diff options
Diffstat (limited to 'asm/script_pokemon_util_80F87D8.s')
-rw-r--r-- | asm/script_pokemon_util_80F87D8.s | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/asm/script_pokemon_util_80F87D8.s b/asm/script_pokemon_util_80F87D8.s index 80c80c323..b7388b41b 100644 --- a/asm/script_pokemon_util_80F87D8.s +++ b/asm/script_pokemon_util_80F87D8.s @@ -390,7 +390,7 @@ _080F8AB6: thumb_func_start sub_80F8ACC sub_80F8ACC: @ 80F8ACC push {lr} - ldr r0, =CB2_ReturnToFieldContinueScript + ldr r0, =CB2_ReturnToFieldContinueScriptPlayMapMusic bl SetMainCallback2 pop {r0} bx r0 @@ -505,10 +505,10 @@ _080F8BBA: ldr r2, [r1] ldrb r1, [r2, 0x5] ldrb r2, [r2, 0x4] - bl GetFieldObjectIdByLocalIdAndMap + bl GetEventObjectIdByLocalIdAndMap lsls r0, 24 lsrs r0, 24 - ldr r2, =gMapObjects + ldr r2, =gEventObjects lsls r1, r0, 3 adds r1, r0 lsls r1, 2 @@ -534,12 +534,12 @@ _080F8BBA: cmp r0, 0 bne _080F8C2C lsrs r1, r4, 16 - ldr r0, =gFieldObjectPalette33 + ldr r0, =gEventObjectPalette33 b _080F8C42 .pool _080F8C2C: lsrs r1, r4, 16 - ldr r0, =gFieldObjectPalette34 + ldr r0, =gEventObjectPalette34 b _080F8C42 .pool _080F8C38: @@ -547,7 +547,7 @@ _080F8C38: cmp r0, 0 bne _080F8C50 lsrs r1, r4, 16 - ldr r0, =gFieldObjectPalette8 + ldr r0, =gEventObjectPalette8 _080F8C42: movs r2, 0x20 bl LoadPalette @@ -555,7 +555,7 @@ _080F8C42: .pool _080F8C50: lsrs r1, r4, 16 - ldr r0, =gFieldObjectPalette17 + ldr r0, =gEventObjectPalette17 movs r2, 0x20 bl LoadPalette _080F8C5A: @@ -737,8 +737,8 @@ _080F8DD8: bl LoadCompressedObjectPalette adds r0, r6, 0 movs r1, 0x1 - bl sub_806A068 - ldr r0, =gUnknown_0202499C + bl SetMultiuseSpriteTemplateToPokemon + ldr r0, =gMultiuseSpriteTemplate ldrh r1, [r4, 0x4] strh r1, [r0, 0x2] mov r1, r9 @@ -1559,7 +1559,7 @@ _080F9478: movs r0, 0x1 strh r0, [r1] _080F947E: - ldr r0, =CB2_ReturnToFieldContinueScript + ldr r0, =CB2_ReturnToFieldContinueScriptPlayMapMusic bl SetMainCallback2 pop {r0} bx r0 @@ -1599,7 +1599,7 @@ _080F94D0: movs r0, 0x1 strh r0, [r1] _080F94D6: - ldr r0, =CB2_ReturnToFieldContinueScript + ldr r0, =CB2_ReturnToFieldContinueScriptPlayMapMusic bl SetMainCallback2 pop {r0} bx r0 |