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-rw-r--r--asm/fight.s1649
1 files changed, 1649 insertions, 0 deletions
diff --git a/asm/fight.s b/asm/fight.s
new file mode 100644
index 000000000..508b942bc
--- /dev/null
+++ b/asm/fight.s
@@ -0,0 +1,1649 @@
+ .include "asm/macros.inc"
+ .include "constants/constants.inc"
+
+ .syntax unified
+
+ .text
+
+ thumb_func_start unc_080B08A0
+unc_080B08A0: @ 810CE2C
+ push {r4,r5,lr}
+ adds r4, r0, 0
+ ldr r5, =gBattleAnimArgs
+ movs r0, 0
+ ldrsh r1, [r5, r0]
+ adds r0, r4, 0
+ bl sub_80A6864
+ ldrh r0, [r5, 0x2]
+ ldrh r1, [r4, 0x22]
+ adds r0, r1
+ strh r0, [r4, 0x22]
+ movs r0, 0xF
+ strh r0, [r4, 0x2E]
+ ldr r0, =sub_80A64B0
+ str r0, [r4, 0x1C]
+ ldr r1, =DestroyAnimSprite
+ adds r0, r4, 0
+ bl StoreSpriteCallbackInData6
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .pool
+ thumb_func_end unc_080B08A0
+
+ thumb_func_start sub_810CE68
+sub_810CE68: @ 810CE68
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ ldr r4, =gBattleAnimArgs
+ movs r1, 0xE
+ ldrsh r0, [r4, r1]
+ cmp r0, 0x1
+ bne _0810CE90
+ ldr r0, =gBattleAnimAttacker
+ ldrb r0, [r0]
+ bl GetBattlerSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _0810CE90
+ ldrh r0, [r4, 0x2]
+ negs r0, r0
+ strh r0, [r4, 0x2]
+ ldrh r0, [r4, 0x6]
+ negs r0, r0
+ strh r0, [r4, 0x6]
+_0810CE90:
+ ldr r4, =gBattleAnimArgs
+ ldrb r1, [r4, 0xC]
+ adds r0, r5, 0
+ bl StartSpriteAnim
+ movs r0, 0
+ strh r0, [r4, 0xC]
+ adds r0, r5, 0
+ bl sub_80A7938
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .pool
+ thumb_func_end sub_810CE68
+
+ thumb_func_start sub_810CEB4
+sub_810CEB4: @ 810CEB4
+ push {r4,lr}
+ adds r4, r0, 0
+ bl IsContest
+ lsls r0, 24
+ cmp r0, 0
+ beq _0810CED0
+ ldr r0, =gBattleAnimArgs
+ ldrh r1, [r0, 0x2]
+ negs r1, r1
+ strh r1, [r0, 0x2]
+ ldrh r1, [r0, 0x6]
+ negs r1, r1
+ strh r1, [r0, 0x6]
+_0810CED0:
+ adds r0, r4, 0
+ bl sub_810CE68
+ pop {r4}
+ pop {r0}
+ bx r0
+ .pool
+ thumb_func_end sub_810CEB4
+
+ thumb_func_start sub_810CEE0
+sub_810CEE0: @ 810CEE0
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ ldr r4, =gBattleAnimArgs
+ ldrb r1, [r4, 0x8]
+ bl StartSpriteAnim
+ movs r1, 0x6
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ bne _0810CF04
+ adds r0, r5, 0
+ movs r1, 0x1
+ bl sub_80A69CC
+ b _0810CF0C
+ .pool
+_0810CF04:
+ adds r0, r5, 0
+ movs r1, 0x1
+ bl sub_80A6980
+_0810CF0C:
+ ldr r0, =gBattleAnimArgs
+ ldrh r0, [r0, 0x4]
+ strh r0, [r5, 0x2E]
+ ldr r0, =sub_80A64B0
+ str r0, [r5, 0x1C]
+ ldr r1, =DestroyAnimSprite
+ adds r0, r5, 0
+ bl StoreSpriteCallbackInData6
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .pool
+ thumb_func_end sub_810CEE0
+
+ thumb_func_start sub_810CF30
+sub_810CF30: @ 810CF30
+ push {r4-r7,lr}
+ mov r7, r9
+ mov r6, r8
+ push {r6,r7}
+ adds r5, r0, 0
+ ldr r0, =gBattleAnimArgs
+ movs r2, 0
+ ldrsh r1, [r0, r2]
+ mov r9, r0
+ cmp r1, 0
+ bne _0810CF54
+ ldr r0, =gBattleAnimAttacker
+ b _0810CF56
+ .pool
+_0810CF54:
+ ldr r0, =gBattleAnimTarget
+_0810CF56:
+ ldrb r0, [r0]
+ mov r8, r0
+ mov r4, r9
+ movs r3, 0x4
+ ldrsh r0, [r4, r3]
+ cmp r0, 0
+ bge _0810CF74
+ bl Random2
+ lsls r0, 16
+ lsrs r0, 16
+ movs r1, 0x5
+ bl __umodsi3
+ strh r0, [r4, 0x4]
+_0810CF74:
+ ldrb r1, [r4, 0x4]
+ adds r0, r5, 0
+ bl StartSpriteAnim
+ mov r0, r8
+ movs r1, 0x2
+ bl GetBattlerSpriteCoord
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x20]
+ mov r0, r8
+ movs r1, 0x3
+ bl GetBattlerSpriteCoord
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x22]
+ mov r0, r8
+ movs r1, 0x1
+ bl sub_80A861C
+ lsls r0, 16
+ asrs r1, r0, 16
+ lsrs r0, 31
+ adds r1, r0
+ lsls r1, 15
+ lsrs r6, r1, 16
+ mov r0, r8
+ movs r1, 0
+ bl sub_80A861C
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0
+ bge _0810CFBE
+ adds r0, 0x3
+_0810CFBE:
+ lsls r4, r0, 14
+ lsrs r4, 16
+ bl Random2
+ lsls r0, 16
+ lsrs r0, 16
+ lsls r1, r6, 16
+ asrs r1, 16
+ bl __modsi3
+ lsls r0, 16
+ lsrs r6, r0, 16
+ bl Random2
+ lsls r0, 16
+ lsrs r0, 16
+ lsls r4, 16
+ asrs r4, 16
+ adds r1, r4, 0
+ bl __modsi3
+ lsls r0, 16
+ lsrs r4, r0, 16
+ bl Random2
+ movs r7, 0x1
+ adds r1, r7, 0
+ ands r1, r0
+ cmp r1, 0
+ beq _0810D000
+ lsls r0, r6, 16
+ negs r0, r0
+ lsrs r6, r0, 16
+_0810D000:
+ bl Random2
+ adds r1, r7, 0
+ ands r1, r0
+ cmp r1, 0
+ beq _0810D012
+ lsls r0, r4, 16
+ negs r0, r0
+ lsrs r4, r0, 16
+_0810D012:
+ ldr r0, =gBattlerPositions
+ add r0, r8
+ ldrb r1, [r0]
+ adds r0, r7, 0
+ ands r0, r1
+ cmp r0, 0
+ bne _0810D028
+ lsls r0, r4, 16
+ ldr r1, =0xfff00000
+ adds r0, r1
+ lsrs r4, r0, 16
+_0810D028:
+ lsls r0, r6, 16
+ asrs r0, 16
+ ldrh r2, [r5, 0x20]
+ adds r0, r2
+ strh r0, [r5, 0x20]
+ lsls r0, r4, 16
+ asrs r0, 16
+ ldrh r3, [r5, 0x22]
+ adds r0, r3
+ strh r0, [r5, 0x22]
+ mov r1, r9
+ ldrh r0, [r1, 0x2]
+ strh r0, [r5, 0x2E]
+ ldr r0, =gBasicHitSplatSpriteTemplate
+ movs r2, 0x20
+ ldrsh r1, [r5, r2]
+ movs r3, 0x22
+ ldrsh r2, [r5, r3]
+ adds r3, r5, 0
+ adds r3, 0x43
+ ldrb r3, [r3]
+ adds r3, 0x1
+ lsls r3, 24
+ lsrs r3, 24
+ bl CreateSprite
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x3C]
+ cmp r0, 0x40
+ beq _0810D08C
+ movs r0, 0x3C
+ ldrsh r1, [r5, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ ldr r4, =gSprites
+ adds r0, r4
+ movs r1, 0
+ bl StartSpriteAffineAnim
+ movs r2, 0x3C
+ ldrsh r1, [r5, r2]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r4, 0x1C
+ adds r0, r4
+ ldr r1, =SpriteCallbackDummy
+ str r1, [r0]
+_0810D08C:
+ ldr r0, =sub_810D0B8
+ str r0, [r5, 0x1C]
+ pop {r3,r4}
+ mov r8, r3
+ mov r9, r4
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .pool
+ thumb_func_end sub_810CF30
+
+ thumb_func_start sub_810D0B8
+sub_810D0B8: @ 810D0B8
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ ldrh r1, [r5, 0x2E]
+ movs r2, 0x2E
+ ldrsh r0, [r5, r2]
+ cmp r0, 0
+ bne _0810D100
+ movs r1, 0x3C
+ ldrsh r0, [r5, r1]
+ cmp r0, 0x40
+ beq _0810D0F4
+ ldr r4, =gSprites
+ adds r1, r0, 0
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r4
+ ldrb r0, [r0, 0x3]
+ lsls r0, 26
+ lsrs r0, 27
+ bl FreeOamMatrix
+ movs r0, 0x3C
+ ldrsh r1, [r5, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r4
+ bl DestroySprite
+_0810D0F4:
+ adds r0, r5, 0
+ bl DestroyAnimSprite
+ b _0810D104
+ .pool
+_0810D100:
+ subs r0, r1, 0x1
+ strh r0, [r5, 0x2E]
+_0810D104:
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_810D0B8
+
+ thumb_func_start sub_810D10C
+sub_810D10C: @ 810D10C
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r1, 0x1
+ bl sub_80A6980
+ movs r0, 0x1E
+ strh r0, [r4, 0x2E]
+ ldr r0, =gBattleAnimArgs
+ movs r1, 0x4
+ ldrsh r0, [r0, r1]
+ cmp r0, 0
+ bne _0810D130
+ ldrh r0, [r4, 0x20]
+ subs r0, 0x14
+ strh r0, [r4, 0x32]
+ b _0810D142
+ .pool
+_0810D130:
+ ldrh r0, [r4, 0x20]
+ adds r0, 0x14
+ strh r0, [r4, 0x32]
+ adds r2, r4, 0
+ adds r2, 0x3F
+ ldrb r0, [r2]
+ movs r1, 0x1
+ orrs r0, r1
+ strb r0, [r2]
+_0810D142:
+ ldrh r0, [r4, 0x22]
+ subs r0, 0x14
+ strh r0, [r4, 0x36]
+ ldr r0, =sub_80A6EEC
+ str r0, [r4, 0x1C]
+ ldr r1, =sub_810D164
+ adds r0, r4, 0
+ bl StoreSpriteCallbackInData6
+ pop {r4}
+ pop {r0}
+ bx r0
+ .pool
+ thumb_func_end sub_810D10C
+
+ thumb_func_start sub_810D164
+sub_810D164: @ 810D164
+ push {r4-r6,lr}
+ adds r5, r0, 0
+ ldrh r0, [r5, 0x38]
+ adds r0, 0x1
+ movs r6, 0
+ strh r0, [r5, 0x38]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0xB
+ bne _0810D1A4
+ ldrh r2, [r5, 0x20]
+ ldrh r4, [r5, 0x24]
+ subs r0, r2, r4
+ strh r0, [r5, 0x32]
+ ldrh r1, [r5, 0x22]
+ ldrh r3, [r5, 0x26]
+ subs r0, r1, r3
+ strh r0, [r5, 0x36]
+ movs r0, 0x8
+ strh r0, [r5, 0x2E]
+ adds r2, r4
+ strh r2, [r5, 0x20]
+ adds r1, r3
+ strh r1, [r5, 0x22]
+ strh r6, [r5, 0x26]
+ strh r6, [r5, 0x24]
+ ldr r0, =sub_80A6EEC
+ str r0, [r5, 0x1C]
+ ldr r1, =DestroyAnimSprite
+ adds r0, r5, 0
+ bl StoreSpriteCallbackInData6
+_0810D1A4:
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .pool
+ thumb_func_end sub_810D164
+
+ thumb_func_start sub_810D1B4
+sub_810D1B4: @ 810D1B4
+ push {r4-r6,lr}
+ adds r6, r0, 0
+ ldr r0, =gBattleAnimAttacker
+ ldrb r1, [r0]
+ movs r0, 0x2
+ ldr r2, =gBattleAnimTarget
+ eors r0, r1
+ ldrb r1, [r2]
+ cmp r0, r1
+ bne _0810D1E0
+ ldrb r0, [r2]
+ bl GetBattlerPosition
+ lsls r0, 24
+ lsrs r0, 24
+ cmp r0, 0x1
+ bhi _0810D1E0
+ ldr r1, =gBattleAnimArgs
+ movs r2, 0
+ ldrsh r0, [r1, r2]
+ negs r0, r0
+ strh r0, [r1]
+_0810D1E0:
+ adds r0, r6, 0
+ movs r1, 0x1
+ bl sub_80A6980
+ ldr r0, =gBattleAnimAttacker
+ ldrb r0, [r0]
+ bl GetBattlerSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _0810D1FE
+ ldr r1, =gBattleAnimArgs
+ ldrh r0, [r1, 0x4]
+ negs r0, r0
+ strh r0, [r1, 0x4]
+_0810D1FE:
+ ldr r4, =gBattleAnimArgs
+ ldrh r0, [r4, 0x6]
+ movs r5, 0
+ strh r0, [r6, 0x2E]
+ ldrh r0, [r6, 0x20]
+ strh r0, [r6, 0x30]
+ ldrh r1, [r4, 0x4]
+ adds r0, r1
+ strh r0, [r6, 0x32]
+ ldrh r0, [r6, 0x22]
+ strh r0, [r6, 0x34]
+ strh r0, [r6, 0x36]
+ adds r0, r6, 0
+ bl InitAnimLinearTranslation
+ ldrh r0, [r4, 0xA]
+ strh r0, [r6, 0x38]
+ ldrh r0, [r4, 0x8]
+ strh r0, [r6, 0x3A]
+ strh r5, [r6, 0x3C]
+ ldr r0, =sub_810D240
+ str r0, [r6, 0x1C]
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .pool
+ thumb_func_end sub_810D1B4
+
+ thumb_func_start sub_810D240
+sub_810D240: @ 810D240
+ push {r4,lr}
+ adds r4, r0, 0
+ bl TranslateAnimLinear
+ lsls r0, 24
+ cmp r0, 0
+ bne _0810D26C
+ ldrh r0, [r4, 0x3C]
+ lsls r0, 16
+ asrs r0, 24
+ movs r2, 0x38
+ ldrsh r1, [r4, r2]
+ bl Sin
+ ldrh r1, [r4, 0x26]
+ adds r0, r1
+ strh r0, [r4, 0x26]
+ ldrh r0, [r4, 0x3A]
+ ldrh r2, [r4, 0x3C]
+ adds r0, r2
+ strh r0, [r4, 0x3C]
+ b _0810D272
+_0810D26C:
+ adds r0, r4, 0
+ bl DestroyAnimSprite
+_0810D272:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_810D240
+
+ thumb_func_start sub_810D278
+sub_810D278: @ 810D278
+ push {r4,r5,lr}
+ adds r4, r0, 0
+ movs r1, 0x1
+ bl sub_80A6980
+ ldr r5, =gBattleAnimArgs
+ ldrb r1, [r5, 0x4]
+ adds r0, r4, 0
+ bl StartSpriteAnim
+ ldrh r0, [r5, 0x6]
+ strh r0, [r4, 0x2E]
+ ldr r0, =sub_80A64B0
+ str r0, [r4, 0x1C]
+ ldr r1, =sub_810D2B0
+ adds r0, r4, 0
+ bl StoreSpriteCallbackInData6
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .pool
+ thumb_func_end sub_810D278
+
+ thumb_func_start sub_810D2B0
+sub_810D2B0: @ 810D2B0
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r1, 0
+ bl StartSpriteAffineAnim
+ adds r2, r4, 0
+ adds r2, 0x2C
+ ldrb r0, [r2]
+ movs r1, 0x80
+ orrs r0, r1
+ strb r0, [r2]
+ movs r0, 0x14
+ strh r0, [r4, 0x2E]
+ ldr r0, =sub_80A64B0
+ str r0, [r4, 0x1C]
+ ldr r1, =DestroyAnimSprite
+ adds r0, r4, 0
+ bl StoreSpriteCallbackInData6
+ pop {r4}
+ pop {r0}
+ bx r0
+ .pool
+ thumb_func_end sub_810D2B0
+
+ thumb_func_start sub_810D2E4
+sub_810D2E4: @ 810D2E4
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r1, 0x1
+ bl sub_80A6980
+ ldr r0, =gBattleAnimArgs
+ ldrh r0, [r0, 0x4]
+ strh r0, [r4, 0x2E]
+ ldr r0, =sub_810D308
+ str r0, [r4, 0x1C]
+ pop {r4}
+ pop {r0}
+ bx r0
+ .pool
+ thumb_func_end sub_810D2E4
+
+ thumb_func_start sub_810D308
+sub_810D308: @ 810D308
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ ldrh r0, [r5, 0x2E]
+ subs r0, 0x1
+ strh r0, [r5, 0x2E]
+ lsls r0, 16
+ asrs r0, 16
+ movs r1, 0x1
+ negs r1, r1
+ cmp r0, r1
+ bne _0810D34C
+ movs r0, 0x6
+ strh r0, [r5, 0x2E]
+ ldr r4, =gBattleAnimTarget
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl GetBattlerSpriteCoord
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x32]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl GetBattlerSpriteCoord
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x36]
+ ldr r0, =sub_80A6EEC
+ str r0, [r5, 0x1C]
+ ldr r1, =sub_810D360
+ adds r0, r5, 0
+ bl StoreSpriteCallbackInData6
+_0810D34C:
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .pool
+ thumb_func_end sub_810D308
+
+ thumb_func_start sub_810D360
+sub_810D360: @ 810D360
+ push {lr}
+ movs r1, 0xF
+ strh r1, [r0, 0x2E]
+ ldr r1, =sub_80A64B0
+ str r1, [r0, 0x1C]
+ ldr r1, =DestroyAnimSprite
+ bl StoreSpriteCallbackInData6
+ pop {r0}
+ bx r0
+ .pool
+ thumb_func_end sub_810D360
+
+ thumb_func_start sub_810D37C
+sub_810D37C: @ 810D37C
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r1, 0x2E
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ bne _0810D3A8
+ adds r0, r4, 0
+ movs r1, 0x1
+ bl sub_80A6980
+ ldr r1, =gBattleAnimArgs
+ ldrh r0, [r1, 0x4]
+ strh r0, [r4, 0x30]
+ ldrh r0, [r1, 0x6]
+ strh r0, [r4, 0x32]
+ ldrh r0, [r4, 0x2E]
+ adds r0, 0x1
+ strh r0, [r4, 0x2E]
+ b _0810D404
+ .pool
+_0810D3A8:
+ ldrh r0, [r4, 0x30]
+ ldrh r2, [r4, 0x36]
+ adds r0, r2
+ strh r0, [r4, 0x36]
+ lsls r0, 16
+ asrs r0, 24
+ strh r0, [r4, 0x24]
+ movs r1, 0x34
+ ldrsh r0, [r4, r1]
+ movs r2, 0x32
+ ldrsh r1, [r4, r2]
+ bl Sin
+ strh r0, [r4, 0x26]
+ ldrh r0, [r4, 0x34]
+ adds r0, 0x3
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r4, 0x34]
+ cmp r0, 0x64
+ ble _0810D3F6
+ movs r0, 0x34
+ ldrsh r1, [r4, r0]
+ lsrs r0, r1, 31
+ adds r0, r1, r0
+ asrs r0, 1
+ lsls r0, 1
+ subs r1, r0
+ adds r3, r4, 0
+ adds r3, 0x3E
+ movs r0, 0x1
+ ands r1, r0
+ lsls r1, 2
+ ldrb r2, [r3]
+ movs r0, 0x5
+ negs r0, r0
+ ands r0, r2
+ orrs r0, r1
+ strb r0, [r3]
+_0810D3F6:
+ movs r1, 0x34
+ ldrsh r0, [r4, r1]
+ cmp r0, 0x78
+ ble _0810D404
+ adds r0, r4, 0
+ bl DestroyAnimSprite
+_0810D404:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_810D37C
+
+ thumb_func_start sub_810D40C
+sub_810D40C: @ 810D40C
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ ldr r0, =gBattleAnimArgs
+ movs r1, 0
+ ldrsh r0, [r0, r1]
+ cmp r0, 0
+ bne _0810D428
+ ldr r4, =gBattleAnimAttacker
+ b _0810D42A
+ .pool
+_0810D428:
+ ldr r4, =gBattleAnimTarget
+_0810D42A:
+ ldrb r0, [r4]
+ movs r1, 0
+ bl GetBattlerSpriteCoord
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x20]
+ ldrb r0, [r4]
+ movs r1, 0x1
+ bl GetBattlerSpriteCoord
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x22]
+ ldr r1, =gBattleAnimArgs
+ ldrh r0, [r1, 0x2]
+ ldrh r2, [r5, 0x20]
+ adds r0, r2
+ movs r2, 0
+ strh r0, [r5, 0x20]
+ ldrh r0, [r1, 0x4]
+ ldrh r3, [r5, 0x22]
+ adds r0, r3
+ strh r0, [r5, 0x22]
+ strh r2, [r5, 0x2E]
+ ldrh r0, [r1, 0x6]
+ strh r0, [r5, 0x30]
+ ldrh r0, [r1, 0x8]
+ strh r0, [r5, 0x32]
+ strh r2, [r5, 0x34]
+ ldr r0, =sub_810D47C
+ str r0, [r5, 0x1C]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .pool
+ thumb_func_end sub_810D40C
+
+ thumb_func_start sub_810D47C
+sub_810D47C: @ 810D47C
+ push {lr}
+ adds r1, r0, 0
+ movs r0, 0x2E
+ ldrsh r2, [r1, r0]
+ cmp r2, 0
+ beq _0810D48E
+ cmp r2, 0x1
+ beq _0810D4B2
+ b _0810D4EC
+_0810D48E:
+ ldrh r0, [r1, 0x30]
+ subs r0, 0x1
+ strh r0, [r1, 0x30]
+ lsls r0, 16
+ cmp r0, 0
+ bne _0810D4EC
+ movs r2, 0x32
+ ldrsh r0, [r1, r2]
+ cmp r0, 0
+ bne _0810D4AA
+ adds r0, r1, 0
+ bl DestroyAnimSprite
+ b _0810D4EC
+_0810D4AA:
+ ldrh r0, [r1, 0x2E]
+ adds r0, 0x1
+ strh r0, [r1, 0x2E]
+ b _0810D4EC
+_0810D4B2:
+ ldrh r0, [r1, 0x30]
+ adds r0, 0x1
+ strh r0, [r1, 0x30]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x1
+ ble _0810D4DA
+ movs r0, 0
+ strh r0, [r1, 0x30]
+ ldrh r0, [r1, 0x34]
+ adds r0, 0x1
+ strh r0, [r1, 0x34]
+ ands r0, r2
+ lsls r0, 16
+ cmp r0, 0
+ beq _0810D4D6
+ movs r0, 0x2
+ b _0810D4D8
+_0810D4D6:
+ ldr r0, =0x0000fffe
+_0810D4D8:
+ strh r0, [r1, 0x24]
+_0810D4DA:
+ ldrh r0, [r1, 0x32]
+ subs r0, 0x1
+ strh r0, [r1, 0x32]
+ lsls r0, 16
+ cmp r0, 0
+ bne _0810D4EC
+ adds r0, r1, 0
+ bl DestroyAnimSprite
+_0810D4EC:
+ pop {r0}
+ bx r0
+ .pool
+ thumb_func_end sub_810D47C
+
+ thumb_func_start sub_810D4F4
+sub_810D4F4: @ 810D4F4
+ push {r4-r6,lr}
+ adds r5, r0, 0
+ ldr r6, =gBattleAnimArgs
+ movs r1, 0
+ ldrsh r0, [r6, r1]
+ cmp r0, 0
+ bne _0810D520
+ ldr r4, =gBattleAnimAttacker
+ ldrb r0, [r4]
+ movs r1, 0
+ bl GetBattlerSpriteCoord
+ lsls r0, 24
+ lsrs r0, 24
+ ldrh r2, [r6, 0x4]
+ adds r0, r2
+ b _0810D532
+ .pool
+_0810D520:
+ ldr r4, =gBattleAnimTarget
+ ldrb r0, [r4]
+ movs r1, 0
+ bl GetBattlerSpriteCoord
+ lsls r0, 24
+ lsrs r0, 24
+ ldrh r1, [r6, 0x4]
+ adds r0, r1
+_0810D532:
+ strh r0, [r5, 0x20]
+ ldrb r0, [r4]
+ movs r1, 0x1
+ bl GetBattlerSpriteCoord
+ lsls r0, 24
+ lsrs r0, 24
+ ldrh r6, [r6, 0x6]
+ adds r0, r6
+ strh r0, [r5, 0x22]
+ ldrh r2, [r5, 0x4]
+ lsls r1, r2, 22
+ lsrs r1, 22
+ ldr r3, =gBattleAnimArgs
+ movs r4, 0x2
+ ldrsh r0, [r3, r4]
+ lsls r0, 4
+ adds r1, r0
+ ldr r4, =0x000003ff
+ adds r0, r4, 0
+ ands r1, r0
+ ldr r0, =0xfffffc00
+ ands r0, r2
+ orrs r0, r1
+ strh r0, [r5, 0x4]
+ movs r1, 0
+ movs r0, 0
+ strh r0, [r5, 0x2E]
+ movs r2, 0x2
+ ldrsh r0, [r3, r2]
+ cmp r0, 0x1
+ beq _0810D5A0
+ cmp r0, 0x1
+ bgt _0810D58C
+ cmp r0, 0
+ beq _0810D596
+ b _0810D5C6
+ .pool
+_0810D58C:
+ cmp r0, 0x2
+ beq _0810D5B0
+ cmp r0, 0x3
+ beq _0810D5C0
+ b _0810D5C6
+_0810D596:
+ ldr r0, =0x0000fffd
+ b _0810D5C0
+ .pool
+_0810D5A0:
+ movs r0, 0x3
+ strh r0, [r5, 0x3A]
+ ldr r0, =0x0000fffd
+ strh r0, [r5, 0x3C]
+ b _0810D5CE
+ .pool
+_0810D5B0:
+ ldr r0, =0x0000fffd
+ strh r0, [r5, 0x3A]
+ movs r0, 0x3
+ strh r0, [r5, 0x3C]
+ b _0810D5CE
+ .pool
+_0810D5C0:
+ strh r0, [r5, 0x3A]
+ strh r0, [r5, 0x3C]
+ b _0810D5CE
+_0810D5C6:
+ adds r0, r5, 0
+ bl DestroyAnimSprite
+ b _0810D5D2
+_0810D5CE:
+ ldr r0, =sub_810D5DC
+ str r0, [r5, 0x1C]
+_0810D5D2:
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .pool
+ thumb_func_end sub_810D4F4
+
+ thumb_func_start sub_810D5DC
+sub_810D5DC: @ 810D5DC
+ push {lr}
+ adds r1, r0, 0
+ ldrh r0, [r1, 0x3A]
+ ldrh r2, [r1, 0x20]
+ adds r0, r2
+ strh r0, [r1, 0x20]
+ ldrh r0, [r1, 0x3C]
+ ldrh r2, [r1, 0x22]
+ adds r0, r2
+ strh r0, [r1, 0x22]
+ ldrh r0, [r1, 0x2E]
+ adds r0, 0x1
+ strh r0, [r1, 0x2E]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x28
+ ble _0810D604
+ adds r0, r1, 0
+ bl DestroyAnimSprite
+_0810D604:
+ pop {r0}
+ bx r0
+ thumb_func_end sub_810D5DC
+
+ thumb_func_start sub_810D608
+sub_810D608: @ 810D608
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ ldr r0, =gBattleAnimArgs
+ movs r1, 0
+ ldrsh r0, [r0, r1]
+ cmp r0, 0
+ bne _0810D664
+ ldr r4, =gBattlerAttacker
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl GetBattlerSpriteCoord
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x20]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl GetBattlerSpriteCoord
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x22]
+ ldr r0, =gBattleAnimAttacker
+ ldrb r0, [r0]
+ bl sub_80A8328
+ movs r1, 0x3
+ ands r1, r0
+ lsls r1, 2
+ ldrb r2, [r5, 0x5]
+ movs r0, 0xD
+ negs r0, r0
+ ands r0, r2
+ orrs r0, r1
+ strb r0, [r5, 0x5]
+ ldr r0, =gBattleAnimTarget
+ b _0810D680
+ .pool
+_0810D664:
+ ldr r0, =gBattleAnimTarget
+ ldrb r0, [r0]
+ bl sub_80A8328
+ movs r1, 0x3
+ ands r1, r0
+ lsls r1, 2
+ ldrb r2, [r5, 0x5]
+ movs r0, 0xD
+ negs r0, r0
+ ands r0, r2
+ orrs r0, r1
+ strb r0, [r5, 0x5]
+ ldr r0, =gBattleAnimAttacker
+_0810D680:
+ ldrb r0, [r0]
+ strh r0, [r5, 0x3C]
+ movs r0, 0
+ strh r0, [r5, 0x2E]
+ movs r0, 0xC
+ strh r0, [r5, 0x30]
+ movs r0, 0x8
+ strh r0, [r5, 0x32]
+ ldr r0, =sub_810D6A8
+ str r0, [r5, 0x1C]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .pool
+ thumb_func_end sub_810D608
+
+ thumb_func_start sub_810D6A8
+sub_810D6A8: @ 810D6A8
+ push {r4,lr}
+ adds r4, r0, 0
+ ldrh r0, [r4, 0x2E]
+ adds r0, 0x1
+ strh r0, [r4, 0x2E]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0xB4
+ bne _0810D704
+ movs r0, 0x50
+ movs r1, 0
+ bl SetGpuReg
+ movs r0, 0x10
+ strh r0, [r4, 0x2E]
+ ldrh r0, [r4, 0x20]
+ strh r0, [r4, 0x30]
+ ldrh r0, [r4, 0x3C]
+ lsls r0, 24
+ lsrs r0, 24
+ movs r1, 0x2
+ bl GetBattlerSpriteCoord
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x32]
+ ldrh r0, [r4, 0x22]
+ strh r0, [r4, 0x34]
+ ldrh r0, [r4, 0x3C]
+ lsls r0, 24
+ lsrs r0, 24
+ movs r1, 0x3
+ bl GetBattlerSpriteCoord
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x36]
+ adds r0, r4, 0
+ bl InitAnimLinearTranslation
+ ldr r1, =move_anim_8074EE0
+ adds r0, r4, 0
+ bl StoreSpriteCallbackInData6
+ ldr r0, =sub_80A6F98
+ str r0, [r4, 0x1C]
+_0810D704:
+ pop {r4}
+ pop {r0}
+ bx r0
+ .pool
+ thumb_func_end sub_810D6A8
+
+ thumb_func_start sub_810D714
+sub_810D714: @ 810D714
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ ldr r4, =gBattleAnimArgs
+ ldrh r0, [r4]
+ strh r0, [r5, 0x20]
+ movs r2, 0x78
+ strh r2, [r5, 0x22]
+ ldrh r0, [r4, 0x6]
+ strh r0, [r5, 0x2E]
+ adds r0, r5, 0
+ adds r0, 0x36
+ adds r1, r5, 0
+ adds r1, 0x38
+ lsls r2, 8
+ bl sub_80A8048
+ ldrh r0, [r4, 0x2]
+ strh r0, [r5, 0x3A]
+ ldrh r2, [r5, 0x4]
+ lsls r1, r2, 22
+ lsrs r1, 22
+ movs r3, 0x4
+ ldrsh r0, [r4, r3]
+ lsls r0, 2
+ adds r1, r0
+ ldr r3, =0x000003ff
+ adds r0, r3, 0
+ ands r1, r0
+ ldr r0, =0xfffffc00
+ ands r0, r2
+ orrs r0, r1
+ strh r0, [r5, 0x4]
+ ldr r0, =sub_810D770
+ str r0, [r5, 0x1C]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .pool
+ thumb_func_end sub_810D714
+
+ thumb_func_start sub_810D770
+sub_810D770: @ 810D770
+ push {r4-r7,lr}
+ mov r7, r8
+ push {r7}
+ adds r7, r0, 0
+ movs r1, 0x2E
+ ldrsh r0, [r7, r1]
+ cmp r0, 0
+ beq _0810D7C2
+ movs r2, 0x36
+ ldrsh r0, [r7, r2]
+ movs r2, 0x38
+ ldrsh r1, [r7, r2]
+ bl sub_80A8050
+ adds r4, r0, 0
+ movs r1, 0x3A
+ ldrsh r0, [r7, r1]
+ subs r4, r0
+ adds r0, r7, 0
+ adds r0, 0x36
+ adds r1, r7, 0
+ adds r1, 0x38
+ adds r2, r4, 0
+ bl sub_80A8048
+ asrs r4, 8
+ strh r4, [r7, 0x22]
+ lsls r4, 16
+ asrs r4, 16
+ movs r0, 0x8
+ negs r0, r0
+ cmp r4, r0
+ bge _0810D7BA
+ adds r0, r7, 0
+ bl DestroyAnimSprite
+ b _0810D818
+_0810D7BA:
+ ldrh r0, [r7, 0x2E]
+ subs r0, 0x1
+ strh r0, [r7, 0x2E]
+ b _0810D818
+_0810D7C2:
+ ldr r4, =gBattleAnimAttacker
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl GetBattlerSpriteCoord
+ adds r6, r0, 0
+ lsls r6, 24
+ lsrs r6, 24
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl GetBattlerSpriteCoord
+ adds r5, r0, 0
+ lsls r5, 24
+ lsrs r5, 24
+ ldr r2, =gBattleAnimTarget
+ mov r8, r2
+ ldrb r0, [r2]
+ movs r1, 0x2
+ bl GetBattlerSpriteCoord
+ adds r4, r0, 0
+ lsls r4, 24
+ lsrs r4, 24
+ mov r1, r8
+ ldrb r0, [r1]
+ movs r1, 0x3
+ bl GetBattlerSpriteCoord
+ lsls r0, 24
+ subs r4, r6
+ strh r4, [r7, 0x2E]
+ lsrs r0, 24
+ subs r0, r5
+ strh r0, [r7, 0x30]
+ ldrh r0, [r7, 0x20]
+ lsls r0, 4
+ strh r0, [r7, 0x32]
+ ldrh r0, [r7, 0x22]
+ lsls r0, 4
+ strh r0, [r7, 0x34]
+ ldr r0, =sub_810D830
+ str r0, [r7, 0x1C]
+_0810D818:
+ pop {r3}
+ mov r8, r3
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .pool
+ thumb_func_end sub_810D770
+
+ thumb_func_start sub_810D830
+sub_810D830: @ 810D830
+ push {lr}
+ adds r2, r0, 0
+ ldrh r0, [r2, 0x2E]
+ ldrh r1, [r2, 0x32]
+ adds r0, r1
+ strh r0, [r2, 0x32]
+ ldrh r1, [r2, 0x30]
+ ldrh r3, [r2, 0x34]
+ adds r1, r3
+ strh r1, [r2, 0x34]
+ lsls r0, 16
+ asrs r0, 20
+ strh r0, [r2, 0x20]
+ lsls r1, 16
+ asrs r3, r1, 20
+ strh r3, [r2, 0x22]
+ adds r0, 0x8
+ lsls r0, 16
+ movs r1, 0x80
+ lsls r1, 17
+ cmp r0, r1
+ bhi _0810D86A
+ adds r1, r3, 0
+ movs r0, 0x8
+ negs r0, r0
+ cmp r1, r0
+ blt _0810D86A
+ cmp r1, 0x78
+ ble _0810D870
+_0810D86A:
+ adds r0, r2, 0
+ bl DestroyAnimSprite
+_0810D870:
+ pop {r0}
+ bx r0
+ thumb_func_end sub_810D830
+
+ thumb_func_start sub_810D874
+sub_810D874: @ 810D874
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ ldr r0, =gBattleAnimArgs
+ movs r1, 0
+ ldrsh r0, [r0, r1]
+ cmp r0, 0
+ bne _0810D8B8
+ ldr r4, =gBattlerAttacker
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl GetBattlerSpriteCoord
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x20]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl GetBattlerSpriteCoord
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x22]
+ ldr r0, =gBattleAnimTarget
+ ldrb r4, [r0]
+ ldr r0, =gBattleAnimAttacker
+ b _0810D8BE
+ .pool
+_0810D8B8:
+ ldr r0, =gBattleAnimAttacker
+ ldrb r4, [r0]
+ ldr r0, =gBattleAnimTarget
+_0810D8BE:
+ ldrb r0, [r0]
+ bl sub_80A8328
+ movs r1, 0x3
+ ands r1, r0
+ lsls r1, 2
+ ldrb r2, [r5, 0x5]
+ movs r0, 0xD
+ negs r0, r0
+ ands r0, r2
+ orrs r0, r1
+ strb r0, [r5, 0x5]
+ bl IsContest
+ lsls r0, 24
+ cmp r0, 0
+ beq _0810D8F8
+ ldrb r2, [r5, 0x3]
+ lsls r1, r2, 26
+ lsrs r1, 27
+ movs r0, 0x8
+ orrs r1, r0
+ lsls r1, 1
+ subs r0, 0x47
+ b _0810D912
+ .pool
+_0810D8F8:
+ adds r0, r4, 0
+ bl GetBattlerSide
+ lsls r0, 24
+ cmp r0, 0
+ bne _0810D918
+ ldrb r2, [r5, 0x3]
+ lsls r1, r2, 26
+ lsrs r1, 27
+ movs r0, 0x18
+ orrs r1, r0
+ lsls r1, 1
+ subs r0, 0x57
+_0810D912:
+ ands r0, r2
+ orrs r0, r1
+ strb r0, [r5, 0x3]
+_0810D918:
+ movs r0, 0x10
+ strh r0, [r5, 0x2E]
+ ldrh r0, [r5, 0x20]
+ strh r0, [r5, 0x30]
+ adds r0, r4, 0
+ movs r1, 0x2
+ bl GetBattlerSpriteCoord
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x32]
+ ldrh r0, [r5, 0x22]
+ strh r0, [r5, 0x34]
+ adds r0, r4, 0
+ movs r1, 0x3
+ bl GetBattlerSpriteCoord
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x36]
+ adds r0, r5, 0
+ bl InitAnimLinearTranslation
+ ldr r1, =DestroyAnimSprite
+ adds r0, r5, 0
+ bl StoreSpriteCallbackInData6
+ ldr r0, =sub_80A6F98
+ str r0, [r5, 0x1C]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .pool
+ thumb_func_end sub_810D874
+
+ thumb_func_start sub_810D960
+sub_810D960: @ 810D960
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r0, 0x2E
+ ldrsh r1, [r4, r0]
+ movs r2, 0x36
+ ldrsh r0, [r4, r2]
+ cmp r1, r0
+ bne _0810D976
+ adds r0, r4, 0
+ bl DestroyAnimSprite
+_0810D976:
+ ldrh r0, [r4, 0x2E]
+ adds r0, 0x1
+ strh r0, [r4, 0x2E]
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_810D960
+
+ thumb_func_start sub_810D984
+sub_810D984: @ 810D984
+ push {r4-r6,lr}
+ adds r5, r0, 0
+ ldr r4, =gBattleAnimTarget
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl GetBattlerSpriteCoord
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x20]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl GetBattlerSpriteCoord
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x22]
+ ldr r1, =gBattleAnimArgs
+ ldrh r0, [r1, 0x6]
+ strh r0, [r5, 0x30]
+ ldrh r0, [r1]
+ strh r0, [r5, 0x32]
+ ldrh r0, [r1, 0x2]
+ strh r0, [r5, 0x34]
+ ldrh r0, [r1, 0x4]
+ strh r0, [r5, 0x36]
+ ldr r0, =gAnimMoveTurn
+ ldrb r6, [r0]
+ ldrb r0, [r4]
+ bl GetBattlerSide
+ lsls r0, 24
+ cmp r0, 0
+ bne _0810D9CE
+ adds r0, r6, 0x1
+ lsls r0, 24
+ lsrs r6, r0, 24
+_0810D9CE:
+ movs r0, 0x1
+ ands r6, r0
+ cmp r6, 0
+ beq _0810D9E2
+ ldrh r0, [r5, 0x32]
+ negs r0, r0
+ strh r0, [r5, 0x32]
+ ldrh r0, [r5, 0x30]
+ adds r0, 0x1
+ strh r0, [r5, 0x30]
+_0810D9E2:
+ ldrh r1, [r5, 0x30]
+ lsls r1, 24
+ lsrs r1, 24
+ adds r0, r5, 0
+ bl StartSpriteAnim
+ ldrh r0, [r5, 0x32]
+ strh r0, [r5, 0x24]
+ ldrh r0, [r5, 0x34]
+ strh r0, [r5, 0x26]
+ ldr r0, =sub_810D960
+ str r0, [r5, 0x1C]
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .pool
+ thumb_func_end sub_810D984
+
+ thumb_func_start sub_810DA10
+sub_810DA10: @ 810DA10
+ push {r4,lr}
+ adds r4, r0, 0
+ ldr r0, =gBattleAnimArgs
+ movs r1, 0x4
+ ldrsh r0, [r0, r1]
+ cmp r0, 0
+ bne _0810DA2C
+ adds r0, r4, 0
+ movs r1, 0
+ bl sub_80A69CC
+ b _0810DA34
+ .pool
+_0810DA2C:
+ adds r0, r4, 0
+ movs r1, 0
+ bl sub_80A6980
+_0810DA34:
+ bl IsContest
+ lsls r0, 24
+ cmp r0, 0
+ beq _0810DA48
+ adds r0, r4, 0
+ movs r1, 0x2
+ bl StartSpriteAnim
+ b _0810DA5E
+_0810DA48:
+ ldr r0, =gBattleAnimAttacker
+ ldrb r0, [r0]
+ bl GetBattlerSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _0810DA5E
+ adds r0, r4, 0
+ movs r1, 0x1
+ bl StartSpriteAnim
+_0810DA5E:
+ ldr r0, =sub_80A67D8
+ str r0, [r4, 0x1C]
+ ldr r1, =DestroyAnimSprite
+ adds r0, r4, 0
+ bl StoreSpriteCallbackInData6
+ pop {r4}
+ pop {r0}
+ bx r0
+ .pool
+ thumb_func_end sub_810DA10
+
+ thumb_func_start sub_810DA7C
+sub_810DA7C: @ 810DA7C
+ push {r4,lr}
+ adds r4, r0, 0
+ adds r0, 0x3F
+ ldrb r1, [r0]
+ movs r0, 0x20
+ ands r0, r1
+ cmp r0, 0
+ beq _0810DAB6
+ ldrh r0, [r4, 0x30]
+ adds r0, 0x28
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r4, 0x30]
+ movs r1, 0x30
+ ldrsh r0, [r4, r1]
+ movs r1, 0x2
+ bl Sin
+ strh r0, [r4, 0x24]
+ ldrh r0, [r4, 0x2E]
+ adds r0, 0x1
+ strh r0, [r4, 0x2E]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x28
+ ble _0810DAB6
+ adds r0, r4, 0
+ bl DestroyAnimSprite
+_0810DAB6:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_810DA7C
+
+ thumb_func_start sub_810DABC
+sub_810DABC: @ 810DABC
+ push {r4-r7,lr}
+ lsls r0, 24
+ lsrs r6, r0, 24
+ lsls r0, r6, 2
+ adds r0, r6
+ lsls r0, 3
+ ldr r1, =gTasks
+ adds r4, r0, r1
+ movs r1, 0x8
+ ldrsh r0, [r4, r1]
+ cmp r0, 0x1
+ beq _0810DAF4
+ cmp r0, 0x1
+ bgt _0810DB0E
+ cmp r0, 0
+ bne _0810DB0E
+ movs r0, 0
+ bl sub_80A6DAC
+ ldr r0, =gBattleAnimArgs
+ ldrh r0, [r0]
+ strh r0, [r4, 0x18]
+ b _0810DB06
+ .pool
+_0810DAF4:
+ ldrh r0, [r4, 0x18]
+ subs r0, 0x1
+ strh r0, [r4, 0x18]
+ lsls r0, 16
+ asrs r0, 16
+ movs r1, 0x1
+ negs r1, r1
+ cmp r0, r1
+ bne _0810DB1A
+_0810DB06:
+ ldrh r0, [r4, 0x8]
+ adds r0, 0x1
+ strh r0, [r4, 0x8]
+ b _0810DB1A
+_0810DB0E:
+ movs r2, 0xA0
+ lsls r2, 3
+ adds r0, r2, 0
+ ldrh r1, [r4, 0x1A]
+ adds r0, r1
+ strh r0, [r4, 0x1A]
+_0810DB1A:
+ movs r2, 0xB0
+ lsls r2, 4
+ adds r0, r2, 0
+ ldrh r1, [r4, 0x1C]
+ adds r0, r1
+ strh r0, [r4, 0x1C]
+ ldr r0, =gBattleAnimTarget
+ ldrb r0, [r0]
+ bl GetBattlerSide
+ lsls r0, 24
+ cmp r0, 0
+ bne _0810DB50
+ ldr r1, =gBattle_BG3_X
+ ldrh r0, [r4, 0x1A]
+ lsls r0, 16
+ asrs r0, 24
+ ldrh r2, [r1]
+ adds r0, r2
+ strh r0, [r1]
+ adds r7, r1, 0
+ b _0810DB60
+ .pool
+_0810DB50:
+ ldr r2, =gBattle_BG3_X
+ ldrh r1, [r4, 0x1A]
+ lsls r1, 16
+ asrs r1, 24
+ ldrh r0, [r2]
+ subs r0, r1
+ strh r0, [r2]
+ adds r7, r2, 0
+_0810DB60:
+ ldr r3, =gBattle_BG3_Y
+ ldrh r2, [r4, 0x1C]
+ lsls r0, r2, 16
+ asrs r0, 24
+ ldrh r1, [r3]
+ adds r0, r1
+ strh r0, [r3]
+ movs r0, 0xFF
+ ldrb r1, [r4, 0x1A]
+ movs r5, 0
+ strh r1, [r4, 0x1A]
+ ands r0, r2
+ strh r0, [r4, 0x1C]
+ ldr r0, =gBattleAnimArgs
+ movs r2, 0xE
+ ldrsh r1, [r0, r2]
+ movs r0, 0x1
+ negs r0, r0
+ cmp r1, r0
+ bne _0810DB98
+ strh r5, [r7]
+ strh r5, [r3]
+ movs r0, 0x1
+ bl sub_80A6DAC
+ adds r0, r6, 0
+ bl DestroyAnimVisualTask
+_0810DB98:
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .pool
+ thumb_func_end sub_810DABC
+
+ .align 2, 0