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-rw-r--r--asm/rock.s1469
1 files changed, 1469 insertions, 0 deletions
diff --git a/asm/rock.s b/asm/rock.s
new file mode 100644
index 000000000..ed8147600
--- /dev/null
+++ b/asm/rock.s
@@ -0,0 +1,1469 @@
+ .include "asm/macros.inc"
+ .include "constants/constants.inc"
+
+ .syntax unified
+
+ .text
+
+ thumb_func_start sub_81109F0
+sub_81109F0: @ 81109F0
+ push {r4-r6,lr}
+ adds r5, r0, 0
+ ldr r6, =gBattleAnimArgs
+ movs r1, 0x6
+ ldrsh r0, [r6, r1]
+ cmp r0, 0
+ beq _08110A10
+ ldr r0, =gBattleAnimTarget
+ ldrb r0, [r0]
+ adds r2, r5, 0
+ adds r2, 0x20
+ adds r3, r5, 0
+ adds r3, 0x22
+ movs r1, 0
+ bl SetAverageBattlerPositions
+_08110A10:
+ ldrh r0, [r6]
+ ldrh r1, [r5, 0x20]
+ adds r0, r1
+ movs r4, 0
+ strh r0, [r5, 0x20]
+ ldrh r0, [r5, 0x22]
+ adds r0, 0xE
+ strh r0, [r5, 0x22]
+ ldrb r1, [r6, 0x2]
+ adds r0, r5, 0
+ bl StartSpriteAnim
+ adds r0, r5, 0
+ bl AnimateSprite
+ strh r4, [r5, 0x2E]
+ strh r4, [r5, 0x30]
+ movs r0, 0x4
+ strh r0, [r5, 0x32]
+ movs r0, 0x10
+ strh r0, [r5, 0x34]
+ ldr r0, =0x0000ffba
+ strh r0, [r5, 0x36]
+ ldrh r0, [r6, 0x4]
+ strh r0, [r5, 0x38]
+ ldr r1, =sub_8110A70
+ adds r0, r5, 0
+ bl StoreSpriteCallbackInData6
+ ldr r1, =sub_80A6450
+ str r1, [r5, 0x1C]
+ adds r0, r5, 0
+ bl _call_via_r1
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .pool
+ thumb_func_end sub_81109F0
+
+ thumb_func_start sub_8110A70
+sub_8110A70: @ 8110A70
+ push {r4,lr}
+ adds r4, r0, 0
+ ldrh r1, [r4, 0x38]
+ ldrh r2, [r4, 0x20]
+ adds r0, r1, r2
+ strh r0, [r4, 0x20]
+ movs r0, 0xC0
+ strh r0, [r4, 0x2E]
+ strh r1, [r4, 0x30]
+ movs r0, 0x4
+ strh r0, [r4, 0x32]
+ movs r0, 0x20
+ strh r0, [r4, 0x34]
+ ldr r0, =0x0000ffe8
+ strh r0, [r4, 0x36]
+ ldr r1, =move_anim_8074EE0
+ adds r0, r4, 0
+ bl StoreSpriteCallbackInData6
+ ldr r1, =sub_80A6450
+ str r1, [r4, 0x1C]
+ adds r0, r4, 0
+ bl _call_via_r1
+ pop {r4}
+ pop {r0}
+ bx r0
+ .pool
+ thumb_func_end sub_8110A70
+
+ thumb_func_start sub_8110AB4
+sub_8110AB4: @ 8110AB4
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ ldr r4, =gBattleAnimArgs
+ ldrb r1, [r4, 0xA]
+ bl StartSpriteAnim
+ adds r0, r5, 0
+ bl AnimateSprite
+ ldr r0, =gBattleAnimAttacker
+ ldrb r0, [r0]
+ bl GetBattlerSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _08110AE4
+ ldrh r0, [r5, 0x20]
+ ldrh r1, [r4]
+ subs r0, r1
+ b _08110AEA
+ .pool
+_08110AE4:
+ ldrh r0, [r4]
+ ldrh r1, [r5, 0x20]
+ adds r0, r1
+_08110AEA:
+ strh r0, [r5, 0x20]
+ ldr r3, =gBattleAnimArgs
+ ldrh r2, [r3, 0x2]
+ ldrh r0, [r5, 0x22]
+ adds r2, r0
+ movs r4, 0
+ strh r2, [r5, 0x22]
+ ldrh r0, [r3, 0x8]
+ strh r0, [r5, 0x2E]
+ ldrh r0, [r5, 0x20]
+ strh r0, [r5, 0x30]
+ ldrh r1, [r3, 0x4]
+ adds r0, r1
+ strh r0, [r5, 0x32]
+ strh r2, [r5, 0x34]
+ ldrh r0, [r3, 0x6]
+ adds r2, r0
+ strh r2, [r5, 0x36]
+ adds r0, r5, 0
+ bl sub_80A6E14
+ strh r4, [r5, 0x34]
+ strh r4, [r5, 0x36]
+ ldr r0, =sub_80A656C
+ str r0, [r5, 0x1C]
+ ldr r1, =move_anim_8074EE0
+ adds r0, r5, 0
+ bl StoreSpriteCallbackInData6
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .pool
+ thumb_func_end sub_8110AB4
+
+ thumb_func_start sub_8110B38
+sub_8110B38: @ 8110B38
+ push {r4,lr}
+ adds r4, r0, 0
+ ldr r0, =gBattleAnimArgs
+ movs r1, 0xC
+ ldrsh r0, [r0, r1]
+ cmp r0, 0
+ bne _08110B54
+ adds r0, r4, 0
+ movs r1, 0
+ bl sub_80A69CC
+ b _08110B5C
+ .pool
+_08110B54:
+ adds r0, r4, 0
+ movs r1, 0
+ bl sub_80A6980
+_08110B5C:
+ ldr r1, =gBattleAnimArgs
+ ldrh r0, [r1, 0x6]
+ strh r0, [r4, 0x2E]
+ ldrh r0, [r1, 0x4]
+ strh r0, [r4, 0x30]
+ ldrh r0, [r1, 0x8]
+ strh r0, [r4, 0x32]
+ ldrh r0, [r1, 0xA]
+ strh r0, [r4, 0x34]
+ ldr r0, =sub_8110B80
+ str r0, [r4, 0x1C]
+ pop {r4}
+ pop {r0}
+ bx r0
+ .pool
+ thumb_func_end sub_8110B38
+
+ thumb_func_start sub_8110B80
+sub_8110B80: @ 8110B80
+ push {r4,lr}
+ adds r4, r0, 0
+ ldrh r0, [r4, 0x30]
+ ldrh r1, [r4, 0x36]
+ adds r0, r1
+ strh r0, [r4, 0x36]
+ lsls r0, 16
+ asrs r0, 24
+ negs r0, r0
+ strh r0, [r4, 0x26]
+ movs r2, 0x38
+ ldrsh r0, [r4, r2]
+ movs r2, 0x34
+ ldrsh r1, [r4, r2]
+ bl Sin
+ strh r0, [r4, 0x24]
+ ldrh r0, [r4, 0x32]
+ ldrh r1, [r4, 0x38]
+ adds r0, r1
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r4, 0x38]
+ ldrh r0, [r4, 0x2E]
+ subs r0, 0x1
+ strh r0, [r4, 0x2E]
+ lsls r0, 16
+ asrs r0, 16
+ movs r1, 0x1
+ negs r1, r1
+ cmp r0, r1
+ bne _08110BC6
+ adds r0, r4, 0
+ bl DestroyAnimSprite
+_08110BC6:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_8110B80
+
+ thumb_func_start AnimTask_LoadSandstormBackground
+AnimTask_LoadSandstormBackground: @ 8110BCC
+ push {r4-r6,lr}
+ sub sp, 0x10
+ lsls r0, 24
+ lsrs r6, r0, 24
+ movs r5, 0
+ ldr r1, =0x00003f42
+ movs r0, 0x50
+ bl SetGpuReg
+ movs r1, 0x80
+ lsls r1, 5
+ movs r0, 0x52
+ bl SetGpuReg
+ movs r0, 0x1
+ movs r1, 0x4
+ movs r2, 0x1
+ bl SetAnimBgAttribute
+ movs r0, 0x1
+ movs r1, 0
+ movs r2, 0
+ bl SetAnimBgAttribute
+ bl IsContest
+ lsls r0, 24
+ cmp r0, 0
+ bne _08110C10
+ movs r0, 0x1
+ movs r1, 0x3
+ movs r2, 0x1
+ bl SetAnimBgAttribute
+_08110C10:
+ ldr r0, =gBattle_BG1_X
+ strh r5, [r0]
+ ldr r4, =gBattle_BG1_Y
+ strh r5, [r4]
+ movs r0, 0x14
+ movs r1, 0
+ bl SetGpuReg
+ ldrh r1, [r4]
+ movs r0, 0x16
+ bl SetGpuReg
+ mov r0, sp
+ bl sub_80A6B30
+ mov r0, sp
+ ldrb r0, [r0, 0x9]
+ ldr r1, =gUnknown_08D8D58C
+ mov r2, sp
+ ldrh r2, [r2, 0xA]
+ bl sub_80A6CC0
+ ldr r1, =gUnknown_08D8D410
+ mov r0, sp
+ movs r2, 0
+ bl sub_80A6D60
+ ldr r0, =gBattleAnimSpritePalette_261
+ mov r1, sp
+ ldrb r1, [r1, 0x8]
+ lsls r1, 4
+ movs r2, 0x20
+ bl LoadCompressedPalette
+ ldr r0, =gBattleAnimArgs
+ movs r1, 0
+ ldrsh r0, [r0, r1]
+ cmp r0, 0
+ beq _08110C6E
+ ldr r0, =gBattleAnimAttacker
+ ldrb r0, [r0]
+ bl GetBattlerSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _08110C6E
+ movs r5, 0x1
+_08110C6E:
+ ldr r0, =gTasks
+ lsls r1, r6, 2
+ adds r1, r6
+ lsls r1, 3
+ adds r1, r0
+ strh r5, [r1, 0x8]
+ ldr r0, =sub_8110CB0
+ str r0, [r1]
+ add sp, 0x10
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .pool
+ thumb_func_end AnimTask_LoadSandstormBackground
+
+ thumb_func_start sub_8110CB0
+sub_8110CB0: @ 8110CB0
+ push {r4,r5,lr}
+ sub sp, 0x10
+ lsls r0, 24
+ lsrs r5, r0, 24
+ ldr r1, =gTasks
+ lsls r0, r5, 2
+ adds r0, r5
+ lsls r0, 3
+ adds r0, r1
+ movs r2, 0x8
+ ldrsh r0, [r0, r2]
+ adds r2, r1, 0
+ cmp r0, 0
+ bne _08110CE4
+ ldr r1, =gBattle_BG1_X
+ ldr r3, =0x0000fffa
+ adds r0, r3, 0
+ ldrh r3, [r1]
+ adds r0, r3
+ b _08110CEA
+ .pool
+_08110CE4:
+ ldr r1, =gBattle_BG1_X
+ ldrh r0, [r1]
+ adds r0, 0x6
+_08110CEA:
+ strh r0, [r1]
+ ldr r1, =gBattle_BG1_Y
+ ldr r3, =0x0000ffff
+ adds r0, r3, 0
+ ldrh r3, [r1]
+ adds r0, r3
+ strh r0, [r1]
+ lsls r1, r5, 2
+ adds r0, r1, r5
+ lsls r0, 3
+ adds r0, r2
+ movs r3, 0x20
+ ldrsh r0, [r0, r3]
+ adds r4, r1, 0
+ cmp r0, 0x4
+ bls _08110D0C
+ b _08110E3A
+_08110D0C:
+ lsls r0, 2
+ ldr r1, =_08110D28
+ adds r0, r1
+ ldr r0, [r0]
+ mov pc, r0
+ .pool
+ .align 2, 0
+_08110D28:
+ .4byte _08110D3C
+ .4byte _08110D7E
+ .4byte _08110D98
+ .4byte _08110DDA
+ .4byte _08110DFC
+_08110D3C:
+ adds r0, r4, r5
+ lsls r0, 3
+ adds r4, r0, r2
+ ldrh r0, [r4, 0x1C]
+ adds r0, 0x1
+ movs r5, 0
+ strh r0, [r4, 0x1C]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x4
+ bne _08110E3A
+ strh r5, [r4, 0x1C]
+ ldrh r1, [r4, 0x1E]
+ adds r1, 0x1
+ strh r1, [r4, 0x1E]
+ movs r0, 0x10
+ subs r0, r1
+ lsls r0, 8
+ orrs r1, r0
+ lsls r1, 16
+ lsrs r1, 16
+ movs r0, 0x52
+ bl SetGpuReg
+ movs r1, 0x1E
+ ldrsh r0, [r4, r1]
+ cmp r0, 0x7
+ bne _08110E3A
+ ldrh r0, [r4, 0x20]
+ adds r0, 0x1
+ strh r0, [r4, 0x20]
+ strh r5, [r4, 0x1E]
+ b _08110E3A
+_08110D7E:
+ adds r0, r4, r5
+ lsls r0, 3
+ adds r1, r0, r2
+ ldrh r0, [r1, 0x1E]
+ adds r0, 0x1
+ strh r0, [r1, 0x1E]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x65
+ bne _08110E3A
+ movs r0, 0x7
+ strh r0, [r1, 0x1E]
+ b _08110DF0
+_08110D98:
+ adds r0, r4, r5
+ lsls r0, 3
+ adds r4, r0, r2
+ ldrh r0, [r4, 0x1C]
+ adds r0, 0x1
+ strh r0, [r4, 0x1C]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x4
+ bne _08110E3A
+ movs r0, 0
+ strh r0, [r4, 0x1C]
+ ldrh r1, [r4, 0x1E]
+ subs r1, 0x1
+ strh r1, [r4, 0x1E]
+ movs r0, 0x10
+ subs r0, r1
+ lsls r0, 8
+ orrs r1, r0
+ lsls r1, 16
+ lsrs r1, 16
+ movs r0, 0x52
+ bl SetGpuReg
+ movs r2, 0x1E
+ ldrsh r1, [r4, r2]
+ cmp r1, 0
+ bne _08110E3A
+ ldrh r0, [r4, 0x20]
+ adds r0, 0x1
+ strh r0, [r4, 0x20]
+ strh r1, [r4, 0x1E]
+ b _08110E3A
+_08110DDA:
+ mov r0, sp
+ bl sub_80A6B30
+ mov r0, sp
+ ldrb r0, [r0, 0x9]
+ bl sub_80A6C68
+ ldr r0, =gTasks
+ adds r1, r4, r5
+ lsls r1, 3
+ adds r1, r0
+_08110DF0:
+ ldrh r0, [r1, 0x20]
+ adds r0, 0x1
+ strh r0, [r1, 0x20]
+ b _08110E3A
+ .pool
+_08110DFC:
+ bl IsContest
+ lsls r0, 24
+ cmp r0, 0
+ bne _08110E10
+ movs r0, 0x1
+ movs r1, 0x3
+ movs r2, 0
+ bl SetAnimBgAttribute
+_08110E10:
+ ldr r0, =gBattle_BG1_X
+ movs r1, 0
+ strh r1, [r0]
+ ldr r0, =gBattle_BG1_Y
+ strh r1, [r0]
+ movs r0, 0x50
+ movs r1, 0
+ bl SetGpuReg
+ movs r0, 0x52
+ movs r1, 0
+ bl SetGpuReg
+ movs r0, 0x1
+ movs r1, 0x4
+ movs r2, 0x1
+ bl SetAnimBgAttribute
+ adds r0, r5, 0
+ bl DestroyAnimVisualTask
+_08110E3A:
+ add sp, 0x10
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .pool
+ thumb_func_end sub_8110CB0
+
+ thumb_func_start sub_8110E4C
+sub_8110E4C: @ 8110E4C
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ movs r1, 0x2E
+ ldrsh r0, [r5, r1]
+ cmp r0, 0
+ bne _08110EC8
+ ldr r4, =gBattleAnimArgs
+ movs r2, 0x6
+ ldrsh r0, [r4, r2]
+ cmp r0, 0
+ beq _08110E98
+ ldr r0, =gBattleAnimAttacker
+ ldrb r0, [r0]
+ bl GetBattlerSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _08110E98
+ movs r0, 0x98
+ lsls r0, 1
+ strh r0, [r5, 0x20]
+ ldrh r0, [r4, 0x2]
+ negs r0, r0
+ strh r0, [r4, 0x2]
+ movs r0, 0x1
+ strh r0, [r5, 0x38]
+ ldrb r1, [r5, 0x3]
+ subs r0, 0x40
+ ands r0, r1
+ movs r1, 0x10
+ orrs r0, r1
+ strb r0, [r5, 0x3]
+ b _08110E9C
+ .pool
+_08110E98:
+ ldr r0, =0x0000ffc0
+ strh r0, [r5, 0x20]
+_08110E9C:
+ ldr r4, =gBattleAnimArgs
+ ldrh r0, [r4]
+ strh r0, [r5, 0x22]
+ ldr r1, =gUnknown_08596BC0
+ adds r0, r5, 0
+ bl SetSubspriteTables
+ ldrh r0, [r4, 0x2]
+ strh r0, [r5, 0x30]
+ ldrh r0, [r4, 0x4]
+ strh r0, [r5, 0x32]
+ ldrh r0, [r5, 0x2E]
+ adds r0, 0x1
+ strh r0, [r5, 0x2E]
+ b _08110F24
+ .pool
+_08110EC8:
+ ldrh r1, [r5, 0x30]
+ ldrh r3, [r5, 0x34]
+ adds r1, r3
+ ldrh r2, [r5, 0x32]
+ ldrh r0, [r5, 0x36]
+ adds r2, r0
+ lsls r0, r1, 16
+ asrs r0, 24
+ ldrh r3, [r5, 0x24]
+ adds r0, r3
+ strh r0, [r5, 0x24]
+ lsls r0, r2, 16
+ asrs r0, 24
+ ldrh r3, [r5, 0x26]
+ adds r0, r3
+ strh r0, [r5, 0x26]
+ movs r0, 0xFF
+ ands r1, r0
+ strh r1, [r5, 0x34]
+ ands r2, r0
+ strh r2, [r5, 0x36]
+ movs r1, 0x38
+ ldrsh r0, [r5, r1]
+ cmp r0, 0
+ bne _08110F0E
+ movs r2, 0x20
+ ldrsh r0, [r5, r2]
+ movs r3, 0x24
+ ldrsh r1, [r5, r3]
+ adds r0, r1
+ movs r1, 0x88
+ lsls r1, 1
+ cmp r0, r1
+ ble _08110F24
+ b _08110F20
+_08110F0E:
+ movs r1, 0x20
+ ldrsh r0, [r5, r1]
+ movs r2, 0x24
+ ldrsh r1, [r5, r2]
+ adds r0, r1
+ movs r1, 0x20
+ negs r1, r1
+ cmp r0, r1
+ bge _08110F24
+_08110F20:
+ ldr r0, =DestroyAnimSprite
+ str r0, [r5, 0x1C]
+_08110F24:
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .pool
+ thumb_func_end sub_8110E4C
+
+ thumb_func_start sub_8110F30
+sub_8110F30: @ 8110F30
+ push {r4,r5,lr}
+ adds r4, r0, 0
+ ldr r5, =gBattleAnimArgs
+ ldrb r1, [r5, 0x8]
+ bl StartSpriteAnim
+ adds r0, r4, 0
+ movs r1, 0
+ bl sub_80A69CC
+ ldrh r0, [r5, 0x6]
+ strh r0, [r4, 0x2E]
+ ldrh r0, [r4, 0x20]
+ strh r0, [r4, 0x32]
+ ldrh r0, [r5, 0x4]
+ ldrh r1, [r4, 0x22]
+ adds r0, r1
+ strh r0, [r4, 0x36]
+ ldr r0, =sub_80A6EEC
+ str r0, [r4, 0x1C]
+ ldr r1, =DestroyAnimSprite
+ adds r0, r4, 0
+ bl StoreSpriteCallbackInData6
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .pool
+ thumb_func_end sub_8110F30
+
+ thumb_func_start sub_8110F74
+sub_8110F74: @ 8110F74
+ push {r4-r7,lr}
+ mov r7, r10
+ mov r6, r9
+ mov r5, r8
+ push {r5-r7}
+ lsls r0, 24
+ lsrs r0, 24
+ lsls r1, r0, 2
+ adds r1, r0
+ lsls r1, 3
+ ldr r0, =gTasks
+ adds r6, r1, r0
+ ldr r5, =gBattleAnimAttacker
+ ldrb r0, [r5]
+ movs r1, 0x2
+ bl GetBattlerSpriteCoord
+ lsls r0, 24
+ lsrs r0, 24
+ mov r9, r0
+ ldrb r0, [r5]
+ movs r1, 0x1
+ bl GetBattlerSpriteCoord
+ lsls r0, 24
+ lsrs r0, 8
+ movs r1, 0xC0
+ lsls r1, 13
+ adds r0, r1
+ lsrs r7, r0, 16
+ ldr r4, =gBattleAnimTarget
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl GetBattlerSpriteCoord
+ lsls r0, 24
+ lsrs r0, 24
+ mov r10, r0
+ ldrb r0, [r4]
+ movs r1, 0x1
+ bl GetBattlerSpriteCoord
+ lsls r0, 24
+ lsrs r0, 8
+ movs r2, 0xC0
+ lsls r2, 13
+ adds r0, r2
+ lsrs r0, 16
+ mov r8, r0
+ ldrb r1, [r5]
+ movs r0, 0x2
+ eors r0, r1
+ ldrb r4, [r4]
+ cmp r0, r4
+ bne _08110FE4
+ mov r8, r7
+_08110FE4:
+ bl sub_811135C
+ lsls r0, 24
+ lsrs r5, r0, 24
+ cmp r5, 0x1
+ bne _08111000
+ movs r0, 0x20
+ b _08111006
+ .pool
+_08111000:
+ lsls r1, r5, 3
+ movs r0, 0x30
+ subs r0, r1
+_08111006:
+ strh r0, [r6, 0x18]
+ movs r4, 0
+ strh r4, [r6, 0x8]
+ strh r4, [r6, 0x1E]
+ strh r4, [r6, 0x1A]
+ movs r0, 0x1
+ strh r0, [r6, 0x20]
+ movs r1, 0x18
+ ldrsh r0, [r6, r1]
+ cmp r0, 0
+ bge _0811101E
+ adds r0, 0x7
+_0811101E:
+ asrs r0, 3
+ subs r0, 0x1
+ strh r0, [r6, 0x1C]
+ mov r2, r9
+ lsls r0, r2, 3
+ strh r0, [r6, 0xC]
+ lsls r0, r7, 3
+ strh r0, [r6, 0xE]
+ mov r1, r10
+ subs r0, r1, r2
+ lsls r0, 3
+ movs r2, 0x18
+ ldrsh r1, [r6, r2]
+ bl __divsi3
+ strh r0, [r6, 0x10]
+ mov r1, r8
+ subs r0, r1, r7
+ lsls r0, 3
+ movs r2, 0x18
+ ldrsh r1, [r6, r2]
+ bl __divsi3
+ strh r0, [r6, 0x12]
+ strh r4, [r6, 0x14]
+ strh r4, [r6, 0x16]
+ movs r0, 0x40
+ negs r0, r0
+ bl BattleAnimAdjustPanning
+ adds r4, r0, 0
+ lsls r4, 24
+ asrs r4, 8
+ lsrs r4, 16
+ movs r0, 0x3F
+ bl BattleAnimAdjustPanning
+ lsls r0, 24
+ strh r4, [r6, 0x22]
+ asrs r0, 24
+ lsls r4, 16
+ asrs r4, 16
+ subs r0, r4
+ movs r2, 0x18
+ ldrsh r1, [r6, r2]
+ bl __divsi3
+ strh r0, [r6, 0x24]
+ strh r5, [r6, 0xA]
+ movs r0, 0
+ bl GetAnimBattlerSpriteId
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r6, 0x26]
+ ldr r0, =sub_81110A4
+ str r0, [r6]
+ pop {r3-r5}
+ mov r8, r3
+ mov r9, r4
+ mov r10, r5
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .pool
+ thumb_func_end sub_8110F74
+
+ thumb_func_start sub_81110A4
+sub_81110A4: @ 81110A4
+ push {r4,lr}
+ lsls r0, 24
+ lsrs r2, r0, 24
+ lsls r0, r2, 2
+ adds r0, r2
+ lsls r0, 3
+ ldr r1, =gTasks
+ adds r4, r0, r1
+ movs r1, 0x8
+ ldrsh r0, [r4, r1]
+ cmp r0, 0x4
+ bls _081110BE
+ b _0811120C
+_081110BE:
+ lsls r0, 2
+ ldr r1, =_081110D0
+ adds r0, r1
+ ldr r0, [r0]
+ mov pc, r0
+ .pool
+ .align 2, 0
+_081110D0:
+ .4byte _081110E4
+ .4byte _08111148
+ .4byte _08111150
+ .4byte _081111AC
+ .4byte _081111FE
+_081110E4:
+ ldrh r2, [r4, 0x14]
+ ldrh r0, [r4, 0x10]
+ subs r2, r0
+ strh r2, [r4, 0x14]
+ ldrh r0, [r4, 0x16]
+ ldrh r1, [r4, 0x12]
+ subs r0, r1
+ strh r0, [r4, 0x16]
+ ldr r3, =gSprites
+ movs r0, 0x26
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r3
+ lsls r2, 16
+ asrs r2, 19
+ strh r2, [r0, 0x24]
+ movs r1, 0x26
+ ldrsh r0, [r4, r1]
+ lsls r1, r0, 4
+ adds r1, r0
+ lsls r1, 2
+ adds r1, r3
+ ldrh r0, [r4, 0x16]
+ lsls r0, 16
+ asrs r0, 19
+ strh r0, [r1, 0x26]
+ ldrh r0, [r4, 0x1A]
+ adds r0, 0x1
+ strh r0, [r4, 0x1A]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0xA
+ bne _08111134
+ movs r0, 0x14
+ strh r0, [r4, 0x1E]
+ ldrh r0, [r4, 0x8]
+ adds r0, 0x1
+ strh r0, [r4, 0x8]
+_08111134:
+ ldrh r1, [r4, 0x22]
+ lsls r1, 24
+ asrs r1, 24
+ movs r0, 0xA2
+ bl PlaySE12WithPanning
+ b _0811120C
+ .pool
+_08111148:
+ ldrh r0, [r4, 0x1E]
+ subs r0, 0x1
+ strh r0, [r4, 0x1E]
+ b _081111F0
+_08111150:
+ ldrh r0, [r4, 0x1A]
+ subs r0, 0x1
+ strh r0, [r4, 0x1A]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0
+ beq _08111170
+ ldrh r0, [r4, 0x10]
+ ldrh r2, [r4, 0x14]
+ adds r0, r2
+ strh r0, [r4, 0x14]
+ ldrh r0, [r4, 0x12]
+ ldrh r1, [r4, 0x16]
+ adds r0, r1
+ strh r0, [r4, 0x16]
+ b _0811117A
+_08111170:
+ strh r0, [r4, 0x14]
+ strh r0, [r4, 0x16]
+ ldrh r0, [r4, 0x8]
+ adds r0, 0x1
+ strh r0, [r4, 0x8]
+_0811117A:
+ ldr r2, =gSprites
+ movs r1, 0x26
+ ldrsh r0, [r4, r1]
+ lsls r1, r0, 4
+ adds r1, r0
+ lsls r1, 2
+ adds r1, r2
+ ldrh r0, [r4, 0x14]
+ lsls r0, 16
+ asrs r0, 19
+ strh r0, [r1, 0x24]
+ movs r1, 0x26
+ ldrsh r0, [r4, r1]
+ lsls r1, r0, 4
+ adds r1, r0
+ lsls r1, 2
+ adds r1, r2
+ ldrh r0, [r4, 0x16]
+ lsls r0, 16
+ asrs r0, 19
+ strh r0, [r1, 0x26]
+ b _0811120C
+ .pool
+_081111AC:
+ ldrh r0, [r4, 0x10]
+ ldrh r2, [r4, 0xC]
+ adds r0, r2
+ strh r0, [r4, 0xC]
+ ldrh r0, [r4, 0x12]
+ ldrh r1, [r4, 0xE]
+ adds r0, r1
+ strh r0, [r4, 0xE]
+ ldrh r0, [r4, 0x1A]
+ adds r0, 0x1
+ strh r0, [r4, 0x1A]
+ lsls r0, 16
+ asrs r0, 16
+ movs r2, 0x1C
+ ldrsh r1, [r4, r2]
+ cmp r0, r1
+ blt _081111EA
+ movs r0, 0
+ strh r0, [r4, 0x1A]
+ adds r0, r4, 0
+ bl sub_8111214
+ ldrh r1, [r4, 0x24]
+ ldrh r0, [r4, 0x22]
+ adds r1, r0
+ strh r1, [r4, 0x22]
+ lsls r1, 24
+ asrs r1, 24
+ movs r0, 0xAF
+ bl PlaySE12WithPanning
+_081111EA:
+ ldrh r0, [r4, 0x18]
+ subs r0, 0x1
+ strh r0, [r4, 0x18]
+_081111F0:
+ lsls r0, 16
+ cmp r0, 0
+ bne _0811120C
+ ldrh r0, [r4, 0x8]
+ adds r0, 0x1
+ strh r0, [r4, 0x8]
+ b _0811120C
+_081111FE:
+ movs r1, 0x1E
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ bne _0811120C
+ adds r0, r2, 0
+ bl DestroyAnimVisualTask
+_0811120C:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_81110A4
+
+ thumb_func_start sub_8111214
+sub_8111214: @ 8111214
+ push {r4-r7,lr}
+ adds r4, r0, 0
+ ldrh r0, [r4, 0xA]
+ subs r0, 0x1
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x4
+ bhi _08111304
+ lsls r0, 2
+ ldr r1, =_08111234
+ adds r0, r1
+ ldr r0, [r0]
+ mov pc, r0
+ .pool
+ .align 2, 0
+_08111234:
+ .4byte _08111248
+ .4byte _08111254
+ .4byte _08111254
+ .4byte _08111260
+ .4byte _0811126C
+_08111248:
+ ldr r3, =gUnknown_08596C28
+ movs r5, 0
+ b _08111270
+ .pool
+_08111254:
+ ldr r3, =gUnknown_08596C40
+ movs r5, 0x50
+ b _08111270
+ .pool
+_08111260:
+ ldr r3, =gUnknown_08596C40
+ movs r5, 0x40
+ b _08111270
+ .pool
+_0811126C:
+ ldr r3, =gUnknown_08596C40
+ movs r5, 0x30
+_08111270:
+ ldrh r1, [r4, 0xC]
+ lsls r1, 16
+ asrs r1, 19
+ lsls r1, 16
+ lsrs r1, 16
+ ldrh r2, [r4, 0xE]
+ lsls r2, 16
+ asrs r2, 19
+ lsls r2, 16
+ movs r6, 0x20
+ ldrsh r0, [r4, r6]
+ lsls r0, 2
+ adds r1, r0
+ lsls r1, 16
+ lsrs r6, r1, 16
+ asrs r1, 16
+ lsrs r7, r2, 16
+ asrs r2, 16
+ adds r0, r3, 0
+ movs r3, 0x23
+ bl CreateSprite
+ lsls r0, 24
+ lsrs r2, r0, 24
+ cmp r2, 0x40
+ beq _081112FC
+ ldr r1, =gSprites
+ lsls r0, r2, 4
+ adds r0, r2
+ lsls r0, 2
+ adds r0, r1
+ movs r1, 0x12
+ strh r1, [r0, 0x2E]
+ movs r2, 0x20
+ ldrsh r1, [r4, r2]
+ lsls r2, r1, 2
+ adds r2, r1
+ lsls r2, 2
+ adds r2, r6, r2
+ movs r6, 0xA
+ ldrsh r3, [r4, r6]
+ lsls r1, r3, 1
+ adds r1, r3
+ adds r2, r1
+ strh r2, [r0, 0x32]
+ strh r7, [r0, 0x36]
+ movs r1, 0xA
+ ldrsh r2, [r4, r1]
+ lsls r2, 1
+ movs r3, 0x10
+ negs r3, r3
+ adds r1, r3, 0
+ subs r1, r2
+ strh r1, [r0, 0x38]
+ ldrh r3, [r0, 0x4]
+ lsls r2, r3, 22
+ lsrs r2, 22
+ adds r2, r5
+ ldr r5, =0x000003ff
+ adds r1, r5, 0
+ ands r2, r1
+ ldr r1, =0xfffffc00
+ ands r1, r3
+ orrs r1, r2
+ strh r1, [r0, 0x4]
+ bl sub_80A68D4
+ ldrh r0, [r4, 0x1E]
+ adds r0, 0x1
+ strh r0, [r4, 0x1E]
+_081112FC:
+ movs r6, 0x20
+ ldrsh r0, [r4, r6]
+ negs r0, r0
+ strh r0, [r4, 0x20]
+_08111304:
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .pool
+ thumb_func_end sub_8111214
+
+ thumb_func_start sub_811131C
+sub_811131C: @ 811131C
+ push {r4,lr}
+ adds r4, r0, 0
+ bl TranslateAnimArc
+ lsls r0, 24
+ cmp r0, 0
+ beq _0811134E
+ ldr r0, =sub_81110A4
+ bl FindTaskIdByFunc
+ lsls r0, 24
+ lsrs r2, r0, 24
+ cmp r2, 0xFF
+ beq _08111348
+ ldr r0, =gTasks
+ lsls r1, r2, 2
+ adds r1, r2
+ lsls r1, 3
+ adds r1, r0
+ ldrh r0, [r1, 0x1E]
+ subs r0, 0x1
+ strh r0, [r1, 0x1E]
+_08111348:
+ adds r0, r4, 0
+ bl DestroySprite
+_0811134E:
+ pop {r4}
+ pop {r0}
+ bx r0
+ .pool
+ thumb_func_end sub_811131C
+
+ thumb_func_start sub_811135C
+sub_811135C: @ 811135C
+ push {lr}
+ ldr r0, =gAnimDisableStructPtr
+ ldr r0, [r0]
+ ldrb r1, [r0, 0x11]
+ lsrs r0, r1, 4
+ lsls r1, 28
+ lsrs r1, 28
+ subs r0, r1
+ lsls r0, 24
+ lsrs r1, r0, 24
+ movs r2, 0xFF
+ lsls r2, 24
+ adds r0, r2
+ lsrs r0, 24
+ cmp r0, 0x4
+ bls _0811137E
+ movs r1, 0x1
+_0811137E:
+ adds r0, r1, 0
+ pop {r1}
+ bx r1
+ .pool
+ thumb_func_end sub_811135C
+
+ thumb_func_start sub_8111388
+sub_8111388: @ 8111388
+ push {r4,r5,lr}
+ adds r4, r0, 0
+ ldr r5, =gBattleAnimArgs
+ ldrb r1, [r5, 0x8]
+ bl StartSpriteAnim
+ ldrh r0, [r5]
+ strh r0, [r4, 0x24]
+ ldrh r0, [r5, 0x2]
+ strh r0, [r4, 0x32]
+ ldrh r0, [r4, 0x34]
+ ldrh r1, [r5, 0x4]
+ subs r0, r1
+ strh r0, [r4, 0x34]
+ movs r0, 0x3
+ strh r0, [r4, 0x2E]
+ ldrh r0, [r5, 0x6]
+ strh r0, [r4, 0x30]
+ ldr r0, =sub_81113C8
+ str r0, [r4, 0x1C]
+ adds r4, 0x3E
+ ldrb r0, [r4]
+ movs r1, 0x4
+ orrs r0, r1
+ strb r0, [r4]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .pool
+ thumb_func_end sub_8111388
+
+ thumb_func_start sub_81113C8
+sub_81113C8: @ 81113C8
+ push {lr}
+ adds r2, r0, 0
+ adds r3, r2, 0
+ adds r3, 0x3E
+ ldrb r0, [r3]
+ movs r1, 0x5
+ negs r1, r1
+ ands r1, r0
+ strb r1, [r3]
+ ldrh r1, [r2, 0x34]
+ movs r3, 0x34
+ ldrsh r0, [r2, r3]
+ cmp r0, 0
+ beq _08111400
+ ldrh r3, [r2, 0x32]
+ adds r0, r1, r3
+ strh r0, [r2, 0x26]
+ ldrh r0, [r2, 0x2E]
+ adds r1, r0
+ strh r1, [r2, 0x34]
+ adds r0, 0x1
+ strh r0, [r2, 0x2E]
+ lsls r1, 16
+ cmp r1, 0
+ ble _08111412
+ movs r0, 0
+ strh r0, [r2, 0x34]
+ b _08111412
+_08111400:
+ ldrh r0, [r2, 0x30]
+ subs r0, 0x1
+ strh r0, [r2, 0x30]
+ lsls r0, 16
+ cmp r0, 0
+ bne _08111412
+ adds r0, r2, 0
+ bl DestroyAnimSprite
+_08111412:
+ pop {r0}
+ bx r0
+ thumb_func_end sub_81113C8
+
+ thumb_func_start sub_8111418
+sub_8111418: @ 8111418
+ push {r4,lr}
+ adds r4, r0, 0
+ ldr r0, =gBattleAnimAttacker
+ ldrb r0, [r0]
+ bl GetBattlerSide
+ lsls r0, 24
+ lsrs r0, 24
+ cmp r0, 0x1
+ bne _08111434
+ adds r0, r4, 0
+ movs r1, 0x1
+ bl StartSpriteAffineAnim
+_08111434:
+ adds r0, r4, 0
+ bl TranslateAnimSpriteToTargetMonLocation
+ pop {r4}
+ pop {r0}
+ bx r0
+ .pool
+ thumb_func_end sub_8111418
+
+ thumb_func_start sub_8111444
+sub_8111444: @ 8111444
+ push {r4,r5,lr}
+ adds r4, r0, 0
+ ldr r5, =gBattleAnimTarget
+ ldrb r0, [r5]
+ movs r1, 0
+ bl GetBattlerSpriteCoord
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x20]
+ ldrb r0, [r5]
+ movs r1, 0x1
+ bl GetBattlerSpriteCoord
+ lsls r0, 24
+ lsrs r0, 24
+ ldr r2, =gBattleAnimArgs
+ ldrh r3, [r2]
+ ldrh r5, [r4, 0x20]
+ adds r1, r3, r5
+ strh r1, [r4, 0x20]
+ ldrh r1, [r2, 0x2]
+ adds r0, r1
+ strh r0, [r4, 0x22]
+ strh r3, [r4, 0x30]
+ strh r1, [r4, 0x32]
+ ldrh r0, [r2, 0x4]
+ strh r0, [r4, 0x38]
+ ldrb r1, [r2, 0x6]
+ adds r0, r4, 0
+ bl StartSpriteAnim
+ ldr r0, =sub_811149C
+ str r0, [r4, 0x1C]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .pool
+ thumb_func_end sub_8111444
+
+ thumb_func_start sub_811149C
+sub_811149C: @ 811149C
+ push {r4,lr}
+ adds r4, r0, 0
+ ldrh r0, [r4, 0x2E]
+ adds r0, 0x8
+ strh r0, [r4, 0x2E]
+ ldrh r0, [r4, 0x30]
+ ldrh r1, [r4, 0x34]
+ adds r0, r1
+ strh r0, [r4, 0x34]
+ ldrh r0, [r4, 0x32]
+ ldrh r2, [r4, 0x36]
+ adds r0, r2
+ strh r0, [r4, 0x36]
+ movs r1, 0x34
+ ldrsh r0, [r4, r1]
+ movs r1, 0x28
+ bl __divsi3
+ ldrh r1, [r4, 0x24]
+ adds r1, r0
+ strh r1, [r4, 0x24]
+ movs r2, 0x2E
+ ldrsh r0, [r4, r2]
+ movs r2, 0x38
+ ldrsh r1, [r4, r2]
+ bl Sin
+ ldrh r1, [r4, 0x26]
+ subs r1, r0
+ strh r1, [r4, 0x26]
+ movs r1, 0x2E
+ ldrsh r0, [r4, r1]
+ cmp r0, 0x8C
+ ble _081114E6
+ adds r0, r4, 0
+ bl DestroyAnimSprite
+_081114E6:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_811149C
+
+ thumb_func_start AnimTask_GetSeismicTossDamageLevel
+AnimTask_GetSeismicTossDamageLevel: @ 81114EC
+ push {lr}
+ lsls r0, 24
+ lsrs r3, r0, 24
+ ldr r2, =gAnimMoveDmg
+ ldr r0, [r2]
+ cmp r0, 0x20
+ bgt _08111500
+ ldr r1, =gBattleAnimArgs
+ movs r0, 0
+ strh r0, [r1, 0xE]
+_08111500:
+ ldr r2, [r2]
+ adds r0, r2, 0
+ subs r0, 0x21
+ cmp r0, 0x20
+ bhi _08111510
+ ldr r1, =gBattleAnimArgs
+ movs r0, 0x1
+ strh r0, [r1, 0xE]
+_08111510:
+ cmp r2, 0x41
+ ble _0811151A
+ ldr r1, =gBattleAnimArgs
+ movs r0, 0x2
+ strh r0, [r1, 0xE]
+_0811151A:
+ adds r0, r3, 0
+ bl DestroyAnimVisualTask
+ pop {r0}
+ bx r0
+ .pool
+ thumb_func_end AnimTask_GetSeismicTossDamageLevel
+
+ thumb_func_start sub_811152C
+sub_811152C: @ 811152C
+ push {r4-r6,lr}
+ lsls r0, 24
+ lsrs r6, r0, 24
+ ldr r1, =gTasks
+ lsls r0, r6, 2
+ adds r0, r6
+ lsls r0, 3
+ adds r5, r0, r1
+ movs r1, 0x8
+ ldrsh r0, [r5, r1]
+ cmp r0, 0
+ bne _0811154E
+ movs r0, 0
+ bl sub_80A6DAC
+ movs r0, 0xC8
+ strh r0, [r5, 0xA]
+_0811154E:
+ ldr r4, =gBattle_BG3_Y
+ movs r1, 0xA
+ ldrsh r0, [r5, r1]
+ movs r1, 0xA
+ bl __divsi3
+ ldrh r1, [r4]
+ adds r1, r0
+ strh r1, [r4]
+ ldrh r0, [r5, 0xA]
+ subs r0, 0x3
+ strh r0, [r5, 0xA]
+ movs r1, 0x8
+ ldrsh r0, [r5, r1]
+ cmp r0, 0x78
+ bne _0811157A
+ movs r0, 0x1
+ bl sub_80A6DAC
+ adds r0, r6, 0
+ bl DestroyAnimVisualTask
+_0811157A:
+ ldrh r0, [r5, 0x8]
+ adds r0, 0x1
+ strh r0, [r5, 0x8]
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .pool
+ thumb_func_end sub_811152C
+
+ thumb_func_start sub_8111590
+sub_8111590: @ 8111590
+ push {r4-r6,lr}
+ lsls r0, 24
+ lsrs r0, 24
+ adds r5, r0, 0
+ ldr r1, =gTasks
+ lsls r0, r5, 2
+ adds r0, r5
+ lsls r0, 3
+ adds r4, r0, r1
+ movs r1, 0x8
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ bne _081115BC
+ movs r0, 0
+ bl sub_80A6DAC
+ ldrh r0, [r4, 0x8]
+ adds r0, 0x1
+ strh r0, [r4, 0x8]
+ ldr r0, =gBattle_BG3_Y
+ ldrh r0, [r0]
+ strh r0, [r4, 0xC]
+_081115BC:
+ ldrh r0, [r4, 0xA]
+ adds r0, 0x50
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r4, 0xA]
+ ldr r6, =gBattle_BG3_Y
+ movs r2, 0xA
+ ldrsh r1, [r4, r2]
+ movs r0, 0x4
+ bl Cos
+ ldrh r4, [r4, 0xC]
+ adds r0, r4
+ strh r0, [r6]
+ ldr r0, =gBattleAnimArgs
+ movs r2, 0xE
+ ldrsh r1, [r0, r2]
+ ldr r0, =0x00000fff
+ cmp r1, r0
+ bne _081115F4
+ movs r0, 0
+ strh r0, [r6]
+ movs r0, 0x1
+ bl sub_80A6DAC
+ adds r0, r5, 0
+ bl DestroyAnimVisualTask
+_081115F4:
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .pool
+ thumb_func_end sub_8111590
+
+ .align 2, 0