diff options
Diffstat (limited to 'asm')
-rw-r--r-- | asm/battle_anim_815A0D4.s | 12488 | ||||
-rw-r--r-- | asm/battle_anim_effects_3.s | 1632 |
2 files changed, 1632 insertions, 12488 deletions
diff --git a/asm/battle_anim_815A0D4.s b/asm/battle_anim_815A0D4.s deleted file mode 100644 index 84f7a7883..000000000 --- a/asm/battle_anim_815A0D4.s +++ /dev/null @@ -1,12488 +0,0 @@ - .include "asm/macros.inc" - .include "constants/constants.inc" - - .syntax unified - - .text - - thumb_func_start sub_815A0D4 -sub_815A0D4: @ 815A0D4 - push {lr} - adds r2, r0, 0 - ldr r1, =gBattleAnimArgs - ldrh r0, [r1] - ldrh r3, [r2, 0x20] - adds r0, r3 - strh r0, [r2, 0x20] - ldrh r0, [r1, 0x2] - ldrh r3, [r2, 0x22] - adds r0, r3 - strh r0, [r2, 0x22] - movs r3, 0x6 - ldrsh r0, [r1, r3] - cmp r0, 0 - bne _0815A0FC - ldrh r0, [r1, 0x4] - b _0815A100 - .pool -_0815A0FC: - ldrh r0, [r1, 0x4] - negs r0, r0 -_0815A100: - strh r0, [r2, 0x2E] - ldrh r0, [r1, 0x8] - strh r0, [r2, 0x30] - ldr r0, =sub_815A114 - str r0, [r2, 0x1C] - pop {r0} - bx r0 - .pool - thumb_func_end sub_815A0D4 - - thumb_func_start sub_815A114 -sub_815A114: @ 815A114 - push {lr} - adds r3, r0, 0 - movs r1, 0x30 - ldrsh r0, [r3, r1] - cmp r0, 0 - ble _0815A154 - ldrh r1, [r3, 0x32] - lsls r0, r1, 16 - asrs r0, 24 - strh r0, [r3, 0x24] - ldrh r0, [r3, 0x2E] - adds r1, r0 - strh r1, [r3, 0x32] - movs r0, 0x3E - adds r0, r3 - mov r12, r0 - ldrb r2, [r0] - lsls r0, r2, 29 - lsrs r0, 31 - movs r1, 0x1 - eors r1, r0 - lsls r1, 2 - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - mov r1, r12 - strb r0, [r1] - ldrh r0, [r3, 0x30] - subs r0, 0x1 - strh r0, [r3, 0x30] - b _0815A15A -_0815A154: - adds r0, r3, 0 - bl DestroyAnimSprite -_0815A15A: - pop {r0} - bx r0 - thumb_func_end sub_815A114 - - thumb_func_start sub_815A160 -sub_815A160: @ 815A160 - push {r4-r6,lr} - adds r5, r0, 0 - lsls r5, 24 - lsrs r5, 24 - ldr r6, =gBattleAnimTarget - ldrb r0, [r6] - movs r1, 0x2 - bl GetBattlerSpriteCoord - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 8 - movs r0, 0x80 - lsls r0, 12 - adds r4, r0 - asrs r4, 16 - ldrb r0, [r6] - movs r1, 0x3 - bl GetBattlerSpriteCoord - adds r1, r0, 0 - lsls r1, 24 - lsrs r1, 8 - movs r0, 0x80 - lsls r0, 12 - adds r1, r0 - asrs r1, 16 - adds r0, r4, 0 - movs r2, 0 - bl sub_807521C - adds r0, r5, 0 - bl DestroyAnimVisualTask - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_815A160 - - thumb_func_start sub_815A1B0 -sub_815A1B0: @ 815A1B0 - push {r4,lr} - adds r4, r0, 0 - movs r0, 0x5A - strh r0, [r4, 0x2E] - ldr r0, =WaitAnimForDuration - str r0, [r4, 0x1C] - movs r0, 0x7 - strh r0, [r4, 0x30] - ldr r1, =sub_815A1F4 - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - movs r1, 0xFD - lsls r1, 6 - movs r0, 0x50 - bl SetGpuReg - ldrh r0, [r4, 0x30] - movs r1, 0x10 - subs r1, r0 - lsls r1, 8 - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_815A1B0 - - thumb_func_start sub_815A1F4 -sub_815A1F4: @ 815A1F4 - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x30] - movs r1, 0x10 - subs r1, r0 - lsls r1, 8 - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - ldrh r0, [r4, 0x30] - subs r0, 0x1 - strh r0, [r4, 0x30] - lsls r0, 16 - cmp r0, 0 - bge _0815A228 - adds r2, r4, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] - ldr r0, =sub_815A234 - str r0, [r4, 0x1C] -_0815A228: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_815A1F4 - - thumb_func_start sub_815A234 -sub_815A234: @ 815A234 - push {r4,lr} - adds r4, r0, 0 - movs r0, 0x50 - movs r1, 0 - bl SetGpuReg - movs r0, 0x52 - movs r1, 0 - bl SetGpuReg - adds r0, r4, 0 - bl DestroyAnimSprite - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_815A234 - - thumb_func_start sub_815A254 -sub_815A254: @ 815A254 - push {r4-r7,lr} - sub sp, 0x4 - adds r5, r0, 0 - ldr r4, =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - adds r7, r0, 0 - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - adds r6, r0, 0 - adds r0, r5, 0 - movs r1, 0x1 - bl sub_80A6980 - ldrh r0, [r5, 0x20] - subs r0, r7 - lsls r0, 16 - asrs r0, 16 - ldrh r1, [r5, 0x22] - subs r1, r6 - lsls r1, 16 - asrs r1, 16 - bl ArcTan2Neg - lsls r0, 16 - movs r1, 0xC0 - lsls r1, 23 - adds r0, r1 - lsrs r4, r0, 16 - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _0815A2B2 - movs r1, 0x80 - lsls r1, 7 - adds r0, r4, r1 - lsls r0, 16 - lsrs r4, r0, 16 -_0815A2B2: - movs r3, 0x80 - lsls r3, 1 - str r4, [sp] - adds r0, r5, 0 - movs r1, 0 - adds r2, r3, 0 - bl TrySetSpriteRotScale - ldr r0, =gBattleAnimArgs - ldrh r0, [r0, 0x4] - strh r0, [r5, 0x2E] - strh r7, [r5, 0x32] - strh r6, [r5, 0x36] - ldr r0, =StartAnimLinearTranslation - str r0, [r5, 0x1C] - ldr r1, =DestroyAnimSprite - adds r0, r5, 0 - bl StoreSpriteCallbackInData6 - add sp, 0x4 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_815A254 - - thumb_func_start sub_815A2F0 -sub_815A2F0: @ 815A2F0 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0xFD - lsls r1, 6 - movs r0, 0x50 - bl SetGpuReg - movs r1, 0x80 - lsls r1, 5 - movs r0, 0x52 - bl SetGpuReg - movs r0, 0x4 - strh r0, [r4, 0x2E] - ldr r0, =sub_815A31C - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_815A2F0 - - thumb_func_start sub_815A31C -sub_815A31C: @ 815A31C - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x2E] - movs r1, 0x10 - subs r1, r0 - lsls r1, 8 - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - movs r1, 0x30 - ldrsh r0, [r4, r1] - cmp r0, 0 - beq _0815A342 - ldrh r0, [r4, 0x2E] - subs r0, 0x1 - b _0815A346 -_0815A342: - ldrh r0, [r4, 0x2E] - adds r0, 0x1 -_0815A346: - strh r0, [r4, 0x2E] - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0xF - beq _0815A354 - cmp r0, 0x4 - bne _0815A35C -_0815A354: - ldrh r0, [r4, 0x30] - movs r1, 0x1 - eors r0, r1 - strh r0, [r4, 0x30] -_0815A35C: - ldrh r0, [r4, 0x32] - adds r1, r0, 0x1 - strh r1, [r4, 0x32] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x46 - ble _0815A3A0 - movs r0, 0x50 - movs r1, 0 - bl SetGpuReg - movs r0, 0x52 - movs r1, 0 - bl SetGpuReg - adds r0, r4, 0 - movs r1, 0x1 - bl StartSpriteAffineAnim - movs r0, 0 - strh r0, [r4, 0x32] - adds r2, r4, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] - subs r2, 0x12 - ldrb r0, [r2] - movs r1, 0x80 - orrs r0, r1 - strb r0, [r2] - ldr r0, =sub_815A3AC - str r0, [r4, 0x1C] -_0815A3A0: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_815A31C - - thumb_func_start sub_815A3AC -sub_815A3AC: @ 815A3AC - push {lr} - adds r3, r0, 0 - ldrh r0, [r3, 0x32] - adds r1, r0, 0x1 - strh r1, [r3, 0x32] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x9 - ble _0815A3E8 - adds r2, r3, 0 - adds r2, 0x3E - ldrb r1, [r2] - movs r0, 0x5 - negs r0, r0 - ands r0, r1 - strb r0, [r2] - subs r2, 0x12 - ldrb r1, [r2] - movs r0, 0x7F - ands r0, r1 - strb r0, [r2] - adds r0, r3, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x20 - ands r0, r1 - cmp r0, 0 - beq _0815A3E8 - ldr r0, =sub_815A3F0 - str r0, [r3, 0x1C] -_0815A3E8: - pop {r0} - bx r0 - .pool - thumb_func_end sub_815A3AC - - thumb_func_start sub_815A3F0 -sub_815A3F0: @ 815A3F0 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x34 - ldrsh r0, [r4, r1] - cmp r0, 0x6 - bhi _0815A448 - lsls r0, 2 - ldr r1, =_0815A40C - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .pool - .align 2, 0 -_0815A40C: - .4byte _0815A428 - .4byte _0815A428 - .4byte _0815A432 - .4byte _0815A432 - .4byte _0815A440 - .4byte _0815A440 - .4byte _0815A448 -_0815A428: - movs r1, 0 - movs r0, 0x1 - strh r0, [r4, 0x24] - strh r1, [r4, 0x26] - b _0815A450 -_0815A432: - ldr r0, =0x0000ffff - strh r0, [r4, 0x24] - movs r0, 0 - b _0815A44E - .pool -_0815A440: - movs r0, 0 - strh r0, [r4, 0x24] - movs r0, 0x1 - b _0815A44E -_0815A448: - movs r0, 0 - strh r0, [r4, 0x24] - ldr r0, =0x0000ffff -_0815A44E: - strh r0, [r4, 0x26] -_0815A450: - ldrh r0, [r4, 0x34] - adds r0, 0x1 - movs r2, 0 - strh r0, [r4, 0x34] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x7 - ble _0815A462 - strh r2, [r4, 0x34] -_0815A462: - ldrh r0, [r4, 0x36] - adds r1, r0, 0x1 - strh r1, [r4, 0x36] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xF - ble _0815A48C - movs r0, 0x10 - strh r0, [r4, 0x2E] - strh r2, [r4, 0x30] - movs r1, 0xFD - lsls r1, 6 - movs r0, 0x50 - bl SetGpuReg - ldrh r1, [r4, 0x2E] - movs r0, 0x52 - bl SetGpuReg - ldr r0, =sub_815A49C - str r0, [r4, 0x1C] -_0815A48C: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_815A3F0 - - thumb_func_start sub_815A49C -sub_815A49C: @ 815A49C - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x2E] - movs r1, 0x10 - subs r1, r0 - lsls r1, 8 - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - ldrh r0, [r4, 0x30] - adds r1, r0, 0x1 - strh r1, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _0815A4CC - ldrh r0, [r4, 0x2E] - subs r0, 0x1 - movs r1, 0 - strh r0, [r4, 0x2E] - strh r1, [r4, 0x30] -_0815A4CC: - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _0815A4E0 - adds r2, r4, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] -_0815A4E0: - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0 - bge _0815A4FE - movs r0, 0x50 - movs r1, 0 - bl SetGpuReg - movs r0, 0x52 - movs r1, 0 - bl SetGpuReg - adds r0, r4, 0 - bl DestroyAnimSprite -_0815A4FE: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_815A49C - - thumb_func_start sub_815A504 -sub_815A504: @ 815A504 - lsls r0, 24 - lsrs r0, 24 - ldr r2, =gTasks - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - adds r1, r2 - ldr r0, =sub_815A52C - str r0, [r1] - ldr r1, =gAnimVisualTaskCount - ldrb r0, [r1] - subs r0, 0x1 - strb r0, [r1] - bx lr - .pool - thumb_func_end sub_815A504 - - thumb_func_start sub_815A52C -sub_815A52C: @ 815A52C - push {r4-r7,lr} - mov r7, r9 - mov r6, r8 - push {r6,r7} - lsls r0, 24 - lsrs r4, r0, 24 - bl sub_80A6D94 - lsls r0, 24 - lsrs r6, r0, 24 - ldr r7, =gTasks - lsls r5, r4, 2 - adds r1, r5, r4 - lsls r1, 3 - adds r1, r7 - ldrh r0, [r1, 0x12] - adds r0, 0x1 - strh r0, [r1, 0x12] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x4 - bne _0815A59C - ldr r0, =gPlttBufferFaded - lsls r2, r6, 4 - adds r1, r2, 0 - adds r1, 0xB - lsls r1, 1 - adds r1, r0 - ldrh r3, [r1] - mov r8, r3 - movs r3, 0xA - mov r9, r7 - adds r7, r5, 0 - mov r12, r0 - adds r5, r2, 0 - lsls r0, r6, 5 - add r0, r12 - adds r2, r0, 0 - adds r2, 0x14 -_0815A57A: - ldrh r0, [r2] - strh r0, [r1] - subs r2, 0x2 - subs r1, 0x2 - subs r3, 0x1 - cmp r3, 0 - bgt _0815A57A - adds r0, r5, 0x1 - lsls r0, 1 - add r0, r12 - movs r1, 0 - mov r2, r8 - strh r2, [r0] - adds r0, r7, r4 - lsls r0, 3 - add r0, r9 - strh r1, [r0, 0x12] -_0815A59C: - ldr r0, =gBattleAnimArgs - ldrh r1, [r0, 0xE] - ldr r0, =0x0000ffff - cmp r1, r0 - bne _0815A5AC - adds r0, r4, 0 - bl DestroyTask -_0815A5AC: - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_815A52C - - thumb_func_start sub_815A5C8 -sub_815A5C8: @ 815A5C8 - lsls r0, 24 - lsrs r0, 24 - ldr r2, =gTasks - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - adds r1, r2 - ldr r0, =sub_815A5F0 - str r0, [r1] - ldr r1, =gAnimVisualTaskCount - ldrb r0, [r1] - subs r0, 0x1 - strb r0, [r1] - bx lr - .pool - thumb_func_end sub_815A5C8 - - thumb_func_start sub_815A5F0 -sub_815A5F0: @ 815A5F0 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - lsls r0, 24 - lsrs r0, 24 - mov r8, r0 - bl sub_80A6D94 - lsls r0, 24 - lsrs r7, r0, 24 - ldr r5, =gTasks - mov r0, r8 - lsls r3, r0, 2 - adds r1, r3, r0 - lsls r1, 3 - adds r1, r5 - ldrh r0, [r1, 0x12] - adds r0, 0x1 - strh r0, [r1, 0x12] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x4 - bne _0815A692 - ldr r0, =gPlttBufferFaded - lsls r2, r7, 4 - adds r1, r2, 0 - adds r1, 0xB - lsls r1, 1 - adds r1, r0 - ldrh r6, [r1] - movs r4, 0xA - mov r10, r3 - mov r9, r0 - adds r5, r2, 0 - ldr r2, =gPlttBufferUnfaded - mov r12, r2 - lsls r0, r7, 5 - add r0, r9 - adds r3, r0, 0 - adds r3, 0x14 -_0815A644: - ldrh r0, [r3] - strh r0, [r1] - subs r3, 0x2 - subs r1, 0x2 - subs r4, 0x1 - cmp r4, 0 - bgt _0815A644 - adds r0, r5, 0x1 - lsls r0, 1 - add r0, r9 - strh r6, [r0] - adds r1, r5, 0 - adds r1, 0xB - lsls r1, 1 - add r1, r12 - ldrh r6, [r1] - movs r4, 0xA - lsls r0, r7, 5 - add r0, r12 - adds r2, r0, 0 - adds r2, 0x14 -_0815A66E: - ldrh r0, [r2] - strh r0, [r1] - subs r2, 0x2 - subs r1, 0x2 - subs r4, 0x1 - cmp r4, 0 - bgt _0815A66E - adds r0, r5, 0x1 - lsls r0, 1 - add r0, r12 - movs r1, 0 - strh r6, [r0] - mov r0, r10 - add r0, r8 - lsls r0, 3 - ldr r2, =gTasks - adds r0, r2 - strh r1, [r0, 0x12] -_0815A692: - ldr r0, =gBattleAnimArgs - ldrh r1, [r0, 0xE] - ldr r0, =0x0000ffff - cmp r1, r0 - bne _0815A6A2 - mov r0, r8 - bl DestroyTask -_0815A6A2: - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_815A5F0 - - thumb_func_start sub_815A6C4 -sub_815A6C4: @ 815A6C4 - push {r4,r5,lr} - sub sp, 0x4 - adds r4, r0, 0 - movs r1, 0x1 - bl InitAnimSpritePos - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - mov r5, sp - adds r5, 0x2 - movs r1, 0 - mov r2, sp - adds r3, r5, 0 - bl SetAverageBattlerPositions - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _0815A6F8 - ldr r1, =gBattleAnimArgs - ldrh r0, [r1, 0x4] - negs r0, r0 - strh r0, [r1, 0x4] -_0815A6F8: - ldr r1, =gBattleAnimArgs - ldrh r0, [r1, 0x8] - strh r0, [r4, 0x2E] - mov r2, sp - ldrh r0, [r1, 0x4] - ldrh r2, [r2] - adds r0, r2 - strh r0, [r4, 0x32] - ldrh r0, [r1, 0x6] - ldrh r5, [r5] - adds r0, r5 - strh r0, [r4, 0x36] - ldr r0, =0x0000ffce - strh r0, [r4, 0x38] - adds r0, r4, 0 - bl InitAnimArcTranslation - ldr r0, =sub_815A73C - str r0, [r4, 0x1C] - add sp, 0x4 - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_815A6C4 - - thumb_func_start sub_815A73C -sub_815A73C: @ 815A73C - push {r4,lr} - adds r4, r0, 0 - bl TranslateAnimArc - lsls r0, 24 - cmp r0, 0 - beq _0815A75E - movs r1, 0 - movs r0, 0x1E - strh r0, [r4, 0x2E] - strh r1, [r4, 0x30] - ldr r0, =WaitAnimForDuration - str r0, [r4, 0x1C] - ldr r1, =sub_815A76C - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 -_0815A75E: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_815A73C - - thumb_func_start sub_815A76C -sub_815A76C: @ 815A76C - push {lr} - adds r3, r0, 0 - ldrh r1, [r3, 0x30] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - beq _0815A798 - movs r0, 0x3E - adds r0, r3 - mov r12, r0 - ldrb r2, [r0] - lsls r0, r2, 29 - lsrs r0, 31 - movs r1, 0x1 - eors r1, r0 - lsls r1, 2 - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - mov r1, r12 - strb r0, [r1] -_0815A798: - ldrh r0, [r3, 0x30] - adds r0, 0x1 - strh r0, [r3, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x10 - bne _0815A7AC - adds r0, r3, 0 - bl DestroyAnimSprite -_0815A7AC: - pop {r0} - bx r0 - thumb_func_end sub_815A76C - - thumb_func_start sub_815A7B0 -sub_815A7B0: @ 815A7B0 - push {r4,r5,lr} - adds r4, r0, 0 - bl SetSpriteCoordsToAnimAttackerCoords - ldr r5, =gBattleAnimArgs - movs r0, 0 - ldrsh r1, [r5, r0] - adds r0, r4, 0 - bl sub_80A6864 - ldrh r0, [r5, 0x2] - ldrh r1, [r4, 0x22] - adds r0, r1 - strh r0, [r4, 0x22] - ldr r0, =RunStoredCallbackWhenAnimEnds - str r0, [r4, 0x1C] - ldr r1, =DestroyAnimSprite - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_815A7B0 - - thumb_func_start sub_815A7EC -sub_815A7EC: @ 815A7EC - push {r4,r5,lr} - adds r4, r0, 0 - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _0815A84C - adds r0, r4, 0 - bl SetSpriteCoordsToAnimAttackerCoords - ldr r5, =gBattleAnimArgs - movs r2, 0 - ldrsh r1, [r5, r2] - adds r0, r4, 0 - bl sub_80A6864 - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _0815A840 - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _0815A830 - ldrh r0, [r5, 0x4] - b _0815A846 - .pool -_0815A830: - movs r1, 0x4 - ldrsh r0, [r5, r1] - negs r0, r0 - strh r0, [r4, 0x30] - movs r2, 0x6 - ldrsh r0, [r5, r2] - negs r0, r0 - b _0815A84A -_0815A840: - movs r1, 0x4 - ldrsh r0, [r5, r1] - negs r0, r0 -_0815A846: - strh r0, [r4, 0x30] - ldrh r0, [r5, 0x6] -_0815A84A: - strh r0, [r4, 0x32] -_0815A84C: - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - movs r2, 0x2E - ldrsh r1, [r4, r2] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 2 - movs r3, 0xFF - ldrh r1, [r4, 0x30] - ldrh r2, [r4, 0x34] - adds r1, r2 - strh r1, [r4, 0x34] - ldrh r1, [r4, 0x32] - ldrh r2, [r4, 0x36] - adds r1, r2 - strh r1, [r4, 0x36] - movs r2, 0x34 - ldrsh r1, [r4, r2] - lsrs r2, r1, 31 - adds r1, r2 - asrs r1, 1 - strh r1, [r4, 0x24] - ands r0, r3 - movs r1, 0x5 - bl Sin - movs r2, 0x36 - ldrsh r1, [r4, r2] - lsrs r2, r1, 31 - adds r1, r2 - asrs r1, 1 - adds r0, r1 - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x24] - ldrh r1, [r4, 0x20] - adds r0, r1 - lsls r0, 16 - lsrs r0, 16 - cmp r0, 0xF0 - bls _0815A8A4 - adds r0, r4, 0 - bl DestroyAnimSprite -_0815A8A4: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_815A7EC - - thumb_func_start sub_815A8AC -sub_815A8AC: @ 815A8AC - push {lr} - adds r2, r0, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x10 - ands r0, r1 - cmp r0, 0 - beq _0815A8C2 - adds r0, r2, 0 - bl DestroyAnimSprite -_0815A8C2: - pop {r0} - bx r0 - thumb_func_end sub_815A8AC - - thumb_func_start AnimTask_IsTargetPlayerSide -AnimTask_IsTargetPlayerSide: @ 815A8C8 - push {r4,lr} - lsls r0, 24 - lsrs r4, r0, 24 - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _0815A8EC - ldr r1, =gBattleAnimArgs - movs r0, 0 - b _0815A8F0 - .pool -_0815A8EC: - ldr r1, =gBattleAnimArgs - movs r0, 0x1 -_0815A8F0: - strh r0, [r1, 0xE] - adds r0, r4, 0 - bl DestroyAnimVisualTask - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end AnimTask_IsTargetPlayerSide - - thumb_func_start AnimTask_IsHealingMove -AnimTask_IsHealingMove: @ 815A904 - push {lr} - lsls r0, 24 - lsrs r2, r0, 24 - ldr r0, =gAnimMoveDmg - ldr r0, [r0] - cmp r0, 0 - ble _0815A920 - ldr r1, =gBattleAnimArgs - movs r0, 0 - b _0815A924 - .pool -_0815A920: - ldr r1, =gBattleAnimArgs - movs r0, 0x1 -_0815A924: - strh r0, [r1, 0xE] - adds r0, r2, 0 - bl DestroyAnimVisualTask - pop {r0} - bx r0 - .pool - thumb_func_end AnimTask_IsHealingMove - - thumb_func_start sub_815A934 -sub_815A934: @ 815A934 - push {r4,r5,lr} - adds r5, r0, 0 - ldr r1, =0x00001f3f - movs r0, 0x4A - bl SetGpuReg - movs r1, 0x80 - lsls r1, 8 - movs r0, 0 - bl SetGpuRegBits - ldr r0, =gBattle_WIN0H - movs r1, 0 - strh r1, [r0] - ldr r4, =gBattle_WIN0V - strh r1, [r4] - movs r0, 0x40 - movs r1, 0 - bl SetGpuReg - ldrh r1, [r4] - movs r0, 0x44 - bl SetGpuReg - adds r0, r5, 0 - movs r1, 0 - bl sub_80A6980 - ldrb r1, [r5, 0x1] - movs r0, 0xD - negs r0, r0 - ands r0, r1 - movs r1, 0x8 - orrs r0, r1 - strb r0, [r5, 0x1] - adds r2, r5, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] - ldr r0, =sub_815A9A0 - str r0, [r5, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_815A934 - - thumb_func_start sub_815A9A0 -sub_815A9A0: @ 815A9A0 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0x5 - bhi _0815AA60 - lsls r0, 2 - ldr r1, =_0815A9BC - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .pool - .align 2, 0 -_0815A9BC: - .4byte _0815A9D4 - .4byte _0815A9F2 - .4byte _0815AA12 - .4byte _0815A9F2 - .4byte _0815AA32 - .4byte _0815AA42 -_0815A9D4: - adds r2, r4, 0 - adds r2, 0x3E - ldrb r1, [r2] - movs r0, 0x5 - negs r0, r0 - ands r0, r1 - strb r0, [r2] - adds r0, r4, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x20 - ands r0, r1 - cmp r0, 0 - beq _0815AA60 - b _0815AA3A -_0815A9F2: - ldrh r0, [r4, 0x30] - adds r0, 0x75 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 24 - strh r0, [r4, 0x24] - ldrh r0, [r4, 0x32] - adds r0, 0x1 - strh r0, [r4, 0x32] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x15 - bne _0815AA60 - movs r0, 0 - strh r0, [r4, 0x32] - b _0815AA3A -_0815AA12: - ldrh r0, [r4, 0x30] - subs r0, 0x75 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 24 - strh r0, [r4, 0x24] - ldrh r0, [r4, 0x32] - adds r0, 0x1 - strh r0, [r4, 0x32] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x29 - bne _0815AA60 - movs r0, 0 - strh r0, [r4, 0x32] - b _0815AA3A -_0815AA32: - adds r0, r4, 0 - movs r1, 0x1 - bl ChangeSpriteAffineAnim -_0815AA3A: - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - b _0815AA60 -_0815AA42: - adds r0, r4, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x20 - ands r0, r1 - cmp r0, 0 - beq _0815AA60 - adds r2, r4, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] - ldr r0, =sub_815AA6C - str r0, [r4, 0x1C] -_0815AA60: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_815A9A0 - - thumb_func_start sub_815AA6C -sub_815AA6C: @ 815AA6C - push {r4,lr} - adds r4, r0, 0 - ldr r1, =0x00003f3f - movs r0, 0x4A - bl SetGpuReg - movs r0, 0 - bl GetGpuReg - adds r1, r0, 0 - movs r2, 0x80 - lsls r2, 8 - adds r0, r2, 0 - eors r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0 - bl SetGpuReg - adds r0, r4, 0 - bl DestroyAnimSprite - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_815AA6C - - thumb_func_start sub_815AAA4 -sub_815AAA4: @ 815AAA4 - push {r4-r6,lr} - adds r5, r0, 0 - ldr r6, =gBattleAnimArgs - movs r1, 0x6 - ldrsh r0, [r6, r1] - cmp r0, 0 - bne _0815AAD0 - ldr r4, =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] -_0815AAD0: - ldrh r0, [r6] - ldrh r2, [r5, 0x20] - adds r0, r2 - movs r3, 0 - strh r0, [r5, 0x20] - ldrh r0, [r6, 0x2] - ldrh r4, [r5, 0x22] - adds r0, r4 - strh r0, [r5, 0x22] - ldrh r2, [r5, 0x4] - lsls r1, r2, 22 - lsrs r1, 22 - adds r1, 0x10 - ldr r4, =0x000003ff - adds r0, r4, 0 - ands r1, r0 - ldr r0, =0xfffffc00 - ands r0, r2 - orrs r0, r1 - strh r0, [r5, 0x4] - movs r1, 0x4 - ldrsh r0, [r6, r1] - cmp r0, 0 - bne _0815AB2C - ldrb r1, [r5, 0x3] - movs r0, 0x3F - negs r0, r0 - ands r0, r1 - movs r1, 0x10 - orrs r0, r1 - strb r0, [r5, 0x3] - ldr r0, =0x0000fff4 - strh r0, [r5, 0x24] - movs r0, 0x2 - b _0815AB32 - .pool -_0815AB2C: - movs r0, 0xC - strh r0, [r5, 0x24] - ldr r0, =0x0000fffe -_0815AB32: - strh r0, [r5, 0x30] - ldr r1, =gBattleAnimArgs - ldrh r0, [r1, 0x8] - strh r0, [r5, 0x2E] - movs r2, 0x34 - ldrsh r0, [r5, r2] - cmp r0, 0xFF - beq _0815AB46 - ldrh r0, [r1, 0x4] - strh r0, [r5, 0x34] -_0815AB46: - ldr r0, =sub_815AB5C - str r0, [r5, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_815AAA4 - - thumb_func_start sub_815AB5C -sub_815AB5C: @ 815AB5C - push {r4,lr} - adds r4, r0, 0 - ldrh r2, [r4, 0x32] - movs r1, 0x32 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _0815AB9A - ldrh r0, [r4, 0x30] - ldrh r1, [r4, 0x24] - adds r0, r1 - strh r0, [r4, 0x24] - lsls r0, 16 - cmp r0, 0 - bne _0815ABBA - adds r0, r2, 0x1 - strh r0, [r4, 0x32] - movs r1, 0x34 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _0815ABBA - movs r0, 0x40 - negs r0, r0 - bl BattleAnimAdjustPanning - adds r1, r0, 0 - lsls r1, 24 - asrs r1, 24 - movs r0, 0xDE - bl PlaySE1WithPanning - b _0815ABBA -_0815AB9A: - ldrh r0, [r4, 0x24] - ldrh r1, [r4, 0x30] - subs r0, r1 - strh r0, [r4, 0x24] - movs r1, 0x24 - ldrsh r0, [r4, r1] - cmp r0, 0 - bge _0815ABAC - negs r0, r0 -_0815ABAC: - cmp r0, 0xC - bne _0815ABBA - ldrh r0, [r4, 0x2E] - subs r0, 0x1 - strh r0, [r4, 0x2E] - subs r0, r2, 0x1 - strh r0, [r4, 0x32] -_0815ABBA: - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _0815ABC8 - adds r0, r4, 0 - bl DestroyAnimSprite -_0815ABC8: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_815AB5C - - thumb_func_start sub_815ABD0 -sub_815ABD0: @ 815ABD0 - push {lr} - ldrb r2, [r0, 0x1] - movs r1, 0xD - negs r1, r1 - ands r1, r2 - movs r2, 0x8 - orrs r1, r2 - strb r1, [r0, 0x1] - movs r1, 0xFF - strh r1, [r0, 0x34] - bl sub_815AAA4 - pop {r0} - bx r0 - thumb_func_end sub_815ABD0 - - thumb_func_start sub_815ABEC -sub_815ABEC: @ 815ABEC - push {r4,r5,lr} - lsls r0, 24 - lsrs r5, r0, 24 - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _0815AC40 - ldr r1, =0x00001f3f - movs r0, 0x48 - bl SetGpuReg - ldr r1, =gBattle_WIN1H - ldr r2, =0x000098f0 - adds r0, r2, 0 - strh r0, [r1] - ldr r1, =gBattle_WIN1V - movs r0, 0xA0 - strh r0, [r1] - ldr r0, =gBattle_WIN0H - ldrh r1, [r0] - movs r0, 0x42 - bl SetGpuReg - ldr r0, =gBattle_WIN0V - ldrh r1, [r0] - movs r0, 0x46 - bl SetGpuReg - b _0815AC70 - .pool -_0815AC40: - ldr r1, =0x00001f3f - movs r0, 0x48 - bl SetGpuReg - ldr r1, =gBattle_WIN1H - movs r0, 0xF0 - strh r0, [r1] - ldr r4, =gBattle_WIN1V - ldr r1, =0x000078a0 - adds r0, r1, 0 - strh r0, [r4] - movs r0, 0x42 - movs r1, 0xF0 - bl SetGpuReg - ldrh r1, [r4] - movs r0, 0x46 - bl SetGpuReg - movs r1, 0x80 - lsls r1, 7 - movs r0, 0 - bl SetGpuRegBits -_0815AC70: - adds r0, r5, 0 - bl DestroyAnimVisualTask - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_815ABEC - - thumb_func_start sub_815AC8C -sub_815AC8C: @ 815AC8C - push {r4,lr} - lsls r0, 24 - lsrs r4, r0, 24 - ldr r1, =0x00003f3f - movs r0, 0x48 - bl SetGpuReg - ldr r0, =gBattle_WIN1H - movs r1, 0 - strh r1, [r0] - ldr r0, =gBattle_WIN1V - strh r1, [r0] - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _0815ACB8 - movs r1, 0x80 - lsls r1, 7 - movs r0, 0 - bl ClearGpuRegBits -_0815ACB8: - adds r0, r4, 0 - bl DestroyAnimVisualTask - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_815AC8C - - thumb_func_start sub_815ACD0 -sub_815ACD0: @ 815ACD0 - push {r4-r6,lr} - adds r5, r0, 0 - ldr r6, =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r6, r1] - cmp r0, 0 - bne _0815ACEC - ldr r4, =gBattleAnimAttacker - b _0815ACEE - .pool -_0815ACEC: - ldr r4, =gBattleAnimTarget -_0815ACEE: - ldrb r0, [r4] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r6, [r6, 0x2] - adds r0, r6 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - ldr r2, =gBattleAnimArgs - ldrh r0, [r2, 0x4] - strh r0, [r5, 0x26] - movs r3, 0 - lsls r0, 16 - asrs r0, 16 - ldrh r4, [r2, 0x6] - movs r6, 0x6 - ldrsh r1, [r2, r6] - cmp r0, r1 - ble _0815AD26 - movs r3, 0x1 -_0815AD26: - strh r3, [r5, 0x2E] - movs r0, 0 - strh r0, [r5, 0x30] - ldrh r0, [r2, 0x8] - strh r0, [r5, 0x32] - ldrh r0, [r2, 0xA] - strh r0, [r5, 0x34] - strh r4, [r5, 0x36] - ldr r0, =sub_815AD4C - str r0, [r5, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_815ACD0 - - thumb_func_start sub_815AD4C -sub_815AD4C: @ 815AD4C - push {lr} - adds r2, r0, 0 - ldrh r0, [r2, 0x32] - ldrh r1, [r2, 0x30] - adds r0, r1 - movs r1, 0xFF - ands r0, r1 - strh r0, [r2, 0x30] - ldr r1, =gSineTable - movs r3, 0x30 - ldrsh r0, [r2, r3] - lsls r0, 1 - adds r0, r1 - ldrh r0, [r0] - lsls r0, 16 - asrs r0, 20 - strh r0, [r2, 0x24] - ldrh r0, [r2, 0x34] - ldrh r3, [r2, 0x26] - adds r1, r0, r3 - strh r1, [r2, 0x26] - movs r3, 0x2E - ldrsh r0, [r2, r3] - cmp r0, 0 - beq _0815AD98 - lsls r0, r1, 16 - asrs r0, 16 - movs r3, 0x36 - ldrsh r1, [r2, r3] - cmp r0, r1 - bge _0815ADAA - adds r0, r2, 0 - bl DestroyAnimSprite - b _0815ADAA - .pool -_0815AD98: - lsls r0, r1, 16 - asrs r0, 16 - movs r3, 0x36 - ldrsh r1, [r2, r3] - cmp r0, r1 - ble _0815ADAA - adds r0, r2, 0 - bl DestroyAnimSprite -_0815ADAA: - pop {r0} - bx r0 - thumb_func_end sub_815AD4C - - thumb_func_start sub_815ADB0 -sub_815ADB0: @ 815ADB0 - push {r4-r7,lr} - sub sp, 0xC - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - ldr r0, =gTasks - adds r5, r1, r0 - ldr r0, =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _0815ADDC - ldr r4, =gBattleAnimAttacker - b _0815ADDE - .pool -_0815ADDC: - ldr r4, =gBattleAnimTarget -_0815ADDE: - ldrb r0, [r4] - bl GetBattlerYCoordWithElevation - lsls r0, 24 - lsrs r6, r0, 24 - ldrb r0, [r4] - bl sub_80A8364 - lsls r0, 24 - lsrs r7, r0, 24 - adds r0, r6, 0 - adds r1, r0, 0 - adds r1, 0x24 - movs r2, 0 - strh r1, [r5, 0x8] - strh r1, [r5, 0xA] - subs r0, 0x21 - strh r0, [r5, 0xC] - cmp r0, 0 - bge _0815AE08 - strh r2, [r5, 0xC] -_0815AE08: - ldrh r0, [r5, 0x8] - strh r0, [r5, 0xE] - movs r0, 0x8 - strh r0, [r5, 0x10] - ldr r1, =gBattleAnimArgs - ldrh r0, [r1, 0x2] - strh r0, [r5, 0x12] - strh r2, [r5, 0x14] - strh r2, [r5, 0x16] - cmp r7, 0x1 - bne _0815AE30 - ldr r0, =gBattle_BG1_X - b _0815AE32 - .pool -_0815AE30: - ldr r0, =gBattle_BG2_X -_0815AE32: - ldrh r2, [r0] - strh r2, [r5, 0x18] - adds r3, r2, 0 - adds r3, 0xF0 - strh r3, [r5, 0x1A] - ldrh r0, [r1, 0x4] - strh r0, [r5, 0x1C] - movs r4, 0x4 - ldrsh r0, [r1, r4] - cmp r0, 0 - bne _0815AE54 - strh r3, [r5, 0x1E] - ldrh r3, [r5, 0x18] - b _0815AE58 - .pool -_0815AE54: - strh r2, [r5, 0x1E] - ldrh r3, [r5, 0x1A] -_0815AE58: - movs r0, 0 - strh r0, [r5, 0x26] - ldrh r1, [r5, 0xC] - lsls r2, r1, 16 - asrs r1, r2, 16 - movs r6, 0xE - ldrsh r0, [r5, r6] - cmp r1, r0 - bgt _0815AE8E - ldr r4, =gScanlineEffectRegBuffers - movs r0, 0xF0 - lsls r0, 3 - adds r0, r4 - mov r12, r0 -_0815AE74: - asrs r2, 16 - lsls r1, r2, 1 - adds r0, r1, r4 - strh r3, [r0] - add r1, r12 - strh r3, [r1] - adds r2, 0x1 - lsls r2, 16 - asrs r1, r2, 16 - movs r6, 0xE - ldrsh r0, [r5, r6] - cmp r1, r0 - ble _0815AE74 -_0815AE8E: - cmp r7, 0x1 - bne _0815AEA0 - ldr r0, =0x04000014 - b _0815AEA2 - .pool -_0815AEA0: - ldr r0, =0x04000018 -_0815AEA2: - str r0, [sp] - ldr r0, =0xa2600001 - str r0, [sp, 0x4] - mov r1, sp - movs r2, 0 - movs r0, 0x1 - strb r0, [r1, 0x8] - mov r0, sp - strb r2, [r0, 0x9] - ldr r0, [sp] - ldr r1, [sp, 0x4] - ldr r2, [sp, 0x8] - bl ScanlineEffect_SetParams - ldr r0, =sub_815AED8 - str r0, [r5] - add sp, 0xC - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_815ADB0 - - thumb_func_start sub_815AED8 -sub_815AED8: @ 815AED8 - push {r4-r7,lr} - lsls r0, 24 - lsrs r7, r0, 24 - lsls r0, r7, 2 - adds r0, r7 - lsls r0, 3 - ldr r1, =gTasks - adds r4, r0, r1 - ldrh r0, [r4, 0x8] - ldrh r1, [r4, 0x12] - subs r0, r1 - strh r0, [r4, 0x8] - lsls r0, 16 - asrs r0, 16 - ldrh r2, [r4, 0xC] - movs r3, 0xC - ldrsh r1, [r4, r3] - cmp r0, r1 - bge _0815AF00 - strh r2, [r4, 0x8] -_0815AF00: - ldrh r1, [r4, 0x10] - movs r2, 0x10 - ldrsh r0, [r4, r2] - cmp r0, 0 - bne _0815AF2C - ldrh r0, [r4, 0xA] - ldrh r1, [r4, 0x12] - subs r0, r1 - strh r0, [r4, 0xA] - lsls r0, 16 - asrs r0, 16 - ldrh r2, [r4, 0xC] - movs r3, 0xC - ldrsh r1, [r4, r3] - cmp r0, r1 - bge _0815AF30 - strh r2, [r4, 0xA] - movs r0, 0x1 - strh r0, [r4, 0x26] - b _0815AF30 - .pool -_0815AF2C: - subs r0, r1, 0x1 - strh r0, [r4, 0x10] -_0815AF30: - ldrh r0, [r4, 0x14] - adds r0, 0x1 - strh r0, [r4, 0x14] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _0815AF5C - movs r0, 0 - strh r0, [r4, 0x14] - movs r1, 0 - movs r2, 0x16 - ldrsh r0, [r4, r2] - cmp r0, 0 - bne _0815AF4E - movs r1, 0x1 -_0815AF4E: - strh r1, [r4, 0x16] - cmp r1, 0 - beq _0815AF58 - ldrh r0, [r4, 0x18] - b _0815AF5A -_0815AF58: - ldrh r0, [r4, 0x1A] -_0815AF5A: - strh r0, [r4, 0x20] -_0815AF5C: - ldrh r1, [r4, 0x8] - lsls r3, r1, 16 - asrs r1, r3, 16 - movs r2, 0xA - ldrsh r0, [r4, r2] - cmp r1, r0 - bge _0815AF90 - ldr r5, =gScanlineEffectRegBuffers - movs r0, 0xF0 - lsls r0, 3 - adds r6, r5, r0 -_0815AF72: - asrs r3, 16 - lsls r1, r3, 1 - adds r2, r1, r5 - ldrh r0, [r4, 0x20] - strh r0, [r2] - adds r1, r6 - ldrh r0, [r4, 0x20] - strh r0, [r1] - adds r3, 0x1 - lsls r3, 16 - asrs r1, r3, 16 - movs r2, 0xA - ldrsh r0, [r4, r2] - cmp r1, r0 - blt _0815AF72 -_0815AF90: - ldrh r1, [r4, 0xA] - lsls r3, r1, 16 - asrs r1, r3, 16 - movs r2, 0xE - ldrsh r0, [r4, r2] - cmp r1, r0 - bgt _0815AFC4 - ldr r5, =gScanlineEffectRegBuffers - movs r0, 0xF0 - lsls r0, 3 - adds r6, r5, r0 -_0815AFA6: - asrs r3, 16 - lsls r1, r3, 1 - adds r2, r1, r5 - ldrh r0, [r4, 0x1E] - strh r0, [r2] - adds r1, r6 - ldrh r0, [r4, 0x1E] - strh r0, [r1] - adds r3, 0x1 - lsls r3, 16 - asrs r1, r3, 16 - movs r2, 0xE - ldrsh r0, [r4, r2] - cmp r1, r0 - ble _0815AFA6 -_0815AFC4: - movs r3, 0x26 - ldrsh r0, [r4, r3] - cmp r0, 0 - beq _0815AFE0 - movs r1, 0x1C - ldrsh r0, [r4, r1] - cmp r0, 0 - beq _0815AFDA - ldr r1, =gScanlineEffect - movs r0, 0x3 - strb r0, [r1, 0x15] -_0815AFDA: - adds r0, r7, 0 - bl DestroyAnimVisualTask -_0815AFE0: - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_815AED8 - - thumb_func_start sub_815AFF0 -sub_815AFF0: @ 815AFF0 - push {r4-r6,lr} - lsls r0, 24 - lsrs r0, 24 - lsls r4, r0, 2 - adds r4, r0 - lsls r4, 3 - ldr r0, =gTasks - adds r4, r0 - movs r5, 0 - strh r5, [r4, 0x8] - strh r5, [r4, 0xA] - ldr r6, =gBattleAnimAttacker - ldrb r0, [r6] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0xC] - ldrb r0, [r6] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0xE] - movs r0, 0x20 - strh r0, [r4, 0x10] - ldr r0, =0x0000ffec - strh r0, [r4, 0x12] - strh r5, [r4, 0x14] - movs r0, 0 - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x26] - ldr r0, =sub_815B054 - str r0, [r4] - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_815AFF0 - - thumb_func_start sub_815B054 -sub_815B054: @ 815B054 - push {r4-r7,lr} - mov r7, r8 - push {r7} - sub sp, 0x8 - lsls r0, 24 - lsrs r2, r0, 24 - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - ldr r1, =gTasks - adds r6, r0, r1 - movs r1, 0x8 - ldrsh r0, [r6, r1] - cmp r0, 0x5 - bls _0815B074 - b _0815B22E -_0815B074: - lsls r0, 2 - ldr r1, =_0815B088 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .pool - .align 2, 0 -_0815B088: - .4byte _0815B0A0 - .4byte _0815B160 - .4byte _0815B18E - .4byte _0815B1A2 - .4byte _0815B1B8 - .4byte _0815B220 -_0815B0A0: - movs r0, 0xC - ldrsh r2, [r6, r0] - ldrh r1, [r6, 0xA] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - beq _0815B0B6 - movs r1, 0x10 - ldrsh r0, [r6, r1] - subs r0, r2, r0 - b _0815B0BC -_0815B0B6: - movs r1, 0x10 - ldrsh r0, [r6, r1] - adds r0, r2, r0 -_0815B0BC: - lsls r0, 16 - lsrs r1, r0, 16 - ldrh r2, [r6, 0x12] - ldrh r0, [r6, 0xE] - adds r2, r0 - ldr r0, =gUnknown_08593114 - lsls r1, 16 - asrs r1, 16 - lsls r2, 16 - asrs r2, 16 - ldrb r4, [r6, 0xA] - movs r3, 0x6 - subs r3, r4 - lsls r3, 24 - lsrs r3, 24 - bl CreateSprite - lsls r0, 24 - lsrs r4, r0, 24 - movs r0, 0x40 - negs r0, r0 - bl BattleAnimAdjustPanning - adds r1, r0, 0 - lsls r1, 24 - asrs r1, 24 - movs r0, 0xBA - bl PlaySE12WithPanning - cmp r4, 0x40 - beq _0815B120 - ldr r5, =gSprites - lsls r1, r4, 4 - adds r1, r4 - lsls r1, 2 - adds r3, r1, r5 - ldrh r0, [r6, 0xA] - movs r2, 0x1 - ands r2, r0 - adds r3, 0x3F - ldrb r4, [r3] - movs r0, 0x2 - negs r0, r0 - ands r0, r4 - orrs r0, r2 - strb r0, [r3] - adds r5, 0x1C - adds r1, r5 - ldr r0, =SpriteCallbackDummy - str r0, [r1] -_0815B120: - ldrh r1, [r6, 0xA] - movs r4, 0x1 - adds r0, r4, 0 - ands r0, r1 - cmp r0, 0 - beq _0815B138 - ldrh r0, [r6, 0x10] - subs r0, 0x6 - strh r0, [r6, 0x10] - ldrh r0, [r6, 0x12] - subs r0, 0x6 - strh r0, [r6, 0x12] -_0815B138: - ldrh r1, [r6, 0x26] - lsls r1, 24 - lsrs r1, 24 - ldr r2, =gUnknown_085CE2A0 - adds r0, r6, 0 - bl PrepareAffineAnimInTaskData - ldrh r0, [r6, 0xA] - adds r0, 0x1 - strh r0, [r6, 0xA] - strh r4, [r6, 0x8] - b _0815B22E - .pool -_0815B160: - adds r0, r6, 0 - bl RunAffineAnimFromTaskData - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0 - bne _0815B22E - movs r2, 0xA - ldrsh r1, [r6, r2] - cmp r1, 0x6 - bne _0815B180 - movs r0, 0x8 - strh r0, [r6, 0x14] - movs r0, 0x3 - strh r0, [r6, 0x8] - b _0815B22E -_0815B180: - cmp r1, 0x2 - bgt _0815B186 - movs r0, 0xA -_0815B186: - strh r0, [r6, 0x14] - movs r0, 0x2 - strh r0, [r6, 0x8] - b _0815B22E -_0815B18E: - ldrh r0, [r6, 0x14] - movs r2, 0x14 - ldrsh r1, [r6, r2] - cmp r1, 0 - beq _0815B19E - subs r0, 0x1 - strh r0, [r6, 0x14] - b _0815B22E -_0815B19E: - strh r1, [r6, 0x8] - b _0815B22E -_0815B1A2: - ldrh r1, [r6, 0x14] - movs r2, 0x14 - ldrsh r0, [r6, r2] - cmp r0, 0 - beq _0815B1B2 - subs r0, r1, 0x1 - strh r0, [r6, 0x14] - b _0815B22E -_0815B1B2: - movs r0, 0x4 - strh r0, [r6, 0x8] - b _0815B22E -_0815B1B8: - movs r5, 0 - movs r7, 0 - ldr r3, =gSprites - movs r0, 0x1C - adds r0, r3 - mov r8, r0 -_0815B1C4: - lsls r0, r5, 4 - adds r0, r5 - lsls r4, r0, 2 - adds r0, r3, 0 - adds r0, 0x14 - adds r0, r4, r0 - ldr r1, [r0] - ldr r0, =gUnknown_08593114 - cmp r1, r0 - bne _0815B200 - adds r0, r4, r3 - strh r2, [r0, 0x2E] - movs r1, 0x6 - strh r1, [r0, 0x30] - movs r1, 0x2 - str r2, [sp] - str r3, [sp, 0x4] - bl StartSpriteAnim - mov r0, r8 - adds r1, r4, r0 - ldr r0, =sub_815B23C - str r0, [r1] - adds r0, r7, 0x1 - lsls r0, 16 - lsrs r7, r0, 16 - ldr r2, [sp] - ldr r3, [sp, 0x4] - cmp r7, 0x6 - beq _0815B20A -_0815B200: - adds r0, r5, 0x1 - lsls r0, 16 - lsrs r5, r0, 16 - cmp r5, 0x3F - bls _0815B1C4 -_0815B20A: - strh r7, [r6, 0x14] - movs r0, 0x5 - strh r0, [r6, 0x8] - b _0815B22E - .pool -_0815B220: - movs r1, 0x14 - ldrsh r0, [r6, r1] - cmp r0, 0 - bne _0815B22E - adds r0, r2, 0 - bl DestroyAnimVisualTask -_0815B22E: - add sp, 0x8 - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end sub_815B054 - - thumb_func_start sub_815B23C -sub_815B23C: @ 815B23C - push {r4,lr} - adds r4, r0, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x10 - ands r0, r1 - cmp r0, 0 - beq _0815B270 - ldr r3, =gTasks - movs r0, 0x30 - ldrsh r1, [r4, r0] - lsls r1, 1 - movs r0, 0x2E - ldrsh r2, [r4, r0] - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - adds r1, r0 - adds r3, 0x8 - adds r1, r3 - ldrh r0, [r1] - subs r0, 0x1 - strh r0, [r1] - adds r0, r4, 0 - bl DestroySprite -_0815B270: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_815B23C - - thumb_func_start sub_815B27C -sub_815B27C: @ 815B27C - push {r4,r5,lr} - adds r5, r0, 0 - movs r1, 0x2E - ldrsh r0, [r5, r1] - cmp r0, 0 - bne _0815B290 - adds r0, r5, 0 - movs r1, 0 - bl InitAnimSpritePos -_0815B290: - ldrh r0, [r5, 0x2E] - adds r0, 0x1 - strh r0, [r5, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x27 - bgt _0815B2C2 - ldrh r0, [r5, 0x2E] - movs r1, 0x1 - ands r0, r1 - cmp r0, 0 - bne _0815B2B4 - adds r2, r5, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - b _0815B2C0 -_0815B2B4: - adds r2, r5, 0 - adds r2, 0x3E - ldrb r1, [r2] - movs r0, 0x5 - negs r0, r0 - ands r0, r1 -_0815B2C0: - strb r0, [r2] -_0815B2C2: - movs r2, 0x2E - ldrsh r0, [r5, r2] - cmp r0, 0x1E - ble _0815B2D8 - adds r2, r5, 0 - adds r2, 0x3E - ldrb r1, [r2] - movs r0, 0x5 - negs r0, r0 - ands r0, r1 - strb r0, [r2] -_0815B2D8: - movs r1, 0x2E - ldrsh r0, [r5, r1] - cmp r0, 0x3D - bne _0815B324 - ldr r1, =DestroyAnimSprite - adds r0, r5, 0 - bl StoreSpriteCallbackInData6 - ldrh r0, [r5, 0x24] - ldrh r2, [r5, 0x20] - adds r0, r2 - movs r1, 0 - strh r0, [r5, 0x20] - ldrh r0, [r5, 0x26] - ldrh r2, [r5, 0x22] - adds r0, r2 - strh r0, [r5, 0x22] - strh r1, [r5, 0x24] - strh r1, [r5, 0x26] - movs r0, 0x14 - strh r0, [r5, 0x2E] - ldr r4, =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x32] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x36] - ldr r0, =StartAnimLinearTranslation - str r0, [r5, 0x1C] -_0815B324: - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_815B27C - - thumb_func_start sub_815B338 -sub_815B338: @ 815B338 - push {r4,r5,lr} - lsls r0, 24 - lsrs r5, r0, 24 - ldr r1, =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r4, r0, r1 - movs r1, 0x8 - ldrsh r0, [r4, r1] - cmp r0, 0 - beq _0815B35C - cmp r0, 0x1 - beq _0815B37C - b _0815B38E - .pool -_0815B35C: - movs r0, 0 - bl GetAnimBattlerSpriteId - adds r1, r0, 0 - lsls r1, 24 - lsrs r1, 24 - ldr r2, =gUnknown_085CE350 - adds r0, r4, 0 - bl PrepareAffineAnimInTaskData - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _0815B38E - .pool -_0815B37C: - adds r0, r4, 0 - bl RunAffineAnimFromTaskData - lsls r0, 24 - cmp r0, 0 - bne _0815B38E - adds r0, r5, 0 - bl DestroyAnimVisualTask -_0815B38E: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_815B338 - - thumb_func_start sub_815B394 -sub_815B394: @ 815B394 - push {r4-r6,lr} - adds r5, r0, 0 - movs r0, 0 - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r6, r0, 24 - movs r1, 0x2E - ldrsh r0, [r5, r1] - cmp r0, 0x1 - beq _0815B3F4 - cmp r0, 0x1 - bgt _0815B3B4 - cmp r0, 0 - beq _0815B3BE - b _0815B496 -_0815B3B4: - cmp r0, 0x2 - beq _0815B424 - cmp r0, 0x3 - beq _0815B478 - b _0815B496 -_0815B3BE: - ldr r4, =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - adds r0, r6, 0 - movs r1, 0 - bl PrepareBattlerSpriteForRotScale - movs r0, 0x80 - lsls r0, 1 - strh r0, [r5, 0x30] - strh r0, [r5, 0x32] - b _0815B46C - .pool -_0815B3F4: - ldrh r0, [r5, 0x30] - adds r0, 0x60 - strh r0, [r5, 0x30] - ldrh r0, [r5, 0x32] - subs r0, 0x1A - strh r0, [r5, 0x32] - movs r2, 0x30 - ldrsh r1, [r5, r2] - movs r0, 0x32 - ldrsh r2, [r5, r0] - adds r0, r6, 0 - movs r3, 0 - bl SetSpriteRotScale - ldrh r0, [r5, 0x34] - adds r0, 0x1 - strh r0, [r5, 0x34] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x5 - bne _0815B424 - ldrh r0, [r5, 0x2E] - adds r0, 0x1 - strh r0, [r5, 0x2E] -_0815B424: - ldrh r0, [r5, 0x30] - adds r0, 0x60 - strh r0, [r5, 0x30] - ldrh r0, [r5, 0x32] - adds r0, 0x30 - strh r0, [r5, 0x32] - movs r2, 0x30 - ldrsh r1, [r5, r2] - movs r0, 0x32 - ldrsh r2, [r5, r0] - adds r0, r6, 0 - movs r3, 0 - bl SetSpriteRotScale - ldrh r0, [r5, 0x34] - adds r0, 0x1 - strh r0, [r5, 0x34] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x9 - bne _0815B496 - movs r0, 0 - strh r0, [r5, 0x34] - ldr r1, =gSprites - lsls r0, r6, 4 - adds r0, r6 - lsls r0, 2 - adds r0, r1 - adds r0, 0x3E - ldrb r1, [r0] - movs r2, 0x4 - orrs r1, r2 - strb r1, [r0] - adds r0, r6, 0 - bl ResetSpriteRotScale -_0815B46C: - ldrh r0, [r5, 0x2E] - adds r0, 0x1 - strh r0, [r5, 0x2E] - b _0815B496 - .pool -_0815B478: - ldrh r0, [r5, 0x26] - subs r0, 0x6 - strh r0, [r5, 0x26] - movs r1, 0x22 - ldrsh r0, [r5, r1] - movs r2, 0x26 - ldrsh r1, [r5, r2] - adds r0, r1 - movs r1, 0x20 - negs r1, r1 - cmp r0, r1 - bge _0815B496 - adds r0, r5, 0 - bl DestroyAnimSprite -_0815B496: - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end sub_815B394 - - thumb_func_start sub_815B49C -sub_815B49C: @ 815B49C - push {r4,lr} - adds r4, r0, 0 - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _0815B4BC - ldr r0, =0x0000fff0 - b _0815B4C0 - .pool -_0815B4BC: - movs r0, 0x80 - lsls r0, 1 -_0815B4C0: - strh r0, [r4, 0x20] - movs r0, 0 - strh r0, [r4, 0x22] - ldr r0, =sub_815B4D4 - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_815B49C - - thumb_func_start sub_815B4D4 -sub_815B4D4: @ 815B4D4 - push {r4,r5,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x2E] - adds r0, 0x48 - strh r0, [r4, 0x2E] - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _0815B4F8 - ldrh r0, [r4, 0x2E] - lsls r0, 16 - asrs r0, 20 - b _0815B500 - .pool -_0815B4F8: - ldrh r0, [r4, 0x2E] - lsls r0, 16 - asrs r0, 20 - negs r0, r0 -_0815B500: - strh r0, [r4, 0x24] - ldrh r0, [r4, 0x30] - adds r0, 0x10 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 24 - ldrh r1, [r4, 0x26] - adds r5, r0, r1 - strh r5, [r4, 0x26] - ldrh r0, [r4, 0x32] - adds r0, 0x1 - strh r0, [r4, 0x32] - lsls r0, 16 - asrs r0, 16 - movs r1, 0x3 - bl __modsi3 - lsls r0, 16 - cmp r0, 0 - bne _0815B54C - ldr r0, =gUnknown_085CE3A0 - ldrh r1, [r4, 0x24] - ldrh r2, [r4, 0x20] - adds r1, r2 - lsls r1, 16 - asrs r1, 16 - ldrh r2, [r4, 0x22] - adds r2, r5 - lsls r2, 16 - asrs r2, 16 - adds r3, r4, 0 - adds r3, 0x43 - ldrb r3, [r3] - adds r3, 0x1 - lsls r3, 24 - lsrs r3, 24 - bl CreateSpriteAndAnimate -_0815B54C: - movs r1, 0x20 - ldrsh r0, [r4, r1] - movs r2, 0x24 - ldrsh r1, [r4, r2] - adds r0, r1 - adds r0, 0x20 - movs r1, 0x98 - lsls r1, 1 - cmp r0, r1 - bls _0815B566 - adds r0, r4, 0 - bl DestroyAnimSprite -_0815B566: - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_815B4D4 - - thumb_func_start sub_815B570 -sub_815B570: @ 815B570 - push {r4,lr} - adds r4, r0, 0 - bl Random2 - movs r1, 0x3 - ands r0, r1 - cmp r0, 0 - bne _0815B58A - ldrh r2, [r4, 0x4] - lsls r1, r2, 22 - lsrs r1, 22 - adds r1, 0x4 - b _0815B592 -_0815B58A: - ldrh r2, [r4, 0x4] - lsls r1, r2, 22 - lsrs r1, 22 - adds r1, 0x5 -_0815B592: - ldr r3, =0x000003ff - adds r0, r3, 0 - ands r1, r0 - ldr r0, =0xfffffc00 - ands r0, r2 - orrs r0, r1 - strh r0, [r4, 0x4] - bl Random2 - movs r1, 0x7 - ands r0, r1 - adds r1, r0, 0 - cmp r1, 0x3 - ble _0815B5B4 - negs r0, r1 - lsls r0, 24 - lsrs r0, 24 -_0815B5B4: - lsls r0, 24 - asrs r0, 24 - strh r0, [r4, 0x26] - ldr r0, =sub_815B5D0 - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_815B570 - - thumb_func_start sub_815B5D0 -sub_815B5D0: @ 815B5D0 - push {lr} - adds r3, r0, 0 - ldrh r0, [r3, 0x2E] - adds r0, 0x1 - strh r0, [r3, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1D - bgt _0815B612 - ldrh r0, [r3, 0x30] - adds r0, 0x1 - strh r0, [r3, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x2 - bne _0815B646 - movs r0, 0x3E - adds r0, r3 - mov r12, r0 - ldrb r2, [r0] - lsls r0, r2, 29 - lsrs r0, 31 - movs r1, 0x1 - eors r1, r0 - lsls r1, 2 - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - mov r1, r12 - strb r0, [r1] - movs r0, 0 - b _0815B644 -_0815B612: - movs r1, 0x30 - ldrsh r0, [r3, r1] - cmp r0, 0x2 - bne _0815B628 - adds r2, r3, 0 - adds r2, 0x3E - ldrb r1, [r2] - movs r0, 0x5 - negs r0, r0 - ands r0, r1 - strb r0, [r2] -_0815B628: - movs r1, 0x30 - ldrsh r0, [r3, r1] - cmp r0, 0x3 - bne _0815B640 - adds r2, r3, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] - ldr r0, =0x0000ffff - strh r0, [r3, 0x30] -_0815B640: - ldrh r0, [r3, 0x30] - adds r0, 0x1 -_0815B644: - strh r0, [r3, 0x30] -_0815B646: - movs r1, 0x2E - ldrsh r0, [r3, r1] - cmp r0, 0x3C - ble _0815B654 - adds r0, r3, 0 - bl DestroySprite -_0815B654: - pop {r0} - bx r0 - .pool - thumb_func_end sub_815B5D0 - - thumb_func_start sub_815B65C -sub_815B65C: @ 815B65C - push {r4,r5,lr} - lsls r0, 24 - lsrs r0, 24 - adds r5, r0, 0 - ldr r1, =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r4, r0, r1 - movs r1, 0x8 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _0815B69C - movs r0, 0 - bl GetAnimBattlerSpriteId - adds r1, r0, 0 - lsls r1, 24 - lsrs r1, 24 - ldr r2, =gUnknown_085CE3B8 - adds r0, r4, 0 - bl PrepareAffineAnimInTaskData - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _0815B6AE - .pool -_0815B69C: - adds r0, r4, 0 - bl RunAffineAnimFromTaskData - lsls r0, 24 - cmp r0, 0 - bne _0815B6AE - adds r0, r5, 0 - bl DestroyAnimVisualTask -_0815B6AE: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_815B65C - - thumb_func_start sub_815B6B4 -sub_815B6B4: @ 815B6B4 - push {r4,r5,lr} - lsls r0, 24 - lsrs r0, 24 - adds r5, r0, 0 - ldr r1, =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r4, r0, r1 - movs r1, 0x8 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _0815B6F4 - movs r0, 0 - bl GetAnimBattlerSpriteId - adds r1, r0, 0 - lsls r1, 24 - lsrs r1, 24 - ldr r2, =gUnknown_085CE3E0 - adds r0, r4, 0 - bl PrepareAffineAnimInTaskData - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _0815B706 - .pool -_0815B6F4: - adds r0, r4, 0 - bl RunAffineAnimFromTaskData - lsls r0, 24 - cmp r0, 0 - bne _0815B706 - adds r0, r5, 0 - bl DestroyAnimVisualTask -_0815B706: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_815B6B4 - - thumb_func_start sub_815B70C -sub_815B70C: @ 815B70C - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0 - beq _0815B71E - cmp r0, 0x1 - beq _0815B748 - b _0815B770 -_0815B71E: - adds r0, r4, 0 - movs r1, 0 - bl InitAnimSpritePos - movs r0, 0x90 - lsls r0, 4 - strh r0, [r4, 0x30] - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x32] - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - b _0815B770 - .pool -_0815B748: - ldrh r2, [r4, 0x30] - lsls r1, r2, 16 - asrs r1, 24 - ldrh r0, [r4, 0x26] - subs r0, r1 - strh r0, [r4, 0x26] - subs r2, 0x60 - strh r2, [r4, 0x30] - movs r2, 0x22 - ldrsh r0, [r4, r2] - movs r2, 0x26 - ldrsh r1, [r4, r2] - adds r0, r1 - movs r2, 0x32 - ldrsh r1, [r4, r2] - cmp r0, r1 - ble _0815B770 - adds r0, r4, 0 - bl DestroyAnimSprite -_0815B770: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_815B70C - - thumb_func_start sub_815B778 -sub_815B778: @ 815B778 - push {r4,r5,lr} - lsls r0, 24 - lsrs r0, 24 - adds r5, r0, 0 - ldr r1, =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r4, r0, r1 - movs r1, 0x8 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _0815B7B8 - movs r0, 0 - bl GetAnimBattlerSpriteId - adds r1, r0, 0 - lsls r1, 24 - lsrs r1, 24 - ldr r2, =gUnknown_085CE430 - adds r0, r4, 0 - bl PrepareAffineAnimInTaskData - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _0815B7CA - .pool -_0815B7B8: - adds r0, r4, 0 - bl RunAffineAnimFromTaskData - lsls r0, 24 - cmp r0, 0 - bne _0815B7CA - adds r0, r5, 0 - bl DestroyAnimVisualTask -_0815B7CA: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_815B778 - - thumb_func_start sub_815B7D0 -sub_815B7D0: @ 815B7D0 - push {r4-r7,lr} - mov r7, r9 - mov r6, r8 - push {r6,r7} - sub sp, 0x10 - lsls r0, 24 - lsrs r0, 24 - mov r8, r0 - ldr r1, =gTasks - lsls r0, 2 - add r0, r8 - lsls r0, 3 - adds r0, r1 - movs r2, 0x8 - ldrsh r0, [r0, r2] - adds r3, r1, 0 - cmp r0, 0x4 - bls _0815B7F6 - b _0815BAFC -_0815B7F6: - lsls r0, 2 - ldr r1, =_0815B808 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .pool - .align 2, 0 -_0815B808: - .4byte _0815B81C - .4byte _0815B86C - .4byte _0815B8A8 - .4byte _0815BA44 - .4byte _0815BA82 -_0815B81C: - movs r0, 0x4C - movs r1, 0 - bl SetGpuReg - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl sub_80A8364 - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _0815B844 - movs r0, 0x1 - movs r1, 0x2 - movs r2, 0x1 - bl SetAnimBgAttribute - b _0815B84E - .pool -_0815B844: - movs r0, 0x2 - movs r1, 0x2 - movs r2, 0x1 - bl SetAnimBgAttribute -_0815B84E: - ldr r0, =gTasks - mov r6, r8 - lsls r1, r6, 2 - add r1, r8 - lsls r1, 3 - adds r1, r0 - ldr r0, =gBattleAnimArgs - ldrh r0, [r0] - strh r0, [r1, 0x1C] - b _0815BA26 - .pool -_0815B86C: - mov r1, r8 - lsls r0, r1, 2 - add r0, r8 - lsls r0, 3 - adds r4, r0, r3 - ldrh r0, [r4, 0xC] - adds r1, r0, 0x1 - strh r1, [r4, 0xC] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - bgt _0815B886 - b _0815BAFC -_0815B886: - movs r0, 0 - strh r0, [r4, 0xC] - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] - ldrh r5, [r4, 0xA] - lsls r1, r5, 4 - orrs r1, r5 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x4C - bl SetGpuReg - cmp r5, 0xF - beq _0815B8A6 - b _0815BAFC -_0815B8A6: - b _0815BA7A -_0815B8A8: - ldr r5, =gBattleAnimAttacker - ldrb r0, [r5] - ldr r1, =gBattleAnimTarget - ldrb r1, [r1] - mov r2, r8 - lsls r4, r2, 2 - adds r2, r4, r2 - lsls r2, 3 - adds r2, r3 - ldrb r2, [r2, 0x1C] - bl HandleSpeciesGfxDataChange - ldrb r1, [r5] - mov r0, sp - bl sub_80A6BFC - bl IsContest - lsls r0, 24 - mov r9, r4 - cmp r0, 0 - beq _0815B8E0 - movs r1, 0 - b _0815B8EA - .pool -_0815B8E0: - ldrb r0, [r5] - bl GetBattlerPosition - lsls r0, 24 - lsrs r1, r0, 24 -_0815B8EA: - ldr r0, =gMonSpritesGfxPtr - ldr r2, [r0] - lsls r0, r1, 2 - adds r2, 0x4 - adds r2, r0 - ldr r1, =gBattleMonForms - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - adds r0, r1 - ldrb r1, [r0] - lsls r1, 11 - ldr r0, [r2] - adds r0, r1 - ldr r1, [sp] - ldr r2, =0x04000200 - bl CpuSet - ldr r1, [sp] - movs r2, 0x80 - lsls r2, 4 - mov r0, sp - ldrh r3, [r0, 0xA] - movs r0, 0x1 - bl LoadBgTiles - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _0815BA1C - ldr r5, =gContestResources - ldr r0, [r5] - ldr r0, [r0, 0x18] - ldrh r0, [r0] - bl IsSpeciesNotUnown - adds r4, r0, 0 - ldr r0, [r5] - ldr r0, [r0, 0x18] - ldrh r0, [r0, 0x2] - bl IsSpeciesNotUnown - lsls r4, 24 - lsls r0, 24 - cmp r4, r0 - beq _0815B99C - ldr r6, [sp, 0x4] - movs r5, 0 - movs r0, 0x7 - mov r12, r0 - movs r7, 0 -_0815B950: - movs r4, 0 - adds r3, r7, r6 - mov r1, r12 - lsls r0, r1, 1 - adds r2, r0, r6 -_0815B95A: - ldrh r1, [r3] - ldrh r0, [r2] - strh r0, [r3] - strh r1, [r2] - adds r3, 0x2 - subs r2, 0x2 - adds r4, 0x1 - cmp r4, 0x3 - ble _0815B95A - movs r2, 0x20 - add r12, r2 - adds r7, 0x40 - adds r5, 0x1 - cmp r5, 0x7 - ble _0815B950 - movs r5, 0 - movs r0, 0x80 - lsls r0, 3 - adds r3, r0, 0 -_0815B980: - adds r2, r5, 0x1 - lsls r0, r5, 6 - adds r1, r0, r6 - movs r4, 0x7 -_0815B988: - ldrh r0, [r1] - eors r0, r3 - strh r0, [r1] - adds r1, 0x2 - subs r4, 0x1 - cmp r4, 0 - bge _0815B988 - adds r5, r2, 0 - cmp r5, 0x7 - ble _0815B980 -_0815B99C: - ldr r0, =gContestResources - ldr r0, [r0] - ldr r0, [r0, 0x18] - ldrh r0, [r0, 0x2] - bl IsSpeciesNotUnown - lsls r0, 24 - cmp r0, 0 - beq _0815B9EC - ldr r3, =gSprites - ldr r4, =gBattlerSpriteIds - ldr r2, =gBattleAnimAttacker - ldrb r0, [r2] - adds r0, r4 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r1, r3, 0 - adds r1, 0x10 - adds r0, r1 - ldr r1, =gUnknown_082FF6C0 - b _0815BA06 - .pool -_0815B9EC: - ldr r3, =gSprites - ldr r4, =gBattlerSpriteIds - ldr r2, =gBattleAnimAttacker - ldrb r0, [r2] - adds r0, r4 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r1, r3, 0 - adds r1, 0x10 - adds r0, r1 - ldr r1, =gUnknown_082FF694 -_0815BA06: - str r1, [r0] - ldrb r0, [r2] - adds r0, r4 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r3 - movs r1, 0 - bl StartSpriteAffineAnim -_0815BA1C: - ldr r0, =gTasks - mov r1, r9 - add r1, r8 - lsls r1, 3 - adds r1, r0 -_0815BA26: - ldrh r0, [r1, 0x8] - adds r0, 0x1 - strh r0, [r1, 0x8] - b _0815BAFC - .pool -_0815BA44: - mov r1, r8 - lsls r0, r1, 2 - add r0, r8 - lsls r0, 3 - adds r4, r0, r3 - ldrh r0, [r4, 0xC] - adds r1, r0, 0x1 - strh r1, [r4, 0xC] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _0815BAFC - movs r0, 0 - strh r0, [r4, 0xC] - ldrh r0, [r4, 0xA] - subs r0, 0x1 - strh r0, [r4, 0xA] - ldrh r5, [r4, 0xA] - lsls r1, r5, 4 - orrs r1, r5 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x4C - bl SetGpuReg - cmp r5, 0 - bne _0815BAFC -_0815BA7A: - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _0815BAFC -_0815BA82: - movs r0, 0x4C - movs r1, 0 - bl SetGpuReg - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl sub_80A8364 - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _0815BAAC - movs r0, 0x1 - movs r1, 0x2 - movs r2, 0 - bl SetAnimBgAttribute - b _0815BAB6 - .pool -_0815BAAC: - movs r0, 0x2 - movs r1, 0x2 - movs r2, 0 - bl SetAnimBgAttribute -_0815BAB6: - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _0815BAF6 - ldr r4, =gBattleAnimAttacker - ldrb r0, [r4] - bl GetBattlerSide - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _0815BAF6 - ldr r0, =gTasks - mov r2, r8 - lsls r1, r2, 2 - add r1, r8 - lsls r1, 3 - adds r1, r0 - movs r6, 0x1C - ldrsh r0, [r1, r6] - cmp r0, 0 - bne _0815BAF6 - ldrb r0, [r4] - ldr r1, =gBattleSpritesDataPtr - ldr r1, [r1] - ldr r2, [r1] - lsls r1, r0, 2 - adds r1, r2 - ldrh r1, [r1, 0x2] - bl SetBattlerShadowSpriteCallback -_0815BAF6: - mov r0, r8 - bl DestroyAnimVisualTask -_0815BAFC: - add sp, 0x10 - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_815B7D0 - - thumb_func_start sub_815BB18 -sub_815BB18: @ 815BB18 - push {r4,lr} - lsls r0, 24 - lsrs r0, 24 - ldr r4, =gBattleAnimArgs - ldr r3, =gSprites - ldr r2, =gBattlerSpriteIds - ldr r1, =gBattleAnimAttacker - ldrb r1, [r1] - adds r1, r2 - ldrb r2, [r1] - lsls r1, r2, 4 - adds r1, r2 - lsls r1, 2 - adds r1, r3 - adds r1, 0x3E - ldrb r1, [r1] - lsls r1, 29 - lsrs r1, 31 - strh r1, [r4, 0xE] - bl DestroyAnimVisualTask - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_815BB18 - - thumb_func_start sub_815BB58 -sub_815BB58: @ 815BB58 - push {r4,lr} - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - ldr r1, =gBattleAnimTarget - ldrb r1, [r1] - movs r2, 0x1 - bl HandleSpeciesGfxDataChange - adds r0, r4, 0 - bl DestroyAnimVisualTask - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_815BB58 - - thumb_func_start sub_815BB84 -sub_815BB84: @ 815BB84 - push {r4,lr} - sub sp, 0x10 - lsls r0, 24 - lsrs r4, r0, 24 - ldr r1, =gTasks - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r0, r1 - movs r2, 0x8 - ldrsh r0, [r0, r2] - adds r2, r1, 0 - cmp r0, 0x4 - bls _0815BBA2 - b _0815BDF2 -_0815BBA2: - lsls r0, 2 - ldr r1, =_0815BBB4 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .pool - .align 2, 0 -_0815BBB4: - .4byte _0815BBC8 - .4byte _0815BCB8 - .4byte _0815BD08 - .4byte _0815BD72 - .4byte _0815BDA6 -_0815BBC8: - ldr r1, =0x00003f42 - movs r0, 0x50 - bl SetGpuReg - movs r1, 0x80 - lsls r1, 5 - movs r0, 0x52 - bl SetGpuReg - movs r0, 0x1 - movs r1, 0 - movs r2, 0 - bl SetAnimBgAttribute - movs r0, 0x1 - movs r1, 0x4 - movs r2, 0x1 - bl SetAnimBgAttribute - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _0815BC02 - movs r0, 0x1 - movs r1, 0x3 - movs r2, 0x1 - bl SetAnimBgAttribute -_0815BC02: - mov r0, sp - bl sub_80A6B30 - ldr r1, =gUnknown_08C2A6EC - mov r0, sp - movs r2, 0 - bl sub_80A6D60 - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _0815BC34 - ldr r1, =gBattle_BG1_X - ldr r3, =0x0000ffc8 - b _0815BC5C - .pool -_0815BC34: - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _0815BC58 - ldr r1, =gBattle_BG1_X - ldr r2, =0x0000ff79 - adds r0, r2, 0 - b _0815BC5E - .pool -_0815BC58: - ldr r1, =gBattle_BG1_X - ldr r3, =0x0000fff6 -_0815BC5C: - adds r0, r3, 0 -_0815BC5E: - strh r0, [r1] - ldr r1, =gBattle_BG1_Y - movs r0, 0 - strh r0, [r1] - mov r0, sp - ldrb r0, [r0, 0x9] - ldr r1, =gUnknown_08C2A634 - mov r2, sp - ldrh r2, [r2, 0xA] - bl sub_80A6CC0 - ldr r0, =gUnknown_08C2A6D4 - mov r1, sp - ldrb r1, [r1, 0x8] - lsls r1, 4 - movs r2, 0x20 - bl LoadCompressedPalette - ldr r0, =gTasks - lsls r1, r4, 2 - adds r1, r4 - lsls r1, 3 - adds r1, r0 - ldr r0, =gBattle_BG1_X - ldrh r0, [r0] - strh r0, [r1, 0x1C] - ldr r0, =gBattle_BG1_Y - ldrh r0, [r0] - strh r0, [r1, 0x1E] - ldrh r0, [r1, 0x8] - adds r0, 0x1 - b _0815BD8E - .pool -_0815BCB8: - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r4, r0, r2 - ldrh r0, [r4, 0x10] - adds r1, r0, 0x1 - strh r1, [r4, 0x10] - lsls r0, 16 - cmp r0, 0 - bgt _0815BCCE - b _0815BDF2 -_0815BCCE: - movs r0, 0 - strh r0, [r4, 0x10] - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xC - ble _0815BCE4 - movs r0, 0xC - strh r0, [r4, 0xA] -_0815BCE4: - ldrh r0, [r4, 0xA] - movs r1, 0x10 - subs r1, r0 - lsls r1, 8 - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - movs r1, 0xA - ldrsh r0, [r4, r1] - cmp r0, 0xC - bne _0815BDF2 - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _0815BDF2 -_0815BD08: - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r4, r0, r2 - ldrh r0, [r4, 0xA] - subs r0, 0x1 - strh r0, [r4, 0xA] - lsls r0, 16 - cmp r0, 0 - bge _0815BD20 - movs r0, 0 - strh r0, [r4, 0xA] -_0815BD20: - ldrh r0, [r4, 0xA] - movs r1, 0x10 - subs r1, r0 - lsls r1, 8 - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - movs r2, 0xA - ldrsh r0, [r4, r2] - cmp r0, 0 - bne _0815BDF2 - ldr r2, =gBattle_BG1_X - ldr r1, =gUnknown_085CE460 - movs r3, 0xC - ldrsh r0, [r4, r3] - adds r0, r1 - ldrb r0, [r0] - lsls r0, 24 - asrs r0, 24 - ldrh r1, [r4, 0x1C] - adds r0, r1 - strh r0, [r2] - ldrh r0, [r4, 0xC] - adds r0, 0x1 - strh r0, [r4, 0xC] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x4 - bne _0815BD6C - strh r0, [r4, 0x8] - b _0815BDF2 - .pool -_0815BD6C: - movs r0, 0x3 - strh r0, [r4, 0x8] - b _0815BDF2 -_0815BD72: - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r1, r0, r2 - ldrh r0, [r1, 0xE] - adds r0, 0x1 - strh r0, [r1, 0xE] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x4 - bne _0815BDF2 - movs r0, 0 - strh r0, [r1, 0xE] - movs r0, 0x1 -_0815BD8E: - strh r0, [r1, 0x8] - movs r0, 0x40 - negs r0, r0 - bl BattleAnimAdjustPanning - adds r1, r0, 0 - lsls r1, 24 - asrs r1, 24 - movs r0, 0xE4 - bl PlaySE12WithPanning - b _0815BDF2 -_0815BDA6: - mov r0, sp - bl sub_80A6B30 - mov r0, sp - ldrb r0, [r0, 0x9] - bl sub_80A6C68 - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _0815BDC8 - movs r0, 0x1 - movs r1, 0x3 - movs r2, 0 - bl SetAnimBgAttribute -_0815BDC8: - movs r0, 0x1 - movs r1, 0x4 - movs r2, 0x1 - bl SetAnimBgAttribute - ldr r0, =gBattle_BG1_X - movs r1, 0 - strh r1, [r0] - ldr r0, =gBattle_BG1_Y - strh r1, [r0] - movs r0, 0x50 - movs r1, 0 - bl SetGpuReg - movs r0, 0x52 - movs r1, 0 - bl SetGpuReg - adds r0, r4, 0 - bl DestroyAnimVisualTask -_0815BDF2: - add sp, 0x10 - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_815BB84 - - thumb_func_start sub_815BE04 -sub_815BE04: @ 815BE04 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x4 - adds r7, r0, 0 - bl Random2 - lsls r0, 16 - movs r1, 0xFC - lsls r1, 14 - ands r1, r0 - lsrs r5, r1, 16 - adds r1, r5, 0 - cmp r1, 0x1F - ble _0815BE2E - movs r0, 0x20 - subs r0, r1 - lsls r0, 16 - lsrs r5, r0, 16 -_0815BE2E: - ldr r4, =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - adds r0, r5 - strh r0, [r7, 0x20] - ldrb r0, [r4] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - adds r0, 0x20 - strh r0, [r7, 0x22] - ldr r1, =gBattleAnimArgs - ldrh r0, [r1] - strh r0, [r7, 0x30] - ldrh r0, [r1, 0x2] - strh r0, [r7, 0x32] - ldr r4, =gUnknown_085CE48C - movs r0, 0x20 - ldrsh r1, [r7, r0] - movs r0, 0x22 - ldrsh r2, [r7, r0] - adds r5, r7, 0 - adds r5, 0x43 - ldrb r3, [r5] - adds r3, 0x1 - lsls r3, 24 - lsrs r3, 24 - adds r0, r4, 0 - bl CreateSprite - mov r9, r0 - mov r1, r9 - lsls r1, 24 - lsrs r1, 24 - mov r9, r1 - movs r0, 0x20 - ldrsh r1, [r7, r0] - movs r0, 0x22 - ldrsh r2, [r7, r0] - ldrb r3, [r5] - adds r3, 0x1 - lsls r3, 24 - lsrs r3, 24 - adds r0, r4, 0 - bl CreateSprite - mov r8, r0 - mov r1, r8 - lsls r1, 24 - lsrs r1, 24 - mov r8, r1 - mov r0, r9 - lsls r2, r0, 4 - add r2, r9 - lsls r2, 2 - ldr r1, =gSprites - mov r10, r1 - adds r5, r2, r1 - adds r0, r5, 0 - movs r1, 0x1 - str r2, [sp] - bl StartSpriteAnim - mov r0, r8 - lsls r6, r0, 4 - add r6, r8 - lsls r6, 2 - mov r1, r10 - adds r4, r6, r1 - adds r0, r4, 0 - movs r1, 0x2 - bl StartSpriteAnim - ldr r1, =gBattleAnimArgs - ldrh r0, [r1] - strh r0, [r5, 0x30] - ldrh r0, [r1, 0x2] - strh r0, [r5, 0x32] - ldrh r0, [r1] - strh r0, [r4, 0x30] - ldrh r0, [r1, 0x2] - strh r0, [r4, 0x32] - ldr r0, =0x0000ffff - strh r0, [r5, 0x3C] - movs r0, 0x1 - negs r0, r0 - strh r0, [r4, 0x3C] - adds r5, 0x3E - ldrb r0, [r5] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r5] - adds r4, 0x3E - ldrb r0, [r4] - orrs r0, r1 - strb r0, [r4] - movs r0, 0x1C - add r10, r0 - ldr r2, [sp] - add r2, r10 - ldr r0, =sub_815C050 - str r0, [r2] - add r6, r10 - str r0, [r6] - mov r1, r9 - strh r1, [r7, 0x3A] - mov r0, r8 - strh r0, [r7, 0x3C] - ldr r0, =sub_815BF44 - str r0, [r7, 0x1C] - add sp, 0x4 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_815BE04 - - thumb_func_start sub_815BF44 -sub_815BF44: @ 815BF44 - push {lr} - adds r3, r0, 0 - ldrh r2, [r3, 0x32] - ldrh r0, [r3, 0x34] - adds r2, r0 - lsls r0, r2, 16 - asrs r0, 24 - ldrh r1, [r3, 0x26] - subs r1, r0 - strh r1, [r3, 0x26] - movs r0, 0xFF - ands r2, r0 - strh r2, [r3, 0x34] - movs r2, 0x36 - ldrsh r0, [r3, r2] - cmp r0, 0 - bne _0815BF92 - lsls r0, r1, 16 - asrs r0, 16 - movs r1, 0x8 - negs r1, r1 - cmp r0, r1 - bge _0815BF92 - ldr r2, =gSprites - movs r0, 0x3A - ldrsh r1, [r3, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - adds r0, 0x3E - ldrb r2, [r0] - movs r1, 0x5 - negs r1, r1 - ands r1, r2 - strb r1, [r0] - ldrh r0, [r3, 0x36] - adds r0, 0x1 - strh r0, [r3, 0x36] -_0815BF92: - movs r1, 0x36 - ldrsh r0, [r3, r1] - cmp r0, 0x1 - bne _0815BFC6 - movs r2, 0x26 - ldrsh r1, [r3, r2] - movs r0, 0x10 - negs r0, r0 - cmp r1, r0 - bge _0815BFC6 - ldr r2, =gSprites - movs r0, 0x3C - ldrsh r1, [r3, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - adds r0, 0x3E - ldrb r2, [r0] - movs r1, 0x5 - negs r1, r1 - ands r1, r2 - strb r1, [r0] - ldrh r0, [r3, 0x36] - adds r0, 0x1 - strh r0, [r3, 0x36] -_0815BFC6: - ldrh r0, [r3, 0x30] - subs r0, 0x1 - strh r0, [r3, 0x30] - lsls r0, 16 - asrs r0, 16 - movs r1, 0x1 - negs r1, r1 - cmp r0, r1 - bne _0815BFE8 - adds r2, r3, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] - ldr r0, =sub_815BFF4 - str r0, [r3, 0x1C] -_0815BFE8: - pop {r0} - bx r0 - .pool - thumb_func_end sub_815BF44 - - thumb_func_start sub_815BFF4 -sub_815BFF4: @ 815BFF4 - push {r4-r6,lr} - adds r4, r0, 0 - ldr r5, =gSprites - movs r0, 0x3A - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r3, r0, 2 - adds r6, r5, 0 - adds r6, 0x1C - adds r0, r3, r6 - ldr r2, [r0] - ldr r0, =SpriteCallbackDummy - cmp r2, r0 - bne _0815C040 - movs r1, 0x3C - ldrsh r0, [r4, r1] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r6 - ldr r0, [r1] - cmp r0, r2 - bne _0815C040 - adds r0, r3, r5 - bl DestroySprite - movs r0, 0x3C - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r5 - bl DestroySprite - adds r0, r4, 0 - bl DestroyAnimSprite -_0815C040: - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_815BFF4 - - thumb_func_start sub_815C050 -sub_815C050: @ 815C050 - push {lr} - adds r3, r0, 0 - movs r0, 0x3E - adds r0, r3 - mov r12, r0 - ldrb r1, [r0] - movs r0, 0x4 - ands r0, r1 - cmp r0, 0 - bne _0815C09C - ldrh r2, [r3, 0x32] - ldrh r1, [r3, 0x34] - adds r2, r1 - lsls r1, r2, 16 - asrs r1, 24 - ldrh r0, [r3, 0x26] - subs r0, r1 - strh r0, [r3, 0x26] - movs r0, 0xFF - ands r2, r0 - strh r2, [r3, 0x34] - ldrh r0, [r3, 0x30] - subs r0, 0x1 - strh r0, [r3, 0x30] - lsls r0, 16 - asrs r0, 16 - movs r1, 0x1 - negs r1, r1 - cmp r0, r1 - bne _0815C09C - mov r1, r12 - ldrb r0, [r1] - movs r1, 0x4 - orrs r0, r1 - mov r1, r12 - strb r0, [r1] - ldr r0, =SpriteCallbackDummy - str r0, [r3, 0x1C] -_0815C09C: - pop {r0} - bx r0 - .pool - thumb_func_end sub_815C050 - - thumb_func_start sub_815C0A4 -sub_815C0A4: @ 815C0A4 - push {r4-r6,lr} - sub sp, 0x10 - lsls r0, 24 - lsrs r6, r0, 24 - ldr r1, =gTasks - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - adds r0, r1 - movs r2, 0x8 - ldrsh r0, [r0, r2] - adds r4, r1, 0 - cmp r0, 0x5 - bls _0815C0C2 - b _0815C396 -_0815C0C2: - lsls r0, 2 - ldr r1, =_0815C0D4 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .pool - .align 2, 0 -_0815C0D4: - .4byte _0815C0EC - .4byte _0815C224 - .4byte _0815C2AC - .4byte _0815C2E2 - .4byte _0815C310 - .4byte _0815C34A -_0815C0EC: - ldr r1, =0x00003f42 - movs r0, 0x50 - bl SetGpuReg - ldr r1, =0x00000d03 - movs r0, 0x52 - bl SetGpuReg - movs r0, 0x1 - movs r1, 0 - movs r2, 0 - bl SetAnimBgAttribute - movs r0, 0x1 - movs r1, 0x4 - movs r2, 0x1 - bl SetAnimBgAttribute - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _0815C124 - movs r0, 0x1 - movs r1, 0x3 - movs r2, 0x1 - bl SetAnimBgAttribute -_0815C124: - mov r0, sp - bl sub_80A6B30 - ldr r1, =gUnknown_08C2A6EC - mov r0, sp - movs r2, 0 - bl sub_80A6D60 - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _0815C15C - ldr r1, =gBattle_BG1_X - ldr r3, =0x0000ffc8 - adds r0, r3, 0 - b _0815C1CA - .pool -_0815C15C: - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - bl GetBattlerPosition - lsls r0, 24 - lsrs r4, r0, 24 - bl IsDoubleBattle - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _0815C1B4 - cmp r4, 0x1 - bne _0815C180 - ldr r1, =gBattle_BG1_X - ldr r2, =0x0000ff65 - adds r0, r2, 0 - strh r0, [r1] -_0815C180: - cmp r4, 0x3 - bne _0815C18C - ldr r1, =gBattle_BG1_X - ldr r3, =0x0000ff8d - adds r0, r3, 0 - strh r0, [r1] -_0815C18C: - cmp r4, 0 - bne _0815C196 - ldr r1, =gBattle_BG1_X - movs r0, 0xE - strh r0, [r1] -_0815C196: - cmp r4, 0x2 - bne _0815C1CC - ldr r1, =gBattle_BG1_X - ldr r2, =0x0000ffec - b _0815C1C8 - .pool -_0815C1B4: - cmp r4, 0x1 - bne _0815C1C0 - ldr r1, =gBattle_BG1_X - ldr r3, =0x0000ff79 - adds r0, r3, 0 - strh r0, [r1] -_0815C1C0: - cmp r4, 0 - bne _0815C1CC - ldr r1, =gBattle_BG1_X - ldr r2, =0x0000fff6 -_0815C1C8: - adds r0, r2, 0 -_0815C1CA: - strh r0, [r1] -_0815C1CC: - ldr r1, =gBattle_BG1_Y - movs r0, 0 - strh r0, [r1] - mov r0, sp - ldrb r0, [r0, 0x9] - ldr r1, =gUnknown_08C2A634 - mov r2, sp - ldrh r2, [r2, 0xA] - bl sub_80A6CC0 - ldr r0, =gUnknown_08C2A6D4 - mov r1, sp - ldrb r1, [r1, 0x8] - lsls r1, 4 - movs r2, 0x20 - bl LoadCompressedPalette - ldr r0, =gTasks - lsls r1, r6, 2 - adds r1, r6 - lsls r1, 3 - adds r1, r0 - ldr r0, =gBattle_BG1_X - ldrh r0, [r0] - strh r0, [r1, 0x1C] - ldr r0, =gBattle_BG1_Y - ldrh r0, [r0] - strh r0, [r1, 0x1E] - b _0815C2A4 - .pool -_0815C224: - ldr r1, =gTasks - lsls r4, r6, 2 - adds r0, r4, r6 - lsls r0, 3 - adds r5, r0, r1 - movs r0, 0 - strh r0, [r5, 0xE] - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _0815C268 - ldr r2, =gBattle_BG1_X - ldr r1, =gUnknown_085CE4A4 - movs r3, 0xC - ldrsh r0, [r5, r3] - adds r0, r1 - ldrb r0, [r0] - lsls r0, 24 - asrs r0, 24 - ldrh r5, [r5, 0x1C] - adds r0, r5 - b _0815C27A - .pool -_0815C268: - ldr r2, =gBattle_BG1_X - ldr r1, =gUnknown_085CE4A4 - movs r3, 0xC - ldrsh r0, [r5, r3] - adds r0, r1 - movs r1, 0 - ldrsb r1, [r0, r1] - ldrh r0, [r5, 0x1C] - subs r0, r1 -_0815C27A: - strh r0, [r2] - ldr r0, =gTasks - adds r1, r4, r6 - lsls r1, 3 - adds r1, r0 - ldrh r0, [r1, 0xC] - adds r0, 0x1 - strh r0, [r1, 0xC] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x5 - bne _0815C2A4 - strh r0, [r1, 0x8] - b _0815C396 - .pool -_0815C2A4: - ldrh r0, [r1, 0x8] - adds r0, 0x1 - strh r0, [r1, 0x8] - b _0815C396 -_0815C2AC: - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - adds r4, r0, r4 - ldrh r0, [r4, 0xA] - subs r0, 0x1 - strh r0, [r4, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x4 - bgt _0815C2C6 - movs r0, 0x5 - strh r0, [r4, 0xA] -_0815C2C6: - ldrh r1, [r4, 0xA] - lsls r1, 8 - movs r0, 0x3 - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - movs r1, 0xA - ldrsh r0, [r4, r1] - cmp r0, 0x5 - bne _0815C396 - b _0815C302 -_0815C2E2: - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - adds r4, r0, r4 - ldrh r1, [r4, 0xE] - adds r1, 0x1 - strh r1, [r4, 0xE] - lsls r1, 16 - asrs r1, 16 - ldr r2, =gUnknown_085CE4A8 - movs r3, 0xC - ldrsh r0, [r4, r3] - adds r0, r2 - ldrb r0, [r0] - cmp r1, r0 - ble _0815C396 -_0815C302: - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _0815C396 - .pool -_0815C310: - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - adds r4, r0, r4 - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xD - ble _0815C32A - movs r0, 0xD - strh r0, [r4, 0xA] -_0815C32A: - ldrh r1, [r4, 0xA] - lsls r1, 8 - movs r0, 0x3 - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - movs r1, 0xA - ldrsh r0, [r4, r1] - cmp r0, 0xD - bne _0815C396 - movs r0, 0x1 - strh r0, [r4, 0x8] - b _0815C396 -_0815C34A: - mov r0, sp - bl sub_80A6B30 - mov r0, sp - ldrb r0, [r0, 0x9] - bl sub_80A6C68 - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _0815C36C - movs r0, 0x1 - movs r1, 0x3 - movs r2, 0 - bl SetAnimBgAttribute -_0815C36C: - movs r0, 0x1 - movs r1, 0x4 - movs r2, 0x1 - bl SetAnimBgAttribute - ldr r0, =gBattle_BG1_X - movs r1, 0 - strh r1, [r0] - ldr r0, =gBattle_BG1_Y - strh r1, [r0] - movs r0, 0x50 - movs r1, 0 - bl SetGpuReg - movs r0, 0x52 - movs r1, 0 - bl SetGpuReg - adds r0, r6, 0 - bl DestroyAnimVisualTask -_0815C396: - add sp, 0x10 - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_815C0A4 - - thumb_func_start sub_815C3A8 -sub_815C3A8: @ 815C3A8 - push {r4,r5,lr} - lsls r0, 24 - lsrs r0, 24 - adds r5, r0, 0 - ldr r1, =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r4, r0, r1 - movs r1, 0x8 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _0815C3E8 - movs r0, 0 - bl GetAnimBattlerSpriteId - adds r1, r0, 0 - lsls r1, 24 - lsrs r1, 24 - ldr r2, =gUnknown_085CE4B0 - adds r0, r4, 0 - bl PrepareAffineAnimInTaskData - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _0815C3FA - .pool -_0815C3E8: - adds r0, r4, 0 - bl RunAffineAnimFromTaskData - lsls r0, 24 - cmp r0, 0 - bne _0815C3FA - adds r0, r5, 0 - bl DestroyAnimVisualTask -_0815C3FA: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_815C3A8 - - thumb_func_start sub_815C400 -sub_815C400: @ 815C400 - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x2E] - movs r2, 0x2E - ldrsh r1, [r4, r2] - cmp r1, 0 - bne _0815C41E - adds r0, r4, 0 - movs r1, 0 - bl InitAnimSpritePos - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - b _0815C472 -_0815C41E: - adds r0, 0x1 - strh r0, [r4, 0x2E] - cmp r1, 0x14 - ble _0815C472 - ldrh r0, [r4, 0x30] - adds r0, 0xA0 - strh r0, [r4, 0x30] - ldrh r0, [r4, 0x32] - adds r0, 0x80 - strh r0, [r4, 0x32] - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _0815C450 - ldrh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 24 - negs r0, r0 - b _0815C456 - .pool -_0815C450: - ldrh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 24 -_0815C456: - strh r0, [r4, 0x24] - ldrh r0, [r4, 0x32] - lsls r0, 16 - asrs r0, 24 - ldrh r1, [r4, 0x26] - adds r0, r1 - strh r0, [r4, 0x26] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x40 - ble _0815C472 - adds r0, r4, 0 - bl DestroyAnimSprite -_0815C472: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_815C400 - - thumb_func_start sub_815C478 -sub_815C478: @ 815C478 - push {r4,r5,lr} - lsls r0, 24 - lsrs r2, r0, 24 - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - ldr r1, =gTasks - adds r4, r0, r1 - ldr r5, =gBattleAnimArgs - movs r1, 0x2 - ldrsh r0, [r5, r1] - cmp r0, 0 - bne _0815C4A4 - adds r0, r2, 0 - bl DestroyAnimVisualTask - b _0815C538 - .pool -_0815C4A4: - movs r1, 0x4 - ldrsh r0, [r5, r1] - cmp r0, 0 - bge _0815C4B0 - movs r0, 0 - strh r0, [r5, 0x4] -_0815C4B0: - movs r1, 0x4 - ldrsh r0, [r5, r1] - cmp r0, 0x2 - ble _0815C4BC - movs r0, 0x2 - strh r0, [r5, 0x4] -_0815C4BC: - movs r0, 0 - strh r0, [r4, 0x8] - strh r0, [r4, 0xA] - strh r0, [r4, 0xC] - movs r0, 0x4 - ldrsh r1, [r5, r0] - lsls r1, 1 - movs r0, 0x8 - subs r0, r1 - strh r0, [r4, 0xE] - movs r1, 0x4 - ldrsh r0, [r5, r1] - lsls r0, 7 - movs r1, 0x80 - lsls r1, 1 - adds r0, r1 - strh r0, [r4, 0x10] - ldrh r0, [r5, 0x4] - adds r0, 0x2 - strh r0, [r4, 0x12] - ldrh r0, [r5, 0x2] - subs r0, 0x1 - strh r0, [r4, 0x14] - ldrb r0, [r5] - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x26] - movs r1, 0 - ldrsh r0, [r5, r1] - cmp r0, 0 - bne _0815C508 - ldr r0, =gBattleAnimAttacker - b _0815C50A - .pool -_0815C508: - ldr r0, =gBattleAnimTarget -_0815C50A: - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _0815C528 - movs r1, 0x10 - ldrsh r0, [r4, r1] - negs r0, r0 - strh r0, [r4, 0x10] - movs r1, 0x12 - ldrsh r0, [r4, r1] - negs r0, r0 - strh r0, [r4, 0x12] -_0815C528: - ldrh r0, [r4, 0x26] - lsls r0, 24 - lsrs r0, 24 - movs r1, 0 - bl PrepareBattlerSpriteForRotScale - ldr r0, =sub_815C548 - str r0, [r4] -_0815C538: - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_815C478 - - thumb_func_start sub_815C548 -sub_815C548: @ 815C548 - push {r4-r6,lr} - lsls r0, 24 - lsrs r5, r0, 24 - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - ldr r1, =gTasks - adds r4, r0, r1 - movs r0, 0x8 - ldrsh r6, [r4, r0] - cmp r6, 0x1 - beq _0815C5D0 - cmp r6, 0x1 - bgt _0815C570 - cmp r6, 0 - beq _0815C57C - b _0815C6A8 - .pool -_0815C570: - cmp r6, 0x2 - beq _0815C628 - cmp r6, 0x3 - bne _0815C57A - b _0815C698 -_0815C57A: - b _0815C6A8 -_0815C57C: - ldr r2, =gSprites - movs r0, 0x26 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r4, 0x12] - ldrh r2, [r0, 0x24] - adds r1, r2 - strh r1, [r0, 0x24] - ldrh r0, [r4, 0xC] - ldrh r1, [r4, 0x10] - subs r0, r1 - strh r0, [r4, 0xC] - ldrh r0, [r4, 0x26] - lsls r0, 24 - lsrs r0, 24 - movs r2, 0x80 - lsls r2, 1 - ldrh r3, [r4, 0xC] - adds r1, r2, 0 - bl SetSpriteRotScale - ldrh r0, [r4, 0x26] - lsls r0, 24 - lsrs r0, 24 - bl SetBattlerSpriteYOffsetFromRotation - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] - lsls r0, 16 - asrs r0, 16 - movs r2, 0xE - ldrsh r1, [r4, r2] - cmp r0, r1 - blt _0815C6A8 - strh r6, [r4, 0xA] - b _0815C690 - .pool -_0815C5D0: - ldr r2, =gSprites - movs r0, 0x26 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r0, 0x24] - ldrh r2, [r4, 0x12] - subs r1, r2 - strh r1, [r0, 0x24] - ldrh r0, [r4, 0x10] - ldrh r1, [r4, 0xC] - adds r0, r1 - strh r0, [r4, 0xC] - ldrh r0, [r4, 0x26] - lsls r0, 24 - lsrs r0, 24 - movs r2, 0x80 - lsls r2, 1 - ldrh r3, [r4, 0xC] - adds r1, r2, 0 - bl SetSpriteRotScale - ldrh r0, [r4, 0x26] - lsls r0, 24 - lsrs r0, 24 - bl SetBattlerSpriteYOffsetFromRotation - ldrh r1, [r4, 0xA] - adds r1, 0x1 - strh r1, [r4, 0xA] - lsls r1, 16 - asrs r1, 16 - movs r2, 0xE - ldrsh r0, [r4, r2] - lsls r0, 1 - cmp r1, r0 - blt _0815C6A8 - movs r0, 0 - strh r0, [r4, 0xA] - b _0815C690 - .pool -_0815C628: - ldr r2, =gSprites - movs r0, 0x26 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r4, 0x12] - ldrh r2, [r0, 0x24] - adds r1, r2 - movs r5, 0 - strh r1, [r0, 0x24] - ldrh r0, [r4, 0xC] - ldrh r1, [r4, 0x10] - subs r0, r1 - strh r0, [r4, 0xC] - ldrh r0, [r4, 0x26] - lsls r0, 24 - lsrs r0, 24 - movs r2, 0x80 - lsls r2, 1 - ldrh r3, [r4, 0xC] - adds r1, r2, 0 - bl SetSpriteRotScale - ldrh r0, [r4, 0x26] - lsls r0, 24 - lsrs r0, 24 - bl SetBattlerSpriteYOffsetFromRotation - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] - lsls r0, 16 - asrs r0, 16 - movs r2, 0xE - ldrsh r1, [r4, r2] - cmp r0, r1 - blt _0815C6A8 - ldrh r1, [r4, 0x14] - movs r2, 0x14 - ldrsh r0, [r4, r2] - cmp r0, 0 - beq _0815C690 - subs r0, r1, 0x1 - strh r0, [r4, 0x14] - strh r5, [r4, 0xA] - strh r5, [r4, 0x8] - b _0815C6A8 - .pool -_0815C690: - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _0815C6A8 -_0815C698: - ldrh r0, [r4, 0x26] - lsls r0, 24 - lsrs r0, 24 - bl ResetSpriteRotScale - adds r0, r5, 0 - bl DestroyAnimVisualTask -_0815C6A8: - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end sub_815C548 - - thumb_func_start sub_815C6B0 -sub_815C6B0: @ 815C6B0 - push {r4,lr} - adds r4, r0, 0 - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0 - bne _0815C6D4 - strh r0, [r4, 0x20] - ldr r1, =gBattleAnimArgs - ldrh r0, [r1] - b _0815C6DE - .pool -_0815C6D4: - movs r0, 0xF0 - strh r0, [r4, 0x20] - ldr r1, =gBattleAnimArgs - ldrh r0, [r1] - subs r0, 0x1E -_0815C6DE: - strh r0, [r4, 0x22] - ldrh r0, [r1, 0x4] - strh r0, [r4, 0x32] - ldrb r1, [r1, 0x2] - adds r0, r4, 0 - bl StartSpriteAnim - ldr r0, =sub_815C700 - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_815C6B0 - - thumb_func_start sub_815C700 -sub_815C700: @ 815C700 - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x2E] - adds r0, 0x3 - strh r0, [r4, 0x2E] - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _0815C744 - ldrh r1, [r4, 0x20] - adds r1, 0x5 - strh r1, [r4, 0x20] - ldrh r0, [r4, 0x22] - subs r0, 0x1 - strh r0, [r4, 0x22] - lsls r1, 16 - asrs r1, 16 - cmp r1, 0xF0 - ble _0815C732 - adds r0, r4, 0 - bl DestroyAnimSprite -_0815C732: - ldrh r1, [r4, 0x2E] - movs r0, 0xFF - ands r0, r1 - movs r1, 0x10 - bl Sin - b _0815C768 - .pool -_0815C744: - ldrh r1, [r4, 0x20] - subs r1, 0x5 - strh r1, [r4, 0x20] - ldrh r0, [r4, 0x22] - adds r0, 0x1 - strh r0, [r4, 0x22] - lsls r1, 16 - cmp r1, 0 - bge _0815C75C - adds r0, r4, 0 - bl DestroyAnimSprite -_0815C75C: - ldrh r1, [r4, 0x2E] - movs r0, 0xFF - ands r0, r1 - movs r1, 0x10 - bl Cos -_0815C768: - strh r0, [r4, 0x26] - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_815C700 - - thumb_func_start sub_815C770 -sub_815C770: @ 815C770 - push {r4,lr} - lsls r0, 24 - lsrs r0, 24 - lsls r4, r0, 2 - adds r4, r0 - lsls r4, 3 - ldr r0, =gTasks - adds r4, r0 - movs r0, 0 - strh r0, [r4, 0x8] - strh r0, [r4, 0xA] - strh r0, [r4, 0xC] - strh r0, [r4, 0xE] - movs r0, 0x20 - strh r0, [r4, 0x20] - movs r0, 0x40 - strh r0, [r4, 0x22] - movs r0, 0x80 - lsls r0, 4 - strh r0, [r4, 0x24] - ldr r0, =gBattleAnimArgs - ldrb r0, [r0] - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x26] - movs r1, 0 - bl PrepareBattlerSpriteForRotScale - ldr r0, =sub_815C7C4 - str r0, [r4] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_815C770 - - thumb_func_start sub_815C7C4 -sub_815C7C4: @ 815C7C4 - push {r4-r7,lr} - mov r7, r9 - mov r6, r8 - push {r6,r7} - lsls r0, 24 - lsrs r4, r0, 24 - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - ldr r1, =gTasks - adds r7, r0, r1 - movs r1, 0x8 - ldrsh r0, [r7, r1] - mov r8, r0 - cmp r0, 0x1 - beq _0815C860 - cmp r0, 0x1 - bgt _0815C7F4 - cmp r0, 0 - beq _0815C7FC - b _0815C8DA - .pool -_0815C7F4: - mov r2, r8 - cmp r2, 0x2 - beq _0815C8C8 - b _0815C8DA -_0815C7FC: - movs r3, 0x80 - lsls r3, 2 - adds r0, r3, 0 - ldrh r1, [r7, 0xC] - adds r2, r0, r1 - strh r2, [r7, 0xC] - lsls r0, r2, 16 - asrs r0, 16 - ldrh r3, [r7, 0x24] - mov r8, r3 - movs r3, 0x24 - ldrsh r1, [r7, r3] - cmp r0, r1 - blt _0815C8DA - mov r0, r8 - subs r5, r0, r2 - lsls r5, 16 - asrs r5, 16 - adds r6, r1, 0 - lsls r6, 1 - adds r0, r5, 0 - adds r1, r6, 0 - bl __divsi3 - adds r4, r0, 0 - lsls r4, 16 - lsrs r4, 16 - adds r0, r5, 0 - adds r1, r6, 0 - bl __modsi3 - lsls r0, 16 - lsrs r0, 16 - lsls r4, 16 - asrs r4, 16 - movs r1, 0x1 - ands r4, r1 - cmp r4, 0 - bne _0815C854 - lsls r0, 16 - asrs r0, 16 - mov r2, r8 - subs r0, r2, r0 - b _0815C8B2 -_0815C854: - lsls r0, 16 - asrs r0, 16 - mov r3, r8 - subs r0, r3 - strh r0, [r7, 0xC] - b _0815C8DA -_0815C860: - ldr r1, =0xfffffe00 - adds r0, r1, 0 - ldrh r2, [r7, 0xC] - adds r1, r0, r2 - strh r1, [r7, 0xC] - movs r3, 0xC - ldrsh r0, [r7, r3] - movs r2, 0x24 - ldrsh r6, [r7, r2] - cmn r0, r6 - bgt _0815C8DA - ldrh r3, [r7, 0x24] - mov r9, r3 - mov r0, r9 - subs r4, r0, r1 - lsls r4, 16 - asrs r4, 16 - lsls r6, 1 - adds r0, r4, 0 - adds r1, r6, 0 - bl __divsi3 - adds r5, r0, 0 - lsls r5, 16 - lsrs r5, 16 - adds r0, r4, 0 - adds r1, r6, 0 - bl __modsi3 - lsls r0, 16 - lsrs r2, r0, 16 - mov r1, r8 - ands r1, r5 - lsls r0, r1, 16 - asrs r1, r0, 16 - cmp r1, 0 - bne _0815C8BC - lsls r0, r2, 16 - asrs r0, 16 - mov r2, r9 - subs r0, r2 -_0815C8B2: - strh r0, [r7, 0xC] - strh r1, [r7, 0x8] - b _0815C8DA - .pool -_0815C8BC: - lsls r0, r2, 16 - asrs r0, 16 - mov r3, r9 - subs r0, r3, r0 - strh r0, [r7, 0xC] - b _0815C8DA -_0815C8C8: - ldrh r0, [r7, 0x26] - lsls r0, 24 - lsrs r0, 24 - bl ResetSpriteRotScale - adds r0, r4, 0 - bl DestroyAnimVisualTask - b _0815C950 -_0815C8DA: - ldrh r0, [r7, 0x26] - lsls r0, 24 - lsrs r0, 24 - movs r2, 0x80 - lsls r2, 1 - ldrh r3, [r7, 0xC] - adds r1, r2, 0 - bl SetSpriteRotScale - ldrh r0, [r7, 0x26] - lsls r0, 24 - lsrs r0, 24 - bl SetBattlerSpriteYOffsetFromRotation - ldr r2, =gSprites - movs r0, 0x26 - ldrsh r1, [r7, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r1, r0, r2 - movs r2, 0xC - ldrsh r0, [r7, r2] - cmp r0, 0 - bge _0815C90E - adds r0, 0x3F -_0815C90E: - asrs r0, 6 - negs r0, r0 - strh r0, [r1, 0x24] - ldrh r0, [r7, 0xA] - adds r0, 0x1 - strh r0, [r7, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x8 - ble _0815C950 - ldrh r1, [r7, 0x20] - movs r3, 0x20 - ldrsh r0, [r7, r3] - cmp r0, 0 - beq _0815C94C - subs r0, r1, 0x1 - strh r0, [r7, 0x20] - ldrh r0, [r7, 0x24] - ldrh r1, [r7, 0x22] - subs r0, r1 - strh r0, [r7, 0x24] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xF - bgt _0815C950 - movs r0, 0x10 - strh r0, [r7, 0x24] - b _0815C950 - .pool -_0815C94C: - movs r0, 0x2 - strh r0, [r7, 0x8] -_0815C950: - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end sub_815C7C4 - - thumb_func_start sub_815C95C -sub_815C95C: @ 815C95C - push {r4-r6,lr} - adds r5, r0, 0 - movs r1, 0x2E - ldrsh r0, [r5, r1] - cmp r0, 0 - bne _0815C9BC - ldr r6, =gBattleAnimArgs - movs r2, 0x4 - ldrsh r0, [r6, r2] - cmp r0, 0 - bne _0815C990 - ldr r4, =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] -_0815C990: - ldrh r0, [r6] - ldrh r1, [r5, 0x20] - adds r0, r1 - strh r0, [r5, 0x20] - ldrh r1, [r6, 0x2] - ldrh r2, [r5, 0x22] - adds r0, r1, r2 - strh r0, [r5, 0x22] - movs r0, 0x80 - strh r0, [r5, 0x30] - movs r0, 0xC0 - lsls r0, 2 - strh r0, [r5, 0x32] - strh r1, [r5, 0x34] - ldrh r0, [r5, 0x2E] - adds r0, 0x1 - strh r0, [r5, 0x2E] - b _0815CA1A - .pool -_0815C9BC: - ldrh r1, [r5, 0x30] - lsls r0, r1, 16 - asrs r0, 24 - strh r0, [r5, 0x24] - ldrh r0, [r5, 0x32] - lsls r0, 16 - asrs r0, 24 - ldrh r2, [r5, 0x26] - adds r0, r2 - strh r0, [r5, 0x26] - movs r2, 0x36 - ldrsh r0, [r5, r2] - adds r4, r1, 0 - cmp r0, 0 - bne _0815C9FA - movs r0, 0x26 - ldrsh r1, [r5, r0] - movs r2, 0x34 - ldrsh r0, [r5, r2] - cmn r1, r0 - ble _0815C9FA - movs r0, 0x1 - strh r0, [r5, 0x36] - movs r1, 0x32 - ldrsh r0, [r5, r1] - negs r0, r0 - movs r1, 0x3 - bl __divsi3 - lsls r0, 1 - strh r0, [r5, 0x32] -_0815C9FA: - adds r0, r4, 0 - adds r0, 0xC0 - strh r0, [r5, 0x30] - ldrh r0, [r5, 0x32] - adds r0, 0x80 - strh r0, [r5, 0x32] - adds r0, r5, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x10 - ands r0, r1 - cmp r0, 0 - beq _0815CA1A - adds r0, r5, 0 - bl DestroyAnimSprite -_0815CA1A: - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end sub_815C95C - - thumb_func_start sub_815CA20 -sub_815CA20: @ 815CA20 - push {r4-r7,lr} - mov r7, r8 - push {r7} - lsls r0, 24 - lsrs r0, 24 - adds r7, r0, 0 - ldr r1, =gTasks - lsls r0, r7, 2 - adds r0, r7 - lsls r0, 3 - adds r2, r0, r1 - movs r1, 0x8 - ldrsh r0, [r2, r1] - cmp r0, 0 - bne _0815CB2C - ldr r0, =gBattleAnimArgs - movs r3, 0 - ldrsh r1, [r0, r3] - mov r8, r0 - cmp r1, 0 - bne _0815CA5C - ldr r0, =gBattleAnimAttacker - b _0815CA5E - .pool -_0815CA5C: - ldr r0, =gBattleAnimTarget -_0815CA5E: - ldrb r0, [r0] - strh r0, [r2, 0x1E] - mov r1, r8 - ldrb r0, [r1] - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r5, r0, 24 - ldr r1, =gTasks - lsls r4, r7, 2 - adds r0, r4, r7 - lsls r0, 3 - adds r6, r0, r1 - strh r5, [r6, 0x1C] - adds r0, r5, 0 - movs r1, 0 - bl PrepareBattlerSpriteForRotScale - mov r2, r8 - movs r3, 0x2 - ldrsh r0, [r2, r3] - cmp r0, 0x1 - beq _0815CAC0 - cmp r0, 0x1 - bgt _0815CAA0 - cmp r0, 0 - beq _0815CAA8 - lsls r2, r5, 4 - b _0815CB08 - .pool -_0815CAA0: - cmp r0, 0x2 - beq _0815CACA - lsls r2, r5, 4 - b _0815CB08 -_0815CAA8: - movs r2, 0xA0 - lsls r2, 1 - adds r0, r5, 0 - movs r1, 0xE0 - movs r3, 0 - bl SetSpriteRotScale - adds r0, r5, 0 - bl SetBattlerSpriteYOffsetFromYScale - lsls r2, r5, 4 - b _0815CB08 -_0815CAC0: - movs r2, 0x98 - lsls r2, 1 - movs r3, 0xF0 - lsls r3, 4 - b _0815CAD2 -_0815CACA: - movs r2, 0x98 - lsls r2, 1 - movs r3, 0xF1 - lsls r3, 8 -_0815CAD2: - adds r0, r5, 0 - movs r1, 0xD0 - bl SetSpriteRotScale - adds r0, r5, 0 - bl SetBattlerSpriteYOffsetFromYScale - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _0815CAF8 - ldrb r0, [r6, 0x1E] - bl GetBattlerSide - lsls r0, 24 - lsls r2, r5, 4 - cmp r0, 0 - bne _0815CB08 -_0815CAF8: - ldr r0, =gSprites - lsls r2, r5, 4 - adds r1, r2, r5 - lsls r1, 2 - adds r1, r0 - ldrh r0, [r1, 0x26] - adds r0, 0x10 - strh r0, [r1, 0x26] -_0815CB08: - ldr r1, =gSprites - adds r0, r2, r5 - lsls r0, 2 - adds r0, r1 - movs r1, 0x2 - strh r1, [r0, 0x24] - ldr r0, =gTasks - adds r1, r4, r7 - lsls r1, 3 - adds r1, r0 - ldrh r0, [r1, 0x8] - adds r0, 0x1 - strh r0, [r1, 0x8] - b _0815CB78 - .pool -_0815CB2C: - ldrb r5, [r2, 0x1C] - ldrh r0, [r2, 0xC] - adds r0, 0x1 - movs r4, 0 - strh r0, [r2, 0xC] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x3 - bne _0815CB50 - strh r4, [r2, 0xC] - ldr r0, =gSprites - lsls r1, r5, 4 - adds r1, r5 - lsls r1, 2 - adds r1, r0 - ldrh r0, [r1, 0x24] - negs r0, r0 - strh r0, [r1, 0x24] -_0815CB50: - ldrh r0, [r2, 0xA] - adds r0, 0x1 - strh r0, [r2, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xD - bne _0815CB78 - adds r0, r5, 0 - bl ResetSpriteRotScale - ldr r1, =gSprites - lsls r0, r5, 4 - adds r0, r5 - lsls r0, 2 - adds r0, r1 - strh r4, [r0, 0x24] - strh r4, [r0, 0x26] - adds r0, r7, 0 - bl DestroyAnimVisualTask -_0815CB78: - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_815CA20 - - thumb_func_start sub_815CB88 -sub_815CB88: @ 815CB88 - push {r4,r5,lr} - adds r4, r0, 0 - bl Random2 - lsls r0, 16 - lsrs r0, 16 - movs r1, 0xC - bl __umodsi3 - lsls r0, 24 - lsrs r0, 24 - ldrh r2, [r4, 0x4] - lsls r1, r2, 22 - lsrs r1, 22 - adds r1, r0 - ldr r3, =0x000003ff - adds r0, r3, 0 - ands r1, r0 - ldr r0, =0xfffffc00 - ands r0, r2 - orrs r0, r1 - strh r0, [r4, 0x4] - bl Random2 - ldr r5, =0x000001ff - ands r5, r0 - bl Random2 - movs r1, 0xFF - ands r1, r0 - movs r0, 0x1 - ands r0, r5 - cmp r0, 0 - beq _0815CBE0 - movs r2, 0xBC - lsls r2, 3 - adds r0, r5, r2 - b _0815CBE8 - .pool -_0815CBE0: - movs r3, 0xBC - lsls r3, 3 - adds r0, r3, 0 - subs r0, r5 -_0815CBE8: - strh r0, [r4, 0x2E] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - beq _0815CBFA - movs r2, 0x90 - lsls r2, 3 - adds r0, r1, r2 - b _0815CC02 -_0815CBFA: - movs r3, 0x90 - lsls r3, 3 - adds r0, r3, 0 - subs r0, r1 -_0815CC02: - strh r0, [r4, 0x30] - ldr r0, =gBattleAnimArgs - ldrh r0, [r0] - strh r0, [r4, 0x32] - lsls r0, 16 - cmp r0, 0 - bne _0815CC1C - ldr r0, =0x0000fff8 - b _0815CC1E - .pool -_0815CC1C: - movs r0, 0xF8 -_0815CC1E: - strh r0, [r4, 0x20] - movs r0, 0x68 - strh r0, [r4, 0x22] - ldr r0, =sub_815CC34 - str r0, [r4, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_815CB88 - - thumb_func_start sub_815CC34 -sub_815CC34: @ 815CC34 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x32 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _0815CC4C - ldrh r3, [r4, 0x2E] - lsls r0, r3, 16 - asrs r0, 24 - ldrh r1, [r4, 0x24] - adds r0, r1 - b _0815CC56 -_0815CC4C: - ldrh r3, [r4, 0x2E] - lsls r1, r3, 16 - asrs r1, 24 - ldrh r0, [r4, 0x24] - subs r0, r1 -_0815CC56: - strh r0, [r4, 0x24] - ldrh r2, [r4, 0x30] - lsls r1, r2, 16 - asrs r1, 24 - ldrh r0, [r4, 0x26] - subs r0, r1 - strh r0, [r4, 0x26] - adds r0, r3, 0 - subs r0, 0x16 - strh r0, [r4, 0x2E] - adds r1, r2, 0 - subs r1, 0x30 - strh r1, [r4, 0x30] - lsls r0, 16 - cmp r0, 0 - bge _0815CC7A - movs r0, 0 - strh r0, [r4, 0x2E] -_0815CC7A: - ldrh r0, [r4, 0x34] - adds r0, 0x1 - strh r0, [r4, 0x34] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1F - bne _0815CC8E - adds r0, r4, 0 - bl DestroyAnimSprite -_0815CC8E: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_815CC34 - - thumb_func_start sub_815CC94 -sub_815CC94: @ 815CC94 - push {r4,r5,lr} - adds r5, r0, 0 - ldr r1, =0x00001f3f - movs r0, 0x4A - bl SetGpuReg - movs r1, 0x80 - lsls r1, 8 - movs r0, 0 - bl SetGpuRegBits - ldr r0, =gBattle_WIN0H - movs r1, 0 - strh r1, [r0] - ldr r4, =gBattle_WIN0V - strh r1, [r4] - movs r0, 0x40 - movs r1, 0 - bl SetGpuReg - ldrh r1, [r4] - movs r0, 0x44 - bl SetGpuReg - ldr r0, =gBattleAnimArgs - ldrh r0, [r0, 0x4] - strh r0, [r5, 0x2E] - adds r0, r5, 0 - movs r1, 0 - bl sub_80A6980 - ldrb r1, [r5, 0x1] - movs r0, 0xD - negs r0, r0 - ands r0, r1 - movs r1, 0x8 - orrs r0, r1 - strb r0, [r5, 0x1] - adds r2, r5, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] - ldr r0, =sub_815CD0C - str r0, [r5, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_815CC94 - - thumb_func_start sub_815CD0C -sub_815CD0C: @ 815CD0C - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x30 - ldrsh r0, [r4, r1] - cmp r0, 0x1 - beq _0815CD4A - cmp r0, 0x1 - bgt _0815CD22 - cmp r0, 0 - beq _0815CD2C - b _0815CDAA -_0815CD22: - cmp r0, 0x2 - beq _0815CD60 - cmp r0, 0x3 - beq _0815CD82 - b _0815CDAA -_0815CD2C: - adds r2, r4, 0 - adds r2, 0x3E - ldrb r1, [r2] - movs r0, 0x5 - negs r0, r0 - ands r0, r1 - strb r0, [r2] - adds r0, r4, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x20 - ands r0, r1 - cmp r0, 0 - beq _0815CDAA - b _0815CD7A -_0815CD4A: - ldrh r0, [r4, 0x2E] - subs r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - cmp r0, 0 - bne _0815CDAA - adds r0, r4, 0 - movs r1, 0x1 - bl ChangeSpriteAffineAnim - b _0815CD7A -_0815CD60: - adds r0, r4, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x20 - ands r0, r1 - cmp r0, 0 - beq _0815CDAA - adds r2, r4, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] -_0815CD7A: - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] - b _0815CDAA -_0815CD82: - ldr r1, =0x00003f3f - movs r0, 0x4A - bl SetGpuReg - movs r0, 0 - bl GetGpuReg - adds r1, r0, 0 - movs r2, 0x80 - lsls r2, 8 - adds r0, r2, 0 - eors r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0 - bl SetGpuReg - adds r0, r4, 0 - bl DestroyAnimSprite -_0815CDAA: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_815CD0C - - thumb_func_start sub_815CDB4 -sub_815CDB4: @ 815CDB4 - push {r4,r5,lr} - adds r4, r0, 0 - ldr r5, =gBattleAnimAttacker - ldrb r0, [r5] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x20] - ldrb r0, [r5] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x22] - ldr r1, =gBattleAnimArgs - ldrh r0, [r1] - strh r0, [r4, 0x2E] - ldrh r0, [r1, 0x2] - strh r0, [r4, 0x30] - ldr r1, =sub_815CDFC - str r1, [r4, 0x1C] - adds r0, r4, 0 - bl _call_via_r1 - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_815CDB4 - - thumb_func_start sub_815CDFC -sub_815CDFC: @ 815CDFC - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x30 - ldrsh r0, [r4, r1] - ldrh r1, [r4, 0x32] - lsls r1, 16 - asrs r1, 24 - bl Sin - strh r0, [r4, 0x24] - movs r2, 0x30 - ldrsh r0, [r4, r2] - ldrh r1, [r4, 0x34] - lsls r1, 16 - asrs r1, 24 - bl Cos - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x30] - adds r0, 0x9 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x30] - lsls r1, r0, 16 - cmp r0, 0x3F - bls _0815CE36 - asrs r0, r1, 16 - cmp r0, 0xC3 - ble _0815CE48 -_0815CE36: - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSpriteSubpriority - subs r0, 0x1 - b _0815CE52 - .pool -_0815CE48: - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSpriteSubpriority - adds r0, 0x1 -_0815CE52: - adds r1, r4, 0 - adds r1, 0x43 - strb r0, [r1] - movs r3, 0x38 - ldrsh r2, [r4, r3] - cmp r2, 0 - bne _0815CE98 - movs r1, 0x80 - lsls r1, 3 - adds r0, r1, 0 - ldrh r3, [r4, 0x32] - adds r0, r3 - strh r0, [r4, 0x32] - movs r1, 0x80 - lsls r1, 1 - adds r0, r1, 0 - ldrh r3, [r4, 0x34] - adds r0, r3 - strh r0, [r4, 0x34] - ldrh r0, [r4, 0x36] - adds r0, 0x1 - strh r0, [r4, 0x36] - lsls r0, 16 - asrs r0, 16 - movs r3, 0x2E - ldrsh r1, [r4, r3] - cmp r0, r1 - bne _0815CEC8 - strh r2, [r4, 0x36] - movs r0, 0x1 - strh r0, [r4, 0x38] - b _0815CEC8 - .pool -_0815CE98: - cmp r2, 0x1 - bne _0815CEC8 - ldr r1, =0xfffffc00 - adds r0, r1, 0 - ldrh r2, [r4, 0x32] - adds r0, r2 - strh r0, [r4, 0x32] - ldr r3, =0xffffff00 - adds r0, r3, 0 - ldrh r1, [r4, 0x34] - adds r0, r1 - strh r0, [r4, 0x34] - ldrh r0, [r4, 0x36] - adds r0, 0x1 - strh r0, [r4, 0x36] - lsls r0, 16 - asrs r0, 16 - movs r2, 0x2E - ldrsh r1, [r4, r2] - cmp r0, r1 - bne _0815CEC8 - adds r0, r4, 0 - bl DestroyAnimSprite -_0815CEC8: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_815CDFC - - thumb_func_start sub_815CED8 -sub_815CED8: @ 815CED8 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x20 - lsls r0, 24 - lsrs r0, 24 - str r0, [sp, 0x18] - movs r0, 0 - bl GetAnimBattlerSpriteId - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _0815CF18 - movs r0, 0x1 - str r0, [sp, 0x1C] - ldr r0, =gContestResources - ldr r0, [r0] - ldr r0, [r0, 0x18] - ldr r1, [r0, 0x10] - mov r9, r1 - ldr r2, [r0, 0xC] - mov r8, r2 - ldrh r6, [r0, 0x2] - movs r3, 0x14 - b _0815D058 - .pool -_0815CF18: - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _0815CFC4 - movs r0, 0 - str r0, [sp, 0x1C] - ldr r6, =gBattlerPartyIndexes - ldr r4, =gBattleAnimTarget - ldrb r0, [r4] - lsls r0, 1 - adds r0, r6 - ldrh r0, [r0] - movs r5, 0x64 - muls r0, r5 - ldr r7, =gPlayerParty - adds r0, r7 - movs r1, 0 - bl GetMonData - mov r9, r0 - ldrb r0, [r4] - lsls r0, 1 - adds r0, r6 - ldrh r0, [r0] - muls r0, r5 - adds r0, r7 - movs r1, 0x1 - bl GetMonData - mov r8, r0 - ldr r0, =gBattleSpritesDataPtr - ldr r0, [r0] - ldrb r2, [r4] - ldr r1, [r0] - lsls r0, r2, 2 - adds r1, r0, r1 - ldrh r0, [r1, 0x2] - cmp r0, 0 - bne _0815CFBC - adds r0, r2, 0 - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _0815CF9C - ldrb r0, [r4] - lsls r0, 1 - adds r0, r6 - ldrh r0, [r0] - muls r0, r5 - adds r0, r7 - b _0815CFAA - .pool -_0815CF9C: - ldrb r0, [r4] - lsls r0, 1 - adds r0, r6 - ldrh r0, [r0] - muls r0, r5 - ldr r1, =gEnemyParty - adds r0, r1 -_0815CFAA: - movs r1, 0xB - bl GetMonData - lsls r0, 16 - lsrs r6, r0, 16 - b _0815CFBE - .pool -_0815CFBC: - ldrh r6, [r1, 0x2] -_0815CFBE: - movs r1, 0x14 - mov r10, r1 - b _0815D05A -_0815CFC4: - movs r2, 0x1 - str r2, [sp, 0x1C] - ldr r6, =gBattlerPartyIndexes - ldr r4, =gBattleAnimTarget - ldrb r0, [r4] - lsls r0, 1 - adds r0, r6 - ldrh r0, [r0] - movs r5, 0x64 - muls r0, r5 - ldr r7, =gEnemyParty - adds r0, r7 - movs r1, 0 - bl GetMonData - mov r9, r0 - ldrb r0, [r4] - lsls r0, 1 - adds r0, r6 - ldrh r0, [r0] - muls r0, r5 - adds r0, r7 - movs r1, 0x1 - bl GetMonData - mov r8, r0 - ldr r0, =gBattleSpritesDataPtr - ldr r0, [r0] - ldrb r2, [r4] - ldr r1, [r0] - lsls r0, r2, 2 - adds r1, r0, r1 - ldrh r0, [r1, 0x2] - cmp r0, 0 - bne _0815D054 - adds r0, r2, 0 - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _0815D03C - ldrb r0, [r4] - lsls r0, 1 - adds r0, r6 - ldrh r0, [r0] - muls r0, r5 - ldr r1, =gPlayerParty - adds r0, r1 - b _0815D048 - .pool -_0815D03C: - ldrb r0, [r4] - lsls r0, 1 - adds r0, r6 - ldrh r0, [r0] - muls r0, r5 - adds r0, r7 -_0815D048: - movs r1, 0xB - bl GetMonData - lsls r0, 16 - lsrs r6, r0, 16 - b _0815D056 -_0815D054: - ldrh r6, [r1, 0x2] -_0815D056: - ldr r3, =0x0000ffec -_0815D058: - mov r10, r3 -_0815D05A: - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl sub_80A8328 - lsls r0, 24 - lsrs r7, r0, 24 - ldr r5, =gBattleAnimAttacker - ldrb r0, [r5] - movs r1, 0 - bl GetBattlerSpriteCoord - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - ldrb r0, [r5] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - mov r2, r10 - lsls r1, r2, 16 - asrs r1, 16 - adds r4, r1 - lsls r4, 16 - asrs r4, 16 - lsrs r0, 24 - str r0, [sp] - movs r0, 0x5 - str r0, [sp, 0x4] - mov r3, r9 - str r3, [sp, 0x8] - mov r0, r8 - str r0, [sp, 0xC] - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - str r0, [sp, 0x10] - movs r0, 0x1 - str r0, [sp, 0x14] - adds r0, r6, 0 - ldr r1, [sp, 0x1C] - movs r2, 0 - adds r3, r4, 0 - bl sub_80A8394 - adds r6, r0, 0 - lsls r6, 24 - lsrs r6, 24 - ldr r0, =gSprites - lsls r5, r6, 4 - adds r5, r6 - lsls r5, 2 - adds r5, r0 - movs r0, 0x3 - ands r7, r0 - lsls r7, 2 - mov r8, r7 - ldrb r0, [r5, 0x5] - movs r4, 0xD - negs r4, r4 - adds r1, r4, 0 - ands r1, r0 - mov r2, r8 - orrs r1, r2 - strb r1, [r5, 0x5] - ldrb r2, [r5, 0x1] - adds r0, r4, 0 - ands r0, r2 - movs r2, 0x4 - orrs r0, r2 - strb r0, [r5, 0x1] - ldr r0, =0x00007fff - lsrs r1, 4 - lsls r1, 4 - movs r3, 0x80 - lsls r3, 1 - adds r2, r3, 0 - orrs r1, r2 - movs r2, 0x20 - bl FillPalette - ldrb r0, [r5, 0x5] - ands r4, r0 - mov r0, r8 - orrs r4, r0 - strb r4, [r5, 0x5] - movs r1, 0xFD - lsls r1, 6 - movs r0, 0x50 - bl SetGpuReg - ldr r0, =gTasks - ldr r1, [sp, 0x18] - lsls r4, r1, 2 - adds r4, r1 - lsls r4, 3 - adds r4, r0 - ldrh r0, [r4, 0xA] - movs r1, 0x10 - subs r1, r0 - lsls r1, 8 - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - strh r6, [r4, 0x8] - ldr r0, =sub_815D160 - str r0, [r4] - add sp, 0x20 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_815CED8 - - thumb_func_start sub_815D160 -sub_815D160: @ 815D160 - push {r4,lr} - lsls r0, 24 - lsrs r0, 24 - ldr r2, =gTasks - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - adds r4, r1, r2 - ldrh r0, [r4, 0x1C] - adds r1, r0, 0x1 - strh r1, [r4, 0x1C] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _0815D1AE - movs r0, 0 - strh r0, [r4, 0x1C] - ldrh r1, [r4, 0xA] - adds r1, 0x1 - strh r1, [r4, 0xA] - movs r0, 0x10 - subs r0, r1 - lsls r0, 8 - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - movs r1, 0xA - ldrsh r0, [r4, r1] - cmp r0, 0xA - bne _0815D1AE - movs r0, 0x80 - lsls r0, 1 - strh r0, [r4, 0x1C] - strh r0, [r4, 0x1E] - ldr r0, =sub_815D1BC - str r0, [r4] -_0815D1AE: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_815D160 - - thumb_func_start sub_815D1BC -sub_815D1BC: @ 815D1BC - push {r4-r6,lr} - sub sp, 0x4 - lsls r0, 24 - lsrs r0, 24 - ldr r2, =gTasks - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - adds r5, r1, r2 - ldrb r2, [r5, 0x8] - ldrh r0, [r5, 0x1C] - subs r0, 0x10 - movs r4, 0 - strh r0, [r5, 0x1C] - ldrh r0, [r5, 0x1E] - adds r0, 0x80 - strh r0, [r5, 0x1E] - ldr r1, =gSprites - lsls r0, r2, 4 - adds r0, r2 - lsls r0, 2 - adds r6, r0, r1 - ldrb r2, [r6, 0x1] - lsls r1, r2, 30 - lsrs r1, 30 - movs r0, 0x2 - orrs r1, r0 - subs r0, 0x6 - ands r0, r2 - orrs r0, r1 - strb r0, [r6, 0x1] - movs r0, 0x1C - ldrsh r2, [r5, r0] - movs r0, 0x1E - ldrsh r3, [r5, r0] - str r4, [sp] - adds r0, r6, 0 - movs r1, 0x1 - bl TrySetSpriteRotScale - ldrh r0, [r5, 0x20] - adds r0, 0x1 - strh r0, [r5, 0x20] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x9 - bne _0815D22A - adds r0, r6, 0 - bl sub_80A749C - adds r0, r6, 0 - bl sub_80A8610 - ldr r0, =sub_80A6814 - str r0, [r5] -_0815D22A: - add sp, 0x4 - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_815D1BC - - thumb_func_start sub_815D240 -sub_815D240: @ 815D240 - push {r4-r7,lr} - sub sp, 0xC - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - ldr r0, =gTasks - adds r4, r1, r0 - ldr r0, =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _0815D26C - ldr r0, =gBattleAnimAttacker - b _0815D26E - .pool -_0815D26C: - ldr r0, =gBattleAnimTarget -_0815D26E: - ldrb r5, [r0] - movs r6, 0 - strh r6, [r4, 0x8] - strh r6, [r4, 0xA] - strh r6, [r4, 0xC] - movs r0, 0x10 - strh r0, [r4, 0xE] - strh r6, [r4, 0x10] - strh r5, [r4, 0x12] - movs r0, 0x20 - strh r0, [r4, 0x14] - strh r6, [r4, 0x16] - movs r0, 0x18 - strh r0, [r4, 0x18] - adds r0, r5, 0 - bl GetBattlerSide - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _0815D2A0 - movs r1, 0x18 - ldrsh r0, [r4, r1] - negs r0, r0 - strh r0, [r4, 0x18] -_0815D2A0: - adds r0, r5, 0 - bl GetBattlerYCoordWithElevation - lsls r0, 24 - lsrs r0, 24 - subs r0, 0x22 - strh r0, [r4, 0x22] - cmp r0, 0 - bge _0815D2B4 - strh r6, [r4, 0x22] -_0815D2B4: - ldrh r0, [r4, 0x22] - adds r0, 0x42 - strh r0, [r4, 0x24] - ldr r0, =gBattleAnimArgs - ldrb r0, [r0] - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x26] - adds r0, r5, 0 - bl sub_80A8364 - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _0815D304 - ldr r0, =0x04000014 - str r0, [sp] - ldr r1, =0x00003f42 - movs r0, 0x50 - bl SetGpuReg - ldr r0, =gBattle_BG1_X - ldrh r5, [r0] - ldr r0, =gBattle_BG1_Y - b _0815D316 - .pool -_0815D304: - ldr r0, =0x04000018 - str r0, [sp] - ldr r1, =0x00003f44 - movs r0, 0x50 - bl SetGpuReg - ldr r0, =gBattle_BG2_X - ldrh r5, [r0] - ldr r0, =gBattle_BG2_Y -_0815D316: - ldrh r3, [r0] - movs r7, 0 - movs r2, 0 - ldr r6, =gScanlineEffectRegBuffers - movs r0, 0xF0 - lsls r0, 3 - adds r0, r6 - mov r12, r0 -_0815D326: - lsls r2, 16 - asrs r2, 16 - lsls r1, r2, 1 - adds r0, r1, r6 - strh r5, [r0] - add r1, r12 - strh r5, [r1] - adds r0, r2, 0x1 - lsls r0, 1 - adds r1, r0, r6 - strh r3, [r1] - add r0, r12 - strh r3, [r0] - lsls r0, r7, 16 - movs r1, 0x80 - lsls r1, 9 - adds r0, r1 - adds r2, 0x2 - lsls r2, 16 - lsrs r2, 16 - lsrs r7, r0, 16 - asrs r0, 16 - cmp r0, 0x9F - ble _0815D326 - ldr r0, =0xa6600001 - str r0, [sp, 0x4] - mov r1, sp - movs r2, 0 - movs r0, 0x1 - strb r0, [r1, 0x8] - mov r0, sp - strb r2, [r0, 0x9] - ldr r0, [sp] - ldr r1, [sp, 0x4] - ldr r2, [sp, 0x8] - bl ScanlineEffect_SetParams - ldr r0, =sub_815D398 - str r0, [r4] - add sp, 0xC - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_815D240 - - thumb_func_start sub_815D398 -sub_815D398: @ 815D398 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x14 - lsls r0, 24 - lsrs r4, r0, 24 - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - ldr r1, =gTasks - adds r6, r0, r1 - ldrb r0, [r6, 0x12] - bl sub_80A8364 - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _0815D3D8 - ldr r0, =gBattle_BG1_X - ldrh r0, [r0] - str r0, [sp, 0x4] - ldr r0, =gBattle_BG1_Y - b _0815D3E0 - .pool -_0815D3D8: - ldr r0, =gBattle_BG2_X - ldrh r0, [r0] - str r0, [sp, 0x4] - ldr r0, =gBattle_BG2_Y -_0815D3E0: - ldrh r0, [r0] - str r0, [sp, 0x8] - movs r1, 0x8 - ldrsh r0, [r6, r1] - cmp r0, 0x1 - bne _0815D3EE - b _0815D5CC -_0815D3EE: - cmp r0, 0x1 - bgt _0815D400 - cmp r0, 0 - beq _0815D40E - b _0815D63C - .pool -_0815D400: - cmp r0, 0x2 - bne _0815D406 - b _0815D5EC -_0815D406: - cmp r0, 0x3 - bne _0815D40C - b _0815D636 -_0815D40C: - b _0815D63C -_0815D40E: - movs r2, 0x24 - ldrsh r0, [r6, r2] - lsls r0, 17 - lsrs r5, r0, 16 - movs r3, 0 - str r3, [sp] - mov r9, r3 - movs r4, 0 - ldrh r0, [r6, 0xA] - adds r0, 0x2 - movs r1, 0xFF - ands r0, r1 - strh r0, [r6, 0xA] - ldrh r7, [r6, 0xA] - mov r8, r7 - movs r0, 0x14 - ldrsh r1, [r6, r0] - movs r0, 0xFC - lsls r0, 3 - bl __divsi3 - strh r0, [r6, 0x1A] - movs r1, 0x16 - ldrsh r0, [r6, r1] - lsls r0, 1 - movs r2, 0x1A - ldrsh r1, [r6, r2] - bl __divsi3 - negs r0, r0 - strh r0, [r6, 0x1C] - ldrh r0, [r6, 0x16] - strh r0, [r6, 0x1E] - lsls r0, 16 - asrs r0, 21 - lsls r0, 16 - lsrs r7, r0, 16 - strh r7, [r6, 0x20] - ldrh r2, [r6, 0x24] - lsls r3, r2, 16 - mov r12, r3 - asrs r1, r3, 16 - movs r3, 0x22 - ldrsh r0, [r6, r3] - cmp r1, r0 - ble _0815D52E - ldr r0, =gScanlineEffect - mov r10, r0 - ldr r1, [sp, 0x4] - lsls r0, r1, 16 - asrs r0, 16 - str r0, [sp, 0x10] - ldr r2, [sp, 0x8] - lsls r0, r2, 16 - asrs r0, 16 - str r0, [sp, 0xC] -_0815D47E: - lsls r5, 16 - asrs r5, 16 - adds r2, r5, 0x1 - lsls r2, 1 - mov r3, r10 - ldrb r1, [r3, 0x14] - lsls r0, r1, 4 - subs r0, r1 - lsls r0, 7 - adds r2, r0 - ldr r0, =gScanlineEffectRegBuffers - adds r2, r0 - lsls r4, 16 - asrs r4, 16 - mov r1, r9 - lsls r0, r1, 16 - asrs r0, 16 - subs r0, r4, r0 - ldr r3, [sp, 0xC] - adds r0, r3, r0 - strh r0, [r2] - lsls r3, r5, 1 - mov r0, r10 - ldrb r1, [r0, 0x14] - lsls r0, r1, 4 - subs r0, r1 - lsls r0, 7 - adds r3, r0 - ldr r1, =gScanlineEffectRegBuffers - adds r3, r1 - lsls r1, r7, 16 - asrs r1, 16 - ldr r2, [sp, 0x10] - adds r1, r2, r1 - mov r7, r8 - lsls r2, r7, 16 - asrs r2, 16 - lsls r0, r2, 1 - ldr r7, =gSineTable - adds r0, r7 - ldrh r0, [r0] - lsls r0, 16 - asrs r0, 21 - adds r1, r0 - strh r1, [r3] - adds r2, 0xA - mov r8, r2 - movs r0, 0xFF - mov r1, r8 - ands r1, r0 - mov r8, r1 - ldrh r0, [r6, 0x1C] - ldrh r2, [r6, 0x1E] - adds r0, r2 - strh r0, [r6, 0x1E] - lsls r0, 16 - asrs r0, 21 - lsls r0, 16 - lsrs r7, r0, 16 - strh r7, [r6, 0x20] - adds r4, 0x1 - lsls r4, 16 - lsrs r4, 16 - subs r5, 0x2 - lsls r5, 16 - lsrs r5, 16 - ldr r3, [sp] - lsls r0, r3, 16 - asrs r0, 16 - ldrh r1, [r6, 0x14] - adds r0, r1 - lsls r0, 16 - lsrs r2, r0, 16 - str r2, [sp] - asrs r0, 21 - lsls r0, 16 - lsrs r0, 16 - mov r9, r0 - ldr r0, =0xffff0000 - add r0, r12 - lsrs r2, r0, 16 - lsls r3, r2, 16 - mov r12, r3 - asrs r1, r3, 16 - movs r3, 0x22 - ldrsh r0, [r6, r3] - cmp r1, r0 - bgt _0815D47E -_0815D52E: - lsls r1, r2, 17 - cmp r1, 0 - blt _0815D55A - ldr r4, =gScanlineEffectRegBuffers - ldr r7, [sp, 0x4] - lsls r0, r7, 16 - asrs r0, 16 - adds r3, r0, 0 - adds r3, 0xF0 - movs r0, 0xF0 - lsls r0, 3 - adds r5, r4, r0 -_0815D546: - asrs r2, r1, 16 - lsls r1, r2, 1 - adds r0, r1, r4 - strh r3, [r0] - adds r1, r5 - strh r3, [r1] - subs r2, 0x2 - lsls r1, r2, 16 - cmp r1, 0 - bge _0815D546 -_0815D55A: - ldrh r0, [r6, 0x14] - adds r0, 0x1 - strh r0, [r6, 0x14] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x3F - ble _0815D5C2 - movs r0, 0x40 - strh r0, [r6, 0x14] - ldrh r0, [r6, 0xC] - adds r0, 0x1 - strh r0, [r6, 0xC] - movs r1, 0x1 - ands r0, r1 - cmp r0, 0 - beq _0815D594 - ldrh r0, [r6, 0xE] - subs r0, 0x1 - strh r0, [r6, 0xE] - b _0815D59A - .pool -_0815D594: - ldrh r0, [r6, 0x10] - adds r0, 0x1 - strh r0, [r6, 0x10] -_0815D59A: - ldrh r1, [r6, 0x10] - lsls r1, 8 - ldrh r0, [r6, 0xE] - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - movs r2, 0xE - ldrsh r1, [r6, r2] - cmp r1, 0 - bne _0815D63C - movs r3, 0x10 - ldrsh r0, [r6, r3] - cmp r0, 0x10 - bne _0815D63C - strh r1, [r6, 0xC] - strh r1, [r6, 0xE] - b _0815D62E -_0815D5C2: - ldrh r0, [r6, 0x18] - ldrh r7, [r6, 0x16] - adds r0, r7 - strh r0, [r6, 0x16] - b _0815D63C -_0815D5CC: - ldrh r0, [r6, 0xC] - adds r0, 0x1 - strh r0, [r6, 0xC] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xC - ble _0815D63C - ldr r1, =gScanlineEffect - movs r0, 0x3 - strb r0, [r1, 0x15] - movs r0, 0 - strh r0, [r6, 0xC] - b _0815D62E - .pool -_0815D5EC: - ldrh r0, [r6, 0xC] - adds r0, 0x1 - strh r0, [r6, 0xC] - movs r1, 0x1 - ands r0, r1 - cmp r0, 0 - beq _0815D602 - ldrh r0, [r6, 0xE] - adds r0, 0x1 - strh r0, [r6, 0xE] - b _0815D608 -_0815D602: - ldrh r0, [r6, 0x10] - subs r0, 0x1 - strh r0, [r6, 0x10] -_0815D608: - ldrh r1, [r6, 0x10] - lsls r1, 8 - ldrh r0, [r6, 0xE] - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - movs r1, 0xE - ldrsh r0, [r6, r1] - cmp r0, 0x10 - bne _0815D63C - movs r2, 0x10 - ldrsh r0, [r6, r2] - cmp r0, 0 - bne _0815D63C - strh r0, [r6, 0xC] - strh r0, [r6, 0xE] -_0815D62E: - ldrh r0, [r6, 0x8] - adds r0, 0x1 - strh r0, [r6, 0x8] - b _0815D63C -_0815D636: - adds r0, r4, 0 - bl DestroyAnimVisualTask -_0815D63C: - add sp, 0x14 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end sub_815D398 - - thumb_func_start sub_815D64C -sub_815D64C: @ 815D64C - push {r4,lr} - lsls r0, 24 - lsrs r0, 24 - lsls r4, r0, 2 - adds r4, r0 - lsls r4, 3 - ldr r0, =gTasks - adds r4, r0 - movs r0, 0 - strh r0, [r4, 0x8] - ldr r0, =gBattleAnimArgs - ldrb r0, [r0] - bl GetAnimBattlerSpriteId - adds r1, r0, 0 - lsls r1, 24 - lsrs r1, 24 - strh r1, [r4, 0x26] - ldr r2, =gUnknown_085CE5F0 - adds r0, r4, 0 - bl PrepareAffineAnimInTaskData - ldr r0, =sub_815D694 - str r0, [r4] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_815D64C - - thumb_func_start sub_815D694 -sub_815D694: @ 815D694 - push {r4-r6,lr} - lsls r0, 24 - lsrs r4, r0, 24 - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - ldr r2, =gTasks - adds r3, r0, r2 - ldrh r0, [r3, 0x8] - adds r1, r0, 0x1 - movs r5, 0 - strh r1, [r3, 0x8] - subs r0, 0x14 - lsls r0, 16 - lsrs r0, 16 - adds r6, r2, 0 - cmp r0, 0x16 - bhi _0815D6F8 - ldrh r0, [r3, 0xA] - adds r0, 0x1 - strh r0, [r3, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _0815D708 - strh r5, [r3, 0xA] - ldrh r0, [r3, 0xC] - adds r0, 0x1 - strh r0, [r3, 0xC] - movs r5, 0x1 - ands r0, r5 - cmp r0, 0 - bne _0815D6F8 - ldr r2, =gSprites - movs r0, 0x26 - ldrsh r1, [r3, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldr r1, =0x0000ffff - strh r1, [r0, 0x24] - b _0815D708 - .pool -_0815D6F8: - ldr r2, =gSprites - movs r0, 0x26 - ldrsh r1, [r3, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - strh r5, [r0, 0x24] -_0815D708: - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r0, r6 - bl RunAffineAnimFromTaskData - lsls r0, 24 - cmp r0, 0 - bne _0815D720 - adds r0, r4, 0 - bl DestroyAnimVisualTask -_0815D720: - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_815D694 - - thumb_func_start sub_815D72C -sub_815D72C: @ 815D72C - push {r4-r6,lr} - mov r6, r8 - push {r6} - mov r8, r0 - adds r5, r2, 0 - adds r0, r3, 0 - ldr r4, [sp, 0x14] - ldr r6, [sp, 0x18] - lsls r1, 16 - lsrs r1, 16 - lsls r5, 16 - lsrs r5, 16 - lsls r4, 16 - lsrs r4, 16 - lsls r6, 16 - lsrs r6, 16 - mov r2, r8 - strh r1, [r2, 0x20] - strh r5, [r2, 0x22] - lsls r1, 16 - asrs r1, 16 - lsls r2, r1, 4 - mov r3, r8 - strh r2, [r3, 0x36] - lsls r5, 16 - asrs r5, 16 - lsls r2, r5, 4 - strh r2, [r3, 0x38] - lsls r0, 16 - asrs r0, 16 - subs r0, r1 - lsls r0, 4 - adds r1, r6, 0 - bl __divsi3 - mov r1, r8 - strh r0, [r1, 0x3A] - lsls r4, 16 - asrs r4, 16 - subs r4, r5 - lsls r4, 4 - adds r0, r4, 0 - adds r1, r6, 0 - bl __divsi3 - mov r2, r8 - strh r0, [r2, 0x3C] - pop {r3} - mov r8, r3 - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end sub_815D72C - - thumb_func_start sub_815D794 -sub_815D794: @ 815D794 - ldrh r1, [r0, 0x3A] - ldrh r2, [r0, 0x36] - adds r1, r2 - strh r1, [r0, 0x36] - ldrh r2, [r0, 0x3C] - ldrh r3, [r0, 0x38] - adds r2, r3 - strh r2, [r0, 0x38] - lsls r1, 16 - asrs r1, 20 - strh r1, [r0, 0x20] - lsls r2, 16 - asrs r2, 20 - strh r2, [r0, 0x22] - bx lr - thumb_func_end sub_815D794 - - thumb_func_start sub_815D7B4 -sub_815D7B4: @ 815D7B4 - push {r4-r6,lr} - sub sp, 0x8 - adds r4, r0, 0 - ldrh r6, [r4, 0x20] - ldrh r5, [r4, 0x22] - bl SetSpriteCoordsToAnimAttackerCoords - ldr r0, =gBattleAnimArgs - ldrb r1, [r0] - adds r0, r4, 0 - bl StartSpriteAffineAnim - movs r0, 0x20 - ldrsh r1, [r4, r0] - movs r0, 0x22 - ldrsh r2, [r4, r0] - lsls r6, 16 - asrs r6, 16 - lsls r5, 16 - asrs r5, 16 - str r5, [sp] - movs r0, 0x40 - str r0, [sp, 0x4] - adds r0, r4, 0 - adds r3, r6, 0 - bl sub_815D72C - movs r0, 0 - strh r0, [r4, 0x2E] - ldr r0, =sub_815D804 - str r0, [r4, 0x1C] - add sp, 0x8 - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_815D7B4 - - thumb_func_start sub_815D804 -sub_815D804: @ 815D804 - push {r4,r5,lr} - adds r5, r0, 0 - ldrh r0, [r5, 0x2E] - adds r0, 0x1 - strh r0, [r5, 0x2E] - movs r0, 0x2E - ldrsh r4, [r5, r0] - lsls r4, 3 - movs r0, 0xFF - ands r4, r0 - adds r0, r5, 0 - bl sub_815D794 - adds r0, r4, 0 - movs r1, 0x8 - bl Sin - strh r0, [r5, 0x26] - movs r1, 0x2E - ldrsh r0, [r5, r1] - cmp r0, 0x3A - ble _0815D86A - ldrh r0, [r5, 0x30] - adds r0, 0x1 - strh r0, [r5, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _0815D86A - movs r0, 0 - strh r0, [r5, 0x30] - ldrh r1, [r5, 0x32] - adds r1, 0x1 - strh r1, [r5, 0x32] - movs r0, 0x1 - ands r1, r0 - adds r3, r5, 0 - adds r3, 0x3E - lsls r1, 2 - ldrb r2, [r3] - subs r0, 0x6 - ands r0, r2 - orrs r0, r1 - strb r0, [r3] - movs r1, 0x32 - ldrsh r0, [r5, r1] - cmp r0, 0x3 - ble _0815D86A - adds r0, r5, 0 - bl DestroySpriteAndMatrix -_0815D86A: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_815D804 - - thumb_func_start sub_815D870 -sub_815D870: @ 815D870 - push {r4-r6,lr} - adds r5, r0, 0 - ldr r6, =gBattleAnimArgs - ldrh r0, [r6, 0x6] - strh r0, [r5, 0x2E] - ldrb r1, [r6] - adds r0, r5, 0 - bl StartSpriteAffineAnim - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _0815D896 - ldrh r0, [r6, 0x2] - negs r0, r0 - strh r0, [r6, 0x2] -_0815D896: - ldr r4, =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r6, 0x2] - adds r0, r1 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r6, [r6, 0x4] - adds r0, r6 - strh r0, [r5, 0x22] - ldr r0, =sub_810E2C8 - str r0, [r5, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_815D870 - - thumb_func_start sub_815D8D8 -sub_815D8D8: @ 815D8D8 - push {r4-r7,lr} - mov r7, r8 - push {r7} - lsls r0, 24 - lsrs r5, r0, 24 - movs r7, 0 - ldr r2, =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r3, r0, r2 - ldrh r0, [r3, 0x8] - subs r0, 0x1 - strh r0, [r3, 0x8] - movs r1, 0x14 - ldrsh r0, [r3, r1] - movs r1, 0x80 - lsls r1, 8 - ands r0, r1 - mov r8, r2 - cmp r0, 0 - beq _0815D95A - ldrh r0, [r3, 0xA] - subs r0, 0x1 - strh r0, [r3, 0xA] - lsls r0, 16 - asrs r0, 16 - movs r1, 0x1 - negs r1, r1 - cmp r0, r1 - bne _0815D95A - movs r2, 0x1A - ldrsh r0, [r3, r2] - cmp r0, 0 - bne _0815D92C - ldrh r0, [r3, 0x10] - strh r0, [r3, 0x1A] - negs r0, r0 - strh r0, [r3, 0x10] - b _0815D92E - .pool -_0815D92C: - strh r7, [r3, 0x1A] -_0815D92E: - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - mov r2, r8 - adds r1, r0, r2 - movs r2, 0x1C - ldrsh r0, [r1, r2] - cmp r0, 0 - bne _0815D94A - ldrh r0, [r1, 0x12] - strh r0, [r1, 0x1C] - negs r0, r0 - strh r0, [r1, 0x12] - b _0815D94E -_0815D94A: - movs r0, 0 - strh r0, [r1, 0x1C] -_0815D94E: - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - add r0, r8 - ldrh r1, [r0, 0x22] - strh r1, [r0, 0xA] -_0815D95A: - lsls r2, r5, 2 - adds r0, r2, r5 - lsls r0, 3 - mov r1, r8 - adds r4, r0, r1 - ldrh r6, [r4, 0x16] - ldrh r7, [r4, 0x18] - movs r1, 0xC - ldrsh r0, [r4, r1] - movs r1, 0x80 - lsls r1, 8 - ands r0, r1 - mov r12, r2 - cmp r0, 0 - beq _0815D998 - ldr r3, =gSprites - movs r2, 0x26 - ldrsh r0, [r4, r2] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r3 - lsrs r2, r6, 8 - ldrh r0, [r4, 0x1A] - subs r0, r2 - strh r0, [r1, 0x24] - adds r2, r3, 0 - b _0815D9AE - .pool -_0815D998: - ldr r2, =gSprites - movs r0, 0x26 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - lsrs r1, r6, 8 - ldrh r4, [r4, 0x1A] - adds r1, r4 - strh r1, [r0, 0x24] -_0815D9AE: - mov r1, r12 - adds r0, r1, r5 - lsls r0, 3 - mov r1, r8 - adds r4, r0, r1 - movs r1, 0xE - ldrsh r0, [r4, r1] - movs r1, 0x80 - lsls r1, 8 - ands r0, r1 - cmp r0, 0 - beq _0815D9E0 - movs r1, 0x26 - ldrsh r0, [r4, r1] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r2 - lsrs r2, r7, 8 - ldrh r0, [r4, 0x1C] - subs r0, r2 - b _0815D9F2 - .pool -_0815D9E0: - movs r1, 0x26 - ldrsh r0, [r4, r1] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r2 - lsrs r0, r7, 8 - ldrh r4, [r4, 0x1C] - adds r0, r4 -_0815D9F2: - strh r0, [r1, 0x26] - mov r2, r12 - adds r0, r2, r5 - lsls r0, 3 - add r0, r8 - movs r1, 0x8 - ldrsh r0, [r0, r1] - cmp r0, 0 - bgt _0815DA12 - adds r0, r5, 0 - bl DestroyTask - ldr r1, =gAnimVisualTaskCount - ldrb r0, [r1] - subs r0, 0x1 - strb r0, [r1] -_0815DA12: - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_815D8D8 - - thumb_func_start sub_815DA20 -sub_815DA20: @ 815DA20 - push {r4-r7,lr} - mov r7, r9 - mov r6, r8 - push {r6,r7} - lsls r0, 24 - lsrs r6, r0, 24 - movs r7, 0 - ldr r2, =gTasks - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - adds r3, r0, r2 - ldrh r0, [r3, 0x8] - subs r0, 0x1 - strh r0, [r3, 0x8] - movs r1, 0x14 - ldrsh r0, [r3, r1] - movs r1, 0x80 - lsls r1, 8 - ands r0, r1 - mov r8, r2 - cmp r0, 0 - beq _0815DAA6 - ldrh r0, [r3, 0xA] - subs r0, 0x1 - strh r0, [r3, 0xA] - lsls r0, 16 - asrs r0, 16 - movs r1, 0x1 - negs r1, r1 - cmp r0, r1 - bne _0815DAA6 - movs r2, 0x1A - ldrsh r0, [r3, r2] - cmp r0, 0 - bne _0815DA78 - ldrh r0, [r3, 0x10] - strh r0, [r3, 0x1A] - negs r0, r0 - strh r0, [r3, 0x10] - b _0815DA7A - .pool -_0815DA78: - strh r7, [r3, 0x1A] -_0815DA7A: - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - mov r2, r8 - adds r1, r0, r2 - movs r2, 0x1C - ldrsh r0, [r1, r2] - cmp r0, 0 - bne _0815DA96 - ldrh r0, [r1, 0x12] - strh r0, [r1, 0x1C] - negs r0, r0 - strh r0, [r1, 0x12] - b _0815DA9A -_0815DA96: - movs r0, 0 - strh r0, [r1, 0x1C] -_0815DA9A: - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - add r0, r8 - ldrh r1, [r0, 0x22] - strh r1, [r0, 0xA] -_0815DAA6: - lsls r3, r6, 2 - adds r0, r3, r6 - lsls r0, 3 - mov r1, r8 - adds r4, r0, r1 - ldrh r2, [r4, 0xC] - ldr r1, =0x00007fff - adds r0, r1, 0 - ands r0, r2 - ldrh r2, [r4, 0x16] - adds r0, r2 - lsls r5, r0, 16 - lsrs r0, r5, 16 - mov r9, r0 - ldrh r0, [r4, 0xE] - ands r1, r0 - ldrh r2, [r4, 0x18] - adds r1, r2 - lsls r1, 16 - lsrs r7, r1, 16 - movs r1, 0xC - ldrsh r0, [r4, r1] - movs r1, 0x80 - lsls r1, 8 - ands r0, r1 - mov r12, r3 - cmp r0, 0 - beq _0815DB00 - ldr r3, =gSprites - movs r2, 0x26 - ldrsh r0, [r4, r2] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r3 - lsrs r2, r5, 24 - ldrh r0, [r4, 0x1A] - subs r0, r2 - strh r0, [r1, 0x24] - adds r2, r3, 0 - b _0815DB16 - .pool -_0815DB00: - ldr r2, =gSprites - movs r0, 0x26 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - lsrs r1, r5, 24 - ldrh r4, [r4, 0x1A] - adds r1, r4 - strh r1, [r0, 0x24] -_0815DB16: - mov r1, r12 - adds r0, r1, r6 - lsls r0, 3 - mov r1, r8 - adds r4, r0, r1 - movs r1, 0xE - ldrsh r0, [r4, r1] - movs r1, 0x80 - lsls r1, 8 - ands r0, r1 - cmp r0, 0 - beq _0815DB48 - movs r1, 0x26 - ldrsh r0, [r4, r1] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r2 - lsrs r2, r7, 8 - ldrh r0, [r4, 0x1C] - subs r0, r2 - b _0815DB5A - .pool -_0815DB48: - movs r1, 0x26 - ldrsh r0, [r4, r1] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r2 - lsrs r0, r7, 8 - ldrh r4, [r4, 0x1C] - adds r0, r4 -_0815DB5A: - strh r0, [r1, 0x26] - mov r2, r12 - adds r0, r2, r6 - lsls r0, 3 - mov r1, r8 - adds r2, r0, r1 - mov r0, r9 - strh r0, [r2, 0x16] - strh r7, [r2, 0x18] - movs r1, 0x8 - ldrsh r0, [r2, r1] - cmp r0, 0 - bgt _0815DB80 - movs r0, 0x1E - strh r0, [r2, 0x8] - movs r0, 0 - strh r0, [r2, 0x22] - ldr r0, =sub_815D8D8 - str r0, [r2] -_0815DB80: - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_815DA20 - - thumb_func_start sub_815DB90 -sub_815DB90: @ 815DB90 - push {r4-r7,lr} - mov r7, r8 - push {r7} - lsls r0, 24 - lsrs r6, r0, 24 - ldr r0, =gTasks - mov r8, r0 - lsls r7, r6, 2 - adds r0, r7, r6 - lsls r0, 3 - mov r1, r8 - adds r4, r0, r1 - ldr r1, =gBattlerSpriteIds - ldr r2, =gBattleAnimAttacker - ldrb r0, [r2] - adds r0, r1 - ldrb r0, [r0] - strh r0, [r4, 0x26] - ldr r5, =gBattleAnimArgs - ldrh r0, [r5] - strh r0, [r4, 0x24] - ldrh r0, [r5] - strh r0, [r4, 0x8] - ldrh r0, [r5, 0xC] - strh r0, [r4, 0x22] - movs r3, 0x6 - ldrsh r0, [r5, r3] - cmp r0, 0 - beq _0815DBD4 - ldrh r0, [r4, 0x14] - ldr r3, =0xffff8000 - adds r1, r3, 0 - orrs r0, r1 - strh r0, [r4, 0x14] -_0815DBD4: - ldrb r0, [r2] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _0815DC04 - ldrh r0, [r5, 0x2] - strh r0, [r4, 0xC] - ldrh r0, [r5, 0x4] - strh r0, [r4, 0xE] - mov r3, r8 - adds r4, r7, 0 - b _0815DC74 - .pool -_0815DC04: - movs r7, 0x2 - ldrsh r0, [r5, r7] - movs r1, 0x80 - lsls r1, 8 - ands r0, r1 - cmp r0, 0 - beq _0815DC20 - ldrh r1, [r5, 0x2] - ldr r0, =0x00007fff - ands r0, r1 - b _0815DC28 - .pool -_0815DC20: - ldrh r0, [r5, 0x2] - ldr r2, =0xffff8000 - adds r1, r2, 0 - orrs r0, r1 -_0815DC28: - strh r0, [r4, 0xC] - ldr r0, =gBattleAnimArgs - movs r3, 0x4 - ldrsh r1, [r0, r3] - movs r2, 0x80 - lsls r2, 8 - ands r1, r2 - adds r5, r0, 0 - cmp r1, 0 - beq _0815DC60 - ldr r3, =gTasks - lsls r4, r6, 2 - adds r1, r4, r6 - lsls r1, 3 - adds r1, r3 - ldrh r2, [r5, 0x4] - ldr r0, =0x00007fff - ands r0, r2 - b _0815DC72 - .pool -_0815DC60: - ldr r3, =gTasks - lsls r4, r6, 2 - adds r1, r4, r6 - lsls r1, 3 - adds r1, r3 - ldrh r2, [r5, 0x4] - ldr r7, =0xffff8000 - adds r0, r7, 0 - orrs r0, r2 -_0815DC72: - strh r0, [r1, 0xE] -_0815DC74: - adds r0, r4, r6 - lsls r0, 3 - adds r0, r3 - movs r1, 0 - strh r1, [r0, 0x18] - strh r1, [r0, 0x16] - ldrh r1, [r5, 0x8] - strh r1, [r0, 0x10] - ldrh r1, [r5, 0xA] - strh r1, [r0, 0x12] - ldr r1, =sub_815DA20 - str r1, [r0] - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_815DB90 - - thumb_func_start sub_815DCA4 -sub_815DCA4: @ 815DCA4 - push {r4,r5,lr} - lsls r0, 24 - lsrs r2, r0, 24 - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - ldr r1, =gTasks - adds r5, r0, r1 - ldr r4, =gBattleAnimArgs - movs r1, 0x2 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _0815DCC4 - adds r0, r2, 0 - bl DestroyAnimVisualTask -_0815DCC4: - movs r0, 0 - strh r0, [r5, 0x8] - strh r0, [r5, 0xA] - strh r0, [r5, 0xC] - ldrh r0, [r4, 0x2] - strh r0, [r5, 0xE] - movs r1, 0 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _0815DCE8 - ldr r0, =gBattleAnimAttacker - b _0815DCEA - .pool -_0815DCE8: - ldr r0, =gBattleAnimTarget -_0815DCEA: - ldrb r4, [r0] - adds r0, r4, 0 - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x10] - adds r0, r4, 0 - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x12] - adds r0, r4, 0 - bl GetBattlerSpriteSubpriority - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x14] - ldr r0, =gBattleAnimArgs - ldrb r0, [r0] - bl GetAnimBattlerSpriteId - adds r1, r0, 0 - lsls r1, 24 - lsrs r1, 24 - strh r1, [r5, 0x26] - ldr r2, =gUnknown_085CE74C - adds r0, r5, 0 - bl PrepareAffineAnimInTaskData - ldr r0, =sub_815DD48 - str r0, [r5] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_815DCA4 - - thumb_func_start sub_815DD48 -sub_815DD48: @ 815DD48 - push {r4,r5,lr} - lsls r0, 24 - lsrs r5, r0, 24 - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - ldr r1, =gTasks - adds r4, r0, r1 - movs r1, 0x8 - ldrsh r0, [r4, r1] - cmp r0, 0 - beq _0815DD6C - cmp r0, 0x1 - beq _0815DDCC - b _0815DDDA - .pool -_0815DD6C: - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x6 - bne _0815DD82 - adds r0, r5, 0 - movs r1, 0x1 - bl sub_815DDE0 -_0815DD82: - movs r1, 0xA - ldrsh r0, [r4, r1] - cmp r0, 0x12 - bne _0815DD92 - adds r0, r5, 0 - movs r1, 0 - bl sub_815DDE0 -_0815DD92: - adds r0, r4, 0 - bl RunAffineAnimFromTaskData - lsls r0, 24 - lsrs r1, r0, 24 - cmp r1, 0 - bne _0815DDDA - ldrh r0, [r4, 0xE] - subs r0, 0x1 - strh r0, [r4, 0xE] - lsls r0, 16 - cmp r0, 0 - bne _0815DDB4 - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _0815DDDA -_0815DDB4: - strh r1, [r4, 0xA] - ldrh r1, [r4, 0x26] - lsls r1, 24 - lsrs r1, 24 - ldr r2, =gUnknown_085CE74C - adds r0, r4, 0 - bl PrepareAffineAnimInTaskData - b _0815DDDA - .pool -_0815DDCC: - movs r1, 0xC - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _0815DDDA - adds r0, r5, 0 - bl DestroyAnimVisualTask -_0815DDDA: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_815DD48 - - thumb_func_start sub_815DDE0 -sub_815DDE0: @ 815DDE0 - push {r4-r7,lr} - mov r7, r8 - push {r7} - sub sp, 0xC - lsls r0, 24 - lsrs r6, r0, 24 - lsls r1, 24 - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - ldr r2, =gTasks - adds r4, r0, r2 - cmp r1, 0 - bne _0815DE08 - movs r1, 0x12 - movs r3, 0xEC - b _0815DE0C - .pool -_0815DE08: - movs r1, 0x1E - movs r3, 0x14 -_0815DE0C: - mov r2, sp - ldrh r0, [r4, 0x10] - subs r0, r1 - strh r0, [r2] - ldrh r0, [r4, 0x10] - subs r0, r1 - subs r0, 0x4 - strh r0, [r2, 0x2] - ldrh r0, [r4, 0x10] - adds r0, r1 - strh r0, [r2, 0x4] - ldrh r0, [r4, 0x10] - adds r0, r1 - adds r0, 0x4 - strh r0, [r2, 0x6] - add r2, sp, 0x8 - lsls r1, r3, 24 - asrs r1, 24 - ldrh r0, [r4, 0x12] - adds r0, r1 - strh r0, [r2] - ldrh r0, [r4, 0x12] - adds r0, r1 - adds r0, 0x6 - strh r0, [r2, 0x2] - movs r5, 0 - mov r8, r2 - ldr r7, =gSprites -_0815DE44: - lsls r0, r5, 1 - add r0, sp - movs r2, 0 - ldrsh r1, [r0, r2] - movs r0, 0x1 - ands r0, r5 - lsls r0, 1 - add r0, r8 - movs r3, 0 - ldrsh r2, [r0, r3] - ldrb r3, [r4, 0x14] - subs r3, 0x5 - lsls r3, 24 - lsrs r3, 24 - ldr r0, =gUnknown_085CE76C - bl CreateSprite - lsls r0, 24 - lsrs r1, r0, 24 - cmp r1, 0x40 - beq _0815DE98 - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r1, r0, r7 - movs r0, 0 - strh r0, [r1, 0x2E] - movs r0, 0x2 - cmp r5, 0x1 - bhi _0815DE86 - movs r2, 0x2 - negs r2, r2 - adds r0, r2, 0 -_0815DE86: - strh r0, [r1, 0x30] - ldr r0, =0x0000ffff - strh r0, [r1, 0x32] - strh r6, [r1, 0x34] - movs r0, 0x2 - strh r0, [r1, 0x36] - ldrh r0, [r4, 0xC] - adds r0, 0x1 - strh r0, [r4, 0xC] -_0815DE98: - adds r0, r5, 0x1 - lsls r0, 24 - lsrs r5, r0, 24 - cmp r5, 0x3 - bls _0815DE44 - add sp, 0xC - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_815DDE0 - - thumb_func_start sub_815DEBC -sub_815DEBC: @ 815DEBC - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x30] - ldrh r1, [r4, 0x20] - adds r0, r1 - strh r0, [r4, 0x20] - ldrh r0, [r4, 0x32] - ldrh r1, [r4, 0x22] - adds r0, r1 - strh r0, [r4, 0x22] - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x6 - ble _0815DF02 - ldr r3, =gTasks - movs r0, 0x36 - ldrsh r1, [r4, r0] - lsls r1, 1 - movs r0, 0x34 - ldrsh r2, [r4, r0] - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - adds r1, r0 - adds r3, 0x8 - adds r1, r3 - ldrh r0, [r1] - subs r0, 0x1 - strh r0, [r1] - adds r0, r4, 0 - bl DestroySprite -_0815DF02: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_815DEBC - - thumb_func_start sub_815DF0C -sub_815DF0C: @ 815DF0C - push {r4,lr} - lsls r0, 24 - lsrs r0, 24 - ldr r1, =gTasks - lsls r4, r0, 2 - adds r4, r0 - lsls r4, 3 - adds r4, r1 - movs r0, 0 - strh r0, [r4, 0x8] - ldr r1, =gBattleAnimArgs - ldrh r0, [r1, 0x2] - strh r0, [r4, 0xA] - ldrb r0, [r1] - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r0, 24 - ldr r2, =gSprites - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r2 - ldrb r0, [r1, 0x5] - lsrs r0, 4 - lsls r0, 4 - movs r2, 0x80 - lsls r2, 1 - adds r1, r2, 0 - adds r0, r1 - strh r0, [r4, 0xC] - ldr r0, =sub_815DF64 - str r0, [r4] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_815DF0C - - thumb_func_start sub_815DF64 -sub_815DF64: @ 815DF64 - push {r4,r5,lr} - lsls r0, 24 - lsrs r5, r0, 24 - ldr r1, =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r4, r0, r1 - movs r1, 0xA - ldrsh r0, [r4, r1] - cmp r0, 0 - beq _0815DFB4 - ldrh r0, [r4, 0xC] - ldr r2, =gUnknown_085CE784 - movs r3, 0x8 - ldrsh r1, [r4, r3] - lsls r1, 1 - adds r1, r2 - ldrh r3, [r1] - movs r1, 0x10 - movs r2, 0x8 - bl BlendPalette - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x17 - ble _0815DFA4 - movs r0, 0 - strh r0, [r4, 0x8] -_0815DFA4: - ldrh r0, [r4, 0xA] - subs r0, 0x1 - strh r0, [r4, 0xA] - b _0815DFC6 - .pool -_0815DFB4: - ldrh r0, [r4, 0xC] - movs r1, 0x10 - movs r2, 0 - movs r3, 0 - bl BlendPalette - adds r0, r5, 0 - bl DestroyAnimVisualTask -_0815DFC6: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_815DF64 - - thumb_func_start sub_815DFCC -sub_815DFCC: @ 815DFCC - push {lr} - sub sp, 0x1C - lsls r0, 24 - lsrs r0, 24 - movs r2, 0xD0 - lsls r2, 1 - ldr r1, =gBattleAnimAttacker - ldrb r3, [r1] - ldr r1, =gBattleAnimArgs - ldrb r1, [r1] - str r1, [sp] - movs r1, 0xA - str r1, [sp, 0x4] - movs r1, 0x2 - str r1, [sp, 0x8] - movs r1, 0x1E - str r1, [sp, 0xC] - ldr r1, =gUnknown_08C2DC68 - str r1, [sp, 0x10] - ldr r1, =gUnknown_08C2DDC4 - str r1, [sp, 0x14] - ldr r1, =gUnknown_08C2DDA4 - str r1, [sp, 0x18] - movs r1, 0 - bl sub_8117854 - add sp, 0x1C - pop {r0} - bx r0 - .pool - thumb_func_end sub_815DFCC - - thumb_func_start sub_815E01C -sub_815E01C: @ 815E01C - push {r4-r6,lr} - adds r5, r0, 0 - ldr r6, =gBattleAnimAttacker - ldrb r0, [r6] - bl GetBattlerSide - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _0815E038 - ldr r1, =gBattleAnimArgs - ldrh r0, [r1] - negs r0, r0 - strh r0, [r1] -_0815E038: - ldrb r0, [r6] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - ldr r4, =gBattleAnimArgs - lsrs r0, 24 - ldrh r1, [r4] - adds r0, r1 - strh r0, [r5, 0x20] - ldrb r0, [r6] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r4, 0x2] - adds r0, r1 - strh r0, [r5, 0x22] - movs r1, 0x4 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _0815E080 - movs r0, 0xA0 - lsls r0, 2 - strh r0, [r5, 0x2E] - ldr r0, =0x0000fd80 - strh r0, [r5, 0x30] - b _0815E0A8 - .pool -_0815E080: - cmp r0, 0x1 - bne _0815E09A - adds r2, r5, 0 - adds r2, 0x3F - ldrb r0, [r2] - movs r1, 0x2 - orrs r0, r1 - strb r0, [r2] - movs r0, 0xA0 - lsls r0, 2 - strh r0, [r5, 0x2E] - strh r0, [r5, 0x30] - b _0815E0A8 -_0815E09A: - adds r0, r5, 0 - movs r1, 0x1 - bl StartSpriteAnim - movs r0, 0xA0 - lsls r0, 2 - strh r0, [r5, 0x2E] -_0815E0A8: - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _0815E0C8 - ldrh r0, [r5, 0x2E] - negs r0, r0 - strh r0, [r5, 0x2E] - adds r2, r5, 0 - adds r2, 0x3F - ldrb r0, [r2] - movs r1, 0x1 - orrs r0, r1 - strb r0, [r2] -_0815E0C8: - ldr r0, =sub_815E0DC - str r0, [r5, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_815E01C - - thumb_func_start sub_815E0DC -sub_815E0DC: @ 815E0DC - push {lr} - adds r2, r0, 0 - ldrh r0, [r2, 0x2E] - ldrh r1, [r2, 0x3A] - adds r0, r1 - strh r0, [r2, 0x3A] - ldrh r1, [r2, 0x30] - ldrh r3, [r2, 0x3C] - adds r1, r3 - strh r1, [r2, 0x3C] - lsls r0, 16 - asrs r0, 24 - strh r0, [r2, 0x24] - lsls r1, 16 - asrs r1, 24 - strh r1, [r2, 0x26] - ldrh r0, [r2, 0x38] - adds r0, 0x1 - strh r0, [r2, 0x38] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xE - bne _0815E110 - adds r0, r2, 0 - bl DestroyAnimSprite -_0815E110: - pop {r0} - bx r0 - thumb_func_end sub_815E0DC - - thumb_func_start sub_815E114 -sub_815E114: @ 815E114 - push {r4-r6,lr} - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - ldr r0, =gTasks - adds r6, r1, r0 - bl IsContest - lsls r0, 24 - lsrs r1, r0, 24 - cmp r1, 0 - beq _0815E144 - movs r0, 0x8 - strh r0, [r6, 0x12] - movs r0, 0x3 - strh r0, [r6, 0x14] - movs r0, 0x1 - strh r0, [r6, 0x16] - b _0815E14E - .pool -_0815E144: - movs r0, 0xC - strh r0, [r6, 0x12] - movs r0, 0x3 - strh r0, [r6, 0x14] - strh r1, [r6, 0x16] -_0815E14E: - ldr r5, =gBattleAnimAttacker - ldrb r0, [r5] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _0815E188 - ldrb r0, [r5] - movs r1, 0x2 - bl GetBattlerSpriteCoord - adds r4, r0, 0 - ldrb r0, [r5] - movs r1, 0 - bl sub_80A861C - lsls r4, 24 - lsrs r4, 24 - lsls r0, 16 - asrs r0, 16 - cmp r0, 0 - bge _0815E17C - adds r0, 0x3 -_0815E17C: - asrs r0, 2 - adds r0, r4, r0 - b _0815E1AC - .pool -_0815E188: - ldrb r0, [r5] - movs r1, 0x2 - bl GetBattlerSpriteCoord - adds r4, r0, 0 - ldrb r0, [r5] - movs r1, 0 - bl sub_80A861C - lsls r4, 24 - lsrs r4, 24 - lsls r0, 16 - asrs r0, 16 - cmp r0, 0 - bge _0815E1A8 - adds r0, 0x3 -_0815E1A8: - asrs r0, 2 - subs r0, r4, r0 -_0815E1AC: - strh r0, [r6, 0x1E] - ldr r5, =gBattleAnimAttacker - ldrb r0, [r5] - movs r1, 0x3 - bl GetBattlerSpriteCoord - adds r4, r0, 0 - ldrb r0, [r5] - movs r1, 0 - bl sub_80A861C - lsls r4, 24 - lsrs r4, 24 - lsls r0, 16 - asrs r0, 16 - cmp r0, 0 - bge _0815E1D0 - adds r0, 0x3 -_0815E1D0: - asrs r0, 2 - subs r0, r4, r0 - strh r0, [r6, 0x20] - ldr r4, =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r6, 0x22] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r6, 0x24] - ldr r0, =sub_815E20C - str r0, [r6] - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_815E114 - - thumb_func_start sub_815E20C -sub_815E20C: @ 815E20C - push {r4-r7,lr} - mov r7, r8 - push {r7} - sub sp, 0x14 - lsls r0, 24 - lsrs r7, r0, 24 - lsls r0, r7, 2 - adds r0, r7 - lsls r0, 3 - ldr r1, =gTasks - adds r5, r0, r1 - movs r0, 0x8 - ldrsh r1, [r5, r0] - cmp r1, 0 - beq _0815E238 - cmp r1, 0x1 - bne _0815E230 - b _0815E330 -_0815E230: - b _0815E33E - .pool -_0815E238: - ldrh r0, [r5, 0xA] - adds r0, 0x1 - strh r0, [r5, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x3 - ble _0815E33E - strh r1, [r5, 0xA] - movs r1, 0x1E - ldrsh r0, [r5, r1] - movs r2, 0x20 - ldrsh r1, [r5, r2] - movs r3, 0x22 - ldrsh r2, [r5, r3] - movs r4, 0x24 - ldrsh r3, [r5, r4] - ldrb r4, [r5, 0x12] - str r4, [sp] - ldrb r4, [r5, 0xC] - str r4, [sp, 0x4] - add r4, sp, 0x10 - str r4, [sp, 0x8] - adds r4, 0x2 - str r4, [sp, 0xC] - bl sub_815E34C - movs r6, 0 - mov r8, r4 - ldr r4, =gSprites -_0815E272: - add r0, sp, 0x10 - movs r2, 0 - ldrsh r1, [r0, r2] - mov r3, r8 - movs r0, 0 - ldrsh r2, [r3, r0] - ldr r0, =gUnknown_085CE7EC - movs r3, 0x23 - bl CreateSprite - lsls r0, 24 - lsrs r3, r0, 24 - cmp r3, 0x40 - beq _0815E306 - movs r1, 0x16 - ldrsh r0, [r5, r1] - cmp r0, 0 - bne _0815E2C6 - cmp r6, 0 - bne _0815E2B4 - lsls r2, r3, 4 - adds r1, r2, r3 - lsls r1, 2 - adds r1, r4 - ldrh r0, [r5, 0x14] - negs r0, r0 - strh r0, [r1, 0x26] - strh r0, [r1, 0x24] - b _0815E2EE - .pool -_0815E2B4: - lsls r2, r3, 4 - adds r1, r2, r3 - lsls r1, 2 - adds r1, r4 - ldrh r0, [r5, 0x14] - strh r0, [r1, 0x26] - ldrh r0, [r5, 0x14] - strh r0, [r1, 0x24] - b _0815E2EE -_0815E2C6: - cmp r6, 0 - bne _0815E2DC - lsls r2, r3, 4 - adds r1, r2, r3 - lsls r1, 2 - adds r1, r4 - ldrh r0, [r5, 0x14] - negs r0, r0 - strh r0, [r1, 0x24] - ldrh r0, [r5, 0x14] - b _0815E2EC -_0815E2DC: - lsls r2, r3, 4 - adds r1, r2, r3 - lsls r1, 2 - adds r1, r4 - ldrh r0, [r5, 0x14] - strh r0, [r1, 0x24] - ldrh r0, [r5, 0x14] - negs r0, r0 -_0815E2EC: - strh r0, [r1, 0x26] -_0815E2EE: - ldr r1, =gSprites - adds r0, r2, r3 - lsls r0, 2 - adds r0, r1 - movs r1, 0 - strh r1, [r0, 0x2E] - strh r7, [r0, 0x30] - movs r1, 0xA - strh r1, [r0, 0x32] - ldrh r0, [r5, 0x1C] - adds r0, 0x1 - strh r0, [r5, 0x1C] -_0815E306: - adds r0, r6, 0x1 - lsls r0, 24 - lsrs r6, r0, 24 - cmp r6, 0x1 - bls _0815E272 - ldrh r2, [r5, 0xC] - movs r3, 0xC - ldrsh r1, [r5, r3] - movs r4, 0x12 - ldrsh r0, [r5, r4] - cmp r1, r0 - bne _0815E324 - ldrh r0, [r5, 0x8] - adds r0, 0x1 - strh r0, [r5, 0x8] -_0815E324: - adds r0, r2, 0x1 - strh r0, [r5, 0xC] - b _0815E33E - .pool -_0815E330: - movs r1, 0x1C - ldrsh r0, [r5, r1] - cmp r0, 0 - bne _0815E33E - adds r0, r7, 0 - bl DestroyAnimVisualTask -_0815E33E: - add sp, 0x14 - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end sub_815E20C - - thumb_func_start sub_815E34C -sub_815E34C: @ 815E34C - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x8 - ldr r4, [sp, 0x28] - ldr r5, [sp, 0x2C] - ldr r6, [sp, 0x30] - mov r9, r6 - ldr r6, [sp, 0x34] - mov r10, r6 - lsls r0, 16 - lsrs r0, 16 - mov r12, r0 - lsls r1, 16 - lsrs r1, 16 - str r1, [sp] - lsls r2, 16 - lsrs r2, 16 - adds r7, r2, 0 - lsls r3, 16 - lsrs r3, 16 - str r3, [sp, 0x4] - lsls r4, 24 - lsrs r6, r4, 24 - lsls r5, 24 - lsrs r5, 24 - mov r8, r5 - cmp r5, 0 - bne _0815E394 - mov r2, r9 - strh r0, [r2] - mov r6, r10 - strh r1, [r6] - b _0815E3F2 -_0815E394: - cmp r5, r6 - bcc _0815E3A2 - mov r0, r9 - strh r2, [r0] - mov r1, r10 - strh r3, [r1] - b _0815E3F2 -_0815E3A2: - subs r0, r6, 0x1 - lsls r0, 24 - lsrs r6, r0, 24 - mov r2, r12 - lsls r1, r2, 16 - asrs r1, 16 - lsls r5, r1, 8 - lsls r0, r7, 16 - asrs r0, 16 - subs r0, r1 - lsls r0, 8 - adds r1, r6, 0 - bl __divsi3 - mov r1, r8 - muls r1, r0 - adds r0, r1, 0 - adds r5, r0 - ldr r2, [sp] - lsls r1, r2, 16 - asrs r1, 16 - lsls r4, r1, 8 - ldr r2, [sp, 0x4] - lsls r0, r2, 16 - asrs r0, 16 - subs r0, r1 - lsls r0, 8 - adds r1, r6, 0 - bl __divsi3 - mov r6, r8 - muls r6, r0 - adds r0, r6, 0 - adds r4, r0 - asrs r5, 8 - mov r0, r9 - strh r5, [r0] - asrs r4, 8 - mov r1, r10 - strh r4, [r1] -_0815E3F2: - add sp, 0x8 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end sub_815E34C - - thumb_func_start sub_815E404 -sub_815E404: @ 815E404 - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x24 - ble _0815E43A - ldr r3, =gTasks - movs r0, 0x32 - ldrsh r1, [r4, r0] - lsls r1, 1 - movs r0, 0x30 - ldrsh r2, [r4, r0] - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - adds r1, r0 - adds r3, 0x8 - adds r1, r3 - ldrh r0, [r1] - subs r0, 0x1 - strh r0, [r1] - adds r0, r4, 0 - bl DestroySprite -_0815E43A: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_815E404 - - thumb_func_start sub_815E444 -sub_815E444: @ 815E444 - push {r4,lr} - adds r4, r0, 0 - ldr r1, =gBattleAnimArgs - ldrh r0, [r1] - strh r0, [r4, 0x20] - ldrh r0, [r1, 0x2] - strh r0, [r4, 0x22] - ldrh r0, [r1, 0x4] - strh r0, [r4, 0x32] - ldrh r0, [r1, 0x6] - strh r0, [r4, 0x36] - ldrh r0, [r1, 0x8] - strh r0, [r4, 0x2E] - ldr r1, =DestroyAnimSprite - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - ldr r0, =sub_80A70C0 - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_815E444 - - thumb_func_start sub_815E47C -sub_815E47C: @ 815E47C - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - lsls r0, 24 - lsrs r0, 24 - mov r9, r0 - lsls r0, 2 - add r0, r9 - lsls r0, 3 - ldr r1, =gTasks - adds r7, r0, r1 - ldr r0, =gBattleAnimAttacker - mov r10, r0 - ldrb r0, [r0] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r7, 0x1E] - mov r1, r10 - ldrb r0, [r1] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r7, 0x20] - ldr r0, =gBattleAnimTarget - mov r8, r0 - ldrb r0, [r0] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r7, 0x22] - mov r1, r8 - ldrb r0, [r1] - movs r1, 0x3 - bl GetBattlerSpriteCoord - adds r4, r0, 0 - mov r1, r8 - ldrb r0, [r1] - movs r1, 0 - bl sub_80A861C - lsls r4, 24 - lsrs r4, 24 - lsls r0, 16 - asrs r0, 16 - cmp r0, 0 - bge _0815E4EE - adds r0, 0x3 -_0815E4EE: - asrs r0, 2 - adds r0, r4, r0 - strh r0, [r7, 0x24] - ldr r4, =gUnknown_085CE84C - movs r0, 0x1E - ldrsh r5, [r7, r0] - movs r1, 0x20 - ldrsh r6, [r7, r1] - mov r1, r8 - ldrb r0, [r1] - bl GetBattlerSpriteSubpriority - adds r3, r0, 0 - subs r3, 0x5 - lsls r3, 24 - lsrs r3, 24 - adds r0, r4, 0 - adds r1, r5, 0 - adds r2, r6, 0 - bl CreateSprite - lsls r0, 24 - lsrs r0, 24 - strh r0, [r7, 0x26] - cmp r0, 0x40 - beq _0815E5B8 - ldr r4, =gSprites - movs r0, 0x26 - ldrsh r1, [r7, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - movs r1, 0x10 - strh r1, [r0, 0x2E] - movs r0, 0x26 - ldrsh r1, [r7, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - ldrh r1, [r7, 0x22] - strh r1, [r0, 0x32] - movs r0, 0x26 - ldrsh r1, [r7, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - ldrh r1, [r7, 0x24] - strh r1, [r0, 0x36] - movs r0, 0x26 - ldrsh r1, [r7, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - ldr r1, =0x0000ffe0 - strh r1, [r0, 0x38] - movs r0, 0x26 - ldrsh r1, [r7, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - bl InitAnimArcTranslation - mov r1, r10 - ldrb r0, [r1] - bl GetBattlerSide - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _0815E596 - movs r0, 0x26 - ldrsh r1, [r7, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - movs r1, 0x1 - bl StartSpriteAffineAnim -_0815E596: - ldr r0, =sub_815E5CC - str r0, [r7] - b _0815E5BE - .pool -_0815E5B8: - mov r0, r9 - bl DestroyAnimVisualTask -_0815E5BE: - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end sub_815E47C - - thumb_func_start sub_815E5CC -sub_815E5CC: @ 815E5CC - push {r4,r5,lr} - lsls r0, 24 - lsrs r2, r0, 24 - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - ldr r1, =gTasks - adds r4, r0, r1 - movs r0, 0x8 - ldrsh r1, [r4, r0] - cmp r1, 0x1 - beq _0815E634 - cmp r1, 0x1 - bgt _0815E5F4 - cmp r1, 0 - beq _0815E5FE - b _0815E6D2 - .pool -_0815E5F4: - cmp r1, 0x2 - beq _0815E658 - cmp r1, 0x3 - beq _0815E6CC - b _0815E6D2 -_0815E5FE: - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _0815E6D2 - strh r1, [r4, 0xA] - movs r0, 0x26 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - ldr r1, =gSprites - adds r0, r1 - bl TranslateAnimArc - ldrh r0, [r4, 0xC] - adds r0, 0x1 - strh r0, [r4, 0xC] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x7 - ble _0815E6D2 - b _0815E6BE - .pool -_0815E634: - movs r0, 0x26 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - ldr r1, =gSprites - adds r0, r1 - bl TranslateAnimArc - lsls r0, 24 - cmp r0, 0 - beq _0815E6D2 - movs r0, 0 - strh r0, [r4, 0xA] - strh r0, [r4, 0xC] - b _0815E6BE - .pool -_0815E658: - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _0815E6D2 - movs r0, 0 - strh r0, [r4, 0xA] - ldrh r2, [r4, 0xC] - adds r2, 0x1 - strh r2, [r4, 0xC] - ldr r5, =gSprites - movs r1, 0x26 - ldrsh r0, [r4, r1] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r5 - movs r0, 0x1 - ands r2, r0 - adds r1, 0x3E - lsls r2, 2 - ldrb r3, [r1] - subs r0, 0x6 - ands r0, r3 - orrs r0, r2 - strb r0, [r1] - movs r1, 0xC - ldrsh r0, [r4, r1] - cmp r0, 0x10 - bne _0815E6D2 - movs r0, 0x26 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r5 - ldrb r0, [r0, 0x3] - lsls r0, 26 - lsrs r0, 27 - bl FreeOamMatrix - movs r0, 0x26 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r5 - bl DestroySprite -_0815E6BE: - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _0815E6D2 - .pool -_0815E6CC: - adds r0, r2, 0 - bl DestroyAnimVisualTask -_0815E6D2: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_815E5CC - - thumb_func_start sub_815E6D8 -sub_815E6D8: @ 815E6D8 - push {r4-r6,lr} - adds r4, r0, 0 - ldr r0, =gBattleAnimArgs - movs r2, 0 - ldrsh r1, [r0, r2] - adds r6, r0, 0 - cmp r1, 0 - bne _0815E6F4 - ldr r0, =gBattleAnimAttacker - b _0815E6F6 - .pool -_0815E6F4: - ldr r0, =gBattleAnimTarget -_0815E6F6: - ldrb r5, [r0] - ldrh r2, [r4, 0x4] - lsls r1, r2, 22 - lsrs r1, 22 - adds r1, 0x10 - ldr r3, =0x000003ff - adds r0, r3, 0 - ands r1, r0 - ldr r0, =0xfffffc00 - ands r0, r2 - orrs r0, r1 - strh r0, [r4, 0x4] - adds r1, r6, 0 - ldrh r0, [r1, 0x4] - strh r0, [r4, 0x3A] - movs r2, 0x2 - ldrsh r0, [r1, r2] - movs r1, 0x1 - cmp r0, 0 - bne _0815E724 - movs r3, 0x1 - negs r3, r3 - adds r1, r3, 0 -_0815E724: - strh r1, [r4, 0x3C] - adds r0, r5, 0 - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x22] - movs r1, 0x2 - ldrsh r0, [r6, r1] - cmp r0, 0 - bne _0815E768 - ldrb r2, [r4, 0x3] - lsls r1, r2, 26 - lsrs r1, 27 - movs r0, 0x8 - orrs r1, r0 - lsls r1, 1 - subs r0, 0x47 - ands r0, r2 - orrs r0, r1 - strb r0, [r4, 0x3] - adds r0, r5, 0 - movs r1, 0x4 - bl sub_80A861C - subs r0, 0x8 - b _0815E772 - .pool -_0815E768: - adds r0, r5, 0 - movs r1, 0x5 - bl sub_80A861C - adds r0, 0x8 -_0815E772: - strh r0, [r4, 0x20] - ldr r0, =sub_815E784 - str r0, [r4, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_815E6D8 - - thumb_func_start sub_815E784 -sub_815E784: @ 815E784 - push {lr} - adds r2, r0, 0 - movs r0, 0x2E - ldrsh r1, [r2, r0] - cmp r1, 0x1 - beq _0815E7CC - cmp r1, 0x1 - bgt _0815E79A - cmp r1, 0 - beq _0815E7A4 - b _0815E83C -_0815E79A: - cmp r1, 0x2 - beq _0815E7DC - cmp r1, 0x3 - beq _0815E802 - b _0815E83C -_0815E7A4: - ldrh r0, [r2, 0x30] - adds r0, 0x1 - strh r0, [r2, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _0815E83C - strh r1, [r2, 0x30] - ldrh r0, [r2, 0x3C] - ldrh r1, [r2, 0x24] - adds r0, r1 - strh r0, [r2, 0x24] - ldrh r0, [r2, 0x32] - adds r0, 0x1 - strh r0, [r2, 0x32] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xC - bne _0815E83C - b _0815E7FA -_0815E7CC: - ldrh r0, [r2, 0x30] - adds r0, 0x1 - strh r0, [r2, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x8 - bne _0815E83C - b _0815E7F6 -_0815E7DC: - movs r0, 0x3C - ldrsh r1, [r2, r0] - lsls r1, 2 - ldrh r0, [r2, 0x24] - subs r0, r1 - strh r0, [r2, 0x24] - ldrh r0, [r2, 0x30] - adds r0, 0x1 - strh r0, [r2, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x6 - bne _0815E83C -_0815E7F6: - movs r0, 0 - strh r0, [r2, 0x30] -_0815E7FA: - ldrh r0, [r2, 0x2E] - adds r0, 0x1 - strh r0, [r2, 0x2E] - b _0815E83C -_0815E802: - movs r0, 0x3C - ldrsh r1, [r2, r0] - lsls r0, r1, 1 - adds r0, r1 - ldrh r1, [r2, 0x24] - adds r0, r1 - strh r0, [r2, 0x24] - ldrh r0, [r2, 0x30] - adds r0, 0x1 - strh r0, [r2, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x8 - bne _0815E83C - ldrh r0, [r2, 0x3A] - subs r0, 0x1 - strh r0, [r2, 0x3A] - lsls r0, 16 - cmp r0, 0 - beq _0815E836 - movs r0, 0 - strh r0, [r2, 0x30] - ldrh r0, [r2, 0x2E] - subs r0, 0x1 - strh r0, [r2, 0x2E] - b _0815E83C -_0815E836: - adds r0, r2, 0 - bl DestroyAnimSprite -_0815E83C: - pop {r0} - bx r0 - thumb_func_end sub_815E784 - - thumb_func_start sub_815E840 -sub_815E840: @ 815E840 - push {r4,lr} - lsls r0, 24 - lsrs r1, r0, 24 - ldr r2, =gBattleAnimArgs - movs r3, 0 - ldrsh r0, [r2, r3] - cmp r0, 0 - bne _0815E85C - adds r0, r1, 0 - bl DestroyAnimVisualTask - b _0815E884 - .pool -_0815E85C: - ldr r0, =gTasks - lsls r4, r1, 2 - adds r4, r1 - lsls r4, 3 - adds r4, r0 - ldrh r0, [r2, 0x2] - strh r0, [r4, 0x8] - ldrb r0, [r2] - bl GetAnimBattlerSpriteId - adds r1, r0, 0 - lsls r1, 24 - lsrs r1, 24 - strh r1, [r4, 0x26] - ldr r2, =gUnknown_085CE87C - adds r0, r4, 0 - bl PrepareAffineAnimInTaskData - ldr r0, =sub_815E898 - str r0, [r4] -_0815E884: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_815E840 - - thumb_func_start sub_815E898 -sub_815E898: @ 815E898 - push {r4-r6,lr} - lsls r0, 24 - lsrs r6, r0, 24 - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - ldr r1, =gTasks - adds r4, r0, r1 - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _0815E8F2 - movs r0, 0 - strh r0, [r4, 0xA] - ldrh r1, [r4, 0xC] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - bne _0815E8E0 - ldr r2, =gSprites - movs r0, 0x26 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - movs r1, 0x2 - b _0815E8F0 - .pool -_0815E8E0: - ldr r2, =gSprites - movs r0, 0x26 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldr r1, =0x0000fffe -_0815E8F0: - strh r1, [r0, 0x24] -_0815E8F2: - adds r0, r4, 0 - bl RunAffineAnimFromTaskData - lsls r0, 24 - lsrs r5, r0, 24 - cmp r5, 0 - bne _0815E94E - ldr r2, =gSprites - movs r0, 0x26 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - strh r5, [r0, 0x24] - ldrh r0, [r4, 0x8] - subs r0, 0x1 - strh r0, [r4, 0x8] - lsls r0, 16 - cmp r0, 0 - beq _0815E948 - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - ldr r1, =gTasks - adds r0, r1 - ldrh r1, [r0, 0x26] - lsls r1, 24 - lsrs r1, 24 - ldr r2, =gUnknown_085CE87C - bl PrepareAffineAnimInTaskData - strh r5, [r4, 0xA] - strh r5, [r4, 0xC] - b _0815E94E - .pool -_0815E948: - adds r0, r6, 0 - bl DestroyAnimVisualTask -_0815E94E: - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end sub_815E898 - - thumb_func_start sub_815E954 -sub_815E954: @ 815E954 - push {r4,r5,lr} - adds r5, r0, 0 - ldr r0, =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _0815E970 - ldr r4, =gBattleAnimAttacker - b _0815E972 - .pool -_0815E970: - ldr r4, =gBattleAnimTarget -_0815E972: - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x2 - bl sub_80A861C - strh r0, [r5, 0x22] - movs r1, 0x22 - ldrsh r0, [r5, r1] - cmp r0, 0x7 - bgt _0815E996 - movs r0, 0x8 - strh r0, [r5, 0x22] -_0815E996: - movs r2, 0 - strh r2, [r5, 0x2E] - ldr r1, =gBattleAnimArgs - ldrh r0, [r1, 0x2] - strh r0, [r5, 0x30] - strh r2, [r5, 0x32] - ldrh r0, [r1, 0x4] - strh r0, [r5, 0x34] - ldr r0, =sub_815E9BC - str r0, [r5, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_815E954 - - thumb_func_start sub_815E9BC -sub_815E9BC: @ 815E9BC - push {lr} - adds r3, r0, 0 - ldrh r0, [r3, 0x2E] - adds r0, 0x1 - strh r0, [r3, 0x2E] - lsls r0, 16 - asrs r0, 16 - movs r2, 0x30 - ldrsh r1, [r3, r2] - cmp r0, r1 - blt _0815EA10 - movs r0, 0 - strh r0, [r3, 0x2E] - ldrh r1, [r3, 0x32] - adds r1, 0x1 - movs r0, 0x1 - ands r1, r0 - strh r1, [r3, 0x32] - movs r0, 0x3E - adds r0, r3 - mov r12, r0 - lsls r1, 2 - ldrb r2, [r0] - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - mov r1, r12 - strb r0, [r1] - movs r2, 0x32 - ldrsh r0, [r3, r2] - cmp r0, 0 - beq _0815EA10 - ldrh r0, [r3, 0x34] - subs r0, 0x1 - strh r0, [r3, 0x34] - lsls r0, 16 - cmp r0, 0 - bne _0815EA10 - adds r0, r3, 0 - bl DestroyAnimSprite -_0815EA10: - pop {r0} - bx r0 - thumb_func_end sub_815E9BC - - thumb_func_start sub_815EA14 -sub_815EA14: @ 815EA14 - push {lr} - adds r3, r0, 0 - ldr r0, =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _0815EA44 - ldrb r2, [r3, 0x3] - lsls r1, r2, 26 - lsrs r1, 27 - movs r0, 0x8 - orrs r1, r0 - lsls r1, 1 - subs r0, 0x47 - ands r0, r2 - orrs r0, r1 - strb r0, [r3, 0x3] - movs r0, 0x64 - strh r0, [r3, 0x20] - movs r0, 0x1 - b _0815EA4A - .pool -_0815EA44: - movs r0, 0x8C - strh r0, [r3, 0x20] - ldr r0, =0x0000ffff -_0815EA4A: - strh r0, [r3, 0x3C] - movs r0, 0x38 - strh r0, [r3, 0x22] - ldr r0, =sub_815EA60 - str r0, [r3, 0x1C] - pop {r0} - bx r0 - .pool - thumb_func_end sub_815EA14 - - thumb_func_start sub_815EA60 -sub_815EA60: @ 815EA60 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0x8 - bls _0815EA6E - b _0815EC40 -_0815EA6E: - lsls r0, 2 - ldr r1, =_0815EA7C - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .pool - .align 2, 0 -_0815EA7C: - .4byte _0815EAA0 - .4byte _0815EAD2 - .4byte _0815EAE4 - .4byte _0815EB24 - .4byte _0815EB36 - .4byte _0815EB74 - .4byte _0815EBD8 - .4byte _0815EBF8 - .4byte _0815EC1E -_0815EAA0: - movs r3, 0x3C - ldrsh r0, [r4, r3] - lsls r0, 1 - ldrh r1, [r4, 0x22] - subs r1, r0 - strh r1, [r4, 0x22] - ldrh r2, [r4, 0x30] - movs r0, 0x1 - ands r0, r2 - cmp r0, 0 - beq _0815EAC2 - movs r0, 0x3C - ldrsh r1, [r4, r0] - lsls r1, 1 - ldrh r0, [r4, 0x20] - subs r0, r1 - strh r0, [r4, 0x20] -_0815EAC2: - adds r0, r2, 0x1 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x9 - beq _0815EAD0 - b _0815EC40 -_0815EAD0: - b _0815EC12 -_0815EAD2: - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x4 - beq _0815EAE2 - b _0815EC40 -_0815EAE2: - b _0815EC12 -_0815EAE4: - ldrh r2, [r4, 0x30] - adds r2, 0x1 - strh r2, [r4, 0x30] - movs r3, 0x3C - ldrsh r1, [r4, r3] - lsls r0, r1, 1 - adds r0, r1 - ldrh r1, [r4, 0x22] - adds r0, r1 - strh r0, [r4, 0x22] - ldr r3, =gSineTable - movs r0, 0x30 - ldrsh r1, [r4, r0] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 2 - adds r0, r3 - ldrh r0, [r0] - lsls r0, 16 - asrs r0, 19 - ldrh r1, [r4, 0x3C] - muls r0, r1 - strh r0, [r4, 0x24] - lsls r2, 16 - asrs r2, 16 - cmp r2, 0xC - beq _0815EB1C - b _0815EC40 -_0815EB1C: - b _0815EC12 - .pool -_0815EB24: - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x2 - beq _0815EB34 - b _0815EC40 -_0815EB34: - b _0815EC12 -_0815EB36: - ldrh r2, [r4, 0x30] - adds r2, 0x1 - strh r2, [r4, 0x30] - movs r1, 0x3C - ldrsh r0, [r4, r1] - lsls r1, r0, 1 - adds r1, r0 - ldrh r0, [r4, 0x22] - subs r0, r1 - strh r0, [r4, 0x22] - ldr r3, =gSineTable - movs r0, 0x30 - ldrsh r1, [r4, r0] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 2 - adds r0, r3 - ldrh r0, [r0] - lsls r0, 16 - asrs r0, 19 - ldrh r1, [r4, 0x3C] - muls r0, r1 - strh r0, [r4, 0x24] - lsls r2, 16 - asrs r2, 16 - cmp r2, 0xC - bne _0815EC40 - b _0815EC16 - .pool -_0815EB74: - ldrh r2, [r4, 0x30] - adds r2, 0x1 - strh r2, [r4, 0x30] - movs r3, 0x3C - ldrsh r1, [r4, r3] - lsls r0, r1, 1 - adds r0, r1 - ldrh r1, [r4, 0x22] - adds r0, r1 - strh r0, [r4, 0x22] - ldr r3, =gSineTable - movs r0, 0x30 - ldrsh r1, [r4, r0] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 2 - adds r0, r3 - ldrh r0, [r0] - lsls r0, 16 - asrs r0, 19 - ldrh r1, [r4, 0x3C] - muls r0, r1 - strh r0, [r4, 0x24] - lsls r2, 16 - asrs r2, 16 - cmp r2, 0xF - bne _0815EBC0 - ldrh r2, [r4, 0x4] - lsls r1, r2, 22 - lsrs r1, 22 - adds r1, 0x10 - ldr r3, =0x000003ff - adds r0, r3, 0 - ands r1, r0 - ldr r0, =0xfffffc00 - ands r0, r2 - orrs r0, r1 - strh r0, [r4, 0x4] -_0815EBC0: - movs r1, 0x30 - ldrsh r0, [r4, r1] - cmp r0, 0x12 - bne _0815EC40 - b _0815EC12 - .pool -_0815EBD8: - movs r3, 0x3C - ldrsh r0, [r4, r3] - lsls r1, r0, 1 - adds r1, r0 - lsls r1, 1 - ldrh r0, [r4, 0x20] - adds r1, r0 - strh r1, [r4, 0x20] - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x9 - bne _0815EC40 - b _0815EC12 -_0815EBF8: - movs r1, 0x3C - ldrsh r0, [r4, r1] - lsls r0, 1 - ldrh r3, [r4, 0x20] - adds r0, r3 - strh r0, [r4, 0x20] - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - bne _0815EC40 -_0815EC12: - movs r0, 0 - strh r0, [r4, 0x30] -_0815EC16: - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - b _0815EC40 -_0815EC1E: - movs r1, 0x3C - ldrsh r0, [r4, r1] - lsls r1, r0, 1 - adds r1, r0 - ldrh r0, [r4, 0x20] - subs r0, r1 - strh r0, [r4, 0x20] - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x5 - bne _0815EC40 - adds r0, r4, 0 - bl DestroyAnimSprite -_0815EC40: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_815EA60 - - thumb_func_start sub_815EC48 -sub_815EC48: @ 815EC48 - push {r4-r7,lr} - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - ldr r0, =gTasks - adds r6, r1, r0 - movs r0, 0 - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r0, 24 - strh r0, [r6, 0x26] - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _0815ECD0 - bl IsDoubleBattle - lsls r0, 24 - lsrs r7, r0, 24 - cmp r7, 0x1 - bne _0815ECB4 - ldr r5, =gBattleAnimAttacker - ldrb r0, [r5] - movs r1, 0 - bl GetBattlerSpriteCoord - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - ldrb r1, [r5] - movs r0, 0x2 - eors r0, r1 - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - cmp r4, r0 - ble _0815ECAC - strh r7, [r6, 0x24] - b _0815ECD4 - .pool -_0815ECAC: - ldr r0, =0x0000ffff - b _0815ECD2 - .pool -_0815ECB4: - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _0815ECD0 - ldr r0, =0x0000ffff - b _0815ECD2 - .pool -_0815ECD0: - movs r0, 0x1 -_0815ECD2: - strh r0, [r6, 0x24] -_0815ECD4: - ldr r0, =sub_815ECE4 - str r0, [r6] - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_815EC48 - - thumb_func_start sub_815ECE4 -sub_815ECE4: @ 815ECE4 - push {r4,lr} - lsls r0, 24 - lsrs r4, r0, 24 - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - ldr r1, =gTasks - adds r3, r0, r1 - movs r1, 0x8 - ldrsh r0, [r3, r1] - cmp r0, 0x8 - bls _0815ECFE - b _0815EE78 -_0815ECFE: - lsls r0, 2 - ldr r1, =_0815ED10 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .pool - .align 2, 0 -_0815ED10: - .4byte _0815ED34 - .4byte _0815ED46 - .4byte _0815ED78 - .4byte _0815EDA8 - .4byte _0815EDCE - .4byte _0815EDF8 - .4byte _0815EE08 - .4byte _0815EE28 - .4byte _0815EE60 -_0815ED34: - ldrh r0, [r3, 0xA] - adds r0, 0x1 - strh r0, [r3, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xD - beq _0815ED44 - b _0815EE78 -_0815ED44: - b _0815EE50 -_0815ED46: - ldr r2, =gSprites - movs r1, 0x26 - ldrsh r0, [r3, r1] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r2 - movs r2, 0x24 - ldrsh r0, [r3, r2] - lsls r2, r0, 1 - adds r2, r0 - ldrh r0, [r1, 0x24] - subs r0, r2 - strh r0, [r1, 0x24] - ldrh r0, [r3, 0xA] - adds r0, 0x1 - strh r0, [r3, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x6 - beq _0815ED72 - b _0815EE78 -_0815ED72: - b _0815EE50 - .pool -_0815ED78: - ldr r2, =gSprites - movs r1, 0x26 - ldrsh r0, [r3, r1] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r2 - movs r0, 0x24 - ldrsh r2, [r3, r0] - lsls r0, r2, 1 - adds r0, r2 - ldrh r2, [r1, 0x24] - adds r0, r2 - strh r0, [r1, 0x24] - ldrh r0, [r3, 0xA] - adds r0, 0x1 - strh r0, [r3, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x6 - bne _0815EE78 - b _0815EE50 - .pool -_0815EDA8: - ldrh r0, [r3, 0xA] - adds r0, 0x1 - strh r0, [r3, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x2 - bne _0815EE78 - movs r0, 0 - strh r0, [r3, 0xA] - ldrh r1, [r3, 0xC] - movs r2, 0xC - ldrsh r0, [r3, r2] - cmp r0, 0 - bne _0815EE54 - adds r0, r1, 0x1 - strh r0, [r3, 0xC] - movs r0, 0x1 - strh r0, [r3, 0x8] - b _0815EE78 -_0815EDCE: - ldr r2, =gSprites - movs r0, 0x26 - ldrsh r1, [r3, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r3, 0x24] - ldrh r2, [r0, 0x24] - adds r1, r2 - strh r1, [r0, 0x24] - ldrh r0, [r3, 0xA] - adds r0, 0x1 - strh r0, [r3, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x3 - bne _0815EE78 - b _0815EE50 - .pool -_0815EDF8: - ldrh r0, [r3, 0xA] - adds r0, 0x1 - strh r0, [r3, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x6 - bne _0815EE78 - b _0815EE50 -_0815EE08: - ldr r2, =gSprites - movs r1, 0x26 - ldrsh r0, [r3, r1] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r2 - movs r0, 0x24 - ldrsh r2, [r3, r0] - lsls r2, 2 - ldrh r0, [r1, 0x24] - subs r0, r2 - b _0815EE40 - .pool -_0815EE28: - ldr r2, =gSprites - movs r1, 0x26 - ldrsh r0, [r3, r1] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r2 - movs r2, 0x24 - ldrsh r0, [r3, r2] - lsls r0, 2 - ldrh r2, [r1, 0x24] - adds r0, r2 -_0815EE40: - strh r0, [r1, 0x24] - ldrh r0, [r3, 0xA] - adds r0, 0x1 - strh r0, [r3, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x5 - bne _0815EE78 -_0815EE50: - movs r0, 0 - strh r0, [r3, 0xA] -_0815EE54: - ldrh r0, [r3, 0x8] - adds r0, 0x1 - strh r0, [r3, 0x8] - b _0815EE78 - .pool -_0815EE60: - ldr r2, =gSprites - movs r0, 0x26 - ldrsh r1, [r3, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - movs r1, 0 - strh r1, [r0, 0x24] - adds r0, r4, 0 - bl DestroyAnimVisualTask -_0815EE78: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_815ECE4 - - thumb_func_start sub_815EE84 -sub_815EE84: @ 815EE84 - push {r4,lr} - adds r4, r0, 0 - ldr r0, =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _0815EEA8 - adds r0, r4, 0 - movs r1, 0x1 - bl InitAnimSpritePos - ldr r0, =gBattleAnimAttacker - b _0815EEAA - .pool -_0815EEA8: - ldr r0, =gBattleAnimTarget -_0815EEAA: - ldrb r0, [r0] - strh r0, [r4, 0x3C] - ldrh r0, [r4, 0x3C] - lsls r0, 24 - lsrs r0, 24 - bl GetBattlerSide - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _0815EECE - ldrb r0, [r4, 0x3] - movs r1, 0x3F - negs r1, r1 - ands r1, r0 - movs r0, 0x10 - orrs r1, r0 - strb r1, [r4, 0x3] -_0815EECE: - ldrh r0, [r4, 0x3C] - lsls r0, 24 - lsrs r0, 24 - bl sub_80A8328 - movs r2, 0x3 - ands r2, r0 - lsls r2, 2 - ldrb r3, [r4, 0x5] - movs r1, 0xD - negs r1, r1 - adds r0, r1, 0 - ands r0, r3 - orrs r0, r2 - strb r0, [r4, 0x5] - ldrb r0, [r4, 0x1] - ands r1, r0 - movs r0, 0x4 - orrs r1, r0 - strb r1, [r4, 0x1] - ldr r0, =sub_815EF08 - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_815EE84 - - thumb_func_start sub_815EF08 -sub_815EF08: @ 815EF08 - push {r4,r5,lr} - adds r4, r0, 0 - movs r1, 0x38 - ldrsh r0, [r4, r1] - cmp r0, 0x4 - bls _0815EF16 - b _0815F106 -_0815EF16: - lsls r0, 2 - ldr r1, =_0815EF24 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .pool - .align 2, 0 -_0815EF24: - .4byte _0815EF38 - .4byte _0815F038 - .4byte _0815F0A0 - .4byte _0815F0B4 - .4byte _0815F100 -_0815EF38: - movs r2, 0x3A - ldrsh r0, [r4, r2] - cmp r0, 0x5 - bhi _0815EF68 - lsls r0, 2 - ldr r1, =_0815EF50 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .pool - .align 2, 0 -_0815EF50: - .4byte _0815EF6C - .4byte _0815EF88 - .4byte _0815EFAA - .4byte _0815EFC6 - .4byte _0815EF6C - .4byte _0815EFEC -_0815EF68: - movs r0, 0 - strh r0, [r4, 0x3A] -_0815EF6C: - ldrh r0, [r4, 0x3C] - lsls r0, 24 - lsrs r0, 24 - movs r1, 0x5 - bl sub_80A861C - subs r0, 0x4 - lsls r0, 16 - lsrs r5, r0, 16 - ldrh r0, [r4, 0x3C] - lsls r0, 24 - lsrs r0, 24 - movs r1, 0x3 - b _0815EFE0 -_0815EF88: - ldrh r0, [r4, 0x3C] - lsls r0, 24 - lsrs r0, 24 - movs r1, 0x5 - bl sub_80A861C - subs r0, 0x4 - lsls r0, 16 - lsrs r5, r0, 16 - ldrh r0, [r4, 0x3C] - lsls r0, 24 - lsrs r0, 24 - movs r1, 0x2 - bl sub_80A861C - adds r0, 0x4 - b _0815EFE6 -_0815EFAA: - ldrh r0, [r4, 0x3C] - lsls r0, 24 - lsrs r0, 24 - movs r1, 0x4 - bl sub_80A861C - adds r0, 0x4 - lsls r0, 16 - lsrs r5, r0, 16 - ldrh r0, [r4, 0x3C] - lsls r0, 24 - lsrs r0, 24 - movs r1, 0x3 - b _0815EFE0 -_0815EFC6: - ldrh r0, [r4, 0x3C] - lsls r0, 24 - lsrs r0, 24 - movs r1, 0x4 - bl sub_80A861C - adds r0, 0x4 - lsls r0, 16 - lsrs r5, r0, 16 - ldrh r0, [r4, 0x3C] - lsls r0, 24 - lsrs r0, 24 - movs r1, 0x2 -_0815EFE0: - bl sub_80A861C - subs r0, 0x4 -_0815EFE6: - lsls r0, 16 - lsrs r1, r0, 16 - b _0815F00C -_0815EFEC: - ldrh r0, [r4, 0x3C] - lsls r0, 24 - lsrs r0, 24 - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r5, r0, 24 - ldrh r0, [r4, 0x3C] - lsls r0, 24 - lsrs r0, 24 - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r1, r0, 24 -_0815F00C: - movs r2, 0x3A - ldrsh r0, [r4, r2] - cmp r0, 0x4 - bne _0815F018 - movs r0, 0x18 - b _0815F022 -_0815F018: - cmp r0, 0x5 - bne _0815F020 - movs r0, 0x6 - b _0815F022 -_0815F020: - movs r0, 0xC -_0815F022: - strh r0, [r4, 0x2E] - ldrh r0, [r4, 0x20] - strh r0, [r4, 0x30] - strh r5, [r4, 0x32] - ldrh r0, [r4, 0x22] - strh r0, [r4, 0x34] - strh r1, [r4, 0x36] - adds r0, r4, 0 - bl InitAnimLinearTranslation - b _0815F0F8 -_0815F038: - adds r0, r4, 0 - bl TranslateAnimLinear - lsls r0, 24 - cmp r0, 0 - beq _0815F106 - movs r1, 0x3A - ldrsh r0, [r4, r1] - cmp r0, 0x4 - beq _0815F070 - cmp r0, 0x5 - beq _0815F090 - ldrh r0, [r4, 0x24] - ldrh r2, [r4, 0x20] - adds r0, r2 - movs r1, 0 - strh r0, [r4, 0x20] - ldrh r0, [r4, 0x26] - ldrh r2, [r4, 0x22] - adds r0, r2 - strh r0, [r4, 0x22] - strh r1, [r4, 0x26] - strh r1, [r4, 0x24] - strh r1, [r4, 0x2E] - ldrh r0, [r4, 0x38] - adds r0, 0x1 - strh r0, [r4, 0x38] - b _0815F088 -_0815F070: - ldrh r0, [r4, 0x24] - ldrh r1, [r4, 0x20] - adds r0, r1 - movs r1, 0 - strh r0, [r4, 0x20] - ldrh r0, [r4, 0x26] - ldrh r2, [r4, 0x22] - adds r0, r2 - strh r0, [r4, 0x22] - strh r1, [r4, 0x26] - strh r1, [r4, 0x24] - strh r1, [r4, 0x38] -_0815F088: - ldrh r0, [r4, 0x3A] - adds r0, 0x1 - strh r0, [r4, 0x3A] - b _0815F106 -_0815F090: - movs r0, 0 - strh r0, [r4, 0x2E] - movs r1, 0x10 - strh r1, [r4, 0x30] - strh r0, [r4, 0x32] - movs r0, 0x3 - strh r0, [r4, 0x38] - b _0815F106 -_0815F0A0: - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x4 - bne _0815F106 - movs r0, 0 - strh r0, [r4, 0x38] - b _0815F106 -_0815F0B4: - ldrh r1, [r4, 0x2E] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - bne _0815F0C6 - ldrh r0, [r4, 0x30] - subs r0, 0x1 - strh r0, [r4, 0x30] - b _0815F0CC -_0815F0C6: - ldrh r0, [r4, 0x32] - adds r0, 0x1 - strh r0, [r4, 0x32] -_0815F0CC: - ldrh r1, [r4, 0x32] - lsls r1, 8 - ldrh r0, [r4, 0x30] - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x20 - bne _0815F106 - adds r2, r4, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] -_0815F0F8: - ldrh r0, [r4, 0x38] - adds r0, 0x1 - strh r0, [r4, 0x38] - b _0815F106 -_0815F100: - adds r0, r4, 0 - bl DestroyAnimSprite -_0815F106: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_815EF08 - - thumb_func_start sub_815F10C -sub_815F10C: @ 815F10C - push {r4,r5,lr} - adds r4, r0, 0 - movs r1, 0x32 - ldrsh r0, [r4, r1] - movs r2, 0x2E - ldrsh r1, [r4, r2] - subs r0, r1 - movs r2, 0x38 - ldrsh r1, [r4, r2] - muls r0, r1 - movs r2, 0x36 - ldrsh r1, [r4, r2] - bl __divsi3 - adds r5, r0, 0 - strh r5, [r4, 0x24] - movs r1, 0x34 - ldrsh r0, [r4, r1] - movs r2, 0x30 - ldrsh r1, [r4, r2] - subs r0, r1 - movs r2, 0x38 - ldrsh r1, [r4, r2] - muls r0, r1 - movs r2, 0x36 - ldrsh r1, [r4, r2] - bl __divsi3 - adds r3, r0, 0 - strh r3, [r4, 0x26] - ldrh r1, [r4, 0x38] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - bne _0815F16A - ldr r0, =gUnknown_085CE3A0 - ldrh r1, [r4, 0x20] - adds r1, r5 - lsls r1, 16 - asrs r1, 16 - ldrh r2, [r4, 0x22] - adds r2, r3 - lsls r2, 16 - asrs r2, 16 - movs r3, 0x5 - bl CreateSprite -_0815F16A: - movs r0, 0x38 - ldrsh r1, [r4, r0] - movs r2, 0x36 - ldrsh r0, [r4, r2] - cmp r1, r0 - bne _0815F17C - adds r0, r4, 0 - bl DestroyAnimSprite -_0815F17C: - ldrh r0, [r4, 0x38] - adds r0, 0x1 - strh r0, [r4, 0x38] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_815F10C - - thumb_func_start sub_815F18C -sub_815F18C: @ 815F18C - push {r4,r5,lr} - adds r5, r0, 0 - ldr r4, =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - ldrb r0, [r4] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _0815F1B8 - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _0815F1D0 -_0815F1B8: - ldr r2, =gBattleAnimArgs - ldrh r1, [r5, 0x20] - ldrh r0, [r2] - subs r0, r1, r0 - strh r0, [r5, 0x2E] - ldrh r0, [r2, 0x4] - subs r1, r0 - b _0815F1DE - .pool -_0815F1D0: - ldr r2, =gBattleAnimArgs - ldrh r1, [r5, 0x20] - ldrh r0, [r2] - adds r0, r1, r0 - strh r0, [r5, 0x2E] - ldrh r0, [r2, 0x4] - adds r1, r0 -_0815F1DE: - strh r1, [r5, 0x32] - adds r3, r2, 0 - ldrh r1, [r5, 0x22] - ldrh r2, [r3, 0x2] - adds r2, r1, r2 - strh r2, [r5, 0x30] - ldrh r0, [r3, 0x6] - adds r1, r0 - strh r1, [r5, 0x34] - ldrh r0, [r3, 0x8] - strh r0, [r5, 0x36] - ldrh r0, [r5, 0x2E] - strh r0, [r5, 0x20] - strh r2, [r5, 0x22] - ldr r0, =sub_815F10C - str r0, [r5, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_815F18C - - thumb_func_start AnimTask_MonToSubstitute -AnimTask_MonToSubstitute: @ 815F20C - push {r4-r7,lr} - mov r7, r9 - mov r6, r8 - push {r6,r7} - lsls r0, 24 - lsrs r6, r0, 24 - movs r0, 0 - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r5, r0, 24 - adds r2, r5, 0 - ldr r0, =gTasks - mov r9, r0 - lsls r7, r6, 2 - adds r0, r7, r6 - lsls r0, 3 - mov r8, r0 - mov r4, r8 - add r4, r9 - movs r1, 0x8 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _0815F254 - adds r0, r5, 0 - movs r1, 0 - bl PrepareBattlerSpriteForRotScale - movs r0, 0x80 - lsls r0, 1 - strh r0, [r4, 0xA] - strh r0, [r4, 0xC] - b _0815F2A0 - .pool -_0815F254: - cmp r0, 0x1 - bne _0815F2AC - ldrh r0, [r4, 0xA] - adds r0, 0x60 - strh r0, [r4, 0xA] - ldrh r0, [r4, 0xC] - subs r0, 0xD - strh r0, [r4, 0xC] - movs r2, 0xA - ldrsh r1, [r4, r2] - movs r0, 0xC - ldrsh r2, [r4, r0] - adds r0, r5, 0 - movs r3, 0 - bl SetSpriteRotScale - ldrh r0, [r4, 0xE] - adds r0, 0x1 - strh r0, [r4, 0xE] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x9 - bne _0815F310 - movs r0, 0 - strh r0, [r4, 0xE] - adds r0, r5, 0 - bl ResetSpriteRotScale - ldr r1, =gSprites - lsls r0, r5, 4 - adds r0, r5 - lsls r0, 2 - adds r0, r1 - adds r0, 0x3E - ldrb r1, [r0] - movs r2, 0x4 - orrs r1, r2 - strb r1, [r0] -_0815F2A0: - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _0815F310 - .pool -_0815F2AC: - ldr r4, =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0 - bl LoadBattleMonGfxAndAnimate - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _0815F2EE - ldr r3, =gSprites - ldr r2, =gBattlerSpriteIds - ldrb r0, [r4] - adds r0, r2 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r1, r3, 0 - adds r1, 0x10 - adds r0, r1 - ldr r1, =gUnknown_082FF6C0 - str r1, [r0] - ldrb r0, [r4] - adds r0, r2 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r3 - movs r1, 0 - bl StartSpriteAffineAnim -_0815F2EE: - mov r4, r9 - adds r3, r7, 0 - ldr r5, =sub_815F330 - movs r1, 0xF - mov r2, r8 - adds r0, r4, r2 - adds r0, 0x26 - movs r2, 0 -_0815F2FE: - strh r2, [r0] - subs r0, 0x2 - subs r1, 0x1 - cmp r1, 0 - bge _0815F2FE - adds r0, r3, r6 - lsls r0, 3 - adds r0, r4 - str r5, [r0] -_0815F310: - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end AnimTask_MonToSubstitute - - thumb_func_start sub_815F330 -sub_815F330: @ 815F330 - push {r4-r6,lr} - lsls r0, 24 - lsrs r6, r0, 24 - movs r0, 0 - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r3, r0, 24 - ldr r1, =gTasks - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - adds r4, r0, r1 - movs r0, 0x8 - ldrsh r5, [r4, r0] - cmp r5, 0x1 - beq _0815F394 - cmp r5, 0x1 - bgt _0815F360 - cmp r5, 0 - beq _0815F36A - b _0815F482 - .pool -_0815F360: - cmp r5, 0x2 - beq _0815F400 - cmp r5, 0x3 - beq _0815F43C - b _0815F482 -_0815F36A: - ldr r0, =gSprites - lsls r1, r3, 4 - adds r1, r3 - lsls r1, 2 - adds r1, r0 - ldr r0, =0x0000ff38 - strh r0, [r1, 0x26] - movs r0, 0xC8 - strh r0, [r1, 0x24] - adds r1, 0x3E - ldrb r2, [r1] - subs r0, 0xCD - ands r0, r2 - strb r0, [r1] - strh r5, [r4, 0x1C] - b _0815F42E - .pool -_0815F394: - ldrh r1, [r4, 0x1C] - adds r1, 0x70 - movs r5, 0 - strh r1, [r4, 0x1C] - ldr r2, =gSprites - lsls r0, r3, 4 - adds r0, r3 - lsls r0, 2 - adds r2, r0, r2 - lsls r1, 16 - asrs r1, 24 - ldrh r3, [r2, 0x26] - adds r1, r3 - strh r1, [r2, 0x26] - movs r1, 0x22 - ldrsh r0, [r2, r1] - movs r3, 0x26 - ldrsh r1, [r2, r3] - adds r0, r1 - movs r1, 0x20 - negs r1, r1 - cmp r0, r1 - blt _0815F3C4 - strh r5, [r2, 0x24] -_0815F3C4: - movs r1, 0x26 - ldrsh r0, [r2, r1] - cmp r0, 0 - ble _0815F3CE - strh r5, [r2, 0x26] -_0815F3CE: - movs r3, 0x26 - ldrsh r0, [r2, r3] - cmp r0, 0 - bne _0815F482 - movs r0, 0x40 - negs r0, r0 - bl BattleAnimAdjustPanning - adds r1, r0, 0 - lsls r1, 24 - asrs r1, 24 - movs r0, 0x7D - bl PlaySE12WithPanning - ldr r1, =0xfffff800 - adds r0, r1, 0 - ldrh r2, [r4, 0x1C] - adds r0, r2 - strh r0, [r4, 0x1C] - b _0815F42E - .pool -_0815F400: - ldrh r0, [r4, 0x1C] - subs r0, 0x70 - strh r0, [r4, 0x1C] - lsls r0, 16 - cmp r0, 0 - bge _0815F410 - movs r0, 0 - strh r0, [r4, 0x1C] -_0815F410: - ldr r0, =gSprites - lsls r1, r3, 4 - adds r1, r3 - lsls r1, 2 - adds r1, r0 - ldrh r2, [r4, 0x1C] - lsls r2, 16 - asrs r2, 24 - ldrh r0, [r1, 0x26] - subs r0, r2 - strh r0, [r1, 0x26] - movs r3, 0x1C - ldrsh r0, [r4, r3] - cmp r0, 0 - bne _0815F482 -_0815F42E: - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _0815F482 - .pool -_0815F43C: - ldrh r0, [r4, 0x1C] - adds r0, 0x70 - strh r0, [r4, 0x1C] - ldr r2, =gSprites - lsls r1, r3, 4 - adds r1, r3 - lsls r1, 2 - adds r1, r2 - lsls r0, 16 - asrs r0, 24 - ldrh r2, [r1, 0x26] - adds r0, r2 - strh r0, [r1, 0x26] - lsls r0, 16 - cmp r0, 0 - ble _0815F460 - movs r0, 0 - strh r0, [r1, 0x26] -_0815F460: - movs r3, 0x26 - ldrsh r0, [r1, r3] - cmp r0, 0 - bne _0815F482 - movs r0, 0x40 - negs r0, r0 - bl BattleAnimAdjustPanning - adds r1, r0, 0 - lsls r1, 24 - asrs r1, 24 - movs r0, 0x7D - bl PlaySE12WithPanning - adds r0, r6, 0 - bl DestroyAnimVisualTask -_0815F482: - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_815F330 - - thumb_func_start sub_815F48C -sub_815F48C: @ 815F48C - push {r4,r5,lr} - adds r5, r0, 0 - ldr r4, =gBattleAnimTarget - ldrb r0, [r4] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _0815F4B8 - ldrb r0, [r4] - bl GetBattlerSpriteSubpriority - subs r0, 0x2 - adds r1, r5, 0 - adds r1, 0x43 - strb r0, [r1] - ldr r4, =0x0000ff70 - b _0815F4C8 - .pool -_0815F4B8: - ldrb r0, [r4] - bl GetBattlerSpriteSubpriority - adds r0, 0x2 - adds r1, r5, 0 - adds r1, 0x43 - strb r0, [r1] - ldr r4, =0x0000ffa0 -_0815F4C8: - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - strh r4, [r5, 0x26] - ldr r0, =sub_815F4F0 - str r0, [r5, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_815F48C - - thumb_func_start sub_815F4F0 -sub_815F4F0: @ 815F4F0 - push {r4,r5,lr} - adds r4, r0, 0 - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0x4 - bls _0815F4FE - b _0815F61A -_0815F4FE: - lsls r0, 2 - ldr r1, =_0815F50C - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .pool - .align 2, 0 -_0815F50C: - .4byte _0815F520 - .4byte _0815F544 - .4byte _0815F584 - .4byte _0815F5B4 - .4byte _0815F5E0 -_0815F520: - ldrh r0, [r4, 0x26] - adds r0, 0xA - strh r0, [r4, 0x26] - lsls r0, 16 - cmp r0, 0 - blt _0815F61A - movs r0, 0x3F - bl BattleAnimAdjustPanning - adds r1, r0, 0 - lsls r1, 24 - asrs r1, 24 - movs r0, 0xCD - bl PlaySE12WithPanning - movs r0, 0 - strh r0, [r4, 0x26] - b _0815F5D8 -_0815F544: - ldrh r1, [r4, 0x30] - adds r1, 0x4 - movs r5, 0 - strh r1, [r4, 0x30] - ldr r2, =gSineTable - movs r3, 0x30 - ldrsh r0, [r4, r3] - lsls r0, 1 - adds r0, r2 - ldrh r0, [r0] - lsls r0, 16 - asrs r0, 19 - negs r0, r0 - strh r0, [r4, 0x26] - lsls r1, 16 - asrs r1, 16 - cmp r1, 0x7F - ble _0815F61A - movs r0, 0x3F - bl BattleAnimAdjustPanning - adds r1, r0, 0 - lsls r1, 24 - asrs r1, 24 - movs r0, 0xCD - bl PlaySE12WithPanning - strh r5, [r4, 0x30] - strh r5, [r4, 0x26] - b _0815F5D8 - .pool -_0815F584: - ldrh r1, [r4, 0x30] - adds r1, 0x6 - movs r3, 0 - strh r1, [r4, 0x30] - ldr r2, =gSineTable - movs r5, 0x30 - ldrsh r0, [r4, r5] - lsls r0, 1 - adds r0, r2 - ldrh r0, [r0] - lsls r0, 16 - asrs r0, 20 - negs r0, r0 - strh r0, [r4, 0x26] - lsls r1, 16 - asrs r1, 16 - cmp r1, 0x7F - ble _0815F61A - strh r3, [r4, 0x30] - strh r3, [r4, 0x26] - b _0815F5D8 - .pool -_0815F5B4: - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x8 - ble _0815F61A - movs r0, 0x3F - bl BattleAnimAdjustPanning - adds r1, r0, 0 - lsls r1, 24 - asrs r1, 24 - movs r0, 0xC0 - bl PlaySE12WithPanning - movs r0, 0 - strh r0, [r4, 0x30] -_0815F5D8: - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - b _0815F61A -_0815F5E0: - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x8 - ble _0815F61A - movs r0, 0 - strh r0, [r4, 0x30] - ldrh r1, [r4, 0x32] - adds r1, 0x1 - strh r1, [r4, 0x32] - movs r0, 0x1 - ands r1, r0 - adds r3, r4, 0 - adds r3, 0x3E - lsls r1, 2 - ldrb r2, [r3] - subs r0, 0x6 - ands r0, r2 - orrs r0, r1 - strb r0, [r3] - movs r1, 0x32 - ldrsh r0, [r4, r1] - cmp r0, 0x7 - bne _0815F61A - adds r0, r4, 0 - bl DestroyAnimSprite -_0815F61A: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_815F4F0 - - thumb_func_start sub_815F620 -sub_815F620: @ 815F620 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - lsls r0, 24 - lsrs r0, 24 - mov r8, r0 - bl IsContest - lsls r0, 24 - lsrs r7, r0, 24 - cmp r7, 0 - bne _0815F66E - movs r0, 0x1 - bl CloneBattlerSpriteWithBlend - lsls r0, 16 - lsrs r1, r0, 16 - mov r10, r1 - asrs r6, r0, 16 - cmp r6, 0 - blt _0815F66E - movs r0, 0x1 - bl CloneBattlerSpriteWithBlend - lsls r0, 16 - lsrs r1, r0, 16 - mov r9, r1 - asrs r1, r0, 16 - cmp r1, 0 - bge _0815F67C - lsls r0, r6, 4 - adds r0, r6 - lsls r0, 2 - ldr r1, =gSprites - adds r0, r1 - bl obj_delete_but_dont_free_vram -_0815F66E: - mov r0, r8 - bl DestroyAnimVisualTask - b _0815F780 - .pool -_0815F67C: - ldr r4, =gSprites - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r5, r0, r4 - ldrh r0, [r5, 0x24] - adds r0, 0x18 - strh r0, [r5, 0x24] - lsls r0, r6, 4 - adds r0, r6 - lsls r0, 2 - adds r6, r0, r4 - ldrh r0, [r6, 0x24] - subs r0, 0x18 - strh r0, [r6, 0x24] - strh r7, [r5, 0x2E] - strh r7, [r6, 0x2E] - strh r7, [r5, 0x30] - strh r7, [r6, 0x30] - strh r7, [r5, 0x32] - strh r7, [r6, 0x32] - movs r0, 0x10 - strh r0, [r5, 0x34] - ldr r0, =0x0000fff0 - strh r0, [r6, 0x34] - strh r7, [r5, 0x36] - movs r0, 0x80 - strh r0, [r6, 0x36] - movs r0, 0x18 - strh r0, [r5, 0x38] - strh r0, [r6, 0x38] - mov r0, r8 - strh r0, [r5, 0x3A] - strh r0, [r6, 0x3A] - strh r7, [r5, 0x3C] - strh r7, [r6, 0x3C] - ldr r2, =gTasks - mov r1, r8 - lsls r3, r1, 2 - adds r0, r3, r1 - lsls r0, 3 - adds r0, r2 - movs r1, 0x2 - strh r1, [r0, 0x8] - ldr r0, =gBattleSpritesDataPtr - ldr r1, [r0] - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - ldr r1, [r1] - lsls r0, 2 - adds r0, r1 - ldrb r1, [r0] - movs r0, 0x1 - ands r0, r1 - adds r7, r4, 0 - mov r12, r3 - cmp r0, 0 - bne _0815F720 - adds r2, r5, 0 - adds r2, 0x3E - ldrb r1, [r2] - movs r0, 0x5 - negs r0, r0 - ands r0, r1 - strb r0, [r2] - adds r2, r6, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] - b _0815F736 - .pool -_0815F720: - adds r1, r5, 0 - adds r1, 0x3E - ldrb r0, [r1] - movs r2, 0x4 - orrs r0, r2 - strb r0, [r1] - adds r1, r6, 0 - adds r1, 0x3E - ldrb r0, [r1] - orrs r0, r2 - strb r0, [r1] -_0815F736: - mov r1, r9 - lsls r0, r1, 16 - asrs r0, 16 - lsls r2, r0, 4 - adds r2, r0 - lsls r2, 2 - adds r4, r2, r7 - ldrb r1, [r4, 0x1] - movs r3, 0xD - negs r3, r3 - adds r0, r3, 0 - ands r0, r1 - strb r0, [r4, 0x1] - mov r1, r10 - lsls r0, r1, 16 - asrs r0, 16 - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r4, r1, r7 - ldrb r0, [r4, 0x1] - ands r3, r0 - strb r3, [r4, 0x1] - adds r3, r7, 0 - adds r3, 0x1C - adds r2, r3 - ldr r0, =sub_815F7C4 - str r0, [r2] - adds r1, r3 - str r0, [r1] - mov r0, r12 - add r0, r8 - lsls r0, 3 - ldr r1, =gTasks - adds r0, r1 - ldr r1, =sub_815F79C - str r1, [r0] -_0815F780: - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_815F620 - - thumb_func_start sub_815F79C -sub_815F79C: @ 815F79C - push {lr} - lsls r0, 24 - lsrs r2, r0, 24 - ldr r1, =gTasks - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - adds r0, r1 - movs r1, 0x8 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _0815F7BA - adds r0, r2, 0 - bl DestroyAnimVisualTask -_0815F7BA: - pop {r0} - bx r0 - .pool - thumb_func_end sub_815F79C - - thumb_func_start sub_815F7C4 -sub_815F7C4: @ 815F7C4 - push {r4,r5,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _0815F80E - movs r0, 0 - strh r0, [r4, 0x30] - ldr r0, =gBattleSpritesDataPtr - ldr r1, [r0] - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - ldr r1, [r1] - lsls r0, 2 - adds r0, r1 - ldrb r1, [r0] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - bne _0815F80E - adds r3, r4, 0 - adds r3, 0x3E - ldrb r2, [r3] - lsls r1, r2, 29 - lsrs r1, 31 - movs r0, 0x1 - eors r1, r0 - ands r1, r0 - lsls r1, 2 - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r3] -_0815F80E: - ldrh r0, [r4, 0x34] - ldrh r1, [r4, 0x36] - adds r0, r1 - movs r5, 0 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x36] - movs r2, 0x36 - ldrsh r0, [r4, r2] - movs r2, 0x38 - ldrsh r1, [r4, r2] - bl Cos - strh r0, [r4, 0x24] - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0 - beq _0815F840 - cmp r0, 0x1 - beq _0815F858 - b _0815F896 - .pool -_0815F840: - ldrh r0, [r4, 0x32] - adds r0, 0x1 - strh r0, [r4, 0x32] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x3C - bne _0815F896 - strh r5, [r4, 0x32] - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - b _0815F896 -_0815F858: - ldrh r0, [r4, 0x32] - adds r0, 0x1 - strh r0, [r4, 0x32] - lsls r0, 16 - cmp r0, 0 - ble _0815F896 - strh r5, [r4, 0x32] - ldrh r0, [r4, 0x38] - subs r0, 0x2 - strh r0, [r4, 0x38] - lsls r0, 16 - cmp r0, 0 - bge _0815F896 - ldr r3, =gTasks - movs r2, 0x3C - ldrsh r1, [r4, r2] - lsls r1, 1 - movs r0, 0x3A - ldrsh r2, [r4, r0] - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - adds r1, r0 - adds r3, 0x8 - adds r1, r3 - ldrh r0, [r1] - subs r0, 0x1 - strh r0, [r1] - adds r0, r4, 0 - bl obj_delete_but_dont_free_vram -_0815F896: - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_815F7C4 - - thumb_func_start AnimTask_GetReturnPowerLevel -AnimTask_GetReturnPowerLevel: @ 815F8A0 - push {r4,lr} - lsls r0, 24 - lsrs r4, r0, 24 - ldr r3, =gBattleAnimArgs - movs r2, 0 - strh r2, [r3, 0xE] - ldr r1, =gAnimFriendship - ldrb r0, [r1] - ldrb r1, [r1] - adds r0, r1, 0 - subs r0, 0x3D - lsls r0, 24 - lsrs r0, 24 - adds r2, r1, 0 - cmp r0, 0x1E - bhi _0815F8C4 - movs r0, 0x1 - strh r0, [r3, 0xE] -_0815F8C4: - adds r0, r2, 0 - subs r0, 0x5C - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x6C - bhi _0815F8D4 - movs r0, 0x2 - strh r0, [r3, 0xE] -_0815F8D4: - lsls r0, r1, 24 - lsrs r0, 24 - cmp r0, 0xC8 - bls _0815F8E0 - movs r0, 0x3 - strh r0, [r3, 0xE] -_0815F8E0: - adds r0, r4, 0 - bl DestroyAnimVisualTask - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end AnimTask_GetReturnPowerLevel - - thumb_func_start sub_815F8F4 -sub_815F8F4: @ 815F8F4 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x1C - lsls r0, 24 - lsrs r0, 24 - mov r8, r0 - ldr r1, =gTasks - lsls r0, 2 - add r0, r8 - lsls r0, 3 - adds r0, r1 - movs r1, 0x8 - ldrsh r0, [r0, r1] - cmp r0, 0x4 - bls _0815F91A - b _0815FE68 -_0815F91A: - lsls r0, 2 - ldr r1, =_0815F92C - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .pool - .align 2, 0 -_0815F92C: - .4byte _0815F940 - .4byte _0815F9F4 - .4byte _0815FBE8 - .4byte _0815FD08 - .4byte _0815FD8C -_0815F940: - movs r0, 0 - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r7, r0, 24 - ldr r1, =gTasks - mov r2, r8 - lsls r4, r2, 2 - adds r0, r4, r2 - lsls r0, 3 - adds r6, r0, r1 - movs r3, 0x80 - lsls r3, 4 - adds r0, r3, 0 - ldrh r1, [r6, 0xA] - adds r0, r1 - strh r0, [r6, 0xA] - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - mov r9, r4 - cmp r0, 0 - bne _0815F998 - ldr r2, =gSprites - lsls r3, r7, 4 - adds r1, r3, r7 - lsls r1, 2 - adds r1, r2 - ldrh r0, [r6, 0xA] - lsls r0, 16 - asrs r0, 24 - ldrh r4, [r1, 0x24] - adds r0, r4 - strh r0, [r1, 0x24] - b _0815F9B2 - .pool -_0815F998: - ldr r3, =gSprites - lsls r4, r7, 4 - adds r2, r4, r7 - lsls r2, 2 - adds r2, r3 - ldrh r1, [r6, 0xA] - lsls r1, 16 - asrs r1, 24 - ldrh r0, [r2, 0x24] - subs r0, r1 - strh r0, [r2, 0x24] - adds r2, r3, 0 - adds r3, r4, 0 -_0815F9B2: - ldr r1, =gTasks - mov r0, r9 - add r0, r8 - lsls r0, 3 - adds r4, r0, r1 - ldrb r0, [r4, 0xA] - strh r0, [r4, 0xA] - adds r1, r3, r7 - lsls r1, 2 - adds r1, r2 - ldrh r0, [r1, 0x24] - ldrh r1, [r1, 0x20] - adds r0, r1 - lsls r0, 16 - movs r1, 0x80 - lsls r1, 14 - adds r0, r1 - movs r1, 0x98 - lsls r1, 17 - cmp r0, r1 - bhi _0815F9DE - b _0815FE68 -_0815F9DE: - movs r0, 0 - strh r0, [r4, 0xA] - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _0815FE68 - .pool -_0815F9F4: - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _0815FA28 - ldr r0, =gContestResources - ldr r0, [r0] - ldr r0, [r0, 0x18] - ldr r2, [r0, 0x8] - mov r10, r2 - ldr r3, [r0, 0xC] - mov r9, r3 - ldrh r6, [r0] - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSpriteSubpriority - lsls r0, 24 - lsrs r4, r0, 24 - movs r7, 0 - b _0815FB4E - .pool -_0815FA28: - ldr r4, =gBattleAnimAttacker - ldrb r0, [r4] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _0815FAC8 - ldr r7, =gBattlerPartyIndexes - ldrb r0, [r4] - lsls r0, 1 - adds r0, r7 - ldrh r0, [r0] - movs r6, 0x64 - muls r0, r6 - ldr r5, =gPlayerParty - adds r0, r5 - movs r1, 0 - bl GetMonData - mov r10, r0 - ldrb r0, [r4] - lsls r0, 1 - adds r0, r7 - ldrh r0, [r0] - muls r0, r6 - adds r0, r5 - movs r1, 0x1 - bl GetMonData - mov r9, r0 - ldr r0, =gBattleSpritesDataPtr - ldr r0, [r0] - ldrb r2, [r4] - ldr r1, [r0] - lsls r0, r2, 2 - adds r1, r0, r1 - ldrh r0, [r1, 0x2] - cmp r0, 0 - bne _0815FA9C - lsls r0, r2, 1 - adds r0, r7 - ldrh r0, [r0] - muls r0, r6 - adds r0, r5 - movs r1, 0xB - bl GetMonData - lsls r0, 16 - lsrs r6, r0, 16 - b _0815FA9E - .pool -_0815FA9C: - ldrh r6, [r1, 0x2] -_0815FA9E: - movs r0, 0x1 - bl GetAnimBattlerSpriteId - ldr r2, =gSprites - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r2 - adds r1, 0x43 - ldrb r0, [r1] - adds r0, 0x1 - lsls r0, 24 - lsrs r4, r0, 24 - movs r7, 0 - movs r5, 0x88 - lsls r5, 1 - b _0815FB50 - .pool -_0815FAC8: - ldr r7, =gBattlerPartyIndexes - ldrb r0, [r4] - lsls r0, 1 - adds r0, r7 - ldrh r0, [r0] - movs r6, 0x64 - muls r0, r6 - ldr r5, =gEnemyParty - adds r0, r5 - movs r1, 0 - bl GetMonData - mov r10, r0 - ldrb r0, [r4] - lsls r0, 1 - adds r0, r7 - ldrh r0, [r0] - muls r0, r6 - adds r0, r5 - movs r1, 0x1 - bl GetMonData - mov r9, r0 - ldr r0, =gBattleSpritesDataPtr - ldr r0, [r0] - ldrb r2, [r4] - ldr r1, [r0] - lsls r0, r2, 2 - adds r1, r0, r1 - ldrh r0, [r1, 0x2] - cmp r0, 0 - bne _0815FB2C - lsls r0, r2, 1 - adds r0, r7 - ldrh r0, [r0] - muls r0, r6 - adds r0, r5 - movs r1, 0xB - bl GetMonData - lsls r0, 16 - lsrs r6, r0, 16 - b _0815FB2E - .pool -_0815FB2C: - ldrh r6, [r1, 0x2] -_0815FB2E: - movs r0, 0x1 - bl GetAnimBattlerSpriteId - ldr r2, =gSprites - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r2 - adds r1, 0x43 - ldrb r0, [r1] - subs r0, 0x1 - lsls r0, 24 - lsrs r4, r0, 24 - movs r7, 0x1 -_0815FB4E: - ldr r5, =0x0000ffe0 -_0815FB50: - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - lsls r3, r5, 16 - asrs r3, 16 - str r0, [sp] - str r4, [sp, 0x4] - mov r4, r10 - str r4, [sp, 0x8] - mov r0, r9 - str r0, [sp, 0xC] - ldr r4, =gBattleAnimAttacker - ldrb r0, [r4] - str r0, [sp, 0x10] - movs r0, 0 - str r0, [sp, 0x14] - adds r0, r6, 0 - adds r1, r7, 0 - movs r2, 0 - bl sub_80A8394 - lsls r0, 24 - lsrs r5, r0, 24 - ldr r0, =gBattleSpritesDataPtr - ldr r1, [r0] - ldrb r0, [r4] - ldr r1, [r1] - lsls r0, 2 - adds r0, r1 - ldrh r0, [r0, 0x2] - cmp r0, 0 - beq _0815FBBA - ldr r1, =gSprites - lsls r0, r5, 4 - adds r0, r5 - lsls r0, 2 - adds r0, r1 - ldrb r0, [r0, 0x5] - lsrs r0, 4 - lsls r0, 4 - movs r2, 0x80 - lsls r2, 1 - adds r1, r2, 0 - orrs r0, r1 - ldr r3, =0x00007fff - movs r1, 0x10 - movs r2, 0x6 - bl BlendPalette -_0815FBBA: - ldr r0, =gTasks - mov r3, r8 - lsls r1, r3, 2 - add r1, r8 - lsls r1, 3 - adds r1, r0 - strh r5, [r1, 0x26] - b _0815FD7E - .pool -_0815FBE8: - ldr r1, =gTasks - mov r0, r8 - lsls r4, r0, 2 - adds r0, r4, r0 - lsls r0, 3 - adds r6, r0, r1 - ldrh r0, [r6, 0x26] - lsls r0, 24 - lsrs r5, r0, 24 - movs r1, 0x80 - lsls r1, 4 - adds r0, r1, 0 - ldrh r2, [r6, 0xA] - adds r0, r2 - strh r0, [r6, 0xA] - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - mov r9, r4 - cmp r0, 0 - bne _0815FC40 - ldr r3, =gSprites - lsls r4, r5, 4 - adds r2, r4, r5 - lsls r2, 2 - adds r2, r3 - ldrh r1, [r6, 0xA] - lsls r1, 16 - asrs r1, 24 - ldrh r0, [r2, 0x24] - subs r0, r1 - strh r0, [r2, 0x24] - adds r2, r3, 0 - adds r3, r4, 0 - b _0815FC56 - .pool -_0815FC40: - ldr r2, =gSprites - lsls r3, r5, 4 - adds r1, r3, r5 - lsls r1, 2 - adds r1, r2 - ldrh r0, [r6, 0xA] - lsls r0, 16 - asrs r0, 24 - ldrh r4, [r1, 0x24] - adds r0, r4 - strh r0, [r1, 0x24] -_0815FC56: - ldr r1, =gTasks - mov r0, r9 - add r0, r8 - lsls r0, 3 - adds r6, r0, r1 - ldrb r0, [r6, 0xA] - strh r0, [r6, 0xA] - adds r1, r3, r5 - lsls r1, 2 - adds r1, r2 - ldrh r0, [r1, 0x24] - ldrh r1, [r1, 0x20] - adds r0, r1 - lsls r0, 16 - lsrs r5, r0, 16 - movs r1, 0x24 - ldrsh r0, [r6, r1] - cmp r0, 0 - bne _0815FCD6 - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _0815FCB4 - lsls r4, r5, 16 - asrs r4, 16 - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - cmp r4, r0 - bge _0815FCD6 - b _0815FCCA - .pool -_0815FCB4: - lsls r4, r5, 16 - asrs r4, 16 - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - cmp r4, r0 - ble _0815FCD6 -_0815FCCA: - ldrh r0, [r6, 0x24] - adds r0, 0x1 - strh r0, [r6, 0x24] - ldr r1, =gBattleAnimArgs - ldr r0, =0x0000ffff - strh r0, [r1, 0xE] -_0815FCD6: - lsls r0, r5, 16 - movs r2, 0x80 - lsls r2, 14 - adds r0, r2 - movs r1, 0x98 - lsls r1, 17 - cmp r0, r1 - bhi _0815FCE8 - b _0815FE68 -_0815FCE8: - ldr r0, =gTasks - mov r1, r9 - add r1, r8 - lsls r1, 3 - adds r1, r0 - movs r0, 0 - strh r0, [r1, 0xA] - b _0815FD7E - .pool -_0815FD08: - movs r0, 0 - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r7, r0, 24 - ldr r1, =gTasks - mov r3, r8 - lsls r4, r3, 2 - adds r0, r4, r3 - lsls r0, 3 - adds r0, r1 - ldrh r0, [r0, 0x26] - lsls r0, 24 - lsrs r5, r0, 24 - lsls r0, r5, 4 - adds r0, r5 - lsls r0, 2 - ldr r5, =gSprites - adds r0, r5 - bl sub_80A8610 - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - mov r9, r4 - cmp r0, 0 - bne _0815FD60 - lsls r1, r7, 4 - adds r1, r7 - lsls r1, 2 - adds r1, r5 - ldrh r0, [r1, 0x20] - negs r0, r0 - subs r0, 0x20 - strh r0, [r1, 0x24] - b _0815FD74 - .pool -_0815FD60: - lsls r0, r7, 4 - adds r0, r7 - lsls r0, 2 - adds r0, r5 - ldrh r2, [r0, 0x20] - movs r4, 0x88 - lsls r4, 1 - adds r1, r4, 0 - subs r1, r2 - strh r1, [r0, 0x24] -_0815FD74: - ldr r0, =gTasks - mov r1, r9 - add r1, r8 - lsls r1, 3 - adds r1, r0 -_0815FD7E: - ldrh r0, [r1, 0x8] - adds r0, 0x1 - strh r0, [r1, 0x8] - b _0815FE68 - .pool -_0815FD8C: - movs r0, 0 - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r7, r0, 24 - ldr r1, =gTasks - mov r0, r8 - lsls r4, r0, 2 - adds r0, r4, r0 - lsls r0, 3 - adds r2, r0, r1 - movs r1, 0x80 - lsls r1, 4 - adds r0, r1, 0 - ldrh r3, [r2, 0xA] - adds r0, r3 - strh r0, [r2, 0xA] - ldr r0, =gBattleAnimAttacker - mov r10, r0 - ldrb r0, [r0] - str r2, [sp, 0x18] - bl GetBattlerSide - lsls r0, 24 - mov r9, r4 - ldr r2, [sp, 0x18] - cmp r0, 0 - bne _0815FE0C - ldr r1, =gSprites - lsls r5, r7, 4 - adds r0, r5, r7 - lsls r0, 2 - adds r6, r0, r1 - ldrh r0, [r2, 0xA] - lsls r0, 16 - asrs r0, 24 - ldrh r1, [r6, 0x24] - adds r0, r1 - strh r0, [r6, 0x24] - movs r2, 0x24 - ldrsh r4, [r6, r2] - movs r3, 0x20 - ldrsh r0, [r6, r3] - adds r4, r0 - mov r1, r10 - ldrb r0, [r1] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - adds r3, r5, 0 - cmp r4, r0 - blt _0815FE44 - movs r2, 0 - strh r2, [r6, 0x24] - b _0815FE44 - .pool -_0815FE0C: - ldr r1, =gSprites - lsls r5, r7, 4 - adds r0, r5, r7 - lsls r0, 2 - adds r6, r0, r1 - ldrh r1, [r2, 0xA] - lsls r1, 16 - asrs r1, 24 - ldrh r0, [r6, 0x24] - subs r0, r1 - strh r0, [r6, 0x24] - movs r3, 0x24 - ldrsh r4, [r6, r3] - movs r1, 0x20 - ldrsh r0, [r6, r1] - adds r4, r0 - mov r2, r10 - ldrb r0, [r2] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - adds r3, r5, 0 - cmp r4, r0 - bgt _0815FE44 - movs r4, 0 - strh r4, [r6, 0x24] -_0815FE44: - ldr r1, =gTasks - mov r0, r9 - add r0, r8 - lsls r0, 3 - adds r0, r1 - ldrb r1, [r0, 0xA] - strh r1, [r0, 0xA] - ldr r1, =gSprites - adds r0, r3, r7 - lsls r0, 2 - adds r0, r1 - movs r1, 0x24 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _0815FE68 - mov r0, r8 - bl DestroyAnimVisualTask -_0815FE68: - add sp, 0x1C - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_815F8F4 - - thumb_func_start sub_815FE80 -sub_815FE80: @ 815FE80 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x3C - ldrsh r0, [r4, r1] - cmp r0, 0 - beq _0815FE92 - cmp r0, 0x1 - beq _0815FF3A - b _0815FFBC -_0815FE92: - ldr r0, =gBattleAnimArgs - movs r2, 0xE - ldrsh r1, [r0, r2] - movs r0, 0x1 - negs r0, r0 - cmp r1, r0 - bne _0815FF2C - movs r0, 0x3F - bl BattleAnimAdjustPanning - adds r1, r0, 0 - lsls r1, 24 - asrs r1, 24 - movs r0, 0x7A - bl PlaySE12WithPanning - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - adds r0, 0x10 - strh r0, [r4, 0x22] - ldr r0, =0x0000ffe0 - strh r0, [r4, 0x2E] - ldrh r0, [r4, 0x3C] - adds r0, 0x1 - strh r0, [r4, 0x3C] - adds r2, r4, 0 - adds r2, 0x3E - ldrb r1, [r2] - movs r0, 0x5 - negs r0, r0 - ands r0, r1 - strb r0, [r2] - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _0815FFBC - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _0815FFBC - movs r0, 0x1 - bl GetAnimBattlerSpriteId - ldr r2, =gSprites - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r2 - adds r1, 0x43 - ldrb r0, [r1] - subs r0, 0x1 - adds r1, r4, 0 - adds r1, 0x43 - strb r0, [r1] - b _0815FFBC - .pool -_0815FF2C: - adds r0, r4, 0 - adds r0, 0x3E - ldrb r1, [r0] - movs r2, 0x4 - orrs r1, r2 - strb r1, [r0] - b _0815FFBC -_0815FF3A: - movs r1, 0x30 - ldrsh r0, [r4, r1] - movs r2, 0x2E - ldrsh r1, [r4, r2] - bl Sin - strh r0, [r4, 0x26] - ldrh r2, [r4, 0x30] - adds r0, r2, 0x5 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x7F - ble _0815FF6E - movs r1, 0x2E - ldrsh r0, [r4, r1] - lsrs r1, r0, 31 - adds r0, r1 - asrs r0, 1 - strh r0, [r4, 0x2E] - ldrh r0, [r4, 0x34] - adds r0, 0x1 - strh r0, [r4, 0x34] - adds r0, r2, 0 - subs r0, 0x7A - strh r0, [r4, 0x30] -_0815FF6E: - movs r2, 0x80 - lsls r2, 1 - adds r0, r2, 0 - ldrh r1, [r4, 0x32] - adds r0, r1 - strh r0, [r4, 0x32] - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _0815FF9C - ldrh r2, [r4, 0x32] - lsls r1, r2, 16 - asrs r1, 24 - ldrh r0, [r4, 0x24] - subs r0, r1 - strh r0, [r4, 0x24] - adds r1, r2, 0 - b _0815FFA8 - .pool -_0815FF9C: - ldrh r1, [r4, 0x32] - lsls r0, r1, 16 - asrs r0, 24 - ldrh r2, [r4, 0x24] - adds r0, r2 - strh r0, [r4, 0x24] -_0815FFA8: - movs r0, 0xFF - ands r0, r1 - strh r0, [r4, 0x32] - movs r1, 0x34 - ldrsh r0, [r4, r1] - cmp r0, 0x2 - bne _0815FFBC - adds r0, r4, 0 - bl DestroyAnimSprite -_0815FFBC: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_815FE80 - - thumb_func_start sub_815FFC4 -sub_815FFC4: @ 815FFC4 - push {r4,r5,lr} - lsls r0, 24 - lsrs r4, r0, 24 - ldr r1, =gTasks - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r0, r1 - movs r2, 0x26 - ldrsh r0, [r0, r2] - adds r3, r1, 0 - cmp r0, 0x4 - bls _0815FFE0 - b _08160132 -_0815FFE0: - lsls r0, 2 - ldr r1, =_0815FFF4 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .pool - .align 2, 0 -_0815FFF4: - .4byte _08160008 - .4byte _08160058 - .4byte _081600B4 - .4byte _081600CC - .4byte _08160132 -_08160008: - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - adds r5, r0, 0 - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - adds r2, r0, 0 - ldr r1, =gTasks - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r1, r0, r1 - movs r0, 0x6 - strh r0, [r1, 0x8] - cmp r5, r2 - ble _0816003E - negs r0, r0 - strh r0, [r1, 0x8] -_0816003E: - strh r5, [r1, 0xA] - strh r2, [r1, 0xC] - ldrh r0, [r1, 0x26] - adds r0, 0x1 - strh r0, [r1, 0x26] - b _08160150 - .pool -_08160058: - ldr r1, =gBattlerSpriteIds - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - adds r0, r1 - ldrb r2, [r0] - ldr r1, =gSprites - lsls r0, r2, 4 - adds r0, r2 - lsls r0, 2 - adds r1, r0, r1 - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r2, r0, r3 - ldrh r0, [r2, 0x8] - ldrh r3, [r1, 0x24] - adds r0, r3 - strh r0, [r1, 0x24] - movs r3, 0x8 - ldrsh r0, [r2, r3] - cmp r0, 0 - ble _081600A0 - movs r3, 0x20 - ldrsh r0, [r1, r3] - movs r3, 0x24 - ldrsh r1, [r1, r3] - adds r0, r1 - movs r3, 0xC - ldrsh r1, [r2, r3] - b _08160126 - .pool -_081600A0: - movs r3, 0x20 - ldrsh r0, [r1, r3] - movs r3, 0x24 - ldrsh r1, [r1, r3] - adds r0, r1 - movs r3, 0xC - ldrsh r1, [r2, r3] - cmp r0, r1 - bgt _08160150 - b _0816012A -_081600B4: - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r0, r3 - movs r2, 0x8 - ldrsh r1, [r0, r2] - negs r1, r1 - strh r1, [r0, 0x8] - ldrh r1, [r0, 0x26] - adds r1, 0x1 - strh r1, [r0, 0x26] - b _08160150 -_081600CC: - ldr r1, =gBattlerSpriteIds - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - adds r0, r1 - ldrb r2, [r0] - ldr r1, =gSprites - lsls r0, r2, 4 - adds r0, r2 - lsls r0, 2 - adds r1, r0, r1 - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r2, r0, r3 - ldrh r0, [r2, 0x8] - ldrh r3, [r1, 0x24] - adds r0, r3 - strh r0, [r1, 0x24] - movs r3, 0x8 - ldrsh r0, [r2, r3] - cmp r0, 0 - bge _08160118 - movs r3, 0x20 - ldrsh r0, [r1, r3] - movs r3, 0x24 - ldrsh r1, [r1, r3] - adds r0, r1 - movs r3, 0xA - ldrsh r1, [r2, r3] - cmp r0, r1 - bgt _08160150 - b _0816012A - .pool -_08160118: - movs r3, 0x20 - ldrsh r0, [r1, r3] - movs r3, 0x24 - ldrsh r1, [r1, r3] - adds r0, r1 - movs r3, 0xA - ldrsh r1, [r2, r3] -_08160126: - cmp r0, r1 - blt _08160150 -_0816012A: - ldrh r0, [r2, 0x26] - adds r0, 0x1 - strh r0, [r2, 0x26] - b _08160150 -_08160132: - ldr r1, =gBattlerSpriteIds - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - adds r0, r1 - ldrb r2, [r0] - ldr r1, =gSprites - lsls r0, r2, 4 - adds r0, r2 - lsls r0, 2 - adds r0, r1 - movs r1, 0 - strh r1, [r0, 0x24] - adds r0, r4, 0 - bl DestroyAnimVisualTask -_08160150: - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_815FFC4 - - thumb_func_start sub_8160164 -sub_8160164: @ 8160164 - push {r4,r5,lr} - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - ldr r0, =gTasks - adds r4, r1, r0 - movs r0, 0 - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r0, 24 - movs r5, 0 - strh r0, [r4, 0xE] - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - movs r2, 0x1 - negs r2, r2 - adds r1, r2, 0 - cmp r0, 0 - bne _08160198 - movs r1, 0x1 -_08160198: - strh r1, [r4, 0x10] - ldr r2, =gSprites - movs r0, 0xE - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r0, [r0, 0x22] - strh r0, [r4, 0x14] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r0, [r0, 0x20] - strh r0, [r4, 0x12] - strh r5, [r4, 0x1A] - strh r5, [r4, 0x1E] - movs r0, 0x1 - strh r0, [r4, 0x1C] - strh r5, [r4, 0x20] - ldr r0, =sub_81601DC - str r0, [r4] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8160164 - - thumb_func_start sub_81601DC -sub_81601DC: @ 81601DC - push {r4-r6,lr} - lsls r0, 24 - lsrs r2, r0, 24 - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - ldr r1, =gTasks - adds r4, r0, r1 - movs r1, 0x8 - ldrsh r0, [r4, r1] - cmp r0, 0x1 - beq _08160284 - cmp r0, 0x1 - bgt _08160204 - cmp r0, 0 - beq _0816020A - b _081602DA - .pool -_08160204: - cmp r0, 0x2 - beq _081602D4 - b _081602DA -_0816020A: - ldrh r0, [r4, 0x1E] - adds r0, 0x8 - movs r2, 0xFF - ands r0, r2 - strh r0, [r4, 0x1E] - ldr r5, =gSprites - movs r6, 0xE - ldrsh r0, [r4, r6] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r5 - ldr r3, =gSineTable - movs r6, 0x1E - ldrsh r0, [r4, r6] - lsls r0, 1 - adds r0, r3 - ldrh r0, [r0] - lsls r0, 16 - asrs r0, 21 - strh r0, [r1, 0x24] - ldrh r0, [r4, 0x1A] - adds r0, 0x2 - ands r0, r2 - strh r0, [r4, 0x1A] - movs r1, 0xE - ldrsh r0, [r4, r1] - lsls r2, r0, 4 - adds r2, r0 - lsls r2, 2 - adds r2, r5 - movs r6, 0x1A - ldrsh r0, [r4, r6] - lsls r0, 1 - adds r0, r3 - ldrh r0, [r0] - lsls r0, 16 - asrs r0, 19 - ldrh r1, [r4, 0x10] - muls r0, r1 - ldrh r1, [r4, 0x12] - adds r0, r1 - strh r0, [r2, 0x20] - movs r6, 0x1A - ldrsh r0, [r4, r6] - cmp r0, 0 - bne _081602DA - movs r0, 0xE - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r5 - ldrh r1, [r4, 0x12] - strh r1, [r0, 0x20] - b _081602C4 - .pool -_08160284: - ldrh r0, [r4, 0x1E] - adds r0, 0x8 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x1E] - ldr r3, =gSprites - movs r1, 0xE - ldrsh r0, [r4, r1] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r3 - ldr r2, =gSineTable - movs r5, 0x1E - ldrsh r0, [r4, r5] - lsls r0, 1 - adds r0, r2 - ldrh r0, [r0] - lsls r0, 16 - asrs r0, 21 - strh r0, [r1, 0x24] - movs r6, 0x1E - ldrsh r2, [r4, r6] - cmp r2, 0 - bne _081602DA - movs r1, 0xE - ldrsh r0, [r4, r1] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r3 - strh r2, [r1, 0x24] -_081602C4: - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _081602DA - .pool -_081602D4: - adds r0, r2, 0 - bl DestroyAnimVisualTask -_081602DA: - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end sub_81601DC - - thumb_func_start sub_81602E0 -sub_81602E0: @ 81602E0 - push {r4,lr} - adds r4, r0, 0 - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - ldrh r0, [r4, 0x2E] - ldrh r1, [r4, 0x30] - adds r0, r1 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x30] - movs r1, 0x30 - ldrsh r0, [r4, r1] - movs r1, 0x14 - bl Cos - strh r0, [r4, 0x24] - movs r1, 0x30 - ldrsh r0, [r4, r1] - movs r1, 0x14 - bl Sin - strh r0, [r4, 0x26] - adds r0, r4, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x10 - ands r0, r1 - cmp r0, 0 - beq _08160326 - adds r0, r4, 0 - bl DestroyAnimSprite -_08160326: - ldrh r0, [r4, 0x32] - adds r0, 0x1 - strh r0, [r4, 0x32] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81602E0 - - thumb_func_start sub_8160338 -sub_8160338: @ 8160338 - push {r4,lr} - adds r4, r0, 0 - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _0816037C - ldr r2, =gBattleAnimArgs - ldrh r0, [r4, 0x20] - ldrh r1, [r2] - subs r0, r1 - strh r0, [r4, 0x20] - ldrh r0, [r2, 0x2] - ldrh r1, [r4, 0x22] - adds r0, r1 - strh r0, [r4, 0x22] - ldr r0, =0x0000fff5 - strh r0, [r4, 0x2E] - movs r0, 0xC0 - strh r0, [r4, 0x30] - adds r0, r4, 0 - movs r1, 0x1 - bl StartSpriteAffineAnim - b _08160396 - .pool -_0816037C: - movs r0, 0xB - strh r0, [r4, 0x2E] - movs r0, 0xC0 - strh r0, [r4, 0x30] - ldr r1, =gBattleAnimArgs - ldrh r0, [r1] - ldrh r2, [r4, 0x20] - adds r0, r2 - strh r0, [r4, 0x20] - ldrh r0, [r1, 0x2] - ldrh r1, [r4, 0x22] - adds r0, r1 - strh r0, [r4, 0x22] -_08160396: - ldr r0, =sub_81602E0 - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8160338 - - thumb_func_start sub_81603A8 -sub_81603A8: @ 81603A8 - push {r4,r5,lr} - adds r5, r0, 0 - ldr r4, =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x2 - bl sub_80A861C - strh r0, [r5, 0x22] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xF - bgt _081603D2 - movs r0, 0x10 - strh r0, [r5, 0x22] -_081603D2: - movs r0, 0 - strh r0, [r5, 0x3A] - movs r1, 0x10 - strh r1, [r5, 0x3C] - ldr r0, =sub_81603F4 - str r0, [r5, 0x1C] - lsls r1, 8 - movs r0, 0x52 - bl SetGpuReg - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81603A8 - - thumb_func_start sub_81603F4 -sub_81603F4: @ 81603F4 - push {r4,lr} - adds r4, r0, 0 - movs r0, 0x32 - ldrsh r1, [r4, r0] - cmp r1, 0x1 - beq _0816046C - cmp r1, 0x1 - bgt _0816040A - cmp r1, 0 - beq _08160414 - b _081604E8 -_0816040A: - cmp r1, 0x2 - beq _08160482 - cmp r1, 0x3 - beq _081604E2 - b _081604E8 -_08160414: - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _081604E8 - strh r1, [r4, 0x2E] - ldrh r1, [r4, 0x30] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - bne _0816043E - ldrh r2, [r4, 0x3A] - movs r3, 0x3A - ldrsh r0, [r4, r3] - cmp r0, 0xF - bgt _0816044C - adds r0, r2, 0x1 - strh r0, [r4, 0x3A] - b _0816044C -_0816043E: - ldrh r2, [r4, 0x3C] - movs r3, 0x3C - ldrsh r0, [r4, r3] - cmp r0, 0 - beq _0816044C - subs r0, r2, 0x1 - strh r0, [r4, 0x3C] -_0816044C: - adds r0, r1, 0x1 - strh r0, [r4, 0x30] - ldrh r1, [r4, 0x3C] - lsls r1, 8 - ldrh r0, [r4, 0x3A] - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - movs r1, 0x3C - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _081604E8 - b _081604DA -_0816046C: - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - movs r1, 0 - strh r0, [r4, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xA - bne _081604E8 - strh r1, [r4, 0x2E] - strh r1, [r4, 0x30] - b _081604DA -_08160482: - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _081604E8 - movs r0, 0 - strh r0, [r4, 0x2E] - ldrh r1, [r4, 0x30] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - bne _081604AE - ldrh r2, [r4, 0x3A] - movs r3, 0x3A - ldrsh r0, [r4, r3] - cmp r0, 0 - beq _081604BC - subs r0, r2, 0x1 - strh r0, [r4, 0x3A] - b _081604BC -_081604AE: - ldrh r2, [r4, 0x3C] - movs r3, 0x3C - ldrsh r0, [r4, r3] - cmp r0, 0xF - bgt _081604BC - adds r0, r2, 0x1 - strh r0, [r4, 0x3C] -_081604BC: - adds r0, r1, 0x1 - strh r0, [r4, 0x30] - ldrh r1, [r4, 0x3C] - lsls r1, 8 - ldrh r0, [r4, 0x3A] - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - movs r1, 0x3C - ldrsh r0, [r4, r1] - cmp r0, 0x10 - bne _081604E8 -_081604DA: - ldrh r0, [r4, 0x32] - adds r0, 0x1 - strh r0, [r4, 0x32] - b _081604E8 -_081604E2: - adds r0, r4, 0 - bl DestroySpriteAndMatrix -_081604E8: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_81603F4 - - thumb_func_start AnimTask_GetWeather -AnimTask_GetWeather: @ 81604F0 - push {lr} - lsls r0, 24 - lsrs r3, r0, 24 - ldr r2, =gBattleAnimArgs - movs r0, 0 - strh r0, [r2, 0xE] - ldr r0, =gWeatherMoveAnim - ldrh r1, [r0] - movs r0, 0x60 - ands r0, r1 - cmp r0, 0 - beq _08160514 - movs r0, 0x1 - b _08160536 - .pool -_08160514: - movs r0, 0x7 - ands r0, r1 - cmp r0, 0 - beq _08160520 - movs r0, 0x2 - b _08160536 -_08160520: - movs r0, 0x18 - ands r0, r1 - cmp r0, 0 - beq _0816052C - movs r0, 0x3 - b _08160536 -_0816052C: - movs r0, 0x80 - ands r0, r1 - cmp r0, 0 - beq _08160538 - movs r0, 0x4 -_08160536: - strh r0, [r2, 0xE] -_08160538: - adds r0, r3, 0 - bl DestroyAnimVisualTask - pop {r0} - bx r0 - thumb_func_end AnimTask_GetWeather - - thumb_func_start sub_8160544 -sub_8160544: @ 8160544 - push {r4,lr} - lsls r0, 24 - lsrs r0, 24 - lsls r4, r0, 2 - adds r4, r0 - lsls r4, 3 - ldr r0, =gTasks - adds r4, r0 - movs r0, 0 - strh r0, [r4, 0x8] - ldr r0, =gBattleAnimArgs - ldrb r0, [r0] - bl GetAnimBattlerSpriteId - adds r1, r0, 0 - lsls r1, 24 - lsrs r1, 24 - strh r1, [r4, 0x26] - ldr r2, =gUnknown_085CE9C8 - adds r0, r4, 0 - bl PrepareAffineAnimInTaskData - ldr r0, =sub_816058C - str r0, [r4] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8160544 - - thumb_func_start sub_816058C -sub_816058C: @ 816058C - push {r4-r6,lr} - lsls r0, 24 - lsrs r4, r0, 24 - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - ldr r2, =gTasks - adds r3, r0, r2 - ldrh r0, [r3, 0x8] - adds r1, r0, 0x1 - movs r5, 0 - strh r1, [r3, 0x8] - subs r0, 0x10 - lsls r0, 16 - lsrs r0, 16 - adds r6, r2, 0 - cmp r0, 0x16 - bhi _081605F0 - ldrh r0, [r3, 0xA] - adds r0, 0x1 - strh r0, [r3, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x2 - ble _08160600 - strh r5, [r3, 0xA] - ldrh r0, [r3, 0xC] - adds r0, 0x1 - strh r0, [r3, 0xC] - movs r5, 0x1 - ands r0, r5 - cmp r0, 0 - bne _081605F0 - ldr r2, =gSprites - movs r0, 0x26 - ldrsh r1, [r3, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldr r1, =0x0000ffff - strh r1, [r0, 0x24] - b _08160600 - .pool -_081605F0: - ldr r2, =gSprites - movs r0, 0x26 - ldrsh r1, [r3, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - strh r5, [r0, 0x24] -_08160600: - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r0, r6 - bl RunAffineAnimFromTaskData - lsls r0, 24 - cmp r0, 0 - bne _08160618 - adds r0, r4, 0 - bl DestroyAnimVisualTask -_08160618: - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_816058C - - .align 2, 0 @ Don't pad with nop. diff --git a/asm/battle_anim_effects_3.s b/asm/battle_anim_effects_3.s new file mode 100644 index 000000000..4b9466786 --- /dev/null +++ b/asm/battle_anim_effects_3.s @@ -0,0 +1,1632 @@ + .include "asm/macros.inc" + .include "constants/constants.inc" + + .syntax unified + + .text + + thumb_func_start AnimTask_GetReturnPowerLevel +AnimTask_GetReturnPowerLevel: @ 815F8A0 + push {r4,lr} + lsls r0, 24 + lsrs r4, r0, 24 + ldr r3, =gBattleAnimArgs + movs r2, 0 + strh r2, [r3, 0xE] + ldr r1, =gAnimFriendship + ldrb r0, [r1] + ldrb r1, [r1] + adds r0, r1, 0 + subs r0, 0x3D + lsls r0, 24 + lsrs r0, 24 + adds r2, r1, 0 + cmp r0, 0x1E + bhi _0815F8C4 + movs r0, 0x1 + strh r0, [r3, 0xE] +_0815F8C4: + adds r0, r2, 0 + subs r0, 0x5C + lsls r0, 24 + lsrs r0, 24 + cmp r0, 0x6C + bhi _0815F8D4 + movs r0, 0x2 + strh r0, [r3, 0xE] +_0815F8D4: + lsls r0, r1, 24 + lsrs r0, 24 + cmp r0, 0xC8 + bls _0815F8E0 + movs r0, 0x3 + strh r0, [r3, 0xE] +_0815F8E0: + adds r0, r4, 0 + bl DestroyAnimVisualTask + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end AnimTask_GetReturnPowerLevel + + thumb_func_start sub_815F8F4 +sub_815F8F4: @ 815F8F4 + push {r4-r7,lr} + mov r7, r10 + mov r6, r9 + mov r5, r8 + push {r5-r7} + sub sp, 0x1C + lsls r0, 24 + lsrs r0, 24 + mov r8, r0 + ldr r1, =gTasks + lsls r0, 2 + add r0, r8 + lsls r0, 3 + adds r0, r1 + movs r1, 0x8 + ldrsh r0, [r0, r1] + cmp r0, 0x4 + bls _0815F91A + b _0815FE68 +_0815F91A: + lsls r0, 2 + ldr r1, =_0815F92C + adds r0, r1 + ldr r0, [r0] + mov pc, r0 + .pool + .align 2, 0 +_0815F92C: + .4byte _0815F940 + .4byte _0815F9F4 + .4byte _0815FBE8 + .4byte _0815FD08 + .4byte _0815FD8C +_0815F940: + movs r0, 0 + bl GetAnimBattlerSpriteId + lsls r0, 24 + lsrs r7, r0, 24 + ldr r1, =gTasks + mov r2, r8 + lsls r4, r2, 2 + adds r0, r4, r2 + lsls r0, 3 + adds r6, r0, r1 + movs r3, 0x80 + lsls r3, 4 + adds r0, r3, 0 + ldrh r1, [r6, 0xA] + adds r0, r1 + strh r0, [r6, 0xA] + ldr r0, =gBattleAnimAttacker + ldrb r0, [r0] + bl GetBattlerSide + lsls r0, 24 + mov r9, r4 + cmp r0, 0 + bne _0815F998 + ldr r2, =gSprites + lsls r3, r7, 4 + adds r1, r3, r7 + lsls r1, 2 + adds r1, r2 + ldrh r0, [r6, 0xA] + lsls r0, 16 + asrs r0, 24 + ldrh r4, [r1, 0x24] + adds r0, r4 + strh r0, [r1, 0x24] + b _0815F9B2 + .pool +_0815F998: + ldr r3, =gSprites + lsls r4, r7, 4 + adds r2, r4, r7 + lsls r2, 2 + adds r2, r3 + ldrh r1, [r6, 0xA] + lsls r1, 16 + asrs r1, 24 + ldrh r0, [r2, 0x24] + subs r0, r1 + strh r0, [r2, 0x24] + adds r2, r3, 0 + adds r3, r4, 0 +_0815F9B2: + ldr r1, =gTasks + mov r0, r9 + add r0, r8 + lsls r0, 3 + adds r4, r0, r1 + ldrb r0, [r4, 0xA] + strh r0, [r4, 0xA] + adds r1, r3, r7 + lsls r1, 2 + adds r1, r2 + ldrh r0, [r1, 0x24] + ldrh r1, [r1, 0x20] + adds r0, r1 + lsls r0, 16 + movs r1, 0x80 + lsls r1, 14 + adds r0, r1 + movs r1, 0x98 + lsls r1, 17 + cmp r0, r1 + bhi _0815F9DE + b _0815FE68 +_0815F9DE: + movs r0, 0 + strh r0, [r4, 0xA] + ldrh r0, [r4, 0x8] + adds r0, 0x1 + strh r0, [r4, 0x8] + b _0815FE68 + .pool +_0815F9F4: + bl IsContest + lsls r0, 24 + cmp r0, 0 + beq _0815FA28 + ldr r0, =gContestResources + ldr r0, [r0] + ldr r0, [r0, 0x18] + ldr r2, [r0, 0x8] + mov r10, r2 + ldr r3, [r0, 0xC] + mov r9, r3 + ldrh r6, [r0] + ldr r0, =gBattleAnimAttacker + ldrb r0, [r0] + bl GetBattlerSpriteSubpriority + lsls r0, 24 + lsrs r4, r0, 24 + movs r7, 0 + b _0815FB4E + .pool +_0815FA28: + ldr r4, =gBattleAnimAttacker + ldrb r0, [r4] + bl GetBattlerSide + lsls r0, 24 + cmp r0, 0 + bne _0815FAC8 + ldr r7, =gBattlerPartyIndexes + ldrb r0, [r4] + lsls r0, 1 + adds r0, r7 + ldrh r0, [r0] + movs r6, 0x64 + muls r0, r6 + ldr r5, =gPlayerParty + adds r0, r5 + movs r1, 0 + bl GetMonData + mov r10, r0 + ldrb r0, [r4] + lsls r0, 1 + adds r0, r7 + ldrh r0, [r0] + muls r0, r6 + adds r0, r5 + movs r1, 0x1 + bl GetMonData + mov r9, r0 + ldr r0, =gBattleSpritesDataPtr + ldr r0, [r0] + ldrb r2, [r4] + ldr r1, [r0] + lsls r0, r2, 2 + adds r1, r0, r1 + ldrh r0, [r1, 0x2] + cmp r0, 0 + bne _0815FA9C + lsls r0, r2, 1 + adds r0, r7 + ldrh r0, [r0] + muls r0, r6 + adds r0, r5 + movs r1, 0xB + bl GetMonData + lsls r0, 16 + lsrs r6, r0, 16 + b _0815FA9E + .pool +_0815FA9C: + ldrh r6, [r1, 0x2] +_0815FA9E: + movs r0, 0x1 + bl GetAnimBattlerSpriteId + ldr r2, =gSprites + lsls r0, 24 + lsrs r0, 24 + lsls r1, r0, 4 + adds r1, r0 + lsls r1, 2 + adds r1, r2 + adds r1, 0x43 + ldrb r0, [r1] + adds r0, 0x1 + lsls r0, 24 + lsrs r4, r0, 24 + movs r7, 0 + movs r5, 0x88 + lsls r5, 1 + b _0815FB50 + .pool +_0815FAC8: + ldr r7, =gBattlerPartyIndexes + ldrb r0, [r4] + lsls r0, 1 + adds r0, r7 + ldrh r0, [r0] + movs r6, 0x64 + muls r0, r6 + ldr r5, =gEnemyParty + adds r0, r5 + movs r1, 0 + bl GetMonData + mov r10, r0 + ldrb r0, [r4] + lsls r0, 1 + adds r0, r7 + ldrh r0, [r0] + muls r0, r6 + adds r0, r5 + movs r1, 0x1 + bl GetMonData + mov r9, r0 + ldr r0, =gBattleSpritesDataPtr + ldr r0, [r0] + ldrb r2, [r4] + ldr r1, [r0] + lsls r0, r2, 2 + adds r1, r0, r1 + ldrh r0, [r1, 0x2] + cmp r0, 0 + bne _0815FB2C + lsls r0, r2, 1 + adds r0, r7 + ldrh r0, [r0] + muls r0, r6 + adds r0, r5 + movs r1, 0xB + bl GetMonData + lsls r0, 16 + lsrs r6, r0, 16 + b _0815FB2E + .pool +_0815FB2C: + ldrh r6, [r1, 0x2] +_0815FB2E: + movs r0, 0x1 + bl GetAnimBattlerSpriteId + ldr r2, =gSprites + lsls r0, 24 + lsrs r0, 24 + lsls r1, r0, 4 + adds r1, r0 + lsls r1, 2 + adds r1, r2 + adds r1, 0x43 + ldrb r0, [r1] + subs r0, 0x1 + lsls r0, 24 + lsrs r4, r0, 24 + movs r7, 0x1 +_0815FB4E: + ldr r5, =0x0000ffe0 +_0815FB50: + ldr r0, =gBattleAnimTarget + ldrb r0, [r0] + movs r1, 0x1 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + lsls r3, r5, 16 + asrs r3, 16 + str r0, [sp] + str r4, [sp, 0x4] + mov r4, r10 + str r4, [sp, 0x8] + mov r0, r9 + str r0, [sp, 0xC] + ldr r4, =gBattleAnimAttacker + ldrb r0, [r4] + str r0, [sp, 0x10] + movs r0, 0 + str r0, [sp, 0x14] + adds r0, r6, 0 + adds r1, r7, 0 + movs r2, 0 + bl sub_80A8394 + lsls r0, 24 + lsrs r5, r0, 24 + ldr r0, =gBattleSpritesDataPtr + ldr r1, [r0] + ldrb r0, [r4] + ldr r1, [r1] + lsls r0, 2 + adds r0, r1 + ldrh r0, [r0, 0x2] + cmp r0, 0 + beq _0815FBBA + ldr r1, =gSprites + lsls r0, r5, 4 + adds r0, r5 + lsls r0, 2 + adds r0, r1 + ldrb r0, [r0, 0x5] + lsrs r0, 4 + lsls r0, 4 + movs r2, 0x80 + lsls r2, 1 + adds r1, r2, 0 + orrs r0, r1 + ldr r3, =0x00007fff + movs r1, 0x10 + movs r2, 0x6 + bl BlendPalette +_0815FBBA: + ldr r0, =gTasks + mov r3, r8 + lsls r1, r3, 2 + add r1, r8 + lsls r1, 3 + adds r1, r0 + strh r5, [r1, 0x26] + b _0815FD7E + .pool +_0815FBE8: + ldr r1, =gTasks + mov r0, r8 + lsls r4, r0, 2 + adds r0, r4, r0 + lsls r0, 3 + adds r6, r0, r1 + ldrh r0, [r6, 0x26] + lsls r0, 24 + lsrs r5, r0, 24 + movs r1, 0x80 + lsls r1, 4 + adds r0, r1, 0 + ldrh r2, [r6, 0xA] + adds r0, r2 + strh r0, [r6, 0xA] + ldr r0, =gBattleAnimAttacker + ldrb r0, [r0] + bl GetBattlerSide + lsls r0, 24 + mov r9, r4 + cmp r0, 0 + bne _0815FC40 + ldr r3, =gSprites + lsls r4, r5, 4 + adds r2, r4, r5 + lsls r2, 2 + adds r2, r3 + ldrh r1, [r6, 0xA] + lsls r1, 16 + asrs r1, 24 + ldrh r0, [r2, 0x24] + subs r0, r1 + strh r0, [r2, 0x24] + adds r2, r3, 0 + adds r3, r4, 0 + b _0815FC56 + .pool +_0815FC40: + ldr r2, =gSprites + lsls r3, r5, 4 + adds r1, r3, r5 + lsls r1, 2 + adds r1, r2 + ldrh r0, [r6, 0xA] + lsls r0, 16 + asrs r0, 24 + ldrh r4, [r1, 0x24] + adds r0, r4 + strh r0, [r1, 0x24] +_0815FC56: + ldr r1, =gTasks + mov r0, r9 + add r0, r8 + lsls r0, 3 + adds r6, r0, r1 + ldrb r0, [r6, 0xA] + strh r0, [r6, 0xA] + adds r1, r3, r5 + lsls r1, 2 + adds r1, r2 + ldrh r0, [r1, 0x24] + ldrh r1, [r1, 0x20] + adds r0, r1 + lsls r0, 16 + lsrs r5, r0, 16 + movs r1, 0x24 + ldrsh r0, [r6, r1] + cmp r0, 0 + bne _0815FCD6 + ldr r0, =gBattleAnimAttacker + ldrb r0, [r0] + bl GetBattlerSide + lsls r0, 24 + cmp r0, 0 + bne _0815FCB4 + lsls r4, r5, 16 + asrs r4, 16 + ldr r0, =gBattleAnimTarget + ldrb r0, [r0] + movs r1, 0 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + cmp r4, r0 + bge _0815FCD6 + b _0815FCCA + .pool +_0815FCB4: + lsls r4, r5, 16 + asrs r4, 16 + ldr r0, =gBattleAnimTarget + ldrb r0, [r0] + movs r1, 0 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + cmp r4, r0 + ble _0815FCD6 +_0815FCCA: + ldrh r0, [r6, 0x24] + adds r0, 0x1 + strh r0, [r6, 0x24] + ldr r1, =gBattleAnimArgs + ldr r0, =0x0000ffff + strh r0, [r1, 0xE] +_0815FCD6: + lsls r0, r5, 16 + movs r2, 0x80 + lsls r2, 14 + adds r0, r2 + movs r1, 0x98 + lsls r1, 17 + cmp r0, r1 + bhi _0815FCE8 + b _0815FE68 +_0815FCE8: + ldr r0, =gTasks + mov r1, r9 + add r1, r8 + lsls r1, 3 + adds r1, r0 + movs r0, 0 + strh r0, [r1, 0xA] + b _0815FD7E + .pool +_0815FD08: + movs r0, 0 + bl GetAnimBattlerSpriteId + lsls r0, 24 + lsrs r7, r0, 24 + ldr r1, =gTasks + mov r3, r8 + lsls r4, r3, 2 + adds r0, r4, r3 + lsls r0, 3 + adds r0, r1 + ldrh r0, [r0, 0x26] + lsls r0, 24 + lsrs r5, r0, 24 + lsls r0, r5, 4 + adds r0, r5 + lsls r0, 2 + ldr r5, =gSprites + adds r0, r5 + bl sub_80A8610 + ldr r0, =gBattleAnimAttacker + ldrb r0, [r0] + bl GetBattlerSide + lsls r0, 24 + mov r9, r4 + cmp r0, 0 + bne _0815FD60 + lsls r1, r7, 4 + adds r1, r7 + lsls r1, 2 + adds r1, r5 + ldrh r0, [r1, 0x20] + negs r0, r0 + subs r0, 0x20 + strh r0, [r1, 0x24] + b _0815FD74 + .pool +_0815FD60: + lsls r0, r7, 4 + adds r0, r7 + lsls r0, 2 + adds r0, r5 + ldrh r2, [r0, 0x20] + movs r4, 0x88 + lsls r4, 1 + adds r1, r4, 0 + subs r1, r2 + strh r1, [r0, 0x24] +_0815FD74: + ldr r0, =gTasks + mov r1, r9 + add r1, r8 + lsls r1, 3 + adds r1, r0 +_0815FD7E: + ldrh r0, [r1, 0x8] + adds r0, 0x1 + strh r0, [r1, 0x8] + b _0815FE68 + .pool +_0815FD8C: + movs r0, 0 + bl GetAnimBattlerSpriteId + lsls r0, 24 + lsrs r7, r0, 24 + ldr r1, =gTasks + mov r0, r8 + lsls r4, r0, 2 + adds r0, r4, r0 + lsls r0, 3 + adds r2, r0, r1 + movs r1, 0x80 + lsls r1, 4 + adds r0, r1, 0 + ldrh r3, [r2, 0xA] + adds r0, r3 + strh r0, [r2, 0xA] + ldr r0, =gBattleAnimAttacker + mov r10, r0 + ldrb r0, [r0] + str r2, [sp, 0x18] + bl GetBattlerSide + lsls r0, 24 + mov r9, r4 + ldr r2, [sp, 0x18] + cmp r0, 0 + bne _0815FE0C + ldr r1, =gSprites + lsls r5, r7, 4 + adds r0, r5, r7 + lsls r0, 2 + adds r6, r0, r1 + ldrh r0, [r2, 0xA] + lsls r0, 16 + asrs r0, 24 + ldrh r1, [r6, 0x24] + adds r0, r1 + strh r0, [r6, 0x24] + movs r2, 0x24 + ldrsh r4, [r6, r2] + movs r3, 0x20 + ldrsh r0, [r6, r3] + adds r4, r0 + mov r1, r10 + ldrb r0, [r1] + movs r1, 0 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + adds r3, r5, 0 + cmp r4, r0 + blt _0815FE44 + movs r2, 0 + strh r2, [r6, 0x24] + b _0815FE44 + .pool +_0815FE0C: + ldr r1, =gSprites + lsls r5, r7, 4 + adds r0, r5, r7 + lsls r0, 2 + adds r6, r0, r1 + ldrh r1, [r2, 0xA] + lsls r1, 16 + asrs r1, 24 + ldrh r0, [r6, 0x24] + subs r0, r1 + strh r0, [r6, 0x24] + movs r3, 0x24 + ldrsh r4, [r6, r3] + movs r1, 0x20 + ldrsh r0, [r6, r1] + adds r4, r0 + mov r2, r10 + ldrb r0, [r2] + movs r1, 0 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + adds r3, r5, 0 + cmp r4, r0 + bgt _0815FE44 + movs r4, 0 + strh r4, [r6, 0x24] +_0815FE44: + ldr r1, =gTasks + mov r0, r9 + add r0, r8 + lsls r0, 3 + adds r0, r1 + ldrb r1, [r0, 0xA] + strh r1, [r0, 0xA] + ldr r1, =gSprites + adds r0, r3, r7 + lsls r0, 2 + adds r0, r1 + movs r1, 0x24 + ldrsh r0, [r0, r1] + cmp r0, 0 + bne _0815FE68 + mov r0, r8 + bl DestroyAnimVisualTask +_0815FE68: + add sp, 0x1C + pop {r3-r5} + mov r8, r3 + mov r9, r4 + mov r10, r5 + pop {r4-r7} + pop {r0} + bx r0 + .pool + thumb_func_end sub_815F8F4 + + thumb_func_start sub_815FE80 +sub_815FE80: @ 815FE80 + push {r4,lr} + adds r4, r0, 0 + movs r1, 0x3C + ldrsh r0, [r4, r1] + cmp r0, 0 + beq _0815FE92 + cmp r0, 0x1 + beq _0815FF3A + b _0815FFBC +_0815FE92: + ldr r0, =gBattleAnimArgs + movs r2, 0xE + ldrsh r1, [r0, r2] + movs r0, 0x1 + negs r0, r0 + cmp r1, r0 + bne _0815FF2C + movs r0, 0x3F + bl BattleAnimAdjustPanning + adds r1, r0, 0 + lsls r1, 24 + asrs r1, 24 + movs r0, 0x7A + bl PlaySE12WithPanning + ldr r0, =gBattleAnimTarget + ldrb r0, [r0] + movs r1, 0x1 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + adds r0, 0x10 + strh r0, [r4, 0x22] + ldr r0, =0x0000ffe0 + strh r0, [r4, 0x2E] + ldrh r0, [r4, 0x3C] + adds r0, 0x1 + strh r0, [r4, 0x3C] + adds r2, r4, 0 + adds r2, 0x3E + ldrb r1, [r2] + movs r0, 0x5 + negs r0, r0 + ands r0, r1 + strb r0, [r2] + ldr r0, =gBattleAnimAttacker + ldrb r0, [r0] + bl GetBattlerSide + lsls r0, 24 + lsrs r0, 24 + cmp r0, 0x1 + bne _0815FFBC + bl IsContest + lsls r0, 24 + cmp r0, 0 + bne _0815FFBC + movs r0, 0x1 + bl GetAnimBattlerSpriteId + ldr r2, =gSprites + lsls r0, 24 + lsrs r0, 24 + lsls r1, r0, 4 + adds r1, r0 + lsls r1, 2 + adds r1, r2 + adds r1, 0x43 + ldrb r0, [r1] + subs r0, 0x1 + adds r1, r4, 0 + adds r1, 0x43 + strb r0, [r1] + b _0815FFBC + .pool +_0815FF2C: + adds r0, r4, 0 + adds r0, 0x3E + ldrb r1, [r0] + movs r2, 0x4 + orrs r1, r2 + strb r1, [r0] + b _0815FFBC +_0815FF3A: + movs r1, 0x30 + ldrsh r0, [r4, r1] + movs r2, 0x2E + ldrsh r1, [r4, r2] + bl Sin + strh r0, [r4, 0x26] + ldrh r2, [r4, 0x30] + adds r0, r2, 0x5 + strh r0, [r4, 0x30] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x7F + ble _0815FF6E + movs r1, 0x2E + ldrsh r0, [r4, r1] + lsrs r1, r0, 31 + adds r0, r1 + asrs r0, 1 + strh r0, [r4, 0x2E] + ldrh r0, [r4, 0x34] + adds r0, 0x1 + strh r0, [r4, 0x34] + adds r0, r2, 0 + subs r0, 0x7A + strh r0, [r4, 0x30] +_0815FF6E: + movs r2, 0x80 + lsls r2, 1 + adds r0, r2, 0 + ldrh r1, [r4, 0x32] + adds r0, r1 + strh r0, [r4, 0x32] + ldr r0, =gBattleAnimAttacker + ldrb r0, [r0] + bl GetBattlerSide + lsls r0, 24 + cmp r0, 0 + bne _0815FF9C + ldrh r2, [r4, 0x32] + lsls r1, r2, 16 + asrs r1, 24 + ldrh r0, [r4, 0x24] + subs r0, r1 + strh r0, [r4, 0x24] + adds r1, r2, 0 + b _0815FFA8 + .pool +_0815FF9C: + ldrh r1, [r4, 0x32] + lsls r0, r1, 16 + asrs r0, 24 + ldrh r2, [r4, 0x24] + adds r0, r2 + strh r0, [r4, 0x24] +_0815FFA8: + movs r0, 0xFF + ands r0, r1 + strh r0, [r4, 0x32] + movs r1, 0x34 + ldrsh r0, [r4, r1] + cmp r0, 0x2 + bne _0815FFBC + adds r0, r4, 0 + bl DestroyAnimSprite +_0815FFBC: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_815FE80 + + thumb_func_start sub_815FFC4 +sub_815FFC4: @ 815FFC4 + push {r4,r5,lr} + lsls r0, 24 + lsrs r4, r0, 24 + ldr r1, =gTasks + lsls r0, r4, 2 + adds r0, r4 + lsls r0, 3 + adds r0, r1 + movs r2, 0x26 + ldrsh r0, [r0, r2] + adds r3, r1, 0 + cmp r0, 0x4 + bls _0815FFE0 + b _08160132 +_0815FFE0: + lsls r0, 2 + ldr r1, =_0815FFF4 + adds r0, r1 + ldr r0, [r0] + mov pc, r0 + .pool + .align 2, 0 +_0815FFF4: + .4byte _08160008 + .4byte _08160058 + .4byte _081600B4 + .4byte _081600CC + .4byte _08160132 +_08160008: + ldr r0, =gBattleAnimAttacker + ldrb r0, [r0] + movs r1, 0 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + adds r5, r0, 0 + ldr r0, =gBattleAnimTarget + ldrb r0, [r0] + movs r1, 0 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + adds r2, r0, 0 + ldr r1, =gTasks + lsls r0, r4, 2 + adds r0, r4 + lsls r0, 3 + adds r1, r0, r1 + movs r0, 0x6 + strh r0, [r1, 0x8] + cmp r5, r2 + ble _0816003E + negs r0, r0 + strh r0, [r1, 0x8] +_0816003E: + strh r5, [r1, 0xA] + strh r2, [r1, 0xC] + ldrh r0, [r1, 0x26] + adds r0, 0x1 + strh r0, [r1, 0x26] + b _08160150 + .pool +_08160058: + ldr r1, =gBattlerSpriteIds + ldr r0, =gBattleAnimAttacker + ldrb r0, [r0] + adds r0, r1 + ldrb r2, [r0] + ldr r1, =gSprites + lsls r0, r2, 4 + adds r0, r2 + lsls r0, 2 + adds r1, r0, r1 + lsls r0, r4, 2 + adds r0, r4 + lsls r0, 3 + adds r2, r0, r3 + ldrh r0, [r2, 0x8] + ldrh r3, [r1, 0x24] + adds r0, r3 + strh r0, [r1, 0x24] + movs r3, 0x8 + ldrsh r0, [r2, r3] + cmp r0, 0 + ble _081600A0 + movs r3, 0x20 + ldrsh r0, [r1, r3] + movs r3, 0x24 + ldrsh r1, [r1, r3] + adds r0, r1 + movs r3, 0xC + ldrsh r1, [r2, r3] + b _08160126 + .pool +_081600A0: + movs r3, 0x20 + ldrsh r0, [r1, r3] + movs r3, 0x24 + ldrsh r1, [r1, r3] + adds r0, r1 + movs r3, 0xC + ldrsh r1, [r2, r3] + cmp r0, r1 + bgt _08160150 + b _0816012A +_081600B4: + lsls r0, r4, 2 + adds r0, r4 + lsls r0, 3 + adds r0, r3 + movs r2, 0x8 + ldrsh r1, [r0, r2] + negs r1, r1 + strh r1, [r0, 0x8] + ldrh r1, [r0, 0x26] + adds r1, 0x1 + strh r1, [r0, 0x26] + b _08160150 +_081600CC: + ldr r1, =gBattlerSpriteIds + ldr r0, =gBattleAnimAttacker + ldrb r0, [r0] + adds r0, r1 + ldrb r2, [r0] + ldr r1, =gSprites + lsls r0, r2, 4 + adds r0, r2 + lsls r0, 2 + adds r1, r0, r1 + lsls r0, r4, 2 + adds r0, r4 + lsls r0, 3 + adds r2, r0, r3 + ldrh r0, [r2, 0x8] + ldrh r3, [r1, 0x24] + adds r0, r3 + strh r0, [r1, 0x24] + movs r3, 0x8 + ldrsh r0, [r2, r3] + cmp r0, 0 + bge _08160118 + movs r3, 0x20 + ldrsh r0, [r1, r3] + movs r3, 0x24 + ldrsh r1, [r1, r3] + adds r0, r1 + movs r3, 0xA + ldrsh r1, [r2, r3] + cmp r0, r1 + bgt _08160150 + b _0816012A + .pool +_08160118: + movs r3, 0x20 + ldrsh r0, [r1, r3] + movs r3, 0x24 + ldrsh r1, [r1, r3] + adds r0, r1 + movs r3, 0xA + ldrsh r1, [r2, r3] +_08160126: + cmp r0, r1 + blt _08160150 +_0816012A: + ldrh r0, [r2, 0x26] + adds r0, 0x1 + strh r0, [r2, 0x26] + b _08160150 +_08160132: + ldr r1, =gBattlerSpriteIds + ldr r0, =gBattleAnimAttacker + ldrb r0, [r0] + adds r0, r1 + ldrb r2, [r0] + ldr r1, =gSprites + lsls r0, r2, 4 + adds r0, r2 + lsls r0, 2 + adds r0, r1 + movs r1, 0 + strh r1, [r0, 0x24] + adds r0, r4, 0 + bl DestroyAnimVisualTask +_08160150: + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_815FFC4 + + thumb_func_start sub_8160164 +sub_8160164: @ 8160164 + push {r4,r5,lr} + lsls r0, 24 + lsrs r0, 24 + lsls r1, r0, 2 + adds r1, r0 + lsls r1, 3 + ldr r0, =gTasks + adds r4, r1, r0 + movs r0, 0 + bl GetAnimBattlerSpriteId + lsls r0, 24 + lsrs r0, 24 + movs r5, 0 + strh r0, [r4, 0xE] + ldr r0, =gBattleAnimAttacker + ldrb r0, [r0] + bl GetBattlerSide + lsls r0, 24 + movs r2, 0x1 + negs r2, r2 + adds r1, r2, 0 + cmp r0, 0 + bne _08160198 + movs r1, 0x1 +_08160198: + strh r1, [r4, 0x10] + ldr r2, =gSprites + movs r0, 0xE + ldrsh r1, [r4, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r2 + ldrh r0, [r0, 0x22] + strh r0, [r4, 0x14] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r2 + ldrh r0, [r0, 0x20] + strh r0, [r4, 0x12] + strh r5, [r4, 0x1A] + strh r5, [r4, 0x1E] + movs r0, 0x1 + strh r0, [r4, 0x1C] + strh r5, [r4, 0x20] + ldr r0, =sub_81601DC + str r0, [r4] + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8160164 + + thumb_func_start sub_81601DC +sub_81601DC: @ 81601DC + push {r4-r6,lr} + lsls r0, 24 + lsrs r2, r0, 24 + lsls r0, r2, 2 + adds r0, r2 + lsls r0, 3 + ldr r1, =gTasks + adds r4, r0, r1 + movs r1, 0x8 + ldrsh r0, [r4, r1] + cmp r0, 0x1 + beq _08160284 + cmp r0, 0x1 + bgt _08160204 + cmp r0, 0 + beq _0816020A + b _081602DA + .pool +_08160204: + cmp r0, 0x2 + beq _081602D4 + b _081602DA +_0816020A: + ldrh r0, [r4, 0x1E] + adds r0, 0x8 + movs r2, 0xFF + ands r0, r2 + strh r0, [r4, 0x1E] + ldr r5, =gSprites + movs r6, 0xE + ldrsh r0, [r4, r6] + lsls r1, r0, 4 + adds r1, r0 + lsls r1, 2 + adds r1, r5 + ldr r3, =gSineTable + movs r6, 0x1E + ldrsh r0, [r4, r6] + lsls r0, 1 + adds r0, r3 + ldrh r0, [r0] + lsls r0, 16 + asrs r0, 21 + strh r0, [r1, 0x24] + ldrh r0, [r4, 0x1A] + adds r0, 0x2 + ands r0, r2 + strh r0, [r4, 0x1A] + movs r1, 0xE + ldrsh r0, [r4, r1] + lsls r2, r0, 4 + adds r2, r0 + lsls r2, 2 + adds r2, r5 + movs r6, 0x1A + ldrsh r0, [r4, r6] + lsls r0, 1 + adds r0, r3 + ldrh r0, [r0] + lsls r0, 16 + asrs r0, 19 + ldrh r1, [r4, 0x10] + muls r0, r1 + ldrh r1, [r4, 0x12] + adds r0, r1 + strh r0, [r2, 0x20] + movs r6, 0x1A + ldrsh r0, [r4, r6] + cmp r0, 0 + bne _081602DA + movs r0, 0xE + ldrsh r1, [r4, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r5 + ldrh r1, [r4, 0x12] + strh r1, [r0, 0x20] + b _081602C4 + .pool +_08160284: + ldrh r0, [r4, 0x1E] + adds r0, 0x8 + movs r1, 0xFF + ands r0, r1 + strh r0, [r4, 0x1E] + ldr r3, =gSprites + movs r1, 0xE + ldrsh r0, [r4, r1] + lsls r1, r0, 4 + adds r1, r0 + lsls r1, 2 + adds r1, r3 + ldr r2, =gSineTable + movs r5, 0x1E + ldrsh r0, [r4, r5] + lsls r0, 1 + adds r0, r2 + ldrh r0, [r0] + lsls r0, 16 + asrs r0, 21 + strh r0, [r1, 0x24] + movs r6, 0x1E + ldrsh r2, [r4, r6] + cmp r2, 0 + bne _081602DA + movs r1, 0xE + ldrsh r0, [r4, r1] + lsls r1, r0, 4 + adds r1, r0 + lsls r1, 2 + adds r1, r3 + strh r2, [r1, 0x24] +_081602C4: + ldrh r0, [r4, 0x8] + adds r0, 0x1 + strh r0, [r4, 0x8] + b _081602DA + .pool +_081602D4: + adds r0, r2, 0 + bl DestroyAnimVisualTask +_081602DA: + pop {r4-r6} + pop {r0} + bx r0 + thumb_func_end sub_81601DC + + thumb_func_start sub_81602E0 +sub_81602E0: @ 81602E0 + push {r4,lr} + adds r4, r0, 0 + ldr r0, =gBattleAnimTarget + ldrb r0, [r0] + bl GetBattlerSide + lsls r0, 24 + ldrh r0, [r4, 0x2E] + ldrh r1, [r4, 0x30] + adds r0, r1 + movs r1, 0xFF + ands r0, r1 + strh r0, [r4, 0x30] + movs r1, 0x30 + ldrsh r0, [r4, r1] + movs r1, 0x14 + bl Cos + strh r0, [r4, 0x24] + movs r1, 0x30 + ldrsh r0, [r4, r1] + movs r1, 0x14 + bl Sin + strh r0, [r4, 0x26] + adds r0, r4, 0 + adds r0, 0x3F + ldrb r1, [r0] + movs r0, 0x10 + ands r0, r1 + cmp r0, 0 + beq _08160326 + adds r0, r4, 0 + bl DestroyAnimSprite +_08160326: + ldrh r0, [r4, 0x32] + adds r0, 0x1 + strh r0, [r4, 0x32] + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_81602E0 + + thumb_func_start sub_8160338 +sub_8160338: @ 8160338 + push {r4,lr} + adds r4, r0, 0 + ldr r0, =gBattleAnimTarget + ldrb r0, [r0] + bl GetBattlerSide + lsls r0, 24 + cmp r0, 0 + bne _0816037C + ldr r2, =gBattleAnimArgs + ldrh r0, [r4, 0x20] + ldrh r1, [r2] + subs r0, r1 + strh r0, [r4, 0x20] + ldrh r0, [r2, 0x2] + ldrh r1, [r4, 0x22] + adds r0, r1 + strh r0, [r4, 0x22] + ldr r0, =0x0000fff5 + strh r0, [r4, 0x2E] + movs r0, 0xC0 + strh r0, [r4, 0x30] + adds r0, r4, 0 + movs r1, 0x1 + bl StartSpriteAffineAnim + b _08160396 + .pool +_0816037C: + movs r0, 0xB + strh r0, [r4, 0x2E] + movs r0, 0xC0 + strh r0, [r4, 0x30] + ldr r1, =gBattleAnimArgs + ldrh r0, [r1] + ldrh r2, [r4, 0x20] + adds r0, r2 + strh r0, [r4, 0x20] + ldrh r0, [r1, 0x2] + ldrh r1, [r4, 0x22] + adds r0, r1 + strh r0, [r4, 0x22] +_08160396: + ldr r0, =sub_81602E0 + str r0, [r4, 0x1C] + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8160338 + + thumb_func_start sub_81603A8 +sub_81603A8: @ 81603A8 + push {r4,r5,lr} + adds r5, r0, 0 + ldr r4, =gBattleAnimAttacker + ldrb r0, [r4] + movs r1, 0x2 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x20] + ldrb r0, [r4] + movs r1, 0x2 + bl sub_80A861C + strh r0, [r5, 0x22] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0xF + bgt _081603D2 + movs r0, 0x10 + strh r0, [r5, 0x22] +_081603D2: + movs r0, 0 + strh r0, [r5, 0x3A] + movs r1, 0x10 + strh r1, [r5, 0x3C] + ldr r0, =sub_81603F4 + str r0, [r5, 0x1C] + lsls r1, 8 + movs r0, 0x52 + bl SetGpuReg + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_81603A8 + + thumb_func_start sub_81603F4 +sub_81603F4: @ 81603F4 + push {r4,lr} + adds r4, r0, 0 + movs r0, 0x32 + ldrsh r1, [r4, r0] + cmp r1, 0x1 + beq _0816046C + cmp r1, 0x1 + bgt _0816040A + cmp r1, 0 + beq _08160414 + b _081604E8 +_0816040A: + cmp r1, 0x2 + beq _08160482 + cmp r1, 0x3 + beq _081604E2 + b _081604E8 +_08160414: + ldrh r0, [r4, 0x2E] + adds r0, 0x1 + strh r0, [r4, 0x2E] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x1 + ble _081604E8 + strh r1, [r4, 0x2E] + ldrh r1, [r4, 0x30] + movs r0, 0x1 + ands r0, r1 + cmp r0, 0 + bne _0816043E + ldrh r2, [r4, 0x3A] + movs r3, 0x3A + ldrsh r0, [r4, r3] + cmp r0, 0xF + bgt _0816044C + adds r0, r2, 0x1 + strh r0, [r4, 0x3A] + b _0816044C +_0816043E: + ldrh r2, [r4, 0x3C] + movs r3, 0x3C + ldrsh r0, [r4, r3] + cmp r0, 0 + beq _0816044C + subs r0, r2, 0x1 + strh r0, [r4, 0x3C] +_0816044C: + adds r0, r1, 0x1 + strh r0, [r4, 0x30] + ldrh r1, [r4, 0x3C] + lsls r1, 8 + ldrh r0, [r4, 0x3A] + orrs r1, r0 + lsls r1, 16 + lsrs r1, 16 + movs r0, 0x52 + bl SetGpuReg + movs r1, 0x3C + ldrsh r0, [r4, r1] + cmp r0, 0 + bne _081604E8 + b _081604DA +_0816046C: + ldrh r0, [r4, 0x2E] + adds r0, 0x1 + movs r1, 0 + strh r0, [r4, 0x2E] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0xA + bne _081604E8 + strh r1, [r4, 0x2E] + strh r1, [r4, 0x30] + b _081604DA +_08160482: + ldrh r0, [r4, 0x2E] + adds r0, 0x1 + strh r0, [r4, 0x2E] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x1 + ble _081604E8 + movs r0, 0 + strh r0, [r4, 0x2E] + ldrh r1, [r4, 0x30] + movs r0, 0x1 + ands r0, r1 + cmp r0, 0 + bne _081604AE + ldrh r2, [r4, 0x3A] + movs r3, 0x3A + ldrsh r0, [r4, r3] + cmp r0, 0 + beq _081604BC + subs r0, r2, 0x1 + strh r0, [r4, 0x3A] + b _081604BC +_081604AE: + ldrh r2, [r4, 0x3C] + movs r3, 0x3C + ldrsh r0, [r4, r3] + cmp r0, 0xF + bgt _081604BC + adds r0, r2, 0x1 + strh r0, [r4, 0x3C] +_081604BC: + adds r0, r1, 0x1 + strh r0, [r4, 0x30] + ldrh r1, [r4, 0x3C] + lsls r1, 8 + ldrh r0, [r4, 0x3A] + orrs r1, r0 + lsls r1, 16 + lsrs r1, 16 + movs r0, 0x52 + bl SetGpuReg + movs r1, 0x3C + ldrsh r0, [r4, r1] + cmp r0, 0x10 + bne _081604E8 +_081604DA: + ldrh r0, [r4, 0x32] + adds r0, 0x1 + strh r0, [r4, 0x32] + b _081604E8 +_081604E2: + adds r0, r4, 0 + bl DestroySpriteAndMatrix +_081604E8: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_81603F4 + + thumb_func_start AnimTask_GetWeather +AnimTask_GetWeather: @ 81604F0 + push {lr} + lsls r0, 24 + lsrs r3, r0, 24 + ldr r2, =gBattleAnimArgs + movs r0, 0 + strh r0, [r2, 0xE] + ldr r0, =gWeatherMoveAnim + ldrh r1, [r0] + movs r0, 0x60 + ands r0, r1 + cmp r0, 0 + beq _08160514 + movs r0, 0x1 + b _08160536 + .pool +_08160514: + movs r0, 0x7 + ands r0, r1 + cmp r0, 0 + beq _08160520 + movs r0, 0x2 + b _08160536 +_08160520: + movs r0, 0x18 + ands r0, r1 + cmp r0, 0 + beq _0816052C + movs r0, 0x3 + b _08160536 +_0816052C: + movs r0, 0x80 + ands r0, r1 + cmp r0, 0 + beq _08160538 + movs r0, 0x4 +_08160536: + strh r0, [r2, 0xE] +_08160538: + adds r0, r3, 0 + bl DestroyAnimVisualTask + pop {r0} + bx r0 + thumb_func_end AnimTask_GetWeather + + thumb_func_start sub_8160544 +sub_8160544: @ 8160544 + push {r4,lr} + lsls r0, 24 + lsrs r0, 24 + lsls r4, r0, 2 + adds r4, r0 + lsls r4, 3 + ldr r0, =gTasks + adds r4, r0 + movs r0, 0 + strh r0, [r4, 0x8] + ldr r0, =gBattleAnimArgs + ldrb r0, [r0] + bl GetAnimBattlerSpriteId + adds r1, r0, 0 + lsls r1, 24 + lsrs r1, 24 + strh r1, [r4, 0x26] + ldr r2, =gUnknown_085CE9C8 + adds r0, r4, 0 + bl PrepareAffineAnimInTaskData + ldr r0, =sub_816058C + str r0, [r4] + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8160544 + + thumb_func_start sub_816058C +sub_816058C: @ 816058C + push {r4-r6,lr} + lsls r0, 24 + lsrs r4, r0, 24 + lsls r0, r4, 2 + adds r0, r4 + lsls r0, 3 + ldr r2, =gTasks + adds r3, r0, r2 + ldrh r0, [r3, 0x8] + adds r1, r0, 0x1 + movs r5, 0 + strh r1, [r3, 0x8] + subs r0, 0x10 + lsls r0, 16 + lsrs r0, 16 + adds r6, r2, 0 + cmp r0, 0x16 + bhi _081605F0 + ldrh r0, [r3, 0xA] + adds r0, 0x1 + strh r0, [r3, 0xA] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x2 + ble _08160600 + strh r5, [r3, 0xA] + ldrh r0, [r3, 0xC] + adds r0, 0x1 + strh r0, [r3, 0xC] + movs r5, 0x1 + ands r0, r5 + cmp r0, 0 + bne _081605F0 + ldr r2, =gSprites + movs r0, 0x26 + ldrsh r1, [r3, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r2 + ldr r1, =0x0000ffff + strh r1, [r0, 0x24] + b _08160600 + .pool +_081605F0: + ldr r2, =gSprites + movs r0, 0x26 + ldrsh r1, [r3, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r2 + strh r5, [r0, 0x24] +_08160600: + lsls r0, r4, 2 + adds r0, r4 + lsls r0, 3 + adds r0, r6 + bl RunAffineAnimFromTaskData + lsls r0, 24 + cmp r0, 0 + bne _08160618 + adds r0, r4, 0 + bl DestroyAnimVisualTask +_08160618: + pop {r4-r6} + pop {r0} + bx r0 + .pool + thumb_func_end sub_816058C + + .align 2, 0 @ Don't pad with nop. |