summaryrefslogtreecommitdiff
path: root/asm/flying.s
diff options
context:
space:
mode:
Diffstat (limited to 'asm/flying.s')
-rw-r--r--asm/flying.s26
1 files changed, 13 insertions, 13 deletions
diff --git a/asm/flying.s b/asm/flying.s
index dd6ca32ae..c8010106a 100644
--- a/asm/flying.s
+++ b/asm/flying.s
@@ -10,7 +10,7 @@ sub_810DE70: @ 810DE70
push {r4,lr}
adds r4, r0, 0
movs r1, 0
- bl sub_80A6980
+ bl InitSpritePosToAnimTarget
ldrh r0, [r4, 0x22]
adds r0, 0x14
strh r0, [r4, 0x22]
@@ -163,7 +163,7 @@ sub_810DFA8: @ 810DFA8
push {r4-r6,lr}
adds r6, r0, 0
movs r1, 0x1
- bl InitAnimSpritePos
+ bl InitSpritePosToAnimAttacker
ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl GetBattlerSide
@@ -216,7 +216,7 @@ _0810DFC8:
sub_810E028: @ 810E028
push {r4,lr}
adds r4, r0, 0
- bl TranslateAnimLinear
+ bl AnimTranslateLinear
lsls r0, 24
cmp r0, 0
beq _0810E03C
@@ -342,7 +342,7 @@ sub_810E13C: @ 810E13C
push {r4,lr}
adds r4, r0, 0
movs r1, 0x1
- bl InitAnimSpritePos
+ bl InitSpritePosToAnimAttacker
ldr r1, =gBattleAnimArgs
ldrh r0, [r1, 0x4]
strh r0, [r4, 0x2E]
@@ -471,7 +471,7 @@ sub_810E24C: @ 810E24C
movs r0, 0x1
strh r0, [r4, 0x2E]
adds r0, r4, 0
- bl TranslateAnimLinear
+ bl AnimTranslateLinear
ldrh r1, [r4, 0x34]
lsrs r0, r1, 8
cmp r0, 0xC8
@@ -655,7 +655,7 @@ _0810E354:
cmp r0, 0
bne _0810E3F0
adds r0, r6, 0
- bl sub_80A8328
+ bl GetBattlerSpriteBGPriority
lsls r0, 24
lsrs r0, 24
adds r0, 0x1
@@ -672,7 +672,7 @@ _0810E354:
.pool
_0810E3F0:
adds r0, r6, 0
- bl sub_80A8328
+ bl GetBattlerSpriteBGPriority
movs r1, 0x3
ands r1, r0
lsls r1, 2
@@ -718,7 +718,7 @@ _0810E408:
b _0810E4A2
_0810E44A:
adds r0, r6, 0
- bl sub_80A8328
+ bl GetBattlerSpriteBGPriority
movs r1, 0x3
ands r1, r0
lsls r1, 2
@@ -1535,7 +1535,7 @@ sub_810EA4C: @ 810EA4C
adds r4, r0, 0
ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
- bl sub_80A8328
+ bl GetBattlerSpriteBGPriority
movs r1, 0x3
ands r1, r0
lsls r1, 2
@@ -1577,13 +1577,13 @@ sub_810EAA0: @ 810EAA0
bne _0810EABC
adds r0, r5, 0
movs r1, 0
- bl InitAnimSpritePos
+ bl InitSpritePosToAnimAttacker
b _0810EAC4
.pool
_0810EABC:
adds r0, r5, 0
movs r1, 0
- bl sub_80A6980
+ bl InitSpritePosToAnimTarget
_0810EAC4:
ldr r4, =gBattleAnimArgs
movs r2, 0x4
@@ -1771,7 +1771,7 @@ sub_810EC34: @ 810EC34
_0810EC46:
adds r0, r4, 0
movs r1, 0x1
- bl InitAnimSpritePos
+ bl InitSpritePosToAnimAttacker
movs r0, 0
bl GetAnimBattlerSpriteId
ldr r2, =gSprites
@@ -1891,7 +1891,7 @@ sub_810ED28: @ 810ED28
push {r4,lr}
adds r4, r0, 0
movs r1, 0x1
- bl InitAnimSpritePos
+ bl InitSpritePosToAnimAttacker
ldr r1, =gBattleAnimArgs
ldrh r0, [r1, 0x4]
strh r0, [r4, 0x2E]