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-rw-r--r--asm/battle_anim_effects_3.s1632
1 files changed, 1632 insertions, 0 deletions
diff --git a/asm/battle_anim_effects_3.s b/asm/battle_anim_effects_3.s
new file mode 100644
index 000000000..4b9466786
--- /dev/null
+++ b/asm/battle_anim_effects_3.s
@@ -0,0 +1,1632 @@
+ .include "asm/macros.inc"
+ .include "constants/constants.inc"
+
+ .syntax unified
+
+ .text
+
+ thumb_func_start AnimTask_GetReturnPowerLevel
+AnimTask_GetReturnPowerLevel: @ 815F8A0
+ push {r4,lr}
+ lsls r0, 24
+ lsrs r4, r0, 24
+ ldr r3, =gBattleAnimArgs
+ movs r2, 0
+ strh r2, [r3, 0xE]
+ ldr r1, =gAnimFriendship
+ ldrb r0, [r1]
+ ldrb r1, [r1]
+ adds r0, r1, 0
+ subs r0, 0x3D
+ lsls r0, 24
+ lsrs r0, 24
+ adds r2, r1, 0
+ cmp r0, 0x1E
+ bhi _0815F8C4
+ movs r0, 0x1
+ strh r0, [r3, 0xE]
+_0815F8C4:
+ adds r0, r2, 0
+ subs r0, 0x5C
+ lsls r0, 24
+ lsrs r0, 24
+ cmp r0, 0x6C
+ bhi _0815F8D4
+ movs r0, 0x2
+ strh r0, [r3, 0xE]
+_0815F8D4:
+ lsls r0, r1, 24
+ lsrs r0, 24
+ cmp r0, 0xC8
+ bls _0815F8E0
+ movs r0, 0x3
+ strh r0, [r3, 0xE]
+_0815F8E0:
+ adds r0, r4, 0
+ bl DestroyAnimVisualTask
+ pop {r4}
+ pop {r0}
+ bx r0
+ .pool
+ thumb_func_end AnimTask_GetReturnPowerLevel
+
+ thumb_func_start sub_815F8F4
+sub_815F8F4: @ 815F8F4
+ push {r4-r7,lr}
+ mov r7, r10
+ mov r6, r9
+ mov r5, r8
+ push {r5-r7}
+ sub sp, 0x1C
+ lsls r0, 24
+ lsrs r0, 24
+ mov r8, r0
+ ldr r1, =gTasks
+ lsls r0, 2
+ add r0, r8
+ lsls r0, 3
+ adds r0, r1
+ movs r1, 0x8
+ ldrsh r0, [r0, r1]
+ cmp r0, 0x4
+ bls _0815F91A
+ b _0815FE68
+_0815F91A:
+ lsls r0, 2
+ ldr r1, =_0815F92C
+ adds r0, r1
+ ldr r0, [r0]
+ mov pc, r0
+ .pool
+ .align 2, 0
+_0815F92C:
+ .4byte _0815F940
+ .4byte _0815F9F4
+ .4byte _0815FBE8
+ .4byte _0815FD08
+ .4byte _0815FD8C
+_0815F940:
+ movs r0, 0
+ bl GetAnimBattlerSpriteId
+ lsls r0, 24
+ lsrs r7, r0, 24
+ ldr r1, =gTasks
+ mov r2, r8
+ lsls r4, r2, 2
+ adds r0, r4, r2
+ lsls r0, 3
+ adds r6, r0, r1
+ movs r3, 0x80
+ lsls r3, 4
+ adds r0, r3, 0
+ ldrh r1, [r6, 0xA]
+ adds r0, r1
+ strh r0, [r6, 0xA]
+ ldr r0, =gBattleAnimAttacker
+ ldrb r0, [r0]
+ bl GetBattlerSide
+ lsls r0, 24
+ mov r9, r4
+ cmp r0, 0
+ bne _0815F998
+ ldr r2, =gSprites
+ lsls r3, r7, 4
+ adds r1, r3, r7
+ lsls r1, 2
+ adds r1, r2
+ ldrh r0, [r6, 0xA]
+ lsls r0, 16
+ asrs r0, 24
+ ldrh r4, [r1, 0x24]
+ adds r0, r4
+ strh r0, [r1, 0x24]
+ b _0815F9B2
+ .pool
+_0815F998:
+ ldr r3, =gSprites
+ lsls r4, r7, 4
+ adds r2, r4, r7
+ lsls r2, 2
+ adds r2, r3
+ ldrh r1, [r6, 0xA]
+ lsls r1, 16
+ asrs r1, 24
+ ldrh r0, [r2, 0x24]
+ subs r0, r1
+ strh r0, [r2, 0x24]
+ adds r2, r3, 0
+ adds r3, r4, 0
+_0815F9B2:
+ ldr r1, =gTasks
+ mov r0, r9
+ add r0, r8
+ lsls r0, 3
+ adds r4, r0, r1
+ ldrb r0, [r4, 0xA]
+ strh r0, [r4, 0xA]
+ adds r1, r3, r7
+ lsls r1, 2
+ adds r1, r2
+ ldrh r0, [r1, 0x24]
+ ldrh r1, [r1, 0x20]
+ adds r0, r1
+ lsls r0, 16
+ movs r1, 0x80
+ lsls r1, 14
+ adds r0, r1
+ movs r1, 0x98
+ lsls r1, 17
+ cmp r0, r1
+ bhi _0815F9DE
+ b _0815FE68
+_0815F9DE:
+ movs r0, 0
+ strh r0, [r4, 0xA]
+ ldrh r0, [r4, 0x8]
+ adds r0, 0x1
+ strh r0, [r4, 0x8]
+ b _0815FE68
+ .pool
+_0815F9F4:
+ bl IsContest
+ lsls r0, 24
+ cmp r0, 0
+ beq _0815FA28
+ ldr r0, =gContestResources
+ ldr r0, [r0]
+ ldr r0, [r0, 0x18]
+ ldr r2, [r0, 0x8]
+ mov r10, r2
+ ldr r3, [r0, 0xC]
+ mov r9, r3
+ ldrh r6, [r0]
+ ldr r0, =gBattleAnimAttacker
+ ldrb r0, [r0]
+ bl GetBattlerSpriteSubpriority
+ lsls r0, 24
+ lsrs r4, r0, 24
+ movs r7, 0
+ b _0815FB4E
+ .pool
+_0815FA28:
+ ldr r4, =gBattleAnimAttacker
+ ldrb r0, [r4]
+ bl GetBattlerSide
+ lsls r0, 24
+ cmp r0, 0
+ bne _0815FAC8
+ ldr r7, =gBattlerPartyIndexes
+ ldrb r0, [r4]
+ lsls r0, 1
+ adds r0, r7
+ ldrh r0, [r0]
+ movs r6, 0x64
+ muls r0, r6
+ ldr r5, =gPlayerParty
+ adds r0, r5
+ movs r1, 0
+ bl GetMonData
+ mov r10, r0
+ ldrb r0, [r4]
+ lsls r0, 1
+ adds r0, r7
+ ldrh r0, [r0]
+ muls r0, r6
+ adds r0, r5
+ movs r1, 0x1
+ bl GetMonData
+ mov r9, r0
+ ldr r0, =gBattleSpritesDataPtr
+ ldr r0, [r0]
+ ldrb r2, [r4]
+ ldr r1, [r0]
+ lsls r0, r2, 2
+ adds r1, r0, r1
+ ldrh r0, [r1, 0x2]
+ cmp r0, 0
+ bne _0815FA9C
+ lsls r0, r2, 1
+ adds r0, r7
+ ldrh r0, [r0]
+ muls r0, r6
+ adds r0, r5
+ movs r1, 0xB
+ bl GetMonData
+ lsls r0, 16
+ lsrs r6, r0, 16
+ b _0815FA9E
+ .pool
+_0815FA9C:
+ ldrh r6, [r1, 0x2]
+_0815FA9E:
+ movs r0, 0x1
+ bl GetAnimBattlerSpriteId
+ ldr r2, =gSprites
+ lsls r0, 24
+ lsrs r0, 24
+ lsls r1, r0, 4
+ adds r1, r0
+ lsls r1, 2
+ adds r1, r2
+ adds r1, 0x43
+ ldrb r0, [r1]
+ adds r0, 0x1
+ lsls r0, 24
+ lsrs r4, r0, 24
+ movs r7, 0
+ movs r5, 0x88
+ lsls r5, 1
+ b _0815FB50
+ .pool
+_0815FAC8:
+ ldr r7, =gBattlerPartyIndexes
+ ldrb r0, [r4]
+ lsls r0, 1
+ adds r0, r7
+ ldrh r0, [r0]
+ movs r6, 0x64
+ muls r0, r6
+ ldr r5, =gEnemyParty
+ adds r0, r5
+ movs r1, 0
+ bl GetMonData
+ mov r10, r0
+ ldrb r0, [r4]
+ lsls r0, 1
+ adds r0, r7
+ ldrh r0, [r0]
+ muls r0, r6
+ adds r0, r5
+ movs r1, 0x1
+ bl GetMonData
+ mov r9, r0
+ ldr r0, =gBattleSpritesDataPtr
+ ldr r0, [r0]
+ ldrb r2, [r4]
+ ldr r1, [r0]
+ lsls r0, r2, 2
+ adds r1, r0, r1
+ ldrh r0, [r1, 0x2]
+ cmp r0, 0
+ bne _0815FB2C
+ lsls r0, r2, 1
+ adds r0, r7
+ ldrh r0, [r0]
+ muls r0, r6
+ adds r0, r5
+ movs r1, 0xB
+ bl GetMonData
+ lsls r0, 16
+ lsrs r6, r0, 16
+ b _0815FB2E
+ .pool
+_0815FB2C:
+ ldrh r6, [r1, 0x2]
+_0815FB2E:
+ movs r0, 0x1
+ bl GetAnimBattlerSpriteId
+ ldr r2, =gSprites
+ lsls r0, 24
+ lsrs r0, 24
+ lsls r1, r0, 4
+ adds r1, r0
+ lsls r1, 2
+ adds r1, r2
+ adds r1, 0x43
+ ldrb r0, [r1]
+ subs r0, 0x1
+ lsls r0, 24
+ lsrs r4, r0, 24
+ movs r7, 0x1
+_0815FB4E:
+ ldr r5, =0x0000ffe0
+_0815FB50:
+ ldr r0, =gBattleAnimTarget
+ ldrb r0, [r0]
+ movs r1, 0x1
+ bl GetBattlerSpriteCoord
+ lsls r0, 24
+ lsrs r0, 24
+ lsls r3, r5, 16
+ asrs r3, 16
+ str r0, [sp]
+ str r4, [sp, 0x4]
+ mov r4, r10
+ str r4, [sp, 0x8]
+ mov r0, r9
+ str r0, [sp, 0xC]
+ ldr r4, =gBattleAnimAttacker
+ ldrb r0, [r4]
+ str r0, [sp, 0x10]
+ movs r0, 0
+ str r0, [sp, 0x14]
+ adds r0, r6, 0
+ adds r1, r7, 0
+ movs r2, 0
+ bl sub_80A8394
+ lsls r0, 24
+ lsrs r5, r0, 24
+ ldr r0, =gBattleSpritesDataPtr
+ ldr r1, [r0]
+ ldrb r0, [r4]
+ ldr r1, [r1]
+ lsls r0, 2
+ adds r0, r1
+ ldrh r0, [r0, 0x2]
+ cmp r0, 0
+ beq _0815FBBA
+ ldr r1, =gSprites
+ lsls r0, r5, 4
+ adds r0, r5
+ lsls r0, 2
+ adds r0, r1
+ ldrb r0, [r0, 0x5]
+ lsrs r0, 4
+ lsls r0, 4
+ movs r2, 0x80
+ lsls r2, 1
+ adds r1, r2, 0
+ orrs r0, r1
+ ldr r3, =0x00007fff
+ movs r1, 0x10
+ movs r2, 0x6
+ bl BlendPalette
+_0815FBBA:
+ ldr r0, =gTasks
+ mov r3, r8
+ lsls r1, r3, 2
+ add r1, r8
+ lsls r1, 3
+ adds r1, r0
+ strh r5, [r1, 0x26]
+ b _0815FD7E
+ .pool
+_0815FBE8:
+ ldr r1, =gTasks
+ mov r0, r8
+ lsls r4, r0, 2
+ adds r0, r4, r0
+ lsls r0, 3
+ adds r6, r0, r1
+ ldrh r0, [r6, 0x26]
+ lsls r0, 24
+ lsrs r5, r0, 24
+ movs r1, 0x80
+ lsls r1, 4
+ adds r0, r1, 0
+ ldrh r2, [r6, 0xA]
+ adds r0, r2
+ strh r0, [r6, 0xA]
+ ldr r0, =gBattleAnimAttacker
+ ldrb r0, [r0]
+ bl GetBattlerSide
+ lsls r0, 24
+ mov r9, r4
+ cmp r0, 0
+ bne _0815FC40
+ ldr r3, =gSprites
+ lsls r4, r5, 4
+ adds r2, r4, r5
+ lsls r2, 2
+ adds r2, r3
+ ldrh r1, [r6, 0xA]
+ lsls r1, 16
+ asrs r1, 24
+ ldrh r0, [r2, 0x24]
+ subs r0, r1
+ strh r0, [r2, 0x24]
+ adds r2, r3, 0
+ adds r3, r4, 0
+ b _0815FC56
+ .pool
+_0815FC40:
+ ldr r2, =gSprites
+ lsls r3, r5, 4
+ adds r1, r3, r5
+ lsls r1, 2
+ adds r1, r2
+ ldrh r0, [r6, 0xA]
+ lsls r0, 16
+ asrs r0, 24
+ ldrh r4, [r1, 0x24]
+ adds r0, r4
+ strh r0, [r1, 0x24]
+_0815FC56:
+ ldr r1, =gTasks
+ mov r0, r9
+ add r0, r8
+ lsls r0, 3
+ adds r6, r0, r1
+ ldrb r0, [r6, 0xA]
+ strh r0, [r6, 0xA]
+ adds r1, r3, r5
+ lsls r1, 2
+ adds r1, r2
+ ldrh r0, [r1, 0x24]
+ ldrh r1, [r1, 0x20]
+ adds r0, r1
+ lsls r0, 16
+ lsrs r5, r0, 16
+ movs r1, 0x24
+ ldrsh r0, [r6, r1]
+ cmp r0, 0
+ bne _0815FCD6
+ ldr r0, =gBattleAnimAttacker
+ ldrb r0, [r0]
+ bl GetBattlerSide
+ lsls r0, 24
+ cmp r0, 0
+ bne _0815FCB4
+ lsls r4, r5, 16
+ asrs r4, 16
+ ldr r0, =gBattleAnimTarget
+ ldrb r0, [r0]
+ movs r1, 0
+ bl GetBattlerSpriteCoord
+ lsls r0, 24
+ lsrs r0, 24
+ cmp r4, r0
+ bge _0815FCD6
+ b _0815FCCA
+ .pool
+_0815FCB4:
+ lsls r4, r5, 16
+ asrs r4, 16
+ ldr r0, =gBattleAnimTarget
+ ldrb r0, [r0]
+ movs r1, 0
+ bl GetBattlerSpriteCoord
+ lsls r0, 24
+ lsrs r0, 24
+ cmp r4, r0
+ ble _0815FCD6
+_0815FCCA:
+ ldrh r0, [r6, 0x24]
+ adds r0, 0x1
+ strh r0, [r6, 0x24]
+ ldr r1, =gBattleAnimArgs
+ ldr r0, =0x0000ffff
+ strh r0, [r1, 0xE]
+_0815FCD6:
+ lsls r0, r5, 16
+ movs r2, 0x80
+ lsls r2, 14
+ adds r0, r2
+ movs r1, 0x98
+ lsls r1, 17
+ cmp r0, r1
+ bhi _0815FCE8
+ b _0815FE68
+_0815FCE8:
+ ldr r0, =gTasks
+ mov r1, r9
+ add r1, r8
+ lsls r1, 3
+ adds r1, r0
+ movs r0, 0
+ strh r0, [r1, 0xA]
+ b _0815FD7E
+ .pool
+_0815FD08:
+ movs r0, 0
+ bl GetAnimBattlerSpriteId
+ lsls r0, 24
+ lsrs r7, r0, 24
+ ldr r1, =gTasks
+ mov r3, r8
+ lsls r4, r3, 2
+ adds r0, r4, r3
+ lsls r0, 3
+ adds r0, r1
+ ldrh r0, [r0, 0x26]
+ lsls r0, 24
+ lsrs r5, r0, 24
+ lsls r0, r5, 4
+ adds r0, r5
+ lsls r0, 2
+ ldr r5, =gSprites
+ adds r0, r5
+ bl sub_80A8610
+ ldr r0, =gBattleAnimAttacker
+ ldrb r0, [r0]
+ bl GetBattlerSide
+ lsls r0, 24
+ mov r9, r4
+ cmp r0, 0
+ bne _0815FD60
+ lsls r1, r7, 4
+ adds r1, r7
+ lsls r1, 2
+ adds r1, r5
+ ldrh r0, [r1, 0x20]
+ negs r0, r0
+ subs r0, 0x20
+ strh r0, [r1, 0x24]
+ b _0815FD74
+ .pool
+_0815FD60:
+ lsls r0, r7, 4
+ adds r0, r7
+ lsls r0, 2
+ adds r0, r5
+ ldrh r2, [r0, 0x20]
+ movs r4, 0x88
+ lsls r4, 1
+ adds r1, r4, 0
+ subs r1, r2
+ strh r1, [r0, 0x24]
+_0815FD74:
+ ldr r0, =gTasks
+ mov r1, r9
+ add r1, r8
+ lsls r1, 3
+ adds r1, r0
+_0815FD7E:
+ ldrh r0, [r1, 0x8]
+ adds r0, 0x1
+ strh r0, [r1, 0x8]
+ b _0815FE68
+ .pool
+_0815FD8C:
+ movs r0, 0
+ bl GetAnimBattlerSpriteId
+ lsls r0, 24
+ lsrs r7, r0, 24
+ ldr r1, =gTasks
+ mov r0, r8
+ lsls r4, r0, 2
+ adds r0, r4, r0
+ lsls r0, 3
+ adds r2, r0, r1
+ movs r1, 0x80
+ lsls r1, 4
+ adds r0, r1, 0
+ ldrh r3, [r2, 0xA]
+ adds r0, r3
+ strh r0, [r2, 0xA]
+ ldr r0, =gBattleAnimAttacker
+ mov r10, r0
+ ldrb r0, [r0]
+ str r2, [sp, 0x18]
+ bl GetBattlerSide
+ lsls r0, 24
+ mov r9, r4
+ ldr r2, [sp, 0x18]
+ cmp r0, 0
+ bne _0815FE0C
+ ldr r1, =gSprites
+ lsls r5, r7, 4
+ adds r0, r5, r7
+ lsls r0, 2
+ adds r6, r0, r1
+ ldrh r0, [r2, 0xA]
+ lsls r0, 16
+ asrs r0, 24
+ ldrh r1, [r6, 0x24]
+ adds r0, r1
+ strh r0, [r6, 0x24]
+ movs r2, 0x24
+ ldrsh r4, [r6, r2]
+ movs r3, 0x20
+ ldrsh r0, [r6, r3]
+ adds r4, r0
+ mov r1, r10
+ ldrb r0, [r1]
+ movs r1, 0
+ bl GetBattlerSpriteCoord
+ lsls r0, 24
+ lsrs r0, 24
+ adds r3, r5, 0
+ cmp r4, r0
+ blt _0815FE44
+ movs r2, 0
+ strh r2, [r6, 0x24]
+ b _0815FE44
+ .pool
+_0815FE0C:
+ ldr r1, =gSprites
+ lsls r5, r7, 4
+ adds r0, r5, r7
+ lsls r0, 2
+ adds r6, r0, r1
+ ldrh r1, [r2, 0xA]
+ lsls r1, 16
+ asrs r1, 24
+ ldrh r0, [r6, 0x24]
+ subs r0, r1
+ strh r0, [r6, 0x24]
+ movs r3, 0x24
+ ldrsh r4, [r6, r3]
+ movs r1, 0x20
+ ldrsh r0, [r6, r1]
+ adds r4, r0
+ mov r2, r10
+ ldrb r0, [r2]
+ movs r1, 0
+ bl GetBattlerSpriteCoord
+ lsls r0, 24
+ lsrs r0, 24
+ adds r3, r5, 0
+ cmp r4, r0
+ bgt _0815FE44
+ movs r4, 0
+ strh r4, [r6, 0x24]
+_0815FE44:
+ ldr r1, =gTasks
+ mov r0, r9
+ add r0, r8
+ lsls r0, 3
+ adds r0, r1
+ ldrb r1, [r0, 0xA]
+ strh r1, [r0, 0xA]
+ ldr r1, =gSprites
+ adds r0, r3, r7
+ lsls r0, 2
+ adds r0, r1
+ movs r1, 0x24
+ ldrsh r0, [r0, r1]
+ cmp r0, 0
+ bne _0815FE68
+ mov r0, r8
+ bl DestroyAnimVisualTask
+_0815FE68:
+ add sp, 0x1C
+ pop {r3-r5}
+ mov r8, r3
+ mov r9, r4
+ mov r10, r5
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .pool
+ thumb_func_end sub_815F8F4
+
+ thumb_func_start sub_815FE80
+sub_815FE80: @ 815FE80
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r1, 0x3C
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ beq _0815FE92
+ cmp r0, 0x1
+ beq _0815FF3A
+ b _0815FFBC
+_0815FE92:
+ ldr r0, =gBattleAnimArgs
+ movs r2, 0xE
+ ldrsh r1, [r0, r2]
+ movs r0, 0x1
+ negs r0, r0
+ cmp r1, r0
+ bne _0815FF2C
+ movs r0, 0x3F
+ bl BattleAnimAdjustPanning
+ adds r1, r0, 0
+ lsls r1, 24
+ asrs r1, 24
+ movs r0, 0x7A
+ bl PlaySE12WithPanning
+ ldr r0, =gBattleAnimTarget
+ ldrb r0, [r0]
+ movs r1, 0x1
+ bl GetBattlerSpriteCoord
+ lsls r0, 24
+ lsrs r0, 24
+ adds r0, 0x10
+ strh r0, [r4, 0x22]
+ ldr r0, =0x0000ffe0
+ strh r0, [r4, 0x2E]
+ ldrh r0, [r4, 0x3C]
+ adds r0, 0x1
+ strh r0, [r4, 0x3C]
+ adds r2, r4, 0
+ adds r2, 0x3E
+ ldrb r1, [r2]
+ movs r0, 0x5
+ negs r0, r0
+ ands r0, r1
+ strb r0, [r2]
+ ldr r0, =gBattleAnimAttacker
+ ldrb r0, [r0]
+ bl GetBattlerSide
+ lsls r0, 24
+ lsrs r0, 24
+ cmp r0, 0x1
+ bne _0815FFBC
+ bl IsContest
+ lsls r0, 24
+ cmp r0, 0
+ bne _0815FFBC
+ movs r0, 0x1
+ bl GetAnimBattlerSpriteId
+ ldr r2, =gSprites
+ lsls r0, 24
+ lsrs r0, 24
+ lsls r1, r0, 4
+ adds r1, r0
+ lsls r1, 2
+ adds r1, r2
+ adds r1, 0x43
+ ldrb r0, [r1]
+ subs r0, 0x1
+ adds r1, r4, 0
+ adds r1, 0x43
+ strb r0, [r1]
+ b _0815FFBC
+ .pool
+_0815FF2C:
+ adds r0, r4, 0
+ adds r0, 0x3E
+ ldrb r1, [r0]
+ movs r2, 0x4
+ orrs r1, r2
+ strb r1, [r0]
+ b _0815FFBC
+_0815FF3A:
+ movs r1, 0x30
+ ldrsh r0, [r4, r1]
+ movs r2, 0x2E
+ ldrsh r1, [r4, r2]
+ bl Sin
+ strh r0, [r4, 0x26]
+ ldrh r2, [r4, 0x30]
+ adds r0, r2, 0x5
+ strh r0, [r4, 0x30]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x7F
+ ble _0815FF6E
+ movs r1, 0x2E
+ ldrsh r0, [r4, r1]
+ lsrs r1, r0, 31
+ adds r0, r1
+ asrs r0, 1
+ strh r0, [r4, 0x2E]
+ ldrh r0, [r4, 0x34]
+ adds r0, 0x1
+ strh r0, [r4, 0x34]
+ adds r0, r2, 0
+ subs r0, 0x7A
+ strh r0, [r4, 0x30]
+_0815FF6E:
+ movs r2, 0x80
+ lsls r2, 1
+ adds r0, r2, 0
+ ldrh r1, [r4, 0x32]
+ adds r0, r1
+ strh r0, [r4, 0x32]
+ ldr r0, =gBattleAnimAttacker
+ ldrb r0, [r0]
+ bl GetBattlerSide
+ lsls r0, 24
+ cmp r0, 0
+ bne _0815FF9C
+ ldrh r2, [r4, 0x32]
+ lsls r1, r2, 16
+ asrs r1, 24
+ ldrh r0, [r4, 0x24]
+ subs r0, r1
+ strh r0, [r4, 0x24]
+ adds r1, r2, 0
+ b _0815FFA8
+ .pool
+_0815FF9C:
+ ldrh r1, [r4, 0x32]
+ lsls r0, r1, 16
+ asrs r0, 24
+ ldrh r2, [r4, 0x24]
+ adds r0, r2
+ strh r0, [r4, 0x24]
+_0815FFA8:
+ movs r0, 0xFF
+ ands r0, r1
+ strh r0, [r4, 0x32]
+ movs r1, 0x34
+ ldrsh r0, [r4, r1]
+ cmp r0, 0x2
+ bne _0815FFBC
+ adds r0, r4, 0
+ bl DestroyAnimSprite
+_0815FFBC:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_815FE80
+
+ thumb_func_start sub_815FFC4
+sub_815FFC4: @ 815FFC4
+ push {r4,r5,lr}
+ lsls r0, 24
+ lsrs r4, r0, 24
+ ldr r1, =gTasks
+ lsls r0, r4, 2
+ adds r0, r4
+ lsls r0, 3
+ adds r0, r1
+ movs r2, 0x26
+ ldrsh r0, [r0, r2]
+ adds r3, r1, 0
+ cmp r0, 0x4
+ bls _0815FFE0
+ b _08160132
+_0815FFE0:
+ lsls r0, 2
+ ldr r1, =_0815FFF4
+ adds r0, r1
+ ldr r0, [r0]
+ mov pc, r0
+ .pool
+ .align 2, 0
+_0815FFF4:
+ .4byte _08160008
+ .4byte _08160058
+ .4byte _081600B4
+ .4byte _081600CC
+ .4byte _08160132
+_08160008:
+ ldr r0, =gBattleAnimAttacker
+ ldrb r0, [r0]
+ movs r1, 0
+ bl GetBattlerSpriteCoord
+ lsls r0, 24
+ lsrs r0, 24
+ adds r5, r0, 0
+ ldr r0, =gBattleAnimTarget
+ ldrb r0, [r0]
+ movs r1, 0
+ bl GetBattlerSpriteCoord
+ lsls r0, 24
+ lsrs r0, 24
+ adds r2, r0, 0
+ ldr r1, =gTasks
+ lsls r0, r4, 2
+ adds r0, r4
+ lsls r0, 3
+ adds r1, r0, r1
+ movs r0, 0x6
+ strh r0, [r1, 0x8]
+ cmp r5, r2
+ ble _0816003E
+ negs r0, r0
+ strh r0, [r1, 0x8]
+_0816003E:
+ strh r5, [r1, 0xA]
+ strh r2, [r1, 0xC]
+ ldrh r0, [r1, 0x26]
+ adds r0, 0x1
+ strh r0, [r1, 0x26]
+ b _08160150
+ .pool
+_08160058:
+ ldr r1, =gBattlerSpriteIds
+ ldr r0, =gBattleAnimAttacker
+ ldrb r0, [r0]
+ adds r0, r1
+ ldrb r2, [r0]
+ ldr r1, =gSprites
+ lsls r0, r2, 4
+ adds r0, r2
+ lsls r0, 2
+ adds r1, r0, r1
+ lsls r0, r4, 2
+ adds r0, r4
+ lsls r0, 3
+ adds r2, r0, r3
+ ldrh r0, [r2, 0x8]
+ ldrh r3, [r1, 0x24]
+ adds r0, r3
+ strh r0, [r1, 0x24]
+ movs r3, 0x8
+ ldrsh r0, [r2, r3]
+ cmp r0, 0
+ ble _081600A0
+ movs r3, 0x20
+ ldrsh r0, [r1, r3]
+ movs r3, 0x24
+ ldrsh r1, [r1, r3]
+ adds r0, r1
+ movs r3, 0xC
+ ldrsh r1, [r2, r3]
+ b _08160126
+ .pool
+_081600A0:
+ movs r3, 0x20
+ ldrsh r0, [r1, r3]
+ movs r3, 0x24
+ ldrsh r1, [r1, r3]
+ adds r0, r1
+ movs r3, 0xC
+ ldrsh r1, [r2, r3]
+ cmp r0, r1
+ bgt _08160150
+ b _0816012A
+_081600B4:
+ lsls r0, r4, 2
+ adds r0, r4
+ lsls r0, 3
+ adds r0, r3
+ movs r2, 0x8
+ ldrsh r1, [r0, r2]
+ negs r1, r1
+ strh r1, [r0, 0x8]
+ ldrh r1, [r0, 0x26]
+ adds r1, 0x1
+ strh r1, [r0, 0x26]
+ b _08160150
+_081600CC:
+ ldr r1, =gBattlerSpriteIds
+ ldr r0, =gBattleAnimAttacker
+ ldrb r0, [r0]
+ adds r0, r1
+ ldrb r2, [r0]
+ ldr r1, =gSprites
+ lsls r0, r2, 4
+ adds r0, r2
+ lsls r0, 2
+ adds r1, r0, r1
+ lsls r0, r4, 2
+ adds r0, r4
+ lsls r0, 3
+ adds r2, r0, r3
+ ldrh r0, [r2, 0x8]
+ ldrh r3, [r1, 0x24]
+ adds r0, r3
+ strh r0, [r1, 0x24]
+ movs r3, 0x8
+ ldrsh r0, [r2, r3]
+ cmp r0, 0
+ bge _08160118
+ movs r3, 0x20
+ ldrsh r0, [r1, r3]
+ movs r3, 0x24
+ ldrsh r1, [r1, r3]
+ adds r0, r1
+ movs r3, 0xA
+ ldrsh r1, [r2, r3]
+ cmp r0, r1
+ bgt _08160150
+ b _0816012A
+ .pool
+_08160118:
+ movs r3, 0x20
+ ldrsh r0, [r1, r3]
+ movs r3, 0x24
+ ldrsh r1, [r1, r3]
+ adds r0, r1
+ movs r3, 0xA
+ ldrsh r1, [r2, r3]
+_08160126:
+ cmp r0, r1
+ blt _08160150
+_0816012A:
+ ldrh r0, [r2, 0x26]
+ adds r0, 0x1
+ strh r0, [r2, 0x26]
+ b _08160150
+_08160132:
+ ldr r1, =gBattlerSpriteIds
+ ldr r0, =gBattleAnimAttacker
+ ldrb r0, [r0]
+ adds r0, r1
+ ldrb r2, [r0]
+ ldr r1, =gSprites
+ lsls r0, r2, 4
+ adds r0, r2
+ lsls r0, 2
+ adds r0, r1
+ movs r1, 0
+ strh r1, [r0, 0x24]
+ adds r0, r4, 0
+ bl DestroyAnimVisualTask
+_08160150:
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .pool
+ thumb_func_end sub_815FFC4
+
+ thumb_func_start sub_8160164
+sub_8160164: @ 8160164
+ push {r4,r5,lr}
+ lsls r0, 24
+ lsrs r0, 24
+ lsls r1, r0, 2
+ adds r1, r0
+ lsls r1, 3
+ ldr r0, =gTasks
+ adds r4, r1, r0
+ movs r0, 0
+ bl GetAnimBattlerSpriteId
+ lsls r0, 24
+ lsrs r0, 24
+ movs r5, 0
+ strh r0, [r4, 0xE]
+ ldr r0, =gBattleAnimAttacker
+ ldrb r0, [r0]
+ bl GetBattlerSide
+ lsls r0, 24
+ movs r2, 0x1
+ negs r2, r2
+ adds r1, r2, 0
+ cmp r0, 0
+ bne _08160198
+ movs r1, 0x1
+_08160198:
+ strh r1, [r4, 0x10]
+ ldr r2, =gSprites
+ movs r0, 0xE
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ ldrh r0, [r0, 0x22]
+ strh r0, [r4, 0x14]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ ldrh r0, [r0, 0x20]
+ strh r0, [r4, 0x12]
+ strh r5, [r4, 0x1A]
+ strh r5, [r4, 0x1E]
+ movs r0, 0x1
+ strh r0, [r4, 0x1C]
+ strh r5, [r4, 0x20]
+ ldr r0, =sub_81601DC
+ str r0, [r4]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .pool
+ thumb_func_end sub_8160164
+
+ thumb_func_start sub_81601DC
+sub_81601DC: @ 81601DC
+ push {r4-r6,lr}
+ lsls r0, 24
+ lsrs r2, r0, 24
+ lsls r0, r2, 2
+ adds r0, r2
+ lsls r0, 3
+ ldr r1, =gTasks
+ adds r4, r0, r1
+ movs r1, 0x8
+ ldrsh r0, [r4, r1]
+ cmp r0, 0x1
+ beq _08160284
+ cmp r0, 0x1
+ bgt _08160204
+ cmp r0, 0
+ beq _0816020A
+ b _081602DA
+ .pool
+_08160204:
+ cmp r0, 0x2
+ beq _081602D4
+ b _081602DA
+_0816020A:
+ ldrh r0, [r4, 0x1E]
+ adds r0, 0x8
+ movs r2, 0xFF
+ ands r0, r2
+ strh r0, [r4, 0x1E]
+ ldr r5, =gSprites
+ movs r6, 0xE
+ ldrsh r0, [r4, r6]
+ lsls r1, r0, 4
+ adds r1, r0
+ lsls r1, 2
+ adds r1, r5
+ ldr r3, =gSineTable
+ movs r6, 0x1E
+ ldrsh r0, [r4, r6]
+ lsls r0, 1
+ adds r0, r3
+ ldrh r0, [r0]
+ lsls r0, 16
+ asrs r0, 21
+ strh r0, [r1, 0x24]
+ ldrh r0, [r4, 0x1A]
+ adds r0, 0x2
+ ands r0, r2
+ strh r0, [r4, 0x1A]
+ movs r1, 0xE
+ ldrsh r0, [r4, r1]
+ lsls r2, r0, 4
+ adds r2, r0
+ lsls r2, 2
+ adds r2, r5
+ movs r6, 0x1A
+ ldrsh r0, [r4, r6]
+ lsls r0, 1
+ adds r0, r3
+ ldrh r0, [r0]
+ lsls r0, 16
+ asrs r0, 19
+ ldrh r1, [r4, 0x10]
+ muls r0, r1
+ ldrh r1, [r4, 0x12]
+ adds r0, r1
+ strh r0, [r2, 0x20]
+ movs r6, 0x1A
+ ldrsh r0, [r4, r6]
+ cmp r0, 0
+ bne _081602DA
+ movs r0, 0xE
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r5
+ ldrh r1, [r4, 0x12]
+ strh r1, [r0, 0x20]
+ b _081602C4
+ .pool
+_08160284:
+ ldrh r0, [r4, 0x1E]
+ adds r0, 0x8
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r4, 0x1E]
+ ldr r3, =gSprites
+ movs r1, 0xE
+ ldrsh r0, [r4, r1]
+ lsls r1, r0, 4
+ adds r1, r0
+ lsls r1, 2
+ adds r1, r3
+ ldr r2, =gSineTable
+ movs r5, 0x1E
+ ldrsh r0, [r4, r5]
+ lsls r0, 1
+ adds r0, r2
+ ldrh r0, [r0]
+ lsls r0, 16
+ asrs r0, 21
+ strh r0, [r1, 0x24]
+ movs r6, 0x1E
+ ldrsh r2, [r4, r6]
+ cmp r2, 0
+ bne _081602DA
+ movs r1, 0xE
+ ldrsh r0, [r4, r1]
+ lsls r1, r0, 4
+ adds r1, r0
+ lsls r1, 2
+ adds r1, r3
+ strh r2, [r1, 0x24]
+_081602C4:
+ ldrh r0, [r4, 0x8]
+ adds r0, 0x1
+ strh r0, [r4, 0x8]
+ b _081602DA
+ .pool
+_081602D4:
+ adds r0, r2, 0
+ bl DestroyAnimVisualTask
+_081602DA:
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_81601DC
+
+ thumb_func_start sub_81602E0
+sub_81602E0: @ 81602E0
+ push {r4,lr}
+ adds r4, r0, 0
+ ldr r0, =gBattleAnimTarget
+ ldrb r0, [r0]
+ bl GetBattlerSide
+ lsls r0, 24
+ ldrh r0, [r4, 0x2E]
+ ldrh r1, [r4, 0x30]
+ adds r0, r1
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r4, 0x30]
+ movs r1, 0x30
+ ldrsh r0, [r4, r1]
+ movs r1, 0x14
+ bl Cos
+ strh r0, [r4, 0x24]
+ movs r1, 0x30
+ ldrsh r0, [r4, r1]
+ movs r1, 0x14
+ bl Sin
+ strh r0, [r4, 0x26]
+ adds r0, r4, 0
+ adds r0, 0x3F
+ ldrb r1, [r0]
+ movs r0, 0x10
+ ands r0, r1
+ cmp r0, 0
+ beq _08160326
+ adds r0, r4, 0
+ bl DestroyAnimSprite
+_08160326:
+ ldrh r0, [r4, 0x32]
+ adds r0, 0x1
+ strh r0, [r4, 0x32]
+ pop {r4}
+ pop {r0}
+ bx r0
+ .pool
+ thumb_func_end sub_81602E0
+
+ thumb_func_start sub_8160338
+sub_8160338: @ 8160338
+ push {r4,lr}
+ adds r4, r0, 0
+ ldr r0, =gBattleAnimTarget
+ ldrb r0, [r0]
+ bl GetBattlerSide
+ lsls r0, 24
+ cmp r0, 0
+ bne _0816037C
+ ldr r2, =gBattleAnimArgs
+ ldrh r0, [r4, 0x20]
+ ldrh r1, [r2]
+ subs r0, r1
+ strh r0, [r4, 0x20]
+ ldrh r0, [r2, 0x2]
+ ldrh r1, [r4, 0x22]
+ adds r0, r1
+ strh r0, [r4, 0x22]
+ ldr r0, =0x0000fff5
+ strh r0, [r4, 0x2E]
+ movs r0, 0xC0
+ strh r0, [r4, 0x30]
+ adds r0, r4, 0
+ movs r1, 0x1
+ bl StartSpriteAffineAnim
+ b _08160396
+ .pool
+_0816037C:
+ movs r0, 0xB
+ strh r0, [r4, 0x2E]
+ movs r0, 0xC0
+ strh r0, [r4, 0x30]
+ ldr r1, =gBattleAnimArgs
+ ldrh r0, [r1]
+ ldrh r2, [r4, 0x20]
+ adds r0, r2
+ strh r0, [r4, 0x20]
+ ldrh r0, [r1, 0x2]
+ ldrh r1, [r4, 0x22]
+ adds r0, r1
+ strh r0, [r4, 0x22]
+_08160396:
+ ldr r0, =sub_81602E0
+ str r0, [r4, 0x1C]
+ pop {r4}
+ pop {r0}
+ bx r0
+ .pool
+ thumb_func_end sub_8160338
+
+ thumb_func_start sub_81603A8
+sub_81603A8: @ 81603A8
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ ldr r4, =gBattleAnimAttacker
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl GetBattlerSpriteCoord
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x20]
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_80A861C
+ strh r0, [r5, 0x22]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0xF
+ bgt _081603D2
+ movs r0, 0x10
+ strh r0, [r5, 0x22]
+_081603D2:
+ movs r0, 0
+ strh r0, [r5, 0x3A]
+ movs r1, 0x10
+ strh r1, [r5, 0x3C]
+ ldr r0, =sub_81603F4
+ str r0, [r5, 0x1C]
+ lsls r1, 8
+ movs r0, 0x52
+ bl SetGpuReg
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .pool
+ thumb_func_end sub_81603A8
+
+ thumb_func_start sub_81603F4
+sub_81603F4: @ 81603F4
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r0, 0x32
+ ldrsh r1, [r4, r0]
+ cmp r1, 0x1
+ beq _0816046C
+ cmp r1, 0x1
+ bgt _0816040A
+ cmp r1, 0
+ beq _08160414
+ b _081604E8
+_0816040A:
+ cmp r1, 0x2
+ beq _08160482
+ cmp r1, 0x3
+ beq _081604E2
+ b _081604E8
+_08160414:
+ ldrh r0, [r4, 0x2E]
+ adds r0, 0x1
+ strh r0, [r4, 0x2E]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x1
+ ble _081604E8
+ strh r1, [r4, 0x2E]
+ ldrh r1, [r4, 0x30]
+ movs r0, 0x1
+ ands r0, r1
+ cmp r0, 0
+ bne _0816043E
+ ldrh r2, [r4, 0x3A]
+ movs r3, 0x3A
+ ldrsh r0, [r4, r3]
+ cmp r0, 0xF
+ bgt _0816044C
+ adds r0, r2, 0x1
+ strh r0, [r4, 0x3A]
+ b _0816044C
+_0816043E:
+ ldrh r2, [r4, 0x3C]
+ movs r3, 0x3C
+ ldrsh r0, [r4, r3]
+ cmp r0, 0
+ beq _0816044C
+ subs r0, r2, 0x1
+ strh r0, [r4, 0x3C]
+_0816044C:
+ adds r0, r1, 0x1
+ strh r0, [r4, 0x30]
+ ldrh r1, [r4, 0x3C]
+ lsls r1, 8
+ ldrh r0, [r4, 0x3A]
+ orrs r1, r0
+ lsls r1, 16
+ lsrs r1, 16
+ movs r0, 0x52
+ bl SetGpuReg
+ movs r1, 0x3C
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ bne _081604E8
+ b _081604DA
+_0816046C:
+ ldrh r0, [r4, 0x2E]
+ adds r0, 0x1
+ movs r1, 0
+ strh r0, [r4, 0x2E]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0xA
+ bne _081604E8
+ strh r1, [r4, 0x2E]
+ strh r1, [r4, 0x30]
+ b _081604DA
+_08160482:
+ ldrh r0, [r4, 0x2E]
+ adds r0, 0x1
+ strh r0, [r4, 0x2E]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x1
+ ble _081604E8
+ movs r0, 0
+ strh r0, [r4, 0x2E]
+ ldrh r1, [r4, 0x30]
+ movs r0, 0x1
+ ands r0, r1
+ cmp r0, 0
+ bne _081604AE
+ ldrh r2, [r4, 0x3A]
+ movs r3, 0x3A
+ ldrsh r0, [r4, r3]
+ cmp r0, 0
+ beq _081604BC
+ subs r0, r2, 0x1
+ strh r0, [r4, 0x3A]
+ b _081604BC
+_081604AE:
+ ldrh r2, [r4, 0x3C]
+ movs r3, 0x3C
+ ldrsh r0, [r4, r3]
+ cmp r0, 0xF
+ bgt _081604BC
+ adds r0, r2, 0x1
+ strh r0, [r4, 0x3C]
+_081604BC:
+ adds r0, r1, 0x1
+ strh r0, [r4, 0x30]
+ ldrh r1, [r4, 0x3C]
+ lsls r1, 8
+ ldrh r0, [r4, 0x3A]
+ orrs r1, r0
+ lsls r1, 16
+ lsrs r1, 16
+ movs r0, 0x52
+ bl SetGpuReg
+ movs r1, 0x3C
+ ldrsh r0, [r4, r1]
+ cmp r0, 0x10
+ bne _081604E8
+_081604DA:
+ ldrh r0, [r4, 0x32]
+ adds r0, 0x1
+ strh r0, [r4, 0x32]
+ b _081604E8
+_081604E2:
+ adds r0, r4, 0
+ bl DestroySpriteAndMatrix
+_081604E8:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_81603F4
+
+ thumb_func_start AnimTask_GetWeather
+AnimTask_GetWeather: @ 81604F0
+ push {lr}
+ lsls r0, 24
+ lsrs r3, r0, 24
+ ldr r2, =gBattleAnimArgs
+ movs r0, 0
+ strh r0, [r2, 0xE]
+ ldr r0, =gWeatherMoveAnim
+ ldrh r1, [r0]
+ movs r0, 0x60
+ ands r0, r1
+ cmp r0, 0
+ beq _08160514
+ movs r0, 0x1
+ b _08160536
+ .pool
+_08160514:
+ movs r0, 0x7
+ ands r0, r1
+ cmp r0, 0
+ beq _08160520
+ movs r0, 0x2
+ b _08160536
+_08160520:
+ movs r0, 0x18
+ ands r0, r1
+ cmp r0, 0
+ beq _0816052C
+ movs r0, 0x3
+ b _08160536
+_0816052C:
+ movs r0, 0x80
+ ands r0, r1
+ cmp r0, 0
+ beq _08160538
+ movs r0, 0x4
+_08160536:
+ strh r0, [r2, 0xE]
+_08160538:
+ adds r0, r3, 0
+ bl DestroyAnimVisualTask
+ pop {r0}
+ bx r0
+ thumb_func_end AnimTask_GetWeather
+
+ thumb_func_start sub_8160544
+sub_8160544: @ 8160544
+ push {r4,lr}
+ lsls r0, 24
+ lsrs r0, 24
+ lsls r4, r0, 2
+ adds r4, r0
+ lsls r4, 3
+ ldr r0, =gTasks
+ adds r4, r0
+ movs r0, 0
+ strh r0, [r4, 0x8]
+ ldr r0, =gBattleAnimArgs
+ ldrb r0, [r0]
+ bl GetAnimBattlerSpriteId
+ adds r1, r0, 0
+ lsls r1, 24
+ lsrs r1, 24
+ strh r1, [r4, 0x26]
+ ldr r2, =gUnknown_085CE9C8
+ adds r0, r4, 0
+ bl PrepareAffineAnimInTaskData
+ ldr r0, =sub_816058C
+ str r0, [r4]
+ pop {r4}
+ pop {r0}
+ bx r0
+ .pool
+ thumb_func_end sub_8160544
+
+ thumb_func_start sub_816058C
+sub_816058C: @ 816058C
+ push {r4-r6,lr}
+ lsls r0, 24
+ lsrs r4, r0, 24
+ lsls r0, r4, 2
+ adds r0, r4
+ lsls r0, 3
+ ldr r2, =gTasks
+ adds r3, r0, r2
+ ldrh r0, [r3, 0x8]
+ adds r1, r0, 0x1
+ movs r5, 0
+ strh r1, [r3, 0x8]
+ subs r0, 0x10
+ lsls r0, 16
+ lsrs r0, 16
+ adds r6, r2, 0
+ cmp r0, 0x16
+ bhi _081605F0
+ ldrh r0, [r3, 0xA]
+ adds r0, 0x1
+ strh r0, [r3, 0xA]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x2
+ ble _08160600
+ strh r5, [r3, 0xA]
+ ldrh r0, [r3, 0xC]
+ adds r0, 0x1
+ strh r0, [r3, 0xC]
+ movs r5, 0x1
+ ands r0, r5
+ cmp r0, 0
+ bne _081605F0
+ ldr r2, =gSprites
+ movs r0, 0x26
+ ldrsh r1, [r3, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ ldr r1, =0x0000ffff
+ strh r1, [r0, 0x24]
+ b _08160600
+ .pool
+_081605F0:
+ ldr r2, =gSprites
+ movs r0, 0x26
+ ldrsh r1, [r3, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ strh r5, [r0, 0x24]
+_08160600:
+ lsls r0, r4, 2
+ adds r0, r4
+ lsls r0, 3
+ adds r0, r6
+ bl RunAffineAnimFromTaskData
+ lsls r0, 24
+ cmp r0, 0
+ bne _08160618
+ adds r0, r4, 0
+ bl DestroyAnimVisualTask
+_08160618:
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .pool
+ thumb_func_end sub_816058C
+
+ .align 2, 0 @ Don't pad with nop.