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-rw-r--r--asm/poison.s306
1 files changed, 306 insertions, 0 deletions
diff --git a/asm/poison.s b/asm/poison.s
new file mode 100644
index 000000000..22f6c3971
--- /dev/null
+++ b/asm/poison.s
@@ -0,0 +1,306 @@
+ .include "asm/macros.inc"
+ .include "constants/constants.inc"
+
+ .syntax unified
+
+ .text
+
+ thumb_func_start sub_810DBAC
+sub_810DBAC: @ 810DBAC
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ ldr r4, =gBattleAnimArgs
+ movs r1, 0x6
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ bne _0810DBC2
+ adds r0, r5, 0
+ movs r1, 0x2
+ bl StartSpriteAnim
+_0810DBC2:
+ adds r0, r5, 0
+ movs r1, 0x1
+ bl sub_80A69CC
+ ldrh r0, [r4, 0x4]
+ strh r0, [r5, 0x2E]
+ ldr r4, =gBattleAnimTarget
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl GetBattlerSpriteCoord
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x32]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl GetBattlerSpriteCoord
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x36]
+ ldr r0, =0x0000ffe2
+ strh r0, [r5, 0x38]
+ adds r0, r5, 0
+ bl sub_80A68D4
+ ldr r0, =sub_810DC10
+ str r0, [r5, 0x1C]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .pool
+ thumb_func_end sub_810DBAC
+
+ thumb_func_start sub_810DC10
+sub_810DC10: @ 810DC10
+ push {r4,lr}
+ adds r4, r0, 0
+ bl TranslateAnimArc
+ lsls r0, 24
+ cmp r0, 0
+ beq _0810DC24
+ adds r0, r4, 0
+ bl DestroyAnimSprite
+_0810DC24:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_810DC10
+
+ thumb_func_start sub_810DC2C
+sub_810DC2C: @ 810DC2C
+ push {r4-r6,lr}
+ sub sp, 0x4
+ adds r4, r0, 0
+ ldr r5, =gBattleAnimArgs
+ movs r1, 0x6
+ ldrsh r0, [r5, r1]
+ cmp r0, 0
+ bne _0810DC44
+ adds r0, r4, 0
+ movs r1, 0x2
+ bl StartSpriteAnim
+_0810DC44:
+ adds r0, r4, 0
+ movs r1, 0x1
+ bl sub_80A69CC
+ ldr r0, =gBattleAnimTarget
+ ldrb r0, [r0]
+ mov r6, sp
+ adds r6, 0x2
+ movs r1, 0x1
+ mov r2, sp
+ adds r3, r6, 0
+ bl SetAverageBattlerPositions
+ ldr r0, =gBattleAnimAttacker
+ ldrb r0, [r0]
+ bl GetBattlerSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _0810DC72
+ ldrh r0, [r5, 0x8]
+ negs r0, r0
+ strh r0, [r5, 0x8]
+_0810DC72:
+ ldrh r0, [r5, 0x4]
+ strh r0, [r4, 0x2E]
+ mov r1, sp
+ ldrh r0, [r5, 0x8]
+ ldrh r1, [r1]
+ adds r0, r1
+ strh r0, [r4, 0x32]
+ ldrh r0, [r5, 0xA]
+ ldrh r6, [r6]
+ adds r0, r6
+ strh r0, [r4, 0x36]
+ ldr r0, =0x0000ffe2
+ strh r0, [r4, 0x38]
+ adds r0, r4, 0
+ bl sub_80A68D4
+ ldr r0, =sub_810DCB4
+ str r0, [r4, 0x1C]
+ add sp, 0x4
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .pool
+ thumb_func_end sub_810DC2C
+
+ thumb_func_start sub_810DCB4
+sub_810DCB4: @ 810DCB4
+ push {r4,lr}
+ adds r4, r0, 0
+ bl TranslateAnimArc
+ lsls r0, 24
+ cmp r0, 0
+ beq _0810DCC8
+ adds r0, r4, 0
+ bl DestroyAnimSprite
+_0810DCC8:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_810DCB4
+
+ thumb_func_start sub_810DCD0
+sub_810DCD0: @ 810DCD0
+ push {r4,r5,lr}
+ adds r4, r0, 0
+ ldr r5, =gBattleAnimArgs
+ ldrh r0, [r5, 0x4]
+ strh r0, [r4, 0x2E]
+ ldrh r0, [r4, 0x20]
+ strh r0, [r4, 0x30]
+ ldrh r1, [r5]
+ adds r0, r1
+ strh r0, [r4, 0x32]
+ ldrh r0, [r4, 0x22]
+ strh r0, [r4, 0x34]
+ ldrh r1, [r5, 0x2]
+ adds r0, r1
+ strh r0, [r4, 0x36]
+ adds r0, r4, 0
+ bl sub_80A6E14
+ movs r1, 0x30
+ ldrsh r0, [r4, r1]
+ movs r2, 0x4
+ ldrsh r1, [r5, r2]
+ bl __divsi3
+ strh r0, [r4, 0x38]
+ movs r1, 0x32
+ ldrsh r0, [r4, r1]
+ movs r2, 0x4
+ ldrsh r1, [r5, r2]
+ bl __divsi3
+ strh r0, [r4, 0x3A]
+ ldr r0, =sub_810DD24
+ str r0, [r4, 0x1C]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .pool
+ thumb_func_end sub_810DCD0
+
+ thumb_func_start sub_810DD24
+sub_810DD24: @ 810DD24
+ push {r4,lr}
+ adds r4, r0, 0
+ bl sub_80A656C
+ ldrh r0, [r4, 0x30]
+ ldrh r1, [r4, 0x38]
+ subs r0, r1
+ strh r0, [r4, 0x30]
+ ldrh r0, [r4, 0x32]
+ ldrh r1, [r4, 0x3A]
+ subs r0, r1
+ strh r0, [r4, 0x32]
+ movs r1, 0x2E
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ bne _0810DD4A
+ adds r0, r4, 0
+ bl DestroyAnimSprite
+_0810DD4A:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_810DD24
+
+ thumb_func_start sub_810DD50
+sub_810DD50: @ 810DD50
+ push {r4,lr}
+ adds r4, r0, 0
+ ldr r0, =gBattleAnimTarget
+ ldrb r0, [r0]
+ adds r2, r4, 0
+ adds r2, 0x20
+ adds r3, r4, 0
+ adds r3, 0x22
+ movs r1, 0x1
+ bl SetAverageBattlerPositions
+ ldr r0, =gBattleAnimAttacker
+ ldrb r0, [r0]
+ bl GetBattlerSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _0810DD7C
+ ldr r1, =gBattleAnimArgs
+ ldrh r0, [r1]
+ negs r0, r0
+ strh r0, [r1]
+_0810DD7C:
+ ldr r0, =gBattleAnimArgs
+ ldrh r2, [r0]
+ ldrh r1, [r4, 0x20]
+ adds r2, r1
+ strh r2, [r4, 0x20]
+ ldrh r1, [r0, 0x2]
+ ldrh r3, [r4, 0x22]
+ adds r1, r3
+ strh r1, [r4, 0x22]
+ ldrh r3, [r0, 0x8]
+ strh r3, [r4, 0x2E]
+ ldrh r0, [r0, 0x4]
+ adds r2, r0
+ strh r2, [r4, 0x32]
+ adds r1, r3
+ strh r1, [r4, 0x36]
+ ldr r0, =sub_80A6EEC
+ str r0, [r4, 0x1C]
+ ldr r1, =DestroyAnimSprite
+ adds r0, r4, 0
+ bl StoreSpriteCallbackInData6
+ pop {r4}
+ pop {r0}
+ bx r0
+ .pool
+ thumb_func_end sub_810DD50
+
+ thumb_func_start sub_810DDC4
+sub_810DDC4: @ 810DDC4
+ push {r4,r5,lr}
+ adds r4, r0, 0
+ ldr r5, =gBattleAnimArgs
+ movs r1, 0x4
+ ldrsh r0, [r5, r1]
+ cmp r0, 0
+ bne _0810DDE0
+ adds r0, r4, 0
+ movs r1, 0x1
+ bl sub_80A6980
+ b _0810DE16
+ .pool
+_0810DDE0:
+ ldr r0, =gBattleAnimTarget
+ ldrb r0, [r0]
+ adds r2, r4, 0
+ adds r2, 0x20
+ adds r3, r4, 0
+ adds r3, 0x22
+ movs r1, 0x1
+ bl SetAverageBattlerPositions
+ ldr r0, =gBattleAnimAttacker
+ ldrb r0, [r0]
+ bl GetBattlerSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _0810DE06
+ ldrh r0, [r5]
+ negs r0, r0
+ strh r0, [r5]
+_0810DE06:
+ ldrh r0, [r5]
+ ldrh r1, [r4, 0x20]
+ adds r0, r1
+ strh r0, [r4, 0x20]
+ ldrh r0, [r5, 0x2]
+ ldrh r1, [r4, 0x22]
+ adds r0, r1
+ strh r0, [r4, 0x22]
+_0810DE16:
+ ldr r0, =sub_810DE2C
+ str r0, [r4, 0x1C]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .pool
+ thumb_func_end sub_810DDC4
+
+ .align 2, 0