diff options
Diffstat (limited to 'asm/battle_anim_80FE840.s')
-rw-r--r-- | asm/battle_anim_80FE840.s | 52267 |
1 files changed, 0 insertions, 52267 deletions
diff --git a/asm/battle_anim_80FE840.s b/asm/battle_anim_80FE840.s deleted file mode 100644 index 620940730..000000000 --- a/asm/battle_anim_80FE840.s +++ /dev/null @@ -1,52267 +0,0 @@ - .include "asm/macros.inc" - .include "constants/constants.inc" - - .syntax unified - - .text - - thumb_func_start sub_80FE840 -sub_80FE840: @ 80FE840 - push {r4,r5,lr} - adds r4, r0, 0 - ldr r5, =gBattleAnimArgs - ldrh r0, [r5] - ldrh r1, [r4, 0x20] - adds r0, r1 - strh r0, [r4, 0x20] - ldrh r0, [r5, 0x2] - ldrh r1, [r4, 0x22] - adds r0, r1 - strh r0, [r4, 0x22] - ldrh r0, [r5, 0x4] - strh r0, [r4, 0x2E] - ldrh r0, [r5, 0x6] - strh r0, [r4, 0x30] - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _080FE87C - ldrh r0, [r5, 0x8] - negs r0, r0 - b _080FE87E - .pool -_080FE87C: - ldrh r0, [r5, 0x8] -_080FE87E: - strh r0, [r4, 0x34] - ldr r0, =gBattleAnimArgs - ldrh r0, [r0, 0xA] - strh r0, [r4, 0x36] - ldr r0, =sub_80FE898 - str r0, [r4, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80FE840 - - thumb_func_start sub_80FE898 -sub_80FE898: @ 80FE898 - push {r4,lr} - adds r4, r0, 0 - ldrh r1, [r4, 0x2E] - movs r2, 0x2E - ldrsh r0, [r4, r2] - cmp r0, 0 - ble _080FE8D4 - subs r0, r1, 0x1 - strh r0, [r4, 0x2E] - ldrh r1, [r4, 0x32] - lsls r0, r1, 16 - asrs r0, 24 - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x30] - adds r1, r0 - strh r1, [r4, 0x32] - movs r1, 0x38 - ldrsh r0, [r4, r1] - movs r2, 0x34 - ldrsh r1, [r4, r2] - bl Sin - strh r0, [r4, 0x24] - ldrh r0, [r4, 0x36] - ldrh r1, [r4, 0x38] - adds r0, r1 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x38] - b _080FE8DA -_080FE8D4: - adds r0, r4, 0 - bl DestroyAnimSprite -_080FE8DA: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80FE898 - - thumb_func_start sub_80FE8E0 -sub_80FE8E0: @ 80FE8E0 - push {r4,r5,lr} - adds r4, r0, 0 - movs r1, 0x1 - bl sub_80A69CC - ldr r0, =gBattleAnimArgs - ldrh r0, [r0, 0x4] - strh r0, [r4, 0x2E] - ldr r5, =gBattleAnimAttacker - ldrb r0, [r5] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x32] - ldrb r0, [r5] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x36] - ldr r0, =sub_80A6EEC - str r0, [r4, 0x1C] - ldr r1, =move_anim_8074EE0 - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80FE8E0 - - thumb_func_start sub_80FE930 -sub_80FE930: @ 80FE930 - push {r4,r5,lr} - adds r4, r0, 0 - movs r1, 0x1 - bl sub_80A69CC - ldr r5, =gBattleAnimArgs - ldrb r1, [r5, 0x6] - adds r0, r4, 0 - bl StartSpriteAnim - ldrh r0, [r5, 0x4] - strh r0, [r4, 0x2E] - ldr r5, =gBattleAnimTarget - ldrb r0, [r5] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x32] - ldrb r0, [r5] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x36] - ldr r0, =sub_80A6EEC - str r0, [r4, 0x1C] - ldr r1, =DestroyAnimSprite - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80FE930 - - thumb_func_start sub_80FE988 -sub_80FE988: @ 80FE988 - push {r4-r6,lr} - adds r4, r0, 0 - movs r1, 0x1 - bl sub_80A69CC - ldr r6, =gBattleAnimArgs - ldrh r0, [r6, 0x4] - strh r0, [r4, 0x2E] - ldrh r0, [r4, 0x20] - strh r0, [r4, 0x30] - ldr r5, =gBattleAnimTarget - ldrb r0, [r5] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x32] - ldrh r0, [r4, 0x22] - strh r0, [r4, 0x34] - ldrb r0, [r5] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x36] - adds r0, r4, 0 - bl InitAnimLinearTranslation - ldrh r0, [r6, 0x6] - strh r0, [r4, 0x38] - ldr r1, =sub_80FE9E4 - str r1, [r4, 0x1C] - adds r0, r4, 0 - bl _call_via_r1 - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80FE988 - - thumb_func_start sub_80FE9E4 -sub_80FE9E4: @ 80FE9E4 - push {r4,lr} - adds r4, r0, 0 - bl TranslateAnimLinear - lsls r0, 24 - cmp r0, 0 - beq _080FE9FA - adds r0, r4, 0 - bl DestroySprite - b _080FEA4E -_080FE9FA: - movs r1, 0x38 - ldrsh r0, [r4, r1] - cmp r0, 0x7F - ble _080FEA14 - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - bl sub_80A82E4 - adds r0, 0x1 - b _080FEA1E - .pool -_080FEA14: - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - bl sub_80A82E4 - adds r0, 0x6 -_080FEA1E: - adds r1, r4, 0 - adds r1, 0x43 - strb r0, [r1] - movs r1, 0x38 - ldrsh r0, [r4, r1] - movs r1, 0x5 - bl Sin - ldrh r1, [r4, 0x24] - adds r0, r1 - strh r0, [r4, 0x24] - movs r1, 0x38 - ldrsh r0, [r4, r1] - movs r1, 0xE - bl Cos - ldrh r1, [r4, 0x26] - adds r0, r1 - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x38] - adds r0, 0xF - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x38] -_080FEA4E: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80FE9E4 - - thumb_func_start sub_80FEA58 -sub_80FEA58: @ 80FEA58 - push {r4-r6,lr} - lsls r0, 24 - lsrs r0, 24 - adds r6, r0, 0 - ldr r1, =gTasks - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - adds r5, r0, r1 - ldrh r0, [r5, 0x8] - subs r0, 0x1 - movs r2, 0 - strh r0, [r5, 0x8] - lsls r0, 16 - asrs r0, 16 - movs r1, 0x1 - negs r1, r1 - cmp r0, r1 - bne _080FEAB2 - ldrh r0, [r5, 0xA] - adds r0, 0x1 - strh r0, [r5, 0xA] - movs r0, 0x6 - strh r0, [r5, 0x8] - ldr r1, =gBattleAnimArgs - movs r0, 0xF - strh r0, [r1] - strh r2, [r1, 0x2] - movs r0, 0x50 - strh r0, [r1, 0x4] - strh r2, [r1, 0x6] - ldr r4, =gUnknown_08592210 - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - bl sub_80A82E4 - adds r3, r0, 0 - adds r3, 0x1 - lsls r3, 24 - lsrs r3, 24 - adds r0, r4, 0 - movs r1, 0 - movs r2, 0 - bl CreateSpriteAndAnimate -_080FEAB2: - movs r1, 0xA - ldrsh r0, [r5, r1] - cmp r0, 0xF - bne _080FEAC0 - adds r0, r6, 0 - bl DestroyAnimVisualTask -_080FEAC0: - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80FEA58 - - thumb_func_start sub_80FEAD8 -sub_80FEAD8: @ 80FEAD8 - push {r4-r6,lr} - adds r4, r0, 0 - movs r1, 0x1 - bl sub_80A6980 - ldr r6, =gBattleAnimArgs - ldrh r0, [r6, 0x6] - strh r0, [r4, 0x2E] - ldr r5, =gBattleAnimAttacker - ldrb r0, [r5] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x32] - ldrb r0, [r5] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x36] - ldrh r0, [r6, 0x4] - strh r0, [r4, 0x38] - adds r0, r4, 0 - bl sub_80A68D4 - ldr r0, =sub_80FEB28 - str r0, [r4, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80FEAD8 - - thumb_func_start sub_80FEB28 -sub_80FEB28: @ 80FEB28 - push {r4,lr} - adds r4, r0, 0 - bl TranslateAnimArc - lsls r0, 24 - cmp r0, 0 - beq _080FEB3C - adds r0, r4, 0 - bl DestroyAnimSprite -_080FEB3C: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80FEB28 - - thumb_func_start sub_80FEB44 -sub_80FEB44: @ 80FEB44 - push {r4,r5,lr} - adds r5, r0, 0 - bl Random2 - adds r1, r0, 0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x7 - ands r1, r0 - adds r0, r5, 0 - bl StartSpriteAnim - ldr r4, =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - ldrb r0, [r4] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _080FEB90 - ldrh r0, [r5, 0x20] - subs r0, 0x14 - b _080FEB94 - .pool -_080FEB90: - ldrh r0, [r5, 0x20] - adds r0, 0x14 -_080FEB94: - strh r0, [r5, 0x20] - bl Random2 - lsls r0, 16 - lsrs r0, 16 - movs r1, 0x1F - ands r0, r1 - adds r0, 0x40 - strh r0, [r5, 0x2E] - ldrh r0, [r5, 0x20] - strh r0, [r5, 0x30] - ldr r4, =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x32] - ldrh r0, [r5, 0x22] - strh r0, [r5, 0x34] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x36] - adds r0, r5, 0 - bl sub_80A7160 - bl Random2 - movs r1, 0xFF - ands r1, r0 - strh r1, [r5, 0x38] - adds r0, r5, 0 - adds r0, 0x43 - ldrb r0, [r0] - strh r0, [r5, 0x3A] - ldr r1, =sub_80FEBFC - str r1, [r5, 0x1C] - adds r0, r5, 0 - bl _call_via_r1 - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80FEB44 - - thumb_func_start sub_80FEBFC -sub_80FEBFC: @ 80FEBFC - push {r4,lr} - adds r4, r0, 0 - bl sub_80A70E8 - lsls r0, 24 - cmp r0, 0 - beq _080FEC12 - adds r0, r4, 0 - bl DestroyAnimSprite - b _080FEC42 -_080FEC12: - movs r1, 0x38 - ldrsh r0, [r4, r1] - movs r1, 0xC - bl Cos - ldrh r1, [r4, 0x26] - adds r0, r1 - strh r0, [r4, 0x26] - movs r1, 0x38 - ldrsh r0, [r4, r1] - cmp r0, 0x7E - bgt _080FEC2E - ldrh r0, [r4, 0x3A] - b _080FEC32 -_080FEC2E: - ldrh r0, [r4, 0x3A] - adds r0, 0x1 -_080FEC32: - adds r1, r4, 0 - adds r1, 0x43 - strb r0, [r1] - ldrh r0, [r4, 0x38] - adds r0, 0x18 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x38] -_080FEC42: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80FEBFC - - thumb_func_start sub_80FEC48 -sub_80FEC48: @ 80FEC48 - push {r4-r6,lr} - adds r6, r0, 0 - movs r1, 0x1 - bl sub_80A69CC - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _080FEC68 - ldr r1, =gBattleAnimArgs - ldrh r0, [r1, 0x4] - negs r0, r0 - strh r0, [r1, 0x4] -_080FEC68: - ldr r4, =gBattleAnimArgs - ldrh r0, [r4, 0x8] - strh r0, [r6, 0x2E] - ldr r5, =gBattleAnimTarget - ldrb r0, [r5] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r4, 0x4] - adds r0, r1 - strh r0, [r6, 0x32] - ldrb r0, [r5] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r4, 0x6] - adds r0, r1 - strh r0, [r6, 0x36] - ldrh r0, [r4, 0xA] - strh r0, [r6, 0x38] - adds r0, r6, 0 - bl sub_80A68D4 - ldr r0, =sub_80FECB8 - str r0, [r6, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80FEC48 - - thumb_func_start sub_80FECB8 -sub_80FECB8: @ 80FECB8 - push {r4,lr} - adds r4, r0, 0 - bl TranslateAnimArc - lsls r0, 24 - cmp r0, 0 - beq _080FECE2 - adds r2, r4, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] - movs r0, 0xA - strh r0, [r4, 0x2E] - ldr r0, =sub_80A64B0 - str r0, [r4, 0x1C] - ldr r1, =sub_80FECF0 - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 -_080FECE2: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80FECB8 - - thumb_func_start sub_80FECF0 -sub_80FECF0: @ 80FECF0 - push {r4,lr} - adds r4, r0, 0 - adds r2, r4, 0 - adds r2, 0x3E - ldrb r1, [r2] - movs r0, 0x5 - negs r0, r0 - ands r0, r1 - strb r0, [r2] - adds r0, r4, 0 - movs r1, 0x1 - bl StartSpriteAnim - movs r0, 0x3C - strh r0, [r4, 0x2E] - ldr r0, =sub_80A64B0 - str r0, [r4, 0x1C] - ldr r1, =DestroyAnimSprite - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80FECF0 - - thumb_func_start sub_80FED28 -sub_80FED28: @ 80FED28 - push {r4,r5,lr} - adds r4, r0, 0 - movs r1, 0x1 - bl sub_80A6980 - ldr r5, =gBattleAnimArgs - ldrb r1, [r5, 0x8] - adds r0, r4, 0 - bl StartSpriteAnim - movs r1, 0x8 - ldrsh r0, [r5, r1] - cmp r0, 0x1 - bne _080FED52 - ldrb r0, [r4, 0x1] - movs r1, 0xD - negs r1, r1 - ands r1, r0 - movs r0, 0x4 - orrs r1, r0 - strb r1, [r4, 0x1] -_080FED52: - ldrh r0, [r5, 0x6] - strh r0, [r4, 0x2E] - ldrh r0, [r5, 0x4] - strh r0, [r4, 0x30] - ldr r1, =sub_80FED74 - str r1, [r4, 0x1C] - adds r0, r4, 0 - bl _call_via_r1 - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80FED28 - - thumb_func_start sub_80FED74 -sub_80FED74: @ 80FED74 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x30 - ldrsh r0, [r4, r1] - movs r1, 0x20 - bl Sin - strh r0, [r4, 0x24] - movs r1, 0x30 - ldrsh r0, [r4, r1] - movs r1, 0x3 - negs r1, r1 - bl Cos - ldrh r1, [r4, 0x32] - adds r1, 0x18 - strh r1, [r4, 0x32] - lsls r1, 16 - asrs r1, 24 - adds r0, r1 - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x30] - subs r0, 0x40 - lsls r0, 16 - lsrs r0, 16 - cmp r0, 0x7F - bhi _080FEDC8 - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - bl sub_80A8328 - movs r1, 0x3 - ands r1, r0 - lsls r1, 2 - ldrb r2, [r4, 0x5] - movs r0, 0xD - negs r0, r0 - ands r0, r2 - orrs r0, r1 - b _080FEDEC - .pool -_080FEDC8: - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - bl sub_80A8328 - adds r0, 0x1 - lsls r0, 24 - lsrs r2, r0, 24 - cmp r2, 0x3 - bls _080FEDDC - movs r2, 0x3 -_080FEDDC: - movs r0, 0x3 - ands r2, r0 - lsls r2, 2 - ldrb r1, [r4, 0x5] - movs r0, 0xD - negs r0, r0 - ands r0, r1 - orrs r0, r2 -_080FEDEC: - strb r0, [r4, 0x5] - ldrh r0, [r4, 0x30] - adds r0, 0x2 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x30] - ldrh r0, [r4, 0x2E] - subs r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - asrs r0, 16 - movs r1, 0x1 - negs r1, r1 - cmp r0, r1 - bne _080FEE10 - adds r0, r4, 0 - bl DestroyAnimSprite -_080FEE10: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80FED74 - - thumb_func_start sub_80FEE1C -sub_80FEE1C: @ 80FEE1C - push {r4,lr} - lsls r0, 24 - lsrs r4, r0, 24 - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _080FEE36 - bl IsDoubleBattle - lsls r0, 24 - cmp r0, 0 - bne _080FEE3E -_080FEE36: - adds r0, r4, 0 - bl DestroyAnimVisualTask - b _080FEE70 -_080FEE3E: - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - bl sub_80A8364 - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _080FEE60 - movs r0, 0x2 - movs r1, 0x4 - movs r2, 0x3 - bl SetAnimBgAttribute - b _080FEE6A - .pool -_080FEE60: - movs r0, 0x1 - movs r1, 0x4 - movs r2, 0x1 - bl SetAnimBgAttribute -_080FEE6A: - adds r0, r4, 0 - bl DestroyAnimVisualTask -_080FEE70: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80FEE1C - - thumb_func_start sub_80FEE78 -sub_80FEE78: @ 80FEE78 - push {r4,r5,lr} - adds r4, r0, 0 - movs r1, 0 - bl sub_80A69CC - ldr r5, =gBattleAnimArgs - ldrh r0, [r5, 0x6] - strh r0, [r4, 0x2E] - ldrh r0, [r4, 0x20] - strh r0, [r4, 0x30] - strh r0, [r4, 0x32] - ldrh r0, [r4, 0x22] - strh r0, [r4, 0x34] - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r5, [r5, 0x4] - adds r0, r5 - strh r0, [r4, 0x36] - adds r0, r4, 0 - bl InitAnimLinearTranslation - movs r0, 0x40 - strh r0, [r4, 0x38] - ldr r1, =sub_80FEECC - str r1, [r4, 0x1C] - adds r0, r4, 0 - bl _call_via_r1 - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80FEE78 - - thumb_func_start sub_80FEECC -sub_80FEECC: @ 80FEECC - push {r4,lr} - adds r4, r0, 0 - bl TranslateAnimLinear - lsls r0, 24 - cmp r0, 0 - bne _080FEF38 - movs r1, 0x38 - ldrsh r0, [r4, r1] - movs r1, 0x20 - bl Sin - ldrh r1, [r4, 0x24] - adds r0, r1 - strh r0, [r4, 0x24] - movs r1, 0x38 - ldrsh r0, [r4, r1] - movs r1, 0x5 - negs r1, r1 - bl Cos - ldrh r1, [r4, 0x26] - adds r0, r1 - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x38] - subs r0, 0x40 - lsls r0, 16 - lsrs r0, 16 - cmp r0, 0x7F - bhi _080FEF18 - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl sub_80A82E4 - subs r0, 0x1 - b _080FEF22 - .pool -_080FEF18: - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl sub_80A82E4 - adds r0, 0x1 -_080FEF22: - adds r1, r4, 0 - adds r1, 0x43 - strb r0, [r1] - ldrh r0, [r4, 0x38] - adds r0, 0x5 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x38] - b _080FEF3E - .pool -_080FEF38: - adds r0, r4, 0 - bl DestroyAnimSprite -_080FEF3E: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80FEECC - - thumb_func_start sub_80FEF44 -sub_80FEF44: @ 80FEF44 - push {r4,r5,lr} - adds r4, r0, 0 - movs r1, 0x1 - bl sub_80A69CC - ldr r5, =gBattleAnimArgs - ldrh r0, [r5, 0x6] - strh r0, [r4, 0x2E] - ldrh r0, [r4, 0x20] - strh r0, [r4, 0x30] - strh r0, [r4, 0x32] - ldrh r0, [r4, 0x22] - strh r0, [r4, 0x34] - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r5, [r5, 0x4] - adds r0, r5 - strh r0, [r4, 0x36] - adds r0, r4, 0 - bl InitAnimLinearTranslation - movs r0, 0x40 - strh r0, [r4, 0x38] - ldr r1, =sub_80FEF98 - str r1, [r4, 0x1C] - adds r0, r4, 0 - bl _call_via_r1 - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80FEF44 - - thumb_func_start sub_80FEF98 -sub_80FEF98: @ 80FEF98 - push {r4,lr} - adds r4, r0, 0 - bl TranslateAnimLinear - lsls r0, 24 - cmp r0, 0 - bne _080FEFF0 - movs r1, 0x38 - ldrsh r0, [r4, r1] - movs r1, 0x8 - bl Sin - ldrh r1, [r4, 0x24] - adds r0, r1 - strh r0, [r4, 0x24] - ldrh r1, [r4, 0x38] - adds r0, r1, 0 - subs r0, 0x3B - lsls r0, 16 - lsrs r0, 16 - cmp r0, 0x4 - bls _080FEFD0 - adds r0, r1, 0 - subs r0, 0xBB - lsls r0, 16 - lsrs r0, 16 - cmp r0, 0x4 - bhi _080FEFE4 -_080FEFD0: - ldrb r2, [r4, 0x3] - lsls r1, r2, 26 - lsrs r1, 27 - movs r0, 0x8 - eors r1, r0 - lsls r1, 1 - subs r0, 0x47 - ands r0, r2 - orrs r0, r1 - strb r0, [r4, 0x3] -_080FEFE4: - ldrh r0, [r4, 0x38] - adds r0, 0x5 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x38] - b _080FEFF6 -_080FEFF0: - adds r0, r4, 0 - bl DestroyAnimSprite -_080FEFF6: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80FEF98 - - thumb_func_start sub_80FEFFC -sub_80FEFFC: @ 80FEFFC - push {r4,r5,lr} - adds r4, r0, 0 - ldr r5, =gBattleAnimAttacker - ldrb r0, [r5] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x20] - ldrb r0, [r5] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x22] - ldr r1, =gBattleAnimArgs - ldrh r0, [r1] - strh r0, [r4, 0x2E] - ldrh r0, [r1, 0x2] - strh r0, [r4, 0x30] - ldrh r0, [r1, 0x4] - strh r0, [r4, 0x32] - ldr r0, =sub_80FF044 - str r0, [r4, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80FEFFC - - thumb_func_start sub_80FF044 -sub_80FF044: @ 80FF044 - push {lr} - adds r1, r0, 0 - ldrh r0, [r1, 0x32] - movs r2, 0x32 - ldrsh r3, [r1, r2] - cmp r3, 0 - bne _080FF078 - ldrh r0, [r1, 0x30] - movs r2, 0x1 - ands r2, r0 - cmp r2, 0 - beq _080FF066 - movs r0, 0x80 - strh r0, [r1, 0x2E] - strh r3, [r1, 0x30] - strh r3, [r1, 0x32] - b _080FF06C -_080FF066: - strh r2, [r1, 0x2E] - strh r2, [r1, 0x30] - strh r2, [r1, 0x32] -_080FF06C: - ldr r0, =sub_80FF090 - str r0, [r1, 0x1C] - b _080FF08C - .pool -_080FF078: - subs r0, 0x1 - strh r0, [r1, 0x32] - ldrh r0, [r1, 0x2E] - ldrh r2, [r1, 0x20] - adds r0, r2 - strh r0, [r1, 0x20] - ldrh r0, [r1, 0x30] - ldrh r2, [r1, 0x22] - adds r0, r2 - strh r0, [r1, 0x22] -_080FF08C: - pop {r0} - bx r0 - thumb_func_end sub_80FF044 - - thumb_func_start sub_80FF090 -sub_80FF090: @ 80FF090 - push {r4,lr} - adds r4, r0, 0 - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _080FF0B4 - movs r1, 0x2E - ldrsh r0, [r4, r1] - movs r1, 0x19 - bl Sin - negs r0, r0 - b _080FF0BE - .pool -_080FF0B4: - movs r1, 0x2E - ldrsh r0, [r4, r1] - movs r1, 0x19 - bl Sin -_080FF0BE: - strh r0, [r4, 0x24] - ldrh r0, [r4, 0x2E] - adds r0, 0x2 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x2E] - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] - movs r1, 0x1 - ands r0, r1 - cmp r0, 0 - bne _080FF0DE - ldrh r0, [r4, 0x26] - adds r0, 0x1 - strh r0, [r4, 0x26] -_080FF0DE: - movs r1, 0x30 - ldrsh r0, [r4, r1] - cmp r0, 0x50 - ble _080FF0EC - adds r0, r4, 0 - bl DestroyAnimSprite -_080FF0EC: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80FF090 - - thumb_func_start sub_80FF0F4 -sub_80FF0F4: @ 80FF0F4 - push {r4-r6,lr} - adds r5, r0, 0 - movs r1, 0x1 - bl sub_80A69CC - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _080FF114 - ldr r1, =gBattleAnimArgs - ldrh r0, [r1, 0x4] - negs r0, r0 - strh r0, [r1, 0x4] -_080FF114: - ldr r6, =gBattleAnimArgs - ldrh r0, [r6, 0x8] - strh r0, [r5, 0x2E] - movs r1, 0xC - ldrsh r0, [r6, r1] - cmp r0, 0 - bne _080FF154 - ldr r4, =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r6, 0x4] - adds r0, r1 - strh r0, [r5, 0x32] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r6, [r6, 0x6] - adds r0, r6 - b _080FF174 - .pool -_080FF154: - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - adds r2, r5, 0 - adds r2, 0x32 - adds r3, r5, 0 - adds r3, 0x36 - movs r1, 0x1 - bl SetAverageBattlerPositions - ldrh r0, [r6, 0x4] - ldrh r1, [r5, 0x32] - adds r0, r1 - strh r0, [r5, 0x32] - ldrh r0, [r6, 0x6] - ldrh r1, [r5, 0x36] - adds r0, r1 -_080FF174: - strh r0, [r5, 0x36] - ldr r0, =gBattleAnimArgs - ldrh r0, [r0, 0xA] - strh r0, [r5, 0x38] - adds r0, r5, 0 - bl sub_80A68D4 - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - adds r4, r0, 0 - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - bl GetBattlerSide - lsls r4, 24 - lsls r0, 24 - cmp r4, r0 - bne _080FF1AC - movs r0, 0x1 - b _080FF1AE - .pool -_080FF1AC: - movs r0, 0 -_080FF1AE: - strh r0, [r5, 0x2E] - ldr r0, =sub_80FF1C0 - str r0, [r5, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80FF0F4 - - thumb_func_start sub_80FF1C0 -sub_80FF1C0: @ 80FF1C0 - push {r4-r7,lr} - adds r6, r0, 0 - movs r7, 0 - ldrh r5, [r6, 0x2E] - ldrh r4, [r6, 0x3C] - movs r0, 0x1 - strh r0, [r6, 0x2E] - adds r0, r6, 0 - bl TranslateAnimArc - ldrh r0, [r6, 0x3C] - strh r5, [r6, 0x2E] - lsls r4, 16 - asrs r4, 16 - cmp r4, 0xC8 - ble _080FF1F2 - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x37 - bgt _080FF1F2 - ldrh r0, [r6, 0x6] - cmp r0, 0 - bne _080FF1F8 - adds r0, 0x1 - strh r0, [r6, 0x6] -_080FF1F2: - ldrh r0, [r6, 0x6] - cmp r0, 0 - beq _080FF22A -_080FF1F8: - movs r1, 0x2E - ldrsh r0, [r6, r1] - cmp r0, 0 - beq _080FF22A - adds r3, r6, 0 - adds r3, 0x3E - ldrb r2, [r3] - lsls r0, r2, 29 - lsrs r0, 31 - movs r1, 0x1 - eors r1, r0 - lsls r1, 2 - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r3] - ldrh r0, [r6, 0x6] - adds r0, 0x1 - strh r0, [r6, 0x6] - lsls r0, 16 - lsrs r0, 16 - cmp r0, 0x1E - bne _080FF22A - movs r7, 0x1 -_080FF22A: - movs r2, 0x20 - ldrsh r0, [r6, r2] - movs r2, 0x24 - ldrsh r1, [r6, r2] - adds r0, r1 - adds r0, 0x10 - movs r1, 0x88 - lsls r1, 1 - cmp r0, r1 - bhi _080FF254 - movs r0, 0x22 - ldrsh r1, [r6, r0] - movs r2, 0x26 - ldrsh r0, [r6, r2] - adds r1, r0 - cmp r1, 0xA0 - bgt _080FF254 - movs r0, 0x10 - negs r0, r0 - cmp r1, r0 - bge _080FF256 -_080FF254: - movs r7, 0x1 -_080FF256: - cmp r7, 0 - beq _080FF260 - adds r0, r6, 0 - bl DestroyAnimSprite -_080FF260: - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end sub_80FF1C0 - - thumb_func_start sub_80FF268 -sub_80FF268: @ 80FF268 - push {r4,lr} - adds r4, r0, 0 - bl IsDoubleBattle - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _080FF28A - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - adds r2, r4, 0 - adds r2, 0x20 - adds r3, r4, 0 - adds r3, 0x22 - movs r1, 0x1 - bl SetAverageBattlerPositions -_080FF28A: - ldrh r0, [r4, 0x22] - adds r0, 0x20 - strh r0, [r4, 0x22] - ldr r1, =gBattleAnimArgs - ldrh r0, [r1] - strh r0, [r4, 0x2E] - ldrh r0, [r1, 0x2] - strh r0, [r4, 0x30] - ldrh r0, [r1, 0x4] - strh r0, [r4, 0x32] - ldrh r0, [r1, 0x6] - strh r0, [r4, 0x34] - ldrh r0, [r1, 0x8] - strh r0, [r4, 0x36] - ldr r0, =sub_80FF2BC - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80FF268 - - thumb_func_start sub_80FF2BC -sub_80FF2BC: @ 80FF2BC - push {r4,r5,lr} - adds r4, r0, 0 - ldrh r1, [r4, 0x30] - movs r2, 0x30 - ldrsh r0, [r4, r2] - cmp r0, 0xFF - bne _080FF2D2 - ldrh r0, [r4, 0x22] - subs r0, 0x2 - strh r0, [r4, 0x22] - b _080FF2E0 -_080FF2D2: - cmp r0, 0 - ble _080FF2E0 - ldrh r0, [r4, 0x22] - subs r0, 0x2 - strh r0, [r4, 0x22] - subs r0, r1, 0x2 - strh r0, [r4, 0x30] -_080FF2E0: - ldrh r3, [r4, 0x32] - ldrh r5, [r4, 0x38] - adds r2, r3, r5 - strh r2, [r4, 0x38] - movs r0, 0x2E - ldrsh r1, [r4, r0] - movs r5, 0x36 - ldrsh r0, [r4, r5] - cmp r1, r0 - bge _080FF2F8 - adds r0, r2, r3 - strh r0, [r4, 0x38] -_080FF2F8: - ldrh r1, [r4, 0x38] - movs r0, 0xFF - ands r0, r1 - strh r0, [r4, 0x38] - movs r1, 0x38 - ldrsh r0, [r4, r1] - movs r2, 0x34 - ldrsh r1, [r4, r2] - bl Cos - strh r0, [r4, 0x24] - movs r5, 0x38 - ldrsh r0, [r4, r5] - movs r1, 0x5 - bl Sin - strh r0, [r4, 0x26] - movs r1, 0x38 - ldrsh r0, [r4, r1] - cmp r0, 0x7F - bgt _080FF338 - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - bl sub_80A8328 - lsls r0, 24 - lsrs r0, 24 - subs r0, 0x1 - b _080FF346 - .pool -_080FF338: - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - bl sub_80A8328 - lsls r0, 24 - lsrs r0, 24 - adds r0, 0x1 -_080FF346: - movs r1, 0x3 - ands r0, r1 - lsls r0, 2 - ldrb r2, [r4, 0x5] - movs r1, 0xD - negs r1, r1 - ands r1, r2 - orrs r1, r0 - strb r1, [r4, 0x5] - ldrh r0, [r4, 0x2E] - subs r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - cmp r0, 0 - bne _080FF36A - adds r0, r4, 0 - bl DestroyAnimSprite -_080FF36A: - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80FF2BC - - thumb_func_start sub_80FF374 -sub_80FF374: @ 80FF374 - push {r4,r5,lr} - adds r5, r0, 0 - movs r1, 0 - bl sub_80A6980 - adds r2, r5, 0 - adds r2, 0x2C - ldrb r0, [r2] - movs r1, 0x80 - orrs r0, r1 - strb r0, [r2] - ldr r4, =gBattleAnimArgs - ldrb r1, [r4, 0x4] - adds r0, r5, 0 - bl StartSpriteAffineAnim - ldrh r0, [r4, 0x4] - strh r0, [r5, 0x3A] - ldrh r0, [r4, 0x6] - strh r0, [r5, 0x3C] - ldr r0, =sub_80FF3B0 - str r0, [r5, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80FF374 - - thumb_func_start sub_80FF3B0 -sub_80FF3B0: @ 80FF3B0 - push {r4,lr} - adds r4, r0, 0 - ldr r0, =gBattleAnimArgs - ldrh r1, [r0, 0xE] - ldr r0, =0x0000ffff - cmp r1, r0 - bne _080FF3DA - adds r2, r4, 0 - adds r2, 0x2C - ldrb r1, [r2] - movs r0, 0x7F - ands r0, r1 - strb r0, [r2] - movs r0, 0x1 - bl GetAnimBattlerSpriteId - movs r0, 0x80 - lsls r0, 1 - strh r0, [r4, 0x2E] - ldr r0, =sub_80FF3EC - str r0, [r4, 0x1C] -_080FF3DA: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80FF3B0 - - thumb_func_start sub_80FF3EC -sub_80FF3EC: @ 80FF3EC - push {r4,lr} - adds r4, r0, 0 - movs r0, 0x1 - bl GetAnimBattlerSpriteId - movs r1, 0x32 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080FF404 - ldrh r0, [r4, 0x2E] - adds r0, 0xB - b _080FF408 -_080FF404: - ldrh r0, [r4, 0x2E] - subs r0, 0xB -_080FF408: - strh r0, [r4, 0x2E] - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x6 - bne _080FF424 - movs r0, 0 - strh r0, [r4, 0x30] - ldrh r0, [r4, 0x32] - movs r1, 0x1 - eors r0, r1 - strh r0, [r4, 0x32] -_080FF424: - adds r0, r4, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x20 - ands r0, r1 - cmp r0, 0 - beq _080FF452 - ldrh r0, [r4, 0x3C] - subs r0, 0x1 - strh r0, [r4, 0x3C] - lsls r0, 16 - cmp r0, 0 - ble _080FF44C - ldrh r1, [r4, 0x3A] - lsls r1, 24 - lsrs r1, 24 - adds r0, r4, 0 - bl StartSpriteAffineAnim - b _080FF452 -_080FF44C: - adds r0, r4, 0 - bl DestroyAnimSprite -_080FF452: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80FF3EC - - thumb_func_start sub_80FF458 -sub_80FF458: @ 80FF458 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - lsls r0, 24 - lsrs r4, r0, 24 - movs r0, 0x1 - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r1, r0, 24 - ldr r0, =gSprites - mov r10, r0 - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - mov r2, r10 - adds r7, r0, r2 - adds r0, r7, 0 - adds r0, 0x3E - ldrb r0, [r0] - lsls r0, 29 - cmp r0, 0 - bge _080FF498 - adds r0, r4, 0 - bl DestroyAnimVisualTask - b _080FF51C - .pool -_080FF498: - adds r0, r1, 0 - movs r1, 0x1 - bl sub_80A7270 - ldr r0, =gTasks - lsls r6, r4, 2 - adds r6, r4 - lsls r6, 3 - adds r6, r0 - ldrb r0, [r7, 0x5] - lsls r0, 28 - lsrs r0, 30 - strh r0, [r6, 0x24] - ldr r0, =gBattleAnimTarget - mov r9, r0 - ldrb r0, [r0] - bl sub_80A8328 - movs r1, 0x3 - mov r8, r1 - mov r1, r8 - ands r1, r0 - lsls r1, 2 - ldrb r2, [r7, 0x5] - movs r5, 0xD - negs r5, r5 - adds r0, r5, 0 - ands r0, r2 - orrs r0, r1 - strb r0, [r7, 0x5] - movs r0, 0x3 - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r1, r0, 24 - lsls r4, r1, 4 - adds r4, r1 - lsls r4, 2 - add r4, r10 - ldrb r0, [r4, 0x5] - lsls r0, 28 - lsrs r0, 30 - strh r0, [r6, 0x26] - mov r2, r9 - ldrb r1, [r2] - movs r0, 0x2 - eors r0, r1 - bl sub_80A8328 - mov r1, r8 - ands r1, r0 - lsls r1, 2 - ldrb r0, [r4, 0x5] - ands r5, r0 - orrs r5, r1 - strb r5, [r4, 0x5] - ldr r1, =gBattleAnimArgs - ldrh r0, [r1] - strh r0, [r6, 0x8] - ldrh r0, [r1, 0x2] - strh r0, [r6, 0xA] - movs r0, 0x80 - lsls r0, 1 - strh r0, [r6, 0x1E] - ldr r0, =sub_80FF53C - str r0, [r6] -_080FF51C: - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80FF458 - - thumb_func_start sub_80FF53C -sub_80FF53C: @ 80FF53C - push {r4-r6,lr} - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - movs r0, 0x1 - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r0, 24 - adds r6, r0, 0 - ldr r1, =gTasks - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r4, r0, r1 - ldrh r1, [r4, 0x8] - ldrh r0, [r4, 0x1C] - adds r1, r0 - strh r1, [r4, 0x1C] - ldr r2, =gSprites - lsls r0, r6, 4 - adds r0, r6 - lsls r0, 2 - adds r5, r0, r2 - lsls r1, 16 - asrs r1, 24 - strh r1, [r5, 0x24] - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _080FF586 - ldrh r0, [r5, 0x24] - negs r0, r0 - strh r0, [r5, 0x24] -_080FF586: - ldrh r0, [r4, 0x1E] - adds r0, 0x10 - strh r0, [r4, 0x1E] - movs r0, 0x1E - ldrsh r2, [r4, r0] - adds r0, r6, 0 - adds r1, r2, 0 - movs r3, 0 - bl obj_id_set_rotscale - adds r0, r6, 0 - bl sub_80A7E6C - ldrh r0, [r4, 0xA] - subs r0, 0x1 - strh r0, [r4, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0 - bne _080FF5B4 - strh r0, [r4, 0x8] - ldr r0, =sub_80FF5CC - str r0, [r4] -_080FF5B4: - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80FF53C - - thumb_func_start sub_80FF5CC -sub_80FF5CC: @ 80FF5CC - push {r4-r7,lr} - lsls r0, 24 - lsrs r3, r0, 24 - ldr r0, =gBattleAnimArgs - ldrh r1, [r0, 0xE] - ldr r0, =0x0000ffff - cmp r1, r0 - bne _080FF660 - ldr r0, =gTasks - lsls r2, r3, 2 - adds r1, r2, r3 - lsls r1, 3 - adds r7, r1, r0 - movs r1, 0x8 - ldrsh r5, [r7, r1] - adds r4, r0, 0 - cmp r5, 0 - bne _080FF674 - movs r0, 0x1 - bl GetAnimBattlerSpriteId - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - adds r0, r4, 0 - bl sub_80A7344 - ldr r6, =gSprites - lsls r1, r4, 4 - adds r1, r4 - lsls r1, 2 - adds r1, r6 - strh r5, [r1, 0x24] - strh r5, [r1, 0x26] - movs r5, 0x3 - ldrh r2, [r7, 0x24] - ands r2, r5 - lsls r2, 2 - ldrb r3, [r1, 0x5] - movs r4, 0xD - negs r4, r4 - adds r0, r4, 0 - ands r0, r3 - orrs r0, r2 - strb r0, [r1, 0x5] - movs r0, 0x3 - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r6 - ldrh r0, [r7, 0x26] - ands r0, r5 - lsls r0, 2 - ldrb r2, [r1, 0x5] - ands r4, r2 - orrs r4, r0 - strb r4, [r1, 0x5] - ldrh r0, [r7, 0x8] - adds r0, 0x1 - strh r0, [r7, 0x8] - b _080FF68E - .pool -_080FF660: - ldr r1, =gTasks - lsls r2, r3, 2 - adds r0, r2, r3 - lsls r0, 3 - adds r0, r1 - movs r4, 0x8 - ldrsh r0, [r0, r4] - adds r4, r1, 0 - cmp r0, 0 - beq _080FF68E -_080FF674: - adds r1, r2, r3 - lsls r1, 3 - adds r1, r4 - ldrh r0, [r1, 0x8] - adds r0, 0x1 - strh r0, [r1, 0x8] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x3 - bne _080FF68E - adds r0, r3, 0 - bl DestroyAnimVisualTask -_080FF68E: - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80FF5CC - - thumb_func_start sub_80FF698 -sub_80FF698: @ 80FF698 - push {r4-r6,lr} - adds r5, r0, 0 - movs r1, 0x2E - ldrsh r0, [r5, r1] - cmp r0, 0 - beq _080FF6AA - cmp r0, 0x1 - beq _080FF704 - b _080FF756 -_080FF6AA: - ldr r6, =gBattleAnimTarget - ldrb r0, [r6] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _080FF6C2 - ldr r1, =gBattleAnimArgs - movs r2, 0 - ldrsh r0, [r1, r2] - negs r0, r0 - strh r0, [r1] -_080FF6C2: - ldrb r0, [r6] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - ldr r4, =gBattleAnimArgs - lsrs r0, 24 - ldrh r1, [r4] - adds r0, r1 - strh r0, [r5, 0x20] - ldrb r0, [r6] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r4, [r4, 0x2] - adds r0, r4 - strh r0, [r5, 0x22] - adds r2, r5, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] - ldrh r0, [r5, 0x2E] - adds r0, 0x1 - strh r0, [r5, 0x2E] - b _080FF756 - .pool -_080FF704: - adds r2, r5, 0 - adds r2, 0x3E - ldrb r1, [r2] - movs r0, 0x5 - negs r0, r0 - ands r0, r1 - strb r0, [r2] - adds r0, r5, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x20 - ands r0, r1 - cmp r0, 0 - beq _080FF756 - adds r0, r5, 0 - movs r1, 0x1 - bl ChangeSpriteAffineAnim - movs r0, 0x19 - strh r0, [r5, 0x2E] - ldr r4, =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x32] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x36] - ldr r0, =sub_80A70C0 - str r0, [r5, 0x1C] - ldr r1, =DestroyAnimSprite - adds r0, r5, 0 - bl StoreSpriteCallbackInData6 -_080FF756: - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80FF698 - - thumb_func_start sub_80FF768 -sub_80FF768: @ 80FF768 - push {r4,r5,lr} - adds r5, r0, 0 - movs r1, 0x2E - ldrsh r0, [r5, r1] - cmp r0, 0 - bne _080FF7D4 - ldr r4, =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - ldr r4, =gBattleAnimArgs - ldrh r0, [r4] - strh r0, [r5, 0x24] - ldrh r0, [r4, 0x2] - strh r0, [r5, 0x26] - ldrb r0, [r4, 0x4] - adds r0, 0x1E - adds r1, r5, 0 - adds r1, 0x43 - strb r0, [r1] - ldrb r1, [r4, 0x6] - adds r0, r5, 0 - bl StartSpriteAnim - ldrh r0, [r4, 0x8] - strh r0, [r5, 0x32] - ldrh r0, [r5, 0x2E] - adds r0, 0x1 - strh r0, [r5, 0x2E] - movs r2, 0x22 - ldrsh r0, [r5, r2] - movs r2, 0x26 - ldrsh r1, [r5, r2] - adds r0, r1 - cmp r0, 0x78 - ble _080FF7D4 - ldrh r0, [r5, 0x22] - adds r1, r0, 0 - subs r1, 0x78 - ldrh r2, [r5, 0x26] - adds r0, r2 - adds r1, r0 - strh r1, [r5, 0x22] -_080FF7D4: - ldr r0, =sub_80FF8DC - str r0, [r5, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80FF768 - - thumb_func_start sub_80FF7EC -sub_80FF7EC: @ 80FF7EC - push {r4-r6,lr} - mov r6, r10 - mov r5, r9 - mov r4, r8 - push {r4-r6} - sub sp, 0x4 - mov r9, r0 - ldr r4, =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - adds r5, r0, 0 - lsls r5, 24 - lsrs r5, 24 - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - mov r8, r0 - mov r0, r8 - lsls r0, 24 - lsrs r0, 24 - mov r8, r0 - ldr r6, =gBattleAnimTarget - ldrb r0, [r6] - movs r1, 0x2 - bl GetBattlerSpriteCoord - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - ldrb r0, [r6] - movs r1, 0x3 - bl GetBattlerSpriteCoord - adds r2, r0, 0 - lsls r2, 24 - subs r4, r5 - lsls r4, 16 - lsrs r2, 24 - mov r1, r8 - subs r2, r1 - lsls r2, 16 - lsrs r2, 16 - lsrs r3, r4, 16 - mov r10, r3 - asrs r4, 16 - ldr r6, =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r6, r1] - muls r0, r4 - movs r1, 0x64 - str r2, [sp] - bl __divsi3 - adds r5, r0 - mov r3, r9 - strh r5, [r3, 0x20] - ldr r2, [sp] - lsls r0, r2, 16 - asrs r0, 16 - movs r3, 0 - ldrsh r1, [r6, r3] - muls r0, r1 - movs r1, 0x64 - bl __divsi3 - add r8, r0 - mov r1, r8 - mov r0, r9 - strh r1, [r0, 0x22] - ldrh r0, [r6, 0x2] - mov r3, r9 - strh r0, [r3, 0x24] - ldrh r0, [r6, 0x4] - strh r0, [r3, 0x26] - ldrb r0, [r6, 0x6] - adds r0, 0x1E - mov r1, r9 - adds r1, 0x43 - strb r0, [r1] - ldrb r1, [r6, 0x8] - mov r0, r9 - bl StartSpriteAnim - ldrh r0, [r6, 0xA] - mov r1, r9 - strh r0, [r1, 0x32] - ldr r0, =sub_80FF8DC - str r0, [r1, 0x1C] - ldr r1, =gUnknown_0203A0F8 - mov r3, r9 - ldrh r0, [r3, 0x20] - strh r0, [r1] - ldrh r0, [r3, 0x22] - strh r0, [r1, 0x2] - mov r0, r10 - strh r0, [r1, 0x4] - ldr r2, [sp] - strh r2, [r1, 0x6] - add sp, 0x4 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80FF7EC - - thumb_func_start sub_80FF8DC -sub_80FF8DC: @ 80FF8DC - push {lr} - adds r3, r0, 0 - ldrh r1, [r3, 0x2E] - adds r1, 0x1 - strh r1, [r3, 0x2E] - lsls r1, 16 - asrs r1, 16 - movs r2, 0x32 - ldrsh r0, [r3, r2] - subs r0, 0xA - cmp r1, r0 - ble _080FF91C - movs r0, 0x2E - ldrsh r1, [r3, r0] - lsrs r0, r1, 31 - adds r0, r1, r0 - asrs r0, 1 - lsls r0, 1 - subs r1, r0 - movs r2, 0x3E - adds r2, r3 - mov r12, r2 - movs r0, 0x1 - ands r1, r0 - lsls r1, 2 - ldrb r2, [r2] - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - mov r1, r12 - strb r0, [r1] -_080FF91C: - movs r2, 0x2E - ldrsh r1, [r3, r2] - movs r2, 0x32 - ldrsh r0, [r3, r2] - cmp r1, r0 - ble _080FF92E - adds r0, r3, 0 - bl DestroyAnimSprite -_080FF92E: - pop {r0} - bx r0 - thumb_func_end sub_80FF8DC - - thumb_func_start sub_80FF934 -sub_80FF934: @ 80FF934 - push {r4-r6,lr} - adds r6, r0, 0 - movs r1, 0x2E - ldrsh r0, [r6, r1] - cmp r0, 0 - bne _080FF974 - ldr r5, =gBattleAnimAttacker - ldrb r0, [r5] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - ldr r4, =gBattleAnimArgs - lsrs r0, 24 - ldrh r2, [r4] - adds r0, r2 - strh r0, [r6, 0x20] - ldrb r0, [r5] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r4, 0x2] - adds r0, r1 - strh r0, [r6, 0x22] - ldrh r0, [r4, 0x4] - strh r0, [r6, 0x30] - ldrh r0, [r4, 0x6] - strh r0, [r6, 0x32] - ldrh r0, [r4, 0x8] - strh r0, [r6, 0x34] -_080FF974: - ldrh r0, [r6, 0x2E] - adds r0, 0x1 - strh r0, [r6, 0x2E] - ldrh r1, [r6, 0x30] - muls r0, r1 - strh r0, [r6, 0x24] - movs r2, 0x2E - ldrsh r1, [r6, r2] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 2 - movs r1, 0xFF - ands r0, r1 - movs r2, 0x32 - ldrsh r1, [r6, r2] - bl Sin - strh r0, [r6, 0x26] - movs r0, 0x2E - ldrsh r1, [r6, r0] - movs r2, 0x34 - ldrsh r0, [r6, r2] - cmp r1, r0 - ble _080FF9AA - adds r0, r6, 0 - bl DestroyAnimSprite -_080FF9AA: - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80FF934 - - thumb_func_start sub_80FF9B8 -sub_80FF9B8: @ 80FF9B8 - push {r4,r5,lr} - movs r2, 0x20 - ldrsh r4, [r0, r2] - lsls r4, 8 - movs r3, 0x22 - ldrsh r2, [r0, r3] - orrs r4, r2 - movs r5, 0x3A - ldrsh r2, [r0, r5] - lsls r2, 8 - movs r5, 0x3C - ldrsh r3, [r0, r5] - orrs r2, r3 - lsls r1, 8 - strh r4, [r0, 0x38] - strh r2, [r0, 0x3A] - strh r1, [r0, 0x3C] - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_80FF9B8 - - thumb_func_start sub_80FF9E0 -sub_80FF9E0: @ 80FF9E0 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - mov r8, r0 - ldrh r0, [r0, 0x38] - lsrs r1, r0, 8 - mov r10, r1 - lsls r0, 24 - lsrs r0, 24 - mov r9, r0 - mov r1, r8 - ldrh r0, [r1, 0x3A] - lsrs r2, r0, 8 - lsls r0, 24 - lsrs r4, r0, 24 - ldrh r1, [r1, 0x3C] - lsls r0, r1, 16 - asrs r0, 24 - lsls r0, 16 - lsrs r6, r0, 16 - movs r3, 0xFF - ands r3, r1 - cmp r2, 0 - bne _080FFA1A - movs r2, 0x20 - negs r2, r2 - b _080FFA22 -_080FFA1A: - cmp r2, 0xFF - bne _080FFA22 - movs r2, 0x88 - lsls r2, 1 -_080FFA22: - mov r0, r9 - subs r4, r0 - lsls r4, 16 - lsrs r4, 16 - mov r1, r10 - subs r0, r2, r1 - lsls r5, r3, 16 - asrs r5, 16 - muls r0, r5 - lsls r1, r6, 16 - asrs r7, r1, 16 - adds r1, r7, 0 - bl __divsi3 - adds r6, r0, 0 - lsls r4, 16 - asrs r4, 16 - adds r0, r4, 0 - muls r0, r5 - adds r1, r7, 0 - bl __divsi3 - add r6, r10 - mov r1, r8 - strh r6, [r1, 0x20] - add r0, r9 - strh r0, [r1, 0x22] - adds r5, 0x1 - lsls r5, 16 - lsrs r3, r5, 16 - asrs r5, 16 - cmp r5, r7 - beq _080FFA74 - lsls r1, r7, 8 - lsls r0, r3, 16 - asrs r0, 16 - orrs r0, r1 - mov r1, r8 - strh r0, [r1, 0x3C] - movs r0, 0 - b _080FFA76 -_080FFA74: - movs r0, 0x1 -_080FFA76: - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r1} - bx r1 - thumb_func_end sub_80FF9E0 - - thumb_func_start sub_80FFA84 -sub_80FFA84: @ 80FFA84 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0xA - bne _080FFA98 - adds r0, r4, 0 - movs r1, 0x1 - bl StartSpriteAffineAnim -_080FFA98: - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x32 - ble _080FFAAC - adds r0, r4, 0 - bl DestroyAnimSprite -_080FFAAC: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80FFA84 - - thumb_func_start sub_80FFAB4 -sub_80FFAB4: @ 80FFAB4 - push {r4,r5,lr} - adds r4, r0, 0 - movs r1, 0x34 - ldrsh r0, [r4, r1] - lsls r0, 7 - movs r2, 0x36 - ldrsh r1, [r4, r2] - bl __divsi3 - ldrh r1, [r4, 0x2E] - adds r1, r0 - movs r5, 0 - strh r1, [r4, 0x2E] - lsls r1, 16 - asrs r1, 16 - cmp r1, 0x7F - ble _080FFADE - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] - strh r5, [r4, 0x2E] -_080FFADE: - ldrh r0, [r4, 0x2E] - adds r0, 0x80 - lsls r0, 16 - asrs r0, 16 - movs r1, 0x30 - ldrsh r2, [r4, r1] - lsls r2, 3 - movs r1, 0x1E - subs r1, r2 - lsls r1, 16 - asrs r1, 16 - bl Sin - strh r0, [r4, 0x26] - adds r0, r4, 0 - bl sub_80FF9E0 - lsls r0, 24 - cmp r0, 0 - beq _080FFB0E - strh r5, [r4, 0x26] - strh r5, [r4, 0x2E] - ldr r0, =sub_80FFA84 - str r0, [r4, 0x1C] -_080FFB0E: - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80FFAB4 - - thumb_func_start sub_80FFB18 -sub_80FFB18: @ 80FFB18 - push {r4-r6,lr} - adds r5, r0, 0 - movs r1, 0 - bl sub_80A69CC - ldr r4, =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r6, r0, 24 - ldrb r0, [r4] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r2, r0, 24 - ldr r0, =gBattleAnimAttacker - ldrb r1, [r0] - movs r0, 0x2 - eors r0, r1 - ldrb r4, [r4] - cmp r0, r4 - bne _080FFB68 - strh r6, [r5, 0x3A] - adds r0, r2, 0 - adds r0, 0xA - strh r0, [r5, 0x3C] - adds r0, r5, 0 - movs r1, 0x3C - bl sub_80FF9B8 - movs r0, 0x1 - b _080FFB7A - .pool -_080FFB68: - strh r6, [r5, 0x3A] - adds r0, r2, 0 - adds r0, 0xA - strh r0, [r5, 0x3C] - adds r0, r5, 0 - movs r1, 0x3C - bl sub_80FF9B8 - movs r0, 0x3 -_080FFB7A: - strh r0, [r5, 0x34] - movs r0, 0x3C - strh r0, [r5, 0x36] - ldr r0, =sub_80FFAB4 - str r0, [r5, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80FFB18 - - thumb_func_start sub_80FFB90 -sub_80FFB90: @ 80FFB90 - push {r4,r5,lr} - adds r4, r0, 0 - movs r1, 0x34 - ldrsh r0, [r4, r1] - lsls r0, 7 - movs r2, 0x36 - ldrsh r1, [r4, r2] - bl __divsi3 - ldrh r1, [r4, 0x2E] - adds r1, r0 - movs r5, 0 - strh r1, [r4, 0x2E] - lsls r1, 16 - asrs r1, 16 - cmp r1, 0x7F - ble _080FFBBA - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] - strh r5, [r4, 0x2E] -_080FFBBA: - ldrh r0, [r4, 0x2E] - adds r0, 0x80 - lsls r0, 16 - asrs r0, 16 - movs r1, 0x30 - ldrsh r2, [r4, r1] - lsls r2, 3 - movs r1, 0x1E - subs r1, r2 - lsls r1, 16 - asrs r1, 16 - bl Sin - strh r0, [r4, 0x26] - adds r0, r4, 0 - bl sub_80FF9E0 - lsls r0, 24 - cmp r0, 0 - beq _080FFBEC - strh r5, [r4, 0x26] - strh r5, [r4, 0x2E] - adds r0, r4, 0 - bl DestroyAnimSprite -_080FFBEC: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_80FFB90 - - thumb_func_start sub_80FFBF4 -sub_80FFBF4: @ 80FFBF4 - push {r4-r6,lr} - adds r5, r0, 0 - ldr r4, =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r6, r0, 24 - ldrb r0, [r4] - bl GetBattlerSide - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0 - bne _080FFC38 - strh r0, [r5, 0x3A] - adds r0, r6, 0 - adds r0, 0xA - strh r0, [r5, 0x3C] - adds r0, r5, 0 - movs r1, 0x28 - bl sub_80FF9B8 - movs r0, 0x3 - strh r0, [r5, 0x34] - movs r0, 0x3C - strh r0, [r5, 0x36] - ldr r0, =sub_80FFAB4 - b _080FFC62 - .pool -_080FFC38: - movs r0, 0xFF - strh r0, [r5, 0x3A] - adds r0, r6, 0 - adds r0, 0xA - strh r0, [r5, 0x3C] - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _080FFC50 - movs r0, 0 - strh r0, [r5, 0x3A] -_080FFC50: - adds r0, r5, 0 - movs r1, 0x28 - bl sub_80FF9B8 - movs r0, 0x3 - strh r0, [r5, 0x34] - movs r0, 0x3C - strh r0, [r5, 0x36] - ldr r0, =sub_80FFB90 -_080FFC62: - str r0, [r5, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80FFBF4 - - thumb_func_start sub_80FFC70 -sub_80FFC70: @ 80FFC70 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080FFC8A - adds r0, r4, 0 - movs r1, 0 - bl sub_80A6980 - ldr r0, =gBattleAnimArgs - ldrh r0, [r0, 0x4] - strh r0, [r4, 0x30] -_080FFC8A: - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - ldrh r1, [r4, 0x30] - muls r0, r1 - strh r0, [r4, 0x26] - adds r0, r4, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x10 - ands r0, r1 - cmp r0, 0 - beq _080FFCAA - adds r0, r4, 0 - bl DestroyAnimSprite -_080FFCAA: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80FFC70 - - thumb_func_start sub_80FFCB4 -sub_80FFCB4: @ 80FFCB4 - push {r4-r6,lr} - adds r5, r0, 0 - movs r1, 0 - bl sub_80A6980 - ldr r4, =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r6, r0, 24 - ldrb r0, [r4] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r2, r0, 24 - ldr r0, =gBattleAnimTarget - ldrb r1, [r0] - movs r0, 0x2 - eors r0, r1 - ldrb r4, [r4] - cmp r0, r4 - bne _080FFD04 - strh r6, [r5, 0x3A] - adds r0, r2, 0 - adds r0, 0xA - strh r0, [r5, 0x3C] - adds r0, r5, 0 - movs r1, 0x3C - bl sub_80FF9B8 - movs r0, 0x1 - b _080FFD16 - .pool -_080FFD04: - strh r6, [r5, 0x3A] - adds r0, r2, 0 - adds r0, 0xA - strh r0, [r5, 0x3C] - adds r0, r5, 0 - movs r1, 0x3C - bl sub_80FF9B8 - movs r0, 0x3 -_080FFD16: - strh r0, [r5, 0x34] - movs r0, 0x3C - strh r0, [r5, 0x36] - ldr r0, =sub_80FFD2C - str r0, [r5, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80FFCB4 - - thumb_func_start sub_80FFD2C -sub_80FFD2C: @ 80FFD2C - push {r4,r5,lr} - adds r4, r0, 0 - movs r1, 0x34 - ldrsh r0, [r4, r1] - lsls r0, 7 - movs r2, 0x36 - ldrsh r1, [r4, r2] - bl __divsi3 - ldrh r1, [r4, 0x2E] - adds r1, r0 - movs r5, 0 - strh r1, [r4, 0x2E] - lsls r1, 16 - asrs r1, 16 - cmp r1, 0x7F - ble _080FFD56 - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] - strh r5, [r4, 0x2E] -_080FFD56: - ldrh r0, [r4, 0x2E] - adds r0, 0x80 - lsls r0, 16 - asrs r0, 16 - movs r1, 0x30 - ldrsh r2, [r4, r1] - lsls r2, 3 - movs r1, 0x1E - subs r1, r2 - lsls r1, 16 - asrs r1, 16 - bl Sin - strh r0, [r4, 0x26] - lsls r0, 16 - cmp r0, 0 - bne _080FFD8A - movs r0, 0x3F - bl BattleAnimAdjustPanning - adds r1, r0, 0 - lsls r1, 24 - asrs r1, 24 - movs r0, 0x7D - bl PlaySE12WithPanning -_080FFD8A: - adds r0, r4, 0 - bl sub_80FF9E0 - lsls r0, 24 - cmp r0, 0 - beq _080FFDB2 - strh r5, [r4, 0x26] - strh r5, [r4, 0x2E] - ldr r0, =sub_80FFA84 - str r0, [r4, 0x1C] - movs r0, 0x40 - negs r0, r0 - bl BattleAnimAdjustPanning - adds r1, r0, 0 - lsls r1, 24 - asrs r1, 24 - movs r0, 0x7D - bl PlaySE12WithPanning -_080FFDB2: - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80FFD2C - - thumb_func_start sub_80FFDBC -sub_80FFDBC: @ 80FFDBC - push {r4,r5,lr} - adds r4, r0, 0 - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080FFE50 - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _080FFDE4 - ldr r0, =gBattleAnimArgs - ldrh r1, [r0, 0x2] - strh r1, [r4, 0x30] - movs r1, 0x78 - strh r1, [r4, 0x20] - adds r5, r0, 0 - b _080FFE06 - .pool -_080FFDE4: - ldr r0, =gBattleAnimArgs - movs r1, 0x2 - ldrsh r3, [r0, r1] - adds r1, r3, 0 - subs r1, 0x20 - adds r2, r1, 0 - adds r5, r0, 0 - cmp r1, 0 - bge _080FFDFA - adds r2, r3, 0 - adds r2, 0xDF -_080FFDFA: - asrs r0, r2, 8 - lsls r0, 8 - subs r0, r1, r0 - strh r0, [r4, 0x30] - movs r0, 0x46 - strh r0, [r4, 0x20] -_080FFE06: - ldrh r0, [r5] - strh r0, [r4, 0x22] - strh r0, [r4, 0x32] - movs r0, 0x14 - strh r0, [r4, 0x36] - movs r1, 0x30 - ldrsh r0, [r4, r1] - movs r1, 0x3C - bl Cos - strh r0, [r4, 0x24] - movs r1, 0x30 - ldrsh r0, [r4, r1] - movs r1, 0x14 - bl Sin - strh r0, [r4, 0x26] - ldr r0, =sub_80FFE58 - str r0, [r4, 0x1C] - ldrh r0, [r4, 0x30] - subs r0, 0x1 - lsls r0, 16 - lsrs r0, 16 - cmp r0, 0xBE - bhi _080FFE48 - adds r1, r4, 0 - adds r1, 0x43 - movs r0, 0x1F - b _080FFE4E - .pool -_080FFE48: - adds r1, r4, 0 - adds r1, 0x43 - movs r0, 0x1D -_080FFE4E: - strb r0, [r1] -_080FFE50: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_80FFDBC - - thumb_func_start sub_80FFE58 -sub_80FFE58: @ 80FFE58 - push {r4,r5,lr} - adds r4, r0, 0 - movs r1, 0x34 - ldrsh r0, [r4, r1] - cmp r0, 0 - beq _080FFE6A - cmp r0, 0x1 - beq _080FFE9A - b _080FFEBA -_080FFE6A: - ldrh r5, [r4, 0x32] - movs r1, 0x32 - ldrsh r0, [r4, r1] - cmp r0, 0x4E - ble _080FFE82 - movs r0, 0x1 - strh r0, [r4, 0x34] - adds r0, r4, 0 - movs r1, 0x1 - bl StartSpriteAffineAnim - b _080FFEBA -_080FFE82: - movs r1, 0x36 - ldrsh r0, [r4, r1] - movs r1, 0xA - bl __divsi3 - adds r0, r5, r0 - strh r0, [r4, 0x32] - ldrh r1, [r4, 0x36] - adds r1, 0x3 - strh r1, [r4, 0x36] - strh r0, [r4, 0x22] - b _080FFEBA -_080FFE9A: - movs r1, 0x34 - ldrsh r0, [r4, r1] - cmp r0, 0 - beq _080FFEBA - adds r0, r4, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x20 - ands r0, r1 - cmp r0, 0 - beq _080FFEBA - movs r0, 0 - strh r0, [r4, 0x2E] - strh r0, [r4, 0x32] - ldr r0, =sub_80FFEC4 - str r0, [r4, 0x1C] -_080FFEBA: - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80FFE58 - - thumb_func_start sub_80FFEC4 -sub_80FFEC4: @ 80FFEC4 - push {r4-r6,lr} - adds r4, r0, 0 - ldr r5, =gUnknown_08592700 - movs r0, 0x2E - ldrsh r1, [r4, r0] - lsls r0, r1, 1 - adds r3, r0, r1 - adds r0, r5, 0x1 - adds r0, r3, r0 - ldrh r2, [r4, 0x32] - movs r6, 0x32 - ldrsh r1, [r4, r6] - ldrb r0, [r0] - lsls r0, 24 - asrs r0, 24 - cmp r1, r0 - bne _080FFF10 - adds r0, r5, 0x2 - adds r0, r3, r0 - ldrb r0, [r0] - lsls r0, 24 - asrs r0, 24 - cmp r0, 0x7F - bne _080FFEFC - movs r0, 0 - strh r0, [r4, 0x2E] - ldr r0, =sub_80FFF7C - str r0, [r4, 0x1C] -_080FFEFC: - movs r0, 0 - strh r0, [r4, 0x32] - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - b _080FFF76 - .pool -_080FFF10: - adds r0, r2, 0x1 - strh r0, [r4, 0x32] - movs r0, 0x2E - ldrsh r1, [r4, r0] - lsls r0, r1, 1 - adds r0, r1 - adds r1, r0, r5 - movs r2, 0 - ldrsb r2, [r1, r2] - adds r1, r5, 0x2 - adds r0, r1 - ldrb r0, [r0] - lsls r0, 24 - asrs r0, 24 - muls r0, r2 - ldrh r1, [r4, 0x30] - adds r0, r1 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x30] - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _080FFF5E - ldrh r0, [r4, 0x30] - subs r0, 0x1 - lsls r0, 16 - lsrs r0, 16 - cmp r0, 0xBE - bhi _080FFF56 - adds r1, r4, 0 - adds r1, 0x43 - movs r0, 0x1F - b _080FFF5C -_080FFF56: - adds r1, r4, 0 - adds r1, 0x43 - movs r0, 0x1D -_080FFF5C: - strb r0, [r1] -_080FFF5E: - movs r6, 0x30 - ldrsh r0, [r4, r6] - movs r1, 0x3C - bl Cos - strh r0, [r4, 0x24] - movs r1, 0x30 - ldrsh r0, [r4, r1] - movs r1, 0x14 - bl Sin - strh r0, [r4, 0x26] -_080FFF76: - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end sub_80FFEC4 - - thumb_func_start sub_80FFF7C -sub_80FFF7C: @ 80FFF7C - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0x14 - ble _080FFF8E - adds r0, r4, 0 - bl DestroyAnimSprite -_080FFF8E: - movs r0, 0x2E - ldrsh r1, [r4, r0] - lsrs r0, r1, 31 - adds r0, r1, r0 - asrs r0, 1 - lsls r0, 1 - subs r1, r0 - adds r3, r4, 0 - adds r3, 0x3E - movs r0, 0x1 - ands r1, r0 - lsls r1, 2 - ldrb r2, [r3] - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r3] - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80FFF7C - - thumb_func_start sub_80FFFC0 -sub_80FFFC0: @ 80FFFC0 - push {r4-r6,lr} - lsls r0, 24 - lsrs r0, 24 - adds r6, r0, 0 - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - ldr r1, =gTasks - adds r5, r0, r1 - ldr r4, =gBattleAnimTarget - ldrb r0, [r4] - bl sub_80A82E4 - lsls r0, 24 - lsrs r0, 24 - subs r0, 0x1 - strh r0, [r5, 0x10] - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x14] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x16] - ldrb r0, [r4] - movs r1, 0x1 - bl sub_80A861C - strh r0, [r5, 0x1C] - ldrb r0, [r4] - movs r1, 0 - bl sub_80A861C - strh r0, [r5, 0x1E] - ldrb r0, [r4] - bl GetBattlerSide - lsls r0, 24 - lsrs r0, 24 - movs r2, 0x1 - negs r2, r2 - adds r1, r2, 0 - cmp r0, 0x1 - bne _08100028 - movs r1, 0x1 -_08100028: - strh r1, [r5, 0x12] - movs r3, 0x12 - ldrsh r0, [r5, r3] - lsls r0, 6 - movs r1, 0x38 - subs r1, r0 - strh r1, [r5, 0x1A] - ldrh r0, [r5, 0x16] - subs r0, r1 - ldrh r1, [r5, 0x14] - adds r0, r1 - strh r0, [r5, 0x18] - ldr r0, =gUnknown_08592778 - movs r2, 0x18 - ldrsh r1, [r5, r2] - movs r3, 0x1A - ldrsh r2, [r5, r3] - ldrb r3, [r5, 0x10] - bl CreateSprite - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0xC] - cmp r0, 0x40 - bne _08100060 - adds r0, r6, 0 - bl DestroyAnimVisualTask -_08100060: - ldr r4, =gSprites - movs r0, 0xC - ldrsh r1, [r5, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - movs r1, 0xA - strh r1, [r0, 0x2E] - movs r2, 0xC - ldrsh r1, [r5, r2] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - ldrh r1, [r5, 0x18] - strh r1, [r0, 0x30] - movs r3, 0xC - ldrsh r0, [r5, r3] - lsls r2, r0, 4 - adds r2, r0 - lsls r2, 2 - adds r2, r4 - movs r1, 0x1C - ldrsh r0, [r5, r1] - lsrs r1, r0, 31 - adds r0, r1 - asrs r0, 1 - adds r0, 0xA - movs r3, 0x12 - ldrsh r1, [r5, r3] - muls r1, r0 - ldrh r0, [r5, 0x14] - subs r0, r1 - strh r0, [r2, 0x32] - movs r0, 0xC - ldrsh r1, [r5, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - ldrh r1, [r5, 0x1A] - strh r1, [r0, 0x34] - movs r1, 0xC - ldrsh r0, [r5, r1] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r4 - movs r2, 0x1E - ldrsh r0, [r5, r2] - lsrs r2, r0, 31 - adds r0, r2 - asrs r0, 1 - adds r0, 0xA - movs r3, 0x12 - ldrsh r2, [r5, r3] - muls r0, r2 - ldrh r2, [r5, 0x16] - adds r0, r2 - strh r0, [r1, 0x36] - movs r3, 0xC - ldrsh r1, [r5, r3] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - bl sub_8100504 - movs r1, 0xC - ldrsh r2, [r5, r1] - lsls r1, r2, 4 - adds r1, r2 - lsls r1, 2 - adds r1, r4 - strh r0, [r1, 0x38] - movs r2, 0xC - ldrsh r1, [r5, r2] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - bl sub_80A68D4 - ldr r0, =sub_8100128 - str r0, [r5] - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80FFFC0 - - thumb_func_start sub_8100128 -sub_8100128: @ 8100128 - push {r4-r6,lr} - lsls r0, 24 - lsrs r2, r0, 24 - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - ldr r1, =gTasks - adds r6, r0, r1 - movs r0, 0xC - ldrsh r1, [r6, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - ldr r1, =gSprites - adds r4, r0, r1 - movs r1, 0x8 - ldrsh r5, [r6, r1] - cmp r5, 0x7 - bne _08100150 - b _08100380 -_08100150: - cmp r5, 0x7 - bgt _0810019E - cmp r5, 0x3 - bne _0810015A - b _08100272 -_0810015A: - cmp r5, 0x3 - bgt _08100174 - cmp r5, 0x1 - beq _08100204 - cmp r5, 0x1 - bgt _08100254 - cmp r5, 0 - beq _081001E6 - b _081004FC - .pool -_08100174: - cmp r5, 0x5 - bne _0810017A - b _081002E8 -_0810017A: - cmp r5, 0x5 - ble _08100180 - b _08100362 -_08100180: - adds r0, r6, 0 - adds r1, r2, 0 - bl sub_8100524 - adds r0, r4, 0 - bl TranslateAnimArc - lsls r0, 24 - cmp r0, 0 - bne _08100196 - b _081004FC -_08100196: - movs r0, 0x5 - strh r0, [r6, 0x26] - movs r0, 0xFF - b _081004FA -_0810019E: - cmp r5, 0xB - bne _081001A4 - b _08100464 -_081001A4: - cmp r5, 0xB - bgt _081001D2 - cmp r5, 0x9 - bne _081001AE - b _081003D2 -_081001AE: - cmp r5, 0x9 - ble _081001B4 - b _08100448 -_081001B4: - adds r0, r6, 0 - adds r1, r2, 0 - bl sub_8100524 - adds r0, r4, 0 - bl TranslateAnimArc - lsls r0, 24 - cmp r0, 0 - bne _081001CA - b _081004FC -_081001CA: - movs r0, 0x9 - strh r0, [r6, 0x26] - movs r0, 0xFF - b _081004FA -_081001D2: - cmp r5, 0xD - bne _081001D8 - b _081004D6 -_081001D8: - cmp r5, 0xD - bge _081001DE - b _081004B6 -_081001DE: - cmp r5, 0xFF - bne _081001E4 - b _081004E6 -_081001E4: - b _081004FC -_081001E6: - adds r0, r6, 0 - adds r1, r2, 0 - bl sub_8100524 - adds r0, r4, 0 - bl TranslateAnimArc - lsls r0, 24 - cmp r0, 0 - bne _081001FC - b _081004FC -_081001FC: - movs r0, 0x1 - strh r0, [r6, 0x26] - movs r0, 0xFF - b _081004FA -_08100204: - ldrh r2, [r4, 0x24] - ldrh r3, [r4, 0x20] - adds r2, r3 - movs r0, 0 - strh r2, [r4, 0x20] - ldrh r1, [r4, 0x26] - ldrh r3, [r4, 0x22] - adds r1, r3 - strh r1, [r4, 0x22] - strh r0, [r4, 0x24] - strh r0, [r4, 0x26] - movs r0, 0xA - strh r0, [r4, 0x2E] - strh r2, [r4, 0x30] - ldrh r0, [r6, 0x14] - strh r0, [r4, 0x32] - strh r1, [r4, 0x34] - ldrh r0, [r6, 0x16] - strh r0, [r4, 0x36] - adds r0, r4, 0 - bl sub_8100504 - strh r0, [r4, 0x38] - ldrh r0, [r6, 0x10] - adds r0, 0x2 - strh r0, [r6, 0x10] - strh r5, [r6, 0xE] - adds r1, r4, 0 - adds r1, 0x43 - strb r0, [r1] - ldrb r1, [r6, 0xE] - adds r0, r4, 0 - bl StartSpriteAnim - adds r0, r4, 0 - bl sub_80A68D4 - ldrh r0, [r6, 0x8] - adds r0, 0x1 - b _081004FA -_08100254: - adds r0, r6, 0 - adds r1, r2, 0 - bl sub_8100524 - adds r0, r4, 0 - bl TranslateAnimArc - lsls r0, 24 - cmp r0, 0 - bne _0810026A - b _081004FC -_0810026A: - movs r0, 0x3 - strh r0, [r6, 0x26] - movs r0, 0xFF - b _081004FA -_08100272: - ldrh r1, [r4, 0x24] - ldrh r0, [r4, 0x20] - adds r1, r0 - movs r0, 0 - strh r1, [r4, 0x20] - ldrh r2, [r4, 0x26] - ldrh r3, [r4, 0x22] - adds r2, r3 - strh r2, [r4, 0x22] - strh r0, [r4, 0x24] - strh r0, [r4, 0x26] - movs r0, 0xA - strh r0, [r4, 0x2E] - strh r1, [r4, 0x30] - movs r1, 0x1C - ldrsh r0, [r6, r1] - lsrs r1, r0, 31 - adds r0, r1 - asrs r0, 1 - adds r0, 0xA - movs r3, 0x12 - ldrsh r1, [r6, r3] - muls r1, r0 - ldrh r0, [r6, 0x14] - subs r0, r1 - strh r0, [r4, 0x32] - strh r2, [r4, 0x34] - movs r1, 0x1E - ldrsh r0, [r6, r1] - lsrs r1, r0, 31 - adds r0, r1 - asrs r0, 1 - adds r0, 0xA - movs r2, 0x12 - ldrsh r1, [r6, r2] - muls r1, r0 - ldrh r0, [r6, 0x16] - subs r0, r1 - strh r0, [r4, 0x36] - adds r0, r4, 0 - bl sub_8100504 - strh r0, [r4, 0x38] - movs r0, 0x2 - strh r0, [r6, 0xE] - ldrh r0, [r6, 0x10] - adds r1, r4, 0 - adds r1, 0x43 - strb r0, [r1] - ldrb r1, [r6, 0xE] - adds r0, r4, 0 - bl StartSpriteAnim - adds r0, r4, 0 - bl sub_80A68D4 - ldrh r0, [r6, 0x8] - adds r0, 0x1 - b _081004FA -_081002E8: - ldrh r1, [r4, 0x24] - ldrh r3, [r4, 0x20] - adds r1, r3 - movs r0, 0 - strh r1, [r4, 0x20] - ldrh r2, [r4, 0x26] - ldrh r3, [r4, 0x22] - adds r2, r3 - strh r2, [r4, 0x22] - strh r0, [r4, 0x24] - strh r0, [r4, 0x26] - movs r0, 0xA - strh r0, [r4, 0x2E] - strh r1, [r4, 0x30] - movs r1, 0x1C - ldrsh r0, [r6, r1] - lsrs r1, r0, 31 - adds r0, r1 - asrs r0, 1 - adds r0, 0xA - movs r3, 0x12 - ldrsh r1, [r6, r3] - muls r0, r1 - ldrh r1, [r6, 0x14] - adds r0, r1 - strh r0, [r4, 0x32] - strh r2, [r4, 0x34] - movs r2, 0x1E - ldrsh r0, [r6, r2] - lsrs r1, r0, 31 - adds r0, r1 - asrs r0, 1 - adds r0, 0xA - movs r3, 0x12 - ldrsh r1, [r6, r3] - muls r0, r1 - ldrh r1, [r6, 0x16] - adds r0, r1 - strh r0, [r4, 0x36] - adds r0, r4, 0 - bl sub_8100504 - strh r0, [r4, 0x38] - ldrh r1, [r6, 0x10] - subs r1, 0x2 - strh r1, [r6, 0x10] - movs r0, 0x3 - strh r0, [r6, 0xE] - adds r0, r4, 0 - adds r0, 0x43 - strb r1, [r0] - ldrb r1, [r6, 0xE] - adds r0, r4, 0 - bl StartSpriteAnim - adds r0, r4, 0 - bl sub_80A68D4 - ldrh r0, [r6, 0x8] - adds r0, 0x1 - b _081004FA -_08100362: - adds r0, r6, 0 - adds r1, r2, 0 - bl sub_8100524 - adds r0, r4, 0 - bl TranslateAnimArc - lsls r0, 24 - cmp r0, 0 - bne _08100378 - b _081004FC -_08100378: - movs r0, 0x7 - strh r0, [r6, 0x26] - movs r0, 0xFF - b _081004FA -_08100380: - ldrh r2, [r4, 0x24] - ldrh r3, [r4, 0x20] - adds r2, r3 - movs r0, 0 - strh r2, [r4, 0x20] - ldrh r1, [r4, 0x26] - ldrh r3, [r4, 0x22] - adds r1, r3 - strh r1, [r4, 0x22] - strh r0, [r4, 0x24] - strh r0, [r4, 0x26] - movs r0, 0xA - strh r0, [r4, 0x2E] - strh r2, [r4, 0x30] - ldrh r0, [r6, 0x14] - strh r0, [r4, 0x32] - strh r1, [r4, 0x34] - ldrh r0, [r6, 0x16] - strh r0, [r4, 0x36] - adds r0, r4, 0 - bl sub_8100504 - strh r0, [r4, 0x38] - ldrh r1, [r6, 0x10] - adds r1, 0x2 - strh r1, [r6, 0x10] - movs r0, 0x4 - strh r0, [r6, 0xE] - adds r0, r4, 0 - adds r0, 0x43 - strb r1, [r0] - ldrb r1, [r6, 0xE] - adds r0, r4, 0 - bl StartSpriteAnim - adds r0, r4, 0 - bl sub_80A68D4 - ldrh r0, [r6, 0x8] - adds r0, 0x1 - b _081004FA -_081003D2: - ldrh r1, [r4, 0x24] - ldrh r0, [r4, 0x20] - adds r1, r0 - movs r0, 0 - strh r1, [r4, 0x20] - ldrh r2, [r4, 0x26] - ldrh r3, [r4, 0x22] - adds r2, r3 - strh r2, [r4, 0x22] - strh r0, [r4, 0x24] - strh r0, [r4, 0x26] - movs r0, 0xA - strh r0, [r4, 0x2E] - strh r1, [r4, 0x30] - movs r1, 0x1C - ldrsh r0, [r6, r1] - lsrs r1, r0, 31 - adds r0, r1 - asrs r0, 1 - adds r0, 0xA - movs r3, 0x12 - ldrsh r1, [r6, r3] - muls r1, r0 - ldrh r0, [r6, 0x14] - subs r0, r1 - strh r0, [r4, 0x32] - strh r2, [r4, 0x34] - movs r1, 0x1E - ldrsh r0, [r6, r1] - lsrs r1, r0, 31 - adds r0, r1 - asrs r0, 1 - adds r0, 0xA - movs r2, 0x12 - ldrsh r1, [r6, r2] - muls r0, r1 - ldrh r3, [r6, 0x16] - adds r0, r3 - strh r0, [r4, 0x36] - adds r0, r4, 0 - bl sub_8100504 - strh r0, [r4, 0x38] - movs r0, 0x5 - strh r0, [r6, 0xE] - ldrh r0, [r6, 0x10] - adds r1, r4, 0 - adds r1, 0x43 - strb r0, [r1] - ldrb r1, [r6, 0xE] - adds r0, r4, 0 - bl StartSpriteAnim - adds r0, r4, 0 - bl sub_80A68D4 - ldrh r0, [r6, 0x8] - adds r0, 0x1 - b _081004FA -_08100448: - adds r0, r6, 0 - adds r1, r2, 0 - bl sub_8100524 - adds r0, r4, 0 - bl TranslateAnimArc - lsls r0, 24 - cmp r0, 0 - beq _081004FC - movs r0, 0xB - strh r0, [r6, 0x26] - movs r0, 0xFF - b _081004FA -_08100464: - ldrh r2, [r4, 0x24] - ldrh r0, [r4, 0x20] - adds r2, r0 - movs r0, 0 - strh r2, [r4, 0x20] - ldrh r1, [r4, 0x26] - ldrh r3, [r4, 0x22] - adds r1, r3 - strh r1, [r4, 0x22] - strh r0, [r4, 0x24] - strh r0, [r4, 0x26] - movs r0, 0xA - strh r0, [r4, 0x2E] - strh r2, [r4, 0x30] - ldrh r0, [r6, 0x18] - strh r0, [r4, 0x32] - strh r1, [r4, 0x34] - ldrh r0, [r6, 0x1A] - strh r0, [r4, 0x36] - adds r0, r4, 0 - bl sub_8100504 - strh r0, [r4, 0x38] - ldrh r1, [r6, 0x10] - subs r1, 0x2 - strh r1, [r6, 0x10] - movs r0, 0x6 - strh r0, [r6, 0xE] - adds r0, r4, 0 - adds r0, 0x43 - strb r1, [r0] - ldrb r1, [r6, 0xE] - adds r0, r4, 0 - bl StartSpriteAnim - adds r0, r4, 0 - bl sub_80A68D4 - ldrh r0, [r6, 0x8] - adds r0, 0x1 - b _081004FA -_081004B6: - adds r0, r6, 0 - adds r1, r2, 0 - bl sub_8100524 - adds r0, r4, 0 - bl TranslateAnimArc - lsls r0, 24 - cmp r0, 0 - beq _081004FC - adds r0, r4, 0 - bl DestroySprite - ldrh r0, [r6, 0x8] - adds r0, 0x1 - b _081004FA -_081004D6: - movs r1, 0x20 - ldrsh r0, [r6, r1] - cmp r0, 0 - bne _081004FC - adds r0, r2, 0 - bl DestroyAnimVisualTask - b _081004FC -_081004E6: - ldrh r0, [r6, 0xA] - adds r0, 0x1 - strh r0, [r6, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x5 - ble _081004FC - movs r0, 0 - strh r0, [r6, 0xA] - ldrh r0, [r6, 0x26] -_081004FA: - strh r0, [r6, 0x8] -_081004FC: - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end sub_8100128 - - thumb_func_start sub_8100504 -sub_8100504: @ 8100504 - push {lr} - movs r2, 0x8 - movs r3, 0x36 - ldrsh r1, [r0, r3] - movs r3, 0x22 - ldrsh r0, [r0, r3] - cmp r1, r0 - bge _0810051A - negs r0, r2 - lsls r0, 16 - lsrs r2, r0, 16 -_0810051A: - lsls r0, r2, 16 - asrs r0, 16 - pop {r1} - bx r1 - thumb_func_end sub_8100504 - - thumb_func_start sub_8100524 -sub_8100524: @ 8100524 - push {r4-r7,lr} - mov r7, r8 - push {r7} - adds r6, r0, 0 - lsls r1, 24 - lsrs r7, r1, 24 - ldrh r0, [r6, 0x24] - adds r0, 0x1 - strh r0, [r6, 0x24] - lsls r0, 16 - cmp r0, 0 - ble _081005BA - movs r0, 0 - strh r0, [r6, 0x24] - ldr r0, =gSprites - mov r8, r0 - movs r2, 0xC - ldrsh r1, [r6, r2] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - add r0, r8 - ldrh r1, [r0, 0x24] - ldrh r2, [r0, 0x20] - adds r1, r2 - ldrh r2, [r0, 0x26] - ldrh r0, [r0, 0x22] - adds r2, r0 - ldr r0, =gUnknown_08592778 - lsls r1, 16 - asrs r1, 16 - lsls r2, 16 - asrs r2, 16 - ldrb r3, [r6, 0x10] - bl CreateSprite - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x40 - beq _081005BA - lsls r5, r0, 4 - adds r5, r0 - lsls r5, 2 - mov r0, r8 - adds r4, r5, r0 - strh r7, [r4, 0x3A] - movs r0, 0xC - strh r0, [r4, 0x3C] - ldr r0, =gTasks - lsls r1, r7, 2 - adds r1, r7 - lsls r1, 3 - adds r1, r0 - ldrh r0, [r1, 0x20] - adds r0, 0x1 - strh r0, [r1, 0x20] - ldrh r2, [r6, 0x22] - movs r0, 0x1 - ands r0, r2 - strh r0, [r4, 0x2E] - ldrh r0, [r1, 0x22] - adds r0, 0x1 - strh r0, [r1, 0x22] - ldrb r1, [r6, 0xE] - adds r0, r4, 0 - bl StartSpriteAnim - ldrh r0, [r6, 0x10] - adds r4, 0x43 - strb r0, [r4] - mov r0, r8 - adds r0, 0x1C - adds r5, r0 - ldr r0, =sub_81005D4 - str r0, [r5] -_081005BA: - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8100524 - - thumb_func_start sub_81005D4 -sub_81005D4: @ 81005D4 - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _08100636 - movs r0, 0 - strh r0, [r4, 0x2E] - adds r3, r4, 0 - adds r3, 0x3E - ldrb r2, [r3] - lsls r0, r2, 29 - lsrs r0, 31 - movs r1, 0x1 - eors r1, r0 - lsls r1, 2 - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r3] - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x8 - ble _08100636 - ldr r3, =gTasks - movs r0, 0x3C - ldrsh r1, [r4, r0] - lsls r1, 1 - movs r0, 0x3A - ldrsh r2, [r4, r0] - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - adds r1, r0 - adds r3, 0x8 - adds r1, r3 - ldrh r0, [r1] - subs r0, 0x1 - strh r0, [r1] - adds r0, r4, 0 - bl DestroySprite -_08100636: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81005D4 - - thumb_func_start sub_8100640 -sub_8100640: @ 8100640 - push {r4-r7,lr} - adds r4, r0, 0 - ldr r0, =gBattleAnimArgs - movs r1, 0xC - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _0810065C - ldr r0, =gBattleAnimAttacker - b _0810065E - .pool -_0810065C: - ldr r0, =gBattleAnimTarget -_0810065E: - ldrb r6, [r0] - adds r0, r6, 0 - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _08100688 - movs r0, 0 - strh r0, [r4, 0x36] - ldr r1, =gBattleAnimArgs - ldrh r0, [r1, 0x6] - strh r0, [r4, 0x32] - ldr r0, =0x0000fff0 - b _08100698 - .pool -_08100688: - movs r0, 0x1 - strh r0, [r4, 0x36] - ldr r1, =gBattleAnimArgs - ldrh r0, [r1, 0x6] - negs r0, r0 - strh r0, [r4, 0x32] - movs r0, 0x80 - lsls r0, 1 -_08100698: - strh r0, [r4, 0x20] - adds r7, r1, 0 - adds r5, r7, 0 - ldrh r0, [r5, 0x2] - strh r0, [r4, 0x30] - ldrh r0, [r5, 0x4] - strh r0, [r4, 0x2E] - ldrh r0, [r5, 0x8] - strh r0, [r4, 0x34] - movs r1, 0xA - ldrsh r0, [r5, r1] - cmp r0, 0x1 - beq _081006CE - cmp r0, 0x1 - bgt _081006C0 - cmp r0, 0 - beq _081006CA - b _08100738 - .pool -_081006C0: - cmp r0, 0x2 - beq _081006D4 - cmp r0, 0x3 - beq _08100700 - b _08100738 -_081006CA: - ldrh r0, [r5] - b _081006E4 -_081006CE: - ldrh r0, [r5] - strh r0, [r4, 0x22] - b _0810071A -_081006D4: - adds r0, r6, 0 - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r5, [r5] - adds r0, r5 -_081006E4: - strh r0, [r4, 0x22] - adds r0, r6, 0 - bl sub_80A8328 - movs r1, 0x3 - ands r1, r0 - lsls r1, 2 - ldrb r2, [r4, 0x5] - movs r0, 0xD - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r4, 0x5] - b _08100738 -_08100700: - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r7, [r7] - adds r0, r7 - strh r0, [r4, 0x22] - movs r0, 0x1 - bl GetAnimBattlerSpriteId -_0810071A: - adds r0, r6, 0 - bl sub_80A8328 - lsls r0, 24 - lsrs r0, 24 - adds r0, 0x1 - movs r1, 0x3 - ands r0, r1 - lsls r0, 2 - ldrb r2, [r4, 0x5] - movs r1, 0xD - negs r1, r1 - ands r1, r2 - orrs r1, r0 - strb r1, [r4, 0x5] -_08100738: - ldr r0, =sub_810074C - str r0, [r4, 0x1C] - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8100640 - - thumb_func_start sub_810074C -sub_810074C: @ 810074C - push {r4,r5,lr} - adds r4, r0, 0 - movs r0, 0x3C - ldrsh r3, [r4, r0] - ldrh r0, [r4, 0x3C] - adds r0, 0x1 - strh r0, [r4, 0x3C] - movs r1, 0x30 - ldrsh r2, [r4, r1] - ldr r1, =gSineTable - movs r5, 0x2E - ldrsh r0, [r4, r5] - lsls r0, 1 - adds r0, r1 - movs r1, 0 - ldrsh r0, [r0, r1] - muls r0, r2 - asrs r0, 8 - strh r0, [r4, 0x26] - movs r2, 0x32 - ldrsh r0, [r4, r2] - muls r0, r3 - strh r0, [r4, 0x24] - movs r5, 0x34 - ldrsh r0, [r4, r5] - muls r0, r3 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x2E] - movs r1, 0x36 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _081007A4 - movs r2, 0x24 - ldrsh r0, [r4, r2] - movs r5, 0x20 - ldrsh r1, [r4, r5] - adds r0, r1 - cmp r0, 0xF7 - ble _081007BC - b _081007B6 - .pool -_081007A4: - movs r1, 0x24 - ldrsh r0, [r4, r1] - movs r2, 0x20 - ldrsh r1, [r4, r2] - adds r0, r1 - movs r1, 0x10 - negs r1, r1 - cmp r0, r1 - bgt _081007BC -_081007B6: - adds r0, r4, 0 - bl move_anim_8074EE0 -_081007BC: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_810074C - - thumb_func_start sub_81007C4 -sub_81007C4: @ 81007C4 - push {r4-r7,lr} - lsls r0, 24 - lsrs r6, r0, 24 - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - ldr r1, =gTasks - adds r5, r0, r1 - movs r1, 0x8 - ldrsh r0, [r5, r1] - cmp r0, 0 - beq _081007E8 - cmp r0, 0x1 - beq _0810081C - b _08100876 - .pool -_081007E8: - ldr r0, =0x0000274f - bl IndexOfSpritePaletteTag - lsls r0, 24 - lsrs r0, 20 - movs r2, 0x80 - lsls r2, 1 - adds r4, r2, 0 - adds r0, r4 - strh r0, [r5, 0x18] - ldr r0, =0x000027b0 - bl IndexOfSpritePaletteTag - lsls r0, 24 - lsrs r0, 20 - adds r0, r4 - strh r0, [r5, 0x20] - ldrh r0, [r5, 0x8] - adds r0, 0x1 - strh r0, [r5, 0x8] - b _08100876 - .pool -_0810081C: - ldrh r0, [r5, 0x1A] - adds r0, 0x1 - movs r7, 0 - strh r0, [r5, 0x1A] - lsls r0, 16 - cmp r0, 0 - blt _08100876 - strh r7, [r5, 0x1A] - ldrh r0, [r5, 0x18] - ldrb r2, [r5, 0x1C] - ldr r4, =gUnknown_08592878 - movs r3, 0x1E - ldrsh r1, [r5, r3] - lsls r1, 1 - adds r1, r4 - ldrh r3, [r1] - movs r1, 0x10 - bl BlendPalette - ldrh r0, [r5, 0x20] - ldrb r2, [r5, 0x1C] - movs r3, 0x1E - ldrsh r1, [r5, r3] - lsls r1, 1 - adds r1, r4 - ldrh r3, [r1] - movs r1, 0x10 - bl BlendPalette - ldrh r0, [r5, 0x1C] - adds r0, 0x1 - strh r0, [r5, 0x1C] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x11 - bne _08100876 - strh r7, [r5, 0x1C] - ldrh r0, [r5, 0x1E] - adds r0, 0x1 - strh r0, [r5, 0x1E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x7 - bne _08100876 - strh r7, [r5, 0x1E] -_08100876: - ldr r0, =gBattleAnimArgs - movs r2, 0xE - ldrsh r1, [r0, r2] - movs r0, 0x1 - negs r0, r0 - cmp r1, r0 - bne _0810088A - adds r0, r6, 0 - bl DestroyAnimVisualTask -_0810088A: - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81007C4 - - thumb_func_start sub_8100898 -sub_8100898: @ 8100898 - push {r4-r7,lr} - sub sp, 0x4 - adds r6, r0, 0 - ldr r1, =gBattleAnimArgs - movs r2, 0x8 - ldrsh r0, [r1, r2] - cmp r0, 0 - bne _081008B4 - adds r0, r6, 0 - bl DestroyAnimSprite - b _0810098E - .pool -_081008B4: - movs r3, 0 - ldrsh r0, [r1, r3] - cmp r0, 0 - bne _081008C4 - ldr r4, =gBattleAnimAttacker - b _081008C6 - .pool -_081008C4: - ldr r4, =gBattleAnimTarget -_081008C6: - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r5, r0, 24 - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r2, r0, 24 - ldr r0, =gBattleAnimArgs - ldrh r1, [r0, 0x8] - strh r1, [r6, 0x2E] - movs r3, 0x2 - ldrsh r1, [r0, r3] - adds r7, r0, 0 - cmp r1, 0 - bne _08100908 - ldrh r0, [r7, 0x4] - adds r0, r5 - strh r0, [r6, 0x20] - ldrh r0, [r7, 0x6] - adds r0, r2 - strh r0, [r6, 0x22] - strh r5, [r6, 0x38] - strh r2, [r6, 0x3A] - b _08100918 - .pool -_08100908: - strh r5, [r6, 0x20] - strh r2, [r6, 0x22] - ldrh r0, [r7, 0x4] - adds r0, r5 - strh r0, [r6, 0x38] - ldrh r0, [r7, 0x6] - adds r0, r2 - strh r0, [r6, 0x3A] -_08100918: - ldrh r4, [r6, 0x20] - lsls r0, r4, 4 - strh r0, [r6, 0x30] - ldrh r5, [r6, 0x22] - lsls r0, r5, 4 - strh r0, [r6, 0x32] - movs r1, 0x38 - ldrsh r0, [r6, r1] - movs r2, 0x20 - ldrsh r1, [r6, r2] - subs r0, r1 - lsls r0, 4 - movs r3, 0x8 - ldrsh r1, [r7, r3] - bl __divsi3 - strh r0, [r6, 0x34] - movs r1, 0x3A - ldrsh r0, [r6, r1] - movs r2, 0x22 - ldrsh r1, [r6, r2] - subs r0, r1 - lsls r0, 4 - movs r3, 0x8 - ldrsh r1, [r7, r3] - bl __divsi3 - strh r0, [r6, 0x36] - ldrh r0, [r6, 0x38] - subs r0, r4 - lsls r0, 16 - asrs r0, 16 - ldrh r1, [r6, 0x3A] - subs r1, r5 - lsls r1, 16 - asrs r1, 16 - bl ArcTan2Neg - lsls r0, 16 - lsrs r4, r0, 16 - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _0810097A - ldr r1, =0xffff8000 - adds r0, r4, r1 - lsls r0, 16 - lsrs r4, r0, 16 -_0810097A: - movs r3, 0x80 - lsls r3, 1 - str r4, [sp] - adds r0, r6, 0 - movs r1, 0 - adds r2, r3, 0 - bl sub_80A73E0 - ldr r0, =sub_81009A0 - str r0, [r6, 0x1C] -_0810098E: - add sp, 0x4 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8100898 - - thumb_func_start sub_81009A0 -sub_81009A0: @ 81009A0 - push {r4,lr} - adds r2, r0, 0 - ldrh r3, [r2, 0x2E] - movs r1, 0x2E - ldrsh r0, [r2, r1] - cmp r0, 0 - beq _081009D0 - ldrh r0, [r2, 0x34] - ldrh r4, [r2, 0x30] - adds r0, r4 - strh r0, [r2, 0x30] - ldrh r1, [r2, 0x36] - ldrh r4, [r2, 0x32] - adds r1, r4 - strh r1, [r2, 0x32] - lsls r0, 16 - asrs r0, 20 - strh r0, [r2, 0x20] - lsls r1, 16 - asrs r1, 20 - strh r1, [r2, 0x22] - subs r0, r3, 0x1 - strh r0, [r2, 0x2E] - b _081009D6 -_081009D0: - adds r0, r2, 0 - bl move_anim_8074EE0 -_081009D6: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_81009A0 - - thumb_func_start sub_81009DC -sub_81009DC: @ 81009DC - push {lr} - adds r2, r0, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x10 - ands r0, r1 - cmp r0, 0 - beq _081009F2 - adds r0, r2, 0 - bl DestroyAnimSprite -_081009F2: - pop {r0} - bx r0 - thumb_func_end sub_81009DC - - thumb_func_start sub_81009F8 -sub_81009F8: @ 81009F8 - push {r4,lr} - adds r4, r0, 0 - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _08100A20 - ldr r2, =gBattleAnimArgs - ldrh r0, [r4, 0x20] - ldrh r1, [r2] - subs r0, r1 - strh r0, [r4, 0x20] - ldrh r0, [r2, 0x2] - b _08100A2C - .pool -_08100A20: - ldr r0, =gBattleAnimArgs - ldrh r1, [r0] - ldrh r2, [r4, 0x20] - adds r1, r2 - strh r1, [r4, 0x20] - ldrh r0, [r0, 0x2] -_08100A2C: - ldrh r1, [r4, 0x22] - adds r0, r1 - strh r0, [r4, 0x22] - ldr r0, =sub_80A67D8 - str r0, [r4, 0x1C] - ldr r1, =DestroyAnimSprite - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81009F8 - - thumb_func_start sub_8100A50 -sub_8100A50: @ 8100A50 - push {r4,r5,lr} - adds r5, r0, 0 - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _08100A6A - adds r0, r5, 0 - movs r1, 0x1 - bl StartSpriteAnim -_08100A6A: - ldr r0, =sub_81009DC - str r0, [r5, 0x1C] - ldr r4, =gBattleAnimArgs - movs r0, 0 - ldrsh r1, [r4, r0] - adds r0, r5, 0 - bl sub_80A6864 - ldrh r0, [r4, 0x2] - ldrh r1, [r5, 0x22] - adds r0, r1 - strh r0, [r5, 0x22] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8100A50 - - thumb_func_start sub_8100A94 -sub_8100A94: @ 8100A94 - push {r4,lr} - adds r4, r0, 0 - ldr r1, =gBattleAnimArgs - ldrh r0, [r1] - ldrh r2, [r4, 0x20] - adds r0, r2 - strh r0, [r4, 0x20] - ldrh r0, [r1, 0x2] - ldrh r2, [r4, 0x22] - adds r0, r2 - strh r0, [r4, 0x22] - ldrh r0, [r1, 0x4] - strh r0, [r4, 0x2E] - ldrh r0, [r1, 0x6] - strh r0, [r4, 0x30] - ldrh r0, [r1, 0x8] - strh r0, [r4, 0x34] - ldrh r0, [r1, 0xA] - strh r0, [r4, 0x38] - ldrb r1, [r1, 0xC] - adds r0, r4, 0 - bl StartSpriteAffineAnim - ldr r1, =move_anim_8074EE0 - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - ldr r0, =sub_80A66DC - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8100A94 - - thumb_func_start sub_8100AE0 -sub_8100AE0: @ 8100AE0 - push {r4,r5,lr} - adds r5, r0, 0 - ldr r4, =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - ldrb r0, [r4] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _08100B14 - ldrh r0, [r5, 0x22] - adds r0, 0x8 - strh r0, [r5, 0x22] -_08100B14: - ldr r0, =sub_8100CCC - str r0, [r5, 0x1C] - ldr r0, =gBattleAnimArgs - movs r2, 0x4 - ldrsh r1, [r0, r2] - adds r3, r0, 0 - cmp r1, 0 - bne _08100B3C - ldrh r0, [r3] - ldrh r1, [r5, 0x20] - adds r0, r1 - strh r0, [r5, 0x20] - b _08100B50 - .pool -_08100B3C: - ldrh r0, [r5, 0x20] - ldrh r1, [r3] - subs r0, r1 - strh r0, [r5, 0x20] - adds r2, r5, 0 - adds r2, 0x3F - ldrb r0, [r2] - movs r1, 0x1 - orrs r0, r1 - strb r0, [r2] -_08100B50: - ldrh r0, [r3, 0x2] - ldrh r2, [r5, 0x22] - adds r0, r2 - strh r0, [r5, 0x22] - ldr r1, =0xfffffc00 - adds r0, r1, 0 - ldrh r2, [r5, 0x30] - adds r1, r0, r2 - strh r1, [r5, 0x30] - movs r2, 0x80 - lsls r2, 3 - adds r0, r2, 0 - ldrh r2, [r5, 0x32] - adds r0, r2 - strh r0, [r5, 0x32] - ldrh r0, [r3, 0x4] - strh r0, [r5, 0x38] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - bne _08100B7E - negs r0, r1 - strh r0, [r5, 0x30] -_08100B7E: - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8100AE0 - - thumb_func_start sub_8100B88 -sub_8100B88: @ 8100B88 - push {r4-r7,lr} - mov r7, r8 - push {r7} - adds r6, r0, 0 - ldr r0, =gBattleAnimArgs - movs r1, 0x6 - ldrsh r0, [r0, r1] - cmp r0, 0x1 - beq _08100BA8 - cmp r0, 0x1 - ble _08100C24 - cmp r0, 0x2 - beq _08100BC8 - b _08100C24 - .pool -_08100BA8: - ldr r5, =gBattleAnimTarget - ldrb r0, [r5] - movs r4, 0x2 - eors r0, r4 - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r7, r0, 24 - ldrb r0, [r5] - eors r4, r0 - adds r0, r4, 0 - b _08100C34 - .pool -_08100BC8: - ldr r5, =gBattleAnimTarget - ldrb r0, [r5] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r7, r0, 24 - ldrb r0, [r5] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r4, r0, 24 - ldrb r0, [r5] - movs r2, 0x2 - mov r8, r2 - mov r1, r8 - eors r0, r1 - bl IsBattlerSpriteVisible - lsls r0, 24 - cmp r0, 0 - beq _08100C3E - ldrb r0, [r5] - mov r2, r8 - eors r0, r2 - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - adds r0, r7 - lsrs r7, r0, 1 - ldrb r0, [r5] - mov r1, r8 - eors r0, r1 - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - adds r0, r4 - lsrs r4, r0, 1 - b _08100C3E - .pool -_08100C24: - ldr r4, =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r7, r0, 24 - ldrb r0, [r4] -_08100C34: - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r4, r0, 24 -_08100C3E: - strh r7, [r6, 0x20] - strh r4, [r6, 0x22] - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _08100C56 - ldrh r0, [r6, 0x22] - adds r0, 0x8 - strh r0, [r6, 0x22] -_08100C56: - ldr r0, =sub_8100CCC - str r0, [r6, 0x1C] - ldr r0, =gBattleAnimArgs - movs r2, 0x4 - ldrsh r1, [r0, r2] - adds r3, r0, 0 - cmp r1, 0 - bne _08100C7C - ldrh r0, [r3] - ldrh r1, [r6, 0x20] - adds r0, r1 - strh r0, [r6, 0x20] - b _08100C90 - .pool -_08100C7C: - ldrh r0, [r6, 0x20] - ldrh r1, [r3] - subs r0, r1 - strh r0, [r6, 0x20] - adds r2, r6, 0 - adds r2, 0x3F - ldrb r0, [r2] - movs r1, 0x1 - orrs r0, r1 - strb r0, [r2] -_08100C90: - ldrh r0, [r3, 0x2] - ldrh r2, [r6, 0x22] - adds r0, r2 - strh r0, [r6, 0x22] - ldr r1, =0xfffffc00 - adds r0, r1, 0 - ldrh r2, [r6, 0x30] - adds r1, r0, r2 - strh r1, [r6, 0x30] - movs r2, 0x80 - lsls r2, 3 - adds r0, r2, 0 - ldrh r2, [r6, 0x32] - adds r0, r2 - strh r0, [r6, 0x32] - ldrh r0, [r3, 0x4] - strh r0, [r6, 0x38] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - bne _08100CBE - negs r0, r1 - strh r0, [r6, 0x30] -_08100CBE: - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8100B88 - - thumb_func_start sub_8100CCC -sub_8100CCC: @ 8100CCC - push {r4,lr} - adds r4, r0, 0 - ldrh r1, [r4, 0x30] - ldrh r2, [r4, 0x34] - adds r0, r1, r2 - strh r0, [r4, 0x34] - ldrh r0, [r4, 0x32] - ldrh r2, [r4, 0x36] - adds r0, r2 - strh r0, [r4, 0x36] - movs r2, 0x38 - ldrsh r0, [r4, r2] - cmp r0, 0 - bne _08100CEE - adds r0, r1, 0 - adds r0, 0x18 - b _08100CF2 -_08100CEE: - adds r0, r1, 0 - subs r0, 0x18 -_08100CF2: - strh r0, [r4, 0x30] - ldrh r0, [r4, 0x32] - subs r0, 0x18 - strh r0, [r4, 0x32] - ldrh r0, [r4, 0x34] - lsls r0, 16 - asrs r0, 24 - strh r0, [r4, 0x24] - ldrh r0, [r4, 0x36] - lsls r0, 16 - asrs r0, 24 - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x14 - bne _08100D28 - ldr r1, =DestroyAnimSprite - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - movs r0, 0x3 - strh r0, [r4, 0x2E] - ldr r0, =sub_80A64B0 - str r0, [r4, 0x1C] -_08100D28: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8100CCC - - thumb_func_start sub_8100D38 -sub_8100D38: @ 8100D38 - push {r4,r5,lr} - adds r5, r0, 0 - ldrh r1, [r5, 0x32] - movs r2, 0x32 - ldrsh r0, [r5, r2] - cmp r0, 0x1 - ble _08100DDC - ldrh r1, [r5, 0x34] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - beq _08100D94 - adds r3, r5, 0 - adds r3, 0x3E - ldrb r1, [r3] - movs r2, 0x5 - negs r2, r2 - adds r0, r2, 0 - ands r0, r1 - strb r0, [r3] - ldr r4, =gSprites - movs r0, 0x2E - ldrsh r1, [r5, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - adds r0, 0x3E - ldrb r3, [r0] - adds r1, r2, 0 - ands r1, r3 - strb r1, [r0] - movs r0, 0x30 - ldrsh r1, [r5, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - adds r0, 0x3E - ldrb r1, [r0] - ands r2, r1 - strb r2, [r0] - b _08100DCA - .pool -_08100D94: - adds r1, r5, 0 - adds r1, 0x3E - ldrb r0, [r1] - movs r2, 0x4 - orrs r0, r2 - strb r0, [r1] - ldr r3, =gSprites - movs r0, 0x2E - ldrsh r1, [r5, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r3 - adds r0, 0x3E - ldrb r1, [r0] - orrs r1, r2 - strb r1, [r0] - movs r0, 0x30 - ldrsh r1, [r5, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r3 - adds r0, 0x3E - ldrb r1, [r0] - orrs r1, r2 - strb r1, [r0] -_08100DCA: - movs r0, 0 - strh r0, [r5, 0x32] - ldrh r0, [r5, 0x34] - adds r0, 0x1 - strh r0, [r5, 0x34] - b _08100DE0 - .pool -_08100DDC: - adds r0, r1, 0x1 - strh r0, [r5, 0x32] -_08100DE0: - movs r1, 0x34 - ldrsh r0, [r5, r1] - cmp r0, 0xA - bne _08100E10 - movs r2, 0x2E - ldrsh r1, [r5, r2] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - ldr r4, =gSprites - adds r0, r4 - bl DestroySprite - movs r0, 0x30 - ldrsh r1, [r5, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - bl DestroySprite - adds r0, r5, 0 - bl DestroyAnimSprite -_08100E10: - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8100D38 - - thumb_func_start sub_8100E1C -sub_8100E1C: @ 8100E1C - push {r4,r5,lr} - adds r5, r0, 0 - ldr r4, =gBattleAnimArgs - ldrh r0, [r4, 0x4] - strh r0, [r5, 0x2E] - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _08100E44 - ldrh r0, [r5, 0x20] - ldrh r1, [r4] - subs r0, r1 - b _08100E4A - .pool -_08100E44: - ldrh r0, [r4] - ldrh r1, [r5, 0x20] - adds r0, r1 -_08100E4A: - strh r0, [r5, 0x20] - ldr r4, =gBattleAnimArgs - ldrb r1, [r4, 0xA] - adds r0, r5, 0 - bl StartSpriteAnim - ldrh r0, [r4, 0x6] - negs r0, r0 - strh r0, [r5, 0x30] - ldrh r0, [r4, 0x2] - ldrh r1, [r5, 0x22] - adds r0, r1 - strh r0, [r5, 0x22] - ldrh r0, [r4, 0x8] - strh r0, [r5, 0x34] - ldr r1, =sub_8100E80 - str r1, [r5, 0x1C] - adds r0, r5, 0 - bl _call_via_r1 - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8100E1C - - thumb_func_start sub_8100E80 -sub_8100E80: @ 8100E80 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x2E - ldrsh r0, [r4, r1] - movs r1, 0x64 - bl Cos - strh r0, [r4, 0x24] - movs r2, 0x2E - ldrsh r0, [r4, r2] - movs r1, 0x14 - bl Sin - strh r0, [r4, 0x26] - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0x7F - bgt _08100EAC - adds r1, r4, 0 - adds r1, 0x43 - movs r0, 0 - b _08100EB2 -_08100EAC: - adds r1, r4, 0 - adds r1, 0x43 - movs r0, 0xE -_08100EB2: - strb r0, [r1] - ldrh r0, [r4, 0x30] - ldrh r2, [r4, 0x2E] - adds r0, r2 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x2E] - ldrh r0, [r4, 0x38] - adds r0, 0x82 - strh r0, [r4, 0x38] - lsls r0, 16 - asrs r0, 24 - ldrh r1, [r4, 0x26] - adds r0, r1 - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x32] - adds r0, 0x1 - strh r0, [r4, 0x32] - lsls r0, 16 - asrs r0, 16 - movs r2, 0x34 - ldrsh r1, [r4, r2] - cmp r0, r1 - bne _08100EE8 - adds r0, r4, 0 - bl DestroyAnimSprite -_08100EE8: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_8100E80 - - thumb_func_start sub_8100EF0 -sub_8100EF0: @ 8100EF0 - push {r4-r6,lr} - adds r5, r0, 0 - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _08100F06 - ldr r1, =gBattleAnimArgs - ldrh r0, [r1, 0x2] - adds r0, 0x8 - strh r0, [r1, 0x2] -_08100F06: - ldr r6, =gBattleAnimAttacker - ldrb r0, [r6] - movs r1, 0 - bl GetBattlerSpriteCoord2 - lsls r0, 24 - ldr r4, =gBattleAnimArgs - lsrs r0, 24 - ldrh r1, [r4] - adds r0, r1 - strh r0, [r5, 0x20] - ldrb r0, [r6] - movs r1, 0x1 - bl GetBattlerSpriteCoord2 - lsls r0, 24 - lsrs r0, 24 - ldrh r4, [r4, 0x2] - adds r0, r4 - strh r0, [r5, 0x22] - ldrb r0, [r6] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _08100F44 - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _08100F6C -_08100F44: - ldrb r0, [r6] - bl sub_80A8328 - lsls r0, 24 - lsrs r0, 24 - adds r0, 0x1 - movs r1, 0x3 - ands r0, r1 - lsls r0, 2 - ldrb r2, [r5, 0x5] - movs r1, 0xD - negs r1, r1 - ands r1, r2 - orrs r1, r0 - strb r1, [r5, 0x5] - b _08100F84 - .pool -_08100F6C: - ldrb r0, [r6] - bl sub_80A8328 - movs r1, 0x3 - ands r1, r0 - lsls r1, 2 - ldrb r2, [r5, 0x5] - movs r0, 0xD - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r5, 0x5] -_08100F84: - ldr r0, =gBattleAnimArgs - ldrh r0, [r0, 0x4] - strh r0, [r5, 0x2E] - ldr r0, =0x00002828 - bl IndexOfSpritePaletteTag - lsls r0, 24 - lsrs r0, 20 - movs r1, 0x80 - lsls r1, 1 - adds r0, r1 - strh r0, [r5, 0x32] - movs r4, 0x10 - movs r0, 0x10 - strh r0, [r5, 0x3C] - movs r1, 0xFD - lsls r1, 6 - movs r0, 0x50 - bl SetGpuReg - ldrh r0, [r5, 0x3C] - lsls r1, r0, 8 - subs r4, r0 - orrs r1, r4 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - ldr r0, =sub_8100FD4 - str r0, [r5, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8100EF0 - - thumb_func_start sub_8100FD4 -sub_8100FD4: @ 8100FD4 - push {r4-r6,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x38] - adds r0, 0x60 - strh r0, [r4, 0x38] - lsls r0, 16 - asrs r0, 24 - negs r0, r0 - strh r0, [r4, 0x24] - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _08101032 - movs r0, 0 - strh r0, [r4, 0x30] - ldr r1, =gPlttBufferFaded - movs r2, 0x32 - ldrsh r0, [r4, r2] - adds r0, 0x1 - lsls r0, 1 - adds r0, r1 - ldrh r5, [r0] - movs r2, 0 - adds r6, r1, 0 - adds r3, r6, 0 -_0810100C: - movs r1, 0x32 - ldrsh r0, [r4, r1] - adds r2, 0x1 - adds r0, r2 - lsls r1, r0, 1 - adds r1, r3 - adds r0, 0x1 - lsls r0, 1 - adds r0, r3 - ldrh r0, [r0] - strh r0, [r1] - cmp r2, 0x5 - ble _0810100C - movs r2, 0x32 - ldrsh r0, [r4, r2] - adds r0, 0x7 - lsls r0, 1 - adds r0, r6 - strh r5, [r0] -_08101032: - ldrh r2, [r4, 0x3C] - movs r1, 0x3C - ldrsh r0, [r4, r1] - cmp r0, 0x6 - ble _0810106C - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0 - ble _08101080 - ldrh r0, [r4, 0x3A] - adds r0, 0x1 - strh r0, [r4, 0x3A] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _0810106C - movs r0, 0 - strh r0, [r4, 0x3A] - subs r2, 0x1 - strh r2, [r4, 0x3C] - lsls r1, r2, 8 - movs r0, 0x10 - subs r0, r2 - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg -_0810106C: - ldrh r1, [r4, 0x2E] - movs r2, 0x2E - ldrsh r0, [r4, r2] - cmp r0, 0 - ble _08101080 - subs r0, r1, 0x1 - strh r0, [r4, 0x2E] - b _081010C2 - .pool -_08101080: - ldrh r0, [r4, 0x3A] - adds r0, 0x1 - strh r0, [r4, 0x3A] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _081010C2 - movs r0, 0 - strh r0, [r4, 0x3A] - ldrh r2, [r4, 0x3C] - adds r2, 0x1 - strh r2, [r4, 0x3C] - lsls r1, r2, 8 - movs r0, 0x10 - subs r0, r2 - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - movs r1, 0x3C - ldrsh r0, [r4, r1] - cmp r0, 0x10 - bne _081010C2 - adds r2, r4, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] - ldr r0, =sub_80A67F4 - str r0, [r4, 0x1C] -_081010C2: - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8100FD4 - - thumb_func_start sub_81010CC -sub_81010CC: @ 81010CC - push {r4-r6,lr} - adds r4, r0, 0 - ldr r6, =gBattleAnimTarget - ldrb r0, [r6] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - movs r5, 0 - strh r0, [r4, 0x20] - ldrb r0, [r6] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldr r1, =0x0000ffe8 - adds r0, r1 - strh r0, [r4, 0x22] - strh r5, [r4, 0x2E] - strh r5, [r4, 0x30] - strh r5, [r4, 0x32] - strh r5, [r4, 0x34] - strh r5, [r4, 0x36] - strh r5, [r4, 0x3A] - movs r0, 0x10 - strh r0, [r4, 0x3C] - movs r1, 0xFD - lsls r1, 6 - movs r0, 0x50 - bl SetGpuReg - ldrh r1, [r4, 0x3C] - lsls r1, 8 - ldrh r0, [r4, 0x3A] - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - ldr r0, =sub_8101138 - str r0, [r4, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81010CC - - thumb_func_start sub_8101138 -sub_8101138: @ 8101138 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0x4 - bls _08101146 - b _08101290 -_08101146: - lsls r0, 2 - ldr r1, =_08101154 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .pool - .align 2, 0 -_08101154: - .4byte _08101168 - .4byte _081011CC - .4byte _081011E8 - .4byte _08101266 - .4byte _0810127A -_08101168: - ldrh r0, [r4, 0x32] - adds r0, 0x1 - strh r0, [r4, 0x32] - lsls r0, 16 - cmp r0, 0 - bgt _08101176 - b _08101290 -_08101176: - movs r0, 0 - strh r0, [r4, 0x32] - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] - movs r1, 0x1 - ands r0, r1 - cmp r0, 0 - beq _08101198 - ldrh r1, [r4, 0x3A] - movs r2, 0x3A - ldrsh r0, [r4, r2] - cmp r0, 0xF - bgt _081011A6 - adds r0, r1, 0x1 - strh r0, [r4, 0x3A] - b _081011A6 -_08101198: - ldrh r1, [r4, 0x3C] - movs r2, 0x3C - ldrsh r0, [r4, r2] - cmp r0, 0 - ble _081011A6 - subs r0, r1, 0x1 - strh r0, [r4, 0x3C] -_081011A6: - ldrh r1, [r4, 0x3C] - lsls r1, 8 - ldrh r0, [r4, 0x3A] - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - movs r1, 0x3A - ldrsh r0, [r4, r1] - cmp r0, 0x10 - bne _08101290 - movs r2, 0x3C - ldrsh r0, [r4, r2] - cmp r0, 0 - bne _08101290 - strh r0, [r4, 0x30] - b _08101272 -_081011CC: - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x8 - ble _08101290 - movs r0, 0 - strh r0, [r4, 0x30] - adds r0, r4, 0 - movs r1, 0x1 - bl StartSpriteAffineAnim - b _08101272 -_081011E8: - adds r0, r4, 0 - movs r1, 0x10 - movs r2, 0x4 - bl sub_8101298 - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x2 - ble _0810120A - movs r0, 0 - strh r0, [r4, 0x30] - ldrh r0, [r4, 0x22] - adds r0, 0x1 - strh r0, [r4, 0x22] -_0810120A: - ldrh r0, [r4, 0x32] - adds r1, r0, 0x1 - strh r1, [r4, 0x32] - lsls r0, r1, 16 - asrs r0, 16 - cmp r0, 0x1D - ble _08101290 - movs r0, 0x1 - ands r1, r0 - cmp r1, 0 - beq _08101230 - ldrh r1, [r4, 0x3A] - movs r2, 0x3A - ldrsh r0, [r4, r2] - cmp r0, 0 - ble _0810123E - subs r0, r1, 0x1 - strh r0, [r4, 0x3A] - b _0810123E -_08101230: - ldrh r1, [r4, 0x3C] - movs r2, 0x3C - ldrsh r0, [r4, r2] - cmp r0, 0xF - bgt _0810123E - adds r0, r1, 0x1 - strh r0, [r4, 0x3C] -_0810123E: - ldrh r1, [r4, 0x3C] - lsls r1, 8 - ldrh r0, [r4, 0x3A] - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - movs r0, 0x3A - ldrsh r1, [r4, r0] - cmp r1, 0 - bne _08101290 - movs r2, 0x3C - ldrsh r0, [r4, r2] - cmp r0, 0x10 - bne _08101290 - strh r1, [r4, 0x30] - strh r1, [r4, 0x32] - b _08101272 -_08101266: - adds r2, r4, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] -_08101272: - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - b _08101290 -_0810127A: - movs r0, 0x50 - movs r1, 0 - bl SetGpuReg - movs r0, 0x52 - movs r1, 0 - bl SetGpuReg - adds r0, r4, 0 - bl DestroyAnimSprite -_08101290: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_8101138 - - thumb_func_start sub_8101298 -sub_8101298: @ 8101298 - push {r4,r5,lr} - adds r4, r0, 0 - movs r1, 0x34 - ldrsh r0, [r4, r1] - cmp r0, 0xB - bgt _081012AA - ldrh r0, [r4, 0x36] - adds r0, 0x2 - strh r0, [r4, 0x36] -_081012AA: - ldrh r5, [r4, 0x34] - adds r0, r5, 0 - subs r0, 0x12 - lsls r0, 16 - lsrs r0, 16 - adds r1, r5, 0 - cmp r0, 0x17 - bhi _081012C0 - ldrh r0, [r4, 0x36] - subs r0, 0x2 - strh r0, [r4, 0x36] -_081012C0: - lsls r0, r1, 16 - asrs r0, 16 - cmp r0, 0x2F - ble _081012CE - ldrh r0, [r4, 0x36] - adds r0, 0x2 - strh r0, [r4, 0x36] -_081012CE: - movs r1, 0x36 - ldrsh r0, [r4, r1] - movs r1, 0x9 - bl __divsi3 - strh r0, [r4, 0x24] - movs r1, 0x36 - ldrsh r0, [r4, r1] - movs r1, 0xE - bl __divsi3 - strh r0, [r4, 0x26] - lsls r0, 16 - cmp r0, 0 - bge _081012F4 - movs r1, 0x26 - ldrsh r0, [r4, r1] - negs r0, r0 - strh r0, [r4, 0x26] -_081012F4: - adds r0, r5, 0x1 - strh r0, [r4, 0x34] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x3B - ble _08101304 - movs r0, 0 - strh r0, [r4, 0x34] -_08101304: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_8101298 - - thumb_func_start sub_810130C -sub_810130C: @ 810130C - push {r4,r5,lr} - adds r4, r0, 0 - ldr r5, =gBattleAnimArgs - movs r1, 0x4 - ldrsh r0, [r5, r1] - cmp r0, 0 - bne _08101320 - adds r0, r4, 0 - bl sub_80A6838 -_08101320: - movs r0, 0 - ldrsh r1, [r5, r0] - adds r0, r4, 0 - bl sub_80A6864 - ldrh r0, [r5, 0x2] - ldrh r1, [r4, 0x22] - adds r0, r1 - strh r0, [r4, 0x22] - ldrh r0, [r5, 0xA] - strh r0, [r4, 0x2E] - ldrh r0, [r5, 0x6] - strh r0, [r4, 0x30] - ldrh r0, [r5, 0x8] - strh r0, [r4, 0x32] - ldr r1, =DestroyAnimSprite - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - ldr r0, =sub_80A656C - str r0, [r4, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810130C - - thumb_func_start sub_810135C -sub_810135C: @ 810135C - push {r4-r6,lr} - adds r5, r0, 0 - ldr r0, =gBattleAnimArgs - movs r1, 0x4 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _08101378 - ldr r0, =gBattleAnimAttacker - b _0810137A - .pool -_08101378: - ldr r0, =gBattleAnimTarget -_0810137A: - ldrb r6, [r0] - bl IsDoubleBattle - lsls r0, 24 - cmp r0, 0 - beq _081013C4 - movs r1, 0x2 - adds r0, r6, 0 - eors r0, r1 - bl IsBattlerSpriteVisible - lsls r0, 24 - cmp r0, 0 - beq _081013C4 - ldr r4, =gBattleAnimArgs - ldrb r1, [r4, 0xC] - adds r2, r5, 0 - adds r2, 0x20 - adds r3, r5, 0 - adds r3, 0x22 - adds r0, r6, 0 - bl SetAverageBattlerPositions - movs r2, 0 - ldrsh r1, [r4, r2] - adds r0, r5, 0 - bl sub_80A6864 - ldrh r0, [r4, 0x2] - ldrh r1, [r5, 0x22] - adds r0, r1 - strh r0, [r5, 0x22] - b _08101414 - .pool -_081013C4: - ldr r4, =gBattleAnimArgs - movs r2, 0xC - ldrsh r0, [r4, r2] - cmp r0, 0 - bne _081013E8 - adds r0, r6, 0 - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - adds r0, r6, 0 - movs r1, 0x1 - b _081013FA - .pool -_081013E8: - adds r0, r6, 0 - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - adds r0, r6, 0 - movs r1, 0x3 -_081013FA: - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r4, [r4, 0x2] - adds r0, r4 - strh r0, [r5, 0x22] - ldr r0, =gBattleAnimArgs - movs r2, 0 - ldrsh r1, [r0, r2] - adds r0, r5, 0 - bl sub_80A6864 -_08101414: - ldr r1, =gBattleAnimArgs - ldrh r0, [r1, 0xA] - strh r0, [r5, 0x2E] - ldrh r0, [r1, 0x6] - strh r0, [r5, 0x30] - ldrh r0, [r1, 0x8] - strh r0, [r5, 0x32] - ldr r1, =DestroyAnimSprite - adds r0, r5, 0 - bl StoreSpriteCallbackInData6 - ldr r0, =sub_80A656C - str r0, [r5, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810135C - - thumb_func_start sub_8101440 -sub_8101440: @ 8101440 - push {r4,lr} - adds r4, r0, 0 - bl sub_80A6838 - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _08101474 - ldr r0, =gBattleAnimArgs - ldrh r1, [r0] - ldrh r2, [r4, 0x20] - adds r1, r2 - strh r1, [r4, 0x20] - ldrh r0, [r0, 0x2] - ldrh r1, [r4, 0x22] - adds r0, r1 - strh r0, [r4, 0x22] - b _0810148E - .pool -_08101474: - ldr r2, =gBattleAnimArgs - ldrh r0, [r4, 0x20] - ldrh r1, [r2] - subs r0, r1 - strh r0, [r4, 0x20] - ldrh r0, [r2, 0x2] - ldrh r2, [r4, 0x22] - adds r0, r2 - strh r0, [r4, 0x22] - adds r0, r4, 0 - movs r1, 0x1 - bl StartSpriteAnim -_0810148E: - ldr r0, =sub_81014A0 - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8101440 - - thumb_func_start sub_81014A0 -sub_81014A0: @ 81014A0 - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1E - ble _081014D8 - movs r0, 0x2E - ldrsh r1, [r4, r0] - movs r0, 0x1E - subs r0, r1 - movs r1, 0x3 - bl __divsi3 - strh r0, [r4, 0x26] - movs r1, 0x30 - ldrsh r0, [r4, r1] - lsls r0, 18 - asrs r0, 16 - movs r1, 0x3 - bl Sin - strh r0, [r4, 0x24] - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] -_081014D8: - adds r0, r4, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x10 - ands r0, r1 - cmp r0, 0 - beq _081014EC - adds r0, r4, 0 - bl DestroyAnimSprite -_081014EC: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_81014A0 - - thumb_func_start sub_81014F4 -sub_81014F4: @ 81014F4 - push {r4,lr} - adds r4, r0, 0 - bl sub_80A6838 - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _0810152C - ldr r1, =gBattleAnimArgs - ldrh r0, [r1] - ldrh r2, [r4, 0x20] - adds r0, r2 - strh r0, [r4, 0x20] - ldrh r0, [r1, 0x2] - ldrh r1, [r4, 0x22] - adds r0, r1 - strh r0, [r4, 0x22] - movs r0, 0x1 - strh r0, [r4, 0x34] - b _0810154A - .pool -_0810152C: - ldr r2, =gBattleAnimArgs - ldrh r0, [r4, 0x20] - ldrh r1, [r2] - subs r0, r1 - strh r0, [r4, 0x20] - ldrh r0, [r2, 0x2] - ldrh r2, [r4, 0x22] - adds r0, r2 - strh r0, [r4, 0x22] - ldr r0, =0x0000ffff - strh r0, [r4, 0x34] - adds r0, r4, 0 - movs r1, 0x1 - bl StartSpriteAffineAnim -_0810154A: - ldr r0, =sub_8101560 - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81014F4 - - thumb_func_start sub_8101560 -sub_8101560: @ 8101560 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x2E - ldrsh r0, [r4, r1] - movs r1, 0x28 - bl __divsi3 - negs r0, r0 - strh r0, [r4, 0x26] - movs r2, 0x36 - ldrsh r0, [r4, r2] - movs r1, 0xA - bl __divsi3 - strh r0, [r4, 0x24] - movs r1, 0x34 - ldrsh r0, [r4, r1] - lsls r0, 1 - ldrh r2, [r4, 0x36] - adds r0, r2 - strh r0, [r4, 0x36] - ldrh r0, [r4, 0x30] - ldrh r2, [r4, 0x2E] - adds r1, r0, r2 - strh r1, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x3C - ble _081015A4 - adds r0, r4, 0 - bl move_anim_8074EE0 -_081015A4: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_8101560 - - thumb_func_start sub_81015AC -sub_81015AC: @ 81015AC - push {lr} - ldrh r1, [r0, 0x20] - subs r1, 0x20 - strh r1, [r0, 0x20] - ldrh r1, [r0, 0x22] - subs r1, 0x20 - strh r1, [r0, 0x22] - movs r1, 0x14 - strh r1, [r0, 0x2E] - ldr r1, =sub_80A64B0 - str r1, [r0, 0x1C] - ldr r1, =sub_81015D4 - bl StoreSpriteCallbackInData6 - pop {r0} - bx r0 - .pool - thumb_func_end sub_81015AC - - thumb_func_start sub_81015D4 -sub_81015D4: @ 81015D4 - push {r4-r6,lr} - adds r5, r0, 0 - ldrh r6, [r5, 0x38] - movs r1, 0x1 - adds r0, r1, 0 - ands r0, r6 - cmp r0, 0 - beq _081015EA - cmp r0, 0x1 - beq _08101604 - b _0810166A -_081015EA: - strh r1, [r5, 0x2E] - ldr r0, =sub_80A64B0 - str r0, [r5, 0x1C] - ldr r1, =sub_81015D4 - adds r0, r5, 0 - bl StoreSpriteCallbackInData6 - b _0810166A - .pool -_08101604: - ldrh r3, [r5, 0x24] - ldrh r0, [r5, 0x20] - adds r3, r0 - movs r0, 0 - strh r3, [r5, 0x20] - ldrh r4, [r5, 0x26] - ldrh r1, [r5, 0x22] - adds r4, r1 - strh r4, [r5, 0x22] - strh r0, [r5, 0x26] - strh r0, [r5, 0x24] - movs r0, 0x8 - strh r0, [r5, 0x2E] - ldr r2, =gUnknown_08592CD0 - lsls r0, r6, 16 - asrs r0, 24 - lsls r0, 1 - adds r1, r0, r2 - ldrb r1, [r1] - lsls r1, 24 - asrs r1, 24 - adds r3, r1 - strh r3, [r5, 0x32] - adds r2, 0x1 - adds r0, r2 - ldrb r0, [r0] - lsls r0, 24 - asrs r0, 24 - adds r4, r0 - strh r4, [r5, 0x36] - ldr r0, =sub_80A6EEC - str r0, [r5, 0x1C] - ldr r1, =sub_8101684 - adds r0, r5, 0 - bl StoreSpriteCallbackInData6 - movs r1, 0x80 - lsls r1, 1 - adds r0, r1, 0 - ldrh r1, [r5, 0x38] - adds r0, r1 - strh r0, [r5, 0x38] - movs r0, 0x3F - bl BattleAnimAdjustPanning - adds r1, r0, 0 - lsls r1, 24 - asrs r1, 24 - movs r0, 0xD2 - bl PlaySE12WithPanning -_0810166A: - ldrh r0, [r5, 0x38] - movs r1, 0x1 - eors r0, r1 - strh r0, [r5, 0x38] - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81015D4 - - thumb_func_start sub_8101684 -sub_8101684: @ 8101684 - push {lr} - adds r2, r0, 0 - ldrh r0, [r2, 0x38] - lsls r0, 16 - asrs r0, 24 - cmp r0, 0x4 - bne _081016AC - movs r0, 0xA - strh r0, [r2, 0x2E] - ldr r0, =sub_80A64B0 - str r0, [r2, 0x1C] - ldr r1, =sub_81016B8 - adds r0, r2, 0 - bl StoreSpriteCallbackInData6 - b _081016B0 - .pool -_081016AC: - ldr r0, =sub_81015D4 - str r0, [r2, 0x1C] -_081016B0: - pop {r0} - bx r0 - .pool - thumb_func_end sub_8101684 - - thumb_func_start sub_81016B8 -sub_81016B8: @ 81016B8 - push {r4-r7,lr} - adds r5, r0, 0 - ldrh r1, [r5, 0x6] - cmp r1, 0 - bne _081016E0 - movs r0, 0x3 - strh r0, [r5, 0x2E] - strh r1, [r5, 0x30] - strh r1, [r5, 0x32] - ldr r0, =sub_80A64B0 - str r0, [r5, 0x1C] - ldr r1, =sub_8101774 - adds r0, r5, 0 - bl StoreSpriteCallbackInData6 - b _08101760 - .pool -_081016E0: - ldrh r0, [r5, 0x6] - cmp r0, 0x2 - beq _08101700 - cmp r0, 0x2 - bgt _081016F0 - cmp r0, 0x1 - beq _081016F6 - b _08101714 -_081016F0: - cmp r0, 0x3 - beq _08101708 - b _08101714 -_081016F6: - ldr r6, =0x0000fff8 - adds r7, r6, 0 - b _08101718 - .pool -_08101700: - ldr r7, =0x0000fff8 - b _08101716 - .pool -_08101708: - movs r7, 0x8 - ldr r6, =0x0000fff8 - b _08101718 - .pool -_08101714: - movs r7, 0x8 -_08101716: - movs r6, 0x8 -_08101718: - ldrh r0, [r5, 0x24] - ldrh r1, [r5, 0x20] - adds r0, r1 - movs r1, 0 - strh r0, [r5, 0x20] - ldrh r0, [r5, 0x26] - ldrh r2, [r5, 0x22] - adds r0, r2 - strh r0, [r5, 0x22] - strh r1, [r5, 0x26] - strh r1, [r5, 0x24] - movs r0, 0x6 - strh r0, [r5, 0x2E] - ldr r4, =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - adds r0, r7 - strh r0, [r5, 0x32] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - adds r0, r6 - strh r0, [r5, 0x36] - ldr r0, =sub_80A6EEC - str r0, [r5, 0x1C] - ldr r1, =sub_8101820 - adds r0, r5, 0 - bl StoreSpriteCallbackInData6 -_08101760: - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81016B8 - - thumb_func_start sub_8101774 -sub_8101774: @ 8101774 - push {r4,lr} - sub sp, 0xC - adds r4, r0, 0 - movs r1, 0x32 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _08101794 - ldrh r0, [r4, 0x30] - adds r0, 0x3 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x10 - ble _081017A4 - movs r0, 0x10 - b _081017A2 -_08101794: - ldrh r0, [r4, 0x30] - subs r0, 0x3 - strh r0, [r4, 0x30] - lsls r0, 16 - cmp r0, 0 - bge _081017A4 - movs r0, 0 -_081017A2: - strh r0, [r4, 0x30] -_081017A4: - movs r0, 0x1 - str r0, [sp] - movs r0, 0 - str r0, [sp, 0x4] - str r0, [sp, 0x8] - movs r0, 0x1 - movs r1, 0x1 - movs r2, 0x1 - movs r3, 0x1 - bl sub_80A75AC - ldrh r1, [r4, 0x30] - lsls r1, 24 - lsrs r1, 24 - ldr r2, =0x00007fff - bl BlendPalettes - movs r3, 0x30 - ldrsh r0, [r4, r3] - cmp r0, 0x10 - bne _0810180C - ldrh r0, [r4, 0x32] - adds r0, 0x1 - strh r0, [r4, 0x32] - ldrb r1, [r4, 0x5] - lsrs r1, 4 - lsls r0, r1, 5 - ldr r2, =gPlttBufferUnfaded + 0x210 - adds r0, r2 - lsls r1, 4 - ldr r3, =0x00000101 - adds r2, r3, 0 - orrs r1, r2 - movs r2, 0x4 - bl LoadPalette - movs r0, 0x3F - bl BattleAnimAdjustPanning - adds r1, r0, 0 - lsls r1, 24 - asrs r1, 24 - movs r0, 0xC0 - bl PlaySE12WithPanning - b _08101814 - .pool -_0810180C: - cmp r0, 0 - bne _08101814 - ldr r0, =sub_8101820 - str r0, [r4, 0x1C] -_08101814: - add sp, 0xC - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8101774 - - thumb_func_start sub_8101820 -sub_8101820: @ 8101820 - push {lr} - adds r2, r0, 0 - ldr r0, =gBattleAnimArgs - ldrh r1, [r0, 0xE] - ldr r0, =0x0000ffff - cmp r1, r0 - bne _08101838 - movs r0, 0 - strh r0, [r2, 0x30] - strh r0, [r2, 0x2E] - ldr r0, =sub_8101848 - str r0, [r2, 0x1C] -_08101838: - pop {r0} - bx r0 - .pool - thumb_func_end sub_8101820 - - thumb_func_start sub_8101848 -sub_8101848: @ 8101848 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x2E - ldrsh r0, [r4, r1] - movs r1, 0x3 - bl __modsi3 - lsls r0, 16 - cmp r0, 0 - bne _0810187C - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] - adds r3, r4, 0 - adds r3, 0x3E - ldrb r2, [r3] - lsls r0, r2, 29 - lsrs r0, 31 - movs r1, 0x1 - eors r1, r0 - lsls r1, 2 - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r3] -_0810187C: - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - movs r1, 0x30 - ldrsh r0, [r4, r1] - cmp r0, 0x8 - bne _08101890 - adds r0, r4, 0 - bl DestroyAnimSprite -_08101890: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_8101848 - - thumb_func_start sub_8101898 -sub_8101898: @ 8101898 - push {r4,lr} - adds r3, r0, 0 - ldr r0, =gBattleAnimArgs - ldrh r0, [r0] - strh r0, [r3, 0x6] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - bne _081018BC - ldrh r0, [r3, 0x20] - subs r0, 0x18 - strh r0, [r3, 0x20] - ldrh r0, [r3, 0x22] - subs r0, 0x18 - strh r0, [r3, 0x22] - b _0810190E - .pool -_081018BC: - cmp r0, 0x2 - bne _081018D8 - ldrh r0, [r3, 0x20] - subs r0, 0x18 - strh r0, [r3, 0x20] - ldrh r0, [r3, 0x22] - adds r0, 0x18 - strh r0, [r3, 0x22] - ldrb r1, [r3, 0x3] - movs r0, 0x3F - negs r0, r0 - ands r0, r1 - movs r1, 0x20 - b _0810190A -_081018D8: - cmp r0, 0x3 - bne _081018F4 - ldrh r0, [r3, 0x20] - adds r0, 0x18 - strh r0, [r3, 0x20] - ldrh r0, [r3, 0x22] - subs r0, 0x18 - strh r0, [r3, 0x22] - ldrb r1, [r3, 0x3] - movs r0, 0x3F - negs r0, r0 - ands r0, r1 - movs r1, 0x10 - b _0810190A -_081018F4: - ldrh r0, [r3, 0x20] - adds r0, 0x18 - strh r0, [r3, 0x20] - ldrh r0, [r3, 0x22] - adds r0, 0x18 - strh r0, [r3, 0x22] - ldrb r1, [r3, 0x3] - movs r0, 0x3F - negs r0, r0 - ands r0, r1 - movs r1, 0x30 -_0810190A: - orrs r0, r1 - strb r0, [r3, 0x3] -_0810190E: - ldrh r2, [r3, 0x4] - lsls r1, r2, 22 - lsrs r1, 22 - adds r1, 0x10 - ldr r4, =0x000003ff - adds r0, r4, 0 - ands r1, r0 - ldr r0, =0xfffffc00 - ands r0, r2 - orrs r0, r1 - strh r0, [r3, 0x4] - ldr r1, =sub_81015AC - str r1, [r3, 0x1C] - adds r0, r3, 0 - bl _call_via_r1 - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8101898 - - thumb_func_start sub_8101940 -sub_8101940: @ 8101940 - push {lr} - adds r3, r0, 0 - adds r2, r3, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] - movs r0, 0 - strh r0, [r3, 0x2E] - ldr r0, =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0x1 - beq _0810197C - cmp r0, 0x1 - bgt _0810196C - cmp r0, 0 - beq _08101972 - b _0810198C - .pool -_0810196C: - cmp r0, 0x2 - beq _08101984 - b _0810198C -_08101972: - ldr r0, =sub_8101998 - b _0810198E - .pool -_0810197C: - ldr r0, =sub_8101A74 - b _0810198E - .pool -_08101984: - ldr r0, =sub_8101AC4 - b _0810198E - .pool -_0810198C: - ldr r0, =sub_8101B84 -_0810198E: - str r0, [r3, 0x1C] - pop {r0} - bx r0 - .pool - thumb_func_end sub_8101940 - - thumb_func_start sub_8101998 -sub_8101998: @ 8101998 - push {r4,r5,lr} - adds r4, r0, 0 - movs r0, 0x6 - strh r0, [r4, 0x2E] - ldr r5, =gBattleAnimAttacker - ldrb r0, [r5] - bl GetBattlerSide - lsls r0, 24 - movs r2, 0x2 - negs r2, r2 - adds r1, r2, 0 - cmp r0, 0 - beq _081019B6 - movs r1, 0x2 -_081019B6: - strh r1, [r4, 0x30] - movs r0, 0 - strh r0, [r4, 0x32] - ldr r1, =gBattlerSpriteIds - ldrb r0, [r5] - adds r0, r1 - ldrb r0, [r0] - strh r0, [r4, 0x34] - ldr r1, =sub_81019E8 - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - ldr r0, =sub_80A6630 - str r0, [r4, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8101998 - - thumb_func_start sub_81019E8 -sub_81019E8: @ 81019E8 - push {r4-r6,lr} - adds r5, r0, 0 - movs r0, 0x2E - ldrsh r6, [r5, r0] - cmp r6, 0 - bne _08101A24 - ldr r1, =gBattlerSpriteIds - ldr r4, =gBattleAnimAttacker - ldrb r0, [r4] - adds r0, r1 - ldrb r0, [r0] - strh r0, [r5, 0x34] - movs r1, 0 - bl sub_80A7270 - ldrb r0, [r4] - bl GetBattlerSide - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x3A] - ldr r2, =0xfffffd00 - adds r1, r2, 0 - cmp r0, 0 - beq _08101A20 - movs r0, 0xC0 - lsls r0, 2 - adds r1, r0, 0 -_08101A20: - strh r1, [r5, 0x36] - strh r6, [r5, 0x38] -_08101A24: - ldrh r0, [r5, 0x36] - ldrh r1, [r5, 0x38] - adds r0, r1 - strh r0, [r5, 0x38] - ldrh r0, [r5, 0x34] - lsls r0, 24 - lsrs r0, 24 - movs r2, 0x80 - lsls r2, 1 - ldrh r3, [r5, 0x38] - adds r1, r2, 0 - bl obj_id_set_rotscale - ldrh r0, [r5, 0x34] - lsls r0, 24 - lsrs r0, 24 - bl sub_80A73A0 - ldrh r0, [r5, 0x2E] - adds r0, 0x1 - strh r0, [r5, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x3 - ble _08101A5E - movs r0, 0 - strh r0, [r5, 0x2E] - ldr r0, =sub_8101B84 - str r0, [r5, 0x1C] -_08101A5E: - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81019E8 - - thumb_func_start sub_8101A74 -sub_8101A74: @ 8101A74 - push {r4,r5,lr} - adds r4, r0, 0 - movs r0, 0x4 - strh r0, [r4, 0x2E] - ldr r5, =gBattleAnimAttacker - ldrb r0, [r5] - bl GetBattlerSide - lsls r0, 24 - movs r1, 0x3 - cmp r0, 0 - beq _08101A92 - movs r0, 0x3 - negs r0, r0 - adds r1, r0, 0 -_08101A92: - strh r1, [r4, 0x30] - movs r0, 0 - strh r0, [r4, 0x32] - ldr r1, =gBattlerSpriteIds - ldrb r0, [r5] - adds r0, r1 - ldrb r0, [r0] - strh r0, [r4, 0x34] - ldr r1, =sub_8101B84 - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - ldr r0, =sub_80A6630 - str r0, [r4, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8101A74 - - thumb_func_start sub_8101AC4 -sub_8101AC4: @ 8101AC4 - push {lr} - adds r1, r0, 0 - ldrh r0, [r1, 0x2E] - adds r0, 0x1 - strh r0, [r1, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x8 - ble _08101ADE - movs r0, 0 - strh r0, [r1, 0x2E] - ldr r0, =sub_8101AE8 - str r0, [r1, 0x1C] -_08101ADE: - pop {r0} - bx r0 - .pool - thumb_func_end sub_8101AC4 - - thumb_func_start sub_8101AE8 -sub_8101AE8: @ 8101AE8 - push {r4,r5,lr} - adds r5, r0, 0 - movs r1, 0x2E - ldrsh r0, [r5, r1] - cmp r0, 0 - bne _08101B38 - ldr r1, =gBattlerSpriteIds - ldr r4, =gBattleAnimAttacker - ldrb r0, [r4] - adds r0, r1 - ldrb r0, [r0] - strh r0, [r5, 0x34] - ldrb r0, [r4] - bl GetBattlerSide - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x3A] - ldrb r0, [r4] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _08101B2C - movs r0, 0xFC - lsls r0, 8 - strh r0, [r5, 0x36] - movs r0, 0xC0 - lsls r0, 4 - b _08101B36 - .pool -_08101B2C: - movs r0, 0x80 - lsls r0, 3 - strh r0, [r5, 0x36] - movs r0, 0xF4 - lsls r0, 8 -_08101B36: - strh r0, [r5, 0x38] -_08101B38: - ldrh r0, [r5, 0x36] - ldrh r1, [r5, 0x38] - adds r0, r1 - strh r0, [r5, 0x38] - ldrh r0, [r5, 0x34] - lsls r0, 24 - lsrs r0, 24 - movs r2, 0x80 - lsls r2, 1 - ldrh r3, [r5, 0x38] - adds r1, r2, 0 - bl obj_id_set_rotscale - ldrh r0, [r5, 0x34] - lsls r0, 24 - lsrs r0, 24 - bl sub_80A73A0 - ldrh r0, [r5, 0x2E] - adds r0, 0x1 - strh r0, [r5, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x2 - ble _08101B78 - ldrh r0, [r5, 0x34] - lsls r0, 24 - lsrs r0, 24 - bl sub_80A7344 - ldr r0, =sub_8101B84 - str r0, [r5, 0x1C] -_08101B78: - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8101AE8 - - thumb_func_start sub_8101B84 -sub_8101B84: @ 8101B84 - push {lr} - bl DestroyAnimSprite - pop {r0} - bx r0 - thumb_func_end sub_8101B84 - - thumb_func_start sub_8101B90 -sub_8101B90: @ 8101B90 - movs r1, 0 - strh r1, [r0, 0x2E] - ldr r1, =sub_8101BA0 - str r1, [r0, 0x1C] - bx lr - .pool - thumb_func_end sub_8101B90 - - thumb_func_start sub_8101BA0 -sub_8101BA0: @ 8101BA0 - push {r4,r5,lr} - adds r4, r0, 0 - movs r0, 0x2E - ldrsh r5, [r4, r0] - cmp r5, 0x1 - beq _08101BFA - cmp r5, 0x1 - bgt _08101BB6 - cmp r5, 0 - beq _08101BBC - b _08101C8E -_08101BB6: - cmp r5, 0x2 - beq _08101C4C - b _08101C8E -_08101BBC: - strh r5, [r4, 0x30] - ldr r1, =gBattlerSpriteIds - ldr r2, =gBattleAnimAttacker - ldrb r0, [r2] - adds r0, r1 - ldrb r0, [r0] - strh r0, [r4, 0x32] - ldrb r0, [r2] - bl GetBattlerSide - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x34] - ldr r2, =0xfffffe00 - adds r1, r2, 0 - cmp r0, 0 - beq _08101BE4 - movs r0, 0x80 - lsls r0, 2 - adds r1, r0, 0 -_08101BE4: - strh r1, [r4, 0x36] - strh r5, [r4, 0x38] - ldrh r0, [r4, 0x32] - lsls r0, 24 - lsrs r0, 24 - movs r1, 0 - bl sub_80A7270 - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] -_08101BFA: - ldrh r0, [r4, 0x36] - ldrh r1, [r4, 0x38] - adds r0, r1 - strh r0, [r4, 0x38] - ldrh r0, [r4, 0x32] - lsls r0, 24 - lsrs r0, 24 - movs r2, 0x80 - lsls r2, 1 - ldrh r3, [r4, 0x38] - adds r1, r2, 0 - bl obj_id_set_rotscale - ldrh r0, [r4, 0x32] - lsls r0, 24 - lsrs r0, 24 - bl sub_80A73A0 - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x3 - ble _08101C8E - movs r0, 0 - strh r0, [r4, 0x30] - movs r2, 0x36 - ldrsh r0, [r4, r2] - negs r0, r0 - strh r0, [r4, 0x36] - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - b _08101C8E - .pool -_08101C4C: - ldrh r0, [r4, 0x36] - ldrh r1, [r4, 0x38] - adds r0, r1 - strh r0, [r4, 0x38] - ldrh r0, [r4, 0x32] - lsls r0, 24 - lsrs r0, 24 - movs r2, 0x80 - lsls r2, 1 - ldrh r3, [r4, 0x38] - adds r1, r2, 0 - bl obj_id_set_rotscale - ldrh r0, [r4, 0x32] - lsls r0, 24 - lsrs r0, 24 - bl sub_80A73A0 - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x3 - ble _08101C8E - ldrh r0, [r4, 0x32] - lsls r0, 24 - lsrs r0, 24 - bl sub_80A7344 - adds r0, r4, 0 - bl DestroyAnimSprite -_08101C8E: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_8101BA0 - - thumb_func_start sub_8101C94 -sub_8101C94: @ 8101C94 - push {r4-r6,lr} - lsls r0, 24 - lsrs r6, r0, 24 - ldr r1, =gTasks - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - adds r5, r0, r1 - ldr r1, =gBattlerSpriteIds - ldr r2, =gBattleAnimAttacker - ldrb r0, [r2] - adds r0, r1 - ldrb r0, [r0] - movs r4, 0 - strh r0, [r5, 0x8] - ldrb r0, [r2] - bl GetBattlerSide - lsls r0, 24 - lsrs r2, r0, 24 - strh r2, [r5, 0xA] - strh r4, [r5, 0xC] - ldr r0, =gBattleAnimArgs - movs r3, 0 - ldrsh r1, [r0, r3] - cmp r1, 0 - beq _08101CE8 - cmp r1, 0x1 - beq _08101D04 - adds r0, r6, 0 - bl DestroyAnimVisualTask - b _08101D22 - .pool -_08101CE8: - strh r1, [r5, 0xC] - movs r0, 0x8 - strh r0, [r5, 0xE] - strh r1, [r5, 0x10] - movs r0, 0x3 - strh r0, [r5, 0x12] - cmp r2, 0 - bne _08101CFC - negs r0, r0 - strh r0, [r5, 0x12] -_08101CFC: - ldr r0, =sub_8101D2C - b _08101D20 - .pool -_08101D04: - movs r0, 0x8 - strh r0, [r5, 0xE] - movs r0, 0xC0 - lsls r0, 3 - strh r0, [r5, 0x10] - movs r1, 0xC0 - strh r1, [r5, 0x12] - cmp r2, 0 - bne _08101D1E - negs r0, r0 - strh r0, [r5, 0x10] - negs r0, r1 - strh r0, [r5, 0x12] -_08101D1E: - ldr r0, =sub_8101EEC -_08101D20: - str r0, [r5] -_08101D22: - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8101C94 - - thumb_func_start sub_8101D2C -sub_8101D2C: @ 8101D2C - push {r4,lr} - lsls r0, 24 - lsrs r2, r0, 24 - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - ldr r1, =gTasks - adds r4, r0, r1 - movs r1, 0xC - ldrsh r0, [r4, r1] - cmp r0, 0x4 - bls _08101D46 - b _08101EE6 -_08101D46: - lsls r0, 2 - ldr r1, =_08101D58 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .pool - .align 2, 0 -_08101D58: - .4byte _08101D6C - .4byte _08101D9E - .4byte _08101DF8 - .4byte _08101E70 - .4byte _08101EB4 -_08101D6C: - movs r2, 0xE - ldrsh r1, [r4, r2] - cmp r1, 0 - beq _08101D7C - ldrh r2, [r4, 0x12] - ldrh r3, [r4, 0x10] - adds r2, r3 - b _08101EC2 -_08101D7C: - movs r0, 0x8 - strh r0, [r4, 0xE] - strh r1, [r4, 0x10] - movs r1, 0xA - ldrsh r0, [r4, r1] - movs r1, 0xC0 - cmp r0, 0 - bne _08101D92 - movs r2, 0xC0 - negs r2, r2 - adds r1, r2, 0 -_08101D92: - strh r1, [r4, 0x12] - ldrb r0, [r4, 0x8] - movs r1, 0 - bl sub_80A7270 - b _08101EA8 -_08101D9E: - movs r3, 0xE - ldrsh r0, [r4, r3] - cmp r0, 0 - beq _08101DC4 - ldrh r0, [r4, 0x12] - ldrh r1, [r4, 0x10] - adds r0, r1 - strh r0, [r4, 0x10] - ldrb r0, [r4, 0x8] - movs r2, 0x80 - lsls r2, 1 - ldrh r3, [r4, 0x10] - adds r1, r2, 0 - bl obj_id_set_rotscale - ldrb r0, [r4, 0x8] - bl sub_80A73A0 - b _08101ED4 -_08101DC4: - movs r0, 0x8 - strh r0, [r4, 0xE] - ldr r2, =gSprites - movs r3, 0x8 - ldrsh r1, [r4, r3] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r0, [r0, 0x24] - strh r0, [r4, 0x10] - movs r1, 0xA - ldrsh r0, [r4, r1] - movs r2, 0x2 - negs r2, r2 - adds r1, r2, 0 - cmp r0, 0 - bne _08101DEA - movs r1, 0x2 -_08101DEA: - strh r1, [r4, 0x12] - movs r0, 0x1 - strh r0, [r4, 0x14] - b _08101EA8 - .pool -_08101DF8: - ldrh r2, [r4, 0xE] - movs r3, 0xE - ldrsh r0, [r4, r3] - cmp r0, 0 - beq _08101E54 - ldrh r1, [r4, 0x14] - movs r3, 0x14 - ldrsh r0, [r4, r3] - cmp r0, 0 - beq _08101E12 - subs r0, r1, 0x1 - strh r0, [r4, 0x14] - b _08101EE6 -_08101E12: - movs r0, 0x1 - ands r0, r2 - cmp r0, 0 - beq _08101E34 - ldr r2, =gSprites - movs r0, 0x8 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r4, 0x12] - ldrh r2, [r4, 0x10] - adds r1, r2 - b _08101E48 - .pool -_08101E34: - ldr r2, =gSprites - movs r3, 0x8 - ldrsh r1, [r4, r3] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r4, 0x10] - ldrh r2, [r4, 0x12] - subs r1, r2 -_08101E48: - strh r1, [r0, 0x24] - movs r0, 0x1 - strh r0, [r4, 0x14] - b _08101ED4 - .pool -_08101E54: - ldr r2, =gSprites - movs r0, 0x8 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r4, 0x10] - strh r1, [r0, 0x24] - movs r0, 0xC - strh r0, [r4, 0xE] - b _08101EA8 - .pool -_08101E70: - ldrh r1, [r4, 0xE] - movs r2, 0xE - ldrsh r0, [r4, r2] - cmp r0, 0 - beq _08101E80 - subs r0, r1, 0x1 - strh r0, [r4, 0xE] - b _08101EE6 -_08101E80: - movs r0, 0x3 - strh r0, [r4, 0xE] - ldr r2, =gSprites - movs r3, 0x8 - ldrsh r1, [r4, r3] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r0, [r0, 0x24] - strh r0, [r4, 0x10] - movs r1, 0xA - ldrsh r0, [r4, r1] - movs r2, 0x8 - negs r2, r2 - adds r1, r2, 0 - cmp r0, 0 - bne _08101EA6 - movs r1, 0x8 -_08101EA6: - strh r1, [r4, 0x12] -_08101EA8: - ldrh r0, [r4, 0xC] - adds r0, 0x1 - strh r0, [r4, 0xC] - b _08101EE6 - .pool -_08101EB4: - movs r3, 0xE - ldrsh r0, [r4, r3] - cmp r0, 0 - beq _08101EE0 - ldrh r2, [r4, 0x12] - ldrh r0, [r4, 0x10] - adds r2, r0 -_08101EC2: - strh r2, [r4, 0x10] - ldr r3, =gSprites - movs r0, 0x8 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r3 - strh r2, [r0, 0x24] -_08101ED4: - ldrh r0, [r4, 0xE] - subs r0, 0x1 - strh r0, [r4, 0xE] - b _08101EE6 - .pool -_08101EE0: - adds r0, r2, 0 - bl DestroyAnimVisualTask -_08101EE6: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_8101D2C - - thumb_func_start sub_8101EEC -sub_8101EEC: @ 8101EEC - push {r4,r5,lr} - lsls r0, 24 - lsrs r5, r0, 24 - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - ldr r1, =gTasks - adds r4, r0, r1 - movs r1, 0xE - ldrsh r0, [r4, r1] - cmp r0, 0 - beq _08101F2C - ldrh r0, [r4, 0x10] - ldrh r1, [r4, 0x12] - subs r0, r1 - strh r0, [r4, 0x10] - ldrb r0, [r4, 0x8] - movs r2, 0x80 - lsls r2, 1 - ldrh r3, [r4, 0x10] - adds r1, r2, 0 - bl obj_id_set_rotscale - ldrb r0, [r4, 0x8] - bl sub_80A73A0 - ldrh r0, [r4, 0xE] - subs r0, 0x1 - strh r0, [r4, 0xE] - b _08101F38 - .pool -_08101F2C: - ldrb r0, [r4, 0x8] - bl sub_80A7344 - adds r0, r5, 0 - bl DestroyAnimVisualTask -_08101F38: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_8101EEC - - thumb_func_start sub_8101F40 -sub_8101F40: @ 8101F40 - push {r4-r6,lr} - adds r5, r0, 0 - ldr r6, =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r6, r1] - cmp r0, 0 - bne _08101F5C - ldr r4, =gBattleAnimAttacker - b _08101F5E - .pool -_08101F5C: - ldr r4, =gBattleAnimTarget -_08101F5E: - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r6, 0x2] - adds r0, r1 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r6, [r6, 0x4] - adds r0, r6 - strh r0, [r5, 0x22] - movs r0, 0 - strh r0, [r5, 0x2E] - strh r0, [r5, 0x30] - ldr r1, =sub_810208C - adds r0, r5, 0 - bl StoreSpriteCallbackInData6 - ldr r0, =sub_80A67D8 - str r0, [r5, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8101F40 - - thumb_func_start sub_8101FA8 -sub_8101FA8: @ 8101FA8 - push {r4,r5,lr} - adds r4, r0, 0 - ldr r5, =gBattleAnimTarget - ldrb r0, [r5] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldr r1, =0x0000ffd0 - adds r0, r1 - strh r0, [r4, 0x20] - ldrb r0, [r5] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x22] - ldr r1, =sub_8102044 - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - ldr r0, =sub_80A67D8 - str r0, [r4, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8101FA8 - - thumb_func_start sub_8101FF0 -sub_8101FF0: @ 8101FF0 - push {r4-r6,lr} - adds r4, r0, 0 - ldr r5, =gBattleAnimTarget - ldrb r0, [r5] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldr r1, =gBattleAnimArgs - ldr r2, =0x0000ffd0 - adds r0, r2 - ldrh r1, [r1] - adds r0, r1 - movs r6, 0 - strh r0, [r4, 0x20] - ldrb r0, [r5] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x22] - adds r0, r4, 0 - movs r1, 0x1 - bl StartSpriteAnim - strh r6, [r4, 0x2E] - strh r6, [r4, 0x30] - ldr r0, =sub_810208C - str r0, [r4, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8101FF0 - - thumb_func_start sub_8102044 -sub_8102044: @ 8102044 - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x8 - ble _0810206E - movs r0, 0xC - strh r0, [r4, 0x2E] - movs r0, 0x8 - strh r0, [r4, 0x30] - movs r0, 0 - strh r0, [r4, 0x32] - ldr r1, =sub_810207C - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - ldr r0, =sub_80A653C - str r0, [r4, 0x1C] -_0810206E: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8102044 - - thumb_func_start sub_810207C -sub_810207C: @ 810207C - movs r1, 0 - strh r1, [r0, 0x2E] - strh r1, [r0, 0x30] - ldr r1, =sub_810208C - str r1, [r0, 0x1C] - bx lr - .pool - thumb_func_end sub_810207C - - thumb_func_start sub_810208C -sub_810208C: @ 810208C - push {lr} - adds r3, r0, 0 - ldrh r0, [r3, 0x2E] - adds r0, 0x1 - strh r0, [r3, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _081020D4 - movs r0, 0 - strh r0, [r3, 0x2E] - movs r0, 0x3E - adds r0, r3 - mov r12, r0 - ldrb r2, [r0] - lsrs r1, r2, 2 - movs r0, 0x1 - eors r1, r0 - ands r1, r0 - lsls r1, 2 - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - mov r1, r12 - strb r0, [r1] - ldrh r0, [r3, 0x30] - adds r0, 0x1 - strh r0, [r3, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x8 - ble _081020D4 - adds r0, r3, 0 - bl DestroyAnimSprite -_081020D4: - pop {r0} - bx r0 - thumb_func_end sub_810208C - - thumb_func_start sub_81020D8 -sub_81020D8: @ 81020D8 - push {r4-r6,lr} - adds r5, r0, 0 - ldr r6, =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r6, r1] - cmp r0, 0 - bne _081020F4 - ldr r4, =gBattleAnimAttacker - b _081020F6 - .pool -_081020F4: - ldr r4, =gBattleAnimTarget -_081020F6: - ldrb r0, [r4] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r6, 0x2] - adds r0, r1 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r6, [r6, 0x4] - adds r0, r6 - strh r0, [r5, 0x22] - movs r0, 0 - strh r0, [r5, 0x2E] - ldr r0, =gBattleAnimArgs - ldrh r0, [r0, 0x6] - strh r0, [r5, 0x30] - ldr r0, =sub_810213C - str r0, [r5, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81020D8 - - thumb_func_start sub_810213C -sub_810213C: @ 810213C - push {lr} - adds r2, r0, 0 - ldrh r0, [r2, 0x2E] - adds r0, 0x1 - strh r0, [r2, 0x2E] - lsls r0, 16 - asrs r0, 16 - movs r3, 0x30 - ldrsh r1, [r2, r3] - cmp r0, r1 - ble _0810215C - movs r0, 0 - strh r0, [r2, 0x2E] - ldrh r0, [r2, 0x22] - subs r0, 0x1 - strh r0, [r2, 0x22] -_0810215C: - ldrh r0, [r2, 0x22] - ldrh r1, [r2, 0x2E] - subs r0, r1 - strh r0, [r2, 0x22] - adds r0, r2, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x10 - ands r0, r1 - cmp r0, 0 - beq _08102178 - adds r0, r2, 0 - bl DestroyAnimSprite -_08102178: - pop {r0} - bx r0 - thumb_func_end sub_810213C - - thumb_func_start sub_810217C -sub_810217C: @ 810217C - push {r4-r6,lr} - adds r4, r0, 0 - ldr r6, =gBattleAnimAttacker - ldrb r0, [r6] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - movs r5, 0 - strh r0, [r4, 0x20] - ldrb r0, [r6] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - subs r0, 0xC - strh r0, [r4, 0x22] - strh r5, [r4, 0x2E] - movs r0, 0x2 - strh r0, [r4, 0x30] - strh r5, [r4, 0x32] - strh r5, [r4, 0x34] - strh r5, [r4, 0x36] - subs r0, 0x42 - bl BattleAnimAdjustPanning - lsls r0, 24 - asrs r0, 24 - strh r0, [r4, 0x38] - ldr r0, =sub_81021CC - str r0, [r4, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810217C - - thumb_func_start sub_81021CC -sub_81021CC: @ 81021CC - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - asrs r0, 16 - movs r2, 0x30 - ldrsh r1, [r4, r2] - cmp r0, r1 - blt _08102238 - adds r3, r4, 0 - adds r3, 0x3E - ldrb r2, [r3] - lsrs r1, r2, 2 - movs r0, 0x1 - eors r1, r0 - ands r1, r0 - lsls r1, 2 - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r3] - movs r1, 0x4 - ands r0, r1 - cmp r0, 0 - bne _0810221E - ldrh r0, [r4, 0x36] - adds r0, 0x1 - strh r0, [r4, 0x36] - movs r1, 0x1 - ands r0, r1 - cmp r0, 0 - bne _0810221E - ldrh r1, [r4, 0x38] - lsls r1, 24 - asrs r1, 24 - movs r0, 0xC2 - bl PlaySE12WithPanning -_0810221E: - movs r1, 0 - strh r1, [r4, 0x2E] - ldrh r0, [r4, 0x32] - adds r0, 0x1 - strh r0, [r4, 0x32] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _08102238 - strh r1, [r4, 0x32] - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] -_08102238: - adds r0, r4, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x10 - ands r0, r1 - cmp r0, 0 - beq _08102262 - movs r1, 0x30 - ldrsh r0, [r4, r1] - cmp r0, 0x10 - ble _08102262 - adds r0, r4, 0 - adds r0, 0x3E - ldrb r1, [r0] - movs r0, 0x4 - ands r0, r1 - cmp r0, 0 - beq _08102262 - adds r0, r4, 0 - bl DestroyAnimSprite -_08102262: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_81021CC - - thumb_func_start sub_8102268 -sub_8102268: @ 8102268 - push {r4-r6,lr} - adds r6, r0, 0 - movs r1, 0x2E - ldrsh r0, [r6, r1] - cmp r0, 0 - bne _081022B2 - ldr r4, =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - ldr r5, =gBattleAnimArgs - lsrs r0, 24 - ldrh r1, [r5] - adds r0, r1 - strh r0, [r6, 0x20] - ldrb r0, [r4] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r5, [r5, 0x2] - adds r0, r5 - strh r0, [r6, 0x22] - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _081022AC - ldrh r0, [r6, 0x22] - adds r0, 0xA - strh r0, [r6, 0x22] -_081022AC: - ldrh r0, [r6, 0x2E] - adds r0, 0x1 - strh r0, [r6, 0x2E] -_081022B2: - ldr r0, =gBattleAnimArgs - ldrh r1, [r0, 0xE] - ldr r0, =0x0000ffff - cmp r1, r0 - bne _081022C2 - adds r0, r6, 0 - bl DestroyAnimSprite -_081022C2: - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8102268 - - thumb_func_start sub_81022D4 -sub_81022D4: @ 81022D4 - push {r4,lr} - lsls r0, 24 - lsrs r2, r0, 24 - ldr r1, =gTasks - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - adds r4, r0, r1 - movs r1, 0xC - ldrsh r0, [r4, r1] - cmp r0, 0x1 - bne _08102300 - ldr r1, =gBattleAnimArgs - ldr r0, =0x0000ffff - strh r0, [r1, 0xE] - b _0810233E - .pool -_08102300: - cmp r0, 0x2 - bne _0810230C - adds r0, r2, 0 - bl DestroyAnimVisualTask - b _08102344 -_0810230C: - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x4 - bne _08102344 - movs r0, 0 - strh r0, [r4, 0x8] - ldrh r2, [r4, 0xA] - adds r2, 0x1 - strh r2, [r4, 0xA] - lsls r1, r2, 8 - movs r0, 0x10 - subs r0, r2 - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - movs r1, 0xA - ldrsh r0, [r4, r1] - cmp r0, 0x10 - bne _08102344 -_0810233E: - ldrh r0, [r4, 0xC] - adds r0, 0x1 - strh r0, [r4, 0xC] -_08102344: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_81022D4 - - thumb_func_start sub_810234C -sub_810234C: @ 810234C - push {r4,lr} - adds r4, r0, 0 - movs r1, 0 - bl sub_80A6980 - adds r2, r4, 0 - adds r2, 0x2C - ldrb r0, [r2] - movs r1, 0x40 - orrs r0, r1 - strb r0, [r2] - ldr r0, =gBattleAnimArgs - ldrh r0, [r0, 0x4] - strh r0, [r4, 0x2E] - ldr r0, =sub_810237C - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810234C - - thumb_func_start sub_810237C -sub_810237C: @ 810237C - push {r4,r5,lr} - adds r5, r0, 0 - ldrh r1, [r5, 0x2E] - movs r2, 0x2E - ldrsh r0, [r5, r2] - cmp r0, 0 - beq _08102390 - subs r0, r1, 0x1 - strh r0, [r5, 0x2E] - b _081023CC -_08102390: - adds r2, r5, 0 - adds r2, 0x2C - ldrb r1, [r2] - movs r0, 0x41 - negs r0, r0 - ands r0, r1 - strb r0, [r2] - movs r0, 0x1E - strh r0, [r5, 0x2E] - ldr r4, =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x32] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x36] - ldr r0, =sub_80A6EEC - str r0, [r5, 0x1C] - ldr r1, =DestroyAnimSprite - adds r0, r5, 0 - bl StoreSpriteCallbackInData6 -_081023CC: - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810237C - - thumb_func_start sub_81023E0 -sub_81023E0: @ 81023E0 - push {r4,r5,lr} - lsls r0, 24 - lsrs r5, r0, 24 - ldr r1, =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r4, r0, r1 - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x4 - bne _08102428 - movs r0, 0 - strh r0, [r4, 0x8] - ldrh r1, [r4, 0xA] - adds r1, 0x1 - strh r1, [r4, 0xA] - movs r0, 0x10 - subs r0, r1 - lsls r0, 8 - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - movs r1, 0xA - ldrsh r0, [r4, r1] - cmp r0, 0x10 - bne _08102428 - adds r0, r5, 0 - bl DestroyAnimVisualTask -_08102428: - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81023E0 - - thumb_func_start sub_8102434 -sub_8102434: @ 8102434 - push {r4-r7,lr} - lsls r0, 24 - lsrs r7, r0, 24 - movs r4, 0 - ldr r0, =gBattlersCount - ldrb r0, [r0] - cmp r4, r0 - bcs _08102490 - ldr r6, =gBattleAnimArgs - ldr r5, =gHealthboxSpriteIds -_08102448: - movs r1, 0 - ldrsh r0, [r6, r1] - cmp r0, 0x1 - bne _08102464 - adds r0, r4, 0 - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _08102464 - adds r0, r4, r5 - ldrb r0, [r0] - bl SetHealthboxSpriteInvisible -_08102464: - movs r1, 0x2 - ldrsh r0, [r6, r1] - cmp r0, 0x1 - bne _08102482 - adds r0, r4, 0 - bl GetBattlerSide - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _08102482 - adds r0, r4, r5 - ldrb r0, [r0] - bl SetHealthboxSpriteInvisible -_08102482: - adds r0, r4, 0x1 - lsls r0, 24 - lsrs r4, r0, 24 - ldr r0, =gBattlersCount - ldrb r0, [r0] - cmp r4, r0 - bcc _08102448 -_08102490: - adds r0, r7, 0 - bl DestroyAnimVisualTask - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8102434 - - thumb_func_start sub_81024A8 -sub_81024A8: @ 81024A8 - push {r4,r5,lr} - lsls r0, 24 - lsrs r5, r0, 24 - movs r4, 0 - b _081024C2 -_081024B2: - ldr r0, =gHealthboxSpriteIds - adds r0, r4, r0 - ldrb r0, [r0] - bl SetHealthboxSpriteVisible - adds r0, r4, 0x1 - lsls r0, 24 - lsrs r4, r0, 24 -_081024C2: - ldr r0, =gBattlersCount - ldrb r0, [r0] - cmp r4, r0 - bcc _081024B2 - adds r0, r5, 0 - bl DestroyAnimVisualTask - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81024A8 - - thumb_func_start sub_81024E0 -sub_81024E0: @ 81024E0 - push {r4,lr} - adds r4, r0, 0 - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _081024F6 - movs r0, 0x30 - strh r0, [r4, 0x20] - movs r0, 0x28 - b _081024FE -_081024F6: - ldr r0, =gBattleAnimArgs - ldrh r1, [r0] - strh r1, [r4, 0x20] - ldrh r0, [r0, 0x2] -_081024FE: - strh r0, [r4, 0x22] - ldrb r1, [r4, 0x1] - movs r0, 0x3F - ands r0, r1 - strb r0, [r4, 0x1] - ldrb r0, [r4, 0x3] - movs r1, 0xC0 - orrs r0, r1 - strb r0, [r4, 0x3] - movs r0, 0 - strh r0, [r4, 0x2E] - ldr r0, =sub_8102528 - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81024E0 - - thumb_func_start sub_8102528 -sub_8102528: @ 8102528 - push {lr} - adds r1, r0, 0 - movs r2, 0x2E - ldrsh r0, [r1, r2] - cmp r0, 0 - beq _0810253A - adds r0, r1, 0 - bl DestroyAnimSprite -_0810253A: - pop {r0} - bx r0 - thumb_func_end sub_8102528 - - thumb_func_start sub_8102540 -sub_8102540: @ 8102540 - push {r4,lr} - adds r4, r0, 0 - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - ldr r2, =gBattleAnimArgs - lsrs r0, 24 - ldrh r1, [r2] - adds r0, r1 - movs r1, 0 - strh r0, [r4, 0x20] - ldrh r0, [r2, 0x2] - strh r0, [r4, 0x22] - strh r1, [r4, 0x2E] - strh r1, [r4, 0x30] - strh r1, [r4, 0x32] - strh r1, [r4, 0x34] - movs r0, 0x1 - strh r0, [r4, 0x36] - ldr r0, =sub_8102584 - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8102540 - - thumb_func_start sub_8102584 -sub_8102584: @ 8102584 - push {lr} - adds r1, r0, 0 - ldrh r0, [r1, 0x30] - adds r0, 0x1 - strh r0, [r1, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _081025AE - movs r0, 0 - strh r0, [r1, 0x30] - ldrh r2, [r1, 0x32] - movs r3, 0x32 - ldrsh r0, [r1, r3] - cmp r0, 0x77 - bgt _081025AE - ldrh r0, [r1, 0x22] - adds r0, 0x1 - strh r0, [r1, 0x22] - adds r0, r2, 0x1 - strh r0, [r1, 0x32] -_081025AE: - movs r2, 0x2E - ldrsh r0, [r1, r2] - cmp r0, 0 - beq _081025BC - adds r0, r1, 0 - bl DestroyAnimSprite -_081025BC: - pop {r0} - bx r0 - thumb_func_end sub_8102584 - - thumb_func_start sub_81025C0 -sub_81025C0: @ 81025C0 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0xC - lsls r0, 24 - lsrs r7, r0, 24 - movs r4, 0 - str r4, [sp] - str r4, [sp, 0x4] - str r4, [sp, 0x8] - movs r0, 0x1 - movs r1, 0 - movs r2, 0 - movs r3, 0 - bl sub_80A75AC - mov r8, r0 - ldr r0, =0x0000ffff - mov r1, r8 - ands r1, r0 - mov r8, r1 - ldr r0, =gTasks - mov r9, r0 - lsls r5, r7, 2 - adds r5, r7 - lsls r5, 3 - adds r6, r5, r0 - strh r4, [r6, 0x8] - strh r4, [r6, 0xA] - strh r4, [r6, 0xC] - strh r1, [r6, 0xE] - strh r4, [r6, 0x10] - strh r4, [r6, 0x12] - strh r4, [r6, 0x14] - movs r0, 0xD - strh r0, [r6, 0x16] - movs r0, 0xE - strh r0, [r6, 0x18] - movs r0, 0xF - strh r0, [r6, 0x1A] - movs r0, 0x1 - movs r1, 0x1 - movs r2, 0x1 - movs r3, 0x1 - bl sub_80A76C4 - mov r10, r0 - mov r1, r8 - orrs r1, r0 - mov r8, r1 - movs r0, 0x8 - add r9, r0 - add r5, r9 - adds r0, r5, 0 - adds r0, 0x1C - adds r5, 0x1E - adds r1, r5, 0 - mov r2, r8 - bl sub_80A8048 - ldr r0, =0x000027d2 - bl IndexOfSpritePaletteTag - lsls r0, 24 - lsrs r0, 24 - movs r4, 0x80 - lsls r4, 9 - adds r1, r4, 0 - lsls r1, r0 - mov r0, r10 - orrs r0, r1 - mov r10, r0 - ldr r0, =0x000027d3 - bl IndexOfSpritePaletteTag - lsls r0, 24 - lsrs r0, 24 - lsls r4, r0 - mov r1, r10 - orrs r4, r1 - ldr r0, =0x00007fbb - str r0, [sp] - adds r0, r4, 0 - movs r1, 0 - movs r2, 0 - movs r3, 0x10 - bl BeginNormalPaletteFade - ldr r1, =sub_81026A8 - str r1, [r6] - adds r0, r7, 0 - bl _call_via_r1 - add sp, 0xC - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81025C0 - - thumb_func_start sub_81026A8 -sub_81026A8: @ 81026A8 - push {r4-r7,lr} - mov r7, r8 - push {r7} - sub sp, 0x4 - lsls r0, 24 - lsrs r2, r0, 24 - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - ldr r1, =gTasks - adds r4, r0, r1 - movs r0, 0x8 - ldrsh r1, [r4, r0] - cmp r1, 0x1 - beq _08102794 - cmp r1, 0x1 - bgt _081026D4 - cmp r1, 0 - beq _081026E2 - b _08102832 - .pool -_081026D4: - cmp r1, 0x2 - bne _081026DA - b _081027EC -_081026DA: - cmp r1, 0x3 - bne _081026E0 - b _08102820 -_081026E0: - b _08102832 -_081026E2: - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] - lsls r0, 16 - cmp r0, 0 - bgt _081026F0 - b _08102832 -_081026F0: - strh r1, [r4, 0xA] - ldrh r0, [r4, 0xC] - adds r0, 0x1 - strh r0, [r4, 0xC] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xF - bgt _0810273C - ldrh r0, [r4, 0x16] - ldrh r1, [r4, 0x10] - adds r0, r1 - strh r0, [r4, 0x10] - ldrh r2, [r4, 0x18] - ldrh r3, [r4, 0x12] - adds r2, r3 - strh r2, [r4, 0x12] - ldrh r1, [r4, 0x1A] - ldrh r5, [r4, 0x14] - adds r1, r5 - strh r1, [r4, 0x14] - lsls r0, 16 - asrs r0, 19 - lsls r0, 16 - lsrs r0, 16 - lsls r2, 16 - asrs r2, 19 - lsls r2, 16 - lsls r1, 16 - asrs r1, 19 - lsls r1, 16 - lsrs r2, 11 - orrs r0, r2 - lsrs r1, 6 - orrs r0, r1 - lsls r0, 16 - lsrs r0, 16 - mov r12, r0 - b _08102746 -_0810273C: - ldr r7, =0x00007fbb - mov r12, r7 - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] -_08102746: - movs r2, 0x1 - movs r3, 0 - movs r1, 0 -_0810274C: - movs r5, 0xE - ldrsh r0, [r4, r5] - ands r0, r2 - lsls r5, r2, 17 - adds r6, r3, 0 - adds r6, 0x10 - adds r1, 0x1 - mov r8, r1 - cmp r0, 0 - beq _08102778 - movs r1, 0x1 - ldr r2, =gPlttBufferFaded -_08102764: - adds r0, r3, r1 - lsls r0, 1 - adds r0, r2 - mov r7, r12 - strh r7, [r0] - adds r0, r1, 0x1 - lsls r0, 16 - lsrs r1, r0, 16 - cmp r1, 0xF - bls _08102764 -_08102778: - lsrs r2, r5, 16 - lsls r0, r6, 16 - lsrs r3, r0, 16 - mov r1, r8 - lsls r0, r1, 16 - lsrs r1, r0, 16 - cmp r1, 0xF - bls _0810274C - b _08102832 - .pool -_08102794: - ldr r0, =gPaletteFade - ldrb r1, [r0, 0x7] - movs r0, 0x80 - ands r0, r1 - cmp r0, 0 - bne _08102832 - movs r2, 0 - ldr r3, =gSprites - movs r5, 0x14 - adds r5, r3 - mov r12, r5 - ldr r7, =gUnknown_08592EBC - mov r8, r7 - ldr r6, =gBattleAnimSpriteTemplate_8592EEC - movs r5, 0x1 -_081027B2: - lsls r0, r2, 4 - adds r0, r2 - lsls r1, r0, 2 - mov r7, r12 - adds r0, r1, r7 - ldr r0, [r0] - cmp r0, r8 - beq _081027C6 - cmp r0, r6 - bne _081027CA -_081027C6: - adds r0, r1, r3 - strh r5, [r0, 0x2E] -_081027CA: - adds r0, r2, 0x1 - lsls r0, 24 - lsrs r2, r0, 24 - cmp r2, 0x3F - bls _081027B2 - movs r0, 0 - strh r0, [r4, 0xA] - b _08102814 - .pool -_081027EC: - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1E - ble _08102832 - movs r1, 0x24 - ldrsh r0, [r4, r1] - movs r2, 0x26 - ldrsh r1, [r4, r2] - bl sub_80A8050 - ldr r1, =0x00007fbb - str r1, [sp] - movs r1, 0 - movs r2, 0x10 - movs r3, 0 - bl BeginNormalPaletteFade -_08102814: - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _08102832 - .pool -_08102820: - ldr r0, =gPaletteFade - ldrb r1, [r0, 0x7] - movs r0, 0x80 - ands r0, r1 - cmp r0, 0 - bne _08102832 - adds r0, r2, 0 - bl DestroyAnimVisualTask -_08102832: - add sp, 0x4 - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81026A8 - - thumb_func_start sub_8102844 -sub_8102844: @ 8102844 - push {r4-r6,lr} - adds r5, r0, 0 - ldr r6, =gBattleAnimArgs - movs r1, 0x4 - ldrsh r0, [r6, r1] - cmp r0, 0x1 - bgt _08102856 - movs r0, 0x2 - strh r0, [r6, 0x4] -_08102856: - movs r1, 0x4 - ldrsh r0, [r6, r1] - cmp r0, 0x7F - ble _08102862 - movs r0, 0x7F - strh r0, [r6, 0x4] -_08102862: - movs r0, 0 - strh r0, [r5, 0x2E] - ldrh r0, [r6, 0x4] - strh r0, [r5, 0x30] - ldr r4, =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r6] - adds r0, r1 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r6, [r6, 0x2] - adds r0, r6 - strh r0, [r5, 0x22] - ldrh r1, [r5, 0x20] - strh r1, [r5, 0x3A] - strh r0, [r5, 0x3C] - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _081028D4 - ldrb r1, [r5, 0x3] - movs r0, 0x3F - negs r0, r0 - ands r0, r1 - movs r1, 0x10 - orrs r0, r1 - strb r0, [r5, 0x3] - ldrh r0, [r5, 0x20] - adds r0, 0x28 - strh r0, [r5, 0x20] - ldrh r4, [r5, 0x22] - adds r4, 0x14 - strh r4, [r5, 0x22] - lsls r0, 7 - strh r0, [r5, 0x32] - movs r0, 0x30 - ldrsh r1, [r5, r0] - ldr r0, =0xffffec00 - b _081028FA - .pool -_081028D4: - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _0810291C - ldrh r0, [r5, 0x20] - subs r0, 0x28 - strh r0, [r5, 0x20] - ldrh r4, [r5, 0x22] - adds r4, 0x14 - strh r4, [r5, 0x22] - lsls r0, 7 - strh r0, [r5, 0x32] - movs r0, 0x30 - ldrsh r1, [r5, r0] - movs r0, 0xA0 - lsls r0, 5 -_081028FA: - bl __divsi3 - strh r0, [r5, 0x34] - lsls r4, 7 - strh r4, [r5, 0x36] - movs r0, 0x30 - ldrsh r1, [r5, r0] - ldr r0, =0xfffff600 - bl __divsi3 - strh r0, [r5, 0x38] - b _08102958 - .pool -_0810291C: - ldrh r0, [r5, 0x20] - adds r0, 0x28 - strh r0, [r5, 0x20] - ldrh r4, [r5, 0x22] - subs r4, 0x14 - strh r4, [r5, 0x22] - lsls r0, 7 - strh r0, [r5, 0x32] - movs r0, 0x30 - ldrsh r1, [r5, r0] - ldr r0, =0xffffec00 - bl __divsi3 - strh r0, [r5, 0x34] - lsls r4, 7 - strh r4, [r5, 0x36] - movs r0, 0x30 - ldrsh r1, [r5, r0] - movs r0, 0xA0 - lsls r0, 4 - bl __divsi3 - strh r0, [r5, 0x38] - ldrb r1, [r5, 0x3] - movs r0, 0x3F - negs r0, r0 - ands r0, r1 - movs r1, 0x30 - orrs r0, r1 - strb r0, [r5, 0x3] -_08102958: - ldr r0, =sub_810296C - str r0, [r5, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8102844 - - thumb_func_start sub_810296C -sub_810296C: @ 810296C - push {lr} - adds r2, r0, 0 - ldrh r0, [r2, 0x34] - ldrh r1, [r2, 0x32] - adds r0, r1 - strh r0, [r2, 0x32] - ldrh r1, [r2, 0x38] - ldrh r3, [r2, 0x36] - adds r1, r3 - strh r1, [r2, 0x36] - lsls r0, 16 - asrs r0, 23 - strh r0, [r2, 0x20] - lsls r1, 16 - asrs r1, 23 - strh r1, [r2, 0x22] - ldrh r0, [r2, 0x30] - subs r0, 0x1 - strh r0, [r2, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - bne _081029A2 - ldrh r0, [r2, 0x3A] - strh r0, [r2, 0x20] - ldrh r0, [r2, 0x3C] - strh r0, [r2, 0x22] -_081029A2: - movs r1, 0x30 - ldrsh r0, [r2, r1] - cmp r0, 0 - bne _081029B0 - adds r0, r2, 0 - bl DestroyAnimSprite -_081029B0: - pop {r0} - bx r0 - thumb_func_end sub_810296C - - thumb_func_start sub_81029B4 -sub_81029B4: @ 81029B4 - push {r4-r7,lr} - mov r7, r9 - mov r6, r8 - push {r6,r7} - lsls r0, 24 - lsrs r0, 24 - mov r8, r0 - lsls r0, 2 - add r0, r8 - lsls r0, 3 - ldr r1, =gTasks - adds r6, r0, r1 - movs r0, 0 - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r0, 24 - strh r0, [r6, 0x8] - ldr r0, =0x00002771 - bl AllocSpritePalette - lsls r0, 24 - lsrs r0, 24 - strh r0, [r6, 0xA] - movs r1, 0xA - ldrsh r0, [r6, r1] - lsls r0, 20 - movs r1, 0x80 - lsls r1, 17 - adds r0, r1 - lsrs r3, r0, 16 - ldr r2, =gSprites - movs r0, 0x8 - ldrsh r1, [r6, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r0, [r0, 0x5] - lsrs r0, 4 - adds r0, 0x10 - lsls r4, r0, 4 - movs r5, 0x1 - ldr r2, =gPlttBufferUnfaded -_08102A0C: - adds r1, r3, r5 - lsls r1, 1 - adds r1, r2 - adds r0, r4, r5 - lsls r0, 1 - adds r0, r2 - ldrh r0, [r0] - strh r0, [r1] - adds r0, r5, 0x1 - lsls r0, 16 - lsrs r5, r0, 16 - cmp r5, 0xF - bls _08102A0C - adds r0, r3, 0 - movs r1, 0x10 - movs r2, 0xB - movs r3, 0 - bl BlendPalette - movs r0, 0 - strh r0, [r6, 0xE] - movs r5, 0 - ldr r7, =gSprites - movs r1, 0x1C - adds r1, r7 - mov r9, r1 - b _08102A88 - .pool -_08102A54: - lsls r2, r0, 4 - adds r2, r0 - lsls r2, 2 - adds r4, r2, r7 - ldrb r1, [r6, 0xA] - lsls r1, 4 - ldrb r3, [r4, 0x5] - movs r0, 0xF - ands r0, r3 - orrs r0, r1 - strb r0, [r4, 0x5] - movs r0, 0 - strh r0, [r4, 0x2E] - lsls r0, r5, 7 - strh r0, [r4, 0x30] - mov r0, r8 - strh r0, [r4, 0x32] - add r2, r9 - ldr r0, =sub_8102B3C - str r0, [r2] - ldrh r0, [r6, 0xE] - adds r0, 0x1 - strh r0, [r6, 0xE] - adds r0, r5, 0x1 - lsls r0, 16 - lsrs r5, r0, 16 -_08102A88: - cmp r5, 0x1 - bhi _08102A9A - movs r0, 0 - bl duplicate_obj_of_side_rel2move_in_transparent_mode - lsls r0, 16 - asrs r0, 16 - cmp r0, 0 - bge _08102A54 -_08102A9A: - ldr r0, =sub_8102AE0 - str r0, [r6] - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl sub_80A8364 - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _08102AC8 - movs r1, 0x80 - lsls r1, 2 - movs r0, 0 - bl ClearGpuRegBits - b _08102AD2 - .pool -_08102AC8: - movs r1, 0x80 - lsls r1, 3 - movs r0, 0 - bl ClearGpuRegBits -_08102AD2: - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end sub_81029B4 - - thumb_func_start sub_8102AE0 -sub_8102AE0: @ 8102AE0 - push {r4,lr} - lsls r0, 24 - lsrs r4, r0, 24 - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - ldr r1, =gTasks - adds r0, r1 - movs r1, 0xE - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _08102B32 - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl sub_80A8364 - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _08102B1C - movs r1, 0x80 - lsls r1, 2 - movs r0, 0 - bl SetGpuRegBits - b _08102B26 - .pool -_08102B1C: - movs r1, 0x80 - lsls r1, 3 - movs r0, 0 - bl SetGpuRegBits -_08102B26: - ldr r0, =0x00002771 - bl FreeSpritePaletteByTag - adds r0, r4, 0 - bl DestroyAnimVisualTask -_08102B32: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8102AE0 - - thumb_func_start sub_8102B3C -sub_8102B3C: @ 8102B3C - push {r4,r5,lr} - adds r5, r0, 0 - ldrh r0, [r5, 0x34] - adds r0, 0x1 - strh r0, [r5, 0x34] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _08102B58 - movs r0, 0 - strh r0, [r5, 0x34] - ldrh r0, [r5, 0x2E] - adds r0, 0x1 - strh r0, [r5, 0x2E] -_08102B58: - movs r1, 0x2E - ldrsh r0, [r5, r1] - cmp r0, 0x40 - ble _08102B80 - ldr r2, =gTasks - movs r0, 0x32 - ldrsh r1, [r5, r0] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 3 - adds r0, r2 - ldrh r1, [r0, 0xE] - subs r1, 0x1 - strh r1, [r0, 0xE] - adds r0, r5, 0 - bl obj_delete_but_dont_free_vram - b _08102BC2 - .pool -_08102B80: - ldr r4, =gSineTable - movs r1, 0x2E - ldrsh r0, [r5, r1] - lsls r0, 1 - adds r0, r4 - movs r2, 0 - ldrsh r0, [r0, r2] - movs r1, 0x6 - bl __divsi3 - strh r0, [r5, 0x36] - movs r1, 0x2E - ldrsh r0, [r5, r1] - lsls r0, 1 - adds r0, r4 - movs r2, 0 - ldrsh r0, [r0, r2] - movs r1, 0xD - bl __divsi3 - strh r0, [r5, 0x38] - ldrh r1, [r5, 0x30] - adds r1, r0 - movs r0, 0xFF - ands r1, r0 - strh r1, [r5, 0x30] - movs r1, 0x30 - ldrsh r0, [r5, r1] - movs r2, 0x36 - ldrsh r1, [r5, r2] - bl Sin - strh r0, [r5, 0x24] -_08102BC2: - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8102B3C - - thumb_func_start sub_8102BCC -sub_8102BCC: @ 8102BCC - push {r4,lr} - adds r4, r0, 0 - ldr r1, =DestroyAnimSprite - bl StoreSpriteCallbackInData6 - ldr r0, =sub_80A67D8 - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8102BCC - - thumb_func_start sub_8102BE8 -sub_8102BE8: @ 8102BE8 - push {r4-r7,lr} - mov r7, r9 - mov r6, r8 - push {r6,r7} - lsls r0, 24 - lsrs r0, 24 - mov r9, r0 - ldr r4, =gUnknown_08593020 - ldrh r0, [r4] - bl IndexOfSpritePaletteTag - lsls r0, 24 - lsrs r3, r0, 24 - cmp r3, 0xFF - beq _08102C2C - lsls r0, r3, 20 - movs r1, 0x80 - lsls r1, 17 - adds r0, r1 - lsrs r3, r0, 16 - movs r2, 0x1 - ldr r5, =gPlttBufferFaded -_08102C14: - adds r1, r3, r2 - lsls r1, 1 - adds r1, r5 - lsls r0, r2, 1 - adds r0, r4 - ldrh r0, [r0] - strh r0, [r1] - adds r0, r2, 0x1 - lsls r0, 16 - lsrs r2, r0, 16 - cmp r2, 0x5 - bls _08102C14 -_08102C2C: - movs r4, 0x1 - ldr r0, =gUnknown_08593020 - mov r8, r0 -_08102C32: - lsls r0, r4, 1 - adds r0, r4 - lsls r5, r0, 2 - mov r1, r8 - adds r0, r5, r1 - ldrh r0, [r0] - bl AllocSpritePalette - lsls r0, 24 - lsrs r3, r0, 24 - adds r4, 0x1 - mov r12, r4 - cmp r3, 0xFF - beq _08102C7A - lsls r0, r3, 20 - movs r1, 0x80 - lsls r1, 17 - adds r0, r1 - lsrs r3, r0, 16 - movs r2, 0x1 - ldr r7, =gPlttBufferFaded - ldr r6, =gUnknown_08593020 - adds r4, r5, 0 -_08102C60: - adds r1, r3, r2 - lsls r1, 1 - adds r1, r7 - lsls r0, r2, 1 - adds r0, r4 - adds r0, r6 - ldrh r0, [r0] - strh r0, [r1] - adds r0, r2, 0x1 - lsls r0, 16 - lsrs r2, r0, 16 - cmp r2, 0x5 - bls _08102C60 -_08102C7A: - mov r1, r12 - lsls r0, r1, 16 - lsrs r4, r0, 16 - cmp r4, 0x3 - bls _08102C32 - mov r0, r9 - bl DestroyAnimVisualTask - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8102BE8 - - thumb_func_start sub_8102CA0 -sub_8102CA0: @ 8102CA0 - push {r4-r6,lr} - lsls r0, 24 - lsrs r5, r0, 24 - movs r4, 0x1 - ldr r6, =gUnknown_08593020 -_08102CAA: - lsls r0, r4, 1 - adds r0, r4 - lsls r0, 2 - adds r0, r6 - ldrh r0, [r0] - bl FreeSpritePaletteByTag - adds r0, r4, 0x1 - lsls r0, 16 - lsrs r4, r0, 16 - cmp r4, 0x3 - bls _08102CAA - adds r0, r5, 0 - bl DestroyAnimVisualTask - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8102CA0 - - thumb_func_start sub_8102CD4 -sub_8102CD4: @ 8102CD4 - push {r4-r6,lr} - sub sp, 0x4 - adds r5, r0, 0 - bl sub_80A6838 - ldr r4, =gBattleAnimArgs - ldrb r1, [r4] - adds r0, r5, 0 - bl StartSpriteAnim - ldr r2, =gUnknown_08593020 - movs r0, 0x2 - ldrsh r1, [r4, r0] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r0, [r0] - bl IndexOfSpritePaletteTag - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0xFF - beq _08102D10 - lsls r2, r0, 4 - ldrb r1, [r5, 0x5] - movs r0, 0xF - ands r0, r1 - orrs r0, r2 - strb r0, [r5, 0x5] -_08102D10: - ldrh r0, [r4, 0x2] - movs r1, 0 - strh r0, [r5, 0x30] - strh r1, [r5, 0x32] - ldrh r0, [r4, 0x4] - strh r0, [r5, 0x34] - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _08102D34 - movs r6, 0x30 - movs r3, 0x28 - b _08102D4E - .pool -_08102D34: - ldr r4, =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r6, r0, 24 - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r3, r0, 24 -_08102D4E: - ldrh r0, [r5, 0x20] - lsls r1, r0, 4 - strh r1, [r5, 0x36] - ldrh r1, [r5, 0x22] - lsls r2, r1, 4 - strh r2, [r5, 0x38] - subs r0, r6, r0 - lsls r0, 16 - asrs r0, 16 - subs r1, r3, r1 - lsls r1, 16 - asrs r1, 16 - adds r2, r5, 0 - adds r2, 0x3A - adds r3, r5, 0 - adds r3, 0x3C - movs r4, 0x28 - str r4, [sp] - bl sub_8102D8C - ldr r0, =sub_8102DE4 - str r0, [r5, 0x1C] - add sp, 0x4 - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8102CD4 - - thumb_func_start sub_8102D8C -sub_8102D8C: @ 8102D8C - push {r4-r7,lr} - mov r7, r8 - push {r7} - adds r7, r2, 0 - mov r8, r3 - ldr r2, [sp, 0x18] - lsls r1, 16 - lsrs r6, r1, 16 - lsls r2, 24 - lsrs r1, r2, 24 - lsls r0, 16 - asrs r2, r0, 16 - cmp r2, 0 - bge _08102DAE - lsls r0, r1, 24 - negs r0, r0 - lsrs r1, r0, 24 -_08102DAE: - lsls r5, r2, 8 - lsls r1, 24 - asrs r1, 24 - adds r0, r5, 0 - bl __divsi3 - adds r4, r0, 0 - cmp r4, 0 - bne _08102DC2 - movs r4, 0x1 -_08102DC2: - adds r0, r5, 0 - adds r1, r4, 0 - bl __divsi3 - strh r0, [r7] - lsls r0, r6, 16 - asrs r0, 8 - adds r1, r4, 0 - bl __divsi3 - mov r1, r8 - strh r0, [r1] - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end sub_8102D8C - - thumb_func_start sub_8102DE4 -sub_8102DE4: @ 8102DE4 - push {r4,r5,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - movs r5, 0 - strh r0, [r4, 0x2E] - movs r0, 0x2E - ldrsh r1, [r4, r0] - lsls r0, r1, 2 - adds r1, r0, r1 - adds r0, r1, 0 - cmp r1, 0 - bge _08102E00 - adds r0, 0xFF -_08102E00: - asrs r0, 8 - lsls r0, 8 - subs r0, r1, r0 - ldrh r1, [r4, 0x3A] - ldrh r2, [r4, 0x36] - adds r1, r2 - strh r1, [r4, 0x36] - ldrh r2, [r4, 0x3C] - ldrh r3, [r4, 0x38] - adds r2, r3 - strh r2, [r4, 0x38] - lsls r1, 16 - asrs r1, 20 - strh r1, [r4, 0x20] - lsls r2, 16 - asrs r2, 20 - strh r2, [r4, 0x22] - lsls r0, 16 - asrs r0, 16 - movs r1, 0xF - bl Sin - strh r0, [r4, 0x26] - ldrh r2, [r4, 0x22] - ldrh r0, [r4, 0x20] - adds r0, 0x10 - lsls r0, 16 - movs r1, 0x88 - lsls r1, 17 - cmp r0, r1 - bhi _08102E4E - lsls r0, r2, 16 - asrs r1, r0, 16 - movs r0, 0x10 - negs r0, r0 - cmp r1, r0 - blt _08102E4E - cmp r1, 0x80 - ble _08102E56 -_08102E4E: - adds r0, r4, 0 - bl move_anim_8074EE0 - b _08102EA6 -_08102E56: - movs r0, 0x34 - ldrsh r1, [r4, r0] - cmp r1, 0 - beq _08102EA6 - ldrh r0, [r4, 0x32] - adds r0, 0x1 - strh r0, [r4, 0x32] - lsls r0, 16 - asrs r0, 16 - cmp r0, r1 - ble _08102EA6 - strh r5, [r4, 0x32] - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x3 - ble _08102E7E - strh r5, [r4, 0x30] -_08102E7E: - ldr r2, =gUnknown_08593020 - movs r3, 0x30 - ldrsh r1, [r4, r3] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r0, [r0] - bl IndexOfSpritePaletteTag - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0xFF - beq _08102EA6 - lsls r2, r0, 4 - ldrb r1, [r4, 0x5] - movs r0, 0xF - ands r0, r1 - orrs r0, r2 - strb r0, [r4, 0x5] -_08102EA6: - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8102DE4 - - thumb_func_start sub_8102EB0 -sub_8102EB0: @ 8102EB0 - push {r4-r7,lr} - adds r6, r0, 0 - ldr r7, =gBattleAnimAttacker - ldrb r0, [r7] - bl GetBattlerSide - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _08102ECE - ldr r1, =gBattleAnimArgs - movs r2, 0x2 - ldrsh r0, [r1, r2] - negs r0, r0 - strh r0, [r1, 0x2] -_08102ECE: - ldrb r0, [r7] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - ldr r4, =gBattleAnimArgs - lsrs r0, 24 - ldrh r1, [r4, 0x2] - adds r0, r1 - movs r5, 0 - strh r0, [r6, 0x20] - ldrb r0, [r7] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r2, [r4, 0x4] - adds r0, r2 - strh r0, [r6, 0x22] - ldrb r1, [r4] - adds r0, r6, 0 - bl StartSpriteAnim - strh r5, [r6, 0x32] - strh r5, [r6, 0x34] - ldrh r0, [r6, 0x20] - lsls r0, 4 - strh r0, [r6, 0x36] - ldrh r0, [r6, 0x22] - lsls r0, 4 - strh r0, [r6, 0x38] - movs r1, 0x2 - ldrsh r0, [r4, r1] - lsls r0, 4 - movs r1, 0x5 - bl __divsi3 - strh r0, [r6, 0x3A] - movs r2, 0x4 - ldrsh r0, [r4, r2] - lsls r0, 7 - movs r1, 0x5 - bl __divsi3 - strh r0, [r6, 0x3C] - ldr r0, =sub_8102F40 - str r0, [r6, 0x1C] - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8102EB0 - - thumb_func_start sub_8102F40 -sub_8102F40: @ 8102F40 - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x3A] - ldrh r1, [r4, 0x36] - adds r0, r1 - strh r0, [r4, 0x36] - ldrh r1, [r4, 0x3C] - ldrh r2, [r4, 0x38] - adds r1, r2 - strh r1, [r4, 0x38] - lsls r0, 16 - asrs r0, 20 - strh r0, [r4, 0x20] - lsls r1, 16 - asrs r1, 20 - strh r1, [r4, 0x22] - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0x5 - ble _08102F9E - movs r2, 0x34 - ldrsh r0, [r4, r2] - cmp r0, 0 - bne _08102F9E - ldrh r0, [r4, 0x32] - adds r0, 0x10 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x32] - movs r1, 0x32 - ldrsh r0, [r4, r1] - movs r1, 0x12 - bl Cos - strh r0, [r4, 0x24] - movs r2, 0x32 - ldrsh r0, [r4, r2] - movs r1, 0x12 - bl Sin - strh r0, [r4, 0x26] - movs r1, 0x32 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _08102F9E - movs r0, 0x1 - strh r0, [r4, 0x34] -_08102F9E: - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x30 - bne _08102FB2 - adds r0, r4, 0 - bl move_anim_8074EE0 -_08102FB2: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_8102F40 - - thumb_func_start sub_8102FB8 -sub_8102FB8: @ 8102FB8 - push {r4-r6,lr} - adds r5, r0, 0 - ldr r0, =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0x1 - bne _08102FDC - ldrb r0, [r5, 0x3] - movs r1, 0x3F - negs r1, r1 - ands r1, r0 - movs r0, 0x10 - orrs r1, r0 - strb r1, [r5, 0x3] - movs r6, 0x10 - b _08102FDE - .pool -_08102FDC: - ldr r6, =0x0000fff0 -_08102FDE: - ldr r4, =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - adds r0, r6 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - adds r0, 0x8 - strh r0, [r5, 0x22] - movs r0, 0x8 - strh r0, [r5, 0x2E] - ldr r0, =sub_80A64B0 - str r0, [r5, 0x1C] - ldr r1, =DestroyAnimSprite - adds r0, r5, 0 - bl StoreSpriteCallbackInData6 - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8102FB8 - - thumb_func_start sub_8103028 -sub_8103028: @ 8103028 - push {r4,r5,lr} - adds r4, r0, 0 - bl sub_80A6838 - ldrh r0, [r4, 0x22] - adds r0, 0x8 - strh r0, [r4, 0x22] - ldr r5, =gBattleAnimArgs - ldrb r1, [r5, 0x2] - adds r0, r4, 0 - bl StartSpriteAnim - ldr r2, =gUnknown_08593020 - movs r0, 0x4 - ldrsh r1, [r5, r0] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r0, [r0] - bl IndexOfSpritePaletteTag - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0xFF - beq _08103068 - lsls r2, r0, 4 - ldrb r1, [r4, 0x5] - movs r0, 0xF - ands r0, r1 - orrs r0, r2 - strb r0, [r4, 0x5] -_08103068: - movs r1, 0 - ldrsh r0, [r5, r1] - movs r2, 0x20 - cmp r0, 0 - bne _08103074 - ldr r2, =0x0000ffe0 -_08103074: - movs r0, 0x28 - strh r0, [r4, 0x2E] - ldrh r1, [r4, 0x20] - strh r1, [r4, 0x30] - lsls r0, r2, 16 - asrs r0, 16 - adds r0, r1 - strh r0, [r4, 0x32] - ldrh r0, [r4, 0x22] - strh r0, [r4, 0x34] - subs r0, 0x28 - strh r0, [r4, 0x36] - adds r0, r4, 0 - bl InitAnimLinearTranslation - ldrh r0, [r5, 0x6] - strh r0, [r4, 0x38] - ldr r0, =sub_81030B0 - str r0, [r4, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8103028 - - thumb_func_start sub_81030B0 -sub_81030B0: @ 81030B0 - push {r4,lr} - adds r4, r0, 0 - bl TranslateAnimLinear - lsls r0, 24 - cmp r0, 0 - bne _08103100 - movs r1, 0x38 - ldrsh r0, [r4, r1] - movs r1, 0x8 - bl Sin - lsls r0, 16 - lsrs r1, r0, 16 - ldrh r2, [r4, 0x24] - movs r3, 0x24 - ldrsh r0, [r4, r3] - cmp r0, 0 - bge _081030DC - lsls r0, r1, 16 - negs r0, r0 - lsrs r1, r0, 16 -_081030DC: - lsls r0, r1, 16 - asrs r0, 16 - adds r0, r2 - strh r0, [r4, 0x24] - movs r1, 0x38 - ldrsh r0, [r4, r1] - movs r1, 0x4 - bl Sin - ldrh r3, [r4, 0x26] - adds r0, r3 - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x38] - adds r0, 0x8 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x38] - b _08103106 -_08103100: - adds r0, r4, 0 - bl DestroyAnimSprite -_08103106: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_81030B0 - - thumb_func_start sub_810310C -sub_810310C: @ 810310C - push {r4-r6,lr} - adds r6, r1, 0 - lsls r0, 24 - lsrs r5, r0, 24 - adds r0, r5, 0 - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _0810312C - adds r0, r5, 0 - movs r1, 0x5 - bl sub_80A861C - adds r0, 0x8 - b _08103136 -_0810312C: - adds r0, r5, 0 - movs r1, 0x4 - bl sub_80A861C - subs r0, 0x8 -_08103136: - strh r0, [r6, 0x20] - adds r0, r5, 0 - movs r1, 0x3 - bl GetBattlerSpriteCoord - adds r4, r0, 0 - adds r0, r5, 0 - movs r1, 0 - bl sub_80A861C - lsls r4, 24 - lsrs r4, 24 - lsls r0, 16 - asrs r0, 16 - cmp r0, 0 - bge _08103158 - adds r0, 0x3 -_08103158: - asrs r0, 2 - subs r0, r4, r0 - strh r0, [r6, 0x22] - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end sub_810310C - - thumb_func_start sub_8103164 -sub_8103164: @ 8103164 - push {r4,r5,lr} - adds r5, r0, 0 - ldr r0, =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _08103180 - ldr r0, =gBattleAnimAttacker - b _08103182 - .pool -_08103180: - ldr r0, =gBattleAnimTarget -_08103182: - ldrb r4, [r0] - adds r0, r4, 0 - adds r1, r5, 0 - bl sub_810310C - adds r0, r4, 0 - bl GetBattlerSide - lsls r0, 24 - lsrs r0, 24 - negs r1, r0 - orrs r1, r0 - lsrs r1, 31 - ldr r0, =gBattleAnimArgs - ldrh r0, [r0, 0x2] - strh r0, [r5, 0x2E] - adds r0, r1, 0x2 - strh r0, [r5, 0x30] - adds r0, r5, 0 - bl StartSpriteAnim - ldr r1, =sub_81031D0 - adds r0, r5, 0 - bl StoreSpriteCallbackInData6 - ldr r0, =sub_80A67D8 - str r0, [r5, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8103164 - - thumb_func_start sub_81031D0 -sub_81031D0: @ 81031D0 - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x2E] - subs r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - cmp r0, 0 - bne _081031F8 - ldr r1, =DestroyAnimSprite - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - ldrh r1, [r4, 0x30] - lsls r1, 24 - lsrs r1, 24 - adds r0, r4, 0 - bl StartSpriteAnim - ldr r0, =sub_80A67D8 - str r0, [r4, 0x1C] -_081031F8: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81031D0 - - thumb_func_start sub_8103208 -sub_8103208: @ 8103208 - push {r4,lr} - adds r4, r0, 0 - ldr r0, =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _08103224 - ldr r0, =gBattleAnimAttacker - b _08103226 - .pool -_08103224: - ldr r0, =gBattleAnimTarget -_08103226: - ldrb r0, [r0] - adds r1, r4, 0 - bl sub_810310C - movs r0, 0 - strh r0, [r4, 0x2E] - ldr r1, =sub_8103250 - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - ldr r0, =sub_80A67BC - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8103208 - - thumb_func_start sub_8103250 -sub_8103250: @ 8103250 - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x10 - ble _08103276 - adds r0, r4, 0 - movs r1, 0x1 - bl StartSpriteAffineAnim - ldr r1, =move_anim_8074EE0 - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - ldr r0, =sub_80A67BC - str r0, [r4, 0x1C] -_08103276: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8103250 - - thumb_func_start sub_8103284 -sub_8103284: @ 8103284 - push {r4-r6,lr} - adds r4, r0, 0 - ldr r0, =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _081032A0 - ldr r0, =gBattleAnimAttacker - b _081032A2 - .pool -_081032A0: - ldr r0, =gBattleAnimTarget -_081032A2: - ldrb r5, [r0] - adds r0, r5, 0 - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - movs r6, 0 - strh r0, [r4, 0x20] - adds r0, r5, 0 - movs r1, 0x2 - bl sub_80A861C - strh r0, [r4, 0x22] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x9 - bgt _081032CA - movs r0, 0xA - strh r0, [r4, 0x22] -_081032CA: - movs r0, 0x1 - strh r0, [r4, 0x2E] - strh r6, [r4, 0x30] - adds r1, r4, 0 - adds r1, 0x43 - ldrb r0, [r1] - strh r0, [r4, 0x32] - ldrb r0, [r1] - adds r0, 0x4 - strh r0, [r4, 0x34] - strh r6, [r4, 0x36] - ldr r1, =sub_8103300 - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - ldr r0, =sub_80A67BC - str r0, [r4, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8103284 - - thumb_func_start sub_8103300 -sub_8103300: @ 8103300 - push {lr} - adds r1, r0, 0 - ldrh r0, [r1, 0x36] - adds r0, 0x1 - strh r0, [r1, 0x36] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xC - ble _08103316 - ldr r0, =sub_8103320 - str r0, [r1, 0x1C] -_08103316: - pop {r0} - bx r0 - .pool - thumb_func_end sub_8103300 - - thumb_func_start sub_8103320 -sub_8103320: @ 8103320 - push {lr} - adds r2, r0, 0 - ldrh r0, [r2, 0x30] - adds r1, r0, 0x4 - strh r1, [r2, 0x30] - lsls r0, r1, 16 - asrs r0, 16 - cmp r0, 0xFE - ble _08103352 - ldrh r0, [r2, 0x2E] - subs r0, 0x1 - strh r0, [r2, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0 - bne _0810334C - strh r0, [r2, 0x24] - ldr r0, =sub_8103250 - str r0, [r2, 0x1C] - b _08103388 - .pool -_0810334C: - movs r0, 0xFF - ands r1, r0 - strh r1, [r2, 0x30] -_08103352: - movs r1, 0x30 - ldrsh r0, [r2, r1] - cmp r0, 0x4F - ble _08103362 - ldrh r0, [r2, 0x34] - adds r1, r2, 0 - adds r1, 0x43 - strb r0, [r1] -_08103362: - movs r3, 0x30 - ldrsh r0, [r2, r3] - cmp r0, 0x9F - ble _08103372 - ldrh r0, [r2, 0x32] - adds r1, r2, 0 - adds r1, 0x43 - strb r0, [r1] -_08103372: - ldr r1, =gSineTable - movs r3, 0x30 - ldrsh r0, [r2, r3] - lsls r0, 1 - adds r0, r1 - ldrh r0, [r0] - lsls r0, 16 - asrs r0, 19 - asrs r1, r0, 1 - adds r0, r1 - strh r0, [r2, 0x24] -_08103388: - pop {r0} - bx r0 - .pool - thumb_func_end sub_8103320 - - thumb_func_start sub_8103390 -sub_8103390: @ 8103390 - push {r4,r5,lr} - adds r5, r0, 0 - ldr r0, =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _081033AC - ldr r0, =gBattleAnimAttacker - b _081033AE - .pool -_081033AC: - ldr r0, =gBattleAnimTarget -_081033AE: - ldrb r4, [r0] - adds r0, r4, 0 - adds r1, r5, 0 - bl sub_810310C - adds r0, r4, 0 - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _081033D4 - adds r0, r5, 0 - movs r1, 0 - bl StartSpriteAnim - movs r0, 0x2 - b _081033DE - .pool -_081033D4: - adds r0, r5, 0 - movs r1, 0x1 - bl StartSpriteAnim - movs r0, 0x3 -_081033DE: - strh r0, [r5, 0x2E] - ldr r0, =sub_81033F0 - str r0, [r5, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8103390 - - thumb_func_start sub_81033F0 -sub_81033F0: @ 81033F0 - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xA - ble _0810341E - movs r0, 0 - strh r0, [r4, 0x30] - ldrh r1, [r4, 0x2E] - lsls r1, 24 - lsrs r1, 24 - adds r0, r4, 0 - bl StartSpriteAnim - ldr r1, =sub_810342C - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - ldr r0, =sub_80A67D8 - str r0, [r4, 0x1C] -_0810341E: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81033F0 - - thumb_func_start sub_810342C -sub_810342C: @ 810342C - push {lr} - adds r1, r0, 0 - ldrh r0, [r1, 0x30] - adds r0, 0x1 - strh r0, [r1, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x5 - ble _08103444 - adds r0, r1, 0 - bl DestroyAnimSprite -_08103444: - pop {r0} - bx r0 - thumb_func_end sub_810342C - - thumb_func_start sub_8103448 -sub_8103448: @ 8103448 - push {r4,r5,lr} - adds r4, r0, 0 - bl sub_80A6838 - ldr r5, =gBattleAnimArgs - movs r0, 0 - ldrsh r1, [r5, r0] - adds r0, r4, 0 - bl sub_80A6864 - ldrh r0, [r5, 0x2] - ldrh r1, [r4, 0x22] - adds r0, r1 - strh r0, [r4, 0x22] - ldrh r0, [r5, 0x4] - strh r0, [r4, 0x30] - ldrh r0, [r5, 0x8] - strh r0, [r4, 0x32] - ldrh r0, [r5, 0xA] - strh r0, [r4, 0x34] - ldrh r0, [r5, 0x6] - strh r0, [r4, 0x36] - ldr r1, =move_anim_8074EE0 - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - ldr r1, =sub_80A6450 - str r1, [r4, 0x1C] - adds r0, r4, 0 - bl _call_via_r1 - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8103448 - - thumb_func_start sub_8103498 -sub_8103498: @ 8103498 - push {r4,lr} - adds r4, r0, 0 - ldr r0, =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _081034B4 - ldr r0, =gBattleAnimAttacker - b _081034B6 - .pool -_081034B4: - ldr r0, =gBattleAnimTarget -_081034B6: - ldrb r0, [r0] - adds r1, r4, 0 - bl sub_810310C - movs r0, 0 - strh r0, [r4, 0x2E] - strh r0, [r4, 0x30] - ldr r0, =sub_81034D8 - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8103498 - - thumb_func_start sub_81034D8 -sub_81034D8: @ 81034D8 - push {lr} - adds r1, r0, 0 - movs r2, 0x2E - ldrsh r0, [r1, r2] - cmp r0, 0x1 - beq _0810350A - cmp r0, 0x1 - bgt _081034EE - cmp r0, 0 - beq _081034F4 - b _08103538 -_081034EE: - cmp r0, 0x2 - beq _08103524 - b _08103538 -_081034F4: - ldrh r0, [r1, 0x26] - subs r0, 0x3 - strh r0, [r1, 0x26] - ldrh r0, [r1, 0x30] - adds r0, 0x1 - strh r0, [r1, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x6 - bne _08103538 - b _0810351C -_0810350A: - ldrh r0, [r1, 0x26] - adds r0, 0x3 - strh r0, [r1, 0x26] - ldrh r0, [r1, 0x30] - subs r0, 0x1 - strh r0, [r1, 0x30] - lsls r0, 16 - cmp r0, 0 - bne _08103538 -_0810351C: - ldrh r0, [r1, 0x2E] - adds r0, 0x1 - strh r0, [r1, 0x2E] - b _08103538 -_08103524: - ldrh r0, [r1, 0x30] - adds r0, 0x1 - strh r0, [r1, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x40 - bne _08103538 - adds r0, r1, 0 - bl DestroyAnimSprite -_08103538: - pop {r0} - bx r0 - thumb_func_end sub_81034D8 - - thumb_func_start sub_810353C -sub_810353C: @ 810353C - push {r4,lr} - adds r4, r0, 0 - ldr r3, =gSprites - movs r0, 0x32 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r3 - ldrh r1, [r4, 0x30] - ldrh r2, [r0, 0x24] - adds r1, r2 - strh r1, [r0, 0x24] - movs r1, 0x30 - ldrsh r0, [r4, r1] - negs r0, r0 - strh r0, [r4, 0x30] - movs r0, 0x2E - ldrsh r2, [r4, r0] - cmp r2, 0 - bne _0810357A - movs r0, 0x32 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r3 - strh r2, [r0, 0x24] - adds r0, r4, 0 - bl move_anim_8074EE0 -_0810357A: - ldrh r0, [r4, 0x2E] - subs r0, 0x1 - strh r0, [r4, 0x2E] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810353C - - thumb_func_start sub_810358C -sub_810358C: @ 810358C - push {r4-r6,lr} - adds r5, r0, 0 - ldr r4, =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - ldr r1, =gBattlerSpriteIds - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - adds r0, r1 - ldrb r6, [r0] - ldrb r0, [r4] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _081035E4 - ldr r0, =gBattleAnimArgs - ldrh r1, [r5, 0x20] - ldrh r2, [r0] - subs r1, r2 - strh r1, [r5, 0x20] - adds r1, r0, 0 - b _081035EE - .pool -_081035E4: - ldr r1, =gBattleAnimArgs - ldrh r0, [r1] - ldrh r2, [r5, 0x20] - adds r0, r2 - strh r0, [r5, 0x20] -_081035EE: - ldrh r0, [r1, 0x2] - ldrh r2, [r5, 0x22] - adds r0, r2 - strh r0, [r5, 0x22] - ldrh r0, [r1, 0x4] - strh r0, [r5, 0x2E] - ldrh r0, [r1, 0x6] - strh r0, [r5, 0x30] - strh r6, [r5, 0x32] - ldr r0, =sub_810353C - str r0, [r5, 0x1C] - adds r2, r5, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810358C - - thumb_func_start sub_8103620 -sub_8103620: @ 8103620 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x1 - bl sub_80A69CC - ldr r1, =gBattleAnimArgs - ldrh r0, [r1, 0x4] - strh r0, [r4, 0x2E] - ldrh r0, [r1, 0x6] - strh r0, [r4, 0x30] - ldrh r0, [r1, 0x8] - strh r0, [r4, 0x38] - ldr r0, =sub_80A64B0 - str r0, [r4, 0x1C] - ldr r1, =sub_8103658 - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8103620 - - thumb_func_start sub_8103658 -sub_8103658: @ 8103658 - push {lr} - ldrh r1, [r0, 0x30] - strh r1, [r0, 0x2E] - ldrh r1, [r0, 0x20] - strh r1, [r0, 0x32] - ldrh r1, [r0, 0x22] - adds r1, 0xF - strh r1, [r0, 0x36] - ldr r1, =sub_80A6EEC - str r1, [r0, 0x1C] - ldr r1, =sub_8103680 - bl StoreSpriteCallbackInData6 - pop {r0} - bx r0 - .pool - thumb_func_end sub_8103658 - - thumb_func_start sub_8103680 -sub_8103680: @ 8103680 - push {lr} - adds r1, r0, 0 - ldrh r2, [r1, 0x38] - movs r3, 0x38 - ldrsh r0, [r1, r3] - cmp r0, 0 - bne _08103696 - adds r0, r1, 0 - bl DestroyAnimSprite - b _0810369A -_08103696: - subs r0, r2, 0x1 - strh r0, [r1, 0x38] -_0810369A: - pop {r0} - bx r0 - thumb_func_end sub_8103680 - - thumb_func_start sub_81036A0 -sub_81036A0: @ 81036A0 - push {r4,lr} - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - ldr r1, =gBattlerSpriteIds - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - adds r0, r1 - ldrb r0, [r0] - movs r1, 0 - bl sub_80A7270 - ldr r1, =gTasks - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r0, r1 - ldr r1, =sub_81036DC - str r1, [r0] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81036A0 - - thumb_func_start sub_81036DC -sub_81036DC: @ 81036DC - push {r4-r6,lr} - lsls r0, 24 - lsrs r5, r0, 24 - ldr r1, =gBattlerSpriteIds - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - adds r1, r0, r1 - ldrb r4, [r1] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _08103718 - ldr r1, =gTasks - lsls r2, r5, 2 - adds r0, r2, r5 - lsls r0, 3 - adds r0, r1 - ldrh r0, [r0, 0x8] - negs r0, r0 - lsls r0, 16 - lsrs r3, r0, 16 - adds r6, r2, 0 - b _08103726 - .pool -_08103718: - ldr r2, =gTasks - lsls r1, r5, 2 - adds r0, r1, r5 - lsls r0, 3 - adds r0, r2 - ldrh r3, [r0, 0x8] - adds r6, r1, 0 -_08103726: - movs r2, 0x80 - lsls r2, 1 - adds r0, r4, 0 - adds r1, r2, 0 - bl obj_id_set_rotscale - ldr r1, =gTasks - adds r0, r6, r5 - lsls r0, 3 - adds r1, r0, r1 - movs r2, 0xA - ldrsh r0, [r1, r2] - cmp r0, 0 - bne _08103760 - ldrh r0, [r1, 0x8] - adds r0, 0xB0 - strh r0, [r1, 0x8] - ldr r1, =gSprites - lsls r0, r4, 4 - adds r0, r4 - lsls r0, 2 - adds r0, r1 - ldrh r1, [r0, 0x26] - adds r1, 0x1 - b _0810378A - .pool -_08103760: - cmp r0, 0x1 - bne _08103776 - ldrh r0, [r1, 0xE] - adds r0, 0x1 - strh r0, [r1, 0xE] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1E - bne _081037D0 - movs r0, 0x2 - b _081037CE -_08103776: - ldrh r0, [r1, 0x8] - subs r0, 0xB0 - strh r0, [r1, 0x8] - ldr r1, =gSprites - lsls r0, r4, 4 - adds r0, r4 - lsls r0, 2 - adds r0, r1 - ldrh r1, [r0, 0x26] - subs r1, 0x1 -_0810378A: - strh r1, [r0, 0x26] - adds r0, r4, 0 - bl sub_80A73A0 - ldr r0, =gTasks - adds r1, r6, r5 - lsls r1, 3 - adds r1, r0 - movs r3, 0x8 - ldrsh r2, [r1, r3] - movs r0, 0xF2 - lsls r0, 4 - cmp r2, r0 - beq _081037AA - cmp r2, 0 - bne _081037D0 -_081037AA: - ldrh r2, [r1, 0xA] - movs r3, 0xA - ldrsh r0, [r1, r3] - cmp r0, 0x2 - bne _081037CC - adds r0, r4, 0 - bl sub_80A7344 - adds r0, r5, 0 - bl DestroyAnimVisualTask - b _081037D0 - .pool -_081037CC: - adds r0, r2, 0x1 -_081037CE: - strh r0, [r1, 0xA] -_081037D0: - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end sub_81036DC - - thumb_func_start sub_81037D8 -sub_81037D8: @ 81037D8 - push {r4,r5,lr} - adds r4, r0, 0 - bl sub_80A6838 - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _08103804 - ldr r0, =gBattleAnimArgs - ldrh r1, [r4, 0x20] - ldrh r2, [r0] - subs r1, r2 - strh r1, [r4, 0x20] - adds r5, r0, 0 - b _08103810 - .pool -_08103804: - ldr r1, =gBattleAnimArgs - ldrh r0, [r1] - ldrh r2, [r4, 0x20] - adds r0, r2 - strh r0, [r4, 0x20] - adds r5, r1, 0 -_08103810: - ldrh r0, [r5, 0x2] - ldrh r1, [r4, 0x22] - adds r0, r1 - strh r0, [r4, 0x22] - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _0810384C - adds r3, r4, 0 - adds r3, 0x3F - ldrb r0, [r3] - movs r1, 0x1 - adds r2, r0, 0 - orrs r2, r1 - strb r2, [r3] - movs r1, 0x4 - ldrsh r0, [r5, r1] - cmp r0, 0 - beq _08103860 - movs r0, 0x2 - orrs r2, r0 - strb r2, [r3] - b _08103860 - .pool -_0810384C: - movs r2, 0x4 - ldrsh r0, [r5, r2] - cmp r0, 0 - beq _08103860 - adds r2, r4, 0 - adds r2, 0x3F - ldrb r0, [r2] - movs r1, 0x2 - orrs r0, r1 - strb r0, [r2] -_08103860: - ldr r0, =sub_80A67D8 - str r0, [r4, 0x1C] - ldr r1, =DestroyAnimSprite - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81037D8 - - thumb_func_start sub_810387C -sub_810387C: @ 810387C - push {r4,lr} - adds r4, r0, 0 - movs r1, 0 - bl sub_80A69CC - ldr r0, =sub_80A67BC - str r0, [r4, 0x1C] - ldr r1, =sub_81038A0 - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810387C - - thumb_func_start sub_81038A0 -sub_81038A0: @ 81038A0 - push {lr} - movs r1, 0x6 - strh r1, [r0, 0x2E] - ldrh r1, [r0, 0x20] - strh r1, [r0, 0x32] - ldrh r1, [r0, 0x22] - subs r1, 0x20 - strh r1, [r0, 0x36] - ldr r1, =sub_80A6EEC - str r1, [r0, 0x1C] - ldr r1, =DestroyAnimSprite - bl StoreSpriteCallbackInData6 - pop {r0} - bx r0 - .pool - thumb_func_end sub_81038A0 - - thumb_func_start sub_81038C8 -sub_81038C8: @ 81038C8 - push {r4-r7,lr} - mov r7, r8 - push {r7} - sub sp, 0x4 - adds r5, r0, 0 - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _081038EC - ldr r1, =gBattleAnimArgs - ldrh r0, [r1, 0x4] - negs r0, r0 - strh r0, [r1, 0x4] - b _0810390E - .pool -_081038EC: - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _0810390E - ldr r1, =gBattleAnimArgs - ldrh r0, [r1, 0x4] - negs r0, r0 - strh r0, [r1, 0x4] - ldrh r0, [r1, 0x2] - negs r0, r0 - strh r0, [r1, 0x2] - ldrh r0, [r1, 0x6] - negs r0, r0 - strh r0, [r1, 0x6] -_0810390E: - adds r0, r5, 0 - movs r1, 0x1 - bl sub_80A69CC - ldr r4, =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - ldr r6, =gBattleAnimArgs - lsrs r0, 24 - ldrh r1, [r6, 0x4] - adds r0, r1 - lsls r0, 16 - lsrs r0, 16 - mov r8, r0 - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r2, [r6, 0x6] - adds r0, r2 - lsls r0, 16 - lsrs r0, 16 - adds r7, r0, 0 - ldrh r1, [r5, 0x20] - mov r2, r8 - lsls r0, r2, 16 - asrs r0, 16 - subs r0, r1 - lsls r0, 16 - asrs r0, 16 - ldrh r2, [r5, 0x22] - lsls r1, r7, 16 - asrs r1, 16 - subs r1, r2 - lsls r1, 16 - asrs r1, 16 - bl ArcTan2Neg - lsls r0, 16 - movs r1, 0xF0 - lsls r1, 24 - adds r0, r1 - lsrs r4, r0, 16 - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _08103980 - ldr r2, =0xffffa000 - adds r0, r4, r2 - lsls r0, 16 - lsrs r4, r0, 16 -_08103980: - movs r3, 0x80 - lsls r3, 1 - str r4, [sp] - adds r0, r5, 0 - movs r1, 0 - adds r2, r3, 0 - bl sub_80A73E0 - ldrh r0, [r6, 0x8] - strh r0, [r5, 0x2E] - mov r0, r8 - strh r0, [r5, 0x32] - strh r7, [r5, 0x36] - ldr r0, =sub_80A6EEC - str r0, [r5, 0x1C] - ldr r1, =DestroyAnimSprite - adds r0, r5, 0 - bl StoreSpriteCallbackInData6 - add sp, 0x4 - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81038C8 - - thumb_func_start sub_81039CC -sub_81039CC: @ 81039CC - push {lr} - adds r3, r0, 0 - ldrh r0, [r3, 0x2E] - subs r1, r0, 0x1 - strh r1, [r3, 0x2E] - lsls r0, 16 - cmp r0, 0 - bgt _081039F6 - ldr r2, =gTasks - movs r0, 0x3C - ldrsh r1, [r3, r0] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 3 - adds r0, r2 - ldrh r1, [r0, 0xA] - subs r1, 0x1 - strh r1, [r0, 0xA] - adds r0, r3, 0 - bl DestroySprite -_081039F6: - pop {r0} - bx r0 - .pool - thumb_func_end sub_81039CC - - thumb_func_start sub_8103A00 -sub_8103A00: @ 8103A00 - push {r4,lr} - adds r2, r0, 0 - movs r0, 0x3C - ldrsh r1, [r2, r0] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 3 - ldr r1, =gTasks - adds r4, r0, r1 - movs r3, 0x2E - ldrsh r1, [r2, r3] - movs r3, 0x12 - ldrsh r0, [r4, r3] - cmp r1, r0 - ble _08103A34 - ldrh r0, [r2, 0x34] - ldrh r1, [r2, 0x38] - adds r0, r1 - strh r0, [r2, 0x38] - ldrh r0, [r2, 0x36] - ldrh r3, [r2, 0x3A] - adds r0, r3 - b _08103A42 - .pool -_08103A34: - ldrh r0, [r2, 0x38] - ldrh r1, [r2, 0x34] - subs r0, r1 - strh r0, [r2, 0x38] - ldrh r0, [r2, 0x3A] - ldrh r1, [r2, 0x36] - subs r0, r1 -_08103A42: - strh r0, [r2, 0x3A] - ldrh r0, [r2, 0x38] - ldrh r1, [r2, 0x30] - adds r3, r0, r1 - strh r3, [r2, 0x30] - ldrh r0, [r2, 0x3A] - ldrh r1, [r2, 0x32] - adds r0, r1 - strh r0, [r2, 0x32] - ldrh r1, [r4, 0x16] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - beq _08103A66 - lsls r0, r3, 16 - lsrs r0, 24 - negs r0, r0 - b _08103A6A -_08103A66: - lsls r0, r3, 16 - lsrs r0, 24 -_08103A6A: - strh r0, [r2, 0x24] - ldrh r1, [r4, 0x18] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - beq _08103A7E - ldrh r0, [r2, 0x32] - lsrs r0, 8 - negs r0, r0 - b _08103A82 -_08103A7E: - ldrh r0, [r2, 0x32] - lsrs r0, 8 -_08103A82: - strh r0, [r2, 0x26] - ldrh r0, [r2, 0x2E] - subs r1, r0, 0x1 - strh r1, [r2, 0x2E] - lsls r0, 16 - cmp r0, 0 - bgt _08103A98 - movs r0, 0x1E - strh r0, [r2, 0x2E] - ldr r0, =sub_81039CC - str r0, [r2, 0x1C] -_08103A98: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8103A00 - - thumb_func_start sub_8103AA4 -sub_8103AA4: @ 8103AA4 - push {r4-r7,lr} - mov r7, r8 - push {r7} - adds r7, r0, 0 - movs r0, 0x3C - ldrsh r1, [r7, r0] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 3 - ldr r1, =gTasks - adds r6, r0, r1 - ldrh r2, [r6, 0x16] - movs r1, 0x2 - negs r1, r1 - adds r0, r1, 0 - ands r0, r2 - ldrh r3, [r7, 0x30] - adds r2, r0, r3 - strh r2, [r7, 0x30] - ldrh r0, [r6, 0x18] - ands r1, r0 - ldrh r0, [r7, 0x32] - adds r1, r0 - strh r1, [r7, 0x32] - ldrh r1, [r6, 0x16] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - beq _08103AEC - lsls r0, r2, 16 - lsrs r0, 24 - negs r0, r0 - b _08103AF0 - .pool -_08103AEC: - lsls r0, r2, 16 - lsrs r0, 24 -_08103AF0: - strh r0, [r7, 0x24] - ldrh r1, [r6, 0x18] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - beq _08103B04 - ldrh r0, [r7, 0x32] - lsrs r0, 8 - negs r0, r0 - b _08103B08 -_08103B04: - ldrh r0, [r7, 0x32] - lsrs r0, 8 -_08103B08: - strh r0, [r7, 0x26] - ldrh r0, [r7, 0x2E] - subs r1, r0, 0x1 - strh r1, [r7, 0x2E] - lsls r0, 16 - cmp r0, 0 - bgt _08103BD4 - movs r4, 0 - movs r0, 0x8 - strh r0, [r7, 0x2E] - movs r0, 0x4 - strh r0, [r6, 0x12] - movs r0, 0x80 - lsls r0, 5 - bl sub_8151624 - lsls r0, 16 - lsrs r5, r0, 16 - ldrh r0, [r7, 0x24] - ldrh r1, [r7, 0x20] - adds r2, r0, r1 - strh r2, [r7, 0x20] - ldrh r0, [r7, 0x26] - ldrh r3, [r7, 0x22] - adds r0, r3 - strh r0, [r7, 0x22] - strh r4, [r7, 0x26] - strh r4, [r7, 0x24] - ldrh r3, [r6, 0x1E] - movs r0, 0x1E - ldrsh r1, [r6, r0] - lsls r0, r2, 16 - asrs r0, 16 - cmp r1, r0 - blt _08103B52 - subs r0, r3, r2 - b _08103B54 -_08103B52: - subs r0, r2, r3 -_08103B54: - lsls r0, 24 - lsrs r4, r0, 16 - ldrh r3, [r6, 0x20] - movs r0, 0x20 - ldrsh r1, [r6, r0] - ldrh r2, [r7, 0x22] - movs r6, 0x22 - ldrsh r0, [r7, r6] - cmp r1, r0 - blt _08103B6C - subs r0, r3, r2 - b _08103B6E -_08103B6C: - subs r0, r2, r3 -_08103B6E: - lsls r0, 24 - lsrs r0, 16 - mov r8, r0 - movs r0, 0 - strh r0, [r7, 0x32] - strh r0, [r7, 0x30] - strh r0, [r7, 0x3A] - strh r0, [r7, 0x38] - lsls r0, r4, 16 - asrs r0, 16 - lsls r5, 16 - asrs r5, 16 - adds r1, r5, 0 - bl sub_8151534 - adds r4, r0, 0 - lsls r4, 16 - asrs r4, 16 - movs r6, 0xE0 - lsls r6, 1 - adds r0, r6, 0 - bl sub_8151624 - adds r1, r0, 0 - lsls r1, 16 - asrs r1, 16 - adds r0, r4, 0 - bl sub_8151534 - strh r0, [r7, 0x34] - mov r1, r8 - lsls r0, r1, 16 - asrs r0, 16 - adds r1, r5, 0 - bl sub_8151534 - adds r4, r0, 0 - lsls r4, 16 - asrs r4, 16 - adds r0, r6, 0 - bl sub_8151624 - adds r1, r0, 0 - lsls r1, 16 - asrs r1, 16 - adds r0, r4, 0 - bl sub_8151534 - strh r0, [r7, 0x36] - ldr r0, =sub_8103A00 - str r0, [r7, 0x1C] -_08103BD4: - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8103AA4 - - thumb_func_start sub_8103BE4 -sub_8103BE4: @ 8103BE4 - push {lr} - lsls r0, 24 - lsrs r2, r0, 24 - ldr r1, =gTasks - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - adds r0, r1 - movs r1, 0xA - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _08103C02 - adds r0, r2, 0 - bl DestroyAnimVisualTask -_08103C02: - pop {r0} - bx r0 - .pool - thumb_func_end sub_8103BE4 - - thumb_func_start sub_8103C0C -sub_8103C0C: @ 8103C0C - push {r4-r7,lr} - lsls r0, 24 - lsrs r7, r0, 24 - ldr r1, =gTasks - lsls r0, r7, 2 - adds r0, r7 - lsls r0, 3 - adds r5, r0, r1 - ldrh r0, [r5, 0x8] - subs r1, r0, 0x1 - strh r1, [r5, 0x8] - lsls r0, 16 - cmp r0, 0 - bgt _08103CE0 - ldr r0, =gUnknown_085933B0 - movs r2, 0x1A - ldrsh r1, [r5, r2] - movs r3, 0x1C - ldrsh r2, [r5, r3] - ldrb r3, [r5, 0xC] - ldrb r4, [r5, 0xA] - subs r3, r4 - lsls r3, 24 - lsrs r3, 24 - bl CreateSprite - lsls r0, 24 - lsrs r0, 24 - mov r12, r0 - lsls r0, 4 - add r0, r12 - lsls r0, 2 - ldr r1, =gSprites - adds r6, r0, r1 - movs r1, 0x10 - ldrsh r0, [r5, r1] - cmp r0, 0x1 - beq _08103C6C - cmp r0, 0x2 - beq _08103C82 - b _08103C90 - .pool -_08103C6C: - ldrb r2, [r6, 0x3] - lsls r1, r2, 26 - lsrs r1, 27 - movs r0, 0x18 - orrs r1, r0 - lsls r1, 1 - subs r0, 0x57 - ands r0, r2 - orrs r0, r1 - strb r0, [r6, 0x3] - b _08103C90 -_08103C82: - ldrb r0, [r6, 0x3] - movs r1, 0x3F - negs r1, r1 - ands r1, r0 - movs r0, 0x10 - orrs r1, r0 - strb r1, [r6, 0x3] -_08103C90: - ldr r3, =gTasks - lsls r2, r7, 2 - adds r2, r7 - lsls r2, 3 - adds r4, r2, r3 - ldrh r0, [r4, 0x12] - ldrh r1, [r4, 0x14] - subs r0, r1 - strh r0, [r6, 0x2E] - strh r7, [r6, 0x3C] - movs r1, 0xA - ldrsh r0, [r4, r1] - adds r0, 0xD - lsls r0, 1 - adds r0, r2 - adds r3, 0x8 - adds r0, r3 - mov r2, r12 - strh r2, [r0] - ldrh r0, [r4, 0xE] - strh r0, [r4, 0x8] - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] - movs r0, 0x3F - negs r0, r0 - bl BattleAnimAdjustPanning - adds r1, r0, 0 - lsls r1, 24 - asrs r1, 24 - movs r0, 0x9A - bl PlaySE12WithPanning - movs r3, 0xA - ldrsh r0, [r4, r3] - cmp r0, 0x2 - ble _08103CE0 - ldr r0, =sub_8103BE4 - str r0, [r4] -_08103CE0: - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8103C0C - - thumb_func_start sub_8103CF0 -sub_8103CF0: @ 8103CF0 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x4 - lsls r0, 24 - lsrs r7, r0, 24 - movs r0, 0 - mov r9, r0 - movs r5, 0 - mov r0, sp - mov r1, r9 - strh r1, [r0] - mov r4, sp - adds r4, 0x2 - strh r1, [r4] - bl IsContest - lsls r0, 24 - mov r10, r4 - cmp r0, 0 - beq _08103D5C - ldr r1, =gTasks - lsls r2, r7, 2 - adds r0, r2, r7 - lsls r0, 3 - adds r0, r1 - movs r1, 0x2 - strh r1, [r0, 0x10] - ldr r3, =gBattleAnimArgs - ldrh r0, [r3] - negs r0, r0 - strh r0, [r3] - ldrh r1, [r3, 0x4] - movs r0, 0x1 - ands r0, r1 - mov r8, r2 - cmp r0, 0 - beq _08103D54 - movs r0, 0x2 - negs r0, r0 - ands r0, r1 - strh r0, [r3, 0x4] - b _08103DB6 - .pool -_08103D54: - movs r0, 0x1 - orrs r0, r1 - strh r0, [r3, 0x4] - b _08103DB6 -_08103D5C: - ldr r1, =gBattlerPositions - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - adds r0, r1 - ldrb r1, [r0] - movs r3, 0x1 - adds r0, r3, 0 - ands r0, r1 - lsls r2, r7, 2 - mov r8, r2 - cmp r0, 0 - bne _08103DB6 - ldr r1, =gTasks - adds r0, r2, r7 - lsls r0, 3 - adds r0, r1 - strh r3, [r0, 0x10] - ldr r2, =gBattleAnimArgs - ldrh r0, [r2] - negs r0, r0 - strh r0, [r2] - ldrh r0, [r2, 0x2] - negs r0, r0 - strh r0, [r2, 0x2] - ldrh r1, [r2, 0x4] - adds r0, r3, 0 - ands r0, r1 - cmp r0, 0 - beq _08103DB0 - movs r0, 0x2 - negs r0, r0 - ands r0, r1 - b _08103DB4 - .pool -_08103DB0: - movs r0, 0x1 - orrs r0, r1 -_08103DB4: - strh r0, [r2, 0x4] -_08103DB6: - ldr r5, =gBattleAnimAttacker - ldrb r0, [r5] - movs r1, 0 - bl GetBattlerSpriteCoord - ldr r1, =gTasks - mov r3, r8 - adds r4, r3, r7 - lsls r4, 3 - adds r4, r1 - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x1A] - adds r6, r0, 0 - ldrb r0, [r5] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x1C] - mov r9, r0 - ldr r0, =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x1 - ands r0, r1 - cmp r0, 0 - beq _08103E20 - ldr r4, =gBattleAnimTarget - ldrb r1, [r4] - movs r0, 0x2 - eors r0, r1 - bl IsBattlerSpriteVisible - lsls r0, 24 - cmp r0, 0 - beq _08103E20 - ldrb r0, [r4] - movs r1, 0 - mov r2, sp - mov r3, r10 - bl SetAverageBattlerPositions - b _08103E42 - .pool -_08103E20: - mov r5, sp - ldr r4, =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5] - ldrb r0, [r4] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - mov r1, r10 - strh r0, [r1] -_08103E42: - mov r4, sp - ldr r0, =gTasks - mov r2, r8 - adds r1, r2, r7 - lsls r1, 3 - adds r1, r0 - mov r2, sp - ldr r3, =gBattleAnimArgs - ldrh r0, [r3] - ldrh r2, [r2] - adds r0, r2 - strh r0, [r1, 0x1E] - strh r0, [r4] - ldrh r0, [r3, 0x2] - mov r3, r10 - ldrh r3, [r3] - adds r0, r3 - strh r0, [r1, 0x20] - mov r1, r10 - strh r0, [r1] - mov r0, sp - ldrh r2, [r0] - movs r3, 0 - ldrsh r0, [r0, r3] - adds r1, r6, 0 - cmp r0, r1 - blt _08103E88 - subs r0, r2, r1 - b _08103E8A - .pool -_08103E88: - subs r0, r1, r2 -_08103E8A: - lsls r0, 16 - lsrs r0, 16 - lsls r4, r0, 16 - asrs r4, 16 - ldr r5, =gBattleAnimArgs - ldrh r1, [r5, 0x4] - movs r0, 0x2 - negs r0, r0 - ands r0, r1 - lsls r0, 16 - asrs r0, 16 - bl sub_8151624 - adds r1, r0, 0 - lsls r1, 16 - asrs r1, 16 - adds r0, r4, 0 - bl sub_8151534 - ldr r2, =gTasks - mov r3, r8 - adds r1, r3, r7 - lsls r1, 3 - adds r6, r1, r2 - strh r0, [r6, 0x12] - movs r1, 0x12 - ldrsh r0, [r6, r1] - movs r1, 0x80 - bl sub_8151534 - strh r0, [r6, 0x14] - ldrh r0, [r5, 0x4] - strh r0, [r6, 0x16] - mov r2, r10 - ldrh r1, [r2] - movs r3, 0 - ldrsh r0, [r2, r3] - mov r4, r9 - cmp r0, r4 - blt _08103F08 - subs r4, r1, r4 - lsls r4, 16 - asrs r4, 16 - movs r1, 0x12 - ldrsh r0, [r6, r1] - bl sub_8151624 - adds r1, r0, 0 - lsls r1, 16 - asrs r1, 16 - adds r0, r4, 0 - bl sub_8151534 - movs r1, 0x2 - negs r1, r1 - ands r1, r0 - strh r1, [r6, 0x18] - b _08103F28 - .pool -_08103F08: - subs r4, r1 - lsls r4, 16 - asrs r4, 16 - movs r2, 0x12 - ldrsh r0, [r6, r2] - bl sub_8151624 - adds r1, r0, 0 - lsls r1, 16 - asrs r1, 16 - adds r0, r4, 0 - bl sub_8151534 - movs r1, 0x1 - orrs r0, r1 - strh r0, [r6, 0x18] -_08103F28: - ldr r1, =gTasks - mov r3, r8 - adds r0, r3, r7 - lsls r0, 3 - adds r5, r0, r1 - ldr r4, =gBattleAnimArgs - ldrh r0, [r4, 0x6] - strh r0, [r5, 0xE] - ldrh r1, [r4, 0x8] - movs r0, 0x80 - ands r0, r1 - cmp r0, 0 - beq _08103F78 - movs r0, 0x80 - eors r0, r1 - strh r0, [r4, 0x8] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x3F - ble _08103FA0 - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - bl sub_80A82E4 - lsls r0, 24 - lsrs r0, 24 - ldr r2, =0x0000ffc0 - adds r1, r2, 0 - ldrh r4, [r4, 0x8] - adds r1, r4 - adds r0, r1 - b _08103FB0 - .pool -_08103F78: - lsls r0, r1, 16 - asrs r0, 16 - cmp r0, 0x3F - ble _08103FA0 - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - bl sub_80A82E4 - lsls r0, 24 - lsrs r0, 24 - ldr r3, =0x0000ffc0 - adds r1, r3, 0 - ldrh r4, [r4, 0x8] - adds r1, r4 - adds r0, r1 - b _08103FB0 - .pool -_08103FA0: - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - bl sub_80A82E4 - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r4, 0x8] - subs r0, r1 -_08103FB0: - strh r0, [r5, 0xC] - ldr r0, =gTasks - mov r2, r8 - adds r1, r2, r7 - lsls r1, 3 - adds r1, r0 - movs r3, 0xC - ldrsh r0, [r1, r3] - cmp r0, 0x2 - bgt _08103FC8 - movs r0, 0x3 - strh r0, [r1, 0xC] -_08103FC8: - ldr r0, =sub_8103C0C - str r0, [r1] - add sp, 0x4 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8103CF0 - - thumb_func_start sub_8103FE8 -sub_8103FE8: @ 8103FE8 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0 - bl sub_80A69CC - ldr r0, =gUnknown_085934A0 - ldrh r0, [r0, 0x2] - bl IndexOfSpritePaletteTag - lsls r0, 24 - lsrs r0, 20 - movs r1, 0x80 - lsls r1, 1 - adds r0, r1 - strh r0, [r4, 0x2E] - ldr r0, =sub_8104018 - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8103FE8 - - thumb_func_start sub_8104018 -sub_8104018: @ 8104018 - push {r4-r7,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x2 - bne _0810407C - movs r0, 0 - strh r0, [r4, 0x30] - ldrh r5, [r4, 0x2E] - ldr r1, =gPlttBufferFaded - adds r0, r5, 0 - adds r0, 0x8 - lsls r0, 1 - adds r0, r1 - ldrh r7, [r0] - adds r6, r1, 0 - adds r1, r5, 0 - adds r1, 0x9 - lsls r0, r5, 1 - adds r0, r6 - adds r2, r0, 0 - adds r2, 0x10 - movs r3, 0x7 - lsls r1, 1 - adds r1, r6 -_08104050: - ldrh r0, [r1] - strh r0, [r2] - adds r1, 0x2 - adds r2, 0x2 - subs r3, 0x1 - cmp r3, 0 - bge _08104050 - adds r0, r5, 0 - adds r0, 0xF - lsls r0, 1 - adds r0, r6 - strh r7, [r0] - ldrh r0, [r4, 0x32] - adds r0, 0x1 - strh r0, [r4, 0x32] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x18 - bne _0810407C - adds r0, r4, 0 - bl DestroyAnimSprite -_0810407C: - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8104018 - - thumb_func_start sub_8104088 -sub_8104088: @ 8104088 - push {r4-r7,lr} - sub sp, 0x4 - adds r5, r0, 0 - movs r1, 0x1 - bl sub_80A69CC - ldr r4, =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r6, r0, 24 - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - ldr r4, =gBattleAnimArgs - lsrs r0, 24 - ldrh r1, [r4, 0x6] - adds r0, r1 - lsls r0, 16 - lsrs r7, r0, 16 - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _081040CC - ldrh r0, [r4, 0x4] - negs r0, r0 - strh r0, [r4, 0x4] -_081040CC: - lsls r0, r6, 16 - asrs r0, 16 - ldrh r1, [r4, 0x4] - adds r0, r1 - lsls r0, 16 - ldrh r1, [r5, 0x20] - lsrs r6, r0, 16 - asrs r0, 16 - subs r0, r1 - lsls r0, 16 - asrs r0, 16 - ldrh r2, [r5, 0x22] - lsls r1, r7, 16 - asrs r1, 16 - subs r1, r2 - lsls r1, 16 - asrs r1, 16 - bl ArcTan2Neg - lsls r0, 16 - movs r1, 0xC0 - lsls r1, 24 - adds r0, r1 - lsrs r0, 16 - movs r3, 0x80 - lsls r3, 1 - str r0, [sp] - adds r0, r5, 0 - movs r1, 0 - adds r2, r3, 0 - bl sub_80A73E0 - ldrh r0, [r4, 0x8] - strh r0, [r5, 0x2E] - strh r6, [r5, 0x32] - strh r7, [r5, 0x36] - ldr r0, =sub_80A7000 - str r0, [r5, 0x1C] - ldr r1, =DestroyAnimSprite - adds r0, r5, 0 - bl StoreSpriteCallbackInData6 - add sp, 0x4 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8104088 - - thumb_func_start sub_810413C -sub_810413C: @ 810413C - ldr r1, =0x0000fff0 - strh r1, [r0, 0x32] - ldrh r1, [r0, 0x22] - adds r1, 0x8 - strh r1, [r0, 0x22] - ldr r1, =sub_8104154 - str r1, [r0, 0x1C] - bx lr - .pool - thumb_func_end sub_810413C - - thumb_func_start sub_8104154 -sub_8104154: @ 8104154 - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x2E] - adds r0, 0x80 - strh r0, [r4, 0x2E] - lsls r0, 16 - asrs r0, 24 - strh r0, [r4, 0x24] - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _08104178 - ldrh r0, [r4, 0x24] - negs r0, r0 - strh r0, [r4, 0x24] -_08104178: - movs r1, 0x30 - ldrsh r0, [r4, r1] - movs r2, 0x32 - ldrsh r1, [r4, r2] - bl Sin - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x30] - adds r0, 0x5 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x7E - ble _081041B8 - movs r0, 0 - strh r0, [r4, 0x30] - movs r1, 0x32 - ldrsh r0, [r4, r1] - lsrs r1, r0, 31 - adds r0, r1 - asrs r0, 1 - strh r0, [r4, 0x32] - ldrh r0, [r4, 0x34] - adds r0, 0x1 - strh r0, [r4, 0x34] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x2 - bne _081041B8 - adds r0, r4, 0 - bl DestroyAnimSprite -_081041B8: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8104154 - - thumb_func_start sub_81041C4 -sub_81041C4: @ 81041C4 - push {r4,r5,lr} - adds r4, r0, 0 - movs r1, 0x1 - bl sub_80A69CC - movs r0, 0x14 - strh r0, [r4, 0x2E] - ldr r5, =gBattleAnimTarget - ldrb r0, [r5] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x32] - ldrb r0, [r5] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x36] - ldr r0, =sub_80A6EEC - str r0, [r4, 0x1C] - adds r2, r4, 0 - adds r2, 0x2C - ldrb r0, [r2] - movs r1, 0x80 - orrs r0, r1 - strb r0, [r2] - ldr r1, =sub_810421C - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81041C4 - - thumb_func_start sub_810421C -sub_810421C: @ 810421C - push {r4,lr} - adds r4, r0, 0 - movs r0, 0x3F - bl BattleAnimAdjustPanning - adds r1, r0, 0 - lsls r1, 24 - asrs r1, 24 - movs r0, 0xA6 - bl PlaySE12WithPanning - ldrh r0, [r4, 0x24] - ldrh r1, [r4, 0x20] - adds r0, r1 - movs r1, 0 - strh r0, [r4, 0x20] - ldrh r0, [r4, 0x26] - ldrh r2, [r4, 0x22] - adds r0, r2 - strh r0, [r4, 0x22] - strh r1, [r4, 0x26] - strh r1, [r4, 0x24] - movs r2, 0 - movs r1, 0x7 - adds r0, r4, 0 - adds r0, 0x3C -_08104250: - strh r2, [r0] - subs r0, 0x2 - subs r1, 0x1 - cmp r1, 0 - bge _08104250 - bl Random2 - lsls r0, 16 - lsrs r0, 16 - movs r1, 0x7 - ands r0, r1 - ldr r2, =0x0000fff4 - adds r1, r2, 0 - subs r1, r0 - strh r1, [r4, 0x3A] - bl Random2 - lsls r0, 16 - lsrs r0, 16 - movs r1, 0xA0 - bl __umodsi3 - adds r0, 0xA0 - strh r0, [r4, 0x3C] - ldr r0, =sub_81042A0 - str r0, [r4, 0x1C] - adds r2, r4, 0 - adds r2, 0x2C - ldrb r1, [r2] - movs r0, 0x7F - ands r0, r1 - strb r0, [r2] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810421C - - thumb_func_start sub_81042A0 -sub_81042A0: @ 81042A0 - push {r4,lr} - adds r4, r0, 0 - ldrh r1, [r4, 0x3C] - ldrh r2, [r4, 0x2E] - adds r0, r1, r2 - strh r0, [r4, 0x2E] - lsls r0, 16 - asrs r2, r0, 24 - strh r2, [r4, 0x24] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - beq _081042BE - negs r0, r2 - strh r0, [r4, 0x24] -_081042BE: - movs r1, 0x30 - ldrsh r0, [r4, r1] - movs r2, 0x3A - ldrsh r1, [r4, r2] - bl Sin - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x30] - adds r0, 0x8 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x7E - ble _081042FE - movs r0, 0 - strh r0, [r4, 0x30] - movs r1, 0x32 - ldrsh r0, [r4, r1] - lsrs r1, r0, 31 - adds r0, r1 - asrs r0, 1 - strh r0, [r4, 0x32] - ldrh r0, [r4, 0x34] - adds r0, 0x1 - strh r0, [r4, 0x34] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - bne _081042FE - adds r0, r4, 0 - bl DestroyAnimSprite -_081042FE: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_81042A0 - - thumb_func_start sub_8104304 -sub_8104304: @ 8104304 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0 - bl sub_80A69CC - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _08104322 - ldrh r0, [r4, 0x22] - adds r0, 0x10 - strh r0, [r4, 0x22] -_08104322: - ldr r1, =gBattleAnimArgs - ldrh r0, [r1, 0x8] - strh r0, [r4, 0x2E] - ldrh r0, [r1, 0x4] - strh r0, [r4, 0x30] - ldrh r0, [r1, 0xA] - strh r0, [r4, 0x32] - ldrh r0, [r1, 0xC] - strh r0, [r4, 0x34] - ldrh r0, [r1, 0x6] - strh r0, [r4, 0x36] - ldr r0, =sub_80A62EC - str r0, [r4, 0x1C] - ldr r1, =DestroyAnimSprite - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - ldr r1, [r4, 0x1C] - adds r0, r4, 0 - bl _call_via_r1 - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8104304 - - thumb_func_start sub_8104364 -sub_8104364: @ 8104364 - push {r4-r7,lr} - mov r7, r8 - push {r7} - adds r5, r0, 0 - movs r7, 0x20 - ldr r4, =0x0000ffe0 - movs r0, 0x10 - mov r8, r0 - ldr r6, =0x0000fff0 - ldr r0, =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - beq _08104390 - adds r7, r4, 0 - movs r4, 0x20 - mov r8, r6 - movs r6, 0x10 - adds r0, r5, 0 - movs r1, 0x1 - bl StartSpriteAnim -_08104390: - lsls r0, r7, 16 - asrs r0, 16 - ldrh r1, [r5, 0x20] - adds r0, r1 - strh r0, [r5, 0x20] - lsls r0, r4, 16 - asrs r0, 16 - ldrh r1, [r5, 0x22] - adds r0, r1 - strh r0, [r5, 0x22] - movs r0, 0x6 - strh r0, [r5, 0x2E] - ldr r4, =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - add r0, r8 - strh r0, [r5, 0x32] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - adds r0, r6 - strh r0, [r5, 0x36] - ldr r0, =sub_80A6EEC - str r0, [r5, 0x1C] - ldr r1, =sub_81043F8 - adds r0, r5, 0 - bl StoreSpriteCallbackInData6 - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8104364 - - thumb_func_start sub_81043F8 -sub_81043F8: @ 81043F8 - push {lr} - adds r2, r0, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x10 - ands r0, r1 - cmp r0, 0 - beq _0810440E - adds r0, r2, 0 - bl DestroyAnimSprite -_0810440E: - pop {r0} - bx r0 - thumb_func_end sub_81043F8 - - thumb_func_start sub_8104414 -sub_8104414: @ 8104414 - push {r4-r7,lr} - mov r7, r9 - mov r6, r8 - push {r6,r7} - adds r5, r0, 0 - movs r0, 0x20 - mov r8, r0 - ldr r4, =0x0000ffe0 - movs r2, 0x10 - mov r9, r2 - ldr r6, =0x0000fff0 - ldr r7, =gBattleAnimArgs - ldrh r1, [r7] - movs r2, 0 - ldrsh r0, [r7, r2] - cmp r0, 0 - beq _08104448 - mov r8, r4 - movs r4, 0x20 - mov r9, r6 - movs r6, 0x10 - lsls r1, 24 - lsrs r1, 24 - adds r0, r5, 0 - bl StartSpriteAnim -_08104448: - mov r0, r8 - lsls r1, r0, 16 - asrs r1, 16 - ldrh r2, [r5, 0x20] - adds r1, r2 - strh r1, [r5, 0x20] - lsls r0, r4, 16 - asrs r0, 16 - ldrh r2, [r5, 0x22] - adds r0, r2 - strh r0, [r5, 0x22] - movs r0, 0x6 - strh r0, [r5, 0x2E] - strh r1, [r5, 0x30] - ldr r4, =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - add r0, r9 - strh r0, [r5, 0x32] - ldrh r0, [r5, 0x22] - strh r0, [r5, 0x34] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - adds r0, r6 - strh r0, [r5, 0x36] - adds r0, r5, 0 - bl InitAnimLinearTranslation - ldrh r0, [r7] - strh r0, [r5, 0x38] - ldrh r0, [r5, 0x2E] - strh r0, [r5, 0x3A] - ldr r0, =sub_81044BC - str r0, [r5, 0x1C] - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8104414 - - thumb_func_start sub_81044BC -sub_81044BC: @ 81044BC - push {r4,lr} - adds r4, r0, 0 - bl TranslateAnimLinear - lsls r0, 24 - cmp r0, 0 - beq _08104520 - adds r0, r4, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x10 - ands r0, r1 - cmp r0, 0 - beq _08104520 - adds r0, r4, 0 - movs r1, 0 - bl SeekSpriteAnim - adds r2, r4, 0 - adds r2, 0x2C - ldrb r0, [r2] - movs r1, 0x40 - orrs r0, r1 - strb r0, [r2] - ldrh r0, [r4, 0x24] - ldrh r1, [r4, 0x20] - adds r0, r1 - movs r2, 0 - strh r0, [r4, 0x20] - ldrh r0, [r4, 0x26] - ldrh r1, [r4, 0x22] - adds r0, r1 - strh r0, [r4, 0x22] - movs r0, 0x2 - strh r0, [r4, 0x24] - ldr r0, =0x0000fffe - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x3A] - strh r0, [r4, 0x2E] - ldrh r0, [r4, 0x30] - movs r1, 0x1 - eors r0, r1 - strh r0, [r4, 0x30] - ldrh r0, [r4, 0x32] - eors r0, r1 - strh r0, [r4, 0x32] - strh r2, [r4, 0x36] - strh r2, [r4, 0x34] - ldr r0, =sub_8104530 - str r0, [r4, 0x1C] -_08104520: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81044BC - - thumb_func_start sub_8104530 -sub_8104530: @ 8104530 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x34 - ldrsh r0, [r4, r1] - cmp r0, 0 - beq _08104548 - ldrh r0, [r4, 0x24] - negs r0, r0 - strh r0, [r4, 0x24] - ldrh r0, [r4, 0x26] - negs r0, r0 - strh r0, [r4, 0x26] -_08104548: - ldrh r0, [r4, 0x34] - movs r1, 0x1 - eors r0, r1 - movs r1, 0 - strh r0, [r4, 0x34] - ldrh r0, [r4, 0x36] - adds r0, 0x1 - strh r0, [r4, 0x36] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x33 - bne _0810458A - strh r1, [r4, 0x26] - strh r1, [r4, 0x24] - strh r1, [r4, 0x36] - strh r1, [r4, 0x34] - adds r2, r4, 0 - adds r2, 0x2C - ldrb r1, [r2] - movs r0, 0x41 - negs r0, r0 - ands r0, r1 - strb r0, [r2] - ldrh r0, [r4, 0x38] - movs r1, 0x1 - eors r1, r0 - lsls r1, 24 - lsrs r1, 24 - adds r0, r4, 0 - bl StartSpriteAnim - ldr r0, =sub_8104594 - str r0, [r4, 0x1C] -_0810458A: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8104530 - - thumb_func_start sub_8104594 -sub_8104594: @ 8104594 - push {r4,lr} - adds r4, r0, 0 - bl TranslateAnimLinear - lsls r0, 24 - cmp r0, 0 - beq _081045A8 - adds r0, r4, 0 - bl DestroyAnimSprite -_081045A8: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_8104594 - - thumb_func_start sub_81045B0 -sub_81045B0: @ 81045B0 - push {r4,r5,lr} - adds r5, r0, 0 - lsls r5, 24 - lsrs r5, 24 - movs r0, 0x1 - bl GetAnimBattlerSpriteId - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - adds r0, r4, 0 - movs r1, 0x1 - bl sub_80A7270 - adds r0, r4, 0 - movs r1, 0xD0 - movs r2, 0xD0 - movs r3, 0 - bl obj_id_set_rotscale - ldr r1, =gSprites - lsls r0, r4, 4 - adds r0, r4 - lsls r0, 2 - adds r0, r1 - ldrb r0, [r0, 0x5] - lsrs r0, 4 - adds r0, 0x10 - movs r1, 0 - bl sub_80A750C - ldr r1, =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r0, r1 - movs r1, 0x50 - strh r1, [r0, 0x8] - ldr r1, =sub_8104614 - str r1, [r0] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81045B0 - - thumb_func_start sub_8104614 -sub_8104614: @ 8104614 - push {r4,r5,lr} - lsls r0, 24 - lsrs r5, r0, 24 - ldr r1, =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r0, r1 - ldrh r1, [r0, 0x8] - subs r1, 0x1 - strh r1, [r0, 0x8] - lsls r1, 16 - asrs r1, 16 - movs r0, 0x1 - negs r0, r0 - cmp r1, r0 - bne _08104664 - movs r0, 0x1 - bl GetAnimBattlerSpriteId - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - adds r0, r4, 0 - bl sub_80A7344 - ldr r1, =gSprites - lsls r0, r4, 4 - adds r0, r4 - lsls r0, 2 - adds r0, r1 - ldrb r0, [r0, 0x5] - lsrs r0, 4 - adds r0, 0x10 - movs r1, 0x1 - bl sub_80A750C - adds r0, r5, 0 - bl DestroyAnimVisualTask -_08104664: - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8104614 - - thumb_func_start sub_8104674 -sub_8104674: @ 8104674 - push {r4,r5,lr} - lsls r0, 24 - lsrs r0, 24 - lsls r4, r0, 2 - adds r4, r0 - lsls r4, 3 - ldr r0, =gTasks - adds r4, r0 - movs r0, 0 - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r0, 24 - movs r5, 0 - strh r0, [r4, 0x8] - movs r1, 0 - bl sub_80A7270 - strh r5, [r4, 0xA] - strh r5, [r4, 0xC] - strh r5, [r4, 0xE] - movs r0, 0x80 - lsls r0, 1 - strh r0, [r4, 0x10] - strh r5, [r4, 0x12] - strh r5, [r4, 0x14] - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl sub_80A82E4 - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x16] - ldr r0, =sub_81046CC - str r0, [r4] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8104674 - - thumb_func_start sub_81046CC -sub_81046CC: @ 81046CC - push {r4,r5,lr} - lsls r0, 24 - lsrs r5, r0, 24 - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - ldr r1, =gTasks - adds r4, r0, r1 - movs r1, 0xA - ldrsh r0, [r4, r1] - cmp r0, 0x5 - bls _081046E6 - b _081047F6 -_081046E6: - lsls r0, 2 - ldr r1, =_081046F8 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .pool - .align 2, 0 -_081046F8: - .4byte _08104710 - .4byte _08104758 - .4byte _0810478E - .4byte _08104794 - .4byte _081047A4 - .4byte _081047D8 -_08104710: - movs r2, 0xC - ldrsh r0, [r4, r2] - cmp r0, 0 - beq _08104720 - cmp r0, 0x3 - beq _08104720 - cmp r0, 0x6 - bne _08104728 -_08104720: - adds r0, r4, 0 - adds r1, r5, 0 - bl sub_8104800 -_08104728: - ldrh r0, [r4, 0xC] - adds r0, 0x1 - strh r0, [r4, 0xC] - ldrh r0, [r4, 0x10] - adds r0, 0x28 - strh r0, [r4, 0x10] - ldrb r0, [r4, 0x8] - movs r1, 0x10 - ldrsh r2, [r4, r1] - adds r1, r2, 0 - movs r3, 0 - bl obj_id_set_rotscale - ldrb r0, [r4, 0x8] - bl sub_80A7E6C - movs r2, 0xC - ldrsh r0, [r4, r2] - cmp r0, 0x20 - bne _081047F6 - ldrh r0, [r4, 0x12] - adds r0, 0x1 - strh r0, [r4, 0x12] - b _081047D0 -_08104758: - movs r1, 0x14 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _081047F6 - movs r2, 0x12 - ldrsh r1, [r4, r2] - cmp r1, 0x3 - bne _0810476E - strh r0, [r4, 0xC] - strh r1, [r4, 0xA] - b _081047F6 -_0810476E: - strh r0, [r4, 0xC] - strh r0, [r4, 0xE] - movs r2, 0x80 - lsls r2, 1 - strh r2, [r4, 0x10] - ldrb r0, [r4, 0x8] - adds r1, r2, 0 - movs r3, 0 - bl obj_id_set_rotscale - ldrb r0, [r4, 0x8] - bl sub_80A7E6C - movs r0, 0x2 - strh r0, [r4, 0xA] - b _081047F6 -_0810478E: - movs r0, 0 - strh r0, [r4, 0xA] - b _081047F6 -_08104794: - ldrh r0, [r4, 0xC] - adds r0, 0x1 - strh r0, [r4, 0xC] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x20 - ble _081047F6 - b _081047CC -_081047A4: - ldrh r0, [r4, 0xC] - adds r0, 0x2 - strh r0, [r4, 0xC] - ldrh r0, [r4, 0x10] - subs r0, 0x50 - strh r0, [r4, 0x10] - ldrb r0, [r4, 0x8] - movs r1, 0x10 - ldrsh r2, [r4, r1] - adds r1, r2, 0 - movs r3, 0 - bl obj_id_set_rotscale - ldrb r0, [r4, 0x8] - bl sub_80A7E6C - movs r2, 0xC - ldrsh r0, [r4, r2] - cmp r0, 0x20 - bne _081047F6 -_081047CC: - movs r0, 0 - strh r0, [r4, 0xC] -_081047D0: - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] - b _081047F6 -_081047D8: - ldrb r0, [r4, 0x8] - bl sub_80A7344 - ldr r2, =gSprites - movs r0, 0x26 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - movs r1, 0 - strh r1, [r0, 0x26] - adds r0, r5, 0 - bl DestroyAnimVisualTask -_081047F6: - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81046CC - - thumb_func_start sub_8104800 -sub_8104800: @ 8104800 - push {r4-r7,lr} - mov r7, r9 - mov r6, r8 - push {r6,r7} - adds r7, r0, 0 - lsls r1, 24 - lsrs r1, 24 - mov r9, r1 - movs r0, 0 - bl duplicate_obj_of_side_rel2move_in_transparent_mode - lsls r0, 16 - lsrs r0, 16 - mov r8, r0 - lsls r0, 16 - asrs r4, r0, 16 - cmp r4, 0 - blt _081048DA - bl AllocOamMatrix - lsls r0, 24 - lsrs r6, r0, 24 - cmp r6, 0xFF - bne _08104844 - lsls r0, r4, 4 - adds r0, r4 - lsls r0, 2 - ldr r1, =gSprites - adds r0, r1 - bl obj_delete_but_dont_free_vram - b _081048DA - .pool -_08104844: - ldr r5, =gSprites - lsls r3, r4, 4 - adds r3, r4 - lsls r3, 2 - adds r4, r3, r5 - ldrb r1, [r4, 0x1] - movs r0, 0xD - negs r0, r0 - ands r0, r1 - movs r1, 0x4 - orrs r0, r1 - movs r1, 0x3 - orrs r0, r1 - strb r0, [r4, 0x1] - adds r2, r4, 0 - adds r2, 0x2C - ldrb r0, [r2] - movs r1, 0x80 - orrs r0, r1 - strb r0, [r2] - movs r0, 0x1F - ands r6, r0 - lsls r2, r6, 1 - ldrb r1, [r4, 0x3] - movs r0, 0x3F - negs r0, r0 - ands r0, r1 - orrs r0, r2 - strb r0, [r4, 0x3] - ldrb r0, [r7, 0x16] - ldrb r1, [r7, 0xE] - subs r0, r1 - adds r1, r4, 0 - adds r1, 0x43 - strb r0, [r1] - ldrh r0, [r7, 0xE] - adds r0, 0x1 - strh r0, [r7, 0xE] - ldrh r0, [r7, 0x14] - adds r0, 0x1 - strh r0, [r7, 0x14] - movs r0, 0x10 - strh r0, [r4, 0x2E] - mov r0, r9 - strh r0, [r4, 0x30] - movs r0, 0x6 - strh r0, [r4, 0x32] - adds r5, 0x1C - adds r3, r5 - ldr r0, =sub_81048F0 - str r0, [r3] - mov r1, r8 - lsls r0, r1, 24 - lsrs r0, 24 - movs r1, 0x10 - ldrsh r2, [r7, r1] - adds r1, r2, 0 - movs r3, 0 - bl obj_id_set_rotscale - ldrb r0, [r4, 0x1] - movs r3, 0x4 - negs r3, r3 - ands r3, r0 - movs r0, 0x1 - orrs r3, r0 - strb r3, [r4, 0x1] - lsrs r1, r3, 6 - ldrb r2, [r4, 0x3] - lsrs r2, 6 - lsls r3, 30 - lsrs r3, 30 - adds r0, r4, 0 - bl CalcCenterToCornerVec -_081048DA: - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8104800 - - thumb_func_start sub_81048F0 -sub_81048F0: @ 81048F0 - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x2E] - subs r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - cmp r0, 0 - bne _0810492E - ldr r3, =gTasks - movs r0, 0x32 - ldrsh r1, [r4, r0] - lsls r1, 1 - movs r0, 0x30 - ldrsh r2, [r4, r0] - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - adds r1, r0 - adds r3, 0x8 - adds r1, r3 - ldrh r0, [r1] - subs r0, 0x1 - strh r0, [r1] - ldrb r0, [r4, 0x3] - lsls r0, 26 - lsrs r0, 27 - bl FreeOamMatrix - adds r0, r4, 0 - bl obj_delete_but_dont_free_vram -_0810492E: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81048F0 - - thumb_func_start sub_8104938 -sub_8104938: @ 8104938 - push {r4,r5,lr} - lsls r0, 24 - lsrs r2, r0, 24 - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - ldr r1, =gTasks - adds r4, r0, r1 - ldr r5, =gBattleAnimArgs - movs r1, 0x2 - ldrsh r0, [r5, r1] - cmp r0, 0 - bne _08104964 - adds r0, r2, 0 - bl DestroyAnimVisualTask - b _0810498A - .pool -_08104964: - ldrb r0, [r5] - bl GetAnimBattlerSpriteId - adds r1, r0, 0 - lsls r1, 24 - lsrs r1, 24 - movs r2, 0 - strh r1, [r4, 0x8] - strh r2, [r4, 0xA] - ldrh r0, [r5, 0x2] - strh r0, [r4, 0xC] - strh r2, [r4, 0xE] - strh r2, [r4, 0x10] - ldr r2, =gUnknown_085935E8 - adds r0, r4, 0 - bl sub_80A7CFC - ldr r0, =sub_8104998 - str r0, [r4] -_0810498A: - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8104938 - - thumb_func_start sub_8104998 -sub_8104998: @ 8104998 - push {r4-r6,lr} - lsls r0, 24 - lsrs r6, r0, 24 - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - ldr r1, =gTasks - adds r4, r0, r1 - movs r0, 0xA - ldrsh r5, [r4, r0] - cmp r5, 0x1 - beq _08104A00 - cmp r5, 0x1 - bgt _081049C0 - cmp r5, 0 - beq _081049CA - b _08104AA8 - .pool -_081049C0: - cmp r5, 0x2 - beq _08104A34 - cmp r5, 0x3 - beq _08104A64 - b _08104AA8 -_081049CA: - adds r0, r4, 0 - bl sub_80A7D34 - ldrh r2, [r4, 0x10] - adds r2, 0x3 - strh r2, [r4, 0x10] - ldr r3, =gSprites - movs r0, 0x8 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r3 - ldrh r1, [r0, 0x26] - adds r1, r2 - strh r1, [r0, 0x26] - ldrh r0, [r4, 0xE] - adds r0, 0x1 - strh r0, [r4, 0xE] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x7 - ble _08104AA8 - strh r5, [r4, 0xE] - b _08104A5C - .pool -_08104A00: - adds r0, r4, 0 - bl sub_80A7D34 - ldr r2, =gSprites - movs r0, 0x8 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r4, 0x10] - ldrh r2, [r0, 0x26] - adds r1, r2 - strh r1, [r0, 0x26] - ldrh r0, [r4, 0xE] - adds r0, 0x1 - strh r0, [r4, 0xE] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x7 - ble _08104AA8 - movs r0, 0 - strh r0, [r4, 0xE] - b _08104A5C - .pool -_08104A34: - movs r1, 0x10 - ldrsh r0, [r4, r1] - cmp r0, 0 - beq _08104A5C - ldr r2, =gSprites - movs r0, 0x8 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r0, 0x26] - subs r1, 0x2 - strh r1, [r0, 0x26] - ldrh r0, [r4, 0x10] - subs r0, 0x2 - strh r0, [r4, 0x10] - b _08104AA8 - .pool -_08104A5C: - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] - b _08104AA8 -_08104A64: - adds r0, r4, 0 - bl sub_80A7D34 - lsls r0, 24 - lsrs r5, r0, 24 - cmp r5, 0 - bne _08104AA8 - ldrh r0, [r4, 0xC] - subs r0, 0x1 - strh r0, [r4, 0xC] - lsls r0, 16 - cmp r0, 0 - bne _08104A9C - ldr r2, =gSprites - movs r0, 0x8 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - strh r5, [r0, 0x26] - adds r0, r6, 0 - bl DestroyAnimVisualTask - b _08104AA8 - .pool -_08104A9C: - ldrb r1, [r4, 0x8] - ldr r2, =gUnknown_085935E8 - adds r0, r4, 0 - bl sub_80A7CFC - strh r5, [r4, 0xA] -_08104AA8: - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8104998 - - thumb_func_start sub_8104AB4 -sub_8104AB4: @ 8104AB4 - push {r4,lr} - lsls r0, 24 - lsrs r0, 24 - lsls r4, r0, 2 - adds r4, r0 - lsls r4, 3 - ldr r0, =gTasks - adds r4, r0 - movs r0, 0 - bl GetAnimBattlerSpriteId - adds r1, r0, 0 - lsls r1, 24 - lsrs r1, 24 - ldr r2, =gUnknown_08593608 - adds r0, r4, 0 - bl sub_80A7CFC - ldr r0, =sub_8104AF0 - str r0, [r4] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8104AB4 - - thumb_func_start sub_8104AF0 -sub_8104AF0: @ 8104AF0 - push {r4,lr} - lsls r0, 24 - lsrs r4, r0, 24 - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - ldr r1, =gTasks - adds r0, r1 - bl sub_80A7D34 - lsls r0, 24 - cmp r0, 0 - bne _08104B10 - adds r0, r4, 0 - bl DestroyAnimVisualTask -_08104B10: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8104AF0 - - thumb_func_start sub_8104B1C -sub_8104B1C: @ 8104B1C - push {r4,r5,lr} - adds r4, r0, 0 - ldr r5, =gBattleAnimAttacker - ldrb r0, [r5] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _08104B50 - adds r0, r4, 0 - movs r1, 0 - bl StartSpriteAnim - ldrb r0, [r5] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - adds r0, 0x20 - strh r0, [r4, 0x20] - movs r0, 0x40 - b _08104B6A - .pool -_08104B50: - adds r0, r4, 0 - movs r1, 0x1 - bl StartSpriteAnim - ldrb r0, [r5] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - subs r0, 0x20 - strh r0, [r4, 0x20] - ldr r0, =0x0000ffc0 -_08104B6A: - strh r0, [r4, 0x30] - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - movs r1, 0 - strh r0, [r4, 0x22] - movs r0, 0x34 - strh r0, [r4, 0x2E] - strh r1, [r4, 0x32] - strh r1, [r4, 0x34] - strh r1, [r4, 0x36] - ldr r1, =DestroyAnimSprite - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - ldr r0, =sub_80A656C - str r0, [r4, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8104B1C - - thumb_func_start sub_8104BAC -sub_8104BAC: @ 8104BAC - push {r4-r6,lr} - adds r6, r0, 0 - ldr r0, =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _08104BC8 - ldr r0, =gBattleAnimAttacker - b _08104BCA - .pool -_08104BC8: - ldr r0, =gBattleAnimTarget -_08104BCA: - ldrb r5, [r0] - adds r0, r5, 0 - bl GetBattlerSide - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _08104BE4 - ldr r1, =gBattleAnimArgs - movs r2, 0x2 - ldrsh r0, [r1, r2] - negs r0, r0 - strh r0, [r1, 0x2] -_08104BE4: - adds r0, r5, 0 - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - ldr r4, =gBattleAnimArgs - lsrs r0, 24 - ldrh r1, [r4, 0x2] - adds r0, r1 - strh r0, [r6, 0x20] - adds r0, r5, 0 - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r4, [r4, 0x4] - adds r0, r4 - strh r0, [r6, 0x22] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x7 - bgt _08104C16 - movs r0, 0x8 - strh r0, [r6, 0x22] -_08104C16: - ldr r1, =move_anim_8074EE0 - adds r0, r6, 0 - bl StoreSpriteCallbackInData6 - ldr r0, =sub_80A67BC - str r0, [r6, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8104BAC - - thumb_func_start sub_8104C38 -sub_8104C38: @ 8104C38 - push {r4,lr} - lsls r0, 24 - lsrs r0, 24 - lsls r4, r0, 2 - adds r4, r0 - lsls r4, 3 - ldr r0, =gTasks - adds r4, r0 - movs r0, 0 - bl GetAnimBattlerSpriteId - adds r1, r0, 0 - lsls r1, 24 - lsrs r1, 24 - movs r0, 0 - strh r1, [r4, 0x8] - strh r0, [r4, 0xA] - ldr r2, =gUnknown_085936A4 - adds r0, r4, 0 - bl sub_80A7CFC - ldr r0, =sub_8104C78 - str r0, [r4] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8104C38 - - thumb_func_start sub_8104C78 -sub_8104C78: @ 8104C78 - push {r4,lr} - lsls r0, 24 - lsrs r4, r0, 24 - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - ldr r1, =gTasks - adds r0, r1 - bl sub_80A7D34 - lsls r0, 24 - cmp r0, 0 - bne _08104C98 - adds r0, r4, 0 - bl DestroyAnimVisualTask -_08104C98: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8104C78 - - thumb_func_start sub_8104CA4 -sub_8104CA4: @ 8104CA4 - push {r4,lr} - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - ldr r0, =gTasks - adds r4, r1, r0 - movs r0, 0 - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r0, 24 - movs r2, 0 - strh r0, [r4, 0x8] - strh r2, [r4, 0xA] - movs r0, 0x4 - strh r0, [r4, 0xC] - movs r0, 0x7 - strh r0, [r4, 0xE] - movs r0, 0x3 - strh r0, [r4, 0x10] - ldr r3, =gSprites - movs r0, 0x8 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r3 - ldrh r0, [r0, 0x20] - strh r0, [r4, 0x12] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r3 - ldrh r0, [r0, 0x22] - strh r0, [r4, 0x14] - strh r2, [r4, 0x16] - strh r2, [r4, 0x18] - movs r0, 0x2 - strh r0, [r4, 0x1A] - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _08104D0E - movs r1, 0xC - ldrsh r0, [r4, r1] - negs r0, r0 - strh r0, [r4, 0xC] -_08104D0E: - ldr r0, =sub_8104D28 - str r0, [r4] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8104CA4 - - thumb_func_start sub_8104D28 -sub_8104D28: @ 8104D28 - push {r4,r5,lr} - lsls r0, 24 - lsrs r4, r0, 24 - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - ldr r1, =gTasks - adds r3, r0, r1 - ldrh r0, [r3, 0x16] - adds r0, 0x1 - strh r0, [r3, 0x16] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x2 - ble _08104D8E - movs r0, 0 - strh r0, [r3, 0x16] - ldrh r0, [r3, 0x18] - adds r0, 0x1 - strh r0, [r3, 0x18] - movs r1, 0x1 - ands r0, r1 - cmp r0, 0 - beq _08104D78 - ldr r2, =gSprites - movs r0, 0x8 - ldrsh r1, [r3, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r3, 0x1A] - ldrh r2, [r0, 0x22] - adds r1, r2 - b _08104D8C - .pool -_08104D78: - ldr r2, =gSprites - movs r5, 0x8 - ldrsh r1, [r3, r5] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r0, 0x22] - ldrh r2, [r3, 0x1A] - subs r1, r2 -_08104D8C: - strh r1, [r0, 0x22] -_08104D8E: - movs r1, 0xA - ldrsh r0, [r3, r1] - cmp r0, 0x1 - beq _08104DDC - cmp r0, 0x1 - bgt _08104DA4 - cmp r0, 0 - beq _08104DAA - b _08104E6C - .pool -_08104DA4: - cmp r0, 0x2 - beq _08104E0C - b _08104E6C -_08104DAA: - ldr r2, =gSprites - movs r5, 0x8 - ldrsh r1, [r3, r5] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r3, 0xC] - ldrh r2, [r0, 0x20] - adds r1, r2 - strh r1, [r0, 0x20] - ldrh r0, [r3, 0xE] - subs r0, 0x1 - strh r0, [r3, 0xE] - lsls r0, 16 - cmp r0, 0 - bne _08104E6C - movs r0, 0xE - strh r0, [r3, 0xE] - movs r0, 0x1 - strh r0, [r3, 0xA] - b _08104E6C - .pool -_08104DDC: - ldr r2, =gSprites - movs r5, 0x8 - ldrsh r1, [r3, r5] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r0, 0x20] - ldrh r2, [r3, 0xC] - subs r1, r2 - strh r1, [r0, 0x20] - ldrh r0, [r3, 0xE] - subs r0, 0x1 - strh r0, [r3, 0xE] - lsls r0, 16 - cmp r0, 0 - bne _08104E6C - movs r0, 0x7 - strh r0, [r3, 0xE] - movs r0, 0x2 - strh r0, [r3, 0xA] - b _08104E6C - .pool -_08104E0C: - ldr r2, =gSprites - movs r0, 0x8 - ldrsh r1, [r3, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r3, 0xC] - ldrh r5, [r0, 0x20] - adds r1, r5 - strh r1, [r0, 0x20] - ldrh r0, [r3, 0xE] - subs r0, 0x1 - strh r0, [r3, 0xE] - lsls r0, 16 - asrs r1, r0, 16 - cmp r1, 0 - bne _08104E6C - ldrh r0, [r3, 0x10] - subs r0, 0x1 - strh r0, [r3, 0x10] - lsls r0, 16 - cmp r0, 0 - beq _08104E48 - movs r0, 0x7 - strh r0, [r3, 0xE] - strh r1, [r3, 0xA] - b _08104E6C - .pool -_08104E48: - ldrh r1, [r3, 0x18] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - beq _08104E66 - movs r0, 0x8 - ldrsh r1, [r3, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r0, 0x22] - ldrh r2, [r3, 0x1A] - subs r1, r2 - strh r1, [r0, 0x22] -_08104E66: - adds r0, r4, 0 - bl DestroyAnimVisualTask -_08104E6C: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_8104D28 - - thumb_func_start sub_8104E74 -sub_8104E74: @ 8104E74 - push {r4-r6,lr} - sub sp, 0xC - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - ldr r0, =gTasks - adds r5, r1, r0 - ldr r4, =gBattleAnimTarget - ldrb r0, [r4] - bl GetBattlerYCoordWithElevation - lsls r0, 24 - lsrs r0, 24 - adds r0, 0x20 - movs r1, 0 - strh r0, [r5, 0x8] - movs r0, 0x4 - strh r0, [r5, 0xA] - strh r1, [r5, 0xC] - strh r1, [r5, 0xE] - strh r1, [r5, 0x10] - strh r1, [r5, 0x12] - ldrb r0, [r4] - bl sub_80A861C - strh r0, [r5, 0x26] - ldrb r0, [r4] - bl sub_80A8364 - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _08104ED4 - ldr r0, =gBattle_BG1_X - ldrh r0, [r0] - strh r0, [r5, 0x14] - ldr r0, =0x04000014 - b _08104EDC - .pool -_08104ED4: - ldr r0, =gBattle_BG2_X - ldrh r0, [r0] - strh r0, [r5, 0x14] - ldr r0, =0x04000018 -_08104EDC: - str r0, [sp] - ldrh r0, [r5, 0x8] - adds r1, r0, 0 - subs r1, 0x40 - lsls r2, r1, 16 - lsls r0, 16 - cmp r2, r0 - bgt _08104F1A - ldr r4, =gScanlineEffectRegBuffers - movs r0, 0xF0 - lsls r0, 3 - adds r6, r4, r0 -_08104EF4: - asrs r3, r2, 16 - cmp r3, 0 - blt _08104F0C - lsls r1, r3, 1 - adds r2, r1, r4 - ldrh r0, [r5, 0x14] - adds r0, 0xF0 - strh r0, [r2] - adds r1, r6 - ldrh r0, [r5, 0x14] - adds r0, 0xF0 - strh r0, [r1] -_08104F0C: - adds r0, r3, 0x1 - lsls r2, r0, 16 - asrs r1, r2, 16 - movs r3, 0x8 - ldrsh r0, [r5, r3] - cmp r1, r0 - ble _08104EF4 -_08104F1A: - ldr r0, =0xa2600001 - str r0, [sp, 0x4] - mov r1, sp - movs r2, 0 - movs r0, 0x1 - strb r0, [r1, 0x8] - mov r0, sp - strb r2, [r0, 0x9] - ldr r0, [sp] - ldr r1, [sp, 0x4] - ldr r2, [sp, 0x8] - bl ScanlineEffect_SetParams - ldr r0, =sub_8104F54 - str r0, [r5] - add sp, 0xC - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8104E74 - - thumb_func_start sub_8104F54 -sub_8104F54: @ 8104F54 - push {r4,lr} - lsls r0, 24 - lsrs r4, r0, 24 - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - ldr r1, =gTasks - adds r3, r0, r1 - movs r1, 0x10 - ldrsh r0, [r3, r1] - cmp r0, 0 - beq _08104F78 - cmp r0, 0x1 - beq _08104F8E - b _0810500E - .pool -_08104F78: - ldrh r0, [r3, 0x12] - adds r0, 0x1 - strh r0, [r3, 0x12] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x14 - ble _0810500E - ldrh r0, [r3, 0x10] - adds r0, 0x1 - strh r0, [r3, 0x10] - b _0810500E -_08104F8E: - ldrh r0, [r3, 0xA] - adds r0, 0x1 - strh r0, [r3, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x3 - ble _0810500E - movs r0, 0 - strh r0, [r3, 0xA] - ldrh r1, [r3, 0xE] - movs r0, 0x3 - ands r0, r1 - strh r0, [r3, 0xC] - ldrh r0, [r3, 0x8] - subs r0, r1 - strh r0, [r3, 0x12] - movs r2, 0xC - ldrsh r1, [r3, r2] - cmp r1, 0x1 - beq _08104FC4 - cmp r1, 0x1 - ble _08104FCC - cmp r1, 0x2 - beq _08104FC8 - cmp r1, 0x3 - beq _08104FC8 - b _08104FCC -_08104FC4: - subs r0, 0x2 - b _08104FCA -_08104FC8: - adds r0, 0x1 -_08104FCA: - strh r0, [r3, 0x12] -_08104FCC: - movs r1, 0x12 - ldrsh r0, [r3, r1] - cmp r0, 0 - blt _08104FF0 - ldr r2, =gScanlineEffectRegBuffers - lsls r0, 1 - adds r0, r2 - ldrh r1, [r3, 0x14] - strh r1, [r0] - movs r1, 0x12 - ldrsh r0, [r3, r1] - lsls r0, 1 - movs r1, 0xF0 - lsls r1, 3 - adds r2, r1 - adds r0, r2 - ldrh r1, [r3, 0x14] - strh r1, [r0] -_08104FF0: - ldrh r0, [r3, 0xE] - adds r0, 0x1 - strh r0, [r3, 0xE] - lsls r0, 16 - asrs r0, 16 - movs r2, 0x26 - ldrsh r1, [r3, r2] - cmp r0, r1 - blt _0810500E - ldr r1, =gScanlineEffect - movs r0, 0x3 - strb r0, [r1, 0x15] - adds r0, r4, 0 - bl DestroyAnimVisualTask -_0810500E: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8104F54 - - thumb_func_start sub_810501C -sub_810501C: @ 810501C - push {r4-r6,lr} - adds r4, r0, 0 - ldr r6, =gBattleAnimTarget - ldrb r0, [r6] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - subs r0, 0x10 - movs r5, 0 - strh r0, [r4, 0x20] - ldrb r0, [r6] - bl GetBattlerYCoordWithElevation - lsls r0, 24 - lsrs r0, 24 - adds r0, 0x10 - strh r0, [r4, 0x22] - strh r5, [r4, 0x2E] - strh r5, [r4, 0x30] - strh r5, [r4, 0x32] - movs r0, 0x10 - strh r0, [r4, 0x34] - strh r5, [r4, 0x36] - ldrb r0, [r6] - movs r1, 0 - bl sub_80A861C - adds r0, 0x2 - strh r0, [r4, 0x38] - movs r0, 0x3F - bl BattleAnimAdjustPanning - lsls r0, 24 - asrs r0, 24 - strh r0, [r4, 0x3A] - ldr r0, =sub_8105078 - str r0, [r4, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810501C - - thumb_func_start sub_8105078 -sub_8105078: @ 8105078 - push {r4,lr} - adds r4, r0, 0 - movs r0, 0x2E - ldrsh r1, [r4, r0] - cmp r1, 0x1 - beq _081050DC - cmp r1, 0x1 - bgt _0810508E - cmp r1, 0 - beq _08105094 - b _081051BC -_0810508E: - cmp r1, 0x2 - beq _0810516E - b _081051BC -_08105094: - ldrh r0, [r4, 0x32] - adds r0, 0x1 - strh r0, [r4, 0x32] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _081050BE - strh r1, [r4, 0x32] - adds r3, r4, 0 - adds r3, 0x3E - ldrb r2, [r3] - lsrs r1, r2, 2 - movs r0, 0x1 - eors r1, r0 - ands r1, r0 - lsls r1, 2 - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r3] -_081050BE: - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x10 - ble _081051BC - adds r2, r4, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x5 - negs r1, r1 - ands r1, r0 - strb r1, [r2] - b _08105166 -_081050DC: - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x3 - ble _08105122 - ldrh r2, [r4, 0x32] - movs r3, 0x32 - ldrsh r1, [r4, r3] - movs r3, 0x38 - ldrsh r0, [r4, r3] - cmp r1, r0 - bge _08105122 - movs r0, 0 - strh r0, [r4, 0x30] - ldrh r0, [r4, 0x22] - subs r0, 0x1 - strh r0, [r4, 0x22] - adds r0, r2, 0x1 - strh r0, [r4, 0x32] - movs r1, 0x32 - ldrsh r0, [r4, r1] - movs r1, 0xA - bl __modsi3 - lsls r0, 16 - cmp r0, 0 - bne _08105122 - ldrh r1, [r4, 0x3A] - lsls r1, 24 - asrs r1, 24 - movs r0, 0xCD - bl PlaySE12WithPanning -_08105122: - ldrh r0, [r4, 0x34] - ldrh r2, [r4, 0x36] - adds r1, r0, r2 - strh r1, [r4, 0x36] - lsls r0, r1, 16 - asrs r2, r0, 16 - cmp r2, 0x1F - ble _08105136 - movs r0, 0x40 - b _08105144 -_08105136: - movs r0, 0x20 - negs r0, r0 - cmp r2, r0 - bgt _08105150 - movs r2, 0x40 - negs r2, r2 - adds r0, r2, 0 -_08105144: - subs r0, r1 - strh r0, [r4, 0x36] - movs r3, 0x34 - ldrsh r0, [r4, r3] - negs r0, r0 - strh r0, [r4, 0x34] -_08105150: - ldrh r0, [r4, 0x36] - movs r2, 0 - strh r0, [r4, 0x24] - movs r0, 0x38 - ldrsh r1, [r4, r0] - movs r3, 0x32 - ldrsh r0, [r4, r3] - cmp r1, r0 - bne _081051BC - strh r2, [r4, 0x30] - strh r2, [r4, 0x32] -_08105166: - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - b _081051BC -_0810516E: - ldrh r0, [r4, 0x32] - adds r0, 0x1 - strh r0, [r4, 0x32] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _0810519A - movs r0, 0 - strh r0, [r4, 0x32] - adds r3, r4, 0 - adds r3, 0x3E - ldrb r2, [r3] - lsrs r1, r2, 2 - movs r0, 0x1 - eors r1, r0 - ands r1, r0 - lsls r1, 2 - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r3] -_0810519A: - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x10 - ble _081051BC - adds r2, r4, 0 - adds r2, 0x3E - ldrb r1, [r2] - movs r0, 0x5 - negs r0, r0 - ands r0, r1 - strb r0, [r2] - adds r0, r4, 0 - bl DestroyAnimSprite -_081051BC: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_8105078 - - thumb_func_start sub_81051C4 -sub_81051C4: @ 81051C4 - push {r4-r7,lr} - sub sp, 0x4 - adds r6, r0, 0 - movs r5, 0 - mov r0, sp - strh r5, [r0] - mov r1, sp - adds r1, 0x2 - strh r5, [r1] - ldr r0, =gBattleAnimArgs - movs r3, 0x4 - ldrsh r2, [r0, r3] - adds r7, r1, 0 - adds r1, r0, 0 - cmp r2, 0 - bne _081051F0 - ldr r0, =gBattleAnimAttacker - b _081051F2 - .pool -_081051F0: - ldr r0, =gBattleAnimTarget -_081051F2: - ldrb r5, [r0] - ldrb r1, [r1, 0x6] - movs r0, 0x1 - adds r4, r0, 0 - eors r4, r1 - bl IsDoubleBattle - lsls r0, 24 - cmp r0, 0 - beq _0810526A - movs r1, 0x2 - adds r0, r5, 0 - eors r0, r1 - bl IsBattlerSpriteVisible - lsls r0, 24 - cmp r0, 0 - beq _0810526A - adds r0, r5, 0 - adds r1, r4, 0 - mov r2, sp - adds r3, r7, 0 - bl SetAverageBattlerPositions - cmp r4, 0 - bne _08105230 - adds r0, r5, 0 - movs r1, 0 - b _08105234 - .pool -_08105230: - adds r0, r5, 0 - movs r1, 0x2 -_08105234: - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r4, r0, 24 - adds r0, r5, 0 - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _08105260 - ldr r2, =gBattleAnimArgs - mov r0, sp - ldrh r1, [r0] - subs r1, r4 - ldrh r0, [r2] - subs r1, r0 - subs r0, r1 - strh r0, [r2] - b _0810526A - .pool -_08105260: - ldr r1, =gBattleAnimArgs - mov r0, sp - ldrh r0, [r0] - subs r0, r4 - strh r0, [r1] -_0810526A: - ldr r1, =sub_80A77C8 - str r1, [r6, 0x1C] - adds r0, r6, 0 - bl _call_via_r1 - add sp, 0x4 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81051C4 - - thumb_func_start sub_8105284 -sub_8105284: @ 8105284 - push {r4,lr} - adds r4, r0, 0 - bl TranslateAnimLinear - lsls r0, 24 - cmp r0, 0 - beq _0810529E - adds r0, r4, 0 - bl FreeSpriteOamMatrix - adds r0, r4, 0 - bl DestroyAnimSprite -_0810529E: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_8105284 - - thumb_func_start sub_81052A4 -sub_81052A4: @ 81052A4 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x8 - adds r5, r0, 0 - movs r6, 0 - mov r0, sp - strh r6, [r0] - mov r1, sp - adds r1, 0x2 - strh r6, [r1] - ldr r0, =gBattleAnimArgs - movs r2, 0xA - ldrsh r0, [r0, r2] - cmp r0, 0 - bne _081052DC - ldr r0, =gBattleAnimAttacker - ldrb r7, [r0] - ldr r0, =gBattleAnimTarget - b _081052E2 - .pool -_081052DC: - ldr r0, =gBattleAnimTarget - ldrb r7, [r0] - ldr r0, =gBattleAnimAttacker -_081052E2: - ldrb r0, [r0] - mov r8, r0 - ldr r0, =gBattleAnimArgs - movs r3, 0xC - ldrsh r0, [r0, r3] - cmp r0, 0 - bne _08105308 - movs r0, 0 - mov r10, r0 - movs r1, 0x1 - str r1, [sp, 0x4] - b _08105310 - .pool -_08105308: - movs r2, 0x2 - mov r10, r2 - movs r3, 0x3 - str r3, [sp, 0x4] -_08105310: - adds r0, r7, 0 - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _0810536C - adds r0, r7, 0 - mov r1, r10 - bl GetBattlerSpriteCoord - lsls r0, 24 - ldr r1, =gBattleAnimArgs - lsrs r0, 24 - ldrh r1, [r1] - adds r0, r1 - lsls r0, 16 - lsrs r0, 16 - mov r9, r0 - movs r0, 0x2 - mov r4, r8 - eors r4, r0 - adds r0, r4, 0 - bl IsBattlerSpriteVisible - lsls r0, 24 - cmp r0, 0 - beq _0810535C - ldr r2, =gSprites - ldr r0, =gBattlerSpriteIds - adds r0, r4, r0 - b _081053EA - .pool -_0810535C: - ldr r2, =gSprites - ldr r0, =gBattlerSpriteIds - add r0, r8 - b _081053EA - .pool -_0810536C: - adds r0, r7, 0 - mov r1, r10 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldr r1, =gBattleAnimArgs - ldrh r1, [r1] - subs r0, r1 - lsls r0, 16 - lsrs r0, 16 - mov r9, r0 - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _081053E4 - movs r0, 0x2 - adds r4, r7, 0 - eors r4, r0 - adds r0, r4, 0 - bl IsBattlerSpriteVisible - lsls r0, 24 - cmp r0, 0 - beq _081053E4 - ldr r3, =gSprites - ldr r2, =gBattlerSpriteIds - adds r0, r7, r2 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r6, r0, r3 - adds r2, r4, r2 - ldrb r1, [r2] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r2, r0, r3 - movs r0, 0x20 - ldrsh r1, [r6, r0] - movs r3, 0x20 - ldrsh r0, [r2, r3] - cmp r1, r0 - bge _081053E0 - adds r0, r2, 0 - adds r0, 0x43 - ldrb r0, [r0] - adds r0, 0x1 - b _081053FA - .pool -_081053E0: - adds r0, r6, 0 - b _081053F4 -_081053E4: - ldr r2, =gSprites - ldr r0, =gBattlerSpriteIds - adds r0, r7, r0 -_081053EA: - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 -_081053F4: - adds r0, 0x43 - ldrb r0, [r0] - subs r0, 0x1 -_081053FA: - adds r1, r5, 0 - adds r1, 0x43 - strb r0, [r1] - adds r0, r7, 0 - ldr r1, [sp, 0x4] - bl GetBattlerSpriteCoord - lsls r0, 24 - ldr r4, =gBattleAnimArgs - lsrs r0, 24 - ldrh r1, [r4, 0x2] - adds r0, r1 - lsls r0, 16 - lsrs r6, r0, 16 - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _0810544C - movs r1, 0x2 - mov r0, r8 - eors r0, r1 - bl IsBattlerSpriteVisible - lsls r0, 24 - cmp r0, 0 - beq _0810544C - ldrb r1, [r4, 0xC] - mov r0, r8 - mov r2, sp - mov r3, sp - adds r3, 0x2 - bl SetAverageBattlerPositions - b _0810546C - .pool -_0810544C: - mov r4, sp - mov r0, r8 - mov r1, r10 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4] - mov r0, r8 - ldr r1, [sp, 0x4] - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - mov r2, sp - strh r0, [r2, 0x2] -_0810546C: - mov r0, r8 - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _08105490 - mov r3, sp - mov r2, sp - ldr r1, =gBattleAnimArgs - ldrh r0, [r1, 0x6] - ldrh r2, [r2] - adds r0, r2 - strh r0, [r3] - adds r2, r1, 0 - b _0810549E - .pool -_08105490: - mov r3, sp - mov r0, sp - ldr r2, =gBattleAnimArgs - ldrh r0, [r0] - ldrh r1, [r2, 0x6] - subs r0, r1 - strh r0, [r3] -_0810549E: - ldrh r1, [r2, 0x8] - mov r3, sp - ldrh r3, [r3, 0x2] - adds r1, r3 - mov r0, sp - strh r1, [r0, 0x2] - mov r3, r9 - strh r3, [r5, 0x30] - strh r3, [r5, 0x20] - strh r6, [r5, 0x34] - strh r6, [r5, 0x22] - ldrh r0, [r0] - strh r0, [r5, 0x32] - strh r1, [r5, 0x36] - ldrh r0, [r2] - strh r0, [r5, 0x2E] - adds r0, r5, 0 - bl InitAnimLinearTranslation - ldr r1, =sub_8105284 - str r1, [r5, 0x1C] - adds r0, r5, 0 - bl _call_via_r1 - add sp, 0x8 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81052A4 - - thumb_func_start sub_81054E8 -sub_81054E8: @ 81054E8 - push {r4,lr} - adds r4, r0, 0 - ldr r0, =0x000027db - bl IndexOfSpritePaletteTag - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0xFF - beq _0810550E - lsls r0, 20 - ldr r1, =0x01010000 - adds r0, r1 - lsrs r0, 16 - ldr r1, =gBattleAnimArgs - ldrb r2, [r1, 0xA] - ldrh r3, [r1, 0x8] - movs r1, 0xF - bl BlendPalette -_0810550E: - adds r0, r4, 0 - movs r1, 0x1 - bl StartSpriteAffineAnim - ldr r1, =sub_80A77C8 - str r1, [r4, 0x1C] - adds r0, r4, 0 - bl _call_via_r1 - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81054E8 - - thumb_func_start sub_8105538 -sub_8105538: @ 8105538 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0 - bl sub_80A69CC - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - movs r1, 0xA0 - cmp r0, 0 - beq _08105554 - ldr r1, =0x0000ff60 -_08105554: - movs r0, 0xE0 - lsls r0, 2 - strh r0, [r4, 0x2E] - strh r1, [r4, 0x30] - ldr r0, =gBattleAnimArgs - ldrh r0, [r0, 0x4] - strh r0, [r4, 0x3C] - ldr r0, =sub_810557C - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8105538 - - thumb_func_start sub_810557C -sub_810557C: @ 810557C - push {r4,r5,lr} - adds r4, r0, 0 - ldrh r2, [r4, 0x2E] - lsls r0, r2, 16 - asrs r0, 24 - ldrh r1, [r4, 0x26] - subs r1, r0 - movs r5, 0 - strh r1, [r4, 0x26] - ldrh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 24 - strh r0, [r4, 0x24] - subs r2, 0x20 - strh r2, [r4, 0x2E] - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - movs r1, 0xA0 - cmp r0, 0 - beq _081055AC - ldr r1, =0x0000ff60 -_081055AC: - lsls r0, r1, 16 - asrs r0, 16 - ldrh r1, [r4, 0x30] - adds r0, r1 - strh r0, [r4, 0x30] - ldrh r1, [r4, 0x26] - movs r2, 0x26 - ldrsh r0, [r4, r2] - cmp r0, 0 - ble _081055E0 - ldrh r2, [r4, 0x22] - adds r0, r1, r2 - strh r0, [r4, 0x22] - ldrh r0, [r4, 0x24] - ldrh r1, [r4, 0x20] - adds r0, r1 - strh r0, [r4, 0x20] - strh r5, [r4, 0x26] - strh r5, [r4, 0x24] - strh r5, [r4, 0x2E] - adds r0, r4, 0 - movs r1, 0x1 - bl StartSpriteAffineAnim - ldr r0, =sub_81055F4 - str r0, [r4, 0x1C] -_081055E0: - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810557C - - thumb_func_start sub_81055F4 -sub_81055F4: @ 81055F4 - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x2E] - adds r1, r0, 0x1 - strh r1, [r4, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x13 - ble _08105612 - adds r0, r4, 0 - movs r1, 0x2 - bl StartSpriteAffineAnim - ldr r0, =sub_810561C - str r0, [r4, 0x1C] -_08105612: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81055F4 - - thumb_func_start sub_810561C -sub_810561C: @ 810561C - push {r4,lr} - adds r4, r0, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x20 - ands r0, r1 - cmp r0, 0 - beq _08105682 - adds r0, r4, 0 - movs r1, 0x1 - bl StartSpriteAffineAnim - movs r0, 0 - strh r0, [r4, 0x2E] - movs r1, 0x3C - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _08105668 - ldrh r2, [r4, 0x4] - lsls r1, r2, 22 - lsrs r1, 22 - adds r1, 0x10 - ldr r3, =0x000003ff - adds r0, r3, 0 - ands r1, r0 - ldr r0, =0xfffffc00 - ands r0, r2 - orrs r0, r1 - strh r0, [r4, 0x4] - ldr r0, =sub_8105694 - b _08105680 - .pool -_08105668: - ldrh r2, [r4, 0x4] - lsls r1, r2, 22 - lsrs r1, 22 - adds r1, 0x20 - ldr r3, =0x000003ff - adds r0, r3, 0 - ands r1, r0 - ldr r0, =0xfffffc00 - ands r0, r2 - orrs r0, r1 - strh r0, [r4, 0x4] - ldr r0, =sub_810571C -_08105680: - str r0, [r4, 0x1C] -_08105682: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810561C - - thumb_func_start sub_8105694 -sub_8105694: @ 8105694 - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x26] - subs r0, 0x2 - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x9 - bne _081056CA - movs r0, 0x10 - strh r0, [r4, 0x2E] - movs r0, 0 - strh r0, [r4, 0x30] - movs r1, 0xFD - lsls r1, 6 - movs r0, 0x50 - bl SetGpuReg - ldrh r1, [r4, 0x2E] - movs r0, 0x52 - bl SetGpuReg - ldr r0, =sub_81056D4 - str r0, [r4, 0x1C] -_081056CA: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8105694 - - thumb_func_start sub_81056D4 -sub_81056D4: @ 81056D4 - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x30] - adds r1, r0, 0x1 - strh r1, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - movs r1, 0x3 - bl __modsi3 - lsls r0, 16 - cmp r0, 0 - bne _08105712 - ldrh r1, [r4, 0x2E] - subs r1, 0x1 - strh r1, [r4, 0x2E] - movs r0, 0x10 - subs r0, r1 - lsls r0, 8 - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _08105712 - ldr r0, =sub_810571C - str r0, [r4, 0x1C] -_08105712: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81056D4 - - thumb_func_start sub_810571C -sub_810571C: @ 810571C - push {lr} - adds r3, r0, 0 - ldr r0, =gBattleAnimArgs - ldrh r1, [r0, 0xE] - ldr r0, =0x0000ffff - cmp r1, r0 - bne _08105754 - adds r2, r3, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] - movs r1, 0x3C - ldrsh r0, [r3, r1] - cmp r0, 0 - bne _08105750 - ldr r0, =sub_810575C - b _08105752 - .pool -_08105750: - ldr r0, =DestroyAnimSprite -_08105752: - str r0, [r3, 0x1C] -_08105754: - pop {r0} - bx r0 - .pool - thumb_func_end sub_810571C - - thumb_func_start sub_810575C -sub_810575C: @ 810575C - push {r4,lr} - adds r4, r0, 0 - movs r0, 0x50 - movs r1, 0 - bl SetGpuReg - movs r0, 0x52 - movs r1, 0 - bl SetGpuReg - adds r0, r4, 0 - bl DestroyAnimSprite - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_810575C - - thumb_func_start sub_810577C -sub_810577C: @ 810577C - push {r4,lr} - lsls r0, 24 - lsrs r0, 24 - lsls r4, r0, 2 - adds r4, r0 - lsls r4, 3 - ldr r0, =gTasks - adds r4, r0 - movs r0, 0 - bl GetAnimBattlerSpriteId - adds r1, r0, 0 - lsls r1, 24 - lsrs r1, 24 - strh r1, [r4, 0x8] - ldr r2, =gUnknown_085938B0 - adds r0, r4, 0 - bl sub_80A7CFC - ldr r0, =sub_81057B8 - str r0, [r4] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810577C - - thumb_func_start sub_81057B8 -sub_81057B8: @ 81057B8 - push {r4,r5,lr} - lsls r0, 24 - lsrs r5, r0, 24 - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - ldr r1, =gTasks - adds r4, r0, r1 - adds r0, r4, 0 - bl sub_80A7D34 - lsls r0, 24 - lsrs r3, r0, 24 - cmp r3, 0 - bne _08105802 - ldr r2, =gSprites - movs r0, 0x8 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - strh r3, [r0, 0x26] - movs r0, 0x8 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - adds r0, 0x3E - ldrb r1, [r0] - movs r2, 0x4 - orrs r1, r2 - strb r1, [r0] - adds r0, r5, 0 - bl DestroyAnimVisualTask -_08105802: - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81057B8 - - thumb_func_start sub_8105810 -sub_8105810: @ 8105810 - push {r4,lr} - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - ldr r0, =gTasks - adds r4, r1, r0 - movs r0, 0 - strh r0, [r4, 0x8] - strh r0, [r4, 0xA] - strh r0, [r4, 0xC] - strh r0, [r4, 0xE] - movs r0, 0x3 - strh r0, [r4, 0x20] - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _08105850 - ldr r0, =0x0000ffff - strh r0, [r4, 0x22] - movs r0, 0x8 - b _08105856 - .pool -_08105850: - movs r0, 0x1 - strh r0, [r4, 0x22] - ldr r0, =0x0000fff8 -_08105856: - strh r0, [r4, 0x24] - movs r0, 0x1 - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x26] - ldr r0, =sub_8105878 - str r0, [r4] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8105810 - - thumb_func_start sub_8105878 -sub_8105878: @ 8105878 - push {r4,r5,lr} - lsls r0, 24 - lsrs r5, r0, 24 - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - ldr r1, =gTasks - adds r3, r0, r1 - movs r0, 0x8 - ldrsh r4, [r3, r0] - cmp r4, 0x1 - beq _081058CC - cmp r4, 0x1 - bgt _081058A0 - cmp r4, 0 - beq _081058AA - b _08105992 - .pool -_081058A0: - cmp r4, 0x2 - beq _08105948 - cmp r4, 0x3 - beq _08105962 - b _08105992 -_081058AA: - ldr r2, =gSprites - movs r0, 0x26 - ldrsh r1, [r3, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r3, 0x24] - ldrh r2, [r0, 0x24] - adds r1, r2 - strh r1, [r0, 0x24] - strh r4, [r3, 0xA] - strh r4, [r3, 0xC] - strh r4, [r3, 0xE] - b _0810595A - .pool -_081058CC: - ldrh r0, [r3, 0xA] - adds r0, 0x1 - strh r0, [r3, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _08105992 - movs r0, 0 - strh r0, [r3, 0xA] - ldrh r0, [r3, 0xC] - adds r0, 0x1 - strh r0, [r3, 0xC] - ands r0, r4 - lsls r0, 16 - cmp r0, 0 - beq _08105904 - ldr r2, =gSprites - movs r4, 0x26 - ldrsh r1, [r3, r4] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r0, 0x24] - adds r1, 0x6 - b _08105916 - .pool -_08105904: - ldr r2, =gSprites - movs r0, 0x26 - ldrsh r1, [r3, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r0, 0x24] - subs r1, 0x6 -_08105916: - strh r1, [r0, 0x24] - ldrh r0, [r3, 0xE] - adds r0, 0x1 - strh r0, [r3, 0xE] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x4 - ble _08105992 - ldrh r1, [r3, 0xC] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - beq _0810595A - movs r1, 0x26 - ldrsh r0, [r3, r1] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r2 - ldrh r0, [r1, 0x24] - subs r0, 0x6 - strh r0, [r1, 0x24] - b _0810595A - .pool -_08105948: - ldrh r0, [r3, 0x20] - subs r0, 0x1 - strh r0, [r3, 0x20] - lsls r0, 16 - cmp r0, 0 - beq _0810595A - movs r0, 0 - strh r0, [r3, 0x8] - b _08105992 -_0810595A: - ldrh r0, [r3, 0x8] - adds r0, 0x1 - strh r0, [r3, 0x8] - b _08105992 -_08105962: - ldr r2, =gSprites - movs r4, 0x26 - ldrsh r1, [r3, r4] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r3, 0x22] - ldrh r4, [r0, 0x24] - adds r1, r4 - strh r1, [r0, 0x24] - movs r0, 0x26 - ldrsh r1, [r3, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - movs r1, 0x24 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _08105992 - adds r0, r5, 0 - bl DestroyAnimVisualTask -_08105992: - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8105878 - - thumb_func_start sub_810599C -sub_810599C: @ 810599C - push {r4,lr} - lsls r0, 24 - lsrs r0, 24 - lsls r4, r0, 2 - adds r4, r0 - lsls r4, 3 - ldr r0, =gTasks - adds r4, r0 - movs r0, 0 - strh r0, [r4, 0x8] - strh r0, [r4, 0xA] - strh r0, [r4, 0xC] - strh r0, [r4, 0xE] - movs r0, 0x1 - strh r0, [r4, 0x10] - movs r0, 0xE - strh r0, [r4, 0x22] - movs r0, 0x2 - strh r0, [r4, 0x24] - movs r0, 0 - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x26] - ldr r0, =sub_81059E0 - str r0, [r4] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810599C - - thumb_func_start sub_81059E0 -sub_81059E0: @ 81059E0 - push {r4-r6,lr} - lsls r0, 24 - lsrs r5, r0, 24 - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - ldr r1, =gTasks - adds r4, r0, r1 - movs r0, 0x8 - ldrsh r2, [r4, r0] - cmp r2, 0 - bne _08105AA6 - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] - lsls r0, 16 - asrs r0, 16 - movs r3, 0x10 - ldrsh r1, [r4, r3] - cmp r0, r1 - ble _08105AA6 - strh r2, [r4, 0xA] - ldrh r0, [r4, 0xC] - adds r0, 0x1 - strh r0, [r4, 0xC] - movs r1, 0x1 - ands r0, r1 - cmp r0, 0 - beq _08105A3C - ldr r3, =gSprites - movs r6, 0x26 - ldrsh r1, [r4, r6] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r3 - adds r0, 0x3E - ldrb r2, [r0] - movs r1, 0x5 - negs r1, r1 - ands r1, r2 - b _08105A52 - .pool -_08105A3C: - ldr r3, =gSprites - movs r0, 0x26 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r3 - adds r0, 0x3E - ldrb r1, [r0] - movs r2, 0x4 - orrs r1, r2 -_08105A52: - strb r1, [r0] - ldrh r0, [r4, 0xE] - adds r0, 0x1 - movs r2, 0 - strh r0, [r4, 0xE] - lsls r0, 16 - asrs r0, 16 - movs r6, 0x22 - ldrsh r1, [r4, r6] - cmp r0, r1 - blt _08105AA6 - ldrh r0, [r4, 0x10] - adds r0, 0x1 - strh r0, [r4, 0x10] - lsls r0, 16 - asrs r0, 16 - movs r6, 0x24 - ldrsh r1, [r4, r6] - cmp r0, r1 - bge _08105A88 - strh r2, [r4, 0xA] - strh r2, [r4, 0xC] - strh r2, [r4, 0xE] - b _08105AA6 - .pool -_08105A88: - movs r0, 0x26 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r3 - adds r0, 0x3E - ldrb r2, [r0] - movs r1, 0x5 - negs r1, r1 - ands r1, r2 - strb r1, [r0] - adds r0, r5, 0 - bl DestroyAnimVisualTask -_08105AA6: - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end sub_81059E0 - - thumb_func_start sub_8105AAC -sub_8105AAC: @ 8105AAC - push {r4,r5,lr} - lsls r0, 24 - lsrs r0, 24 - lsls r4, r0, 2 - adds r4, r0 - lsls r4, 3 - ldr r0, =gTasks - adds r4, r0 - movs r0, 0 - strh r0, [r4, 0x8] - movs r1, 0x4 - strh r1, [r4, 0xA] - strh r0, [r4, 0xC] - strh r0, [r4, 0xE] - strh r0, [r4, 0x10] - strh r0, [r4, 0x12] - strh r0, [r4, 0x14] - strh r0, [r4, 0x16] - strh r0, [r4, 0x18] - strh r0, [r4, 0x22] - ldr r5, =gBattleAnimAttacker - ldrb r0, [r5] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x24] - ldrb r0, [r5] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x26] - ldr r0, =sub_8105B08 - str r0, [r4] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8105AAC - - thumb_func_start sub_8105B08 -sub_8105B08: @ 8105B08 - push {r4-r6,lr} - lsls r0, 24 - lsrs r6, r0, 24 - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - ldr r1, =gTasks - adds r4, r0, r1 - movs r0, 0x18 - ldrsh r2, [r4, r0] - cmp r2, 0x1 - beq _08105B74 - cmp r2, 0x1 - bgt _08105B30 - cmp r2, 0 - beq _08105B36 - b _08105B90 - .pool -_08105B30: - cmp r2, 0x2 - beq _08105B8C - b _08105B90 -_08105B36: - ldrh r0, [r4, 0x10] - adds r0, 0x1 - strh r0, [r4, 0x10] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _08105B90 - strh r2, [r4, 0x10] - ldrh r0, [r4, 0x12] - adds r0, 0x1 - movs r1, 0x1 - ands r0, r1 - strh r0, [r4, 0x12] - ldrh r0, [r4, 0x14] - adds r0, 0x1 - strh r0, [r4, 0x14] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x14 - ble _08105B90 - movs r1, 0x16 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _08105B6E - strh r2, [r4, 0x14] - movs r0, 0x1 - strh r0, [r4, 0x18] - b _08105B90 -_08105B6E: - movs r0, 0x2 - strh r0, [r4, 0x18] - b _08105B90 -_08105B74: - movs r1, 0 - strh r1, [r4, 0x12] - ldrh r0, [r4, 0x10] - adds r0, 0x1 - strh r0, [r4, 0x10] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x14 - ble _08105B90 - strh r2, [r4, 0x16] - strh r1, [r4, 0x18] - b _08105B90 -_08105B8C: - movs r0, 0x1 - strh r0, [r4, 0x12] -_08105B90: - movs r2, 0x8 - ldrsh r5, [r4, r2] - cmp r5, 0 - beq _08105B9E - cmp r5, 0x1 - beq _08105C34 - b _08105C42 -_08105B9E: - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x4 - ble _08105C42 - strh r5, [r4, 0xA] - ldr r0, =gUnknown_085938DC - movs r3, 0x24 - ldrsh r1, [r4, r3] - movs r3, 0x26 - ldrsh r2, [r4, r3] - movs r3, 0 - bl CreateSprite - lsls r0, 24 - lsrs r2, r0, 24 - cmp r2, 0x40 - beq _08105C42 - ldr r0, =gSprites - lsls r1, r2, 4 - adds r1, r2 - lsls r1, 2 - adds r1, r0 - strh r6, [r1, 0x2E] - movs r0, 0xD - strh r0, [r1, 0x30] - ldr r2, =gUnknown_085938F4 - movs r3, 0xC - ldrsh r0, [r4, r3] - lsls r0, 1 - adds r0, r2 - ldrb r0, [r0] - lsls r0, 24 - asrs r0, 24 - strh r0, [r1, 0x24] - movs r3, 0xC - ldrsh r0, [r4, r3] - lsls r0, 1 - adds r2, 0x1 - adds r0, r2 - ldrb r0, [r0] - lsls r0, 24 - asrs r0, 24 - strh r0, [r1, 0x26] - ldrh r0, [r4, 0x22] - adds r0, 0x1 - strh r0, [r4, 0x22] - ldrh r0, [r4, 0xC] - adds r0, 0x1 - strh r0, [r4, 0xC] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x3 - ble _08105C42 - strh r5, [r4, 0xC] - ldrh r0, [r4, 0xE] - adds r0, 0x1 - strh r0, [r4, 0xE] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x5 - ble _08105C42 - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _08105C42 - .pool -_08105C34: - movs r1, 0x22 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _08105C42 - adds r0, r6, 0 - bl DestroyAnimVisualTask -_08105C42: - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end sub_8105B08 - - thumb_func_start sub_8105C48 -sub_8105C48: @ 8105C48 - push {r4,lr} - adds r3, r0, 0 - ldr r4, =gTasks - movs r0, 0x2E - ldrsh r1, [r3, r0] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 3 - adds r0, r4 - movs r1, 0x3E - adds r1, r3 - mov r12, r1 - movs r2, 0x1 - ldrb r1, [r0, 0x12] - ands r1, r2 - lsls r1, 2 - mov r0, r12 - ldrb r2, [r0] - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - mov r1, r12 - strb r0, [r1] - adds r0, r3, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x10 - ands r0, r1 - cmp r0, 0 - beq _08105CAA - movs r0, 0x30 - ldrsh r1, [r3, r0] - lsls r1, 1 - movs r0, 0x2E - ldrsh r2, [r3, r0] - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - adds r1, r0 - adds r0, r4, 0 - adds r0, 0x8 - adds r1, r0 - ldrh r0, [r1] - subs r0, 0x1 - strh r0, [r1] - adds r0, r3, 0 - bl DestroySprite -_08105CAA: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8105C48 - - thumb_func_start sub_8105CB4 -sub_8105CB4: @ 8105CB4 - push {r4-r6,lr} - sub sp, 0x4 - lsls r0, 24 - lsrs r6, r0, 24 - ldr r0, =0x000027de - bl IndexOfSpritePaletteTag - mov r1, sp - strb r0, [r1] - movs r4, 0x1 - ldr r0, =0x00002710 - adds r5, r0, 0 -_08105CCC: - subs r0, r5, r4 - lsls r0, 16 - lsrs r0, 16 - bl AllocSpritePalette - mov r2, sp - adds r1, r2, r4 - strb r0, [r1] - adds r4, 0x1 - cmp r4, 0x2 - ble _08105CCC - movs r0, 0x80 - lsls r0, 6 - bl AllocZeroed - adds r1, r0, 0 - ldr r0, =gMonSpritesGfxPtr - ldr r0, [r0] - movs r2, 0xBE - lsls r2, 1 - adds r0, r2 - str r1, [r0] - ldr r0, =gBattleAnimSpritePalette_206 - bl LZDecompressWram - movs r4, 0 -_08105D00: - ldr r5, =gMonSpritesGfxPtr - ldr r0, [r5] - movs r1, 0xBE - lsls r1, 1 - adds r0, r1 - lsls r1, r4, 6 - ldr r0, [r0] - adds r0, r1 - mov r2, sp - adds r1, r2, r4 - ldrb r1, [r1] - lsls r1, 20 - movs r2, 0x80 - lsls r2, 17 - adds r1, r2 - lsrs r1, 16 - movs r2, 0x20 - bl LoadPalette - adds r4, 0x1 - cmp r4, 0x2 - ble _08105D00 - ldr r0, [r5] - movs r4, 0xBE - lsls r4, 1 - adds r0, r4 - ldr r0, [r0] - bl Free - ldr r0, [r5] - adds r0, r4 - movs r1, 0 - str r1, [r0] - adds r0, r6, 0 - bl DestroyAnimVisualTask - add sp, 0x4 - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8105CB4 - - thumb_func_start sub_8105D60 -sub_8105D60: @ 8105D60 - push {r4-r6,lr} - lsls r0, 24 - lsrs r6, r0, 24 - ldr r5, =gUnknown_08593950 - movs r4, 0x2 -_08105D6A: - ldrh r0, [r5] - bl FreeSpritePaletteByTag - adds r5, 0x2 - subs r4, 0x1 - cmp r4, 0 - bge _08105D6A - adds r0, r6, 0 - bl DestroyAnimVisualTask - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8105D60 - - thumb_func_start sub_8105D88 -sub_8105D88: @ 8105D88 - push {r4,r5,lr} - adds r5, r0, 0 - lsls r1, 24 - lsls r2, 24 - lsrs r3, r2, 24 - movs r0, 0x1 - ands r3, r0 - negs r0, r3 - orrs r0, r3 - asrs r0, 31 - movs r3, 0x20 - ands r0, r3 - ldrh r4, [r5, 0x4] - lsls r3, r4, 22 - lsrs r3, 22 - lsrs r1, 22 - adds r0, r1 - adds r3, r0 - ldr r1, =0x000003ff - adds r0, r1, 0 - ands r3, r0 - ldr r0, =0xfffffc00 - ands r0, r4 - orrs r0, r3 - strh r0, [r5, 0x4] - ldr r0, =gUnknown_08593950 - lsrs r2, 25 - lsls r2, 1 - adds r2, r0 - ldrh r0, [r2] - bl IndexOfSpritePaletteTag - lsls r0, 4 - ldrb r2, [r5, 0x5] - movs r1, 0xF - ands r1, r2 - orrs r1, r0 - strb r1, [r5, 0x5] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8105D88 - - thumb_func_start sub_8105DE8 -sub_8105DE8: @ 8105DE8 - push {r4-r6,lr} - adds r5, r0, 0 - movs r1, 0 - bl sub_80A69CC - ldr r6, =gBattleAnimAttacker - ldrb r0, [r6] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _08105E08 - ldr r1, =gBattleAnimArgs - ldrh r0, [r1, 0x4] - negs r0, r0 - strh r0, [r1, 0x4] -_08105E08: - ldr r4, =gBattleAnimArgs - ldrh r0, [r4, 0x8] - strh r0, [r5, 0x2E] - ldrb r0, [r6] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r4, 0x4] - adds r0, r1 - strh r0, [r5, 0x32] - ldrb r0, [r6] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r4, 0x6] - adds r0, r1 - strh r0, [r5, 0x36] - ldr r0, =sub_80A6EEC - str r0, [r5, 0x1C] - ldr r1, =DestroyAnimSprite - adds r0, r5, 0 - bl StoreSpriteCallbackInData6 - ldrb r1, [r4, 0xA] - ldrb r2, [r4, 0xC] - adds r0, r5, 0 - bl sub_8105D88 - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8105DE8 - - thumb_func_start sub_8105E60 -sub_8105E60: @ 8105E60 - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - bne _08105E7A - adds r0, r4, 0 - movs r1, 0 - bl sub_80A69CC -_08105E7A: - movs r1, 0x30 - ldrsh r0, [r4, r1] - movs r1, 0x8 - bl Sin - strh r0, [r4, 0x24] - ldrh r2, [r4, 0x32] - lsls r0, r2, 16 - asrs r0, 24 - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x30] - adds r0, 0x7 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x30] - subs r2, 0x80 - strh r2, [r4, 0x32] - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0x3C - bne _08105EAA - adds r0, r4, 0 - bl DestroyAnimSprite -_08105EAA: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_8105E60 - - thumb_func_start sub_8105EB0 -sub_8105EB0: @ 8105EB0 - push {r4-r7,lr} - lsls r0, 24 - lsrs r7, r0, 24 - bl IsContest - lsls r0, 24 - movs r6, 0xF0 - cmp r0, 0 - beq _08105EC4 - movs r6, 0x98 -_08105EC4: - movs r5, 0 - ldr r1, =gBattle_WIN0H - strh r6, [r1] - ldr r4, =gBattle_WIN0V - movs r0, 0xA0 - strh r0, [r4] - ldrh r1, [r1] - movs r0, 0x40 - bl SetGpuReg - ldrh r1, [r4] - movs r0, 0x44 - bl SetGpuReg - ldr r1, =0x00003f1f - movs r0, 0x48 - bl SetGpuReg - ldr r1, =0x00003f3f - movs r0, 0x4A - bl SetGpuReg - movs r0, 0x50 - movs r1, 0xC8 - bl SetGpuReg - movs r0, 0x54 - movs r1, 0x10 - bl SetGpuReg - ldr r1, =gTasks - lsls r0, r7, 2 - adds r0, r7 - lsls r0, 3 - adds r0, r1 - strh r5, [r0, 0x8] - strh r6, [r0, 0xA] - ldr r1, =sub_8105F30 - str r1, [r0] - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8105EB0 - - thumb_func_start sub_8105F30 -sub_8105F30: @ 8105F30 - push {r4,lr} - lsls r0, 24 - lsrs r0, 24 - ldr r2, =gTasks - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - adds r3, r1, r2 - ldrh r0, [r3, 0x8] - adds r4, r0, 0 - adds r4, 0xD - strh r4, [r3, 0x8] - ldrh r0, [r3, 0xA] - adds r2, r0, 0 - subs r2, 0xD - strh r2, [r3, 0xA] - lsls r1, r4, 16 - lsls r0, r2, 16 - cmp r1, r0 - blt _08105F70 - ldr r0, =gBattle_WIN0H - movs r1, 0 - strh r1, [r0] - ldr r0, =sub_8105F84 - str r0, [r3] - b _08105F78 - .pool -_08105F70: - ldr r1, =gBattle_WIN0H - lsls r0, r4, 8 - orrs r2, r0 - strh r2, [r1] -_08105F78: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8105F30 - - thumb_func_start sub_8105F84 -sub_8105F84: @ 8105F84 - push {r4,r5,lr} - sub sp, 0xC - lsls r0, 24 - lsrs r0, 24 - adds r5, r0, 0 - ldr r1, =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r1, r0, r1 - ldrh r0, [r1, 0x1C] - adds r0, 0x1 - movs r4, 0 - strh r0, [r1, 0x1C] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x5 - bne _08105FD8 - movs r0, 0x88 - strh r0, [r1, 0x1E] - movs r0, 0x50 - movs r1, 0x88 - bl SetGpuReg - str r4, [sp] - str r4, [sp, 0x4] - str r4, [sp, 0x8] - movs r0, 0x1 - movs r1, 0 - movs r2, 0 - movs r3, 0 - bl sub_80A75AC - ldr r2, =0x00007fff - movs r1, 0x10 - bl BlendPalettes - b _0810600C - .pool -_08105FD8: - cmp r0, 0x4 - ble _0810600C - ldr r0, =gBattle_WIN0H - strh r4, [r0] - ldr r0, =gBattle_WIN0V - strh r4, [r0] - ldr r4, =0x00003f3f - movs r0, 0x48 - adds r1, r4, 0 - bl SetGpuReg - movs r0, 0x4A - adds r1, r4, 0 - bl SetGpuReg - movs r0, 0x50 - movs r1, 0 - bl SetGpuReg - movs r0, 0x54 - movs r1, 0 - bl SetGpuReg - adds r0, r5, 0 - bl DestroyAnimVisualTask -_0810600C: - add sp, 0xC - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8105F84 - - thumb_func_start sub_8106020 -sub_8106020: @ 8106020 - push {r4-r6,lr} - lsls r0, 24 - lsrs r0, 24 - adds r6, r0, 0 - movs r0, 0x1 - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r4, r0, 24 - ldr r1, =gTasks - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - adds r5, r0, r1 - ldrh r0, [r5, 0x8] - adds r0, 0x1 - strh r0, [r5, 0x8] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - bne _0810607C - movs r0, 0x1 - bl GetAnimBattlerSpriteId - adds r1, r0, 0 - lsls r1, 24 - lsrs r1, 24 - ldr r2, =gUnknown_08593988 - adds r0, r5, 0 - bl sub_80A7CFC - ldr r1, =gSprites - lsls r0, r4, 4 - adds r0, r4 - lsls r0, 2 - adds r0, r1 - movs r1, 0x4 - strh r1, [r0, 0x24] - b _081060A4 - .pool -_0810607C: - ldr r1, =gSprites - lsls r0, r4, 4 - adds r0, r4 - lsls r0, 2 - adds r4, r0, r1 - ldrh r0, [r4, 0x24] - negs r0, r0 - strh r0, [r4, 0x24] - adds r0, r5, 0 - bl sub_80A7D34 - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0 - bne _081060A4 - strh r0, [r4, 0x24] - strh r0, [r4, 0x26] - adds r0, r6, 0 - bl DestroyAnimVisualTask -_081060A4: - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8106020 - - thumb_func_start sub_81060B0 -sub_81060B0: @ 81060B0 - push {r4-r6,lr} - lsls r0, 24 - lsrs r0, 24 - adds r6, r0, 0 - movs r0, 0 - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r4, r0, 24 - ldr r1, =gTasks - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - adds r5, r0, r1 - ldrh r0, [r5, 0x8] - adds r0, 0x1 - strh r0, [r5, 0x8] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - bne _0810610C - movs r0, 0 - bl GetAnimBattlerSpriteId - adds r1, r0, 0 - lsls r1, 24 - lsrs r1, 24 - ldr r2, =gUnknown_08593988 - adds r0, r5, 0 - bl sub_80A7CFC - ldr r1, =gSprites - lsls r0, r4, 4 - adds r0, r4 - lsls r0, 2 - adds r0, r1 - movs r1, 0x4 - strh r1, [r0, 0x24] - b _08106134 - .pool -_0810610C: - ldr r1, =gSprites - lsls r0, r4, 4 - adds r0, r4 - lsls r0, 2 - adds r4, r0, r1 - ldrh r0, [r4, 0x24] - negs r0, r0 - strh r0, [r4, 0x24] - adds r0, r5, 0 - bl sub_80A7D34 - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0 - bne _08106134 - strh r0, [r4, 0x24] - strh r0, [r4, 0x26] - adds r0, r6, 0 - bl DestroyAnimVisualTask -_08106134: - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81060B0 - - thumb_func_start sub_8106140 -sub_8106140: @ 8106140 - push {r4,r5,lr} - adds r4, r0, 0 - movs r1, 0x1 - bl sub_80A69CC - movs r0, 0x5F - strh r0, [r4, 0x2E] - ldrh r0, [r4, 0x20] - strh r0, [r4, 0x30] - ldr r5, =gBattleAnimTarget - ldrb r0, [r5] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x32] - ldrh r0, [r4, 0x22] - strh r0, [r4, 0x34] - ldrb r0, [r5] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x36] - adds r0, r4, 0 - bl InitAnimLinearTranslation - ldr r0, =sub_810618C - str r0, [r4, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8106140 - - thumb_func_start sub_810618C -sub_810618C: @ 810618C - push {r4,lr} - adds r4, r0, 0 - bl TranslateAnimLinear - lsls r0, 24 - cmp r0, 0 - bne _081061B6 - movs r1, 0x38 - ldrsh r0, [r4, r1] - movs r1, 0xE - bl Sin - ldrh r1, [r4, 0x26] - adds r0, r1 - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x38] - adds r0, 0x4 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x38] - b _081061BC -_081061B6: - adds r0, r4, 0 - bl DestroyAnimSprite -_081061BC: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_810618C - - thumb_func_start sub_81061C4 -sub_81061C4: @ 81061C4 - push {r4,lr} - adds r4, r0, 0 - ldrh r2, [r4, 0x2E] - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _081061E8 - ldr r1, =gBattleAnimArgs - ldrh r0, [r1] - strh r0, [r4, 0x30] - ldrh r0, [r1, 0x2] - strh r0, [r4, 0x32] - adds r0, r2, 0x1 - strh r0, [r4, 0x2E] - b _08106244 - .pool -_081061E8: - ldrh r0, [r4, 0x30] - ldrh r2, [r4, 0x36] - adds r0, r2 - strh r0, [r4, 0x36] - lsls r0, 16 - asrs r0, 24 - strh r0, [r4, 0x24] - movs r1, 0x34 - ldrsh r0, [r4, r1] - movs r2, 0x32 - ldrsh r1, [r4, r2] - bl Sin - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x34] - adds r0, 0x3 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x34] - cmp r0, 0x64 - ble _08106236 - movs r0, 0x34 - ldrsh r1, [r4, r0] - lsrs r0, r1, 31 - adds r0, r1, r0 - asrs r0, 1 - lsls r0, 1 - subs r1, r0 - adds r3, r4, 0 - adds r3, 0x3E - movs r0, 0x1 - ands r1, r0 - lsls r1, 2 - ldrb r2, [r3] - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r3] -_08106236: - movs r1, 0x34 - ldrsh r0, [r4, r1] - cmp r0, 0x78 - ble _08106244 - adds r0, r4, 0 - bl DestroyAnimSprite -_08106244: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_81061C4 - - thumb_func_start sub_810624C -sub_810624C: @ 810624C - push {lr} - ldr r2, =gBattleAnimArgs - ldrh r1, [r2] - strh r1, [r0, 0x20] - movs r1, 0xA0 - strh r1, [r0, 0x22] - ldrh r1, [r2, 0x4] - strh r1, [r0, 0x2E] - ldrh r1, [r2, 0x2] - strh r1, [r0, 0x30] - ldr r1, =sub_80A64B0 - str r1, [r0, 0x1C] - ldr r1, =sub_810627C - bl StoreSpriteCallbackInData6 - pop {r0} - bx r0 - .pool - thumb_func_end sub_810624C - - thumb_func_start sub_810627C -sub_810627C: @ 810627C - push {r4,r5,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x30] - ldrh r1, [r4, 0x32] - adds r0, r1 - strh r0, [r4, 0x32] - lsls r0, 16 - lsrs r0, 24 - negs r0, r0 - strh r0, [r4, 0x26] - movs r1, 0x34 - ldrsh r0, [r4, r1] - movs r1, 0x4 - bl Sin - strh r0, [r4, 0x24] - ldrh r0, [r4, 0x34] - adds r0, 0x3 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x34] - ldrh r0, [r4, 0x26] - ldrh r1, [r4, 0x22] - adds r0, r1 - lsls r0, 16 - asrs r5, r0, 16 - cmp r5, 0x48 - bgt _081062E2 - movs r0, 0x34 - ldrsh r1, [r4, r0] - lsrs r0, r1, 31 - adds r0, r1, r0 - asrs r0, 1 - lsls r0, 1 - subs r1, r0 - adds r3, r4, 0 - adds r3, 0x3E - movs r0, 0x1 - ands r1, r0 - lsls r1, 2 - ldrb r2, [r3] - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r3] - cmp r5, 0x40 - bgt _081062E2 - adds r0, r4, 0 - bl DestroyAnimSprite -_081062E2: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_810627C - - thumb_func_start sub_81062E8 -sub_81062E8: @ 81062E8 - push {r4,r5,lr} - sub sp, 0x10 - lsls r0, 24 - lsrs r5, r0, 24 - ldr r1, =0x00003f42 - movs r0, 0x50 - bl SetGpuReg - movs r1, 0x80 - lsls r1, 5 - movs r0, 0x52 - bl SetGpuReg - movs r0, 0x1 - movs r1, 0x4 - movs r2, 0x3 - bl SetAnimBgAttribute - movs r0, 0x1 - movs r1, 0 - movs r2, 0 - bl SetAnimBgAttribute - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _0810632A - movs r0, 0x1 - movs r1, 0x3 - movs r2, 0x1 - bl SetAnimBgAttribute -_0810632A: - ldr r0, =gBattle_BG1_X - movs r1, 0 - strh r1, [r0] - ldr r4, =gBattle_BG1_Y - strh r1, [r4] - movs r0, 0x14 - movs r1, 0 - bl SetGpuReg - ldrh r1, [r4] - movs r0, 0x16 - bl SetGpuReg - mov r0, sp - bl sub_80A6B30 - mov r0, sp - ldrb r0, [r0, 0x9] - ldr r1, =gUnknown_08C232E0 - mov r2, sp - ldrh r2, [r2, 0xA] - bl sub_80A6CC0 - ldr r1, =gUnknown_08C23D78 - mov r0, sp - movs r2, 0 - bl sub_80A6D60 - ldr r0, =gUnknown_08C23D50 - mov r1, sp - ldrb r1, [r1, 0x8] - lsls r1, 4 - movs r2, 0x20 - bl LoadCompressedPalette - ldr r1, =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r0, r1 - ldr r1, =sub_81063A8 - str r1, [r0] - add sp, 0x10 - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81062E8 - - thumb_func_start sub_81063A8 -sub_81063A8: @ 81063A8 - push {r4,r5,lr} - sub sp, 0x10 - lsls r0, 24 - lsrs r4, r0, 24 - ldr r1, =gTasks - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r0, r1 - movs r2, 0x20 - ldrsh r0, [r0, r2] - adds r2, r1, 0 - cmp r0, 0x4 - bls _081063C6 - b _081064F0 -_081063C6: - lsls r0, 2 - ldr r1, =_081063D8 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .pool - .align 2, 0 -_081063D8: - .4byte _081063EC - .4byte _08106430 - .4byte _08106452 - .4byte _08106496 - .4byte _081064BC -_081063EC: - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r4, r0, r2 - ldrh r0, [r4, 0x1C] - adds r0, 0x1 - movs r5, 0 - strh r0, [r4, 0x1C] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x4 - bne _081064F0 - strh r5, [r4, 0x1C] - ldrh r1, [r4, 0x1E] - adds r1, 0x1 - strh r1, [r4, 0x1E] - movs r0, 0x10 - subs r0, r1 - lsls r0, 8 - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - movs r1, 0x1E - ldrsh r0, [r4, r1] - cmp r0, 0x10 - bne _081064F0 - ldrh r0, [r4, 0x20] - adds r0, 0x1 - strh r0, [r4, 0x20] - strh r5, [r4, 0x1E] - b _081064F0 -_08106430: - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r1, r0, r2 - ldrh r0, [r1, 0x1E] - adds r0, 0x1 - strh r0, [r1, 0x1E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x8D - bne _081064F0 - movs r0, 0x10 - strh r0, [r1, 0x1E] - ldrh r0, [r1, 0x20] - adds r0, 0x1 - strh r0, [r1, 0x20] - b _081064F0 -_08106452: - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r4, r0, r2 - ldrh r0, [r4, 0x1C] - adds r0, 0x1 - strh r0, [r4, 0x1C] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x4 - bne _081064F0 - movs r0, 0 - strh r0, [r4, 0x1C] - ldrh r1, [r4, 0x1E] - subs r1, 0x1 - strh r1, [r4, 0x1E] - movs r0, 0x10 - subs r0, r1 - lsls r0, 8 - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - movs r2, 0x1E - ldrsh r1, [r4, r2] - cmp r1, 0 - bne _081064F0 - ldrh r0, [r4, 0x20] - adds r0, 0x1 - strh r0, [r4, 0x20] - strh r1, [r4, 0x1E] - b _081064F0 -_08106496: - mov r0, sp - bl sub_80A6B30 - mov r0, sp - ldrb r0, [r0, 0x9] - bl sub_80A6C68 - ldr r1, =gTasks - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r0, r1 - ldrh r1, [r0, 0x20] - adds r1, 0x1 - strh r1, [r0, 0x20] - b _081064F0 - .pool -_081064BC: - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _081064D0 - movs r0, 0x1 - movs r1, 0x3 - movs r2, 0 - bl SetAnimBgAttribute -_081064D0: - movs r0, 0x50 - movs r1, 0 - bl SetGpuReg - movs r0, 0x52 - movs r1, 0 - bl SetGpuReg - movs r0, 0x1 - movs r1, 0x4 - movs r2, 0x1 - bl SetAnimBgAttribute - adds r0, r4, 0 - bl DestroyAnimVisualTask -_081064F0: - add sp, 0x10 - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_81063A8 - - thumb_func_start sub_81064F8 -sub_81064F8: @ 81064F8 - push {r4,r5,lr} - sub sp, 0x10 - lsls r0, 24 - lsrs r5, r0, 24 - ldr r1, =0x00003f42 - movs r0, 0x50 - bl SetGpuReg - movs r1, 0x80 - lsls r1, 5 - movs r0, 0x52 - bl SetGpuReg - movs r0, 0x1 - movs r1, 0x4 - movs r2, 0x1 - bl SetAnimBgAttribute - movs r0, 0x1 - movs r1, 0 - movs r2, 0 - bl SetAnimBgAttribute - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _0810653A - movs r0, 0x1 - movs r1, 0x3 - movs r2, 0x1 - bl SetAnimBgAttribute -_0810653A: - ldr r0, =gBattle_BG1_X - movs r1, 0 - strh r1, [r0] - ldr r4, =gBattle_BG1_Y - strh r1, [r4] - movs r0, 0x14 - movs r1, 0 - bl SetGpuReg - ldrh r1, [r4] - movs r0, 0x16 - bl SetGpuReg - mov r0, sp - bl sub_80A6B30 - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _08106578 - ldr r1, =gBattleAnimBackgroundTilemap_ScaryFaceContest - b _0810658A - .pool -_08106578: - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _0810659C - ldr r1, =gBattleAnimBackgroundTilemap_ScaryFacePlayer -_0810658A: - mov r0, sp - movs r2, 0 - bl sub_80A6D60 - b _081065A6 - .pool -_0810659C: - ldr r1, =gBattleAnimBackgroundTilemap_ScaryFaceOpponent - mov r0, sp - movs r2, 0 - bl sub_80A6D60 -_081065A6: - mov r0, sp - ldrb r0, [r0, 0x9] - ldr r1, =gUnknown_08C249F8 - mov r2, sp - ldrh r2, [r2, 0xA] - bl sub_80A6CC0 - ldr r0, =gUnknown_08C249D0 - mov r1, sp - ldrb r1, [r1, 0x8] - lsls r1, 4 - movs r2, 0x20 - bl LoadCompressedPalette - ldr r1, =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r0, r1 - ldr r1, =sub_81065EC - str r1, [r0] - add sp, 0x10 - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81064F8 - - thumb_func_start sub_81065EC -sub_81065EC: @ 81065EC - push {r4,r5,lr} - sub sp, 0x10 - lsls r0, 24 - lsrs r4, r0, 24 - ldr r1, =gTasks - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r0, r1 - movs r2, 0x20 - ldrsh r0, [r0, r2] - adds r2, r1, 0 - cmp r0, 0x4 - bls _0810660A - b _08106730 -_0810660A: - lsls r0, 2 - ldr r1, =_0810661C - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .pool - .align 2, 0 -_0810661C: - .4byte _08106630 - .4byte _08106674 - .4byte _08106696 - .4byte _081066DA - .4byte _081066FC -_08106630: - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r4, r0, r2 - ldrh r0, [r4, 0x1C] - adds r0, 0x1 - movs r5, 0 - strh r0, [r4, 0x1C] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x2 - bne _08106730 - strh r5, [r4, 0x1C] - ldrh r1, [r4, 0x1E] - adds r1, 0x1 - strh r1, [r4, 0x1E] - movs r0, 0x10 - subs r0, r1 - lsls r0, 8 - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - movs r1, 0x1E - ldrsh r0, [r4, r1] - cmp r0, 0xE - bne _08106730 - ldrh r0, [r4, 0x20] - adds r0, 0x1 - strh r0, [r4, 0x20] - strh r5, [r4, 0x1E] - b _08106730 -_08106674: - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r1, r0, r2 - ldrh r0, [r1, 0x1E] - adds r0, 0x1 - strh r0, [r1, 0x1E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x15 - bne _08106730 - movs r0, 0xE - strh r0, [r1, 0x1E] - ldrh r0, [r1, 0x20] - adds r0, 0x1 - strh r0, [r1, 0x20] - b _08106730 -_08106696: - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r4, r0, r2 - ldrh r0, [r4, 0x1C] - adds r0, 0x1 - strh r0, [r4, 0x1C] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x2 - bne _08106730 - movs r0, 0 - strh r0, [r4, 0x1C] - ldrh r1, [r4, 0x1E] - subs r1, 0x1 - strh r1, [r4, 0x1E] - movs r0, 0x10 - subs r0, r1 - lsls r0, 8 - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - movs r2, 0x1E - ldrsh r1, [r4, r2] - cmp r1, 0 - bne _08106730 - ldrh r0, [r4, 0x20] - adds r0, 0x1 - strh r0, [r4, 0x20] - strh r1, [r4, 0x1E] - b _08106730 -_081066DA: - mov r0, sp - bl sub_80A6B30 - movs r0, 0x1 - bl sub_80A6C68 - movs r0, 0x2 - bl sub_80A6C68 - ldr r0, =gTasks - lsls r1, r4, 2 - adds r1, r4 - lsls r1, 3 - adds r1, r0 - ldrh r0, [r1, 0x20] - adds r0, 0x1 - strh r0, [r1, 0x20] -_081066FC: - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _08106710 - movs r0, 0x1 - movs r1, 0x3 - movs r2, 0 - bl SetAnimBgAttribute -_08106710: - movs r0, 0x50 - movs r1, 0 - bl SetGpuReg - movs r0, 0x52 - movs r1, 0 - bl SetGpuReg - movs r0, 0x1 - movs r1, 0x4 - movs r2, 0x1 - bl SetAnimBgAttribute - adds r0, r4, 0 - bl DestroyAnimVisualTask -_08106730: - add sp, 0x10 - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81065EC - - thumb_func_start sub_810673C -sub_810673C: @ 810673C - push {r4,r5,lr} - adds r4, r0, 0 - ldr r5, =gBattleAnimAttacker - ldrb r0, [r5] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x20] - ldrb r0, [r5] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x22] - adds r2, r4, 0 - adds r2, 0x2C - ldrb r0, [r2] - movs r1, 0x80 - orrs r0, r1 - strb r0, [r2] - ldr r1, =gBattleAnimArgs - ldrh r0, [r1] - strh r0, [r4, 0x2E] - ldrh r0, [r1, 0x2] - strh r0, [r4, 0x30] - ldrb r0, [r5] - bl sub_80A82E4 - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x3C] - ldr r1, =sub_810679C - str r1, [r4, 0x1C] - adds r0, r4, 0 - bl _call_via_r1 - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810673C - - thumb_func_start sub_810679C -sub_810679C: @ 810679C - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x30] - subs r0, 0x40 - lsls r0, 16 - lsrs r0, 16 - cmp r0, 0x7F - bhi _081067B2 - ldrh r0, [r4, 0x3C] - adds r0, 0x1 - b _081067B6 -_081067B2: - ldrh r0, [r4, 0x3C] - subs r0, 0x1 -_081067B6: - adds r1, r4, 0 - adds r1, 0x43 - strb r0, [r1] - movs r1, 0x30 - ldrsh r0, [r4, r1] - ldrh r1, [r4, 0x32] - lsls r1, 16 - asrs r1, 24 - bl Sin - strh r0, [r4, 0x24] - movs r2, 0x30 - ldrsh r0, [r4, r2] - ldrh r1, [r4, 0x34] - lsls r1, 16 - asrs r1, 24 - bl Cos - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x30] - adds r0, 0x9 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x30] - movs r3, 0x38 - ldrsh r2, [r4, r3] - cmp r2, 0 - beq _08106828 - cmp r2, 0x1 - bne _08106858 - ldr r1, =0xfffffc00 - adds r0, r1, 0 - ldrh r2, [r4, 0x32] - adds r0, r2 - strh r0, [r4, 0x32] - ldr r3, =0xffffff00 - adds r0, r3, 0 - ldrh r1, [r4, 0x34] - adds r0, r1 - strh r0, [r4, 0x34] - ldrh r0, [r4, 0x36] - adds r0, 0x1 - strh r0, [r4, 0x36] - lsls r0, 16 - asrs r0, 16 - movs r2, 0x2E - ldrsh r1, [r4, r2] - cmp r0, r1 - bne _08106858 - movs r0, 0x2 - strh r0, [r4, 0x38] - b _08106868 - .pool -_08106828: - movs r3, 0x80 - lsls r3, 3 - adds r0, r3, 0 - ldrh r1, [r4, 0x32] - adds r0, r1 - strh r0, [r4, 0x32] - movs r3, 0x80 - lsls r3, 1 - adds r0, r3, 0 - ldrh r1, [r4, 0x34] - adds r0, r1 - strh r0, [r4, 0x34] - ldrh r0, [r4, 0x36] - adds r0, 0x1 - strh r0, [r4, 0x36] - lsls r0, 16 - asrs r0, 16 - movs r3, 0x2E - ldrsh r1, [r4, r3] - cmp r0, r1 - bne _08106858 - strh r2, [r4, 0x36] - movs r0, 0x1 - strh r0, [r4, 0x38] -_08106858: - ldr r0, =gBattleAnimArgs - ldrh r1, [r0, 0xE] - ldr r0, =0x0000ffff - cmp r1, r0 - bne _08106868 - adds r0, r4, 0 - bl DestroyAnimSprite -_08106868: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810679C - - thumb_func_start sub_8106878 -sub_8106878: @ 8106878 - push {r4,r5,lr} - adds r5, r0, 0 - ldr r4, =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - ldr r4, =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r4, r1] - movs r1, 0xA - bl Sin - strh r0, [r5, 0x2E] - movs r1, 0 - ldrsh r0, [r4, r1] - movs r1, 0x7 - bl Cos - strh r0, [r5, 0x30] - ldr r0, =sub_81068CC - str r0, [r5, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8106878 - - thumb_func_start sub_81068CC -sub_81068CC: @ 81068CC - push {lr} - adds r2, r0, 0 - ldrh r0, [r2, 0x2E] - ldrh r1, [r2, 0x24] - adds r0, r1 - strh r0, [r2, 0x24] - ldrh r0, [r2, 0x30] - ldrh r3, [r2, 0x26] - adds r0, r3 - strh r0, [r2, 0x26] - movs r1, 0x20 - ldrsh r0, [r2, r1] - movs r3, 0x24 - ldrsh r1, [r2, r3] - adds r0, r1 - adds r0, 0x10 - movs r1, 0x88 - lsls r1, 1 - cmp r0, r1 - bhi _0810690A - movs r0, 0x22 - ldrsh r1, [r2, r0] - movs r3, 0x26 - ldrsh r0, [r2, r3] - adds r1, r0 - cmp r1, 0xA0 - bgt _0810690A - movs r0, 0x10 - negs r0, r0 - cmp r1, r0 - bge _08106910 -_0810690A: - adds r0, r2, 0 - bl DestroyAnimSprite -_08106910: - pop {r0} - bx r0 - thumb_func_end sub_81068CC - - thumb_func_start sub_8106914 -sub_8106914: @ 8106914 - push {lr} - adds r2, r0, 0 - ldrh r0, [r2, 0x2E] - ldrh r1, [r2, 0x24] - adds r0, r1 - strh r0, [r2, 0x24] - ldrh r0, [r2, 0x30] - ldrh r3, [r2, 0x26] - adds r0, r3 - strh r0, [r2, 0x26] - ldrh r0, [r2, 0x34] - adds r1, r0, 0x1 - strh r1, [r2, 0x34] - lsls r0, 16 - asrs r0, 16 - movs r3, 0x32 - ldrsh r1, [r2, r3] - cmp r0, r1 - blt _08106940 - adds r0, r2, 0 - bl DestroyAnimSprite -_08106940: - pop {r0} - bx r0 - thumb_func_end sub_8106914 - - thumb_func_start sub_8106944 -sub_8106944: @ 8106944 - push {r4,r5,lr} - adds r5, r0, 0 - ldr r4, =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - ldr r4, =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r4, r1] - movs r1, 0xA - bl Sin - strh r0, [r5, 0x2E] - movs r1, 0 - ldrsh r0, [r4, r1] - movs r1, 0x7 - bl Cos - strh r0, [r5, 0x30] - ldrh r0, [r4, 0x2] - strh r0, [r5, 0x32] - ldr r0, =sub_8106914 - str r0, [r5, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8106944 - - thumb_func_start sub_810699C -sub_810699C: @ 810699C - push {lr} - adds r2, r0, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x10 - ands r0, r1 - cmp r0, 0 - beq _081069B2 - adds r0, r2, 0 - bl DestroyAnimSprite -_081069B2: - pop {r0} - bx r0 - thumb_func_end sub_810699C - - thumb_func_start sub_81069B8 -sub_81069B8: @ 81069B8 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x1 - bl sub_80A69CC - ldr r0, =sub_810699C - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81069B8 - - thumb_func_start sub_81069D0 -sub_81069D0: @ 81069D0 - push {r4,r5,lr} - adds r4, r0, 0 - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _081069EE - ldr r0, =gBattleAnimArgs - ldrh r1, [r0] - ldrh r2, [r4, 0x20] - adds r1, r2 - strh r1, [r4, 0x20] - ldrh r0, [r0, 0x2] - ldrh r1, [r4, 0x22] - adds r0, r1 - strh r0, [r4, 0x22] -_081069EE: - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - movs r2, 0x2E - ldrsh r1, [r4, r2] - lsls r0, r1, 2 - adds r0, r1 - lsls r5, r0, 1 - movs r0, 0xFF - ands r5, r0 - adds r0, r5, 0 - movs r1, 0x50 - bl Sin - lsls r0, 16 - asrs r0, 24 - strh r0, [r4, 0x24] - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0x4F - bgt _08106A32 - adds r0, r5, 0 - movs r1, 0x50 - bl Cos - movs r2, 0x2E - ldrsh r1, [r4, r2] - lsrs r2, r1, 31 - adds r1, r2 - asrs r1, 1 - lsls r0, 16 - asrs r0, 24 - adds r1, r0 - strh r1, [r4, 0x26] -_08106A32: - movs r0, 0x2E - ldrsh r2, [r4, r0] - cmp r2, 0x5A - ble _08106A50 - ldrh r0, [r4, 0x32] - adds r0, 0x1 - strh r0, [r4, 0x32] - movs r0, 0x32 - ldrsh r1, [r4, r0] - lsrs r0, r1, 31 - adds r1, r0 - asrs r1, 1 - ldrh r0, [r4, 0x24] - subs r0, r1 - strh r0, [r4, 0x24] -_08106A50: - cmp r2, 0x64 - ble _08106A5A - adds r0, r4, 0 - bl DestroyAnimSprite -_08106A5A: - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81069D0 - - thumb_func_start sub_8106A64 -sub_8106A64: @ 8106A64 - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x38] - adds r0, 0x1 - strh r0, [r4, 0x38] - movs r1, 0x34 - ldrsh r0, [r4, r1] - movs r1, 0x5 - bl Sin - strh r0, [r4, 0x24] - movs r1, 0x38 - ldrsh r0, [r4, r1] - lsrs r1, r0, 31 - adds r0, r1 - asrs r0, 1 - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x34] - adds r0, 0x3 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x34] - movs r1, 0x38 - ldrsh r0, [r4, r1] - cmp r0, 0x14 - ble _08106ABA - adds r1, r0, 0 - lsrs r0, r1, 31 - adds r0, r1, r0 - asrs r0, 1 - lsls r0, 1 - subs r1, r0 - adds r3, r4, 0 - adds r3, 0x3E - movs r0, 0x1 - ands r1, r0 - lsls r1, 2 - ldrb r2, [r3] - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r3] -_08106ABA: - movs r1, 0x38 - ldrsh r0, [r4, r1] - cmp r0, 0x1E - ble _08106AC8 - adds r0, r4, 0 - bl DestroyAnimSprite -_08106AC8: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_8106A64 - - thumb_func_start sub_8106AD0 -sub_8106AD0: @ 8106AD0 - push {r4,r5,lr} - adds r4, r0, 0 - ldrh r2, [r4, 0x2E] - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _08106AF4 - ldr r1, =gBattleAnimArgs - ldrh r0, [r1] - strh r0, [r4, 0x30] - ldrh r0, [r1, 0x2] - strh r0, [r4, 0x32] - adds r0, r2, 0x1 - strh r0, [r4, 0x2E] - b _08106B48 - .pool -_08106AF4: - ldrh r0, [r4, 0x30] - ldrh r2, [r4, 0x36] - adds r0, r2 - movs r5, 0 - strh r0, [r4, 0x36] - lsls r0, 16 - asrs r0, 24 - strh r0, [r4, 0x24] - movs r1, 0x34 - ldrsh r0, [r4, r1] - movs r2, 0x32 - ldrsh r1, [r4, r2] - bl Sin - adds r2, r0, 0 - strh r2, [r4, 0x26] - ldrh r0, [r4, 0x34] - adds r0, 0x3 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x34] - cmp r0, 0x46 - ble _08106B48 - ldr r0, =sub_8106A64 - str r0, [r4, 0x1C] - ldrh r0, [r4, 0x24] - ldrh r1, [r4, 0x20] - adds r0, r1 - strh r0, [r4, 0x20] - ldrh r1, [r4, 0x22] - adds r0, r2, r1 - strh r0, [r4, 0x22] - strh r5, [r4, 0x24] - strh r5, [r4, 0x26] - bl Random2 - lsls r0, 16 - lsrs r0, 16 - movs r1, 0xB4 - bl __umodsi3 - strh r0, [r4, 0x34] -_08106B48: - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8106AD0 - - thumb_func_start sub_8106B54 -sub_8106B54: @ 8106B54 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x34 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _08106B8E - ldr r1, =gBattleAnimArgs - ldrh r0, [r1] - ldrh r2, [r4, 0x20] - adds r0, r2 - strh r0, [r4, 0x20] - ldrh r0, [r1, 0x2] - ldrh r1, [r4, 0x22] - adds r0, r1 - strh r0, [r4, 0x22] - adds r0, r4, 0 - movs r1, 0 - bl StartSpriteAnim - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - bl sub_80A82E4 - subs r0, 0x1 - adds r1, r4, 0 - adds r1, 0x43 - strb r0, [r1] - movs r0, 0x1 - strh r0, [r4, 0x32] -_08106B8E: - ldrh r0, [r4, 0x32] - ldrh r2, [r4, 0x2E] - adds r0, r2 - strh r0, [r4, 0x2E] - movs r1, 0x2E - ldrsh r0, [r4, r1] - lsls r1, r0, 2 - adds r0, r1, 0 - cmp r1, 0 - bge _08106BA4 - adds r0, 0xFF -_08106BA4: - asrs r0, 8 - lsls r0, 8 - subs r0, r1, r0 - strh r0, [r4, 0x30] - lsls r0, 16 - cmp r0, 0 - bge _08106BB6 - movs r0, 0 - strh r0, [r4, 0x30] -_08106BB6: - movs r0, 0x30 - ldrsh r2, [r4, r0] - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0 - bge _08106BC4 - adds r0, 0x3 -_08106BC4: - asrs r0, 2 - movs r1, 0x1E - subs r1, r0 - adds r0, r2, 0 - bl Cos - strh r0, [r4, 0x24] - movs r0, 0x30 - ldrsh r2, [r4, r0] - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0 - bge _08106BE0 - adds r0, 0x7 -_08106BE0: - asrs r0, 3 - movs r1, 0xA - subs r1, r0 - adds r0, r2, 0 - bl Sin - strh r0, [r4, 0x26] - movs r2, 0x30 - ldrsh r0, [r4, r2] - cmp r0, 0x80 - ble _08106C04 - ldrh r1, [r4, 0x32] - movs r2, 0x32 - ldrsh r0, [r4, r2] - cmp r0, 0 - ble _08106C04 - ldr r0, =0x0000ffff - strh r0, [r4, 0x32] -_08106C04: - movs r1, 0x30 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _08106C18 - movs r2, 0x32 - ldrsh r0, [r4, r2] - cmp r0, 0 - bge _08106C18 - movs r0, 0x1 - strh r0, [r4, 0x32] -_08106C18: - ldrh r0, [r4, 0x34] - adds r1, r0, 0x1 - strh r1, [r4, 0x34] - subs r0, 0x9 - lsls r0, 16 - lsrs r0, 16 - cmp r0, 0x46 - bls _08106C5C - movs r0, 0x2E - ldrsh r1, [r4, r0] - lsrs r0, r1, 31 - adds r0, r1, r0 - asrs r0, 1 - lsls r0, 1 - subs r1, r0 - adds r3, r4, 0 - adds r3, 0x3E - movs r0, 0x1 - ands r1, r0 - lsls r1, 2 - ldrb r2, [r3] - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r3] - b _08106C6A - .pool -_08106C5C: - adds r2, r4, 0 - adds r2, 0x3E - ldrb r1, [r2] - movs r0, 0x5 - negs r0, r0 - ands r0, r1 - strb r0, [r2] -_08106C6A: - movs r1, 0x34 - ldrsh r0, [r4, r1] - cmp r0, 0x5A - ble _08106C78 - adds r0, r4, 0 - bl DestroyAnimSprite -_08106C78: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_8106B54 - - thumb_func_start sub_8106C80 -sub_8106C80: @ 8106C80 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _08106CB4 - ldr r1, =gBattleAnimArgs - ldrh r0, [r1] - ldrh r2, [r4, 0x20] - adds r0, r2 - strh r0, [r4, 0x20] - ldrh r0, [r1, 0x2] - ldrh r2, [r4, 0x22] - adds r0, r2 - strh r0, [r4, 0x22] - ldrb r1, [r1, 0x4] - adds r0, r4, 0 - bl StartSpriteAnim - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - b _08106CC8 - .pool -_08106CB4: - adds r0, r4, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x10 - ands r0, r1 - cmp r0, 0 - beq _08106CC8 - adds r0, r4, 0 - bl DestroyAnimSprite -_08106CC8: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_8106C80 - - thumb_func_start sub_8106CD0 -sub_8106CD0: @ 8106CD0 - push {r4,r5,lr} - adds r5, r0, 0 - ldr r1, =gBattleAnimArgs - movs r2, 0x4 - ldrsh r0, [r1, r2] - cmp r0, 0 - bne _08106CEC - adds r0, r5, 0 - bl DestroyAnimSprite - b _08106D50 - .pool -_08106CEC: - movs r2, 0 - ldrsh r0, [r1, r2] - cmp r0, 0 - bne _08106CFC - ldr r4, =gBattleAnimAttacker - b _08106CFE - .pool -_08106CFC: - ldr r4, =gBattleAnimTarget -_08106CFE: - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - ldr r0, =gBattleAnimArgs - movs r2, 0x2 - ldrsh r1, [r0, r2] - adds r2, r0, 0 - cmp r1, 0 - bne _08106D34 - ldrh r0, [r5, 0x20] - adds r0, 0x20 - b _08106D38 - .pool -_08106D34: - ldrh r0, [r5, 0x20] - subs r0, 0x20 -_08106D38: - strh r0, [r5, 0x20] - ldrh r0, [r2, 0x4] - strh r0, [r5, 0x2E] - ldrh r1, [r2, 0x2] - strh r1, [r5, 0x30] - lsls r1, 24 - lsrs r1, 24 - adds r0, r5, 0 - bl StartSpriteAnim - ldr r0, =sub_8106D5C - str r0, [r5, 0x1C] -_08106D50: - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8106CD0 - - thumb_func_start sub_8106D5C -sub_8106D5C: @ 8106D5C - push {lr} - adds r2, r0, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x10 - ands r0, r1 - cmp r0, 0 - beq _08106D8C - ldrh r0, [r2, 0x2E] - subs r0, 0x1 - strh r0, [r2, 0x2E] - lsls r0, 16 - cmp r0, 0 - beq _08106D86 - ldrh r1, [r2, 0x30] - lsls r1, 24 - lsrs r1, 24 - adds r0, r2, 0 - bl StartSpriteAnim - b _08106D8C -_08106D86: - adds r0, r2, 0 - bl DestroyAnimSprite -_08106D8C: - pop {r0} - bx r0 - thumb_func_end sub_8106D5C - - thumb_func_start sub_8106D90 -sub_8106D90: @ 8106D90 - push {r4,r5,lr} - adds r5, r0, 0 - lsls r5, 24 - lsrs r5, 24 - ldr r0, =gBattleAnimArgs - ldrb r0, [r0] - bl GetAnimBattlerSpriteId - adds r1, r0, 0 - lsls r1, 24 - lsrs r1, 24 - lsls r4, r5, 2 - adds r4, r5 - lsls r4, 3 - ldr r0, =gTasks - adds r4, r0 - ldr r2, =gUnknown_08593B98 - adds r0, r4, 0 - bl sub_80A7CFC - ldr r0, =sub_8106DD4 - str r0, [r4] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8106D90 - - thumb_func_start sub_8106DD4 -sub_8106DD4: @ 8106DD4 - push {r4,lr} - lsls r0, 24 - lsrs r4, r0, 24 - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - ldr r1, =gTasks - adds r0, r1 - bl sub_80A7D34 - lsls r0, 24 - cmp r0, 0 - bne _08106DF4 - adds r0, r4, 0 - bl DestroyAnimVisualTask -_08106DF4: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8106DD4 - - thumb_func_start sub_8106E00 -sub_8106E00: @ 8106E00 - push {r4-r7,lr} - adds r5, r0, 0 - ldr r0, =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _08106E1C - ldr r0, =gBattleAnimAttacker - b _08106E1E - .pool -_08106E1C: - ldr r0, =gBattleAnimTarget -_08106E1E: - ldrb r6, [r0] - adds r0, r6, 0 - bl GetBattlerSide - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _08106E38 - ldr r1, =gBattleAnimArgs - movs r2, 0x2 - ldrsh r0, [r1, r2] - negs r0, r0 - strh r0, [r1, 0x2] -_08106E38: - adds r0, r6, 0 - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - ldr r7, =gBattleAnimArgs - lsrs r0, 24 - ldrh r3, [r7, 0x2] - adds r0, r3 - movs r4, 0 - strh r0, [r5, 0x20] - adds r0, r6, 0 - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r7, 0x4] - adds r0, r1 - strh r0, [r5, 0x22] - strh r4, [r5, 0x2E] - ldrh r1, [r5, 0x20] - lsls r1, 3 - strh r1, [r5, 0x30] - lsls r0, 3 - strh r0, [r5, 0x32] - movs r2, 0x2 - ldrsh r0, [r7, r2] - lsls r0, 3 - cmp r0, 0 - bge _08106E78 - adds r0, 0x7 -_08106E78: - asrs r0, 3 - strh r0, [r5, 0x34] - movs r3, 0x4 - ldrsh r0, [r7, r3] - lsls r0, 3 - cmp r0, 0 - bge _08106E88 - adds r0, 0x7 -_08106E88: - asrs r0, 3 - strh r0, [r5, 0x36] - ldrh r2, [r5, 0x4] - lsls r1, r2, 22 - lsrs r1, 22 - movs r3, 0x6 - ldrsh r0, [r7, r3] - lsls r0, 4 - adds r1, r0 - ldr r3, =0x000003ff - adds r0, r3, 0 - ands r1, r0 - ldr r0, =0xfffffc00 - ands r0, r2 - orrs r0, r1 - strh r0, [r5, 0x4] - ldr r0, =sub_8106EC8 - str r0, [r5, 0x1C] - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8106E00 - - thumb_func_start sub_8106EC8 -sub_8106EC8: @ 8106EC8 - push {lr} - adds r2, r0, 0 - ldrh r0, [r2, 0x34] - ldrh r1, [r2, 0x30] - adds r0, r1 - strh r0, [r2, 0x30] - ldrh r1, [r2, 0x36] - ldrh r3, [r2, 0x32] - adds r1, r3 - strh r1, [r2, 0x32] - lsls r0, 16 - asrs r0, 19 - strh r0, [r2, 0x20] - lsls r1, 16 - asrs r1, 19 - strh r1, [r2, 0x22] - ldrh r0, [r2, 0x2E] - adds r0, 0x1 - strh r0, [r2, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x10 - ble _08106EFC - adds r0, r2, 0 - bl DestroyAnimSprite -_08106EFC: - pop {r0} - bx r0 - thumb_func_end sub_8106EC8 - - thumb_func_start sub_8106F00 -sub_8106F00: @ 8106F00 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _08106F22 - ldr r0, =gBattleAnimArgs - ldrh r1, [r0] - movs r0, 0x78 - subs r0, r1 - strh r0, [r4, 0x30] - adds r2, r4, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] -_08106F22: - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - asrs r0, 16 - movs r2, 0x30 - ldrsh r1, [r4, r2] - cmp r0, r1 - bne _08106F40 - ldrb r0, [r4, 0x5] - lsrs r0, 4 - adds r0, 0x10 - movs r1, 0 - bl sub_80A750C -_08106F40: - movs r0, 0x2E - ldrsh r1, [r4, r0] - movs r2, 0x30 - ldrsh r0, [r4, r2] - adds r0, 0x50 - cmp r1, r0 - bne _08106F54 - adds r0, r4, 0 - bl DestroyAnimSprite -_08106F54: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8106F00 - - thumb_func_start sub_8106F60 -sub_8106F60: @ 8106F60 - push {r4-r6,lr} - adds r6, r0, 0 - movs r1, 0x2E - ldrsh r0, [r6, r1] - cmp r0, 0 - bne _08106F8E - movs r5, 0x78 - strh r5, [r6, 0x20] - ldr r4, =gBattleAnimArgs - movs r2, 0 - ldrsh r0, [r4, r2] - lsrs r1, r0, 31 - adds r0, r1 - asrs r0, 1 - subs r0, 0xF - strh r0, [r6, 0x22] - ldrb r1, [r4, 0x2] - adds r0, r6, 0 - bl StartSpriteAnim - strh r5, [r6, 0x38] - ldrh r0, [r4, 0x4] - strh r0, [r6, 0x34] -_08106F8E: - ldrh r0, [r6, 0x2E] - adds r0, 0x1 - movs r5, 0 - strh r0, [r6, 0x2E] - movs r1, 0x2E - ldrsh r0, [r6, r1] - lsrs r1, r0, 31 - adds r0, r1 - asrs r0, 1 - strh r0, [r6, 0x30] - movs r2, 0x2E - ldrsh r0, [r6, r2] - lsls r4, r0, 1 - adds r4, r0 - ldrh r0, [r6, 0x34] - adds r4, r0 - movs r2, 0xFF - ldrh r0, [r6, 0x3A] - adds r0, 0xA - movs r1, 0xFF - ands r0, r1 - strh r0, [r6, 0x3A] - ands r4, r2 - adds r0, r4, 0 - movs r1, 0x64 - bl Cos - strh r0, [r6, 0x24] - adds r0, r4, 0 - movs r1, 0xA - bl Sin - adds r4, r0, 0 - movs r1, 0x3A - ldrsh r0, [r6, r1] - movs r1, 0x4 - bl Cos - ldrh r2, [r6, 0x30] - adds r4, r2 - adds r0, r4 - strh r0, [r6, 0x26] - movs r0, 0x2E - ldrsh r1, [r6, r0] - movs r2, 0x38 - ldrsh r0, [r6, r2] - cmp r1, r0 - ble _0810700A - ldr r0, =sub_8107018 - str r0, [r6, 0x1C] - strh r5, [r6, 0x2E] - adds r0, r6, 0 - bl oamt_add_pos2_onto_pos1 - movs r0, 0x5 - strh r0, [r6, 0x32] - strh r5, [r6, 0x36] - strh r5, [r6, 0x34] - adds r0, r6, 0 - movs r1, 0x1 - bl StartSpriteAffineAnim -_0810700A: - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8106F60 - - thumb_func_start sub_8107018 -sub_8107018: @ 8107018 - push {lr} - adds r1, r0, 0 - ldrh r0, [r1, 0x2E] - adds r0, 0x1 - strh r0, [r1, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xA - ble _08107032 - movs r0, 0 - strh r0, [r1, 0x2E] - ldr r0, =sub_810703C - str r0, [r1, 0x1C] -_08107032: - pop {r0} - bx r0 - .pool - thumb_func_end sub_8107018 - - thumb_func_start sub_810703C -sub_810703C: @ 810703C - push {r4,lr} - adds r4, r0, 0 - ldrh r1, [r4, 0x32] - ldrh r2, [r4, 0x34] - adds r0, r1, r2 - strh r0, [r4, 0x34] - strh r0, [r4, 0x26] - adds r1, 0x1 - strh r1, [r4, 0x32] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x30 - ble _08107066 - lsls r0, r1, 16 - cmp r0, 0 - ble _08107066 - ldrh r0, [r4, 0x36] - subs r1, r0, 0x5 - strh r1, [r4, 0x32] - adds r0, 0x1 - strh r0, [r4, 0x36] -_08107066: - movs r1, 0x36 - ldrsh r0, [r4, r1] - cmp r0, 0x3 - ble _08107098 - movs r2, 0x32 - ldrsh r1, [r4, r2] - lsrs r0, r1, 31 - adds r0, r1, r0 - asrs r0, 1 - lsls r0, 1 - subs r1, r0 - adds r3, r4, 0 - adds r3, 0x3E - movs r0, 0x1 - ands r1, r0 - lsls r1, 2 - ldrb r2, [r3] - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r3] - adds r0, r4, 0 - bl DestroyAnimSprite -_08107098: - movs r1, 0x36 - ldrsh r0, [r4, r1] - cmp r0, 0x4 - bne _081070A6 - adds r0, r4, 0 - bl DestroyAnimSprite -_081070A6: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_810703C - - thumb_func_start sub_81070AC -sub_81070AC: @ 81070AC - push {r4,r5,lr} - adds r5, r0, 0 - ldr r0, =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x1 - ands r0, r1 - cmp r0, 0 - beq _081070F8 - ldr r4, =gBattleAnimAttacker - ldrb r1, [r4] - movs r0, 0x2 - eors r0, r1 - bl IsBattlerSpriteVisible - lsls r0, 24 - cmp r0, 0 - beq _081070F8 - ldrb r0, [r4] - adds r2, r5, 0 - adds r2, 0x20 - adds r3, r5, 0 - adds r3, 0x22 - movs r1, 0 - bl SetAverageBattlerPositions - ldrh r0, [r5, 0x22] - adds r0, 0x28 - strh r0, [r5, 0x22] - adds r0, r5, 0 - movs r1, 0x1 - bl StartSpriteAffineAnim - b _08107118 - .pool -_081070F8: - ldr r4, =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - adds r0, 0x28 - strh r0, [r5, 0x22] -_08107118: - movs r0, 0xD - strh r0, [r5, 0x2E] - ldrh r0, [r5, 0x20] - strh r0, [r5, 0x32] - ldrh r0, [r5, 0x22] - subs r0, 0x48 - strh r0, [r5, 0x36] - ldr r0, =sub_80A6EEC - str r0, [r5, 0x1C] - ldr r1, =DestroyAnimSprite - adds r0, r5, 0 - bl StoreSpriteCallbackInData6 - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81070AC - - thumb_func_start AnimTask_IsFuryCutterHitRight -AnimTask_IsFuryCutterHitRight: @ 8107144 - push {lr} - lsls r0, 24 - lsrs r0, 24 - ldr r3, =gBattleAnimArgs - ldr r1, =gAnimDisableStructPtr - ldr r1, [r1] - ldrb r2, [r1, 0x10] - movs r1, 0x1 - ands r1, r2 - strh r1, [r3, 0xE] - bl DestroyAnimVisualTask - pop {r0} - bx r0 - .pool - thumb_func_end AnimTask_IsFuryCutterHitRight - - thumb_func_start AnimTask_GetFuryCutterHitCount -AnimTask_GetFuryCutterHitCount: @ 8107168 - push {lr} - lsls r0, 24 - lsrs r0, 24 - ldr r2, =gBattleAnimArgs - ldr r1, =gAnimDisableStructPtr - ldr r1, [r1] - ldrb r1, [r1, 0x10] - strh r1, [r2, 0xE] - bl DestroyAnimVisualTask - pop {r0} - bx r0 - .pool - thumb_func_end AnimTask_GetFuryCutterHitCount - - thumb_func_start AnimTask_CreateRaindrops -AnimTask_CreateRaindrops: @ 8107188 - push {r4-r6,lr} - lsls r0, 24 - lsrs r0, 24 - adds r6, r0, 0 - ldr r1, =gTasks - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - adds r5, r0, r1 - movs r1, 0x8 - ldrsh r0, [r5, r1] - cmp r0, 0 - bne _081071B0 - ldr r1, =gBattleAnimArgs - ldrh r0, [r1] - strh r0, [r5, 0xA] - ldrh r0, [r1, 0x2] - strh r0, [r5, 0xC] - ldrh r0, [r1, 0x4] - strh r0, [r5, 0xE] -_081071B0: - ldrh r0, [r5, 0x8] - adds r0, 0x1 - strh r0, [r5, 0x8] - movs r2, 0x8 - ldrsh r0, [r5, r2] - movs r2, 0xC - ldrsh r1, [r5, r2] - bl __modsi3 - cmp r0, 0x1 - bne _081071F8 - bl Random2 - lsls r0, 16 - lsrs r0, 16 - movs r1, 0xF0 - bl __umodsi3 - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - bl Random2 - lsls r0, 16 - lsrs r0, 16 - movs r1, 0x50 - bl __umodsi3 - adds r2, r0, 0 - lsls r2, 24 - lsrs r2, 24 - ldr r0, =gUnknown_08595020 - adds r1, r4, 0 - movs r3, 0x4 - bl CreateSprite -_081071F8: - movs r0, 0x8 - ldrsh r1, [r5, r0] - movs r2, 0xE - ldrsh r0, [r5, r2] - cmp r1, r0 - bne _0810720A - adds r0, r6, 0 - bl DestroyAnimVisualTask -_0810720A: - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end AnimTask_CreateRaindrops - - thumb_func_start sub_810721C -sub_810721C: @ 810721C - ldr r1, =sub_8107228 - str r1, [r0, 0x1C] - bx lr - .pool - thumb_func_end sub_810721C - - thumb_func_start sub_8107228 -sub_8107228: @ 8107228 - push {lr} - adds r2, r0, 0 - ldrh r0, [r2, 0x2E] - adds r0, 0x1 - strh r0, [r2, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xD - bgt _08107246 - ldrh r0, [r2, 0x24] - adds r0, 0x1 - strh r0, [r2, 0x24] - ldrh r0, [r2, 0x26] - adds r0, 0x4 - strh r0, [r2, 0x26] -_08107246: - adds r0, r2, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x10 - ands r0, r1 - cmp r0, 0 - beq _0810725A - adds r0, r2, 0 - bl DestroySprite -_0810725A: - pop {r0} - bx r0 - thumb_func_end sub_8107228 - - thumb_func_start sub_8107260 -sub_8107260: @ 8107260 - push {r4-r6,lr} - adds r6, r0, 0 - ldr r5, =gBattleAnimAttacker - ldrb r0, [r5] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _08107290 - ldrb r0, [r5] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldr r4, =gBattleAnimArgs - ldrh r1, [r4] - subs r0, r1 - b _081072A2 - .pool -_08107290: - ldrb r0, [r5] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - ldr r4, =gBattleAnimArgs - lsrs r0, 24 - ldrh r1, [r4] - adds r0, r1 -_081072A2: - strh r0, [r6, 0x20] - ldrb r0, [r5] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r4, [r4, 0x2] - adds r0, r4 - strh r0, [r6, 0x22] - adds r2, r6, 0 - adds r2, 0x2C - ldrb r0, [r2] - movs r1, 0x40 - orrs r0, r1 - strb r0, [r2] - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _081072D8 - ldr r1, =gBattleAnimArgs - ldrh r0, [r1, 0x4] - negs r0, r0 - strh r0, [r1, 0x4] -_081072D8: - ldr r5, =gBattleAnimArgs - ldrh r0, [r5, 0xC] - strh r0, [r6, 0x2E] - ldrh r0, [r6, 0x20] - strh r0, [r6, 0x30] - ldr r4, =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r6, 0x32] - ldrh r0, [r6, 0x22] - strh r0, [r6, 0x34] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r6, 0x36] - adds r0, r6, 0 - bl InitAnimLinearTranslation - ldr r0, =SpriteCallbackDummy - bl CreateInvisibleSpriteWithCallback - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - strh r4, [r6, 0x38] - ldrb r0, [r5, 0x8] - movs r2, 0x4 - ldrsh r1, [r5, r2] - bl Sin - ldrh r1, [r6, 0x20] - subs r1, r0 - strh r1, [r6, 0x20] - ldrb r0, [r5, 0x8] - movs r2, 0x6 - ldrsh r1, [r5, r2] - bl Cos - ldrh r1, [r6, 0x22] - subs r1, r0 - strh r1, [r6, 0x22] - ldr r0, =gSprites - lsls r1, r4, 4 - adds r1, r4 - lsls r1, 2 - adds r1, r0 - ldrh r0, [r5, 0x4] - strh r0, [r1, 0x2E] - ldrh r0, [r5, 0x6] - strh r0, [r1, 0x30] - ldrh r0, [r5, 0xA] - strh r0, [r1, 0x32] - ldrb r0, [r5, 0x8] - lsls r0, 8 - strh r0, [r1, 0x34] - ldrh r0, [r5, 0xC] - strh r0, [r1, 0x36] - ldr r1, =sub_8107380 - str r1, [r6, 0x1C] - adds r0, r6, 0 - bl _call_via_r1 - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8107260 - - thumb_func_start sub_8107380 -sub_8107380: @ 8107380 - push {r4-r7,lr} - mov r7, r8 - push {r7} - sub sp, 0x4 - adds r5, r0, 0 - ldrh r1, [r5, 0x38] - lsls r1, 24 - lsrs r1, 24 - ldr r2, =gSprites - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r7, r0, r2 - ldrh r4, [r7, 0x36] - lsls r4, 24 - lsrs r4, 24 - ldrh r0, [r7, 0x34] - mov r8, r0 - movs r0, 0x1 - strh r0, [r5, 0x2E] - adds r0, r5, 0 - bl TranslateAnimLinear - mov r1, r8 - lsrs r6, r1, 8 - movs r0, 0x2E - ldrsh r1, [r7, r0] - adds r0, r6, 0 - bl Sin - ldrh r1, [r5, 0x24] - adds r0, r1 - strh r0, [r5, 0x24] - movs r0, 0x30 - ldrsh r1, [r7, r0] - adds r0, r6, 0 - bl Cos - ldrh r1, [r5, 0x26] - adds r0, r1 - strh r0, [r5, 0x26] - ldrh r0, [r7, 0x32] - mov r1, r8 - adds r1, r0 - strh r1, [r7, 0x34] - subs r4, 0x1 - lsls r4, 24 - lsrs r4, 24 - cmp r4, 0 - beq _081073EC - strh r4, [r7, 0x36] - b _081073F6 - .pool -_081073EC: - ldr r0, =sub_8107408 - str r0, [r5, 0x1C] - adds r0, r7, 0 - bl DestroySprite -_081073F6: - add sp, 0x4 - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8107380 - - thumb_func_start sub_8107408 -sub_8107408: @ 8107408 - push {lr} - adds r3, r0, 0 - adds r3, 0x2C - ldrb r2, [r3] - movs r1, 0x41 - negs r1, r1 - ands r1, r2 - strb r1, [r3] - ldr r1, =sub_80A67D8 - str r1, [r0, 0x1C] - ldr r1, =sub_8107430 - bl StoreSpriteCallbackInData6 - pop {r0} - bx r0 - .pool - thumb_func_end sub_8107408 - - thumb_func_start sub_8107430 -sub_8107430: @ 8107430 - push {lr} - movs r1, 0xA - strh r1, [r0, 0x2E] - ldr r1, =sub_80A64B0 - str r1, [r0, 0x1C] - ldr r1, =move_anim_8074EE0 - bl StoreSpriteCallbackInData6 - pop {r0} - bx r0 - .pool - thumb_func_end sub_8107430 - - thumb_func_start sub_810744C -sub_810744C: @ 810744C - push {r4-r7,lr} - adds r5, r0, 0 - movs r1, 0x1 - bl sub_80A69CC - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _0810747C - ldr r1, =gBattleAnimArgs - ldrh r0, [r1, 0x4] - negs r0, r0 - lsls r0, 16 - lsrs r6, r0, 16 - adds r7, r1, 0 - b _08107482 - .pool -_0810747C: - ldr r0, =gBattleAnimArgs - ldrh r6, [r0, 0x4] - adds r7, r0, 0 -_08107482: - ldrh r0, [r7, 0x8] - strh r0, [r5, 0x2E] - ldrh r0, [r5, 0x20] - strh r0, [r5, 0x30] - ldr r4, =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - adds r0, r6 - strh r0, [r5, 0x32] - ldrh r0, [r5, 0x22] - strh r0, [r5, 0x34] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r7, [r7, 0x6] - adds r0, r7 - strh r0, [r5, 0x36] - adds r0, r5, 0 - bl InitAnimLinearTranslation - ldr r0, =sub_81074E4 - str r0, [r5, 0x1C] - adds r2, r5, 0 - adds r2, 0x2C - ldrb r0, [r2] - movs r1, 0x80 - orrs r0, r1 - strb r0, [r2] - ldr r1, [r5, 0x1C] - adds r0, r5, 0 - bl _call_via_r1 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810744C - - thumb_func_start sub_81074E4 -sub_81074E4: @ 81074E4 - push {r4,lr} - adds r4, r0, 0 - ldr r0, =gBattleAnimArgs - ldrh r1, [r0, 0xE] - ldr r0, =0x0000ffff - cmp r1, r0 - bne _08107506 - adds r0, r4, 0 - movs r1, 0x1 - bl StartSpriteAnim - adds r2, r4, 0 - adds r2, 0x2C - ldrb r1, [r2] - movs r0, 0x7F - ands r0, r1 - strb r0, [r2] -_08107506: - adds r0, r4, 0 - bl TranslateAnimLinear - lsls r0, 24 - cmp r0, 0 - beq _08107518 - adds r0, r4, 0 - bl DestroyAnimSprite -_08107518: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81074E4 - - thumb_func_start sub_8107528 -sub_8107528: @ 8107528 - push {r4,lr} - lsls r0, 24 - lsrs r0, 24 - ldr r1, =gTasks - lsls r4, r0, 2 - adds r4, r0 - lsls r4, 3 - adds r4, r1 - ldr r0, =gBattleAnimArgs - ldrh r0, [r0] - strh r0, [r4, 0x8] - ldr r0, =0x0000279c - bl IndexOfSpritePaletteTag - lsls r0, 24 - lsrs r0, 20 - movs r1, 0x80 - lsls r1, 1 - adds r0, r1 - strh r0, [r4, 0xC] - ldr r0, =sub_810756C - str r0, [r4] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8107528 - - thumb_func_start sub_810756C -sub_810756C: @ 810756C - push {r4-r7,lr} - lsls r0, 24 - lsrs r4, r0, 24 - ldr r1, =gTasks - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r2, r0, r1 - ldrh r0, [r2, 0x1C] - adds r0, 0x1 - strh r0, [r2, 0x1C] - lsls r0, 16 - asrs r0, 16 - mov r12, r1 - cmp r0, 0x3 - bne _081075BE - movs r0, 0 - strh r0, [r2, 0x1C] - ldrh r0, [r2, 0xC] - adds r0, 0x1 - lsls r0, 16 - lsrs r5, r0, 16 - ldr r1, =gPlttBufferFaded - lsls r0, r5, 1 - adds r0, r1 - ldrh r6, [r0] - adds r7, r1, 0 - adds r3, r0, 0x2 - movs r1, 0x6 - adds r2, r0, 0 -_081075A8: - ldrh r0, [r3] - strh r0, [r2] - adds r3, 0x2 - adds r2, 0x2 - subs r1, 0x1 - cmp r1, 0 - bge _081075A8 - adds r0, r5, 0x7 - lsls r0, 1 - adds r0, r7 - strh r6, [r0] -_081075BE: - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - add r0, r12 - ldrh r1, [r0, 0x1E] - adds r1, 0x1 - strh r1, [r0, 0x1E] - lsls r1, 16 - asrs r1, 16 - movs r2, 0x8 - ldrsh r0, [r0, r2] - cmp r1, r0 - bne _081075DE - adds r0, r4, 0 - bl DestroyAnimVisualTask -_081075DE: - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810756C - - thumb_func_start sub_81075EC -sub_81075EC: @ 81075EC - push {r4,r5,lr} - adds r5, r0, 0 - movs r1, 0x1 - bl sub_80A69CC - movs r0, 0x1E - strh r0, [r5, 0x2E] - ldrh r0, [r5, 0x20] - strh r0, [r5, 0x30] - ldr r4, =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x32] - ldrh r0, [r5, 0x22] - strh r0, [r5, 0x34] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x36] - adds r0, r5, 0 - bl InitAnimLinearTranslation - movs r0, 0x2E - ldrsh r1, [r5, r0] - movs r0, 0xD2 - lsls r0, 8 - bl __divsi3 - strh r0, [r5, 0x38] - ldr r0, =gBattleAnimArgs - ldrh r2, [r0, 0x6] - strh r2, [r5, 0x3C] - ldrh r1, [r0, 0xE] - movs r3, 0xE - ldrsh r0, [r0, r3] - cmp r0, 0x7F - ble _0810765C - adds r0, r1, 0 - subs r0, 0x7F - lsls r0, 8 - strh r0, [r5, 0x3A] - negs r0, r2 - strh r0, [r5, 0x3C] - b _08107660 - .pool -_0810765C: - lsls r0, r1, 8 - strh r0, [r5, 0x3A] -_08107660: - ldr r1, =sub_8107674 - str r1, [r5, 0x1C] - adds r0, r5, 0 - bl _call_via_r1 - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81075EC - - thumb_func_start sub_8107674 -sub_8107674: @ 8107674 - push {r4,lr} - adds r4, r0, 0 - bl TranslateAnimLinear - lsls r0, 24 - cmp r0, 0 - beq _08107688 - adds r0, r4, 0 - bl DestroyAnimSprite -_08107688: - ldrh r0, [r4, 0x3A] - lsls r0, 16 - asrs r0, 24 - movs r2, 0x3C - ldrsh r1, [r4, r2] - bl Sin - ldrh r1, [r4, 0x26] - adds r0, r1 - strh r0, [r4, 0x26] - movs r2, 0x3A - ldrsh r0, [r4, r2] - movs r2, 0x38 - ldrsh r1, [r4, r2] - adds r0, r1 - asrs r0, 8 - cmp r0, 0x7F - ble _081076B8 - movs r0, 0 - strh r0, [r4, 0x3A] - ldrh r0, [r4, 0x3C] - negs r0, r0 - strh r0, [r4, 0x3C] - b _081076C0 -_081076B8: - ldrh r0, [r4, 0x38] - ldrh r1, [r4, 0x3A] - adds r0, r1 - strh r0, [r4, 0x3A] -_081076C0: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_8107674 - - thumb_func_start sub_81076C8 -sub_81076C8: @ 81076C8 - lsls r0, 24 - lsrs r0, 24 - ldr r2, =gTasks - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - adds r1, r2 - ldr r3, =gBattleAnimArgs - ldrh r0, [r3] - movs r2, 0 - strh r0, [r1, 0x8] - strh r2, [r3, 0xE] - ldr r0, =sub_81076F4 - str r0, [r1] - bx lr - .pool - thumb_func_end sub_81076C8 - - thumb_func_start sub_81076F4 -sub_81076F4: @ 81076F4 - push {lr} - lsls r0, 24 - lsrs r3, r0, 24 - ldr r2, =gBattleAnimArgs - ldrh r0, [r2, 0xE] - adds r0, 0x3 - movs r1, 0xFF - ands r0, r1 - strh r0, [r2, 0xE] - ldr r1, =gTasks - lsls r0, r3, 2 - adds r0, r3 - lsls r0, 3 - adds r0, r1 - ldrh r1, [r0, 0x8] - subs r1, 0x1 - strh r1, [r0, 0x8] - lsls r1, 16 - cmp r1, 0 - bne _08107722 - adds r0, r3, 0 - bl DestroyAnimVisualTask -_08107722: - pop {r0} - bx r0 - .pool - thumb_func_end sub_81076F4 - - thumb_func_start sub_8107730 -sub_8107730: @ 8107730 - push {r4-r7,lr} - adds r4, r0, 0 - ldr r7, =gBattleAnimAttacker - ldrb r0, [r7] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x20] - ldrb r0, [r7] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x22] - ldr r6, =0x0000fff6 - strh r6, [r4, 0x26] - ldrb r0, [r7] - bl sub_80A82E4 - lsls r0, 24 - lsrs r5, r0, 24 - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _0810778A - ldrb r0, [r7] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _08107784 - movs r0, 0xA - strh r0, [r4, 0x24] - b _0810778C - .pool -_08107784: - strh r6, [r4, 0x24] - subs r0, r5, 0x2 - b _0810778E -_0810778A: - strh r6, [r4, 0x24] -_0810778C: - adds r0, r5, 0x2 -_0810778E: - adds r1, r4, 0 - adds r1, 0x43 - strb r0, [r1] - ldr r0, =sub_81077A4 - str r0, [r4, 0x1C] - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8107730 - - thumb_func_start sub_81077A4 -sub_81077A4: @ 81077A4 - push {lr} - adds r2, r0, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x20 - ands r0, r1 - cmp r0, 0 - beq _081077BA - adds r0, r2, 0 - bl DestroyAnimSprite -_081077BA: - pop {r0} - bx r0 - thumb_func_end sub_81077A4 - - thumb_func_start sub_81077C0 -sub_81077C0: @ 81077C0 - push {r4-r7,lr} - adds r6, r0, 0 - ldr r5, =gBattleAnimAttacker - ldrb r0, [r5] - bl GetBattlerSide - adds r4, r0, 0 - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - bl GetBattlerSide - lsls r4, 24 - lsls r0, 24 - cmp r4, r0 - bne _0810780A - ldr r4, =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r4, r1] - negs r0, r0 - strh r0, [r4] - ldrb r0, [r5] - bl GetBattlerPosition - lsls r0, 24 - cmp r0, 0 - beq _08107802 - ldrb r0, [r5] - bl GetBattlerPosition - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _0810780A -_08107802: - movs r1, 0 - ldrsh r0, [r4, r1] - negs r0, r0 - strh r0, [r4] -_0810780A: - ldr r5, =gBattleAnimArgs - movs r1, 0xA - ldrsh r0, [r5, r1] - movs r1, 0xFF - lsls r1, 8 - ands r0, r1 - movs r1, 0 - cmp r0, 0 - bne _0810781E - movs r1, 0x1 -_0810781E: - ldrb r0, [r5, 0xA] - movs r7, 0x1 - cmp r0, 0 - bne _08107828 - movs r7, 0x3 -_08107828: - adds r0, r6, 0 - bl sub_80A69CC - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _08107842 - ldrh r0, [r5, 0x4] - negs r0, r0 - strh r0, [r5, 0x4] -_08107842: - ldrh r0, [r5, 0x8] - strh r0, [r6, 0x2E] - ldr r4, =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r5, 0x4] - adds r0, r1 - strh r0, [r6, 0x32] - ldrb r0, [r4] - adds r1, r7, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r5, [r5, 0x6] - adds r0, r5 - strh r0, [r6, 0x36] - ldr r0, =sub_80A6EEC - str r0, [r6, 0x1C] - ldr r1, =DestroyAnimSprite - adds r0, r6, 0 - bl StoreSpriteCallbackInData6 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81077C0 - - thumb_func_start sub_8107894 -sub_8107894: @ 8107894 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x1 - bl sub_80A6980 - ldr r0, =gBattleAnimArgs - ldrh r1, [r0, 0x8] - strh r1, [r4, 0x2E] - ldrh r0, [r0, 0x4] - ldrh r2, [r4, 0x20] - adds r0, r2 - strh r0, [r4, 0x32] - ldrh r0, [r4, 0x22] - adds r1, r0 - strh r1, [r4, 0x36] - ldr r0, =sub_80A6EEC - str r0, [r4, 0x1C] - ldr r1, =DestroyAnimSprite - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8107894 - - thumb_func_start sub_81078D0 -sub_81078D0: @ 81078D0 - push {r4,lr} - adds r4, r0, 0 - ldr r0, =gBattleAnimArgs - movs r1, 0x6 - ldrsh r0, [r0, r1] - cmp r0, 0 - beq _081078EC - adds r0, r4, 0 - movs r1, 0x1 - bl sub_80A6980 - b _081078F4 - .pool -_081078EC: - adds r0, r4, 0 - movs r1, 0x1 - bl sub_80A69CC -_081078F4: - ldr r0, =gBattleAnimArgs - ldrh r0, [r0, 0x4] - strh r0, [r4, 0x3C] - ldr r0, =sub_810790C - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81078D0 - - thumb_func_start sub_810790C -sub_810790C: @ 810790C - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x2E] - adds r0, 0xB - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x2E] - movs r1, 0x2E - ldrsh r0, [r4, r1] - movs r1, 0x4 - bl Sin - strh r0, [r4, 0x24] - ldrh r0, [r4, 0x30] - adds r0, 0x30 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 24 - negs r0, r0 - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x3C] - subs r0, 0x1 - strh r0, [r4, 0x3C] - lsls r0, 16 - asrs r0, 16 - movs r1, 0x1 - negs r1, r1 - cmp r0, r1 - bne _0810794C - adds r0, r4, 0 - bl DestroyAnimSprite -_0810794C: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_810790C - - thumb_func_start AnimTask_CreateSurfWave -AnimTask_CreateSurfWave: @ 8107954 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x10 - lsls r0, 24 - lsrs r0, 24 - mov r10, r0 - ldr r1, =0x00003f42 - movs r0, 0x50 - bl SetGpuReg - movs r1, 0x80 - lsls r1, 5 - movs r0, 0x52 - bl SetGpuReg - movs r0, 0x1 - movs r1, 0x4 - movs r2, 0x1 - bl SetAnimBgAttribute - movs r0, 0x1 - movs r1, 0 - movs r2, 0x1 - bl SetAnimBgAttribute - mov r0, sp - bl sub_80A6B30 - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _081079E0 - movs r0, 0x1 - movs r1, 0x3 - movs r2, 0x1 - bl SetAnimBgAttribute - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _081079D0 - mov r0, sp - ldrb r0, [r0, 0x9] - ldr r1, =gUnknown_08D95E00 - bl sub_80A6D48 - b _081079EA - .pool -_081079D0: - mov r0, sp - ldrb r0, [r0, 0x9] - ldr r1, =gUnknown_08D960D0 - bl sub_80A6D48 - b _081079EA - .pool -_081079E0: - ldr r1, =gUnknown_08D963A4 - mov r0, sp - movs r2, 0x1 - bl sub_80A6D60 -_081079EA: - mov r0, sp - ldrb r0, [r0, 0x9] - ldr r1, =gBattleAnimBackgroundImage_Surf - mov r2, sp - ldrh r2, [r2, 0xA] - bl sub_80A6CC0 - ldr r0, =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _08107A24 - ldr r0, =gBattleAnimBackgroundPalette_Surf - mov r1, sp - ldrb r1, [r1, 0x8] - lsls r1, 4 - movs r2, 0x20 - bl LoadCompressedPalette - b _08107A32 - .pool -_08107A24: - ldr r0, =gBattleAnimBackgroundImageMuddyWater_Pal - mov r1, sp - ldrb r1, [r1, 0x8] - lsls r1, 4 - movs r2, 0x20 - bl LoadCompressedPalette -_08107A32: - ldr r0, =sub_8107D58 - ldr r4, =gTasks - mov r2, r10 - lsls r5, r2, 2 - adds r1, r5, r2 - lsls r1, 3 - adds r6, r1, r4 - ldrb r1, [r6, 0x7] - adds r1, 0x1 - lsls r1, 24 - lsrs r1, 24 - bl CreateTask - lsls r0, 24 - lsrs r0, 24 - mov r8, r0 - movs r0, 0 - mov r9, r0 - mov r1, r8 - strh r1, [r6, 0x26] - mov r2, r8 - lsls r0, r2, 2 - add r0, r8 - lsls r0, 3 - adds r7, r0, r4 - mov r0, r9 - strh r0, [r7, 0x8] - movs r0, 0x80 - lsls r0, 5 - strh r0, [r7, 0xA] - strh r0, [r7, 0xC] - bl IsContest - lsls r0, 24 - lsrs r4, r0, 24 - cmp r4, 0 - beq _08107AB4 - ldr r1, =0x0000ffb0 - adds r0, r1, 0 - ldr r2, =gBattle_BG1_X - strh r0, [r2] - adds r1, 0x20 - adds r0, r1, 0 - ldr r2, =gBattle_BG1_Y - strh r0, [r2] - movs r0, 0x2 - strh r0, [r6, 0x8] - movs r0, 0x1 - strh r0, [r6, 0xA] - mov r0, r9 - strh r0, [r7, 0xE] - b _08107B0E - .pool -_08107AB4: - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - lsrs r1, r0, 24 - cmp r1, 0x1 - bne _08107AF8 - ldr r2, =0x0000ff20 - adds r0, r2, 0 - ldr r2, =gBattle_BG1_X - strh r0, [r2] - movs r2, 0x80 - lsls r2, 1 - adds r0, r2, 0 - ldr r2, =gBattle_BG1_Y - strh r0, [r2] - movs r0, 0x2 - strh r0, [r6, 0x8] - ldr r0, =0x0000ffff - strh r0, [r6, 0xA] - strh r1, [r7, 0xE] - b _08107B0E - .pool -_08107AF8: - ldr r0, =gBattle_BG1_X - strh r4, [r0] - ldr r1, =0x0000ffd0 - adds r0, r1, 0 - ldr r2, =gBattle_BG1_Y - strh r0, [r2] - ldr r0, =0x0000fffe - strh r0, [r6, 0x8] - movs r0, 0x1 - strh r0, [r6, 0xA] - strh r4, [r7, 0xE] -_08107B0E: - ldr r0, =gBattle_BG1_X - ldrh r1, [r0] - movs r0, 0x14 - bl SetGpuReg - ldr r2, =gBattle_BG1_Y - ldrh r1, [r2] - movs r0, 0x16 - bl SetGpuReg - ldr r1, =gTasks - mov r2, r8 - lsls r0, r2, 2 - add r0, r8 - lsls r0, 3 - adds r1, r0, r1 - movs r2, 0xE - ldrsh r0, [r1, r2] - cmp r0, 0 - bne _08107B54 - movs r0, 0x30 - strh r0, [r1, 0x10] - movs r0, 0x70 - b _08107B58 - .pool -_08107B54: - movs r0, 0 - strh r0, [r1, 0x10] -_08107B58: - strh r0, [r1, 0x12] - ldr r1, =gTasks - mov r2, r10 - adds r0, r5, r2 - lsls r0, 3 - adds r0, r1 - movs r1, 0x1 - strh r1, [r0, 0x14] - ldr r1, =sub_8107B84 - str r1, [r0] - add sp, 0x10 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end AnimTask_CreateSurfWave - - thumb_func_start sub_8107B84 -sub_8107B84: @ 8107B84 - push {r4-r7,lr} - sub sp, 0x10 - lsls r0, 24 - lsrs r5, r0, 24 - ldr r1, =gBattle_BG1_X - ldr r2, =gBattle_BG1_Y - ldr r0, =gTasks - lsls r4, r5, 2 - adds r4, r5 - lsls r4, 3 - adds r4, r0 - ldrh r0, [r4, 0x8] - ldrh r3, [r1] - adds r0, r3 - strh r0, [r1] - ldrh r0, [r4, 0xA] - ldrh r1, [r2] - adds r0, r1 - strh r0, [r2] - mov r0, sp - bl sub_80A6B30 - ldrh r0, [r4, 0xA] - ldrh r3, [r4, 0xC] - adds r0, r3 - strh r0, [r4, 0xC] - ldrh r0, [r4, 0x12] - adds r0, 0x1 - strh r0, [r4, 0x12] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x4 - bne _08107C18 - ldr r1, =gPlttBufferFaded - mov r0, sp - ldrb r0, [r0, 0x8] - lsls r0, 4 - adds r0, 0x7 - lsls r0, 1 - adds r0, r1 - ldrh r6, [r0] - movs r2, 0x6 - adds r7, r1, 0 - adds r3, r7, 0 - mov r4, sp -_08107BDE: - ldrb r0, [r4, 0x8] - lsls r0, 4 - adds r1, r2, 0x1 - adds r0, r1 - lsls r1, r0, 1 - adds r1, r3 - subs r0, 0x1 - lsls r0, 1 - adds r0, r3 - ldrh r0, [r0] - strh r0, [r1] - subs r0, r2, 0x1 - lsls r0, 24 - lsrs r2, r0, 24 - cmp r2, 0 - bne _08107BDE - mov r0, sp - ldrb r0, [r0, 0x8] - lsls r0, 4 - adds r0, 0x1 - lsls r0, 1 - adds r0, r7 - strh r6, [r0] - ldr r1, =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r0, r1 - strh r2, [r0, 0x12] -_08107C18: - ldr r1, =gTasks - lsls r2, r5, 2 - adds r0, r2, r5 - lsls r0, 3 - adds r3, r0, r1 - ldrh r0, [r3, 0x14] - adds r0, 0x1 - strh r0, [r3, 0x14] - lsls r0, 16 - asrs r0, 16 - adds r4, r1, 0 - adds r6, r2, 0 - cmp r0, 0x1 - ble _08107C86 - movs r0, 0 - strh r0, [r3, 0x14] - ldrh r0, [r3, 0xE] - adds r2, r0, 0x1 - strh r2, [r3, 0xE] - lsls r0, r2, 16 - asrs r0, 16 - cmp r0, 0xD - bgt _08107C62 - movs r1, 0x26 - ldrsh r0, [r3, r1] - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - adds r1, r4 - movs r0, 0x10 - subs r0, r2 - lsls r0, 8 - orrs r2, r0 - strh r2, [r1, 0xA] - ldrh r0, [r3, 0x10] - adds r0, 0x1 - strh r0, [r3, 0x10] -_08107C62: - movs r1, 0xE - ldrsh r0, [r3, r1] - cmp r0, 0x36 - ble _08107C86 - ldrh r2, [r3, 0x10] - subs r2, 0x1 - strh r2, [r3, 0x10] - movs r1, 0x26 - ldrsh r0, [r3, r1] - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - adds r1, r4 - movs r0, 0x10 - subs r0, r2 - lsls r0, 8 - orrs r2, r0 - strh r2, [r1, 0xA] -_08107C86: - adds r0, r6, r5 - lsls r0, 3 - adds r2, r0, r4 - movs r3, 0x26 - ldrsh r1, [r2, r3] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 3 - adds r0, r4 - ldrh r0, [r0, 0xA] - movs r3, 0x1F - ands r3, r0 - cmp r3, 0 - bne _08107CA8 - strh r3, [r2, 0x8] - ldr r0, =sub_8107CC4 - str r0, [r2] -_08107CA8: - add sp, 0x10 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8107B84 - - thumb_func_start sub_8107CC4 -sub_8107CC4: @ 8107CC4 - push {r4-r7,lr} - mov r7, r8 - push {r7} - lsls r0, 24 - lsrs r0, 24 - adds r5, r0, 0 - ldr r7, =gBattle_BG1_X - ldr r0, =gBattle_BG1_Y - mov r8, r0 - ldr r6, =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r4, r0, r6 - movs r1, 0x8 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _08107D08 - movs r0, 0x1 - bl sub_80A6C68 - movs r0, 0x2 - bl sub_80A6C68 - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _08107D4A - .pool -_08107D08: - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _08107D1C - movs r0, 0x1 - movs r1, 0x3 - movs r2, 0 - bl SetAnimBgAttribute -_08107D1C: - movs r0, 0 - strh r0, [r7] - mov r1, r8 - strh r0, [r1] - movs r0, 0x50 - movs r1, 0 - bl SetGpuReg - movs r0, 0x52 - movs r1, 0 - bl SetGpuReg - movs r0, 0x26 - ldrsh r1, [r4, r0] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 3 - adds r0, r6 - ldr r1, =0x0000ffff - strh r1, [r0, 0x26] - adds r0, r5, 0 - bl DestroyAnimVisualTask -_08107D4A: - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8107CC4 - - thumb_func_start sub_8107D58 -sub_8107D58: @ 8107D58 - push {r4-r7,lr} - sub sp, 0xC - lsls r0, 24 - lsrs r7, r0, 24 - lsls r0, r7, 2 - adds r0, r7 - lsls r0, 3 - ldr r1, =gTasks - adds r4, r0, r1 - movs r1, 0x8 - ldrsh r0, [r4, r1] - cmp r0, 0x1 - bne _08107D74 - b _08107EAC -_08107D74: - cmp r0, 0x1 - bgt _08107D84 - cmp r0, 0 - beq _08107D8C - b _08108022 - .pool -_08107D84: - cmp r0, 0x2 - bne _08107D8A - b _08107F78 -_08107D8A: - b _08108022 -_08107D8C: - movs r3, 0 - movs r2, 0x10 - ldrsh r0, [r4, r2] - ldr r1, =gScanlineEffectRegBuffers - mov r12, r1 - cmp r3, r0 - bge _08107DCA - mov r7, r12 - movs r5, 0xF0 - lsls r5, 3 - add r5, r12 - ldr r6, =0x0000ffff -_08107DA4: - lsls r2, r3, 16 - asrs r2, 16 - lsls r1, r2, 1 - adds r3, r1, r7 - adds r1, r5 - ldrh r0, [r4, 0xC] - strh r0, [r1] - ldrh r1, [r4, 0xC] - adds r0, r6, 0 - ands r0, r1 - strh r0, [r3] - adds r2, 0x1 - lsls r2, 16 - lsrs r3, r2, 16 - asrs r2, 16 - movs r1, 0x10 - ldrsh r0, [r4, r1] - cmp r2, r0 - blt _08107DA4 -_08107DCA: - ldrh r3, [r4, 0x10] - lsls r2, r3, 16 - asrs r1, r2, 16 - movs r3, 0x12 - ldrsh r0, [r4, r3] - cmp r1, r0 - bge _08107E04 - ldr r5, =gScanlineEffectRegBuffers - movs r0, 0xF0 - lsls r0, 3 - adds r6, r5, r0 - ldr r7, =0x0000ffff -_08107DE2: - asrs r2, 16 - lsls r1, r2, 1 - adds r3, r1, r5 - adds r1, r6 - ldrh r0, [r4, 0xA] - strh r0, [r1] - ldrh r1, [r4, 0xA] - adds r0, r7, 0 - ands r0, r1 - strh r0, [r3] - adds r2, 0x1 - lsls r2, 16 - asrs r1, r2, 16 - movs r3, 0x12 - ldrsh r0, [r4, r3] - cmp r1, r0 - blt _08107DE2 -_08107E04: - ldrh r3, [r4, 0x12] - lsls r2, r3, 16 - asrs r0, r2, 16 - cmp r0, 0x9F - bgt _08107E3A - ldr r5, =gScanlineEffectRegBuffers - movs r0, 0xF0 - lsls r0, 3 - adds r6, r5, r0 - ldr r7, =0x0000ffff -_08107E18: - asrs r2, 16 - lsls r1, r2, 1 - adds r3, r1, r5 - adds r1, r6 - ldrh r0, [r4, 0xC] - strh r0, [r1] - ldrh r1, [r4, 0xC] - adds r0, r7, 0 - ands r0, r1 - strh r0, [r3] - adds r2, 0x1 - lsls r2, 16 - lsrs r3, r2, 16 - lsls r2, r3, 16 - asrs r0, r2, 16 - cmp r0, 0x9F - ble _08107E18 -_08107E3A: - movs r1, 0x10 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _08107E64 - lsls r0, r3, 16 - asrs r0, 15 - mov r3, r12 - adds r2, r0, r3 - movs r1, 0xF0 - lsls r1, 3 - add r1, r12 - adds r0, r1 - ldrh r1, [r4, 0xA] - strh r1, [r0] - ldrh r0, [r4, 0xA] - b _08107E7A - .pool -_08107E64: - lsls r0, r3, 16 - asrs r0, 15 - mov r1, r12 - adds r2, r0, r1 - movs r1, 0xF0 - lsls r1, 3 - add r1, r12 - adds r0, r1 - ldrh r1, [r4, 0xC] - strh r1, [r0] - ldrh r0, [r4, 0xC] -_08107E7A: - strh r0, [r2] - ldr r0, =0x04000052 - str r0, [sp] - ldr r0, =0xa2600001 - str r0, [sp, 0x4] - mov r1, sp - movs r2, 0 - movs r0, 0x1 - strb r0, [r1, 0x8] - mov r0, sp - strb r2, [r0, 0x9] - ldr r0, [sp] - ldr r1, [sp, 0x4] - ldr r2, [sp, 0x8] - bl ScanlineEffect_SetParams - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _08108022 - .pool -_08107EAC: - movs r2, 0xE - ldrsh r1, [r4, r2] - cmp r1, 0 - bne _08107EC4 - ldrh r0, [r4, 0x10] - subs r0, 0x1 - strh r0, [r4, 0x10] - lsls r0, 16 - cmp r0, 0 - bgt _08107ED8 - strh r1, [r4, 0x10] - b _08107ED2 -_08107EC4: - ldrh r0, [r4, 0x12] - adds r0, 0x1 - strh r0, [r4, 0x12] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x6F - ble _08107ED8 -_08107ED2: - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] -_08107ED8: - movs r3, 0 - movs r1, 0x10 - ldrsh r0, [r4, r1] - cmp r3, r0 - bge _08107F0C - ldr r6, =gScanlineEffectRegBuffers - ldr r5, =gScanlineEffect -_08107EE6: - lsls r1, r3, 16 - asrs r1, 16 - lsls r3, r1, 1 - ldrb r2, [r5, 0x14] - lsls r0, r2, 4 - subs r0, r2 - lsls r0, 7 - adds r3, r0 - adds r3, r6 - ldrh r0, [r4, 0xC] - strh r0, [r3] - adds r1, 0x1 - lsls r1, 16 - lsrs r3, r1, 16 - asrs r1, 16 - movs r2, 0x10 - ldrsh r0, [r4, r2] - cmp r1, r0 - blt _08107EE6 -_08107F0C: - ldrh r3, [r4, 0x10] - lsls r2, r3, 16 - asrs r1, r2, 16 - movs r3, 0x12 - ldrsh r0, [r4, r3] - cmp r1, r0 - bge _08107F40 - ldr r6, =gScanlineEffectRegBuffers - ldr r5, =gScanlineEffect -_08107F1E: - asrs r3, r2, 16 - lsls r2, r3, 1 - ldrb r1, [r5, 0x14] - lsls r0, r1, 4 - subs r0, r1 - lsls r0, 7 - adds r2, r0 - adds r2, r6 - ldrh r0, [r4, 0xA] - strh r0, [r2] - adds r3, 0x1 - lsls r2, r3, 16 - asrs r1, r2, 16 - movs r3, 0x12 - ldrsh r0, [r4, r3] - cmp r1, r0 - blt _08107F1E -_08107F40: - ldrh r3, [r4, 0x12] - lsls r1, r3, 16 - asrs r0, r1, 16 - cmp r0, 0x9F - bgt _08108022 - ldr r6, =gScanlineEffectRegBuffers - ldr r5, =gScanlineEffect -_08107F4E: - asrs r3, r1, 16 - lsls r2, r3, 1 - ldrb r1, [r5, 0x14] - lsls r0, r1, 4 - subs r0, r1 - lsls r0, 7 - adds r2, r0 - adds r2, r6 - ldrh r0, [r4, 0xC] - strh r0, [r2] - adds r3, 0x1 - lsls r1, r3, 16 - asrs r0, r1, 16 - cmp r0, 0x9F - ble _08107F4E - b _08108022 - .pool -_08107F78: - movs r3, 0 - movs r1, 0x10 - ldrsh r0, [r4, r1] - cmp r3, r0 - bge _08107FAC - ldr r6, =gScanlineEffectRegBuffers - ldr r5, =gScanlineEffect -_08107F86: - lsls r1, r3, 16 - asrs r1, 16 - lsls r3, r1, 1 - ldrb r2, [r5, 0x14] - lsls r0, r2, 4 - subs r0, r2 - lsls r0, 7 - adds r3, r0 - adds r3, r6 - ldrh r0, [r4, 0xC] - strh r0, [r3] - adds r1, 0x1 - lsls r1, 16 - lsrs r3, r1, 16 - asrs r1, 16 - movs r2, 0x10 - ldrsh r0, [r4, r2] - cmp r1, r0 - blt _08107F86 -_08107FAC: - ldrh r3, [r4, 0x10] - lsls r2, r3, 16 - asrs r1, r2, 16 - movs r3, 0x12 - ldrsh r0, [r4, r3] - cmp r1, r0 - bge _08107FE0 - ldr r6, =gScanlineEffectRegBuffers - ldr r5, =gScanlineEffect -_08107FBE: - asrs r3, r2, 16 - lsls r2, r3, 1 - ldrb r1, [r5, 0x14] - lsls r0, r1, 4 - subs r0, r1 - lsls r0, 7 - adds r2, r0 - adds r2, r6 - ldrh r0, [r4, 0xA] - strh r0, [r2] - adds r3, 0x1 - lsls r2, r3, 16 - asrs r1, r2, 16 - movs r3, 0x12 - ldrsh r0, [r4, r3] - cmp r1, r0 - blt _08107FBE -_08107FE0: - ldrh r3, [r4, 0x12] - lsls r1, r3, 16 - asrs r0, r1, 16 - cmp r0, 0x9F - bgt _0810800C - ldr r6, =gScanlineEffectRegBuffers - ldr r5, =gScanlineEffect -_08107FEE: - asrs r3, r1, 16 - lsls r2, r3, 1 - ldrb r1, [r5, 0x14] - lsls r0, r1, 4 - subs r0, r1 - lsls r0, 7 - adds r2, r0 - adds r2, r6 - ldrh r0, [r4, 0xC] - strh r0, [r2] - adds r3, 0x1 - lsls r1, r3, 16 - asrs r0, r1, 16 - cmp r0, 0x9F - ble _08107FEE -_0810800C: - movs r0, 0x26 - ldrsh r1, [r4, r0] - movs r0, 0x1 - negs r0, r0 - cmp r1, r0 - bne _08108022 - bl ScanlineEffect_Stop - adds r0, r7, 0 - bl DestroyTask -_08108022: - add sp, 0xC - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8107D58 - - thumb_func_start sub_8108034 -sub_8108034: @ 8108034 - push {r4-r6,lr} - adds r4, r0, 0 - ldrh r2, [r4, 0x4] - lsls r1, r2, 22 - lsrs r1, 22 - adds r1, 0x8 - ldr r3, =0x000003ff - adds r0, r3, 0 - ands r1, r0 - ldr r0, =0xfffffc00 - ands r0, r2 - orrs r0, r1 - strh r0, [r4, 0x4] - adds r0, r4, 0 - movs r1, 0x1 - bl sub_80A6980 - bl Random2 - movs r5, 0xFF - ands r5, r0 - movs r0, 0x80 - lsls r0, 1 - adds r6, r0, 0 - orrs r5, r6 - bl Random2 - ldr r1, =0x000001ff - ands r1, r0 - adds r0, r1, 0 - cmp r0, 0xFF - ble _0810807A - subs r0, r6, r0 - lsls r0, 16 - lsrs r1, r0, 16 -_0810807A: - strh r5, [r4, 0x30] - strh r1, [r4, 0x32] - ldr r0, =sub_8108098 - str r0, [r4, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8108034 - - thumb_func_start sub_8108098 -sub_8108098: @ 8108098 - push {r4,lr} - adds r2, r0, 0 - ldrh r0, [r2, 0x30] - ldrh r1, [r2, 0x34] - adds r3, r0, r1 - strh r3, [r2, 0x34] - ldrh r1, [r2, 0x32] - ldrh r4, [r2, 0x36] - adds r1, r4 - strh r1, [r2, 0x36] - movs r1, 0x1 - ands r1, r0 - cmp r1, 0 - beq _081080BC - lsls r0, r3, 16 - asrs r0, 24 - negs r0, r0 - b _081080C0 -_081080BC: - lsls r0, r3, 16 - asrs r0, 24 -_081080C0: - strh r0, [r2, 0x24] - ldrh r0, [r2, 0x36] - lsls r0, 16 - asrs r0, 24 - strh r0, [r2, 0x26] - ldrh r0, [r2, 0x2E] - adds r0, 0x1 - strh r0, [r2, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x15 - bne _081080DE - adds r0, r2, 0 - bl DestroyAnimSprite -_081080DE: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_8108098 - - thumb_func_start sub_81080E4 -sub_81080E4: @ 81080E4 - push {r4,lr} - lsls r0, 24 - lsrs r0, 24 - lsls r4, r0, 2 - adds r4, r0 - lsls r4, 3 - ldr r0, =gTasks - adds r4, r0 - movs r0, 0 - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x26] - ldr r2, =gSprites - movs r0, 0x26 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r0, [r0, 0x22] - strh r0, [r4, 0x12] - bl sub_8108384 - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0xA] - ldrh r0, [r4, 0x26] - lsls r0, 24 - lsrs r0, 24 - movs r1, 0 - bl sub_80A7270 - ldr r0, =sub_8108140 - str r0, [r4] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81080E4 - - thumb_func_start sub_8108140 -sub_8108140: @ 8108140 - push {r4-r6,lr} - sub sp, 0xC - lsls r0, 24 - lsrs r2, r0, 24 - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - ldr r1, =gTasks - adds r4, r0, r1 - movs r1, 0x8 - ldrsh r0, [r4, r1] - cmp r0, 0x7 - bls _0810815C - b _0810837A -_0810815C: - lsls r0, 2 - ldr r1, =_08108170 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .pool - .align 2, 0 -_08108170: - .4byte _08108190 - .4byte _081081B6 - .4byte _08108248 - .4byte _0810827E - .4byte _08108292 - .4byte _081082A0 - .4byte _08108320 - .4byte _0810836C -_08108190: - ldrh r1, [r4, 0x26] - lsls r1, 24 - lsrs r1, 24 - movs r3, 0x80 - lsls r3, 1 - movs r0, 0xE0 - str r0, [sp] - movs r0, 0x80 - lsls r0, 2 - str r0, [sp, 0x4] - movs r0, 0x20 - str r0, [sp, 0x8] - adds r0, r4, 0 - adds r2, r3, 0 - bl sub_80A805C - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] -_081081B6: - ldrh r0, [r4, 0xE] - adds r0, 0x1 - strh r0, [r4, 0xE] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _08108212 - movs r0, 0 - strh r0, [r4, 0xE] - ldrh r0, [r4, 0x10] - adds r0, 0x1 - strh r0, [r4, 0x10] - movs r1, 0x1 - ands r0, r1 - cmp r0, 0 - beq _08108200 - ldr r2, =gSprites - movs r0, 0x26 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - movs r1, 0x3 - strh r1, [r0, 0x24] - movs r0, 0x26 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r0, 0x22] - adds r1, 0x1 - strh r1, [r0, 0x22] - b _08108212 - .pool -_08108200: - ldr r2, =gSprites - movs r0, 0x26 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldr r1, =0x0000fffd - strh r1, [r0, 0x24] -_08108212: - adds r0, r4, 0 - bl sub_80A80C8 - lsls r0, 24 - lsrs r5, r0, 24 - cmp r5, 0 - beq _08108222 - b _0810837A -_08108222: - ldrh r0, [r4, 0x26] - lsls r0, 24 - lsrs r0, 24 - bl sub_80A7E6C - ldr r2, =gSprites - movs r0, 0x26 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - strh r5, [r0, 0x24] - strh r5, [r4, 0xE] - b _0810835C - .pool -_08108248: - ldrh r0, [r4, 0xE] - adds r0, 0x1 - strh r0, [r4, 0xE] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x4 - bgt _08108258 - b _0810837A -_08108258: - ldrh r1, [r4, 0x26] - lsls r1, 24 - lsrs r1, 24 - movs r3, 0x80 - lsls r3, 2 - movs r0, 0xC0 - lsls r0, 1 - str r0, [sp] - movs r0, 0xE0 - str r0, [sp, 0x4] - movs r0, 0x8 - str r0, [sp, 0x8] - adds r0, r4, 0 - movs r2, 0xE0 - bl sub_80A805C - movs r0, 0 - strh r0, [r4, 0xE] - b _0810835E -_0810827E: - adds r0, r4, 0 - bl sub_80A80C8 - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0 - bne _0810837A - strh r0, [r4, 0xE] - strh r0, [r4, 0x10] - b _0810835E -_08108292: - adds r0, r4, 0 - adds r1, r2, 0 - bl sub_8108408 - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] -_081082A0: - ldrh r0, [r4, 0xE] - adds r0, 0x1 - strh r0, [r4, 0xE] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _0810837A - movs r0, 0 - strh r0, [r4, 0xE] - ldrh r0, [r4, 0x10] - adds r0, 0x1 - strh r0, [r4, 0x10] - movs r1, 0x1 - ands r0, r1 - cmp r0, 0 - beq _081082D8 - ldr r2, =gSprites - movs r0, 0x26 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r0, 0x26] - adds r1, 0x2 - b _081082EA - .pool -_081082D8: - ldr r2, =gSprites - movs r0, 0x26 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r0, 0x26] - subs r1, 0x2 -_081082EA: - strh r1, [r0, 0x26] - movs r1, 0x10 - ldrsh r0, [r4, r1] - cmp r0, 0xA - bne _0810837A - ldrh r1, [r4, 0x26] - lsls r1, 24 - lsrs r1, 24 - movs r2, 0xC0 - lsls r2, 1 - movs r0, 0x80 - lsls r0, 1 - str r0, [sp] - str r0, [sp, 0x4] - movs r0, 0x8 - str r0, [sp, 0x8] - adds r0, r4, 0 - movs r3, 0xE0 - bl sub_80A805C - movs r0, 0 - strh r0, [r4, 0xE] - strh r0, [r4, 0x10] - b _0810835E - .pool -_08108320: - ldr r6, =gSprites - movs r0, 0x26 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r6 - ldrh r1, [r0, 0x22] - subs r1, 0x1 - strh r1, [r0, 0x22] - adds r0, r4, 0 - bl sub_80A80C8 - lsls r0, 24 - lsrs r5, r0, 24 - cmp r5, 0 - bne _0810837A - ldrh r0, [r4, 0x26] - lsls r0, 24 - lsrs r0, 24 - bl sub_80A7344 - movs r0, 0x26 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r6 - ldrh r1, [r4, 0x12] - strh r1, [r0, 0x22] -_0810835C: - strh r5, [r4, 0x10] -_0810835E: - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _0810837A - .pool -_0810836C: - movs r1, 0xC - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _0810837A - adds r0, r2, 0 - bl DestroyAnimVisualTask -_0810837A: - add sp, 0xC - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end sub_8108140 - - thumb_func_start sub_8108384 -sub_8108384: @ 8108384 - push {r4,r5,lr} - ldr r4, =gBattleAnimAttacker - ldrb r0, [r4] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _081083B8 - ldr r1, =gBattlerPartyIndexes - ldrb r0, [r4] - lsls r0, 1 - adds r0, r1 - ldrh r1, [r0] - movs r0, 0x64 - muls r1, r0 - ldr r0, =gPlayerParty - b _081083C8 - .pool -_081083B4: - adds r0, r2, 0 - b _081083FA -_081083B8: - ldr r1, =gBattlerPartyIndexes - ldrb r0, [r4] - lsls r0, 1 - adds r0, r1 - ldrh r1, [r0] - movs r0, 0x64 - muls r1, r0 - ldr r0, =gEnemyParty -_081083C8: - adds r5, r1, r0 - adds r0, r5, 0 - movs r1, 0x3A - bl GetMonData - adds r4, r0, 0 - lsls r4, 16 - adds r0, r5, 0 - movs r1, 0x39 - bl GetMonData - lsls r0, 16 - lsrs r3, r0, 16 - lsrs r4, 18 - movs r2, 0 -_081083E6: - adds r1, r2, 0x1 - adds r0, r4, 0 - muls r0, r1 - cmp r3, r0 - blt _081083B4 - lsls r0, r1, 24 - lsrs r2, r0, 24 - cmp r2, 0x2 - bls _081083E6 - movs r0, 0x3 -_081083FA: - pop {r4,r5} - pop {r1} - bx r1 - .pool - thumb_func_end sub_8108384 - - thumb_func_start sub_8108408 -sub_8108408: @ 8108408 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x14 - adds r7, r0, 0 - lsls r1, 24 - lsrs r1, 24 - str r1, [sp] - ldr r4, =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - mov r8, r0 - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r6, r0, 24 - movs r5, 0xAC - ldrb r0, [r4] - bl sub_80A82E4 - subs r0, 0x1 - lsls r0, 24 - lsrs r0, 24 - str r0, [sp, 0x8] - ldrh r1, [r7, 0xA] - movs r0, 0x4 - subs r0, r1 - lsls r0, 16 - lsrs r1, r0, 16 - cmp r0, 0 - bgt _08108458 - movs r1, 0x1 -_08108458: - movs r0, 0 - str r0, [sp, 0x4] - lsls r0, r1, 16 - mov r10, r8 - mov r9, r6 - mov r1, r10 - lsls r1, 4 - str r1, [sp, 0xC] - mov r1, r9 - lsls r1, 4 - str r1, [sp, 0x10] - asrs r0, 16 - mov r8, r0 -_08108472: - ldr r0, =gUnknown_08595268 - mov r1, r10 - mov r2, r9 - ldr r3, [sp, 0x8] - bl CreateSprite - lsls r0, 24 - lsrs r2, r0, 24 - lsls r6, r5, 16 - cmp r2, 0x40 - beq _081084DA - ldr r1, =gSprites - lsls r0, r2, 4 - adds r0, r2 - lsls r0, 2 - adds r5, r0, r1 - mov r0, sp - ldrh r0, [r0, 0x4] - strh r0, [r5, 0x30] - mov r1, sp - ldrh r1, [r1, 0xC] - strh r1, [r5, 0x32] - mov r0, sp - ldrh r0, [r0, 0x10] - strh r0, [r5, 0x34] - asrs r4, r6, 16 - adds r0, r4, 0 - movs r1, 0x40 - bl Cos - strh r0, [r5, 0x36] - adds r0, r4, 0 - movs r1, 0x40 - bl Sin - strh r0, [r5, 0x38] - mov r1, sp - ldrh r1, [r1] - strh r1, [r5, 0x3A] - movs r0, 0x2 - strh r0, [r5, 0x3C] - ldrh r1, [r7, 0xC] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - beq _081084D4 - adds r0, r5, 0 - bl sub_810851C -_081084D4: - ldrh r0, [r7, 0xC] - adds r0, 0x1 - strh r0, [r7, 0xC] -_081084DA: - mov r1, r8 - lsls r0, r1, 1 - asrs r1, r6, 16 - adds r1, r0 - lsls r1, 16 - movs r0, 0xFF - lsls r0, 16 - ands r0, r1 - lsrs r5, r0, 16 - ldr r1, [sp, 0x4] - lsls r0, r1, 16 - asrs r0, 16 - add r0, r8 - lsls r0, 16 - lsrs r1, r0, 16 - str r1, [sp, 0x4] - asrs r0, 16 - cmp r0, 0x13 - ble _08108472 - add sp, 0x14 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8108408 - - thumb_func_start sub_810851C -sub_810851C: @ 810851C - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0 - beq _0810852E - cmp r0, 0x1 - beq _08108564 - b _081085BE -_0810852E: - movs r2, 0x30 - ldrsh r0, [r4, r2] - movs r1, 0x6 - bl __modsi3 - lsls r0, 16 - asrs r0, 16 - lsls r1, r0, 1 - adds r1, r0 - ldrh r0, [r4, 0x36] - adds r1, r0 - strh r1, [r4, 0x36] - movs r1, 0x30 - ldrsh r0, [r4, r1] - movs r1, 0x3 - bl __modsi3 - lsls r0, 16 - asrs r0, 16 - lsls r1, r0, 1 - adds r1, r0 - ldrh r2, [r4, 0x38] - adds r1, r2 - strh r1, [r4, 0x38] - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] -_08108564: - ldrh r0, [r4, 0x36] - ldrh r1, [r4, 0x32] - adds r0, r1 - strh r0, [r4, 0x32] - ldrh r1, [r4, 0x38] - ldrh r2, [r4, 0x34] - adds r1, r2 - strh r1, [r4, 0x34] - lsls r0, 16 - asrs r0, 20 - strh r0, [r4, 0x20] - lsls r1, 16 - asrs r2, r1, 20 - strh r2, [r4, 0x22] - adds r0, 0x8 - lsls r0, 16 - movs r1, 0x80 - lsls r1, 17 - cmp r0, r1 - bhi _0810859A - adds r1, r2, 0 - movs r0, 0x8 - negs r0, r0 - cmp r1, r0 - blt _0810859A - cmp r1, 0x78 - ble _081085BE -_0810859A: - ldr r3, =gTasks - movs r0, 0x3C - ldrsh r1, [r4, r0] - lsls r1, 1 - movs r0, 0x3A - ldrsh r2, [r4, r0] - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - adds r1, r0 - adds r3, 0x8 - adds r1, r3 - ldrh r0, [r1] - subs r0, 0x1 - strh r0, [r1] - adds r0, r4, 0 - bl DestroySprite -_081085BE: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810851C - - thumb_func_start sub_81085C8 -sub_81085C8: @ 81085C8 - push {r4,lr} - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - ldr r0, =gTasks - adds r4, r1, r0 - bl sub_8108384 - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0xA] - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _08108600 - movs r0, 0x88 - strh r0, [r4, 0x10] - movs r0, 0x28 - b _08108606 - .pool -_08108600: - movs r0, 0x10 - strh r0, [r4, 0x10] - movs r0, 0x50 -_08108606: - strh r0, [r4, 0x14] - movs r0, 0x62 - strh r0, [r4, 0x12] - ldrh r0, [r4, 0x10] - adds r0, 0x31 - strh r0, [r4, 0x16] - movs r0, 0xA - ldrsh r1, [r4, r0] - lsls r0, r1, 2 - adds r0, r1 - adds r0, 0x5 - strh r0, [r4, 0x20] - ldr r0, =sub_810862C - str r0, [r4] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81085C8 - - thumb_func_start sub_810862C -sub_810862C: @ 810862C - push {r4-r7,lr} - mov r7, r8 - push {r7} - lsls r0, 24 - lsrs r1, r0, 24 - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 3 - ldr r7, =gTasks - adds r4, r0, r7 - movs r0, 0x8 - ldrsh r2, [r4, r0] - cmp r2, 0 - beq _08108654 - cmp r2, 0x1 - beq _08108704 - b _08108712 - .pool -_08108654: - ldrh r0, [r4, 0xC] - adds r0, 0x1 - strh r0, [r4, 0xC] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x2 - ble _0810866A - strh r2, [r4, 0xC] - adds r0, r4, 0 - bl sub_810871C -_0810866A: - movs r1, 0x1C - ldrsh r0, [r4, r1] - cmp r0, 0 - beq _081086E4 - movs r2, 0x22 - ldrsh r0, [r4, r2] - cmp r0, 0 - bne _081086E4 - ldr r5, =gBattleAnimArgs - movs r1, 0x1 - mov r8, r1 - mov r2, r8 - strh r2, [r5] - strh r0, [r5, 0x2] - movs r0, 0xC - strh r0, [r5, 0x4] - ldr r6, =sub_81152DC - adds r0, r6, 0 - movs r1, 0x50 - bl CreateTask - lsls r0, 24 - lsrs r2, r0, 24 - cmp r2, 0xFF - beq _081086B4 - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - adds r0, r7 - ldr r1, [r0] - adds r0, r2, 0 - bl _call_via_r1 - ldr r1, =gAnimVisualTaskCount - ldrb r0, [r1] - adds r0, 0x1 - strb r0, [r1] -_081086B4: - movs r0, 0x3 - strh r0, [r5] - adds r0, r6, 0 - movs r1, 0x50 - bl CreateTask - lsls r0, 24 - lsrs r2, r0, 24 - cmp r2, 0xFF - beq _081086E0 - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - adds r0, r7 - ldr r1, [r0] - adds r0, r2, 0 - bl _call_via_r1 - ldr r1, =gAnimVisualTaskCount - ldrb r0, [r1] - adds r0, 0x1 - strb r0, [r1] -_081086E0: - mov r0, r8 - strh r0, [r4, 0x22] -_081086E4: - movs r2, 0x1E - ldrsh r1, [r4, r2] - movs r2, 0x20 - ldrsh r0, [r4, r2] - cmp r1, r0 - blt _08108712 - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _08108712 - .pool -_08108704: - movs r2, 0x1A - ldrsh r0, [r4, r2] - cmp r0, 0 - bne _08108712 - adds r0, r1, 0 - bl DestroyAnimVisualTask -_08108712: - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end sub_810862C - - thumb_func_start sub_810871C -sub_810871C: @ 810871C - push {r4-r6,lr} - adds r4, r0, 0 - lsls r1, 24 - lsrs r6, r1, 24 - ldr r1, =gSineTable - movs r2, 0x18 - ldrsh r0, [r4, r2] - lsls r0, 1 - adds r0, r1 - movs r1, 0 - ldrsh r0, [r0, r1] - adds r0, 0x3 - asrs r0, 4 - ldrh r2, [r4, 0x14] - adds r0, r2 - lsls r0, 16 - lsrs r5, r0, 16 - ldr r0, =gUnknown_08595268 - movs r2, 0x16 - ldrsh r1, [r4, r2] - movs r2, 0 - movs r3, 0 - bl CreateSprite - lsls r0, 24 - lsrs r1, r0, 24 - cmp r1, 0x40 - beq _08108776 - ldr r3, =gSprites - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r1, r3, 0 - adds r1, 0x1C - adds r1, r0, r1 - ldr r2, =sub_81087C0 - str r2, [r1] - adds r0, r3 - strh r5, [r0, 0x38] - strh r6, [r0, 0x3A] - movs r1, 0x9 - strh r1, [r0, 0x3C] - ldrh r0, [r4, 0x1A] - adds r0, 0x1 - strh r0, [r4, 0x1A] -_08108776: - ldrh r0, [r4, 0x1E] - adds r0, 0x1 - strh r0, [r4, 0x1E] - ldrh r0, [r4, 0x18] - adds r0, 0x27 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x18] - movs r0, 0x16 - ldrsh r1, [r4, r0] - ldr r0, =0x41c64e6d - muls r0, r1 - ldr r1, =0x00003039 - adds r0, r1 - movs r2, 0x12 - ldrsh r1, [r4, r2] - bl __modsi3 - ldrh r1, [r4, 0x10] - adds r1, r0 - strh r1, [r4, 0x16] - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810871C - - thumb_func_start sub_81087C0 -sub_81087C0: @ 81087C0 - push {r4,r5,lr} - adds r5, r0, 0 - movs r1, 0x2E - ldrsh r0, [r5, r1] - cmp r0, 0 - bne _08108856 - ldrh r0, [r5, 0x22] - adds r0, 0x8 - strh r0, [r5, 0x22] - lsls r0, 16 - asrs r0, 16 - movs r2, 0x38 - ldrsh r1, [r5, r2] - cmp r0, r1 - blt _08108856 - ldr r2, =gTasks - movs r3, 0x3A - ldrsh r1, [r5, r3] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 3 - adds r0, r2 - movs r1, 0x1 - strh r1, [r0, 0x1C] - ldr r0, =gUnknown_08597388 - movs r2, 0x20 - ldrsh r1, [r5, r2] - movs r3, 0x22 - ldrsh r2, [r5, r3] - movs r3, 0x1 - bl CreateSprite - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x30] - cmp r0, 0x40 - beq _08108850 - movs r0, 0x30 - ldrsh r1, [r5, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - ldr r4, =gSprites - adds r0, r4 - movs r1, 0x3 - bl StartSpriteAffineAnim - movs r2, 0x30 - ldrsh r1, [r5, r2] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - ldrh r1, [r5, 0x3A] - strh r1, [r0, 0x3A] - movs r3, 0x30 - ldrsh r1, [r5, r3] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - ldrh r1, [r5, 0x3C] - strh r1, [r0, 0x3C] - movs r0, 0x30 - ldrsh r1, [r5, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r4, 0x1C - adds r0, r4 - ldr r1, =sub_810886C - str r1, [r0] -_08108850: - adds r0, r5, 0 - bl DestroySprite -_08108856: - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81087C0 - - thumb_func_start sub_810886C -sub_810886C: @ 810886C - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _081088D8 - movs r0, 0 - strh r0, [r4, 0x30] - adds r3, r4, 0 - adds r3, 0x3E - ldrb r2, [r3] - lsls r0, r2, 29 - lsrs r0, 31 - movs r1, 0x1 - eors r1, r0 - lsls r1, 2 - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r3] - ldrh r0, [r4, 0x32] - adds r0, 0x1 - strh r0, [r4, 0x32] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xC - bne _081088D8 - ldr r3, =gTasks - movs r0, 0x3C - ldrsh r1, [r4, r0] - lsls r1, 1 - movs r0, 0x3A - ldrsh r2, [r4, r0] - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - adds r1, r0 - adds r3, 0x8 - adds r1, r3 - ldrh r0, [r1] - subs r0, 0x1 - strh r0, [r1] - ldrb r0, [r4, 0x3] - lsls r0, 26 - lsrs r0, 27 - bl FreeOamMatrix - adds r0, r4, 0 - bl DestroySprite -_081088D8: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810886C - - thumb_func_start sub_81088E4 -sub_81088E4: @ 81088E4 - push {r4-r6,lr} - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - ldr r0, =gTasks - adds r5, r1, r0 - ldr r4, =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - movs r6, 0 - strh r0, [r5, 0xE] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x10] - ldrb r0, [r4] - bl GetBattlerSide - lsls r0, 24 - movs r2, 0x1 - negs r2, r2 - adds r1, r2, 0 - cmp r0, 0 - bne _08108928 - movs r1, 0x1 -_08108928: - strh r1, [r5, 0x16] - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _0810893C - movs r1, 0x16 - ldrsh r0, [r5, r1] - negs r0, r0 - strh r0, [r5, 0x16] -_0810893C: - movs r2, 0x16 - ldrsh r0, [r5, r2] - lsls r0, 3 - ldrh r1, [r5, 0xE] - adds r0, r1 - strh r0, [r5, 0x12] - movs r2, 0x16 - ldrsh r1, [r5, r2] - lsls r1, 3 - ldrh r0, [r5, 0x10] - subs r0, r1 - strh r0, [r5, 0x14] - ldr r0, =0x0000ffe0 - strh r0, [r5, 0x1A] - strh r6, [r5, 0xA] - strh r6, [r5, 0x8] - ldr r0, =sub_8108978 - str r0, [r5] - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81088E4 - - thumb_func_start sub_8108978 -sub_8108978: @ 8108978 - push {r4,lr} - lsls r0, 24 - lsrs r2, r0, 24 - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - ldr r1, =gTasks - adds r4, r0, r1 - movs r1, 0x8 - ldrsh r0, [r4, r1] - cmp r0, 0x6 - bls _08108992 - b _08108AB2 -_08108992: - lsls r0, 2 - ldr r1, =_081089A4 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .pool - .align 2, 0 -_081089A4: - .4byte _081089C0 - .4byte _081089D0 - .4byte _081089EA - .4byte _08108A2C - .4byte _08108A4E - .4byte _08108A7C - .4byte _08108AA2 -_081089C0: - adds r0, r4, 0 - bl sub_8108AC0 - movs r1, 0x1C - ldrsh r0, [r4, r1] - cmp r0, 0 - beq _08108AB8 - b _08108AAA -_081089D0: - adds r0, r4, 0 - bl sub_8108AC0 - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x10 - ble _08108AB8 - movs r0, 0 - strh r0, [r4, 0xA] - b _08108AAA -_081089EA: - adds r0, r4, 0 - bl sub_8108AC0 - movs r1, 0x16 - ldrsh r0, [r4, r1] - lsls r1, r0, 1 - adds r1, r0 - lsls r1, 1 - ldrh r0, [r4, 0x12] - adds r1, r0 - movs r2, 0 - strh r1, [r4, 0x12] - adds r1, 0x10 - lsls r1, 16 - movs r0, 0x88 - lsls r0, 17 - cmp r1, r0 - bls _08108AB8 - ldrh r0, [r4, 0x20] - adds r0, 0x1 - strh r0, [r4, 0x20] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x2 - ble _08108A28 - movs r0, 0x1 - strh r0, [r4, 0x22] - movs r0, 0x6 - strh r0, [r4, 0x8] - strh r2, [r4, 0xA] - b _08108AB8 -_08108A28: - strh r2, [r4, 0xA] - b _08108AAA -_08108A2C: - adds r0, r4, 0 - bl sub_8108AC0 - movs r0, 0x16 - ldrsh r1, [r4, r0] - lsls r1, 1 - ldrh r0, [r4, 0x14] - subs r0, r1 - strh r0, [r4, 0x14] - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x7 - ble _08108AB8 - b _08108AAA -_08108A4E: - adds r0, r4, 0 - bl sub_8108AC0 - movs r1, 0x16 - ldrsh r0, [r4, r1] - lsls r1, r0, 1 - adds r1, r0 - lsls r1, 1 - ldrh r0, [r4, 0x12] - subs r0, r1 - strh r0, [r4, 0x12] - adds r0, 0x10 - lsls r0, 16 - movs r1, 0x88 - lsls r1, 17 - cmp r0, r1 - bls _08108AB8 - ldrh r0, [r4, 0x20] - adds r0, 0x1 - strh r0, [r4, 0x20] - movs r0, 0 - strh r0, [r4, 0xA] - b _08108AAA -_08108A7C: - adds r0, r4, 0 - bl sub_8108AC0 - movs r0, 0x16 - ldrsh r1, [r4, r0] - lsls r1, 1 - ldrh r0, [r4, 0x14] - subs r0, r1 - strh r0, [r4, 0x14] - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x7 - ble _08108AB8 - movs r0, 0x2 - strh r0, [r4, 0x8] - b _08108AB8 -_08108AA2: - movs r1, 0x18 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _08108AB8 -_08108AAA: - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _08108AB8 -_08108AB2: - adds r0, r2, 0 - bl DestroyAnimVisualTask -_08108AB8: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_8108978 - - thumb_func_start sub_8108AC0 -sub_8108AC0: @ 8108AC0 - push {r4-r6,lr} - adds r6, r0, 0 - ldrh r0, [r6, 0xC] - adds r0, 0x1 - strh r0, [r6, 0xC] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _08108B1A - movs r0, 0 - strh r0, [r6, 0xC] - ldr r0, =gUnknown_08595268 - movs r2, 0xE - ldrsh r1, [r6, r2] - movs r3, 0x10 - ldrsh r2, [r6, r3] - movs r3, 0xA - bl CreateSprite - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x40 - beq _08108B1A - ldr r5, =gSprites - lsls r4, r0, 4 - adds r4, r0 - lsls r4, 2 - adds r0, r4, r5 - movs r1, 0x10 - strh r1, [r0, 0x2E] - ldrh r1, [r6, 0x12] - strh r1, [r0, 0x32] - ldrh r1, [r6, 0x14] - strh r1, [r0, 0x36] - ldrh r1, [r6, 0x1A] - strh r1, [r0, 0x38] - bl sub_80A68D4 - adds r5, 0x1C - adds r4, r5 - ldr r0, =sub_8108B2C - str r0, [r4] - ldrh r0, [r6, 0x18] - adds r0, 0x1 - strh r0, [r6, 0x18] -_08108B1A: - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8108AC0 - - thumb_func_start sub_8108B2C -sub_8108B2C: @ 8108B2C - push {r4-r6,lr} - adds r6, r0, 0 - bl TranslateAnimArc - lsls r0, 24 - cmp r0, 0 - beq _08108B86 - ldrh r0, [r6, 0x24] - ldrh r1, [r6, 0x20] - adds r0, r1 - strh r0, [r6, 0x20] - ldrh r0, [r6, 0x26] - ldrh r1, [r6, 0x22] - adds r0, r1 - strh r0, [r6, 0x22] - movs r0, 0x6 - strh r0, [r6, 0x2E] - bl Random2 - movs r4, 0x1F - adds r1, r4, 0 - ands r1, r0 - ldr r5, =0x0000fff0 - adds r1, r5 - ldrh r0, [r6, 0x20] - adds r1, r0 - strh r1, [r6, 0x32] - bl Random2 - ands r4, r0 - adds r4, r5 - ldrh r1, [r6, 0x22] - adds r4, r1 - strh r4, [r6, 0x36] - bl Random2 - movs r1, 0x7 - ands r1, r0 - mvns r1, r1 - strh r1, [r6, 0x38] - adds r0, r6, 0 - bl sub_80A68D4 - ldr r0, =sub_8108B94 - str r0, [r6, 0x1C] -_08108B86: - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8108B2C - - thumb_func_start sub_8108B94 -sub_8108B94: @ 8108B94 - push {r4-r6,lr} - adds r5, r0, 0 - bl TranslateAnimArc - lsls r0, 24 - cmp r0, 0 - beq _08108BD0 - movs r4, 0 - ldr r6, =gTasks -_08108BA6: - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r2, r0, r6 - ldr r1, [r2] - ldr r0, =sub_8108978 - cmp r1, r0 - bne _08108BC6 - movs r0, 0x1 - strh r0, [r2, 0x1C] - ldrh r0, [r2, 0x18] - subs r0, 0x1 - strh r0, [r2, 0x18] - adds r0, r5, 0 - bl DestroySprite -_08108BC6: - adds r0, r4, 0x1 - lsls r0, 16 - lsrs r4, r0, 16 - cmp r4, 0xF - bls _08108BA6 -_08108BD0: - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8108B94 - - thumb_func_start sub_8108BE0 -sub_8108BE0: @ 8108BE0 - ldr r2, =gBattleAnimArgs - ldrh r1, [r2] - strh r1, [r0, 0x20] - ldrh r1, [r2, 0x2] - strh r1, [r0, 0x22] - ldrh r1, [r2, 0x4] - strh r1, [r0, 0x2E] - ldrh r1, [r2, 0x6] - strh r1, [r0, 0x30] - ldrh r1, [r2, 0x8] - strh r1, [r0, 0x32] - ldrh r1, [r2, 0xA] - strh r1, [r0, 0x34] - ldr r1, =sub_8108C08 - str r1, [r0, 0x1C] - bx lr - .pool - thumb_func_end sub_8108BE0 - - thumb_func_start sub_8108C08 -sub_8108C08: @ 8108C08 - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x36] - ldrh r1, [r4, 0x2E] - subs r0, r1 - strh r0, [r4, 0x36] - movs r1, 0x36 - ldrsh r0, [r4, r1] - movs r1, 0xA - bl __divsi3 - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x30] - ldrh r2, [r4, 0x38] - adds r0, r2 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x38] - movs r1, 0x38 - ldrsh r0, [r4, r1] - movs r2, 0x32 - ldrsh r1, [r4, r2] - bl Sin - strh r0, [r4, 0x24] - ldrh r0, [r4, 0x34] - subs r0, 0x1 - strh r0, [r4, 0x34] - lsls r0, 16 - cmp r0, 0 - bne _08108C4C - adds r0, r4, 0 - bl DestroyAnimSprite -_08108C4C: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_8108C08 - - thumb_func_start sub_8108C54 -sub_8108C54: @ 8108C54 - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x30] - ldrh r1, [r4, 0x34] - adds r0, r1 - strh r0, [r4, 0x34] - ldrh r1, [r4, 0x32] - ldrh r2, [r4, 0x36] - adds r1, r2 - strh r1, [r4, 0x36] - lsls r0, 16 - asrs r0, 23 - strh r0, [r4, 0x24] - lsls r1, 16 - asrs r1, 23 - strh r1, [r4, 0x26] - ldrh r0, [r4, 0x2E] - subs r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - cmp r0, 0 - bne _08108C8C - adds r0, r4, 0 - bl FreeSpriteOamMatrix - adds r0, r4, 0 - bl DestroySprite -_08108C8C: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_8108C54 - - thumb_func_start sub_8108C94 -sub_8108C94: @ 8108C94 - push {r4,r5,lr} - adds r4, r0, 0 - movs r1, 0x1 - bl sub_80A69CC - ldr r5, =gBattleAnimTarget - ldrb r0, [r5] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x30] - ldrb r0, [r5] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x32] - ldr r1, =gBattleAnimArgs - ldrh r0, [r1, 0x4] - strh r0, [r4, 0x34] - ldrh r0, [r1, 0x6] - strh r0, [r4, 0x36] - ldr r0, =sub_8108CDC - str r0, [r4, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8108C94 - - thumb_func_start sub_8108CDC -sub_8108CDC: @ 8108CDC - push {r4-r6,lr} - adds r4, r0, 0 - movs r0, 0x30 - ldrsh r1, [r4, r0] - movs r2, 0x20 - ldrsh r0, [r4, r2] - subs r6, r1, r0 - movs r0, 0x32 - ldrsh r1, [r4, r0] - movs r2, 0x22 - ldrsh r0, [r4, r2] - subs r5, r1, r0 - movs r1, 0x2E - ldrsh r0, [r4, r1] - muls r0, r6 - movs r2, 0x34 - ldrsh r1, [r4, r2] - bl __divsi3 - strh r0, [r4, 0x24] - movs r1, 0x2E - ldrsh r0, [r4, r1] - muls r0, r5 - movs r2, 0x34 - ldrsh r1, [r4, r2] - bl __divsi3 - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x38] - adds r0, 0x1 - strh r0, [r4, 0x38] - lsls r0, 16 - asrs r0, 16 - movs r2, 0x36 - ldrsh r1, [r4, r2] - cmp r0, r1 - bne _08108D34 - movs r0, 0 - strh r0, [r4, 0x38] - adds r0, r4, 0 - adds r1, r6, 0 - adds r2, r5, 0 - bl sub_8108D54 -_08108D34: - movs r0, 0x34 - ldrsh r1, [r4, r0] - movs r2, 0x2E - ldrsh r0, [r4, r2] - cmp r1, r0 - bne _08108D46 - adds r0, r4, 0 - bl DestroyAnimSprite -_08108D46: - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end sub_8108CDC - - thumb_func_start sub_8108D54 -sub_8108D54: @ 8108D54 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x18 - adds r4, r1, 0 - adds r5, r2, 0 - movs r2, 0x2E - ldrsh r1, [r0, r2] - lsrs r2, r1, 31 - adds r1, r2 - lsls r1, 15 - lsrs r1, 16 - str r1, [sp] - ldrh r1, [r0, 0x24] - ldrh r3, [r0, 0x20] - adds r1, r3 - lsls r1, 16 - lsrs r1, 16 - mov r8, r1 - ldrh r1, [r0, 0x26] - ldrh r0, [r0, 0x22] - adds r1, r0 - lsls r1, 16 - lsrs r1, 16 - mov r10, r1 - bl Random2 - lsls r0, 16 - lsrs r0, 16 - movs r1, 0xA - bl __umodsi3 - adds r0, r5, r0 - subs r0, 0x5 - lsls r0, 16 - lsrs r0, 16 - mov r9, r0 - bl Random2 - negs r4, r4 - lsls r0, 16 - lsrs r0, 16 - movs r1, 0xA - bl __umodsi3 - adds r4, r0 - subs r4, 0x5 - lsls r4, 16 - lsrs r7, r4, 16 - movs r6, 0 - mov r0, r8 - lsls r0, 16 - mov r8, r0 - mov r1, r10 - lsls r1, 16 - str r1, [sp, 0xC] - ldr r2, [sp] - lsls r2, 16 - str r2, [sp, 0x10] - asrs r1, 16 - lsls r0, r7, 16 - asrs r5, r0, 16 - str r0, [sp, 0x14] - negs r3, r5 - str r3, [sp, 0x4] - asrs r0, r2, 16 - adds r1, r0 - lsls r1, 16 - mov r10, r1 -_08108DE2: - ldr r0, =gUnknown_08595310 - mov r2, r8 - asrs r1, r2, 16 - mov r3, r10 - asrs r2, r3, 16 - movs r3, 0x82 - bl CreateSprite - lsls r0, 24 - lsrs r2, r0, 24 - ldr r1, =gSprites - lsls r0, r2, 4 - adds r0, r2 - lsls r0, 2 - adds r4, r0, r1 - movs r0, 0x14 - strh r0, [r4, 0x2E] - mov r0, r9 - strh r0, [r4, 0x30] - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl sub_80A82E4 - subs r0, 0x1 - adds r1, r4, 0 - adds r1, 0x43 - strb r0, [r1] - cmp r5, 0 - bge _08108E30 - mov r1, sp - ldrh r1, [r1, 0x4] - strh r1, [r4, 0x32] - b _08108E32 - .pool -_08108E30: - strh r7, [r4, 0x32] -_08108E32: - lsls r0, r6, 16 - movs r2, 0x80 - lsls r2, 9 - adds r0, r2 - lsrs r6, r0, 16 - cmp r0, 0 - ble _08108DE2 - movs r6, 0 - ldr r3, [sp, 0xC] - asrs r1, r3, 16 - ldr r0, [sp, 0x14] - asrs r5, r0, 16 - negs r2, r5 - str r2, [sp, 0x8] - ldr r3, [sp, 0x10] - asrs r0, r3, 16 - subs r1, r0 - lsls r1, 16 - mov r10, r1 -_08108E58: - ldr r0, =gUnknown_08595310 - mov r2, r8 - asrs r1, r2, 16 - mov r3, r10 - asrs r2, r3, 16 - movs r3, 0x82 - bl CreateSprite - lsls r0, 24 - lsrs r2, r0, 24 - ldr r1, =gSprites - lsls r0, r2, 4 - adds r0, r2 - lsls r0, 2 - adds r4, r0, r1 - movs r0, 0x14 - strh r0, [r4, 0x2E] - mov r0, r9 - strh r0, [r4, 0x30] - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl sub_80A82E4 - subs r0, 0x1 - adds r1, r4, 0 - adds r1, 0x43 - strb r0, [r1] - cmp r5, 0 - ble _08108EA8 - mov r1, sp - ldrh r1, [r1, 0x8] - strh r1, [r4, 0x32] - b _08108EAA - .pool -_08108EA8: - strh r7, [r4, 0x32] -_08108EAA: - lsls r0, r6, 16 - movs r2, 0x80 - lsls r2, 9 - adds r0, r2 - lsrs r6, r0, 16 - cmp r0, 0 - ble _08108E58 - add sp, 0x18 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end sub_8108D54 - - thumb_func_start sub_8108EC8 -sub_8108EC8: @ 8108EC8 - push {r4,lr} - adds r4, r0, 0 - ldr r0, =gBattleAnimArgs - ldrh r0, [r0] - strh r0, [r4, 0x2E] - movs r0, 0x3C - strh r0, [r4, 0x30] - movs r0, 0x9 - strh r0, [r4, 0x32] - movs r0, 0x1E - strh r0, [r4, 0x34] - movs r0, 0xFE - lsls r0, 8 - strh r0, [r4, 0x36] - ldr r1, =DestroyAnimSprite - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - ldr r1, =sub_80A634C - str r1, [r4, 0x1C] - adds r0, r4, 0 - bl _call_via_r1 - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8108EC8 - - thumb_func_start sub_8108F08 -sub_8108F08: @ 8108F08 - push {r4,r5,lr} - adds r4, r0, 0 - ldr r5, =gBattleAnimArgs - movs r0, 0 - ldrsh r1, [r5, r0] - adds r0, r4, 0 - bl sub_80A6864 - ldrh r0, [r5, 0x2] - ldrh r1, [r4, 0x22] - adds r0, r1 - strh r0, [r4, 0x22] - ldrh r0, [r5, 0x8] - strh r0, [r4, 0x2E] - ldrh r0, [r5, 0x4] - strh r0, [r4, 0x30] - ldrh r0, [r5, 0x6] - strh r0, [r4, 0x32] - ldr r0, =sub_80A656C - str r0, [r4, 0x1C] - ldr r1, =DestroyAnimSprite - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8108F08 - - thumb_func_start sub_8108F4C -sub_8108F4C: @ 8108F4C - push {r4,lr} - adds r4, r0, 0 - bl sub_80A6838 - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _08108F88 - ldr r2, =gBattleAnimArgs - ldrh r0, [r4, 0x20] - ldrh r1, [r2] - subs r0, r1 - strh r0, [r4, 0x20] - ldrh r0, [r2, 0x2] - ldrh r1, [r4, 0x22] - adds r0, r1 - strh r0, [r4, 0x22] - ldrh r0, [r2, 0x8] - negs r0, r0 - strh r0, [r4, 0x32] - adds r1, r2, 0 - b _08108F9E - .pool -_08108F88: - ldr r1, =gBattleAnimArgs - ldrh r0, [r1] - ldrh r2, [r4, 0x20] - adds r0, r2 - strh r0, [r4, 0x20] - ldrh r0, [r1, 0x2] - ldrh r2, [r4, 0x22] - adds r0, r2 - strh r0, [r4, 0x22] - ldrh r0, [r1, 0x8] - strh r0, [r4, 0x32] -_08108F9E: - ldrh r0, [r1, 0x4] - strh r0, [r4, 0x30] - ldrh r0, [r1, 0x6] - strh r0, [r4, 0x36] - ldrh r0, [r1, 0xA] - strh r0, [r4, 0x34] - ldr r0, =sub_8109028 - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8108F4C - - thumb_func_start sub_8108FBC -sub_8108FBC: @ 8108FBC - push {r4,lr} - adds r4, r0, 0 - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _08108FF0 - ldr r2, =gBattleAnimArgs - ldrh r0, [r4, 0x20] - ldrh r1, [r2] - subs r0, r1 - strh r0, [r4, 0x20] - ldrh r0, [r2, 0x2] - ldrh r1, [r4, 0x22] - adds r0, r1 - strh r0, [r4, 0x22] - ldrh r0, [r2, 0x8] - strh r0, [r4, 0x32] - adds r1, r2, 0 - b _08109008 - .pool -_08108FF0: - ldr r1, =gBattleAnimArgs - ldrh r0, [r1] - ldrh r2, [r4, 0x20] - adds r0, r2 - strh r0, [r4, 0x20] - ldrh r0, [r1, 0x2] - ldrh r2, [r4, 0x22] - adds r0, r2 - strh r0, [r4, 0x22] - ldrh r0, [r1, 0x8] - negs r0, r0 - strh r0, [r4, 0x32] -_08109008: - ldrh r0, [r1, 0x4] - strh r0, [r4, 0x30] - ldrh r0, [r1, 0x6] - strh r0, [r4, 0x36] - ldrh r0, [r1, 0xA] - strh r0, [r4, 0x34] - ldr r0, =sub_8109028 - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8108FBC - - thumb_func_start sub_8109028 -sub_8109028: @ 8109028 - push {lr} - adds r2, r0, 0 - ldrh r0, [r2, 0x2E] - adds r0, 0x1 - strh r0, [r2, 0x2E] - lsls r0, 16 - asrs r0, 16 - movs r3, 0x36 - ldrsh r1, [r2, r3] - cmp r0, r1 - bge _0810904E - ldrh r0, [r2, 0x32] - ldrh r1, [r2, 0x24] - adds r0, r1 - strh r0, [r2, 0x24] - ldrh r0, [r2, 0x34] - ldrh r3, [r2, 0x26] - adds r0, r3 - strh r0, [r2, 0x26] -_0810904E: - movs r0, 0x2E - ldrsh r1, [r2, r0] - movs r3, 0x30 - ldrsh r0, [r2, r3] - cmp r1, r0 - bne _08109060 - adds r0, r2, 0 - bl move_anim_8074EE0 -_08109060: - pop {r0} - bx r0 - thumb_func_end sub_8109028 - - thumb_func_start sub_8109064 -sub_8109064: @ 8109064 - push {r4,lr} - adds r4, r0, 0 - bl sub_80A6838 - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _08109090 - ldr r0, =gBattleAnimArgs - ldrh r1, [r4, 0x20] - ldrh r2, [r0] - subs r1, r2 - strh r1, [r4, 0x20] - b _081090A2 - .pool -_08109090: - ldr r0, =gBattleAnimArgs - ldrh r1, [r0] - ldrh r2, [r4, 0x20] - adds r1, r2 - strh r1, [r4, 0x20] - adds r2, r4, 0 - adds r2, 0x43 - movs r1, 0x8 - strb r1, [r2] -_081090A2: - adds r2, r0, 0 - ldrh r0, [r2, 0x2] - ldrh r1, [r4, 0x22] - adds r0, r1 - movs r1, 0 - strh r0, [r4, 0x22] - ldrh r0, [r2, 0x4] - strh r0, [r4, 0x2E] - ldrh r0, [r2, 0x6] - strh r0, [r4, 0x30] - ldrh r0, [r2, 0x8] - strh r0, [r4, 0x32] - ldrh r0, [r2, 0xA] - strh r0, [r4, 0x34] - ldrh r0, [r2, 0xC] - strh r0, [r4, 0x36] - strh r1, [r4, 0x38] - ldr r0, =sub_81090D8 - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8109064 - - thumb_func_start sub_81090D8 -sub_81090D8: @ 81090D8 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x34 - ldrsh r0, [r4, r1] - cmp r0, 0 - beq _08109160 - movs r2, 0x38 - ldrsh r1, [r4, r2] - ldr r0, =0x00002710 - cmp r1, r0 - ble _081090F6 - adds r1, r4, 0 - adds r1, 0x43 - movs r0, 0x1 - strb r0, [r1] -_081090F6: - movs r1, 0x2E - ldrsh r0, [r4, r1] - ldrh r1, [r4, 0x38] - lsls r1, 16 - asrs r1, 24 - ldrh r2, [r4, 0x30] - adds r1, r2 - lsls r1, 16 - asrs r1, 16 - bl Sin - strh r0, [r4, 0x24] - movs r1, 0x2E - ldrsh r0, [r4, r1] - ldrh r1, [r4, 0x38] - lsls r1, 16 - asrs r1, 24 - ldrh r2, [r4, 0x30] - adds r1, r2 - lsls r1, 16 - asrs r1, 16 - bl Cos - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x32] - ldrh r2, [r4, 0x2E] - adds r1, r0, r2 - strh r1, [r4, 0x2E] - ldrh r0, [r4, 0x36] - ldrh r2, [r4, 0x38] - adds r0, r2 - strh r0, [r4, 0x38] - lsls r0, r1, 16 - asrs r0, 16 - cmp r0, 0xFF - ble _0810914C - ldr r2, =0xffffff00 - b _08109154 - .pool -_0810914C: - cmp r0, 0 - bge _08109158 - movs r2, 0x80 - lsls r2, 1 -_08109154: - adds r0, r1, r2 - strh r0, [r4, 0x2E] -_08109158: - ldrh r0, [r4, 0x34] - subs r0, 0x1 - strh r0, [r4, 0x34] - b _08109166 -_08109160: - adds r0, r4, 0 - bl move_anim_8074EE0 -_08109166: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_81090D8 - - thumb_func_start sub_810916C -sub_810916C: @ 810916C - push {lr} - movs r1, 0 - strh r1, [r0, 0x20] - strh r1, [r0, 0x22] - movs r1, 0x3C - strh r1, [r0, 0x2E] - movs r1, 0x8C - strh r1, [r0, 0x32] - movs r1, 0x50 - strh r1, [r0, 0x36] - ldr r1, =sub_80A6EEC - str r1, [r0, 0x1C] - ldr r1, =DestroyAnimSprite - bl StoreSpriteCallbackInData6 - pop {r0} - bx r0 - .pool - thumb_func_end sub_810916C - - thumb_func_start sub_8109198 -sub_8109198: @ 8109198 - push {r4-r6,lr} - adds r6, r0, 0 - ldr r5, =gBattleAnimAttacker - ldrb r0, [r5] - bl GetBattlerSide - adds r4, r0, 0 - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - bl GetBattlerSide - lsls r4, 24 - lsls r0, 24 - cmp r4, r0 - bne _081091DE - movs r0, 0x2 - bl GetBattlerAtPosition - ldrb r1, [r5] - lsls r0, 24 - lsrs r0, 24 - cmp r1, r0 - beq _081091D6 - movs r0, 0x3 - bl GetBattlerAtPosition - ldrb r1, [r5] - lsls r0, 24 - lsrs r0, 24 - cmp r1, r0 - bne _081091DE -_081091D6: - ldr r1, =gBattleAnimArgs - ldrh r0, [r1, 0x4] - negs r0, r0 - strh r0, [r1, 0x4] -_081091DE: - ldr r1, =sub_80A7938 - str r1, [r6, 0x1C] - adds r0, r6, 0 - bl _call_via_r1 - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8109198 - - thumb_func_start sub_8109200 -sub_8109200: @ 8109200 - ldr r2, =gBattleAnimArgs - ldrh r1, [r2] - negs r1, r1 - strh r1, [r2] - ldrh r1, [r2, 0x4] - negs r1, r1 - strh r1, [r2, 0x4] - ldr r1, =sub_80A7938 - str r1, [r0, 0x1C] - bx lr - .pool - thumb_func_end sub_8109200 - - thumb_func_start sub_810921C -sub_810921C: @ 810921C - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x1 - bl sub_80A69CC - ldr r0, =gBattleAnimArgs - ldrh r0, [r0, 0x4] - movs r1, 0 - strh r0, [r4, 0x3C] - strh r1, [r4, 0x2E] - ldr r0, =sub_8109244 - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810921C - - thumb_func_start sub_8109244 -sub_8109244: @ 8109244 - push {r4,r5,lr} - adds r5, r0, 0 - bl sub_8109338 - ldrh r0, [r5, 0x2E] - adds r0, 0x1 - strh r0, [r5, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x12 - bne _0810928E - movs r0, 0x19 - strh r0, [r5, 0x2E] - ldrh r0, [r5, 0x20] - strh r0, [r5, 0x30] - ldr r4, =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x32] - ldrh r0, [r5, 0x22] - strh r0, [r5, 0x34] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x36] - adds r0, r5, 0 - bl InitAnimLinearTranslation - ldr r0, =sub_810929C - str r0, [r5, 0x1C] -_0810928E: - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8109244 - - thumb_func_start sub_810929C -sub_810929C: @ 810929C - push {r4-r6,lr} - adds r6, r0, 0 - bl TranslateAnimLinear - lsls r0, 24 - cmp r0, 0 - beq _081092E4 - movs r4, 0 - strh r4, [r6, 0x2E] - ldr r5, =gBattleAnimTarget - ldrb r0, [r5] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r6, 0x20] - ldrb r0, [r5] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r6, 0x22] - strh r4, [r6, 0x26] - strh r4, [r6, 0x24] - ldr r1, =sub_8109314 - str r1, [r6, 0x1C] - adds r0, r6, 0 - bl _call_via_r1 - b _0810930E - .pool -_081092E4: - movs r1, 0x3C - ldrsh r0, [r6, r1] - movs r1, 0x1C - bl Sin - ldrh r1, [r6, 0x24] - adds r0, r1 - strh r0, [r6, 0x24] - movs r1, 0x3C - ldrsh r0, [r6, r1] - movs r1, 0x1C - bl Cos - ldrh r1, [r6, 0x26] - adds r0, r1 - strh r0, [r6, 0x26] - ldrh r0, [r6, 0x3C] - adds r0, 0x14 - movs r1, 0xFF - ands r0, r1 - strh r0, [r6, 0x3C] -_0810930E: - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end sub_810929C - - thumb_func_start sub_8109314 -sub_8109314: @ 8109314 - push {r4,lr} - adds r4, r0, 0 - bl sub_8109338 - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1F - bne _08109330 - adds r0, r4, 0 - bl DestroyAnimSprite -_08109330: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_8109314 - - thumb_func_start sub_8109338 -sub_8109338: @ 8109338 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x3C - ldrsh r0, [r4, r1] - movs r1, 0x1C - bl Sin - strh r0, [r4, 0x24] - movs r1, 0x3C - ldrsh r0, [r4, r1] - movs r1, 0x1C - bl Cos - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x3C] - adds r0, 0x14 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x3C] - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_8109338 - - thumb_func_start sub_8109364 -sub_8109364: @ 8109364 - push {r4,lr} - adds r4, r0, 0 - ldr r1, =gBattleAnimArgs - ldrh r0, [r1] - ldrh r2, [r4, 0x20] - adds r0, r2 - strh r0, [r4, 0x20] - ldrh r0, [r1, 0x2] - ldrh r2, [r4, 0x22] - adds r0, r2 - strh r0, [r4, 0x22] - ldrh r0, [r1, 0x4] - strh r0, [r4, 0x2E] - ldrh r0, [r1, 0x6] - strh r0, [r4, 0x30] - ldrh r0, [r1, 0x8] - strh r0, [r4, 0x32] - ldr r1, =DestroyAnimSprite - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - ldr r0, =sub_80A653C - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8109364 - - thumb_func_start sub_81093A4 -sub_81093A4: @ 81093A4 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x1 - bl sub_80A69CC - ldr r1, =gBattleAnimArgs - ldrh r0, [r1, 0x4] - strh r0, [r4, 0x30] - ldrh r0, [r1, 0x6] - strh r0, [r4, 0x2E] - adds r2, r4, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] - ldr r0, =sub_80A64B0 - str r0, [r4, 0x1C] - ldr r1, =sub_81093E4 - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81093A4 - - thumb_func_start sub_81093E4 -sub_81093E4: @ 81093E4 - push {lr} - adds r3, r0, 0 - adds r3, 0x3E - ldrb r2, [r3] - movs r1, 0x5 - negs r1, r1 - ands r1, r2 - strb r1, [r3] - ldrh r1, [r0, 0x30] - movs r2, 0 - strh r1, [r0, 0x2E] - strh r2, [r0, 0x30] - ldr r1, =sub_810940C - str r1, [r0, 0x1C] - bl _call_via_r1 - pop {r0} - bx r0 - .pool - thumb_func_end sub_81093E4 - - thumb_func_start sub_810940C -sub_810940C: @ 810940C - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x30 - ldrsh r0, [r4, r1] - ldrh r1, [r4, 0x32] - lsls r1, 16 - asrs r1, 24 - bl Sin - strh r0, [r4, 0x24] - movs r1, 0x30 - ldrsh r0, [r4, r1] - ldrh r1, [r4, 0x32] - lsls r1, 16 - asrs r1, 24 - bl Cos - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x30] - adds r0, 0xA - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x30] - ldrh r0, [r4, 0x32] - adds r0, 0xD0 - strh r0, [r4, 0x32] - ldrh r0, [r4, 0x2E] - subs r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - asrs r0, 16 - movs r1, 0x1 - negs r1, r1 - cmp r0, r1 - bne _08109458 - adds r0, r4, 0 - bl DestroyAnimSprite -_08109458: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_810940C - - thumb_func_start sub_8109460 -sub_8109460: @ 8109460 - push {r4,r5,lr} - lsls r0, 24 - lsrs r0, 24 - lsls r4, r0, 2 - adds r4, r0 - lsls r4, 3 - ldr r0, =gTasks - adds r4, r0 - movs r0, 0 - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r0, 24 - movs r5, 0 - strh r0, [r4, 0x26] - strh r5, [r4, 0x8] - strh r5, [r4, 0xA] - strh r5, [r4, 0xC] - strh r5, [r4, 0xE] - ldr r2, =gSprites - movs r0, 0x26 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r0, [r0, 0x22] - strh r0, [r4, 0x10] - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x12] - strh r5, [r4, 0x14] - ldrh r0, [r4, 0x26] - lsls r0, 24 - lsrs r0, 24 - movs r1, 0 - bl sub_80A7270 - ldr r0, =sub_81094D0 - str r0, [r4] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8109460 - - thumb_func_start sub_81094D0 -sub_81094D0: @ 81094D0 - push {r4,r5,lr} - sub sp, 0xC - lsls r0, 24 - lsrs r5, r0, 24 - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - ldr r1, =gTasks - adds r4, r0, r1 - movs r1, 0x8 - ldrsh r0, [r4, r1] - cmp r0, 0x6 - bls _081094EC - b _081097AA -_081094EC: - lsls r0, 2 - ldr r1, =_08109500 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .pool - .align 2, 0 -_08109500: - .4byte _0810951C - .4byte _08109542 - .4byte _081095F4 - .4byte _08109654 - .4byte _08109672 - .4byte _08109748 - .4byte _0810979C -_0810951C: - ldrh r1, [r4, 0x26] - lsls r1, 24 - lsrs r1, 24 - movs r3, 0x80 - lsls r3, 1 - movs r0, 0xE0 - str r0, [sp] - movs r0, 0x80 - lsls r0, 2 - str r0, [sp, 0x4] - movs r0, 0x20 - str r0, [sp, 0x8] - adds r0, r4, 0 - adds r2, r3, 0 - bl sub_80A805C - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] -_08109542: - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _0810958A - movs r0, 0 - strh r0, [r4, 0xA] - ldrh r0, [r4, 0xC] - adds r0, 0x1 - strh r0, [r4, 0xC] - movs r1, 0x1 - ands r0, r1 - cmp r0, 0 - beq _08109578 - ldr r2, =gSprites - movs r0, 0x26 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - movs r1, 0x3 - b _08109588 - .pool -_08109578: - ldr r2, =gSprites - movs r0, 0x26 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldr r1, =0x0000fffd -_08109588: - strh r1, [r0, 0x24] -_0810958A: - movs r1, 0x12 - ldrsh r0, [r4, r1] - cmp r0, 0 - beq _081095B8 - ldrh r0, [r4, 0xE] - adds r0, 0x1 - strh r0, [r4, 0xE] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x4 - ble _081095B8 - movs r0, 0 - strh r0, [r4, 0xE] - ldr r2, =gSprites - movs r0, 0x26 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r0, 0x22] - adds r1, 0x1 - strh r1, [r0, 0x22] -_081095B8: - adds r0, r4, 0 - bl sub_80A80C8 - lsls r0, 24 - lsrs r5, r0, 24 - cmp r5, 0 - beq _081095C8 - b _081097AA -_081095C8: - ldrh r0, [r4, 0x26] - lsls r0, 24 - lsrs r0, 24 - bl sub_80A7E6C - ldr r2, =gSprites - movs r0, 0x26 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - strh r5, [r0, 0x24] - strh r5, [r4, 0xA] - strh r5, [r4, 0xC] - strh r5, [r4, 0xE] - b _08109790 - .pool -_081095F4: - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x4 - bgt _08109604 - b _081097AA -_08109604: - movs r1, 0x12 - ldrsh r0, [r4, r1] - cmp r0, 0 - beq _0810962E - ldrh r1, [r4, 0x26] - lsls r1, 24 - lsrs r1, 24 - movs r3, 0x80 - lsls r3, 2 - movs r0, 0xC0 - lsls r0, 1 - str r0, [sp] - movs r0, 0xF0 - str r0, [sp, 0x4] - movs r0, 0x6 - str r0, [sp, 0x8] - adds r0, r4, 0 - movs r2, 0xE0 - bl sub_80A805C - b _0810964E -_0810962E: - ldrh r1, [r4, 0x26] - lsls r1, 24 - lsrs r1, 24 - movs r3, 0x80 - lsls r3, 2 - movs r0, 0xC0 - lsls r0, 1 - str r0, [sp] - movs r0, 0xC0 - str r0, [sp, 0x4] - movs r0, 0x6 - str r0, [sp, 0x8] - adds r0, r4, 0 - movs r2, 0xE0 - bl sub_80A805C -_0810964E: - movs r0, 0 - strh r0, [r4, 0xA] - b _08109790 -_08109654: - adds r0, r4, 0 - bl sub_80A80C8 - lsls r0, 24 - cmp r0, 0 - beq _08109662 - b _081097AA -_08109662: - ldrh r0, [r4, 0x26] - lsls r0, 24 - lsrs r0, 24 - adds r1, r5, 0 - movs r2, 0x6 - bl sub_81097B4 - b _08109790 -_08109672: - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _081096C0 - movs r0, 0 - strh r0, [r4, 0xA] - ldrh r0, [r4, 0xC] - adds r0, 0x1 - strh r0, [r4, 0xC] - movs r1, 0x1 - ands r0, r1 - cmp r0, 0 - beq _081096AC - ldr r2, =gSprites - movs r0, 0x26 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r0, 0x26] - adds r1, 0x3 - b _081096BE - .pool -_081096AC: - ldr r2, =gSprites - movs r0, 0x26 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r0, 0x26] - subs r1, 0x3 -_081096BE: - strh r1, [r0, 0x26] -_081096C0: - ldrh r0, [r4, 0xE] - adds r0, 0x1 - strh r0, [r4, 0xE] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x18 - ble _081097AA - movs r1, 0x12 - ldrsh r0, [r4, r1] - cmp r0, 0 - beq _081096FC - ldrh r1, [r4, 0x26] - lsls r1, 24 - lsrs r1, 24 - movs r2, 0xC0 - lsls r2, 1 - movs r0, 0x80 - lsls r0, 1 - str r0, [sp] - str r0, [sp, 0x4] - movs r0, 0x8 - str r0, [sp, 0x8] - adds r0, r4, 0 - movs r3, 0xF0 - bl sub_80A805C - b _0810971A - .pool -_081096FC: - ldrh r1, [r4, 0x26] - lsls r1, 24 - lsrs r1, 24 - movs r2, 0xC0 - lsls r2, 1 - movs r0, 0x80 - lsls r0, 1 - str r0, [sp] - str r0, [sp, 0x4] - movs r0, 0x8 - str r0, [sp, 0x8] - adds r0, r4, 0 - movs r3, 0xC0 - bl sub_80A805C -_0810971A: - ldrh r1, [r4, 0xC] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - beq _08109738 - ldr r2, =gSprites - movs r0, 0x26 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r0, 0x26] - subs r1, 0x3 - strh r1, [r0, 0x26] -_08109738: - movs r0, 0 - strh r0, [r4, 0xA] - strh r0, [r4, 0xC] - strh r0, [r4, 0xE] - b _08109790 - .pool -_08109748: - movs r1, 0x12 - ldrsh r0, [r4, r1] - cmp r0, 0 - beq _08109764 - ldr r2, =gSprites - movs r0, 0x26 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r0, 0x22] - subs r1, 0x1 - strh r1, [r0, 0x22] -_08109764: - adds r0, r4, 0 - bl sub_80A80C8 - lsls r0, 24 - lsrs r5, r0, 24 - cmp r5, 0 - bne _081097AA - ldr r2, =gSprites - movs r0, 0x26 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r4, 0x10] - strh r1, [r0, 0x22] - ldrh r0, [r4, 0x26] - lsls r0, 24 - lsrs r0, 24 - bl sub_80A7344 - strh r5, [r4, 0xC] -_08109790: - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _081097AA - .pool -_0810979C: - movs r1, 0x14 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _081097AA - adds r0, r5, 0 - bl DestroyAnimVisualTask -_081097AA: - add sp, 0xC - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_81094D0 - - thumb_func_start sub_81097B4 -sub_81097B4: @ 81097B4 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0xC - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - lsls r1, 24 - lsrs r7, r1, 24 - lsls r2, 24 - lsrs r2, 24 - mov r8, r2 - adds r0, r4, 0 - bl sub_8109930 - lsls r0, 16 - lsrs r0, 16 - mov r9, r0 - ldr r1, =gSprites - lsls r0, r4, 4 - adds r0, r4 - lsls r0, 2 - adds r0, r1 - ldrh r4, [r0, 0x20] - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _0810980C - adds r0, r4, 0 - subs r0, 0xC - lsls r0, 16 - lsrs r4, r0, 16 - movs r0, 0x1 - b _08109816 - .pool -_0810980C: - adds r0, r4, 0 - adds r0, 0x10 - lsls r0, 16 - lsrs r4, r0, 16 - movs r0, 0xFF -_08109816: - movs r6, 0 - movs r5, 0 - lsls r4, 16 - str r4, [sp, 0x8] - mov r1, r9 - lsls r1, 16 - str r1, [sp, 0x4] - ldr r2, =gUnknown_085955CC - mov r9, r2 - lsls r0, 24 - asrs r0, 24 - str r0, [sp] - mov r3, r8 - lsls r3, 1 - mov r10, r3 -_08109834: - ldr r0, =gUnknown_085955B4 - ldr r2, [sp, 0x8] - asrs r1, r2, 16 - ldr r3, [sp, 0x4] - asrs r2, r3, 16 - movs r3, 0x2 - bl CreateSprite - lsls r0, 24 - lsrs r2, r0, 24 - cmp r2, 0x40 - beq _081098B6 - ldr r1, =gSprites - lsls r0, r2, 4 - adds r0, r2 - lsls r0, 2 - adds r4, r0, r1 - ldrh r2, [r4, 0x4] - lsls r1, r2, 22 - lsrs r1, 22 - lsls r0, r5, 2 - adds r0, 0x40 - adds r1, r0 - ldr r3, =0x000003ff - adds r0, r3, 0 - ands r1, r0 - ldr r3, =0xfffffc00 - adds r0, r3, 0 - ands r2, r0 - orrs r2, r1 - strh r2, [r4, 0x4] - adds r0, r5, 0x1 - lsls r0, 16 - lsrs r5, r0, 16 - cmp r5, 0x4 - bls _0810987E - movs r5, 0 -_0810987E: - lsls r2, r6, 2 - mov r1, r9 - adds r0, r2, r1 - ldrh r0, [r0] - ldr r3, [sp] - adds r1, r0, 0 - muls r1, r3 - lsls r1, 16 - asrs r1, 16 - ldr r0, =gUnknown_085955CC+2 - adds r2, r0 - movs r3, 0 - ldrsh r2, [r2, r3] - adds r0, r4, 0 - bl sub_8109984 - strh r7, [r4, 0x3A] - mov r0, r8 - strh r0, [r4, 0x3C] - lsls r0, r7, 2 - adds r0, r7 - lsls r0, 3 - add r0, r10 - ldr r1, =gTasks + 0x8 - adds r0, r1 - ldrh r1, [r0] - adds r1, 0x1 - strh r1, [r0] -_081098B6: - adds r0, r6, 0x1 - lsls r0, 16 - lsrs r6, r0, 16 - cmp r6, 0x6 - bls _08109834 - add sp, 0xC - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81097B4 - - thumb_func_start sub_81098EC -sub_81098EC: @ 81098EC - push {r4,lr} - adds r4, r0, 0 - bl sub_81099A0 - adds r0, r4, 0 - adds r0, 0x3E - ldrb r1, [r0] - movs r0, 0x4 - ands r0, r1 - cmp r0, 0 - beq _08109926 - ldr r3, =gTasks - movs r0, 0x3C - ldrsh r1, [r4, r0] - lsls r1, 1 - movs r0, 0x3A - ldrsh r2, [r4, r0] - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - adds r1, r0 - adds r3, 0x8 - adds r1, r3 - ldrh r0, [r1] - subs r0, 0x1 - strh r0, [r1] - adds r0, r4, 0 - bl DestroySprite -_08109926: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81098EC - - thumb_func_start sub_8109930 -sub_8109930: @ 8109930 - push {r4,lr} - lsls r0, 24 - lsrs r0, 24 - ldr r2, =gSprites - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r2 - ldrh r2, [r1, 0x26] - ldrh r0, [r1, 0x22] - adds r2, r0 - adds r1, 0x29 - movs r0, 0 - ldrsb r0, [r1, r0] - adds r0, r2 - lsls r0, 16 - lsrs r4, r0, 16 - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _08109970 - lsls r0, r4, 16 - movs r1, 0x94 - lsls r1, 15 - b _08109976 - .pool -_08109970: - lsls r0, r4, 16 - movs r1, 0xB0 - lsls r1, 14 -_08109976: - adds r0, r1 - lsrs r4, r0, 16 - adds r0, r4, 0 - pop {r4} - pop {r1} - bx r1 - thumb_func_end sub_8109930 - - thumb_func_start sub_8109984 -sub_8109984: @ 8109984 - movs r3, 0 - strh r3, [r0, 0x2E] - strh r3, [r0, 0x30] - ldrh r3, [r0, 0x20] - lsls r3, 3 - strh r3, [r0, 0x32] - ldrh r3, [r0, 0x22] - lsls r3, 3 - strh r3, [r0, 0x34] - lsls r1, 3 - strh r1, [r0, 0x36] - lsls r2, 3 - strh r2, [r0, 0x38] - bx lr - thumb_func_end sub_8109984 - - thumb_func_start sub_81099A0 -sub_81099A0: @ 81099A0 - push {lr} - adds r2, r0, 0 - ldrh r0, [r2, 0x2E] - adds r0, 0x1 - strh r0, [r2, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x2 - ble _081099CA - movs r0, 0 - strh r0, [r2, 0x2E] - ldrh r0, [r2, 0x30] - adds r0, 0x1 - strh r0, [r2, 0x30] - ldrh r0, [r2, 0x30] - adds r1, r0, 0 - muls r1, r0 - adds r0, r1, 0 - ldrh r3, [r2, 0x34] - adds r0, r3 - strh r0, [r2, 0x34] -_081099CA: - ldrh r0, [r2, 0x36] - ldrh r1, [r2, 0x32] - adds r0, r1 - strh r0, [r2, 0x32] - lsls r0, 16 - asrs r0, 19 - strh r0, [r2, 0x20] - ldrh r1, [r2, 0x38] - ldrh r3, [r2, 0x34] - adds r1, r3 - strh r1, [r2, 0x34] - lsls r1, 16 - asrs r3, r1, 19 - strh r3, [r2, 0x22] - adds r0, 0x8 - lsls r0, 16 - movs r1, 0x80 - lsls r1, 17 - cmp r0, r1 - bhi _08109A00 - adds r1, r3, 0 - movs r0, 0x8 - negs r0, r0 - cmp r1, r0 - blt _08109A00 - cmp r1, 0x78 - ble _08109A0C -_08109A00: - adds r0, r2, 0 - adds r0, 0x3E - ldrb r1, [r0] - movs r2, 0x4 - orrs r1, r2 - strb r1, [r0] -_08109A0C: - pop {r0} - bx r0 - thumb_func_end sub_81099A0 - - thumb_func_start sub_8109A10 -sub_8109A10: @ 8109A10 - push {r4,r5,lr} - ldr r3, =gBattleAnimArgs - ldrh r1, [r3] - movs r2, 0 - strh r1, [r0, 0x20] - ldrh r1, [r3, 0x2] - strh r1, [r0, 0x22] - strh r2, [r0, 0x2E] - strh r2, [r0, 0x30] - strh r2, [r0, 0x32] - ldrh r1, [r3, 0x4] - strh r1, [r0, 0x3A] - ldrh r1, [r3, 0x6] - strh r1, [r0, 0x3C] - ldrh r4, [r0, 0x4] - lsls r2, r4, 22 - lsrs r2, 22 - movs r5, 0x8 - ldrsh r1, [r3, r5] - lsls r1, 4 - adds r2, r1 - ldr r3, =0x000003ff - adds r1, r3, 0 - ands r2, r1 - ldr r1, =0xfffffc00 - ands r1, r4 - orrs r1, r2 - strh r1, [r0, 0x4] - ldr r1, =sub_8109A64 - str r1, [r0, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8109A10 - - thumb_func_start sub_8109A64 -sub_8109A64: @ 8109A64 - push {r4,lr} - adds r2, r0, 0 - movs r1, 0x2E - ldrsh r0, [r2, r1] - cmp r0, 0x1 - beq _08109A96 - cmp r0, 0x1 - bgt _08109A7A - cmp r0, 0 - beq _08109A80 - b _08109AF4 -_08109A7A: - cmp r0, 0x2 - beq _08109AB4 - b _08109AF4 -_08109A80: - ldrh r1, [r2, 0x3A] - movs r3, 0x3A - ldrsh r0, [r2, r3] - cmp r0, 0 - beq _08109A90 - subs r0, r1, 0x1 - strh r0, [r2, 0x3A] - b _08109AF4 -_08109A90: - ldrh r0, [r2, 0x2E] - adds r0, 0x1 - strh r0, [r2, 0x2E] -_08109A96: - ldrh r0, [r2, 0x22] - adds r0, 0x8 - strh r0, [r2, 0x22] - lsls r0, 16 - asrs r0, 16 - ldrh r3, [r2, 0x3C] - movs r4, 0x3C - ldrsh r1, [r2, r4] - cmp r0, r1 - blt _08109AF4 - strh r3, [r2, 0x22] - ldrh r0, [r2, 0x2E] - adds r0, 0x1 - strh r0, [r2, 0x2E] - b _08109AF4 -_08109AB4: - ldrh r0, [r2, 0x30] - adds r0, 0x1 - strh r0, [r2, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _08109AE0 - movs r0, 0 - strh r0, [r2, 0x30] - ldrh r0, [r2, 0x32] - adds r0, 0x1 - strh r0, [r2, 0x32] - movs r1, 0x1 - ands r0, r1 - cmp r0, 0 - beq _08109ADC - ldr r0, =0x0000fffd - b _08109ADE - .pool -_08109ADC: - movs r0, 0x3 -_08109ADE: - strh r0, [r2, 0x26] -_08109AE0: - ldrh r0, [r2, 0x34] - adds r0, 0x1 - strh r0, [r2, 0x34] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x10 - ble _08109AF4 - adds r0, r2, 0 - bl DestroyAnimSprite -_08109AF4: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_8109A64 - - thumb_func_start sub_8109AFC -sub_8109AFC: @ 8109AFC - push {r4,r5,lr} - adds r5, r0, 0 - movs r1, 0x2E - ldrsh r0, [r5, r1] - cmp r0, 0x1 - beq _08109B70 - cmp r0, 0x1 - bgt _08109B12 - cmp r0, 0 - beq _08109B18 - b _08109C3E -_08109B12: - cmp r0, 0x2 - beq _08109BCE - b _08109C3E -_08109B18: - adds r0, r5, 0 - movs r1, 0 - bl sub_80A69CC - ldr r4, =gBattleAnimArgs - ldrb r1, [r4, 0x4] - adds r0, r5, 0 - bl StartSpriteAnim - ldrh r0, [r4, 0x4] - strh r0, [r5, 0x3C] - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _08109B48 - movs r0, 0x4 - b _08109B4A - .pool -_08109B48: - ldr r0, =0x0000fffc -_08109B4A: - strh r0, [r5, 0x36] - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - bl sub_80A8328 - movs r1, 0x3 - ands r1, r0 - lsls r1, 2 - ldrb r2, [r5, 0x5] - movs r0, 0xD - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r5, 0x5] - b _08109BC6 - .pool -_08109B70: - ldrh r0, [r5, 0x30] - adds r0, 0xC0 - strh r0, [r5, 0x30] - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _08109B94 - ldrh r0, [r5, 0x30] - lsls r0, 16 - asrs r0, 24 - negs r0, r0 - b _08109B9A - .pool -_08109B94: - ldrh r0, [r5, 0x30] - lsls r0, 16 - asrs r0, 24 -_08109B9A: - strh r0, [r5, 0x26] - movs r2, 0x32 - ldrsh r0, [r5, r2] - movs r2, 0x36 - ldrsh r1, [r5, r2] - bl Sin - strh r0, [r5, 0x24] - ldrh r0, [r5, 0x32] - adds r0, 0x4 - movs r1, 0xFF - ands r0, r1 - strh r0, [r5, 0x32] - ldrh r0, [r5, 0x34] - adds r0, 0x1 - strh r0, [r5, 0x34] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - bne _08109C3E - movs r0, 0 - strh r0, [r5, 0x34] -_08109BC6: - ldrh r0, [r5, 0x2E] - adds r0, 0x1 - strh r0, [r5, 0x2E] - b _08109C3E -_08109BCE: - movs r1, 0x32 - ldrsh r0, [r5, r1] - movs r2, 0x36 - ldrsh r1, [r5, r2] - bl Sin - adds r2, r0, 0 - movs r3, 0 - strh r2, [r5, 0x24] - ldrh r0, [r5, 0x32] - adds r0, 0x4 - movs r1, 0xFF - ands r0, r1 - strh r0, [r5, 0x32] - ldrh r0, [r5, 0x34] - adds r0, 0x1 - strh r0, [r5, 0x34] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1F - bne _08109C3E - ldrh r0, [r5, 0x20] - adds r1, r2, r0 - strh r1, [r5, 0x20] - ldrh r0, [r5, 0x26] - ldrh r2, [r5, 0x22] - adds r0, r2 - strh r0, [r5, 0x22] - strh r3, [r5, 0x26] - strh r3, [r5, 0x24] - movs r0, 0x80 - lsls r0, 1 - strh r0, [r5, 0x2E] - strh r1, [r5, 0x30] - ldr r4, =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x32] - ldrh r0, [r5, 0x22] - strh r0, [r5, 0x34] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x36] - adds r0, r5, 0 - bl sub_80A6FD4 - ldr r0, =sub_8109C4C - str r0, [r5, 0x1C] -_08109C3E: - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8109AFC - - thumb_func_start sub_8109C4C -sub_8109C4C: @ 8109C4C - push {r4,lr} - adds r4, r0, 0 - bl TranslateAnimLinear - lsls r0, 24 - cmp r0, 0 - bne _08109CA4 - movs r1, 0x38 - ldrsh r0, [r4, r1] - movs r1, 0x10 - bl Sin - ldrh r1, [r4, 0x24] - adds r0, r1 - strh r0, [r4, 0x24] - ldrh r2, [r4, 0x38] - adds r0, r2, 0x4 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x38] - ldrh r0, [r4, 0x38] - lsls r2, 16 - asrs r2, 16 - cmp r2, 0 - beq _08109C82 - cmp r2, 0xC4 - ble _08109CAA -_08109C82: - lsls r0, 16 - cmp r0, 0 - ble _08109CAA - movs r1, 0x3C - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _08109CAA - ldr r0, =gUnknown_02038440 - movs r1, 0 - ldrsb r1, [r0, r1] - movs r0, 0x90 - bl PlaySE12WithPanning - b _08109CAA - .pool -_08109CA4: - adds r0, r4, 0 - bl DestroyAnimSprite -_08109CAA: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_8109C4C - - thumb_func_start sub_8109CB0 -sub_8109CB0: @ 8109CB0 - push {r4,lr} - adds r4, r0, 0 - ldrh r1, [r4, 0x2E] - movs r2, 0x2E - ldrsh r0, [r4, r2] - cmp r0, 0 - bne _08109CC8 - ldr r0, =gBattleAnimArgs - ldrh r0, [r0] - strh r0, [r4, 0x30] - adds r0, r1, 0x1 - strh r0, [r4, 0x2E] -_08109CC8: - movs r0, 0xC0 - lsls r0, 1 - adds r1, r0, 0 - ldrh r2, [r4, 0x34] - adds r1, r2 - strh r1, [r4, 0x34] - ldrh r0, [r4, 0x36] - adds r0, 0xA0 - strh r0, [r4, 0x36] - movs r2, 0x30 - ldrsh r0, [r4, r2] - lsls r1, 16 - asrs r1, 24 - bl Sin - strh r0, [r4, 0x24] - movs r1, 0x30 - ldrsh r0, [r4, r1] - ldrh r1, [r4, 0x36] - lsls r1, 16 - asrs r1, 24 - bl Cos - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x30] - adds r0, 0x7 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x30] - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _08109D64 - ldrh r0, [r4, 0x30] - subs r0, 0x40 - lsls r0, 16 - lsrs r0, 16 - cmp r0, 0x83 - bls _08109D3C - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - bl sub_80A8328 - movs r1, 0x3 - ands r1, r0 - lsls r1, 2 - ldrb r2, [r4, 0x5] - movs r0, 0xD - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r4, 0x5] - b _08109D80 - .pool -_08109D3C: - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - bl sub_80A8328 - lsls r0, 24 - lsrs r0, 24 - adds r0, 0x1 - movs r1, 0x3 - ands r0, r1 - lsls r0, 2 - ldrb r2, [r4, 0x5] - movs r1, 0xD - negs r1, r1 - ands r1, r2 - orrs r1, r0 - strb r1, [r4, 0x5] - b _08109D80 - .pool -_08109D64: - ldrh r0, [r4, 0x30] - subs r0, 0x40 - lsls r0, 16 - lsrs r0, 16 - cmp r0, 0x83 - bls _08109D78 - adds r1, r4, 0 - adds r1, 0x43 - movs r0, 0x1D - b _08109D7E -_08109D78: - adds r1, r4, 0 - adds r1, 0x43 - movs r0, 0x1F -_08109D7E: - strb r0, [r1] -_08109D80: - ldrh r0, [r4, 0x32] - adds r0, 0x1 - strh r0, [r4, 0x32] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x14 - ble _08109DA8 - adds r3, r4, 0 - adds r3, 0x3E - ldrb r2, [r3] - lsls r0, r2, 29 - lsrs r0, 31 - movs r1, 0x1 - eors r1, r0 - lsls r1, 2 - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r3] -_08109DA8: - movs r2, 0x32 - ldrsh r0, [r4, r2] - cmp r0, 0x1E - bne _08109DB6 - adds r0, r4, 0 - bl DestroyAnimSprite -_08109DB6: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_8109CB0 - - thumb_func_start sub_8109DBC -sub_8109DBC: @ 8109DBC - push {r4,lr} - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - ldr r0, =gTasks - adds r4, r1, r0 - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - movs r2, 0x1 - negs r2, r2 - adds r1, r2, 0 - cmp r0, 0 - bne _08109DE2 - movs r1, 0x1 -_08109DE2: - strh r1, [r4, 0x20] - ldr r0, =gBattleAnimTarget - ldrb r1, [r0] - movs r0, 0x2 - eors r0, r1 - bl IsBattlerSpriteVisible - lsls r0, 24 - lsrs r0, 24 - adds r0, 0x1 - strh r0, [r4, 0x22] - movs r0, 0x1 - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x24] - movs r0, 0x3 - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x26] - ldr r0, =sub_8109E2C - str r0, [r4] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8109DBC - - thumb_func_start sub_8109E2C -sub_8109E2C: @ 8109E2C - push {r4-r7,lr} - lsls r0, 24 - lsrs r4, r0, 24 - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - ldr r1, =gTasks - adds r2, r0, r1 - movs r0, 0x8 - ldrsh r3, [r2, r0] - cmp r3, 0x1 - beq _08109EF4 - cmp r3, 0x1 - bgt _08109E54 - cmp r3, 0 - beq _08109E62 - b _0810A054 - .pool -_08109E54: - cmp r3, 0x2 - bne _08109E5A - b _08109F7C -_08109E5A: - cmp r3, 0x3 - bne _08109E60 - b _0810A010 -_08109E60: - b _0810A054 -_08109E62: - movs r1, 0x20 - ldrsh r0, [r2, r1] - lsls r0, 1 - ldrh r5, [r2, 0x1C] - adds r0, r5 - strh r0, [r2, 0x1C] - ldrh r0, [r2, 0xA] - adds r0, 0x1 - strh r0, [r2, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _08109E94 - strh r3, [r2, 0xA] - ldrh r0, [r2, 0xC] - adds r0, 0x1 - strh r0, [r2, 0xC] - movs r1, 0x1 - ands r0, r1 - cmp r0, 0 - beq _08109E90 - movs r0, 0x2 - b _08109E92 -_08109E90: - ldr r0, =0x0000fffe -_08109E92: - strh r0, [r2, 0x1E] -_08109E94: - movs r1, 0 - strh r1, [r2, 0xE] - movs r7, 0x22 - ldrsh r0, [r2, r7] - cmp r1, r0 - bge _08109ED6 - ldr r4, =gSprites - adds r3, r2, 0 - adds r3, 0x8 -_08109EA6: - movs r1, 0xE - ldrsh r0, [r2, r1] - adds r0, 0xE - lsls r0, 1 - adds r0, r3, r0 - movs r5, 0 - ldrsh r0, [r0, r5] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r4 - ldrh r0, [r2, 0x1E] - ldrh r7, [r2, 0x1C] - adds r0, r7 - strh r0, [r1, 0x24] - ldrh r0, [r2, 0xE] - adds r0, 0x1 - strh r0, [r2, 0xE] - lsls r0, 16 - asrs r0, 16 - movs r5, 0x22 - ldrsh r1, [r2, r5] - cmp r0, r1 - blt _08109EA6 -_08109ED6: - ldrh r0, [r2, 0x1A] - adds r0, 0x1 - strh r0, [r2, 0x1A] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x10 - beq _08109EE6 - b _0810A054 -_08109EE6: - movs r0, 0 - strh r0, [r2, 0x1A] - b _0810A000 - .pool -_08109EF4: - ldrh r0, [r2, 0xA] - adds r0, 0x1 - strh r0, [r2, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x4 - ble _08109F1C - movs r0, 0 - strh r0, [r2, 0xA] - ldrh r0, [r2, 0xC] - adds r0, 0x1 - strh r0, [r2, 0xC] - ands r0, r3 - lsls r0, 16 - cmp r0, 0 - beq _08109F18 - movs r0, 0x2 - b _08109F1A -_08109F18: - ldr r0, =0x0000fffe -_08109F1A: - strh r0, [r2, 0x1E] -_08109F1C: - movs r1, 0 - strh r1, [r2, 0xE] - movs r7, 0x22 - ldrsh r0, [r2, r7] - cmp r1, r0 - bge _08109F5E - ldr r4, =gSprites - adds r3, r2, 0 - adds r3, 0x8 -_08109F2E: - movs r1, 0xE - ldrsh r0, [r2, r1] - adds r0, 0xE - lsls r0, 1 - adds r0, r3, r0 - movs r5, 0 - ldrsh r0, [r0, r5] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r4 - ldrh r0, [r2, 0x1E] - ldrh r7, [r2, 0x1C] - adds r0, r7 - strh r0, [r1, 0x24] - ldrh r0, [r2, 0xE] - adds r0, 0x1 - strh r0, [r2, 0xE] - lsls r0, 16 - asrs r0, 16 - movs r5, 0x22 - ldrsh r1, [r2, r5] - cmp r0, r1 - blt _08109F2E -_08109F5E: - ldrh r0, [r2, 0x1A] - adds r0, 0x1 - strh r0, [r2, 0x1A] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x60 - bne _0810A054 - movs r0, 0 - strh r0, [r2, 0x1A] - b _0810A000 - .pool -_08109F7C: - movs r7, 0x20 - ldrsh r1, [r2, r7] - lsls r1, 1 - ldrh r0, [r2, 0x1C] - subs r0, r1 - strh r0, [r2, 0x1C] - ldrh r0, [r2, 0xA] - adds r0, 0x1 - strh r0, [r2, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _08109FB0 - movs r0, 0 - strh r0, [r2, 0xA] - ldrh r0, [r2, 0xC] - adds r0, 0x1 - strh r0, [r2, 0xC] - movs r1, 0x1 - ands r0, r1 - cmp r0, 0 - beq _08109FAC - strh r3, [r2, 0x1E] - b _08109FB0 -_08109FAC: - ldr r0, =0x0000fffe - strh r0, [r2, 0x1E] -_08109FB0: - movs r1, 0 - strh r1, [r2, 0xE] - movs r3, 0x22 - ldrsh r0, [r2, r3] - cmp r1, r0 - bge _08109FF2 - ldr r4, =gSprites - adds r3, r2, 0 - adds r3, 0x8 -_08109FC2: - movs r5, 0xE - ldrsh r0, [r2, r5] - adds r0, 0xE - lsls r0, 1 - adds r0, r3, r0 - movs r7, 0 - ldrsh r0, [r0, r7] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r4 - ldrh r0, [r2, 0x1E] - ldrh r5, [r2, 0x1C] - adds r0, r5 - strh r0, [r1, 0x24] - ldrh r0, [r2, 0xE] - adds r0, 0x1 - strh r0, [r2, 0xE] - lsls r0, 16 - asrs r0, 16 - movs r7, 0x22 - ldrsh r1, [r2, r7] - cmp r0, r1 - blt _08109FC2 -_08109FF2: - ldrh r0, [r2, 0x1A] - adds r0, 0x1 - strh r0, [r2, 0x1A] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x10 - bne _0810A054 -_0810A000: - ldrh r0, [r2, 0x8] - adds r0, 0x1 - strh r0, [r2, 0x8] - b _0810A054 - .pool -_0810A010: - movs r1, 0 - strh r1, [r2, 0xE] - movs r3, 0x22 - ldrsh r0, [r2, r3] - cmp r1, r0 - bge _0810A04E - ldr r6, =gSprites - adds r3, r2, 0 - adds r3, 0x8 - movs r5, 0 -_0810A024: - movs r7, 0xE - ldrsh r0, [r2, r7] - adds r0, 0xE - lsls r0, 1 - adds r0, r3, r0 - movs r7, 0 - ldrsh r1, [r0, r7] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r6 - strh r5, [r0, 0x24] - ldrh r0, [r2, 0xE] - adds r0, 0x1 - strh r0, [r2, 0xE] - lsls r0, 16 - asrs r0, 16 - movs r7, 0x22 - ldrsh r1, [r2, r7] - cmp r0, r1 - blt _0810A024 -_0810A04E: - adds r0, r4, 0 - bl DestroyAnimVisualTask -_0810A054: - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8109E2C - - thumb_func_start AnimTask_BlendBackground -AnimTask_BlendBackground: @ 810A060 - push {r4,lr} - sub sp, 0x10 - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - mov r0, sp - bl sub_80A6B30 - mov r0, sp - ldrb r0, [r0, 0x8] - lsls r0, 4 - ldr r1, =gBattleAnimArgs - ldrb r2, [r1] - ldrh r3, [r1, 0x2] - movs r1, 0x10 - bl BlendPalette - adds r0, r4, 0 - bl DestroyAnimVisualTask - add sp, 0x10 - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end AnimTask_BlendBackground - - thumb_func_start sub_810A094 -sub_810A094: @ 810A094 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - lsls r0, 24 - lsrs r7, r0, 24 - ldr r1, =gTasks - lsls r0, r7, 2 - adds r0, r7 - lsls r0, 3 - adds r2, r0, r1 - movs r3, 0x8 - ldrsh r0, [r2, r3] - mov r9, r1 - ldr r4, =gBattleAnimArgs - mov r8, r4 - cmp r0, 0 - bne _0810A0CA - ldrh r0, [r4] - strh r0, [r2, 0xA] - ldrh r0, [r4, 0x2] - strh r0, [r2, 0xC] - ldrh r0, [r4, 0x4] - strh r0, [r2, 0xE] - ldrh r0, [r4, 0x6] - strh r0, [r2, 0x10] -_0810A0CA: - ldrh r0, [r2, 0x8] - adds r0, 0x1 - strh r0, [r2, 0x8] - ldr r1, =gBattlerSpriteIds - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - adds r0, r1 - ldrb r6, [r0] - movs r5, 0x10 - ldrsh r0, [r2, r5] - cmp r0, 0 - bne _0810A100 - ldr r4, =gUnknown_08595684 - movs r1, 0x8 - ldrsh r0, [r2, r1] - b _0810A106 - .pool -_0810A100: - ldr r4, =gUnknown_08595694 - movs r3, 0x8 - ldrsh r0, [r2, r3] -_0810A106: - movs r1, 0xA - bl __modsi3 - lsls r0, 16 - asrs r0, 16 - adds r0, r4 - ldrb r5, [r0] - lsls r0, r7, 2 - adds r1, r0, r7 - lsls r1, 3 - add r1, r9 - movs r4, 0xE - ldrsh r1, [r1, r4] - mov r12, r0 - cmp r1, 0x1 - bne _0810A154 - ldr r2, =gSprites - lsls r3, r6, 4 - adds r0, r3, r6 - lsls r0, 2 - adds r0, r2 - mov r10, r0 - mov r0, r8 - movs r4, 0x2 - ldrsh r1, [r0, r4] - lsls r0, r5, 24 - asrs r0, 24 - muls r0, r1 - cmp r0, 0 - bge _0810A144 - negs r0, r0 -_0810A144: - mov r5, r10 - strh r0, [r5, 0x26] - b _0810A16E - .pool -_0810A154: - ldr r3, =gSprites - lsls r4, r6, 4 - adds r2, r4, r6 - lsls r2, 2 - adds r2, r3 - lsls r0, r5, 24 - asrs r0, 24 - mov r5, r8 - ldrh r1, [r5, 0x2] - muls r0, r1 - strh r0, [r2, 0x24] - adds r2, r3, 0 - adds r3, r4, 0 -_0810A16E: - mov r1, r12 - adds r0, r1, r7 - lsls r0, 3 - add r0, r9 - movs r4, 0x8 - ldrsh r1, [r0, r4] - movs r5, 0xA - ldrsh r0, [r0, r5] - cmp r1, r0 - bne _0810A194 - adds r0, r3, r6 - lsls r0, 2 - adds r0, r2 - movs r1, 0 - strh r1, [r0, 0x24] - strh r1, [r0, 0x26] - adds r0, r7, 0 - bl DestroyAnimVisualTask -_0810A194: - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810A094 - - thumb_func_start sub_810A1A8 -sub_810A1A8: @ 810A1A8 - push {r4,lr} - adds r4, r0, 0 - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _0810A1D0 - ldr r0, =gBattleAnimArgs - ldrh r1, [r4, 0x20] - ldrh r2, [r0] - subs r1, r2 - strh r1, [r4, 0x20] - b _0810A1DC - .pool -_0810A1D0: - ldr r1, =gBattleAnimArgs - ldrh r0, [r1] - ldrh r2, [r4, 0x20] - adds r0, r2 - strh r0, [r4, 0x20] - adds r0, r1, 0 -_0810A1DC: - ldrh r0, [r0, 0x2] - ldrh r1, [r4, 0x22] - adds r0, r1 - strh r0, [r4, 0x22] - ldr r0, =sub_810A1F8 - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810A1A8 - - thumb_func_start sub_810A1F8 -sub_810A1F8: @ 810A1F8 - push {lr} - adds r2, r0, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x10 - ands r0, r1 - cmp r0, 0 - beq _0810A20E - adds r0, r2, 0 - bl DestroyAnimSprite -_0810A20E: - pop {r0} - bx r0 - thumb_func_end sub_810A1F8 - - thumb_func_start sub_810A214 -sub_810A214: @ 810A214 - push {r4,lr} - adds r4, r0, 0 - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _0810A23C - ldr r0, =gBattleAnimArgs - ldrh r1, [r4, 0x20] - ldrh r0, [r0] - subs r1, r0 - strh r1, [r4, 0x20] - b _0810A246 - .pool -_0810A23C: - ldr r0, =gBattleAnimArgs - ldrh r0, [r0] - ldrh r1, [r4, 0x20] - adds r0, r1 - strh r0, [r4, 0x20] -_0810A246: - ldr r0, =sub_810A258 - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810A214 - - thumb_func_start sub_810A258 -sub_810A258: @ 810A258 - push {lr} - adds r2, r0, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x20 - ands r0, r1 - cmp r0, 0 - beq _0810A26E - adds r0, r2, 0 - bl move_anim_8074EE0 -_0810A26E: - pop {r0} - bx r0 - thumb_func_end sub_810A258 - - thumb_func_start sub_810A274 -sub_810A274: @ 810A274 - push {r4,r5,lr} - adds r5, r0, 0 - ldr r4, =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _0810A2C4 - ldr r2, =gBattleAnimArgs - ldrh r0, [r5, 0x20] - ldrh r1, [r2] - subs r0, r1 - strh r0, [r5, 0x20] - ldrh r0, [r5, 0x22] - ldrh r1, [r2, 0x2] - subs r0, r1 - strh r0, [r5, 0x22] - b _0810A2D8 - .pool -_0810A2C4: - ldr r0, =gBattleAnimArgs - ldrh r1, [r0] - ldrh r2, [r5, 0x20] - adds r1, r2 - strh r1, [r5, 0x20] - ldrh r1, [r0, 0x2] - ldrh r2, [r5, 0x22] - adds r1, r2 - strh r1, [r5, 0x22] - adds r2, r0, 0 -_0810A2D8: - movs r0, 0 - strh r0, [r5, 0x2E] - ldrh r0, [r2, 0x4] - strh r0, [r5, 0x30] - ldrh r0, [r2, 0x6] - strh r0, [r5, 0x32] - ldrh r0, [r2, 0x8] - strh r0, [r5, 0x34] - ldr r1, =move_anim_8074EE0 - adds r0, r5, 0 - bl StoreSpriteCallbackInData6 - ldr r0, =sub_80A62EC - str r0, [r5, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810A274 - - thumb_func_start sub_810A308 -sub_810A308: @ 810A308 - push {r4-r7,lr} - adds r5, r0, 0 - ldr r0, =gBattleAnimArgs - movs r1, 0x8 - ldrsh r0, [r0, r1] - cmp r0, 0x1 - beq _0810A380 - cmp r0, 0x1 - bgt _0810A324 - cmp r0, 0 - beq _0810A32E - b _0810A380 - .pool -_0810A324: - cmp r0, 0x2 - beq _0810A338 - cmp r0, 0x3 - beq _0810A35C - b _0810A380 -_0810A32E: - ldr r0, =gBattleAnimAttacker - b _0810A382 - .pool -_0810A338: - ldr r4, =gBattleAnimAttacker - ldrb r0, [r4] - movs r6, 0x2 - eors r0, r6 - bl IsBattlerSpriteVisible - lsls r0, 24 - cmp r0, 0 - bne _0810A354 - ldrb r4, [r4] - b _0810A384 - .pool -_0810A354: - ldrb r0, [r4] - adds r4, r6, 0 - eors r4, r0 - b _0810A384 -_0810A35C: - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - movs r4, 0x2 - eors r0, r4 - bl IsBattlerSpriteVisible - lsls r0, 24 - cmp r0, 0 - beq _0810A380 - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - eors r4, r0 - b _0810A384 - .pool -_0810A380: - ldr r0, =gBattleAnimTarget -_0810A382: - ldrb r4, [r0] -_0810A384: - ldr r0, =gBattleAnimArgs - movs r2, 0xA - ldrsh r0, [r0, r2] - cmp r0, 0 - bne _0810A3AC - adds r0, r4, 0 - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - adds r0, r4, 0 - movs r1, 0x1 - b _0810A3BE - .pool -_0810A3AC: - adds r0, r4, 0 - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - adds r0, r4, 0 - movs r1, 0x3 -_0810A3BE: - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - ldr r7, =gSineTable - ldr r6, =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r6, r1] - lsls r0, 1 - adds r0, r7 - movs r2, 0 - ldrsh r1, [r0, r2] - movs r2, 0x2 - ldrsh r0, [r6, r2] - muls r0, r1 - asrs r0, 8 - strh r0, [r5, 0x24] - movs r1, 0 - ldrsh r0, [r6, r1] - adds r0, 0x40 - lsls r0, 1 - adds r0, r7 - movs r2, 0 - ldrsh r1, [r0, r2] - movs r2, 0x2 - ldrsh r0, [r6, r2] - muls r0, r1 - asrs r0, 8 - strh r0, [r5, 0x26] - ldrh r1, [r6, 0xC] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - beq _0810A422 - adds r0, r4, 0 - bl sub_80A8328 - lsls r0, 24 - lsrs r0, 24 - adds r0, 0x1 - movs r1, 0x3 - ands r0, r1 - lsls r0, 2 - ldrb r2, [r5, 0x5] - movs r1, 0xD - negs r1, r1 - ands r1, r2 - orrs r1, r0 - strb r1, [r5, 0x5] -_0810A422: - ldrb r2, [r5, 0x3] - lsls r2, 26 - lsrs r2, 27 - movs r0, 0x4 - ldrsh r1, [r6, r0] - lsls r0, r1, 1 - adds r0, r7 - ldrh r0, [r0] - ldr r3, =gOamMatrices - lsls r2, 3 - adds r2, r3 - adds r1, 0x40 - lsls r1, 1 - adds r1, r7 - ldrh r1, [r1] - strh r1, [r2, 0x6] - strh r1, [r2] - strh r0, [r2, 0x2] - lsls r0, 16 - asrs r0, 16 - negs r0, r0 - strh r0, [r2, 0x4] - ldrh r0, [r6, 0x6] - strh r0, [r5, 0x2E] - ldr r0, =sub_810E2C8 - str r0, [r5, 0x1C] - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810A308 - - thumb_func_start sub_810A46C -sub_810A46C: @ 810A46C - push {r4-r6,lr} - adds r4, r0, 0 - movs r1, 0x1 - bl sub_80A69CC - ldr r5, =gBattleAnimArgs - ldrh r0, [r5, 0x6] - strh r0, [r4, 0x2E] - ldrh r0, [r4, 0x20] - strh r0, [r4, 0x30] - ldr r6, =gBattleAnimTarget - ldrb r0, [r6] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x32] - ldrh r0, [r4, 0x22] - strh r0, [r4, 0x34] - ldrb r0, [r6] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x36] - adds r0, r4, 0 - bl InitAnimLinearTranslation - ldrh r0, [r5, 0x4] - strh r0, [r4, 0x38] - ldrh r0, [r5, 0xA] - strh r0, [r4, 0x3A] - ldrh r0, [r5, 0x8] - strh r0, [r4, 0x3C] - ldrh r2, [r4, 0x4] - lsls r1, r2, 22 - lsrs r1, 22 - movs r3, 0xC - ldrsh r0, [r5, r3] - lsls r0, 2 - adds r1, r0 - ldr r3, =0x000003ff - adds r0, r3, 0 - ands r1, r0 - ldr r0, =0xfffffc00 - ands r0, r2 - orrs r0, r1 - strh r0, [r4, 0x4] - ldr r1, =sub_810A4F4 - str r1, [r4, 0x1C] - adds r0, r4, 0 - bl _call_via_r1 - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810A46C - - thumb_func_start sub_810A4F4 -sub_810A4F4: @ 810A4F4 - push {r4,lr} - adds r4, r0, 0 - bl TranslateAnimLinear - lsls r0, 24 - cmp r0, 0 - bne _0810A55E - movs r1, 0x3C - ldrsh r0, [r4, r1] - movs r2, 0x38 - ldrsh r1, [r4, r2] - bl Sin - ldrh r1, [r4, 0x24] - adds r0, r1 - strh r0, [r4, 0x24] - movs r2, 0x3C - ldrsh r0, [r4, r2] - movs r2, 0x38 - ldrsh r1, [r4, r2] - bl Cos - ldrh r1, [r4, 0x26] - adds r0, r1 - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x3A] - ldrh r2, [r4, 0x3C] - adds r0, r2 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x3C] - movs r1, 0x3C - ldrsh r0, [r4, r1] - movs r1, 0x3 - bl __modsi3 - lsls r0, 16 - cmp r0, 0 - bne _0810A564 - adds r3, r4, 0 - adds r3, 0x3E - ldrb r2, [r3] - lsls r0, r2, 29 - lsrs r0, 31 - movs r1, 0x1 - eors r1, r0 - lsls r1, 2 - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r3] - b _0810A564 -_0810A55E: - adds r0, r4, 0 - bl DestroyAnimSprite -_0810A564: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_810A4F4 - - thumb_func_start sub_810A56C -sub_810A56C: @ 810A56C - push {lr} - adds r3, r0, 0 - ldrh r0, [r3, 0x38] - subs r0, 0x1 - strh r0, [r3, 0x38] - lsls r0, 16 - asrs r0, 16 - movs r1, 0x1 - negs r1, r1 - cmp r0, r1 - bne _0810A5A4 - movs r0, 0x3E - adds r0, r3 - mov r12, r0 - ldrb r2, [r0] - lsls r0, r2, 29 - lsrs r0, 31 - movs r1, 0x1 - eors r1, r0 - lsls r1, 2 - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - mov r1, r12 - strb r0, [r1] - ldrh r0, [r3, 0x36] - strh r0, [r3, 0x38] -_0810A5A4: - ldrh r0, [r3, 0x34] - subs r1, r0, 0x1 - strh r1, [r3, 0x34] - lsls r0, 16 - cmp r0, 0 - bgt _0810A5B6 - adds r0, r3, 0 - bl DestroyAnimSprite -_0810A5B6: - pop {r0} - bx r0 - thumb_func_end sub_810A56C - - thumb_func_start sub_810A5BC -sub_810A5BC: @ 810A5BC - push {r4-r6,lr} - adds r6, r0, 0 - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _0810A5D8 - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _0810A5E0 -_0810A5D8: - ldr r1, =gBattleAnimArgs - ldrh r0, [r1, 0x2] - negs r0, r0 - strh r0, [r1, 0x2] -_0810A5E0: - ldr r5, =gBattleAnimTarget - ldrb r0, [r5] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - ldr r4, =gBattleAnimArgs - lsrs r0, 24 - ldrh r1, [r4, 0x2] - adds r0, r1 - strh r0, [r6, 0x20] - ldrb r0, [r5] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r4, 0x4] - adds r0, r1 - strh r0, [r6, 0x22] - ldrh r0, [r4] - strh r0, [r6, 0x34] - ldrh r0, [r4, 0x6] - strh r0, [r6, 0x36] - strh r0, [r6, 0x38] - ldr r0, =sub_810A56C - str r0, [r6, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810A5BC - - thumb_func_start sub_810A628 -sub_810A628: @ 810A628 - push {r4-r6,lr} - adds r5, r0, 0 - ldr r1, =gBattleAnimArgs - ldrh r0, [r1, 0x6] - strh r0, [r5, 0x2E] - movs r2, 0xE - ldrsh r0, [r1, r2] - movs r1, 0x80 - lsls r1, 8 - ands r0, r1 - cmp r0, 0 - beq _0810A64C - ldr r0, =gBattleAnimTarget - b _0810A64E - .pool -_0810A64C: - ldr r0, =gBattleAnimAttacker -_0810A64E: - ldrb r6, [r0] - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _0810A666 - adds r0, r6, 0 - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _0810A66E -_0810A666: - ldr r1, =gBattleAnimArgs - ldrh r0, [r1] - negs r0, r0 - strh r0, [r1] -_0810A66E: - adds r0, r6, 0 - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - ldr r4, =gBattleAnimArgs - lsrs r0, 24 - ldrh r3, [r4] - adds r0, r3 - strh r0, [r5, 0x20] - adds r0, r6, 0 - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r4, 0x2] - adds r0, r1 - strh r0, [r5, 0x22] - ldrh r1, [r4, 0xE] - ldr r0, =0x00007fff - ands r0, r1 - strh r0, [r5, 0x36] - ldrh r0, [r4, 0x4] - strh r0, [r5, 0x38] - ldrh r0, [r4, 0xA] - strh r0, [r5, 0x3A] - ldrh r0, [r4, 0x8] - strh r0, [r5, 0x3C] - ldrh r2, [r5, 0x4] - lsls r1, r2, 22 - lsrs r1, 22 - movs r3, 0xC - ldrsh r0, [r4, r3] - lsls r0, 2 - adds r1, r0 - ldr r3, =0x000003ff - adds r0, r3, 0 - ands r1, r0 - ldr r0, =0xfffffc00 - ands r0, r2 - orrs r0, r1 - strh r0, [r5, 0x4] - ldr r1, =sub_810A6EC - str r1, [r5, 0x1C] - adds r0, r5, 0 - bl _call_via_r1 - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810A628 - - thumb_func_start sub_810A6EC -sub_810A6EC: @ 810A6EC - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x3C - ldrsh r0, [r4, r1] - movs r2, 0x38 - ldrsh r1, [r4, r2] - bl Sin - strh r0, [r4, 0x24] - movs r1, 0x3C - ldrsh r0, [r4, r1] - movs r2, 0x38 - ldrsh r1, [r4, r2] - bl Cos - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x3A] - ldrh r1, [r4, 0x3C] - adds r0, r1 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x3C] - movs r2, 0x3C - ldrsh r0, [r4, r2] - movs r2, 0x36 - ldrsh r1, [r4, r2] - bl __modsi3 - cmp r0, 0 - bne _0810A742 - adds r3, r4, 0 - adds r3, 0x3E - ldrb r2, [r3] - lsls r0, r2, 29 - lsrs r0, 31 - movs r1, 0x1 - eors r1, r0 - lsls r1, 2 - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r3] -_0810A742: - ldrh r0, [r4, 0x2E] - subs r1, r0, 0x1 - strh r1, [r4, 0x2E] - lsls r0, 16 - cmp r0, 0 - bgt _0810A754 - adds r0, r4, 0 - bl DestroyAnimSprite -_0810A754: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_810A6EC - - thumb_func_start sub_810A75C -sub_810A75C: @ 810A75C - push {r4,r5,lr} - adds r4, r0, 0 - movs r1, 0 - bl sub_80A6980 - ldrh r2, [r4, 0x4] - lsls r1, r2, 22 - lsrs r1, 22 - ldr r3, =gBattleAnimArgs - movs r5, 0x6 - ldrsh r0, [r3, r5] - lsls r0, 2 - adds r1, r0 - ldr r5, =0x000003ff - adds r0, r5, 0 - ands r1, r0 - ldr r0, =0xfffffc00 - ands r0, r2 - orrs r0, r1 - strh r0, [r4, 0x4] - movs r1, 0x6 - ldrsh r0, [r3, r1] - cmp r0, 0x1 - bne _0810A7A4 - ldrb r0, [r4, 0x3] - movs r1, 0x3F - negs r1, r1 - ands r1, r0 - movs r0, 0x10 - b _0810A7B2 - .pool -_0810A7A4: - cmp r0, 0x2 - bne _0810A7B6 - ldrb r0, [r4, 0x3] - movs r1, 0x3F - negs r1, r1 - ands r1, r0 - movs r0, 0x20 -_0810A7B2: - orrs r1, r0 - strb r1, [r4, 0x3] -_0810A7B6: - ldr r0, =gBattleAnimArgs - ldrh r0, [r0, 0x4] - strh r0, [r4, 0x2E] - ldr r0, =sub_80A64B0 - str r0, [r4, 0x1C] - ldr r1, =DestroyAnimSprite - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810A75C - - thumb_func_start sub_810A7DC -sub_810A7DC: @ 810A7DC - push {r4-r6,lr} - adds r5, r0, 0 - lsls r5, 24 - lsrs r5, 24 - ldr r6, =gBattleAnimTarget - ldrb r0, [r6] - movs r1, 0 - bl GetBattlerSpriteCoord - ldr r1, =gTasks - lsls r4, r5, 2 - adds r4, r5 - lsls r4, 3 - adds r4, r1 - lsls r0, 24 - ldr r5, =gBattleAnimArgs - lsrs r0, 24 - ldrh r1, [r5] - adds r0, r1 - strh r0, [r4, 0x8] - ldrb r0, [r6] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r5, 0x2] - adds r0, r1 - strh r0, [r4, 0xA] - ldrh r0, [r5, 0x4] - strh r0, [r4, 0xC] - ldr r0, =sub_810A834 - str r0, [r4] - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810A7DC - - thumb_func_start sub_810A834 -sub_810A834: @ 810A834 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x4 - lsls r0, 24 - lsrs r0, 24 - mov r9, r0 - movs r5, 0 - movs r7, 0 - ldr r1, =gTasks - lsls r0, 2 - add r0, r9 - lsls r0, 3 - adds r0, r1 - ldrb r2, [r0, 0xC] - str r2, [sp] - ldrh r4, [r0, 0x8] - ldrh r6, [r0, 0xA] - movs r3, 0xC - ldrsh r0, [r0, r3] - mov r10, r1 - cmp r0, 0 - bne _0810A878 - movs r0, 0 - mov r8, r0 - movs r2, 0x1 - movs r1, 0x10 - mov r12, r1 - b _0810A882 - .pool -_0810A878: - movs r2, 0x10 - mov r12, r2 - movs r3, 0x8 - mov r8, r3 - movs r2, 0x4 -_0810A882: - mov r0, r9 - lsls r1, r0, 2 - adds r0, r1, r0 - lsls r0, 3 - add r0, r10 - movs r3, 0x1C - ldrsh r0, [r0, r3] - mov r10, r1 - cmp r0, 0xA - bhi _0810A978 - lsls r0, 2 - ldr r1, =_0810A8A4 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .pool - .align 2, 0 -_0810A8A4: - .4byte _0810A8D0 - .4byte _0810A978 - .4byte _0810A8E4 - .4byte _0810A978 - .4byte _0810A904 - .4byte _0810A978 - .4byte _0810A91A - .4byte _0810A978 - .4byte _0810A93C - .4byte _0810A978 - .4byte _0810A970 -_0810A8D0: - ldr r0, =gUnknown_08595828 - lsls r1, r4, 16 - asrs r1, 16 - lsls r2, r6, 16 - asrs r2, 16 - mov r4, r12 - lsls r3, r4, 16 - b _0810A952 - .pool -_0810A8E4: - mov r0, r12 - lsls r3, r0, 17 - mov r1, r8 - adds r0, r1, r2 - lsls r0, 16 - lsrs r0, 16 - mov r8, r0 - ldr r0, =gUnknown_08595828 - lsls r1, r4, 16 - asrs r1, 16 - lsls r2, r6, 16 - asrs r2, 16 - b _0810A952 - .pool -_0810A904: - mov r3, r12 - lsls r0, r3, 16 - asrs r0, 16 - lsls r3, r0, 1 - adds r3, r0 - lsls r0, r2, 1 - add r0, r8 - lsls r0, 16 - lsrs r0, 16 - mov r8, r0 - b _0810A946 -_0810A91A: - mov r0, r12 - lsls r3, r0, 18 - lsls r0, r2, 1 - adds r0, r2 - add r0, r8 - lsls r0, 16 - lsrs r0, 16 - mov r8, r0 - ldr r0, =gUnknown_08595828 - lsls r1, r4, 16 - asrs r1, 16 - lsls r2, r6, 16 - asrs r2, 16 - b _0810A952 - .pool -_0810A93C: - mov r1, r12 - lsls r0, r1, 16 - asrs r0, 16 - lsls r3, r0, 2 - adds r3, r0 -_0810A946: - ldr r0, =gUnknown_08595828 - lsls r1, r4, 16 - asrs r1, 16 - lsls r2, r6, 16 - asrs r2, 16 - lsls r3, 16 -_0810A952: - asrs r3, 16 - adds r2, r3 - lsls r2, 16 - asrs r2, 16 - movs r3, 0x2 - bl CreateSprite - lsls r0, 24 - lsrs r5, r0, 24 - adds r0, r7, 0x1 - lsls r0, 24 - lsrs r7, r0, 24 - b _0810A978 - .pool -_0810A970: - mov r0, r9 - bl DestroyAnimVisualTask - b _0810A9BC -_0810A978: - cmp r7, 0 - beq _0810A9AC - ldr r4, =gSprites - lsls r3, r5, 4 - adds r3, r5 - lsls r3, 2 - adds r0, r3, r4 - ldrh r5, [r0, 0x4] - lsls r2, r5, 22 - lsrs r2, 22 - add r2, r8 - ldr r6, =0x000003ff - adds r1, r6, 0 - ands r2, r1 - ldr r1, =0xfffffc00 - ands r1, r5 - orrs r1, r2 - strh r1, [r0, 0x4] - mov r1, sp - ldrh r1, [r1] - strh r1, [r0, 0x2E] - adds r4, 0x1C - adds r3, r4 - ldr r1, [r3] - bl _call_via_r1 -_0810A9AC: - ldr r0, =gTasks - mov r1, r10 - add r1, r9 - lsls r1, 3 - adds r1, r0 - ldrh r0, [r1, 0x1C] - adds r0, 0x1 - strh r0, [r1, 0x1C] -_0810A9BC: - add sp, 0x4 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810A834 - - thumb_func_start sub_810A9DC -sub_810A9DC: @ 810A9DC - push {lr} - adds r3, r0, 0 - movs r1, 0x2E - ldrsh r0, [r3, r1] - cmp r0, 0 - bne _0810A9FE - ldrb r1, [r3, 0x1] - movs r2, 0x3F - adds r0, r2, 0 - ands r0, r1 - movs r1, 0x80 - orrs r0, r1 - strb r0, [r3, 0x1] - ldrb r0, [r3, 0x3] - ands r2, r0 - strb r2, [r3, 0x3] - b _0810AA12 -_0810A9FE: - ldrb r2, [r3, 0x1] - movs r1, 0x3F - adds r0, r1, 0 - ands r0, r2 - strb r0, [r3, 0x1] - ldrb r0, [r3, 0x3] - ands r1, r0 - movs r0, 0x40 - orrs r1, r0 - strb r1, [r3, 0x3] -_0810AA12: - ldrh r0, [r3, 0x30] - adds r0, 0x1 - strh r0, [r3, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xF - bne _0810AA26 - adds r0, r3, 0 - bl DestroySprite -_0810AA26: - pop {r0} - bx r0 - thumb_func_end sub_810A9DC - - thumb_func_start sub_810AA2C -sub_810AA2C: @ 810AA2C - push {r4-r7,lr} - adds r4, r0, 0 - ldr r0, =gBattleAnimArgs - ldrh r1, [r0] - ldrh r2, [r4, 0x20] - adds r1, r2 - strh r1, [r4, 0x20] - ldrh r0, [r0, 0x2] - ldrh r3, [r4, 0x22] - adds r0, r3 - strh r0, [r4, 0x22] - ldr r0, =gUnknown_08595840 - adds r1, 0x20 - lsls r1, 16 - asrs r1, 16 - movs r7, 0x22 - ldrsh r2, [r4, r7] - adds r3, r4, 0 - adds r3, 0x43 - ldrb r3, [r3] - bl CreateSprite - lsls r0, 24 - lsrs r0, 24 - ldr r3, =gSprites - lsls r2, r0, 4 - adds r2, r0 - lsls r2, 2 - adds r6, r2, r3 - ldrh r5, [r6, 0x4] - lsls r1, r5, 22 - lsrs r1, 22 - adds r1, 0x8 - ldr r7, =0x000003ff - adds r0, r7, 0 - ands r1, r0 - ldr r0, =0xfffffc00 - ands r0, r5 - orrs r0, r1 - strh r0, [r6, 0x4] - ldr r1, =gAnimVisualTaskCount - ldrb r0, [r1] - adds r0, 0x1 - strb r0, [r1] - adds r3, 0x1C - adds r2, r3 - ldr r0, =sub_810AAB0 - str r0, [r2] - str r0, [r4, 0x1C] - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810AA2C - - thumb_func_start sub_810AAB0 -sub_810AAB0: @ 810AAB0 - push {lr} - adds r3, r0, 0 - ldrh r0, [r3, 0x2E] - adds r0, 0x1 - strh r0, [r3, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x3 - bne _0810AAE4 - movs r0, 0 - strh r0, [r3, 0x2E] - movs r0, 0x3E - adds r0, r3 - mov r12, r0 - ldrb r2, [r0] - lsls r0, r2, 29 - lsrs r0, 31 - movs r1, 0x1 - eors r1, r0 - lsls r1, 2 - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - mov r1, r12 - strb r0, [r1] -_0810AAE4: - ldrh r0, [r3, 0x30] - adds r0, 0x1 - strh r0, [r3, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x33 - bne _0810AAF8 - adds r0, r3, 0 - bl DestroyAnimSprite -_0810AAF8: - pop {r0} - bx r0 - thumb_func_end sub_810AAB0 - - thumb_func_start sub_810AAFC -sub_810AAFC: @ 810AAFC - push {r4,r5,lr} - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - ldr r0, =gTasks - adds r5, r1, r0 - ldr r0, =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _0810AB28 - ldr r4, =gBattleAnimAttacker - b _0810AB2A - .pool -_0810AB28: - ldr r4, =gBattleAnimTarget -_0810AB2A: - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x24] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x26] - ldr r2, =gBattleAnimArgs - ldrh r0, [r2, 0x2] - movs r1, 0 - strh r0, [r5, 0x14] - strh r1, [r5, 0x16] - strh r1, [r5, 0x18] - strh r1, [r5, 0x1A] - strh r1, [r5, 0x1C] - ldrh r0, [r2, 0x6] - strh r0, [r5, 0x1E] - strh r1, [r5, 0x20] - ldrh r0, [r2, 0x4] - strh r0, [r5, 0x22] - ldr r0, =sub_810AB78 - str r0, [r5] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810AAFC - - thumb_func_start sub_810AB78 -sub_810AB78: @ 810AB78 - push {r4-r7,lr} - lsls r0, 24 - lsrs r6, r0, 24 - adds r2, r6, 0 - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - ldr r1, =gTasks - adds r5, r0, r1 - movs r1, 0x14 - ldrsh r0, [r5, r1] - cmp r0, 0 - beq _0810AC78 - ldrh r0, [r5, 0x20] - adds r0, 0x1 - movs r7, 0 - strh r0, [r5, 0x20] - lsls r0, 16 - asrs r0, 16 - movs r2, 0x22 - ldrsh r1, [r5, r2] - cmp r0, r1 - ble _0810AC86 - strh r7, [r5, 0x20] - ldr r0, =gUnknown_085958A8 - movs r3, 0x24 - ldrsh r1, [r5, r3] - movs r3, 0x26 - ldrsh r2, [r5, r3] - movs r3, 0x2 - bl CreateSprite - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x40 - beq _0810AC86 - lsls r4, r0, 4 - adds r4, r0 - lsls r4, 2 - ldr r0, =gSprites - adds r4, r0 - ldr r1, =gUnknown_08595858 - movs r2, 0x1A - ldrsh r0, [r5, r2] - lsls r0, 1 - adds r0, r1 - movs r3, 0 - ldrsb r3, [r0, r3] - ldrh r0, [r4, 0x20] - adds r3, r0 - strh r3, [r4, 0x20] - movs r2, 0x1A - ldrsh r0, [r5, r2] - lsls r0, 1 - adds r1, 0x1 - adds r0, r1 - movs r2, 0 - ldrsb r2, [r0, r2] - ldrh r0, [r4, 0x22] - adds r2, r0 - strh r2, [r4, 0x22] - movs r1, 0x18 - ldrsh r0, [r5, r1] - lsls r1, r0, 2 - adds r1, r0 - movs r0, 0x28 - subs r0, r1 - strh r0, [r4, 0x2E] - strh r3, [r4, 0x30] - ldrh r0, [r5, 0x24] - strh r0, [r4, 0x32] - strh r2, [r4, 0x34] - ldrh r0, [r5, 0x26] - strh r0, [r4, 0x36] - strh r6, [r4, 0x38] - adds r0, r4, 0 - bl InitAnimLinearTranslation - ldr r1, =sub_810ACC0 - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - ldr r0, =sub_80A67D8 - str r0, [r4, 0x1C] - ldrh r0, [r5, 0x1A] - adds r0, 0x1 - strh r0, [r5, 0x1A] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xF - ble _0810AC30 - strh r7, [r5, 0x1A] -_0810AC30: - ldrh r0, [r5, 0x1C] - adds r0, 0x1 - strh r0, [r5, 0x1C] - lsls r0, 16 - asrs r0, 16 - movs r2, 0x1E - ldrsh r1, [r5, r2] - cmp r0, r1 - blt _0810AC52 - strh r7, [r5, 0x1C] - ldrh r1, [r5, 0x18] - movs r3, 0x18 - ldrsh r0, [r5, r3] - cmp r0, 0x5 - bgt _0810AC52 - adds r0, r1, 0x1 - strh r0, [r5, 0x18] -_0810AC52: - ldrh r0, [r5, 0x16] - adds r0, 0x1 - strh r0, [r5, 0x16] - ldrh r0, [r5, 0x14] - subs r0, 0x1 - strh r0, [r5, 0x14] - b _0810AC86 - .pool -_0810AC78: - movs r1, 0x16 - ldrsh r0, [r5, r1] - cmp r0, 0 - bne _0810AC86 - adds r0, r2, 0 - bl DestroyAnimVisualTask -_0810AC86: - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end sub_810AB78 - - thumb_func_start sub_810AC8C -sub_810AC8C: @ 810AC8C - push {r4,lr} - adds r4, r0, 0 - bl TranslateAnimLinear - lsls r0, 24 - cmp r0, 0 - beq _0810ACB4 - ldr r2, =gTasks - movs r0, 0x38 - ldrsh r1, [r4, r0] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 3 - adds r0, r2 - ldrh r1, [r0, 0x16] - subs r1, 0x1 - strh r1, [r0, 0x16] - adds r0, r4, 0 - bl DestroySprite -_0810ACB4: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810AC8C - - thumb_func_start sub_810ACC0 -sub_810ACC0: @ 810ACC0 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x1 - bl StartSpriteAnim - ldr r0, =sub_810AC8C - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810ACC0 - - thumb_func_start sub_810ACD8 -sub_810ACD8: @ 810ACD8 - push {r4,r5,lr} - adds r5, r0, 0 - ldr r0, =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _0810ACF4 - ldr r4, =gBattleAnimAttacker - b _0810ACF6 - .pool -_0810ACF4: - ldr r4, =gBattleAnimTarget -_0810ACF6: - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - ldr r1, =move_anim_8074EE0 - adds r0, r5, 0 - bl StoreSpriteCallbackInData6 - ldr r0, =sub_80A67BC - str r0, [r5, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810ACD8 - - thumb_func_start sub_810AD30 -sub_810AD30: @ 810AD30 - push {r4,r5,lr} - adds r5, r0, 0 - ldr r0, =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _0810AD4C - ldr r4, =gBattleAnimAttacker - b _0810AD4E - .pool -_0810AD4C: - ldr r4, =gBattleAnimTarget -_0810AD4E: - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - ldr r1, =gBattleAnimArgs - ldrh r0, [r1, 0x2] - strh r0, [r5, 0x24] - ldrh r0, [r1, 0x4] - strh r0, [r5, 0x26] - ldr r1, =DestroyAnimSprite - adds r0, r5, 0 - bl StoreSpriteCallbackInData6 - ldr r0, =sub_80A67D8 - str r0, [r5, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810AD30 - - thumb_func_start sub_810AD98 -sub_810AD98: @ 810AD98 - push {r4,r5,lr} - adds r5, r0, 0 - movs r1, 0x1 - bl StartSpriteAffineAnim - ldr r4, =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - movs r0, 0 - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x3A] - movs r0, 0x10 - strh r0, [r5, 0x3C] - ldrb r0, [r4] - bl GetBattlerSide - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _0810ADE6 - movs r1, 0x3C - ldrsh r0, [r5, r1] - negs r0, r0 - strh r0, [r5, 0x3C] -_0810ADE6: - ldr r0, =sub_810ADF8 - str r0, [r5, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810AD98 - - thumb_func_start sub_810ADF8 -sub_810ADF8: @ 810ADF8 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0 - beq _0810AE0A - cmp r0, 0x1 - beq _0810AE20 - b _0810AE50 -_0810AE0A: - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x28 - ble _0810AE50 - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - b _0810AE50 -_0810AE20: - ldrh r2, [r4, 0x3C] - ldrh r1, [r4, 0x20] - adds r0, r2, r1 - strh r0, [r4, 0x20] - ldr r3, =gSprites - movs r0, 0x3A - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r3 - ldrh r1, [r0, 0x24] - adds r2, r1 - strh r2, [r0, 0x24] - ldrh r0, [r4, 0x20] - adds r0, 0x50 - lsls r0, 16 - movs r1, 0xC8 - lsls r1, 17 - cmp r0, r1 - bls _0810AE50 - adds r0, r4, 0 - bl move_anim_8074EE0 -_0810AE50: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810ADF8 - - thumb_func_start sub_810AE5C -sub_810AE5C: @ 810AE5C - push {r4-r6,lr} - lsls r0, 24 - lsrs r3, r0, 24 - lsls r0, r3, 2 - adds r0, r3 - lsls r0, 3 - ldr r1, =gTasks - adds r5, r0, r1 - movs r1, 0x8 - ldrsh r0, [r5, r1] - cmp r0, 0x1 - beq _0810AEF0 - cmp r0, 0x1 - bgt _0810AE84 - cmp r0, 0 - beq _0810AE90 - b _0810AFC0 - .pool -_0810AE84: - cmp r0, 0x2 - beq _0810AF4C - cmp r0, 0x3 - bne _0810AE8E - b _0810AFA0 -_0810AE8E: - b _0810AFC0 -_0810AE90: - movs r0, 0 - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r0, 24 - movs r6, 0 - strh r0, [r5, 0x26] - ldr r4, =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x24] - ldrb r0, [r4] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _0810AECC - ldr r0, =0x0000ffe0 - strh r0, [r5, 0x24] - movs r0, 0x2 - b _0810AED2 - .pool -_0810AECC: - movs r0, 0x20 - strh r0, [r5, 0x24] - ldr r0, =0x0000fffe -_0810AED2: - strh r0, [r5, 0x22] - ldr r2, =gSprites - movs r0, 0x26 - ldrsh r1, [r5, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r5, 0x24] - strh r1, [r0, 0x24] - b _0810AF92 - .pool -_0810AEF0: - ldrh r0, [r5, 0xA] - adds r0, 0x1 - strh r0, [r5, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _0810AFC0 - movs r0, 0 - strh r0, [r5, 0xA] - ldr r4, =gSprites - movs r1, 0x26 - ldrsh r0, [r5, r1] - lsls r2, r0, 4 - adds r2, r0 - lsls r2, 2 - adds r2, r4 - adds r2, 0x3E - ldrb r3, [r2] - lsls r0, r3, 29 - lsrs r0, 31 - movs r1, 0x1 - eors r1, r0 - lsls r1, 2 - movs r0, 0x5 - negs r0, r0 - ands r0, r3 - orrs r0, r1 - strb r0, [r2] - ldrh r1, [r5, 0x24] - movs r2, 0x24 - ldrsh r0, [r5, r2] - cmp r0, 0 - beq _0810AF92 - ldrh r2, [r5, 0x22] - adds r2, r1, r2 - strh r2, [r5, 0x24] - movs r0, 0x26 - ldrsh r1, [r5, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - strh r2, [r0, 0x24] - b _0810AFC0 - .pool -_0810AF4C: - ldrh r0, [r5, 0xA] - adds r0, 0x1 - strh r0, [r5, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _0810AFC0 - movs r0, 0 - strh r0, [r5, 0xA] - ldr r1, =gSprites - movs r2, 0x26 - ldrsh r0, [r5, r2] - lsls r2, r0, 4 - adds r2, r0 - lsls r2, 2 - adds r2, r1 - adds r2, 0x3E - ldrb r3, [r2] - lsls r0, r3, 29 - lsrs r0, 31 - movs r1, 0x1 - eors r1, r0 - lsls r1, 2 - movs r0, 0x5 - negs r0, r0 - ands r0, r3 - orrs r0, r1 - strb r0, [r2] - ldrh r0, [r5, 0xC] - adds r0, 0x1 - strh r0, [r5, 0xC] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x8 - bne _0810AFC0 -_0810AF92: - ldrh r0, [r5, 0x8] - adds r0, 0x1 - strh r0, [r5, 0x8] - b _0810AFC0 - .pool -_0810AFA0: - ldr r2, =gSprites - movs r0, 0x26 - ldrsh r1, [r5, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - adds r0, 0x3E - ldrb r2, [r0] - movs r1, 0x5 - negs r1, r1 - ands r1, r2 - strb r1, [r0] - adds r0, r3, 0 - bl DestroyAnimVisualTask -_0810AFC0: - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810AE5C - - thumb_func_start sub_810AFCC -sub_810AFCC: @ 810AFCC - push {r4-r6,lr} - lsls r0, 24 - lsrs r4, r0, 24 - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - ldr r1, =gTasks - adds r5, r0, r1 - movs r1, 0x8 - ldrsh r0, [r5, r1] - cmp r0, 0x1 - bne _0810AFE6 - b _0810B10C -_0810AFE6: - cmp r0, 0x1 - bgt _0810AFF4 - cmp r0, 0 - beq _0810AFFC - b _0810B14E - .pool -_0810AFF4: - cmp r0, 0x2 - bne _0810AFFA - b _0810B140 -_0810AFFA: - b _0810B14E -_0810AFFC: - ldr r4, =gBattleAnimAttacker - ldrb r0, [r4] - bl GetBattlerSide - lsls r0, 24 - movs r2, 0x1 - negs r2, r2 - adds r1, r2, 0 - cmp r0, 0 - bne _0810B012 - movs r1, 0x1 -_0810B012: - movs r6, 0 - strh r1, [r5, 0xA] - ldr r0, =gBattleAnimArgs - movs r1, 0 - ldrsh r2, [r0, r1] - adds r3, r0, 0 - cmp r2, 0 - beq _0810B048 - cmp r2, 0x4 - beq _0810B070 - ldrh r1, [r3] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - beq _0810B0A8 - movs r0, 0x80 - lsls r0, 1 - strh r0, [r5, 0xE] - ldr r0, =0x0000fff0 - b _0810B0B0 - .pool -_0810B048: - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0xE] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x12] - movs r2, 0xA - ldrsh r0, [r5, r2] - lsls r0, 7 - adds r0, 0x78 - strh r0, [r5, 0x10] - b _0810B0E6 -_0810B070: - movs r0, 0xA - ldrsh r1, [r5, r0] - lsls r1, 7 - movs r0, 0x78 - subs r0, r1 - strh r0, [r5, 0xE] - ldr r4, =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x12] - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - movs r2, 0xA - ldrsh r1, [r5, r2] - lsls r1, 5 - subs r0, r1 - strh r0, [r5, 0x10] - b _0810B0E6 - .pool -_0810B0A8: - ldr r0, =0x0000fff0 - strh r0, [r5, 0xE] - movs r0, 0x80 - lsls r0, 1 -_0810B0B0: - strh r0, [r5, 0x10] - movs r1, 0xA - ldrsh r0, [r5, r1] - cmp r0, 0x1 - bne _0810B0D0 - movs r2, 0 - ldrsh r0, [r3, r2] - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 1 - movs r0, 0x50 - subs r0, r1 - strh r0, [r5, 0x12] - b _0810B0E6 - .pool -_0810B0D0: - movs r0, 0 - ldrsh r1, [r3, r0] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 1 - adds r0, 0x28 - strh r0, [r5, 0x12] - ldrh r1, [r5, 0xE] - ldrh r0, [r5, 0x10] - strh r0, [r5, 0xE] - strh r1, [r5, 0x10] -_0810B0E6: - movs r2, 0xE - ldrsh r1, [r5, r2] - movs r2, 0x10 - ldrsh r0, [r5, r2] - cmp r1, r0 - bge _0810B0FC - movs r1, 0 - movs r0, 0x1 - strh r0, [r5, 0xA] - strh r1, [r5, 0x14] - b _0810B138 -_0810B0FC: - ldr r0, =0x0000ffff - strh r0, [r5, 0xA] - movs r0, 0x3 - strh r0, [r5, 0x14] - b _0810B138 - .pool -_0810B10C: - ldrh r0, [r5, 0xC] - adds r0, 0x1 - strh r0, [r5, 0xC] - lsls r0, 16 - cmp r0, 0 - ble _0810B14E - movs r0, 0 - strh r0, [r5, 0xC] - adds r0, r5, 0 - adds r1, r4, 0 - bl sub_810B154 - lsls r0, 24 - cmp r0, 0 - bne _0810B138 - adds r0, r5, 0 - adds r1, r4, 0 - bl sub_810B154 - lsls r0, 24 - cmp r0, 0 - beq _0810B14E -_0810B138: - ldrh r0, [r5, 0x8] - adds r0, 0x1 - strh r0, [r5, 0x8] - b _0810B14E -_0810B140: - movs r1, 0x16 - ldrsh r0, [r5, r1] - cmp r0, 0 - bne _0810B14E - adds r0, r4, 0 - bl DestroyAnimVisualTask -_0810B14E: - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end sub_810AFCC - - thumb_func_start sub_810B154 -sub_810B154: @ 810B154 - push {r4,r5,lr} - adds r4, r0, 0 - lsls r1, 24 - lsrs r5, r1, 24 - ldr r0, =gUnknown_08595A00 - movs r2, 0xE - ldrsh r1, [r4, r2] - movs r3, 0x12 - ldrsh r2, [r4, r3] - movs r3, 0x23 - bl CreateSprite - lsls r0, 24 - lsrs r2, r0, 24 - cmp r2, 0x40 - beq _0810B18A - ldr r1, =gSprites - lsls r0, r2, 4 - adds r0, r2 - lsls r0, 2 - adds r0, r1 - strh r5, [r0, 0x3A] - movs r1, 0x7 - strh r1, [r0, 0x3C] - ldrh r0, [r4, 0x16] - adds r0, 0x1 - strh r0, [r4, 0x16] -_0810B18A: - ldrh r1, [r4, 0xA] - ldrh r5, [r4, 0x14] - adds r0, r1, r5 - strh r0, [r4, 0x14] - lsls r0, 16 - cmp r0, 0 - bge _0810B19C - movs r0, 0x3 - strh r0, [r4, 0x14] -_0810B19C: - movs r2, 0x14 - ldrsh r0, [r4, r2] - cmp r0, 0x3 - ble _0810B1A8 - movs r0, 0 - strh r0, [r4, 0x14] -_0810B1A8: - movs r3, 0xA - ldrsh r0, [r4, r3] - lsls r0, 4 - ldrh r5, [r4, 0xE] - adds r2, r0, r5 - strh r2, [r4, 0xE] - lsls r0, r1, 16 - asrs r3, r0, 16 - cmp r3, 0x1 - bne _0810B1C8 - lsls r0, r2, 16 - asrs r0, 16 - movs r5, 0x10 - ldrsh r1, [r4, r5] - cmp r0, r1 - bge _0810B1DC -_0810B1C8: - movs r0, 0x1 - negs r0, r0 - cmp r3, r0 - bne _0810B1E8 - lsls r0, r2, 16 - asrs r0, 16 - movs r2, 0x10 - ldrsh r1, [r4, r2] - cmp r0, r1 - bgt _0810B1E8 -_0810B1DC: - movs r0, 0x1 - b _0810B1EA - .pool -_0810B1E8: - movs r0, 0 -_0810B1EA: - pop {r4,r5} - pop {r1} - bx r1 - thumb_func_end sub_810B154 - - thumb_func_start sub_810B1F0 -sub_810B1F0: @ 810B1F0 - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xC - ble _0810B230 - ldr r3, =gTasks - movs r0, 0x3C - ldrsh r1, [r4, r0] - lsls r1, 1 - movs r0, 0x3A - ldrsh r2, [r4, r0] - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - adds r1, r0 - adds r3, 0x8 - adds r1, r3 - ldrh r0, [r1] - subs r0, 0x1 - strh r0, [r1] - ldrb r0, [r4, 0x3] - lsls r0, 26 - lsrs r0, 27 - bl FreeOamMatrix - adds r0, r4, 0 - bl DestroySprite -_0810B230: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810B1F0 - - thumb_func_start sub_810B23C -sub_810B23C: @ 810B23C - push {r4,r5,lr} - adds r5, r0, 0 - movs r1, 0x2E - ldrsh r0, [r5, r1] - cmp r0, 0 - beq _0810B24E - cmp r0, 0x1 - beq _0810B280 - b _0810B294 -_0810B24E: - ldr r4, =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - adds r0, r5, 0 - movs r1, 0x2 - bl StartSpriteAffineAnim - ldrh r0, [r5, 0x2E] - adds r0, 0x1 - strh r0, [r5, 0x2E] - b _0810B294 - .pool -_0810B280: - adds r0, r5, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x20 - ands r0, r1 - cmp r0, 0 - beq _0810B294 - adds r0, r5, 0 - bl move_anim_8074EE0 -_0810B294: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_810B23C - - thumb_func_start sub_810B29C -sub_810B29C: @ 810B29C - push {r4,r5,lr} - lsls r0, 24 - lsrs r2, r0, 24 - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - ldr r1, =gTasks - adds r5, r0, r1 - movs r1, 0x8 - ldrsh r0, [r5, r1] - cmp r0, 0x4 - bls _0810B2B6 - b _0810B428 -_0810B2B6: - lsls r0, 2 - ldr r1, =_0810B2C8 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .pool - .align 2, 0 -_0810B2C8: - .4byte _0810B2DC - .4byte _0810B36C - .4byte _0810B3A8 - .4byte _0810B404 - .4byte _0810B414 -_0810B2DC: - ldr r4, =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x14] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x16] - movs r0, 0x4 - strh r0, [r5, 0x18] - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x1C] - movs r2, 0x1C - ldrsh r0, [r5, r2] - movs r2, 0x14 - ldrsh r1, [r5, r2] - subs r0, r1 - movs r1, 0x5 - bl __divsi3 - strh r0, [r5, 0x1A] - movs r0, 0x7 - strh r0, [r5, 0x10] - ldr r0, =0x0000ffff - strh r0, [r5, 0x12] - movs r0, 0xC - strh r0, [r5, 0x1E] - subs r0, 0x4C - bl BattleAnimAdjustPanning - lsls r0, 24 - asrs r0, 24 - strh r0, [r5, 0x20] - movs r0, 0x3F - bl BattleAnimAdjustPanning - lsls r0, 24 - asrs r0, 24 - strh r0, [r5, 0x22] - ldrh r0, [r5, 0x20] - strh r0, [r5, 0x24] - movs r1, 0x22 - ldrsh r0, [r5, r1] - movs r2, 0x20 - ldrsh r1, [r5, r2] - subs r0, r1 - movs r1, 0x3 - bl __divsi3 - strh r0, [r5, 0x26] - ldrh r0, [r5, 0x8] - adds r0, 0x1 - b _0810B426 - .pool -_0810B36C: - ldrh r0, [r5, 0xA] - adds r0, 0x1 - strh r0, [r5, 0xA] - lsls r0, 16 - cmp r0, 0 - ble _0810B39C - movs r0, 0 - strh r0, [r5, 0xA] - adds r0, r5, 0 - adds r1, r2, 0 - bl sub_810B430 - lsls r0, 24 - cmp r0, 0 - beq _0810B39C - movs r1, 0xC - ldrsh r0, [r5, r1] - cmp r0, 0x5 - bne _0810B396 - movs r0, 0x3 - b _0810B39A -_0810B396: - ldrh r0, [r5, 0x8] - adds r0, 0x1 -_0810B39A: - strh r0, [r5, 0x8] -_0810B39C: - ldrh r1, [r5, 0x1E] - movs r2, 0x1E - ldrsh r0, [r5, r2] - cmp r0, 0 - beq _0810B428 - b _0810B41E -_0810B3A8: - ldrh r1, [r5, 0x1E] - movs r2, 0x1E - ldrsh r0, [r5, r2] - cmp r0, 0 - beq _0810B3B6 - subs r0, r1, 0x1 - strh r0, [r5, 0x1E] -_0810B3B6: - ldrh r0, [r5, 0xA] - adds r0, 0x1 - movs r3, 0 - strh r0, [r5, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x4 - ble _0810B428 - strh r3, [r5, 0xA] - ldrh r1, [r5, 0xC] - movs r2, 0x1 - adds r0, r2, 0 - ands r0, r1 - cmp r0, 0 - beq _0810B3E2 - movs r0, 0x4 - strh r0, [r5, 0x16] - movs r0, 0x44 - strh r0, [r5, 0x18] - strh r3, [r5, 0x10] - strh r2, [r5, 0x12] - b _0810B3F2 -_0810B3E2: - movs r0, 0x44 - strh r0, [r5, 0x16] - movs r0, 0x4 - strh r0, [r5, 0x18] - movs r0, 0x7 - strh r0, [r5, 0x10] - ldr r0, =0x0000ffff - strh r0, [r5, 0x12] -_0810B3F2: - movs r1, 0x1E - ldrsh r0, [r5, r1] - cmp r0, 0 - beq _0810B424 - movs r0, 0x4 - b _0810B426 - .pool -_0810B404: - movs r1, 0xE - ldrsh r0, [r5, r1] - cmp r0, 0 - bne _0810B428 - adds r0, r2, 0 - bl DestroyAnimVisualTask - b _0810B428 -_0810B414: - ldrh r1, [r5, 0x1E] - movs r2, 0x1E - ldrsh r0, [r5, r2] - cmp r0, 0 - beq _0810B424 -_0810B41E: - subs r0, r1, 0x1 - strh r0, [r5, 0x1E] - b _0810B428 -_0810B424: - movs r0, 0x1 -_0810B426: - strh r0, [r5, 0x8] -_0810B428: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_810B29C - - thumb_func_start sub_810B430 -sub_810B430: @ 810B430 - push {r4-r6,lr} - adds r4, r0, 0 - lsls r1, 24 - lsrs r5, r1, 24 - ldr r0, =gUnknown_08595A30 - movs r2, 0x14 - ldrsh r1, [r4, r2] - movs r3, 0x16 - ldrsh r2, [r4, r3] - movs r3, 0x23 - bl CreateSprite - lsls r0, 24 - lsrs r2, r0, 24 - cmp r2, 0x40 - beq _0810B49C - ldr r1, =gSprites - lsls r0, r2, 4 - adds r0, r2 - lsls r0, 2 - adds r3, r0, r1 - ldrh r2, [r3, 0x4] - lsls r1, r2, 22 - lsrs r1, 22 - ldrh r6, [r4, 0x10] - adds r1, r6 - ldr r6, =0x000003ff - adds r0, r6, 0 - ands r1, r0 - ldr r0, =0xfffffc00 - ands r0, r2 - orrs r0, r1 - strh r0, [r3, 0x4] - ldrh r0, [r4, 0x12] - ldrh r1, [r4, 0x10] - adds r0, r1 - strh r0, [r4, 0x10] - lsls r0, 16 - cmp r0, 0 - bge _0810B484 - movs r0, 0x7 - strh r0, [r4, 0x10] -_0810B484: - movs r2, 0x10 - ldrsh r0, [r4, r2] - cmp r0, 0x7 - ble _0810B490 - movs r0, 0 - strh r0, [r4, 0x10] -_0810B490: - strh r5, [r3, 0x3A] - movs r0, 0x3 - strh r0, [r3, 0x3C] - ldrh r0, [r4, 0xE] - adds r0, 0x1 - strh r0, [r4, 0xE] -_0810B49C: - movs r3, 0x10 - ldrsh r0, [r4, r3] - cmp r0, 0 - bne _0810B4BE - movs r5, 0x12 - ldrsh r0, [r4, r5] - cmp r0, 0 - ble _0810B4BE - ldrh r1, [r4, 0x26] - ldrh r6, [r4, 0x24] - adds r1, r6 - strh r1, [r4, 0x24] - lsls r1, 24 - asrs r1, 24 - movs r0, 0x76 - bl PlaySE12WithPanning -_0810B4BE: - movs r0, 0x12 - ldrsh r3, [r4, r0] - ldrh r2, [r4, 0x16] - cmp r3, 0 - bge _0810B4D4 - lsls r0, r2, 16 - asrs r0, 16 - movs r5, 0x18 - ldrsh r1, [r4, r5] - cmp r0, r1 - ble _0810B4E4 -_0810B4D4: - cmp r3, 0 - ble _0810B508 - lsls r0, r2, 16 - asrs r0, 16 - movs r6, 0x18 - ldrsh r1, [r4, r6] - cmp r0, r1 - blt _0810B508 -_0810B4E4: - ldrh r0, [r4, 0xC] - adds r0, 0x1 - strh r0, [r4, 0xC] - ldrh r0, [r4, 0x1A] - ldrh r1, [r4, 0x14] - adds r0, r1 - strh r0, [r4, 0x14] - movs r0, 0x1 - b _0810B514 - .pool -_0810B508: - movs r3, 0x12 - ldrsh r0, [r4, r3] - lsls r0, 3 - adds r0, r2, r0 - strh r0, [r4, 0x16] - movs r0, 0 -_0810B514: - pop {r4-r6} - pop {r1} - bx r1 - thumb_func_end sub_810B430 - - thumb_func_start sub_810B51C -sub_810B51C: @ 810B51C - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xC - ble _0810B552 - ldr r3, =gTasks - movs r0, 0x3C - ldrsh r1, [r4, r0] - lsls r1, 1 - movs r0, 0x3A - ldrsh r2, [r4, r0] - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - adds r1, r0 - adds r3, 0x8 - adds r1, r3 - ldrh r0, [r1] - subs r0, 0x1 - strh r0, [r1] - adds r0, r4, 0 - bl DestroySprite -_0810B552: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810B51C - - thumb_func_start sub_810B55C -sub_810B55C: @ 810B55C - push {r4,r5,lr} - lsls r0, 24 - lsrs r2, r0, 24 - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - ldr r1, =gTasks - adds r5, r0, r1 - movs r1, 0x8 - ldrsh r0, [r5, r1] - cmp r0, 0x1 - beq _0810B5D8 - cmp r0, 0x1 - bgt _0810B584 - cmp r0, 0 - beq _0810B58A - b _0810B60E - .pool -_0810B584: - cmp r0, 0x2 - beq _0810B600 - b _0810B60E -_0810B58A: - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - adds r0, 0x20 - strh r0, [r5, 0x26] - strh r0, [r5, 0x24] - cmp r0, 0x10 - ble _0810B5B4 - adds r2, r0, 0 -_0810B5A4: - adds r1, r2, 0 - subs r1, 0x20 - adds r2, r1, 0 - lsls r0, r1, 16 - asrs r0, 16 - cmp r0, 0x10 - bgt _0810B5A4 - strh r1, [r5, 0x24] -_0810B5B4: - ldr r4, =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - ldrb r0, [r4] - bl sub_80A82E4 - lsls r0, 24 - lsrs r0, 24 - subs r0, 0x2 - strh r0, [r5, 0x20] - b _0810B5F8 - .pool -_0810B5D8: - ldrh r0, [r5, 0xA] - adds r0, 0x1 - strh r0, [r5, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _0810B60E - movs r0, 0 - strh r0, [r5, 0xA] - adds r0, r5, 0 - adds r1, r2, 0 - bl sub_810B614 - lsls r0, 24 - cmp r0, 0 - beq _0810B60E -_0810B5F8: - ldrh r0, [r5, 0x8] - adds r0, 0x1 - strh r0, [r5, 0x8] - b _0810B60E -_0810B600: - movs r1, 0x1C - ldrsh r0, [r5, r1] - cmp r0, 0 - bne _0810B60E - adds r0, r2, 0 - bl DestroyAnimVisualTask -_0810B60E: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_810B55C - - thumb_func_start sub_810B614 -sub_810B614: @ 810B614 - push {r4,r5,lr} - adds r4, r0, 0 - lsls r1, 24 - lsrs r5, r1, 24 - ldr r0, =gUnknown_085956C0 - movs r2, 0x22 - ldrsh r1, [r4, r2] - movs r3, 0x24 - ldrsh r2, [r4, r3] - ldrh r3, [r4, 0x20] - lsls r3, 24 - lsrs r3, 24 - bl CreateSprite - lsls r0, 24 - lsrs r1, r0, 24 - cmp r1, 0x40 - beq _0810B658 - ldr r3, =gSprites - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r1, r3, 0 - adds r1, 0x1C - adds r1, r0, r1 - ldr r2, =sub_810B684 - str r2, [r1] - adds r0, r3 - strh r5, [r0, 0x3A] - movs r1, 0xA - strh r1, [r0, 0x3C] - ldrh r0, [r4, 0x1C] - adds r0, 0x1 - strh r0, [r4, 0x1C] -_0810B658: - ldrh r2, [r4, 0x24] - movs r0, 0x24 - ldrsh r1, [r4, r0] - movs r3, 0x26 - ldrsh r0, [r4, r3] - cmp r1, r0 - bge _0810B67C - adds r0, r2, 0 - adds r0, 0x20 - strh r0, [r4, 0x24] - movs r0, 0 - b _0810B67E - .pool -_0810B67C: - movs r0, 0x1 -_0810B67E: - pop {r4,r5} - pop {r1} - bx r1 - thumb_func_end sub_810B614 - - thumb_func_start sub_810B684 -sub_810B684: @ 810B684 - push {r4,lr} - adds r4, r0, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x10 - ands r0, r1 - cmp r0, 0 - beq _0810B6B8 - ldr r3, =gTasks - movs r0, 0x3C - ldrsh r1, [r4, r0] - lsls r1, 1 - movs r0, 0x3A - ldrsh r2, [r4, r0] - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - adds r1, r0 - adds r3, 0x8 - adds r1, r3 - ldrh r0, [r1] - subs r0, 0x1 - strh r0, [r1] - adds r0, r4, 0 - bl DestroySprite -_0810B6B8: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810B684 - - thumb_func_start sub_810B6C4 -sub_810B6C4: @ 810B6C4 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x4 - adds r5, r0, 0 - ldrh r2, [r5, 0x4] - lsls r1, r2, 22 - lsrs r1, 22 - adds r1, 0x7 - ldr r3, =0x000003ff - adds r0, r3, 0 - ands r1, r0 - ldr r0, =0xfffffc00 - ands r0, r2 - orrs r0, r1 - strh r0, [r5, 0x4] - ldr r4, =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - mov r9, r0 - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - mov r8, r0 - ldr r4, =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r3, r0, 24 - ldrb r0, [r4] - movs r1, 0x3 - str r3, [sp] - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r6, r0, 24 - ldr r1, =gBattleAnimArgs - ldrh r0, [r1, 0x8] - strh r0, [r5, 0x2E] - ldrh r0, [r1] - ldr r3, [sp] - adds r0, r3 - strh r0, [r5, 0x30] - ldrh r0, [r1, 0x4] - mov r4, r9 - adds r0, r4, r0 - strh r0, [r5, 0x32] - ldrh r0, [r1, 0x2] - adds r0, r6 - strh r0, [r5, 0x34] - ldrh r0, [r1, 0x6] - mov r7, r8 - adds r0, r7, r0 - strh r0, [r5, 0x36] - adds r0, r5, 0 - bl sub_80A64EC - adds r4, 0x20 - movs r0, 0x98 - lsls r0, 1 - mov r12, r0 - ldr r3, [sp] - cmp r4, r12 - bhi _0810B79E - adds r0, r7, 0 - adds r0, 0x20 - ldrh r1, [r5, 0x30] - ldrh r2, [r5, 0x32] - cmp r0, 0xE0 - bhi _0810B79E - adds r4, r1, 0 - mov r10, r12 -_0810B76A: - mov r7, r9 - lsls r1, r7, 16 - asrs r1, 16 - adds r1, r4 - lsls r1, 16 - mov r7, r8 - lsls r0, r7, 16 - asrs r0, 16 - adds r0, r2 - lsls r0, 16 - lsrs r0, 16 - mov r8, r0 - lsrs r0, r1, 16 - mov r9, r0 - movs r7, 0x80 - lsls r7, 14 - adds r1, r7 - lsrs r1, 16 - cmp r1, r10 - bhi _0810B79E - mov r1, r8 - lsls r0, r1, 16 - adds r0, r7 - lsrs r0, 16 - cmp r0, 0xE0 - bls _0810B76A -_0810B79E: - ldrh r0, [r5, 0x30] - negs r7, r0 - strh r7, [r5, 0x30] - ldrh r0, [r5, 0x32] - negs r4, r0 - strh r4, [r5, 0x32] - lsls r0, r3, 16 - movs r1, 0x80 - lsls r1, 14 - adds r0, r1 - lsrs r0, 16 - movs r2, 0x98 - lsls r2, 1 - mov r12, r2 - ldr r1, =gBattleAnimArgs - mov r10, r1 - cmp r0, r12 - bhi _0810B80A - lsls r1, r6, 16 - movs r2, 0x80 - lsls r2, 14 - adds r0, r1, r2 - b _0810B802 - .pool -_0810B7E0: - lsls r1, r3, 16 - asrs r1, 16 - adds r1, r7 - lsls r1, 16 - asrs r0, r2, 16 - adds r0, r4 - lsls r0, 16 - lsrs r6, r0, 16 - lsrs r3, r1, 16 - movs r0, 0x80 - lsls r0, 14 - adds r1, r0 - lsrs r1, 16 - cmp r1, r12 - bhi _0810B80A - lsls r1, r6, 16 - adds r0, r1, r0 -_0810B802: - lsrs r0, 16 - adds r2, r1, 0 - cmp r0, 0xE0 - bls _0810B7E0 -_0810B80A: - strh r3, [r5, 0x20] - strh r6, [r5, 0x22] - mov r1, r10 - ldrh r0, [r1, 0x8] - strh r0, [r5, 0x2E] - strh r3, [r5, 0x30] - mov r2, r9 - strh r2, [r5, 0x32] - strh r6, [r5, 0x34] - mov r3, r8 - strh r3, [r5, 0x36] - adds r0, r5, 0 - bl sub_80A64EC - mov r7, r10 - ldrh r0, [r7, 0xA] - strh r0, [r5, 0x34] - ldrh r0, [r7, 0xC] - strh r0, [r5, 0x36] - ldr r0, =sub_810B848 - str r0, [r5, 0x1C] - add sp, 0x4 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810B6C4 - - thumb_func_start sub_810B848 -sub_810B848: @ 810B848 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0 - beq _0810B8A0 - ldrh r1, [r4, 0x30] - ldrh r2, [r4, 0x38] - adds r1, r2 - strh r1, [r4, 0x38] - ldrh r0, [r4, 0x32] - ldrh r2, [r4, 0x3A] - adds r0, r2 - strh r0, [r4, 0x3A] - strh r1, [r4, 0x24] - strh r0, [r4, 0x26] - movs r1, 0x3C - ldrsh r0, [r4, r1] - movs r2, 0x34 - ldrsh r1, [r4, r2] - bl Sin - ldrh r1, [r4, 0x24] - adds r0, r1 - strh r0, [r4, 0x24] - movs r2, 0x3C - ldrsh r0, [r4, r2] - movs r2, 0x34 - ldrsh r1, [r4, r2] - bl Sin - ldrh r1, [r4, 0x26] - adds r0, r1 - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x36] - ldrh r2, [r4, 0x3C] - adds r0, r2 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x3C] - ldrh r0, [r4, 0x2E] - subs r0, 0x1 - strh r0, [r4, 0x2E] - b _0810B8A6 -_0810B8A0: - adds r0, r4, 0 - bl DestroyAnimSprite -_0810B8A6: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_810B848 - - thumb_func_start sub_810B8AC -sub_810B8AC: @ 810B8AC - push {r4,lr} - adds r4, r0, 0 - ldr r0, =gBattleAnimArgs - ldrh r0, [r0] - strh r0, [r4, 0x2E] - movs r0, 0x3C - strh r0, [r4, 0x30] - movs r0, 0x9 - strh r0, [r4, 0x32] - movs r0, 0x1E - strh r0, [r4, 0x34] - movs r0, 0xFE - lsls r0, 8 - strh r0, [r4, 0x36] - ldr r1, =DestroyAnimSprite - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - ldr r1, =sub_80A634C - str r1, [r4, 0x1C] - adds r0, r4, 0 - bl _call_via_r1 - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810B8AC - - thumb_func_start sub_810B8EC -sub_810B8EC: @ 810B8EC - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x1 - bl sub_80A69CC - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x32] - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _0810B92C - ldr r0, =gBattleAnimArgs - ldrh r1, [r4, 0x32] - ldrh r0, [r0, 0x4] - subs r1, r0 - strh r1, [r4, 0x32] - b _0810B936 - .pool -_0810B92C: - ldr r0, =gBattleAnimArgs - ldrh r0, [r0, 0x4] - ldrh r1, [r4, 0x32] - adds r0, r1 - strh r0, [r4, 0x32] -_0810B936: - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - ldr r1, =gBattleAnimArgs - lsrs r0, 24 - ldrh r2, [r1, 0x6] - adds r0, r2 - strh r0, [r4, 0x36] - ldrh r0, [r1, 0x8] - strh r0, [r4, 0x2E] - ldr r1, =DestroyAnimSprite - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - ldr r0, =sub_80A6EEC - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810B8EC - - thumb_func_start sub_810B974 -sub_810B974: @ 810B974 - push {r4,r5,lr} - adds r4, r0, 0 - ldr r5, =gBattleAnimArgs - movs r1, 0x4 - ldrsh r0, [r5, r1] - cmp r0, 0 - bne _0810B990 - adds r0, r4, 0 - movs r1, 0x1 - bl sub_80A6980 - b _0810B9C6 - .pool -_0810B990: - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - adds r2, r4, 0 - adds r2, 0x20 - adds r3, r4, 0 - adds r3, 0x22 - movs r1, 0x1 - bl SetAverageBattlerPositions - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _0810B9B6 - ldrh r0, [r5] - negs r0, r0 - strh r0, [r5] -_0810B9B6: - ldrh r0, [r5] - ldrh r1, [r4, 0x20] - adds r0, r1 - strh r0, [r4, 0x20] - ldrh r0, [r5, 0x2] - ldrh r1, [r4, 0x22] - adds r0, r1 - strh r0, [r4, 0x22] -_0810B9C6: - ldr r1, =sub_810B9E8 - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - ldr r0, =sub_80A67BC - str r0, [r4, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810B974 - - thumb_func_start sub_810B9E8 -sub_810B9E8: @ 810B9E8 - push {lr} - adds r3, r0, 0 - movs r0, 0x3E - adds r0, r3 - mov r12, r0 - ldrb r2, [r0] - lsls r0, r2, 29 - lsrs r0, 31 - movs r1, 0x1 - eors r1, r0 - lsls r1, 2 - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - mov r1, r12 - strb r0, [r1] - ldrh r0, [r3, 0x2E] - adds r0, 0x1 - strh r0, [r3, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x14 - bne _0810BA1E - adds r0, r3, 0 - bl move_anim_8074EE0 -_0810BA1E: - pop {r0} - bx r0 - thumb_func_end sub_810B9E8 - - thumb_func_start sub_810BA24 -sub_810BA24: @ 810BA24 - push {r4-r7,lr} - sub sp, 0x10 - adds r5, r0, 0 - movs r1, 0x1 - bl sub_80A69CC - ldr r6, =gBattleAnimArgs - ldrh r0, [r6, 0x8] - strh r0, [r5, 0x2E] - ldrh r0, [r5, 0x20] - strh r0, [r5, 0x30] - ldrh r0, [r5, 0x22] - strh r0, [r5, 0x34] - movs r1, 0xA - ldrsh r0, [r6, r1] - cmp r0, 0 - bne _0810BA74 - ldr r4, =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x32] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r6, [r6, 0x6] - adds r0, r6 - strh r0, [r5, 0x36] - b _0810BA86 - .pool -_0810BA74: - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - adds r2, r5, 0 - adds r2, 0x32 - adds r3, r5, 0 - adds r3, 0x36 - movs r1, 0x1 - bl SetAverageBattlerPositions -_0810BA86: - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _0810BAAC - ldr r0, =gBattleAnimArgs - ldrh r1, [r5, 0x32] - ldrh r0, [r0, 0x4] - subs r1, r0 - strh r1, [r5, 0x32] - b _0810BAB6 - .pool -_0810BAAC: - ldr r0, =gBattleAnimArgs - ldrh r0, [r0, 0x4] - ldrh r2, [r5, 0x32] - adds r0, r2 - strh r0, [r5, 0x32] -_0810BAB6: - adds r7, r5, 0 - adds r7, 0x2E - adds r2, r7, 0 - mov r1, sp - movs r4, 0x7 -_0810BAC0: - ldrh r0, [r2] - strh r0, [r1] - adds r2, 0x2 - adds r1, 0x2 - subs r4, 0x1 - cmp r4, 0 - bge _0810BAC0 - adds r0, r5, 0 - bl sub_80A7160 - ldrh r0, [r5, 0x30] - movs r1, 0x1 - eors r0, r1 - strh r0, [r5, 0x30] - ldrh r0, [r5, 0x32] - eors r0, r1 - strh r0, [r5, 0x32] -_0810BAE2: - movs r0, 0x1 - strh r0, [r5, 0x2E] - adds r0, r5, 0 - bl sub_80A70E8 - movs r0, 0x20 - ldrsh r1, [r5, r0] - movs r2, 0x24 - ldrsh r0, [r5, r2] - adds r1, r0 - adds r1, 0x10 - movs r0, 0x88 - lsls r0, 1 - cmp r1, r0 - bhi _0810BB16 - movs r0, 0x22 - ldrsh r1, [r5, r0] - movs r2, 0x26 - ldrsh r0, [r5, r2] - adds r1, r0 - cmp r1, 0xA0 - bgt _0810BB16 - movs r0, 0x10 - negs r0, r0 - cmp r1, r0 - bge _0810BAE2 -_0810BB16: - ldrh r0, [r5, 0x24] - ldrh r1, [r5, 0x20] - adds r0, r1 - movs r1, 0 - strh r0, [r5, 0x20] - ldrh r0, [r5, 0x26] - ldrh r2, [r5, 0x22] - adds r0, r2 - strh r0, [r5, 0x22] - strh r1, [r5, 0x26] - strh r1, [r5, 0x24] - ldr r6, =sub_80A718C - ldr r1, =sub_810BB60 - mov r3, sp - adds r2, r7, 0 - movs r4, 0x7 -_0810BB36: - ldrh r0, [r3] - strh r0, [r2] - adds r3, 0x2 - adds r2, 0x2 - subs r4, 0x1 - cmp r4, 0 - bge _0810BB36 - str r6, [r5, 0x1C] - adds r0, r5, 0 - bl StoreSpriteCallbackInData6 - add sp, 0x10 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810BA24 - - thumb_func_start sub_810BB60 -sub_810BB60: @ 810BB60 - push {r4,r5,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x24] - ldrh r1, [r4, 0x20] - adds r0, r1 - movs r5, 0 - strh r0, [r4, 0x20] - ldrh r0, [r4, 0x26] - ldrh r2, [r4, 0x22] - adds r0, r2 - strh r0, [r4, 0x22] - strh r5, [r4, 0x26] - strh r5, [r4, 0x24] - movs r0, 0x80 - strh r0, [r4, 0x2E] - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - ldr r1, =0x0000ffec - cmp r0, 0 - beq _0810BB90 - movs r1, 0x14 -_0810BB90: - movs r2, 0x2E - ldrsh r0, [r4, r2] - lsls r1, 16 - asrs r1, 16 - bl Sin - strh r0, [r4, 0x34] - movs r1, 0x2E - ldrsh r0, [r4, r1] - movs r1, 0xF - bl Cos - strh r0, [r4, 0x36] - strh r5, [r4, 0x38] - ldr r1, =sub_810BBC8 - str r1, [r4, 0x1C] - adds r0, r4, 0 - bl _call_via_r1 - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810BB60 - - thumb_func_start sub_810BBC8 -sub_810BBC8: @ 810BBC8 - push {r4,lr} - adds r4, r0, 0 - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - ldr r1, =0x0000ffec - cmp r0, 0 - beq _0810BBDE - movs r1, 0x14 -_0810BBDE: - movs r2, 0x38 - ldrsh r0, [r4, r2] - cmp r0, 0x1F - bgt _0810BC24 - movs r2, 0x2E - ldrsh r0, [r4, r2] - lsls r1, 16 - asrs r1, 16 - bl Sin - ldrh r1, [r4, 0x34] - subs r0, r1 - strh r0, [r4, 0x24] - movs r1, 0x2E - ldrsh r0, [r4, r1] - movs r1, 0xF - bl Cos - ldrh r1, [r4, 0x36] - subs r0, r1 - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x2E] - adds r0, 0x10 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x2E] - ldrh r0, [r4, 0x38] - adds r0, 0x1 - strh r0, [r4, 0x38] - b _0810BC42 - .pool -_0810BC24: - ldrh r0, [r4, 0x24] - ldrh r2, [r4, 0x20] - adds r0, r2 - movs r1, 0 - strh r0, [r4, 0x20] - ldrh r0, [r4, 0x26] - ldrh r2, [r4, 0x22] - adds r0, r2 - strh r0, [r4, 0x22] - strh r1, [r4, 0x26] - strh r1, [r4, 0x24] - strh r1, [r4, 0x36] - strh r1, [r4, 0x34] - ldr r0, =sub_810BC4C - str r0, [r4, 0x1C] -_0810BC42: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810BBC8 - - thumb_func_start sub_810BC4C -sub_810BC4C: @ 810BC4C - push {r4,lr} - adds r4, r0, 0 - movs r0, 0x1 - strh r0, [r4, 0x2E] - adds r0, r4, 0 - bl sub_80A70E8 - movs r1, 0x20 - ldrsh r0, [r4, r1] - movs r2, 0x24 - ldrsh r1, [r4, r2] - adds r0, r1 - adds r0, 0x10 - movs r1, 0x88 - lsls r1, 1 - cmp r0, r1 - bhi _0810BC88 - movs r1, 0x22 - ldrsh r0, [r4, r1] - movs r2, 0x26 - ldrsh r1, [r4, r2] - adds r1, r0, r1 - movs r0, 0x80 - lsls r0, 1 - cmp r1, r0 - bgt _0810BC88 - movs r0, 0x10 - negs r0, r0 - cmp r1, r0 - bge _0810BC8E -_0810BC88: - adds r0, r4, 0 - bl DestroyAnimSprite -_0810BC8E: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_810BC4C - - thumb_func_start sub_810BC94 -sub_810BC94: @ 810BC94 - push {r4-r7,lr} - sub sp, 0x10 - adds r5, r0, 0 - movs r1, 0x1 - bl sub_80A69CC - ldr r1, =gBattleAnimArgs - ldrh r0, [r1, 0x8] - strh r0, [r5, 0x2E] - ldrh r0, [r5, 0x20] - strh r0, [r5, 0x30] - ldrh r0, [r5, 0x22] - strh r0, [r5, 0x34] - movs r2, 0xE - ldrsh r0, [r1, r2] - cmp r0, 0 - bne _0810BCE0 - ldr r4, =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x32] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x36] - b _0810BCF2 - .pool -_0810BCE0: - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - adds r2, r5, 0 - adds r2, 0x32 - adds r3, r5, 0 - adds r3, 0x36 - movs r1, 0x1 - bl SetAverageBattlerPositions -_0810BCF2: - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _0810BD1C - ldr r0, =gBattleAnimArgs - ldrh r1, [r5, 0x32] - ldrh r2, [r0, 0x4] - subs r1, r2 - strh r1, [r5, 0x32] - adds r1, r0, 0 - b _0810BD26 - .pool -_0810BD1C: - ldr r1, =gBattleAnimArgs - ldrh r0, [r1, 0x4] - ldrh r2, [r5, 0x32] - adds r0, r2 - strh r0, [r5, 0x32] -_0810BD26: - ldrh r0, [r1, 0x6] - ldrh r1, [r5, 0x36] - adds r0, r1 - strh r0, [r5, 0x36] - adds r0, r5, 0 - bl sub_80A7160 - adds r7, r5, 0 - adds r7, 0x2E - adds r2, r7, 0 - mov r1, sp - movs r4, 0x7 -_0810BD3E: - ldrh r0, [r2] - strh r0, [r1] - adds r2, 0x2 - adds r1, 0x2 - subs r4, 0x1 - cmp r4, 0 - bge _0810BD3E - ldrh r0, [r5, 0x30] - movs r1, 0x1 - eors r0, r1 - strh r0, [r5, 0x30] - ldrh r0, [r5, 0x32] - eors r0, r1 - strh r0, [r5, 0x32] -_0810BD5A: - movs r0, 0x1 - strh r0, [r5, 0x2E] - adds r0, r5, 0 - bl sub_80A70E8 - movs r2, 0x20 - ldrsh r1, [r5, r2] - movs r2, 0x24 - ldrsh r0, [r5, r2] - adds r1, r0 - adds r1, 0x10 - movs r0, 0x88 - lsls r0, 1 - cmp r1, r0 - bhi _0810BD8E - movs r0, 0x22 - ldrsh r1, [r5, r0] - movs r2, 0x26 - ldrsh r0, [r5, r2] - adds r1, r0 - cmp r1, 0xA0 - bgt _0810BD8E - movs r0, 0x10 - negs r0, r0 - cmp r1, r0 - bge _0810BD5A -_0810BD8E: - ldrh r0, [r5, 0x24] - ldrh r1, [r5, 0x20] - adds r0, r1 - movs r1, 0 - strh r0, [r5, 0x20] - ldrh r0, [r5, 0x26] - ldrh r2, [r5, 0x22] - adds r0, r2 - strh r0, [r5, 0x22] - strh r1, [r5, 0x26] - strh r1, [r5, 0x24] - ldr r1, =gBattleAnimArgs - ldr r6, =sub_810BDD8 - mov r3, sp - adds r2, r7, 0 - movs r4, 0x7 -_0810BDAE: - ldrh r0, [r3] - strh r0, [r2] - adds r3, 0x2 - adds r2, 0x2 - subs r4, 0x1 - cmp r4, 0 - bge _0810BDAE - ldrh r0, [r1, 0xA] - strh r0, [r5, 0x38] - ldrh r0, [r1, 0xC] - strh r0, [r5, 0x3A] - str r6, [r5, 0x1C] - add sp, 0x10 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810BC94 - - thumb_func_start sub_810BDD8 -sub_810BDD8: @ 810BDD8 - push {r4,lr} - adds r4, r0, 0 - bl sub_80A70E8 - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _0810BDEC - movs r0, 0x1 - strh r0, [r4, 0x2E] -_0810BDEC: - movs r2, 0x3C - ldrsh r0, [r4, r2] - movs r2, 0x38 - ldrsh r1, [r4, r2] - bl Sin - ldrh r1, [r4, 0x26] - adds r0, r1 - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x3A] - ldrh r2, [r4, 0x3C] - adds r0, r2 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x3C] - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0x1 - bne _0810BE42 - movs r2, 0x20 - ldrsh r0, [r4, r2] - movs r2, 0x24 - ldrsh r1, [r4, r2] - adds r0, r1 - adds r0, 0x10 - movs r1, 0x88 - lsls r1, 1 - cmp r0, r1 - bhi _0810BE3C - movs r0, 0x22 - ldrsh r1, [r4, r0] - movs r2, 0x26 - ldrsh r0, [r4, r2] - adds r1, r0 - cmp r1, 0xA0 - bgt _0810BE3C - movs r0, 0x10 - negs r0, r0 - cmp r1, r0 - bge _0810BE42 -_0810BE3C: - adds r0, r4, 0 - bl DestroyAnimSprite -_0810BE42: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_810BDD8 - - thumb_func_start sub_810BE48 -sub_810BE48: @ 810BE48 - push {r4,r5,lr} - adds r4, r0, 0 - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _0810BEB4 - ldr r5, =gBattleAnimArgs - movs r1, 0x4 - ldrsh r0, [r5, r1] - cmp r0, 0 - bne _0810BE6C - adds r0, r4, 0 - movs r1, 0 - bl sub_80A6980 - b _0810BEA2 - .pool -_0810BE6C: - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - adds r2, r4, 0 - adds r2, 0x20 - adds r3, r4, 0 - adds r3, 0x22 - movs r1, 0 - bl SetAverageBattlerPositions - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _0810BE92 - ldrh r0, [r5] - negs r0, r0 - strh r0, [r5] -_0810BE92: - ldrh r0, [r5] - ldrh r1, [r4, 0x20] - adds r0, r1 - strh r0, [r4, 0x20] - ldrh r0, [r5, 0x2] - ldrh r1, [r4, 0x22] - adds r0, r1 - strh r0, [r4, 0x22] -_0810BEA2: - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - b _0810BEC8 - .pool -_0810BEB4: - adds r0, r4, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x10 - ands r0, r1 - cmp r0, 0 - beq _0810BEC8 - adds r0, r4, 0 - bl DestroyAnimSprite -_0810BEC8: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_810BE48 - - thumb_func_start sub_810BED0 -sub_810BED0: @ 810BED0 - push {r4-r6,lr} - adds r5, r0, 0 - ldr r6, =gBattleAnimArgs - movs r1, 0x8 - ldrsh r0, [r6, r1] - cmp r0, 0 - bne _0810BF40 - movs r1, 0xA - ldrsh r0, [r6, r1] - cmp r0, 0 - bne _0810BEF4 - adds r0, r5, 0 - movs r1, 0 - bl sub_80A69CC - b _0810BF32 - .pool -_0810BEF4: - ldr r4, =gBattleAnimAttacker - ldrb r0, [r4] - adds r2, r5, 0 - adds r2, 0x20 - adds r3, r5, 0 - adds r3, 0x22 - movs r1, 0 - bl SetAverageBattlerPositions - ldrb r0, [r4] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _0810BF20 - ldrh r0, [r5, 0x20] - ldrh r1, [r6] - subs r0, r1 - b _0810BF26 - .pool -_0810BF20: - ldrh r0, [r6] - ldrh r1, [r5, 0x20] - adds r0, r1 -_0810BF26: - strh r0, [r5, 0x20] - ldr r0, =gBattleAnimArgs - ldrh r0, [r0, 0x2] - ldrh r1, [r5, 0x22] - adds r0, r1 - strh r0, [r5, 0x22] -_0810BF32: - ldr r0, =gBattleAnimAttacker - b _0810BF90 - .pool -_0810BF40: - movs r1, 0xA - ldrsh r0, [r6, r1] - cmp r0, 0 - bne _0810BF52 - adds r0, r5, 0 - movs r1, 0 - bl sub_80A6980 - b _0810BF8E -_0810BF52: - ldr r4, =gBattleAnimTarget - ldrb r0, [r4] - adds r2, r5, 0 - adds r2, 0x20 - adds r3, r5, 0 - adds r3, 0x22 - movs r1, 0 - bl SetAverageBattlerPositions - ldrb r0, [r4] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _0810BF7C - ldrh r0, [r5, 0x20] - ldrh r1, [r6] - subs r0, r1 - b _0810BF82 - .pool -_0810BF7C: - ldrh r0, [r6] - ldrh r1, [r5, 0x20] - adds r0, r1 -_0810BF82: - strh r0, [r5, 0x20] - ldr r0, =gBattleAnimArgs - ldrh r0, [r0, 0x2] - ldrh r1, [r5, 0x22] - adds r0, r1 - strh r0, [r5, 0x22] -_0810BF8E: - ldr r0, =gBattleAnimTarget -_0810BF90: - ldrb r0, [r0] - strh r0, [r5, 0x3C] - ldr r0, =gBattleAnimArgs - movs r1, 0xA - ldrsh r0, [r0, r1] - cmp r0, 0 - beq _0810BFA8 - bl IsDoubleBattle - lsls r0, 24 - cmp r0, 0 - bne _0810BFB4 -_0810BFA8: - movs r0, 0x20 - b _0810BFB6 - .pool -_0810BFB4: - movs r0, 0x40 -_0810BFB6: - strh r0, [r5, 0x3A] - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _0810BFCC - ldrh r0, [r5, 0x22] - adds r0, 0x8 - strh r0, [r5, 0x22] -_0810BFCC: - ldr r1, =gBattleAnimArgs - ldrh r0, [r1, 0x6] - strh r0, [r5, 0x2E] - ldrh r0, [r5, 0x20] - strh r0, [r5, 0x30] - strh r0, [r5, 0x32] - ldrh r0, [r5, 0x22] - strh r0, [r5, 0x34] - ldrh r1, [r1, 0x4] - adds r0, r1 - strh r0, [r5, 0x36] - adds r0, r5, 0 - bl InitAnimLinearTranslation - movs r0, 0x40 - strh r0, [r5, 0x38] - ldr r1, =sub_810C008 - str r1, [r5, 0x1C] - adds r0, r5, 0 - bl _call_via_r1 - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810BED0 - - thumb_func_start sub_810C008 -sub_810C008: @ 810C008 - push {r4,lr} - adds r4, r0, 0 - bl TranslateAnimLinear - lsls r0, 24 - cmp r0, 0 - bne _0810C092 - movs r1, 0x38 - ldrsh r0, [r4, r1] - movs r2, 0x3A - ldrsh r1, [r4, r2] - bl Sin - ldrh r1, [r4, 0x24] - adds r0, r1 - strh r0, [r4, 0x24] - movs r2, 0x38 - ldrsh r0, [r4, r2] - movs r1, 0x6 - negs r1, r1 - bl Cos - ldrh r1, [r4, 0x26] - adds r0, r1 - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x38] - subs r0, 0x40 - lsls r0, 16 - lsrs r0, 16 - cmp r0, 0x7F - bhi _0810C064 - ldrh r0, [r4, 0x3C] - lsls r0, 24 - lsrs r0, 24 - bl sub_80A8328 - movs r1, 0x3 - ands r1, r0 - lsls r1, 2 - ldrb r2, [r4, 0x5] - movs r0, 0xD - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r4, 0x5] - b _0810C086 -_0810C064: - ldrh r0, [r4, 0x3C] - lsls r0, 24 - lsrs r0, 24 - bl sub_80A8328 - lsls r0, 24 - lsrs r0, 24 - adds r0, 0x1 - movs r1, 0x3 - ands r0, r1 - lsls r0, 2 - ldrb r2, [r4, 0x5] - movs r1, 0xD - negs r1, r1 - ands r1, r2 - orrs r1, r0 - strb r1, [r4, 0x5] -_0810C086: - ldrh r0, [r4, 0x38] - adds r0, 0x3 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x38] - b _0810C098 -_0810C092: - adds r0, r4, 0 - bl DestroyAnimSprite -_0810C098: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_810C008 - - thumb_func_start sub_810C0A0 -sub_810C0A0: @ 810C0A0 - push {r4,r5,lr} - sub sp, 0x10 - lsls r0, 24 - lsrs r5, r0, 24 - ldr r1, =0x00003f42 - movs r0, 0x50 - bl SetGpuReg - movs r1, 0x80 - lsls r1, 5 - movs r0, 0x52 - bl SetGpuReg - movs r0, 0x1 - movs r1, 0x4 - movs r2, 0x1 - bl SetAnimBgAttribute - movs r0, 0x1 - movs r1, 0 - movs r2, 0 - bl SetAnimBgAttribute - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _0810C0E2 - movs r0, 0x1 - movs r1, 0x3 - movs r2, 0x1 - bl SetAnimBgAttribute -_0810C0E2: - ldr r0, =gBattle_BG1_X - movs r1, 0 - strh r1, [r0] - ldr r4, =gBattle_BG1_Y - strh r1, [r4] - movs r0, 0x14 - movs r1, 0 - bl SetGpuReg - ldrh r1, [r4] - movs r0, 0x16 - bl SetGpuReg - mov r0, sp - bl sub_80A6B30 - mov r0, sp - ldrb r0, [r0, 0x9] - ldr r1, =gWeatherFog1Tiles - movs r2, 0x80 - lsls r2, 4 - mov r3, sp - ldrh r3, [r3, 0xA] - bl LoadBgTiles - ldr r1, =gBattleAnimFogTilemap - mov r0, sp - movs r2, 0 - bl sub_80A6D60 - ldr r0, =gUnknown_0854C270 - mov r1, sp - ldrb r1, [r1, 0x8] - lsls r1, 4 - movs r2, 0x20 - bl LoadPalette - ldr r1, =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r0, r1 - ldr r1, =sub_810C164 - str r1, [r0] - add sp, 0x10 - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810C0A0 - - thumb_func_start sub_810C164 -sub_810C164: @ 810C164 - push {r4,r5,lr} - sub sp, 0x10 - lsls r0, 24 - lsrs r4, r0, 24 - ldr r1, =gBattle_BG1_X - ldr r2, =0x0000ffff - adds r0, r2, 0 - ldrh r2, [r1] - adds r0, r2 - strh r0, [r1] - ldr r1, =gTasks - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r0, r1 - movs r2, 0x20 - ldrsh r0, [r0, r2] - adds r2, r1, 0 - cmp r0, 0x4 - bls _0810C18E - b _0810C2DA -_0810C18E: - lsls r0, 2 - ldr r1, =_0810C1A8 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .pool - .align 2, 0 -_0810C1A8: - .4byte _0810C1BC - .4byte _0810C214 - .4byte _0810C236 - .4byte _0810C27A - .4byte _0810C29C -_0810C1BC: - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r4, r0, r2 - ldrh r0, [r4, 0x1C] - adds r0, 0x1 - movs r5, 0 - strh r0, [r4, 0x1C] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x4 - beq _0810C1D6 - b _0810C2DA -_0810C1D6: - strh r5, [r4, 0x1C] - ldrh r0, [r4, 0x1A] - adds r0, 0x1 - strh r0, [r4, 0x1A] - ldr r1, =gUnknown_08595C5C - movs r2, 0x1A - ldrsh r0, [r4, r2] - adds r0, r1 - ldrb r1, [r0] - strh r1, [r4, 0x1E] - movs r0, 0x10 - subs r0, r1 - lsls r0, 8 - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - movs r1, 0x1E - ldrsh r0, [r4, r1] - cmp r0, 0x9 - bne _0810C2DA - ldrh r0, [r4, 0x20] - adds r0, 0x1 - strh r0, [r4, 0x20] - strh r5, [r4, 0x1E] - b _0810C2DA - .pool -_0810C214: - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r1, r0, r2 - ldrh r0, [r1, 0x1E] - adds r0, 0x1 - strh r0, [r1, 0x1E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x51 - bne _0810C2DA - movs r0, 0x9 - strh r0, [r1, 0x1E] - ldrh r0, [r1, 0x20] - adds r0, 0x1 - strh r0, [r1, 0x20] - b _0810C2DA -_0810C236: - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r4, r0, r2 - ldrh r0, [r4, 0x1C] - adds r0, 0x1 - strh r0, [r4, 0x1C] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x4 - bne _0810C2DA - movs r0, 0 - strh r0, [r4, 0x1C] - ldrh r1, [r4, 0x1E] - subs r1, 0x1 - strh r1, [r4, 0x1E] - movs r0, 0x10 - subs r0, r1 - lsls r0, 8 - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - movs r2, 0x1E - ldrsh r1, [r4, r2] - cmp r1, 0 - bne _0810C2DA - ldrh r0, [r4, 0x20] - adds r0, 0x1 - strh r0, [r4, 0x20] - strh r1, [r4, 0x1E] - b _0810C2DA -_0810C27A: - mov r0, sp - bl sub_80A6B30 - movs r0, 0x1 - bl sub_80A6C68 - movs r0, 0x2 - bl sub_80A6C68 - ldr r0, =gTasks - lsls r1, r4, 2 - adds r1, r4 - lsls r1, 3 - adds r1, r0 - ldrh r0, [r1, 0x20] - adds r0, 0x1 - strh r0, [r1, 0x20] -_0810C29C: - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _0810C2B0 - movs r0, 0x1 - movs r1, 0x3 - movs r2, 0 - bl SetAnimBgAttribute -_0810C2B0: - ldr r0, =gBattle_BG1_X - movs r1, 0 - strh r1, [r0] - ldr r0, =gBattle_BG1_Y - strh r1, [r0] - movs r0, 0x50 - movs r1, 0 - bl SetGpuReg - movs r0, 0x52 - movs r1, 0 - bl SetGpuReg - movs r0, 0x1 - movs r1, 0x4 - movs r2, 0x1 - bl SetAnimBgAttribute - adds r0, r4, 0 - bl DestroyAnimVisualTask -_0810C2DA: - add sp, 0x10 - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810C164 - - thumb_func_start sub_810C2F0 -sub_810C2F0: @ 810C2F0 - push {r4,r5,lr} - adds r4, r0, 0 - ldr r5, =gBattleAnimAttacker - ldrb r0, [r5] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x20] - ldrb r0, [r5] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x22] - ldr r0, =TranslateAnimSpriteToTargetMonLocation - str r0, [r4, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810C2F0 - - thumb_func_start sub_810C324 -sub_810C324: @ 810C324 - push {r4,r5,lr} - sub sp, 0x10 - lsls r0, 24 - lsrs r5, r0, 24 - ldr r1, =0x00003f42 - movs r0, 0x50 - bl SetGpuReg - movs r1, 0x80 - lsls r1, 5 - movs r0, 0x52 - bl SetGpuReg - movs r0, 0x1 - movs r1, 0x4 - movs r2, 0x1 - bl SetAnimBgAttribute - movs r0, 0x1 - movs r1, 0 - movs r2, 0 - bl SetAnimBgAttribute - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _0810C366 - movs r0, 0x1 - movs r1, 0x3 - movs r2, 0x1 - bl SetAnimBgAttribute -_0810C366: - ldr r0, =gBattle_BG1_X - movs r1, 0 - strh r1, [r0] - ldr r4, =gBattle_BG1_Y - strh r1, [r4] - movs r0, 0x14 - movs r1, 0 - bl SetGpuReg - ldrh r1, [r4] - movs r0, 0x16 - bl SetGpuReg - mov r0, sp - bl sub_80A6B30 - mov r0, sp - ldrb r0, [r0, 0x9] - ldr r1, =gWeatherFog1Tiles - movs r2, 0x80 - lsls r2, 4 - mov r3, sp - ldrh r3, [r3, 0xA] - bl LoadBgTiles - ldr r1, =gBattleAnimFogTilemap - mov r0, sp - movs r2, 0 - bl sub_80A6D60 - ldr r0, =gUnknown_0854C270 - mov r1, sp - ldrb r1, [r1, 0x8] - lsls r1, 4 - movs r2, 0x20 - bl LoadPalette - ldr r1, =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r0, r1 - ldr r1, =0x0000ffff - strh r1, [r0, 0x26] - ldr r1, =sub_810C3F0 - str r1, [r0] - add sp, 0x10 - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810C324 - - thumb_func_start sub_810C3F0 -sub_810C3F0: @ 810C3F0 - push {r4,r5,lr} - sub sp, 0x10 - lsls r0, 24 - lsrs r4, r0, 24 - ldr r2, =gBattle_BG1_X - ldr r3, =gTasks - lsls r1, r4, 2 - adds r1, r4 - lsls r1, 3 - adds r1, r3 - ldrh r0, [r1, 0x26] - ldrh r5, [r2] - adds r0, r5 - strh r0, [r2] - movs r2, 0x20 - ldrsh r0, [r1, r2] - cmp r0, 0x4 - bls _0810C416 - b _0810C54A -_0810C416: - lsls r0, 2 - ldr r1, =_0810C42C - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .pool - .align 2, 0 -_0810C42C: - .4byte _0810C440 - .4byte _0810C484 - .4byte _0810C4A6 - .4byte _0810C4EA - .4byte _0810C50C -_0810C440: - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r4, r0, r3 - ldrh r0, [r4, 0x1A] - adds r0, 0x1 - strh r0, [r4, 0x1A] - ldr r1, =gUnknown_08595C88 - movs r5, 0x1A - ldrsh r0, [r4, r5] - adds r0, r1 - ldrb r1, [r0] - strh r1, [r4, 0x1E] - movs r0, 0x11 - subs r0, r1 - lsls r0, 8 - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - movs r1, 0x1E - ldrsh r0, [r4, r1] - cmp r0, 0x5 - bne _0810C54A - ldrh r0, [r4, 0x20] - adds r0, 0x1 - strh r0, [r4, 0x20] - movs r0, 0 - strh r0, [r4, 0x1E] - b _0810C54A - .pool -_0810C484: - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r1, r0, r3 - ldrh r0, [r1, 0x1E] - adds r0, 0x1 - strh r0, [r1, 0x1E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x51 - bne _0810C54A - movs r0, 0x5 - strh r0, [r1, 0x1E] - ldrh r0, [r1, 0x20] - adds r0, 0x1 - strh r0, [r1, 0x20] - b _0810C54A -_0810C4A6: - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r4, r0, r3 - ldrh r0, [r4, 0x1C] - adds r0, 0x1 - strh r0, [r4, 0x1C] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x4 - bne _0810C54A - movs r0, 0 - strh r0, [r4, 0x1C] - ldrh r1, [r4, 0x1E] - subs r1, 0x1 - strh r1, [r4, 0x1E] - movs r0, 0x10 - subs r0, r1 - lsls r0, 8 - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - movs r2, 0x1E - ldrsh r1, [r4, r2] - cmp r1, 0 - bne _0810C54A - ldrh r0, [r4, 0x20] - adds r0, 0x1 - strh r0, [r4, 0x20] - strh r1, [r4, 0x1E] - b _0810C54A -_0810C4EA: - mov r0, sp - bl sub_80A6B30 - movs r0, 0x1 - bl sub_80A6C68 - movs r0, 0x2 - bl sub_80A6C68 - ldr r0, =gTasks - lsls r1, r4, 2 - adds r1, r4 - lsls r1, 3 - adds r1, r0 - ldrh r0, [r1, 0x20] - adds r0, 0x1 - strh r0, [r1, 0x20] -_0810C50C: - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _0810C520 - movs r0, 0x1 - movs r1, 0x3 - movs r2, 0 - bl SetAnimBgAttribute -_0810C520: - ldr r0, =gBattle_BG1_X - movs r1, 0 - strh r1, [r0] - ldr r0, =gBattle_BG1_Y - strh r1, [r0] - movs r0, 0x50 - movs r1, 0 - bl SetGpuReg - movs r0, 0x52 - movs r1, 0 - bl SetGpuReg - movs r0, 0x1 - movs r1, 0x4 - movs r2, 0x1 - bl SetAnimBgAttribute - adds r0, r4, 0 - bl DestroyAnimVisualTask -_0810C54A: - add sp, 0x10 - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810C3F0 - - thumb_func_start sub_810C560 -sub_810C560: @ 810C560 - push {r4-r7,lr} - mov r7, r8 - push {r7} - adds r5, r0, 0 - ldr r6, =gBattleAnimArgs - ldrh r0, [r6] - strh r0, [r5, 0x2E] - ldr r0, =gBattleAnimAttacker - mov r8, r0 - ldrb r0, [r0] - movs r1, 0x2 - bl GetBattlerSpriteCoord - adds r4, r0, 0 - ldr r7, =gBattleAnimTarget - ldrb r0, [r7] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r4, 24 - lsls r0, 24 - cmp r4, r0 - bcs _0810C594 - movs r0, 0x80 - lsls r0, 8 - strh r0, [r5, 0x3C] -_0810C594: - ldr r3, =gBattlerPositions - ldrb r0, [r7] - adds r0, r3 - ldrb r1, [r0] - movs r2, 0x1 - adds r0, r2, 0 - ands r0, r1 - cmp r0, 0 - bne _0810C5F4 - ldrh r0, [r6, 0x2] - negs r0, r0 - strh r0, [r6, 0x2] - ldrh r0, [r6, 0x6] - negs r0, r0 - strh r0, [r6, 0x6] - movs r1, 0x3C - ldrsh r0, [r5, r1] - movs r1, 0x80 - lsls r1, 8 - ands r0, r1 - cmp r0, 0 - beq _0810C5F0 - mov r1, r8 - ldrb r0, [r1] - adds r0, r3 - ldrb r1, [r0] - adds r0, r2, 0 - ands r0, r1 - cmp r0, 0 - bne _0810C5F0 - movs r0, 0x1 - bl GetAnimBattlerSpriteId - ldr r2, =gSprites - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r2 - adds r1, 0x43 - ldrb r0, [r1] - adds r0, 0x1 - adds r1, r5, 0 - adds r1, 0x43 - strb r0, [r1] -_0810C5F0: - movs r0, 0x1 - strh r0, [r5, 0x3A] -_0810C5F4: - ldr r4, =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - ldr r6, =gBattleAnimArgs - movs r1, 0xE - ldrsh r0, [r6, r1] - cmp r0, 0 - beq _0810C65C - ldrh r0, [r6, 0x2] - ldrh r1, [r5, 0x20] - adds r0, r1 - strh r0, [r5, 0x30] - ldr r4, =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r6, 0x6] - adds r0, r1 - strh r0, [r5, 0x32] - ldrh r0, [r6, 0x4] - ldrh r1, [r5, 0x22] - adds r0, r1 - strh r0, [r5, 0x34] - ldrb r0, [r4] - movs r1, 0x3 - b _0810C684 - .pool -_0810C65C: - ldrh r0, [r6, 0x2] - ldrh r1, [r5, 0x20] - adds r0, r1 - strh r0, [r5, 0x30] - ldr r4, =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r6, 0x6] - adds r0, r1 - strh r0, [r5, 0x32] - ldrh r0, [r6, 0x4] - ldrh r1, [r5, 0x22] - adds r0, r1 - strh r0, [r5, 0x34] - ldrb r0, [r4] - movs r1, 0x1 -_0810C684: - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r6, [r6, 0x8] - adds r0, r6 - strh r0, [r5, 0x36] - ldrb r0, [r4] - bl sub_80A8328 - lsls r0, 24 - lsrs r0, 16 - ldrh r1, [r5, 0x3C] - orrs r0, r1 - strh r0, [r5, 0x3C] - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _0810C6B8 - movs r0, 0x1 - strh r0, [r5, 0x3A] - adds r1, r5, 0 - adds r1, 0x43 - movs r0, 0x80 - strb r0, [r1] -_0810C6B8: - adds r0, r5, 0 - bl InitAnimLinearTranslation - ldr r0, =sub_810C6D4 - str r0, [r5, 0x1C] - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810C560 - - thumb_func_start sub_810C6D4 -sub_810C6D4: @ 810C6D4 - push {r4-r6,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x3C] - movs r5, 0xFF - movs r1, 0xFF - ands r1, r0 - cmp r1, 0x1 - beq _0810C7BC - cmp r1, 0x1 - bgt _0810C6EE - cmp r1, 0 - beq _0810C6F6 - b _0810C90C -_0810C6EE: - cmp r1, 0x2 - bne _0810C6F4 - b _0810C8D0 -_0810C6F4: - b _0810C90C -_0810C6F6: - adds r0, r4, 0 - bl TranslateAnimLinear - ldr r1, =gSineTable - movs r2, 0x38 - ldrsh r0, [r4, r2] - lsls r0, 1 - adds r0, r1 - movs r1, 0 - ldrsh r0, [r0, r1] - asrs r0, 4 - ldrh r2, [r4, 0x24] - adds r0, r2 - strh r0, [r4, 0x24] - movs r1, 0x3A - ldrsh r0, [r4, r1] - cmp r0, 0 - beq _0810C724 - ldrh r0, [r4, 0x38] - subs r0, 0x8 - b _0810C728 - .pool -_0810C724: - ldrh r0, [r4, 0x38] - adds r0, 0x8 -_0810C728: - ands r0, r5 - strh r0, [r4, 0x38] - movs r2, 0x2E - ldrsh r0, [r4, r2] - cmp r0, 0 - ble _0810C736 - b _0810C90C -_0810C736: - movs r5, 0x50 - strh r5, [r4, 0x2E] - ldr r6, =gBattleAnimTarget - ldrb r0, [r6] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x20] - strh r0, [r4, 0x30] - strh r0, [r4, 0x32] - ldrh r0, [r4, 0x26] - ldrh r1, [r4, 0x22] - adds r0, r1 - strh r0, [r4, 0x22] - strh r0, [r4, 0x34] - adds r0, 0x1D - strh r0, [r4, 0x36] - ldrh r0, [r4, 0x3C] - adds r0, 0x1 - strh r0, [r4, 0x3C] - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _0810C78C - ldr r1, =gBattlerPositions - ldrb r0, [r6] - adds r0, r1 - ldrb r1, [r0] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - beq _0810C78C - movs r0, 0xCC - strh r0, [r4, 0x38] - b _0810C78E - .pool -_0810C78C: - strh r5, [r4, 0x38] -_0810C78E: - movs r0, 0 - strh r0, [r4, 0x26] - ldr r1, =gSineTable - movs r2, 0x38 - ldrsh r0, [r4, r2] - lsls r0, 1 - adds r0, r1 - movs r1, 0 - ldrsh r0, [r0, r1] - asrs r0, 3 - strh r0, [r4, 0x24] - ldrh r0, [r4, 0x38] - adds r0, 0x2 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x38] - adds r0, r4, 0 - bl InitAnimLinearTranslation - b _0810C90C - .pool -_0810C7BC: - adds r0, r4, 0 - bl TranslateAnimLinear - ldr r1, =gSineTable - movs r2, 0x38 - ldrsh r0, [r4, r2] - lsls r0, 1 - adds r0, r1 - movs r2, 0 - ldrsh r0, [r0, r2] - asrs r0, 3 - ldrh r2, [r4, 0x24] - adds r0, r2 - strh r0, [r4, 0x24] - movs r2, 0x38 - ldrsh r0, [r4, r2] - adds r0, 0x40 - lsls r0, 1 - adds r0, r1 - movs r2, 0 - ldrsh r1, [r0, r2] - lsls r0, r1, 1 - adds r0, r1 - negs r0, r0 - asrs r0, 8 - ldrh r1, [r4, 0x26] - adds r0, r1 - strh r0, [r4, 0x26] - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _0810C83A - ldrh r1, [r4, 0x38] - adds r0, r1, 0 - subs r0, 0x40 - lsls r0, 16 - lsrs r0, 16 - adds r3, r1, 0 - cmp r0, 0x7F - bhi _0810C81C - ldrh r1, [r4, 0x3C] - lsls r1, 16 - asrs r1, 24 - b _0810C824 - .pool -_0810C81C: - ldrh r1, [r4, 0x3C] - lsls r1, 16 - asrs r1, 24 - adds r1, 0x1 -_0810C824: - movs r0, 0x3 - ands r1, r0 - lsls r1, 2 - ldrb r2, [r4, 0x5] - movs r0, 0xD - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r4, 0x5] - adds r0, r3, 0x4 - b _0810C85A -_0810C83A: - ldrh r0, [r4, 0x38] - subs r0, 0x40 - lsls r0, 16 - lsrs r0, 16 - cmp r0, 0x7F - bhi _0810C84E - adds r1, r4, 0 - adds r1, 0x43 - movs r0, 0x80 - b _0810C854 -_0810C84E: - adds r1, r4, 0 - adds r1, 0x43 - movs r0, 0x8C -_0810C854: - strb r0, [r1] - ldrh r0, [r4, 0x38] - subs r0, 0x4 -_0810C85A: - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x38] - movs r2, 0x2E - ldrsh r0, [r4, r2] - cmp r0, 0 - bgt _0810C90C - movs r5, 0 - movs r0, 0xC0 - lsls r0, 2 - strh r0, [r4, 0x2E] - ldrh r0, [r4, 0x24] - ldrh r1, [r4, 0x20] - adds r0, r1 - strh r0, [r4, 0x20] - strh r0, [r4, 0x30] - ldrh r0, [r4, 0x26] - ldrh r2, [r4, 0x22] - adds r0, r2 - strh r0, [r4, 0x22] - strh r0, [r4, 0x34] - adds r0, 0x4 - strh r0, [r4, 0x36] - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _0810C8B4 - ldr r1, =gBattlerPositions - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - adds r0, r1 - ldrb r1, [r0] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - beq _0810C8B4 - movs r0, 0x80 - lsls r0, 1 - b _0810C8B6 - .pool -_0810C8B4: - ldr r0, =0x0000fff0 -_0810C8B6: - strh r0, [r4, 0x32] - ldrh r0, [r4, 0x3C] - adds r0, 0x1 - movs r1, 0 - strh r0, [r4, 0x3C] - strh r1, [r4, 0x26] - strh r1, [r4, 0x24] - adds r0, r4, 0 - bl sub_80A6FD4 - b _0810C90C - .pool -_0810C8D0: - adds r0, r4, 0 - bl TranslateAnimLinear - lsls r0, 24 - cmp r0, 0 - beq _0810C90C - ldrb r0, [r4, 0x1] - lsls r0, 30 - lsrs r0, 30 - movs r1, 0x1 - ands r0, r1 - cmp r0, 0 - beq _0810C8FE - ldrb r0, [r4, 0x3] - lsls r0, 26 - lsrs r0, 27 - bl FreeOamMatrix - ldrb r1, [r4, 0x1] - movs r0, 0x4 - negs r0, r0 - ands r0, r1 - strb r0, [r4, 0x1] -_0810C8FE: - adds r0, r4, 0 - bl DestroySprite - ldr r1, =gAnimVisualTaskCount - ldrb r0, [r1] - subs r0, 0x1 - strb r0, [r1] -_0810C90C: - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810C6D4 - - thumb_func_start sub_810C918 -sub_810C918: @ 810C918 - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - ldr r0, =gTasks - adds r1, r0 - ldr r0, =sub_810C934 - str r0, [r1] - bx lr - .pool - thumb_func_end sub_810C918 - - thumb_func_start sub_810C934 -sub_810C934: @ 810C934 - push {r4,r5,lr} - lsls r0, 24 - lsrs r2, r0, 24 - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - ldr r1, =gTasks - adds r4, r0, r1 - movs r0, 0x8 - ldrsh r5, [r4, r0] - cmp r5, 0x1 - beq _0810C978 - cmp r5, 0x1 - bgt _0810C95C - cmp r5, 0 - beq _0810C962 - b _0810C9DC - .pool -_0810C95C: - cmp r5, 0x2 - beq _0810C9CE - b _0810C9DC -_0810C962: - ldrh r0, [r4, 0x10] - adds r0, 0x1 - strh r0, [r4, 0x10] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x2 - ble _0810C9DC - strh r5, [r4, 0x10] - strh r5, [r4, 0x12] - strh r5, [r4, 0xC] - b _0810C9B4 -_0810C978: - ldrh r1, [r4, 0x12] - movs r3, 0x12 - ldrsh r0, [r4, r3] - cmp r0, 0 - bne _0810C9C8 - ldrb r0, [r4, 0xE] - ldrb r1, [r4, 0xC] - movs r3, 0x1 - bl sub_810C9E4 - lsls r0, 24 - cmp r0, 0 - beq _0810C998 - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] -_0810C998: - ldrh r0, [r4, 0xC] - adds r0, 0x1 - strh r0, [r4, 0xC] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x3 - bne _0810C9C4 - ldrh r0, [r4, 0xE] - adds r0, 0x1 - strh r0, [r4, 0xE] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xA - bne _0810C9BC -_0810C9B4: - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _0810C9DC -_0810C9BC: - ldrh r0, [r4, 0x8] - subs r0, 0x1 - strh r0, [r4, 0x8] - b _0810C9DC -_0810C9C4: - strh r5, [r4, 0x12] - b _0810C9DC -_0810C9C8: - subs r0, r1, 0x1 - strh r0, [r4, 0x12] - b _0810C9DC -_0810C9CE: - movs r1, 0xA - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _0810C9DC - adds r0, r2, 0 - bl DestroyAnimVisualTask -_0810C9DC: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_810C934 - - thumb_func_start sub_810C9E4 -sub_810C9E4: @ 810C9E4 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x8 - lsls r0, 24 - lsls r1, 24 - lsrs r1, 24 - mov r9, r1 - lsls r2, 24 - lsrs r2, 24 - str r2, [sp] - lsls r3, 24 - lsrs r3, 24 - mov r10, r3 - movs r1, 0 - str r1, [sp, 0x4] - ldr r1, =gUnknown_08595CB4 - lsrs r0, 22 - adds r4, r0, r1 - ldrb r0, [r4, 0x3] - lsls r0, 24 - asrs r0, 28 - mov r8, r0 - cmp r0, 0x2 - beq _0810CAD0 - ldrh r0, [r4, 0x2] - lsls r0, 20 - lsrs r0, 24 - bl GetBattlerAtPosition - lsls r0, 24 - lsrs r5, r0, 24 - adds r0, r5, 0 - bl IsBattlerSpriteVisible - lsls r0, 24 - cmp r0, 0 - beq _0810CAD0 - movs r0, 0x1 - str r0, [sp, 0x4] - adds r0, r5, 0 - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r7, r0, 24 - adds r0, r5, 0 - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r6, r0, 24 - mov r1, r8 - cmp r1, 0 - beq _0810CA60 - cmp r1, 0x1 - beq _0810CA96 - b _0810CAE2 - .pool -_0810CA60: - adds r0, r5, 0 - movs r1, 0x1 - bl sub_80A861C - lsls r0, 16 - asrs r0, 16 - movs r1, 0x6 - bl __divsi3 - lsls r1, r7, 16 - asrs r1, 16 - subs r1, r0 - lsls r1, 16 - lsrs r7, r1, 16 - adds r0, r5, 0 - movs r1, 0 - bl sub_80A861C - lsls r0, 16 - asrs r0, 16 - movs r1, 0x6 - bl __divsi3 - lsls r1, r6, 16 - asrs r1, 16 - subs r1, r0 - b _0810CACA -_0810CA96: - adds r0, r5, 0 - movs r1, 0x1 - bl sub_80A861C - lsls r0, 16 - asrs r0, 16 - movs r1, 0x6 - bl __divsi3 - lsls r1, r7, 16 - asrs r1, 16 - adds r1, r0 - lsls r1, 16 - lsrs r7, r1, 16 - adds r0, r5, 0 - movs r1, 0 - bl sub_80A861C - lsls r0, 16 - asrs r0, 16 - movs r1, 0x6 - bl __divsi3 - lsls r1, r6, 16 - asrs r1, 16 - adds r1, r0 -_0810CACA: - lsls r1, 16 - lsrs r6, r1, 16 - b _0810CAE2 -_0810CAD0: - ldrh r0, [r4] - lsls r0, 22 - asrs r0, 6 - lsrs r7, r0, 16 - ldr r0, [r4] - lsls r0, 12 - asrs r0, 22 - lsls r0, 16 - lsrs r6, r0, 16 -_0810CAE2: - lsls r0, r6, 16 - asrs r0, 16 - adds r0, 0x8 - lsrs r1, r0, 31 - adds r0, r1 - asrs r0, 1 - lsls r1, r7, 16 - asrs r1, 16 - subs r1, r0 - ldr r0, =gUnknown_08595D2C - lsls r1, 16 - asrs r1, 16 - movs r2, 0x8 - negs r2, r2 - movs r3, 0x12 - bl CreateSprite - lsls r0, 24 - lsrs r5, r0, 24 - cmp r5, 0x40 - beq _0810CB44 - lsls r4, r5, 4 - adds r4, r5 - lsls r4, 2 - ldr r0, =gSprites - adds r4, r0 - adds r0, r4, 0 - mov r1, r9 - bl StartSpriteAffineAnim - mov r0, sp - ldrh r0, [r0, 0x4] - strh r0, [r4, 0x2E] - strh r7, [r4, 0x34] - strh r6, [r4, 0x36] - mov r1, r9 - strh r1, [r4, 0x38] - mov r0, sp - ldrh r0, [r0] - strh r0, [r4, 0x3A] - mov r1, r10 - strh r1, [r4, 0x3C] - movs r0, 0x1 - b _0810CB46 - .pool -_0810CB44: - movs r0, 0 -_0810CB46: - add sp, 0x8 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r1} - bx r1 - thumb_func_end sub_810C9E4 - - thumb_func_start sub_810CB58 -sub_810CB58: @ 810CB58 - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x20] - adds r0, 0x4 - strh r0, [r4, 0x20] - ldrh r1, [r4, 0x22] - adds r2, r1, 0 - adds r2, 0x8 - strh r2, [r4, 0x22] - lsls r0, 16 - asrs r0, 16 - movs r3, 0x34 - ldrsh r1, [r4, r3] - cmp r0, r1 - bge _0810CB82 - lsls r0, r2, 16 - asrs r0, 16 - movs r2, 0x36 - ldrsh r1, [r4, r2] - cmp r0, r1 - blt _0810CC32 -_0810CB82: - movs r3, 0x2E - ldrsh r0, [r4, r3] - cmp r0, 0x1 - bne _0810CC04 - movs r1, 0x38 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _0810CC04 - ldr r0, =gUnknown_08595B68 - movs r2, 0x34 - ldrsh r1, [r4, r2] - movs r3, 0x36 - ldrsh r2, [r4, r3] - adds r3, r4, 0 - adds r3, 0x43 - ldrb r3, [r3] - bl CreateSprite - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x2E] - cmp r0, 0x40 - beq _0810CBE6 - ldr r2, =gSprites - movs r0, 0x2E - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r1, r2, 0 - adds r1, 0x1C - adds r0, r1 - ldr r1, =sub_810CC3C - str r1, [r0] - movs r3, 0x2E - ldrsh r1, [r4, r3] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r4, 0x3A] - strh r1, [r0, 0x3A] - movs r0, 0x2E - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r4, 0x3C] - strh r1, [r0, 0x3C] -_0810CBE6: - ldrb r0, [r4, 0x3] - lsls r0, 26 - lsrs r0, 27 - bl FreeOamMatrix - adds r0, r4, 0 - bl DestroySprite - b _0810CC32 - .pool -_0810CC04: - ldr r3, =gTasks - movs r2, 0x3C - ldrsh r1, [r4, r2] - lsls r1, 1 - movs r0, 0x3A - ldrsh r2, [r4, r0] - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - adds r1, r0 - adds r3, 0x8 - adds r1, r3 - ldrh r0, [r1] - subs r0, 0x1 - strh r0, [r1] - ldrb r0, [r4, 0x3] - lsls r0, 26 - lsrs r0, 27 - bl FreeOamMatrix - adds r0, r4, 0 - bl DestroySprite -_0810CC32: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810CB58 - - thumb_func_start sub_810CC3C -sub_810CC3C: @ 810CC3C - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x14 - bne _0810CC7C - ldr r3, =gTasks - movs r0, 0x3C - ldrsh r1, [r4, r0] - lsls r1, 1 - movs r0, 0x3A - ldrsh r2, [r4, r0] - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - adds r1, r0 - adds r3, 0x8 - adds r1, r3 - ldrh r0, [r1] - subs r0, 0x1 - strh r0, [r1] - ldrb r0, [r4, 0x3] - lsls r0, 26 - lsrs r0, 27 - bl FreeOamMatrix - adds r0, r4, 0 - bl DestroySprite -_0810CC7C: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810CC3C - - thumb_func_start unc_080B06FC -unc_080B06FC: @ 810CC88 - push {r4-r6,lr} - adds r5, r0, 0 - ldr r0, =gAnimDisableStructPtr - ldr r0, [r0] - ldrb r1, [r0, 0x11] - lsrs r0, r1, 4 - lsls r1, 28 - lsrs r1, 28 - subs r0, r1 - subs r0, 0x1 - lsls r0, 24 - lsrs r1, r0, 24 - cmp r1, 0x4 - bls _0810CCA6 - movs r1, 0x4 -_0810CCA6: - adds r0, r5, 0 - bl StartSpriteAffineAnim - adds r0, r5, 0 - movs r1, 0x1 - bl sub_80A69CC - ldr r6, =gBattleAnimArgs - ldrh r0, [r6, 0x8] - strh r0, [r5, 0x2E] - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _0810CCCE - ldrh r0, [r6, 0x4] - negs r0, r0 - strh r0, [r6, 0x4] -_0810CCCE: - ldr r4, =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r6, 0x4] - adds r0, r1 - strh r0, [r5, 0x32] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r6, 0x6] - adds r0, r1 - strh r0, [r5, 0x36] - ldrh r0, [r6, 0xA] - strh r0, [r5, 0x38] - adds r0, r5, 0 - bl sub_80A68D4 - ldr r0, =sub_810CD1C - str r0, [r5, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end unc_080B06FC - - thumb_func_start sub_810CD1C -sub_810CD1C: @ 810CD1C - push {r4,lr} - adds r4, r0, 0 - bl TranslateAnimArc - lsls r0, 24 - cmp r0, 0 - beq _0810CD3E - adds r0, r4, 0 - movs r1, 0x1 - bl StartSpriteAnim - ldr r0, =sub_80A67D8 - str r0, [r4, 0x1C] - ldr r1, =DestroyAnimSprite - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 -_0810CD3E: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810CD1C - - thumb_func_start sub_810CD4C -sub_810CD4C: @ 810CD4C - push {r4-r6,lr} - adds r4, r0, 0 - ldrh r2, [r4, 0x4] - lsls r1, r2, 22 - lsrs r1, 22 - adds r1, 0x8 - ldr r3, =0x000003ff - adds r0, r3, 0 - ands r1, r0 - ldr r0, =0xfffffc00 - ands r0, r2 - orrs r0, r1 - strh r0, [r4, 0x4] - adds r0, r4, 0 - movs r1, 0x1 - bl sub_80A6980 - bl Random2 - movs r5, 0xFF - ands r5, r0 - movs r0, 0x80 - lsls r0, 1 - adds r6, r0, 0 - orrs r5, r6 - bl Random2 - ldr r1, =0x000001ff - ands r1, r0 - adds r0, r1, 0 - cmp r0, 0xFF - ble _0810CD92 - subs r0, r6, r0 - lsls r0, 16 - lsrs r1, r0, 16 -_0810CD92: - strh r5, [r4, 0x30] - strh r1, [r4, 0x32] - ldr r0, =sub_810CDB0 - str r0, [r4, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810CD4C - - thumb_func_start sub_810CDB0 -sub_810CDB0: @ 810CDB0 - push {r4,lr} - adds r2, r0, 0 - ldrh r0, [r2, 0x30] - ldrh r1, [r2, 0x34] - adds r3, r0, r1 - strh r3, [r2, 0x34] - ldrh r1, [r2, 0x32] - ldrh r4, [r2, 0x36] - adds r1, r4 - strh r1, [r2, 0x36] - movs r1, 0x1 - ands r1, r0 - cmp r1, 0 - beq _0810CDD4 - lsls r0, r3, 16 - asrs r0, 24 - negs r0, r0 - b _0810CDD8 -_0810CDD4: - lsls r0, r3, 16 - asrs r0, 24 -_0810CDD8: - strh r0, [r2, 0x24] - ldrh r0, [r2, 0x36] - lsls r0, 16 - asrs r0, 24 - strh r0, [r2, 0x26] - ldrh r0, [r2, 0x2E] - adds r0, 0x1 - strh r0, [r2, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x15 - bne _0810CDF6 - adds r0, r2, 0 - bl DestroyAnimSprite -_0810CDF6: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_810CDB0 - - thumb_func_start AnimTask_GetRolloutCounter -AnimTask_GetRolloutCounter: @ 810CDFC - push {lr} - lsls r0, 24 - lsrs r0, 24 - ldr r1, =gBattleAnimArgs - ldrb r3, [r1] - lsls r3, 1 - adds r3, r1 - ldr r1, =gAnimDisableStructPtr - ldr r1, [r1] - ldrb r1, [r1, 0x11] - lsrs r2, r1, 4 - lsls r1, 28 - lsrs r1, 28 - subs r2, r1 - subs r2, 0x1 - strh r2, [r3] - bl DestroyAnimVisualTask - pop {r0} - bx r0 - .pool - thumb_func_end AnimTask_GetRolloutCounter - - thumb_func_start unc_080B08A0 -unc_080B08A0: @ 810CE2C - push {r4,r5,lr} - adds r4, r0, 0 - ldr r5, =gBattleAnimArgs - movs r0, 0 - ldrsh r1, [r5, r0] - adds r0, r4, 0 - bl sub_80A6864 - ldrh r0, [r5, 0x2] - ldrh r1, [r4, 0x22] - adds r0, r1 - strh r0, [r4, 0x22] - movs r0, 0xF - strh r0, [r4, 0x2E] - ldr r0, =sub_80A64B0 - str r0, [r4, 0x1C] - ldr r1, =DestroyAnimSprite - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end unc_080B08A0 - - thumb_func_start sub_810CE68 -sub_810CE68: @ 810CE68 - push {r4,r5,lr} - adds r5, r0, 0 - ldr r4, =gBattleAnimArgs - movs r1, 0xE - ldrsh r0, [r4, r1] - cmp r0, 0x1 - bne _0810CE90 - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _0810CE90 - ldrh r0, [r4, 0x2] - negs r0, r0 - strh r0, [r4, 0x2] - ldrh r0, [r4, 0x6] - negs r0, r0 - strh r0, [r4, 0x6] -_0810CE90: - ldr r4, =gBattleAnimArgs - ldrb r1, [r4, 0xC] - adds r0, r5, 0 - bl StartSpriteAnim - movs r0, 0 - strh r0, [r4, 0xC] - adds r0, r5, 0 - bl sub_80A7938 - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810CE68 - - thumb_func_start sub_810CEB4 -sub_810CEB4: @ 810CEB4 - push {r4,lr} - adds r4, r0, 0 - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _0810CED0 - ldr r0, =gBattleAnimArgs - ldrh r1, [r0, 0x2] - negs r1, r1 - strh r1, [r0, 0x2] - ldrh r1, [r0, 0x6] - negs r1, r1 - strh r1, [r0, 0x6] -_0810CED0: - adds r0, r4, 0 - bl sub_810CE68 - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810CEB4 - - thumb_func_start sub_810CEE0 -sub_810CEE0: @ 810CEE0 - push {r4,r5,lr} - adds r5, r0, 0 - ldr r4, =gBattleAnimArgs - ldrb r1, [r4, 0x8] - bl StartSpriteAnim - movs r1, 0x6 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _0810CF04 - adds r0, r5, 0 - movs r1, 0x1 - bl sub_80A69CC - b _0810CF0C - .pool -_0810CF04: - adds r0, r5, 0 - movs r1, 0x1 - bl sub_80A6980 -_0810CF0C: - ldr r0, =gBattleAnimArgs - ldrh r0, [r0, 0x4] - strh r0, [r5, 0x2E] - ldr r0, =sub_80A64B0 - str r0, [r5, 0x1C] - ldr r1, =DestroyAnimSprite - adds r0, r5, 0 - bl StoreSpriteCallbackInData6 - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810CEE0 - - thumb_func_start sub_810CF30 -sub_810CF30: @ 810CF30 - push {r4-r7,lr} - mov r7, r9 - mov r6, r8 - push {r6,r7} - adds r5, r0, 0 - ldr r0, =gBattleAnimArgs - movs r2, 0 - ldrsh r1, [r0, r2] - mov r9, r0 - cmp r1, 0 - bne _0810CF54 - ldr r0, =gBattleAnimAttacker - b _0810CF56 - .pool -_0810CF54: - ldr r0, =gBattleAnimTarget -_0810CF56: - ldrb r0, [r0] - mov r8, r0 - mov r4, r9 - movs r3, 0x4 - ldrsh r0, [r4, r3] - cmp r0, 0 - bge _0810CF74 - bl Random2 - lsls r0, 16 - lsrs r0, 16 - movs r1, 0x5 - bl __umodsi3 - strh r0, [r4, 0x4] -_0810CF74: - ldrb r1, [r4, 0x4] - adds r0, r5, 0 - bl StartSpriteAnim - mov r0, r8 - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - mov r0, r8 - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - mov r0, r8 - movs r1, 0x1 - bl sub_80A861C - lsls r0, 16 - asrs r1, r0, 16 - lsrs r0, 31 - adds r1, r0 - lsls r1, 15 - lsrs r6, r1, 16 - mov r0, r8 - movs r1, 0 - bl sub_80A861C - lsls r0, 16 - asrs r0, 16 - cmp r0, 0 - bge _0810CFBE - adds r0, 0x3 -_0810CFBE: - lsls r4, r0, 14 - lsrs r4, 16 - bl Random2 - lsls r0, 16 - lsrs r0, 16 - lsls r1, r6, 16 - asrs r1, 16 - bl __modsi3 - lsls r0, 16 - lsrs r6, r0, 16 - bl Random2 - lsls r0, 16 - lsrs r0, 16 - lsls r4, 16 - asrs r4, 16 - adds r1, r4, 0 - bl __modsi3 - lsls r0, 16 - lsrs r4, r0, 16 - bl Random2 - movs r7, 0x1 - adds r1, r7, 0 - ands r1, r0 - cmp r1, 0 - beq _0810D000 - lsls r0, r6, 16 - negs r0, r0 - lsrs r6, r0, 16 -_0810D000: - bl Random2 - adds r1, r7, 0 - ands r1, r0 - cmp r1, 0 - beq _0810D012 - lsls r0, r4, 16 - negs r0, r0 - lsrs r4, r0, 16 -_0810D012: - ldr r0, =gBattlerPositions - add r0, r8 - ldrb r1, [r0] - adds r0, r7, 0 - ands r0, r1 - cmp r0, 0 - bne _0810D028 - lsls r0, r4, 16 - ldr r1, =0xfff00000 - adds r0, r1 - lsrs r4, r0, 16 -_0810D028: - lsls r0, r6, 16 - asrs r0, 16 - ldrh r2, [r5, 0x20] - adds r0, r2 - strh r0, [r5, 0x20] - lsls r0, r4, 16 - asrs r0, 16 - ldrh r3, [r5, 0x22] - adds r0, r3 - strh r0, [r5, 0x22] - mov r1, r9 - ldrh r0, [r1, 0x2] - strh r0, [r5, 0x2E] - ldr r0, =gBasicHitSplatSpriteTemplate - movs r2, 0x20 - ldrsh r1, [r5, r2] - movs r3, 0x22 - ldrsh r2, [r5, r3] - adds r3, r5, 0 - adds r3, 0x43 - ldrb r3, [r3] - adds r3, 0x1 - lsls r3, 24 - lsrs r3, 24 - bl CreateSprite - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x3C] - cmp r0, 0x40 - beq _0810D08C - movs r0, 0x3C - ldrsh r1, [r5, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - ldr r4, =gSprites - adds r0, r4 - movs r1, 0 - bl StartSpriteAffineAnim - movs r2, 0x3C - ldrsh r1, [r5, r2] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r4, 0x1C - adds r0, r4 - ldr r1, =SpriteCallbackDummy - str r1, [r0] -_0810D08C: - ldr r0, =sub_810D0B8 - str r0, [r5, 0x1C] - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810CF30 - - thumb_func_start sub_810D0B8 -sub_810D0B8: @ 810D0B8 - push {r4,r5,lr} - adds r5, r0, 0 - ldrh r1, [r5, 0x2E] - movs r2, 0x2E - ldrsh r0, [r5, r2] - cmp r0, 0 - bne _0810D100 - movs r1, 0x3C - ldrsh r0, [r5, r1] - cmp r0, 0x40 - beq _0810D0F4 - ldr r4, =gSprites - adds r1, r0, 0 - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - ldrb r0, [r0, 0x3] - lsls r0, 26 - lsrs r0, 27 - bl FreeOamMatrix - movs r0, 0x3C - ldrsh r1, [r5, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - bl DestroySprite -_0810D0F4: - adds r0, r5, 0 - bl DestroyAnimSprite - b _0810D104 - .pool -_0810D100: - subs r0, r1, 0x1 - strh r0, [r5, 0x2E] -_0810D104: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_810D0B8 - - thumb_func_start sub_810D10C -sub_810D10C: @ 810D10C - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x1 - bl sub_80A6980 - movs r0, 0x1E - strh r0, [r4, 0x2E] - ldr r0, =gBattleAnimArgs - movs r1, 0x4 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _0810D130 - ldrh r0, [r4, 0x20] - subs r0, 0x14 - strh r0, [r4, 0x32] - b _0810D142 - .pool -_0810D130: - ldrh r0, [r4, 0x20] - adds r0, 0x14 - strh r0, [r4, 0x32] - adds r2, r4, 0 - adds r2, 0x3F - ldrb r0, [r2] - movs r1, 0x1 - orrs r0, r1 - strb r0, [r2] -_0810D142: - ldrh r0, [r4, 0x22] - subs r0, 0x14 - strh r0, [r4, 0x36] - ldr r0, =sub_80A6EEC - str r0, [r4, 0x1C] - ldr r1, =sub_810D164 - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810D10C - - thumb_func_start sub_810D164 -sub_810D164: @ 810D164 - push {r4-r6,lr} - adds r5, r0, 0 - ldrh r0, [r5, 0x38] - adds r0, 0x1 - movs r6, 0 - strh r0, [r5, 0x38] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xB - bne _0810D1A4 - ldrh r2, [r5, 0x20] - ldrh r4, [r5, 0x24] - subs r0, r2, r4 - strh r0, [r5, 0x32] - ldrh r1, [r5, 0x22] - ldrh r3, [r5, 0x26] - subs r0, r1, r3 - strh r0, [r5, 0x36] - movs r0, 0x8 - strh r0, [r5, 0x2E] - adds r2, r4 - strh r2, [r5, 0x20] - adds r1, r3 - strh r1, [r5, 0x22] - strh r6, [r5, 0x26] - strh r6, [r5, 0x24] - ldr r0, =sub_80A6EEC - str r0, [r5, 0x1C] - ldr r1, =DestroyAnimSprite - adds r0, r5, 0 - bl StoreSpriteCallbackInData6 -_0810D1A4: - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810D164 - - thumb_func_start sub_810D1B4 -sub_810D1B4: @ 810D1B4 - push {r4-r6,lr} - adds r6, r0, 0 - ldr r0, =gBattleAnimAttacker - ldrb r1, [r0] - movs r0, 0x2 - ldr r2, =gBattleAnimTarget - eors r0, r1 - ldrb r1, [r2] - cmp r0, r1 - bne _0810D1E0 - ldrb r0, [r2] - bl GetBattlerPosition - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bhi _0810D1E0 - ldr r1, =gBattleAnimArgs - movs r2, 0 - ldrsh r0, [r1, r2] - negs r0, r0 - strh r0, [r1] -_0810D1E0: - adds r0, r6, 0 - movs r1, 0x1 - bl sub_80A6980 - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _0810D1FE - ldr r1, =gBattleAnimArgs - ldrh r0, [r1, 0x4] - negs r0, r0 - strh r0, [r1, 0x4] -_0810D1FE: - ldr r4, =gBattleAnimArgs - ldrh r0, [r4, 0x6] - movs r5, 0 - strh r0, [r6, 0x2E] - ldrh r0, [r6, 0x20] - strh r0, [r6, 0x30] - ldrh r1, [r4, 0x4] - adds r0, r1 - strh r0, [r6, 0x32] - ldrh r0, [r6, 0x22] - strh r0, [r6, 0x34] - strh r0, [r6, 0x36] - adds r0, r6, 0 - bl InitAnimLinearTranslation - ldrh r0, [r4, 0xA] - strh r0, [r6, 0x38] - ldrh r0, [r4, 0x8] - strh r0, [r6, 0x3A] - strh r5, [r6, 0x3C] - ldr r0, =sub_810D240 - str r0, [r6, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810D1B4 - - thumb_func_start sub_810D240 -sub_810D240: @ 810D240 - push {r4,lr} - adds r4, r0, 0 - bl TranslateAnimLinear - lsls r0, 24 - cmp r0, 0 - bne _0810D26C - ldrh r0, [r4, 0x3C] - lsls r0, 16 - asrs r0, 24 - movs r2, 0x38 - ldrsh r1, [r4, r2] - bl Sin - ldrh r1, [r4, 0x26] - adds r0, r1 - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x3A] - ldrh r2, [r4, 0x3C] - adds r0, r2 - strh r0, [r4, 0x3C] - b _0810D272 -_0810D26C: - adds r0, r4, 0 - bl DestroyAnimSprite -_0810D272: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_810D240 - - thumb_func_start sub_810D278 -sub_810D278: @ 810D278 - push {r4,r5,lr} - adds r4, r0, 0 - movs r1, 0x1 - bl sub_80A6980 - ldr r5, =gBattleAnimArgs - ldrb r1, [r5, 0x4] - adds r0, r4, 0 - bl StartSpriteAnim - ldrh r0, [r5, 0x6] - strh r0, [r4, 0x2E] - ldr r0, =sub_80A64B0 - str r0, [r4, 0x1C] - ldr r1, =sub_810D2B0 - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810D278 - - thumb_func_start sub_810D2B0 -sub_810D2B0: @ 810D2B0 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0 - bl StartSpriteAffineAnim - adds r2, r4, 0 - adds r2, 0x2C - ldrb r0, [r2] - movs r1, 0x80 - orrs r0, r1 - strb r0, [r2] - movs r0, 0x14 - strh r0, [r4, 0x2E] - ldr r0, =sub_80A64B0 - str r0, [r4, 0x1C] - ldr r1, =DestroyAnimSprite - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810D2B0 - - thumb_func_start sub_810D2E4 -sub_810D2E4: @ 810D2E4 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x1 - bl sub_80A6980 - ldr r0, =gBattleAnimArgs - ldrh r0, [r0, 0x4] - strh r0, [r4, 0x2E] - ldr r0, =sub_810D308 - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810D2E4 - - thumb_func_start sub_810D308 -sub_810D308: @ 810D308 - push {r4,r5,lr} - adds r5, r0, 0 - ldrh r0, [r5, 0x2E] - subs r0, 0x1 - strh r0, [r5, 0x2E] - lsls r0, 16 - asrs r0, 16 - movs r1, 0x1 - negs r1, r1 - cmp r0, r1 - bne _0810D34C - movs r0, 0x6 - strh r0, [r5, 0x2E] - ldr r4, =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x32] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x36] - ldr r0, =sub_80A6EEC - str r0, [r5, 0x1C] - ldr r1, =sub_810D360 - adds r0, r5, 0 - bl StoreSpriteCallbackInData6 -_0810D34C: - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810D308 - - thumb_func_start sub_810D360 -sub_810D360: @ 810D360 - push {lr} - movs r1, 0xF - strh r1, [r0, 0x2E] - ldr r1, =sub_80A64B0 - str r1, [r0, 0x1C] - ldr r1, =DestroyAnimSprite - bl StoreSpriteCallbackInData6 - pop {r0} - bx r0 - .pool - thumb_func_end sub_810D360 - - thumb_func_start sub_810D37C -sub_810D37C: @ 810D37C - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _0810D3A8 - adds r0, r4, 0 - movs r1, 0x1 - bl sub_80A6980 - ldr r1, =gBattleAnimArgs - ldrh r0, [r1, 0x4] - strh r0, [r4, 0x30] - ldrh r0, [r1, 0x6] - strh r0, [r4, 0x32] - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - b _0810D404 - .pool -_0810D3A8: - ldrh r0, [r4, 0x30] - ldrh r2, [r4, 0x36] - adds r0, r2 - strh r0, [r4, 0x36] - lsls r0, 16 - asrs r0, 24 - strh r0, [r4, 0x24] - movs r1, 0x34 - ldrsh r0, [r4, r1] - movs r2, 0x32 - ldrsh r1, [r4, r2] - bl Sin - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x34] - adds r0, 0x3 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x34] - cmp r0, 0x64 - ble _0810D3F6 - movs r0, 0x34 - ldrsh r1, [r4, r0] - lsrs r0, r1, 31 - adds r0, r1, r0 - asrs r0, 1 - lsls r0, 1 - subs r1, r0 - adds r3, r4, 0 - adds r3, 0x3E - movs r0, 0x1 - ands r1, r0 - lsls r1, 2 - ldrb r2, [r3] - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r3] -_0810D3F6: - movs r1, 0x34 - ldrsh r0, [r4, r1] - cmp r0, 0x78 - ble _0810D404 - adds r0, r4, 0 - bl DestroyAnimSprite -_0810D404: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_810D37C - - thumb_func_start sub_810D40C -sub_810D40C: @ 810D40C - push {r4,r5,lr} - adds r5, r0, 0 - ldr r0, =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _0810D428 - ldr r4, =gBattleAnimAttacker - b _0810D42A - .pool -_0810D428: - ldr r4, =gBattleAnimTarget -_0810D42A: - ldrb r0, [r4] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - ldr r1, =gBattleAnimArgs - ldrh r0, [r1, 0x2] - ldrh r2, [r5, 0x20] - adds r0, r2 - movs r2, 0 - strh r0, [r5, 0x20] - ldrh r0, [r1, 0x4] - ldrh r3, [r5, 0x22] - adds r0, r3 - strh r0, [r5, 0x22] - strh r2, [r5, 0x2E] - ldrh r0, [r1, 0x6] - strh r0, [r5, 0x30] - ldrh r0, [r1, 0x8] - strh r0, [r5, 0x32] - strh r2, [r5, 0x34] - ldr r0, =sub_810D47C - str r0, [r5, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810D40C - - thumb_func_start sub_810D47C -sub_810D47C: @ 810D47C - push {lr} - adds r1, r0, 0 - movs r0, 0x2E - ldrsh r2, [r1, r0] - cmp r2, 0 - beq _0810D48E - cmp r2, 0x1 - beq _0810D4B2 - b _0810D4EC -_0810D48E: - ldrh r0, [r1, 0x30] - subs r0, 0x1 - strh r0, [r1, 0x30] - lsls r0, 16 - cmp r0, 0 - bne _0810D4EC - movs r2, 0x32 - ldrsh r0, [r1, r2] - cmp r0, 0 - bne _0810D4AA - adds r0, r1, 0 - bl DestroyAnimSprite - b _0810D4EC -_0810D4AA: - ldrh r0, [r1, 0x2E] - adds r0, 0x1 - strh r0, [r1, 0x2E] - b _0810D4EC -_0810D4B2: - ldrh r0, [r1, 0x30] - adds r0, 0x1 - strh r0, [r1, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _0810D4DA - movs r0, 0 - strh r0, [r1, 0x30] - ldrh r0, [r1, 0x34] - adds r0, 0x1 - strh r0, [r1, 0x34] - ands r0, r2 - lsls r0, 16 - cmp r0, 0 - beq _0810D4D6 - movs r0, 0x2 - b _0810D4D8 -_0810D4D6: - ldr r0, =0x0000fffe -_0810D4D8: - strh r0, [r1, 0x24] -_0810D4DA: - ldrh r0, [r1, 0x32] - subs r0, 0x1 - strh r0, [r1, 0x32] - lsls r0, 16 - cmp r0, 0 - bne _0810D4EC - adds r0, r1, 0 - bl DestroyAnimSprite -_0810D4EC: - pop {r0} - bx r0 - .pool - thumb_func_end sub_810D47C - - thumb_func_start sub_810D4F4 -sub_810D4F4: @ 810D4F4 - push {r4-r6,lr} - adds r5, r0, 0 - ldr r6, =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r6, r1] - cmp r0, 0 - bne _0810D520 - ldr r4, =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r2, [r6, 0x4] - adds r0, r2 - b _0810D532 - .pool -_0810D520: - ldr r4, =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r6, 0x4] - adds r0, r1 -_0810D532: - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r6, [r6, 0x6] - adds r0, r6 - strh r0, [r5, 0x22] - ldrh r2, [r5, 0x4] - lsls r1, r2, 22 - lsrs r1, 22 - ldr r3, =gBattleAnimArgs - movs r4, 0x2 - ldrsh r0, [r3, r4] - lsls r0, 4 - adds r1, r0 - ldr r4, =0x000003ff - adds r0, r4, 0 - ands r1, r0 - ldr r0, =0xfffffc00 - ands r0, r2 - orrs r0, r1 - strh r0, [r5, 0x4] - movs r1, 0 - movs r0, 0 - strh r0, [r5, 0x2E] - movs r2, 0x2 - ldrsh r0, [r3, r2] - cmp r0, 0x1 - beq _0810D5A0 - cmp r0, 0x1 - bgt _0810D58C - cmp r0, 0 - beq _0810D596 - b _0810D5C6 - .pool -_0810D58C: - cmp r0, 0x2 - beq _0810D5B0 - cmp r0, 0x3 - beq _0810D5C0 - b _0810D5C6 -_0810D596: - ldr r0, =0x0000fffd - b _0810D5C0 - .pool -_0810D5A0: - movs r0, 0x3 - strh r0, [r5, 0x3A] - ldr r0, =0x0000fffd - strh r0, [r5, 0x3C] - b _0810D5CE - .pool -_0810D5B0: - ldr r0, =0x0000fffd - strh r0, [r5, 0x3A] - movs r0, 0x3 - strh r0, [r5, 0x3C] - b _0810D5CE - .pool -_0810D5C0: - strh r0, [r5, 0x3A] - strh r0, [r5, 0x3C] - b _0810D5CE -_0810D5C6: - adds r0, r5, 0 - bl DestroyAnimSprite - b _0810D5D2 -_0810D5CE: - ldr r0, =sub_810D5DC - str r0, [r5, 0x1C] -_0810D5D2: - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810D4F4 - - thumb_func_start sub_810D5DC -sub_810D5DC: @ 810D5DC - push {lr} - adds r1, r0, 0 - ldrh r0, [r1, 0x3A] - ldrh r2, [r1, 0x20] - adds r0, r2 - strh r0, [r1, 0x20] - ldrh r0, [r1, 0x3C] - ldrh r2, [r1, 0x22] - adds r0, r2 - strh r0, [r1, 0x22] - ldrh r0, [r1, 0x2E] - adds r0, 0x1 - strh r0, [r1, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x28 - ble _0810D604 - adds r0, r1, 0 - bl DestroyAnimSprite -_0810D604: - pop {r0} - bx r0 - thumb_func_end sub_810D5DC - - thumb_func_start sub_810D608 -sub_810D608: @ 810D608 - push {r4,r5,lr} - adds r5, r0, 0 - ldr r0, =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _0810D664 - ldr r4, =gBattlerAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl sub_80A8328 - movs r1, 0x3 - ands r1, r0 - lsls r1, 2 - ldrb r2, [r5, 0x5] - movs r0, 0xD - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r5, 0x5] - ldr r0, =gBattleAnimTarget - b _0810D680 - .pool -_0810D664: - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - bl sub_80A8328 - movs r1, 0x3 - ands r1, r0 - lsls r1, 2 - ldrb r2, [r5, 0x5] - movs r0, 0xD - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r5, 0x5] - ldr r0, =gBattleAnimAttacker -_0810D680: - ldrb r0, [r0] - strh r0, [r5, 0x3C] - movs r0, 0 - strh r0, [r5, 0x2E] - movs r0, 0xC - strh r0, [r5, 0x30] - movs r0, 0x8 - strh r0, [r5, 0x32] - ldr r0, =sub_810D6A8 - str r0, [r5, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810D608 - - thumb_func_start sub_810D6A8 -sub_810D6A8: @ 810D6A8 - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xB4 - bne _0810D704 - movs r0, 0x50 - movs r1, 0 - bl SetGpuReg - movs r0, 0x10 - strh r0, [r4, 0x2E] - ldrh r0, [r4, 0x20] - strh r0, [r4, 0x30] - ldrh r0, [r4, 0x3C] - lsls r0, 24 - lsrs r0, 24 - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x32] - ldrh r0, [r4, 0x22] - strh r0, [r4, 0x34] - ldrh r0, [r4, 0x3C] - lsls r0, 24 - lsrs r0, 24 - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x36] - adds r0, r4, 0 - bl InitAnimLinearTranslation - ldr r1, =move_anim_8074EE0 - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - ldr r0, =sub_80A6F98 - str r0, [r4, 0x1C] -_0810D704: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810D6A8 - - thumb_func_start sub_810D714 -sub_810D714: @ 810D714 - push {r4,r5,lr} - adds r5, r0, 0 - ldr r4, =gBattleAnimArgs - ldrh r0, [r4] - strh r0, [r5, 0x20] - movs r2, 0x78 - strh r2, [r5, 0x22] - ldrh r0, [r4, 0x6] - strh r0, [r5, 0x2E] - adds r0, r5, 0 - adds r0, 0x36 - adds r1, r5, 0 - adds r1, 0x38 - lsls r2, 8 - bl sub_80A8048 - ldrh r0, [r4, 0x2] - strh r0, [r5, 0x3A] - ldrh r2, [r5, 0x4] - lsls r1, r2, 22 - lsrs r1, 22 - movs r3, 0x4 - ldrsh r0, [r4, r3] - lsls r0, 2 - adds r1, r0 - ldr r3, =0x000003ff - adds r0, r3, 0 - ands r1, r0 - ldr r0, =0xfffffc00 - ands r0, r2 - orrs r0, r1 - strh r0, [r5, 0x4] - ldr r0, =sub_810D770 - str r0, [r5, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810D714 - - thumb_func_start sub_810D770 -sub_810D770: @ 810D770 - push {r4-r7,lr} - mov r7, r8 - push {r7} - adds r7, r0, 0 - movs r1, 0x2E - ldrsh r0, [r7, r1] - cmp r0, 0 - beq _0810D7C2 - movs r2, 0x36 - ldrsh r0, [r7, r2] - movs r2, 0x38 - ldrsh r1, [r7, r2] - bl sub_80A8050 - adds r4, r0, 0 - movs r1, 0x3A - ldrsh r0, [r7, r1] - subs r4, r0 - adds r0, r7, 0 - adds r0, 0x36 - adds r1, r7, 0 - adds r1, 0x38 - adds r2, r4, 0 - bl sub_80A8048 - asrs r4, 8 - strh r4, [r7, 0x22] - lsls r4, 16 - asrs r4, 16 - movs r0, 0x8 - negs r0, r0 - cmp r4, r0 - bge _0810D7BA - adds r0, r7, 0 - bl DestroyAnimSprite - b _0810D818 -_0810D7BA: - ldrh r0, [r7, 0x2E] - subs r0, 0x1 - strh r0, [r7, 0x2E] - b _0810D818 -_0810D7C2: - ldr r4, =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - adds r6, r0, 0 - lsls r6, 24 - lsrs r6, 24 - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - adds r5, r0, 0 - lsls r5, 24 - lsrs r5, 24 - ldr r2, =gBattleAnimTarget - mov r8, r2 - ldrb r0, [r2] - movs r1, 0x2 - bl GetBattlerSpriteCoord - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - mov r1, r8 - ldrb r0, [r1] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - subs r4, r6 - strh r4, [r7, 0x2E] - lsrs r0, 24 - subs r0, r5 - strh r0, [r7, 0x30] - ldrh r0, [r7, 0x20] - lsls r0, 4 - strh r0, [r7, 0x32] - ldrh r0, [r7, 0x22] - lsls r0, 4 - strh r0, [r7, 0x34] - ldr r0, =sub_810D830 - str r0, [r7, 0x1C] -_0810D818: - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810D770 - - thumb_func_start sub_810D830 -sub_810D830: @ 810D830 - push {lr} - adds r2, r0, 0 - ldrh r0, [r2, 0x2E] - ldrh r1, [r2, 0x32] - adds r0, r1 - strh r0, [r2, 0x32] - ldrh r1, [r2, 0x30] - ldrh r3, [r2, 0x34] - adds r1, r3 - strh r1, [r2, 0x34] - lsls r0, 16 - asrs r0, 20 - strh r0, [r2, 0x20] - lsls r1, 16 - asrs r3, r1, 20 - strh r3, [r2, 0x22] - adds r0, 0x8 - lsls r0, 16 - movs r1, 0x80 - lsls r1, 17 - cmp r0, r1 - bhi _0810D86A - adds r1, r3, 0 - movs r0, 0x8 - negs r0, r0 - cmp r1, r0 - blt _0810D86A - cmp r1, 0x78 - ble _0810D870 -_0810D86A: - adds r0, r2, 0 - bl DestroyAnimSprite -_0810D870: - pop {r0} - bx r0 - thumb_func_end sub_810D830 - - thumb_func_start sub_810D874 -sub_810D874: @ 810D874 - push {r4,r5,lr} - adds r5, r0, 0 - ldr r0, =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _0810D8B8 - ldr r4, =gBattlerAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - ldr r0, =gBattleAnimTarget - ldrb r4, [r0] - ldr r0, =gBattleAnimAttacker - b _0810D8BE - .pool -_0810D8B8: - ldr r0, =gBattleAnimAttacker - ldrb r4, [r0] - ldr r0, =gBattleAnimTarget -_0810D8BE: - ldrb r0, [r0] - bl sub_80A8328 - movs r1, 0x3 - ands r1, r0 - lsls r1, 2 - ldrb r2, [r5, 0x5] - movs r0, 0xD - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r5, 0x5] - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _0810D8F8 - ldrb r2, [r5, 0x3] - lsls r1, r2, 26 - lsrs r1, 27 - movs r0, 0x8 - orrs r1, r0 - lsls r1, 1 - subs r0, 0x47 - b _0810D912 - .pool -_0810D8F8: - adds r0, r4, 0 - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _0810D918 - ldrb r2, [r5, 0x3] - lsls r1, r2, 26 - lsrs r1, 27 - movs r0, 0x18 - orrs r1, r0 - lsls r1, 1 - subs r0, 0x57 -_0810D912: - ands r0, r2 - orrs r0, r1 - strb r0, [r5, 0x3] -_0810D918: - movs r0, 0x10 - strh r0, [r5, 0x2E] - ldrh r0, [r5, 0x20] - strh r0, [r5, 0x30] - adds r0, r4, 0 - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x32] - ldrh r0, [r5, 0x22] - strh r0, [r5, 0x34] - adds r0, r4, 0 - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x36] - adds r0, r5, 0 - bl InitAnimLinearTranslation - ldr r1, =DestroyAnimSprite - adds r0, r5, 0 - bl StoreSpriteCallbackInData6 - ldr r0, =sub_80A6F98 - str r0, [r5, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810D874 - - thumb_func_start sub_810D960 -sub_810D960: @ 810D960 - push {r4,lr} - adds r4, r0, 0 - movs r0, 0x2E - ldrsh r1, [r4, r0] - movs r2, 0x36 - ldrsh r0, [r4, r2] - cmp r1, r0 - bne _0810D976 - adds r0, r4, 0 - bl DestroyAnimSprite -_0810D976: - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_810D960 - - thumb_func_start sub_810D984 -sub_810D984: @ 810D984 - push {r4-r6,lr} - adds r5, r0, 0 - ldr r4, =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - ldr r1, =gBattleAnimArgs - ldrh r0, [r1, 0x6] - strh r0, [r5, 0x30] - ldrh r0, [r1] - strh r0, [r5, 0x32] - ldrh r0, [r1, 0x2] - strh r0, [r5, 0x34] - ldrh r0, [r1, 0x4] - strh r0, [r5, 0x36] - ldr r0, =gAnimMoveTurn - ldrb r6, [r0] - ldrb r0, [r4] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _0810D9CE - adds r0, r6, 0x1 - lsls r0, 24 - lsrs r6, r0, 24 -_0810D9CE: - movs r0, 0x1 - ands r6, r0 - cmp r6, 0 - beq _0810D9E2 - ldrh r0, [r5, 0x32] - negs r0, r0 - strh r0, [r5, 0x32] - ldrh r0, [r5, 0x30] - adds r0, 0x1 - strh r0, [r5, 0x30] -_0810D9E2: - ldrh r1, [r5, 0x30] - lsls r1, 24 - lsrs r1, 24 - adds r0, r5, 0 - bl StartSpriteAnim - ldrh r0, [r5, 0x32] - strh r0, [r5, 0x24] - ldrh r0, [r5, 0x34] - strh r0, [r5, 0x26] - ldr r0, =sub_810D960 - str r0, [r5, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810D984 - - thumb_func_start sub_810DA10 -sub_810DA10: @ 810DA10 - push {r4,lr} - adds r4, r0, 0 - ldr r0, =gBattleAnimArgs - movs r1, 0x4 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _0810DA2C - adds r0, r4, 0 - movs r1, 0 - bl sub_80A69CC - b _0810DA34 - .pool -_0810DA2C: - adds r0, r4, 0 - movs r1, 0 - bl sub_80A6980 -_0810DA34: - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _0810DA48 - adds r0, r4, 0 - movs r1, 0x2 - bl StartSpriteAnim - b _0810DA5E -_0810DA48: - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _0810DA5E - adds r0, r4, 0 - movs r1, 0x1 - bl StartSpriteAnim -_0810DA5E: - ldr r0, =sub_80A67D8 - str r0, [r4, 0x1C] - ldr r1, =DestroyAnimSprite - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810DA10 - - thumb_func_start sub_810DA7C -sub_810DA7C: @ 810DA7C - push {r4,lr} - adds r4, r0, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x20 - ands r0, r1 - cmp r0, 0 - beq _0810DAB6 - ldrh r0, [r4, 0x30] - adds r0, 0x28 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x30] - movs r1, 0x30 - ldrsh r0, [r4, r1] - movs r1, 0x2 - bl Sin - strh r0, [r4, 0x24] - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x28 - ble _0810DAB6 - adds r0, r4, 0 - bl DestroyAnimSprite -_0810DAB6: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_810DA7C - - thumb_func_start sub_810DABC -sub_810DABC: @ 810DABC - push {r4-r7,lr} - lsls r0, 24 - lsrs r6, r0, 24 - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - ldr r1, =gTasks - adds r4, r0, r1 - movs r1, 0x8 - ldrsh r0, [r4, r1] - cmp r0, 0x1 - beq _0810DAF4 - cmp r0, 0x1 - bgt _0810DB0E - cmp r0, 0 - bne _0810DB0E - movs r0, 0 - bl sub_80A6DAC - ldr r0, =gBattleAnimArgs - ldrh r0, [r0] - strh r0, [r4, 0x18] - b _0810DB06 - .pool -_0810DAF4: - ldrh r0, [r4, 0x18] - subs r0, 0x1 - strh r0, [r4, 0x18] - lsls r0, 16 - asrs r0, 16 - movs r1, 0x1 - negs r1, r1 - cmp r0, r1 - bne _0810DB1A -_0810DB06: - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _0810DB1A -_0810DB0E: - movs r2, 0xA0 - lsls r2, 3 - adds r0, r2, 0 - ldrh r1, [r4, 0x1A] - adds r0, r1 - strh r0, [r4, 0x1A] -_0810DB1A: - movs r2, 0xB0 - lsls r2, 4 - adds r0, r2, 0 - ldrh r1, [r4, 0x1C] - adds r0, r1 - strh r0, [r4, 0x1C] - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _0810DB50 - ldr r1, =gBattle_BG3_X - ldrh r0, [r4, 0x1A] - lsls r0, 16 - asrs r0, 24 - ldrh r2, [r1] - adds r0, r2 - strh r0, [r1] - adds r7, r1, 0 - b _0810DB60 - .pool -_0810DB50: - ldr r2, =gBattle_BG3_X - ldrh r1, [r4, 0x1A] - lsls r1, 16 - asrs r1, 24 - ldrh r0, [r2] - subs r0, r1 - strh r0, [r2] - adds r7, r2, 0 -_0810DB60: - ldr r3, =gBattle_BG3_Y - ldrh r2, [r4, 0x1C] - lsls r0, r2, 16 - asrs r0, 24 - ldrh r1, [r3] - adds r0, r1 - strh r0, [r3] - movs r0, 0xFF - ldrb r1, [r4, 0x1A] - movs r5, 0 - strh r1, [r4, 0x1A] - ands r0, r2 - strh r0, [r4, 0x1C] - ldr r0, =gBattleAnimArgs - movs r2, 0xE - ldrsh r1, [r0, r2] - movs r0, 0x1 - negs r0, r0 - cmp r1, r0 - bne _0810DB98 - strh r5, [r7] - strh r5, [r3] - movs r0, 0x1 - bl sub_80A6DAC - adds r0, r6, 0 - bl DestroyAnimVisualTask -_0810DB98: - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810DABC - - thumb_func_start sub_810DBAC -sub_810DBAC: @ 810DBAC - push {r4,r5,lr} - adds r5, r0, 0 - ldr r4, =gBattleAnimArgs - movs r1, 0x6 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _0810DBC2 - adds r0, r5, 0 - movs r1, 0x2 - bl StartSpriteAnim -_0810DBC2: - adds r0, r5, 0 - movs r1, 0x1 - bl sub_80A69CC - ldrh r0, [r4, 0x4] - strh r0, [r5, 0x2E] - ldr r4, =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x32] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x36] - ldr r0, =0x0000ffe2 - strh r0, [r5, 0x38] - adds r0, r5, 0 - bl sub_80A68D4 - ldr r0, =sub_810DC10 - str r0, [r5, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810DBAC - - thumb_func_start sub_810DC10 -sub_810DC10: @ 810DC10 - push {r4,lr} - adds r4, r0, 0 - bl TranslateAnimArc - lsls r0, 24 - cmp r0, 0 - beq _0810DC24 - adds r0, r4, 0 - bl DestroyAnimSprite -_0810DC24: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_810DC10 - - thumb_func_start sub_810DC2C -sub_810DC2C: @ 810DC2C - push {r4-r6,lr} - sub sp, 0x4 - adds r4, r0, 0 - ldr r5, =gBattleAnimArgs - movs r1, 0x6 - ldrsh r0, [r5, r1] - cmp r0, 0 - bne _0810DC44 - adds r0, r4, 0 - movs r1, 0x2 - bl StartSpriteAnim -_0810DC44: - adds r0, r4, 0 - movs r1, 0x1 - bl sub_80A69CC - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - mov r6, sp - adds r6, 0x2 - movs r1, 0x1 - mov r2, sp - adds r3, r6, 0 - bl SetAverageBattlerPositions - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _0810DC72 - ldrh r0, [r5, 0x8] - negs r0, r0 - strh r0, [r5, 0x8] -_0810DC72: - ldrh r0, [r5, 0x4] - strh r0, [r4, 0x2E] - mov r1, sp - ldrh r0, [r5, 0x8] - ldrh r1, [r1] - adds r0, r1 - strh r0, [r4, 0x32] - ldrh r0, [r5, 0xA] - ldrh r6, [r6] - adds r0, r6 - strh r0, [r4, 0x36] - ldr r0, =0x0000ffe2 - strh r0, [r4, 0x38] - adds r0, r4, 0 - bl sub_80A68D4 - ldr r0, =sub_810DCB4 - str r0, [r4, 0x1C] - add sp, 0x4 - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810DC2C - - thumb_func_start sub_810DCB4 -sub_810DCB4: @ 810DCB4 - push {r4,lr} - adds r4, r0, 0 - bl TranslateAnimArc - lsls r0, 24 - cmp r0, 0 - beq _0810DCC8 - adds r0, r4, 0 - bl DestroyAnimSprite -_0810DCC8: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_810DCB4 - - thumb_func_start sub_810DCD0 -sub_810DCD0: @ 810DCD0 - push {r4,r5,lr} - adds r4, r0, 0 - ldr r5, =gBattleAnimArgs - ldrh r0, [r5, 0x4] - strh r0, [r4, 0x2E] - ldrh r0, [r4, 0x20] - strh r0, [r4, 0x30] - ldrh r1, [r5] - adds r0, r1 - strh r0, [r4, 0x32] - ldrh r0, [r4, 0x22] - strh r0, [r4, 0x34] - ldrh r1, [r5, 0x2] - adds r0, r1 - strh r0, [r4, 0x36] - adds r0, r4, 0 - bl sub_80A6E14 - movs r1, 0x30 - ldrsh r0, [r4, r1] - movs r2, 0x4 - ldrsh r1, [r5, r2] - bl __divsi3 - strh r0, [r4, 0x38] - movs r1, 0x32 - ldrsh r0, [r4, r1] - movs r2, 0x4 - ldrsh r1, [r5, r2] - bl __divsi3 - strh r0, [r4, 0x3A] - ldr r0, =sub_810DD24 - str r0, [r4, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810DCD0 - - thumb_func_start sub_810DD24 -sub_810DD24: @ 810DD24 - push {r4,lr} - adds r4, r0, 0 - bl sub_80A656C - ldrh r0, [r4, 0x30] - ldrh r1, [r4, 0x38] - subs r0, r1 - strh r0, [r4, 0x30] - ldrh r0, [r4, 0x32] - ldrh r1, [r4, 0x3A] - subs r0, r1 - strh r0, [r4, 0x32] - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _0810DD4A - adds r0, r4, 0 - bl DestroyAnimSprite -_0810DD4A: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_810DD24 - - thumb_func_start sub_810DD50 -sub_810DD50: @ 810DD50 - push {r4,lr} - adds r4, r0, 0 - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - adds r2, r4, 0 - adds r2, 0x20 - adds r3, r4, 0 - adds r3, 0x22 - movs r1, 0x1 - bl SetAverageBattlerPositions - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _0810DD7C - ldr r1, =gBattleAnimArgs - ldrh r0, [r1] - negs r0, r0 - strh r0, [r1] -_0810DD7C: - ldr r0, =gBattleAnimArgs - ldrh r2, [r0] - ldrh r1, [r4, 0x20] - adds r2, r1 - strh r2, [r4, 0x20] - ldrh r1, [r0, 0x2] - ldrh r3, [r4, 0x22] - adds r1, r3 - strh r1, [r4, 0x22] - ldrh r3, [r0, 0x8] - strh r3, [r4, 0x2E] - ldrh r0, [r0, 0x4] - adds r2, r0 - strh r2, [r4, 0x32] - adds r1, r3 - strh r1, [r4, 0x36] - ldr r0, =sub_80A6EEC - str r0, [r4, 0x1C] - ldr r1, =DestroyAnimSprite - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810DD50 - - thumb_func_start sub_810DDC4 -sub_810DDC4: @ 810DDC4 - push {r4,r5,lr} - adds r4, r0, 0 - ldr r5, =gBattleAnimArgs - movs r1, 0x4 - ldrsh r0, [r5, r1] - cmp r0, 0 - bne _0810DDE0 - adds r0, r4, 0 - movs r1, 0x1 - bl sub_80A6980 - b _0810DE16 - .pool -_0810DDE0: - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - adds r2, r4, 0 - adds r2, 0x20 - adds r3, r4, 0 - adds r3, 0x22 - movs r1, 0x1 - bl SetAverageBattlerPositions - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _0810DE06 - ldrh r0, [r5] - negs r0, r0 - strh r0, [r5] -_0810DE06: - ldrh r0, [r5] - ldrh r1, [r4, 0x20] - adds r0, r1 - strh r0, [r4, 0x20] - ldrh r0, [r5, 0x2] - ldrh r1, [r4, 0x22] - adds r0, r1 - strh r0, [r4, 0x22] -_0810DE16: - ldr r0, =sub_810DE2C - str r0, [r4, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810DDC4 - - thumb_func_start sub_810DE2C -sub_810DE2C: @ 810DE2C - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x2E] - adds r0, 0xB - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x2E] - movs r1, 0x2E - ldrsh r0, [r4, r1] - movs r1, 0x4 - bl Sin - strh r0, [r4, 0x24] - ldrh r0, [r4, 0x30] - adds r0, 0x30 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 24 - negs r0, r0 - strh r0, [r4, 0x26] - adds r0, r4, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x20 - ands r0, r1 - cmp r0, 0 - beq _0810DE68 - adds r0, r4, 0 - bl DestroyAnimSprite -_0810DE68: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_810DE2C - - thumb_func_start sub_810DE70 -sub_810DE70: @ 810DE70 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0 - bl sub_80A6980 - ldrh r0, [r4, 0x22] - adds r0, 0x14 - strh r0, [r4, 0x22] - movs r0, 0xBF - strh r0, [r4, 0x30] - ldr r1, =sub_810DE98 - str r1, [r4, 0x1C] - adds r0, r4, 0 - bl _call_via_r1 - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810DE70 - - thumb_func_start sub_810DE98 -sub_810DE98: @ 810DE98 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x30 - ldrsh r0, [r4, r1] - movs r1, 0x20 - bl Sin - strh r0, [r4, 0x24] - movs r1, 0x30 - ldrsh r0, [r4, r1] - movs r1, 0x8 - bl Cos - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x30] - adds r0, 0x5 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x30] - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x47 - bne _0810DED2 - adds r0, r4, 0 - bl DestroyAnimSprite -_0810DED2: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_810DE98 - - thumb_func_start sub_810DED8 -sub_810DED8: @ 810DED8 - push {r4,lr} - lsls r0, 24 - lsrs r0, 24 - ldr r1, =gTasks - lsls r4, r0, 2 - adds r4, r0 - lsls r4, 3 - adds r4, r1 - ldr r1, =gBattleAnimArgs - ldrh r0, [r1, 0x2] - strh r0, [r4, 0x8] - ldrh r0, [r1] - strh r0, [r4, 0xA] - ldr r0, =0x00002719 - bl IndexOfSpritePaletteTag - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0xC] - ldr r0, =sub_810DF18 - str r0, [r4] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810DED8 - - thumb_func_start sub_810DF18 -sub_810DF18: @ 810DF18 - push {r4-r7,lr} - lsls r0, 24 - lsrs r5, r0, 24 - ldr r2, =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r3, r0, r2 - ldrh r0, [r3, 0x1C] - adds r1, r0, 0x1 - strh r1, [r3, 0x1C] - lsls r0, 16 - asrs r0, 16 - movs r4, 0xA - ldrsh r1, [r3, r4] - adds r7, r2, 0 - cmp r0, r1 - bne _0810DF76 - movs r0, 0 - strh r0, [r3, 0x1C] - ldrb r0, [r3, 0xC] - ldr r2, =gPlttBufferFaded - lsls r0, 4 - movs r3, 0x84 - lsls r3, 1 - adds r1, r0, r3 - lsls r1, 1 - adds r1, r2 - ldrh r6, [r1] - movs r4, 0x7 - mov r12, r0 - ldr r0, =0x00000107 - add r0, r12 - lsls r0, 1 - adds r3, r0, r2 -_0810DF5E: - ldrh r0, [r3] - strh r0, [r1] - subs r3, 0x2 - subs r1, 0x2 - subs r4, 0x1 - cmp r4, 0 - bgt _0810DF5E - ldr r0, =0x00000101 - add r0, r12 - lsls r0, 1 - adds r0, r2 - strh r6, [r0] -_0810DF76: - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r0, r7 - ldrh r1, [r0, 0x8] - subs r1, 0x1 - strh r1, [r0, 0x8] - lsls r1, 16 - cmp r1, 0 - bne _0810DF90 - adds r0, r5, 0 - bl DestroyAnimVisualTask -_0810DF90: - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810DF18 - - thumb_func_start sub_810DFA8 -sub_810DFA8: @ 810DFA8 - push {r4-r6,lr} - adds r6, r0, 0 - movs r1, 0x1 - bl sub_80A69CC - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _0810DFC8 - ldr r1, =gBattleAnimArgs - ldrh r0, [r1, 0x4] - negs r0, r0 - strh r0, [r1, 0x4] -_0810DFC8: - ldr r4, =gBattleAnimArgs - ldrh r0, [r4, 0x8] - strh r0, [r6, 0x2E] - ldrh r0, [r6, 0x20] - strh r0, [r6, 0x30] - ldr r5, =gBattleAnimTarget - ldrb r0, [r5] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r4, 0x4] - adds r0, r1 - strh r0, [r6, 0x32] - ldrh r0, [r6, 0x22] - strh r0, [r6, 0x34] - ldrb r0, [r5] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r4, [r4, 0x6] - adds r0, r4 - strh r0, [r6, 0x36] - adds r0, r6, 0 - bl InitAnimLinearTranslation - ldr r0, =sub_80A67BC - str r0, [r6, 0x1C] - ldr r1, =sub_810E028 - adds r0, r6, 0 - bl StoreSpriteCallbackInData6 - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810DFA8 - - thumb_func_start sub_810E028 -sub_810E028: @ 810E028 - push {r4,lr} - adds r4, r0, 0 - bl TranslateAnimLinear - lsls r0, 24 - cmp r0, 0 - beq _0810E03C - adds r0, r4, 0 - bl DestroyAnimSprite -_0810E03C: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_810E028 - - thumb_func_start sub_810E044 -sub_810E044: @ 810E044 - push {r4,r5,lr} - adds r5, r0, 0 - ldr r4, =gBattleAnimAttacker - ldrb r0, [r4] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _0810E070 - ldr r1, =gBattleAnimArgs - ldrh r0, [r1] - negs r0, r0 - strh r0, [r1] - ldrh r0, [r1, 0x2] - negs r0, r0 - strh r0, [r1, 0x2] - ldrh r0, [r1, 0x4] - negs r0, r0 - strh r0, [r1, 0x4] - ldrh r0, [r1, 0x6] - negs r0, r0 - strh r0, [r1, 0x6] -_0810E070: - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _0810E088 - ldr r0, =gBattleAnimArgs - ldrh r1, [r0, 0x2] - negs r1, r1 - strh r1, [r0, 0x2] - ldrh r1, [r0, 0x6] - negs r1, r1 - strh r1, [r0, 0x6] -_0810E088: - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - ldr r2, =gBattleAnimArgs - ldrh r1, [r2] - ldrh r3, [r5, 0x20] - adds r1, r3 - strh r1, [r5, 0x20] - lsrs r0, 24 - ldrh r1, [r2, 0x2] - adds r0, r1 - strh r0, [r5, 0x22] - ldrh r0, [r2, 0x8] - strh r0, [r5, 0x2E] - movs r3, 0xC - ldrsh r0, [r2, r3] - cmp r0, 0 - bne _0810E0EC - ldr r4, =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x32] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x36] - b _0810E0FE - .pool -_0810E0EC: - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - adds r2, r5, 0 - adds r2, 0x32 - adds r3, r5, 0 - adds r3, 0x36 - movs r1, 0x1 - bl SetAverageBattlerPositions -_0810E0FE: - ldr r4, =gBattleAnimArgs - ldrh r0, [r4, 0x4] - ldrh r1, [r5, 0x32] - adds r0, r1 - strh r0, [r5, 0x32] - ldrh r0, [r4, 0x6] - ldrh r3, [r5, 0x36] - adds r0, r3 - strh r0, [r5, 0x36] - ldr r0, =sub_80A6EEC - str r0, [r5, 0x1C] - ldr r1, =DestroyAnimSprite - adds r0, r5, 0 - bl StoreSpriteCallbackInData6 - ldrb r1, [r4, 0xA] - adds r0, r5, 0 - bl SeekSpriteAnim - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810E044 - - thumb_func_start sub_810E13C -sub_810E13C: @ 810E13C - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x1 - bl sub_80A69CC - ldr r1, =gBattleAnimArgs - ldrh r0, [r1, 0x4] - strh r0, [r4, 0x2E] - ldrh r0, [r1, 0x6] - strh r0, [r4, 0x30] - ldr r0, =sub_810E184 - str r0, [r4, 0x1C] - movs r0, 0 - bl GetAnimBattlerSpriteId - ldr r2, =gSprites - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r2 - adds r1, 0x3E - ldrb r0, [r1] - movs r2, 0x4 - orrs r0, r2 - strb r0, [r1] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810E13C - - thumb_func_start sub_810E184 -sub_810E184: @ 810E184 - push {lr} - adds r2, r0, 0 - ldrh r1, [r2, 0x2E] - movs r3, 0x2E - ldrsh r0, [r2, r3] - cmp r0, 0 - ble _0810E198 - subs r0, r1, 0x1 - strh r0, [r2, 0x2E] - b _0810E1AA -_0810E198: - ldrh r0, [r2, 0x30] - ldrh r1, [r2, 0x32] - adds r0, r1 - strh r0, [r2, 0x32] - lsls r0, 16 - asrs r0, 24 - ldrh r1, [r2, 0x26] - subs r1, r0 - strh r1, [r2, 0x26] -_0810E1AA: - movs r3, 0x22 - ldrsh r0, [r2, r3] - movs r3, 0x26 - ldrsh r1, [r2, r3] - adds r0, r1 - movs r1, 0x20 - negs r1, r1 - cmp r0, r1 - bge _0810E1C2 - adds r0, r2, 0 - bl DestroyAnimSprite -_0810E1C2: - pop {r0} - bx r0 - thumb_func_end sub_810E184 - - thumb_func_start sub_810E1C8 -sub_810E1C8: @ 810E1C8 - push {r4,r5,lr} - adds r5, r0, 0 - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _0810E1F8 - movs r0, 0x88 - lsls r0, 1 - strh r0, [r5, 0x20] - ldr r0, =0x0000ffe0 - strh r0, [r5, 0x22] - adds r0, r5, 0 - movs r1, 0x1 - bl StartSpriteAffineAnim - b _0810E1FE - .pool -_0810E1F8: - ldr r0, =0x0000ffe0 - strh r0, [r5, 0x20] - strh r0, [r5, 0x22] -_0810E1FE: - ldr r0, =gBattleAnimArgs - ldrh r0, [r0] - strh r0, [r5, 0x2E] - ldrh r0, [r5, 0x20] - strh r0, [r5, 0x30] - ldr r4, =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x32] - ldrh r0, [r5, 0x22] - strh r0, [r5, 0x34] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x36] - adds r0, r5, 0 - bl InitAnimLinearTranslation - ldr r0, =sub_810E24C - str r0, [r5, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810E1C8 - - thumb_func_start sub_810E24C -sub_810E24C: @ 810E24C - push {r4,lr} - adds r4, r0, 0 - movs r0, 0x1 - strh r0, [r4, 0x2E] - adds r0, r4, 0 - bl TranslateAnimLinear - ldrh r1, [r4, 0x34] - lsrs r0, r1, 8 - cmp r0, 0xC8 - bls _0810E274 - ldrh r0, [r4, 0x24] - ldrh r2, [r4, 0x20] - adds r0, r2 - strh r0, [r4, 0x20] - movs r0, 0 - strh r0, [r4, 0x24] - movs r0, 0xFF - ands r0, r1 - strh r0, [r4, 0x34] -_0810E274: - movs r1, 0x20 - ldrsh r0, [r4, r1] - movs r2, 0x24 - ldrsh r1, [r4, r2] - adds r0, r1 - adds r0, 0x20 - movs r1, 0x98 - lsls r1, 1 - cmp r0, r1 - bhi _0810E296 - movs r1, 0x22 - ldrsh r0, [r4, r1] - movs r2, 0x26 - ldrsh r1, [r4, r2] - adds r0, r1 - cmp r0, 0xA0 - ble _0810E2BC -_0810E296: - movs r0, 0 - bl GetAnimBattlerSpriteId - ldr r2, =gSprites - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r2 - adds r1, 0x3E - ldrb r2, [r1] - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - strb r0, [r1] - adds r0, r4, 0 - bl DestroyAnimSprite -_0810E2BC: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810E24C - - thumb_func_start sub_810E2C8 -sub_810E2C8: @ 810E2C8 - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x2E] - subs r1, r0, 0x1 - strh r1, [r4, 0x2E] - lsls r0, 16 - cmp r0, 0 - bgt _0810E308 - ldrb r0, [r4, 0x1] - lsls r0, 30 - lsrs r0, 30 - movs r1, 0x1 - ands r0, r1 - cmp r0, 0 - beq _0810E2FA - ldrb r0, [r4, 0x3] - lsls r0, 26 - lsrs r0, 27 - bl FreeOamMatrix - ldrb r1, [r4, 0x1] - movs r0, 0x4 - negs r0, r0 - ands r0, r1 - strb r0, [r4, 0x1] -_0810E2FA: - adds r0, r4, 0 - bl DestroySprite - ldr r1, =gAnimVisualTaskCount - ldrb r0, [r1] - subs r0, 0x1 - strb r0, [r1] -_0810E308: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810E2C8 - - thumb_func_start sub_810E314 -sub_810E314: @ 810E314 - push {r4-r7,lr} - mov r7, r8 - push {r7} - adds r7, r0, 0 - adds r5, r7, 0 - adds r5, 0x2E - ldr r0, =gBattleAnimArgs - ldrh r1, [r0, 0xE] - movs r0, 0x80 - lsls r0, 1 - ands r0, r1 - cmp r0, 0 - beq _0810E33C - ldr r0, =gBattleAnimAttacker - b _0810E33E - .pool -_0810E33C: - ldr r0, =gBattleAnimTarget -_0810E33E: - ldrb r6, [r0] - adds r0, r6, 0 - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _0810E354 - ldr r1, =gBattleAnimArgs - ldrh r0, [r1] - negs r0, r0 - strh r0, [r1] -_0810E354: - adds r0, r6, 0 - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - ldr r4, =gBattleAnimArgs - lsrs r0, 24 - ldrh r1, [r4] - adds r0, r1 - strh r0, [r7, 0x20] - adds r0, r6, 0 - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - ldrh r1, [r4, 0x2] - lsrs r0, 24 - adds r1, r0, r1 - strh r1, [r7, 0x22] - lsls r1, 8 - strh r1, [r5, 0x8] - ldrh r1, [r4, 0xC] - adds r0, r1 - lsls r0, 1 - ldrh r2, [r5, 0xE] - movs r1, 0x1 - ands r1, r2 - orrs r1, r0 - strh r1, [r5, 0xE] - ldrb r0, [r5] - movs r2, 0x4 - mov r8, r2 - mov r1, r8 - orrs r0, r1 - strb r0, [r5] - ldrh r0, [r4, 0x4] - ldrb r1, [r4, 0x4] - strh r1, [r5, 0x2] - lsls r0, 16 - lsrs r0, 24 - strh r0, [r5, 0xA] - ldrh r0, [r4, 0x6] - strh r0, [r5, 0x4] - ldrh r0, [r4, 0x8] - strh r0, [r5, 0x6] - ldrh r0, [r4, 0xA] - strh r0, [r5, 0xC] - subs r1, 0x40 - lsls r1, 16 - lsrs r1, 16 - cmp r1, 0x7F - bhi _0810E44A - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _0810E3F0 - adds r0, r6, 0 - bl sub_80A8328 - lsls r0, 24 - lsrs r0, 24 - adds r0, 0x1 - movs r1, 0x3 - ands r0, r1 - lsls r0, 2 - ldrb r2, [r7, 0x5] - movs r1, 0xD - negs r1, r1 - ands r1, r2 - orrs r1, r0 - strb r1, [r7, 0x5] - b _0810E408 - .pool -_0810E3F0: - adds r0, r6, 0 - bl sub_80A8328 - movs r1, 0x3 - ands r1, r0 - lsls r1, 2 - ldrb r2, [r7, 0x5] - movs r0, 0xD - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r7, 0x5] -_0810E408: - ldrb r1, [r5, 0xE] - movs r4, 0x2 - negs r4, r4 - adds r0, r4, 0 - ands r0, r1 - strb r0, [r5, 0xE] - movs r2, 0x4 - ldrsh r0, [r5, r2] - movs r1, 0x80 - lsls r1, 8 - ands r0, r1 - cmp r0, 0 - bne _0810E4AA - adds r3, r7, 0 - adds r3, 0x3F - ldrb r2, [r3] - lsls r0, r2, 31 - lsrs r0, 31 - movs r1, 0x1 - eors r1, r0 - adds r0, r4, 0 - ands r0, r2 - orrs r0, r1 - strb r0, [r3] - lsls r0, 31 - lsrs r0, 31 - adds r1, r7, 0 - adds r1, 0x2A - strb r0, [r1] - ldrb r0, [r3] - movs r1, 0x4 - orrs r0, r1 - b _0810E4A2 -_0810E44A: - adds r0, r6, 0 - bl sub_80A8328 - movs r1, 0x3 - ands r1, r0 - lsls r1, 2 - ldrb r2, [r7, 0x5] - movs r0, 0xD - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r7, 0x5] - ldrb r0, [r5, 0xE] - movs r4, 0x1 - orrs r0, r4 - strb r0, [r5, 0xE] - movs r1, 0x4 - ldrsh r0, [r5, r1] - movs r1, 0x80 - lsls r1, 8 - ands r0, r1 - cmp r0, 0 - beq _0810E4AA - adds r3, r7, 0 - adds r3, 0x3F - ldrb r2, [r3] - lsls r1, r2, 31 - lsrs r1, 31 - movs r0, 0x1 - eors r1, r0 - ands r1, r4 - movs r0, 0x2 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r3] - lsls r0, 31 - lsrs r0, 31 - adds r1, r7, 0 - adds r1, 0x2A - strb r0, [r1] - ldrb r0, [r3] - mov r2, r8 - orrs r0, r2 -_0810E4A2: - movs r1, 0x11 - negs r1, r1 - ands r0, r1 - strb r0, [r3] -_0810E4AA: - ldrh r1, [r5, 0x2] - lsrs r1, 6 - lsls r1, 4 - ldrb r2, [r5] - movs r0, 0xF - ands r0, r2 - orrs r0, r1 - strb r0, [r5] - ldr r3, =gSineTable - ldrh r0, [r5, 0x2] - lsls r0, 1 - adds r0, r3 - movs r2, 0 - ldrsh r1, [r0, r2] - ldrb r0, [r5, 0xC] - muls r0, r1 - asrs r0, 8 - strh r0, [r7, 0x24] - ldrb r2, [r7, 0x3] - lsls r2, 26 - lsrs r2, 27 - movs r1, 0x24 - ldrsh r0, [r7, r1] - negs r0, r0 - asrs r0, 1 - ldrb r5, [r5, 0xA] - adds r0, r5 - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 1 - adds r1, r3 - ldrh r4, [r1] - ldr r1, =gOamMatrices - lsls r2, 3 - adds r2, r1 - adds r0, 0x40 - lsls r0, 1 - adds r0, r3 - ldrh r0, [r0] - strh r0, [r2, 0x6] - strh r0, [r2] - strh r4, [r2, 0x2] - lsls r0, r4, 16 - asrs r0, 16 - negs r0, r0 - strh r0, [r2, 0x4] - ldr r0, =sub_810E520 - str r0, [r7, 0x1C] - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810E314 - - thumb_func_start sub_810E520 -sub_810E520: @ 810E520 - push {r4-r7,lr} - mov r7, r9 - mov r6, r8 - push {r6,r7} - adds r5, r0, 0 - movs r6, 0 - adds r4, r5, 0 - adds r4, 0x2E - ldrb r2, [r4] - movs r7, 0x1 - movs r0, 0x1 - mov r9, r0 - ands r0, r2 - cmp r0, 0 - beq _0810E55A - ldrb r0, [r4, 0x1] - adds r1, r0, 0 - adds r1, 0xFF - strb r1, [r4, 0x1] - lsls r0, 24 - cmp r0, 0 - beq _0810E54E - b _0810EA36 -_0810E54E: - movs r0, 0x2 - negs r0, r0 - ands r0, r2 - strb r0, [r4] - strb r6, [r4, 0x1] - b _0810EA36 -_0810E55A: - ldrh r0, [r4, 0x2] - lsrs r1, r0, 6 - mov r12, r0 - cmp r1, 0x1 - bne _0810E566 - b _0810E68A -_0810E566: - cmp r1, 0x1 - bgt _0810E570 - cmp r1, 0 - beq _0810E57E - b _0810E97C -_0810E570: - cmp r1, 0x2 - bne _0810E576 - b _0810E77E -_0810E576: - cmp r1, 0x3 - bne _0810E57C - b _0810E872 -_0810E57C: - b _0810E97C -_0810E57E: - lsls r1, r2, 24 - lsrs r0, r1, 28 - cmp r0, 0x1 - bne _0810E592 - movs r0, 0x8 - orrs r0, r2 - orrs r0, r7 - strb r0, [r4] - strb r6, [r4, 0x1] - b _0810E680 -_0810E592: - lsrs r0, r1, 28 - cmp r0, 0x3 - bne _0810E5B4 - lsls r0, r2, 30 - lsrs r0, 31 - movs r1, 0x1 - eors r0, r1 - ands r0, r7 - lsls r0, 1 - movs r1, 0x3 - negs r1, r1 - ands r1, r2 - orrs r1, r0 - orrs r1, r7 - strb r1, [r4] - strb r6, [r4, 0x1] - b _0810E680 -_0810E5B4: - movs r0, 0x8 - ands r0, r2 - cmp r0, 0 - beq _0810E680 - adds r3, r5, 0 - adds r3, 0x3F - ldrb r2, [r3] - lsls r1, r2, 31 - lsrs r1, 31 - movs r6, 0x1 - eors r1, r6 - ands r1, r7 - movs r0, 0x2 - negs r0, r0 - mov r8, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r3] - lsls r0, 31 - lsrs r0, 31 - adds r1, r5, 0 - adds r1, 0x2A - strb r0, [r1] - ldrb r0, [r3] - movs r1, 0x4 - orrs r0, r1 - movs r1, 0x11 - negs r1, r1 - ands r0, r1 - strb r0, [r3] - ldrb r1, [r4] - movs r0, 0x4 - ands r0, r1 - cmp r0, 0 - beq _0810E672 - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _0810E642 - ldrb r1, [r4, 0xE] - mov r0, r9 - ands r0, r1 - cmp r0, 0 - bne _0810E628 - ldrb r2, [r5, 0x5] - lsls r1, r2, 28 - lsrs r1, 30 - subs r1, 0x1 - movs r0, 0x3 - ands r1, r0 - lsls r1, 2 - movs r0, 0xD - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r5, 0x5] - b _0810E660 -_0810E628: - ldrb r2, [r5, 0x5] - lsls r1, r2, 28 - lsrs r1, 30 - adds r1, 0x1 - movs r0, 0x3 - ands r1, r0 - lsls r1, 2 - movs r0, 0xD - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r5, 0x5] - b _0810E660 -_0810E642: - ldrb r1, [r4, 0xE] - mov r0, r9 - ands r0, r1 - cmp r0, 0 - bne _0810E656 - adds r1, r5, 0 - adds r1, 0x43 - ldrb r0, [r1] - subs r0, 0xC - b _0810E65E -_0810E656: - adds r1, r5, 0 - adds r1, 0x43 - ldrb r0, [r1] - adds r0, 0xC -_0810E65E: - strb r0, [r1] -_0810E660: - ldrb r2, [r4, 0xE] - lsls r0, r2, 31 - lsrs r0, 31 - eors r0, r6 - ands r0, r7 - mov r1, r8 - ands r1, r2 - orrs r1, r0 - strb r1, [r4, 0xE] -_0810E672: - ldrb r1, [r4] - movs r0, 0x9 - negs r0, r0 - ands r0, r1 - strb r0, [r4] - ldrh r1, [r4, 0x2] - mov r12, r1 -_0810E680: - ldrb r1, [r4] - movs r0, 0xF - ands r0, r1 - strb r0, [r4] - b _0810E97C -_0810E68A: - lsls r1, r2, 24 - lsrs r0, r1, 28 - cmp r0, 0 - bne _0810E698 - movs r0, 0x8 - orrs r0, r2 - b _0810E6A0 -_0810E698: - lsrs r0, r1, 28 - cmp r0, 0x2 - bne _0810E6A8 - adds r0, r2, 0 -_0810E6A0: - orrs r0, r7 - strb r0, [r4] - strb r6, [r4, 0x1] - b _0810E774 -_0810E6A8: - movs r0, 0x8 - ands r0, r2 - cmp r0, 0 - beq _0810E774 - adds r3, r5, 0 - adds r3, 0x3F - ldrb r2, [r3] - lsls r1, r2, 31 - lsrs r1, 31 - movs r6, 0x1 - eors r1, r6 - ands r1, r7 - movs r0, 0x2 - negs r0, r0 - mov r8, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r3] - lsls r0, 31 - lsrs r0, 31 - adds r1, r5, 0 - adds r1, 0x2A - strb r0, [r1] - ldrb r0, [r3] - movs r1, 0x4 - orrs r0, r1 - movs r1, 0x11 - negs r1, r1 - ands r0, r1 - strb r0, [r3] - ldrb r1, [r4] - movs r0, 0x4 - ands r0, r1 - cmp r0, 0 - beq _0810E766 - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _0810E736 - ldrb r1, [r4, 0xE] - mov r0, r9 - ands r0, r1 - cmp r0, 0 - bne _0810E71C - ldrb r2, [r5, 0x5] - lsls r1, r2, 28 - lsrs r1, 30 - subs r1, 0x1 - movs r0, 0x3 - ands r1, r0 - lsls r1, 2 - movs r0, 0xD - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r5, 0x5] - b _0810E754 -_0810E71C: - ldrb r2, [r5, 0x5] - lsls r1, r2, 28 - lsrs r1, 30 - adds r1, 0x1 - movs r0, 0x3 - ands r1, r0 - lsls r1, 2 - movs r0, 0xD - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r5, 0x5] - b _0810E754 -_0810E736: - ldrb r1, [r4, 0xE] - mov r0, r9 - ands r0, r1 - cmp r0, 0 - bne _0810E74A - adds r1, r5, 0 - adds r1, 0x43 - ldrb r0, [r1] - subs r0, 0xC - b _0810E752 -_0810E74A: - adds r1, r5, 0 - adds r1, 0x43 - ldrb r0, [r1] - adds r0, 0xC -_0810E752: - strb r0, [r1] -_0810E754: - ldrb r2, [r4, 0xE] - lsls r0, r2, 31 - lsrs r0, 31 - eors r0, r6 - ands r0, r7 - mov r1, r8 - ands r1, r2 - orrs r1, r0 - strb r1, [r4, 0xE] -_0810E766: - ldrb r1, [r4] - movs r0, 0x9 - negs r0, r0 - ands r0, r1 - strb r0, [r4] - ldrh r1, [r4, 0x2] - mov r12, r1 -_0810E774: - ldrb r0, [r4] - movs r1, 0xF - ands r1, r0 - movs r0, 0x10 - b _0810E978 -_0810E77E: - lsls r1, r2, 24 - lsrs r0, r1, 28 - cmp r0, 0x3 - bne _0810E78C - movs r0, 0x8 - orrs r0, r2 - b _0810E794 -_0810E78C: - lsrs r0, r1, 28 - cmp r0, 0x1 - bne _0810E79C - adds r0, r2, 0 -_0810E794: - orrs r0, r7 - strb r0, [r4] - strb r6, [r4, 0x1] - b _0810E868 -_0810E79C: - movs r0, 0x8 - ands r0, r2 - cmp r0, 0 - beq _0810E868 - adds r3, r5, 0 - adds r3, 0x3F - ldrb r2, [r3] - lsls r1, r2, 31 - lsrs r1, 31 - movs r6, 0x1 - eors r1, r6 - ands r1, r7 - movs r0, 0x2 - negs r0, r0 - mov r8, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r3] - lsls r0, 31 - lsrs r0, 31 - adds r1, r5, 0 - adds r1, 0x2A - strb r0, [r1] - ldrb r0, [r3] - movs r1, 0x4 - orrs r0, r1 - movs r1, 0x11 - negs r1, r1 - ands r0, r1 - strb r0, [r3] - ldrb r1, [r4] - movs r0, 0x4 - ands r0, r1 - cmp r0, 0 - beq _0810E85A - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _0810E82A - ldrb r1, [r4, 0xE] - mov r0, r9 - ands r0, r1 - cmp r0, 0 - bne _0810E810 - ldrb r2, [r5, 0x5] - lsls r1, r2, 28 - lsrs r1, 30 - subs r1, 0x1 - movs r0, 0x3 - ands r1, r0 - lsls r1, 2 - movs r0, 0xD - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r5, 0x5] - b _0810E848 -_0810E810: - ldrb r2, [r5, 0x5] - lsls r1, r2, 28 - lsrs r1, 30 - adds r1, 0x1 - movs r0, 0x3 - ands r1, r0 - lsls r1, 2 - movs r0, 0xD - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r5, 0x5] - b _0810E848 -_0810E82A: - ldrb r1, [r4, 0xE] - mov r0, r9 - ands r0, r1 - cmp r0, 0 - bne _0810E83E - adds r1, r5, 0 - adds r1, 0x43 - ldrb r0, [r1] - subs r0, 0xC - b _0810E846 -_0810E83E: - adds r1, r5, 0 - adds r1, 0x43 - ldrb r0, [r1] - adds r0, 0xC -_0810E846: - strb r0, [r1] -_0810E848: - ldrb r2, [r4, 0xE] - lsls r0, r2, 31 - lsrs r0, 31 - eors r0, r6 - ands r0, r7 - mov r1, r8 - ands r1, r2 - orrs r1, r0 - strb r1, [r4, 0xE] -_0810E85A: - ldrb r1, [r4] - movs r0, 0x9 - negs r0, r0 - ands r0, r1 - strb r0, [r4] - ldrh r1, [r4, 0x2] - mov r12, r1 -_0810E868: - ldrb r0, [r4] - movs r1, 0xF - ands r1, r0 - movs r0, 0x20 - b _0810E978 -_0810E872: - lsls r1, r2, 24 - lsrs r0, r1, 28 - cmp r0, 0x2 - bne _0810E882 - movs r0, 0x8 - orrs r0, r2 - strb r0, [r4] - b _0810E970 -_0810E882: - lsrs r0, r1, 28 - cmp r0, 0 - bne _0810E8A4 - lsls r0, r2, 30 - lsrs r0, 31 - movs r1, 0x1 - eors r0, r1 - ands r0, r7 - lsls r0, 1 - movs r1, 0x3 - negs r1, r1 - ands r1, r2 - orrs r1, r0 - orrs r1, r7 - strb r1, [r4] - strb r6, [r4, 0x1] - b _0810E970 -_0810E8A4: - movs r0, 0x8 - ands r0, r2 - cmp r0, 0 - beq _0810E970 - adds r3, r5, 0 - adds r3, 0x3F - ldrb r2, [r3] - lsls r1, r2, 31 - lsrs r1, 31 - movs r6, 0x1 - eors r1, r6 - ands r1, r7 - movs r0, 0x2 - negs r0, r0 - mov r8, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r3] - lsls r0, 31 - lsrs r0, 31 - adds r1, r5, 0 - adds r1, 0x2A - strb r0, [r1] - ldrb r0, [r3] - movs r1, 0x4 - orrs r0, r1 - movs r1, 0x11 - negs r1, r1 - ands r0, r1 - strb r0, [r3] - ldrb r1, [r4] - movs r0, 0x4 - ands r0, r1 - cmp r0, 0 - beq _0810E962 - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _0810E932 - ldrb r1, [r4, 0xE] - mov r0, r9 - ands r0, r1 - cmp r0, 0 - bne _0810E918 - ldrb r2, [r5, 0x5] - lsls r1, r2, 28 - lsrs r1, 30 - subs r1, 0x1 - movs r0, 0x3 - ands r1, r0 - lsls r1, 2 - movs r0, 0xD - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r5, 0x5] - b _0810E950 -_0810E918: - ldrb r2, [r5, 0x5] - lsls r1, r2, 28 - lsrs r1, 30 - adds r1, 0x1 - movs r0, 0x3 - ands r1, r0 - lsls r1, 2 - movs r0, 0xD - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r5, 0x5] - b _0810E950 -_0810E932: - ldrb r1, [r4, 0xE] - mov r0, r9 - ands r0, r1 - cmp r0, 0 - bne _0810E946 - adds r1, r5, 0 - adds r1, 0x43 - ldrb r0, [r1] - subs r0, 0xC - b _0810E94E -_0810E946: - adds r1, r5, 0 - adds r1, 0x43 - ldrb r0, [r1] - adds r0, 0xC -_0810E94E: - strb r0, [r1] -_0810E950: - ldrb r2, [r4, 0xE] - lsls r0, r2, 31 - lsrs r0, 31 - eors r0, r6 - ands r0, r7 - mov r1, r8 - ands r1, r2 - orrs r1, r0 - strb r1, [r4, 0xE] -_0810E962: - ldrb r1, [r4] - movs r0, 0x9 - negs r0, r0 - ands r0, r1 - strb r0, [r4] - ldrh r1, [r4, 0x2] - mov r12, r1 -_0810E970: - ldrb r0, [r4] - movs r1, 0xF - ands r1, r0 - movs r0, 0x30 -_0810E978: - orrs r1, r0 - strb r1, [r4] -_0810E97C: - ldrb r1, [r4] - lsls r1, 30 - lsrs r1, 31 - adds r0, r4, 0 - adds r0, 0xC - adds r0, r1 - ldrb r1, [r0] - ldr r3, =gSineTable - mov r2, r12 - lsls r0, r2, 1 - adds r0, r3 - movs r2, 0 - ldrsh r0, [r0, r2] - muls r0, r1 - asrs r0, 8 - strh r0, [r5, 0x24] - ldrb r2, [r5, 0x3] - lsls r2, 26 - lsrs r2, 27 - movs r1, 0x24 - ldrsh r0, [r5, r1] - negs r0, r0 - asrs r0, 1 - ldrb r1, [r4, 0xA] - adds r0, r1 - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 1 - adds r1, r3 - ldrh r6, [r1] - ldr r1, =gOamMatrices - lsls r2, 3 - adds r2, r1 - adds r0, 0x40 - lsls r0, 1 - adds r0, r3 - ldrh r0, [r0] - strh r0, [r2, 0x6] - strh r0, [r2] - strh r6, [r2, 0x2] - lsls r0, r6, 16 - asrs r0, 16 - negs r0, r0 - strh r0, [r2, 0x4] - ldrh r0, [r4, 0x6] - ldrh r2, [r4, 0x8] - adds r0, r2 - strh r0, [r4, 0x8] - lsls r0, 16 - lsrs r0, 24 - strh r0, [r5, 0x22] - movs r1, 0x4 - ldrsh r0, [r4, r1] - movs r1, 0x80 - lsls r1, 8 - ands r0, r1 - cmp r0, 0 - beq _0810EA0C - ldrh r0, [r4, 0x4] - subs r1, 0x1 - ands r1, r0 - ldrh r0, [r4, 0x2] - subs r0, r1 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x2] - b _0810EA1C - .pool -_0810EA0C: - ldrh r0, [r4, 0x4] - ldr r1, =0x00007fff - ands r1, r0 - ldrh r2, [r4, 0x2] - adds r1, r2 - movs r0, 0xFF - ands r1, r0 - strh r1, [r4, 0x2] -_0810EA1C: - movs r0, 0x22 - ldrsh r1, [r5, r0] - movs r2, 0x26 - ldrsh r0, [r5, r2] - adds r1, r0 - ldrh r0, [r4, 0xE] - lsrs r0, 1 - cmp r1, r0 - blt _0810EA36 - movs r0, 0 - strh r0, [r5, 0x2E] - ldr r0, =sub_810E2C8 - str r0, [r5, 0x1C] -_0810EA36: - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810E520 - - thumb_func_start sub_810EA4C -sub_810EA4C: @ 810EA4C - push {r4,r5,lr} - adds r4, r0, 0 - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - bl sub_80A8328 - movs r1, 0x3 - ands r1, r0 - lsls r1, 2 - ldrb r2, [r4, 0x5] - movs r0, 0xD - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r4, 0x5] - ldr r5, =gBattleAnimAttacker - ldrb r0, [r5] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x20] - ldrb r0, [r5] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x22] - ldr r0, =TranslateAnimSpriteToTargetMonLocation - str r0, [r4, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810EA4C - - thumb_func_start sub_810EAA0 -sub_810EAA0: @ 810EAA0 - push {r4,r5,lr} - adds r5, r0, 0 - ldr r0, =gBattleAnimArgs - movs r1, 0x4 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _0810EABC - adds r0, r5, 0 - movs r1, 0 - bl sub_80A69CC - b _0810EAC4 - .pool -_0810EABC: - adds r0, r5, 0 - movs r1, 0 - bl sub_80A6980 -_0810EAC4: - ldr r4, =gBattleAnimArgs - movs r2, 0x4 - ldrsh r0, [r4, r2] - cmp r0, 0 - bne _0810EADC - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _0810EAF2 -_0810EADC: - movs r1, 0x4 - ldrsh r0, [r4, r1] - cmp r0, 0x1 - bne _0810EAF8 - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _0810EAF8 -_0810EAF2: - ldrh r0, [r5, 0x20] - adds r0, 0x8 - strh r0, [r5, 0x20] -_0810EAF8: - ldr r4, =gBattleAnimArgs - ldrb r1, [r4, 0x8] - adds r0, r5, 0 - bl SeekSpriteAnim - ldrh r0, [r5, 0x20] - subs r0, 0x20 - strh r0, [r5, 0x20] - ldr r0, =0x00000ccc - strh r0, [r5, 0x30] - ldrh r1, [r4, 0x8] - movs r0, 0xC - adds r2, r0, 0 - muls r2, r1 - adds r0, r2, 0 - ldrh r2, [r5, 0x24] - adds r0, r2 - strh r0, [r5, 0x24] - strh r1, [r5, 0x2E] - ldrh r0, [r4, 0x6] - strh r0, [r5, 0x3C] - ldr r0, =sub_810EB40 - str r0, [r5, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810EAA0 - - thumb_func_start sub_810EB40 -sub_810EB40: @ 810EB40 - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 24 - ldrh r1, [r4, 0x24] - adds r0, r1 - movs r1, 0 - strh r0, [r4, 0x24] - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x6 - bne _0810EB6A - strh r1, [r4, 0x2E] - strh r1, [r4, 0x24] - adds r0, r4, 0 - bl StartSpriteAnim -_0810EB6A: - ldrh r0, [r4, 0x3C] - subs r0, 0x1 - strh r0, [r4, 0x3C] - lsls r0, 16 - asrs r0, 16 - movs r1, 0x1 - negs r1, r1 - cmp r0, r1 - bne _0810EB82 - adds r0, r4, 0 - bl DestroyAnimSprite -_0810EB82: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_810EB40 - - thumb_func_start sub_810EB88 -sub_810EB88: @ 810EB88 - push {r4-r7,lr} - mov r7, r8 - push {r7} - lsls r0, 24 - lsrs r0, 24 - adds r6, r0, 0 - ldr r1, =gTasks - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - adds r7, r0, r1 - ldrh r0, [r7, 0x8] - movs r1, 0x1F - ands r0, r1 - cmp r0, 0 - bne _0810EC02 - ldr r1, =gAnimVisualTaskCount - ldrb r0, [r1] - adds r0, 0x1 - strb r0, [r1] - movs r1, 0x8 - ldrsh r0, [r7, r1] - movs r5, 0xD - negs r5, r5 - adds r1, r5, 0 - bl Sin - ldr r4, =gBattleAnimArgs - strh r0, [r4] - movs r1, 0x8 - ldrsh r0, [r7, r1] - adds r1, r5, 0 - bl Cos - strh r0, [r4, 0x2] - movs r0, 0x1 - strh r0, [r4, 0x4] - movs r0, 0x3 - strh r0, [r4, 0x6] - ldr r0, =gUnknown_085973E8 - mov r8, r0 - ldr r5, =gBattleAnimTarget - ldrb r0, [r5] - movs r1, 0x2 - bl GetBattlerSpriteCoord - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - ldrb r0, [r5] - movs r1, 0x3 - bl GetBattlerSpriteCoord - adds r2, r0, 0 - lsls r2, 24 - lsrs r2, 24 - mov r0, r8 - adds r1, r4, 0 - movs r3, 0x3 - bl CreateSpriteAndAnimate -_0810EC02: - ldrh r0, [r7, 0x8] - adds r0, 0x8 - strh r0, [r7, 0x8] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xFF - ble _0810EC16 - adds r0, r6, 0 - bl DestroyAnimVisualTask -_0810EC16: - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810EB88 - - thumb_func_start sub_810EC34 -sub_810EC34: @ 810EC34 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0 - beq _0810EC46 - cmp r0, 0x1 - beq _0810EC78 - b _0810EC8C -_0810EC46: - adds r0, r4, 0 - movs r1, 0x1 - bl sub_80A69CC - movs r0, 0 - bl GetAnimBattlerSpriteId - ldr r2, =gSprites - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r2 - adds r1, 0x3E - ldrb r0, [r1] - movs r2, 0x4 - orrs r0, r2 - strb r0, [r1] - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - b _0810EC8C - .pool -_0810EC78: - adds r0, r4, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x20 - ands r0, r1 - cmp r0, 0 - beq _0810EC8C - adds r0, r4, 0 - bl DestroyAnimSprite -_0810EC8C: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_810EC34 - - thumb_func_start sub_810EC94 -sub_810EC94: @ 810EC94 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0x1 - beq _0810ECCC - cmp r0, 0x1 - bgt _0810ECAA - cmp r0, 0 - beq _0810ECB0 - b _0810ED1E -_0810ECAA: - cmp r0, 0x2 - beq _0810ECE0 - b _0810ED1E -_0810ECB0: - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x22] - negs r0, r0 - subs r0, 0x20 - strh r0, [r4, 0x26] - b _0810ECD8 - .pool -_0810ECCC: - ldrh r0, [r4, 0x26] - adds r0, 0xA - strh r0, [r4, 0x26] - lsls r0, 16 - cmp r0, 0 - blt _0810ED1E -_0810ECD8: - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - b _0810ED1E -_0810ECE0: - ldrh r0, [r4, 0x26] - subs r0, 0xA - strh r0, [r4, 0x26] - movs r2, 0x22 - ldrsh r0, [r4, r2] - movs r2, 0x26 - ldrsh r1, [r4, r2] - adds r0, r1 - movs r1, 0x20 - negs r1, r1 - cmp r0, r1 - bge _0810ED1E - movs r0, 0 - bl GetAnimBattlerSpriteId - ldr r2, =gSprites - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r2 - adds r1, 0x3E - ldrb r2, [r1] - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - strb r0, [r1] - adds r0, r4, 0 - bl DestroyAnimSprite -_0810ED1E: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810EC94 - - thumb_func_start sub_810ED28 -sub_810ED28: @ 810ED28 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x1 - bl sub_80A69CC - ldr r1, =gBattleAnimArgs - ldrh r0, [r1, 0x4] - strh r0, [r4, 0x2E] - ldrh r0, [r1, 0x6] - strh r0, [r4, 0x30] - ldr r0, =sub_810ED70 - str r0, [r4, 0x1C] - movs r0, 0 - bl GetAnimBattlerSpriteId - ldr r2, =gSprites - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r2 - adds r1, 0x3E - ldrb r0, [r1] - movs r2, 0x4 - orrs r0, r2 - strb r0, [r1] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810ED28 - - thumb_func_start sub_810ED70 -sub_810ED70: @ 810ED70 - push {lr} - adds r2, r0, 0 - ldrh r1, [r2, 0x2E] - movs r3, 0x2E - ldrsh r0, [r2, r3] - cmp r0, 0 - ble _0810ED84 - subs r0, r1, 0x1 - strh r0, [r2, 0x2E] - b _0810EDC8 -_0810ED84: - movs r1, 0x22 - ldrsh r0, [r2, r1] - movs r3, 0x26 - ldrsh r1, [r2, r3] - adds r0, r1 - movs r1, 0x20 - negs r1, r1 - cmp r0, r1 - ble _0810EDAA - ldrh r0, [r2, 0x30] - ldrh r1, [r2, 0x32] - adds r0, r1 - strh r0, [r2, 0x32] - lsls r0, 16 - asrs r0, 24 - ldrh r1, [r2, 0x26] - subs r1, r0 - strh r1, [r2, 0x26] - b _0810EDC8 -_0810EDAA: - adds r3, r2, 0 - adds r3, 0x3E - ldrb r0, [r3] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r3] - ldrh r0, [r2, 0x34] - adds r1, r0, 0x1 - strh r1, [r2, 0x34] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x14 - ble _0810EDC8 - ldr r0, =sub_810EDD0 - str r0, [r2, 0x1C] -_0810EDC8: - pop {r0} - bx r0 - .pool - thumb_func_end sub_810ED70 - - thumb_func_start sub_810EDD0 -sub_810EDD0: @ 810EDD0 - push {lr} - adds r2, r0, 0 - ldrh r0, [r2, 0x32] - lsls r0, 16 - asrs r0, 24 - ldrh r1, [r2, 0x26] - adds r0, r1 - strh r0, [r2, 0x26] - movs r3, 0x22 - ldrsh r0, [r2, r3] - movs r3, 0x26 - ldrsh r1, [r2, r3] - adds r0, r1 - movs r1, 0x20 - negs r1, r1 - cmp r0, r1 - ble _0810EE00 - adds r3, r2, 0 - adds r3, 0x3E - ldrb r1, [r3] - movs r0, 0x5 - negs r0, r0 - ands r0, r1 - strb r0, [r3] -_0810EE00: - movs r1, 0x26 - ldrsh r0, [r2, r1] - cmp r0, 0 - ble _0810EE0E - adds r0, r2, 0 - bl DestroyAnimSprite -_0810EE0E: - pop {r0} - bx r0 - thumb_func_end sub_810EDD0 - - thumb_func_start sub_810EE14 -sub_810EE14: @ 810EE14 - push {r4,r5,lr} - sub sp, 0x4 - adds r5, r0, 0 - movs r1, 0x2E - ldrsh r0, [r5, r1] - cmp r0, 0 - beq _0810EE28 - cmp r0, 0x1 - beq _0810EE80 - b _0810EEEC -_0810EE28: - ldr r0, =gBattleAnimArgs - movs r2, 0 - ldrsh r0, [r0, r2] - cmp r0, 0 - bne _0810EE40 - ldr r4, =gBattleAnimAttacker - b _0810EE42 - .pool -_0810EE40: - ldr r4, =gBattleAnimTarget -_0810EE42: - ldrb r0, [r4] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - movs r0, 0 - movs r3, 0x80 - lsls r3, 2 - strh r3, [r5, 0x30] - movs r2, 0x80 - lsls r2, 1 - str r0, [sp] - adds r0, r5, 0 - movs r1, 0 - bl sub_80A73E0 - ldrh r0, [r5, 0x2E] - adds r0, 0x1 - strh r0, [r5, 0x2E] - b _0810EEEC - .pool -_0810EE80: - movs r1, 0x32 - ldrsh r0, [r5, r1] - cmp r0, 0xB - bgt _0810EE8E - ldrh r0, [r5, 0x30] - subs r0, 0x28 - b _0810EE92 -_0810EE8E: - ldrh r0, [r5, 0x30] - adds r0, 0x28 -_0810EE92: - strh r0, [r5, 0x30] - ldrh r0, [r5, 0x32] - adds r0, 0x1 - movs r1, 0 - strh r0, [r5, 0x32] - movs r2, 0x80 - lsls r2, 1 - movs r0, 0x30 - ldrsh r3, [r5, r0] - str r1, [sp] - adds r0, r5, 0 - bl sub_80A73E0 - ldrb r1, [r5, 0x3] - lsls r1, 26 - lsrs r1, 27 - movs r0, 0xF4 - lsls r0, 6 - ldr r2, =gOamMatrices - lsls r1, 3 - adds r1, r2 - movs r2, 0x6 - ldrsh r1, [r1, r2] - bl __divsi3 - adds r1, r0, 0x1 - cmp r1, 0x80 - ble _0810EECC - movs r1, 0x80 -_0810EECC: - movs r0, 0x40 - subs r0, r1 - lsrs r1, r0, 31 - adds r0, r1 - asrs r1, r0, 1 - strh r1, [r5, 0x26] - movs r1, 0x32 - ldrsh r0, [r5, r1] - cmp r0, 0x18 - bne _0810EEEC - adds r0, r5, 0 - bl sub_80A749C - adds r0, r5, 0 - bl DestroyAnimSprite -_0810EEEC: - add sp, 0x4 - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810EE14 - - thumb_func_start sub_810EEF8 -sub_810EEF8: @ 810EEF8 - push {r4,r5,lr} - adds r5, r0, 0 - bl Random2 - ldr r4, =0x000001ff - ands r4, r0 - bl Random2 - movs r1, 0x7F - ands r1, r0 - movs r0, 0x1 - ands r0, r4 - cmp r0, 0 - beq _0810EF20 - movs r2, 0xB8 - lsls r2, 2 - adds r0, r4, r2 - b _0810EF28 - .pool -_0810EF20: - movs r2, 0xB8 - lsls r2, 2 - adds r0, r2, 0 - subs r0, r4 -_0810EF28: - strh r0, [r5, 0x2E] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - beq _0810EF3C - movs r2, 0xE0 - lsls r2, 2 - adds r0, r2, 0 - adds r0, r1, r0 - b _0810EF44 -_0810EF3C: - movs r2, 0xE0 - lsls r2, 2 - adds r0, r2, 0 - subs r0, r1 -_0810EF44: - strh r0, [r5, 0x30] - ldr r2, =gBattleAnimArgs - ldrh r0, [r2] - strh r0, [r5, 0x32] - lsls r0, 16 - cmp r0, 0 - beq _0810EF60 - ldrb r0, [r5, 0x3] - movs r1, 0x3F - negs r1, r1 - ands r1, r0 - movs r0, 0x10 - orrs r1, r0 - strb r1, [r5, 0x3] -_0810EF60: - movs r1, 0x2 - ldrsh r0, [r2, r1] - cmp r0, 0 - bne _0810EF74 - ldr r4, =gBattleAnimAttacker - b _0810EF76 - .pool -_0810EF74: - ldr r4, =gBattleAnimTarget -_0810EF76: - ldrb r0, [r4] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - adds r0, 0x20 - strh r0, [r5, 0x22] - ldr r0, =sub_810EFA8 - str r0, [r5, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810EEF8 - - thumb_func_start sub_810EFA8 -sub_810EFA8: @ 810EFA8 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x32 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _0810EFC0 - ldrh r3, [r4, 0x2E] - lsls r0, r3, 16 - asrs r0, 24 - ldrh r1, [r4, 0x24] - adds r0, r1 - b _0810EFCA -_0810EFC0: - ldrh r3, [r4, 0x2E] - lsls r1, r3, 16 - asrs r1, 24 - ldrh r0, [r4, 0x24] - subs r0, r1 -_0810EFCA: - strh r0, [r4, 0x24] - ldrh r2, [r4, 0x30] - lsls r1, r2, 16 - asrs r1, 24 - ldrh r0, [r4, 0x26] - subs r0, r1 - strh r0, [r4, 0x26] - strh r3, [r4, 0x2E] - adds r0, r2, 0 - subs r0, 0x20 - strh r0, [r4, 0x30] - lsls r0, r3, 16 - cmp r0, 0 - bge _0810EFEA - movs r0, 0 - strh r0, [r4, 0x2E] -_0810EFEA: - ldrh r0, [r4, 0x34] - adds r0, 0x1 - strh r0, [r4, 0x34] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1F - bne _0810EFFE - adds r0, r4, 0 - bl DestroyAnimSprite -_0810EFFE: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_810EFA8 - - thumb_func_start sub_810F004 -sub_810F004: @ 810F004 - movs r1, 0 - strh r1, [r0, 0x3A] - movs r1, 0x40 - strh r1, [r0, 0x3C] - ldr r1, =sub_810F018 - str r1, [r0, 0x1C] - bx lr - .pool - thumb_func_end sub_810F004 - - thumb_func_start sub_810F018 -sub_810F018: @ 810F018 - push {lr} - adds r3, r0, 0 - movs r0, 0x2E - ldrsh r1, [r3, r0] - cmp r1, 0 - beq _0810F02A - cmp r1, 0x1 - beq _0810F078 - b _0810F07E -_0810F02A: - ldrh r0, [r3, 0x30] - adds r0, 0x1 - strh r0, [r3, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x8 - ble _0810F07E - strh r1, [r3, 0x30] - movs r1, 0x3E - adds r1, r3 - mov r12, r1 - ldrb r2, [r1] - lsls r0, r2, 29 - lsrs r0, 31 - movs r1, 0x1 - eors r1, r0 - lsls r1, 2 - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - mov r1, r12 - strb r0, [r1] - ldrh r0, [r3, 0x32] - adds r0, 0x1 - strh r0, [r3, 0x32] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x5 - ble _0810F07E - ldrb r1, [r1] - movs r0, 0x4 - ands r0, r1 - cmp r0, 0 - beq _0810F07E - ldrh r0, [r3, 0x2E] - adds r0, 0x1 - strh r0, [r3, 0x2E] - b _0810F07E -_0810F078: - adds r0, r3, 0 - bl DestroyAnimSprite -_0810F07E: - pop {r0} - bx r0 - thumb_func_end sub_810F018 - - thumb_func_start sub_810F084 -sub_810F084: @ 810F084 - push {r4-r6,lr} - mov r6, r9 - mov r5, r8 - push {r5,r6} - sub sp, 0x4 - mov r8, r0 - ldrh r4, [r0, 0x20] - ldrh r5, [r0, 0x22] - ldr r6, =gBattleAnimAttacker - ldrb r0, [r6] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - mov r1, r8 - strh r0, [r1, 0x20] - ldrb r0, [r6] - movs r1, 0x3 - bl GetBattlerSpriteCoord - adds r6, r0, 0 - lsls r6, 24 - lsrs r6, 24 - mov r2, r8 - strh r6, [r2, 0x22] - ldrh r0, [r2, 0x20] - mov r9, r0 - mov r1, r9 - lsls r0, r1, 4 - strh r0, [r2, 0x36] - lsls r0, r6, 4 - strh r0, [r2, 0x38] - lsls r4, 16 - asrs r4, 16 - movs r1, 0x20 - ldrsh r0, [r2, r1] - subs r0, r4, r0 - lsls r0, 4 - movs r1, 0xC - bl __divsi3 - mov r2, r8 - strh r0, [r2, 0x3A] - lsls r5, 16 - asrs r5, 16 - movs r1, 0x22 - ldrsh r0, [r2, r1] - subs r0, r5, r0 - lsls r0, 4 - movs r1, 0xC - bl __divsi3 - mov r2, r8 - strh r0, [r2, 0x3C] - mov r0, r9 - subs r4, r0 - lsls r4, 16 - asrs r4, 16 - subs r5, r6 - lsls r5, 16 - asrs r5, 16 - adds r0, r4, 0 - adds r1, r5, 0 - bl ArcTan2Neg - lsls r0, 16 - movs r1, 0xC0 - lsls r1, 24 - adds r0, r1 - lsrs r0, 16 - movs r3, 0x80 - lsls r3, 1 - str r0, [sp] - mov r0, r8 - movs r1, 0x1 - adds r2, r3, 0 - bl sub_80A73E0 - ldr r0, =sub_810F140 - mov r2, r8 - str r0, [r2, 0x1C] - add sp, 0x4 - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810F084 - - thumb_func_start sub_810F140 -sub_810F140: @ 810F140 - push {lr} - adds r2, r0, 0 - ldrh r0, [r2, 0x3A] - ldrh r1, [r2, 0x36] - adds r0, r1 - strh r0, [r2, 0x36] - ldrh r1, [r2, 0x3C] - ldrh r3, [r2, 0x38] - adds r1, r3 - strh r1, [r2, 0x38] - lsls r0, 16 - asrs r0, 20 - strh r0, [r2, 0x20] - lsls r1, 16 - asrs r3, r1, 20 - strh r3, [r2, 0x22] - adds r0, 0x2D - lsls r0, 16 - movs r1, 0xA5 - lsls r1, 17 - cmp r0, r1 - bhi _0810F17A - adds r1, r3, 0 - cmp r1, 0x9D - bgt _0810F17A - movs r0, 0x2D - negs r0, r0 - cmp r1, r0 - bge _0810F180 -_0810F17A: - adds r0, r2, 0 - bl move_anim_8074EE0 -_0810F180: - pop {r0} - bx r0 - thumb_func_end sub_810F140 - - thumb_func_start sub_810F184 -sub_810F184: @ 810F184 - push {r4,lr} - lsls r0, 24 - lsrs r4, r0, 24 - ldr r0, =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _0810F1BC - movs r0, 0 - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r0, 24 - ldr r2, =gSprites - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r2 - adds r1, 0x3E - ldrb r0, [r1] - movs r2, 0x4 - orrs r0, r2 - b _0810F1DA - .pool -_0810F1BC: - movs r0, 0 - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r0, 24 - ldr r2, =gSprites - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r2 - adds r1, 0x3E - ldrb r2, [r1] - movs r0, 0x5 - negs r0, r0 - ands r0, r2 -_0810F1DA: - strb r0, [r1] - adds r0, r4, 0 - bl DestroyAnimVisualTask - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810F184 - - thumb_func_start sub_810F1EC -sub_810F1EC: @ 810F1EC - push {r4-r7,lr} - mov r7, r8 - push {r7} - adds r5, r0, 0 - bl IsContest - lsls r0, 24 - lsrs r0, 24 - mov r8, r0 - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _0810F212 - mov r0, r8 - cmp r0, 0 - beq _0810F22E -_0810F212: - ldrb r1, [r5, 0x5] - movs r0, 0xD - negs r0, r0 - ands r0, r1 - movs r1, 0x8 - orrs r0, r1 - strb r0, [r5, 0x5] - adds r1, r5, 0 - adds r1, 0x43 - movs r0, 0xC8 - strb r0, [r1] - mov r1, r8 - cmp r1, 0 - bne _0810F2B8 -_0810F22E: - movs r0, 0x1 - bl GetBattlerAtPosition - lsls r0, 24 - lsrs r4, r0, 24 - adds r7, r4, 0 - adds r0, r4, 0 - bl sub_80A8364 - lsls r0, 24 - lsrs r0, 24 - movs r1, 0x1 - eors r0, r1 - negs r1, r0 - orrs r1, r0 - lsrs r6, r1, 31 - adds r0, r4, 0 - bl IsBattlerSpriteVisible - lsls r0, 24 - cmp r0, 0 - beq _0810F264 - adds r0, r4, 0 - adds r1, r6, 0 - movs r2, 0 - bl sub_80A438C -_0810F264: - movs r0, 0x2 - adds r4, r0, 0 - eors r4, r7 - adds r0, r4, 0 - bl IsBattlerSpriteVisible - lsls r0, 24 - cmp r0, 0 - beq _0810F284 - movs r0, 0x1 - eors r6, r0 - adds r0, r4, 0 - adds r1, r6, 0 - movs r2, 0 - bl sub_80A438C -_0810F284: - mov r0, r8 - cmp r0, 0 - bne _0810F2B8 - bl IsDoubleBattle - lsls r0, 24 - cmp r0, 0 - beq _0810F2B8 - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _0810F2B0 - movs r0, 0x48 - strh r0, [r5, 0x20] - movs r0, 0x50 - b _0810F2F2 - .pool -_0810F2B0: - movs r0, 0xB0 - strh r0, [r5, 0x20] - movs r0, 0x28 - b _0810F2F2 -_0810F2B8: - ldr r6, =gBattleAnimAttacker - ldrb r0, [r6] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _0810F2CE - ldr r1, =gBattleAnimArgs - ldrh r0, [r1] - negs r0, r0 - strh r0, [r1] -_0810F2CE: - ldrb r0, [r6] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - ldr r4, =gBattleAnimArgs - lsrs r0, 24 - ldrh r1, [r4] - adds r0, r1 - strh r0, [r5, 0x20] - ldrb r0, [r6] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r4, [r4, 0x2] - adds r0, r4 -_0810F2F2: - strh r0, [r5, 0x22] - ldr r0, =gBattleAnimArgs - ldrh r0, [r0, 0x4] - bl IndexOfSpritePaletteTag - lsls r0, 24 - lsrs r0, 20 - movs r1, 0x80 - lsls r1, 1 - adds r0, r1 - strh r0, [r5, 0x2E] - mov r0, r8 - cmp r0, 0 - beq _0810F32C - ldrh r0, [r5, 0x22] - adds r0, 0x9 - strh r0, [r5, 0x22] - ldr r1, =sub_810F3C8 - str r1, [r5, 0x1C] - adds r0, r5, 0 - bl _call_via_r1 - b _0810F330 - .pool -_0810F32C: - ldr r0, =sub_810F340 - str r0, [r5, 0x1C] -_0810F330: - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810F1EC - - thumb_func_start sub_810F340 -sub_810F340: @ 810F340 - push {r4,r5,lr} - adds r5, r0, 0 - movs r0, 0x1 - bl GetBattlerAtPosition - lsls r0, 24 - lsrs r4, r0, 24 - movs r1, 0x3C - ldrsh r0, [r5, r1] - cmp r0, 0 - bne _0810F35C - movs r0, 0x1 - strh r0, [r5, 0x3C] - b _0810F3B6 -_0810F35C: - adds r0, r4, 0 - bl IsBattlerSpriteVisible - lsls r0, 24 - cmp r0, 0 - beq _0810F382 - ldr r2, =gSprites - ldr r0, =gBattlerSpriteIds - adds r0, r4, r0 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - adds r0, 0x3E - ldrb r1, [r0] - movs r2, 0x4 - orrs r1, r2 - strb r1, [r0] -_0810F382: - movs r0, 0x2 - eors r4, r0 - adds r0, r4, 0 - bl IsBattlerSpriteVisible - lsls r0, 24 - cmp r0, 0 - beq _0810F3AC - ldr r2, =gSprites - ldr r0, =gBattlerSpriteIds - adds r0, r4, r0 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - adds r0, 0x3E - ldrb r1, [r0] - movs r2, 0x4 - orrs r1, r2 - strb r1, [r0] -_0810F3AC: - ldr r1, =sub_810F3C8 - str r1, [r5, 0x1C] - adds r0, r5, 0 - bl _call_via_r1 -_0810F3B6: - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810F340 - - thumb_func_start sub_810F3C8 -sub_810F3C8: @ 810F3C8 - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x34] - movs r1, 0x10 - subs r1, r0 - lsls r1, 8 - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - ldrh r1, [r4, 0x34] - movs r2, 0x34 - ldrsh r0, [r4, r2] - cmp r0, 0xD - bne _0810F3F4 - ldr r0, =sub_810F400 - str r0, [r4, 0x1C] - b _0810F3F8 - .pool -_0810F3F4: - adds r0, r1, 0x1 - strh r0, [r4, 0x34] -_0810F3F8: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_810F3C8 - - thumb_func_start sub_810F400 -sub_810F400: @ 810F400 - push {r4-r7,lr} - adds r3, r0, 0 - ldrh r0, [r3, 0x30] - adds r0, 0x1 - strh r0, [r3, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x2 - bne _0810F45E - movs r0, 0 - strh r0, [r3, 0x30] - ldrh r4, [r3, 0x2E] - ldr r1, =gPlttBufferFaded - adds r0, r4, 0 - adds r0, 0x8 - lsls r0, 1 - adds r0, r1 - ldrh r7, [r0] - movs r5, 0x8 - adds r6, r1, 0 - adds r1, r4, 0x7 - lsls r0, r4, 1 - adds r0, r6 - adds r2, r0, 0 - adds r2, 0x10 - lsls r1, 1 - adds r1, r6 -_0810F436: - ldrh r0, [r1] - strh r0, [r2] - subs r1, 0x2 - subs r2, 0x2 - subs r5, 0x1 - cmp r5, 0 - bgt _0810F436 - adds r0, r4, 0x1 - lsls r0, 1 - adds r0, r6 - strh r7, [r0] - ldrh r0, [r3, 0x32] - adds r0, 0x1 - strh r0, [r3, 0x32] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x10 - bne _0810F45E - ldr r0, =sub_810F46C - str r0, [r3, 0x1C] -_0810F45E: - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810F400 - - thumb_func_start sub_810F46C -sub_810F46C: @ 810F46C - push {r4-r6,lr} - adds r5, r0, 0 - ldrh r0, [r5, 0x34] - movs r1, 0x10 - subs r1, r0 - lsls r1, 8 - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - ldrh r0, [r5, 0x34] - subs r0, 0x1 - strh r0, [r5, 0x34] - lsls r0, 16 - asrs r0, 16 - movs r1, 0x1 - negs r1, r1 - cmp r0, r1 - bne _0810F512 - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _0810F502 - movs r0, 0x1 - bl GetBattlerAtPosition - lsls r0, 24 - lsrs r4, r0, 24 - adds r6, r4, 0 - adds r0, r4, 0 - bl IsBattlerSpriteVisible - lsls r0, 24 - cmp r0, 0 - beq _0810F4D4 - ldr r2, =gSprites - ldr r0, =gBattlerSpriteIds - adds r0, r4, r0 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - adds r0, 0x3E - ldrb r2, [r0] - movs r1, 0x5 - negs r1, r1 - ands r1, r2 - strb r1, [r0] -_0810F4D4: - movs r0, 0x2 - adds r4, r0, 0 - eors r4, r6 - adds r0, r4, 0 - bl IsBattlerSpriteVisible - lsls r0, 24 - cmp r0, 0 - beq _0810F502 - ldr r2, =gSprites - ldr r0, =gBattlerSpriteIds - adds r0, r4, r0 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - adds r0, 0x3E - ldrb r2, [r0] - movs r1, 0x5 - negs r1, r1 - ands r1, r2 - strb r1, [r0] -_0810F502: - adds r2, r5, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] - ldr r0, =sub_810F524 - str r0, [r5, 0x1C] -_0810F512: - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810F46C - - thumb_func_start sub_810F524 -sub_810F524: @ 810F524 - push {r4-r6,lr} - adds r6, r0, 0 - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _0810F57C - movs r0, 0x1 - bl GetBattlerAtPosition - lsls r0, 24 - lsrs r0, 24 - adds r4, r0, 0 - bl sub_80A8364 - lsls r0, 24 - lsrs r0, 24 - movs r1, 0x1 - eors r0, r1 - negs r1, r0 - orrs r1, r0 - lsrs r5, r1, 31 - adds r0, r4, 0 - bl IsBattlerSpriteVisible - lsls r0, 24 - cmp r0, 0 - beq _0810F562 - adds r0, r5, 0 - bl sub_80A477C -_0810F562: - movs r0, 0x2 - eors r4, r0 - adds r0, r4, 0 - bl IsBattlerSpriteVisible - lsls r0, 24 - cmp r0, 0 - beq _0810F57C - movs r0, 0x1 - eors r5, r0 - adds r0, r5, 0 - bl sub_80A477C -_0810F57C: - ldr r0, =DestroyAnimSprite - str r0, [r6, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810F524 - - thumb_func_start sub_810F58C -sub_810F58C: @ 810F58C - push {r4-r6,lr} - adds r4, r0, 0 - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _0810F618 - ldr r5, =gBattleAnimArgs - movs r1, 0x6 - ldrsh r0, [r5, r1] - movs r6, 0 - cmp r0, 0 - bne _0810F5A6 - movs r6, 0x1 -_0810F5A6: - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _0810F5EE - bl IsDoubleBattle - lsls r0, 24 - cmp r0, 0 - beq _0810F5EE - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _0810F5E0 - ldrh r0, [r5] - movs r1, 0x48 - subs r1, r0 - strh r1, [r4, 0x20] - ldrh r0, [r5, 0x2] - adds r0, 0x50 - strh r0, [r4, 0x22] - b _0810F610 - .pool -_0810F5E0: - ldrh r0, [r5] - adds r0, 0xB0 - strh r0, [r4, 0x20] - ldrh r0, [r5, 0x2] - adds r0, 0x28 - strh r0, [r4, 0x22] - b _0810F610 -_0810F5EE: - ldr r0, =gBattleAnimArgs - movs r1, 0x4 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _0810F608 - adds r0, r4, 0 - adds r1, r6, 0 - bl sub_80A69CC - b _0810F610 - .pool -_0810F608: - adds r0, r4, 0 - adds r1, r6, 0 - bl sub_80A6980 -_0810F610: - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - b _0810F62C -_0810F618: - adds r0, r4, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x30 - ands r0, r1 - cmp r0, 0 - beq _0810F62C - adds r0, r4, 0 - bl move_anim_8074EE0 -_0810F62C: - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end sub_810F58C - - thumb_func_start sub_810F634 -sub_810F634: @ 810F634 - push {r4,r5,lr} - adds r5, r0, 0 - ldr r4, =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - ldrb r0, [r4] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _0810F684 - adds r0, r5, 0 - movs r1, 0x1 - bl StartSpriteAnim - ldrh r0, [r5, 0x20] - subs r0, 0x28 - strh r0, [r5, 0x20] - ldrh r0, [r5, 0x22] - adds r0, 0xA - strh r0, [r5, 0x22] - ldr r0, =0x0000ffff - b _0810F692 - .pool -_0810F684: - ldrh r0, [r5, 0x20] - adds r0, 0x28 - strh r0, [r5, 0x20] - ldrh r0, [r5, 0x22] - subs r0, 0xA - strh r0, [r5, 0x22] - movs r0, 0x1 -_0810F692: - strh r0, [r5, 0x30] - ldr r1, =DestroyAnimSprite - adds r0, r5, 0 - bl StoreSpriteCallbackInData6 - ldr r0, =sub_80A67D8 - str r0, [r5, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810F634 - - thumb_func_start sub_810F6B0 -sub_810F6B0: @ 810F6B0 - push {r4-r7,lr} - adds r5, r0, 0 - ldr r6, =gBattleAnimAttacker - ldrb r0, [r6] - movs r1, 0x1 - bl sub_80A861C - lsls r0, 16 - asrs r1, r0, 16 - lsrs r0, 31 - adds r1, r0 - lsls r1, 15 - lsrs r4, r1, 16 - ldrb r0, [r6] - movs r1, 0 - bl sub_80A861C - lsls r0, 16 - asrs r1, r0, 16 - lsrs r0, 31 - adds r1, r0 - asrs r1, 1 - negs r1, r1 - lsls r1, 16 - lsrs r7, r1, 16 - ldrb r0, [r6] - bl GetBattlerSide - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _0810F6F6 - lsls r0, r4, 16 - negs r0, r0 - lsrs r4, r0, 16 -_0810F6F6: - ldrb r0, [r6] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - adds r0, r4 - strh r0, [r5, 0x20] - ldrb r0, [r6] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - adds r0, r7 - strh r0, [r5, 0x22] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xF - bgt _0810F722 - movs r0, 0x10 - strh r0, [r5, 0x22] -_0810F722: - ldr r1, =sub_810F740 - adds r0, r5, 0 - bl StoreSpriteCallbackInData6 - ldr r0, =sub_80A67D8 - str r0, [r5, 0x1C] - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810F6B0 - - thumb_func_start sub_810F740 -sub_810F740: @ 810F740 - push {r4,lr} - adds r4, r0, 0 - ldrb r1, [r4, 0x1] - movs r0, 0x4 - negs r0, r0 - ands r0, r1 - movs r1, 0x1 - orrs r0, r1 - strb r0, [r4, 0x1] - ldr r0, =gUnknown_08596740 - str r0, [r4, 0x10] - movs r0, 0 - strh r0, [r4, 0x2E] - adds r0, r4, 0 - bl InitSpriteAffineAnim - ldr r0, =sub_810F774 - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810F740 - - thumb_func_start sub_810F774 -sub_810F774: @ 810F774 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0 - beq _0810F786 - cmp r0, 0x1 - beq _0810F7B4 - b _0810F7CC -_0810F786: - adds r0, r4, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x20 - ands r0, r1 - cmp r0, 0 - beq _0810F7CC - ldrb r0, [r4, 0x3] - lsls r0, 26 - lsrs r0, 27 - bl FreeOamMatrix - ldrb r1, [r4, 0x1] - movs r0, 0x4 - negs r0, r0 - ands r0, r1 - strb r0, [r4, 0x1] - movs r0, 0x12 - strh r0, [r4, 0x30] - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - b _0810F7CC -_0810F7B4: - ldrh r0, [r4, 0x30] - subs r0, 0x1 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - movs r1, 0x1 - negs r1, r1 - cmp r0, r1 - bne _0810F7CC - adds r0, r4, 0 - bl DestroyAnimSprite -_0810F7CC: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_810F774 - - thumb_func_start sub_810F7D4 -sub_810F7D4: @ 810F7D4 - push {r4,lr} - lsls r0, 24 - lsrs r0, 24 - lsls r4, r0, 2 - adds r4, r0 - lsls r4, 3 - ldr r0, =gTasks - adds r4, r0 - movs r0, 0 - bl GetAnimBattlerSpriteId - adds r1, r0, 0 - lsls r1, 24 - lsrs r1, 24 - strh r1, [r4, 0x8] - ldr r2, =gUnknown_0859675C - adds r0, r4, 0 - bl sub_80A7CFC - ldr r0, =sub_810F810 - str r0, [r4] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810F7D4 - - thumb_func_start sub_810F810 -sub_810F810: @ 810F810 - push {r4,lr} - lsls r0, 24 - lsrs r4, r0, 24 - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - ldr r1, =gTasks - adds r0, r1 - bl sub_80A7D34 - lsls r0, 24 - cmp r0, 0 - bne _0810F830 - adds r0, r4, 0 - bl DestroyAnimVisualTask -_0810F830: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810F810 - - thumb_func_start sub_810F83C -sub_810F83C: @ 810F83C - push {r4,lr} - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - ldr r0, =gTasks - adds r4, r1, r0 - movs r0, 0 - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r0, 24 - movs r1, 0 - strh r0, [r4, 0x8] - strh r1, [r4, 0xA] - strh r1, [r4, 0xC] - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - movs r1, 0x8 - cmp r0, 0 - beq _0810F870 - movs r1, 0x4 -_0810F870: - strh r1, [r4, 0xE] - ldrb r1, [r4, 0x8] - ldr r2, =gUnknown_0859677C - adds r0, r4, 0 - bl sub_80A7CFC - ldr r0, =sub_810F898 - str r0, [r4] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810F83C - - thumb_func_start sub_810F898 -sub_810F898: @ 810F898 - push {r4,r5,lr} - lsls r0, 24 - lsrs r5, r0, 24 - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - ldr r1, =gTasks - adds r4, r0, r1 - movs r1, 0xA - ldrsh r0, [r4, r1] - cmp r0, 0 - beq _0810F8BC - cmp r0, 0x1 - beq _0810F8D8 - b _0810F936 - .pool -_0810F8BC: - adds r0, r4, 0 - bl sub_80A7D34 - ldrh r0, [r4, 0xC] - adds r0, 0x1 - strh r0, [r4, 0xC] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x13 - ble _0810F936 - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] - b _0810F936 -_0810F8D8: - movs r1, 0xE - ldrsh r0, [r4, r1] - cmp r0, 0 - beq _0810F900 - ldr r2, =gSprites - movs r0, 0x8 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r0, 0x26] - subs r1, 0x8 - strh r1, [r0, 0x26] - ldrh r0, [r4, 0xE] - subs r0, 0x1 - strh r0, [r4, 0xE] - b _0810F936 - .pool -_0810F900: - ldr r3, =gSprites - movs r0, 0x8 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r3 - adds r0, 0x3E - ldrb r1, [r0] - movs r2, 0x4 - orrs r1, r2 - strb r1, [r0] - movs r0, 0x8 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r3 - movs r1, 0x88 - lsls r1, 1 - strh r1, [r0, 0x20] - ldrb r0, [r4, 0x8] - bl sub_80A7344 - adds r0, r5, 0 - bl DestroyAnimVisualTask -_0810F936: - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810F898 - - thumb_func_start sub_810F940 -sub_810F940: @ 810F940 - push {r4-r6,lr} - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - ldr r0, =gTasks - adds r5, r1, r0 - movs r1, 0 - movs r0, 0x10 - strh r0, [r5, 0xE] - strh r1, [r5, 0x10] - ldr r4, =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x24] - ldrb r0, [r4] - movs r1, 0x1 - bl sub_80A861C - lsls r0, 16 - asrs r0, 16 - movs r1, 0x3 - bl __divsi3 - lsls r0, 16 - lsrs r6, r0, 16 - ldrb r0, [r4] - movs r1, 0 - bl sub_80A861C - lsls r0, 16 - asrs r0, 16 - movs r1, 0x3 - bl __divsi3 - lsls r0, 16 - lsrs r0, 16 - adds r1, r0, 0 - cmp r0, r6 - bcs _0810F9AA - adds r1, r6, 0 -_0810F9AA: - strh r1, [r5, 0x20] - movs r1, 0xFD - lsls r1, 6 - movs r0, 0x50 - bl SetGpuReg - movs r0, 0x52 - movs r1, 0x10 - bl SetGpuReg - ldr r0, =sub_810F9D4 - str r0, [r5] - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810F940 - - thumb_func_start sub_810F9D4 -sub_810F9D4: @ 810F9D4 - push {r4-r6,lr} - lsls r0, 24 - lsrs r5, r0, 24 - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - ldr r1, =gTasks - adds r4, r0, r1 - movs r0, 0x8 - ldrsh r1, [r4, r0] - cmp r1, 0x1 - beq _0810FAD4 - cmp r1, 0x1 - bgt _0810F9FC - cmp r1, 0 - beq _0810FA0A - b _0810FB5A - .pool -_0810F9FC: - cmp r1, 0x2 - bne _0810FA02 - b _0810FB36 -_0810FA02: - cmp r1, 0x3 - bne _0810FA08 - b _0810FB44 -_0810FA08: - b _0810FB5A -_0810FA0A: - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x8 - bgt _0810FA1A - b _0810FB5A -_0810FA1A: - strh r1, [r4, 0xA] - ldr r0, =gUnknown_08596794 - movs r2, 0x22 - ldrsh r1, [r4, r2] - movs r3, 0x24 - ldrsh r2, [r4, r3] - movs r3, 0 - bl CreateSprite - lsls r0, 24 - lsrs r2, r0, 24 - movs r0, 0xC - ldrsh r1, [r4, r0] - adds r1, 0x8 - lsls r1, 1 - adds r0, r4, 0 - adds r0, 0x8 - adds r0, r1 - strh r2, [r0] - cmp r2, 0x40 - beq _0810FABE - movs r1, 0xC - ldrsh r0, [r4, r1] - cmp r0, 0x1 - beq _0810FA78 - cmp r0, 0x1 - bgt _0810FA5C - cmp r0, 0 - beq _0810FA66 - b _0810FABE - .pool -_0810FA5C: - cmp r0, 0x2 - beq _0810FA90 - cmp r0, 0x3 - beq _0810FAA8 - b _0810FABE -_0810FA66: - ldr r0, =gSprites - lsls r1, r2, 4 - adds r1, r2 - lsls r1, 2 - adds r1, r0 - ldrh r0, [r4, 0x20] - b _0810FAB6 - .pool -_0810FA78: - ldr r0, =gSprites - lsls r1, r2, 4 - adds r1, r2 - lsls r1, 2 - adds r1, r0 - ldrh r0, [r4, 0x20] - negs r0, r0 - strh r0, [r1, 0x24] - ldrh r0, [r4, 0x20] - b _0810FABC - .pool -_0810FA90: - ldr r1, =gSprites - lsls r0, r2, 4 - adds r0, r2 - lsls r0, 2 - adds r0, r1 - ldrh r1, [r4, 0x20] - strh r1, [r0, 0x24] - ldrh r1, [r4, 0x20] - strh r1, [r0, 0x26] - b _0810FABE - .pool -_0810FAA8: - ldr r0, =gSprites - lsls r1, r2, 4 - adds r1, r2 - lsls r1, 2 - adds r1, r0 - ldrh r0, [r4, 0x20] - negs r0, r0 -_0810FAB6: - strh r0, [r1, 0x24] - ldrh r0, [r4, 0x20] - negs r0, r0 -_0810FABC: - strh r0, [r1, 0x26] -_0810FABE: - ldrh r0, [r4, 0xC] - adds r0, 0x1 - strh r0, [r4, 0xC] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x5 - bne _0810FB5A - b _0810FB36 - .pool -_0810FAD4: - ldrh r0, [r4, 0xA] - ands r1, r0 - cmp r1, 0 - beq _0810FAE4 - ldrh r0, [r4, 0xE] - subs r0, 0x1 - strh r0, [r4, 0xE] - b _0810FAEA -_0810FAE4: - ldrh r0, [r4, 0x10] - adds r0, 0x1 - strh r0, [r4, 0x10] -_0810FAEA: - ldrh r1, [r4, 0x10] - lsls r1, 8 - ldrh r0, [r4, 0xE] - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x20 - bne _0810FB5A - movs r5, 0x8 - adds r6, r4, 0 - adds r6, 0x8 -_0810FB10: - lsls r0, r5, 1 - adds r1, r6, r0 - movs r2, 0 - ldrsh r0, [r1, r2] - cmp r0, 0x40 - beq _0810FB2C - adds r1, r0, 0 - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - ldr r1, =gSprites - adds r0, r1 - bl DestroySprite -_0810FB2C: - adds r0, r5, 0x1 - lsls r0, 16 - lsrs r5, r0, 16 - cmp r5, 0xC - bls _0810FB10 -_0810FB36: - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _0810FB5A - .pool -_0810FB44: - movs r0, 0x52 - movs r1, 0 - bl SetGpuReg - movs r0, 0x50 - movs r1, 0 - bl SetGpuReg - adds r0, r5, 0 - bl DestroyAnimVisualTask -_0810FB5A: - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end sub_810F9D4 - - thumb_func_start sub_810FB60 -sub_810FB60: @ 810FB60 - push {r4,lr} - adds r4, r0, 0 - movs r0, 0x30 - ldrsh r1, [r4, r0] - movs r2, 0x2E - ldrsh r0, [r4, r2] - subs r0, 0xA - cmp r1, r0 - ble _0810FB8A - ldrh r0, [r4, 0x30] - movs r1, 0x1 - ands r1, r0 - adds r3, r4, 0 - adds r3, 0x3E - lsls r1, 2 - ldrb r2, [r3] - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r3] -_0810FB8A: - movs r0, 0x30 - ldrsh r1, [r4, r0] - movs r2, 0x2E - ldrsh r0, [r4, r2] - cmp r1, r0 - bne _0810FB9C - adds r0, r4, 0 - bl DestroyAnimSprite -_0810FB9C: - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_810FB60 - - thumb_func_start sub_810FBA8 -sub_810FBA8: @ 810FBA8 - push {r4-r6,lr} - adds r5, r0, 0 - ldr r6, =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r6, r1] - cmp r0, 0 - bne _0810FBD4 - ldr r4, =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] -_0810FBD4: - ldrh r0, [r6, 0x2] - strh r0, [r5, 0x2E] - ldr r0, =sub_810FB60 - str r0, [r5, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810FBA8 - - thumb_func_start sub_810FBF0 -sub_810FBF0: @ 810FBF0 - push {r4,r5,lr} - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - ldr r0, =gTasks - adds r5, r1, r0 - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _0810FC94 - ldr r0, =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0x1 - bne _0810FC60 - ldr r0, =0x0000fff6 - strh r0, [r5, 0x1C] - ldr r4, =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0x5 - bl sub_80A861C - subs r0, 0x8 - strh r0, [r5, 0x1E] - ldrb r0, [r4] - movs r1, 0x2 - bl sub_80A861C - adds r0, 0x8 - strh r0, [r5, 0x20] - ldr r4, =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0x5 - bl sub_80A861C - subs r0, 0x8 - strh r0, [r5, 0x22] - ldrb r0, [r4] - movs r1, 0x2 - bl sub_80A861C - adds r0, 0x8 - b _0810FD1E - .pool -_0810FC60: - movs r0, 0xA - strh r0, [r5, 0x1C] - ldr r4, =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0x4 - bl sub_80A861C - adds r0, 0x8 - strh r0, [r5, 0x1E] - ldrb r0, [r4] - movs r1, 0x3 - bl sub_80A861C - subs r0, 0x8 - strh r0, [r5, 0x20] - ldr r4, =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0x4 - bl sub_80A861C - adds r0, 0x8 - b _0810FD12 - .pool -_0810FC94: - ldr r0, =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0x1 - bne _0810FCE8 - ldr r0, =0x0000fff6 - strh r0, [r5, 0x1C] - ldr r4, =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0x4 - bl sub_80A861C - adds r0, 0x8 - strh r0, [r5, 0x1E] - ldrb r0, [r4] - movs r1, 0x2 - bl sub_80A861C - adds r0, 0x8 - strh r0, [r5, 0x20] - ldr r4, =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0x4 - bl sub_80A861C - adds r0, 0x8 - strh r0, [r5, 0x22] - ldrb r0, [r4] - movs r1, 0x2 - bl sub_80A861C - adds r0, 0x8 - b _0810FD1E - .pool -_0810FCE8: - movs r0, 0xA - strh r0, [r5, 0x1C] - ldr r4, =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0x5 - bl sub_80A861C - subs r0, 0x8 - strh r0, [r5, 0x1E] - ldrb r0, [r4] - movs r1, 0x3 - bl sub_80A861C - subs r0, 0x8 - strh r0, [r5, 0x20] - ldr r4, =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0x5 - bl sub_80A861C - subs r0, 0x8 -_0810FD12: - strh r0, [r5, 0x22] - ldrb r0, [r4] - movs r1, 0x3 - bl sub_80A861C - subs r0, 0x8 -_0810FD1E: - strh r0, [r5, 0x24] - movs r0, 0x6 - strh r0, [r5, 0xA] - ldr r0, =sub_810FD3C - str r0, [r5] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810FBF0 - - thumb_func_start sub_810FD3C -sub_810FD3C: @ 810FD3C - push {r4,r5,lr} - lsls r0, 24 - lsrs r2, r0, 24 - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - ldr r1, =gTasks - adds r5, r0, r1 - movs r0, 0x8 - ldrsh r1, [r5, r0] - cmp r1, 0 - beq _0810FD60 - cmp r1, 0x1 - beq _0810FDD4 - b _0810FDE8 - .pool -_0810FD60: - ldrh r0, [r5, 0xA] - adds r0, 0x1 - strh r0, [r5, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x6 - ble _0810FDE8 - strh r1, [r5, 0xA] - ldr r0, =gUnknown_08596864 - movs r2, 0x1E - ldrsh r1, [r5, r2] - movs r3, 0x20 - ldrsh r2, [r5, r3] - movs r3, 0 - bl CreateSprite - lsls r0, 24 - lsrs r1, r0, 24 - cmp r1, 0x40 - beq _0810FDB4 - ldr r0, =gSprites - lsls r4, r1, 4 - adds r4, r1 - lsls r4, 2 - adds r4, r0 - movs r0, 0x10 - strh r0, [r4, 0x2E] - ldrh r0, [r5, 0x22] - strh r0, [r4, 0x32] - ldrh r0, [r5, 0x24] - strh r0, [r4, 0x36] - ldrh r0, [r5, 0x1C] - strh r0, [r4, 0x38] - adds r0, r4, 0 - bl sub_80A68D4 - ldrb r0, [r5, 0xC] - movs r1, 0x3 - ands r1, r0 - adds r0, r4, 0 - bl StartSpriteAffineAnim -_0810FDB4: - ldrh r0, [r5, 0xC] - adds r0, 0x1 - strh r0, [r5, 0xC] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xC - bne _0810FDE8 - ldrh r0, [r5, 0x8] - adds r0, 0x1 - strh r0, [r5, 0x8] - b _0810FDE8 - .pool -_0810FDD4: - ldrh r0, [r5, 0xA] - adds r0, 0x1 - strh r0, [r5, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x11 - ble _0810FDE8 - adds r0, r2, 0 - bl DestroyAnimVisualTask -_0810FDE8: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_810FD3C - - thumb_func_start sub_810FDF0 -sub_810FDF0: @ 810FDF0 - push {r4,lr} - adds r4, r0, 0 - bl TranslateAnimArc - lsls r0, 24 - cmp r0, 0 - beq _0810FE0E - ldrb r0, [r4, 0x3] - lsls r0, 26 - lsrs r0, 27 - bl FreeOamMatrix - adds r0, r4, 0 - bl DestroySprite -_0810FE0E: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_810FDF0 - - thumb_func_start sub_810FE14 -sub_810FE14: @ 810FE14 - push {r4-r6,lr} - sub sp, 0xC - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - ldr r0, =gTasks - adds r4, r1, r0 - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - bl GetBattlerYCoordWithElevation - lsls r0, 24 - lsrs r1, r0, 24 - adds r0, r1, 0 - subs r0, 0x20 - strh r0, [r4, 0x24] - ldr r0, =gBattleAnimArgs - movs r2, 0 - ldrsh r0, [r0, r2] - cmp r0, 0x1 - beq _0810FE6A - cmp r0, 0x1 - bgt _0810FE58 - cmp r0, 0 - beq _0810FE5E - b _0810FE86 - .pool -_0810FE58: - cmp r0, 0x2 - beq _0810FE76 - b _0810FE86 -_0810FE5E: - movs r0, 0x2 - strh r0, [r4, 0x1E] - movs r0, 0x5 - strh r0, [r4, 0x20] - movs r0, 0x40 - b _0810FE7E -_0810FE6A: - movs r0, 0x2 - strh r0, [r4, 0x1E] - movs r0, 0x5 - strh r0, [r4, 0x20] - movs r0, 0xC0 - b _0810FE7E -_0810FE76: - movs r0, 0x4 - strh r0, [r4, 0x1E] - strh r0, [r4, 0x20] - movs r0, 0 -_0810FE7E: - strh r0, [r4, 0x22] - adds r0, r1, 0 - adds r0, 0x20 - strh r0, [r4, 0x26] -_0810FE86: - movs r1, 0x24 - ldrsh r0, [r4, r1] - cmp r0, 0 - bge _0810FE92 - movs r0, 0 - strh r0, [r4, 0x24] -_0810FE92: - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - bl sub_80A8364 - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _0810FEB8 - ldr r0, =gBattle_BG1_X - ldrh r0, [r0] - strh r0, [r4, 0x1C] - ldr r0, =0x04000014 - b _0810FEC0 - .pool -_0810FEB8: - ldr r0, =gBattle_BG2_X - ldrh r0, [r0] - strh r0, [r4, 0x1C] - ldr r0, =0x04000018 -_0810FEC0: - str r0, [sp] - ldrh r1, [r4, 0x24] - lsls r3, r1, 16 - asrs r1, r3, 16 - movs r2, 0x24 - ldrsh r0, [r4, r2] - adds r0, 0x40 - cmp r1, r0 - bgt _0810FEFA - ldr r5, =gScanlineEffectRegBuffers - movs r0, 0xF0 - lsls r0, 3 - adds r6, r5, r0 -_0810FEDA: - asrs r3, 16 - lsls r1, r3, 1 - adds r2, r1, r5 - ldrh r0, [r4, 0x1C] - strh r0, [r2] - adds r1, r6 - ldrh r0, [r4, 0x1C] - strh r0, [r1] - adds r3, 0x1 - lsls r3, 16 - asrs r1, r3, 16 - movs r2, 0x24 - ldrsh r0, [r4, r2] - adds r0, 0x40 - cmp r1, r0 - ble _0810FEDA -_0810FEFA: - ldr r0, =0xa2600001 - str r0, [sp, 0x4] - mov r1, sp - movs r2, 0 - movs r0, 0x1 - strb r0, [r1, 0x8] - mov r0, sp - strb r2, [r0, 0x9] - ldr r0, [sp] - ldr r1, [sp, 0x4] - ldr r2, [sp, 0x8] - bl ScanlineEffect_SetParams - ldr r0, =sub_810FF34 - str r0, [r4] - add sp, 0xC - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810FE14 - - thumb_func_start sub_810FF34 -sub_810FF34: @ 810FF34 - push {r4-r7,lr} - mov r7, r9 - mov r6, r8 - push {r6,r7} - lsls r0, 24 - lsrs r2, r0, 24 - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - ldr r1, =gTasks - adds r5, r0, r1 - movs r1, 0x8 - ldrsh r0, [r5, r1] - cmp r0, 0x1 - beq _0811000E - cmp r0, 0x1 - bgt _0810FF60 - cmp r0, 0 - beq _0810FF66 - b _08110026 - .pool -_0810FF60: - cmp r0, 0x2 - beq _08110020 - b _08110026 -_0810FF66: - ldrh r3, [r5, 0x22] - ldrh r4, [r5, 0x24] - movs r2, 0x24 - ldrsh r1, [r5, r2] - movs r2, 0x26 - ldrsh r0, [r5, r2] - cmp r1, r0 - bgt _0810FFFE - ldr r0, =gSineTable - mov r9, r0 - movs r7, 0x3 - ldr r1, =gScanlineEffectRegBuffers - mov r12, r1 - movs r2, 0xF0 - lsls r2, 3 - add r2, r12 - mov r8, r2 -_0810FF88: - lsls r2, r3, 16 - asrs r0, r2, 15 - add r0, r9 - movs r3, 0 - ldrsh r0, [r0, r3] - movs r3, 0x20 - ldrsh r1, [r5, r3] - asrs r0, r1 - lsls r0, 16 - lsrs r1, r0, 16 - asrs r3, r0, 16 - adds r6, r2, 0 - cmp r3, 0 - ble _0810FFB8 - ldrh r1, [r5, 0xA] - adds r0, r7, 0 - ands r0, r1 - adds r0, r3, r0 - b _0810FFC4 - .pool -_0810FFB8: - cmp r3, 0 - bge _0810FFC8 - ldrh r1, [r5, 0xA] - adds r0, r7, 0 - ands r0, r1 - subs r0, r3, r0 -_0810FFC4: - lsls r0, 16 - lsrs r1, r0, 16 -_0810FFC8: - lsls r2, r4, 16 - asrs r2, 16 - lsls r3, r2, 1 - mov r0, r12 - adds r4, r3, r0 - ldrh r0, [r5, 0x1C] - lsls r1, 16 - asrs r1, 16 - adds r0, r1, r0 - strh r0, [r4] - add r3, r8 - ldrh r0, [r5, 0x1C] - adds r1, r0 - strh r1, [r3] - asrs r0, r6, 16 - ldrh r1, [r5, 0x1E] - adds r0, r1 - lsls r0, 16 - lsrs r3, r0, 16 - adds r2, 0x1 - lsls r2, 16 - lsrs r4, r2, 16 - asrs r2, 16 - movs r1, 0x26 - ldrsh r0, [r5, r1] - cmp r2, r0 - ble _0810FF88 -_0810FFFE: - ldrh r0, [r5, 0xA] - adds r0, 0x1 - strh r0, [r5, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x17 - ble _08110026 - b _08110014 -_0811000E: - ldr r1, =gScanlineEffect - movs r0, 0x3 - strb r0, [r1, 0x15] -_08110014: - ldrh r0, [r5, 0x8] - adds r0, 0x1 - strh r0, [r5, 0x8] - b _08110026 - .pool -_08110020: - adds r0, r2, 0 - bl DestroyAnimVisualTask -_08110026: - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end sub_810FF34 - - thumb_func_start sub_8110034 -sub_8110034: @ 8110034 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - lsls r0, 24 - lsrs r4, r0, 24 - mov r8, r4 - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - ldr r1, =gTasks - adds r7, r0, r1 - bl AllocOamMatrix - lsls r0, 24 - lsrs r5, r0, 24 - mov r10, r5 - adds r6, r5, 0 - cmp r6, 0xFF - bne _0811006C - adds r0, r4, 0 - bl DestroyAnimVisualTask - b _08110116 - .pool -_0811006C: - ldr r1, =gBattleAnimArgs - ldrb r0, [r1] - bl duplicate_obj_of_side_rel2move_in_transparent_mode - lsls r0, 16 - lsrs r1, r0, 16 - mov r9, r1 - asrs r0, 16 - cmp r0, 0 - bge _08110094 - adds r0, r5, 0 - bl FreeOamMatrix - mov r0, r8 - bl DestroyAnimVisualTask - b _08110116 - .pool -_08110094: - ldr r2, =gSprites - lsls r4, r0, 4 - adds r4, r0 - lsls r4, 2 - adds r0, r2, 0 - adds r0, 0x1C - adds r0, r4, r0 - ldr r1, =SpriteCallbackDummy - str r1, [r0] - adds r4, r2 - ldrb r0, [r4, 0x1] - movs r1, 0x3 - orrs r0, r1 - strb r0, [r4, 0x1] - movs r0, 0x1F - ands r6, r0 - lsls r2, r6, 1 - ldrb r1, [r4, 0x3] - movs r0, 0x3F - negs r0, r0 - ands r0, r1 - orrs r0, r2 - strb r0, [r4, 0x3] - adds r2, r4, 0 - adds r2, 0x2C - ldrb r0, [r2] - movs r1, 0x80 - orrs r0, r1 - strb r0, [r2] - adds r1, r4, 0 - adds r1, 0x43 - ldrb r0, [r1] - adds r0, 0x1 - strb r0, [r1] - mov r1, r9 - lsls r0, r1, 24 - lsrs r0, 24 - movs r2, 0x80 - lsls r2, 1 - adds r1, r2, 0 - movs r3, 0 - bl obj_id_set_rotscale - ldrb r3, [r4, 0x1] - lsrs r1, r3, 6 - ldrb r2, [r4, 0x3] - lsrs r2, 6 - lsls r3, 30 - lsrs r3, 30 - adds r0, r4, 0 - bl CalcCenterToCornerVec - ldr r1, =gBattleAnimArgs - ldrb r0, [r1] - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r0, 24 - strh r0, [r7, 0x22] - mov r0, r10 - strh r0, [r7, 0x24] - mov r1, r9 - strh r1, [r7, 0x26] - ldr r0, =sub_8110134 - str r0, [r7] -_08110116: - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8110034 - - thumb_func_start sub_8110134 -sub_8110134: @ 8110134 - push {r4,r5,lr} - lsls r0, 24 - lsrs r5, r0, 24 - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - ldr r1, =gTasks - adds r4, r0, r1 - movs r1, 0x8 - ldrsh r0, [r4, r1] - cmp r0, 0x1 - beq _081101B8 - cmp r0, 0x1 - bgt _0811015C - cmp r0, 0 - beq _08110166 - b _08110238 - .pool -_0811015C: - cmp r0, 0x2 - beq _08110208 - cmp r0, 0x3 - beq _08110228 - b _08110238 -_08110166: - ldrh r0, [r4, 0xA] - adds r0, 0x4 - strh r0, [r4, 0xA] - ldr r1, =gSineTable - movs r2, 0xA - ldrsh r0, [r4, r2] - lsls r0, 1 - adds r0, r1 - ldrh r1, [r0] - lsls r1, 16 - asrs r1, 17 - movs r2, 0x80 - lsls r2, 1 - adds r0, r2, 0 - subs r0, r1 - strh r0, [r4, 0xC] - ldrh r0, [r4, 0x26] - lsls r0, 24 - lsrs r0, 24 - movs r1, 0xC - ldrsh r2, [r4, r1] - adds r1, r2, 0 - movs r3, 0 - bl obj_id_set_rotscale - ldrh r0, [r4, 0x26] - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r4, 0x22] - lsls r1, 24 - lsrs r1, 24 - bl sub_80A7EC0 - movs r2, 0xA - ldrsh r0, [r4, r2] - cmp r0, 0x30 - bne _08110238 - b _0811021A - .pool -_081101B8: - ldrh r0, [r4, 0xA] - subs r0, 0x4 - strh r0, [r4, 0xA] - ldr r1, =gSineTable - movs r2, 0xA - ldrsh r0, [r4, r2] - lsls r0, 1 - adds r0, r1 - ldrh r1, [r0] - lsls r1, 16 - asrs r1, 17 - movs r2, 0x80 - lsls r2, 1 - adds r0, r2, 0 - subs r0, r1 - strh r0, [r4, 0xC] - ldrh r0, [r4, 0x26] - lsls r0, 24 - lsrs r0, 24 - movs r1, 0xC - ldrsh r2, [r4, r1] - adds r1, r2, 0 - movs r3, 0 - bl obj_id_set_rotscale - ldrh r0, [r4, 0x26] - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r4, 0x22] - lsls r1, 24 - lsrs r1, 24 - bl sub_80A7EC0 - movs r2, 0xA - ldrsh r0, [r4, r2] - cmp r0, 0 - bne _08110238 - b _0811021A - .pool -_08110208: - movs r0, 0x26 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - ldr r1, =gSprites - adds r0, r1 - bl obj_delete_but_dont_free_vram -_0811021A: - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _08110238 - .pool -_08110228: - ldrh r0, [r4, 0x24] - lsls r0, 24 - lsrs r0, 24 - bl FreeOamMatrix - adds r0, r5, 0 - bl DestroyAnimVisualTask -_08110238: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_8110134 - - thumb_func_start sub_8110240 -sub_8110240: @ 8110240 - push {r4,r5,lr} - adds r5, r0, 0 - movs r1, 0x2E - ldrsh r0, [r5, r1] - cmp r0, 0x1 - beq _081102B8 - cmp r0, 0x1 - bgt _08110256 - cmp r0, 0 - beq _08110260 - b _08110360 -_08110256: - cmp r0, 0x2 - beq _081102EA - cmp r0, 0x3 - beq _0811034A - b _08110360 -_08110260: - ldr r4, =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _0811028E - ldrh r0, [r5, 0x22] - adds r0, 0xC - strh r0, [r5, 0x22] -_0811028E: - movs r0, 0x8 - strh r0, [r5, 0x30] - movs r1, 0xFD - lsls r1, 6 - movs r0, 0x50 - bl SetGpuReg - ldrh r0, [r5, 0x30] - movs r1, 0x10 - subs r1, r0 - lsls r1, 8 - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - b _081102E2 - .pool -_081102B8: - adds r0, r5, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x20 - ands r0, r1 - cmp r0, 0 - beq _08110360 - movs r0, 0x40 - negs r0, r0 - bl BattleAnimAdjustPanning - adds r1, r0, 0 - lsls r1, 24 - asrs r1, 24 - movs r0, 0xCB - bl PlaySE12WithPanning - adds r0, r5, 0 - movs r1, 0x1 - bl ChangeSpriteAffineAnim -_081102E2: - ldrh r0, [r5, 0x2E] - adds r0, 0x1 - strh r0, [r5, 0x2E] - b _08110360 -_081102EA: - ldrh r0, [r5, 0x32] - adds r1, r0, 0x1 - strh r1, [r5, 0x32] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _0811032E - movs r0, 0 - strh r0, [r5, 0x32] - ldrh r1, [r5, 0x30] - subs r1, 0x1 - strh r1, [r5, 0x30] - movs r0, 0x10 - subs r0, r1 - lsls r0, 8 - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - movs r1, 0x30 - ldrsh r0, [r5, r1] - cmp r0, 0 - bne _0811032E - ldrh r0, [r5, 0x2E] - adds r0, 0x1 - strh r0, [r5, 0x2E] - adds r2, r5, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] -_0811032E: - movs r0, 0xE0 - lsls r0, 2 - adds r2, r0, 0 - ldrh r1, [r5, 0x34] - adds r2, r1 - lsls r1, r2, 16 - asrs r1, 24 - ldrh r0, [r5, 0x26] - subs r0, r1 - strh r0, [r5, 0x26] - movs r0, 0xFF - ands r2, r0 - strh r2, [r5, 0x34] - b _08110360 -_0811034A: - movs r0, 0x50 - movs r1, 0 - bl SetGpuReg - movs r0, 0x52 - movs r1, 0 - bl SetGpuReg - adds r0, r5, 0 - bl DestroyAnimSprite -_08110360: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_8110240 - - thumb_func_start sub_8110368 -sub_8110368: @ 8110368 - push {r4-r6,lr} - adds r6, r0, 0 - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _08110394 - adds r0, r6, 0 - movs r1, 0x2 - bl StartSpriteAffineAnim - ldr r0, =gBattleAnimArgs - ldrh r1, [r0, 0x4] - negs r1, r1 - strh r1, [r0, 0x4] - ldrh r1, [r0] - negs r1, r1 - strh r1, [r0] - b _081103C4 - .pool -_08110394: - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _081103C4 - adds r0, r6, 0 - movs r1, 0x1 - bl StartSpriteAffineAnim - ldr r1, =gBattleAnimArgs - ldrh r0, [r1, 0x2] - negs r0, r0 - strh r0, [r1, 0x2] - ldrh r0, [r1, 0x4] - negs r0, r0 - strh r0, [r1, 0x4] - ldrh r0, [r1, 0x6] - negs r0, r0 - strh r0, [r1, 0x6] - ldrh r0, [r1] - negs r0, r0 - strh r0, [r1] -_081103C4: - ldr r5, =gBattleAnimTarget - ldrb r0, [r5] - movs r1, 0x2 - bl GetBattlerSpriteCoord2 - lsls r0, 24 - ldr r4, =gBattleAnimArgs - lsrs r0, 24 - ldrh r1, [r4] - adds r0, r1 - strh r0, [r6, 0x20] - ldrb r0, [r5] - movs r1, 0x3 - bl GetBattlerSpriteCoord2 - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r4, 0x2] - adds r0, r1 - strh r0, [r6, 0x22] - ldrh r0, [r4, 0x8] - strh r0, [r6, 0x2E] - ldrb r0, [r5] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r4, 0x4] - adds r0, r1 - strh r0, [r6, 0x32] - ldrb r0, [r5] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r4, [r4, 0x6] - adds r0, r4 - strh r0, [r6, 0x36] - ldr r0, =sub_80A6EEC - str r0, [r6, 0x1C] - ldr r1, =DestroyAnimSprite - adds r0, r6, 0 - bl StoreSpriteCallbackInData6 - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8110368 - - thumb_func_start sub_8110438 -sub_8110438: @ 8110438 - push {r4-r6,lr} - adds r6, r0, 0 - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _0811045C - ldr r1, =gBattleAnimArgs - ldrh r0, [r1] - negs r0, r0 - strh r0, [r1] - adds r0, r6, 0 - movs r1, 0x2 - bl StartSpriteAffineAnim - b _08110478 - .pool -_0811045C: - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _08110478 - ldr r0, =gBattleAnimArgs - ldrh r1, [r0, 0x2] - negs r1, r1 - strh r1, [r0, 0x2] - ldrh r1, [r0] - negs r1, r1 - strh r1, [r0] -_08110478: - ldr r5, =gBattleAnimTarget - ldrb r0, [r5] - movs r1, 0x2 - bl GetBattlerSpriteCoord2 - lsls r0, 24 - ldr r4, =gBattleAnimArgs - lsrs r0, 24 - ldrh r1, [r4] - adds r0, r1 - strh r0, [r6, 0x20] - ldrb r0, [r5] - movs r1, 0x3 - bl GetBattlerSpriteCoord2 - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r4, 0x2] - adds r0, r1 - strh r0, [r6, 0x22] - ldrh r0, [r4, 0x4] - strh r0, [r6, 0x2E] - ldrb r0, [r5] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r6, 0x32] - ldrb r0, [r5] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r6, 0x36] - ldr r0, =sub_80A6EEC - str r0, [r6, 0x1C] - ldr r1, =DestroyAnimSprite - adds r0, r6, 0 - bl StoreSpriteCallbackInData6 - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8110438 - - thumb_func_start sub_81104E4 -sub_81104E4: @ 81104E4 - push {r4,r5,lr} - adds r5, r0, 0 - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _08110500 - ldr r0, =gBattleAnimArgs - movs r2, 0x4 - ldrsh r1, [r0, r2] - lsrs r2, r1, 31 - adds r1, r2 - asrs r1, 1 - strh r1, [r0, 0x4] -_08110500: - adds r0, r5, 0 - movs r1, 0x1 - bl sub_80A69CC - ldr r1, =gBattleAnimArgs - ldrh r0, [r1, 0x4] - strh r0, [r5, 0x2E] - ldrh r0, [r5, 0x20] - strh r0, [r5, 0x30] - ldrh r0, [r5, 0x22] - strh r0, [r5, 0x34] - movs r2, 0x8 - ldrsh r0, [r1, r2] - cmp r0, 0 - bne _08110548 - ldr r4, =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x32] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x36] - b _0811055A - .pool -_08110548: - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - adds r2, r5, 0 - adds r2, 0x32 - adds r3, r5, 0 - adds r3, 0x36 - movs r1, 0x1 - bl SetAverageBattlerPositions -_0811055A: - adds r0, r5, 0 - bl sub_80A6FD4 - ldr r0, =gBattleAnimArgs - ldrh r0, [r0, 0x6] - strh r0, [r5, 0x38] - ldr r0, =sub_811057C - str r0, [r5, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81104E4 - - thumb_func_start sub_811057C -sub_811057C: @ 811057C - push {r4,lr} - adds r4, r0, 0 - bl TranslateAnimLinear - lsls r0, 24 - cmp r0, 0 - beq _08110592 - adds r0, r4, 0 - bl DestroyAnimSprite - b _081105AE -_08110592: - movs r1, 0x3A - ldrsh r0, [r4, r1] - movs r2, 0x38 - ldrsh r1, [r4, r2] - bl Sin - ldrh r1, [r4, 0x24] - adds r0, r1 - strh r0, [r4, 0x24] - ldrh r0, [r4, 0x3A] - adds r0, 0xD - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x3A] -_081105AE: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_811057C - - thumb_func_start sub_81105B4 -sub_81105B4: @ 81105B4 - push {r4,lr} - adds r4, r0, 0 - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - adds r2, r4, 0 - adds r2, 0x20 - adds r3, r4, 0 - adds r3, 0x22 - movs r1, 0 - bl SetAverageBattlerPositions - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _081105F0 - ldr r0, =gBattleAnimArgs - ldrh r1, [r4, 0x20] - ldrh r2, [r0] - subs r1, r2 - strh r1, [r4, 0x20] - b _081105FC - .pool -_081105F0: - ldr r1, =gBattleAnimArgs - ldrh r0, [r1] - ldrh r2, [r4, 0x20] - adds r0, r2 - strh r0, [r4, 0x20] - adds r0, r1, 0 -_081105FC: - ldrh r0, [r0, 0x2] - ldrh r1, [r4, 0x22] - adds r0, r1 - strh r0, [r4, 0x22] - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _08110618 - ldrh r0, [r4, 0x22] - adds r0, 0x8 - strh r0, [r4, 0x22] -_08110618: - ldr r0, =sub_8110630 - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81105B4 - - thumb_func_start sub_8110630 -sub_8110630: @ 8110630 - push {lr} - adds r3, r0, 0 - ldrh r0, [r3, 0x2E] - adds r0, 0x1 - strh r0, [r3, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x3 - bne _08110664 - movs r0, 0 - strh r0, [r3, 0x2E] - movs r0, 0x3E - adds r0, r3 - mov r12, r0 - ldrb r2, [r0] - lsls r0, r2, 29 - lsrs r0, 31 - movs r1, 0x1 - eors r1, r0 - lsls r1, 2 - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - mov r1, r12 - strb r0, [r1] -_08110664: - ldrh r0, [r3, 0x30] - adds r0, 0x1 - strh r0, [r3, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x33 - bne _08110678 - adds r0, r3, 0 - bl DestroyAnimSprite -_08110678: - pop {r0} - bx r0 - thumb_func_end sub_8110630 - - thumb_func_start sub_811067C -sub_811067C: @ 811067C - push {r4,lr} - adds r4, r0, 0 - movs r1, 0xFD - lsls r1, 6 - movs r0, 0x50 - bl SetGpuReg - movs r0, 0x52 - movs r1, 0x10 - bl SetGpuReg - movs r0, 0x10 - strh r0, [r4, 0x2E] - ldr r0, =sub_81106A4 - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_811067C - - thumb_func_start sub_81106A4 -sub_81106A4: @ 81106A4 - push {r4,lr} - adds r4, r0, 0 - ldrh r1, [r4, 0x32] - movs r2, 0x32 - ldrsh r0, [r4, r2] - cmp r0, 0x13 - bgt _081106B8 - adds r0, r1, 0x1 - strh r0, [r4, 0x32] - b _081106F6 -_081106B8: - ldrh r1, [r4, 0x30] - adds r0, r1, 0x1 - strh r0, [r4, 0x30] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - beq _081106F6 - ldrh r1, [r4, 0x2E] - subs r1, 0x1 - strh r1, [r4, 0x2E] - movs r0, 0x10 - subs r0, r1 - lsls r0, 8 - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _081106F6 - adds r2, r4, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] - ldr r0, =sub_8110700 - str r0, [r4, 0x1C] -_081106F6: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81106A4 - - thumb_func_start sub_8110700 -sub_8110700: @ 8110700 - push {r4,lr} - adds r4, r0, 0 - movs r0, 0x50 - movs r1, 0 - bl SetGpuReg - movs r0, 0x52 - movs r1, 0 - bl SetGpuReg - adds r0, r4, 0 - bl DestroyAnimSprite - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_8110700 - - thumb_func_start sub_8110720 -sub_8110720: @ 8110720 - push {r4-r7,lr} - sub sp, 0x4 - adds r7, r0, 0 - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _08110740 - ldr r1, =gBattleAnimArgs - ldrh r0, [r1, 0x4] - negs r0, r0 - strh r0, [r1, 0x4] - b _08110762 - .pool -_08110740: - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _08110762 - ldr r1, =gBattleAnimArgs - ldrh r0, [r1, 0x4] - negs r0, r0 - strh r0, [r1, 0x4] - ldrh r0, [r1, 0x2] - negs r0, r0 - strh r0, [r1, 0x2] - ldrh r0, [r1, 0x6] - negs r0, r0 - strh r0, [r1, 0x6] -_08110762: - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _081107B2 - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - adds r4, r0, 0 - ldr r5, =gBattleAnimTarget - ldrb r0, [r5] - bl GetBattlerSide - lsls r4, 24 - lsls r0, 24 - cmp r4, r0 - bne _081107B2 - ldrb r0, [r5] - bl GetBattlerPosition - lsls r0, 24 - cmp r0, 0 - beq _081107A0 - ldrb r0, [r5] - bl GetBattlerPosition - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _081107B2 -_081107A0: - ldr r0, =gBattleAnimArgs - movs r2, 0x4 - ldrsh r1, [r0, r2] - negs r1, r1 - strh r1, [r0, 0x4] - movs r2, 0 - ldrsh r1, [r0, r2] - negs r1, r1 - strh r1, [r0] -_081107B2: - adds r0, r7, 0 - movs r1, 0x1 - bl sub_80A69CC - ldr r5, =gBattleAnimTarget - ldrb r0, [r5] - movs r1, 0x2 - bl GetBattlerSpriteCoord - adds r4, r0, 0 - lsls r4, 24 - ldr r6, =gBattleAnimArgs - lsrs r4, 24 - ldrh r0, [r6, 0x4] - adds r4, r0 - lsls r4, 16 - lsrs r4, 16 - ldrb r0, [r5] - movs r1, 0x3 - bl GetBattlerSpriteCoord - adds r1, r0, 0 - lsls r1, 24 - lsrs r1, 24 - ldrh r2, [r6, 0x6] - adds r1, r2 - lsls r1, 16 - ldrh r2, [r7, 0x20] - lsls r0, r4, 16 - asrs r0, 16 - subs r0, r2 - lsls r0, 16 - asrs r0, 16 - ldrh r2, [r7, 0x22] - lsrs r5, r1, 16 - asrs r1, 16 - subs r1, r2 - lsls r1, 16 - asrs r1, 16 - bl ArcTan2Neg - lsls r0, 16 - movs r1, 0xC0 - lsls r1, 24 - adds r0, r1 - lsrs r0, 16 - movs r3, 0x80 - lsls r3, 1 - str r0, [sp] - adds r0, r7, 0 - movs r1, 0 - adds r2, r3, 0 - bl sub_80A73E0 - ldrh r0, [r6, 0x8] - strh r0, [r7, 0x2E] - strh r4, [r7, 0x32] - strh r5, [r7, 0x36] - ldr r0, =sub_80A6EEC - str r0, [r7, 0x1C] - ldr r1, =DestroyAnimSprite - adds r0, r7, 0 - bl StoreSpriteCallbackInData6 - add sp, 0x4 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8110720 - - thumb_func_start sub_8110850 -sub_8110850: @ 8110850 - push {r4-r6,lr} - adds r6, r0, 0 - movs r1, 0x1 - bl sub_80A69CC - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _08110870 - ldr r1, =gBattleAnimArgs - ldrh r0, [r1, 0x4] - negs r0, r0 - strh r0, [r1, 0x4] -_08110870: - ldr r4, =gBattleAnimArgs - ldrh r0, [r4, 0x8] - strh r0, [r6, 0x2E] - ldr r5, =gBattleAnimTarget - ldrb r0, [r5] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r4, 0x4] - adds r0, r1 - strh r0, [r6, 0x32] - ldrb r0, [r5] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r4, 0x6] - adds r0, r1 - strh r0, [r6, 0x36] - ldrh r0, [r4, 0xA] - strh r0, [r6, 0x38] - adds r0, r6, 0 - bl sub_80A68D4 - ldr r0, =sub_81108CC - str r0, [r6, 0x1C] - adds r2, r6, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8110850 - - thumb_func_start sub_81108CC -sub_81108CC: @ 81108CC - push {r4-r7,lr} - mov r7, r8 - push {r7} - sub sp, 0x14 - adds r4, r0, 0 - adds r2, r4, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x5 - negs r1, r1 - ands r1, r0 - strb r1, [r2] - adds r0, r4, 0 - bl TranslateAnimArc - lsls r0, 24 - cmp r0, 0 - beq _081108F8 - adds r0, r4, 0 - bl DestroyAnimSprite - b _08110988 -_081108F8: - movs r0, 0x2E - adds r0, r4 - mov r8, r0 - ldrh r7, [r4, 0x20] - ldrh r5, [r4, 0x24] - ldrh r1, [r4, 0x22] - mov r12, r1 - ldrh r6, [r4, 0x26] - mov r2, r8 - add r1, sp, 0x4 - movs r3, 0x7 -_0811090E: - ldrh r0, [r2] - strh r0, [r1] - adds r2, 0x2 - adds r1, 0x2 - subs r3, 0x1 - cmp r3, 0 - bge _0811090E - adds r0, r7, r5 - lsls r0, 16 - lsrs r5, r0, 16 - mov r2, r12 - adds r0, r2, r6 - lsls r0, 16 - lsrs r6, r0, 16 - adds r0, r4, 0 - bl TranslateAnimArc - lsls r0, 24 - cmp r0, 0 - bne _08110988 - ldrh r0, [r4, 0x24] - ldrh r1, [r4, 0x20] - adds r0, r1 - lsls r1, r5, 16 - asrs r1, 16 - subs r0, r1 - lsls r0, 16 - asrs r0, 16 - ldrh r1, [r4, 0x26] - ldrh r2, [r4, 0x22] - adds r1, r2 - lsls r2, r6, 16 - asrs r2, 16 - subs r1, r2 - lsls r1, 16 - asrs r1, 16 - bl ArcTan2Neg - lsls r0, 16 - movs r1, 0xC0 - lsls r1, 24 - adds r0, r1 - lsrs r0, 16 - movs r3, 0x80 - lsls r3, 1 - str r0, [sp] - adds r0, r4, 0 - movs r1, 0 - adds r2, r3, 0 - bl sub_80A73E0 - add r2, sp, 0x4 - mov r1, r8 - movs r3, 0x7 -_0811097A: - ldrh r0, [r2] - strh r0, [r1] - adds r2, 0x2 - adds r1, 0x2 - subs r3, 0x1 - cmp r3, 0 - bge _0811097A -_08110988: - add sp, 0x14 - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end sub_81108CC - - thumb_func_start sub_8110994 -sub_8110994: @ 8110994 - push {r4,r5,lr} - adds r5, r0, 0 - ldr r0, =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _081109B0 - ldr r4, =gBattleAnimAttacker - b _081109B2 - .pool -_081109B0: - ldr r4, =gBattleAnimTarget -_081109B2: - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - adds r0, 0x12 - strh r0, [r5, 0x22] - ldr r1, =move_anim_8074EE0 - adds r0, r5, 0 - bl StoreSpriteCallbackInData6 - ldr r0, =sub_80A67BC - str r0, [r5, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8110994 - - thumb_func_start sub_81109F0 -sub_81109F0: @ 81109F0 - push {r4-r6,lr} - adds r5, r0, 0 - ldr r6, =gBattleAnimArgs - movs r1, 0x6 - ldrsh r0, [r6, r1] - cmp r0, 0 - beq _08110A10 - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - adds r2, r5, 0 - adds r2, 0x20 - adds r3, r5, 0 - adds r3, 0x22 - movs r1, 0 - bl SetAverageBattlerPositions -_08110A10: - ldrh r0, [r6] - ldrh r1, [r5, 0x20] - adds r0, r1 - movs r4, 0 - strh r0, [r5, 0x20] - ldrh r0, [r5, 0x22] - adds r0, 0xE - strh r0, [r5, 0x22] - ldrb r1, [r6, 0x2] - adds r0, r5, 0 - bl StartSpriteAnim - adds r0, r5, 0 - bl AnimateSprite - strh r4, [r5, 0x2E] - strh r4, [r5, 0x30] - movs r0, 0x4 - strh r0, [r5, 0x32] - movs r0, 0x10 - strh r0, [r5, 0x34] - ldr r0, =0x0000ffba - strh r0, [r5, 0x36] - ldrh r0, [r6, 0x4] - strh r0, [r5, 0x38] - ldr r1, =sub_8110A70 - adds r0, r5, 0 - bl StoreSpriteCallbackInData6 - ldr r1, =sub_80A6450 - str r1, [r5, 0x1C] - adds r0, r5, 0 - bl _call_via_r1 - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81109F0 - - thumb_func_start sub_8110A70 -sub_8110A70: @ 8110A70 - push {r4,lr} - adds r4, r0, 0 - ldrh r1, [r4, 0x38] - ldrh r2, [r4, 0x20] - adds r0, r1, r2 - strh r0, [r4, 0x20] - movs r0, 0xC0 - strh r0, [r4, 0x2E] - strh r1, [r4, 0x30] - movs r0, 0x4 - strh r0, [r4, 0x32] - movs r0, 0x20 - strh r0, [r4, 0x34] - ldr r0, =0x0000ffe8 - strh r0, [r4, 0x36] - ldr r1, =move_anim_8074EE0 - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - ldr r1, =sub_80A6450 - str r1, [r4, 0x1C] - adds r0, r4, 0 - bl _call_via_r1 - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8110A70 - - thumb_func_start sub_8110AB4 -sub_8110AB4: @ 8110AB4 - push {r4,r5,lr} - adds r5, r0, 0 - ldr r4, =gBattleAnimArgs - ldrb r1, [r4, 0xA] - bl StartSpriteAnim - adds r0, r5, 0 - bl AnimateSprite - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _08110AE4 - ldrh r0, [r5, 0x20] - ldrh r1, [r4] - subs r0, r1 - b _08110AEA - .pool -_08110AE4: - ldrh r0, [r4] - ldrh r1, [r5, 0x20] - adds r0, r1 -_08110AEA: - strh r0, [r5, 0x20] - ldr r3, =gBattleAnimArgs - ldrh r2, [r3, 0x2] - ldrh r0, [r5, 0x22] - adds r2, r0 - movs r4, 0 - strh r2, [r5, 0x22] - ldrh r0, [r3, 0x8] - strh r0, [r5, 0x2E] - ldrh r0, [r5, 0x20] - strh r0, [r5, 0x30] - ldrh r1, [r3, 0x4] - adds r0, r1 - strh r0, [r5, 0x32] - strh r2, [r5, 0x34] - ldrh r0, [r3, 0x6] - adds r2, r0 - strh r2, [r5, 0x36] - adds r0, r5, 0 - bl sub_80A6E14 - strh r4, [r5, 0x34] - strh r4, [r5, 0x36] - ldr r0, =sub_80A656C - str r0, [r5, 0x1C] - ldr r1, =move_anim_8074EE0 - adds r0, r5, 0 - bl StoreSpriteCallbackInData6 - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8110AB4 - - thumb_func_start sub_8110B38 -sub_8110B38: @ 8110B38 - push {r4,lr} - adds r4, r0, 0 - ldr r0, =gBattleAnimArgs - movs r1, 0xC - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _08110B54 - adds r0, r4, 0 - movs r1, 0 - bl sub_80A69CC - b _08110B5C - .pool -_08110B54: - adds r0, r4, 0 - movs r1, 0 - bl sub_80A6980 -_08110B5C: - ldr r1, =gBattleAnimArgs - ldrh r0, [r1, 0x6] - strh r0, [r4, 0x2E] - ldrh r0, [r1, 0x4] - strh r0, [r4, 0x30] - ldrh r0, [r1, 0x8] - strh r0, [r4, 0x32] - ldrh r0, [r1, 0xA] - strh r0, [r4, 0x34] - ldr r0, =sub_8110B80 - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8110B38 - - thumb_func_start sub_8110B80 -sub_8110B80: @ 8110B80 - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x30] - ldrh r1, [r4, 0x36] - adds r0, r1 - strh r0, [r4, 0x36] - lsls r0, 16 - asrs r0, 24 - negs r0, r0 - strh r0, [r4, 0x26] - movs r2, 0x38 - ldrsh r0, [r4, r2] - movs r2, 0x34 - ldrsh r1, [r4, r2] - bl Sin - strh r0, [r4, 0x24] - ldrh r0, [r4, 0x32] - ldrh r1, [r4, 0x38] - adds r0, r1 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x38] - ldrh r0, [r4, 0x2E] - subs r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - asrs r0, 16 - movs r1, 0x1 - negs r1, r1 - cmp r0, r1 - bne _08110BC6 - adds r0, r4, 0 - bl DestroyAnimSprite -_08110BC6: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_8110B80 - - thumb_func_start AnimTask_LoadSandstormBackground -AnimTask_LoadSandstormBackground: @ 8110BCC - push {r4-r6,lr} - sub sp, 0x10 - lsls r0, 24 - lsrs r6, r0, 24 - movs r5, 0 - ldr r1, =0x00003f42 - movs r0, 0x50 - bl SetGpuReg - movs r1, 0x80 - lsls r1, 5 - movs r0, 0x52 - bl SetGpuReg - movs r0, 0x1 - movs r1, 0x4 - movs r2, 0x1 - bl SetAnimBgAttribute - movs r0, 0x1 - movs r1, 0 - movs r2, 0 - bl SetAnimBgAttribute - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _08110C10 - movs r0, 0x1 - movs r1, 0x3 - movs r2, 0x1 - bl SetAnimBgAttribute -_08110C10: - ldr r0, =gBattle_BG1_X - strh r5, [r0] - ldr r4, =gBattle_BG1_Y - strh r5, [r4] - movs r0, 0x14 - movs r1, 0 - bl SetGpuReg - ldrh r1, [r4] - movs r0, 0x16 - bl SetGpuReg - mov r0, sp - bl sub_80A6B30 - mov r0, sp - ldrb r0, [r0, 0x9] - ldr r1, =gUnknown_08D8D58C - mov r2, sp - ldrh r2, [r2, 0xA] - bl sub_80A6CC0 - ldr r1, =gUnknown_08D8D410 - mov r0, sp - movs r2, 0 - bl sub_80A6D60 - ldr r0, =gBattleAnimSpritePalette_261 - mov r1, sp - ldrb r1, [r1, 0x8] - lsls r1, 4 - movs r2, 0x20 - bl LoadCompressedPalette - ldr r0, =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - beq _08110C6E - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _08110C6E - movs r5, 0x1 -_08110C6E: - ldr r0, =gTasks - lsls r1, r6, 2 - adds r1, r6 - lsls r1, 3 - adds r1, r0 - strh r5, [r1, 0x8] - ldr r0, =sub_8110CB0 - str r0, [r1] - add sp, 0x10 - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end AnimTask_LoadSandstormBackground - - thumb_func_start sub_8110CB0 -sub_8110CB0: @ 8110CB0 - push {r4,r5,lr} - sub sp, 0x10 - lsls r0, 24 - lsrs r5, r0, 24 - ldr r1, =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r0, r1 - movs r2, 0x8 - ldrsh r0, [r0, r2] - adds r2, r1, 0 - cmp r0, 0 - bne _08110CE4 - ldr r1, =gBattle_BG1_X - ldr r3, =0x0000fffa - adds r0, r3, 0 - ldrh r3, [r1] - adds r0, r3 - b _08110CEA - .pool -_08110CE4: - ldr r1, =gBattle_BG1_X - ldrh r0, [r1] - adds r0, 0x6 -_08110CEA: - strh r0, [r1] - ldr r1, =gBattle_BG1_Y - ldr r3, =0x0000ffff - adds r0, r3, 0 - ldrh r3, [r1] - adds r0, r3 - strh r0, [r1] - lsls r1, r5, 2 - adds r0, r1, r5 - lsls r0, 3 - adds r0, r2 - movs r3, 0x20 - ldrsh r0, [r0, r3] - adds r4, r1, 0 - cmp r0, 0x4 - bls _08110D0C - b _08110E3A -_08110D0C: - lsls r0, 2 - ldr r1, =_08110D28 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .pool - .align 2, 0 -_08110D28: - .4byte _08110D3C - .4byte _08110D7E - .4byte _08110D98 - .4byte _08110DDA - .4byte _08110DFC -_08110D3C: - adds r0, r4, r5 - lsls r0, 3 - adds r4, r0, r2 - ldrh r0, [r4, 0x1C] - adds r0, 0x1 - movs r5, 0 - strh r0, [r4, 0x1C] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x4 - bne _08110E3A - strh r5, [r4, 0x1C] - ldrh r1, [r4, 0x1E] - adds r1, 0x1 - strh r1, [r4, 0x1E] - movs r0, 0x10 - subs r0, r1 - lsls r0, 8 - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - movs r1, 0x1E - ldrsh r0, [r4, r1] - cmp r0, 0x7 - bne _08110E3A - ldrh r0, [r4, 0x20] - adds r0, 0x1 - strh r0, [r4, 0x20] - strh r5, [r4, 0x1E] - b _08110E3A -_08110D7E: - adds r0, r4, r5 - lsls r0, 3 - adds r1, r0, r2 - ldrh r0, [r1, 0x1E] - adds r0, 0x1 - strh r0, [r1, 0x1E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x65 - bne _08110E3A - movs r0, 0x7 - strh r0, [r1, 0x1E] - b _08110DF0 -_08110D98: - adds r0, r4, r5 - lsls r0, 3 - adds r4, r0, r2 - ldrh r0, [r4, 0x1C] - adds r0, 0x1 - strh r0, [r4, 0x1C] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x4 - bne _08110E3A - movs r0, 0 - strh r0, [r4, 0x1C] - ldrh r1, [r4, 0x1E] - subs r1, 0x1 - strh r1, [r4, 0x1E] - movs r0, 0x10 - subs r0, r1 - lsls r0, 8 - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - movs r2, 0x1E - ldrsh r1, [r4, r2] - cmp r1, 0 - bne _08110E3A - ldrh r0, [r4, 0x20] - adds r0, 0x1 - strh r0, [r4, 0x20] - strh r1, [r4, 0x1E] - b _08110E3A -_08110DDA: - mov r0, sp - bl sub_80A6B30 - mov r0, sp - ldrb r0, [r0, 0x9] - bl sub_80A6C68 - ldr r0, =gTasks - adds r1, r4, r5 - lsls r1, 3 - adds r1, r0 -_08110DF0: - ldrh r0, [r1, 0x20] - adds r0, 0x1 - strh r0, [r1, 0x20] - b _08110E3A - .pool -_08110DFC: - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _08110E10 - movs r0, 0x1 - movs r1, 0x3 - movs r2, 0 - bl SetAnimBgAttribute -_08110E10: - ldr r0, =gBattle_BG1_X - movs r1, 0 - strh r1, [r0] - ldr r0, =gBattle_BG1_Y - strh r1, [r0] - movs r0, 0x50 - movs r1, 0 - bl SetGpuReg - movs r0, 0x52 - movs r1, 0 - bl SetGpuReg - movs r0, 0x1 - movs r1, 0x4 - movs r2, 0x1 - bl SetAnimBgAttribute - adds r0, r5, 0 - bl DestroyAnimVisualTask -_08110E3A: - add sp, 0x10 - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8110CB0 - - thumb_func_start sub_8110E4C -sub_8110E4C: @ 8110E4C - push {r4,r5,lr} - adds r5, r0, 0 - movs r1, 0x2E - ldrsh r0, [r5, r1] - cmp r0, 0 - bne _08110EC8 - ldr r4, =gBattleAnimArgs - movs r2, 0x6 - ldrsh r0, [r4, r2] - cmp r0, 0 - beq _08110E98 - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _08110E98 - movs r0, 0x98 - lsls r0, 1 - strh r0, [r5, 0x20] - ldrh r0, [r4, 0x2] - negs r0, r0 - strh r0, [r4, 0x2] - movs r0, 0x1 - strh r0, [r5, 0x38] - ldrb r1, [r5, 0x3] - subs r0, 0x40 - ands r0, r1 - movs r1, 0x10 - orrs r0, r1 - strb r0, [r5, 0x3] - b _08110E9C - .pool -_08110E98: - ldr r0, =0x0000ffc0 - strh r0, [r5, 0x20] -_08110E9C: - ldr r4, =gBattleAnimArgs - ldrh r0, [r4] - strh r0, [r5, 0x22] - ldr r1, =gUnknown_08596BC0 - adds r0, r5, 0 - bl SetSubspriteTables - ldrh r0, [r4, 0x2] - strh r0, [r5, 0x30] - ldrh r0, [r4, 0x4] - strh r0, [r5, 0x32] - ldrh r0, [r5, 0x2E] - adds r0, 0x1 - strh r0, [r5, 0x2E] - b _08110F24 - .pool -_08110EC8: - ldrh r1, [r5, 0x30] - ldrh r3, [r5, 0x34] - adds r1, r3 - ldrh r2, [r5, 0x32] - ldrh r0, [r5, 0x36] - adds r2, r0 - lsls r0, r1, 16 - asrs r0, 24 - ldrh r3, [r5, 0x24] - adds r0, r3 - strh r0, [r5, 0x24] - lsls r0, r2, 16 - asrs r0, 24 - ldrh r3, [r5, 0x26] - adds r0, r3 - strh r0, [r5, 0x26] - movs r0, 0xFF - ands r1, r0 - strh r1, [r5, 0x34] - ands r2, r0 - strh r2, [r5, 0x36] - movs r1, 0x38 - ldrsh r0, [r5, r1] - cmp r0, 0 - bne _08110F0E - movs r2, 0x20 - ldrsh r0, [r5, r2] - movs r3, 0x24 - ldrsh r1, [r5, r3] - adds r0, r1 - movs r1, 0x88 - lsls r1, 1 - cmp r0, r1 - ble _08110F24 - b _08110F20 -_08110F0E: - movs r1, 0x20 - ldrsh r0, [r5, r1] - movs r2, 0x24 - ldrsh r1, [r5, r2] - adds r0, r1 - movs r1, 0x20 - negs r1, r1 - cmp r0, r1 - bge _08110F24 -_08110F20: - ldr r0, =DestroyAnimSprite - str r0, [r5, 0x1C] -_08110F24: - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8110E4C - - thumb_func_start sub_8110F30 -sub_8110F30: @ 8110F30 - push {r4,r5,lr} - adds r4, r0, 0 - ldr r5, =gBattleAnimArgs - ldrb r1, [r5, 0x8] - bl StartSpriteAnim - adds r0, r4, 0 - movs r1, 0 - bl sub_80A69CC - ldrh r0, [r5, 0x6] - strh r0, [r4, 0x2E] - ldrh r0, [r4, 0x20] - strh r0, [r4, 0x32] - ldrh r0, [r5, 0x4] - ldrh r1, [r4, 0x22] - adds r0, r1 - strh r0, [r4, 0x36] - ldr r0, =sub_80A6EEC - str r0, [r4, 0x1C] - ldr r1, =DestroyAnimSprite - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8110F30 - - thumb_func_start sub_8110F74 -sub_8110F74: @ 8110F74 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - ldr r0, =gTasks - adds r6, r1, r0 - ldr r5, =gBattleAnimAttacker - ldrb r0, [r5] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - mov r9, r0 - ldrb r0, [r5] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 8 - movs r1, 0xC0 - lsls r1, 13 - adds r0, r1 - lsrs r7, r0, 16 - ldr r4, =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - mov r10, r0 - ldrb r0, [r4] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 8 - movs r2, 0xC0 - lsls r2, 13 - adds r0, r2 - lsrs r0, 16 - mov r8, r0 - ldrb r1, [r5] - movs r0, 0x2 - eors r0, r1 - ldrb r4, [r4] - cmp r0, r4 - bne _08110FE4 - mov r8, r7 -_08110FE4: - bl sub_811135C - lsls r0, 24 - lsrs r5, r0, 24 - cmp r5, 0x1 - bne _08111000 - movs r0, 0x20 - b _08111006 - .pool -_08111000: - lsls r1, r5, 3 - movs r0, 0x30 - subs r0, r1 -_08111006: - strh r0, [r6, 0x18] - movs r4, 0 - strh r4, [r6, 0x8] - strh r4, [r6, 0x1E] - strh r4, [r6, 0x1A] - movs r0, 0x1 - strh r0, [r6, 0x20] - movs r1, 0x18 - ldrsh r0, [r6, r1] - cmp r0, 0 - bge _0811101E - adds r0, 0x7 -_0811101E: - asrs r0, 3 - subs r0, 0x1 - strh r0, [r6, 0x1C] - mov r2, r9 - lsls r0, r2, 3 - strh r0, [r6, 0xC] - lsls r0, r7, 3 - strh r0, [r6, 0xE] - mov r1, r10 - subs r0, r1, r2 - lsls r0, 3 - movs r2, 0x18 - ldrsh r1, [r6, r2] - bl __divsi3 - strh r0, [r6, 0x10] - mov r1, r8 - subs r0, r1, r7 - lsls r0, 3 - movs r2, 0x18 - ldrsh r1, [r6, r2] - bl __divsi3 - strh r0, [r6, 0x12] - strh r4, [r6, 0x14] - strh r4, [r6, 0x16] - movs r0, 0x40 - negs r0, r0 - bl BattleAnimAdjustPanning - adds r4, r0, 0 - lsls r4, 24 - asrs r4, 8 - lsrs r4, 16 - movs r0, 0x3F - bl BattleAnimAdjustPanning - lsls r0, 24 - strh r4, [r6, 0x22] - asrs r0, 24 - lsls r4, 16 - asrs r4, 16 - subs r0, r4 - movs r2, 0x18 - ldrsh r1, [r6, r2] - bl __divsi3 - strh r0, [r6, 0x24] - strh r5, [r6, 0xA] - movs r0, 0 - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r0, 24 - strh r0, [r6, 0x26] - ldr r0, =sub_81110A4 - str r0, [r6] - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8110F74 - - thumb_func_start sub_81110A4 -sub_81110A4: @ 81110A4 - push {r4,lr} - lsls r0, 24 - lsrs r2, r0, 24 - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - ldr r1, =gTasks - adds r4, r0, r1 - movs r1, 0x8 - ldrsh r0, [r4, r1] - cmp r0, 0x4 - bls _081110BE - b _0811120C -_081110BE: - lsls r0, 2 - ldr r1, =_081110D0 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .pool - .align 2, 0 -_081110D0: - .4byte _081110E4 - .4byte _08111148 - .4byte _08111150 - .4byte _081111AC - .4byte _081111FE -_081110E4: - ldrh r2, [r4, 0x14] - ldrh r0, [r4, 0x10] - subs r2, r0 - strh r2, [r4, 0x14] - ldrh r0, [r4, 0x16] - ldrh r1, [r4, 0x12] - subs r0, r1 - strh r0, [r4, 0x16] - ldr r3, =gSprites - movs r0, 0x26 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r3 - lsls r2, 16 - asrs r2, 19 - strh r2, [r0, 0x24] - movs r1, 0x26 - ldrsh r0, [r4, r1] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r3 - ldrh r0, [r4, 0x16] - lsls r0, 16 - asrs r0, 19 - strh r0, [r1, 0x26] - ldrh r0, [r4, 0x1A] - adds r0, 0x1 - strh r0, [r4, 0x1A] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xA - bne _08111134 - movs r0, 0x14 - strh r0, [r4, 0x1E] - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] -_08111134: - ldrh r1, [r4, 0x22] - lsls r1, 24 - asrs r1, 24 - movs r0, 0xA2 - bl PlaySE12WithPanning - b _0811120C - .pool -_08111148: - ldrh r0, [r4, 0x1E] - subs r0, 0x1 - strh r0, [r4, 0x1E] - b _081111F0 -_08111150: - ldrh r0, [r4, 0x1A] - subs r0, 0x1 - strh r0, [r4, 0x1A] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0 - beq _08111170 - ldrh r0, [r4, 0x10] - ldrh r2, [r4, 0x14] - adds r0, r2 - strh r0, [r4, 0x14] - ldrh r0, [r4, 0x12] - ldrh r1, [r4, 0x16] - adds r0, r1 - strh r0, [r4, 0x16] - b _0811117A -_08111170: - strh r0, [r4, 0x14] - strh r0, [r4, 0x16] - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] -_0811117A: - ldr r2, =gSprites - movs r1, 0x26 - ldrsh r0, [r4, r1] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r2 - ldrh r0, [r4, 0x14] - lsls r0, 16 - asrs r0, 19 - strh r0, [r1, 0x24] - movs r1, 0x26 - ldrsh r0, [r4, r1] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r2 - ldrh r0, [r4, 0x16] - lsls r0, 16 - asrs r0, 19 - strh r0, [r1, 0x26] - b _0811120C - .pool -_081111AC: - ldrh r0, [r4, 0x10] - ldrh r2, [r4, 0xC] - adds r0, r2 - strh r0, [r4, 0xC] - ldrh r0, [r4, 0x12] - ldrh r1, [r4, 0xE] - adds r0, r1 - strh r0, [r4, 0xE] - ldrh r0, [r4, 0x1A] - adds r0, 0x1 - strh r0, [r4, 0x1A] - lsls r0, 16 - asrs r0, 16 - movs r2, 0x1C - ldrsh r1, [r4, r2] - cmp r0, r1 - blt _081111EA - movs r0, 0 - strh r0, [r4, 0x1A] - adds r0, r4, 0 - bl sub_8111214 - ldrh r1, [r4, 0x24] - ldrh r0, [r4, 0x22] - adds r1, r0 - strh r1, [r4, 0x22] - lsls r1, 24 - asrs r1, 24 - movs r0, 0xAF - bl PlaySE12WithPanning -_081111EA: - ldrh r0, [r4, 0x18] - subs r0, 0x1 - strh r0, [r4, 0x18] -_081111F0: - lsls r0, 16 - cmp r0, 0 - bne _0811120C - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _0811120C -_081111FE: - movs r1, 0x1E - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _0811120C - adds r0, r2, 0 - bl DestroyAnimVisualTask -_0811120C: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_81110A4 - - thumb_func_start sub_8111214 -sub_8111214: @ 8111214 - push {r4-r7,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0xA] - subs r0, 0x1 - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x4 - bhi _08111304 - lsls r0, 2 - ldr r1, =_08111234 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .pool - .align 2, 0 -_08111234: - .4byte _08111248 - .4byte _08111254 - .4byte _08111254 - .4byte _08111260 - .4byte _0811126C -_08111248: - ldr r3, =gUnknown_08596C28 - movs r5, 0 - b _08111270 - .pool -_08111254: - ldr r3, =gUnknown_08596C40 - movs r5, 0x50 - b _08111270 - .pool -_08111260: - ldr r3, =gUnknown_08596C40 - movs r5, 0x40 - b _08111270 - .pool -_0811126C: - ldr r3, =gUnknown_08596C40 - movs r5, 0x30 -_08111270: - ldrh r1, [r4, 0xC] - lsls r1, 16 - asrs r1, 19 - lsls r1, 16 - lsrs r1, 16 - ldrh r2, [r4, 0xE] - lsls r2, 16 - asrs r2, 19 - lsls r2, 16 - movs r6, 0x20 - ldrsh r0, [r4, r6] - lsls r0, 2 - adds r1, r0 - lsls r1, 16 - lsrs r6, r1, 16 - asrs r1, 16 - lsrs r7, r2, 16 - asrs r2, 16 - adds r0, r3, 0 - movs r3, 0x23 - bl CreateSprite - lsls r0, 24 - lsrs r2, r0, 24 - cmp r2, 0x40 - beq _081112FC - ldr r1, =gSprites - lsls r0, r2, 4 - adds r0, r2 - lsls r0, 2 - adds r0, r1 - movs r1, 0x12 - strh r1, [r0, 0x2E] - movs r2, 0x20 - ldrsh r1, [r4, r2] - lsls r2, r1, 2 - adds r2, r1 - lsls r2, 2 - adds r2, r6, r2 - movs r6, 0xA - ldrsh r3, [r4, r6] - lsls r1, r3, 1 - adds r1, r3 - adds r2, r1 - strh r2, [r0, 0x32] - strh r7, [r0, 0x36] - movs r1, 0xA - ldrsh r2, [r4, r1] - lsls r2, 1 - movs r3, 0x10 - negs r3, r3 - adds r1, r3, 0 - subs r1, r2 - strh r1, [r0, 0x38] - ldrh r3, [r0, 0x4] - lsls r2, r3, 22 - lsrs r2, 22 - adds r2, r5 - ldr r5, =0x000003ff - adds r1, r5, 0 - ands r2, r1 - ldr r1, =0xfffffc00 - ands r1, r3 - orrs r1, r2 - strh r1, [r0, 0x4] - bl sub_80A68D4 - ldrh r0, [r4, 0x1E] - adds r0, 0x1 - strh r0, [r4, 0x1E] -_081112FC: - movs r6, 0x20 - ldrsh r0, [r4, r6] - negs r0, r0 - strh r0, [r4, 0x20] -_08111304: - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8111214 - - thumb_func_start sub_811131C -sub_811131C: @ 811131C - push {r4,lr} - adds r4, r0, 0 - bl TranslateAnimArc - lsls r0, 24 - cmp r0, 0 - beq _0811134E - ldr r0, =sub_81110A4 - bl FindTaskIdByFunc - lsls r0, 24 - lsrs r2, r0, 24 - cmp r2, 0xFF - beq _08111348 - ldr r0, =gTasks - lsls r1, r2, 2 - adds r1, r2 - lsls r1, 3 - adds r1, r0 - ldrh r0, [r1, 0x1E] - subs r0, 0x1 - strh r0, [r1, 0x1E] -_08111348: - adds r0, r4, 0 - bl DestroySprite -_0811134E: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_811131C - - thumb_func_start sub_811135C -sub_811135C: @ 811135C - push {lr} - ldr r0, =gAnimDisableStructPtr - ldr r0, [r0] - ldrb r1, [r0, 0x11] - lsrs r0, r1, 4 - lsls r1, 28 - lsrs r1, 28 - subs r0, r1 - lsls r0, 24 - lsrs r1, r0, 24 - movs r2, 0xFF - lsls r2, 24 - adds r0, r2 - lsrs r0, 24 - cmp r0, 0x4 - bls _0811137E - movs r1, 0x1 -_0811137E: - adds r0, r1, 0 - pop {r1} - bx r1 - .pool - thumb_func_end sub_811135C - - thumb_func_start sub_8111388 -sub_8111388: @ 8111388 - push {r4,r5,lr} - adds r4, r0, 0 - ldr r5, =gBattleAnimArgs - ldrb r1, [r5, 0x8] - bl StartSpriteAnim - ldrh r0, [r5] - strh r0, [r4, 0x24] - ldrh r0, [r5, 0x2] - strh r0, [r4, 0x32] - ldrh r0, [r4, 0x34] - ldrh r1, [r5, 0x4] - subs r0, r1 - strh r0, [r4, 0x34] - movs r0, 0x3 - strh r0, [r4, 0x2E] - ldrh r0, [r5, 0x6] - strh r0, [r4, 0x30] - ldr r0, =sub_81113C8 - str r0, [r4, 0x1C] - adds r4, 0x3E - ldrb r0, [r4] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r4] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8111388 - - thumb_func_start sub_81113C8 -sub_81113C8: @ 81113C8 - push {lr} - adds r2, r0, 0 - adds r3, r2, 0 - adds r3, 0x3E - ldrb r0, [r3] - movs r1, 0x5 - negs r1, r1 - ands r1, r0 - strb r1, [r3] - ldrh r1, [r2, 0x34] - movs r3, 0x34 - ldrsh r0, [r2, r3] - cmp r0, 0 - beq _08111400 - ldrh r3, [r2, 0x32] - adds r0, r1, r3 - strh r0, [r2, 0x26] - ldrh r0, [r2, 0x2E] - adds r1, r0 - strh r1, [r2, 0x34] - adds r0, 0x1 - strh r0, [r2, 0x2E] - lsls r1, 16 - cmp r1, 0 - ble _08111412 - movs r0, 0 - strh r0, [r2, 0x34] - b _08111412 -_08111400: - ldrh r0, [r2, 0x30] - subs r0, 0x1 - strh r0, [r2, 0x30] - lsls r0, 16 - cmp r0, 0 - bne _08111412 - adds r0, r2, 0 - bl DestroyAnimSprite -_08111412: - pop {r0} - bx r0 - thumb_func_end sub_81113C8 - - thumb_func_start sub_8111418 -sub_8111418: @ 8111418 - push {r4,lr} - adds r4, r0, 0 - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _08111434 - adds r0, r4, 0 - movs r1, 0x1 - bl StartSpriteAffineAnim -_08111434: - adds r0, r4, 0 - bl TranslateAnimSpriteToTargetMonLocation - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8111418 - - thumb_func_start sub_8111444 -sub_8111444: @ 8111444 - push {r4,r5,lr} - adds r4, r0, 0 - ldr r5, =gBattleAnimTarget - ldrb r0, [r5] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x20] - ldrb r0, [r5] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldr r2, =gBattleAnimArgs - ldrh r3, [r2] - ldrh r5, [r4, 0x20] - adds r1, r3, r5 - strh r1, [r4, 0x20] - ldrh r1, [r2, 0x2] - adds r0, r1 - strh r0, [r4, 0x22] - strh r3, [r4, 0x30] - strh r1, [r4, 0x32] - ldrh r0, [r2, 0x4] - strh r0, [r4, 0x38] - ldrb r1, [r2, 0x6] - adds r0, r4, 0 - bl StartSpriteAnim - ldr r0, =sub_811149C - str r0, [r4, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8111444 - - thumb_func_start sub_811149C -sub_811149C: @ 811149C - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x2E] - adds r0, 0x8 - strh r0, [r4, 0x2E] - ldrh r0, [r4, 0x30] - ldrh r1, [r4, 0x34] - adds r0, r1 - strh r0, [r4, 0x34] - ldrh r0, [r4, 0x32] - ldrh r2, [r4, 0x36] - adds r0, r2 - strh r0, [r4, 0x36] - movs r1, 0x34 - ldrsh r0, [r4, r1] - movs r1, 0x28 - bl __divsi3 - ldrh r1, [r4, 0x24] - adds r1, r0 - strh r1, [r4, 0x24] - movs r2, 0x2E - ldrsh r0, [r4, r2] - movs r2, 0x38 - ldrsh r1, [r4, r2] - bl Sin - ldrh r1, [r4, 0x26] - subs r1, r0 - strh r1, [r4, 0x26] - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0x8C - ble _081114E6 - adds r0, r4, 0 - bl DestroyAnimSprite -_081114E6: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_811149C - - thumb_func_start AnimTask_GetSeismicTossDamageLevel -AnimTask_GetSeismicTossDamageLevel: @ 81114EC - push {lr} - lsls r0, 24 - lsrs r3, r0, 24 - ldr r2, =gAnimMoveDmg - ldr r0, [r2] - cmp r0, 0x20 - bgt _08111500 - ldr r1, =gBattleAnimArgs - movs r0, 0 - strh r0, [r1, 0xE] -_08111500: - ldr r2, [r2] - adds r0, r2, 0 - subs r0, 0x21 - cmp r0, 0x20 - bhi _08111510 - ldr r1, =gBattleAnimArgs - movs r0, 0x1 - strh r0, [r1, 0xE] -_08111510: - cmp r2, 0x41 - ble _0811151A - ldr r1, =gBattleAnimArgs - movs r0, 0x2 - strh r0, [r1, 0xE] -_0811151A: - adds r0, r3, 0 - bl DestroyAnimVisualTask - pop {r0} - bx r0 - .pool - thumb_func_end AnimTask_GetSeismicTossDamageLevel - - thumb_func_start sub_811152C -sub_811152C: @ 811152C - push {r4-r6,lr} - lsls r0, 24 - lsrs r6, r0, 24 - ldr r1, =gTasks - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - adds r5, r0, r1 - movs r1, 0x8 - ldrsh r0, [r5, r1] - cmp r0, 0 - bne _0811154E - movs r0, 0 - bl sub_80A6DAC - movs r0, 0xC8 - strh r0, [r5, 0xA] -_0811154E: - ldr r4, =gBattle_BG3_Y - movs r1, 0xA - ldrsh r0, [r5, r1] - movs r1, 0xA - bl __divsi3 - ldrh r1, [r4] - adds r1, r0 - strh r1, [r4] - ldrh r0, [r5, 0xA] - subs r0, 0x3 - strh r0, [r5, 0xA] - movs r1, 0x8 - ldrsh r0, [r5, r1] - cmp r0, 0x78 - bne _0811157A - movs r0, 0x1 - bl sub_80A6DAC - adds r0, r6, 0 - bl DestroyAnimVisualTask -_0811157A: - ldrh r0, [r5, 0x8] - adds r0, 0x1 - strh r0, [r5, 0x8] - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_811152C - - thumb_func_start sub_8111590 -sub_8111590: @ 8111590 - push {r4-r6,lr} - lsls r0, 24 - lsrs r0, 24 - adds r5, r0, 0 - ldr r1, =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r4, r0, r1 - movs r1, 0x8 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _081115BC - movs r0, 0 - bl sub_80A6DAC - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - ldr r0, =gBattle_BG3_Y - ldrh r0, [r0] - strh r0, [r4, 0xC] -_081115BC: - ldrh r0, [r4, 0xA] - adds r0, 0x50 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0xA] - ldr r6, =gBattle_BG3_Y - movs r2, 0xA - ldrsh r1, [r4, r2] - movs r0, 0x4 - bl Cos - ldrh r4, [r4, 0xC] - adds r0, r4 - strh r0, [r6] - ldr r0, =gBattleAnimArgs - movs r2, 0xE - ldrsh r1, [r0, r2] - ldr r0, =0x00000fff - cmp r1, r0 - bne _081115F4 - movs r0, 0 - strh r0, [r6] - movs r0, 0x1 - bl sub_80A6DAC - adds r0, r5, 0 - bl DestroyAnimVisualTask -_081115F4: - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8111590 - - thumb_func_start sub_811160C -sub_811160C: @ 811160C - push {r4,r5,lr} - adds r4, r0, 0 - movs r1, 0x1 - bl sub_80A69CC - ldr r0, =gBattleAnimArgs - ldrh r0, [r0, 0x4] - strh r0, [r4, 0x2E] - ldrh r0, [r4, 0x20] - strh r0, [r4, 0x30] - ldr r5, =gBattleAnimTarget - ldrb r0, [r5] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x32] - ldrh r0, [r4, 0x22] - strh r0, [r4, 0x34] - ldrb r0, [r5] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x36] - adds r0, r4, 0 - bl sub_80A6FD4 - ldr r0, =sub_8111674 - str r0, [r4, 0x1C] - movs r0, 0x10 - strh r0, [r4, 0x3A] - movs r1, 0xFD - lsls r1, 6 - movs r0, 0x50 - bl SetGpuReg - ldrh r1, [r4, 0x3A] - movs r0, 0x52 - bl SetGpuReg - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_811160C - - thumb_func_start sub_8111674 -sub_8111674: @ 8111674 - push {r4,lr} - adds r4, r0, 0 - bl sub_8111764 - adds r0, r4, 0 - bl TranslateAnimLinear - lsls r0, 24 - cmp r0, 0 - beq _08111694 - ldr r0, =sub_81116E8 - str r0, [r4, 0x1C] - b _081116DE - .pool -_08111694: - movs r1, 0x38 - ldrsh r0, [r4, r1] - movs r1, 0xA - bl Sin - ldrh r1, [r4, 0x24] - adds r0, r1 - strh r0, [r4, 0x24] - movs r1, 0x38 - ldrsh r0, [r4, r1] - movs r1, 0xF - bl Cos - ldrh r1, [r4, 0x26] - adds r0, r1 - strh r0, [r4, 0x26] - ldrh r2, [r4, 0x38] - adds r0, r2, 0x5 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x38] - ldrh r0, [r4, 0x38] - lsls r2, 16 - asrs r2, 16 - cmp r2, 0 - beq _081116CC - cmp r2, 0xC4 - ble _081116DE -_081116CC: - lsls r0, 16 - cmp r0, 0 - ble _081116DE - ldr r0, =gUnknown_02038440 - movs r1, 0 - ldrsb r1, [r0, r1] - movs r0, 0xC4 - bl PlaySE12WithPanning -_081116DE: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8111674 - - thumb_func_start sub_81116E8 -sub_81116E8: @ 81116E8 - push {r4,lr} - adds r4, r0, 0 - movs r0, 0x1 - strh r0, [r4, 0x2E] - adds r0, r4, 0 - bl TranslateAnimLinear - movs r1, 0x38 - ldrsh r0, [r4, r1] - movs r1, 0xA - bl Sin - ldrh r1, [r4, 0x24] - adds r0, r1 - strh r0, [r4, 0x24] - movs r1, 0x38 - ldrsh r0, [r4, r1] - movs r1, 0xF - bl Cos - ldrh r1, [r4, 0x26] - adds r0, r1 - strh r0, [r4, 0x26] - ldrh r2, [r4, 0x38] - adds r0, r2, 0x5 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x38] - ldrh r0, [r4, 0x38] - lsls r2, 16 - asrs r2, 16 - cmp r2, 0 - beq _0811172E - cmp r2, 0xC4 - ble _0811173A -_0811172E: - lsls r0, 16 - cmp r0, 0 - ble _0811173A - movs r0, 0xC4 - bl PlaySE -_0811173A: - movs r1, 0x3A - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _08111758 - adds r2, r4, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] - ldr r0, =sub_80A67F4 - str r0, [r4, 0x1C] - b _0811175E - .pool -_08111758: - adds r0, r4, 0 - bl sub_8111764 -_0811175E: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_81116E8 - - thumb_func_start sub_8111764 -sub_8111764: @ 8111764 - push {r4,lr} - adds r4, r0, 0 - ldrh r2, [r4, 0x3A] - movs r1, 0x3A - ldrsh r0, [r4, r1] - cmp r0, 0xFF - ble _08111788 - adds r0, r2, 0x1 - strh r0, [r4, 0x3A] - lsls r0, 16 - ldr r1, =0x010d0000 - cmp r0, r1 - bne _081117EE - movs r0, 0 - b _081117EC - .pool -_08111788: - ldrh r1, [r4, 0x3C] - adds r3, r1, 0x1 - strh r3, [r4, 0x3C] - movs r0, 0xFF - ands r0, r1 - cmp r0, 0 - bne _081117EE - ldr r1, =0xffffff00 - ands r1, r3 - strh r1, [r4, 0x3C] - movs r0, 0x80 - lsls r0, 1 - ands r0, r1 - cmp r0, 0 - beq _081117B0 - adds r0, r2, 0x1 - b _081117B2 - .pool -_081117B0: - subs r0, r2, 0x1 -_081117B2: - strh r0, [r4, 0x3A] - ldrh r0, [r4, 0x3A] - movs r1, 0x10 - subs r1, r0 - lsls r1, 8 - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - movs r2, 0x3A - ldrsh r0, [r4, r2] - cmp r0, 0 - beq _081117D4 - cmp r0, 0x10 - bne _081117E0 -_081117D4: - ldrh r0, [r4, 0x3C] - movs r2, 0x80 - lsls r2, 1 - adds r1, r2, 0 - eors r0, r1 - strh r0, [r4, 0x3C] -_081117E0: - movs r1, 0x3A - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _081117EE - movs r0, 0x80 - lsls r0, 1 -_081117EC: - strh r0, [r4, 0x3A] -_081117EE: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_8111764 - - thumb_func_start sub_81117F4 -sub_81117F4: @ 81117F4 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x1 - bl sub_80A6980 - ldr r1, =sub_8111814 - str r1, [r4, 0x1C] - adds r0, r4, 0 - bl _call_via_r1 - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81117F4 - - thumb_func_start sub_8111814 -sub_8111814: @ 8111814 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x2E - ldrsh r0, [r4, r1] - movs r1, 0x20 - bl Sin - strh r0, [r4, 0x24] - movs r1, 0x2E - ldrsh r0, [r4, r1] - movs r1, 0x8 - bl Cos - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x2E] - subs r0, 0x41 - lsls r0, 16 - lsrs r0, 16 - cmp r0, 0x82 - bhi _08111848 - ldrb r0, [r4, 0x5] - movs r1, 0xD - negs r1, r1 - ands r1, r0 - movs r0, 0x8 - b _08111852 -_08111848: - ldrb r0, [r4, 0x5] - movs r1, 0xD - negs r1, r1 - ands r1, r0 - movs r0, 0x4 -_08111852: - orrs r1, r0 - strb r1, [r4, 0x5] - ldrh r0, [r4, 0x2E] - adds r0, 0x13 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x2E] - ldrh r0, [r4, 0x32] - adds r0, 0x50 - strh r0, [r4, 0x32] - lsls r0, 16 - asrs r0, 24 - ldrh r1, [r4, 0x26] - adds r0, r1 - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x3C] - adds r0, 0x1 - strh r0, [r4, 0x3C] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x3D - bne _08111884 - adds r0, r4, 0 - bl DestroyAnimSprite -_08111884: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_8111814 - - thumb_func_start sub_811188C -sub_811188C: @ 811188C - push {r4,r5,lr} - adds r5, r0, 0 - lsls r5, 24 - lsrs r5, 24 - movs r1, 0xFD - lsls r1, 6 - movs r0, 0x50 - bl SetGpuReg - movs r1, 0x80 - lsls r1, 5 - movs r0, 0x52 - bl SetGpuReg - movs r0, 0 - bl GetAnimBattlerSpriteId - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - adds r0, r4, 0 - movs r1, 0x1 - bl sub_80A7270 - adds r0, r4, 0 - movs r1, 0x80 - movs r2, 0x80 - movs r3, 0 - bl obj_id_set_rotscale - ldr r1, =gSprites - lsls r0, r4, 4 - adds r0, r4 - lsls r0, 2 - adds r0, r1 - adds r0, 0x3E - ldrb r2, [r0] - movs r1, 0x5 - negs r1, r1 - ands r1, r2 - strb r1, [r0] - ldr r1, =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r0, r1 - movs r2, 0 - movs r1, 0x80 - strh r1, [r0, 0x8] - ldr r1, =gBattleAnimArgs - ldrh r1, [r1] - strh r1, [r0, 0xA] - strh r2, [r0, 0xC] - movs r1, 0x10 - strh r1, [r0, 0xE] - ldr r1, =sub_8111914 - str r1, [r0] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_811188C - - thumb_func_start sub_8111914 -sub_8111914: @ 8111914 - push {r4,lr} - lsls r0, 24 - lsrs r0, 24 - ldr r2, =gTasks - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - adds r4, r1, r2 - ldrh r0, [r4, 0x1C] - adds r0, 0x1 - strh r0, [r4, 0x1C] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x3 - bne _0811195C - movs r0, 0 - strh r0, [r4, 0x1C] - ldrh r1, [r4, 0xC] - adds r1, 0x1 - strh r1, [r4, 0xC] - ldrh r0, [r4, 0xE] - subs r0, 0x1 - strh r0, [r4, 0xE] - lsls r0, 8 - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - movs r1, 0xC - ldrsh r0, [r4, r1] - cmp r0, 0x9 - bne _0811195C - ldr r0, =sub_811196C - str r0, [r4] -_0811195C: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8111914 - - thumb_func_start sub_811196C -sub_811196C: @ 811196C - push {r4,r5,lr} - lsls r0, 24 - lsrs r0, 24 - adds r5, r0, 0 - ldr r1, =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r4, r0, r1 - ldrh r1, [r4, 0xA] - movs r2, 0xA - ldrsh r0, [r4, r2] - cmp r0, 0 - ble _08111994 - subs r0, r1, 0x1 - strh r0, [r4, 0xA] - b _081119D8 - .pool -_08111994: - movs r0, 0 - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r1, r0, 24 - ldrh r0, [r4, 0x8] - adds r0, 0x8 - strh r0, [r4, 0x8] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xFF - bgt _081119BC - movs r0, 0x8 - ldrsh r2, [r4, r0] - adds r0, r1, 0 - adds r1, r2, 0 - movs r3, 0 - bl obj_id_set_rotscale - b _081119D8 -_081119BC: - adds r0, r1, 0 - bl sub_80A7344 - adds r0, r5, 0 - bl DestroyAnimVisualTask - movs r0, 0x50 - movs r1, 0 - bl SetGpuReg - movs r0, 0x52 - movs r1, 0 - bl SetGpuReg -_081119D8: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_811196C - - thumb_func_start sub_81119E0 -sub_81119E0: @ 81119E0 - push {r4-r6,lr} - mov r6, r9 - mov r5, r8 - push {r5,r6} - sub sp, 0x4 - adds r4, r0, 0 - ldrh r5, [r4, 0x20] - ldrh r6, [r4, 0x22] - ldr r0, =gBattleAnimAttacker - mov r8, r0 - ldrb r0, [r0] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - movs r1, 0 - mov r9, r1 - strh r0, [r4, 0x20] - mov r1, r8 - ldrb r0, [r1] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x22] - mov r1, r9 - strh r1, [r4, 0x2E] - ldr r2, =gBattleAnimArgs - ldrh r1, [r2] - strh r1, [r4, 0x30] - ldrh r1, [r2, 0x2] - strh r1, [r4, 0x32] - ldrh r1, [r2, 0x4] - strh r1, [r4, 0x34] - ldrh r1, [r4, 0x20] - lsls r1, 4 - strh r1, [r4, 0x36] - lsls r0, 4 - strh r0, [r4, 0x38] - lsls r5, 16 - asrs r5, 16 - movs r1, 0x20 - ldrsh r0, [r4, r1] - subs r5, r0 - lsls r5, 4 - movs r0, 0 - ldrsh r1, [r2, r0] - lsls r1, 1 - adds r0, r5, 0 - str r2, [sp] - bl __divsi3 - strh r0, [r4, 0x3A] - lsls r6, 16 - asrs r6, 16 - movs r1, 0x22 - ldrsh r0, [r4, r1] - subs r6, r0 - lsls r6, 4 - ldr r2, [sp] - movs r0, 0 - ldrsh r1, [r2, r0] - lsls r1, 1 - adds r0, r6, 0 - bl __divsi3 - strh r0, [r4, 0x3C] - ldr r0, =sub_8111A88 - str r0, [r4, 0x1C] - add sp, 0x4 - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81119E0 - - thumb_func_start sub_8111A88 -sub_8111A88: @ 8111A88 - push {r4,r5,lr} - adds r5, r0, 0 - movs r1, 0x2E - ldrsh r0, [r5, r1] - cmp r0, 0x1 - beq _08111AD2 - cmp r0, 0x1 - bgt _08111A9E - cmp r0, 0 - beq _08111AA8 - b _08111B96 -_08111A9E: - cmp r0, 0x2 - beq _08111B3C - cmp r0, 0x3 - beq _08111B90 - b _08111B96 -_08111AA8: - ldrh r0, [r5, 0x3A] - ldrh r2, [r5, 0x36] - adds r0, r2 - strh r0, [r5, 0x36] - ldrh r1, [r5, 0x3C] - ldrh r2, [r5, 0x38] - adds r1, r2 - strh r1, [r5, 0x38] - lsls r0, 16 - asrs r0, 20 - strh r0, [r5, 0x20] - lsls r1, 16 - asrs r1, 20 - strh r1, [r5, 0x22] - ldrh r0, [r5, 0x30] - subs r0, 0x1 - strh r0, [r5, 0x30] - lsls r0, 16 - cmp r0, 0 - bgt _08111B96 - b _08111B82 -_08111AD2: - ldrh r0, [r5, 0x32] - subs r0, 0x1 - strh r0, [r5, 0x32] - lsls r0, 16 - cmp r0, 0 - bgt _08111B96 - ldr r4, =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x30] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x32] - ldrh r0, [r5, 0x20] - lsls r0, 4 - strh r0, [r5, 0x36] - ldrh r0, [r5, 0x22] - lsls r0, 4 - strh r0, [r5, 0x38] - movs r1, 0x30 - ldrsh r0, [r5, r1] - movs r2, 0x20 - ldrsh r1, [r5, r2] - subs r0, r1 - lsls r0, 4 - movs r2, 0x34 - ldrsh r1, [r5, r2] - bl __divsi3 - strh r0, [r5, 0x3A] - movs r1, 0x32 - ldrsh r0, [r5, r1] - movs r2, 0x22 - ldrsh r1, [r5, r2] - subs r0, r1 - lsls r0, 4 - movs r2, 0x34 - ldrsh r1, [r5, r2] - bl __divsi3 - strh r0, [r5, 0x3C] - b _08111B82 - .pool -_08111B3C: - ldrh r0, [r5, 0x3A] - ldrh r1, [r5, 0x36] - adds r0, r1 - strh r0, [r5, 0x36] - ldrh r1, [r5, 0x3C] - ldrh r2, [r5, 0x38] - adds r1, r2 - strh r1, [r5, 0x38] - lsls r0, 16 - asrs r0, 20 - strh r0, [r5, 0x20] - lsls r1, 16 - asrs r1, 20 - strh r1, [r5, 0x22] - ldrh r0, [r5, 0x34] - subs r0, 0x1 - strh r0, [r5, 0x34] - lsls r0, 16 - cmp r0, 0 - bgt _08111B96 - ldr r4, =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] -_08111B82: - ldrh r0, [r5, 0x2E] - adds r0, 0x1 - strh r0, [r5, 0x2E] - b _08111B96 - .pool -_08111B90: - adds r0, r5, 0 - bl move_anim_8074EE0 -_08111B96: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_8111A88 - - thumb_func_start sub_8111B9C -sub_8111B9C: @ 8111B9C - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x1 - bl sub_80A6980 - ldr r0, =sub_8111BB4 - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8111B9C - - thumb_func_start sub_8111BB4 -sub_8111BB4: @ 8111BB4 - push {r4-r6,lr} - adds r3, r0, 0 - movs r5, 0 - movs r6, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x10 - ands r0, r1 - cmp r0, 0 - beq _08111C4A - adds r1, r3, 0 - adds r1, 0x3E - ldrb r2, [r1] - movs r0, 0x4 - ands r0, r2 - adds r4, r1, 0 - cmp r0, 0 - bne _08111BDE - movs r0, 0x4 - orrs r0, r2 - strb r0, [r4] -_08111BDE: - movs r1, 0x2E - ldrsh r0, [r3, r1] - cmp r0, 0 - beq _08111BEE - cmp r0, 0x1 - beq _08111BF8 - movs r6, 0x1 - b _08111C02 -_08111BEE: - movs r1, 0x30 - ldrsh r0, [r3, r1] - cmp r0, 0x2 - bne _08111C02 - b _08111C06 -_08111BF8: - movs r1, 0x30 - ldrsh r0, [r3, r1] - cmp r0, 0x4 - bne _08111C02 - movs r5, 0x1 -_08111C02: - cmp r5, 0 - beq _08111C38 -_08111C06: - ldrb r2, [r4] - lsls r0, r2, 29 - lsrs r0, 31 - movs r1, 0x1 - eors r1, r0 - lsls r1, 2 - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r4] - ldrh r0, [r3, 0x32] - adds r0, 0x1 - movs r1, 0 - strh r0, [r3, 0x32] - strh r1, [r3, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x5 - bne _08111C4A - strh r1, [r3, 0x32] - ldrh r0, [r3, 0x2E] - adds r0, 0x1 - strh r0, [r3, 0x2E] - b _08111C4A -_08111C38: - cmp r6, 0 - beq _08111C44 - adds r0, r3, 0 - bl DestroyAnimSprite - b _08111C4A -_08111C44: - ldrh r0, [r3, 0x30] - adds r0, 0x1 - strh r0, [r3, 0x30] -_08111C4A: - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end sub_8111BB4 - - thumb_func_start sub_8111C50 -sub_8111C50: @ 8111C50 - push {r4-r6,lr} - lsls r0, 24 - lsrs r4, r0, 24 - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - ldr r1, =gTasks - adds r5, r0, r1 - movs r0, 0x1 - bl duplicate_obj_of_side_rel2move_in_transparent_mode - movs r6, 0 - movs r1, 0 - strh r0, [r5, 0x8] - lsls r0, 16 - cmp r0, 0 - bge _08111C80 - adds r0, r4, 0 - bl DestroyAnimVisualTask - b _08111D5C - .pool -_08111C80: - strh r1, [r5, 0xA] - movs r0, 0xF - strh r0, [r5, 0xC] - movs r0, 0x2 - strh r0, [r5, 0xE] - strh r1, [r5, 0x10] - movs r1, 0xFD - lsls r1, 6 - movs r0, 0x50 - bl SetGpuReg - ldrh r1, [r5, 0xE] - lsls r1, 8 - ldrh r0, [r5, 0xC] - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - ldr r4, =gSprites - movs r0, 0x8 - ldrsh r1, [r5, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - movs r1, 0x50 - strh r1, [r0, 0x2E] - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _08111CF4 - movs r0, 0x8 - ldrsh r1, [r5, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - ldr r1, =0x0000ff70 - strh r1, [r0, 0x30] - movs r0, 0x8 - ldrsh r1, [r5, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - movs r1, 0x70 - b _08111D12 - .pool -_08111CF4: - movs r0, 0x8 - ldrsh r1, [r5, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - movs r1, 0x90 - strh r1, [r0, 0x30] - movs r0, 0x8 - ldrsh r1, [r5, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - ldr r1, =0x0000ff90 -_08111D12: - strh r1, [r0, 0x32] - ldr r4, =gSprites - movs r0, 0x8 - ldrsh r1, [r5, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - movs r2, 0 - strh r2, [r0, 0x34] - movs r0, 0x8 - ldrsh r1, [r5, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - strh r2, [r0, 0x36] - movs r0, 0x8 - ldrsh r1, [r5, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - ldr r1, =SpriteCallbackDummy - bl StoreSpriteCallbackInData6 - movs r0, 0x8 - ldrsh r1, [r5, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r4, 0x1C - adds r0, r4 - ldr r1, =sub_80A656C - str r1, [r0] - ldr r0, =sub_8111D78 - str r0, [r5] -_08111D5C: - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8111C50 - - thumb_func_start sub_8111D78 -sub_8111D78: @ 8111D78 - push {r4,lr} - lsls r0, 24 - lsrs r2, r0, 24 - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - ldr r1, =gTasks - adds r4, r0, r1 - movs r1, 0x10 - ldrsh r0, [r4, r1] - cmp r0, 0x1 - beq _08111E1C - cmp r0, 0x1 - bgt _08111DA0 - cmp r0, 0 - beq _08111DA6 - b _08111E48 - .pool -_08111DA0: - cmp r0, 0x2 - beq _08111E42 - b _08111E48 -_08111DA6: - ldrh r1, [r4, 0xA] - adds r1, 0x1 - strh r1, [r4, 0xA] - movs r0, 0x3 - ands r0, r1 - strh r0, [r4, 0x12] - cmp r0, 0x1 - bne _08111DC4 - ldrh r1, [r4, 0xC] - movs r2, 0xC - ldrsh r0, [r4, r2] - cmp r0, 0 - ble _08111DC4 - subs r0, r1, 0x1 - strh r0, [r4, 0xC] -_08111DC4: - movs r1, 0x12 - ldrsh r0, [r4, r1] - cmp r0, 0x3 - bne _08111DDA - ldrh r1, [r4, 0xE] - movs r2, 0xE - ldrsh r0, [r4, r2] - cmp r0, 0xF - bgt _08111DDA - adds r0, r1, 0x1 - strh r0, [r4, 0xE] -_08111DDA: - ldrh r1, [r4, 0xE] - lsls r1, 8 - ldrh r0, [r4, 0xC] - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - ldr r1, [r4, 0xC] - movs r0, 0x80 - lsls r0, 13 - cmp r1, r0 - bne _08111E48 - movs r1, 0xA - ldrsh r0, [r4, r1] - cmp r0, 0x50 - ble _08111E48 - movs r2, 0x8 - ldrsh r1, [r4, r2] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - ldr r1, =gSprites - adds r0, r1 - bl obj_delete_but_dont_free_vram - movs r0, 0x1 - strh r0, [r4, 0x10] - b _08111E48 - .pool -_08111E1C: - ldrh r0, [r4, 0x14] - adds r0, 0x1 - strh r0, [r4, 0x14] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _08111E48 - movs r0, 0x50 - movs r1, 0 - bl SetGpuReg - movs r0, 0x52 - movs r1, 0 - bl SetGpuReg - ldrh r0, [r4, 0x10] - adds r0, 0x1 - strh r0, [r4, 0x10] - b _08111E48 -_08111E42: - adds r0, r2, 0 - bl DestroyAnimVisualTask -_08111E48: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_8111D78 - - thumb_func_start sub_8111E50 -sub_8111E50: @ 8111E50 - push {lr} - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - ldr r2, =gTasks - adds r1, r2 - movs r2, 0 - strh r2, [r1, 0x26] - ldr r2, =sub_8111E78 - str r2, [r1] - bl _call_via_r2 - pop {r0} - bx r0 - .pool - thumb_func_end sub_8111E50 - - thumb_func_start sub_8111E78 -sub_8111E78: @ 8111E78 - push {r4-r7,lr} - mov r7, r8 - push {r7} - sub sp, 0xC - lsls r0, 24 - lsrs r4, r0, 24 - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - ldr r1, =gTasks - adds r5, r0, r1 - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - bl sub_80A8364 - lsls r0, 24 - lsrs r6, r0, 24 - movs r1, 0x26 - ldrsh r0, [r5, r1] - cmp r0, 0x4 - bls _08111EA4 - b _081120C6 -_08111EA4: - lsls r0, 2 - ldr r1, =_08111EBC - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .pool - .align 2, 0 -_08111EBC: - .4byte _08111ED0 - .4byte _08111FD0 - .4byte _08112014 - .4byte _0811207C - .4byte _081120A8 -_08111ED0: - ldr r7, =0x00002771 - adds r0, r7, 0 - bl AllocSpritePalette - lsls r0, 24 - lsrs r0, 24 - movs r2, 0 - mov r8, r2 - strh r0, [r5, 0x24] - cmp r0, 0xFF - beq _08111EFE - cmp r0, 0xF - beq _08111EFE - movs r0, 0x1 - bl duplicate_obj_of_side_rel2move_in_transparent_mode - strh r0, [r5, 0x8] - lsls r0, 16 - cmp r0, 0 - bge _08111F0C - adds r0, r7, 0 - bl FreeSpritePaletteByTag -_08111EFE: - adds r0, r4, 0 - bl DestroyAnimVisualTask - b _081120CC - .pool -_08111F0C: - ldr r4, =gSprites - movs r1, 0x8 - ldrsh r0, [r5, r1] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r4 - ldrh r2, [r5, 0x24] - lsls r2, 4 - ldrb r3, [r1, 0x5] - movs r0, 0xF - ands r0, r3 - orrs r0, r2 - strb r0, [r1, 0x5] - movs r2, 0x8 - ldrsh r0, [r5, r2] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r4 - ldrb r2, [r1, 0x1] - movs r0, 0xD - negs r0, r0 - ands r0, r2 - strb r0, [r1, 0x1] - movs r0, 0x8 - ldrsh r1, [r5, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - ldrb r1, [r0, 0x5] - movs r2, 0xC - orrs r1, r2 - strb r1, [r0, 0x5] - movs r1, 0x8 - ldrsh r0, [r5, r1] - lsls r2, r0, 4 - adds r2, r0 - lsls r2, 2 - adds r2, r4 - ldr r0, =gBattleSpritesDataPtr - ldr r1, [r0] - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - ldr r1, [r1] - lsls r0, 2 - adds r0, r1 - ldr r1, [r0] - lsls r1, 31 - adds r2, 0x3E - lsrs r1, 31 - lsls r1, 2 - ldrb r3, [r2] - movs r0, 0x5 - negs r0, r0 - ands r0, r3 - orrs r0, r1 - strb r0, [r2] - mov r2, r8 - strh r2, [r5, 0xA] - strh r2, [r5, 0xC] - movs r0, 0x10 - strh r0, [r5, 0xE] - movs r0, 0x1 - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - movs r0, 0x22 - ldrsh r1, [r5, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - ldrb r0, [r0, 0x5] - lsrs r0, 4 - adds r0, 0x10 - lsls r0, 4 - strh r0, [r5, 0x10] - cmp r6, 0x1 - bne _08111FC4 - movs r1, 0x80 - lsls r1, 2 - b _08111FC8 - .pool -_08111FC4: - movs r1, 0x80 - lsls r1, 3 -_08111FC8: - movs r0, 0 - bl ClearGpuRegBits - b _081120C6 -_08111FD0: - movs r1, 0x24 - ldrsh r0, [r5, r1] - adds r0, 0x10 - lsls r0, 4 - strh r0, [r5, 0x24] - movs r2, 0x10 - ldrsh r0, [r5, r2] - lsls r0, 1 - ldr r1, =gPlttBufferUnfaded - adds r0, r1 - movs r2, 0x24 - ldrsh r1, [r5, r2] - lsls r1, 1 - ldr r2, =gPlttBufferFaded - adds r1, r2 - ldr r2, =0x04000008 - bl CpuSet - ldrh r0, [r5, 0x10] - ldr r3, =0x00003c0d - movs r1, 0x10 - movs r2, 0xA - bl BlendPalette - b _081120C6 - .pool -_08112014: - ldr r2, =gSprites - movs r0, 0x22 - ldrsh r1, [r5, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r0, 0x26] - ldrh r0, [r0, 0x22] - adds r1, r0 - subs r1, 0x20 - lsls r1, 16 - lsrs r2, r1, 16 - cmp r1, 0 - bge _08112034 - movs r2, 0 -_08112034: - cmp r6, 0x1 - bne _08112054 - lsls r0, r2, 24 - lsrs r0, 24 - adds r1, r2, 0 - adds r1, 0x40 - lsls r1, 24 - lsrs r1, 24 - movs r2, 0 - str r2, [sp] - movs r2, 0x4 - str r2, [sp, 0x4] - str r6, [sp, 0x8] - b _0811206C - .pool -_08112054: - lsls r0, r2, 24 - lsrs r0, 24 - adds r1, r2, 0 - adds r1, 0x40 - lsls r1, 24 - lsrs r1, 24 - movs r2, 0 - str r2, [sp] - movs r2, 0x8 - str r2, [sp, 0x4] - movs r2, 0x1 - str r2, [sp, 0x8] -_0811206C: - movs r2, 0x2 - movs r3, 0x6 - bl ScanlineEffect_InitWave - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x1C] - b _081120C6 -_0811207C: - cmp r6, 0x1 - bne _08112090 - ldr r1, =0x00003f42 - movs r0, 0x50 - bl SetGpuReg - b _08112098 - .pool -_08112090: - ldr r1, =0x00003f44 - movs r0, 0x50 - bl SetGpuReg -_08112098: - movs r1, 0x80 - lsls r1, 5 - movs r0, 0x52 - bl SetGpuReg - b _081120C6 - .pool -_081120A8: - cmp r6, 0x1 - bne _081120B8 - movs r1, 0x80 - lsls r1, 2 - movs r0, 0 - bl SetGpuRegBits - b _081120C2 -_081120B8: - movs r1, 0x80 - lsls r1, 3 - movs r0, 0 - bl SetGpuRegBits -_081120C2: - ldr r0, =sub_81120DC - str r0, [r5] -_081120C6: - ldrh r0, [r5, 0x26] - adds r0, 0x1 - strh r0, [r5, 0x26] -_081120CC: - add sp, 0xC - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8111E78 - - thumb_func_start sub_81120DC -sub_81120DC: @ 81120DC - push {r4,r5,lr} - lsls r0, 24 - lsrs r0, 24 - adds r5, r0, 0 - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - ldr r1, =gTasks - adds r4, r0, r1 - ldrh r1, [r4, 0xA] - adds r1, 0x1 - strh r1, [r4, 0xA] - movs r0, 0x1 - ands r0, r1 - strh r0, [r4, 0x12] - cmp r0, 0 - bne _08112114 - ldr r1, =gSineTable - movs r2, 0xA - ldrsh r0, [r4, r2] - lsls r0, 1 - adds r0, r1 - movs r1, 0 - ldrsh r0, [r0, r1] - movs r1, 0x12 - bl __divsi3 - strh r0, [r4, 0xC] -_08112114: - movs r2, 0x12 - ldrsh r0, [r4, r2] - cmp r0, 0x1 - bne _08112136 - ldr r1, =gSineTable - movs r2, 0xA - ldrsh r0, [r4, r2] - lsls r0, 1 - adds r0, r1 - movs r1, 0 - ldrsh r0, [r0, r1] - movs r1, 0x12 - bl __divsi3 - movs r1, 0x10 - subs r1, r0 - strh r1, [r4, 0xE] -_08112136: - ldrh r1, [r4, 0xE] - lsls r1, 8 - ldrh r0, [r4, 0xC] - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - movs r2, 0xA - ldrsh r0, [r4, r2] - cmp r0, 0x80 - bne _0811215E - movs r0, 0 - strh r0, [r4, 0x26] - ldr r1, =sub_8112170 - str r1, [r4] - adds r0, r5, 0 - bl _call_via_r1 -_0811215E: - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81120DC - - thumb_func_start sub_8112170 -sub_8112170: @ 8112170 - push {r4-r6,lr} - lsls r0, 24 - lsrs r5, r0, 24 - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - ldr r1, =gTasks - adds r4, r0, r1 - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - bl sub_80A8364 - lsls r0, 24 - lsrs r6, r0, 24 - movs r1, 0x26 - ldrsh r0, [r4, r1] - cmp r0, 0x1 - beq _081121DC - cmp r0, 0x1 - bgt _081121A8 - cmp r0, 0 - beq _081121AE - b _08112258 - .pool -_081121A8: - cmp r0, 0x2 - beq _081121F0 - b _08112258 -_081121AE: - ldr r1, =gScanlineEffect - movs r0, 0x3 - strb r0, [r1, 0x15] - movs r0, 0x1 - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x24] - cmp r6, 0x1 - bne _081121D0 - movs r1, 0x80 - lsls r1, 2 - b _081121D4 - .pool -_081121D0: - movs r1, 0x80 - lsls r1, 3 -_081121D4: - movs r0, 0 - bl ClearGpuRegBits - b _08112258 -_081121DC: - ldrh r0, [r4, 0x10] - ldr r3, =0x00003c0d - movs r1, 0x10 - movs r2, 0 - bl BlendPalette - b _08112258 - .pool -_081121F0: - ldr r3, =gSprites - movs r0, 0x24 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r3 - adds r0, 0x3E - ldrb r1, [r0] - movs r2, 0x4 - orrs r1, r2 - strb r1, [r0] - movs r0, 0x8 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r3 - bl obj_delete_but_dont_free_vram - ldr r0, =0x00002771 - bl FreeSpritePaletteByTag - movs r0, 0x50 - movs r1, 0 - bl SetGpuReg - movs r0, 0x52 - movs r1, 0 - bl SetGpuReg - cmp r6, 0x1 - bne _08112248 - movs r1, 0x80 - lsls r1, 2 - movs r0, 0 - bl SetGpuRegBits - b _08112252 - .pool -_08112248: - movs r1, 0x80 - lsls r1, 3 - movs r0, 0 - bl SetGpuRegBits -_08112252: - adds r0, r5, 0 - bl DestroyAnimVisualTask -_08112258: - ldrh r0, [r4, 0x26] - adds r0, 0x1 - strh r0, [r4, 0x26] - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end sub_8112170 - - thumb_func_start sub_8112264 -sub_8112264: @ 8112264 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - adds r7, r0, 0 - ldr r0, =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _081122AC - ldr r4, =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r6, r0, 24 - ldrb r0, [r4] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 8 - movs r2, 0xE0 - lsls r2, 13 - adds r0, r2 - lsrs r5, r0, 16 - ldr r4, =gBattleAnimTarget - b _081122D0 - .pool -_081122AC: - ldr r4, =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r6, r0, 24 - ldrb r0, [r4] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 8 - movs r2, 0xE0 - lsls r2, 13 - adds r0, r2 - lsrs r5, r0, 16 - ldr r4, =gBattleAnimAttacker -_081122D0: - ldrb r0, [r4] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - mov r10, r0 - ldrb r0, [r4] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 8 - movs r1, 0xE0 - lsls r1, 13 - adds r0, r1 - lsrs r0, 16 - mov r9, r0 - mov r8, r5 - mov r2, r9 - subs r4, r2, r5 - lsls r4, 16 - lsrs r4, 16 - lsls r0, r6, 4 - strh r0, [r7, 0x2E] - lsls r0, r5, 4 - strh r0, [r7, 0x30] - mov r1, r10 - subs r0, r1, r6 - lsls r0, 4 - ldr r5, =gBattleAnimArgs - movs r2, 0x2 - ldrsh r1, [r5, r2] - bl __divsi3 - strh r0, [r7, 0x32] - lsls r4, 16 - asrs r4, 12 - movs r0, 0x2 - ldrsh r1, [r5, r0] - adds r0, r4, 0 - bl __divsi3 - strh r0, [r7, 0x34] - ldrh r0, [r5, 0x2] - strh r0, [r7, 0x36] - mov r1, r10 - strh r1, [r7, 0x38] - mov r2, r9 - strh r2, [r7, 0x3A] - movs r1, 0x36 - ldrsh r0, [r7, r1] - lsrs r1, r0, 31 - adds r0, r1 - asrs r0, 1 - strh r0, [r7, 0x3C] - ldrb r1, [r7, 0x5] - movs r0, 0xD - negs r0, r0 - ands r0, r1 - movs r1, 0x8 - orrs r0, r1 - strb r0, [r7, 0x5] - strh r6, [r7, 0x20] - mov r2, r8 - strh r2, [r7, 0x22] - ldr r0, =sub_8112384 - str r0, [r7, 0x1C] - adds r2, r7, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8112264 - - thumb_func_start sub_8112384 -sub_8112384: @ 8112384 - push {r4,lr} - adds r2, r0, 0 - ldrh r3, [r2, 0x36] - movs r1, 0x36 - ldrsh r0, [r2, r1] - cmp r0, 0 - beq _081123BC - ldrh r0, [r2, 0x32] - ldrh r4, [r2, 0x2E] - adds r0, r4 - strh r0, [r2, 0x2E] - ldrh r1, [r2, 0x34] - ldrh r4, [r2, 0x30] - adds r1, r4 - strh r1, [r2, 0x30] - lsls r0, 16 - asrs r0, 20 - strh r0, [r2, 0x20] - lsls r1, 16 - asrs r1, 20 - strh r1, [r2, 0x22] - subs r0, r3, 0x1 - strh r0, [r2, 0x36] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0 - bne _081123BC - strh r0, [r2, 0x2E] -_081123BC: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_8112384 - - thumb_func_start sub_81123C4 -sub_81123C4: @ 81123C4 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x14 - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - ldr r0, =gTasks - adds r1, r0 - str r1, [sp] - movs r1, 0xFD - lsls r1, 6 - movs r0, 0x50 - bl SetGpuReg - movs r1, 0x80 - lsls r1, 5 - movs r0, 0x52 - bl SetGpuReg - movs r0, 0 - ldr r1, [sp] - strh r0, [r1, 0x12] - strh r0, [r1, 0x14] - strh r0, [r1, 0x16] - strh r0, [r1, 0x18] - movs r0, 0x10 - strh r0, [r1, 0x1A] - ldr r2, =gBattleAnimArgs - ldrh r0, [r2] - strh r0, [r1, 0x1C] - ldr r4, =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - str r0, [sp, 0x4] - ldrb r0, [r4] - movs r1, 0x3 - bl sub_80A861C - lsls r0, 16 - lsrs r0, 16 - str r0, [sp, 0x8] - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _08112434 - b _08112530 -_08112434: - movs r4, 0 -_08112436: - lsls r1, r4, 16 - asrs r3, r1, 16 - ldr r0, =gBattleAnimAttacker - ldrb r2, [r0] - str r1, [sp, 0x10] - cmp r3, r2 - beq _08112502 - movs r0, 0x2 - eors r2, r0 - cmp r3, r2 - beq _08112502 - lsls r0, r4, 24 - lsrs r4, r0, 24 - adds r0, r4, 0 - bl IsBattlerSpriteVisible - lsls r0, 24 - cmp r0, 0 - beq _08112502 - ldr r6, [sp, 0x4] - ldr r3, [sp, 0x8] - lsls r0, r3, 16 - asrs r7, r0, 16 - ldr r0, =gUnknown_08596DB8 - adds r1, r6, 0 - adds r2, r7, 0 - movs r3, 0x37 - bl CreateSprite - lsls r0, 24 - lsrs r0, 24 - mov r8, r0 - cmp r0, 0x40 - beq _08112502 - adds r0, r4, 0 - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - mov r10, r0 - adds r0, r4, 0 - movs r1, 0x3 - bl sub_80A861C - lsls r0, 16 - lsrs r0, 16 - mov r9, r0 - mov r0, r8 - lsls r5, r0, 4 - add r5, r8 - lsls r5, 2 - ldr r1, =gSprites - adds r4, r5, r1 - lsls r0, r6, 4 - strh r0, [r4, 0x2E] - lsls r0, r7, 4 - strh r0, [r4, 0x30] - mov r2, r10 - subs r0, r2, r6 - lsls r0, 4 - ldr r3, =gBattleAnimArgs - movs r2, 0x2 - ldrsh r1, [r3, r2] - bl __divsi3 - strh r0, [r4, 0x32] - mov r3, r9 - lsls r0, r3, 16 - asrs r0, 16 - subs r0, r7 - lsls r0, 4 - ldr r2, =gBattleAnimArgs - movs r3, 0x2 - ldrsh r1, [r2, r3] - bl __divsi3 - strh r0, [r4, 0x34] - ldr r1, =gBattleAnimArgs - ldrh r0, [r1, 0x2] - strh r0, [r4, 0x36] - mov r2, r10 - strh r2, [r4, 0x38] - mov r3, r9 - strh r3, [r4, 0x3A] - ldr r0, =gSprites + 0x1C - adds r5, r0 - ldr r0, =sub_8112384 - str r0, [r5] - ldr r2, [sp] - movs r3, 0x20 - ldrsh r1, [r2, r3] - adds r1, 0xD - lsls r1, 1 - adds r0, r2, 0 - adds r0, 0x8 - adds r0, r1 - mov r1, r8 - strh r1, [r0] - ldrh r0, [r2, 0x20] - adds r0, 0x1 - strh r0, [r2, 0x20] -_08112502: - ldr r2, [sp, 0x10] - movs r3, 0x80 - lsls r3, 9 - adds r0, r2, r3 - lsrs r4, r0, 16 - asrs r0, 16 - cmp r0, 0x3 - ble _08112436 - b _081125B4 - .pool -_08112530: - ldr r0, =gUnknown_08596DB8 - ldr r7, [sp, 0x4] - ldr r2, [sp, 0x8] - lsls r1, r2, 16 - asrs r1, 16 - str r1, [sp, 0xC] - adds r1, r7, 0 - ldr r2, [sp, 0xC] - movs r3, 0x37 - bl CreateSprite - lsls r0, 24 - lsrs r0, 24 - mov r8, r0 - cmp r0, 0x40 - beq _081125B4 - movs r3, 0x30 - mov r10, r3 - movs r0, 0x28 - mov r9, r0 - ldr r6, =gSprites - mov r1, r8 - lsls r5, r1, 4 - add r5, r8 - lsls r5, 2 - adds r4, r5, r6 - lsls r0, r7, 4 - strh r0, [r4, 0x2E] - ldr r2, [sp, 0xC] - lsls r0, r2, 4 - strh r0, [r4, 0x30] - subs r0, r3, r7 - lsls r0, 4 - ldr r3, =gBattleAnimArgs - movs r2, 0x2 - ldrsh r1, [r3, r2] - bl __divsi3 - strh r0, [r4, 0x32] - mov r3, r9 - ldr r1, [sp, 0xC] - subs r0, r3, r1 - lsls r0, 4 - ldr r2, =gBattleAnimArgs - movs r3, 0x2 - ldrsh r1, [r2, r3] - bl __divsi3 - strh r0, [r4, 0x34] - ldr r1, =gBattleAnimArgs - ldrh r0, [r1, 0x2] - strh r0, [r4, 0x36] - mov r2, r10 - strh r2, [r4, 0x38] - mov r3, r9 - strh r3, [r4, 0x3A] - adds r6, 0x1C - adds r5, r6 - ldr r0, =sub_8112384 - str r0, [r5] - mov r1, r8 - ldr r0, [sp] - strh r1, [r0, 0x22] - movs r0, 0x1 - ldr r2, [sp] - strh r0, [r2, 0x20] -_081125B4: - ldr r0, =sub_81125E0 - ldr r3, [sp] - str r0, [r3] - add sp, 0x14 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81123C4 - - thumb_func_start sub_81125E0 -sub_81125E0: @ 81125E0 - push {r4,r5,lr} - lsls r0, 24 - lsrs r5, r0, 24 - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - ldr r1, =gTasks - adds r4, r0, r1 - movs r0, 0x8 - ldrsh r1, [r4, r0] - cmp r1, 0x1 - beq _08112696 - cmp r1, 0x1 - bgt _08112608 - cmp r1, 0 - beq _08112616 - b _08112752 - .pool -_08112608: - cmp r1, 0x2 - bne _0811260E - b _08112728 -_0811260E: - cmp r1, 0x3 - bne _08112614 - b _0811273C -_08112614: - b _08112752 -_08112616: - movs r2, 0x14 - ldrsh r0, [r4, r2] - cmp r0, 0 - bne _0811267C - ldrh r0, [r4, 0x12] - adds r0, 0x1 - strh r0, [r4, 0x12] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _0811267C - strh r1, [r4, 0x12] - ldrh r0, [r4, 0x16] - adds r0, 0x1 - strh r0, [r4, 0x16] - movs r1, 0x1 - ands r0, r1 - cmp r0, 0 - beq _0811264C - ldrh r1, [r4, 0x18] - movs r2, 0x18 - ldrsh r0, [r4, r2] - cmp r0, 0xF - bgt _0811265A - adds r0, r1, 0x1 - strh r0, [r4, 0x18] - b _0811265A -_0811264C: - ldrh r1, [r4, 0x1A] - movs r2, 0x1A - ldrsh r0, [r4, r2] - cmp r0, 0 - beq _0811265A - subs r0, r1, 0x1 - strh r0, [r4, 0x1A] -_0811265A: - ldrh r1, [r4, 0x1A] - lsls r1, 8 - ldrh r0, [r4, 0x18] - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - movs r1, 0x16 - ldrsh r0, [r4, r1] - cmp r0, 0x17 - ble _0811267C - movs r0, 0 - strh r0, [r4, 0x16] - movs r0, 0x1 - strh r0, [r4, 0x14] -_0811267C: - ldrh r1, [r4, 0x1C] - movs r2, 0x1C - ldrsh r0, [r4, r2] - cmp r0, 0 - beq _0811268C - subs r0, r1, 0x1 - strh r0, [r4, 0x1C] - b _08112752 -_0811268C: - movs r1, 0x14 - ldrsh r0, [r4, r1] - cmp r0, 0 - beq _08112752 - b _08112734 -_08112696: - ldrh r0, [r4, 0x12] - adds r0, 0x1 - strh r0, [r4, 0x12] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _08112752 - movs r0, 0 - strh r0, [r4, 0x12] - ldrh r0, [r4, 0x16] - adds r0, 0x1 - strh r0, [r4, 0x16] - ands r0, r1 - lsls r0, 16 - cmp r0, 0 - beq _081126C6 - ldrh r1, [r4, 0x18] - movs r2, 0x18 - ldrsh r0, [r4, r2] - cmp r0, 0 - beq _081126D4 - subs r0, r1, 0x1 - strh r0, [r4, 0x18] - b _081126D4 -_081126C6: - ldrh r1, [r4, 0x1A] - movs r2, 0x1A - ldrsh r0, [r4, r2] - cmp r0, 0xF - bgt _081126D4 - adds r0, r1, 0x1 - strh r0, [r4, 0x1A] -_081126D4: - ldrh r1, [r4, 0x1A] - lsls r1, 8 - ldrh r0, [r4, 0x18] - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - ldr r1, [r4, 0x18] - movs r0, 0x80 - lsls r0, 13 - cmp r1, r0 - bne _08112752 - movs r5, 0 - b _08112718 -_081126F4: - adds r1, r5, 0 - adds r1, 0xD - lsls r1, 1 - adds r0, r4, 0 - adds r0, 0x8 - adds r0, r1 - movs r2, 0 - ldrsh r1, [r0, r2] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - ldr r1, =gSprites - adds r0, r1 - bl DestroySprite - adds r0, r5, 0x1 - lsls r0, 16 - lsrs r5, r0, 16 -_08112718: - movs r1, 0x20 - ldrsh r0, [r4, r1] - cmp r5, r0 - blt _081126F4 - b _08112734 - .pool -_08112728: - ldrh r0, [r4, 0x12] - adds r0, 0x1 - strh r0, [r4, 0x12] - lsls r0, 16 - cmp r0, 0 - ble _08112752 -_08112734: - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _08112752 -_0811273C: - movs r0, 0x50 - movs r1, 0 - bl SetGpuReg - movs r0, 0x52 - movs r1, 0 - bl SetGpuReg - adds r0, r5, 0 - bl DestroyAnimVisualTask -_08112752: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_81125E0 - - thumb_func_start sub_8112758 -sub_8112758: @ 8112758 - push {r4-r7,lr} - lsls r0, 24 - lsrs r7, r0, 24 - ldr r0, =gBattle_WIN0H - movs r1, 0 - strh r1, [r0] - ldr r0, =gBattle_WIN0V - strh r1, [r0] - ldr r1, =0x00003f3f - movs r0, 0x48 - bl SetGpuReg - ldr r1, =0x00003f1f - movs r0, 0x4A - bl SetGpuReg - movs r0, 0x50 - movs r1, 0xC8 - bl SetGpuReg - movs r0, 0x54 - movs r1, 0x10 - bl SetGpuReg - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _081127A0 - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _081127B8 -_081127A0: - movs r6, 0x28 - b _081127BA - .pool -_081127B8: - movs r6, 0xC8 -_081127BA: - ldr r1, =gBattle_WIN0H - lsls r3, r6, 16 - asrs r2, r3, 16 - lsls r0, r2, 8 - orrs r0, r2 - strh r0, [r1] - ldr r1, =gBattle_WIN0V - movs r5, 0x28 - ldr r0, =0x00002828 - strh r0, [r1] - lsrs r3, 16 - movs r1, 0xF0 - subs r1, r2 - movs r4, 0x48 - ldr r2, =gTasks - lsls r0, r7, 2 - adds r0, r7 - lsls r0, 3 - adds r0, r2 - strh r3, [r0, 0xA] - strh r1, [r0, 0xC] - strh r5, [r0, 0xE] - strh r4, [r0, 0x10] - strh r6, [r0, 0x12] - strh r5, [r0, 0x14] - ldr r1, =sub_811280C - str r1, [r0] - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8112758 - - thumb_func_start sub_811280C -sub_811280C: @ 811280C - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x20 - lsls r0, 24 - lsrs r0, 24 - ldr r2, _0811292C @ =gTasks - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - adds r4, r1, r2 - ldrh r1, [r4, 0x8] - adds r0, r1, 0x1 - strh r0, [r4, 0x8] - ldrh r5, [r4, 0xA] - ldrh r7, [r4, 0xC] - ldrh r0, [r4, 0xE] - mov r10, r0 - ldrh r2, [r4, 0x10] - str r2, [sp, 0xC] - ldrh r0, [r4, 0x12] - ldrh r2, [r4, 0x14] - mov r8, r2 - lsls r1, 16 - asrs r6, r1, 16 - cmp r6, 0xF - ble _08112848 - b _08112938 -_08112848: - lsls r0, 16 - asrs r0, 16 - bl __floatsidf - str r0, [sp, 0x10] - str r1, [sp, 0x14] - lsls r0, r5, 16 - asrs r0, 16 - bl __floatsidf - ldr r2, _08112930 @ =0x3FB00000 - ldr r3, _08112934 @ =0x00000000 - bl __muldf3 - adds r5, r1, 0 - adds r4, r0, 0 - adds r0, r6, 0 - bl __floatsidf - str r0, [sp, 0x18] - str r1, [sp, 0x1C] - adds r1, r5, 0 - adds r0, r4, 0 - ldr r2, [sp, 0x18] - ldr r3, [sp, 0x1C] - bl __muldf3 - adds r3, r1, 0 - adds r2, r0, 0 - ldr r0, [sp, 0x10] - ldr r1, [sp, 0x14] - bl __subdf3 - bl __fixunsdfsi - lsls r0, 16 - lsrs r0, 16 - mov r9, r0 - lsls r0, r7, 16 - asrs r0, 16 - bl __floatsidf - ldr r2, _08112930 @ =0x3FB00000 - ldr r3, _08112934 @ =0x00000000 - bl __muldf3 - ldr r2, [sp, 0x18] - ldr r3, [sp, 0x1C] - bl __muldf3 - adds r3, r1, 0 - adds r2, r0, 0 - ldr r0, [sp, 0x10] - ldr r1, [sp, 0x14] - bl __adddf3 - bl __fixunsdfsi - lsls r0, 16 - lsrs r7, r0, 16 - mov r1, r8 - lsls r0, r1, 16 - asrs r0, 16 - bl __floatsidf - adds r5, r1, 0 - adds r4, r0, 0 - mov r2, r10 - lsls r0, r2, 16 - asrs r0, 16 - bl __floatsidf - ldr r2, _08112930 @ =0x3FB00000 - ldr r3, _08112934 @ =0x00000000 - bl __muldf3 - ldr r2, [sp, 0x18] - ldr r3, [sp, 0x1C] - bl __muldf3 - adds r3, r1, 0 - adds r2, r0, 0 - adds r1, r5, 0 - adds r0, r4, 0 - bl __subdf3 - bl __fixunsdfsi - lsls r0, 16 - lsrs r6, r0, 16 - ldr r1, [sp, 0xC] - lsls r0, r1, 16 - asrs r0, 16 - bl __floatsidf - ldr r2, _08112930 @ =0x3FB00000 - ldr r3, _08112934 @ =0x00000000 - bl __muldf3 - ldr r2, [sp, 0x18] - ldr r3, [sp, 0x1C] - bl __muldf3 - adds r3, r1, 0 - adds r2, r0, 0 - adds r1, r5, 0 - adds r0, r4, 0 - bl __adddf3 - bl __fixunsdfsi - lsls r0, 16 - lsrs r5, r0, 16 - b _08112966 - .align 2, 0 -_0811292C: - .4byte gTasks -_08112930: - .4byte 0x3FB00000 -_08112934: - .4byte 0x00000000 -_08112938: - movs r2, 0 - mov r9, r2 - movs r7, 0xF0 - movs r6, 0 - movs r5, 0x70 - str r6, [sp] - str r6, [sp, 0x4] - str r6, [sp, 0x8] - movs r0, 0x1 - movs r1, 0 - movs r3, 0 - bl sub_80A75AC - lsls r0, 16 - lsrs r0, 16 - str r6, [sp] - movs r1, 0 - movs r2, 0x10 - movs r3, 0x10 - bl BeginNormalPaletteFade - ldr r0, _08112988 @=sub_8112994 - str r0, [r4] -_08112966: - ldr r1, _0811298C @=gBattle_WIN0H - mov r2, r9 - lsls r0, r2, 8 - orrs r7, r0 - strh r7, [r1] - ldr r1, _08112990 @=gBattle_WIN0V - lsls r0, r6, 8 - orrs r5, r0 - strh r5, [r1] - add sp, 0x20 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_08112988: - .4byte sub_8112994 -_0811298C: - .4byte gBattle_WIN0H -_08112990: - .4byte gBattle_WIN0V - thumb_func_end sub_811280C - - thumb_func_start sub_8112994 -sub_8112994: @ 8112994 - push {r4,r5,lr} - lsls r0, 24 - lsrs r5, r0, 24 - ldr r0, =gPaletteFade - ldrb r1, [r0, 0x7] - movs r0, 0x80 - ands r0, r1 - lsls r0, 24 - lsrs r1, r0, 24 - cmp r1, 0 - bne _081129DA - ldr r0, =gBattle_WIN0H - strh r1, [r0] - ldr r0, =gBattle_WIN0V - strh r1, [r0] - ldr r4, =0x00003f3f - movs r0, 0x48 - adds r1, r4, 0 - bl SetGpuReg - movs r0, 0x4A - adds r1, r4, 0 - bl SetGpuReg - movs r0, 0x50 - movs r1, 0 - bl SetGpuReg - movs r0, 0x54 - movs r1, 0 - bl SetGpuReg - adds r0, r5, 0 - bl DestroyAnimVisualTask -_081129DA: - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8112994 - - thumb_func_start sub_81129F0 -sub_81129F0: @ 81129F0 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x1 - bl sub_80A69CC - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _08112A24 - movs r2, 0x18 - ldr r3, =0x0000fffe - ldrb r0, [r4, 0x3] - movs r1, 0x3F - negs r1, r1 - ands r1, r0 - movs r0, 0x10 - orrs r1, r0 - strb r1, [r4, 0x3] - b _08112A28 - .pool -_08112A24: - ldr r2, =0x0000ffe8 - movs r3, 0x2 -_08112A28: - lsls r0, r2, 16 - asrs r0, 16 - ldrh r1, [r4, 0x20] - adds r0, r1 - strh r0, [r4, 0x20] - strh r3, [r4, 0x30] - movs r0, 0x3C - strh r0, [r4, 0x2E] - ldr r0, =sub_8112A4C - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81129F0 - - thumb_func_start sub_8112A4C -sub_8112A4C: @ 8112A4C - push {r4,lr} - adds r3, r0, 0 - ldrh r1, [r3, 0x2E] - movs r2, 0x2E - ldrsh r0, [r3, r2] - cmp r0, 0 - ble _08112A5E - subs r0, r1, 0x1 - b _08112AC2 -_08112A5E: - ldrh r0, [r3, 0x30] - ldrh r4, [r3, 0x24] - adds r1, r0, r4 - strh r1, [r3, 0x24] - adds r0, r1, 0x7 - lsls r0, 16 - lsrs r0, 16 - cmp r0, 0xE - bls _08112AC4 - ldrh r0, [r3, 0x20] - adds r0, r1 - strh r0, [r3, 0x20] - movs r0, 0 - strh r0, [r3, 0x24] - ldrh r2, [r3, 0x4] - lsls r1, r2, 22 - lsrs r1, 22 - adds r1, 0x8 - ldr r4, =0x000003ff - adds r0, r4, 0 - ands r1, r0 - ldr r0, =0xfffffc00 - ands r0, r2 - orrs r0, r1 - strh r0, [r3, 0x4] - ldrh r0, [r3, 0x32] - adds r0, 0x1 - strh r0, [r3, 0x32] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x3 - bne _08112AC0 - movs r0, 0x1E - strh r0, [r3, 0x2E] - ldr r0, =sub_80A64B0 - str r0, [r3, 0x1C] - ldr r1, =sub_8112ACC - adds r0, r3, 0 - bl StoreSpriteCallbackInData6 - b _08112AC4 - .pool -_08112AC0: - movs r0, 0x28 -_08112AC2: - strh r0, [r3, 0x2E] -_08112AC4: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_8112A4C - - thumb_func_start sub_8112ACC -sub_8112ACC: @ 8112ACC - push {r4,r5,lr} - adds r4, r0, 0 - movs r0, 0x2E - ldrsh r5, [r4, r0] - cmp r5, 0 - bne _08112AF6 - movs r1, 0xFD - lsls r1, 6 - movs r0, 0x50 - bl SetGpuReg - movs r0, 0x52 - movs r1, 0x10 - bl SetGpuReg - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - strh r5, [r4, 0x30] - strh r5, [r4, 0x32] - b _08112B3A -_08112AF6: - ldrh r1, [r4, 0x30] - movs r2, 0x30 - ldrsh r0, [r4, r2] - cmp r0, 0x1 - bgt _08112B06 - adds r0, r1, 0x1 - strh r0, [r4, 0x30] - b _08112B3A -_08112B06: - movs r0, 0 - strh r0, [r4, 0x30] - ldrh r0, [r4, 0x32] - adds r0, 0x1 - strh r0, [r4, 0x32] - movs r1, 0x10 - subs r1, r0 - lsls r0, 8 - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - movs r1, 0x32 - ldrsh r0, [r4, r1] - cmp r0, 0x10 - bne _08112B3A - adds r2, r4, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] - ldr r0, =sub_8112B44 - str r0, [r4, 0x1C] -_08112B3A: - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8112ACC - - thumb_func_start sub_8112B44 -sub_8112B44: @ 8112B44 - push {r4,lr} - adds r4, r0, 0 - movs r0, 0x50 - movs r1, 0 - bl SetGpuReg - movs r0, 0x52 - movs r1, 0 - bl SetGpuReg - ldr r0, =gBattle_WIN0H - movs r1, 0 - strh r1, [r0] - ldr r0, =gBattle_WIN0V - strh r1, [r0] - adds r0, r4, 0 - bl DestroyAnimSprite - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8112B44 - - thumb_func_start sub_8112B78 -sub_8112B78: @ 8112B78 - push {r4-r7,lr} - adds r5, r0, 0 - movs r1, 0x2E - ldrsh r0, [r5, r1] - movs r1, 0xC - bl Sin - strh r0, [r5, 0x24] - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _08112B9C - ldrh r0, [r5, 0x24] - negs r0, r0 - strh r0, [r5, 0x24] -_08112B9C: - ldrh r0, [r5, 0x2E] - adds r0, 0x6 - movs r1, 0xFF - ands r0, r1 - strh r0, [r5, 0x2E] - movs r1, 0x80 - lsls r1, 1 - adds r0, r1, 0 - ldrh r1, [r5, 0x30] - adds r0, r1 - strh r0, [r5, 0x30] - lsls r0, 16 - asrs r0, 24 - negs r0, r0 - strh r0, [r5, 0x26] - ldrh r0, [r5, 0x3C] - adds r0, 0x1 - strh r0, [r5, 0x3C] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - bne _08112BE8 - ldr r0, =0x0000050b - strh r0, [r5, 0x3A] - movs r1, 0xFD - lsls r1, 6 - movs r0, 0x50 - bl SetGpuReg - ldrh r1, [r5, 0x3A] - movs r0, 0x52 - bl SetGpuReg - b _08112C40 - .pool -_08112BE8: - cmp r0, 0x1E - ble _08112C40 - ldrh r0, [r5, 0x32] - adds r0, 0x1 - strh r0, [r5, 0x32] - ldrh r1, [r5, 0x3A] - lsls r0, r1, 16 - asrs r0, 24 - lsls r0, 16 - movs r6, 0xFF - ands r6, r1 - movs r1, 0x80 - lsls r1, 9 - adds r0, r1 - lsrs r7, r0, 16 - cmp r7, 0x10 - bls _08112C0C - movs r7, 0x10 -_08112C0C: - subs r0, r6, 0x1 - lsls r0, 16 - lsrs r6, r0, 16 - cmp r0, 0 - bge _08112C18 - movs r6, 0 -_08112C18: - lsls r4, r7, 8 - orrs r4, r6 - lsls r1, r4, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - strh r4, [r5, 0x3A] - cmp r7, 0x10 - bne _08112C40 - cmp r6, 0 - bne _08112C40 - adds r2, r5, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] - ldr r0, =sub_8112C4C - str r0, [r5, 0x1C] -_08112C40: - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8112B78 - - thumb_func_start sub_8112C4C -sub_8112C4C: @ 8112C4C - push {r4,lr} - adds r4, r0, 0 - movs r0, 0x50 - movs r1, 0 - bl SetGpuReg - movs r0, 0x52 - movs r1, 0 - bl SetGpuReg - adds r0, r4, 0 - bl DestroyAnimSprite - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_8112C4C - - thumb_func_start sub_8112C6C -sub_8112C6C: @ 8112C6C - push {r4-r6,lr} - mov r6, r8 - push {r6} - lsls r0, 24 - lsrs r0, 24 - lsls r4, r0, 2 - adds r4, r0 - lsls r4, 3 - ldr r0, =gTasks - adds r4, r0 - movs r6, 0 - strh r6, [r4, 0x8] - movs r0, 0x10 - mov r8, r0 - mov r0, r8 - strh r0, [r4, 0xA] - ldr r5, =gBattleAnimAttacker - ldrb r0, [r5] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x1A] - ldrb r0, [r5] - bl GetBattlerYCoordWithElevation - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x1C] - ldrb r0, [r5] - movs r1, 0x1 - bl sub_80A861C - lsls r0, 16 - asrs r1, r0, 16 - lsrs r0, 31 - adds r1, r0 - asrs r1, 1 - adds r1, 0x8 - strh r1, [r4, 0x1E] - strh r6, [r4, 0x16] - ldrb r0, [r5] - bl sub_80A8328 - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x12] - ldrb r0, [r5] - bl sub_80A82E4 - lsls r0, 24 - lsrs r0, 24 - subs r0, 0x2 - strh r0, [r4, 0x14] - strh r6, [r4, 0xE] - mov r0, r8 - strh r0, [r4, 0x10] - movs r1, 0xFD - lsls r1, 6 - movs r0, 0x50 - bl SetGpuReg - movs r1, 0x80 - lsls r1, 5 - movs r0, 0x52 - bl SetGpuReg - strh r6, [r4, 0x18] - ldr r0, =sub_8112D10 - str r0, [r4] - pop {r3} - mov r8, r3 - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8112C6C - - thumb_func_start sub_8112D10 -sub_8112D10: @ 8112D10 - push {r4-r7,lr} - lsls r0, 24 - lsrs r7, r0, 24 - lsls r0, r7, 2 - adds r0, r7 - lsls r0, 3 - ldr r1, =gTasks - adds r4, r0, r1 - movs r1, 0x8 - ldrsh r0, [r4, r1] - cmp r0, 0x5 - bls _08112D2A - b _08112E96 -_08112D2A: - lsls r0, 2 - ldr r1, =_08112D3C - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .pool - .align 2, 0 -_08112D3C: - .4byte _08112D54 - .4byte _08112DC4 - .4byte _08112E06 - .4byte _08112E1A - .4byte _08112E70 - .4byte _08112E80 -_08112D54: - movs r6, 0 -_08112D56: - movs r2, 0x1A - ldrsh r1, [r4, r2] - movs r0, 0x1C - ldrsh r2, [r4, r0] - ldrb r3, [r4, 0x14] - ldr r0, =gUnknown_08596E30 - bl CreateSprite - lsls r0, 24 - lsrs r2, r0, 24 - cmp r2, 0x40 - beq _08112DAA - ldr r1, =gSprites - lsls r0, r2, 4 - adds r0, r2 - lsls r0, 2 - adds r5, r0, r1 - strh r7, [r5, 0x2E] - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - movs r1, 0 - lsls r0, 24 - cmp r0, 0 - bne _08112D8C - movs r1, 0x1 -_08112D8C: - strh r1, [r5, 0x30] - movs r0, 0x2A - muls r0, r6 - movs r1, 0xFF - ands r0, r1 - strh r0, [r5, 0x32] - ldrh r0, [r4, 0x1E] - strh r0, [r5, 0x34] - lsls r0, r6, 1 - adds r0, r6 - lsls r0, 1 - strh r0, [r5, 0x38] - ldrh r0, [r4, 0x16] - adds r0, 0x1 - strh r0, [r4, 0x16] -_08112DAA: - adds r0, r6, 0x1 - lsls r0, 16 - lsrs r6, r0, 16 - cmp r6, 0x5 - bls _08112D56 - b _08112E78 - .pool -_08112DC4: - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] - movs r1, 0x1 - ands r0, r1 - cmp r0, 0 - beq _08112DE2 - ldrh r1, [r4, 0xE] - movs r2, 0xE - ldrsh r0, [r4, r2] - cmp r0, 0xD - bgt _08112DF0 - adds r0, r1, 0x1 - strh r0, [r4, 0xE] - b _08112DF0 -_08112DE2: - ldrh r1, [r4, 0x10] - movs r2, 0x10 - ldrsh r0, [r4, r2] - cmp r0, 0x4 - ble _08112DF0 - subs r0, r1, 0x1 - strh r0, [r4, 0x10] -_08112DF0: - movs r1, 0xE - ldrsh r0, [r4, r1] - ldrh r2, [r4, 0xE] - ldrh r1, [r4, 0x10] - cmp r0, 0xE - bne _08112E60 - cmp r1, 0x4 - bne _08112E60 - movs r0, 0 - strh r0, [r4, 0xA] - b _08112E5A -_08112E06: - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1E - ble _08112E96 - movs r0, 0 - strh r0, [r4, 0xA] - b _08112E78 -_08112E1A: - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] - movs r1, 0x1 - ands r0, r1 - cmp r0, 0 - beq _08112E38 - ldrh r1, [r4, 0xE] - movs r2, 0xE - ldrsh r0, [r4, r2] - cmp r0, 0 - ble _08112E46 - subs r0, r1, 0x1 - strh r0, [r4, 0xE] - b _08112E46 -_08112E38: - ldrh r1, [r4, 0x10] - movs r2, 0x10 - ldrsh r0, [r4, r2] - cmp r0, 0xF - bgt _08112E46 - adds r0, r1, 0x1 - strh r0, [r4, 0x10] -_08112E46: - movs r1, 0xE - ldrsh r0, [r4, r1] - ldrh r2, [r4, 0xE] - ldrh r1, [r4, 0x10] - cmp r0, 0 - bne _08112E60 - cmp r1, 0x10 - bne _08112E60 - movs r0, 0x1 - strh r0, [r4, 0x18] -_08112E5A: - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] -_08112E60: - lsls r1, 8 - orrs r1, r2 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - b _08112E96 -_08112E70: - movs r2, 0x16 - ldrsh r0, [r4, r2] - cmp r0, 0 - bne _08112E96 -_08112E78: - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _08112E96 -_08112E80: - movs r0, 0x50 - movs r1, 0 - bl SetGpuReg - movs r0, 0x52 - movs r1, 0 - bl SetGpuReg - adds r0, r7, 0 - bl DestroyAnimVisualTask -_08112E96: - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end sub_8112D10 - - thumb_func_start sub_8112E9C -sub_8112E9C: @ 8112E9C - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x30 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _08112EAE - ldrh r0, [r4, 0x32] - adds r0, 0x2 - b _08112EB2 -_08112EAE: - ldrh r0, [r4, 0x32] - subs r0, 0x2 -_08112EB2: - strh r0, [r4, 0x32] - ldrh r1, [r4, 0x32] - movs r0, 0xFF - ands r0, r1 - strh r0, [r4, 0x32] - movs r2, 0x32 - ldrsh r0, [r4, r2] - movs r2, 0x34 - ldrsh r1, [r4, r2] - bl Sin - strh r0, [r4, 0x24] - ldrh r0, [r4, 0x32] - subs r0, 0x41 - lsls r0, 16 - lsrs r0, 16 - cmp r0, 0x7E - bhi _08112EF4 - ldr r2, =gTasks - movs r0, 0x2E - ldrsh r1, [r4, r0] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 3 - adds r0, r2 - ldrh r1, [r0, 0x12] - adds r1, 0x1 - movs r0, 0x3 - ands r1, r0 - b _08112F08 - .pool -_08112EF4: - ldr r2, =gTasks - movs r0, 0x2E - ldrsh r1, [r4, r0] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 3 - adds r0, r2 - movs r2, 0x3 - ldrb r1, [r0, 0x12] - ands r1, r2 -_08112F08: - lsls r1, 2 - ldrb r2, [r4, 0x5] - movs r0, 0xD - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r4, 0x5] - ldrh r0, [r4, 0x38] - adds r0, 0x1 - strh r0, [r4, 0x38] - movs r1, 0x38 - ldrsh r0, [r4, r1] - lsls r0, 3 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x3A] - movs r2, 0x3A - ldrsh r0, [r4, r2] - movs r1, 0x7 - bl Sin - strh r0, [r4, 0x26] - ldr r2, =gTasks - movs r0, 0x2E - ldrsh r1, [r4, r0] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 3 - adds r1, r0, r2 - movs r2, 0x18 - ldrsh r0, [r1, r2] - cmp r0, 0 - beq _08112F56 - ldrh r0, [r1, 0x16] - subs r0, 0x1 - strh r0, [r1, 0x16] - adds r0, r4, 0 - bl DestroySprite -_08112F56: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8112E9C - - thumb_func_start sub_8112F60 -sub_8112F60: @ 8112F60 - adds r3, r0, 0 - adds r3, 0x3E - ldrb r1, [r3] - movs r2, 0x4 - orrs r1, r2 - strb r1, [r3] - ldr r2, =gBattlerSpriteIds - ldr r1, =gBattleAnimAttacker - ldrb r1, [r1] - adds r1, r2 - ldrb r1, [r1] - strh r1, [r0, 0x38] - movs r1, 0x80 - strh r1, [r0, 0x2E] - movs r1, 0xA - strh r1, [r0, 0x30] - ldr r2, =gBattleAnimArgs - ldrh r1, [r2] - strh r1, [r0, 0x32] - ldrh r1, [r2, 0x2] - strh r1, [r0, 0x34] - ldr r1, =sub_8112FB8 - str r1, [r0, 0x1C] - ldr r2, =gSprites - movs r3, 0x38 - ldrsh r1, [r0, r3] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r0, 0x22] - adds r1, 0x8 - strh r1, [r0, 0x22] - bx lr - .pool - thumb_func_end sub_8112F60 - - thumb_func_start sub_8112FB8 -sub_8112FB8: @ 8112FB8 - push {r4,r5,lr} - adds r5, r0, 0 - ldrh r0, [r5, 0x34] - movs r1, 0x34 - ldrsh r3, [r5, r1] - cmp r3, 0 - beq _08113020 - subs r0, 0x1 - strh r0, [r5, 0x34] - movs r2, 0x2E - ldrsh r0, [r5, r2] - movs r2, 0x30 - ldrsh r1, [r5, r2] - bl Sin - ldr r4, =gSprites - movs r1, 0x38 - ldrsh r2, [r5, r1] - lsls r1, r2, 4 - adds r1, r2 - lsls r1, 2 - adds r1, r4 - strh r0, [r1, 0x24] - movs r2, 0x2E - ldrsh r0, [r5, r2] - movs r2, 0x30 - ldrsh r1, [r5, r2] - bl Cos - movs r1, 0x38 - ldrsh r2, [r5, r1] - lsls r1, r2, 4 - adds r1, r2 - lsls r1, 2 - adds r1, r4 - strh r0, [r1, 0x26] - ldrh r0, [r5, 0x32] - ldrh r2, [r5, 0x2E] - adds r1, r0, r2 - strh r1, [r5, 0x2E] - lsls r0, r1, 16 - asrs r0, 16 - cmp r0, 0xFF - ble _08113054 - ldr r2, =0xffffff00 - adds r0, r1, r2 - strh r0, [r5, 0x2E] - b _08113054 - .pool -_08113020: - ldr r2, =gSprites - movs r0, 0x38 - ldrsh r1, [r5, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - strh r3, [r0, 0x24] - movs r0, 0x38 - ldrsh r1, [r5, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - strh r3, [r0, 0x26] - movs r0, 0x38 - ldrsh r1, [r5, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r0, 0x22] - subs r1, 0x8 - strh r1, [r0, 0x22] - ldr r0, =move_anim_8074EE0 - str r0, [r5, 0x1C] -_08113054: - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8112FB8 - - thumb_func_start sub_8113064 -sub_8113064: @ 8113064 - push {r4,r5,lr} - adds r5, r0, 0 - ldr r4, =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - ldrb r0, [r4] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _081130B4 - ldr r2, =gBattleAnimArgs - ldrh r0, [r5, 0x20] - ldrh r1, [r2] - subs r0, r1 - strh r0, [r5, 0x20] - ldrh r0, [r2, 0x6] - negs r0, r0 - strh r0, [r2, 0x6] - ldrh r0, [r2, 0x8] - negs r0, r0 - strh r0, [r2, 0x8] - adds r1, r2, 0 - b _081130BE - .pool -_081130B4: - ldr r1, =gBattleAnimArgs - ldrh r0, [r1] - ldrh r2, [r5, 0x20] - adds r0, r2 - strh r0, [r5, 0x20] -_081130BE: - ldrh r0, [r1, 0x2] - ldrh r2, [r5, 0x22] - adds r0, r2 - strh r0, [r5, 0x22] - ldrh r0, [r1, 0x4] - strh r0, [r5, 0x2E] - ldrh r0, [r1, 0x6] - strh r0, [r5, 0x30] - ldrh r0, [r1, 0x8] - strh r0, [r5, 0x34] - ldrh r0, [r1, 0xA] - strh r0, [r5, 0x38] - adds r2, r5, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] - ldr r1, =move_anim_8074EE0 - adds r0, r5, 0 - bl StoreSpriteCallbackInData6 - ldr r0, =sub_80A66DC - str r0, [r5, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8113064 - - thumb_func_start sub_8113100 -sub_8113100: @ 8113100 - push {r4,r5,lr} - adds r5, r0, 0 - bl sub_80A6838 - ldr r4, =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x32] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x36] - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _08113164 - ldr r2, =gBattleAnimArgs - ldrh r0, [r5, 0x20] - ldrh r1, [r2, 0x2] - subs r0, r1 - strh r0, [r5, 0x20] - ldrh r0, [r5, 0x22] - adds r1, r0 - strh r1, [r5, 0x22] - ldrh r0, [r5, 0x32] - ldrh r1, [r2, 0x4] - subs r0, r1 - strh r0, [r5, 0x32] - ldrh r0, [r2, 0x6] - ldrh r1, [r5, 0x36] - adds r0, r1 - strh r0, [r5, 0x36] - b _0811318E - .pool -_08113164: - ldr r1, =gBattleAnimArgs - ldrh r0, [r1] - ldrh r2, [r5, 0x20] - adds r0, r2 - strh r0, [r5, 0x20] - ldrh r0, [r1, 0x2] - ldrh r2, [r5, 0x22] - adds r0, r2 - strh r0, [r5, 0x22] - ldrh r0, [r1, 0x4] - ldrh r2, [r5, 0x32] - adds r0, r2 - strh r0, [r5, 0x32] - ldrh r0, [r1, 0x6] - ldrh r1, [r5, 0x36] - adds r0, r1 - strh r0, [r5, 0x36] - adds r0, r5, 0 - movs r1, 0x1 - bl StartSpriteAnim -_0811318E: - ldr r0, =gBattleAnimArgs - ldrh r0, [r0, 0x8] - strh r0, [r5, 0x2E] - ldr r0, =sub_80A6EEC - str r0, [r5, 0x1C] - ldr r1, =move_anim_8074EE0 - adds r0, r5, 0 - bl StoreSpriteCallbackInData6 - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8113100 - - thumb_func_start sub_81131B4 -sub_81131B4: @ 81131B4 - push {r4,r5,lr} - adds r5, r0, 0 - ldr r0, =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _081131D0 - ldr r4, =gBattleAnimAttacker - b _081131D2 - .pool -_081131D0: - ldr r4, =gBattleAnimTarget -_081131D2: - ldrb r0, [r4] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - ldr r4, =gBattleAnimArgs - movs r0, 0x2 - ldrsh r1, [r4, r0] - adds r0, r5, 0 - bl sub_80A6864 - ldrh r0, [r4, 0x4] - ldrh r1, [r5, 0x22] - adds r0, r1 - strh r0, [r5, 0x22] - ldr r0, =sub_80A67D8 - str r0, [r5, 0x1C] - ldr r1, =move_anim_8074EE0 - adds r0, r5, 0 - bl StoreSpriteCallbackInData6 - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81131B4 - - thumb_func_start sub_8113224 -sub_8113224: @ 8113224 - push {r4,lr} - adds r4, r0, 0 - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _0811323E - adds r0, r4, 0 - movs r1, 0x1 - bl StartSpriteAffineAnim -_0811323E: - adds r0, r4, 0 - bl sub_8113100 - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8113224 - - thumb_func_start sub_8113250 -sub_8113250: @ 8113250 - push {r4-r7,lr} - adds r6, r0, 0 - ldr r4, =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - movs r5, 0 - strh r0, [r6, 0x20] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r6, 0x22] - strh r5, [r6, 0x36] - movs r0, 0x1 - strh r0, [r6, 0x38] - ldr r0, =gBattleAnimArgs - ldrh r0, [r0] - strh r0, [r6, 0x3A] - ldr r4, =gBattlerAttacker - ldrb r0, [r4] - movs r1, 0 - bl sub_80A861C - lsls r7, r0, 16 - lsrs r5, r7, 16 - ldrb r0, [r4] - movs r1, 0x1 - bl sub_80A861C - lsls r1, r0, 16 - lsrs r0, r1, 16 - cmp r5, r0 - bls _081132B0 - lsrs r0, r7, 17 - b _081132B2 - .pool -_081132B0: - lsrs r0, r1, 17 -_081132B2: - strh r0, [r6, 0x3C] - movs r1, 0x3A - ldrsh r0, [r6, r1] - movs r2, 0x3C - ldrsh r1, [r6, r2] - bl Cos - strh r0, [r6, 0x24] - movs r1, 0x3A - ldrsh r0, [r6, r1] - movs r2, 0x3C - ldrsh r1, [r6, r2] - bl Sin - strh r0, [r6, 0x26] - ldr r0, =sub_81132E0 - str r0, [r6, 0x1C] - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8113250 - - thumb_func_start sub_81132E0 -sub_81132E0: @ 81132E0 - push {r4,r5,lr} - adds r4, r0, 0 - movs r0, 0x2E - ldrsh r5, [r4, r0] - cmp r5, 0 - beq _081132F2 - cmp r5, 0x1 - beq _0811335E - b _081133E2 -_081132F2: - ldrh r0, [r4, 0x3A] - ldrh r1, [r4, 0x38] - subs r0, r1 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x3A] - movs r1, 0x3A - ldrsh r0, [r4, r1] - movs r2, 0x3C - ldrsh r1, [r4, r2] - bl Cos - strh r0, [r4, 0x24] - movs r1, 0x3A - ldrsh r0, [r4, r1] - movs r2, 0x3C - ldrsh r1, [r4, r2] - bl Sin - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x36] - adds r0, 0x1 - strh r0, [r4, 0x36] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x5 - ble _08113344 - strh r5, [r4, 0x36] - ldrh r1, [r4, 0x38] - movs r2, 0x38 - ldrsh r0, [r4, r2] - cmp r0, 0xF - bgt _08113344 - adds r0, r1, 0x1 - strh r0, [r4, 0x38] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xF - ble _08113344 - movs r0, 0x10 - strh r0, [r4, 0x38] -_08113344: - ldrh r0, [r4, 0x34] - adds r0, 0x1 - strh r0, [r4, 0x34] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x3C - ble _081133E2 - movs r0, 0 - strh r0, [r4, 0x34] - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - b _081133E2 -_0811335E: - ldrh r0, [r4, 0x3A] - ldrh r1, [r4, 0x38] - subs r0, r1 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x3A] - ldrh r1, [r4, 0x3C] - movs r2, 0x3C - ldrsh r0, [r4, r2] - cmp r0, 0x95 - bgt _08113386 - adds r0, r1, 0 - adds r0, 0x8 - strh r0, [r4, 0x3C] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x95 - ble _08113386 - movs r0, 0x96 - strh r0, [r4, 0x3C] -_08113386: - movs r1, 0x3A - ldrsh r0, [r4, r1] - movs r2, 0x3C - ldrsh r1, [r4, r2] - bl Cos - strh r0, [r4, 0x24] - movs r1, 0x3A - ldrsh r0, [r4, r1] - movs r2, 0x3C - ldrsh r1, [r4, r2] - bl Sin - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x36] - adds r0, 0x1 - strh r0, [r4, 0x36] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x5 - ble _081133CE - movs r0, 0 - strh r0, [r4, 0x36] - ldrh r1, [r4, 0x38] - movs r2, 0x38 - ldrsh r0, [r4, r2] - cmp r0, 0xF - bgt _081133CE - adds r0, r1, 0x1 - strh r0, [r4, 0x38] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xF - ble _081133CE - movs r0, 0x10 - strh r0, [r4, 0x38] -_081133CE: - ldrh r0, [r4, 0x34] - adds r0, 0x1 - strh r0, [r4, 0x34] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x14 - ble _081133E2 - adds r0, r4, 0 - bl DestroyAnimSprite -_081133E2: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_81132E0 - - thumb_func_start sub_81133E8 -sub_81133E8: @ 81133E8 - push {r4-r6,lr} - sub sp, 0xC - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - ldr r0, =gTasks - adds r4, r1, r0 - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl sub_80A8364 - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _08113424 - ldr r0, =0x04000014 - str r0, [sp] - ldr r0, =gBattle_BG1_X - b _0811342A - .pool -_08113424: - ldr r0, =0x04000018 - str r0, [sp] - ldr r0, =gBattle_BG2_X -_0811342A: - ldrh r0, [r0] - strh r0, [r4, 0xC] - ldr r0, =0xa2600001 - str r0, [sp, 0x4] - mov r1, sp - movs r5, 0 - movs r0, 0x1 - strb r0, [r1, 0x8] - mov r0, sp - strb r5, [r0, 0x9] - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerYCoordWithElevation - lsls r0, 24 - lsrs r0, 24 - adds r1, r0, 0 - subs r1, 0x20 - strh r1, [r4, 0xE] - adds r0, 0x20 - strh r0, [r4, 0x10] - cmp r1, 0 - bge _0811345A - strh r5, [r4, 0xE] -_0811345A: - ldrh r3, [r4, 0xE] - movs r1, 0x10 - ldrsh r0, [r4, r1] - cmp r3, r0 - bgt _08113488 - ldr r5, =gScanlineEffectRegBuffers - movs r0, 0xF0 - lsls r0, 3 - adds r6, r5, r0 -_0811346C: - lsls r1, r3, 1 - adds r2, r1, r5 - ldrh r0, [r4, 0xC] - strh r0, [r2] - adds r1, r6 - ldrh r0, [r4, 0xC] - strh r0, [r1] - adds r0, r3, 0x1 - lsls r0, 16 - lsrs r3, r0, 16 - movs r1, 0x10 - ldrsh r0, [r4, r1] - cmp r3, r0 - ble _0811346C -_08113488: - ldr r0, [sp] - ldr r1, [sp, 0x4] - ldr r2, [sp, 0x8] - bl ScanlineEffect_SetParams - ldr r0, =sub_81134B8 - str r0, [r4] - add sp, 0xC - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81133E8 - - thumb_func_start sub_81134B8 -sub_81134B8: @ 81134B8 - push {lr} - lsls r0, 24 - lsrs r3, r0, 24 - lsls r0, r3, 2 - adds r0, r3 - lsls r0, 3 - ldr r1, =gTasks - adds r2, r0, r1 - movs r1, 0x8 - ldrsh r0, [r2, r1] - cmp r0, 0x4 - bhi _0811356E - lsls r0, 2 - ldr r1, =_081134E4 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .pool - .align 2, 0 -_081134E4: - .4byte _081134F8 - .4byte _0811351A - .4byte _0811352A - .4byte _08113556 - .4byte _08113568 -_081134F8: - ldrh r0, [r2, 0x16] - adds r0, 0x1 - strh r0, [r2, 0x16] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _0811354E - movs r0, 0 - strh r0, [r2, 0x16] - ldrh r0, [r2, 0x14] - adds r0, 0x1 - strh r0, [r2, 0x14] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x3 - bne _0811354E - b _08113548 -_0811351A: - ldrh r0, [r2, 0xA] - adds r0, 0x1 - strh r0, [r2, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x3C - ble _0811354E - b _08113548 -_0811352A: - ldrh r0, [r2, 0x16] - adds r0, 0x1 - strh r0, [r2, 0x16] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _0811354E - movs r0, 0 - strh r0, [r2, 0x16] - ldrh r0, [r2, 0x14] - subs r0, 0x1 - strh r0, [r2, 0x14] - lsls r0, 16 - cmp r0, 0 - bne _0811354E -_08113548: - ldrh r0, [r2, 0x8] - adds r0, 0x1 - strh r0, [r2, 0x8] -_0811354E: - adds r0, r2, 0 - bl sub_8113574 - b _0811356E -_08113556: - ldr r1, =gScanlineEffect - movs r0, 0x3 - strb r0, [r1, 0x15] - ldrh r0, [r2, 0x8] - adds r0, 0x1 - strh r0, [r2, 0x8] - b _0811356E - .pool -_08113568: - adds r0, r3, 0 - bl DestroyAnimVisualTask -_0811356E: - pop {r0} - bx r0 - thumb_func_end sub_81134B8 - - thumb_func_start sub_8113574 -sub_8113574: @ 8113574 - push {r4-r7,lr} - mov r7, r8 - push {r7} - adds r5, r0, 0 - ldrh r3, [r5, 0x12] - ldrh r4, [r5, 0xE] - movs r1, 0x10 - ldrsh r0, [r5, r1] - cmp r4, r0 - bgt _081135CA - ldr r7, =gScanlineEffectRegBuffers - mov r12, r7 - ldr r0, =gSineTable - mov r8, r0 - ldr r6, =gScanlineEffect -_08113592: - lsls r2, r4, 1 - ldrb r1, [r6, 0x14] - lsls r0, r1, 4 - subs r0, r1 - lsls r0, 7 - adds r2, r0 - add r2, r12 - lsls r0, r3, 1 - add r0, r8 - movs r7, 0 - ldrsh r1, [r0, r7] - movs r7, 0x14 - ldrsh r0, [r5, r7] - muls r0, r1 - asrs r0, 7 - ldrh r1, [r5, 0xC] - adds r0, r1 - strh r0, [r2] - adds r3, 0x8 - movs r0, 0xFF - ands r3, r0 - adds r0, r4, 0x1 - lsls r0, 16 - lsrs r4, r0, 16 - movs r7, 0x10 - ldrsh r0, [r5, r7] - cmp r4, r0 - ble _08113592 -_081135CA: - ldrh r0, [r5, 0x12] - adds r0, 0x9 - movs r1, 0xFF - ands r0, r1 - strh r0, [r5, 0x12] - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8113574 - - thumb_func_start sub_81135EC -sub_81135EC: @ 81135EC - push {r4-r6,lr} - mov r6, r8 - push {r6} - adds r4, r0, 0 - ldr r5, =gBattleAnimArgs - movs r0, 0x4 - ldrsh r1, [r5, r0] - lsls r0, r1, 1 - adds r0, r1 - movs r1, 0x5 - bl __divsi3 - adds r6, r0, 0 - ldr r1, =gBattleAnimAttacker - mov r8, r1 - ldrb r0, [r1] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x20] - mov r2, r8 - ldrb r0, [r2] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r3, [r5, 0x8] - adds r0, r3 - strh r0, [r4, 0x22] - movs r1, 0x2 - ldrsh r0, [r5, r1] - movs r2, 0x4 - ldrsh r1, [r5, r2] - bl Cos - strh r0, [r4, 0x30] - movs r3, 0x2 - ldrsh r0, [r5, r3] - lsls r6, 16 - asrs r6, 16 - adds r1, r6, 0 - bl Sin - strh r0, [r4, 0x32] - ldrh r1, [r4, 0x30] - ldrh r2, [r5] - adds r3, r2, 0 - muls r3, r1 - adds r1, r3, 0 - ldrh r3, [r4, 0x20] - adds r1, r3 - strh r1, [r4, 0x20] - adds r1, r2, 0 - muls r1, r0 - adds r0, r1, 0 - ldrh r2, [r4, 0x22] - adds r0, r2 - strh r0, [r4, 0x22] - ldrh r0, [r5, 0x6] - strh r0, [r4, 0x34] - ldr r0, =sub_811369C - str r0, [r4, 0x1C] - adds r4, 0x2E - ldr r2, =gUnknown_0203A100 - movs r1, 0x6 -_08113674: - ldrh r0, [r4] - strh r0, [r2] - adds r4, 0x2 - adds r2, 0x2 - subs r1, 0x1 - cmp r1, 0 - bge _08113674 - pop {r3} - mov r8, r3 - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81135EC - - thumb_func_start sub_811369C -sub_811369C: @ 811369C - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x30] - ldrh r1, [r4, 0x36] - adds r0, r1 - strh r0, [r4, 0x36] - ldrh r0, [r4, 0x32] - ldrh r2, [r4, 0x38] - adds r0, r2 - strh r0, [r4, 0x38] - movs r1, 0x36 - ldrsh r0, [r4, r1] - movs r1, 0xA - bl __divsi3 - strh r0, [r4, 0x24] - movs r2, 0x38 - ldrsh r0, [r4, r2] - movs r1, 0xA - bl __divsi3 - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - asrs r0, 16 - movs r2, 0x34 - ldrsh r1, [r4, r2] - cmp r0, r1 - ble _081136E0 - adds r0, r4, 0 - bl DestroyAnimSprite -_081136E0: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_811369C - - thumb_func_start sub_81136E8 -sub_81136E8: @ 81136E8 - push {r4,r5,lr} - lsls r0, 24 - lsrs r5, r0, 24 - ldr r1, =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r0, r1 - ldr r1, =gBattleAnimArgs - ldrh r1, [r1] - strh r1, [r0, 0x8] - ldr r1, =gBattleAnimAttacker - ldrb r4, [r1] - movs r1, 0x10 - strh r1, [r0, 0xA] - movs r0, 0x52 - bl SetGpuReg - adds r0, r4, 0 - bl sub_80A8364 - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _08113734 - ldr r1, =0x00003f42 - movs r0, 0x50 - bl SetGpuReg - b _0811373C - .pool -_08113734: - ldr r1, =0x00003f44 - movs r0, 0x50 - bl SetGpuReg -_0811373C: - ldr r0, =gTasks - lsls r1, r5, 2 - adds r1, r5 - lsls r1, 3 - adds r1, r0 - ldr r0, =sub_811375C - str r0, [r1] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81136E8 - - thumb_func_start sub_811375C -sub_811375C: @ 811375C - push {r4-r7,lr} - lsls r0, 24 - lsrs r7, r0, 24 - ldr r1, =gTasks - lsls r0, r7, 2 - adds r0, r7 - lsls r0, 3 - adds r6, r0, r1 - ldrh r0, [r6, 0xA] - lsrs r4, r0, 8 - lsls r0, 24 - lsrs r1, r0, 24 - movs r2, 0xC - ldrsh r0, [r6, r2] - ldrb r2, [r6, 0x8] - cmp r0, r2 - bne _081137D8 - adds r4, 0x1 - lsls r4, 24 - lsrs r4, 24 - subs r0, r1, 0x1 - lsls r0, 24 - lsrs r0, 24 - lsls r1, r4, 8 - orrs r1, r0 - movs r5, 0 - strh r1, [r6, 0xA] - ldrh r1, [r6, 0xA] - movs r0, 0x52 - bl SetGpuReg - strh r5, [r6, 0xC] - cmp r4, 0x10 - bne _081137DE - ldr r2, =gSprites - ldr r1, =gBattlerSpriteIds - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - adds r0, r1 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - adds r0, 0x3E - ldrb r1, [r0] - movs r2, 0x4 - orrs r1, r2 - strb r1, [r0] - adds r0, r7, 0 - bl DestroyAnimVisualTask - b _081137DE - .pool -_081137D8: - ldrh r0, [r6, 0xC] - adds r0, 0x1 - strh r0, [r6, 0xC] -_081137DE: - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end sub_811375C - - thumb_func_start sub_81137E4 -sub_81137E4: @ 81137E4 - push {lr} - lsls r0, 24 - lsrs r0, 24 - ldr r1, =gTasks - lsls r2, r0, 2 - adds r2, r0 - lsls r2, 3 - adds r2, r1 - ldr r0, =gBattleAnimArgs - ldrh r0, [r0] - strh r0, [r2, 0x8] - movs r1, 0x80 - lsls r1, 5 - strh r1, [r2, 0xA] - ldr r0, =sub_811381C - str r0, [r2] - movs r0, 0x52 - bl SetGpuReg - pop {r0} - bx r0 - .pool - thumb_func_end sub_81137E4 - - thumb_func_start sub_811381C -sub_811381C: @ 811381C - push {r4-r7,lr} - lsls r0, 24 - lsrs r7, r0, 24 - ldr r1, =gTasks - lsls r0, r7, 2 - adds r0, r7 - lsls r0, 3 - adds r6, r0, r1 - ldrh r0, [r6, 0xA] - lsrs r4, r0, 8 - lsls r0, 24 - lsrs r1, r0, 24 - movs r2, 0xC - ldrsh r0, [r6, r2] - ldrb r2, [r6, 0x8] - cmp r0, r2 - bne _0811387C - subs r4, 0x1 - lsls r4, 24 - lsrs r4, 24 - adds r0, r1, 0x1 - lsls r0, 24 - lsrs r0, 24 - lsls r1, r4, 8 - orrs r1, r0 - movs r5, 0 - strh r1, [r6, 0xA] - ldrh r1, [r6, 0xA] - movs r0, 0x52 - bl SetGpuReg - strh r5, [r6, 0xC] - cmp r4, 0 - bne _08113882 - movs r0, 0x50 - movs r1, 0 - bl SetGpuReg - movs r0, 0x52 - movs r1, 0 - bl SetGpuReg - adds r0, r7, 0 - bl DestroyAnimVisualTask - b _08113882 - .pool -_0811387C: - ldrh r0, [r6, 0xC] - adds r0, 0x1 - strh r0, [r6, 0xC] -_08113882: - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end sub_811381C - - thumb_func_start sub_8113888 -sub_8113888: @ 8113888 - push {r4,lr} - lsls r0, 24 - lsrs r4, r0, 24 - movs r1, 0x80 - lsls r1, 5 - movs r0, 0x52 - bl SetGpuReg - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl sub_80A8364 - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _081138BC - ldr r1, =0x00003f42 - movs r0, 0x50 - bl SetGpuReg - b _081138C4 - .pool -_081138BC: - ldr r1, =0x00003f44 - movs r0, 0x50 - bl SetGpuReg -_081138C4: - adds r0, r4, 0 - bl DestroyAnimVisualTask - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8113888 - - thumb_func_start sub_81138D4 -sub_81138D4: @ 81138D4 - push {r4-r6,lr} - adds r4, r0, 0 - ldr r6, =gBattleAnimTarget - ldrb r0, [r6] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x30] - ldr r5, =gBattleAnimAttacker - ldrb r0, [r5] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x32] - ldrb r0, [r6] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x34] - ldrb r0, [r5] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x36] - movs r0, 0x7E - strh r0, [r4, 0x2E] - adds r0, r4, 0 - bl sub_80A6E14 - ldrh r0, [r4, 0x30] - negs r0, r0 - strh r0, [r4, 0x34] - ldrh r0, [r4, 0x32] - negs r0, r0 - strh r0, [r4, 0x36] - ldr r0, =0x0000ffd8 - strh r0, [r4, 0x3A] - ldr r1, =sub_8113950 - str r1, [r4, 0x1C] - adds r0, r4, 0 - bl _call_via_r1 - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81138D4 - - thumb_func_start sub_8113950 -sub_8113950: @ 8113950 - push {r4-r6,lr} - adds r4, r0, 0 - ldrh r5, [r4, 0x30] - ldrh r0, [r4, 0x34] - adds r2, r5, r0 - strh r2, [r4, 0x34] - ldrh r3, [r4, 0x32] - ldrh r6, [r4, 0x36] - adds r1, r3, r6 - strh r1, [r4, 0x36] - lsls r0, r2, 16 - asrs r0, 24 - strh r0, [r4, 0x24] - lsls r0, r1, 16 - asrs r0, 24 - strh r0, [r4, 0x26] - movs r6, 0x3C - ldrsh r0, [r4, r6] - cmp r0, 0 - bne _08113992 - adds r0, r2, r5 - strh r0, [r4, 0x34] - adds r1, r3 - strh r1, [r4, 0x36] - lsls r0, 16 - asrs r0, 24 - strh r0, [r4, 0x24] - lsls r1, 16 - asrs r1, 24 - strh r1, [r4, 0x26] - ldrh r0, [r4, 0x2E] - subs r0, 0x1 - strh r0, [r4, 0x2E] -_08113992: - movs r1, 0x38 - ldrsh r0, [r4, r1] - movs r2, 0x3A - ldrsh r1, [r4, r2] - bl Sin - ldrh r6, [r4, 0x26] - adds r0, r6 - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x38] - adds r0, 0x3 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x38] - cmp r0, 0x7F - ble _081139C2 - movs r0, 0 - strh r0, [r4, 0x38] - ldrh r0, [r4, 0x3A] - adds r0, 0x14 - strh r0, [r4, 0x3A] - ldrh r0, [r4, 0x3C] - adds r0, 0x1 - strh r0, [r4, 0x3C] -_081139C2: - ldrh r0, [r4, 0x2E] - subs r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - cmp r0, 0 - bne _081139D4 - adds r0, r4, 0 - bl DestroyAnimSprite -_081139D4: - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end sub_8113950 - - thumb_func_start sub_81139DC -sub_81139DC: @ 81139DC - push {r4,r5,lr} - adds r4, r0, 0 - ldr r5, =gBattleAnimArgs - ldrh r0, [r5] - ldrh r1, [r4, 0x20] - adds r0, r1 - strh r0, [r4, 0x20] - ldrh r0, [r5, 0x2] - ldrh r1, [r4, 0x22] - adds r0, r1 - strh r0, [r4, 0x22] - ldrb r1, [r5, 0x4] - adds r0, r4, 0 - bl StartSpriteAffineAnim - ldrh r0, [r5, 0x6] - strh r0, [r4, 0x2E] - ldrh r0, [r5, 0x8] - strh r0, [r4, 0x30] - ldrh r0, [r5, 0xA] - strh r0, [r4, 0x32] - ldr r0, =sub_8113A18 - str r0, [r4, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81139DC - - thumb_func_start sub_8113A18 -sub_8113A18: @ 8113A18 - push {lr} - adds r2, r0, 0 - ldrh r0, [r2, 0x2E] - ldrh r1, [r2, 0x36] - adds r0, r1 - strh r0, [r2, 0x36] - ldrh r1, [r2, 0x30] - ldrh r3, [r2, 0x38] - adds r1, r3 - strh r1, [r2, 0x38] - lsls r0, 16 - asrs r0, 24 - strh r0, [r2, 0x24] - lsls r1, 16 - asrs r1, 24 - strh r1, [r2, 0x26] - ldrh r0, [r2, 0x34] - adds r0, 0x1 - strh r0, [r2, 0x34] - lsls r0, 16 - asrs r0, 16 - movs r3, 0x32 - ldrsh r1, [r2, r3] - cmp r0, r1 - bne _08113A4E - ldr r0, =sub_8113A58 - str r0, [r2, 0x1C] -_08113A4E: - pop {r0} - bx r0 - .pool - thumb_func_end sub_8113A18 - - thumb_func_start sub_8113A58 -sub_8113A58: @ 8113A58 - push {lr} - adds r3, r0, 0 - ldrh r1, [r3, 0x36] - ldrh r0, [r3, 0x2E] - subs r1, r0 - strh r1, [r3, 0x36] - ldrh r0, [r3, 0x38] - ldrh r2, [r3, 0x30] - subs r0, r2 - strh r0, [r3, 0x38] - lsls r1, 16 - asrs r1, 24 - strh r1, [r3, 0x24] - lsls r0, 16 - asrs r0, 24 - strh r0, [r3, 0x26] - ldrh r0, [r3, 0x34] - subs r0, 0x1 - strh r0, [r3, 0x34] - lsls r0, 16 - cmp r0, 0 - bne _08113A8A - adds r0, r3, 0 - bl move_anim_8074EE0 -_08113A8A: - pop {r0} - bx r0 - thumb_func_end sub_8113A58 - - thumb_func_start sub_8113A90 -sub_8113A90: @ 8113A90 - push {r4-r7,lr} - adds r4, r0, 0 - ldr r0, =gBattleAnimArgs - movs r2, 0 - ldrsh r1, [r0, r2] - adds r3, r0, 0 - cmp r1, 0 - bne _08113AAC - ldr r0, =gBattleAnimAttacker - b _08113AAE - .pool -_08113AAC: - ldr r0, =gBattleAnimTarget -_08113AAE: - ldrb r5, [r0] - movs r6, 0x14 - ldrh r2, [r4, 0x4] - lsls r1, r2, 22 - lsrs r1, 22 - adds r1, 0x4 - ldr r7, =0x000003ff - adds r0, r7, 0 - ands r1, r0 - ldr r0, =0xfffffc00 - ands r0, r2 - orrs r0, r1 - strh r0, [r4, 0x4] - movs r1, 0x2 - ldrsh r0, [r3, r1] - cmp r0, 0x1 - beq _08113B0C - cmp r0, 0x1 - bgt _08113AE8 - cmp r0, 0 - beq _08113AF2 - b _08113B60 - .pool -_08113AE8: - cmp r0, 0x2 - beq _08113B26 - cmp r0, 0x3 - beq _08113B3E - b _08113B60 -_08113AF2: - adds r0, r5, 0 - movs r1, 0x5 - bl sub_80A861C - subs r0, 0x8 - strh r0, [r4, 0x20] - adds r0, r5, 0 - movs r1, 0x2 - bl sub_80A861C - adds r0, 0x8 - strh r0, [r4, 0x22] - b _08113B60 -_08113B0C: - adds r0, r5, 0 - movs r1, 0x5 - bl sub_80A861C - subs r0, 0xE - strh r0, [r4, 0x20] - adds r0, r5, 0 - movs r1, 0x2 - bl sub_80A861C - adds r0, 0x10 - strh r0, [r4, 0x22] - b _08113B60 -_08113B26: - adds r0, r5, 0 - movs r1, 0x4 - bl sub_80A861C - adds r0, 0x8 - strh r0, [r4, 0x20] - adds r0, r5, 0 - movs r1, 0x2 - bl sub_80A861C - adds r0, 0x8 - b _08113B54 -_08113B3E: - adds r0, r5, 0 - movs r1, 0x4 - bl sub_80A861C - adds r0, 0xE - strh r0, [r4, 0x20] - adds r0, r5, 0 - movs r1, 0x2 - bl sub_80A861C - adds r0, 0x10 -_08113B54: - strh r0, [r4, 0x22] - adds r0, r4, 0 - movs r1, 0x1 - bl StartSpriteAffineAnim - movs r6, 0xEC -_08113B60: - movs r0, 0x20 - strh r0, [r4, 0x2E] - lsls r0, r6, 24 - asrs r0, 24 - ldrh r2, [r4, 0x20] - adds r0, r2 - strh r0, [r4, 0x32] - ldrh r0, [r4, 0x22] - adds r0, 0xC - strh r0, [r4, 0x36] - ldr r0, =0x0000fff4 - strh r0, [r4, 0x38] - adds r0, r4, 0 - bl sub_80A68D4 - ldr r0, =sub_8113B90 - str r0, [r4, 0x1C] - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8113A90 - - thumb_func_start sub_8113B90 -sub_8113B90: @ 8113B90 - push {r4,lr} - adds r4, r0, 0 - bl TranslateAnimArc - lsls r0, 24 - cmp r0, 0 - beq _08113BA4 - adds r0, r4, 0 - bl move_anim_8074EE0 -_08113BA4: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_8113B90 - - thumb_func_start sub_8113BAC -sub_8113BAC: @ 8113BAC - push {r4-r7,lr} - sub sp, 0x1C - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - ldr r0, =gTasks - adds r5, r1, r0 - ldr r4, =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - adds r0, 0x1F - movs r6, 0 - strh r0, [r5, 0x16] - ldrb r0, [r4] - movs r1, 0x2 - bl sub_80A861C - subs r0, 0x7 - strh r0, [r5, 0x14] - ldrh r1, [r5, 0x16] - strh r1, [r5, 0x12] - strh r0, [r5, 0x10] - subs r1, r0 - lsls r1, 8 - strh r1, [r5, 0x22] - ldrb r0, [r4] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - adds r1, r0, 0 - subs r1, 0x20 - strh r1, [r5, 0x24] - adds r0, 0x20 - strh r0, [r5, 0x26] - ldrb r0, [r4] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _08113C1C - ldr r0, =0x0000fff4 - b _08113C1E - .pool -_08113C1C: - ldr r0, =0x0000ffc0 -_08113C1E: - strh r0, [r5, 0x18] - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl sub_80A8364 - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0xE] - cmp r0, 0x1 - bne _08113C80 - add r4, sp, 0xC - adds r0, r4, 0 - bl sub_80A6B30 - ldr r0, =gBattle_BG1_Y - ldrh r0, [r0] - strh r0, [r5, 0x1C] - ldr r1, =0x00003f42 - movs r0, 0x50 - bl SetGpuReg - ldrb r1, [r4, 0x8] - lsls r1, 4 - movs r0, 0 - movs r2, 0x20 - bl FillPalette - ldr r0, =0x04000016 - str r0, [sp] - movs r7, 0x2 - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _08113CB0 - ldr r1, =gBattle_BG2_X - b _08113CAA - .pool -_08113C80: - ldr r0, =gBattle_BG2_Y - ldrh r0, [r0] - strh r0, [r5, 0x1C] - ldr r1, =0x00003f44 - movs r0, 0x50 - bl SetGpuReg - movs r0, 0 - movs r1, 0x90 - movs r2, 0x20 - bl FillPalette - ldr r0, =0x0400001a - str r0, [sp] - movs r7, 0x4 - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _08113CB0 - ldr r1, =gBattle_BG1_X -_08113CAA: - ldrh r0, [r1] - adds r0, 0xF0 - strh r0, [r1] -_08113CB0: - ldr r0, =0xa2600001 - str r0, [sp, 0x4] - mov r2, sp - movs r1, 0 - movs r0, 0x1 - strb r0, [r2, 0x8] - mov r0, sp - strb r1, [r0, 0x9] - strh r1, [r5, 0x1E] - movs r0, 0x10 - strh r0, [r5, 0x20] - strh r1, [r5, 0x8] - strh r1, [r5, 0xA] - strh r1, [r5, 0xC] - movs r0, 0x3 - bl sub_8114374 - movs r3, 0 - ldr r4, =gScanlineEffectRegBuffers - movs r0, 0xF0 - lsls r0, 3 - adds r6, r4, r0 -_08113CDC: - lsls r1, r3, 1 - adds r2, r1, r4 - ldrh r0, [r5, 0x1C] - strh r0, [r2] - adds r1, r6 - ldrh r0, [r5, 0x1C] - strh r0, [r1] - adds r0, r3, 0x1 - lsls r0, 16 - lsrs r3, r0, 16 - cmp r3, 0x6F - bls _08113CDC - ldr r0, [sp] - ldr r1, [sp, 0x4] - ldr r2, [sp, 0x8] - bl ScanlineEffect_SetParams - movs r0, 0x3F - eors r7, r0 - movs r1, 0xFC - lsls r1, 6 - adds r0, r1, 0 - orrs r7, r0 - movs r0, 0x4A - adds r1, r7, 0 - bl SetGpuReg - ldr r1, =0x00003f3f - movs r0, 0x48 - bl SetGpuReg - ldr r2, =gBattle_WIN0H - ldrh r0, [r5, 0x24] - lsls r0, 8 - ldrh r1, [r5, 0x26] - orrs r0, r1 - strh r0, [r2] - ldr r1, =gBattle_WIN0V - movs r0, 0xA0 - strh r0, [r1] - ldr r0, =sub_8113D60 - str r0, [r5] - add sp, 0x1C - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8113BAC - - thumb_func_start sub_8113D60 -sub_8113D60: @ 8113D60 - push {r4,lr} - lsls r0, 24 - lsrs r2, r0, 24 - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - ldr r1, =gTasks - adds r4, r0, r1 - movs r1, 0x8 - ldrsh r0, [r4, r1] - cmp r0, 0x4 - bls _08113D7A - b _08113E72 -_08113D7A: - lsls r0, 2 - ldr r1, =_08113D8C - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .pool - .align 2, 0 -_08113D8C: - .4byte _08113DA0 - .4byte _08113E02 - .4byte _08113E1C - .4byte _08113E58 - .4byte _08113E6C -_08113DA0: - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _08113E72 - movs r0, 0 - strh r0, [r4, 0xA] - ldrh r0, [r4, 0xC] - adds r0, 0x1 - strh r0, [r4, 0xC] - movs r1, 0x1 - ands r0, r1 - cmp r0, 0 - beq _08113DD0 - ldrh r1, [r4, 0x1E] - movs r2, 0x1E - ldrsh r0, [r4, r2] - cmp r0, 0xC - beq _08113DDE - adds r0, r1, 0x1 - strh r0, [r4, 0x1E] - b _08113DDE -_08113DD0: - ldrh r1, [r4, 0x20] - movs r2, 0x20 - ldrsh r0, [r4, r2] - cmp r0, 0x8 - beq _08113DDE - subs r0, r1, 0x1 - strh r0, [r4, 0x20] -_08113DDE: - ldrh r1, [r4, 0x20] - lsls r1, 8 - ldrh r0, [r4, 0x1E] - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - movs r1, 0x1E - ldrsh r0, [r4, r1] - cmp r0, 0xC - bne _08113E72 - movs r2, 0x20 - ldrsh r0, [r4, r2] - cmp r0, 0x8 - bne _08113E72 - b _08113E5E -_08113E02: - ldrh r0, [r4, 0x10] - subs r0, 0x8 - strh r0, [r4, 0x10] - adds r0, r4, 0 - bl sub_8114244 - movs r0, 0x10 - ldrsh r1, [r4, r0] - movs r2, 0x18 - ldrsh r0, [r4, r2] - cmp r1, r0 - bge _08113E72 - b _08113E5E -_08113E1C: - ldrh r0, [r4, 0x10] - subs r0, 0x8 - strh r0, [r4, 0x10] - adds r0, r4, 0 - bl sub_8114244 - ldrh r1, [r4, 0x24] - adds r1, 0x4 - strh r1, [r4, 0x24] - ldrh r0, [r4, 0x26] - subs r2, r0, 0x4 - strh r2, [r4, 0x26] - lsls r1, 16 - lsls r0, r2, 16 - cmp r1, r0 - blt _08113E3E - strh r2, [r4, 0x24] -_08113E3E: - ldr r3, =gBattle_WIN0H - ldrh r2, [r4, 0x24] - lsls r0, r2, 8 - ldrh r1, [r4, 0x26] - orrs r0, r1 - strh r0, [r3] - lsls r2, 16 - lsls r1, 16 - cmp r2, r1 - bne _08113E72 - b _08113E5E - .pool -_08113E58: - ldr r1, =gScanlineEffect - movs r0, 0x3 - strb r0, [r1, 0x15] -_08113E5E: - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _08113E72 - .pool -_08113E6C: - adds r0, r2, 0 - bl DestroyAnimVisualTask -_08113E72: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_8113D60 - - thumb_func_start sub_8113E78 -sub_8113E78: @ 8113E78 - push {r4-r7,lr} - sub sp, 0x1C - lsls r0, 24 - lsrs r6, r0, 24 - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - ldr r1, =gTasks - adds r5, r0, r1 - movs r1, 0x8 - ldrsh r0, [r5, r1] - cmp r0, 0x4 - bls _08113E94 - b _081140A6 -_08113E94: - lsls r0, 2 - ldr r1, =_08113EA8 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .pool - .align 2, 0 -_08113EA8: - .4byte _08113EBC - .4byte _08113F40 - .4byte _08113F84 - .4byte _08113FF0 - .4byte _08114058 -_08113EBC: - bl IsContest - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _08113EF8 - ldr r0, =gBattle_WIN0H - movs r1, 0 - strh r1, [r0] - ldr r0, =gBattle_WIN0V - strh r1, [r0] - ldr r4, =0x00003f3f - movs r0, 0x48 - adds r1, r4, 0 - bl SetGpuReg - movs r0, 0x4A - adds r1, r4, 0 - bl SetGpuReg - adds r0, r6, 0 - bl DestroyAnimVisualTask - b _081140A6 - .pool -_08113EF8: - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - bl sub_80A8364 - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0xE] - cmp r0, 0x1 - bne _08113F24 - ldr r1, =0x00003f42 - movs r0, 0x50 - bl SetGpuReg - ldr r1, =gBattle_BG2_X - b _08113F2E - .pool -_08113F24: - ldr r1, =0x00003f44 - movs r0, 0x50 - bl SetGpuReg - ldr r1, =gBattle_BG1_X -_08113F2E: - ldrh r0, [r1] - adds r0, 0xF0 - strh r0, [r1] - b _08114044 - .pool -_08113F40: - movs r1, 0xE - ldrsh r0, [r5, r1] - cmp r0, 0x1 - bne _08113F68 - mov r0, sp - bl sub_80A6B30 - ldr r0, =gBattle_BG1_Y - ldrh r0, [r0] - strh r0, [r5, 0x1C] - mov r0, sp - ldrb r1, [r0, 0x8] - lsls r1, 4 - movs r0, 0 - movs r2, 0x20 - bl FillPalette - b _08113F78 - .pool -_08113F68: - ldr r0, =gBattle_BG2_Y - ldrh r0, [r0] - strh r0, [r5, 0x1C] - movs r0, 0 - movs r1, 0x90 - movs r2, 0x20 - bl FillPalette -_08113F78: - movs r0, 0x3 - bl sub_8114374 - b _08114044 - .pool -_08113F84: - ldr r4, =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - adds r0, 0x1F - movs r6, 0 - strh r0, [r5, 0x16] - ldrb r0, [r4] - movs r1, 0x2 - bl sub_80A861C - subs r0, 0x7 - strh r0, [r5, 0x14] - ldrh r1, [r5, 0x16] - subs r1, r0 - lsls r1, 8 - strh r1, [r5, 0x22] - ldrb r0, [r4] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - subs r1, r0, 0x4 - strh r1, [r5, 0x24] - adds r0, 0x4 - strh r0, [r5, 0x26] - ldrb r0, [r4] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _08113FD8 - ldr r0, =0x0000fff4 - b _08113FDA - .pool -_08113FD8: - ldr r0, =0x0000ffc0 -_08113FDA: - strh r0, [r5, 0x18] - ldrh r0, [r5, 0x18] - strh r0, [r5, 0x10] - strh r0, [r5, 0x12] - movs r0, 0xC - strh r0, [r5, 0x1E] - movs r0, 0x8 - strh r0, [r5, 0x20] - b _08114044 - .pool -_08113FF0: - movs r1, 0xE - ldrsh r0, [r5, r1] - cmp r0, 0x1 - bne _08114000 - ldr r0, =0x04000016 - b _08114002 - .pool -_08114000: - ldr r0, =0x0400001a -_08114002: - str r0, [sp, 0x10] - movs r3, 0 - add r4, sp, 0x10 - ldr r6, =gScanlineEffectRegBuffers - movs r0, 0xF0 - lsls r0, 3 - adds r7, r6, r0 -_08114010: - lsls r1, r3, 1 - adds r2, r1, r6 - ldrh r0, [r5, 0x1C] - adds r0, 0x9F - subs r0, r3 - strh r0, [r2] - adds r1, r7 - ldrh r0, [r5, 0x1C] - adds r0, 0x9F - subs r0, r3 - strh r0, [r1] - adds r0, r3, 0x1 - lsls r0, 16 - lsrs r3, r0, 16 - cmp r3, 0x6F - bls _08114010 - ldr r1, =0xa2600001 - str r1, [r4, 0x4] - movs r2, 0 - movs r0, 0x1 - strb r0, [r4, 0x8] - strb r2, [r4, 0x9] - ldr r0, [sp, 0x10] - ldr r2, [r4, 0x8] - bl ScanlineEffect_SetParams -_08114044: - ldrh r0, [r5, 0x8] - adds r0, 0x1 - strh r0, [r5, 0x8] - b _081140A6 - .pool -_08114058: - movs r1, 0xE - ldrsh r0, [r5, r1] - cmp r0, 0x1 - bne _08114070 - ldr r1, =0x00003f3d - movs r0, 0x4A - bl SetGpuReg - b _08114078 - .pool -_08114070: - ldr r1, =0x00003f3b - movs r0, 0x4A - bl SetGpuReg -_08114078: - ldr r1, =0x00003f3f - movs r0, 0x48 - bl SetGpuReg - ldr r2, =gBattle_WIN0H - ldrh r0, [r5, 0x24] - lsls r0, 8 - ldrh r1, [r5, 0x26] - orrs r0, r1 - strh r0, [r2] - ldr r1, =gBattle_WIN0V - movs r0, 0xA0 - strh r0, [r1] - movs r0, 0 - strh r0, [r5, 0x8] - strh r0, [r5, 0xA] - strh r0, [r5, 0xC] - ldr r1, =0x0000080c - movs r0, 0x52 - bl SetGpuReg - ldr r0, =sub_81140C8 - str r0, [r5] -_081140A6: - add sp, 0x1C - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8113E78 - - thumb_func_start sub_81140C8 -sub_81140C8: @ 81140C8 - push {r4,r5,lr} - lsls r0, 24 - lsrs r5, r0, 24 - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - ldr r1, =gTasks - adds r4, r0, r1 - movs r1, 0x8 - ldrsh r0, [r4, r1] - cmp r0, 0x4 - bls _081140E2 - b _08114232 -_081140E2: - lsls r0, 2 - ldr r1, =_081140F4 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .pool - .align 2, 0 -_081140F4: - .4byte _08114108 - .4byte _08114134 - .4byte _0811419C - .4byte _081141FE - .4byte _08114210 -_08114108: - ldrh r0, [r4, 0x12] - adds r0, 0x8 - strh r0, [r4, 0x12] - lsls r0, 16 - asrs r0, 16 - ldrh r2, [r4, 0x16] - movs r3, 0x16 - ldrsh r1, [r4, r3] - cmp r0, r1 - blt _0811411E - strh r2, [r4, 0x12] -_0811411E: - adds r0, r4, 0 - bl sub_8114244 - movs r0, 0x12 - ldrsh r1, [r4, r0] - movs r2, 0x16 - ldrsh r0, [r4, r2] - cmp r1, r0 - beq _08114132 - b _08114232 -_08114132: - b _08114204 -_08114134: - movs r3, 0x26 - ldrsh r0, [r4, r3] - movs r2, 0x24 - ldrsh r1, [r4, r2] - subs r0, r1 - cmp r0, 0x3F - bgt _08114150 - ldrh r0, [r4, 0x24] - subs r0, 0x4 - strh r0, [r4, 0x24] - ldrh r0, [r4, 0x26] - adds r0, 0x4 - strh r0, [r4, 0x26] - b _08114154 -_08114150: - movs r0, 0x1 - strh r0, [r4, 0xA] -_08114154: - ldr r2, =gBattle_WIN0H - ldrh r0, [r4, 0x24] - lsls r0, 8 - ldrh r1, [r4, 0x26] - orrs r0, r1 - strh r0, [r2] - ldrh r0, [r4, 0x10] - adds r0, 0x8 - strh r0, [r4, 0x10] - lsls r0, 16 - asrs r0, 16 - ldrh r2, [r4, 0x14] - movs r3, 0x14 - ldrsh r1, [r4, r3] - cmp r0, r1 - blt _08114176 - strh r2, [r4, 0x10] -_08114176: - adds r0, r4, 0 - bl sub_8114244 - movs r0, 0x10 - ldrsh r1, [r4, r0] - movs r2, 0x14 - ldrsh r0, [r4, r2] - cmp r1, r0 - bne _08114232 - movs r3, 0xA - ldrsh r0, [r4, r3] - cmp r0, 0 - beq _08114232 - movs r0, 0 - strh r0, [r4, 0xA] - b _08114204 - .pool -_0811419C: - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _08114232 - movs r0, 0 - strh r0, [r4, 0xA] - ldrh r0, [r4, 0xC] - adds r0, 0x1 - strh r0, [r4, 0xC] - movs r1, 0x1 - ands r0, r1 - cmp r0, 0 - beq _081141CC - ldrh r1, [r4, 0x1E] - movs r2, 0x1E - ldrsh r0, [r4, r2] - cmp r0, 0 - beq _081141DA - subs r0, r1, 0x1 - strh r0, [r4, 0x1E] - b _081141DA -_081141CC: - ldrh r1, [r4, 0x20] - movs r3, 0x20 - ldrsh r0, [r4, r3] - cmp r0, 0xF - bgt _081141DA - adds r0, r1, 0x1 - strh r0, [r4, 0x20] -_081141DA: - ldrh r1, [r4, 0x20] - lsls r1, 8 - ldrh r0, [r4, 0x1E] - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - movs r1, 0x1E - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _08114232 - movs r2, 0x20 - ldrsh r0, [r4, r2] - cmp r0, 0x10 - bne _08114232 - b _08114204 -_081141FE: - ldr r1, =gScanlineEffect - movs r0, 0x3 - strb r0, [r1, 0x15] -_08114204: - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _08114232 - .pool -_08114210: - ldr r0, =gBattle_WIN0H - movs r1, 0 - strh r1, [r0] - ldr r0, =gBattle_WIN0V - strh r1, [r0] - ldr r4, =0x00003f3f - movs r0, 0x48 - adds r1, r4, 0 - bl SetGpuReg - movs r0, 0x4A - adds r1, r4, 0 - bl SetGpuReg - adds r0, r5, 0 - bl DestroyAnimVisualTask -_08114232: - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81140C8 - - thumb_func_start sub_8114244 -sub_8114244: @ 8114244 - push {r4-r7,lr} - mov r7, r8 - push {r7} - adds r6, r0, 0 - ldrh r0, [r6, 0x12] - ldrh r4, [r6, 0x10] - subs r0, r4 - lsls r0, 16 - asrs r1, r0, 16 - cmp r1, 0 - beq _08114338 - movs r2, 0x22 - ldrsh r0, [r6, r2] - bl __divsi3 - mov r8, r0 - movs r3, 0x14 - ldrsh r0, [r6, r3] - lsls r5, r0, 8 - lsls r0, r4, 16 - movs r4, 0 - cmp r0, 0 - ble _081142A4 - ldr r0, =gScanlineEffectRegBuffers - mov r12, r0 - ldr r7, =gScanlineEffect -_08114278: - lsls r2, r4, 16 - asrs r2, 16 - lsls r3, r2, 1 - ldrb r1, [r7, 0x14] - lsls r0, r1, 4 - subs r0, r1 - lsls r0, 7 - adds r3, r0 - add r3, r12 - adds r1, r2, 0 - subs r1, 0x9F - ldrh r0, [r6, 0x1C] - subs r0, r1 - strh r0, [r3] - adds r2, 0x1 - lsls r2, 16 - lsrs r4, r2, 16 - asrs r2, 16 - movs r1, 0x10 - ldrsh r0, [r6, r1] - cmp r2, r0 - blt _08114278 -_081142A4: - ldrh r4, [r6, 0x10] - lsls r3, r4, 16 - asrs r1, r3, 16 - movs r2, 0x12 - ldrsh r0, [r6, r2] - cmp r1, r0 - bgt _081142EE - ldr r0, =gScanlineEffectRegBuffers - mov r12, r0 - ldr r7, =gScanlineEffect -_081142B8: - asrs r4, r3, 16 - cmp r4, 0 - blt _081142DA - asrs r1, r5, 8 - subs r1, r4 - lsls r3, r4, 1 - ldrb r2, [r7, 0x14] - lsls r0, r2, 4 - subs r0, r2 - lsls r0, 7 - adds r3, r0 - add r3, r12 - lsls r1, 16 - asrs r1, 16 - ldrh r2, [r6, 0x1C] - adds r1, r2 - strh r1, [r3] -_081142DA: - add r5, r8 - adds r0, r4, 0x1 - lsls r0, 16 - lsrs r4, r0, 16 - lsls r3, r4, 16 - asrs r1, r3, 16 - movs r2, 0x12 - ldrsh r0, [r6, r2] - cmp r1, r0 - ble _081142B8 -_081142EE: - movs r3, 0x1C - ldrsh r0, [r6, r3] - adds r0, 0x9F - lsls r2, r4, 16 - asrs r1, r2, 16 - subs r5, r0, r1 - movs r3, 0x16 - ldrsh r0, [r6, r3] - cmp r1, r0 - bge _08114366 - ldr r7, =gScanlineEffectRegBuffers - ldr r4, =gScanlineEffect -_08114306: - asrs r3, r2, 16 - cmp r3, 0 - blt _0811431E - lsls r2, r3, 1 - ldrb r1, [r4, 0x14] - lsls r0, r1, 4 - subs r0, r1 - lsls r0, 7 - adds r2, r0 - adds r2, r7 - strh r5, [r2] - subs r5, 0x1 -_0811431E: - adds r0, r3, 0x1 - lsls r2, r0, 16 - asrs r1, r2, 16 - movs r3, 0x16 - ldrsh r0, [r6, r3] - cmp r1, r0 - blt _08114306 - b _08114366 - .pool -_08114338: - movs r1, 0x1C - ldrsh r0, [r6, r1] - adds r5, r0, 0 - adds r5, 0x9F - movs r4, 0 - ldr r3, =gScanlineEffectRegBuffers - movs r2, 0xF0 - lsls r2, 3 - adds r6, r3, r2 -_0811434A: - lsls r0, r4, 16 - asrs r0, 16 - lsls r2, r0, 1 - adds r1, r2, r3 - strh r5, [r1] - adds r2, r6 - strh r5, [r2] - subs r5, 0x1 - adds r0, 0x1 - lsls r0, 16 - lsrs r4, r0, 16 - asrs r0, 16 - cmp r0, 0x6F - ble _0811434A -_08114366: - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8114244 - - thumb_func_start sub_8114374 -sub_8114374: @ 8114374 - push {r4-r7,lr} - lsls r0, 24 - lsrs r0, 24 - movs r4, 0 - ldr r7, =gSprites - movs r1, 0x3 - ands r0, r1 - lsls r5, r0, 2 - movs r0, 0xD - negs r0, r0 - adds r6, r0, 0 -_0811438A: - lsls r0, r4, 24 - lsrs r0, 24 - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0xFF - beq _081143AA - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r7 - ldrb r0, [r1, 0x5] - ands r0, r6 - orrs r0, r5 - strb r0, [r1, 0x5] -_081143AA: - adds r0, r4, 0x1 - lsls r0, 16 - lsrs r4, r0, 16 - cmp r4, 0x3 - bls _0811438A - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8114374 - - thumb_func_start sub_81143C0 -sub_81143C0: @ 81143C0 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - lsls r0, 24 - lsrs r0, 24 - mov r10, r0 - ldr r6, =gBattleAnimAttacker - ldrb r0, [r6] - bl sub_80A8364 - lsls r0, 24 - lsrs r0, 24 - movs r1, 0x1 - eors r0, r1 - negs r1, r0 - orrs r1, r0 - lsrs r4, r1, 31 - ldrb r0, [r6] - adds r1, r4, 0 - movs r2, 0x1 - bl sub_80A438C - ldr r0, =gSprites - mov r9, r0 - ldr r0, =gBattlerSpriteIds - mov r8, r0 - ldrb r0, [r6] - add r0, r8 - ldrb r0, [r0] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - add r1, r9 - adds r1, 0x3E - ldrb r2, [r1] - movs r7, 0x5 - negs r7, r7 - adds r0, r7, 0 - ands r0, r2 - strb r0, [r1] - ldrb r0, [r6] - movs r5, 0x2 - eors r0, r5 - bl IsBattlerSpriteVisible - lsls r0, 24 - cmp r0, 0 - beq _0811444E - ldrb r0, [r6] - eors r0, r5 - movs r1, 0x1 - eors r4, r1 - adds r1, r4, 0 - movs r2, 0x1 - bl sub_80A438C - ldrb r0, [r6] - eors r0, r5 - add r0, r8 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - add r0, r9 - adds r0, 0x3E - ldrb r2, [r0] - adds r1, r7, 0 - ands r1, r2 - strb r1, [r0] -_0811444E: - mov r0, r10 - bl DestroyAnimVisualTask - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81143C0 - - thumb_func_start sub_8114470 -sub_8114470: @ 8114470 - push {r4-r6,lr} - lsls r0, 24 - lsrs r6, r0, 24 - ldr r4, =gBattleAnimAttacker - ldrb r0, [r4] - bl sub_80A8364 - lsls r0, 24 - lsrs r0, 24 - movs r1, 0x1 - eors r0, r1 - negs r1, r0 - orrs r1, r0 - lsrs r5, r1, 31 - adds r0, r5, 0 - bl sub_80A477C - ldrb r1, [r4] - movs r0, 0x2 - eors r0, r1 - bl IsBattlerSpriteVisible - lsls r0, 24 - cmp r0, 0 - beq _081144AC - movs r0, 0x1 - eors r5, r0 - adds r0, r5, 0 - bl sub_80A477C -_081144AC: - adds r0, r6, 0 - bl DestroyAnimVisualTask - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8114470 - - thumb_func_start sub_81144BC -sub_81144BC: @ 81144BC - push {r4,lr} - adds r4, r0, 0 - ldr r1, =gBattleAnimArgs - ldrh r0, [r1] - ldrh r2, [r4, 0x20] - adds r0, r2 - strh r0, [r4, 0x20] - ldrh r0, [r1, 0x2] - ldrh r2, [r4, 0x22] - adds r0, r2 - strh r0, [r4, 0x22] - ldrb r1, [r1, 0x4] - adds r0, r4, 0 - bl StartSpriteAnim - ldr r0, =sub_80A67D8 - str r0, [r4, 0x1C] - ldr r1, =DestroyAnimSprite - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81144BC - - thumb_func_start sub_81144F8 -sub_81144F8: @ 81144F8 - push {r4-r7,lr} - sub sp, 0x10 - lsls r0, 24 - lsrs r7, r0, 24 - movs r6, 0 - ldr r0, =gBattle_WIN0H - strh r6, [r0] - ldr r0, =gBattle_WIN0V - strh r6, [r0] - ldr r1, =0x00003f3f - movs r0, 0x48 - bl SetGpuReg - ldr r1, =0x00003f3d - movs r0, 0x4A - bl SetGpuReg - movs r1, 0x80 - lsls r1, 8 - movs r0, 0 - bl SetGpuRegBits - ldr r1, =0x00003f42 - movs r0, 0x50 - bl SetGpuReg - ldr r1, =0x00000c08 - movs r0, 0x52 - bl SetGpuReg - movs r0, 0x1 - movs r1, 0x4 - movs r2, 0 - bl SetAnimBgAttribute - movs r0, 0x1 - movs r1, 0 - movs r2, 0 - bl SetAnimBgAttribute - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _0811455C - movs r0, 0x1 - movs r1, 0x3 - movs r2, 0x1 - bl SetAnimBgAttribute -_0811455C: - bl IsDoubleBattle - lsls r0, 24 - cmp r0, 0 - beq _081145D6 - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _081145D6 - ldr r4, =gBattleAnimAttacker - ldrb r0, [r4] - bl GetBattlerPosition - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x3 - beq _0811458C - ldrb r0, [r4] - bl GetBattlerPosition - lsls r0, 24 - cmp r0, 0 - bne _081145D6 -_0811458C: - ldrb r0, [r4] - movs r5, 0x2 - eors r0, r5 - bl IsBattlerSpriteVisible - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _081145D6 - ldr r3, =gSprites - ldr r1, =gBattlerSpriteIds - ldrb r0, [r4] - eors r0, r5 - adds r0, r1 - ldrb r0, [r0] - lsls r2, r0, 4 - adds r2, r0 - lsls r2, 2 - adds r2, r3 - ldrb r3, [r2, 0x5] - lsls r1, r3, 28 - lsrs r1, 30 - subs r1, 0x1 - movs r0, 0x3 - ands r1, r0 - lsls r1, 2 - movs r0, 0xD - negs r0, r0 - ands r0, r3 - orrs r0, r1 - strb r0, [r2, 0x5] - movs r0, 0x1 - movs r1, 0x4 - movs r2, 0x1 - bl SetAnimBgAttribute - movs r6, 0x1 -_081145D6: - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _08114614 - ldr r0, =gContestResources - ldr r0, [r0] - ldr r0, [r0, 0x18] - ldrh r5, [r0] - b _0811465C - .pool -_08114614: - ldr r4, =gBattleAnimAttacker - ldrb r0, [r4] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _08114640 - ldr r1, =gBattlerPartyIndexes - ldrb r0, [r4] - lsls r0, 1 - adds r0, r1 - ldrh r1, [r0] - movs r0, 0x64 - muls r0, r1 - ldr r1, =gEnemyParty - b _08114650 - .pool -_08114640: - ldr r1, =gBattlerPartyIndexes - ldrb r0, [r4] - lsls r0, 1 - adds r0, r1 - ldrh r1, [r0] - movs r0, 0x64 - muls r0, r1 - ldr r1, =gPlayerParty -_08114650: - adds r0, r1 - movs r1, 0xB - bl GetMonData - lsls r0, 16 - lsrs r5, r0, 16 -_0811465C: - movs r0, 0 - bl GetAnimBattlerSpriteId - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - adds r1, r4, 0 - adds r2, r5, 0 - bl sub_80A89C8 - lsls r0, 24 - lsrs r5, r0, 24 - mov r0, sp - bl sub_80A6B30 - mov r0, sp - ldrb r0, [r0, 0x9] - ldr r1, =gUnknown_08C1D210 - bl sub_80A6D48 - mov r0, sp - ldrb r0, [r0, 0x9] - ldr r1, =gUnknown_08C1D0AC - mov r2, sp - ldrh r2, [r2, 0xA] - bl sub_80A6CC0 - ldr r0, =gUnknown_08C1D1E8 - mov r1, sp - ldrb r1, [r1, 0x8] - lsls r1, 4 - movs r2, 0x20 - bl LoadCompressedPalette - ldr r2, =gBattle_BG1_X - ldr r0, =gSprites - lsls r1, r4, 4 - adds r1, r4 - lsls r1, 2 - adds r1, r0 - ldrh r0, [r1, 0x20] - negs r0, r0 - adds r0, 0x60 - strh r0, [r2] - ldr r2, =gBattle_BG1_Y - ldrh r0, [r1, 0x22] - negs r0, r0 - adds r0, 0x20 - strh r0, [r2] - ldrb r0, [r1, 0x5] - lsrs r0, 4 - adds r0, 0x10 - adds r1, r0, 0 - ldr r2, =gBattleAnimArgs - movs r3, 0x2 - ldrsh r0, [r2, r3] - cmp r0, 0 - bne _08114708 - adds r0, r1, 0 - movs r1, 0 - bl sub_80A750C - b _08114714 - .pool -_08114708: - lsls r0, r1, 4 - ldrh r3, [r2, 0x4] - movs r1, 0x10 - movs r2, 0xB - bl BlendPalette -_08114714: - ldr r1, =gTasks - lsls r0, r7, 2 - adds r0, r7 - lsls r0, 3 - adds r0, r1 - strh r5, [r0, 0x8] - ldr r2, =gBattleAnimArgs - ldrh r1, [r2] - strh r1, [r0, 0xA] - ldrh r1, [r2, 0x2] - strh r1, [r0, 0xC] - ldrh r1, [r2, 0x4] - strh r1, [r0, 0xE] - strh r6, [r0, 0x14] - ldr r1, =sub_8114748 - str r1, [r0] - add sp, 0x10 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81144F8 - - thumb_func_start sub_8114748 -sub_8114748: @ 8114748 - push {r4-r6,lr} - sub sp, 0x10 - lsls r0, 24 - lsrs r0, 24 - adds r6, r0, 0 - ldr r1, =gTasks - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - adds r4, r0, r1 - ldrh r0, [r4, 0x1C] - adds r0, 0x4 - movs r5, 0 - strh r0, [r4, 0x1C] - ldr r2, =gBattle_BG1_X - ldrh r3, [r2] - subs r1, r3, 0x4 - strh r1, [r2] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x80 - beq _08114776 - b _08114886 -_08114776: - strh r5, [r4, 0x1C] - adds r0, r3, 0 - adds r0, 0x7C - strh r0, [r2] - ldrh r0, [r4, 0x1E] - adds r0, 0x1 - strh r0, [r4, 0x1E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x2 - bne _08114824 - movs r0, 0 - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r0, 24 - ldr r5, =gSprites - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r5 - ldrb r0, [r1, 0x5] - lsrs r0, 4 - adds r0, 0x10 - adds r1, r0, 0 - movs r2, 0xA - ldrsh r0, [r4, r2] - cmp r0, 0 - bne _081147B8 - adds r0, r1, 0 - movs r1, 0x1 - bl sub_80A750C -_081147B8: - movs r0, 0x8 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r5 - bl DestroySprite - mov r0, sp - bl sub_80A6B30 - mov r0, sp - ldrb r0, [r0, 0x9] - bl sub_80A6C68 - movs r1, 0x14 - ldrsh r0, [r4, r1] - cmp r0, 0x1 - bne _08114886 - ldr r2, =gBattlerSpriteIds - ldr r0, =gBattleAnimAttacker - ldrb r1, [r0] - movs r0, 0x2 - eors r0, r1 - adds r0, r2 - ldrb r0, [r0] - lsls r2, r0, 4 - adds r2, r0 - lsls r2, 2 - adds r2, r5 - ldrb r3, [r2, 0x5] - lsls r1, r3, 28 - lsrs r1, 30 - adds r1, 0x1 - movs r0, 0x3 - ands r1, r0 - lsls r1, 2 - movs r0, 0xD - negs r0, r0 - ands r0, r3 - orrs r0, r1 - strb r0, [r2, 0x5] - b _08114886 - .pool -_08114824: - cmp r0, 0x3 - bne _08114886 - ldr r0, =gBattle_WIN0H - strh r5, [r0] - ldr r0, =gBattle_WIN0V - strh r5, [r0] - ldr r4, =0x00003f3f - movs r0, 0x48 - adds r1, r4, 0 - bl SetGpuReg - movs r0, 0x4A - adds r1, r4, 0 - bl SetGpuReg - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _08114856 - movs r0, 0x1 - movs r1, 0x3 - movs r2, 0 - bl SetAnimBgAttribute -_08114856: - movs r0, 0 - bl GetGpuReg - adds r1, r0, 0 - movs r2, 0x80 - lsls r2, 8 - adds r0, r2, 0 - eors r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0 - bl SetGpuReg - movs r0, 0x50 - movs r1, 0 - bl SetGpuReg - movs r0, 0x52 - movs r1, 0 - bl SetGpuReg - adds r0, r6, 0 - bl DestroyAnimVisualTask -_08114886: - add sp, 0x10 - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8114748 - - thumb_func_start sub_811489C -sub_811489C: @ 811489C - push {r4,r5,lr} - lsls r0, 24 - lsrs r5, r0, 24 - movs r4, 0 - ldr r0, =gBattleAnimArgs - movs r2, 0 - ldrsh r1, [r0, r2] - adds r2, r0, 0 - cmp r1, 0x7 - bhi _08114900 - lsls r0, r1, 2 - ldr r1, =_081148C4 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .pool - .align 2, 0 -_081148C4: - .4byte _081148E4 - .4byte _081148E4 - .4byte _081148E4 - .4byte _081148E4 - .4byte _081148F0 - .4byte _081148F4 - .4byte _081148F8 - .4byte _081148FC -_081148E4: - ldrb r0, [r2] - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r2, r0, 24 - b _08114902 -_081148F0: - movs r4, 0 - b _08114908 -_081148F4: - movs r4, 0x2 - b _08114908 -_081148F8: - movs r4, 0x1 - b _08114908 -_081148FC: - movs r4, 0x3 - b _08114908 -_08114900: - movs r2, 0xFF -_08114902: - movs r0, 0 - cmp r0, 0 - beq _0811492E -_08114908: - adds r0, r4, 0 - bl GetBattlerAtPosition - lsls r0, 24 - lsrs r4, r0, 24 - adds r0, r4, 0 - bl IsBattlerSpriteVisible - lsls r0, 24 - cmp r0, 0 - beq _0811492C - ldr r0, =gBattlerSpriteIds - adds r0, r4, r0 - ldrb r2, [r0] - b _0811492E - .pool -_0811492C: - movs r2, 0xFF -_0811492E: - cmp r2, 0xFF - beq _0811494A - ldr r1, =gSprites - lsls r0, r2, 4 - adds r0, r2 - lsls r0, 2 - adds r0, r1 - ldrb r0, [r0, 0x5] - lsrs r0, 4 - adds r0, 0x10 - ldr r1, =gBattleAnimArgs - ldrb r1, [r1, 0x2] - bl sub_80A750C -_0811494A: - adds r0, r5, 0 - bl DestroyAnimVisualTask - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_811489C - - thumb_func_start sub_8114960 -sub_8114960: @ 8114960 - push {lr} - lsls r0, 24 - lsrs r3, r0, 24 - ldr r2, =gAnimMoveTurn - ldrb r0, [r2] - cmp r0, 0x1 - bhi _08114974 - ldr r1, =gBattleAnimArgs - movs r0, 0 - strh r0, [r1, 0xE] -_08114974: - ldrb r0, [r2] - cmp r0, 0x2 - bne _08114980 - ldr r1, =gBattleAnimArgs - movs r0, 0x1 - strh r0, [r1, 0xE] -_08114980: - adds r0, r3, 0 - bl DestroyAnimVisualTask - pop {r0} - bx r0 - .pool - thumb_func_end sub_8114960 - - thumb_func_start sub_8114994 -sub_8114994: @ 8114994 - push {r4,r5,lr} - adds r4, r0, 0 - ldr r5, =gBattleAnimAttacker - ldrb r0, [r5] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x20] - ldrb r0, [r5] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x22] - movs r0, 0x14 - strh r0, [r4, 0x2E] - ldr r5, =gBattleAnimTarget - ldrb r0, [r5] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x32] - ldrb r0, [r5] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x36] - ldr r0, =0x0000ffd8 - strh r0, [r4, 0x38] - adds r0, r4, 0 - bl sub_80A68D4 - ldr r0, =sub_81149FC - str r0, [r4, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8114994 - - thumb_func_start sub_81149FC -sub_81149FC: @ 81149FC - push {r4,r5,lr} - adds r5, r0, 0 - bl TranslateAnimArc - lsls r0, 24 - cmp r0, 0 - beq _08114A50 - ldrh r0, [r5, 0x24] - ldrh r1, [r5, 0x20] - adds r0, r1 - movs r1, 0 - strh r0, [r5, 0x20] - ldrh r0, [r5, 0x26] - ldrh r2, [r5, 0x22] - adds r0, r2 - strh r0, [r5, 0x22] - strh r1, [r5, 0x26] - strh r1, [r5, 0x24] - movs r0, 0x14 - strh r0, [r5, 0x2E] - ldr r4, =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x32] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x36] - movs r0, 0x28 - strh r0, [r5, 0x38] - adds r0, r5, 0 - bl sub_80A68D4 - ldr r0, =sub_8114A60 - str r0, [r5, 0x1C] -_08114A50: - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81149FC - - thumb_func_start sub_8114A60 -sub_8114A60: @ 8114A60 - push {r4,lr} - adds r4, r0, 0 - bl TranslateAnimArc - lsls r0, 24 - cmp r0, 0 - beq _08114A74 - adds r0, r4, 0 - bl DestroyAnimSprite -_08114A74: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_8114A60 - - thumb_func_start sub_8114A7C -sub_8114A7C: @ 8114A7C - push {r4-r6,lr} - adds r6, r0, 0 - movs r1, 0x1 - bl sub_80A6980 - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _08114A9C - ldr r1, =gBattleAnimArgs - ldrh r0, [r1, 0x4] - negs r0, r0 - strh r0, [r1, 0x4] -_08114A9C: - ldr r4, =gBattleAnimArgs - ldrh r0, [r4, 0x8] - strh r0, [r6, 0x2E] - ldr r5, =gBattleAnimTarget - ldrb r0, [r5] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r4, 0x4] - adds r0, r1 - strh r0, [r6, 0x32] - ldrb r0, [r5] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r4, [r4, 0x6] - adds r0, r4 - strh r0, [r6, 0x36] - ldr r0, =sub_80A6EEC - str r0, [r6, 0x1C] - ldr r1, =DestroyAnimSprite - adds r0, r6, 0 - bl StoreSpriteCallbackInData6 - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8114A7C - - thumb_func_start sub_8114AF0 -sub_8114AF0: @ 8114AF0 - push {r4-r7,lr} - mov r7, r8 - push {r7} - adds r6, r0, 0 - movs r1, 0x1 - bl sub_80A69CC - ldr r4, =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord2 - lsls r0, 24 - lsrs r0, 24 - mov r8, r0 - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord2 - lsls r0, 24 - lsrs r7, r0, 24 - bl Random2 - movs r4, 0x1F - adds r5, r4, 0 - ands r5, r0 - bl Random2 - ands r4, r0 - adds r1, r5, 0 - cmp r1, 0x10 - ble _08114B38 - movs r0, 0x10 - subs r0, r1 - lsls r0, 16 - lsrs r5, r0, 16 -_08114B38: - lsls r0, r4, 16 - asrs r1, r0, 16 - cmp r1, 0x10 - ble _08114B48 - movs r0, 0x10 - subs r0, r1 - lsls r0, 16 - lsrs r4, r0, 16 -_08114B48: - ldr r0, =gBattleAnimArgs - ldrh r0, [r0, 0x4] - strh r0, [r6, 0x2E] - mov r1, r8 - adds r0, r1, r5 - strh r0, [r6, 0x32] - adds r0, r7, r4 - strh r0, [r6, 0x36] - ldr r0, =sub_80A6EEC - str r0, [r6, 0x1C] - ldr r1, =move_anim_8074EE0 - adds r0, r6, 0 - bl StoreSpriteCallbackInData6 - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8114AF0 - - thumb_func_start sub_8114B80 -sub_8114B80: @ 8114B80 - push {r4-r6,lr} - adds r5, r0, 0 - ldrh r2, [r5, 0x4] - lsls r1, r2, 22 - lsrs r1, 22 - adds r1, 0x1 - ldr r3, =0x000003ff - adds r0, r3, 0 - ands r1, r0 - ldr r0, =0xfffffc00 - ands r0, r2 - orrs r0, r1 - strh r0, [r5, 0x4] - ldr r6, =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r6, r1] - cmp r0, 0 - bne _08114BF4 - ldr r4, =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r2, [r6, 0x2] - adds r0, r2 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r3, [r6, 0x4] - adds r0, r3 - strh r0, [r5, 0x22] - movs r1, 0x2 - ldrsh r0, [r6, r1] - movs r2, 0x1 - negs r2, r2 - adds r1, r2, 0 - cmp r0, 0 - ble _08114BDA - movs r1, 0x1 -_08114BDA: - strh r1, [r5, 0x2E] - ldr r0, =sub_8114C10 - b _08114C02 - .pool -_08114BF4: - ldrh r0, [r6, 0x2] - strh r0, [r5, 0x20] - ldrh r0, [r6, 0x4] - strh r0, [r5, 0x22] - negs r0, r0 - strh r0, [r5, 0x26] - ldr r0, =sub_8114C4C -_08114C02: - str r0, [r5, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8114B80 - - thumb_func_start sub_8114C10 -sub_8114C10: @ 8114C10 - push {lr} - adds r2, r0, 0 - ldrh r0, [r2, 0x30] - adds r0, 0x1 - strh r0, [r2, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _08114C2E - movs r0, 0 - strh r0, [r2, 0x30] - ldrh r0, [r2, 0x2E] - ldrh r1, [r2, 0x20] - adds r0, r1 - strh r0, [r2, 0x20] -_08114C2E: - ldrh r0, [r2, 0x22] - subs r0, 0x4 - strh r0, [r2, 0x22] - lsls r0, 16 - asrs r0, 16 - movs r1, 0x4 - negs r1, r1 - cmp r0, r1 - bge _08114C46 - adds r0, r2, 0 - bl DestroyAnimSprite -_08114C46: - pop {r0} - bx r0 - thumb_func_end sub_8114C10 - - thumb_func_start sub_8114C4C -sub_8114C4C: @ 8114C4C - push {lr} - adds r3, r0, 0 - movs r0, 0x2E - ldrsh r1, [r3, r0] - cmp r1, 0 - beq _08114C5E - cmp r1, 0x1 - beq _08114C74 - b _08114CB6 -_08114C5E: - ldrh r0, [r3, 0x26] - adds r0, 0x4 - strh r0, [r3, 0x26] - lsls r0, 16 - cmp r0, 0 - blt _08114CB6 - strh r1, [r3, 0x26] - ldrh r0, [r3, 0x2E] - adds r0, 0x1 - strh r0, [r3, 0x2E] - b _08114CB6 -_08114C74: - ldrh r0, [r3, 0x30] - adds r0, 0x1 - strh r0, [r3, 0x30] - lsls r0, 16 - cmp r0, 0 - ble _08114CB6 - movs r0, 0 - strh r0, [r3, 0x30] - movs r1, 0x3E - adds r1, r3 - mov r12, r1 - ldrb r2, [r1] - lsls r0, r2, 29 - lsrs r0, 31 - movs r1, 0x1 - eors r1, r0 - lsls r1, 2 - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - mov r1, r12 - strb r0, [r1] - ldrh r0, [r3, 0x32] - adds r0, 0x1 - strh r0, [r3, 0x32] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xA - bne _08114CB6 - adds r0, r3, 0 - bl DestroyAnimSprite -_08114CB6: - pop {r0} - bx r0 - thumb_func_end sub_8114C4C - - thumb_func_start sub_8114CBC -sub_8114CBC: @ 8114CBC - push {lr} - lsls r0, 24 - lsrs r2, r0, 24 - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - ldr r1, =gTasks - adds r1, r0, r1 - ldr r0, =gBattleAnimArgs - movs r3, 0 - ldrsh r0, [r0, r3] - cmp r0, 0 - bne _08114CE8 - ldr r0, =sub_8114CFC - b _08114CEA - .pool -_08114CE8: - ldr r0, =sub_8114EB4 -_08114CEA: - str r0, [r1] - ldr r1, [r1] - adds r0, r2, 0 - bl _call_via_r1 - pop {r0} - bx r0 - .pool - thumb_func_end sub_8114CBC - - thumb_func_start sub_8114CFC -sub_8114CFC: @ 8114CFC - push {r4,lr} - lsls r0, 24 - lsrs r2, r0, 24 - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - ldr r1, =gTasks - adds r4, r0, r1 - movs r1, 0x8 - ldrsh r0, [r4, r1] - cmp r0, 0x4 - bls _08114D16 - b _08114EAA -_08114D16: - lsls r0, 2 - ldr r1, =_08114D28 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .pool - .align 2, 0 -_08114D28: - .4byte _08114D3C - .4byte _08114DC4 - .4byte _08114DD4 - .4byte _08114E78 - .4byte _08114E8C -_08114D3C: - movs r0, 0 - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x1C] - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl sub_80A8364 - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x1E] - cmp r0, 0x1 - bne _08114D70 - ldr r0, =gBattle_BG1_X - ldrh r0, [r0] - strh r0, [r4, 0x20] - ldr r0, =gBattle_BG1_Y - b _08114D78 - .pool -_08114D70: - ldr r0, =gBattle_BG2_X - ldrh r0, [r0] - strh r0, [r4, 0x20] - ldr r0, =gBattle_BG2_Y -_08114D78: - ldrh r0, [r0] - strh r0, [r4, 0x22] - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerYCoordWithElevation - lsls r0, 24 - lsrs r0, 24 - adds r1, r0, 0 - subs r1, 0x20 - strh r1, [r4, 0x24] - adds r0, 0x20 - strh r0, [r4, 0x26] - cmp r1, 0 - bge _08114D9A - movs r0, 0 - strh r0, [r4, 0x24] -_08114D9A: - ldr r2, =gSprites - movs r3, 0x1C - ldrsh r1, [r4, r3] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - adds r0, 0x3E - ldrb r1, [r0] - movs r2, 0x4 - orrs r1, r2 - strb r1, [r0] - b _08114E7E - .pool -_08114DC4: - ldrb r0, [r4, 0x1E] - movs r2, 0x24 - ldrsh r1, [r4, r2] - movs r3, 0x26 - ldrsh r2, [r4, r3] - bl sub_81150E0 - b _08114E7E -_08114DD4: - ldrh r0, [r4, 0xC] - adds r0, 0x6 - movs r1, 0x7F - ands r0, r1 - strh r0, [r4, 0xC] - ldrh r0, [r4, 0x10] - adds r0, 0x1 - strh r0, [r4, 0x10] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x2 - ble _08114DF6 - movs r0, 0 - strh r0, [r4, 0x10] - ldrh r0, [r4, 0xE] - adds r0, 0x1 - strh r0, [r4, 0xE] -_08114DF6: - ldr r1, =gSineTable - movs r2, 0xC - ldrsh r0, [r4, r2] - lsls r0, 1 - adds r0, r1 - ldrh r0, [r0] - lsls r0, 16 - asrs r0, 20 - ldrh r3, [r4, 0xE] - adds r2, r0, r3 - strh r2, [r4, 0x12] - movs r1, 0x1E - ldrsh r0, [r4, r1] - cmp r0, 0x1 - bne _08114E20 - ldr r1, =gBattle_BG1_Y - b _08114E22 - .pool -_08114E20: - ldr r1, =gBattle_BG2_Y -_08114E22: - ldrh r0, [r4, 0x22] - subs r0, r2 - strh r0, [r1] - movs r2, 0x12 - ldrsh r0, [r4, r2] - cmp r0, 0x3F - ble _08114EAA - ldrh r0, [r4, 0x24] - movs r1, 0x78 - subs r2, r1, r0 - strh r2, [r4, 0x12] - movs r3, 0x1E - ldrsh r0, [r4, r3] - cmp r0, 0x1 - bne _08114E4C - ldr r1, =gBattle_BG1_Y - b _08114E4E - .pool -_08114E4C: - ldr r1, =gBattle_BG2_Y -_08114E4E: - ldrh r0, [r4, 0x22] - subs r0, r2 - strh r0, [r1] - ldr r2, =gSprites - movs r1, 0x1C - ldrsh r0, [r4, r1] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r2 - ldrh r2, [r1, 0x20] - movs r3, 0x88 - lsls r3, 1 - adds r0, r3, 0 - subs r0, r2 - strh r0, [r1, 0x24] - b _08114E7E - .pool -_08114E78: - ldr r1, =gScanlineEffect - movs r0, 0x3 - strb r0, [r1, 0x15] -_08114E7E: - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _08114EAA - .pool -_08114E8C: - adds r0, r2, 0 - bl DestroyAnimVisualTask - ldr r2, =gSprites - movs r0, 0x1C - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - adds r0, 0x3E - ldrb r1, [r0] - movs r2, 0x4 - orrs r1, r2 - strb r1, [r0] -_08114EAA: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8114CFC - - thumb_func_start sub_8114EB4 -sub_8114EB4: @ 8114EB4 - push {r4,r5,lr} - lsls r0, 24 - lsrs r5, r0, 24 - movs r0, 0 - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r0, 24 - ldr r2, =gSprites - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r2 - adds r3, r1, 0 - adds r3, 0x3E - ldrb r0, [r3] - movs r2, 0x4 - orrs r0, r2 - strb r0, [r3] - movs r4, 0 - strh r4, [r1, 0x24] - strh r4, [r1, 0x26] - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl sub_80A8364 - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _08114F00 - ldr r0, =gBattle_BG1_Y - b _08114F02 - .pool -_08114F00: - ldr r0, =gBattle_BG2_Y -_08114F02: - strh r4, [r0] - adds r0, r5, 0 - bl DestroyAnimVisualTask - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8114EB4 - - thumb_func_start sub_8114F14 -sub_8114F14: @ 8114F14 - push {lr} - lsls r0, 24 - lsrs r2, r0, 24 - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - ldr r1, =gTasks - adds r1, r0, r1 - ldr r0, =gBattleAnimArgs - movs r3, 0 - ldrsh r0, [r0, r3] - cmp r0, 0 - bne _08114F40 - ldr r0, =sub_8114F54 - b _08114F42 - .pool -_08114F40: - ldr r0, =sub_8114FD8 -_08114F42: - str r0, [r1] - ldr r1, [r1] - adds r0, r2, 0 - bl _call_via_r1 - pop {r0} - bx r0 - .pool - thumb_func_end sub_8114F14 - - thumb_func_start sub_8114F54 -sub_8114F54: @ 8114F54 - push {r4,r5,lr} - lsls r0, 24 - lsrs r2, r0, 24 - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - ldr r1, =gTasks - adds r4, r0, r1 - movs r0, 0x8 - ldrsh r5, [r4, r0] - cmp r5, 0 - beq _08114F78 - cmp r5, 0x1 - beq _08114FCC - b _08114FD2 - .pool -_08114F78: - movs r0, 0 - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x1C] - ldr r3, =gSprites - movs r0, 0x1C - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r3 - adds r0, 0x3E - ldrb r2, [r0] - movs r1, 0x5 - negs r1, r1 - ands r1, r2 - strb r1, [r0] - movs r0, 0x1C - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r3 - strh r5, [r0, 0x24] - movs r1, 0x1C - ldrsh r0, [r4, r1] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r3 - ldrh r2, [r1, 0x22] - movs r0, 0xA0 - subs r0, r2 - strh r0, [r1, 0x26] - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _08114FD2 - .pool -_08114FCC: - adds r0, r2, 0 - bl DestroyAnimVisualTask -_08114FD2: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_8114F54 - - thumb_func_start sub_8114FD8 -sub_8114FD8: @ 8114FD8 - push {r4,lr} - lsls r0, 24 - lsrs r2, r0, 24 - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - ldr r1, =gTasks - adds r4, r0, r1 - movs r1, 0x8 - ldrsh r0, [r4, r1] - cmp r0, 0x4 - bhi _081150DA - lsls r0, 2 - ldr r1, =_08115004 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .pool - .align 2, 0 -_08115004: - .4byte _08115018 - .4byte _0811506C - .4byte _0811507A - .4byte _08115094 - .4byte _081150D4 -_08115018: - movs r0, 0 - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x1C] - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl sub_80A8364 - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x1E] - cmp r0, 0x1 - bne _08115044 - ldr r0, =gBattle_BG1_X - b _08115046 - .pool -_08115044: - ldr r0, =gBattle_BG2_X -_08115046: - ldrh r0, [r0] - strh r0, [r4, 0x20] - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerYCoordWithElevation - lsls r0, 24 - lsrs r0, 24 - adds r1, r0, 0 - subs r1, 0x20 - strh r1, [r4, 0x24] - adds r0, 0x20 - strh r0, [r4, 0x26] - b _081150C2 - .pool -_0811506C: - ldrb r0, [r4, 0x1E] - movs r1, 0x26 - ldrsh r2, [r4, r1] - movs r1, 0 - bl sub_81150E0 - b _081150C2 -_0811507A: - ldr r2, =gSprites - movs r0, 0x1C - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - movs r1, 0x60 - strh r1, [r0, 0x26] - b _081150C2 - .pool -_08115094: - ldr r2, =gSprites - movs r0, 0x1C - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r0, 0x26] - subs r1, 0x8 - strh r1, [r0, 0x26] - movs r0, 0x1C - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - movs r1, 0x26 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _081150DA - ldr r1, =gScanlineEffect - movs r0, 0x3 - strb r0, [r1, 0x15] -_081150C2: - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _081150DA - .pool -_081150D4: - adds r0, r2, 0 - bl DestroyAnimVisualTask -_081150DA: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_8114FD8 - - thumb_func_start sub_81150E0 -sub_81150E0: @ 81150E0 - push {r4-r6,lr} - sub sp, 0xC - lsls r0, 24 - lsrs r0, 24 - lsls r1, 16 - lsrs r1, 16 - lsls r2, 16 - lsrs r4, r2, 16 - cmp r0, 0x1 - bne _08115104 - ldr r0, =gBattle_BG1_X - ldrh r3, [r0] - ldr r0, =0x04000014 - b _0811510A - .pool -_08115104: - ldr r0, =gBattle_BG2_X - ldrh r3, [r0] - ldr r0, =0x04000018 -_0811510A: - str r0, [sp] - lsls r0, r1, 16 - cmp r0, 0 - bge _08115114 - movs r1, 0 -_08115114: - lsls r2, r1, 16 - lsls r0, r4, 16 - asrs r4, r0, 16 - cmp r2, r0 - bge _08115140 - ldr r5, =gScanlineEffectRegBuffers - movs r0, 0xF0 - lsls r0, 3 - adds r6, r5, r0 -_08115126: - asrs r2, 16 - lsls r1, r2, 1 - adds r0, r1, r5 - strh r3, [r0] - adds r1, r6 - strh r3, [r1] - adds r2, 0x1 - lsls r2, 16 - lsrs r1, r2, 16 - lsls r2, r1, 16 - asrs r0, r2, 16 - cmp r0, r4 - blt _08115126 -_08115140: - lsls r1, 16 - asrs r0, r1, 16 - cmp r0, 0x9F - bgt _0811516E - ldr r4, =gScanlineEffectRegBuffers - lsls r0, r3, 16 - asrs r0, 16 - adds r3, r0, 0 - adds r3, 0xF0 - movs r0, 0xF0 - lsls r0, 3 - adds r5, r4, r0 -_08115158: - asrs r2, r1, 16 - lsls r1, r2, 1 - adds r0, r1, r4 - strh r3, [r0] - adds r1, r5 - strh r3, [r1] - adds r2, 0x1 - lsls r1, r2, 16 - asrs r0, r1, 16 - cmp r0, 0x9F - ble _08115158 -_0811516E: - ldr r0, =0xa2600001 - str r0, [sp, 0x4] - mov r1, sp - movs r2, 0 - movs r0, 0x1 - strb r0, [r1, 0x8] - mov r0, sp - strb r2, [r0, 0x9] - ldr r0, [sp] - ldr r1, [sp, 0x4] - ldr r2, [sp, 0x8] - bl ScanlineEffect_SetParams - add sp, 0xC - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81150E0 - - thumb_func_start sub_81151A0 -sub_81151A0: @ 81151A0 - push {r4-r7,lr} - adds r5, r0, 0 - ldr r0, =gBattleAnimArgs - movs r2, 0 - ldrsh r1, [r0, r2] - adds r7, r0, 0 - cmp r1, 0 - bne _081151BC - ldr r0, =gBattleAnimAttacker - b _081151BE - .pool -_081151BC: - ldr r0, =gBattleAnimTarget -_081151BE: - ldrb r4, [r0] - movs r6, 0x18 - adds r1, r7, 0 - movs r2, 0x2 - ldrsh r0, [r1, r2] - cmp r0, 0x1 - bne _081151DA - negs r0, r6 - lsls r0, 16 - lsrs r6, r0, 16 - movs r2, 0x4 - ldrsh r0, [r1, r2] - negs r0, r0 - strh r0, [r1, 0x4] -_081151DA: - adds r0, r4, 0 - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - adds r0, r6 - strh r0, [r5, 0x20] - adds r0, r4, 0 - bl GetBattlerYCoordWithElevation - lsls r0, 24 - lsrs r0, 24 - adds r0, 0x1E - strh r0, [r5, 0x22] - ldrh r1, [r7, 0xA] - strh r1, [r5, 0x2E] - ldrh r1, [r7, 0x4] - ldrh r2, [r5, 0x20] - adds r1, r2 - strh r1, [r5, 0x32] - ldrh r1, [r7, 0x6] - adds r0, r1 - strh r0, [r5, 0x36] - ldrh r0, [r7, 0x8] - strh r0, [r5, 0x38] - adds r0, r5, 0 - bl sub_80A68D4 - ldr r0, =sub_8115228 - str r0, [r5, 0x1C] - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81151A0 - - thumb_func_start sub_8115228 -sub_8115228: @ 8115228 - push {r4,lr} - adds r4, r0, 0 - bl TranslateAnimArc - lsls r0, 24 - cmp r0, 0 - beq _0811523C - adds r0, r4, 0 - bl DestroyAnimSprite -_0811523C: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_8115228 - - thumb_func_start sub_8115244 -sub_8115244: @ 8115244 - push {r4-r6,lr} - adds r6, r0, 0 - ldr r0, =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _08115260 - ldr r0, =gBattleAnimAttacker - b _08115262 - .pool -_08115260: - ldr r0, =gBattleAnimTarget -_08115262: - ldrb r5, [r0] - adds r0, r5, 0 - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldr r2, =0x0000fff0 - adds r0, r2 - ldr r4, =gBattleAnimArgs - movs r3, 0x2 - ldrsh r1, [r4, r3] - lsls r1, 5 - adds r0, r1 - strh r0, [r6, 0x20] - adds r0, r5, 0 - bl GetBattlerYCoordWithElevation - lsls r0, 24 - lsrs r0, 24 - adds r0, 0x20 - strh r0, [r6, 0x22] - ldrh r2, [r6, 0x4] - lsls r1, r2, 22 - lsrs r1, 22 - movs r3, 0x2 - ldrsh r0, [r4, r3] - lsls r0, 3 - adds r1, r0 - ldr r3, =0x000003ff - adds r0, r3, 0 - ands r1, r0 - ldr r0, =0xfffffc00 - ands r0, r2 - orrs r0, r1 - strh r0, [r6, 0x4] - ldr r1, =DestroyAnimSprite - adds r0, r6, 0 - bl StoreSpriteCallbackInData6 - ldrh r0, [r4, 0x4] - strh r0, [r6, 0x2E] - ldr r0, =sub_80A64B0 - str r0, [r6, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8115244 - - thumb_func_start sub_81152DC -sub_81152DC: @ 81152DC - push {r4-r6,lr} - lsls r0, 24 - lsrs r5, r0, 24 - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - ldr r1, =gTasks - adds r4, r0, r1 - ldr r0, =gBattleAnimArgs - ldrh r2, [r0, 0x2] - movs r3, 0x2 - ldrsh r1, [r0, r3] - adds r6, r0, 0 - cmp r1, 0 - beq _08115308 - adds r0, r2, 0x3 - b _08115314 - .pool -_08115308: - ldr r0, =gAnimMovePower - ldrh r0, [r0] - movs r1, 0xA - bl __udivsi3 - adds r0, 0x3 -_08115314: - strh r0, [r4, 0x26] - strh r0, [r4, 0x24] - adds r1, r6, 0 - ldrh r0, [r1, 0x4] - strh r0, [r4, 0xE] - movs r2, 0 - ldrsh r0, [r1, r2] - cmp r0, 0x4 - beq _08115340 - cmp r0, 0x5 - bne _08115380 - ldr r0, =gBattle_BG3_X - ldrh r0, [r0] - strh r0, [r4, 0x22] - ldr r0, =sub_81153AC - b _0811539E - .pool -_08115340: - movs r0, 0 - strh r0, [r4, 0x22] - movs r5, 0 -_08115346: - lsls r0, r5, 24 - lsrs r0, 24 - bl IsBattlerSpriteVisible - lsls r0, 24 - cmp r0, 0 - beq _08115370 - movs r3, 0x22 - ldrsh r0, [r4, r3] - adds r0, 0x9 - lsls r0, 1 - adds r1, r4, 0 - adds r1, 0x8 - adds r1, r0 - ldr r0, =gBattlerSpriteIds - adds r0, r5, r0 - ldrb r0, [r0] - strh r0, [r1] - ldrh r0, [r4, 0x22] - adds r0, 0x1 - strh r0, [r4, 0x22] -_08115370: - adds r0, r5, 0x1 - lsls r0, 16 - lsrs r5, r0, 16 - cmp r5, 0x3 - bls _08115346 - b _0811539C - .pool -_08115380: - ldrb r0, [r6] - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x1A] - cmp r0, 0xFF - bne _08115398 - adds r0, r5, 0 - bl DestroyAnimVisualTask - b _081153A0 -_08115398: - movs r0, 0x1 - strh r0, [r4, 0x22] -_0811539C: - ldr r0, =sub_81154A4 -_0811539E: - str r0, [r4] -_081153A0: - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81152DC - - thumb_func_start sub_81153AC -sub_81153AC: @ 81153AC - push {lr} - lsls r0, 24 - lsrs r2, r0, 24 - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - ldr r1, =gTasks - adds r3, r0, r1 - movs r0, 0x8 - ldrsh r1, [r3, r0] - cmp r1, 0x1 - beq _08115430 - cmp r1, 0x1 - bgt _081153D4 - cmp r1, 0 - beq _081153DA - b _0811549C - .pool -_081153D4: - cmp r1, 0x2 - beq _08115490 - b _0811549C -_081153DA: - ldrh r0, [r3, 0xA] - adds r0, 0x1 - strh r0, [r3, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _0811549C - strh r1, [r3, 0xA] - ldrh r1, [r3, 0xC] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - bne _08115404 - ldr r1, =gBattle_BG3_X - ldrh r0, [r3, 0x26] - ldrh r2, [r3, 0x22] - adds r0, r2 - strh r0, [r1] - b _0811540E - .pool -_08115404: - ldr r0, =gBattle_BG3_X - ldrh r1, [r3, 0x22] - ldrh r2, [r3, 0x26] - subs r1, r2 - strh r1, [r0] -_0811540E: - ldrh r0, [r3, 0xC] - adds r0, 0x1 - strh r0, [r3, 0xC] - lsls r0, 16 - asrs r0, 16 - movs r2, 0xE - ldrsh r1, [r3, r2] - cmp r0, r1 - bne _0811549C - movs r0, 0 - strh r0, [r3, 0xC] - ldrh r0, [r3, 0x24] - subs r0, 0x1 - strh r0, [r3, 0x24] - b _08115484 - .pool -_08115430: - ldrh r0, [r3, 0xA] - adds r0, 0x1 - strh r0, [r3, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _0811549C - movs r0, 0 - strh r0, [r3, 0xA] - ldrh r0, [r3, 0xC] - ands r1, r0 - cmp r1, 0 - bne _0811545C - ldr r1, =gBattle_BG3_X - ldrh r0, [r3, 0x24] - ldrh r2, [r3, 0x22] - adds r0, r2 - strh r0, [r1] - b _08115466 - .pool -_0811545C: - ldr r0, =gBattle_BG3_X - ldrh r1, [r3, 0x22] - ldrh r2, [r3, 0x24] - subs r1, r2 - strh r1, [r0] -_08115466: - ldrh r0, [r3, 0xC] - adds r0, 0x1 - strh r0, [r3, 0xC] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x4 - bne _0811549C - movs r0, 0 - strh r0, [r3, 0xC] - ldrh r0, [r3, 0x24] - subs r0, 0x1 - strh r0, [r3, 0x24] - lsls r0, 16 - cmp r0, 0 - bne _0811549C -_08115484: - ldrh r0, [r3, 0x8] - adds r0, 0x1 - strh r0, [r3, 0x8] - b _0811549C - .pool -_08115490: - ldr r1, =gBattle_BG3_X - ldrh r0, [r3, 0x22] - strh r0, [r1] - adds r0, r2, 0 - bl DestroyAnimVisualTask -_0811549C: - pop {r0} - bx r0 - .pool - thumb_func_end sub_81153AC - - thumb_func_start sub_81154A4 -sub_81154A4: @ 81154A4 - push {r4-r7,lr} - lsls r0, 24 - lsrs r3, r0, 24 - lsls r0, r3, 2 - adds r0, r3 - lsls r0, 3 - ldr r1, =gTasks - adds r4, r0, r1 - movs r0, 0x8 - ldrsh r5, [r4, r0] - cmp r5, 0x1 - beq _08115504 - cmp r5, 0x1 - bgt _081154CC - cmp r5, 0 - beq _081154D2 - b _0811557E - .pool -_081154CC: - cmp r5, 0x2 - beq _08115540 - b _0811557E -_081154D2: - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _0811557E - strh r5, [r4, 0xA] - adds r0, r4, 0 - bl sub_8115588 - ldrh r0, [r4, 0xC] - adds r0, 0x1 - strh r0, [r4, 0xC] - lsls r0, 16 - asrs r0, 16 - movs r2, 0xE - ldrsh r1, [r4, r2] - cmp r0, r1 - bne _0811557E - strh r5, [r4, 0xC] - ldrh r0, [r4, 0x24] - subs r0, 0x1 - strh r0, [r4, 0x24] - b _08115538 -_08115504: - ldrh r0, [r4, 0xA] - adds r0, 0x1 - movs r5, 0 - strh r0, [r4, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _0811557E - strh r5, [r4, 0xA] - adds r0, r4, 0 - bl sub_8115588 - ldrh r0, [r4, 0xC] - adds r0, 0x1 - strh r0, [r4, 0xC] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x4 - bne _0811557E - strh r5, [r4, 0xC] - ldrh r0, [r4, 0x24] - subs r0, 0x1 - strh r0, [r4, 0x24] - lsls r0, 16 - cmp r0, 0 - bne _0811557E -_08115538: - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _0811557E -_08115540: - movs r2, 0 - movs r7, 0x22 - ldrsh r0, [r4, r7] - cmp r2, r0 - bge _08115578 - ldr r0, =gSprites - mov r12, r0 - adds r5, r4, 0 - adds r5, 0x8 - movs r6, 0 -_08115554: - adds r0, r2, 0 - adds r0, 0x9 - lsls r0, 1 - adds r0, r5, r0 - movs r7, 0 - ldrsh r1, [r0, r7] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - add r0, r12 - strh r6, [r0, 0x24] - adds r0, r2, 0x1 - lsls r0, 16 - lsrs r2, r0, 16 - movs r1, 0x22 - ldrsh r0, [r4, r1] - cmp r2, r0 - blt _08115554 -_08115578: - adds r0, r3, 0 - bl DestroyAnimVisualTask -_0811557E: - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81154A4 - - thumb_func_start sub_8115588 -sub_8115588: @ 8115588 - push {r4-r7,lr} - adds r3, r0, 0 - ldrh r1, [r3, 0xC] - movs r4, 0x1 - adds r0, r4, 0 - ands r0, r1 - cmp r0, 0 - bne _081155B0 - movs r0, 0x24 - ldrsh r1, [r3, r0] - lsrs r0, r1, 31 - adds r1, r0 - asrs r1, 1 - ldrh r2, [r3, 0x24] - adds r0, r4, 0 - ands r0, r2 - adds r1, r0 - lsls r1, 16 - lsrs r4, r1, 16 - b _081155C0 -_081155B0: - movs r1, 0x24 - ldrsh r0, [r3, r1] - lsrs r1, r0, 31 - adds r0, r1 - asrs r0, 1 - negs r0, r0 - lsls r0, 16 - lsrs r4, r0, 16 -_081155C0: - movs r2, 0 - movs r7, 0x22 - ldrsh r0, [r3, r7] - cmp r2, r0 - bge _081155F4 - ldr r6, =gSprites - adds r5, r3, 0 - adds r5, 0x8 -_081155D0: - adds r0, r2, 0 - adds r0, 0x9 - lsls r0, 1 - adds r0, r5, r0 - movs r7, 0 - ldrsh r1, [r0, r7] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r6 - strh r4, [r0, 0x24] - adds r0, r2, 0x1 - lsls r0, 16 - lsrs r2, r0, 16 - movs r1, 0x22 - ldrsh r0, [r3, r1] - cmp r2, r0 - blt _081155D0 -_081155F4: - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8115588 - - thumb_func_start AnimTask_IsPowerOver99 -AnimTask_IsPowerOver99: @ 8115600 - push {lr} - lsls r0, 24 - lsrs r1, r0, 24 - ldr r3, =gBattleAnimArgs - movs r2, 0 - ldr r0, =gAnimMovePower - ldrh r0, [r0] - cmp r0, 0x63 - bls _08115614 - movs r2, 0x1 -_08115614: - strh r2, [r3, 0x1E] - adds r0, r1, 0 - bl DestroyAnimVisualTask - pop {r0} - bx r0 - .pool - thumb_func_end AnimTask_IsPowerOver99 - - thumb_func_start sub_8115628 -sub_8115628: @ 8115628 - push {r4-r7,lr} - lsls r0, 24 - lsrs r7, r0, 24 - ldr r2, =gBattleAnimArgs - ldrh r1, [r2] - movs r0, 0x1 - ands r0, r1 - adds r6, r2, 0 - cmp r0, 0 - beq _08115648 - ldr r0, =gBattleAnimTarget - b _0811564A - .pool -_08115648: - ldr r0, =gBattleAnimAttacker -_0811564A: - ldrb r0, [r0] - adds r5, r0, 0 - movs r1, 0 - ldrsh r0, [r6, r1] - cmp r0, 0x1 - ble _0811565A - movs r0, 0x2 - eors r5, r0 -_0811565A: - ldr r0, =sub_81156D0 - ldrb r1, [r6, 0x2] - bl CreateTask - lsls r0, 24 - lsrs r0, 24 - lsls r4, r0, 2 - adds r4, r0 - lsls r4, 3 - ldr r0, =gTasks - adds r4, r0 - adds r0, r5, 0 - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - movs r1, 0x20 - subs r1, r0 - ldr r2, =0x000001ff - adds r0, r2, 0 - ands r1, r0 - strh r1, [r4, 0xA] - adds r0, r5, 0 - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - movs r1, 0x40 - subs r1, r0 - movs r0, 0xFF - ands r1, r0 - strh r1, [r4, 0xC] - ldr r2, =gBattle_BG3_X - ldrh r0, [r4, 0xA] - strh r0, [r2] - ldr r0, =gBattle_BG3_Y - strh r1, [r0] - ldrh r0, [r6, 0x4] - strh r0, [r4, 0xE] - adds r0, r7, 0 - bl DestroyAnimVisualTask - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8115628 - - thumb_func_start sub_81156D0 -sub_81156D0: @ 81156D0 - push {r4,lr} - lsls r0, 24 - lsrs r3, r0, 24 - lsls r0, r3, 2 - adds r0, r3 - lsls r0, 3 - ldr r1, =gTasks - adds r2, r0, r1 - ldr r0, =gBattleAnimArgs - movs r4, 0xE - ldrsh r1, [r0, r4] - movs r4, 0xE - ldrsh r0, [r2, r4] - cmp r1, r0 - bne _08115710 - ldr r0, =gBattle_BG3_X - movs r1, 0 - strh r1, [r0] - ldr r0, =gBattle_BG3_Y - strh r1, [r0] - adds r0, r3, 0 - bl DestroyTask - b _0811571C - .pool -_08115710: - ldr r1, =gBattle_BG3_X - ldrh r0, [r2, 0xA] - strh r0, [r1] - ldr r1, =gBattle_BG3_Y - ldrh r0, [r2, 0xC] - strh r0, [r1] -_0811571C: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81156D0 - - thumb_func_start sub_811572C -sub_811572C: @ 811572C - push {r4,r5,lr} - adds r4, r0, 0 - ldr r5, =gBattleAnimArgs - ldrh r0, [r5] - ldrh r1, [r4, 0x20] - adds r0, r1 - strh r0, [r4, 0x20] - ldrh r0, [r5, 0x2] - ldrh r1, [r4, 0x22] - adds r0, r1 - strh r0, [r4, 0x22] - ldrh r0, [r5, 0x4] - strh r0, [r4, 0x2E] - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - lsrs r1, r0, 24 - cmp r1, 0 - beq _0811576C - ldrh r0, [r5, 0x6] - negs r0, r0 - strh r0, [r4, 0x30] - movs r0, 0x1 - strh r0, [r4, 0x36] - b _0811577A - .pool -_0811576C: - ldrh r0, [r5, 0x6] - strh r0, [r4, 0x30] - strh r1, [r4, 0x36] - adds r0, r4, 0 - movs r1, 0x1 - bl StartSpriteAnim -_0811577A: - ldr r0, =gBattleAnimArgs - ldrh r0, [r0, 0x8] - strh r0, [r4, 0x34] - ldr r1, =sub_8115798 - str r1, [r4, 0x1C] - adds r0, r4, 0 - bl _call_via_r1 - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_811572C - - thumb_func_start sub_8115798 -sub_8115798: @ 8115798 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x2E - ldrsh r0, [r4, r1] - movs r1, 0x1E - bl Cos - strh r0, [r4, 0x24] - movs r2, 0x2E - ldrsh r0, [r4, r2] - movs r1, 0xA - bl Sin - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x2E] - cmp r0, 0x7F - bhi _081157CA - ldrb r0, [r4, 0x5] - movs r1, 0xD - negs r1, r1 - ands r1, r0 - movs r0, 0x4 - orrs r1, r0 - strb r1, [r4, 0x5] - b _081157D2 -_081157CA: - ldrb r0, [r4, 0x5] - movs r1, 0xC - orrs r0, r1 - strb r0, [r4, 0x5] -_081157D2: - ldrh r0, [r4, 0x30] - ldrh r1, [r4, 0x2E] - adds r0, r1 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x2E] - ldrh r0, [r4, 0x32] - adds r0, 0x1 - strh r0, [r4, 0x32] - lsls r0, 16 - asrs r0, 16 - movs r2, 0x34 - ldrsh r1, [r4, r2] - cmp r0, r1 - bne _081157F6 - adds r0, r4, 0 - bl DestroyAnimSprite -_081157F6: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_8115798 - - thumb_func_start sub_81157FC -sub_81157FC: @ 81157FC - push {r4,r5,lr} - sub sp, 0x4 - adds r5, r0, 0 - ldr r4, =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r4, r1] - bl sub_811583C - movs r1, 0x2 - ldrsb r1, [r4, r1] - ldrb r2, [r4, 0x4] - ldrb r3, [r4, 0x6] - ldrh r4, [r4, 0x8] - str r4, [sp] - bl BeginNormalPaletteFade - adds r2, r5, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] - ldr r0, =sub_8115884 - str r0, [r5, 0x1C] - add sp, 0x4 - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81157FC - - thumb_func_start sub_811583C -sub_811583C: @ 811583C - push {r4-r6,lr} - mov r6, r8 - push {r6} - sub sp, 0xC - lsls r0, 16 - lsrs r0, 16 - movs r4, 0x1 - mov r8, r0 - mov r1, r8 - ands r1, r4 - mov r8, r1 - lsls r0, 16 - asrs r1, r0, 17 - ands r1, r4 - asrs r2, r0, 18 - ands r2, r4 - asrs r3, r0, 19 - ands r3, r4 - asrs r6, r0, 20 - ands r6, r4 - asrs r5, r0, 21 - ands r5, r4 - asrs r0, 22 - ands r0, r4 - str r6, [sp] - str r5, [sp, 0x4] - str r0, [sp, 0x8] - mov r0, r8 - bl sub_80A75AC - add sp, 0xC - pop {r3} - mov r8, r3 - pop {r4-r6} - pop {r1} - bx r1 - thumb_func_end sub_811583C - - thumb_func_start sub_8115884 -sub_8115884: @ 8115884 - push {lr} - adds r2, r0, 0 - ldr r0, =gPaletteFade - ldrb r1, [r0, 0x7] - movs r0, 0x80 - ands r0, r1 - cmp r0, 0 - bne _0811589A - adds r0, r2, 0 - bl DestroyAnimSprite -_0811589A: - pop {r0} - bx r0 - .pool - thumb_func_end sub_8115884 - - thumb_func_start sub_81158A4 -sub_81158A4: @ 81158A4 - push {r4,r5,lr} - adds r5, r0, 0 - ldr r4, =gBattleAnimArgs - ldrh r0, [r4, 0x2] - strh r0, [r5, 0x2E] - strh r0, [r5, 0x30] - ldrh r0, [r4, 0x4] - strh r0, [r5, 0x32] - ldrh r0, [r4, 0x6] - strh r0, [r5, 0x34] - ldrh r0, [r4, 0x8] - strh r0, [r5, 0x36] - ldrh r0, [r4, 0xA] - strh r0, [r5, 0x38] - ldrh r0, [r4, 0xC] - strh r0, [r5, 0x3A] - ldrh r0, [r4] - strh r0, [r5, 0x3C] - movs r1, 0x3C - ldrsh r0, [r5, r1] - bl sub_811583C - ldrb r1, [r4, 0x8] - ldrh r2, [r4, 0x6] - bl BlendPalettes - adds r2, r5, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] - ldr r0, =sub_81158F8 - str r0, [r5, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81158A4 - - thumb_func_start sub_81158F8 -sub_81158F8: @ 81158F8 - push {r4,lr} - adds r4, r0, 0 - ldrh r1, [r4, 0x2E] - movs r2, 0x2E - ldrsh r0, [r4, r2] - cmp r0, 0 - ble _0811590C - subs r0, r1, 0x1 - strh r0, [r4, 0x2E] - b _0811597C -_0811590C: - ldr r0, =gPaletteFade - ldrb r1, [r0, 0x7] - movs r0, 0x80 - ands r0, r1 - cmp r0, 0 - bne _0811597C - movs r1, 0x32 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _08115930 - ldr r0, =sub_8115984 - str r0, [r4, 0x1C] - b _0811597C - .pool -_08115930: - movs r2, 0x3C - ldrsh r0, [r4, r2] - bl sub_811583C - adds r3, r0, 0 - ldrh r1, [r4, 0x30] - movs r0, 0x80 - lsls r0, 1 - ands r0, r1 - cmp r0, 0 - beq _08115956 - ldrh r1, [r4, 0x36] - lsls r1, 24 - lsrs r1, 24 - ldrh r2, [r4, 0x34] - adds r0, r3, 0 - bl BlendPalettes - b _08115964 -_08115956: - ldrh r1, [r4, 0x3A] - lsls r1, 24 - lsrs r1, 24 - ldrh r2, [r4, 0x38] - adds r0, r3, 0 - bl BlendPalettes -_08115964: - ldrh r0, [r4, 0x30] - movs r2, 0x80 - lsls r2, 1 - adds r1, r2, 0 - eors r0, r1 - strh r0, [r4, 0x30] - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x2E] - ldrh r0, [r4, 0x32] - subs r0, 0x1 - strh r0, [r4, 0x32] -_0811597C: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_81158F8 - - thumb_func_start sub_8115984 -sub_8115984: @ 8115984 - push {r4,lr} - adds r4, r0, 0 - ldr r0, =gPaletteFade - ldrb r1, [r0, 0x7] - movs r0, 0x80 - ands r0, r1 - cmp r0, 0 - bne _081159AA - movs r1, 0x3C - ldrsh r0, [r4, r1] - bl sub_811583C - movs r1, 0 - movs r2, 0 - bl BlendPalettes - adds r0, r4, 0 - bl DestroyAnimSprite -_081159AA: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8115984 - - thumb_func_start sub_81159B4 -sub_81159B4: @ 81159B4 - push {r4,lr} - adds r4, r0, 0 - ldr r1, =gBattleAnimArgs - ldrh r0, [r1] - ldrh r2, [r4, 0x20] - adds r0, r2 - movs r2, 0 - strh r0, [r4, 0x20] - ldrh r0, [r1, 0x2] - ldrh r1, [r4, 0x22] - adds r0, r1 - strh r0, [r4, 0x22] - strh r2, [r4, 0x2E] - movs r0, 0xA - strh r0, [r4, 0x30] - movs r0, 0x8 - strh r0, [r4, 0x32] - movs r0, 0x28 - strh r0, [r4, 0x34] - movs r0, 0x70 - strh r0, [r4, 0x36] - strh r2, [r4, 0x38] - ldr r1, =move_anim_8074EE0 - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - ldr r1, =sub_80A634C - str r1, [r4, 0x1C] - adds r0, r4, 0 - bl _call_via_r1 - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81159B4 - - thumb_func_start sub_8115A04 -sub_8115A04: @ 8115A04 - push {r4,r5,lr} - lsls r0, 24 - lsrs r0, 24 - ldr r1, =gTasks - lsls r4, r0, 2 - adds r4, r0 - lsls r4, 3 - adds r4, r1 - ldr r3, =gBattleAnimArgs - ldrh r1, [r3] - movs r5, 0 - strh r1, [r4, 0x8] - ldrh r1, [r3, 0x2] - strh r1, [r4, 0xA] - ldrh r1, [r3, 0x4] - strh r1, [r4, 0xC] - ldrh r1, [r3, 0x6] - strh r1, [r4, 0xE] - ldrh r2, [r3, 0x8] - strh r2, [r4, 0x10] - ldrh r1, [r3, 0xA] - strh r1, [r4, 0x12] - strh r5, [r4, 0x18] - lsls r2, 24 - lsrs r2, 24 - movs r1, 0 - bl sub_8115A54 - ldr r0, =sub_8115AA4 - str r0, [r4] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8115A04 - - thumb_func_start sub_8115A54 -sub_8115A54: @ 8115A54 - push {r4-r6,lr} - sub sp, 0x4 - adds r5, r1, 0 - adds r6, r2, 0 - lsls r0, 24 - lsrs r0, 24 - lsls r5, 24 - lsrs r5, 24 - lsls r6, 24 - lsrs r6, 24 - ldr r1, =gTasks - lsls r4, r0, 2 - adds r4, r0 - lsls r4, 3 - adds r4, r1 - movs r1, 0x8 - ldrsh r0, [r4, r1] - bl sub_811583C - movs r1, 0xA - ldrsb r1, [r4, r1] - ldrh r2, [r4, 0x12] - str r2, [sp] - adds r2, r5, 0 - adds r3, r6, 0 - bl BeginNormalPaletteFade - ldrh r0, [r4, 0xC] - subs r0, 0x1 - strh r0, [r4, 0xC] - ldrh r0, [r4, 0x18] - movs r1, 0x1 - eors r0, r1 - strh r0, [r4, 0x18] - add sp, 0x4 - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8115A54 - - thumb_func_start sub_8115AA4 -sub_8115AA4: @ 8115AA4 - push {r4-r6,lr} - lsls r0, 24 - lsrs r3, r0, 24 - adds r4, r3, 0 - ldr r0, =gPaletteFade - ldrb r1, [r0, 0x7] - movs r0, 0x80 - ands r0, r1 - cmp r0, 0 - bne _08115B06 - ldr r1, =gTasks - lsls r2, r3, 2 - adds r0, r2, r3 - lsls r0, 3 - adds r3, r0, r1 - movs r5, 0xC - ldrsh r0, [r3, r5] - adds r6, r1, 0 - adds r5, r2, 0 - cmp r0, 0 - ble _08115B00 - movs r1, 0x18 - ldrsh r0, [r3, r1] - cmp r0, 0 - bne _08115AE4 - ldrb r1, [r3, 0xE] - ldrb r2, [r3, 0x10] - b _08115AE8 - .pool -_08115AE4: - ldrb r1, [r3, 0x10] - ldrb r2, [r3, 0xE] -_08115AE8: - adds r0, r5, r4 - lsls r0, 3 - adds r0, r6 - movs r3, 0xC - ldrsh r0, [r0, r3] - cmp r0, 0x1 - bne _08115AF8 - movs r2, 0 -_08115AF8: - adds r0, r4, 0 - bl sub_8115A54 - b _08115B06 -_08115B00: - adds r0, r4, 0 - bl DestroyAnimVisualTask -_08115B06: - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end sub_8115AA4 - - thumb_func_start sub_8115B0C -sub_8115B0C: @ 8115B0C - push {r4-r7,lr} - mov r7, r9 - mov r6, r8 - push {r6,r7} - lsls r0, 24 - lsrs r6, r0, 24 - movs r5, 0 - ldr r3, =gTasks - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - adds r0, r3 - ldr r2, =gBattleAnimArgs - ldrh r1, [r2] - strh r1, [r0, 0x8] - ldrh r1, [r2, 0x2] - strh r1, [r0, 0xA] - ldrh r1, [r2, 0x4] - strh r1, [r0, 0xC] - ldrh r1, [r2, 0x6] - strh r1, [r0, 0xE] - ldrh r1, [r2, 0x8] - strh r1, [r0, 0x10] - ldrh r1, [r2, 0xA] - strh r1, [r0, 0x12] - strh r5, [r0, 0x18] - movs r4, 0 - ldr r0, =gBattlersCount - ldrb r1, [r0] - mov r9, r3 - mov r8, r2 - cmp r5, r1 - bge _08115B74 - ldr r0, =gBattleAnimAttacker - ldrb r3, [r0] - ldr r7, =gBattleAnimTarget - movs r0, 0x1 - mov r12, r0 - adds r2, r1, 0 -_08115B5A: - cmp r4, r3 - beq _08115B6E - ldrb r1, [r7] - cmp r4, r1 - beq _08115B6E - adds r1, r4, 0 - adds r1, 0x10 - mov r0, r12 - lsls r0, r1 - orrs r5, r0 -_08115B6E: - adds r4, 0x1 - cmp r4, r2 - blt _08115B5A -_08115B74: - mov r2, r8 - movs r1, 0 - ldrsh r0, [r2, r1] - cmp r0, 0x1 - bne _08115B82 - movs r0, 0xE - orrs r5, r0 -_08115B82: - lsls r4, r6, 2 - adds r4, r6 - lsls r4, 3 - add r4, r9 - lsrs r0, r5, 16 - strh r0, [r4, 0x1A] - movs r0, 0xFF - ands r5, r0 - strh r5, [r4, 0x1C] - ldrb r2, [r4, 0x10] - adds r0, r6, 0 - movs r1, 0 - bl sub_8115BC8 - ldr r0, =sub_8115C18 - str r0, [r4] - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8115B0C - - thumb_func_start sub_8115BC8 -sub_8115BC8: @ 8115BC8 - push {r4,r5,lr} - sub sp, 0x4 - adds r5, r1, 0 - adds r3, r2, 0 - lsls r0, 24 - lsrs r0, 24 - lsls r5, 24 - lsrs r5, 24 - lsls r3, 24 - lsrs r3, 24 - ldr r1, =gTasks - lsls r4, r0, 2 - adds r4, r0 - lsls r4, 3 - adds r4, r1 - ldrh r0, [r4, 0x1A] - lsls r0, 16 - ldrh r1, [r4, 0x1C] - orrs r0, r1 - movs r1, 0xA - ldrsb r1, [r4, r1] - ldrh r2, [r4, 0x12] - str r2, [sp] - adds r2, r5, 0 - bl BeginNormalPaletteFade - ldrh r0, [r4, 0xC] - subs r0, 0x1 - strh r0, [r4, 0xC] - ldrh r0, [r4, 0x18] - movs r1, 0x1 - eors r0, r1 - strh r0, [r4, 0x18] - add sp, 0x4 - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8115BC8 - - thumb_func_start sub_8115C18 -sub_8115C18: @ 8115C18 - push {r4-r6,lr} - lsls r0, 24 - lsrs r3, r0, 24 - adds r4, r3, 0 - ldr r0, =gPaletteFade - ldrb r1, [r0, 0x7] - movs r0, 0x80 - ands r0, r1 - cmp r0, 0 - bne _08115C7A - ldr r1, =gTasks - lsls r2, r3, 2 - adds r0, r2, r3 - lsls r0, 3 - adds r3, r0, r1 - movs r5, 0xC - ldrsh r0, [r3, r5] - adds r6, r1, 0 - adds r5, r2, 0 - cmp r0, 0 - ble _08115C74 - movs r1, 0x18 - ldrsh r0, [r3, r1] - cmp r0, 0 - bne _08115C58 - ldrb r1, [r3, 0xE] - ldrb r2, [r3, 0x10] - b _08115C5C - .pool -_08115C58: - ldrb r1, [r3, 0x10] - ldrb r2, [r3, 0xE] -_08115C5C: - adds r0, r5, r4 - lsls r0, 3 - adds r0, r6 - movs r3, 0xC - ldrsh r0, [r0, r3] - cmp r0, 0x1 - bne _08115C6C - movs r2, 0 -_08115C6C: - adds r0, r4, 0 - bl sub_8115BC8 - b _08115C7A -_08115C74: - adds r0, r4, 0 - bl DestroyAnimVisualTask -_08115C7A: - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end sub_8115C18 - - thumb_func_start sub_8115C80 -sub_8115C80: @ 8115C80 - push {r4,r5,lr} - lsls r0, 24 - lsrs r0, 24 - ldr r1, =gTasks - lsls r4, r0, 2 - adds r4, r0 - lsls r4, 3 - adds r4, r1 - ldr r3, =gBattleAnimArgs - ldrh r1, [r3] - movs r5, 0 - strh r1, [r4, 0x8] - ldrh r1, [r3, 0x2] - strh r1, [r4, 0xA] - ldrh r1, [r3, 0x4] - strh r1, [r4, 0xC] - ldrh r1, [r3, 0x6] - strh r1, [r4, 0xE] - ldrh r2, [r3, 0x8] - strh r2, [r4, 0x10] - ldrh r1, [r3, 0xA] - strh r1, [r4, 0x12] - strh r5, [r4, 0x18] - lsls r2, 24 - lsrs r2, 24 - movs r1, 0 - bl sub_8115CD0 - ldr r0, =sub_8115D2C - str r0, [r4] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8115C80 - - thumb_func_start sub_8115CD0 -sub_8115CD0: @ 8115CD0 - push {r4-r6,lr} - sub sp, 0x4 - adds r5, r1, 0 - adds r6, r2, 0 - lsls r0, 24 - lsrs r0, 24 - lsls r5, 24 - lsrs r5, 24 - lsls r6, 24 - lsrs r6, 24 - ldr r1, =gTasks - lsls r4, r0, 2 - adds r4, r0 - lsls r4, 3 - adds r4, r1 - ldrh r0, [r4, 0x8] - bl IndexOfSpritePaletteTag - lsls r0, 24 - lsrs r0, 24 - adds r0, 0x10 - movs r2, 0x1 - lsls r2, r0 - movs r1, 0xA - ldrsb r1, [r4, r1] - ldrh r0, [r4, 0x12] - str r0, [sp] - adds r0, r2, 0 - adds r2, r5, 0 - adds r3, r6, 0 - bl BeginNormalPaletteFade - ldrh r0, [r4, 0xC] - subs r0, 0x1 - strh r0, [r4, 0xC] - ldrh r0, [r4, 0x18] - movs r1, 0x1 - eors r0, r1 - strh r0, [r4, 0x18] - add sp, 0x4 - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8115CD0 - - thumb_func_start sub_8115D2C -sub_8115D2C: @ 8115D2C - push {r4-r6,lr} - lsls r0, 24 - lsrs r3, r0, 24 - adds r4, r3, 0 - ldr r0, =gPaletteFade - ldrb r1, [r0, 0x7] - movs r0, 0x80 - ands r0, r1 - cmp r0, 0 - bne _08115D8E - ldr r1, =gTasks - lsls r2, r3, 2 - adds r0, r2, r3 - lsls r0, 3 - adds r3, r0, r1 - movs r5, 0xC - ldrsh r0, [r3, r5] - adds r6, r1, 0 - adds r5, r2, 0 - cmp r0, 0 - ble _08115D88 - movs r1, 0x18 - ldrsh r0, [r3, r1] - cmp r0, 0 - bne _08115D6C - ldrb r1, [r3, 0xE] - ldrb r2, [r3, 0x10] - b _08115D70 - .pool -_08115D6C: - ldrb r1, [r3, 0x10] - ldrb r2, [r3, 0xE] -_08115D70: - adds r0, r5, r4 - lsls r0, 3 - adds r0, r6 - movs r3, 0xC - ldrsh r0, [r0, r3] - cmp r0, 0x1 - bne _08115D80 - movs r2, 0 -_08115D80: - adds r0, r4, 0 - bl sub_8115CD0 - b _08115D8E -_08115D88: - adds r0, r4, 0 - bl DestroyAnimVisualTask -_08115D8E: - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end sub_8115D2C - - thumb_func_start sub_8115D94 -sub_8115D94: @ 8115D94 - push {r4,r5,lr} - sub sp, 0x4 - lsls r0, 24 - lsrs r0, 24 - ldr r1, =gTasks - lsls r4, r0, 2 - adds r4, r0 - lsls r4, 3 - adds r4, r1 - ldr r5, =gBattleAnimArgs - ldrh r0, [r5, 0x2] - strh r0, [r4, 0x8] - ldrh r0, [r5, 0x2] - strh r0, [r4, 0xA] - ldrh r0, [r5, 0x4] - strh r0, [r4, 0xC] - ldrh r0, [r5, 0x6] - strh r0, [r4, 0xE] - ldrh r0, [r5, 0x8] - strh r0, [r4, 0x10] - ldrh r0, [r5, 0xA] - strh r0, [r4, 0x12] - ldrh r0, [r5, 0xC] - strh r0, [r4, 0x14] - ldrh r0, [r5] - strh r0, [r4, 0x16] - ldrh r0, [r5] - bl IndexOfSpritePaletteTag - lsls r0, 24 - lsrs r0, 24 - adds r0, 0x10 - movs r1, 0x1 - lsls r1, r0 - ldrb r3, [r5, 0x8] - ldrh r0, [r5, 0x6] - str r0, [sp] - adds r0, r1, 0 - movs r1, 0 - adds r2, r3, 0 - bl BeginNormalPaletteFade - ldr r0, =sub_8115E00 - str r0, [r4] - add sp, 0x4 - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8115D94 - - thumb_func_start sub_8115E00 -sub_8115E00: @ 8115E00 - push {r4,r5,lr} - sub sp, 0x4 - lsls r0, 24 - lsrs r5, r0, 24 - ldr r1, =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r4, r0, r1 - ldrh r1, [r4, 0x8] - movs r2, 0x8 - ldrsh r0, [r4, r2] - cmp r0, 0 - ble _08115E28 - subs r0, r1, 0x1 - strh r0, [r4, 0x8] - b _08115EAC - .pool -_08115E28: - ldr r0, =gPaletteFade - ldrb r1, [r0, 0x7] - movs r0, 0x80 - ands r0, r1 - cmp r0, 0 - bne _08115EAC - movs r3, 0xC - ldrsh r0, [r4, r3] - cmp r0, 0 - bne _08115E4C - ldr r0, =sub_8115EB8 - str r0, [r4] - b _08115EAC - .pool -_08115E4C: - ldrh r0, [r4, 0x16] - bl IndexOfSpritePaletteTag - lsls r0, 24 - lsrs r0, 24 - adds r0, 0x10 - movs r2, 0x1 - lsls r2, r0 - ldrh r1, [r4, 0xA] - movs r0, 0x80 - lsls r0, 1 - ands r0, r1 - cmp r0, 0 - beq _08115E7A - ldrb r3, [r4, 0x10] - ldrh r0, [r4, 0xE] - str r0, [sp] - adds r0, r2, 0 - movs r1, 0 - adds r2, r3, 0 - bl BeginNormalPaletteFade - b _08115E8A -_08115E7A: - ldrb r3, [r4, 0x14] - ldrh r0, [r4, 0x12] - str r0, [sp] - adds r0, r2, 0 - movs r1, 0 - adds r2, r3, 0 - bl BeginNormalPaletteFade -_08115E8A: - ldr r0, =gTasks - lsls r1, r5, 2 - adds r1, r5 - lsls r1, 3 - adds r1, r0 - ldrh r0, [r1, 0xA] - movs r3, 0x80 - lsls r3, 1 - adds r2, r3, 0 - eors r0, r2 - strh r0, [r1, 0xA] - movs r2, 0xFF - ands r0, r2 - strh r0, [r1, 0x8] - ldrh r0, [r1, 0xC] - subs r0, 0x1 - strh r0, [r1, 0xC] -_08115EAC: - add sp, 0x4 - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8115E00 - - thumb_func_start sub_8115EB8 -sub_8115EB8: @ 8115EB8 - push {r4,r5,lr} - sub sp, 0x4 - lsls r0, 24 - lsrs r4, r0, 24 - ldr r0, =gPaletteFade - ldrb r1, [r0, 0x7] - movs r0, 0x80 - ands r0, r1 - lsls r0, 24 - lsrs r5, r0, 24 - cmp r5, 0 - bne _08115EFE - ldr r1, =gTasks - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r0, r1 - ldrh r0, [r0, 0x16] - bl IndexOfSpritePaletteTag - lsls r0, 24 - lsrs r0, 24 - adds r0, 0x10 - movs r1, 0x1 - lsls r1, r0 - str r5, [sp] - adds r0, r1, 0 - movs r1, 0 - movs r2, 0 - movs r3, 0 - bl BeginNormalPaletteFade - adds r0, r4, 0 - bl DestroyAnimVisualTask -_08115EFE: - add sp, 0x4 - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8115EB8 - - thumb_func_start sub_8115F10 -sub_8115F10: @ 8115F10 - push {r4-r7,lr} - mov r7, r8 - push {r7} - sub sp, 0xC - lsls r0, 24 - lsrs r0, 24 - mov r8, r0 - movs r2, 0 - ldr r0, =gBattleAnimAttacker - ldrb r6, [r0] - ldr r0, =gBattleAnimTarget - ldrb r7, [r0] - ldr r4, =gBattleAnimArgs - ldrh r1, [r4] - movs r5, 0x80 - lsls r5, 1 - adds r0, r5, 0 - ands r0, r1 - cmp r0, 0 - beq _08115F4A - str r2, [sp] - str r2, [sp, 0x4] - str r2, [sp, 0x8] - movs r0, 0x1 - movs r1, 0 - movs r3, 0 - bl sub_80A75AC - adds r2, r0, 0 -_08115F4A: - ldrh r1, [r4, 0x2] - adds r0, r5, 0 - ands r0, r1 - cmp r0, 0 - beq _08115F5C - movs r0, 0x80 - lsls r0, 9 - lsls r0, r6 - orrs r2, r0 -_08115F5C: - ldrh r1, [r4, 0x4] - adds r0, r5, 0 - ands r0, r1 - cmp r0, 0 - beq _08115F6E - movs r0, 0x80 - lsls r0, 9 - lsls r0, r7 - orrs r2, r0 -_08115F6E: - adds r0, r2, 0 - bl InvertPlttBuffer - mov r0, r8 - bl DestroyAnimVisualTask - add sp, 0xC - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8115F10 - - thumb_func_start sub_8115F94 -sub_8115F94: @ 8115F94 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - lsls r0, 24 - lsrs r0, 24 - mov r8, r0 - movs r5, 0 - ldr r1, =gTasks - lsls r0, 2 - add r0, r8 - lsls r0, 3 - adds r4, r0, r1 - movs r1, 0x8 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _08115FD6 - ldr r1, =gBattleAnimArgs - ldrh r0, [r1] - strh r0, [r4, 0xC] - ldrh r0, [r1, 0x2] - strh r0, [r4, 0xE] - ldrh r0, [r1, 0x4] - strh r0, [r4, 0x10] - ldrh r0, [r1, 0x6] - strh r0, [r4, 0xA] - ldrh r0, [r1, 0x8] - strh r0, [r4, 0x12] - ldrh r0, [r1, 0xA] - strh r0, [r4, 0x14] - ldrh r0, [r1, 0xC] - strh r0, [r4, 0x16] -_08115FD6: - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - mov r9, r0 - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - mov r10, r0 - ldrh r1, [r4, 0xC] - movs r7, 0x80 - lsls r7, 1 - adds r0, r7, 0 - ands r0, r1 - cmp r0, 0 - beq _08115FF8 - ldr r5, =0x0000ffff -_08115FF8: - movs r6, 0x1 - adds r0, r6, 0 - ands r0, r1 - cmp r0, 0 - beq _08116028 - ldr r2, =gSprites - ldr r0, =gHealthboxSpriteIds - add r0, r9 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r2, 0x14 - adds r0, r2 - ldr r0, [r0] - ldrh r0, [r0, 0x2] - bl IndexOfSpritePaletteTag - lsls r0, 24 - lsrs r0, 24 - adds r1, r6, 0 - lsls r1, r0 - lsls r1, 16 - orrs r5, r1 -_08116028: - ldrh r1, [r4, 0xE] - adds r0, r7, 0 - ands r0, r1 - cmp r0, 0 - beq _0811603C - adds r0, r6, 0 - mov r2, r9 - lsls r0, r2 - lsls r0, 16 - orrs r5, r0 -_0811603C: - ldrh r1, [r4, 0x10] - adds r0, r7, 0 - ands r0, r1 - cmp r0, 0 - beq _08116050 - adds r0, r6, 0 - mov r1, r10 - lsls r0, r1 - lsls r0, 16 - orrs r5, r0 -_08116050: - movs r1, 0x12 - ldrsb r1, [r4, r1] - movs r2, 0x14 - ldrsb r2, [r4, r2] - movs r3, 0x16 - ldrsb r3, [r4, r3] - adds r0, r5, 0 - bl TintPlttBuffer - movs r2, 0x8 - ldrsh r1, [r4, r2] - movs r2, 0xA - ldrsh r0, [r4, r2] - cmp r1, r0 - bne _0811607A - adds r0, r5, 0 - bl UnfadePlttBuffer - mov r0, r8 - bl DestroyAnimVisualTask -_0811607A: - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8115F94 - - thumb_func_start sub_81160A4 -sub_81160A4: @ 81160A4 - push {r4,lr} - adds r4, r0, 0 - adds r2, r4, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] - ldr r1, =gBattleAnimArgs - ldrh r0, [r1] - negs r0, r0 - strh r0, [r4, 0x2E] - ldrh r0, [r1, 0x2] - strh r0, [r4, 0x30] - strh r0, [r4, 0x32] - ldrh r0, [r1, 0x4] - strh r0, [r4, 0x34] - movs r2, 0x6 - ldrsh r0, [r1, r2] - cmp r0, 0x1 - beq _081160EC - cmp r0, 0x1 - bgt _081160DC - cmp r0, 0 - beq _081160E2 - b _08116104 - .pool -_081160DC: - cmp r0, 0x2 - beq _081160F4 - b _08116104 -_081160E2: - ldr r1, =gBattle_BG3_X - b _081160F6 - .pool -_081160EC: - ldr r1, =gBattle_BG3_Y - b _081160F6 - .pool -_081160F4: - ldr r1, =gSpriteCoordOffsetX -_081160F6: - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - b _0811610C - .pool -_08116104: - ldr r1, =gSpriteCoordOffsetY - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 -_0811610C: - movs r0, 0x3A - ldrsh r1, [r4, r0] - movs r2, 0x3C - ldrsh r0, [r4, r2] - lsls r0, 16 - orrs r1, r0 - ldrh r0, [r1] - strh r0, [r4, 0x36] - ldr r0, =gBattleAnimArgs - ldrh r0, [r0, 0x6] - strh r0, [r4, 0x38] - subs r0, 0x2 - lsls r0, 16 - lsrs r0, 16 - cmp r0, 0x1 - bhi _08116130 - bl sub_81161F4 -_08116130: - ldr r0, =sub_8116148 - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81160A4 - - thumb_func_start sub_8116148 -sub_8116148: @ 8116148 - push {r4-r7,lr} - adds r3, r0, 0 - ldrh r1, [r3, 0x34] - movs r2, 0x34 - ldrsh r0, [r3, r2] - cmp r0, 0 - ble _0811618A - subs r0, r1, 0x1 - strh r0, [r3, 0x34] - ldrh r1, [r3, 0x30] - movs r2, 0x30 - ldrsh r0, [r3, r2] - cmp r0, 0 - ble _0811616A - subs r0, r1, 0x1 - strh r0, [r3, 0x30] - b _081161E2 -_0811616A: - ldrh r0, [r3, 0x32] - strh r0, [r3, 0x30] - movs r0, 0x3A - ldrsh r1, [r3, r0] - movs r2, 0x3C - ldrsh r0, [r3, r2] - lsls r0, 16 - orrs r1, r0 - ldrh r0, [r3, 0x2E] - ldrh r2, [r1] - adds r0, r2 - strh r0, [r1] - ldrh r0, [r3, 0x2E] - negs r0, r0 - strh r0, [r3, 0x2E] - b _081161E2 -_0811618A: - movs r0, 0x3A - ldrsh r1, [r3, r0] - movs r2, 0x3C - ldrsh r0, [r3, r2] - lsls r0, 16 - orrs r1, r0 - ldrh r0, [r3, 0x36] - strh r0, [r1] - ldrh r0, [r3, 0x38] - subs r0, 0x2 - lsls r0, 16 - lsrs r0, 16 - cmp r0, 0x1 - bhi _081161DC - movs r4, 0 - ldr r5, =gBattlersCount - ldrb r0, [r5] - cmp r4, r0 - bcs _081161DC - ldr r2, =gSprites - mov r12, r2 - ldr r6, =gBattlerSpriteIds - movs r7, 0x3 - negs r7, r7 -_081161BA: - adds r0, r4, r6 - ldrb r0, [r0] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - add r1, r12 - adds r1, 0x3E - ldrb r2, [r1] - adds r0, r7, 0 - ands r0, r2 - strb r0, [r1] - adds r0, r4, 0x1 - lsls r0, 24 - lsrs r4, r0, 24 - ldrb r0, [r5] - cmp r4, r0 - bcc _081161BA -_081161DC: - adds r0, r3, 0 - bl DestroyAnimSprite -_081161E2: - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8116148 - - thumb_func_start sub_81161F4 -sub_81161F4: @ 81161F4 - push {r4-r6,lr} - ldr r6, =gSprites - ldr r4, =gBattlerSpriteIds - ldr r5, =gBattleAnimAttacker - ldrb r0, [r5] - adds r0, r4 - ldrb r0, [r0] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r6 - adds r1, 0x3E - ldrb r3, [r1] - movs r2, 0x3 - negs r2, r2 - adds r0, r2, 0 - ands r0, r3 - strb r0, [r1] - ldr r3, =gBattleAnimTarget - ldrb r0, [r3] - adds r0, r4 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r6 - adds r0, 0x3E - ldrb r1, [r0] - ands r2, r1 - strb r2, [r0] - ldr r0, =gBattleAnimArgs - movs r1, 0x8 - ldrsh r0, [r0, r1] - cmp r0, 0x2 - bne _0811627C - ldrb r0, [r5] - adds r0, r4 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r6 - adds r0, 0x3E - ldrb r1, [r0] - movs r2, 0x2 - orrs r1, r2 - strb r1, [r0] - ldrb r0, [r3] - adds r0, r4 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r6 - adds r0, 0x3E - ldrb r1, [r0] - b _08116298 - .pool -_0811627C: - cmp r0, 0 - bne _08116284 - ldrb r0, [r5] - b _08116286 -_08116284: - ldrb r0, [r3] -_08116286: - adds r0, r4 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r6 - adds r0, 0x3E - ldrb r1, [r0] - movs r2, 0x2 -_08116298: - orrs r1, r2 - strb r1, [r0] - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end sub_81161F4 - - thumb_func_start sub_81162A4 -sub_81162A4: @ 81162A4 - push {r4,lr} - lsls r0, 24 - lsrs r0, 24 - ldr r1, =gTasks - lsls r2, r0, 2 - adds r2, r0 - lsls r2, 3 - adds r2, r1 - ldr r3, =gBattleAnimArgs - ldrh r1, [r3] - strh r1, [r2, 0x8] - ldrh r1, [r3, 0x2] - strh r1, [r2, 0xA] - ldrh r1, [r3, 0x4] - strh r1, [r2, 0xC] - ldrh r1, [r3, 0x6] - strh r1, [r2, 0xE] - ldrh r1, [r3, 0x6] - strh r1, [r2, 0x18] - ldr r4, =gBattle_BG3_X - ldrh r1, [r3] - strh r1, [r4] - ldr r4, =gBattle_BG3_Y - ldrh r1, [r3, 0x2] - strh r1, [r4] - ldr r1, =sub_81162F8 - str r1, [r2] - bl _call_via_r1 - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81162A4 - - thumb_func_start sub_81162F8 -sub_81162F8: @ 81162F8 - push {r4-r7,lr} - lsls r0, 24 - lsrs r5, r0, 24 - ldr r1, =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r3, r0, r1 - ldrh r2, [r3, 0xE] - movs r4, 0xE - ldrsh r0, [r3, r4] - mov r12, r1 - cmp r0, 0 - bne _0811637E - ldr r0, =gBattle_BG3_X - ldrh r2, [r0] - movs r7, 0x8 - ldrsh r1, [r3, r7] - adds r6, r0, 0 - cmp r2, r1 - bne _08116330 - ldrh r0, [r3, 0x8] - negs r0, r0 - b _08116332 - .pool -_08116330: - ldrh r0, [r3, 0x8] -_08116332: - strh r0, [r6] - ldr r2, =gBattle_BG3_Y - ldrh r3, [r2] - lsls r1, r5, 2 - adds r0, r1, r5 - lsls r0, 3 - mov r7, r12 - adds r4, r0, r7 - movs r7, 0xA - ldrsh r0, [r4, r7] - cmn r3, r0 - bne _08116354 - movs r0, 0 - b _08116358 - .pool -_08116354: - ldrh r0, [r4, 0xA] - negs r0, r0 -_08116358: - strh r0, [r2] - adds r0, r1, r5 - lsls r0, 3 - add r0, r12 - ldrh r1, [r0, 0x18] - strh r1, [r0, 0xE] - ldrh r1, [r0, 0xC] - subs r1, 0x1 - strh r1, [r0, 0xC] - lsls r1, 16 - asrs r1, 16 - cmp r1, 0 - bne _08116382 - strh r1, [r6] - strh r1, [r2] - adds r0, r5, 0 - bl DestroyAnimVisualTask - b _08116382 -_0811637E: - subs r0, r2, 0x1 - strh r0, [r3, 0xE] -_08116382: - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end sub_81162F8 - - thumb_func_start sub_8116388 -sub_8116388: @ 8116388 - push {r4,r5,lr} - adds r5, r0, 0 - ldr r4, =gBattleAnimArgs - ldrb r1, [r4, 0x6] - bl StartSpriteAffineAnim - movs r1, 0x4 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _081163AC - adds r0, r5, 0 - movs r1, 0x1 - bl sub_80A69CC - b _081163B4 - .pool -_081163AC: - adds r0, r5, 0 - movs r1, 0x1 - bl sub_80A6980 -_081163B4: - ldr r0, =sub_80A67BC - str r0, [r5, 0x1C] - ldr r1, =DestroyAnimSprite - adds r0, r5, 0 - bl StoreSpriteCallbackInData6 - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8116388 - - thumb_func_start sub_81163D0 -sub_81163D0: @ 81163D0 - push {r4,r5,lr} - adds r5, r0, 0 - ldr r4, =gBattleAnimArgs - ldrb r1, [r4, 0x6] - bl StartSpriteAffineAnim - movs r1, 0x4 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _081163F4 - adds r0, r5, 0 - movs r1, 0x1 - bl sub_80A69CC - b _081163FC - .pool -_081163F4: - adds r0, r5, 0 - movs r1, 0x1 - bl sub_80A6980 -_081163FC: - ldr r0, =gBattleAnimArgs - ldrh r0, [r0, 0x8] - strh r0, [r5, 0x2E] - ldr r0, =sub_80A67BC - str r0, [r5, 0x1C] - ldr r1, =sub_810E2C8 - adds r0, r5, 0 - bl StoreSpriteCallbackInData6 - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81163D0 - - thumb_func_start sub_8116420 -sub_8116420: @ 8116420 - push {r4,lr} - adds r4, r0, 0 - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _08116444 - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _08116444 - ldr r1, =gBattleAnimArgs - ldrh r0, [r1, 0x2] - negs r0, r0 - strh r0, [r1, 0x2] -_08116444: - adds r0, r4, 0 - bl sub_8116388 - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8116420 - - thumb_func_start sub_8116458 -sub_8116458: @ 8116458 - push {r4,r5,lr} - adds r4, r0, 0 - ldr r5, =gBattleAnimArgs - movs r0, 0x2 - ldrsh r1, [r5, r0] - movs r0, 0x1 - negs r0, r0 - cmp r1, r0 - bne _08116474 - bl Random2 - movs r1, 0x3 - ands r1, r0 - strh r1, [r5, 0x2] -_08116474: - ldrb r1, [r5, 0x2] - adds r0, r4, 0 - bl StartSpriteAffineAnim - movs r1, 0 - ldrsh r0, [r5, r1] - cmp r0, 0 - bne _08116494 - adds r0, r4, 0 - movs r1, 0 - bl sub_80A69CC - b _0811649C - .pool -_08116494: - adds r0, r4, 0 - movs r1, 0 - bl sub_80A6980 -_0811649C: - bl Random2 - lsls r0, 16 - lsrs r0, 16 - movs r1, 0x30 - bl __umodsi3 - ldr r1, =0x0000ffe8 - adds r0, r1 - ldrh r1, [r4, 0x24] - adds r0, r1 - strh r0, [r4, 0x24] - bl Random2 - lsls r0, 16 - lsrs r0, 16 - movs r1, 0x18 - bl __umodsi3 - ldr r1, =0x0000fff4 - adds r0, r1 - ldrh r1, [r4, 0x26] - adds r0, r1 - strh r0, [r4, 0x26] - ldr r1, =move_anim_8074EE0 - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - ldr r0, =sub_80A67BC - str r0, [r4, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8116458 - - thumb_func_start sub_81164F0 -sub_81164F0: @ 81164F0 - push {r4,r5,lr} - adds r4, r0, 0 - ldr r5, =gBattleAnimArgs - ldrb r0, [r5] - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x2E] - ldr r2, =gSprites - movs r0, 0x2E - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r0, 0x24] - ldrh r0, [r0, 0x20] - adds r1, r0 - strh r1, [r4, 0x20] - movs r0, 0x2E - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r0, 0x26] - ldrh r0, [r0, 0x22] - adds r1, r0 - strh r1, [r4, 0x22] - ldrh r0, [r5, 0x2] - strh r0, [r4, 0x24] - ldrh r0, [r5, 0x4] - strh r0, [r4, 0x26] - ldrb r1, [r5, 0x6] - adds r0, r4, 0 - bl StartSpriteAffineAnim - ldr r1, =move_anim_8074EE0 - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - ldr r0, =sub_80A67BC - str r0, [r4, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81164F0 - - thumb_func_start sub_8116560 -sub_8116560: @ 8116560 - push {r4,lr} - adds r4, r0, 0 - ldr r0, =gBattleAnimArgs - movs r1, 0x4 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _0811657C - adds r0, r4, 0 - movs r1, 0x1 - bl sub_80A69CC - b _08116584 - .pool -_0811657C: - adds r0, r4, 0 - movs r1, 0x1 - bl sub_80A6980 -_08116584: - ldr r0, =gBattleAnimArgs - ldrh r0, [r0, 0x6] - strh r0, [r4, 0x2E] - ldr r1, =DestroyAnimSprite - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - ldr r0, =sub_80A64B0 - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8116560 - - thumb_func_start sub_81165A8 -sub_81165A8: @ 81165A8 - push {r4,r5,lr} - adds r5, r0, 0 - ldr r4, =gBattleAnimArgs - ldrb r1, [r4, 0x6] - bl StartSpriteAffineAnim - movs r1, 0x4 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _081165CC - adds r0, r5, 0 - movs r1, 0x1 - bl sub_80A69CC - b _081165D4 - .pool -_081165CC: - adds r0, r5, 0 - movs r1, 0x1 - bl sub_80A6980 -_081165D4: - ldr r0, =sub_81165E4 - str r0, [r5, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81165A8 - - thumb_func_start sub_81165E4 -sub_81165E4: @ 81165E4 - push {lr} - adds r3, r0, 0 - movs r0, 0x3E - adds r0, r3 - mov r12, r0 - ldrb r2, [r0] - lsls r0, r2, 29 - lsrs r0, 31 - movs r1, 0x1 - eors r1, r0 - lsls r1, 2 - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - mov r1, r12 - strb r0, [r1] - ldrh r0, [r3, 0x2E] - adds r1, r0, 0x1 - strh r1, [r3, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xC - ble _0811661A - adds r0, r3, 0 - bl DestroyAnimSprite -_0811661A: - pop {r0} - bx r0 - thumb_func_end sub_81165E4 - - thumb_func_start sub_8116620 -sub_8116620: @ 8116620 - push {r4-r6,lr} - adds r5, r0, 0 - lsls r5, 24 - lsrs r5, 24 - ldr r4, =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r4, r1] - bl sub_811583C - adds r6, r0, 0 - ldrh r3, [r4] - lsls r3, 16 - asrs r0, r3, 23 - movs r4, 0x1 - ands r0, r4 - asrs r1, r3, 24 - ands r1, r4 - asrs r2, r3, 25 - ands r2, r4 - asrs r3, 26 - ands r3, r4 - bl sub_80A76C4 - orrs r6, r0 - adds r0, r5, 0 - adds r1, r6, 0 - bl sub_8116874 - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8116620 - - thumb_func_start sub_8116664 -sub_8116664: @ 8116664 - push {r4-r7,lr} - sub sp, 0x4 - lsls r0, 24 - lsrs r7, r0, 24 - mov r1, sp - movs r0, 0xFF - strb r0, [r1, 0x1] - movs r0, 0x1 - bl sub_811583C - adds r5, r0, 0 - ldr r0, =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0x7 - bhi _0811670E - lsls r0, 2 - ldr r1, =_08116698 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .pool - .align 2, 0 -_08116698: - .4byte _081166BA - .4byte _081166C6 - .4byte _081166B8 - .4byte _081166C4 - .4byte _081166D4 - .4byte _081166EC - .4byte _081166F4 - .4byte _08116700 -_081166B8: - movs r5, 0 -_081166BA: - mov r0, sp - ldr r1, =gBattleAnimAttacker - b _081166CA - .pool -_081166C4: - movs r5, 0 -_081166C6: - mov r0, sp - ldr r1, =gBattleAnimTarget -_081166CA: - ldrb r1, [r1] - strb r1, [r0] - b _0811670E - .pool -_081166D4: - mov r1, sp - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - strb r0, [r1] - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - strb r0, [r1, 0x1] - b _0811670E - .pool -_081166EC: - mov r1, sp - movs r0, 0xFF - strb r0, [r1] - b _0811670E -_081166F4: - movs r5, 0 - mov r2, sp - ldr r0, =gBattleAnimAttacker - b _08116706 - .pool -_08116700: - movs r5, 0 - mov r2, sp - ldr r0, =gBattleAnimTarget -_08116706: - ldrb r0, [r0] - movs r1, 0x2 - eors r0, r1 - strb r0, [r2] -_0811670E: - movs r4, 0 - mov r6, sp -_08116712: - ldrb r0, [r6] - cmp r4, r0 - beq _0811673C - ldrb r0, [r6, 0x1] - cmp r4, r0 - beq _0811673C - adds r0, r4, 0 - bl IsBattlerSpriteVisible - lsls r0, 24 - cmp r0, 0 - beq _0811673C - adds r0, r4, 0 - bl sub_80A77AC - lsls r0, 24 - lsrs r0, 24 - movs r1, 0x80 - lsls r1, 9 - lsls r1, r0 - orrs r5, r1 -_0811673C: - adds r0, r4, 0x1 - lsls r0, 24 - lsrs r4, r0, 24 - cmp r4, 0x3 - bls _08116712 - adds r0, r7, 0 - adds r1, r5, 0 - bl sub_8116874 - add sp, 0x4 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8116664 - - thumb_func_start sub_811675C -sub_811675C: @ 811675C - push {r4,lr} - lsls r0, 24 - lsrs r4, r0, 24 - ldr r0, =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - bl sub_811583C - adds r2, r0, 0 - ldr r0, =gBattleTerrain - ldrb r0, [r0] - cmp r0, 0x9 - bhi _08116832 - lsls r0, 2 - ldr r1, =_0811678C - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .pool - .align 2, 0 -_0811678C: - .4byte _081167B4 - .4byte _081167C4 - .4byte _081167D0 - .4byte _081167E0 - .4byte _081167EC - .4byte _081167FC - .4byte _0811680C - .4byte _0811681C - .4byte _0811682C - .4byte _0811682C -_081167B4: - ldr r1, =gBattleAnimArgs - ldr r0, =0x00000b0c - b _08116830 - .pool -_081167C4: - ldr r1, =gBattleAnimArgs - movs r0, 0x9E - lsls r0, 4 - b _08116830 - .pool -_081167D0: - ldr r1, =gBattleAnimArgs - ldr r0, =0x00002f1e - b _08116830 - .pool -_081167E0: - ldr r1, =gBattleAnimArgs - movs r0, 0x90 - lsls r0, 7 - b _08116830 - .pool -_081167EC: - ldr r1, =gBattleAnimArgs - ldr r0, =0x00007ecb - b _08116830 - .pool -_081167FC: - ldr r1, =gBattleAnimArgs - ldr r0, =0x00007ecb - b _08116830 - .pool -_0811680C: - ldr r1, =gBattleAnimArgs - ldr r0, =0x00002a16 - b _08116830 - .pool -_0811681C: - ldr r1, =gBattleAnimArgs - ldr r0, =0x00000d2e - b _08116830 - .pool -_0811682C: - ldr r1, =gBattleAnimArgs - ldr r0, =0x00007fff -_08116830: - strh r0, [r1, 0x8] -_08116832: - adds r0, r4, 0 - adds r1, r2, 0 - bl sub_8116874 - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_811675C - - thumb_func_start AnimTask_BlendParticle -AnimTask_BlendParticle: @ 8116848 - push {r4,lr} - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - ldr r0, =gBattleAnimArgs - ldrh r0, [r0] - bl IndexOfSpritePaletteTag - lsls r0, 24 - lsrs r0, 24 - adds r0, 0x10 - movs r1, 0x1 - lsls r1, r0 - adds r0, r4, 0 - bl sub_8116874 - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end AnimTask_BlendParticle - - thumb_func_start sub_8116874 -sub_8116874: @ 8116874 - push {lr} - lsls r0, 24 - lsrs r0, 24 - ldr r3, =gTasks - lsls r2, r0, 2 - adds r2, r0 - lsls r2, 3 - adds r2, r3 - strh r1, [r2, 0x8] - lsrs r1, 16 - strh r1, [r2, 0xA] - ldr r3, =gBattleAnimArgs - ldrh r1, [r3, 0x2] - strh r1, [r2, 0xC] - ldrh r1, [r3, 0x4] - strh r1, [r2, 0xE] - ldrh r1, [r3, 0x6] - strh r1, [r2, 0x10] - ldrh r1, [r3, 0x8] - strh r1, [r2, 0x12] - ldrh r1, [r3, 0x4] - strh r1, [r2, 0x1C] - ldr r1, =sub_81168B8 - str r1, [r2] - bl _call_via_r1 - pop {r0} - bx r0 - .pool - thumb_func_end sub_8116874 - - thumb_func_start sub_81168B8 -sub_81168B8: @ 81168B8 - push {r4-r7,lr} - mov r7, r9 - mov r6, r8 - push {r6,r7} - lsls r0, 24 - lsrs r7, r0, 24 - movs r6, 0 - ldr r2, =gTasks - lsls r5, r7, 2 - adds r0, r5, r7 - lsls r0, 3 - adds r3, r0, r2 - ldrh r0, [r3, 0x1A] - mov r8, r0 - movs r4, 0x1A - ldrsh r1, [r3, r4] - movs r4, 0xC - ldrsh r0, [r3, r4] - mov r9, r2 - cmp r1, r0 - bne _0811694E - strh r6, [r3, 0x1A] - movs r0, 0x8 - ldrsh r4, [r3, r0] - movs r1, 0xA - ldrsh r0, [r3, r1] - lsls r0, 16 - orrs r4, r0 - mov r8, r5 - cmp r4, 0 - beq _0811691A - adds r5, r3, 0 -_081168F8: - movs r0, 0x1 - ands r0, r4 - cmp r0, 0 - beq _0811690C - ldrb r2, [r5, 0x1C] - ldrh r3, [r5, 0x12] - adds r0, r6, 0 - movs r1, 0x10 - bl BlendPalette -_0811690C: - adds r0, r6, 0 - adds r0, 0x10 - lsls r0, 16 - lsrs r6, r0, 16 - lsrs r4, 1 - cmp r4, 0 - bne _081168F8 -_0811691A: - mov r4, r8 - adds r0, r4, r7 - lsls r0, 3 - mov r1, r9 - adds r2, r0, r1 - ldrh r0, [r2, 0x1C] - movs r4, 0x1C - ldrsh r3, [r2, r4] - movs r4, 0x10 - ldrsh r1, [r2, r4] - cmp r3, r1 - bge _0811693C - adds r0, 0x1 - strh r0, [r2, 0x1C] - b _08116954 - .pool -_0811693C: - cmp r3, r1 - ble _08116946 - subs r0, 0x1 - strh r0, [r2, 0x1C] - b _08116954 -_08116946: - adds r0, r7, 0 - bl DestroyAnimVisualTask - b _08116954 -_0811694E: - mov r0, r8 - adds r0, 0x1 - strh r0, [r3, 0x1A] -_08116954: - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end sub_81168B8 - - thumb_func_start sub_8116960 -sub_8116960: @ 8116960 - push {r4,r5,lr} - sub sp, 0x4 - adds r5, r0, 0 - lsls r5, 24 - lsrs r5, 24 - ldr r4, =gBattleAnimArgs - ldrb r0, [r4] - ldrb r1, [r4, 0x2] - ldrb r2, [r4, 0x4] - ldrb r3, [r4, 0x6] - ldrb r4, [r4, 0x8] - str r4, [sp] - bl BeginHardwarePaletteFade - ldr r1, =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r0, r1 - ldr r1, =sub_81169A0 - str r1, [r0] - add sp, 0x4 - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8116960 - - thumb_func_start sub_81169A0 -sub_81169A0: @ 81169A0 - push {lr} - lsls r0, 24 - lsrs r2, r0, 24 - ldr r0, =gPaletteFade - ldrb r1, [r0, 0x7] - movs r0, 0x80 - ands r0, r1 - cmp r0, 0 - bne _081169B8 - adds r0, r2, 0 - bl DestroyAnimVisualTask -_081169B8: - pop {r0} - bx r0 - .pool - thumb_func_end sub_81169A0 - - thumb_func_start sub_81169C0 -sub_81169C0: @ 81169C0 - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - ldr r0, =gTasks - adds r1, r0 - ldr r2, =gBattleAnimArgs - ldrh r0, [r2] - movs r3, 0 - strh r0, [r1, 0x8] - strh r3, [r1, 0xA] - ldrh r0, [r2, 0x2] - strh r0, [r1, 0xC] - ldrh r0, [r2, 0x4] - strh r0, [r1, 0xE] - ldrh r0, [r2, 0x6] - strh r0, [r1, 0x10] - strh r3, [r1, 0x12] - ldr r0, =sub_81169F8 - str r0, [r1] - bx lr - .pool - thumb_func_end sub_81169C0 - - thumb_func_start sub_81169F8 -sub_81169F8: @ 81169F8 - push {r4-r6,lr} - lsls r0, 24 - lsrs r5, r0, 24 - adds r2, r5, 0 - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - ldr r1, =gTasks - adds r4, r0, r1 - movs r1, 0x10 - ldrsh r0, [r4, r1] - cmp r0, 0 - beq _08116ABC - ldrh r1, [r4, 0xA] - movs r2, 0xA - ldrsh r0, [r4, r2] - cmp r0, 0 - beq _08116A28 - subs r0, r1, 0x1 - strh r0, [r4, 0xA] - b _08116ACA - .pool -_08116A28: - ldrb r0, [r4, 0x8] - bl duplicate_obj_of_side_rel2move_in_transparent_mode - strh r0, [r4, 0x14] - lsls r0, 16 - cmp r0, 0 - blt _08116AA6 - ldr r6, =gSprites - movs r1, 0x14 - ldrsh r0, [r4, r1] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r3, r1, r6 - movs r2, 0x8 - ldrsh r0, [r4, r2] - movs r2, 0x2 - cmp r0, 0 - beq _08116A50 - movs r2, 0x1 -_08116A50: - lsls r2, 2 - ldrb r1, [r3, 0x5] - movs r0, 0xD - negs r0, r0 - ands r0, r1 - orrs r0, r2 - strb r0, [r3, 0x5] - movs r0, 0x14 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r6 - ldrh r1, [r4, 0xE] - strh r1, [r0, 0x2E] - movs r2, 0x14 - ldrsh r1, [r4, r2] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r6 - strh r5, [r0, 0x30] - movs r0, 0x14 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r6 - movs r1, 0x5 - strh r1, [r0, 0x32] - movs r2, 0x14 - ldrsh r1, [r4, r2] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r1, r6, 0 - adds r1, 0x1C - adds r0, r1 - ldr r1, =sub_8116AD0 - str r1, [r0] - ldrh r0, [r4, 0x12] - adds r0, 0x1 - strh r0, [r4, 0x12] -_08116AA6: - ldrh r0, [r4, 0x10] - subs r0, 0x1 - strh r0, [r4, 0x10] - ldrh r0, [r4, 0xC] - strh r0, [r4, 0xA] - b _08116ACA - .pool -_08116ABC: - movs r1, 0x12 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _08116ACA - adds r0, r2, 0 - bl DestroyAnimVisualTask -_08116ACA: - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end sub_81169F8 - - thumb_func_start sub_8116AD0 -sub_8116AD0: @ 8116AD0 - push {r4,lr} - adds r4, r0, 0 - ldrh r1, [r4, 0x2E] - movs r2, 0x2E - ldrsh r0, [r4, r2] - cmp r0, 0 - beq _08116AE4 - subs r0, r1, 0x1 - strh r0, [r4, 0x2E] - b _08116B08 -_08116AE4: - ldr r3, =gTasks - movs r0, 0x32 - ldrsh r1, [r4, r0] - lsls r1, 1 - movs r0, 0x30 - ldrsh r2, [r4, r0] - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - adds r1, r0 - adds r3, 0x8 - adds r1, r3 - ldrh r0, [r1] - subs r0, 0x1 - strh r0, [r1] - adds r0, r4, 0 - bl obj_delete_but_dont_free_vram -_08116B08: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8116AD0 - - thumb_func_start sub_8116B14 -sub_8116B14: @ 8116B14 - push {r4-r7,lr} - mov r7, r9 - mov r6, r8 - push {r6,r7} - sub sp, 0x14 - lsls r0, 24 - lsrs r0, 24 - mov r9, r0 - movs r7, 0 - ldr r0, =gBattle_WIN0H - strh r7, [r0] - ldr r0, =gBattle_WIN0V - strh r7, [r0] - ldr r1, =0x00003f3f - movs r0, 0x48 - bl SetGpuReg - ldr r1, =0x00003f3d - movs r0, 0x4A - bl SetGpuReg - movs r1, 0x80 - lsls r1, 8 - movs r0, 0 - bl SetGpuRegBits - ldr r1, =0x00003f42 - movs r0, 0x50 - bl SetGpuReg - ldr r1, =0x00000c08 - movs r0, 0x52 - bl SetGpuReg - movs r0, 0xA - bl GetGpuReg - add r4, sp, 0x10 - strh r0, [r4] - ldrb r1, [r4] - movs r0, 0x4 - negs r0, r0 - mov r8, r0 - ands r0, r1 - strb r0, [r4] - mov r2, sp - adds r2, 0x11 - ldrb r1, [r2] - movs r0, 0x3F - ands r0, r1 - strb r0, [r2] - ldrh r1, [r4] - movs r0, 0xA - bl SetGpuReg - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _08116BA2 - ldrb r1, [r4] - movs r0, 0xD - negs r0, r0 - ands r0, r1 - movs r1, 0x4 - orrs r0, r1 - strb r0, [r4] - ldrh r1, [r4] - movs r0, 0xA - bl SetGpuReg -_08116BA2: - bl IsDoubleBattle - lsls r0, 24 - cmp r0, 0 - beq _08116C26 - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _08116C26 - ldr r5, =gBattleAnimAttacker - ldrb r0, [r5] - bl GetBattlerPosition - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x3 - beq _08116BD2 - ldrb r0, [r5] - bl GetBattlerPosition - lsls r0, 24 - cmp r0, 0 - bne _08116C26 -_08116BD2: - ldrb r0, [r5] - movs r6, 0x2 - eors r0, r6 - bl IsBattlerSpriteVisible - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _08116C26 - ldr r3, =gSprites - ldr r1, =gBattlerSpriteIds - ldrb r0, [r5] - eors r0, r6 - adds r0, r1 - ldrb r0, [r0] - lsls r2, r0, 4 - adds r2, r0 - lsls r2, 2 - adds r2, r3 - ldrb r3, [r2, 0x5] - lsls r1, r3, 28 - lsrs r1, 30 - subs r1, 0x1 - movs r0, 0x3 - ands r1, r0 - lsls r1, 2 - movs r0, 0xD - negs r0, r0 - ands r0, r3 - orrs r0, r1 - strb r0, [r2, 0x5] - ldrb r1, [r4] - mov r0, r8 - ands r0, r1 - movs r1, 0x1 - orrs r0, r1 - strb r0, [r4] - ldrh r1, [r4] - movs r0, 0xA - bl SetGpuReg - movs r7, 0x1 -_08116C26: - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _08116C64 - ldr r0, =gContestResources - ldr r0, [r0] - ldr r0, [r0, 0x18] - ldrh r5, [r0] - b _08116CAC - .pool -_08116C64: - ldr r4, =gBattleAnimAttacker - ldrb r0, [r4] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _08116C90 - ldr r1, =gBattlerPartyIndexes - ldrb r0, [r4] - lsls r0, 1 - adds r0, r1 - ldrh r1, [r0] - movs r0, 0x64 - muls r0, r1 - ldr r1, =gEnemyParty - b _08116CA0 - .pool -_08116C90: - ldr r1, =gBattlerPartyIndexes - ldrb r0, [r4] - lsls r0, 1 - adds r0, r1 - ldrh r1, [r0] - movs r0, 0x64 - muls r0, r1 - ldr r1, =gPlayerParty -_08116CA0: - adds r0, r1 - movs r1, 0xB - bl GetMonData - lsls r0, 16 - lsrs r5, r0, 16 -_08116CAC: - movs r0, 0 - bl GetAnimBattlerSpriteId - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - adds r1, r4, 0 - adds r2, r5, 0 - bl sub_80A89C8 - adds r5, r0, 0 - lsls r5, 24 - lsrs r5, 24 - mov r0, sp - bl sub_80A6B30 - ldr r1, =gUnknown_08C20684 - mov r0, sp - movs r2, 0 - bl sub_80A6D60 - mov r0, sp - ldrb r0, [r0, 0x9] - ldr r1, =gUnknown_08C20668 - mov r2, sp - ldrh r2, [r2, 0xA] - bl sub_80A6CC0 - ldr r0, =gUnknown_08597418 - mov r1, sp - ldrb r1, [r1, 0x8] - lsls r1, 4 - adds r1, 0x1 - movs r2, 0x2 - bl LoadPalette - ldr r2, =gBattle_BG1_X - ldr r0, =gSprites - lsls r1, r4, 4 - adds r1, r4 - lsls r1, 2 - adds r1, r0 - ldrh r0, [r1, 0x20] - negs r0, r0 - adds r0, 0x20 - strh r0, [r2] - ldr r2, =gBattle_BG1_Y - ldrh r0, [r1, 0x22] - negs r0, r0 - adds r0, 0x20 - strh r0, [r2] - ldr r1, =gTasks - mov r2, r9 - lsls r0, r2, 2 - add r0, r9 - lsls r0, 3 - adds r0, r1 - strh r5, [r0, 0x8] - strh r7, [r0, 0x14] - ldr r1, =sub_8116D64 - str r1, [r0] - add sp, 0x14 - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8116B14 - - thumb_func_start sub_8116D64 -sub_8116D64: @ 8116D64 - push {r4-r7,lr} - mov r7, r8 - push {r7} - sub sp, 0x14 - lsls r0, 24 - lsrs r0, 24 - adds r6, r0, 0 - ldr r1, =gTasks - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - adds r5, r0, r1 - ldrh r0, [r5, 0x1C] - adds r0, 0x4 - movs r1, 0 - mov r8, r1 - strh r0, [r5, 0x1C] - ldr r7, =gBattle_BG1_Y - ldrh r2, [r7] - subs r1, r2, 0x4 - strh r1, [r7] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x40 - bne _08116E86 - mov r0, r8 - strh r0, [r5, 0x1C] - adds r0, r2, 0 - adds r0, 0x3C - strh r0, [r7] - ldrh r0, [r5, 0x1E] - adds r0, 0x1 - strh r0, [r5, 0x1E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x4 - bne _08116E86 - movs r0, 0 - bl sub_80A477C - ldr r0, =gBattle_WIN0H - mov r1, r8 - strh r1, [r0] - ldr r0, =gBattle_WIN0V - strh r1, [r0] - ldr r4, =0x00003f3f - movs r0, 0x48 - adds r1, r4, 0 - bl SetGpuReg - movs r0, 0x4A - adds r1, r4, 0 - bl SetGpuReg - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _08116DF6 - movs r0, 0xA - bl GetGpuReg - add r1, sp, 0x10 - strh r0, [r1] - ldrb r2, [r1] - movs r0, 0xD - negs r0, r0 - ands r0, r2 - strb r0, [r1] - ldrh r1, [r1] - movs r0, 0xA - bl SetGpuReg -_08116DF6: - movs r0, 0 - bl GetGpuReg - adds r1, r0, 0 - movs r2, 0x80 - lsls r2, 8 - adds r0, r2, 0 - eors r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0 - bl SetGpuReg - movs r0, 0x50 - movs r1, 0 - bl SetGpuReg - movs r0, 0x52 - movs r1, 0 - bl SetGpuReg - movs r0, 0 - bl GetAnimBattlerSpriteId - ldr r4, =gSprites - movs r0, 0x8 - ldrsh r1, [r5, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - bl DestroySprite - mov r0, sp - bl sub_80A6B30 - mov r0, sp - ldrb r0, [r0, 0x9] - bl sub_80A6C68 - movs r1, 0x14 - ldrsh r0, [r5, r1] - cmp r0, 0x1 - bne _08116E7C - ldr r2, =gBattlerSpriteIds - ldr r0, =gBattleAnimAttacker - ldrb r1, [r0] - movs r0, 0x2 - eors r0, r1 - adds r0, r2 - ldrb r0, [r0] - lsls r2, r0, 4 - adds r2, r0 - lsls r2, 2 - adds r2, r4 - ldrb r3, [r2, 0x5] - lsls r1, r3, 28 - lsrs r1, 30 - adds r1, 0x1 - movs r0, 0x3 - ands r1, r0 - lsls r1, 2 - movs r0, 0xD - negs r0, r0 - ands r0, r3 - orrs r0, r1 - strb r0, [r2, 0x5] -_08116E7C: - mov r2, r8 - strh r2, [r7] - adds r0, r6, 0 - bl DestroyAnimVisualTask -_08116E86: - add sp, 0x14 - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8116D64 - - thumb_func_start sub_8116EB4 -sub_8116EB4: @ 8116EB4 - push {r4,r5,lr} - lsls r0, 24 - lsrs r5, r0, 24 - ldr r4, =gUnknown_0203A110 - movs r0, 0x18 - bl AllocZeroed - str r0, [r4] - movs r2, 0 - ldr r3, =gBattleAnimArgs -_08116EC8: - ldr r1, [r4] - lsls r0, r2, 1 - adds r1, 0x4 - adds r1, r0 - adds r0, r3 - ldrh r0, [r0] - strh r0, [r1] - adds r0, r2, 0x1 - lsls r0, 24 - lsrs r2, r0, 24 - cmp r2, 0x7 - bls _08116EC8 - ldr r0, =gTasks - lsls r1, r5, 2 - adds r1, r5 - lsls r1, 3 - adds r1, r0 - ldr r0, =sub_8116F04 - str r0, [r1] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8116EB4 - - thumb_func_start sub_8116F04 -sub_8116F04: @ 8116F04 - push {r4-r6,lr} - lsls r0, 24 - lsrs r6, r0, 24 - ldr r0, =gUnknown_0203A110 - ldr r1, [r0] - movs r2, 0x8 - ldrsh r0, [r1, r2] - cmp r0, 0 - bne _08116F24 - ldr r0, =gBattleAnimAttacker - b _08116F26 - .pool -_08116F24: - ldr r0, =gBattleAnimTarget -_08116F26: - ldrb r0, [r0] - strb r0, [r1] - ldr r4, =gUnknown_0203A110 - ldr r2, [r4] - ldrb r0, [r2] - movs r1, 0x2 - eors r0, r1 - strb r0, [r2, 0x1] - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _08116F56 - ldr r1, [r4] - movs r2, 0xA - ldrsh r0, [r1, r2] - cmp r0, 0 - beq _08116F5C - ldrb r0, [r1, 0x1] - bl IsBattlerSpriteVisible - lsls r0, 24 - cmp r0, 0 - bne _08116F5C -_08116F56: - ldr r1, [r4] - movs r0, 0 - strh r0, [r1, 0xA] -_08116F5C: - ldr r0, =gBattle_WIN0H - movs r1, 0 - strh r1, [r0] - ldr r0, =gBattle_WIN0V - strh r1, [r0] - ldr r1, =0x00003f3f - movs r0, 0x48 - bl SetGpuReg - ldr r1, =0x00003f3d - movs r0, 0x4A - bl SetGpuReg - movs r1, 0x80 - lsls r1, 8 - movs r0, 0 - bl SetGpuRegBits - ldr r1, =0x00003f42 - movs r0, 0x50 - bl SetGpuReg - movs r1, 0x80 - lsls r1, 5 - movs r0, 0x52 - bl SetGpuReg - movs r0, 0x1 - movs r1, 0x4 - movs r2, 0 - bl SetAnimBgAttribute - movs r0, 0x1 - movs r1, 0 - movs r2, 0 - bl SetAnimBgAttribute - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _08116FBA - movs r0, 0x1 - movs r1, 0x3 - movs r2, 0x1 - bl SetAnimBgAttribute -_08116FBA: - bl IsDoubleBattle - lsls r0, 24 - cmp r0, 0 - beq _08117036 - ldr r4, =gUnknown_0203A110 - ldr r1, [r4] - movs r2, 0xA - ldrsh r0, [r1, r2] - cmp r0, 0 - bne _08117036 - ldrb r0, [r1] - bl GetBattlerPosition - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x3 - beq _08116FEC - ldr r0, [r4] - ldrb r0, [r0] - bl GetBattlerPosition - lsls r0, 24 - cmp r0, 0 - bne _08117036 -_08116FEC: - ldr r0, [r4] - ldrb r0, [r0, 0x1] - bl IsBattlerSpriteVisible - lsls r0, 24 - lsrs r5, r0, 24 - cmp r5, 0x1 - bne _08117036 - ldr r3, =gSprites - ldr r1, =gBattlerSpriteIds - ldr r0, [r4] - ldrb r0, [r0, 0x1] - adds r0, r1 - ldrb r0, [r0] - lsls r2, r0, 4 - adds r2, r0 - lsls r2, 2 - adds r2, r3 - ldrb r3, [r2, 0x5] - lsls r1, r3, 28 - lsrs r1, 30 - subs r1, 0x1 - movs r0, 0x3 - ands r1, r0 - lsls r1, 2 - movs r0, 0xD - negs r0, r0 - ands r0, r3 - orrs r0, r1 - strb r0, [r2, 0x5] - movs r0, 0x1 - movs r1, 0x4 - movs r2, 0x1 - bl SetAnimBgAttribute - ldr r0, [r4] - strb r5, [r0, 0x2] -_08117036: - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _08117078 - ldr r0, =gUnknown_0203A110 - ldr r1, [r0] - ldr r0, =gContestResources - ldr r0, [r0] - ldr r0, [r0, 0x18] - ldrh r0, [r0] - b _081170C4 - .pool -_08117078: - ldr r4, =gUnknown_0203A110 - ldr r0, [r4] - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _081170A8 - ldr r1, =gBattlerPartyIndexes - ldr r0, [r4] - ldrb r0, [r0] - lsls r0, 1 - adds r0, r1 - ldrh r1, [r0] - movs r0, 0x64 - muls r0, r1 - ldr r1, =gEnemyParty - b _081170BA - .pool -_081170A8: - ldr r1, =gBattlerPartyIndexes - ldr r0, [r4] - ldrb r0, [r0] - lsls r0, 1 - adds r0, r1 - ldrh r1, [r0] - movs r0, 0x64 - muls r0, r1 - ldr r1, =gPlayerParty -_081170BA: - adds r0, r1 - movs r1, 0xB - bl GetMonData - ldr r1, [r4] -_081170C4: - strh r0, [r1, 0x14] - ldr r0, =gTasks - lsls r1, r6, 2 - adds r1, r6 - lsls r1, 3 - adds r1, r0 - ldr r0, =sub_81170EC - str r0, [r1] - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8116F04 - - thumb_func_start sub_81170EC -sub_81170EC: @ 81170EC - push {r4-r7,lr} - mov r7, r8 - push {r7} - sub sp, 0x10 - lsls r0, 24 - lsrs r5, r0, 24 - movs r0, 0 - mov r8, r0 - ldr r6, =gBattlerSpriteIds - ldr r4, =gUnknown_0203A110 - ldr r2, [r4] - ldrb r0, [r2] - adds r1, r0, r6 - ldrb r1, [r1] - ldrh r2, [r2, 0x14] - bl sub_80A89C8 - lsls r0, 24 - lsrs r7, r0, 24 - ldr r2, [r4] - movs r1, 0xA - ldrsh r0, [r2, r1] - cmp r0, 0 - beq _0811712E - ldrb r0, [r2, 0x1] - adds r1, r0, r6 - ldrb r1, [r1] - ldrh r2, [r2, 0x14] - bl sub_80A89C8 - lsls r0, 24 - lsrs r0, 24 - mov r8, r0 -_0811712E: - mov r0, sp - bl sub_80A6B30 - ldr r0, [r4] - movs r4, 0x4 - ldrsh r0, [r0, r4] - cmp r0, 0 - bne _08117158 - ldr r1, =gUnknown_08C2D930 - mov r0, sp - movs r2, 0 - bl sub_80A6D60 - b _08117162 - .pool -_08117158: - ldr r1, =gUnknown_08C2DA4C - mov r0, sp - movs r2, 0 - bl sub_80A6D60 -_08117162: - mov r0, sp - ldrb r0, [r0, 0x9] - ldr r1, =gUnknown_08C2D720 - mov r2, sp - ldrh r2, [r2, 0xA] - bl sub_80A6CC0 - ldr r0, =gUnknown_0203A110 - ldr r0, [r0] - movs r1, 0x6 - ldrsh r0, [r0, r1] - cmp r0, 0x6 - bhi _081171F8 - lsls r0, 2 - ldr r1, =_08117198 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .pool - .align 2, 0 -_08117198: - .4byte _081171B4 - .4byte _081171BC - .4byte _081171C4 - .4byte _081171CC - .4byte _081171D4 - .4byte _081171DC - .4byte _081171E4 -_081171B4: - ldr r0, =gUnknown_08C2DB88 - b _081171E6 - .pool -_081171BC: - ldr r0, =gUnknown_08C2DB68 - b _081171E6 - .pool -_081171C4: - ldr r0, =gUnknown_08C2DBA8 - b _081171E6 - .pool -_081171CC: - ldr r0, =gUnknown_08C2DBC8 - b _081171E6 - .pool -_081171D4: - ldr r0, =gUnknown_08C2DC08 - b _081171E6 - .pool -_081171DC: - ldr r0, =gUnknown_08C2DC28 - b _081171E6 - .pool -_081171E4: - ldr r0, =gUnknown_08C2DC48 -_081171E6: - mov r1, sp - ldrb r1, [r1, 0x8] - lsls r1, 4 - movs r2, 0x20 - bl LoadCompressedPalette - b _08117206 - .pool -_081171F8: - ldr r0, =gUnknown_08C2DBE8 - mov r1, sp - ldrb r1, [r1, 0x8] - lsls r1, 4 - movs r2, 0x20 - bl LoadCompressedPalette -_08117206: - ldr r3, =gBattle_BG1_X - movs r2, 0 - strh r2, [r3] - ldr r0, =gBattle_BG1_Y - strh r2, [r0] - ldr r1, =gUnknown_0203A110 - ldr r0, [r1] - movs r4, 0x4 - ldrsh r0, [r0, r4] - adds r4, r1, 0 - cmp r0, 0x1 - bne _08117248 - movs r0, 0x40 - strh r0, [r3] - ldr r2, =gTasks - lsls r3, r5, 2 - adds r0, r3, r5 - lsls r0, 3 - adds r0, r2 - ldr r1, =0x0000fffd - b _08117254 - .pool -_08117248: - ldr r2, =gTasks - lsls r3, r5, 2 - adds r0, r3, r5 - lsls r0, 3 - adds r0, r2 - movs r1, 0x3 -_08117254: - strh r1, [r0, 0xA] - ldr r0, [r4] - movs r1, 0xC - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _08117274 - adds r0, r3, r5 - lsls r0, 3 - adds r0, r2 - movs r1, 0xA - strh r1, [r0, 0x10] - movs r1, 0x14 - b _08117280 - .pool -_08117274: - adds r0, r3, r5 - lsls r0, 3 - adds r0, r2 - movs r1, 0xD - strh r1, [r0, 0x10] - movs r1, 0x1E -_08117280: - strh r1, [r0, 0x12] - adds r1, r3, r5 - lsls r1, 3 - adds r1, r2 - strh r7, [r1, 0x8] - ldr r3, [r4] - ldrh r0, [r3, 0xA] - strh r0, [r1, 0xC] - mov r4, r8 - strh r4, [r1, 0xE] - ldrb r0, [r3, 0x2] - strh r0, [r1, 0x14] - ldr r2, =gBattlerSpriteIds - ldrb r0, [r3, 0x1] - adds r0, r2 - ldrb r0, [r0] - strh r0, [r1, 0x16] - ldr r0, =sub_81172EC - str r0, [r1] - movs r1, 0x4 - ldrsh r0, [r3, r1] - cmp r0, 0 - bne _081172CC - movs r0, 0x40 - negs r0, r0 - bl BattleAnimAdjustPanning2 - adds r1, r0, 0 - lsls r1, 24 - asrs r1, 24 - movs r0, 0xEF - bl PlaySE12WithPanning - b _081172E0 - .pool -_081172CC: - movs r0, 0x40 - negs r0, r0 - bl BattleAnimAdjustPanning2 - adds r1, r0, 0 - lsls r1, 24 - asrs r1, 24 - movs r0, 0xF5 - bl PlaySE12WithPanning -_081172E0: - add sp, 0x10 - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end sub_81170EC - - thumb_func_start sub_81172EC -sub_81172EC: @ 81172EC - push {r4-r6,lr} - lsls r0, 24 - lsrs r6, r0, 24 - ldr r2, =gBattle_BG1_Y - ldr r1, =gTasks - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - adds r5, r0, r1 - ldrh r0, [r5, 0xA] - ldrh r1, [r2] - adds r0, r1 - strh r0, [r2] - movs r0, 0x26 - ldrsh r2, [r5, r0] - cmp r2, 0x1 - beq _08117362 - cmp r2, 0x1 - bgt _08117320 - cmp r2, 0 - beq _0811732A - b _08117478 - .pool -_08117320: - cmp r2, 0x2 - beq _08117378 - cmp r2, 0x3 - beq _081173B6 - b _08117478 -_0811732A: - ldrh r0, [r5, 0x1E] - adds r1, r0, 0x1 - strh r1, [r5, 0x1E] - lsls r0, 16 - cmp r0, 0 - bgt _08117338 - b _08117478 -_08117338: - strh r2, [r5, 0x1E] - ldrh r1, [r5, 0x20] - adds r1, 0x1 - strh r1, [r5, 0x20] - movs r0, 0x10 - subs r0, r1 - lsls r0, 8 - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - movs r2, 0x20 - ldrsh r1, [r5, r2] - movs r2, 0x10 - ldrsh r0, [r5, r2] - cmp r1, r0 - beq _08117360 - b _08117478 -_08117360: - b _081173AE -_08117362: - ldrh r0, [r5, 0x1C] - adds r0, 0x1 - strh r0, [r5, 0x1C] - lsls r0, 16 - asrs r0, 16 - movs r2, 0x12 - ldrsh r1, [r5, r2] - cmp r0, r1 - beq _08117376 - b _08117478 -_08117376: - b _081173AE -_08117378: - ldrh r0, [r5, 0x1E] - adds r1, r0, 0x1 - strh r1, [r5, 0x1E] - lsls r0, 16 - cmp r0, 0 - ble _08117478 - movs r0, 0 - strh r0, [r5, 0x1E] - ldrh r1, [r5, 0x20] - subs r1, 0x1 - strh r1, [r5, 0x20] - movs r0, 0x10 - subs r0, r1 - lsls r0, 8 - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - movs r1, 0x20 - ldrsh r0, [r5, r1] - cmp r0, 0 - bne _08117478 - movs r0, 0 - bl sub_80A477C -_081173AE: - ldrh r0, [r5, 0x26] - adds r0, 0x1 - strh r0, [r5, 0x26] - b _08117478 -_081173B6: - ldr r0, =gBattle_WIN0H - movs r1, 0 - strh r1, [r0] - ldr r0, =gBattle_WIN0V - strh r1, [r0] - ldr r4, =0x00003f3f - movs r0, 0x48 - adds r1, r4, 0 - bl SetGpuReg - movs r0, 0x4A - adds r1, r4, 0 - bl SetGpuReg - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _081173E6 - movs r0, 0x1 - movs r1, 0x3 - movs r2, 0 - bl SetAnimBgAttribute -_081173E6: - movs r0, 0 - bl GetGpuReg - adds r1, r0, 0 - movs r2, 0x80 - lsls r2, 8 - adds r0, r2, 0 - eors r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0 - bl SetGpuReg - movs r0, 0x50 - movs r1, 0 - bl SetGpuReg - movs r0, 0x52 - movs r1, 0 - bl SetGpuReg - movs r0, 0x8 - ldrsh r1, [r5, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - ldr r4, =gSprites - adds r0, r4 - bl DestroySprite - movs r1, 0xC - ldrsh r0, [r5, r1] - cmp r0, 0 - beq _0811743A - movs r2, 0xE - ldrsh r1, [r5, r2] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - bl DestroySprite -_0811743A: - movs r1, 0x14 - ldrsh r0, [r5, r1] - cmp r0, 0x1 - bne _08117466 - movs r2, 0x16 - ldrsh r0, [r5, r2] - lsls r2, r0, 4 - adds r2, r0 - lsls r2, 2 - adds r2, r4 - ldrb r3, [r2, 0x5] - lsls r1, r3, 28 - lsrs r1, 30 - adds r1, 0x1 - movs r0, 0x3 - ands r1, r0 - lsls r1, 2 - movs r0, 0xD - negs r0, r0 - ands r0, r3 - orrs r0, r1 - strb r0, [r2, 0x5] -_08117466: - ldr r4, =gUnknown_0203A110 - ldr r0, [r4] - bl Free - movs r0, 0 - str r0, [r4] - adds r0, r6, 0 - bl DestroyAnimVisualTask -_08117478: - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81172EC - - thumb_func_start sub_8117494 -sub_8117494: @ 8117494 - push {r4-r6,lr} - sub sp, 0xC - adds r5, r0, 0 - lsls r5, 24 - lsrs r5, 24 - movs r0, 0x1 - movs r1, 0x1 - movs r2, 0x1 - movs r3, 0x1 - bl sub_80A76C4 - adds r6, r0, 0 - movs r1, 0 - bl sub_81175C4 - ldr r0, =gTasks - lsls r4, r5, 2 - adds r4, r5 - lsls r4, 3 - adds r4, r0 - lsrs r0, r6, 16 - movs r5, 0 - strh r0, [r4, 0x24] - str r5, [sp] - str r5, [sp, 0x4] - str r5, [sp, 0x8] - movs r0, 0x1 - movs r1, 0 - movs r2, 0 - movs r3, 0 - bl sub_80A75AC - adds r6, r0, 0 - ldr r1, =0x0000ffff - ands r6, r1 - adds r0, r6, 0 - bl sub_81175C4 - strh r6, [r4, 0x26] - strh r5, [r4, 0x8] - strh r5, [r4, 0xA] - ldr r0, =sub_8117500 - str r0, [r4] - add sp, 0xC - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8117494 - - thumb_func_start sub_8117500 -sub_8117500: @ 8117500 - push {r4-r6,lr} - lsls r0, 24 - lsrs r2, r0, 24 - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - ldr r1, =gTasks - adds r4, r0, r1 - movs r0, 0x8 - ldrsh r1, [r4, r0] - cmp r1, 0x1 - beq _08117544 - cmp r1, 0x1 - bgt _08117528 - cmp r1, 0 - beq _0811752E - b _081175BE - .pool -_08117528: - cmp r1, 0x2 - beq _081175B8 - b _081175BE -_0811752E: - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x6 - ble _081175BE - strh r1, [r4, 0xA] - movs r0, 0x10 - strh r0, [r4, 0xC] - b _081175AC -_08117544: - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _081175BE - movs r0, 0 - strh r0, [r4, 0xA] - ldrh r0, [r4, 0xC] - subs r0, 0x1 - strh r0, [r4, 0xC] - movs r5, 0 - movs r6, 0x1 -_08117560: - movs r1, 0x26 - ldrsh r0, [r4, r1] - asrs r0, r5 - ands r0, r6 - cmp r0, 0 - beq _0811757A - lsls r0, r5, 20 - lsrs r0, 16 - ldrb r2, [r4, 0xC] - movs r1, 0x10 - ldr r3, =0x0000ffff - bl BlendPalette -_0811757A: - movs r1, 0x24 - ldrsh r0, [r4, r1] - asrs r0, r5 - ands r0, r6 - cmp r0, 0 - beq _0811759A - lsls r0, r5, 20 - movs r1, 0x80 - lsls r1, 17 - adds r0, r1 - lsrs r0, 16 - ldrb r2, [r4, 0xC] - movs r1, 0x10 - movs r3, 0 - bl BlendPalette -_0811759A: - adds r0, r5, 0x1 - lsls r0, 16 - lsrs r5, r0, 16 - cmp r5, 0xF - bls _08117560 - movs r1, 0xC - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _081175BE -_081175AC: - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _081175BE - .pool -_081175B8: - adds r0, r2, 0 - bl DestroyAnimVisualTask -_081175BE: - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end sub_8117500 - - thumb_func_start sub_81175C4 -sub_81175C4: @ 81175C4 - push {r4-r6,lr} - adds r3, r0, 0 - lsls r1, 16 - lsrs r6, r1, 16 - movs r2, 0 -_081175CE: - movs r0, 0x1 - ands r0, r3 - lsrs r4, r3, 1 - adds r5, r2, 0x1 - cmp r0, 0 - beq _081175FA - lsls r0, r2, 20 - lsrs r2, r0, 16 - adds r0, r2, 0 - adds r0, 0x10 - cmp r2, r0 - bge _081175FA - ldr r1, =gPlttBufferFaded - adds r3, r0, 0 -_081175EA: - lsls r0, r2, 1 - adds r0, r1 - strh r6, [r0] - adds r0, r2, 0x1 - lsls r0, 16 - lsrs r2, r0, 16 - cmp r2, r3 - blt _081175EA -_081175FA: - adds r3, r4, 0 - lsls r0, r5, 16 - lsrs r2, r0, 16 - cmp r2, 0x1F - bls _081175CE - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81175C4 - - thumb_func_start sub_8117610 -sub_8117610: @ 8117610 - push {r4-r6,lr} - lsls r0, 24 - lsrs r6, r0, 24 - movs r4, 0 - movs r2, 0 - ldr r0, =gBattleAnimAttacker - ldrb r3, [r0] - movs r5, 0x1 -_08117620: - cmp r3, r2 - beq _0811762E - adds r1, r2, 0 - adds r1, 0x10 - adds r0, r5, 0 - lsls r0, r1 - orrs r4, r0 -_0811762E: - adds r2, 0x1 - cmp r2, 0x3 - bls _08117620 - movs r2, 0x5 - ldr r0, =gBattleAnimArgs - adds r1, r0, 0 - adds r1, 0x8 -_0811763C: - ldrh r0, [r1] - strh r0, [r1, 0x2] - subs r1, 0x2 - subs r2, 0x1 - cmp r2, 0 - bne _0811763C - adds r0, r6, 0 - adds r1, r4, 0 - bl sub_8116874 - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8117610 - - thumb_func_start sub_8117660 -sub_8117660: @ 8117660 - push {r4-r6,lr} - lsls r0, 24 - lsrs r6, r0, 24 - movs r0, 0 - bl sub_80A6DAC - ldr r0, =sub_81176D8 - movs r1, 0x5 - bl CreateTask - lsls r0, 24 - lsrs r5, r0, 24 - ldr r4, =gBattleAnimArgs - movs r1, 0x4 - ldrsh r0, [r4, r1] - cmp r0, 0 - beq _0811769C - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _0811769C - ldrh r0, [r4] - negs r0, r0 - strh r0, [r4] - ldrh r0, [r4, 0x2] - negs r0, r0 - strh r0, [r4, 0x2] -_0811769C: - ldr r0, =gTasks - lsls r1, r5, 2 - adds r1, r5 - lsls r1, 3 - adds r1, r0 - ldr r2, =gBattleAnimArgs - ldrh r0, [r2] - strh r0, [r1, 0xA] - ldrh r0, [r2, 0x2] - strh r0, [r1, 0xC] - ldrh r0, [r2, 0x6] - strh r0, [r1, 0xE] - ldrh r0, [r1, 0x8] - adds r0, 0x1 - strh r0, [r1, 0x8] - adds r0, r6, 0 - bl DestroyAnimVisualTask - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8117660 - - thumb_func_start sub_81176D8 -sub_81176D8: @ 81176D8 - push {r4-r7,lr} - lsls r0, 24 - lsrs r5, r0, 24 - ldr r0, =gTasks - lsls r1, r5, 2 - adds r1, r5 - lsls r1, 3 - adds r1, r0 - ldrh r3, [r1, 0xA] - ldrh r0, [r1, 0x1C] - adds r3, r0 - movs r4, 0 - mov r12, r4 - strh r3, [r1, 0x1C] - ldrh r2, [r1, 0xC] - ldrh r7, [r1, 0x1E] - adds r2, r7 - strh r2, [r1, 0x1E] - ldr r6, =gBattle_BG3_X - lsls r0, r3, 16 - asrs r0, 24 - ldrh r4, [r6] - adds r0, r4 - strh r0, [r6] - ldr r4, =gBattle_BG3_Y - lsls r0, r2, 16 - asrs r0, 24 - ldrh r7, [r4] - adds r0, r7 - strh r0, [r4] - movs r0, 0xFF - ands r3, r0 - strh r3, [r1, 0x1C] - ands r2, r0 - strh r2, [r1, 0x1E] - ldr r0, =gBattleAnimArgs - movs r3, 0xE - ldrsh r2, [r0, r3] - movs r7, 0xE - ldrsh r0, [r1, r7] - cmp r2, r0 - bne _0811773E - mov r0, r12 - strh r0, [r6] - strh r0, [r4] - movs r0, 0x1 - bl sub_80A6DAC - adds r0, r5, 0 - bl DestroyTask -_0811773E: - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81176D8 - - thumb_func_start AnimTask_IsAttackerOpponentSide -AnimTask_IsAttackerOpponentSide: @ 8117754 - push {r4,lr} - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - ldr r1, =gBattleAnimArgs - lsls r0, 24 - lsrs r0, 24 - strh r0, [r1, 0xE] - adds r0, r4, 0 - bl DestroyAnimVisualTask - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end AnimTask_IsAttackerOpponentSide - - thumb_func_start AnimTask_IsTargetOpponentSide -AnimTask_IsTargetOpponentSide: @ 8117780 - push {r4,lr} - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - bl GetBattlerSide - ldr r1, =gBattleAnimArgs - lsls r0, 24 - lsrs r0, 24 - strh r0, [r1, 0xE] - adds r0, r4, 0 - bl DestroyAnimVisualTask - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end AnimTask_IsTargetOpponentSide - - thumb_func_start AnimTask_IsTargetPartner -AnimTask_IsTargetPartner: @ 81177AC - push {r4,r5,lr} - lsls r0, 24 - lsrs r3, r0, 24 - ldr r5, =gBattleAnimArgs - movs r4, 0 - ldr r0, =gBattleAnimAttacker - ldrb r2, [r0] - movs r0, 0x2 - ldr r1, =gBattleAnimTarget - eors r0, r2 - ldrb r1, [r1] - cmp r0, r1 - bne _081177C8 - movs r4, 0x1 -_081177C8: - strh r4, [r5, 0xE] - adds r0, r3, 0 - bl DestroyAnimVisualTask - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end AnimTask_IsTargetPartner - - thumb_func_start sub_81177E4 -sub_81177E4: @ 81177E4 - push {r4-r7,lr} - lsls r0, 24 - lsrs r5, r0, 24 - movs r4, 0 - ldr r6, =gSprites -_081177EE: - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - cmp r4, r0 - beq _0811782C - lsls r0, r4, 24 - lsrs r0, 24 - bl IsBattlerSpriteVisible - lsls r0, 24 - cmp r0, 0 - beq _0811782C - ldr r0, =gBattlerSpriteIds - adds r0, r4, r0 - ldrb r0, [r0] - lsls r2, r0, 4 - adds r2, r0 - lsls r2, 2 - adds r2, r6 - ldr r1, =gBattleAnimArgs - adds r2, 0x3E - movs r0, 0x1 - ldrb r3, [r1] - ands r3, r0 - lsls r3, 2 - ldrb r0, [r2] - movs r7, 0x5 - negs r7, r7 - adds r1, r7, 0 - ands r0, r1 - orrs r0, r3 - strb r0, [r2] -_0811782C: - adds r0, r4, 0x1 - lsls r0, 16 - lsrs r4, r0, 16 - cmp r4, 0x3 - bls _081177EE - adds r0, r5, 0 - bl DestroyAnimVisualTask - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81177E4 - - thumb_func_start sub_8117854 -sub_8117854: @ 8117854 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x24 - ldr r1, [sp, 0x44] - ldr r4, [sp, 0x48] - ldr r5, [sp, 0x4C] - ldr r6, [sp, 0x50] - lsls r0, 24 - lsrs r0, 24 - mov r9, r0 - lsls r2, 16 - lsrs r2, 16 - str r2, [sp, 0x14] - lsls r3, 24 - lsrs r7, r3, 24 - lsls r1, 24 - lsrs r1, 24 - mov r8, r1 - lsls r4, 24 - lsrs r4, 24 - str r4, [sp, 0x18] - lsls r5, 24 - lsrs r5, 24 - str r5, [sp, 0x1C] - lsls r6, 24 - lsrs r6, 24 - mov r10, r6 - movs r0, 0 - str r0, [sp, 0x20] - movs r0, 0x2 - adds r6, r7, 0 - eors r6, r0 - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _081178B6 - mov r1, r8 - cmp r1, 0 - beq _081178BA - adds r0, r6, 0 - bl IsBattlerSpriteVisible - lsls r0, 24 - cmp r0, 0 - bne _081178BA -_081178B6: - movs r2, 0 - mov r8, r2 -_081178BA: - ldr r0, =gBattle_WIN0H - movs r1, 0 - strh r1, [r0] - ldr r0, =gBattle_WIN0V - strh r1, [r0] - ldr r1, =0x00003f3f - movs r0, 0x48 - bl SetGpuReg - ldr r1, =0x00003f3d - movs r0, 0x4A - bl SetGpuReg - movs r1, 0x80 - lsls r1, 8 - movs r0, 0 - bl SetGpuRegBits - ldr r1, =0x00003f42 - movs r0, 0x50 - bl SetGpuReg - movs r1, 0x80 - lsls r1, 5 - movs r0, 0x52 - bl SetGpuReg - movs r0, 0xA - bl GetGpuReg - add r4, sp, 0x10 - strh r0, [r4] - ldrb r1, [r4] - movs r0, 0x4 - negs r0, r0 - ands r0, r1 - strb r0, [r4] - mov r2, sp - adds r2, 0x11 - ldrb r1, [r2] - movs r0, 0x3F - ands r0, r1 - strb r0, [r2] - ldrb r0, [r2] - movs r1, 0x20 - orrs r0, r1 - strb r0, [r2] - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _08117930 - ldrb r0, [r4] - movs r1, 0xD - negs r1, r1 - ands r1, r0 - movs r0, 0x4 - orrs r1, r0 - strb r1, [r4] -_08117930: - ldrh r1, [r4] - movs r0, 0xA - bl SetGpuReg - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _08117964 - ldr r0, =gContestResources - ldr r0, [r0] - ldr r0, [r0, 0x18] - ldrh r4, [r0] - b _081179A2 - .pool -_08117964: - adds r0, r7, 0 - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _08117988 - ldr r1, =gBattlerPartyIndexes - lsls r0, r7, 1 - adds r0, r1 - ldrh r1, [r0] - movs r0, 0x64 - muls r0, r1 - ldr r1, =gEnemyParty - b _08117996 - .pool -_08117988: - ldr r1, =gBattlerPartyIndexes - lsls r0, r7, 1 - adds r0, r1 - ldrh r1, [r0] - movs r0, 0x64 - muls r0, r1 - ldr r1, =gPlayerParty -_08117996: - adds r0, r1 - movs r1, 0xB - bl GetMonData - lsls r0, 16 - lsrs r4, r0, 16 -_081179A2: - ldr r5, =gBattlerSpriteIds - adds r0, r7, r5 - ldrb r1, [r0] - adds r0, r7, 0 - adds r2, r4, 0 - bl sub_80A89C8 - lsls r0, 24 - lsrs r7, r0, 24 - mov r0, r8 - cmp r0, 0 - beq _081179CC - adds r0, r6, r5 - ldrb r1, [r0] - adds r0, r6, 0 - adds r2, r4, 0 - bl sub_80A89C8 - lsls r0, 24 - lsrs r0, 24 - str r0, [sp, 0x20] -_081179CC: - mov r0, sp - bl sub_80A6B30 - mov r0, sp - ldr r1, [sp, 0x58] - movs r2, 0 - bl sub_80A6D60 - mov r0, sp - ldrb r0, [r0, 0x9] - mov r1, sp - ldrh r2, [r1, 0xA] - ldr r1, [sp, 0x54] - bl sub_80A6CC0 - mov r0, sp - ldrb r1, [r0, 0x8] - lsls r1, 4 - ldr r0, [sp, 0x5C] - movs r2, 0x20 - bl LoadCompressedPalette - ldr r0, =gBattle_BG1_X - movs r1, 0 - strh r1, [r0] - ldr r0, =gBattle_BG1_Y - strh r1, [r0] - ldr r1, =gTasks - mov r2, r9 - lsls r0, r2, 2 - add r0, r9 - lsls r0, 3 - adds r0, r1 - mov r1, sp - ldrh r1, [r1, 0x14] - strh r1, [r0, 0xA] - mov r2, sp - ldrh r2, [r2, 0x18] - strh r2, [r0, 0x10] - mov r1, r10 - strh r1, [r0, 0x12] - mov r2, sp - ldrh r2, [r2, 0x1C] - strh r2, [r0, 0x14] - strh r7, [r0, 0x8] - mov r1, r8 - strh r1, [r0, 0xC] - mov r2, sp - ldrh r2, [r2, 0x20] - strh r2, [r0, 0xE] - ldr r1, =sub_8117A60 - str r1, [r0] - add sp, 0x24 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8117854 - - thumb_func_start sub_8117A60 -sub_8117A60: @ 8117A60 - push {r4-r6,lr} - sub sp, 0x4 - lsls r0, 24 - lsrs r6, r0, 24 - ldr r1, =gTasks - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - adds r3, r0, r1 - movs r0, 0xA - ldrsh r2, [r3, r0] - adds r5, r1, 0 - cmp r2, 0 - bge _08117A7E - negs r2, r2 -_08117A7E: - ldrh r0, [r3, 0x22] - adds r4, r0, r2 - strh r4, [r3, 0x22] - movs r1, 0xA - ldrsh r0, [r3, r1] - cmp r0, 0 - bge _08117AA4 - ldr r2, =gBattle_BG1_Y - lsls r1, r4, 16 - asrs r1, 24 - ldrh r0, [r2] - subs r0, r1 - strh r0, [r2] - b _08117AB0 - .pool -_08117AA4: - ldr r1, =gBattle_BG1_Y - lsls r0, r4, 16 - asrs r0, 24 - ldrh r2, [r1] - adds r0, r2 - strh r0, [r1] -_08117AB0: - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - adds r5, r0, r5 - ldrh r1, [r5, 0x22] - movs r0, 0xFF - ands r0, r1 - movs r2, 0 - strh r0, [r5, 0x22] - movs r3, 0x26 - ldrsh r0, [r5, r3] - cmp r0, 0x1 - beq _08117B1A - cmp r0, 0x1 - bgt _08117AD8 - cmp r0, 0 - beq _08117ADE - b _08117C0C - .pool -_08117AD8: - cmp r0, 0x2 - beq _08117B34 - b _08117C0C -_08117ADE: - ldrh r0, [r5, 0x1E] - adds r1, r0, 0x1 - strh r1, [r5, 0x1E] - lsls r0, 16 - asrs r0, 16 - movs r3, 0x14 - ldrsh r1, [r5, r3] - cmp r0, r1 - bge _08117AF2 - b _08117C0C -_08117AF2: - strh r2, [r5, 0x1E] - ldrh r1, [r5, 0x20] - adds r1, 0x1 - strh r1, [r5, 0x20] - movs r0, 0x10 - subs r0, r1 - lsls r0, 8 - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - movs r0, 0x20 - ldrsh r1, [r5, r0] - movs r2, 0x10 - ldrsh r0, [r5, r2] - cmp r1, r0 - bne _08117C0C - b _08117B2C -_08117B1A: - ldrh r0, [r5, 0x1C] - adds r0, 0x1 - strh r0, [r5, 0x1C] - lsls r0, 16 - asrs r0, 16 - movs r3, 0x12 - ldrsh r1, [r5, r3] - cmp r0, r1 - bne _08117C0C -_08117B2C: - ldrh r0, [r5, 0x26] - adds r0, 0x1 - strh r0, [r5, 0x26] - b _08117C0C -_08117B34: - ldrh r0, [r5, 0x1E] - adds r1, r0, 0x1 - strh r1, [r5, 0x1E] - lsls r0, 16 - asrs r0, 16 - movs r3, 0x14 - ldrsh r1, [r5, r3] - cmp r0, r1 - blt _08117C0C - strh r2, [r5, 0x1E] - ldrh r1, [r5, 0x20] - subs r1, 0x1 - strh r1, [r5, 0x20] - movs r0, 0x10 - subs r0, r1 - lsls r0, 8 - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - movs r0, 0x20 - ldrsh r4, [r5, r0] - cmp r4, 0 - bne _08117C0C - movs r0, 0 - bl sub_80A477C - ldr r0, =gBattle_WIN0H - strh r4, [r0] - ldr r0, =gBattle_WIN0V - strh r4, [r0] - ldr r4, =0x00003f3f - movs r0, 0x48 - adds r1, r4, 0 - bl SetGpuReg - movs r0, 0x4A - adds r1, r4, 0 - bl SetGpuReg - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _08117BB2 - movs r0, 0xA - bl GetGpuReg - mov r1, sp - strh r0, [r1] - mov r2, sp - ldrb r1, [r2] - movs r0, 0xD - negs r0, r0 - ands r0, r1 - strb r0, [r2] - mov r0, sp - ldrh r1, [r0] - movs r0, 0xA - bl SetGpuReg -_08117BB2: - movs r0, 0 - bl GetGpuReg - adds r1, r0, 0 - movs r2, 0x80 - lsls r2, 8 - adds r0, r2, 0 - eors r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0 - bl SetGpuReg - movs r0, 0x50 - movs r1, 0 - bl SetGpuReg - movs r0, 0x52 - movs r1, 0 - bl SetGpuReg - movs r3, 0x8 - ldrsh r1, [r5, r3] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - ldr r4, =gSprites - adds r0, r4 - bl DestroySprite - movs r1, 0xC - ldrsh r0, [r5, r1] - cmp r0, 0 - beq _08117C06 - movs r2, 0xE - ldrsh r1, [r5, r2] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - bl DestroySprite -_08117C06: - adds r0, r6, 0 - bl DestroyAnimVisualTask -_08117C0C: - add sp, 0x4 - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8117A60 - - thumb_func_start AnimTask_GetBattleTerrain -AnimTask_GetBattleTerrain: @ 8117C24 - push {lr} - lsls r0, 24 - lsrs r0, 24 - ldr r2, =gBattleAnimArgs - ldr r1, =gBattleTerrain - ldrb r1, [r1] - strh r1, [r2] - bl DestroyAnimVisualTask - pop {r0} - bx r0 - .pool - thumb_func_end AnimTask_GetBattleTerrain - - thumb_func_start sub_8117C44 -sub_8117C44: @ 8117C44 - push {r4,lr} - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - movs r0, 0x80 - lsls r0, 6 - bl AllocZeroed - ldr r1, =gMonSpritesGfxPtr - ldr r1, [r1] - movs r2, 0xBE - lsls r2, 1 - adds r1, r2 - str r0, [r1] - adds r0, r4, 0 - bl DestroyAnimVisualTask - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8117C44 - - thumb_func_start sub_8117C70 -sub_8117C70: @ 8117C70 - push {r4-r6,lr} - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - ldr r6, =gMonSpritesGfxPtr - ldr r0, [r6] - movs r5, 0xBE - lsls r5, 1 - adds r0, r5 - ldr r0, [r0] - bl Free - ldr r0, [r6] - adds r0, r5 - movs r1, 0 - str r1, [r0] - adds r0, r4, 0 - bl DestroyAnimVisualTask - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8117C70 - - thumb_func_start sub_8117CA0 -sub_8117CA0: @ 8117CA0 - push {r4,r5,lr} - sub sp, 0xC - lsls r0, 24 - lsrs r5, r0, 24 - movs r4, 0 - ldr r0, =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _08117CE4 - str r4, [sp] - str r4, [sp, 0x4] - str r4, [sp, 0x8] - movs r0, 0x1 - movs r1, 0 - movs r2, 0 - movs r3, 0 - bl sub_80A75AC - adds r1, r0, 0 - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - bne _08117CFC - movs r2, 0x1 -_08117CD2: - lsrs r1, 1 - adds r4, 0x1 - adds r0, r1, 0 - ands r0, r2 - cmp r0, 0 - beq _08117CD2 - b _08117CFC - .pool -_08117CE4: - cmp r0, 0x1 - bne _08117CF0 - ldr r0, =gBattleAnimAttacker - b _08117CF6 - .pool -_08117CF0: - cmp r0, 0x2 - bne _08117CFC - ldr r0, =gBattleAnimTarget -_08117CF6: - ldrb r0, [r0] - adds r4, r0, 0 - adds r4, 0x10 -_08117CFC: - ldr r0, =gMonSpritesGfxPtr - ldr r1, [r0] - ldr r0, =gBattleAnimArgs - movs r2, 0x2 - ldrsh r0, [r0, r2] - movs r2, 0xBE - lsls r2, 1 - adds r1, r2 - ldr r1, [r1] - lsls r0, 5 - adds r0, r1 - lsls r1, r4, 5 - ldr r2, =gPlttBufferUnfaded - adds r1, r2 - movs r2, 0x20 - bl memcpy - adds r0, r5, 0 - bl DestroyAnimVisualTask - add sp, 0xC - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8117CA0 - - thumb_func_start sub_8117D3C -sub_8117D3C: @ 8117D3C - push {r4,r5,lr} - sub sp, 0xC - lsls r0, 24 - lsrs r5, r0, 24 - movs r4, 0 - ldr r0, =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _08117D80 - str r4, [sp] - str r4, [sp, 0x4] - str r4, [sp, 0x8] - movs r0, 0x1 - movs r1, 0 - movs r2, 0 - movs r3, 0 - bl sub_80A75AC - adds r1, r0, 0 - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - bne _08117D98 - movs r2, 0x1 -_08117D6E: - lsrs r1, 1 - adds r4, 0x1 - adds r0, r1, 0 - ands r0, r2 - cmp r0, 0 - beq _08117D6E - b _08117D98 - .pool -_08117D80: - cmp r0, 0x1 - bne _08117D8C - ldr r0, =gBattleAnimAttacker - b _08117D92 - .pool -_08117D8C: - cmp r0, 0x2 - bne _08117D98 - ldr r0, =gBattleAnimTarget -_08117D92: - ldrb r0, [r0] - adds r4, r0, 0 - adds r4, 0x10 -_08117D98: - lsls r0, r4, 5 - ldr r1, =gPlttBufferUnfaded - adds r0, r1 - ldr r1, =gMonSpritesGfxPtr - ldr r2, [r1] - ldr r1, =gBattleAnimArgs - movs r3, 0x2 - ldrsh r1, [r1, r3] - movs r3, 0xBE - lsls r3, 1 - adds r2, r3 - ldr r2, [r2] - lsls r1, 5 - adds r1, r2 - movs r2, 0x20 - bl memcpy - adds r0, r5, 0 - bl DestroyAnimVisualTask - add sp, 0xC - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8117D3C - - thumb_func_start sub_8117DD8 -sub_8117DD8: @ 8117DD8 - push {r4,r5,lr} - sub sp, 0xC - lsls r0, 24 - lsrs r5, r0, 24 - movs r4, 0 - ldr r0, =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _08117E1C - str r4, [sp] - str r4, [sp, 0x4] - str r4, [sp, 0x8] - movs r0, 0x1 - movs r1, 0 - movs r2, 0 - movs r3, 0 - bl sub_80A75AC - adds r1, r0, 0 - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - bne _08117E34 - movs r2, 0x1 -_08117E0A: - lsrs r1, 1 - adds r4, 0x1 - adds r0, r1, 0 - ands r0, r2 - cmp r0, 0 - beq _08117E0A - b _08117E34 - .pool -_08117E1C: - cmp r0, 0x1 - bne _08117E28 - ldr r0, =gBattleAnimAttacker - b _08117E2E - .pool -_08117E28: - cmp r0, 0x2 - bne _08117E34 - ldr r0, =gBattleAnimTarget -_08117E2E: - ldrb r0, [r0] - adds r4, r0, 0 - adds r4, 0x10 -_08117E34: - lsls r1, r4, 5 - ldr r0, =gPlttBufferUnfaded - adds r0, r1, r0 - ldr r2, =gPlttBufferFaded - adds r1, r2 - movs r2, 0x20 - bl memcpy - adds r0, r5, 0 - bl DestroyAnimVisualTask - add sp, 0xC - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8117DD8 - - thumb_func_start AnimTask_IsContest -AnimTask_IsContest: @ 8117E60 - push {r4,lr} - lsls r0, 24 - lsrs r4, r0, 24 - bl IsContest - lsls r0, 24 - lsrs r1, r0, 24 - cmp r1, 0 - beq _08117E80 - ldr r1, =gBattleAnimArgs - movs r0, 0x1 - strh r0, [r1, 0xE] - b _08117E84 - .pool -_08117E80: - ldr r0, =gBattleAnimArgs - strh r1, [r0, 0xE] -_08117E84: - adds r0, r4, 0 - bl DestroyAnimVisualTask - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end AnimTask_IsContest - - thumb_func_start sub_8117E94 -sub_8117E94: @ 8117E94 - push {lr} - lsls r0, 24 - lsrs r0, 24 - ldr r2, =gBattleAnimAttacker - ldr r1, =gBattlerTarget - ldrb r1, [r1] - strb r1, [r2] - ldr r2, =gBattleAnimTarget - ldr r1, =gEffectBattler - ldrb r1, [r1] - strb r1, [r2] - bl DestroyAnimVisualTask - pop {r0} - bx r0 - .pool - thumb_func_end sub_8117E94 - - thumb_func_start AnimTask_IsTargetSameSide -AnimTask_IsTargetSameSide: @ 8117EC4 - push {r4,r5,lr} - lsls r0, 24 - lsrs r5, r0, 24 - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - adds r4, r0, 0 - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - bl GetBattlerSide - lsls r4, 24 - lsls r0, 24 - cmp r4, r0 - bne _08117EF8 - ldr r1, =gBattleAnimArgs - movs r0, 0x1 - b _08117EFC - .pool -_08117EF8: - ldr r1, =gBattleAnimArgs - movs r0, 0 -_08117EFC: - strh r0, [r1, 0xE] - adds r0, r5, 0 - bl DestroyAnimVisualTask - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end AnimTask_IsTargetSameSide - - thumb_func_start sub_8117F10 -sub_8117F10: @ 8117F10 - push {lr} - lsls r0, 24 - lsrs r0, 24 - ldr r2, =gBattleAnimTarget - ldr r1, =gBattlerTarget - ldrb r1, [r1] - strb r1, [r2] - bl DestroyAnimVisualTask - pop {r0} - bx r0 - .pool - thumb_func_end sub_8117F10 - - thumb_func_start sub_8117F30 -sub_8117F30: @ 8117F30 - push {lr} - lsls r0, 24 - lsrs r0, 24 - ldr r2, =gBattleAnimAttacker - ldr r1, =gBattlerAttacker - ldrb r1, [r1] - strb r1, [r2] - ldr r2, =gBattleAnimTarget - ldr r1, =gEffectBattler - ldrb r1, [r1] - strb r1, [r2] - bl DestroyAnimVisualTask - pop {r0} - bx r0 - .pool - thumb_func_end sub_8117F30 - - thumb_func_start sub_8117F60 -sub_8117F60: @ 8117F60 - push {r4,lr} - lsls r0, 24 - lsrs r4, r0, 24 - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _08117F78 - adds r0, r4, 0 - bl DestroyAnimVisualTask - b _08117FB4 -_08117F78: - ldr r0, =gTasks - lsls r3, r4, 2 - adds r3, r4 - lsls r3, 3 - adds r3, r0 - ldr r0, =gBattleSpritesDataPtr - ldr r4, [r0] - ldr r2, =gBattleAnimAttacker - ldrb r0, [r2] - ldr r1, [r4] - lsls r0, 2 - adds r0, r1 - ldr r0, [r0] - lsls r0, 31 - lsrs r0, 31 - strh r0, [r3, 0x8] - ldrb r1, [r2] - ldr r0, [r4] - lsls r1, 2 - adds r1, r0 - ldrb r0, [r1] - movs r2, 0x1 - orrs r0, r2 - strb r0, [r1] - ldr r0, =sub_8117FD0 - str r0, [r3] - ldr r1, =gAnimVisualTaskCount - ldrb r0, [r1] - subs r0, 0x1 - strb r0, [r1] -_08117FB4: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8117F60 - - thumb_func_start sub_8117FD0 -sub_8117FD0: @ 8117FD0 - push {r4,lr} - lsls r0, 24 - lsrs r4, r0, 24 - ldr r0, =gBattleAnimArgs - movs r2, 0xE - ldrsh r1, [r0, r2] - movs r0, 0x80 - lsls r0, 5 - cmp r1, r0 - bne _08118014 - ldr r0, =gBattleSpritesDataPtr - ldr r1, [r0] - ldr r0, =gBattleAnimAttacker - ldrb r3, [r0] - ldr r0, [r1] - lsls r3, 2 - adds r3, r0 - ldr r1, =gTasks - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r0, r1 - ldrb r0, [r0, 0x8] - movs r1, 0x1 - ands r1, r0 - ldrb r2, [r3] - movs r0, 0x2 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r3] - adds r0, r4, 0 - bl DestroyTask -_08118014: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8117FD0 - - thumb_func_start SetAnimBgAttribute -SetAnimBgAttribute: @ 811802C - push {r4-r6,lr} - lsls r0, 24 - lsrs r6, r0, 24 - lsls r1, 24 - lsrs r5, r1, 24 - lsls r2, 24 - lsrs r4, r2, 24 - cmp r6, 0x3 - bls _08118040 - b _08118132 -_08118040: - ldr r0, =gUnknown_0859741A - adds r0, r6, r0 - ldrb r0, [r0] - bl GetGpuReg - ldr r1, =gUnknown_0203A114 - strh r0, [r1] - cmp r5, 0x6 - bhi _08118124 - lsls r0, r5, 2 - ldr r1, =_08118068 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .pool - .align 2, 0 -_08118068: - .4byte _08118084 - .4byte _08118098 - .4byte _081180B0 - .4byte _081180C8 - .4byte _081180E0 - .4byte _081180FC - .4byte _08118110 -_08118084: - ldr r2, =gUnknown_0203A114 - lsls r3, r4, 6 - ldrb r1, [r2, 0x1] - movs r0, 0x3F - ands r0, r1 - orrs r0, r3 - strb r0, [r2, 0x1] - b _08118124 - .pool -_08118098: - ldr r3, =gUnknown_0203A114 - movs r0, 0x1 - adds r1, r4, 0 - ands r1, r0 - lsls r1, 5 - ldrb r2, [r3, 0x1] - movs r0, 0x21 - negs r0, r0 - b _0811811E - .pool -_081180B0: - ldr r3, =gUnknown_0203A114 - movs r0, 0x1 - adds r1, r4, 0 - ands r1, r0 - lsls r1, 6 - ldrb r2, [r3] - movs r0, 0x41 - negs r0, r0 - b _081180EE - .pool -_081180C8: - ldr r3, =gUnknown_0203A114 - movs r0, 0x3 - adds r1, r4, 0 - ands r1, r0 - lsls r1, 2 - ldrb r2, [r3] - movs r0, 0xD - negs r0, r0 - b _081180EE - .pool -_081180E0: - ldr r3, =gUnknown_0203A114 - movs r0, 0x3 - adds r1, r4, 0 - ands r1, r0 - ldrb r2, [r3] - movs r0, 0x4 - negs r0, r0 -_081180EE: - ands r0, r2 - orrs r0, r1 - strb r0, [r3] - b _08118124 - .pool -_081180FC: - ldr r2, =gUnknown_0203A114 - lsls r3, r4, 7 - ldrb r1, [r2] - movs r0, 0x7F - ands r0, r1 - orrs r0, r3 - strb r0, [r2] - b _08118124 - .pool -_08118110: - ldr r3, =gUnknown_0203A114 - movs r0, 0x1F - adds r1, r4, 0 - ands r1, r0 - ldrb r2, [r3, 0x1] - movs r0, 0x20 - negs r0, r0 -_0811811E: - ands r0, r2 - orrs r0, r1 - strb r0, [r3, 0x1] -_08118124: - ldr r0, =gUnknown_0859741A - adds r0, r6, r0 - ldrb r0, [r0] - ldr r1, =gUnknown_0203A114 - ldrh r1, [r1] - bl SetGpuReg -_08118132: - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end SetAnimBgAttribute - - thumb_func_start GetAnimBgAttribute -GetAnimBgAttribute: @ 8118140 - push {r4,lr} - sub sp, 0x4 - lsls r0, 24 - lsrs r2, r0, 24 - lsls r1, 24 - lsrs r4, r1, 24 - cmp r2, 0x3 - bhi _081181C8 - ldr r0, =gUnknown_0859741E - adds r0, r2, r0 - ldrb r0, [r0] - bl GetGpuReg - mov r1, sp - strh r0, [r1] - cmp r4, 0x6 - bhi _081181C8 - lsls r0, r4, 2 - ldr r1, =_08118174 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .pool - .align 2, 0 -_08118174: - .4byte _08118190 - .4byte _08118198 - .4byte _081181A0 - .4byte _081181A8 - .4byte _081181B0 - .4byte _081181B8 - .4byte _081181C0 -_08118190: - ldr r0, [sp] - lsls r0, 16 - lsrs r0, 30 - b _081181CA -_08118198: - ldr r0, [sp] - lsls r0, 18 - lsrs r0, 31 - b _081181CA -_081181A0: - ldr r0, [sp] - lsls r0, 25 - lsrs r0, 31 - b _081181CA -_081181A8: - ldr r0, [sp] - lsls r0, 28 - lsrs r0, 30 - b _081181CA -_081181B0: - ldr r0, [sp] - lsls r0, 30 - lsrs r0, 30 - b _081181CA -_081181B8: - ldr r0, [sp] - lsls r0, 24 - lsrs r0, 31 - b _081181CA -_081181C0: - ldr r0, [sp] - lsls r0, 19 - lsrs r0, 27 - b _081181CA -_081181C8: - movs r0, 0 -_081181CA: - add sp, 0x4 - pop {r4} - pop {r1} - bx r1 - thumb_func_end GetAnimBgAttribute - - thumb_func_start HandleIntroSlide -HandleIntroSlide: @ 81181D4 - push {r4,lr} - lsls r0, 24 - lsrs r4, r0, 24 - ldr r2, =gBattleTypeFlags - ldr r0, [r2] - movs r1, 0x80 - lsls r1, 15 - ands r0, r1 - cmp r0, 0 - beq _08118208 - ldr r0, =gPartnerTrainerId - ldrh r1, [r0] - ldr r0, =0x00000c03 - cmp r1, r0 - beq _08118208 - ldr r0, =sub_8118D68 - b _08118258 - .pool -_08118208: - ldr r2, [r2] - movs r0, 0x2 - ands r0, r2 - cmp r0, 0 - beq _0811821C - ldr r0, =task00_battle_intro_wireless - b _08118258 - .pool -_0811821C: - ldr r0, =0x003f0100 - ands r0, r2 - cmp r0, 0 - beq _08118230 - ldr r0, =task_battle_intro_anim - b _08118258 - .pool -_08118230: - movs r0, 0x80 - lsls r0, 5 - ands r2, r0 - cmp r2, 0 - beq _08118250 - ldr r0, =gGameVersion - ldrb r0, [r0] - cmp r0, 0x2 - beq _08118250 - movs r4, 0x3 - ldr r0, =task00_battle_intro_80BC6C8 - b _08118258 - .pool -_08118250: - ldr r1, =gUnknown_08597424 - lsls r0, r4, 2 - adds r0, r1 - ldr r0, [r0] -_08118258: - movs r1, 0 - bl CreateTask - lsls r0, 24 - lsrs r2, r0, 24 - ldr r0, =gTasks - lsls r1, r2, 2 - adds r1, r2 - lsls r1, 3 - adds r1, r0 - movs r0, 0 - strh r0, [r1, 0x8] - strh r4, [r1, 0xA] - strh r0, [r1, 0xC] - strh r0, [r1, 0xE] - strh r0, [r1, 0x10] - strh r0, [r1, 0x12] - strh r0, [r1, 0x14] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end HandleIntroSlide - - thumb_func_start sub_811828C -sub_811828C: @ 811828C - push {r4,lr} - lsls r0, 24 - lsrs r0, 24 - bl DestroyTask - ldr r0, =gBattle_BG1_X - movs r1, 0 - strh r1, [r0] - ldr r0, =gBattle_BG1_Y - strh r1, [r0] - ldr r0, =gBattle_BG2_X - strh r1, [r0] - ldr r0, =gBattle_BG2_Y - strh r1, [r0] - movs r0, 0x50 - movs r1, 0 - bl SetGpuReg - movs r0, 0x52 - movs r1, 0 - bl SetGpuReg - movs r0, 0x54 - movs r1, 0 - bl SetGpuReg - ldr r4, =0x00003f3f - movs r0, 0x48 - adds r1, r4, 0 - bl SetGpuReg - movs r0, 0x4A - adds r1, r4, 0 - bl SetGpuReg - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_811828C - - thumb_func_start task_battle_intro_80BC47C -task_battle_intro_80BC47C: @ 81182EC - push {r4-r7,lr} - mov r7, r9 - mov r6, r8 - push {r6,r7} - sub sp, 0x4 - lsls r0, 24 - lsrs r4, r0, 24 - ldr r1, =gBattle_BG1_X - ldrh r0, [r1] - adds r0, 0x6 - strh r0, [r1] - ldr r1, =gTasks - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r0, r1 - movs r2, 0x8 - ldrsh r0, [r0, r2] - mov r8, r1 - cmp r0, 0x4 - bls _08118318 - b _0811852A -_08118318: - lsls r0, 2 - ldr r1, =_08118330 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .pool - .align 2, 0 -_08118330: - .4byte _08118344 - .4byte _08118374 - .4byte _0811839C - .4byte _081183E4 - .4byte _08118524 -_08118344: - ldr r0, =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x2 - ands r0, r1 - cmp r0, 0 - beq _08118360 - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - add r0, r8 - movs r1, 0x10 - b _0811836A - .pool -_08118360: - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - add r0, r8 - movs r1, 0x1 -_0811836A: - strh r1, [r0, 0xC] - ldrh r1, [r0, 0x8] - adds r1, 0x1 - strh r1, [r0, 0x8] - b _0811852A -_08118374: - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - mov r3, r8 - adds r1, r0, r3 - ldrh r0, [r1, 0xC] - subs r0, 0x1 - strh r0, [r1, 0xC] - lsls r0, 16 - cmp r0, 0 - beq _0811838C - b _0811852A -_0811838C: - ldrh r0, [r1, 0x8] - adds r0, 0x1 - strh r0, [r1, 0x8] - movs r0, 0x48 - movs r1, 0x3F - bl SetGpuReg - b _0811852A -_0811839C: - ldr r1, =gBattle_WIN0V - ldrh r0, [r1] - subs r0, 0xFF - strh r0, [r1] - movs r1, 0xFF - lsls r1, 8 - ands r0, r1 - movs r1, 0xC0 - lsls r1, 6 - cmp r0, r1 - beq _081183B4 - b _0811852A -_081183B4: - lsls r1, r4, 2 - adds r1, r4 - lsls r1, 3 - add r1, r8 - ldrh r0, [r1, 0x8] - adds r0, 0x1 - strh r0, [r1, 0x8] - movs r0, 0xF0 - strh r0, [r1, 0xC] - movs r0, 0x20 - strh r0, [r1, 0xE] - ldr r2, =gIntroSlideFlags - ldrh r1, [r2] - ldr r0, =0x0000fffe - ands r0, r1 - strh r0, [r2] - b _0811852A - .pool -_081183E4: - lsls r0, r4, 2 - adds r1, r0, r4 - lsls r1, 3 - mov r5, r8 - adds r2, r1, r5 - ldrh r3, [r2, 0xE] - movs r5, 0xE - ldrsh r1, [r2, r5] - mov r12, r0 - cmp r1, 0 - beq _08118400 - subs r0, r3, 0x1 - strh r0, [r2, 0xE] - b _0811842E -_08118400: - movs r1, 0xA - ldrsh r0, [r2, r1] - cmp r0, 0x1 - bne _08118420 - ldr r2, =gBattle_BG1_Y - ldrh r1, [r2] - ldr r0, =0x0000ffb0 - cmp r1, r0 - beq _0811842E - subs r0, r1, 0x2 - b _0811842C - .pool -_08118420: - ldr r2, =gBattle_BG1_Y - ldrh r1, [r2] - ldr r0, =0x0000ffc8 - cmp r1, r0 - beq _0811842E - subs r0, r1, 0x1 -_0811842C: - strh r0, [r2] -_0811842E: - ldr r2, =gBattle_WIN0V - ldrh r1, [r2] - movs r0, 0xFF - lsls r0, 8 - ands r0, r1 - cmp r0, 0 - beq _08118442 - ldr r3, =0xfffffc04 - adds r0, r1, r3 - strh r0, [r2] -_08118442: - mov r5, r12 - adds r0, r5, r4 - lsls r0, 3 - mov r2, r8 - adds r1, r0, r2 - ldrh r2, [r1, 0xC] - movs r3, 0xC - ldrsh r0, [r1, r3] - cmp r0, 0 - beq _0811845A - subs r0, r2, 0x2 - strh r0, [r1, 0xC] -_0811845A: - movs r3, 0 - ldr r5, =gScanlineEffect - mov r9, r5 - ldr r7, =gScanlineEffectRegBuffers - mov r6, r9 - adds r5, r1, 0 -_08118466: - lsls r2, r3, 1 - ldrb r1, [r6, 0x14] - lsls r0, r1, 4 - subs r0, r1 - lsls r0, 7 - adds r2, r0 - adds r2, r7 - ldrh r0, [r5, 0xC] - strh r0, [r2] - adds r3, 0x1 - cmp r3, 0x4F - ble _08118466 - cmp r3, 0x9F - bgt _081184AA - ldr r7, =gScanlineEffectRegBuffers - ldr r6, =gScanlineEffect - ldr r1, =gTasks - mov r2, r12 - adds r0, r2, r4 - lsls r0, 3 - adds r5, r0, r1 -_08118490: - lsls r2, r3, 1 - ldrb r1, [r6, 0x14] - lsls r0, r1, 4 - subs r0, r1 - lsls r0, 7 - adds r2, r0 - adds r2, r7 - ldrh r0, [r5, 0xC] - negs r0, r0 - strh r0, [r2] - adds r3, 0x1 - cmp r3, 0x9F - ble _08118490 -_081184AA: - mov r3, r12 - adds r0, r3, r4 - lsls r0, 3 - mov r5, r8 - adds r1, r0, r5 - movs r0, 0xC - ldrsh r2, [r1, r0] - cmp r2, 0 - bne _0811852A - movs r0, 0x3 - mov r3, r9 - strb r0, [r3, 0x15] - ldrh r0, [r1, 0x8] - adds r0, 0x1 - strh r0, [r1, 0x8] - str r2, [sp] - ldr r1, =0x0600e000 - ldr r2, =0x05000200 - mov r0, sp - bl CpuSet - movs r0, 0x1 - movs r1, 0x1 - movs r2, 0 - bl SetBgAttribute - movs r0, 0x2 - movs r1, 0x1 - movs r2, 0 - bl SetBgAttribute - movs r1, 0x9C - lsls r1, 8 - movs r0, 0xA - bl SetGpuReg - movs r1, 0xBC - lsls r1, 7 - movs r0, 0xC - bl SetGpuReg - b _0811852A - .pool -_08118524: - adds r0, r4, 0 - bl sub_811828C -_0811852A: - add sp, 0x4 - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end task_battle_intro_80BC47C - - thumb_func_start task00_battle_intro_80BC6C8 -task00_battle_intro_80BC6C8: @ 8118538 - push {r4-r7,lr} - mov r7, r8 - push {r7} - sub sp, 0x4 - lsls r0, 24 - lsrs r5, r0, 24 - ldr r1, =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r0, r1 - movs r2, 0xA - ldrsh r0, [r0, r2] - adds r2, r1, 0 - cmp r0, 0x3 - beq _08118578 - cmp r0, 0x3 - bgt _08118568 - cmp r0, 0x2 - beq _0811856C - b _08118580 - .pool -_08118568: - cmp r0, 0x4 - bne _08118580 -_0811856C: - ldr r1, =gBattle_BG1_X - ldrh r0, [r1] - adds r0, 0x8 - b _0811857E - .pool -_08118578: - ldr r1, =gBattle_BG1_X - ldrh r0, [r1] - adds r0, 0x6 -_0811857E: - strh r0, [r1] -_08118580: - lsls r0, r5, 2 - adds r1, r0, r5 - lsls r1, 3 - adds r4, r1, r2 - movs r3, 0xA - ldrsh r1, [r4, r3] - adds r6, r0, 0 - cmp r1, 0x4 - bne _081185E4 - ldr r7, =gBattle_BG1_Y - ldrh r0, [r4, 0x14] - bl Cos2 - lsls r0, 16 - asrs r0, 16 - cmp r0, 0 - bge _081185A6 - ldr r1, =0x000001ff - adds r0, r1 -_081185A6: - asrs r0, 9 - subs r0, 0x8 - strh r0, [r7] - ldrh r1, [r4, 0x14] - movs r2, 0x14 - ldrsh r0, [r4, r2] - cmp r0, 0xB3 - bgt _081185C8 - adds r0, r1, 0x4 - b _081185CA - .pool -_081185C8: - adds r0, r1, 0x6 -_081185CA: - strh r0, [r4, 0x14] - ldr r2, =gTasks - adds r0, r6, r5 - lsls r0, 3 - adds r3, r0, r2 - movs r0, 0x14 - ldrsh r1, [r3, r0] - movs r0, 0xB4 - lsls r0, 1 - cmp r1, r0 - bne _081185E4 - movs r0, 0 - strh r0, [r3, 0x14] -_081185E4: - adds r0, r6, r5 - lsls r0, 3 - adds r0, r2 - movs r1, 0x8 - ldrsh r0, [r0, r1] - cmp r0, 0x4 - bls _081185F4 - b _0811881A -_081185F4: - lsls r0, 2 - ldr r1, =_08118608 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .pool - .align 2, 0 -_08118608: - .4byte _0811861C - .4byte _0811864C - .4byte _08118678 - .4byte _081186C8 - .4byte _08118814 -_0811861C: - ldr r1, =gTasks - adds r0, r6, r5 - lsls r0, 3 - adds r2, r0, r1 - movs r3, 0x10 - strh r3, [r2, 0x10] - ldr r0, =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x2 - ands r0, r1 - cmp r0, 0 - beq _08118640 - strh r3, [r2, 0xC] - b _08118644 - .pool -_08118640: - movs r0, 0x1 - strh r0, [r2, 0xC] -_08118644: - ldrh r0, [r2, 0x8] - adds r0, 0x1 - strh r0, [r2, 0x8] - b _0811881A -_0811864C: - ldr r0, =gTasks - adds r1, r6, r5 - lsls r1, 3 - adds r1, r0 - ldrh r0, [r1, 0xC] - subs r0, 0x1 - strh r0, [r1, 0xC] - lsls r0, 16 - cmp r0, 0 - beq _08118662 - b _0811881A -_08118662: - ldrh r0, [r1, 0x8] - adds r0, 0x1 - strh r0, [r1, 0x8] - movs r0, 0x48 - movs r1, 0x3F - bl SetGpuReg - b _0811881A - .pool -_08118678: - ldr r1, =gBattle_WIN0V - ldrh r0, [r1] - subs r0, 0xFF - strh r0, [r1] - movs r1, 0xFF - lsls r1, 8 - ands r0, r1 - movs r1, 0xC0 - lsls r1, 6 - cmp r0, r1 - beq _08118690 - b _0811881A -_08118690: - ldr r0, =gTasks - adds r1, r6, r5 - lsls r1, 3 - adds r1, r0 - ldrh r0, [r1, 0x8] - adds r0, 0x1 - strh r0, [r1, 0x8] - movs r0, 0xF0 - strh r0, [r1, 0xC] - movs r0, 0x20 - strh r0, [r1, 0xE] - movs r0, 0x1 - strh r0, [r1, 0x12] - ldr r2, =gIntroSlideFlags - ldrh r1, [r2] - ldr r0, =0x0000fffe - ands r0, r1 - strh r0, [r2] - b _0811881A - .pool -_081186C8: - ldr r0, =gTasks - adds r1, r6, r5 - lsls r1, 3 - adds r1, r0 - ldrh r2, [r1, 0xE] - movs r3, 0xE - ldrsh r0, [r1, r3] - cmp r0, 0 - beq _08118708 - subs r0, r2, 0x1 - strh r0, [r1, 0xE] - lsls r0, 16 - cmp r0, 0 - bne _08118728 - ldr r1, =0x00001842 - movs r0, 0x50 - bl SetGpuReg - movs r0, 0x52 - movs r1, 0xF - bl SetGpuReg - movs r0, 0x54 - movs r1, 0 - bl SetGpuReg - b _08118728 - .pool -_08118708: - ldrh r2, [r1, 0x10] - movs r0, 0x1F - ands r0, r2 - cmp r0, 0 - beq _08118728 - ldrh r0, [r1, 0x12] - subs r0, 0x1 - strh r0, [r1, 0x12] - lsls r0, 16 - cmp r0, 0 - bne _08118728 - adds r0, r2, 0 - adds r0, 0xFF - strh r0, [r1, 0x10] - movs r0, 0x4 - strh r0, [r1, 0x12] -_08118728: - ldr r2, =gBattle_WIN0V - ldrh r1, [r2] - movs r0, 0xFF - lsls r0, 8 - ands r0, r1 - cmp r0, 0 - beq _0811873C - ldr r3, =0xfffffc04 - adds r0, r1, r3 - strh r0, [r2] -_0811873C: - ldr r0, =gTasks - adds r1, r6, r5 - lsls r1, 3 - adds r1, r0 - ldrh r2, [r1, 0xC] - movs r3, 0xC - ldrsh r0, [r1, r3] - cmp r0, 0 - beq _08118752 - subs r0, r2, 0x2 - strh r0, [r1, 0xC] -_08118752: - movs r3, 0 - ldr r0, =gScanlineEffect - mov r8, r0 - ldr r2, =gScanlineEffectRegBuffers - mov r12, r2 - mov r7, r8 - adds r4, r1, 0 -_08118760: - lsls r2, r3, 1 - ldrb r1, [r7, 0x14] - lsls r0, r1, 4 - subs r0, r1 - lsls r0, 7 - adds r2, r0 - add r2, r12 - ldrh r0, [r4, 0xC] - strh r0, [r2] - adds r3, 0x1 - cmp r3, 0x4F - ble _08118760 - cmp r3, 0x9F - bgt _081187A4 - ldr r0, =gScanlineEffectRegBuffers - mov r12, r0 - ldr r7, =gScanlineEffect - ldr r1, =gTasks - adds r0, r6, r5 - lsls r0, 3 - adds r4, r0, r1 -_0811878A: - lsls r2, r3, 1 - ldrb r1, [r7, 0x14] - lsls r0, r1, 4 - subs r0, r1 - lsls r0, 7 - adds r2, r0 - add r2, r12 - ldrh r0, [r4, 0xC] - negs r0, r0 - strh r0, [r2] - adds r3, 0x1 - cmp r3, 0x9F - ble _0811878A -_081187A4: - ldr r1, =gTasks - adds r0, r6, r5 - lsls r0, 3 - adds r1, r0, r1 - movs r3, 0xC - ldrsh r2, [r1, r3] - cmp r2, 0 - bne _0811881A - movs r0, 0x3 - mov r3, r8 - strb r0, [r3, 0x15] - ldrh r0, [r1, 0x8] - adds r0, 0x1 - strh r0, [r1, 0x8] - str r2, [sp] - ldr r1, =0x0600e000 - ldr r2, =0x05000200 - mov r0, sp - bl CpuSet - movs r0, 0x1 - movs r1, 0x1 - movs r2, 0 - bl SetBgAttribute - movs r0, 0x2 - movs r1, 0x1 - movs r2, 0 - bl SetBgAttribute - movs r1, 0x9C - lsls r1, 8 - movs r0, 0xA - bl SetGpuReg - movs r1, 0xBC - lsls r1, 7 - movs r0, 0xC - bl SetGpuReg - b _0811881A - .pool -_08118814: - adds r0, r5, 0 - bl sub_811828C -_0811881A: - ldr r0, =gTasks - adds r1, r6, r5 - lsls r1, 3 - adds r1, r0 - movs r2, 0x8 - ldrsh r0, [r1, r2] - cmp r0, 0x4 - beq _08118832 - ldrh r1, [r1, 0x10] - movs r0, 0x52 - bl SetGpuReg -_08118832: - add sp, 0x4 - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end task00_battle_intro_80BC6C8 - - thumb_func_start task_battle_intro_anim -task_battle_intro_anim: @ 8118844 - push {r4-r7,lr} - mov r7, r8 - push {r7} - sub sp, 0x4 - lsls r0, 24 - lsrs r5, r0, 24 - ldr r1, =gBattle_BG1_X - ldrh r0, [r1] - adds r0, 0x8 - strh r0, [r1] - ldr r1, =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r0, r1 - movs r2, 0x8 - ldrsh r0, [r0, r2] - adds r4, r1, 0 - cmp r0, 0x4 - bls _0811886E - b _08118A96 -_0811886E: - lsls r0, 2 - ldr r1, =_08118884 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .pool - .align 2, 0 -_08118884: - .4byte _08118898 - .4byte _081188F0 - .4byte _0811891C - .4byte _0811896C - .4byte _08118A90 -_08118898: - ldr r1, =0x00001842 - movs r0, 0x50 - bl SetGpuReg - ldr r4, =0x00000808 - movs r0, 0x52 - adds r1, r4, 0 - bl SetGpuReg - movs r0, 0x54 - movs r1, 0 - bl SetGpuReg - ldr r1, =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r2, r0, r1 - strh r4, [r2, 0x10] - ldr r0, =gBattleTypeFlags - ldr r0, [r0] - ldr r1, =0x02000002 - ands r0, r1 - cmp r0, 0 - beq _081188E4 - movs r0, 0x10 - b _081188E6 - .pool -_081188E4: - movs r0, 0x1 -_081188E6: - strh r0, [r2, 0xC] - ldrh r0, [r2, 0x8] - adds r0, 0x1 - strh r0, [r2, 0x8] - b _08118A96 -_081188F0: - ldr r0, =gTasks - lsls r1, r5, 2 - adds r1, r5 - lsls r1, 3 - adds r1, r0 - ldrh r0, [r1, 0xC] - subs r0, 0x1 - strh r0, [r1, 0xC] - lsls r0, 16 - cmp r0, 0 - beq _08118908 - b _08118A96 -_08118908: - ldrh r0, [r1, 0x8] - adds r0, 0x1 - strh r0, [r1, 0x8] - movs r0, 0x48 - movs r1, 0x3F - bl SetGpuReg - b _08118A96 - .pool -_0811891C: - ldr r1, =gBattle_WIN0V - ldrh r0, [r1] - subs r0, 0xFF - strh r0, [r1] - movs r1, 0xFF - lsls r1, 8 - ands r0, r1 - movs r1, 0xC0 - lsls r1, 6 - cmp r0, r1 - beq _08118934 - b _08118A96 -_08118934: - ldr r0, =gTasks - lsls r1, r5, 2 - adds r1, r5 - lsls r1, 3 - adds r1, r0 - ldrh r0, [r1, 0x8] - adds r0, 0x1 - strh r0, [r1, 0x8] - movs r0, 0xF0 - strh r0, [r1, 0xC] - movs r0, 0x20 - strh r0, [r1, 0xE] - movs r0, 0x1 - strh r0, [r1, 0x12] - ldr r2, =gIntroSlideFlags - ldrh r1, [r2] - ldr r0, =0x0000fffe - ands r0, r1 - strh r0, [r2] - b _08118A96 - .pool -_0811896C: - lsls r0, r5, 2 - adds r1, r0, r5 - lsls r1, 3 - adds r2, r1, r4 - ldrh r3, [r2, 0xE] - movs r6, 0xE - ldrsh r1, [r2, r6] - mov r12, r0 - cmp r1, 0 - beq _08118986 - subs r0, r3, 0x1 - strh r0, [r2, 0xE] - b _081189A6 -_08118986: - ldrh r1, [r2, 0x10] - movs r0, 0xF - ands r0, r1 - cmp r0, 0 - beq _081189A6 - ldrh r0, [r2, 0x12] - subs r0, 0x1 - strh r0, [r2, 0x12] - lsls r0, 16 - cmp r0, 0 - bne _081189A6 - adds r0, r1, 0 - adds r0, 0xFF - strh r0, [r2, 0x10] - movs r0, 0x6 - strh r0, [r2, 0x12] -_081189A6: - ldr r2, =gBattle_WIN0V - ldrh r1, [r2] - movs r0, 0xFF - lsls r0, 8 - ands r0, r1 - cmp r0, 0 - beq _081189BA - ldr r3, =0xfffffc04 - adds r0, r1, r3 - strh r0, [r2] -_081189BA: - mov r6, r12 - adds r0, r6, r5 - lsls r0, 3 - adds r1, r0, r4 - ldrh r2, [r1, 0xC] - movs r3, 0xC - ldrsh r0, [r1, r3] - cmp r0, 0 - beq _081189D0 - subs r0, r2, 0x2 - strh r0, [r1, 0xC] -_081189D0: - movs r3, 0 - ldr r6, =gScanlineEffect - mov r8, r6 - ldr r7, =gScanlineEffectRegBuffers - adds r4, r1, 0 -_081189DA: - lsls r2, r3, 1 - ldrb r1, [r6, 0x14] - lsls r0, r1, 4 - subs r0, r1 - lsls r0, 7 - adds r2, r0 - adds r2, r7 - ldrh r0, [r4, 0xC] - strh r0, [r2] - adds r3, 0x1 - cmp r3, 0x4F - ble _081189DA - cmp r3, 0x9F - bgt _08118A1E - ldr r7, =gScanlineEffectRegBuffers - ldr r6, =gScanlineEffect - ldr r1, =gTasks - mov r2, r12 - adds r0, r2, r5 - lsls r0, 3 - adds r4, r0, r1 -_08118A04: - lsls r2, r3, 1 - ldrb r1, [r6, 0x14] - lsls r0, r1, 4 - subs r0, r1 - lsls r0, 7 - adds r2, r0 - adds r2, r7 - ldrh r0, [r4, 0xC] - negs r0, r0 - strh r0, [r2] - adds r3, 0x1 - cmp r3, 0x9F - ble _08118A04 -_08118A1E: - ldr r1, =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r1, r0, r1 - movs r3, 0xC - ldrsh r2, [r1, r3] - cmp r2, 0 - bne _08118A96 - movs r0, 0x3 - mov r6, r8 - strb r0, [r6, 0x15] - ldrh r0, [r1, 0x8] - adds r0, 0x1 - strh r0, [r1, 0x8] - str r2, [sp] - ldr r1, =0x0600e000 - ldr r2, =0x05000200 - mov r0, sp - bl CpuSet - movs r0, 0x1 - movs r1, 0x1 - movs r2, 0 - bl SetBgAttribute - movs r0, 0x2 - movs r1, 0x1 - movs r2, 0 - bl SetBgAttribute - movs r1, 0x9C - lsls r1, 8 - movs r0, 0xA - bl SetGpuReg - movs r1, 0xBC - lsls r1, 7 - movs r0, 0xC - bl SetGpuReg - b _08118A96 - .pool -_08118A90: - adds r0, r5, 0 - bl sub_811828C -_08118A96: - ldr r0, =gTasks - lsls r1, r5, 2 - adds r1, r5 - lsls r1, 3 - adds r1, r0 - movs r2, 0x8 - ldrsh r0, [r1, r2] - cmp r0, 0x4 - beq _08118AB0 - ldrh r1, [r1, 0x10] - movs r0, 0x52 - bl SetGpuReg -_08118AB0: - add sp, 0x4 - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end task_battle_intro_anim - - thumb_func_start task00_battle_intro_wireless -task00_battle_intro_wireless: @ 8118AC0 - push {r4-r7,lr} - mov r7, r9 - mov r6, r8 - push {r6,r7} - sub sp, 0x8 - lsls r0, 24 - lsrs r6, r0, 24 - ldr r1, =gTasks - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - adds r7, r0, r1 - movs r1, 0x8 - ldrsh r0, [r7, r1] - cmp r0, 0x1 - ble _08118B36 - movs r2, 0x10 - ldrsh r0, [r7, r2] - cmp r0, 0 - bne _08118B36 - ldr r2, =gBattle_BG1_X - ldrh r1, [r2] - movs r0, 0x80 - lsls r0, 8 - ands r0, r1 - lsls r0, 16 - lsrs r5, r0, 16 - cmp r5, 0 - bne _08118AFE - cmp r1, 0x4F - bhi _08118B18 -_08118AFE: - adds r0, r1, 0x3 - strh r0, [r2] - ldr r1, =gBattle_BG2_X - ldrh r0, [r1] - subs r0, 0x3 - strh r0, [r1] - b _08118B36 - .pool -_08118B18: - str r5, [sp] - ldr r1, =0x0600e000 - ldr r4, =0x05000200 - mov r0, sp - adds r2, r4, 0 - bl CpuSet - str r5, [sp, 0x4] - add r0, sp, 0x4 - ldr r1, =0x0600f000 - adds r2, r4, 0 - bl CpuSet - movs r0, 0x1 - strh r0, [r7, 0x10] -_08118B36: - ldr r0, =gTasks - lsls r2, r6, 2 - adds r1, r2, r6 - lsls r1, 3 - adds r1, r0 - movs r3, 0x8 - ldrsh r1, [r1, r3] - mov r9, r0 - adds r5, r2, 0 - cmp r1, 0x4 - bls _08118B4E - b _08118D5A -_08118B4E: - lsls r0, r1, 2 - ldr r1, =_08118B6C - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .pool - .align 2, 0 -_08118B6C: - .4byte _08118B80 - .4byte _08118B92 - .4byte _08118C38 - .4byte _08118C7C - .4byte _08118D54 -_08118B80: - adds r0, r5, r6 - lsls r0, 3 - add r0, r9 - movs r1, 0x20 - strh r1, [r0, 0xC] - ldrh r1, [r0, 0x8] - adds r1, 0x1 - strh r1, [r0, 0x8] - b _08118D5A -_08118B92: - adds r0, r5, r6 - lsls r0, 3 - mov r2, r9 - adds r1, r0, r2 - ldrh r0, [r1, 0xC] - subs r0, 0x1 - strh r0, [r1, 0xC] - lsls r0, 16 - cmp r0, 0 - beq _08118BA8 - b _08118D5A -_08118BA8: - ldrh r0, [r1, 0x8] - adds r0, 0x1 - strh r0, [r1, 0x8] - ldr r4, =gSprites - ldr r5, =gBattleStruct - ldr r0, [r5] - adds r0, 0x7D - ldrb r0, [r0] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r4 - ldrb r3, [r1, 0x1] - movs r2, 0xD - negs r2, r2 - adds r0, r2, 0 - ands r0, r3 - movs r3, 0x8 - mov r9, r3 - mov r3, r9 - orrs r0, r3 - strb r0, [r1, 0x1] - ldr r3, [r5] - adds r0, r3, 0 - adds r0, 0x7D - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - movs r1, 0x1C - adds r1, r4 - mov r8, r1 - add r0, r8 - ldr r6, =sub_8038B74 - str r6, [r0] - adds r3, 0x7E - ldrb r1, [r3] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - ldrb r1, [r0, 0x1] - ands r2, r1 - mov r3, r9 - orrs r2, r3 - strb r2, [r0, 0x1] - ldr r0, [r5] - adds r0, 0x7E - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - add r0, r8 - str r6, [r0] - movs r0, 0x48 - movs r1, 0x3F - bl SetGpuReg - ldr r1, =0x00003f06 - movs r0, 0x4A - bl SetGpuReg - b _08118D5A - .pool -_08118C38: - ldr r1, =gBattle_WIN0V - ldrh r0, [r1] - subs r0, 0xFF - strh r0, [r1] - movs r1, 0xFF - lsls r1, 8 - ands r0, r1 - movs r1, 0xC0 - lsls r1, 6 - cmp r0, r1 - beq _08118C50 - b _08118D5A -_08118C50: - adds r1, r5, r6 - lsls r1, 3 - add r1, r9 - ldrh r0, [r1, 0x8] - adds r0, 0x1 - strh r0, [r1, 0x8] - movs r0, 0xF0 - strh r0, [r1, 0xC] - movs r0, 0x20 - strh r0, [r1, 0xE] - ldr r2, =gIntroSlideFlags - ldrh r1, [r2] - ldr r0, =0x0000fffe - ands r0, r1 - strh r0, [r2] - b _08118D5A - .pool -_08118C7C: - ldr r2, =gBattle_WIN0V - ldrh r1, [r2] - movs r0, 0xFF - lsls r0, 8 - ands r0, r1 - cmp r0, 0 - beq _08118C90 - ldr r3, =0xfffffc04 - adds r0, r1, r3 - strh r0, [r2] -_08118C90: - adds r0, r5, r6 - lsls r0, 3 - mov r2, r9 - adds r1, r0, r2 - ldrh r2, [r1, 0xC] - movs r3, 0xC - ldrsh r0, [r1, r3] - cmp r0, 0 - beq _08118CA6 - subs r0, r2, 0x2 - strh r0, [r1, 0xC] -_08118CA6: - movs r3, 0 - ldr r0, =gScanlineEffect - mov r12, r0 - ldr r2, =gScanlineEffectRegBuffers - mov r8, r2 - mov r7, r12 - adds r4, r1, 0 -_08118CB4: - lsls r2, r3, 1 - ldrb r1, [r7, 0x14] - lsls r0, r1, 4 - subs r0, r1 - lsls r0, 7 - adds r2, r0 - add r2, r8 - ldrh r0, [r4, 0xC] - strh r0, [r2] - adds r3, 0x1 - cmp r3, 0x4F - ble _08118CB4 - cmp r3, 0x9F - bgt _08118CF8 - ldr r0, =gScanlineEffectRegBuffers - mov r8, r0 - ldr r7, =gScanlineEffect - ldr r1, =gTasks - adds r0, r5, r6 - lsls r0, 3 - adds r4, r0, r1 -_08118CDE: - lsls r2, r3, 1 - ldrb r1, [r7, 0x14] - lsls r0, r1, 4 - subs r0, r1 - lsls r0, 7 - adds r2, r0 - add r2, r8 - ldrh r0, [r4, 0xC] - negs r0, r0 - strh r0, [r2] - adds r3, 0x1 - cmp r3, 0x9F - ble _08118CDE -_08118CF8: - adds r0, r5, r6 - lsls r0, 3 - mov r2, r9 - adds r1, r0, r2 - movs r3, 0xC - ldrsh r0, [r1, r3] - cmp r0, 0 - bne _08118D5A - movs r0, 0x3 - mov r2, r12 - strb r0, [r2, 0x15] - ldrh r0, [r1, 0x8] - adds r0, 0x1 - strh r0, [r1, 0x8] - movs r0, 0x1 - movs r1, 0x1 - movs r2, 0 - bl SetBgAttribute - movs r0, 0x2 - movs r1, 0x1 - movs r2, 0 - bl SetBgAttribute - movs r1, 0x9C - lsls r1, 8 - movs r0, 0xA - bl SetGpuReg - movs r1, 0xBC - lsls r1, 7 - movs r0, 0xC - bl SetGpuReg - b _08118D5A - .pool -_08118D54: - adds r0, r6, 0 - bl sub_811828C -_08118D5A: - add sp, 0x8 - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end task00_battle_intro_wireless - - thumb_func_start sub_8118D68 -sub_8118D68: @ 8118D68 - push {r4-r6,lr} - sub sp, 0x4 - lsls r0, 24 - lsrs r4, r0, 24 - ldr r1, =gTasks - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r0, r1 - movs r2, 0x8 - ldrsh r0, [r0, r2] - adds r6, r1, 0 - cmp r0, 0x5 - bls _08118D86 - b _08118FB2 -_08118D86: - lsls r0, 2 - ldr r1, =_08118D98 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .pool - .align 2, 0 -_08118D98: - .4byte _08118DB0 - .4byte _08118DBE - .4byte _08118E4C - .4byte _08118EA8 - .4byte _08118F00 - .4byte _08118FAC -_08118DB0: - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r0, r6 - movs r1, 0x1 - strh r1, [r0, 0xC] - b _08118F84 -_08118DBE: - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r1, r0, r6 - ldrh r0, [r1, 0xC] - subs r0, 0x1 - strh r0, [r1, 0xC] - lsls r0, 16 - cmp r0, 0 - beq _08118DD4 - b _08118FB2 -_08118DD4: - ldrh r0, [r1, 0x8] - adds r0, 0x1 - strh r0, [r1, 0x8] - ldr r1, =0x00005c0a - movs r0, 0xA - bl SetGpuReg - ldr r1, =0x00005e0a - movs r0, 0xC - bl SetGpuReg - movs r0, 0 - bl GetGpuReg - adds r1, r0, 0 - ldr r2, =0x0000f040 - adds r0, r2, 0 - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0 - bl SetGpuReg - movs r1, 0xF8 - lsls r1, 6 - movs r0, 0x48 - bl SetGpuReg - ldr r1, =0x00003f3f - movs r0, 0x4A - bl SetGpuReg - ldr r1, =gBattle_BG0_Y - ldr r2, =0x0000ffd0 - adds r0, r2, 0 - strh r0, [r1] - ldr r1, =gBattle_BG1_X - movs r0, 0xF0 - strh r0, [r1] - ldr r1, =gBattle_BG2_X - subs r2, 0xC0 - adds r0, r2, 0 - strh r0, [r1] - b _08118FB2 - .pool -_08118E4C: - ldr r2, =gBattle_WIN0V - ldrh r3, [r2] - movs r1, 0x80 - lsls r1, 1 - adds r0, r1, 0 - adds r1, r3, r0 - strh r1, [r2] - movs r5, 0xFF - lsls r5, 8 - ands r1, r5 - lsls r0, 16 - lsrs r0, 16 - cmp r1, r0 - beq _08118E6E - adds r0, r3, 0 - adds r0, 0xFF - strh r0, [r2] -_08118E6E: - ldrh r0, [r2] - adds r1, r5, 0 - ands r1, r0 - movs r0, 0x80 - lsls r0, 6 - cmp r1, r0 - beq _08118E7E - b _08118FB2 -_08118E7E: - lsls r1, r4, 2 - adds r1, r4 - lsls r1, 3 - adds r1, r6 - ldrh r0, [r1, 0x8] - adds r0, 0x1 - strh r0, [r1, 0x8] - movs r0, 0xF0 - strh r0, [r1, 0xC] - ldr r2, =gIntroSlideFlags - ldrh r1, [r2] - ldr r0, =0x0000fffe - ands r0, r1 - strh r0, [r2] - b _08118FB2 - .pool -_08118EA8: - ldr r3, =gBattle_WIN0V - ldrh r2, [r3] - movs r0, 0xFF - lsls r0, 8 - ands r0, r2 - movs r1, 0x98 - lsls r1, 7 - cmp r0, r1 - beq _08118EC2 - movs r1, 0xFF - lsls r1, 2 - adds r0, r2, r1 - strh r0, [r3] -_08118EC2: - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r3, r0, r6 - ldrh r1, [r3, 0xC] - movs r2, 0xC - ldrsh r0, [r3, r2] - cmp r0, 0 - beq _08118ED8 - subs r0, r1, 0x2 - strh r0, [r3, 0xC] -_08118ED8: - ldr r1, =gBattle_BG1_X - ldrh r0, [r3, 0xC] - strh r0, [r1] - ldr r2, =gBattle_BG2_X - negs r1, r0 - strh r1, [r2] - lsls r0, 16 - cmp r0, 0 - bne _08118FB2 - ldrh r0, [r3, 0x8] - adds r0, 0x1 - strh r0, [r3, 0x8] - b _08118FB2 - .pool -_08118F00: - ldr r1, =gBattle_BG0_Y - ldrh r0, [r1] - adds r3, r0, 0x2 - strh r3, [r1] - ldr r1, =gBattle_BG2_Y - ldrh r0, [r1] - adds r0, 0x2 - strh r0, [r1] - ldr r5, =gBattle_WIN0V - ldrh r2, [r5] - movs r0, 0xFF - lsls r0, 8 - ands r0, r2 - movs r1, 0xA0 - lsls r1, 7 - cmp r0, r1 - beq _08118F28 - adds r0, r2, 0 - adds r0, 0xFF - strh r0, [r5] -_08118F28: - lsls r0, r3, 16 - lsrs r0, 16 - cmp r0, 0 - bne _08118FB2 - str r0, [sp] - ldr r1, =0x0600e000 - ldr r2, =0x05000800 - mov r0, sp - bl CpuSet - movs r0, 0 - bl GetGpuReg - ldr r1, =0x0000bfff - ands r1, r0 - movs r0, 0 - bl SetGpuReg - movs r0, 0x1 - movs r1, 0x1 - movs r2, 0 - bl SetBgAttribute - movs r0, 0x2 - movs r1, 0x1 - movs r2, 0 - bl SetBgAttribute - movs r1, 0x9C - lsls r1, 8 - movs r0, 0xA - bl SetGpuReg - movs r1, 0xBC - lsls r1, 7 - movs r0, 0xC - bl SetGpuReg - ldr r1, =gScanlineEffect - movs r0, 0x3 - strb r0, [r1, 0x15] - ldr r1, =gTasks - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r0, r1 -_08118F84: - ldrh r1, [r0, 0x8] - adds r1, 0x1 - strh r1, [r0, 0x8] - b _08118FB2 - .pool -_08118FAC: - adds r0, r4, 0 - bl sub_811828C -_08118FB2: - add sp, 0x4 - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end sub_8118D68 - - thumb_func_start sub_8118FBC -sub_8118FBC: @ 8118FBC - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x4 - str r0, [sp] - adds r6, r2, 0 - adds r4, r3, 0 - ldr r0, [sp, 0x24] - ldr r7, [sp, 0x28] - ldr r2, [sp, 0x2C] - mov r9, r2 - ldr r5, [sp, 0x30] - lsls r1, 24 - lsrs r1, 24 - mov r8, r1 - lsls r6, 24 - lsrs r6, 24 - lsls r4, 24 - lsrs r4, 24 - lsls r0, 24 - lsrs r0, 24 - mov r10, r0 - lsls r5, 16 - lsrs r5, 16 - adds r0, r4, 0 - bl GetBattlerAtPosition - lsls r0, 24 - lsrs r0, 24 - ldr r1, =gMonSpritesGfxPtr - ldr r2, [r1] - lsls r4, 2 - adds r2, 0x4 - adds r2, r4 - ldr r1, =gBattleMonForms - adds r0, r1 - ldrb r1, [r0] - lsls r1, 11 - ldr r0, [r2] - adds r0, r1 - movs r2, 0x80 - lsls r2, 3 - adds r1, r7, 0 - bl CpuSet - ldr r1, [sp] - lsls r0, r1, 24 - lsrs r0, 24 - movs r2, 0x80 - lsls r2, 5 - adds r1, r7, 0 - adds r3, r5, 0 - bl LoadBgTiles - adds r0, r6, 0 - adds r0, 0x8 - cmp r6, r0 - bge _08119068 - mov r12, r0 - mov r2, r8 - lsls r7, r2, 1 -_0811903A: - mov r1, r8 - adds r2, r1, 0 - adds r2, 0x8 - adds r4, r6, 0x1 - cmp r1, r2 - bge _08119062 - mov r0, r10 - lsls r3, r0, 12 - lsls r0, r6, 6 - add r0, r9 - adds r6, r7, r0 - subs r1, r2, r1 -_08119052: - adds r0, r5, 0 - orrs r0, r3 - strh r0, [r6] - adds r5, 0x1 - adds r6, 0x2 - subs r1, 0x1 - cmp r1, 0 - bne _08119052 -_08119062: - adds r6, r4, 0 - cmp r6, r12 - blt _0811903A -_08119068: - ldr r1, [sp] - lsls r0, r1, 24 - lsrs r0, 24 - movs r2, 0x80 - lsls r2, 4 - mov r1, r9 - movs r3, 0 - bl LoadBgTilemap - add sp, 0x4 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8118FBC - - thumb_func_start sub_8119094 -sub_8119094: @ 8119094 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x4 - ldr r4, [sp, 0x24] - ldr r5, [sp, 0x28] - mov r8, r5 - ldr r5, [sp, 0x2C] - ldr r6, [sp, 0x30] - mov r9, r6 - lsls r0, 24 - lsrs r0, 24 - mov r12, r0 - lsls r1, 24 - lsls r2, 24 - lsls r3, 24 - lsls r4, 24 - lsrs r4, 24 - mov r10, r4 - mov r7, r8 - lsls r7, 16 - lsrs r6, r7, 16 - lsls r5, 24 - lsrs r5, 24 - mov r0, r9 - lsls r0, 24 - mov r9, r0 - ldr r4, =0x040000d4 - ldr r0, =gMonSpritesGfxPtr - ldr r0, [r0] - lsrs r2, 22 - adds r0, 0x4 - adds r0, r2 - lsrs r3, 13 - ldr r0, [r0] - adds r0, r3 - str r0, [r4] - movs r0, 0xC0 - lsls r0, 19 - adds r6, r0 - str r6, [r4, 0x4] - ldr r0, =0x80000400 - str r0, [r4, 0x8] - ldr r0, [r4, 0x8] - adds r2, r7, 0 - lsrs r2, 21 - mov r6, r9 - lsrs r6, 15 - subs r4, r2, r6 - lsrs r0, r1, 24 - adds r1, r0, 0 - adds r1, 0x8 - cmp r0, r1 - bge _08119148 - mov r9, r1 - mov r7, r12 - lsls r7, 1 - mov r8, r7 - lsls r5, 11 - str r5, [sp] -_08119110: - mov r2, r12 - adds r3, r2, 0 - adds r3, 0x8 - adds r5, r0, 0x1 - cmp r2, r3 - bge _08119142 - mov r1, r10 - lsls r6, r1, 12 - lsls r0, 6 - movs r7, 0xC0 - lsls r7, 19 - adds r0, r7 - ldr r1, [sp] - adds r0, r1, r0 - mov r7, r8 - adds r1, r7, r0 - subs r2, r3, r2 -_08119132: - adds r0, r4, 0 - orrs r0, r6 - strh r0, [r1] - adds r4, 0x1 - adds r1, 0x2 - subs r2, 0x1 - cmp r2, 0 - bne _08119132 -_08119142: - adds r0, r5, 0 - cmp r0, r9 - blt _08119110 -_08119148: - add sp, 0x4 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8119094 - - .align 2, 0 @ Don't pad with nop. |