diff options
Diffstat (limited to 'asm')
-rw-r--r-- | asm/macros/event.inc | 65 |
1 files changed, 50 insertions, 15 deletions
diff --git a/asm/macros/event.inc b/asm/macros/event.inc index 33afdc3b3..8c6110b64 100644 --- a/asm/macros/event.inc +++ b/asm/macros/event.inc @@ -629,60 +629,95 @@ .endm @ If the Trainer flag for Trainer index is not set, this command does absolutely nothing. - .macro trainerbattle type:req, trainer:req, word:req, pointer1:req, pointer2, pointer3, pointer4 + .macro trainerbattle type, trainer, local_id, pointer1, pointer2, pointer3, pointer4 .byte 0x5c .byte \type .2byte \trainer - .2byte \word - .if \type == 0 + .2byte \local_id + .if \type == TRAINER_BATTLE_NORMAL .4byte \pointer1 @ text .4byte \pointer2 @ text - .elseif \type == 1 + .elseif \type == TRAINER_BATTLE_CONTINUE_SCRIPT_NO_MUSIC .4byte \pointer1 @ text .4byte \pointer2 @ text .4byte \pointer3 @ event script - .elseif \type == 2 + .elseif \type == TRAINER_BATTLE_CONTINUE_SCRIPT .4byte \pointer1 @ text .4byte \pointer2 @ text .4byte \pointer3 @ event script - .elseif \type == 3 + .elseif \type == TRAINER_BATTLE_NORMAL_NO_INTRO_TEXT .4byte \pointer1 @ text - .elseif \type == 4 + .elseif \type == TRAINER_BATTLE_DOUBLE .4byte \pointer1 @ text .4byte \pointer2 @ text .4byte \pointer3 @ text - .elseif \type == 5 + .elseif \type == TRAINER_BATTLE_REMATCH .4byte \pointer1 @ text .4byte \pointer2 @ text - .elseif \type == 6 + .elseif \type == TRAINER_BATTLE_CONTINUE_SCRIPT_DOUBLE .4byte \pointer1 @ text .4byte \pointer2 @ text .4byte \pointer3 @ text .4byte \pointer4 @ event script - .elseif \type == 7 + .elseif \type == TRAINER_BATTLE_REMATCH_DOUBLE .4byte \pointer1 @ text .4byte \pointer2 @ text .4byte \pointer3 @ text - .elseif \type == 8 + .elseif \type == TRAINER_BATTLE_CONTINUE_SCRIPT_DOUBLE_NO_MUSIC .4byte \pointer1 @ text .4byte \pointer2 @ text .4byte \pointer3 @ text .4byte \pointer4 @ event script - .elseif \type == 9 + .elseif \type == TRAINER_BATTLE_9 .4byte \pointer1 @ text .4byte \pointer2 @ text - .elseif \type == 10 + .elseif \type == TRAINER_BATTLE_SET_TRAINER_A .4byte \pointer1 @ text .4byte \pointer2 @ text - .elseif \type == 11 + .elseif \type == TRAINER_BATTLE_SET_TRAINER_B .4byte \pointer1 @ text .4byte \pointer2 @ text - .elseif \type == 12 + .elseif \type == TRAINER_BATTLE_12 .4byte \pointer1 @ text .4byte \pointer2 @ text .endif .endm + NO_MUSIC = FALSE + + @ Starts a normal trainer battle + .macro trainerbattle_normal trainer, intro_text, lose_text, event_script=FALSE, music=TRUE + .if \event_script == FALSE + trainerbattle TRAINER_BATTLE_NORMAL, \trainer, 0, \intro_text, \lose_text + .elseif \event_script != FALSE && \music == TRUE + trainerbattle TRAINER_BATTLE_CONTINUE_SCRIPT, \trainer, 0, \intro_text, \lose_text, \event_script + .else + trainerbattle TRAINER_BATTLE_CONTINUE_SCRIPT_NO_MUSIC, \trainer, 0, \intro_text, \lose_text, \event_script + .endif + .endm + + @ Starts a double trainer battle + .macro trainerbattle_double trainer, intro_text, lose_text, not_enough_pkmn_text, event_script=FALSE, music=TRUE + .if \event_script == FALSE + trainerbattle TRAINER_BATTLE_DOUBLE, \trainer, 0, \intro_text, \lose_text, \not_enough_pkmn_text + .elseif \event_script != FALSE && \music == TRUE + trainerbattle TRAINER_BATTLE_CONTINUE_SCRIPT_DOUBLE, \trainer, 0, \intro_text, \lose_text, \not_enough_pkmn_text, \event_script + .else + trainerbattle TRAINER_BATTLE_CONTINUE_SCRIPT_DOUBLE_NO_MUSIC, \trainer, 0, \intro_text, \lose_text, \not_enough_pkmn_text, \event_script + .endif + .endm + + .macro trainerbattle_rematch trainer, intro_text, lose_text + trainerbattle TRAINER_BATTLE_REMATCH, \trainer, 0, \intro_text, \lose_text + .endm + + .macro trainerbattle_rematch_double trainer, intro_text, lose_text, not_enough_pkmn_text + trainerbattle TRAINER_BATTLE_REMATCH_DOUBLE, \trainer, 0, \intro_text, \lose_text, \not_enough_pkmn_text + .endm + + .macro trainerbattle_no_intro trainer, lose_text + trainerbattle TRAINER_BATTLE_NORMAL_NO_INTRO_TEXT, \trainer, 0, \lose_text + .endm @ Starts a trainer battle using the battle information stored in RAM (usually by trainerbattle, which actually calls this command behind-the-scenes), and blocks script execution until the battle finishes. .macro trainerbattlebegin |