diff options
Diffstat (limited to 'asm')
-rw-r--r-- | asm/macros/event.inc | 71 |
1 files changed, 56 insertions, 15 deletions
diff --git a/asm/macros/event.inc b/asm/macros/event.inc index 33afdc3b3..d66992c35 100644 --- a/asm/macros/event.inc +++ b/asm/macros/event.inc @@ -629,60 +629,101 @@ .endm @ If the Trainer flag for Trainer index is not set, this command does absolutely nothing. - .macro trainerbattle type:req, trainer:req, word:req, pointer1:req, pointer2, pointer3, pointer4 + .macro trainerbattle type:req, trainer:req, local_id:req, pointer1:req, pointer2, pointer3, pointer4 .byte 0x5c .byte \type .2byte \trainer - .2byte \word - .if \type == 0 + .2byte \local_id + .if \type == TRAINER_BATTLE_SINGLE .4byte \pointer1 @ text .4byte \pointer2 @ text - .elseif \type == 1 + .elseif \type == TRAINER_BATTLE_CONTINUE_SCRIPT_NO_MUSIC .4byte \pointer1 @ text .4byte \pointer2 @ text .4byte \pointer3 @ event script - .elseif \type == 2 + .elseif \type == TRAINER_BATTLE_CONTINUE_SCRIPT .4byte \pointer1 @ text .4byte \pointer2 @ text .4byte \pointer3 @ event script - .elseif \type == 3 + .elseif \type == TRAINER_BATTLE_SINGLE_NO_INTRO_TEXT .4byte \pointer1 @ text - .elseif \type == 4 + .elseif \type == TRAINER_BATTLE_DOUBLE .4byte \pointer1 @ text .4byte \pointer2 @ text .4byte \pointer3 @ text - .elseif \type == 5 + .elseif \type == TRAINER_BATTLE_REMATCH .4byte \pointer1 @ text .4byte \pointer2 @ text - .elseif \type == 6 + .elseif \type == TRAINER_BATTLE_CONTINUE_SCRIPT_DOUBLE .4byte \pointer1 @ text .4byte \pointer2 @ text .4byte \pointer3 @ text .4byte \pointer4 @ event script - .elseif \type == 7 + .elseif \type == TRAINER_BATTLE_REMATCH_DOUBLE .4byte \pointer1 @ text .4byte \pointer2 @ text .4byte \pointer3 @ text - .elseif \type == 8 + .elseif \type == TRAINER_BATTLE_CONTINUE_SCRIPT_DOUBLE_NO_MUSIC .4byte \pointer1 @ text .4byte \pointer2 @ text .4byte \pointer3 @ text .4byte \pointer4 @ event script - .elseif \type == 9 + .elseif \type == TRAINER_BATTLE_9 .4byte \pointer1 @ text .4byte \pointer2 @ text - .elseif \type == 10 + .elseif \type == TRAINER_BATTLE_SET_TRAINER_A .4byte \pointer1 @ text .4byte \pointer2 @ text - .elseif \type == 11 + .elseif \type == TRAINER_BATTLE_SET_TRAINER_B .4byte \pointer1 @ text .4byte \pointer2 @ text - .elseif \type == 12 + .elseif \type == TRAINER_BATTLE_12 .4byte \pointer1 @ text .4byte \pointer2 @ text .endif .endm + NO_MUSIC = FALSE + + @ Starts a single trainer battle, takes a trainer, intro text, loss text, and an optional event script + @ when used with an event script, you can also pass in an optional flag to disable music + .macro trainerbattle_single trainer:req, intro_text:req, lose_text:req, event_script=FALSE, music=TRUE + .if \event_script == FALSE + trainerbattle TRAINER_BATTLE_SINGLE, \trainer, 0, \intro_text, \lose_text + .elseif \music == TRUE + trainerbattle TRAINER_BATTLE_CONTINUE_SCRIPT, \trainer, 0, \intro_text, \lose_text, \event_script + .else + trainerbattle TRAINER_BATTLE_CONTINUE_SCRIPT_NO_MUSIC, \trainer, 0, \intro_text, \lose_text, \event_script + .endif + .endm + + @ Starts a double trainer battle, takes a trainer, intro text, loss text, text for when you have too few pokemon + @ and an optional event script, when used with an event script you can pass in an optional flag to disable music + .macro trainerbattle_double trainer:req, intro_text:req, lose_text:req, not_enough_pkmn_text:req, event_script=FALSE, music=TRUE + .if \event_script == FALSE + trainerbattle TRAINER_BATTLE_DOUBLE, \trainer, 0, \intro_text, \lose_text, \not_enough_pkmn_text + .elseif \music == TRUE + trainerbattle TRAINER_BATTLE_CONTINUE_SCRIPT_DOUBLE, \trainer, 0, \intro_text, \lose_text, \not_enough_pkmn_text, \event_script + .else + trainerbattle TRAINER_BATTLE_CONTINUE_SCRIPT_DOUBLE_NO_MUSIC, \trainer, 0, \intro_text, \lose_text, \not_enough_pkmn_text, \event_script + .endif + .endm + + @ Starts a rematch battle, takes a trainer, intro text and loss text + .macro trainerbattle_rematch trainer:req, intro_text:req, lose_text:req + trainerbattle TRAINER_BATTLE_REMATCH, \trainer, 0, \intro_text, \lose_text + .endm + + @ Starts a rematch double battle, takes a trainer, intro text, loss text, and text for when you have too few pokemon + .macro trainerbattle_rematch_double trainer:req, intro_text:req, lose_text:req, not_enough_pkmn_text:req + trainerbattle TRAINER_BATTLE_REMATCH_DOUBLE, \trainer, 0, \intro_text, \lose_text, \not_enough_pkmn_text + .endm + + @ Starts a trainer battle, skipping intro text, takes a trainer and loss text + .macro trainerbattle_no_intro trainer:req, lose_text:req + trainerbattle TRAINER_BATTLE_SINGLE_NO_INTRO_TEXT, \trainer, 0, \lose_text + .endm + @ Starts a trainer battle using the battle information stored in RAM (usually by trainerbattle, which actually calls this command behind-the-scenes), and blocks script execution until the battle finishes. .macro trainerbattlebegin |