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-rw-r--r--asm/battle_controller_player.s1822
1 files changed, 0 insertions, 1822 deletions
diff --git a/asm/battle_controller_player.s b/asm/battle_controller_player.s
deleted file mode 100644
index efad0fb13..000000000
--- a/asm/battle_controller_player.s
+++ /dev/null
@@ -1,1822 +0,0 @@
- .include "asm/macros.inc"
- .include "constants/constants.inc"
-
- .syntax unified
-
- .text
-
-
- thumb_func_start sub_805C114
-sub_805C114: @ 805C114
- push {lr}
- bl IsDma3ManagerBusyWithBgCopy
- lsls r0, 24
- lsrs r1, r0, 24
- cmp r1, 0
- bne _0805C13E
- ldr r0, =gBattle_BG0_X
- strh r1, [r0]
- ldr r1, =gBattle_BG0_Y
- movs r2, 0xA0
- lsls r2, 1
- adds r0, r2, 0
- strh r0, [r1]
- ldr r1, =gBattleBankFunc
- ldr r0, =gActiveBank
- ldrb r0, [r0]
- lsls r0, 2
- adds r0, r1
- ldr r1, =HandleInputChooseMove
- str r1, [r0]
-_0805C13E:
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_805C114
-
- thumb_func_start sub_805C158
-sub_805C158: @ 805C158
- push {lr}
- ldr r0, =gActiveBank
- ldrb r1, [r0]
- ldr r0, =gBattleStruct
- ldr r0, [r0]
- adds r1, r0
- movs r0, 0xA6
- lsls r0, 2
- adds r1, r0
- ldrb r0, [r1]
- subs r0, 0x1
- strb r0, [r1]
- lsls r0, 24
- cmp r0, 0
- bne _0805C194
- ldr r1, =gBattlePalaceMoveSelectionRngValue
- ldr r0, =gRngValue
- ldr r0, [r0]
- str r0, [r1]
- bl sub_805D19C
- adds r2, r0, 0
- lsls r2, 16
- lsrs r2, 16
- movs r0, 0x1
- movs r1, 0xA
- bl EmitChoiceReturnValue
- bl PlayerBufferExecCompleted
-_0805C194:
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_805C158
-
- thumb_func_start PlayerHandleChooseMove
-PlayerHandleChooseMove: @ 805C1A8
- push {lr}
- ldr r0, =gBattleTypeFlags
- ldr r0, [r0]
- movs r1, 0x80
- lsls r1, 10
- ands r0, r1
- cmp r0, 0
- beq _0805C1EC
- ldr r2, =gActiveBank
- ldrb r0, [r2]
- ldr r1, =gBattleStruct
- ldr r1, [r1]
- adds r0, r1
- movs r1, 0xA6
- lsls r1, 2
- adds r0, r1
- movs r1, 0x8
- strb r1, [r0]
- ldr r1, =gBattleBankFunc
- ldrb r0, [r2]
- lsls r0, 2
- adds r0, r1
- ldr r1, =sub_805C158
- b _0805C1FC
- .pool
-_0805C1EC:
- bl sub_805C210
- ldr r1, =gBattleBankFunc
- ldr r0, =gActiveBank
- ldrb r0, [r0]
- lsls r0, 2
- adds r0, r1
- ldr r1, =sub_805C114
-_0805C1FC:
- str r1, [r0]
- pop {r0}
- bx r0
- .pool
- thumb_func_end PlayerHandleChooseMove
-
- thumb_func_start sub_805C210
-sub_805C210: @ 805C210
- push {lr}
- bl MoveSelectionDisplayMoveNames
- ldr r1, =gMultiUsePlayerCursor
- movs r0, 0xFF
- strb r0, [r1]
- ldr r1, =gMoveSelectionCursor
- ldr r0, =gActiveBank
- ldrb r0, [r0]
- adds r0, r1
- ldrb r0, [r0]
- movs r1, 0
- bl MoveSelectionCreateCursorAt
- bl MoveSelectionDisplayPpString
- bl MoveSelectionDisplayPpNumber
- bl MoveSelectionDisplayMoveType
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_805C210
-
- thumb_func_start PlayerHandleOpenBag
-PlayerHandleOpenBag: @ 805C248
- push {r4,r5,lr}
- sub sp, 0x4
- movs r0, 0x1
- negs r0, r0
- movs r1, 0
- str r1, [sp]
- movs r2, 0
- movs r3, 0x10
- bl BeginNormalPaletteFade
- ldr r1, =gBattleBankFunc
- ldr r2, =gActiveBank
- ldrb r0, [r2]
- lsls r0, 2
- adds r0, r1
- ldr r1, =sub_80598A4
- str r1, [r0]
- ldr r1, =gBankInMenu
- ldrb r0, [r2]
- strb r0, [r1]
- movs r3, 0
- ldr r5, =gUnknown_0203CF00
- ldr r4, =gBattleBufferA
-_0805C276:
- adds r0, r3, r5
- ldrb r1, [r2]
- lsls r1, 9
- adds r1, 0x1
- adds r1, r3, r1
- adds r1, r4
- ldrb r1, [r1]
- strb r1, [r0]
- adds r3, 0x1
- cmp r3, 0x2
- ble _0805C276
- add sp, 0x4
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end PlayerHandleOpenBag
-
- thumb_func_start PlayerHandleChoosePokemon
-PlayerHandleChoosePokemon: @ 805C2AC
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- sub sp, 0x4
- movs r3, 0
- ldr r0, =gUnknown_0203CF00
- mov r12, r0
- ldr r1, =gBattleBufferA
- mov r8, r1
- ldr r2, =gActiveBank
- ldr r7, =gBattleTypeFlags
- mov r6, r12
- mov r5, r8
- adds r4, r2, 0
-_0805C2C8:
- adds r0, r3, r6
- ldrb r1, [r4]
- lsls r1, 9
- adds r1, 0x4
- adds r1, r3, r1
- adds r1, r5
- ldrb r1, [r1]
- strb r1, [r0]
- adds r3, 0x1
- cmp r3, 0x2
- ble _0805C2C8
- ldr r0, [r7]
- movs r1, 0x80
- lsls r1, 11
- ands r0, r1
- cmp r0, 0
- beq _0805C330
- ldrb r3, [r2]
- lsls r0, r3, 9
- mov r1, r8
- adds r1, 0x1
- adds r0, r1
- ldrb r1, [r0]
- movs r0, 0xF
- ands r0, r1
- cmp r0, 0x2
- beq _0805C330
- ldr r1, =gBattlePartyID
- lsls r0, r3, 1
- adds r0, r1
- ldrb r1, [r0]
- adds r1, 0x1
- lsls r1, 24
- lsrs r1, 24
- movs r0, 0x1
- mov r2, r12
- bl EmitCmd34
- bl PlayerBufferExecCompleted
- b _0805C3BC
- .pool
-_0805C330:
- ldr r0, =TaskDummy
- movs r1, 0xFF
- bl CreateTask
- ldr r3, =gUnknown_03005D7C
- ldr r4, =gActiveBank
- ldrb r1, [r4]
- adds r1, r3
- movs r2, 0
- mov r8, r2
- strb r0, [r1]
- ldr r5, =gTasks
- ldrb r2, [r4]
- adds r3, r2, r3
- ldrb r0, [r3]
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- adds r1, r5
- ldr r5, =gBattleBufferA
- lsls r2, 9
- adds r6, r5, 0x1
- adds r2, r6
- ldrb r2, [r2]
- movs r0, 0xF
- ands r0, r2
- strh r0, [r1, 0x8]
- ldr r3, =gBattleStruct
- ldr r1, [r3]
- adds r1, 0x49
- ldrb r0, [r4]
- lsls r0, 9
- adds r0, r6
- ldrb r0, [r0]
- lsrs r0, 4
- strb r0, [r1]
- ldr r2, [r3]
- adds r2, 0x8B
- ldrb r0, [r4]
- lsls r0, 9
- adds r1, r5, 0x2
- adds r0, r1
- ldrb r0, [r0]
- strb r0, [r2]
- ldr r1, [r3]
- adds r1, 0xB0
- ldrb r0, [r4]
- lsls r0, 9
- adds r5, 0x3
- adds r0, r5
- ldrb r0, [r0]
- strb r0, [r1]
- movs r0, 0x1
- negs r0, r0
- mov r1, r8
- str r1, [sp]
- movs r1, 0
- movs r2, 0
- movs r3, 0x10
- bl BeginNormalPaletteFade
- ldr r1, =gBattleBankFunc
- ldrb r0, [r4]
- lsls r0, 2
- adds r0, r1
- ldr r1, =sub_80597CC
- str r1, [r0]
- ldr r1, =gBankInMenu
- ldrb r0, [r4]
- strb r0, [r1]
-_0805C3BC:
- add sp, 0x4
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end PlayerHandleChoosePokemon
-
- thumb_func_start PlayerHandleCmd23
-PlayerHandleCmd23: @ 805C3EC
- push {lr}
- sub sp, 0x4
- bl BattleMusicStop
- movs r0, 0x1
- negs r0, r0
- movs r1, 0
- str r1, [sp]
- movs r1, 0x2
- movs r2, 0
- movs r3, 0x10
- bl BeginNormalPaletteFade
- bl PlayerBufferExecCompleted
- add sp, 0x4
- pop {r0}
- bx r0
- thumb_func_end PlayerHandleCmd23
-
- thumb_func_start PlayerHandleHealthBarUpdate
-PlayerHandleHealthBarUpdate: @ 805C410
- push {r4-r7,lr}
- mov r7, r9
- mov r6, r8
- push {r6,r7}
- sub sp, 0x4
- movs r0, 0
- bl LoadBattleBarGfx
- ldr r3, =gBattleBufferA
- ldr r0, =gActiveBank
- mov r9, r0
- ldrb r1, [r0]
- lsls r1, 9
- adds r0, r3, 0x2
- adds r0, r1, r0
- ldrb r2, [r0]
- adds r3, 0x3
- adds r1, r3
- ldrb r0, [r1]
- lsls r0, 8
- orrs r2, r0
- lsls r2, 16
- asrs r7, r2, 16
- cmp r7, 0
- ble _0805C44A
- ldr r1, =gUnknown_0203CD70
- ldr r0, [r1]
- adds r0, r7
- str r0, [r1]
-_0805C44A:
- ldr r0, =0x00007fff
- cmp r7, r0
- beq _0805C4B4
- ldr r6, =gBattlePartyID
- mov r1, r9
- ldrb r0, [r1]
- lsls r0, 1
- adds r0, r6
- ldrh r0, [r0]
- movs r5, 0x64
- muls r0, r5
- ldr r4, =gPlayerParty
- adds r0, r4
- movs r1, 0x3A
- bl GetMonData
- mov r8, r0
- mov r2, r9
- ldrb r0, [r2]
- lsls r0, 1
- adds r0, r6
- ldrh r0, [r0]
- muls r0, r5
- adds r0, r4
- movs r1, 0x39
- bl GetMonData
- adds r3, r0, 0
- mov r1, r9
- ldrb r0, [r1]
- ldr r1, =gHealthBoxesIds
- adds r1, r0, r1
- ldrb r1, [r1]
- str r7, [sp]
- mov r2, r8
- bl SetBattleBarStruct
- b _0805C4F2
- .pool
-_0805C4B4:
- ldr r1, =gBattlePartyID
- mov r2, r9
- ldrb r0, [r2]
- lsls r0, 1
- adds r0, r1
- ldrh r1, [r0]
- movs r0, 0x64
- muls r0, r1
- ldr r1, =gPlayerParty
- adds r0, r1
- movs r1, 0x3A
- bl GetMonData
- adds r2, r0, 0
- mov r1, r9
- ldrb r0, [r1]
- ldr r4, =gHealthBoxesIds
- adds r1, r0, r4
- ldrb r1, [r1]
- str r7, [sp]
- movs r3, 0
- bl SetBattleBarStruct
- mov r2, r9
- ldrb r0, [r2]
- adds r0, r4
- ldrb r0, [r0]
- movs r1, 0
- movs r2, 0
- bl UpdateHpTextInHealthbox
-_0805C4F2:
- ldr r1, =gBattleBankFunc
- ldr r0, =gActiveBank
- ldrb r0, [r0]
- lsls r0, 2
- adds r0, r1
- ldr r1, =bx_t1_healthbar_update
- str r1, [r0]
- add sp, 0x4
- pop {r3,r4}
- mov r8, r3
- mov r9, r4
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end PlayerHandleHealthBarUpdate
-
- thumb_func_start PlayerHandleExpUpdate
-PlayerHandleExpUpdate: @ 805C528
- push {r4-r7,lr}
- ldr r5, =gBattleBufferA
- ldr r6, =gActiveBank
- ldrb r0, [r6]
- lsls r0, 9
- adds r1, r5, 0x1
- adds r0, r1
- ldrb r7, [r0]
- movs r0, 0x64
- adds r1, r7, 0
- muls r1, r0
- ldr r0, =gPlayerParty
- adds r4, r1, r0
- adds r0, r4, 0
- movs r1, 0x38
- bl GetMonData
- cmp r0, 0x63
- bls _0805C560
- bl PlayerBufferExecCompleted
- b _0805C5AC
- .pool
-_0805C560:
- movs r0, 0x1
- bl LoadBattleBarGfx
- adds r0, r4, 0
- movs r1, 0xB
- bl GetMonData
- ldrb r1, [r6]
- lsls r1, 9
- adds r0, r5, 0x2
- adds r0, r1, r0
- ldrb r4, [r0]
- adds r0, r5, 0x3
- adds r1, r0
- ldrb r0, [r1]
- lsls r0, 8
- orrs r4, r0
- ldr r0, =sub_80591B8
- movs r1, 0xA
- bl CreateTask
- lsls r0, 24
- lsrs r0, 24
- ldr r2, =gTasks
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- adds r1, r2
- strh r7, [r1, 0x8]
- strh r4, [r1, 0xA]
- ldrb r0, [r6]
- strh r0, [r1, 0xC]
- ldr r1, =gBattleBankFunc
- ldrb r0, [r6]
- lsls r0, 2
- adds r0, r1
- ldr r1, =nullsub_21
- str r1, [r0]
-_0805C5AC:
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end PlayerHandleExpUpdate
-
- thumb_func_start PlayerHandleStatusIconUpdate
-PlayerHandleStatusIconUpdate: @ 805C5C4
- push {r4,lr}
- ldr r4, =gActiveBank
- ldrb r0, [r4]
- bl mplay_80342A4
- lsls r0, 24
- cmp r0, 0
- bne _0805C618
- ldr r0, =gHealthBoxesIds
- ldrb r1, [r4]
- adds r0, r1, r0
- ldrb r0, [r0]
- ldr r2, =gBattlePartyID
- lsls r1, 1
- adds r1, r2
- ldrh r2, [r1]
- movs r1, 0x64
- muls r1, r2
- ldr r2, =gPlayerParty
- adds r1, r2
- movs r2, 0x9
- bl UpdateHealthboxAttribute
- ldrb r2, [r4]
- ldr r0, =gBattleSpritesDataPtr
- ldr r0, [r0]
- ldr r0, [r0, 0x4]
- lsls r1, r2, 1
- adds r1, r2
- lsls r1, 2
- adds r1, r0
- ldrb r2, [r1]
- movs r0, 0x11
- negs r0, r0
- ands r0, r2
- strb r0, [r1]
- ldr r1, =gBattleBankFunc
- ldrb r0, [r4]
- lsls r0, 2
- adds r0, r1
- ldr r1, =sub_8059D60
- str r1, [r0]
-_0805C618:
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end PlayerHandleStatusIconUpdate
-
- thumb_func_start PlayerHandleStatusAnimation
-PlayerHandleStatusAnimation: @ 805C63C
- push {r4,r5,lr}
- ldr r5, =gActiveBank
- ldrb r0, [r5]
- bl mplay_80342A4
- lsls r0, 24
- cmp r0, 0
- bne _0805C68C
- ldr r4, =gBattleBufferA
- ldrb r3, [r5]
- lsls r3, 9
- adds r0, r4, 0x1
- adds r0, r3, r0
- ldrb r0, [r0]
- adds r1, r4, 0x2
- adds r1, r3, r1
- ldrb r1, [r1]
- adds r2, r4, 0x3
- adds r2, r3, r2
- ldrb r2, [r2]
- lsls r2, 8
- orrs r1, r2
- adds r2, r4, 0x4
- adds r2, r3, r2
- ldrb r2, [r2]
- lsls r2, 16
- orrs r1, r2
- adds r4, 0x5
- adds r3, r4
- ldrb r2, [r3]
- lsls r2, 24
- orrs r1, r2
- bl move_anim_start_t2_for_situation
- ldr r1, =gBattleBankFunc
- ldrb r0, [r5]
- lsls r0, 2
- adds r0, r1
- ldr r1, =sub_8059D60
- str r1, [r0]
-_0805C68C:
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end PlayerHandleStatusAnimation
-
- thumb_func_start PlayerHandleStatusXor
-PlayerHandleStatusXor: @ 805C6A4
- push {r4-r6,lr}
- mov r6, r8
- push {r6}
- sub sp, 0x4
- ldr r0, =gBattlePartyID
- mov r8, r0
- ldr r4, =gActiveBank
- ldrb r0, [r4]
- lsls r0, 1
- add r0, r8
- ldrh r0, [r0]
- movs r6, 0x64
- muls r0, r6
- ldr r5, =gPlayerParty
- adds r0, r5
- movs r1, 0x37
- bl GetMonData
- ldr r2, =gBattleBufferA
- ldrb r1, [r4]
- lsls r1, 9
- adds r2, 0x1
- adds r1, r2
- ldrb r1, [r1]
- eors r0, r1
- mov r1, sp
- strb r0, [r1]
- ldrb r0, [r4]
- lsls r0, 1
- add r0, r8
- ldrh r0, [r0]
- muls r0, r6
- adds r0, r5
- movs r1, 0x37
- mov r2, sp
- bl SetMonData
- bl PlayerBufferExecCompleted
- add sp, 0x4
- pop {r3}
- mov r8, r3
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end PlayerHandleStatusXor
-
- thumb_func_start PlayerHandleDataTransfer
-PlayerHandleDataTransfer: @ 805C710
- push {lr}
- bl PlayerBufferExecCompleted
- pop {r0}
- bx r0
- thumb_func_end PlayerHandleDataTransfer
-
- thumb_func_start PlayerHandleDMA3Transfer
-PlayerHandleDMA3Transfer: @ 805C71C
- push {r4,r5,lr}
- ldr r3, =gBattleBufferA
- ldr r0, =gActiveBank
- ldrb r2, [r0]
- lsls r2, 9
- adds r0, r3, 0x1
- adds r0, r2, r0
- ldrb r5, [r0]
- adds r0, r3, 0x2
- adds r0, r2, r0
- ldrb r0, [r0]
- lsls r0, 8
- orrs r5, r0
- adds r0, r3, 0x3
- adds r0, r2, r0
- ldrb r0, [r0]
- lsls r0, 16
- orrs r5, r0
- adds r0, r3, 0x4
- adds r0, r2, r0
- ldrb r4, [r0]
- lsls r4, 24
- adds r0, r3, 0x5
- adds r0, r2, r0
- ldrb r1, [r0]
- adds r0, r3, 0x6
- adds r0, r2, r0
- ldrb r0, [r0]
- lsls r0, 8
- orrs r1, r0
- lsls r1, 16
- adds r3, 0x7
- adds r2, r3
- orrs r5, r4
- lsrs r4, r1, 16
- movs r0, 0x80
- lsls r0, 5
- cmp r4, r0
- bhi _0805C78C
- ldr r0, =0x040000d4
- str r2, [r0]
- str r5, [r0, 0x4]
- lsrs r1, 17
- movs r2, 0x80
- lsls r2, 24
- orrs r1, r2
- str r1, [r0, 0x8]
- ldr r0, [r0, 0x8]
- b _0805C7B8
- .pool
-_0805C78C:
- ldr r3, =0x040000d4
- str r2, [r3]
- str r5, [r3, 0x4]
- ldr r0, =0x80000800
- str r0, [r3, 0x8]
- ldr r0, [r3, 0x8]
- movs r0, 0x80
- lsls r0, 5
- adds r2, r0
- adds r5, r0
- ldr r1, =0xfffff000
- adds r4, r1
- cmp r4, r0
- bhi _0805C78C
- str r2, [r3]
- str r5, [r3, 0x4]
- lsrs r0, r4, 1
- movs r1, 0x80
- lsls r1, 24
- orrs r0, r1
- str r0, [r3, 0x8]
- ldr r0, [r3, 0x8]
-_0805C7B8:
- bl PlayerBufferExecCompleted
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end PlayerHandleDMA3Transfer
-
- thumb_func_start PlayerHandlePlayBGM
-PlayerHandlePlayBGM: @ 805C7D0
- push {lr}
- ldr r2, =gBattleBufferA
- ldr r0, =gActiveBank
- ldrb r1, [r0]
- lsls r1, 9
- adds r0, r2, 0x1
- adds r0, r1, r0
- ldrb r0, [r0]
- adds r2, 0x2
- adds r1, r2
- ldrb r1, [r1]
- lsls r1, 8
- orrs r0, r1
- bl PlayBGM
- bl PlayerBufferExecCompleted
- pop {r0}
- bx r0
- .pool
- thumb_func_end PlayerHandlePlayBGM
-
- thumb_func_start PlayerHandleCmd32
-PlayerHandleCmd32: @ 805C800
- push {lr}
- bl PlayerBufferExecCompleted
- pop {r0}
- bx r0
- thumb_func_end PlayerHandleCmd32
-
- thumb_func_start PlayerHandleCmd33
-PlayerHandleCmd33: @ 805C80C
- push {lr}
- movs r0, 0x1
- movs r1, 0
- movs r2, 0
- bl EmitChoiceReturnValue
- bl PlayerBufferExecCompleted
- pop {r0}
- bx r0
- thumb_func_end PlayerHandleCmd33
-
- thumb_func_start PlayerHandleCmd34
-PlayerHandleCmd34: @ 805C820
- push {lr}
- movs r0, 0x1
- movs r1, 0
- movs r2, 0
- bl EmitCmd34
- bl PlayerBufferExecCompleted
- pop {r0}
- bx r0
- thumb_func_end PlayerHandleCmd34
-
- thumb_func_start PlayerHandleCmd35
-PlayerHandleCmd35: @ 805C834
- push {lr}
- movs r0, 0x1
- movs r1, 0
- bl EmitCmd35
- bl PlayerBufferExecCompleted
- pop {r0}
- bx r0
- thumb_func_end PlayerHandleCmd35
-
- thumb_func_start PlayerHandleCmd36
-PlayerHandleCmd36: @ 805C848
- push {lr}
- movs r0, 0x1
- movs r1, 0
- bl EmitCmd36
- bl PlayerBufferExecCompleted
- pop {r0}
- bx r0
- thumb_func_end PlayerHandleCmd36
-
- thumb_func_start PlayerHandleCmd37
-PlayerHandleCmd37: @ 805C85C
- push {lr}
- ldr r2, =gUnknown_02022D0C
- ldrb r1, [r2]
- movs r0, 0x80
- negs r0, r0
- ands r0, r1
- strb r0, [r2]
- bl PlayerBufferExecCompleted
- pop {r0}
- bx r0
- .pool
- thumb_func_end PlayerHandleCmd37
-
- thumb_func_start PlayerHandleCmd38
-PlayerHandleCmd38: @ 805C878
- push {lr}
- ldr r3, =gUnknown_02022D0C
- ldr r1, =gBattleBufferA
- ldr r0, =gActiveBank
- ldrb r0, [r0]
- lsls r0, 9
- adds r1, 0x1
- adds r0, r1
- ldrb r0, [r0]
- movs r1, 0x7F
- ands r1, r0
- ldrb r2, [r3]
- movs r0, 0x80
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r3]
- bl PlayerBufferExecCompleted
- pop {r0}
- bx r0
- .pool
- thumb_func_end PlayerHandleCmd38
-
- thumb_func_start PlayerHandleCmd39
-PlayerHandleCmd39: @ 805C8B0
- push {lr}
- ldr r2, =gUnknown_02022D0C
- ldrb r1, [r2]
- movs r0, 0x7F
- ands r0, r1
- strb r0, [r2]
- bl PlayerBufferExecCompleted
- pop {r0}
- bx r0
- .pool
- thumb_func_end PlayerHandleCmd39
-
- thumb_func_start PlayerHandleCmd40
-PlayerHandleCmd40: @ 805C8C8
- push {lr}
- ldr r3, =gUnknown_02022D0C
- ldr r1, [r3]
- lsls r1, 24
- lsrs r1, 31
- movs r0, 0x1
- eors r1, r0
- lsls r1, 7
- ldrb r2, [r3]
- movs r0, 0x7F
- ands r0, r2
- orrs r0, r1
- strb r0, [r3]
- bl PlayerBufferExecCompleted
- pop {r0}
- bx r0
- .pool
- thumb_func_end PlayerHandleCmd40
-
- thumb_func_start PlayerHandleHitAnimation
-PlayerHandleHitAnimation: @ 805C8F0
- push {r4,lr}
- ldr r3, =gSprites
- ldr r2, =gBankSpriteIds
- ldr r4, =gActiveBank
- ldrb r0, [r4]
- adds r0, r2
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- adds r0, 0x3E
- ldrb r0, [r0]
- lsls r0, 29
- cmp r0, 0
- bge _0805C924
- bl PlayerBufferExecCompleted
- b _0805C94E
- .pool
-_0805C924:
- ldr r1, =gDoingBattleAnim
- movs r0, 0x1
- strb r0, [r1]
- ldrb r0, [r4]
- adds r0, r2
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- movs r1, 0
- strh r1, [r0, 0x30]
- ldrb r0, [r4]
- bl sub_80769F4
- ldr r1, =gBattleBankFunc
- ldrb r0, [r4]
- lsls r0, 2
- adds r0, r1
- ldr r1, =DoHitAnimBlinkEffect
- str r1, [r0]
-_0805C94E:
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end PlayerHandleHitAnimation
-
- thumb_func_start PlayerHandleCmd42
-PlayerHandleCmd42: @ 805C960
- push {lr}
- bl PlayerBufferExecCompleted
- pop {r0}
- bx r0
- thumb_func_end PlayerHandleCmd42
-
- thumb_func_start PlayerHandleEffectivenessSound
-PlayerHandleEffectivenessSound: @ 805C96C
- push {r4,lr}
- ldr r4, =gActiveBank
- ldrb r0, [r4]
- bl GetBankSide
- lsls r0, 24
- movs r3, 0x3F
- cmp r0, 0
- bne _0805C980
- movs r3, 0xC0
-_0805C980:
- ldr r2, =gBattleBufferA
- ldrb r1, [r4]
- lsls r1, 9
- adds r0, r2, 0x1
- adds r0, r1, r0
- ldrb r0, [r0]
- adds r2, 0x2
- adds r1, r2
- ldrb r1, [r1]
- lsls r1, 8
- orrs r0, r1
- lsls r1, r3, 24
- asrs r1, 24
- bl PlaySE12WithPanning
- bl PlayerBufferExecCompleted
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end PlayerHandleEffectivenessSound
-
- thumb_func_start PlayerHandlePlayFanfareOrBGM
-PlayerHandlePlayFanfareOrBGM: @ 805C9B0
- push {r4,r5,lr}
- ldr r4, =gBattleBufferA
- ldr r5, =gActiveBank
- ldrb r0, [r5]
- lsls r3, r0, 9
- adds r0, r4, 0x3
- adds r0, r3, r0
- ldrb r0, [r0]
- cmp r0, 0
- beq _0805C9EC
- bl BattleMusicStop
- ldrb r1, [r5]
- lsls r1, 9
- adds r0, r4, 0x1
- adds r0, r1, r0
- ldrb r0, [r0]
- adds r2, r4, 0x2
- adds r1, r2
- ldrb r1, [r1]
- lsls r1, 8
- orrs r0, r1
- bl PlayBGM
- b _0805CA00
- .pool
-_0805C9EC:
- adds r0, r4, 0x1
- adds r0, r3, r0
- ldrb r0, [r0]
- adds r1, r4, 0x2
- adds r1, r3, r1
- ldrb r1, [r1]
- lsls r1, 8
- orrs r0, r1
- bl PlayFanfare
-_0805CA00:
- bl PlayerBufferExecCompleted
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end PlayerHandlePlayFanfareOrBGM
-
- thumb_func_start PlayerHandleFaintingCry
-PlayerHandleFaintingCry: @ 805CA0C
- push {lr}
- ldr r1, =gBattlePartyID
- ldr r0, =gActiveBank
- ldrb r0, [r0]
- lsls r0, 1
- adds r0, r1
- ldrh r1, [r0]
- movs r0, 0x64
- muls r0, r1
- ldr r1, =gPlayerParty
- adds r0, r1
- movs r1, 0xB
- bl GetMonData
- lsls r0, 16
- lsrs r0, 16
- movs r1, 0x19
- negs r1, r1
- movs r2, 0x5
- bl PlayCry3
- bl PlayerBufferExecCompleted
- pop {r0}
- bx r0
- .pool
- thumb_func_end PlayerHandleFaintingCry
-
- thumb_func_start PlayerHandleIntroSlide
-PlayerHandleIntroSlide: @ 805CA4C
- push {lr}
- ldr r1, =gBattleBufferA
- ldr r0, =gActiveBank
- ldrb r0, [r0]
- lsls r0, 9
- adds r1, 0x1
- adds r0, r1
- ldrb r0, [r0]
- bl battle_intro_launch
- ldr r2, =gUnknown_020243FC
- ldrh r0, [r2]
- movs r1, 0x1
- orrs r0, r1
- strh r0, [r2]
- bl PlayerBufferExecCompleted
- pop {r0}
- bx r0
- .pool
- thumb_func_end PlayerHandleIntroSlide
-
- thumb_func_start PlayerHandleIntroTrainerBallThrow
-PlayerHandleIntroTrainerBallThrow: @ 805CA80
- push {r4-r7,lr}
- ldr r6, =gBankSpriteIds
- ldr r7, =gActiveBank
- ldrb r0, [r7]
- adds r0, r6
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- ldr r5, =gSprites
- adds r0, r5
- bl oamt_add_pos2_onto_pos1
- ldrb r0, [r7]
- adds r0, r6
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r5
- movs r1, 0x32
- strh r1, [r0, 0x2E]
- ldrb r0, [r7]
- adds r0, r6
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r5
- ldr r1, =0x0000ffd8
- strh r1, [r0, 0x32]
- ldrb r0, [r7]
- adds r0, r6
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r5
- ldrh r1, [r0, 0x22]
- strh r1, [r0, 0x36]
- ldrb r0, [r7]
- adds r0, r6
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r1, r5, 0
- adds r1, 0x1C
- adds r0, r1
- ldr r1, =sub_80A6EEC
- str r1, [r0]
- ldrb r2, [r7]
- adds r0, r2, r6
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r5
- strh r2, [r0, 0x38]
- ldrb r0, [r7]
- adds r0, r6
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r5
- ldr r1, =sub_805CC00
- bl StoreSpriteCallbackInData6
- ldrb r0, [r7]
- adds r0, r6
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r5
- movs r1, 0x1
- bl StartSpriteAnim
- ldr r0, =0x0000d6f8
- bl AllocSpritePalette
- adds r4, r0, 0
- lsls r4, 24
- ldr r1, =gTrainerBackPicPaletteTable
- ldr r0, =gSaveBlock2Ptr
- ldr r0, [r0]
- ldrb r0, [r0, 0x8]
- lsls r0, 3
- adds r0, r1
- ldr r0, [r0]
- lsrs r4, 20
- movs r2, 0x80
- lsls r2, 1
- adds r1, r4, r2
- movs r2, 0x20
- bl LoadCompressedPalette
- ldrb r0, [r7]
- adds r0, r6
- ldrb r0, [r0]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r5
- ldrb r2, [r1, 0x5]
- movs r0, 0xF
- ands r0, r2
- orrs r0, r4
- strb r0, [r1, 0x5]
- ldr r0, =task05_08033660
- movs r1, 0x5
- bl CreateTask
- lsls r0, 24
- lsrs r0, 24
- ldr r4, =gTasks
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- adds r1, r4
- ldrb r0, [r7]
- strh r0, [r1, 0x8]
- ldr r3, =gBattleSpritesDataPtr
- ldr r0, [r3]
- ldrb r2, [r7]
- ldr r1, [r0, 0x4]
- lsls r0, r2, 1
- adds r0, r2
- lsls r0, 2
- adds r0, r1
- ldrb r1, [r0]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- beq _0805CBA2
- ldr r0, =gUnknown_020244B4
- adds r0, r2, r0
- ldrb r1, [r0]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 3
- adds r0, r4
- ldr r1, =sub_8073C30
- str r1, [r0]
-_0805CBA2:
- ldr r0, [r3]
- ldr r2, [r0, 0x8]
- ldrb r0, [r2, 0x9]
- movs r1, 0x1
- orrs r0, r1
- strb r0, [r2, 0x9]
- ldr r1, =gBattleBankFunc
- ldrb r0, [r7]
- lsls r0, 2
- adds r0, r1
- ldr r1, =nullsub_21
- str r1, [r0]
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end PlayerHandleIntroTrainerBallThrow
-
- thumb_func_start sub_805CC00
-sub_805CC00: @ 805CC00
- push {r4,r5,lr}
- adds r5, r0, 0
- ldrh r4, [r5, 0x38]
- lsls r4, 24
- lsrs r4, 24
- bl FreeSpriteOamMatrix
- ldrb r0, [r5, 0x5]
- lsrs r0, 4
- bl GetSpritePaletteTagByPaletteNum
- lsls r0, 16
- lsrs r0, 16
- bl FreeSpritePaletteByTag
- adds r0, r5, 0
- bl DestroySprite
- ldr r1, =gBattlePartyID
- lsls r0, r4, 1
- adds r0, r1
- ldrh r1, [r0]
- movs r0, 0x64
- muls r0, r1
- ldr r1, =gPlayerParty
- adds r0, r1
- adds r1, r4, 0
- bl BattleLoadPlayerMonSpriteGfx
- ldr r0, =gBankSpriteIds
- adds r4, r0
- ldrb r1, [r4]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- ldr r1, =gSprites
- adds r0, r1
- movs r1, 0
- bl StartSpriteAnim
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_805CC00
-
- thumb_func_start task05_08033660
-task05_08033660: @ 805CC68
- push {r4-r7,lr}
- mov r7, r9
- mov r6, r8
- push {r6,r7}
- lsls r0, 24
- lsrs r0, 24
- mov r8, r0
- ldr r1, =gTasks
- lsls r0, 2
- add r0, r8
- lsls r0, 3
- adds r1, r0, r1
- ldrh r2, [r1, 0xA]
- movs r3, 0xA
- ldrsh r0, [r1, r3]
- cmp r0, 0x1E
- bgt _0805CC94
- adds r0, r2, 0x1
- strh r0, [r1, 0xA]
- b _0805CD50
- .pool
-_0805CC94:
- ldr r7, =gActiveBank
- ldrb r0, [r7]
- mov r9, r0
- ldrh r0, [r1, 0x8]
- strb r0, [r7]
- bl IsDoubleBattle
- lsls r0, 24
- cmp r0, 0
- beq _0805CCB4
- ldr r0, =gBattleTypeFlags
- ldr r0, [r0]
- movs r1, 0x40
- ands r0, r1
- cmp r0, 0
- beq _0805CCE4
-_0805CCB4:
- ldr r0, =gBattleBufferA
- ldrb r1, [r7]
- lsls r2, r1, 9
- adds r0, 0x1
- adds r2, r0
- ldr r0, =gBattlePartyID
- lsls r1, 1
- adds r1, r0
- ldrh r0, [r1]
- strb r0, [r2]
- ldrb r0, [r7]
- movs r1, 0
- bl sub_805B258
- b _0805CD38
- .pool
-_0805CCE4:
- ldr r4, =gBattleBufferA
- ldrb r0, [r7]
- lsls r1, r0, 9
- adds r4, 0x1
- adds r1, r4
- ldr r5, =gBattlePartyID
- lsls r0, 1
- adds r0, r5
- ldrh r0, [r0]
- strb r0, [r1]
- ldrb r0, [r7]
- movs r1, 0
- bl sub_805B258
- ldrb r0, [r7]
- movs r6, 0x2
- eors r0, r6
- strb r0, [r7]
- ldrb r0, [r7]
- lsls r1, r0, 9
- adds r1, r4
- lsls r0, 1
- adds r0, r5
- ldrh r0, [r0]
- strb r0, [r1]
- ldrb r1, [r7]
- lsls r0, r1, 1
- adds r0, r5
- ldrh r2, [r0]
- movs r0, 0x64
- muls r0, r2
- ldr r2, =gPlayerParty
- adds r0, r2
- bl BattleLoadPlayerMonSpriteGfx
- ldrb r0, [r7]
- movs r1, 0
- bl sub_805B258
- ldrb r0, [r7]
- eors r0, r6
- strb r0, [r7]
-_0805CD38:
- ldr r1, =gBattleBankFunc
- ldr r2, =gActiveBank
- ldrb r0, [r2]
- lsls r0, 2
- adds r0, r1
- ldr r1, =sub_8058B40
- str r1, [r0]
- mov r3, r9
- strb r3, [r2]
- mov r0, r8
- bl DestroyTask
-_0805CD50:
- pop {r3,r4}
- mov r8, r3
- mov r9, r4
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end task05_08033660
-
- thumb_func_start PlayerHandleDrawPartyStatusSummary
-PlayerHandleDrawPartyStatusSummary: @ 805CD74
- push {r4-r6,lr}
- ldr r1, =gBattleBufferA
- ldr r0, =gActiveBank
- ldrb r2, [r0]
- lsls r0, r2, 9
- adds r1, 0x1
- adds r0, r1
- ldrb r0, [r0]
- cmp r0, 0
- beq _0805CDA4
- adds r0, r2, 0
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- bne _0805CDA4
- bl PlayerBufferExecCompleted
- b _0805CE18
- .pool
-_0805CDA4:
- ldr r6, =gBattleSpritesDataPtr
- ldr r0, [r6]
- ldr r5, =gActiveBank
- ldrb r1, [r5]
- ldr r2, [r0, 0x4]
- lsls r0, r1, 1
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrb r1, [r0]
- movs r2, 0x1
- orrs r1, r2
- strb r1, [r0]
- ldrb r0, [r5]
- lsls r3, r0, 9
- ldr r4, =gBattleBufferA + 4
- adds r1, r3, r4
- subs r2, r4, 0x3
- adds r2, r3, r2
- ldrb r2, [r2]
- subs r4, 0x2
- adds r3, r4
- ldrb r3, [r3]
- bl CreatePartyStatusSummarySprites
- ldr r2, =gUnknown_020244B4
- ldrb r1, [r5]
- adds r1, r2
- movs r3, 0
- strb r0, [r1]
- ldr r0, [r6]
- ldrb r1, [r5]
- ldr r2, [r0, 0x4]
- lsls r0, r1, 1
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- strb r3, [r0, 0x5]
- ldrb r2, [r5]
- lsls r0, r2, 9
- adds r0, r4
- ldrb r0, [r0]
- cmp r0, 0
- beq _0805CE0C
- ldr r0, [r6]
- ldr r1, [r0, 0x4]
- lsls r0, r2, 1
- adds r0, r2
- lsls r0, 2
- adds r0, r1
- movs r1, 0x5D
- strb r1, [r0, 0x5]
-_0805CE0C:
- ldr r0, =gBattleBankFunc
- ldrb r1, [r5]
- lsls r1, 2
- adds r1, r0
- ldr r0, =sub_805CE38
- str r0, [r1]
-_0805CE18:
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end PlayerHandleDrawPartyStatusSummary
-
- thumb_func_start sub_805CE38
-sub_805CE38: @ 805CE38
- push {r4,lr}
- ldr r4, =gBattleSpritesDataPtr
- ldr r0, [r4]
- ldr r3, =gActiveBank
- ldrb r1, [r3]
- ldr r2, [r0, 0x4]
- lsls r0, r1, 1
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrb r1, [r0, 0x5]
- adds r2, r1, 0x1
- strb r2, [r0, 0x5]
- lsls r1, 24
- lsrs r1, 24
- cmp r1, 0x5C
- bls _0805CE70
- ldr r0, [r4]
- ldrb r1, [r3]
- ldr r2, [r0, 0x4]
- lsls r0, r1, 1
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- movs r1, 0
- strb r1, [r0, 0x5]
- bl PlayerBufferExecCompleted
-_0805CE70:
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_805CE38
-
- thumb_func_start PlayerHandleCmd49
-PlayerHandleCmd49: @ 805CE80
- push {lr}
- ldr r0, =gBattleSpritesDataPtr
- ldr r1, [r0]
- ldr r0, =gActiveBank
- ldrb r3, [r0]
- ldr r1, [r1, 0x4]
- lsls r0, r3, 1
- adds r0, r3
- lsls r0, 2
- adds r0, r1
- ldrb r1, [r0]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- beq _0805CEB2
- ldr r2, =gTasks
- ldr r0, =gUnknown_020244B4
- adds r0, r3, r0
- ldrb r1, [r0]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 3
- adds r0, r2
- ldr r1, =sub_8073C30
- str r1, [r0]
-_0805CEB2:
- bl PlayerBufferExecCompleted
- pop {r0}
- bx r0
- .pool
- thumb_func_end PlayerHandleCmd49
-
- thumb_func_start PlayerHandleCmd50
-PlayerHandleCmd50: @ 805CED0
- push {r4,lr}
- ldr r4, =gActiveBank
- ldrb r0, [r4]
- movs r1, 0x1
- bl dp11b_obj_free
- ldrb r0, [r4]
- movs r1, 0
- bl dp11b_obj_free
- bl PlayerBufferExecCompleted
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end PlayerHandleCmd50
-
- thumb_func_start PlayerHandleSpriteInvisibility
-PlayerHandleSpriteInvisibility: @ 805CEF4
- push {r4,lr}
- ldr r4, =gActiveBank
- ldrb r0, [r4]
- bl AnimBankSpriteExists
- lsls r0, 24
- cmp r0, 0
- beq _0805CF3A
- ldr r3, =gSprites
- ldr r0, =gBankSpriteIds
- ldrb r1, [r4]
- adds r0, r1, r0
- ldrb r0, [r0]
- lsls r2, r0, 4
- adds r2, r0
- lsls r2, 2
- adds r2, r3
- ldr r0, =gBattleBufferA
- lsls r1, 9
- adds r0, 0x1
- adds r1, r0
- adds r2, 0x3E
- movs r0, 0x1
- ldrb r1, [r1]
- ands r1, r0
- lsls r1, 2
- ldrb r3, [r2]
- movs r0, 0x5
- negs r0, r0
- ands r0, r3
- orrs r0, r1
- strb r0, [r2]
- ldrb r0, [r4]
- bl sub_805E408
-_0805CF3A:
- bl PlayerBufferExecCompleted
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end PlayerHandleSpriteInvisibility
-
- thumb_func_start PlayerHandleBattleAnimation
-PlayerHandleBattleAnimation: @ 805CF54
- push {r4-r6,lr}
- sub sp, 0x4
- ldr r5, =gActiveBank
- ldrb r0, [r5]
- bl mplay_80342A4
- lsls r0, 24
- cmp r0, 0
- bne _0805CFB6
- ldr r4, =gBattleBufferA
- ldrb r2, [r5]
- lsls r1, r2, 9
- adds r0, r4, 0x1
- adds r0, r1, r0
- ldrb r6, [r0]
- adds r0, r4, 0x2
- adds r0, r1, r0
- ldrb r3, [r0]
- adds r4, 0x3
- adds r1, r4
- ldrb r0, [r1]
- lsls r0, 8
- orrs r3, r0
- str r3, [sp]
- adds r0, r2, 0
- adds r1, r2, 0
- adds r3, r6, 0
- bl move_anim_start_t3
- lsls r0, 24
- cmp r0, 0
- beq _0805CFA4
- bl PlayerBufferExecCompleted
- b _0805CFB0
- .pool
-_0805CFA4:
- ldr r0, =gBattleBankFunc
- ldrb r1, [r5]
- lsls r1, 2
- adds r1, r0
- ldr r0, =sub_8059D90
- str r0, [r1]
-_0805CFB0:
- adds r0, r6, 0
- bl sub_817E32C
-_0805CFB6:
- add sp, 0x4
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end PlayerHandleBattleAnimation
-
- thumb_func_start PlayerHandleLinkStandbyMsg
-PlayerHandleLinkStandbyMsg: @ 805CFC8
- push {r4,r5,lr}
- ldr r5, =gActiveBank
- ldrb r0, [r5]
- lsls r0, 9
- ldr r4, =gBattleBufferA + 2
- adds r0, r4
- bl sub_81851A8
- ldrb r0, [r5]
- lsls r0, 9
- subs r4, 0x1
- adds r0, r4
- ldrb r0, [r0]
- cmp r0, 0x1
- beq _0805D002
- cmp r0, 0x1
- bgt _0805CFF8
- cmp r0, 0
- beq _0805CFFE
- b _0805D020
- .pool
-_0805CFF8:
- cmp r0, 0x2
- beq _0805D01C
- b _0805D020
-_0805CFFE:
- bl PrintLinkStandbyMsg
-_0805D002:
- ldr r4, =gActiveBank
- ldrb r0, [r4]
- movs r1, 0x1
- bl dp11b_obj_free
- ldrb r0, [r4]
- movs r1, 0
- bl dp11b_obj_free
- b _0805D020
- .pool
-_0805D01C:
- bl PrintLinkStandbyMsg
-_0805D020:
- bl PlayerBufferExecCompleted
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end PlayerHandleLinkStandbyMsg
-
- thumb_func_start PlayerHandleResetActionMoveSelection
-PlayerHandleResetActionMoveSelection: @ 805D02C
- push {r4,lr}
- ldr r1, =gBattleBufferA
- ldr r4, =gActiveBank
- ldrb r3, [r4]
- lsls r0, r3, 9
- adds r1, 0x1
- adds r0, r1
- ldrb r2, [r0]
- cmp r2, 0x1
- beq _0805D074
- cmp r2, 0x1
- bgt _0805D054
- cmp r2, 0
- beq _0805D05A
- b _0805D084
- .pool
-_0805D054:
- cmp r2, 0x2
- beq _0805D07C
- b _0805D084
-_0805D05A:
- ldr r0, =gActionSelectionCursor
- adds r0, r3, r0
- strb r2, [r0]
- ldr r1, =gMoveSelectionCursor
- ldrb r0, [r4]
- adds r0, r1
- strb r2, [r0]
- b _0805D084
- .pool
-_0805D074:
- ldr r0, =gActionSelectionCursor
- b _0805D07E
- .pool
-_0805D07C:
- ldr r0, =gMoveSelectionCursor
-_0805D07E:
- adds r0, r3, r0
- movs r1, 0
- strb r1, [r0]
-_0805D084:
- bl PlayerBufferExecCompleted
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end PlayerHandleResetActionMoveSelection
-
- thumb_func_start PlayerHandleCmd55
-PlayerHandleCmd55: @ 805D094
- push {r4,r5,lr}
- ldr r5, =gActiveBank
- ldrb r0, [r5]
- lsls r0, 9
- ldr r4, =gBattleBufferA + 4
- adds r0, r4
- bl sub_81851A8
- ldr r2, =gBattleOutcome
- ldrb r0, [r5]
- lsls r0, 9
- subs r1, r4, 0x3
- adds r0, r1
- ldrb r0, [r0]
- strb r0, [r2]
- ldr r0, =gSaveBlock2Ptr
- ldr r3, [r0]
- ldrb r0, [r5]
- lsls r0, 9
- subs r4, 0x2
- adds r0, r4
- ldrb r0, [r0]
- ldr r1, =0x00000ca9
- adds r3, r1
- movs r1, 0x1
- ands r1, r0
- lsls r1, 3
- ldrb r2, [r3]
- movs r0, 0x9
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r3]
- movs r0, 0x5
- bl FadeOutMapMusic
- movs r0, 0x3
- bl BeginFastPaletteFade
- bl PlayerBufferExecCompleted
- ldr r1, =gBattleBankFunc
- ldrb r0, [r5]
- lsls r0, 2
- adds r0, r1
- ldr r1, =sub_80587B0
- str r1, [r0]
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end PlayerHandleCmd55
-
- thumb_func_start nullsub_22
-nullsub_22: @ 805D114
- bx lr
- thumb_func_end nullsub_22
-
- .align 2, 0 @ Don't pad with nop.