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Diffstat (limited to 'asm/macros/battle_frontier/battle_pyramid.inc')
-rw-r--r-- | asm/macros/battle_frontier/battle_pyramid.inc | 104 |
1 files changed, 104 insertions, 0 deletions
diff --git a/asm/macros/battle_frontier/battle_pyramid.inc b/asm/macros/battle_frontier/battle_pyramid.inc new file mode 100644 index 000000000..f8141e2dd --- /dev/null +++ b/asm/macros/battle_frontier/battle_pyramid.inc @@ -0,0 +1,104 @@ + @ Initialize the Battle Pyramid challenge + .macro pyramid_init + setvar VAR_0x8004, BATTLE_PYRAMID_FUNC_INIT + special CallBattlePyramidFunction + .endm + + @ Get the value of some PYRAMID_DATA_*. See GetBattlePyramidData for the data types that can be retrieved + .macro pyramid_get data:req + setvar VAR_0x8004, BATTLE_PYRAMID_FUNC_GET_DATA + setvar VAR_0x8005, \data + special CallBattlePyramidFunction + .endm + + @ Set some PYRAMID_DATA_* to val. See SetBattlePyramidData for the data types that can be set + .macro pyramid_set data:req, val:req + setvar VAR_0x8004, BATTLE_PYRAMID_FUNC_SET_DATA + setvar VAR_0x8005, \data + setvar VAR_0x8006, \val + special CallBattlePyramidFunction + .endm + + @ Save the game and set the challenge status + .macro pyramid_save challengeStatus:req + setvar VAR_0x8004, BATTLE_PYRAMID_FUNC_SAVE + setvar VAR_0x8005, \challengeStatus + special CallBattlePyramidFunction + .endm + + @ Set the prize item to give from one of two lists of possible prizes, depending on streak. + .macro pyramid_setprize + setvar VAR_0x8004, BATTLE_PYRAMID_FUNC_SET_PRIZE + special CallBattlePyramidFunction + .endm + + @ Unused. Give the set prize item to the player. TRUE if room in Bag for prize, FALSE otherwise + .macro pyramid_giveprize + setvar VAR_0x8004, BATTLE_PYRAMID_FUNC_GIVE_PRIZE + special CallBattlePyramidFunction + .endm + + @ Set the random values for the floor (used to determine object positions, e.g.), and clear trainer flags + .macro pyramid_seedfloor + setvar VAR_0x8004, BATTLE_PYRAMID_FUNC_SEED_FLOOR + special CallBattlePyramidFunction + .endm + + @ Set the item to pick up depending on the random seed and quantity (always 1) to the arguments for STD_FIND_ITEM + .macro pyramid_setitem + setvar VAR_0x8004, BATTLE_PYRAMID_FUNC_SET_ITEM + special CallBattlePyramidFunction + .endm + + @ Hide the picked-up item (technically it moves the item far offscreen) + .macro pyramid_hideitem + setvar VAR_0x8004, BATTLE_PYRAMID_FUNC_HIDE_ITEM + special CallBattlePyramidFunction + .endm + + @ Set the facility trainers to gBattleFrontierTrainers + .macro pyramid_settrainers + setvar VAR_0x8004, BATTLE_PYRAMID_FUNC_SET_TRAINERS + special CallBattlePyramidFunction + .endm + + @ Show the post-battle hint text + .macro pyramid_showhint + setvar VAR_0x8004, BATTLE_PYRAMID_FUNC_SHOW_HINT_TEXT + special CallBattlePyramidFunction + .endm + + @ VAR_RESULT is 1 if player is on a Pyramid floor, 2 if on the Pyramid peak, 0 otherwise + .macro pyramid_inchallenge + setvar VAR_0x8004, BATTLE_PYRAMID_FUNC_IS_IN + special CallBattlePyramidFunction + .endm + + @ Update the light around the player. 2 different modes, for setting or incrementing light. See PYRAMID_LIGHT_* + .macro pyramid_updatelight radius:req, mode:req, sound=0xFFFF + setvar VAR_0x8004, BATTLE_PYRAMID_FUNC_UPDATE_LIGHT + setvar VAR_0x8005, \radius + setvar VAR_0x8006, \mode + .if \sound != 0xFFFF + setvar VAR_0x8007, \sound + .endif + special CallBattlePyramidFunction + .endm + + @ Reset the held items to what they were at the start of the challenge + .macro pyramid_clearhelditems + setvar VAR_0x8004, BATTLE_PYRAMID_FUNC_CLEAR_HELD_ITEMS + special CallBattlePyramidFunction + .endm + + @ Set the palette depending on current floor number + .macro pyramid_setfloorpal + setvar VAR_0x8004, BATTLE_PYRAMID_FUNC_SET_FLOOR_PALETTE + special CallBattlePyramidFunction + .endm + + @ Reset sketched moves and update the party order in the saveblock + .macro pyramid_resetparty + setvar VAR_0x8004, BATTLE_PYRAMID_FUNC_RESTORE_PARTY + special CallBattlePyramidFunction + .endm |