diff options
Diffstat (limited to 'asm/fldeff_80F9BCC.s')
-rw-r--r-- | asm/fldeff_80F9BCC.s | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/asm/fldeff_80F9BCC.s b/asm/fldeff_80F9BCC.s index 8f1e198b8..840d38f64 100644 --- a/asm/fldeff_80F9BCC.s +++ b/asm/fldeff_80F9BCC.s @@ -567,7 +567,7 @@ sub_80FA004: @ 80FA004 ldrh r0, [r0] cmp r0, 0x1 beq _080FA0AE - bl player_get_direction_lower_nybble + bl GetPlayerFacingDirection lsls r0, 24 lsrs r0, 24 cmp r0, 0x2 @@ -1493,7 +1493,7 @@ sub_80FA794: @ 80FA794 lsls r1, 16 lsrs r4, r1, 16 adds r6, r4, 0 - bl player_get_direction_lower_nybble + bl GetPlayerFacingDirection lsls r0, 24 lsrs r0, 24 cmp r0, 0x1 @@ -1722,7 +1722,7 @@ _080FA9CA: sub_80FA9D0: @ 80FA9D0 push {r4,lr} sub sp, 0x4 - ldr r3, =gMapObjects + ldr r3, =gEventObjects ldr r2, =gPlayerAvatar ldrb r1, [r2, 0x5] lsls r0, r1, 3 @@ -1815,7 +1815,7 @@ sub_80FAA7C: @ 80FAA7C movs r3, 0 ldrsh r0, [r4, r3] str r0, [r1, 0x18] - bl player_get_direction_lower_nybble + bl GetPlayerFacingDirection lsls r0, 24 lsrs r0, 24 cmp r0, 0x2 @@ -2312,32 +2312,32 @@ sub_80FAEF0: @ 80FAEF0 lsls r0, r1, 3 adds r0, r1 lsls r0, 2 - ldr r1, =gMapObjects + ldr r1, =gEventObjects adds r4, r0, r1 adds r0, r4, 0 - bl FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive + bl EventObjectIsMovementOverridden lsls r0, 24 cmp r0, 0 beq _080FAF1C adds r0, r4, 0 - bl FieldObjectClearAnimIfSpecialAnimFinished + bl EventObjectClearHeldMovementIfFinished lsls r0, 24 cmp r0, 0 beq _080FAF4E _080FAF1C: - bl player_get_direction_lower_nybble + bl GetPlayerFacingDirection lsls r0, 24 lsrs r0, 24 bl sub_808C228 - bl player_get_direction_lower_nybble + bl GetPlayerFacingDirection lsls r0, 24 lsrs r0, 24 - bl GetStepInPlaceDelay16AnimId + bl GetWalkInPlaceNormalMovementAction adds r1, r0, 0 lsls r1, 24 lsrs r1, 24 adds r0, r4, 0 - bl FieldObjectSetSpecialAnim + bl EventObjectSetHeldMovement ldr r1, =gTasks lsls r0, r5, 2 adds r0, r5 @@ -2362,10 +2362,10 @@ sub_80FAF64: @ 80FAF64 lsls r0, r1, 3 adds r0, r1 lsls r0, 2 - ldr r1, =gMapObjects + ldr r1, =gEventObjects adds r5, r0, r1 adds r0, r5, 0 - bl FieldObjectClearAnimIfSpecialAnimFinished + bl EventObjectClearHeldMovementIfFinished lsls r0, 24 cmp r0, 0 beq _080FAFC8 @@ -2381,15 +2381,15 @@ sub_80FAF64: @ 80FAF64 asrs r0, 16 cmp r0, 0x9 bgt _080FAFC4 - bl player_get_direction_lower_nybble + bl GetPlayerFacingDirection lsls r0, 24 lsrs r0, 24 - bl GetStepInPlaceDelay16AnimId + bl GetWalkInPlaceNormalMovementAction adds r1, r0, 0 lsls r1, 24 lsrs r1, 24 adds r0, r5, 0 - bl FieldObjectSetSpecialAnim + bl EventObjectSetHeldMovement b _080FAFC8 .pool _080FAFC4: |