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Diffstat (limited to 'asm')
-rw-r--r--asm/dark.s12
-rw-r--r--asm/flying.s26
-rw-r--r--asm/ice.s44
-rw-r--r--asm/psychic.s10
4 files changed, 46 insertions, 46 deletions
diff --git a/asm/dark.s b/asm/dark.s
index d3f44db0b..bb46b0fa9 100644
--- a/asm/dark.s
+++ b/asm/dark.s
@@ -25,7 +25,7 @@ sub_81136E8: @ 81136E8
movs r0, 0x52
bl SetGpuReg
adds r0, r4, 0
- bl sub_80A8364
+ bl GetBattlerSpriteBGPriorityRank
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1
@@ -208,7 +208,7 @@ sub_8113888: @ 8113888
bl SetGpuReg
ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl sub_80A8364
+ bl GetBattlerSpriteBGPriorityRank
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1
@@ -643,7 +643,7 @@ _08113C1E:
strh r0, [r5, 0x18]
ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl sub_80A8364
+ bl GetBattlerSpriteBGPriorityRank
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0xE]
@@ -962,7 +962,7 @@ _08113EBC:
_08113EF8:
ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
- bl sub_80A8364
+ bl GetBattlerSpriteBGPriorityRank
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0xE]
@@ -1561,7 +1561,7 @@ sub_81143C0: @ 81143C0
mov r10, r0
ldr r6, =gBattleAnimAttacker
ldrb r0, [r6]
- bl sub_80A8364
+ bl GetBattlerSpriteBGPriorityRank
lsls r0, 24
lsrs r0, 24
movs r1, 0x1
@@ -1638,7 +1638,7 @@ sub_8114470: @ 8114470
lsrs r6, r0, 24
ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
- bl sub_80A8364
+ bl GetBattlerSpriteBGPriorityRank
lsls r0, 24
lsrs r0, 24
movs r1, 0x1
diff --git a/asm/flying.s b/asm/flying.s
index dd6ca32ae..c8010106a 100644
--- a/asm/flying.s
+++ b/asm/flying.s
@@ -10,7 +10,7 @@ sub_810DE70: @ 810DE70
push {r4,lr}
adds r4, r0, 0
movs r1, 0
- bl sub_80A6980
+ bl InitSpritePosToAnimTarget
ldrh r0, [r4, 0x22]
adds r0, 0x14
strh r0, [r4, 0x22]
@@ -163,7 +163,7 @@ sub_810DFA8: @ 810DFA8
push {r4-r6,lr}
adds r6, r0, 0
movs r1, 0x1
- bl InitAnimSpritePos
+ bl InitSpritePosToAnimAttacker
ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl GetBattlerSide
@@ -216,7 +216,7 @@ _0810DFC8:
sub_810E028: @ 810E028
push {r4,lr}
adds r4, r0, 0
- bl TranslateAnimLinear
+ bl AnimTranslateLinear
lsls r0, 24
cmp r0, 0
beq _0810E03C
@@ -342,7 +342,7 @@ sub_810E13C: @ 810E13C
push {r4,lr}
adds r4, r0, 0
movs r1, 0x1
- bl InitAnimSpritePos
+ bl InitSpritePosToAnimAttacker
ldr r1, =gBattleAnimArgs
ldrh r0, [r1, 0x4]
strh r0, [r4, 0x2E]
@@ -471,7 +471,7 @@ sub_810E24C: @ 810E24C
movs r0, 0x1
strh r0, [r4, 0x2E]
adds r0, r4, 0
- bl TranslateAnimLinear
+ bl AnimTranslateLinear
ldrh r1, [r4, 0x34]
lsrs r0, r1, 8
cmp r0, 0xC8
@@ -655,7 +655,7 @@ _0810E354:
cmp r0, 0
bne _0810E3F0
adds r0, r6, 0
- bl sub_80A8328
+ bl GetBattlerSpriteBGPriority
lsls r0, 24
lsrs r0, 24
adds r0, 0x1
@@ -672,7 +672,7 @@ _0810E354:
.pool
_0810E3F0:
adds r0, r6, 0
- bl sub_80A8328
+ bl GetBattlerSpriteBGPriority
movs r1, 0x3
ands r1, r0
lsls r1, 2
@@ -718,7 +718,7 @@ _0810E408:
b _0810E4A2
_0810E44A:
adds r0, r6, 0
- bl sub_80A8328
+ bl GetBattlerSpriteBGPriority
movs r1, 0x3
ands r1, r0
lsls r1, 2
@@ -1535,7 +1535,7 @@ sub_810EA4C: @ 810EA4C
adds r4, r0, 0
ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
- bl sub_80A8328
+ bl GetBattlerSpriteBGPriority
movs r1, 0x3
ands r1, r0
lsls r1, 2
@@ -1577,13 +1577,13 @@ sub_810EAA0: @ 810EAA0
bne _0810EABC
adds r0, r5, 0
movs r1, 0
- bl InitAnimSpritePos
+ bl InitSpritePosToAnimAttacker
b _0810EAC4
.pool
_0810EABC:
adds r0, r5, 0
movs r1, 0
- bl sub_80A6980
+ bl InitSpritePosToAnimTarget
_0810EAC4:
ldr r4, =gBattleAnimArgs
movs r2, 0x4
@@ -1771,7 +1771,7 @@ sub_810EC34: @ 810EC34
_0810EC46:
adds r0, r4, 0
movs r1, 0x1
- bl InitAnimSpritePos
+ bl InitSpritePosToAnimAttacker
movs r0, 0
bl GetAnimBattlerSpriteId
ldr r2, =gSprites
@@ -1891,7 +1891,7 @@ sub_810ED28: @ 810ED28
push {r4,lr}
adds r4, r0, 0
movs r1, 0x1
- bl InitAnimSpritePos
+ bl InitSpritePosToAnimAttacker
ldr r1, =gBattleAnimArgs
ldrh r0, [r1, 0x4]
strh r0, [r4, 0x2E]
diff --git a/asm/ice.s b/asm/ice.s
index 3187d3110..c882d2245 100644
--- a/asm/ice.s
+++ b/asm/ice.s
@@ -370,7 +370,7 @@ sub_810B8EC: @ 810B8EC
push {r4,lr}
adds r4, r0, 0
movs r1, 0x1
- bl InitAnimSpritePos
+ bl InitSpritePosToAnimAttacker
ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
movs r1, 0x2
@@ -432,7 +432,7 @@ sub_810B974: @ 810B974
bne _0810B990
adds r0, r4, 0
movs r1, 0x1
- bl sub_80A6980
+ bl InitSpritePosToAnimTarget
b _0810B9C6
.pool
_0810B990:
@@ -513,7 +513,7 @@ sub_810BA24: @ 810BA24
sub sp, 0x10
adds r5, r0, 0
movs r1, 0x1
- bl InitAnimSpritePos
+ bl InitSpritePosToAnimAttacker
ldr r6, =gBattleAnimArgs
ldrh r0, [r6, 0x8]
strh r0, [r5, 0x2E]
@@ -586,7 +586,7 @@ _0810BAC0:
cmp r4, 0
bge _0810BAC0
adds r0, r5, 0
- bl sub_80A7160
+ bl InitAnimFastLinearTranslationWithSpeed
ldrh r0, [r5, 0x30]
movs r1, 0x1
eors r0, r1
@@ -598,7 +598,7 @@ _0810BAE2:
movs r0, 0x1
strh r0, [r5, 0x2E]
adds r0, r5, 0
- bl sub_80A70E8
+ bl AnimFastTranslateLinear
movs r0, 0x20
ldrsh r1, [r5, r0]
movs r2, 0x24
@@ -775,7 +775,7 @@ sub_810BC4C: @ 810BC4C
movs r0, 0x1
strh r0, [r4, 0x2E]
adds r0, r4, 0
- bl sub_80A70E8
+ bl AnimFastTranslateLinear
movs r1, 0x20
ldrsh r0, [r4, r1]
movs r2, 0x24
@@ -814,7 +814,7 @@ sub_810BC94: @ 810BC94
sub sp, 0x10
adds r5, r0, 0
movs r1, 0x1
- bl InitAnimSpritePos
+ bl InitSpritePosToAnimAttacker
ldr r1, =gBattleAnimArgs
ldrh r0, [r1, 0x8]
strh r0, [r5, 0x2E]
@@ -877,7 +877,7 @@ _0810BD26:
adds r0, r1
strh r0, [r5, 0x36]
adds r0, r5, 0
- bl sub_80A7160
+ bl InitAnimFastLinearTranslationWithSpeed
adds r7, r5, 0
adds r7, 0x2E
adds r2, r7, 0
@@ -902,7 +902,7 @@ _0810BD5A:
movs r0, 0x1
strh r0, [r5, 0x2E]
adds r0, r5, 0
- bl sub_80A70E8
+ bl AnimFastTranslateLinear
movs r2, 0x20
ldrsh r1, [r5, r2]
movs r2, 0x24
@@ -965,7 +965,7 @@ _0810BDAE:
sub_810BDD8: @ 810BDD8
push {r4,lr}
adds r4, r0, 0
- bl sub_80A70E8
+ bl AnimFastTranslateLinear
movs r1, 0x2E
ldrsh r0, [r4, r1]
cmp r0, 0
@@ -1036,7 +1036,7 @@ sub_810BE48: @ 810BE48
bne _0810BE6C
adds r0, r4, 0
movs r1, 0
- bl sub_80A6980
+ bl InitSpritePosToAnimTarget
b _0810BEA2
.pool
_0810BE6C:
@@ -1103,7 +1103,7 @@ sub_810BED0: @ 810BED0
bne _0810BEF4
adds r0, r5, 0
movs r1, 0
- bl InitAnimSpritePos
+ bl InitSpritePosToAnimAttacker
b _0810BF32
.pool
_0810BEF4:
@@ -1147,7 +1147,7 @@ _0810BF40:
bne _0810BF52
adds r0, r5, 0
movs r1, 0
- bl sub_80A6980
+ bl InitSpritePosToAnimTarget
b _0810BF8E
_0810BF52:
ldr r4, =gBattleAnimTarget
@@ -1240,7 +1240,7 @@ _0810BFCC:
sub_810C008: @ 810C008
push {r4,lr}
adds r4, r0, 0
- bl TranslateAnimLinear
+ bl AnimTranslateLinear
lsls r0, 24
cmp r0, 0
bne _0810C092
@@ -1269,7 +1269,7 @@ sub_810C008: @ 810C008
ldrh r0, [r4, 0x3C]
lsls r0, 24
lsrs r0, 24
- bl sub_80A8328
+ bl GetBattlerSpriteBGPriority
movs r1, 0x3
ands r1, r0
lsls r1, 2
@@ -1284,7 +1284,7 @@ _0810C064:
ldrh r0, [r4, 0x3C]
lsls r0, 24
lsrs r0, 24
- bl sub_80A8328
+ bl GetBattlerSpriteBGPriority
lsls r0, 24
lsrs r0, 24
adds r0, 0x1
@@ -1985,7 +1985,7 @@ _0810C684:
adds r0, r6
strh r0, [r5, 0x36]
ldrb r0, [r4]
- bl sub_80A8328
+ bl GetBattlerSpriteBGPriority
lsls r0, 24
lsrs r0, 16
ldrh r1, [r5, 0x3C]
@@ -2037,7 +2037,7 @@ _0810C6F4:
b _0810C90C
_0810C6F6:
adds r0, r4, 0
- bl TranslateAnimLinear
+ bl AnimTranslateLinear
ldr r1, =gSineTable
movs r2, 0x38
ldrsh r0, [r4, r2]
@@ -2131,7 +2131,7 @@ _0810C78E:
.pool
_0810C7BC:
adds r0, r4, 0
- bl TranslateAnimLinear
+ bl AnimTranslateLinear
ldr r1, =gSineTable
movs r2, 0x38
ldrsh r0, [r4, r2]
@@ -2267,7 +2267,7 @@ _0810C8B6:
.pool
_0810C8D0:
adds r0, r4, 0
- bl TranslateAnimLinear
+ bl AnimTranslateLinear
lsls r0, 24
cmp r0, 0
beq _0810C90C
@@ -2762,7 +2762,7 @@ _0810CCA6:
bl StartSpriteAffineAnim
adds r0, r5, 0
movs r1, 0x1
- bl InitAnimSpritePos
+ bl InitSpritePosToAnimAttacker
ldr r6, =gBattleAnimArgs
ldrh r0, [r6, 0x8]
strh r0, [r5, 0x2E]
@@ -2845,7 +2845,7 @@ sub_810CD4C: @ 810CD4C
strh r0, [r4, 0x4]
adds r0, r4, 0
movs r1, 0x1
- bl sub_80A6980
+ bl InitSpritePosToAnimTarget
bl Random2
movs r5, 0xFF
ands r5, r0
diff --git a/asm/psychic.s b/asm/psychic.s
index 0a39ea856..a900d3fcc 100644
--- a/asm/psychic.s
+++ b/asm/psychic.s
@@ -46,7 +46,7 @@ _0810F22E:
lsrs r4, r0, 24
adds r7, r4, 0
adds r0, r4, 0
- bl sub_80A8364
+ bl GetBattlerSpriteBGPriorityRank
lsls r0, 24
lsrs r0, 24
movs r1, 0x1
@@ -423,7 +423,7 @@ sub_810F524: @ 810F524
lsls r0, 24
lsrs r0, 24
adds r4, r0, 0
- bl sub_80A8364
+ bl GetBattlerSpriteBGPriorityRank
lsls r0, 24
lsrs r0, 24
movs r1, 0x1
@@ -514,13 +514,13 @@ _0810F5EE:
bne _0810F608
adds r0, r4, 0
adds r1, r6, 0
- bl InitAnimSpritePos
+ bl InitSpritePosToAnimAttacker
b _0810F610
.pool
_0810F608:
adds r0, r4, 0
adds r1, r6, 0
- bl sub_80A6980
+ bl InitSpritePosToAnimTarget
_0810F610:
ldrh r0, [r4, 0x2E]
adds r0, 0x1
@@ -1572,7 +1572,7 @@ _0810FE86:
_0810FE92:
ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
- bl sub_80A8364
+ bl GetBattlerSpriteBGPriorityRank
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1