diff options
Diffstat (limited to 'asm/flying.s')
-rw-r--r-- | asm/flying.s | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/asm/flying.s b/asm/flying.s index dd6ca32ae..c8010106a 100644 --- a/asm/flying.s +++ b/asm/flying.s @@ -10,7 +10,7 @@ sub_810DE70: @ 810DE70 push {r4,lr} adds r4, r0, 0 movs r1, 0 - bl sub_80A6980 + bl InitSpritePosToAnimTarget ldrh r0, [r4, 0x22] adds r0, 0x14 strh r0, [r4, 0x22] @@ -163,7 +163,7 @@ sub_810DFA8: @ 810DFA8 push {r4-r6,lr} adds r6, r0, 0 movs r1, 0x1 - bl InitAnimSpritePos + bl InitSpritePosToAnimAttacker ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide @@ -216,7 +216,7 @@ _0810DFC8: sub_810E028: @ 810E028 push {r4,lr} adds r4, r0, 0 - bl TranslateAnimLinear + bl AnimTranslateLinear lsls r0, 24 cmp r0, 0 beq _0810E03C @@ -342,7 +342,7 @@ sub_810E13C: @ 810E13C push {r4,lr} adds r4, r0, 0 movs r1, 0x1 - bl InitAnimSpritePos + bl InitSpritePosToAnimAttacker ldr r1, =gBattleAnimArgs ldrh r0, [r1, 0x4] strh r0, [r4, 0x2E] @@ -471,7 +471,7 @@ sub_810E24C: @ 810E24C movs r0, 0x1 strh r0, [r4, 0x2E] adds r0, r4, 0 - bl TranslateAnimLinear + bl AnimTranslateLinear ldrh r1, [r4, 0x34] lsrs r0, r1, 8 cmp r0, 0xC8 @@ -655,7 +655,7 @@ _0810E354: cmp r0, 0 bne _0810E3F0 adds r0, r6, 0 - bl sub_80A8328 + bl GetBattlerSpriteBGPriority lsls r0, 24 lsrs r0, 24 adds r0, 0x1 @@ -672,7 +672,7 @@ _0810E354: .pool _0810E3F0: adds r0, r6, 0 - bl sub_80A8328 + bl GetBattlerSpriteBGPriority movs r1, 0x3 ands r1, r0 lsls r1, 2 @@ -718,7 +718,7 @@ _0810E408: b _0810E4A2 _0810E44A: adds r0, r6, 0 - bl sub_80A8328 + bl GetBattlerSpriteBGPriority movs r1, 0x3 ands r1, r0 lsls r1, 2 @@ -1535,7 +1535,7 @@ sub_810EA4C: @ 810EA4C adds r4, r0, 0 ldr r0, =gBattleAnimTarget ldrb r0, [r0] - bl sub_80A8328 + bl GetBattlerSpriteBGPriority movs r1, 0x3 ands r1, r0 lsls r1, 2 @@ -1577,13 +1577,13 @@ sub_810EAA0: @ 810EAA0 bne _0810EABC adds r0, r5, 0 movs r1, 0 - bl InitAnimSpritePos + bl InitSpritePosToAnimAttacker b _0810EAC4 .pool _0810EABC: adds r0, r5, 0 movs r1, 0 - bl sub_80A6980 + bl InitSpritePosToAnimTarget _0810EAC4: ldr r4, =gBattleAnimArgs movs r2, 0x4 @@ -1771,7 +1771,7 @@ sub_810EC34: @ 810EC34 _0810EC46: adds r0, r4, 0 movs r1, 0x1 - bl InitAnimSpritePos + bl InitSpritePosToAnimAttacker movs r0, 0 bl GetAnimBattlerSpriteId ldr r2, =gSprites @@ -1891,7 +1891,7 @@ sub_810ED28: @ 810ED28 push {r4,lr} adds r4, r0, 0 movs r1, 0x1 - bl InitAnimSpritePos + bl InitSpritePosToAnimAttacker ldr r1, =gBattleAnimArgs ldrh r0, [r1, 0x4] strh r0, [r4, 0x2E] |