diff options
Diffstat (limited to 'asm')
-rw-r--r-- | asm/dark.s | 12 | ||||
-rw-r--r-- | asm/flying.s | 26 | ||||
-rw-r--r-- | asm/ice.s | 44 | ||||
-rw-r--r-- | asm/psychic.s | 10 |
4 files changed, 46 insertions, 46 deletions
diff --git a/asm/dark.s b/asm/dark.s index d3f44db0b..bb46b0fa9 100644 --- a/asm/dark.s +++ b/asm/dark.s @@ -25,7 +25,7 @@ sub_81136E8: @ 81136E8 movs r0, 0x52 bl SetGpuReg adds r0, r4, 0 - bl sub_80A8364 + bl GetBattlerSpriteBGPriorityRank lsls r0, 24 lsrs r0, 24 cmp r0, 0x1 @@ -208,7 +208,7 @@ sub_8113888: @ 8113888 bl SetGpuReg ldr r0, =gBattleAnimAttacker ldrb r0, [r0] - bl sub_80A8364 + bl GetBattlerSpriteBGPriorityRank lsls r0, 24 lsrs r0, 24 cmp r0, 0x1 @@ -643,7 +643,7 @@ _08113C1E: strh r0, [r5, 0x18] ldr r0, =gBattleAnimAttacker ldrb r0, [r0] - bl sub_80A8364 + bl GetBattlerSpriteBGPriorityRank lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0xE] @@ -962,7 +962,7 @@ _08113EBC: _08113EF8: ldr r0, =gBattleAnimTarget ldrb r0, [r0] - bl sub_80A8364 + bl GetBattlerSpriteBGPriorityRank lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0xE] @@ -1561,7 +1561,7 @@ sub_81143C0: @ 81143C0 mov r10, r0 ldr r6, =gBattleAnimAttacker ldrb r0, [r6] - bl sub_80A8364 + bl GetBattlerSpriteBGPriorityRank lsls r0, 24 lsrs r0, 24 movs r1, 0x1 @@ -1638,7 +1638,7 @@ sub_8114470: @ 8114470 lsrs r6, r0, 24 ldr r4, =gBattleAnimAttacker ldrb r0, [r4] - bl sub_80A8364 + bl GetBattlerSpriteBGPriorityRank lsls r0, 24 lsrs r0, 24 movs r1, 0x1 diff --git a/asm/flying.s b/asm/flying.s index dd6ca32ae..c8010106a 100644 --- a/asm/flying.s +++ b/asm/flying.s @@ -10,7 +10,7 @@ sub_810DE70: @ 810DE70 push {r4,lr} adds r4, r0, 0 movs r1, 0 - bl sub_80A6980 + bl InitSpritePosToAnimTarget ldrh r0, [r4, 0x22] adds r0, 0x14 strh r0, [r4, 0x22] @@ -163,7 +163,7 @@ sub_810DFA8: @ 810DFA8 push {r4-r6,lr} adds r6, r0, 0 movs r1, 0x1 - bl InitAnimSpritePos + bl InitSpritePosToAnimAttacker ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide @@ -216,7 +216,7 @@ _0810DFC8: sub_810E028: @ 810E028 push {r4,lr} adds r4, r0, 0 - bl TranslateAnimLinear + bl AnimTranslateLinear lsls r0, 24 cmp r0, 0 beq _0810E03C @@ -342,7 +342,7 @@ sub_810E13C: @ 810E13C push {r4,lr} adds r4, r0, 0 movs r1, 0x1 - bl InitAnimSpritePos + bl InitSpritePosToAnimAttacker ldr r1, =gBattleAnimArgs ldrh r0, [r1, 0x4] strh r0, [r4, 0x2E] @@ -471,7 +471,7 @@ sub_810E24C: @ 810E24C movs r0, 0x1 strh r0, [r4, 0x2E] adds r0, r4, 0 - bl TranslateAnimLinear + bl AnimTranslateLinear ldrh r1, [r4, 0x34] lsrs r0, r1, 8 cmp r0, 0xC8 @@ -655,7 +655,7 @@ _0810E354: cmp r0, 0 bne _0810E3F0 adds r0, r6, 0 - bl sub_80A8328 + bl GetBattlerSpriteBGPriority lsls r0, 24 lsrs r0, 24 adds r0, 0x1 @@ -672,7 +672,7 @@ _0810E354: .pool _0810E3F0: adds r0, r6, 0 - bl sub_80A8328 + bl GetBattlerSpriteBGPriority movs r1, 0x3 ands r1, r0 lsls r1, 2 @@ -718,7 +718,7 @@ _0810E408: b _0810E4A2 _0810E44A: adds r0, r6, 0 - bl sub_80A8328 + bl GetBattlerSpriteBGPriority movs r1, 0x3 ands r1, r0 lsls r1, 2 @@ -1535,7 +1535,7 @@ sub_810EA4C: @ 810EA4C adds r4, r0, 0 ldr r0, =gBattleAnimTarget ldrb r0, [r0] - bl sub_80A8328 + bl GetBattlerSpriteBGPriority movs r1, 0x3 ands r1, r0 lsls r1, 2 @@ -1577,13 +1577,13 @@ sub_810EAA0: @ 810EAA0 bne _0810EABC adds r0, r5, 0 movs r1, 0 - bl InitAnimSpritePos + bl InitSpritePosToAnimAttacker b _0810EAC4 .pool _0810EABC: adds r0, r5, 0 movs r1, 0 - bl sub_80A6980 + bl InitSpritePosToAnimTarget _0810EAC4: ldr r4, =gBattleAnimArgs movs r2, 0x4 @@ -1771,7 +1771,7 @@ sub_810EC34: @ 810EC34 _0810EC46: adds r0, r4, 0 movs r1, 0x1 - bl InitAnimSpritePos + bl InitSpritePosToAnimAttacker movs r0, 0 bl GetAnimBattlerSpriteId ldr r2, =gSprites @@ -1891,7 +1891,7 @@ sub_810ED28: @ 810ED28 push {r4,lr} adds r4, r0, 0 movs r1, 0x1 - bl InitAnimSpritePos + bl InitSpritePosToAnimAttacker ldr r1, =gBattleAnimArgs ldrh r0, [r1, 0x4] strh r0, [r4, 0x2E] @@ -370,7 +370,7 @@ sub_810B8EC: @ 810B8EC push {r4,lr} adds r4, r0, 0 movs r1, 0x1 - bl InitAnimSpritePos + bl InitSpritePosToAnimAttacker ldr r0, =gBattleAnimTarget ldrb r0, [r0] movs r1, 0x2 @@ -432,7 +432,7 @@ sub_810B974: @ 810B974 bne _0810B990 adds r0, r4, 0 movs r1, 0x1 - bl sub_80A6980 + bl InitSpritePosToAnimTarget b _0810B9C6 .pool _0810B990: @@ -513,7 +513,7 @@ sub_810BA24: @ 810BA24 sub sp, 0x10 adds r5, r0, 0 movs r1, 0x1 - bl InitAnimSpritePos + bl InitSpritePosToAnimAttacker ldr r6, =gBattleAnimArgs ldrh r0, [r6, 0x8] strh r0, [r5, 0x2E] @@ -586,7 +586,7 @@ _0810BAC0: cmp r4, 0 bge _0810BAC0 adds r0, r5, 0 - bl sub_80A7160 + bl InitAnimFastLinearTranslationWithSpeed ldrh r0, [r5, 0x30] movs r1, 0x1 eors r0, r1 @@ -598,7 +598,7 @@ _0810BAE2: movs r0, 0x1 strh r0, [r5, 0x2E] adds r0, r5, 0 - bl sub_80A70E8 + bl AnimFastTranslateLinear movs r0, 0x20 ldrsh r1, [r5, r0] movs r2, 0x24 @@ -775,7 +775,7 @@ sub_810BC4C: @ 810BC4C movs r0, 0x1 strh r0, [r4, 0x2E] adds r0, r4, 0 - bl sub_80A70E8 + bl AnimFastTranslateLinear movs r1, 0x20 ldrsh r0, [r4, r1] movs r2, 0x24 @@ -814,7 +814,7 @@ sub_810BC94: @ 810BC94 sub sp, 0x10 adds r5, r0, 0 movs r1, 0x1 - bl InitAnimSpritePos + bl InitSpritePosToAnimAttacker ldr r1, =gBattleAnimArgs ldrh r0, [r1, 0x8] strh r0, [r5, 0x2E] @@ -877,7 +877,7 @@ _0810BD26: adds r0, r1 strh r0, [r5, 0x36] adds r0, r5, 0 - bl sub_80A7160 + bl InitAnimFastLinearTranslationWithSpeed adds r7, r5, 0 adds r7, 0x2E adds r2, r7, 0 @@ -902,7 +902,7 @@ _0810BD5A: movs r0, 0x1 strh r0, [r5, 0x2E] adds r0, r5, 0 - bl sub_80A70E8 + bl AnimFastTranslateLinear movs r2, 0x20 ldrsh r1, [r5, r2] movs r2, 0x24 @@ -965,7 +965,7 @@ _0810BDAE: sub_810BDD8: @ 810BDD8 push {r4,lr} adds r4, r0, 0 - bl sub_80A70E8 + bl AnimFastTranslateLinear movs r1, 0x2E ldrsh r0, [r4, r1] cmp r0, 0 @@ -1036,7 +1036,7 @@ sub_810BE48: @ 810BE48 bne _0810BE6C adds r0, r4, 0 movs r1, 0 - bl sub_80A6980 + bl InitSpritePosToAnimTarget b _0810BEA2 .pool _0810BE6C: @@ -1103,7 +1103,7 @@ sub_810BED0: @ 810BED0 bne _0810BEF4 adds r0, r5, 0 movs r1, 0 - bl InitAnimSpritePos + bl InitSpritePosToAnimAttacker b _0810BF32 .pool _0810BEF4: @@ -1147,7 +1147,7 @@ _0810BF40: bne _0810BF52 adds r0, r5, 0 movs r1, 0 - bl sub_80A6980 + bl InitSpritePosToAnimTarget b _0810BF8E _0810BF52: ldr r4, =gBattleAnimTarget @@ -1240,7 +1240,7 @@ _0810BFCC: sub_810C008: @ 810C008 push {r4,lr} adds r4, r0, 0 - bl TranslateAnimLinear + bl AnimTranslateLinear lsls r0, 24 cmp r0, 0 bne _0810C092 @@ -1269,7 +1269,7 @@ sub_810C008: @ 810C008 ldrh r0, [r4, 0x3C] lsls r0, 24 lsrs r0, 24 - bl sub_80A8328 + bl GetBattlerSpriteBGPriority movs r1, 0x3 ands r1, r0 lsls r1, 2 @@ -1284,7 +1284,7 @@ _0810C064: ldrh r0, [r4, 0x3C] lsls r0, 24 lsrs r0, 24 - bl sub_80A8328 + bl GetBattlerSpriteBGPriority lsls r0, 24 lsrs r0, 24 adds r0, 0x1 @@ -1985,7 +1985,7 @@ _0810C684: adds r0, r6 strh r0, [r5, 0x36] ldrb r0, [r4] - bl sub_80A8328 + bl GetBattlerSpriteBGPriority lsls r0, 24 lsrs r0, 16 ldrh r1, [r5, 0x3C] @@ -2037,7 +2037,7 @@ _0810C6F4: b _0810C90C _0810C6F6: adds r0, r4, 0 - bl TranslateAnimLinear + bl AnimTranslateLinear ldr r1, =gSineTable movs r2, 0x38 ldrsh r0, [r4, r2] @@ -2131,7 +2131,7 @@ _0810C78E: .pool _0810C7BC: adds r0, r4, 0 - bl TranslateAnimLinear + bl AnimTranslateLinear ldr r1, =gSineTable movs r2, 0x38 ldrsh r0, [r4, r2] @@ -2267,7 +2267,7 @@ _0810C8B6: .pool _0810C8D0: adds r0, r4, 0 - bl TranslateAnimLinear + bl AnimTranslateLinear lsls r0, 24 cmp r0, 0 beq _0810C90C @@ -2762,7 +2762,7 @@ _0810CCA6: bl StartSpriteAffineAnim adds r0, r5, 0 movs r1, 0x1 - bl InitAnimSpritePos + bl InitSpritePosToAnimAttacker ldr r6, =gBattleAnimArgs ldrh r0, [r6, 0x8] strh r0, [r5, 0x2E] @@ -2845,7 +2845,7 @@ sub_810CD4C: @ 810CD4C strh r0, [r4, 0x4] adds r0, r4, 0 movs r1, 0x1 - bl sub_80A6980 + bl InitSpritePosToAnimTarget bl Random2 movs r5, 0xFF ands r5, r0 diff --git a/asm/psychic.s b/asm/psychic.s index 0a39ea856..a900d3fcc 100644 --- a/asm/psychic.s +++ b/asm/psychic.s @@ -46,7 +46,7 @@ _0810F22E: lsrs r4, r0, 24 adds r7, r4, 0 adds r0, r4, 0 - bl sub_80A8364 + bl GetBattlerSpriteBGPriorityRank lsls r0, 24 lsrs r0, 24 movs r1, 0x1 @@ -423,7 +423,7 @@ sub_810F524: @ 810F524 lsls r0, 24 lsrs r0, 24 adds r4, r0, 0 - bl sub_80A8364 + bl GetBattlerSpriteBGPriorityRank lsls r0, 24 lsrs r0, 24 movs r1, 0x1 @@ -514,13 +514,13 @@ _0810F5EE: bne _0810F608 adds r0, r4, 0 adds r1, r6, 0 - bl InitAnimSpritePos + bl InitSpritePosToAnimAttacker b _0810F610 .pool _0810F608: adds r0, r4, 0 adds r1, r6, 0 - bl sub_80A6980 + bl InitSpritePosToAnimTarget _0810F610: ldrh r0, [r4, 0x2E] adds r0, 0x1 @@ -1572,7 +1572,7 @@ _0810FE86: _0810FE92: ldr r0, =gBattleAnimTarget ldrb r0, [r0] - bl sub_80A8364 + bl GetBattlerSpriteBGPriorityRank lsls r0, 24 lsrs r0, 24 cmp r0, 0x1 |