diff options
Diffstat (limited to 'asm/ghost.s')
-rw-r--r-- | asm/ghost.s | 3251 |
1 files changed, 3251 insertions, 0 deletions
diff --git a/asm/ghost.s b/asm/ghost.s new file mode 100644 index 000000000..8b16d94c5 --- /dev/null +++ b/asm/ghost.s @@ -0,0 +1,3251 @@ + .include "asm/macros.inc" + .include "constants/constants.inc" + + .syntax unified + + .text + + thumb_func_start sub_811160C +sub_811160C: @ 811160C + push {r4,r5,lr} + adds r4, r0, 0 + movs r1, 0x1 + bl sub_80A69CC + ldr r0, =gBattleAnimArgs + ldrh r0, [r0, 0x4] + strh r0, [r4, 0x2E] + ldrh r0, [r4, 0x20] + strh r0, [r4, 0x30] + ldr r5, =gBattleAnimTarget + ldrb r0, [r5] + movs r1, 0x2 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0x32] + ldrh r0, [r4, 0x22] + strh r0, [r4, 0x34] + ldrb r0, [r5] + movs r1, 0x3 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0x36] + adds r0, r4, 0 + bl sub_80A6FD4 + ldr r0, =sub_8111674 + str r0, [r4, 0x1C] + movs r0, 0x10 + strh r0, [r4, 0x3A] + movs r1, 0xFD + lsls r1, 6 + movs r0, 0x50 + bl SetGpuReg + ldrh r1, [r4, 0x3A] + movs r0, 0x52 + bl SetGpuReg + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_811160C + + thumb_func_start sub_8111674 +sub_8111674: @ 8111674 + push {r4,lr} + adds r4, r0, 0 + bl sub_8111764 + adds r0, r4, 0 + bl TranslateAnimLinear + lsls r0, 24 + cmp r0, 0 + beq _08111694 + ldr r0, =sub_81116E8 + str r0, [r4, 0x1C] + b _081116DE + .pool +_08111694: + movs r1, 0x38 + ldrsh r0, [r4, r1] + movs r1, 0xA + bl Sin + ldrh r1, [r4, 0x24] + adds r0, r1 + strh r0, [r4, 0x24] + movs r1, 0x38 + ldrsh r0, [r4, r1] + movs r1, 0xF + bl Cos + ldrh r1, [r4, 0x26] + adds r0, r1 + strh r0, [r4, 0x26] + ldrh r2, [r4, 0x38] + adds r0, r2, 0x5 + movs r1, 0xFF + ands r0, r1 + strh r0, [r4, 0x38] + ldrh r0, [r4, 0x38] + lsls r2, 16 + asrs r2, 16 + cmp r2, 0 + beq _081116CC + cmp r2, 0xC4 + ble _081116DE +_081116CC: + lsls r0, 16 + cmp r0, 0 + ble _081116DE + ldr r0, =gUnknown_02038440 + movs r1, 0 + ldrsb r1, [r0, r1] + movs r0, 0xC4 + bl PlaySE12WithPanning +_081116DE: + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8111674 + + thumb_func_start sub_81116E8 +sub_81116E8: @ 81116E8 + push {r4,lr} + adds r4, r0, 0 + movs r0, 0x1 + strh r0, [r4, 0x2E] + adds r0, r4, 0 + bl TranslateAnimLinear + movs r1, 0x38 + ldrsh r0, [r4, r1] + movs r1, 0xA + bl Sin + ldrh r1, [r4, 0x24] + adds r0, r1 + strh r0, [r4, 0x24] + movs r1, 0x38 + ldrsh r0, [r4, r1] + movs r1, 0xF + bl Cos + ldrh r1, [r4, 0x26] + adds r0, r1 + strh r0, [r4, 0x26] + ldrh r2, [r4, 0x38] + adds r0, r2, 0x5 + movs r1, 0xFF + ands r0, r1 + strh r0, [r4, 0x38] + ldrh r0, [r4, 0x38] + lsls r2, 16 + asrs r2, 16 + cmp r2, 0 + beq _0811172E + cmp r2, 0xC4 + ble _0811173A +_0811172E: + lsls r0, 16 + cmp r0, 0 + ble _0811173A + movs r0, 0xC4 + bl PlaySE +_0811173A: + movs r1, 0x3A + ldrsh r0, [r4, r1] + cmp r0, 0 + bne _08111758 + adds r2, r4, 0 + adds r2, 0x3E + ldrb r0, [r2] + movs r1, 0x4 + orrs r0, r1 + strb r0, [r2] + ldr r0, =sub_80A67F4 + str r0, [r4, 0x1C] + b _0811175E + .pool +_08111758: + adds r0, r4, 0 + bl sub_8111764 +_0811175E: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_81116E8 + + thumb_func_start sub_8111764 +sub_8111764: @ 8111764 + push {r4,lr} + adds r4, r0, 0 + ldrh r2, [r4, 0x3A] + movs r1, 0x3A + ldrsh r0, [r4, r1] + cmp r0, 0xFF + ble _08111788 + adds r0, r2, 0x1 + strh r0, [r4, 0x3A] + lsls r0, 16 + ldr r1, =0x010d0000 + cmp r0, r1 + bne _081117EE + movs r0, 0 + b _081117EC + .pool +_08111788: + ldrh r1, [r4, 0x3C] + adds r3, r1, 0x1 + strh r3, [r4, 0x3C] + movs r0, 0xFF + ands r0, r1 + cmp r0, 0 + bne _081117EE + ldr r1, =0xffffff00 + ands r1, r3 + strh r1, [r4, 0x3C] + movs r0, 0x80 + lsls r0, 1 + ands r0, r1 + cmp r0, 0 + beq _081117B0 + adds r0, r2, 0x1 + b _081117B2 + .pool +_081117B0: + subs r0, r2, 0x1 +_081117B2: + strh r0, [r4, 0x3A] + ldrh r0, [r4, 0x3A] + movs r1, 0x10 + subs r1, r0 + lsls r1, 8 + orrs r1, r0 + lsls r1, 16 + lsrs r1, 16 + movs r0, 0x52 + bl SetGpuReg + movs r2, 0x3A + ldrsh r0, [r4, r2] + cmp r0, 0 + beq _081117D4 + cmp r0, 0x10 + bne _081117E0 +_081117D4: + ldrh r0, [r4, 0x3C] + movs r2, 0x80 + lsls r2, 1 + adds r1, r2, 0 + eors r0, r1 + strh r0, [r4, 0x3C] +_081117E0: + movs r1, 0x3A + ldrsh r0, [r4, r1] + cmp r0, 0 + bne _081117EE + movs r0, 0x80 + lsls r0, 1 +_081117EC: + strh r0, [r4, 0x3A] +_081117EE: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_8111764 + + thumb_func_start sub_81117F4 +sub_81117F4: @ 81117F4 + push {r4,lr} + adds r4, r0, 0 + movs r1, 0x1 + bl sub_80A6980 + ldr r1, =sub_8111814 + str r1, [r4, 0x1C] + adds r0, r4, 0 + bl _call_via_r1 + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_81117F4 + + thumb_func_start sub_8111814 +sub_8111814: @ 8111814 + push {r4,lr} + adds r4, r0, 0 + movs r1, 0x2E + ldrsh r0, [r4, r1] + movs r1, 0x20 + bl Sin + strh r0, [r4, 0x24] + movs r1, 0x2E + ldrsh r0, [r4, r1] + movs r1, 0x8 + bl Cos + strh r0, [r4, 0x26] + ldrh r0, [r4, 0x2E] + subs r0, 0x41 + lsls r0, 16 + lsrs r0, 16 + cmp r0, 0x82 + bhi _08111848 + ldrb r0, [r4, 0x5] + movs r1, 0xD + negs r1, r1 + ands r1, r0 + movs r0, 0x8 + b _08111852 +_08111848: + ldrb r0, [r4, 0x5] + movs r1, 0xD + negs r1, r1 + ands r1, r0 + movs r0, 0x4 +_08111852: + orrs r1, r0 + strb r1, [r4, 0x5] + ldrh r0, [r4, 0x2E] + adds r0, 0x13 + movs r1, 0xFF + ands r0, r1 + strh r0, [r4, 0x2E] + ldrh r0, [r4, 0x32] + adds r0, 0x50 + strh r0, [r4, 0x32] + lsls r0, 16 + asrs r0, 24 + ldrh r1, [r4, 0x26] + adds r0, r1 + strh r0, [r4, 0x26] + ldrh r0, [r4, 0x3C] + adds r0, 0x1 + strh r0, [r4, 0x3C] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x3D + bne _08111884 + adds r0, r4, 0 + bl DestroyAnimSprite +_08111884: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_8111814 + + thumb_func_start sub_811188C +sub_811188C: @ 811188C + push {r4,r5,lr} + adds r5, r0, 0 + lsls r5, 24 + lsrs r5, 24 + movs r1, 0xFD + lsls r1, 6 + movs r0, 0x50 + bl SetGpuReg + movs r1, 0x80 + lsls r1, 5 + movs r0, 0x52 + bl SetGpuReg + movs r0, 0 + bl GetAnimBattlerSpriteId + adds r4, r0, 0 + lsls r4, 24 + lsrs r4, 24 + adds r0, r4, 0 + movs r1, 0x1 + bl sub_80A7270 + adds r0, r4, 0 + movs r1, 0x80 + movs r2, 0x80 + movs r3, 0 + bl obj_id_set_rotscale + ldr r1, =gSprites + lsls r0, r4, 4 + adds r0, r4 + lsls r0, 2 + adds r0, r1 + adds r0, 0x3E + ldrb r2, [r0] + movs r1, 0x5 + negs r1, r1 + ands r1, r2 + strb r1, [r0] + ldr r1, =gTasks + lsls r0, r5, 2 + adds r0, r5 + lsls r0, 3 + adds r0, r1 + movs r2, 0 + movs r1, 0x80 + strh r1, [r0, 0x8] + ldr r1, =gBattleAnimArgs + ldrh r1, [r1] + strh r1, [r0, 0xA] + strh r2, [r0, 0xC] + movs r1, 0x10 + strh r1, [r0, 0xE] + ldr r1, =sub_8111914 + str r1, [r0] + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_811188C + + thumb_func_start sub_8111914 +sub_8111914: @ 8111914 + push {r4,lr} + lsls r0, 24 + lsrs r0, 24 + ldr r2, =gTasks + lsls r1, r0, 2 + adds r1, r0 + lsls r1, 3 + adds r4, r1, r2 + ldrh r0, [r4, 0x1C] + adds r0, 0x1 + strh r0, [r4, 0x1C] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x3 + bne _0811195C + movs r0, 0 + strh r0, [r4, 0x1C] + ldrh r1, [r4, 0xC] + adds r1, 0x1 + strh r1, [r4, 0xC] + ldrh r0, [r4, 0xE] + subs r0, 0x1 + strh r0, [r4, 0xE] + lsls r0, 8 + orrs r1, r0 + lsls r1, 16 + lsrs r1, 16 + movs r0, 0x52 + bl SetGpuReg + movs r1, 0xC + ldrsh r0, [r4, r1] + cmp r0, 0x9 + bne _0811195C + ldr r0, =sub_811196C + str r0, [r4] +_0811195C: + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8111914 + + thumb_func_start sub_811196C +sub_811196C: @ 811196C + push {r4,r5,lr} + lsls r0, 24 + lsrs r0, 24 + adds r5, r0, 0 + ldr r1, =gTasks + lsls r0, r5, 2 + adds r0, r5 + lsls r0, 3 + adds r4, r0, r1 + ldrh r1, [r4, 0xA] + movs r2, 0xA + ldrsh r0, [r4, r2] + cmp r0, 0 + ble _08111994 + subs r0, r1, 0x1 + strh r0, [r4, 0xA] + b _081119D8 + .pool +_08111994: + movs r0, 0 + bl GetAnimBattlerSpriteId + lsls r0, 24 + lsrs r1, r0, 24 + ldrh r0, [r4, 0x8] + adds r0, 0x8 + strh r0, [r4, 0x8] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0xFF + bgt _081119BC + movs r0, 0x8 + ldrsh r2, [r4, r0] + adds r0, r1, 0 + adds r1, r2, 0 + movs r3, 0 + bl obj_id_set_rotscale + b _081119D8 +_081119BC: + adds r0, r1, 0 + bl sub_80A7344 + adds r0, r5, 0 + bl DestroyAnimVisualTask + movs r0, 0x50 + movs r1, 0 + bl SetGpuReg + movs r0, 0x52 + movs r1, 0 + bl SetGpuReg +_081119D8: + pop {r4,r5} + pop {r0} + bx r0 + thumb_func_end sub_811196C + + thumb_func_start sub_81119E0 +sub_81119E0: @ 81119E0 + push {r4-r6,lr} + mov r6, r9 + mov r5, r8 + push {r5,r6} + sub sp, 0x4 + adds r4, r0, 0 + ldrh r5, [r4, 0x20] + ldrh r6, [r4, 0x22] + ldr r0, =gBattleAnimAttacker + mov r8, r0 + ldrb r0, [r0] + movs r1, 0x2 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + movs r1, 0 + mov r9, r1 + strh r0, [r4, 0x20] + mov r1, r8 + ldrb r0, [r1] + movs r1, 0x3 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0x22] + mov r1, r9 + strh r1, [r4, 0x2E] + ldr r2, =gBattleAnimArgs + ldrh r1, [r2] + strh r1, [r4, 0x30] + ldrh r1, [r2, 0x2] + strh r1, [r4, 0x32] + ldrh r1, [r2, 0x4] + strh r1, [r4, 0x34] + ldrh r1, [r4, 0x20] + lsls r1, 4 + strh r1, [r4, 0x36] + lsls r0, 4 + strh r0, [r4, 0x38] + lsls r5, 16 + asrs r5, 16 + movs r1, 0x20 + ldrsh r0, [r4, r1] + subs r5, r0 + lsls r5, 4 + movs r0, 0 + ldrsh r1, [r2, r0] + lsls r1, 1 + adds r0, r5, 0 + str r2, [sp] + bl __divsi3 + strh r0, [r4, 0x3A] + lsls r6, 16 + asrs r6, 16 + movs r1, 0x22 + ldrsh r0, [r4, r1] + subs r6, r0 + lsls r6, 4 + ldr r2, [sp] + movs r0, 0 + ldrsh r1, [r2, r0] + lsls r1, 1 + adds r0, r6, 0 + bl __divsi3 + strh r0, [r4, 0x3C] + ldr r0, =sub_8111A88 + str r0, [r4, 0x1C] + add sp, 0x4 + pop {r3,r4} + mov r8, r3 + mov r9, r4 + pop {r4-r6} + pop {r0} + bx r0 + .pool + thumb_func_end sub_81119E0 + + thumb_func_start sub_8111A88 +sub_8111A88: @ 8111A88 + push {r4,r5,lr} + adds r5, r0, 0 + movs r1, 0x2E + ldrsh r0, [r5, r1] + cmp r0, 0x1 + beq _08111AD2 + cmp r0, 0x1 + bgt _08111A9E + cmp r0, 0 + beq _08111AA8 + b _08111B96 +_08111A9E: + cmp r0, 0x2 + beq _08111B3C + cmp r0, 0x3 + beq _08111B90 + b _08111B96 +_08111AA8: + ldrh r0, [r5, 0x3A] + ldrh r2, [r5, 0x36] + adds r0, r2 + strh r0, [r5, 0x36] + ldrh r1, [r5, 0x3C] + ldrh r2, [r5, 0x38] + adds r1, r2 + strh r1, [r5, 0x38] + lsls r0, 16 + asrs r0, 20 + strh r0, [r5, 0x20] + lsls r1, 16 + asrs r1, 20 + strh r1, [r5, 0x22] + ldrh r0, [r5, 0x30] + subs r0, 0x1 + strh r0, [r5, 0x30] + lsls r0, 16 + cmp r0, 0 + bgt _08111B96 + b _08111B82 +_08111AD2: + ldrh r0, [r5, 0x32] + subs r0, 0x1 + strh r0, [r5, 0x32] + lsls r0, 16 + cmp r0, 0 + bgt _08111B96 + ldr r4, =gBattleAnimTarget + ldrb r0, [r4] + movs r1, 0x2 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x30] + ldrb r0, [r4] + movs r1, 0x3 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x32] + ldrh r0, [r5, 0x20] + lsls r0, 4 + strh r0, [r5, 0x36] + ldrh r0, [r5, 0x22] + lsls r0, 4 + strh r0, [r5, 0x38] + movs r1, 0x30 + ldrsh r0, [r5, r1] + movs r2, 0x20 + ldrsh r1, [r5, r2] + subs r0, r1 + lsls r0, 4 + movs r2, 0x34 + ldrsh r1, [r5, r2] + bl __divsi3 + strh r0, [r5, 0x3A] + movs r1, 0x32 + ldrsh r0, [r5, r1] + movs r2, 0x22 + ldrsh r1, [r5, r2] + subs r0, r1 + lsls r0, 4 + movs r2, 0x34 + ldrsh r1, [r5, r2] + bl __divsi3 + strh r0, [r5, 0x3C] + b _08111B82 + .pool +_08111B3C: + ldrh r0, [r5, 0x3A] + ldrh r1, [r5, 0x36] + adds r0, r1 + strh r0, [r5, 0x36] + ldrh r1, [r5, 0x3C] + ldrh r2, [r5, 0x38] + adds r1, r2 + strh r1, [r5, 0x38] + lsls r0, 16 + asrs r0, 20 + strh r0, [r5, 0x20] + lsls r1, 16 + asrs r1, 20 + strh r1, [r5, 0x22] + ldrh r0, [r5, 0x34] + subs r0, 0x1 + strh r0, [r5, 0x34] + lsls r0, 16 + cmp r0, 0 + bgt _08111B96 + ldr r4, =gBattleAnimTarget + ldrb r0, [r4] + movs r1, 0x2 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x20] + ldrb r0, [r4] + movs r1, 0x3 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x22] +_08111B82: + ldrh r0, [r5, 0x2E] + adds r0, 0x1 + strh r0, [r5, 0x2E] + b _08111B96 + .pool +_08111B90: + adds r0, r5, 0 + bl move_anim_8074EE0 +_08111B96: + pop {r4,r5} + pop {r0} + bx r0 + thumb_func_end sub_8111A88 + + thumb_func_start sub_8111B9C +sub_8111B9C: @ 8111B9C + push {r4,lr} + adds r4, r0, 0 + movs r1, 0x1 + bl sub_80A6980 + ldr r0, =sub_8111BB4 + str r0, [r4, 0x1C] + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8111B9C + + thumb_func_start sub_8111BB4 +sub_8111BB4: @ 8111BB4 + push {r4-r6,lr} + adds r3, r0, 0 + movs r5, 0 + movs r6, 0 + adds r0, 0x3F + ldrb r1, [r0] + movs r0, 0x10 + ands r0, r1 + cmp r0, 0 + beq _08111C4A + adds r1, r3, 0 + adds r1, 0x3E + ldrb r2, [r1] + movs r0, 0x4 + ands r0, r2 + adds r4, r1, 0 + cmp r0, 0 + bne _08111BDE + movs r0, 0x4 + orrs r0, r2 + strb r0, [r4] +_08111BDE: + movs r1, 0x2E + ldrsh r0, [r3, r1] + cmp r0, 0 + beq _08111BEE + cmp r0, 0x1 + beq _08111BF8 + movs r6, 0x1 + b _08111C02 +_08111BEE: + movs r1, 0x30 + ldrsh r0, [r3, r1] + cmp r0, 0x2 + bne _08111C02 + b _08111C06 +_08111BF8: + movs r1, 0x30 + ldrsh r0, [r3, r1] + cmp r0, 0x4 + bne _08111C02 + movs r5, 0x1 +_08111C02: + cmp r5, 0 + beq _08111C38 +_08111C06: + ldrb r2, [r4] + lsls r0, r2, 29 + lsrs r0, 31 + movs r1, 0x1 + eors r1, r0 + lsls r1, 2 + movs r0, 0x5 + negs r0, r0 + ands r0, r2 + orrs r0, r1 + strb r0, [r4] + ldrh r0, [r3, 0x32] + adds r0, 0x1 + movs r1, 0 + strh r0, [r3, 0x32] + strh r1, [r3, 0x30] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x5 + bne _08111C4A + strh r1, [r3, 0x32] + ldrh r0, [r3, 0x2E] + adds r0, 0x1 + strh r0, [r3, 0x2E] + b _08111C4A +_08111C38: + cmp r6, 0 + beq _08111C44 + adds r0, r3, 0 + bl DestroyAnimSprite + b _08111C4A +_08111C44: + ldrh r0, [r3, 0x30] + adds r0, 0x1 + strh r0, [r3, 0x30] +_08111C4A: + pop {r4-r6} + pop {r0} + bx r0 + thumb_func_end sub_8111BB4 + + thumb_func_start sub_8111C50 +sub_8111C50: @ 8111C50 + push {r4-r6,lr} + lsls r0, 24 + lsrs r4, r0, 24 + lsls r0, r4, 2 + adds r0, r4 + lsls r0, 3 + ldr r1, =gTasks + adds r5, r0, r1 + movs r0, 0x1 + bl duplicate_obj_of_side_rel2move_in_transparent_mode + movs r6, 0 + movs r1, 0 + strh r0, [r5, 0x8] + lsls r0, 16 + cmp r0, 0 + bge _08111C80 + adds r0, r4, 0 + bl DestroyAnimVisualTask + b _08111D5C + .pool +_08111C80: + strh r1, [r5, 0xA] + movs r0, 0xF + strh r0, [r5, 0xC] + movs r0, 0x2 + strh r0, [r5, 0xE] + strh r1, [r5, 0x10] + movs r1, 0xFD + lsls r1, 6 + movs r0, 0x50 + bl SetGpuReg + ldrh r1, [r5, 0xE] + lsls r1, 8 + ldrh r0, [r5, 0xC] + orrs r1, r0 + lsls r1, 16 + lsrs r1, 16 + movs r0, 0x52 + bl SetGpuReg + ldr r4, =gSprites + movs r0, 0x8 + ldrsh r1, [r5, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r4 + movs r1, 0x50 + strh r1, [r0, 0x2E] + ldr r0, =gBattleAnimTarget + ldrb r0, [r0] + bl GetBattlerSide + lsls r0, 24 + cmp r0, 0 + bne _08111CF4 + movs r0, 0x8 + ldrsh r1, [r5, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r4 + ldr r1, =0x0000ff70 + strh r1, [r0, 0x30] + movs r0, 0x8 + ldrsh r1, [r5, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r4 + movs r1, 0x70 + b _08111D12 + .pool +_08111CF4: + movs r0, 0x8 + ldrsh r1, [r5, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r4 + movs r1, 0x90 + strh r1, [r0, 0x30] + movs r0, 0x8 + ldrsh r1, [r5, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r4 + ldr r1, =0x0000ff90 +_08111D12: + strh r1, [r0, 0x32] + ldr r4, =gSprites + movs r0, 0x8 + ldrsh r1, [r5, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r4 + movs r2, 0 + strh r2, [r0, 0x34] + movs r0, 0x8 + ldrsh r1, [r5, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r4 + strh r2, [r0, 0x36] + movs r0, 0x8 + ldrsh r1, [r5, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r4 + ldr r1, =SpriteCallbackDummy + bl StoreSpriteCallbackInData6 + movs r0, 0x8 + ldrsh r1, [r5, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r4, 0x1C + adds r0, r4 + ldr r1, =sub_80A656C + str r1, [r0] + ldr r0, =sub_8111D78 + str r0, [r5] +_08111D5C: + pop {r4-r6} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8111C50 + + thumb_func_start sub_8111D78 +sub_8111D78: @ 8111D78 + push {r4,lr} + lsls r0, 24 + lsrs r2, r0, 24 + lsls r0, r2, 2 + adds r0, r2 + lsls r0, 3 + ldr r1, =gTasks + adds r4, r0, r1 + movs r1, 0x10 + ldrsh r0, [r4, r1] + cmp r0, 0x1 + beq _08111E1C + cmp r0, 0x1 + bgt _08111DA0 + cmp r0, 0 + beq _08111DA6 + b _08111E48 + .pool +_08111DA0: + cmp r0, 0x2 + beq _08111E42 + b _08111E48 +_08111DA6: + ldrh r1, [r4, 0xA] + adds r1, 0x1 + strh r1, [r4, 0xA] + movs r0, 0x3 + ands r0, r1 + strh r0, [r4, 0x12] + cmp r0, 0x1 + bne _08111DC4 + ldrh r1, [r4, 0xC] + movs r2, 0xC + ldrsh r0, [r4, r2] + cmp r0, 0 + ble _08111DC4 + subs r0, r1, 0x1 + strh r0, [r4, 0xC] +_08111DC4: + movs r1, 0x12 + ldrsh r0, [r4, r1] + cmp r0, 0x3 + bne _08111DDA + ldrh r1, [r4, 0xE] + movs r2, 0xE + ldrsh r0, [r4, r2] + cmp r0, 0xF + bgt _08111DDA + adds r0, r1, 0x1 + strh r0, [r4, 0xE] +_08111DDA: + ldrh r1, [r4, 0xE] + lsls r1, 8 + ldrh r0, [r4, 0xC] + orrs r1, r0 + lsls r1, 16 + lsrs r1, 16 + movs r0, 0x52 + bl SetGpuReg + ldr r1, [r4, 0xC] + movs r0, 0x80 + lsls r0, 13 + cmp r1, r0 + bne _08111E48 + movs r1, 0xA + ldrsh r0, [r4, r1] + cmp r0, 0x50 + ble _08111E48 + movs r2, 0x8 + ldrsh r1, [r4, r2] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + ldr r1, =gSprites + adds r0, r1 + bl obj_delete_but_dont_free_vram + movs r0, 0x1 + strh r0, [r4, 0x10] + b _08111E48 + .pool +_08111E1C: + ldrh r0, [r4, 0x14] + adds r0, 0x1 + strh r0, [r4, 0x14] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x1 + ble _08111E48 + movs r0, 0x50 + movs r1, 0 + bl SetGpuReg + movs r0, 0x52 + movs r1, 0 + bl SetGpuReg + ldrh r0, [r4, 0x10] + adds r0, 0x1 + strh r0, [r4, 0x10] + b _08111E48 +_08111E42: + adds r0, r2, 0 + bl DestroyAnimVisualTask +_08111E48: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_8111D78 + + thumb_func_start sub_8111E50 +sub_8111E50: @ 8111E50 + push {lr} + lsls r0, 24 + lsrs r0, 24 + lsls r1, r0, 2 + adds r1, r0 + lsls r1, 3 + ldr r2, =gTasks + adds r1, r2 + movs r2, 0 + strh r2, [r1, 0x26] + ldr r2, =sub_8111E78 + str r2, [r1] + bl _call_via_r2 + pop {r0} + bx r0 + .pool + thumb_func_end sub_8111E50 + + thumb_func_start sub_8111E78 +sub_8111E78: @ 8111E78 + push {r4-r7,lr} + mov r7, r8 + push {r7} + sub sp, 0xC + lsls r0, 24 + lsrs r4, r0, 24 + lsls r0, r4, 2 + adds r0, r4 + lsls r0, 3 + ldr r1, =gTasks + adds r5, r0, r1 + ldr r0, =gBattleAnimTarget + ldrb r0, [r0] + bl sub_80A8364 + lsls r0, 24 + lsrs r6, r0, 24 + movs r1, 0x26 + ldrsh r0, [r5, r1] + cmp r0, 0x4 + bls _08111EA4 + b _081120C6 +_08111EA4: + lsls r0, 2 + ldr r1, =_08111EBC + adds r0, r1 + ldr r0, [r0] + mov pc, r0 + .pool + .align 2, 0 +_08111EBC: + .4byte _08111ED0 + .4byte _08111FD0 + .4byte _08112014 + .4byte _0811207C + .4byte _081120A8 +_08111ED0: + ldr r7, =0x00002771 + adds r0, r7, 0 + bl AllocSpritePalette + lsls r0, 24 + lsrs r0, 24 + movs r2, 0 + mov r8, r2 + strh r0, [r5, 0x24] + cmp r0, 0xFF + beq _08111EFE + cmp r0, 0xF + beq _08111EFE + movs r0, 0x1 + bl duplicate_obj_of_side_rel2move_in_transparent_mode + strh r0, [r5, 0x8] + lsls r0, 16 + cmp r0, 0 + bge _08111F0C + adds r0, r7, 0 + bl FreeSpritePaletteByTag +_08111EFE: + adds r0, r4, 0 + bl DestroyAnimVisualTask + b _081120CC + .pool +_08111F0C: + ldr r4, =gSprites + movs r1, 0x8 + ldrsh r0, [r5, r1] + lsls r1, r0, 4 + adds r1, r0 + lsls r1, 2 + adds r1, r4 + ldrh r2, [r5, 0x24] + lsls r2, 4 + ldrb r3, [r1, 0x5] + movs r0, 0xF + ands r0, r3 + orrs r0, r2 + strb r0, [r1, 0x5] + movs r2, 0x8 + ldrsh r0, [r5, r2] + lsls r1, r0, 4 + adds r1, r0 + lsls r1, 2 + adds r1, r4 + ldrb r2, [r1, 0x1] + movs r0, 0xD + negs r0, r0 + ands r0, r2 + strb r0, [r1, 0x1] + movs r0, 0x8 + ldrsh r1, [r5, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r4 + ldrb r1, [r0, 0x5] + movs r2, 0xC + orrs r1, r2 + strb r1, [r0, 0x5] + movs r1, 0x8 + ldrsh r0, [r5, r1] + lsls r2, r0, 4 + adds r2, r0 + lsls r2, 2 + adds r2, r4 + ldr r0, =gBattleSpritesDataPtr + ldr r1, [r0] + ldr r0, =gBattleAnimTarget + ldrb r0, [r0] + ldr r1, [r1] + lsls r0, 2 + adds r0, r1 + ldr r1, [r0] + lsls r1, 31 + adds r2, 0x3E + lsrs r1, 31 + lsls r1, 2 + ldrb r3, [r2] + movs r0, 0x5 + negs r0, r0 + ands r0, r3 + orrs r0, r1 + strb r0, [r2] + mov r2, r8 + strh r2, [r5, 0xA] + strh r2, [r5, 0xC] + movs r0, 0x10 + strh r0, [r5, 0xE] + movs r0, 0x1 + bl GetAnimBattlerSpriteId + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x22] + movs r0, 0x22 + ldrsh r1, [r5, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r4 + ldrb r0, [r0, 0x5] + lsrs r0, 4 + adds r0, 0x10 + lsls r0, 4 + strh r0, [r5, 0x10] + cmp r6, 0x1 + bne _08111FC4 + movs r1, 0x80 + lsls r1, 2 + b _08111FC8 + .pool +_08111FC4: + movs r1, 0x80 + lsls r1, 3 +_08111FC8: + movs r0, 0 + bl ClearGpuRegBits + b _081120C6 +_08111FD0: + movs r1, 0x24 + ldrsh r0, [r5, r1] + adds r0, 0x10 + lsls r0, 4 + strh r0, [r5, 0x24] + movs r2, 0x10 + ldrsh r0, [r5, r2] + lsls r0, 1 + ldr r1, =gPlttBufferUnfaded + adds r0, r1 + movs r2, 0x24 + ldrsh r1, [r5, r2] + lsls r1, 1 + ldr r2, =gPlttBufferFaded + adds r1, r2 + ldr r2, =0x04000008 + bl CpuSet + ldrh r0, [r5, 0x10] + ldr r3, =0x00003c0d + movs r1, 0x10 + movs r2, 0xA + bl BlendPalette + b _081120C6 + .pool +_08112014: + ldr r2, =gSprites + movs r0, 0x22 + ldrsh r1, [r5, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r2 + ldrh r1, [r0, 0x26] + ldrh r0, [r0, 0x22] + adds r1, r0 + subs r1, 0x20 + lsls r1, 16 + lsrs r2, r1, 16 + cmp r1, 0 + bge _08112034 + movs r2, 0 +_08112034: + cmp r6, 0x1 + bne _08112054 + lsls r0, r2, 24 + lsrs r0, 24 + adds r1, r2, 0 + adds r1, 0x40 + lsls r1, 24 + lsrs r1, 24 + movs r2, 0 + str r2, [sp] + movs r2, 0x4 + str r2, [sp, 0x4] + str r6, [sp, 0x8] + b _0811206C + .pool +_08112054: + lsls r0, r2, 24 + lsrs r0, 24 + adds r1, r2, 0 + adds r1, 0x40 + lsls r1, 24 + lsrs r1, 24 + movs r2, 0 + str r2, [sp] + movs r2, 0x8 + str r2, [sp, 0x4] + movs r2, 0x1 + str r2, [sp, 0x8] +_0811206C: + movs r2, 0x2 + movs r3, 0x6 + bl ScanlineEffect_InitWave + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x1C] + b _081120C6 +_0811207C: + cmp r6, 0x1 + bne _08112090 + ldr r1, =0x00003f42 + movs r0, 0x50 + bl SetGpuReg + b _08112098 + .pool +_08112090: + ldr r1, =0x00003f44 + movs r0, 0x50 + bl SetGpuReg +_08112098: + movs r1, 0x80 + lsls r1, 5 + movs r0, 0x52 + bl SetGpuReg + b _081120C6 + .pool +_081120A8: + cmp r6, 0x1 + bne _081120B8 + movs r1, 0x80 + lsls r1, 2 + movs r0, 0 + bl SetGpuRegBits + b _081120C2 +_081120B8: + movs r1, 0x80 + lsls r1, 3 + movs r0, 0 + bl SetGpuRegBits +_081120C2: + ldr r0, =sub_81120DC + str r0, [r5] +_081120C6: + ldrh r0, [r5, 0x26] + adds r0, 0x1 + strh r0, [r5, 0x26] +_081120CC: + add sp, 0xC + pop {r3} + mov r8, r3 + pop {r4-r7} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8111E78 + + thumb_func_start sub_81120DC +sub_81120DC: @ 81120DC + push {r4,r5,lr} + lsls r0, 24 + lsrs r0, 24 + adds r5, r0, 0 + lsls r0, r5, 2 + adds r0, r5 + lsls r0, 3 + ldr r1, =gTasks + adds r4, r0, r1 + ldrh r1, [r4, 0xA] + adds r1, 0x1 + strh r1, [r4, 0xA] + movs r0, 0x1 + ands r0, r1 + strh r0, [r4, 0x12] + cmp r0, 0 + bne _08112114 + ldr r1, =gSineTable + movs r2, 0xA + ldrsh r0, [r4, r2] + lsls r0, 1 + adds r0, r1 + movs r1, 0 + ldrsh r0, [r0, r1] + movs r1, 0x12 + bl __divsi3 + strh r0, [r4, 0xC] +_08112114: + movs r2, 0x12 + ldrsh r0, [r4, r2] + cmp r0, 0x1 + bne _08112136 + ldr r1, =gSineTable + movs r2, 0xA + ldrsh r0, [r4, r2] + lsls r0, 1 + adds r0, r1 + movs r1, 0 + ldrsh r0, [r0, r1] + movs r1, 0x12 + bl __divsi3 + movs r1, 0x10 + subs r1, r0 + strh r1, [r4, 0xE] +_08112136: + ldrh r1, [r4, 0xE] + lsls r1, 8 + ldrh r0, [r4, 0xC] + orrs r1, r0 + lsls r1, 16 + lsrs r1, 16 + movs r0, 0x52 + bl SetGpuReg + movs r2, 0xA + ldrsh r0, [r4, r2] + cmp r0, 0x80 + bne _0811215E + movs r0, 0 + strh r0, [r4, 0x26] + ldr r1, =sub_8112170 + str r1, [r4] + adds r0, r5, 0 + bl _call_via_r1 +_0811215E: + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_81120DC + + thumb_func_start sub_8112170 +sub_8112170: @ 8112170 + push {r4-r6,lr} + lsls r0, 24 + lsrs r5, r0, 24 + lsls r0, r5, 2 + adds r0, r5 + lsls r0, 3 + ldr r1, =gTasks + adds r4, r0, r1 + ldr r0, =gBattleAnimTarget + ldrb r0, [r0] + bl sub_80A8364 + lsls r0, 24 + lsrs r6, r0, 24 + movs r1, 0x26 + ldrsh r0, [r4, r1] + cmp r0, 0x1 + beq _081121DC + cmp r0, 0x1 + bgt _081121A8 + cmp r0, 0 + beq _081121AE + b _08112258 + .pool +_081121A8: + cmp r0, 0x2 + beq _081121F0 + b _08112258 +_081121AE: + ldr r1, =gScanlineEffect + movs r0, 0x3 + strb r0, [r1, 0x15] + movs r0, 0x1 + bl GetAnimBattlerSpriteId + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0x24] + cmp r6, 0x1 + bne _081121D0 + movs r1, 0x80 + lsls r1, 2 + b _081121D4 + .pool +_081121D0: + movs r1, 0x80 + lsls r1, 3 +_081121D4: + movs r0, 0 + bl ClearGpuRegBits + b _08112258 +_081121DC: + ldrh r0, [r4, 0x10] + ldr r3, =0x00003c0d + movs r1, 0x10 + movs r2, 0 + bl BlendPalette + b _08112258 + .pool +_081121F0: + ldr r3, =gSprites + movs r0, 0x24 + ldrsh r1, [r4, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r3 + adds r0, 0x3E + ldrb r1, [r0] + movs r2, 0x4 + orrs r1, r2 + strb r1, [r0] + movs r0, 0x8 + ldrsh r1, [r4, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r3 + bl obj_delete_but_dont_free_vram + ldr r0, =0x00002771 + bl FreeSpritePaletteByTag + movs r0, 0x50 + movs r1, 0 + bl SetGpuReg + movs r0, 0x52 + movs r1, 0 + bl SetGpuReg + cmp r6, 0x1 + bne _08112248 + movs r1, 0x80 + lsls r1, 2 + movs r0, 0 + bl SetGpuRegBits + b _08112252 + .pool +_08112248: + movs r1, 0x80 + lsls r1, 3 + movs r0, 0 + bl SetGpuRegBits +_08112252: + adds r0, r5, 0 + bl DestroyAnimVisualTask +_08112258: + ldrh r0, [r4, 0x26] + adds r0, 0x1 + strh r0, [r4, 0x26] + pop {r4-r6} + pop {r0} + bx r0 + thumb_func_end sub_8112170 + + thumb_func_start sub_8112264 +sub_8112264: @ 8112264 + push {r4-r7,lr} + mov r7, r10 + mov r6, r9 + mov r5, r8 + push {r5-r7} + adds r7, r0, 0 + ldr r0, =gBattleAnimArgs + movs r1, 0 + ldrsh r0, [r0, r1] + cmp r0, 0 + bne _081122AC + ldr r4, =gBattleAnimAttacker + ldrb r0, [r4] + movs r1, 0 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r6, r0, 24 + ldrb r0, [r4] + movs r1, 0x1 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 8 + movs r2, 0xE0 + lsls r2, 13 + adds r0, r2 + lsrs r5, r0, 16 + ldr r4, =gBattleAnimTarget + b _081122D0 + .pool +_081122AC: + ldr r4, =gBattleAnimTarget + ldrb r0, [r4] + movs r1, 0 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r6, r0, 24 + ldrb r0, [r4] + movs r1, 0x1 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 8 + movs r2, 0xE0 + lsls r2, 13 + adds r0, r2 + lsrs r5, r0, 16 + ldr r4, =gBattleAnimAttacker +_081122D0: + ldrb r0, [r4] + movs r1, 0 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + mov r10, r0 + ldrb r0, [r4] + movs r1, 0x1 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 8 + movs r1, 0xE0 + lsls r1, 13 + adds r0, r1 + lsrs r0, 16 + mov r9, r0 + mov r8, r5 + mov r2, r9 + subs r4, r2, r5 + lsls r4, 16 + lsrs r4, 16 + lsls r0, r6, 4 + strh r0, [r7, 0x2E] + lsls r0, r5, 4 + strh r0, [r7, 0x30] + mov r1, r10 + subs r0, r1, r6 + lsls r0, 4 + ldr r5, =gBattleAnimArgs + movs r2, 0x2 + ldrsh r1, [r5, r2] + bl __divsi3 + strh r0, [r7, 0x32] + lsls r4, 16 + asrs r4, 12 + movs r0, 0x2 + ldrsh r1, [r5, r0] + adds r0, r4, 0 + bl __divsi3 + strh r0, [r7, 0x34] + ldrh r0, [r5, 0x2] + strh r0, [r7, 0x36] + mov r1, r10 + strh r1, [r7, 0x38] + mov r2, r9 + strh r2, [r7, 0x3A] + movs r1, 0x36 + ldrsh r0, [r7, r1] + lsrs r1, r0, 31 + adds r0, r1 + asrs r0, 1 + strh r0, [r7, 0x3C] + ldrb r1, [r7, 0x5] + movs r0, 0xD + negs r0, r0 + ands r0, r1 + movs r1, 0x8 + orrs r0, r1 + strb r0, [r7, 0x5] + strh r6, [r7, 0x20] + mov r2, r8 + strh r2, [r7, 0x22] + ldr r0, =sub_8112384 + str r0, [r7, 0x1C] + adds r2, r7, 0 + adds r2, 0x3E + ldrb r0, [r2] + movs r1, 0x4 + orrs r0, r1 + strb r0, [r2] + pop {r3-r5} + mov r8, r3 + mov r9, r4 + mov r10, r5 + pop {r4-r7} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8112264 + + thumb_func_start sub_8112384 +sub_8112384: @ 8112384 + push {r4,lr} + adds r2, r0, 0 + ldrh r3, [r2, 0x36] + movs r1, 0x36 + ldrsh r0, [r2, r1] + cmp r0, 0 + beq _081123BC + ldrh r0, [r2, 0x32] + ldrh r4, [r2, 0x2E] + adds r0, r4 + strh r0, [r2, 0x2E] + ldrh r1, [r2, 0x34] + ldrh r4, [r2, 0x30] + adds r1, r4 + strh r1, [r2, 0x30] + lsls r0, 16 + asrs r0, 20 + strh r0, [r2, 0x20] + lsls r1, 16 + asrs r1, 20 + strh r1, [r2, 0x22] + subs r0, r3, 0x1 + strh r0, [r2, 0x36] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0 + bne _081123BC + strh r0, [r2, 0x2E] +_081123BC: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_8112384 + + thumb_func_start sub_81123C4 +sub_81123C4: @ 81123C4 + push {r4-r7,lr} + mov r7, r10 + mov r6, r9 + mov r5, r8 + push {r5-r7} + sub sp, 0x14 + lsls r0, 24 + lsrs r0, 24 + lsls r1, r0, 2 + adds r1, r0 + lsls r1, 3 + ldr r0, =gTasks + adds r1, r0 + str r1, [sp] + movs r1, 0xFD + lsls r1, 6 + movs r0, 0x50 + bl SetGpuReg + movs r1, 0x80 + lsls r1, 5 + movs r0, 0x52 + bl SetGpuReg + movs r0, 0 + ldr r1, [sp] + strh r0, [r1, 0x12] + strh r0, [r1, 0x14] + strh r0, [r1, 0x16] + strh r0, [r1, 0x18] + movs r0, 0x10 + strh r0, [r1, 0x1A] + ldr r2, =gBattleAnimArgs + ldrh r0, [r2] + strh r0, [r1, 0x1C] + ldr r4, =gBattleAnimAttacker + ldrb r0, [r4] + movs r1, 0x2 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + str r0, [sp, 0x4] + ldrb r0, [r4] + movs r1, 0x3 + bl sub_80A861C + lsls r0, 16 + lsrs r0, 16 + str r0, [sp, 0x8] + bl IsContest + lsls r0, 24 + cmp r0, 0 + beq _08112434 + b _08112530 +_08112434: + movs r4, 0 +_08112436: + lsls r1, r4, 16 + asrs r3, r1, 16 + ldr r0, =gBattleAnimAttacker + ldrb r2, [r0] + str r1, [sp, 0x10] + cmp r3, r2 + beq _08112502 + movs r0, 0x2 + eors r2, r0 + cmp r3, r2 + beq _08112502 + lsls r0, r4, 24 + lsrs r4, r0, 24 + adds r0, r4, 0 + bl IsBattlerSpriteVisible + lsls r0, 24 + cmp r0, 0 + beq _08112502 + ldr r6, [sp, 0x4] + ldr r3, [sp, 0x8] + lsls r0, r3, 16 + asrs r7, r0, 16 + ldr r0, =gUnknown_08596DB8 + adds r1, r6, 0 + adds r2, r7, 0 + movs r3, 0x37 + bl CreateSprite + lsls r0, 24 + lsrs r0, 24 + mov r8, r0 + cmp r0, 0x40 + beq _08112502 + adds r0, r4, 0 + movs r1, 0x2 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + mov r10, r0 + adds r0, r4, 0 + movs r1, 0x3 + bl sub_80A861C + lsls r0, 16 + lsrs r0, 16 + mov r9, r0 + mov r0, r8 + lsls r5, r0, 4 + add r5, r8 + lsls r5, 2 + ldr r1, =gSprites + adds r4, r5, r1 + lsls r0, r6, 4 + strh r0, [r4, 0x2E] + lsls r0, r7, 4 + strh r0, [r4, 0x30] + mov r2, r10 + subs r0, r2, r6 + lsls r0, 4 + ldr r3, =gBattleAnimArgs + movs r2, 0x2 + ldrsh r1, [r3, r2] + bl __divsi3 + strh r0, [r4, 0x32] + mov r3, r9 + lsls r0, r3, 16 + asrs r0, 16 + subs r0, r7 + lsls r0, 4 + ldr r2, =gBattleAnimArgs + movs r3, 0x2 + ldrsh r1, [r2, r3] + bl __divsi3 + strh r0, [r4, 0x34] + ldr r1, =gBattleAnimArgs + ldrh r0, [r1, 0x2] + strh r0, [r4, 0x36] + mov r2, r10 + strh r2, [r4, 0x38] + mov r3, r9 + strh r3, [r4, 0x3A] + ldr r0, =gSprites + 0x1C + adds r5, r0 + ldr r0, =sub_8112384 + str r0, [r5] + ldr r2, [sp] + movs r3, 0x20 + ldrsh r1, [r2, r3] + adds r1, 0xD + lsls r1, 1 + adds r0, r2, 0 + adds r0, 0x8 + adds r0, r1 + mov r1, r8 + strh r1, [r0] + ldrh r0, [r2, 0x20] + adds r0, 0x1 + strh r0, [r2, 0x20] +_08112502: + ldr r2, [sp, 0x10] + movs r3, 0x80 + lsls r3, 9 + adds r0, r2, r3 + lsrs r4, r0, 16 + asrs r0, 16 + cmp r0, 0x3 + ble _08112436 + b _081125B4 + .pool +_08112530: + ldr r0, =gUnknown_08596DB8 + ldr r7, [sp, 0x4] + ldr r2, [sp, 0x8] + lsls r1, r2, 16 + asrs r1, 16 + str r1, [sp, 0xC] + adds r1, r7, 0 + ldr r2, [sp, 0xC] + movs r3, 0x37 + bl CreateSprite + lsls r0, 24 + lsrs r0, 24 + mov r8, r0 + cmp r0, 0x40 + beq _081125B4 + movs r3, 0x30 + mov r10, r3 + movs r0, 0x28 + mov r9, r0 + ldr r6, =gSprites + mov r1, r8 + lsls r5, r1, 4 + add r5, r8 + lsls r5, 2 + adds r4, r5, r6 + lsls r0, r7, 4 + strh r0, [r4, 0x2E] + ldr r2, [sp, 0xC] + lsls r0, r2, 4 + strh r0, [r4, 0x30] + subs r0, r3, r7 + lsls r0, 4 + ldr r3, =gBattleAnimArgs + movs r2, 0x2 + ldrsh r1, [r3, r2] + bl __divsi3 + strh r0, [r4, 0x32] + mov r3, r9 + ldr r1, [sp, 0xC] + subs r0, r3, r1 + lsls r0, 4 + ldr r2, =gBattleAnimArgs + movs r3, 0x2 + ldrsh r1, [r2, r3] + bl __divsi3 + strh r0, [r4, 0x34] + ldr r1, =gBattleAnimArgs + ldrh r0, [r1, 0x2] + strh r0, [r4, 0x36] + mov r2, r10 + strh r2, [r4, 0x38] + mov r3, r9 + strh r3, [r4, 0x3A] + adds r6, 0x1C + adds r5, r6 + ldr r0, =sub_8112384 + str r0, [r5] + mov r1, r8 + ldr r0, [sp] + strh r1, [r0, 0x22] + movs r0, 0x1 + ldr r2, [sp] + strh r0, [r2, 0x20] +_081125B4: + ldr r0, =sub_81125E0 + ldr r3, [sp] + str r0, [r3] + add sp, 0x14 + pop {r3-r5} + mov r8, r3 + mov r9, r4 + mov r10, r5 + pop {r4-r7} + pop {r0} + bx r0 + .pool + thumb_func_end sub_81123C4 + + thumb_func_start sub_81125E0 +sub_81125E0: @ 81125E0 + push {r4,r5,lr} + lsls r0, 24 + lsrs r5, r0, 24 + lsls r0, r5, 2 + adds r0, r5 + lsls r0, 3 + ldr r1, =gTasks + adds r4, r0, r1 + movs r0, 0x8 + ldrsh r1, [r4, r0] + cmp r1, 0x1 + beq _08112696 + cmp r1, 0x1 + bgt _08112608 + cmp r1, 0 + beq _08112616 + b _08112752 + .pool +_08112608: + cmp r1, 0x2 + bne _0811260E + b _08112728 +_0811260E: + cmp r1, 0x3 + bne _08112614 + b _0811273C +_08112614: + b _08112752 +_08112616: + movs r2, 0x14 + ldrsh r0, [r4, r2] + cmp r0, 0 + bne _0811267C + ldrh r0, [r4, 0x12] + adds r0, 0x1 + strh r0, [r4, 0x12] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x1 + ble _0811267C + strh r1, [r4, 0x12] + ldrh r0, [r4, 0x16] + adds r0, 0x1 + strh r0, [r4, 0x16] + movs r1, 0x1 + ands r0, r1 + cmp r0, 0 + beq _0811264C + ldrh r1, [r4, 0x18] + movs r2, 0x18 + ldrsh r0, [r4, r2] + cmp r0, 0xF + bgt _0811265A + adds r0, r1, 0x1 + strh r0, [r4, 0x18] + b _0811265A +_0811264C: + ldrh r1, [r4, 0x1A] + movs r2, 0x1A + ldrsh r0, [r4, r2] + cmp r0, 0 + beq _0811265A + subs r0, r1, 0x1 + strh r0, [r4, 0x1A] +_0811265A: + ldrh r1, [r4, 0x1A] + lsls r1, 8 + ldrh r0, [r4, 0x18] + orrs r1, r0 + lsls r1, 16 + lsrs r1, 16 + movs r0, 0x52 + bl SetGpuReg + movs r1, 0x16 + ldrsh r0, [r4, r1] + cmp r0, 0x17 + ble _0811267C + movs r0, 0 + strh r0, [r4, 0x16] + movs r0, 0x1 + strh r0, [r4, 0x14] +_0811267C: + ldrh r1, [r4, 0x1C] + movs r2, 0x1C + ldrsh r0, [r4, r2] + cmp r0, 0 + beq _0811268C + subs r0, r1, 0x1 + strh r0, [r4, 0x1C] + b _08112752 +_0811268C: + movs r1, 0x14 + ldrsh r0, [r4, r1] + cmp r0, 0 + beq _08112752 + b _08112734 +_08112696: + ldrh r0, [r4, 0x12] + adds r0, 0x1 + strh r0, [r4, 0x12] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x1 + ble _08112752 + movs r0, 0 + strh r0, [r4, 0x12] + ldrh r0, [r4, 0x16] + adds r0, 0x1 + strh r0, [r4, 0x16] + ands r0, r1 + lsls r0, 16 + cmp r0, 0 + beq _081126C6 + ldrh r1, [r4, 0x18] + movs r2, 0x18 + ldrsh r0, [r4, r2] + cmp r0, 0 + beq _081126D4 + subs r0, r1, 0x1 + strh r0, [r4, 0x18] + b _081126D4 +_081126C6: + ldrh r1, [r4, 0x1A] + movs r2, 0x1A + ldrsh r0, [r4, r2] + cmp r0, 0xF + bgt _081126D4 + adds r0, r1, 0x1 + strh r0, [r4, 0x1A] +_081126D4: + ldrh r1, [r4, 0x1A] + lsls r1, 8 + ldrh r0, [r4, 0x18] + orrs r1, r0 + lsls r1, 16 + lsrs r1, 16 + movs r0, 0x52 + bl SetGpuReg + ldr r1, [r4, 0x18] + movs r0, 0x80 + lsls r0, 13 + cmp r1, r0 + bne _08112752 + movs r5, 0 + b _08112718 +_081126F4: + adds r1, r5, 0 + adds r1, 0xD + lsls r1, 1 + adds r0, r4, 0 + adds r0, 0x8 + adds r0, r1 + movs r2, 0 + ldrsh r1, [r0, r2] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + ldr r1, =gSprites + adds r0, r1 + bl DestroySprite + adds r0, r5, 0x1 + lsls r0, 16 + lsrs r5, r0, 16 +_08112718: + movs r1, 0x20 + ldrsh r0, [r4, r1] + cmp r5, r0 + blt _081126F4 + b _08112734 + .pool +_08112728: + ldrh r0, [r4, 0x12] + adds r0, 0x1 + strh r0, [r4, 0x12] + lsls r0, 16 + cmp r0, 0 + ble _08112752 +_08112734: + ldrh r0, [r4, 0x8] + adds r0, 0x1 + strh r0, [r4, 0x8] + b _08112752 +_0811273C: + movs r0, 0x50 + movs r1, 0 + bl SetGpuReg + movs r0, 0x52 + movs r1, 0 + bl SetGpuReg + adds r0, r5, 0 + bl DestroyAnimVisualTask +_08112752: + pop {r4,r5} + pop {r0} + bx r0 + thumb_func_end sub_81125E0 + + thumb_func_start sub_8112758 +sub_8112758: @ 8112758 + push {r4-r7,lr} + lsls r0, 24 + lsrs r7, r0, 24 + ldr r0, =gBattle_WIN0H + movs r1, 0 + strh r1, [r0] + ldr r0, =gBattle_WIN0V + strh r1, [r0] + ldr r1, =0x00003f3f + movs r0, 0x48 + bl SetGpuReg + ldr r1, =0x00003f1f + movs r0, 0x4A + bl SetGpuReg + movs r0, 0x50 + movs r1, 0xC8 + bl SetGpuReg + movs r0, 0x54 + movs r1, 0x10 + bl SetGpuReg + ldr r0, =gBattleAnimAttacker + ldrb r0, [r0] + bl GetBattlerSide + lsls r0, 24 + cmp r0, 0 + bne _081127A0 + bl IsContest + lsls r0, 24 + cmp r0, 0 + beq _081127B8 +_081127A0: + movs r6, 0x28 + b _081127BA + .pool +_081127B8: + movs r6, 0xC8 +_081127BA: + ldr r1, =gBattle_WIN0H + lsls r3, r6, 16 + asrs r2, r3, 16 + lsls r0, r2, 8 + orrs r0, r2 + strh r0, [r1] + ldr r1, =gBattle_WIN0V + movs r5, 0x28 + ldr r0, =0x00002828 + strh r0, [r1] + lsrs r3, 16 + movs r1, 0xF0 + subs r1, r2 + movs r4, 0x48 + ldr r2, =gTasks + lsls r0, r7, 2 + adds r0, r7 + lsls r0, 3 + adds r0, r2 + strh r3, [r0, 0xA] + strh r1, [r0, 0xC] + strh r5, [r0, 0xE] + strh r4, [r0, 0x10] + strh r6, [r0, 0x12] + strh r5, [r0, 0x14] + ldr r1, =sub_811280C + str r1, [r0] + pop {r4-r7} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8112758 + + thumb_func_start sub_811280C +sub_811280C: @ 811280C + push {r4-r7,lr} + mov r7, r10 + mov r6, r9 + mov r5, r8 + push {r5-r7} + sub sp, 0x20 + lsls r0, 24 + lsrs r0, 24 + ldr r2, _0811292C @ =gTasks + lsls r1, r0, 2 + adds r1, r0 + lsls r1, 3 + adds r4, r1, r2 + ldrh r1, [r4, 0x8] + adds r0, r1, 0x1 + strh r0, [r4, 0x8] + ldrh r5, [r4, 0xA] + ldrh r7, [r4, 0xC] + ldrh r0, [r4, 0xE] + mov r10, r0 + ldrh r2, [r4, 0x10] + str r2, [sp, 0xC] + ldrh r0, [r4, 0x12] + ldrh r2, [r4, 0x14] + mov r8, r2 + lsls r1, 16 + asrs r6, r1, 16 + cmp r6, 0xF + ble _08112848 + b _08112938 +_08112848: + lsls r0, 16 + asrs r0, 16 + bl __floatsidf + str r0, [sp, 0x10] + str r1, [sp, 0x14] + lsls r0, r5, 16 + asrs r0, 16 + bl __floatsidf + ldr r2, _08112930 @ =0x3FB00000 + ldr r3, _08112934 @ =0x00000000 + bl __muldf3 + adds r5, r1, 0 + adds r4, r0, 0 + adds r0, r6, 0 + bl __floatsidf + str r0, [sp, 0x18] + str r1, [sp, 0x1C] + adds r1, r5, 0 + adds r0, r4, 0 + ldr r2, [sp, 0x18] + ldr r3, [sp, 0x1C] + bl __muldf3 + adds r3, r1, 0 + adds r2, r0, 0 + ldr r0, [sp, 0x10] + ldr r1, [sp, 0x14] + bl __subdf3 + bl __fixunsdfsi + lsls r0, 16 + lsrs r0, 16 + mov r9, r0 + lsls r0, r7, 16 + asrs r0, 16 + bl __floatsidf + ldr r2, _08112930 @ =0x3FB00000 + ldr r3, _08112934 @ =0x00000000 + bl __muldf3 + ldr r2, [sp, 0x18] + ldr r3, [sp, 0x1C] + bl __muldf3 + adds r3, r1, 0 + adds r2, r0, 0 + ldr r0, [sp, 0x10] + ldr r1, [sp, 0x14] + bl __adddf3 + bl __fixunsdfsi + lsls r0, 16 + lsrs r7, r0, 16 + mov r1, r8 + lsls r0, r1, 16 + asrs r0, 16 + bl __floatsidf + adds r5, r1, 0 + adds r4, r0, 0 + mov r2, r10 + lsls r0, r2, 16 + asrs r0, 16 + bl __floatsidf + ldr r2, _08112930 @ =0x3FB00000 + ldr r3, _08112934 @ =0x00000000 + bl __muldf3 + ldr r2, [sp, 0x18] + ldr r3, [sp, 0x1C] + bl __muldf3 + adds r3, r1, 0 + adds r2, r0, 0 + adds r1, r5, 0 + adds r0, r4, 0 + bl __subdf3 + bl __fixunsdfsi + lsls r0, 16 + lsrs r6, r0, 16 + ldr r1, [sp, 0xC] + lsls r0, r1, 16 + asrs r0, 16 + bl __floatsidf + ldr r2, _08112930 @ =0x3FB00000 + ldr r3, _08112934 @ =0x00000000 + bl __muldf3 + ldr r2, [sp, 0x18] + ldr r3, [sp, 0x1C] + bl __muldf3 + adds r3, r1, 0 + adds r2, r0, 0 + adds r1, r5, 0 + adds r0, r4, 0 + bl __adddf3 + bl __fixunsdfsi + lsls r0, 16 + lsrs r5, r0, 16 + b _08112966 + .align 2, 0 +_0811292C: + .4byte gTasks +_08112930: + .4byte 0x3FB00000 +_08112934: + .4byte 0x00000000 +_08112938: + movs r2, 0 + mov r9, r2 + movs r7, 0xF0 + movs r6, 0 + movs r5, 0x70 + str r6, [sp] + str r6, [sp, 0x4] + str r6, [sp, 0x8] + movs r0, 0x1 + movs r1, 0 + movs r3, 0 + bl sub_80A75AC + lsls r0, 16 + lsrs r0, 16 + str r6, [sp] + movs r1, 0 + movs r2, 0x10 + movs r3, 0x10 + bl BeginNormalPaletteFade + ldr r0, _08112988 @=sub_8112994 + str r0, [r4] +_08112966: + ldr r1, _0811298C @=gBattle_WIN0H + mov r2, r9 + lsls r0, r2, 8 + orrs r7, r0 + strh r7, [r1] + ldr r1, _08112990 @=gBattle_WIN0V + lsls r0, r6, 8 + orrs r5, r0 + strh r5, [r1] + add sp, 0x20 + pop {r3-r5} + mov r8, r3 + mov r9, r4 + mov r10, r5 + pop {r4-r7} + pop {r0} + bx r0 + .align 2, 0 +_08112988: + .4byte sub_8112994 +_0811298C: + .4byte gBattle_WIN0H +_08112990: + .4byte gBattle_WIN0V + thumb_func_end sub_811280C + + thumb_func_start sub_8112994 +sub_8112994: @ 8112994 + push {r4,r5,lr} + lsls r0, 24 + lsrs r5, r0, 24 + ldr r0, =gPaletteFade + ldrb r1, [r0, 0x7] + movs r0, 0x80 + ands r0, r1 + lsls r0, 24 + lsrs r1, r0, 24 + cmp r1, 0 + bne _081129DA + ldr r0, =gBattle_WIN0H + strh r1, [r0] + ldr r0, =gBattle_WIN0V + strh r1, [r0] + ldr r4, =0x00003f3f + movs r0, 0x48 + adds r1, r4, 0 + bl SetGpuReg + movs r0, 0x4A + adds r1, r4, 0 + bl SetGpuReg + movs r0, 0x50 + movs r1, 0 + bl SetGpuReg + movs r0, 0x54 + movs r1, 0 + bl SetGpuReg + adds r0, r5, 0 + bl DestroyAnimVisualTask +_081129DA: + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8112994 + + thumb_func_start sub_81129F0 +sub_81129F0: @ 81129F0 + push {r4,lr} + adds r4, r0, 0 + movs r1, 0x1 + bl sub_80A69CC + ldr r0, =gBattleAnimAttacker + ldrb r0, [r0] + bl GetBattlerSide + lsls r0, 24 + cmp r0, 0 + bne _08112A24 + movs r2, 0x18 + ldr r3, =0x0000fffe + ldrb r0, [r4, 0x3] + movs r1, 0x3F + negs r1, r1 + ands r1, r0 + movs r0, 0x10 + orrs r1, r0 + strb r1, [r4, 0x3] + b _08112A28 + .pool +_08112A24: + ldr r2, =0x0000ffe8 + movs r3, 0x2 +_08112A28: + lsls r0, r2, 16 + asrs r0, 16 + ldrh r1, [r4, 0x20] + adds r0, r1 + strh r0, [r4, 0x20] + strh r3, [r4, 0x30] + movs r0, 0x3C + strh r0, [r4, 0x2E] + ldr r0, =sub_8112A4C + str r0, [r4, 0x1C] + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_81129F0 + + thumb_func_start sub_8112A4C +sub_8112A4C: @ 8112A4C + push {r4,lr} + adds r3, r0, 0 + ldrh r1, [r3, 0x2E] + movs r2, 0x2E + ldrsh r0, [r3, r2] + cmp r0, 0 + ble _08112A5E + subs r0, r1, 0x1 + b _08112AC2 +_08112A5E: + ldrh r0, [r3, 0x30] + ldrh r4, [r3, 0x24] + adds r1, r0, r4 + strh r1, [r3, 0x24] + adds r0, r1, 0x7 + lsls r0, 16 + lsrs r0, 16 + cmp r0, 0xE + bls _08112AC4 + ldrh r0, [r3, 0x20] + adds r0, r1 + strh r0, [r3, 0x20] + movs r0, 0 + strh r0, [r3, 0x24] + ldrh r2, [r3, 0x4] + lsls r1, r2, 22 + lsrs r1, 22 + adds r1, 0x8 + ldr r4, =0x000003ff + adds r0, r4, 0 + ands r1, r0 + ldr r0, =0xfffffc00 + ands r0, r2 + orrs r0, r1 + strh r0, [r3, 0x4] + ldrh r0, [r3, 0x32] + adds r0, 0x1 + strh r0, [r3, 0x32] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x3 + bne _08112AC0 + movs r0, 0x1E + strh r0, [r3, 0x2E] + ldr r0, =sub_80A64B0 + str r0, [r3, 0x1C] + ldr r1, =sub_8112ACC + adds r0, r3, 0 + bl StoreSpriteCallbackInData6 + b _08112AC4 + .pool +_08112AC0: + movs r0, 0x28 +_08112AC2: + strh r0, [r3, 0x2E] +_08112AC4: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_8112A4C + + thumb_func_start sub_8112ACC +sub_8112ACC: @ 8112ACC + push {r4,r5,lr} + adds r4, r0, 0 + movs r0, 0x2E + ldrsh r5, [r4, r0] + cmp r5, 0 + bne _08112AF6 + movs r1, 0xFD + lsls r1, 6 + movs r0, 0x50 + bl SetGpuReg + movs r0, 0x52 + movs r1, 0x10 + bl SetGpuReg + ldrh r0, [r4, 0x2E] + adds r0, 0x1 + strh r0, [r4, 0x2E] + strh r5, [r4, 0x30] + strh r5, [r4, 0x32] + b _08112B3A +_08112AF6: + ldrh r1, [r4, 0x30] + movs r2, 0x30 + ldrsh r0, [r4, r2] + cmp r0, 0x1 + bgt _08112B06 + adds r0, r1, 0x1 + strh r0, [r4, 0x30] + b _08112B3A +_08112B06: + movs r0, 0 + strh r0, [r4, 0x30] + ldrh r0, [r4, 0x32] + adds r0, 0x1 + strh r0, [r4, 0x32] + movs r1, 0x10 + subs r1, r0 + lsls r0, 8 + orrs r1, r0 + lsls r1, 16 + lsrs r1, 16 + movs r0, 0x52 + bl SetGpuReg + movs r1, 0x32 + ldrsh r0, [r4, r1] + cmp r0, 0x10 + bne _08112B3A + adds r2, r4, 0 + adds r2, 0x3E + ldrb r0, [r2] + movs r1, 0x4 + orrs r0, r1 + strb r0, [r2] + ldr r0, =sub_8112B44 + str r0, [r4, 0x1C] +_08112B3A: + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8112ACC + + thumb_func_start sub_8112B44 +sub_8112B44: @ 8112B44 + push {r4,lr} + adds r4, r0, 0 + movs r0, 0x50 + movs r1, 0 + bl SetGpuReg + movs r0, 0x52 + movs r1, 0 + bl SetGpuReg + ldr r0, =gBattle_WIN0H + movs r1, 0 + strh r1, [r0] + ldr r0, =gBattle_WIN0V + strh r1, [r0] + adds r0, r4, 0 + bl DestroyAnimSprite + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8112B44 + + thumb_func_start sub_8112B78 +sub_8112B78: @ 8112B78 + push {r4-r7,lr} + adds r5, r0, 0 + movs r1, 0x2E + ldrsh r0, [r5, r1] + movs r1, 0xC + bl Sin + strh r0, [r5, 0x24] + ldr r0, =gBattleAnimAttacker + ldrb r0, [r0] + bl GetBattlerSide + lsls r0, 24 + cmp r0, 0 + beq _08112B9C + ldrh r0, [r5, 0x24] + negs r0, r0 + strh r0, [r5, 0x24] +_08112B9C: + ldrh r0, [r5, 0x2E] + adds r0, 0x6 + movs r1, 0xFF + ands r0, r1 + strh r0, [r5, 0x2E] + movs r1, 0x80 + lsls r1, 1 + adds r0, r1, 0 + ldrh r1, [r5, 0x30] + adds r0, r1 + strh r0, [r5, 0x30] + lsls r0, 16 + asrs r0, 24 + negs r0, r0 + strh r0, [r5, 0x26] + ldrh r0, [r5, 0x3C] + adds r0, 0x1 + strh r0, [r5, 0x3C] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x1 + bne _08112BE8 + ldr r0, =0x0000050b + strh r0, [r5, 0x3A] + movs r1, 0xFD + lsls r1, 6 + movs r0, 0x50 + bl SetGpuReg + ldrh r1, [r5, 0x3A] + movs r0, 0x52 + bl SetGpuReg + b _08112C40 + .pool +_08112BE8: + cmp r0, 0x1E + ble _08112C40 + ldrh r0, [r5, 0x32] + adds r0, 0x1 + strh r0, [r5, 0x32] + ldrh r1, [r5, 0x3A] + lsls r0, r1, 16 + asrs r0, 24 + lsls r0, 16 + movs r6, 0xFF + ands r6, r1 + movs r1, 0x80 + lsls r1, 9 + adds r0, r1 + lsrs r7, r0, 16 + cmp r7, 0x10 + bls _08112C0C + movs r7, 0x10 +_08112C0C: + subs r0, r6, 0x1 + lsls r0, 16 + lsrs r6, r0, 16 + cmp r0, 0 + bge _08112C18 + movs r6, 0 +_08112C18: + lsls r4, r7, 8 + orrs r4, r6 + lsls r1, r4, 16 + lsrs r1, 16 + movs r0, 0x52 + bl SetGpuReg + strh r4, [r5, 0x3A] + cmp r7, 0x10 + bne _08112C40 + cmp r6, 0 + bne _08112C40 + adds r2, r5, 0 + adds r2, 0x3E + ldrb r0, [r2] + movs r1, 0x4 + orrs r0, r1 + strb r0, [r2] + ldr r0, =sub_8112C4C + str r0, [r5, 0x1C] +_08112C40: + pop {r4-r7} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8112B78 + + thumb_func_start sub_8112C4C +sub_8112C4C: @ 8112C4C + push {r4,lr} + adds r4, r0, 0 + movs r0, 0x50 + movs r1, 0 + bl SetGpuReg + movs r0, 0x52 + movs r1, 0 + bl SetGpuReg + adds r0, r4, 0 + bl DestroyAnimSprite + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_8112C4C + + thumb_func_start sub_8112C6C +sub_8112C6C: @ 8112C6C + push {r4-r6,lr} + mov r6, r8 + push {r6} + lsls r0, 24 + lsrs r0, 24 + lsls r4, r0, 2 + adds r4, r0 + lsls r4, 3 + ldr r0, =gTasks + adds r4, r0 + movs r6, 0 + strh r6, [r4, 0x8] + movs r0, 0x10 + mov r8, r0 + mov r0, r8 + strh r0, [r4, 0xA] + ldr r5, =gBattleAnimAttacker + ldrb r0, [r5] + movs r1, 0x2 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0x1A] + ldrb r0, [r5] + bl GetBattlerYCoordWithElevation + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0x1C] + ldrb r0, [r5] + movs r1, 0x1 + bl sub_80A861C + lsls r0, 16 + asrs r1, r0, 16 + lsrs r0, 31 + adds r1, r0 + asrs r1, 1 + adds r1, 0x8 + strh r1, [r4, 0x1E] + strh r6, [r4, 0x16] + ldrb r0, [r5] + bl sub_80A8328 + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0x12] + ldrb r0, [r5] + bl sub_80A82E4 + lsls r0, 24 + lsrs r0, 24 + subs r0, 0x2 + strh r0, [r4, 0x14] + strh r6, [r4, 0xE] + mov r0, r8 + strh r0, [r4, 0x10] + movs r1, 0xFD + lsls r1, 6 + movs r0, 0x50 + bl SetGpuReg + movs r1, 0x80 + lsls r1, 5 + movs r0, 0x52 + bl SetGpuReg + strh r6, [r4, 0x18] + ldr r0, =sub_8112D10 + str r0, [r4] + pop {r3} + mov r8, r3 + pop {r4-r6} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8112C6C + + thumb_func_start sub_8112D10 +sub_8112D10: @ 8112D10 + push {r4-r7,lr} + lsls r0, 24 + lsrs r7, r0, 24 + lsls r0, r7, 2 + adds r0, r7 + lsls r0, 3 + ldr r1, =gTasks + adds r4, r0, r1 + movs r1, 0x8 + ldrsh r0, [r4, r1] + cmp r0, 0x5 + bls _08112D2A + b _08112E96 +_08112D2A: + lsls r0, 2 + ldr r1, =_08112D3C + adds r0, r1 + ldr r0, [r0] + mov pc, r0 + .pool + .align 2, 0 +_08112D3C: + .4byte _08112D54 + .4byte _08112DC4 + .4byte _08112E06 + .4byte _08112E1A + .4byte _08112E70 + .4byte _08112E80 +_08112D54: + movs r6, 0 +_08112D56: + movs r2, 0x1A + ldrsh r1, [r4, r2] + movs r0, 0x1C + ldrsh r2, [r4, r0] + ldrb r3, [r4, 0x14] + ldr r0, =gUnknown_08596E30 + bl CreateSprite + lsls r0, 24 + lsrs r2, r0, 24 + cmp r2, 0x40 + beq _08112DAA + ldr r1, =gSprites + lsls r0, r2, 4 + adds r0, r2 + lsls r0, 2 + adds r5, r0, r1 + strh r7, [r5, 0x2E] + ldr r0, =gBattleAnimAttacker + ldrb r0, [r0] + bl GetBattlerSide + movs r1, 0 + lsls r0, 24 + cmp r0, 0 + bne _08112D8C + movs r1, 0x1 +_08112D8C: + strh r1, [r5, 0x30] + movs r0, 0x2A + muls r0, r6 + movs r1, 0xFF + ands r0, r1 + strh r0, [r5, 0x32] + ldrh r0, [r4, 0x1E] + strh r0, [r5, 0x34] + lsls r0, r6, 1 + adds r0, r6 + lsls r0, 1 + strh r0, [r5, 0x38] + ldrh r0, [r4, 0x16] + adds r0, 0x1 + strh r0, [r4, 0x16] +_08112DAA: + adds r0, r6, 0x1 + lsls r0, 16 + lsrs r6, r0, 16 + cmp r6, 0x5 + bls _08112D56 + b _08112E78 + .pool +_08112DC4: + ldrh r0, [r4, 0xA] + adds r0, 0x1 + strh r0, [r4, 0xA] + movs r1, 0x1 + ands r0, r1 + cmp r0, 0 + beq _08112DE2 + ldrh r1, [r4, 0xE] + movs r2, 0xE + ldrsh r0, [r4, r2] + cmp r0, 0xD + bgt _08112DF0 + adds r0, r1, 0x1 + strh r0, [r4, 0xE] + b _08112DF0 +_08112DE2: + ldrh r1, [r4, 0x10] + movs r2, 0x10 + ldrsh r0, [r4, r2] + cmp r0, 0x4 + ble _08112DF0 + subs r0, r1, 0x1 + strh r0, [r4, 0x10] +_08112DF0: + movs r1, 0xE + ldrsh r0, [r4, r1] + ldrh r2, [r4, 0xE] + ldrh r1, [r4, 0x10] + cmp r0, 0xE + bne _08112E60 + cmp r1, 0x4 + bne _08112E60 + movs r0, 0 + strh r0, [r4, 0xA] + b _08112E5A +_08112E06: + ldrh r0, [r4, 0xA] + adds r0, 0x1 + strh r0, [r4, 0xA] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x1E + ble _08112E96 + movs r0, 0 + strh r0, [r4, 0xA] + b _08112E78 +_08112E1A: + ldrh r0, [r4, 0xA] + adds r0, 0x1 + strh r0, [r4, 0xA] + movs r1, 0x1 + ands r0, r1 + cmp r0, 0 + beq _08112E38 + ldrh r1, [r4, 0xE] + movs r2, 0xE + ldrsh r0, [r4, r2] + cmp r0, 0 + ble _08112E46 + subs r0, r1, 0x1 + strh r0, [r4, 0xE] + b _08112E46 +_08112E38: + ldrh r1, [r4, 0x10] + movs r2, 0x10 + ldrsh r0, [r4, r2] + cmp r0, 0xF + bgt _08112E46 + adds r0, r1, 0x1 + strh r0, [r4, 0x10] +_08112E46: + movs r1, 0xE + ldrsh r0, [r4, r1] + ldrh r2, [r4, 0xE] + ldrh r1, [r4, 0x10] + cmp r0, 0 + bne _08112E60 + cmp r1, 0x10 + bne _08112E60 + movs r0, 0x1 + strh r0, [r4, 0x18] +_08112E5A: + ldrh r0, [r4, 0x8] + adds r0, 0x1 + strh r0, [r4, 0x8] +_08112E60: + lsls r1, 8 + orrs r1, r2 + lsls r1, 16 + lsrs r1, 16 + movs r0, 0x52 + bl SetGpuReg + b _08112E96 +_08112E70: + movs r2, 0x16 + ldrsh r0, [r4, r2] + cmp r0, 0 + bne _08112E96 +_08112E78: + ldrh r0, [r4, 0x8] + adds r0, 0x1 + strh r0, [r4, 0x8] + b _08112E96 +_08112E80: + movs r0, 0x50 + movs r1, 0 + bl SetGpuReg + movs r0, 0x52 + movs r1, 0 + bl SetGpuReg + adds r0, r7, 0 + bl DestroyAnimVisualTask +_08112E96: + pop {r4-r7} + pop {r0} + bx r0 + thumb_func_end sub_8112D10 + + thumb_func_start sub_8112E9C +sub_8112E9C: @ 8112E9C + push {r4,lr} + adds r4, r0, 0 + movs r1, 0x30 + ldrsh r0, [r4, r1] + cmp r0, 0 + bne _08112EAE + ldrh r0, [r4, 0x32] + adds r0, 0x2 + b _08112EB2 +_08112EAE: + ldrh r0, [r4, 0x32] + subs r0, 0x2 +_08112EB2: + strh r0, [r4, 0x32] + ldrh r1, [r4, 0x32] + movs r0, 0xFF + ands r0, r1 + strh r0, [r4, 0x32] + movs r2, 0x32 + ldrsh r0, [r4, r2] + movs r2, 0x34 + ldrsh r1, [r4, r2] + bl Sin + strh r0, [r4, 0x24] + ldrh r0, [r4, 0x32] + subs r0, 0x41 + lsls r0, 16 + lsrs r0, 16 + cmp r0, 0x7E + bhi _08112EF4 + ldr r2, =gTasks + movs r0, 0x2E + ldrsh r1, [r4, r0] + lsls r0, r1, 2 + adds r0, r1 + lsls r0, 3 + adds r0, r2 + ldrh r1, [r0, 0x12] + adds r1, 0x1 + movs r0, 0x3 + ands r1, r0 + b _08112F08 + .pool +_08112EF4: + ldr r2, =gTasks + movs r0, 0x2E + ldrsh r1, [r4, r0] + lsls r0, r1, 2 + adds r0, r1 + lsls r0, 3 + adds r0, r2 + movs r2, 0x3 + ldrb r1, [r0, 0x12] + ands r1, r2 +_08112F08: + lsls r1, 2 + ldrb r2, [r4, 0x5] + movs r0, 0xD + negs r0, r0 + ands r0, r2 + orrs r0, r1 + strb r0, [r4, 0x5] + ldrh r0, [r4, 0x38] + adds r0, 0x1 + strh r0, [r4, 0x38] + movs r1, 0x38 + ldrsh r0, [r4, r1] + lsls r0, 3 + movs r1, 0xFF + ands r0, r1 + strh r0, [r4, 0x3A] + movs r2, 0x3A + ldrsh r0, [r4, r2] + movs r1, 0x7 + bl Sin + strh r0, [r4, 0x26] + ldr r2, =gTasks + movs r0, 0x2E + ldrsh r1, [r4, r0] + lsls r0, r1, 2 + adds r0, r1 + lsls r0, 3 + adds r1, r0, r2 + movs r2, 0x18 + ldrsh r0, [r1, r2] + cmp r0, 0 + beq _08112F56 + ldrh r0, [r1, 0x16] + subs r0, 0x1 + strh r0, [r1, 0x16] + adds r0, r4, 0 + bl DestroySprite +_08112F56: + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8112E9C + + thumb_func_start sub_8112F60 +sub_8112F60: @ 8112F60 + adds r3, r0, 0 + adds r3, 0x3E + ldrb r1, [r3] + movs r2, 0x4 + orrs r1, r2 + strb r1, [r3] + ldr r2, =gBattlerSpriteIds + ldr r1, =gBattleAnimAttacker + ldrb r1, [r1] + adds r1, r2 + ldrb r1, [r1] + strh r1, [r0, 0x38] + movs r1, 0x80 + strh r1, [r0, 0x2E] + movs r1, 0xA + strh r1, [r0, 0x30] + ldr r2, =gBattleAnimArgs + ldrh r1, [r2] + strh r1, [r0, 0x32] + ldrh r1, [r2, 0x2] + strh r1, [r0, 0x34] + ldr r1, =sub_8112FB8 + str r1, [r0, 0x1C] + ldr r2, =gSprites + movs r3, 0x38 + ldrsh r1, [r0, r3] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r2 + ldrh r1, [r0, 0x22] + adds r1, 0x8 + strh r1, [r0, 0x22] + bx lr + .pool + thumb_func_end sub_8112F60 + + thumb_func_start sub_8112FB8 +sub_8112FB8: @ 8112FB8 + push {r4,r5,lr} + adds r5, r0, 0 + ldrh r0, [r5, 0x34] + movs r1, 0x34 + ldrsh r3, [r5, r1] + cmp r3, 0 + beq _08113020 + subs r0, 0x1 + strh r0, [r5, 0x34] + movs r2, 0x2E + ldrsh r0, [r5, r2] + movs r2, 0x30 + ldrsh r1, [r5, r2] + bl Sin + ldr r4, =gSprites + movs r1, 0x38 + ldrsh r2, [r5, r1] + lsls r1, r2, 4 + adds r1, r2 + lsls r1, 2 + adds r1, r4 + strh r0, [r1, 0x24] + movs r2, 0x2E + ldrsh r0, [r5, r2] + movs r2, 0x30 + ldrsh r1, [r5, r2] + bl Cos + movs r1, 0x38 + ldrsh r2, [r5, r1] + lsls r1, r2, 4 + adds r1, r2 + lsls r1, 2 + adds r1, r4 + strh r0, [r1, 0x26] + ldrh r0, [r5, 0x32] + ldrh r2, [r5, 0x2E] + adds r1, r0, r2 + strh r1, [r5, 0x2E] + lsls r0, r1, 16 + asrs r0, 16 + cmp r0, 0xFF + ble _08113054 + ldr r2, =0xffffff00 + adds r0, r1, r2 + strh r0, [r5, 0x2E] + b _08113054 + .pool +_08113020: + ldr r2, =gSprites + movs r0, 0x38 + ldrsh r1, [r5, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r2 + strh r3, [r0, 0x24] + movs r0, 0x38 + ldrsh r1, [r5, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r2 + strh r3, [r0, 0x26] + movs r0, 0x38 + ldrsh r1, [r5, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r2 + ldrh r1, [r0, 0x22] + subs r1, 0x8 + strh r1, [r0, 0x22] + ldr r0, =move_anim_8074EE0 + str r0, [r5, 0x1C] +_08113054: + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8112FB8 + + .align 2, 0 |