diff options
Diffstat (limited to 'asm/battle_anim_effects_3.s')
-rw-r--r-- | asm/battle_anim_effects_3.s | 1632 |
1 files changed, 1632 insertions, 0 deletions
diff --git a/asm/battle_anim_effects_3.s b/asm/battle_anim_effects_3.s new file mode 100644 index 000000000..4b9466786 --- /dev/null +++ b/asm/battle_anim_effects_3.s @@ -0,0 +1,1632 @@ + .include "asm/macros.inc" + .include "constants/constants.inc" + + .syntax unified + + .text + + thumb_func_start AnimTask_GetReturnPowerLevel +AnimTask_GetReturnPowerLevel: @ 815F8A0 + push {r4,lr} + lsls r0, 24 + lsrs r4, r0, 24 + ldr r3, =gBattleAnimArgs + movs r2, 0 + strh r2, [r3, 0xE] + ldr r1, =gAnimFriendship + ldrb r0, [r1] + ldrb r1, [r1] + adds r0, r1, 0 + subs r0, 0x3D + lsls r0, 24 + lsrs r0, 24 + adds r2, r1, 0 + cmp r0, 0x1E + bhi _0815F8C4 + movs r0, 0x1 + strh r0, [r3, 0xE] +_0815F8C4: + adds r0, r2, 0 + subs r0, 0x5C + lsls r0, 24 + lsrs r0, 24 + cmp r0, 0x6C + bhi _0815F8D4 + movs r0, 0x2 + strh r0, [r3, 0xE] +_0815F8D4: + lsls r0, r1, 24 + lsrs r0, 24 + cmp r0, 0xC8 + bls _0815F8E0 + movs r0, 0x3 + strh r0, [r3, 0xE] +_0815F8E0: + adds r0, r4, 0 + bl DestroyAnimVisualTask + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end AnimTask_GetReturnPowerLevel + + thumb_func_start sub_815F8F4 +sub_815F8F4: @ 815F8F4 + push {r4-r7,lr} + mov r7, r10 + mov r6, r9 + mov r5, r8 + push {r5-r7} + sub sp, 0x1C + lsls r0, 24 + lsrs r0, 24 + mov r8, r0 + ldr r1, =gTasks + lsls r0, 2 + add r0, r8 + lsls r0, 3 + adds r0, r1 + movs r1, 0x8 + ldrsh r0, [r0, r1] + cmp r0, 0x4 + bls _0815F91A + b _0815FE68 +_0815F91A: + lsls r0, 2 + ldr r1, =_0815F92C + adds r0, r1 + ldr r0, [r0] + mov pc, r0 + .pool + .align 2, 0 +_0815F92C: + .4byte _0815F940 + .4byte _0815F9F4 + .4byte _0815FBE8 + .4byte _0815FD08 + .4byte _0815FD8C +_0815F940: + movs r0, 0 + bl GetAnimBattlerSpriteId + lsls r0, 24 + lsrs r7, r0, 24 + ldr r1, =gTasks + mov r2, r8 + lsls r4, r2, 2 + adds r0, r4, r2 + lsls r0, 3 + adds r6, r0, r1 + movs r3, 0x80 + lsls r3, 4 + adds r0, r3, 0 + ldrh r1, [r6, 0xA] + adds r0, r1 + strh r0, [r6, 0xA] + ldr r0, =gBattleAnimAttacker + ldrb r0, [r0] + bl GetBattlerSide + lsls r0, 24 + mov r9, r4 + cmp r0, 0 + bne _0815F998 + ldr r2, =gSprites + lsls r3, r7, 4 + adds r1, r3, r7 + lsls r1, 2 + adds r1, r2 + ldrh r0, [r6, 0xA] + lsls r0, 16 + asrs r0, 24 + ldrh r4, [r1, 0x24] + adds r0, r4 + strh r0, [r1, 0x24] + b _0815F9B2 + .pool +_0815F998: + ldr r3, =gSprites + lsls r4, r7, 4 + adds r2, r4, r7 + lsls r2, 2 + adds r2, r3 + ldrh r1, [r6, 0xA] + lsls r1, 16 + asrs r1, 24 + ldrh r0, [r2, 0x24] + subs r0, r1 + strh r0, [r2, 0x24] + adds r2, r3, 0 + adds r3, r4, 0 +_0815F9B2: + ldr r1, =gTasks + mov r0, r9 + add r0, r8 + lsls r0, 3 + adds r4, r0, r1 + ldrb r0, [r4, 0xA] + strh r0, [r4, 0xA] + adds r1, r3, r7 + lsls r1, 2 + adds r1, r2 + ldrh r0, [r1, 0x24] + ldrh r1, [r1, 0x20] + adds r0, r1 + lsls r0, 16 + movs r1, 0x80 + lsls r1, 14 + adds r0, r1 + movs r1, 0x98 + lsls r1, 17 + cmp r0, r1 + bhi _0815F9DE + b _0815FE68 +_0815F9DE: + movs r0, 0 + strh r0, [r4, 0xA] + ldrh r0, [r4, 0x8] + adds r0, 0x1 + strh r0, [r4, 0x8] + b _0815FE68 + .pool +_0815F9F4: + bl IsContest + lsls r0, 24 + cmp r0, 0 + beq _0815FA28 + ldr r0, =gContestResources + ldr r0, [r0] + ldr r0, [r0, 0x18] + ldr r2, [r0, 0x8] + mov r10, r2 + ldr r3, [r0, 0xC] + mov r9, r3 + ldrh r6, [r0] + ldr r0, =gBattleAnimAttacker + ldrb r0, [r0] + bl GetBattlerSpriteSubpriority + lsls r0, 24 + lsrs r4, r0, 24 + movs r7, 0 + b _0815FB4E + .pool +_0815FA28: + ldr r4, =gBattleAnimAttacker + ldrb r0, [r4] + bl GetBattlerSide + lsls r0, 24 + cmp r0, 0 + bne _0815FAC8 + ldr r7, =gBattlerPartyIndexes + ldrb r0, [r4] + lsls r0, 1 + adds r0, r7 + ldrh r0, [r0] + movs r6, 0x64 + muls r0, r6 + ldr r5, =gPlayerParty + adds r0, r5 + movs r1, 0 + bl GetMonData + mov r10, r0 + ldrb r0, [r4] + lsls r0, 1 + adds r0, r7 + ldrh r0, [r0] + muls r0, r6 + adds r0, r5 + movs r1, 0x1 + bl GetMonData + mov r9, r0 + ldr r0, =gBattleSpritesDataPtr + ldr r0, [r0] + ldrb r2, [r4] + ldr r1, [r0] + lsls r0, r2, 2 + adds r1, r0, r1 + ldrh r0, [r1, 0x2] + cmp r0, 0 + bne _0815FA9C + lsls r0, r2, 1 + adds r0, r7 + ldrh r0, [r0] + muls r0, r6 + adds r0, r5 + movs r1, 0xB + bl GetMonData + lsls r0, 16 + lsrs r6, r0, 16 + b _0815FA9E + .pool +_0815FA9C: + ldrh r6, [r1, 0x2] +_0815FA9E: + movs r0, 0x1 + bl GetAnimBattlerSpriteId + ldr r2, =gSprites + lsls r0, 24 + lsrs r0, 24 + lsls r1, r0, 4 + adds r1, r0 + lsls r1, 2 + adds r1, r2 + adds r1, 0x43 + ldrb r0, [r1] + adds r0, 0x1 + lsls r0, 24 + lsrs r4, r0, 24 + movs r7, 0 + movs r5, 0x88 + lsls r5, 1 + b _0815FB50 + .pool +_0815FAC8: + ldr r7, =gBattlerPartyIndexes + ldrb r0, [r4] + lsls r0, 1 + adds r0, r7 + ldrh r0, [r0] + movs r6, 0x64 + muls r0, r6 + ldr r5, =gEnemyParty + adds r0, r5 + movs r1, 0 + bl GetMonData + mov r10, r0 + ldrb r0, [r4] + lsls r0, 1 + adds r0, r7 + ldrh r0, [r0] + muls r0, r6 + adds r0, r5 + movs r1, 0x1 + bl GetMonData + mov r9, r0 + ldr r0, =gBattleSpritesDataPtr + ldr r0, [r0] + ldrb r2, [r4] + ldr r1, [r0] + lsls r0, r2, 2 + adds r1, r0, r1 + ldrh r0, [r1, 0x2] + cmp r0, 0 + bne _0815FB2C + lsls r0, r2, 1 + adds r0, r7 + ldrh r0, [r0] + muls r0, r6 + adds r0, r5 + movs r1, 0xB + bl GetMonData + lsls r0, 16 + lsrs r6, r0, 16 + b _0815FB2E + .pool +_0815FB2C: + ldrh r6, [r1, 0x2] +_0815FB2E: + movs r0, 0x1 + bl GetAnimBattlerSpriteId + ldr r2, =gSprites + lsls r0, 24 + lsrs r0, 24 + lsls r1, r0, 4 + adds r1, r0 + lsls r1, 2 + adds r1, r2 + adds r1, 0x43 + ldrb r0, [r1] + subs r0, 0x1 + lsls r0, 24 + lsrs r4, r0, 24 + movs r7, 0x1 +_0815FB4E: + ldr r5, =0x0000ffe0 +_0815FB50: + ldr r0, =gBattleAnimTarget + ldrb r0, [r0] + movs r1, 0x1 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + lsls r3, r5, 16 + asrs r3, 16 + str r0, [sp] + str r4, [sp, 0x4] + mov r4, r10 + str r4, [sp, 0x8] + mov r0, r9 + str r0, [sp, 0xC] + ldr r4, =gBattleAnimAttacker + ldrb r0, [r4] + str r0, [sp, 0x10] + movs r0, 0 + str r0, [sp, 0x14] + adds r0, r6, 0 + adds r1, r7, 0 + movs r2, 0 + bl sub_80A8394 + lsls r0, 24 + lsrs r5, r0, 24 + ldr r0, =gBattleSpritesDataPtr + ldr r1, [r0] + ldrb r0, [r4] + ldr r1, [r1] + lsls r0, 2 + adds r0, r1 + ldrh r0, [r0, 0x2] + cmp r0, 0 + beq _0815FBBA + ldr r1, =gSprites + lsls r0, r5, 4 + adds r0, r5 + lsls r0, 2 + adds r0, r1 + ldrb r0, [r0, 0x5] + lsrs r0, 4 + lsls r0, 4 + movs r2, 0x80 + lsls r2, 1 + adds r1, r2, 0 + orrs r0, r1 + ldr r3, =0x00007fff + movs r1, 0x10 + movs r2, 0x6 + bl BlendPalette +_0815FBBA: + ldr r0, =gTasks + mov r3, r8 + lsls r1, r3, 2 + add r1, r8 + lsls r1, 3 + adds r1, r0 + strh r5, [r1, 0x26] + b _0815FD7E + .pool +_0815FBE8: + ldr r1, =gTasks + mov r0, r8 + lsls r4, r0, 2 + adds r0, r4, r0 + lsls r0, 3 + adds r6, r0, r1 + ldrh r0, [r6, 0x26] + lsls r0, 24 + lsrs r5, r0, 24 + movs r1, 0x80 + lsls r1, 4 + adds r0, r1, 0 + ldrh r2, [r6, 0xA] + adds r0, r2 + strh r0, [r6, 0xA] + ldr r0, =gBattleAnimAttacker + ldrb r0, [r0] + bl GetBattlerSide + lsls r0, 24 + mov r9, r4 + cmp r0, 0 + bne _0815FC40 + ldr r3, =gSprites + lsls r4, r5, 4 + adds r2, r4, r5 + lsls r2, 2 + adds r2, r3 + ldrh r1, [r6, 0xA] + lsls r1, 16 + asrs r1, 24 + ldrh r0, [r2, 0x24] + subs r0, r1 + strh r0, [r2, 0x24] + adds r2, r3, 0 + adds r3, r4, 0 + b _0815FC56 + .pool +_0815FC40: + ldr r2, =gSprites + lsls r3, r5, 4 + adds r1, r3, r5 + lsls r1, 2 + adds r1, r2 + ldrh r0, [r6, 0xA] + lsls r0, 16 + asrs r0, 24 + ldrh r4, [r1, 0x24] + adds r0, r4 + strh r0, [r1, 0x24] +_0815FC56: + ldr r1, =gTasks + mov r0, r9 + add r0, r8 + lsls r0, 3 + adds r6, r0, r1 + ldrb r0, [r6, 0xA] + strh r0, [r6, 0xA] + adds r1, r3, r5 + lsls r1, 2 + adds r1, r2 + ldrh r0, [r1, 0x24] + ldrh r1, [r1, 0x20] + adds r0, r1 + lsls r0, 16 + lsrs r5, r0, 16 + movs r1, 0x24 + ldrsh r0, [r6, r1] + cmp r0, 0 + bne _0815FCD6 + ldr r0, =gBattleAnimAttacker + ldrb r0, [r0] + bl GetBattlerSide + lsls r0, 24 + cmp r0, 0 + bne _0815FCB4 + lsls r4, r5, 16 + asrs r4, 16 + ldr r0, =gBattleAnimTarget + ldrb r0, [r0] + movs r1, 0 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + cmp r4, r0 + bge _0815FCD6 + b _0815FCCA + .pool +_0815FCB4: + lsls r4, r5, 16 + asrs r4, 16 + ldr r0, =gBattleAnimTarget + ldrb r0, [r0] + movs r1, 0 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + cmp r4, r0 + ble _0815FCD6 +_0815FCCA: + ldrh r0, [r6, 0x24] + adds r0, 0x1 + strh r0, [r6, 0x24] + ldr r1, =gBattleAnimArgs + ldr r0, =0x0000ffff + strh r0, [r1, 0xE] +_0815FCD6: + lsls r0, r5, 16 + movs r2, 0x80 + lsls r2, 14 + adds r0, r2 + movs r1, 0x98 + lsls r1, 17 + cmp r0, r1 + bhi _0815FCE8 + b _0815FE68 +_0815FCE8: + ldr r0, =gTasks + mov r1, r9 + add r1, r8 + lsls r1, 3 + adds r1, r0 + movs r0, 0 + strh r0, [r1, 0xA] + b _0815FD7E + .pool +_0815FD08: + movs r0, 0 + bl GetAnimBattlerSpriteId + lsls r0, 24 + lsrs r7, r0, 24 + ldr r1, =gTasks + mov r3, r8 + lsls r4, r3, 2 + adds r0, r4, r3 + lsls r0, 3 + adds r0, r1 + ldrh r0, [r0, 0x26] + lsls r0, 24 + lsrs r5, r0, 24 + lsls r0, r5, 4 + adds r0, r5 + lsls r0, 2 + ldr r5, =gSprites + adds r0, r5 + bl sub_80A8610 + ldr r0, =gBattleAnimAttacker + ldrb r0, [r0] + bl GetBattlerSide + lsls r0, 24 + mov r9, r4 + cmp r0, 0 + bne _0815FD60 + lsls r1, r7, 4 + adds r1, r7 + lsls r1, 2 + adds r1, r5 + ldrh r0, [r1, 0x20] + negs r0, r0 + subs r0, 0x20 + strh r0, [r1, 0x24] + b _0815FD74 + .pool +_0815FD60: + lsls r0, r7, 4 + adds r0, r7 + lsls r0, 2 + adds r0, r5 + ldrh r2, [r0, 0x20] + movs r4, 0x88 + lsls r4, 1 + adds r1, r4, 0 + subs r1, r2 + strh r1, [r0, 0x24] +_0815FD74: + ldr r0, =gTasks + mov r1, r9 + add r1, r8 + lsls r1, 3 + adds r1, r0 +_0815FD7E: + ldrh r0, [r1, 0x8] + adds r0, 0x1 + strh r0, [r1, 0x8] + b _0815FE68 + .pool +_0815FD8C: + movs r0, 0 + bl GetAnimBattlerSpriteId + lsls r0, 24 + lsrs r7, r0, 24 + ldr r1, =gTasks + mov r0, r8 + lsls r4, r0, 2 + adds r0, r4, r0 + lsls r0, 3 + adds r2, r0, r1 + movs r1, 0x80 + lsls r1, 4 + adds r0, r1, 0 + ldrh r3, [r2, 0xA] + adds r0, r3 + strh r0, [r2, 0xA] + ldr r0, =gBattleAnimAttacker + mov r10, r0 + ldrb r0, [r0] + str r2, [sp, 0x18] + bl GetBattlerSide + lsls r0, 24 + mov r9, r4 + ldr r2, [sp, 0x18] + cmp r0, 0 + bne _0815FE0C + ldr r1, =gSprites + lsls r5, r7, 4 + adds r0, r5, r7 + lsls r0, 2 + adds r6, r0, r1 + ldrh r0, [r2, 0xA] + lsls r0, 16 + asrs r0, 24 + ldrh r1, [r6, 0x24] + adds r0, r1 + strh r0, [r6, 0x24] + movs r2, 0x24 + ldrsh r4, [r6, r2] + movs r3, 0x20 + ldrsh r0, [r6, r3] + adds r4, r0 + mov r1, r10 + ldrb r0, [r1] + movs r1, 0 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + adds r3, r5, 0 + cmp r4, r0 + blt _0815FE44 + movs r2, 0 + strh r2, [r6, 0x24] + b _0815FE44 + .pool +_0815FE0C: + ldr r1, =gSprites + lsls r5, r7, 4 + adds r0, r5, r7 + lsls r0, 2 + adds r6, r0, r1 + ldrh r1, [r2, 0xA] + lsls r1, 16 + asrs r1, 24 + ldrh r0, [r6, 0x24] + subs r0, r1 + strh r0, [r6, 0x24] + movs r3, 0x24 + ldrsh r4, [r6, r3] + movs r1, 0x20 + ldrsh r0, [r6, r1] + adds r4, r0 + mov r2, r10 + ldrb r0, [r2] + movs r1, 0 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + adds r3, r5, 0 + cmp r4, r0 + bgt _0815FE44 + movs r4, 0 + strh r4, [r6, 0x24] +_0815FE44: + ldr r1, =gTasks + mov r0, r9 + add r0, r8 + lsls r0, 3 + adds r0, r1 + ldrb r1, [r0, 0xA] + strh r1, [r0, 0xA] + ldr r1, =gSprites + adds r0, r3, r7 + lsls r0, 2 + adds r0, r1 + movs r1, 0x24 + ldrsh r0, [r0, r1] + cmp r0, 0 + bne _0815FE68 + mov r0, r8 + bl DestroyAnimVisualTask +_0815FE68: + add sp, 0x1C + pop {r3-r5} + mov r8, r3 + mov r9, r4 + mov r10, r5 + pop {r4-r7} + pop {r0} + bx r0 + .pool + thumb_func_end sub_815F8F4 + + thumb_func_start sub_815FE80 +sub_815FE80: @ 815FE80 + push {r4,lr} + adds r4, r0, 0 + movs r1, 0x3C + ldrsh r0, [r4, r1] + cmp r0, 0 + beq _0815FE92 + cmp r0, 0x1 + beq _0815FF3A + b _0815FFBC +_0815FE92: + ldr r0, =gBattleAnimArgs + movs r2, 0xE + ldrsh r1, [r0, r2] + movs r0, 0x1 + negs r0, r0 + cmp r1, r0 + bne _0815FF2C + movs r0, 0x3F + bl BattleAnimAdjustPanning + adds r1, r0, 0 + lsls r1, 24 + asrs r1, 24 + movs r0, 0x7A + bl PlaySE12WithPanning + ldr r0, =gBattleAnimTarget + ldrb r0, [r0] + movs r1, 0x1 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + adds r0, 0x10 + strh r0, [r4, 0x22] + ldr r0, =0x0000ffe0 + strh r0, [r4, 0x2E] + ldrh r0, [r4, 0x3C] + adds r0, 0x1 + strh r0, [r4, 0x3C] + adds r2, r4, 0 + adds r2, 0x3E + ldrb r1, [r2] + movs r0, 0x5 + negs r0, r0 + ands r0, r1 + strb r0, [r2] + ldr r0, =gBattleAnimAttacker + ldrb r0, [r0] + bl GetBattlerSide + lsls r0, 24 + lsrs r0, 24 + cmp r0, 0x1 + bne _0815FFBC + bl IsContest + lsls r0, 24 + cmp r0, 0 + bne _0815FFBC + movs r0, 0x1 + bl GetAnimBattlerSpriteId + ldr r2, =gSprites + lsls r0, 24 + lsrs r0, 24 + lsls r1, r0, 4 + adds r1, r0 + lsls r1, 2 + adds r1, r2 + adds r1, 0x43 + ldrb r0, [r1] + subs r0, 0x1 + adds r1, r4, 0 + adds r1, 0x43 + strb r0, [r1] + b _0815FFBC + .pool +_0815FF2C: + adds r0, r4, 0 + adds r0, 0x3E + ldrb r1, [r0] + movs r2, 0x4 + orrs r1, r2 + strb r1, [r0] + b _0815FFBC +_0815FF3A: + movs r1, 0x30 + ldrsh r0, [r4, r1] + movs r2, 0x2E + ldrsh r1, [r4, r2] + bl Sin + strh r0, [r4, 0x26] + ldrh r2, [r4, 0x30] + adds r0, r2, 0x5 + strh r0, [r4, 0x30] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x7F + ble _0815FF6E + movs r1, 0x2E + ldrsh r0, [r4, r1] + lsrs r1, r0, 31 + adds r0, r1 + asrs r0, 1 + strh r0, [r4, 0x2E] + ldrh r0, [r4, 0x34] + adds r0, 0x1 + strh r0, [r4, 0x34] + adds r0, r2, 0 + subs r0, 0x7A + strh r0, [r4, 0x30] +_0815FF6E: + movs r2, 0x80 + lsls r2, 1 + adds r0, r2, 0 + ldrh r1, [r4, 0x32] + adds r0, r1 + strh r0, [r4, 0x32] + ldr r0, =gBattleAnimAttacker + ldrb r0, [r0] + bl GetBattlerSide + lsls r0, 24 + cmp r0, 0 + bne _0815FF9C + ldrh r2, [r4, 0x32] + lsls r1, r2, 16 + asrs r1, 24 + ldrh r0, [r4, 0x24] + subs r0, r1 + strh r0, [r4, 0x24] + adds r1, r2, 0 + b _0815FFA8 + .pool +_0815FF9C: + ldrh r1, [r4, 0x32] + lsls r0, r1, 16 + asrs r0, 24 + ldrh r2, [r4, 0x24] + adds r0, r2 + strh r0, [r4, 0x24] +_0815FFA8: + movs r0, 0xFF + ands r0, r1 + strh r0, [r4, 0x32] + movs r1, 0x34 + ldrsh r0, [r4, r1] + cmp r0, 0x2 + bne _0815FFBC + adds r0, r4, 0 + bl DestroyAnimSprite +_0815FFBC: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_815FE80 + + thumb_func_start sub_815FFC4 +sub_815FFC4: @ 815FFC4 + push {r4,r5,lr} + lsls r0, 24 + lsrs r4, r0, 24 + ldr r1, =gTasks + lsls r0, r4, 2 + adds r0, r4 + lsls r0, 3 + adds r0, r1 + movs r2, 0x26 + ldrsh r0, [r0, r2] + adds r3, r1, 0 + cmp r0, 0x4 + bls _0815FFE0 + b _08160132 +_0815FFE0: + lsls r0, 2 + ldr r1, =_0815FFF4 + adds r0, r1 + ldr r0, [r0] + mov pc, r0 + .pool + .align 2, 0 +_0815FFF4: + .4byte _08160008 + .4byte _08160058 + .4byte _081600B4 + .4byte _081600CC + .4byte _08160132 +_08160008: + ldr r0, =gBattleAnimAttacker + ldrb r0, [r0] + movs r1, 0 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + adds r5, r0, 0 + ldr r0, =gBattleAnimTarget + ldrb r0, [r0] + movs r1, 0 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + adds r2, r0, 0 + ldr r1, =gTasks + lsls r0, r4, 2 + adds r0, r4 + lsls r0, 3 + adds r1, r0, r1 + movs r0, 0x6 + strh r0, [r1, 0x8] + cmp r5, r2 + ble _0816003E + negs r0, r0 + strh r0, [r1, 0x8] +_0816003E: + strh r5, [r1, 0xA] + strh r2, [r1, 0xC] + ldrh r0, [r1, 0x26] + adds r0, 0x1 + strh r0, [r1, 0x26] + b _08160150 + .pool +_08160058: + ldr r1, =gBattlerSpriteIds + ldr r0, =gBattleAnimAttacker + ldrb r0, [r0] + adds r0, r1 + ldrb r2, [r0] + ldr r1, =gSprites + lsls r0, r2, 4 + adds r0, r2 + lsls r0, 2 + adds r1, r0, r1 + lsls r0, r4, 2 + adds r0, r4 + lsls r0, 3 + adds r2, r0, r3 + ldrh r0, [r2, 0x8] + ldrh r3, [r1, 0x24] + adds r0, r3 + strh r0, [r1, 0x24] + movs r3, 0x8 + ldrsh r0, [r2, r3] + cmp r0, 0 + ble _081600A0 + movs r3, 0x20 + ldrsh r0, [r1, r3] + movs r3, 0x24 + ldrsh r1, [r1, r3] + adds r0, r1 + movs r3, 0xC + ldrsh r1, [r2, r3] + b _08160126 + .pool +_081600A0: + movs r3, 0x20 + ldrsh r0, [r1, r3] + movs r3, 0x24 + ldrsh r1, [r1, r3] + adds r0, r1 + movs r3, 0xC + ldrsh r1, [r2, r3] + cmp r0, r1 + bgt _08160150 + b _0816012A +_081600B4: + lsls r0, r4, 2 + adds r0, r4 + lsls r0, 3 + adds r0, r3 + movs r2, 0x8 + ldrsh r1, [r0, r2] + negs r1, r1 + strh r1, [r0, 0x8] + ldrh r1, [r0, 0x26] + adds r1, 0x1 + strh r1, [r0, 0x26] + b _08160150 +_081600CC: + ldr r1, =gBattlerSpriteIds + ldr r0, =gBattleAnimAttacker + ldrb r0, [r0] + adds r0, r1 + ldrb r2, [r0] + ldr r1, =gSprites + lsls r0, r2, 4 + adds r0, r2 + lsls r0, 2 + adds r1, r0, r1 + lsls r0, r4, 2 + adds r0, r4 + lsls r0, 3 + adds r2, r0, r3 + ldrh r0, [r2, 0x8] + ldrh r3, [r1, 0x24] + adds r0, r3 + strh r0, [r1, 0x24] + movs r3, 0x8 + ldrsh r0, [r2, r3] + cmp r0, 0 + bge _08160118 + movs r3, 0x20 + ldrsh r0, [r1, r3] + movs r3, 0x24 + ldrsh r1, [r1, r3] + adds r0, r1 + movs r3, 0xA + ldrsh r1, [r2, r3] + cmp r0, r1 + bgt _08160150 + b _0816012A + .pool +_08160118: + movs r3, 0x20 + ldrsh r0, [r1, r3] + movs r3, 0x24 + ldrsh r1, [r1, r3] + adds r0, r1 + movs r3, 0xA + ldrsh r1, [r2, r3] +_08160126: + cmp r0, r1 + blt _08160150 +_0816012A: + ldrh r0, [r2, 0x26] + adds r0, 0x1 + strh r0, [r2, 0x26] + b _08160150 +_08160132: + ldr r1, =gBattlerSpriteIds + ldr r0, =gBattleAnimAttacker + ldrb r0, [r0] + adds r0, r1 + ldrb r2, [r0] + ldr r1, =gSprites + lsls r0, r2, 4 + adds r0, r2 + lsls r0, 2 + adds r0, r1 + movs r1, 0 + strh r1, [r0, 0x24] + adds r0, r4, 0 + bl DestroyAnimVisualTask +_08160150: + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_815FFC4 + + thumb_func_start sub_8160164 +sub_8160164: @ 8160164 + push {r4,r5,lr} + lsls r0, 24 + lsrs r0, 24 + lsls r1, r0, 2 + adds r1, r0 + lsls r1, 3 + ldr r0, =gTasks + adds r4, r1, r0 + movs r0, 0 + bl GetAnimBattlerSpriteId + lsls r0, 24 + lsrs r0, 24 + movs r5, 0 + strh r0, [r4, 0xE] + ldr r0, =gBattleAnimAttacker + ldrb r0, [r0] + bl GetBattlerSide + lsls r0, 24 + movs r2, 0x1 + negs r2, r2 + adds r1, r2, 0 + cmp r0, 0 + bne _08160198 + movs r1, 0x1 +_08160198: + strh r1, [r4, 0x10] + ldr r2, =gSprites + movs r0, 0xE + ldrsh r1, [r4, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r2 + ldrh r0, [r0, 0x22] + strh r0, [r4, 0x14] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r2 + ldrh r0, [r0, 0x20] + strh r0, [r4, 0x12] + strh r5, [r4, 0x1A] + strh r5, [r4, 0x1E] + movs r0, 0x1 + strh r0, [r4, 0x1C] + strh r5, [r4, 0x20] + ldr r0, =sub_81601DC + str r0, [r4] + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8160164 + + thumb_func_start sub_81601DC +sub_81601DC: @ 81601DC + push {r4-r6,lr} + lsls r0, 24 + lsrs r2, r0, 24 + lsls r0, r2, 2 + adds r0, r2 + lsls r0, 3 + ldr r1, =gTasks + adds r4, r0, r1 + movs r1, 0x8 + ldrsh r0, [r4, r1] + cmp r0, 0x1 + beq _08160284 + cmp r0, 0x1 + bgt _08160204 + cmp r0, 0 + beq _0816020A + b _081602DA + .pool +_08160204: + cmp r0, 0x2 + beq _081602D4 + b _081602DA +_0816020A: + ldrh r0, [r4, 0x1E] + adds r0, 0x8 + movs r2, 0xFF + ands r0, r2 + strh r0, [r4, 0x1E] + ldr r5, =gSprites + movs r6, 0xE + ldrsh r0, [r4, r6] + lsls r1, r0, 4 + adds r1, r0 + lsls r1, 2 + adds r1, r5 + ldr r3, =gSineTable + movs r6, 0x1E + ldrsh r0, [r4, r6] + lsls r0, 1 + adds r0, r3 + ldrh r0, [r0] + lsls r0, 16 + asrs r0, 21 + strh r0, [r1, 0x24] + ldrh r0, [r4, 0x1A] + adds r0, 0x2 + ands r0, r2 + strh r0, [r4, 0x1A] + movs r1, 0xE + ldrsh r0, [r4, r1] + lsls r2, r0, 4 + adds r2, r0 + lsls r2, 2 + adds r2, r5 + movs r6, 0x1A + ldrsh r0, [r4, r6] + lsls r0, 1 + adds r0, r3 + ldrh r0, [r0] + lsls r0, 16 + asrs r0, 19 + ldrh r1, [r4, 0x10] + muls r0, r1 + ldrh r1, [r4, 0x12] + adds r0, r1 + strh r0, [r2, 0x20] + movs r6, 0x1A + ldrsh r0, [r4, r6] + cmp r0, 0 + bne _081602DA + movs r0, 0xE + ldrsh r1, [r4, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r5 + ldrh r1, [r4, 0x12] + strh r1, [r0, 0x20] + b _081602C4 + .pool +_08160284: + ldrh r0, [r4, 0x1E] + adds r0, 0x8 + movs r1, 0xFF + ands r0, r1 + strh r0, [r4, 0x1E] + ldr r3, =gSprites + movs r1, 0xE + ldrsh r0, [r4, r1] + lsls r1, r0, 4 + adds r1, r0 + lsls r1, 2 + adds r1, r3 + ldr r2, =gSineTable + movs r5, 0x1E + ldrsh r0, [r4, r5] + lsls r0, 1 + adds r0, r2 + ldrh r0, [r0] + lsls r0, 16 + asrs r0, 21 + strh r0, [r1, 0x24] + movs r6, 0x1E + ldrsh r2, [r4, r6] + cmp r2, 0 + bne _081602DA + movs r1, 0xE + ldrsh r0, [r4, r1] + lsls r1, r0, 4 + adds r1, r0 + lsls r1, 2 + adds r1, r3 + strh r2, [r1, 0x24] +_081602C4: + ldrh r0, [r4, 0x8] + adds r0, 0x1 + strh r0, [r4, 0x8] + b _081602DA + .pool +_081602D4: + adds r0, r2, 0 + bl DestroyAnimVisualTask +_081602DA: + pop {r4-r6} + pop {r0} + bx r0 + thumb_func_end sub_81601DC + + thumb_func_start sub_81602E0 +sub_81602E0: @ 81602E0 + push {r4,lr} + adds r4, r0, 0 + ldr r0, =gBattleAnimTarget + ldrb r0, [r0] + bl GetBattlerSide + lsls r0, 24 + ldrh r0, [r4, 0x2E] + ldrh r1, [r4, 0x30] + adds r0, r1 + movs r1, 0xFF + ands r0, r1 + strh r0, [r4, 0x30] + movs r1, 0x30 + ldrsh r0, [r4, r1] + movs r1, 0x14 + bl Cos + strh r0, [r4, 0x24] + movs r1, 0x30 + ldrsh r0, [r4, r1] + movs r1, 0x14 + bl Sin + strh r0, [r4, 0x26] + adds r0, r4, 0 + adds r0, 0x3F + ldrb r1, [r0] + movs r0, 0x10 + ands r0, r1 + cmp r0, 0 + beq _08160326 + adds r0, r4, 0 + bl DestroyAnimSprite +_08160326: + ldrh r0, [r4, 0x32] + adds r0, 0x1 + strh r0, [r4, 0x32] + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_81602E0 + + thumb_func_start sub_8160338 +sub_8160338: @ 8160338 + push {r4,lr} + adds r4, r0, 0 + ldr r0, =gBattleAnimTarget + ldrb r0, [r0] + bl GetBattlerSide + lsls r0, 24 + cmp r0, 0 + bne _0816037C + ldr r2, =gBattleAnimArgs + ldrh r0, [r4, 0x20] + ldrh r1, [r2] + subs r0, r1 + strh r0, [r4, 0x20] + ldrh r0, [r2, 0x2] + ldrh r1, [r4, 0x22] + adds r0, r1 + strh r0, [r4, 0x22] + ldr r0, =0x0000fff5 + strh r0, [r4, 0x2E] + movs r0, 0xC0 + strh r0, [r4, 0x30] + adds r0, r4, 0 + movs r1, 0x1 + bl StartSpriteAffineAnim + b _08160396 + .pool +_0816037C: + movs r0, 0xB + strh r0, [r4, 0x2E] + movs r0, 0xC0 + strh r0, [r4, 0x30] + ldr r1, =gBattleAnimArgs + ldrh r0, [r1] + ldrh r2, [r4, 0x20] + adds r0, r2 + strh r0, [r4, 0x20] + ldrh r0, [r1, 0x2] + ldrh r1, [r4, 0x22] + adds r0, r1 + strh r0, [r4, 0x22] +_08160396: + ldr r0, =sub_81602E0 + str r0, [r4, 0x1C] + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8160338 + + thumb_func_start sub_81603A8 +sub_81603A8: @ 81603A8 + push {r4,r5,lr} + adds r5, r0, 0 + ldr r4, =gBattleAnimAttacker + ldrb r0, [r4] + movs r1, 0x2 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x20] + ldrb r0, [r4] + movs r1, 0x2 + bl sub_80A861C + strh r0, [r5, 0x22] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0xF + bgt _081603D2 + movs r0, 0x10 + strh r0, [r5, 0x22] +_081603D2: + movs r0, 0 + strh r0, [r5, 0x3A] + movs r1, 0x10 + strh r1, [r5, 0x3C] + ldr r0, =sub_81603F4 + str r0, [r5, 0x1C] + lsls r1, 8 + movs r0, 0x52 + bl SetGpuReg + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_81603A8 + + thumb_func_start sub_81603F4 +sub_81603F4: @ 81603F4 + push {r4,lr} + adds r4, r0, 0 + movs r0, 0x32 + ldrsh r1, [r4, r0] + cmp r1, 0x1 + beq _0816046C + cmp r1, 0x1 + bgt _0816040A + cmp r1, 0 + beq _08160414 + b _081604E8 +_0816040A: + cmp r1, 0x2 + beq _08160482 + cmp r1, 0x3 + beq _081604E2 + b _081604E8 +_08160414: + ldrh r0, [r4, 0x2E] + adds r0, 0x1 + strh r0, [r4, 0x2E] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x1 + ble _081604E8 + strh r1, [r4, 0x2E] + ldrh r1, [r4, 0x30] + movs r0, 0x1 + ands r0, r1 + cmp r0, 0 + bne _0816043E + ldrh r2, [r4, 0x3A] + movs r3, 0x3A + ldrsh r0, [r4, r3] + cmp r0, 0xF + bgt _0816044C + adds r0, r2, 0x1 + strh r0, [r4, 0x3A] + b _0816044C +_0816043E: + ldrh r2, [r4, 0x3C] + movs r3, 0x3C + ldrsh r0, [r4, r3] + cmp r0, 0 + beq _0816044C + subs r0, r2, 0x1 + strh r0, [r4, 0x3C] +_0816044C: + adds r0, r1, 0x1 + strh r0, [r4, 0x30] + ldrh r1, [r4, 0x3C] + lsls r1, 8 + ldrh r0, [r4, 0x3A] + orrs r1, r0 + lsls r1, 16 + lsrs r1, 16 + movs r0, 0x52 + bl SetGpuReg + movs r1, 0x3C + ldrsh r0, [r4, r1] + cmp r0, 0 + bne _081604E8 + b _081604DA +_0816046C: + ldrh r0, [r4, 0x2E] + adds r0, 0x1 + movs r1, 0 + strh r0, [r4, 0x2E] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0xA + bne _081604E8 + strh r1, [r4, 0x2E] + strh r1, [r4, 0x30] + b _081604DA +_08160482: + ldrh r0, [r4, 0x2E] + adds r0, 0x1 + strh r0, [r4, 0x2E] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x1 + ble _081604E8 + movs r0, 0 + strh r0, [r4, 0x2E] + ldrh r1, [r4, 0x30] + movs r0, 0x1 + ands r0, r1 + cmp r0, 0 + bne _081604AE + ldrh r2, [r4, 0x3A] + movs r3, 0x3A + ldrsh r0, [r4, r3] + cmp r0, 0 + beq _081604BC + subs r0, r2, 0x1 + strh r0, [r4, 0x3A] + b _081604BC +_081604AE: + ldrh r2, [r4, 0x3C] + movs r3, 0x3C + ldrsh r0, [r4, r3] + cmp r0, 0xF + bgt _081604BC + adds r0, r2, 0x1 + strh r0, [r4, 0x3C] +_081604BC: + adds r0, r1, 0x1 + strh r0, [r4, 0x30] + ldrh r1, [r4, 0x3C] + lsls r1, 8 + ldrh r0, [r4, 0x3A] + orrs r1, r0 + lsls r1, 16 + lsrs r1, 16 + movs r0, 0x52 + bl SetGpuReg + movs r1, 0x3C + ldrsh r0, [r4, r1] + cmp r0, 0x10 + bne _081604E8 +_081604DA: + ldrh r0, [r4, 0x32] + adds r0, 0x1 + strh r0, [r4, 0x32] + b _081604E8 +_081604E2: + adds r0, r4, 0 + bl DestroySpriteAndMatrix +_081604E8: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_81603F4 + + thumb_func_start AnimTask_GetWeather +AnimTask_GetWeather: @ 81604F0 + push {lr} + lsls r0, 24 + lsrs r3, r0, 24 + ldr r2, =gBattleAnimArgs + movs r0, 0 + strh r0, [r2, 0xE] + ldr r0, =gWeatherMoveAnim + ldrh r1, [r0] + movs r0, 0x60 + ands r0, r1 + cmp r0, 0 + beq _08160514 + movs r0, 0x1 + b _08160536 + .pool +_08160514: + movs r0, 0x7 + ands r0, r1 + cmp r0, 0 + beq _08160520 + movs r0, 0x2 + b _08160536 +_08160520: + movs r0, 0x18 + ands r0, r1 + cmp r0, 0 + beq _0816052C + movs r0, 0x3 + b _08160536 +_0816052C: + movs r0, 0x80 + ands r0, r1 + cmp r0, 0 + beq _08160538 + movs r0, 0x4 +_08160536: + strh r0, [r2, 0xE] +_08160538: + adds r0, r3, 0 + bl DestroyAnimVisualTask + pop {r0} + bx r0 + thumb_func_end AnimTask_GetWeather + + thumb_func_start sub_8160544 +sub_8160544: @ 8160544 + push {r4,lr} + lsls r0, 24 + lsrs r0, 24 + lsls r4, r0, 2 + adds r4, r0 + lsls r4, 3 + ldr r0, =gTasks + adds r4, r0 + movs r0, 0 + strh r0, [r4, 0x8] + ldr r0, =gBattleAnimArgs + ldrb r0, [r0] + bl GetAnimBattlerSpriteId + adds r1, r0, 0 + lsls r1, 24 + lsrs r1, 24 + strh r1, [r4, 0x26] + ldr r2, =gUnknown_085CE9C8 + adds r0, r4, 0 + bl PrepareAffineAnimInTaskData + ldr r0, =sub_816058C + str r0, [r4] + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8160544 + + thumb_func_start sub_816058C +sub_816058C: @ 816058C + push {r4-r6,lr} + lsls r0, 24 + lsrs r4, r0, 24 + lsls r0, r4, 2 + adds r0, r4 + lsls r0, 3 + ldr r2, =gTasks + adds r3, r0, r2 + ldrh r0, [r3, 0x8] + adds r1, r0, 0x1 + movs r5, 0 + strh r1, [r3, 0x8] + subs r0, 0x10 + lsls r0, 16 + lsrs r0, 16 + adds r6, r2, 0 + cmp r0, 0x16 + bhi _081605F0 + ldrh r0, [r3, 0xA] + adds r0, 0x1 + strh r0, [r3, 0xA] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x2 + ble _08160600 + strh r5, [r3, 0xA] + ldrh r0, [r3, 0xC] + adds r0, 0x1 + strh r0, [r3, 0xC] + movs r5, 0x1 + ands r0, r5 + cmp r0, 0 + bne _081605F0 + ldr r2, =gSprites + movs r0, 0x26 + ldrsh r1, [r3, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r2 + ldr r1, =0x0000ffff + strh r1, [r0, 0x24] + b _08160600 + .pool +_081605F0: + ldr r2, =gSprites + movs r0, 0x26 + ldrsh r1, [r3, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r2 + strh r5, [r0, 0x24] +_08160600: + lsls r0, r4, 2 + adds r0, r4 + lsls r0, 3 + adds r0, r6 + bl RunAffineAnimFromTaskData + lsls r0, 24 + cmp r0, 0 + bne _08160618 + adds r0, r4, 0 + bl DestroyAnimVisualTask +_08160618: + pop {r4-r6} + pop {r0} + bx r0 + .pool + thumb_func_end sub_816058C + + .align 2, 0 @ Don't pad with nop. |