diff options
Diffstat (limited to 'asm')
-rw-r--r-- | asm/battle_anim_80A5C6C.s | 234 | ||||
-rw-r--r-- | asm/battle_anim_80A9C70.s | 12 | ||||
-rw-r--r-- | asm/battle_anim_80D51AC.s | 86 | ||||
-rw-r--r-- | asm/battle_anim_80FE840.s | 1870 | ||||
-rw-r--r-- | asm/battle_anim_815A0D4.s | 394 | ||||
-rw-r--r-- | asm/battle_anim_8170478.s | 130 | ||||
-rw-r--r-- | asm/battle_anim_sound_tasks.s | 30 | ||||
-rw-r--r-- | asm/battle_link_817C95C.s | 230 | ||||
-rw-r--r-- | asm/battle_tower.s | 2 | ||||
-rw-r--r-- | asm/contest.s | 24 | ||||
-rw-r--r-- | asm/party_menu.s | 14 | ||||
-rw-r--r-- | asm/pokemon_item_effect.s | 8 |
12 files changed, 1517 insertions, 1517 deletions
diff --git a/asm/battle_anim_80A5C6C.s b/asm/battle_anim_80A5C6C.s index 12aa61185..202861b83 100644 --- a/asm/battle_anim_80A5C6C.s +++ b/asm/battle_anim_80A5C6C.s @@ -5,8 +5,8 @@ .text - thumb_func_start GetBankCoord -GetBankCoord: @ 80A5C6C + thumb_func_start GetBattlerSpriteCoord +GetBattlerSpriteCoord: @ 80A5C6C push {r4,r5,lr} lsls r0, 24 lsrs r5, r0, 24 @@ -102,7 +102,7 @@ _080A5D28: ldrh r0, [r1, 0x2] cmp r0, 0 bne _080A5D98 - ldr r1, =gBattlePartyID + ldr r1, =gBattlerPartyIndexes lsls r0, r5, 1 adds r0, r1 ldrh r1, [r0] @@ -120,7 +120,7 @@ _080A5D60: ldrh r0, [r1, 0x2] cmp r0, 0 bne _080A5D98 - ldr r1, =gBattlePartyID + ldr r1, =gBattlerPartyIndexes lsls r0, r5, 1 adds r0, r1 ldrh r1, [r0] @@ -154,7 +154,7 @@ _080A5DB0: pop {r4,r5} pop {r1} bx r1 - thumb_func_end GetBankCoord + thumb_func_end GetBattlerSpriteCoord thumb_func_start sub_80A5DB8 sub_80A5DB8: @ 80A5DB8 @@ -203,7 +203,7 @@ _080A5E04: ldrh r0, [r0, 0x2] cmp r0, 0 bne _080A5E3C - ldr r1, =gBattlePartyID + ldr r1, =gBattlerPartyIndexes lsls r0, r4, 1 adds r0, r1 ldrh r1, [r0] @@ -293,7 +293,7 @@ _080A5EC8: ldrh r0, [r0, 0x2] cmp r0, 0 bne _080A5F04 - ldr r1, =gBattlePartyID + ldr r1, =gBattlerPartyIndexes lsls r0, r4, 1 adds r0, r1 ldrh r1, [r0] @@ -577,7 +577,7 @@ _080A611C: _080A6126: adds r0, r4, 0 adds r1, r5, 0 - bl GetBankCoord + bl GetBattlerSpriteCoord _080A612E: lsls r0, 24 lsrs r0, 24 @@ -586,18 +586,18 @@ _080A612E: bx r1 thumb_func_end sub_80A60AC - thumb_func_start GetBankSpriteDefault_Y -GetBankSpriteDefault_Y: @ 80A6138 + thumb_func_start GetBattlerSpriteDefault_Y +GetBattlerSpriteDefault_Y: @ 80A6138 push {lr} lsls r0, 24 lsrs r0, 24 movs r1, 0x4 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 pop {r1} bx r1 - thumb_func_end GetBankSpriteDefault_Y + thumb_func_end GetBattlerSpriteDefault_Y thumb_func_start GetSubstituteSpriteDefault_Y GetSubstituteSpriteDefault_Y: @ 80A614C @@ -611,7 +611,7 @@ GetSubstituteSpriteDefault_Y: @ 80A614C beq _080A6170 adds r0, r4, 0 movs r1, 0x1 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 8 movs r1, 0x80 @@ -620,7 +620,7 @@ GetSubstituteSpriteDefault_Y: @ 80A614C _080A6170: adds r0, r4, 0 movs r1, 0x1 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 8 movs r1, 0x88 @@ -642,7 +642,7 @@ sub_80A6190: @ 80A6190 lsrs r5, r0, 24 adds r0, r5, 0 movs r1, 0x1 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r6, r0, 24 bl IsContest @@ -662,7 +662,7 @@ sub_80A6190: @ 80A6190 ldrh r0, [r1, 0x2] cmp r0, 0 bne _080A621C - ldr r1, =gBattlePartyID + ldr r1, =gBattlerPartyIndexes lsls r0, r5, 1 adds r0, r1 ldrh r1, [r0] @@ -680,7 +680,7 @@ _080A61E4: ldrh r0, [r1, 0x2] cmp r0, 0 bne _080A621C - ldr r1, =gBattlePartyID + ldr r1, =gBattlerPartyIndexes lsls r0, r5, 1 adds r0, r1 ldrh r1, [r0] @@ -716,56 +716,56 @@ _080A6238: bx r1 thumb_func_end sub_80A6190 - thumb_func_start GetAnimBankSpriteId -GetAnimBankSpriteId: @ 80A6240 + thumb_func_start GetBattlerSpriteId +GetBattlerSpriteId: @ 80A6240 push {r4,r5,lr} lsls r0, 24 lsrs r0, 24 adds r1, r0, 0 cmp r0, 0 bne _080A6268 - ldr r4, =gAnimBankAttacker + ldr r4, =gBattleAnimAttacker ldrb r0, [r4] - bl IsBankSpritePresent + bl IsBattlerSpritePresent lsls r0, 24 cmp r0, 0 beq _080A62B6 - ldr r1, =gBankSpriteIds + ldr r1, =gBattlerSpriteIds ldrb r0, [r4] b _080A62C6 .pool _080A6268: cmp r0, 0x1 bne _080A6288 - ldr r4, =gAnimBankTarget + ldr r4, =gBattleAnimTarget ldrb r0, [r4] - bl IsBankSpritePresent + bl IsBattlerSpritePresent lsls r0, 24 cmp r0, 0 beq _080A62B6 - ldr r1, =gBankSpriteIds + ldr r1, =gBattlerSpriteIds ldrb r0, [r4] b _080A62C6 .pool _080A6288: cmp r1, 0x2 bne _080A62A4 - ldr r5, =gAnimBankAttacker + ldr r5, =gBattleAnimAttacker ldrb r0, [r5] movs r4, 0x2 eors r0, r4 - bl IsAnimBankSpriteVisible + bl IsBattlerSpriteVisible lsls r0, 24 cmp r0, 0 beq _080A62B6 b _080A62C0 .pool _080A62A4: - ldr r5, =gAnimBankTarget + ldr r5, =gBattleAnimTarget ldrb r0, [r5] movs r4, 0x2 eors r0, r4 - bl IsAnimBankSpriteVisible + bl IsBattlerSpriteVisible lsls r0, 24 cmp r0, 0 bne _080A62C0 @@ -774,7 +774,7 @@ _080A62B6: b _080A62CA .pool _080A62C0: - ldr r1, =gBankSpriteIds + ldr r1, =gBattlerSpriteIds ldrb r0, [r5] eors r0, r4 _080A62C6: @@ -785,7 +785,7 @@ _080A62CA: pop {r1} bx r1 .pool - thumb_func_end GetAnimBankSpriteId + thumb_func_end GetBattlerSpriteId thumb_func_start StoreSpriteCallbackInData6 StoreSpriteCallbackInData6: @ 80A62D4 @@ -1242,16 +1242,16 @@ sub_80A65EC: @ 80A65EC ldrh r1, [r4, 0x22] adds r0, r1 strh r0, [r4, 0x34] - ldr r5, =gAnimBankTarget + ldr r5, =gBattleAnimTarget ldrb r0, [r5] movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x32] ldrb r0, [r5] movs r1, 0x3 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x36] @@ -1439,16 +1439,16 @@ sub_80A6760: @ 80A6760 ldrh r1, [r4, 0x22] adds r0, r1 strh r0, [r4, 0x34] - ldr r5, =gAnimBankAttacker + ldr r5, =gBattleAnimAttacker ldrb r0, [r5] movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x32] ldrb r0, [r5] movs r1, 0x3 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x36] @@ -1547,16 +1547,16 @@ sub_80A6814: @ 80A6814 sub_80A6838: @ 80A6838 push {r4,r5,lr} adds r5, r0, 0 - ldr r4, =gAnimBankAttacker + ldr r4, =gBattleAnimAttacker ldrb r0, [r4] movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x3 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] @@ -1575,16 +1575,16 @@ sub_80A6864: @ 80A6864 lsls r1, 16 lsrs r5, r1, 16 mov r8, r5 - ldr r7, =gAnimBankAttacker + ldr r7, =gBattleAnimAttacker ldrb r0, [r7] movs r1, 0 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r6, r0, 24 - ldr r0, =gAnimBankTarget + ldr r0, =gBattleAnimTarget ldrb r0, [r0] movs r1, 0 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 cmp r6, r0 @@ -1729,7 +1729,7 @@ sub_80A6980: @ 80A6980 lsls r1, 24 cmp r1, 0 bne _080A69A8 - ldr r4, =gAnimBankTarget + ldr r4, =gBattleAnimTarget ldrb r0, [r4] movs r1, 0 bl sub_80A60AC @@ -1765,7 +1765,7 @@ sub_80A69CC: @ 80A69CC lsls r1, 24 cmp r1, 0 bne _080A69F0 - ldr r4, =gAnimBankAttacker + ldr r4, =gBattleAnimAttacker ldrb r0, [r4] movs r1, 0 bl sub_80A60AC @@ -1777,7 +1777,7 @@ sub_80A69CC: @ 80A69CC b _080A6A04 .pool _080A69F0: - ldr r4, =gAnimBankAttacker + ldr r4, =gBattleAnimAttacker ldrb r0, [r4] movs r1, 0x2 bl sub_80A60AC @@ -1862,8 +1862,8 @@ _080A6A7E: .pool thumb_func_end GetBattlerAtPosition - thumb_func_start IsBankSpritePresent -IsBankSpritePresent: @ 80A6A90 + thumb_func_start IsBattlerSpritePresent +IsBattlerSpritePresent: @ 80A6A90 push {r4,r5,lr} lsls r0, 24 lsrs r4, r0, 24 @@ -1872,11 +1872,11 @@ IsBankSpritePresent: @ 80A6A90 lsls r0, 24 cmp r0, 0 beq _080A6ABC - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] cmp r0, r4 beq _080A6B0A - ldr r0, =gAnimBankTarget + ldr r0, =gBattleAnimTarget ldrb r0, [r0] cmp r0, r4 beq _080A6B0A @@ -1893,7 +1893,7 @@ _080A6ABC: lsls r0, 24 cmp r0, 0 beq _080A6AF0 - ldr r1, =gBattlePartyID + ldr r1, =gBattlerPartyIndexes lsls r0, r4, 1 adds r0, r1 ldrh r1, [r0] @@ -1903,7 +1903,7 @@ _080A6ABC: b _080A6AFE .pool _080A6AF0: - ldr r1, =gBattlePartyID + ldr r1, =gBattlerPartyIndexes lsls r0, r5, 1 adds r0, r1 ldrh r1, [r0] @@ -1926,7 +1926,7 @@ _080A6B1A: pop {r4,r5} pop {r1} bx r1 - thumb_func_end IsBankSpritePresent + thumb_func_end IsBattlerSpritePresent thumb_func_start IsDoubleBattle IsDoubleBattle: @ 80A6B20 @@ -2061,7 +2061,7 @@ sub_80A6BFC: @ 80A6BFC b _080A6C60 .pool _080A6C30: - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl sub_80A8364 lsls r0, 24 @@ -2889,7 +2889,7 @@ sub_80A7238: @ 80A7238 beq _080A7268 ldr r4, =gSprites movs r0, 0 - bl GetAnimBankSpriteId + bl GetBattlerSpriteId lsls r0, 24 lsrs r0, 24 lsls r1, r0, 4 @@ -2934,7 +2934,7 @@ sub_80A7270: @ 80A7270 cmp r0, 0 bne _080A72A6 adds r0, r7, 0 - bl IsAnimBankSpriteVisible + bl IsBattlerSpriteVisible lsls r0, 24 cmp r0, 0 beq _080A72B4 @@ -3372,7 +3372,7 @@ _080A75F6: _080A7602: cmp r7, 0 beq _080A7614 - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] adds r1, r0, 0 adds r1, 0x10 @@ -3383,7 +3383,7 @@ _080A7614: mov r0, r8 cmp r0, 0 beq _080A7628 - ldr r0, =gAnimBankTarget + ldr r0, =gBattleAnimTarget ldrb r0, [r0] adds r1, r0, 0 adds r1, 0x10 @@ -3394,11 +3394,11 @@ _080A7628: mov r0, r9 cmp r0, 0 beq _080A764E - ldr r6, =gAnimBankAttacker + ldr r6, =gBattleAnimAttacker ldrb r0, [r6] movs r5, 0x2 eors r0, r5 - bl IsAnimBankSpriteVisible + bl IsBattlerSpriteVisible lsls r0, 24 cmp r0, 0 beq _080A764E @@ -3413,11 +3413,11 @@ _080A764E: mov r0, r10 cmp r0, 0 beq _080A7674 - ldr r6, =gAnimBankTarget + ldr r6, =gBattleAnimTarget ldrb r0, [r6] movs r5, 0x2 eors r0, r5 - bl IsAnimBankSpriteVisible + bl IsBattlerSpriteVisible lsls r0, 24 cmp r0, 0 beq _080A7674 @@ -3499,7 +3499,7 @@ _080A76F2: bl GetBattlerAtPosition lsls r0, 24 lsrs r0, 24 - bl IsAnimBankSpriteVisible + bl IsBattlerSpriteVisible lsls r0, 24 cmp r0, 0 beq _080A771A @@ -3517,7 +3517,7 @@ _080A771A: bl GetBattlerAtPosition lsls r0, 24 lsrs r0, 24 - bl IsAnimBankSpriteVisible + bl IsBattlerSpriteVisible lsls r0, 24 cmp r0, 0 beq _080A7746 @@ -3537,7 +3537,7 @@ _080A7746: bl GetBattlerAtPosition lsls r0, 24 lsrs r0, 24 - bl IsAnimBankSpriteVisible + bl IsBattlerSpriteVisible lsls r0, 24 cmp r0, 0 beq _080A7772 @@ -3558,7 +3558,7 @@ _080A7772: bl GetBattlerAtPosition lsls r0, 24 lsrs r0, 24 - bl IsAnimBankSpriteVisible + bl IsBattlerSpriteVisible lsls r0, 24 cmp r0, 0 beq _080A77A0 @@ -3670,7 +3670,7 @@ _080A7838: _080A7842: adds r0, r5, 0 bl sub_80A69CC - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 @@ -3682,10 +3682,10 @@ _080A7842: _080A785C: ldrh r0, [r6, 0x8] strh r0, [r5, 0x2E] - ldr r4, =gAnimBankTarget + ldr r4, =gBattleAnimTarget ldrb r0, [r4] movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r1, [r6, 0x4] @@ -3693,7 +3693,7 @@ _080A785C: strh r0, [r5, 0x32] ldrb r0, [r4] adds r1, r7, 0 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r6, [r6, 0x6] @@ -3716,7 +3716,7 @@ sub_80A78AC: @ 80A78AC adds r6, r0, 0 movs r1, 0x1 bl sub_80A69CC - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 @@ -3730,10 +3730,10 @@ _080A78CC: ldr r4, =gBattleAnimArgs ldrh r0, [r4, 0x8] strh r0, [r6, 0x2E] - ldr r5, =gAnimBankTarget + ldr r5, =gBattleAnimTarget ldrb r0, [r5] movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r1, [r4, 0x4] @@ -3741,7 +3741,7 @@ _080A78CC: strh r0, [r6, 0x32] ldrb r0, [r5] movs r1, 0x3 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r1, [r4, 0x6] @@ -3799,17 +3799,17 @@ _080A7954: adds r0, r5, 0 adds r1, r4, 0 bl sub_80A69CC - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker b _080A7976 .pool _080A796C: adds r0, r5, 0 adds r1, r4, 0 bl sub_80A6980 - ldr r0, =gAnimBankTarget + ldr r0, =gBattleAnimTarget _080A7976: ldrb r6, [r0] - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 @@ -3828,7 +3828,7 @@ _080A798E: strh r0, [r5, 0x2E] adds r0, r6, 0 movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r2, [r4, 0x4] @@ -3836,7 +3836,7 @@ _080A798E: strh r0, [r5, 0x32] adds r0, r6, 0 adds r1, r7, 0 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r4, [r4, 0x6] @@ -3858,7 +3858,7 @@ duplicate_obj_of_side_rel2move_in_transparent_mode: @ 80A79E8 push {r4-r6,lr} lsls r0, 24 lsrs r0, 24 - bl GetAnimBankSpriteId + bl GetBattlerSpriteId lsls r0, 24 lsrs r1, r0, 24 cmp r1, 0xFF @@ -4084,7 +4084,7 @@ sub_80A7B98: @ 80A7B98 lsrs r4, r0, 24 ldr r0, =gBattleAnimArgs ldrb r0, [r0] - bl GetAnimBankSpriteId + bl GetBattlerSpriteId lsls r0, 24 lsrs r3, r0, 24 cmp r3, 0xFF @@ -4539,7 +4539,7 @@ sub_80A7F18: @ 80A7F18 lsls r0, 24 lsrs r5, r0, 24 movs r4, 0 - ldr r1, =gBankSpriteIds + ldr r1, =gBattlerSpriteIds ldr r7, =0x00000181 ldr r0, =gBattleMonForms adds r6, r5, r0 @@ -4579,7 +4579,7 @@ _080A7F78: ldrh r0, [r1, 0x2] cmp r0, 0 bne _080A7FC0 - ldr r1, =gBattlePartyID + ldr r1, =gBattlerPartyIndexes lsls r0, r4, 1 adds r0, r1 ldrh r1, [r0] @@ -4614,7 +4614,7 @@ _080A7FD8: ldrh r0, [r1, 0x2] cmp r0, 0 bne _080A8010 - ldr r1, =gBattlePartyID + ldr r1, =gBattlerPartyIndexes lsls r0, r4, 1 adds r0, r1 ldrh r1, [r0] @@ -4837,14 +4837,14 @@ sub_80A8174: @ 80A8174 lsls r0, 24 lsrs r4, r0, 24 adds r7, r4, 0 - ldr r6, =gAnimBankTarget + ldr r6, =gBattleAnimTarget ldrb r0, [r6] - bl IsAnimBankSpriteVisible + bl IsBattlerSpriteVisible lsls r0, 24 cmp r0, 0 beq _080A81B4 ldr r2, =gSprites - ldr r1, =gBankSpriteIds + ldr r1, =gBattlerSpriteIds ldrb r0, [r6] adds r0, r1 ldrb r0, [r0] @@ -4863,15 +4863,15 @@ sub_80A8174: @ 80A8174 orrs r0, r2 strb r0, [r1, 0x5] _080A81B4: - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker mov r8, r0 ldrb r0, [r0] - bl IsAnimBankSpriteVisible + bl IsBattlerSpriteVisible lsls r0, 24 cmp r0, 0 beq _080A81EC ldr r2, =gSprites - ldr r1, =gBankSpriteIds + ldr r1, =gBattlerSpriteIds mov r3, r8 ldrb r0, [r3] adds r0, r1 @@ -4894,12 +4894,12 @@ _080A81EC: ldrb r0, [r6] movs r5, 0x2 eors r0, r5 - bl IsAnimBankSpriteVisible + bl IsBattlerSpriteVisible lsls r0, 24 cmp r0, 0 beq _080A8224 ldr r2, =gSprites - ldr r1, =gBankSpriteIds + ldr r1, =gBattlerSpriteIds ldrb r0, [r6] eors r0, r5 adds r0, r1 @@ -4922,12 +4922,12 @@ _080A8224: mov r1, r8 ldrb r0, [r1] eors r0, r5 - bl IsAnimBankSpriteVisible + bl IsBattlerSpriteVisible lsls r0, 24 cmp r0, 0 beq _080A825C ldr r2, =gSprites - ldr r1, =gBankSpriteIds + ldr r1, =gBattlerSpriteIds mov r3, r8 ldrb r0, [r3] eors r0, r5 @@ -4968,13 +4968,13 @@ _080A8286: lsls r0, r5, 24 lsrs r4, r0, 24 adds r0, r4, 0 - bl IsAnimBankSpriteVisible + bl IsBattlerSpriteVisible lsls r0, 24 cmp r0, 0 beq _080A82C8 adds r0, r4, 0 bl sub_80A82E4 - ldr r3, =gBankSpriteIds + ldr r3, =gBattlerSpriteIds adds r3, r5, r3 ldrb r2, [r3] lsls r1, r2, 4 @@ -5499,7 +5499,7 @@ _080A86C4: ldrh r0, [r1, 0x2] cmp r0, 0 bne _080A871C - ldr r0, =gBattlePartyID + ldr r0, =gBattlerPartyIndexes mov r1, r8 lsls r4, r1, 1 adds r4, r0 @@ -5589,7 +5589,7 @@ _080A8790: ldrh r0, [r1, 0x2] cmp r0, 0 bne _080A87DC - ldr r0, =gBattlePartyID + ldr r0, =gBattlerPartyIndexes mov r1, r8 lsls r4, r1, 1 adds r4, r0 @@ -5713,7 +5713,7 @@ _080A88A6: _080A88AE: mov r0, r8 movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrb r1, [r4] @@ -5722,7 +5722,7 @@ _080A88AE: _080A88C0: mov r0, r8 movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrb r1, [r4] @@ -5731,7 +5731,7 @@ _080A88C0: _080A88D2: mov r0, r8 movs r1, 0x3 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrb r2, [r4] @@ -5744,7 +5744,7 @@ _080A88E4: _080A88EA: mov r0, r8 movs r1, 0x3 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrb r2, [r4] @@ -5757,7 +5757,7 @@ _080A88FC: _080A8902: mov r0, r8 movs r1, 0x1 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 adds r0, 0x1F @@ -5798,13 +5798,13 @@ _080A8942: _080A8946: adds r0, r4, 0 adds r1, r5, 0 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 mov r8, r0 adds r0, r4, 0 adds r1, r6, 0 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r7, r0, 24 bl IsDoubleBattle @@ -5819,12 +5819,12 @@ _080A8946: eors r4, r0 adds r0, r4, 0 adds r1, r5, 0 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r5, r0, 24 adds r0, r4, 0 adds r1, r6, 0 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r3, r0, 24 mov r0, r8 @@ -5941,7 +5941,7 @@ sub_80A8A6C: @ 80A8A6C push {r4,lr} adds r4, r0, 0 bl sub_80A6838 - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 @@ -5998,7 +5998,7 @@ _080A8AB6: sub_80A8AEC: @ 80A8AEC push {r4,lr} adds r4, r0, 0 - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 @@ -6054,7 +6054,7 @@ sub_80A8B64: @ 80A8B64 push {r4,lr} adds r4, r0, 0 bl sub_80A6838 - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 @@ -6101,12 +6101,12 @@ sub_80A8BC4: @ 80A8BC4 ldr r0, =gTasks adds r5, r1, r0 movs r0, 0 - bl GetAnimBankSpriteId + bl GetBattlerSpriteId lsls r0, 24 lsrs r0, 24 movs r6, 0 strh r0, [r5, 0x8] - ldr r7, =gAnimBankAttacker + ldr r7, =gBattleAnimAttacker ldrb r0, [r7] bl GetBattlerSide lsls r0, 24 @@ -6389,16 +6389,16 @@ _080A8E26: sub_80A8E30: @ 80A8E30 push {r4,r5,lr} adds r5, r0, 0 - ldr r4, =gAnimBankAttacker + ldr r4, =gBattleAnimAttacker ldrb r0, [r4] movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x3 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] @@ -6487,7 +6487,7 @@ sub_80A8EE4: @ 80A8EE4 ldrh r1, [r4, 0x22] adds r0, r1 strh r0, [r4, 0x36] - ldr r0, =gAnimBankTarget + ldr r0, =gBattleAnimTarget ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 diff --git a/asm/battle_anim_80A9C70.s b/asm/battle_anim_80A9C70.s index 82981ff21..755653156 100644 --- a/asm/battle_anim_80A9C70.s +++ b/asm/battle_anim_80A9C70.s @@ -17,7 +17,7 @@ sub_80A9C70: @ 80A9C70 lsrs r4, 24 lsls r5, 24 lsrs r5, 24 - ldr r0, =gBankSpriteIds + ldr r0, =gBattlerSpriteIds adds r0, r4, r0 ldrb r6, [r0] ldr r0, =sub_80A9DB4 @@ -331,10 +331,10 @@ sub_80A9EF4: @ 80A9EF4 push {r4-r6,lr} lsls r0, 24 lsrs r6, r0, 24 - ldr r4, =gAnimBankTarget + ldr r4, =gBattleAnimTarget ldrb r0, [r4] movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 8 ldr r1, =0xffe00000 @@ -342,7 +342,7 @@ sub_80A9EF4: @ 80A9EF4 lsrs r5, r0, 16 ldrb r0, [r4] movs r1, 0x3 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 8 ldr r1, =0xffdc0000 @@ -863,9 +863,9 @@ LaunchStatusAnimation: @ 80AA364 lsrs r4, 24 lsls r1, 24 lsrs r1, 24 - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker strb r4, [r0] - ldr r0, =gAnimBankTarget + ldr r0, =gBattleAnimTarget strb r4, [r0] ldr r0, =gBattleAnims_Statuses movs r2, 0 diff --git a/asm/battle_anim_80D51AC.s b/asm/battle_anim_80D51AC.s index 514bf2594..7714d1a2f 100644 --- a/asm/battle_anim_80D51AC.s +++ b/asm/battle_anim_80D51AC.s @@ -12,7 +12,7 @@ sub_80D51AC: @ 80D51AC lsrs r5, r0, 24 ldr r4, =gBattleAnimArgs ldrb r0, [r4] - bl GetAnimBankSpriteId + bl GetBattlerSpriteId lsls r0, 24 lsrs r2, r0, 24 cmp r2, 0xFF @@ -165,7 +165,7 @@ sub_80D52D0: @ 80D52D0 bgt _080D52FC lsls r0, 24 lsrs r0, 24 - bl GetAnimBankSpriteId + bl GetBattlerSpriteId lsls r0, 24 lsrs r3, r0, 24 cmp r3, 0xFF @@ -204,19 +204,19 @@ _080D5326: lsls r0, 24 lsrs r4, r0, 24 adds r0, r4, 0 - bl IsAnimBankSpriteVisible + bl IsBattlerSpriteVisible lsls r0, 24 cmp r0, 0 bne _080D533C movs r6, 0x1 _080D533C: - ldr r0, =gBankSpriteIds + ldr r0, =gBattlerSpriteIds adds r0, r4, r0 b _080D5350 .pool _080D5348: - ldr r1, =gBankSpriteIds - ldr r0, =gAnimBankAttacker + ldr r1, =gBattlerSpriteIds + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] adds r0, r1 _080D5350: @@ -379,7 +379,7 @@ sub_80D5484: @ 80D5484 lsrs r5, r0, 24 ldr r4, =gBattleAnimArgs ldrb r0, [r4] - bl GetAnimBankSpriteId + bl GetBattlerSpriteId lsls r0, 24 lsrs r3, r0, 24 cmp r3, 0xFF @@ -603,7 +603,7 @@ sub_80D5644: @ 80D5644 lsrs r4, 24 ldr r5, =gBattleAnimArgs ldrb r0, [r5] - bl GetAnimBankSpriteId + bl GetBattlerSpriteId lsls r0, 24 lsrs r0, 24 ldr r2, =gSprites @@ -723,7 +723,7 @@ sub_80D5738: @ 80D5738 movs r6, 0x1 ldr r4, =gBattleAnimArgs ldrb r0, [r4] - bl GetAnimBankSpriteId + bl GetBattlerSpriteId lsls r0, 24 lsrs r7, r0, 24 movs r1, 0x8 @@ -842,7 +842,7 @@ sub_80D5830: @ 80D5830 push {r4,lr} lsls r0, 24 lsrs r4, r0, 24 - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 @@ -871,7 +871,7 @@ sub_80D5860: @ 80D5860 movs r1, 0x4 orrs r0, r1 strb r0, [r2] - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 @@ -891,8 +891,8 @@ _080D5894: movs r0, 0 strh r2, [r4, 0x2E] strh r0, [r4, 0x32] - ldr r1, =gBankSpriteIds - ldr r0, =gAnimBankAttacker + ldr r1, =gBattlerSpriteIds + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] adds r0, r1 ldrb r0, [r0] @@ -938,7 +938,7 @@ sub_80D58F8: @ 80D58F8 strb r0, [r2] ldr r5, =gBattleAnimArgs ldrb r0, [r5, 0x4] - bl GetAnimBankSpriteId + bl GetBattlerSpriteId lsls r0, 24 lsrs r0, 24 ldrh r2, [r5] @@ -987,13 +987,13 @@ sub_80D5968: @ 80D5968 ldrsh r0, [r0, r1] cmp r0, 0 bne _080D598C - ldr r1, =gBankSpriteIds - ldr r0, =gAnimBankAttacker + ldr r1, =gBattlerSpriteIds + ldr r0, =gBattleAnimAttacker b _080D5990 .pool _080D598C: - ldr r1, =gBankSpriteIds - ldr r0, =gAnimBankTarget + ldr r1, =gBattlerSpriteIds + ldr r0, =gBattleAnimTarget _080D5990: ldrb r0, [r0] adds r0, r1 @@ -1133,14 +1133,14 @@ sub_80D5A94: @ 80D5A94 ldrsh r0, [r0, r1] cmp r0, 0 bne _080D5AB0 - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker b _080D5AB2 .pool _080D5AB0: - ldr r0, =gAnimBankTarget + ldr r0, =gBattleAnimTarget _080D5AB2: ldrb r2, [r0] - ldr r0, =gBankSpriteIds + ldr r0, =gBattlerSpriteIds adds r0, r2, r0 ldrb r6, [r0] adds r0, r2, 0 @@ -1218,14 +1218,14 @@ sub_80D5B48: @ 80D5B48 ldrsh r0, [r0, r1] cmp r0, 0 bne _080D5B70 - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker b _080D5B72 .pool _080D5B70: - ldr r0, =gAnimBankTarget + ldr r0, =gBattleAnimTarget _080D5B72: ldrb r1, [r0] - ldr r0, =gBankSpriteIds + ldr r0, =gBattlerSpriteIds adds r0, r1, r0 ldrb r7, [r0] adds r0, r1, 0 @@ -1338,7 +1338,7 @@ sub_80D5C50: @ 80D5C50 bl __divsi3 lsls r0, 16 lsrs r7, r0, 16 - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 @@ -1352,7 +1352,7 @@ sub_80D5C50: @ 80D5C50 strh r0, [r5, 0xA] _080D5C82: ldrb r0, [r5] - bl GetAnimBankSpriteId + bl GetBattlerSpriteId ldr r1, =gTasks lsls r4, r6, 2 adds r4, r6 @@ -1508,7 +1508,7 @@ sub_80D5DB0: @ 80D5DB0 cmp r0, 0 blt _080D5E10 ldrb r0, [r1] - bl GetAnimBankSpriteId + bl GetBattlerSpriteId lsls r0, 24 lsrs r2, r0, 24 b _080D5E18 @@ -1518,20 +1518,20 @@ _080D5DD8: beq _080D5DE8 b _080D5E10 _080D5DDE: - ldr r5, =gAnimBankAttacker + ldr r5, =gBattleAnimAttacker b _080D5DEA .pool _080D5DE8: - ldr r5, =gAnimBankTarget + ldr r5, =gBattleAnimTarget _080D5DEA: ldrb r0, [r5] movs r4, 0x2 eors r0, r4 - bl IsAnimBankSpriteVisible + bl IsBattlerSpriteVisible lsls r0, 24 cmp r0, 0 beq _080D5E10 - ldr r1, =gBankSpriteIds + ldr r1, =gBattlerSpriteIds ldrb r0, [r5] eors r0, r4 adds r0, r1 @@ -1549,7 +1549,7 @@ _080D5E18: lsls r0, 3 adds r5, r0, r1 strh r2, [r5, 0x8] - ldr r0, =gAnimBankTarget + ldr r0, =gBattleAnimTarget ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 @@ -1622,7 +1622,7 @@ sub_80D5EB8: @ 80D5EB8 push {r4-r6,lr} lsls r0, 24 lsrs r5, r0, 24 - ldr r6, =gAnimBankAttacker + ldr r6, =gBattleAnimAttacker ldrb r0, [r6] bl GetBattlerSide lsls r0, 24 @@ -1635,7 +1635,7 @@ sub_80D5EB8: @ 80D5EB8 _080D5ED4: ldr r4, =gBattleAnimArgs ldrb r0, [r4, 0x8] - bl GetAnimBankSpriteId + bl GetBattlerSpriteId lsls r0, 24 lsrs r0, 24 ldr r2, =gTasks @@ -1660,7 +1660,7 @@ _080D5ED4: b _080D5F18 .pool _080D5F14: - ldr r0, =gAnimBankTarget + ldr r0, =gBattleAnimTarget ldrb r0, [r0] _080D5F18: strh r0, [r2, 0x12] @@ -1836,7 +1836,7 @@ sub_80D6064: @ 80D6064 lsrs r4, 24 ldr r6, =gBattleAnimArgs ldrb r0, [r6, 0x6] - bl GetAnimBankSpriteId + bl GetBattlerSpriteId adds r5, r0, 0 lsls r5, 24 lsrs r5, 24 @@ -1939,7 +1939,7 @@ sub_80D6134: @ 80D6134 lsrs r7, r0, 24 ldr r4, =gBattleAnimArgs ldrb r0, [r4, 0x4] - bl GetAnimBankSpriteId + bl GetBattlerSpriteId lsls r0, 24 lsrs r0, 24 mov r8, r0 @@ -1995,11 +1995,11 @@ _080D61B8: ldrsh r0, [r6, r1] cmp r0, 0 bne _080D61C8 - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker b _080D61CA .pool _080D61C8: - ldr r0, =gAnimBankTarget + ldr r0, =gBattleAnimTarget _080D61CA: ldrb r0, [r0] bl GetBattlerSide @@ -2057,7 +2057,7 @@ sub_80D622C: @ 80D622C lsrs r5, r0, 24 ldr r4, =gBattleAnimArgs ldrb r0, [r4, 0x4] - bl GetAnimBankSpriteId + bl GetBattlerSpriteId lsls r0, 24 lsrs r0, 24 mov r8, r0 @@ -2076,11 +2076,11 @@ sub_80D622C: @ 80D622C ldrsh r0, [r4, r1] cmp r0, 0 bne _080D6274 - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker b _080D6276 .pool _080D6274: - ldr r0, =gAnimBankTarget + ldr r0, =gBattleAnimTarget _080D6276: ldrb r0, [r0] bl GetBattlerSide @@ -2290,7 +2290,7 @@ _080D63EE: ldrh r0, [r1, 0x8] strh r0, [r4, 0x1E] movs r0, 0x1 - bl GetAnimBankSpriteId + bl GetBattlerSpriteId lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x16] diff --git a/asm/battle_anim_80FE840.s b/asm/battle_anim_80FE840.s index 7671f473d..5cbaf41f7 100644 --- a/asm/battle_anim_80FE840.s +++ b/asm/battle_anim_80FE840.s @@ -22,7 +22,7 @@ sub_80FE840: @ 80FE840 strh r0, [r4, 0x2E] ldrh r0, [r5, 0x6] strh r0, [r4, 0x30] - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 @@ -96,16 +96,16 @@ sub_80FE8E0: @ 80FE8E0 ldr r0, =gBattleAnimArgs ldrh r0, [r0, 0x4] strh r0, [r4, 0x2E] - ldr r5, =gAnimBankAttacker + ldr r5, =gBattleAnimAttacker ldrb r0, [r5] movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x32] ldrb r0, [r5] movs r1, 0x3 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x36] @@ -132,16 +132,16 @@ sub_80FE930: @ 80FE930 bl StartSpriteAnim ldrh r0, [r5, 0x4] strh r0, [r4, 0x2E] - ldr r5, =gAnimBankTarget + ldr r5, =gBattleAnimTarget ldrb r0, [r5] movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x32] ldrb r0, [r5] movs r1, 0x3 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x36] @@ -167,10 +167,10 @@ sub_80FE988: @ 80FE988 strh r0, [r4, 0x2E] ldrh r0, [r4, 0x20] strh r0, [r4, 0x30] - ldr r5, =gAnimBankTarget + ldr r5, =gBattleAnimTarget ldrb r0, [r5] movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x32] @@ -178,7 +178,7 @@ sub_80FE988: @ 80FE988 strh r0, [r4, 0x34] ldrb r0, [r5] movs r1, 0x3 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x36] @@ -212,14 +212,14 @@ _080FE9FA: ldrsh r0, [r4, r1] cmp r0, 0x7F ble _080FEA14 - ldr r0, =gAnimBankTarget + ldr r0, =gBattleAnimTarget ldrb r0, [r0] bl sub_80A82E4 adds r0, 0x1 b _080FEA1E .pool _080FEA14: - ldr r0, =gAnimBankTarget + ldr r0, =gBattleAnimTarget ldrb r0, [r0] bl sub_80A82E4 adds r0, 0x6 @@ -287,7 +287,7 @@ sub_80FEA58: @ 80FEA58 strh r0, [r1, 0x4] strh r2, [r1, 0x6] ldr r4, =gUnknown_08592210 - ldr r0, =gAnimBankTarget + ldr r0, =gBattleAnimTarget ldrb r0, [r0] bl sub_80A82E4 adds r3, r0, 0 @@ -321,16 +321,16 @@ sub_80FEAD8: @ 80FEAD8 ldr r6, =gBattleAnimArgs ldrh r0, [r6, 0x6] strh r0, [r4, 0x2E] - ldr r5, =gAnimBankAttacker + ldr r5, =gBattleAnimAttacker ldrb r0, [r5] movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x32] ldrb r0, [r5] movs r1, 0x3 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x36] @@ -374,16 +374,16 @@ sub_80FEB44: @ 80FEB44 ands r1, r0 adds r0, r5, 0 bl StartSpriteAnim - ldr r4, =gAnimBankAttacker + ldr r4, =gBattleAnimAttacker ldrb r0, [r4] movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x3 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] @@ -410,10 +410,10 @@ _080FEB94: strh r0, [r5, 0x2E] ldrh r0, [r5, 0x20] strh r0, [r5, 0x30] - ldr r4, =gAnimBankTarget + ldr r4, =gBattleAnimTarget ldrb r0, [r4] movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x32] @@ -421,7 +421,7 @@ _080FEB94: strh r0, [r5, 0x34] ldrb r0, [r4] movs r1, 0x3 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x36] @@ -494,7 +494,7 @@ sub_80FEC48: @ 80FEC48 adds r6, r0, 0 movs r1, 0x1 bl sub_80A69CC - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 @@ -508,10 +508,10 @@ _080FEC68: ldr r4, =gBattleAnimArgs ldrh r0, [r4, 0x8] strh r0, [r6, 0x2E] - ldr r5, =gAnimBankTarget + ldr r5, =gBattleAnimTarget ldrb r0, [r5] movs r1, 0 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r1, [r4, 0x4] @@ -519,7 +519,7 @@ _080FEC68: strh r0, [r6, 0x32] ldrb r0, [r5] movs r1, 0x1 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r1, [r4, 0x6] @@ -655,7 +655,7 @@ sub_80FED74: @ 80FED74 lsrs r0, 16 cmp r0, 0x7F bhi _080FEDC8 - ldr r0, =gAnimBankTarget + ldr r0, =gBattleAnimTarget ldrb r0, [r0] bl sub_80A8328 movs r1, 0x3 @@ -669,7 +669,7 @@ sub_80FED74: @ 80FED74 b _080FEDEC .pool _080FEDC8: - ldr r0, =gAnimBankTarget + ldr r0, =gBattleAnimTarget ldrb r0, [r0] bl sub_80A8328 adds r0, 0x1 @@ -730,7 +730,7 @@ _080FEE36: bl DestroyAnimVisualTask b _080FEE70 _080FEE3E: - ldr r0, =gAnimBankTarget + ldr r0, =gBattleAnimTarget ldrb r0, [r0] bl sub_80A8364 lsls r0, 24 @@ -771,10 +771,10 @@ sub_80FEE78: @ 80FEE78 strh r0, [r4, 0x32] ldrh r0, [r4, 0x22] strh r0, [r4, 0x34] - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] movs r1, 0x3 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r5, [r5, 0x4] @@ -823,14 +823,14 @@ sub_80FEECC: @ 80FEECC lsrs r0, 16 cmp r0, 0x7F bhi _080FEF18 - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl sub_80A82E4 subs r0, 0x1 b _080FEF22 .pool _080FEF18: - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl sub_80A82E4 adds r0, 0x1 @@ -868,10 +868,10 @@ sub_80FEF44: @ 80FEF44 strh r0, [r4, 0x32] ldrh r0, [r4, 0x22] strh r0, [r4, 0x34] - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] movs r1, 0x3 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r5, [r5, 0x4] @@ -950,16 +950,16 @@ _080FEFF6: sub_80FEFFC: @ 80FEFFC push {r4,r5,lr} adds r4, r0, 0 - ldr r5, =gAnimBankAttacker + ldr r5, =gBattleAnimAttacker ldrb r0, [r5] movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x20] ldrb r0, [r5] movs r1, 0x3 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x22] @@ -1026,7 +1026,7 @@ _080FF08C: sub_80FF090: @ 80FF090 push {r4,lr} adds r4, r0, 0 - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 @@ -1080,7 +1080,7 @@ sub_80FF0F4: @ 80FF0F4 adds r5, r0, 0 movs r1, 0x1 bl sub_80A69CC - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 @@ -1098,10 +1098,10 @@ _080FF114: ldrsh r0, [r6, r1] cmp r0, 0 bne _080FF154 - ldr r4, =gAnimBankTarget + ldr r4, =gBattleAnimTarget ldrb r0, [r4] movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r1, [r6, 0x4] @@ -1109,7 +1109,7 @@ _080FF114: strh r0, [r5, 0x32] ldrb r0, [r4] movs r1, 0x3 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r6, [r6, 0x6] @@ -1117,7 +1117,7 @@ _080FF114: b _080FF174 .pool _080FF154: - ldr r0, =gAnimBankTarget + ldr r0, =gBattleAnimTarget ldrb r0, [r0] adds r2, r5, 0 adds r2, 0x32 @@ -1139,11 +1139,11 @@ _080FF174: strh r0, [r5, 0x38] adds r0, r5, 0 bl sub_80A68D4 - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide adds r4, r0, 0 - ldr r0, =gAnimBankTarget + ldr r0, =gBattleAnimTarget ldrb r0, [r0] bl GetBattlerSide lsls r4, 24 @@ -1265,7 +1265,7 @@ sub_80FF268: @ 80FF268 lsrs r0, 24 cmp r0, 0x1 bne _080FF28A - ldr r0, =gAnimBankTarget + ldr r0, =gBattleAnimTarget ldrb r0, [r0] adds r2, r4, 0 adds r2, 0x20 @@ -1350,7 +1350,7 @@ _080FF2F8: ldrsh r0, [r4, r1] cmp r0, 0x7F bgt _080FF338 - ldr r0, =gAnimBankTarget + ldr r0, =gBattleAnimTarget ldrb r0, [r0] bl sub_80A8328 lsls r0, 24 @@ -1359,7 +1359,7 @@ _080FF2F8: b _080FF346 .pool _080FF338: - ldr r0, =gAnimBankTarget + ldr r0, =gBattleAnimTarget ldrb r0, [r0] bl sub_80A8328 lsls r0, 24 @@ -1434,7 +1434,7 @@ sub_80FF3B0: @ 80FF3B0 ands r0, r1 strb r0, [r2] movs r0, 0x1 - bl GetAnimBankSpriteId + bl GetBattlerSpriteId movs r0, 0x80 lsls r0, 1 strh r0, [r4, 0x2E] @@ -1452,7 +1452,7 @@ sub_80FF3EC: @ 80FF3EC push {r4,lr} adds r4, r0, 0 movs r0, 0x1 - bl GetAnimBankSpriteId + bl GetBattlerSpriteId movs r1, 0x32 ldrsh r0, [r4, r1] cmp r0, 0 @@ -1517,7 +1517,7 @@ sub_80FF458: @ 80FF458 lsls r0, 24 lsrs r4, r0, 24 movs r0, 0x1 - bl GetAnimBankSpriteId + bl GetBattlerSpriteId lsls r0, 24 lsrs r1, r0, 24 ldr r0, =gSprites @@ -1550,7 +1550,7 @@ _080FF498: lsls r0, 28 lsrs r0, 30 strh r0, [r6, 0x24] - ldr r0, =gAnimBankTarget + ldr r0, =gBattleAnimTarget mov r9, r0 ldrb r0, [r0] bl sub_80A8328 @@ -1567,7 +1567,7 @@ _080FF498: orrs r0, r1 strb r0, [r7, 0x5] movs r0, 0x3 - bl GetAnimBankSpriteId + bl GetBattlerSpriteId lsls r0, 24 lsrs r1, r0, 24 lsls r4, r1, 4 @@ -1618,7 +1618,7 @@ sub_80FF53C: @ 80FF53C lsls r4, 24 lsrs r4, 24 movs r0, 0x1 - bl GetAnimBankSpriteId + bl GetBattlerSpriteId lsls r0, 24 lsrs r0, 24 adds r6, r0, 0 @@ -1639,7 +1639,7 @@ sub_80FF53C: @ 80FF53C lsls r1, 16 asrs r1, 24 strh r1, [r5, 0x24] - ldr r0, =gAnimBankTarget + ldr r0, =gBattleAnimTarget ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 @@ -1698,7 +1698,7 @@ sub_80FF5CC: @ 80FF5CC cmp r5, 0 bne _080FF674 movs r0, 0x1 - bl GetAnimBankSpriteId + bl GetBattlerSpriteId adds r4, r0, 0 lsls r4, 24 lsrs r4, 24 @@ -1723,7 +1723,7 @@ sub_80FF5CC: @ 80FF5CC orrs r0, r2 strb r0, [r1, 0x5] movs r0, 0x3 - bl GetAnimBankSpriteId + bl GetBattlerSpriteId lsls r0, 24 lsrs r0, 24 lsls r1, r0, 4 @@ -1785,7 +1785,7 @@ sub_80FF698: @ 80FF698 beq _080FF704 b _080FF756 _080FF6AA: - ldr r6, =gAnimBankTarget + ldr r6, =gBattleAnimTarget ldrb r0, [r6] bl GetBattlerSide lsls r0, 24 @@ -1799,7 +1799,7 @@ _080FF6AA: _080FF6C2: ldrb r0, [r6] movs r1, 0 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 ldr r4, =gBattleAnimArgs lsrs r0, 24 @@ -1808,7 +1808,7 @@ _080FF6C2: strh r0, [r5, 0x20] ldrb r0, [r6] movs r1, 0x1 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r4, [r4, 0x2] @@ -1845,16 +1845,16 @@ _080FF704: bl ChangeSpriteAffineAnim movs r0, 0x19 strh r0, [r5, 0x2E] - ldr r4, =gAnimBankAttacker + ldr r4, =gBattleAnimAttacker ldrb r0, [r4] movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x32] ldrb r0, [r4] movs r1, 0x3 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x36] @@ -1878,16 +1878,16 @@ sub_80FF768: @ 80FF768 ldrsh r0, [r5, r1] cmp r0, 0 bne _080FF7D4 - ldr r4, =gAnimBankAttacker + ldr r4, =gBattleAnimAttacker ldrb r0, [r4] movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x1 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] @@ -1941,31 +1941,31 @@ sub_80FF7EC: @ 80FF7EC push {r4-r6} sub sp, 0x4 mov r9, r0 - ldr r4, =gAnimBankAttacker + ldr r4, =gBattleAnimAttacker ldrb r0, [r4] movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord adds r5, r0, 0 lsls r5, 24 lsrs r5, 24 ldrb r0, [r4] movs r1, 0x3 - bl GetBankCoord + bl GetBattlerSpriteCoord mov r8, r0 mov r0, r8 lsls r0, 24 lsrs r0, 24 mov r8, r0 - ldr r6, =gAnimBankTarget + ldr r6, =gBattleAnimTarget ldrb r0, [r6] movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord adds r4, r0, 0 lsls r4, 24 lsrs r4, 24 ldrb r0, [r6] movs r1, 0x3 - bl GetBankCoord + bl GetBattlerSpriteCoord adds r2, r0, 0 lsls r2, 24 subs r4, r5 @@ -2095,10 +2095,10 @@ sub_80FF934: @ 80FF934 ldrsh r0, [r6, r1] cmp r0, 0 bne _080FF974 - ldr r5, =gAnimBankAttacker + ldr r5, =gBattleAnimAttacker ldrb r0, [r5] movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 ldr r4, =gBattleAnimArgs lsrs r0, 24 @@ -2107,7 +2107,7 @@ sub_80FF934: @ 80FF934 strh r0, [r6, 0x20] ldrb r0, [r5] movs r1, 0x1 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r1, [r4, 0x2] @@ -2349,18 +2349,18 @@ sub_80FFB18: @ 80FFB18 adds r5, r0, 0 movs r1, 0 bl sub_80A69CC - ldr r4, =gAnimBankTarget + ldr r4, =gBattleAnimTarget ldrb r0, [r4] movs r1, 0 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r6, r0, 24 ldrb r0, [r4] movs r1, 0x1 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r2, r0, 24 - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r1, [r0] movs r0, 0x2 eors r0, r1 @@ -2453,10 +2453,10 @@ _080FFBEC: sub_80FFBF4: @ 80FFBF4 push {r4-r6,lr} adds r5, r0, 0 - ldr r4, =gAnimBankTarget + ldr r4, =gBattleAnimTarget ldrb r0, [r4] movs r1, 0x1 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r6, r0, 24 ldrb r0, [r4] @@ -2551,18 +2551,18 @@ sub_80FFCB4: @ 80FFCB4 adds r5, r0, 0 movs r1, 0 bl sub_80A6980 - ldr r4, =gAnimBankAttacker + ldr r4, =gBattleAnimAttacker ldrb r0, [r4] movs r1, 0 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r6, r0, 24 ldrb r0, [r4] movs r1, 0x1 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r2, r0, 24 - ldr r0, =gAnimBankTarget + ldr r0, =gBattleAnimTarget ldrb r1, [r0] movs r0, 0x2 eors r0, r1 @@ -2954,7 +2954,7 @@ sub_80FFFC0: @ 80FFFC0 lsls r0, 3 ldr r1, =gTasks adds r5, r0, r1 - ldr r4, =gAnimBankTarget + ldr r4, =gBattleAnimTarget ldrb r0, [r4] bl sub_80A82E4 lsls r0, 24 @@ -2963,13 +2963,13 @@ sub_80FFFC0: @ 80FFFC0 strh r0, [r5, 0x10] ldrb r0, [r4] movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x14] ldrb r0, [r4] movs r1, 0x3 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x16] @@ -3772,11 +3772,11 @@ sub_8100640: @ 8100640 ldrsh r0, [r0, r1] cmp r0, 0 bne _0810065C - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker b _0810065E .pool _0810065C: - ldr r0, =gAnimBankTarget + ldr r0, =gBattleAnimTarget _0810065E: ldrb r6, [r0] adds r0, r6, 0 @@ -3837,7 +3837,7 @@ _081006CE: _081006D4: adds r0, r6, 0 movs r1, 0x3 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r5, [r5] @@ -3857,17 +3857,17 @@ _081006E4: strb r0, [r4, 0x5] b _08100738 _08100700: - ldr r0, =gAnimBankTarget + ldr r0, =gBattleAnimTarget ldrb r0, [r0] movs r1, 0x3 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r7, [r7] adds r0, r7 strh r0, [r4, 0x22] movs r0, 0x1 - bl GetAnimBankSpriteId + bl GetBattlerSpriteId _0810071A: adds r0, r6, 0 bl sub_80A8328 @@ -4074,20 +4074,20 @@ _081008B4: ldrsh r0, [r1, r3] cmp r0, 0 bne _081008C4 - ldr r4, =gAnimBankAttacker + ldr r4, =gBattleAnimAttacker b _081008C6 .pool _081008C4: - ldr r4, =gAnimBankTarget + ldr r4, =gBattleAnimTarget _081008C6: ldrb r0, [r4] movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r5, r0, 24 ldrb r0, [r4] movs r1, 0x3 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r2, r0, 24 ldr r0, =gBattleAnimArgs @@ -4237,7 +4237,7 @@ _081009F2: sub_81009F8: @ 81009F8 push {r4,lr} adds r4, r0, 0 - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 @@ -4277,7 +4277,7 @@ _08100A2C: sub_8100A50: @ 8100A50 push {r4,r5,lr} adds r5, r0, 0 - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 @@ -4343,16 +4343,16 @@ sub_8100A94: @ 8100A94 sub_8100AE0: @ 8100AE0 push {r4,r5,lr} adds r5, r0, 0 - ldr r4, =gAnimBankTarget + ldr r4, =gBattleAnimTarget ldrb r0, [r4] movs r1, 0 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x1 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] @@ -4439,12 +4439,12 @@ sub_8100B88: @ 8100B88 b _08100C24 .pool _08100BA8: - ldr r5, =gAnimBankTarget + ldr r5, =gBattleAnimTarget ldrb r0, [r5] movs r4, 0x2 eors r0, r4 movs r1, 0 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r7, r0, 24 ldrb r0, [r5] @@ -4453,15 +4453,15 @@ _08100BA8: b _08100C34 .pool _08100BC8: - ldr r5, =gAnimBankTarget + ldr r5, =gBattleAnimTarget ldrb r0, [r5] movs r1, 0 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r7, r0, 24 ldrb r0, [r5] movs r1, 0x1 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r4, r0, 24 ldrb r0, [r5] @@ -4469,7 +4469,7 @@ _08100BC8: mov r8, r2 mov r1, r8 eors r0, r1 - bl IsAnimBankSpriteVisible + bl IsBattlerSpriteVisible lsls r0, 24 cmp r0, 0 beq _08100C3E @@ -4477,7 +4477,7 @@ _08100BC8: mov r2, r8 eors r0, r2 movs r1, 0 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 adds r0, r7 @@ -4486,7 +4486,7 @@ _08100BC8: mov r1, r8 eors r0, r1 movs r1, 0x1 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 adds r0, r4 @@ -4494,22 +4494,22 @@ _08100BC8: b _08100C3E .pool _08100C24: - ldr r4, =gAnimBankTarget + ldr r4, =gBattleAnimTarget ldrb r0, [r4] movs r1, 0 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r7, r0, 24 ldrb r0, [r4] _08100C34: movs r1, 0x1 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r4, r0, 24 _08100C3E: strh r7, [r6, 0x20] strh r4, [r6, 0x22] - ldr r0, =gAnimBankTarget + ldr r0, =gBattleAnimTarget ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 @@ -4754,7 +4754,7 @@ sub_8100E1C: @ 8100E1C ldr r4, =gBattleAnimArgs ldrh r0, [r4, 0x4] strh r0, [r5, 0x2E] - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 @@ -4866,7 +4866,7 @@ sub_8100EF0: @ 8100EF0 adds r0, 0x8 strh r0, [r1, 0x2] _08100F06: - ldr r6, =gAnimBankAttacker + ldr r6, =gBattleAnimAttacker ldrb r0, [r6] movs r1, 0 bl sub_80A60AC @@ -5090,17 +5090,17 @@ _081010C2: sub_81010CC: @ 81010CC push {r4-r6,lr} adds r4, r0, 0 - ldr r6, =gAnimBankTarget + ldr r6, =gBattleAnimTarget ldrb r0, [r6] movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 movs r5, 0 strh r0, [r4, 0x20] ldrb r0, [r6] movs r1, 0x3 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldr r1, =0x0000ffe8 @@ -5426,11 +5426,11 @@ sub_810135C: @ 810135C ldrsh r0, [r0, r1] cmp r0, 0 bne _08101378 - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker b _0810137A .pool _08101378: - ldr r0, =gAnimBankTarget + ldr r0, =gBattleAnimTarget _0810137A: ldrb r6, [r0] bl IsDoubleBattle @@ -5440,7 +5440,7 @@ _0810137A: movs r1, 0x2 adds r0, r6, 0 eors r0, r1 - bl IsAnimBankSpriteVisible + bl IsBattlerSpriteVisible lsls r0, 24 cmp r0, 0 beq _081013C4 @@ -5470,7 +5470,7 @@ _081013C4: bne _081013E8 adds r0, r6, 0 movs r1, 0 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] @@ -5481,14 +5481,14 @@ _081013C4: _081013E8: adds r0, r6, 0 movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] adds r0, r6, 0 movs r1, 0x3 _081013FA: - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r4, [r4, 0x2] @@ -5523,7 +5523,7 @@ sub_8101440: @ 8101440 push {r4,lr} adds r4, r0, 0 bl sub_80A6838 - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 @@ -5611,7 +5611,7 @@ sub_81014F4: @ 81014F4 push {r4,lr} adds r4, r0, 0 bl sub_80A6838 - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 @@ -5885,17 +5885,17 @@ _08101718: strh r1, [r5, 0x24] movs r0, 0x6 strh r0, [r5, 0x2E] - ldr r4, =gAnimBankTarget + ldr r4, =gBattleAnimTarget ldrb r0, [r4] movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 adds r0, r7 strh r0, [r5, 0x32] ldrb r0, [r4] movs r1, 0x3 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 adds r0, r6 @@ -6199,7 +6199,7 @@ sub_8101998: @ 8101998 adds r4, r0, 0 movs r0, 0x6 strh r0, [r4, 0x2E] - ldr r5, =gAnimBankAttacker + ldr r5, =gBattleAnimAttacker ldrb r0, [r5] bl GetBattlerSide lsls r0, 24 @@ -6213,7 +6213,7 @@ _081019B6: strh r1, [r4, 0x30] movs r0, 0 strh r0, [r4, 0x32] - ldr r1, =gBankSpriteIds + ldr r1, =gBattlerSpriteIds ldrb r0, [r5] adds r0, r1 ldrb r0, [r0] @@ -6237,8 +6237,8 @@ sub_81019E8: @ 81019E8 ldrsh r6, [r5, r0] cmp r6, 0 bne _08101A24 - ldr r1, =gBankSpriteIds - ldr r4, =gAnimBankAttacker + ldr r1, =gBattlerSpriteIds + ldr r4, =gBattleAnimAttacker ldrb r0, [r4] adds r0, r1 ldrb r0, [r0] @@ -6301,7 +6301,7 @@ sub_8101A74: @ 8101A74 adds r4, r0, 0 movs r0, 0x4 strh r0, [r4, 0x2E] - ldr r5, =gAnimBankAttacker + ldr r5, =gBattleAnimAttacker ldrb r0, [r5] bl GetBattlerSide lsls r0, 24 @@ -6315,7 +6315,7 @@ _08101A92: strh r1, [r4, 0x30] movs r0, 0 strh r0, [r4, 0x32] - ldr r1, =gBankSpriteIds + ldr r1, =gBattlerSpriteIds ldrb r0, [r5] adds r0, r1 ldrb r0, [r0] @@ -6360,8 +6360,8 @@ sub_8101AE8: @ 8101AE8 ldrsh r0, [r5, r1] cmp r0, 0 bne _08101B38 - ldr r1, =gBankSpriteIds - ldr r4, =gAnimBankAttacker + ldr r1, =gBattlerSpriteIds + ldr r4, =gBattleAnimAttacker ldrb r0, [r4] adds r0, r1 ldrb r0, [r0] @@ -6465,8 +6465,8 @@ _08101BB6: b _08101C8E _08101BBC: strh r5, [r4, 0x30] - ldr r1, =gBankSpriteIds - ldr r2, =gAnimBankAttacker + ldr r1, =gBattlerSpriteIds + ldr r2, =gBattleAnimAttacker ldrb r0, [r2] adds r0, r1 ldrb r0, [r0] @@ -6575,8 +6575,8 @@ sub_8101C94: @ 8101C94 adds r0, r6 lsls r0, 3 adds r5, r0, r1 - ldr r1, =gBankSpriteIds - ldr r2, =gAnimBankAttacker + ldr r1, =gBattlerSpriteIds + ldr r2, =gBattleAnimAttacker ldrb r0, [r2] adds r0, r1 ldrb r0, [r0] @@ -6922,15 +6922,15 @@ sub_8101F40: @ 8101F40 ldrsh r0, [r6, r1] cmp r0, 0 bne _08101F5C - ldr r4, =gAnimBankAttacker + ldr r4, =gBattleAnimAttacker b _08101F5E .pool _08101F5C: - ldr r4, =gAnimBankTarget + ldr r4, =gBattleAnimTarget _08101F5E: ldrb r0, [r4] movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r1, [r6, 0x2] @@ -6938,7 +6938,7 @@ _08101F5E: strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x3 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r6, [r6, 0x4] @@ -6962,10 +6962,10 @@ _08101F5E: sub_8101FA8: @ 8101FA8 push {r4,r5,lr} adds r4, r0, 0 - ldr r5, =gAnimBankTarget + ldr r5, =gBattleAnimTarget ldrb r0, [r5] movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldr r1, =0x0000ffd0 @@ -6973,7 +6973,7 @@ sub_8101FA8: @ 8101FA8 strh r0, [r4, 0x20] ldrb r0, [r5] movs r1, 0x3 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x22] @@ -6992,10 +6992,10 @@ sub_8101FA8: @ 8101FA8 sub_8101FF0: @ 8101FF0 push {r4-r6,lr} adds r4, r0, 0 - ldr r5, =gAnimBankTarget + ldr r5, =gBattleAnimTarget ldrb r0, [r5] movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldr r1, =gBattleAnimArgs @@ -7007,7 +7007,7 @@ sub_8101FF0: @ 8101FF0 strh r0, [r4, 0x20] ldrb r0, [r5] movs r1, 0x3 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x22] @@ -7115,15 +7115,15 @@ sub_81020D8: @ 81020D8 ldrsh r0, [r6, r1] cmp r0, 0 bne _081020F4 - ldr r4, =gAnimBankAttacker + ldr r4, =gBattleAnimAttacker b _081020F6 .pool _081020F4: - ldr r4, =gAnimBankTarget + ldr r4, =gBattleAnimTarget _081020F6: ldrb r0, [r4] movs r1, 0 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r1, [r6, 0x2] @@ -7131,7 +7131,7 @@ _081020F6: strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x1 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r6, [r6, 0x4] @@ -7191,17 +7191,17 @@ _08102178: sub_810217C: @ 810217C push {r4-r6,lr} adds r4, r0, 0 - ldr r6, =gAnimBankAttacker + ldr r6, =gBattleAnimAttacker ldrb r0, [r6] movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 movs r5, 0 strh r0, [r4, 0x20] ldrb r0, [r6] movs r1, 0x3 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 subs r0, 0xC @@ -7316,10 +7316,10 @@ sub_8102268: @ 8102268 ldrsh r0, [r6, r1] cmp r0, 0 bne _081022B2 - ldr r4, =gAnimBankAttacker + ldr r4, =gBattleAnimAttacker ldrb r0, [r4] movs r1, 0 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 ldr r5, =gBattleAnimArgs lsrs r0, 24 @@ -7328,7 +7328,7 @@ sub_8102268: @ 8102268 strh r0, [r6, 0x20] ldrb r0, [r4] movs r1, 0x1 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r5, [r5, 0x2] @@ -7465,16 +7465,16 @@ _08102390: strb r0, [r2] movs r0, 0x1E strh r0, [r5, 0x2E] - ldr r4, =gAnimBankAttacker + ldr r4, =gBattleAnimAttacker ldrb r0, [r4] movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x32] ldrb r0, [r4] movs r1, 0x3 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x36] @@ -7544,7 +7544,7 @@ sub_8102434: @ 8102434 cmp r4, r0 bcs _08102490 ldr r6, =gBattleAnimArgs - ldr r5, =gHealthBoxesIds + ldr r5, =gHealthboxSpriteIds _08102448: movs r1, 0 ldrsh r0, [r6, r1] @@ -7597,7 +7597,7 @@ sub_81024A8: @ 81024A8 movs r4, 0 b _081024C2 _081024B2: - ldr r0, =gHealthBoxesIds + ldr r0, =gHealthboxSpriteIds adds r0, r4, r0 ldrb r0, [r0] bl SetHealthboxSpriteVisible @@ -7673,10 +7673,10 @@ _0810253A: sub_8102540: @ 8102540 push {r4,lr} adds r4, r0, 0 - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 ldr r2, =gBattleAnimArgs lsrs r0, 24 @@ -8068,10 +8068,10 @@ _08102862: strh r0, [r5, 0x2E] ldrh r0, [r6, 0x4] strh r0, [r5, 0x30] - ldr r4, =gAnimBankTarget + ldr r4, =gBattleAnimTarget ldrb r0, [r4] movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r1, [r6] @@ -8079,7 +8079,7 @@ _08102862: strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x3 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r6, [r6, 0x2] @@ -8113,7 +8113,7 @@ _08102862: b _081028FA .pool _081028D4: - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 @@ -8237,7 +8237,7 @@ sub_81029B4: @ 81029B4 ldr r1, =gTasks adds r6, r0, r1 movs r0, 0 - bl GetAnimBankSpriteId + bl GetBattlerSpriteId lsls r0, 24 lsrs r0, 24 strh r0, [r6, 0x8] @@ -8333,7 +8333,7 @@ _08102A88: _08102A9A: ldr r0, =sub_8102AE0 str r0, [r6] - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl sub_80A8364 lsls r0, 24 @@ -8374,7 +8374,7 @@ sub_8102AE0: @ 8102AE0 ldrsh r0, [r0, r1] cmp r0, 0 bne _08102B32 - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl sub_80A8364 lsls r0, 24 @@ -8657,15 +8657,15 @@ _08102D10: b _08102D4E .pool _08102D34: - ldr r4, =gAnimBankTarget + ldr r4, =gBattleAnimTarget ldrb r0, [r4] movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r6, r0, 24 ldrb r0, [r4] movs r1, 0x3 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r3, r0, 24 _08102D4E: @@ -8855,7 +8855,7 @@ _08102EA6: sub_8102EB0: @ 8102EB0 push {r4-r7,lr} adds r6, r0, 0 - ldr r7, =gAnimBankAttacker + ldr r7, =gBattleAnimAttacker ldrb r0, [r7] bl GetBattlerSide lsls r0, 24 @@ -8870,7 +8870,7 @@ sub_8102EB0: @ 8102EB0 _08102ECE: ldrb r0, [r7] movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 ldr r4, =gBattleAnimArgs lsrs r0, 24 @@ -8880,7 +8880,7 @@ _08102ECE: strh r0, [r6, 0x20] ldrb r0, [r7] movs r1, 0x3 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r2, [r4, 0x4] @@ -9002,17 +9002,17 @@ sub_8102FB8: @ 8102FB8 _08102FDC: ldr r6, =0x0000fff0 _08102FDE: - ldr r4, =gAnimBankAttacker + ldr r4, =gBattleAnimAttacker ldrb r0, [r4] movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 adds r0, r6 strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x3 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 adds r0, 0x8 @@ -9167,7 +9167,7 @@ _08103136: strh r0, [r6, 0x20] adds r0, r5, 0 movs r1, 0x3 - bl GetBankCoord + bl GetBattlerSpriteCoord adds r4, r0, 0 adds r0, r5, 0 movs r1, 0 @@ -9197,11 +9197,11 @@ sub_8103164: @ 8103164 ldrsh r0, [r0, r1] cmp r0, 0 bne _08103180 - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker b _08103182 .pool _08103180: - ldr r0, =gAnimBankTarget + ldr r0, =gBattleAnimTarget _08103182: ldrb r4, [r0] adds r0, r4, 0 @@ -9268,11 +9268,11 @@ sub_8103208: @ 8103208 ldrsh r0, [r0, r1] cmp r0, 0 bne _08103224 - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker b _08103226 .pool _08103224: - ldr r0, =gAnimBankTarget + ldr r0, =gBattleAnimTarget _08103226: ldrb r0, [r0] adds r1, r4, 0 @@ -9325,16 +9325,16 @@ sub_8103284: @ 8103284 ldrsh r0, [r0, r1] cmp r0, 0 bne _081032A0 - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker b _081032A2 .pool _081032A0: - ldr r0, =gAnimBankTarget + ldr r0, =gBattleAnimTarget _081032A2: ldrb r5, [r0] adds r0, r5, 0 movs r1, 0 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 movs r6, 0 @@ -9463,11 +9463,11 @@ sub_8103390: @ 8103390 ldrsh r0, [r0, r1] cmp r0, 0 bne _081033AC - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker b _081033AE .pool _081033AC: - ldr r0, =gAnimBankTarget + ldr r0, =gBattleAnimTarget _081033AE: ldrb r4, [r0] adds r0, r4, 0 @@ -9591,11 +9591,11 @@ sub_8103498: @ 8103498 ldrsh r0, [r0, r1] cmp r0, 0 bne _081034B4 - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker b _081034B6 .pool _081034B4: - ldr r0, =gAnimBankTarget + ldr r0, =gBattleAnimTarget _081034B6: ldrb r0, [r0] adds r1, r4, 0 @@ -9716,21 +9716,21 @@ _0810357A: sub_810358C: @ 810358C push {r4-r6,lr} adds r5, r0, 0 - ldr r4, =gAnimBankAttacker + ldr r4, =gBattleAnimAttacker ldrb r0, [r4] movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x3 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] - ldr r1, =gBankSpriteIds - ldr r0, =gAnimBankTarget + ldr r1, =gBattlerSpriteIds + ldr r0, =gBattleAnimTarget ldrb r0, [r0] adds r0, r1 ldrb r6, [r0] @@ -9846,8 +9846,8 @@ sub_81036A0: @ 81036A0 adds r4, r0, 0 lsls r4, 24 lsrs r4, 24 - ldr r1, =gBankSpriteIds - ldr r0, =gAnimBankAttacker + ldr r1, =gBattlerSpriteIds + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] adds r0, r1 ldrb r0, [r0] @@ -9871,8 +9871,8 @@ sub_81036DC: @ 81036DC push {r4-r6,lr} lsls r0, 24 lsrs r5, r0, 24 - ldr r1, =gBankSpriteIds - ldr r0, =gAnimBankAttacker + ldr r1, =gBattlerSpriteIds + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] adds r1, r0, r1 ldrb r4, [r1] @@ -9992,7 +9992,7 @@ sub_81037D8: @ 81037D8 push {r4,r5,lr} adds r4, r0, 0 bl sub_80A6838 - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 @@ -10018,7 +10018,7 @@ _08103810: ldrh r1, [r4, 0x22] adds r0, r1 strh r0, [r4, 0x22] - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 @@ -10117,7 +10117,7 @@ sub_81038C8: @ 81038C8 b _0810390E .pool _081038EC: - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 @@ -10137,10 +10137,10 @@ _0810390E: adds r0, r5, 0 movs r1, 0x1 bl sub_80A69CC - ldr r4, =gAnimBankTarget + ldr r4, =gBattleAnimTarget ldrb r0, [r4] movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 ldr r6, =gBattleAnimArgs lsrs r0, 24 @@ -10151,7 +10151,7 @@ _0810390E: mov r8, r0 ldrb r0, [r4] movs r1, 0x3 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r2, [r6, 0x6] @@ -10677,7 +10677,7 @@ _08103D54: b _08103DB6 _08103D5C: ldr r1, =gBattlerPositions - ldr r0, =gAnimBankTarget + ldr r0, =gBattleAnimTarget ldrb r0, [r0] adds r0, r1 ldrb r1, [r0] @@ -10716,10 +10716,10 @@ _08103DB0: _08103DB4: strh r0, [r2, 0x4] _08103DB6: - ldr r5, =gAnimBankAttacker + ldr r5, =gBattleAnimAttacker ldrb r0, [r5] movs r1, 0 - bl GetBankCoord + bl GetBattlerSpriteCoord ldr r1, =gTasks mov r3, r8 adds r4, r3, r7 @@ -10731,7 +10731,7 @@ _08103DB6: adds r6, r0, 0 ldrb r0, [r5] movs r1, 0x1 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x1C] @@ -10742,11 +10742,11 @@ _08103DB6: ands r0, r1 cmp r0, 0 beq _08103E20 - ldr r4, =gAnimBankTarget + ldr r4, =gBattleAnimTarget ldrb r1, [r4] movs r0, 0x2 eors r0, r1 - bl IsAnimBankSpriteVisible + bl IsBattlerSpriteVisible lsls r0, 24 cmp r0, 0 beq _08103E20 @@ -10759,16 +10759,16 @@ _08103DB6: .pool _08103E20: mov r5, sp - ldr r4, =gAnimBankTarget + ldr r4, =gBattleAnimTarget ldrb r0, [r4] movs r1, 0 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5] ldrb r0, [r4] movs r1, 0x1 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 mov r1, r10 @@ -10897,7 +10897,7 @@ _08103F28: asrs r0, 16 cmp r0, 0x3F ble _08103FA0 - ldr r0, =gAnimBankTarget + ldr r0, =gBattleAnimTarget ldrb r0, [r0] bl sub_80A82E4 lsls r0, 24 @@ -10914,7 +10914,7 @@ _08103F78: asrs r0, 16 cmp r0, 0x3F ble _08103FA0 - ldr r0, =gAnimBankTarget + ldr r0, =gBattleAnimTarget ldrb r0, [r0] bl sub_80A82E4 lsls r0, 24 @@ -10927,7 +10927,7 @@ _08103F78: b _08103FB0 .pool _08103FA0: - ldr r0, =gAnimBankTarget + ldr r0, =gBattleAnimTarget ldrb r0, [r0] bl sub_80A82E4 lsls r0, 24 @@ -11050,15 +11050,15 @@ sub_8104088: @ 8104088 adds r5, r0, 0 movs r1, 0x1 bl sub_80A69CC - ldr r4, =gAnimBankTarget + ldr r4, =gBattleAnimTarget ldrb r0, [r4] movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r6, r0, 24 ldrb r0, [r4] movs r1, 0x3 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 ldr r4, =gBattleAnimArgs lsrs r0, 24 @@ -11066,7 +11066,7 @@ sub_8104088: @ 8104088 adds r0, r1 lsls r0, 16 lsrs r7, r0, 16 - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 @@ -11145,7 +11145,7 @@ sub_8104154: @ 8104154 lsls r0, 16 asrs r0, 24 strh r0, [r4, 0x24] - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 @@ -11200,16 +11200,16 @@ sub_81041C4: @ 81041C4 bl sub_80A69CC movs r0, 0x14 strh r0, [r4, 0x2E] - ldr r5, =gAnimBankTarget + ldr r5, =gBattleAnimTarget ldrb r0, [r5] movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x32] ldrb r0, [r5] movs r1, 0x3 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x36] @@ -11352,7 +11352,7 @@ sub_8104304: @ 8104304 adds r4, r0, 0 movs r1, 0 bl sub_80A69CC - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 @@ -11423,17 +11423,17 @@ _08104390: strh r0, [r5, 0x22] movs r0, 0x6 strh r0, [r5, 0x2E] - ldr r4, =gAnimBankTarget + ldr r4, =gBattleAnimTarget ldrb r0, [r4] movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 add r0, r8 strh r0, [r5, 0x32] ldrb r0, [r4] movs r1, 0x3 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 adds r0, r6 @@ -11510,10 +11510,10 @@ _08104448: movs r0, 0x6 strh r0, [r5, 0x2E] strh r1, [r5, 0x30] - ldr r4, =gAnimBankTarget + ldr r4, =gBattleAnimTarget ldrb r0, [r4] movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 add r0, r9 @@ -11522,7 +11522,7 @@ _08104448: strh r0, [r5, 0x34] ldrb r0, [r4] movs r1, 0x3 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 adds r0, r6 @@ -11678,7 +11678,7 @@ sub_81045B0: @ 81045B0 lsls r5, 24 lsrs r5, 24 movs r0, 0x1 - bl GetAnimBankSpriteId + bl GetBattlerSpriteId adds r4, r0, 0 lsls r4, 24 lsrs r4, 24 @@ -11735,7 +11735,7 @@ sub_8104614: @ 8104614 cmp r1, r0 bne _08104664 movs r0, 0x1 - bl GetAnimBankSpriteId + bl GetBattlerSpriteId adds r4, r0, 0 lsls r4, 24 lsrs r4, 24 @@ -11771,7 +11771,7 @@ sub_8104674: @ 8104674 ldr r0, =gTasks adds r4, r0 movs r0, 0 - bl GetAnimBankSpriteId + bl GetBattlerSpriteId lsls r0, 24 lsrs r0, 24 movs r5, 0 @@ -11786,7 +11786,7 @@ sub_8104674: @ 8104674 strh r0, [r4, 0x10] strh r5, [r4, 0x12] strh r5, [r4, 0x14] - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl sub_80A82E4 lsls r0, 24 @@ -12129,7 +12129,7 @@ sub_8104938: @ 8104938 .pool _08104964: ldrb r0, [r5] - bl GetAnimBankSpriteId + bl GetBattlerSpriteId adds r1, r0, 0 lsls r1, 24 lsrs r1, 24 @@ -12303,7 +12303,7 @@ sub_8104AB4: @ 8104AB4 ldr r0, =gTasks adds r4, r0 movs r0, 0 - bl GetAnimBankSpriteId + bl GetBattlerSpriteId adds r1, r0, 0 lsls r1, 24 lsrs r1, 24 @@ -12345,7 +12345,7 @@ _08104B10: sub_8104B1C: @ 8104B1C push {r4,r5,lr} adds r4, r0, 0 - ldr r5, =gAnimBankAttacker + ldr r5, =gBattleAnimAttacker ldrb r0, [r5] bl GetBattlerSide lsls r0, 24 @@ -12356,7 +12356,7 @@ sub_8104B1C: @ 8104B1C bl StartSpriteAnim ldrb r0, [r5] movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 adds r0, 0x20 @@ -12370,7 +12370,7 @@ _08104B50: bl StartSpriteAnim ldrb r0, [r5] movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 subs r0, 0x20 @@ -12378,10 +12378,10 @@ _08104B50: ldr r0, =0x0000ffc0 _08104B6A: strh r0, [r4, 0x30] - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] movs r1, 0x3 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 movs r1, 0 @@ -12411,11 +12411,11 @@ sub_8104BAC: @ 8104BAC ldrsh r0, [r0, r1] cmp r0, 0 bne _08104BC8 - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker b _08104BCA .pool _08104BC8: - ldr r0, =gAnimBankTarget + ldr r0, =gBattleAnimTarget _08104BCA: ldrb r5, [r0] adds r0, r5, 0 @@ -12432,7 +12432,7 @@ _08104BCA: _08104BE4: adds r0, r5, 0 movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 ldr r4, =gBattleAnimArgs lsrs r0, 24 @@ -12441,7 +12441,7 @@ _08104BE4: strh r0, [r6, 0x20] adds r0, r5, 0 movs r1, 0x3 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r4, [r4, 0x4] @@ -12476,7 +12476,7 @@ sub_8104C38: @ 8104C38 ldr r0, =gTasks adds r4, r0 movs r0, 0 - bl GetAnimBankSpriteId + bl GetBattlerSpriteId adds r1, r0, 0 lsls r1, 24 lsrs r1, 24 @@ -12528,7 +12528,7 @@ sub_8104CA4: @ 8104CA4 ldr r0, =gTasks adds r4, r1, r0 movs r0, 0 - bl GetAnimBankSpriteId + bl GetBattlerSpriteId lsls r0, 24 lsrs r0, 24 movs r2, 0 @@ -12559,7 +12559,7 @@ sub_8104CA4: @ 8104CA4 strh r2, [r4, 0x18] movs r0, 0x2 strh r0, [r4, 0x1A] - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 @@ -12759,7 +12759,7 @@ sub_8104E74: @ 8104E74 lsls r1, 3 ldr r0, =gTasks adds r5, r1, r0 - ldr r4, =gAnimBankTarget + ldr r4, =gBattleAnimTarget ldrb r0, [r4] bl sub_80A6190 lsls r0, 24 @@ -12959,10 +12959,10 @@ _0810500E: sub_810501C: @ 810501C push {r4-r6,lr} adds r4, r0, 0 - ldr r6, =gAnimBankTarget + ldr r6, =gBattleAnimTarget ldrb r0, [r6] movs r1, 0 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 subs r0, 0x10 @@ -13194,11 +13194,11 @@ sub_81051C4: @ 81051C4 adds r1, r0, 0 cmp r2, 0 bne _081051F0 - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker b _081051F2 .pool _081051F0: - ldr r0, =gAnimBankTarget + ldr r0, =gBattleAnimTarget _081051F2: ldrb r5, [r0] ldrb r1, [r1, 0x6] @@ -13212,7 +13212,7 @@ _081051F2: movs r1, 0x2 adds r0, r5, 0 eors r0, r1 - bl IsAnimBankSpriteVisible + bl IsBattlerSpriteVisible lsls r0, 24 cmp r0, 0 beq _0810526A @@ -13231,7 +13231,7 @@ _08105230: adds r0, r5, 0 movs r1, 0x2 _08105234: - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r4, r0, 24 adds r0, r5, 0 @@ -13305,15 +13305,15 @@ sub_81052A4: @ 81052A4 ldrsh r0, [r0, r2] cmp r0, 0 bne _081052DC - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r7, [r0] - ldr r0, =gAnimBankTarget + ldr r0, =gBattleAnimTarget b _081052E2 .pool _081052DC: - ldr r0, =gAnimBankTarget + ldr r0, =gBattleAnimTarget ldrb r7, [r0] - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker _081052E2: ldrb r0, [r0] mov r8, r0 @@ -13341,7 +13341,7 @@ _08105310: beq _0810536C adds r0, r7, 0 mov r1, r10 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 ldr r1, =gBattleAnimArgs lsrs r0, 24 @@ -13354,25 +13354,25 @@ _08105310: mov r4, r8 eors r4, r0 adds r0, r4, 0 - bl IsAnimBankSpriteVisible + bl IsBattlerSpriteVisible lsls r0, 24 cmp r0, 0 beq _0810535C ldr r2, =gSprites - ldr r0, =gBankSpriteIds + ldr r0, =gBattlerSpriteIds adds r0, r4, r0 b _081053EA .pool _0810535C: ldr r2, =gSprites - ldr r0, =gBankSpriteIds + ldr r0, =gBattlerSpriteIds add r0, r8 b _081053EA .pool _0810536C: adds r0, r7, 0 mov r1, r10 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldr r1, =gBattleAnimArgs @@ -13389,12 +13389,12 @@ _0810536C: adds r4, r7, 0 eors r4, r0 adds r0, r4, 0 - bl IsAnimBankSpriteVisible + bl IsBattlerSpriteVisible lsls r0, 24 cmp r0, 0 beq _081053E4 ldr r3, =gSprites - ldr r2, =gBankSpriteIds + ldr r2, =gBattlerSpriteIds adds r0, r7, r2 ldrb r1, [r0] lsls r0, r1, 4 @@ -13424,7 +13424,7 @@ _081053E0: b _081053F4 _081053E4: ldr r2, =gSprites - ldr r0, =gBankSpriteIds + ldr r0, =gBattlerSpriteIds adds r0, r7, r0 _081053EA: ldrb r1, [r0] @@ -13442,7 +13442,7 @@ _081053FA: strb r0, [r1] adds r0, r7, 0 ldr r1, [sp, 0x4] - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 ldr r4, =gBattleAnimArgs lsrs r0, 24 @@ -13457,7 +13457,7 @@ _081053FA: movs r1, 0x2 mov r0, r8 eors r0, r1 - bl IsAnimBankSpriteVisible + bl IsBattlerSpriteVisible lsls r0, 24 cmp r0, 0 beq _0810544C @@ -13473,13 +13473,13 @@ _0810544C: mov r4, sp mov r0, r8 mov r1, r10 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4] mov r0, r8 ldr r1, [sp, 0x4] - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 mov r2, sp @@ -13581,7 +13581,7 @@ sub_8105538: @ 8105538 adds r4, r0, 0 movs r1, 0 bl sub_80A69CC - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 @@ -13622,7 +13622,7 @@ sub_810557C: @ 810557C strh r0, [r4, 0x24] subs r2, 0x20 strh r2, [r4, 0x2E] - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 @@ -13873,7 +13873,7 @@ sub_810577C: @ 810577C ldr r0, =gTasks adds r4, r0 movs r0, 0 - bl GetAnimBankSpriteId + bl GetBattlerSpriteId adds r1, r0, 0 lsls r1, 24 lsrs r1, 24 @@ -13950,7 +13950,7 @@ sub_8105810: @ 8105810 strh r0, [r4, 0xE] movs r0, 0x3 strh r0, [r4, 0x20] - ldr r0, =gAnimBankTarget + ldr r0, =gBattleAnimTarget ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 @@ -13968,7 +13968,7 @@ _08105850: _08105856: strh r0, [r4, 0x24] movs r0, 0x1 - bl GetAnimBankSpriteId + bl GetBattlerSpriteId lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x26] @@ -14154,7 +14154,7 @@ sub_810599C: @ 810599C movs r0, 0x2 strh r0, [r4, 0x24] movs r0, 0 - bl GetAnimBankSpriteId + bl GetBattlerSpriteId lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x26] @@ -14292,16 +14292,16 @@ sub_8105AAC: @ 8105AAC strh r0, [r4, 0x16] strh r0, [r4, 0x18] strh r0, [r4, 0x22] - ldr r5, =gAnimBankAttacker + ldr r5, =gBattleAnimAttacker ldrb r0, [r5] movs r1, 0 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x24] ldrb r0, [r5] movs r1, 0x1 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x26] @@ -14684,7 +14684,7 @@ sub_8105DE8: @ 8105DE8 adds r5, r0, 0 movs r1, 0 bl sub_80A69CC - ldr r6, =gAnimBankAttacker + ldr r6, =gBattleAnimAttacker ldrb r0, [r6] bl GetBattlerSide lsls r0, 24 @@ -14700,7 +14700,7 @@ _08105E08: strh r0, [r5, 0x2E] ldrb r0, [r6] movs r1, 0 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r1, [r4, 0x4] @@ -14708,7 +14708,7 @@ _08105E08: strh r0, [r5, 0x32] ldrb r0, [r6] movs r1, 0x1 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r1, [r4, 0x6] @@ -14939,7 +14939,7 @@ sub_8106020: @ 8106020 lsrs r0, 24 adds r6, r0, 0 movs r0, 0x1 - bl GetAnimBankSpriteId + bl GetBattlerSpriteId lsls r0, 24 lsrs r4, r0, 24 ldr r1, =gTasks @@ -14955,7 +14955,7 @@ sub_8106020: @ 8106020 cmp r0, 0x1 bne _0810607C movs r0, 0x1 - bl GetAnimBankSpriteId + bl GetBattlerSpriteId adds r1, r0, 0 lsls r1, 24 lsrs r1, 24 @@ -15004,7 +15004,7 @@ sub_81060B0: @ 81060B0 lsrs r0, 24 adds r6, r0, 0 movs r0, 0 - bl GetAnimBankSpriteId + bl GetBattlerSpriteId lsls r0, 24 lsrs r4, r0, 24 ldr r1, =gTasks @@ -15020,7 +15020,7 @@ sub_81060B0: @ 81060B0 cmp r0, 0x1 bne _0810610C movs r0, 0 - bl GetAnimBankSpriteId + bl GetBattlerSpriteId adds r1, r0, 0 lsls r1, 24 lsrs r1, 24 @@ -15072,10 +15072,10 @@ sub_8106140: @ 8106140 strh r0, [r4, 0x2E] ldrh r0, [r4, 0x20] strh r0, [r4, 0x30] - ldr r5, =gAnimBankTarget + ldr r5, =gBattleAnimTarget ldrb r0, [r5] movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x32] @@ -15083,7 +15083,7 @@ sub_8106140: @ 8106140 strh r0, [r4, 0x34] ldrb r0, [r5] movs r1, 0x3 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x36] @@ -15561,7 +15561,7 @@ _0810653A: b _0810658A .pool _08106578: - ldr r0, =gAnimBankTarget + ldr r0, =gBattleAnimTarget ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 @@ -15773,16 +15773,16 @@ _08106730: sub_810673C: @ 810673C push {r4,r5,lr} adds r4, r0, 0 - ldr r5, =gAnimBankAttacker + ldr r5, =gBattleAnimAttacker ldrb r0, [r5] movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x20] ldrb r0, [r5] movs r1, 0x3 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x22] @@ -15924,16 +15924,16 @@ _08106868: sub_8106878: @ 8106878 push {r4,r5,lr} adds r5, r0, 0 - ldr r4, =gAnimBankAttacker + ldr r4, =gBattleAnimAttacker ldrb r0, [r4] movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x3 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] @@ -16029,16 +16029,16 @@ _08106940: sub_8106944: @ 8106944 push {r4,r5,lr} adds r5, r0, 0 - ldr r4, =gAnimBankAttacker + ldr r4, =gBattleAnimAttacker ldrb r0, [r4] movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x3 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] @@ -16314,7 +16314,7 @@ sub_8106B54: @ 8106B54 adds r0, r4, 0 movs r1, 0 bl StartSpriteAnim - ldr r0, =gAnimBankTarget + ldr r0, =gBattleAnimTarget ldrb r0, [r0] bl sub_80A82E4 subs r0, 0x1 @@ -16505,21 +16505,21 @@ _08106CEC: ldrsh r0, [r1, r2] cmp r0, 0 bne _08106CFC - ldr r4, =gAnimBankAttacker + ldr r4, =gBattleAnimAttacker b _08106CFE .pool _08106CFC: - ldr r4, =gAnimBankTarget + ldr r4, =gBattleAnimTarget _08106CFE: ldrb r0, [r4] movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x3 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] @@ -16593,7 +16593,7 @@ sub_8106D90: @ 8106D90 lsrs r5, 24 ldr r0, =gBattleAnimArgs ldrb r0, [r0] - bl GetAnimBankSpriteId + bl GetBattlerSpriteId adds r1, r0, 0 lsls r1, 24 lsrs r1, 24 @@ -16645,11 +16645,11 @@ sub_8106E00: @ 8106E00 ldrsh r0, [r0, r1] cmp r0, 0 bne _08106E1C - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker b _08106E1E .pool _08106E1C: - ldr r0, =gAnimBankTarget + ldr r0, =gBattleAnimTarget _08106E1E: ldrb r6, [r0] adds r0, r6, 0 @@ -16666,7 +16666,7 @@ _08106E1E: _08106E38: adds r0, r6, 0 movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 ldr r7, =gBattleAnimArgs lsrs r0, 24 @@ -16676,7 +16676,7 @@ _08106E38: strh r0, [r5, 0x20] adds r0, r6, 0 movs r1, 0x3 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r1, [r7, 0x4] @@ -16992,11 +16992,11 @@ sub_81070AC: @ 81070AC ands r0, r1 cmp r0, 0 beq _081070F8 - ldr r4, =gAnimBankAttacker + ldr r4, =gBattleAnimAttacker ldrb r1, [r4] movs r0, 0x2 eors r0, r1 - bl IsAnimBankSpriteVisible + bl IsBattlerSpriteVisible lsls r0, 24 cmp r0, 0 beq _081070F8 @@ -17016,16 +17016,16 @@ sub_81070AC: @ 81070AC b _08107118 .pool _081070F8: - ldr r4, =gAnimBankAttacker + ldr r4, =gBattleAnimAttacker ldrb r0, [r4] movs r1, 0 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x1 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 adds r0, 0x28 @@ -17196,7 +17196,7 @@ _0810725A: sub_8107260: @ 8107260 push {r4-r6,lr} adds r6, r0, 0 - ldr r5, =gAnimBankAttacker + ldr r5, =gBattleAnimAttacker ldrb r0, [r5] bl GetBattlerSide lsls r0, 24 @@ -17204,7 +17204,7 @@ sub_8107260: @ 8107260 beq _08107290 ldrb r0, [r5] movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldr r4, =gBattleAnimArgs @@ -17215,7 +17215,7 @@ sub_8107260: @ 8107260 _08107290: ldrb r0, [r5] movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 ldr r4, =gBattleAnimArgs lsrs r0, 24 @@ -17225,7 +17225,7 @@ _081072A2: strh r0, [r6, 0x20] ldrb r0, [r5] movs r1, 0x3 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r4, [r4, 0x2] @@ -17237,7 +17237,7 @@ _081072A2: movs r1, 0x40 orrs r0, r1 strb r0, [r2] - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 @@ -17253,10 +17253,10 @@ _081072D8: strh r0, [r6, 0x2E] ldrh r0, [r6, 0x20] strh r0, [r6, 0x30] - ldr r4, =gAnimBankTarget + ldr r4, =gBattleAnimTarget ldrb r0, [r4] movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r6, 0x32] @@ -17264,7 +17264,7 @@ _081072D8: strh r0, [r6, 0x34] ldrb r0, [r4] movs r1, 0x3 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r6, 0x36] @@ -17422,7 +17422,7 @@ sub_810744C: @ 810744C adds r5, r0, 0 movs r1, 0x1 bl sub_80A69CC - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 @@ -17445,10 +17445,10 @@ _08107482: strh r0, [r5, 0x2E] ldrh r0, [r5, 0x20] strh r0, [r5, 0x30] - ldr r4, =gAnimBankTarget + ldr r4, =gBattleAnimTarget ldrb r0, [r4] movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 adds r0, r6 @@ -17457,7 +17457,7 @@ _08107482: strh r0, [r5, 0x34] ldrb r0, [r4] movs r1, 0x3 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r7, [r7, 0x6] @@ -17621,10 +17621,10 @@ sub_81075EC: @ 81075EC strh r0, [r5, 0x2E] ldrh r0, [r5, 0x20] strh r0, [r5, 0x30] - ldr r4, =gAnimBankTarget + ldr r4, =gBattleAnimTarget ldrb r0, [r4] movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x32] @@ -17632,7 +17632,7 @@ sub_81075EC: @ 81075EC strh r0, [r5, 0x34] ldrb r0, [r4] movs r1, 0x3 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x36] @@ -17773,16 +17773,16 @@ _08107722: sub_8107730: @ 8107730 push {r4-r7,lr} adds r4, r0, 0 - ldr r7, =gAnimBankAttacker + ldr r7, =gBattleAnimAttacker ldrb r0, [r7] movs r1, 0 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x20] ldrb r0, [r7] movs r1, 0x1 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x22] @@ -17846,11 +17846,11 @@ _081077BA: sub_81077C0: @ 81077C0 push {r4-r7,lr} adds r6, r0, 0 - ldr r5, =gAnimBankAttacker + ldr r5, =gBattleAnimAttacker ldrb r0, [r5] bl GetBattlerSide adds r4, r0, 0 - ldr r0, =gAnimBankTarget + ldr r0, =gBattleAnimTarget ldrb r0, [r0] bl GetBattlerSide lsls r4, 24 @@ -17898,7 +17898,7 @@ _0810781E: _08107828: adds r0, r6, 0 bl sub_80A69CC - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 @@ -17910,10 +17910,10 @@ _08107828: _08107842: ldrh r0, [r5, 0x8] strh r0, [r6, 0x2E] - ldr r4, =gAnimBankTarget + ldr r4, =gBattleAnimTarget ldrb r0, [r4] movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r1, [r5, 0x4] @@ -17921,7 +17921,7 @@ _08107842: strh r0, [r6, 0x32] ldrb r0, [r4] adds r1, r7, 0 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r5, [r5, 0x6] @@ -18069,7 +18069,7 @@ sub_8107954: @ 8107954 movs r1, 0x3 movs r2, 0x1 bl SetAnimBgAttribute - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 @@ -18174,7 +18174,7 @@ _08107A32: b _08107B0E .pool _08107AB4: - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 @@ -18963,7 +18963,7 @@ sub_81080E4: @ 81080E4 ldr r0, =gTasks adds r4, r0 movs r0, 0 - bl GetAnimBankSpriteId + bl GetBattlerSpriteId lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x26] @@ -19278,13 +19278,13 @@ _0810837A: thumb_func_start sub_8108384 sub_8108384: @ 8108384 push {r4,r5,lr} - ldr r4, =gAnimBankAttacker + ldr r4, =gBattleAnimAttacker ldrb r0, [r4] bl GetBattlerSide lsls r0, 24 cmp r0, 0 bne _081083B8 - ldr r1, =gBattlePartyID + ldr r1, =gBattlerPartyIndexes ldrb r0, [r4] lsls r0, 1 adds r0, r1 @@ -19298,7 +19298,7 @@ _081083B4: adds r0, r2, 0 b _081083FA _081083B8: - ldr r1, =gBattlePartyID + ldr r1, =gBattlerPartyIndexes ldrb r0, [r4] lsls r0, 1 adds r0, r1 @@ -19350,16 +19350,16 @@ sub_8108408: @ 8108408 lsls r1, 24 lsrs r1, 24 str r1, [sp] - ldr r4, =gAnimBankAttacker + ldr r4, =gBattleAnimAttacker ldrb r0, [r4] movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 mov r8, r0 ldrb r0, [r4] movs r1, 0x3 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r6, r0, 24 movs r5, 0xAC @@ -19576,7 +19576,7 @@ sub_81085C8: @ 81085C8 lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0xA] - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 @@ -19956,17 +19956,17 @@ sub_81088E4: @ 81088E4 lsls r1, 3 ldr r0, =gTasks adds r5, r1, r0 - ldr r4, =gAnimBankAttacker + ldr r4, =gBattleAnimAttacker ldrb r0, [r4] movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 movs r6, 0 strh r0, [r5, 0xE] ldrb r0, [r4] movs r1, 0x3 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x10] @@ -20418,16 +20418,16 @@ sub_8108C94: @ 8108C94 adds r4, r0, 0 movs r1, 0x1 bl sub_80A69CC - ldr r5, =gAnimBankTarget + ldr r5, =gBattleAnimTarget ldrb r0, [r5] movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x30] ldrb r0, [r5] movs r1, 0x3 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x32] @@ -20593,7 +20593,7 @@ _08108DE2: strh r0, [r4, 0x2E] mov r0, r9 strh r0, [r4, 0x30] - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl sub_80A82E4 subs r0, 0x1 @@ -20648,7 +20648,7 @@ _08108E58: strh r0, [r4, 0x2E] mov r0, r9 strh r0, [r4, 0x30] - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl sub_80A82E4 subs r0, 0x1 @@ -20746,7 +20746,7 @@ sub_8108F4C: @ 8108F4C push {r4,lr} adds r4, r0, 0 bl sub_80A6838 - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 @@ -20798,7 +20798,7 @@ _08108F9E: sub_8108FBC: @ 8108FBC push {r4,lr} adds r4, r0, 0 - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 @@ -20886,7 +20886,7 @@ sub_8109064: @ 8109064 push {r4,lr} adds r4, r0, 0 bl sub_80A6838 - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 @@ -21037,11 +21037,11 @@ sub_810916C: @ 810916C sub_8109198: @ 8109198 push {r4-r6,lr} adds r6, r0, 0 - ldr r5, =gAnimBankAttacker + ldr r5, =gBattleAnimAttacker ldrb r0, [r5] bl GetBattlerSide adds r4, r0, 0 - ldr r0, =gAnimBankTarget + ldr r0, =gBattleAnimTarget ldrb r0, [r0] bl GetBattlerSide lsls r4, 24 @@ -21128,10 +21128,10 @@ sub_8109244: @ 8109244 strh r0, [r5, 0x2E] ldrh r0, [r5, 0x20] strh r0, [r5, 0x30] - ldr r4, =gAnimBankTarget + ldr r4, =gBattleAnimTarget ldrb r0, [r4] movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x32] @@ -21139,7 +21139,7 @@ sub_8109244: @ 8109244 strh r0, [r5, 0x34] ldrb r0, [r4] movs r1, 0x3 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x36] @@ -21164,16 +21164,16 @@ sub_810929C: @ 810929C beq _081092E4 movs r4, 0 strh r4, [r6, 0x2E] - ldr r5, =gAnimBankTarget + ldr r5, =gBattleAnimTarget ldrb r0, [r5] movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r6, 0x20] ldrb r0, [r5] movs r1, 0x3 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r6, 0x22] @@ -21389,7 +21389,7 @@ sub_8109460: @ 8109460 ldr r0, =gTasks adds r4, r0 movs r0, 0 - bl GetAnimBankSpriteId + bl GetBattlerSpriteId lsls r0, 24 lsrs r0, 24 movs r5, 0 @@ -21407,7 +21407,7 @@ sub_8109460: @ 8109460 adds r0, r2 ldrh r0, [r0, 0x22] strh r0, [r4, 0x10] - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 @@ -21820,7 +21820,7 @@ sub_81097B4: @ 81097B4 lsls r0, 2 adds r0, r1 ldrh r4, [r0, 0x20] - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 @@ -21992,7 +21992,7 @@ sub_8109930: @ 8109930 adds r0, r2 lsls r0, 16 lsrs r4, r0, 16 - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 @@ -22248,7 +22248,7 @@ _08109B18: bl StartSpriteAnim ldrh r0, [r4, 0x4] strh r0, [r5, 0x3C] - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 @@ -22261,7 +22261,7 @@ _08109B48: ldr r0, =0x0000fffc _08109B4A: strh r0, [r5, 0x36] - ldr r0, =gAnimBankTarget + ldr r0, =gBattleAnimTarget ldrb r0, [r0] bl sub_80A8328 movs r1, 0x3 @@ -22279,7 +22279,7 @@ _08109B70: ldrh r0, [r5, 0x30] adds r0, 0xC0 strh r0, [r5, 0x30] - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 @@ -22356,10 +22356,10 @@ _08109BCE: lsls r0, 1 strh r0, [r5, 0x2E] strh r1, [r5, 0x30] - ldr r4, =gAnimBankTarget + ldr r4, =gBattleAnimTarget ldrb r0, [r4] movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x32] @@ -22367,7 +22367,7 @@ _08109BCE: strh r0, [r5, 0x34] ldrb r0, [r4] movs r1, 0x3 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x36] @@ -22485,7 +22485,7 @@ _08109CC8: lsrs r0, 16 cmp r0, 0x83 bls _08109D3C - ldr r0, =gAnimBankTarget + ldr r0, =gBattleAnimTarget ldrb r0, [r0] bl sub_80A8328 movs r1, 0x3 @@ -22500,7 +22500,7 @@ _08109CC8: b _08109D80 .pool _08109D3C: - ldr r0, =gAnimBankTarget + ldr r0, =gBattleAnimTarget ldrb r0, [r0] bl sub_80A8328 lsls r0, 24 @@ -22578,7 +22578,7 @@ sub_8109DBC: @ 8109DBC lsls r1, 3 ldr r0, =gTasks adds r4, r1, r0 - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 @@ -22590,22 +22590,22 @@ sub_8109DBC: @ 8109DBC movs r1, 0x1 _08109DE2: strh r1, [r4, 0x20] - ldr r0, =gAnimBankTarget + ldr r0, =gBattleAnimTarget ldrb r1, [r0] movs r0, 0x2 eors r0, r1 - bl IsAnimBankSpriteVisible + bl IsBattlerSpriteVisible lsls r0, 24 lsrs r0, 24 adds r0, 0x1 strh r0, [r4, 0x22] movs r0, 0x1 - bl GetAnimBankSpriteId + bl GetBattlerSpriteId lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x24] movs r0, 0x3 - bl GetAnimBankSpriteId + bl GetBattlerSpriteId lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x26] @@ -22973,8 +22973,8 @@ _0810A0CA: ldrh r0, [r2, 0x8] adds r0, 0x1 strh r0, [r2, 0x8] - ldr r1, =gBankSpriteIds - ldr r0, =gAnimBankTarget + ldr r1, =gBattlerSpriteIds + ldr r0, =gBattleAnimTarget ldrb r0, [r0] adds r0, r1 ldrb r6, [r0] @@ -23075,7 +23075,7 @@ _0810A194: sub_810A1A8: @ 810A1A8 push {r4,lr} adds r4, r0, 0 - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 @@ -23129,7 +23129,7 @@ _0810A20E: sub_810A214: @ 810A214 push {r4,lr} adds r4, r0, 0 - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 @@ -23178,20 +23178,20 @@ _0810A26E: sub_810A274: @ 810A274 push {r4,r5,lr} adds r5, r0, 0 - ldr r4, =gAnimBankTarget + ldr r4, =gBattleAnimTarget ldrb r0, [r4] movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x3 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 @@ -23261,15 +23261,15 @@ _0810A324: beq _0810A35C b _0810A380 _0810A32E: - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker b _0810A382 .pool _0810A338: - ldr r4, =gAnimBankAttacker + ldr r4, =gBattleAnimAttacker ldrb r0, [r4] movs r6, 0x2 eors r0, r6 - bl IsAnimBankSpriteVisible + bl IsBattlerSpriteVisible lsls r0, 24 cmp r0, 0 bne _0810A354 @@ -23282,21 +23282,21 @@ _0810A354: eors r4, r0 b _0810A384 _0810A35C: - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] movs r4, 0x2 eors r0, r4 - bl IsAnimBankSpriteVisible + bl IsBattlerSpriteVisible lsls r0, 24 cmp r0, 0 beq _0810A380 - ldr r0, =gAnimBankTarget + ldr r0, =gBattleAnimTarget ldrb r0, [r0] eors r4, r0 b _0810A384 .pool _0810A380: - ldr r0, =gAnimBankTarget + ldr r0, =gBattleAnimTarget _0810A382: ldrb r4, [r0] _0810A384: @@ -23307,7 +23307,7 @@ _0810A384: bne _0810A3AC adds r0, r4, 0 movs r1, 0 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] @@ -23318,14 +23318,14 @@ _0810A384: _0810A3AC: adds r0, r4, 0 movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] adds r0, r4, 0 movs r1, 0x3 _0810A3BE: - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] @@ -23417,10 +23417,10 @@ sub_810A46C: @ 810A46C strh r0, [r4, 0x2E] ldrh r0, [r4, 0x20] strh r0, [r4, 0x30] - ldr r6, =gAnimBankTarget + ldr r6, =gBattleAnimTarget ldrb r0, [r6] movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x32] @@ -23428,7 +23428,7 @@ sub_810A46C: @ 810A46C strh r0, [r4, 0x34] ldrb r0, [r6] movs r1, 0x3 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x36] @@ -23576,7 +23576,7 @@ sub_810A5BC: @ 810A5BC lsls r0, 24 cmp r0, 0 bne _0810A5D8 - ldr r0, =gAnimBankTarget + ldr r0, =gBattleAnimTarget ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 @@ -23588,10 +23588,10 @@ _0810A5D8: negs r0, r0 strh r0, [r1, 0x2] _0810A5E0: - ldr r5, =gAnimBankTarget + ldr r5, =gBattleAnimTarget ldrb r0, [r5] movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 ldr r4, =gBattleAnimArgs lsrs r0, 24 @@ -23600,7 +23600,7 @@ _0810A5E0: strh r0, [r6, 0x20] ldrb r0, [r5] movs r1, 0x3 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r1, [r4, 0x4] @@ -23633,11 +23633,11 @@ sub_810A628: @ 810A628 ands r0, r1 cmp r0, 0 beq _0810A64C - ldr r0, =gAnimBankTarget + ldr r0, =gBattleAnimTarget b _0810A64E .pool _0810A64C: - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker _0810A64E: ldrb r6, [r0] bl IsContest @@ -23657,7 +23657,7 @@ _0810A666: _0810A66E: adds r0, r6, 0 movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 ldr r4, =gBattleAnimArgs lsrs r0, 24 @@ -23666,7 +23666,7 @@ _0810A66E: strh r0, [r5, 0x20] adds r0, r6, 0 movs r1, 0x3 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r1, [r4, 0x2] @@ -23827,10 +23827,10 @@ sub_810A7DC: @ 810A7DC adds r5, r0, 0 lsls r5, 24 lsrs r5, 24 - ldr r6, =gAnimBankTarget + ldr r6, =gBattleAnimTarget ldrb r0, [r6] movs r1, 0 - bl GetBankCoord + bl GetBattlerSpriteCoord ldr r1, =gTasks lsls r4, r5, 2 adds r4, r5 @@ -23844,7 +23844,7 @@ sub_810A7DC: @ 810A7DC strh r0, [r4, 0x8] ldrb r0, [r6] movs r1, 0x1 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r1, [r5, 0x2] @@ -24220,21 +24220,21 @@ sub_810AAFC: @ 810AAFC ldrsh r0, [r0, r1] cmp r0, 0 bne _0810AB28 - ldr r4, =gAnimBankAttacker + ldr r4, =gBattleAnimAttacker b _0810AB2A .pool _0810AB28: - ldr r4, =gAnimBankTarget + ldr r4, =gBattleAnimTarget _0810AB2A: ldrb r0, [r4] movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x24] ldrb r0, [r4] movs r1, 0x3 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x26] @@ -24440,21 +24440,21 @@ sub_810ACD8: @ 810ACD8 ldrsh r0, [r0, r1] cmp r0, 0 bne _0810ACF4 - ldr r4, =gAnimBankAttacker + ldr r4, =gBattleAnimAttacker b _0810ACF6 .pool _0810ACF4: - ldr r4, =gAnimBankTarget + ldr r4, =gBattleAnimTarget _0810ACF6: ldrb r0, [r4] movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x3 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] @@ -24478,21 +24478,21 @@ sub_810AD30: @ 810AD30 ldrsh r0, [r0, r1] cmp r0, 0 bne _0810AD4C - ldr r4, =gAnimBankAttacker + ldr r4, =gBattleAnimAttacker b _0810AD4E .pool _0810AD4C: - ldr r4, =gAnimBankTarget + ldr r4, =gBattleAnimTarget _0810AD4E: ldrb r0, [r4] movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x3 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] @@ -24518,21 +24518,21 @@ sub_810AD98: @ 810AD98 adds r5, r0, 0 movs r1, 0x1 bl StartSpriteAffineAnim - ldr r4, =gAnimBankAttacker + ldr r4, =gBattleAnimAttacker ldrb r0, [r4] movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x3 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] movs r0, 0 - bl GetAnimBankSpriteId + bl GetBattlerSpriteId lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x3A] @@ -24641,15 +24641,15 @@ _0810AE8E: b _0810AFC0 _0810AE90: movs r0, 0 - bl GetAnimBankSpriteId + bl GetBattlerSpriteId lsls r0, 24 lsrs r0, 24 movs r6, 0 strh r0, [r5, 0x26] - ldr r4, =gAnimBankAttacker + ldr r4, =gBattleAnimAttacker ldrb r0, [r4] movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x24] @@ -24820,7 +24820,7 @@ _0810AFF4: _0810AFFA: b _0810B14E _0810AFFC: - ldr r4, =gAnimBankAttacker + ldr r4, =gBattleAnimAttacker ldrb r0, [r4] bl GetBattlerSide lsls r0, 24 @@ -24855,13 +24855,13 @@ _0810B012: _0810B048: ldrb r0, [r4] movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0xE] ldrb r0, [r4] movs r1, 0x3 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x12] @@ -24878,16 +24878,16 @@ _0810B070: movs r0, 0x78 subs r0, r1 strh r0, [r5, 0xE] - ldr r4, =gAnimBankTarget + ldr r4, =gBattleAnimTarget ldrb r0, [r4] movs r1, 0x3 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x12] ldrb r0, [r4] movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 movs r2, 0xA @@ -25124,16 +25124,16 @@ sub_810B23C: @ 810B23C beq _0810B280 b _0810B294 _0810B24E: - ldr r4, =gAnimBankAttacker + ldr r4, =gBattleAnimAttacker ldrb r0, [r4] movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x3 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] @@ -25191,25 +25191,25 @@ _0810B2C8: .4byte _0810B404 .4byte _0810B414 _0810B2DC: - ldr r4, =gAnimBankAttacker + ldr r4, =gBattleAnimAttacker ldrb r0, [r4] movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x14] ldrb r0, [r4] movs r1, 0x3 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x16] movs r0, 0x4 strh r0, [r5, 0x18] - ldr r0, =gAnimBankTarget + ldr r0, =gBattleAnimTarget ldrb r0, [r0] movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x1C] @@ -25539,10 +25539,10 @@ _0810B584: beq _0810B600 b _0810B60E _0810B58A: - ldr r0, =gAnimBankTarget + ldr r0, =gBattleAnimTarget ldrb r0, [r0] movs r1, 0x1 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 adds r0, 0x20 @@ -25561,10 +25561,10 @@ _0810B5A4: bgt _0810B5A4 strh r1, [r5, 0x24] _0810B5B4: - ldr r4, =gAnimBankTarget + ldr r4, =gBattleAnimTarget ldrb r0, [r4] movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] @@ -25721,29 +25721,29 @@ sub_810B6C4: @ 810B6C4 ands r0, r2 orrs r0, r1 strh r0, [r5, 0x4] - ldr r4, =gAnimBankTarget + ldr r4, =gBattleAnimTarget ldrb r0, [r4] movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 mov r9, r0 ldrb r0, [r4] movs r1, 0x3 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 mov r8, r0 - ldr r4, =gAnimBankAttacker + ldr r4, =gBattleAnimAttacker ldrb r0, [r4] movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r3, r0, 24 ldrb r0, [r4] movs r1, 0x3 str r3, [sp] - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r6, r0, 24 ldr r1, =gBattleAnimArgs @@ -25976,14 +25976,14 @@ sub_810B8EC: @ 810B8EC adds r4, r0, 0 movs r1, 0x1 bl sub_80A69CC - ldr r0, =gAnimBankTarget + ldr r0, =gBattleAnimTarget ldrb r0, [r0] movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x32] - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 @@ -26003,10 +26003,10 @@ _0810B92C: adds r0, r1 strh r0, [r4, 0x32] _0810B936: - ldr r0, =gAnimBankTarget + ldr r0, =gBattleAnimTarget ldrb r0, [r0] movs r1, 0x3 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 ldr r1, =gBattleAnimArgs lsrs r0, 24 @@ -26041,7 +26041,7 @@ sub_810B974: @ 810B974 b _0810B9C6 .pool _0810B990: - ldr r0, =gAnimBankTarget + ldr r0, =gBattleAnimTarget ldrb r0, [r0] adds r2, r4, 0 adds r2, 0x20 @@ -26049,7 +26049,7 @@ _0810B990: adds r3, 0x22 movs r1, 0x1 bl sub_80A8924 - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 @@ -26130,16 +26130,16 @@ sub_810BA24: @ 810BA24 ldrsh r0, [r6, r1] cmp r0, 0 bne _0810BA74 - ldr r4, =gAnimBankTarget + ldr r4, =gBattleAnimTarget ldrb r0, [r4] movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x32] ldrb r0, [r4] movs r1, 0x3 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r6, [r6, 0x6] @@ -26148,7 +26148,7 @@ sub_810BA24: @ 810BA24 b _0810BA86 .pool _0810BA74: - ldr r0, =gAnimBankTarget + ldr r0, =gBattleAnimTarget ldrb r0, [r0] adds r2, r5, 0 adds r2, 0x32 @@ -26157,7 +26157,7 @@ _0810BA74: movs r1, 0x1 bl sub_80A8924 _0810BA86: - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 @@ -26277,7 +26277,7 @@ sub_810BB60: @ 810BB60 strh r5, [r4, 0x24] movs r0, 0x80 strh r0, [r4, 0x2E] - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 @@ -26312,7 +26312,7 @@ _0810BB90: sub_810BBC8: @ 810BBC8 push {r4,lr} adds r4, r0, 0 - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 @@ -26431,23 +26431,23 @@ sub_810BC94: @ 810BC94 ldrsh r0, [r1, r2] cmp r0, 0 bne _0810BCE0 - ldr r4, =gAnimBankTarget + ldr r4, =gBattleAnimTarget ldrb r0, [r4] movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x32] ldrb r0, [r4] movs r1, 0x3 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x36] b _0810BCF2 .pool _0810BCE0: - ldr r0, =gAnimBankTarget + ldr r0, =gBattleAnimTarget ldrb r0, [r0] adds r2, r5, 0 adds r2, 0x32 @@ -26456,7 +26456,7 @@ _0810BCE0: movs r1, 0x1 bl sub_80A8924 _0810BCF2: - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 @@ -26645,7 +26645,7 @@ sub_810BE48: @ 810BE48 b _0810BEA2 .pool _0810BE6C: - ldr r0, =gAnimBankTarget + ldr r0, =gBattleAnimTarget ldrb r0, [r0] adds r2, r4, 0 adds r2, 0x20 @@ -26653,7 +26653,7 @@ _0810BE6C: adds r3, 0x22 movs r1, 0 bl sub_80A8924 - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 @@ -26712,7 +26712,7 @@ sub_810BED0: @ 810BED0 b _0810BF32 .pool _0810BEF4: - ldr r4, =gAnimBankAttacker + ldr r4, =gBattleAnimAttacker ldrb r0, [r4] adds r2, r5, 0 adds r2, 0x20 @@ -26742,7 +26742,7 @@ _0810BF26: adds r0, r1 strh r0, [r5, 0x22] _0810BF32: - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker b _0810BF90 .pool _0810BF40: @@ -26755,7 +26755,7 @@ _0810BF40: bl sub_80A6980 b _0810BF8E _0810BF52: - ldr r4, =gAnimBankTarget + ldr r4, =gBattleAnimTarget ldrb r0, [r4] adds r2, r5, 0 adds r2, 0x20 @@ -26785,7 +26785,7 @@ _0810BF82: adds r0, r1 strh r0, [r5, 0x22] _0810BF8E: - ldr r0, =gAnimBankTarget + ldr r0, =gBattleAnimTarget _0810BF90: ldrb r0, [r0] strh r0, [r5, 0x3C] @@ -26806,7 +26806,7 @@ _0810BFB4: movs r0, 0x40 _0810BFB6: strh r0, [r5, 0x3A] - ldr r0, =gAnimBankTarget + ldr r0, =gBattleAnimTarget ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 @@ -27179,16 +27179,16 @@ _0810C2DA: sub_810C2F0: @ 810C2F0 push {r4,r5,lr} adds r4, r0, 0 - ldr r5, =gAnimBankAttacker + ldr r5, =gBattleAnimAttacker ldrb r0, [r5] movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x20] ldrb r0, [r5] movs r1, 0x3 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x22] @@ -27456,16 +27456,16 @@ sub_810C560: @ 810C560 ldr r6, =gBattleAnimArgs ldrh r0, [r6] strh r0, [r5, 0x2E] - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker mov r8, r0 ldrb r0, [r0] movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord adds r4, r0, 0 - ldr r7, =gAnimBankTarget + ldr r7, =gBattleAnimTarget ldrb r0, [r7] movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r4, 24 lsls r0, 24 cmp r4, r0 @@ -27505,7 +27505,7 @@ _0810C594: cmp r0, 0 bne _0810C5F0 movs r0, 0x1 - bl GetAnimBankSpriteId + bl GetBattlerSpriteId ldr r2, =gSprites lsls r0, 24 lsrs r0, 24 @@ -27523,16 +27523,16 @@ _0810C5F0: movs r0, 0x1 strh r0, [r5, 0x3A] _0810C5F4: - ldr r4, =gAnimBankAttacker + ldr r4, =gBattleAnimAttacker ldrb r0, [r4] movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x3 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] @@ -27545,10 +27545,10 @@ _0810C5F4: ldrh r1, [r5, 0x20] adds r0, r1 strh r0, [r5, 0x30] - ldr r4, =gAnimBankTarget + ldr r4, =gBattleAnimTarget ldrb r0, [r4] movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r1, [r6, 0x6] @@ -27567,10 +27567,10 @@ _0810C65C: ldrh r1, [r5, 0x20] adds r0, r1 strh r0, [r5, 0x30] - ldr r4, =gAnimBankTarget + ldr r4, =gBattleAnimTarget ldrb r0, [r4] movs r1, 0 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r1, [r6, 0x6] @@ -27583,7 +27583,7 @@ _0810C65C: ldrb r0, [r4] movs r1, 0x1 _0810C684: - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r6, [r6, 0x8] @@ -27676,10 +27676,10 @@ _0810C728: _0810C736: movs r5, 0x50 strh r5, [r4, 0x2E] - ldr r6, =gAnimBankTarget + ldr r6, =gBattleAnimTarget ldrb r0, [r6] movs r1, 0 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x20] @@ -27844,7 +27844,7 @@ _0810C85A: cmp r0, 0 bne _0810C8B4 ldr r1, =gBattlerPositions - ldr r0, =gAnimBankTarget + ldr r0, =gBattleAnimTarget ldrb r0, [r0] adds r0, r1 ldrb r1, [r0] @@ -28054,7 +28054,7 @@ sub_810C9E4: @ 810C9E4 lsls r0, 24 lsrs r5, r0, 24 adds r0, r5, 0 - bl IsAnimBankSpriteVisible + bl IsBattlerSpriteVisible lsls r0, 24 cmp r0, 0 beq _0810CAD0 @@ -28062,12 +28062,12 @@ sub_810C9E4: @ 810C9E4 str r0, [sp, 0x4] adds r0, r5, 0 movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r7, r0, 24 adds r0, r5, 0 movs r1, 0x3 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r6, r0, 24 mov r1, r8 @@ -28371,7 +28371,7 @@ _0810CCA6: ldr r6, =gBattleAnimArgs ldrh r0, [r6, 0x8] strh r0, [r5, 0x2E] - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 @@ -28381,10 +28381,10 @@ _0810CCA6: negs r0, r0 strh r0, [r6, 0x4] _0810CCCE: - ldr r4, =gAnimBankTarget + ldr r4, =gBattleAnimTarget ldrb r0, [r4] movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r1, [r6, 0x4] @@ -28392,7 +28392,7 @@ _0810CCCE: strh r0, [r5, 0x32] ldrb r0, [r4] movs r1, 0x3 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r1, [r6, 0x6] @@ -28581,7 +28581,7 @@ sub_810CE68: @ 810CE68 ldrsh r0, [r4, r1] cmp r0, 0x1 bne _0810CE90 - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 @@ -28680,11 +28680,11 @@ sub_810CF30: @ 810CF30 mov r9, r0 cmp r1, 0 bne _0810CF54 - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker b _0810CF56 .pool _0810CF54: - ldr r0, =gAnimBankTarget + ldr r0, =gBattleAnimTarget _0810CF56: ldrb r0, [r0] mov r8, r0 @@ -28705,13 +28705,13 @@ _0810CF74: bl StartSpriteAnim mov r0, r8 movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] mov r0, r8 movs r1, 0x3 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] @@ -28974,10 +28974,10 @@ _0810D1A4: sub_810D1B4: @ 810D1B4 push {r4-r6,lr} adds r6, r0, 0 - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r1, [r0] movs r0, 0x2 - ldr r2, =gAnimBankTarget + ldr r2, =gBattleAnimTarget eors r0, r1 ldrb r1, [r2] cmp r0, r1 @@ -28997,7 +28997,7 @@ _0810D1E0: adds r0, r6, 0 movs r1, 0x1 bl sub_80A6980 - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 @@ -29146,16 +29146,16 @@ sub_810D308: @ 810D308 bne _0810D34C movs r0, 0x6 strh r0, [r5, 0x2E] - ldr r4, =gAnimBankTarget + ldr r4, =gBattleAnimTarget ldrb r0, [r4] movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x32] ldrb r0, [r4] movs r1, 0x3 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x36] @@ -29267,21 +29267,21 @@ sub_810D40C: @ 810D40C ldrsh r0, [r0, r1] cmp r0, 0 bne _0810D428 - ldr r4, =gAnimBankAttacker + ldr r4, =gBattleAnimAttacker b _0810D42A .pool _0810D428: - ldr r4, =gAnimBankTarget + ldr r4, =gBattleAnimTarget _0810D42A: ldrb r0, [r4] movs r1, 0 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x1 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] @@ -29386,10 +29386,10 @@ sub_810D4F4: @ 810D4F4 ldrsh r0, [r6, r1] cmp r0, 0 bne _0810D520 - ldr r4, =gAnimBankAttacker + ldr r4, =gBattleAnimAttacker ldrb r0, [r4] movs r1, 0 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r2, [r6, 0x4] @@ -29397,10 +29397,10 @@ sub_810D4F4: @ 810D4F4 b _0810D532 .pool _0810D520: - ldr r4, =gAnimBankTarget + ldr r4, =gBattleAnimTarget ldrb r0, [r4] movs r1, 0 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r1, [r6, 0x4] @@ -29409,7 +29409,7 @@ _0810D532: strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x1 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r6, [r6, 0x6] @@ -29520,20 +29520,20 @@ sub_810D608: @ 810D608 ldrsh r0, [r0, r1] cmp r0, 0 bne _0810D664 - ldr r4, =gBattleAttacker + ldr r4, =gBattleMoveAttacker ldrb r0, [r4] movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x3 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl sub_80A8328 movs r1, 0x3 @@ -29545,11 +29545,11 @@ sub_810D608: @ 810D608 ands r0, r2 orrs r0, r1 strb r0, [r5, 0x5] - ldr r0, =gAnimBankTarget + ldr r0, =gBattleAnimTarget b _0810D680 .pool _0810D664: - ldr r0, =gAnimBankTarget + ldr r0, =gBattleAnimTarget ldrb r0, [r0] bl sub_80A8328 movs r1, 0x3 @@ -29561,7 +29561,7 @@ _0810D664: ands r0, r2 orrs r0, r1 strb r0, [r5, 0x5] - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker _0810D680: ldrb r0, [r0] strh r0, [r5, 0x3C] @@ -29601,7 +29601,7 @@ sub_810D6A8: @ 810D6A8 lsls r0, 24 lsrs r0, 24 movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x32] @@ -29611,7 +29611,7 @@ sub_810D6A8: @ 810D6A8 lsls r0, 24 lsrs r0, 24 movs r1, 0x3 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x36] @@ -29712,31 +29712,31 @@ _0810D7BA: strh r0, [r7, 0x2E] b _0810D818 _0810D7C2: - ldr r4, =gAnimBankAttacker + ldr r4, =gBattleAnimAttacker ldrb r0, [r4] movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord adds r6, r0, 0 lsls r6, 24 lsrs r6, 24 ldrb r0, [r4] movs r1, 0x3 - bl GetBankCoord + bl GetBattlerSpriteCoord adds r5, r0, 0 lsls r5, 24 lsrs r5, 24 - ldr r2, =gAnimBankTarget + ldr r2, =gBattleAnimTarget mov r8, r2 ldrb r0, [r2] movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord adds r4, r0, 0 lsls r4, 24 lsrs r4, 24 mov r1, r8 ldrb r0, [r1] movs r1, 0x3 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 subs r4, r6 strh r4, [r7, 0x2E] @@ -29808,28 +29808,28 @@ sub_810D874: @ 810D874 ldrsh r0, [r0, r1] cmp r0, 0 bne _0810D8B8 - ldr r4, =gBattleAttacker + ldr r4, =gBattleMoveAttacker ldrb r0, [r4] movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x3 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] - ldr r0, =gAnimBankTarget + ldr r0, =gBattleAnimTarget ldrb r4, [r0] - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker b _0810D8BE .pool _0810D8B8: - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r4, [r0] - ldr r0, =gAnimBankTarget + ldr r0, =gBattleAnimTarget _0810D8BE: ldrb r0, [r0] bl sub_80A8328 @@ -29879,7 +29879,7 @@ _0810D918: strh r0, [r5, 0x30] adds r0, r4, 0 movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x32] @@ -29887,7 +29887,7 @@ _0810D918: strh r0, [r5, 0x34] adds r0, r4, 0 movs r1, 0x3 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x36] @@ -29929,16 +29929,16 @@ _0810D976: sub_810D984: @ 810D984 push {r4-r6,lr} adds r5, r0, 0 - ldr r4, =gAnimBankTarget + ldr r4, =gBattleAnimTarget ldrb r0, [r4] movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x3 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] @@ -30018,7 +30018,7 @@ _0810DA34: bl StartSpriteAnim b _0810DA5E _0810DA48: - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 @@ -30128,7 +30128,7 @@ _0810DB1A: ldrh r1, [r4, 0x1C] adds r0, r1 strh r0, [r4, 0x1C] - ldr r0, =gAnimBankTarget + ldr r0, =gBattleAnimTarget ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 @@ -30205,16 +30205,16 @@ _0810DBC2: bl sub_80A69CC ldrh r0, [r4, 0x4] strh r0, [r5, 0x2E] - ldr r4, =gAnimBankTarget + ldr r4, =gBattleAnimTarget ldrb r0, [r4] movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x32] ldrb r0, [r4] movs r1, 0x3 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x36] @@ -30263,7 +30263,7 @@ _0810DC44: adds r0, r4, 0 movs r1, 0x1 bl sub_80A69CC - ldr r0, =gAnimBankTarget + ldr r0, =gBattleAnimTarget ldrb r0, [r0] mov r6, sp adds r6, 0x2 @@ -30271,7 +30271,7 @@ _0810DC44: mov r2, sp adds r3, r6, 0 bl sub_80A8924 - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 @@ -30389,7 +30389,7 @@ _0810DD4A: sub_810DD50: @ 810DD50 push {r4,lr} adds r4, r0, 0 - ldr r0, =gAnimBankTarget + ldr r0, =gBattleAnimTarget ldrb r0, [r0] adds r2, r4, 0 adds r2, 0x20 @@ -30397,7 +30397,7 @@ sub_810DD50: @ 810DD50 adds r3, 0x22 movs r1, 0x1 bl sub_80A8924 - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 @@ -30450,7 +30450,7 @@ sub_810DDC4: @ 810DDC4 b _0810DE16 .pool _0810DDE0: - ldr r0, =gAnimBankTarget + ldr r0, =gBattleAnimTarget ldrb r0, [r0] adds r2, r4, 0 adds r2, 0x20 @@ -30458,7 +30458,7 @@ _0810DDE0: adds r3, 0x22 movs r1, 0x1 bl sub_80A8924 - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 @@ -30680,7 +30680,7 @@ sub_810DFA8: @ 810DFA8 adds r6, r0, 0 movs r1, 0x1 bl sub_80A69CC - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 @@ -30696,10 +30696,10 @@ _0810DFC8: strh r0, [r6, 0x2E] ldrh r0, [r6, 0x20] strh r0, [r6, 0x30] - ldr r5, =gAnimBankTarget + ldr r5, =gBattleAnimTarget ldrb r0, [r5] movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r1, [r4, 0x4] @@ -30709,7 +30709,7 @@ _0810DFC8: strh r0, [r6, 0x34] ldrb r0, [r5] movs r1, 0x3 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r4, [r4, 0x6] @@ -30748,7 +30748,7 @@ _0810E03C: sub_810E044: @ 810E044 push {r4,r5,lr} adds r5, r0, 0 - ldr r4, =gAnimBankAttacker + ldr r4, =gBattleAnimAttacker ldrb r0, [r4] bl GetBattlerSide lsls r0, 24 @@ -30782,13 +30782,13 @@ _0810E070: _0810E088: ldrb r0, [r4] movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x3 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 ldr r2, =gBattleAnimArgs ldrh r1, [r2] @@ -30805,23 +30805,23 @@ _0810E088: ldrsh r0, [r2, r3] cmp r0, 0 bne _0810E0EC - ldr r4, =gAnimBankTarget + ldr r4, =gBattleAnimTarget ldrb r0, [r4] movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x32] ldrb r0, [r4] movs r1, 0x3 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x36] b _0810E0FE .pool _0810E0EC: - ldr r0, =gAnimBankTarget + ldr r0, =gBattleAnimTarget ldrb r0, [r0] adds r2, r5, 0 adds r2, 0x32 @@ -30867,7 +30867,7 @@ sub_810E13C: @ 810E13C ldr r0, =sub_810E184 str r0, [r4, 0x1C] movs r0, 0 - bl GetAnimBankSpriteId + bl GetBattlerSpriteId ldr r2, =gSprites lsls r0, 24 lsrs r0, 24 @@ -30929,7 +30929,7 @@ _0810E1C2: sub_810E1C8: @ 810E1C8 push {r4,r5,lr} adds r5, r0, 0 - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 @@ -30955,10 +30955,10 @@ _0810E1FE: strh r0, [r5, 0x2E] ldrh r0, [r5, 0x20] strh r0, [r5, 0x30] - ldr r4, =gAnimBankTarget + ldr r4, =gBattleAnimTarget ldrb r0, [r4] movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x32] @@ -30966,7 +30966,7 @@ _0810E1FE: strh r0, [r5, 0x34] ldrb r0, [r4] movs r1, 0x3 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x36] @@ -31021,7 +31021,7 @@ _0810E274: ble _0810E2BC _0810E296: movs r0, 0 - bl GetAnimBankSpriteId + bl GetBattlerSpriteId ldr r2, =gSprites lsls r0, 24 lsrs r0, 24 @@ -31099,11 +31099,11 @@ sub_810E314: @ 810E314 ands r0, r1 cmp r0, 0 beq _0810E33C - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker b _0810E33E .pool _0810E33C: - ldr r0, =gAnimBankTarget + ldr r0, =gBattleAnimTarget _0810E33E: ldrb r6, [r0] adds r0, r6, 0 @@ -31118,7 +31118,7 @@ _0810E33E: _0810E354: adds r0, r6, 0 movs r1, 0 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 ldr r4, =gBattleAnimArgs lsrs r0, 24 @@ -31127,7 +31127,7 @@ _0810E354: strh r0, [r7, 0x20] adds r0, r6, 0 movs r1, 0x1 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 ldrh r1, [r4, 0x2] lsrs r0, 24 @@ -32049,7 +32049,7 @@ _0810EA36: sub_810EA4C: @ 810EA4C push {r4,r5,lr} adds r4, r0, 0 - ldr r0, =gAnimBankTarget + ldr r0, =gBattleAnimTarget ldrb r0, [r0] bl sub_80A8328 movs r1, 0x3 @@ -32061,16 +32061,16 @@ sub_810EA4C: @ 810EA4C ands r0, r2 orrs r0, r1 strb r0, [r4, 0x5] - ldr r5, =gAnimBankAttacker + ldr r5, =gBattleAnimAttacker ldrb r0, [r5] movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x20] ldrb r0, [r5] movs r1, 0x3 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x22] @@ -32106,7 +32106,7 @@ _0810EAC4: ldrsh r0, [r4, r2] cmp r0, 0 bne _0810EADC - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 @@ -32117,7 +32117,7 @@ _0810EADC: ldrsh r0, [r4, r1] cmp r0, 0x1 bne _0810EAF8 - ldr r0, =gAnimBankTarget + ldr r0, =gBattleAnimTarget ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 @@ -32237,16 +32237,16 @@ sub_810EB88: @ 810EB88 strh r0, [r4, 0x6] ldr r0, =gUnknown_085973E8 mov r8, r0 - ldr r5, =gAnimBankTarget + ldr r5, =gBattleAnimTarget ldrb r0, [r5] movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord adds r4, r0, 0 lsls r4, 24 lsrs r4, 24 ldrb r0, [r5] movs r1, 0x3 - bl GetBankCoord + bl GetBattlerSpriteCoord adds r2, r0, 0 lsls r2, 24 lsrs r2, 24 @@ -32289,7 +32289,7 @@ _0810EC46: movs r1, 0x1 bl sub_80A69CC movs r0, 0 - bl GetAnimBankSpriteId + bl GetBattlerSpriteId ldr r2, =gSprites lsls r0, 24 lsrs r0, 24 @@ -32341,10 +32341,10 @@ _0810ECAA: beq _0810ECE0 b _0810ED1E _0810ECB0: - ldr r0, =gAnimBankTarget + ldr r0, =gBattleAnimTarget ldrb r0, [r0] movs r1, 0x1 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x22] @@ -32379,7 +32379,7 @@ _0810ECE0: cmp r0, r1 bge _0810ED1E movs r0, 0 - bl GetAnimBankSpriteId + bl GetBattlerSpriteId ldr r2, =gSprites lsls r0, 24 lsrs r0, 24 @@ -32416,7 +32416,7 @@ sub_810ED28: @ 810ED28 ldr r0, =sub_810ED70 str r0, [r4, 0x1C] movs r0, 0 - bl GetAnimBankSpriteId + bl GetBattlerSpriteId ldr r2, =gSprites lsls r0, 24 lsrs r0, 24 @@ -32545,21 +32545,21 @@ _0810EE28: ldrsh r0, [r0, r2] cmp r0, 0 bne _0810EE40 - ldr r4, =gAnimBankAttacker + ldr r4, =gBattleAnimAttacker b _0810EE42 .pool _0810EE40: - ldr r4, =gAnimBankTarget + ldr r4, =gBattleAnimTarget _0810EE42: ldrb r0, [r4] movs r1, 0 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x1 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] @@ -32700,21 +32700,21 @@ _0810EF60: ldrsh r0, [r2, r1] cmp r0, 0 bne _0810EF74 - ldr r4, =gAnimBankAttacker + ldr r4, =gBattleAnimAttacker b _0810EF76 .pool _0810EF74: - ldr r4, =gAnimBankTarget + ldr r4, =gBattleAnimTarget _0810EF76: ldrb r0, [r4] movs r1, 0 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x1 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 adds r0, 0x20 @@ -32861,17 +32861,17 @@ sub_810F084: @ 810F084 mov r8, r0 ldrh r4, [r0, 0x20] ldrh r5, [r0, 0x22] - ldr r6, =gAnimBankAttacker + ldr r6, =gBattleAnimAttacker ldrb r0, [r6] movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 mov r1, r8 strh r0, [r1, 0x20] ldrb r0, [r6] movs r1, 0x3 - bl GetBankCoord + bl GetBattlerSpriteCoord adds r6, r0, 0 lsls r6, 24 lsrs r6, 24 @@ -32989,7 +32989,7 @@ sub_810F184: @ 810F184 cmp r0, 0 bne _0810F1BC movs r0, 0 - bl GetAnimBankSpriteId + bl GetBattlerSpriteId lsls r0, 24 lsrs r0, 24 ldr r2, =gSprites @@ -33005,7 +33005,7 @@ sub_810F184: @ 810F184 .pool _0810F1BC: movs r0, 0 - bl GetAnimBankSpriteId + bl GetBattlerSpriteId lsls r0, 24 lsrs r0, 24 ldr r2, =gSprites @@ -33038,7 +33038,7 @@ sub_810F1EC: @ 810F1EC lsls r0, 24 lsrs r0, 24 mov r8, r0 - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 @@ -33078,7 +33078,7 @@ _0810F22E: orrs r1, r0 lsrs r6, r1, 31 adds r0, r4, 0 - bl IsAnimBankSpriteVisible + bl IsBattlerSpriteVisible lsls r0, 24 cmp r0, 0 beq _0810F264 @@ -33091,7 +33091,7 @@ _0810F264: adds r4, r0, 0 eors r4, r7 adds r0, r4, 0 - bl IsAnimBankSpriteVisible + bl IsBattlerSpriteVisible lsls r0, 24 cmp r0, 0 beq _0810F284 @@ -33109,7 +33109,7 @@ _0810F284: lsls r0, 24 cmp r0, 0 beq _0810F2B8 - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 @@ -33126,7 +33126,7 @@ _0810F2B0: movs r0, 0x28 b _0810F2F2 _0810F2B8: - ldr r6, =gAnimBankAttacker + ldr r6, =gBattleAnimAttacker ldrb r0, [r6] bl GetBattlerSide lsls r0, 24 @@ -33139,7 +33139,7 @@ _0810F2B8: _0810F2CE: ldrb r0, [r6] movs r1, 0 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 ldr r4, =gBattleAnimArgs lsrs r0, 24 @@ -33148,7 +33148,7 @@ _0810F2CE: strh r0, [r5, 0x20] ldrb r0, [r6] movs r1, 0x1 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r4, [r4, 0x2] @@ -33205,12 +33205,12 @@ sub_810F340: @ 810F340 b _0810F3B6 _0810F35C: adds r0, r4, 0 - bl IsAnimBankSpriteVisible + bl IsBattlerSpriteVisible lsls r0, 24 cmp r0, 0 beq _0810F382 ldr r2, =gSprites - ldr r0, =gBankSpriteIds + ldr r0, =gBattlerSpriteIds adds r0, r4, r0 ldrb r1, [r0] lsls r0, r1, 4 @@ -33226,12 +33226,12 @@ _0810F382: movs r0, 0x2 eors r4, r0 adds r0, r4, 0 - bl IsAnimBankSpriteVisible + bl IsBattlerSpriteVisible lsls r0, 24 cmp r0, 0 beq _0810F3AC ldr r2, =gSprites - ldr r0, =gBankSpriteIds + ldr r0, =gBattlerSpriteIds adds r0, r4, r0 ldrb r1, [r0] lsls r0, r1, 4 @@ -33375,12 +33375,12 @@ sub_810F46C: @ 810F46C lsrs r4, r0, 24 adds r6, r4, 0 adds r0, r4, 0 - bl IsAnimBankSpriteVisible + bl IsBattlerSpriteVisible lsls r0, 24 cmp r0, 0 beq _0810F4D4 ldr r2, =gSprites - ldr r0, =gBankSpriteIds + ldr r0, =gBattlerSpriteIds adds r0, r4, r0 ldrb r1, [r0] lsls r0, r1, 4 @@ -33398,12 +33398,12 @@ _0810F4D4: adds r4, r0, 0 eors r4, r6 adds r0, r4, 0 - bl IsAnimBankSpriteVisible + bl IsBattlerSpriteVisible lsls r0, 24 cmp r0, 0 beq _0810F502 ldr r2, =gSprites - ldr r0, =gBankSpriteIds + ldr r0, =gBattlerSpriteIds adds r0, r4, r0 ldrb r1, [r0] lsls r0, r1, 4 @@ -33454,7 +33454,7 @@ sub_810F524: @ 810F524 orrs r1, r0 lsrs r5, r1, 31 adds r0, r4, 0 - bl IsAnimBankSpriteVisible + bl IsBattlerSpriteVisible lsls r0, 24 cmp r0, 0 beq _0810F562 @@ -33464,7 +33464,7 @@ _0810F562: movs r0, 0x2 eors r4, r0 adds r0, r4, 0 - bl IsAnimBankSpriteVisible + bl IsBattlerSpriteVisible lsls r0, 24 cmp r0, 0 beq _0810F57C @@ -33505,7 +33505,7 @@ _0810F5A6: lsls r0, 24 cmp r0, 0 beq _0810F5EE - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 @@ -33568,16 +33568,16 @@ _0810F62C: sub_810F634: @ 810F634 push {r4,r5,lr} adds r5, r0, 0 - ldr r4, =gAnimBankAttacker + ldr r4, =gBattleAnimAttacker ldrb r0, [r4] movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x3 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] @@ -33623,7 +33623,7 @@ _0810F692: sub_810F6B0: @ 810F6B0 push {r4-r7,lr} adds r5, r0, 0 - ldr r6, =gAnimBankAttacker + ldr r6, =gBattleAnimAttacker ldrb r0, [r6] movs r1, 0x1 bl sub_80A861C @@ -33656,14 +33656,14 @@ sub_810F6B0: @ 810F6B0 _0810F6F6: ldrb r0, [r6] movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 adds r0, r4 strh r0, [r5, 0x20] ldrb r0, [r6] movs r1, 0x3 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 adds r0, r7 @@ -33774,7 +33774,7 @@ sub_810F7D4: @ 810F7D4 ldr r0, =gTasks adds r4, r0 movs r0, 0 - bl GetAnimBankSpriteId + bl GetBattlerSpriteId adds r1, r0, 0 lsls r1, 24 lsrs r1, 24 @@ -33824,14 +33824,14 @@ sub_810F83C: @ 810F83C ldr r0, =gTasks adds r4, r1, r0 movs r0, 0 - bl GetAnimBankSpriteId + bl GetBattlerSpriteId lsls r0, 24 lsrs r0, 24 movs r1, 0 strh r0, [r4, 0x8] strh r1, [r4, 0xA] strh r1, [r4, 0xC] - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 @@ -33952,16 +33952,16 @@ sub_810F940: @ 810F940 movs r0, 0x10 strh r0, [r5, 0xE] strh r1, [r5, 0x10] - ldr r4, =gAnimBankAttacker + ldr r4, =gBattleAnimAttacker ldrb r0, [r4] movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] ldrb r0, [r4] movs r1, 0x3 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x24] @@ -34260,16 +34260,16 @@ sub_810FBA8: @ 810FBA8 ldrsh r0, [r6, r1] cmp r0, 0 bne _0810FBD4 - ldr r4, =gAnimBankAttacker + ldr r4, =gBattleAnimAttacker ldrb r0, [r4] movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x3 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] @@ -34305,7 +34305,7 @@ sub_810FBF0: @ 810FBF0 bne _0810FC60 ldr r0, =0x0000fff6 strh r0, [r5, 0x1C] - ldr r4, =gAnimBankTarget + ldr r4, =gBattleAnimTarget ldrb r0, [r4] movs r1, 0x5 bl sub_80A861C @@ -34316,7 +34316,7 @@ sub_810FBF0: @ 810FBF0 bl sub_80A861C adds r0, 0x8 strh r0, [r5, 0x20] - ldr r4, =gAnimBankAttacker + ldr r4, =gBattleAnimAttacker ldrb r0, [r4] movs r1, 0x5 bl sub_80A861C @@ -34331,7 +34331,7 @@ sub_810FBF0: @ 810FBF0 _0810FC60: movs r0, 0xA strh r0, [r5, 0x1C] - ldr r4, =gAnimBankAttacker + ldr r4, =gBattleAnimAttacker ldrb r0, [r4] movs r1, 0x4 bl sub_80A861C @@ -34342,7 +34342,7 @@ _0810FC60: bl sub_80A861C subs r0, 0x8 strh r0, [r5, 0x20] - ldr r4, =gAnimBankTarget + ldr r4, =gBattleAnimTarget ldrb r0, [r4] movs r1, 0x4 bl sub_80A861C @@ -34357,7 +34357,7 @@ _0810FC94: bne _0810FCE8 ldr r0, =0x0000fff6 strh r0, [r5, 0x1C] - ldr r4, =gAnimBankTarget + ldr r4, =gBattleAnimTarget ldrb r0, [r4] movs r1, 0x4 bl sub_80A861C @@ -34368,7 +34368,7 @@ _0810FC94: bl sub_80A861C adds r0, 0x8 strh r0, [r5, 0x20] - ldr r4, =gAnimBankAttacker + ldr r4, =gBattleAnimAttacker ldrb r0, [r4] movs r1, 0x4 bl sub_80A861C @@ -34383,7 +34383,7 @@ _0810FC94: _0810FCE8: movs r0, 0xA strh r0, [r5, 0x1C] - ldr r4, =gAnimBankAttacker + ldr r4, =gBattleAnimAttacker ldrb r0, [r4] movs r1, 0x5 bl sub_80A861C @@ -34394,7 +34394,7 @@ _0810FCE8: bl sub_80A861C subs r0, 0x8 strh r0, [r5, 0x20] - ldr r4, =gAnimBankTarget + ldr r4, =gBattleAnimTarget ldrb r0, [r4] movs r1, 0x5 bl sub_80A861C @@ -34535,7 +34535,7 @@ sub_810FE14: @ 810FE14 lsls r1, 3 ldr r0, =gTasks adds r4, r1, r0 - ldr r0, =gAnimBankTarget + ldr r0, =gBattleAnimTarget ldrb r0, [r0] bl sub_80A6190 lsls r0, 24 @@ -34590,7 +34590,7 @@ _0810FE86: movs r0, 0 strh r0, [r4, 0x24] _0810FE92: - ldr r0, =gAnimBankTarget + ldr r0, =gBattleAnimTarget ldrb r0, [r0] bl sub_80A8364 lsls r0, 24 @@ -34891,7 +34891,7 @@ _08110094: bl CalcCenterToCornerVec ldr r1, =gBattleAnimArgs ldrb r0, [r1] - bl GetAnimBankSpriteId + bl GetBattlerSpriteId lsls r0, 24 lsrs r0, 24 strh r0, [r7, 0x22] @@ -35062,16 +35062,16 @@ _08110256: beq _0811034A b _08110360 _08110260: - ldr r4, =gAnimBankAttacker + ldr r4, =gBattleAnimAttacker ldrb r0, [r4] movs r1, 0 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x1 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] @@ -35209,7 +35209,7 @@ sub_8110368: @ 8110368 b _081103C4 .pool _08110394: - ldr r0, =gAnimBankTarget + ldr r0, =gBattleAnimTarget ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 @@ -35232,7 +35232,7 @@ _08110394: negs r0, r0 strh r0, [r1] _081103C4: - ldr r5, =gAnimBankTarget + ldr r5, =gBattleAnimTarget ldrb r0, [r5] movs r1, 0x2 bl sub_80A60AC @@ -35254,7 +35254,7 @@ _081103C4: strh r0, [r6, 0x2E] ldrb r0, [r5] movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r1, [r4, 0x4] @@ -35262,7 +35262,7 @@ _081103C4: strh r0, [r6, 0x32] ldrb r0, [r5] movs r1, 0x3 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r4, [r4, 0x6] @@ -35297,7 +35297,7 @@ sub_8110438: @ 8110438 b _08110478 .pool _0811045C: - ldr r0, =gAnimBankTarget + ldr r0, =gBattleAnimTarget ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 @@ -35311,7 +35311,7 @@ _0811045C: negs r1, r1 strh r1, [r0] _08110478: - ldr r5, =gAnimBankTarget + ldr r5, =gBattleAnimTarget ldrb r0, [r5] movs r1, 0x2 bl sub_80A60AC @@ -35333,13 +35333,13 @@ _08110478: strh r0, [r6, 0x2E] ldrb r0, [r5] movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r6, 0x32] ldrb r0, [r5] movs r1, 0x3 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r6, 0x36] @@ -35384,23 +35384,23 @@ _08110500: ldrsh r0, [r1, r2] cmp r0, 0 bne _08110548 - ldr r4, =gAnimBankTarget + ldr r4, =gBattleAnimTarget ldrb r0, [r4] movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x32] ldrb r0, [r4] movs r1, 0x3 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x36] b _0811055A .pool _08110548: - ldr r0, =gAnimBankTarget + ldr r0, =gBattleAnimTarget ldrb r0, [r0] adds r2, r5, 0 adds r2, 0x32 @@ -35457,7 +35457,7 @@ _081105AE: sub_81105B4: @ 81105B4 push {r4,lr} adds r4, r0, 0 - ldr r0, =gAnimBankTarget + ldr r0, =gBattleAnimTarget ldrb r0, [r0] adds r2, r4, 0 adds r2, 0x20 @@ -35465,7 +35465,7 @@ sub_81105B4: @ 81105B4 adds r3, 0x22 movs r1, 0 bl sub_80A8924 - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 @@ -35490,7 +35490,7 @@ _081105FC: ldrh r1, [r4, 0x22] adds r0, r1 strh r0, [r4, 0x22] - ldr r0, =gAnimBankTarget + ldr r0, =gBattleAnimTarget ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 @@ -35655,7 +35655,7 @@ sub_8110720: @ 8110720 b _08110762 .pool _08110740: - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 @@ -35676,11 +35676,11 @@ _08110762: lsls r0, 24 cmp r0, 0 bne _081107B2 - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide adds r4, r0, 0 - ldr r5, =gAnimBankTarget + ldr r5, =gBattleAnimTarget ldrb r0, [r5] bl GetBattlerSide lsls r4, 24 @@ -35712,10 +35712,10 @@ _081107B2: adds r0, r7, 0 movs r1, 0x1 bl sub_80A69CC - ldr r5, =gAnimBankTarget + ldr r5, =gBattleAnimTarget ldrb r0, [r5] movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord adds r4, r0, 0 lsls r4, 24 ldr r6, =gBattleAnimArgs @@ -35726,7 +35726,7 @@ _081107B2: lsrs r4, 16 ldrb r0, [r5] movs r1, 0x3 - bl GetBankCoord + bl GetBattlerSpriteCoord adds r1, r0, 0 lsls r1, 24 lsrs r1, 24 @@ -35780,7 +35780,7 @@ sub_8110850: @ 8110850 adds r6, r0, 0 movs r1, 0x1 bl sub_80A69CC - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 @@ -35794,10 +35794,10 @@ _08110870: ldr r4, =gBattleAnimArgs ldrh r0, [r4, 0x8] strh r0, [r6, 0x2E] - ldr r5, =gAnimBankTarget + ldr r5, =gBattleAnimTarget ldrb r0, [r5] movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r1, [r4, 0x4] @@ -35805,7 +35805,7 @@ _08110870: strh r0, [r6, 0x32] ldrb r0, [r5] movs r1, 0x3 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r1, [r4, 0x6] @@ -35941,21 +35941,21 @@ sub_8110994: @ 8110994 ldrsh r0, [r0, r1] cmp r0, 0 bne _081109B0 - ldr r4, =gAnimBankAttacker + ldr r4, =gBattleAnimAttacker b _081109B2 .pool _081109B0: - ldr r4, =gAnimBankTarget + ldr r4, =gBattleAnimTarget _081109B2: ldrb r0, [r4] movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x3 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 adds r0, 0x12 @@ -35980,7 +35980,7 @@ sub_81109F0: @ 81109F0 ldrsh r0, [r6, r1] cmp r0, 0 beq _08110A10 - ldr r0, =gAnimBankTarget + ldr r0, =gBattleAnimTarget ldrb r0, [r0] adds r2, r5, 0 adds r2, 0x20 @@ -36064,7 +36064,7 @@ sub_8110AB4: @ 8110AB4 bl StartSpriteAnim adds r0, r5, 0 bl AnimateSprite - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 @@ -36254,7 +36254,7 @@ _08110C10: ldrsh r0, [r0, r1] cmp r0, 0 beq _08110C6E - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 @@ -36480,7 +36480,7 @@ sub_8110E4C: @ 8110E4C ldrsh r0, [r4, r2] cmp r0, 0 beq _08110E98 - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 @@ -36620,32 +36620,32 @@ sub_8110F74: @ 8110F74 lsls r1, 3 ldr r0, =gTasks adds r6, r1, r0 - ldr r5, =gAnimBankAttacker + ldr r5, =gBattleAnimAttacker ldrb r0, [r5] movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 mov r9, r0 ldrb r0, [r5] movs r1, 0x1 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 8 movs r1, 0xC0 lsls r1, 13 adds r0, r1 lsrs r7, r0, 16 - ldr r4, =gAnimBankTarget + ldr r4, =gBattleAnimTarget ldrb r0, [r4] movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 mov r10, r0 ldrb r0, [r4] movs r1, 0x1 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 8 movs r2, 0xC0 @@ -36732,7 +36732,7 @@ _0811101E: strh r0, [r6, 0x24] strh r5, [r6, 0xA] movs r0, 0 - bl GetAnimBankSpriteId + bl GetBattlerSpriteId lsls r0, 24 lsrs r0, 24 strh r0, [r6, 0x26] @@ -37193,7 +37193,7 @@ _08111412: sub_8111418: @ 8111418 push {r4,lr} adds r4, r0, 0 - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 @@ -37216,16 +37216,16 @@ _08111434: sub_8111444: @ 8111444 push {r4,r5,lr} adds r4, r0, 0 - ldr r5, =gAnimBankTarget + ldr r5, =gBattleAnimTarget ldrb r0, [r5] movs r1, 0 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x20] ldrb r0, [r5] movs r1, 0x1 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldr r2, =gBattleAnimArgs @@ -37443,10 +37443,10 @@ sub_811160C: @ 811160C strh r0, [r4, 0x2E] ldrh r0, [r4, 0x20] strh r0, [r4, 0x30] - ldr r5, =gAnimBankTarget + ldr r5, =gBattleAnimTarget ldrb r0, [r5] movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x32] @@ -37454,7 +37454,7 @@ sub_811160C: @ 811160C strh r0, [r4, 0x34] ldrb r0, [r5] movs r1, 0x3 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x36] @@ -37770,7 +37770,7 @@ sub_811188C: @ 811188C movs r0, 0x52 bl SetGpuReg movs r0, 0 - bl GetAnimBankSpriteId + bl GetBattlerSpriteId adds r4, r0, 0 lsls r4, 24 lsrs r4, 24 @@ -37881,7 +37881,7 @@ sub_811196C: @ 811196C .pool _08111994: movs r0, 0 - bl GetAnimBankSpriteId + bl GetBattlerSpriteId lsls r0, 24 lsrs r1, r0, 24 ldrh r0, [r4, 0x8] @@ -37925,11 +37925,11 @@ sub_81119E0: @ 81119E0 adds r4, r0, 0 ldrh r5, [r4, 0x20] ldrh r6, [r4, 0x22] - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker mov r8, r0 ldrb r0, [r0] movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 movs r1, 0 @@ -37938,7 +37938,7 @@ sub_81119E0: @ 81119E0 mov r1, r8 ldrb r0, [r1] movs r1, 0x3 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x22] @@ -38042,16 +38042,16 @@ _08111AD2: lsls r0, 16 cmp r0, 0 bgt _08111B96 - ldr r4, =gAnimBankTarget + ldr r4, =gBattleAnimTarget ldrb r0, [r4] movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x30] ldrb r0, [r4] movs r1, 0x3 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x32] @@ -38104,16 +38104,16 @@ _08111B3C: lsls r0, 16 cmp r0, 0 bgt _08111B96 - ldr r4, =gAnimBankTarget + ldr r4, =gBattleAnimTarget ldrb r0, [r4] movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x3 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] @@ -38285,7 +38285,7 @@ _08111C80: adds r0, r4 movs r1, 0x50 strh r1, [r0, 0x2E] - ldr r0, =gAnimBankTarget + ldr r0, =gBattleAnimTarget ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 @@ -38510,7 +38510,7 @@ sub_8111E78: @ 8111E78 lsls r0, 3 ldr r1, =gTasks adds r5, r0, r1 - ldr r0, =gAnimBankTarget + ldr r0, =gBattleAnimTarget ldrb r0, [r0] bl sub_80A8364 lsls r0, 24 @@ -38604,7 +38604,7 @@ _08111F0C: adds r2, r4 ldr r0, =gBattleSpritesDataPtr ldr r1, [r0] - ldr r0, =gAnimBankTarget + ldr r0, =gBattleAnimTarget ldrb r0, [r0] ldr r1, [r1] lsls r0, 2 @@ -38626,7 +38626,7 @@ _08111F0C: movs r0, 0x10 strh r0, [r5, 0xE] movs r0, 0x1 - bl GetAnimBankSpriteId + bl GetBattlerSpriteId lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] @@ -38864,7 +38864,7 @@ sub_8112170: @ 8112170 lsls r0, 3 ldr r1, =gTasks adds r4, r0, r1 - ldr r0, =gAnimBankTarget + ldr r0, =gBattleAnimTarget ldrb r0, [r0] bl sub_80A8364 lsls r0, 24 @@ -38888,7 +38888,7 @@ _081121AE: movs r0, 0x3 strb r0, [r1, 0x15] movs r0, 0x1 - bl GetAnimBankSpriteId + bl GetBattlerSpriteId lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x24] @@ -38979,51 +38979,51 @@ sub_8112264: @ 8112264 ldrsh r0, [r0, r1] cmp r0, 0 bne _081122AC - ldr r4, =gAnimBankAttacker + ldr r4, =gBattleAnimAttacker ldrb r0, [r4] movs r1, 0 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r6, r0, 24 ldrb r0, [r4] movs r1, 0x1 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 8 movs r2, 0xE0 lsls r2, 13 adds r0, r2 lsrs r5, r0, 16 - ldr r4, =gAnimBankTarget + ldr r4, =gBattleAnimTarget b _081122D0 .pool _081122AC: - ldr r4, =gAnimBankTarget + ldr r4, =gBattleAnimTarget ldrb r0, [r4] movs r1, 0 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r6, r0, 24 ldrb r0, [r4] movs r1, 0x1 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 8 movs r2, 0xE0 lsls r2, 13 adds r0, r2 lsrs r5, r0, 16 - ldr r4, =gAnimBankAttacker + ldr r4, =gBattleAnimAttacker _081122D0: ldrb r0, [r4] movs r1, 0 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 mov r10, r0 ldrb r0, [r4] movs r1, 0x1 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 8 movs r1, 0xE0 @@ -39166,10 +39166,10 @@ sub_81123C4: @ 81123C4 ldr r2, =gBattleAnimArgs ldrh r0, [r2] strh r0, [r1, 0x1C] - ldr r4, =gAnimBankAttacker + ldr r4, =gBattleAnimAttacker ldrb r0, [r4] movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 str r0, [sp, 0x4] @@ -39189,7 +39189,7 @@ _08112434: _08112436: lsls r1, r4, 16 asrs r3, r1, 16 - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r2, [r0] str r1, [sp, 0x10] cmp r3, r2 @@ -39201,7 +39201,7 @@ _08112436: lsls r0, r4, 24 lsrs r4, r0, 24 adds r0, r4, 0 - bl IsAnimBankSpriteVisible + bl IsBattlerSpriteVisible lsls r0, 24 cmp r0, 0 beq _08112502 @@ -39221,7 +39221,7 @@ _08112436: beq _08112502 adds r0, r4, 0 movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 mov r10, r0 @@ -39594,7 +39594,7 @@ sub_8112758: @ 8112758 movs r0, 0x54 movs r1, 0x10 bl SetGpuReg - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 @@ -39869,7 +39869,7 @@ sub_81129F0: @ 81129F0 adds r4, r0, 0 movs r1, 0x1 bl sub_80A69CC - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 @@ -40064,7 +40064,7 @@ sub_8112B78: @ 8112B78 movs r1, 0xC bl Sin strh r0, [r5, 0x24] - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 @@ -40195,10 +40195,10 @@ sub_8112C6C: @ 8112C6C mov r8, r0 mov r0, r8 strh r0, [r4, 0xA] - ldr r5, =gAnimBankAttacker + ldr r5, =gBattleAnimAttacker ldrb r0, [r5] movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x1A] @@ -40301,7 +40301,7 @@ _08112D56: lsls r0, 2 adds r5, r0, r1 strh r7, [r5, 0x2E] - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide movs r1, 0 @@ -40561,8 +40561,8 @@ sub_8112F60: @ 8112F60 movs r2, 0x4 orrs r1, r2 strb r1, [r3] - ldr r2, =gBankSpriteIds - ldr r1, =gAnimBankAttacker + ldr r2, =gBattlerSpriteIds + ldr r1, =gBattleAnimAttacker ldrb r1, [r1] adds r1, r2 ldrb r1, [r1] @@ -40679,16 +40679,16 @@ _08113054: sub_8113064: @ 8113064 push {r4,r5,lr} adds r5, r0, 0 - ldr r4, =gAnimBankAttacker + ldr r4, =gBattleAnimAttacker ldrb r0, [r4] movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x3 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] @@ -40752,20 +40752,20 @@ sub_8113100: @ 8113100 push {r4,r5,lr} adds r5, r0, 0 bl sub_80A6838 - ldr r4, =gAnimBankTarget + ldr r4, =gBattleAnimTarget ldrb r0, [r4] movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x32] ldrb r0, [r4] movs r1, 0x3 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x36] - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 @@ -40834,21 +40834,21 @@ sub_81131B4: @ 81131B4 ldrsh r0, [r0, r1] cmp r0, 0 bne _081131D0 - ldr r4, =gAnimBankAttacker + ldr r4, =gBattleAnimAttacker b _081131D2 .pool _081131D0: - ldr r4, =gAnimBankTarget + ldr r4, =gBattleAnimTarget _081131D2: ldrb r0, [r4] movs r1, 0 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x1 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] @@ -40876,7 +40876,7 @@ _081131D2: sub_8113224: @ 8113224 push {r4,lr} adds r4, r0, 0 - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 @@ -40898,17 +40898,17 @@ _0811323E: sub_8113250: @ 8113250 push {r4-r7,lr} adds r6, r0, 0 - ldr r4, =gAnimBankAttacker + ldr r4, =gBattleAnimAttacker ldrb r0, [r4] movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 movs r5, 0 strh r0, [r6, 0x20] ldrb r0, [r4] movs r1, 0x3 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r6, 0x22] @@ -40918,7 +40918,7 @@ sub_8113250: @ 8113250 ldr r0, =gBattleAnimArgs ldrh r0, [r0] strh r0, [r6, 0x3A] - ldr r4, =gBattleAttacker + ldr r4, =gBattleMoveAttacker ldrb r0, [r4] movs r1, 0 bl sub_80A861C @@ -41106,7 +41106,7 @@ sub_81133E8: @ 81133E8 lsls r1, 3 ldr r0, =gTasks adds r4, r1, r0 - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl sub_80A8364 lsls r0, 24 @@ -41133,7 +41133,7 @@ _0811342A: strb r0, [r1, 0x8] mov r0, sp strb r5, [r0, 0x9] - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl sub_80A6190 lsls r0, 24 @@ -41354,18 +41354,18 @@ sub_81135EC: @ 81135EC movs r1, 0x5 bl __divsi3 adds r6, r0, 0 - ldr r1, =gAnimBankAttacker + ldr r1, =gBattleAnimAttacker mov r8, r1 ldrb r0, [r1] movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x20] mov r2, r8 ldrb r0, [r2] movs r1, 0x3 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r3, [r5, 0x8] @@ -41473,7 +41473,7 @@ sub_81136E8: @ 81136E8 ldr r1, =gBattleAnimArgs ldrh r1, [r1] strh r1, [r0, 0x8] - ldr r1, =gAnimBankAttacker + ldr r1, =gBattleAnimAttacker ldrb r4, [r1] movs r1, 0x10 strh r1, [r0, 0xA] @@ -41544,8 +41544,8 @@ sub_811375C: @ 811375C cmp r4, 0x10 bne _081137DE ldr r2, =gSprites - ldr r1, =gBankSpriteIds - ldr r0, =gAnimBankAttacker + ldr r1, =gBattlerSpriteIds + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] adds r0, r1 ldrb r1, [r0] @@ -41661,7 +41661,7 @@ sub_8113888: @ 8113888 lsls r1, 5 movs r0, 0x52 bl SetGpuReg - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl sub_80A8364 lsls r0, 24 @@ -41690,29 +41690,29 @@ _081138C4: sub_81138D4: @ 81138D4 push {r4-r6,lr} adds r4, r0, 0 - ldr r6, =gAnimBankTarget + ldr r6, =gBattleAnimTarget ldrb r0, [r6] movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x30] - ldr r5, =gAnimBankAttacker + ldr r5, =gBattleAnimAttacker ldrb r0, [r5] movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x32] ldrb r0, [r6] movs r1, 0x3 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x34] ldrb r0, [r5] movs r1, 0x3 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x36] @@ -41918,11 +41918,11 @@ sub_8113A90: @ 8113A90 adds r3, r0, 0 cmp r1, 0 bne _08113AAC - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker b _08113AAE .pool _08113AAC: - ldr r0, =gAnimBankTarget + ldr r0, =gBattleAnimTarget _08113AAE: ldrb r5, [r0] movs r6, 0x14 @@ -42054,10 +42054,10 @@ sub_8113BAC: @ 8113BAC lsls r1, 3 ldr r0, =gTasks adds r5, r1, r0 - ldr r4, =gAnimBankAttacker + ldr r4, =gBattleAnimAttacker ldrb r0, [r4] movs r1, 0x1 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 adds r0, 0x1F @@ -42076,7 +42076,7 @@ sub_8113BAC: @ 8113BAC strh r1, [r5, 0x22] ldrb r0, [r4] movs r1, 0 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 adds r1, r0, 0 @@ -42096,7 +42096,7 @@ _08113C1C: ldr r0, =0x0000ffc0 _08113C1E: strh r0, [r5, 0x18] - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl sub_80A8364 lsls r0, 24 @@ -42415,7 +42415,7 @@ _08113EBC: b _081140A6 .pool _08113EF8: - ldr r0, =gAnimBankTarget + ldr r0, =gBattleAnimTarget ldrb r0, [r0] bl sub_80A8364 lsls r0, 24 @@ -42472,10 +42472,10 @@ _08113F78: b _08114044 .pool _08113F84: - ldr r4, =gAnimBankTarget + ldr r4, =gBattleAnimTarget ldrb r0, [r4] movs r1, 0x1 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 adds r0, 0x1F @@ -42492,7 +42492,7 @@ _08113F84: strh r1, [r5, 0x22] ldrb r0, [r4] movs r1, 0 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 subs r1, r0, 0x4 @@ -42979,7 +42979,7 @@ sub_8114374: @ 8114374 _0811438A: lsls r0, r4, 24 lsrs r0, 24 - bl GetAnimBankSpriteId + bl GetBattlerSpriteId lsls r0, 24 lsrs r0, 24 cmp r0, 0xFF @@ -43014,7 +43014,7 @@ sub_81143C0: @ 81143C0 lsls r0, 24 lsrs r0, 24 mov r10, r0 - ldr r6, =gAnimBankAttacker + ldr r6, =gBattleAnimAttacker ldrb r0, [r6] bl sub_80A8364 lsls r0, 24 @@ -43030,7 +43030,7 @@ sub_81143C0: @ 81143C0 bl sub_80A438C ldr r0, =gSprites mov r9, r0 - ldr r0, =gBankSpriteIds + ldr r0, =gBattlerSpriteIds mov r8, r0 ldrb r0, [r6] add r0, r8 @@ -43049,7 +43049,7 @@ sub_81143C0: @ 81143C0 ldrb r0, [r6] movs r5, 0x2 eors r0, r5 - bl IsAnimBankSpriteVisible + bl IsBattlerSpriteVisible lsls r0, 24 cmp r0, 0 beq _0811444E @@ -43091,7 +43091,7 @@ sub_8114470: @ 8114470 push {r4-r6,lr} lsls r0, 24 lsrs r6, r0, 24 - ldr r4, =gAnimBankAttacker + ldr r4, =gBattleAnimAttacker ldrb r0, [r4] bl sub_80A8364 lsls r0, 24 @@ -43106,7 +43106,7 @@ sub_8114470: @ 8114470 ldrb r1, [r4] movs r0, 0x2 eors r0, r1 - bl IsAnimBankSpriteVisible + bl IsBattlerSpriteVisible lsls r0, 24 cmp r0, 0 beq _081144AC @@ -43202,7 +43202,7 @@ _0811455C: lsls r0, 24 cmp r0, 0 bne _081145D6 - ldr r4, =gAnimBankAttacker + ldr r4, =gBattleAnimAttacker ldrb r0, [r4] bl GetBattlerPosition lsls r0, 24 @@ -43218,13 +43218,13 @@ _0811458C: ldrb r0, [r4] movs r5, 0x2 eors r0, r5 - bl IsAnimBankSpriteVisible + bl IsBattlerSpriteVisible lsls r0, 24 lsrs r0, 24 cmp r0, 0x1 bne _081145D6 ldr r3, =gSprites - ldr r1, =gBankSpriteIds + ldr r1, =gBattlerSpriteIds ldrb r0, [r4] eors r0, r5 adds r0, r1 @@ -43262,13 +43262,13 @@ _081145D6: b _0811465C .pool _08114614: - ldr r4, =gAnimBankAttacker + ldr r4, =gBattleAnimAttacker ldrb r0, [r4] bl GetBattlerSide lsls r0, 24 cmp r0, 0 beq _08114640 - ldr r1, =gBattlePartyID + ldr r1, =gBattlerPartyIndexes ldrb r0, [r4] lsls r0, 1 adds r0, r1 @@ -43279,7 +43279,7 @@ _08114614: b _08114650 .pool _08114640: - ldr r1, =gBattlePartyID + ldr r1, =gBattlerPartyIndexes ldrb r0, [r4] lsls r0, 1 adds r0, r1 @@ -43295,11 +43295,11 @@ _08114650: lsrs r5, r0, 16 _0811465C: movs r0, 0 - bl GetAnimBankSpriteId + bl GetBattlerSpriteId adds r4, r0, 0 lsls r4, 24 lsrs r4, 24 - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] adds r1, r4, 0 adds r2, r5, 0 @@ -43421,7 +43421,7 @@ _08114776: cmp r0, 0x2 bne _08114824 movs r0, 0 - bl GetAnimBankSpriteId + bl GetBattlerSpriteId lsls r0, 24 lsrs r0, 24 ldr r5, =gSprites @@ -43457,8 +43457,8 @@ _081147B8: ldrsh r0, [r4, r1] cmp r0, 0x1 bne _08114886 - ldr r2, =gBankSpriteIds - ldr r0, =gAnimBankAttacker + ldr r2, =gBattlerSpriteIds + ldr r0, =gBattleAnimAttacker ldrb r1, [r0] movs r0, 0x2 eors r0, r1 @@ -43562,7 +43562,7 @@ _081148C4: .4byte _081148FC _081148E4: ldrb r0, [r2] - bl GetAnimBankSpriteId + bl GetBattlerSpriteId lsls r0, 24 lsrs r2, r0, 24 b _08114902 @@ -43590,11 +43590,11 @@ _08114908: lsls r0, 24 lsrs r4, r0, 24 adds r0, r4, 0 - bl IsAnimBankSpriteVisible + bl IsBattlerSpriteVisible lsls r0, 24 cmp r0, 0 beq _0811492C - ldr r0, =gBankSpriteIds + ldr r0, =gBattlerSpriteIds adds r0, r4, r0 ldrb r2, [r0] b _0811492E @@ -43655,31 +43655,31 @@ _08114980: sub_8114994: @ 8114994 push {r4,r5,lr} adds r4, r0, 0 - ldr r5, =gAnimBankAttacker + ldr r5, =gBattleAnimAttacker ldrb r0, [r5] movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x20] ldrb r0, [r5] movs r1, 0x3 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x22] movs r0, 0x14 strh r0, [r4, 0x2E] - ldr r5, =gAnimBankTarget + ldr r5, =gBattleAnimTarget ldrb r0, [r5] movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x32] ldrb r0, [r5] movs r1, 0x3 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x36] @@ -43716,16 +43716,16 @@ sub_81149FC: @ 81149FC strh r1, [r5, 0x24] movs r0, 0x14 strh r0, [r5, 0x2E] - ldr r4, =gAnimBankAttacker + ldr r4, =gBattleAnimAttacker ldrb r0, [r4] movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x32] ldrb r0, [r4] movs r1, 0x3 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x36] @@ -43764,7 +43764,7 @@ sub_8114A7C: @ 8114A7C adds r6, r0, 0 movs r1, 0x1 bl sub_80A6980 - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 @@ -43778,10 +43778,10 @@ _08114A9C: ldr r4, =gBattleAnimArgs ldrh r0, [r4, 0x8] strh r0, [r6, 0x2E] - ldr r5, =gAnimBankTarget + ldr r5, =gBattleAnimTarget ldrb r0, [r5] movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r1, [r4, 0x4] @@ -43789,7 +43789,7 @@ _08114A9C: strh r0, [r6, 0x32] ldrb r0, [r5] movs r1, 0x3 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r4, [r4, 0x6] @@ -43814,7 +43814,7 @@ sub_8114AF0: @ 8114AF0 adds r6, r0, 0 movs r1, 0x1 bl sub_80A69CC - ldr r4, =gAnimBankTarget + ldr r4, =gBattleAnimTarget ldrb r0, [r4] movs r1, 0x2 bl sub_80A60AC @@ -43890,10 +43890,10 @@ sub_8114B80: @ 8114B80 ldrsh r0, [r6, r1] cmp r0, 0 bne _08114BF4 - ldr r4, =gAnimBankAttacker + ldr r4, =gBattleAnimAttacker ldrb r0, [r4] movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r2, [r6, 0x2] @@ -43901,7 +43901,7 @@ sub_8114B80: @ 8114B80 strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x3 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r3, [r6, 0x4] @@ -44092,11 +44092,11 @@ _08114D28: .4byte _08114E8C _08114D3C: movs r0, 0 - bl GetAnimBankSpriteId + bl GetBattlerSpriteId lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x1C] - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl sub_80A8364 lsls r0, 24 @@ -44118,7 +44118,7 @@ _08114D70: _08114D78: ldrh r0, [r0] strh r0, [r4, 0x22] - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl sub_80A6190 lsls r0, 24 @@ -44272,7 +44272,7 @@ sub_8114EB4: @ 8114EB4 lsls r0, 24 lsrs r5, r0, 24 movs r0, 0 - bl GetAnimBankSpriteId + bl GetBattlerSpriteId lsls r0, 24 lsrs r0, 24 ldr r2, =gSprites @@ -44289,7 +44289,7 @@ sub_8114EB4: @ 8114EB4 movs r4, 0 strh r4, [r1, 0x24] strh r4, [r1, 0x26] - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl sub_80A8364 lsls r0, 24 @@ -44361,7 +44361,7 @@ sub_8114F54: @ 8114F54 .pool _08114F78: movs r0, 0 - bl GetAnimBankSpriteId + bl GetBattlerSpriteId lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x1C] @@ -44438,11 +44438,11 @@ _08115004: .4byte _081150D4 _08115018: movs r0, 0 - bl GetAnimBankSpriteId + bl GetBattlerSpriteId lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x1C] - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl sub_80A8364 lsls r0, 24 @@ -44458,7 +44458,7 @@ _08115044: _08115046: ldrh r0, [r0] strh r0, [r4, 0x20] - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl sub_80A6190 lsls r0, 24 @@ -44634,11 +44634,11 @@ sub_81151A0: @ 81151A0 adds r7, r0, 0 cmp r1, 0 bne _081151BC - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker b _081151BE .pool _081151BC: - ldr r0, =gAnimBankTarget + ldr r0, =gBattleAnimTarget _081151BE: ldrb r4, [r0] movs r6, 0x18 @@ -44657,7 +44657,7 @@ _081151BE: _081151DA: adds r0, r4, 0 movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 adds r0, r6 @@ -44714,16 +44714,16 @@ sub_8115244: @ 8115244 ldrsh r0, [r0, r1] cmp r0, 0 bne _08115260 - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker b _08115262 .pool _08115260: - ldr r0, =gAnimBankTarget + ldr r0, =gBattleAnimTarget _08115262: ldrb r5, [r0] adds r0, r5, 0 movs r1, 0 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldr r2, =0x0000fff0 @@ -44818,7 +44818,7 @@ _08115340: _08115346: lsls r0, r5, 24 lsrs r0, 24 - bl IsAnimBankSpriteVisible + bl IsBattlerSpriteVisible lsls r0, 24 cmp r0, 0 beq _08115370 @@ -44829,7 +44829,7 @@ _08115346: adds r1, r4, 0 adds r1, 0x8 adds r1, r0 - ldr r0, =gBankSpriteIds + ldr r0, =gBattlerSpriteIds adds r0, r5, r0 ldrb r0, [r0] strh r0, [r1] @@ -44846,7 +44846,7 @@ _08115370: .pool _08115380: ldrb r0, [r6] - bl GetAnimBankSpriteId + bl GetBattlerSpriteId lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x1A] @@ -45217,11 +45217,11 @@ sub_8115628: @ 8115628 adds r6, r2, 0 cmp r0, 0 beq _08115648 - ldr r0, =gAnimBankTarget + ldr r0, =gBattleAnimTarget b _0811564A .pool _08115648: - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker _0811564A: ldrb r0, [r0] adds r5, r0, 0 @@ -45244,7 +45244,7 @@ _0811565A: adds r4, r0 adds r0, r5, 0 movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 movs r1, 0x20 @@ -45255,7 +45255,7 @@ _0811565A: strh r1, [r4, 0xA] adds r0, r5, 0 movs r1, 0x3 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 movs r1, 0x40 @@ -45333,7 +45333,7 @@ sub_811572C: @ 811572C strh r0, [r4, 0x22] ldrh r0, [r5, 0x4] strh r0, [r4, 0x2E] - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 @@ -45852,9 +45852,9 @@ sub_8115B0C: @ 8115B0C mov r8, r2 cmp r5, r1 bge _08115B74 - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r3, [r0] - ldr r7, =gAnimBankTarget + ldr r7, =gBattleAnimTarget movs r0, 0x1 mov r12, r0 adds r2, r1, 0 @@ -46336,9 +46336,9 @@ sub_8115F10: @ 8115F10 lsrs r0, 24 mov r8, r0 movs r2, 0 - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r6, [r0] - ldr r0, =gAnimBankTarget + ldr r0, =gBattleAnimTarget ldrb r7, [r0] ldr r4, =gBattleAnimArgs ldrh r1, [r4] @@ -46429,10 +46429,10 @@ _08115FD6: ldrh r0, [r4, 0x8] adds r0, 0x1 strh r0, [r4, 0x8] - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] mov r9, r0 - ldr r0, =gAnimBankTarget + ldr r0, =gBattleAnimTarget ldrb r0, [r0] mov r10, r0 ldrh r1, [r4, 0xC] @@ -46450,7 +46450,7 @@ _08115FF8: cmp r0, 0 beq _08116028 ldr r2, =gSprites - ldr r0, =gHealthBoxesIds + ldr r0, =gHealthboxSpriteIds add r0, r9 ldrb r1, [r0] lsls r0, r1, 4 @@ -46656,7 +46656,7 @@ _0811618A: bcs _081161DC ldr r2, =gSprites mov r12, r2 - ldr r6, =gBankSpriteIds + ldr r6, =gBattlerSpriteIds movs r7, 0x3 negs r7, r7 _081161BA: @@ -46691,8 +46691,8 @@ _081161E2: sub_81161F4: @ 81161F4 push {r4-r6,lr} ldr r6, =gSprites - ldr r4, =gBankSpriteIds - ldr r5, =gAnimBankAttacker + ldr r4, =gBattlerSpriteIds + ldr r5, =gBattleAnimAttacker ldrb r0, [r5] adds r0, r4 ldrb r0, [r0] @@ -46707,7 +46707,7 @@ sub_81161F4: @ 81161F4 adds r0, r2, 0 ands r0, r3 strb r0, [r1] - ldr r3, =gAnimBankTarget + ldr r3, =gBattleAnimTarget ldrb r0, [r3] adds r0, r4 ldrb r1, [r0] @@ -46955,7 +46955,7 @@ _081163FC: sub_8116420: @ 8116420 push {r4,lr} adds r4, r0, 0 - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 @@ -47048,7 +47048,7 @@ sub_81164F0: @ 81164F0 adds r4, r0, 0 ldr r5, =gBattleAnimArgs ldrb r0, [r5] - bl GetAnimBankSpriteId + bl GetBattlerSpriteId lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x2E] @@ -47256,14 +47256,14 @@ _081166B8: movs r5, 0 _081166BA: mov r0, sp - ldr r1, =gAnimBankAttacker + ldr r1, =gBattleAnimAttacker b _081166CA .pool _081166C4: movs r5, 0 _081166C6: mov r0, sp - ldr r1, =gAnimBankTarget + ldr r1, =gBattleAnimTarget _081166CA: ldrb r1, [r1] strb r1, [r0] @@ -47271,10 +47271,10 @@ _081166CA: .pool _081166D4: mov r1, sp - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] strb r0, [r1] - ldr r0, =gAnimBankTarget + ldr r0, =gBattleAnimTarget ldrb r0, [r0] strb r0, [r1, 0x1] b _0811670E @@ -47287,13 +47287,13 @@ _081166EC: _081166F4: movs r5, 0 mov r2, sp - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker b _08116706 .pool _08116700: movs r5, 0 mov r2, sp - ldr r0, =gAnimBankTarget + ldr r0, =gBattleAnimTarget _08116706: ldrb r0, [r0] movs r1, 0x2 @@ -47310,7 +47310,7 @@ _08116712: cmp r4, r0 beq _0811673C adds r0, r4, 0 - bl IsAnimBankSpriteVisible + bl IsBattlerSpriteVisible lsls r0, 24 cmp r0, 0 beq _0811673C @@ -47867,7 +47867,7 @@ _08116BA2: lsls r0, 24 cmp r0, 0 bne _08116C26 - ldr r5, =gAnimBankAttacker + ldr r5, =gBattleAnimAttacker ldrb r0, [r5] bl GetBattlerPosition lsls r0, 24 @@ -47883,13 +47883,13 @@ _08116BD2: ldrb r0, [r5] movs r6, 0x2 eors r0, r6 - bl IsAnimBankSpriteVisible + bl IsBattlerSpriteVisible lsls r0, 24 lsrs r0, 24 cmp r0, 0x1 bne _08116C26 ldr r3, =gSprites - ldr r1, =gBankSpriteIds + ldr r1, =gBattlerSpriteIds ldrb r0, [r5] eors r0, r6 adds r0, r1 @@ -47932,13 +47932,13 @@ _08116C26: b _08116CAC .pool _08116C64: - ldr r4, =gAnimBankAttacker + ldr r4, =gBattleAnimAttacker ldrb r0, [r4] bl GetBattlerSide lsls r0, 24 cmp r0, 0 beq _08116C90 - ldr r1, =gBattlePartyID + ldr r1, =gBattlerPartyIndexes ldrb r0, [r4] lsls r0, 1 adds r0, r1 @@ -47949,7 +47949,7 @@ _08116C64: b _08116CA0 .pool _08116C90: - ldr r1, =gBattlePartyID + ldr r1, =gBattlerPartyIndexes ldrb r0, [r4] lsls r0, 1 adds r0, r1 @@ -47965,11 +47965,11 @@ _08116CA0: lsrs r5, r0, 16 _08116CAC: movs r0, 0 - bl GetAnimBankSpriteId + bl GetBattlerSpriteId adds r4, r0, 0 lsls r4, 24 lsrs r4, 24 - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] adds r1, r4, 0 adds r2, r5, 0 @@ -48119,7 +48119,7 @@ _08116DF6: movs r1, 0 bl SetGpuReg movs r0, 0 - bl GetAnimBankSpriteId + bl GetBattlerSpriteId ldr r4, =gSprites movs r0, 0x8 ldrsh r1, [r5, r0] @@ -48137,8 +48137,8 @@ _08116DF6: ldrsh r0, [r5, r1] cmp r0, 0x1 bne _08116E7C - ldr r2, =gBankSpriteIds - ldr r0, =gAnimBankAttacker + ldr r2, =gBattlerSpriteIds + ldr r0, =gBattleAnimAttacker ldrb r1, [r0] movs r0, 0x2 eors r0, r1 @@ -48223,11 +48223,11 @@ sub_8116F04: @ 8116F04 ldrsh r0, [r1, r2] cmp r0, 0 bne _08116F24 - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker b _08116F26 .pool _08116F24: - ldr r0, =gAnimBankTarget + ldr r0, =gBattleAnimTarget _08116F26: ldrb r0, [r0] strb r0, [r1] @@ -48247,7 +48247,7 @@ _08116F26: cmp r0, 0 beq _08116F5C ldrb r0, [r1, 0x1] - bl IsAnimBankSpriteVisible + bl IsBattlerSpriteVisible lsls r0, 24 cmp r0, 0 bne _08116F5C @@ -48320,13 +48320,13 @@ _08116FBA: _08116FEC: ldr r0, [r4] ldrb r0, [r0, 0x1] - bl IsAnimBankSpriteVisible + bl IsBattlerSpriteVisible lsls r0, 24 lsrs r5, r0, 24 cmp r5, 0x1 bne _08117036 ldr r3, =gSprites - ldr r1, =gBankSpriteIds + ldr r1, =gBattlerSpriteIds ldr r0, [r4] ldrb r0, [r0, 0x1] adds r0, r1 @@ -48374,7 +48374,7 @@ _08117078: lsls r0, 24 cmp r0, 0 beq _081170A8 - ldr r1, =gBattlePartyID + ldr r1, =gBattlerPartyIndexes ldr r0, [r4] ldrb r0, [r0] lsls r0, 1 @@ -48386,7 +48386,7 @@ _08117078: b _081170BA .pool _081170A8: - ldr r1, =gBattlePartyID + ldr r1, =gBattlerPartyIndexes ldr r0, [r4] ldrb r0, [r0] lsls r0, 1 @@ -48425,7 +48425,7 @@ sub_81170EC: @ 81170EC lsrs r5, r0, 24 movs r0, 0 mov r8, r0 - ldr r6, =gBankSpriteIds + ldr r6, =gBattlerSpriteIds ldr r4, =gUnknown_0203A110 ldr r2, [r4] ldrb r0, [r2] @@ -48601,7 +48601,7 @@ _08117280: strh r4, [r1, 0xE] ldrb r0, [r3, 0x2] strh r0, [r1, 0x14] - ldr r2, =gBankSpriteIds + ldr r2, =gBattlerSpriteIds ldrb r0, [r3, 0x1] adds r0, r2 ldrb r0, [r0] @@ -49044,7 +49044,7 @@ sub_8117610: @ 8117610 lsrs r6, r0, 24 movs r4, 0 movs r2, 0 - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r3, [r0] movs r5, 0x1 _08117620: @@ -49096,7 +49096,7 @@ sub_8117660: @ 8117660 ldrsh r0, [r4, r1] cmp r0, 0 beq _0811769C - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 @@ -49196,7 +49196,7 @@ sub_8117754: @ 8117754 adds r4, r0, 0 lsls r4, 24 lsrs r4, 24 - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide ldr r1, =gBattleAnimArgs @@ -49217,7 +49217,7 @@ sub_8117780: @ 8117780 adds r4, r0, 0 lsls r4, 24 lsrs r4, 24 - ldr r0, =gAnimBankTarget + ldr r0, =gBattleAnimTarget ldrb r0, [r0] bl GetBattlerSide ldr r1, =gBattleAnimArgs @@ -49239,10 +49239,10 @@ sub_81177AC: @ 81177AC lsrs r3, r0, 24 ldr r5, =gBattleAnimArgs movs r4, 0 - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r2, [r0] movs r0, 0x2 - ldr r1, =gAnimBankTarget + ldr r1, =gBattleAnimTarget eors r0, r2 ldrb r1, [r1] cmp r0, r1 @@ -49266,17 +49266,17 @@ sub_81177E4: @ 81177E4 movs r4, 0 ldr r6, =gSprites _081177EE: - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] cmp r4, r0 beq _0811782C lsls r0, r4, 24 lsrs r0, 24 - bl IsAnimBankSpriteVisible + bl IsBattlerSpriteVisible lsls r0, 24 cmp r0, 0 beq _0811782C - ldr r0, =gBankSpriteIds + ldr r0, =gBattlerSpriteIds adds r0, r4, r0 ldrb r0, [r0] lsls r2, r0, 4 @@ -49355,7 +49355,7 @@ sub_8117854: @ 8117854 cmp r1, 0 beq _081178BA adds r0, r6, 0 - bl IsAnimBankSpriteVisible + bl IsBattlerSpriteVisible lsls r0, 24 cmp r0, 0 bne _081178BA @@ -49435,7 +49435,7 @@ _08117964: lsls r0, 24 cmp r0, 0 beq _08117988 - ldr r1, =gBattlePartyID + ldr r1, =gBattlerPartyIndexes lsls r0, r7, 1 adds r0, r1 ldrh r1, [r0] @@ -49445,7 +49445,7 @@ _08117964: b _08117996 .pool _08117988: - ldr r1, =gBattlePartyID + ldr r1, =gBattlerPartyIndexes lsls r0, r7, 1 adds r0, r1 ldrh r1, [r0] @@ -49459,7 +49459,7 @@ _08117996: lsls r0, 16 lsrs r4, r0, 16 _081179A2: - ldr r5, =gBankSpriteIds + ldr r5, =gBattlerSpriteIds adds r0, r7, r5 ldrb r1, [r0] adds r0, r7, 0 @@ -49854,13 +49854,13 @@ _08117CD2: _08117CE4: cmp r0, 0x1 bne _08117CF0 - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker b _08117CF6 .pool _08117CF0: cmp r0, 0x2 bne _08117CFC - ldr r0, =gAnimBankTarget + ldr r0, =gBattleAnimTarget _08117CF6: ldrb r0, [r0] adds r4, r0, 0 @@ -49929,13 +49929,13 @@ _08117D6E: _08117D80: cmp r0, 0x1 bne _08117D8C - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker b _08117D92 .pool _08117D8C: cmp r0, 0x2 bne _08117D98 - ldr r0, =gAnimBankTarget + ldr r0, =gBattleAnimTarget _08117D92: ldrb r0, [r0] adds r4, r0, 0 @@ -50004,13 +50004,13 @@ _08117E0A: _08117E1C: cmp r0, 0x1 bne _08117E28 - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker b _08117E2E .pool _08117E28: cmp r0, 0x2 bne _08117E34 - ldr r0, =gAnimBankTarget + ldr r0, =gBattleAnimTarget _08117E2E: ldrb r0, [r0] adds r4, r0, 0 @@ -50064,11 +50064,11 @@ sub_8117E94: @ 8117E94 push {lr} lsls r0, 24 lsrs r0, 24 - ldr r2, =gAnimBankAttacker - ldr r1, =gBattleDefender + ldr r2, =gBattleAnimAttacker + ldr r1, =gBattleMoveTarget ldrb r1, [r1] strb r1, [r2] - ldr r2, =gAnimBankTarget + ldr r2, =gBattleAnimTarget ldr r1, =gEffectBank ldrb r1, [r1] strb r1, [r2] @@ -50083,11 +50083,11 @@ sub_8117EC4: @ 8117EC4 push {r4,r5,lr} lsls r0, 24 lsrs r5, r0, 24 - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide adds r4, r0, 0 - ldr r0, =gAnimBankTarget + ldr r0, =gBattleAnimTarget ldrb r0, [r0] bl GetBattlerSide lsls r4, 24 @@ -50116,8 +50116,8 @@ sub_8117F10: @ 8117F10 push {lr} lsls r0, 24 lsrs r0, 24 - ldr r2, =gAnimBankTarget - ldr r1, =gBattleDefender + ldr r2, =gBattleAnimTarget + ldr r1, =gBattleMoveTarget ldrb r1, [r1] strb r1, [r2] bl DestroyAnimVisualTask @@ -50131,11 +50131,11 @@ sub_8117F30: @ 8117F30 push {lr} lsls r0, 24 lsrs r0, 24 - ldr r2, =gAnimBankAttacker - ldr r1, =gBattleAttacker + ldr r2, =gBattleAnimAttacker + ldr r1, =gBattleMoveAttacker ldrb r1, [r1] strb r1, [r2] - ldr r2, =gAnimBankTarget + ldr r2, =gBattleAnimTarget ldr r1, =gEffectBank ldrb r1, [r1] strb r1, [r2] @@ -50165,7 +50165,7 @@ _08117F78: adds r3, r0 ldr r0, =gBattleSpritesDataPtr ldr r4, [r0] - ldr r2, =gAnimBankAttacker + ldr r2, =gBattleAnimAttacker ldrb r0, [r2] ldr r1, [r4] lsls r0, 2 @@ -50209,7 +50209,7 @@ sub_8117FD0: @ 8117FD0 bne _08118014 ldr r0, =gBattleSpritesDataPtr ldr r1, [r0] - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r3, [r0] ldr r0, [r1] lsls r3, 2 diff --git a/asm/battle_anim_815A0D4.s b/asm/battle_anim_815A0D4.s index d4c1b90b9..f0a08d8c5 100644 --- a/asm/battle_anim_815A0D4.s +++ b/asm/battle_anim_815A0D4.s @@ -87,10 +87,10 @@ sub_815A160: @ 815A160 adds r5, r0, 0 lsls r5, 24 lsrs r5, 24 - ldr r6, =gAnimBankTarget + ldr r6, =gBattleAnimTarget ldrb r0, [r6] movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord adds r4, r0, 0 lsls r4, 24 lsrs r4, 8 @@ -100,7 +100,7 @@ sub_815A160: @ 815A160 asrs r4, 16 ldrb r0, [r6] movs r1, 0x3 - bl GetBankCoord + bl GetBattlerSpriteCoord adds r1, r0, 0 lsls r1, 24 lsrs r1, 8 @@ -207,16 +207,16 @@ sub_815A254: @ 815A254 push {r4-r7,lr} sub sp, 0x4 adds r5, r0, 0 - ldr r4, =gAnimBankTarget + ldr r4, =gBattleAnimTarget ldrb r0, [r4] movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 adds r7, r0, 0 ldrb r0, [r4] movs r1, 0x3 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 adds r6, r0, 0 @@ -768,7 +768,7 @@ sub_815A6C4: @ 815A6C4 adds r4, r0, 0 movs r1, 0x1 bl sub_80A69CC - ldr r0, =gAnimBankTarget + ldr r0, =gBattleAnimTarget ldrb r0, [r0] mov r5, sp adds r5, 0x2 @@ -776,7 +776,7 @@ sub_815A6C4: @ 815A6C4 mov r2, sp adds r3, r5, 0 bl sub_80A8924 - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 @@ -919,7 +919,7 @@ sub_815A7EC: @ 815A7EC lsls r0, 24 cmp r0, 0 bne _0815A840 - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 @@ -1017,7 +1017,7 @@ sub_815A8C8: @ 815A8C8 push {r4,lr} lsls r0, 24 lsrs r4, r0, 24 - ldr r0, =gAnimBankTarget + ldr r0, =gBattleAnimTarget ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 @@ -1251,16 +1251,16 @@ sub_815AAA4: @ 815AAA4 ldrsh r0, [r6, r1] cmp r0, 0 bne _0815AAD0 - ldr r4, =gAnimBankAttacker + ldr r4, =gBattleAnimAttacker ldrb r0, [r4] movs r1, 0 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x1 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] @@ -1502,15 +1502,15 @@ sub_815ACD0: @ 815ACD0 ldrsh r0, [r6, r1] cmp r0, 0 bne _0815ACEC - ldr r4, =gAnimBankAttacker + ldr r4, =gBattleAnimAttacker b _0815ACEE .pool _0815ACEC: - ldr r4, =gAnimBankTarget + ldr r4, =gBattleAnimTarget _0815ACEE: ldrb r0, [r4] movs r1, 0 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r6, [r6, 0x2] @@ -1518,7 +1518,7 @@ _0815ACEE: strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x1 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] @@ -1618,11 +1618,11 @@ sub_815ADB0: @ 815ADB0 ldrsh r0, [r0, r1] cmp r0, 0 bne _0815ADDC - ldr r4, =gAnimBankAttacker + ldr r4, =gBattleAnimAttacker b _0815ADDE .pool _0815ADDC: - ldr r4, =gAnimBankTarget + ldr r4, =gBattleAnimTarget _0815ADDE: ldrb r0, [r4] bl sub_80A6190 @@ -1903,16 +1903,16 @@ sub_815AFF0: @ 815AFF0 movs r5, 0 strh r5, [r4, 0x8] strh r5, [r4, 0xA] - ldr r6, =gAnimBankAttacker + ldr r6, =gBattleAnimAttacker ldrb r0, [r6] movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0xC] ldrb r0, [r6] movs r1, 0x3 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0xE] @@ -1922,7 +1922,7 @@ sub_815AFF0: @ 815AFF0 strh r0, [r4, 0x12] strh r5, [r4, 0x14] movs r0, 0 - bl GetAnimBankSpriteId + bl GetBattlerSpriteId lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x26] @@ -2278,16 +2278,16 @@ _0815B2D8: strh r1, [r5, 0x26] movs r0, 0x14 strh r0, [r5, 0x2E] - ldr r4, =gAnimBankTarget + ldr r4, =gBattleAnimTarget ldrb r0, [r4] movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x32] ldrb r0, [r4] movs r1, 0x3 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x36] @@ -2320,7 +2320,7 @@ sub_815B338: @ 815B338 .pool _0815B35C: movs r0, 0 - bl GetAnimBankSpriteId + bl GetBattlerSpriteId adds r1, r0, 0 lsls r1, 24 lsrs r1, 24 @@ -2351,7 +2351,7 @@ sub_815B394: @ 815B394 push {r4-r6,lr} adds r5, r0, 0 movs r0, 0 - bl GetAnimBankSpriteId + bl GetBattlerSpriteId lsls r0, 24 lsrs r6, r0, 24 movs r1, 0x2E @@ -2370,16 +2370,16 @@ _0815B3B4: beq _0815B478 b _0815B496 _0815B3BE: - ldr r4, =gAnimBankAttacker + ldr r4, =gBattleAnimAttacker ldrb r0, [r4] movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x3 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] @@ -2482,7 +2482,7 @@ _0815B496: sub_815B49C: @ 815B49C push {r4,lr} adds r4, r0, 0 - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 @@ -2513,7 +2513,7 @@ sub_815B4D4: @ 815B4D4 ldrh r0, [r4, 0x2E] adds r0, 0x48 strh r0, [r4, 0x2E] - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 @@ -2728,7 +2728,7 @@ sub_815B65C: @ 815B65C cmp r0, 0 bne _0815B69C movs r0, 0 - bl GetAnimBankSpriteId + bl GetBattlerSpriteId adds r1, r0, 0 lsls r1, 24 lsrs r1, 24 @@ -2770,7 +2770,7 @@ sub_815B6B4: @ 815B6B4 cmp r0, 0 bne _0815B6F4 movs r0, 0 - bl GetAnimBankSpriteId + bl GetBattlerSpriteId adds r1, r0, 0 lsls r1, 24 lsrs r1, 24 @@ -2814,10 +2814,10 @@ _0815B71E: movs r0, 0x90 lsls r0, 4 strh r0, [r4, 0x30] - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] movs r1, 0x3 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x32] @@ -2868,7 +2868,7 @@ sub_815B778: @ 815B778 cmp r0, 0 bne _0815B7B8 movs r0, 0 - bl GetAnimBankSpriteId + bl GetBattlerSpriteId adds r1, r0, 0 lsls r1, 24 lsrs r1, 24 @@ -2933,7 +2933,7 @@ _0815B81C: movs r0, 0x4C movs r1, 0 bl SetGpuReg - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl sub_80A8364 lsls r0, 24 @@ -2996,9 +2996,9 @@ _0815B886: _0815B8A6: b _0815BA7A _0815B8A8: - ldr r5, =gAnimBankAttacker + ldr r5, =gBattleAnimAttacker ldrb r0, [r5] - ldr r1, =gAnimBankTarget + ldr r1, =gBattleAnimTarget ldrb r1, [r1] mov r2, r8 lsls r4, r2, 2 @@ -3030,7 +3030,7 @@ _0815B8EA: adds r2, 0x4 adds r2, r0 ldr r1, =gBattleMonForms - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] adds r0, r1 ldrb r1, [r0] @@ -3122,8 +3122,8 @@ _0815B99C: cmp r0, 0 beq _0815B9EC ldr r3, =gSprites - ldr r4, =gBankSpriteIds - ldr r2, =gAnimBankAttacker + ldr r4, =gBattlerSpriteIds + ldr r2, =gBattleAnimAttacker ldrb r0, [r2] adds r0, r4 ldrb r1, [r0] @@ -3138,8 +3138,8 @@ _0815B99C: .pool _0815B9EC: ldr r3, =gSprites - ldr r4, =gBankSpriteIds - ldr r2, =gAnimBankAttacker + ldr r4, =gBattlerSpriteIds + ldr r2, =gBattleAnimAttacker ldrb r0, [r2] adds r0, r4 ldrb r1, [r0] @@ -3209,7 +3209,7 @@ _0815BA82: movs r0, 0x4C movs r1, 0 bl SetGpuReg - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl sub_80A8364 lsls r0, 24 @@ -3232,7 +3232,7 @@ _0815BAB6: lsls r0, 24 cmp r0, 0 bne _0815BAF6 - ldr r4, =gAnimBankAttacker + ldr r4, =gBattleAnimAttacker ldrb r0, [r4] bl GetBattlerSide lsls r0, 24 @@ -3256,7 +3256,7 @@ _0815BAB6: lsls r1, r0, 2 adds r1, r2 ldrh r1, [r1, 0x2] - bl SetBankEnemyShadowSpriteCallback + bl SetBattlerShadowSpriteCallback _0815BAF6: mov r0, r8 bl DestroyAnimVisualTask @@ -3278,8 +3278,8 @@ sub_815BB18: @ 815BB18 lsrs r0, 24 ldr r4, =gBattleAnimArgs ldr r3, =gSprites - ldr r2, =gBankSpriteIds - ldr r1, =gAnimBankAttacker + ldr r2, =gBattlerSpriteIds + ldr r1, =gBattleAnimAttacker ldrb r1, [r1] adds r1, r2 ldrb r2, [r1] @@ -3305,9 +3305,9 @@ sub_815BB58: @ 815BB58 adds r4, r0, 0 lsls r4, 24 lsrs r4, 24 - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] - ldr r1, =gAnimBankTarget + ldr r1, =gBattleAnimTarget ldrb r1, [r1] movs r2, 0x1 bl HandleSpeciesGfxDataChange @@ -3390,7 +3390,7 @@ _0815BC02: b _0815BC5C .pool _0815BC34: - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 @@ -3621,17 +3621,17 @@ sub_815BE04: @ 815BE04 lsls r0, 16 lsrs r5, r0, 16 _0815BE2E: - ldr r4, =gAnimBankAttacker + ldr r4, =gBattleAnimAttacker ldrb r0, [r4] movs r1, 0 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 adds r0, r5 strh r0, [r7, 0x20] ldrb r0, [r4] movs r1, 0x1 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 adds r0, 0x20 @@ -3996,7 +3996,7 @@ _0815C124: b _0815C1CA .pool _0815C15C: - ldr r0, =gAnimBankTarget + ldr r0, =gBattleAnimTarget ldrb r0, [r0] bl GetBattlerPosition lsls r0, 24 @@ -4085,7 +4085,7 @@ _0815C224: adds r5, r0, r1 movs r0, 0 strh r0, [r5, 0xE] - ldr r0, =gAnimBankTarget + ldr r0, =gBattleAnimTarget ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 @@ -4272,7 +4272,7 @@ sub_815C3A8: @ 815C3A8 cmp r0, 0 bne _0815C3E8 movs r0, 0 - bl GetAnimBankSpriteId + bl GetBattlerSpriteId adds r1, r0, 0 lsls r1, 24 lsrs r1, 24 @@ -4325,7 +4325,7 @@ _0815C41E: ldrh r0, [r4, 0x32] adds r0, 0x80 strh r0, [r4, 0x32] - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 @@ -4419,7 +4419,7 @@ _0815C4BC: subs r0, 0x1 strh r0, [r4, 0x14] ldrb r0, [r5] - bl GetAnimBankSpriteId + bl GetBattlerSpriteId lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x26] @@ -4427,11 +4427,11 @@ _0815C4BC: ldrsh r0, [r5, r1] cmp r0, 0 bne _0815C508 - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker b _0815C50A .pool _0815C508: - ldr r0, =gAnimBankTarget + ldr r0, =gBattleAnimTarget _0815C50A: ldrb r0, [r0] bl GetBattlerSide @@ -4643,7 +4643,7 @@ _0815C6A8: sub_815C6B0: @ 815C6B0 push {r4,lr} adds r4, r0, 0 - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 @@ -4683,7 +4683,7 @@ sub_815C700: @ 815C700 ldrh r0, [r4, 0x2E] adds r0, 0x3 strh r0, [r4, 0x2E] - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 @@ -4758,7 +4758,7 @@ sub_815C770: @ 815C770 strh r0, [r4, 0x24] ldr r0, =gBattleAnimArgs ldrb r0, [r0] - bl GetAnimBankSpriteId + bl GetBattlerSpriteId lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x26] @@ -4991,16 +4991,16 @@ sub_815C95C: @ 815C95C ldrsh r0, [r6, r2] cmp r0, 0 bne _0815C990 - ldr r4, =gAnimBankAttacker + ldr r4, =gBattleAnimAttacker ldrb r0, [r4] movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x3 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] @@ -5100,17 +5100,17 @@ sub_815CA20: @ 815CA20 mov r8, r0 cmp r1, 0 bne _0815CA5C - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker b _0815CA5E .pool _0815CA5C: - ldr r0, =gAnimBankTarget + ldr r0, =gBattleAnimTarget _0815CA5E: ldrb r0, [r0] strh r0, [r2, 0x1E] mov r1, r8 ldrb r0, [r1] - bl GetAnimBankSpriteId + bl GetBattlerSpriteId lsls r0, 24 lsrs r5, r0, 24 ldr r1, =gTasks @@ -5528,16 +5528,16 @@ _0815CDAA: sub_815CDB4: @ 815CDB4 push {r4,r5,lr} adds r4, r0, 0 - ldr r5, =gAnimBankAttacker + ldr r5, =gBattleAnimAttacker ldrb r0, [r5] movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x20] ldrb r0, [r5] movs r1, 0x3 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x22] @@ -5586,14 +5586,14 @@ sub_815CDFC: @ 815CDFC cmp r0, 0xC3 ble _0815CE48 _0815CE36: - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl sub_80A82E4 subs r0, 0x1 b _0815CE52 .pool _0815CE48: - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl sub_80A82E4 adds r0, 0x1 @@ -5674,7 +5674,7 @@ sub_815CED8: @ 815CED8 lsrs r0, 24 str r0, [sp, 0x18] movs r0, 0 - bl GetAnimBankSpriteId + bl GetBattlerSpriteId bl IsContest lsls r0, 24 cmp r0, 0 @@ -5693,7 +5693,7 @@ sub_815CED8: @ 815CED8 b _0815D058 .pool _0815CF18: - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 @@ -5701,8 +5701,8 @@ _0815CF18: beq _0815CFC4 movs r0, 0 str r0, [sp, 0x1C] - ldr r6, =gBattlePartyID - ldr r4, =gAnimBankTarget + ldr r6, =gBattlerPartyIndexes + ldr r4, =gBattleAnimTarget ldrb r0, [r4] lsls r0, 1 adds r0, r6 @@ -5769,8 +5769,8 @@ _0815CFBE: _0815CFC4: movs r2, 0x1 str r2, [sp, 0x1C] - ldr r6, =gBattlePartyID - ldr r4, =gAnimBankTarget + ldr r6, =gBattlerPartyIndexes + ldr r4, =gBattleAnimTarget ldrb r0, [r4] lsls r0, 1 adds r0, r6 @@ -5834,21 +5834,21 @@ _0815D056: _0815D058: mov r10, r3 _0815D05A: - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl sub_80A8328 lsls r0, 24 lsrs r7, r0, 24 - ldr r5, =gAnimBankAttacker + ldr r5, =gBattleAnimAttacker ldrb r0, [r5] movs r1, 0 - bl GetBankCoord + bl GetBattlerSpriteCoord adds r4, r0, 0 lsls r4, 24 lsrs r4, 24 ldrb r0, [r5] movs r1, 0x1 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 mov r2, r10 lsls r1, r2, 16 @@ -5864,7 +5864,7 @@ _0815D05A: str r3, [sp, 0x8] mov r0, r8 str r0, [sp, 0xC] - ldr r0, =gAnimBankTarget + ldr r0, =gBattleAnimTarget ldrb r0, [r0] str r0, [sp, 0x10] movs r0, 0x1 @@ -6072,11 +6072,11 @@ sub_815D240: @ 815D240 ldrsh r0, [r0, r1] cmp r0, 0 bne _0815D26C - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker b _0815D26E .pool _0815D26C: - ldr r0, =gAnimBankTarget + ldr r0, =gBattleAnimTarget _0815D26E: ldrb r5, [r0] movs r6, 0 @@ -6118,7 +6118,7 @@ _0815D2B4: strh r0, [r4, 0x24] ldr r0, =gBattleAnimArgs ldrb r0, [r0] - bl GetAnimBankSpriteId + bl GetBattlerSpriteId lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x26] @@ -6562,7 +6562,7 @@ sub_815D64C: @ 815D64C strh r0, [r4, 0x8] ldr r0, =gBattleAnimArgs ldrb r0, [r0] - bl GetAnimBankSpriteId + bl GetBattlerSpriteId adds r1, r0, 0 lsls r1, 24 lsrs r1, 24 @@ -6827,7 +6827,7 @@ sub_815D870: @ 815D870 ldrb r1, [r6] adds r0, r5, 0 bl StartSpriteAffineAnim - ldr r0, =gAnimBankTarget + ldr r0, =gBattleAnimTarget ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 @@ -6837,10 +6837,10 @@ sub_815D870: @ 815D870 negs r0, r0 strh r0, [r6, 0x2] _0815D896: - ldr r4, =gAnimBankAttacker + ldr r4, =gBattleAnimAttacker ldrb r0, [r4] movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r1, [r6, 0x2] @@ -6848,7 +6848,7 @@ _0815D896: strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x3 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r6, [r6, 0x4] @@ -7237,8 +7237,8 @@ sub_815DB90: @ 815DB90 lsls r0, 3 mov r1, r8 adds r4, r0, r1 - ldr r1, =gBankSpriteIds - ldr r2, =gAnimBankAttacker + ldr r1, =gBattlerSpriteIds + ldr r2, =gBattleAnimAttacker ldrb r0, [r2] adds r0, r1 ldrb r0, [r0] @@ -7373,22 +7373,22 @@ _0815DCC4: ldrsh r0, [r4, r1] cmp r0, 0 bne _0815DCE8 - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker b _0815DCEA .pool _0815DCE8: - ldr r0, =gAnimBankTarget + ldr r0, =gBattleAnimTarget _0815DCEA: ldrb r4, [r0] adds r0, r4, 0 movs r1, 0 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x10] adds r0, r4, 0 movs r1, 0x1 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x12] @@ -7399,7 +7399,7 @@ _0815DCEA: strh r0, [r5, 0x14] ldr r0, =gBattleAnimArgs ldrb r0, [r0] - bl GetAnimBankSpriteId + bl GetBattlerSpriteId adds r1, r0, 0 lsls r1, 24 lsrs r1, 24 @@ -7661,7 +7661,7 @@ sub_815DF0C: @ 815DF0C ldrh r0, [r1, 0x2] strh r0, [r4, 0xA] ldrb r0, [r1] - bl GetAnimBankSpriteId + bl GetBattlerSpriteId lsls r0, 24 lsrs r0, 24 ldr r2, =gSprites @@ -7746,7 +7746,7 @@ sub_815DFCC: @ 815DFCC lsrs r0, 24 movs r2, 0xD0 lsls r2, 1 - ldr r1, =gAnimBankAttacker + ldr r1, =gBattleAnimAttacker ldrb r3, [r1] ldr r1, =gBattleAnimArgs ldrb r1, [r1] @@ -7775,7 +7775,7 @@ sub_815DFCC: @ 815DFCC sub_815E01C: @ 815E01C push {r4-r6,lr} adds r5, r0, 0 - ldr r6, =gAnimBankAttacker + ldr r6, =gBattleAnimAttacker ldrb r0, [r6] bl GetBattlerSide lsls r0, 24 @@ -7789,7 +7789,7 @@ sub_815E01C: @ 815E01C _0815E038: ldrb r0, [r6] movs r1, 0 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 ldr r4, =gBattleAnimArgs lsrs r0, 24 @@ -7798,7 +7798,7 @@ _0815E038: strh r0, [r5, 0x20] ldrb r0, [r6] movs r1, 0x1 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r1, [r4, 0x2] @@ -7837,7 +7837,7 @@ _0815E09A: lsls r0, 2 strh r0, [r5, 0x2E] _0815E0A8: - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 @@ -7923,7 +7923,7 @@ _0815E144: strh r0, [r6, 0x14] strh r1, [r6, 0x16] _0815E14E: - ldr r5, =gAnimBankAttacker + ldr r5, =gBattleAnimAttacker ldrb r0, [r5] bl GetBattlerSide lsls r0, 24 @@ -7931,7 +7931,7 @@ _0815E14E: bne _0815E188 ldrb r0, [r5] movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord adds r4, r0, 0 ldrb r0, [r5] movs r1, 0 @@ -7951,7 +7951,7 @@ _0815E17C: _0815E188: ldrb r0, [r5] movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord adds r4, r0, 0 ldrb r0, [r5] movs r1, 0 @@ -7968,10 +7968,10 @@ _0815E1A8: subs r0, r4, r0 _0815E1AC: strh r0, [r6, 0x1E] - ldr r5, =gAnimBankAttacker + ldr r5, =gBattleAnimAttacker ldrb r0, [r5] movs r1, 0x3 - bl GetBankCoord + bl GetBattlerSpriteCoord adds r4, r0, 0 ldrb r0, [r5] movs r1, 0 @@ -7987,16 +7987,16 @@ _0815E1D0: asrs r0, 2 subs r0, r4, r0 strh r0, [r6, 0x20] - ldr r4, =gAnimBankTarget + ldr r4, =gBattleAnimTarget ldrb r0, [r4] movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r6, 0x22] ldrb r0, [r4] movs r1, 0x3 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r6, 0x24] @@ -8345,33 +8345,33 @@ sub_815E47C: @ 815E47C lsls r0, 3 ldr r1, =gTasks adds r7, r0, r1 - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker mov r10, r0 ldrb r0, [r0] movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r7, 0x1E] mov r1, r10 ldrb r0, [r1] movs r1, 0x3 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r7, 0x20] - ldr r0, =gAnimBankTarget + ldr r0, =gBattleAnimTarget mov r8, r0 ldrb r0, [r0] movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r7, 0x22] mov r1, r8 ldrb r0, [r1] movs r1, 0x3 - bl GetBankCoord + bl GetBattlerSpriteCoord adds r4, r0, 0 mov r1, r8 ldrb r0, [r1] @@ -8626,11 +8626,11 @@ sub_815E6D8: @ 815E6D8 adds r6, r0, 0 cmp r1, 0 bne _0815E6F4 - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker b _0815E6F6 .pool _0815E6F4: - ldr r0, =gAnimBankTarget + ldr r0, =gBattleAnimTarget _0815E6F6: ldrb r5, [r0] ldrh r2, [r4, 0x4] @@ -8659,7 +8659,7 @@ _0815E724: strh r1, [r4, 0x3C] adds r0, r5, 0 movs r1, 0x3 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x22] @@ -8827,7 +8827,7 @@ _0815E85C: ldrh r0, [r2, 0x2] strh r0, [r4, 0x8] ldrb r0, [r2] - bl GetAnimBankSpriteId + bl GetBattlerSpriteId adds r1, r0, 0 lsls r1, 24 lsrs r1, 24 @@ -8942,15 +8942,15 @@ sub_815E954: @ 815E954 ldrsh r0, [r0, r1] cmp r0, 0 bne _0815E970 - ldr r4, =gAnimBankAttacker + ldr r4, =gBattleAnimAttacker b _0815E972 .pool _0815E970: - ldr r4, =gAnimBankTarget + ldr r4, =gBattleAnimTarget _0815E972: ldrb r0, [r4] movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] @@ -9326,7 +9326,7 @@ sub_815EC48: @ 815EC48 ldr r0, =gTasks adds r6, r1, r0 movs r0, 0 - bl GetAnimBankSpriteId + bl GetBattlerSpriteId lsls r0, 24 lsrs r0, 24 strh r0, [r6, 0x26] @@ -9339,10 +9339,10 @@ sub_815EC48: @ 815EC48 lsrs r7, r0, 24 cmp r7, 0x1 bne _0815ECB4 - ldr r5, =gAnimBankAttacker + ldr r5, =gBattleAnimAttacker ldrb r0, [r5] movs r1, 0 - bl GetBankCoord + bl GetBattlerSpriteCoord adds r4, r0, 0 lsls r4, 24 lsrs r4, 24 @@ -9350,7 +9350,7 @@ sub_815EC48: @ 815EC48 movs r0, 0x2 eors r0, r1 movs r1, 0 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 cmp r4, r0 @@ -9363,7 +9363,7 @@ _0815ECAC: b _0815ECD2 .pool _0815ECB4: - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 @@ -9606,11 +9606,11 @@ sub_815EE84: @ 815EE84 adds r0, r4, 0 movs r1, 0x1 bl sub_80A69CC - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker b _0815EEAA .pool _0815EEA8: - ldr r0, =gAnimBankTarget + ldr r0, =gBattleAnimTarget _0815EEAA: ldrb r0, [r0] strh r0, [r4, 0x3C] @@ -9771,14 +9771,14 @@ _0815EFEC: lsls r0, 24 lsrs r0, 24 movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r5, r0, 24 ldrh r0, [r4, 0x3C] lsls r0, 24 lsrs r0, 24 movs r1, 0x3 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r1, r0, 24 _0815F00C: @@ -9991,13 +9991,13 @@ _0815F17C: sub_815F18C: @ 815F18C push {r4,r5,lr} adds r5, r0, 0 - ldr r4, =gAnimBankTarget + ldr r4, =gBattleAnimTarget ldrb r0, [r4] movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord ldrb r0, [r4] movs r1, 0x3 - bl GetBankCoord + bl GetBattlerSpriteCoord ldrb r0, [r4] bl GetBattlerSide lsls r0, 24 @@ -10057,7 +10057,7 @@ sub_815F20C: @ 815F20C lsls r0, 24 lsrs r6, r0, 24 movs r0, 0 - bl GetAnimBankSpriteId + bl GetBattlerSpriteId lsls r0, 24 lsrs r5, r0, 24 adds r2, r5, 0 @@ -10126,7 +10126,7 @@ _0815F2A0: b _0815F310 .pool _0815F2AC: - ldr r4, =gAnimBankAttacker + ldr r4, =gBattleAnimAttacker ldrb r0, [r4] movs r1, 0 bl LoadBattleMonGfxAndAnimate @@ -10135,7 +10135,7 @@ _0815F2AC: cmp r0, 0 beq _0815F2EE ldr r3, =gSprites - ldr r2, =gBankSpriteIds + ldr r2, =gBattlerSpriteIds ldrb r0, [r4] adds r0, r2 ldrb r1, [r0] @@ -10191,7 +10191,7 @@ sub_815F330: @ 815F330 lsls r0, 24 lsrs r6, r0, 24 movs r0, 0 - bl GetAnimBankSpriteId + bl GetBattlerSpriteId lsls r0, 24 lsrs r3, r0, 24 ldr r1, =gTasks @@ -10360,7 +10360,7 @@ _0815F482: sub_815F48C: @ 815F48C push {r4,r5,lr} adds r5, r0, 0 - ldr r4, =gAnimBankTarget + ldr r4, =gBattleAnimTarget ldrb r0, [r4] bl GetBattlerSide lsls r0, 24 @@ -10384,10 +10384,10 @@ _0815F4B8: strb r0, [r1] ldr r4, =0x0000ffa0 _0815F4C8: - ldr r0, =gAnimBankTarget + ldr r0, =gBattleAnimTarget ldrb r0, [r0] movs r1, 0x3 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] @@ -10639,7 +10639,7 @@ _0815F67C: strh r1, [r0, 0x8] ldr r0, =gBattleSpritesDataPtr ldr r1, [r0] - ldr r0, =gAnimBankTarget + ldr r0, =gBattleAnimTarget ldrb r0, [r0] ldr r1, [r1] lsls r0, 2 @@ -10764,7 +10764,7 @@ sub_815F7C4: @ 815F7C4 strh r0, [r4, 0x30] ldr r0, =gBattleSpritesDataPtr ldr r1, [r0] - ldr r0, =gAnimBankTarget + ldr r0, =gBattleAnimTarget ldrb r0, [r0] ldr r1, [r1] lsls r0, 2 @@ -10943,7 +10943,7 @@ _0815F92C: .4byte _0815FD8C _0815F940: movs r0, 0 - bl GetAnimBankSpriteId + bl GetBattlerSpriteId lsls r0, 24 lsrs r7, r0, 24 ldr r1, =gTasks @@ -10958,7 +10958,7 @@ _0815F940: ldrh r1, [r6, 0xA] adds r0, r1 strh r0, [r6, 0xA] - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 @@ -11036,7 +11036,7 @@ _0815F9F4: ldr r3, [r0, 0xC] mov r9, r3 ldrh r6, [r0] - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl sub_80A82E4 lsls r0, 24 @@ -11045,13 +11045,13 @@ _0815F9F4: b _0815FB4E .pool _0815FA28: - ldr r4, =gAnimBankAttacker + ldr r4, =gBattleAnimAttacker ldrb r0, [r4] bl GetBattlerSide lsls r0, 24 cmp r0, 0 bne _0815FAC8 - ldr r7, =gBattlePartyID + ldr r7, =gBattlerPartyIndexes ldrb r0, [r4] lsls r0, 1 adds r0, r7 @@ -11096,7 +11096,7 @@ _0815FA9C: ldrh r6, [r1, 0x2] _0815FA9E: movs r0, 0x1 - bl GetAnimBankSpriteId + bl GetBattlerSpriteId ldr r2, =gSprites lsls r0, 24 lsrs r0, 24 @@ -11115,7 +11115,7 @@ _0815FA9E: b _0815FB50 .pool _0815FAC8: - ldr r7, =gBattlePartyID + ldr r7, =gBattlerPartyIndexes ldrb r0, [r4] lsls r0, 1 adds r0, r7 @@ -11160,7 +11160,7 @@ _0815FB2C: ldrh r6, [r1, 0x2] _0815FB2E: movs r0, 0x1 - bl GetAnimBankSpriteId + bl GetBattlerSpriteId ldr r2, =gSprites lsls r0, 24 lsrs r0, 24 @@ -11177,10 +11177,10 @@ _0815FB2E: _0815FB4E: ldr r5, =0x0000ffe0 _0815FB50: - ldr r0, =gAnimBankTarget + ldr r0, =gBattleAnimTarget ldrb r0, [r0] movs r1, 0x1 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 lsls r3, r5, 16 @@ -11191,7 +11191,7 @@ _0815FB50: str r4, [sp, 0x8] mov r0, r9 str r0, [sp, 0xC] - ldr r4, =gAnimBankAttacker + ldr r4, =gBattleAnimAttacker ldrb r0, [r4] str r0, [sp, 0x10] movs r0, 0 @@ -11253,7 +11253,7 @@ _0815FBE8: ldrh r2, [r6, 0xA] adds r0, r2 strh r0, [r6, 0xA] - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 @@ -11307,7 +11307,7 @@ _0815FC56: ldrsh r0, [r6, r1] cmp r0, 0 bne _0815FCD6 - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 @@ -11315,10 +11315,10 @@ _0815FC56: bne _0815FCB4 lsls r4, r5, 16 asrs r4, 16 - ldr r0, =gAnimBankTarget + ldr r0, =gBattleAnimTarget ldrb r0, [r0] movs r1, 0 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 cmp r4, r0 @@ -11328,10 +11328,10 @@ _0815FC56: _0815FCB4: lsls r4, r5, 16 asrs r4, 16 - ldr r0, =gAnimBankTarget + ldr r0, =gBattleAnimTarget ldrb r0, [r0] movs r1, 0 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 cmp r4, r0 @@ -11365,7 +11365,7 @@ _0815FCE8: .pool _0815FD08: movs r0, 0 - bl GetAnimBankSpriteId + bl GetBattlerSpriteId lsls r0, 24 lsrs r7, r0, 24 ldr r1, =gTasks @@ -11383,7 +11383,7 @@ _0815FD08: ldr r5, =gSprites adds r0, r5 bl sub_80A8610 - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 @@ -11425,7 +11425,7 @@ _0815FD7E: .pool _0815FD8C: movs r0, 0 - bl GetAnimBankSpriteId + bl GetBattlerSpriteId lsls r0, 24 lsrs r7, r0, 24 ldr r1, =gTasks @@ -11440,7 +11440,7 @@ _0815FD8C: ldrh r3, [r2, 0xA] adds r0, r3 strh r0, [r2, 0xA] - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker mov r10, r0 ldrb r0, [r0] str r2, [sp, 0x18] @@ -11469,7 +11469,7 @@ _0815FD8C: mov r1, r10 ldrb r0, [r1] movs r1, 0 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 adds r3, r5, 0 @@ -11499,7 +11499,7 @@ _0815FE0C: mov r2, r10 ldrb r0, [r2] movs r1, 0 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 adds r3, r5, 0 @@ -11563,10 +11563,10 @@ _0815FE92: asrs r1, 24 movs r0, 0x7A bl PlaySE12WithPanning - ldr r0, =gAnimBankTarget + ldr r0, =gBattleAnimTarget ldrb r0, [r0] movs r1, 0x1 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 adds r0, 0x10 @@ -11583,7 +11583,7 @@ _0815FE92: negs r0, r0 ands r0, r1 strb r0, [r2] - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 @@ -11595,7 +11595,7 @@ _0815FE92: cmp r0, 0 bne _0815FFBC movs r0, 0x1 - bl GetAnimBankSpriteId + bl GetBattlerSpriteId ldr r2, =gSprites lsls r0, 24 lsrs r0, 24 @@ -11652,7 +11652,7 @@ _0815FF6E: ldrh r1, [r4, 0x32] adds r0, r1 strh r0, [r4, 0x32] - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 @@ -11721,17 +11721,17 @@ _0815FFF4: .4byte _081600CC .4byte _08160132 _08160008: - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] movs r1, 0 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 adds r5, r0, 0 - ldr r0, =gAnimBankTarget + ldr r0, =gBattleAnimTarget ldrb r0, [r0] movs r1, 0 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 adds r2, r0, 0 @@ -11755,8 +11755,8 @@ _0816003E: b _08160150 .pool _08160058: - ldr r1, =gBankSpriteIds - ldr r0, =gAnimBankAttacker + ldr r1, =gBattlerSpriteIds + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] adds r0, r1 ldrb r2, [r0] @@ -11811,8 +11811,8 @@ _081600B4: strh r1, [r0, 0x26] b _08160150 _081600CC: - ldr r1, =gBankSpriteIds - ldr r0, =gAnimBankAttacker + ldr r1, =gBattlerSpriteIds + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] adds r0, r1 ldrb r2, [r0] @@ -11861,8 +11861,8 @@ _0816012A: strh r0, [r2, 0x26] b _08160150 _08160132: - ldr r1, =gBankSpriteIds - ldr r0, =gAnimBankAttacker + ldr r1, =gBattlerSpriteIds + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] adds r0, r1 ldrb r2, [r0] @@ -11893,12 +11893,12 @@ sub_8160164: @ 8160164 ldr r0, =gTasks adds r4, r1, r0 movs r0, 0 - bl GetAnimBankSpriteId + bl GetBattlerSpriteId lsls r0, 24 lsrs r0, 24 movs r5, 0 strh r0, [r4, 0xE] - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 @@ -12072,7 +12072,7 @@ _081602DA: sub_81602E0: @ 81602E0 push {r4,lr} adds r4, r0, 0 - ldr r0, =gAnimBankTarget + ldr r0, =gBattleAnimTarget ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 @@ -12115,7 +12115,7 @@ _08160326: sub_8160338: @ 8160338 push {r4,lr} adds r4, r0, 0 - ldr r0, =gAnimBankTarget + ldr r0, =gBattleAnimTarget ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 @@ -12166,10 +12166,10 @@ _08160396: sub_81603A8: @ 81603A8 push {r4,r5,lr} adds r5, r0, 0 - ldr r4, =gAnimBankAttacker + ldr r4, =gBattleAnimAttacker ldrb r0, [r4] movs r1, 0x2 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] @@ -12396,7 +12396,7 @@ sub_8160544: @ 8160544 strh r0, [r4, 0x8] ldr r0, =gBattleAnimArgs ldrb r0, [r0] - bl GetAnimBankSpriteId + bl GetBattlerSpriteId adds r1, r0, 0 lsls r1, 24 lsrs r1, 24 diff --git a/asm/battle_anim_8170478.s b/asm/battle_anim_8170478.s index ad37b18d2..1bd7e9629 100644 --- a/asm/battle_anim_8170478.s +++ b/asm/battle_anim_8170478.s @@ -16,7 +16,7 @@ sub_8170478: @ 8170478 lsls r0, 24 lsrs r0, 24 str r0, [sp, 0x10] - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r4, [r0] ldr r0, =gBattle_WIN0H movs r1, 0 @@ -56,7 +56,7 @@ sub_8170478: @ 8170478 movs r1, 0x3 movs r2, 0x1 bl SetAnimBgAttribute - ldr r0, =gHealthBoxesIds + ldr r0, =gHealthboxSpriteIds adds r4, r0 ldrb r0, [r4] ldr r1, =gSprites @@ -212,7 +212,7 @@ sub_8170660: @ 8170660 push {r7} lsls r0, 24 lsrs r7, r0, 24 - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] mov r8, r0 ldr r1, =gTasks @@ -373,7 +373,7 @@ _0817076C: movs r1, 0x1 movs r2, 0 bl SetAnimBgAttribute - ldr r0, =gHealthBoxesIds + ldr r0, =gHealthboxSpriteIds add r0, r8 ldrb r0, [r0] lsls r1, r0, 4 @@ -434,7 +434,7 @@ sub_8170834: @ 8170834 adds r7, r1, 0 lsls r2, 24 lsrs r2, 24 - ldr r0, =gHealthBoxesIds + ldr r0, =gHealthboxSpriteIds adds r2, r0 ldrb r0, [r2] lsls r5, r0, 4 @@ -540,7 +540,7 @@ sub_8170920: @ 8170920 lsrs r4, 24 mov r1, sp adds r1, 0x1 - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r2, [r0] mov r0, sp bl sub_8170834 @@ -561,7 +561,7 @@ sub_817094C: @ 817094C push {r5,r6} lsls r0, 24 lsrs r0, 24 - ldr r1, =gHealthBoxesIds + ldr r1, =gHealthboxSpriteIds adds r0, r1 ldrb r0, [r0] ldr r1, =gSprites @@ -628,7 +628,7 @@ sub_81709EC: @ 81709EC adds r4, r0, 0 lsls r4, 24 lsrs r4, 24 - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl sub_817094C adds r0, r4, 0 @@ -765,8 +765,8 @@ sub_8170B04: @ 8170B04 push {r4-r6,lr} lsls r0, 24 lsrs r6, r0, 24 - ldr r1, =gBankSpriteIds - ldr r0, =gAnimBankAttacker + ldr r1, =gBattlerSpriteIds + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] adds r0, r1 ldrb r5, [r0] @@ -851,8 +851,8 @@ sub_8170BB0: @ 8170BB0 sub sp, 0xC lsls r0, 24 lsrs r5, r0, 24 - ldr r1, =gBankSpriteIds - ldr r4, =gAnimBankAttacker + ldr r1, =gBattlerSpriteIds + ldr r4, =gBattleAnimAttacker ldrb r0, [r4] adds r1, r0, r1 ldrb r1, [r1] @@ -861,7 +861,7 @@ sub_8170BB0: @ 8170BB0 lsls r0, 24 cmp r0, 0 bne _08170BF8 - ldr r1, =gBattlePartyID + ldr r1, =gBattlerPartyIndexes ldrb r0, [r4] lsls r0, 1 adds r0, r1 @@ -872,7 +872,7 @@ sub_8170BB0: @ 8170BB0 b _08170C08 .pool _08170BF8: - ldr r1, =gBattlePartyID + ldr r1, =gBattlerPartyIndexes ldrb r0, [r4] lsls r0, 1 adds r0, r1 @@ -904,16 +904,16 @@ _08170C08: b _08170CEE .pool _08170C44: - ldr r5, =gAnimBankAttacker + ldr r5, =gBattleAnimAttacker ldrb r0, [r5] movs r1, 0 - bl GetBankCoord + bl GetBattlerSpriteCoord adds r4, r0, 0 lsls r4, 24 lsrs r4, 24 ldrb r0, [r5] movs r1, 0x1 - bl GetBankCoord + bl GetBattlerSpriteCoord adds r1, r0, 0 lsls r1, 24 ldr r2, =gSprites @@ -1162,18 +1162,18 @@ sub_8170E04: @ 8170E04 adds r6, r4, r1 movs r0, 0x22 strh r0, [r6, 0x2E] - ldr r2, =gAnimBankTarget + ldr r2, =gBattleAnimTarget mov r8, r2 ldrb r0, [r2] movs r1, 0 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r6, 0x30] mov r1, r8 ldrb r0, [r1] movs r1, 0x1 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 subs r0, 0x10 @@ -1186,7 +1186,7 @@ sub_8170E04: @ 8170E04 ldr r0, =gBattleSpritesDataPtr ldr r0, [r0] ldr r3, [r0, 0x8] - ldr r1, =gBankSpriteIds + ldr r1, =gBattlerSpriteIds mov r2, r8 ldrb r0, [r2] adds r0, r1 @@ -1313,18 +1313,18 @@ _08170F54: adds r6, r4, r0 movs r0, 0x22 strh r0, [r6, 0x2E] - ldr r1, =gAnimBankTarget + ldr r1, =gBattleAnimTarget mov r8, r1 ldrb r0, [r1] movs r1, 0 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r6, 0x30] mov r1, r8 ldrb r0, [r1] movs r1, 0x1 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 subs r0, 0x10 @@ -1336,7 +1336,7 @@ _08170F54: str r0, [r4] movs r0, 0 bl GetBattlerAtPosition - ldr r1, =gBankSpriteIds + ldr r1, =gBattlerSpriteIds lsls r0, 24 lsrs r0, 24 adds r0, r1 @@ -1372,7 +1372,7 @@ sub_8171030: @ 8171030 ldr r6, =gSprites movs r0, 0 bl GetBattlerAtPosition - ldr r1, =gBankSpriteIds + ldr r1, =gBattlerSpriteIds lsls r0, 24 lsrs r0, 24 adds r0, r1 @@ -1423,7 +1423,7 @@ sub_81710A8: @ 81710A8 ldr r6, =gSprites movs r0, 0 bl GetBattlerAtPosition - ldr r4, =gBankSpriteIds + ldr r4, =gBattlerSpriteIds lsls r0, 24 lsrs r0, 24 adds r0, r4 @@ -1550,7 +1550,7 @@ _08171188: movs r2, 0x1 movs r3, 0x1C bl LaunchBallStarsTask - ldr r0, =gAnimBankTarget + ldr r0, =gBattleAnimTarget ldrb r1, [r0] movs r0, 0 movs r2, 0xE @@ -1584,8 +1584,8 @@ sub_81711E8: @ 81711E8 ldr r0, =sub_8171240 str r0, [r4, 0x1C] ldr r2, =gSprites - ldr r1, =gBankSpriteIds - ldr r0, =gAnimBankTarget + ldr r1, =gBattlerSpriteIds + ldr r0, =gBattleAnimTarget ldrb r0, [r0] adds r0, r1 ldrb r1, [r0] @@ -1606,8 +1606,8 @@ _08171224: sub_8171240: @ 8171240 push {r4-r7,lr} adds r7, r0, 0 - ldr r1, =gBankSpriteIds - ldr r0, =gAnimBankTarget + ldr r1, =gBattlerSpriteIds + ldr r0, =gBattleAnimTarget ldrb r0, [r0] adds r0, r1 ldrb r4, [r0] @@ -2333,7 +2333,7 @@ sub_81717F8: @ 81717F8 push {r7} sub sp, 0x4 adds r6, r0, 0 - ldr r7, =gAnimBankTarget + ldr r7, =gBattleAnimTarget ldrh r0, [r6, 0x36] adds r0, 0x1 movs r1, 0 @@ -2390,7 +2390,7 @@ _08171880: cmp r1, r0 bne _081718BC ldr r5, =gSprites - ldr r4, =gBankSpriteIds + ldr r4, =gBattlerSpriteIds ldrb r0, [r7] adds r0, r4 ldrb r1, [r0] @@ -2715,7 +2715,7 @@ sub_8171AE4: @ 8171AE4 movs r2, 0x1 movs r3, 0x1C bl LaunchBallStarsTask - ldr r0, =gAnimBankTarget + ldr r0, =gBattleAnimTarget ldrb r1, [r0] movs r0, 0x1 movs r2, 0xE @@ -2723,8 +2723,8 @@ sub_8171AE4: @ 8171AE4 bl LaunchBallFadeMonTask _08171B36: ldr r6, =gSprites - ldr r5, =gBankSpriteIds - ldr r4, =gAnimBankTarget + ldr r5, =gBattlerSpriteIds + ldr r4, =gBattleAnimTarget ldrb r0, [r4] adds r0, r5 ldrb r1, [r0] @@ -2791,8 +2791,8 @@ sub_8171BAC: @ 8171BAC strb r0, [r2] _08171BCA: ldr r4, =gSprites - ldr r3, =gBankSpriteIds - ldr r2, =gAnimBankTarget + ldr r3, =gBattlerSpriteIds + ldr r2, =gBattleAnimTarget ldrb r0, [r2] adds r0, r3 ldrb r1, [r0] @@ -2840,8 +2840,8 @@ _08171C24: cmp r5, 0 beq _08171C8A ldr r4, =gSprites - ldr r3, =gBankSpriteIds - ldr r2, =gAnimBankTarget + ldr r3, =gBattlerSpriteIds + ldr r2, =gBattleAnimTarget ldrb r0, [r2] adds r0, r3 ldrb r1, [r0] @@ -4729,8 +4729,8 @@ sub_8172BF0: @ 8172BF0 lsrs r7, r0, 24 movs r0, 0 mov r8, r0 - ldr r0, =gBankSpriteIds - ldr r3, =gAnimBankAttacker + ldr r0, =gBattlerSpriteIds + ldr r3, =gBattleAnimAttacker ldrb r2, [r3] adds r0, r2, r0 ldrb r6, [r0] @@ -4877,7 +4877,7 @@ _08172D28: adds r0, r1 ldrb r1, [r0, 0x8] strh r1, [r0, 0x8] - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 @@ -4949,7 +4949,7 @@ _08172DC0: beq _08172E4E b _08172E84 _08172DC6: - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl sub_80A8364 lsls r0, 24 @@ -5009,8 +5009,8 @@ _08172E14: strh r0, [r4, 0x26] b _08172E84 _08172E4E: - ldr r1, =gBankSpriteIds - ldr r4, =gAnimBankAttacker + ldr r1, =gBattlerSpriteIds + ldr r4, =gBattleAnimAttacker ldrb r0, [r4] adds r0, r1 ldrb r1, [r0] @@ -5048,7 +5048,7 @@ sub_8172E9C: @ 8172E9C ldr r3, =gBattleAnimArgs ldr r1, =gBattleSpritesDataPtr ldr r2, [r1] - ldr r1, =gAnimBankAttacker + ldr r1, =gBattleAnimAttacker ldrb r1, [r1] ldr r2, [r2] lsls r1, 2 @@ -5068,7 +5068,7 @@ sub_8172ED0: @ 8172ED0 push {lr} lsls r0, 24 lsrs r0, 24 - ldr r2, =gAnimBankTarget + ldr r2, =gBattleAnimTarget ldr r1, =gEffectBank ldrb r1, [r1] strb r1, [r2] @@ -5108,7 +5108,7 @@ sub_8172EF0: @ 8172EF0 bl GetMonData adds r4, r0, 0 adds r0, r6, 0 - bl IsAnimBankSpriteVisible + bl IsBattlerSpriteVisible lsls r0, 24 cmp r0, 0 beq _08172FC8 @@ -5234,12 +5234,12 @@ _0817303A: ldrb r0, [r4, 0x8] mov r8, r0 movs r1, 0 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r5, r0, 24 mov r0, r8 movs r1, 0x1 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r2, r0, 24 movs r1, 0x1E @@ -5579,7 +5579,7 @@ sub_817330C: @ 817330C lsls r0, 24 lsrs r0, 24 movs r1, 0 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 ldr r5, =gBattleAnimArgs lsrs r0, 24 @@ -5591,7 +5591,7 @@ sub_817330C: @ 817330C lsls r0, 24 lsrs r0, 24 movs r1, 0x1 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r5, [r5, 0x6] @@ -5602,8 +5602,8 @@ sub_817330C: @ 817330C adds r0, r4, 0 bl sub_80A68D4 ldr r2, =gSprites - ldr r1, =gBankSpriteIds - ldr r0, =gAnimBankAttacker + ldr r1, =gBattlerSpriteIds + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] adds r0, r1 ldrb r1, [r0] @@ -5627,8 +5627,8 @@ sub_817339C: @ 817339C push {lr} adds r3, r0, 0 ldr r2, =gSprites - ldr r1, =gBankSpriteIds - ldr r0, =gAnimBankAttacker + ldr r1, =gBattlerSpriteIds + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] adds r0, r1 ldrb r1, [r0] @@ -5678,8 +5678,8 @@ sub_8173400: @ 8173400 push {r4,r5,lr} adds r4, r0, 0 ldr r5, =gSprites - ldr r3, =gBankSpriteIds - ldr r2, =gAnimBankAttacker + ldr r3, =gBattlerSpriteIds + ldr r2, =gBattleAnimAttacker ldrb r0, [r2] adds r0, r3 ldrb r1, [r0] @@ -5733,7 +5733,7 @@ sub_817345C: @ 817345C _08173478: movs r0, 0 bl GetBattlerAtPosition - ldr r1, =gAnimBankAttacker + ldr r1, =gBattleAnimAttacker strb r0, [r1] movs r0, 0x1 b _08173498 @@ -5741,12 +5741,12 @@ _08173478: _0817348C: movs r0, 0x1 bl GetBattlerAtPosition - ldr r1, =gAnimBankAttacker + ldr r1, =gBattleAnimAttacker strb r0, [r1] movs r0, 0 _08173498: bl GetBattlerAtPosition - ldr r1, =gAnimBankTarget + ldr r1, =gBattleAnimTarget strb r0, [r1] _081734A0: adds r0, r4, 0 @@ -5812,13 +5812,13 @@ sub_817351C: @ 817351C push {lr} lsls r0, 24 lsrs r0, 24 - ldr r3, =gAnimBankAttacker + ldr r3, =gBattleAnimAttacker ldr r1, =gBattleSpritesDataPtr ldr r2, [r1] ldr r1, [r2, 0x8] ldrh r1, [r1] strb r1, [r3] - ldr r3, =gAnimBankTarget + ldr r3, =gBattleAnimTarget ldr r1, [r2, 0x8] ldrh r1, [r1] lsrs r1, 8 diff --git a/asm/battle_anim_sound_tasks.s b/asm/battle_anim_sound_tasks.s index 85148c8b6..def934fab 100644 --- a/asm/battle_anim_sound_tasks.s +++ b/asm/battle_anim_sound_tasks.s @@ -336,25 +336,25 @@ _08158DD0: adds r2, r0, 0 cmp r1, 0 bne _08158DEC - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r4, [r0] b _08158E12 .pool _08158DEC: cmp r1, 0x1 bne _08158DFC - ldr r0, =gAnimBankTarget + ldr r0, =gBattleAnimTarget ldrb r4, [r0] b _08158E12 .pool _08158DFC: cmp r1, 0x2 bne _08158E08 - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker b _08158E0A .pool _08158E08: - ldr r0, =gAnimBankTarget + ldr r0, =gBattleAnimTarget _08158E0A: ldrb r1, [r0] movs r0, 0x2 @@ -369,7 +369,7 @@ _08158E12: bne _08158E38 _08158E1E: adds r0, r4, 0 - bl IsAnimBankSpriteVisible + bl IsBattlerSpriteVisible lsls r0, 24 cmp r0, 0 bne _08158E38 @@ -383,7 +383,7 @@ _08158E38: lsls r0, 24 cmp r0, 0 beq _08158E5C - ldr r1, =gBattlePartyID + ldr r1, =gBattlerPartyIndexes lsls r0, r4, 1 adds r0, r1 ldrh r1, [r0] @@ -393,7 +393,7 @@ _08158E38: b _08158E6A .pool _08158E5C: - ldr r1, =gBattlePartyID + ldr r1, =gBattlerPartyIndexes lsls r0, r4, 1 adds r0, r1 ldrh r1, [r0] @@ -461,25 +461,25 @@ _08158EE0: adds r2, r0, 0 cmp r1, 0 bne _08158EFC - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r4, [r0] b _08158F22 .pool _08158EFC: cmp r1, 0x1 bne _08158F0C - ldr r0, =gAnimBankTarget + ldr r0, =gBattleAnimTarget ldrb r4, [r0] b _08158F22 .pool _08158F0C: cmp r1, 0x2 bne _08158F18 - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker b _08158F1A .pool _08158F18: - ldr r0, =gAnimBankTarget + ldr r0, =gBattleAnimTarget _08158F1A: ldrb r1, [r0] movs r0, 0x2 @@ -494,7 +494,7 @@ _08158F22: bne _08158F48 _08158F2E: adds r0, r4, 0 - bl IsAnimBankSpriteVisible + bl IsBattlerSpriteVisible lsls r0, 24 cmp r0, 0 bne _08158F48 @@ -508,7 +508,7 @@ _08158F48: lsls r0, 24 cmp r0, 0 beq _08158F6C - ldr r1, =gBattlePartyID + ldr r1, =gBattlerPartyIndexes lsls r0, r4, 1 adds r0, r1 ldrh r1, [r0] @@ -518,7 +518,7 @@ _08158F48: b _08158F7A .pool _08158F6C: - ldr r1, =gBattlePartyID + ldr r1, =gBattlerPartyIndexes lsls r0, r4, 1 adds r0, r1 ldrh r1, [r0] @@ -705,7 +705,7 @@ sub_81590B8: @ 81590B8 .pool _081590F8: ldr r1, =gAnimSpeciesByBanks - ldr r0, =gAnimBankAttacker + ldr r0, =gBattleAnimAttacker ldrb r0, [r0] lsls r0, 1 adds r0, r1 diff --git a/asm/battle_link_817C95C.s b/asm/battle_link_817C95C.s index b9205632b..61e303417 100644 --- a/asm/battle_link_817C95C.s +++ b/asm/battle_link_817C95C.s @@ -34,12 +34,12 @@ _0817C988: movs r1, 0x81 lsls r1, 2 adds r7, r0, r1 - ldr r5, =gBattleAttacker + ldr r5, =gBattleMoveAttacker ldrb r0, [r5] bl GetBattlerSide lsls r0, 24 lsrs r4, r0, 24 - ldr r0, =gBattleDefender + ldr r0, =gBattleMoveTarget ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 @@ -59,7 +59,7 @@ _0817C988: str r0, [sp, 0x4] cmp r4, 0 bne _0817CA00 - ldr r2, =gBattlePartyID + ldr r2, =gBattlerPartyIndexes ldrb r0, [r5] lsls r0, 1 adds r0, r2 @@ -70,7 +70,7 @@ _0817C988: b _0817CA10 .pool _0817CA00: - ldr r2, =gBattlePartyID + ldr r2, =gBattlerPartyIndexes ldrb r0, [r5] lsls r0, 1 adds r0, r2 @@ -83,7 +83,7 @@ _0817CA10: str r1, [sp, 0x8] cmp r6, 0 bne _0817CA3C - ldr r0, =gBattleDefender + ldr r0, =gBattleMoveTarget ldrb r0, [r0] lsls r0, 1 adds r0, r2 @@ -94,7 +94,7 @@ _0817CA10: b _0817CA4C .pool _0817CA3C: - ldr r0, =gBattleDefender + ldr r0, =gBattleMoveTarget ldrb r0, [r0] lsls r0, 1 adds r0, r2 @@ -105,12 +105,12 @@ _0817CA3C: _0817CA4C: adds r1, r0 str r1, [sp, 0xC] - ldr r0, =gBattleAttacker + ldr r0, =gBattleMoveAttacker ldrb r0, [r0] ldr r1, =gStringInfo ldr r1, [r1] ldrh r1, [r1] - bl GetBankMoveSlotId + bl GetBattlerMoveSlotId lsls r0, 24 lsrs r0, 24 mov r10, r0 @@ -134,13 +134,13 @@ _0817CA4C: bl _0817E0A2 .pool _0817CA9C: - ldr r0, =gBattleAttacker + ldr r0, =gBattleMoveAttacker ldrb r0, [r0] bl GetBattlerPosition lsls r0, 24 lsrs r0, 25 mov r8, r0 - ldr r0, =gBattleDefender + ldr r0, =gBattleMoveTarget ldrb r0, [r0] bl GetBattlerPosition lsls r0, 24 @@ -571,8 +571,8 @@ _0817D0DC: adds r3, r4 lsls r3, 2 adds r3, r7, r3 - ldr r1, =gBattlePartyID - ldr r0, =gBattleAttacker + ldr r1, =gBattlerPartyIndexes + ldr r0, =gBattleMoveAttacker ldrb r0, [r0] lsls r0, 1 adds r0, r1 @@ -601,8 +601,8 @@ _0817D124: adds r2, r4 lsls r2, 2 adds r2, r7, r2 - ldr r1, =gBattlePartyID - ldr r0, =gBattleAttacker + ldr r1, =gBattlerPartyIndexes + ldr r0, =gBattleMoveAttacker ldrb r0, [r0] lsls r0, 1 adds r0, r1 @@ -634,8 +634,8 @@ _0817D16C: adds r0, r4 lsls r0, 2 adds r5, r7, r0 - ldr r1, =gBattlePartyID - ldr r0, =gBattleAttacker + ldr r1, =gBattlerPartyIndexes + ldr r0, =gBattleMoveAttacker ldrb r0, [r0] lsls r0, 1 adds r0, r1 @@ -715,8 +715,8 @@ _0817D216: adds r2, r4 lsls r2, 2 adds r2, r7, r2 - ldr r1, =gBattlePartyID - ldr r0, =gBattleAttacker + ldr r1, =gBattlerPartyIndexes + ldr r0, =gBattleMoveAttacker ldrb r0, [r0] lsls r0, 1 adds r0, r1 @@ -775,8 +775,8 @@ _0817D296: adds r2, r4 lsls r2, 2 adds r2, r7, r2 - ldr r1, =gBattlePartyID - ldr r0, =gBattleAttacker + ldr r1, =gBattlerPartyIndexes + ldr r0, =gBattleMoveAttacker ldrb r0, [r0] lsls r0, 1 adds r0, r1 @@ -833,8 +833,8 @@ _0817D314: lsls r0, r4, 4 adds r3, r0 adds r3, r7, r3 - ldr r1, =gBattlePartyID - ldr r0, =gBattleAttacker + ldr r1, =gBattlerPartyIndexes + ldr r0, =gBattleMoveAttacker ldrb r0, [r0] lsls r0, 1 adds r0, r1 @@ -940,8 +940,8 @@ _0817D3F2: bne _0817D3FE bl _0817E0A6 _0817D3FE: - ldr r0, =gBattleAttacker - ldr r1, =gBattleDefender + ldr r0, =gBattleMoveAttacker + ldr r1, =gBattleMoveTarget ldrb r0, [r0] ldrb r1, [r1] cmp r0, r1 @@ -1014,8 +1014,8 @@ _0817D498: lsls r0, r6, 4 adds r2, r0 adds r2, r7, r2 - ldr r1, =gBattlePartyID - ldr r0, =gBattleAttacker + ldr r1, =gBattlerPartyIndexes + ldr r0, =gBattleMoveAttacker ldrb r0, [r0] lsls r0, 1 adds r0, r1 @@ -1091,8 +1091,8 @@ _0817D53C: lsls r0, r6, 4 adds r2, r0 adds r2, r7, r2 - ldr r1, =gBattlePartyID - ldr r0, =gBattleAttacker + ldr r1, =gBattlerPartyIndexes + ldr r0, =gBattleMoveAttacker ldrb r0, [r0] lsls r0, 1 adds r0, r1 @@ -1161,8 +1161,8 @@ _0817D5CE: lsls r0, r6, 4 adds r2, r0 adds r2, r7, r2 - ldr r1, =gBattlePartyID - ldr r0, =gBattleAttacker + ldr r1, =gBattlerPartyIndexes + ldr r0, =gBattleMoveAttacker ldrb r0, [r0] lsls r0, 1 adds r0, r1 @@ -1226,8 +1226,8 @@ _0817D65E: lsls r0, r6, 4 adds r2, r0 adds r2, r7, r2 - ldr r1, =gBattlePartyID - ldr r0, =gBattleAttacker + ldr r1, =gBattlerPartyIndexes + ldr r0, =gBattleMoveAttacker ldrb r0, [r0] lsls r0, 1 adds r0, r1 @@ -1301,7 +1301,7 @@ _0817D6F2: strb r0, [r1] bl _0817E0A6 _0817D704: - ldr r5, =gBattlePartyID + ldr r5, =gBattlerPartyIndexes ldr r6, =gEffectBank ldrb r0, [r6] lsls r0, 1 @@ -1314,7 +1314,7 @@ _0817D704: lsls r4, 3 adds r2, r4 adds r2, r7, r2 - ldr r0, =gBattleAttacker + ldr r0, =gBattleMoveAttacker ldrb r0, [r0] lsls r0, 1 adds r0, r5 @@ -1353,8 +1353,8 @@ _0817D76C: bne _0817D77E bl _0817E0A6 _0817D77E: - ldr r6, =gBattlePartyID - ldr r5, =gBattleAttacker + ldr r6, =gBattlerPartyIndexes + ldr r5, =gBattleMoveAttacker ldrb r0, [r5] lsls r0, 1 adds r0, r6 @@ -1395,7 +1395,7 @@ _0817D7B2: b _0817D934 .pool _0817D7D8: - ldr r5, =gBattlePartyID + ldr r5, =gBattlerPartyIndexes ldr r6, =gEffectBank ldrb r0, [r6] lsls r0, 1 @@ -1408,7 +1408,7 @@ _0817D7D8: lsls r4, 3 adds r2, r4 adds r2, r7, r2 - ldr r0, =gBattleAttacker + ldr r0, =gBattleMoveAttacker ldrb r0, [r0] lsls r0, 1 adds r0, r5 @@ -1439,7 +1439,7 @@ _0817D7D8: b _0817D88C .pool _0817D838: - ldr r5, =gBattlePartyID + ldr r5, =gBattlerPartyIndexes ldr r6, =gEffectBank ldrb r0, [r6] lsls r0, 1 @@ -1452,7 +1452,7 @@ _0817D838: lsls r4, 3 adds r2, r4 adds r2, r7, r2 - ldr r0, =gBattleAttacker + ldr r0, =gBattleMoveAttacker ldrb r0, [r0] lsls r0, 1 adds r0, r5 @@ -1496,9 +1496,9 @@ _0817D8A4: bne _0817D8B6 bl _0817E0A6 _0817D8B6: - ldr r2, =gBattlePartyID + ldr r2, =gBattlerPartyIndexes mov r8, r2 - ldr r6, =gBattleAttacker + ldr r6, =gBattleMoveAttacker ldrb r0, [r6] lsls r0, 1 add r0, r8 @@ -1573,8 +1573,8 @@ _0817D94C: lsls r0, r6, 4 adds r2, r0 adds r2, r7, r2 - ldr r1, =gBattlePartyID - ldr r0, =gBattleAttacker + ldr r1, =gBattlerPartyIndexes + ldr r0, =gBattleMoveAttacker ldrb r0, [r0] lsls r0, 1 adds r0, r1 @@ -1627,7 +1627,7 @@ _0817D9AE: movs r0, 0x9 b _0817E086 _0817D9C2: - ldr r5, =gBattlePartyID + ldr r5, =gBattlerPartyIndexes ldr r6, =gEffectBank ldrb r0, [r6] lsls r0, 1 @@ -1640,7 +1640,7 @@ _0817D9C2: lsls r4, 3 adds r2, r4 adds r2, r7, r2 - ldr r0, =gBattleAttacker + ldr r0, =gBattleMoveAttacker ldrb r0, [r0] lsls r0, 1 adds r0, r5 @@ -1671,8 +1671,8 @@ _0817D9C2: b _0817DB76 .pool _0817DA24: - ldr r1, =gBattlePartyID - ldr r0, =gBattleAttacker + ldr r1, =gBattlerPartyIndexes + ldr r0, =gBattleMoveAttacker ldrb r0, [r0] lsls r0, 1 adds r0, r1 @@ -1702,7 +1702,7 @@ _0817DA48: b _0817E0A6 .pool _0817DA68: - ldr r5, =gBattlePartyID + ldr r5, =gBattlerPartyIndexes ldr r6, =gEffectBank ldrb r0, [r6] lsls r0, 1 @@ -1715,7 +1715,7 @@ _0817DA68: lsls r4, 3 adds r2, r4 adds r2, r7, r2 - ldr r0, =gBattleAttacker + ldr r0, =gBattleMoveAttacker ldrb r0, [r0] lsls r0, 1 adds r0, r5 @@ -1747,8 +1747,8 @@ _0817DA68: b _0817DB76 .pool _0817DACC: - ldr r1, =gBattlePartyID - ldr r0, =gBattleAttacker + ldr r1, =gBattlerPartyIndexes + ldr r0, =gBattleMoveAttacker ldrb r0, [r0] lsls r0, 1 adds r0, r1 @@ -1790,7 +1790,7 @@ _0817DB10: b _0817E0A6 .pool _0817DB24: - ldr r5, =gBattlePartyID + ldr r5, =gBattlerPartyIndexes ldr r6, =gEffectBank ldrb r0, [r6] lsls r0, 1 @@ -1803,7 +1803,7 @@ _0817DB24: lsls r4, 3 adds r3, r4 adds r3, r7, r3 - ldr r0, =gBattleAttacker + ldr r0, =gBattleMoveAttacker ldrb r0, [r0] lsls r0, 1 adds r0, r5 @@ -1838,8 +1838,8 @@ _0817DB76: b _0817E0A6 .pool _0817DB90: - ldr r1, =gBattlePartyID - ldr r0, =gBattleAttacker + ldr r1, =gBattlerPartyIndexes + ldr r0, =gBattleMoveAttacker ldrb r0, [r0] lsls r0, 1 adds r0, r1 @@ -1875,8 +1875,8 @@ _0817DBD4: lsls r0, r1, 4 adds r3, r0 adds r3, r7, r3 - ldr r1, =gBattlePartyID - ldr r0, =gBattleAttacker + ldr r1, =gBattlerPartyIndexes + ldr r0, =gBattleMoveAttacker ldrb r0, [r0] lsls r0, 1 adds r0, r1 @@ -1943,8 +1943,8 @@ _0817DC62: adds r2, r6 lsls r2, 2 adds r2, r7, r2 - ldr r1, =gBattlePartyID - ldr r0, =gBattleAttacker + ldr r1, =gBattlerPartyIndexes + ldr r0, =gBattleMoveAttacker ldrb r0, [r0] lsls r0, 1 adds r0, r1 @@ -2021,8 +2021,8 @@ _0817DCFC: lsls r0, r4, 4 adds r2, r0 adds r2, r7, r2 - ldr r1, =gBattlePartyID - ldr r0, =gBattleAttacker + ldr r1, =gBattlerPartyIndexes + ldr r0, =gBattleMoveAttacker ldrb r0, [r0] lsls r0, 1 adds r0, r1 @@ -2049,8 +2049,8 @@ _0817DD38: lsls r0, r4, 4 adds r2, r0 adds r2, r7, r2 - ldr r1, =gBattlePartyID - ldr r0, =gBattleAttacker + ldr r1, =gBattlerPartyIndexes + ldr r0, =gBattleMoveAttacker ldrb r0, [r0] lsls r0, 1 adds r0, r1 @@ -2121,8 +2121,8 @@ _0817DDC8: adds r2, r4 lsls r2, 2 adds r2, r7, r2 - ldr r1, =gBattlePartyID - ldr r0, =gBattleAttacker + ldr r1, =gBattlerPartyIndexes + ldr r0, =gBattleMoveAttacker ldrb r0, [r0] lsls r0, 1 adds r0, r1 @@ -2154,8 +2154,8 @@ _0817DE10: adds r2, r4 lsls r2, 2 adds r2, r7, r2 - ldr r1, =gBattlePartyID - ldr r0, =gBattleAttacker + ldr r1, =gBattlerPartyIndexes + ldr r0, =gBattleMoveAttacker ldrb r0, [r0] lsls r0, 1 adds r0, r1 @@ -2253,8 +2253,8 @@ _0817DEDC: adds r2, r4 lsls r2, 2 adds r2, r7, r2 - ldr r1, =gBattlePartyID - ldr r0, =gBattleAttacker + ldr r1, =gBattlerPartyIndexes + ldr r0, =gBattleMoveAttacker ldrb r0, [r0] lsls r0, 1 adds r0, r1 @@ -2331,8 +2331,8 @@ _0817DF70: adds r2, r4 lsls r2, 2 adds r2, r7, r2 - ldr r1, =gBattlePartyID - ldr r0, =gBattleAttacker + ldr r1, =gBattlerPartyIndexes + ldr r0, =gBattleMoveAttacker ldrb r0, [r0] lsls r0, 1 adds r0, r1 @@ -2413,8 +2413,8 @@ _0817DFE6: negs r0, r0 ands r0, r2 strb r0, [r1] - ldr r1, =gBattlePartyID - ldr r0, =gBattleAttacker + ldr r1, =gBattlerPartyIndexes + ldr r0, =gBattleMoveAttacker ldrb r0, [r0] lsls r0, 1 adds r0, r1 @@ -2557,14 +2557,14 @@ _0817E122: lsls r1, 2 adds r1, r0, r1 str r1, [sp, 0x8] - ldr r2, =gBattleAttacker + ldr r2, =gBattleMoveAttacker mov r10, r2 ldrb r0, [r2] bl GetBattlerSide lsls r0, 24 lsrs r0, 24 mov r9, r0 - ldr r0, =gBattleDefender + ldr r0, =gBattleMoveTarget ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 @@ -2572,7 +2572,7 @@ _0817E122: mov r1, r10 ldrb r0, [r1] adds r1, r7, 0 - bl GetBankMoveSlotId + bl GetBattlerMoveSlotId lsls r0, 24 lsrs r6, r0, 24 cmp r6, 0x3 @@ -2604,7 +2604,7 @@ _0817E184: mov r2, r10 ldrb r1, [r2] lsls r1, 1 - ldr r2, =gBattlePartyID + ldr r2, =gBattlerPartyIndexes adds r1, r2 ldrh r2, [r1] adds r2, 0x1 @@ -2685,7 +2685,7 @@ _0817E23C: mov r1, r10 ldrb r0, [r1] lsls r0, 1 - ldr r2, =gBattlePartyID + ldr r2, =gBattlerPartyIndexes adds r0, r2 ldrh r1, [r0] adds r1, 0x1 @@ -2723,7 +2723,7 @@ _0817E27A: mov r1, r10 ldrb r0, [r1] lsls r0, 1 - ldr r1, =gBattlePartyID + ldr r1, =gBattlerPartyIndexes adds r0, r1 ldrh r1, [r0] adds r1, 0x1 @@ -2812,7 +2812,7 @@ sub_817E32C: @ 817E32C movs r1, 0x81 lsls r1, 2 adds r4, r0, r1 - ldr r0, =gBattleAttacker + ldr r0, =gBattleMoveAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 @@ -3244,12 +3244,12 @@ sub_817E684: @ 817E684 movs r2, 0x81 lsls r2, 2 adds r7, r0, r2 - ldr r0, =gBattleAttacker + ldr r0, =gBattleMoveAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 lsrs r4, r0, 24 - ldr r0, =gBattleDefender + ldr r0, =gBattleMoveTarget ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 @@ -3297,8 +3297,8 @@ _0817E6F0: .4byte _0817E760 .4byte _0817E760 _0817E760: - ldr r1, =gBattlePartyID - ldr r0, =gBattleAttacker + ldr r1, =gBattlerPartyIndexes + ldr r0, =gBattleMoveAttacker ldrb r0, [r0] lsls r0, 1 adds r0, r1 @@ -3324,13 +3324,13 @@ _0817E760: _0817E79C: ldr r1, =gUnknown_0860A834 add r1, r12 - ldr r7, =gBattlePartyID + ldr r7, =gBattlerPartyIndexes lsls r0, r4, 1 adds r0, r4 lsls r2, r0, 4 ldr r4, =0x0000ffff ldr r1, [r1] - ldr r3, =gBattleAttacker + ldr r3, =gBattleMoveAttacker ldrh r0, [r1] cmp r6, r0 bne _0817E7E0 @@ -3708,13 +3708,13 @@ sub_817EA80: @ 817EA80 movs r1, 0x81 lsls r1, 2 adds r5, r0, r1 - ldr r3, =gBattleAttacker + ldr r3, =gBattleMoveAttacker mov r8, r3 ldrb r0, [r3] bl GetBattlerSide lsls r0, 24 lsrs r4, r0, 24 - ldr r0, =gBattleDefender + ldr r0, =gBattleMoveTarget ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 @@ -4005,8 +4005,8 @@ _0817ECCC: ldrb r0, [r0] lsrs r0, 5 subs r6, r0, 0x1 - ldr r1, =gBattlePartyID - ldr r0, =gBattleAttacker + ldr r1, =gBattlerPartyIndexes + ldr r0, =gBattleMoveAttacker ldrb r0, [r0] lsls r0, 1 adds r0, r1 @@ -4164,8 +4164,8 @@ _0817EE1C: cmp r7, 0x1 bne _0817EEBC adds r2, r4, 0 - ldr r1, =gBattlePartyID - ldr r0, =gBattleAttacker + ldr r1, =gBattlerPartyIndexes + ldr r0, =gBattleMoveAttacker ldrb r0, [r0] lsls r0, 1 adds r0, r1 @@ -4227,7 +4227,7 @@ _0817EE8E: b _0817EEBC _0817EE96: adds r2, r4, 0 - ldr r1, =gBattlePartyID + ldr r1, =gBattlerPartyIndexes mov r3, r8 ldrb r0, [r3] lsls r0, 1 @@ -4269,7 +4269,7 @@ sub_817EECC: @ 817EECC beq _0817EEE6 b _0817F1FA _0817EEE6: - ldr r4, =gBattleAttacker + ldr r4, =gBattleMoveAttacker ldrb r0, [r4] bl GetBattlerSide lsls r0, 24 @@ -4291,7 +4291,7 @@ _0817EEF8: bgt _0817EF10 b _0817F1FA _0817EF10: - ldr r0, =gBattleDefender + ldr r0, =gBattleMoveTarget ldrb r0, [r0] muls r0, r1 adds r0, r5 @@ -4367,7 +4367,7 @@ _0817EF8A: beq _0817EF98 b _0817F1FA _0817EF98: - ldr r2, =gBattleAttacker + ldr r2, =gBattleMoveAttacker ldrb r0, [r2] adds r0, r6 ldrb r0, [r0] @@ -4386,11 +4386,11 @@ _0817EF98: mov r10, r3 mov r8, r0 add r7, sp, 0x10 - ldr r4, =gBattleDefender + ldr r4, =gBattleMoveTarget mov r9, r4 _0817EFC2: lsls r1, r5, 1 - ldr r6, =gBattleAttacker + ldr r6, =gBattleMoveAttacker ldrb r0, [r6] movs r2, 0x58 muls r0, r2 @@ -4420,7 +4420,7 @@ _0817EFC2: lsls r1, 1 adds r1, r4 ldrh r3, [r1] - ldr r2, =gBattleAttacker + ldr r2, =gBattleMoveAttacker ldrb r0, [r2] movs r4, 0x58 muls r0, r4 @@ -4437,7 +4437,7 @@ _0817EFC2: str r4, [sp] movs r4, 0 str r4, [sp, 0x4] - ldr r6, =gBattleAttacker + ldr r6, =gBattleMoveAttacker ldrb r4, [r6] str r4, [sp, 0x8] mov r6, r9 @@ -4448,7 +4448,7 @@ _0817EFC2: ldr r4, =gBattleMoveDamage str r3, [r4] ldr r1, =gStatuses3 - ldr r2, =gBattleAttacker + ldr r2, =gBattleMoveAttacker ldrb r0, [r2] lsls r0, 2 adds r0, r1 @@ -4472,7 +4472,7 @@ _0817EFC2: str r0, [r4] _0817F06A: ldr r0, =gProtectStructs - ldr r6, =gBattleAttacker + ldr r6, =gBattleMoveAttacker ldrb r1, [r6] lsls r1, 4 adds r1, r0 @@ -4513,9 +4513,9 @@ _0817F0B4: cmp r5, 0x3 ble _0817EFC2 movs r5, 0 - ldr r3, =gBattleAttacker + ldr r3, =gBattleMoveAttacker ldr r6, =gMoveSelectionCursor - ldr r4, =gBattlePartyID + ldr r4, =gBattlerPartyIndexes mov r8, r4 movs r7, 0x64 mov r9, r7 @@ -4545,9 +4545,9 @@ _0817F0D8: movs r7, 0 _0817F0F6: movs r5, 0 - ldr r4, =gBattleDefender + ldr r4, =gBattleMoveTarget ldr r6, =gEnemyParty - ldr r0, =gBattleAttacker + ldr r0, =gBattleMoveAttacker ldrb r0, [r0] add r0, r10 ldrb r3, [r0] @@ -4582,7 +4582,7 @@ _0817F11A: adds r6, r0, 0 lsls r6, 16 lsrs r6, 16 - ldr r2, =gBattleAttacker + ldr r2, =gBattleMoveAttacker ldrb r0, [r2] lsls r0, 1 add r0, r8 @@ -4598,7 +4598,7 @@ _0817F11A: adds r1, r0, 0 lsls r1, 16 lsrs r1, 16 - ldr r4, =gBattleAttacker + ldr r4, =gBattleMoveAttacker ldrb r3, [r4] mov r2, r10 adds r0, r3, r2 @@ -4625,7 +4625,7 @@ _0817F1D4: _0817F1DC: ldr r2, =gBattleMoveDamage ldr r1, =gMoveSelectionCursor - ldr r0, =gBattleAttacker + ldr r0, =gBattleMoveAttacker ldrb r0, [r0] adds r0, r1 ldrb r0, [r0] @@ -4695,7 +4695,7 @@ _0817F270: cmp r2, 0x95 bne _0817F294 ldr r2, =gBattleMons - ldr r0, =gBattleAttacker + ldr r0, =gBattleMoveAttacker ldrb r1, [r0] movs r0, 0x58 muls r0, r1 @@ -4793,8 +4793,8 @@ _0817F324: .pool thumb_func_end sub_817F2A8 - thumb_func_start GetBankMoveSlotId -GetBankMoveSlotId: @ 817F33C + thumb_func_start GetBattlerMoveSlotId +GetBattlerMoveSlotId: @ 817F33C push {r4-r7,lr} lsls r0, 24 lsrs r5, r0, 24 @@ -4809,7 +4809,7 @@ GetBankMoveSlotId: @ 817F33C ldr r6, =gPlayerParty _0817F356: movs r4, 0 - ldr r1, =gBattlePartyID + ldr r1, =gBattlerPartyIndexes lsls r0, r5, 1 adds r5, r0, r1 b _0817F36E @@ -4835,7 +4835,7 @@ _0817F388: pop {r4-r7} pop {r1} bx r1 - thumb_func_end GetBankMoveSlotId + thumb_func_end GetBattlerMoveSlotId thumb_func_start sub_817F394 sub_817F394: @ 817F394 diff --git a/asm/battle_tower.s b/asm/battle_tower.s index b5b06c4e1..6156d6890 100644 --- a/asm/battle_tower.s +++ b/asm/battle_tower.s @@ -5354,7 +5354,7 @@ sub_8164E04: @ 8164E04 adds r0, r2 ldrh r1, [r5] bl sub_8165B88 - ldr r6, =gBattlePartyID + ldr r6, =gBattlerPartyIndexes ldrh r0, [r6, 0x2] movs r5, 0x64 muls r0, r5 diff --git a/asm/contest.s b/asm/contest.s index 8760464aa..8f5ff780e 100644 --- a/asm/contest.s +++ b/asm/contest.s @@ -1058,12 +1058,12 @@ _080D8004: strb r2, [r1, 0x3] ldr r0, =gBattleTypeFlags str r4, [r0] - ldr r4, =gBattleAttacker + ldr r4, =gBattleMoveAttacker strb r2, [r4] - ldr r0, =gBattleDefender + ldr r0, =gBattleMoveTarget strb r3, [r0] bl sub_80DB0C4 - ldr r2, =gBankSpriteIds + ldr r2, =gBattlerSpriteIds ldrb r1, [r4] adds r1, r2 strb r0, [r1] @@ -2547,8 +2547,8 @@ _080D8DD0: lsls r4, 3 adds r4, r0 strh r5, [r4, 0xC] - ldr r1, =gBankSpriteIds - ldr r0, =gBattleAttacker + ldr r1, =gBattlerSpriteIds + ldr r0, =gBattleMoveAttacker ldrb r0, [r0] adds r0, r1 strb r5, [r0] @@ -13796,9 +13796,9 @@ sub_80DEA20: @ 80DEA20 push {lr} ldr r0, =SpriteCallbackDummy bl CreateInvisibleSpriteWithCallback - ldr r1, =gBankSpriteIds + ldr r1, =gBattlerSpriteIds strb r0, [r1, 0x3] - ldr r0, =gBattleDefender + ldr r0, =gBattleMoveTarget ldrb r0, [r0] adds r0, r1 ldrb r1, [r0] @@ -13817,7 +13817,7 @@ sub_80DEA20: @ 80DEA20 thumb_func_start sub_80DEA5C sub_80DEA5C: @ 80DEA5C push {r4,lr} - ldr r0, =gBankSpriteIds + ldr r0, =gBattlerSpriteIds ldrb r0, [r0, 0x3] lsls r4, r0, 4 adds r4, r0 @@ -13829,13 +13829,13 @@ sub_80DEA5C: @ 80DEA5C strh r0, [r4, 0x26] movs r0, 0x3 movs r1, 0 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x20] movs r0, 0x3 movs r1, 0x1 - bl GetBankCoord + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x22] @@ -13905,12 +13905,12 @@ _080DEAD0: .4byte _080DEB60 .4byte _080DEB60 _080DEB54: - ldr r1, =gBattleDefender + ldr r1, =gBattleMoveTarget movs r0, 0x2 b _080DEB64 .pool _080DEB60: - ldr r1, =gBattleDefender + ldr r1, =gBattleMoveTarget movs r0, 0x3 _080DEB64: strb r0, [r1] diff --git a/asm/party_menu.s b/asm/party_menu.s index 6112d2413..b9f9cc65e 100644 --- a/asm/party_menu.s +++ b/asm/party_menu.s @@ -16048,7 +16048,7 @@ _081B8AFC: adds r0, r5, 0 bl sub_81B8F38 lsls r0, 24 - ldr r2, =gBattlePartyID + ldr r2, =gBattlerPartyIndexes lsls r1, r4, 1 adds r1, r2 lsrs r0, 24 @@ -16115,7 +16115,7 @@ _081B8BA8: ldr r1, =gUnknown_0203CEE8 movs r0, 0x1 strb r0, [r1] - ldr r1, =gBattlePartyID + ldr r1, =gBattlerPartyIndexes ldr r0, =gBankInMenu ldrb r0, [r0] lsls r0, 1 @@ -16150,7 +16150,7 @@ _081B8BFC: _081B8C20: ldr r0, =gBankInMenu ldrb r0, [r0] - ldr r1, =gBattlePartyID + ldr r1, =gBattlerPartyIndexes lsls r0, 1 adds r0, r1 ldrb r0, [r0] @@ -16230,7 +16230,7 @@ _081B8CBE: movs r0, 0 bl GetBattlerAtPosition mov r2, sp - ldr r1, =gBattlePartyID + ldr r1, =gBattlerPartyIndexes lsls r0, 24 lsrs r0, 23 adds r0, r1 @@ -16257,7 +16257,7 @@ _081B8CFC: movs r0, 0 bl GetBattlerAtPosition mov r1, sp - ldr r4, =gBattlePartyID + ldr r4, =gBattlerPartyIndexes lsls r0, 24 lsrs r0, 23 adds r0, r4 @@ -16388,7 +16388,7 @@ _081B8DF0: bne _081B8E28 movs r3, 0x1 mov r2, sp - ldr r1, =gBattlePartyID + ldr r1, =gBattlerPartyIndexes lsls r0, r4, 1 adds r0, r1 ldrh r0, [r0] @@ -16412,7 +16412,7 @@ _081B8E1A: _081B8E28: movs r3, 0x2 mov r1, sp - ldr r2, =gBattlePartyID + ldr r2, =gBattlerPartyIndexes lsls r0, r4, 1 adds r0, r2 ldrh r0, [r0] diff --git a/asm/pokemon_item_effect.s b/asm/pokemon_item_effect.s index 6da70ff2f..928eb5550 100644 --- a/asm/pokemon_item_effect.s +++ b/asm/pokemon_item_effect.s @@ -130,7 +130,7 @@ _0806BDC4: ldrb r0, [r0] cmp r1, r0 bge _0806BE70 - ldr r2, =gBattlePartyID + ldr r2, =gBattlerPartyIndexes lsls r0, r1, 1 adds r0, r2 ldrh r3, [r0] @@ -973,7 +973,7 @@ _0806C4FC: ldrb r0, [r2] bics r0, r1 strb r0, [r2] - ldr r1, =gBattlePartyID + ldr r1, =gBattlerPartyIndexes lsls r0, r3, 1 adds r0, r1 ldrb r0, [r0] @@ -1155,9 +1155,9 @@ _0806C6AE: movs r0, 0 movs r1, 0 movs r2, 0 - bl EmitGetMonData + bl BtlController_EmitGetMonData ldrb r0, [r4] - bl MarkBufferBankForExecution + bl MarkBattlerForControllerExec strb r5, [r4] b _0806C6EC .pool |