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path: root/asm/field_player_avatar.s
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Diffstat (limited to 'asm/field_player_avatar.s')
-rw-r--r--asm/field_player_avatar.s600
1 files changed, 300 insertions, 300 deletions
diff --git a/asm/field_player_avatar.s b/asm/field_player_avatar.s
index ae405f127..c0becc6da 100644
--- a/asm/field_player_avatar.s
+++ b/asm/field_player_avatar.s
@@ -5,9 +5,9 @@
.text
- thumb_func_start FieldObjectCB_NoMovement2
-@ void FieldObjectCB_NoMovement2(struct obj *object)
-FieldObjectCB_NoMovement2: @ 808A998
+ thumb_func_start MovementType_Player
+@ void MovementType_Player(struct obj *object)
+MovementType_Player: @ 808A998
push {lr}
adds r1, r0, 0
movs r0, 0x2E
@@ -15,20 +15,20 @@ FieldObjectCB_NoMovement2: @ 808A998
lsls r0, r2, 3
adds r0, r2
lsls r0, 2
- ldr r2, =gMapObjects
+ ldr r2, =gEventObjects
adds r0, r2
- ldr r2, =FieldObjectCB2_NoMovement2
- bl FieldObjectStep
+ ldr r2, =EventObjectCB2_NoMovement2
+ bl UpdateEventObjectCurrentMovement
pop {r0}
bx r0
.pool
- thumb_func_end FieldObjectCB_NoMovement2
+ thumb_func_end MovementType_Player
- thumb_func_start FieldObjectCB2_NoMovement2
-FieldObjectCB2_NoMovement2: @ 808A9BC
+ thumb_func_start EventObjectCB2_NoMovement2
+EventObjectCB2_NoMovement2: @ 808A9BC
movs r0, 0
bx lr
- thumb_func_end FieldObjectCB2_NoMovement2
+ thumb_func_end EventObjectCB2_NoMovement2
thumb_func_start player_step
@ void player_step(int dpad_direction, int buttons_new, int buttons_held)
@@ -48,7 +48,7 @@ player_step: @ 808A9C0
lsls r0, r1, 3
adds r0, r1
lsls r0, 2
- ldr r1, =gMapObjects
+ ldr r1, =gEventObjects
adds r5, r0, r1
adds r0, r5, 0
bl sub_808C280
@@ -57,10 +57,10 @@ player_step: @ 808A9C0
bne _0808AA26
adds r0, r7, 0
adds r1, r6, 0
- bl sub_8119C3C
+ bl Bike_TryAcroBikeHistoryUpdate
adds r0, r5, 0
mov r1, r8
- bl TryInterruptFieldObjectSpecialAnim
+ bl TryInterruptEventObjectSpecialAnim
lsls r0, 24
cmp r0, 0
bne _0808AA26
@@ -85,25 +85,25 @@ _0808AA26:
.pool
thumb_func_end player_step
- thumb_func_start TryInterruptFieldObjectSpecialAnim
-@ bool8 TryInterruptFieldObjectSpecialAnim(struct npc_state *fieldObject, u8 direction)
-TryInterruptFieldObjectSpecialAnim: @ 808AA38
+ thumb_func_start TryInterruptEventObjectSpecialAnim
+@ bool8 TryInterruptEventObjectSpecialAnim(struct npc_state *eventObject, u8 direction)
+TryInterruptEventObjectSpecialAnim: @ 808AA38
push {r4-r6,lr}
adds r4, r0, 0
lsls r1, 24
lsrs r5, r1, 24
adds r6, r5, 0
- bl FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive
+ bl EventObjectIsMovementOverridden
lsls r0, 24
cmp r0, 0
beq _0808AA92
adds r0, r4, 0
- bl FieldObjectClearAnimIfSpecialAnimFinished
+ bl EventObjectClearHeldMovementIfFinished
lsls r0, 24
cmp r0, 0
bne _0808AA92
adds r0, r4, 0
- bl FieldObjectGetSpecialAnim
+ bl EventObjectGetHeldMovementActionId
lsls r0, 24
movs r1, 0xE7
lsls r1, 24
@@ -123,7 +123,7 @@ _0808AA74:
beq _0808AA84
_0808AA7C:
adds r0, r4, 0
- bl FieldObjectClearAnim
+ bl EventObjectClearHeldMovement
b _0808AA92
_0808AA84:
adds r0, r6, 0
@@ -138,10 +138,10 @@ _0808AA94:
pop {r4-r6}
pop {r1}
bx r1
- thumb_func_end TryInterruptFieldObjectSpecialAnim
+ thumb_func_end TryInterruptEventObjectSpecialAnim
thumb_func_start npc_clear_strange_bits
-@ void npc_clear_strange_bits(struct npc_state *fieldObject)
+@ void npc_clear_strange_bits(struct npc_state *eventObject)
npc_clear_strange_bits: @ 808AA9C
ldrb r2, [r0, 0x1]
movs r1, 0x11
@@ -240,7 +240,7 @@ GetForcedMovementByMetatileBehavior: @ 808AB38
ands r0, r1
cmp r0, 0
bne _0808AB8A
- ldr r2, =gMapObjects
+ ldr r2, =gEventObjects
ldrb r1, [r3, 0x5]
lsls r0, r1, 3
adds r0, r1
@@ -290,7 +290,7 @@ ForcedMovement_None: @ 808AB94
lsls r0, r1, 3
adds r0, r1
lsls r0, 2
- ldr r1, =gMapObjects
+ ldr r1, =gEventObjects
adds r0, r1
ldrb r2, [r0, 0x1]
movs r1, 0x3
@@ -302,7 +302,7 @@ ForcedMovement_None: @ 808AB94
ldrb r1, [r0, 0x18]
lsls r1, 28
lsrs r1, 28
- bl FieldObjectSetDirection
+ bl SetEventObjectDirection
ldrb r1, [r4]
movs r0, 0xBF
ands r0, r1
@@ -386,7 +386,7 @@ DoForcedMovementInCurrentDirection: @ 808AC58
lsls r0, r2, 3
adds r0, r2
lsls r0, 2
- ldr r2, =gMapObjects
+ ldr r2, =gEventObjects
adds r0, r2
ldrb r2, [r0, 0x1]
movs r3, 0x4
@@ -405,7 +405,7 @@ DoForcedMovementInCurrentDirection: @ 808AC58
thumb_func_start ForcedMovement_Slip
ForcedMovement_Slip: @ 808AC8C
push {lr}
- ldr r0, =PlayerGoSpeed1
+ ldr r0, =PlayerGoSpeed2
bl DoForcedMovementInCurrentDirection
lsls r0, 24
lsrs r0, 24
@@ -417,7 +417,7 @@ ForcedMovement_Slip: @ 808AC8C
thumb_func_start ForcedMovement_WalkSouth
ForcedMovement_WalkSouth: @ 808ACA0
push {lr}
- ldr r1, =PlayerGoSpeed0
+ ldr r1, =PlayerGoSpeed1
movs r0, 0x1
bl DoForcedMovement
lsls r0, 24
@@ -430,7 +430,7 @@ ForcedMovement_WalkSouth: @ 808ACA0
thumb_func_start ForcedMovement_WalkNorth
ForcedMovement_WalkNorth: @ 808ACB8
push {lr}
- ldr r1, =PlayerGoSpeed0
+ ldr r1, =PlayerGoSpeed1
movs r0, 0x2
bl DoForcedMovement
lsls r0, 24
@@ -443,7 +443,7 @@ ForcedMovement_WalkNorth: @ 808ACB8
thumb_func_start ForcedMovement_WalkWest
ForcedMovement_WalkWest: @ 808ACD0
push {lr}
- ldr r1, =PlayerGoSpeed0
+ ldr r1, =PlayerGoSpeed1
movs r0, 0x3
bl DoForcedMovement
lsls r0, 24
@@ -456,7 +456,7 @@ ForcedMovement_WalkWest: @ 808ACD0
thumb_func_start ForcedMovement_WalkEast
ForcedMovement_WalkEast: @ 808ACE8
push {lr}
- ldr r1, =PlayerGoSpeed0
+ ldr r1, =PlayerGoSpeed1
movs r0, 0x4
bl DoForcedMovement
lsls r0, 24
@@ -469,7 +469,7 @@ ForcedMovement_WalkEast: @ 808ACE8
thumb_func_start ForcedMovement_PushedSouthByCurrent
ForcedMovement_PushedSouthByCurrent: @ 808AD00
push {lr}
- ldr r1, =PlayerGoSpeed2
+ ldr r1, =PlayerGoSpeed3
movs r0, 0x1
bl DoForcedMovement
lsls r0, 24
@@ -482,7 +482,7 @@ ForcedMovement_PushedSouthByCurrent: @ 808AD00
thumb_func_start ForcedMovement_PushedNorthByCurrent
ForcedMovement_PushedNorthByCurrent: @ 808AD18
push {lr}
- ldr r1, =PlayerGoSpeed2
+ ldr r1, =PlayerGoSpeed3
movs r0, 0x2
bl DoForcedMovement
lsls r0, 24
@@ -495,7 +495,7 @@ ForcedMovement_PushedNorthByCurrent: @ 808AD18
thumb_func_start ForcedMovement_PushedWestByCurrent
ForcedMovement_PushedWestByCurrent: @ 808AD30
push {lr}
- ldr r1, =PlayerGoSpeed2
+ ldr r1, =PlayerGoSpeed3
movs r0, 0x3
bl DoForcedMovement
lsls r0, 24
@@ -508,7 +508,7 @@ ForcedMovement_PushedWestByCurrent: @ 808AD30
thumb_func_start ForcedMovement_PushedEastByCurrent
ForcedMovement_PushedEastByCurrent: @ 808AD48
push {lr}
- ldr r1, =PlayerGoSpeed2
+ ldr r1, =PlayerGoSpeed3
movs r0, 0x4
bl DoForcedMovement
lsls r0, 24
@@ -528,7 +528,7 @@ ForcedMovement_Slide: @ 808AD60
lsls r2, r3, 3
adds r2, r3
lsls r2, 2
- ldr r3, =gMapObjects
+ ldr r3, =gEventObjects
adds r2, r3
ldrb r3, [r2, 0x1]
movs r4, 0x4
@@ -548,7 +548,7 @@ ForcedMovement_Slide: @ 808AD60
thumb_func_start ForcedMovement_SlideSouth
ForcedMovement_SlideSouth: @ 808AD98
push {lr}
- ldr r1, =PlayerGoSpeed1
+ ldr r1, =PlayerGoSpeed2
movs r0, 0x1
bl ForcedMovement_Slide
lsls r0, 24
@@ -561,7 +561,7 @@ ForcedMovement_SlideSouth: @ 808AD98
thumb_func_start ForcedMovement_SlideNorth
ForcedMovement_SlideNorth: @ 808ADB0
push {lr}
- ldr r1, =PlayerGoSpeed1
+ ldr r1, =PlayerGoSpeed2
movs r0, 0x2
bl ForcedMovement_Slide
lsls r0, 24
@@ -574,7 +574,7 @@ ForcedMovement_SlideNorth: @ 808ADB0
thumb_func_start ForcedMovement_SlideWest
ForcedMovement_SlideWest: @ 808ADC8
push {lr}
- ldr r1, =PlayerGoSpeed1
+ ldr r1, =PlayerGoSpeed2
movs r0, 0x3
bl ForcedMovement_Slide
lsls r0, 24
@@ -587,7 +587,7 @@ ForcedMovement_SlideWest: @ 808ADC8
thumb_func_start ForcedMovement_SlideEast
ForcedMovement_SlideEast: @ 808ADE0
push {lr}
- ldr r1, =PlayerGoSpeed1
+ ldr r1, =PlayerGoSpeed2
movs r0, 0x4
bl ForcedMovement_Slide
lsls r0, 24
@@ -623,26 +623,26 @@ ForcedMovement_MuddySlope: @ 808AE10
lsls r0, r1, 3
adds r0, r1
lsls r0, 2
- ldr r1, =gMapObjects
+ ldr r1, =gEventObjects
adds r4, r0, r1
ldrb r1, [r4, 0x18]
movs r0, 0xF0
ands r0, r1
cmp r0, 0x20
bne _0808AE36
- bl sub_811A138
+ bl GetPlayerSpeed
lsls r0, 16
asrs r0, 16
cmp r0, 0x3
bgt _0808AE60
_0808AE36:
movs r0, 0
- bl sub_811A114
+ bl Bike_UpdateBikeCounterSpeed
ldrb r0, [r4, 0x1]
movs r1, 0x2
orrs r0, r1
strb r0, [r4, 0x1]
- ldr r1, =PlayerGoSpeed1
+ ldr r1, =PlayerGoSpeed2
movs r0, 0x1
bl DoForcedMovement
lsls r0, 24
@@ -697,7 +697,7 @@ CheckMovementInputNotOnBike: @ 808AE98
b _0808AED2
.pool
_0808AEB0:
- bl player_get_direction_upper_nybble
+ bl GetPlayerMovementDirection
lsls r0, 24
lsrs r0, 24
cmp r4, r0
@@ -725,7 +725,7 @@ _0808AED2:
@ void PlayerNotOnBikeNotMoving(u8 direction, u8 heldKeys)
PlayerNotOnBikeNotMoving: @ 808AEDC
push {lr}
- bl player_get_direction_lower_nybble
+ bl GetPlayerFacingDirection
lsls r0, 24
lsrs r0, 24
bl PlayerFaceDirection
@@ -791,7 +791,7 @@ _0808AF4E:
cmp r0, 0
beq _0808AF68
adds r0, r5, 0
- bl PlayerGoSpeed1
+ bl PlayerGoSpeed2
b _0808AFB6
.pool
_0808AF68:
@@ -809,7 +809,7 @@ _0808AF68:
lsls r0, 24
cmp r0, 0
beq _0808AFB0
- ldr r2, =gMapObjects
+ ldr r2, =gEventObjects
ldrb r1, [r4, 0x5]
lsls r0, r1, 3
adds r0, r1
@@ -829,7 +829,7 @@ _0808AF68:
.pool
_0808AFB0:
adds r0, r5, 0
- bl PlayerGoSpeed0
+ bl PlayerGoSpeed1
_0808AFB6:
pop {r4-r6}
pop {r0}
@@ -848,7 +848,7 @@ CheckForPlayerAvatarCollision: @ 808AFBC
lsls r4, r0, 3
adds r4, r0
lsls r4, 2
- ldr r0, =gMapObjects
+ ldr r0, =gEventObjects
adds r4, r0
ldrh r1, [r4, 0x10]
add r0, sp, 0x4
@@ -877,7 +877,7 @@ CheckForPlayerAvatarCollision: @ 808AFBC
str r0, [sp]
adds r0, r4, 0
adds r3, r6, 0
- bl CheckForFieldObjectCollision
+ bl CheckForEventObjectCollision
lsls r0, 24
lsrs r0, 24
add sp, 0x8
@@ -899,7 +899,7 @@ sub_808B028: @ 808B028
lsls r4, r0, 3
adds r4, r0
lsls r4, 2
- ldr r0, =gMapObjects
+ ldr r0, =gEventObjects
adds r4, r0
ldrh r1, [r4, 0x10]
add r0, sp, 0x4
@@ -938,9 +938,9 @@ sub_808B028: @ 808B028
.pool
thumb_func_end sub_808B028
- thumb_func_start CheckForFieldObjectCollision
-@ u8 CheckForFieldObjectCollision(struct npc_state *fieldObject, u16 x, u16 y, u8 direction, u8 metatileBehavior)
-CheckForFieldObjectCollision: @ 808B094
+ thumb_func_start CheckForEventObjectCollision
+@ u8 CheckForEventObjectCollision(struct npc_state *eventObject, u16 x, u16 y, u8 direction, u8 metatileBehavior)
+CheckForEventObjectCollision: @ 808B094
push {r4-r7,lr}
mov r7, r10
mov r6, r9
@@ -963,7 +963,7 @@ CheckForFieldObjectCollision: @ 808B094
adds r1, r5, 0
adds r2, r4, 0
adds r3, r6, 0
- bl npc_block_way
+ bl GetCollisionAtCoords
lsls r0, 24
lsrs r0, 24
mov r1, sp
@@ -1043,7 +1043,7 @@ _0808B152:
pop {r4-r7}
pop {r1}
bx r1
- thumb_func_end CheckForFieldObjectCollision
+ thumb_func_end CheckForEventObjectCollision
thumb_func_start sub_808B164
sub_808B164: @ 808B164
@@ -1061,7 +1061,7 @@ sub_808B164: @ 808B164
adds r1, r5, 0
adds r2, r4, 0
adds r3, r6, 0
- bl npc_block_way
+ bl GetCollisionAtCoords
lsls r0, 24
lsrs r0, 24
mov r1, sp
@@ -1071,7 +1071,7 @@ sub_808B164: @ 808B164
adds r0, r6, 0
adds r1, r5, 0
adds r2, r4, 0
- bl sub_80FBFD4
+ bl CheckForRotatingGatePuzzleCollisionWithoutAnimation
cmp r0, 0
beq _0808B1A2
movs r0, 0x8
@@ -1120,7 +1120,7 @@ sub_808B1BC: @ 808B1BC
lsrs r0, r5, 16
lsrs r1, r4, 16
movs r2, 0x3
- bl GetFieldObjectIdByXYZ
+ bl GetEventObjectIdByXYZ
lsls r0, 24
lsrs r0, 24
cmp r0, 0x10
@@ -1182,12 +1182,12 @@ sub_808B238: @ 808B238
ldrsh r0, [r0, r1]
movs r2, 0
ldrsh r1, [r5, r2]
- bl GetFieldObjectIdByXY
+ bl GetEventObjectIdByXY
lsls r0, 24
lsrs r6, r0, 24
cmp r6, 0x10
beq _0808B2D8
- ldr r0, =gMapObjects
+ ldr r0, =gEventObjects
lsls r1, r6, 3
adds r1, r6
lsls r1, 2
@@ -1211,7 +1211,7 @@ sub_808B238: @ 808B238
ldrsh r2, [r5, r0]
adds r0, r4, 0
adds r3, r7, 0
- bl npc_block_way
+ bl GetCollisionAtCoords
lsls r0, 24
cmp r0, 0
bne _0808B2D8
@@ -1290,7 +1290,7 @@ IsPlayerCollidingWithFarawayIslandMew: @ 808B324
lsls r1, r2, 3
adds r1, r2
lsls r1, 2
- ldr r5, =gMapObjects
+ ldr r5, =gEventObjects
adds r3, r1, r5
ldrh r2, [r3, 0x10]
mov r1, sp
@@ -1305,7 +1305,7 @@ IsPlayerCollidingWithFarawayIslandMew: @ 808B324
movs r0, 0x1
movs r1, 0x39
movs r2, 0x1A
- bl GetFieldObjectIdByLocalIdAndMap
+ bl GetEventObjectIdByLocalIdAndMap
lsls r0, 24
lsrs r1, r0, 24
adds r6, r4, 0
@@ -1401,7 +1401,7 @@ _0808B3F4:
lsls r0, r1, 3
adds r0, r1
lsls r0, 2
- ldr r1, =gMapObjects
+ ldr r1, =gEventObjects
adds r0, r1
ldr r1, [r2]
bl _call_via_r1
@@ -1423,13 +1423,13 @@ _0808B428:
thumb_func_end DoPlayerAvatarTransition
thumb_func_start PlayerAvatarTransition_Dummy
-@ void PlayerAvatarTransition_Dummy(struct npc_state *fieldObject)
+@ void PlayerAvatarTransition_Dummy(struct npc_state *eventObject)
PlayerAvatarTransition_Dummy: @ 808B43C
bx lr
thumb_func_end PlayerAvatarTransition_Dummy
thumb_func_start PlayerAvatarTransition_Normal
-@ void PlayerAvatarTransition_Normal(struct npc_state *fieldObject)
+@ void PlayerAvatarTransition_Normal(struct npc_state *eventObject)
PlayerAvatarTransition_Normal: @ 808B440
push {r4,lr}
adds r4, r0, 0
@@ -1439,11 +1439,11 @@ PlayerAvatarTransition_Normal: @ 808B440
lsls r1, 24
lsrs r1, 24
adds r0, r4, 0
- bl FieldObjectSetGraphicsId
+ bl EventObjectSetGraphicsId
ldrb r1, [r4, 0x18]
lsrs r1, 4
adds r0, r4, 0
- bl FieldObjectTurn
+ bl EventObjectTurn
movs r0, 0x1
bl SetPlayerAvatarStateMask
pop {r4}
@@ -1452,7 +1452,7 @@ PlayerAvatarTransition_Normal: @ 808B440
thumb_func_end PlayerAvatarTransition_Normal
thumb_func_start PlayerAvatarTransition_MachBike
-@ void PlayerAvatarTransition_MachBike(struct npc_state *fieldObject)
+@ void PlayerAvatarTransition_MachBike(struct npc_state *eventObject)
PlayerAvatarTransition_MachBike: @ 808B46C
push {r4,lr}
adds r4, r0, 0
@@ -1462,23 +1462,23 @@ PlayerAvatarTransition_MachBike: @ 808B46C
lsls r1, 24
lsrs r1, 24
adds r0, r4, 0
- bl FieldObjectSetGraphicsId
+ bl EventObjectSetGraphicsId
ldrb r1, [r4, 0x18]
lsrs r1, 4
adds r0, r4, 0
- bl FieldObjectTurn
+ bl EventObjectTurn
movs r0, 0x2
bl SetPlayerAvatarStateMask
movs r0, 0
movs r1, 0
- bl sub_811A0D0
+ bl BikeClearState
pop {r4}
pop {r0}
bx r0
thumb_func_end PlayerAvatarTransition_MachBike
thumb_func_start PlayerAvatarTransition_AcroBike
-@ void PlayerAvatarTransition_AcroBike(struct npc_state *fieldObject)
+@ void PlayerAvatarTransition_AcroBike(struct npc_state *eventObject)
PlayerAvatarTransition_AcroBike: @ 808B4A0
push {r4,lr}
adds r4, r0, 0
@@ -1488,24 +1488,24 @@ PlayerAvatarTransition_AcroBike: @ 808B4A0
lsls r1, 24
lsrs r1, 24
adds r0, r4, 0
- bl FieldObjectSetGraphicsId
+ bl EventObjectSetGraphicsId
ldrb r1, [r4, 0x18]
lsrs r1, 4
adds r0, r4, 0
- bl FieldObjectTurn
+ bl EventObjectTurn
movs r0, 0x4
bl SetPlayerAvatarStateMask
movs r0, 0
movs r1, 0
- bl sub_811A0D0
- bl sub_811A188
+ bl BikeClearState
+ bl Bike_HandleBumpySlopeJump
pop {r4}
pop {r0}
bx r0
thumb_func_end PlayerAvatarTransition_AcroBike
thumb_func_start PlayerAvatarTransition_Surfing
-@ void PlayerAvatarTransition_Surfing(struct npc_state *fieldObject)
+@ void PlayerAvatarTransition_Surfing(struct npc_state *eventObject)
PlayerAvatarTransition_Surfing: @ 808B4D8
push {r4,lr}
adds r4, r0, 0
@@ -1515,11 +1515,11 @@ PlayerAvatarTransition_Surfing: @ 808B4D8
lsls r1, 24
lsrs r1, 24
adds r0, r4, 0
- bl FieldObjectSetGraphicsId
+ bl EventObjectSetGraphicsId
ldrb r1, [r4, 0x18]
lsrs r1, 4
adds r0, r4, 0
- bl FieldObjectTurn
+ bl EventObjectTurn
movs r0, 0x8
bl SetPlayerAvatarStateMask
ldr r1, =gFieldEffectArguments
@@ -1546,7 +1546,7 @@ PlayerAvatarTransition_Surfing: @ 808B4D8
thumb_func_end PlayerAvatarTransition_Surfing
thumb_func_start PlayerAvatarTransition_Underwater
-@ void PlayerAvatarTransition_Underwater(struct npc_state *fieldObject)
+@ void PlayerAvatarTransition_Underwater(struct npc_state *eventObject)
PlayerAvatarTransition_Underwater: @ 808B534
push {r4,lr}
adds r4, r0, 0
@@ -1556,11 +1556,11 @@ PlayerAvatarTransition_Underwater: @ 808B534
lsls r1, 24
lsrs r1, 24
adds r0, r4, 0
- bl FieldObjectSetGraphicsId
+ bl EventObjectSetGraphicsId
ldrb r1, [r4, 0x18]
lsrs r1, 4
adds r0, r4, 0
- bl FieldObjectTurn
+ bl EventObjectTurn
movs r0, 0x10
bl SetPlayerAvatarStateMask
ldrb r0, [r4, 0x4]
@@ -1572,7 +1572,7 @@ PlayerAvatarTransition_Underwater: @ 808B534
thumb_func_end PlayerAvatarTransition_Underwater
thumb_func_start PlayerAvatarTransition_ReturnToField
-@ void PlayerAvatarTransition_ReturnToField(struct npc_state *fieldObject)
+@ void PlayerAvatarTransition_ReturnToField(struct npc_state *eventObject)
PlayerAvatarTransition_ReturnToField: @ 808B568
ldr r2, =gPlayerAvatar
ldrb r1, [r2]
@@ -1621,7 +1621,7 @@ _0808B5B6:
thumb_func_start player_is_anim_in_certain_ranges
player_is_anim_in_certain_ranges: @ 808B5BC
push {lr}
- ldr r2, =gMapObjects
+ ldr r2, =gEventObjects
ldr r0, =gPlayerAvatar
ldrb r1, [r0, 0x5]
lsls r0, r1, 3
@@ -1696,9 +1696,9 @@ PlayerIsAnimActive: @ 808B63C
lsls r0, r1, 3
adds r0, r1
lsls r0, 2
- ldr r1, =gMapObjects
+ ldr r1, =gEventObjects
adds r0, r1
- bl FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive
+ bl EventObjectIsMovementOverridden
lsls r0, 24
lsrs r0, 24
pop {r1}
@@ -1715,9 +1715,9 @@ PlayerCheckIfAnimFinishedOrInactive: @ 808B660
lsls r0, r1, 3
adds r0, r1
lsls r0, 2
- ldr r1, =gMapObjects
+ ldr r1, =gEventObjects
adds r0, r1
- bl FieldObjectCheckIfSpecialAnimFinishedOrInactive
+ bl EventObjectCheckHeldMovementStatus
lsls r0, 24
lsrs r0, 24
pop {r1}
@@ -1727,7 +1727,7 @@ PlayerCheckIfAnimFinishedOrInactive: @ 808B660
thumb_func_start player_set_x22
player_set_x22: @ 808B684
- ldr r3, =gMapObjects
+ ldr r3, =gEventObjects
ldr r1, =gPlayerAvatar
ldrb r2, [r1, 0x5]
lsls r1, r2, 3
@@ -1740,9 +1740,9 @@ player_set_x22: @ 808B684
.pool
thumb_func_end player_set_x22
- thumb_func_start player_get_x22
-player_get_x22: @ 808B6A0
- ldr r2, =gMapObjects
+ thumb_func_start PlayerGetCopyableMovement
+PlayerGetCopyableMovement: @ 808B6A0
+ ldr r2, =gEventObjects
ldr r0, =gPlayerAvatar
ldrb r1, [r0, 0x5]
lsls r0, r1, 3
@@ -1753,7 +1753,7 @@ player_get_x22: @ 808B6A0
ldrb r0, [r0]
bx lr
.pool
- thumb_func_end player_get_x22
+ thumb_func_end PlayerGetCopyableMovement
thumb_func_start sub_808B6BC
sub_808B6BC: @ 808B6BC
@@ -1766,17 +1766,17 @@ sub_808B6BC: @ 808B6BC
lsls r0, r2, 3
adds r0, r2
lsls r0, 2
- ldr r2, =gMapObjects
+ ldr r2, =gEventObjects
adds r0, r2
- bl FieldObjectForceSetSpecialAnim
+ bl EventObjectForceSetHeldMovement
pop {r0}
bx r0
.pool
thumb_func_end sub_808B6BC
- thumb_func_start player_npc_set_state_and_x22_etc
-@ void player_npc_set_state_and_x22_etc(u8 animState, u8 a2)
-player_npc_set_state_and_x22_etc: @ 808B6E4
+ thumb_func_start PlayerSetAnimId
+@ void PlayerSetAnimId(u8 animState, u8 a2)
+PlayerSetAnimId: @ 808B6E4
push {r4,r5,lr}
lsls r0, 24
lsrs r5, r0, 24
@@ -1793,88 +1793,88 @@ player_npc_set_state_and_x22_etc: @ 808B6E4
lsls r0, r1, 3
adds r0, r1
lsls r0, 2
- ldr r1, =gMapObjects
+ ldr r1, =gEventObjects
adds r0, r1
adds r1, r5, 0
- bl FieldObjectSetSpecialAnim
+ bl EventObjectSetHeldMovement
_0808B712:
pop {r4,r5}
pop {r0}
bx r0
.pool
- thumb_func_end player_npc_set_state_and_x22_etc
-
- thumb_func_start PlayerGoSpeed0
-@ void PlayerGoSpeed0(u8 direction)
-PlayerGoSpeed0: @ 808B720
- push {lr}
- lsls r0, 24
- lsrs r0, 24
- bl GetGoSpeed0AnimId
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0x2
- bl player_npc_set_state_and_x22_etc
- pop {r0}
- bx r0
- thumb_func_end PlayerGoSpeed0
+ thumb_func_end PlayerSetAnimId
thumb_func_start PlayerGoSpeed1
@ void PlayerGoSpeed1(u8 direction)
-PlayerGoSpeed1: @ 808B738
+PlayerGoSpeed1: @ 808B720
push {lr}
lsls r0, 24
lsrs r0, 24
- bl GetGoSpeed1AnimId
+ bl GetWalkNormalMovementAction
lsls r0, 24
lsrs r0, 24
movs r1, 0x2
- bl player_npc_set_state_and_x22_etc
+ bl PlayerSetAnimId
pop {r0}
bx r0
thumb_func_end PlayerGoSpeed1
thumb_func_start PlayerGoSpeed2
@ void PlayerGoSpeed2(u8 direction)
-PlayerGoSpeed2: @ 808B750
+PlayerGoSpeed2: @ 808B738
push {lr}
lsls r0, 24
lsrs r0, 24
- bl GetGoSpeed2AnimId
+ bl GetWalkFastMovementAction
lsls r0, 24
lsrs r0, 24
movs r1, 0x2
- bl player_npc_set_state_and_x22_etc
+ bl PlayerSetAnimId
pop {r0}
bx r0
thumb_func_end PlayerGoSpeed2
thumb_func_start PlayerGoSpeed3
@ void PlayerGoSpeed3(u8 direction)
-PlayerGoSpeed3: @ 808B768
+PlayerGoSpeed3: @ 808B750
push {lr}
lsls r0, 24
lsrs r0, 24
- bl GetGoSpeed3AnimId
+ bl GetRideWaterCurrentMovementAction
lsls r0, 24
lsrs r0, 24
movs r1, 0x2
- bl player_npc_set_state_and_x22_etc
+ bl PlayerSetAnimId
pop {r0}
bx r0
thumb_func_end PlayerGoSpeed3
+ thumb_func_start PlayerGoSpeed4
+@ void PlayerGoSpeed4(u8 direction)
+PlayerGoSpeed4: @ 808B768
+ push {lr}
+ lsls r0, 24
+ lsrs r0, 24
+ bl GetWalkFastestMovementAction
+ lsls r0, 24
+ lsrs r0, 24
+ movs r1, 0x2
+ bl PlayerSetAnimId
+ pop {r0}
+ bx r0
+ thumb_func_end PlayerGoSpeed4
+
thumb_func_start PlayerRun
@ void PlayerRun(u8 direction)
PlayerRun: @ 808B780
push {lr}
lsls r0, 24
lsrs r0, 24
- bl GetRunAnimId
+ bl GetPlayerRunMovementAction
lsls r0, 24
lsrs r0, 24
movs r1, 0x2
- bl player_npc_set_state_and_x22_etc
+ bl PlayerSetAnimId
pop {r0}
bx r0
thumb_func_end PlayerRun
@@ -1889,11 +1889,11 @@ PlayerOnBikeCollide: @ 808B798
adds r0, r4, 0
bl PlayCollisionSoundIfNotFacingWarp
adds r0, r4, 0
- bl GetStepInPlaceDelay16AnimId
+ bl GetWalkInPlaceNormalMovementAction
lsls r0, 24
lsrs r0, 24
movs r1, 0x2
- bl player_npc_set_state_and_x22_etc
+ bl PlayerSetAnimId
pop {r4}
pop {r0}
bx r0
@@ -1905,11 +1905,11 @@ PlayerOnBikeCollideWithFarawayIslandMew: @ 808B7BC
push {lr}
lsls r0, 24
lsrs r0, 24
- bl GetStepInPlaceDelay16AnimId
+ bl GetWalkInPlaceNormalMovementAction
lsls r0, 24
lsrs r0, 24
movs r1, 0x2
- bl player_npc_set_state_and_x22_etc
+ bl PlayerSetAnimId
pop {r0}
bx r0
thumb_func_end PlayerOnBikeCollideWithFarawayIslandMew
@@ -1924,11 +1924,11 @@ PlayerNotOnBikeCollide: @ 808B7D4
adds r0, r4, 0
bl PlayCollisionSoundIfNotFacingWarp
adds r0, r4, 0
- bl GetStepInPlaceDelay32AnimId
+ bl GetWalkInPlaceSlowMovementAction
lsls r0, 24
lsrs r0, 24
movs r1, 0x2
- bl player_npc_set_state_and_x22_etc
+ bl PlayerSetAnimId
pop {r4}
pop {r0}
bx r0
@@ -1940,11 +1940,11 @@ PlayerNotOnBikeCollideWithFarawayIslandMew: @ 808B7F8
push {lr}
lsls r0, 24
lsrs r0, 24
- bl GetStepInPlaceDelay32AnimId
+ bl GetWalkInPlaceSlowMovementAction
lsls r0, 24
lsrs r0, 24
movs r1, 0x2
- bl player_npc_set_state_and_x22_etc
+ bl PlayerSetAnimId
pop {r0}
bx r0
thumb_func_end PlayerNotOnBikeCollideWithFarawayIslandMew
@@ -1955,11 +1955,11 @@ PlayerFaceDirection: @ 808B810
push {lr}
lsls r0, 24
lsrs r0, 24
- bl GetFaceDirectionAnimId
+ bl GetFaceDirectionMovementAction
lsls r0, 24
lsrs r0, 24
movs r1, 0x1
- bl player_npc_set_state_and_x22_etc
+ bl PlayerSetAnimId
pop {r0}
bx r0
thumb_func_end PlayerFaceDirection
@@ -1970,11 +1970,11 @@ PlayerTurnInPlace: @ 808B828
push {lr}
lsls r0, 24
lsrs r0, 24
- bl GetStepInPlaceDelay8AnimId
+ bl GetWalkInPlaceFastMovementAction
lsls r0, 24
lsrs r0, 24
movs r1, 0x1
- bl player_npc_set_state_and_x22_etc
+ bl PlayerSetAnimId
pop {r0}
bx r0
thumb_func_end PlayerTurnInPlace
@@ -1989,11 +1989,11 @@ PlayerJumpLedge: @ 808B840
movs r0, 0xA
bl PlaySE
adds r0, r4, 0
- bl GetJumpLedgeAnimId
+ bl GetJump2MovementAction
lsls r0, 24
lsrs r0, 24
movs r1, 0x8
- bl player_npc_set_state_and_x22_etc
+ bl PlayerSetAnimId
pop {r4}
pop {r0}
bx r0
@@ -2013,7 +2013,7 @@ _0808B872:
lsls r0, 24
cmp r0, 0
beq _0808B89A
- ldr r2, =gMapObjects
+ ldr r2, =gEventObjects
ldrb r1, [r4, 0x5]
lsls r0, r1, 3
adds r0, r1
@@ -2022,7 +2022,7 @@ _0808B872:
ldrb r0, [r0, 0x18]
lsls r0, 28
lsrs r0, 28
- bl GetFaceDirectionAnimId
+ bl GetFaceDirectionMovementAction
lsls r0, 24
lsrs r0, 24
bl sub_808B6BC
@@ -2033,50 +2033,50 @@ _0808B89A:
.pool
thumb_func_end sub_808B864
- thumb_func_start sub_808B8A8
-sub_808B8A8: @ 808B8A8
+ thumb_func_start PlayerIdleWheelie
+PlayerIdleWheelie: @ 808B8A8
push {lr}
lsls r0, 24
lsrs r0, 24
- bl sub_8093648
+ bl GetAcroWheelieFaceDirectionMovementAction
lsls r0, 24
lsrs r0, 24
movs r1, 0x1
- bl player_npc_set_state_and_x22_etc
+ bl PlayerSetAnimId
pop {r0}
bx r0
- thumb_func_end sub_808B8A8
+ thumb_func_end PlayerIdleWheelie
- thumb_func_start sub_808B8C0
-sub_808B8C0: @ 808B8C0
+ thumb_func_start PlayerStartWheelie
+PlayerStartWheelie: @ 808B8C0
push {lr}
lsls r0, 24
lsrs r0, 24
- bl sub_8093674
+ bl GetAcroPopWheelieFaceDirectionMovementAction
lsls r0, 24
lsrs r0, 24
movs r1, 0x1
- bl player_npc_set_state_and_x22_etc
+ bl PlayerSetAnimId
pop {r0}
bx r0
- thumb_func_end sub_808B8C0
+ thumb_func_end PlayerStartWheelie
- thumb_func_start sub_808B8D8
-sub_808B8D8: @ 808B8D8
+ thumb_func_start PlayerEndWheelie
+PlayerEndWheelie: @ 808B8D8
push {lr}
lsls r0, 24
lsrs r0, 24
- bl sub_80936A0
+ bl GetAcroEndWheelieFaceDirectionMovementAction
lsls r0, 24
lsrs r0, 24
movs r1, 0x1
- bl player_npc_set_state_and_x22_etc
+ bl PlayerSetAnimId
pop {r0}
bx r0
- thumb_func_end sub_808B8D8
+ thumb_func_end PlayerEndWheelie
- thumb_func_start sub_808B8F0
-sub_808B8F0: @ 808B8F0
+ thumb_func_start PlayerStandingHoppingWheelie
+PlayerStandingHoppingWheelie: @ 808B8F0
push {r4,lr}
adds r4, r0, 0
lsls r4, 24
@@ -2084,18 +2084,18 @@ sub_808B8F0: @ 808B8F0
movs r0, 0x22
bl PlaySE
adds r0, r4, 0
- bl sub_80936CC
+ bl GetAcroWheelieHopFaceDirectionMovementAction
lsls r0, 24
lsrs r0, 24
movs r1, 0x1
- bl player_npc_set_state_and_x22_etc
+ bl PlayerSetAnimId
pop {r4}
pop {r0}
bx r0
- thumb_func_end sub_808B8F0
+ thumb_func_end PlayerStandingHoppingWheelie
- thumb_func_start sub_808B914
-sub_808B914: @ 808B914
+ thumb_func_start PlayerMovingHoppingWheelie
+PlayerMovingHoppingWheelie: @ 808B914
push {r4,lr}
adds r4, r0, 0
lsls r4, 24
@@ -2103,18 +2103,18 @@ sub_808B914: @ 808B914
movs r0, 0x22
bl PlaySE
adds r0, r4, 0
- bl sub_80936F8
+ bl GetAcroWheelieHopDirectionMovementAction
lsls r0, 24
lsrs r0, 24
movs r1, 0x2
- bl player_npc_set_state_and_x22_etc
+ bl PlayerSetAnimId
pop {r4}
pop {r0}
bx r0
- thumb_func_end sub_808B914
+ thumb_func_end PlayerMovingHoppingWheelie
- thumb_func_start sub_808B938
-sub_808B938: @ 808B938
+ thumb_func_start PlayerLedgeHoppingWheelie
+PlayerLedgeHoppingWheelie: @ 808B938
push {r4,lr}
adds r4, r0, 0
lsls r4, 24
@@ -2122,18 +2122,18 @@ sub_808B938: @ 808B938
movs r0, 0x22
bl PlaySE
adds r0, r4, 0
- bl sub_8093724
+ bl GetAcroWheelieJumpDirectionMovementAction
lsls r0, 24
lsrs r0, 24
movs r1, 0x8
- bl player_npc_set_state_and_x22_etc
+ bl PlayerSetAnimId
pop {r4}
pop {r0}
bx r0
- thumb_func_end sub_808B938
+ thumb_func_end PlayerLedgeHoppingWheelie
- thumb_func_start sub_808B95C
-sub_808B95C: @ 808B95C
+ thumb_func_start PlayerAcroTurnJump
+PlayerAcroTurnJump: @ 808B95C
push {r4,lr}
adds r4, r0, 0
lsls r4, 24
@@ -2141,15 +2141,15 @@ sub_808B95C: @ 808B95C
movs r0, 0x22
bl PlaySE
adds r0, r4, 0
- bl sub_80934E8
+ bl GetJumpInPlaceTurnAroundMovementAction
lsls r0, 24
lsrs r0, 24
movs r1, 0x1
- bl player_npc_set_state_and_x22_etc
+ bl PlayerSetAnimId
pop {r4}
pop {r0}
bx r0
- thumb_func_end sub_808B95C
+ thumb_func_end PlayerAcroTurnJump
thumb_func_start sub_808B980
sub_808B980: @ 808B980
@@ -2160,11 +2160,11 @@ sub_808B980: @ 808B980
movs r0, 0x7
bl PlaySE
adds r0, r4, 0
- bl sub_8093750
+ bl GetAcroWheelieInPlaceDirectionMovementAction
lsls r0, 24
lsrs r0, 24
movs r1, 0x2
- bl player_npc_set_state_and_x22_etc
+ bl PlayerSetAnimId
pop {r4}
pop {r0}
bx r0
@@ -2175,11 +2175,11 @@ sub_808B9A4: @ 808B9A4
push {lr}
lsls r0, 24
lsrs r0, 24
- bl sub_809377C
+ bl GetAcroPopWheelieMoveDirectionMovementAction
lsls r0, 24
lsrs r0, 24
movs r1, 0x2
- bl player_npc_set_state_and_x22_etc
+ bl PlayerSetAnimId
pop {r0}
bx r0
thumb_func_end sub_808B9A4
@@ -2189,11 +2189,11 @@ sub_808B9BC: @ 808B9BC
push {lr}
lsls r0, 24
lsrs r0, 24
- bl sub_80937A8
+ bl GetAcroWheelieMoveDirectionMovementAction
lsls r0, 24
lsrs r0, 24
movs r1, 0x2
- bl player_npc_set_state_and_x22_etc
+ bl PlayerSetAnimId
pop {r0}
bx r0
thumb_func_end sub_808B9BC
@@ -2203,11 +2203,11 @@ npc_use_some_d2s: @ 808B9D4
push {lr}
lsls r0, 24
lsrs r0, 24
- bl d2s_08064034
+ bl GetAcroEndWheelieMoveDirectionMovementAction
lsls r0, 24
lsrs r0, 24
movs r1, 0x2
- bl player_npc_set_state_and_x22_etc
+ bl PlayerSetAnimId
pop {r0}
bx r0
thumb_func_end npc_use_some_d2s
@@ -2219,7 +2219,7 @@ PlayCollisionSoundIfNotFacingWarp: @ 808B9EC
sub sp, 0x4
lsls r0, 24
lsrs r4, r0, 24
- ldr r2, =gMapObjects
+ ldr r2, =gEventObjects
ldr r0, =gPlayerAvatar
ldrb r1, [r0, 0x5]
lsls r0, r1, 3
@@ -2275,7 +2275,7 @@ GetXYCoordsOneStepInFrontOfPlayer: @ 808BA68
push {r4,r5,lr}
adds r4, r0, 0
adds r5, r1, 0
- ldr r3, =gMapObjects
+ ldr r3, =gEventObjects
ldr r2, =gPlayerAvatar
ldrb r1, [r2, 0x5]
lsls r0, r1, 3
@@ -2291,7 +2291,7 @@ GetXYCoordsOneStepInFrontOfPlayer: @ 808BA68
adds r0, r3
ldrh r0, [r0, 0x12]
strh r0, [r5]
- bl player_get_direction_lower_nybble
+ bl GetPlayerFacingDirection
lsls r0, 24
lsrs r0, 24
adds r1, r4, 0
@@ -2307,7 +2307,7 @@ GetXYCoordsOneStepInFrontOfPlayer: @ 808BA68
@ void PlayerGetDestCoords(u16 *x, u16 *y)
PlayerGetDestCoords: @ 808BAAC
push {r4,r5,lr}
- ldr r5, =gMapObjects
+ ldr r5, =gEventObjects
ldr r4, =gPlayerAvatar
ldrb r3, [r4, 0x5]
lsls r2, r3, 3
@@ -2339,7 +2339,7 @@ plaer_get_pos_including_state_based_drift: @ 808BADC
lsls r0, r1, 3
adds r0, r1
lsls r0, 2
- ldr r1, =gMapObjects
+ ldr r1, =gEventObjects
adds r3, r0, r1
ldrb r1, [r3]
movs r0, 0xC0
@@ -2462,10 +2462,10 @@ _0808BC30:
bx r1
thumb_func_end plaer_get_pos_including_state_based_drift
- thumb_func_start player_get_direction_lower_nybble
-@ u8 player_get_direction_lower_nybble()
-player_get_direction_lower_nybble: @ 808BC38
- ldr r2, =gMapObjects
+ thumb_func_start GetPlayerFacingDirection
+@ u8 GetPlayerFacingDirection()
+GetPlayerFacingDirection: @ 808BC38
+ ldr r2, =gEventObjects
ldr r0, =gPlayerAvatar
ldrb r1, [r0, 0x5]
lsls r0, r1, 3
@@ -2477,12 +2477,12 @@ player_get_direction_lower_nybble: @ 808BC38
lsrs r0, 28
bx lr
.pool
- thumb_func_end player_get_direction_lower_nybble
+ thumb_func_end GetPlayerFacingDirection
- thumb_func_start player_get_direction_upper_nybble
-@ u8 player_get_direction_upper_nybble()
-player_get_direction_upper_nybble: @ 808BC58
- ldr r2, =gMapObjects
+ thumb_func_start GetPlayerMovementDirection
+@ u8 GetPlayerMovementDirection()
+GetPlayerMovementDirection: @ 808BC58
+ ldr r2, =gEventObjects
ldr r0, =gPlayerAvatar
ldrb r1, [r0, 0x5]
lsls r0, r1, 3
@@ -2493,12 +2493,12 @@ player_get_direction_upper_nybble: @ 808BC58
lsrs r0, 4
bx lr
.pool
- thumb_func_end player_get_direction_upper_nybble
+ thumb_func_end GetPlayerMovementDirection
thumb_func_start PlayerGetZCoord
@ u8 PlayerGetZCoord()
PlayerGetZCoord: @ 808BC74
- ldr r2, =gMapObjects
+ ldr r2, =gEventObjects
ldr r0, =gPlayerAvatar
ldrb r1, [r0, 0x5]
lsls r0, r1, 3
@@ -2521,7 +2521,7 @@ sub_808BC90: @ 808BC90
lsls r0, r1, 3
adds r0, r1
lsls r0, 2
- ldr r1, =gMapObjects
+ ldr r1, =gEventObjects
adds r0, r1
lsls r3, 16
asrs r3, 16
@@ -2578,7 +2578,7 @@ sub_808BCF4: @ 808BCF4
lsls r4, r0, 3
adds r4, r0
lsls r4, 2
- ldr r0, =gMapObjects
+ ldr r0, =gEventObjects
adds r4, r0
adds r0, r4, 0
bl npc_clear_strange_bits
@@ -2586,15 +2586,15 @@ sub_808BCF4: @ 808BCF4
lsls r1, 28
lsrs r1, 28
adds r0, r4, 0
- bl FieldObjectSetDirection
+ bl SetEventObjectDirection
movs r0, 0x6
bl TestPlayerAvatarFlags
lsls r0, 24
cmp r0, 0
beq _0808BD2C
- bl sub_811A188
+ bl Bike_HandleBumpySlopeJump
movs r0, 0
- bl sub_811A114
+ bl Bike_UpdateBikeCounterSpeed
_0808BD2C:
pop {r4}
pop {r0}
@@ -2602,8 +2602,8 @@ _0808BD2C:
.pool
thumb_func_end sub_808BCF4
- thumb_func_start sub_808BD3C
-sub_808BD3C: @ 808BD3C
+ thumb_func_start GetRivalAvatarGraphicsIdByStateIdAndGender
+GetRivalAvatarGraphicsIdByStateIdAndGender: @ 808BD3C
lsls r0, 24
lsls r1, 24
lsrs r1, 24
@@ -2614,7 +2614,7 @@ sub_808BD3C: @ 808BD3C
ldrb r0, [r1]
bx lr
.pool
- thumb_func_end sub_808BD3C
+ thumb_func_end GetRivalAvatarGraphicsIdByStateIdAndGender
thumb_func_start GetPlayerAvatarGraphicsIdByStateIdAndGender
@ u8 GetPlayerAvatarGraphicsIdByStateIdAndGender(u8 stateId, u8 gender)
@@ -2780,7 +2780,7 @@ _0808BE46:
@ bool8 IsPlayerSurfingNorth()
IsPlayerSurfingNorth: @ 808BE50
push {lr}
- bl player_get_direction_upper_nybble
+ bl GetPlayerMovementDirection
lsls r0, 24
lsrs r0, 24
cmp r0, 0x2
@@ -2809,7 +2809,7 @@ IsPlayerFacingSurfableFishableWater: @ 808BE74
lsls r4, r0, 3
adds r4, r0
lsls r4, 2
- ldr r0, =gMapObjects
+ ldr r0, =gEventObjects
adds r4, r0
ldrh r1, [r4, 0x10]
mov r0, sp
@@ -2833,7 +2833,7 @@ IsPlayerFacingSurfableFishableWater: @ 808BE74
lsls r3, 28
lsrs r3, 28
adds r0, r4, 0
- bl npc_block_way
+ bl GetCollisionAtCoords
lsls r0, 24
lsrs r0, 24
cmp r0, 0x3
@@ -3053,14 +3053,14 @@ InitPlayerAvatar: @ 808BFE0
strh r3, [r0, 0xE]
str r3, [sp, 0x10]
strh r3, [r0, 0x14]
- bl SpawnSpecialFieldObject
+ bl SpawnSpecialEventObject
adds r5, r0, 0
lsls r5, 24
lsrs r5, 24
lsls r4, r5, 3
adds r4, r5
lsls r4, 2
- ldr r0, =gMapObjects
+ ldr r0, =gEventObjects
adds r4, r0
ldrb r0, [r4, 0x2]
movs r1, 0x1
@@ -3070,7 +3070,7 @@ InitPlayerAvatar: @ 808BFE0
strb r0, [r4, 0x1B]
adds r0, r4, 0
mov r1, r9
- bl FieldObjectTurn
+ bl EventObjectTurn
bl ClearPlayerAvatarInfo
ldr r0, =gPlayerAvatar
strb r6, [r0, 0x2]
@@ -3097,7 +3097,7 @@ sub_808C0A8: @ 808C0A8
push {r4-r6,lr}
lsls r0, 24
lsrs r4, r0, 24
- ldr r6, =gMapObjects
+ ldr r6, =gEventObjects
ldr r5, =gPlayerAvatar
ldrb r0, [r5, 0x5]
lsls r1, r0, 3
@@ -3152,7 +3152,7 @@ sub_808C114: @ 808C114
lsls r4, r0, 3
adds r4, r0
lsls r4, 2
- ldr r0, =gMapObjects
+ ldr r0, =gEventObjects
adds r4, r0
movs r0, 0x5
bl GetPlayerAvatarGraphicsIdByStateId
@@ -3160,7 +3160,7 @@ sub_808C114: @ 808C114
lsls r1, 24
lsrs r1, 24
adds r0, r4, 0
- bl FieldObjectSetGraphicsId
+ bl EventObjectSetGraphicsId
ldrb r1, [r5, 0x4]
lsls r0, r1, 4
adds r0, r1
@@ -3186,7 +3186,7 @@ sub_808C15C: @ 808C15C
lsls r4, r0, 3
adds r4, r0
lsls r4, 2
- ldr r0, =gMapObjects
+ ldr r0, =gEventObjects
adds r4, r0
movs r0, 0x6
bl GetPlayerAvatarGraphicsIdByStateId
@@ -3194,7 +3194,7 @@ sub_808C15C: @ 808C15C
lsls r1, 24
lsrs r1, 24
adds r0, r4, 0
- bl FieldObjectSetGraphicsId
+ bl EventObjectSetGraphicsId
ldrb r0, [r6, 0x4]
lsls r4, r0, 4
adds r4, r0
@@ -3202,7 +3202,7 @@ sub_808C15C: @ 808C15C
ldr r0, =gSprites
adds r4, r0
adds r0, r5, 0
- bl sub_8092A0C
+ bl GetFishingDirectionAnimNum
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
@@ -3227,7 +3227,7 @@ sub_808C1B4: @ 808C1B4
lsls r4, r0, 3
adds r4, r0
lsls r4, 2
- ldr r0, =gMapObjects
+ ldr r0, =gEventObjects
adds r4, r0
movs r0, 0x2
bl GetPlayerAvatarGraphicsIdByStateId
@@ -3235,7 +3235,7 @@ sub_808C1B4: @ 808C1B4
lsls r1, 24
lsrs r1, 24
adds r0, r4, 0
- bl FieldObjectSetGraphicsId
+ bl EventObjectSetGraphicsId
ldrb r0, [r6, 0x4]
lsls r4, r0, 4
adds r4, r0
@@ -3244,7 +3244,7 @@ sub_808C1B4: @ 808C1B4
mov r8, r0
add r4, r8
adds r0, r5, 0
- bl sub_80929BC
+ bl GetAcroWheelieDirectionAnimNum
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
@@ -3276,7 +3276,7 @@ sub_808C228: @ 808C228
lsls r4, r0, 3
adds r4, r0
lsls r4, 2
- ldr r0, =gMapObjects
+ ldr r0, =gEventObjects
adds r4, r0
movs r0, 0x7
bl GetPlayerAvatarGraphicsIdByStateId
@@ -3284,7 +3284,7 @@ sub_808C228: @ 808C228
lsls r1, 24
lsrs r1, 24
adds r0, r4, 0
- bl FieldObjectSetGraphicsId
+ bl EventObjectSetGraphicsId
ldrb r0, [r6, 0x4]
lsls r4, r0, 4
adds r4, r0
@@ -3292,7 +3292,7 @@ sub_808C228: @ 808C228
ldr r0, =gSprites
adds r4, r0
adds r0, r5, 0
- bl FieldObjectDirectionToImageAnimId
+ bl GetFaceDirectionAnimNum
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
@@ -3414,7 +3414,7 @@ taskFF_bump_boulder: @ 808C34C
lsrs r0, 24
ldr r6, =gUnknown_08497530
ldr r2, =gTasks
- ldr r5, =gMapObjects
+ ldr r5, =gEventObjects
lsls r1, r0, 2
adds r1, r0
lsls r1, 3
@@ -3474,49 +3474,49 @@ do_boulder_dust: @ 808C3C4
adds r5, r1, 0
adds r4, r2, 0
adds r0, r5, 0
- bl FieldObjectIsSpecialAnimActive
+ bl EventObjectIsHeldMovementActive
lsls r0, 24
cmp r0, 0
beq _0808C3DE
adds r0, r5, 0
- bl FieldObjectClearAnimIfSpecialAnimFinished
+ bl EventObjectClearHeldMovementIfFinished
_0808C3DE:
adds r0, r4, 0
- bl FieldObjectIsSpecialAnimActive
+ bl EventObjectIsHeldMovementActive
lsls r0, 24
cmp r0, 0
beq _0808C3F0
adds r0, r4, 0
- bl FieldObjectClearAnimIfSpecialAnimFinished
+ bl EventObjectClearHeldMovementIfFinished
_0808C3F0:
adds r0, r5, 0
- bl FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive
+ bl EventObjectIsMovementOverridden
lsls r0, 24
cmp r0, 0
bne _0808C472
adds r0, r4, 0
- bl FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive
+ bl EventObjectIsMovementOverridden
lsls r0, 24
cmp r0, 0
bne _0808C472
adds r0, r5, 0
- bl FieldObjectClearAnimIfSpecialAnimFinished
+ bl EventObjectClearHeldMovementIfFinished
adds r0, r4, 0
- bl FieldObjectClearAnimIfSpecialAnimFinished
+ bl EventObjectClearHeldMovementIfFinished
ldrb r0, [r6, 0xC]
- bl GetStepInPlaceDelay16AnimId
+ bl GetWalkInPlaceNormalMovementAction
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
adds r0, r5, 0
- bl FieldObjectSetSpecialAnim
+ bl EventObjectSetHeldMovement
ldrb r0, [r6, 0xC]
- bl GetSimpleGoAnimId
+ bl GetWalkSlowMovementAction
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
adds r0, r4, 0
- bl FieldObjectSetSpecialAnim
+ bl EventObjectSetHeldMovement
ldr r2, =gFieldEffectArguments
movs r1, 0x10
ldrsh r0, [r4, r1]
@@ -3558,19 +3558,19 @@ sub_808C484: @ 808C484
adds r4, r1, 0
adds r5, r2, 0
adds r0, r4, 0
- bl FieldObjectCheckIfSpecialAnimFinishedOrInactive
+ bl EventObjectCheckHeldMovementStatus
lsls r0, 24
cmp r0, 0
beq _0808C4C6
adds r0, r5, 0
- bl FieldObjectCheckIfSpecialAnimFinishedOrInactive
+ bl EventObjectCheckHeldMovementStatus
lsls r0, 24
cmp r0, 0
beq _0808C4C6
adds r0, r4, 0
- bl FieldObjectClearAnimIfSpecialAnimFinished
+ bl EventObjectClearHeldMovementIfFinished
adds r0, r5, 0
- bl FieldObjectClearAnimIfSpecialAnimFinished
+ bl EventObjectClearHeldMovementIfFinished
ldr r1, =gPlayerAvatar
movs r0, 0
strb r0, [r1, 0x6]
@@ -3625,7 +3625,7 @@ _0808C50A:
lsls r1, r0, 3
adds r1, r0
lsls r1, 2
- ldr r0, =gMapObjects
+ ldr r0, =gEventObjects
adds r1, r0
ldr r2, [r2]
adds r0, r4, 0
@@ -3648,7 +3648,7 @@ sub_808C544: @ 808C544
movs r0, 0x1
strb r0, [r5, 0x6]
adds r0, r4, 0
- bl FieldObjectClearAnimIfSpecialAnimFinished
+ bl EventObjectClearHeldMovementIfFinished
lsls r0, 24
cmp r0, 0
beq _0808C5A0
@@ -3657,12 +3657,12 @@ sub_808C544: @ 808C544
ldrb r0, [r4, 0x18]
lsls r0, 28
lsrs r0, 28
- bl sub_80934BC
+ bl GetJumpInPlaceMovementAction
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
adds r0, r4, 0
- bl FieldObjectSetSpecialAnim
+ bl EventObjectSetHeldMovement
ldrh r0, [r6, 0xA]
adds r0, 0x1
strh r0, [r6, 0xA]
@@ -3726,7 +3726,7 @@ _0808C5E2:
lsls r1, r0, 3
adds r1, r0
lsls r1, 2
- ldr r0, =gMapObjects
+ ldr r0, =gEventObjects
adds r1, r0
ldr r2, [r2]
adds r0, r4, 0
@@ -3772,7 +3772,7 @@ sub_808C644: @ 808C644
movs r2, 0x4
bl memcpy
adds r0, r5, 0
- bl FieldObjectClearAnimIfSpecialAnimFinished
+ bl EventObjectClearHeldMovementIfFinished
lsls r0, 24
cmp r0, 0
beq _0808C6AC
@@ -3782,12 +3782,12 @@ sub_808C644: @ 808C644
add r0, sp
ldrb r6, [r0]
adds r0, r6, 0
- bl GetFaceDirectionAnimId
+ bl GetFaceDirectionMovementAction
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
adds r0, r5, 0
- bl FieldObjectSetSpecialAnim
+ bl EventObjectSetHeldMovement
ldrb r0, [r4, 0xA]
cmp r6, r0
bne _0808C68A
@@ -3831,7 +3831,7 @@ sub_808C6BC: @ 808C6BC
movs r2, 0x5
bl memcpy
adds r0, r4, 0
- bl FieldObjectClearAnimIfSpecialAnimFinished
+ bl EventObjectClearHeldMovementIfFinished
lsls r0, 24
cmp r0, 0
beq _0808C6EC
@@ -3840,7 +3840,7 @@ sub_808C6BC: @ 808C6BC
add r0, sp
ldrb r1, [r0]
adds r0, r4, 0
- bl FieldObjectSetSpecialAnim
+ bl EventObjectSetHeldMovement
movs r0, 0x1
strh r0, [r5, 0x8]
_0808C6EC:
@@ -3858,7 +3858,7 @@ sub_808C6FC: @ 808C6FC
adds r4, r0, 0
adds r5, r1, 0
adds r0, r5, 0
- bl FieldObjectClearAnimIfSpecialAnimFinished
+ bl EventObjectClearHeldMovementIfFinished
lsls r0, 24
cmp r0, 0
beq _0808C740
@@ -3866,12 +3866,12 @@ sub_808C6FC: @ 808C6FC
bl GetOppositeDirection
lsls r0, 24
lsrs r0, 24
- bl GetSimpleGoAnimId
+ bl GetWalkSlowMovementAction
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
adds r0, r5, 0
- bl FieldObjectSetSpecialAnim
+ bl EventObjectSetHeldMovement
bl ScriptContext2_Disable
ldr r1, =gPlayerAvatar
movs r0, 0
@@ -3896,7 +3896,7 @@ sub_808C750: @ 808C750
lsls r4, 24
lsrs r4, 24
bl ScriptContext2_Enable
- bl sav1_reset_battle_music_maybe
+ bl Overworld_ClearSavedMusic
bl Overworld_ChangeMusicToDefault
ldr r2, =gPlayerAvatar
ldrb r1, [r2]
@@ -3936,15 +3936,15 @@ taskFF_0805D1D4: @ 808C7A8
lsls r0, r1, 3
adds r0, r1
lsls r0, 2
- ldr r1, =gMapObjects
+ ldr r1, =gEventObjects
adds r5, r0, r1
adds r0, r5, 0
- bl FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive
+ bl EventObjectIsMovementOverridden
lsls r0, 24
cmp r0, 0
beq _0808C7D4
adds r0, r5, 0
- bl FieldObjectClearAnimIfSpecialAnimFinished
+ bl EventObjectClearHeldMovementIfFinished
lsls r0, 24
cmp r0, 0
beq _0808C7FC
@@ -3958,12 +3958,12 @@ _0808C7D4:
lsls r4, 3
adds r4, r0
ldrb r0, [r4, 0x8]
- bl sub_8093540
+ bl GetJumpSpecialMovementAction
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
adds r0, r5, 0
- bl FieldObjectSetSpecialAnim
+ bl EventObjectSetHeldMovement
ldr r0, =sub_808C814
str r0, [r4]
_0808C7FC:
@@ -3983,10 +3983,10 @@ sub_808C814: @ 808C814
lsls r0, r1, 3
adds r0, r1
lsls r0, 2
- ldr r1, =gMapObjects
+ ldr r1, =gEventObjects
adds r4, r0, r1
adds r0, r4, 0
- bl FieldObjectClearAnimIfSpecialAnimFinished
+ bl EventObjectClearHeldMovementIfFinished
lsls r0, 24
cmp r0, 0
beq _0808C87A
@@ -3996,16 +3996,16 @@ sub_808C814: @ 808C814
lsls r1, 24
lsrs r1, 24
adds r0, r4, 0
- bl FieldObjectSetGraphicsId
+ bl EventObjectSetGraphicsId
ldrb r0, [r4, 0x18]
lsls r0, 28
lsrs r0, 28
- bl GetFaceDirectionAnimId
+ bl GetFaceDirectionMovementAction
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
adds r0, r4, 0
- bl FieldObjectSetSpecialAnim
+ bl EventObjectSetHeldMovement
movs r0, 0
strb r0, [r6, 0x6]
bl ScriptContext2_Disable
@@ -4127,7 +4127,7 @@ fish1: @ 808C918
ldrh r1, [r6]
adds r1, r0
strh r1, [r5, 0x22]
- ldr r3, =gMapObjects
+ ldr r3, =gEventObjects
ldr r2, =gPlayerAvatar
ldrb r1, [r2, 0x5]
lsls r0, r1, 3
@@ -4142,7 +4142,7 @@ fish1: @ 808C918
lsls r4, 2
adds r4, r3
adds r0, r4, 0
- bl FieldObjectClearAnimIfSpecialAnimActive
+ bl EventObjectClearHeldMovementIfActive
ldrb r0, [r4, 0x1]
movs r1, 0x8
orrs r0, r1
@@ -4373,10 +4373,10 @@ _0808CB32:
lsls r4, 2
ldr r0, =gSprites
adds r4, r0
- bl player_get_direction_lower_nybble
+ bl GetPlayerFacingDirection
lsls r0, 24
lsrs r0, 24
- bl sub_8092A2C
+ bl GetFishingBiteDirectionAnimNum
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
@@ -4538,7 +4538,7 @@ fish9: @ 808CC64
movs r0, 0
movs r1, 0x1
movs r3, 0x1
- bl AddTextPrinterParametrized
+ bl AddTextPrinterParameterized
ldrh r0, [r4, 0x8]
adds r0, 0x1
strh r0, [r4, 0x8]
@@ -4579,18 +4579,18 @@ _0808CCBC:
lsls r4, r0, 3
adds r4, r0
lsls r4, 2
- ldr r0, =gMapObjects
+ ldr r0, =gEventObjects
mov r8, r0
add r4, r8
ldrh r1, [r5, 0x24]
lsls r1, 24
lsrs r1, 24
adds r0, r4, 0
- bl FieldObjectSetGraphicsId
+ bl EventObjectSetGraphicsId
ldrb r1, [r4, 0x18]
lsrs r1, 4
adds r0, r4, 0
- bl FieldObjectTurn
+ bl EventObjectTurn
ldrb r1, [r7]
movs r0, 0x8
ands r0, r1
@@ -4671,10 +4671,10 @@ fishB: @ 808CD94
lsls r4, 2
ldr r0, =gSprites
adds r4, r0
- bl player_get_direction_lower_nybble
+ bl GetPlayerFacingDirection
lsls r0, 24
lsrs r0, 24
- bl sub_8092A1C
+ bl GetFishingNoCatchDirectionAnimNum
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
@@ -4695,7 +4695,7 @@ fishB: @ 808CD94
movs r0, 0
movs r1, 0x1
movs r3, 0x1
- bl AddTextPrinterParametrized
+ bl AddTextPrinterParameterized
movs r0, 0xD
strh r0, [r5, 0x8]
movs r0, 0x1
@@ -4719,10 +4719,10 @@ fishC: @ 808CE04
lsls r4, 2
ldr r0, =gSprites
adds r4, r0
- bl player_get_direction_lower_nybble
+ bl GetPlayerFacingDirection
lsls r0, 24
lsrs r0, 24
- bl sub_8092A1C
+ bl GetFishingNoCatchDirectionAnimNum
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
@@ -4743,7 +4743,7 @@ fishC: @ 808CE04
movs r0, 0
movs r1, 0x1
movs r3, 0x1
- bl AddTextPrinterParametrized
+ bl AddTextPrinterParameterized
ldrh r0, [r5, 0x8]
adds r0, 0x1
strh r0, [r5, 0x8]
@@ -4792,18 +4792,18 @@ fishE: @ 808CE8C
lsls r4, r0, 3
adds r4, r0
lsls r4, 2
- ldr r0, =gMapObjects
+ ldr r0, =gEventObjects
mov r8, r0
add r4, r8
ldrh r1, [r6, 0x24]
lsls r1, 24
lsrs r1, 24
adds r0, r4, 0
- bl FieldObjectSetGraphicsId
+ bl EventObjectSetGraphicsId
ldrb r1, [r4, 0x18]
lsrs r1, 4
adds r0, r4, 0
- bl FieldObjectTurn
+ bl EventObjectTurn
ldrb r1, [r5]
movs r0, 0x8
ands r0, r1
@@ -4858,7 +4858,7 @@ fishF: @ 808CF2C
ldr r0, =gPlayerAvatar
strb r1, [r0, 0x6]
bl ScriptContext2_Disable
- bl UnfreezeMapObjects
+ bl UnfreezeEventObjects
movs r0, 0
movs r1, 0x1
bl sub_8197434
@@ -4956,7 +4956,7 @@ _0808CFF0:
bhi _0808D022
movs r0, 0x8
strh r0, [r4, 0x24]
- bl player_get_direction_lower_nybble
+ bl GetPlayerFacingDirection
lsls r0, 24
lsrs r0, 24
cmp r0, 0x3
@@ -4984,7 +4984,7 @@ _0808D03A:
ands r0, r1
cmp r0, 0
beq _0808D05E
- ldr r2, =gMapObjects
+ ldr r2, =gEventObjects
ldrb r1, [r3, 0x5]
lsls r0, r1, 3
adds r0, r1
@@ -5037,7 +5037,7 @@ sub_808D094: @ 808D094
lsls r0, r1, 3
adds r0, r1
lsls r0, 2
- ldr r1, =gMapObjects
+ ldr r1, =gEventObjects
adds r4, r0, r1
ldrb r1, [r4, 0x4]
lsls r0, r1, 4
@@ -5066,7 +5066,7 @@ _0808D0E8:
b _0808D18A
_0808D0EE:
adds r0, r4, 0
- bl FieldObjectClearAnimIfSpecialAnimFinished
+ bl EventObjectClearHeldMovementIfFinished
lsls r0, 24
cmp r0, 0
beq _0808D18A
@@ -5217,7 +5217,7 @@ sub_808D1FC: @ 808D1FC
lsls r0, r1, 3
adds r0, r1
lsls r0, 2
- ldr r1, =gMapObjects
+ ldr r1, =gEventObjects
adds r4, r0, r1
ldrb r1, [r4, 0x4]
lsls r0, r1, 4
@@ -5257,12 +5257,12 @@ _0808D25E:
ldrsh r0, [r5, r3]
adds r0, r1
ldrb r0, [r0]
- bl GetFaceDirectionAnimId
+ bl GetFaceDirectionMovementAction
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
adds r0, r4, 0
- bl FieldObjectForceSetSpecialAnim
+ bl EventObjectForceSetHeldMovement
movs r0, 0
mov r9, r0
strh r6, [r5, 0x2]
@@ -5414,7 +5414,7 @@ sub_808D38C: @ 808D38C
ble _0808D3E4
_0808D3A8:
adds r0, r5, 0
- bl FieldObjectCheckIfSpecialAnimFinishedOrInactive
+ bl EventObjectCheckHeldMovementStatus
lsls r0, 24
cmp r0, 0
beq _0808D3E4
@@ -5424,12 +5424,12 @@ _0808D3A8:
lsrs r0, 28
adds r0, r4
ldrb r0, [r0]
- bl GetFaceDirectionAnimId
+ bl GetFaceDirectionMovementAction
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
adds r0, r5, 0
- bl FieldObjectForceSetSpecialAnim
+ bl EventObjectForceSetHeldMovement
movs r0, 0
strh r0, [r6]
ldrb r0, [r5, 0x18]