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Diffstat (limited to 'asm/battle_anim_effects_1.s')
-rw-r--r--asm/battle_anim_effects_1.s68
1 files changed, 34 insertions, 34 deletions
diff --git a/asm/battle_anim_effects_1.s b/asm/battle_anim_effects_1.s
index 138cc271e..910b09b8c 100644
--- a/asm/battle_anim_effects_1.s
+++ b/asm/battle_anim_effects_1.s
@@ -92,7 +92,7 @@ sub_80FE8E0: @ 80FE8E0
push {r4,r5,lr}
adds r4, r0, 0
movs r1, 0x1
- bl sub_80A69CC
+ bl InitAnimSpritePos
ldr r0, =gBattleAnimArgs
ldrh r0, [r0, 0x4]
strh r0, [r4, 0x2E]
@@ -109,7 +109,7 @@ sub_80FE8E0: @ 80FE8E0
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x36]
- ldr r0, =sub_80A6EEC
+ ldr r0, =StartAnimLinearTranslation
str r0, [r4, 0x1C]
ldr r1, =move_anim_8074EE0
adds r0, r4, 0
@@ -125,7 +125,7 @@ sub_80FE930: @ 80FE930
push {r4,r5,lr}
adds r4, r0, 0
movs r1, 0x1
- bl sub_80A69CC
+ bl InitAnimSpritePos
ldr r5, =gBattleAnimArgs
ldrb r1, [r5, 0x6]
adds r0, r4, 0
@@ -145,7 +145,7 @@ sub_80FE930: @ 80FE930
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x36]
- ldr r0, =sub_80A6EEC
+ ldr r0, =StartAnimLinearTranslation
str r0, [r4, 0x1C]
ldr r1, =DestroyAnimSprite
adds r0, r4, 0
@@ -161,7 +161,7 @@ sub_80FE988: @ 80FE988
push {r4-r6,lr}
adds r4, r0, 0
movs r1, 0x1
- bl sub_80A69CC
+ bl InitAnimSpritePos
ldr r6, =gBattleAnimArgs
ldrh r0, [r6, 0x4]
strh r0, [r4, 0x2E]
@@ -337,7 +337,7 @@ sub_80FEAD8: @ 80FEAD8
ldrh r0, [r6, 0x4]
strh r0, [r4, 0x38]
adds r0, r4, 0
- bl sub_80A68D4
+ bl InitAnimArcTranslation
ldr r0, =sub_80FEB28
str r0, [r4, 0x1C]
pop {r4-r6}
@@ -493,7 +493,7 @@ sub_80FEC48: @ 80FEC48
push {r4-r6,lr}
adds r6, r0, 0
movs r1, 0x1
- bl sub_80A69CC
+ bl InitAnimSpritePos
ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl GetBattlerSide
@@ -528,7 +528,7 @@ _080FEC68:
ldrh r0, [r4, 0xA]
strh r0, [r6, 0x38]
adds r0, r6, 0
- bl sub_80A68D4
+ bl InitAnimArcTranslation
ldr r0, =sub_80FECB8
str r0, [r6, 0x1C]
pop {r4-r6}
@@ -553,7 +553,7 @@ sub_80FECB8: @ 80FECB8
strb r0, [r2]
movs r0, 0xA
strh r0, [r4, 0x2E]
- ldr r0, =sub_80A64B0
+ ldr r0, =WaitAnimForDuration
str r0, [r4, 0x1C]
ldr r1, =sub_80FECF0
adds r0, r4, 0
@@ -581,7 +581,7 @@ sub_80FECF0: @ 80FECF0
bl StartSpriteAnim
movs r0, 0x3C
strh r0, [r4, 0x2E]
- ldr r0, =sub_80A64B0
+ ldr r0, =WaitAnimForDuration
str r0, [r4, 0x1C]
ldr r1, =DestroyAnimSprite
adds r0, r4, 0
@@ -762,7 +762,7 @@ sub_80FEE78: @ 80FEE78
push {r4,r5,lr}
adds r4, r0, 0
movs r1, 0
- bl sub_80A69CC
+ bl InitAnimSpritePos
ldr r5, =gBattleAnimArgs
ldrh r0, [r5, 0x6]
strh r0, [r4, 0x2E]
@@ -859,7 +859,7 @@ sub_80FEF44: @ 80FEF44
push {r4,r5,lr}
adds r4, r0, 0
movs r1, 0x1
- bl sub_80A69CC
+ bl InitAnimSpritePos
ldr r5, =gBattleAnimArgs
ldrh r0, [r5, 0x6]
strh r0, [r4, 0x2E]
@@ -1079,7 +1079,7 @@ sub_80FF0F4: @ 80FF0F4
push {r4-r6,lr}
adds r5, r0, 0
movs r1, 0x1
- bl sub_80A69CC
+ bl InitAnimSpritePos
ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl GetBattlerSide
@@ -1138,7 +1138,7 @@ _080FF174:
ldrh r0, [r0, 0xA]
strh r0, [r5, 0x38]
adds r0, r5, 0
- bl sub_80A68D4
+ bl InitAnimArcTranslation
ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl GetBattlerSide
@@ -1256,8 +1256,8 @@ _080FF260:
bx r0
thumb_func_end sub_80FF1C0
- thumb_func_start sub_80FF268
-sub_80FF268: @ 80FF268
+ thumb_func_start AnimMoveTwisterParticle
+AnimMoveTwisterParticle: @ 80FF268
push {r4,lr}
adds r4, r0, 0
bl IsDoubleBattle
@@ -1294,7 +1294,7 @@ _080FF28A:
pop {r0}
bx r0
.pool
- thumb_func_end sub_80FF268
+ thumb_func_end AnimMoveTwisterParticle
thumb_func_start sub_80FF2BC
sub_80FF2BC: @ 80FF2BC
@@ -2348,7 +2348,7 @@ sub_80FFB18: @ 80FFB18
push {r4-r6,lr}
adds r5, r0, 0
movs r1, 0
- bl sub_80A69CC
+ bl InitAnimSpritePos
ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0
@@ -3100,7 +3100,7 @@ _08100060:
adds r0, r1
lsls r0, 2
adds r0, r4
- bl sub_80A68D4
+ bl InitAnimArcTranslation
ldr r0, =sub_8100128
str r0, [r5]
pop {r4-r6}
@@ -3263,7 +3263,7 @@ _08100204:
adds r0, r4, 0
bl StartSpriteAnim
adds r0, r4, 0
- bl sub_80A68D4
+ bl InitAnimArcTranslation
ldrh r0, [r6, 0x8]
adds r0, 0x1
b _081004FA
@@ -3335,7 +3335,7 @@ _08100272:
adds r0, r4, 0
bl StartSpriteAnim
adds r0, r4, 0
- bl sub_80A68D4
+ bl InitAnimArcTranslation
ldrh r0, [r6, 0x8]
adds r0, 0x1
b _081004FA
@@ -3394,7 +3394,7 @@ _081002E8:
adds r0, r4, 0
bl StartSpriteAnim
adds r0, r4, 0
- bl sub_80A68D4
+ bl InitAnimArcTranslation
ldrh r0, [r6, 0x8]
adds r0, 0x1
b _081004FA
@@ -3448,7 +3448,7 @@ _08100380:
adds r0, r4, 0
bl StartSpriteAnim
adds r0, r4, 0
- bl sub_80A68D4
+ bl InitAnimArcTranslation
ldrh r0, [r6, 0x8]
adds r0, 0x1
b _081004FA
@@ -3505,7 +3505,7 @@ _081003D2:
adds r0, r4, 0
bl StartSpriteAnim
adds r0, r4, 0
- bl sub_80A68D4
+ bl InitAnimArcTranslation
ldrh r0, [r6, 0x8]
adds r0, 0x1
b _081004FA
@@ -3557,7 +3557,7 @@ _08100464:
adds r0, r4, 0
bl StartSpriteAnim
adds r0, r4, 0
- bl sub_80A68D4
+ bl InitAnimArcTranslation
ldrh r0, [r6, 0x8]
adds r0, 0x1
b _081004FA
@@ -4624,7 +4624,7 @@ _08100CF2:
bl StoreSpriteCallbackInData6
movs r0, 0x3
strh r0, [r4, 0x2E]
- ldr r0, =sub_80A64B0
+ ldr r0, =WaitAnimForDuration
str r0, [r4, 0x1C]
_08100D28:
pop {r4}
@@ -5704,7 +5704,7 @@ sub_81015AC: @ 81015AC
strh r1, [r0, 0x22]
movs r1, 0x14
strh r1, [r0, 0x2E]
- ldr r1, =sub_80A64B0
+ ldr r1, =WaitAnimForDuration
str r1, [r0, 0x1C]
ldr r1, =sub_81015D4
bl StoreSpriteCallbackInData6
@@ -5728,7 +5728,7 @@ sub_81015D4: @ 81015D4
b _0810166A
_081015EA:
strh r1, [r5, 0x2E]
- ldr r0, =sub_80A64B0
+ ldr r0, =WaitAnimForDuration
str r0, [r5, 0x1C]
ldr r1, =sub_81015D4
adds r0, r5, 0
@@ -5766,7 +5766,7 @@ _08101604:
asrs r0, 24
adds r4, r0
strh r4, [r5, 0x36]
- ldr r0, =sub_80A6EEC
+ ldr r0, =StartAnimLinearTranslation
str r0, [r5, 0x1C]
ldr r1, =sub_8101684
adds r0, r5, 0
@@ -5806,7 +5806,7 @@ sub_8101684: @ 8101684
bne _081016AC
movs r0, 0xA
strh r0, [r2, 0x2E]
- ldr r0, =sub_80A64B0
+ ldr r0, =WaitAnimForDuration
str r0, [r2, 0x1C]
ldr r1, =sub_81016B8
adds r0, r2, 0
@@ -5833,7 +5833,7 @@ sub_81016B8: @ 81016B8
strh r0, [r5, 0x2E]
strh r1, [r5, 0x30]
strh r1, [r5, 0x32]
- ldr r0, =sub_80A64B0
+ ldr r0, =WaitAnimForDuration
str r0, [r5, 0x1C]
ldr r1, =sub_8101774
adds r0, r5, 0
@@ -5900,7 +5900,7 @@ _08101718:
lsrs r0, 24
adds r0, r6
strh r0, [r5, 0x36]
- ldr r0, =sub_80A6EEC
+ ldr r0, =StartAnimLinearTranslation
str r0, [r5, 0x1C]
ldr r1, =sub_8101820
adds r0, r5, 0
@@ -7478,7 +7478,7 @@ _08102390:
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x36]
- ldr r0, =sub_80A6EEC
+ ldr r0, =StartAnimLinearTranslation
str r0, [r5, 0x1C]
ldr r1, =DestroyAnimSprite
adds r0, r5, 0
@@ -9019,7 +9019,7 @@ _08102FDE:
strh r0, [r5, 0x22]
movs r0, 0x8
strh r0, [r5, 0x2E]
- ldr r0, =sub_80A64B0
+ ldr r0, =WaitAnimForDuration
str r0, [r5, 0x1C]
ldr r1, =DestroyAnimSprite
adds r0, r5, 0