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-rw-r--r--asm/ground.s1675
1 files changed, 1675 insertions, 0 deletions
diff --git a/asm/ground.s b/asm/ground.s
new file mode 100644
index 000000000..c5f3d80b6
--- /dev/null
+++ b/asm/ground.s
@@ -0,0 +1,1675 @@
+ .include "asm/macros.inc"
+ .include "constants/constants.inc"
+
+ .syntax unified
+
+ .text
+
+ thumb_func_start sub_8114994
+sub_8114994: @ 8114994
+ push {r4,r5,lr}
+ adds r4, r0, 0
+ ldr r5, =gBattleAnimAttacker
+ ldrb r0, [r5]
+ movs r1, 0x2
+ bl GetBattlerSpriteCoord
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x20]
+ ldrb r0, [r5]
+ movs r1, 0x3
+ bl GetBattlerSpriteCoord
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x22]
+ movs r0, 0x14
+ strh r0, [r4, 0x2E]
+ ldr r5, =gBattleAnimTarget
+ ldrb r0, [r5]
+ movs r1, 0x2
+ bl GetBattlerSpriteCoord
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x32]
+ ldrb r0, [r5]
+ movs r1, 0x3
+ bl GetBattlerSpriteCoord
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x36]
+ ldr r0, =0x0000ffd8
+ strh r0, [r4, 0x38]
+ adds r0, r4, 0
+ bl sub_80A68D4
+ ldr r0, =sub_81149FC
+ str r0, [r4, 0x1C]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .pool
+ thumb_func_end sub_8114994
+
+ thumb_func_start sub_81149FC
+sub_81149FC: @ 81149FC
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ bl TranslateAnimArc
+ lsls r0, 24
+ cmp r0, 0
+ beq _08114A50
+ ldrh r0, [r5, 0x24]
+ ldrh r1, [r5, 0x20]
+ adds r0, r1
+ movs r1, 0
+ strh r0, [r5, 0x20]
+ ldrh r0, [r5, 0x26]
+ ldrh r2, [r5, 0x22]
+ adds r0, r2
+ strh r0, [r5, 0x22]
+ strh r1, [r5, 0x26]
+ strh r1, [r5, 0x24]
+ movs r0, 0x14
+ strh r0, [r5, 0x2E]
+ ldr r4, =gBattleAnimAttacker
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl GetBattlerSpriteCoord
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x32]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl GetBattlerSpriteCoord
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x36]
+ movs r0, 0x28
+ strh r0, [r5, 0x38]
+ adds r0, r5, 0
+ bl sub_80A68D4
+ ldr r0, =sub_8114A60
+ str r0, [r5, 0x1C]
+_08114A50:
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .pool
+ thumb_func_end sub_81149FC
+
+ thumb_func_start sub_8114A60
+sub_8114A60: @ 8114A60
+ push {r4,lr}
+ adds r4, r0, 0
+ bl TranslateAnimArc
+ lsls r0, 24
+ cmp r0, 0
+ beq _08114A74
+ adds r0, r4, 0
+ bl DestroyAnimSprite
+_08114A74:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_8114A60
+
+ thumb_func_start sub_8114A7C
+sub_8114A7C: @ 8114A7C
+ push {r4-r6,lr}
+ adds r6, r0, 0
+ movs r1, 0x1
+ bl sub_80A6980
+ ldr r0, =gBattleAnimAttacker
+ ldrb r0, [r0]
+ bl GetBattlerSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _08114A9C
+ ldr r1, =gBattleAnimArgs
+ ldrh r0, [r1, 0x4]
+ negs r0, r0
+ strh r0, [r1, 0x4]
+_08114A9C:
+ ldr r4, =gBattleAnimArgs
+ ldrh r0, [r4, 0x8]
+ strh r0, [r6, 0x2E]
+ ldr r5, =gBattleAnimTarget
+ ldrb r0, [r5]
+ movs r1, 0x2
+ bl GetBattlerSpriteCoord
+ lsls r0, 24
+ lsrs r0, 24
+ ldrh r1, [r4, 0x4]
+ adds r0, r1
+ strh r0, [r6, 0x32]
+ ldrb r0, [r5]
+ movs r1, 0x3
+ bl GetBattlerSpriteCoord
+ lsls r0, 24
+ lsrs r0, 24
+ ldrh r4, [r4, 0x6]
+ adds r0, r4
+ strh r0, [r6, 0x36]
+ ldr r0, =sub_80A6EEC
+ str r0, [r6, 0x1C]
+ ldr r1, =DestroyAnimSprite
+ adds r0, r6, 0
+ bl StoreSpriteCallbackInData6
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .pool
+ thumb_func_end sub_8114A7C
+
+ thumb_func_start sub_8114AF0
+sub_8114AF0: @ 8114AF0
+ push {r4-r7,lr}
+ mov r7, r8
+ push {r7}
+ adds r6, r0, 0
+ movs r1, 0x1
+ bl sub_80A69CC
+ ldr r4, =gBattleAnimTarget
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl GetBattlerSpriteCoord2
+ lsls r0, 24
+ lsrs r0, 24
+ mov r8, r0
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl GetBattlerSpriteCoord2
+ lsls r0, 24
+ lsrs r7, r0, 24
+ bl Random2
+ movs r4, 0x1F
+ adds r5, r4, 0
+ ands r5, r0
+ bl Random2
+ ands r4, r0
+ adds r1, r5, 0
+ cmp r1, 0x10
+ ble _08114B38
+ movs r0, 0x10
+ subs r0, r1
+ lsls r0, 16
+ lsrs r5, r0, 16
+_08114B38:
+ lsls r0, r4, 16
+ asrs r1, r0, 16
+ cmp r1, 0x10
+ ble _08114B48
+ movs r0, 0x10
+ subs r0, r1
+ lsls r0, 16
+ lsrs r4, r0, 16
+_08114B48:
+ ldr r0, =gBattleAnimArgs
+ ldrh r0, [r0, 0x4]
+ strh r0, [r6, 0x2E]
+ mov r1, r8
+ adds r0, r1, r5
+ strh r0, [r6, 0x32]
+ adds r0, r7, r4
+ strh r0, [r6, 0x36]
+ ldr r0, =sub_80A6EEC
+ str r0, [r6, 0x1C]
+ ldr r1, =move_anim_8074EE0
+ adds r0, r6, 0
+ bl StoreSpriteCallbackInData6
+ pop {r3}
+ mov r8, r3
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .pool
+ thumb_func_end sub_8114AF0
+
+ thumb_func_start sub_8114B80
+sub_8114B80: @ 8114B80
+ push {r4-r6,lr}
+ adds r5, r0, 0
+ ldrh r2, [r5, 0x4]
+ lsls r1, r2, 22
+ lsrs r1, 22
+ adds r1, 0x1
+ ldr r3, =0x000003ff
+ adds r0, r3, 0
+ ands r1, r0
+ ldr r0, =0xfffffc00
+ ands r0, r2
+ orrs r0, r1
+ strh r0, [r5, 0x4]
+ ldr r6, =gBattleAnimArgs
+ movs r1, 0
+ ldrsh r0, [r6, r1]
+ cmp r0, 0
+ bne _08114BF4
+ ldr r4, =gBattleAnimAttacker
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl GetBattlerSpriteCoord
+ lsls r0, 24
+ lsrs r0, 24
+ ldrh r2, [r6, 0x2]
+ adds r0, r2
+ strh r0, [r5, 0x20]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl GetBattlerSpriteCoord
+ lsls r0, 24
+ lsrs r0, 24
+ ldrh r3, [r6, 0x4]
+ adds r0, r3
+ strh r0, [r5, 0x22]
+ movs r1, 0x2
+ ldrsh r0, [r6, r1]
+ movs r2, 0x1
+ negs r2, r2
+ adds r1, r2, 0
+ cmp r0, 0
+ ble _08114BDA
+ movs r1, 0x1
+_08114BDA:
+ strh r1, [r5, 0x2E]
+ ldr r0, =sub_8114C10
+ b _08114C02
+ .pool
+_08114BF4:
+ ldrh r0, [r6, 0x2]
+ strh r0, [r5, 0x20]
+ ldrh r0, [r6, 0x4]
+ strh r0, [r5, 0x22]
+ negs r0, r0
+ strh r0, [r5, 0x26]
+ ldr r0, =sub_8114C4C
+_08114C02:
+ str r0, [r5, 0x1C]
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .pool
+ thumb_func_end sub_8114B80
+
+ thumb_func_start sub_8114C10
+sub_8114C10: @ 8114C10
+ push {lr}
+ adds r2, r0, 0
+ ldrh r0, [r2, 0x30]
+ adds r0, 0x1
+ strh r0, [r2, 0x30]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x1
+ ble _08114C2E
+ movs r0, 0
+ strh r0, [r2, 0x30]
+ ldrh r0, [r2, 0x2E]
+ ldrh r1, [r2, 0x20]
+ adds r0, r1
+ strh r0, [r2, 0x20]
+_08114C2E:
+ ldrh r0, [r2, 0x22]
+ subs r0, 0x4
+ strh r0, [r2, 0x22]
+ lsls r0, 16
+ asrs r0, 16
+ movs r1, 0x4
+ negs r1, r1
+ cmp r0, r1
+ bge _08114C46
+ adds r0, r2, 0
+ bl DestroyAnimSprite
+_08114C46:
+ pop {r0}
+ bx r0
+ thumb_func_end sub_8114C10
+
+ thumb_func_start sub_8114C4C
+sub_8114C4C: @ 8114C4C
+ push {lr}
+ adds r3, r0, 0
+ movs r0, 0x2E
+ ldrsh r1, [r3, r0]
+ cmp r1, 0
+ beq _08114C5E
+ cmp r1, 0x1
+ beq _08114C74
+ b _08114CB6
+_08114C5E:
+ ldrh r0, [r3, 0x26]
+ adds r0, 0x4
+ strh r0, [r3, 0x26]
+ lsls r0, 16
+ cmp r0, 0
+ blt _08114CB6
+ strh r1, [r3, 0x26]
+ ldrh r0, [r3, 0x2E]
+ adds r0, 0x1
+ strh r0, [r3, 0x2E]
+ b _08114CB6
+_08114C74:
+ ldrh r0, [r3, 0x30]
+ adds r0, 0x1
+ strh r0, [r3, 0x30]
+ lsls r0, 16
+ cmp r0, 0
+ ble _08114CB6
+ movs r0, 0
+ strh r0, [r3, 0x30]
+ movs r1, 0x3E
+ adds r1, r3
+ mov r12, r1
+ ldrb r2, [r1]
+ lsls r0, r2, 29
+ lsrs r0, 31
+ movs r1, 0x1
+ eors r1, r0
+ lsls r1, 2
+ movs r0, 0x5
+ negs r0, r0
+ ands r0, r2
+ orrs r0, r1
+ mov r1, r12
+ strb r0, [r1]
+ ldrh r0, [r3, 0x32]
+ adds r0, 0x1
+ strh r0, [r3, 0x32]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0xA
+ bne _08114CB6
+ adds r0, r3, 0
+ bl DestroyAnimSprite
+_08114CB6:
+ pop {r0}
+ bx r0
+ thumb_func_end sub_8114C4C
+
+ thumb_func_start sub_8114CBC
+sub_8114CBC: @ 8114CBC
+ push {lr}
+ lsls r0, 24
+ lsrs r2, r0, 24
+ lsls r0, r2, 2
+ adds r0, r2
+ lsls r0, 3
+ ldr r1, =gTasks
+ adds r1, r0, r1
+ ldr r0, =gBattleAnimArgs
+ movs r3, 0
+ ldrsh r0, [r0, r3]
+ cmp r0, 0
+ bne _08114CE8
+ ldr r0, =sub_8114CFC
+ b _08114CEA
+ .pool
+_08114CE8:
+ ldr r0, =sub_8114EB4
+_08114CEA:
+ str r0, [r1]
+ ldr r1, [r1]
+ adds r0, r2, 0
+ bl _call_via_r1
+ pop {r0}
+ bx r0
+ .pool
+ thumb_func_end sub_8114CBC
+
+ thumb_func_start sub_8114CFC
+sub_8114CFC: @ 8114CFC
+ push {r4,lr}
+ lsls r0, 24
+ lsrs r2, r0, 24
+ lsls r0, r2, 2
+ adds r0, r2
+ lsls r0, 3
+ ldr r1, =gTasks
+ adds r4, r0, r1
+ movs r1, 0x8
+ ldrsh r0, [r4, r1]
+ cmp r0, 0x4
+ bls _08114D16
+ b _08114EAA
+_08114D16:
+ lsls r0, 2
+ ldr r1, =_08114D28
+ adds r0, r1
+ ldr r0, [r0]
+ mov pc, r0
+ .pool
+ .align 2, 0
+_08114D28:
+ .4byte _08114D3C
+ .4byte _08114DC4
+ .4byte _08114DD4
+ .4byte _08114E78
+ .4byte _08114E8C
+_08114D3C:
+ movs r0, 0
+ bl GetAnimBattlerSpriteId
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x1C]
+ ldr r0, =gBattleAnimAttacker
+ ldrb r0, [r0]
+ bl sub_80A8364
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x1E]
+ cmp r0, 0x1
+ bne _08114D70
+ ldr r0, =gBattle_BG1_X
+ ldrh r0, [r0]
+ strh r0, [r4, 0x20]
+ ldr r0, =gBattle_BG1_Y
+ b _08114D78
+ .pool
+_08114D70:
+ ldr r0, =gBattle_BG2_X
+ ldrh r0, [r0]
+ strh r0, [r4, 0x20]
+ ldr r0, =gBattle_BG2_Y
+_08114D78:
+ ldrh r0, [r0]
+ strh r0, [r4, 0x22]
+ ldr r0, =gBattleAnimAttacker
+ ldrb r0, [r0]
+ bl GetBattlerYCoordWithElevation
+ lsls r0, 24
+ lsrs r0, 24
+ adds r1, r0, 0
+ subs r1, 0x20
+ strh r1, [r4, 0x24]
+ adds r0, 0x20
+ strh r0, [r4, 0x26]
+ cmp r1, 0
+ bge _08114D9A
+ movs r0, 0
+ strh r0, [r4, 0x24]
+_08114D9A:
+ ldr r2, =gSprites
+ movs r3, 0x1C
+ ldrsh r1, [r4, r3]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ adds r0, 0x3E
+ ldrb r1, [r0]
+ movs r2, 0x4
+ orrs r1, r2
+ strb r1, [r0]
+ b _08114E7E
+ .pool
+_08114DC4:
+ ldrb r0, [r4, 0x1E]
+ movs r2, 0x24
+ ldrsh r1, [r4, r2]
+ movs r3, 0x26
+ ldrsh r2, [r4, r3]
+ bl sub_81150E0
+ b _08114E7E
+_08114DD4:
+ ldrh r0, [r4, 0xC]
+ adds r0, 0x6
+ movs r1, 0x7F
+ ands r0, r1
+ strh r0, [r4, 0xC]
+ ldrh r0, [r4, 0x10]
+ adds r0, 0x1
+ strh r0, [r4, 0x10]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x2
+ ble _08114DF6
+ movs r0, 0
+ strh r0, [r4, 0x10]
+ ldrh r0, [r4, 0xE]
+ adds r0, 0x1
+ strh r0, [r4, 0xE]
+_08114DF6:
+ ldr r1, =gSineTable
+ movs r2, 0xC
+ ldrsh r0, [r4, r2]
+ lsls r0, 1
+ adds r0, r1
+ ldrh r0, [r0]
+ lsls r0, 16
+ asrs r0, 20
+ ldrh r3, [r4, 0xE]
+ adds r2, r0, r3
+ strh r2, [r4, 0x12]
+ movs r1, 0x1E
+ ldrsh r0, [r4, r1]
+ cmp r0, 0x1
+ bne _08114E20
+ ldr r1, =gBattle_BG1_Y
+ b _08114E22
+ .pool
+_08114E20:
+ ldr r1, =gBattle_BG2_Y
+_08114E22:
+ ldrh r0, [r4, 0x22]
+ subs r0, r2
+ strh r0, [r1]
+ movs r2, 0x12
+ ldrsh r0, [r4, r2]
+ cmp r0, 0x3F
+ ble _08114EAA
+ ldrh r0, [r4, 0x24]
+ movs r1, 0x78
+ subs r2, r1, r0
+ strh r2, [r4, 0x12]
+ movs r3, 0x1E
+ ldrsh r0, [r4, r3]
+ cmp r0, 0x1
+ bne _08114E4C
+ ldr r1, =gBattle_BG1_Y
+ b _08114E4E
+ .pool
+_08114E4C:
+ ldr r1, =gBattle_BG2_Y
+_08114E4E:
+ ldrh r0, [r4, 0x22]
+ subs r0, r2
+ strh r0, [r1]
+ ldr r2, =gSprites
+ movs r1, 0x1C
+ ldrsh r0, [r4, r1]
+ lsls r1, r0, 4
+ adds r1, r0
+ lsls r1, 2
+ adds r1, r2
+ ldrh r2, [r1, 0x20]
+ movs r3, 0x88
+ lsls r3, 1
+ adds r0, r3, 0
+ subs r0, r2
+ strh r0, [r1, 0x24]
+ b _08114E7E
+ .pool
+_08114E78:
+ ldr r1, =gScanlineEffect
+ movs r0, 0x3
+ strb r0, [r1, 0x15]
+_08114E7E:
+ ldrh r0, [r4, 0x8]
+ adds r0, 0x1
+ strh r0, [r4, 0x8]
+ b _08114EAA
+ .pool
+_08114E8C:
+ adds r0, r2, 0
+ bl DestroyAnimVisualTask
+ ldr r2, =gSprites
+ movs r0, 0x1C
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ adds r0, 0x3E
+ ldrb r1, [r0]
+ movs r2, 0x4
+ orrs r1, r2
+ strb r1, [r0]
+_08114EAA:
+ pop {r4}
+ pop {r0}
+ bx r0
+ .pool
+ thumb_func_end sub_8114CFC
+
+ thumb_func_start sub_8114EB4
+sub_8114EB4: @ 8114EB4
+ push {r4,r5,lr}
+ lsls r0, 24
+ lsrs r5, r0, 24
+ movs r0, 0
+ bl GetAnimBattlerSpriteId
+ lsls r0, 24
+ lsrs r0, 24
+ ldr r2, =gSprites
+ lsls r1, r0, 4
+ adds r1, r0
+ lsls r1, 2
+ adds r1, r2
+ adds r3, r1, 0
+ adds r3, 0x3E
+ ldrb r0, [r3]
+ movs r2, 0x4
+ orrs r0, r2
+ strb r0, [r3]
+ movs r4, 0
+ strh r4, [r1, 0x24]
+ strh r4, [r1, 0x26]
+ ldr r0, =gBattleAnimAttacker
+ ldrb r0, [r0]
+ bl sub_80A8364
+ lsls r0, 24
+ lsrs r0, 24
+ cmp r0, 0x1
+ bne _08114F00
+ ldr r0, =gBattle_BG1_Y
+ b _08114F02
+ .pool
+_08114F00:
+ ldr r0, =gBattle_BG2_Y
+_08114F02:
+ strh r4, [r0]
+ adds r0, r5, 0
+ bl DestroyAnimVisualTask
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .pool
+ thumb_func_end sub_8114EB4
+
+ thumb_func_start sub_8114F14
+sub_8114F14: @ 8114F14
+ push {lr}
+ lsls r0, 24
+ lsrs r2, r0, 24
+ lsls r0, r2, 2
+ adds r0, r2
+ lsls r0, 3
+ ldr r1, =gTasks
+ adds r1, r0, r1
+ ldr r0, =gBattleAnimArgs
+ movs r3, 0
+ ldrsh r0, [r0, r3]
+ cmp r0, 0
+ bne _08114F40
+ ldr r0, =sub_8114F54
+ b _08114F42
+ .pool
+_08114F40:
+ ldr r0, =sub_8114FD8
+_08114F42:
+ str r0, [r1]
+ ldr r1, [r1]
+ adds r0, r2, 0
+ bl _call_via_r1
+ pop {r0}
+ bx r0
+ .pool
+ thumb_func_end sub_8114F14
+
+ thumb_func_start sub_8114F54
+sub_8114F54: @ 8114F54
+ push {r4,r5,lr}
+ lsls r0, 24
+ lsrs r2, r0, 24
+ lsls r0, r2, 2
+ adds r0, r2
+ lsls r0, 3
+ ldr r1, =gTasks
+ adds r4, r0, r1
+ movs r0, 0x8
+ ldrsh r5, [r4, r0]
+ cmp r5, 0
+ beq _08114F78
+ cmp r5, 0x1
+ beq _08114FCC
+ b _08114FD2
+ .pool
+_08114F78:
+ movs r0, 0
+ bl GetAnimBattlerSpriteId
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x1C]
+ ldr r3, =gSprites
+ movs r0, 0x1C
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r3
+ adds r0, 0x3E
+ ldrb r2, [r0]
+ movs r1, 0x5
+ negs r1, r1
+ ands r1, r2
+ strb r1, [r0]
+ movs r0, 0x1C
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r3
+ strh r5, [r0, 0x24]
+ movs r1, 0x1C
+ ldrsh r0, [r4, r1]
+ lsls r1, r0, 4
+ adds r1, r0
+ lsls r1, 2
+ adds r1, r3
+ ldrh r2, [r1, 0x22]
+ movs r0, 0xA0
+ subs r0, r2
+ strh r0, [r1, 0x26]
+ ldrh r0, [r4, 0x8]
+ adds r0, 0x1
+ strh r0, [r4, 0x8]
+ b _08114FD2
+ .pool
+_08114FCC:
+ adds r0, r2, 0
+ bl DestroyAnimVisualTask
+_08114FD2:
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_8114F54
+
+ thumb_func_start sub_8114FD8
+sub_8114FD8: @ 8114FD8
+ push {r4,lr}
+ lsls r0, 24
+ lsrs r2, r0, 24
+ lsls r0, r2, 2
+ adds r0, r2
+ lsls r0, 3
+ ldr r1, =gTasks
+ adds r4, r0, r1
+ movs r1, 0x8
+ ldrsh r0, [r4, r1]
+ cmp r0, 0x4
+ bhi _081150DA
+ lsls r0, 2
+ ldr r1, =_08115004
+ adds r0, r1
+ ldr r0, [r0]
+ mov pc, r0
+ .pool
+ .align 2, 0
+_08115004:
+ .4byte _08115018
+ .4byte _0811506C
+ .4byte _0811507A
+ .4byte _08115094
+ .4byte _081150D4
+_08115018:
+ movs r0, 0
+ bl GetAnimBattlerSpriteId
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x1C]
+ ldr r0, =gBattleAnimAttacker
+ ldrb r0, [r0]
+ bl sub_80A8364
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x1E]
+ cmp r0, 0x1
+ bne _08115044
+ ldr r0, =gBattle_BG1_X
+ b _08115046
+ .pool
+_08115044:
+ ldr r0, =gBattle_BG2_X
+_08115046:
+ ldrh r0, [r0]
+ strh r0, [r4, 0x20]
+ ldr r0, =gBattleAnimAttacker
+ ldrb r0, [r0]
+ bl GetBattlerYCoordWithElevation
+ lsls r0, 24
+ lsrs r0, 24
+ adds r1, r0, 0
+ subs r1, 0x20
+ strh r1, [r4, 0x24]
+ adds r0, 0x20
+ strh r0, [r4, 0x26]
+ b _081150C2
+ .pool
+_0811506C:
+ ldrb r0, [r4, 0x1E]
+ movs r1, 0x26
+ ldrsh r2, [r4, r1]
+ movs r1, 0
+ bl sub_81150E0
+ b _081150C2
+_0811507A:
+ ldr r2, =gSprites
+ movs r0, 0x1C
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ movs r1, 0x60
+ strh r1, [r0, 0x26]
+ b _081150C2
+ .pool
+_08115094:
+ ldr r2, =gSprites
+ movs r0, 0x1C
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ ldrh r1, [r0, 0x26]
+ subs r1, 0x8
+ strh r1, [r0, 0x26]
+ movs r0, 0x1C
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ movs r1, 0x26
+ ldrsh r0, [r0, r1]
+ cmp r0, 0
+ bne _081150DA
+ ldr r1, =gScanlineEffect
+ movs r0, 0x3
+ strb r0, [r1, 0x15]
+_081150C2:
+ ldrh r0, [r4, 0x8]
+ adds r0, 0x1
+ strh r0, [r4, 0x8]
+ b _081150DA
+ .pool
+_081150D4:
+ adds r0, r2, 0
+ bl DestroyAnimVisualTask
+_081150DA:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_8114FD8
+
+ thumb_func_start sub_81150E0
+sub_81150E0: @ 81150E0
+ push {r4-r6,lr}
+ sub sp, 0xC
+ lsls r0, 24
+ lsrs r0, 24
+ lsls r1, 16
+ lsrs r1, 16
+ lsls r2, 16
+ lsrs r4, r2, 16
+ cmp r0, 0x1
+ bne _08115104
+ ldr r0, =gBattle_BG1_X
+ ldrh r3, [r0]
+ ldr r0, =0x04000014
+ b _0811510A
+ .pool
+_08115104:
+ ldr r0, =gBattle_BG2_X
+ ldrh r3, [r0]
+ ldr r0, =0x04000018
+_0811510A:
+ str r0, [sp]
+ lsls r0, r1, 16
+ cmp r0, 0
+ bge _08115114
+ movs r1, 0
+_08115114:
+ lsls r2, r1, 16
+ lsls r0, r4, 16
+ asrs r4, r0, 16
+ cmp r2, r0
+ bge _08115140
+ ldr r5, =gScanlineEffectRegBuffers
+ movs r0, 0xF0
+ lsls r0, 3
+ adds r6, r5, r0
+_08115126:
+ asrs r2, 16
+ lsls r1, r2, 1
+ adds r0, r1, r5
+ strh r3, [r0]
+ adds r1, r6
+ strh r3, [r1]
+ adds r2, 0x1
+ lsls r2, 16
+ lsrs r1, r2, 16
+ lsls r2, r1, 16
+ asrs r0, r2, 16
+ cmp r0, r4
+ blt _08115126
+_08115140:
+ lsls r1, 16
+ asrs r0, r1, 16
+ cmp r0, 0x9F
+ bgt _0811516E
+ ldr r4, =gScanlineEffectRegBuffers
+ lsls r0, r3, 16
+ asrs r0, 16
+ adds r3, r0, 0
+ adds r3, 0xF0
+ movs r0, 0xF0
+ lsls r0, 3
+ adds r5, r4, r0
+_08115158:
+ asrs r2, r1, 16
+ lsls r1, r2, 1
+ adds r0, r1, r4
+ strh r3, [r0]
+ adds r1, r5
+ strh r3, [r1]
+ adds r2, 0x1
+ lsls r1, r2, 16
+ asrs r0, r1, 16
+ cmp r0, 0x9F
+ ble _08115158
+_0811516E:
+ ldr r0, =0xa2600001
+ str r0, [sp, 0x4]
+ mov r1, sp
+ movs r2, 0
+ movs r0, 0x1
+ strb r0, [r1, 0x8]
+ mov r0, sp
+ strb r2, [r0, 0x9]
+ ldr r0, [sp]
+ ldr r1, [sp, 0x4]
+ ldr r2, [sp, 0x8]
+ bl ScanlineEffect_SetParams
+ add sp, 0xC
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .pool
+ thumb_func_end sub_81150E0
+
+ thumb_func_start sub_81151A0
+sub_81151A0: @ 81151A0
+ push {r4-r7,lr}
+ adds r5, r0, 0
+ ldr r0, =gBattleAnimArgs
+ movs r2, 0
+ ldrsh r1, [r0, r2]
+ adds r7, r0, 0
+ cmp r1, 0
+ bne _081151BC
+ ldr r0, =gBattleAnimAttacker
+ b _081151BE
+ .pool
+_081151BC:
+ ldr r0, =gBattleAnimTarget
+_081151BE:
+ ldrb r4, [r0]
+ movs r6, 0x18
+ adds r1, r7, 0
+ movs r2, 0x2
+ ldrsh r0, [r1, r2]
+ cmp r0, 0x1
+ bne _081151DA
+ negs r0, r6
+ lsls r0, 16
+ lsrs r6, r0, 16
+ movs r2, 0x4
+ ldrsh r0, [r1, r2]
+ negs r0, r0
+ strh r0, [r1, 0x4]
+_081151DA:
+ adds r0, r4, 0
+ movs r1, 0x2
+ bl GetBattlerSpriteCoord
+ lsls r0, 24
+ lsrs r0, 24
+ adds r0, r6
+ strh r0, [r5, 0x20]
+ adds r0, r4, 0
+ bl GetBattlerYCoordWithElevation
+ lsls r0, 24
+ lsrs r0, 24
+ adds r0, 0x1E
+ strh r0, [r5, 0x22]
+ ldrh r1, [r7, 0xA]
+ strh r1, [r5, 0x2E]
+ ldrh r1, [r7, 0x4]
+ ldrh r2, [r5, 0x20]
+ adds r1, r2
+ strh r1, [r5, 0x32]
+ ldrh r1, [r7, 0x6]
+ adds r0, r1
+ strh r0, [r5, 0x36]
+ ldrh r0, [r7, 0x8]
+ strh r0, [r5, 0x38]
+ adds r0, r5, 0
+ bl sub_80A68D4
+ ldr r0, =sub_8115228
+ str r0, [r5, 0x1C]
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .pool
+ thumb_func_end sub_81151A0
+
+ thumb_func_start sub_8115228
+sub_8115228: @ 8115228
+ push {r4,lr}
+ adds r4, r0, 0
+ bl TranslateAnimArc
+ lsls r0, 24
+ cmp r0, 0
+ beq _0811523C
+ adds r0, r4, 0
+ bl DestroyAnimSprite
+_0811523C:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_8115228
+
+ thumb_func_start sub_8115244
+sub_8115244: @ 8115244
+ push {r4-r6,lr}
+ adds r6, r0, 0
+ ldr r0, =gBattleAnimArgs
+ movs r1, 0
+ ldrsh r0, [r0, r1]
+ cmp r0, 0
+ bne _08115260
+ ldr r0, =gBattleAnimAttacker
+ b _08115262
+ .pool
+_08115260:
+ ldr r0, =gBattleAnimTarget
+_08115262:
+ ldrb r5, [r0]
+ adds r0, r5, 0
+ movs r1, 0
+ bl GetBattlerSpriteCoord
+ lsls r0, 24
+ lsrs r0, 24
+ ldr r2, =0x0000fff0
+ adds r0, r2
+ ldr r4, =gBattleAnimArgs
+ movs r3, 0x2
+ ldrsh r1, [r4, r3]
+ lsls r1, 5
+ adds r0, r1
+ strh r0, [r6, 0x20]
+ adds r0, r5, 0
+ bl GetBattlerYCoordWithElevation
+ lsls r0, 24
+ lsrs r0, 24
+ adds r0, 0x20
+ strh r0, [r6, 0x22]
+ ldrh r2, [r6, 0x4]
+ lsls r1, r2, 22
+ lsrs r1, 22
+ movs r3, 0x2
+ ldrsh r0, [r4, r3]
+ lsls r0, 3
+ adds r1, r0
+ ldr r3, =0x000003ff
+ adds r0, r3, 0
+ ands r1, r0
+ ldr r0, =0xfffffc00
+ ands r0, r2
+ orrs r0, r1
+ strh r0, [r6, 0x4]
+ ldr r1, =DestroyAnimSprite
+ adds r0, r6, 0
+ bl StoreSpriteCallbackInData6
+ ldrh r0, [r4, 0x4]
+ strh r0, [r6, 0x2E]
+ ldr r0, =sub_80A64B0
+ str r0, [r6, 0x1C]
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .pool
+ thumb_func_end sub_8115244
+
+ thumb_func_start sub_81152DC
+sub_81152DC: @ 81152DC
+ push {r4-r6,lr}
+ lsls r0, 24
+ lsrs r5, r0, 24
+ lsls r0, r5, 2
+ adds r0, r5
+ lsls r0, 3
+ ldr r1, =gTasks
+ adds r4, r0, r1
+ ldr r0, =gBattleAnimArgs
+ ldrh r2, [r0, 0x2]
+ movs r3, 0x2
+ ldrsh r1, [r0, r3]
+ adds r6, r0, 0
+ cmp r1, 0
+ beq _08115308
+ adds r0, r2, 0x3
+ b _08115314
+ .pool
+_08115308:
+ ldr r0, =gAnimMovePower
+ ldrh r0, [r0]
+ movs r1, 0xA
+ bl __udivsi3
+ adds r0, 0x3
+_08115314:
+ strh r0, [r4, 0x26]
+ strh r0, [r4, 0x24]
+ adds r1, r6, 0
+ ldrh r0, [r1, 0x4]
+ strh r0, [r4, 0xE]
+ movs r2, 0
+ ldrsh r0, [r1, r2]
+ cmp r0, 0x4
+ beq _08115340
+ cmp r0, 0x5
+ bne _08115380
+ ldr r0, =gBattle_BG3_X
+ ldrh r0, [r0]
+ strh r0, [r4, 0x22]
+ ldr r0, =sub_81153AC
+ b _0811539E
+ .pool
+_08115340:
+ movs r0, 0
+ strh r0, [r4, 0x22]
+ movs r5, 0
+_08115346:
+ lsls r0, r5, 24
+ lsrs r0, 24
+ bl IsBattlerSpriteVisible
+ lsls r0, 24
+ cmp r0, 0
+ beq _08115370
+ movs r3, 0x22
+ ldrsh r0, [r4, r3]
+ adds r0, 0x9
+ lsls r0, 1
+ adds r1, r4, 0
+ adds r1, 0x8
+ adds r1, r0
+ ldr r0, =gBattlerSpriteIds
+ adds r0, r5, r0
+ ldrb r0, [r0]
+ strh r0, [r1]
+ ldrh r0, [r4, 0x22]
+ adds r0, 0x1
+ strh r0, [r4, 0x22]
+_08115370:
+ adds r0, r5, 0x1
+ lsls r0, 16
+ lsrs r5, r0, 16
+ cmp r5, 0x3
+ bls _08115346
+ b _0811539C
+ .pool
+_08115380:
+ ldrb r0, [r6]
+ bl GetAnimBattlerSpriteId
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x1A]
+ cmp r0, 0xFF
+ bne _08115398
+ adds r0, r5, 0
+ bl DestroyAnimVisualTask
+ b _081153A0
+_08115398:
+ movs r0, 0x1
+ strh r0, [r4, 0x22]
+_0811539C:
+ ldr r0, =sub_81154A4
+_0811539E:
+ str r0, [r4]
+_081153A0:
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .pool
+ thumb_func_end sub_81152DC
+
+ thumb_func_start sub_81153AC
+sub_81153AC: @ 81153AC
+ push {lr}
+ lsls r0, 24
+ lsrs r2, r0, 24
+ lsls r0, r2, 2
+ adds r0, r2
+ lsls r0, 3
+ ldr r1, =gTasks
+ adds r3, r0, r1
+ movs r0, 0x8
+ ldrsh r1, [r3, r0]
+ cmp r1, 0x1
+ beq _08115430
+ cmp r1, 0x1
+ bgt _081153D4
+ cmp r1, 0
+ beq _081153DA
+ b _0811549C
+ .pool
+_081153D4:
+ cmp r1, 0x2
+ beq _08115490
+ b _0811549C
+_081153DA:
+ ldrh r0, [r3, 0xA]
+ adds r0, 0x1
+ strh r0, [r3, 0xA]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x1
+ ble _0811549C
+ strh r1, [r3, 0xA]
+ ldrh r1, [r3, 0xC]
+ movs r0, 0x1
+ ands r0, r1
+ cmp r0, 0
+ bne _08115404
+ ldr r1, =gBattle_BG3_X
+ ldrh r0, [r3, 0x26]
+ ldrh r2, [r3, 0x22]
+ adds r0, r2
+ strh r0, [r1]
+ b _0811540E
+ .pool
+_08115404:
+ ldr r0, =gBattle_BG3_X
+ ldrh r1, [r3, 0x22]
+ ldrh r2, [r3, 0x26]
+ subs r1, r2
+ strh r1, [r0]
+_0811540E:
+ ldrh r0, [r3, 0xC]
+ adds r0, 0x1
+ strh r0, [r3, 0xC]
+ lsls r0, 16
+ asrs r0, 16
+ movs r2, 0xE
+ ldrsh r1, [r3, r2]
+ cmp r0, r1
+ bne _0811549C
+ movs r0, 0
+ strh r0, [r3, 0xC]
+ ldrh r0, [r3, 0x24]
+ subs r0, 0x1
+ strh r0, [r3, 0x24]
+ b _08115484
+ .pool
+_08115430:
+ ldrh r0, [r3, 0xA]
+ adds r0, 0x1
+ strh r0, [r3, 0xA]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x1
+ ble _0811549C
+ movs r0, 0
+ strh r0, [r3, 0xA]
+ ldrh r0, [r3, 0xC]
+ ands r1, r0
+ cmp r1, 0
+ bne _0811545C
+ ldr r1, =gBattle_BG3_X
+ ldrh r0, [r3, 0x24]
+ ldrh r2, [r3, 0x22]
+ adds r0, r2
+ strh r0, [r1]
+ b _08115466
+ .pool
+_0811545C:
+ ldr r0, =gBattle_BG3_X
+ ldrh r1, [r3, 0x22]
+ ldrh r2, [r3, 0x24]
+ subs r1, r2
+ strh r1, [r0]
+_08115466:
+ ldrh r0, [r3, 0xC]
+ adds r0, 0x1
+ strh r0, [r3, 0xC]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x4
+ bne _0811549C
+ movs r0, 0
+ strh r0, [r3, 0xC]
+ ldrh r0, [r3, 0x24]
+ subs r0, 0x1
+ strh r0, [r3, 0x24]
+ lsls r0, 16
+ cmp r0, 0
+ bne _0811549C
+_08115484:
+ ldrh r0, [r3, 0x8]
+ adds r0, 0x1
+ strh r0, [r3, 0x8]
+ b _0811549C
+ .pool
+_08115490:
+ ldr r1, =gBattle_BG3_X
+ ldrh r0, [r3, 0x22]
+ strh r0, [r1]
+ adds r0, r2, 0
+ bl DestroyAnimVisualTask
+_0811549C:
+ pop {r0}
+ bx r0
+ .pool
+ thumb_func_end sub_81153AC
+
+ thumb_func_start sub_81154A4
+sub_81154A4: @ 81154A4
+ push {r4-r7,lr}
+ lsls r0, 24
+ lsrs r3, r0, 24
+ lsls r0, r3, 2
+ adds r0, r3
+ lsls r0, 3
+ ldr r1, =gTasks
+ adds r4, r0, r1
+ movs r0, 0x8
+ ldrsh r5, [r4, r0]
+ cmp r5, 0x1
+ beq _08115504
+ cmp r5, 0x1
+ bgt _081154CC
+ cmp r5, 0
+ beq _081154D2
+ b _0811557E
+ .pool
+_081154CC:
+ cmp r5, 0x2
+ beq _08115540
+ b _0811557E
+_081154D2:
+ ldrh r0, [r4, 0xA]
+ adds r0, 0x1
+ strh r0, [r4, 0xA]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x1
+ ble _0811557E
+ strh r5, [r4, 0xA]
+ adds r0, r4, 0
+ bl sub_8115588
+ ldrh r0, [r4, 0xC]
+ adds r0, 0x1
+ strh r0, [r4, 0xC]
+ lsls r0, 16
+ asrs r0, 16
+ movs r2, 0xE
+ ldrsh r1, [r4, r2]
+ cmp r0, r1
+ bne _0811557E
+ strh r5, [r4, 0xC]
+ ldrh r0, [r4, 0x24]
+ subs r0, 0x1
+ strh r0, [r4, 0x24]
+ b _08115538
+_08115504:
+ ldrh r0, [r4, 0xA]
+ adds r0, 0x1
+ movs r5, 0
+ strh r0, [r4, 0xA]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x1
+ ble _0811557E
+ strh r5, [r4, 0xA]
+ adds r0, r4, 0
+ bl sub_8115588
+ ldrh r0, [r4, 0xC]
+ adds r0, 0x1
+ strh r0, [r4, 0xC]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x4
+ bne _0811557E
+ strh r5, [r4, 0xC]
+ ldrh r0, [r4, 0x24]
+ subs r0, 0x1
+ strh r0, [r4, 0x24]
+ lsls r0, 16
+ cmp r0, 0
+ bne _0811557E
+_08115538:
+ ldrh r0, [r4, 0x8]
+ adds r0, 0x1
+ strh r0, [r4, 0x8]
+ b _0811557E
+_08115540:
+ movs r2, 0
+ movs r7, 0x22
+ ldrsh r0, [r4, r7]
+ cmp r2, r0
+ bge _08115578
+ ldr r0, =gSprites
+ mov r12, r0
+ adds r5, r4, 0
+ adds r5, 0x8
+ movs r6, 0
+_08115554:
+ adds r0, r2, 0
+ adds r0, 0x9
+ lsls r0, 1
+ adds r0, r5, r0
+ movs r7, 0
+ ldrsh r1, [r0, r7]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ add r0, r12
+ strh r6, [r0, 0x24]
+ adds r0, r2, 0x1
+ lsls r0, 16
+ lsrs r2, r0, 16
+ movs r1, 0x22
+ ldrsh r0, [r4, r1]
+ cmp r2, r0
+ blt _08115554
+_08115578:
+ adds r0, r3, 0
+ bl DestroyAnimVisualTask
+_0811557E:
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .pool
+ thumb_func_end sub_81154A4
+
+ thumb_func_start sub_8115588
+sub_8115588: @ 8115588
+ push {r4-r7,lr}
+ adds r3, r0, 0
+ ldrh r1, [r3, 0xC]
+ movs r4, 0x1
+ adds r0, r4, 0
+ ands r0, r1
+ cmp r0, 0
+ bne _081155B0
+ movs r0, 0x24
+ ldrsh r1, [r3, r0]
+ lsrs r0, r1, 31
+ adds r1, r0
+ asrs r1, 1
+ ldrh r2, [r3, 0x24]
+ adds r0, r4, 0
+ ands r0, r2
+ adds r1, r0
+ lsls r1, 16
+ lsrs r4, r1, 16
+ b _081155C0
+_081155B0:
+ movs r1, 0x24
+ ldrsh r0, [r3, r1]
+ lsrs r1, r0, 31
+ adds r0, r1
+ asrs r0, 1
+ negs r0, r0
+ lsls r0, 16
+ lsrs r4, r0, 16
+_081155C0:
+ movs r2, 0
+ movs r7, 0x22
+ ldrsh r0, [r3, r7]
+ cmp r2, r0
+ bge _081155F4
+ ldr r6, =gSprites
+ adds r5, r3, 0
+ adds r5, 0x8
+_081155D0:
+ adds r0, r2, 0
+ adds r0, 0x9
+ lsls r0, 1
+ adds r0, r5, r0
+ movs r7, 0
+ ldrsh r1, [r0, r7]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r6
+ strh r4, [r0, 0x24]
+ adds r0, r2, 0x1
+ lsls r0, 16
+ lsrs r2, r0, 16
+ movs r1, 0x22
+ ldrsh r0, [r3, r1]
+ cmp r2, r0
+ blt _081155D0
+_081155F4:
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .pool
+ thumb_func_end sub_8115588
+
+ thumb_func_start AnimTask_IsPowerOver99
+AnimTask_IsPowerOver99: @ 8115600
+ push {lr}
+ lsls r0, 24
+ lsrs r1, r0, 24
+ ldr r3, =gBattleAnimArgs
+ movs r2, 0
+ ldr r0, =gAnimMovePower
+ ldrh r0, [r0]
+ cmp r0, 0x63
+ bls _08115614
+ movs r2, 0x1
+_08115614:
+ strh r2, [r3, 0x1E]
+ adds r0, r1, 0
+ bl DestroyAnimVisualTask
+ pop {r0}
+ bx r0
+ .pool
+ thumb_func_end AnimTask_IsPowerOver99
+
+ thumb_func_start sub_8115628
+sub_8115628: @ 8115628
+ push {r4-r7,lr}
+ lsls r0, 24
+ lsrs r7, r0, 24
+ ldr r2, =gBattleAnimArgs
+ ldrh r1, [r2]
+ movs r0, 0x1
+ ands r0, r1
+ adds r6, r2, 0
+ cmp r0, 0
+ beq _08115648
+ ldr r0, =gBattleAnimTarget
+ b _0811564A
+ .pool
+_08115648:
+ ldr r0, =gBattleAnimAttacker
+_0811564A:
+ ldrb r0, [r0]
+ adds r5, r0, 0
+ movs r1, 0
+ ldrsh r0, [r6, r1]
+ cmp r0, 0x1
+ ble _0811565A
+ movs r0, 0x2
+ eors r5, r0
+_0811565A:
+ ldr r0, =sub_81156D0
+ ldrb r1, [r6, 0x2]
+ bl CreateTask
+ lsls r0, 24
+ lsrs r0, 24
+ lsls r4, r0, 2
+ adds r4, r0
+ lsls r4, 3
+ ldr r0, =gTasks
+ adds r4, r0
+ adds r0, r5, 0
+ movs r1, 0x2
+ bl GetBattlerSpriteCoord
+ lsls r0, 24
+ lsrs r0, 24
+ movs r1, 0x20
+ subs r1, r0
+ ldr r2, =0x000001ff
+ adds r0, r2, 0
+ ands r1, r0
+ strh r1, [r4, 0xA]
+ adds r0, r5, 0
+ movs r1, 0x3
+ bl GetBattlerSpriteCoord
+ lsls r0, 24
+ lsrs r0, 24
+ movs r1, 0x40
+ subs r1, r0
+ movs r0, 0xFF
+ ands r1, r0
+ strh r1, [r4, 0xC]
+ ldr r2, =gBattle_BG3_X
+ ldrh r0, [r4, 0xA]
+ strh r0, [r2]
+ ldr r0, =gBattle_BG3_Y
+ strh r1, [r0]
+ ldrh r0, [r6, 0x4]
+ strh r0, [r4, 0xE]
+ adds r0, r7, 0
+ bl DestroyAnimVisualTask
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .pool
+ thumb_func_end sub_8115628
+
+ thumb_func_start sub_81156D0
+sub_81156D0: @ 81156D0
+ push {r4,lr}
+ lsls r0, 24
+ lsrs r3, r0, 24
+ lsls r0, r3, 2
+ adds r0, r3
+ lsls r0, 3
+ ldr r1, =gTasks
+ adds r2, r0, r1
+ ldr r0, =gBattleAnimArgs
+ movs r4, 0xE
+ ldrsh r1, [r0, r4]
+ movs r4, 0xE
+ ldrsh r0, [r2, r4]
+ cmp r1, r0
+ bne _08115710
+ ldr r0, =gBattle_BG3_X
+ movs r1, 0
+ strh r1, [r0]
+ ldr r0, =gBattle_BG3_Y
+ strh r1, [r0]
+ adds r0, r3, 0
+ bl DestroyTask
+ b _0811571C
+ .pool
+_08115710:
+ ldr r1, =gBattle_BG3_X
+ ldrh r0, [r2, 0xA]
+ strh r0, [r1]
+ ldr r1, =gBattle_BG3_Y
+ ldrh r0, [r2, 0xC]
+ strh r0, [r1]
+_0811571C:
+ pop {r4}
+ pop {r0}
+ bx r0
+ .pool
+ thumb_func_end sub_81156D0
+
+ .align 2, 0