diff options
Diffstat (limited to 'asm/dragon.s')
-rw-r--r-- | asm/dragon.s | 793 |
1 files changed, 793 insertions, 0 deletions
diff --git a/asm/dragon.s b/asm/dragon.s new file mode 100644 index 000000000..dc3ca1d0b --- /dev/null +++ b/asm/dragon.s @@ -0,0 +1,793 @@ + .include "asm/macros.inc" + .include "constants/constants.inc" + + .syntax unified + + .text + + thumb_func_start sub_8113064 +sub_8113064: @ 8113064 + push {r4,r5,lr} + adds r5, r0, 0 + ldr r4, =gBattleAnimAttacker + ldrb r0, [r4] + movs r1, 0x2 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x20] + ldrb r0, [r4] + movs r1, 0x3 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x22] + ldrb r0, [r4] + bl GetBattlerSide + lsls r0, 24 + cmp r0, 0 + beq _081130B4 + ldr r2, =gBattleAnimArgs + ldrh r0, [r5, 0x20] + ldrh r1, [r2] + subs r0, r1 + strh r0, [r5, 0x20] + ldrh r0, [r2, 0x6] + negs r0, r0 + strh r0, [r2, 0x6] + ldrh r0, [r2, 0x8] + negs r0, r0 + strh r0, [r2, 0x8] + adds r1, r2, 0 + b _081130BE + .pool +_081130B4: + ldr r1, =gBattleAnimArgs + ldrh r0, [r1] + ldrh r2, [r5, 0x20] + adds r0, r2 + strh r0, [r5, 0x20] +_081130BE: + ldrh r0, [r1, 0x2] + ldrh r2, [r5, 0x22] + adds r0, r2 + strh r0, [r5, 0x22] + ldrh r0, [r1, 0x4] + strh r0, [r5, 0x2E] + ldrh r0, [r1, 0x6] + strh r0, [r5, 0x30] + ldrh r0, [r1, 0x8] + strh r0, [r5, 0x34] + ldrh r0, [r1, 0xA] + strh r0, [r5, 0x38] + adds r2, r5, 0 + adds r2, 0x3E + ldrb r0, [r2] + movs r1, 0x4 + orrs r0, r1 + strb r0, [r2] + ldr r1, =move_anim_8074EE0 + adds r0, r5, 0 + bl StoreSpriteCallbackInData6 + ldr r0, =sub_80A66DC + str r0, [r5, 0x1C] + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8113064 + + thumb_func_start sub_8113100 +sub_8113100: @ 8113100 + push {r4,r5,lr} + adds r5, r0, 0 + bl sub_80A6838 + ldr r4, =gBattleAnimTarget + ldrb r0, [r4] + movs r1, 0x2 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x32] + ldrb r0, [r4] + movs r1, 0x3 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x36] + ldr r0, =gBattleAnimAttacker + ldrb r0, [r0] + bl GetBattlerSide + lsls r0, 24 + cmp r0, 0 + beq _08113164 + ldr r2, =gBattleAnimArgs + ldrh r0, [r5, 0x20] + ldrh r1, [r2, 0x2] + subs r0, r1 + strh r0, [r5, 0x20] + ldrh r0, [r5, 0x22] + adds r1, r0 + strh r1, [r5, 0x22] + ldrh r0, [r5, 0x32] + ldrh r1, [r2, 0x4] + subs r0, r1 + strh r0, [r5, 0x32] + ldrh r0, [r2, 0x6] + ldrh r1, [r5, 0x36] + adds r0, r1 + strh r0, [r5, 0x36] + b _0811318E + .pool +_08113164: + ldr r1, =gBattleAnimArgs + ldrh r0, [r1] + ldrh r2, [r5, 0x20] + adds r0, r2 + strh r0, [r5, 0x20] + ldrh r0, [r1, 0x2] + ldrh r2, [r5, 0x22] + adds r0, r2 + strh r0, [r5, 0x22] + ldrh r0, [r1, 0x4] + ldrh r2, [r5, 0x32] + adds r0, r2 + strh r0, [r5, 0x32] + ldrh r0, [r1, 0x6] + ldrh r1, [r5, 0x36] + adds r0, r1 + strh r0, [r5, 0x36] + adds r0, r5, 0 + movs r1, 0x1 + bl StartSpriteAnim +_0811318E: + ldr r0, =gBattleAnimArgs + ldrh r0, [r0, 0x8] + strh r0, [r5, 0x2E] + ldr r0, =sub_80A6EEC + str r0, [r5, 0x1C] + ldr r1, =move_anim_8074EE0 + adds r0, r5, 0 + bl StoreSpriteCallbackInData6 + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8113100 + + thumb_func_start sub_81131B4 +sub_81131B4: @ 81131B4 + push {r4,r5,lr} + adds r5, r0, 0 + ldr r0, =gBattleAnimArgs + movs r1, 0 + ldrsh r0, [r0, r1] + cmp r0, 0 + bne _081131D0 + ldr r4, =gBattleAnimAttacker + b _081131D2 + .pool +_081131D0: + ldr r4, =gBattleAnimTarget +_081131D2: + ldrb r0, [r4] + movs r1, 0 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x20] + ldrb r0, [r4] + movs r1, 0x1 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x22] + ldr r4, =gBattleAnimArgs + movs r0, 0x2 + ldrsh r1, [r4, r0] + adds r0, r5, 0 + bl sub_80A6864 + ldrh r0, [r4, 0x4] + ldrh r1, [r5, 0x22] + adds r0, r1 + strh r0, [r5, 0x22] + ldr r0, =sub_80A67D8 + str r0, [r5, 0x1C] + ldr r1, =move_anim_8074EE0 + adds r0, r5, 0 + bl StoreSpriteCallbackInData6 + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_81131B4 + + thumb_func_start sub_8113224 +sub_8113224: @ 8113224 + push {r4,lr} + adds r4, r0, 0 + ldr r0, =gBattleAnimAttacker + ldrb r0, [r0] + bl GetBattlerSide + lsls r0, 24 + cmp r0, 0 + beq _0811323E + adds r0, r4, 0 + movs r1, 0x1 + bl StartSpriteAffineAnim +_0811323E: + adds r0, r4, 0 + bl sub_8113100 + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8113224 + + thumb_func_start sub_8113250 +sub_8113250: @ 8113250 + push {r4-r7,lr} + adds r6, r0, 0 + ldr r4, =gBattleAnimAttacker + ldrb r0, [r4] + movs r1, 0x2 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + movs r5, 0 + strh r0, [r6, 0x20] + ldrb r0, [r4] + movs r1, 0x3 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r6, 0x22] + strh r5, [r6, 0x36] + movs r0, 0x1 + strh r0, [r6, 0x38] + ldr r0, =gBattleAnimArgs + ldrh r0, [r0] + strh r0, [r6, 0x3A] + ldr r4, =gBattlerAttacker + ldrb r0, [r4] + movs r1, 0 + bl sub_80A861C + lsls r7, r0, 16 + lsrs r5, r7, 16 + ldrb r0, [r4] + movs r1, 0x1 + bl sub_80A861C + lsls r1, r0, 16 + lsrs r0, r1, 16 + cmp r5, r0 + bls _081132B0 + lsrs r0, r7, 17 + b _081132B2 + .pool +_081132B0: + lsrs r0, r1, 17 +_081132B2: + strh r0, [r6, 0x3C] + movs r1, 0x3A + ldrsh r0, [r6, r1] + movs r2, 0x3C + ldrsh r1, [r6, r2] + bl Cos + strh r0, [r6, 0x24] + movs r1, 0x3A + ldrsh r0, [r6, r1] + movs r2, 0x3C + ldrsh r1, [r6, r2] + bl Sin + strh r0, [r6, 0x26] + ldr r0, =sub_81132E0 + str r0, [r6, 0x1C] + pop {r4-r7} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8113250 + + thumb_func_start sub_81132E0 +sub_81132E0: @ 81132E0 + push {r4,r5,lr} + adds r4, r0, 0 + movs r0, 0x2E + ldrsh r5, [r4, r0] + cmp r5, 0 + beq _081132F2 + cmp r5, 0x1 + beq _0811335E + b _081133E2 +_081132F2: + ldrh r0, [r4, 0x3A] + ldrh r1, [r4, 0x38] + subs r0, r1 + movs r1, 0xFF + ands r0, r1 + strh r0, [r4, 0x3A] + movs r1, 0x3A + ldrsh r0, [r4, r1] + movs r2, 0x3C + ldrsh r1, [r4, r2] + bl Cos + strh r0, [r4, 0x24] + movs r1, 0x3A + ldrsh r0, [r4, r1] + movs r2, 0x3C + ldrsh r1, [r4, r2] + bl Sin + strh r0, [r4, 0x26] + ldrh r0, [r4, 0x36] + adds r0, 0x1 + strh r0, [r4, 0x36] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x5 + ble _08113344 + strh r5, [r4, 0x36] + ldrh r1, [r4, 0x38] + movs r2, 0x38 + ldrsh r0, [r4, r2] + cmp r0, 0xF + bgt _08113344 + adds r0, r1, 0x1 + strh r0, [r4, 0x38] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0xF + ble _08113344 + movs r0, 0x10 + strh r0, [r4, 0x38] +_08113344: + ldrh r0, [r4, 0x34] + adds r0, 0x1 + strh r0, [r4, 0x34] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x3C + ble _081133E2 + movs r0, 0 + strh r0, [r4, 0x34] + ldrh r0, [r4, 0x2E] + adds r0, 0x1 + strh r0, [r4, 0x2E] + b _081133E2 +_0811335E: + ldrh r0, [r4, 0x3A] + ldrh r1, [r4, 0x38] + subs r0, r1 + movs r1, 0xFF + ands r0, r1 + strh r0, [r4, 0x3A] + ldrh r1, [r4, 0x3C] + movs r2, 0x3C + ldrsh r0, [r4, r2] + cmp r0, 0x95 + bgt _08113386 + adds r0, r1, 0 + adds r0, 0x8 + strh r0, [r4, 0x3C] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x95 + ble _08113386 + movs r0, 0x96 + strh r0, [r4, 0x3C] +_08113386: + movs r1, 0x3A + ldrsh r0, [r4, r1] + movs r2, 0x3C + ldrsh r1, [r4, r2] + bl Cos + strh r0, [r4, 0x24] + movs r1, 0x3A + ldrsh r0, [r4, r1] + movs r2, 0x3C + ldrsh r1, [r4, r2] + bl Sin + strh r0, [r4, 0x26] + ldrh r0, [r4, 0x36] + adds r0, 0x1 + strh r0, [r4, 0x36] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x5 + ble _081133CE + movs r0, 0 + strh r0, [r4, 0x36] + ldrh r1, [r4, 0x38] + movs r2, 0x38 + ldrsh r0, [r4, r2] + cmp r0, 0xF + bgt _081133CE + adds r0, r1, 0x1 + strh r0, [r4, 0x38] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0xF + ble _081133CE + movs r0, 0x10 + strh r0, [r4, 0x38] +_081133CE: + ldrh r0, [r4, 0x34] + adds r0, 0x1 + strh r0, [r4, 0x34] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x14 + ble _081133E2 + adds r0, r4, 0 + bl DestroyAnimSprite +_081133E2: + pop {r4,r5} + pop {r0} + bx r0 + thumb_func_end sub_81132E0 + + thumb_func_start sub_81133E8 +sub_81133E8: @ 81133E8 + push {r4-r6,lr} + sub sp, 0xC + lsls r0, 24 + lsrs r0, 24 + lsls r1, r0, 2 + adds r1, r0 + lsls r1, 3 + ldr r0, =gTasks + adds r4, r1, r0 + ldr r0, =gBattleAnimAttacker + ldrb r0, [r0] + bl sub_80A8364 + lsls r0, 24 + lsrs r0, 24 + cmp r0, 0x1 + bne _08113424 + ldr r0, =0x04000014 + str r0, [sp] + ldr r0, =gBattle_BG1_X + b _0811342A + .pool +_08113424: + ldr r0, =0x04000018 + str r0, [sp] + ldr r0, =gBattle_BG2_X +_0811342A: + ldrh r0, [r0] + strh r0, [r4, 0xC] + ldr r0, =0xa2600001 + str r0, [sp, 0x4] + mov r1, sp + movs r5, 0 + movs r0, 0x1 + strb r0, [r1, 0x8] + mov r0, sp + strb r5, [r0, 0x9] + ldr r0, =gBattleAnimAttacker + ldrb r0, [r0] + bl GetBattlerYCoordWithElevation + lsls r0, 24 + lsrs r0, 24 + adds r1, r0, 0 + subs r1, 0x20 + strh r1, [r4, 0xE] + adds r0, 0x20 + strh r0, [r4, 0x10] + cmp r1, 0 + bge _0811345A + strh r5, [r4, 0xE] +_0811345A: + ldrh r3, [r4, 0xE] + movs r1, 0x10 + ldrsh r0, [r4, r1] + cmp r3, r0 + bgt _08113488 + ldr r5, =gScanlineEffectRegBuffers + movs r0, 0xF0 + lsls r0, 3 + adds r6, r5, r0 +_0811346C: + lsls r1, r3, 1 + adds r2, r1, r5 + ldrh r0, [r4, 0xC] + strh r0, [r2] + adds r1, r6 + ldrh r0, [r4, 0xC] + strh r0, [r1] + adds r0, r3, 0x1 + lsls r0, 16 + lsrs r3, r0, 16 + movs r1, 0x10 + ldrsh r0, [r4, r1] + cmp r3, r0 + ble _0811346C +_08113488: + ldr r0, [sp] + ldr r1, [sp, 0x4] + ldr r2, [sp, 0x8] + bl ScanlineEffect_SetParams + ldr r0, =sub_81134B8 + str r0, [r4] + add sp, 0xC + pop {r4-r6} + pop {r0} + bx r0 + .pool + thumb_func_end sub_81133E8 + + thumb_func_start sub_81134B8 +sub_81134B8: @ 81134B8 + push {lr} + lsls r0, 24 + lsrs r3, r0, 24 + lsls r0, r3, 2 + adds r0, r3 + lsls r0, 3 + ldr r1, =gTasks + adds r2, r0, r1 + movs r1, 0x8 + ldrsh r0, [r2, r1] + cmp r0, 0x4 + bhi _0811356E + lsls r0, 2 + ldr r1, =_081134E4 + adds r0, r1 + ldr r0, [r0] + mov pc, r0 + .pool + .align 2, 0 +_081134E4: + .4byte _081134F8 + .4byte _0811351A + .4byte _0811352A + .4byte _08113556 + .4byte _08113568 +_081134F8: + ldrh r0, [r2, 0x16] + adds r0, 0x1 + strh r0, [r2, 0x16] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x1 + ble _0811354E + movs r0, 0 + strh r0, [r2, 0x16] + ldrh r0, [r2, 0x14] + adds r0, 0x1 + strh r0, [r2, 0x14] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x3 + bne _0811354E + b _08113548 +_0811351A: + ldrh r0, [r2, 0xA] + adds r0, 0x1 + strh r0, [r2, 0xA] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x3C + ble _0811354E + b _08113548 +_0811352A: + ldrh r0, [r2, 0x16] + adds r0, 0x1 + strh r0, [r2, 0x16] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x1 + ble _0811354E + movs r0, 0 + strh r0, [r2, 0x16] + ldrh r0, [r2, 0x14] + subs r0, 0x1 + strh r0, [r2, 0x14] + lsls r0, 16 + cmp r0, 0 + bne _0811354E +_08113548: + ldrh r0, [r2, 0x8] + adds r0, 0x1 + strh r0, [r2, 0x8] +_0811354E: + adds r0, r2, 0 + bl sub_8113574 + b _0811356E +_08113556: + ldr r1, =gScanlineEffect + movs r0, 0x3 + strb r0, [r1, 0x15] + ldrh r0, [r2, 0x8] + adds r0, 0x1 + strh r0, [r2, 0x8] + b _0811356E + .pool +_08113568: + adds r0, r3, 0 + bl DestroyAnimVisualTask +_0811356E: + pop {r0} + bx r0 + thumb_func_end sub_81134B8 + + thumb_func_start sub_8113574 +sub_8113574: @ 8113574 + push {r4-r7,lr} + mov r7, r8 + push {r7} + adds r5, r0, 0 + ldrh r3, [r5, 0x12] + ldrh r4, [r5, 0xE] + movs r1, 0x10 + ldrsh r0, [r5, r1] + cmp r4, r0 + bgt _081135CA + ldr r7, =gScanlineEffectRegBuffers + mov r12, r7 + ldr r0, =gSineTable + mov r8, r0 + ldr r6, =gScanlineEffect +_08113592: + lsls r2, r4, 1 + ldrb r1, [r6, 0x14] + lsls r0, r1, 4 + subs r0, r1 + lsls r0, 7 + adds r2, r0 + add r2, r12 + lsls r0, r3, 1 + add r0, r8 + movs r7, 0 + ldrsh r1, [r0, r7] + movs r7, 0x14 + ldrsh r0, [r5, r7] + muls r0, r1 + asrs r0, 7 + ldrh r1, [r5, 0xC] + adds r0, r1 + strh r0, [r2] + adds r3, 0x8 + movs r0, 0xFF + ands r3, r0 + adds r0, r4, 0x1 + lsls r0, 16 + lsrs r4, r0, 16 + movs r7, 0x10 + ldrsh r0, [r5, r7] + cmp r4, r0 + ble _08113592 +_081135CA: + ldrh r0, [r5, 0x12] + adds r0, 0x9 + movs r1, 0xFF + ands r0, r1 + strh r0, [r5, 0x12] + pop {r3} + mov r8, r3 + pop {r4-r7} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8113574 + + thumb_func_start sub_81135EC +sub_81135EC: @ 81135EC + push {r4-r6,lr} + mov r6, r8 + push {r6} + adds r4, r0, 0 + ldr r5, =gBattleAnimArgs + movs r0, 0x4 + ldrsh r1, [r5, r0] + lsls r0, r1, 1 + adds r0, r1 + movs r1, 0x5 + bl __divsi3 + adds r6, r0, 0 + ldr r1, =gBattleAnimAttacker + mov r8, r1 + ldrb r0, [r1] + movs r1, 0x2 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0x20] + mov r2, r8 + ldrb r0, [r2] + movs r1, 0x3 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + ldrh r3, [r5, 0x8] + adds r0, r3 + strh r0, [r4, 0x22] + movs r1, 0x2 + ldrsh r0, [r5, r1] + movs r2, 0x4 + ldrsh r1, [r5, r2] + bl Cos + strh r0, [r4, 0x30] + movs r3, 0x2 + ldrsh r0, [r5, r3] + lsls r6, 16 + asrs r6, 16 + adds r1, r6, 0 + bl Sin + strh r0, [r4, 0x32] + ldrh r1, [r4, 0x30] + ldrh r2, [r5] + adds r3, r2, 0 + muls r3, r1 + adds r1, r3, 0 + ldrh r3, [r4, 0x20] + adds r1, r3 + strh r1, [r4, 0x20] + adds r1, r2, 0 + muls r1, r0 + adds r0, r1, 0 + ldrh r2, [r4, 0x22] + adds r0, r2 + strh r0, [r4, 0x22] + ldrh r0, [r5, 0x6] + strh r0, [r4, 0x34] + ldr r0, =sub_811369C + str r0, [r4, 0x1C] + adds r4, 0x2E + ldr r2, =gUnknown_0203A100 + movs r1, 0x6 +_08113674: + ldrh r0, [r4] + strh r0, [r2] + adds r4, 0x2 + adds r2, 0x2 + subs r1, 0x1 + cmp r1, 0 + bge _08113674 + pop {r3} + mov r8, r3 + pop {r4-r6} + pop {r0} + bx r0 + .pool + thumb_func_end sub_81135EC + + thumb_func_start sub_811369C +sub_811369C: @ 811369C + push {r4,lr} + adds r4, r0, 0 + ldrh r0, [r4, 0x30] + ldrh r1, [r4, 0x36] + adds r0, r1 + strh r0, [r4, 0x36] + ldrh r0, [r4, 0x32] + ldrh r2, [r4, 0x38] + adds r0, r2 + strh r0, [r4, 0x38] + movs r1, 0x36 + ldrsh r0, [r4, r1] + movs r1, 0xA + bl __divsi3 + strh r0, [r4, 0x24] + movs r2, 0x38 + ldrsh r0, [r4, r2] + movs r1, 0xA + bl __divsi3 + strh r0, [r4, 0x26] + ldrh r0, [r4, 0x2E] + adds r0, 0x1 + strh r0, [r4, 0x2E] + lsls r0, 16 + asrs r0, 16 + movs r2, 0x34 + ldrsh r1, [r4, r2] + cmp r0, r1 + ble _081136E0 + adds r0, r4, 0 + bl DestroyAnimSprite +_081136E0: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_811369C + + .align 2, 0 |