diff options
Diffstat (limited to 'asm/water.s')
-rw-r--r-- | asm/water.s | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/asm/water.s b/asm/water.s index cce11a615..6965d6371 100644 --- a/asm/water.s +++ b/asm/water.s @@ -329,7 +329,7 @@ sub_8107430: @ 8107430 push {lr} movs r1, 0xA strh r1, [r0, 0x2E] - ldr r1, =sub_80A64B0 + ldr r1, =WaitAnimForDuration str r1, [r0, 0x1C] ldr r1, =move_anim_8074EE0 bl StoreSpriteCallbackInData6 @@ -343,7 +343,7 @@ sub_810744C: @ 810744C push {r4-r7,lr} adds r5, r0, 0 movs r1, 0x1 - bl sub_80A69CC + bl InitAnimSpritePos ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide @@ -538,7 +538,7 @@ sub_81075EC: @ 81075EC push {r4,r5,lr} adds r5, r0, 0 movs r1, 0x1 - bl sub_80A69CC + bl InitAnimSpritePos movs r0, 0x1E strh r0, [r5, 0x2E] ldrh r0, [r5, 0x20] @@ -819,7 +819,7 @@ _0810781E: movs r7, 0x3 _08107828: adds r0, r6, 0 - bl sub_80A69CC + bl InitAnimSpritePos ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide @@ -849,7 +849,7 @@ _08107842: ldrh r5, [r5, 0x6] adds r0, r5 strh r0, [r6, 0x36] - ldr r0, =sub_80A6EEC + ldr r0, =StartAnimLinearTranslation str r0, [r6, 0x1C] ldr r1, =DestroyAnimSprite adds r0, r6, 0 @@ -876,7 +876,7 @@ sub_8107894: @ 8107894 ldrh r0, [r4, 0x22] adds r1, r0 strh r1, [r4, 0x36] - ldr r0, =sub_80A6EEC + ldr r0, =StartAnimLinearTranslation str r0, [r4, 0x1C] ldr r1, =DestroyAnimSprite adds r0, r4, 0 @@ -904,7 +904,7 @@ sub_81078D0: @ 81078D0 _081078EC: adds r0, r4, 0 movs r1, 0x1 - bl sub_80A69CC + bl InitAnimSpritePos _081078F4: ldr r0, =gBattleAnimArgs ldrh r0, [r0, 0x4] @@ -3137,7 +3137,7 @@ sub_8108AC0: @ 8108AC0 strh r1, [r0, 0x36] ldrh r1, [r6, 0x1A] strh r1, [r0, 0x38] - bl sub_80A68D4 + bl InitAnimArcTranslation adds r5, 0x1C adds r4, r5 ldr r0, =sub_8108B2C @@ -3191,7 +3191,7 @@ sub_8108B2C: @ 8108B2C mvns r1, r1 strh r1, [r6, 0x38] adds r0, r6, 0 - bl sub_80A68D4 + bl InitAnimArcTranslation ldr r0, =sub_8108B94 str r0, [r6, 0x1C] _08108B86: @@ -3339,7 +3339,7 @@ sub_8108C94: @ 8108C94 push {r4,r5,lr} adds r4, r0, 0 movs r1, 0x1 - bl sub_80A69CC + bl InitAnimSpritePos ldr r5, =gBattleAnimTarget ldrb r0, [r5] movs r1, 0x2 |