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-rw-r--r--asm/battle_frontier_1.s2
-rw-r--r--asm/battle_frontier_2.s2
-rw-r--r--asm/field_control_avatar.s6
-rw-r--r--asm/field_effect_helpers.s26
-rw-r--r--asm/field_player_avatar.s218
-rw-r--r--asm/field_screen.s16
-rw-r--r--asm/field_specials.s6
-rw-r--r--asm/fldeff_80F9BCC.s26
-rw-r--r--asm/rom_8011DC0.s10
9 files changed, 156 insertions, 156 deletions
diff --git a/asm/battle_frontier_1.s b/asm/battle_frontier_1.s
index 535bbbbbe..522c5d5f5 100644
--- a/asm/battle_frontier_1.s
+++ b/asm/battle_frontier_1.s
@@ -14294,7 +14294,7 @@ sub_81963F0: @ 81963F0
lsls r0, 2
ldr r1, =gEventObjects
adds r0, r1
- bl EventObjectClearAnimIfSpecialAnimFinished
+ bl EventObjectClearHeldMovementIfFinished
bl sub_80D338C
bl UnfreezeEventObjects
bl ScriptContext2_Disable
diff --git a/asm/battle_frontier_2.s b/asm/battle_frontier_2.s
index c42d96640..b2b454278 100644
--- a/asm/battle_frontier_2.s
+++ b/asm/battle_frontier_2.s
@@ -27222,7 +27222,7 @@ _081A896E:
lsls r0, 2
ldr r1, =gEventObjects
adds r0, r1
- bl EventObjectClearAnimIfSpecialAnimFinished
+ bl EventObjectClearHeldMovementIfFinished
bl sub_80D338C
pop {r4}
pop {r0}
diff --git a/asm/field_control_avatar.s b/asm/field_control_avatar.s
index ff10928cb..c2b13e2bf 100644
--- a/asm/field_control_avatar.s
+++ b/asm/field_control_avatar.s
@@ -189,7 +189,7 @@ sub_809C014: @ 809C014
strh r1, [r0]
ldr r0, =gSelectedEventObject
strb r1, [r0]
- bl player_get_direction_lower_nybble
+ bl GetPlayerFacingDirection
lsls r0, 24
lsrs r6, r0, 24
mov r4, sp
@@ -2452,7 +2452,7 @@ _0809D276:
GetEventObjectScriptPointerForComparison: @ 809D280
push {r4,r5,lr}
sub sp, 0x8
- bl player_get_direction_upper_nybble
+ bl GetPlayerMovementDirection
adds r4, r0, 0
lsls r4, 24
lsrs r4, 24
@@ -2481,7 +2481,7 @@ GetEventObjectScriptPointerForComparison: @ 809D280
sub_809D2BC: @ 809D2BC
push {r4,lr}
sub sp, 0x8
- bl player_get_direction_upper_nybble
+ bl GetPlayerMovementDirection
mov r4, sp
mov r0, sp
bl player_get_pos_to_and_height
diff --git a/asm/field_effect_helpers.s b/asm/field_effect_helpers.s
index 08df3215c..6cf62ba8b 100644
--- a/asm/field_effect_helpers.s
+++ b/asm/field_effect_helpers.s
@@ -931,7 +931,7 @@ _08154624:
_08154632:
adds r0, r5, 0
movs r1, 0
- bl sub_80979D4
+ bl UpdateEventObjectSpriteVisibility
ldrh r1, [r5, 0x2E]
lsls r1, 24
lsrs r1, 24
@@ -1262,7 +1262,7 @@ _081548B4:
_081548D4:
adds r0, r5, 0
movs r1, 0
- bl sub_80979D4
+ bl UpdateEventObjectSpriteVisibility
ldrh r1, [r5, 0x2E]
lsls r1, 24
lsrs r1, 24
@@ -1523,7 +1523,7 @@ _08154AB2:
lsls r1, 29
lsrs r1, 31
adds r0, r4, 0
- bl sub_80979D4
+ bl UpdateEventObjectSpriteVisibility
_08154AF2:
add sp, 0x4
pop {r3}
@@ -1729,7 +1729,7 @@ sub_8154C7C: @ 8154C7C
_08154C92:
adds r0, r1, 0
movs r1, 0
- bl sub_80979D4
+ bl UpdateEventObjectSpriteVisibility
pop {r0}
bx r0
thumb_func_end sub_8154C7C
@@ -1758,7 +1758,7 @@ sub_8154CA0: @ 8154CA0
lsls r1, 29
lsrs r1, 31
adds r0, r4, 0
- bl sub_80979D4
+ bl UpdateEventObjectSpriteVisibility
movs r1, 0x30
ldrsh r0, [r4, r1]
cmp r0, 0x38
@@ -1910,7 +1910,7 @@ _08154DCA:
strh r0, [r4, 0x22]
adds r0, r4, 0
movs r1, 0
- bl sub_80979D4
+ bl UpdateEventObjectSpriteVisibility
_08154E0A:
add sp, 0x4
pop {r4}
@@ -2162,7 +2162,7 @@ _08154FFC:
strb r0, [r1]
adds r0, r4, 0
movs r1, 0
- bl sub_80979D4
+ bl UpdateEventObjectSpriteVisibility
ldr r1, [r5, 0x10]
ldr r0, [r4, 0x34]
cmp r1, r0
@@ -2381,7 +2381,7 @@ _081551A0:
strb r0, [r1]
adds r0, r4, 0
movs r1, 0
- bl sub_80979D4
+ bl UpdateEventObjectSpriteVisibility
_081551E4:
add sp, 0x4
pop {r4,r5}
@@ -2789,7 +2789,7 @@ sub_815550C: @ 815550C
push {r4,lr}
adds r4, r0, 0
movs r1, 0
- bl sub_80979D4
+ bl UpdateEventObjectSpriteVisibility
adds r0, r4, 0
adds r0, 0x3F
ldrb r1, [r0]
@@ -3493,7 +3493,7 @@ _08155A46:
strb r0, [r1]
adds r0, r4, 0
movs r1, 0
- bl sub_80979D4
+ bl UpdateEventObjectSpriteVisibility
_08155A76:
add sp, 0x4
pop {r4-r6}
@@ -3567,7 +3567,7 @@ sub_8155AEC: @ 8155AEC
strh r1, [r4, 0x22]
adds r0, r4, 0
movs r1, 0
- bl sub_80979D4
+ bl UpdateEventObjectSpriteVisibility
ldrh r1, [r4, 0x3E]
ldr r0, =0x00001004
ands r0, r1
@@ -4460,7 +4460,7 @@ sub_8156194: @ 8156194
_081561B2:
adds r0, r4, 0
movs r1, 0
- bl sub_80979D4
+ bl UpdateEventObjectSpriteVisibility
ldrh r0, [r4, 0x2E]
lsls r0, 24
lsrs r0, 24
@@ -4492,7 +4492,7 @@ sub_81561D0: @ 81561D0
_081561EE:
adds r0, r2, 0
movs r1, 0
- bl sub_80979D4
+ bl UpdateEventObjectSpriteVisibility
_081561F6:
pop {r0}
bx r0
diff --git a/asm/field_player_avatar.s b/asm/field_player_avatar.s
index 375177337..c0becc6da 100644
--- a/asm/field_player_avatar.s
+++ b/asm/field_player_avatar.s
@@ -5,9 +5,9 @@
.text
- thumb_func_start EventObjectCB_NoMovement2
-@ void EventObjectCB_NoMovement2(struct obj *object)
-EventObjectCB_NoMovement2: @ 808A998
+ thumb_func_start MovementType_Player
+@ void MovementType_Player(struct obj *object)
+MovementType_Player: @ 808A998
push {lr}
adds r1, r0, 0
movs r0, 0x2E
@@ -18,11 +18,11 @@ EventObjectCB_NoMovement2: @ 808A998
ldr r2, =gEventObjects
adds r0, r2
ldr r2, =EventObjectCB2_NoMovement2
- bl EventObjectStep
+ bl UpdateEventObjectCurrentMovement
pop {r0}
bx r0
.pool
- thumb_func_end EventObjectCB_NoMovement2
+ thumb_func_end MovementType_Player
thumb_func_start EventObjectCB2_NoMovement2
EventObjectCB2_NoMovement2: @ 808A9BC
@@ -93,17 +93,17 @@ TryInterruptEventObjectSpecialAnim: @ 808AA38
lsls r1, 24
lsrs r5, r1, 24
adds r6, r5, 0
- bl EventObjectIsSpecialAnimOrDirectionSequenceAnimActive
+ bl EventObjectIsMovementOverridden
lsls r0, 24
cmp r0, 0
beq _0808AA92
adds r0, r4, 0
- bl EventObjectClearAnimIfSpecialAnimFinished
+ bl EventObjectClearHeldMovementIfFinished
lsls r0, 24
cmp r0, 0
bne _0808AA92
adds r0, r4, 0
- bl EventObjectGetSpecialAnim
+ bl EventObjectGetHeldMovementActionId
lsls r0, 24
movs r1, 0xE7
lsls r1, 24
@@ -123,7 +123,7 @@ _0808AA74:
beq _0808AA84
_0808AA7C:
adds r0, r4, 0
- bl EventObjectClearAnim
+ bl EventObjectClearHeldMovement
b _0808AA92
_0808AA84:
adds r0, r6, 0
@@ -302,7 +302,7 @@ ForcedMovement_None: @ 808AB94
ldrb r1, [r0, 0x18]
lsls r1, 28
lsrs r1, 28
- bl EventObjectSetDirection
+ bl SetEventObjectDirection
ldrb r1, [r4]
movs r0, 0xBF
ands r0, r1
@@ -697,7 +697,7 @@ CheckMovementInputNotOnBike: @ 808AE98
b _0808AED2
.pool
_0808AEB0:
- bl player_get_direction_upper_nybble
+ bl GetPlayerMovementDirection
lsls r0, 24
lsrs r0, 24
cmp r4, r0
@@ -725,7 +725,7 @@ _0808AED2:
@ void PlayerNotOnBikeNotMoving(u8 direction, u8 heldKeys)
PlayerNotOnBikeNotMoving: @ 808AEDC
push {lr}
- bl player_get_direction_lower_nybble
+ bl GetPlayerFacingDirection
lsls r0, 24
lsrs r0, 24
bl PlayerFaceDirection
@@ -963,7 +963,7 @@ CheckForEventObjectCollision: @ 808B094
adds r1, r5, 0
adds r2, r4, 0
adds r3, r6, 0
- bl npc_block_way
+ bl GetCollisionAtCoords
lsls r0, 24
lsrs r0, 24
mov r1, sp
@@ -1061,7 +1061,7 @@ sub_808B164: @ 808B164
adds r1, r5, 0
adds r2, r4, 0
adds r3, r6, 0
- bl npc_block_way
+ bl GetCollisionAtCoords
lsls r0, 24
lsrs r0, 24
mov r1, sp
@@ -1211,7 +1211,7 @@ sub_808B238: @ 808B238
ldrsh r2, [r5, r0]
adds r0, r4, 0
adds r3, r7, 0
- bl npc_block_way
+ bl GetCollisionAtCoords
lsls r0, 24
cmp r0, 0
bne _0808B2D8
@@ -1698,7 +1698,7 @@ PlayerIsAnimActive: @ 808B63C
lsls r0, 2
ldr r1, =gEventObjects
adds r0, r1
- bl EventObjectIsSpecialAnimOrDirectionSequenceAnimActive
+ bl EventObjectIsMovementOverridden
lsls r0, 24
lsrs r0, 24
pop {r1}
@@ -1717,7 +1717,7 @@ PlayerCheckIfAnimFinishedOrInactive: @ 808B660
lsls r0, 2
ldr r1, =gEventObjects
adds r0, r1
- bl EventObjectCheckIfSpecialAnimFinishedOrInactive
+ bl EventObjectCheckHeldMovementStatus
lsls r0, 24
lsrs r0, 24
pop {r1}
@@ -1740,8 +1740,8 @@ player_set_x22: @ 808B684
.pool
thumb_func_end player_set_x22
- thumb_func_start player_get_x22
-player_get_x22: @ 808B6A0
+ thumb_func_start PlayerGetCopyableMovement
+PlayerGetCopyableMovement: @ 808B6A0
ldr r2, =gEventObjects
ldr r0, =gPlayerAvatar
ldrb r1, [r0, 0x5]
@@ -1753,7 +1753,7 @@ player_get_x22: @ 808B6A0
ldrb r0, [r0]
bx lr
.pool
- thumb_func_end player_get_x22
+ thumb_func_end PlayerGetCopyableMovement
thumb_func_start sub_808B6BC
sub_808B6BC: @ 808B6BC
@@ -1768,7 +1768,7 @@ sub_808B6BC: @ 808B6BC
lsls r0, 2
ldr r2, =gEventObjects
adds r0, r2
- bl EventObjectForceSetSpecialAnim
+ bl EventObjectForceSetHeldMovement
pop {r0}
bx r0
.pool
@@ -1796,7 +1796,7 @@ PlayerSetAnimId: @ 808B6E4
ldr r1, =gEventObjects
adds r0, r1
adds r1, r5, 0
- bl EventObjectSetSpecialAnim
+ bl EventObjectSetHeldMovement
_0808B712:
pop {r4,r5}
pop {r0}
@@ -1810,7 +1810,7 @@ PlayerGoSpeed1: @ 808B720
push {lr}
lsls r0, 24
lsrs r0, 24
- bl GetGoSpeed0AnimId
+ bl GetWalkNormalMovementAction
lsls r0, 24
lsrs r0, 24
movs r1, 0x2
@@ -1825,7 +1825,7 @@ PlayerGoSpeed2: @ 808B738
push {lr}
lsls r0, 24
lsrs r0, 24
- bl GetGoSpeed1AnimId
+ bl GetWalkFastMovementAction
lsls r0, 24
lsrs r0, 24
movs r1, 0x2
@@ -1840,7 +1840,7 @@ PlayerGoSpeed3: @ 808B750
push {lr}
lsls r0, 24
lsrs r0, 24
- bl GetGoSpeed2AnimId
+ bl GetRideWaterCurrentMovementAction
lsls r0, 24
lsrs r0, 24
movs r1, 0x2
@@ -1855,7 +1855,7 @@ PlayerGoSpeed4: @ 808B768
push {lr}
lsls r0, 24
lsrs r0, 24
- bl GetGoSpeed3AnimId
+ bl GetWalkFastestMovementAction
lsls r0, 24
lsrs r0, 24
movs r1, 0x2
@@ -1870,7 +1870,7 @@ PlayerRun: @ 808B780
push {lr}
lsls r0, 24
lsrs r0, 24
- bl GetRunAnimId
+ bl GetPlayerRunMovementAction
lsls r0, 24
lsrs r0, 24
movs r1, 0x2
@@ -1889,7 +1889,7 @@ PlayerOnBikeCollide: @ 808B798
adds r0, r4, 0
bl PlayCollisionSoundIfNotFacingWarp
adds r0, r4, 0
- bl GetStepInPlaceDelay16AnimId
+ bl GetWalkInPlaceNormalMovementAction
lsls r0, 24
lsrs r0, 24
movs r1, 0x2
@@ -1905,7 +1905,7 @@ PlayerOnBikeCollideWithFarawayIslandMew: @ 808B7BC
push {lr}
lsls r0, 24
lsrs r0, 24
- bl GetStepInPlaceDelay16AnimId
+ bl GetWalkInPlaceNormalMovementAction
lsls r0, 24
lsrs r0, 24
movs r1, 0x2
@@ -1924,7 +1924,7 @@ PlayerNotOnBikeCollide: @ 808B7D4
adds r0, r4, 0
bl PlayCollisionSoundIfNotFacingWarp
adds r0, r4, 0
- bl GetStepInPlaceDelay32AnimId
+ bl GetWalkInPlaceSlowMovementAction
lsls r0, 24
lsrs r0, 24
movs r1, 0x2
@@ -1940,7 +1940,7 @@ PlayerNotOnBikeCollideWithFarawayIslandMew: @ 808B7F8
push {lr}
lsls r0, 24
lsrs r0, 24
- bl GetStepInPlaceDelay32AnimId
+ bl GetWalkInPlaceSlowMovementAction
lsls r0, 24
lsrs r0, 24
movs r1, 0x2
@@ -1955,7 +1955,7 @@ PlayerFaceDirection: @ 808B810
push {lr}
lsls r0, 24
lsrs r0, 24
- bl GetFaceDirectionAnimId
+ bl GetFaceDirectionMovementAction
lsls r0, 24
lsrs r0, 24
movs r1, 0x1
@@ -1970,7 +1970,7 @@ PlayerTurnInPlace: @ 808B828
push {lr}
lsls r0, 24
lsrs r0, 24
- bl GetStepInPlaceDelay8AnimId
+ bl GetWalkInPlaceFastMovementAction
lsls r0, 24
lsrs r0, 24
movs r1, 0x1
@@ -1989,7 +1989,7 @@ PlayerJumpLedge: @ 808B840
movs r0, 0xA
bl PlaySE
adds r0, r4, 0
- bl GetJumpLedgeAnimId
+ bl GetJump2MovementAction
lsls r0, 24
lsrs r0, 24
movs r1, 0x8
@@ -2022,7 +2022,7 @@ _0808B872:
ldrb r0, [r0, 0x18]
lsls r0, 28
lsrs r0, 28
- bl GetFaceDirectionAnimId
+ bl GetFaceDirectionMovementAction
lsls r0, 24
lsrs r0, 24
bl sub_808B6BC
@@ -2038,7 +2038,7 @@ PlayerIdleWheelie: @ 808B8A8
push {lr}
lsls r0, 24
lsrs r0, 24
- bl sub_8093648
+ bl GetAcroWheelieFaceDirectionMovementAction
lsls r0, 24
lsrs r0, 24
movs r1, 0x1
@@ -2052,7 +2052,7 @@ PlayerStartWheelie: @ 808B8C0
push {lr}
lsls r0, 24
lsrs r0, 24
- bl sub_8093674
+ bl GetAcroPopWheelieFaceDirectionMovementAction
lsls r0, 24
lsrs r0, 24
movs r1, 0x1
@@ -2066,7 +2066,7 @@ PlayerEndWheelie: @ 808B8D8
push {lr}
lsls r0, 24
lsrs r0, 24
- bl sub_80936A0
+ bl GetAcroEndWheelieFaceDirectionMovementAction
lsls r0, 24
lsrs r0, 24
movs r1, 0x1
@@ -2084,7 +2084,7 @@ PlayerStandingHoppingWheelie: @ 808B8F0
movs r0, 0x22
bl PlaySE
adds r0, r4, 0
- bl sub_80936CC
+ bl GetAcroWheelieHopFaceDirectionMovementAction
lsls r0, 24
lsrs r0, 24
movs r1, 0x1
@@ -2103,7 +2103,7 @@ PlayerMovingHoppingWheelie: @ 808B914
movs r0, 0x22
bl PlaySE
adds r0, r4, 0
- bl sub_80936F8
+ bl GetAcroWheelieHopDirectionMovementAction
lsls r0, 24
lsrs r0, 24
movs r1, 0x2
@@ -2122,7 +2122,7 @@ PlayerLedgeHoppingWheelie: @ 808B938
movs r0, 0x22
bl PlaySE
adds r0, r4, 0
- bl sub_8093724
+ bl GetAcroWheelieJumpDirectionMovementAction
lsls r0, 24
lsrs r0, 24
movs r1, 0x8
@@ -2141,7 +2141,7 @@ PlayerAcroTurnJump: @ 808B95C
movs r0, 0x22
bl PlaySE
adds r0, r4, 0
- bl sub_80934E8
+ bl GetJumpInPlaceTurnAroundMovementAction
lsls r0, 24
lsrs r0, 24
movs r1, 0x1
@@ -2160,7 +2160,7 @@ sub_808B980: @ 808B980
movs r0, 0x7
bl PlaySE
adds r0, r4, 0
- bl sub_8093750
+ bl GetAcroWheelieInPlaceDirectionMovementAction
lsls r0, 24
lsrs r0, 24
movs r1, 0x2
@@ -2175,7 +2175,7 @@ sub_808B9A4: @ 808B9A4
push {lr}
lsls r0, 24
lsrs r0, 24
- bl sub_809377C
+ bl GetAcroPopWheelieMoveDirectionMovementAction
lsls r0, 24
lsrs r0, 24
movs r1, 0x2
@@ -2189,7 +2189,7 @@ sub_808B9BC: @ 808B9BC
push {lr}
lsls r0, 24
lsrs r0, 24
- bl sub_80937A8
+ bl GetAcroWheelieMoveDirectionMovementAction
lsls r0, 24
lsrs r0, 24
movs r1, 0x2
@@ -2203,7 +2203,7 @@ npc_use_some_d2s: @ 808B9D4
push {lr}
lsls r0, 24
lsrs r0, 24
- bl d2s_08064034
+ bl GetAcroEndWheelieMoveDirectionMovementAction
lsls r0, 24
lsrs r0, 24
movs r1, 0x2
@@ -2291,7 +2291,7 @@ GetXYCoordsOneStepInFrontOfPlayer: @ 808BA68
adds r0, r3
ldrh r0, [r0, 0x12]
strh r0, [r5]
- bl player_get_direction_lower_nybble
+ bl GetPlayerFacingDirection
lsls r0, 24
lsrs r0, 24
adds r1, r4, 0
@@ -2462,9 +2462,9 @@ _0808BC30:
bx r1
thumb_func_end plaer_get_pos_including_state_based_drift
- thumb_func_start player_get_direction_lower_nybble
-@ u8 player_get_direction_lower_nybble()
-player_get_direction_lower_nybble: @ 808BC38
+ thumb_func_start GetPlayerFacingDirection
+@ u8 GetPlayerFacingDirection()
+GetPlayerFacingDirection: @ 808BC38
ldr r2, =gEventObjects
ldr r0, =gPlayerAvatar
ldrb r1, [r0, 0x5]
@@ -2477,11 +2477,11 @@ player_get_direction_lower_nybble: @ 808BC38
lsrs r0, 28
bx lr
.pool
- thumb_func_end player_get_direction_lower_nybble
+ thumb_func_end GetPlayerFacingDirection
- thumb_func_start player_get_direction_upper_nybble
-@ u8 player_get_direction_upper_nybble()
-player_get_direction_upper_nybble: @ 808BC58
+ thumb_func_start GetPlayerMovementDirection
+@ u8 GetPlayerMovementDirection()
+GetPlayerMovementDirection: @ 808BC58
ldr r2, =gEventObjects
ldr r0, =gPlayerAvatar
ldrb r1, [r0, 0x5]
@@ -2493,7 +2493,7 @@ player_get_direction_upper_nybble: @ 808BC58
lsrs r0, 4
bx lr
.pool
- thumb_func_end player_get_direction_upper_nybble
+ thumb_func_end GetPlayerMovementDirection
thumb_func_start PlayerGetZCoord
@ u8 PlayerGetZCoord()
@@ -2586,7 +2586,7 @@ sub_808BCF4: @ 808BCF4
lsls r1, 28
lsrs r1, 28
adds r0, r4, 0
- bl EventObjectSetDirection
+ bl SetEventObjectDirection
movs r0, 0x6
bl TestPlayerAvatarFlags
lsls r0, 24
@@ -2780,7 +2780,7 @@ _0808BE46:
@ bool8 IsPlayerSurfingNorth()
IsPlayerSurfingNorth: @ 808BE50
push {lr}
- bl player_get_direction_upper_nybble
+ bl GetPlayerMovementDirection
lsls r0, 24
lsrs r0, 24
cmp r0, 0x2
@@ -2833,7 +2833,7 @@ IsPlayerFacingSurfableFishableWater: @ 808BE74
lsls r3, 28
lsrs r3, 28
adds r0, r4, 0
- bl npc_block_way
+ bl GetCollisionAtCoords
lsls r0, 24
lsrs r0, 24
cmp r0, 0x3
@@ -3202,7 +3202,7 @@ sub_808C15C: @ 808C15C
ldr r0, =gSprites
adds r4, r0
adds r0, r5, 0
- bl sub_8092A0C
+ bl GetFishingDirectionAnimNum
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
@@ -3244,7 +3244,7 @@ sub_808C1B4: @ 808C1B4
mov r8, r0
add r4, r8
adds r0, r5, 0
- bl sub_80929BC
+ bl GetAcroWheelieDirectionAnimNum
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
@@ -3292,7 +3292,7 @@ sub_808C228: @ 808C228
ldr r0, =gSprites
adds r4, r0
adds r0, r5, 0
- bl EventObjectDirectionToImageAnimId
+ bl GetFaceDirectionAnimNum
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
@@ -3474,49 +3474,49 @@ do_boulder_dust: @ 808C3C4
adds r5, r1, 0
adds r4, r2, 0
adds r0, r5, 0
- bl EventObjectIsSpecialAnimActive
+ bl EventObjectIsHeldMovementActive
lsls r0, 24
cmp r0, 0
beq _0808C3DE
adds r0, r5, 0
- bl EventObjectClearAnimIfSpecialAnimFinished
+ bl EventObjectClearHeldMovementIfFinished
_0808C3DE:
adds r0, r4, 0
- bl EventObjectIsSpecialAnimActive
+ bl EventObjectIsHeldMovementActive
lsls r0, 24
cmp r0, 0
beq _0808C3F0
adds r0, r4, 0
- bl EventObjectClearAnimIfSpecialAnimFinished
+ bl EventObjectClearHeldMovementIfFinished
_0808C3F0:
adds r0, r5, 0
- bl EventObjectIsSpecialAnimOrDirectionSequenceAnimActive
+ bl EventObjectIsMovementOverridden
lsls r0, 24
cmp r0, 0
bne _0808C472
adds r0, r4, 0
- bl EventObjectIsSpecialAnimOrDirectionSequenceAnimActive
+ bl EventObjectIsMovementOverridden
lsls r0, 24
cmp r0, 0
bne _0808C472
adds r0, r5, 0
- bl EventObjectClearAnimIfSpecialAnimFinished
+ bl EventObjectClearHeldMovementIfFinished
adds r0, r4, 0
- bl EventObjectClearAnimIfSpecialAnimFinished
+ bl EventObjectClearHeldMovementIfFinished
ldrb r0, [r6, 0xC]
- bl GetStepInPlaceDelay16AnimId
+ bl GetWalkInPlaceNormalMovementAction
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
adds r0, r5, 0
- bl EventObjectSetSpecialAnim
+ bl EventObjectSetHeldMovement
ldrb r0, [r6, 0xC]
- bl GetSimpleGoAnimId
+ bl GetWalkSlowMovementAction
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
adds r0, r4, 0
- bl EventObjectSetSpecialAnim
+ bl EventObjectSetHeldMovement
ldr r2, =gFieldEffectArguments
movs r1, 0x10
ldrsh r0, [r4, r1]
@@ -3558,19 +3558,19 @@ sub_808C484: @ 808C484
adds r4, r1, 0
adds r5, r2, 0
adds r0, r4, 0
- bl EventObjectCheckIfSpecialAnimFinishedOrInactive
+ bl EventObjectCheckHeldMovementStatus
lsls r0, 24
cmp r0, 0
beq _0808C4C6
adds r0, r5, 0
- bl EventObjectCheckIfSpecialAnimFinishedOrInactive
+ bl EventObjectCheckHeldMovementStatus
lsls r0, 24
cmp r0, 0
beq _0808C4C6
adds r0, r4, 0
- bl EventObjectClearAnimIfSpecialAnimFinished
+ bl EventObjectClearHeldMovementIfFinished
adds r0, r5, 0
- bl EventObjectClearAnimIfSpecialAnimFinished
+ bl EventObjectClearHeldMovementIfFinished
ldr r1, =gPlayerAvatar
movs r0, 0
strb r0, [r1, 0x6]
@@ -3648,7 +3648,7 @@ sub_808C544: @ 808C544
movs r0, 0x1
strb r0, [r5, 0x6]
adds r0, r4, 0
- bl EventObjectClearAnimIfSpecialAnimFinished
+ bl EventObjectClearHeldMovementIfFinished
lsls r0, 24
cmp r0, 0
beq _0808C5A0
@@ -3657,12 +3657,12 @@ sub_808C544: @ 808C544
ldrb r0, [r4, 0x18]
lsls r0, 28
lsrs r0, 28
- bl sub_80934BC
+ bl GetJumpInPlaceMovementAction
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
adds r0, r4, 0
- bl EventObjectSetSpecialAnim
+ bl EventObjectSetHeldMovement
ldrh r0, [r6, 0xA]
adds r0, 0x1
strh r0, [r6, 0xA]
@@ -3772,7 +3772,7 @@ sub_808C644: @ 808C644
movs r2, 0x4
bl memcpy
adds r0, r5, 0
- bl EventObjectClearAnimIfSpecialAnimFinished
+ bl EventObjectClearHeldMovementIfFinished
lsls r0, 24
cmp r0, 0
beq _0808C6AC
@@ -3782,12 +3782,12 @@ sub_808C644: @ 808C644
add r0, sp
ldrb r6, [r0]
adds r0, r6, 0
- bl GetFaceDirectionAnimId
+ bl GetFaceDirectionMovementAction
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
adds r0, r5, 0
- bl EventObjectSetSpecialAnim
+ bl EventObjectSetHeldMovement
ldrb r0, [r4, 0xA]
cmp r6, r0
bne _0808C68A
@@ -3831,7 +3831,7 @@ sub_808C6BC: @ 808C6BC
movs r2, 0x5
bl memcpy
adds r0, r4, 0
- bl EventObjectClearAnimIfSpecialAnimFinished
+ bl EventObjectClearHeldMovementIfFinished
lsls r0, 24
cmp r0, 0
beq _0808C6EC
@@ -3840,7 +3840,7 @@ sub_808C6BC: @ 808C6BC
add r0, sp
ldrb r1, [r0]
adds r0, r4, 0
- bl EventObjectSetSpecialAnim
+ bl EventObjectSetHeldMovement
movs r0, 0x1
strh r0, [r5, 0x8]
_0808C6EC:
@@ -3858,7 +3858,7 @@ sub_808C6FC: @ 808C6FC
adds r4, r0, 0
adds r5, r1, 0
adds r0, r5, 0
- bl EventObjectClearAnimIfSpecialAnimFinished
+ bl EventObjectClearHeldMovementIfFinished
lsls r0, 24
cmp r0, 0
beq _0808C740
@@ -3866,12 +3866,12 @@ sub_808C6FC: @ 808C6FC
bl GetOppositeDirection
lsls r0, 24
lsrs r0, 24
- bl GetSimpleGoAnimId
+ bl GetWalkSlowMovementAction
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
adds r0, r5, 0
- bl EventObjectSetSpecialAnim
+ bl EventObjectSetHeldMovement
bl ScriptContext2_Disable
ldr r1, =gPlayerAvatar
movs r0, 0
@@ -3939,12 +3939,12 @@ taskFF_0805D1D4: @ 808C7A8
ldr r1, =gEventObjects
adds r5, r0, r1
adds r0, r5, 0
- bl EventObjectIsSpecialAnimOrDirectionSequenceAnimActive
+ bl EventObjectIsMovementOverridden
lsls r0, 24
cmp r0, 0
beq _0808C7D4
adds r0, r5, 0
- bl EventObjectClearAnimIfSpecialAnimFinished
+ bl EventObjectClearHeldMovementIfFinished
lsls r0, 24
cmp r0, 0
beq _0808C7FC
@@ -3958,12 +3958,12 @@ _0808C7D4:
lsls r4, 3
adds r4, r0
ldrb r0, [r4, 0x8]
- bl sub_8093540
+ bl GetJumpSpecialMovementAction
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
adds r0, r5, 0
- bl EventObjectSetSpecialAnim
+ bl EventObjectSetHeldMovement
ldr r0, =sub_808C814
str r0, [r4]
_0808C7FC:
@@ -3986,7 +3986,7 @@ sub_808C814: @ 808C814
ldr r1, =gEventObjects
adds r4, r0, r1
adds r0, r4, 0
- bl EventObjectClearAnimIfSpecialAnimFinished
+ bl EventObjectClearHeldMovementIfFinished
lsls r0, 24
cmp r0, 0
beq _0808C87A
@@ -4000,12 +4000,12 @@ sub_808C814: @ 808C814
ldrb r0, [r4, 0x18]
lsls r0, 28
lsrs r0, 28
- bl GetFaceDirectionAnimId
+ bl GetFaceDirectionMovementAction
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
adds r0, r4, 0
- bl EventObjectSetSpecialAnim
+ bl EventObjectSetHeldMovement
movs r0, 0
strb r0, [r6, 0x6]
bl ScriptContext2_Disable
@@ -4142,7 +4142,7 @@ fish1: @ 808C918
lsls r4, 2
adds r4, r3
adds r0, r4, 0
- bl EventObjectClearAnimIfSpecialAnimActive
+ bl EventObjectClearHeldMovementIfActive
ldrb r0, [r4, 0x1]
movs r1, 0x8
orrs r0, r1
@@ -4373,10 +4373,10 @@ _0808CB32:
lsls r4, 2
ldr r0, =gSprites
adds r4, r0
- bl player_get_direction_lower_nybble
+ bl GetPlayerFacingDirection
lsls r0, 24
lsrs r0, 24
- bl sub_8092A2C
+ bl GetFishingBiteDirectionAnimNum
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
@@ -4671,10 +4671,10 @@ fishB: @ 808CD94
lsls r4, 2
ldr r0, =gSprites
adds r4, r0
- bl player_get_direction_lower_nybble
+ bl GetPlayerFacingDirection
lsls r0, 24
lsrs r0, 24
- bl sub_8092A1C
+ bl GetFishingNoCatchDirectionAnimNum
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
@@ -4719,10 +4719,10 @@ fishC: @ 808CE04
lsls r4, 2
ldr r0, =gSprites
adds r4, r0
- bl player_get_direction_lower_nybble
+ bl GetPlayerFacingDirection
lsls r0, 24
lsrs r0, 24
- bl sub_8092A1C
+ bl GetFishingNoCatchDirectionAnimNum
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
@@ -4956,7 +4956,7 @@ _0808CFF0:
bhi _0808D022
movs r0, 0x8
strh r0, [r4, 0x24]
- bl player_get_direction_lower_nybble
+ bl GetPlayerFacingDirection
lsls r0, 24
lsrs r0, 24
cmp r0, 0x3
@@ -5066,7 +5066,7 @@ _0808D0E8:
b _0808D18A
_0808D0EE:
adds r0, r4, 0
- bl EventObjectClearAnimIfSpecialAnimFinished
+ bl EventObjectClearHeldMovementIfFinished
lsls r0, 24
cmp r0, 0
beq _0808D18A
@@ -5257,12 +5257,12 @@ _0808D25E:
ldrsh r0, [r5, r3]
adds r0, r1
ldrb r0, [r0]
- bl GetFaceDirectionAnimId
+ bl GetFaceDirectionMovementAction
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
adds r0, r4, 0
- bl EventObjectForceSetSpecialAnim
+ bl EventObjectForceSetHeldMovement
movs r0, 0
mov r9, r0
strh r6, [r5, 0x2]
@@ -5414,7 +5414,7 @@ sub_808D38C: @ 808D38C
ble _0808D3E4
_0808D3A8:
adds r0, r5, 0
- bl EventObjectCheckIfSpecialAnimFinishedOrInactive
+ bl EventObjectCheckHeldMovementStatus
lsls r0, 24
cmp r0, 0
beq _0808D3E4
@@ -5424,12 +5424,12 @@ _0808D3A8:
lsrs r0, 28
adds r0, r4
ldrb r0, [r0]
- bl GetFaceDirectionAnimId
+ bl GetFaceDirectionMovementAction
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
adds r0, r5, 0
- bl EventObjectForceSetSpecialAnim
+ bl EventObjectForceSetHeldMovement
movs r0, 0
strh r0, [r6]
ldrb r0, [r5, 0x18]
diff --git a/asm/field_screen.s b/asm/field_screen.s
index 5d5602b7f..08eaf949a 100644
--- a/asm/field_screen.s
+++ b/asm/field_screen.s
@@ -8413,7 +8413,7 @@ _080AF4A4:
ldr r1, =gEventObjects
adds r0, r1
movs r1, 0x8
- bl EventObjectSetSpecialAnim
+ bl EventObjectSetHeldMovement
movs r0, 0x2
strh r0, [r5, 0x8]
b _080AF54A
@@ -8443,7 +8443,7 @@ _080AF4DC:
lsls r0, 2
ldr r1, =gEventObjects
adds r0, r1
- bl EventObjectClearAnimIfSpecialAnimFinished
+ bl EventObjectClearHeldMovementIfFinished
movs r0, 0x3
strh r0, [r5, 0x8]
b _080AF54A
@@ -8532,15 +8532,15 @@ _080AF5A2:
lsls r4, 2
ldr r0, =gEventObjects
adds r4, r0
- bl player_get_direction_lower_nybble
+ bl GetPlayerFacingDirection
lsls r0, 24
lsrs r0, 24
- bl GetGoSpeed0AnimId
+ bl GetWalkNormalMovementAction
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
adds r0, r4, 0
- bl EventObjectSetSpecialAnim
+ bl EventObjectSetHeldMovement
movs r0, 0x2
strh r0, [r5, 0x8]
b _080AF60A
@@ -9183,7 +9183,7 @@ _080AFB26:
lsls r0, 2
ldr r4, =gEventObjects
adds r0, r4
- bl EventObjectClearAnimIfSpecialAnimActive
+ bl EventObjectClearHeldMovementIfActive
movs r0, 0xFF
movs r1, 0
movs r2, 0
@@ -9196,7 +9196,7 @@ _080AFB26:
lsls r0, 2
adds r0, r4
movs r1, 0x9
- bl EventObjectSetSpecialAnim
+ bl EventObjectSetHeldMovement
movs r0, 0x2
strh r0, [r5, 0x8]
b _080AFBE8
@@ -9227,7 +9227,7 @@ _080AFB6C:
lsls r0, 2
ldr r1, =gEventObjects
adds r0, r1
- bl EventObjectClearAnimIfSpecialAnimFinished
+ bl EventObjectClearHeldMovementIfFinished
movs r0, 0
bl sub_80AF0F4
movs r0, 0x3
diff --git a/asm/field_specials.s b/asm/field_specials.s
index 6916fc6ea..3db508001 100644
--- a/asm/field_specials.s
+++ b/asm/field_specials.s
@@ -766,7 +766,7 @@ SpawnLinkPartnerEventObject: @ 81382A0
lsls r0, 24
lsrs r0, 24
mov r10, r0
- bl player_get_direction_lower_nybble
+ bl GetPlayerFacingDirection
lsls r0, 24
lsrs r0, 24
adds r1, r0, 0
@@ -1989,7 +1989,7 @@ PCTurnOnEffect_0: @ 8138D10
cmp r0, 0x6
bne _08138D7C
strh r5, [r4, 0xE]
- bl player_get_direction_lower_nybble
+ bl GetPlayerFacingDirection
lsls r0, 24
lsrs r0, 24
adds r1, r0, 0
@@ -2134,7 +2134,7 @@ PCTurnOffEffect: @ 8138E2C
movs r6, 0
movs r5, 0
movs r4, 0
- bl player_get_direction_lower_nybble
+ bl GetPlayerFacingDirection
lsls r0, 24
lsrs r0, 24
adds r1, r0, 0
diff --git a/asm/fldeff_80F9BCC.s b/asm/fldeff_80F9BCC.s
index 702852445..840d38f64 100644
--- a/asm/fldeff_80F9BCC.s
+++ b/asm/fldeff_80F9BCC.s
@@ -567,7 +567,7 @@ sub_80FA004: @ 80FA004
ldrh r0, [r0]
cmp r0, 0x1
beq _080FA0AE
- bl player_get_direction_lower_nybble
+ bl GetPlayerFacingDirection
lsls r0, 24
lsrs r0, 24
cmp r0, 0x2
@@ -1493,7 +1493,7 @@ sub_80FA794: @ 80FA794
lsls r1, 16
lsrs r4, r1, 16
adds r6, r4, 0
- bl player_get_direction_lower_nybble
+ bl GetPlayerFacingDirection
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1
@@ -1815,7 +1815,7 @@ sub_80FAA7C: @ 80FAA7C
movs r3, 0
ldrsh r0, [r4, r3]
str r0, [r1, 0x18]
- bl player_get_direction_lower_nybble
+ bl GetPlayerFacingDirection
lsls r0, 24
lsrs r0, 24
cmp r0, 0x2
@@ -2315,29 +2315,29 @@ sub_80FAEF0: @ 80FAEF0
ldr r1, =gEventObjects
adds r4, r0, r1
adds r0, r4, 0
- bl EventObjectIsSpecialAnimOrDirectionSequenceAnimActive
+ bl EventObjectIsMovementOverridden
lsls r0, 24
cmp r0, 0
beq _080FAF1C
adds r0, r4, 0
- bl EventObjectClearAnimIfSpecialAnimFinished
+ bl EventObjectClearHeldMovementIfFinished
lsls r0, 24
cmp r0, 0
beq _080FAF4E
_080FAF1C:
- bl player_get_direction_lower_nybble
+ bl GetPlayerFacingDirection
lsls r0, 24
lsrs r0, 24
bl sub_808C228
- bl player_get_direction_lower_nybble
+ bl GetPlayerFacingDirection
lsls r0, 24
lsrs r0, 24
- bl GetStepInPlaceDelay16AnimId
+ bl GetWalkInPlaceNormalMovementAction
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
adds r0, r4, 0
- bl EventObjectSetSpecialAnim
+ bl EventObjectSetHeldMovement
ldr r1, =gTasks
lsls r0, r5, 2
adds r0, r5
@@ -2365,7 +2365,7 @@ sub_80FAF64: @ 80FAF64
ldr r1, =gEventObjects
adds r5, r0, r1
adds r0, r5, 0
- bl EventObjectClearAnimIfSpecialAnimFinished
+ bl EventObjectClearHeldMovementIfFinished
lsls r0, 24
cmp r0, 0
beq _080FAFC8
@@ -2381,15 +2381,15 @@ sub_80FAF64: @ 80FAF64
asrs r0, 16
cmp r0, 0x9
bgt _080FAFC4
- bl player_get_direction_lower_nybble
+ bl GetPlayerFacingDirection
lsls r0, 24
lsrs r0, 24
- bl GetStepInPlaceDelay16AnimId
+ bl GetWalkInPlaceNormalMovementAction
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
adds r0, r5, 0
- bl EventObjectSetSpecialAnim
+ bl EventObjectSetHeldMovement
b _080FAFC8
.pool
_080FAFC4:
diff --git a/asm/rom_8011DC0.s b/asm/rom_8011DC0.s
index 14e418f1c..f906304ca 100644
--- a/asm/rom_8011DC0.s
+++ b/asm/rom_8011DC0.s
@@ -13609,13 +13609,13 @@ sub_8019AD8: @ 8019AD8
ldr r1, =gEventObjects
adds r4, r0, r1
adds r0, r4, 0
- bl EventObjectIsSpecialAnimOrDirectionSequenceAnimActive
+ bl EventObjectIsMovementOverridden
lsls r0, 24
cmp r0, 0
bne _08019B30
ldrb r1, [r5]
adds r0, r4, 0
- bl EventObjectSetSpecialAnim
+ bl EventObjectSetHeldMovement
lsls r0, 24
cmp r0, 0
bne _08019B30
@@ -13655,7 +13655,7 @@ sub_8019B3C: @ 8019B3C
ldr r1, =gEventObjects
adds r4, r0, r1
adds r0, r4, 0
- bl EventObjectClearAnimIfSpecialAnimFinished
+ bl EventObjectClearHeldMovementIfFinished
lsls r0, 24
cmp r0, 0
bne _08019B84
@@ -13668,7 +13668,7 @@ _08019B84:
cmp r0, 0
bne _08019B96
adds r0, r4, 0
- bl npc_sync_anim_pause_bits
+ bl UnfreezeEventObject
b _08019B9C
_08019B96:
adds r0, r4, 0
@@ -14619,7 +14619,7 @@ sub_801A2A8: @ 801A2A8
b _0801A396
_0801A2C4:
ldr r4, =gUnknown_082F076A
- bl player_get_direction_lower_nybble
+ bl GetPlayerFacingDirection
lsls r0, 24
lsrs r0, 24
adds r0, r4