diff options
Diffstat (limited to 'asm/battle_anim_80FE840.s')
-rw-r--r-- | asm/battle_anim_80FE840.s | 1828 |
1 files changed, 914 insertions, 914 deletions
diff --git a/asm/battle_anim_80FE840.s b/asm/battle_anim_80FE840.s index 4ecdcbf68..dc927cacc 100644 --- a/asm/battle_anim_80FE840.s +++ b/asm/battle_anim_80FE840.s @@ -22,7 +22,7 @@ sub_80FE840: @ 80FE840 strh r0, [r4, 0x2E] ldrh r0, [r5, 0x6] strh r0, [r4, 0x30] - ldr r0, =gAnimationBankAttacker + ldr r0, =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -80,7 +80,7 @@ sub_80FE898: @ 80FE898 b _080FE8DA _080FE8D4: adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _080FE8DA: pop {r4} pop {r0} @@ -96,7 +96,7 @@ sub_80FE8E0: @ 80FE8E0 ldr r0, =gBattleAnimArgs ldrh r0, [r0, 0x4] strh r0, [r4, 0x2E] - ldr r5, =gAnimationBankAttacker + ldr r5, =gAnimBankAttacker ldrb r0, [r5] movs r1, 0x2 bl sub_80A5C6C @@ -132,7 +132,7 @@ sub_80FE930: @ 80FE930 bl StartSpriteAnim ldrh r0, [r5, 0x4] strh r0, [r4, 0x2E] - ldr r5, =gAnimationBankTarget + ldr r5, =gAnimBankTarget ldrb r0, [r5] movs r1, 0x2 bl sub_80A5C6C @@ -147,7 +147,7 @@ sub_80FE930: @ 80FE930 strh r0, [r4, 0x36] ldr r0, =sub_80A6EEC str r0, [r4, 0x1C] - ldr r1, =move_anim_8072740 + ldr r1, =DestroyAnimSprite adds r0, r4, 0 bl StoreSpriteCallbackInData6 pop {r4,r5} @@ -167,7 +167,7 @@ sub_80FE988: @ 80FE988 strh r0, [r4, 0x2E] ldrh r0, [r4, 0x20] strh r0, [r4, 0x30] - ldr r5, =gAnimationBankTarget + ldr r5, =gAnimBankTarget ldrb r0, [r5] movs r1, 0x2 bl sub_80A5C6C @@ -212,14 +212,14 @@ _080FE9FA: ldrsh r0, [r4, r1] cmp r0, 0x7F ble _080FEA14 - ldr r0, =gAnimationBankTarget + ldr r0, =gAnimBankTarget ldrb r0, [r0] bl sub_80A82E4 adds r0, 0x1 b _080FEA1E .pool _080FEA14: - ldr r0, =gAnimationBankTarget + ldr r0, =gAnimBankTarget ldrb r0, [r0] bl sub_80A82E4 adds r0, 0x6 @@ -287,7 +287,7 @@ sub_80FEA58: @ 80FEA58 strh r0, [r1, 0x4] strh r2, [r1, 0x6] ldr r4, =gUnknown_08592210 - ldr r0, =gAnimationBankTarget + ldr r0, =gAnimBankTarget ldrb r0, [r0] bl sub_80A82E4 adds r3, r0, 0 @@ -304,7 +304,7 @@ _080FEAB2: cmp r0, 0xF bne _080FEAC0 adds r0, r6, 0 - bl move_anim_task_del + bl DestroyAnimVisualTask _080FEAC0: pop {r4-r6} pop {r0} @@ -321,7 +321,7 @@ sub_80FEAD8: @ 80FEAD8 ldr r6, =gBattleAnimArgs ldrh r0, [r6, 0x6] strh r0, [r4, 0x2E] - ldr r5, =gAnimationBankAttacker + ldr r5, =gAnimBankAttacker ldrb r0, [r5] movs r1, 0x2 bl sub_80A5C6C @@ -355,7 +355,7 @@ sub_80FEB28: @ 80FEB28 cmp r0, 0 beq _080FEB3C adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _080FEB3C: pop {r4} pop {r0} @@ -374,7 +374,7 @@ sub_80FEB44: @ 80FEB44 ands r1, r0 adds r0, r5, 0 bl StartSpriteAnim - ldr r4, =gAnimationBankAttacker + ldr r4, =gAnimBankAttacker ldrb r0, [r4] movs r1, 0x2 bl sub_80A5C6C @@ -410,7 +410,7 @@ _080FEB94: strh r0, [r5, 0x2E] ldrh r0, [r5, 0x20] strh r0, [r5, 0x30] - ldr r4, =gAnimationBankTarget + ldr r4, =gAnimBankTarget ldrb r0, [r4] movs r1, 0x2 bl sub_80A5C6C @@ -454,7 +454,7 @@ sub_80FEBFC: @ 80FEBFC cmp r0, 0 beq _080FEC12 adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite b _080FEC42 _080FEC12: movs r1, 0x38 @@ -494,7 +494,7 @@ sub_80FEC48: @ 80FEC48 adds r6, r0, 0 movs r1, 0x1 bl sub_80A69CC - ldr r0, =gAnimationBankAttacker + ldr r0, =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -508,7 +508,7 @@ _080FEC68: ldr r4, =gBattleAnimArgs ldrh r0, [r4, 0x8] strh r0, [r6, 0x2E] - ldr r5, =gAnimationBankTarget + ldr r5, =gAnimBankTarget ldrb r0, [r5] movs r1, 0 bl sub_80A5C6C @@ -583,7 +583,7 @@ sub_80FECF0: @ 80FECF0 strh r0, [r4, 0x2E] ldr r0, =sub_80A64B0 str r0, [r4, 0x1C] - ldr r1, =move_anim_8072740 + ldr r1, =DestroyAnimSprite adds r0, r4, 0 bl StoreSpriteCallbackInData6 pop {r4} @@ -655,7 +655,7 @@ sub_80FED74: @ 80FED74 lsrs r0, 16 cmp r0, 0x7F bhi _080FEDC8 - ldr r0, =gAnimationBankTarget + ldr r0, =gAnimBankTarget ldrb r0, [r0] bl sub_80A8328 movs r1, 0x3 @@ -669,7 +669,7 @@ sub_80FED74: @ 80FED74 b _080FEDEC .pool _080FEDC8: - ldr r0, =gAnimationBankTarget + ldr r0, =gAnimBankTarget ldrb r0, [r0] bl sub_80A8328 adds r0, 0x1 @@ -704,7 +704,7 @@ _080FEDEC: cmp r0, r1 bne _080FEE10 adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _080FEE10: pop {r4} pop {r0} @@ -727,12 +727,12 @@ sub_80FEE1C: @ 80FEE1C bne _080FEE3E _080FEE36: adds r0, r4, 0 - bl move_anim_task_del + bl DestroyAnimVisualTask b _080FEE70 _080FEE3E: - ldr r0, =gAnimationBankTarget + ldr r0, =gAnimBankTarget ldrb r0, [r0] - bl GetBankIdentity_permutated + bl sub_80A8364 lsls r0, 24 lsrs r0, 24 cmp r0, 0x1 @@ -740,17 +740,17 @@ _080FEE3E: movs r0, 0x2 movs r1, 0x4 movs r2, 0x3 - bl lcd_bg_operations + bl SetAnimBgAttribute b _080FEE6A .pool _080FEE60: movs r0, 0x1 movs r1, 0x4 movs r2, 0x1 - bl lcd_bg_operations + bl SetAnimBgAttribute _080FEE6A: adds r0, r4, 0 - bl move_anim_task_del + bl DestroyAnimVisualTask _080FEE70: pop {r4} pop {r0} @@ -771,7 +771,7 @@ sub_80FEE78: @ 80FEE78 strh r0, [r4, 0x32] ldrh r0, [r4, 0x22] strh r0, [r4, 0x34] - ldr r0, =gAnimationBankAttacker + ldr r0, =gAnimBankAttacker ldrb r0, [r0] movs r1, 0x3 bl sub_80A5C6C @@ -823,14 +823,14 @@ sub_80FEECC: @ 80FEECC lsrs r0, 16 cmp r0, 0x7F bhi _080FEF18 - ldr r0, =gAnimationBankAttacker + ldr r0, =gAnimBankAttacker ldrb r0, [r0] bl sub_80A82E4 subs r0, 0x1 b _080FEF22 .pool _080FEF18: - ldr r0, =gAnimationBankAttacker + ldr r0, =gAnimBankAttacker ldrb r0, [r0] bl sub_80A82E4 adds r0, 0x1 @@ -847,7 +847,7 @@ _080FEF22: .pool _080FEF38: adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _080FEF3E: pop {r4} pop {r0} @@ -868,7 +868,7 @@ sub_80FEF44: @ 80FEF44 strh r0, [r4, 0x32] ldrh r0, [r4, 0x22] strh r0, [r4, 0x34] - ldr r0, =gAnimationBankAttacker + ldr r0, =gAnimBankAttacker ldrb r0, [r0] movs r1, 0x3 bl sub_80A5C6C @@ -939,7 +939,7 @@ _080FEFE4: b _080FEFF6 _080FEFF0: adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _080FEFF6: pop {r4} pop {r0} @@ -950,7 +950,7 @@ _080FEFF6: sub_80FEFFC: @ 80FEFFC push {r4,r5,lr} adds r4, r0, 0 - ldr r5, =gAnimationBankAttacker + ldr r5, =gAnimBankAttacker ldrb r0, [r5] movs r1, 0x2 bl sub_80A5C6C @@ -1026,7 +1026,7 @@ _080FF08C: sub_80FF090: @ 80FF090 push {r4,lr} adds r4, r0, 0 - ldr r0, =gAnimationBankAttacker + ldr r0, =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -1067,7 +1067,7 @@ _080FF0DE: cmp r0, 0x50 ble _080FF0EC adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _080FF0EC: pop {r4} pop {r0} @@ -1080,7 +1080,7 @@ sub_80FF0F4: @ 80FF0F4 adds r5, r0, 0 movs r1, 0x1 bl sub_80A69CC - ldr r0, =gAnimationBankAttacker + ldr r0, =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -1098,7 +1098,7 @@ _080FF114: ldrsh r0, [r6, r1] cmp r0, 0 bne _080FF154 - ldr r4, =gAnimationBankTarget + ldr r4, =gAnimBankTarget ldrb r0, [r4] movs r1, 0x2 bl sub_80A5C6C @@ -1117,7 +1117,7 @@ _080FF114: b _080FF174 .pool _080FF154: - ldr r0, =gAnimationBankTarget + ldr r0, =gAnimBankTarget ldrb r0, [r0] adds r2, r5, 0 adds r2, 0x32 @@ -1139,11 +1139,11 @@ _080FF174: strh r0, [r5, 0x38] adds r0, r5, 0 bl sub_80A68D4 - ldr r0, =gAnimationBankAttacker + ldr r0, =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide adds r4, r0, 0 - ldr r0, =gAnimationBankTarget + ldr r0, =gAnimBankTarget ldrb r0, [r0] bl GetBankSide lsls r4, 24 @@ -1249,7 +1249,7 @@ _080FF256: cmp r7, 0 beq _080FF260 adds r0, r6, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _080FF260: pop {r4-r7} pop {r0} @@ -1265,7 +1265,7 @@ sub_80FF268: @ 80FF268 lsrs r0, 24 cmp r0, 0x1 bne _080FF28A - ldr r0, =gAnimationBankTarget + ldr r0, =gAnimBankTarget ldrb r0, [r0] adds r2, r4, 0 adds r2, 0x20 @@ -1350,7 +1350,7 @@ _080FF2F8: ldrsh r0, [r4, r1] cmp r0, 0x7F bgt _080FF338 - ldr r0, =gAnimationBankTarget + ldr r0, =gAnimBankTarget ldrb r0, [r0] bl sub_80A8328 lsls r0, 24 @@ -1359,7 +1359,7 @@ _080FF2F8: b _080FF346 .pool _080FF338: - ldr r0, =gAnimationBankTarget + ldr r0, =gAnimBankTarget ldrb r0, [r0] bl sub_80A8328 lsls r0, 24 @@ -1382,7 +1382,7 @@ _080FF346: cmp r0, 0 bne _080FF36A adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _080FF36A: pop {r4,r5} pop {r0} @@ -1500,7 +1500,7 @@ _080FF424: b _080FF452 _080FF44C: adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _080FF452: pop {r4} pop {r0} @@ -1534,7 +1534,7 @@ sub_80FF458: @ 80FF458 cmp r0, 0 bge _080FF498 adds r0, r4, 0 - bl move_anim_task_del + bl DestroyAnimVisualTask b _080FF51C .pool _080FF498: @@ -1550,7 +1550,7 @@ _080FF498: lsls r0, 28 lsrs r0, 30 strh r0, [r6, 0x24] - ldr r0, =gAnimationBankTarget + ldr r0, =gAnimBankTarget mov r9, r0 ldrb r0, [r0] bl sub_80A8328 @@ -1639,7 +1639,7 @@ sub_80FF53C: @ 80FF53C lsls r1, 16 asrs r1, 24 strh r1, [r5, 0x24] - ldr r0, =gAnimationBankTarget + ldr r0, =gAnimBankTarget ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -1765,7 +1765,7 @@ _080FF674: cmp r0, 0x3 bne _080FF68E adds r0, r3, 0 - bl move_anim_task_del + bl DestroyAnimVisualTask _080FF68E: pop {r4-r7} pop {r0} @@ -1785,7 +1785,7 @@ sub_80FF698: @ 80FF698 beq _080FF704 b _080FF756 _080FF6AA: - ldr r6, =gAnimationBankTarget + ldr r6, =gAnimBankTarget ldrb r0, [r6] bl GetBankSide lsls r0, 24 @@ -1845,7 +1845,7 @@ _080FF704: bl ChangeSpriteAffineAnim movs r0, 0x19 strh r0, [r5, 0x2E] - ldr r4, =gAnimationBankAttacker + ldr r4, =gAnimBankAttacker ldrb r0, [r4] movs r1, 0x2 bl sub_80A5C6C @@ -1860,7 +1860,7 @@ _080FF704: strh r0, [r5, 0x36] ldr r0, =sub_80A70C0 str r0, [r5, 0x1C] - ldr r1, =move_anim_8072740 + ldr r1, =DestroyAnimSprite adds r0, r5, 0 bl StoreSpriteCallbackInData6 _080FF756: @@ -1878,7 +1878,7 @@ sub_80FF768: @ 80FF768 ldrsh r0, [r5, r1] cmp r0, 0 bne _080FF7D4 - ldr r4, =gAnimationBankAttacker + ldr r4, =gAnimBankAttacker ldrb r0, [r4] movs r1, 0x2 bl sub_80A5C6C @@ -1941,7 +1941,7 @@ sub_80FF7EC: @ 80FF7EC push {r4-r6} sub sp, 0x4 mov r9, r0 - ldr r4, =gAnimationBankAttacker + ldr r4, =gAnimBankAttacker ldrb r0, [r4] movs r1, 0x2 bl sub_80A5C6C @@ -1956,7 +1956,7 @@ sub_80FF7EC: @ 80FF7EC lsls r0, 24 lsrs r0, 24 mov r8, r0 - ldr r6, =gAnimationBankTarget + ldr r6, =gAnimBankTarget ldrb r0, [r6] movs r1, 0x2 bl sub_80A5C6C @@ -2081,7 +2081,7 @@ _080FF91C: cmp r1, r0 ble _080FF92E adds r0, r3, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _080FF92E: pop {r0} bx r0 @@ -2095,7 +2095,7 @@ sub_80FF934: @ 80FF934 ldrsh r0, [r6, r1] cmp r0, 0 bne _080FF974 - ldr r5, =gAnimationBankAttacker + ldr r5, =gAnimBankAttacker ldrb r0, [r5] movs r1, 0x2 bl sub_80A5C6C @@ -2144,7 +2144,7 @@ _080FF974: cmp r1, r0 ble _080FF9AA adds r0, r6, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _080FF9AA: pop {r4-r6} pop {r0} @@ -2284,7 +2284,7 @@ _080FFA98: cmp r0, 0x32 ble _080FFAAC adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _080FFAAC: pop {r4} pop {r0} @@ -2349,7 +2349,7 @@ sub_80FFB18: @ 80FFB18 adds r5, r0, 0 movs r1, 0 bl sub_80A69CC - ldr r4, =gAnimationBankTarget + ldr r4, =gAnimBankTarget ldrb r0, [r4] movs r1, 0 bl sub_80A5C6C @@ -2360,7 +2360,7 @@ sub_80FFB18: @ 80FFB18 bl sub_80A5C6C lsls r0, 24 lsrs r2, r0, 24 - ldr r0, =gAnimationBankAttacker + ldr r0, =gAnimBankAttacker ldrb r1, [r0] movs r0, 0x2 eors r0, r1 @@ -2442,7 +2442,7 @@ _080FFBBA: strh r5, [r4, 0x26] strh r5, [r4, 0x2E] adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _080FFBEC: pop {r4,r5} pop {r0} @@ -2453,7 +2453,7 @@ _080FFBEC: sub_80FFBF4: @ 80FFBF4 push {r4-r6,lr} adds r5, r0, 0 - ldr r4, =gAnimationBankTarget + ldr r4, =gAnimBankTarget ldrb r0, [r4] movs r1, 0x1 bl sub_80A5C6C @@ -2537,7 +2537,7 @@ _080FFC8A: cmp r0, 0 beq _080FFCAA adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _080FFCAA: pop {r4} pop {r0} @@ -2551,7 +2551,7 @@ sub_80FFCB4: @ 80FFCB4 adds r5, r0, 0 movs r1, 0 bl sub_80A6980 - ldr r4, =gAnimationBankAttacker + ldr r4, =gAnimBankAttacker ldrb r0, [r4] movs r1, 0 bl sub_80A5C6C @@ -2562,7 +2562,7 @@ sub_80FFCB4: @ 80FFCB4 bl sub_80A5C6C lsls r0, 24 lsrs r2, r0, 24 - ldr r0, =gAnimationBankTarget + ldr r0, =gAnimBankTarget ldrb r1, [r0] movs r0, 0x2 eors r0, r1 @@ -2640,7 +2640,7 @@ _080FFD56: cmp r0, 0 bne _080FFD8A movs r0, 0x3F - bl BattleAnimGetPanControl + bl BattleAnimAdjustPanning adds r1, r0, 0 lsls r1, 24 asrs r1, 24 @@ -2658,7 +2658,7 @@ _080FFD8A: str r0, [r4, 0x1C] movs r0, 0x40 negs r0, r0 - bl BattleAnimGetPanControl + bl BattleAnimAdjustPanning adds r1, r0, 0 lsls r1, 24 asrs r1, 24 @@ -2915,7 +2915,7 @@ sub_80FFF7C: @ 80FFF7C cmp r0, 0x14 ble _080FFF8E adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _080FFF8E: movs r0, 0x2E ldrsh r1, [r4, r0] @@ -2954,7 +2954,7 @@ sub_80FFFC0: @ 80FFFC0 lsls r0, 3 ldr r1, =gTasks adds r5, r0, r1 - ldr r4, =gAnimationBankTarget + ldr r4, =gAnimBankTarget ldrb r0, [r4] bl sub_80A82E4 lsls r0, 24 @@ -3017,7 +3017,7 @@ _08100028: cmp r0, 0x40 bne _08100060 adds r0, r6, 0 - bl move_anim_task_del + bl DestroyAnimVisualTask _08100060: ldr r4, =gSprites movs r0, 0xC @@ -3581,7 +3581,7 @@ _081004D6: cmp r0, 0 bne _081004FC adds r0, r2, 0 - bl move_anim_task_del + bl DestroyAnimVisualTask b _081004FC _081004E6: ldrh r0, [r6, 0xA] @@ -3772,11 +3772,11 @@ sub_8100640: @ 8100640 ldrsh r0, [r0, r1] cmp r0, 0 bne _0810065C - ldr r0, =gAnimationBankAttacker + ldr r0, =gAnimBankAttacker b _0810065E .pool _0810065C: - ldr r0, =gAnimationBankTarget + ldr r0, =gAnimBankTarget _0810065E: ldrb r6, [r0] adds r0, r6, 0 @@ -3857,7 +3857,7 @@ _081006E4: strb r0, [r4, 0x5] b _08100738 _08100700: - ldr r0, =gAnimationBankTarget + ldr r0, =gAnimBankTarget ldrb r0, [r0] movs r1, 0x3 bl sub_80A5C6C @@ -4047,7 +4047,7 @@ _08100876: cmp r1, r0 bne _0810088A adds r0, r6, 0 - bl move_anim_task_del + bl DestroyAnimVisualTask _0810088A: pop {r4-r7} pop {r0} @@ -4066,7 +4066,7 @@ sub_8100898: @ 8100898 cmp r0, 0 bne _081008B4 adds r0, r6, 0 - bl move_anim_8072740 + bl DestroyAnimSprite b _0810098E .pool _081008B4: @@ -4074,11 +4074,11 @@ _081008B4: ldrsh r0, [r1, r3] cmp r0, 0 bne _081008C4 - ldr r4, =gAnimationBankAttacker + ldr r4, =gAnimBankAttacker b _081008C6 .pool _081008C4: - ldr r4, =gAnimationBankTarget + ldr r4, =gAnimBankTarget _081008C6: ldrb r0, [r4] movs r1, 0x2 @@ -4227,7 +4227,7 @@ sub_81009DC: @ 81009DC cmp r0, 0 beq _081009F2 adds r0, r2, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _081009F2: pop {r0} bx r0 @@ -4237,7 +4237,7 @@ _081009F2: sub_81009F8: @ 81009F8 push {r4,lr} adds r4, r0, 0 - ldr r0, =gAnimationBankAttacker + ldr r0, =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -4264,7 +4264,7 @@ _08100A2C: strh r0, [r4, 0x22] ldr r0, =sub_80A67D8 str r0, [r4, 0x1C] - ldr r1, =move_anim_8072740 + ldr r1, =DestroyAnimSprite adds r0, r4, 0 bl StoreSpriteCallbackInData6 pop {r4} @@ -4277,7 +4277,7 @@ _08100A2C: sub_8100A50: @ 8100A50 push {r4,r5,lr} adds r5, r0, 0 - ldr r0, =gAnimationBankAttacker + ldr r0, =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -4343,7 +4343,7 @@ sub_8100A94: @ 8100A94 sub_8100AE0: @ 8100AE0 push {r4,r5,lr} adds r5, r0, 0 - ldr r4, =gAnimationBankTarget + ldr r4, =gAnimBankTarget ldrb r0, [r4] movs r1, 0 bl sub_80A5C6C @@ -4439,7 +4439,7 @@ sub_8100B88: @ 8100B88 b _08100C24 .pool _08100BA8: - ldr r5, =gAnimationBankTarget + ldr r5, =gAnimBankTarget ldrb r0, [r5] movs r4, 0x2 eors r0, r4 @@ -4453,7 +4453,7 @@ _08100BA8: b _08100C34 .pool _08100BC8: - ldr r5, =gAnimationBankTarget + ldr r5, =gAnimBankTarget ldrb r0, [r5] movs r1, 0 bl sub_80A5C6C @@ -4469,7 +4469,7 @@ _08100BC8: mov r8, r2 mov r1, r8 eors r0, r1 - bl b_side_obj__get_some_boolean + bl IsAnimBankSpriteVisible lsls r0, 24 cmp r0, 0 beq _08100C3E @@ -4494,7 +4494,7 @@ _08100BC8: b _08100C3E .pool _08100C24: - ldr r4, =gAnimationBankTarget + ldr r4, =gAnimBankTarget ldrb r0, [r4] movs r1, 0 bl sub_80A5C6C @@ -4509,7 +4509,7 @@ _08100C34: _08100C3E: strh r7, [r6, 0x20] strh r4, [r6, 0x22] - ldr r0, =gAnimationBankTarget + ldr r0, =gAnimBankTarget ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -4619,7 +4619,7 @@ _08100CF2: asrs r0, 16 cmp r0, 0x14 bne _08100D28 - ldr r1, =move_anim_8072740 + ldr r1, =DestroyAnimSprite adds r0, r4, 0 bl StoreSpriteCallbackInData6 movs r0, 0x3 @@ -4739,7 +4739,7 @@ _08100DE0: adds r0, r4 bl DestroySprite adds r0, r5, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _08100E10: pop {r4,r5} pop {r0} @@ -4754,7 +4754,7 @@ sub_8100E1C: @ 8100E1C ldr r4, =gBattleAnimArgs ldrh r0, [r4, 0x4] strh r0, [r5, 0x2E] - ldr r0, =gAnimationBankAttacker + ldr r0, =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -4846,7 +4846,7 @@ _08100EB2: cmp r0, r1 bne _08100EE8 adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _08100EE8: pop {r4} pop {r0} @@ -4866,7 +4866,7 @@ sub_8100EF0: @ 8100EF0 adds r0, 0x8 strh r0, [r1, 0x2] _08100F06: - ldr r6, =gAnimationBankAttacker + ldr r6, =gAnimBankAttacker ldrb r0, [r6] movs r1, 0 bl sub_80A60AC @@ -5090,7 +5090,7 @@ _081010C2: sub_81010CC: @ 81010CC push {r4-r6,lr} adds r4, r0, 0 - ldr r6, =gAnimationBankTarget + ldr r6, =gAnimBankTarget ldrb r0, [r6] movs r1, 0x2 bl sub_80A5C6C @@ -5309,7 +5309,7 @@ _0810127A: movs r1, 0 bl SetGpuReg adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _08101290: pop {r4} pop {r0} @@ -5406,7 +5406,7 @@ _08101320: strh r0, [r4, 0x30] ldrh r0, [r5, 0x8] strh r0, [r4, 0x32] - ldr r1, =move_anim_8072740 + ldr r1, =DestroyAnimSprite adds r0, r4, 0 bl StoreSpriteCallbackInData6 ldr r0, =sub_80A656C @@ -5426,11 +5426,11 @@ sub_810135C: @ 810135C ldrsh r0, [r0, r1] cmp r0, 0 bne _08101378 - ldr r0, =gAnimationBankAttacker + ldr r0, =gAnimBankAttacker b _0810137A .pool _08101378: - ldr r0, =gAnimationBankTarget + ldr r0, =gAnimBankTarget _0810137A: ldrb r6, [r0] bl IsDoubleBattle @@ -5440,7 +5440,7 @@ _0810137A: movs r1, 0x2 adds r0, r6, 0 eors r0, r1 - bl b_side_obj__get_some_boolean + bl IsAnimBankSpriteVisible lsls r0, 24 cmp r0, 0 beq _081013C4 @@ -5507,7 +5507,7 @@ _08101414: strh r0, [r5, 0x30] ldrh r0, [r1, 0x8] strh r0, [r5, 0x32] - ldr r1, =move_anim_8072740 + ldr r1, =DestroyAnimSprite adds r0, r5, 0 bl StoreSpriteCallbackInData6 ldr r0, =sub_80A656C @@ -5523,7 +5523,7 @@ sub_8101440: @ 8101440 push {r4,lr} adds r4, r0, 0 bl sub_80A6838 - ldr r0, =gAnimationBankAttacker + ldr r0, =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -5599,7 +5599,7 @@ _081014D8: cmp r0, 0 beq _081014EC adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _081014EC: pop {r4} pop {r0} @@ -5611,7 +5611,7 @@ sub_81014F4: @ 81014F4 push {r4,lr} adds r4, r0, 0 bl sub_80A6838 - ldr r0, =gAnimationBankAttacker + ldr r0, =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -5778,7 +5778,7 @@ _08101604: adds r0, r1 strh r0, [r5, 0x38] movs r0, 0x3F - bl BattleAnimGetPanControl + bl BattleAnimAdjustPanning adds r1, r0, 0 lsls r1, 24 asrs r1, 24 @@ -5885,7 +5885,7 @@ _08101718: strh r1, [r5, 0x24] movs r0, 0x6 strh r0, [r5, 0x2E] - ldr r4, =gAnimationBankTarget + ldr r4, =gAnimBankTarget ldrb r0, [r4] movs r1, 0x2 bl sub_80A5C6C @@ -5975,7 +5975,7 @@ _081017A4: movs r2, 0x4 bl LoadPalette movs r0, 0x3F - bl BattleAnimGetPanControl + bl BattleAnimAdjustPanning adds r1, r0, 0 lsls r1, 24 asrs r1, 24 @@ -6052,7 +6052,7 @@ _0810187C: cmp r0, 0x8 bne _08101890 adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _08101890: pop {r4} pop {r0} @@ -6199,7 +6199,7 @@ sub_8101998: @ 8101998 adds r4, r0, 0 movs r0, 0x6 strh r0, [r4, 0x2E] - ldr r5, =gAnimationBankAttacker + ldr r5, =gAnimBankAttacker ldrb r0, [r5] bl GetBankSide lsls r0, 24 @@ -6238,7 +6238,7 @@ sub_81019E8: @ 81019E8 cmp r6, 0 bne _08101A24 ldr r1, =gBankSpriteIds - ldr r4, =gAnimationBankAttacker + ldr r4, =gAnimBankAttacker ldrb r0, [r4] adds r0, r1 ldrb r0, [r0] @@ -6301,7 +6301,7 @@ sub_8101A74: @ 8101A74 adds r4, r0, 0 movs r0, 0x4 strh r0, [r4, 0x2E] - ldr r5, =gAnimationBankAttacker + ldr r5, =gAnimBankAttacker ldrb r0, [r5] bl GetBankSide lsls r0, 24 @@ -6361,7 +6361,7 @@ sub_8101AE8: @ 8101AE8 cmp r0, 0 bne _08101B38 ldr r1, =gBankSpriteIds - ldr r4, =gAnimationBankAttacker + ldr r4, =gAnimBankAttacker ldrb r0, [r4] adds r0, r1 ldrb r0, [r0] @@ -6431,7 +6431,7 @@ _08101B78: thumb_func_start sub_8101B84 sub_8101B84: @ 8101B84 push {lr} - bl move_anim_8072740 + bl DestroyAnimSprite pop {r0} bx r0 thumb_func_end sub_8101B84 @@ -6466,7 +6466,7 @@ _08101BB6: _08101BBC: strh r5, [r4, 0x30] ldr r1, =gBankSpriteIds - ldr r2, =gAnimationBankAttacker + ldr r2, =gAnimBankAttacker ldrb r0, [r2] adds r0, r1 ldrb r0, [r0] @@ -6558,7 +6558,7 @@ _08101C4C: lsrs r0, 24 bl sub_80A7344 adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _08101C8E: pop {r4,r5} pop {r0} @@ -6576,7 +6576,7 @@ sub_8101C94: @ 8101C94 lsls r0, 3 adds r5, r0, r1 ldr r1, =gBankSpriteIds - ldr r2, =gAnimationBankAttacker + ldr r2, =gAnimBankAttacker ldrb r0, [r2] adds r0, r1 ldrb r0, [r0] @@ -6596,7 +6596,7 @@ sub_8101C94: @ 8101C94 cmp r1, 0x1 beq _08101D04 adds r0, r6, 0 - bl move_anim_task_del + bl DestroyAnimVisualTask b _08101D22 .pool _08101CE8: @@ -6864,7 +6864,7 @@ _08101ED4: .pool _08101EE0: adds r0, r2, 0 - bl move_anim_task_del + bl DestroyAnimVisualTask _08101EE6: pop {r4} pop {r0} @@ -6906,7 +6906,7 @@ _08101F2C: ldrb r0, [r4, 0x8] bl sub_80A7344 adds r0, r5, 0 - bl move_anim_task_del + bl DestroyAnimVisualTask _08101F38: pop {r4,r5} pop {r0} @@ -6922,11 +6922,11 @@ sub_8101F40: @ 8101F40 ldrsh r0, [r6, r1] cmp r0, 0 bne _08101F5C - ldr r4, =gAnimationBankAttacker + ldr r4, =gAnimBankAttacker b _08101F5E .pool _08101F5C: - ldr r4, =gAnimationBankTarget + ldr r4, =gAnimBankTarget _08101F5E: ldrb r0, [r4] movs r1, 0x2 @@ -6962,7 +6962,7 @@ _08101F5E: sub_8101FA8: @ 8101FA8 push {r4,r5,lr} adds r4, r0, 0 - ldr r5, =gAnimationBankTarget + ldr r5, =gAnimBankTarget ldrb r0, [r5] movs r1, 0x2 bl sub_80A5C6C @@ -6992,7 +6992,7 @@ sub_8101FA8: @ 8101FA8 sub_8101FF0: @ 8101FF0 push {r4-r6,lr} adds r4, r0, 0 - ldr r5, =gAnimationBankTarget + ldr r5, =gAnimBankTarget ldrb r0, [r5] movs r1, 0x2 bl sub_80A5C6C @@ -7100,7 +7100,7 @@ sub_810208C: @ 810208C cmp r0, 0x8 ble _081020D4 adds r0, r3, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _081020D4: pop {r0} bx r0 @@ -7115,11 +7115,11 @@ sub_81020D8: @ 81020D8 ldrsh r0, [r6, r1] cmp r0, 0 bne _081020F4 - ldr r4, =gAnimationBankAttacker + ldr r4, =gAnimBankAttacker b _081020F6 .pool _081020F4: - ldr r4, =gAnimationBankTarget + ldr r4, =gAnimBankTarget _081020F6: ldrb r0, [r4] movs r1, 0 @@ -7181,7 +7181,7 @@ _0810215C: cmp r0, 0 beq _08102178 adds r0, r2, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _08102178: pop {r0} bx r0 @@ -7191,7 +7191,7 @@ _08102178: sub_810217C: @ 810217C push {r4-r6,lr} adds r4, r0, 0 - ldr r6, =gAnimationBankAttacker + ldr r6, =gAnimBankAttacker ldrb r0, [r6] movs r1, 0x2 bl sub_80A5C6C @@ -7213,7 +7213,7 @@ sub_810217C: @ 810217C strh r5, [r4, 0x34] strh r5, [r4, 0x36] subs r0, 0x42 - bl BattleAnimGetPanControl + bl BattleAnimAdjustPanning lsls r0, 24 asrs r0, 24 strh r0, [r4, 0x38] @@ -7301,7 +7301,7 @@ _08102238: cmp r0, 0 beq _08102262 adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _08102262: pop {r4} pop {r0} @@ -7316,7 +7316,7 @@ sub_8102268: @ 8102268 ldrsh r0, [r6, r1] cmp r0, 0 bne _081022B2 - ldr r4, =gAnimationBankAttacker + ldr r4, =gAnimBankAttacker ldrb r0, [r4] movs r1, 0 bl sub_80A5C6C @@ -7352,7 +7352,7 @@ _081022B2: cmp r1, r0 bne _081022C2 adds r0, r6, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _081022C2: pop {r4-r6} pop {r0} @@ -7383,7 +7383,7 @@ _08102300: cmp r0, 0x2 bne _0810230C adds r0, r2, 0 - bl move_anim_task_del + bl DestroyAnimVisualTask b _08102344 _0810230C: ldrh r0, [r4, 0x8] @@ -7465,7 +7465,7 @@ _08102390: strb r0, [r2] movs r0, 0x1E strh r0, [r5, 0x2E] - ldr r4, =gAnimationBankAttacker + ldr r4, =gAnimBankAttacker ldrb r0, [r4] movs r1, 0x2 bl sub_80A5C6C @@ -7480,7 +7480,7 @@ _08102390: strh r0, [r5, 0x36] ldr r0, =sub_80A6EEC str r0, [r5, 0x1C] - ldr r1, =move_anim_8072740 + ldr r1, =DestroyAnimSprite adds r0, r5, 0 bl StoreSpriteCallbackInData6 _081023CC: @@ -7525,7 +7525,7 @@ sub_81023E0: @ 81023E0 cmp r0, 0x10 bne _08102428 adds r0, r5, 0 - bl move_anim_task_del + bl DestroyAnimVisualTask _08102428: pop {r4,r5} pop {r0} @@ -7582,7 +7582,7 @@ _08102482: bcc _08102448 _08102490: adds r0, r7, 0 - bl move_anim_task_del + bl DestroyAnimVisualTask pop {r4-r7} pop {r0} bx r0 @@ -7610,7 +7610,7 @@ _081024C2: cmp r4, r0 bcc _081024B2 adds r0, r5, 0 - bl move_anim_task_del + bl DestroyAnimVisualTask pop {r4,r5} pop {r0} bx r0 @@ -7663,7 +7663,7 @@ sub_8102528: @ 8102528 cmp r0, 0 beq _0810253A adds r0, r1, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _0810253A: pop {r0} bx r0 @@ -7673,7 +7673,7 @@ _0810253A: sub_8102540: @ 8102540 push {r4,lr} adds r4, r0, 0 - ldr r0, =gAnimationBankAttacker + ldr r0, =gAnimBankAttacker ldrb r0, [r0] movs r1, 0x2 bl sub_80A5C6C @@ -7729,7 +7729,7 @@ _081025AE: cmp r0, 0 beq _081025BC adds r0, r1, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _081025BC: pop {r0} bx r0 @@ -8034,7 +8034,7 @@ _08102820: cmp r0, 0 bne _08102832 adds r0, r2, 0 - bl move_anim_task_del + bl DestroyAnimVisualTask _08102832: add sp, 0x4 pop {r3} @@ -8068,7 +8068,7 @@ _08102862: strh r0, [r5, 0x2E] ldrh r0, [r6, 0x4] strh r0, [r5, 0x30] - ldr r4, =gAnimationBankTarget + ldr r4, =gAnimBankTarget ldrb r0, [r4] movs r1, 0x2 bl sub_80A5C6C @@ -8113,7 +8113,7 @@ _08102862: b _081028FA .pool _081028D4: - ldr r0, =gAnimationBankAttacker + ldr r0, =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -8216,7 +8216,7 @@ _081029A2: cmp r0, 0 bne _081029B0 adds r0, r2, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _081029B0: pop {r0} bx r0 @@ -8333,9 +8333,9 @@ _08102A88: _08102A9A: ldr r0, =sub_8102AE0 str r0, [r6] - ldr r0, =gAnimationBankAttacker + ldr r0, =gAnimBankAttacker ldrb r0, [r0] - bl GetBankIdentity_permutated + bl sub_80A8364 lsls r0, 24 lsrs r0, 24 cmp r0, 0x1 @@ -8374,9 +8374,9 @@ sub_8102AE0: @ 8102AE0 ldrsh r0, [r0, r1] cmp r0, 0 bne _08102B32 - ldr r0, =gAnimationBankAttacker + ldr r0, =gAnimBankAttacker ldrb r0, [r0] - bl GetBankIdentity_permutated + bl sub_80A8364 lsls r0, 24 lsrs r0, 24 cmp r0, 0x1 @@ -8396,7 +8396,7 @@ _08102B26: ldr r0, =0x00002771 bl FreeSpritePaletteByTag adds r0, r4, 0 - bl move_anim_task_del + bl DestroyAnimVisualTask _08102B32: pop {r4} pop {r0} @@ -8481,7 +8481,7 @@ _08102BC2: sub_8102BCC: @ 8102BCC push {r4,lr} adds r4, r0, 0 - ldr r1, =move_anim_8072740 + ldr r1, =DestroyAnimSprite bl StoreSpriteCallbackInData6 ldr r0, =sub_80A67D8 str r0, [r4, 0x1C] @@ -8575,7 +8575,7 @@ _08102C7A: cmp r4, 0x3 bls _08102C32 mov r0, r9 - bl move_anim_task_del + bl DestroyAnimVisualTask pop {r3,r4} mov r8, r3 mov r9, r4 @@ -8605,7 +8605,7 @@ _08102CAA: cmp r4, 0x3 bls _08102CAA adds r0, r5, 0 - bl move_anim_task_del + bl DestroyAnimVisualTask pop {r4-r6} pop {r0} bx r0 @@ -8657,7 +8657,7 @@ _08102D10: b _08102D4E .pool _08102D34: - ldr r4, =gAnimationBankTarget + ldr r4, =gAnimBankTarget ldrb r0, [r4] movs r1, 0x2 bl sub_80A5C6C @@ -8855,7 +8855,7 @@ _08102EA6: sub_8102EB0: @ 8102EB0 push {r4-r7,lr} adds r6, r0, 0 - ldr r7, =gAnimationBankAttacker + ldr r7, =gAnimBankAttacker ldrb r0, [r7] bl GetBankSide lsls r0, 24 @@ -9002,7 +9002,7 @@ sub_8102FB8: @ 8102FB8 _08102FDC: ldr r6, =0x0000fff0 _08102FDE: - ldr r4, =gAnimationBankAttacker + ldr r4, =gAnimBankAttacker ldrb r0, [r4] movs r1, 0x2 bl sub_80A5C6C @@ -9021,7 +9021,7 @@ _08102FDE: strh r0, [r5, 0x2E] ldr r0, =sub_80A64B0 str r0, [r5, 0x1C] - ldr r1, =move_anim_8072740 + ldr r1, =DestroyAnimSprite adds r0, r5, 0 bl StoreSpriteCallbackInData6 pop {r4-r6} @@ -9135,7 +9135,7 @@ _081030DC: b _08103106 _08103100: adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _08103106: pop {r4} pop {r0} @@ -9197,11 +9197,11 @@ sub_8103164: @ 8103164 ldrsh r0, [r0, r1] cmp r0, 0 bne _08103180 - ldr r0, =gAnimationBankAttacker + ldr r0, =gAnimBankAttacker b _08103182 .pool _08103180: - ldr r0, =gAnimationBankTarget + ldr r0, =gAnimBankTarget _08103182: ldrb r4, [r0] adds r0, r4, 0 @@ -9242,7 +9242,7 @@ sub_81031D0: @ 81031D0 lsls r0, 16 cmp r0, 0 bne _081031F8 - ldr r1, =move_anim_8072740 + ldr r1, =DestroyAnimSprite adds r0, r4, 0 bl StoreSpriteCallbackInData6 ldrh r1, [r4, 0x30] @@ -9268,11 +9268,11 @@ sub_8103208: @ 8103208 ldrsh r0, [r0, r1] cmp r0, 0 bne _08103224 - ldr r0, =gAnimationBankAttacker + ldr r0, =gAnimBankAttacker b _08103226 .pool _08103224: - ldr r0, =gAnimationBankTarget + ldr r0, =gAnimBankTarget _08103226: ldrb r0, [r0] adds r1, r4, 0 @@ -9325,11 +9325,11 @@ sub_8103284: @ 8103284 ldrsh r0, [r0, r1] cmp r0, 0 bne _081032A0 - ldr r0, =gAnimationBankAttacker + ldr r0, =gAnimBankAttacker b _081032A2 .pool _081032A0: - ldr r0, =gAnimationBankTarget + ldr r0, =gAnimBankTarget _081032A2: ldrb r5, [r0] adds r0, r5, 0 @@ -9463,11 +9463,11 @@ sub_8103390: @ 8103390 ldrsh r0, [r0, r1] cmp r0, 0 bne _081033AC - ldr r0, =gAnimationBankAttacker + ldr r0, =gAnimBankAttacker b _081033AE .pool _081033AC: - ldr r0, =gAnimationBankTarget + ldr r0, =gAnimBankTarget _081033AE: ldrb r4, [r0] adds r0, r4, 0 @@ -9541,7 +9541,7 @@ sub_810342C: @ 810342C cmp r0, 0x5 ble _08103444 adds r0, r1, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _08103444: pop {r0} bx r0 @@ -9591,11 +9591,11 @@ sub_8103498: @ 8103498 ldrsh r0, [r0, r1] cmp r0, 0 bne _081034B4 - ldr r0, =gAnimationBankAttacker + ldr r0, =gAnimBankAttacker b _081034B6 .pool _081034B4: - ldr r0, =gAnimationBankTarget + ldr r0, =gAnimBankTarget _081034B6: ldrb r0, [r0] adds r1, r4, 0 @@ -9664,7 +9664,7 @@ _08103524: cmp r0, 0x40 bne _08103538 adds r0, r1, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _08103538: pop {r0} bx r0 @@ -9716,7 +9716,7 @@ _0810357A: sub_810358C: @ 810358C push {r4-r6,lr} adds r5, r0, 0 - ldr r4, =gAnimationBankAttacker + ldr r4, =gAnimBankAttacker ldrb r0, [r4] movs r1, 0x2 bl sub_80A5C6C @@ -9730,7 +9730,7 @@ sub_810358C: @ 810358C lsrs r0, 24 strh r0, [r5, 0x22] ldr r1, =gBankSpriteIds - ldr r0, =gAnimationBankTarget + ldr r0, =gAnimBankTarget ldrb r0, [r0] adds r0, r1 ldrb r6, [r0] @@ -9830,7 +9830,7 @@ sub_8103680: @ 8103680 cmp r0, 0 bne _08103696 adds r0, r1, 0 - bl move_anim_8072740 + bl DestroyAnimSprite b _0810369A _08103696: subs r0, r2, 0x1 @@ -9847,7 +9847,7 @@ sub_81036A0: @ 81036A0 lsls r4, 24 lsrs r4, 24 ldr r1, =gBankSpriteIds - ldr r0, =gAnimationBankAttacker + ldr r0, =gAnimBankAttacker ldrb r0, [r0] adds r0, r1 ldrb r0, [r0] @@ -9872,7 +9872,7 @@ sub_81036DC: @ 81036DC lsls r0, 24 lsrs r5, r0, 24 ldr r1, =gBankSpriteIds - ldr r0, =gAnimationBankAttacker + ldr r0, =gAnimBankAttacker ldrb r0, [r0] adds r1, r0, r1 ldrb r4, [r1] @@ -9974,7 +9974,7 @@ _081037AA: adds r0, r4, 0 bl sub_80A7344 adds r0, r5, 0 - bl move_anim_task_del + bl DestroyAnimVisualTask b _081037D0 .pool _081037CC: @@ -9992,7 +9992,7 @@ sub_81037D8: @ 81037D8 push {r4,r5,lr} adds r4, r0, 0 bl sub_80A6838 - ldr r0, =gAnimationBankAttacker + ldr r0, =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -10018,7 +10018,7 @@ _08103810: ldrh r1, [r4, 0x22] adds r0, r1 strh r0, [r4, 0x22] - ldr r0, =gAnimationBankAttacker + ldr r0, =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -10054,7 +10054,7 @@ _0810384C: _08103860: ldr r0, =sub_80A67D8 str r0, [r4, 0x1C] - ldr r1, =move_anim_8072740 + ldr r1, =DestroyAnimSprite adds r0, r4, 0 bl StoreSpriteCallbackInData6 pop {r4,r5} @@ -10092,7 +10092,7 @@ sub_81038A0: @ 81038A0 strh r1, [r0, 0x36] ldr r1, =sub_80A6EEC str r1, [r0, 0x1C] - ldr r1, =move_anim_8072740 + ldr r1, =DestroyAnimSprite bl StoreSpriteCallbackInData6 pop {r0} bx r0 @@ -10117,7 +10117,7 @@ sub_81038C8: @ 81038C8 b _0810390E .pool _081038EC: - ldr r0, =gAnimationBankAttacker + ldr r0, =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -10137,7 +10137,7 @@ _0810390E: adds r0, r5, 0 movs r1, 0x1 bl sub_80A69CC - ldr r4, =gAnimationBankTarget + ldr r4, =gAnimBankTarget ldrb r0, [r4] movs r1, 0x2 bl sub_80A5C6C @@ -10201,7 +10201,7 @@ _08103980: strh r7, [r5, 0x36] ldr r0, =sub_80A6EEC str r0, [r5, 0x1C] - ldr r1, =move_anim_8072740 + ldr r1, =DestroyAnimSprite adds r0, r5, 0 bl StoreSpriteCallbackInData6 add sp, 0x4 @@ -10507,7 +10507,7 @@ sub_8103BE4: @ 8103BE4 cmp r0, 0 bne _08103C02 adds r0, r2, 0 - bl move_anim_task_del + bl DestroyAnimVisualTask _08103C02: pop {r0} bx r0 @@ -10604,7 +10604,7 @@ _08103C90: strh r0, [r4, 0xA] movs r0, 0x3F negs r0, r0 - bl BattleAnimGetPanControl + bl BattleAnimAdjustPanning adds r1, r0, 0 lsls r1, 24 asrs r1, 24 @@ -10676,8 +10676,8 @@ _08103D54: strh r0, [r3, 0x4] b _08103DB6 _08103D5C: - ldr r1, =gBanksBySide - ldr r0, =gAnimationBankTarget + ldr r1, =gBanksByIdentity + ldr r0, =gAnimBankTarget ldrb r0, [r0] adds r0, r1 ldrb r1, [r0] @@ -10716,7 +10716,7 @@ _08103DB0: _08103DB4: strh r0, [r2, 0x4] _08103DB6: - ldr r5, =gAnimationBankAttacker + ldr r5, =gAnimBankAttacker ldrb r0, [r5] movs r1, 0 bl sub_80A5C6C @@ -10742,11 +10742,11 @@ _08103DB6: ands r0, r1 cmp r0, 0 beq _08103E20 - ldr r4, =gAnimationBankTarget + ldr r4, =gAnimBankTarget ldrb r1, [r4] movs r0, 0x2 eors r0, r1 - bl b_side_obj__get_some_boolean + bl IsAnimBankSpriteVisible lsls r0, 24 cmp r0, 0 beq _08103E20 @@ -10759,7 +10759,7 @@ _08103DB6: .pool _08103E20: mov r5, sp - ldr r4, =gAnimationBankTarget + ldr r4, =gAnimBankTarget ldrb r0, [r4] movs r1, 0 bl sub_80A5C6C @@ -10897,7 +10897,7 @@ _08103F28: asrs r0, 16 cmp r0, 0x3F ble _08103FA0 - ldr r0, =gAnimationBankTarget + ldr r0, =gAnimBankTarget ldrb r0, [r0] bl sub_80A82E4 lsls r0, 24 @@ -10914,7 +10914,7 @@ _08103F78: asrs r0, 16 cmp r0, 0x3F ble _08103FA0 - ldr r0, =gAnimationBankTarget + ldr r0, =gAnimBankTarget ldrb r0, [r0] bl sub_80A82E4 lsls r0, 24 @@ -10927,7 +10927,7 @@ _08103F78: b _08103FB0 .pool _08103FA0: - ldr r0, =gAnimationBankTarget + ldr r0, =gAnimBankTarget ldrb r0, [r0] bl sub_80A82E4 lsls r0, 24 @@ -11035,7 +11035,7 @@ _08104050: cmp r0, 0x18 bne _0810407C adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _0810407C: pop {r4-r7} pop {r0} @@ -11050,7 +11050,7 @@ sub_8104088: @ 8104088 adds r5, r0, 0 movs r1, 0x1 bl sub_80A69CC - ldr r4, =gAnimationBankTarget + ldr r4, =gAnimBankTarget ldrb r0, [r4] movs r1, 0x2 bl sub_80A5C6C @@ -11066,7 +11066,7 @@ sub_8104088: @ 8104088 adds r0, r1 lsls r0, 16 lsrs r7, r0, 16 - ldr r0, =gAnimationBankAttacker + ldr r0, =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -11112,7 +11112,7 @@ _081040CC: strh r7, [r5, 0x36] ldr r0, =sub_80A7000 str r0, [r5, 0x1C] - ldr r1, =move_anim_8072740 + ldr r1, =DestroyAnimSprite adds r0, r5, 0 bl StoreSpriteCallbackInData6 add sp, 0x4 @@ -11145,7 +11145,7 @@ sub_8104154: @ 8104154 lsls r0, 16 asrs r0, 24 strh r0, [r4, 0x24] - ldr r0, =gAnimationBankAttacker + ldr r0, =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -11184,7 +11184,7 @@ _08104178: cmp r0, 0x2 bne _081041B8 adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _081041B8: pop {r4} pop {r0} @@ -11200,7 +11200,7 @@ sub_81041C4: @ 81041C4 bl sub_80A69CC movs r0, 0x14 strh r0, [r4, 0x2E] - ldr r5, =gAnimationBankTarget + ldr r5, =gAnimBankTarget ldrb r0, [r5] movs r1, 0x2 bl sub_80A5C6C @@ -11235,7 +11235,7 @@ sub_810421C: @ 810421C push {r4,lr} adds r4, r0, 0 movs r0, 0x3F - bl BattleAnimGetPanControl + bl BattleAnimAdjustPanning adds r1, r0, 0 lsls r1, 24 asrs r1, 24 @@ -11339,7 +11339,7 @@ _081042BE: cmp r0, 0x1 bne _081042FE adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _081042FE: pop {r4} pop {r0} @@ -11352,7 +11352,7 @@ sub_8104304: @ 8104304 adds r4, r0, 0 movs r1, 0 bl sub_80A69CC - ldr r0, =gAnimationBankAttacker + ldr r0, =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -11375,7 +11375,7 @@ _08104322: strh r0, [r4, 0x36] ldr r0, =sub_80A62EC str r0, [r4, 0x1C] - ldr r1, =move_anim_8072740 + ldr r1, =DestroyAnimSprite adds r0, r4, 0 bl StoreSpriteCallbackInData6 ldr r1, [r4, 0x1C] @@ -11423,7 +11423,7 @@ _08104390: strh r0, [r5, 0x22] movs r0, 0x6 strh r0, [r5, 0x2E] - ldr r4, =gAnimationBankTarget + ldr r4, =gAnimBankTarget ldrb r0, [r4] movs r1, 0x2 bl sub_80A5C6C @@ -11462,7 +11462,7 @@ sub_81043F8: @ 81043F8 cmp r0, 0 beq _0810440E adds r0, r2, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _0810440E: pop {r0} bx r0 @@ -11510,7 +11510,7 @@ _08104448: movs r0, 0x6 strh r0, [r5, 0x2E] strh r1, [r5, 0x30] - ldr r4, =gAnimationBankTarget + ldr r4, =gAnimBankTarget ldrb r0, [r4] movs r1, 0x2 bl sub_80A5C6C @@ -11664,7 +11664,7 @@ sub_8104594: @ 8104594 cmp r0, 0 beq _081045A8 adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _081045A8: pop {r4} pop {r0} @@ -11752,7 +11752,7 @@ sub_8104614: @ 8104614 movs r1, 0x1 bl sub_80A750C adds r0, r5, 0 - bl move_anim_task_del + bl DestroyAnimVisualTask _08104664: pop {r4,r5} pop {r0} @@ -11786,7 +11786,7 @@ sub_8104674: @ 8104674 strh r0, [r4, 0x10] strh r5, [r4, 0x12] strh r5, [r4, 0x14] - ldr r0, =gAnimationBankAttacker + ldr r0, =gAnimBankAttacker ldrb r0, [r0] bl sub_80A82E4 lsls r0, 24 @@ -11946,7 +11946,7 @@ _081047D8: movs r1, 0 strh r1, [r0, 0x26] adds r0, r5, 0 - bl move_anim_task_del + bl DestroyAnimVisualTask _081047F6: pop {r4,r5} pop {r0} @@ -12124,7 +12124,7 @@ sub_8104938: @ 8104938 cmp r0, 0 bne _08104964 adds r0, r2, 0 - bl move_anim_task_del + bl DestroyAnimVisualTask b _0810498A .pool _08104964: @@ -12276,7 +12276,7 @@ _08104A64: adds r0, r2 strh r5, [r0, 0x26] adds r0, r6, 0 - bl move_anim_task_del + bl DestroyAnimVisualTask b _08104AA8 .pool _08104A9C: @@ -12333,7 +12333,7 @@ sub_8104AF0: @ 8104AF0 cmp r0, 0 bne _08104B10 adds r0, r4, 0 - bl move_anim_task_del + bl DestroyAnimVisualTask _08104B10: pop {r4} pop {r0} @@ -12345,7 +12345,7 @@ _08104B10: sub_8104B1C: @ 8104B1C push {r4,r5,lr} adds r4, r0, 0 - ldr r5, =gAnimationBankAttacker + ldr r5, =gAnimBankAttacker ldrb r0, [r5] bl GetBankSide lsls r0, 24 @@ -12378,7 +12378,7 @@ _08104B50: ldr r0, =0x0000ffc0 _08104B6A: strh r0, [r4, 0x30] - ldr r0, =gAnimationBankAttacker + ldr r0, =gAnimBankAttacker ldrb r0, [r0] movs r1, 0x3 bl sub_80A5C6C @@ -12391,7 +12391,7 @@ _08104B6A: strh r1, [r4, 0x32] strh r1, [r4, 0x34] strh r1, [r4, 0x36] - ldr r1, =move_anim_8072740 + ldr r1, =DestroyAnimSprite adds r0, r4, 0 bl StoreSpriteCallbackInData6 ldr r0, =sub_80A656C @@ -12411,11 +12411,11 @@ sub_8104BAC: @ 8104BAC ldrsh r0, [r0, r1] cmp r0, 0 bne _08104BC8 - ldr r0, =gAnimationBankAttacker + ldr r0, =gAnimBankAttacker b _08104BCA .pool _08104BC8: - ldr r0, =gAnimationBankTarget + ldr r0, =gAnimBankTarget _08104BCA: ldrb r5, [r0] adds r0, r5, 0 @@ -12509,7 +12509,7 @@ sub_8104C78: @ 8104C78 cmp r0, 0 bne _08104C98 adds r0, r4, 0 - bl move_anim_task_del + bl DestroyAnimVisualTask _08104C98: pop {r4} pop {r0} @@ -12559,7 +12559,7 @@ sub_8104CA4: @ 8104CA4 strh r2, [r4, 0x18] movs r0, 0x2 strh r0, [r4, 0x1A] - ldr r0, =gAnimationBankAttacker + ldr r0, =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -12741,7 +12741,7 @@ _08104E48: strh r1, [r0, 0x22] _08104E66: adds r0, r4, 0 - bl move_anim_task_del + bl DestroyAnimVisualTask _08104E6C: pop {r4,r5} pop {r0} @@ -12759,7 +12759,7 @@ sub_8104E74: @ 8104E74 lsls r1, 3 ldr r0, =gTasks adds r5, r1, r0 - ldr r4, =gAnimationBankTarget + ldr r4, =gAnimBankTarget ldrb r0, [r4] bl sub_80A6190 lsls r0, 24 @@ -12777,7 +12777,7 @@ sub_8104E74: @ 8104E74 bl sub_80A861C strh r0, [r5, 0x26] ldrb r0, [r4] - bl GetBankIdentity_permutated + bl sub_80A8364 lsls r0, 24 lsrs r0, 24 cmp r0, 0x1 @@ -12947,7 +12947,7 @@ _08104FF0: movs r0, 0x3 strb r0, [r1, 0x15] adds r0, r4, 0 - bl move_anim_task_del + bl DestroyAnimVisualTask _0810500E: pop {r4} pop {r0} @@ -12959,7 +12959,7 @@ _0810500E: sub_810501C: @ 810501C push {r4-r6,lr} adds r4, r0, 0 - ldr r6, =gAnimationBankTarget + ldr r6, =gAnimBankTarget ldrb r0, [r6] movs r1, 0 bl sub_80A5C6C @@ -12986,7 +12986,7 @@ sub_810501C: @ 810501C adds r0, 0x2 strh r0, [r4, 0x38] movs r0, 0x3F - bl BattleAnimGetPanControl + bl BattleAnimAdjustPanning lsls r0, 24 asrs r0, 24 strh r0, [r4, 0x3A] @@ -13169,7 +13169,7 @@ _0810519A: ands r0, r1 strb r0, [r2] adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _081051BC: pop {r4} pop {r0} @@ -13194,11 +13194,11 @@ sub_81051C4: @ 81051C4 adds r1, r0, 0 cmp r2, 0 bne _081051F0 - ldr r0, =gAnimationBankAttacker + ldr r0, =gAnimBankAttacker b _081051F2 .pool _081051F0: - ldr r0, =gAnimationBankTarget + ldr r0, =gAnimBankTarget _081051F2: ldrb r5, [r0] ldrb r1, [r1, 0x6] @@ -13212,7 +13212,7 @@ _081051F2: movs r1, 0x2 adds r0, r5, 0 eors r0, r1 - bl b_side_obj__get_some_boolean + bl IsAnimBankSpriteVisible lsls r0, 24 cmp r0, 0 beq _0810526A @@ -13278,7 +13278,7 @@ sub_8105284: @ 8105284 adds r0, r4, 0 bl FreeSpriteOamMatrix adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _0810529E: pop {r4} pop {r0} @@ -13305,15 +13305,15 @@ sub_81052A4: @ 81052A4 ldrsh r0, [r0, r2] cmp r0, 0 bne _081052DC - ldr r0, =gAnimationBankAttacker + ldr r0, =gAnimBankAttacker ldrb r7, [r0] - ldr r0, =gAnimationBankTarget + ldr r0, =gAnimBankTarget b _081052E2 .pool _081052DC: - ldr r0, =gAnimationBankTarget + ldr r0, =gAnimBankTarget ldrb r7, [r0] - ldr r0, =gAnimationBankAttacker + ldr r0, =gAnimBankAttacker _081052E2: ldrb r0, [r0] mov r8, r0 @@ -13354,7 +13354,7 @@ _08105310: mov r4, r8 eors r4, r0 adds r0, r4, 0 - bl b_side_obj__get_some_boolean + bl IsAnimBankSpriteVisible lsls r0, 24 cmp r0, 0 beq _0810535C @@ -13389,7 +13389,7 @@ _0810536C: adds r4, r7, 0 eors r4, r0 adds r0, r4, 0 - bl b_side_obj__get_some_boolean + bl IsAnimBankSpriteVisible lsls r0, 24 cmp r0, 0 beq _081053E4 @@ -13457,7 +13457,7 @@ _081053FA: movs r1, 0x2 mov r0, r8 eors r0, r1 - bl b_side_obj__get_some_boolean + bl IsAnimBankSpriteVisible lsls r0, 24 cmp r0, 0 beq _0810544C @@ -13581,7 +13581,7 @@ sub_8105538: @ 8105538 adds r4, r0, 0 movs r1, 0 bl sub_80A69CC - ldr r0, =gAnimationBankAttacker + ldr r0, =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -13622,7 +13622,7 @@ sub_810557C: @ 810557C strh r0, [r4, 0x24] subs r2, 0x20 strh r2, [r4, 0x2E] - ldr r0, =gAnimationBankAttacker + ldr r0, =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -13836,7 +13836,7 @@ sub_810571C: @ 810571C b _08105752 .pool _08105750: - ldr r0, =move_anim_8072740 + ldr r0, =DestroyAnimSprite _08105752: str r0, [r3, 0x1C] _08105754: @@ -13856,7 +13856,7 @@ sub_810575C: @ 810575C movs r1, 0 bl SetGpuReg adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite pop {r4} pop {r0} bx r0 @@ -13925,7 +13925,7 @@ sub_81057B8: @ 81057B8 orrs r1, r2 strb r1, [r0] adds r0, r5, 0 - bl move_anim_task_del + bl DestroyAnimVisualTask _08105802: pop {r4,r5} pop {r0} @@ -13950,7 +13950,7 @@ sub_8105810: @ 8105810 strh r0, [r4, 0xE] movs r0, 0x3 strh r0, [r4, 0x20] - ldr r0, =gAnimationBankTarget + ldr r0, =gAnimBankTarget ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -14124,7 +14124,7 @@ _08105962: cmp r0, 0 bne _08105992 adds r0, r5, 0 - bl move_anim_task_del + bl DestroyAnimVisualTask _08105992: pop {r4,r5} pop {r0} @@ -14263,7 +14263,7 @@ _08105A88: ands r1, r2 strb r1, [r0] adds r0, r5, 0 - bl move_anim_task_del + bl DestroyAnimVisualTask _08105AA6: pop {r4-r6} pop {r0} @@ -14292,7 +14292,7 @@ sub_8105AAC: @ 8105AAC strh r0, [r4, 0x16] strh r0, [r4, 0x18] strh r0, [r4, 0x22] - ldr r5, =gAnimationBankAttacker + ldr r5, =gAnimBankAttacker ldrb r0, [r5] movs r1, 0 bl sub_80A5C6C @@ -14469,7 +14469,7 @@ _08105C34: cmp r0, 0 bne _08105C42 adds r0, r6, 0 - bl move_anim_task_del + bl DestroyAnimVisualTask _08105C42: pop {r4-r6} pop {r0} @@ -14603,7 +14603,7 @@ _08105D00: movs r1, 0 str r1, [r0] adds r0, r6, 0 - bl move_anim_task_del + bl DestroyAnimVisualTask add sp, 0x4 pop {r4-r6} pop {r0} @@ -14626,7 +14626,7 @@ _08105D6A: cmp r4, 0 bge _08105D6A adds r0, r6, 0 - bl move_anim_task_del + bl DestroyAnimVisualTask pop {r4-r6} pop {r0} bx r0 @@ -14684,7 +14684,7 @@ sub_8105DE8: @ 8105DE8 adds r5, r0, 0 movs r1, 0 bl sub_80A69CC - ldr r6, =gAnimationBankAttacker + ldr r6, =gAnimBankAttacker ldrb r0, [r6] bl GetBankSide lsls r0, 24 @@ -14716,7 +14716,7 @@ _08105E08: strh r0, [r5, 0x36] ldr r0, =sub_80A6EEC str r0, [r5, 0x1C] - ldr r1, =move_anim_8072740 + ldr r1, =DestroyAnimSprite adds r0, r5, 0 bl StoreSpriteCallbackInData6 ldrb r1, [r4, 0xA] @@ -14765,7 +14765,7 @@ _08105E7A: cmp r0, 0x3C bne _08105EAA adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _08105EAA: pop {r4} pop {r0} @@ -14923,7 +14923,7 @@ _08105FD8: movs r1, 0 bl SetGpuReg adds r0, r5, 0 - bl move_anim_task_del + bl DestroyAnimVisualTask _0810600C: add sp, 0xC pop {r4,r5} @@ -14989,7 +14989,7 @@ _0810607C: strh r0, [r4, 0x24] strh r0, [r4, 0x26] adds r0, r6, 0 - bl move_anim_task_del + bl DestroyAnimVisualTask _081060A4: pop {r4-r6} pop {r0} @@ -15054,7 +15054,7 @@ _0810610C: strh r0, [r4, 0x24] strh r0, [r4, 0x26] adds r0, r6, 0 - bl move_anim_task_del + bl DestroyAnimVisualTask _08106134: pop {r4-r6} pop {r0} @@ -15072,7 +15072,7 @@ sub_8106140: @ 8106140 strh r0, [r4, 0x2E] ldrh r0, [r4, 0x20] strh r0, [r4, 0x30] - ldr r5, =gAnimationBankTarget + ldr r5, =gAnimBankTarget ldrb r0, [r5] movs r1, 0x2 bl sub_80A5C6C @@ -15120,7 +15120,7 @@ sub_810618C: @ 810618C b _081061BC _081061B6: adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _081061BC: pop {r4} pop {r0} @@ -15190,7 +15190,7 @@ _08106236: cmp r0, 0x78 ble _08106244 adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _08106244: pop {r4} pop {r0} @@ -15268,7 +15268,7 @@ sub_810627C: @ 810627C cmp r5, 0x40 bgt _081062E2 adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _081062E2: pop {r4,r5} pop {r0} @@ -15291,11 +15291,11 @@ sub_81062E8: @ 81062E8 movs r0, 0x1 movs r1, 0x4 movs r2, 0x3 - bl lcd_bg_operations + bl SetAnimBgAttribute movs r0, 0x1 movs r1, 0 movs r2, 0 - bl lcd_bg_operations + bl SetAnimBgAttribute bl IsContest lsls r0, 24 cmp r0, 0 @@ -15303,7 +15303,7 @@ sub_81062E8: @ 81062E8 movs r0, 0x1 movs r1, 0x3 movs r2, 0x1 - bl lcd_bg_operations + bl SetAnimBgAttribute _0810632A: ldr r0, =gBattle_BG1_X movs r1, 0 @@ -15489,7 +15489,7 @@ _081064BC: movs r0, 0x1 movs r1, 0x3 movs r2, 0 - bl lcd_bg_operations + bl SetAnimBgAttribute _081064D0: movs r0, 0x50 movs r1, 0 @@ -15500,9 +15500,9 @@ _081064D0: movs r0, 0x1 movs r1, 0x4 movs r2, 0x1 - bl lcd_bg_operations + bl SetAnimBgAttribute adds r0, r4, 0 - bl move_anim_task_del + bl DestroyAnimVisualTask _081064F0: add sp, 0x10 pop {r4,r5} @@ -15526,11 +15526,11 @@ sub_81064F8: @ 81064F8 movs r0, 0x1 movs r1, 0x4 movs r2, 0x1 - bl lcd_bg_operations + bl SetAnimBgAttribute movs r0, 0x1 movs r1, 0 movs r2, 0 - bl lcd_bg_operations + bl SetAnimBgAttribute bl IsContest lsls r0, 24 cmp r0, 0 @@ -15538,7 +15538,7 @@ sub_81064F8: @ 81064F8 movs r0, 0x1 movs r1, 0x3 movs r2, 0x1 - bl lcd_bg_operations + bl SetAnimBgAttribute _0810653A: ldr r0, =gBattle_BG1_X movs r1, 0 @@ -15561,7 +15561,7 @@ _0810653A: b _0810658A .pool _08106578: - ldr r0, =gAnimationBankTarget + ldr r0, =gAnimBankTarget ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -15747,7 +15747,7 @@ _081066FC: movs r0, 0x1 movs r1, 0x3 movs r2, 0 - bl lcd_bg_operations + bl SetAnimBgAttribute _08106710: movs r0, 0x50 movs r1, 0 @@ -15758,9 +15758,9 @@ _08106710: movs r0, 0x1 movs r1, 0x4 movs r2, 0x1 - bl lcd_bg_operations + bl SetAnimBgAttribute adds r0, r4, 0 - bl move_anim_task_del + bl DestroyAnimVisualTask _08106730: add sp, 0x10 pop {r4,r5} @@ -15773,7 +15773,7 @@ _08106730: sub_810673C: @ 810673C push {r4,r5,lr} adds r4, r0, 0 - ldr r5, =gAnimationBankAttacker + ldr r5, =gAnimBankAttacker ldrb r0, [r5] movs r1, 0x2 bl sub_80A5C6C @@ -15912,7 +15912,7 @@ _08106858: cmp r1, r0 bne _08106868 adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _08106868: pop {r4} pop {r0} @@ -15924,7 +15924,7 @@ _08106868: sub_8106878: @ 8106878 push {r4,r5,lr} adds r5, r0, 0 - ldr r4, =gAnimationBankAttacker + ldr r4, =gAnimBankAttacker ldrb r0, [r4] movs r1, 0x2 bl sub_80A5C6C @@ -15991,7 +15991,7 @@ sub_81068CC: @ 81068CC bge _08106910 _0810690A: adds r0, r2, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _08106910: pop {r0} bx r0 @@ -16019,7 +16019,7 @@ sub_8106914: @ 8106914 cmp r0, r1 blt _08106940 adds r0, r2, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _08106940: pop {r0} bx r0 @@ -16029,7 +16029,7 @@ _08106940: sub_8106944: @ 8106944 push {r4,r5,lr} adds r5, r0, 0 - ldr r4, =gAnimationBankAttacker + ldr r4, =gAnimBankAttacker ldrb r0, [r4] movs r1, 0x2 bl sub_80A5C6C @@ -16074,7 +16074,7 @@ sub_810699C: @ 810699C cmp r0, 0 beq _081069B2 adds r0, r2, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _081069B2: pop {r0} bx r0 @@ -16164,7 +16164,7 @@ _08106A50: cmp r2, 0x64 ble _08106A5A adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _08106A5A: pop {r4,r5} pop {r0} @@ -16222,7 +16222,7 @@ _08106ABA: cmp r0, 0x1E ble _08106AC8 adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _08106AC8: pop {r4} pop {r0} @@ -16314,7 +16314,7 @@ sub_8106B54: @ 8106B54 adds r0, r4, 0 movs r1, 0 bl StartSpriteAnim - ldr r0, =gAnimationBankTarget + ldr r0, =gAnimBankTarget ldrb r0, [r0] bl sub_80A82E4 subs r0, 0x1 @@ -16439,7 +16439,7 @@ _08106C6A: cmp r0, 0x5A ble _08106C78 adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _08106C78: pop {r4} pop {r0} @@ -16480,7 +16480,7 @@ _08106CB4: cmp r0, 0 beq _08106CC8 adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _08106CC8: pop {r4} pop {r0} @@ -16497,7 +16497,7 @@ sub_8106CD0: @ 8106CD0 cmp r0, 0 bne _08106CEC adds r0, r5, 0 - bl move_anim_8072740 + bl DestroyAnimSprite b _08106D50 .pool _08106CEC: @@ -16505,11 +16505,11 @@ _08106CEC: ldrsh r0, [r1, r2] cmp r0, 0 bne _08106CFC - ldr r4, =gAnimationBankAttacker + ldr r4, =gAnimBankAttacker b _08106CFE .pool _08106CFC: - ldr r4, =gAnimationBankTarget + ldr r4, =gAnimBankTarget _08106CFE: ldrb r0, [r4] movs r1, 0x2 @@ -16579,7 +16579,7 @@ sub_8106D5C: @ 8106D5C b _08106D8C _08106D86: adds r0, r2, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _08106D8C: pop {r0} bx r0 @@ -16628,7 +16628,7 @@ sub_8106DD4: @ 8106DD4 cmp r0, 0 bne _08106DF4 adds r0, r4, 0 - bl move_anim_task_del + bl DestroyAnimVisualTask _08106DF4: pop {r4} pop {r0} @@ -16645,11 +16645,11 @@ sub_8106E00: @ 8106E00 ldrsh r0, [r0, r1] cmp r0, 0 bne _08106E1C - ldr r0, =gAnimationBankAttacker + ldr r0, =gAnimBankAttacker b _08106E1E .pool _08106E1C: - ldr r0, =gAnimationBankTarget + ldr r0, =gAnimBankTarget _08106E1E: ldrb r6, [r0] adds r0, r6, 0 @@ -16754,7 +16754,7 @@ sub_8106EC8: @ 8106EC8 cmp r0, 0x10 ble _08106EFC adds r0, r2, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _08106EFC: pop {r0} bx r0 @@ -16803,7 +16803,7 @@ _08106F40: cmp r1, r0 bne _08106F54 adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _08106F54: pop {r4} pop {r0} @@ -16968,14 +16968,14 @@ _08107066: orrs r0, r1 strb r0, [r3] adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _08107098: movs r1, 0x36 ldrsh r0, [r4, r1] cmp r0, 0x4 bne _081070A6 adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _081070A6: pop {r4} pop {r0} @@ -16992,11 +16992,11 @@ sub_81070AC: @ 81070AC ands r0, r1 cmp r0, 0 beq _081070F8 - ldr r4, =gAnimationBankAttacker + ldr r4, =gAnimBankAttacker ldrb r1, [r4] movs r0, 0x2 eors r0, r1 - bl b_side_obj__get_some_boolean + bl IsAnimBankSpriteVisible lsls r0, 24 cmp r0, 0 beq _081070F8 @@ -17016,7 +17016,7 @@ sub_81070AC: @ 81070AC b _08107118 .pool _081070F8: - ldr r4, =gAnimationBankAttacker + ldr r4, =gAnimBankAttacker ldrb r0, [r4] movs r1, 0 bl sub_80A5C6C @@ -17040,7 +17040,7 @@ _08107118: strh r0, [r5, 0x36] ldr r0, =sub_80A6EEC str r0, [r5, 0x1C] - ldr r1, =move_anim_8072740 + ldr r1, =DestroyAnimSprite adds r0, r5, 0 bl StoreSpriteCallbackInData6 pop {r4,r5} @@ -17055,13 +17055,13 @@ sub_8107144: @ 8107144 lsls r0, 24 lsrs r0, 24 ldr r3, =gBattleAnimArgs - ldr r1, =gDisableStructMoveAnim + ldr r1, =gAnimDisableStructPtr ldr r1, [r1] ldrb r2, [r1, 0x10] movs r1, 0x1 ands r1, r2 strh r1, [r3, 0xE] - bl move_anim_task_del + bl DestroyAnimVisualTask pop {r0} bx r0 .pool @@ -17073,11 +17073,11 @@ update_fury_cutter_counter_copy: @ 8107168 lsls r0, 24 lsrs r0, 24 ldr r2, =gBattleAnimArgs - ldr r1, =gDisableStructMoveAnim + ldr r1, =gAnimDisableStructPtr ldr r1, [r1] ldrb r1, [r1, 0x10] strh r1, [r2, 0xE] - bl move_anim_task_del + bl DestroyAnimVisualTask pop {r0} bx r0 .pool @@ -17144,7 +17144,7 @@ _081071F8: cmp r1, r0 bne _0810720A adds r0, r6, 0 - bl move_anim_task_del + bl DestroyAnimVisualTask _0810720A: pop {r4-r6} pop {r0} @@ -17196,7 +17196,7 @@ _0810725A: sub_8107260: @ 8107260 push {r4-r6,lr} adds r6, r0, 0 - ldr r5, =gAnimationBankAttacker + ldr r5, =gAnimBankAttacker ldrb r0, [r5] bl GetBankSide lsls r0, 24 @@ -17237,7 +17237,7 @@ _081072A2: movs r1, 0x40 orrs r0, r1 strb r0, [r2] - ldr r0, =gAnimationBankAttacker + ldr r0, =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -17253,7 +17253,7 @@ _081072D8: strh r0, [r6, 0x2E] ldrh r0, [r6, 0x20] strh r0, [r6, 0x30] - ldr r4, =gAnimationBankTarget + ldr r4, =gAnimBankTarget ldrb r0, [r4] movs r1, 0x2 bl sub_80A5C6C @@ -17422,7 +17422,7 @@ sub_810744C: @ 810744C adds r5, r0, 0 movs r1, 0x1 bl sub_80A69CC - ldr r0, =gAnimationBankAttacker + ldr r0, =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -17445,7 +17445,7 @@ _08107482: strh r0, [r5, 0x2E] ldrh r0, [r5, 0x20] strh r0, [r5, 0x30] - ldr r4, =gAnimationBankTarget + ldr r4, =gAnimBankTarget ldrb r0, [r4] movs r1, 0x2 bl sub_80A5C6C @@ -17507,7 +17507,7 @@ _08107506: cmp r0, 0 beq _08107518 adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _08107518: pop {r4} pop {r0} @@ -17603,7 +17603,7 @@ _081075BE: cmp r1, r0 bne _081075DE adds r0, r4, 0 - bl move_anim_task_del + bl DestroyAnimVisualTask _081075DE: pop {r4-r7} pop {r0} @@ -17621,7 +17621,7 @@ sub_81075EC: @ 81075EC strh r0, [r5, 0x2E] ldrh r0, [r5, 0x20] strh r0, [r5, 0x30] - ldr r4, =gAnimationBankTarget + ldr r4, =gAnimBankTarget ldrb r0, [r4] movs r1, 0x2 bl sub_80A5C6C @@ -17683,7 +17683,7 @@ sub_8107674: @ 8107674 cmp r0, 0 beq _08107688 adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _08107688: ldrh r0, [r4, 0x3A] lsls r0, 16 @@ -17762,7 +17762,7 @@ sub_81076F4: @ 81076F4 cmp r1, 0 bne _08107722 adds r0, r3, 0 - bl move_anim_task_del + bl DestroyAnimVisualTask _08107722: pop {r0} bx r0 @@ -17773,7 +17773,7 @@ _08107722: sub_8107730: @ 8107730 push {r4-r7,lr} adds r4, r0, 0 - ldr r7, =gAnimationBankAttacker + ldr r7, =gAnimBankAttacker ldrb r0, [r7] movs r1, 0 bl sub_80A5C6C @@ -17836,7 +17836,7 @@ sub_81077A4: @ 81077A4 cmp r0, 0 beq _081077BA adds r0, r2, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _081077BA: pop {r0} bx r0 @@ -17846,11 +17846,11 @@ _081077BA: sub_81077C0: @ 81077C0 push {r4-r7,lr} adds r6, r0, 0 - ldr r5, =gAnimationBankAttacker + ldr r5, =gAnimBankAttacker ldrb r0, [r5] bl GetBankSide adds r4, r0, 0 - ldr r0, =gAnimationBankTarget + ldr r0, =gAnimBankTarget ldrb r0, [r0] bl GetBankSide lsls r4, 24 @@ -17898,7 +17898,7 @@ _0810781E: _08107828: adds r0, r6, 0 bl sub_80A69CC - ldr r0, =gAnimationBankAttacker + ldr r0, =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -17910,7 +17910,7 @@ _08107828: _08107842: ldrh r0, [r5, 0x8] strh r0, [r6, 0x2E] - ldr r4, =gAnimationBankTarget + ldr r4, =gAnimBankTarget ldrb r0, [r4] movs r1, 0x2 bl sub_80A5C6C @@ -17929,7 +17929,7 @@ _08107842: strh r0, [r6, 0x36] ldr r0, =sub_80A6EEC str r0, [r6, 0x1C] - ldr r1, =move_anim_8072740 + ldr r1, =DestroyAnimSprite adds r0, r6, 0 bl StoreSpriteCallbackInData6 pop {r4-r7} @@ -17956,7 +17956,7 @@ sub_8107894: @ 8107894 strh r1, [r4, 0x36] ldr r0, =sub_80A6EEC str r0, [r4, 0x1C] - ldr r1, =move_anim_8072740 + ldr r1, =DestroyAnimSprite adds r0, r4, 0 bl StoreSpriteCallbackInData6 pop {r4} @@ -18026,7 +18026,7 @@ sub_810790C: @ 810790C cmp r0, r1 bne _0810794C adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _0810794C: pop {r4} pop {r0} @@ -18054,11 +18054,11 @@ sub_8107954: @ 8107954 movs r0, 0x1 movs r1, 0x4 movs r2, 0x1 - bl lcd_bg_operations + bl SetAnimBgAttribute movs r0, 0x1 movs r1, 0 movs r2, 0x1 - bl lcd_bg_operations + bl SetAnimBgAttribute mov r0, sp bl sub_80A6B30 bl IsContest @@ -18068,8 +18068,8 @@ sub_8107954: @ 8107954 movs r0, 0x1 movs r1, 0x3 movs r2, 0x1 - bl lcd_bg_operations - ldr r0, =gAnimationBankAttacker + bl SetAnimBgAttribute + ldr r0, =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -18174,7 +18174,7 @@ _08107A32: b _08107B0E .pool _08107AB4: - ldr r0, =gAnimationBankAttacker + ldr r0, =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -18454,7 +18454,7 @@ _08107D08: movs r0, 0x1 movs r1, 0x3 movs r2, 0 - bl lcd_bg_operations + bl SetAnimBgAttribute _08107D1C: movs r0, 0 strh r0, [r7] @@ -18475,7 +18475,7 @@ _08107D1C: ldr r1, =0x0000ffff strh r1, [r0, 0x26] adds r0, r5, 0 - bl move_anim_task_del + bl DestroyAnimVisualTask _08107D4A: pop {r3} mov r8, r3 @@ -18945,7 +18945,7 @@ _081080C0: cmp r0, 0x15 bne _081080DE adds r0, r2, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _081080DE: pop {r4} pop {r0} @@ -19267,7 +19267,7 @@ _0810836C: cmp r0, 0 bne _0810837A adds r0, r2, 0 - bl move_anim_task_del + bl DestroyAnimVisualTask _0810837A: add sp, 0xC pop {r4-r6} @@ -19278,7 +19278,7 @@ _0810837A: thumb_func_start sub_8108384 sub_8108384: @ 8108384 push {r4,r5,lr} - ldr r4, =gAnimationBankAttacker + ldr r4, =gAnimBankAttacker ldrb r0, [r4] bl GetBankSide lsls r0, 24 @@ -19350,7 +19350,7 @@ sub_8108408: @ 8108408 lsls r1, 24 lsrs r1, 24 str r1, [sp] - ldr r4, =gAnimationBankAttacker + ldr r4, =gAnimBankAttacker ldrb r0, [r4] movs r1, 0x2 bl sub_80A5C6C @@ -19576,7 +19576,7 @@ sub_81085C8: @ 81085C8 lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0xA] - ldr r0, =gAnimationBankAttacker + ldr r0, =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -19721,7 +19721,7 @@ _08108704: cmp r0, 0 bne _08108712 adds r0, r1, 0 - bl move_anim_task_del + bl DestroyAnimVisualTask _08108712: pop {r3} mov r8, r3 @@ -19956,7 +19956,7 @@ sub_81088E4: @ 81088E4 lsls r1, 3 ldr r0, =gTasks adds r5, r1, r0 - ldr r4, =gAnimationBankAttacker + ldr r4, =gAnimBankAttacker ldrb r0, [r4] movs r1, 0x2 bl sub_80A5C6C @@ -20171,7 +20171,7 @@ _08108AAA: b _08108AB8 _08108AB2: adds r0, r2, 0 - bl move_anim_task_del + bl DestroyAnimVisualTask _08108AB8: pop {r4} pop {r0} @@ -20371,7 +20371,7 @@ sub_8108C08: @ 8108C08 cmp r0, 0 bne _08108C4C adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _08108C4C: pop {r4} pop {r0} @@ -20418,7 +20418,7 @@ sub_8108C94: @ 8108C94 adds r4, r0, 0 movs r1, 0x1 bl sub_80A69CC - ldr r5, =gAnimationBankTarget + ldr r5, =gAnimBankTarget ldrb r0, [r5] movs r1, 0x2 bl sub_80A5C6C @@ -20495,7 +20495,7 @@ _08108D34: cmp r1, r0 bne _08108D46 adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _08108D46: ldrh r0, [r4, 0x2E] adds r0, 0x1 @@ -20593,7 +20593,7 @@ _08108DE2: strh r0, [r4, 0x2E] mov r0, r9 strh r0, [r4, 0x30] - ldr r0, =gAnimationBankAttacker + ldr r0, =gAnimBankAttacker ldrb r0, [r0] bl sub_80A82E4 subs r0, 0x1 @@ -20648,7 +20648,7 @@ _08108E58: strh r0, [r4, 0x2E] mov r0, r9 strh r0, [r4, 0x30] - ldr r0, =gAnimationBankAttacker + ldr r0, =gAnimBankAttacker ldrb r0, [r0] bl sub_80A82E4 subs r0, 0x1 @@ -20698,7 +20698,7 @@ sub_8108EC8: @ 8108EC8 movs r0, 0xFE lsls r0, 8 strh r0, [r4, 0x36] - ldr r1, =move_anim_8072740 + ldr r1, =DestroyAnimSprite adds r0, r4, 0 bl StoreSpriteCallbackInData6 ldr r1, =sub_80A634C @@ -20732,7 +20732,7 @@ sub_8108F08: @ 8108F08 strh r0, [r4, 0x32] ldr r0, =sub_80A656C str r0, [r4, 0x1C] - ldr r1, =move_anim_8072740 + ldr r1, =DestroyAnimSprite adds r0, r4, 0 bl StoreSpriteCallbackInData6 pop {r4,r5} @@ -20746,7 +20746,7 @@ sub_8108F4C: @ 8108F4C push {r4,lr} adds r4, r0, 0 bl sub_80A6838 - ldr r0, =gAnimationBankAttacker + ldr r0, =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -20798,7 +20798,7 @@ _08108F9E: sub_8108FBC: @ 8108FBC push {r4,lr} adds r4, r0, 0 - ldr r0, =gAnimationBankAttacker + ldr r0, =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -20886,7 +20886,7 @@ sub_8109064: @ 8109064 push {r4,lr} adds r4, r0, 0 bl sub_80A6838 - ldr r0, =gAnimationBankAttacker + ldr r0, =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -21026,7 +21026,7 @@ sub_810916C: @ 810916C strh r1, [r0, 0x36] ldr r1, =sub_80A6EEC str r1, [r0, 0x1C] - ldr r1, =move_anim_8072740 + ldr r1, =DestroyAnimSprite bl StoreSpriteCallbackInData6 pop {r0} bx r0 @@ -21037,11 +21037,11 @@ sub_810916C: @ 810916C sub_8109198: @ 8109198 push {r4-r6,lr} adds r6, r0, 0 - ldr r5, =gAnimationBankAttacker + ldr r5, =gAnimBankAttacker ldrb r0, [r5] bl GetBankSide adds r4, r0, 0 - ldr r0, =gAnimationBankTarget + ldr r0, =gAnimBankTarget ldrb r0, [r0] bl GetBankSide lsls r4, 24 @@ -21128,7 +21128,7 @@ sub_8109244: @ 8109244 strh r0, [r5, 0x2E] ldrh r0, [r5, 0x20] strh r0, [r5, 0x30] - ldr r4, =gAnimationBankTarget + ldr r4, =gAnimBankTarget ldrb r0, [r4] movs r1, 0x2 bl sub_80A5C6C @@ -21164,7 +21164,7 @@ sub_810929C: @ 810929C beq _081092E4 movs r4, 0 strh r4, [r6, 0x2E] - ldr r5, =gAnimationBankTarget + ldr r5, =gAnimBankTarget ldrb r0, [r5] movs r1, 0x2 bl sub_80A5C6C @@ -21224,7 +21224,7 @@ sub_8109314: @ 8109314 cmp r0, 0x1F bne _08109330 adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _08109330: pop {r4} pop {r0} @@ -21274,7 +21274,7 @@ sub_8109364: @ 8109364 strh r0, [r4, 0x30] ldrh r0, [r1, 0x8] strh r0, [r4, 0x32] - ldr r1, =move_anim_8072740 + ldr r1, =DestroyAnimSprite adds r0, r4, 0 bl StoreSpriteCallbackInData6 ldr r0, =sub_80A653C @@ -21371,7 +21371,7 @@ sub_810940C: @ 810940C cmp r0, r1 bne _08109458 adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _08109458: pop {r4} pop {r0} @@ -21407,7 +21407,7 @@ sub_8109460: @ 8109460 adds r0, r2 ldrh r0, [r0, 0x22] strh r0, [r4, 0x10] - ldr r0, =gAnimationBankAttacker + ldr r0, =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -21785,7 +21785,7 @@ _0810979C: cmp r0, 0 bne _081097AA adds r0, r5, 0 - bl move_anim_task_del + bl DestroyAnimVisualTask _081097AA: add sp, 0xC pop {r4,r5} @@ -21820,7 +21820,7 @@ sub_81097B4: @ 81097B4 lsls r0, 2 adds r0, r1 ldrh r4, [r0, 0x20] - ldr r0, =gAnimationBankAttacker + ldr r0, =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -21992,7 +21992,7 @@ sub_8109930: @ 8109930 adds r0, r2 lsls r0, 16 lsrs r4, r0, 16 - ldr r0, =gAnimationBankAttacker + ldr r0, =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -22214,7 +22214,7 @@ _08109AE0: cmp r0, 0x10 ble _08109AF4 adds r0, r2, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _08109AF4: pop {r4} pop {r0} @@ -22248,7 +22248,7 @@ _08109B18: bl StartSpriteAnim ldrh r0, [r4, 0x4] strh r0, [r5, 0x3C] - ldr r0, =gAnimationBankAttacker + ldr r0, =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -22261,7 +22261,7 @@ _08109B48: ldr r0, =0x0000fffc _08109B4A: strh r0, [r5, 0x36] - ldr r0, =gAnimationBankTarget + ldr r0, =gAnimBankTarget ldrb r0, [r0] bl sub_80A8328 movs r1, 0x3 @@ -22279,7 +22279,7 @@ _08109B70: ldrh r0, [r5, 0x30] adds r0, 0xC0 strh r0, [r5, 0x30] - ldr r0, =gAnimationBankAttacker + ldr r0, =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -22356,7 +22356,7 @@ _08109BCE: lsls r0, 1 strh r0, [r5, 0x2E] strh r1, [r5, 0x30] - ldr r4, =gAnimationBankTarget + ldr r4, =gAnimBankTarget ldrb r0, [r4] movs r1, 0x2 bl sub_80A5C6C @@ -22426,7 +22426,7 @@ _08109C82: .pool _08109CA4: adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _08109CAA: pop {r4} pop {r0} @@ -22485,7 +22485,7 @@ _08109CC8: lsrs r0, 16 cmp r0, 0x83 bls _08109D3C - ldr r0, =gAnimationBankTarget + ldr r0, =gAnimBankTarget ldrb r0, [r0] bl sub_80A8328 movs r1, 0x3 @@ -22500,7 +22500,7 @@ _08109CC8: b _08109D80 .pool _08109D3C: - ldr r0, =gAnimationBankTarget + ldr r0, =gAnimBankTarget ldrb r0, [r0] bl sub_80A8328 lsls r0, 24 @@ -22561,7 +22561,7 @@ _08109DA8: cmp r0, 0x1E bne _08109DB6 adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _08109DB6: pop {r4} pop {r0} @@ -22578,7 +22578,7 @@ sub_8109DBC: @ 8109DBC lsls r1, 3 ldr r0, =gTasks adds r4, r1, r0 - ldr r0, =gAnimationBankAttacker + ldr r0, =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -22590,11 +22590,11 @@ sub_8109DBC: @ 8109DBC movs r1, 0x1 _08109DE2: strh r1, [r4, 0x20] - ldr r0, =gAnimationBankTarget + ldr r0, =gAnimBankTarget ldrb r1, [r0] movs r0, 0x2 eors r0, r1 - bl b_side_obj__get_some_boolean + bl IsAnimBankSpriteVisible lsls r0, 24 lsrs r0, 24 adds r0, 0x1 @@ -22906,7 +22906,7 @@ _0810A024: blt _0810A024 _0810A04E: adds r0, r4, 0 - bl move_anim_task_del + bl DestroyAnimVisualTask _0810A054: pop {r4-r7} pop {r0} @@ -22932,7 +22932,7 @@ sub_810A060: @ 810A060 movs r1, 0x10 bl BlendPalette adds r0, r4, 0 - bl move_anim_task_del + bl DestroyAnimVisualTask add sp, 0x10 pop {r4} pop {r0} @@ -22974,7 +22974,7 @@ _0810A0CA: adds r0, 0x1 strh r0, [r2, 0x8] ldr r1, =gBankSpriteIds - ldr r0, =gAnimationBankTarget + ldr r0, =gAnimBankTarget ldrb r0, [r0] adds r0, r1 ldrb r6, [r0] @@ -23059,7 +23059,7 @@ _0810A16E: strh r1, [r0, 0x24] strh r1, [r0, 0x26] adds r0, r7, 0 - bl move_anim_task_del + bl DestroyAnimVisualTask _0810A194: pop {r3-r5} mov r8, r3 @@ -23075,7 +23075,7 @@ _0810A194: sub_810A1A8: @ 810A1A8 push {r4,lr} adds r4, r0, 0 - ldr r0, =gAnimationBankAttacker + ldr r0, =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -23119,7 +23119,7 @@ sub_810A1F8: @ 810A1F8 cmp r0, 0 beq _0810A20E adds r0, r2, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _0810A20E: pop {r0} bx r0 @@ -23129,7 +23129,7 @@ _0810A20E: sub_810A214: @ 810A214 push {r4,lr} adds r4, r0, 0 - ldr r0, =gAnimationBankAttacker + ldr r0, =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -23178,7 +23178,7 @@ _0810A26E: sub_810A274: @ 810A274 push {r4,r5,lr} adds r5, r0, 0 - ldr r4, =gAnimationBankTarget + ldr r4, =gAnimBankTarget ldrb r0, [r4] movs r1, 0x2 bl sub_80A5C6C @@ -23191,7 +23191,7 @@ sub_810A274: @ 810A274 lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] - ldr r0, =gAnimationBankAttacker + ldr r0, =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -23261,15 +23261,15 @@ _0810A324: beq _0810A35C b _0810A380 _0810A32E: - ldr r0, =gAnimationBankAttacker + ldr r0, =gAnimBankAttacker b _0810A382 .pool _0810A338: - ldr r4, =gAnimationBankAttacker + ldr r4, =gAnimBankAttacker ldrb r0, [r4] movs r6, 0x2 eors r0, r6 - bl b_side_obj__get_some_boolean + bl IsAnimBankSpriteVisible lsls r0, 24 cmp r0, 0 bne _0810A354 @@ -23282,21 +23282,21 @@ _0810A354: eors r4, r0 b _0810A384 _0810A35C: - ldr r0, =gAnimationBankAttacker + ldr r0, =gAnimBankAttacker ldrb r0, [r0] movs r4, 0x2 eors r0, r4 - bl b_side_obj__get_some_boolean + bl IsAnimBankSpriteVisible lsls r0, 24 cmp r0, 0 beq _0810A380 - ldr r0, =gAnimationBankTarget + ldr r0, =gAnimBankTarget ldrb r0, [r0] eors r4, r0 b _0810A384 .pool _0810A380: - ldr r0, =gAnimationBankTarget + ldr r0, =gAnimBankTarget _0810A382: ldrb r4, [r0] _0810A384: @@ -23417,7 +23417,7 @@ sub_810A46C: @ 810A46C strh r0, [r4, 0x2E] ldrh r0, [r4, 0x20] strh r0, [r4, 0x30] - ldr r6, =gAnimationBankTarget + ldr r6, =gAnimBankTarget ldrb r0, [r6] movs r1, 0x2 bl sub_80A5C6C @@ -23517,7 +23517,7 @@ sub_810A4F4: @ 810A4F4 b _0810A564 _0810A55E: adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _0810A564: pop {r4} pop {r0} @@ -23562,7 +23562,7 @@ _0810A5A4: cmp r0, 0 bgt _0810A5B6 adds r0, r3, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _0810A5B6: pop {r0} bx r0 @@ -23576,7 +23576,7 @@ sub_810A5BC: @ 810A5BC lsls r0, 24 cmp r0, 0 bne _0810A5D8 - ldr r0, =gAnimationBankTarget + ldr r0, =gAnimBankTarget ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -23588,7 +23588,7 @@ _0810A5D8: negs r0, r0 strh r0, [r1, 0x2] _0810A5E0: - ldr r5, =gAnimationBankTarget + ldr r5, =gAnimBankTarget ldrb r0, [r5] movs r1, 0x2 bl sub_80A5C6C @@ -23633,11 +23633,11 @@ sub_810A628: @ 810A628 ands r0, r1 cmp r0, 0 beq _0810A64C - ldr r0, =gAnimationBankTarget + ldr r0, =gAnimBankTarget b _0810A64E .pool _0810A64C: - ldr r0, =gAnimationBankAttacker + ldr r0, =gAnimBankAttacker _0810A64E: ldrb r6, [r0] bl IsContest @@ -23756,7 +23756,7 @@ _0810A742: cmp r0, 0 bgt _0810A754 adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _0810A754: pop {r4} pop {r0} @@ -23812,7 +23812,7 @@ _0810A7B6: strh r0, [r4, 0x2E] ldr r0, =sub_80A64B0 str r0, [r4, 0x1C] - ldr r1, =move_anim_8072740 + ldr r1, =DestroyAnimSprite adds r0, r4, 0 bl StoreSpriteCallbackInData6 pop {r4,r5} @@ -23827,7 +23827,7 @@ sub_810A7DC: @ 810A7DC adds r5, r0, 0 lsls r5, 24 lsrs r5, 24 - ldr r6, =gAnimationBankTarget + ldr r6, =gAnimBankTarget ldrb r0, [r6] movs r1, 0 bl sub_80A5C6C @@ -24012,7 +24012,7 @@ _0810A952: .pool _0810A970: mov r0, r9 - bl move_anim_task_del + bl DestroyAnimVisualTask b _0810A9BC _0810A978: cmp r7, 0 @@ -24199,7 +24199,7 @@ _0810AAE4: cmp r0, 0x33 bne _0810AAF8 adds r0, r3, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _0810AAF8: pop {r0} bx r0 @@ -24220,11 +24220,11 @@ sub_810AAFC: @ 810AAFC ldrsh r0, [r0, r1] cmp r0, 0 bne _0810AB28 - ldr r4, =gAnimationBankAttacker + ldr r4, =gAnimBankAttacker b _0810AB2A .pool _0810AB28: - ldr r4, =gAnimationBankTarget + ldr r4, =gAnimBankTarget _0810AB2A: ldrb r0, [r4] movs r1, 0x2 @@ -24383,7 +24383,7 @@ _0810AC78: cmp r0, 0 bne _0810AC86 adds r0, r2, 0 - bl move_anim_task_del + bl DestroyAnimVisualTask _0810AC86: pop {r4-r7} pop {r0} @@ -24440,11 +24440,11 @@ sub_810ACD8: @ 810ACD8 ldrsh r0, [r0, r1] cmp r0, 0 bne _0810ACF4 - ldr r4, =gAnimationBankAttacker + ldr r4, =gAnimBankAttacker b _0810ACF6 .pool _0810ACF4: - ldr r4, =gAnimationBankTarget + ldr r4, =gAnimBankTarget _0810ACF6: ldrb r0, [r4] movs r1, 0x2 @@ -24478,11 +24478,11 @@ sub_810AD30: @ 810AD30 ldrsh r0, [r0, r1] cmp r0, 0 bne _0810AD4C - ldr r4, =gAnimationBankAttacker + ldr r4, =gAnimBankAttacker b _0810AD4E .pool _0810AD4C: - ldr r4, =gAnimationBankTarget + ldr r4, =gAnimBankTarget _0810AD4E: ldrb r0, [r4] movs r1, 0x2 @@ -24501,7 +24501,7 @@ _0810AD4E: strh r0, [r5, 0x24] ldrh r0, [r1, 0x4] strh r0, [r5, 0x26] - ldr r1, =move_anim_8072740 + ldr r1, =DestroyAnimSprite adds r0, r5, 0 bl StoreSpriteCallbackInData6 ldr r0, =sub_80A67D8 @@ -24518,7 +24518,7 @@ sub_810AD98: @ 810AD98 adds r5, r0, 0 movs r1, 0x1 bl StartSpriteAffineAnim - ldr r4, =gAnimationBankAttacker + ldr r4, =gAnimBankAttacker ldrb r0, [r4] movs r1, 0x2 bl sub_80A5C6C @@ -24646,7 +24646,7 @@ _0810AE90: lsrs r0, 24 movs r6, 0 strh r0, [r5, 0x26] - ldr r4, =gAnimationBankAttacker + ldr r4, =gAnimBankAttacker ldrb r0, [r4] movs r1, 0x2 bl sub_80A5C6C @@ -24783,7 +24783,7 @@ _0810AFA0: ands r1, r2 strb r1, [r0] adds r0, r3, 0 - bl move_anim_task_del + bl DestroyAnimVisualTask _0810AFC0: pop {r4-r6} pop {r0} @@ -24820,7 +24820,7 @@ _0810AFF4: _0810AFFA: b _0810B14E _0810AFFC: - ldr r4, =gAnimationBankAttacker + ldr r4, =gAnimBankAttacker ldrb r0, [r4] bl GetBankSide lsls r0, 24 @@ -24878,7 +24878,7 @@ _0810B070: movs r0, 0x78 subs r0, r1 strh r0, [r5, 0xE] - ldr r4, =gAnimationBankTarget + ldr r4, =gAnimBankTarget ldrb r0, [r4] movs r1, 0x3 bl sub_80A5C6C @@ -24981,7 +24981,7 @@ _0810B140: cmp r0, 0 bne _0810B14E adds r0, r4, 0 - bl move_anim_task_del + bl DestroyAnimVisualTask _0810B14E: pop {r4-r6} pop {r0} @@ -25124,7 +25124,7 @@ sub_810B23C: @ 810B23C beq _0810B280 b _0810B294 _0810B24E: - ldr r4, =gAnimationBankAttacker + ldr r4, =gAnimBankAttacker ldrb r0, [r4] movs r1, 0x2 bl sub_80A5C6C @@ -25191,7 +25191,7 @@ _0810B2C8: .4byte _0810B404 .4byte _0810B414 _0810B2DC: - ldr r4, =gAnimationBankAttacker + ldr r4, =gAnimBankAttacker ldrb r0, [r4] movs r1, 0x2 bl sub_80A5C6C @@ -25206,7 +25206,7 @@ _0810B2DC: strh r0, [r5, 0x16] movs r0, 0x4 strh r0, [r5, 0x18] - ldr r0, =gAnimationBankTarget + ldr r0, =gAnimBankTarget ldrb r0, [r0] movs r1, 0x2 bl sub_80A5C6C @@ -25228,12 +25228,12 @@ _0810B2DC: movs r0, 0xC strh r0, [r5, 0x1E] subs r0, 0x4C - bl BattleAnimGetPanControl + bl BattleAnimAdjustPanning lsls r0, 24 asrs r0, 24 strh r0, [r5, 0x20] movs r0, 0x3F - bl BattleAnimGetPanControl + bl BattleAnimAdjustPanning lsls r0, 24 asrs r0, 24 strh r0, [r5, 0x22] @@ -25338,7 +25338,7 @@ _0810B404: cmp r0, 0 bne _0810B428 adds r0, r2, 0 - bl move_anim_task_del + bl DestroyAnimVisualTask b _0810B428 _0810B414: ldrh r1, [r5, 0x1E] @@ -25539,7 +25539,7 @@ _0810B584: beq _0810B600 b _0810B60E _0810B58A: - ldr r0, =gAnimationBankTarget + ldr r0, =gAnimBankTarget ldrb r0, [r0] movs r1, 0x1 bl sub_80A5C6C @@ -25561,7 +25561,7 @@ _0810B5A4: bgt _0810B5A4 strh r1, [r5, 0x24] _0810B5B4: - ldr r4, =gAnimationBankTarget + ldr r4, =gAnimBankTarget ldrb r0, [r4] movs r1, 0x2 bl sub_80A5C6C @@ -25603,7 +25603,7 @@ _0810B600: cmp r0, 0 bne _0810B60E adds r0, r2, 0 - bl move_anim_task_del + bl DestroyAnimVisualTask _0810B60E: pop {r4,r5} pop {r0} @@ -25721,7 +25721,7 @@ sub_810B6C4: @ 810B6C4 ands r0, r2 orrs r0, r1 strh r0, [r5, 0x4] - ldr r4, =gAnimationBankTarget + ldr r4, =gAnimBankTarget ldrb r0, [r4] movs r1, 0x2 bl sub_80A5C6C @@ -25734,7 +25734,7 @@ sub_810B6C4: @ 810B6C4 lsls r0, 24 lsrs r0, 24 mov r8, r0 - ldr r4, =gAnimationBankAttacker + ldr r4, =gAnimBankAttacker ldrb r0, [r4] movs r1, 0x2 bl sub_80A5C6C @@ -25934,7 +25934,7 @@ sub_810B848: @ 810B848 b _0810B8A6 _0810B8A0: adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _0810B8A6: pop {r4} pop {r0} @@ -25957,7 +25957,7 @@ sub_810B8AC: @ 810B8AC movs r0, 0xFE lsls r0, 8 strh r0, [r4, 0x36] - ldr r1, =move_anim_8072740 + ldr r1, =DestroyAnimSprite adds r0, r4, 0 bl StoreSpriteCallbackInData6 ldr r1, =sub_80A634C @@ -25976,14 +25976,14 @@ sub_810B8EC: @ 810B8EC adds r4, r0, 0 movs r1, 0x1 bl sub_80A69CC - ldr r0, =gAnimationBankTarget + ldr r0, =gAnimBankTarget ldrb r0, [r0] movs r1, 0x2 bl sub_80A5C6C lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x32] - ldr r0, =gAnimationBankAttacker + ldr r0, =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -26003,7 +26003,7 @@ _0810B92C: adds r0, r1 strh r0, [r4, 0x32] _0810B936: - ldr r0, =gAnimationBankTarget + ldr r0, =gAnimBankTarget ldrb r0, [r0] movs r1, 0x3 bl sub_80A5C6C @@ -26015,7 +26015,7 @@ _0810B936: strh r0, [r4, 0x36] ldrh r0, [r1, 0x8] strh r0, [r4, 0x2E] - ldr r1, =move_anim_8072740 + ldr r1, =DestroyAnimSprite adds r0, r4, 0 bl StoreSpriteCallbackInData6 ldr r0, =sub_80A6EEC @@ -26041,7 +26041,7 @@ sub_810B974: @ 810B974 b _0810B9C6 .pool _0810B990: - ldr r0, =gAnimationBankTarget + ldr r0, =gAnimBankTarget ldrb r0, [r0] adds r2, r4, 0 adds r2, 0x20 @@ -26049,7 +26049,7 @@ _0810B990: adds r3, 0x22 movs r1, 0x1 bl sub_80A8924 - ldr r0, =gAnimationBankAttacker + ldr r0, =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -26130,7 +26130,7 @@ sub_810BA24: @ 810BA24 ldrsh r0, [r6, r1] cmp r0, 0 bne _0810BA74 - ldr r4, =gAnimationBankTarget + ldr r4, =gAnimBankTarget ldrb r0, [r4] movs r1, 0x2 bl sub_80A5C6C @@ -26148,7 +26148,7 @@ sub_810BA24: @ 810BA24 b _0810BA86 .pool _0810BA74: - ldr r0, =gAnimationBankTarget + ldr r0, =gAnimBankTarget ldrb r0, [r0] adds r2, r5, 0 adds r2, 0x32 @@ -26157,7 +26157,7 @@ _0810BA74: movs r1, 0x1 bl sub_80A8924 _0810BA86: - ldr r0, =gAnimationBankAttacker + ldr r0, =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -26277,7 +26277,7 @@ sub_810BB60: @ 810BB60 strh r5, [r4, 0x24] movs r0, 0x80 strh r0, [r4, 0x2E] - ldr r0, =gAnimationBankAttacker + ldr r0, =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -26312,7 +26312,7 @@ _0810BB90: sub_810BBC8: @ 810BBC8 push {r4,lr} adds r4, r0, 0 - ldr r0, =gAnimationBankAttacker + ldr r0, =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -26406,7 +26406,7 @@ sub_810BC4C: @ 810BC4C bge _0810BC8E _0810BC88: adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _0810BC8E: pop {r4} pop {r0} @@ -26431,7 +26431,7 @@ sub_810BC94: @ 810BC94 ldrsh r0, [r1, r2] cmp r0, 0 bne _0810BCE0 - ldr r4, =gAnimationBankTarget + ldr r4, =gAnimBankTarget ldrb r0, [r4] movs r1, 0x2 bl sub_80A5C6C @@ -26447,7 +26447,7 @@ sub_810BC94: @ 810BC94 b _0810BCF2 .pool _0810BCE0: - ldr r0, =gAnimationBankTarget + ldr r0, =gAnimBankTarget ldrb r0, [r0] adds r2, r5, 0 adds r2, 0x32 @@ -26456,7 +26456,7 @@ _0810BCE0: movs r1, 0x1 bl sub_80A8924 _0810BCF2: - ldr r0, =gAnimationBankAttacker + ldr r0, =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -26619,7 +26619,7 @@ _0810BDEC: bge _0810BE42 _0810BE3C: adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _0810BE42: pop {r4} pop {r0} @@ -26645,7 +26645,7 @@ sub_810BE48: @ 810BE48 b _0810BEA2 .pool _0810BE6C: - ldr r0, =gAnimationBankTarget + ldr r0, =gAnimBankTarget ldrb r0, [r0] adds r2, r4, 0 adds r2, 0x20 @@ -26653,7 +26653,7 @@ _0810BE6C: adds r3, 0x22 movs r1, 0 bl sub_80A8924 - ldr r0, =gAnimationBankAttacker + ldr r0, =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -26686,7 +26686,7 @@ _0810BEB4: cmp r0, 0 beq _0810BEC8 adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _0810BEC8: pop {r4,r5} pop {r0} @@ -26712,7 +26712,7 @@ sub_810BED0: @ 810BED0 b _0810BF32 .pool _0810BEF4: - ldr r4, =gAnimationBankAttacker + ldr r4, =gAnimBankAttacker ldrb r0, [r4] adds r2, r5, 0 adds r2, 0x20 @@ -26742,7 +26742,7 @@ _0810BF26: adds r0, r1 strh r0, [r5, 0x22] _0810BF32: - ldr r0, =gAnimationBankAttacker + ldr r0, =gAnimBankAttacker b _0810BF90 .pool _0810BF40: @@ -26755,7 +26755,7 @@ _0810BF40: bl sub_80A6980 b _0810BF8E _0810BF52: - ldr r4, =gAnimationBankTarget + ldr r4, =gAnimBankTarget ldrb r0, [r4] adds r2, r5, 0 adds r2, 0x20 @@ -26785,7 +26785,7 @@ _0810BF82: adds r0, r1 strh r0, [r5, 0x22] _0810BF8E: - ldr r0, =gAnimationBankTarget + ldr r0, =gAnimBankTarget _0810BF90: ldrb r0, [r0] strh r0, [r5, 0x3C] @@ -26806,7 +26806,7 @@ _0810BFB4: movs r0, 0x40 _0810BFB6: strh r0, [r5, 0x3A] - ldr r0, =gAnimationBankTarget + ldr r0, =gAnimBankTarget ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -26911,7 +26911,7 @@ _0810C086: b _0810C098 _0810C092: adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _0810C098: pop {r4} pop {r0} @@ -26934,11 +26934,11 @@ sub_810C0A0: @ 810C0A0 movs r0, 0x1 movs r1, 0x4 movs r2, 0x1 - bl lcd_bg_operations + bl SetAnimBgAttribute movs r0, 0x1 movs r1, 0 movs r2, 0 - bl lcd_bg_operations + bl SetAnimBgAttribute bl IsContest lsls r0, 24 cmp r0, 0 @@ -26946,7 +26946,7 @@ sub_810C0A0: @ 810C0A0 movs r0, 0x1 movs r1, 0x3 movs r2, 0x1 - bl lcd_bg_operations + bl SetAnimBgAttribute _0810C0E2: ldr r0, =gBattle_BG1_X movs r1, 0 @@ -27148,7 +27148,7 @@ _0810C29C: movs r0, 0x1 movs r1, 0x3 movs r2, 0 - bl lcd_bg_operations + bl SetAnimBgAttribute _0810C2B0: ldr r0, =gBattle_BG1_X movs r1, 0 @@ -27164,9 +27164,9 @@ _0810C2B0: movs r0, 0x1 movs r1, 0x4 movs r2, 0x1 - bl lcd_bg_operations + bl SetAnimBgAttribute adds r0, r4, 0 - bl move_anim_task_del + bl DestroyAnimVisualTask _0810C2DA: add sp, 0x10 pop {r4,r5} @@ -27179,7 +27179,7 @@ _0810C2DA: sub_810C2F0: @ 810C2F0 push {r4,r5,lr} adds r4, r0, 0 - ldr r5, =gAnimationBankAttacker + ldr r5, =gAnimBankAttacker ldrb r0, [r5] movs r1, 0x2 bl sub_80A5C6C @@ -27216,11 +27216,11 @@ sub_810C324: @ 810C324 movs r0, 0x1 movs r1, 0x4 movs r2, 0x1 - bl lcd_bg_operations + bl SetAnimBgAttribute movs r0, 0x1 movs r1, 0 movs r2, 0 - bl lcd_bg_operations + bl SetAnimBgAttribute bl IsContest lsls r0, 24 cmp r0, 0 @@ -27228,7 +27228,7 @@ sub_810C324: @ 810C324 movs r0, 0x1 movs r1, 0x3 movs r2, 0x1 - bl lcd_bg_operations + bl SetAnimBgAttribute _0810C366: ldr r0, =gBattle_BG1_X movs r1, 0 @@ -27420,7 +27420,7 @@ _0810C50C: movs r0, 0x1 movs r1, 0x3 movs r2, 0 - bl lcd_bg_operations + bl SetAnimBgAttribute _0810C520: ldr r0, =gBattle_BG1_X movs r1, 0 @@ -27436,9 +27436,9 @@ _0810C520: movs r0, 0x1 movs r1, 0x4 movs r2, 0x1 - bl lcd_bg_operations + bl SetAnimBgAttribute adds r0, r4, 0 - bl move_anim_task_del + bl DestroyAnimVisualTask _0810C54A: add sp, 0x10 pop {r4,r5} @@ -27456,13 +27456,13 @@ sub_810C560: @ 810C560 ldr r6, =gBattleAnimArgs ldrh r0, [r6] strh r0, [r5, 0x2E] - ldr r0, =gAnimationBankAttacker + ldr r0, =gAnimBankAttacker mov r8, r0 ldrb r0, [r0] movs r1, 0x2 bl sub_80A5C6C adds r4, r0, 0 - ldr r7, =gAnimationBankTarget + ldr r7, =gAnimBankTarget ldrb r0, [r7] movs r1, 0x2 bl sub_80A5C6C @@ -27474,7 +27474,7 @@ sub_810C560: @ 810C560 lsls r0, 8 strh r0, [r5, 0x3C] _0810C594: - ldr r3, =gBanksBySide + ldr r3, =gBanksByIdentity ldrb r0, [r7] adds r0, r3 ldrb r1, [r0] @@ -27523,7 +27523,7 @@ _0810C5F0: movs r0, 0x1 strh r0, [r5, 0x3A] _0810C5F4: - ldr r4, =gAnimationBankAttacker + ldr r4, =gAnimBankAttacker ldrb r0, [r4] movs r1, 0x2 bl sub_80A5C6C @@ -27545,7 +27545,7 @@ _0810C5F4: ldrh r1, [r5, 0x20] adds r0, r1 strh r0, [r5, 0x30] - ldr r4, =gAnimationBankTarget + ldr r4, =gAnimBankTarget ldrb r0, [r4] movs r1, 0x2 bl sub_80A5C6C @@ -27567,7 +27567,7 @@ _0810C65C: ldrh r1, [r5, 0x20] adds r0, r1 strh r0, [r5, 0x30] - ldr r4, =gAnimationBankTarget + ldr r4, =gAnimBankTarget ldrb r0, [r4] movs r1, 0 bl sub_80A5C6C @@ -27676,7 +27676,7 @@ _0810C728: _0810C736: movs r5, 0x50 strh r5, [r4, 0x2E] - ldr r6, =gAnimationBankTarget + ldr r6, =gAnimBankTarget ldrb r0, [r6] movs r1, 0 bl sub_80A5C6C @@ -27699,7 +27699,7 @@ _0810C736: lsls r0, 24 cmp r0, 0 bne _0810C78C - ldr r1, =gBanksBySide + ldr r1, =gBanksByIdentity ldrb r0, [r6] adds r0, r1 ldrb r1, [r0] @@ -27843,8 +27843,8 @@ _0810C85A: lsls r0, 24 cmp r0, 0 bne _0810C8B4 - ldr r1, =gBanksBySide - ldr r0, =gAnimationBankTarget + ldr r1, =gBanksByIdentity + ldr r0, =gAnimBankTarget ldrb r0, [r0] adds r0, r1 ldrb r1, [r0] @@ -28011,7 +28011,7 @@ _0810C9CE: cmp r0, 0 bne _0810C9DC adds r0, r2, 0 - bl move_anim_task_del + bl DestroyAnimVisualTask _0810C9DC: pop {r4,r5} pop {r0} @@ -28054,7 +28054,7 @@ sub_810C9E4: @ 810C9E4 lsls r0, 24 lsrs r5, r0, 24 adds r0, r5, 0 - bl b_side_obj__get_some_boolean + bl IsAnimBankSpriteVisible lsls r0, 24 cmp r0, 0 beq _0810CAD0 @@ -28349,7 +28349,7 @@ _0810CC7C: unc_080B06FC: @ 810CC88 push {r4-r6,lr} adds r5, r0, 0 - ldr r0, =gDisableStructMoveAnim + ldr r0, =gAnimDisableStructPtr ldr r0, [r0] ldrb r1, [r0, 0x11] lsrs r0, r1, 4 @@ -28371,7 +28371,7 @@ _0810CCA6: ldr r6, =gBattleAnimArgs ldrh r0, [r6, 0x8] strh r0, [r5, 0x2E] - ldr r0, =gAnimationBankAttacker + ldr r0, =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -28381,7 +28381,7 @@ _0810CCA6: negs r0, r0 strh r0, [r6, 0x4] _0810CCCE: - ldr r4, =gAnimationBankTarget + ldr r4, =gAnimBankTarget ldrb r0, [r4] movs r1, 0x2 bl sub_80A5C6C @@ -28423,7 +28423,7 @@ sub_810CD1C: @ 810CD1C bl StartSpriteAnim ldr r0, =sub_80A67D8 str r0, [r4, 0x1C] - ldr r1, =move_anim_8072740 + ldr r1, =DestroyAnimSprite adds r0, r4, 0 bl StoreSpriteCallbackInData6 _0810CD3E: @@ -28515,7 +28515,7 @@ _0810CDD8: cmp r0, 0x15 bne _0810CDF6 adds r0, r2, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _0810CDF6: pop {r4} pop {r0} @@ -28531,7 +28531,7 @@ sub_810CDFC: @ 810CDFC ldrb r3, [r1] lsls r3, 1 adds r3, r1 - ldr r1, =gDisableStructMoveAnim + ldr r1, =gAnimDisableStructPtr ldr r1, [r1] ldrb r1, [r1, 0x11] lsrs r2, r1, 4 @@ -28540,7 +28540,7 @@ sub_810CDFC: @ 810CDFC subs r2, r1 subs r2, 0x1 strh r2, [r3] - bl move_anim_task_del + bl DestroyAnimVisualTask pop {r0} bx r0 .pool @@ -28563,7 +28563,7 @@ unc_080B08A0: @ 810CE2C strh r0, [r4, 0x2E] ldr r0, =sub_80A64B0 str r0, [r4, 0x1C] - ldr r1, =move_anim_8072740 + ldr r1, =DestroyAnimSprite adds r0, r4, 0 bl StoreSpriteCallbackInData6 pop {r4,r5} @@ -28581,7 +28581,7 @@ sub_810CE68: @ 810CE68 ldrsh r0, [r4, r1] cmp r0, 0x1 bne _0810CE90 - ldr r0, =gAnimationBankAttacker + ldr r0, =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -28658,7 +28658,7 @@ _0810CF0C: strh r0, [r5, 0x2E] ldr r0, =sub_80A64B0 str r0, [r5, 0x1C] - ldr r1, =move_anim_8072740 + ldr r1, =DestroyAnimSprite adds r0, r5, 0 bl StoreSpriteCallbackInData6 pop {r4,r5} @@ -28680,11 +28680,11 @@ sub_810CF30: @ 810CF30 mov r9, r0 cmp r1, 0 bne _0810CF54 - ldr r0, =gAnimationBankAttacker + ldr r0, =gAnimBankAttacker b _0810CF56 .pool _0810CF54: - ldr r0, =gAnimationBankTarget + ldr r0, =gAnimBankTarget _0810CF56: ldrb r0, [r0] mov r8, r0 @@ -28771,7 +28771,7 @@ _0810D000: negs r0, r0 lsrs r4, r0, 16 _0810D012: - ldr r0, =gBanksBySide + ldr r0, =gBanksByIdentity add r0, r8 ldrb r1, [r0] adds r0, r7, 0 @@ -28875,7 +28875,7 @@ sub_810D0B8: @ 810D0B8 bl DestroySprite _0810D0F4: adds r0, r5, 0 - bl move_anim_8072740 + bl DestroyAnimSprite b _0810D104 .pool _0810D100: @@ -28960,7 +28960,7 @@ sub_810D164: @ 810D164 strh r6, [r5, 0x24] ldr r0, =sub_80A6EEC str r0, [r5, 0x1C] - ldr r1, =move_anim_8072740 + ldr r1, =DestroyAnimSprite adds r0, r5, 0 bl StoreSpriteCallbackInData6 _0810D1A4: @@ -28974,10 +28974,10 @@ _0810D1A4: sub_810D1B4: @ 810D1B4 push {r4-r6,lr} adds r6, r0, 0 - ldr r0, =gAnimationBankAttacker + ldr r0, =gAnimBankAttacker ldrb r1, [r0] movs r0, 0x2 - ldr r2, =gAnimationBankTarget + ldr r2, =gAnimBankTarget eors r0, r1 ldrb r1, [r2] cmp r0, r1 @@ -28997,7 +28997,7 @@ _0810D1E0: adds r0, r6, 0 movs r1, 0x1 bl sub_80A6980 - ldr r0, =gAnimationBankAttacker + ldr r0, =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -29059,7 +29059,7 @@ sub_810D240: @ 810D240 b _0810D272 _0810D26C: adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _0810D272: pop {r4} pop {r0} @@ -29105,7 +29105,7 @@ sub_810D2B0: @ 810D2B0 strh r0, [r4, 0x2E] ldr r0, =sub_80A64B0 str r0, [r4, 0x1C] - ldr r1, =move_anim_8072740 + ldr r1, =DestroyAnimSprite adds r0, r4, 0 bl StoreSpriteCallbackInData6 pop {r4} @@ -29146,7 +29146,7 @@ sub_810D308: @ 810D308 bne _0810D34C movs r0, 0x6 strh r0, [r5, 0x2E] - ldr r4, =gAnimationBankTarget + ldr r4, =gAnimBankTarget ldrb r0, [r4] movs r1, 0x2 bl sub_80A5C6C @@ -29178,7 +29178,7 @@ sub_810D360: @ 810D360 strh r1, [r0, 0x2E] ldr r1, =sub_80A64B0 str r1, [r0, 0x1C] - ldr r1, =move_anim_8072740 + ldr r1, =DestroyAnimSprite bl StoreSpriteCallbackInData6 pop {r0} bx r0 @@ -29251,7 +29251,7 @@ _0810D3F6: cmp r0, 0x78 ble _0810D404 adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _0810D404: pop {r4} pop {r0} @@ -29267,11 +29267,11 @@ sub_810D40C: @ 810D40C ldrsh r0, [r0, r1] cmp r0, 0 bne _0810D428 - ldr r4, =gAnimationBankAttacker + ldr r4, =gAnimBankAttacker b _0810D42A .pool _0810D428: - ldr r4, =gAnimationBankTarget + ldr r4, =gAnimBankTarget _0810D42A: ldrb r0, [r4] movs r1, 0 @@ -29332,7 +29332,7 @@ _0810D48E: cmp r0, 0 bne _0810D4AA adds r0, r1, 0 - bl move_anim_8072740 + bl DestroyAnimSprite b _0810D4EC _0810D4AA: ldrh r0, [r1, 0x2E] @@ -29370,7 +29370,7 @@ _0810D4DA: cmp r0, 0 bne _0810D4EC adds r0, r1, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _0810D4EC: pop {r0} bx r0 @@ -29386,7 +29386,7 @@ sub_810D4F4: @ 810D4F4 ldrsh r0, [r6, r1] cmp r0, 0 bne _0810D520 - ldr r4, =gAnimationBankAttacker + ldr r4, =gAnimBankAttacker ldrb r0, [r4] movs r1, 0 bl sub_80A5C6C @@ -29397,7 +29397,7 @@ sub_810D4F4: @ 810D4F4 b _0810D532 .pool _0810D520: - ldr r4, =gAnimationBankTarget + ldr r4, =gAnimBankTarget ldrb r0, [r4] movs r1, 0 bl sub_80A5C6C @@ -29473,7 +29473,7 @@ _0810D5C0: b _0810D5CE _0810D5C6: adds r0, r5, 0 - bl move_anim_8072740 + bl DestroyAnimSprite b _0810D5D2 _0810D5CE: ldr r0, =sub_810D5DC @@ -29505,7 +29505,7 @@ sub_810D5DC: @ 810D5DC cmp r0, 0x28 ble _0810D604 adds r0, r1, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _0810D604: pop {r0} bx r0 @@ -29533,7 +29533,7 @@ sub_810D608: @ 810D608 lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] - ldr r0, =gAnimationBankAttacker + ldr r0, =gAnimBankAttacker ldrb r0, [r0] bl sub_80A8328 movs r1, 0x3 @@ -29545,11 +29545,11 @@ sub_810D608: @ 810D608 ands r0, r2 orrs r0, r1 strb r0, [r5, 0x5] - ldr r0, =gAnimationBankTarget + ldr r0, =gAnimBankTarget b _0810D680 .pool _0810D664: - ldr r0, =gAnimationBankTarget + ldr r0, =gAnimBankTarget ldrb r0, [r0] bl sub_80A8328 movs r1, 0x3 @@ -29561,7 +29561,7 @@ _0810D664: ands r0, r2 orrs r0, r1 strb r0, [r5, 0x5] - ldr r0, =gAnimationBankAttacker + ldr r0, =gAnimBankAttacker _0810D680: ldrb r0, [r0] strh r0, [r5, 0x3C] @@ -29704,7 +29704,7 @@ sub_810D770: @ 810D770 cmp r4, r0 bge _0810D7BA adds r0, r7, 0 - bl move_anim_8072740 + bl DestroyAnimSprite b _0810D818 _0810D7BA: ldrh r0, [r7, 0x2E] @@ -29712,7 +29712,7 @@ _0810D7BA: strh r0, [r7, 0x2E] b _0810D818 _0810D7C2: - ldr r4, =gAnimationBankAttacker + ldr r4, =gAnimBankAttacker ldrb r0, [r4] movs r1, 0x2 bl sub_80A5C6C @@ -29725,7 +29725,7 @@ _0810D7C2: adds r5, r0, 0 lsls r5, 24 lsrs r5, 24 - ldr r2, =gAnimationBankTarget + ldr r2, =gAnimBankTarget mov r8, r2 ldrb r0, [r2] movs r1, 0x2 @@ -29793,7 +29793,7 @@ sub_810D830: @ 810D830 ble _0810D870 _0810D86A: adds r0, r2, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _0810D870: pop {r0} bx r0 @@ -29821,15 +29821,15 @@ sub_810D874: @ 810D874 lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] - ldr r0, =gAnimationBankTarget + ldr r0, =gAnimBankTarget ldrb r4, [r0] - ldr r0, =gAnimationBankAttacker + ldr r0, =gAnimBankAttacker b _0810D8BE .pool _0810D8B8: - ldr r0, =gAnimationBankAttacker + ldr r0, =gAnimBankAttacker ldrb r4, [r0] - ldr r0, =gAnimationBankTarget + ldr r0, =gAnimBankTarget _0810D8BE: ldrb r0, [r0] bl sub_80A8328 @@ -29893,7 +29893,7 @@ _0810D918: strh r0, [r5, 0x36] adds r0, r5, 0 bl obj_translate_based_on_private_1_2_3_4 - ldr r1, =move_anim_8072740 + ldr r1, =DestroyAnimSprite adds r0, r5, 0 bl StoreSpriteCallbackInData6 ldr r0, =sub_80A6F98 @@ -29915,7 +29915,7 @@ sub_810D960: @ 810D960 cmp r1, r0 bne _0810D976 adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _0810D976: ldrh r0, [r4, 0x2E] adds r0, 0x1 @@ -29929,7 +29929,7 @@ _0810D976: sub_810D984: @ 810D984 push {r4-r6,lr} adds r5, r0, 0 - ldr r4, =gAnimationBankTarget + ldr r4, =gAnimBankTarget ldrb r0, [r4] movs r1, 0x2 bl sub_80A5C6C @@ -29951,7 +29951,7 @@ sub_810D984: @ 810D984 strh r0, [r5, 0x34] ldrh r0, [r1, 0x4] strh r0, [r5, 0x36] - ldr r0, =gUnknown_02038432 + ldr r0, =gAnimMoveTurn ldrb r6, [r0] ldrb r0, [r4] bl GetBankSide @@ -30018,7 +30018,7 @@ _0810DA34: bl StartSpriteAnim b _0810DA5E _0810DA48: - ldr r0, =gAnimationBankAttacker + ldr r0, =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -30030,7 +30030,7 @@ _0810DA48: _0810DA5E: ldr r0, =sub_80A67D8 str r0, [r4, 0x1C] - ldr r1, =move_anim_8072740 + ldr r1, =DestroyAnimSprite adds r0, r4, 0 bl StoreSpriteCallbackInData6 pop {r4} @@ -30067,7 +30067,7 @@ sub_810DA7C: @ 810DA7C cmp r0, 0x28 ble _0810DAB6 adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _0810DAB6: pop {r4} pop {r0} @@ -30128,7 +30128,7 @@ _0810DB1A: ldrh r1, [r4, 0x1C] adds r0, r1 strh r0, [r4, 0x1C] - ldr r0, =gAnimationBankTarget + ldr r0, =gAnimBankTarget ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -30179,7 +30179,7 @@ _0810DB60: movs r0, 0x1 bl sub_80A6DAC adds r0, r6, 0 - bl move_anim_task_del + bl DestroyAnimVisualTask _0810DB98: pop {r4-r7} pop {r0} @@ -30205,7 +30205,7 @@ _0810DBC2: bl sub_80A69CC ldrh r0, [r4, 0x4] strh r0, [r5, 0x2E] - ldr r4, =gAnimationBankTarget + ldr r4, =gAnimBankTarget ldrb r0, [r4] movs r1, 0x2 bl sub_80A5C6C @@ -30239,7 +30239,7 @@ sub_810DC10: @ 810DC10 cmp r0, 0 beq _0810DC24 adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _0810DC24: pop {r4} pop {r0} @@ -30263,7 +30263,7 @@ _0810DC44: adds r0, r4, 0 movs r1, 0x1 bl sub_80A69CC - ldr r0, =gAnimationBankTarget + ldr r0, =gAnimBankTarget ldrb r0, [r0] mov r6, sp adds r6, 0x2 @@ -30271,7 +30271,7 @@ _0810DC44: mov r2, sp adds r3, r6, 0 bl sub_80A8924 - ldr r0, =gAnimationBankAttacker + ldr r0, =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -30314,7 +30314,7 @@ sub_810DCB4: @ 810DCB4 cmp r0, 0 beq _0810DCC8 adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _0810DCC8: pop {r4} pop {r0} @@ -30378,7 +30378,7 @@ sub_810DD24: @ 810DD24 cmp r0, 0 bne _0810DD4A adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _0810DD4A: pop {r4} pop {r0} @@ -30389,7 +30389,7 @@ _0810DD4A: sub_810DD50: @ 810DD50 push {r4,lr} adds r4, r0, 0 - ldr r0, =gAnimationBankTarget + ldr r0, =gAnimBankTarget ldrb r0, [r0] adds r2, r4, 0 adds r2, 0x20 @@ -30397,7 +30397,7 @@ sub_810DD50: @ 810DD50 adds r3, 0x22 movs r1, 0x1 bl sub_80A8924 - ldr r0, =gAnimationBankAttacker + ldr r0, =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -30426,7 +30426,7 @@ _0810DD7C: strh r1, [r4, 0x36] ldr r0, =sub_80A6EEC str r0, [r4, 0x1C] - ldr r1, =move_anim_8072740 + ldr r1, =DestroyAnimSprite adds r0, r4, 0 bl StoreSpriteCallbackInData6 pop {r4} @@ -30450,7 +30450,7 @@ sub_810DDC4: @ 810DDC4 b _0810DE16 .pool _0810DDE0: - ldr r0, =gAnimationBankTarget + ldr r0, =gAnimBankTarget ldrb r0, [r0] adds r2, r4, 0 adds r2, 0x20 @@ -30458,7 +30458,7 @@ _0810DDE0: adds r3, 0x22 movs r1, 0x1 bl sub_80A8924 - ldr r0, =gAnimationBankAttacker + ldr r0, =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -30514,7 +30514,7 @@ sub_810DE2C: @ 810DE2C cmp r0, 0 beq _0810DE68 adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _0810DE68: pop {r4} pop {r0} @@ -30569,7 +30569,7 @@ sub_810DE98: @ 810DE98 cmp r0, 0x47 bne _0810DED2 adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _0810DED2: pop {r4} pop {r0} @@ -30666,7 +30666,7 @@ _0810DF76: cmp r1, 0 bne _0810DF90 adds r0, r5, 0 - bl move_anim_task_del + bl DestroyAnimVisualTask _0810DF90: pop {r4-r7} pop {r0} @@ -30680,7 +30680,7 @@ sub_810DFA8: @ 810DFA8 adds r6, r0, 0 movs r1, 0x1 bl sub_80A69CC - ldr r0, =gAnimationBankAttacker + ldr r0, =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -30696,7 +30696,7 @@ _0810DFC8: strh r0, [r6, 0x2E] ldrh r0, [r6, 0x20] strh r0, [r6, 0x30] - ldr r5, =gAnimationBankTarget + ldr r5, =gAnimBankTarget ldrb r0, [r5] movs r1, 0x2 bl sub_80A5C6C @@ -30737,7 +30737,7 @@ sub_810E028: @ 810E028 cmp r0, 0 beq _0810E03C adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _0810E03C: pop {r4} pop {r0} @@ -30748,7 +30748,7 @@ _0810E03C: sub_810E044: @ 810E044 push {r4,r5,lr} adds r5, r0, 0 - ldr r4, =gAnimationBankAttacker + ldr r4, =gAnimBankAttacker ldrb r0, [r4] bl GetBankSide lsls r0, 24 @@ -30805,7 +30805,7 @@ _0810E088: ldrsh r0, [r2, r3] cmp r0, 0 bne _0810E0EC - ldr r4, =gAnimationBankTarget + ldr r4, =gAnimBankTarget ldrb r0, [r4] movs r1, 0x2 bl sub_80A5C6C @@ -30821,7 +30821,7 @@ _0810E088: b _0810E0FE .pool _0810E0EC: - ldr r0, =gAnimationBankTarget + ldr r0, =gAnimBankTarget ldrb r0, [r0] adds r2, r5, 0 adds r2, 0x32 @@ -30841,7 +30841,7 @@ _0810E0FE: strh r0, [r5, 0x36] ldr r0, =sub_80A6EEC str r0, [r5, 0x1C] - ldr r1, =move_anim_8072740 + ldr r1, =DestroyAnimSprite adds r0, r5, 0 bl StoreSpriteCallbackInData6 ldrb r1, [r4, 0xA] @@ -30919,7 +30919,7 @@ _0810E1AA: cmp r0, r1 bge _0810E1C2 adds r0, r2, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _0810E1C2: pop {r0} bx r0 @@ -30929,7 +30929,7 @@ _0810E1C2: sub_810E1C8: @ 810E1C8 push {r4,r5,lr} adds r5, r0, 0 - ldr r0, =gAnimationBankAttacker + ldr r0, =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -30955,7 +30955,7 @@ _0810E1FE: strh r0, [r5, 0x2E] ldrh r0, [r5, 0x20] strh r0, [r5, 0x30] - ldr r4, =gAnimationBankTarget + ldr r4, =gAnimBankTarget ldrb r0, [r4] movs r1, 0x2 bl sub_80A5C6C @@ -31036,7 +31036,7 @@ _0810E296: ands r0, r2 strb r0, [r1] adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _0810E2BC: pop {r4} pop {r0} @@ -31099,11 +31099,11 @@ sub_810E314: @ 810E314 ands r0, r1 cmp r0, 0 beq _0810E33C - ldr r0, =gAnimationBankAttacker + ldr r0, =gAnimBankAttacker b _0810E33E .pool _0810E33C: - ldr r0, =gAnimationBankTarget + ldr r0, =gAnimBankTarget _0810E33E: ldrb r6, [r0] adds r0, r6, 0 @@ -32049,7 +32049,7 @@ _0810EA36: sub_810EA4C: @ 810EA4C push {r4,r5,lr} adds r4, r0, 0 - ldr r0, =gAnimationBankTarget + ldr r0, =gAnimBankTarget ldrb r0, [r0] bl sub_80A8328 movs r1, 0x3 @@ -32061,7 +32061,7 @@ sub_810EA4C: @ 810EA4C ands r0, r2 orrs r0, r1 strb r0, [r4, 0x5] - ldr r5, =gAnimationBankAttacker + ldr r5, =gAnimBankAttacker ldrb r0, [r5] movs r1, 0x2 bl sub_80A5C6C @@ -32106,7 +32106,7 @@ _0810EAC4: ldrsh r0, [r4, r2] cmp r0, 0 bne _0810EADC - ldr r0, =gAnimationBankAttacker + ldr r0, =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -32117,7 +32117,7 @@ _0810EADC: ldrsh r0, [r4, r1] cmp r0, 0x1 bne _0810EAF8 - ldr r0, =gAnimationBankTarget + ldr r0, =gAnimBankTarget ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -32189,7 +32189,7 @@ _0810EB6A: cmp r0, r1 bne _0810EB82 adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _0810EB82: pop {r4} pop {r0} @@ -32237,7 +32237,7 @@ sub_810EB88: @ 810EB88 strh r0, [r4, 0x6] ldr r0, =gUnknown_085973E8 mov r8, r0 - ldr r5, =gAnimationBankTarget + ldr r5, =gAnimBankTarget ldrb r0, [r5] movs r1, 0x2 bl sub_80A5C6C @@ -32263,7 +32263,7 @@ _0810EC02: cmp r0, 0xFF ble _0810EC16 adds r0, r6, 0 - bl move_anim_task_del + bl DestroyAnimVisualTask _0810EC16: pop {r3} mov r8, r3 @@ -32316,7 +32316,7 @@ _0810EC78: cmp r0, 0 beq _0810EC8C adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _0810EC8C: pop {r4} pop {r0} @@ -32341,7 +32341,7 @@ _0810ECAA: beq _0810ECE0 b _0810ED1E _0810ECB0: - ldr r0, =gAnimationBankTarget + ldr r0, =gAnimBankTarget ldrb r0, [r0] movs r1, 0x1 bl sub_80A5C6C @@ -32394,7 +32394,7 @@ _0810ECE0: ands r0, r2 strb r0, [r1] adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _0810ED1E: pop {r4} pop {r0} @@ -32521,7 +32521,7 @@ _0810EE00: cmp r0, 0 ble _0810EE0E adds r0, r2, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _0810EE0E: pop {r0} bx r0 @@ -32545,11 +32545,11 @@ _0810EE28: ldrsh r0, [r0, r2] cmp r0, 0 bne _0810EE40 - ldr r4, =gAnimationBankAttacker + ldr r4, =gAnimBankAttacker b _0810EE42 .pool _0810EE40: - ldr r4, =gAnimationBankTarget + ldr r4, =gAnimBankTarget _0810EE42: ldrb r0, [r4] movs r1, 0 @@ -32631,7 +32631,7 @@ _0810EECC: adds r0, r5, 0 bl sub_80A749C adds r0, r5, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _0810EEEC: add sp, 0x4 pop {r4,r5} @@ -32700,11 +32700,11 @@ _0810EF60: ldrsh r0, [r2, r1] cmp r0, 0 bne _0810EF74 - ldr r4, =gAnimationBankAttacker + ldr r4, =gAnimBankAttacker b _0810EF76 .pool _0810EF74: - ldr r4, =gAnimationBankTarget + ldr r4, =gAnimBankTarget _0810EF76: ldrb r0, [r4] movs r1, 0 @@ -32773,7 +32773,7 @@ _0810EFEA: cmp r0, 0x1F bne _0810EFFE adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _0810EFFE: pop {r4} pop {r0} @@ -32845,7 +32845,7 @@ _0810F02A: b _0810F07E _0810F078: adds r0, r3, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _0810F07E: pop {r0} bx r0 @@ -32861,7 +32861,7 @@ sub_810F084: @ 810F084 mov r8, r0 ldrh r4, [r0, 0x20] ldrh r5, [r0, 0x22] - ldr r6, =gAnimationBankAttacker + ldr r6, =gAnimBankAttacker ldrb r0, [r6] movs r1, 0x2 bl sub_80A5C6C @@ -33021,7 +33021,7 @@ _0810F1BC: _0810F1DA: strb r0, [r1] adds r0, r4, 0 - bl move_anim_task_del + bl DestroyAnimVisualTask pop {r4} pop {r0} bx r0 @@ -33038,7 +33038,7 @@ sub_810F1EC: @ 810F1EC lsls r0, 24 lsrs r0, 24 mov r8, r0 - ldr r0, =gAnimationBankAttacker + ldr r0, =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -33069,7 +33069,7 @@ _0810F22E: lsrs r4, r0, 24 adds r7, r4, 0 adds r0, r4, 0 - bl GetBankIdentity_permutated + bl sub_80A8364 lsls r0, 24 lsrs r0, 24 movs r1, 0x1 @@ -33078,7 +33078,7 @@ _0810F22E: orrs r1, r0 lsrs r6, r1, 31 adds r0, r4, 0 - bl b_side_obj__get_some_boolean + bl IsAnimBankSpriteVisible lsls r0, 24 cmp r0, 0 beq _0810F264 @@ -33091,7 +33091,7 @@ _0810F264: adds r4, r0, 0 eors r4, r7 adds r0, r4, 0 - bl b_side_obj__get_some_boolean + bl IsAnimBankSpriteVisible lsls r0, 24 cmp r0, 0 beq _0810F284 @@ -33109,7 +33109,7 @@ _0810F284: lsls r0, 24 cmp r0, 0 beq _0810F2B8 - ldr r0, =gAnimationBankAttacker + ldr r0, =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -33126,7 +33126,7 @@ _0810F2B0: movs r0, 0x28 b _0810F2F2 _0810F2B8: - ldr r6, =gAnimationBankAttacker + ldr r6, =gAnimBankAttacker ldrb r0, [r6] bl GetBankSide lsls r0, 24 @@ -33205,7 +33205,7 @@ sub_810F340: @ 810F340 b _0810F3B6 _0810F35C: adds r0, r4, 0 - bl b_side_obj__get_some_boolean + bl IsAnimBankSpriteVisible lsls r0, 24 cmp r0, 0 beq _0810F382 @@ -33226,7 +33226,7 @@ _0810F382: movs r0, 0x2 eors r4, r0 adds r0, r4, 0 - bl b_side_obj__get_some_boolean + bl IsAnimBankSpriteVisible lsls r0, 24 cmp r0, 0 beq _0810F3AC @@ -33375,7 +33375,7 @@ sub_810F46C: @ 810F46C lsrs r4, r0, 24 adds r6, r4, 0 adds r0, r4, 0 - bl b_side_obj__get_some_boolean + bl IsAnimBankSpriteVisible lsls r0, 24 cmp r0, 0 beq _0810F4D4 @@ -33398,7 +33398,7 @@ _0810F4D4: adds r4, r0, 0 eors r4, r6 adds r0, r4, 0 - bl b_side_obj__get_some_boolean + bl IsAnimBankSpriteVisible lsls r0, 24 cmp r0, 0 beq _0810F502 @@ -33445,7 +33445,7 @@ sub_810F524: @ 810F524 lsls r0, 24 lsrs r0, 24 adds r4, r0, 0 - bl GetBankIdentity_permutated + bl sub_80A8364 lsls r0, 24 lsrs r0, 24 movs r1, 0x1 @@ -33454,7 +33454,7 @@ sub_810F524: @ 810F524 orrs r1, r0 lsrs r5, r1, 31 adds r0, r4, 0 - bl b_side_obj__get_some_boolean + bl IsAnimBankSpriteVisible lsls r0, 24 cmp r0, 0 beq _0810F562 @@ -33464,7 +33464,7 @@ _0810F562: movs r0, 0x2 eors r4, r0 adds r0, r4, 0 - bl b_side_obj__get_some_boolean + bl IsAnimBankSpriteVisible lsls r0, 24 cmp r0, 0 beq _0810F57C @@ -33473,7 +33473,7 @@ _0810F562: adds r0, r5, 0 bl sub_80A477C _0810F57C: - ldr r0, =move_anim_8072740 + ldr r0, =DestroyAnimSprite str r0, [r6, 0x1C] pop {r4-r6} pop {r0} @@ -33505,7 +33505,7 @@ _0810F5A6: lsls r0, 24 cmp r0, 0 beq _0810F5EE - ldr r0, =gAnimationBankAttacker + ldr r0, =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -33568,7 +33568,7 @@ _0810F62C: sub_810F634: @ 810F634 push {r4,r5,lr} adds r5, r0, 0 - ldr r4, =gAnimationBankAttacker + ldr r4, =gAnimBankAttacker ldrb r0, [r4] movs r1, 0x2 bl sub_80A5C6C @@ -33608,7 +33608,7 @@ _0810F684: movs r0, 0x1 _0810F692: strh r0, [r5, 0x30] - ldr r1, =move_anim_8072740 + ldr r1, =DestroyAnimSprite adds r0, r5, 0 bl StoreSpriteCallbackInData6 ldr r0, =sub_80A67D8 @@ -33623,7 +33623,7 @@ _0810F692: sub_810F6B0: @ 810F6B0 push {r4-r7,lr} adds r5, r0, 0 - ldr r6, =gAnimationBankAttacker + ldr r6, =gAnimBankAttacker ldrb r0, [r6] movs r1, 0x1 bl sub_80A861C @@ -33756,7 +33756,7 @@ _0810F7B4: cmp r0, r1 bne _0810F7CC adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _0810F7CC: pop {r4} pop {r0} @@ -33805,7 +33805,7 @@ sub_810F810: @ 810F810 cmp r0, 0 bne _0810F830 adds r0, r4, 0 - bl move_anim_task_del + bl DestroyAnimVisualTask _0810F830: pop {r4} pop {r0} @@ -33831,7 +33831,7 @@ sub_810F83C: @ 810F83C strh r0, [r4, 0x8] strh r1, [r4, 0xA] strh r1, [r4, 0xC] - ldr r0, =gAnimationBankAttacker + ldr r0, =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -33930,7 +33930,7 @@ _0810F900: ldrb r0, [r4, 0x8] bl sub_80A7344 adds r0, r5, 0 - bl move_anim_task_del + bl DestroyAnimVisualTask _0810F936: pop {r4,r5} pop {r0} @@ -33952,7 +33952,7 @@ sub_810F940: @ 810F940 movs r0, 0x10 strh r0, [r5, 0xE] strh r1, [r5, 0x10] - ldr r4, =gAnimationBankAttacker + ldr r4, =gAnimBankAttacker ldrb r0, [r4] movs r1, 0x2 bl sub_80A5C6C @@ -34203,7 +34203,7 @@ _0810FB44: movs r1, 0 bl SetGpuReg adds r0, r5, 0 - bl move_anim_task_del + bl DestroyAnimVisualTask _0810FB5A: pop {r4-r6} pop {r0} @@ -34241,7 +34241,7 @@ _0810FB8A: cmp r1, r0 bne _0810FB9C adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _0810FB9C: ldrh r0, [r4, 0x30] adds r0, 0x1 @@ -34260,7 +34260,7 @@ sub_810FBA8: @ 810FBA8 ldrsh r0, [r6, r1] cmp r0, 0 bne _0810FBD4 - ldr r4, =gAnimationBankAttacker + ldr r4, =gAnimBankAttacker ldrb r0, [r4] movs r1, 0x2 bl sub_80A5C6C @@ -34305,7 +34305,7 @@ sub_810FBF0: @ 810FBF0 bne _0810FC60 ldr r0, =0x0000fff6 strh r0, [r5, 0x1C] - ldr r4, =gAnimationBankTarget + ldr r4, =gAnimBankTarget ldrb r0, [r4] movs r1, 0x5 bl sub_80A861C @@ -34316,7 +34316,7 @@ sub_810FBF0: @ 810FBF0 bl sub_80A861C adds r0, 0x8 strh r0, [r5, 0x20] - ldr r4, =gAnimationBankAttacker + ldr r4, =gAnimBankAttacker ldrb r0, [r4] movs r1, 0x5 bl sub_80A861C @@ -34331,7 +34331,7 @@ sub_810FBF0: @ 810FBF0 _0810FC60: movs r0, 0xA strh r0, [r5, 0x1C] - ldr r4, =gAnimationBankAttacker + ldr r4, =gAnimBankAttacker ldrb r0, [r4] movs r1, 0x4 bl sub_80A861C @@ -34342,7 +34342,7 @@ _0810FC60: bl sub_80A861C subs r0, 0x8 strh r0, [r5, 0x20] - ldr r4, =gAnimationBankTarget + ldr r4, =gAnimBankTarget ldrb r0, [r4] movs r1, 0x4 bl sub_80A861C @@ -34357,7 +34357,7 @@ _0810FC94: bne _0810FCE8 ldr r0, =0x0000fff6 strh r0, [r5, 0x1C] - ldr r4, =gAnimationBankTarget + ldr r4, =gAnimBankTarget ldrb r0, [r4] movs r1, 0x4 bl sub_80A861C @@ -34368,7 +34368,7 @@ _0810FC94: bl sub_80A861C adds r0, 0x8 strh r0, [r5, 0x20] - ldr r4, =gAnimationBankAttacker + ldr r4, =gAnimBankAttacker ldrb r0, [r4] movs r1, 0x4 bl sub_80A861C @@ -34383,7 +34383,7 @@ _0810FC94: _0810FCE8: movs r0, 0xA strh r0, [r5, 0x1C] - ldr r4, =gAnimationBankAttacker + ldr r4, =gAnimBankAttacker ldrb r0, [r4] movs r1, 0x5 bl sub_80A861C @@ -34394,7 +34394,7 @@ _0810FCE8: bl sub_80A861C subs r0, 0x8 strh r0, [r5, 0x20] - ldr r4, =gAnimationBankTarget + ldr r4, =gAnimBankTarget ldrb r0, [r4] movs r1, 0x5 bl sub_80A861C @@ -34497,7 +34497,7 @@ _0810FDD4: cmp r0, 0x11 ble _0810FDE8 adds r0, r2, 0 - bl move_anim_task_del + bl DestroyAnimVisualTask _0810FDE8: pop {r4,r5} pop {r0} @@ -34535,7 +34535,7 @@ sub_810FE14: @ 810FE14 lsls r1, 3 ldr r0, =gTasks adds r4, r1, r0 - ldr r0, =gAnimationBankTarget + ldr r0, =gAnimBankTarget ldrb r0, [r0] bl sub_80A6190 lsls r0, 24 @@ -34590,9 +34590,9 @@ _0810FE86: movs r0, 0 strh r0, [r4, 0x24] _0810FE92: - ldr r0, =gAnimationBankTarget + ldr r0, =gAnimBankTarget ldrb r0, [r0] - bl GetBankIdentity_permutated + bl sub_80A8364 lsls r0, 24 lsrs r0, 24 cmp r0, 0x1 @@ -34786,7 +34786,7 @@ _08110014: .pool _08110020: adds r0, r2, 0 - bl move_anim_task_del + bl DestroyAnimVisualTask _08110026: pop {r3,r4} mov r8, r3 @@ -34819,7 +34819,7 @@ sub_8110034: @ 8110034 cmp r6, 0xFF bne _0811006C adds r0, r4, 0 - bl move_anim_task_del + bl DestroyAnimVisualTask b _08110116 .pool _0811006C: @@ -34835,7 +34835,7 @@ _0811006C: adds r0, r5, 0 bl FreeOamMatrix mov r0, r8 - bl move_anim_task_del + bl DestroyAnimVisualTask b _08110116 .pool _08110094: @@ -35035,7 +35035,7 @@ _08110228: lsrs r0, 24 bl FreeOamMatrix adds r0, r5, 0 - bl move_anim_task_del + bl DestroyAnimVisualTask _08110238: pop {r4,r5} pop {r0} @@ -35062,7 +35062,7 @@ _08110256: beq _0811034A b _08110360 _08110260: - ldr r4, =gAnimationBankAttacker + ldr r4, =gAnimBankAttacker ldrb r0, [r4] movs r1, 0 bl sub_80A5C6C @@ -35110,7 +35110,7 @@ _081102B8: beq _08110360 movs r0, 0x40 negs r0, r0 - bl BattleAnimGetPanControl + bl BattleAnimAdjustPanning adds r1, r0, 0 lsls r1, 24 asrs r1, 24 @@ -35181,7 +35181,7 @@ _0811034A: movs r1, 0 bl SetGpuReg adds r0, r5, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _08110360: pop {r4,r5} pop {r0} @@ -35209,7 +35209,7 @@ sub_8110368: @ 8110368 b _081103C4 .pool _08110394: - ldr r0, =gAnimationBankTarget + ldr r0, =gAnimBankTarget ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -35232,7 +35232,7 @@ _08110394: negs r0, r0 strh r0, [r1] _081103C4: - ldr r5, =gAnimationBankTarget + ldr r5, =gAnimBankTarget ldrb r0, [r5] movs r1, 0x2 bl sub_80A60AC @@ -35270,7 +35270,7 @@ _081103C4: strh r0, [r6, 0x36] ldr r0, =sub_80A6EEC str r0, [r6, 0x1C] - ldr r1, =move_anim_8072740 + ldr r1, =DestroyAnimSprite adds r0, r6, 0 bl StoreSpriteCallbackInData6 pop {r4-r6} @@ -35297,7 +35297,7 @@ sub_8110438: @ 8110438 b _08110478 .pool _0811045C: - ldr r0, =gAnimationBankTarget + ldr r0, =gAnimBankTarget ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -35311,7 +35311,7 @@ _0811045C: negs r1, r1 strh r1, [r0] _08110478: - ldr r5, =gAnimationBankTarget + ldr r5, =gAnimBankTarget ldrb r0, [r5] movs r1, 0x2 bl sub_80A60AC @@ -35345,7 +35345,7 @@ _08110478: strh r0, [r6, 0x36] ldr r0, =sub_80A6EEC str r0, [r6, 0x1C] - ldr r1, =move_anim_8072740 + ldr r1, =DestroyAnimSprite adds r0, r6, 0 bl StoreSpriteCallbackInData6 pop {r4-r6} @@ -35384,7 +35384,7 @@ _08110500: ldrsh r0, [r1, r2] cmp r0, 0 bne _08110548 - ldr r4, =gAnimationBankTarget + ldr r4, =gAnimBankTarget ldrb r0, [r4] movs r1, 0x2 bl sub_80A5C6C @@ -35400,7 +35400,7 @@ _08110500: b _0811055A .pool _08110548: - ldr r0, =gAnimationBankTarget + ldr r0, =gAnimBankTarget ldrb r0, [r0] adds r2, r5, 0 adds r2, 0x32 @@ -35431,7 +35431,7 @@ sub_811057C: @ 811057C cmp r0, 0 beq _08110592 adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite b _081105AE _08110592: movs r1, 0x3A @@ -35457,7 +35457,7 @@ _081105AE: sub_81105B4: @ 81105B4 push {r4,lr} adds r4, r0, 0 - ldr r0, =gAnimationBankTarget + ldr r0, =gAnimBankTarget ldrb r0, [r0] adds r2, r4, 0 adds r2, 0x20 @@ -35465,7 +35465,7 @@ sub_81105B4: @ 81105B4 adds r3, 0x22 movs r1, 0 bl sub_80A8924 - ldr r0, =gAnimationBankAttacker + ldr r0, =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -35490,7 +35490,7 @@ _081105FC: ldrh r1, [r4, 0x22] adds r0, r1 strh r0, [r4, 0x22] - ldr r0, =gAnimationBankTarget + ldr r0, =gAnimBankTarget ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -35545,7 +35545,7 @@ _08110664: cmp r0, 0x33 bne _08110678 adds r0, r3, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _08110678: pop {r0} bx r0 @@ -35633,7 +35633,7 @@ sub_8110700: @ 8110700 movs r1, 0 bl SetGpuReg adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite pop {r4} pop {r0} bx r0 @@ -35655,7 +35655,7 @@ sub_8110720: @ 8110720 b _08110762 .pool _08110740: - ldr r0, =gAnimationBankAttacker + ldr r0, =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -35676,11 +35676,11 @@ _08110762: lsls r0, 24 cmp r0, 0 bne _081107B2 - ldr r0, =gAnimationBankAttacker + ldr r0, =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide adds r4, r0, 0 - ldr r5, =gAnimationBankTarget + ldr r5, =gAnimBankTarget ldrb r0, [r5] bl GetBankSide lsls r4, 24 @@ -35712,7 +35712,7 @@ _081107B2: adds r0, r7, 0 movs r1, 0x1 bl sub_80A69CC - ldr r5, =gAnimationBankTarget + ldr r5, =gAnimBankTarget ldrb r0, [r5] movs r1, 0x2 bl sub_80A5C6C @@ -35764,7 +35764,7 @@ _081107B2: strh r5, [r7, 0x36] ldr r0, =sub_80A6EEC str r0, [r7, 0x1C] - ldr r1, =move_anim_8072740 + ldr r1, =DestroyAnimSprite adds r0, r7, 0 bl StoreSpriteCallbackInData6 add sp, 0x4 @@ -35780,7 +35780,7 @@ sub_8110850: @ 8110850 adds r6, r0, 0 movs r1, 0x1 bl sub_80A69CC - ldr r0, =gAnimationBankAttacker + ldr r0, =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -35794,7 +35794,7 @@ _08110870: ldr r4, =gBattleAnimArgs ldrh r0, [r4, 0x8] strh r0, [r6, 0x2E] - ldr r5, =gAnimationBankTarget + ldr r5, =gAnimBankTarget ldrb r0, [r5] movs r1, 0x2 bl sub_80A5C6C @@ -35849,7 +35849,7 @@ sub_81108CC: @ 81108CC cmp r0, 0 beq _081108F8 adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite b _08110988 _081108F8: movs r0, 0x2E @@ -35941,11 +35941,11 @@ sub_8110994: @ 8110994 ldrsh r0, [r0, r1] cmp r0, 0 bne _081109B0 - ldr r4, =gAnimationBankAttacker + ldr r4, =gAnimBankAttacker b _081109B2 .pool _081109B0: - ldr r4, =gAnimationBankTarget + ldr r4, =gAnimBankTarget _081109B2: ldrb r0, [r4] movs r1, 0x2 @@ -35980,7 +35980,7 @@ sub_81109F0: @ 81109F0 ldrsh r0, [r6, r1] cmp r0, 0 beq _08110A10 - ldr r0, =gAnimationBankTarget + ldr r0, =gAnimBankTarget ldrb r0, [r0] adds r2, r5, 0 adds r2, 0x20 @@ -36064,7 +36064,7 @@ sub_8110AB4: @ 8110AB4 bl StartSpriteAnim adds r0, r5, 0 bl AnimateSprite - ldr r0, =gAnimationBankAttacker + ldr r0, =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -36183,7 +36183,7 @@ sub_8110B80: @ 8110B80 cmp r0, r1 bne _08110BC6 adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _08110BC6: pop {r4} pop {r0} @@ -36207,11 +36207,11 @@ sub_8110BCC: @ 8110BCC movs r0, 0x1 movs r1, 0x4 movs r2, 0x1 - bl lcd_bg_operations + bl SetAnimBgAttribute movs r0, 0x1 movs r1, 0 movs r2, 0 - bl lcd_bg_operations + bl SetAnimBgAttribute bl IsContest lsls r0, 24 cmp r0, 0 @@ -36219,7 +36219,7 @@ sub_8110BCC: @ 8110BCC movs r0, 0x1 movs r1, 0x3 movs r2, 0x1 - bl lcd_bg_operations + bl SetAnimBgAttribute _08110C10: ldr r0, =gBattle_BG1_X strh r5, [r0] @@ -36254,7 +36254,7 @@ _08110C10: ldrsh r0, [r0, r1] cmp r0, 0 beq _08110C6E - ldr r0, =gAnimationBankAttacker + ldr r0, =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -36440,7 +36440,7 @@ _08110DFC: movs r0, 0x1 movs r1, 0x3 movs r2, 0 - bl lcd_bg_operations + bl SetAnimBgAttribute _08110E10: ldr r0, =gBattle_BG1_X movs r1, 0 @@ -36456,9 +36456,9 @@ _08110E10: movs r0, 0x1 movs r1, 0x4 movs r2, 0x1 - bl lcd_bg_operations + bl SetAnimBgAttribute adds r0, r5, 0 - bl move_anim_task_del + bl DestroyAnimVisualTask _08110E3A: add sp, 0x10 pop {r4,r5} @@ -36480,7 +36480,7 @@ sub_8110E4C: @ 8110E4C ldrsh r0, [r4, r2] cmp r0, 0 beq _08110E98 - ldr r0, =gAnimationBankAttacker + ldr r0, =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -36568,7 +36568,7 @@ _08110F0E: cmp r0, r1 bge _08110F24 _08110F20: - ldr r0, =move_anim_8072740 + ldr r0, =DestroyAnimSprite str r0, [r5, 0x1C] _08110F24: pop {r4,r5} @@ -36597,7 +36597,7 @@ sub_8110F30: @ 8110F30 strh r0, [r4, 0x36] ldr r0, =sub_80A6EEC str r0, [r4, 0x1C] - ldr r1, =move_anim_8072740 + ldr r1, =DestroyAnimSprite adds r0, r4, 0 bl StoreSpriteCallbackInData6 pop {r4,r5} @@ -36620,7 +36620,7 @@ sub_8110F74: @ 8110F74 lsls r1, 3 ldr r0, =gTasks adds r6, r1, r0 - ldr r5, =gAnimationBankAttacker + ldr r5, =gAnimBankAttacker ldrb r0, [r5] movs r1, 0x2 bl sub_80A5C6C @@ -36636,7 +36636,7 @@ sub_8110F74: @ 8110F74 lsls r1, 13 adds r0, r1 lsrs r7, r0, 16 - ldr r4, =gAnimationBankTarget + ldr r4, =gAnimBankTarget ldrb r0, [r4] movs r1, 0x2 bl sub_80A5C6C @@ -36713,13 +36713,13 @@ _0811101E: strh r4, [r6, 0x16] movs r0, 0x40 negs r0, r0 - bl BattleAnimGetPanControl + bl BattleAnimAdjustPanning adds r4, r0, 0 lsls r4, 24 asrs r4, 8 lsrs r4, 16 movs r0, 0x3F - bl BattleAnimGetPanControl + bl BattleAnimAdjustPanning lsls r0, 24 strh r4, [r6, 0x22] asrs r0, 24 @@ -36926,7 +36926,7 @@ _081111FE: cmp r0, 0 bne _0811120C adds r0, r2, 0 - bl move_anim_task_del + bl DestroyAnimVisualTask _0811120C: pop {r4} pop {r0} @@ -37090,7 +37090,7 @@ _0811134E: thumb_func_start sub_811135C sub_811135C: @ 811135C push {lr} - ldr r0, =gDisableStructMoveAnim + ldr r0, =gAnimDisableStructPtr ldr r0, [r0] ldrb r1, [r0, 0x11] lsrs r0, r1, 4 @@ -37183,7 +37183,7 @@ _08111400: cmp r0, 0 bne _08111412 adds r0, r2, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _08111412: pop {r0} bx r0 @@ -37193,7 +37193,7 @@ _08111412: sub_8111418: @ 8111418 push {r4,lr} adds r4, r0, 0 - ldr r0, =gAnimationBankAttacker + ldr r0, =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -37216,7 +37216,7 @@ _08111434: sub_8111444: @ 8111444 push {r4,r5,lr} adds r4, r0, 0 - ldr r5, =gAnimationBankTarget + ldr r5, =gAnimBankTarget ldrb r0, [r5] movs r1, 0 bl sub_80A5C6C @@ -37286,7 +37286,7 @@ sub_811149C: @ 811149C cmp r0, 0x8C ble _081114E6 adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _081114E6: pop {r4} pop {r0} @@ -37298,7 +37298,7 @@ sub_81114EC: @ 81114EC push {lr} lsls r0, 24 lsrs r3, r0, 24 - ldr r2, =gMoveDmgMoveAnim + ldr r2, =gAnimMoveDmg ldr r0, [r2] cmp r0, 0x20 bgt _08111500 @@ -37322,7 +37322,7 @@ _08111510: strh r0, [r1, 0xE] _0811151A: adds r0, r3, 0 - bl move_anim_task_del + bl DestroyAnimVisualTask pop {r0} bx r0 .pool @@ -37365,7 +37365,7 @@ _0811154E: movs r0, 0x1 bl sub_80A6DAC adds r0, r6, 0 - bl move_anim_task_del + bl DestroyAnimVisualTask _0811157A: ldrh r0, [r5, 0x8] adds r0, 0x1 @@ -37424,7 +37424,7 @@ _081115BC: movs r0, 0x1 bl sub_80A6DAC adds r0, r5, 0 - bl move_anim_task_del + bl DestroyAnimVisualTask _081115F4: pop {r4-r6} pop {r0} @@ -37443,7 +37443,7 @@ sub_811160C: @ 811160C strh r0, [r4, 0x2E] ldrh r0, [r4, 0x20] strh r0, [r4, 0x30] - ldr r5, =gAnimationBankTarget + ldr r5, =gAnimBankTarget ldrb r0, [r5] movs r1, 0x2 bl sub_80A5C6C @@ -37748,7 +37748,7 @@ _08111852: cmp r0, 0x3D bne _08111884 adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _08111884: pop {r4} pop {r0} @@ -37902,7 +37902,7 @@ _081119BC: adds r0, r1, 0 bl sub_80A7344 adds r0, r5, 0 - bl move_anim_task_del + bl DestroyAnimVisualTask movs r0, 0x50 movs r1, 0 bl SetGpuReg @@ -37925,7 +37925,7 @@ sub_81119E0: @ 81119E0 adds r4, r0, 0 ldrh r5, [r4, 0x20] ldrh r6, [r4, 0x22] - ldr r0, =gAnimationBankAttacker + ldr r0, =gAnimBankAttacker mov r8, r0 ldrb r0, [r0] movs r1, 0x2 @@ -38042,7 +38042,7 @@ _08111AD2: lsls r0, 16 cmp r0, 0 bgt _08111B96 - ldr r4, =gAnimationBankTarget + ldr r4, =gAnimBankTarget ldrb r0, [r4] movs r1, 0x2 bl sub_80A5C6C @@ -38104,7 +38104,7 @@ _08111B3C: lsls r0, 16 cmp r0, 0 bgt _08111B96 - ldr r4, =gAnimationBankTarget + ldr r4, =gAnimBankTarget ldrb r0, [r4] movs r1, 0x2 bl sub_80A5C6C @@ -38223,7 +38223,7 @@ _08111C38: cmp r6, 0 beq _08111C44 adds r0, r3, 0 - bl move_anim_8072740 + bl DestroyAnimSprite b _08111C4A _08111C44: ldrh r0, [r3, 0x30] @@ -38254,7 +38254,7 @@ sub_8111C50: @ 8111C50 cmp r0, 0 bge _08111C80 adds r0, r4, 0 - bl move_anim_task_del + bl DestroyAnimVisualTask b _08111D5C .pool _08111C80: @@ -38285,7 +38285,7 @@ _08111C80: adds r0, r4 movs r1, 0x50 strh r1, [r0, 0x2E] - ldr r0, =gAnimationBankTarget + ldr r0, =gAnimBankTarget ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -38470,7 +38470,7 @@ _08111E1C: b _08111E48 _08111E42: adds r0, r2, 0 - bl move_anim_task_del + bl DestroyAnimVisualTask _08111E48: pop {r4} pop {r0} @@ -38510,9 +38510,9 @@ sub_8111E78: @ 8111E78 lsls r0, 3 ldr r1, =gTasks adds r5, r0, r1 - ldr r0, =gAnimationBankTarget + ldr r0, =gAnimBankTarget ldrb r0, [r0] - bl GetBankIdentity_permutated + bl sub_80A8364 lsls r0, 24 lsrs r6, r0, 24 movs r1, 0x26 @@ -38557,7 +38557,7 @@ _08111ED0: bl FreeSpritePaletteByTag _08111EFE: adds r0, r4, 0 - bl move_anim_task_del + bl DestroyAnimVisualTask b _081120CC .pool _08111F0C: @@ -38604,7 +38604,7 @@ _08111F0C: adds r2, r4 ldr r0, =gBattleSpritesDataPtr ldr r1, [r0] - ldr r0, =gAnimationBankTarget + ldr r0, =gAnimBankTarget ldrb r0, [r0] ldr r1, [r1] lsls r0, 2 @@ -38864,9 +38864,9 @@ sub_8112170: @ 8112170 lsls r0, 3 ldr r1, =gTasks adds r4, r0, r1 - ldr r0, =gAnimationBankTarget + ldr r0, =gAnimBankTarget ldrb r0, [r0] - bl GetBankIdentity_permutated + bl sub_80A8364 lsls r0, 24 lsrs r6, r0, 24 movs r1, 0x26 @@ -38956,7 +38956,7 @@ _08112248: bl SetGpuRegBits _08112252: adds r0, r5, 0 - bl move_anim_task_del + bl DestroyAnimVisualTask _08112258: ldrh r0, [r4, 0x26] adds r0, 0x1 @@ -38979,7 +38979,7 @@ sub_8112264: @ 8112264 ldrsh r0, [r0, r1] cmp r0, 0 bne _081122AC - ldr r4, =gAnimationBankAttacker + ldr r4, =gAnimBankAttacker ldrb r0, [r4] movs r1, 0 bl sub_80A5C6C @@ -38994,11 +38994,11 @@ sub_8112264: @ 8112264 lsls r2, 13 adds r0, r2 lsrs r5, r0, 16 - ldr r4, =gAnimationBankTarget + ldr r4, =gAnimBankTarget b _081122D0 .pool _081122AC: - ldr r4, =gAnimationBankTarget + ldr r4, =gAnimBankTarget ldrb r0, [r4] movs r1, 0 bl sub_80A5C6C @@ -39013,7 +39013,7 @@ _081122AC: lsls r2, 13 adds r0, r2 lsrs r5, r0, 16 - ldr r4, =gAnimationBankAttacker + ldr r4, =gAnimBankAttacker _081122D0: ldrb r0, [r4] movs r1, 0 @@ -39166,7 +39166,7 @@ sub_81123C4: @ 81123C4 ldr r2, =gBattleAnimArgs ldrh r0, [r2] strh r0, [r1, 0x1C] - ldr r4, =gAnimationBankAttacker + ldr r4, =gAnimBankAttacker ldrb r0, [r4] movs r1, 0x2 bl sub_80A5C6C @@ -39189,7 +39189,7 @@ _08112434: _08112436: lsls r1, r4, 16 asrs r3, r1, 16 - ldr r0, =gAnimationBankAttacker + ldr r0, =gAnimBankAttacker ldrb r2, [r0] str r1, [sp, 0x10] cmp r3, r2 @@ -39201,7 +39201,7 @@ _08112436: lsls r0, r4, 24 lsrs r4, r0, 24 adds r0, r4, 0 - bl b_side_obj__get_some_boolean + bl IsAnimBankSpriteVisible lsls r0, 24 cmp r0, 0 beq _08112502 @@ -39565,7 +39565,7 @@ _0811273C: movs r1, 0 bl SetGpuReg adds r0, r5, 0 - bl move_anim_task_del + bl DestroyAnimVisualTask _08112752: pop {r4,r5} pop {r0} @@ -39594,7 +39594,7 @@ sub_8112758: @ 8112758 movs r0, 0x54 movs r1, 0x10 bl SetGpuReg - ldr r0, =gAnimationBankAttacker + ldr r0, =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -39855,7 +39855,7 @@ sub_8112994: @ 8112994 movs r1, 0 bl SetGpuReg adds r0, r5, 0 - bl move_anim_task_del + bl DestroyAnimVisualTask _081129DA: pop {r4,r5} pop {r0} @@ -39869,7 +39869,7 @@ sub_81129F0: @ 81129F0 adds r4, r0, 0 movs r1, 0x1 bl sub_80A69CC - ldr r0, =gAnimationBankAttacker + ldr r0, =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -40048,7 +40048,7 @@ sub_8112B44: @ 8112B44 ldr r0, =gBattle_WIN0V strh r1, [r0] adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite pop {r4} pop {r0} bx r0 @@ -40064,7 +40064,7 @@ sub_8112B78: @ 8112B78 movs r1, 0xC bl Sin strh r0, [r5, 0x24] - ldr r0, =gAnimationBankAttacker + ldr r0, =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -40171,7 +40171,7 @@ sub_8112C4C: @ 8112C4C movs r1, 0 bl SetGpuReg adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite pop {r4} pop {r0} bx r0 @@ -40195,7 +40195,7 @@ sub_8112C6C: @ 8112C6C mov r8, r0 mov r0, r8 strh r0, [r4, 0xA] - ldr r5, =gAnimationBankAttacker + ldr r5, =gAnimBankAttacker ldrb r0, [r5] movs r1, 0x2 bl sub_80A5C6C @@ -40301,7 +40301,7 @@ _08112D56: lsls r0, 2 adds r5, r0, r1 strh r7, [r5, 0x2E] - ldr r0, =gAnimationBankAttacker + ldr r0, =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide movs r1, 0 @@ -40445,7 +40445,7 @@ _08112E80: movs r1, 0 bl SetGpuReg adds r0, r7, 0 - bl move_anim_task_del + bl DestroyAnimVisualTask _08112E96: pop {r4-r7} pop {r0} @@ -40562,7 +40562,7 @@ sub_8112F60: @ 8112F60 orrs r1, r2 strb r1, [r3] ldr r2, =gBankSpriteIds - ldr r1, =gAnimationBankAttacker + ldr r1, =gAnimBankAttacker ldrb r1, [r1] adds r1, r2 ldrb r1, [r1] @@ -40679,7 +40679,7 @@ _08113054: sub_8113064: @ 8113064 push {r4,r5,lr} adds r5, r0, 0 - ldr r4, =gAnimationBankAttacker + ldr r4, =gAnimBankAttacker ldrb r0, [r4] movs r1, 0x2 bl sub_80A5C6C @@ -40752,7 +40752,7 @@ sub_8113100: @ 8113100 push {r4,r5,lr} adds r5, r0, 0 bl sub_80A6838 - ldr r4, =gAnimationBankTarget + ldr r4, =gAnimBankTarget ldrb r0, [r4] movs r1, 0x2 bl sub_80A5C6C @@ -40765,7 +40765,7 @@ sub_8113100: @ 8113100 lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x36] - ldr r0, =gAnimationBankAttacker + ldr r0, =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -40834,11 +40834,11 @@ sub_81131B4: @ 81131B4 ldrsh r0, [r0, r1] cmp r0, 0 bne _081131D0 - ldr r4, =gAnimationBankAttacker + ldr r4, =gAnimBankAttacker b _081131D2 .pool _081131D0: - ldr r4, =gAnimationBankTarget + ldr r4, =gAnimBankTarget _081131D2: ldrb r0, [r4] movs r1, 0 @@ -40876,7 +40876,7 @@ _081131D2: sub_8113224: @ 8113224 push {r4,lr} adds r4, r0, 0 - ldr r0, =gAnimationBankAttacker + ldr r0, =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -40898,7 +40898,7 @@ _0811323E: sub_8113250: @ 8113250 push {r4-r7,lr} adds r6, r0, 0 - ldr r4, =gAnimationBankAttacker + ldr r4, =gAnimBankAttacker ldrb r0, [r4] movs r1, 0x2 bl sub_80A5C6C @@ -41088,7 +41088,7 @@ _081133CE: cmp r0, 0x14 ble _081133E2 adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _081133E2: pop {r4,r5} pop {r0} @@ -41106,9 +41106,9 @@ sub_81133E8: @ 81133E8 lsls r1, 3 ldr r0, =gTasks adds r4, r1, r0 - ldr r0, =gAnimationBankAttacker + ldr r0, =gAnimBankAttacker ldrb r0, [r0] - bl GetBankIdentity_permutated + bl sub_80A8364 lsls r0, 24 lsrs r0, 24 cmp r0, 0x1 @@ -41133,7 +41133,7 @@ _0811342A: strb r0, [r1, 0x8] mov r0, sp strb r5, [r0, 0x9] - ldr r0, =gAnimationBankAttacker + ldr r0, =gAnimBankAttacker ldrb r0, [r0] bl sub_80A6190 lsls r0, 24 @@ -41274,7 +41274,7 @@ _08113556: .pool _08113568: adds r0, r3, 0 - bl move_anim_task_del + bl DestroyAnimVisualTask _0811356E: pop {r0} bx r0 @@ -41354,7 +41354,7 @@ sub_81135EC: @ 81135EC movs r1, 0x5 bl __divsi3 adds r6, r0, 0 - ldr r1, =gAnimationBankAttacker + ldr r1, =gAnimBankAttacker mov r8, r1 ldrb r0, [r1] movs r1, 0x2 @@ -41453,7 +41453,7 @@ sub_811369C: @ 811369C cmp r0, r1 ble _081136E0 adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _081136E0: pop {r4} pop {r0} @@ -41473,14 +41473,14 @@ sub_81136E8: @ 81136E8 ldr r1, =gBattleAnimArgs ldrh r1, [r1] strh r1, [r0, 0x8] - ldr r1, =gAnimationBankAttacker + ldr r1, =gAnimBankAttacker ldrb r4, [r1] movs r1, 0x10 strh r1, [r0, 0xA] movs r0, 0x52 bl SetGpuReg adds r0, r4, 0 - bl GetBankIdentity_permutated + bl sub_80A8364 lsls r0, 24 lsrs r0, 24 cmp r0, 0x1 @@ -41545,7 +41545,7 @@ sub_811375C: @ 811375C bne _081137DE ldr r2, =gSprites ldr r1, =gBankSpriteIds - ldr r0, =gAnimationBankAttacker + ldr r0, =gAnimBankAttacker ldrb r0, [r0] adds r0, r1 ldrb r1, [r0] @@ -41559,7 +41559,7 @@ sub_811375C: @ 811375C orrs r1, r2 strb r1, [r0] adds r0, r7, 0 - bl move_anim_task_del + bl DestroyAnimVisualTask b _081137DE .pool _081137D8: @@ -41639,7 +41639,7 @@ sub_811381C: @ 811381C movs r1, 0 bl SetGpuReg adds r0, r7, 0 - bl move_anim_task_del + bl DestroyAnimVisualTask b _08113882 .pool _0811387C: @@ -41661,9 +41661,9 @@ sub_8113888: @ 8113888 lsls r1, 5 movs r0, 0x52 bl SetGpuReg - ldr r0, =gAnimationBankAttacker + ldr r0, =gAnimBankAttacker ldrb r0, [r0] - bl GetBankIdentity_permutated + bl sub_80A8364 lsls r0, 24 lsrs r0, 24 cmp r0, 0x1 @@ -41679,7 +41679,7 @@ _081138BC: bl SetGpuReg _081138C4: adds r0, r4, 0 - bl move_anim_task_del + bl DestroyAnimVisualTask pop {r4} pop {r0} bx r0 @@ -41690,14 +41690,14 @@ _081138C4: sub_81138D4: @ 81138D4 push {r4-r6,lr} adds r4, r0, 0 - ldr r6, =gAnimationBankTarget + ldr r6, =gAnimBankTarget ldrb r0, [r6] movs r1, 0x2 bl sub_80A5C6C lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x30] - ldr r5, =gAnimationBankAttacker + ldr r5, =gAnimBankAttacker ldrb r0, [r5] movs r1, 0x2 bl sub_80A5C6C @@ -41805,7 +41805,7 @@ _081139C2: cmp r0, 0 bne _081139D4 adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _081139D4: pop {r4-r6} pop {r0} @@ -41918,11 +41918,11 @@ sub_8113A90: @ 8113A90 adds r3, r0, 0 cmp r1, 0 bne _08113AAC - ldr r0, =gAnimationBankAttacker + ldr r0, =gAnimBankAttacker b _08113AAE .pool _08113AAC: - ldr r0, =gAnimationBankTarget + ldr r0, =gAnimBankTarget _08113AAE: ldrb r5, [r0] movs r6, 0x14 @@ -42054,7 +42054,7 @@ sub_8113BAC: @ 8113BAC lsls r1, 3 ldr r0, =gTasks adds r5, r1, r0 - ldr r4, =gAnimationBankAttacker + ldr r4, =gAnimBankAttacker ldrb r0, [r4] movs r1, 0x1 bl sub_80A5C6C @@ -42096,9 +42096,9 @@ _08113C1C: ldr r0, =0x0000ffc0 _08113C1E: strh r0, [r5, 0x18] - ldr r0, =gAnimationBankAttacker + ldr r0, =gAnimBankAttacker ldrb r0, [r0] - bl GetBankIdentity_permutated + bl sub_80A8364 lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0xE] @@ -42355,7 +42355,7 @@ _08113E5E: .pool _08113E6C: adds r0, r2, 0 - bl move_anim_task_del + bl DestroyAnimVisualTask _08113E72: pop {r4} pop {r0} @@ -42411,13 +42411,13 @@ _08113EBC: adds r1, r4, 0 bl SetGpuReg adds r0, r6, 0 - bl move_anim_task_del + bl DestroyAnimVisualTask b _081140A6 .pool _08113EF8: - ldr r0, =gAnimationBankTarget + ldr r0, =gAnimBankTarget ldrb r0, [r0] - bl GetBankIdentity_permutated + bl sub_80A8364 lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0xE] @@ -42472,7 +42472,7 @@ _08113F78: b _08114044 .pool _08113F84: - ldr r4, =gAnimationBankTarget + ldr r4, =gAnimBankTarget ldrb r0, [r4] movs r1, 0x1 bl sub_80A5C6C @@ -42795,7 +42795,7 @@ _08114210: adds r1, r4, 0 bl SetGpuReg adds r0, r5, 0 - bl move_anim_task_del + bl DestroyAnimVisualTask _08114232: pop {r4,r5} pop {r0} @@ -43014,9 +43014,9 @@ sub_81143C0: @ 81143C0 lsls r0, 24 lsrs r0, 24 mov r10, r0 - ldr r6, =gAnimationBankAttacker + ldr r6, =gAnimBankAttacker ldrb r0, [r6] - bl GetBankIdentity_permutated + bl sub_80A8364 lsls r0, 24 lsrs r0, 24 movs r1, 0x1 @@ -43049,7 +43049,7 @@ sub_81143C0: @ 81143C0 ldrb r0, [r6] movs r5, 0x2 eors r0, r5 - bl b_side_obj__get_some_boolean + bl IsAnimBankSpriteVisible lsls r0, 24 cmp r0, 0 beq _0811444E @@ -43075,7 +43075,7 @@ sub_81143C0: @ 81143C0 strb r1, [r0] _0811444E: mov r0, r10 - bl move_anim_task_del + bl DestroyAnimVisualTask pop {r3-r5} mov r8, r3 mov r9, r4 @@ -43091,9 +43091,9 @@ sub_8114470: @ 8114470 push {r4-r6,lr} lsls r0, 24 lsrs r6, r0, 24 - ldr r4, =gAnimationBankAttacker + ldr r4, =gAnimBankAttacker ldrb r0, [r4] - bl GetBankIdentity_permutated + bl sub_80A8364 lsls r0, 24 lsrs r0, 24 movs r1, 0x1 @@ -43106,7 +43106,7 @@ sub_8114470: @ 8114470 ldrb r1, [r4] movs r0, 0x2 eors r0, r1 - bl b_side_obj__get_some_boolean + bl IsAnimBankSpriteVisible lsls r0, 24 cmp r0, 0 beq _081144AC @@ -43116,7 +43116,7 @@ sub_8114470: @ 8114470 bl sub_80A477C _081144AC: adds r0, r6, 0 - bl move_anim_task_del + bl DestroyAnimVisualTask pop {r4-r6} pop {r0} bx r0 @@ -43141,7 +43141,7 @@ sub_81144BC: @ 81144BC bl StartSpriteAnim ldr r0, =sub_80A67D8 str r0, [r4, 0x1C] - ldr r1, =move_anim_8072740 + ldr r1, =DestroyAnimSprite adds r0, r4, 0 bl StoreSpriteCallbackInData6 pop {r4} @@ -43180,11 +43180,11 @@ sub_81144F8: @ 81144F8 movs r0, 0x1 movs r1, 0x4 movs r2, 0 - bl lcd_bg_operations + bl SetAnimBgAttribute movs r0, 0x1 movs r1, 0 movs r2, 0 - bl lcd_bg_operations + bl SetAnimBgAttribute bl IsContest lsls r0, 24 cmp r0, 0 @@ -43192,7 +43192,7 @@ sub_81144F8: @ 81144F8 movs r0, 0x1 movs r1, 0x3 movs r2, 0x1 - bl lcd_bg_operations + bl SetAnimBgAttribute _0811455C: bl IsDoubleBattle lsls r0, 24 @@ -43202,7 +43202,7 @@ _0811455C: lsls r0, 24 cmp r0, 0 bne _081145D6 - ldr r4, =gAnimationBankAttacker + ldr r4, =gAnimBankAttacker ldrb r0, [r4] bl GetBankIdentity lsls r0, 24 @@ -43218,7 +43218,7 @@ _0811458C: ldrb r0, [r4] movs r5, 0x2 eors r0, r5 - bl b_side_obj__get_some_boolean + bl IsAnimBankSpriteVisible lsls r0, 24 lsrs r0, 24 cmp r0, 0x1 @@ -43248,21 +43248,21 @@ _0811458C: movs r0, 0x1 movs r1, 0x4 movs r2, 0x1 - bl lcd_bg_operations + bl SetAnimBgAttribute movs r6, 0x1 _081145D6: bl IsContest lsls r0, 24 cmp r0, 0 beq _08114614 - ldr r0, =gUnknown_02039F34 + ldr r0, =gContestResources ldr r0, [r0] ldr r0, [r0, 0x18] ldrh r5, [r0] b _0811465C .pool _08114614: - ldr r4, =gAnimationBankAttacker + ldr r4, =gAnimBankAttacker ldrb r0, [r4] bl GetBankSide lsls r0, 24 @@ -43299,7 +43299,7 @@ _0811465C: adds r4, r0, 0 lsls r4, 24 lsrs r4, 24 - ldr r0, =gAnimationBankAttacker + ldr r0, =gAnimBankAttacker ldrb r0, [r0] adds r1, r4, 0 adds r2, r5, 0 @@ -43458,7 +43458,7 @@ _081147B8: cmp r0, 0x1 bne _08114886 ldr r2, =gBankSpriteIds - ldr r0, =gAnimationBankAttacker + ldr r0, =gAnimBankAttacker ldrb r1, [r0] movs r0, 0x2 eors r0, r1 @@ -43503,7 +43503,7 @@ _08114824: movs r0, 0x1 movs r1, 0x3 movs r2, 0 - bl lcd_bg_operations + bl SetAnimBgAttribute _08114856: movs r0, 0 bl GetGpuReg @@ -43523,7 +43523,7 @@ _08114856: movs r1, 0 bl SetGpuReg adds r0, r6, 0 - bl move_anim_task_del + bl DestroyAnimVisualTask _08114886: add sp, 0x10 pop {r4-r6} @@ -43590,7 +43590,7 @@ _08114908: lsls r0, 24 lsrs r4, r0, 24 adds r0, r4, 0 - bl b_side_obj__get_some_boolean + bl IsAnimBankSpriteVisible lsls r0, 24 cmp r0, 0 beq _0811492C @@ -43617,7 +43617,7 @@ _0811492E: bl sub_80A750C _0811494A: adds r0, r5, 0 - bl move_anim_task_del + bl DestroyAnimVisualTask pop {r4,r5} pop {r0} bx r0 @@ -43629,7 +43629,7 @@ sub_8114960: @ 8114960 push {lr} lsls r0, 24 lsrs r3, r0, 24 - ldr r2, =gUnknown_02038432 + ldr r2, =gAnimMoveTurn ldrb r0, [r2] cmp r0, 0x1 bhi _08114974 @@ -43645,7 +43645,7 @@ _08114974: strh r0, [r1, 0xE] _08114980: adds r0, r3, 0 - bl move_anim_task_del + bl DestroyAnimVisualTask pop {r0} bx r0 .pool @@ -43655,7 +43655,7 @@ _08114980: sub_8114994: @ 8114994 push {r4,r5,lr} adds r4, r0, 0 - ldr r5, =gAnimationBankAttacker + ldr r5, =gAnimBankAttacker ldrb r0, [r5] movs r1, 0x2 bl sub_80A5C6C @@ -43670,7 +43670,7 @@ sub_8114994: @ 8114994 strh r0, [r4, 0x22] movs r0, 0x14 strh r0, [r4, 0x2E] - ldr r5, =gAnimationBankTarget + ldr r5, =gAnimBankTarget ldrb r0, [r5] movs r1, 0x2 bl sub_80A5C6C @@ -43716,7 +43716,7 @@ sub_81149FC: @ 81149FC strh r1, [r5, 0x24] movs r0, 0x14 strh r0, [r5, 0x2E] - ldr r4, =gAnimationBankAttacker + ldr r4, =gAnimBankAttacker ldrb r0, [r4] movs r1, 0x2 bl sub_80A5C6C @@ -43751,7 +43751,7 @@ sub_8114A60: @ 8114A60 cmp r0, 0 beq _08114A74 adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _08114A74: pop {r4} pop {r0} @@ -43764,7 +43764,7 @@ sub_8114A7C: @ 8114A7C adds r6, r0, 0 movs r1, 0x1 bl sub_80A6980 - ldr r0, =gAnimationBankAttacker + ldr r0, =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -43778,7 +43778,7 @@ _08114A9C: ldr r4, =gBattleAnimArgs ldrh r0, [r4, 0x8] strh r0, [r6, 0x2E] - ldr r5, =gAnimationBankTarget + ldr r5, =gAnimBankTarget ldrb r0, [r5] movs r1, 0x2 bl sub_80A5C6C @@ -43797,7 +43797,7 @@ _08114A9C: strh r0, [r6, 0x36] ldr r0, =sub_80A6EEC str r0, [r6, 0x1C] - ldr r1, =move_anim_8072740 + ldr r1, =DestroyAnimSprite adds r0, r6, 0 bl StoreSpriteCallbackInData6 pop {r4-r6} @@ -43814,7 +43814,7 @@ sub_8114AF0: @ 8114AF0 adds r6, r0, 0 movs r1, 0x1 bl sub_80A69CC - ldr r4, =gAnimationBankTarget + ldr r4, =gAnimBankTarget ldrb r0, [r4] movs r1, 0x2 bl sub_80A60AC @@ -43890,7 +43890,7 @@ sub_8114B80: @ 8114B80 ldrsh r0, [r6, r1] cmp r0, 0 bne _08114BF4 - ldr r4, =gAnimationBankAttacker + ldr r4, =gAnimBankAttacker ldrb r0, [r4] movs r1, 0x2 bl sub_80A5C6C @@ -43964,7 +43964,7 @@ _08114C2E: cmp r0, r1 bge _08114C46 adds r0, r2, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _08114C46: pop {r0} bx r0 @@ -44025,7 +44025,7 @@ _08114C74: cmp r0, 0xA bne _08114CB6 adds r0, r3, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _08114CB6: pop {r0} bx r0 @@ -44096,9 +44096,9 @@ _08114D3C: lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x1C] - ldr r0, =gAnimationBankAttacker + ldr r0, =gAnimBankAttacker ldrb r0, [r0] - bl GetBankIdentity_permutated + bl sub_80A8364 lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x1E] @@ -44118,7 +44118,7 @@ _08114D70: _08114D78: ldrh r0, [r0] strh r0, [r4, 0x22] - ldr r0, =gAnimationBankAttacker + ldr r0, =gAnimBankAttacker ldrb r0, [r0] bl sub_80A6190 lsls r0, 24 @@ -44246,7 +44246,7 @@ _08114E7E: .pool _08114E8C: adds r0, r2, 0 - bl move_anim_task_del + bl DestroyAnimVisualTask ldr r2, =gSprites movs r0, 0x1C ldrsh r1, [r4, r0] @@ -44289,9 +44289,9 @@ sub_8114EB4: @ 8114EB4 movs r4, 0 strh r4, [r1, 0x24] strh r4, [r1, 0x26] - ldr r0, =gAnimationBankAttacker + ldr r0, =gAnimBankAttacker ldrb r0, [r0] - bl GetBankIdentity_permutated + bl sub_80A8364 lsls r0, 24 lsrs r0, 24 cmp r0, 0x1 @@ -44304,7 +44304,7 @@ _08114F00: _08114F02: strh r4, [r0] adds r0, r5, 0 - bl move_anim_task_del + bl DestroyAnimVisualTask pop {r4,r5} pop {r0} bx r0 @@ -44402,7 +44402,7 @@ _08114F78: .pool _08114FCC: adds r0, r2, 0 - bl move_anim_task_del + bl DestroyAnimVisualTask _08114FD2: pop {r4,r5} pop {r0} @@ -44442,9 +44442,9 @@ _08115018: lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x1C] - ldr r0, =gAnimationBankAttacker + ldr r0, =gAnimBankAttacker ldrb r0, [r0] - bl GetBankIdentity_permutated + bl sub_80A8364 lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x1E] @@ -44458,7 +44458,7 @@ _08115044: _08115046: ldrh r0, [r0] strh r0, [r4, 0x20] - ldr r0, =gAnimationBankAttacker + ldr r0, =gAnimBankAttacker ldrb r0, [r0] bl sub_80A6190 lsls r0, 24 @@ -44521,7 +44521,7 @@ _081150C2: .pool _081150D4: adds r0, r2, 0 - bl move_anim_task_del + bl DestroyAnimVisualTask _081150DA: pop {r4} pop {r0} @@ -44634,11 +44634,11 @@ sub_81151A0: @ 81151A0 adds r7, r0, 0 cmp r1, 0 bne _081151BC - ldr r0, =gAnimationBankAttacker + ldr r0, =gAnimBankAttacker b _081151BE .pool _081151BC: - ldr r0, =gAnimationBankTarget + ldr r0, =gAnimBankTarget _081151BE: ldrb r4, [r0] movs r6, 0x18 @@ -44698,7 +44698,7 @@ sub_8115228: @ 8115228 cmp r0, 0 beq _0811523C adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _0811523C: pop {r4} pop {r0} @@ -44714,11 +44714,11 @@ sub_8115244: @ 8115244 ldrsh r0, [r0, r1] cmp r0, 0 bne _08115260 - ldr r0, =gAnimationBankAttacker + ldr r0, =gAnimBankAttacker b _08115262 .pool _08115260: - ldr r0, =gAnimationBankTarget + ldr r0, =gAnimBankTarget _08115262: ldrb r5, [r0] adds r0, r5, 0 @@ -44754,7 +44754,7 @@ _08115262: ands r0, r2 orrs r0, r1 strh r0, [r6, 0x4] - ldr r1, =move_anim_8072740 + ldr r1, =DestroyAnimSprite adds r0, r6, 0 bl StoreSpriteCallbackInData6 ldrh r0, [r4, 0x4] @@ -44788,7 +44788,7 @@ sub_81152DC: @ 81152DC b _08115314 .pool _08115308: - ldr r0, =gMovePowerMoveAnim + ldr r0, =gAnimMovePower ldrh r0, [r0] movs r1, 0xA bl __udivsi3 @@ -44818,7 +44818,7 @@ _08115340: _08115346: lsls r0, r5, 24 lsrs r0, 24 - bl b_side_obj__get_some_boolean + bl IsAnimBankSpriteVisible lsls r0, 24 cmp r0, 0 beq _08115370 @@ -44853,7 +44853,7 @@ _08115380: cmp r0, 0xFF bne _08115398 adds r0, r5, 0 - bl move_anim_task_del + bl DestroyAnimVisualTask b _081153A0 _08115398: movs r0, 0x1 @@ -44991,7 +44991,7 @@ _08115490: ldrh r0, [r3, 0x22] strh r0, [r1] adds r0, r2, 0 - bl move_anim_task_del + bl DestroyAnimVisualTask _0811549C: pop {r0} bx r0 @@ -45110,7 +45110,7 @@ _08115554: blt _08115554 _08115578: adds r0, r3, 0 - bl move_anim_task_del + bl DestroyAnimVisualTask _0811557E: pop {r4-r7} pop {r0} @@ -45191,7 +45191,7 @@ sub_8115600: @ 8115600 lsrs r1, r0, 24 ldr r3, =gBattleAnimArgs movs r2, 0 - ldr r0, =gMovePowerMoveAnim + ldr r0, =gAnimMovePower ldrh r0, [r0] cmp r0, 0x63 bls _08115614 @@ -45199,7 +45199,7 @@ sub_8115600: @ 8115600 _08115614: strh r2, [r3, 0x1E] adds r0, r1, 0 - bl move_anim_task_del + bl DestroyAnimVisualTask pop {r0} bx r0 .pool @@ -45217,11 +45217,11 @@ sub_8115628: @ 8115628 adds r6, r2, 0 cmp r0, 0 beq _08115648 - ldr r0, =gAnimationBankTarget + ldr r0, =gAnimBankTarget b _0811564A .pool _08115648: - ldr r0, =gAnimationBankAttacker + ldr r0, =gAnimBankAttacker _0811564A: ldrb r0, [r0] adds r5, r0, 0 @@ -45271,7 +45271,7 @@ _0811565A: ldrh r0, [r6, 0x4] strh r0, [r4, 0xE] adds r0, r7, 0 - bl move_anim_task_del + bl DestroyAnimVisualTask pop {r4-r7} pop {r0} bx r0 @@ -45333,7 +45333,7 @@ sub_811572C: @ 811572C strh r0, [r4, 0x22] ldrh r0, [r5, 0x4] strh r0, [r4, 0x2E] - ldr r0, =gAnimationBankAttacker + ldr r0, =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -45415,7 +45415,7 @@ _081157D2: cmp r0, r1 bne _081157F6 adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _081157F6: pop {r4} pop {r0} @@ -45503,7 +45503,7 @@ sub_8115884: @ 8115884 cmp r0, 0 bne _0811589A adds r0, r2, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _0811589A: pop {r0} bx r0 @@ -45638,7 +45638,7 @@ sub_8115984: @ 8115984 movs r2, 0 bl BlendPalettes adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _081159AA: pop {r4} pop {r0} @@ -45810,7 +45810,7 @@ _08115AF8: b _08115B06 _08115B00: adds r0, r4, 0 - bl move_anim_task_del + bl DestroyAnimVisualTask _08115B06: pop {r4-r6} pop {r0} @@ -45852,9 +45852,9 @@ sub_8115B0C: @ 8115B0C mov r8, r2 cmp r5, r1 bge _08115B74 - ldr r0, =gAnimationBankAttacker + ldr r0, =gAnimBankAttacker ldrb r3, [r0] - ldr r7, =gAnimationBankTarget + ldr r7, =gAnimBankTarget movs r0, 0x1 mov r12, r0 adds r2, r1, 0 @@ -45996,7 +45996,7 @@ _08115C6C: b _08115C7A _08115C74: adds r0, r4, 0 - bl move_anim_task_del + bl DestroyAnimVisualTask _08115C7A: pop {r4-r6} pop {r0} @@ -46135,7 +46135,7 @@ _08115D80: b _08115D8E _08115D88: adds r0, r4, 0 - bl move_anim_task_del + bl DestroyAnimVisualTask _08115D8E: pop {r4-r6} pop {r0} @@ -46317,7 +46317,7 @@ sub_8115EB8: @ 8115EB8 movs r3, 0 bl BeginNormalPaletteFade adds r0, r4, 0 - bl move_anim_task_del + bl DestroyAnimVisualTask _08115EFE: add sp, 0x4 pop {r4,r5} @@ -46336,9 +46336,9 @@ sub_8115F10: @ 8115F10 lsrs r0, 24 mov r8, r0 movs r2, 0 - ldr r0, =gAnimationBankAttacker + ldr r0, =gAnimBankAttacker ldrb r6, [r0] - ldr r0, =gAnimationBankTarget + ldr r0, =gAnimBankTarget ldrb r7, [r0] ldr r4, =gBattleAnimArgs ldrh r1, [r4] @@ -46380,7 +46380,7 @@ _08115F6E: adds r0, r2, 0 bl InvertPlttBuffer mov r0, r8 - bl move_anim_task_del + bl DestroyAnimVisualTask add sp, 0xC pop {r3} mov r8, r3 @@ -46429,10 +46429,10 @@ _08115FD6: ldrh r0, [r4, 0x8] adds r0, 0x1 strh r0, [r4, 0x8] - ldr r0, =gAnimationBankAttacker + ldr r0, =gAnimBankAttacker ldrb r0, [r0] mov r9, r0 - ldr r0, =gAnimationBankTarget + ldr r0, =gAnimBankTarget ldrb r0, [r0] mov r10, r0 ldrh r1, [r4, 0xC] @@ -46507,7 +46507,7 @@ _08116050: adds r0, r5, 0 bl UnfadePlttBuffer mov r0, r8 - bl move_anim_task_del + bl DestroyAnimVisualTask _0811607A: pop {r3-r5} mov r8, r3 @@ -46679,7 +46679,7 @@ _081161BA: bcc _081161BA _081161DC: adds r0, r3, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _081161E2: pop {r4-r7} pop {r0} @@ -46692,7 +46692,7 @@ sub_81161F4: @ 81161F4 push {r4-r6,lr} ldr r6, =gSprites ldr r4, =gBankSpriteIds - ldr r5, =gAnimationBankAttacker + ldr r5, =gAnimBankAttacker ldrb r0, [r5] adds r0, r4 ldrb r0, [r0] @@ -46707,7 +46707,7 @@ sub_81161F4: @ 81161F4 adds r0, r2, 0 ands r0, r3 strb r0, [r1] - ldr r3, =gAnimationBankTarget + ldr r3, =gAnimBankTarget ldrb r0, [r3] adds r0, r4 ldrb r1, [r0] @@ -46873,7 +46873,7 @@ _08116358: strh r1, [r6] strh r1, [r2] adds r0, r5, 0 - bl move_anim_task_del + bl DestroyAnimVisualTask b _08116382 _0811637E: subs r0, r2, 0x1 @@ -46907,7 +46907,7 @@ _081163AC: _081163B4: ldr r0, =sub_80A67BC str r0, [r5, 0x1C] - ldr r1, =move_anim_8072740 + ldr r1, =DestroyAnimSprite adds r0, r5, 0 bl StoreSpriteCallbackInData6 pop {r4,r5} @@ -46955,7 +46955,7 @@ _081163FC: sub_8116420: @ 8116420 push {r4,lr} adds r4, r0, 0 - ldr r0, =gAnimationBankAttacker + ldr r0, =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -47113,7 +47113,7 @@ _08116584: ldr r0, =gBattleAnimArgs ldrh r0, [r0, 0x6] strh r0, [r4, 0x2E] - ldr r1, =move_anim_8072740 + ldr r1, =DestroyAnimSprite adds r0, r4, 0 bl StoreSpriteCallbackInData6 ldr r0, =sub_80A64B0 @@ -47180,7 +47180,7 @@ sub_81165E4: @ 81165E4 cmp r0, 0xC ble _0811661A adds r0, r3, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _0811661A: pop {r0} bx r0 @@ -47256,14 +47256,14 @@ _081166B8: movs r5, 0 _081166BA: mov r0, sp - ldr r1, =gAnimationBankAttacker + ldr r1, =gAnimBankAttacker b _081166CA .pool _081166C4: movs r5, 0 _081166C6: mov r0, sp - ldr r1, =gAnimationBankTarget + ldr r1, =gAnimBankTarget _081166CA: ldrb r1, [r1] strb r1, [r0] @@ -47271,10 +47271,10 @@ _081166CA: .pool _081166D4: mov r1, sp - ldr r0, =gAnimationBankAttacker + ldr r0, =gAnimBankAttacker ldrb r0, [r0] strb r0, [r1] - ldr r0, =gAnimationBankTarget + ldr r0, =gAnimBankTarget ldrb r0, [r0] strb r0, [r1, 0x1] b _0811670E @@ -47287,13 +47287,13 @@ _081166EC: _081166F4: movs r5, 0 mov r2, sp - ldr r0, =gAnimationBankAttacker + ldr r0, =gAnimBankAttacker b _08116706 .pool _08116700: movs r5, 0 mov r2, sp - ldr r0, =gAnimationBankTarget + ldr r0, =gAnimBankTarget _08116706: ldrb r0, [r0] movs r1, 0x2 @@ -47310,7 +47310,7 @@ _08116712: cmp r4, r0 beq _0811673C adds r0, r4, 0 - bl b_side_obj__get_some_boolean + bl IsAnimBankSpriteVisible lsls r0, 24 cmp r0, 0 beq _0811673C @@ -47558,7 +47558,7 @@ _0811693C: b _08116954 _08116946: adds r0, r7, 0 - bl move_anim_task_del + bl DestroyAnimVisualTask b _08116954 _0811694E: mov r0, r8 @@ -47614,7 +47614,7 @@ sub_81169A0: @ 81169A0 cmp r0, 0 bne _081169B8 adds r0, r2, 0 - bl move_anim_task_del + bl DestroyAnimVisualTask _081169B8: pop {r0} bx r0 @@ -47750,7 +47750,7 @@ _08116ABC: cmp r0, 0 bne _08116ACA adds r0, r2, 0 - bl move_anim_task_del + bl DestroyAnimVisualTask _08116ACA: pop {r4-r6} pop {r0} @@ -47867,7 +47867,7 @@ _08116BA2: lsls r0, 24 cmp r0, 0 bne _08116C26 - ldr r5, =gAnimationBankAttacker + ldr r5, =gAnimBankAttacker ldrb r0, [r5] bl GetBankIdentity lsls r0, 24 @@ -47883,7 +47883,7 @@ _08116BD2: ldrb r0, [r5] movs r6, 0x2 eors r0, r6 - bl b_side_obj__get_some_boolean + bl IsAnimBankSpriteVisible lsls r0, 24 lsrs r0, 24 cmp r0, 0x1 @@ -47925,14 +47925,14 @@ _08116C26: lsls r0, 24 cmp r0, 0 beq _08116C64 - ldr r0, =gUnknown_02039F34 + ldr r0, =gContestResources ldr r0, [r0] ldr r0, [r0, 0x18] ldrh r5, [r0] b _08116CAC .pool _08116C64: - ldr r4, =gAnimationBankAttacker + ldr r4, =gAnimBankAttacker ldrb r0, [r4] bl GetBankSide lsls r0, 24 @@ -47969,7 +47969,7 @@ _08116CAC: adds r4, r0, 0 lsls r4, 24 lsrs r4, 24 - ldr r0, =gAnimationBankAttacker + ldr r0, =gAnimBankAttacker ldrb r0, [r0] adds r1, r4, 0 adds r2, r5, 0 @@ -48138,7 +48138,7 @@ _08116DF6: cmp r0, 0x1 bne _08116E7C ldr r2, =gBankSpriteIds - ldr r0, =gAnimationBankAttacker + ldr r0, =gAnimBankAttacker ldrb r1, [r0] movs r0, 0x2 eors r0, r1 @@ -48164,7 +48164,7 @@ _08116E7C: mov r2, r8 strh r2, [r7] adds r0, r6, 0 - bl move_anim_task_del + bl DestroyAnimVisualTask _08116E86: add sp, 0x14 pop {r3} @@ -48223,11 +48223,11 @@ sub_8116F04: @ 8116F04 ldrsh r0, [r1, r2] cmp r0, 0 bne _08116F24 - ldr r0, =gAnimationBankAttacker + ldr r0, =gAnimBankAttacker b _08116F26 .pool _08116F24: - ldr r0, =gAnimationBankTarget + ldr r0, =gAnimBankTarget _08116F26: ldrb r0, [r0] strb r0, [r1] @@ -48247,7 +48247,7 @@ _08116F26: cmp r0, 0 beq _08116F5C ldrb r0, [r1, 0x1] - bl b_side_obj__get_some_boolean + bl IsAnimBankSpriteVisible lsls r0, 24 cmp r0, 0 bne _08116F5C @@ -48281,11 +48281,11 @@ _08116F5C: movs r0, 0x1 movs r1, 0x4 movs r2, 0 - bl lcd_bg_operations + bl SetAnimBgAttribute movs r0, 0x1 movs r1, 0 movs r2, 0 - bl lcd_bg_operations + bl SetAnimBgAttribute bl IsContest lsls r0, 24 cmp r0, 0 @@ -48293,7 +48293,7 @@ _08116F5C: movs r0, 0x1 movs r1, 0x3 movs r2, 0x1 - bl lcd_bg_operations + bl SetAnimBgAttribute _08116FBA: bl IsDoubleBattle lsls r0, 24 @@ -48320,7 +48320,7 @@ _08116FBA: _08116FEC: ldr r0, [r4] ldrb r0, [r0, 0x1] - bl b_side_obj__get_some_boolean + bl IsAnimBankSpriteVisible lsls r0, 24 lsrs r5, r0, 24 cmp r5, 0x1 @@ -48350,7 +48350,7 @@ _08116FEC: movs r0, 0x1 movs r1, 0x4 movs r2, 0x1 - bl lcd_bg_operations + bl SetAnimBgAttribute ldr r0, [r4] strb r5, [r0, 0x2] _08117036: @@ -48360,7 +48360,7 @@ _08117036: beq _08117078 ldr r0, =gUnknown_0203A110 ldr r1, [r0] - ldr r0, =gUnknown_02039F34 + ldr r0, =gContestResources ldr r0, [r0] ldr r0, [r0, 0x18] ldrh r0, [r0] @@ -48614,7 +48614,7 @@ _08117280: bne _081172CC movs r0, 0x40 negs r0, r0 - bl sub_80A5278 + bl BattleAnimAdjustPanning2 adds r1, r0, 0 lsls r1, 24 asrs r1, 24 @@ -48625,7 +48625,7 @@ _08117280: _081172CC: movs r0, 0x40 negs r0, r0 - bl sub_80A5278 + bl BattleAnimAdjustPanning2 adds r1, r0, 0 lsls r1, 24 asrs r1, 24 @@ -48765,7 +48765,7 @@ _081173B6: movs r0, 0x1 movs r1, 0x3 movs r2, 0 - bl lcd_bg_operations + bl SetAnimBgAttribute _081173E6: movs r0, 0 bl GetGpuReg @@ -48833,7 +48833,7 @@ _08117466: movs r0, 0 str r0, [r4] adds r0, r6, 0 - bl move_anim_task_del + bl DestroyAnimVisualTask _08117478: pop {r4-r6} pop {r0} @@ -48987,7 +48987,7 @@ _081175AC: .pool _081175B8: adds r0, r2, 0 - bl move_anim_task_del + bl DestroyAnimVisualTask _081175BE: pop {r4-r6} pop {r0} @@ -49044,7 +49044,7 @@ sub_8117610: @ 8117610 lsrs r6, r0, 24 movs r4, 0 movs r2, 0 - ldr r0, =gAnimationBankAttacker + ldr r0, =gAnimBankAttacker ldrb r3, [r0] movs r5, 0x1 _08117620: @@ -49096,7 +49096,7 @@ sub_8117660: @ 8117660 ldrsh r0, [r4, r1] cmp r0, 0 beq _0811769C - ldr r0, =gAnimationBankAttacker + ldr r0, =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -49125,7 +49125,7 @@ _0811769C: adds r0, 0x1 strh r0, [r1, 0x8] adds r0, r6, 0 - bl move_anim_task_del + bl DestroyAnimVisualTask pop {r4-r6} pop {r0} bx r0 @@ -49196,7 +49196,7 @@ sub_8117754: @ 8117754 adds r4, r0, 0 lsls r4, 24 lsrs r4, 24 - ldr r0, =gAnimationBankAttacker + ldr r0, =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide ldr r1, =gBattleAnimArgs @@ -49204,7 +49204,7 @@ sub_8117754: @ 8117754 lsrs r0, 24 strh r0, [r1, 0xE] adds r0, r4, 0 - bl move_anim_task_del + bl DestroyAnimVisualTask pop {r4} pop {r0} bx r0 @@ -49217,7 +49217,7 @@ sub_8117780: @ 8117780 adds r4, r0, 0 lsls r4, 24 lsrs r4, 24 - ldr r0, =gAnimationBankTarget + ldr r0, =gAnimBankTarget ldrb r0, [r0] bl GetBankSide ldr r1, =gBattleAnimArgs @@ -49225,7 +49225,7 @@ sub_8117780: @ 8117780 lsrs r0, 24 strh r0, [r1, 0xE] adds r0, r4, 0 - bl move_anim_task_del + bl DestroyAnimVisualTask pop {r4} pop {r0} bx r0 @@ -49239,10 +49239,10 @@ sub_81177AC: @ 81177AC lsrs r3, r0, 24 ldr r5, =gBattleAnimArgs movs r4, 0 - ldr r0, =gAnimationBankAttacker + ldr r0, =gAnimBankAttacker ldrb r2, [r0] movs r0, 0x2 - ldr r1, =gAnimationBankTarget + ldr r1, =gAnimBankTarget eors r0, r2 ldrb r1, [r1] cmp r0, r1 @@ -49251,7 +49251,7 @@ sub_81177AC: @ 81177AC _081177C8: strh r4, [r5, 0xE] adds r0, r3, 0 - bl move_anim_task_del + bl DestroyAnimVisualTask pop {r4,r5} pop {r0} bx r0 @@ -49266,13 +49266,13 @@ sub_81177E4: @ 81177E4 movs r4, 0 ldr r6, =gSprites _081177EE: - ldr r0, =gAnimationBankAttacker + ldr r0, =gAnimBankAttacker ldrb r0, [r0] cmp r4, r0 beq _0811782C lsls r0, r4, 24 lsrs r0, 24 - bl b_side_obj__get_some_boolean + bl IsAnimBankSpriteVisible lsls r0, 24 cmp r0, 0 beq _0811782C @@ -49303,7 +49303,7 @@ _0811782C: cmp r4, 0x3 bls _081177EE adds r0, r5, 0 - bl move_anim_task_del + bl DestroyAnimVisualTask pop {r4-r7} pop {r0} bx r0 @@ -49355,7 +49355,7 @@ sub_8117854: @ 8117854 cmp r1, 0 beq _081178BA adds r0, r6, 0 - bl b_side_obj__get_some_boolean + bl IsAnimBankSpriteVisible lsls r0, 24 cmp r0, 0 bne _081178BA @@ -49423,7 +49423,7 @@ _08117930: lsls r0, 24 cmp r0, 0 beq _08117964 - ldr r0, =gUnknown_02039F34 + ldr r0, =gContestResources ldr r0, [r0] ldr r0, [r0, 0x18] ldrh r4, [r0] @@ -49744,7 +49744,7 @@ _08117BB2: bl DestroySprite _08117C06: adds r0, r6, 0 - bl move_anim_task_del + bl DestroyAnimVisualTask _08117C0C: add sp, 0x4 pop {r4-r6} @@ -49762,7 +49762,7 @@ sub_8117C24: @ 8117C24 ldr r1, =gBattleTerrain ldrb r1, [r1] strh r1, [r2] - bl move_anim_task_del + bl DestroyAnimVisualTask pop {r0} bx r0 .pool @@ -49784,7 +49784,7 @@ sub_8117C44: @ 8117C44 adds r1, r2 str r0, [r1] adds r0, r4, 0 - bl move_anim_task_del + bl DestroyAnimVisualTask pop {r4} pop {r0} bx r0 @@ -49809,7 +49809,7 @@ sub_8117C70: @ 8117C70 movs r1, 0 str r1, [r0] adds r0, r4, 0 - bl move_anim_task_del + bl DestroyAnimVisualTask pop {r4-r6} pop {r0} bx r0 @@ -49854,13 +49854,13 @@ _08117CD2: _08117CE4: cmp r0, 0x1 bne _08117CF0 - ldr r0, =gAnimationBankAttacker + ldr r0, =gAnimBankAttacker b _08117CF6 .pool _08117CF0: cmp r0, 0x2 bne _08117CFC - ldr r0, =gAnimationBankTarget + ldr r0, =gAnimBankTarget _08117CF6: ldrb r0, [r0] adds r4, r0, 0 @@ -49883,7 +49883,7 @@ _08117CFC: movs r2, 0x20 bl memcpy adds r0, r5, 0 - bl move_anim_task_del + bl DestroyAnimVisualTask add sp, 0xC pop {r4,r5} pop {r0} @@ -49929,13 +49929,13 @@ _08117D6E: _08117D80: cmp r0, 0x1 bne _08117D8C - ldr r0, =gAnimationBankAttacker + ldr r0, =gAnimBankAttacker b _08117D92 .pool _08117D8C: cmp r0, 0x2 bne _08117D98 - ldr r0, =gAnimationBankTarget + ldr r0, =gAnimBankTarget _08117D92: ldrb r0, [r0] adds r4, r0, 0 @@ -49958,7 +49958,7 @@ _08117D98: movs r2, 0x20 bl memcpy adds r0, r5, 0 - bl move_anim_task_del + bl DestroyAnimVisualTask add sp, 0xC pop {r4,r5} pop {r0} @@ -50004,13 +50004,13 @@ _08117E0A: _08117E1C: cmp r0, 0x1 bne _08117E28 - ldr r0, =gAnimationBankAttacker + ldr r0, =gAnimBankAttacker b _08117E2E .pool _08117E28: cmp r0, 0x2 bne _08117E34 - ldr r0, =gAnimationBankTarget + ldr r0, =gAnimBankTarget _08117E2E: ldrb r0, [r0] adds r4, r0, 0 @@ -50024,7 +50024,7 @@ _08117E34: movs r2, 0x20 bl memcpy adds r0, r5, 0 - bl move_anim_task_del + bl DestroyAnimVisualTask add sp, 0xC pop {r4,r5} pop {r0} @@ -50052,7 +50052,7 @@ _08117E80: strh r1, [r0, 0xE] _08117E84: adds r0, r4, 0 - bl move_anim_task_del + bl DestroyAnimVisualTask pop {r4} pop {r0} bx r0 @@ -50064,15 +50064,15 @@ sub_8117E94: @ 8117E94 push {lr} lsls r0, 24 lsrs r0, 24 - ldr r2, =gAnimationBankAttacker + ldr r2, =gAnimBankAttacker ldr r1, =gBankTarget ldrb r1, [r1] strb r1, [r2] - ldr r2, =gAnimationBankTarget + ldr r2, =gAnimBankTarget ldr r1, =gEffectBank ldrb r1, [r1] strb r1, [r2] - bl move_anim_task_del + bl DestroyAnimVisualTask pop {r0} bx r0 .pool @@ -50083,11 +50083,11 @@ sub_8117EC4: @ 8117EC4 push {r4,r5,lr} lsls r0, 24 lsrs r5, r0, 24 - ldr r0, =gAnimationBankAttacker + ldr r0, =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide adds r4, r0, 0 - ldr r0, =gAnimationBankTarget + ldr r0, =gAnimBankTarget ldrb r0, [r0] bl GetBankSide lsls r4, 24 @@ -50104,7 +50104,7 @@ _08117EF8: _08117EFC: strh r0, [r1, 0xE] adds r0, r5, 0 - bl move_anim_task_del + bl DestroyAnimVisualTask pop {r4,r5} pop {r0} bx r0 @@ -50116,11 +50116,11 @@ sub_8117F10: @ 8117F10 push {lr} lsls r0, 24 lsrs r0, 24 - ldr r2, =gAnimationBankTarget + ldr r2, =gAnimBankTarget ldr r1, =gBankTarget ldrb r1, [r1] strb r1, [r2] - bl move_anim_task_del + bl DestroyAnimVisualTask pop {r0} bx r0 .pool @@ -50131,15 +50131,15 @@ sub_8117F30: @ 8117F30 push {lr} lsls r0, 24 lsrs r0, 24 - ldr r2, =gAnimationBankAttacker + ldr r2, =gAnimBankAttacker ldr r1, =gBankAttacker ldrb r1, [r1] strb r1, [r2] - ldr r2, =gAnimationBankTarget + ldr r2, =gAnimBankTarget ldr r1, =gEffectBank ldrb r1, [r1] strb r1, [r2] - bl move_anim_task_del + bl DestroyAnimVisualTask pop {r0} bx r0 .pool @@ -50155,7 +50155,7 @@ sub_8117F60: @ 8117F60 cmp r0, 0 beq _08117F78 adds r0, r4, 0 - bl move_anim_task_del + bl DestroyAnimVisualTask b _08117FB4 _08117F78: ldr r0, =gTasks @@ -50165,7 +50165,7 @@ _08117F78: adds r3, r0 ldr r0, =gBattleSpritesDataPtr ldr r4, [r0] - ldr r2, =gAnimationBankAttacker + ldr r2, =gAnimBankAttacker ldrb r0, [r2] ldr r1, [r4] lsls r0, 2 @@ -50209,7 +50209,7 @@ sub_8117FD0: @ 8117FD0 bne _08118014 ldr r0, =gBattleSpritesDataPtr ldr r1, [r0] - ldr r0, =gAnimationBankAttacker + ldr r0, =gAnimBankAttacker ldrb r3, [r0] ldr r0, [r1] lsls r3, 2 @@ -50237,8 +50237,8 @@ _08118014: .pool thumb_func_end sub_8117FD0 - thumb_func_start lcd_bg_operations -lcd_bg_operations: @ 811802C + thumb_func_start SetAnimBgAttribute +SetAnimBgAttribute: @ 811802C push {r4-r6,lr} lsls r0, 24 lsrs r6, r0, 24 @@ -50364,7 +50364,7 @@ _08118132: pop {r0} bx r0 .pool - thumb_func_end lcd_bg_operations + thumb_func_end SetAnimBgAttribute thumb_func_start sub_8118140 sub_8118140: @ 8118140 |