 +5819,12 @@ _080A8946:
eors r4, r0
adds r0, r4, 0
adds r1, r5, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r5, r0, 24
adds r0, r4, 0
adds r1, r6, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r3, r0, 24
mov r0, r8
@@ -5941,9 +5941,9 @@ sub_80A8A6C: @ 80A8A6C
push {r4,lr}
adds r4, r0, 0
bl sub_80A6838
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _080A8AAC
@@ -5998,9 +5998,9 @@ _080A8AB6:
sub_80A8AEC: @ 80A8AEC
push {r4,lr}
adds r4, r0, 0
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _080A8B1C
@@ -6054,9 +6054,9 @@ sub_80A8B64: @ 80A8B64
push {r4,lr}
adds r4, r0, 0
bl sub_80A6838
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _080A8B90
@@ -6101,14 +6101,14 @@ sub_80A8BC4: @ 80A8BC4
ldr r0, =gTasks
adds r5, r1, r0
movs r0, 0
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r0, 24
movs r6, 0
strh r0, [r5, 0x8]
- ldr r7, =gAnimBankAttacker
+ ldr r7, =gBattleAnimAttacker
ldrb r0, [r7]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
movs r1, 0x8
cmp r0, 0
@@ -6389,21 +6389,21 @@ _080A8E26:
sub_80A8E30: @ 80A8E30
push {r4,r5,lr}
adds r5, r0, 0
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
ldrb r0, [r4]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _080A8E68
@@ -6487,9 +6487,9 @@ sub_80A8EE4: @ 80A8EE4
ldrh r1, [r4, 0x22]
adds r0, r1
strh r0, [r4, 0x36]
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _080A8F24