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Diffstat (limited to 'asm/battle_anim_8170478.s')
-rw-r--r--asm/battle_anim_8170478.s160
1 files changed, 80 insertions, 80 deletions
diff --git a/asm/battle_anim_8170478.s b/asm/battle_anim_8170478.s
index 635c02e03..1bd7e9629 100644
--- a/asm/battle_anim_8170478.s
+++ b/asm/battle_anim_8170478.s
@@ -16,7 +16,7 @@ sub_8170478: @ 8170478
lsls r0, 24
lsrs r0, 24
str r0, [sp, 0x10]
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r4, [r0]
ldr r0, =gBattle_WIN0H
movs r1, 0
@@ -56,7 +56,7 @@ sub_8170478: @ 8170478
movs r1, 0x3
movs r2, 0x1
bl SetAnimBgAttribute
- ldr r0, =gHealthBoxesIds
+ ldr r0, =gHealthboxSpriteIds
adds r4, r0
ldrb r0, [r4]
ldr r1, =gSprites
@@ -212,7 +212,7 @@ sub_8170660: @ 8170660
push {r7}
lsls r0, 24
lsrs r7, r0, 24
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
mov r8, r0
ldr r1, =gTasks
@@ -373,7 +373,7 @@ _0817076C:
movs r1, 0x1
movs r2, 0
bl SetAnimBgAttribute
- ldr r0, =gHealthBoxesIds
+ ldr r0, =gHealthboxSpriteIds
add r0, r8
ldrb r0, [r0]
lsls r1, r0, 4
@@ -434,7 +434,7 @@ sub_8170834: @ 8170834
adds r7, r1, 0
lsls r2, 24
lsrs r2, 24
- ldr r0, =gHealthBoxesIds
+ ldr r0, =gHealthboxSpriteIds
adds r2, r0
ldrb r0, [r2]
lsls r5, r0, 4
@@ -540,7 +540,7 @@ sub_8170920: @ 8170920
lsrs r4, 24
mov r1, sp
adds r1, 0x1
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r2, [r0]
mov r0, sp
bl sub_8170834
@@ -561,7 +561,7 @@ sub_817094C: @ 817094C
push {r5,r6}
lsls r0, 24
lsrs r0, 24
- ldr r1, =gHealthBoxesIds
+ ldr r1, =gHealthboxSpriteIds
adds r0, r1
ldrb r0, [r0]
ldr r1, =gSprites
@@ -628,7 +628,7 @@ sub_81709EC: @ 81709EC
adds r4, r0, 0
lsls r4, 24
lsrs r4, 24
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl sub_817094C
adds r0, r4, 0
@@ -765,8 +765,8 @@ sub_8170B04: @ 8170B04
push {r4-r6,lr}
lsls r0, 24
lsrs r6, r0, 24
- ldr r1, =gBankSpriteIds
- ldr r0, =gAnimBankAttacker
+ ldr r1, =gBattlerSpriteIds
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
adds r0, r1
ldrb r5, [r0]
@@ -851,17 +851,17 @@ sub_8170BB0: @ 8170BB0
sub sp, 0xC
lsls r0, 24
lsrs r5, r0, 24
- ldr r1, =gBankSpriteIds
- ldr r4, =gAnimBankAttacker
+ ldr r1, =gBattlerSpriteIds
+ ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
adds r1, r0, r1
ldrb r1, [r1]
mov r9, r1
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _08170BF8
- ldr r1, =gBattlePartyID
+ ldr r1, =gBattlerPartyIndexes
ldrb r0, [r4]
lsls r0, 1
adds r0, r1
@@ -872,7 +872,7 @@ sub_8170BB0: @ 8170BB0
b _08170C08
.pool
_08170BF8:
- ldr r1, =gBattlePartyID
+ ldr r1, =gBattlerPartyIndexes
ldrb r0, [r4]
lsls r0, 1
adds r0, r1
@@ -904,16 +904,16 @@ _08170C08:
b _08170CEE
.pool
_08170C44:
- ldr r5, =gAnimBankAttacker
+ ldr r5, =gBattleAnimAttacker
ldrb r0, [r5]
movs r1, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
adds r4, r0, 0
lsls r4, 24
lsrs r4, 24
ldrb r0, [r5]
movs r1, 0x1
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
adds r1, r0, 0
lsls r1, 24
ldr r2, =gSprites
@@ -1162,18 +1162,18 @@ sub_8170E04: @ 8170E04
adds r6, r4, r1
movs r0, 0x22
strh r0, [r6, 0x2E]
- ldr r2, =gAnimBankTarget
+ ldr r2, =gBattleAnimTarget
mov r8, r2
ldrb r0, [r2]
movs r1, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r6, 0x30]
mov r1, r8
ldrb r0, [r1]
movs r1, 0x1
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
subs r0, 0x10
@@ -1186,7 +1186,7 @@ sub_8170E04: @ 8170E04
ldr r0, =gBattleSpritesDataPtr
ldr r0, [r0]
ldr r3, [r0, 0x8]
- ldr r1, =gBankSpriteIds
+ ldr r1, =gBattlerSpriteIds
mov r2, r8
ldrb r0, [r2]
adds r0, r1
@@ -1283,7 +1283,7 @@ _08170F54:
lsls r4, 24
lsrs r4, 24
movs r0, 0x1
- bl GetBankByIdentity
+ bl GetBattlerAtPosition
lsls r0, 24
lsrs r0, 24
bl sub_80A82E4
@@ -1313,18 +1313,18 @@ _08170F54:
adds r6, r4, r0
movs r0, 0x22
strh r0, [r6, 0x2E]
- ldr r1, =gAnimBankTarget
+ ldr r1, =gBattleAnimTarget
mov r8, r1
ldrb r0, [r1]
movs r1, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r6, 0x30]
mov r1, r8
ldrb r0, [r1]
movs r1, 0x1
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
subs r0, 0x10
@@ -1335,8 +1335,8 @@ _08170F54:
ldr r0, =SpriteCallbackDummy
str r0, [r4]
movs r0, 0
- bl GetBankByIdentity
- ldr r1, =gBankSpriteIds
+ bl GetBattlerAtPosition
+ ldr r1, =gBattlerSpriteIds
lsls r0, 24
lsrs r0, 24
adds r0, r1
@@ -1371,8 +1371,8 @@ sub_8171030: @ 8171030
lsrs r5, r0, 24
ldr r6, =gSprites
movs r0, 0
- bl GetBankByIdentity
- ldr r1, =gBankSpriteIds
+ bl GetBattlerAtPosition
+ ldr r1, =gBattlerSpriteIds
lsls r0, 24
lsrs r0, 24
adds r0, r1
@@ -1422,8 +1422,8 @@ sub_81710A8: @ 81710A8
lsrs r5, r0, 24
ldr r6, =gSprites
movs r0, 0
- bl GetBankByIdentity
- ldr r4, =gBankSpriteIds
+ bl GetBattlerAtPosition
+ ldr r4, =gBattlerSpriteIds
lsls r0, 24
lsrs r0, 24
adds r0, r4
@@ -1438,7 +1438,7 @@ sub_81710A8: @ 81710A8
cmp r0, 0
bge _081710F4
movs r0, 0
- bl GetBankByIdentity
+ bl GetBattlerAtPosition
lsls r0, 24
lsrs r0, 24
adds r0, r4
@@ -1550,7 +1550,7 @@ _08171188:
movs r2, 0x1
movs r3, 0x1C
bl LaunchBallStarsTask
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r1, [r0]
movs r0, 0
movs r2, 0xE
@@ -1584,8 +1584,8 @@ sub_81711E8: @ 81711E8
ldr r0, =sub_8171240
str r0, [r4, 0x1C]
ldr r2, =gSprites
- ldr r1, =gBankSpriteIds
- ldr r0, =gAnimBankTarget
+ ldr r1, =gBattlerSpriteIds
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
adds r0, r1
ldrb r1, [r0]
@@ -1606,8 +1606,8 @@ _08171224:
sub_8171240: @ 8171240
push {r4-r7,lr}
adds r7, r0, 0
- ldr r1, =gBankSpriteIds
- ldr r0, =gAnimBankTarget
+ ldr r1, =gBattlerSpriteIds
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
adds r0, r1
ldrb r4, [r0]
@@ -2333,7 +2333,7 @@ sub_81717F8: @ 81717F8
push {r7}
sub sp, 0x4
adds r6, r0, 0
- ldr r7, =gAnimBankTarget
+ ldr r7, =gBattleAnimTarget
ldrh r0, [r6, 0x36]
adds r0, 0x1
movs r1, 0
@@ -2390,7 +2390,7 @@ _08171880:
cmp r1, r0
bne _081718BC
ldr r5, =gSprites
- ldr r4, =gBankSpriteIds
+ ldr r4, =gBattlerSpriteIds
ldrb r0, [r7]
adds r0, r4
ldrb r1, [r0]
@@ -2715,7 +2715,7 @@ sub_8171AE4: @ 8171AE4
movs r2, 0x1
movs r3, 0x1C
bl LaunchBallStarsTask
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r1, [r0]
movs r0, 0x1
movs r2, 0xE
@@ -2723,8 +2723,8 @@ sub_8171AE4: @ 8171AE4
bl LaunchBallFadeMonTask
_08171B36:
ldr r6, =gSprites
- ldr r5, =gBankSpriteIds
- ldr r4, =gAnimBankTarget
+ ldr r5, =gBattlerSpriteIds
+ ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
adds r0, r5
ldrb r1, [r0]
@@ -2791,8 +2791,8 @@ sub_8171BAC: @ 8171BAC
strb r0, [r2]
_08171BCA:
ldr r4, =gSprites
- ldr r3, =gBankSpriteIds
- ldr r2, =gAnimBankTarget
+ ldr r3, =gBattlerSpriteIds
+ ldr r2, =gBattleAnimTarget
ldrb r0, [r2]
adds r0, r3
ldrb r1, [r0]
@@ -2840,8 +2840,8 @@ _08171C24:
cmp r5, 0
beq _08171C8A
ldr r4, =gSprites
- ldr r3, =gBankSpriteIds
- ldr r2, =gAnimBankTarget
+ ldr r3, =gBattlerSpriteIds
+ ldr r2, =gBattleAnimTarget
ldrb r0, [r2]
adds r0, r3
ldrb r1, [r0]
@@ -4729,8 +4729,8 @@ sub_8172BF0: @ 8172BF0
lsrs r7, r0, 24
movs r0, 0
mov r8, r0
- ldr r0, =gBankSpriteIds
- ldr r3, =gAnimBankAttacker
+ ldr r0, =gBattlerSpriteIds
+ ldr r3, =gBattleAnimAttacker
ldrb r2, [r3]
adds r0, r2, r0
ldrb r6, [r0]
@@ -4764,7 +4764,7 @@ _08172C36:
adds r0, r4
strh r0, [r5, 0x8]
ldrb r0, [r3]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _08172C78
@@ -4838,7 +4838,7 @@ _08172CDA:
adds r0, r2
strh r0, [r5, 0x8]
ldrb r0, [r3]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _08172D10
@@ -4877,9 +4877,9 @@ _08172D28:
adds r0, r1
ldrb r1, [r0, 0x8]
strh r1, [r0, 0x8]
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
lsrs r2, r0, 24
cmp r2, 0
@@ -4949,7 +4949,7 @@ _08172DC0:
beq _08172E4E
b _08172E84
_08172DC6:
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl sub_80A8364
lsls r0, 24
@@ -5009,8 +5009,8 @@ _08172E14:
strh r0, [r4, 0x26]
b _08172E84
_08172E4E:
- ldr r1, =gBankSpriteIds
- ldr r4, =gAnimBankAttacker
+ ldr r1, =gBattlerSpriteIds
+ ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
adds r0, r1
ldrb r1, [r0]
@@ -5048,7 +5048,7 @@ sub_8172E9C: @ 8172E9C
ldr r3, =gBattleAnimArgs
ldr r1, =gBattleSpritesDataPtr
ldr r2, [r1]
- ldr r1, =gAnimBankAttacker
+ ldr r1, =gBattleAnimAttacker
ldrb r1, [r1]
ldr r2, [r2]
lsls r1, 2
@@ -5068,7 +5068,7 @@ sub_8172ED0: @ 8172ED0
push {lr}
lsls r0, 24
lsrs r0, 24
- ldr r2, =gAnimBankTarget
+ ldr r2, =gBattleAnimTarget
ldr r1, =gEffectBank
ldrb r1, [r1]
strb r1, [r2]
@@ -5108,7 +5108,7 @@ sub_8172EF0: @ 8172EF0
bl GetMonData
adds r4, r0, 0
adds r0, r6, 0
- bl IsAnimBankSpriteVisible
+ bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _08172FC8
@@ -5234,12 +5234,12 @@ _0817303A:
ldrb r0, [r4, 0x8]
mov r8, r0
movs r1, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r5, r0, 24
mov r0, r8
movs r1, 0x1
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r2, r0, 24
movs r1, 0x1E
@@ -5347,7 +5347,7 @@ _08173118:
cmp r0, 0
bne _08173160
mov r0, r8
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
movs r1, 0x3F
cmp r0, 0
@@ -5575,11 +5575,11 @@ sub_817330C: @ 817330C
movs r0, 0x1E
strh r0, [r4, 0x2E]
movs r0, 0x1
- bl GetBankByIdentity
+ bl GetBattlerAtPosition
lsls r0, 24
lsrs r0, 24
movs r1, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
ldr r5, =gBattleAnimArgs
lsrs r0, 24
@@ -5587,11 +5587,11 @@ sub_817330C: @ 817330C
adds r0, r1
strh r0, [r4, 0x32]
movs r0, 0x1
- bl GetBankByIdentity
+ bl GetBattlerAtPosition
lsls r0, 24
lsrs r0, 24
movs r1, 0x1
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r5, [r5, 0x6]
@@ -5602,8 +5602,8 @@ sub_817330C: @ 817330C
adds r0, r4, 0
bl sub_80A68D4
ldr r2, =gSprites
- ldr r1, =gBankSpriteIds
- ldr r0, =gAnimBankAttacker
+ ldr r1, =gBattlerSpriteIds
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
adds r0, r1
ldrb r1, [r0]
@@ -5627,8 +5627,8 @@ sub_817339C: @ 817339C
push {lr}
adds r3, r0, 0
ldr r2, =gSprites
- ldr r1, =gBankSpriteIds
- ldr r0, =gAnimBankAttacker
+ ldr r1, =gBattlerSpriteIds
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
adds r0, r1
ldrb r1, [r0]
@@ -5678,8 +5678,8 @@ sub_8173400: @ 8173400
push {r4,r5,lr}
adds r4, r0, 0
ldr r5, =gSprites
- ldr r3, =gBankSpriteIds
- ldr r2, =gAnimBankAttacker
+ ldr r3, =gBattlerSpriteIds
+ ldr r2, =gBattleAnimAttacker
ldrb r0, [r2]
adds r0, r3
ldrb r1, [r0]
@@ -5732,21 +5732,21 @@ sub_817345C: @ 817345C
.pool
_08173478:
movs r0, 0
- bl GetBankByIdentity
- ldr r1, =gAnimBankAttacker
+ bl GetBattlerAtPosition
+ ldr r1, =gBattleAnimAttacker
strb r0, [r1]
movs r0, 0x1
b _08173498
.pool
_0817348C:
movs r0, 0x1
- bl GetBankByIdentity
- ldr r1, =gAnimBankAttacker
+ bl GetBattlerAtPosition
+ ldr r1, =gBattleAnimAttacker
strb r0, [r1]
movs r0, 0
_08173498:
- bl GetBankByIdentity
- ldr r1, =gAnimBankTarget
+ bl GetBattlerAtPosition
+ ldr r1, =gBattleAnimTarget
strb r0, [r1]
_081734A0:
adds r0, r4, 0
@@ -5812,13 +5812,13 @@ sub_817351C: @ 817351C
push {lr}
lsls r0, 24
lsrs r0, 24
- ldr r3, =gAnimBankAttacker
+ ldr r3, =gBattleAnimAttacker
ldr r1, =gBattleSpritesDataPtr
ldr r2, [r1]
ldr r1, [r2, 0x8]
ldrh r1, [r1]
strb r1, [r3]
- ldr r3, =gAnimBankTarget
+ ldr r3, =gBattleAnimTarget
ldr r1, [r2, 0x8]
ldrh r1, [r1]
lsrs r1, 8