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-rw-r--r--asm/ghost.s3251
1 files changed, 0 insertions, 3251 deletions
diff --git a/asm/ghost.s b/asm/ghost.s
deleted file mode 100644
index 5a0991468..000000000
--- a/asm/ghost.s
+++ /dev/null
@@ -1,3251 +0,0 @@
- .include "asm/macros.inc"
- .include "constants/constants.inc"
-
- .syntax unified
-
- .text
-
- thumb_func_start sub_811160C
-sub_811160C: @ 811160C
- push {r4,r5,lr}
- adds r4, r0, 0
- movs r1, 0x1
- bl InitAnimSpritePos
- ldr r0, =gBattleAnimArgs
- ldrh r0, [r0, 0x4]
- strh r0, [r4, 0x2E]
- ldrh r0, [r4, 0x20]
- strh r0, [r4, 0x30]
- ldr r5, =gBattleAnimTarget
- ldrb r0, [r5]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x32]
- ldrh r0, [r4, 0x22]
- strh r0, [r4, 0x34]
- ldrb r0, [r5]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x36]
- adds r0, r4, 0
- bl sub_80A6FD4
- ldr r0, =sub_8111674
- str r0, [r4, 0x1C]
- movs r0, 0x10
- strh r0, [r4, 0x3A]
- movs r1, 0xFD
- lsls r1, 6
- movs r0, 0x50
- bl SetGpuReg
- ldrh r1, [r4, 0x3A]
- movs r0, 0x52
- bl SetGpuReg
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_811160C
-
- thumb_func_start sub_8111674
-sub_8111674: @ 8111674
- push {r4,lr}
- adds r4, r0, 0
- bl sub_8111764
- adds r0, r4, 0
- bl TranslateAnimLinear
- lsls r0, 24
- cmp r0, 0
- beq _08111694
- ldr r0, =sub_81116E8
- str r0, [r4, 0x1C]
- b _081116DE
- .pool
-_08111694:
- movs r1, 0x38
- ldrsh r0, [r4, r1]
- movs r1, 0xA
- bl Sin
- ldrh r1, [r4, 0x24]
- adds r0, r1
- strh r0, [r4, 0x24]
- movs r1, 0x38
- ldrsh r0, [r4, r1]
- movs r1, 0xF
- bl Cos
- ldrh r1, [r4, 0x26]
- adds r0, r1
- strh r0, [r4, 0x26]
- ldrh r2, [r4, 0x38]
- adds r0, r2, 0x5
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x38]
- ldrh r0, [r4, 0x38]
- lsls r2, 16
- asrs r2, 16
- cmp r2, 0
- beq _081116CC
- cmp r2, 0xC4
- ble _081116DE
-_081116CC:
- lsls r0, 16
- cmp r0, 0
- ble _081116DE
- ldr r0, =gUnknown_02038440
- movs r1, 0
- ldrsb r1, [r0, r1]
- movs r0, 0xC4
- bl PlaySE12WithPanning
-_081116DE:
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8111674
-
- thumb_func_start sub_81116E8
-sub_81116E8: @ 81116E8
- push {r4,lr}
- adds r4, r0, 0
- movs r0, 0x1
- strh r0, [r4, 0x2E]
- adds r0, r4, 0
- bl TranslateAnimLinear
- movs r1, 0x38
- ldrsh r0, [r4, r1]
- movs r1, 0xA
- bl Sin
- ldrh r1, [r4, 0x24]
- adds r0, r1
- strh r0, [r4, 0x24]
- movs r1, 0x38
- ldrsh r0, [r4, r1]
- movs r1, 0xF
- bl Cos
- ldrh r1, [r4, 0x26]
- adds r0, r1
- strh r0, [r4, 0x26]
- ldrh r2, [r4, 0x38]
- adds r0, r2, 0x5
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x38]
- ldrh r0, [r4, 0x38]
- lsls r2, 16
- asrs r2, 16
- cmp r2, 0
- beq _0811172E
- cmp r2, 0xC4
- ble _0811173A
-_0811172E:
- lsls r0, 16
- cmp r0, 0
- ble _0811173A
- movs r0, 0xC4
- bl PlaySE
-_0811173A:
- movs r1, 0x3A
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _08111758
- adds r2, r4, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
- ldr r0, =sub_80A67F4
- str r0, [r4, 0x1C]
- b _0811175E
- .pool
-_08111758:
- adds r0, r4, 0
- bl sub_8111764
-_0811175E:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_81116E8
-
- thumb_func_start sub_8111764
-sub_8111764: @ 8111764
- push {r4,lr}
- adds r4, r0, 0
- ldrh r2, [r4, 0x3A]
- movs r1, 0x3A
- ldrsh r0, [r4, r1]
- cmp r0, 0xFF
- ble _08111788
- adds r0, r2, 0x1
- strh r0, [r4, 0x3A]
- lsls r0, 16
- ldr r1, =0x010d0000
- cmp r0, r1
- bne _081117EE
- movs r0, 0
- b _081117EC
- .pool
-_08111788:
- ldrh r1, [r4, 0x3C]
- adds r3, r1, 0x1
- strh r3, [r4, 0x3C]
- movs r0, 0xFF
- ands r0, r1
- cmp r0, 0
- bne _081117EE
- ldr r1, =0xffffff00
- ands r1, r3
- strh r1, [r4, 0x3C]
- movs r0, 0x80
- lsls r0, 1
- ands r0, r1
- cmp r0, 0
- beq _081117B0
- adds r0, r2, 0x1
- b _081117B2
- .pool
-_081117B0:
- subs r0, r2, 0x1
-_081117B2:
- strh r0, [r4, 0x3A]
- ldrh r0, [r4, 0x3A]
- movs r1, 0x10
- subs r1, r0
- lsls r1, 8
- orrs r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
- movs r2, 0x3A
- ldrsh r0, [r4, r2]
- cmp r0, 0
- beq _081117D4
- cmp r0, 0x10
- bne _081117E0
-_081117D4:
- ldrh r0, [r4, 0x3C]
- movs r2, 0x80
- lsls r2, 1
- adds r1, r2, 0
- eors r0, r1
- strh r0, [r4, 0x3C]
-_081117E0:
- movs r1, 0x3A
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _081117EE
- movs r0, 0x80
- lsls r0, 1
-_081117EC:
- strh r0, [r4, 0x3A]
-_081117EE:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_8111764
-
- thumb_func_start sub_81117F4
-sub_81117F4: @ 81117F4
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x1
- bl sub_80A6980
- ldr r1, =sub_8111814
- str r1, [r4, 0x1C]
- adds r0, r4, 0
- bl _call_via_r1
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81117F4
-
- thumb_func_start sub_8111814
-sub_8111814: @ 8111814
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- movs r1, 0x20
- bl Sin
- strh r0, [r4, 0x24]
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- movs r1, 0x8
- bl Cos
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x2E]
- subs r0, 0x41
- lsls r0, 16
- lsrs r0, 16
- cmp r0, 0x82
- bhi _08111848
- ldrb r0, [r4, 0x5]
- movs r1, 0xD
- negs r1, r1
- ands r1, r0
- movs r0, 0x8
- b _08111852
-_08111848:
- ldrb r0, [r4, 0x5]
- movs r1, 0xD
- negs r1, r1
- ands r1, r0
- movs r0, 0x4
-_08111852:
- orrs r1, r0
- strb r1, [r4, 0x5]
- ldrh r0, [r4, 0x2E]
- adds r0, 0x13
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x2E]
- ldrh r0, [r4, 0x32]
- adds r0, 0x50
- strh r0, [r4, 0x32]
- lsls r0, 16
- asrs r0, 24
- ldrh r1, [r4, 0x26]
- adds r0, r1
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x3C]
- adds r0, 0x1
- strh r0, [r4, 0x3C]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x3D
- bne _08111884
- adds r0, r4, 0
- bl DestroyAnimSprite
-_08111884:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_8111814
-
- thumb_func_start sub_811188C
-sub_811188C: @ 811188C
- push {r4,r5,lr}
- adds r5, r0, 0
- lsls r5, 24
- lsrs r5, 24
- movs r1, 0xFD
- lsls r1, 6
- movs r0, 0x50
- bl SetGpuReg
- movs r1, 0x80
- lsls r1, 5
- movs r0, 0x52
- bl SetGpuReg
- movs r0, 0
- bl GetAnimBattlerSpriteId
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- adds r0, r4, 0
- movs r1, 0x1
- bl sub_80A7270
- adds r0, r4, 0
- movs r1, 0x80
- movs r2, 0x80
- movs r3, 0
- bl obj_id_set_rotscale
- ldr r1, =gSprites
- lsls r0, r4, 4
- adds r0, r4
- lsls r0, 2
- adds r0, r1
- adds r0, 0x3E
- ldrb r2, [r0]
- movs r1, 0x5
- negs r1, r1
- ands r1, r2
- strb r1, [r0]
- ldr r1, =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r0, r1
- movs r2, 0
- movs r1, 0x80
- strh r1, [r0, 0x8]
- ldr r1, =gBattleAnimArgs
- ldrh r1, [r1]
- strh r1, [r0, 0xA]
- strh r2, [r0, 0xC]
- movs r1, 0x10
- strh r1, [r0, 0xE]
- ldr r1, =sub_8111914
- str r1, [r0]
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_811188C
-
- thumb_func_start sub_8111914
-sub_8111914: @ 8111914
- push {r4,lr}
- lsls r0, 24
- lsrs r0, 24
- ldr r2, =gTasks
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- adds r4, r1, r2
- ldrh r0, [r4, 0x1C]
- adds r0, 0x1
- strh r0, [r4, 0x1C]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x3
- bne _0811195C
- movs r0, 0
- strh r0, [r4, 0x1C]
- ldrh r1, [r4, 0xC]
- adds r1, 0x1
- strh r1, [r4, 0xC]
- ldrh r0, [r4, 0xE]
- subs r0, 0x1
- strh r0, [r4, 0xE]
- lsls r0, 8
- orrs r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
- movs r1, 0xC
- ldrsh r0, [r4, r1]
- cmp r0, 0x9
- bne _0811195C
- ldr r0, =sub_811196C
- str r0, [r4]
-_0811195C:
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8111914
-
- thumb_func_start sub_811196C
-sub_811196C: @ 811196C
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r0, 24
- adds r5, r0, 0
- ldr r1, =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r4, r0, r1
- ldrh r1, [r4, 0xA]
- movs r2, 0xA
- ldrsh r0, [r4, r2]
- cmp r0, 0
- ble _08111994
- subs r0, r1, 0x1
- strh r0, [r4, 0xA]
- b _081119D8
- .pool
-_08111994:
- movs r0, 0
- bl GetAnimBattlerSpriteId
- lsls r0, 24
- lsrs r1, r0, 24
- ldrh r0, [r4, 0x8]
- adds r0, 0x8
- strh r0, [r4, 0x8]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xFF
- bgt _081119BC
- movs r0, 0x8
- ldrsh r2, [r4, r0]
- adds r0, r1, 0
- adds r1, r2, 0
- movs r3, 0
- bl obj_id_set_rotscale
- b _081119D8
-_081119BC:
- adds r0, r1, 0
- bl sub_80A7344
- adds r0, r5, 0
- bl DestroyAnimVisualTask
- movs r0, 0x50
- movs r1, 0
- bl SetGpuReg
- movs r0, 0x52
- movs r1, 0
- bl SetGpuReg
-_081119D8:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_811196C
-
- thumb_func_start sub_81119E0
-sub_81119E0: @ 81119E0
- push {r4-r6,lr}
- mov r6, r9
- mov r5, r8
- push {r5,r6}
- sub sp, 0x4
- adds r4, r0, 0
- ldrh r5, [r4, 0x20]
- ldrh r6, [r4, 0x22]
- ldr r0, =gBattleAnimAttacker
- mov r8, r0
- ldrb r0, [r0]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0
- mov r9, r1
- strh r0, [r4, 0x20]
- mov r1, r8
- ldrb r0, [r1]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x22]
- mov r1, r9
- strh r1, [r4, 0x2E]
- ldr r2, =gBattleAnimArgs
- ldrh r1, [r2]
- strh r1, [r4, 0x30]
- ldrh r1, [r2, 0x2]
- strh r1, [r4, 0x32]
- ldrh r1, [r2, 0x4]
- strh r1, [r4, 0x34]
- ldrh r1, [r4, 0x20]
- lsls r1, 4
- strh r1, [r4, 0x36]
- lsls r0, 4
- strh r0, [r4, 0x38]
- lsls r5, 16
- asrs r5, 16
- movs r1, 0x20
- ldrsh r0, [r4, r1]
- subs r5, r0
- lsls r5, 4
- movs r0, 0
- ldrsh r1, [r2, r0]
- lsls r1, 1
- adds r0, r5, 0
- str r2, [sp]
- bl __divsi3
- strh r0, [r4, 0x3A]
- lsls r6, 16
- asrs r6, 16
- movs r1, 0x22
- ldrsh r0, [r4, r1]
- subs r6, r0
- lsls r6, 4
- ldr r2, [sp]
- movs r0, 0
- ldrsh r1, [r2, r0]
- lsls r1, 1
- adds r0, r6, 0
- bl __divsi3
- strh r0, [r4, 0x3C]
- ldr r0, =sub_8111A88
- str r0, [r4, 0x1C]
- add sp, 0x4
- pop {r3,r4}
- mov r8, r3
- mov r9, r4
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81119E0
-
- thumb_func_start sub_8111A88
-sub_8111A88: @ 8111A88
- push {r4,r5,lr}
- adds r5, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r5, r1]
- cmp r0, 0x1
- beq _08111AD2
- cmp r0, 0x1
- bgt _08111A9E
- cmp r0, 0
- beq _08111AA8
- b _08111B96
-_08111A9E:
- cmp r0, 0x2
- beq _08111B3C
- cmp r0, 0x3
- beq _08111B90
- b _08111B96
-_08111AA8:
- ldrh r0, [r5, 0x3A]
- ldrh r2, [r5, 0x36]
- adds r0, r2
- strh r0, [r5, 0x36]
- ldrh r1, [r5, 0x3C]
- ldrh r2, [r5, 0x38]
- adds r1, r2
- strh r1, [r5, 0x38]
- lsls r0, 16
- asrs r0, 20
- strh r0, [r5, 0x20]
- lsls r1, 16
- asrs r1, 20
- strh r1, [r5, 0x22]
- ldrh r0, [r5, 0x30]
- subs r0, 0x1
- strh r0, [r5, 0x30]
- lsls r0, 16
- cmp r0, 0
- bgt _08111B96
- b _08111B82
-_08111AD2:
- ldrh r0, [r5, 0x32]
- subs r0, 0x1
- strh r0, [r5, 0x32]
- lsls r0, 16
- cmp r0, 0
- bgt _08111B96
- ldr r4, =gBattleAnimTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x30]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x32]
- ldrh r0, [r5, 0x20]
- lsls r0, 4
- strh r0, [r5, 0x36]
- ldrh r0, [r5, 0x22]
- lsls r0, 4
- strh r0, [r5, 0x38]
- movs r1, 0x30
- ldrsh r0, [r5, r1]
- movs r2, 0x20
- ldrsh r1, [r5, r2]
- subs r0, r1
- lsls r0, 4
- movs r2, 0x34
- ldrsh r1, [r5, r2]
- bl __divsi3
- strh r0, [r5, 0x3A]
- movs r1, 0x32
- ldrsh r0, [r5, r1]
- movs r2, 0x22
- ldrsh r1, [r5, r2]
- subs r0, r1
- lsls r0, 4
- movs r2, 0x34
- ldrsh r1, [r5, r2]
- bl __divsi3
- strh r0, [r5, 0x3C]
- b _08111B82
- .pool
-_08111B3C:
- ldrh r0, [r5, 0x3A]
- ldrh r1, [r5, 0x36]
- adds r0, r1
- strh r0, [r5, 0x36]
- ldrh r1, [r5, 0x3C]
- ldrh r2, [r5, 0x38]
- adds r1, r2
- strh r1, [r5, 0x38]
- lsls r0, 16
- asrs r0, 20
- strh r0, [r5, 0x20]
- lsls r1, 16
- asrs r1, 20
- strh r1, [r5, 0x22]
- ldrh r0, [r5, 0x34]
- subs r0, 0x1
- strh r0, [r5, 0x34]
- lsls r0, 16
- cmp r0, 0
- bgt _08111B96
- ldr r4, =gBattleAnimTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
-_08111B82:
- ldrh r0, [r5, 0x2E]
- adds r0, 0x1
- strh r0, [r5, 0x2E]
- b _08111B96
- .pool
-_08111B90:
- adds r0, r5, 0
- bl move_anim_8074EE0
-_08111B96:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_8111A88
-
- thumb_func_start sub_8111B9C
-sub_8111B9C: @ 8111B9C
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x1
- bl sub_80A6980
- ldr r0, =sub_8111BB4
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8111B9C
-
- thumb_func_start sub_8111BB4
-sub_8111BB4: @ 8111BB4
- push {r4-r6,lr}
- adds r3, r0, 0
- movs r5, 0
- movs r6, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x10
- ands r0, r1
- cmp r0, 0
- beq _08111C4A
- adds r1, r3, 0
- adds r1, 0x3E
- ldrb r2, [r1]
- movs r0, 0x4
- ands r0, r2
- adds r4, r1, 0
- cmp r0, 0
- bne _08111BDE
- movs r0, 0x4
- orrs r0, r2
- strb r0, [r4]
-_08111BDE:
- movs r1, 0x2E
- ldrsh r0, [r3, r1]
- cmp r0, 0
- beq _08111BEE
- cmp r0, 0x1
- beq _08111BF8
- movs r6, 0x1
- b _08111C02
-_08111BEE:
- movs r1, 0x30
- ldrsh r0, [r3, r1]
- cmp r0, 0x2
- bne _08111C02
- b _08111C06
-_08111BF8:
- movs r1, 0x30
- ldrsh r0, [r3, r1]
- cmp r0, 0x4
- bne _08111C02
- movs r5, 0x1
-_08111C02:
- cmp r5, 0
- beq _08111C38
-_08111C06:
- ldrb r2, [r4]
- lsls r0, r2, 29
- lsrs r0, 31
- movs r1, 0x1
- eors r1, r0
- lsls r1, 2
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r4]
- ldrh r0, [r3, 0x32]
- adds r0, 0x1
- movs r1, 0
- strh r0, [r3, 0x32]
- strh r1, [r3, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x5
- bne _08111C4A
- strh r1, [r3, 0x32]
- ldrh r0, [r3, 0x2E]
- adds r0, 0x1
- strh r0, [r3, 0x2E]
- b _08111C4A
-_08111C38:
- cmp r6, 0
- beq _08111C44
- adds r0, r3, 0
- bl DestroyAnimSprite
- b _08111C4A
-_08111C44:
- ldrh r0, [r3, 0x30]
- adds r0, 0x1
- strh r0, [r3, 0x30]
-_08111C4A:
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end sub_8111BB4
-
- thumb_func_start sub_8111C50
-sub_8111C50: @ 8111C50
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- ldr r1, =gTasks
- adds r5, r0, r1
- movs r0, 0x1
- bl duplicate_obj_of_side_rel2move_in_transparent_mode
- movs r6, 0
- movs r1, 0
- strh r0, [r5, 0x8]
- lsls r0, 16
- cmp r0, 0
- bge _08111C80
- adds r0, r4, 0
- bl DestroyAnimVisualTask
- b _08111D5C
- .pool
-_08111C80:
- strh r1, [r5, 0xA]
- movs r0, 0xF
- strh r0, [r5, 0xC]
- movs r0, 0x2
- strh r0, [r5, 0xE]
- strh r1, [r5, 0x10]
- movs r1, 0xFD
- lsls r1, 6
- movs r0, 0x50
- bl SetGpuReg
- ldrh r1, [r5, 0xE]
- lsls r1, 8
- ldrh r0, [r5, 0xC]
- orrs r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
- ldr r4, =gSprites
- movs r0, 0x8
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- movs r1, 0x50
- strh r1, [r0, 0x2E]
- ldr r0, =gBattleAnimTarget
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- bne _08111CF4
- movs r0, 0x8
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- ldr r1, =0x0000ff70
- strh r1, [r0, 0x30]
- movs r0, 0x8
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- movs r1, 0x70
- b _08111D12
- .pool
-_08111CF4:
- movs r0, 0x8
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- movs r1, 0x90
- strh r1, [r0, 0x30]
- movs r0, 0x8
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- ldr r1, =0x0000ff90
-_08111D12:
- strh r1, [r0, 0x32]
- ldr r4, =gSprites
- movs r0, 0x8
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- movs r2, 0
- strh r2, [r0, 0x34]
- movs r0, 0x8
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- strh r2, [r0, 0x36]
- movs r0, 0x8
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- ldr r1, =SpriteCallbackDummy
- bl StoreSpriteCallbackInData6
- movs r0, 0x8
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r4, 0x1C
- adds r0, r4
- ldr r1, =sub_80A656C
- str r1, [r0]
- ldr r0, =sub_8111D78
- str r0, [r5]
-_08111D5C:
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8111C50
-
- thumb_func_start sub_8111D78
-sub_8111D78: @ 8111D78
- push {r4,lr}
- lsls r0, 24
- lsrs r2, r0, 24
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- ldr r1, =gTasks
- adds r4, r0, r1
- movs r1, 0x10
- ldrsh r0, [r4, r1]
- cmp r0, 0x1
- beq _08111E1C
- cmp r0, 0x1
- bgt _08111DA0
- cmp r0, 0
- beq _08111DA6
- b _08111E48
- .pool
-_08111DA0:
- cmp r0, 0x2
- beq _08111E42
- b _08111E48
-_08111DA6:
- ldrh r1, [r4, 0xA]
- adds r1, 0x1
- strh r1, [r4, 0xA]
- movs r0, 0x3
- ands r0, r1
- strh r0, [r4, 0x12]
- cmp r0, 0x1
- bne _08111DC4
- ldrh r1, [r4, 0xC]
- movs r2, 0xC
- ldrsh r0, [r4, r2]
- cmp r0, 0
- ble _08111DC4
- subs r0, r1, 0x1
- strh r0, [r4, 0xC]
-_08111DC4:
- movs r1, 0x12
- ldrsh r0, [r4, r1]
- cmp r0, 0x3
- bne _08111DDA
- ldrh r1, [r4, 0xE]
- movs r2, 0xE
- ldrsh r0, [r4, r2]
- cmp r0, 0xF
- bgt _08111DDA
- adds r0, r1, 0x1
- strh r0, [r4, 0xE]
-_08111DDA:
- ldrh r1, [r4, 0xE]
- lsls r1, 8
- ldrh r0, [r4, 0xC]
- orrs r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
- ldr r1, [r4, 0xC]
- movs r0, 0x80
- lsls r0, 13
- cmp r1, r0
- bne _08111E48
- movs r1, 0xA
- ldrsh r0, [r4, r1]
- cmp r0, 0x50
- ble _08111E48
- movs r2, 0x8
- ldrsh r1, [r4, r2]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- ldr r1, =gSprites
- adds r0, r1
- bl obj_delete_but_dont_free_vram
- movs r0, 0x1
- strh r0, [r4, 0x10]
- b _08111E48
- .pool
-_08111E1C:
- ldrh r0, [r4, 0x14]
- adds r0, 0x1
- strh r0, [r4, 0x14]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _08111E48
- movs r0, 0x50
- movs r1, 0
- bl SetGpuReg
- movs r0, 0x52
- movs r1, 0
- bl SetGpuReg
- ldrh r0, [r4, 0x10]
- adds r0, 0x1
- strh r0, [r4, 0x10]
- b _08111E48
-_08111E42:
- adds r0, r2, 0
- bl DestroyAnimVisualTask
-_08111E48:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_8111D78
-
- thumb_func_start sub_8111E50
-sub_8111E50: @ 8111E50
- push {lr}
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- ldr r2, =gTasks
- adds r1, r2
- movs r2, 0
- strh r2, [r1, 0x26]
- ldr r2, =sub_8111E78
- str r2, [r1]
- bl _call_via_r2
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8111E50
-
- thumb_func_start sub_8111E78
-sub_8111E78: @ 8111E78
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- sub sp, 0xC
- lsls r0, 24
- lsrs r4, r0, 24
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- ldr r1, =gTasks
- adds r5, r0, r1
- ldr r0, =gBattleAnimTarget
- ldrb r0, [r0]
- bl sub_80A8364
- lsls r0, 24
- lsrs r6, r0, 24
- movs r1, 0x26
- ldrsh r0, [r5, r1]
- cmp r0, 0x4
- bls _08111EA4
- b _081120C6
-_08111EA4:
- lsls r0, 2
- ldr r1, =_08111EBC
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .pool
- .align 2, 0
-_08111EBC:
- .4byte _08111ED0
- .4byte _08111FD0
- .4byte _08112014
- .4byte _0811207C
- .4byte _081120A8
-_08111ED0:
- ldr r7, =0x00002771
- adds r0, r7, 0
- bl AllocSpritePalette
- lsls r0, 24
- lsrs r0, 24
- movs r2, 0
- mov r8, r2
- strh r0, [r5, 0x24]
- cmp r0, 0xFF
- beq _08111EFE
- cmp r0, 0xF
- beq _08111EFE
- movs r0, 0x1
- bl duplicate_obj_of_side_rel2move_in_transparent_mode
- strh r0, [r5, 0x8]
- lsls r0, 16
- cmp r0, 0
- bge _08111F0C
- adds r0, r7, 0
- bl FreeSpritePaletteByTag
-_08111EFE:
- adds r0, r4, 0
- bl DestroyAnimVisualTask
- b _081120CC
- .pool
-_08111F0C:
- ldr r4, =gSprites
- movs r1, 0x8
- ldrsh r0, [r5, r1]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r4
- ldrh r2, [r5, 0x24]
- lsls r2, 4
- ldrb r3, [r1, 0x5]
- movs r0, 0xF
- ands r0, r3
- orrs r0, r2
- strb r0, [r1, 0x5]
- movs r2, 0x8
- ldrsh r0, [r5, r2]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r4
- ldrb r2, [r1, 0x1]
- movs r0, 0xD
- negs r0, r0
- ands r0, r2
- strb r0, [r1, 0x1]
- movs r0, 0x8
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- ldrb r1, [r0, 0x5]
- movs r2, 0xC
- orrs r1, r2
- strb r1, [r0, 0x5]
- movs r1, 0x8
- ldrsh r0, [r5, r1]
- lsls r2, r0, 4
- adds r2, r0
- lsls r2, 2
- adds r2, r4
- ldr r0, =gBattleSpritesDataPtr
- ldr r1, [r0]
- ldr r0, =gBattleAnimTarget
- ldrb r0, [r0]
- ldr r1, [r1]
- lsls r0, 2
- adds r0, r1
- ldr r1, [r0]
- lsls r1, 31
- adds r2, 0x3E
- lsrs r1, 31
- lsls r1, 2
- ldrb r3, [r2]
- movs r0, 0x5
- negs r0, r0
- ands r0, r3
- orrs r0, r1
- strb r0, [r2]
- mov r2, r8
- strh r2, [r5, 0xA]
- strh r2, [r5, 0xC]
- movs r0, 0x10
- strh r0, [r5, 0xE]
- movs r0, 0x1
- bl GetAnimBattlerSpriteId
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- movs r0, 0x22
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- ldrb r0, [r0, 0x5]
- lsrs r0, 4
- adds r0, 0x10
- lsls r0, 4
- strh r0, [r5, 0x10]
- cmp r6, 0x1
- bne _08111FC4
- movs r1, 0x80
- lsls r1, 2
- b _08111FC8
- .pool
-_08111FC4:
- movs r1, 0x80
- lsls r1, 3
-_08111FC8:
- movs r0, 0
- bl ClearGpuRegBits
- b _081120C6
-_08111FD0:
- movs r1, 0x24
- ldrsh r0, [r5, r1]
- adds r0, 0x10
- lsls r0, 4
- strh r0, [r5, 0x24]
- movs r2, 0x10
- ldrsh r0, [r5, r2]
- lsls r0, 1
- ldr r1, =gPlttBufferUnfaded
- adds r0, r1
- movs r2, 0x24
- ldrsh r1, [r5, r2]
- lsls r1, 1
- ldr r2, =gPlttBufferFaded
- adds r1, r2
- ldr r2, =0x04000008
- bl CpuSet
- ldrh r0, [r5, 0x10]
- ldr r3, =0x00003c0d
- movs r1, 0x10
- movs r2, 0xA
- bl BlendPalette
- b _081120C6
- .pool
-_08112014:
- ldr r2, =gSprites
- movs r0, 0x22
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r0, 0x26]
- ldrh r0, [r0, 0x22]
- adds r1, r0
- subs r1, 0x20
- lsls r1, 16
- lsrs r2, r1, 16
- cmp r1, 0
- bge _08112034
- movs r2, 0
-_08112034:
- cmp r6, 0x1
- bne _08112054
- lsls r0, r2, 24
- lsrs r0, 24
- adds r1, r2, 0
- adds r1, 0x40
- lsls r1, 24
- lsrs r1, 24
- movs r2, 0
- str r2, [sp]
- movs r2, 0x4
- str r2, [sp, 0x4]
- str r6, [sp, 0x8]
- b _0811206C
- .pool
-_08112054:
- lsls r0, r2, 24
- lsrs r0, 24
- adds r1, r2, 0
- adds r1, 0x40
- lsls r1, 24
- lsrs r1, 24
- movs r2, 0
- str r2, [sp]
- movs r2, 0x8
- str r2, [sp, 0x4]
- movs r2, 0x1
- str r2, [sp, 0x8]
-_0811206C:
- movs r2, 0x2
- movs r3, 0x6
- bl ScanlineEffect_InitWave
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x1C]
- b _081120C6
-_0811207C:
- cmp r6, 0x1
- bne _08112090
- ldr r1, =0x00003f42
- movs r0, 0x50
- bl SetGpuReg
- b _08112098
- .pool
-_08112090:
- ldr r1, =0x00003f44
- movs r0, 0x50
- bl SetGpuReg
-_08112098:
- movs r1, 0x80
- lsls r1, 5
- movs r0, 0x52
- bl SetGpuReg
- b _081120C6
- .pool
-_081120A8:
- cmp r6, 0x1
- bne _081120B8
- movs r1, 0x80
- lsls r1, 2
- movs r0, 0
- bl SetGpuRegBits
- b _081120C2
-_081120B8:
- movs r1, 0x80
- lsls r1, 3
- movs r0, 0
- bl SetGpuRegBits
-_081120C2:
- ldr r0, =sub_81120DC
- str r0, [r5]
-_081120C6:
- ldrh r0, [r5, 0x26]
- adds r0, 0x1
- strh r0, [r5, 0x26]
-_081120CC:
- add sp, 0xC
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8111E78
-
- thumb_func_start sub_81120DC
-sub_81120DC: @ 81120DC
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r0, 24
- adds r5, r0, 0
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- ldr r1, =gTasks
- adds r4, r0, r1
- ldrh r1, [r4, 0xA]
- adds r1, 0x1
- strh r1, [r4, 0xA]
- movs r0, 0x1
- ands r0, r1
- strh r0, [r4, 0x12]
- cmp r0, 0
- bne _08112114
- ldr r1, =gSineTable
- movs r2, 0xA
- ldrsh r0, [r4, r2]
- lsls r0, 1
- adds r0, r1
- movs r1, 0
- ldrsh r0, [r0, r1]
- movs r1, 0x12
- bl __divsi3
- strh r0, [r4, 0xC]
-_08112114:
- movs r2, 0x12
- ldrsh r0, [r4, r2]
- cmp r0, 0x1
- bne _08112136
- ldr r1, =gSineTable
- movs r2, 0xA
- ldrsh r0, [r4, r2]
- lsls r0, 1
- adds r0, r1
- movs r1, 0
- ldrsh r0, [r0, r1]
- movs r1, 0x12
- bl __divsi3
- movs r1, 0x10
- subs r1, r0
- strh r1, [r4, 0xE]
-_08112136:
- ldrh r1, [r4, 0xE]
- lsls r1, 8
- ldrh r0, [r4, 0xC]
- orrs r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
- movs r2, 0xA
- ldrsh r0, [r4, r2]
- cmp r0, 0x80
- bne _0811215E
- movs r0, 0
- strh r0, [r4, 0x26]
- ldr r1, =sub_8112170
- str r1, [r4]
- adds r0, r5, 0
- bl _call_via_r1
-_0811215E:
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81120DC
-
- thumb_func_start sub_8112170
-sub_8112170: @ 8112170
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- ldr r1, =gTasks
- adds r4, r0, r1
- ldr r0, =gBattleAnimTarget
- ldrb r0, [r0]
- bl sub_80A8364
- lsls r0, 24
- lsrs r6, r0, 24
- movs r1, 0x26
- ldrsh r0, [r4, r1]
- cmp r0, 0x1
- beq _081121DC
- cmp r0, 0x1
- bgt _081121A8
- cmp r0, 0
- beq _081121AE
- b _08112258
- .pool
-_081121A8:
- cmp r0, 0x2
- beq _081121F0
- b _08112258
-_081121AE:
- ldr r1, =gScanlineEffect
- movs r0, 0x3
- strb r0, [r1, 0x15]
- movs r0, 0x1
- bl GetAnimBattlerSpriteId
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x24]
- cmp r6, 0x1
- bne _081121D0
- movs r1, 0x80
- lsls r1, 2
- b _081121D4
- .pool
-_081121D0:
- movs r1, 0x80
- lsls r1, 3
-_081121D4:
- movs r0, 0
- bl ClearGpuRegBits
- b _08112258
-_081121DC:
- ldrh r0, [r4, 0x10]
- ldr r3, =0x00003c0d
- movs r1, 0x10
- movs r2, 0
- bl BlendPalette
- b _08112258
- .pool
-_081121F0:
- ldr r3, =gSprites
- movs r0, 0x24
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- adds r0, 0x3E
- ldrb r1, [r0]
- movs r2, 0x4
- orrs r1, r2
- strb r1, [r0]
- movs r0, 0x8
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- bl obj_delete_but_dont_free_vram
- ldr r0, =0x00002771
- bl FreeSpritePaletteByTag
- movs r0, 0x50
- movs r1, 0
- bl SetGpuReg
- movs r0, 0x52
- movs r1, 0
- bl SetGpuReg
- cmp r6, 0x1
- bne _08112248
- movs r1, 0x80
- lsls r1, 2
- movs r0, 0
- bl SetGpuRegBits
- b _08112252
- .pool
-_08112248:
- movs r1, 0x80
- lsls r1, 3
- movs r0, 0
- bl SetGpuRegBits
-_08112252:
- adds r0, r5, 0
- bl DestroyAnimVisualTask
-_08112258:
- ldrh r0, [r4, 0x26]
- adds r0, 0x1
- strh r0, [r4, 0x26]
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end sub_8112170
-
- thumb_func_start sub_8112264
-sub_8112264: @ 8112264
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- adds r7, r0, 0
- ldr r0, =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _081122AC
- ldr r4, =gBattleAnimAttacker
- ldrb r0, [r4]
- movs r1, 0
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r6, r0, 24
- ldrb r0, [r4]
- movs r1, 0x1
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 8
- movs r2, 0xE0
- lsls r2, 13
- adds r0, r2
- lsrs r5, r0, 16
- ldr r4, =gBattleAnimTarget
- b _081122D0
- .pool
-_081122AC:
- ldr r4, =gBattleAnimTarget
- ldrb r0, [r4]
- movs r1, 0
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r6, r0, 24
- ldrb r0, [r4]
- movs r1, 0x1
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 8
- movs r2, 0xE0
- lsls r2, 13
- adds r0, r2
- lsrs r5, r0, 16
- ldr r4, =gBattleAnimAttacker
-_081122D0:
- ldrb r0, [r4]
- movs r1, 0
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- mov r10, r0
- ldrb r0, [r4]
- movs r1, 0x1
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 8
- movs r1, 0xE0
- lsls r1, 13
- adds r0, r1
- lsrs r0, 16
- mov r9, r0
- mov r8, r5
- mov r2, r9
- subs r4, r2, r5
- lsls r4, 16
- lsrs r4, 16
- lsls r0, r6, 4
- strh r0, [r7, 0x2E]
- lsls r0, r5, 4
- strh r0, [r7, 0x30]
- mov r1, r10
- subs r0, r1, r6
- lsls r0, 4
- ldr r5, =gBattleAnimArgs
- movs r2, 0x2
- ldrsh r1, [r5, r2]
- bl __divsi3
- strh r0, [r7, 0x32]
- lsls r4, 16
- asrs r4, 12
- movs r0, 0x2
- ldrsh r1, [r5, r0]
- adds r0, r4, 0
- bl __divsi3
- strh r0, [r7, 0x34]
- ldrh r0, [r5, 0x2]
- strh r0, [r7, 0x36]
- mov r1, r10
- strh r1, [r7, 0x38]
- mov r2, r9
- strh r2, [r7, 0x3A]
- movs r1, 0x36
- ldrsh r0, [r7, r1]
- lsrs r1, r0, 31
- adds r0, r1
- asrs r0, 1
- strh r0, [r7, 0x3C]
- ldrb r1, [r7, 0x5]
- movs r0, 0xD
- negs r0, r0
- ands r0, r1
- movs r1, 0x8
- orrs r0, r1
- strb r0, [r7, 0x5]
- strh r6, [r7, 0x20]
- mov r2, r8
- strh r2, [r7, 0x22]
- ldr r0, =sub_8112384
- str r0, [r7, 0x1C]
- adds r2, r7, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8112264
-
- thumb_func_start sub_8112384
-sub_8112384: @ 8112384
- push {r4,lr}
- adds r2, r0, 0
- ldrh r3, [r2, 0x36]
- movs r1, 0x36
- ldrsh r0, [r2, r1]
- cmp r0, 0
- beq _081123BC
- ldrh r0, [r2, 0x32]
- ldrh r4, [r2, 0x2E]
- adds r0, r4
- strh r0, [r2, 0x2E]
- ldrh r1, [r2, 0x34]
- ldrh r4, [r2, 0x30]
- adds r1, r4
- strh r1, [r2, 0x30]
- lsls r0, 16
- asrs r0, 20
- strh r0, [r2, 0x20]
- lsls r1, 16
- asrs r1, 20
- strh r1, [r2, 0x22]
- subs r0, r3, 0x1
- strh r0, [r2, 0x36]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0
- bne _081123BC
- strh r0, [r2, 0x2E]
-_081123BC:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_8112384
-
- thumb_func_start sub_81123C4
-sub_81123C4: @ 81123C4
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x14
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- ldr r0, =gTasks
- adds r1, r0
- str r1, [sp]
- movs r1, 0xFD
- lsls r1, 6
- movs r0, 0x50
- bl SetGpuReg
- movs r1, 0x80
- lsls r1, 5
- movs r0, 0x52
- bl SetGpuReg
- movs r0, 0
- ldr r1, [sp]
- strh r0, [r1, 0x12]
- strh r0, [r1, 0x14]
- strh r0, [r1, 0x16]
- strh r0, [r1, 0x18]
- movs r0, 0x10
- strh r0, [r1, 0x1A]
- ldr r2, =gBattleAnimArgs
- ldrh r0, [r2]
- strh r0, [r1, 0x1C]
- ldr r4, =gBattleAnimAttacker
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- str r0, [sp, 0x4]
- ldrb r0, [r4]
- movs r1, 0x3
- bl sub_80A861C
- lsls r0, 16
- lsrs r0, 16
- str r0, [sp, 0x8]
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _08112434
- b _08112530
-_08112434:
- movs r4, 0
-_08112436:
- lsls r1, r4, 16
- asrs r3, r1, 16
- ldr r0, =gBattleAnimAttacker
- ldrb r2, [r0]
- str r1, [sp, 0x10]
- cmp r3, r2
- beq _08112502
- movs r0, 0x2
- eors r2, r0
- cmp r3, r2
- beq _08112502
- lsls r0, r4, 24
- lsrs r4, r0, 24
- adds r0, r4, 0
- bl IsBattlerSpriteVisible
- lsls r0, 24
- cmp r0, 0
- beq _08112502
- ldr r6, [sp, 0x4]
- ldr r3, [sp, 0x8]
- lsls r0, r3, 16
- asrs r7, r0, 16
- ldr r0, =gUnknown_08596DB8
- adds r1, r6, 0
- adds r2, r7, 0
- movs r3, 0x37
- bl CreateSprite
- lsls r0, 24
- lsrs r0, 24
- mov r8, r0
- cmp r0, 0x40
- beq _08112502
- adds r0, r4, 0
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- mov r10, r0
- adds r0, r4, 0
- movs r1, 0x3
- bl sub_80A861C
- lsls r0, 16
- lsrs r0, 16
- mov r9, r0
- mov r0, r8
- lsls r5, r0, 4
- add r5, r8
- lsls r5, 2
- ldr r1, =gSprites
- adds r4, r5, r1
- lsls r0, r6, 4
- strh r0, [r4, 0x2E]
- lsls r0, r7, 4
- strh r0, [r4, 0x30]
- mov r2, r10
- subs r0, r2, r6
- lsls r0, 4
- ldr r3, =gBattleAnimArgs
- movs r2, 0x2
- ldrsh r1, [r3, r2]
- bl __divsi3
- strh r0, [r4, 0x32]
- mov r3, r9
- lsls r0, r3, 16
- asrs r0, 16
- subs r0, r7
- lsls r0, 4
- ldr r2, =gBattleAnimArgs
- movs r3, 0x2
- ldrsh r1, [r2, r3]
- bl __divsi3
- strh r0, [r4, 0x34]
- ldr r1, =gBattleAnimArgs
- ldrh r0, [r1, 0x2]
- strh r0, [r4, 0x36]
- mov r2, r10
- strh r2, [r4, 0x38]
- mov r3, r9
- strh r3, [r4, 0x3A]
- ldr r0, =gSprites + 0x1C
- adds r5, r0
- ldr r0, =sub_8112384
- str r0, [r5]
- ldr r2, [sp]
- movs r3, 0x20
- ldrsh r1, [r2, r3]
- adds r1, 0xD
- lsls r1, 1
- adds r0, r2, 0
- adds r0, 0x8
- adds r0, r1
- mov r1, r8
- strh r1, [r0]
- ldrh r0, [r2, 0x20]
- adds r0, 0x1
- strh r0, [r2, 0x20]
-_08112502:
- ldr r2, [sp, 0x10]
- movs r3, 0x80
- lsls r3, 9
- adds r0, r2, r3
- lsrs r4, r0, 16
- asrs r0, 16
- cmp r0, 0x3
- ble _08112436
- b _081125B4
- .pool
-_08112530:
- ldr r0, =gUnknown_08596DB8
- ldr r7, [sp, 0x4]
- ldr r2, [sp, 0x8]
- lsls r1, r2, 16
- asrs r1, 16
- str r1, [sp, 0xC]
- adds r1, r7, 0
- ldr r2, [sp, 0xC]
- movs r3, 0x37
- bl CreateSprite
- lsls r0, 24
- lsrs r0, 24
- mov r8, r0
- cmp r0, 0x40
- beq _081125B4
- movs r3, 0x30
- mov r10, r3
- movs r0, 0x28
- mov r9, r0
- ldr r6, =gSprites
- mov r1, r8
- lsls r5, r1, 4
- add r5, r8
- lsls r5, 2
- adds r4, r5, r6
- lsls r0, r7, 4
- strh r0, [r4, 0x2E]
- ldr r2, [sp, 0xC]
- lsls r0, r2, 4
- strh r0, [r4, 0x30]
- subs r0, r3, r7
- lsls r0, 4
- ldr r3, =gBattleAnimArgs
- movs r2, 0x2
- ldrsh r1, [r3, r2]
- bl __divsi3
- strh r0, [r4, 0x32]
- mov r3, r9
- ldr r1, [sp, 0xC]
- subs r0, r3, r1
- lsls r0, 4
- ldr r2, =gBattleAnimArgs
- movs r3, 0x2
- ldrsh r1, [r2, r3]
- bl __divsi3
- strh r0, [r4, 0x34]
- ldr r1, =gBattleAnimArgs
- ldrh r0, [r1, 0x2]
- strh r0, [r4, 0x36]
- mov r2, r10
- strh r2, [r4, 0x38]
- mov r3, r9
- strh r3, [r4, 0x3A]
- adds r6, 0x1C
- adds r5, r6
- ldr r0, =sub_8112384
- str r0, [r5]
- mov r1, r8
- ldr r0, [sp]
- strh r1, [r0, 0x22]
- movs r0, 0x1
- ldr r2, [sp]
- strh r0, [r2, 0x20]
-_081125B4:
- ldr r0, =sub_81125E0
- ldr r3, [sp]
- str r0, [r3]
- add sp, 0x14
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81123C4
-
- thumb_func_start sub_81125E0
-sub_81125E0: @ 81125E0
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- ldr r1, =gTasks
- adds r4, r0, r1
- movs r0, 0x8
- ldrsh r1, [r4, r0]
- cmp r1, 0x1
- beq _08112696
- cmp r1, 0x1
- bgt _08112608
- cmp r1, 0
- beq _08112616
- b _08112752
- .pool
-_08112608:
- cmp r1, 0x2
- bne _0811260E
- b _08112728
-_0811260E:
- cmp r1, 0x3
- bne _08112614
- b _0811273C
-_08112614:
- b _08112752
-_08112616:
- movs r2, 0x14
- ldrsh r0, [r4, r2]
- cmp r0, 0
- bne _0811267C
- ldrh r0, [r4, 0x12]
- adds r0, 0x1
- strh r0, [r4, 0x12]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _0811267C
- strh r1, [r4, 0x12]
- ldrh r0, [r4, 0x16]
- adds r0, 0x1
- strh r0, [r4, 0x16]
- movs r1, 0x1
- ands r0, r1
- cmp r0, 0
- beq _0811264C
- ldrh r1, [r4, 0x18]
- movs r2, 0x18
- ldrsh r0, [r4, r2]
- cmp r0, 0xF
- bgt _0811265A
- adds r0, r1, 0x1
- strh r0, [r4, 0x18]
- b _0811265A
-_0811264C:
- ldrh r1, [r4, 0x1A]
- movs r2, 0x1A
- ldrsh r0, [r4, r2]
- cmp r0, 0
- beq _0811265A
- subs r0, r1, 0x1
- strh r0, [r4, 0x1A]
-_0811265A:
- ldrh r1, [r4, 0x1A]
- lsls r1, 8
- ldrh r0, [r4, 0x18]
- orrs r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
- movs r1, 0x16
- ldrsh r0, [r4, r1]
- cmp r0, 0x17
- ble _0811267C
- movs r0, 0
- strh r0, [r4, 0x16]
- movs r0, 0x1
- strh r0, [r4, 0x14]
-_0811267C:
- ldrh r1, [r4, 0x1C]
- movs r2, 0x1C
- ldrsh r0, [r4, r2]
- cmp r0, 0
- beq _0811268C
- subs r0, r1, 0x1
- strh r0, [r4, 0x1C]
- b _08112752
-_0811268C:
- movs r1, 0x14
- ldrsh r0, [r4, r1]
- cmp r0, 0
- beq _08112752
- b _08112734
-_08112696:
- ldrh r0, [r4, 0x12]
- adds r0, 0x1
- strh r0, [r4, 0x12]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _08112752
- movs r0, 0
- strh r0, [r4, 0x12]
- ldrh r0, [r4, 0x16]
- adds r0, 0x1
- strh r0, [r4, 0x16]
- ands r0, r1
- lsls r0, 16
- cmp r0, 0
- beq _081126C6
- ldrh r1, [r4, 0x18]
- movs r2, 0x18
- ldrsh r0, [r4, r2]
- cmp r0, 0
- beq _081126D4
- subs r0, r1, 0x1
- strh r0, [r4, 0x18]
- b _081126D4
-_081126C6:
- ldrh r1, [r4, 0x1A]
- movs r2, 0x1A
- ldrsh r0, [r4, r2]
- cmp r0, 0xF
- bgt _081126D4
- adds r0, r1, 0x1
- strh r0, [r4, 0x1A]
-_081126D4:
- ldrh r1, [r4, 0x1A]
- lsls r1, 8
- ldrh r0, [r4, 0x18]
- orrs r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
- ldr r1, [r4, 0x18]
- movs r0, 0x80
- lsls r0, 13
- cmp r1, r0
- bne _08112752
- movs r5, 0
- b _08112718
-_081126F4:
- adds r1, r5, 0
- adds r1, 0xD
- lsls r1, 1
- adds r0, r4, 0
- adds r0, 0x8
- adds r0, r1
- movs r2, 0
- ldrsh r1, [r0, r2]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- ldr r1, =gSprites
- adds r0, r1
- bl DestroySprite
- adds r0, r5, 0x1
- lsls r0, 16
- lsrs r5, r0, 16
-_08112718:
- movs r1, 0x20
- ldrsh r0, [r4, r1]
- cmp r5, r0
- blt _081126F4
- b _08112734
- .pool
-_08112728:
- ldrh r0, [r4, 0x12]
- adds r0, 0x1
- strh r0, [r4, 0x12]
- lsls r0, 16
- cmp r0, 0
- ble _08112752
-_08112734:
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _08112752
-_0811273C:
- movs r0, 0x50
- movs r1, 0
- bl SetGpuReg
- movs r0, 0x52
- movs r1, 0
- bl SetGpuReg
- adds r0, r5, 0
- bl DestroyAnimVisualTask
-_08112752:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_81125E0
-
- thumb_func_start sub_8112758
-sub_8112758: @ 8112758
- push {r4-r7,lr}
- lsls r0, 24
- lsrs r7, r0, 24
- ldr r0, =gBattle_WIN0H
- movs r1, 0
- strh r1, [r0]
- ldr r0, =gBattle_WIN0V
- strh r1, [r0]
- ldr r1, =0x00003f3f
- movs r0, 0x48
- bl SetGpuReg
- ldr r1, =0x00003f1f
- movs r0, 0x4A
- bl SetGpuReg
- movs r0, 0x50
- movs r1, 0xC8
- bl SetGpuReg
- movs r0, 0x54
- movs r1, 0x10
- bl SetGpuReg
- ldr r0, =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- bne _081127A0
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _081127B8
-_081127A0:
- movs r6, 0x28
- b _081127BA
- .pool
-_081127B8:
- movs r6, 0xC8
-_081127BA:
- ldr r1, =gBattle_WIN0H
- lsls r3, r6, 16
- asrs r2, r3, 16
- lsls r0, r2, 8
- orrs r0, r2
- strh r0, [r1]
- ldr r1, =gBattle_WIN0V
- movs r5, 0x28
- ldr r0, =0x00002828
- strh r0, [r1]
- lsrs r3, 16
- movs r1, 0xF0
- subs r1, r2
- movs r4, 0x48
- ldr r2, =gTasks
- lsls r0, r7, 2
- adds r0, r7
- lsls r0, 3
- adds r0, r2
- strh r3, [r0, 0xA]
- strh r1, [r0, 0xC]
- strh r5, [r0, 0xE]
- strh r4, [r0, 0x10]
- strh r6, [r0, 0x12]
- strh r5, [r0, 0x14]
- ldr r1, =sub_811280C
- str r1, [r0]
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8112758
-
- thumb_func_start sub_811280C
-sub_811280C: @ 811280C
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x20
- lsls r0, 24
- lsrs r0, 24
- ldr r2, _0811292C @ =gTasks
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- adds r4, r1, r2
- ldrh r1, [r4, 0x8]
- adds r0, r1, 0x1
- strh r0, [r4, 0x8]
- ldrh r5, [r4, 0xA]
- ldrh r7, [r4, 0xC]
- ldrh r0, [r4, 0xE]
- mov r10, r0
- ldrh r2, [r4, 0x10]
- str r2, [sp, 0xC]
- ldrh r0, [r4, 0x12]
- ldrh r2, [r4, 0x14]
- mov r8, r2
- lsls r1, 16
- asrs r6, r1, 16
- cmp r6, 0xF
- ble _08112848
- b _08112938
-_08112848:
- lsls r0, 16
- asrs r0, 16
- bl __floatsidf
- str r0, [sp, 0x10]
- str r1, [sp, 0x14]
- lsls r0, r5, 16
- asrs r0, 16
- bl __floatsidf
- ldr r2, _08112930 @ =0x3FB00000
- ldr r3, _08112934 @ =0x00000000
- bl __muldf3
- adds r5, r1, 0
- adds r4, r0, 0
- adds r0, r6, 0
- bl __floatsidf
- str r0, [sp, 0x18]
- str r1, [sp, 0x1C]
- adds r1, r5, 0
- adds r0, r4, 0
- ldr r2, [sp, 0x18]
- ldr r3, [sp, 0x1C]
- bl __muldf3
- adds r3, r1, 0
- adds r2, r0, 0
- ldr r0, [sp, 0x10]
- ldr r1, [sp, 0x14]
- bl __subdf3
- bl __fixunsdfsi
- lsls r0, 16
- lsrs r0, 16
- mov r9, r0
- lsls r0, r7, 16
- asrs r0, 16
- bl __floatsidf
- ldr r2, _08112930 @ =0x3FB00000
- ldr r3, _08112934 @ =0x00000000
- bl __muldf3
- ldr r2, [sp, 0x18]
- ldr r3, [sp, 0x1C]
- bl __muldf3
- adds r3, r1, 0
- adds r2, r0, 0
- ldr r0, [sp, 0x10]
- ldr r1, [sp, 0x14]
- bl __adddf3
- bl __fixunsdfsi
- lsls r0, 16
- lsrs r7, r0, 16
- mov r1, r8
- lsls r0, r1, 16
- asrs r0, 16
- bl __floatsidf
- adds r5, r1, 0
- adds r4, r0, 0
- mov r2, r10
- lsls r0, r2, 16
- asrs r0, 16
- bl __floatsidf
- ldr r2, _08112930 @ =0x3FB00000
- ldr r3, _08112934 @ =0x00000000
- bl __muldf3
- ldr r2, [sp, 0x18]
- ldr r3, [sp, 0x1C]
- bl __muldf3
- adds r3, r1, 0
- adds r2, r0, 0
- adds r1, r5, 0
- adds r0, r4, 0
- bl __subdf3
- bl __fixunsdfsi
- lsls r0, 16
- lsrs r6, r0, 16
- ldr r1, [sp, 0xC]
- lsls r0, r1, 16
- asrs r0, 16
- bl __floatsidf
- ldr r2, _08112930 @ =0x3FB00000
- ldr r3, _08112934 @ =0x00000000
- bl __muldf3
- ldr r2, [sp, 0x18]
- ldr r3, [sp, 0x1C]
- bl __muldf3
- adds r3, r1, 0
- adds r2, r0, 0
- adds r1, r5, 0
- adds r0, r4, 0
- bl __adddf3
- bl __fixunsdfsi
- lsls r0, 16
- lsrs r5, r0, 16
- b _08112966
- .align 2, 0
-_0811292C:
- .4byte gTasks
-_08112930:
- .4byte 0x3FB00000
-_08112934:
- .4byte 0x00000000
-_08112938:
- movs r2, 0
- mov r9, r2
- movs r7, 0xF0
- movs r6, 0
- movs r5, 0x70
- str r6, [sp]
- str r6, [sp, 0x4]
- str r6, [sp, 0x8]
- movs r0, 0x1
- movs r1, 0
- movs r3, 0
- bl sub_80A75AC
- lsls r0, 16
- lsrs r0, 16
- str r6, [sp]
- movs r1, 0
- movs r2, 0x10
- movs r3, 0x10
- bl BeginNormalPaletteFade
- ldr r0, _08112988 @=sub_8112994
- str r0, [r4]
-_08112966:
- ldr r1, _0811298C @=gBattle_WIN0H
- mov r2, r9
- lsls r0, r2, 8
- orrs r7, r0
- strh r7, [r1]
- ldr r1, _08112990 @=gBattle_WIN0V
- lsls r0, r6, 8
- orrs r5, r0
- strh r5, [r1]
- add sp, 0x20
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_08112988:
- .4byte sub_8112994
-_0811298C:
- .4byte gBattle_WIN0H
-_08112990:
- .4byte gBattle_WIN0V
- thumb_func_end sub_811280C
-
- thumb_func_start sub_8112994
-sub_8112994: @ 8112994
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r0, =gPaletteFade
- ldrb r1, [r0, 0x7]
- movs r0, 0x80
- ands r0, r1
- lsls r0, 24
- lsrs r1, r0, 24
- cmp r1, 0
- bne _081129DA
- ldr r0, =gBattle_WIN0H
- strh r1, [r0]
- ldr r0, =gBattle_WIN0V
- strh r1, [r0]
- ldr r4, =0x00003f3f
- movs r0, 0x48
- adds r1, r4, 0
- bl SetGpuReg
- movs r0, 0x4A
- adds r1, r4, 0
- bl SetGpuReg
- movs r0, 0x50
- movs r1, 0
- bl SetGpuReg
- movs r0, 0x54
- movs r1, 0
- bl SetGpuReg
- adds r0, r5, 0
- bl DestroyAnimVisualTask
-_081129DA:
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8112994
-
- thumb_func_start sub_81129F0
-sub_81129F0: @ 81129F0
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x1
- bl InitAnimSpritePos
- ldr r0, =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- bne _08112A24
- movs r2, 0x18
- ldr r3, =0x0000fffe
- ldrb r0, [r4, 0x3]
- movs r1, 0x3F
- negs r1, r1
- ands r1, r0
- movs r0, 0x10
- orrs r1, r0
- strb r1, [r4, 0x3]
- b _08112A28
- .pool
-_08112A24:
- ldr r2, =0x0000ffe8
- movs r3, 0x2
-_08112A28:
- lsls r0, r2, 16
- asrs r0, 16
- ldrh r1, [r4, 0x20]
- adds r0, r1
- strh r0, [r4, 0x20]
- strh r3, [r4, 0x30]
- movs r0, 0x3C
- strh r0, [r4, 0x2E]
- ldr r0, =sub_8112A4C
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81129F0
-
- thumb_func_start sub_8112A4C
-sub_8112A4C: @ 8112A4C
- push {r4,lr}
- adds r3, r0, 0
- ldrh r1, [r3, 0x2E]
- movs r2, 0x2E
- ldrsh r0, [r3, r2]
- cmp r0, 0
- ble _08112A5E
- subs r0, r1, 0x1
- b _08112AC2
-_08112A5E:
- ldrh r0, [r3, 0x30]
- ldrh r4, [r3, 0x24]
- adds r1, r0, r4
- strh r1, [r3, 0x24]
- adds r0, r1, 0x7
- lsls r0, 16
- lsrs r0, 16
- cmp r0, 0xE
- bls _08112AC4
- ldrh r0, [r3, 0x20]
- adds r0, r1
- strh r0, [r3, 0x20]
- movs r0, 0
- strh r0, [r3, 0x24]
- ldrh r2, [r3, 0x4]
- lsls r1, r2, 22
- lsrs r1, 22
- adds r1, 0x8
- ldr r4, =0x000003ff
- adds r0, r4, 0
- ands r1, r0
- ldr r0, =0xfffffc00
- ands r0, r2
- orrs r0, r1
- strh r0, [r3, 0x4]
- ldrh r0, [r3, 0x32]
- adds r0, 0x1
- strh r0, [r3, 0x32]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x3
- bne _08112AC0
- movs r0, 0x1E
- strh r0, [r3, 0x2E]
- ldr r0, =WaitAnimForDuration
- str r0, [r3, 0x1C]
- ldr r1, =sub_8112ACC
- adds r0, r3, 0
- bl StoreSpriteCallbackInData6
- b _08112AC4
- .pool
-_08112AC0:
- movs r0, 0x28
-_08112AC2:
- strh r0, [r3, 0x2E]
-_08112AC4:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_8112A4C
-
- thumb_func_start sub_8112ACC
-sub_8112ACC: @ 8112ACC
- push {r4,r5,lr}
- adds r4, r0, 0
- movs r0, 0x2E
- ldrsh r5, [r4, r0]
- cmp r5, 0
- bne _08112AF6
- movs r1, 0xFD
- lsls r1, 6
- movs r0, 0x50
- bl SetGpuReg
- movs r0, 0x52
- movs r1, 0x10
- bl SetGpuReg
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- strh r5, [r4, 0x30]
- strh r5, [r4, 0x32]
- b _08112B3A
-_08112AF6:
- ldrh r1, [r4, 0x30]
- movs r2, 0x30
- ldrsh r0, [r4, r2]
- cmp r0, 0x1
- bgt _08112B06
- adds r0, r1, 0x1
- strh r0, [r4, 0x30]
- b _08112B3A
-_08112B06:
- movs r0, 0
- strh r0, [r4, 0x30]
- ldrh r0, [r4, 0x32]
- adds r0, 0x1
- strh r0, [r4, 0x32]
- movs r1, 0x10
- subs r1, r0
- lsls r0, 8
- orrs r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
- movs r1, 0x32
- ldrsh r0, [r4, r1]
- cmp r0, 0x10
- bne _08112B3A
- adds r2, r4, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
- ldr r0, =sub_8112B44
- str r0, [r4, 0x1C]
-_08112B3A:
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8112ACC
-
- thumb_func_start sub_8112B44
-sub_8112B44: @ 8112B44
- push {r4,lr}
- adds r4, r0, 0
- movs r0, 0x50
- movs r1, 0
- bl SetGpuReg
- movs r0, 0x52
- movs r1, 0
- bl SetGpuReg
- ldr r0, =gBattle_WIN0H
- movs r1, 0
- strh r1, [r0]
- ldr r0, =gBattle_WIN0V
- strh r1, [r0]
- adds r0, r4, 0
- bl DestroyAnimSprite
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8112B44
-
- thumb_func_start sub_8112B78
-sub_8112B78: @ 8112B78
- push {r4-r7,lr}
- adds r5, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r5, r1]
- movs r1, 0xC
- bl Sin
- strh r0, [r5, 0x24]
- ldr r0, =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _08112B9C
- ldrh r0, [r5, 0x24]
- negs r0, r0
- strh r0, [r5, 0x24]
-_08112B9C:
- ldrh r0, [r5, 0x2E]
- adds r0, 0x6
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r5, 0x2E]
- movs r1, 0x80
- lsls r1, 1
- adds r0, r1, 0
- ldrh r1, [r5, 0x30]
- adds r0, r1
- strh r0, [r5, 0x30]
- lsls r0, 16
- asrs r0, 24
- negs r0, r0
- strh r0, [r5, 0x26]
- ldrh r0, [r5, 0x3C]
- adds r0, 0x1
- strh r0, [r5, 0x3C]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- bne _08112BE8
- ldr r0, =0x0000050b
- strh r0, [r5, 0x3A]
- movs r1, 0xFD
- lsls r1, 6
- movs r0, 0x50
- bl SetGpuReg
- ldrh r1, [r5, 0x3A]
- movs r0, 0x52
- bl SetGpuReg
- b _08112C40
- .pool
-_08112BE8:
- cmp r0, 0x1E
- ble _08112C40
- ldrh r0, [r5, 0x32]
- adds r0, 0x1
- strh r0, [r5, 0x32]
- ldrh r1, [r5, 0x3A]
- lsls r0, r1, 16
- asrs r0, 24
- lsls r0, 16
- movs r6, 0xFF
- ands r6, r1
- movs r1, 0x80
- lsls r1, 9
- adds r0, r1
- lsrs r7, r0, 16
- cmp r7, 0x10
- bls _08112C0C
- movs r7, 0x10
-_08112C0C:
- subs r0, r6, 0x1
- lsls r0, 16
- lsrs r6, r0, 16
- cmp r0, 0
- bge _08112C18
- movs r6, 0
-_08112C18:
- lsls r4, r7, 8
- orrs r4, r6
- lsls r1, r4, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
- strh r4, [r5, 0x3A]
- cmp r7, 0x10
- bne _08112C40
- cmp r6, 0
- bne _08112C40
- adds r2, r5, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
- ldr r0, =sub_8112C4C
- str r0, [r5, 0x1C]
-_08112C40:
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8112B78
-
- thumb_func_start sub_8112C4C
-sub_8112C4C: @ 8112C4C
- push {r4,lr}
- adds r4, r0, 0
- movs r0, 0x50
- movs r1, 0
- bl SetGpuReg
- movs r0, 0x52
- movs r1, 0
- bl SetGpuReg
- adds r0, r4, 0
- bl DestroyAnimSprite
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_8112C4C
-
- thumb_func_start sub_8112C6C
-sub_8112C6C: @ 8112C6C
- push {r4-r6,lr}
- mov r6, r8
- push {r6}
- lsls r0, 24
- lsrs r0, 24
- lsls r4, r0, 2
- adds r4, r0
- lsls r4, 3
- ldr r0, =gTasks
- adds r4, r0
- movs r6, 0
- strh r6, [r4, 0x8]
- movs r0, 0x10
- mov r8, r0
- mov r0, r8
- strh r0, [r4, 0xA]
- ldr r5, =gBattleAnimAttacker
- ldrb r0, [r5]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x1A]
- ldrb r0, [r5]
- bl GetBattlerYCoordWithElevation
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x1C]
- ldrb r0, [r5]
- movs r1, 0x1
- bl sub_80A861C
- lsls r0, 16
- asrs r1, r0, 16
- lsrs r0, 31
- adds r1, r0
- asrs r1, 1
- adds r1, 0x8
- strh r1, [r4, 0x1E]
- strh r6, [r4, 0x16]
- ldrb r0, [r5]
- bl sub_80A8328
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x12]
- ldrb r0, [r5]
- bl sub_80A82E4
- lsls r0, 24
- lsrs r0, 24
- subs r0, 0x2
- strh r0, [r4, 0x14]
- strh r6, [r4, 0xE]
- mov r0, r8
- strh r0, [r4, 0x10]
- movs r1, 0xFD
- lsls r1, 6
- movs r0, 0x50
- bl SetGpuReg
- movs r1, 0x80
- lsls r1, 5
- movs r0, 0x52
- bl SetGpuReg
- strh r6, [r4, 0x18]
- ldr r0, =sub_8112D10
- str r0, [r4]
- pop {r3}
- mov r8, r3
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8112C6C
-
- thumb_func_start sub_8112D10
-sub_8112D10: @ 8112D10
- push {r4-r7,lr}
- lsls r0, 24
- lsrs r7, r0, 24
- lsls r0, r7, 2
- adds r0, r7
- lsls r0, 3
- ldr r1, =gTasks
- adds r4, r0, r1
- movs r1, 0x8
- ldrsh r0, [r4, r1]
- cmp r0, 0x5
- bls _08112D2A
- b _08112E96
-_08112D2A:
- lsls r0, 2
- ldr r1, =_08112D3C
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .pool
- .align 2, 0
-_08112D3C:
- .4byte _08112D54
- .4byte _08112DC4
- .4byte _08112E06
- .4byte _08112E1A
- .4byte _08112E70
- .4byte _08112E80
-_08112D54:
- movs r6, 0
-_08112D56:
- movs r2, 0x1A
- ldrsh r1, [r4, r2]
- movs r0, 0x1C
- ldrsh r2, [r4, r0]
- ldrb r3, [r4, 0x14]
- ldr r0, =gUnknown_08596E30
- bl CreateSprite
- lsls r0, 24
- lsrs r2, r0, 24
- cmp r2, 0x40
- beq _08112DAA
- ldr r1, =gSprites
- lsls r0, r2, 4
- adds r0, r2
- lsls r0, 2
- adds r5, r0, r1
- strh r7, [r5, 0x2E]
- ldr r0, =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- movs r1, 0
- lsls r0, 24
- cmp r0, 0
- bne _08112D8C
- movs r1, 0x1
-_08112D8C:
- strh r1, [r5, 0x30]
- movs r0, 0x2A
- muls r0, r6
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r5, 0x32]
- ldrh r0, [r4, 0x1E]
- strh r0, [r5, 0x34]
- lsls r0, r6, 1
- adds r0, r6
- lsls r0, 1
- strh r0, [r5, 0x38]
- ldrh r0, [r4, 0x16]
- adds r0, 0x1
- strh r0, [r4, 0x16]
-_08112DAA:
- adds r0, r6, 0x1
- lsls r0, 16
- lsrs r6, r0, 16
- cmp r6, 0x5
- bls _08112D56
- b _08112E78
- .pool
-_08112DC4:
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- strh r0, [r4, 0xA]
- movs r1, 0x1
- ands r0, r1
- cmp r0, 0
- beq _08112DE2
- ldrh r1, [r4, 0xE]
- movs r2, 0xE
- ldrsh r0, [r4, r2]
- cmp r0, 0xD
- bgt _08112DF0
- adds r0, r1, 0x1
- strh r0, [r4, 0xE]
- b _08112DF0
-_08112DE2:
- ldrh r1, [r4, 0x10]
- movs r2, 0x10
- ldrsh r0, [r4, r2]
- cmp r0, 0x4
- ble _08112DF0
- subs r0, r1, 0x1
- strh r0, [r4, 0x10]
-_08112DF0:
- movs r1, 0xE
- ldrsh r0, [r4, r1]
- ldrh r2, [r4, 0xE]
- ldrh r1, [r4, 0x10]
- cmp r0, 0xE
- bne _08112E60
- cmp r1, 0x4
- bne _08112E60
- movs r0, 0
- strh r0, [r4, 0xA]
- b _08112E5A
-_08112E06:
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- strh r0, [r4, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1E
- ble _08112E96
- movs r0, 0
- strh r0, [r4, 0xA]
- b _08112E78
-_08112E1A:
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- strh r0, [r4, 0xA]
- movs r1, 0x1
- ands r0, r1
- cmp r0, 0
- beq _08112E38
- ldrh r1, [r4, 0xE]
- movs r2, 0xE
- ldrsh r0, [r4, r2]
- cmp r0, 0
- ble _08112E46
- subs r0, r1, 0x1
- strh r0, [r4, 0xE]
- b _08112E46
-_08112E38:
- ldrh r1, [r4, 0x10]
- movs r2, 0x10
- ldrsh r0, [r4, r2]
- cmp r0, 0xF
- bgt _08112E46
- adds r0, r1, 0x1
- strh r0, [r4, 0x10]
-_08112E46:
- movs r1, 0xE
- ldrsh r0, [r4, r1]
- ldrh r2, [r4, 0xE]
- ldrh r1, [r4, 0x10]
- cmp r0, 0
- bne _08112E60
- cmp r1, 0x10
- bne _08112E60
- movs r0, 0x1
- strh r0, [r4, 0x18]
-_08112E5A:
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
-_08112E60:
- lsls r1, 8
- orrs r1, r2
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
- b _08112E96
-_08112E70:
- movs r2, 0x16
- ldrsh r0, [r4, r2]
- cmp r0, 0
- bne _08112E96
-_08112E78:
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _08112E96
-_08112E80:
- movs r0, 0x50
- movs r1, 0
- bl SetGpuReg
- movs r0, 0x52
- movs r1, 0
- bl SetGpuReg
- adds r0, r7, 0
- bl DestroyAnimVisualTask
-_08112E96:
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end sub_8112D10
-
- thumb_func_start sub_8112E9C
-sub_8112E9C: @ 8112E9C
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x30
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _08112EAE
- ldrh r0, [r4, 0x32]
- adds r0, 0x2
- b _08112EB2
-_08112EAE:
- ldrh r0, [r4, 0x32]
- subs r0, 0x2
-_08112EB2:
- strh r0, [r4, 0x32]
- ldrh r1, [r4, 0x32]
- movs r0, 0xFF
- ands r0, r1
- strh r0, [r4, 0x32]
- movs r2, 0x32
- ldrsh r0, [r4, r2]
- movs r2, 0x34
- ldrsh r1, [r4, r2]
- bl Sin
- strh r0, [r4, 0x24]
- ldrh r0, [r4, 0x32]
- subs r0, 0x41
- lsls r0, 16
- lsrs r0, 16
- cmp r0, 0x7E
- bhi _08112EF4
- ldr r2, =gTasks
- movs r0, 0x2E
- ldrsh r1, [r4, r0]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 3
- adds r0, r2
- ldrh r1, [r0, 0x12]
- adds r1, 0x1
- movs r0, 0x3
- ands r1, r0
- b _08112F08
- .pool
-_08112EF4:
- ldr r2, =gTasks
- movs r0, 0x2E
- ldrsh r1, [r4, r0]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 3
- adds r0, r2
- movs r2, 0x3
- ldrb r1, [r0, 0x12]
- ands r1, r2
-_08112F08:
- lsls r1, 2
- ldrb r2, [r4, 0x5]
- movs r0, 0xD
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r4, 0x5]
- ldrh r0, [r4, 0x38]
- adds r0, 0x1
- strh r0, [r4, 0x38]
- movs r1, 0x38
- ldrsh r0, [r4, r1]
- lsls r0, 3
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x3A]
- movs r2, 0x3A
- ldrsh r0, [r4, r2]
- movs r1, 0x7
- bl Sin
- strh r0, [r4, 0x26]
- ldr r2, =gTasks
- movs r0, 0x2E
- ldrsh r1, [r4, r0]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 3
- adds r1, r0, r2
- movs r2, 0x18
- ldrsh r0, [r1, r2]
- cmp r0, 0
- beq _08112F56
- ldrh r0, [r1, 0x16]
- subs r0, 0x1
- strh r0, [r1, 0x16]
- adds r0, r4, 0
- bl DestroySprite
-_08112F56:
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8112E9C
-
- thumb_func_start sub_8112F60
-sub_8112F60: @ 8112F60
- adds r3, r0, 0
- adds r3, 0x3E
- ldrb r1, [r3]
- movs r2, 0x4
- orrs r1, r2
- strb r1, [r3]
- ldr r2, =gBattlerSpriteIds
- ldr r1, =gBattleAnimAttacker
- ldrb r1, [r1]
- adds r1, r2
- ldrb r1, [r1]
- strh r1, [r0, 0x38]
- movs r1, 0x80
- strh r1, [r0, 0x2E]
- movs r1, 0xA
- strh r1, [r0, 0x30]
- ldr r2, =gBattleAnimArgs
- ldrh r1, [r2]
- strh r1, [r0, 0x32]
- ldrh r1, [r2, 0x2]
- strh r1, [r0, 0x34]
- ldr r1, =sub_8112FB8
- str r1, [r0, 0x1C]
- ldr r2, =gSprites
- movs r3, 0x38
- ldrsh r1, [r0, r3]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r0, 0x22]
- adds r1, 0x8
- strh r1, [r0, 0x22]
- bx lr
- .pool
- thumb_func_end sub_8112F60
-
- thumb_func_start sub_8112FB8
-sub_8112FB8: @ 8112FB8
- push {r4,r5,lr}
- adds r5, r0, 0
- ldrh r0, [r5, 0x34]
- movs r1, 0x34
- ldrsh r3, [r5, r1]
- cmp r3, 0
- beq _08113020
- subs r0, 0x1
- strh r0, [r5, 0x34]
- movs r2, 0x2E
- ldrsh r0, [r5, r2]
- movs r2, 0x30
- ldrsh r1, [r5, r2]
- bl Sin
- ldr r4, =gSprites
- movs r1, 0x38
- ldrsh r2, [r5, r1]
- lsls r1, r2, 4
- adds r1, r2
- lsls r1, 2
- adds r1, r4
- strh r0, [r1, 0x24]
- movs r2, 0x2E
- ldrsh r0, [r5, r2]
- movs r2, 0x30
- ldrsh r1, [r5, r2]
- bl Cos
- movs r1, 0x38
- ldrsh r2, [r5, r1]
- lsls r1, r2, 4
- adds r1, r2
- lsls r1, 2
- adds r1, r4
- strh r0, [r1, 0x26]
- ldrh r0, [r5, 0x32]
- ldrh r2, [r5, 0x2E]
- adds r1, r0, r2
- strh r1, [r5, 0x2E]
- lsls r0, r1, 16
- asrs r0, 16
- cmp r0, 0xFF
- ble _08113054
- ldr r2, =0xffffff00
- adds r0, r1, r2
- strh r0, [r5, 0x2E]
- b _08113054
- .pool
-_08113020:
- ldr r2, =gSprites
- movs r0, 0x38
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- strh r3, [r0, 0x24]
- movs r0, 0x38
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- strh r3, [r0, 0x26]
- movs r0, 0x38
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r0, 0x22]
- subs r1, 0x8
- strh r1, [r0, 0x22]
- ldr r0, =move_anim_8074EE0
- str r0, [r5, 0x1C]
-_08113054:
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8112FB8
-
- .align 2, 0