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Diffstat (limited to 'asm/battle_anim_815A0D4.s')
-rw-r--r--asm/battle_anim_815A0D4.s394
1 files changed, 197 insertions, 197 deletions
diff --git a/asm/battle_anim_815A0D4.s b/asm/battle_anim_815A0D4.s
index d4c1b90b9..f0a08d8c5 100644
--- a/asm/battle_anim_815A0D4.s
+++ b/asm/battle_anim_815A0D4.s
@@ -87,10 +87,10 @@ sub_815A160: @ 815A160
adds r5, r0, 0
lsls r5, 24
lsrs r5, 24
- ldr r6, =gAnimBankTarget
+ ldr r6, =gBattleAnimTarget
ldrb r0, [r6]
movs r1, 0x2
- bl GetBankCoord
+ bl GetBattlerSpriteCoord
adds r4, r0, 0
lsls r4, 24
lsrs r4, 8
@@ -100,7 +100,7 @@ sub_815A160: @ 815A160
asrs r4, 16
ldrb r0, [r6]
movs r1, 0x3
- bl GetBankCoord
+ bl GetBattlerSpriteCoord
adds r1, r0, 0
lsls r1, 24
lsrs r1, 8
@@ -207,16 +207,16 @@ sub_815A254: @ 815A254
push {r4-r7,lr}
sub sp, 0x4
adds r5, r0, 0
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankCoord
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
adds r7, r0, 0
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankCoord
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
adds r6, r0, 0
@@ -768,7 +768,7 @@ sub_815A6C4: @ 815A6C4
adds r4, r0, 0
movs r1, 0x1
bl sub_80A69CC
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
mov r5, sp
adds r5, 0x2
@@ -776,7 +776,7 @@ sub_815A6C4: @ 815A6C4
mov r2, sp
adds r3, r5, 0
bl sub_80A8924
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, 24
@@ -919,7 +919,7 @@ sub_815A7EC: @ 815A7EC
lsls r0, 24
cmp r0, 0
bne _0815A840
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, 24
@@ -1017,7 +1017,7 @@ sub_815A8C8: @ 815A8C8
push {r4,lr}
lsls r0, 24
lsrs r4, r0, 24
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, 24
@@ -1251,16 +1251,16 @@ sub_815AAA4: @ 815AAA4
ldrsh r0, [r6, r1]
cmp r0, 0
bne _0815AAD0
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0
- bl GetBankCoord
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x1
- bl GetBankCoord
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
@@ -1502,15 +1502,15 @@ sub_815ACD0: @ 815ACD0
ldrsh r0, [r6, r1]
cmp r0, 0
bne _0815ACEC
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
b _0815ACEE
.pool
_0815ACEC:
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
_0815ACEE:
ldrb r0, [r4]
movs r1, 0
- bl GetBankCoord
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r6, [r6, 0x2]
@@ -1518,7 +1518,7 @@ _0815ACEE:
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x1
- bl GetBankCoord
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
@@ -1618,11 +1618,11 @@ sub_815ADB0: @ 815ADB0
ldrsh r0, [r0, r1]
cmp r0, 0
bne _0815ADDC
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
b _0815ADDE
.pool
_0815ADDC:
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
_0815ADDE:
ldrb r0, [r4]
bl sub_80A6190
@@ -1903,16 +1903,16 @@ sub_815AFF0: @ 815AFF0
movs r5, 0
strh r5, [r4, 0x8]
strh r5, [r4, 0xA]
- ldr r6, =gAnimBankAttacker
+ ldr r6, =gBattleAnimAttacker
ldrb r0, [r6]
movs r1, 0x2
- bl GetBankCoord
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0xC]
ldrb r0, [r6]
movs r1, 0x3
- bl GetBankCoord
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0xE]
@@ -1922,7 +1922,7 @@ sub_815AFF0: @ 815AFF0
strh r0, [r4, 0x12]
strh r5, [r4, 0x14]
movs r0, 0
- bl GetAnimBankSpriteId
+ bl GetBattlerSpriteId
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x26]
@@ -2278,16 +2278,16 @@ _0815B2D8:
strh r1, [r5, 0x26]
movs r0, 0x14
strh r0, [r5, 0x2E]
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankCoord
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x32]
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankCoord
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x36]
@@ -2320,7 +2320,7 @@ sub_815B338: @ 815B338
.pool
_0815B35C:
movs r0, 0
- bl GetAnimBankSpriteId
+ bl GetBattlerSpriteId
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
@@ -2351,7 +2351,7 @@ sub_815B394: @ 815B394
push {r4-r6,lr}
adds r5, r0, 0
movs r0, 0
- bl GetAnimBankSpriteId
+ bl GetBattlerSpriteId
lsls r0, 24
lsrs r6, r0, 24
movs r1, 0x2E
@@ -2370,16 +2370,16 @@ _0815B3B4:
beq _0815B478
b _0815B496
_0815B3BE:
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankCoord
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankCoord
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
@@ -2482,7 +2482,7 @@ _0815B496:
sub_815B49C: @ 815B49C
push {r4,lr}
adds r4, r0, 0
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, 24
@@ -2513,7 +2513,7 @@ sub_815B4D4: @ 815B4D4
ldrh r0, [r4, 0x2E]
adds r0, 0x48
strh r0, [r4, 0x2E]
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, 24
@@ -2728,7 +2728,7 @@ sub_815B65C: @ 815B65C
cmp r0, 0
bne _0815B69C
movs r0, 0
- bl GetAnimBankSpriteId
+ bl GetBattlerSpriteId
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
@@ -2770,7 +2770,7 @@ sub_815B6B4: @ 815B6B4
cmp r0, 0
bne _0815B6F4
movs r0, 0
- bl GetAnimBankSpriteId
+ bl GetBattlerSpriteId
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
@@ -2814,10 +2814,10 @@ _0815B71E:
movs r0, 0x90
lsls r0, 4
strh r0, [r4, 0x30]
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
movs r1, 0x3
- bl GetBankCoord
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x32]
@@ -2868,7 +2868,7 @@ sub_815B778: @ 815B778
cmp r0, 0
bne _0815B7B8
movs r0, 0
- bl GetAnimBankSpriteId
+ bl GetBattlerSpriteId
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
@@ -2933,7 +2933,7 @@ _0815B81C:
movs r0, 0x4C
movs r1, 0
bl SetGpuReg
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl sub_80A8364
lsls r0, 24
@@ -2996,9 +2996,9 @@ _0815B886:
_0815B8A6:
b _0815BA7A
_0815B8A8:
- ldr r5, =gAnimBankAttacker
+ ldr r5, =gBattleAnimAttacker
ldrb r0, [r5]
- ldr r1, =gAnimBankTarget
+ ldr r1, =gBattleAnimTarget
ldrb r1, [r1]
mov r2, r8
lsls r4, r2, 2
@@ -3030,7 +3030,7 @@ _0815B8EA:
adds r2, 0x4
adds r2, r0
ldr r1, =gBattleMonForms
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
adds r0, r1
ldrb r1, [r0]
@@ -3122,8 +3122,8 @@ _0815B99C:
cmp r0, 0
beq _0815B9EC
ldr r3, =gSprites
- ldr r4, =gBankSpriteIds
- ldr r2, =gAnimBankAttacker
+ ldr r4, =gBattlerSpriteIds
+ ldr r2, =gBattleAnimAttacker
ldrb r0, [r2]
adds r0, r4
ldrb r1, [r0]
@@ -3138,8 +3138,8 @@ _0815B99C:
.pool
_0815B9EC:
ldr r3, =gSprites
- ldr r4, =gBankSpriteIds
- ldr r2, =gAnimBankAttacker
+ ldr r4, =gBattlerSpriteIds
+ ldr r2, =gBattleAnimAttacker
ldrb r0, [r2]
adds r0, r4
ldrb r1, [r0]
@@ -3209,7 +3209,7 @@ _0815BA82:
movs r0, 0x4C
movs r1, 0
bl SetGpuReg
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl sub_80A8364
lsls r0, 24
@@ -3232,7 +3232,7 @@ _0815BAB6:
lsls r0, 24
cmp r0, 0
bne _0815BAF6
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
bl GetBattlerSide
lsls r0, 24
@@ -3256,7 +3256,7 @@ _0815BAB6:
lsls r1, r0, 2
adds r1, r2
ldrh r1, [r1, 0x2]
- bl SetBankEnemyShadowSpriteCallback
+ bl SetBattlerShadowSpriteCallback
_0815BAF6:
mov r0, r8
bl DestroyAnimVisualTask
@@ -3278,8 +3278,8 @@ sub_815BB18: @ 815BB18
lsrs r0, 24
ldr r4, =gBattleAnimArgs
ldr r3, =gSprites
- ldr r2, =gBankSpriteIds
- ldr r1, =gAnimBankAttacker
+ ldr r2, =gBattlerSpriteIds
+ ldr r1, =gBattleAnimAttacker
ldrb r1, [r1]
adds r1, r2
ldrb r2, [r1]
@@ -3305,9 +3305,9 @@ sub_815BB58: @ 815BB58
adds r4, r0, 0
lsls r4, 24
lsrs r4, 24
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- ldr r1, =gAnimBankTarget
+ ldr r1, =gBattleAnimTarget
ldrb r1, [r1]
movs r2, 0x1
bl HandleSpeciesGfxDataChange
@@ -3390,7 +3390,7 @@ _0815BC02:
b _0815BC5C
.pool
_0815BC34:
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, 24
@@ -3621,17 +3621,17 @@ sub_815BE04: @ 815BE04
lsls r0, 16
lsrs r5, r0, 16
_0815BE2E:
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0
- bl GetBankCoord
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
adds r0, r5
strh r0, [r7, 0x20]
ldrb r0, [r4]
movs r1, 0x1
- bl GetBankCoord
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
adds r0, 0x20
@@ -3996,7 +3996,7 @@ _0815C124:
b _0815C1CA
.pool
_0815C15C:
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
bl GetBattlerPosition
lsls r0, 24
@@ -4085,7 +4085,7 @@ _0815C224:
adds r5, r0, r1
movs r0, 0
strh r0, [r5, 0xE]
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, 24
@@ -4272,7 +4272,7 @@ sub_815C3A8: @ 815C3A8
cmp r0, 0
bne _0815C3E8
movs r0, 0
- bl GetAnimBankSpriteId
+ bl GetBattlerSpriteId
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
@@ -4325,7 +4325,7 @@ _0815C41E:
ldrh r0, [r4, 0x32]
adds r0, 0x80
strh r0, [r4, 0x32]
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, 24
@@ -4419,7 +4419,7 @@ _0815C4BC:
subs r0, 0x1
strh r0, [r4, 0x14]
ldrb r0, [r5]
- bl GetAnimBankSpriteId
+ bl GetBattlerSpriteId
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x26]
@@ -4427,11 +4427,11 @@ _0815C4BC:
ldrsh r0, [r5, r1]
cmp r0, 0
bne _0815C508
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
b _0815C50A
.pool
_0815C508:
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
_0815C50A:
ldrb r0, [r0]
bl GetBattlerSide
@@ -4643,7 +4643,7 @@ _0815C6A8:
sub_815C6B0: @ 815C6B0
push {r4,lr}
adds r4, r0, 0
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, 24
@@ -4683,7 +4683,7 @@ sub_815C700: @ 815C700
ldrh r0, [r4, 0x2E]
adds r0, 0x3
strh r0, [r4, 0x2E]
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, 24
@@ -4758,7 +4758,7 @@ sub_815C770: @ 815C770
strh r0, [r4, 0x24]
ldr r0, =gBattleAnimArgs
ldrb r0, [r0]
- bl GetAnimBankSpriteId
+ bl GetBattlerSpriteId
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x26]
@@ -4991,16 +4991,16 @@ sub_815C95C: @ 815C95C
ldrsh r0, [r6, r2]
cmp r0, 0
bne _0815C990
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankCoord
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankCoord
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
@@ -5100,17 +5100,17 @@ sub_815CA20: @ 815CA20
mov r8, r0
cmp r1, 0
bne _0815CA5C
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
b _0815CA5E
.pool
_0815CA5C:
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
_0815CA5E:
ldrb r0, [r0]
strh r0, [r2, 0x1E]
mov r1, r8
ldrb r0, [r1]
- bl GetAnimBankSpriteId
+ bl GetBattlerSpriteId
lsls r0, 24
lsrs r5, r0, 24
ldr r1, =gTasks
@@ -5528,16 +5528,16 @@ _0815CDAA:
sub_815CDB4: @ 815CDB4
push {r4,r5,lr}
adds r4, r0, 0
- ldr r5, =gAnimBankAttacker
+ ldr r5, =gBattleAnimAttacker
ldrb r0, [r5]
movs r1, 0x2
- bl GetBankCoord
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x20]
ldrb r0, [r5]
movs r1, 0x3
- bl GetBankCoord
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x22]
@@ -5586,14 +5586,14 @@ sub_815CDFC: @ 815CDFC
cmp r0, 0xC3
ble _0815CE48
_0815CE36:
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl sub_80A82E4
subs r0, 0x1
b _0815CE52
.pool
_0815CE48:
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl sub_80A82E4
adds r0, 0x1
@@ -5674,7 +5674,7 @@ sub_815CED8: @ 815CED8
lsrs r0, 24
str r0, [sp, 0x18]
movs r0, 0
- bl GetAnimBankSpriteId
+ bl GetBattlerSpriteId
bl IsContest
lsls r0, 24
cmp r0, 0
@@ -5693,7 +5693,7 @@ sub_815CED8: @ 815CED8
b _0815D058
.pool
_0815CF18:
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, 24
@@ -5701,8 +5701,8 @@ _0815CF18:
beq _0815CFC4
movs r0, 0
str r0, [sp, 0x1C]
- ldr r6, =gBattlePartyID
- ldr r4, =gAnimBankTarget
+ ldr r6, =gBattlerPartyIndexes
+ ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
lsls r0, 1
adds r0, r6
@@ -5769,8 +5769,8 @@ _0815CFBE:
_0815CFC4:
movs r2, 0x1
str r2, [sp, 0x1C]
- ldr r6, =gBattlePartyID
- ldr r4, =gAnimBankTarget
+ ldr r6, =gBattlerPartyIndexes
+ ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
lsls r0, 1
adds r0, r6
@@ -5834,21 +5834,21 @@ _0815D056:
_0815D058:
mov r10, r3
_0815D05A:
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl sub_80A8328
lsls r0, 24
lsrs r7, r0, 24
- ldr r5, =gAnimBankAttacker
+ ldr r5, =gBattleAnimAttacker
ldrb r0, [r5]
movs r1, 0
- bl GetBankCoord
+ bl GetBattlerSpriteCoord
adds r4, r0, 0
lsls r4, 24
lsrs r4, 24
ldrb r0, [r5]
movs r1, 0x1
- bl GetBankCoord
+ bl GetBattlerSpriteCoord
lsls r0, 24
mov r2, r10
lsls r1, r2, 16
@@ -5864,7 +5864,7 @@ _0815D05A:
str r3, [sp, 0x8]
mov r0, r8
str r0, [sp, 0xC]
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
str r0, [sp, 0x10]
movs r0, 0x1
@@ -6072,11 +6072,11 @@ sub_815D240: @ 815D240
ldrsh r0, [r0, r1]
cmp r0, 0
bne _0815D26C
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
b _0815D26E
.pool
_0815D26C:
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
_0815D26E:
ldrb r5, [r0]
movs r6, 0
@@ -6118,7 +6118,7 @@ _0815D2B4:
strh r0, [r4, 0x24]
ldr r0, =gBattleAnimArgs
ldrb r0, [r0]
- bl GetAnimBankSpriteId
+ bl GetBattlerSpriteId
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x26]
@@ -6562,7 +6562,7 @@ sub_815D64C: @ 815D64C
strh r0, [r4, 0x8]
ldr r0, =gBattleAnimArgs
ldrb r0, [r0]
- bl GetAnimBankSpriteId
+ bl GetBattlerSpriteId
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
@@ -6827,7 +6827,7 @@ sub_815D870: @ 815D870
ldrb r1, [r6]
adds r0, r5, 0
bl StartSpriteAffineAnim
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, 24
@@ -6837,10 +6837,10 @@ sub_815D870: @ 815D870
negs r0, r0
strh r0, [r6, 0x2]
_0815D896:
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankCoord
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r1, [r6, 0x2]
@@ -6848,7 +6848,7 @@ _0815D896:
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankCoord
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r6, [r6, 0x4]
@@ -7237,8 +7237,8 @@ sub_815DB90: @ 815DB90
lsls r0, 3
mov r1, r8
adds r4, r0, r1
- ldr r1, =gBankSpriteIds
- ldr r2, =gAnimBankAttacker
+ ldr r1, =gBattlerSpriteIds
+ ldr r2, =gBattleAnimAttacker
ldrb r0, [r2]
adds r0, r1
ldrb r0, [r0]
@@ -7373,22 +7373,22 @@ _0815DCC4:
ldrsh r0, [r4, r1]
cmp r0, 0
bne _0815DCE8
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
b _0815DCEA
.pool
_0815DCE8:
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
_0815DCEA:
ldrb r4, [r0]
adds r0, r4, 0
movs r1, 0
- bl GetBankCoord
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x10]
adds r0, r4, 0
movs r1, 0x1
- bl GetBankCoord
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x12]
@@ -7399,7 +7399,7 @@ _0815DCEA:
strh r0, [r5, 0x14]
ldr r0, =gBattleAnimArgs
ldrb r0, [r0]
- bl GetAnimBankSpriteId
+ bl GetBattlerSpriteId
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
@@ -7661,7 +7661,7 @@ sub_815DF0C: @ 815DF0C
ldrh r0, [r1, 0x2]
strh r0, [r4, 0xA]
ldrb r0, [r1]
- bl GetAnimBankSpriteId
+ bl GetBattlerSpriteId
lsls r0, 24
lsrs r0, 24
ldr r2, =gSprites
@@ -7746,7 +7746,7 @@ sub_815DFCC: @ 815DFCC
lsrs r0, 24
movs r2, 0xD0
lsls r2, 1
- ldr r1, =gAnimBankAttacker
+ ldr r1, =gBattleAnimAttacker
ldrb r3, [r1]
ldr r1, =gBattleAnimArgs
ldrb r1, [r1]
@@ -7775,7 +7775,7 @@ sub_815DFCC: @ 815DFCC
sub_815E01C: @ 815E01C
push {r4-r6,lr}
adds r5, r0, 0
- ldr r6, =gAnimBankAttacker
+ ldr r6, =gBattleAnimAttacker
ldrb r0, [r6]
bl GetBattlerSide
lsls r0, 24
@@ -7789,7 +7789,7 @@ sub_815E01C: @ 815E01C
_0815E038:
ldrb r0, [r6]
movs r1, 0
- bl GetBankCoord
+ bl GetBattlerSpriteCoord
lsls r0, 24
ldr r4, =gBattleAnimArgs
lsrs r0, 24
@@ -7798,7 +7798,7 @@ _0815E038:
strh r0, [r5, 0x20]
ldrb r0, [r6]
movs r1, 0x1
- bl GetBankCoord
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r1, [r4, 0x2]
@@ -7837,7 +7837,7 @@ _0815E09A:
lsls r0, 2
strh r0, [r5, 0x2E]
_0815E0A8:
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, 24
@@ -7923,7 +7923,7 @@ _0815E144:
strh r0, [r6, 0x14]
strh r1, [r6, 0x16]
_0815E14E:
- ldr r5, =gAnimBankAttacker
+ ldr r5, =gBattleAnimAttacker
ldrb r0, [r5]
bl GetBattlerSide
lsls r0, 24
@@ -7931,7 +7931,7 @@ _0815E14E:
bne _0815E188
ldrb r0, [r5]
movs r1, 0x2
- bl GetBankCoord
+ bl GetBattlerSpriteCoord
adds r4, r0, 0
ldrb r0, [r5]
movs r1, 0
@@ -7951,7 +7951,7 @@ _0815E17C:
_0815E188:
ldrb r0, [r5]
movs r1, 0x2
- bl GetBankCoord
+ bl GetBattlerSpriteCoord
adds r4, r0, 0
ldrb r0, [r5]
movs r1, 0
@@ -7968,10 +7968,10 @@ _0815E1A8:
subs r0, r4, r0
_0815E1AC:
strh r0, [r6, 0x1E]
- ldr r5, =gAnimBankAttacker
+ ldr r5, =gBattleAnimAttacker
ldrb r0, [r5]
movs r1, 0x3
- bl GetBankCoord
+ bl GetBattlerSpriteCoord
adds r4, r0, 0
ldrb r0, [r5]
movs r1, 0
@@ -7987,16 +7987,16 @@ _0815E1D0:
asrs r0, 2
subs r0, r4, r0
strh r0, [r6, 0x20]
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankCoord
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r6, 0x22]
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankCoord
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r6, 0x24]
@@ -8345,33 +8345,33 @@ sub_815E47C: @ 815E47C
lsls r0, 3
ldr r1, =gTasks
adds r7, r0, r1
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
mov r10, r0
ldrb r0, [r0]
movs r1, 0x2
- bl GetBankCoord
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r7, 0x1E]
mov r1, r10
ldrb r0, [r1]
movs r1, 0x3
- bl GetBankCoord
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r7, 0x20]
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
mov r8, r0
ldrb r0, [r0]
movs r1, 0x2
- bl GetBankCoord
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r7, 0x22]
mov r1, r8
ldrb r0, [r1]
movs r1, 0x3
- bl GetBankCoord
+ bl GetBattlerSpriteCoord
adds r4, r0, 0
mov r1, r8
ldrb r0, [r1]
@@ -8626,11 +8626,11 @@ sub_815E6D8: @ 815E6D8
adds r6, r0, 0
cmp r1, 0
bne _0815E6F4
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
b _0815E6F6
.pool
_0815E6F4:
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
_0815E6F6:
ldrb r5, [r0]
ldrh r2, [r4, 0x4]
@@ -8659,7 +8659,7 @@ _0815E724:
strh r1, [r4, 0x3C]
adds r0, r5, 0
movs r1, 0x3
- bl GetBankCoord
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x22]
@@ -8827,7 +8827,7 @@ _0815E85C:
ldrh r0, [r2, 0x2]
strh r0, [r4, 0x8]
ldrb r0, [r2]
- bl GetAnimBankSpriteId
+ bl GetBattlerSpriteId
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
@@ -8942,15 +8942,15 @@ sub_815E954: @ 815E954
ldrsh r0, [r0, r1]
cmp r0, 0
bne _0815E970
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
b _0815E972
.pool
_0815E970:
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
_0815E972:
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankCoord
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
@@ -9326,7 +9326,7 @@ sub_815EC48: @ 815EC48
ldr r0, =gTasks
adds r6, r1, r0
movs r0, 0
- bl GetAnimBankSpriteId
+ bl GetBattlerSpriteId
lsls r0, 24
lsrs r0, 24
strh r0, [r6, 0x26]
@@ -9339,10 +9339,10 @@ sub_815EC48: @ 815EC48
lsrs r7, r0, 24
cmp r7, 0x1
bne _0815ECB4
- ldr r5, =gAnimBankAttacker
+ ldr r5, =gBattleAnimAttacker
ldrb r0, [r5]
movs r1, 0
- bl GetBankCoord
+ bl GetBattlerSpriteCoord
adds r4, r0, 0
lsls r4, 24
lsrs r4, 24
@@ -9350,7 +9350,7 @@ sub_815EC48: @ 815EC48
movs r0, 0x2
eors r0, r1
movs r1, 0
- bl GetBankCoord
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
cmp r4, r0
@@ -9363,7 +9363,7 @@ _0815ECAC:
b _0815ECD2
.pool
_0815ECB4:
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, 24
@@ -9606,11 +9606,11 @@ sub_815EE84: @ 815EE84
adds r0, r4, 0
movs r1, 0x1
bl sub_80A69CC
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
b _0815EEAA
.pool
_0815EEA8:
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
_0815EEAA:
ldrb r0, [r0]
strh r0, [r4, 0x3C]
@@ -9771,14 +9771,14 @@ _0815EFEC:
lsls r0, 24
lsrs r0, 24
movs r1, 0x2
- bl GetBankCoord
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r5, r0, 24
ldrh r0, [r4, 0x3C]
lsls r0, 24
lsrs r0, 24
movs r1, 0x3
- bl GetBankCoord
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r1, r0, 24
_0815F00C:
@@ -9991,13 +9991,13 @@ _0815F17C:
sub_815F18C: @ 815F18C
push {r4,r5,lr}
adds r5, r0, 0
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankCoord
+ bl GetBattlerSpriteCoord
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankCoord
+ bl GetBattlerSpriteCoord
ldrb r0, [r4]
bl GetBattlerSide
lsls r0, 24
@@ -10057,7 +10057,7 @@ sub_815F20C: @ 815F20C
lsls r0, 24
lsrs r6, r0, 24
movs r0, 0
- bl GetAnimBankSpriteId
+ bl GetBattlerSpriteId
lsls r0, 24
lsrs r5, r0, 24
adds r2, r5, 0
@@ -10126,7 +10126,7 @@ _0815F2A0:
b _0815F310
.pool
_0815F2AC:
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0
bl LoadBattleMonGfxAndAnimate
@@ -10135,7 +10135,7 @@ _0815F2AC:
cmp r0, 0
beq _0815F2EE
ldr r3, =gSprites
- ldr r2, =gBankSpriteIds
+ ldr r2, =gBattlerSpriteIds
ldrb r0, [r4]
adds r0, r2
ldrb r1, [r0]
@@ -10191,7 +10191,7 @@ sub_815F330: @ 815F330
lsls r0, 24
lsrs r6, r0, 24
movs r0, 0
- bl GetAnimBankSpriteId
+ bl GetBattlerSpriteId
lsls r0, 24
lsrs r3, r0, 24
ldr r1, =gTasks
@@ -10360,7 +10360,7 @@ _0815F482:
sub_815F48C: @ 815F48C
push {r4,r5,lr}
adds r5, r0, 0
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
bl GetBattlerSide
lsls r0, 24
@@ -10384,10 +10384,10 @@ _0815F4B8:
strb r0, [r1]
ldr r4, =0x0000ffa0
_0815F4C8:
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
movs r1, 0x3
- bl GetBankCoord
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
@@ -10639,7 +10639,7 @@ _0815F67C:
strh r1, [r0, 0x8]
ldr r0, =gBattleSpritesDataPtr
ldr r1, [r0]
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
ldr r1, [r1]
lsls r0, 2
@@ -10764,7 +10764,7 @@ sub_815F7C4: @ 815F7C4
strh r0, [r4, 0x30]
ldr r0, =gBattleSpritesDataPtr
ldr r1, [r0]
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
ldr r1, [r1]
lsls r0, 2
@@ -10943,7 +10943,7 @@ _0815F92C:
.4byte _0815FD8C
_0815F940:
movs r0, 0
- bl GetAnimBankSpriteId
+ bl GetBattlerSpriteId
lsls r0, 24
lsrs r7, r0, 24
ldr r1, =gTasks
@@ -10958,7 +10958,7 @@ _0815F940:
ldrh r1, [r6, 0xA]
adds r0, r1
strh r0, [r6, 0xA]
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, 24
@@ -11036,7 +11036,7 @@ _0815F9F4:
ldr r3, [r0, 0xC]
mov r9, r3
ldrh r6, [r0]
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl sub_80A82E4
lsls r0, 24
@@ -11045,13 +11045,13 @@ _0815F9F4:
b _0815FB4E
.pool
_0815FA28:
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _0815FAC8
- ldr r7, =gBattlePartyID
+ ldr r7, =gBattlerPartyIndexes
ldrb r0, [r4]
lsls r0, 1
adds r0, r7
@@ -11096,7 +11096,7 @@ _0815FA9C:
ldrh r6, [r1, 0x2]
_0815FA9E:
movs r0, 0x1
- bl GetAnimBankSpriteId
+ bl GetBattlerSpriteId
ldr r2, =gSprites
lsls r0, 24
lsrs r0, 24
@@ -11115,7 +11115,7 @@ _0815FA9E:
b _0815FB50
.pool
_0815FAC8:
- ldr r7, =gBattlePartyID
+ ldr r7, =gBattlerPartyIndexes
ldrb r0, [r4]
lsls r0, 1
adds r0, r7
@@ -11160,7 +11160,7 @@ _0815FB2C:
ldrh r6, [r1, 0x2]
_0815FB2E:
movs r0, 0x1
- bl GetAnimBankSpriteId
+ bl GetBattlerSpriteId
ldr r2, =gSprites
lsls r0, 24
lsrs r0, 24
@@ -11177,10 +11177,10 @@ _0815FB2E:
_0815FB4E:
ldr r5, =0x0000ffe0
_0815FB50:
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
movs r1, 0x1
- bl GetBankCoord
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
lsls r3, r5, 16
@@ -11191,7 +11191,7 @@ _0815FB50:
str r4, [sp, 0x8]
mov r0, r9
str r0, [sp, 0xC]
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
str r0, [sp, 0x10]
movs r0, 0
@@ -11253,7 +11253,7 @@ _0815FBE8:
ldrh r2, [r6, 0xA]
adds r0, r2
strh r0, [r6, 0xA]
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, 24
@@ -11307,7 +11307,7 @@ _0815FC56:
ldrsh r0, [r6, r1]
cmp r0, 0
bne _0815FCD6
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, 24
@@ -11315,10 +11315,10 @@ _0815FC56:
bne _0815FCB4
lsls r4, r5, 16
asrs r4, 16
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
movs r1, 0
- bl GetBankCoord
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
cmp r4, r0
@@ -11328,10 +11328,10 @@ _0815FC56:
_0815FCB4:
lsls r4, r5, 16
asrs r4, 16
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
movs r1, 0
- bl GetBankCoord
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
cmp r4, r0
@@ -11365,7 +11365,7 @@ _0815FCE8:
.pool
_0815FD08:
movs r0, 0
- bl GetAnimBankSpriteId
+ bl GetBattlerSpriteId
lsls r0, 24
lsrs r7, r0, 24
ldr r1, =gTasks
@@ -11383,7 +11383,7 @@ _0815FD08:
ldr r5, =gSprites
adds r0, r5
bl sub_80A8610
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, 24
@@ -11425,7 +11425,7 @@ _0815FD7E:
.pool
_0815FD8C:
movs r0, 0
- bl GetAnimBankSpriteId
+ bl GetBattlerSpriteId
lsls r0, 24
lsrs r7, r0, 24
ldr r1, =gTasks
@@ -11440,7 +11440,7 @@ _0815FD8C:
ldrh r3, [r2, 0xA]
adds r0, r3
strh r0, [r2, 0xA]
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
mov r10, r0
ldrb r0, [r0]
str r2, [sp, 0x18]
@@ -11469,7 +11469,7 @@ _0815FD8C:
mov r1, r10
ldrb r0, [r1]
movs r1, 0
- bl GetBankCoord
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
adds r3, r5, 0
@@ -11499,7 +11499,7 @@ _0815FE0C:
mov r2, r10
ldrb r0, [r2]
movs r1, 0
- bl GetBankCoord
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
adds r3, r5, 0
@@ -11563,10 +11563,10 @@ _0815FE92:
asrs r1, 24
movs r0, 0x7A
bl PlaySE12WithPanning
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
movs r1, 0x1
- bl GetBankCoord
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
adds r0, 0x10
@@ -11583,7 +11583,7 @@ _0815FE92:
negs r0, r0
ands r0, r1
strb r0, [r2]
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, 24
@@ -11595,7 +11595,7 @@ _0815FE92:
cmp r0, 0
bne _0815FFBC
movs r0, 0x1
- bl GetAnimBankSpriteId
+ bl GetBattlerSpriteId
ldr r2, =gSprites
lsls r0, 24
lsrs r0, 24
@@ -11652,7 +11652,7 @@ _0815FF6E:
ldrh r1, [r4, 0x32]
adds r0, r1
strh r0, [r4, 0x32]
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, 24
@@ -11721,17 +11721,17 @@ _0815FFF4:
.4byte _081600CC
.4byte _08160132
_08160008:
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
movs r1, 0
- bl GetBankCoord
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
adds r5, r0, 0
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
movs r1, 0
- bl GetBankCoord
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
adds r2, r0, 0
@@ -11755,8 +11755,8 @@ _0816003E:
b _08160150
.pool
_08160058:
- ldr r1, =gBankSpriteIds
- ldr r0, =gAnimBankAttacker
+ ldr r1, =gBattlerSpriteIds
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
adds r0, r1
ldrb r2, [r0]
@@ -11811,8 +11811,8 @@ _081600B4:
strh r1, [r0, 0x26]
b _08160150
_081600CC:
- ldr r1, =gBankSpriteIds
- ldr r0, =gAnimBankAttacker
+ ldr r1, =gBattlerSpriteIds
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
adds r0, r1
ldrb r2, [r0]
@@ -11861,8 +11861,8 @@ _0816012A:
strh r0, [r2, 0x26]
b _08160150
_08160132:
- ldr r1, =gBankSpriteIds
- ldr r0, =gAnimBankAttacker
+ ldr r1, =gBattlerSpriteIds
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
adds r0, r1
ldrb r2, [r0]
@@ -11893,12 +11893,12 @@ sub_8160164: @ 8160164
ldr r0, =gTasks
adds r4, r1, r0
movs r0, 0
- bl GetAnimBankSpriteId
+ bl GetBattlerSpriteId
lsls r0, 24
lsrs r0, 24
movs r5, 0
strh r0, [r4, 0xE]
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, 24
@@ -12072,7 +12072,7 @@ _081602DA:
sub_81602E0: @ 81602E0
push {r4,lr}
adds r4, r0, 0
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, 24
@@ -12115,7 +12115,7 @@ _08160326:
sub_8160338: @ 8160338
push {r4,lr}
adds r4, r0, 0
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, 24
@@ -12166,10 +12166,10 @@ _08160396:
sub_81603A8: @ 81603A8
push {r4,r5,lr}
adds r5, r0, 0
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankCoord
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
@@ -12396,7 +12396,7 @@ sub_8160544: @ 8160544
strh r0, [r4, 0x8]
ldr r0, =gBattleAnimArgs
ldrb r0, [r0]
- bl GetAnimBankSpriteId
+ bl GetBattlerSpriteId
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24