diff options
Diffstat (limited to 'asm/battle_anim_80D51AC.s')
-rw-r--r-- | asm/battle_anim_80D51AC.s | 108 |
1 files changed, 54 insertions, 54 deletions
diff --git a/asm/battle_anim_80D51AC.s b/asm/battle_anim_80D51AC.s index 3ee1786ad..3f36bb4a2 100644 --- a/asm/battle_anim_80D51AC.s +++ b/asm/battle_anim_80D51AC.s @@ -12,7 +12,7 @@ sub_80D51AC: @ 80D51AC lsrs r5, r0, 24 ldr r4, =gBattleAnimArgs ldrb r0, [r4] - bl GetAnimBankSpriteId + bl GetAnimBattlerSpriteId lsls r0, 24 lsrs r2, r0, 24 cmp r2, 0xFF @@ -165,7 +165,7 @@ sub_80D52D0: @ 80D52D0 bgt _080D52FC lsls r0, 24 lsrs r0, 24 - bl GetAnimBankSpriteId + bl GetAnimBattlerSpriteId lsls r0, 24 lsrs r3, r0, 24 cmp r3, 0xFF @@ -200,23 +200,23 @@ _080D5320: _080D5324: movs r0, 0x3 _080D5326: - bl GetBankByIdentity + bl GetBattlerAtPosition lsls r0, 24 lsrs r4, r0, 24 adds r0, r4, 0 - bl IsAnimBankSpriteVisible + bl IsBattlerSpriteVisible lsls r0, 24 cmp r0, 0 bne _080D533C movs r6, 0x1 _080D533C: - ldr r0, =gBankSpriteIds + ldr r0, =gBattlerSpriteIds adds r0, r4, r0 b _080D5350 .pool _080D5348: - ldr r1, =gBankSpriteIds - ldr r0, =gAnimBankAttacker + ldr r1, =gBattlerSpriteIds + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] adds r0, r1 _080D5350: @@ -379,7 +379,7 @@ sub_80D5484: @ 80D5484 lsrs r5, r0, 24 ldr r4, =gBattleAnimArgs ldrb r0, [r4] - bl GetAnimBankSpriteId + bl GetAnimBattlerSpriteId lsls r0, 24 lsrs r3, r0, 24 cmp r3, 0xFF @@ -603,7 +603,7 @@ sub_80D5644: @ 80D5644 lsrs r4, 24 ldr r5, =gBattleAnimArgs ldrb r0, [r5] - bl GetAnimBankSpriteId + bl GetAnimBattlerSpriteId lsls r0, 24 lsrs r0, 24 ldr r2, =gSprites @@ -723,7 +723,7 @@ sub_80D5738: @ 80D5738 movs r6, 0x1 ldr r4, =gBattleAnimArgs ldrb r0, [r4] - bl GetAnimBankSpriteId + bl GetAnimBattlerSpriteId lsls r0, 24 lsrs r7, r0, 24 movs r1, 0x8 @@ -842,9 +842,9 @@ sub_80D5830: @ 80D5830 push {r4,lr} lsls r0, 24 lsrs r4, r0, 24 - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] - bl GetBankSide + bl GetBattlerSide lsls r0, 24 cmp r0, 0 beq _080D584C @@ -871,9 +871,9 @@ sub_80D5860: @ 80D5860 movs r1, 0x4 orrs r0, r1 strb r0, [r2] - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] - bl GetBankSide + bl GetBattlerSide lsls r0, 24 cmp r0, 0 beq _080D5890 @@ -891,8 +891,8 @@ _080D5894: movs r0, 0 strh r2, [r4, 0x2E] strh r0, [r4, 0x32] - ldr r1, =gBankSpriteIds - ldr r0, =gAnimBankAttacker + ldr r1, =gBattlerSpriteIds + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] adds r0, r1 ldrb r0, [r0] @@ -938,7 +938,7 @@ sub_80D58F8: @ 80D58F8 strb r0, [r2] ldr r5, =gBattleAnimArgs ldrb r0, [r5, 0x4] - bl GetAnimBankSpriteId + bl GetAnimBattlerSpriteId lsls r0, 24 lsrs r0, 24 ldrh r2, [r5] @@ -987,13 +987,13 @@ sub_80D5968: @ 80D5968 ldrsh r0, [r0, r1] cmp r0, 0 bne _080D598C - ldr r1, =gBankSpriteIds - ldr r0, =gAnimBankAttacker + ldr r1, =gBattlerSpriteIds + ldr r0, =gBattleAnimAttacker b _080D5990 .pool _080D598C: - ldr r1, =gBankSpriteIds - ldr r0, =gAnimBankTarget + ldr r1, =gBattlerSpriteIds + ldr r0, =gBattleAnimTarget _080D5990: ldrb r0, [r0] adds r0, r1 @@ -1133,18 +1133,18 @@ sub_80D5A94: @ 80D5A94 ldrsh r0, [r0, r1] cmp r0, 0 bne _080D5AB0 - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker b _080D5AB2 .pool _080D5AB0: - ldr r0, =gAnimBankTarget + ldr r0, =gBattleAnimTarget _080D5AB2: ldrb r2, [r0] - ldr r0, =gBankSpriteIds + ldr r0, =gBattlerSpriteIds adds r0, r2, r0 ldrb r6, [r0] adds r0, r2, 0 - bl GetBankSide + bl GetBattlerSide lsls r0, 24 cmp r0, 0 beq _080D5ADC @@ -1218,18 +1218,18 @@ sub_80D5B48: @ 80D5B48 ldrsh r0, [r0, r1] cmp r0, 0 bne _080D5B70 - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker b _080D5B72 .pool _080D5B70: - ldr r0, =gAnimBankTarget + ldr r0, =gBattleAnimTarget _080D5B72: ldrb r1, [r0] - ldr r0, =gBankSpriteIds + ldr r0, =gBattlerSpriteIds adds r0, r1, r0 ldrb r7, [r0] adds r0, r1, 0 - bl GetBankSide + bl GetBattlerSide lsls r0, 24 cmp r0, 0 beq _080D5B9C @@ -1338,9 +1338,9 @@ sub_80D5C50: @ 80D5C50 bl __divsi3 lsls r0, 16 lsrs r7, r0, 16 - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] - bl GetBankSide + bl GetBattlerSide lsls r0, 24 cmp r0, 0 beq _080D5C82 @@ -1352,7 +1352,7 @@ sub_80D5C50: @ 80D5C50 strh r0, [r5, 0xA] _080D5C82: ldrb r0, [r5] - bl GetAnimBankSpriteId + bl GetAnimBattlerSpriteId ldr r1, =gTasks lsls r4, r6, 2 adds r4, r6 @@ -1508,7 +1508,7 @@ sub_80D5DB0: @ 80D5DB0 cmp r0, 0 blt _080D5E10 ldrb r0, [r1] - bl GetAnimBankSpriteId + bl GetAnimBattlerSpriteId lsls r0, 24 lsrs r2, r0, 24 b _080D5E18 @@ -1518,20 +1518,20 @@ _080D5DD8: beq _080D5DE8 b _080D5E10 _080D5DDE: - ldr r5, =gAnimBankAttacker + ldr r5, =gBattleAnimAttacker b _080D5DEA .pool _080D5DE8: - ldr r5, =gAnimBankTarget + ldr r5, =gBattleAnimTarget _080D5DEA: ldrb r0, [r5] movs r4, 0x2 eors r0, r4 - bl IsAnimBankSpriteVisible + bl IsBattlerSpriteVisible lsls r0, 24 cmp r0, 0 beq _080D5E10 - ldr r1, =gBankSpriteIds + ldr r1, =gBattlerSpriteIds ldrb r0, [r5] eors r0, r4 adds r0, r1 @@ -1549,9 +1549,9 @@ _080D5E18: lsls r0, 3 adds r5, r0, r1 strh r2, [r5, 0x8] - ldr r0, =gAnimBankTarget + ldr r0, =gBattleAnimTarget ldrb r0, [r0] - bl GetBankSide + bl GetBattlerSide lsls r0, 24 cmp r0, 0 beq _080D5E44 @@ -1622,9 +1622,9 @@ sub_80D5EB8: @ 80D5EB8 push {r4-r6,lr} lsls r0, 24 lsrs r5, r0, 24 - ldr r6, =gAnimBankAttacker + ldr r6, =gBattleAnimAttacker ldrb r0, [r6] - bl GetBankSide + bl GetBattlerSide lsls r0, 24 cmp r0, 0 beq _080D5ED4 @@ -1635,7 +1635,7 @@ sub_80D5EB8: @ 80D5EB8 _080D5ED4: ldr r4, =gBattleAnimArgs ldrb r0, [r4, 0x8] - bl GetAnimBankSpriteId + bl GetAnimBattlerSpriteId lsls r0, 24 lsrs r0, 24 ldr r2, =gTasks @@ -1660,7 +1660,7 @@ _080D5ED4: b _080D5F18 .pool _080D5F14: - ldr r0, =gAnimBankTarget + ldr r0, =gBattleAnimTarget ldrb r0, [r0] _080D5F18: strh r0, [r2, 0x12] @@ -1722,7 +1722,7 @@ sub_80D5F3C: @ 80D5F3C .pool _080D5F94: ldrb r0, [r4, 0x12] - bl GetBankSide + bl GetBattlerSide lsls r0, 24 cmp r0, 0 bne _080D5FBC @@ -1836,7 +1836,7 @@ sub_80D6064: @ 80D6064 lsrs r4, 24 ldr r6, =gBattleAnimArgs ldrb r0, [r6, 0x6] - bl GetAnimBankSpriteId + bl GetAnimBattlerSpriteId adds r5, r0, 0 lsls r5, 24 lsrs r5, 24 @@ -1939,7 +1939,7 @@ sub_80D6134: @ 80D6134 lsrs r7, r0, 24 ldr r4, =gBattleAnimArgs ldrb r0, [r4, 0x4] - bl GetAnimBankSpriteId + bl GetAnimBattlerSpriteId lsls r0, 24 lsrs r0, 24 mov r8, r0 @@ -1995,14 +1995,14 @@ _080D61B8: ldrsh r0, [r6, r1] cmp r0, 0 bne _080D61C8 - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker b _080D61CA .pool _080D61C8: - ldr r0, =gAnimBankTarget + ldr r0, =gBattleAnimTarget _080D61CA: ldrb r0, [r0] - bl GetBankSide + bl GetBattlerSide movs r1, 0 lsls r0, 24 cmp r0, 0 @@ -2057,7 +2057,7 @@ sub_80D622C: @ 80D622C lsrs r5, r0, 24 ldr r4, =gBattleAnimArgs ldrb r0, [r4, 0x4] - bl GetAnimBankSpriteId + bl GetAnimBattlerSpriteId lsls r0, 24 lsrs r0, 24 mov r8, r0 @@ -2076,14 +2076,14 @@ sub_80D622C: @ 80D622C ldrsh r0, [r4, r1] cmp r0, 0 bne _080D6274 - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker b _080D6276 .pool _080D6274: - ldr r0, =gAnimBankTarget + ldr r0, =gBattleAnimTarget _080D6276: ldrb r0, [r0] - bl GetBankSide + bl GetBattlerSide lsls r0, 24 cmp r0, 0 beq _080D6288 @@ -2290,7 +2290,7 @@ _080D63EE: ldrh r0, [r1, 0x8] strh r0, [r4, 0x1E] movs r0, 0x1 - bl GetAnimBankSpriteId + bl GetAnimBattlerSpriteId lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x16] |