diff options
Diffstat (limited to 'asm/battle_anim_effects_1.s')
-rw-r--r-- | asm/battle_anim_effects_1.s | 68 |
1 files changed, 34 insertions, 34 deletions
diff --git a/asm/battle_anim_effects_1.s b/asm/battle_anim_effects_1.s index 138cc271e..910b09b8c 100644 --- a/asm/battle_anim_effects_1.s +++ b/asm/battle_anim_effects_1.s @@ -92,7 +92,7 @@ sub_80FE8E0: @ 80FE8E0 push {r4,r5,lr} adds r4, r0, 0 movs r1, 0x1 - bl sub_80A69CC + bl InitAnimSpritePos ldr r0, =gBattleAnimArgs ldrh r0, [r0, 0x4] strh r0, [r4, 0x2E] @@ -109,7 +109,7 @@ sub_80FE8E0: @ 80FE8E0 lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x36] - ldr r0, =sub_80A6EEC + ldr r0, =StartAnimLinearTranslation str r0, [r4, 0x1C] ldr r1, =move_anim_8074EE0 adds r0, r4, 0 @@ -125,7 +125,7 @@ sub_80FE930: @ 80FE930 push {r4,r5,lr} adds r4, r0, 0 movs r1, 0x1 - bl sub_80A69CC + bl InitAnimSpritePos ldr r5, =gBattleAnimArgs ldrb r1, [r5, 0x6] adds r0, r4, 0 @@ -145,7 +145,7 @@ sub_80FE930: @ 80FE930 lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x36] - ldr r0, =sub_80A6EEC + ldr r0, =StartAnimLinearTranslation str r0, [r4, 0x1C] ldr r1, =DestroyAnimSprite adds r0, r4, 0 @@ -161,7 +161,7 @@ sub_80FE988: @ 80FE988 push {r4-r6,lr} adds r4, r0, 0 movs r1, 0x1 - bl sub_80A69CC + bl InitAnimSpritePos ldr r6, =gBattleAnimArgs ldrh r0, [r6, 0x4] strh r0, [r4, 0x2E] @@ -337,7 +337,7 @@ sub_80FEAD8: @ 80FEAD8 ldrh r0, [r6, 0x4] strh r0, [r4, 0x38] adds r0, r4, 0 - bl sub_80A68D4 + bl InitAnimArcTranslation ldr r0, =sub_80FEB28 str r0, [r4, 0x1C] pop {r4-r6} @@ -493,7 +493,7 @@ sub_80FEC48: @ 80FEC48 push {r4-r6,lr} adds r6, r0, 0 movs r1, 0x1 - bl sub_80A69CC + bl InitAnimSpritePos ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide @@ -528,7 +528,7 @@ _080FEC68: ldrh r0, [r4, 0xA] strh r0, [r6, 0x38] adds r0, r6, 0 - bl sub_80A68D4 + bl InitAnimArcTranslation ldr r0, =sub_80FECB8 str r0, [r6, 0x1C] pop {r4-r6} @@ -553,7 +553,7 @@ sub_80FECB8: @ 80FECB8 strb r0, [r2] movs r0, 0xA strh r0, [r4, 0x2E] - ldr r0, =sub_80A64B0 + ldr r0, =WaitAnimForDuration str r0, [r4, 0x1C] ldr r1, =sub_80FECF0 adds r0, r4, 0 @@ -581,7 +581,7 @@ sub_80FECF0: @ 80FECF0 bl StartSpriteAnim movs r0, 0x3C strh r0, [r4, 0x2E] - ldr r0, =sub_80A64B0 + ldr r0, =WaitAnimForDuration str r0, [r4, 0x1C] ldr r1, =DestroyAnimSprite adds r0, r4, 0 @@ -762,7 +762,7 @@ sub_80FEE78: @ 80FEE78 push {r4,r5,lr} adds r4, r0, 0 movs r1, 0 - bl sub_80A69CC + bl InitAnimSpritePos ldr r5, =gBattleAnimArgs ldrh r0, [r5, 0x6] strh r0, [r4, 0x2E] @@ -859,7 +859,7 @@ sub_80FEF44: @ 80FEF44 push {r4,r5,lr} adds r4, r0, 0 movs r1, 0x1 - bl sub_80A69CC + bl InitAnimSpritePos ldr r5, =gBattleAnimArgs ldrh r0, [r5, 0x6] strh r0, [r4, 0x2E] @@ -1079,7 +1079,7 @@ sub_80FF0F4: @ 80FF0F4 push {r4-r6,lr} adds r5, r0, 0 movs r1, 0x1 - bl sub_80A69CC + bl InitAnimSpritePos ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide @@ -1138,7 +1138,7 @@ _080FF174: ldrh r0, [r0, 0xA] strh r0, [r5, 0x38] adds r0, r5, 0 - bl sub_80A68D4 + bl InitAnimArcTranslation ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide @@ -1256,8 +1256,8 @@ _080FF260: bx r0 thumb_func_end sub_80FF1C0 - thumb_func_start sub_80FF268 -sub_80FF268: @ 80FF268 + thumb_func_start AnimMoveTwisterParticle +AnimMoveTwisterParticle: @ 80FF268 push {r4,lr} adds r4, r0, 0 bl IsDoubleBattle @@ -1294,7 +1294,7 @@ _080FF28A: pop {r0} bx r0 .pool - thumb_func_end sub_80FF268 + thumb_func_end AnimMoveTwisterParticle thumb_func_start sub_80FF2BC sub_80FF2BC: @ 80FF2BC @@ -2348,7 +2348,7 @@ sub_80FFB18: @ 80FFB18 push {r4-r6,lr} adds r5, r0, 0 movs r1, 0 - bl sub_80A69CC + bl InitAnimSpritePos ldr r4, =gBattleAnimTarget ldrb r0, [r4] movs r1, 0 @@ -3100,7 +3100,7 @@ _08100060: adds r0, r1 lsls r0, 2 adds r0, r4 - bl sub_80A68D4 + bl InitAnimArcTranslation ldr r0, =sub_8100128 str r0, [r5] pop {r4-r6} @@ -3263,7 +3263,7 @@ _08100204: adds r0, r4, 0 bl StartSpriteAnim adds r0, r4, 0 - bl sub_80A68D4 + bl InitAnimArcTranslation ldrh r0, [r6, 0x8] adds r0, 0x1 b _081004FA @@ -3335,7 +3335,7 @@ _08100272: adds r0, r4, 0 bl StartSpriteAnim adds r0, r4, 0 - bl sub_80A68D4 + bl InitAnimArcTranslation ldrh r0, [r6, 0x8] adds r0, 0x1 b _081004FA @@ -3394,7 +3394,7 @@ _081002E8: adds r0, r4, 0 bl StartSpriteAnim adds r0, r4, 0 - bl sub_80A68D4 + bl InitAnimArcTranslation ldrh r0, [r6, 0x8] adds r0, 0x1 b _081004FA @@ -3448,7 +3448,7 @@ _08100380: adds r0, r4, 0 bl StartSpriteAnim adds r0, r4, 0 - bl sub_80A68D4 + bl InitAnimArcTranslation ldrh r0, [r6, 0x8] adds r0, 0x1 b _081004FA @@ -3505,7 +3505,7 @@ _081003D2: adds r0, r4, 0 bl StartSpriteAnim adds r0, r4, 0 - bl sub_80A68D4 + bl InitAnimArcTranslation ldrh r0, [r6, 0x8] adds r0, 0x1 b _081004FA @@ -3557,7 +3557,7 @@ _08100464: adds r0, r4, 0 bl StartSpriteAnim adds r0, r4, 0 - bl sub_80A68D4 + bl InitAnimArcTranslation ldrh r0, [r6, 0x8] adds r0, 0x1 b _081004FA @@ -4624,7 +4624,7 @@ _08100CF2: bl StoreSpriteCallbackInData6 movs r0, 0x3 strh r0, [r4, 0x2E] - ldr r0, =sub_80A64B0 + ldr r0, =WaitAnimForDuration str r0, [r4, 0x1C] _08100D28: pop {r4} @@ -5704,7 +5704,7 @@ sub_81015AC: @ 81015AC strh r1, [r0, 0x22] movs r1, 0x14 strh r1, [r0, 0x2E] - ldr r1, =sub_80A64B0 + ldr r1, =WaitAnimForDuration str r1, [r0, 0x1C] ldr r1, =sub_81015D4 bl StoreSpriteCallbackInData6 @@ -5728,7 +5728,7 @@ sub_81015D4: @ 81015D4 b _0810166A _081015EA: strh r1, [r5, 0x2E] - ldr r0, =sub_80A64B0 + ldr r0, =WaitAnimForDuration str r0, [r5, 0x1C] ldr r1, =sub_81015D4 adds r0, r5, 0 @@ -5766,7 +5766,7 @@ _08101604: asrs r0, 24 adds r4, r0 strh r4, [r5, 0x36] - ldr r0, =sub_80A6EEC + ldr r0, =StartAnimLinearTranslation str r0, [r5, 0x1C] ldr r1, =sub_8101684 adds r0, r5, 0 @@ -5806,7 +5806,7 @@ sub_8101684: @ 8101684 bne _081016AC movs r0, 0xA strh r0, [r2, 0x2E] - ldr r0, =sub_80A64B0 + ldr r0, =WaitAnimForDuration str r0, [r2, 0x1C] ldr r1, =sub_81016B8 adds r0, r2, 0 @@ -5833,7 +5833,7 @@ sub_81016B8: @ 81016B8 strh r0, [r5, 0x2E] strh r1, [r5, 0x30] strh r1, [r5, 0x32] - ldr r0, =sub_80A64B0 + ldr r0, =WaitAnimForDuration str r0, [r5, 0x1C] ldr r1, =sub_8101774 adds r0, r5, 0 @@ -5900,7 +5900,7 @@ _08101718: lsrs r0, 24 adds r0, r6 strh r0, [r5, 0x36] - ldr r0, =sub_80A6EEC + ldr r0, =StartAnimLinearTranslation str r0, [r5, 0x1C] ldr r1, =sub_8101820 adds r0, r5, 0 @@ -7478,7 +7478,7 @@ _08102390: lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x36] - ldr r0, =sub_80A6EEC + ldr r0, =StartAnimLinearTranslation str r0, [r5, 0x1C] ldr r1, =DestroyAnimSprite adds r0, r5, 0 @@ -9019,7 +9019,7 @@ _08102FDE: strh r0, [r5, 0x22] movs r0, 0x8 strh r0, [r5, 0x2E] - ldr r0, =sub_80A64B0 + ldr r0, =WaitAnimForDuration str r0, [r5, 0x1C] ldr r1, =DestroyAnimSprite adds r0, r5, 0 |