summaryrefslogtreecommitdiff
path: root/asm
diff options
context:
space:
mode:
Diffstat (limited to 'asm')
-rw-r--r--asm/battle_anim_80A5C6C.s338
-rw-r--r--asm/battle_anim_80A9C70.s12
-rw-r--r--asm/battle_anim_80D51AC.s108
-rw-r--r--asm/battle_anim_80FE840.s2234
-rw-r--r--asm/battle_anim_815A0D4.s474
-rw-r--r--asm/battle_anim_8170478.s160
-rw-r--r--asm/battle_anim_sound_tasks.s34
-rw-r--r--asm/battle_frontier_2.s2
-rw-r--r--asm/battle_link_817C95C.s270
-rw-r--r--asm/battle_tower.s2
-rw-r--r--asm/berry_tag_screen.s1538
-rw-r--r--asm/contest.s26
-rw-r--r--asm/field_specials.s4
-rw-r--r--asm/item_menu.s2
-rw-r--r--asm/item_menu_icons.s18
-rw-r--r--asm/macros/battle_script.inc2
-rw-r--r--asm/party_menu.s32
-rw-r--r--asm/pokemon_1.s2
-rw-r--r--asm/pokemon_item_effect.s54
-rw-r--r--asm/rayquaza_scene.s5972
-rw-r--r--asm/start_menu.s2
21 files changed, 1888 insertions, 9398 deletions
diff --git a/asm/battle_anim_80A5C6C.s b/asm/battle_anim_80A5C6C.s
index 08baa4595..a3be18667 100644
--- a/asm/battle_anim_80A5C6C.s
+++ b/asm/battle_anim_80A5C6C.s
@@ -5,8 +5,8 @@
.text
- thumb_func_start GetBankPosition
-GetBankPosition: @ 80A5C6C
+ thumb_func_start GetBattlerSpriteCoord
+GetBattlerSpriteCoord: @ 80A5C6C
push {r4,r5,lr}
lsls r0, 24
lsrs r5, r0, 24
@@ -40,7 +40,7 @@ _080A5C9C:
_080A5CB0:
ldr r4, =gUnknown_08525F58
adds r0, r5, 0
- bl GetBankIdentity
+ bl GetBattlerPosition
lsls r0, 24
lsrs r0, 22
ldr r1, =gBattleTypeFlags
@@ -56,7 +56,7 @@ _080A5CB0:
_080A5CD8:
ldr r4, =gUnknown_08525F58
adds r0, r5, 0
- bl GetBankIdentity
+ bl GetBattlerPosition
lsls r0, 24
lsrs r0, 22
ldr r1, =gBattleTypeFlags
@@ -90,7 +90,7 @@ _080A5D24:
b _080A5D9A
_080A5D28:
adds r0, r5, 0
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _080A5D60
@@ -102,7 +102,7 @@ _080A5D28:
ldrh r0, [r1, 0x2]
cmp r0, 0
bne _080A5D98
- ldr r1, =gBattlePartyID
+ ldr r1, =gBattlerPartyIndexes
lsls r0, r5, 1
adds r0, r1
ldrh r1, [r0]
@@ -120,7 +120,7 @@ _080A5D60:
ldrh r0, [r1, 0x2]
cmp r0, 0
bne _080A5D98
- ldr r1, =gBattlePartyID
+ ldr r1, =gBattlerPartyIndexes
lsls r0, r5, 1
adds r0, r1
ldrh r1, [r0]
@@ -154,7 +154,7 @@ _080A5DB0:
pop {r4,r5}
pop {r1}
bx r1
- thumb_func_end GetBankPosition
+ thumb_func_end GetBattlerSpriteCoord
thumb_func_start sub_80A5DB8
sub_80A5DB8: @ 80A5DB8
@@ -164,7 +164,7 @@ sub_80A5DB8: @ 80A5DB8
lsls r1, 16
lsrs r5, r1, 16
adds r0, r4, 0
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _080A5DDA
@@ -203,7 +203,7 @@ _080A5E04:
ldrh r0, [r0, 0x2]
cmp r0, 0
bne _080A5E3C
- ldr r1, =gBattlePartyID
+ ldr r1, =gBattlerPartyIndexes
lsls r0, r4, 1
adds r0, r1
ldrh r1, [r0]
@@ -293,7 +293,7 @@ _080A5EC8:
ldrh r0, [r0, 0x2]
cmp r0, 0
bne _080A5F04
- ldr r1, =gBattlePartyID
+ ldr r1, =gBattlerPartyIndexes
lsls r0, r4, 1
adds r0, r1
ldrh r1, [r0]
@@ -394,7 +394,7 @@ sub_80A5FA0: @ 80A5FA0
adds r7, r4, 0
movs r5, 0
adds r0, r6, 0
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1
@@ -445,7 +445,7 @@ sub_80A600C: @ 80A600C
lsls r2, 24
lsrs r7, r2, 24
adds r0, r6, 0
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _080A6030
@@ -476,7 +476,7 @@ _080A603E:
lsrs r4, r0, 16
_080A605C:
adds r0, r6, 0
- bl GetBankIdentity
+ bl GetBattlerPosition
ldr r3, =gUnknown_08525F58
lsls r0, 24
lsrs r0, 22
@@ -494,7 +494,7 @@ _080A605C:
cmp r7, 0
beq _080A609C
adds r0, r6, 0
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _080A6096
@@ -577,7 +577,7 @@ _080A611C:
_080A6126:
adds r0, r4, 0
adds r1, r5, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
_080A612E:
lsls r0, 24
lsrs r0, 24
@@ -586,18 +586,18 @@ _080A612E:
bx r1
thumb_func_end sub_80A60AC
- thumb_func_start GetBankSpriteDefault_Y
-GetBankSpriteDefault_Y: @ 80A6138
+ thumb_func_start GetBattlerSpriteDefault_Y
+GetBattlerSpriteDefault_Y: @ 80A6138
push {lr}
lsls r0, 24
lsrs r0, 24
movs r1, 0x4
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
pop {r1}
bx r1
- thumb_func_end GetBankSpriteDefault_Y
+ thumb_func_end GetBattlerSpriteDefault_Y
thumb_func_start GetSubstituteSpriteDefault_Y
GetSubstituteSpriteDefault_Y: @ 80A614C
@@ -605,13 +605,13 @@ GetSubstituteSpriteDefault_Y: @ 80A614C
lsls r0, 24
lsrs r4, r0, 24
adds r0, r4, 0
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _080A6170
adds r0, r4, 0
movs r1, 0x1
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 8
movs r1, 0x80
@@ -620,7 +620,7 @@ GetSubstituteSpriteDefault_Y: @ 80A614C
_080A6170:
adds r0, r4, 0
movs r1, 0x1
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 8
movs r1, 0x88
@@ -642,7 +642,7 @@ sub_80A6190: @ 80A6190
lsrs r5, r0, 24
adds r0, r5, 0
movs r1, 0x1
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r6, r0, 24
bl IsContest
@@ -650,7 +650,7 @@ sub_80A6190: @ 80A6190
cmp r0, 0
bne _080A6238
adds r0, r5, 0
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _080A61E4
@@ -662,7 +662,7 @@ sub_80A6190: @ 80A6190
ldrh r0, [r1, 0x2]
cmp r0, 0
bne _080A621C
- ldr r1, =gBattlePartyID
+ ldr r1, =gBattlerPartyIndexes
lsls r0, r5, 1
adds r0, r1
ldrh r1, [r0]
@@ -680,7 +680,7 @@ _080A61E4:
ldrh r0, [r1, 0x2]
cmp r0, 0
bne _080A621C
- ldr r1, =gBattlePartyID
+ ldr r1, =gBattlerPartyIndexes
lsls r0, r5, 1
adds r0, r1
ldrh r1, [r0]
@@ -699,7 +699,7 @@ _080A621C:
ldrh r4, [r1, 0x2]
_080A621E:
adds r0, r5, 0
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _080A6238
@@ -716,56 +716,56 @@ _080A6238:
bx r1
thumb_func_end sub_80A6190
- thumb_func_start GetAnimBankSpriteId
-GetAnimBankSpriteId: @ 80A6240
+ thumb_func_start GetAnimBattlerSpriteId
+GetAnimBattlerSpriteId: @ 80A6240
push {r4,r5,lr}
lsls r0, 24
lsrs r0, 24
adds r1, r0, 0
cmp r0, 0
bne _080A6268
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
- bl IsBankSpritePresent
+ bl IsBattlerSpritePresent
lsls r0, 24
cmp r0, 0
beq _080A62B6
- ldr r1, =gBankSpriteIds
+ ldr r1, =gBattlerSpriteIds
ldrb r0, [r4]
b _080A62C6
.pool
_080A6268:
cmp r0, 0x1
bne _080A6288
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
- bl IsBankSpritePresent
+ bl IsBattlerSpritePresent
lsls r0, 24
cmp r0, 0
beq _080A62B6
- ldr r1, =gBankSpriteIds
+ ldr r1, =gBattlerSpriteIds
ldrb r0, [r4]
b _080A62C6
.pool
_080A6288:
cmp r1, 0x2
bne _080A62A4
- ldr r5, =gAnimBankAttacker
+ ldr r5, =gBattleAnimAttacker
ldrb r0, [r5]
movs r4, 0x2
eors r0, r4
- bl IsAnimBankSpriteVisible
+ bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _080A62B6
b _080A62C0
.pool
_080A62A4:
- ldr r5, =gAnimBankTarget
+ ldr r5, =gBattleAnimTarget
ldrb r0, [r5]
movs r4, 0x2
eors r0, r4
- bl IsAnimBankSpriteVisible
+ bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
bne _080A62C0
@@ -774,7 +774,7 @@ _080A62B6:
b _080A62CA
.pool
_080A62C0:
- ldr r1, =gBankSpriteIds
+ ldr r1, =gBattlerSpriteIds
ldrb r0, [r5]
eors r0, r4
_080A62C6:
@@ -785,7 +785,7 @@ _080A62CA:
pop {r1}
bx r1
.pool
- thumb_func_end GetAnimBankSpriteId
+ thumb_func_end GetAnimBattlerSpriteId
thumb_func_start StoreSpriteCallbackInData6
StoreSpriteCallbackInData6: @ 80A62D4
@@ -1242,16 +1242,16 @@ sub_80A65EC: @ 80A65EC
ldrh r1, [r4, 0x22]
adds r0, r1
strh r0, [r4, 0x34]
- ldr r5, =gAnimBankTarget
+ ldr r5, =gBattleAnimTarget
ldrb r0, [r5]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x32]
ldrb r0, [r5]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x36]
@@ -1439,16 +1439,16 @@ sub_80A6760: @ 80A6760
ldrh r1, [r4, 0x22]
adds r0, r1
strh r0, [r4, 0x34]
- ldr r5, =gAnimBankAttacker
+ ldr r5, =gBattleAnimAttacker
ldrb r0, [r5]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x32]
ldrb r0, [r5]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x36]
@@ -1547,16 +1547,16 @@ sub_80A6814: @ 80A6814
sub_80A6838: @ 80A6838
push {r4,r5,lr}
adds r5, r0, 0
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
@@ -1575,16 +1575,16 @@ sub_80A6864: @ 80A6864
lsls r1, 16
lsrs r5, r1, 16
mov r8, r5
- ldr r7, =gAnimBankAttacker
+ ldr r7, =gBattleAnimAttacker
ldrb r0, [r7]
movs r1, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r6, r0, 24
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
movs r1, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
cmp r6, r0
@@ -1596,7 +1596,7 @@ sub_80A6864: @ 80A6864
.pool
_080A68A4:
ldrb r0, [r7]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _080A68BC
@@ -1729,7 +1729,7 @@ sub_80A6980: @ 80A6980
lsls r1, 24
cmp r1, 0
bne _080A69A8
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0
bl sub_80A60AC
@@ -1765,7 +1765,7 @@ sub_80A69CC: @ 80A69CC
lsls r1, 24
cmp r1, 0
bne _080A69F0
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0
bl sub_80A60AC
@@ -1777,7 +1777,7 @@ sub_80A69CC: @ 80A69CC
b _080A6A04
.pool
_080A69F0:
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0x2
bl sub_80A60AC
@@ -1806,41 +1806,41 @@ _080A6A04:
.pool
thumb_func_end sub_80A69CC
- thumb_func_start GetBankSide
-GetBankSide: @ 80A6A30
+ thumb_func_start GetBattlerSide
+GetBattlerSide: @ 80A6A30
lsls r0, 24
lsrs r0, 24
- ldr r1, =gBanksByIdentity
+ ldr r1, =gBattlerPositions
adds r0, r1
ldrb r1, [r0]
movs r0, 0x1
ands r0, r1
bx lr
.pool
- thumb_func_end GetBankSide
+ thumb_func_end GetBattlerSide
- thumb_func_start GetBankIdentity
-GetBankIdentity: @ 80A6A44
+ thumb_func_start GetBattlerPosition
+GetBattlerPosition: @ 80A6A44
lsls r0, 24
lsrs r0, 24
- ldr r1, =gBanksByIdentity
+ ldr r1, =gBattlerPositions
adds r0, r1
ldrb r0, [r0]
bx lr
.pool
- thumb_func_end GetBankIdentity
+ thumb_func_end GetBattlerPosition
- thumb_func_start GetBankByIdentity
-GetBankByIdentity: @ 80A6A54
+ thumb_func_start GetBattlerAtPosition
+GetBattlerAtPosition: @ 80A6A54
push {r4,lr}
lsls r0, 24
lsrs r3, r0, 24
movs r1, 0
- ldr r0, =gNoOfAllBanks
+ ldr r0, =gBattlersCount
ldrb r2, [r0]
cmp r1, r2
bcs _080A6A7E
- ldr r4, =gBanksByIdentity
+ ldr r4, =gBattlerPositions
ldrb r0, [r4]
cmp r0, r3
beq _080A6A7E
@@ -1860,10 +1860,10 @@ _080A6A7E:
pop {r1}
bx r1
.pool
- thumb_func_end GetBankByIdentity
+ thumb_func_end GetBattlerAtPosition
- thumb_func_start IsBankSpritePresent
-IsBankSpritePresent: @ 80A6A90
+ thumb_func_start IsBattlerSpritePresent
+IsBattlerSpritePresent: @ 80A6A90
push {r4,r5,lr}
lsls r0, 24
lsrs r4, r0, 24
@@ -1872,28 +1872,28 @@ IsBankSpritePresent: @ 80A6A90
lsls r0, 24
cmp r0, 0
beq _080A6ABC
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
cmp r0, r4
beq _080A6B0A
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
cmp r0, r4
beq _080A6B0A
b _080A6B18
.pool
_080A6ABC:
- ldr r0, =gBanksByIdentity
+ ldr r0, =gBattlerPositions
adds r0, r4, r0
ldrb r0, [r0]
cmp r0, 0xFF
beq _080A6B18
adds r0, r4, 0
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _080A6AF0
- ldr r1, =gBattlePartyID
+ ldr r1, =gBattlerPartyIndexes
lsls r0, r4, 1
adds r0, r1
ldrh r1, [r0]
@@ -1903,7 +1903,7 @@ _080A6ABC:
b _080A6AFE
.pool
_080A6AF0:
- ldr r1, =gBattlePartyID
+ ldr r1, =gBattlerPartyIndexes
lsls r0, r5, 1
adds r0, r1
ldrh r1, [r0]
@@ -1926,7 +1926,7 @@ _080A6B1A:
pop {r4,r5}
pop {r1}
bx r1
- thumb_func_end IsBankSpritePresent
+ thumb_func_end IsBattlerSpritePresent
thumb_func_start IsDoubleBattle
IsDoubleBattle: @ 80A6B20
@@ -2061,7 +2061,7 @@ sub_80A6BFC: @ 80A6BFC
b _080A6C60
.pool
_080A6C30:
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl sub_80A8364
lsls r0, 24
@@ -2889,7 +2889,7 @@ sub_80A7238: @ 80A7238
beq _080A7268
ldr r4, =gSprites
movs r0, 0
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r0, 24
lsls r1, r0, 4
@@ -2934,7 +2934,7 @@ sub_80A7270: @ 80A7270
cmp r0, 0
bne _080A72A6
adds r0, r7, 0
- bl IsAnimBankSpriteVisible
+ bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _080A72B4
@@ -3372,7 +3372,7 @@ _080A75F6:
_080A7602:
cmp r7, 0
beq _080A7614
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
adds r1, r0, 0
adds r1, 0x10
@@ -3383,7 +3383,7 @@ _080A7614:
mov r0, r8
cmp r0, 0
beq _080A7628
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
adds r1, r0, 0
adds r1, 0x10
@@ -3394,11 +3394,11 @@ _080A7628:
mov r0, r9
cmp r0, 0
beq _080A764E
- ldr r6, =gAnimBankAttacker
+ ldr r6, =gBattleAnimAttacker
ldrb r0, [r6]
movs r5, 0x2
eors r0, r5
- bl IsAnimBankSpriteVisible
+ bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _080A764E
@@ -3413,11 +3413,11 @@ _080A764E:
mov r0, r10
cmp r0, 0
beq _080A7674
- ldr r6, =gAnimBankTarget
+ ldr r6, =gBattleAnimTarget
ldrb r0, [r6]
movs r5, 0x2
eors r0, r5
- bl IsAnimBankSpriteVisible
+ bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _080A7674
@@ -3496,15 +3496,15 @@ _080A76F2:
cmp r5, 0
beq _080A771A
movs r0, 0
- bl GetBankByIdentity
+ bl GetBattlerAtPosition
lsls r0, 24
lsrs r0, 24
- bl IsAnimBankSpriteVisible
+ bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _080A771A
movs r0, 0
- bl GetBankByIdentity
+ bl GetBattlerAtPosition
lsls r0, 24
lsrs r0, 24
adds r0, 0x10
@@ -3514,15 +3514,15 @@ _080A771A:
cmp r6, 0
beq _080A7746
movs r0, 0x2
- bl GetBankByIdentity
+ bl GetBattlerAtPosition
lsls r0, 24
lsrs r0, 24
- bl IsAnimBankSpriteVisible
+ bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _080A7746
movs r0, 0x2
- bl GetBankByIdentity
+ bl GetBattlerAtPosition
lsls r0, 24
lsrs r0, 24
adds r1, r0, 0
@@ -3534,15 +3534,15 @@ _080A7746:
cmp r7, 0
beq _080A7772
movs r0, 0x1
- bl GetBankByIdentity
+ bl GetBattlerAtPosition
lsls r0, 24
lsrs r0, 24
- bl IsAnimBankSpriteVisible
+ bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _080A7772
movs r0, 0x1
- bl GetBankByIdentity
+ bl GetBattlerAtPosition
lsls r0, 24
lsrs r0, 24
adds r1, r0, 0
@@ -3555,15 +3555,15 @@ _080A7772:
cmp r0, 0
beq _080A77A0
movs r0, 0x3
- bl GetBankByIdentity
+ bl GetBattlerAtPosition
lsls r0, 24
lsrs r0, 24
- bl IsAnimBankSpriteVisible
+ bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _080A77A0
movs r0, 0x3
- bl GetBankByIdentity
+ bl GetBattlerAtPosition
lsls r0, 24
lsrs r0, 24
adds r1, r0, 0
@@ -3592,7 +3592,7 @@ sub_80A77B4: @ 80A77B4
push {lr}
lsls r0, 24
lsrs r0, 24
- bl GetBankByIdentity
+ bl GetBattlerAtPosition
lsls r0, 24
lsrs r0, 24
pop {r1}
@@ -3670,9 +3670,9 @@ _080A7838:
_080A7842:
adds r0, r5, 0
bl sub_80A69CC
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _080A785C
@@ -3682,10 +3682,10 @@ _080A7842:
_080A785C:
ldrh r0, [r6, 0x8]
strh r0, [r5, 0x2E]
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r1, [r6, 0x4]
@@ -3693,7 +3693,7 @@ _080A785C:
strh r0, [r5, 0x32]
ldrb r0, [r4]
adds r1, r7, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r6, [r6, 0x6]
@@ -3716,9 +3716,9 @@ sub_80A78AC: @ 80A78AC
adds r6, r0, 0
movs r1, 0x1
bl sub_80A69CC
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _080A78CC
@@ -3730,10 +3730,10 @@ _080A78CC:
ldr r4, =gBattleAnimArgs
ldrh r0, [r4, 0x8]
strh r0, [r6, 0x2E]
- ldr r5, =gAnimBankTarget
+ ldr r5, =gBattleAnimTarget
ldrb r0, [r5]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r1, [r4, 0x4]
@@ -3741,7 +3741,7 @@ _080A78CC:
strh r0, [r6, 0x32]
ldrb r0, [r5]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r1, [r4, 0x6]
@@ -3799,19 +3799,19 @@ _080A7954:
adds r0, r5, 0
adds r1, r4, 0
bl sub_80A69CC
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
b _080A7976
.pool
_080A796C:
adds r0, r5, 0
adds r1, r4, 0
bl sub_80A6980
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
_080A7976:
ldrb r6, [r0]
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _080A798E
@@ -3828,7 +3828,7 @@ _080A798E:
strh r0, [r5, 0x2E]
adds r0, r6, 0
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r2, [r4, 0x4]
@@ -3836,7 +3836,7 @@ _080A798E:
strh r0, [r5, 0x32]
adds r0, r6, 0
adds r1, r7, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r4, [r4, 0x6]
@@ -3858,7 +3858,7 @@ duplicate_obj_of_side_rel2move_in_transparent_mode: @ 80A79E8
push {r4-r6,lr}
lsls r0, 24
lsrs r0, 24
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r1, r0, 24
cmp r1, 0xFF
@@ -4084,7 +4084,7 @@ sub_80A7B98: @ 80A7B98
lsrs r4, r0, 24
ldr r0, =gBattleAnimArgs
ldrb r0, [r0]
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r3, r0, 24
cmp r3, 0xFF
@@ -4539,7 +4539,7 @@ sub_80A7F18: @ 80A7F18
lsls r0, 24
lsrs r5, r0, 24
movs r4, 0
- ldr r1, =gBankSpriteIds
+ ldr r1, =gBattlerSpriteIds
ldr r7, =0x00000181
ldr r0, =gBattleMonForms
adds r6, r5, r0
@@ -4567,7 +4567,7 @@ _080A7F42:
_080A7F78:
lsls r0, r4, 24
lsrs r0, 24
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _080A7FD8
@@ -4579,7 +4579,7 @@ _080A7F78:
ldrh r0, [r1, 0x2]
cmp r0, 0
bne _080A7FC0
- ldr r1, =gBattlePartyID
+ ldr r1, =gBattlerPartyIndexes
lsls r0, r4, 1
adds r0, r1
ldrh r1, [r0]
@@ -4614,7 +4614,7 @@ _080A7FD8:
ldrh r0, [r1, 0x2]
cmp r0, 0
bne _080A8010
- ldr r1, =gBattlePartyID
+ ldr r1, =gBattlerPartyIndexes
lsls r0, r4, 1
adds r0, r1
ldrh r1, [r0]
@@ -4837,14 +4837,14 @@ sub_80A8174: @ 80A8174
lsls r0, 24
lsrs r4, r0, 24
adds r7, r4, 0
- ldr r6, =gAnimBankTarget
+ ldr r6, =gBattleAnimTarget
ldrb r0, [r6]
- bl IsAnimBankSpriteVisible
+ bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _080A81B4
ldr r2, =gSprites
- ldr r1, =gBankSpriteIds
+ ldr r1, =gBattlerSpriteIds
ldrb r0, [r6]
adds r0, r1
ldrb r0, [r0]
@@ -4863,15 +4863,15 @@ sub_80A8174: @ 80A8174
orrs r0, r2
strb r0, [r1, 0x5]
_080A81B4:
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
mov r8, r0
ldrb r0, [r0]
- bl IsAnimBankSpriteVisible
+ bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _080A81EC
ldr r2, =gSprites
- ldr r1, =gBankSpriteIds
+ ldr r1, =gBattlerSpriteIds
mov r3, r8
ldrb r0, [r3]
adds r0, r1
@@ -4894,12 +4894,12 @@ _080A81EC:
ldrb r0, [r6]
movs r5, 0x2
eors r0, r5
- bl IsAnimBankSpriteVisible
+ bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _080A8224
ldr r2, =gSprites
- ldr r1, =gBankSpriteIds
+ ldr r1, =gBattlerSpriteIds
ldrb r0, [r6]
eors r0, r5
adds r0, r1
@@ -4922,12 +4922,12 @@ _080A8224:
mov r1, r8
ldrb r0, [r1]
eors r0, r5
- bl IsAnimBankSpriteVisible
+ bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _080A825C
ldr r2, =gSprites
- ldr r1, =gBankSpriteIds
+ ldr r1, =gBattlerSpriteIds
mov r3, r8
ldrb r0, [r3]
eors r0, r5
@@ -4959,7 +4959,7 @@ _080A825C:
sub_80A8278: @ 80A8278
push {r4-r6,lr}
movs r5, 0
- ldr r0, =gNoOfAllBanks
+ ldr r0, =gBattlersCount
ldrb r0, [r0]
cmp r5, r0
bge _080A82D2
@@ -4968,13 +4968,13 @@ _080A8286:
lsls r0, r5, 24
lsrs r4, r0, 24
adds r0, r4, 0
- bl IsAnimBankSpriteVisible
+ bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _080A82C8
adds r0, r4, 0
bl sub_80A82E4
- ldr r3, =gBankSpriteIds
+ ldr r3, =gBattlerSpriteIds
adds r3, r5, r3
ldrb r2, [r3]
lsls r1, r2, 4
@@ -4998,7 +4998,7 @@ _080A8286:
strb r2, [r0, 0x5]
_080A82C8:
adds r5, 0x1
- ldr r0, =gNoOfAllBanks
+ ldr r0, =gBattlersCount
ldrb r0, [r0]
cmp r5, r0
blt _080A8286
@@ -5027,7 +5027,7 @@ _080A82FC:
b _080A8320
_080A8300:
adds r0, r4, 0
- bl GetBankIdentity
+ bl GetBattlerPosition
lsls r0, 24
lsrs r0, 24
movs r1, 0x1E
@@ -5053,7 +5053,7 @@ sub_80A8328: @ 80A8328
push {r4,lr}
lsls r0, 24
lsrs r0, 24
- bl GetBankIdentity
+ bl GetBattlerPosition
lsls r0, 24
lsrs r4, r0, 24
bl IsContest
@@ -5093,7 +5093,7 @@ sub_80A8364: @ 80A8364
cmp r0, 0
bne _080A838A
adds r0, r4, 0
- bl GetBankIdentity
+ bl GetBattlerPosition
lsls r0, 24
lsrs r0, 24
cmp r0, 0
@@ -5486,7 +5486,7 @@ _080A86AC:
.pool
_080A86C4:
mov r0, r8
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _080A8790
@@ -5499,7 +5499,7 @@ _080A86C4:
ldrh r0, [r1, 0x2]
cmp r0, 0
bne _080A871C
- ldr r0, =gBattlePartyID
+ ldr r0, =gBattlerPartyIndexes
mov r1, r8
lsls r4, r1, 1
adds r4, r0
@@ -5589,7 +5589,7 @@ _080A8790:
ldrh r0, [r1, 0x2]
cmp r0, 0
bne _080A87DC
- ldr r0, =gBattlePartyID
+ ldr r0, =gBattlerPartyIndexes
mov r1, r8
lsls r4, r1, 1
adds r4, r0
@@ -5713,7 +5713,7 @@ _080A88A6:
_080A88AE:
mov r0, r8
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrb r1, [r4]
@@ -5722,7 +5722,7 @@ _080A88AE:
_080A88C0:
mov r0, r8
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrb r1, [r4]
@@ -5731,7 +5731,7 @@ _080A88C0:
_080A88D2:
mov r0, r8
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrb r2, [r4]
@@ -5744,7 +5744,7 @@ _080A88E4:
_080A88EA:
mov r0, r8
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrb r2, [r4]
@@ -5757,7 +5757,7 @@ _080A88FC:
_080A8902:
mov r0, r8
movs r1, 0x1
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
adds r0, 0x1F
@@ -5798,13 +5798,13 @@ _080A8942:
_080A8946:
adds r0, r4, 0
adds r1, r5, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
mov r8, r0
adds r0, r4, 0
adds r1, r6, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r7, r0, 24
bl IsDoubleBattle
@@ -5819,12 +5819,12 @@ _080A8946:
eors r4, r0
adds r0, r4, 0
adds r1, r5, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r5, r0, 24
adds r0, r4, 0
adds r1, r6, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r3, r0, 24
mov r0, r8
@@ -5941,9 +5941,9 @@ sub_80A8A6C: @ 80A8A6C
push {r4,lr}
adds r4, r0, 0
bl sub_80A6838
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _080A8AAC
@@ -5998,9 +5998,9 @@ _080A8AB6:
sub_80A8AEC: @ 80A8AEC
push {r4,lr}
adds r4, r0, 0
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _080A8B1C
@@ -6054,9 +6054,9 @@ sub_80A8B64: @ 80A8B64
push {r4,lr}
adds r4, r0, 0
bl sub_80A6838
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _080A8B90
@@ -6101,14 +6101,14 @@ sub_80A8BC4: @ 80A8BC4
ldr r0, =gTasks
adds r5, r1, r0
movs r0, 0
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r0, 24
movs r6, 0
strh r0, [r5, 0x8]
- ldr r7, =gAnimBankAttacker
+ ldr r7, =gBattleAnimAttacker
ldrb r0, [r7]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
movs r1, 0x8
cmp r0, 0
@@ -6389,21 +6389,21 @@ _080A8E26:
sub_80A8E30: @ 80A8E30
push {r4,r5,lr}
adds r5, r0, 0
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
ldrb r0, [r4]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _080A8E68
@@ -6487,9 +6487,9 @@ sub_80A8EE4: @ 80A8EE4
ldrh r1, [r4, 0x22]
adds r0, r1
strh r0, [r4, 0x36]
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _080A8F24
diff --git a/asm/battle_anim_80A9C70.s b/asm/battle_anim_80A9C70.s
index c471cc729..755653156 100644
--- a/asm/battle_anim_80A9C70.s
+++ b/asm/battle_anim_80A9C70.s
@@ -17,7 +17,7 @@ sub_80A9C70: @ 80A9C70
lsrs r4, 24
lsls r5, 24
lsrs r5, 24
- ldr r0, =gBankSpriteIds
+ ldr r0, =gBattlerSpriteIds
adds r0, r4, r0
ldrb r6, [r0]
ldr r0, =sub_80A9DB4
@@ -331,10 +331,10 @@ sub_80A9EF4: @ 80A9EF4
push {r4-r6,lr}
lsls r0, 24
lsrs r6, r0, 24
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 8
ldr r1, =0xffe00000
@@ -342,7 +342,7 @@ sub_80A9EF4: @ 80A9EF4
lsrs r5, r0, 16
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 8
ldr r1, =0xffdc0000
@@ -863,9 +863,9 @@ LaunchStatusAnimation: @ 80AA364
lsrs r4, 24
lsls r1, 24
lsrs r1, 24
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
strb r4, [r0]
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
strb r4, [r0]
ldr r0, =gBattleAnims_Statuses
movs r2, 0
diff --git a/asm/battle_anim_80D51AC.s b/asm/battle_anim_80D51AC.s
index 3ee1786ad..3f36bb4a2 100644
--- a/asm/battle_anim_80D51AC.s
+++ b/asm/battle_anim_80D51AC.s
@@ -12,7 +12,7 @@ sub_80D51AC: @ 80D51AC
lsrs r5, r0, 24
ldr r4, =gBattleAnimArgs
ldrb r0, [r4]
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r2, r0, 24
cmp r2, 0xFF
@@ -165,7 +165,7 @@ sub_80D52D0: @ 80D52D0
bgt _080D52FC
lsls r0, 24
lsrs r0, 24
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r3, r0, 24
cmp r3, 0xFF
@@ -200,23 +200,23 @@ _080D5320:
_080D5324:
movs r0, 0x3
_080D5326:
- bl GetBankByIdentity
+ bl GetBattlerAtPosition
lsls r0, 24
lsrs r4, r0, 24
adds r0, r4, 0
- bl IsAnimBankSpriteVisible
+ bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
bne _080D533C
movs r6, 0x1
_080D533C:
- ldr r0, =gBankSpriteIds
+ ldr r0, =gBattlerSpriteIds
adds r0, r4, r0
b _080D5350
.pool
_080D5348:
- ldr r1, =gBankSpriteIds
- ldr r0, =gAnimBankAttacker
+ ldr r1, =gBattlerSpriteIds
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
adds r0, r1
_080D5350:
@@ -379,7 +379,7 @@ sub_80D5484: @ 80D5484
lsrs r5, r0, 24
ldr r4, =gBattleAnimArgs
ldrb r0, [r4]
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r3, r0, 24
cmp r3, 0xFF
@@ -603,7 +603,7 @@ sub_80D5644: @ 80D5644
lsrs r4, 24
ldr r5, =gBattleAnimArgs
ldrb r0, [r5]
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r0, 24
ldr r2, =gSprites
@@ -723,7 +723,7 @@ sub_80D5738: @ 80D5738
movs r6, 0x1
ldr r4, =gBattleAnimArgs
ldrb r0, [r4]
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r7, r0, 24
movs r1, 0x8
@@ -842,9 +842,9 @@ sub_80D5830: @ 80D5830
push {r4,lr}
lsls r0, 24
lsrs r4, r0, 24
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _080D584C
@@ -871,9 +871,9 @@ sub_80D5860: @ 80D5860
movs r1, 0x4
orrs r0, r1
strb r0, [r2]
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _080D5890
@@ -891,8 +891,8 @@ _080D5894:
movs r0, 0
strh r2, [r4, 0x2E]
strh r0, [r4, 0x32]
- ldr r1, =gBankSpriteIds
- ldr r0, =gAnimBankAttacker
+ ldr r1, =gBattlerSpriteIds
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
adds r0, r1
ldrb r0, [r0]
@@ -938,7 +938,7 @@ sub_80D58F8: @ 80D58F8
strb r0, [r2]
ldr r5, =gBattleAnimArgs
ldrb r0, [r5, 0x4]
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r0, 24
ldrh r2, [r5]
@@ -987,13 +987,13 @@ sub_80D5968: @ 80D5968
ldrsh r0, [r0, r1]
cmp r0, 0
bne _080D598C
- ldr r1, =gBankSpriteIds
- ldr r0, =gAnimBankAttacker
+ ldr r1, =gBattlerSpriteIds
+ ldr r0, =gBattleAnimAttacker
b _080D5990
.pool
_080D598C:
- ldr r1, =gBankSpriteIds
- ldr r0, =gAnimBankTarget
+ ldr r1, =gBattlerSpriteIds
+ ldr r0, =gBattleAnimTarget
_080D5990:
ldrb r0, [r0]
adds r0, r1
@@ -1133,18 +1133,18 @@ sub_80D5A94: @ 80D5A94
ldrsh r0, [r0, r1]
cmp r0, 0
bne _080D5AB0
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
b _080D5AB2
.pool
_080D5AB0:
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
_080D5AB2:
ldrb r2, [r0]
- ldr r0, =gBankSpriteIds
+ ldr r0, =gBattlerSpriteIds
adds r0, r2, r0
ldrb r6, [r0]
adds r0, r2, 0
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _080D5ADC
@@ -1218,18 +1218,18 @@ sub_80D5B48: @ 80D5B48
ldrsh r0, [r0, r1]
cmp r0, 0
bne _080D5B70
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
b _080D5B72
.pool
_080D5B70:
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
_080D5B72:
ldrb r1, [r0]
- ldr r0, =gBankSpriteIds
+ ldr r0, =gBattlerSpriteIds
adds r0, r1, r0
ldrb r7, [r0]
adds r0, r1, 0
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _080D5B9C
@@ -1338,9 +1338,9 @@ sub_80D5C50: @ 80D5C50
bl __divsi3
lsls r0, 16
lsrs r7, r0, 16
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _080D5C82
@@ -1352,7 +1352,7 @@ sub_80D5C50: @ 80D5C50
strh r0, [r5, 0xA]
_080D5C82:
ldrb r0, [r5]
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
ldr r1, =gTasks
lsls r4, r6, 2
adds r4, r6
@@ -1508,7 +1508,7 @@ sub_80D5DB0: @ 80D5DB0
cmp r0, 0
blt _080D5E10
ldrb r0, [r1]
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r2, r0, 24
b _080D5E18
@@ -1518,20 +1518,20 @@ _080D5DD8:
beq _080D5DE8
b _080D5E10
_080D5DDE:
- ldr r5, =gAnimBankAttacker
+ ldr r5, =gBattleAnimAttacker
b _080D5DEA
.pool
_080D5DE8:
- ldr r5, =gAnimBankTarget
+ ldr r5, =gBattleAnimTarget
_080D5DEA:
ldrb r0, [r5]
movs r4, 0x2
eors r0, r4
- bl IsAnimBankSpriteVisible
+ bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _080D5E10
- ldr r1, =gBankSpriteIds
+ ldr r1, =gBattlerSpriteIds
ldrb r0, [r5]
eors r0, r4
adds r0, r1
@@ -1549,9 +1549,9 @@ _080D5E18:
lsls r0, 3
adds r5, r0, r1
strh r2, [r5, 0x8]
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _080D5E44
@@ -1622,9 +1622,9 @@ sub_80D5EB8: @ 80D5EB8
push {r4-r6,lr}
lsls r0, 24
lsrs r5, r0, 24
- ldr r6, =gAnimBankAttacker
+ ldr r6, =gBattleAnimAttacker
ldrb r0, [r6]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _080D5ED4
@@ -1635,7 +1635,7 @@ sub_80D5EB8: @ 80D5EB8
_080D5ED4:
ldr r4, =gBattleAnimArgs
ldrb r0, [r4, 0x8]
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r0, 24
ldr r2, =gTasks
@@ -1660,7 +1660,7 @@ _080D5ED4:
b _080D5F18
.pool
_080D5F14:
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
_080D5F18:
strh r0, [r2, 0x12]
@@ -1722,7 +1722,7 @@ sub_80D5F3C: @ 80D5F3C
.pool
_080D5F94:
ldrb r0, [r4, 0x12]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _080D5FBC
@@ -1836,7 +1836,7 @@ sub_80D6064: @ 80D6064
lsrs r4, 24
ldr r6, =gBattleAnimArgs
ldrb r0, [r6, 0x6]
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
adds r5, r0, 0
lsls r5, 24
lsrs r5, 24
@@ -1939,7 +1939,7 @@ sub_80D6134: @ 80D6134
lsrs r7, r0, 24
ldr r4, =gBattleAnimArgs
ldrb r0, [r4, 0x4]
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r0, 24
mov r8, r0
@@ -1995,14 +1995,14 @@ _080D61B8:
ldrsh r0, [r6, r1]
cmp r0, 0
bne _080D61C8
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
b _080D61CA
.pool
_080D61C8:
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
_080D61CA:
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
movs r1, 0
lsls r0, 24
cmp r0, 0
@@ -2057,7 +2057,7 @@ sub_80D622C: @ 80D622C
lsrs r5, r0, 24
ldr r4, =gBattleAnimArgs
ldrb r0, [r4, 0x4]
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r0, 24
mov r8, r0
@@ -2076,14 +2076,14 @@ sub_80D622C: @ 80D622C
ldrsh r0, [r4, r1]
cmp r0, 0
bne _080D6274
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
b _080D6276
.pool
_080D6274:
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
_080D6276:
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _080D6288
@@ -2290,7 +2290,7 @@ _080D63EE:
ldrh r0, [r1, 0x8]
strh r0, [r4, 0x1E]
movs r0, 0x1
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x16]
diff --git a/asm/battle_anim_80FE840.s b/asm/battle_anim_80FE840.s
index 9a8b378ac..3e3be2100 100644
--- a/asm/battle_anim_80FE840.s
+++ b/asm/battle_anim_80FE840.s
@@ -22,9 +22,9 @@ sub_80FE840: @ 80FE840
strh r0, [r4, 0x2E]
ldrh r0, [r5, 0x6]
strh r0, [r4, 0x30]
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _080FE87C
@@ -96,16 +96,16 @@ sub_80FE8E0: @ 80FE8E0
ldr r0, =gBattleAnimArgs
ldrh r0, [r0, 0x4]
strh r0, [r4, 0x2E]
- ldr r5, =gAnimBankAttacker
+ ldr r5, =gBattleAnimAttacker
ldrb r0, [r5]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x32]
ldrb r0, [r5]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x36]
@@ -132,16 +132,16 @@ sub_80FE930: @ 80FE930
bl StartSpriteAnim
ldrh r0, [r5, 0x4]
strh r0, [r4, 0x2E]
- ldr r5, =gAnimBankTarget
+ ldr r5, =gBattleAnimTarget
ldrb r0, [r5]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x32]
ldrb r0, [r5]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x36]
@@ -167,10 +167,10 @@ sub_80FE988: @ 80FE988
strh r0, [r4, 0x2E]
ldrh r0, [r4, 0x20]
strh r0, [r4, 0x30]
- ldr r5, =gAnimBankTarget
+ ldr r5, =gBattleAnimTarget
ldrb r0, [r5]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x32]
@@ -178,7 +178,7 @@ sub_80FE988: @ 80FE988
strh r0, [r4, 0x34]
ldrb r0, [r5]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x36]
@@ -212,14 +212,14 @@ _080FE9FA:
ldrsh r0, [r4, r1]
cmp r0, 0x7F
ble _080FEA14
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
bl sub_80A82E4
adds r0, 0x1
b _080FEA1E
.pool
_080FEA14:
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
bl sub_80A82E4
adds r0, 0x6
@@ -287,7 +287,7 @@ sub_80FEA58: @ 80FEA58
strh r0, [r1, 0x4]
strh r2, [r1, 0x6]
ldr r4, =gUnknown_08592210
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
bl sub_80A82E4
adds r3, r0, 0
@@ -321,16 +321,16 @@ sub_80FEAD8: @ 80FEAD8
ldr r6, =gBattleAnimArgs
ldrh r0, [r6, 0x6]
strh r0, [r4, 0x2E]
- ldr r5, =gAnimBankAttacker
+ ldr r5, =gBattleAnimAttacker
ldrb r0, [r5]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x32]
ldrb r0, [r5]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x36]
@@ -374,21 +374,21 @@ sub_80FEB44: @ 80FEB44
ands r1, r0
adds r0, r5, 0
bl StartSpriteAnim
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
ldrb r0, [r4]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _080FEB90
@@ -410,10 +410,10 @@ _080FEB94:
strh r0, [r5, 0x2E]
ldrh r0, [r5, 0x20]
strh r0, [r5, 0x30]
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x32]
@@ -421,7 +421,7 @@ _080FEB94:
strh r0, [r5, 0x34]
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x36]
@@ -494,9 +494,9 @@ sub_80FEC48: @ 80FEC48
adds r6, r0, 0
movs r1, 0x1
bl sub_80A69CC
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _080FEC68
@@ -508,10 +508,10 @@ _080FEC68:
ldr r4, =gBattleAnimArgs
ldrh r0, [r4, 0x8]
strh r0, [r6, 0x2E]
- ldr r5, =gAnimBankTarget
+ ldr r5, =gBattleAnimTarget
ldrb r0, [r5]
movs r1, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r1, [r4, 0x4]
@@ -519,7 +519,7 @@ _080FEC68:
strh r0, [r6, 0x32]
ldrb r0, [r5]
movs r1, 0x1
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r1, [r4, 0x6]
@@ -655,7 +655,7 @@ sub_80FED74: @ 80FED74
lsrs r0, 16
cmp r0, 0x7F
bhi _080FEDC8
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
bl sub_80A8328
movs r1, 0x3
@@ -669,7 +669,7 @@ sub_80FED74: @ 80FED74
b _080FEDEC
.pool
_080FEDC8:
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
bl sub_80A8328
adds r0, 0x1
@@ -730,7 +730,7 @@ _080FEE36:
bl DestroyAnimVisualTask
b _080FEE70
_080FEE3E:
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
bl sub_80A8364
lsls r0, 24
@@ -771,10 +771,10 @@ sub_80FEE78: @ 80FEE78
strh r0, [r4, 0x32]
ldrh r0, [r4, 0x22]
strh r0, [r4, 0x34]
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r5, [r5, 0x4]
@@ -823,14 +823,14 @@ sub_80FEECC: @ 80FEECC
lsrs r0, 16
cmp r0, 0x7F
bhi _080FEF18
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl sub_80A82E4
subs r0, 0x1
b _080FEF22
.pool
_080FEF18:
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl sub_80A82E4
adds r0, 0x1
@@ -868,10 +868,10 @@ sub_80FEF44: @ 80FEF44
strh r0, [r4, 0x32]
ldrh r0, [r4, 0x22]
strh r0, [r4, 0x34]
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r5, [r5, 0x4]
@@ -950,16 +950,16 @@ _080FEFF6:
sub_80FEFFC: @ 80FEFFC
push {r4,r5,lr}
adds r4, r0, 0
- ldr r5, =gAnimBankAttacker
+ ldr r5, =gBattleAnimAttacker
ldrb r0, [r5]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x20]
ldrb r0, [r5]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x22]
@@ -1026,9 +1026,9 @@ _080FF08C:
sub_80FF090: @ 80FF090
push {r4,lr}
adds r4, r0, 0
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _080FF0B4
@@ -1080,9 +1080,9 @@ sub_80FF0F4: @ 80FF0F4
adds r5, r0, 0
movs r1, 0x1
bl sub_80A69CC
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _080FF114
@@ -1098,10 +1098,10 @@ _080FF114:
ldrsh r0, [r6, r1]
cmp r0, 0
bne _080FF154
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r1, [r6, 0x4]
@@ -1109,7 +1109,7 @@ _080FF114:
strh r0, [r5, 0x32]
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r6, [r6, 0x6]
@@ -1117,7 +1117,7 @@ _080FF114:
b _080FF174
.pool
_080FF154:
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
adds r2, r5, 0
adds r2, 0x32
@@ -1139,13 +1139,13 @@ _080FF174:
strh r0, [r5, 0x38]
adds r0, r5, 0
bl sub_80A68D4
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
adds r4, r0, 0
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r4, 24
lsls r0, 24
cmp r4, r0
@@ -1265,7 +1265,7 @@ sub_80FF268: @ 80FF268
lsrs r0, 24
cmp r0, 0x1
bne _080FF28A
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
adds r2, r4, 0
adds r2, 0x20
@@ -1350,7 +1350,7 @@ _080FF2F8:
ldrsh r0, [r4, r1]
cmp r0, 0x7F
bgt _080FF338
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
bl sub_80A8328
lsls r0, 24
@@ -1359,7 +1359,7 @@ _080FF2F8:
b _080FF346
.pool
_080FF338:
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
bl sub_80A8328
lsls r0, 24
@@ -1434,7 +1434,7 @@ sub_80FF3B0: @ 80FF3B0
ands r0, r1
strb r0, [r2]
movs r0, 0x1
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
movs r0, 0x80
lsls r0, 1
strh r0, [r4, 0x2E]
@@ -1452,7 +1452,7 @@ sub_80FF3EC: @ 80FF3EC
push {r4,lr}
adds r4, r0, 0
movs r0, 0x1
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
movs r1, 0x32
ldrsh r0, [r4, r1]
cmp r0, 0
@@ -1517,7 +1517,7 @@ sub_80FF458: @ 80FF458
lsls r0, 24
lsrs r4, r0, 24
movs r0, 0x1
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r1, r0, 24
ldr r0, =gSprites
@@ -1550,7 +1550,7 @@ _080FF498:
lsls r0, 28
lsrs r0, 30
strh r0, [r6, 0x24]
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
mov r9, r0
ldrb r0, [r0]
bl sub_80A8328
@@ -1567,7 +1567,7 @@ _080FF498:
orrs r0, r1
strb r0, [r7, 0x5]
movs r0, 0x3
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r1, r0, 24
lsls r4, r1, 4
@@ -1618,7 +1618,7 @@ sub_80FF53C: @ 80FF53C
lsls r4, 24
lsrs r4, 24
movs r0, 0x1
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r0, 24
adds r6, r0, 0
@@ -1639,9 +1639,9 @@ sub_80FF53C: @ 80FF53C
lsls r1, 16
asrs r1, 24
strh r1, [r5, 0x24]
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _080FF586
@@ -1698,7 +1698,7 @@ sub_80FF5CC: @ 80FF5CC
cmp r5, 0
bne _080FF674
movs r0, 0x1
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
adds r4, r0, 0
lsls r4, 24
lsrs r4, 24
@@ -1723,7 +1723,7 @@ sub_80FF5CC: @ 80FF5CC
orrs r0, r2
strb r0, [r1, 0x5]
movs r0, 0x3
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r0, 24
lsls r1, r0, 4
@@ -1785,9 +1785,9 @@ sub_80FF698: @ 80FF698
beq _080FF704
b _080FF756
_080FF6AA:
- ldr r6, =gAnimBankTarget
+ ldr r6, =gBattleAnimTarget
ldrb r0, [r6]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _080FF6C2
@@ -1799,7 +1799,7 @@ _080FF6AA:
_080FF6C2:
ldrb r0, [r6]
movs r1, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
ldr r4, =gBattleAnimArgs
lsrs r0, 24
@@ -1808,7 +1808,7 @@ _080FF6C2:
strh r0, [r5, 0x20]
ldrb r0, [r6]
movs r1, 0x1
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r4, [r4, 0x2]
@@ -1845,16 +1845,16 @@ _080FF704:
bl ChangeSpriteAffineAnim
movs r0, 0x19
strh r0, [r5, 0x2E]
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x32]
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x36]
@@ -1878,16 +1878,16 @@ sub_80FF768: @ 80FF768
ldrsh r0, [r5, r1]
cmp r0, 0
bne _080FF7D4
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x1
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
@@ -1941,31 +1941,31 @@ sub_80FF7EC: @ 80FF7EC
push {r4-r6}
sub sp, 0x4
mov r9, r0
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
adds r5, r0, 0
lsls r5, 24
lsrs r5, 24
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
mov r8, r0
mov r0, r8
lsls r0, 24
lsrs r0, 24
mov r8, r0
- ldr r6, =gAnimBankTarget
+ ldr r6, =gBattleAnimTarget
ldrb r0, [r6]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
adds r4, r0, 0
lsls r4, 24
lsrs r4, 24
ldrb r0, [r6]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
adds r2, r0, 0
lsls r2, 24
subs r4, r5
@@ -2095,10 +2095,10 @@ sub_80FF934: @ 80FF934
ldrsh r0, [r6, r1]
cmp r0, 0
bne _080FF974
- ldr r5, =gAnimBankAttacker
+ ldr r5, =gBattleAnimAttacker
ldrb r0, [r5]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
ldr r4, =gBattleAnimArgs
lsrs r0, 24
@@ -2107,7 +2107,7 @@ sub_80FF934: @ 80FF934
strh r0, [r6, 0x20]
ldrb r0, [r5]
movs r1, 0x1
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r1, [r4, 0x2]
@@ -2349,18 +2349,18 @@ sub_80FFB18: @ 80FFB18
adds r5, r0, 0
movs r1, 0
bl sub_80A69CC
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r6, r0, 24
ldrb r0, [r4]
movs r1, 0x1
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r2, r0, 24
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r1, [r0]
movs r0, 0x2
eors r0, r1
@@ -2453,14 +2453,14 @@ _080FFBEC:
sub_80FFBF4: @ 80FFBF4
push {r4-r6,lr}
adds r5, r0, 0
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x1
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r6, r0, 24
ldrb r0, [r4]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
lsrs r0, 24
cmp r0, 0
@@ -2551,18 +2551,18 @@ sub_80FFCB4: @ 80FFCB4
adds r5, r0, 0
movs r1, 0
bl sub_80A6980
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r6, r0, 24
ldrb r0, [r4]
movs r1, 0x1
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r2, r0, 24
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r1, [r0]
movs r0, 0x2
eors r0, r1
@@ -2954,7 +2954,7 @@ sub_80FFFC0: @ 80FFFC0
lsls r0, 3
ldr r1, =gTasks
adds r5, r0, r1
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
bl sub_80A82E4
lsls r0, 24
@@ -2963,13 +2963,13 @@ sub_80FFFC0: @ 80FFFC0
strh r0, [r5, 0x10]
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x14]
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x16]
@@ -2982,7 +2982,7 @@ sub_80FFFC0: @ 80FFFC0
bl sub_80A861C
strh r0, [r5, 0x1E]
ldrb r0, [r4]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
lsrs r0, 24
movs r2, 0x1
@@ -3772,15 +3772,15 @@ sub_8100640: @ 8100640
ldrsh r0, [r0, r1]
cmp r0, 0
bne _0810065C
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
b _0810065E
.pool
_0810065C:
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
_0810065E:
ldrb r6, [r0]
adds r0, r6, 0
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _08100688
@@ -3837,7 +3837,7 @@ _081006CE:
_081006D4:
adds r0, r6, 0
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r5, [r5]
@@ -3857,17 +3857,17 @@ _081006E4:
strb r0, [r4, 0x5]
b _08100738
_08100700:
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r7, [r7]
adds r0, r7
strh r0, [r4, 0x22]
movs r0, 0x1
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
_0810071A:
adds r0, r6, 0
bl sub_80A8328
@@ -4074,20 +4074,20 @@ _081008B4:
ldrsh r0, [r1, r3]
cmp r0, 0
bne _081008C4
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
b _081008C6
.pool
_081008C4:
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
_081008C6:
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r5, r0, 24
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r2, r0, 24
ldr r0, =gBattleAnimArgs
@@ -4237,9 +4237,9 @@ _081009F2:
sub_81009F8: @ 81009F8
push {r4,lr}
adds r4, r0, 0
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _08100A20
@@ -4277,9 +4277,9 @@ _08100A2C:
sub_8100A50: @ 8100A50
push {r4,r5,lr}
adds r5, r0, 0
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _08100A6A
@@ -4343,21 +4343,21 @@ sub_8100A94: @ 8100A94
sub_8100AE0: @ 8100AE0
push {r4,r5,lr}
adds r5, r0, 0
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x1
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
ldrb r0, [r4]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _08100B14
@@ -4439,12 +4439,12 @@ sub_8100B88: @ 8100B88
b _08100C24
.pool
_08100BA8:
- ldr r5, =gAnimBankTarget
+ ldr r5, =gBattleAnimTarget
ldrb r0, [r5]
movs r4, 0x2
eors r0, r4
movs r1, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r7, r0, 24
ldrb r0, [r5]
@@ -4453,15 +4453,15 @@ _08100BA8:
b _08100C34
.pool
_08100BC8:
- ldr r5, =gAnimBankTarget
+ ldr r5, =gBattleAnimTarget
ldrb r0, [r5]
movs r1, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r7, r0, 24
ldrb r0, [r5]
movs r1, 0x1
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r4, r0, 24
ldrb r0, [r5]
@@ -4469,7 +4469,7 @@ _08100BC8:
mov r8, r2
mov r1, r8
eors r0, r1
- bl IsAnimBankSpriteVisible
+ bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _08100C3E
@@ -4477,7 +4477,7 @@ _08100BC8:
mov r2, r8
eors r0, r2
movs r1, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
adds r0, r7
@@ -4486,7 +4486,7 @@ _08100BC8:
mov r1, r8
eors r0, r1
movs r1, 0x1
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
adds r0, r4
@@ -4494,24 +4494,24 @@ _08100BC8:
b _08100C3E
.pool
_08100C24:
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r7, r0, 24
ldrb r0, [r4]
_08100C34:
movs r1, 0x1
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r4, r0, 24
_08100C3E:
strh r7, [r6, 0x20]
strh r4, [r6, 0x22]
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _08100C56
@@ -4754,9 +4754,9 @@ sub_8100E1C: @ 8100E1C
ldr r4, =gBattleAnimArgs
ldrh r0, [r4, 0x4]
strh r0, [r5, 0x2E]
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _08100E44
@@ -4866,7 +4866,7 @@ sub_8100EF0: @ 8100EF0
adds r0, 0x8
strh r0, [r1, 0x2]
_08100F06:
- ldr r6, =gAnimBankAttacker
+ ldr r6, =gBattleAnimAttacker
ldrb r0, [r6]
movs r1, 0
bl sub_80A60AC
@@ -4885,7 +4885,7 @@ _08100F06:
adds r0, r4
strh r0, [r5, 0x22]
ldrb r0, [r6]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _08100F44
@@ -5090,17 +5090,17 @@ _081010C2:
sub_81010CC: @ 81010CC
push {r4-r6,lr}
adds r4, r0, 0
- ldr r6, =gAnimBankTarget
+ ldr r6, =gBattleAnimTarget
ldrb r0, [r6]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
movs r5, 0
strh r0, [r4, 0x20]
ldrb r0, [r6]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldr r1, =0x0000ffe8
@@ -5426,11 +5426,11 @@ sub_810135C: @ 810135C
ldrsh r0, [r0, r1]
cmp r0, 0
bne _08101378
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
b _0810137A
.pool
_08101378:
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
_0810137A:
ldrb r6, [r0]
bl IsDoubleBattle
@@ -5440,7 +5440,7 @@ _0810137A:
movs r1, 0x2
adds r0, r6, 0
eors r0, r1
- bl IsAnimBankSpriteVisible
+ bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _081013C4
@@ -5470,7 +5470,7 @@ _081013C4:
bne _081013E8
adds r0, r6, 0
movs r1, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
@@ -5481,14 +5481,14 @@ _081013C4:
_081013E8:
adds r0, r6, 0
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
adds r0, r6, 0
movs r1, 0x3
_081013FA:
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r4, [r4, 0x2]
@@ -5523,9 +5523,9 @@ sub_8101440: @ 8101440
push {r4,lr}
adds r4, r0, 0
bl sub_80A6838
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _08101474
@@ -5611,9 +5611,9 @@ sub_81014F4: @ 81014F4
push {r4,lr}
adds r4, r0, 0
bl sub_80A6838
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _0810152C
@@ -5885,17 +5885,17 @@ _08101718:
strh r1, [r5, 0x24]
movs r0, 0x6
strh r0, [r5, 0x2E]
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
adds r0, r7
strh r0, [r5, 0x32]
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
adds r0, r6
@@ -6199,9 +6199,9 @@ sub_8101998: @ 8101998
adds r4, r0, 0
movs r0, 0x6
strh r0, [r4, 0x2E]
- ldr r5, =gAnimBankAttacker
+ ldr r5, =gBattleAnimAttacker
ldrb r0, [r5]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
movs r2, 0x2
negs r2, r2
@@ -6213,7 +6213,7 @@ _081019B6:
strh r1, [r4, 0x30]
movs r0, 0
strh r0, [r4, 0x32]
- ldr r1, =gBankSpriteIds
+ ldr r1, =gBattlerSpriteIds
ldrb r0, [r5]
adds r0, r1
ldrb r0, [r0]
@@ -6237,8 +6237,8 @@ sub_81019E8: @ 81019E8
ldrsh r6, [r5, r0]
cmp r6, 0
bne _08101A24
- ldr r1, =gBankSpriteIds
- ldr r4, =gAnimBankAttacker
+ ldr r1, =gBattlerSpriteIds
+ ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
adds r0, r1
ldrb r0, [r0]
@@ -6246,7 +6246,7 @@ sub_81019E8: @ 81019E8
movs r1, 0
bl sub_80A7270
ldrb r0, [r4]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x3A]
@@ -6301,9 +6301,9 @@ sub_8101A74: @ 8101A74
adds r4, r0, 0
movs r0, 0x4
strh r0, [r4, 0x2E]
- ldr r5, =gAnimBankAttacker
+ ldr r5, =gBattleAnimAttacker
ldrb r0, [r5]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
movs r1, 0x3
cmp r0, 0
@@ -6315,7 +6315,7 @@ _08101A92:
strh r1, [r4, 0x30]
movs r0, 0
strh r0, [r4, 0x32]
- ldr r1, =gBankSpriteIds
+ ldr r1, =gBattlerSpriteIds
ldrb r0, [r5]
adds r0, r1
ldrb r0, [r0]
@@ -6360,19 +6360,19 @@ sub_8101AE8: @ 8101AE8
ldrsh r0, [r5, r1]
cmp r0, 0
bne _08101B38
- ldr r1, =gBankSpriteIds
- ldr r4, =gAnimBankAttacker
+ ldr r1, =gBattlerSpriteIds
+ ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
adds r0, r1
ldrb r0, [r0]
strh r0, [r5, 0x34]
ldrb r0, [r4]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x3A]
ldrb r0, [r4]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _08101B2C
@@ -6465,14 +6465,14 @@ _08101BB6:
b _08101C8E
_08101BBC:
strh r5, [r4, 0x30]
- ldr r1, =gBankSpriteIds
- ldr r2, =gAnimBankAttacker
+ ldr r1, =gBattlerSpriteIds
+ ldr r2, =gBattleAnimAttacker
ldrb r0, [r2]
adds r0, r1
ldrb r0, [r0]
strh r0, [r4, 0x32]
ldrb r0, [r2]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x34]
@@ -6575,15 +6575,15 @@ sub_8101C94: @ 8101C94
adds r0, r6
lsls r0, 3
adds r5, r0, r1
- ldr r1, =gBankSpriteIds
- ldr r2, =gAnimBankAttacker
+ ldr r1, =gBattlerSpriteIds
+ ldr r2, =gBattleAnimAttacker
ldrb r0, [r2]
adds r0, r1
ldrb r0, [r0]
movs r4, 0
strh r0, [r5, 0x8]
ldrb r0, [r2]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
lsrs r2, r0, 24
strh r2, [r5, 0xA]
@@ -6922,15 +6922,15 @@ sub_8101F40: @ 8101F40
ldrsh r0, [r6, r1]
cmp r0, 0
bne _08101F5C
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
b _08101F5E
.pool
_08101F5C:
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
_08101F5E:
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r1, [r6, 0x2]
@@ -6938,7 +6938,7 @@ _08101F5E:
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r6, [r6, 0x4]
@@ -6962,10 +6962,10 @@ _08101F5E:
sub_8101FA8: @ 8101FA8
push {r4,r5,lr}
adds r4, r0, 0
- ldr r5, =gAnimBankTarget
+ ldr r5, =gBattleAnimTarget
ldrb r0, [r5]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldr r1, =0x0000ffd0
@@ -6973,7 +6973,7 @@ sub_8101FA8: @ 8101FA8
strh r0, [r4, 0x20]
ldrb r0, [r5]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x22]
@@ -6992,10 +6992,10 @@ sub_8101FA8: @ 8101FA8
sub_8101FF0: @ 8101FF0
push {r4-r6,lr}
adds r4, r0, 0
- ldr r5, =gAnimBankTarget
+ ldr r5, =gBattleAnimTarget
ldrb r0, [r5]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldr r1, =gBattleAnimArgs
@@ -7007,7 +7007,7 @@ sub_8101FF0: @ 8101FF0
strh r0, [r4, 0x20]
ldrb r0, [r5]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x22]
@@ -7115,15 +7115,15 @@ sub_81020D8: @ 81020D8
ldrsh r0, [r6, r1]
cmp r0, 0
bne _081020F4
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
b _081020F6
.pool
_081020F4:
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
_081020F6:
ldrb r0, [r4]
movs r1, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r1, [r6, 0x2]
@@ -7131,7 +7131,7 @@ _081020F6:
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x1
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r6, [r6, 0x4]
@@ -7191,17 +7191,17 @@ _08102178:
sub_810217C: @ 810217C
push {r4-r6,lr}
adds r4, r0, 0
- ldr r6, =gAnimBankAttacker
+ ldr r6, =gBattleAnimAttacker
ldrb r0, [r6]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
movs r5, 0
strh r0, [r4, 0x20]
ldrb r0, [r6]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
subs r0, 0xC
@@ -7316,10 +7316,10 @@ sub_8102268: @ 8102268
ldrsh r0, [r6, r1]
cmp r0, 0
bne _081022B2
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
ldr r5, =gBattleAnimArgs
lsrs r0, 24
@@ -7328,7 +7328,7 @@ sub_8102268: @ 8102268
strh r0, [r6, 0x20]
ldrb r0, [r4]
movs r1, 0x1
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r5, [r5, 0x2]
@@ -7465,16 +7465,16 @@ _08102390:
strb r0, [r2]
movs r0, 0x1E
strh r0, [r5, 0x2E]
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x32]
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x36]
@@ -7539,19 +7539,19 @@ sub_8102434: @ 8102434
lsls r0, 24
lsrs r7, r0, 24
movs r4, 0
- ldr r0, =gNoOfAllBanks
+ ldr r0, =gBattlersCount
ldrb r0, [r0]
cmp r4, r0
bcs _08102490
ldr r6, =gBattleAnimArgs
- ldr r5, =gHealthBoxesIds
+ ldr r5, =gHealthboxSpriteIds
_08102448:
movs r1, 0
ldrsh r0, [r6, r1]
cmp r0, 0x1
bne _08102464
adds r0, r4, 0
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _08102464
@@ -7564,7 +7564,7 @@ _08102464:
cmp r0, 0x1
bne _08102482
adds r0, r4, 0
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1
@@ -7576,7 +7576,7 @@ _08102482:
adds r0, r4, 0x1
lsls r0, 24
lsrs r4, r0, 24
- ldr r0, =gNoOfAllBanks
+ ldr r0, =gBattlersCount
ldrb r0, [r0]
cmp r4, r0
bcc _08102448
@@ -7597,7 +7597,7 @@ sub_81024A8: @ 81024A8
movs r4, 0
b _081024C2
_081024B2:
- ldr r0, =gHealthBoxesIds
+ ldr r0, =gHealthboxSpriteIds
adds r0, r4, r0
ldrb r0, [r0]
bl SetHealthboxSpriteVisible
@@ -7605,7 +7605,7 @@ _081024B2:
lsls r0, 24
lsrs r4, r0, 24
_081024C2:
- ldr r0, =gNoOfAllBanks
+ ldr r0, =gBattlersCount
ldrb r0, [r0]
cmp r4, r0
bcc _081024B2
@@ -7673,10 +7673,10 @@ _0810253A:
sub_8102540: @ 8102540
push {r4,lr}
adds r4, r0, 0
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
ldr r2, =gBattleAnimArgs
lsrs r0, 24
@@ -8068,10 +8068,10 @@ _08102862:
strh r0, [r5, 0x2E]
ldrh r0, [r6, 0x4]
strh r0, [r5, 0x30]
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r1, [r6]
@@ -8079,7 +8079,7 @@ _08102862:
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r6, [r6, 0x2]
@@ -8113,9 +8113,9 @@ _08102862:
b _081028FA
.pool
_081028D4:
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _0810291C
@@ -8237,7 +8237,7 @@ sub_81029B4: @ 81029B4
ldr r1, =gTasks
adds r6, r0, r1
movs r0, 0
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r0, 24
strh r0, [r6, 0x8]
@@ -8333,7 +8333,7 @@ _08102A88:
_08102A9A:
ldr r0, =sub_8102AE0
str r0, [r6]
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl sub_80A8364
lsls r0, 24
@@ -8374,7 +8374,7 @@ sub_8102AE0: @ 8102AE0
ldrsh r0, [r0, r1]
cmp r0, 0
bne _08102B32
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl sub_80A8364
lsls r0, 24
@@ -8657,15 +8657,15 @@ _08102D10:
b _08102D4E
.pool
_08102D34:
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r6, r0, 24
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r3, r0, 24
_08102D4E:
@@ -8855,9 +8855,9 @@ _08102EA6:
sub_8102EB0: @ 8102EB0
push {r4-r7,lr}
adds r6, r0, 0
- ldr r7, =gAnimBankAttacker
+ ldr r7, =gBattleAnimAttacker
ldrb r0, [r7]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1
@@ -8870,7 +8870,7 @@ sub_8102EB0: @ 8102EB0
_08102ECE:
ldrb r0, [r7]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
ldr r4, =gBattleAnimArgs
lsrs r0, 24
@@ -8880,7 +8880,7 @@ _08102ECE:
strh r0, [r6, 0x20]
ldrb r0, [r7]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r2, [r4, 0x4]
@@ -9002,17 +9002,17 @@ sub_8102FB8: @ 8102FB8
_08102FDC:
ldr r6, =0x0000fff0
_08102FDE:
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
adds r0, r6
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
adds r0, 0x8
@@ -9149,7 +9149,7 @@ sub_810310C: @ 810310C
lsls r0, 24
lsrs r5, r0, 24
adds r0, r5, 0
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _0810312C
@@ -9167,7 +9167,7 @@ _08103136:
strh r0, [r6, 0x20]
adds r0, r5, 0
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
adds r4, r0, 0
adds r0, r5, 0
movs r1, 0
@@ -9197,18 +9197,18 @@ sub_8103164: @ 8103164
ldrsh r0, [r0, r1]
cmp r0, 0
bne _08103180
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
b _08103182
.pool
_08103180:
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
_08103182:
ldrb r4, [r0]
adds r0, r4, 0
adds r1, r5, 0
bl sub_810310C
adds r0, r4, 0
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
lsrs r0, 24
negs r1, r0
@@ -9268,11 +9268,11 @@ sub_8103208: @ 8103208
ldrsh r0, [r0, r1]
cmp r0, 0
bne _08103224
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
b _08103226
.pool
_08103224:
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
_08103226:
ldrb r0, [r0]
adds r1, r4, 0
@@ -9325,16 +9325,16 @@ sub_8103284: @ 8103284
ldrsh r0, [r0, r1]
cmp r0, 0
bne _081032A0
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
b _081032A2
.pool
_081032A0:
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
_081032A2:
ldrb r5, [r0]
adds r0, r5, 0
movs r1, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
movs r6, 0
@@ -9463,18 +9463,18 @@ sub_8103390: @ 8103390
ldrsh r0, [r0, r1]
cmp r0, 0
bne _081033AC
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
b _081033AE
.pool
_081033AC:
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
_081033AE:
ldrb r4, [r0]
adds r0, r4, 0
adds r1, r5, 0
bl sub_810310C
adds r0, r4, 0
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _081033D4
@@ -9591,11 +9591,11 @@ sub_8103498: @ 8103498
ldrsh r0, [r0, r1]
cmp r0, 0
bne _081034B4
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
b _081034B6
.pool
_081034B4:
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
_081034B6:
ldrb r0, [r0]
adds r1, r4, 0
@@ -9716,26 +9716,26 @@ _0810357A:
sub_810358C: @ 810358C
push {r4-r6,lr}
adds r5, r0, 0
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
- ldr r1, =gBankSpriteIds
- ldr r0, =gAnimBankTarget
+ ldr r1, =gBattlerSpriteIds
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
adds r0, r1
ldrb r6, [r0]
ldrb r0, [r4]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _081035E4
@@ -9846,8 +9846,8 @@ sub_81036A0: @ 81036A0
adds r4, r0, 0
lsls r4, 24
lsrs r4, 24
- ldr r1, =gBankSpriteIds
- ldr r0, =gAnimBankAttacker
+ ldr r1, =gBattlerSpriteIds
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
adds r0, r1
ldrb r0, [r0]
@@ -9871,12 +9871,12 @@ sub_81036DC: @ 81036DC
push {r4-r6,lr}
lsls r0, 24
lsrs r5, r0, 24
- ldr r1, =gBankSpriteIds
- ldr r0, =gAnimBankAttacker
+ ldr r1, =gBattlerSpriteIds
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
adds r1, r0, r1
ldrb r4, [r1]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _08103718
@@ -9992,9 +9992,9 @@ sub_81037D8: @ 81037D8
push {r4,r5,lr}
adds r4, r0, 0
bl sub_80A6838
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _08103804
@@ -10018,9 +10018,9 @@ _08103810:
ldrh r1, [r4, 0x22]
adds r0, r1
strh r0, [r4, 0x22]
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _0810384C
@@ -10117,9 +10117,9 @@ sub_81038C8: @ 81038C8
b _0810390E
.pool
_081038EC:
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _0810390E
@@ -10137,10 +10137,10 @@ _0810390E:
adds r0, r5, 0
movs r1, 0x1
bl sub_80A69CC
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
ldr r6, =gBattleAnimArgs
lsrs r0, 24
@@ -10151,7 +10151,7 @@ _0810390E:
mov r8, r0
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r2, [r6, 0x6]
@@ -10676,8 +10676,8 @@ _08103D54:
strh r0, [r3, 0x4]
b _08103DB6
_08103D5C:
- ldr r1, =gBanksByIdentity
- ldr r0, =gAnimBankTarget
+ ldr r1, =gBattlerPositions
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
adds r0, r1
ldrb r1, [r0]
@@ -10716,10 +10716,10 @@ _08103DB0:
_08103DB4:
strh r0, [r2, 0x4]
_08103DB6:
- ldr r5, =gAnimBankAttacker
+ ldr r5, =gBattleAnimAttacker
ldrb r0, [r5]
movs r1, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
ldr r1, =gTasks
mov r3, r8
adds r4, r3, r7
@@ -10731,7 +10731,7 @@ _08103DB6:
adds r6, r0, 0
ldrb r0, [r5]
movs r1, 0x1
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x1C]
@@ -10742,11 +10742,11 @@ _08103DB6:
ands r0, r1
cmp r0, 0
beq _08103E20
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
ldrb r1, [r4]
movs r0, 0x2
eors r0, r1
- bl IsAnimBankSpriteVisible
+ bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _08103E20
@@ -10759,16 +10759,16 @@ _08103DB6:
.pool
_08103E20:
mov r5, sp
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5]
ldrb r0, [r4]
movs r1, 0x1
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
mov r1, r10
@@ -10897,7 +10897,7 @@ _08103F28:
asrs r0, 16
cmp r0, 0x3F
ble _08103FA0
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
bl sub_80A82E4
lsls r0, 24
@@ -10914,7 +10914,7 @@ _08103F78:
asrs r0, 16
cmp r0, 0x3F
ble _08103FA0
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
bl sub_80A82E4
lsls r0, 24
@@ -10927,7 +10927,7 @@ _08103F78:
b _08103FB0
.pool
_08103FA0:
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
bl sub_80A82E4
lsls r0, 24
@@ -11050,15 +11050,15 @@ sub_8104088: @ 8104088
adds r5, r0, 0
movs r1, 0x1
bl sub_80A69CC
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r6, r0, 24
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
ldr r4, =gBattleAnimArgs
lsrs r0, 24
@@ -11066,9 +11066,9 @@ sub_8104088: @ 8104088
adds r0, r1
lsls r0, 16
lsrs r7, r0, 16
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _081040CC
@@ -11145,9 +11145,9 @@ sub_8104154: @ 8104154
lsls r0, 16
asrs r0, 24
strh r0, [r4, 0x24]
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _08104178
@@ -11200,16 +11200,16 @@ sub_81041C4: @ 81041C4
bl sub_80A69CC
movs r0, 0x14
strh r0, [r4, 0x2E]
- ldr r5, =gAnimBankTarget
+ ldr r5, =gBattleAnimTarget
ldrb r0, [r5]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x32]
ldrb r0, [r5]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x36]
@@ -11352,9 +11352,9 @@ sub_8104304: @ 8104304
adds r4, r0, 0
movs r1, 0
bl sub_80A69CC
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _08104322
@@ -11423,17 +11423,17 @@ _08104390:
strh r0, [r5, 0x22]
movs r0, 0x6
strh r0, [r5, 0x2E]
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
add r0, r8
strh r0, [r5, 0x32]
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
adds r0, r6
@@ -11510,10 +11510,10 @@ _08104448:
movs r0, 0x6
strh r0, [r5, 0x2E]
strh r1, [r5, 0x30]
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
add r0, r9
@@ -11522,7 +11522,7 @@ _08104448:
strh r0, [r5, 0x34]
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
adds r0, r6
@@ -11678,7 +11678,7 @@ sub_81045B0: @ 81045B0
lsls r5, 24
lsrs r5, 24
movs r0, 0x1
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
adds r4, r0, 0
lsls r4, 24
lsrs r4, 24
@@ -11735,7 +11735,7 @@ sub_8104614: @ 8104614
cmp r1, r0
bne _08104664
movs r0, 0x1
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
adds r4, r0, 0
lsls r4, 24
lsrs r4, 24
@@ -11771,7 +11771,7 @@ sub_8104674: @ 8104674
ldr r0, =gTasks
adds r4, r0
movs r0, 0
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r0, 24
movs r5, 0
@@ -11786,7 +11786,7 @@ sub_8104674: @ 8104674
strh r0, [r4, 0x10]
strh r5, [r4, 0x12]
strh r5, [r4, 0x14]
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl sub_80A82E4
lsls r0, 24
@@ -12129,7 +12129,7 @@ sub_8104938: @ 8104938
.pool
_08104964:
ldrb r0, [r5]
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
@@ -12303,7 +12303,7 @@ sub_8104AB4: @ 8104AB4
ldr r0, =gTasks
adds r4, r0
movs r0, 0
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
@@ -12345,9 +12345,9 @@ _08104B10:
sub_8104B1C: @ 8104B1C
push {r4,r5,lr}
adds r4, r0, 0
- ldr r5, =gAnimBankAttacker
+ ldr r5, =gBattleAnimAttacker
ldrb r0, [r5]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _08104B50
@@ -12356,7 +12356,7 @@ sub_8104B1C: @ 8104B1C
bl StartSpriteAnim
ldrb r0, [r5]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
adds r0, 0x20
@@ -12370,7 +12370,7 @@ _08104B50:
bl StartSpriteAnim
ldrb r0, [r5]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
subs r0, 0x20
@@ -12378,10 +12378,10 @@ _08104B50:
ldr r0, =0x0000ffc0
_08104B6A:
strh r0, [r4, 0x30]
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
movs r1, 0
@@ -12411,15 +12411,15 @@ sub_8104BAC: @ 8104BAC
ldrsh r0, [r0, r1]
cmp r0, 0
bne _08104BC8
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
b _08104BCA
.pool
_08104BC8:
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
_08104BCA:
ldrb r5, [r0]
adds r0, r5, 0
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1
@@ -12432,7 +12432,7 @@ _08104BCA:
_08104BE4:
adds r0, r5, 0
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
ldr r4, =gBattleAnimArgs
lsrs r0, 24
@@ -12441,7 +12441,7 @@ _08104BE4:
strh r0, [r6, 0x20]
adds r0, r5, 0
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r4, [r4, 0x4]
@@ -12476,7 +12476,7 @@ sub_8104C38: @ 8104C38
ldr r0, =gTasks
adds r4, r0
movs r0, 0
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
@@ -12528,7 +12528,7 @@ sub_8104CA4: @ 8104CA4
ldr r0, =gTasks
adds r4, r1, r0
movs r0, 0
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r0, 24
movs r2, 0
@@ -12559,9 +12559,9 @@ sub_8104CA4: @ 8104CA4
strh r2, [r4, 0x18]
movs r0, 0x2
strh r0, [r4, 0x1A]
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1
@@ -12759,7 +12759,7 @@ sub_8104E74: @ 8104E74
lsls r1, 3
ldr r0, =gTasks
adds r5, r1, r0
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
bl sub_80A6190
lsls r0, 24
@@ -12959,10 +12959,10 @@ _0810500E:
sub_810501C: @ 810501C
push {r4-r6,lr}
adds r4, r0, 0
- ldr r6, =gAnimBankTarget
+ ldr r6, =gBattleAnimTarget
ldrb r0, [r6]
movs r1, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
subs r0, 0x10
@@ -13194,11 +13194,11 @@ sub_81051C4: @ 81051C4
adds r1, r0, 0
cmp r2, 0
bne _081051F0
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
b _081051F2
.pool
_081051F0:
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
_081051F2:
ldrb r5, [r0]
ldrb r1, [r1, 0x6]
@@ -13212,7 +13212,7 @@ _081051F2:
movs r1, 0x2
adds r0, r5, 0
eors r0, r1
- bl IsAnimBankSpriteVisible
+ bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _0810526A
@@ -13231,11 +13231,11 @@ _08105230:
adds r0, r5, 0
movs r1, 0x2
_08105234:
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r4, r0, 24
adds r0, r5, 0
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _08105260
@@ -13305,15 +13305,15 @@ sub_81052A4: @ 81052A4
ldrsh r0, [r0, r2]
cmp r0, 0
bne _081052DC
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r7, [r0]
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
b _081052E2
.pool
_081052DC:
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r7, [r0]
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
_081052E2:
ldrb r0, [r0]
mov r8, r0
@@ -13335,13 +13335,13 @@ _08105308:
str r3, [sp, 0x4]
_08105310:
adds r0, r7, 0
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _0810536C
adds r0, r7, 0
mov r1, r10
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
ldr r1, =gBattleAnimArgs
lsrs r0, 24
@@ -13354,25 +13354,25 @@ _08105310:
mov r4, r8
eors r4, r0
adds r0, r4, 0
- bl IsAnimBankSpriteVisible
+ bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _0810535C
ldr r2, =gSprites
- ldr r0, =gBankSpriteIds
+ ldr r0, =gBattlerSpriteIds
adds r0, r4, r0
b _081053EA
.pool
_0810535C:
ldr r2, =gSprites
- ldr r0, =gBankSpriteIds
+ ldr r0, =gBattlerSpriteIds
add r0, r8
b _081053EA
.pool
_0810536C:
adds r0, r7, 0
mov r1, r10
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldr r1, =gBattleAnimArgs
@@ -13389,12 +13389,12 @@ _0810536C:
adds r4, r7, 0
eors r4, r0
adds r0, r4, 0
- bl IsAnimBankSpriteVisible
+ bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _081053E4
ldr r3, =gSprites
- ldr r2, =gBankSpriteIds
+ ldr r2, =gBattlerSpriteIds
adds r0, r7, r2
ldrb r1, [r0]
lsls r0, r1, 4
@@ -13424,7 +13424,7 @@ _081053E0:
b _081053F4
_081053E4:
ldr r2, =gSprites
- ldr r0, =gBankSpriteIds
+ ldr r0, =gBattlerSpriteIds
adds r0, r7, r0
_081053EA:
ldrb r1, [r0]
@@ -13442,7 +13442,7 @@ _081053FA:
strb r0, [r1]
adds r0, r7, 0
ldr r1, [sp, 0x4]
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
ldr r4, =gBattleAnimArgs
lsrs r0, 24
@@ -13457,7 +13457,7 @@ _081053FA:
movs r1, 0x2
mov r0, r8
eors r0, r1
- bl IsAnimBankSpriteVisible
+ bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _0810544C
@@ -13473,20 +13473,20 @@ _0810544C:
mov r4, sp
mov r0, r8
mov r1, r10
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4]
mov r0, r8
ldr r1, [sp, 0x4]
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
mov r2, sp
strh r0, [r2, 0x2]
_0810546C:
mov r0, r8
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _08105490
@@ -13581,9 +13581,9 @@ sub_8105538: @ 8105538
adds r4, r0, 0
movs r1, 0
bl sub_80A69CC
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
movs r1, 0xA0
cmp r0, 0
@@ -13622,9 +13622,9 @@ sub_810557C: @ 810557C
strh r0, [r4, 0x24]
subs r2, 0x20
strh r2, [r4, 0x2E]
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
movs r1, 0xA0
cmp r0, 0
@@ -13873,7 +13873,7 @@ sub_810577C: @ 810577C
ldr r0, =gTasks
adds r4, r0
movs r0, 0
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
@@ -13950,9 +13950,9 @@ sub_8105810: @ 8105810
strh r0, [r4, 0xE]
movs r0, 0x3
strh r0, [r4, 0x20]
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _08105850
@@ -13968,7 +13968,7 @@ _08105850:
_08105856:
strh r0, [r4, 0x24]
movs r0, 0x1
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x26]
@@ -14154,7 +14154,7 @@ sub_810599C: @ 810599C
movs r0, 0x2
strh r0, [r4, 0x24]
movs r0, 0
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x26]
@@ -14292,16 +14292,16 @@ sub_8105AAC: @ 8105AAC
strh r0, [r4, 0x16]
strh r0, [r4, 0x18]
strh r0, [r4, 0x22]
- ldr r5, =gAnimBankAttacker
+ ldr r5, =gBattleAnimAttacker
ldrb r0, [r5]
movs r1, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x24]
ldrb r0, [r5]
movs r1, 0x1
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x26]
@@ -14684,9 +14684,9 @@ sub_8105DE8: @ 8105DE8
adds r5, r0, 0
movs r1, 0
bl sub_80A69CC
- ldr r6, =gAnimBankAttacker
+ ldr r6, =gBattleAnimAttacker
ldrb r0, [r6]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _08105E08
@@ -14700,7 +14700,7 @@ _08105E08:
strh r0, [r5, 0x2E]
ldrb r0, [r6]
movs r1, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r1, [r4, 0x4]
@@ -14708,7 +14708,7 @@ _08105E08:
strh r0, [r5, 0x32]
ldrb r0, [r6]
movs r1, 0x1
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r1, [r4, 0x6]
@@ -14939,7 +14939,7 @@ sub_8106020: @ 8106020
lsrs r0, 24
adds r6, r0, 0
movs r0, 0x1
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r4, r0, 24
ldr r1, =gTasks
@@ -14955,7 +14955,7 @@ sub_8106020: @ 8106020
cmp r0, 0x1
bne _0810607C
movs r0, 0x1
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
@@ -15004,7 +15004,7 @@ sub_81060B0: @ 81060B0
lsrs r0, 24
adds r6, r0, 0
movs r0, 0
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r4, r0, 24
ldr r1, =gTasks
@@ -15020,7 +15020,7 @@ sub_81060B0: @ 81060B0
cmp r0, 0x1
bne _0810610C
movs r0, 0
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
@@ -15072,10 +15072,10 @@ sub_8106140: @ 8106140
strh r0, [r4, 0x2E]
ldrh r0, [r4, 0x20]
strh r0, [r4, 0x30]
- ldr r5, =gAnimBankTarget
+ ldr r5, =gBattleAnimTarget
ldrb r0, [r5]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x32]
@@ -15083,7 +15083,7 @@ sub_8106140: @ 8106140
strh r0, [r4, 0x34]
ldrb r0, [r5]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x36]
@@ -15561,9 +15561,9 @@ _0810653A:
b _0810658A
.pool
_08106578:
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1
@@ -15773,16 +15773,16 @@ _08106730:
sub_810673C: @ 810673C
push {r4,r5,lr}
adds r4, r0, 0
- ldr r5, =gAnimBankAttacker
+ ldr r5, =gBattleAnimAttacker
ldrb r0, [r5]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x20]
ldrb r0, [r5]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x22]
@@ -15924,16 +15924,16 @@ _08106868:
sub_8106878: @ 8106878
push {r4,r5,lr}
adds r5, r0, 0
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
@@ -16029,16 +16029,16 @@ _08106940:
sub_8106944: @ 8106944
push {r4,r5,lr}
adds r5, r0, 0
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
@@ -16314,7 +16314,7 @@ sub_8106B54: @ 8106B54
adds r0, r4, 0
movs r1, 0
bl StartSpriteAnim
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
bl sub_80A82E4
subs r0, 0x1
@@ -16505,21 +16505,21 @@ _08106CEC:
ldrsh r0, [r1, r2]
cmp r0, 0
bne _08106CFC
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
b _08106CFE
.pool
_08106CFC:
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
_08106CFE:
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
@@ -16593,7 +16593,7 @@ sub_8106D90: @ 8106D90
lsrs r5, 24
ldr r0, =gBattleAnimArgs
ldrb r0, [r0]
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
@@ -16645,15 +16645,15 @@ sub_8106E00: @ 8106E00
ldrsh r0, [r0, r1]
cmp r0, 0
bne _08106E1C
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
b _08106E1E
.pool
_08106E1C:
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
_08106E1E:
ldrb r6, [r0]
adds r0, r6, 0
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1
@@ -16666,7 +16666,7 @@ _08106E1E:
_08106E38:
adds r0, r6, 0
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
ldr r7, =gBattleAnimArgs
lsrs r0, 24
@@ -16676,7 +16676,7 @@ _08106E38:
strh r0, [r5, 0x20]
adds r0, r6, 0
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r1, [r7, 0x4]
@@ -16992,11 +16992,11 @@ sub_81070AC: @ 81070AC
ands r0, r1
cmp r0, 0
beq _081070F8
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
ldrb r1, [r4]
movs r0, 0x2
eors r0, r1
- bl IsAnimBankSpriteVisible
+ bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _081070F8
@@ -17016,16 +17016,16 @@ sub_81070AC: @ 81070AC
b _08107118
.pool
_081070F8:
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x1
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
adds r0, 0x28
@@ -17196,15 +17196,15 @@ _0810725A:
sub_8107260: @ 8107260
push {r4-r6,lr}
adds r6, r0, 0
- ldr r5, =gAnimBankAttacker
+ ldr r5, =gBattleAnimAttacker
ldrb r0, [r5]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _08107290
ldrb r0, [r5]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldr r4, =gBattleAnimArgs
@@ -17215,7 +17215,7 @@ sub_8107260: @ 8107260
_08107290:
ldrb r0, [r5]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
ldr r4, =gBattleAnimArgs
lsrs r0, 24
@@ -17225,7 +17225,7 @@ _081072A2:
strh r0, [r6, 0x20]
ldrb r0, [r5]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r4, [r4, 0x2]
@@ -17237,9 +17237,9 @@ _081072A2:
movs r1, 0x40
orrs r0, r1
strb r0, [r2]
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _081072D8
@@ -17253,10 +17253,10 @@ _081072D8:
strh r0, [r6, 0x2E]
ldrh r0, [r6, 0x20]
strh r0, [r6, 0x30]
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r6, 0x32]
@@ -17264,7 +17264,7 @@ _081072D8:
strh r0, [r6, 0x34]
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r6, 0x36]
@@ -17422,9 +17422,9 @@ sub_810744C: @ 810744C
adds r5, r0, 0
movs r1, 0x1
bl sub_80A69CC
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _0810747C
@@ -17445,10 +17445,10 @@ _08107482:
strh r0, [r5, 0x2E]
ldrh r0, [r5, 0x20]
strh r0, [r5, 0x30]
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
adds r0, r6
@@ -17457,7 +17457,7 @@ _08107482:
strh r0, [r5, 0x34]
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r7, [r7, 0x6]
@@ -17621,10 +17621,10 @@ sub_81075EC: @ 81075EC
strh r0, [r5, 0x2E]
ldrh r0, [r5, 0x20]
strh r0, [r5, 0x30]
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x32]
@@ -17632,7 +17632,7 @@ sub_81075EC: @ 81075EC
strh r0, [r5, 0x34]
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x36]
@@ -17773,16 +17773,16 @@ _08107722:
sub_8107730: @ 8107730
push {r4-r7,lr}
adds r4, r0, 0
- ldr r7, =gAnimBankAttacker
+ ldr r7, =gBattleAnimAttacker
ldrb r0, [r7]
movs r1, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x20]
ldrb r0, [r7]
movs r1, 0x1
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x22]
@@ -17797,7 +17797,7 @@ sub_8107730: @ 8107730
cmp r0, 0
bne _0810778A
ldrb r0, [r7]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _08107784
@@ -17846,13 +17846,13 @@ _081077BA:
sub_81077C0: @ 81077C0
push {r4-r7,lr}
adds r6, r0, 0
- ldr r5, =gAnimBankAttacker
+ ldr r5, =gBattleAnimAttacker
ldrb r0, [r5]
- bl GetBankSide
+ bl GetBattlerSide
adds r4, r0, 0
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r4, 24
lsls r0, 24
cmp r4, r0
@@ -17863,12 +17863,12 @@ sub_81077C0: @ 81077C0
negs r0, r0
strh r0, [r4]
ldrb r0, [r5]
- bl GetBankIdentity
+ bl GetBattlerPosition
lsls r0, 24
cmp r0, 0
beq _08107802
ldrb r0, [r5]
- bl GetBankIdentity
+ bl GetBattlerPosition
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1
@@ -17898,9 +17898,9 @@ _0810781E:
_08107828:
adds r0, r6, 0
bl sub_80A69CC
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _08107842
@@ -17910,10 +17910,10 @@ _08107828:
_08107842:
ldrh r0, [r5, 0x8]
strh r0, [r6, 0x2E]
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r1, [r5, 0x4]
@@ -17921,7 +17921,7 @@ _08107842:
strh r0, [r6, 0x32]
ldrb r0, [r4]
adds r1, r7, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r5, [r5, 0x6]
@@ -18069,9 +18069,9 @@ sub_8107954: @ 8107954
movs r1, 0x3
movs r2, 0x1
bl SetAnimBgAttribute
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1
@@ -18174,9 +18174,9 @@ _08107A32:
b _08107B0E
.pool
_08107AB4:
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
lsrs r1, r0, 24
cmp r1, 0x1
@@ -18963,7 +18963,7 @@ sub_81080E4: @ 81080E4
ldr r0, =gTasks
adds r4, r0
movs r0, 0
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x26]
@@ -19278,13 +19278,13 @@ _0810837A:
thumb_func_start sub_8108384
sub_8108384: @ 8108384
push {r4,r5,lr}
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _081083B8
- ldr r1, =gBattlePartyID
+ ldr r1, =gBattlerPartyIndexes
ldrb r0, [r4]
lsls r0, 1
adds r0, r1
@@ -19298,7 +19298,7 @@ _081083B4:
adds r0, r2, 0
b _081083FA
_081083B8:
- ldr r1, =gBattlePartyID
+ ldr r1, =gBattlerPartyIndexes
ldrb r0, [r4]
lsls r0, 1
adds r0, r1
@@ -19350,16 +19350,16 @@ sub_8108408: @ 8108408
lsls r1, 24
lsrs r1, 24
str r1, [sp]
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
mov r8, r0
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r6, r0, 24
movs r5, 0xAC
@@ -19576,9 +19576,9 @@ sub_81085C8: @ 81085C8
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0xA]
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _08108600
@@ -19956,22 +19956,22 @@ sub_81088E4: @ 81088E4
lsls r1, 3
ldr r0, =gTasks
adds r5, r1, r0
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
movs r6, 0
strh r0, [r5, 0xE]
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x10]
ldrb r0, [r4]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
movs r2, 0x1
negs r2, r2
@@ -20418,16 +20418,16 @@ sub_8108C94: @ 8108C94
adds r4, r0, 0
movs r1, 0x1
bl sub_80A69CC
- ldr r5, =gAnimBankTarget
+ ldr r5, =gBattleAnimTarget
ldrb r0, [r5]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x30]
ldrb r0, [r5]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x32]
@@ -20593,7 +20593,7 @@ _08108DE2:
strh r0, [r4, 0x2E]
mov r0, r9
strh r0, [r4, 0x30]
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl sub_80A82E4
subs r0, 0x1
@@ -20648,7 +20648,7 @@ _08108E58:
strh r0, [r4, 0x2E]
mov r0, r9
strh r0, [r4, 0x30]
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl sub_80A82E4
subs r0, 0x1
@@ -20746,9 +20746,9 @@ sub_8108F4C: @ 8108F4C
push {r4,lr}
adds r4, r0, 0
bl sub_80A6838
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _08108F88
@@ -20798,9 +20798,9 @@ _08108F9E:
sub_8108FBC: @ 8108FBC
push {r4,lr}
adds r4, r0, 0
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _08108FF0
@@ -20886,9 +20886,9 @@ sub_8109064: @ 8109064
push {r4,lr}
adds r4, r0, 0
bl sub_80A6838
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _08109090
@@ -21037,26 +21037,26 @@ sub_810916C: @ 810916C
sub_8109198: @ 8109198
push {r4-r6,lr}
adds r6, r0, 0
- ldr r5, =gAnimBankAttacker
+ ldr r5, =gBattleAnimAttacker
ldrb r0, [r5]
- bl GetBankSide
+ bl GetBattlerSide
adds r4, r0, 0
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r4, 24
lsls r0, 24
cmp r4, r0
bne _081091DE
movs r0, 0x2
- bl GetBankByIdentity
+ bl GetBattlerAtPosition
ldrb r1, [r5]
lsls r0, 24
lsrs r0, 24
cmp r1, r0
beq _081091D6
movs r0, 0x3
- bl GetBankByIdentity
+ bl GetBattlerAtPosition
ldrb r1, [r5]
lsls r0, 24
lsrs r0, 24
@@ -21128,10 +21128,10 @@ sub_8109244: @ 8109244
strh r0, [r5, 0x2E]
ldrh r0, [r5, 0x20]
strh r0, [r5, 0x30]
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x32]
@@ -21139,7 +21139,7 @@ sub_8109244: @ 8109244
strh r0, [r5, 0x34]
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x36]
@@ -21164,16 +21164,16 @@ sub_810929C: @ 810929C
beq _081092E4
movs r4, 0
strh r4, [r6, 0x2E]
- ldr r5, =gAnimBankTarget
+ ldr r5, =gBattleAnimTarget
ldrb r0, [r5]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r6, 0x20]
ldrb r0, [r5]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r6, 0x22]
@@ -21389,7 +21389,7 @@ sub_8109460: @ 8109460
ldr r0, =gTasks
adds r4, r0
movs r0, 0
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r0, 24
movs r5, 0
@@ -21407,9 +21407,9 @@ sub_8109460: @ 8109460
adds r0, r2
ldrh r0, [r0, 0x22]
strh r0, [r4, 0x10]
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x12]
@@ -21820,9 +21820,9 @@ sub_81097B4: @ 81097B4
lsls r0, 2
adds r0, r1
ldrh r4, [r0, 0x20]
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _0810980C
@@ -21992,9 +21992,9 @@ sub_8109930: @ 8109930
adds r0, r2
lsls r0, 16
lsrs r4, r0, 16
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _08109970
@@ -22248,9 +22248,9 @@ _08109B18:
bl StartSpriteAnim
ldrh r0, [r4, 0x4]
strh r0, [r5, 0x3C]
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _08109B48
@@ -22261,7 +22261,7 @@ _08109B48:
ldr r0, =0x0000fffc
_08109B4A:
strh r0, [r5, 0x36]
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
bl sub_80A8328
movs r1, 0x3
@@ -22279,9 +22279,9 @@ _08109B70:
ldrh r0, [r5, 0x30]
adds r0, 0xC0
strh r0, [r5, 0x30]
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _08109B94
@@ -22356,10 +22356,10 @@ _08109BCE:
lsls r0, 1
strh r0, [r5, 0x2E]
strh r1, [r5, 0x30]
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x32]
@@ -22367,7 +22367,7 @@ _08109BCE:
strh r0, [r5, 0x34]
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x36]
@@ -22485,7 +22485,7 @@ _08109CC8:
lsrs r0, 16
cmp r0, 0x83
bls _08109D3C
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
bl sub_80A8328
movs r1, 0x3
@@ -22500,7 +22500,7 @@ _08109CC8:
b _08109D80
.pool
_08109D3C:
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
bl sub_80A8328
lsls r0, 24
@@ -22578,9 +22578,9 @@ sub_8109DBC: @ 8109DBC
lsls r1, 3
ldr r0, =gTasks
adds r4, r1, r0
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
movs r2, 0x1
negs r2, r2
@@ -22590,22 +22590,22 @@ sub_8109DBC: @ 8109DBC
movs r1, 0x1
_08109DE2:
strh r1, [r4, 0x20]
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r1, [r0]
movs r0, 0x2
eors r0, r1
- bl IsAnimBankSpriteVisible
+ bl IsBattlerSpriteVisible
lsls r0, 24
lsrs r0, 24
adds r0, 0x1
strh r0, [r4, 0x22]
movs r0, 0x1
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x24]
movs r0, 0x3
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x26]
@@ -22973,8 +22973,8 @@ _0810A0CA:
ldrh r0, [r2, 0x8]
adds r0, 0x1
strh r0, [r2, 0x8]
- ldr r1, =gBankSpriteIds
- ldr r0, =gAnimBankTarget
+ ldr r1, =gBattlerSpriteIds
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
adds r0, r1
ldrb r6, [r0]
@@ -23075,9 +23075,9 @@ _0810A194:
sub_810A1A8: @ 810A1A8
push {r4,lr}
adds r4, r0, 0
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _0810A1D0
@@ -23129,9 +23129,9 @@ _0810A20E:
sub_810A214: @ 810A214
push {r4,lr}
adds r4, r0, 0
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _0810A23C
@@ -23178,22 +23178,22 @@ _0810A26E:
sub_810A274: @ 810A274
push {r4,r5,lr}
adds r5, r0, 0
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _0810A2C4
@@ -23261,15 +23261,15 @@ _0810A324:
beq _0810A35C
b _0810A380
_0810A32E:
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
b _0810A382
.pool
_0810A338:
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
movs r6, 0x2
eors r0, r6
- bl IsAnimBankSpriteVisible
+ bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
bne _0810A354
@@ -23282,21 +23282,21 @@ _0810A354:
eors r4, r0
b _0810A384
_0810A35C:
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
movs r4, 0x2
eors r0, r4
- bl IsAnimBankSpriteVisible
+ bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _0810A380
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
eors r4, r0
b _0810A384
.pool
_0810A380:
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
_0810A382:
ldrb r4, [r0]
_0810A384:
@@ -23307,7 +23307,7 @@ _0810A384:
bne _0810A3AC
adds r0, r4, 0
movs r1, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
@@ -23318,14 +23318,14 @@ _0810A384:
_0810A3AC:
adds r0, r4, 0
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
adds r0, r4, 0
movs r1, 0x3
_0810A3BE:
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
@@ -23417,10 +23417,10 @@ sub_810A46C: @ 810A46C
strh r0, [r4, 0x2E]
ldrh r0, [r4, 0x20]
strh r0, [r4, 0x30]
- ldr r6, =gAnimBankTarget
+ ldr r6, =gBattleAnimTarget
ldrb r0, [r6]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x32]
@@ -23428,7 +23428,7 @@ sub_810A46C: @ 810A46C
strh r0, [r4, 0x34]
ldrb r0, [r6]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x36]
@@ -23576,9 +23576,9 @@ sub_810A5BC: @ 810A5BC
lsls r0, 24
cmp r0, 0
bne _0810A5D8
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _0810A5E0
@@ -23588,10 +23588,10 @@ _0810A5D8:
negs r0, r0
strh r0, [r1, 0x2]
_0810A5E0:
- ldr r5, =gAnimBankTarget
+ ldr r5, =gBattleAnimTarget
ldrb r0, [r5]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
ldr r4, =gBattleAnimArgs
lsrs r0, 24
@@ -23600,7 +23600,7 @@ _0810A5E0:
strh r0, [r6, 0x20]
ldrb r0, [r5]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r1, [r4, 0x4]
@@ -23633,11 +23633,11 @@ sub_810A628: @ 810A628
ands r0, r1
cmp r0, 0
beq _0810A64C
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
b _0810A64E
.pool
_0810A64C:
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
_0810A64E:
ldrb r6, [r0]
bl IsContest
@@ -23645,7 +23645,7 @@ _0810A64E:
cmp r0, 0
bne _0810A666
adds r0, r6, 0
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _0810A66E
@@ -23657,7 +23657,7 @@ _0810A666:
_0810A66E:
adds r0, r6, 0
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
ldr r4, =gBattleAnimArgs
lsrs r0, 24
@@ -23666,7 +23666,7 @@ _0810A66E:
strh r0, [r5, 0x20]
adds r0, r6, 0
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r1, [r4, 0x2]
@@ -23827,10 +23827,10 @@ sub_810A7DC: @ 810A7DC
adds r5, r0, 0
lsls r5, 24
lsrs r5, 24
- ldr r6, =gAnimBankTarget
+ ldr r6, =gBattleAnimTarget
ldrb r0, [r6]
movs r1, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
ldr r1, =gTasks
lsls r4, r5, 2
adds r4, r5
@@ -23844,7 +23844,7 @@ sub_810A7DC: @ 810A7DC
strh r0, [r4, 0x8]
ldrb r0, [r6]
movs r1, 0x1
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r1, [r5, 0x2]
@@ -24220,21 +24220,21 @@ sub_810AAFC: @ 810AAFC
ldrsh r0, [r0, r1]
cmp r0, 0
bne _0810AB28
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
b _0810AB2A
.pool
_0810AB28:
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
_0810AB2A:
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x24]
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x26]
@@ -24440,21 +24440,21 @@ sub_810ACD8: @ 810ACD8
ldrsh r0, [r0, r1]
cmp r0, 0
bne _0810ACF4
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
b _0810ACF6
.pool
_0810ACF4:
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
_0810ACF6:
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
@@ -24478,21 +24478,21 @@ sub_810AD30: @ 810AD30
ldrsh r0, [r0, r1]
cmp r0, 0
bne _0810AD4C
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
b _0810AD4E
.pool
_0810AD4C:
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
_0810AD4E:
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
@@ -24518,28 +24518,28 @@ sub_810AD98: @ 810AD98
adds r5, r0, 0
movs r1, 0x1
bl StartSpriteAffineAnim
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
movs r0, 0
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x3A]
movs r0, 0x10
strh r0, [r5, 0x3C]
ldrb r0, [r4]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1
@@ -24641,20 +24641,20 @@ _0810AE8E:
b _0810AFC0
_0810AE90:
movs r0, 0
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r0, 24
movs r6, 0
strh r0, [r5, 0x26]
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x24]
ldrb r0, [r4]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _0810AECC
@@ -24820,9 +24820,9 @@ _0810AFF4:
_0810AFFA:
b _0810B14E
_0810AFFC:
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
movs r2, 0x1
negs r2, r2
@@ -24855,13 +24855,13 @@ _0810B012:
_0810B048:
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0xE]
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x12]
@@ -24878,16 +24878,16 @@ _0810B070:
movs r0, 0x78
subs r0, r1
strh r0, [r5, 0xE]
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x12]
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
movs r2, 0xA
@@ -25124,16 +25124,16 @@ sub_810B23C: @ 810B23C
beq _0810B280
b _0810B294
_0810B24E:
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
@@ -25191,25 +25191,25 @@ _0810B2C8:
.4byte _0810B404
.4byte _0810B414
_0810B2DC:
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x14]
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x16]
movs r0, 0x4
strh r0, [r5, 0x18]
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x1C]
@@ -25539,10 +25539,10 @@ _0810B584:
beq _0810B600
b _0810B60E
_0810B58A:
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
movs r1, 0x1
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
adds r0, 0x20
@@ -25561,10 +25561,10 @@ _0810B5A4:
bgt _0810B5A4
strh r1, [r5, 0x24]
_0810B5B4:
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
@@ -25721,29 +25721,29 @@ sub_810B6C4: @ 810B6C4
ands r0, r2
orrs r0, r1
strh r0, [r5, 0x4]
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
mov r9, r0
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
mov r8, r0
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r3, r0, 24
ldrb r0, [r4]
movs r1, 0x3
str r3, [sp]
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r6, r0, 24
ldr r1, =gBattleAnimArgs
@@ -25976,16 +25976,16 @@ sub_810B8EC: @ 810B8EC
adds r4, r0, 0
movs r1, 0x1
bl sub_80A69CC
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x32]
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _0810B92C
@@ -26003,10 +26003,10 @@ _0810B92C:
adds r0, r1
strh r0, [r4, 0x32]
_0810B936:
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
ldr r1, =gBattleAnimArgs
lsrs r0, 24
@@ -26041,7 +26041,7 @@ sub_810B974: @ 810B974
b _0810B9C6
.pool
_0810B990:
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
adds r2, r4, 0
adds r2, 0x20
@@ -26049,9 +26049,9 @@ _0810B990:
adds r3, 0x22
movs r1, 0x1
bl sub_80A8924
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _0810B9B6
@@ -26130,16 +26130,16 @@ sub_810BA24: @ 810BA24
ldrsh r0, [r6, r1]
cmp r0, 0
bne _0810BA74
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x32]
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r6, [r6, 0x6]
@@ -26148,7 +26148,7 @@ sub_810BA24: @ 810BA24
b _0810BA86
.pool
_0810BA74:
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
adds r2, r5, 0
adds r2, 0x32
@@ -26157,9 +26157,9 @@ _0810BA74:
movs r1, 0x1
bl sub_80A8924
_0810BA86:
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _0810BAAC
@@ -26277,9 +26277,9 @@ sub_810BB60: @ 810BB60
strh r5, [r4, 0x24]
movs r0, 0x80
strh r0, [r4, 0x2E]
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
ldr r1, =0x0000ffec
cmp r0, 0
@@ -26312,9 +26312,9 @@ _0810BB90:
sub_810BBC8: @ 810BBC8
push {r4,lr}
adds r4, r0, 0
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
ldr r1, =0x0000ffec
cmp r0, 0
@@ -26431,23 +26431,23 @@ sub_810BC94: @ 810BC94
ldrsh r0, [r1, r2]
cmp r0, 0
bne _0810BCE0
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x32]
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x36]
b _0810BCF2
.pool
_0810BCE0:
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
adds r2, r5, 0
adds r2, 0x32
@@ -26456,9 +26456,9 @@ _0810BCE0:
movs r1, 0x1
bl sub_80A8924
_0810BCF2:
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _0810BD1C
@@ -26645,7 +26645,7 @@ sub_810BE48: @ 810BE48
b _0810BEA2
.pool
_0810BE6C:
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
adds r2, r4, 0
adds r2, 0x20
@@ -26653,9 +26653,9 @@ _0810BE6C:
adds r3, 0x22
movs r1, 0
bl sub_80A8924
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _0810BE92
@@ -26712,7 +26712,7 @@ sub_810BED0: @ 810BED0
b _0810BF32
.pool
_0810BEF4:
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
adds r2, r5, 0
adds r2, 0x20
@@ -26721,7 +26721,7 @@ _0810BEF4:
movs r1, 0
bl sub_80A8924
ldrb r0, [r4]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _0810BF20
@@ -26742,7 +26742,7 @@ _0810BF26:
adds r0, r1
strh r0, [r5, 0x22]
_0810BF32:
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
b _0810BF90
.pool
_0810BF40:
@@ -26755,7 +26755,7 @@ _0810BF40:
bl sub_80A6980
b _0810BF8E
_0810BF52:
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
adds r2, r5, 0
adds r2, 0x20
@@ -26764,7 +26764,7 @@ _0810BF52:
movs r1, 0
bl sub_80A8924
ldrb r0, [r4]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _0810BF7C
@@ -26785,7 +26785,7 @@ _0810BF82:
adds r0, r1
strh r0, [r5, 0x22]
_0810BF8E:
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
_0810BF90:
ldrb r0, [r0]
strh r0, [r5, 0x3C]
@@ -26806,9 +26806,9 @@ _0810BFB4:
movs r0, 0x40
_0810BFB6:
strh r0, [r5, 0x3A]
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _0810BFCC
@@ -27179,16 +27179,16 @@ _0810C2DA:
sub_810C2F0: @ 810C2F0
push {r4,r5,lr}
adds r4, r0, 0
- ldr r5, =gAnimBankAttacker
+ ldr r5, =gBattleAnimAttacker
ldrb r0, [r5]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x20]
ldrb r0, [r5]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x22]
@@ -27456,16 +27456,16 @@ sub_810C560: @ 810C560
ldr r6, =gBattleAnimArgs
ldrh r0, [r6]
strh r0, [r5, 0x2E]
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
mov r8, r0
ldrb r0, [r0]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
adds r4, r0, 0
- ldr r7, =gAnimBankTarget
+ ldr r7, =gBattleAnimTarget
ldrb r0, [r7]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r4, 24
lsls r0, 24
cmp r4, r0
@@ -27474,7 +27474,7 @@ sub_810C560: @ 810C560
lsls r0, 8
strh r0, [r5, 0x3C]
_0810C594:
- ldr r3, =gBanksByIdentity
+ ldr r3, =gBattlerPositions
ldrb r0, [r7]
adds r0, r3
ldrb r1, [r0]
@@ -27505,7 +27505,7 @@ _0810C594:
cmp r0, 0
bne _0810C5F0
movs r0, 0x1
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
ldr r2, =gSprites
lsls r0, 24
lsrs r0, 24
@@ -27523,16 +27523,16 @@ _0810C5F0:
movs r0, 0x1
strh r0, [r5, 0x3A]
_0810C5F4:
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
@@ -27545,10 +27545,10 @@ _0810C5F4:
ldrh r1, [r5, 0x20]
adds r0, r1
strh r0, [r5, 0x30]
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r1, [r6, 0x6]
@@ -27567,10 +27567,10 @@ _0810C65C:
ldrh r1, [r5, 0x20]
adds r0, r1
strh r0, [r5, 0x30]
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r1, [r6, 0x6]
@@ -27583,7 +27583,7 @@ _0810C65C:
ldrb r0, [r4]
movs r1, 0x1
_0810C684:
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r6, [r6, 0x8]
@@ -27676,10 +27676,10 @@ _0810C728:
_0810C736:
movs r5, 0x50
strh r5, [r4, 0x2E]
- ldr r6, =gAnimBankTarget
+ ldr r6, =gBattleAnimTarget
ldrb r0, [r6]
movs r1, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x20]
@@ -27699,7 +27699,7 @@ _0810C736:
lsls r0, 24
cmp r0, 0
bne _0810C78C
- ldr r1, =gBanksByIdentity
+ ldr r1, =gBattlerPositions
ldrb r0, [r6]
adds r0, r1
ldrb r1, [r0]
@@ -27843,8 +27843,8 @@ _0810C85A:
lsls r0, 24
cmp r0, 0
bne _0810C8B4
- ldr r1, =gBanksByIdentity
- ldr r0, =gAnimBankTarget
+ ldr r1, =gBattlerPositions
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
adds r0, r1
ldrb r1, [r0]
@@ -28050,11 +28050,11 @@ sub_810C9E4: @ 810C9E4
ldrh r0, [r4, 0x2]
lsls r0, 20
lsrs r0, 24
- bl GetBankByIdentity
+ bl GetBattlerAtPosition
lsls r0, 24
lsrs r5, r0, 24
adds r0, r5, 0
- bl IsAnimBankSpriteVisible
+ bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _0810CAD0
@@ -28062,12 +28062,12 @@ sub_810C9E4: @ 810C9E4
str r0, [sp, 0x4]
adds r0, r5, 0
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r7, r0, 24
adds r0, r5, 0
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r6, r0, 24
mov r1, r8
@@ -28371,9 +28371,9 @@ _0810CCA6:
ldr r6, =gBattleAnimArgs
ldrh r0, [r6, 0x8]
strh r0, [r5, 0x2E]
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _0810CCCE
@@ -28381,10 +28381,10 @@ _0810CCA6:
negs r0, r0
strh r0, [r6, 0x4]
_0810CCCE:
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r1, [r6, 0x4]
@@ -28392,7 +28392,7 @@ _0810CCCE:
strh r0, [r5, 0x32]
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r1, [r6, 0x6]
@@ -28581,9 +28581,9 @@ sub_810CE68: @ 810CE68
ldrsh r0, [r4, r1]
cmp r0, 0x1
bne _0810CE90
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _0810CE90
@@ -28680,11 +28680,11 @@ sub_810CF30: @ 810CF30
mov r9, r0
cmp r1, 0
bne _0810CF54
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
b _0810CF56
.pool
_0810CF54:
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
_0810CF56:
ldrb r0, [r0]
mov r8, r0
@@ -28705,13 +28705,13 @@ _0810CF74:
bl StartSpriteAnim
mov r0, r8
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
mov r0, r8
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
@@ -28771,7 +28771,7 @@ _0810D000:
negs r0, r0
lsrs r4, r0, 16
_0810D012:
- ldr r0, =gBanksByIdentity
+ ldr r0, =gBattlerPositions
add r0, r8
ldrb r1, [r0]
adds r0, r7, 0
@@ -28974,16 +28974,16 @@ _0810D1A4:
sub_810D1B4: @ 810D1B4
push {r4-r6,lr}
adds r6, r0, 0
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r1, [r0]
movs r0, 0x2
- ldr r2, =gAnimBankTarget
+ ldr r2, =gBattleAnimTarget
eors r0, r1
ldrb r1, [r2]
cmp r0, r1
bne _0810D1E0
ldrb r0, [r2]
- bl GetBankIdentity
+ bl GetBattlerPosition
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1
@@ -28997,9 +28997,9 @@ _0810D1E0:
adds r0, r6, 0
movs r1, 0x1
bl sub_80A6980
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _0810D1FE
@@ -29146,16 +29146,16 @@ sub_810D308: @ 810D308
bne _0810D34C
movs r0, 0x6
strh r0, [r5, 0x2E]
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x32]
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x36]
@@ -29267,21 +29267,21 @@ sub_810D40C: @ 810D40C
ldrsh r0, [r0, r1]
cmp r0, 0
bne _0810D428
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
b _0810D42A
.pool
_0810D428:
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
_0810D42A:
ldrb r0, [r4]
movs r1, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x1
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
@@ -29386,10 +29386,10 @@ sub_810D4F4: @ 810D4F4
ldrsh r0, [r6, r1]
cmp r0, 0
bne _0810D520
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r2, [r6, 0x4]
@@ -29397,10 +29397,10 @@ sub_810D4F4: @ 810D4F4
b _0810D532
.pool
_0810D520:
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r1, [r6, 0x4]
@@ -29409,7 +29409,7 @@ _0810D532:
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x1
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r6, [r6, 0x6]
@@ -29520,20 +29520,20 @@ sub_810D608: @ 810D608
ldrsh r0, [r0, r1]
cmp r0, 0
bne _0810D664
- ldr r4, =gBankAttacker
+ ldr r4, =gBattlerAttacker
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl sub_80A8328
movs r1, 0x3
@@ -29545,11 +29545,11 @@ sub_810D608: @ 810D608
ands r0, r2
orrs r0, r1
strb r0, [r5, 0x5]
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
b _0810D680
.pool
_0810D664:
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
bl sub_80A8328
movs r1, 0x3
@@ -29561,7 +29561,7 @@ _0810D664:
ands r0, r2
orrs r0, r1
strb r0, [r5, 0x5]
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
_0810D680:
ldrb r0, [r0]
strh r0, [r5, 0x3C]
@@ -29601,7 +29601,7 @@ sub_810D6A8: @ 810D6A8
lsls r0, 24
lsrs r0, 24
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x32]
@@ -29611,7 +29611,7 @@ sub_810D6A8: @ 810D6A8
lsls r0, 24
lsrs r0, 24
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x36]
@@ -29712,31 +29712,31 @@ _0810D7BA:
strh r0, [r7, 0x2E]
b _0810D818
_0810D7C2:
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
adds r6, r0, 0
lsls r6, 24
lsrs r6, 24
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
adds r5, r0, 0
lsls r5, 24
lsrs r5, 24
- ldr r2, =gAnimBankTarget
+ ldr r2, =gBattleAnimTarget
mov r8, r2
ldrb r0, [r2]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
adds r4, r0, 0
lsls r4, 24
lsrs r4, 24
mov r1, r8
ldrb r0, [r1]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
subs r4, r6
strh r4, [r7, 0x2E]
@@ -29808,28 +29808,28 @@ sub_810D874: @ 810D874
ldrsh r0, [r0, r1]
cmp r0, 0
bne _0810D8B8
- ldr r4, =gBankAttacker
+ ldr r4, =gBattlerAttacker
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r4, [r0]
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
b _0810D8BE
.pool
_0810D8B8:
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r4, [r0]
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
_0810D8BE:
ldrb r0, [r0]
bl sub_80A8328
@@ -29857,7 +29857,7 @@ _0810D8BE:
.pool
_0810D8F8:
adds r0, r4, 0
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _0810D918
@@ -29879,7 +29879,7 @@ _0810D918:
strh r0, [r5, 0x30]
adds r0, r4, 0
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x32]
@@ -29887,7 +29887,7 @@ _0810D918:
strh r0, [r5, 0x34]
adds r0, r4, 0
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x36]
@@ -29929,16 +29929,16 @@ _0810D976:
sub_810D984: @ 810D984
push {r4-r6,lr}
adds r5, r0, 0
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
@@ -29954,7 +29954,7 @@ sub_810D984: @ 810D984
ldr r0, =gAnimMoveTurn
ldrb r6, [r0]
ldrb r0, [r4]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _0810D9CE
@@ -30018,9 +30018,9 @@ _0810DA34:
bl StartSpriteAnim
b _0810DA5E
_0810DA48:
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _0810DA5E
@@ -30128,9 +30128,9 @@ _0810DB1A:
ldrh r1, [r4, 0x1C]
adds r0, r1
strh r0, [r4, 0x1C]
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _0810DB50
@@ -30205,16 +30205,16 @@ _0810DBC2:
bl sub_80A69CC
ldrh r0, [r4, 0x4]
strh r0, [r5, 0x2E]
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x32]
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x36]
@@ -30263,7 +30263,7 @@ _0810DC44:
adds r0, r4, 0
movs r1, 0x1
bl sub_80A69CC
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
mov r6, sp
adds r6, 0x2
@@ -30271,9 +30271,9 @@ _0810DC44:
mov r2, sp
adds r3, r6, 0
bl sub_80A8924
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _0810DC72
@@ -30389,7 +30389,7 @@ _0810DD4A:
sub_810DD50: @ 810DD50
push {r4,lr}
adds r4, r0, 0
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
adds r2, r4, 0
adds r2, 0x20
@@ -30397,9 +30397,9 @@ sub_810DD50: @ 810DD50
adds r3, 0x22
movs r1, 0x1
bl sub_80A8924
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _0810DD7C
@@ -30450,7 +30450,7 @@ sub_810DDC4: @ 810DDC4
b _0810DE16
.pool
_0810DDE0:
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
adds r2, r4, 0
adds r2, 0x20
@@ -30458,9 +30458,9 @@ _0810DDE0:
adds r3, 0x22
movs r1, 0x1
bl sub_80A8924
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _0810DE06
@@ -30680,9 +30680,9 @@ sub_810DFA8: @ 810DFA8
adds r6, r0, 0
movs r1, 0x1
bl sub_80A69CC
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _0810DFC8
@@ -30696,10 +30696,10 @@ _0810DFC8:
strh r0, [r6, 0x2E]
ldrh r0, [r6, 0x20]
strh r0, [r6, 0x30]
- ldr r5, =gAnimBankTarget
+ ldr r5, =gBattleAnimTarget
ldrb r0, [r5]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r1, [r4, 0x4]
@@ -30709,7 +30709,7 @@ _0810DFC8:
strh r0, [r6, 0x34]
ldrb r0, [r5]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r4, [r4, 0x6]
@@ -30748,9 +30748,9 @@ _0810E03C:
sub_810E044: @ 810E044
push {r4,r5,lr}
adds r5, r0, 0
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _0810E070
@@ -30782,13 +30782,13 @@ _0810E070:
_0810E088:
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
ldr r2, =gBattleAnimArgs
ldrh r1, [r2]
@@ -30805,23 +30805,23 @@ _0810E088:
ldrsh r0, [r2, r3]
cmp r0, 0
bne _0810E0EC
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x32]
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x36]
b _0810E0FE
.pool
_0810E0EC:
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
adds r2, r5, 0
adds r2, 0x32
@@ -30867,7 +30867,7 @@ sub_810E13C: @ 810E13C
ldr r0, =sub_810E184
str r0, [r4, 0x1C]
movs r0, 0
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
ldr r2, =gSprites
lsls r0, 24
lsrs r0, 24
@@ -30929,9 +30929,9 @@ _0810E1C2:
sub_810E1C8: @ 810E1C8
push {r4,r5,lr}
adds r5, r0, 0
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _0810E1F8
@@ -30955,10 +30955,10 @@ _0810E1FE:
strh r0, [r5, 0x2E]
ldrh r0, [r5, 0x20]
strh r0, [r5, 0x30]
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x32]
@@ -30966,7 +30966,7 @@ _0810E1FE:
strh r0, [r5, 0x34]
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x36]
@@ -31021,7 +31021,7 @@ _0810E274:
ble _0810E2BC
_0810E296:
movs r0, 0
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
ldr r2, =gSprites
lsls r0, 24
lsrs r0, 24
@@ -31099,15 +31099,15 @@ sub_810E314: @ 810E314
ands r0, r1
cmp r0, 0
beq _0810E33C
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
b _0810E33E
.pool
_0810E33C:
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
_0810E33E:
ldrb r6, [r0]
adds r0, r6, 0
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _0810E354
@@ -31118,7 +31118,7 @@ _0810E33E:
_0810E354:
adds r0, r6, 0
movs r1, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
ldr r4, =gBattleAnimArgs
lsrs r0, 24
@@ -31127,7 +31127,7 @@ _0810E354:
strh r0, [r7, 0x20]
adds r0, r6, 0
movs r1, 0x1
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
ldrh r1, [r4, 0x2]
lsrs r0, 24
@@ -32049,7 +32049,7 @@ _0810EA36:
sub_810EA4C: @ 810EA4C
push {r4,r5,lr}
adds r4, r0, 0
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
bl sub_80A8328
movs r1, 0x3
@@ -32061,16 +32061,16 @@ sub_810EA4C: @ 810EA4C
ands r0, r2
orrs r0, r1
strb r0, [r4, 0x5]
- ldr r5, =gAnimBankAttacker
+ ldr r5, =gBattleAnimAttacker
ldrb r0, [r5]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x20]
ldrb r0, [r5]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x22]
@@ -32106,9 +32106,9 @@ _0810EAC4:
ldrsh r0, [r4, r2]
cmp r0, 0
bne _0810EADC
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _0810EAF2
@@ -32117,9 +32117,9 @@ _0810EADC:
ldrsh r0, [r4, r1]
cmp r0, 0x1
bne _0810EAF8
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _0810EAF8
@@ -32237,16 +32237,16 @@ sub_810EB88: @ 810EB88
strh r0, [r4, 0x6]
ldr r0, =gUnknown_085973E8
mov r8, r0
- ldr r5, =gAnimBankTarget
+ ldr r5, =gBattleAnimTarget
ldrb r0, [r5]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
adds r4, r0, 0
lsls r4, 24
lsrs r4, 24
ldrb r0, [r5]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
adds r2, r0, 0
lsls r2, 24
lsrs r2, 24
@@ -32289,7 +32289,7 @@ _0810EC46:
movs r1, 0x1
bl sub_80A69CC
movs r0, 0
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
ldr r2, =gSprites
lsls r0, 24
lsrs r0, 24
@@ -32341,10 +32341,10 @@ _0810ECAA:
beq _0810ECE0
b _0810ED1E
_0810ECB0:
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
movs r1, 0x1
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x22]
@@ -32379,7 +32379,7 @@ _0810ECE0:
cmp r0, r1
bge _0810ED1E
movs r0, 0
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
ldr r2, =gSprites
lsls r0, 24
lsrs r0, 24
@@ -32416,7 +32416,7 @@ sub_810ED28: @ 810ED28
ldr r0, =sub_810ED70
str r0, [r4, 0x1C]
movs r0, 0
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
ldr r2, =gSprites
lsls r0, 24
lsrs r0, 24
@@ -32545,21 +32545,21 @@ _0810EE28:
ldrsh r0, [r0, r2]
cmp r0, 0
bne _0810EE40
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
b _0810EE42
.pool
_0810EE40:
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
_0810EE42:
ldrb r0, [r4]
movs r1, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x1
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
@@ -32700,21 +32700,21 @@ _0810EF60:
ldrsh r0, [r2, r1]
cmp r0, 0
bne _0810EF74
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
b _0810EF76
.pool
_0810EF74:
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
_0810EF76:
ldrb r0, [r4]
movs r1, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x1
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
adds r0, 0x20
@@ -32861,17 +32861,17 @@ sub_810F084: @ 810F084
mov r8, r0
ldrh r4, [r0, 0x20]
ldrh r5, [r0, 0x22]
- ldr r6, =gAnimBankAttacker
+ ldr r6, =gBattleAnimAttacker
ldrb r0, [r6]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
mov r1, r8
strh r0, [r1, 0x20]
ldrb r0, [r6]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
adds r6, r0, 0
lsls r6, 24
lsrs r6, 24
@@ -32989,7 +32989,7 @@ sub_810F184: @ 810F184
cmp r0, 0
bne _0810F1BC
movs r0, 0
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r0, 24
ldr r2, =gSprites
@@ -33005,7 +33005,7 @@ sub_810F184: @ 810F184
.pool
_0810F1BC:
movs r0, 0
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r0, 24
ldr r2, =gSprites
@@ -33038,9 +33038,9 @@ sub_810F1EC: @ 810F1EC
lsls r0, 24
lsrs r0, 24
mov r8, r0
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _0810F212
@@ -33064,7 +33064,7 @@ _0810F212:
bne _0810F2B8
_0810F22E:
movs r0, 0x1
- bl GetBankByIdentity
+ bl GetBattlerAtPosition
lsls r0, 24
lsrs r4, r0, 24
adds r7, r4, 0
@@ -33078,7 +33078,7 @@ _0810F22E:
orrs r1, r0
lsrs r6, r1, 31
adds r0, r4, 0
- bl IsAnimBankSpriteVisible
+ bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _0810F264
@@ -33091,7 +33091,7 @@ _0810F264:
adds r4, r0, 0
eors r4, r7
adds r0, r4, 0
- bl IsAnimBankSpriteVisible
+ bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _0810F284
@@ -33109,9 +33109,9 @@ _0810F284:
lsls r0, 24
cmp r0, 0
beq _0810F2B8
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _0810F2B0
@@ -33126,9 +33126,9 @@ _0810F2B0:
movs r0, 0x28
b _0810F2F2
_0810F2B8:
- ldr r6, =gAnimBankAttacker
+ ldr r6, =gBattleAnimAttacker
ldrb r0, [r6]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _0810F2CE
@@ -33139,7 +33139,7 @@ _0810F2B8:
_0810F2CE:
ldrb r0, [r6]
movs r1, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
ldr r4, =gBattleAnimArgs
lsrs r0, 24
@@ -33148,7 +33148,7 @@ _0810F2CE:
strh r0, [r5, 0x20]
ldrb r0, [r6]
movs r1, 0x1
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r4, [r4, 0x2]
@@ -33193,7 +33193,7 @@ sub_810F340: @ 810F340
push {r4,r5,lr}
adds r5, r0, 0
movs r0, 0x1
- bl GetBankByIdentity
+ bl GetBattlerAtPosition
lsls r0, 24
lsrs r4, r0, 24
movs r1, 0x3C
@@ -33205,12 +33205,12 @@ sub_810F340: @ 810F340
b _0810F3B6
_0810F35C:
adds r0, r4, 0
- bl IsAnimBankSpriteVisible
+ bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _0810F382
ldr r2, =gSprites
- ldr r0, =gBankSpriteIds
+ ldr r0, =gBattlerSpriteIds
adds r0, r4, r0
ldrb r1, [r0]
lsls r0, r1, 4
@@ -33226,12 +33226,12 @@ _0810F382:
movs r0, 0x2
eors r4, r0
adds r0, r4, 0
- bl IsAnimBankSpriteVisible
+ bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _0810F3AC
ldr r2, =gSprites
- ldr r0, =gBankSpriteIds
+ ldr r0, =gBattlerSpriteIds
adds r0, r4, r0
ldrb r1, [r0]
lsls r0, r1, 4
@@ -33370,17 +33370,17 @@ sub_810F46C: @ 810F46C
cmp r0, 0
bne _0810F502
movs r0, 0x1
- bl GetBankByIdentity
+ bl GetBattlerAtPosition
lsls r0, 24
lsrs r4, r0, 24
adds r6, r4, 0
adds r0, r4, 0
- bl IsAnimBankSpriteVisible
+ bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _0810F4D4
ldr r2, =gSprites
- ldr r0, =gBankSpriteIds
+ ldr r0, =gBattlerSpriteIds
adds r0, r4, r0
ldrb r1, [r0]
lsls r0, r1, 4
@@ -33398,12 +33398,12 @@ _0810F4D4:
adds r4, r0, 0
eors r4, r6
adds r0, r4, 0
- bl IsAnimBankSpriteVisible
+ bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _0810F502
ldr r2, =gSprites
- ldr r0, =gBankSpriteIds
+ ldr r0, =gBattlerSpriteIds
adds r0, r4, r0
ldrb r1, [r0]
lsls r0, r1, 4
@@ -33441,7 +33441,7 @@ sub_810F524: @ 810F524
cmp r0, 0
bne _0810F57C
movs r0, 0x1
- bl GetBankByIdentity
+ bl GetBattlerAtPosition
lsls r0, 24
lsrs r0, 24
adds r4, r0, 0
@@ -33454,7 +33454,7 @@ sub_810F524: @ 810F524
orrs r1, r0
lsrs r5, r1, 31
adds r0, r4, 0
- bl IsAnimBankSpriteVisible
+ bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _0810F562
@@ -33464,7 +33464,7 @@ _0810F562:
movs r0, 0x2
eors r4, r0
adds r0, r4, 0
- bl IsAnimBankSpriteVisible
+ bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _0810F57C
@@ -33505,9 +33505,9 @@ _0810F5A6:
lsls r0, 24
cmp r0, 0
beq _0810F5EE
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _0810F5E0
@@ -33568,21 +33568,21 @@ _0810F62C:
sub_810F634: @ 810F634
push {r4,r5,lr}
adds r5, r0, 0
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
ldrb r0, [r4]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _0810F684
@@ -33623,7 +33623,7 @@ _0810F692:
sub_810F6B0: @ 810F6B0
push {r4-r7,lr}
adds r5, r0, 0
- ldr r6, =gAnimBankAttacker
+ ldr r6, =gBattleAnimAttacker
ldrb r0, [r6]
movs r1, 0x1
bl sub_80A861C
@@ -33645,7 +33645,7 @@ sub_810F6B0: @ 810F6B0
lsls r1, 16
lsrs r7, r1, 16
ldrb r0, [r6]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1
@@ -33656,14 +33656,14 @@ sub_810F6B0: @ 810F6B0
_0810F6F6:
ldrb r0, [r6]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
adds r0, r4
strh r0, [r5, 0x20]
ldrb r0, [r6]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
adds r0, r7
@@ -33774,7 +33774,7 @@ sub_810F7D4: @ 810F7D4
ldr r0, =gTasks
adds r4, r0
movs r0, 0
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
@@ -33824,16 +33824,16 @@ sub_810F83C: @ 810F83C
ldr r0, =gTasks
adds r4, r1, r0
movs r0, 0
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r0, 24
movs r1, 0
strh r0, [r4, 0x8]
strh r1, [r4, 0xA]
strh r1, [r4, 0xC]
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
movs r1, 0x8
cmp r0, 0
@@ -33952,16 +33952,16 @@ sub_810F940: @ 810F940
movs r0, 0x10
strh r0, [r5, 0xE]
strh r1, [r5, 0x10]
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x24]
@@ -34260,16 +34260,16 @@ sub_810FBA8: @ 810FBA8
ldrsh r0, [r6, r1]
cmp r0, 0
bne _0810FBD4
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
@@ -34305,7 +34305,7 @@ sub_810FBF0: @ 810FBF0
bne _0810FC60
ldr r0, =0x0000fff6
strh r0, [r5, 0x1C]
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x5
bl sub_80A861C
@@ -34316,7 +34316,7 @@ sub_810FBF0: @ 810FBF0
bl sub_80A861C
adds r0, 0x8
strh r0, [r5, 0x20]
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0x5
bl sub_80A861C
@@ -34331,7 +34331,7 @@ sub_810FBF0: @ 810FBF0
_0810FC60:
movs r0, 0xA
strh r0, [r5, 0x1C]
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0x4
bl sub_80A861C
@@ -34342,7 +34342,7 @@ _0810FC60:
bl sub_80A861C
subs r0, 0x8
strh r0, [r5, 0x20]
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x4
bl sub_80A861C
@@ -34357,7 +34357,7 @@ _0810FC94:
bne _0810FCE8
ldr r0, =0x0000fff6
strh r0, [r5, 0x1C]
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x4
bl sub_80A861C
@@ -34368,7 +34368,7 @@ _0810FC94:
bl sub_80A861C
adds r0, 0x8
strh r0, [r5, 0x20]
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0x4
bl sub_80A861C
@@ -34383,7 +34383,7 @@ _0810FC94:
_0810FCE8:
movs r0, 0xA
strh r0, [r5, 0x1C]
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0x5
bl sub_80A861C
@@ -34394,7 +34394,7 @@ _0810FCE8:
bl sub_80A861C
subs r0, 0x8
strh r0, [r5, 0x20]
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x5
bl sub_80A861C
@@ -34535,7 +34535,7 @@ sub_810FE14: @ 810FE14
lsls r1, 3
ldr r0, =gTasks
adds r4, r1, r0
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
bl sub_80A6190
lsls r0, 24
@@ -34590,7 +34590,7 @@ _0810FE86:
movs r0, 0
strh r0, [r4, 0x24]
_0810FE92:
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
bl sub_80A8364
lsls r0, 24
@@ -34891,7 +34891,7 @@ _08110094:
bl CalcCenterToCornerVec
ldr r1, =gBattleAnimArgs
ldrb r0, [r1]
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r0, 24
strh r0, [r7, 0x22]
@@ -35062,16 +35062,16 @@ _08110256:
beq _0811034A
b _08110360
_08110260:
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x1
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
@@ -35209,9 +35209,9 @@ sub_8110368: @ 8110368
b _081103C4
.pool
_08110394:
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _081103C4
@@ -35232,7 +35232,7 @@ _08110394:
negs r0, r0
strh r0, [r1]
_081103C4:
- ldr r5, =gAnimBankTarget
+ ldr r5, =gBattleAnimTarget
ldrb r0, [r5]
movs r1, 0x2
bl sub_80A60AC
@@ -35254,7 +35254,7 @@ _081103C4:
strh r0, [r6, 0x2E]
ldrb r0, [r5]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r1, [r4, 0x4]
@@ -35262,7 +35262,7 @@ _081103C4:
strh r0, [r6, 0x32]
ldrb r0, [r5]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r4, [r4, 0x6]
@@ -35297,9 +35297,9 @@ sub_8110438: @ 8110438
b _08110478
.pool
_0811045C:
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _08110478
@@ -35311,7 +35311,7 @@ _0811045C:
negs r1, r1
strh r1, [r0]
_08110478:
- ldr r5, =gAnimBankTarget
+ ldr r5, =gBattleAnimTarget
ldrb r0, [r5]
movs r1, 0x2
bl sub_80A60AC
@@ -35333,13 +35333,13 @@ _08110478:
strh r0, [r6, 0x2E]
ldrb r0, [r5]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r6, 0x32]
ldrb r0, [r5]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r6, 0x36]
@@ -35384,23 +35384,23 @@ _08110500:
ldrsh r0, [r1, r2]
cmp r0, 0
bne _08110548
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x32]
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x36]
b _0811055A
.pool
_08110548:
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
adds r2, r5, 0
adds r2, 0x32
@@ -35457,7 +35457,7 @@ _081105AE:
sub_81105B4: @ 81105B4
push {r4,lr}
adds r4, r0, 0
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
adds r2, r4, 0
adds r2, 0x20
@@ -35465,9 +35465,9 @@ sub_81105B4: @ 81105B4
adds r3, 0x22
movs r1, 0
bl sub_80A8924
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _081105F0
@@ -35490,9 +35490,9 @@ _081105FC:
ldrh r1, [r4, 0x22]
adds r0, r1
strh r0, [r4, 0x22]
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _08110618
@@ -35655,9 +35655,9 @@ sub_8110720: @ 8110720
b _08110762
.pool
_08110740:
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _08110762
@@ -35676,24 +35676,24 @@ _08110762:
lsls r0, 24
cmp r0, 0
bne _081107B2
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
adds r4, r0, 0
- ldr r5, =gAnimBankTarget
+ ldr r5, =gBattleAnimTarget
ldrb r0, [r5]
- bl GetBankSide
+ bl GetBattlerSide
lsls r4, 24
lsls r0, 24
cmp r4, r0
bne _081107B2
ldrb r0, [r5]
- bl GetBankIdentity
+ bl GetBattlerPosition
lsls r0, 24
cmp r0, 0
beq _081107A0
ldrb r0, [r5]
- bl GetBankIdentity
+ bl GetBattlerPosition
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1
@@ -35712,10 +35712,10 @@ _081107B2:
adds r0, r7, 0
movs r1, 0x1
bl sub_80A69CC
- ldr r5, =gAnimBankTarget
+ ldr r5, =gBattleAnimTarget
ldrb r0, [r5]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
adds r4, r0, 0
lsls r4, 24
ldr r6, =gBattleAnimArgs
@@ -35726,7 +35726,7 @@ _081107B2:
lsrs r4, 16
ldrb r0, [r5]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
@@ -35780,9 +35780,9 @@ sub_8110850: @ 8110850
adds r6, r0, 0
movs r1, 0x1
bl sub_80A69CC
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _08110870
@@ -35794,10 +35794,10 @@ _08110870:
ldr r4, =gBattleAnimArgs
ldrh r0, [r4, 0x8]
strh r0, [r6, 0x2E]
- ldr r5, =gAnimBankTarget
+ ldr r5, =gBattleAnimTarget
ldrb r0, [r5]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r1, [r4, 0x4]
@@ -35805,7 +35805,7 @@ _08110870:
strh r0, [r6, 0x32]
ldrb r0, [r5]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r1, [r4, 0x6]
@@ -35941,21 +35941,21 @@ sub_8110994: @ 8110994
ldrsh r0, [r0, r1]
cmp r0, 0
bne _081109B0
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
b _081109B2
.pool
_081109B0:
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
_081109B2:
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
adds r0, 0x12
@@ -35980,7 +35980,7 @@ sub_81109F0: @ 81109F0
ldrsh r0, [r6, r1]
cmp r0, 0
beq _08110A10
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
adds r2, r5, 0
adds r2, 0x20
@@ -36064,9 +36064,9 @@ sub_8110AB4: @ 8110AB4
bl StartSpriteAnim
adds r0, r5, 0
bl AnimateSprite
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _08110AE4
@@ -36254,9 +36254,9 @@ _08110C10:
ldrsh r0, [r0, r1]
cmp r0, 0
beq _08110C6E
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _08110C6E
@@ -36480,9 +36480,9 @@ sub_8110E4C: @ 8110E4C
ldrsh r0, [r4, r2]
cmp r0, 0
beq _08110E98
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _08110E98
@@ -36620,32 +36620,32 @@ sub_8110F74: @ 8110F74
lsls r1, 3
ldr r0, =gTasks
adds r6, r1, r0
- ldr r5, =gAnimBankAttacker
+ ldr r5, =gBattleAnimAttacker
ldrb r0, [r5]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
mov r9, r0
ldrb r0, [r5]
movs r1, 0x1
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 8
movs r1, 0xC0
lsls r1, 13
adds r0, r1
lsrs r7, r0, 16
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
mov r10, r0
ldrb r0, [r4]
movs r1, 0x1
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 8
movs r2, 0xC0
@@ -36732,7 +36732,7 @@ _0811101E:
strh r0, [r6, 0x24]
strh r5, [r6, 0xA]
movs r0, 0
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r0, 24
strh r0, [r6, 0x26]
@@ -37193,9 +37193,9 @@ _08111412:
sub_8111418: @ 8111418
push {r4,lr}
adds r4, r0, 0
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1
@@ -37216,16 +37216,16 @@ _08111434:
sub_8111444: @ 8111444
push {r4,r5,lr}
adds r4, r0, 0
- ldr r5, =gAnimBankTarget
+ ldr r5, =gBattleAnimTarget
ldrb r0, [r5]
movs r1, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x20]
ldrb r0, [r5]
movs r1, 0x1
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldr r2, =gBattleAnimArgs
@@ -37443,10 +37443,10 @@ sub_811160C: @ 811160C
strh r0, [r4, 0x2E]
ldrh r0, [r4, 0x20]
strh r0, [r4, 0x30]
- ldr r5, =gAnimBankTarget
+ ldr r5, =gBattleAnimTarget
ldrb r0, [r5]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x32]
@@ -37454,7 +37454,7 @@ sub_811160C: @ 811160C
strh r0, [r4, 0x34]
ldrb r0, [r5]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x36]
@@ -37770,7 +37770,7 @@ sub_811188C: @ 811188C
movs r0, 0x52
bl SetGpuReg
movs r0, 0
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
adds r4, r0, 0
lsls r4, 24
lsrs r4, 24
@@ -37881,7 +37881,7 @@ sub_811196C: @ 811196C
.pool
_08111994:
movs r0, 0
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r1, r0, 24
ldrh r0, [r4, 0x8]
@@ -37925,11 +37925,11 @@ sub_81119E0: @ 81119E0
adds r4, r0, 0
ldrh r5, [r4, 0x20]
ldrh r6, [r4, 0x22]
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
mov r8, r0
ldrb r0, [r0]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
movs r1, 0
@@ -37938,7 +37938,7 @@ sub_81119E0: @ 81119E0
mov r1, r8
ldrb r0, [r1]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x22]
@@ -38042,16 +38042,16 @@ _08111AD2:
lsls r0, 16
cmp r0, 0
bgt _08111B96
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x30]
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x32]
@@ -38104,16 +38104,16 @@ _08111B3C:
lsls r0, 16
cmp r0, 0
bgt _08111B96
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
@@ -38285,9 +38285,9 @@ _08111C80:
adds r0, r4
movs r1, 0x50
strh r1, [r0, 0x2E]
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _08111CF4
@@ -38510,7 +38510,7 @@ sub_8111E78: @ 8111E78
lsls r0, 3
ldr r1, =gTasks
adds r5, r0, r1
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
bl sub_80A8364
lsls r0, 24
@@ -38604,7 +38604,7 @@ _08111F0C:
adds r2, r4
ldr r0, =gBattleSpritesDataPtr
ldr r1, [r0]
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
ldr r1, [r1]
lsls r0, 2
@@ -38626,7 +38626,7 @@ _08111F0C:
movs r0, 0x10
strh r0, [r5, 0xE]
movs r0, 0x1
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
@@ -38864,7 +38864,7 @@ sub_8112170: @ 8112170
lsls r0, 3
ldr r1, =gTasks
adds r4, r0, r1
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
bl sub_80A8364
lsls r0, 24
@@ -38888,7 +38888,7 @@ _081121AE:
movs r0, 0x3
strb r0, [r1, 0x15]
movs r0, 0x1
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x24]
@@ -38979,51 +38979,51 @@ sub_8112264: @ 8112264
ldrsh r0, [r0, r1]
cmp r0, 0
bne _081122AC
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r6, r0, 24
ldrb r0, [r4]
movs r1, 0x1
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 8
movs r2, 0xE0
lsls r2, 13
adds r0, r2
lsrs r5, r0, 16
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
b _081122D0
.pool
_081122AC:
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r6, r0, 24
ldrb r0, [r4]
movs r1, 0x1
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 8
movs r2, 0xE0
lsls r2, 13
adds r0, r2
lsrs r5, r0, 16
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
_081122D0:
ldrb r0, [r4]
movs r1, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
mov r10, r0
ldrb r0, [r4]
movs r1, 0x1
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 8
movs r1, 0xE0
@@ -39166,10 +39166,10 @@ sub_81123C4: @ 81123C4
ldr r2, =gBattleAnimArgs
ldrh r0, [r2]
strh r0, [r1, 0x1C]
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
str r0, [sp, 0x4]
@@ -39189,7 +39189,7 @@ _08112434:
_08112436:
lsls r1, r4, 16
asrs r3, r1, 16
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r2, [r0]
str r1, [sp, 0x10]
cmp r3, r2
@@ -39201,7 +39201,7 @@ _08112436:
lsls r0, r4, 24
lsrs r4, r0, 24
adds r0, r4, 0
- bl IsAnimBankSpriteVisible
+ bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _08112502
@@ -39221,7 +39221,7 @@ _08112436:
beq _08112502
adds r0, r4, 0
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
mov r10, r0
@@ -39594,9 +39594,9 @@ sub_8112758: @ 8112758
movs r0, 0x54
movs r1, 0x10
bl SetGpuReg
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _081127A0
@@ -39869,9 +39869,9 @@ sub_81129F0: @ 81129F0
adds r4, r0, 0
movs r1, 0x1
bl sub_80A69CC
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _08112A24
@@ -40064,9 +40064,9 @@ sub_8112B78: @ 8112B78
movs r1, 0xC
bl Sin
strh r0, [r5, 0x24]
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _08112B9C
@@ -40195,10 +40195,10 @@ sub_8112C6C: @ 8112C6C
mov r8, r0
mov r0, r8
strh r0, [r4, 0xA]
- ldr r5, =gAnimBankAttacker
+ ldr r5, =gBattleAnimAttacker
ldrb r0, [r5]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x1A]
@@ -40301,9 +40301,9 @@ _08112D56:
lsls r0, 2
adds r5, r0, r1
strh r7, [r5, 0x2E]
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
movs r1, 0
lsls r0, 24
cmp r0, 0
@@ -40561,8 +40561,8 @@ sub_8112F60: @ 8112F60
movs r2, 0x4
orrs r1, r2
strb r1, [r3]
- ldr r2, =gBankSpriteIds
- ldr r1, =gAnimBankAttacker
+ ldr r2, =gBattlerSpriteIds
+ ldr r1, =gBattleAnimAttacker
ldrb r1, [r1]
adds r1, r2
ldrb r1, [r1]
@@ -40679,21 +40679,21 @@ _08113054:
sub_8113064: @ 8113064
push {r4,r5,lr}
adds r5, r0, 0
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
ldrb r0, [r4]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _081130B4
@@ -40752,22 +40752,22 @@ sub_8113100: @ 8113100
push {r4,r5,lr}
adds r5, r0, 0
bl sub_80A6838
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x32]
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x36]
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _08113164
@@ -40834,21 +40834,21 @@ sub_81131B4: @ 81131B4
ldrsh r0, [r0, r1]
cmp r0, 0
bne _081131D0
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
b _081131D2
.pool
_081131D0:
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
_081131D2:
ldrb r0, [r4]
movs r1, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x1
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
@@ -40876,9 +40876,9 @@ _081131D2:
sub_8113224: @ 8113224
push {r4,lr}
adds r4, r0, 0
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _0811323E
@@ -40898,17 +40898,17 @@ _0811323E:
sub_8113250: @ 8113250
push {r4-r7,lr}
adds r6, r0, 0
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
movs r5, 0
strh r0, [r6, 0x20]
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r6, 0x22]
@@ -40918,7 +40918,7 @@ sub_8113250: @ 8113250
ldr r0, =gBattleAnimArgs
ldrh r0, [r0]
strh r0, [r6, 0x3A]
- ldr r4, =gBankAttacker
+ ldr r4, =gBattlerAttacker
ldrb r0, [r4]
movs r1, 0
bl sub_80A861C
@@ -41106,7 +41106,7 @@ sub_81133E8: @ 81133E8
lsls r1, 3
ldr r0, =gTasks
adds r4, r1, r0
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl sub_80A8364
lsls r0, 24
@@ -41133,7 +41133,7 @@ _0811342A:
strb r0, [r1, 0x8]
mov r0, sp
strb r5, [r0, 0x9]
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl sub_80A6190
lsls r0, 24
@@ -41354,18 +41354,18 @@ sub_81135EC: @ 81135EC
movs r1, 0x5
bl __divsi3
adds r6, r0, 0
- ldr r1, =gAnimBankAttacker
+ ldr r1, =gBattleAnimAttacker
mov r8, r1
ldrb r0, [r1]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x20]
mov r2, r8
ldrb r0, [r2]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r3, [r5, 0x8]
@@ -41473,7 +41473,7 @@ sub_81136E8: @ 81136E8
ldr r1, =gBattleAnimArgs
ldrh r1, [r1]
strh r1, [r0, 0x8]
- ldr r1, =gAnimBankAttacker
+ ldr r1, =gBattleAnimAttacker
ldrb r4, [r1]
movs r1, 0x10
strh r1, [r0, 0xA]
@@ -41544,8 +41544,8 @@ sub_811375C: @ 811375C
cmp r4, 0x10
bne _081137DE
ldr r2, =gSprites
- ldr r1, =gBankSpriteIds
- ldr r0, =gAnimBankAttacker
+ ldr r1, =gBattlerSpriteIds
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
adds r0, r1
ldrb r1, [r0]
@@ -41661,7 +41661,7 @@ sub_8113888: @ 8113888
lsls r1, 5
movs r0, 0x52
bl SetGpuReg
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl sub_80A8364
lsls r0, 24
@@ -41690,29 +41690,29 @@ _081138C4:
sub_81138D4: @ 81138D4
push {r4-r6,lr}
adds r4, r0, 0
- ldr r6, =gAnimBankTarget
+ ldr r6, =gBattleAnimTarget
ldrb r0, [r6]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x30]
- ldr r5, =gAnimBankAttacker
+ ldr r5, =gBattleAnimAttacker
ldrb r0, [r5]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x32]
ldrb r0, [r6]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x34]
ldrb r0, [r5]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x36]
@@ -41918,11 +41918,11 @@ sub_8113A90: @ 8113A90
adds r3, r0, 0
cmp r1, 0
bne _08113AAC
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
b _08113AAE
.pool
_08113AAC:
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
_08113AAE:
ldrb r5, [r0]
movs r6, 0x14
@@ -42054,10 +42054,10 @@ sub_8113BAC: @ 8113BAC
lsls r1, 3
ldr r0, =gTasks
adds r5, r1, r0
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0x1
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
adds r0, 0x1F
@@ -42076,7 +42076,7 @@ sub_8113BAC: @ 8113BAC
strh r1, [r5, 0x22]
ldrb r0, [r4]
movs r1, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
adds r1, r0, 0
@@ -42085,7 +42085,7 @@ sub_8113BAC: @ 8113BAC
adds r0, 0x20
strh r0, [r5, 0x26]
ldrb r0, [r4]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _08113C1C
@@ -42096,7 +42096,7 @@ _08113C1C:
ldr r0, =0x0000ffc0
_08113C1E:
strh r0, [r5, 0x18]
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl sub_80A8364
lsls r0, 24
@@ -42415,7 +42415,7 @@ _08113EBC:
b _081140A6
.pool
_08113EF8:
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
bl sub_80A8364
lsls r0, 24
@@ -42472,10 +42472,10 @@ _08113F78:
b _08114044
.pool
_08113F84:
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x1
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
adds r0, 0x1F
@@ -42492,7 +42492,7 @@ _08113F84:
strh r1, [r5, 0x22]
ldrb r0, [r4]
movs r1, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
subs r1, r0, 0x4
@@ -42500,7 +42500,7 @@ _08113F84:
adds r0, 0x4
strh r0, [r5, 0x26]
ldrb r0, [r4]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _08113FD8
@@ -42979,7 +42979,7 @@ sub_8114374: @ 8114374
_0811438A:
lsls r0, r4, 24
lsrs r0, 24
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r0, 24
cmp r0, 0xFF
@@ -43014,7 +43014,7 @@ sub_81143C0: @ 81143C0
lsls r0, 24
lsrs r0, 24
mov r10, r0
- ldr r6, =gAnimBankAttacker
+ ldr r6, =gBattleAnimAttacker
ldrb r0, [r6]
bl sub_80A8364
lsls r0, 24
@@ -43030,7 +43030,7 @@ sub_81143C0: @ 81143C0
bl sub_80A438C
ldr r0, =gSprites
mov r9, r0
- ldr r0, =gBankSpriteIds
+ ldr r0, =gBattlerSpriteIds
mov r8, r0
ldrb r0, [r6]
add r0, r8
@@ -43049,7 +43049,7 @@ sub_81143C0: @ 81143C0
ldrb r0, [r6]
movs r5, 0x2
eors r0, r5
- bl IsAnimBankSpriteVisible
+ bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _0811444E
@@ -43091,7 +43091,7 @@ sub_8114470: @ 8114470
push {r4-r6,lr}
lsls r0, 24
lsrs r6, r0, 24
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
bl sub_80A8364
lsls r0, 24
@@ -43106,7 +43106,7 @@ sub_8114470: @ 8114470
ldrb r1, [r4]
movs r0, 0x2
eors r0, r1
- bl IsAnimBankSpriteVisible
+ bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _081144AC
@@ -43202,15 +43202,15 @@ _0811455C:
lsls r0, 24
cmp r0, 0
bne _081145D6
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
- bl GetBankIdentity
+ bl GetBattlerPosition
lsls r0, 24
lsrs r0, 24
cmp r0, 0x3
beq _0811458C
ldrb r0, [r4]
- bl GetBankIdentity
+ bl GetBattlerPosition
lsls r0, 24
cmp r0, 0
bne _081145D6
@@ -43218,13 +43218,13 @@ _0811458C:
ldrb r0, [r4]
movs r5, 0x2
eors r0, r5
- bl IsAnimBankSpriteVisible
+ bl IsBattlerSpriteVisible
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1
bne _081145D6
ldr r3, =gSprites
- ldr r1, =gBankSpriteIds
+ ldr r1, =gBattlerSpriteIds
ldrb r0, [r4]
eors r0, r5
adds r0, r1
@@ -43262,13 +43262,13 @@ _081145D6:
b _0811465C
.pool
_08114614:
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _08114640
- ldr r1, =gBattlePartyID
+ ldr r1, =gBattlerPartyIndexes
ldrb r0, [r4]
lsls r0, 1
adds r0, r1
@@ -43279,7 +43279,7 @@ _08114614:
b _08114650
.pool
_08114640:
- ldr r1, =gBattlePartyID
+ ldr r1, =gBattlerPartyIndexes
ldrb r0, [r4]
lsls r0, 1
adds r0, r1
@@ -43295,11 +43295,11 @@ _08114650:
lsrs r5, r0, 16
_0811465C:
movs r0, 0
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
adds r4, r0, 0
lsls r4, 24
lsrs r4, 24
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
adds r1, r4, 0
adds r2, r5, 0
@@ -43421,7 +43421,7 @@ _08114776:
cmp r0, 0x2
bne _08114824
movs r0, 0
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r0, 24
ldr r5, =gSprites
@@ -43457,8 +43457,8 @@ _081147B8:
ldrsh r0, [r4, r1]
cmp r0, 0x1
bne _08114886
- ldr r2, =gBankSpriteIds
- ldr r0, =gAnimBankAttacker
+ ldr r2, =gBattlerSpriteIds
+ ldr r0, =gBattleAnimAttacker
ldrb r1, [r0]
movs r0, 0x2
eors r0, r1
@@ -43562,7 +43562,7 @@ _081148C4:
.4byte _081148FC
_081148E4:
ldrb r0, [r2]
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r2, r0, 24
b _08114902
@@ -43586,15 +43586,15 @@ _08114902:
beq _0811492E
_08114908:
adds r0, r4, 0
- bl GetBankByIdentity
+ bl GetBattlerAtPosition
lsls r0, 24
lsrs r4, r0, 24
adds r0, r4, 0
- bl IsAnimBankSpriteVisible
+ bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _0811492C
- ldr r0, =gBankSpriteIds
+ ldr r0, =gBattlerSpriteIds
adds r0, r4, r0
ldrb r2, [r0]
b _0811492E
@@ -43655,31 +43655,31 @@ _08114980:
sub_8114994: @ 8114994
push {r4,r5,lr}
adds r4, r0, 0
- ldr r5, =gAnimBankAttacker
+ ldr r5, =gBattleAnimAttacker
ldrb r0, [r5]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x20]
ldrb r0, [r5]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x22]
movs r0, 0x14
strh r0, [r4, 0x2E]
- ldr r5, =gAnimBankTarget
+ ldr r5, =gBattleAnimTarget
ldrb r0, [r5]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x32]
ldrb r0, [r5]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x36]
@@ -43716,16 +43716,16 @@ sub_81149FC: @ 81149FC
strh r1, [r5, 0x24]
movs r0, 0x14
strh r0, [r5, 0x2E]
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x32]
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x36]
@@ -43764,9 +43764,9 @@ sub_8114A7C: @ 8114A7C
adds r6, r0, 0
movs r1, 0x1
bl sub_80A6980
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _08114A9C
@@ -43778,10 +43778,10 @@ _08114A9C:
ldr r4, =gBattleAnimArgs
ldrh r0, [r4, 0x8]
strh r0, [r6, 0x2E]
- ldr r5, =gAnimBankTarget
+ ldr r5, =gBattleAnimTarget
ldrb r0, [r5]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r1, [r4, 0x4]
@@ -43789,7 +43789,7 @@ _08114A9C:
strh r0, [r6, 0x32]
ldrb r0, [r5]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r4, [r4, 0x6]
@@ -43814,7 +43814,7 @@ sub_8114AF0: @ 8114AF0
adds r6, r0, 0
movs r1, 0x1
bl sub_80A69CC
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
bl sub_80A60AC
@@ -43890,10 +43890,10 @@ sub_8114B80: @ 8114B80
ldrsh r0, [r6, r1]
cmp r0, 0
bne _08114BF4
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r2, [r6, 0x2]
@@ -43901,7 +43901,7 @@ sub_8114B80: @ 8114B80
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r3, [r6, 0x4]
@@ -44092,11 +44092,11 @@ _08114D28:
.4byte _08114E8C
_08114D3C:
movs r0, 0
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x1C]
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl sub_80A8364
lsls r0, 24
@@ -44118,7 +44118,7 @@ _08114D70:
_08114D78:
ldrh r0, [r0]
strh r0, [r4, 0x22]
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl sub_80A6190
lsls r0, 24
@@ -44272,7 +44272,7 @@ sub_8114EB4: @ 8114EB4
lsls r0, 24
lsrs r5, r0, 24
movs r0, 0
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r0, 24
ldr r2, =gSprites
@@ -44289,7 +44289,7 @@ sub_8114EB4: @ 8114EB4
movs r4, 0
strh r4, [r1, 0x24]
strh r4, [r1, 0x26]
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl sub_80A8364
lsls r0, 24
@@ -44361,7 +44361,7 @@ sub_8114F54: @ 8114F54
.pool
_08114F78:
movs r0, 0
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x1C]
@@ -44438,11 +44438,11 @@ _08115004:
.4byte _081150D4
_08115018:
movs r0, 0
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x1C]
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl sub_80A8364
lsls r0, 24
@@ -44458,7 +44458,7 @@ _08115044:
_08115046:
ldrh r0, [r0]
strh r0, [r4, 0x20]
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl sub_80A6190
lsls r0, 24
@@ -44634,11 +44634,11 @@ sub_81151A0: @ 81151A0
adds r7, r0, 0
cmp r1, 0
bne _081151BC
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
b _081151BE
.pool
_081151BC:
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
_081151BE:
ldrb r4, [r0]
movs r6, 0x18
@@ -44657,7 +44657,7 @@ _081151BE:
_081151DA:
adds r0, r4, 0
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
adds r0, r6
@@ -44714,16 +44714,16 @@ sub_8115244: @ 8115244
ldrsh r0, [r0, r1]
cmp r0, 0
bne _08115260
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
b _08115262
.pool
_08115260:
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
_08115262:
ldrb r5, [r0]
adds r0, r5, 0
movs r1, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldr r2, =0x0000fff0
@@ -44818,7 +44818,7 @@ _08115340:
_08115346:
lsls r0, r5, 24
lsrs r0, 24
- bl IsAnimBankSpriteVisible
+ bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _08115370
@@ -44829,7 +44829,7 @@ _08115346:
adds r1, r4, 0
adds r1, 0x8
adds r1, r0
- ldr r0, =gBankSpriteIds
+ ldr r0, =gBattlerSpriteIds
adds r0, r5, r0
ldrb r0, [r0]
strh r0, [r1]
@@ -44846,7 +44846,7 @@ _08115370:
.pool
_08115380:
ldrb r0, [r6]
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x1A]
@@ -45217,11 +45217,11 @@ sub_8115628: @ 8115628
adds r6, r2, 0
cmp r0, 0
beq _08115648
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
b _0811564A
.pool
_08115648:
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
_0811564A:
ldrb r0, [r0]
adds r5, r0, 0
@@ -45244,7 +45244,7 @@ _0811565A:
adds r4, r0
adds r0, r5, 0
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
movs r1, 0x20
@@ -45255,7 +45255,7 @@ _0811565A:
strh r1, [r4, 0xA]
adds r0, r5, 0
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
movs r1, 0x40
@@ -45333,9 +45333,9 @@ sub_811572C: @ 811572C
strh r0, [r4, 0x22]
ldrh r0, [r5, 0x4]
strh r0, [r4, 0x2E]
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
lsrs r1, r0, 24
cmp r1, 0
@@ -45846,15 +45846,15 @@ sub_8115B0C: @ 8115B0C
strh r1, [r0, 0x12]
strh r5, [r0, 0x18]
movs r4, 0
- ldr r0, =gNoOfAllBanks
+ ldr r0, =gBattlersCount
ldrb r1, [r0]
mov r9, r3
mov r8, r2
cmp r5, r1
bge _08115B74
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r3, [r0]
- ldr r7, =gAnimBankTarget
+ ldr r7, =gBattleAnimTarget
movs r0, 0x1
mov r12, r0
adds r2, r1, 0
@@ -46336,9 +46336,9 @@ sub_8115F10: @ 8115F10
lsrs r0, 24
mov r8, r0
movs r2, 0
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r6, [r0]
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r7, [r0]
ldr r4, =gBattleAnimArgs
ldrh r1, [r4]
@@ -46429,10 +46429,10 @@ _08115FD6:
ldrh r0, [r4, 0x8]
adds r0, 0x1
strh r0, [r4, 0x8]
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
mov r9, r0
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
mov r10, r0
ldrh r1, [r4, 0xC]
@@ -46450,7 +46450,7 @@ _08115FF8:
cmp r0, 0
beq _08116028
ldr r2, =gSprites
- ldr r0, =gHealthBoxesIds
+ ldr r0, =gHealthboxSpriteIds
add r0, r9
ldrb r1, [r0]
lsls r0, r1, 4
@@ -46650,13 +46650,13 @@ _0811618A:
cmp r0, 0x1
bhi _081161DC
movs r4, 0
- ldr r5, =gNoOfAllBanks
+ ldr r5, =gBattlersCount
ldrb r0, [r5]
cmp r4, r0
bcs _081161DC
ldr r2, =gSprites
mov r12, r2
- ldr r6, =gBankSpriteIds
+ ldr r6, =gBattlerSpriteIds
movs r7, 0x3
negs r7, r7
_081161BA:
@@ -46691,8 +46691,8 @@ _081161E2:
sub_81161F4: @ 81161F4
push {r4-r6,lr}
ldr r6, =gSprites
- ldr r4, =gBankSpriteIds
- ldr r5, =gAnimBankAttacker
+ ldr r4, =gBattlerSpriteIds
+ ldr r5, =gBattleAnimAttacker
ldrb r0, [r5]
adds r0, r4
ldrb r0, [r0]
@@ -46707,7 +46707,7 @@ sub_81161F4: @ 81161F4
adds r0, r2, 0
ands r0, r3
strb r0, [r1]
- ldr r3, =gAnimBankTarget
+ ldr r3, =gBattleAnimTarget
ldrb r0, [r3]
adds r0, r4
ldrb r1, [r0]
@@ -46955,9 +46955,9 @@ _081163FC:
sub_8116420: @ 8116420
push {r4,lr}
adds r4, r0, 0
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _08116444
@@ -47048,7 +47048,7 @@ sub_81164F0: @ 81164F0
adds r4, r0, 0
ldr r5, =gBattleAnimArgs
ldrb r0, [r5]
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x2E]
@@ -47256,14 +47256,14 @@ _081166B8:
movs r5, 0
_081166BA:
mov r0, sp
- ldr r1, =gAnimBankAttacker
+ ldr r1, =gBattleAnimAttacker
b _081166CA
.pool
_081166C4:
movs r5, 0
_081166C6:
mov r0, sp
- ldr r1, =gAnimBankTarget
+ ldr r1, =gBattleAnimTarget
_081166CA:
ldrb r1, [r1]
strb r1, [r0]
@@ -47271,10 +47271,10 @@ _081166CA:
.pool
_081166D4:
mov r1, sp
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
strb r0, [r1]
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
strb r0, [r1, 0x1]
b _0811670E
@@ -47287,13 +47287,13 @@ _081166EC:
_081166F4:
movs r5, 0
mov r2, sp
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
b _08116706
.pool
_08116700:
movs r5, 0
mov r2, sp
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
_08116706:
ldrb r0, [r0]
movs r1, 0x2
@@ -47310,7 +47310,7 @@ _08116712:
cmp r4, r0
beq _0811673C
adds r0, r4, 0
- bl IsAnimBankSpriteVisible
+ bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _0811673C
@@ -47867,15 +47867,15 @@ _08116BA2:
lsls r0, 24
cmp r0, 0
bne _08116C26
- ldr r5, =gAnimBankAttacker
+ ldr r5, =gBattleAnimAttacker
ldrb r0, [r5]
- bl GetBankIdentity
+ bl GetBattlerPosition
lsls r0, 24
lsrs r0, 24
cmp r0, 0x3
beq _08116BD2
ldrb r0, [r5]
- bl GetBankIdentity
+ bl GetBattlerPosition
lsls r0, 24
cmp r0, 0
bne _08116C26
@@ -47883,13 +47883,13 @@ _08116BD2:
ldrb r0, [r5]
movs r6, 0x2
eors r0, r6
- bl IsAnimBankSpriteVisible
+ bl IsBattlerSpriteVisible
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1
bne _08116C26
ldr r3, =gSprites
- ldr r1, =gBankSpriteIds
+ ldr r1, =gBattlerSpriteIds
ldrb r0, [r5]
eors r0, r6
adds r0, r1
@@ -47932,13 +47932,13 @@ _08116C26:
b _08116CAC
.pool
_08116C64:
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _08116C90
- ldr r1, =gBattlePartyID
+ ldr r1, =gBattlerPartyIndexes
ldrb r0, [r4]
lsls r0, 1
adds r0, r1
@@ -47949,7 +47949,7 @@ _08116C64:
b _08116CA0
.pool
_08116C90:
- ldr r1, =gBattlePartyID
+ ldr r1, =gBattlerPartyIndexes
ldrb r0, [r4]
lsls r0, 1
adds r0, r1
@@ -47965,11 +47965,11 @@ _08116CA0:
lsrs r5, r0, 16
_08116CAC:
movs r0, 0
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
adds r4, r0, 0
lsls r4, 24
lsrs r4, 24
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
adds r1, r4, 0
adds r2, r5, 0
@@ -48119,7 +48119,7 @@ _08116DF6:
movs r1, 0
bl SetGpuReg
movs r0, 0
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
ldr r4, =gSprites
movs r0, 0x8
ldrsh r1, [r5, r0]
@@ -48137,8 +48137,8 @@ _08116DF6:
ldrsh r0, [r5, r1]
cmp r0, 0x1
bne _08116E7C
- ldr r2, =gBankSpriteIds
- ldr r0, =gAnimBankAttacker
+ ldr r2, =gBattlerSpriteIds
+ ldr r0, =gBattleAnimAttacker
ldrb r1, [r0]
movs r0, 0x2
eors r0, r1
@@ -48223,11 +48223,11 @@ sub_8116F04: @ 8116F04
ldrsh r0, [r1, r2]
cmp r0, 0
bne _08116F24
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
b _08116F26
.pool
_08116F24:
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
_08116F26:
ldrb r0, [r0]
strb r0, [r1]
@@ -48247,7 +48247,7 @@ _08116F26:
cmp r0, 0
beq _08116F5C
ldrb r0, [r1, 0x1]
- bl IsAnimBankSpriteVisible
+ bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
bne _08116F5C
@@ -48306,27 +48306,27 @@ _08116FBA:
cmp r0, 0
bne _08117036
ldrb r0, [r1]
- bl GetBankIdentity
+ bl GetBattlerPosition
lsls r0, 24
lsrs r0, 24
cmp r0, 0x3
beq _08116FEC
ldr r0, [r4]
ldrb r0, [r0]
- bl GetBankIdentity
+ bl GetBattlerPosition
lsls r0, 24
cmp r0, 0
bne _08117036
_08116FEC:
ldr r0, [r4]
ldrb r0, [r0, 0x1]
- bl IsAnimBankSpriteVisible
+ bl IsBattlerSpriteVisible
lsls r0, 24
lsrs r5, r0, 24
cmp r5, 0x1
bne _08117036
ldr r3, =gSprites
- ldr r1, =gBankSpriteIds
+ ldr r1, =gBattlerSpriteIds
ldr r0, [r4]
ldrb r0, [r0, 0x1]
adds r0, r1
@@ -48370,11 +48370,11 @@ _08117078:
ldr r4, =gUnknown_0203A110
ldr r0, [r4]
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _081170A8
- ldr r1, =gBattlePartyID
+ ldr r1, =gBattlerPartyIndexes
ldr r0, [r4]
ldrb r0, [r0]
lsls r0, 1
@@ -48386,7 +48386,7 @@ _08117078:
b _081170BA
.pool
_081170A8:
- ldr r1, =gBattlePartyID
+ ldr r1, =gBattlerPartyIndexes
ldr r0, [r4]
ldrb r0, [r0]
lsls r0, 1
@@ -48425,7 +48425,7 @@ sub_81170EC: @ 81170EC
lsrs r5, r0, 24
movs r0, 0
mov r8, r0
- ldr r6, =gBankSpriteIds
+ ldr r6, =gBattlerSpriteIds
ldr r4, =gUnknown_0203A110
ldr r2, [r4]
ldrb r0, [r2]
@@ -48601,7 +48601,7 @@ _08117280:
strh r4, [r1, 0xE]
ldrb r0, [r3, 0x2]
strh r0, [r1, 0x14]
- ldr r2, =gBankSpriteIds
+ ldr r2, =gBattlerSpriteIds
ldrb r0, [r3, 0x1]
adds r0, r2
ldrb r0, [r0]
@@ -49044,7 +49044,7 @@ sub_8117610: @ 8117610
lsrs r6, r0, 24
movs r4, 0
movs r2, 0
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r3, [r0]
movs r5, 0x1
_08117620:
@@ -49096,9 +49096,9 @@ sub_8117660: @ 8117660
ldrsh r0, [r4, r1]
cmp r0, 0
beq _0811769C
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _0811769C
@@ -49196,9 +49196,9 @@ sub_8117754: @ 8117754
adds r4, r0, 0
lsls r4, 24
lsrs r4, 24
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
ldr r1, =gBattleAnimArgs
lsls r0, 24
lsrs r0, 24
@@ -49217,9 +49217,9 @@ sub_8117780: @ 8117780
adds r4, r0, 0
lsls r4, 24
lsrs r4, 24
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
ldr r1, =gBattleAnimArgs
lsls r0, 24
lsrs r0, 24
@@ -49239,10 +49239,10 @@ sub_81177AC: @ 81177AC
lsrs r3, r0, 24
ldr r5, =gBattleAnimArgs
movs r4, 0
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r2, [r0]
movs r0, 0x2
- ldr r1, =gAnimBankTarget
+ ldr r1, =gBattleAnimTarget
eors r0, r2
ldrb r1, [r1]
cmp r0, r1
@@ -49266,17 +49266,17 @@ sub_81177E4: @ 81177E4
movs r4, 0
ldr r6, =gSprites
_081177EE:
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
cmp r4, r0
beq _0811782C
lsls r0, r4, 24
lsrs r0, 24
- bl IsAnimBankSpriteVisible
+ bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _0811782C
- ldr r0, =gBankSpriteIds
+ ldr r0, =gBattlerSpriteIds
adds r0, r4, r0
ldrb r0, [r0]
lsls r2, r0, 4
@@ -49355,7 +49355,7 @@ sub_8117854: @ 8117854
cmp r1, 0
beq _081178BA
adds r0, r6, 0
- bl IsAnimBankSpriteVisible
+ bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
bne _081178BA
@@ -49431,11 +49431,11 @@ _08117930:
.pool
_08117964:
adds r0, r7, 0
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _08117988
- ldr r1, =gBattlePartyID
+ ldr r1, =gBattlerPartyIndexes
lsls r0, r7, 1
adds r0, r1
ldrh r1, [r0]
@@ -49445,7 +49445,7 @@ _08117964:
b _08117996
.pool
_08117988:
- ldr r1, =gBattlePartyID
+ ldr r1, =gBattlerPartyIndexes
lsls r0, r7, 1
adds r0, r1
ldrh r1, [r0]
@@ -49459,7 +49459,7 @@ _08117996:
lsls r0, 16
lsrs r4, r0, 16
_081179A2:
- ldr r5, =gBankSpriteIds
+ ldr r5, =gBattlerSpriteIds
adds r0, r7, r5
ldrb r1, [r0]
adds r0, r7, 0
@@ -49854,13 +49854,13 @@ _08117CD2:
_08117CE4:
cmp r0, 0x1
bne _08117CF0
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
b _08117CF6
.pool
_08117CF0:
cmp r0, 0x2
bne _08117CFC
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
_08117CF6:
ldrb r0, [r0]
adds r4, r0, 0
@@ -49929,13 +49929,13 @@ _08117D6E:
_08117D80:
cmp r0, 0x1
bne _08117D8C
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
b _08117D92
.pool
_08117D8C:
cmp r0, 0x2
bne _08117D98
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
_08117D92:
ldrb r0, [r0]
adds r4, r0, 0
@@ -50004,13 +50004,13 @@ _08117E0A:
_08117E1C:
cmp r0, 0x1
bne _08117E28
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
b _08117E2E
.pool
_08117E28:
cmp r0, 0x2
bne _08117E34
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
_08117E2E:
ldrb r0, [r0]
adds r4, r0, 0
@@ -50064,11 +50064,11 @@ sub_8117E94: @ 8117E94
push {lr}
lsls r0, 24
lsrs r0, 24
- ldr r2, =gAnimBankAttacker
- ldr r1, =gBankTarget
+ ldr r2, =gBattleAnimAttacker
+ ldr r1, =gBattlerTarget
ldrb r1, [r1]
strb r1, [r2]
- ldr r2, =gAnimBankTarget
+ ldr r2, =gBattleAnimTarget
ldr r1, =gEffectBank
ldrb r1, [r1]
strb r1, [r2]
@@ -50083,13 +50083,13 @@ sub_8117EC4: @ 8117EC4
push {r4,r5,lr}
lsls r0, 24
lsrs r5, r0, 24
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
adds r4, r0, 0
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r4, 24
lsls r0, 24
cmp r4, r0
@@ -50116,8 +50116,8 @@ sub_8117F10: @ 8117F10
push {lr}
lsls r0, 24
lsrs r0, 24
- ldr r2, =gAnimBankTarget
- ldr r1, =gBankTarget
+ ldr r2, =gBattleAnimTarget
+ ldr r1, =gBattlerTarget
ldrb r1, [r1]
strb r1, [r2]
bl DestroyAnimVisualTask
@@ -50131,11 +50131,11 @@ sub_8117F30: @ 8117F30
push {lr}
lsls r0, 24
lsrs r0, 24
- ldr r2, =gAnimBankAttacker
- ldr r1, =gBankAttacker
+ ldr r2, =gBattleAnimAttacker
+ ldr r1, =gBattlerAttacker
ldrb r1, [r1]
strb r1, [r2]
- ldr r2, =gAnimBankTarget
+ ldr r2, =gBattleAnimTarget
ldr r1, =gEffectBank
ldrb r1, [r1]
strb r1, [r2]
@@ -50165,7 +50165,7 @@ _08117F78:
adds r3, r0
ldr r0, =gBattleSpritesDataPtr
ldr r4, [r0]
- ldr r2, =gAnimBankAttacker
+ ldr r2, =gBattleAnimAttacker
ldrb r0, [r2]
ldr r1, [r4]
lsls r0, 2
@@ -50209,7 +50209,7 @@ sub_8117FD0: @ 8117FD0
bne _08118014
ldr r0, =gBattleSpritesDataPtr
ldr r1, [r0]
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r3, [r0]
ldr r0, [r1]
lsls r3, 2
@@ -52078,7 +52078,7 @@ sub_8118FBC: @ 8118FBC
lsls r5, 16
lsrs r5, 16
adds r0, r4, 0
- bl GetBankByIdentity
+ bl GetBattlerAtPosition
lsls r0, 24
lsrs r0, 24
ldr r1, =gMonSpritesGfxPtr
diff --git a/asm/battle_anim_815A0D4.s b/asm/battle_anim_815A0D4.s
index f3b72792d..6b894a0f1 100644
--- a/asm/battle_anim_815A0D4.s
+++ b/asm/battle_anim_815A0D4.s
@@ -87,10 +87,10 @@ sub_815A160: @ 815A160
adds r5, r0, 0
lsls r5, 24
lsrs r5, 24
- ldr r6, =gAnimBankTarget
+ ldr r6, =gBattleAnimTarget
ldrb r0, [r6]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
adds r4, r0, 0
lsls r4, 24
lsrs r4, 8
@@ -100,7 +100,7 @@ sub_815A160: @ 815A160
asrs r4, 16
ldrb r0, [r6]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
adds r1, r0, 0
lsls r1, 24
lsrs r1, 8
@@ -207,16 +207,16 @@ sub_815A254: @ 815A254
push {r4-r7,lr}
sub sp, 0x4
adds r5, r0, 0
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
adds r7, r0, 0
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
adds r6, r0, 0
@@ -768,7 +768,7 @@ sub_815A6C4: @ 815A6C4
adds r4, r0, 0
movs r1, 0x1
bl sub_80A69CC
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
mov r5, sp
adds r5, 0x2
@@ -776,9 +776,9 @@ sub_815A6C4: @ 815A6C4
mov r2, sp
adds r3, r5, 0
bl sub_80A8924
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _0815A6F8
@@ -919,9 +919,9 @@ sub_815A7EC: @ 815A7EC
lsls r0, 24
cmp r0, 0
bne _0815A840
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _0815A830
@@ -1017,9 +1017,9 @@ sub_815A8C8: @ 815A8C8
push {r4,lr}
lsls r0, 24
lsrs r4, r0, 24
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1
@@ -1251,16 +1251,16 @@ sub_815AAA4: @ 815AAA4
ldrsh r0, [r6, r1]
cmp r0, 0
bne _0815AAD0
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x1
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
@@ -1502,15 +1502,15 @@ sub_815ACD0: @ 815ACD0
ldrsh r0, [r6, r1]
cmp r0, 0
bne _0815ACEC
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
b _0815ACEE
.pool
_0815ACEC:
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
_0815ACEE:
ldrb r0, [r4]
movs r1, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r6, [r6, 0x2]
@@ -1518,7 +1518,7 @@ _0815ACEE:
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x1
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
@@ -1618,11 +1618,11 @@ sub_815ADB0: @ 815ADB0
ldrsh r0, [r0, r1]
cmp r0, 0
bne _0815ADDC
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
b _0815ADDE
.pool
_0815ADDC:
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
_0815ADDE:
ldrb r0, [r4]
bl sub_80A6190
@@ -1903,16 +1903,16 @@ sub_815AFF0: @ 815AFF0
movs r5, 0
strh r5, [r4, 0x8]
strh r5, [r4, 0xA]
- ldr r6, =gAnimBankAttacker
+ ldr r6, =gBattleAnimAttacker
ldrb r0, [r6]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0xC]
ldrb r0, [r6]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0xE]
@@ -1922,7 +1922,7 @@ sub_815AFF0: @ 815AFF0
strh r0, [r4, 0x12]
strh r5, [r4, 0x14]
movs r0, 0
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x26]
@@ -2278,16 +2278,16 @@ _0815B2D8:
strh r1, [r5, 0x26]
movs r0, 0x14
strh r0, [r5, 0x2E]
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x32]
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x36]
@@ -2320,7 +2320,7 @@ sub_815B338: @ 815B338
.pool
_0815B35C:
movs r0, 0
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
@@ -2351,7 +2351,7 @@ sub_815B394: @ 815B394
push {r4-r6,lr}
adds r5, r0, 0
movs r0, 0
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r6, r0, 24
movs r1, 0x2E
@@ -2370,16 +2370,16 @@ _0815B3B4:
beq _0815B478
b _0815B496
_0815B3BE:
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
@@ -2482,9 +2482,9 @@ _0815B496:
sub_815B49C: @ 815B49C
push {r4,lr}
adds r4, r0, 0
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _0815B4BC
@@ -2513,9 +2513,9 @@ sub_815B4D4: @ 815B4D4
ldrh r0, [r4, 0x2E]
adds r0, 0x48
strh r0, [r4, 0x2E]
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _0815B4F8
@@ -2728,7 +2728,7 @@ sub_815B65C: @ 815B65C
cmp r0, 0
bne _0815B69C
movs r0, 0
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
@@ -2770,7 +2770,7 @@ sub_815B6B4: @ 815B6B4
cmp r0, 0
bne _0815B6F4
movs r0, 0
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
@@ -2814,10 +2814,10 @@ _0815B71E:
movs r0, 0x90
lsls r0, 4
strh r0, [r4, 0x30]
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x32]
@@ -2868,7 +2868,7 @@ sub_815B778: @ 815B778
cmp r0, 0
bne _0815B7B8
movs r0, 0
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
@@ -2933,7 +2933,7 @@ _0815B81C:
movs r0, 0x4C
movs r1, 0
bl SetGpuReg
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl sub_80A8364
lsls r0, 24
@@ -2996,9 +2996,9 @@ _0815B886:
_0815B8A6:
b _0815BA7A
_0815B8A8:
- ldr r5, =gAnimBankAttacker
+ ldr r5, =gBattleAnimAttacker
ldrb r0, [r5]
- ldr r1, =gAnimBankTarget
+ ldr r1, =gBattleAnimTarget
ldrb r1, [r1]
mov r2, r8
lsls r4, r2, 2
@@ -3020,7 +3020,7 @@ _0815B8A8:
.pool
_0815B8E0:
ldrb r0, [r5]
- bl GetBankIdentity
+ bl GetBattlerPosition
lsls r0, 24
lsrs r1, r0, 24
_0815B8EA:
@@ -3030,7 +3030,7 @@ _0815B8EA:
adds r2, 0x4
adds r2, r0
ldr r1, =gBattleMonForms
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
adds r0, r1
ldrb r1, [r0]
@@ -3122,8 +3122,8 @@ _0815B99C:
cmp r0, 0
beq _0815B9EC
ldr r3, =gSprites
- ldr r4, =gBankSpriteIds
- ldr r2, =gAnimBankAttacker
+ ldr r4, =gBattlerSpriteIds
+ ldr r2, =gBattleAnimAttacker
ldrb r0, [r2]
adds r0, r4
ldrb r1, [r0]
@@ -3138,8 +3138,8 @@ _0815B99C:
.pool
_0815B9EC:
ldr r3, =gSprites
- ldr r4, =gBankSpriteIds
- ldr r2, =gAnimBankAttacker
+ ldr r4, =gBattlerSpriteIds
+ ldr r2, =gBattleAnimAttacker
ldrb r0, [r2]
adds r0, r4
ldrb r1, [r0]
@@ -3209,7 +3209,7 @@ _0815BA82:
movs r0, 0x4C
movs r1, 0
bl SetGpuReg
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl sub_80A8364
lsls r0, 24
@@ -3232,9 +3232,9 @@ _0815BAB6:
lsls r0, 24
cmp r0, 0
bne _0815BAF6
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1
@@ -3256,7 +3256,7 @@ _0815BAB6:
lsls r1, r0, 2
adds r1, r2
ldrh r1, [r1, 0x2]
- bl SetBankEnemyShadowSpriteCallback
+ bl SetBattlerShadowSpriteCallback
_0815BAF6:
mov r0, r8
bl DestroyAnimVisualTask
@@ -3278,8 +3278,8 @@ sub_815BB18: @ 815BB18
lsrs r0, 24
ldr r4, =gBattleAnimArgs
ldr r3, =gSprites
- ldr r2, =gBankSpriteIds
- ldr r1, =gAnimBankAttacker
+ ldr r2, =gBattlerSpriteIds
+ ldr r1, =gBattleAnimAttacker
ldrb r1, [r1]
adds r1, r2
ldrb r2, [r1]
@@ -3305,9 +3305,9 @@ sub_815BB58: @ 815BB58
adds r4, r0, 0
lsls r4, 24
lsrs r4, 24
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- ldr r1, =gAnimBankTarget
+ ldr r1, =gBattleAnimTarget
ldrb r1, [r1]
movs r2, 0x1
bl HandleSpeciesGfxDataChange
@@ -3390,9 +3390,9 @@ _0815BC02:
b _0815BC5C
.pool
_0815BC34:
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _0815BC58
@@ -3621,17 +3621,17 @@ sub_815BE04: @ 815BE04
lsls r0, 16
lsrs r5, r0, 16
_0815BE2E:
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
adds r0, r5
strh r0, [r7, 0x20]
ldrb r0, [r4]
movs r1, 0x1
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
adds r0, 0x20
@@ -3996,9 +3996,9 @@ _0815C124:
b _0815C1CA
.pool
_0815C15C:
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
- bl GetBankIdentity
+ bl GetBattlerPosition
lsls r0, 24
lsrs r4, r0, 24
bl IsDoubleBattle
@@ -4085,9 +4085,9 @@ _0815C224:
adds r5, r0, r1
movs r0, 0
strh r0, [r5, 0xE]
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1
@@ -4272,7 +4272,7 @@ sub_815C3A8: @ 815C3A8
cmp r0, 0
bne _0815C3E8
movs r0, 0
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
@@ -4325,9 +4325,9 @@ _0815C41E:
ldrh r0, [r4, 0x32]
adds r0, 0x80
strh r0, [r4, 0x32]
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _0815C450
@@ -4419,7 +4419,7 @@ _0815C4BC:
subs r0, 0x1
strh r0, [r4, 0x14]
ldrb r0, [r5]
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x26]
@@ -4427,14 +4427,14 @@ _0815C4BC:
ldrsh r0, [r5, r1]
cmp r0, 0
bne _0815C508
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
b _0815C50A
.pool
_0815C508:
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
_0815C50A:
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1
@@ -4643,9 +4643,9 @@ _0815C6A8:
sub_815C6B0: @ 815C6B0
push {r4,lr}
adds r4, r0, 0
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
lsrs r0, 24
cmp r0, 0
@@ -4683,9 +4683,9 @@ sub_815C700: @ 815C700
ldrh r0, [r4, 0x2E]
adds r0, 0x3
strh r0, [r4, 0x2E]
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _0815C744
@@ -4758,7 +4758,7 @@ sub_815C770: @ 815C770
strh r0, [r4, 0x24]
ldr r0, =gBattleAnimArgs
ldrb r0, [r0]
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x26]
@@ -4991,16 +4991,16 @@ sub_815C95C: @ 815C95C
ldrsh r0, [r6, r2]
cmp r0, 0
bne _0815C990
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
@@ -5100,17 +5100,17 @@ sub_815CA20: @ 815CA20
mov r8, r0
cmp r1, 0
bne _0815CA5C
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
b _0815CA5E
.pool
_0815CA5C:
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
_0815CA5E:
ldrb r0, [r0]
strh r0, [r2, 0x1E]
mov r1, r8
ldrb r0, [r1]
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r5, r0, 24
ldr r1, =gTasks
@@ -5172,7 +5172,7 @@ _0815CAD2:
cmp r0, 0
bne _0815CAF8
ldrb r0, [r6, 0x1E]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
lsls r2, r5, 4
cmp r0, 0
@@ -5528,16 +5528,16 @@ _0815CDAA:
sub_815CDB4: @ 815CDB4
push {r4,r5,lr}
adds r4, r0, 0
- ldr r5, =gAnimBankAttacker
+ ldr r5, =gBattleAnimAttacker
ldrb r0, [r5]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x20]
ldrb r0, [r5]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x22]
@@ -5586,14 +5586,14 @@ sub_815CDFC: @ 815CDFC
cmp r0, 0xC3
ble _0815CE48
_0815CE36:
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl sub_80A82E4
subs r0, 0x1
b _0815CE52
.pool
_0815CE48:
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl sub_80A82E4
adds r0, 0x1
@@ -5674,7 +5674,7 @@ sub_815CED8: @ 815CED8
lsrs r0, 24
str r0, [sp, 0x18]
movs r0, 0
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
bl IsContest
lsls r0, 24
cmp r0, 0
@@ -5693,16 +5693,16 @@ sub_815CED8: @ 815CED8
b _0815D058
.pool
_0815CF18:
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _0815CFC4
movs r0, 0
str r0, [sp, 0x1C]
- ldr r6, =gBattlePartyID
- ldr r4, =gAnimBankTarget
+ ldr r6, =gBattlerPartyIndexes
+ ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
lsls r0, 1
adds r0, r6
@@ -5733,7 +5733,7 @@ _0815CF18:
cmp r0, 0
bne _0815CFBC
adds r0, r2, 0
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _0815CF9C
@@ -5769,8 +5769,8 @@ _0815CFBE:
_0815CFC4:
movs r2, 0x1
str r2, [sp, 0x1C]
- ldr r6, =gBattlePartyID
- ldr r4, =gAnimBankTarget
+ ldr r6, =gBattlerPartyIndexes
+ ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
lsls r0, 1
adds r0, r6
@@ -5801,7 +5801,7 @@ _0815CFC4:
cmp r0, 0
bne _0815D054
adds r0, r2, 0
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _0815D03C
@@ -5834,21 +5834,21 @@ _0815D056:
_0815D058:
mov r10, r3
_0815D05A:
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl sub_80A8328
lsls r0, 24
lsrs r7, r0, 24
- ldr r5, =gAnimBankAttacker
+ ldr r5, =gBattleAnimAttacker
ldrb r0, [r5]
movs r1, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
adds r4, r0, 0
lsls r4, 24
lsrs r4, 24
ldrb r0, [r5]
movs r1, 0x1
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
mov r2, r10
lsls r1, r2, 16
@@ -5864,7 +5864,7 @@ _0815D05A:
str r3, [sp, 0x8]
mov r0, r8
str r0, [sp, 0xC]
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
str r0, [sp, 0x10]
movs r0, 0x1
@@ -6072,11 +6072,11 @@ sub_815D240: @ 815D240
ldrsh r0, [r0, r1]
cmp r0, 0
bne _0815D26C
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
b _0815D26E
.pool
_0815D26C:
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
_0815D26E:
ldrb r5, [r0]
movs r6, 0
@@ -6093,7 +6093,7 @@ _0815D26E:
movs r0, 0x18
strh r0, [r4, 0x18]
adds r0, r5, 0
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1
@@ -6118,7 +6118,7 @@ _0815D2B4:
strh r0, [r4, 0x24]
ldr r0, =gBattleAnimArgs
ldrb r0, [r0]
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x26]
@@ -6562,7 +6562,7 @@ sub_815D64C: @ 815D64C
strh r0, [r4, 0x8]
ldr r0, =gBattleAnimArgs
ldrb r0, [r0]
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
@@ -6827,9 +6827,9 @@ sub_815D870: @ 815D870
ldrb r1, [r6]
adds r0, r5, 0
bl StartSpriteAffineAnim
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _0815D896
@@ -6837,10 +6837,10 @@ sub_815D870: @ 815D870
negs r0, r0
strh r0, [r6, 0x2]
_0815D896:
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r1, [r6, 0x2]
@@ -6848,7 +6848,7 @@ _0815D896:
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r6, [r6, 0x4]
@@ -7237,8 +7237,8 @@ sub_815DB90: @ 815DB90
lsls r0, 3
mov r1, r8
adds r4, r0, r1
- ldr r1, =gBankSpriteIds
- ldr r2, =gAnimBankAttacker
+ ldr r1, =gBattlerSpriteIds
+ ldr r2, =gBattleAnimAttacker
ldrb r0, [r2]
adds r0, r1
ldrb r0, [r0]
@@ -7261,7 +7261,7 @@ sub_815DB90: @ 815DB90
strh r0, [r4, 0x14]
_0815DBD4:
ldrb r0, [r2]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _0815DC04
@@ -7373,22 +7373,22 @@ _0815DCC4:
ldrsh r0, [r4, r1]
cmp r0, 0
bne _0815DCE8
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
b _0815DCEA
.pool
_0815DCE8:
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
_0815DCEA:
ldrb r4, [r0]
adds r0, r4, 0
movs r1, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x10]
adds r0, r4, 0
movs r1, 0x1
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x12]
@@ -7399,7 +7399,7 @@ _0815DCEA:
strh r0, [r5, 0x14]
ldr r0, =gBattleAnimArgs
ldrb r0, [r0]
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
@@ -7661,7 +7661,7 @@ sub_815DF0C: @ 815DF0C
ldrh r0, [r1, 0x2]
strh r0, [r4, 0xA]
ldrb r0, [r1]
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r0, 24
ldr r2, =gSprites
@@ -7746,7 +7746,7 @@ sub_815DFCC: @ 815DFCC
lsrs r0, 24
movs r2, 0xD0
lsls r2, 1
- ldr r1, =gAnimBankAttacker
+ ldr r1, =gBattleAnimAttacker
ldrb r3, [r1]
ldr r1, =gBattleAnimArgs
ldrb r1, [r1]
@@ -7775,9 +7775,9 @@ sub_815DFCC: @ 815DFCC
sub_815E01C: @ 815E01C
push {r4-r6,lr}
adds r5, r0, 0
- ldr r6, =gAnimBankAttacker
+ ldr r6, =gBattleAnimAttacker
ldrb r0, [r6]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1
@@ -7789,7 +7789,7 @@ sub_815E01C: @ 815E01C
_0815E038:
ldrb r0, [r6]
movs r1, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
ldr r4, =gBattleAnimArgs
lsrs r0, 24
@@ -7798,7 +7798,7 @@ _0815E038:
strh r0, [r5, 0x20]
ldrb r0, [r6]
movs r1, 0x1
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r1, [r4, 0x2]
@@ -7837,9 +7837,9 @@ _0815E09A:
lsls r0, 2
strh r0, [r5, 0x2E]
_0815E0A8:
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _0815E0C8
@@ -7923,15 +7923,15 @@ _0815E144:
strh r0, [r6, 0x14]
strh r1, [r6, 0x16]
_0815E14E:
- ldr r5, =gAnimBankAttacker
+ ldr r5, =gBattleAnimAttacker
ldrb r0, [r5]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _0815E188
ldrb r0, [r5]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
adds r4, r0, 0
ldrb r0, [r5]
movs r1, 0
@@ -7951,7 +7951,7 @@ _0815E17C:
_0815E188:
ldrb r0, [r5]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
adds r4, r0, 0
ldrb r0, [r5]
movs r1, 0
@@ -7968,10 +7968,10 @@ _0815E1A8:
subs r0, r4, r0
_0815E1AC:
strh r0, [r6, 0x1E]
- ldr r5, =gAnimBankAttacker
+ ldr r5, =gBattleAnimAttacker
ldrb r0, [r5]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
adds r4, r0, 0
ldrb r0, [r5]
movs r1, 0
@@ -7987,16 +7987,16 @@ _0815E1D0:
asrs r0, 2
subs r0, r4, r0
strh r0, [r6, 0x20]
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r6, 0x22]
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r6, 0x24]
@@ -8345,33 +8345,33 @@ sub_815E47C: @ 815E47C
lsls r0, 3
ldr r1, =gTasks
adds r7, r0, r1
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
mov r10, r0
ldrb r0, [r0]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r7, 0x1E]
mov r1, r10
ldrb r0, [r1]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r7, 0x20]
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
mov r8, r0
ldrb r0, [r0]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r7, 0x22]
mov r1, r8
ldrb r0, [r1]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
adds r4, r0, 0
mov r1, r8
ldrb r0, [r1]
@@ -8451,7 +8451,7 @@ _0815E4EE:
bl sub_80A68D4
mov r1, r10
ldrb r0, [r1]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1
@@ -8626,11 +8626,11 @@ sub_815E6D8: @ 815E6D8
adds r6, r0, 0
cmp r1, 0
bne _0815E6F4
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
b _0815E6F6
.pool
_0815E6F4:
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
_0815E6F6:
ldrb r5, [r0]
ldrh r2, [r4, 0x4]
@@ -8659,7 +8659,7 @@ _0815E724:
strh r1, [r4, 0x3C]
adds r0, r5, 0
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x22]
@@ -8827,7 +8827,7 @@ _0815E85C:
ldrh r0, [r2, 0x2]
strh r0, [r4, 0x8]
ldrb r0, [r2]
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
@@ -8942,15 +8942,15 @@ sub_815E954: @ 815E954
ldrsh r0, [r0, r1]
cmp r0, 0
bne _0815E970
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
b _0815E972
.pool
_0815E970:
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
_0815E972:
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
@@ -9326,7 +9326,7 @@ sub_815EC48: @ 815EC48
ldr r0, =gTasks
adds r6, r1, r0
movs r0, 0
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r0, 24
strh r0, [r6, 0x26]
@@ -9339,10 +9339,10 @@ sub_815EC48: @ 815EC48
lsrs r7, r0, 24
cmp r7, 0x1
bne _0815ECB4
- ldr r5, =gAnimBankAttacker
+ ldr r5, =gBattleAnimAttacker
ldrb r0, [r5]
movs r1, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
adds r4, r0, 0
lsls r4, 24
lsrs r4, 24
@@ -9350,7 +9350,7 @@ sub_815EC48: @ 815EC48
movs r0, 0x2
eors r0, r1
movs r1, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
cmp r4, r0
@@ -9363,9 +9363,9 @@ _0815ECAC:
b _0815ECD2
.pool
_0815ECB4:
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _0815ECD0
@@ -9606,18 +9606,18 @@ sub_815EE84: @ 815EE84
adds r0, r4, 0
movs r1, 0x1
bl sub_80A69CC
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
b _0815EEAA
.pool
_0815EEA8:
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
_0815EEAA:
ldrb r0, [r0]
strh r0, [r4, 0x3C]
ldrh r0, [r4, 0x3C]
lsls r0, 24
lsrs r0, 24
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1
@@ -9771,14 +9771,14 @@ _0815EFEC:
lsls r0, 24
lsrs r0, 24
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r5, r0, 24
ldrh r0, [r4, 0x3C]
lsls r0, 24
lsrs r0, 24
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r1, r0, 24
_0815F00C:
@@ -9991,15 +9991,15 @@ _0815F17C:
sub_815F18C: @ 815F18C
push {r4,r5,lr}
adds r5, r0, 0
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
ldrb r0, [r4]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _0815F1B8
@@ -10057,7 +10057,7 @@ sub_815F20C: @ 815F20C
lsls r0, 24
lsrs r6, r0, 24
movs r0, 0
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r5, r0, 24
adds r2, r5, 0
@@ -10126,7 +10126,7 @@ _0815F2A0:
b _0815F310
.pool
_0815F2AC:
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0
bl LoadBattleMonGfxAndAnimate
@@ -10135,7 +10135,7 @@ _0815F2AC:
cmp r0, 0
beq _0815F2EE
ldr r3, =gSprites
- ldr r2, =gBankSpriteIds
+ ldr r2, =gBattlerSpriteIds
ldrb r0, [r4]
adds r0, r2
ldrb r1, [r0]
@@ -10191,7 +10191,7 @@ sub_815F330: @ 815F330
lsls r0, 24
lsrs r6, r0, 24
movs r0, 0
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r3, r0, 24
ldr r1, =gTasks
@@ -10360,9 +10360,9 @@ _0815F482:
sub_815F48C: @ 815F48C
push {r4,r5,lr}
adds r5, r0, 0
- ldr r4, =gAnimBankTarget
+ ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _0815F4B8
@@ -10384,10 +10384,10 @@ _0815F4B8:
strb r0, [r1]
ldr r4, =0x0000ffa0
_0815F4C8:
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
@@ -10639,7 +10639,7 @@ _0815F67C:
strh r1, [r0, 0x8]
ldr r0, =gBattleSpritesDataPtr
ldr r1, [r0]
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
ldr r1, [r1]
lsls r0, 2
@@ -10764,7 +10764,7 @@ sub_815F7C4: @ 815F7C4
strh r0, [r4, 0x30]
ldr r0, =gBattleSpritesDataPtr
ldr r1, [r0]
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
ldr r1, [r1]
lsls r0, 2
@@ -10943,7 +10943,7 @@ _0815F92C:
.4byte _0815FD8C
_0815F940:
movs r0, 0
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r7, r0, 24
ldr r1, =gTasks
@@ -10958,9 +10958,9 @@ _0815F940:
ldrh r1, [r6, 0xA]
adds r0, r1
strh r0, [r6, 0xA]
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
mov r9, r4
cmp r0, 0
@@ -11036,7 +11036,7 @@ _0815F9F4:
ldr r3, [r0, 0xC]
mov r9, r3
ldrh r6, [r0]
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl sub_80A82E4
lsls r0, 24
@@ -11045,13 +11045,13 @@ _0815F9F4:
b _0815FB4E
.pool
_0815FA28:
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _0815FAC8
- ldr r7, =gBattlePartyID
+ ldr r7, =gBattlerPartyIndexes
ldrb r0, [r4]
lsls r0, 1
adds r0, r7
@@ -11096,7 +11096,7 @@ _0815FA9C:
ldrh r6, [r1, 0x2]
_0815FA9E:
movs r0, 0x1
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
ldr r2, =gSprites
lsls r0, 24
lsrs r0, 24
@@ -11115,7 +11115,7 @@ _0815FA9E:
b _0815FB50
.pool
_0815FAC8:
- ldr r7, =gBattlePartyID
+ ldr r7, =gBattlerPartyIndexes
ldrb r0, [r4]
lsls r0, 1
adds r0, r7
@@ -11160,7 +11160,7 @@ _0815FB2C:
ldrh r6, [r1, 0x2]
_0815FB2E:
movs r0, 0x1
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
ldr r2, =gSprites
lsls r0, 24
lsrs r0, 24
@@ -11177,10 +11177,10 @@ _0815FB2E:
_0815FB4E:
ldr r5, =0x0000ffe0
_0815FB50:
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
movs r1, 0x1
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
lsls r3, r5, 16
@@ -11191,7 +11191,7 @@ _0815FB50:
str r4, [sp, 0x8]
mov r0, r9
str r0, [sp, 0xC]
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
str r0, [sp, 0x10]
movs r0, 0
@@ -11253,9 +11253,9 @@ _0815FBE8:
ldrh r2, [r6, 0xA]
adds r0, r2
strh r0, [r6, 0xA]
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
mov r9, r4
cmp r0, 0
@@ -11307,18 +11307,18 @@ _0815FC56:
ldrsh r0, [r6, r1]
cmp r0, 0
bne _0815FCD6
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _0815FCB4
lsls r4, r5, 16
asrs r4, 16
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
movs r1, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
cmp r4, r0
@@ -11328,10 +11328,10 @@ _0815FC56:
_0815FCB4:
lsls r4, r5, 16
asrs r4, 16
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
movs r1, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
cmp r4, r0
@@ -11365,7 +11365,7 @@ _0815FCE8:
.pool
_0815FD08:
movs r0, 0
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r7, r0, 24
ldr r1, =gTasks
@@ -11383,9 +11383,9 @@ _0815FD08:
ldr r5, =gSprites
adds r0, r5
bl sub_80A8610
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
mov r9, r4
cmp r0, 0
@@ -11425,7 +11425,7 @@ _0815FD7E:
.pool
_0815FD8C:
movs r0, 0
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r7, r0, 24
ldr r1, =gTasks
@@ -11440,11 +11440,11 @@ _0815FD8C:
ldrh r3, [r2, 0xA]
adds r0, r3
strh r0, [r2, 0xA]
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
mov r10, r0
ldrb r0, [r0]
str r2, [sp, 0x18]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
mov r9, r4
ldr r2, [sp, 0x18]
@@ -11469,7 +11469,7 @@ _0815FD8C:
mov r1, r10
ldrb r0, [r1]
movs r1, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
adds r3, r5, 0
@@ -11499,7 +11499,7 @@ _0815FE0C:
mov r2, r10
ldrb r0, [r2]
movs r1, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
adds r3, r5, 0
@@ -11563,10 +11563,10 @@ _0815FE92:
asrs r1, 24
movs r0, 0x7A
bl PlaySE12WithPanning
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
movs r1, 0x1
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
adds r0, 0x10
@@ -11583,9 +11583,9 @@ _0815FE92:
negs r0, r0
ands r0, r1
strb r0, [r2]
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1
@@ -11595,7 +11595,7 @@ _0815FE92:
cmp r0, 0
bne _0815FFBC
movs r0, 0x1
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
ldr r2, =gSprites
lsls r0, 24
lsrs r0, 24
@@ -11652,9 +11652,9 @@ _0815FF6E:
ldrh r1, [r4, 0x32]
adds r0, r1
strh r0, [r4, 0x32]
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _0815FF9C
@@ -11721,17 +11721,17 @@ _0815FFF4:
.4byte _081600CC
.4byte _08160132
_08160008:
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
movs r1, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
adds r5, r0, 0
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
movs r1, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
adds r2, r0, 0
@@ -11755,8 +11755,8 @@ _0816003E:
b _08160150
.pool
_08160058:
- ldr r1, =gBankSpriteIds
- ldr r0, =gAnimBankAttacker
+ ldr r1, =gBattlerSpriteIds
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
adds r0, r1
ldrb r2, [r0]
@@ -11811,8 +11811,8 @@ _081600B4:
strh r1, [r0, 0x26]
b _08160150
_081600CC:
- ldr r1, =gBankSpriteIds
- ldr r0, =gAnimBankAttacker
+ ldr r1, =gBattlerSpriteIds
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
adds r0, r1
ldrb r2, [r0]
@@ -11861,8 +11861,8 @@ _0816012A:
strh r0, [r2, 0x26]
b _08160150
_08160132:
- ldr r1, =gBankSpriteIds
- ldr r0, =gAnimBankAttacker
+ ldr r1, =gBattlerSpriteIds
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
adds r0, r1
ldrb r2, [r0]
@@ -11893,14 +11893,14 @@ sub_8160164: @ 8160164
ldr r0, =gTasks
adds r4, r1, r0
movs r0, 0
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r0, 24
movs r5, 0
strh r0, [r4, 0xE]
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
movs r2, 0x1
negs r2, r2
@@ -12072,9 +12072,9 @@ _081602DA:
sub_81602E0: @ 81602E0
push {r4,lr}
adds r4, r0, 0
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
ldrh r0, [r4, 0x2E]
ldrh r1, [r4, 0x30]
@@ -12115,9 +12115,9 @@ _08160326:
sub_8160338: @ 8160338
push {r4,lr}
adds r4, r0, 0
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _0816037C
@@ -12166,10 +12166,10 @@ _08160396:
sub_81603A8: @ 81603A8
push {r4,r5,lr}
adds r5, r0, 0
- ldr r4, =gAnimBankAttacker
+ ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
@@ -12396,7 +12396,7 @@ sub_8160544: @ 8160544
strh r0, [r4, 0x8]
ldr r0, =gBattleAnimArgs
ldrb r0, [r0]
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
diff --git a/asm/battle_anim_8170478.s b/asm/battle_anim_8170478.s
index 635c02e03..1bd7e9629 100644
--- a/asm/battle_anim_8170478.s
+++ b/asm/battle_anim_8170478.s
@@ -16,7 +16,7 @@ sub_8170478: @ 8170478
lsls r0, 24
lsrs r0, 24
str r0, [sp, 0x10]
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r4, [r0]
ldr r0, =gBattle_WIN0H
movs r1, 0
@@ -56,7 +56,7 @@ sub_8170478: @ 8170478
movs r1, 0x3
movs r2, 0x1
bl SetAnimBgAttribute
- ldr r0, =gHealthBoxesIds
+ ldr r0, =gHealthboxSpriteIds
adds r4, r0
ldrb r0, [r4]
ldr r1, =gSprites
@@ -212,7 +212,7 @@ sub_8170660: @ 8170660
push {r7}
lsls r0, 24
lsrs r7, r0, 24
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
mov r8, r0
ldr r1, =gTasks
@@ -373,7 +373,7 @@ _0817076C:
movs r1, 0x1
movs r2, 0
bl SetAnimBgAttribute
- ldr r0, =gHealthBoxesIds
+ ldr r0, =gHealthboxSpriteIds
add r0, r8
ldrb r0, [r0]
lsls r1, r0, 4
@@ -434,7 +434,7 @@ sub_8170834: @ 8170834
adds r7, r1, 0
lsls r2, 24
lsrs r2, 24
- ldr r0, =gHealthBoxesIds
+ ldr r0, =gHealthboxSpriteIds
adds r2, r0
ldrb r0, [r2]
lsls r5, r0, 4
@@ -540,7 +540,7 @@ sub_8170920: @ 8170920
lsrs r4, 24
mov r1, sp
adds r1, 0x1
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r2, [r0]
mov r0, sp
bl sub_8170834
@@ -561,7 +561,7 @@ sub_817094C: @ 817094C
push {r5,r6}
lsls r0, 24
lsrs r0, 24
- ldr r1, =gHealthBoxesIds
+ ldr r1, =gHealthboxSpriteIds
adds r0, r1
ldrb r0, [r0]
ldr r1, =gSprites
@@ -628,7 +628,7 @@ sub_81709EC: @ 81709EC
adds r4, r0, 0
lsls r4, 24
lsrs r4, 24
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl sub_817094C
adds r0, r4, 0
@@ -765,8 +765,8 @@ sub_8170B04: @ 8170B04
push {r4-r6,lr}
lsls r0, 24
lsrs r6, r0, 24
- ldr r1, =gBankSpriteIds
- ldr r0, =gAnimBankAttacker
+ ldr r1, =gBattlerSpriteIds
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
adds r0, r1
ldrb r5, [r0]
@@ -851,17 +851,17 @@ sub_8170BB0: @ 8170BB0
sub sp, 0xC
lsls r0, 24
lsrs r5, r0, 24
- ldr r1, =gBankSpriteIds
- ldr r4, =gAnimBankAttacker
+ ldr r1, =gBattlerSpriteIds
+ ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
adds r1, r0, r1
ldrb r1, [r1]
mov r9, r1
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _08170BF8
- ldr r1, =gBattlePartyID
+ ldr r1, =gBattlerPartyIndexes
ldrb r0, [r4]
lsls r0, 1
adds r0, r1
@@ -872,7 +872,7 @@ sub_8170BB0: @ 8170BB0
b _08170C08
.pool
_08170BF8:
- ldr r1, =gBattlePartyID
+ ldr r1, =gBattlerPartyIndexes
ldrb r0, [r4]
lsls r0, 1
adds r0, r1
@@ -904,16 +904,16 @@ _08170C08:
b _08170CEE
.pool
_08170C44:
- ldr r5, =gAnimBankAttacker
+ ldr r5, =gBattleAnimAttacker
ldrb r0, [r5]
movs r1, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
adds r4, r0, 0
lsls r4, 24
lsrs r4, 24
ldrb r0, [r5]
movs r1, 0x1
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
adds r1, r0, 0
lsls r1, 24
ldr r2, =gSprites
@@ -1162,18 +1162,18 @@ sub_8170E04: @ 8170E04
adds r6, r4, r1
movs r0, 0x22
strh r0, [r6, 0x2E]
- ldr r2, =gAnimBankTarget
+ ldr r2, =gBattleAnimTarget
mov r8, r2
ldrb r0, [r2]
movs r1, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r6, 0x30]
mov r1, r8
ldrb r0, [r1]
movs r1, 0x1
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
subs r0, 0x10
@@ -1186,7 +1186,7 @@ sub_8170E04: @ 8170E04
ldr r0, =gBattleSpritesDataPtr
ldr r0, [r0]
ldr r3, [r0, 0x8]
- ldr r1, =gBankSpriteIds
+ ldr r1, =gBattlerSpriteIds
mov r2, r8
ldrb r0, [r2]
adds r0, r1
@@ -1283,7 +1283,7 @@ _08170F54:
lsls r4, 24
lsrs r4, 24
movs r0, 0x1
- bl GetBankByIdentity
+ bl GetBattlerAtPosition
lsls r0, 24
lsrs r0, 24
bl sub_80A82E4
@@ -1313,18 +1313,18 @@ _08170F54:
adds r6, r4, r0
movs r0, 0x22
strh r0, [r6, 0x2E]
- ldr r1, =gAnimBankTarget
+ ldr r1, =gBattleAnimTarget
mov r8, r1
ldrb r0, [r1]
movs r1, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r6, 0x30]
mov r1, r8
ldrb r0, [r1]
movs r1, 0x1
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
subs r0, 0x10
@@ -1335,8 +1335,8 @@ _08170F54:
ldr r0, =SpriteCallbackDummy
str r0, [r4]
movs r0, 0
- bl GetBankByIdentity
- ldr r1, =gBankSpriteIds
+ bl GetBattlerAtPosition
+ ldr r1, =gBattlerSpriteIds
lsls r0, 24
lsrs r0, 24
adds r0, r1
@@ -1371,8 +1371,8 @@ sub_8171030: @ 8171030
lsrs r5, r0, 24
ldr r6, =gSprites
movs r0, 0
- bl GetBankByIdentity
- ldr r1, =gBankSpriteIds
+ bl GetBattlerAtPosition
+ ldr r1, =gBattlerSpriteIds
lsls r0, 24
lsrs r0, 24
adds r0, r1
@@ -1422,8 +1422,8 @@ sub_81710A8: @ 81710A8
lsrs r5, r0, 24
ldr r6, =gSprites
movs r0, 0
- bl GetBankByIdentity
- ldr r4, =gBankSpriteIds
+ bl GetBattlerAtPosition
+ ldr r4, =gBattlerSpriteIds
lsls r0, 24
lsrs r0, 24
adds r0, r4
@@ -1438,7 +1438,7 @@ sub_81710A8: @ 81710A8
cmp r0, 0
bge _081710F4
movs r0, 0
- bl GetBankByIdentity
+ bl GetBattlerAtPosition
lsls r0, 24
lsrs r0, 24
adds r0, r4
@@ -1550,7 +1550,7 @@ _08171188:
movs r2, 0x1
movs r3, 0x1C
bl LaunchBallStarsTask
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r1, [r0]
movs r0, 0
movs r2, 0xE
@@ -1584,8 +1584,8 @@ sub_81711E8: @ 81711E8
ldr r0, =sub_8171240
str r0, [r4, 0x1C]
ldr r2, =gSprites
- ldr r1, =gBankSpriteIds
- ldr r0, =gAnimBankTarget
+ ldr r1, =gBattlerSpriteIds
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
adds r0, r1
ldrb r1, [r0]
@@ -1606,8 +1606,8 @@ _08171224:
sub_8171240: @ 8171240
push {r4-r7,lr}
adds r7, r0, 0
- ldr r1, =gBankSpriteIds
- ldr r0, =gAnimBankTarget
+ ldr r1, =gBattlerSpriteIds
+ ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
adds r0, r1
ldrb r4, [r0]
@@ -2333,7 +2333,7 @@ sub_81717F8: @ 81717F8
push {r7}
sub sp, 0x4
adds r6, r0, 0
- ldr r7, =gAnimBankTarget
+ ldr r7, =gBattleAnimTarget
ldrh r0, [r6, 0x36]
adds r0, 0x1
movs r1, 0
@@ -2390,7 +2390,7 @@ _08171880:
cmp r1, r0
bne _081718BC
ldr r5, =gSprites
- ldr r4, =gBankSpriteIds
+ ldr r4, =gBattlerSpriteIds
ldrb r0, [r7]
adds r0, r4
ldrb r1, [r0]
@@ -2715,7 +2715,7 @@ sub_8171AE4: @ 8171AE4
movs r2, 0x1
movs r3, 0x1C
bl LaunchBallStarsTask
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r1, [r0]
movs r0, 0x1
movs r2, 0xE
@@ -2723,8 +2723,8 @@ sub_8171AE4: @ 8171AE4
bl LaunchBallFadeMonTask
_08171B36:
ldr r6, =gSprites
- ldr r5, =gBankSpriteIds
- ldr r4, =gAnimBankTarget
+ ldr r5, =gBattlerSpriteIds
+ ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
adds r0, r5
ldrb r1, [r0]
@@ -2791,8 +2791,8 @@ sub_8171BAC: @ 8171BAC
strb r0, [r2]
_08171BCA:
ldr r4, =gSprites
- ldr r3, =gBankSpriteIds
- ldr r2, =gAnimBankTarget
+ ldr r3, =gBattlerSpriteIds
+ ldr r2, =gBattleAnimTarget
ldrb r0, [r2]
adds r0, r3
ldrb r1, [r0]
@@ -2840,8 +2840,8 @@ _08171C24:
cmp r5, 0
beq _08171C8A
ldr r4, =gSprites
- ldr r3, =gBankSpriteIds
- ldr r2, =gAnimBankTarget
+ ldr r3, =gBattlerSpriteIds
+ ldr r2, =gBattleAnimTarget
ldrb r0, [r2]
adds r0, r3
ldrb r1, [r0]
@@ -4729,8 +4729,8 @@ sub_8172BF0: @ 8172BF0
lsrs r7, r0, 24
movs r0, 0
mov r8, r0
- ldr r0, =gBankSpriteIds
- ldr r3, =gAnimBankAttacker
+ ldr r0, =gBattlerSpriteIds
+ ldr r3, =gBattleAnimAttacker
ldrb r2, [r3]
adds r0, r2, r0
ldrb r6, [r0]
@@ -4764,7 +4764,7 @@ _08172C36:
adds r0, r4
strh r0, [r5, 0x8]
ldrb r0, [r3]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _08172C78
@@ -4838,7 +4838,7 @@ _08172CDA:
adds r0, r2
strh r0, [r5, 0x8]
ldrb r0, [r3]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _08172D10
@@ -4877,9 +4877,9 @@ _08172D28:
adds r0, r1
ldrb r1, [r0, 0x8]
strh r1, [r0, 0x8]
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
lsrs r2, r0, 24
cmp r2, 0
@@ -4949,7 +4949,7 @@ _08172DC0:
beq _08172E4E
b _08172E84
_08172DC6:
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl sub_80A8364
lsls r0, 24
@@ -5009,8 +5009,8 @@ _08172E14:
strh r0, [r4, 0x26]
b _08172E84
_08172E4E:
- ldr r1, =gBankSpriteIds
- ldr r4, =gAnimBankAttacker
+ ldr r1, =gBattlerSpriteIds
+ ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
adds r0, r1
ldrb r1, [r0]
@@ -5048,7 +5048,7 @@ sub_8172E9C: @ 8172E9C
ldr r3, =gBattleAnimArgs
ldr r1, =gBattleSpritesDataPtr
ldr r2, [r1]
- ldr r1, =gAnimBankAttacker
+ ldr r1, =gBattleAnimAttacker
ldrb r1, [r1]
ldr r2, [r2]
lsls r1, 2
@@ -5068,7 +5068,7 @@ sub_8172ED0: @ 8172ED0
push {lr}
lsls r0, 24
lsrs r0, 24
- ldr r2, =gAnimBankTarget
+ ldr r2, =gBattleAnimTarget
ldr r1, =gEffectBank
ldrb r1, [r1]
strb r1, [r2]
@@ -5108,7 +5108,7 @@ sub_8172EF0: @ 8172EF0
bl GetMonData
adds r4, r0, 0
adds r0, r6, 0
- bl IsAnimBankSpriteVisible
+ bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _08172FC8
@@ -5234,12 +5234,12 @@ _0817303A:
ldrb r0, [r4, 0x8]
mov r8, r0
movs r1, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r5, r0, 24
mov r0, r8
movs r1, 0x1
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r2, r0, 24
movs r1, 0x1E
@@ -5347,7 +5347,7 @@ _08173118:
cmp r0, 0
bne _08173160
mov r0, r8
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
movs r1, 0x3F
cmp r0, 0
@@ -5575,11 +5575,11 @@ sub_817330C: @ 817330C
movs r0, 0x1E
strh r0, [r4, 0x2E]
movs r0, 0x1
- bl GetBankByIdentity
+ bl GetBattlerAtPosition
lsls r0, 24
lsrs r0, 24
movs r1, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
ldr r5, =gBattleAnimArgs
lsrs r0, 24
@@ -5587,11 +5587,11 @@ sub_817330C: @ 817330C
adds r0, r1
strh r0, [r4, 0x32]
movs r0, 0x1
- bl GetBankByIdentity
+ bl GetBattlerAtPosition
lsls r0, 24
lsrs r0, 24
movs r1, 0x1
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r5, [r5, 0x6]
@@ -5602,8 +5602,8 @@ sub_817330C: @ 817330C
adds r0, r4, 0
bl sub_80A68D4
ldr r2, =gSprites
- ldr r1, =gBankSpriteIds
- ldr r0, =gAnimBankAttacker
+ ldr r1, =gBattlerSpriteIds
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
adds r0, r1
ldrb r1, [r0]
@@ -5627,8 +5627,8 @@ sub_817339C: @ 817339C
push {lr}
adds r3, r0, 0
ldr r2, =gSprites
- ldr r1, =gBankSpriteIds
- ldr r0, =gAnimBankAttacker
+ ldr r1, =gBattlerSpriteIds
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
adds r0, r1
ldrb r1, [r0]
@@ -5678,8 +5678,8 @@ sub_8173400: @ 8173400
push {r4,r5,lr}
adds r4, r0, 0
ldr r5, =gSprites
- ldr r3, =gBankSpriteIds
- ldr r2, =gAnimBankAttacker
+ ldr r3, =gBattlerSpriteIds
+ ldr r2, =gBattleAnimAttacker
ldrb r0, [r2]
adds r0, r3
ldrb r1, [r0]
@@ -5732,21 +5732,21 @@ sub_817345C: @ 817345C
.pool
_08173478:
movs r0, 0
- bl GetBankByIdentity
- ldr r1, =gAnimBankAttacker
+ bl GetBattlerAtPosition
+ ldr r1, =gBattleAnimAttacker
strb r0, [r1]
movs r0, 0x1
b _08173498
.pool
_0817348C:
movs r0, 0x1
- bl GetBankByIdentity
- ldr r1, =gAnimBankAttacker
+ bl GetBattlerAtPosition
+ ldr r1, =gBattleAnimAttacker
strb r0, [r1]
movs r0, 0
_08173498:
- bl GetBankByIdentity
- ldr r1, =gAnimBankTarget
+ bl GetBattlerAtPosition
+ ldr r1, =gBattleAnimTarget
strb r0, [r1]
_081734A0:
adds r0, r4, 0
@@ -5812,13 +5812,13 @@ sub_817351C: @ 817351C
push {lr}
lsls r0, 24
lsrs r0, 24
- ldr r3, =gAnimBankAttacker
+ ldr r3, =gBattleAnimAttacker
ldr r1, =gBattleSpritesDataPtr
ldr r2, [r1]
ldr r1, [r2, 0x8]
ldrh r1, [r1]
strb r1, [r3]
- ldr r3, =gAnimBankTarget
+ ldr r3, =gBattleAnimTarget
ldr r1, [r2, 0x8]
ldrh r1, [r1]
lsrs r1, 8
diff --git a/asm/battle_anim_sound_tasks.s b/asm/battle_anim_sound_tasks.s
index 949934e1d..def934fab 100644
--- a/asm/battle_anim_sound_tasks.s
+++ b/asm/battle_anim_sound_tasks.s
@@ -336,25 +336,25 @@ _08158DD0:
adds r2, r0, 0
cmp r1, 0
bne _08158DEC
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r4, [r0]
b _08158E12
.pool
_08158DEC:
cmp r1, 0x1
bne _08158DFC
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r4, [r0]
b _08158E12
.pool
_08158DFC:
cmp r1, 0x2
bne _08158E08
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
b _08158E0A
.pool
_08158E08:
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
_08158E0A:
ldrb r1, [r0]
movs r0, 0x2
@@ -369,7 +369,7 @@ _08158E12:
bne _08158E38
_08158E1E:
adds r0, r4, 0
- bl IsAnimBankSpriteVisible
+ bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
bne _08158E38
@@ -379,11 +379,11 @@ _08158E1E:
.pool
_08158E38:
adds r0, r4, 0
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _08158E5C
- ldr r1, =gBattlePartyID
+ ldr r1, =gBattlerPartyIndexes
lsls r0, r4, 1
adds r0, r1
ldrh r1, [r0]
@@ -393,7 +393,7 @@ _08158E38:
b _08158E6A
.pool
_08158E5C:
- ldr r1, =gBattlePartyID
+ ldr r1, =gBattlerPartyIndexes
lsls r0, r4, 1
adds r0, r1
ldrh r1, [r0]
@@ -461,25 +461,25 @@ _08158EE0:
adds r2, r0, 0
cmp r1, 0
bne _08158EFC
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r4, [r0]
b _08158F22
.pool
_08158EFC:
cmp r1, 0x1
bne _08158F0C
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
ldrb r4, [r0]
b _08158F22
.pool
_08158F0C:
cmp r1, 0x2
bne _08158F18
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
b _08158F1A
.pool
_08158F18:
- ldr r0, =gAnimBankTarget
+ ldr r0, =gBattleAnimTarget
_08158F1A:
ldrb r1, [r0]
movs r0, 0x2
@@ -494,7 +494,7 @@ _08158F22:
bne _08158F48
_08158F2E:
adds r0, r4, 0
- bl IsAnimBankSpriteVisible
+ bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
bne _08158F48
@@ -504,11 +504,11 @@ _08158F2E:
.pool
_08158F48:
adds r0, r4, 0
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _08158F6C
- ldr r1, =gBattlePartyID
+ ldr r1, =gBattlerPartyIndexes
lsls r0, r4, 1
adds r0, r1
ldrh r1, [r0]
@@ -518,7 +518,7 @@ _08158F48:
b _08158F7A
.pool
_08158F6C:
- ldr r1, =gBattlePartyID
+ ldr r1, =gBattlerPartyIndexes
lsls r0, r4, 1
adds r0, r1
ldrh r1, [r0]
@@ -705,7 +705,7 @@ sub_81590B8: @ 81590B8
.pool
_081590F8:
ldr r1, =gAnimSpeciesByBanks
- ldr r0, =gAnimBankAttacker
+ ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
lsls r0, 1
adds r0, r1
diff --git a/asm/battle_frontier_2.s b/asm/battle_frontier_2.s
index 98b5187c2..d67028061 100644
--- a/asm/battle_frontier_2.s
+++ b/asm/battle_frontier_2.s
@@ -21034,7 +21034,7 @@ sub_81A5718: @ 81A5718
b _081A57D8
.pool
_081A576C:
- ldr r0, =gBattleMoveFlags
+ ldr r0, =gMoveResultFlags
ldrb r1, [r0]
movs r0, 0x29
ands r0, r1
diff --git a/asm/battle_link_817C95C.s b/asm/battle_link_817C95C.s
index fedb50c45..dcfd89132 100644
--- a/asm/battle_link_817C95C.s
+++ b/asm/battle_link_817C95C.s
@@ -34,32 +34,32 @@ _0817C988:
movs r1, 0x81
lsls r1, 2
adds r7, r0, r1
- ldr r5, =gBankAttacker
+ ldr r5, =gBattlerAttacker
ldrb r0, [r5]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
lsrs r4, r0, 24
- ldr r0, =gBankTarget
+ ldr r0, =gBattlerTarget
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
lsrs r6, r0, 24
ldr r0, =gEffectBank
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
lsrs r0, 24
mov r9, r0
ldr r0, =gStringInfo
ldr r0, [r0]
ldrb r0, [r0, 0x7]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
lsrs r0, 24
str r0, [sp, 0x4]
cmp r4, 0
bne _0817CA00
- ldr r2, =gBattlePartyID
+ ldr r2, =gBattlerPartyIndexes
ldrb r0, [r5]
lsls r0, 1
adds r0, r2
@@ -70,7 +70,7 @@ _0817C988:
b _0817CA10
.pool
_0817CA00:
- ldr r2, =gBattlePartyID
+ ldr r2, =gBattlerPartyIndexes
ldrb r0, [r5]
lsls r0, 1
adds r0, r2
@@ -83,7 +83,7 @@ _0817CA10:
str r1, [sp, 0x8]
cmp r6, 0
bne _0817CA3C
- ldr r0, =gBankTarget
+ ldr r0, =gBattlerTarget
ldrb r0, [r0]
lsls r0, 1
adds r0, r2
@@ -94,7 +94,7 @@ _0817CA10:
b _0817CA4C
.pool
_0817CA3C:
- ldr r0, =gBankTarget
+ ldr r0, =gBattlerTarget
ldrb r0, [r0]
lsls r0, 1
adds r0, r2
@@ -105,12 +105,12 @@ _0817CA3C:
_0817CA4C:
adds r1, r0
str r1, [sp, 0xC]
- ldr r0, =gBankAttacker
+ ldr r0, =gBattlerAttacker
ldrb r0, [r0]
ldr r1, =gStringInfo
ldr r1, [r1]
ldrh r1, [r1]
- bl GetBankMoveSlotId
+ bl GetBattlerMoveSlotId
lsls r0, 24
lsrs r0, 24
mov r10, r0
@@ -134,20 +134,20 @@ _0817CA4C:
bl _0817E0A2
.pool
_0817CA9C:
- ldr r0, =gBankAttacker
+ ldr r0, =gBattlerAttacker
ldrb r0, [r0]
- bl GetBankIdentity
+ bl GetBattlerPosition
lsls r0, 24
lsrs r0, 25
mov r8, r0
- ldr r0, =gBankTarget
+ ldr r0, =gBattlerTarget
ldrb r0, [r0]
- bl GetBankIdentity
+ bl GetBattlerPosition
lsls r0, 24
lsrs r5, r0, 25
ldr r0, =gEffectBank
ldrb r0, [r0]
- bl GetBankIdentity
+ bl GetBattlerPosition
lsls r0, 24
lsrs r3, r0, 25
ldr r1, [sp]
@@ -571,8 +571,8 @@ _0817D0DC:
adds r3, r4
lsls r3, 2
adds r3, r7, r3
- ldr r1, =gBattlePartyID
- ldr r0, =gBankAttacker
+ ldr r1, =gBattlerPartyIndexes
+ ldr r0, =gBattlerAttacker
ldrb r0, [r0]
lsls r0, 1
adds r0, r1
@@ -601,8 +601,8 @@ _0817D124:
adds r2, r4
lsls r2, 2
adds r2, r7, r2
- ldr r1, =gBattlePartyID
- ldr r0, =gBankAttacker
+ ldr r1, =gBattlerPartyIndexes
+ ldr r0, =gBattlerAttacker
ldrb r0, [r0]
lsls r0, 1
adds r0, r1
@@ -634,8 +634,8 @@ _0817D16C:
adds r0, r4
lsls r0, 2
adds r5, r7, r0
- ldr r1, =gBattlePartyID
- ldr r0, =gBankAttacker
+ ldr r1, =gBattlerPartyIndexes
+ ldr r0, =gBattlerAttacker
ldrb r0, [r0]
lsls r0, 1
adds r0, r1
@@ -715,8 +715,8 @@ _0817D216:
adds r2, r4
lsls r2, 2
adds r2, r7, r2
- ldr r1, =gBattlePartyID
- ldr r0, =gBankAttacker
+ ldr r1, =gBattlerPartyIndexes
+ ldr r0, =gBattlerAttacker
ldrb r0, [r0]
lsls r0, 1
adds r0, r1
@@ -775,8 +775,8 @@ _0817D296:
adds r2, r4
lsls r2, 2
adds r2, r7, r2
- ldr r1, =gBattlePartyID
- ldr r0, =gBankAttacker
+ ldr r1, =gBattlerPartyIndexes
+ ldr r0, =gBattlerAttacker
ldrb r0, [r0]
lsls r0, 1
adds r0, r1
@@ -833,8 +833,8 @@ _0817D314:
lsls r0, r4, 4
adds r3, r0
adds r3, r7, r3
- ldr r1, =gBattlePartyID
- ldr r0, =gBankAttacker
+ ldr r1, =gBattlerPartyIndexes
+ ldr r0, =gBattlerAttacker
ldrb r0, [r0]
lsls r0, 1
adds r0, r1
@@ -940,8 +940,8 @@ _0817D3F2:
bne _0817D3FE
bl _0817E0A6
_0817D3FE:
- ldr r0, =gBankAttacker
- ldr r1, =gBankTarget
+ ldr r0, =gBattlerAttacker
+ ldr r1, =gBattlerTarget
ldrb r0, [r0]
ldrb r1, [r1]
cmp r0, r1
@@ -1014,8 +1014,8 @@ _0817D498:
lsls r0, r6, 4
adds r2, r0
adds r2, r7, r2
- ldr r1, =gBattlePartyID
- ldr r0, =gBankAttacker
+ ldr r1, =gBattlerPartyIndexes
+ ldr r0, =gBattlerAttacker
ldrb r0, [r0]
lsls r0, 1
adds r0, r1
@@ -1091,8 +1091,8 @@ _0817D53C:
lsls r0, r6, 4
adds r2, r0
adds r2, r7, r2
- ldr r1, =gBattlePartyID
- ldr r0, =gBankAttacker
+ ldr r1, =gBattlerPartyIndexes
+ ldr r0, =gBattlerAttacker
ldrb r0, [r0]
lsls r0, 1
adds r0, r1
@@ -1161,8 +1161,8 @@ _0817D5CE:
lsls r0, r6, 4
adds r2, r0
adds r2, r7, r2
- ldr r1, =gBattlePartyID
- ldr r0, =gBankAttacker
+ ldr r1, =gBattlerPartyIndexes
+ ldr r0, =gBattlerAttacker
ldrb r0, [r0]
lsls r0, 1
adds r0, r1
@@ -1226,8 +1226,8 @@ _0817D65E:
lsls r0, r6, 4
adds r2, r0
adds r2, r7, r2
- ldr r1, =gBattlePartyID
- ldr r0, =gBankAttacker
+ ldr r1, =gBattlerPartyIndexes
+ ldr r0, =gBattlerAttacker
ldrb r0, [r0]
lsls r0, 1
adds r0, r1
@@ -1301,7 +1301,7 @@ _0817D6F2:
strb r0, [r1]
bl _0817E0A6
_0817D704:
- ldr r5, =gBattlePartyID
+ ldr r5, =gBattlerPartyIndexes
ldr r6, =gEffectBank
ldrb r0, [r6]
lsls r0, 1
@@ -1314,7 +1314,7 @@ _0817D704:
lsls r4, 3
adds r2, r4
adds r2, r7, r2
- ldr r0, =gBankAttacker
+ ldr r0, =gBattlerAttacker
ldrb r0, [r0]
lsls r0, 1
adds r0, r5
@@ -1353,8 +1353,8 @@ _0817D76C:
bne _0817D77E
bl _0817E0A6
_0817D77E:
- ldr r6, =gBattlePartyID
- ldr r5, =gBankAttacker
+ ldr r6, =gBattlerPartyIndexes
+ ldr r5, =gBattlerAttacker
ldrb r0, [r5]
lsls r0, 1
adds r0, r6
@@ -1395,7 +1395,7 @@ _0817D7B2:
b _0817D934
.pool
_0817D7D8:
- ldr r5, =gBattlePartyID
+ ldr r5, =gBattlerPartyIndexes
ldr r6, =gEffectBank
ldrb r0, [r6]
lsls r0, 1
@@ -1408,7 +1408,7 @@ _0817D7D8:
lsls r4, 3
adds r2, r4
adds r2, r7, r2
- ldr r0, =gBankAttacker
+ ldr r0, =gBattlerAttacker
ldrb r0, [r0]
lsls r0, 1
adds r0, r5
@@ -1439,7 +1439,7 @@ _0817D7D8:
b _0817D88C
.pool
_0817D838:
- ldr r5, =gBattlePartyID
+ ldr r5, =gBattlerPartyIndexes
ldr r6, =gEffectBank
ldrb r0, [r6]
lsls r0, 1
@@ -1452,7 +1452,7 @@ _0817D838:
lsls r4, 3
adds r2, r4
adds r2, r7, r2
- ldr r0, =gBankAttacker
+ ldr r0, =gBattlerAttacker
ldrb r0, [r0]
lsls r0, 1
adds r0, r5
@@ -1496,9 +1496,9 @@ _0817D8A4:
bne _0817D8B6
bl _0817E0A6
_0817D8B6:
- ldr r2, =gBattlePartyID
+ ldr r2, =gBattlerPartyIndexes
mov r8, r2
- ldr r6, =gBankAttacker
+ ldr r6, =gBattlerAttacker
ldrb r0, [r6]
lsls r0, 1
add r0, r8
@@ -1573,8 +1573,8 @@ _0817D94C:
lsls r0, r6, 4
adds r2, r0
adds r2, r7, r2
- ldr r1, =gBattlePartyID
- ldr r0, =gBankAttacker
+ ldr r1, =gBattlerPartyIndexes
+ ldr r0, =gBattlerAttacker
ldrb r0, [r0]
lsls r0, 1
adds r0, r1
@@ -1627,7 +1627,7 @@ _0817D9AE:
movs r0, 0x9
b _0817E086
_0817D9C2:
- ldr r5, =gBattlePartyID
+ ldr r5, =gBattlerPartyIndexes
ldr r6, =gEffectBank
ldrb r0, [r6]
lsls r0, 1
@@ -1640,7 +1640,7 @@ _0817D9C2:
lsls r4, 3
adds r2, r4
adds r2, r7, r2
- ldr r0, =gBankAttacker
+ ldr r0, =gBattlerAttacker
ldrb r0, [r0]
lsls r0, 1
adds r0, r5
@@ -1671,8 +1671,8 @@ _0817D9C2:
b _0817DB76
.pool
_0817DA24:
- ldr r1, =gBattlePartyID
- ldr r0, =gBankAttacker
+ ldr r1, =gBattlerPartyIndexes
+ ldr r0, =gBattlerAttacker
ldrb r0, [r0]
lsls r0, 1
adds r0, r1
@@ -1702,7 +1702,7 @@ _0817DA48:
b _0817E0A6
.pool
_0817DA68:
- ldr r5, =gBattlePartyID
+ ldr r5, =gBattlerPartyIndexes
ldr r6, =gEffectBank
ldrb r0, [r6]
lsls r0, 1
@@ -1715,7 +1715,7 @@ _0817DA68:
lsls r4, 3
adds r2, r4
adds r2, r7, r2
- ldr r0, =gBankAttacker
+ ldr r0, =gBattlerAttacker
ldrb r0, [r0]
lsls r0, 1
adds r0, r5
@@ -1747,8 +1747,8 @@ _0817DA68:
b _0817DB76
.pool
_0817DACC:
- ldr r1, =gBattlePartyID
- ldr r0, =gBankAttacker
+ ldr r1, =gBattlerPartyIndexes
+ ldr r0, =gBattlerAttacker
ldrb r0, [r0]
lsls r0, 1
adds r0, r1
@@ -1790,7 +1790,7 @@ _0817DB10:
b _0817E0A6
.pool
_0817DB24:
- ldr r5, =gBattlePartyID
+ ldr r5, =gBattlerPartyIndexes
ldr r6, =gEffectBank
ldrb r0, [r6]
lsls r0, 1
@@ -1803,7 +1803,7 @@ _0817DB24:
lsls r4, 3
adds r3, r4
adds r3, r7, r3
- ldr r0, =gBankAttacker
+ ldr r0, =gBattlerAttacker
ldrb r0, [r0]
lsls r0, 1
adds r0, r5
@@ -1838,8 +1838,8 @@ _0817DB76:
b _0817E0A6
.pool
_0817DB90:
- ldr r1, =gBattlePartyID
- ldr r0, =gBankAttacker
+ ldr r1, =gBattlerPartyIndexes
+ ldr r0, =gBattlerAttacker
ldrb r0, [r0]
lsls r0, 1
adds r0, r1
@@ -1875,8 +1875,8 @@ _0817DBD4:
lsls r0, r1, 4
adds r3, r0
adds r3, r7, r3
- ldr r1, =gBattlePartyID
- ldr r0, =gBankAttacker
+ ldr r1, =gBattlerPartyIndexes
+ ldr r0, =gBattlerAttacker
ldrb r0, [r0]
lsls r0, 1
adds r0, r1
@@ -1943,8 +1943,8 @@ _0817DC62:
adds r2, r6
lsls r2, 2
adds r2, r7, r2
- ldr r1, =gBattlePartyID
- ldr r0, =gBankAttacker
+ ldr r1, =gBattlerPartyIndexes
+ ldr r0, =gBattlerAttacker
ldrb r0, [r0]
lsls r0, 1
adds r0, r1
@@ -2021,8 +2021,8 @@ _0817DCFC:
lsls r0, r4, 4
adds r2, r0
adds r2, r7, r2
- ldr r1, =gBattlePartyID
- ldr r0, =gBankAttacker
+ ldr r1, =gBattlerPartyIndexes
+ ldr r0, =gBattlerAttacker
ldrb r0, [r0]
lsls r0, 1
adds r0, r1
@@ -2049,8 +2049,8 @@ _0817DD38:
lsls r0, r4, 4
adds r2, r0
adds r2, r7, r2
- ldr r1, =gBattlePartyID
- ldr r0, =gBankAttacker
+ ldr r1, =gBattlerPartyIndexes
+ ldr r0, =gBattlerAttacker
ldrb r0, [r0]
lsls r0, 1
adds r0, r1
@@ -2121,8 +2121,8 @@ _0817DDC8:
adds r2, r4
lsls r2, 2
adds r2, r7, r2
- ldr r1, =gBattlePartyID
- ldr r0, =gBankAttacker
+ ldr r1, =gBattlerPartyIndexes
+ ldr r0, =gBattlerAttacker
ldrb r0, [r0]
lsls r0, 1
adds r0, r1
@@ -2154,8 +2154,8 @@ _0817DE10:
adds r2, r4
lsls r2, 2
adds r2, r7, r2
- ldr r1, =gBattlePartyID
- ldr r0, =gBankAttacker
+ ldr r1, =gBattlerPartyIndexes
+ ldr r0, =gBattlerAttacker
ldrb r0, [r0]
lsls r0, 1
adds r0, r1
@@ -2253,8 +2253,8 @@ _0817DEDC:
adds r2, r4
lsls r2, 2
adds r2, r7, r2
- ldr r1, =gBattlePartyID
- ldr r0, =gBankAttacker
+ ldr r1, =gBattlerPartyIndexes
+ ldr r0, =gBattlerAttacker
ldrb r0, [r0]
lsls r0, 1
adds r0, r1
@@ -2331,8 +2331,8 @@ _0817DF70:
adds r2, r4
lsls r2, 2
adds r2, r7, r2
- ldr r1, =gBattlePartyID
- ldr r0, =gBankAttacker
+ ldr r1, =gBattlerPartyIndexes
+ ldr r0, =gBattlerAttacker
ldrb r0, [r0]
lsls r0, 1
adds r0, r1
@@ -2413,8 +2413,8 @@ _0817DFE6:
negs r0, r0
ands r0, r2
strb r0, [r1]
- ldr r1, =gBattlePartyID
- ldr r0, =gBankAttacker
+ ldr r1, =gBattlerPartyIndexes
+ ldr r0, =gBattlerAttacker
ldrb r0, [r0]
lsls r0, 1
adds r0, r1
@@ -2557,22 +2557,22 @@ _0817E122:
lsls r1, 2
adds r1, r0, r1
str r1, [sp, 0x8]
- ldr r2, =gBankAttacker
+ ldr r2, =gBattlerAttacker
mov r10, r2
ldrb r0, [r2]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
lsrs r0, 24
mov r9, r0
- ldr r0, =gBankTarget
+ ldr r0, =gBattlerTarget
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
lsrs r4, r0, 24
mov r1, r10
ldrb r0, [r1]
adds r1, r7, 0
- bl GetBankMoveSlotId
+ bl GetBattlerMoveSlotId
lsls r0, 24
lsrs r6, r0, 24
cmp r6, 0x3
@@ -2593,7 +2593,7 @@ _0817E122:
_0817E184:
mov r2, r10
ldrb r0, [r2]
- bl GetBankIdentity
+ bl GetBattlerPosition
lsls r0, 24
lsrs r0, 25
lsls r0, 3
@@ -2604,7 +2604,7 @@ _0817E184:
mov r2, r10
ldrb r1, [r2]
lsls r1, 1
- ldr r2, =gBattlePartyID
+ ldr r2, =gBattlerPartyIndexes
adds r1, r2
ldrh r2, [r1]
adds r2, 0x1
@@ -2617,7 +2617,7 @@ _0817E184:
strb r1, [r0]
mov r1, r10
ldrb r0, [r1]
- bl GetBankIdentity
+ bl GetBattlerPosition
lsls r0, 24
lsrs r0, 25
lsls r0, 3
@@ -2685,7 +2685,7 @@ _0817E23C:
mov r1, r10
ldrb r0, [r1]
lsls r0, 1
- ldr r2, =gBattlePartyID
+ ldr r2, =gBattlerPartyIndexes
adds r0, r2
ldrh r1, [r0]
adds r1, 0x1
@@ -2723,7 +2723,7 @@ _0817E27A:
mov r1, r10
ldrb r0, [r1]
lsls r0, 1
- ldr r1, =gBattlePartyID
+ ldr r1, =gBattlerPartyIndexes
adds r0, r1
ldrh r1, [r0]
adds r1, 0x1
@@ -2812,9 +2812,9 @@ sub_817E32C: @ 817E32C
movs r1, 0x81
lsls r1, 2
adds r4, r0, r1
- ldr r0, =gBankAttacker
+ ldr r0, =gBattlerAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
lsrs r2, r0, 24
cmp r5, 0x12
@@ -3244,14 +3244,14 @@ sub_817E684: @ 817E684
movs r2, 0x81
lsls r2, 2
adds r7, r0, r2
- ldr r0, =gBankAttacker
+ ldr r0, =gBattlerAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
lsrs r4, r0, 24
- ldr r0, =gBankTarget
+ ldr r0, =gBattlerTarget
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
lsrs r3, r0, 24
mov r0, r10
@@ -3297,8 +3297,8 @@ _0817E6F0:
.4byte _0817E760
.4byte _0817E760
_0817E760:
- ldr r1, =gBattlePartyID
- ldr r0, =gBankAttacker
+ ldr r1, =gBattlerPartyIndexes
+ ldr r0, =gBattlerAttacker
ldrb r0, [r0]
lsls r0, 1
adds r0, r1
@@ -3324,13 +3324,13 @@ _0817E760:
_0817E79C:
ldr r1, =gUnknown_0860A834
add r1, r12
- ldr r7, =gBattlePartyID
+ ldr r7, =gBattlerPartyIndexes
lsls r0, r4, 1
adds r0, r4
lsls r2, r0, 4
ldr r4, =0x0000ffff
ldr r1, [r1]
- ldr r3, =gBankAttacker
+ ldr r3, =gBattlerAttacker
ldrh r0, [r1]
cmp r6, r0
bne _0817E7E0
@@ -3708,15 +3708,15 @@ sub_817EA80: @ 817EA80
movs r1, 0x81
lsls r1, 2
adds r5, r0, r1
- ldr r3, =gBankAttacker
+ ldr r3, =gBattlerAttacker
mov r8, r3
ldrb r0, [r3]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
lsrs r4, r0, 24
- ldr r0, =gBankTarget
+ ldr r0, =gBattlerTarget
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
lsrs r2, r0, 24
lsls r0, r4, 1
@@ -4005,8 +4005,8 @@ _0817ECCC:
ldrb r0, [r0]
lsrs r0, 5
subs r6, r0, 0x1
- ldr r1, =gBattlePartyID
- ldr r0, =gBankAttacker
+ ldr r1, =gBattlerPartyIndexes
+ ldr r0, =gBattlerAttacker
ldrb r0, [r0]
lsls r0, 1
adds r0, r1
@@ -4164,8 +4164,8 @@ _0817EE1C:
cmp r7, 0x1
bne _0817EEBC
adds r2, r4, 0
- ldr r1, =gBattlePartyID
- ldr r0, =gBankAttacker
+ ldr r1, =gBattlerPartyIndexes
+ ldr r0, =gBattlerAttacker
ldrb r0, [r0]
lsls r0, 1
adds r0, r1
@@ -4227,7 +4227,7 @@ _0817EE8E:
b _0817EEBC
_0817EE96:
adds r2, r4, 0
- ldr r1, =gBattlePartyID
+ ldr r1, =gBattlerPartyIndexes
mov r3, r8
ldrb r0, [r3]
lsls r0, 1
@@ -4269,9 +4269,9 @@ sub_817EECC: @ 817EECC
beq _0817EEE6
b _0817F1FA
_0817EEE6:
- ldr r4, =gBankAttacker
+ ldr r4, =gBattlerAttacker
ldrb r0, [r4]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1
@@ -4291,7 +4291,7 @@ _0817EEF8:
bgt _0817EF10
b _0817F1FA
_0817EF10:
- ldr r0, =gBankTarget
+ ldr r0, =gBattlerTarget
ldrb r0, [r0]
muls r0, r1
adds r0, r5
@@ -4367,7 +4367,7 @@ _0817EF8A:
beq _0817EF98
b _0817F1FA
_0817EF98:
- ldr r2, =gBankAttacker
+ ldr r2, =gBattlerAttacker
ldrb r0, [r2]
adds r0, r6
ldrb r0, [r0]
@@ -4386,11 +4386,11 @@ _0817EF98:
mov r10, r3
mov r8, r0
add r7, sp, 0x10
- ldr r4, =gBankTarget
+ ldr r4, =gBattlerTarget
mov r9, r4
_0817EFC2:
lsls r1, r5, 1
- ldr r6, =gBankAttacker
+ ldr r6, =gBattlerAttacker
ldrb r0, [r6]
movs r2, 0x58
muls r0, r2
@@ -4411,16 +4411,16 @@ _0817EFC2:
lsls r0, 24
cmp r0, 0
beq _0817F0B4
- ldr r4, =gSideAffecting
+ ldr r4, =gSideStatuses
mov r1, r9
ldrb r0, [r1]
- bl GetBankIdentity
+ bl GetBattlerPosition
movs r1, 0x1
ands r1, r0
lsls r1, 1
adds r1, r4
ldrh r3, [r1]
- ldr r2, =gBankAttacker
+ ldr r2, =gBattlerAttacker
ldrb r0, [r2]
movs r4, 0x58
muls r0, r4
@@ -4437,7 +4437,7 @@ _0817EFC2:
str r4, [sp]
movs r4, 0
str r4, [sp, 0x4]
- ldr r6, =gBankAttacker
+ ldr r6, =gBattlerAttacker
ldrb r4, [r6]
str r4, [sp, 0x8]
mov r6, r9
@@ -4448,7 +4448,7 @@ _0817EFC2:
ldr r4, =gBattleMoveDamage
str r3, [r4]
ldr r1, =gStatuses3
- ldr r2, =gBankAttacker
+ ldr r2, =gBattlerAttacker
ldrb r0, [r2]
lsls r0, 2
adds r0, r1
@@ -4472,7 +4472,7 @@ _0817EFC2:
str r0, [r4]
_0817F06A:
ldr r0, =gProtectStructs
- ldr r6, =gBankAttacker
+ ldr r6, =gBattlerAttacker
ldrb r1, [r6]
lsls r1, 4
adds r1, r0
@@ -4513,9 +4513,9 @@ _0817F0B4:
cmp r5, 0x3
ble _0817EFC2
movs r5, 0
- ldr r3, =gBankAttacker
+ ldr r3, =gBattlerAttacker
ldr r6, =gMoveSelectionCursor
- ldr r4, =gBattlePartyID
+ ldr r4, =gBattlerPartyIndexes
mov r8, r4
movs r7, 0x64
mov r9, r7
@@ -4545,9 +4545,9 @@ _0817F0D8:
movs r7, 0
_0817F0F6:
movs r5, 0
- ldr r4, =gBankTarget
+ ldr r4, =gBattlerTarget
ldr r6, =gEnemyParty
- ldr r0, =gBankAttacker
+ ldr r0, =gBattlerAttacker
ldrb r0, [r0]
add r0, r10
ldrb r3, [r0]
@@ -4582,7 +4582,7 @@ _0817F11A:
adds r6, r0, 0
lsls r6, 16
lsrs r6, 16
- ldr r2, =gBankAttacker
+ ldr r2, =gBattlerAttacker
ldrb r0, [r2]
lsls r0, 1
add r0, r8
@@ -4598,7 +4598,7 @@ _0817F11A:
adds r1, r0, 0
lsls r1, 16
lsrs r1, 16
- ldr r4, =gBankAttacker
+ ldr r4, =gBattlerAttacker
ldrb r3, [r4]
mov r2, r10
adds r0, r3, r2
@@ -4625,7 +4625,7 @@ _0817F1D4:
_0817F1DC:
ldr r2, =gBattleMoveDamage
ldr r1, =gMoveSelectionCursor
- ldr r0, =gBankAttacker
+ ldr r0, =gBattlerAttacker
ldrb r0, [r0]
adds r0, r1
ldrb r0, [r0]
@@ -4695,7 +4695,7 @@ _0817F270:
cmp r2, 0x95
bne _0817F294
ldr r2, =gBattleMons
- ldr r0, =gBankAttacker
+ ldr r0, =gBattlerAttacker
ldrb r1, [r0]
movs r0, 0x58
muls r0, r1
@@ -4793,15 +4793,15 @@ _0817F324:
.pool
thumb_func_end sub_817F2A8
- thumb_func_start GetBankMoveSlotId
-GetBankMoveSlotId: @ 817F33C
+ thumb_func_start GetBattlerMoveSlotId
+GetBattlerMoveSlotId: @ 817F33C
push {r4-r7,lr}
lsls r0, 24
lsrs r5, r0, 24
lsls r1, 16
lsrs r7, r1, 16
adds r0, r5, 0
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
ldr r6, =gEnemyParty
cmp r0, 0
@@ -4809,7 +4809,7 @@ GetBankMoveSlotId: @ 817F33C
ldr r6, =gPlayerParty
_0817F356:
movs r4, 0
- ldr r1, =gBattlePartyID
+ ldr r1, =gBattlerPartyIndexes
lsls r0, r5, 1
adds r5, r0, r1
b _0817F36E
@@ -4835,7 +4835,7 @@ _0817F388:
pop {r4-r7}
pop {r1}
bx r1
- thumb_func_end GetBankMoveSlotId
+ thumb_func_end GetBattlerMoveSlotId
thumb_func_start sub_817F394
sub_817F394: @ 817F394
diff --git a/asm/battle_tower.s b/asm/battle_tower.s
index b5b06c4e1..6156d6890 100644
--- a/asm/battle_tower.s
+++ b/asm/battle_tower.s
@@ -5354,7 +5354,7 @@ sub_8164E04: @ 8164E04
adds r0, r2
ldrh r1, [r5]
bl sub_8165B88
- ldr r6, =gBattlePartyID
+ ldr r6, =gBattlerPartyIndexes
ldrh r0, [r6, 0x2]
movs r5, 0x64
muls r0, r5
diff --git a/asm/berry_tag_screen.s b/asm/berry_tag_screen.s
deleted file mode 100644
index 8a32f5b3a..000000000
--- a/asm/berry_tag_screen.s
+++ /dev/null
@@ -1,1538 +0,0 @@
- .include "asm/macros.inc"
- .include "constants/constants.inc"
-
- .syntax unified
-
- .text
-
- thumb_func_start sub_8177C14
-sub_8177C14: @ 8177C14
- push {r4,lr}
- ldr r4, =gUnknown_0203BCF4
- ldr r0, =0x0000180c
- bl AllocZeroed
- str r0, [r4]
- ldr r0, =gSpecialVar_ItemId
- ldrh r0, [r0]
- bl ItemIdToBerryType
- ldr r1, [r4]
- lsls r0, 24
- lsrs r0, 24
- movs r2, 0xC0
- lsls r2, 5
- adds r1, r2
- strh r0, [r1]
- ldr r0, =sub_8177C84
- bl SetMainCallback2
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8177C14
-
- thumb_func_start sub_8177C54
-sub_8177C54: @ 8177C54
- push {lr}
- bl RunTasks
- bl AnimateSprites
- bl BuildOamBuffer
- bl do_scheduled_bg_tilemap_copies_to_vram
- bl UpdatePaletteFade
- pop {r0}
- bx r0
- thumb_func_end sub_8177C54
-
- thumb_func_start sub_8177C70
-sub_8177C70: @ 8177C70
- push {lr}
- bl LoadOam
- bl ProcessSpriteCopyRequests
- bl TransferPlttBuffer
- pop {r0}
- bx r0
- thumb_func_end sub_8177C70
-
- thumb_func_start sub_8177C84
-sub_8177C84: @ 8177C84
- push {lr}
-_08177C86:
- bl sub_81221EC
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- beq _08177CAA
- bl sub_8177CB0
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- beq _08177CAA
- bl sub_81221AC
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _08177C86
-_08177CAA:
- pop {r0}
- bx r0
- thumb_func_end sub_8177C84
-
- thumb_func_start sub_8177CB0
-sub_8177CB0: @ 8177CB0
- push {lr}
- sub sp, 0x4
- ldr r0, =gMain
- movs r1, 0x87
- lsls r1, 3
- adds r0, r1
- ldrb r0, [r0]
- cmp r0, 0xF
- bls _08177CC4
- b _08177DF4
-_08177CC4:
- lsls r0, 2
- ldr r1, =_08177CD8
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .pool
- .align 2, 0
-_08177CD8:
- .4byte _08177D18
- .4byte _08177D26
- .4byte _08177D2C
- .4byte _08177D40
- .4byte _08177D46
- .4byte _08177D4C
- .4byte _08177D5C
- .4byte _08177D78
- .4byte _08177D84
- .4byte _08177D8A
- .4byte _08177D90
- .4byte _08177D96
- .4byte _08177D9C
- .4byte _08177DA6
- .4byte _08177DB4
- .4byte _08177DC2
-_08177D18:
- bl SetVBlankHBlankCallbacksToNull
- bl ResetVramOamAndBgCntRegs
- bl clear_scheduled_bg_copies_to_vram
- b _08177DDC
-_08177D26:
- bl ScanlineEffect_Stop
- b _08177DDC
-_08177D2C:
- bl ResetPaletteFade
- ldr r2, =gPaletteFade
- ldrb r0, [r2, 0x8]
- movs r1, 0x80
- orrs r0, r1
- b _08177DDA
- .pool
-_08177D40:
- bl ResetSpriteData
- b _08177DDC
-_08177D46:
- bl FreeAllSpritePalettes
- b _08177DDC
-_08177D4C:
- bl sub_81221AC
- lsls r0, 24
- cmp r0, 0
- bne _08177DDC
- bl ResetTasks
- b _08177DDC
-_08177D5C:
- bl sub_8177E14
- ldr r0, =gUnknown_0203BCF4
- ldr r0, [r0]
- ldr r1, =0x00001808
- adds r0, r1
- movs r1, 0
- strh r1, [r0]
- b _08177DDC
- .pool
-_08177D78:
- bl sub_8177E88
- lsls r0, 24
- cmp r0, 0
- beq _08177E0C
- b _08177DDC
-_08177D84:
- bl sub_8178008
- b _08177DDC
-_08177D8A:
- bl sub_8178090
- b _08177DDC
-_08177D90:
- bl sub_81780F4
- b _08177DDC
-_08177D96:
- bl sub_8178338
- b _08177DDC
-_08177D9C:
- bl sub_817839C
- bl sub_8178404
- b _08177DDC
-_08177DA6:
- ldr r0, =sub_8178654
- movs r1, 0
- bl CreateTask
- b _08177DDC
- .pool
-_08177DB4:
- movs r0, 0x1
- negs r0, r0
- movs r1, 0x10
- movs r2, 0
- bl BlendPalettes
- b _08177DDC
-_08177DC2:
- movs r0, 0x1
- negs r0, r0
- movs r1, 0
- str r1, [sp]
- movs r2, 0x10
- movs r3, 0
- bl BeginNormalPaletteFade
- ldr r2, =gPaletteFade
- ldrb r1, [r2, 0x8]
- movs r0, 0x7F
- ands r0, r1
-_08177DDA:
- strb r0, [r2, 0x8]
-_08177DDC:
- ldr r1, =gMain
- movs r0, 0x87
- lsls r0, 3
- adds r1, r0
- ldrb r0, [r1]
- adds r0, 0x1
- strb r0, [r1]
- b _08177E0C
- .pool
-_08177DF4:
- ldr r0, =sub_8177C70
- bl SetVBlankCallback
- ldr r0, =sub_8177C54
- bl SetMainCallback2
- movs r0, 0x1
- b _08177E0E
- .pool
-_08177E0C:
- movs r0, 0
-_08177E0E:
- add sp, 0x4
- pop {r1}
- bx r1
- thumb_func_end sub_8177CB0
-
- thumb_func_start sub_8177E14
-sub_8177E14: @ 8177E14
- push {r4,lr}
- movs r0, 0
- bl ResetBgsAndClearDma3BusyFlags
- ldr r1, =gUnknown_085EFCF0
- movs r0, 0
- movs r2, 0x4
- bl InitBgsFromTemplates
- ldr r4, =gUnknown_0203BCF4
- ldr r1, [r4]
- movs r0, 0x2
- bl SetBgTilemapBuffer
- ldr r1, [r4]
- movs r0, 0x80
- lsls r0, 4
- adds r1, r0
- movs r0, 0x3
- bl SetBgTilemapBuffer
- bl ResetAllBgsCoordinates
- movs r0, 0x2
- bl schedule_bg_copy_tilemap_to_vram
- movs r0, 0x3
- bl schedule_bg_copy_tilemap_to_vram
- movs r1, 0x82
- lsls r1, 5
- movs r0, 0
- bl SetGpuReg
- movs r0, 0x50
- movs r1, 0
- bl SetGpuReg
- movs r0, 0
- bl ShowBg
- movs r0, 0x1
- bl ShowBg
- movs r0, 0x2
- bl ShowBg
- movs r0, 0x3
- bl ShowBg
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8177E14
-
- thumb_func_start sub_8177E88
-sub_8177E88: @ 8177E88
- push {r4-r7,lr}
- sub sp, 0x4
- ldr r1, =gUnknown_0203BCF4
- ldr r0, [r1]
- ldr r2, =0x00001808
- adds r0, r2
- ldrh r0, [r0]
- adds r7, r1, 0
- cmp r0, 0x5
- bls _08177E9E
- b _08177FEC
-_08177E9E:
- lsls r0, 2
- ldr r1, =_08177EB4
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .pool
- .align 2, 0
-_08177EB4:
- .4byte _08177ECC
- .4byte _08177EF8
- .4byte _08177F1C
- .4byte _08177F3C
- .4byte _08177FA8
- .4byte _08177FC8
-_08177ECC:
- bl reset_temp_tile_data_buffers
- ldr r1, =gUnknown_08D9BB44
- movs r0, 0
- str r0, [sp]
- movs r0, 0x2
- movs r2, 0
- movs r3, 0
- bl decompress_and_copy_tile_data_to_vram
- ldr r0, =gUnknown_0203BCF4
- ldr r1, [r0]
- ldr r0, =0x00001808
- adds r1, r0
- b _08177FD6
- .pool
-_08177EF8:
- bl free_temp_tile_data_buffers_if_possible
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _08177F06
- b _08177FFC
-_08177F06:
- ldr r0, =gUnknown_08D9BF98
- ldr r4, =gUnknown_0203BCF4
- ldr r1, [r4]
- bl LZDecompressWram
- ldr r1, [r4]
- b _08177FD2
- .pool
-_08177F1C:
- ldr r0, =gUnknown_08D9C13C
- ldr r1, [r7]
- movs r2, 0x80
- lsls r2, 5
- adds r1, r2
- bl LZDecompressWram
- ldr r1, [r7]
- ldr r0, =0x00001808
- adds r1, r0
- b _08177FD6
- .pool
-_08177F3C:
- ldr r0, =gSaveBlock2Ptr
- ldr r0, [r0]
- ldrb r0, [r0, 0x8]
- cmp r0, 0
- bne _08177F78
- movs r2, 0
- ldr r6, =gUnknown_0203BCF4
- movs r5, 0x80
- lsls r5, 4
- ldr r4, =0x00004042
- ldr r3, =0x000003ff
-_08177F52:
- ldr r0, [r6]
- lsls r1, r2, 1
- adds r0, r5
- adds r0, r1
- strh r4, [r0]
- adds r0, r2, 0x1
- lsls r0, 16
- lsrs r2, r0, 16
- cmp r2, r3
- bls _08177F52
- b _08177F98
- .pool
-_08177F78:
- movs r2, 0
- ldr r6, =gUnknown_0203BCF4
- movs r5, 0x80
- lsls r5, 4
- ldr r4, =0x00005042
- ldr r3, =0x000003ff
-_08177F84:
- ldr r0, [r6]
- lsls r1, r2, 1
- adds r0, r5
- adds r0, r1
- strh r4, [r0]
- adds r0, r2, 0x1
- lsls r0, 16
- lsrs r2, r0, 16
- cmp r2, r3
- bls _08177F84
-_08177F98:
- ldr r1, [r7]
- b _08177FD2
- .pool
-_08177FA8:
- ldr r0, =gUnknown_08D9BEF0
- movs r1, 0
- movs r2, 0xC0
- bl LoadCompressedPalette
- ldr r0, =gUnknown_0203BCF4
- ldr r1, [r0]
- ldr r0, =0x00001808
- adds r1, r0
- b _08177FD6
- .pool
-_08177FC8:
- ldr r0, =gUnknown_0857FDEC
- bl LoadCompressedObjectPic
- ldr r0, =gUnknown_0203BCF4
- ldr r1, [r0]
-_08177FD2:
- ldr r2, =0x00001808
- adds r1, r2
-_08177FD6:
- ldrh r0, [r1]
- adds r0, 0x1
- strh r0, [r1]
- b _08177FFC
- .pool
-_08177FEC:
- ldr r0, =gUnknown_0857FDF4
- bl LoadCompressedObjectPalette
- movs r0, 0x1
- b _08177FFE
- .pool
-_08177FFC:
- movs r0, 0
-_08177FFE:
- add sp, 0x4
- pop {r4-r7}
- pop {r1}
- bx r1
- thumb_func_end sub_8177E88
-
- thumb_func_start sub_8178008
-sub_8178008: @ 8178008
- push {r4,lr}
- ldr r0, =gUnknown_085EFD28
- bl InitWindows
- bl DeactivateAllTextPrinters
- ldr r0, =gUnknown_085EFD00
- movs r1, 0xF0
- movs r2, 0x20
- bl LoadPalette
- movs r4, 0
-_08178020:
- lsls r0, r4, 24
- lsrs r0, 24
- bl PutWindowTilemap
- adds r0, r4, 0x1
- lsls r0, 16
- lsrs r4, r0, 16
- cmp r4, 0x3
- bls _08178020
- movs r0, 0
- bl schedule_bg_copy_tilemap_to_vram
- movs r0, 0x1
- bl schedule_bg_copy_tilemap_to_vram
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8178008
-
- thumb_func_start sub_817804C
-sub_817804C: @ 817804C
- push {r4-r6,lr}
- sub sp, 0x14
- ldr r6, [sp, 0x24]
- ldr r5, [sp, 0x28]
- lsls r0, 24
- lsrs r0, 24
- lsls r2, 24
- lsrs r2, 24
- lsls r3, 24
- lsrs r3, 24
- lsls r5, 24
- lsrs r5, 24
- movs r4, 0
- str r4, [sp]
- str r4, [sp, 0x4]
- lsls r4, r5, 1
- adds r4, r5
- ldr r5, =gUnknown_085EFD20
- adds r4, r5
- str r4, [sp, 0x8]
- lsls r6, 24
- asrs r6, 24
- str r6, [sp, 0xC]
- str r1, [sp, 0x10]
- movs r1, 0x1
- bl AddTextPrinterParameterized2
- add sp, 0x14
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_817804C
-
- thumb_func_start sub_8178090
-sub_8178090: @ 8178090
- push {r4,lr}
- sub sp, 0x8
- movs r0, 0
- bl GetBgTilemapBuffer
- ldr r1, =gUnknown_0203BCF4
- ldr r1, [r1]
- movs r2, 0x80
- lsls r2, 5
- adds r1, r2
- movs r2, 0x80
- lsls r2, 4
- bl memcpy
- movs r0, 0x3
- movs r1, 0xFF
- bl FillWindowPixelBuffer
- ldr r4, =gText_BerryTag
- movs r0, 0x1
- adds r1, r4, 0
- movs r2, 0x40
- bl GetStringCenterAlignXOffset
- adds r2, r0, 0
- lsls r2, 24
- lsrs r2, 24
- movs r0, 0
- str r0, [sp]
- movs r0, 0x1
- str r0, [sp, 0x4]
- movs r0, 0x3
- adds r1, r4, 0
- movs r3, 0x1
- bl sub_817804C
- movs r0, 0x3
- bl PutWindowTilemap
- movs r0, 0
- bl schedule_bg_copy_tilemap_to_vram
- add sp, 0x8
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8178090
-
- thumb_func_start sub_81780F4
-sub_81780F4: @ 81780F4
- push {lr}
- bl sub_8178110
- bl sub_8178174
- bl itemid_copy_name
- bl sub_81782D0
- bl sub_8178304
- pop {r0}
- bx r0
- thumb_func_end sub_81780F4
-
- thumb_func_start sub_8178110
-sub_8178110: @ 8178110
- push {r4-r6,lr}
- sub sp, 0x8
- ldr r5, =gUnknown_0203BCF4
- ldr r0, [r5]
- movs r4, 0xC0
- lsls r4, 5
- adds r0, r4
- ldrb r0, [r0]
- bl GetBerryInfo
- adds r6, r0, 0
- ldr r0, =gStringVar1
- ldr r1, [r5]
- adds r1, r4
- ldrh r1, [r1]
- movs r2, 0x2
- movs r3, 0x2
- bl ConvertIntToDecimalStringN
- ldr r0, =gStringVar2
- adds r1, r6, 0
- bl StringCopy
- ldr r4, =gStringVar4
- ldr r1, =gText_UnkF908Var1Var2
- adds r0, r4, 0
- bl StringExpandPlaceholders
- movs r0, 0
- str r0, [sp]
- str r0, [sp, 0x4]
- adds r1, r4, 0
- movs r2, 0
- movs r3, 0x1
- bl sub_817804C
- add sp, 0x8
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8178110
-
- thumb_func_start sub_8178174
-sub_8178174: @ 8178174
- push {r4-r7,lr}
- sub sp, 0xC
- ldr r0, =gUnknown_0203BCF4
- ldr r0, [r0]
- movs r1, 0xC0
- lsls r1, 5
- adds r0, r1
- ldrb r0, [r0]
- bl GetBerryInfo
- adds r4, r0, 0
- ldr r2, =gText_SizeSlash
- movs r7, 0x1
- str r7, [sp]
- movs r0, 0xFF
- str r0, [sp, 0x4]
- movs r6, 0
- str r6, [sp, 0x8]
- movs r0, 0x1
- movs r1, 0x1
- movs r3, 0
- bl PrintTextOnWindow
- ldrh r0, [r4, 0x8]
- cmp r0, 0
- beq _08178230
- adds r1, r0, 0
- lsls r0, r1, 5
- subs r0, r1
- lsls r0, 2
- adds r0, r1
- lsls r0, 3
- movs r1, 0xFE
- bl __divsi3
- adds r5, r0, 0
- movs r1, 0xA
- bl __umodsi3
- cmp r0, 0x4
- bls _081781C8
- adds r5, 0xA
-_081781C8:
- adds r0, r5, 0
- movs r1, 0x64
- bl __umodsi3
- movs r1, 0xA
- bl __udivsi3
- adds r4, r0, 0
- adds r0, r5, 0
- movs r1, 0x64
- bl __udivsi3
- adds r5, r0, 0
- ldr r0, =gStringVar1
- adds r1, r5, 0
- movs r2, 0
- movs r3, 0x2
- bl ConvertIntToDecimalStringN
- ldr r0, =gStringVar2
- adds r1, r4, 0
- movs r2, 0
- movs r3, 0x2
- bl ConvertIntToDecimalStringN
- ldr r4, =gStringVar4
- ldr r1, =gText_Var1DotVar2
- adds r0, r4, 0
- bl StringExpandPlaceholders
- str r7, [sp]
- str r6, [sp, 0x4]
- str r6, [sp, 0x8]
- movs r0, 0x1
- movs r1, 0x1
- adds r2, r4, 0
- movs r3, 0x28
- bl PrintTextOnWindow
- b _08178242
- .pool
-_08178230:
- ldr r2, =gText_ThreeMarks
- str r7, [sp]
- str r0, [sp, 0x4]
- str r0, [sp, 0x8]
- movs r0, 0x1
- movs r1, 0x1
- movs r3, 0x28
- bl PrintTextOnWindow
-_08178242:
- add sp, 0xC
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8178174
-
- thumb_func_start itemid_copy_name
-itemid_copy_name: @ 8178250
- push {r4-r6,lr}
- sub sp, 0xC
- ldr r0, =gUnknown_0203BCF4
- ldr r0, [r0]
- movs r1, 0xC0
- lsls r1, 5
- adds r0, r1
- ldrb r0, [r0]
- bl GetBerryInfo
- adds r6, r0, 0
- ldr r2, =gText_FirmSlash
- movs r5, 0x11
- str r5, [sp]
- movs r0, 0xFF
- str r0, [sp, 0x4]
- movs r4, 0
- str r4, [sp, 0x8]
- movs r0, 0x1
- movs r1, 0x1
- movs r3, 0
- bl PrintTextOnWindow
- ldrb r0, [r6, 0x7]
- cmp r0, 0
- beq _081782B0
- ldr r0, =gBerryFirmnessStringPointers
- ldrb r1, [r6, 0x7]
- subs r1, 0x1
- lsls r1, 2
- adds r1, r0
- ldr r2, [r1]
- str r5, [sp]
- str r4, [sp, 0x4]
- str r4, [sp, 0x8]
- movs r0, 0x1
- movs r1, 0x1
- movs r3, 0x28
- bl PrintTextOnWindow
- b _081782C2
- .pool
-_081782B0:
- ldr r2, =gText_ThreeMarks
- str r5, [sp]
- str r0, [sp, 0x4]
- str r0, [sp, 0x8]
- movs r0, 0x1
- movs r1, 0x1
- movs r3, 0x28
- bl PrintTextOnWindow
-_081782C2:
- add sp, 0xC
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end itemid_copy_name
-
- thumb_func_start sub_81782D0
-sub_81782D0: @ 81782D0
- push {lr}
- sub sp, 0xC
- ldr r0, =gUnknown_0203BCF4
- ldr r0, [r0]
- movs r1, 0xC0
- lsls r1, 5
- adds r0, r1
- ldrb r0, [r0]
- bl GetBerryInfo
- ldr r2, [r0, 0xC]
- movs r0, 0x1
- str r0, [sp]
- movs r0, 0
- str r0, [sp, 0x4]
- str r0, [sp, 0x8]
- movs r0, 0x2
- movs r1, 0x1
- movs r3, 0
- bl PrintTextOnWindow
- add sp, 0xC
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81782D0
-
- thumb_func_start sub_8178304
-sub_8178304: @ 8178304
- push {lr}
- sub sp, 0xC
- ldr r0, =gUnknown_0203BCF4
- ldr r0, [r0]
- movs r1, 0xC0
- lsls r1, 5
- adds r0, r1
- ldrb r0, [r0]
- bl GetBerryInfo
- ldr r2, [r0, 0x10]
- movs r0, 0x11
- str r0, [sp]
- movs r0, 0
- str r0, [sp, 0x4]
- str r0, [sp, 0x8]
- movs r0, 0x2
- movs r1, 0x1
- movs r3, 0
- bl PrintTextOnWindow
- add sp, 0xC
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8178304
-
- thumb_func_start sub_8178338
-sub_8178338: @ 8178338
- push {r4,lr}
- ldr r4, =gUnknown_0203BCF4
- ldr r0, [r4]
- movs r1, 0xC0
- lsls r1, 5
- adds r0, r1
- ldrb r0, [r0]
- subs r0, 0x1
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0x38
- movs r2, 0x40
- bl sub_80D50D4
- ldr r1, [r4]
- ldr r2, =0x00001802
- adds r1, r2
- strb r0, [r1]
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8178338
-
- thumb_func_start sub_817836C
-sub_817836C: @ 817836C
- push {lr}
- ldr r0, =gUnknown_0203BCF4
- ldr r0, [r0]
- ldr r1, =0x00001802
- adds r0, r1
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- ldr r1, =gSprites
- adds r0, r1
- bl DestroySprite
- bl sub_80D510C
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_817836C
-
- thumb_func_start sub_817839C
-sub_817839C: @ 817839C
- push {r4,lr}
- movs r0, 0x40
- bl sub_80D518C
- ldr r4, =gUnknown_0203BCF4
- ldr r1, [r4]
- ldr r2, =0x00001803
- adds r1, r2
- strb r0, [r1]
- movs r0, 0x68
- bl sub_80D518C
- ldr r1, [r4]
- ldr r2, =0x00001804
- adds r1, r2
- strb r0, [r1]
- movs r0, 0x90
- bl sub_80D518C
- ldr r1, [r4]
- ldr r2, =0x00001805
- adds r1, r2
- strb r0, [r1]
- movs r0, 0xB8
- bl sub_80D518C
- ldr r1, [r4]
- ldr r2, =0x00001806
- adds r1, r2
- strb r0, [r1]
- movs r0, 0xE0
- bl sub_80D518C
- ldr r1, [r4]
- ldr r2, =0x00001807
- adds r1, r2
- strb r0, [r1]
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_817839C
-
- thumb_func_start sub_8178404
-sub_8178404: @ 8178404
- push {r4,r5,lr}
- ldr r4, =gUnknown_0203BCF4
- ldr r0, [r4]
- movs r1, 0xC0
- lsls r1, 5
- adds r0, r1
- ldrb r0, [r0]
- bl GetBerryInfo
- adds r5, r0, 0
- ldrb r0, [r5, 0x15]
- cmp r0, 0
- beq _08178448
- ldr r3, =gSprites
- ldr r0, [r4]
- ldr r1, =0x00001803
- adds r0, r1
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- adds r0, 0x3E
- ldrb r2, [r0]
- movs r1, 0x5
- negs r1, r1
- ands r1, r2
- b _08178462
- .pool
-_08178448:
- ldr r3, =gSprites
- ldr r0, [r4]
- ldr r1, =0x00001803
- adds r0, r1
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- adds r0, 0x3E
- ldrb r1, [r0]
- movs r2, 0x4
- orrs r1, r2
-_08178462:
- strb r1, [r0]
- adds r4, r3, 0
- ldrb r0, [r5, 0x16]
- cmp r0, 0
- beq _0817849C
- ldr r3, =gUnknown_0203BCF4
- ldr r0, [r3]
- ldr r1, =0x00001804
- adds r0, r1
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- adds r0, 0x3E
- ldrb r2, [r0]
- movs r1, 0x5
- negs r1, r1
- ands r1, r2
- b _081784B6
- .pool
-_0817849C:
- ldr r3, =gUnknown_0203BCF4
- ldr r0, [r3]
- ldr r1, =0x00001804
- adds r0, r1
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- adds r0, 0x3E
- ldrb r1, [r0]
- movs r2, 0x4
- orrs r1, r2
-_081784B6:
- strb r1, [r0]
- ldrb r0, [r5, 0x17]
- cmp r0, 0
- beq _081784E8
- ldr r0, [r3]
- ldr r1, =0x00001805
- adds r0, r1
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- adds r0, 0x3E
- ldrb r2, [r0]
- movs r1, 0x5
- negs r1, r1
- ands r1, r2
- b _08178500
- .pool
-_081784E8:
- ldr r0, [r3]
- ldr r1, =0x00001805
- adds r0, r1
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- adds r0, 0x3E
- ldrb r1, [r0]
- movs r2, 0x4
- orrs r1, r2
-_08178500:
- strb r1, [r0]
- ldrb r0, [r5, 0x18]
- cmp r0, 0
- beq _0817852C
- ldr r0, [r3]
- ldr r1, =0x00001806
- adds r0, r1
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- adds r0, 0x3E
- ldrb r2, [r0]
- movs r1, 0x5
- negs r1, r1
- ands r1, r2
- b _08178544
- .pool
-_0817852C:
- ldr r0, [r3]
- ldr r1, =0x00001806
- adds r0, r1
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- adds r0, 0x3E
- ldrb r1, [r0]
- movs r2, 0x4
- orrs r1, r2
-_08178544:
- strb r1, [r0]
- ldrb r0, [r5, 0x19]
- cmp r0, 0
- beq _08178570
- ldr r0, [r3]
- ldr r1, =0x00001807
- adds r0, r1
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- adds r0, 0x3E
- ldrb r2, [r0]
- movs r1, 0x5
- negs r1, r1
- ands r1, r2
- b _08178588
- .pool
-_08178570:
- ldr r0, [r3]
- ldr r1, =0x00001807
- adds r0, r1
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- adds r0, 0x3E
- ldrb r1, [r0]
- movs r2, 0x4
- orrs r1, r2
-_08178588:
- strb r1, [r0]
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8178404
-
- thumb_func_start sub_8178594
-sub_8178594: @ 8178594
- push {r4,lr}
- movs r4, 0
-_08178598:
- ldr r0, =gUnknown_0203BCF4
- ldr r0, [r0]
- ldr r1, =0x00001803
- adds r0, r1
- adds r0, r4
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- ldr r1, =gSprites
- adds r0, r1
- bl DestroySprite
- adds r0, r4, 0x1
- lsls r0, 16
- lsrs r4, r0, 16
- cmp r4, 0x4
- bls _08178598
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8178594
-
- thumb_func_start sub_81785D0
-sub_81785D0: @ 81785D0
- push {r4,lr}
- sub sp, 0x4
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- movs r0, 0x5
- bl PlaySE
- movs r0, 0x1
- negs r0, r0
- movs r1, 0
- str r1, [sp]
- movs r2, 0
- movs r3, 0x10
- bl BeginNormalPaletteFade
- ldr r1, =gTasks
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r0, r1
- ldr r1, =sub_8178610
- str r1, [r0]
- add sp, 0x4
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81785D0
-
- thumb_func_start sub_8178610
-sub_8178610: @ 8178610
- push {r4,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- ldr r0, =gPaletteFade
- ldrb r1, [r0, 0x7]
- movs r0, 0x80
- ands r0, r1
- cmp r0, 0
- bne _08178642
- bl sub_817836C
- bl sub_8178594
- ldr r0, =gUnknown_0203BCF4
- ldr r0, [r0]
- bl Free
- bl FreeAllWindowBuffers
- ldr r0, =bag_menu_mail_related
- bl SetMainCallback2
- adds r0, r4, 0
- bl DestroyTask
-_08178642:
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8178610
-
- thumb_func_start sub_8178654
-sub_8178654: @ 8178654
- push {r4,lr}
- lsls r0, 24
- lsrs r2, r0, 24
- adds r4, r2, 0
- ldr r0, =gPaletteFade
- ldrb r1, [r0, 0x7]
- movs r0, 0x80
- ands r0, r1
- cmp r0, 0
- bne _081786A6
- ldr r3, =gMain
- ldrh r0, [r3, 0x30]
- movs r1, 0xF0
- ands r1, r0
- cmp r1, 0x40
- bne _08178688
- movs r1, 0x1
- negs r1, r1
- adds r0, r2, 0
- bl sub_81786AC
- b _081786A6
- .pool
-_08178688:
- cmp r1, 0x80
- bne _08178696
- adds r0, r2, 0
- movs r1, 0x1
- bl sub_81786AC
- b _081786A6
-_08178696:
- ldrh r1, [r3, 0x2E]
- movs r0, 0x3
- ands r0, r1
- cmp r0, 0
- beq _081786A6
- adds r0, r4, 0
- bl sub_81785D0
-_081786A6:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_8178654
-
- thumb_func_start sub_81786AC
-sub_81786AC: @ 81786AC
- push {r4-r7,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- lsls r1, 24
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- ldr r2, =gTasks + 0x8
- adds r4, r0, r2
- ldr r2, =gUnknown_0203CE58
- ldrh r0, [r2, 0xE]
- ldrh r2, [r2, 0x18]
- adds r0, r2
- lsls r0, 16
- asrs r0, 16
- lsrs r7, r1, 24
- asrs r6, r1, 24
- adds r0, r6
- cmp r0, 0x2D
- bhi _08178718
- lsls r1, r0, 16
- lsrs r1, 16
- movs r0, 0x4
- bl BagGetItemIdByPocketPosition
- lsls r0, 16
- cmp r0, 0
- beq _08178718
- cmp r6, 0
- bge _081786F4
- movs r0, 0x2
- b _081786F6
- .pool
-_081786F4:
- movs r0, 0x1
-_081786F6:
- strh r0, [r4, 0x2]
- movs r0, 0
- strh r0, [r4]
- movs r0, 0x5
- bl PlaySE
- lsls r0, r7, 24
- asrs r0, 24
- bl sub_8178728
- ldr r1, =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r0, r1
- ldr r1, =sub_81787AC
- str r1, [r0]
-_08178718:
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81786AC
-
- thumb_func_start sub_8178728
-sub_8178728: @ 8178728
- push {r4-r6,lr}
- ldr r5, =gUnknown_0203CE70
- adds r6, r5, 0
- subs r6, 0xA
- lsls r0, 24
- asrs r4, r0, 24
- cmp r4, 0
- ble _08178764
- ldrh r0, [r6]
- cmp r0, 0x3
- bls _08178752
- ldrh r1, [r5]
- adds r1, 0x8
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x4
- bl BagGetItemIdByPocketPosition
- lsls r0, 16
- cmp r0, 0
- bne _08178760
-_08178752:
- ldrh r0, [r6]
- adds r0, r4
- strh r0, [r6]
- b _0817877A
- .pool
-_08178760:
- ldrh r0, [r5]
- b _08178776
-_08178764:
- ldrh r1, [r6]
- cmp r1, 0x3
- bhi _08178770
- ldrh r0, [r5]
- cmp r0, 0
- bne _08178776
-_08178770:
- adds r0, r1, r4
- strh r0, [r6]
- b _0817877A
-_08178776:
- adds r0, r4
- strh r0, [r5]
-_0817877A:
- ldrh r1, [r6]
- ldrh r5, [r5]
- adds r1, r5
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x4
- bl BagGetItemIdByPocketPosition
- lsls r0, 16
- lsrs r0, 16
- bl ItemIdToBerryType
- ldr r1, =gUnknown_0203BCF4
- ldr r1, [r1]
- lsls r0, 24
- lsrs r0, 24
- movs r2, 0xC0
- lsls r2, 5
- adds r1, r2
- strh r0, [r1]
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8178728
-
- thumb_func_start sub_81787AC
-sub_81787AC: @ 81787AC
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- lsls r0, 24
- lsrs r0, 24
- mov r8, r0
- lsls r0, 2
- add r0, r8
- lsls r0, 3
- ldr r1, =gTasks + 0x8
- adds r6, r0, r1
- ldrh r0, [r6]
- adds r0, 0x10
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r6]
- movs r1, 0x2
- ldrsh r0, [r6, r1]
- cmp r0, 0x1
- bne _08178828
- movs r2, 0
- ldrsh r0, [r6, r2]
- cmp r0, 0x70
- beq _08178888
- cmp r0, 0x70
- bgt _081787FE
- cmp r0, 0x40
- beq _0817881A
- cmp r0, 0x40
- bgt _081787F4
- cmp r0, 0x30
- beq _08178898
- b _081788A6
- .pool
-_081787F4:
- cmp r0, 0x50
- beq _0817888E
- cmp r0, 0x60
- beq _08178820
- b _081788A6
-_081787FE:
- cmp r0, 0xA0
- beq _08178824
- cmp r0, 0xA0
- bgt _08178810
- cmp r0, 0x80
- beq _08178882
- cmp r0, 0x90
- beq _08178878
- b _081788A6
-_08178810:
- cmp r0, 0xB0
- beq _08178872
- cmp r0, 0xC0
- beq _0817886C
- b _081788A6
-_0817881A:
- bl sub_8178110
- b _081788A6
-_08178820:
- movs r0, 0x1
- b _0817889A
-_08178824:
- movs r0, 0x2
- b _0817889A
-_08178828:
- movs r1, 0
- ldrsh r0, [r6, r1]
- cmp r0, 0x70
- beq _0817887E
- cmp r0, 0x70
- bgt _0817884C
- cmp r0, 0x40
- beq _0817886C
- cmp r0, 0x40
- bgt _08178842
- cmp r0, 0x30
- beq _08178868
- b _081788A6
-_08178842:
- cmp r0, 0x50
- beq _08178872
- cmp r0, 0x60
- beq _08178878
- b _081788A6
-_0817884C:
- cmp r0, 0xA0
- beq _0817888E
- cmp r0, 0xA0
- bgt _0817885E
- cmp r0, 0x80
- beq _08178882
- cmp r0, 0x90
- beq _08178888
- b _081788A6
-_0817885E:
- cmp r0, 0xB0
- beq _08178898
- cmp r0, 0xC0
- beq _081788A2
- b _081788A6
-_08178868:
- movs r0, 0x2
- b _0817889A
-_0817886C:
- bl sub_8178304
- b _081788A6
-_08178872:
- bl sub_81782D0
- b _081788A6
-_08178878:
- bl sub_8178404
- b _081788A6
-_0817887E:
- movs r0, 0x1
- b _0817889A
-_08178882:
- bl itemid_copy_name
- b _081788A6
-_08178888:
- bl sub_8178174
- b _081788A6
-_0817888E:
- bl sub_817836C
- bl sub_8178338
- b _081788A6
-_08178898:
- movs r0, 0
-_0817889A:
- movs r1, 0
- bl FillWindowPixelBuffer
- b _081788A6
-_081788A2:
- bl sub_8178110
-_081788A6:
- movs r2, 0x2
- ldrsh r0, [r6, r2]
- cmp r0, 0x1
- bne _081788B8
- ldrh r0, [r6]
- negs r0, r0
- lsls r0, 16
- lsrs r5, r0, 16
- b _081788BA
-_081788B8:
- ldrh r5, [r6]
-_081788BA:
- ldr r2, =gSprites
- ldr r3, =gUnknown_0203BCF4
- ldr r0, [r3]
- ldr r1, =0x00001802
- adds r0, r1
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- strh r5, [r0, 0x26]
- movs r4, 0
- adds r7, r2, 0
- ldr r2, =0x00001803
-_081788D6:
- ldr r0, [r3]
- adds r0, r2
- adds r0, r4
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r7
- strh r5, [r0, 0x26]
- adds r0, r4, 0x1
- lsls r0, 16
- lsrs r4, r0, 16
- cmp r4, 0x4
- bls _081788D6
- movs r4, 0x80
- lsls r4, 5
- ldrb r2, [r6, 0x2]
- movs r0, 0x1
- adds r1, r4, 0
- bl ChangeBgY
- ldrb r2, [r6, 0x2]
- movs r0, 0x2
- adds r1, r4, 0
- bl ChangeBgY
- movs r2, 0
- ldrsh r0, [r6, r2]
- cmp r0, 0
- bne _08178922
- ldr r0, =gTasks
- mov r2, r8
- lsls r1, r2, 2
- add r1, r8
- lsls r1, 3
- adds r1, r0
- ldr r0, =sub_8178654
- str r0, [r1]
-_08178922:
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81787AC
-
- .align 2, 0 @ Don't pad with nop.
diff --git a/asm/contest.s b/asm/contest.s
index e81ce8d5c..87abc1d06 100644
--- a/asm/contest.s
+++ b/asm/contest.s
@@ -1048,7 +1048,7 @@ _080D8004:
bl sub_80DC594
bl sub_80DC5E8
bl sub_80DC7EC
- ldr r1, =gBanksByIdentity
+ ldr r1, =gBattlerPositions
strb r4, [r1]
movs r0, 0x1
strb r0, [r1, 0x1]
@@ -1058,12 +1058,12 @@ _080D8004:
strb r2, [r1, 0x3]
ldr r0, =gBattleTypeFlags
str r4, [r0]
- ldr r4, =gBankAttacker
+ ldr r4, =gBattlerAttacker
strb r2, [r4]
- ldr r0, =gBankTarget
+ ldr r0, =gBattlerTarget
strb r3, [r0]
bl sub_80DB0C4
- ldr r2, =gBankSpriteIds
+ ldr r2, =gBattlerSpriteIds
ldrb r1, [r4]
adds r1, r2
strb r0, [r1]
@@ -2547,8 +2547,8 @@ _080D8DD0:
lsls r4, 3
adds r4, r0
strh r5, [r4, 0xC]
- ldr r1, =gBankSpriteIds
- ldr r0, =gBankAttacker
+ ldr r1, =gBattlerSpriteIds
+ ldr r0, =gBattlerAttacker
ldrb r0, [r0]
adds r0, r1
strb r5, [r0]
@@ -13796,9 +13796,9 @@ sub_80DEA20: @ 80DEA20
push {lr}
ldr r0, =SpriteCallbackDummy
bl CreateInvisibleSpriteWithCallback
- ldr r1, =gBankSpriteIds
+ ldr r1, =gBattlerSpriteIds
strb r0, [r1, 0x3]
- ldr r0, =gBankTarget
+ ldr r0, =gBattlerTarget
ldrb r0, [r0]
adds r0, r1
ldrb r1, [r0]
@@ -13817,7 +13817,7 @@ sub_80DEA20: @ 80DEA20
thumb_func_start sub_80DEA5C
sub_80DEA5C: @ 80DEA5C
push {r4,lr}
- ldr r0, =gBankSpriteIds
+ ldr r0, =gBattlerSpriteIds
ldrb r0, [r0, 0x3]
lsls r4, r0, 4
adds r4, r0
@@ -13829,13 +13829,13 @@ sub_80DEA5C: @ 80DEA5C
strh r0, [r4, 0x26]
movs r0, 0x3
movs r1, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x20]
movs r0, 0x3
movs r1, 0x1
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x22]
@@ -13905,12 +13905,12 @@ _080DEAD0:
.4byte _080DEB60
.4byte _080DEB60
_080DEB54:
- ldr r1, =gBankTarget
+ ldr r1, =gBattlerTarget
movs r0, 0x2
b _080DEB64
.pool
_080DEB60:
- ldr r1, =gBankTarget
+ ldr r1, =gBattlerTarget
movs r0, 0x3
_080DEB64:
strb r0, [r1]
diff --git a/asm/field_specials.s b/asm/field_specials.s
index 30f2bf882..29aca304f 100644
--- a/asm/field_specials.s
+++ b/asm/field_specials.s
@@ -7156,14 +7156,14 @@ sub_813B7D8: @ 813B7D8
ldr r2, =c2_exit_to_overworld_1_continue_scripts_restart_music
movs r0, 0
movs r1, 0x1
- bl sub_81D6720
+ bl DoRayquazaScene
b _0813B802
.pool
_0813B7F8:
ldr r2, =c2_exit_to_overworld_1_continue_scripts_restart_music
movs r0, 0x1
movs r1, 0
- bl sub_81D6720
+ bl DoRayquazaScene
_0813B802:
pop {r0}
bx r0
diff --git a/asm/item_menu.s b/asm/item_menu.s
index 591b91775..010e83c49 100644
--- a/asm/item_menu.s
+++ b/asm/item_menu.s
@@ -4524,7 +4524,7 @@ ItemMenu_CheckTag: @ 81AD378
lsrs r0, 24
ldr r1, =gUnknown_0203CE54
ldr r2, [r1]
- ldr r1, =sub_8177C14
+ ldr r1, =DoBerryTagScreen
str r1, [r2]
bl unknown_ItemMenu_Confirm
pop {r0}
diff --git a/asm/item_menu_icons.s b/asm/item_menu_icons.s
index 6ce0fa4b3..8068e37c2 100644
--- a/asm/item_menu_icons.s
+++ b/asm/item_menu_icons.s
@@ -527,8 +527,8 @@ _080D5082:
.pool
thumb_func_end sub_80D5070
- thumb_func_start sub_80D50D4
-sub_80D50D4: @ 80D50D4
+ thumb_func_start CreateBerryTagSprite
+CreateBerryTagSprite: @ 80D50D4
push {r4,r5,lr}
adds r4, r1, 0
adds r5, r2, 0
@@ -554,17 +554,17 @@ sub_80D50D4: @ 80D50D4
pop {r1}
bx r1
.pool
- thumb_func_end sub_80D50D4
+ thumb_func_end CreateBerryTagSprite
- thumb_func_start sub_80D510C
-sub_80D510C: @ 80D510C
+ thumb_func_start FreeBerryTagSpritePalette
+FreeBerryTagSpritePalette: @ 80D510C
push {lr}
ldr r0, =0x00007544
bl FreeSpritePaletteByTag
pop {r0}
bx r0
.pool
- thumb_func_end sub_80D510C
+ thumb_func_end FreeBerryTagSpritePalette
thumb_func_start sub_80D511C
sub_80D511C: @ 80D511C
@@ -617,8 +617,8 @@ _080D5172:
.pool
thumb_func_end sub_80D511C
- thumb_func_start sub_80D518C
-sub_80D518C: @ 80D518C
+ thumb_func_start CreateBerryFlavorCircleSprite
+CreateBerryFlavorCircleSprite: @ 80D518C
push {lr}
adds r1, r0, 0
ldr r0, =gUnknown_0857FE10
@@ -632,6 +632,6 @@ sub_80D518C: @ 80D518C
pop {r1}
bx r1
.pool
- thumb_func_end sub_80D518C
+ thumb_func_end CreateBerryFlavorCircleSprite
.align 2, 0 @ Don't pad with nop.
diff --git a/asm/macros/battle_script.inc b/asm/macros/battle_script.inc
index a16b59366..c5ffb5abc 100644
--- a/asm/macros/battle_script.inc
+++ b/asm/macros/battle_script.inc
@@ -1389,7 +1389,7 @@
.endm
.macro jumpifmovehadnoeffect jumpptr
- jumpifbyte COMMON_BITS, gBattleMoveFlags, MOVESTATUS_MISSED | MOVESTATUS_NOTAFFECTED | MOVESTATUS_FAILED, \jumpptr
+ jumpifbyte COMMON_BITS, gMoveResultFlags, MOVE_RESULT_NO_EFFECT, \jumpptr
.endm
.macro jumpifbattletype flags, jumpptr
diff --git a/asm/party_menu.s b/asm/party_menu.s
index 25aa4bade..a70baf3df 100644
--- a/asm/party_menu.s
+++ b/asm/party_menu.s
@@ -16227,14 +16227,14 @@ _081B8AF8:
b _081B8B24
_081B8AFC:
adds r0, r4, 0
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _081B8B1E
adds r0, r5, 0
bl sub_81B8F38
lsls r0, 24
- ldr r2, =gBattlePartyID
+ ldr r2, =gBattlerPartyIndexes
lsls r1, r4, 1
adds r1, r2
lsrs r0, 24
@@ -16246,7 +16246,7 @@ _081B8B1E:
lsls r0, 24
lsrs r4, r0, 24
_081B8B24:
- ldr r0, =gNoOfAllBanks
+ ldr r0, =gBattlersCount
ldrb r0, [r0]
cmp r4, r0
bcc _081B8AFC
@@ -16301,7 +16301,7 @@ _081B8BA8:
ldr r1, =gUnknown_0203CEE8
movs r0, 0x1
strb r0, [r1]
- ldr r1, =gBattlePartyID
+ ldr r1, =gBattlerPartyIndexes
ldr r0, =gBankInMenu
ldrb r0, [r0]
lsls r0, 1
@@ -16336,7 +16336,7 @@ _081B8BFC:
_081B8C20:
ldr r0, =gBankInMenu
ldrb r0, [r0]
- ldr r1, =gBattlePartyID
+ ldr r1, =gBattlerPartyIndexes
lsls r0, 1
adds r0, r1
ldrb r0, [r0]
@@ -16414,9 +16414,9 @@ _081B8CBE:
bne _081B8CFC
movs r5, 0x1
movs r0, 0
- bl GetBankByIdentity
+ bl GetBattlerAtPosition
mov r2, sp
- ldr r1, =gBattlePartyID
+ ldr r1, =gBattlerPartyIndexes
lsls r0, 24
lsrs r0, 23
adds r0, r1
@@ -16441,16 +16441,16 @@ _081B8CF0:
_081B8CFC:
movs r5, 0x2
movs r0, 0
- bl GetBankByIdentity
+ bl GetBattlerAtPosition
mov r1, sp
- ldr r4, =gBattlePartyID
+ ldr r4, =gBattlerPartyIndexes
lsls r0, 24
lsrs r0, 23
adds r0, r4
ldrh r0, [r0]
strb r0, [r1]
movs r0, 0x2
- bl GetBankByIdentity
+ bl GetBattlerAtPosition
mov r1, sp
lsls r0, 24
lsrs r0, 23
@@ -16525,24 +16525,24 @@ sub_81B8D88: @ 81B8D88
lsrs r7, r1, 24
lsls r0, 24
lsrs r0, 24
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _081B8DB0
movs r0, 0
- bl GetBankByIdentity
+ bl GetBattlerAtPosition
lsls r0, 24
lsrs r4, r0, 24
movs r0, 0x2
b _081B8DBC
_081B8DB0:
movs r0, 0x1
- bl GetBankByIdentity
+ bl GetBattlerAtPosition
lsls r0, 24
lsrs r4, r0, 24
movs r0, 0x3
_081B8DBC:
- bl GetBankByIdentity
+ bl GetBattlerAtPosition
lsls r0, 24
lsrs r6, r0, 24
bl sub_81B1250
@@ -16574,7 +16574,7 @@ _081B8DF0:
bne _081B8E28
movs r3, 0x1
mov r2, sp
- ldr r1, =gBattlePartyID
+ ldr r1, =gBattlerPartyIndexes
lsls r0, r4, 1
adds r0, r1
ldrh r0, [r0]
@@ -16598,7 +16598,7 @@ _081B8E1A:
_081B8E28:
movs r3, 0x2
mov r1, sp
- ldr r2, =gBattlePartyID
+ ldr r2, =gBattlerPartyIndexes
lsls r0, r4, 1
adds r0, r2
ldrh r0, [r0]
diff --git a/asm/pokemon_1.s b/asm/pokemon_1.s
index 15b4af009..0ab5a3307 100644
--- a/asm/pokemon_1.s
+++ b/asm/pokemon_1.s
@@ -581,7 +581,7 @@ _080689E4:
beq _080689CE
_080689F4:
adds r0, r5, 0
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _080689CE
diff --git a/asm/pokemon_item_effect.s b/asm/pokemon_item_effect.s
index 49b205967..be7d3be49 100644
--- a/asm/pokemon_item_effect.s
+++ b/asm/pokemon_item_effect.s
@@ -100,7 +100,7 @@ _0806BDBC:
lsrs r0, 24
_0806BDC4:
str r0, [sp, 0x34]
- ldr r1, =gStringBank
+ ldr r1, =gStringBattler
ldr r0, =gBankInMenu
ldrb r2, [r0]
strb r2, [r1]
@@ -114,23 +114,23 @@ _0806BDC4:
lsrs r1, r0, 24
cmp r1, 0
beq _0806BE64
- ldr r0, =gActiveBank
+ ldr r0, =gActiveBattler
strb r2, [r0]
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
lsrs r0, 24
negs r1, r0
orrs r1, r0
lsrs r1, 31
str r1, [sp, 0x1C]
- ldr r0, =gNoOfAllBanks
+ ldr r0, =gBattlersCount
ldr r4, [sp, 0xC]
subs r4, 0xD
ldrb r0, [r0]
cmp r1, r0
bge _0806BE70
- ldr r2, =gBattlePartyID
+ ldr r2, =gBattlerPartyIndexes
lsls r0, r1, 1
adds r0, r2
ldrh r3, [r0]
@@ -148,7 +148,7 @@ _0806BE3C:
ldr r1, [sp, 0x1C]
adds r1, 0x2
str r1, [sp, 0x1C]
- ldr r0, =gNoOfAllBanks
+ ldr r0, =gBattlersCount
ldrb r0, [r0]
cmp r1, r0
bge _0806BE70
@@ -165,7 +165,7 @@ _0806BE3C:
b _0806BE70
.pool
_0806BE64:
- ldr r0, =gActiveBank
+ ldr r0, =gActiveBattler
strb r1, [r0]
movs r3, 0x4
str r3, [sp, 0x38]
@@ -200,7 +200,7 @@ _0806BE9A:
ands r0, r1
cmp r0, 0
beq _0806BECC
- ldr r0, =gActiveBank
+ ldr r0, =gActiveBattler
ldrb r1, [r0]
lsls r0, r1, 3
subs r0, r1
@@ -297,7 +297,7 @@ _0806BF76:
cmp r0, 0
beq _0806BFA4
ldr r1, =gBattleMons
- ldr r0, =gActiveBank
+ ldr r0, =gActiveBattler
ldrb r2, [r0]
movs r0, 0x58
muls r0, r2
@@ -323,7 +323,7 @@ _0806BFA4:
bl _0806CD4C
_0806BFB2:
ldr r6, =gBattleMons
- ldr r5, =gActiveBank
+ ldr r5, =gActiveBattler
ldrb r0, [r5]
movs r4, 0x58
muls r0, r4
@@ -362,7 +362,7 @@ _0806BFFC:
cmp r3, 0
beq _0806C042
ldr r7, =gBattleMons
- ldr r5, =gActiveBank
+ ldr r5, =gActiveBattler
ldrb r0, [r5]
movs r4, 0x58
muls r0, r4
@@ -396,7 +396,7 @@ _0806C042:
bl _0806CD4C
_0806C050:
ldr r6, =gBattleMons
- ldr r5, =gActiveBank
+ ldr r5, =gActiveBattler
ldrb r0, [r5]
movs r4, 0x58
muls r0, r4
@@ -433,7 +433,7 @@ _0806C08C:
cmp r3, 0
beq _0806C0D2
ldr r7, =gBattleMons
- ldr r5, =gActiveBank
+ ldr r5, =gActiveBattler
ldrb r0, [r5]
movs r4, 0x58
muls r0, r4
@@ -467,7 +467,7 @@ _0806C0D2:
bl _0806CD4C
_0806C0E0:
ldr r6, =gBattleMons
- ldr r5, =gActiveBank
+ ldr r5, =gActiveBattler
ldrb r0, [r5]
movs r4, 0x58
muls r0, r4
@@ -506,9 +506,9 @@ _0806C120:
cmp r0, 0
beq _0806C168
ldr r5, =gSideTimers
- ldr r4, =gActiveBank
+ ldr r4, =gActiveBattler
ldrb r0, [r4]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
lsrs r0, 24
lsls r1, r0, 1
@@ -519,7 +519,7 @@ _0806C120:
cmp r0, 0
bne _0806C168
ldrb r0, [r4]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
lsrs r0, 24
lsls r1, r0, 1
@@ -965,7 +965,7 @@ _0806C4FC:
ldr r3, [sp, 0x38]
cmp r3, 0x4
beq _0806C55C
- ldr r2, =gAbsentBankFlags
+ ldr r2, =gAbsentBattlerFlags
ldr r1, =gBitTable
lsls r0, r3, 2
adds r0, r1
@@ -973,7 +973,7 @@ _0806C4FC:
ldrb r0, [r2]
bics r0, r1
strb r0, [r2]
- ldr r1, =gBattlePartyID
+ ldr r1, =gBattlerPartyIndexes
lsls r0, r3, 1
adds r0, r1
ldrb r0, [r0]
@@ -983,14 +983,14 @@ _0806C4FC:
lsrs r1, 24
ldr r0, [sp, 0x38]
bl CopyPlayerPartyMonToBattleData
- ldr r0, =gActiveBank
+ ldr r0, =gActiveBattler
ldrb r0, [r0]
b _0806C574
.pool
_0806C55C:
- ldr r3, =gAbsentBankFlags
+ ldr r3, =gAbsentBattlerFlags
ldr r1, =gBitTable
- ldr r2, =gActiveBank
+ ldr r2, =gActiveBattler
ldrb r0, [r2]
eors r0, r4
lsls r0, 2
@@ -1001,7 +1001,7 @@ _0806C55C:
strb r0, [r3]
ldrb r0, [r2]
_0806C574:
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _0806C5B2
@@ -1135,9 +1135,9 @@ _0806C65E:
ands r0, r3
cmp r0, 0
bne _0806C6EC
- ldr r4, =gActiveBank
+ ldr r4, =gActiveBattler
ldrb r0, [r4]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _0806C6EC
@@ -1155,9 +1155,9 @@ _0806C6AE:
movs r0, 0
movs r1, 0
movs r2, 0
- bl EmitGetMonData
+ bl BtlController_EmitGetMonData
ldrb r0, [r4]
- bl MarkBufferBankForExecution
+ bl MarkBattlerForControllerExec
strb r5, [r4]
b _0806C6EC
.pool
diff --git a/asm/rayquaza_scene.s b/asm/rayquaza_scene.s
deleted file mode 100644
index 8832d3942..000000000
--- a/asm/rayquaza_scene.s
+++ /dev/null
@@ -1,5972 +0,0 @@
- .include "asm/macros.inc"
- .include "constants/constants.inc"
-
- .syntax unified
-
- .text
-
- thumb_func_start sub_81D6720
-sub_81D6720: @ 81D6720
- push {r4-r6,lr}
- mov r6, r8
- push {r6}
- adds r4, r0, 0
- adds r5, r1, 0
- mov r8, r2
- lsls r4, 24
- lsrs r4, 24
- lsls r5, 24
- lsrs r5, 24
- ldr r6, =gUnknown_0203CF60
- ldr r0, =0x00002018
- bl AllocZeroed
- str r0, [r6]
- ldr r1, =0x00002006
- adds r0, r1
- strb r4, [r0]
- ldr r0, [r6]
- mov r1, r8
- str r1, [r0]
- ldr r1, =0x00002007
- adds r0, r1
- strb r5, [r0]
- ldr r0, =sub_81D6774
- bl SetMainCallback2
- pop {r3}
- mov r8, r3
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81D6720
-
- thumb_func_start sub_81D6774
-sub_81D6774: @ 81D6774
- push {lr}
- bl SetVBlankHBlankCallbacksToNull
- bl clear_scheduled_bg_copies_to_vram
- bl ScanlineEffect_Stop
- bl FreeAllSpritePalettes
- bl ResetPaletteFade
- bl ResetSpriteData
- bl ResetTasks
- movs r0, 0
- movs r1, 0xF0
- movs r2, 0x20
- bl FillPalette
- ldr r1, =gUnknown_0862A6A0
- ldr r0, =gUnknown_0203CF60
- ldr r0, [r0]
- ldr r2, =0x00002006
- adds r0, r2
- ldrb r0, [r0]
- lsls r0, 2
- adds r0, r1
- ldr r0, [r0]
- movs r1, 0
- bl CreateTask
- ldr r0, =sub_81D67D0
- bl SetMainCallback2
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81D6774
-
- thumb_func_start sub_81D67D0
-sub_81D67D0: @ 81D67D0
- push {lr}
- bl RunTasks
- bl AnimateSprites
- bl BuildOamBuffer
- bl do_scheduled_bg_tilemap_copies_to_vram
- bl UpdatePaletteFade
- pop {r0}
- bx r0
- thumb_func_end sub_81D67D0
-
- thumb_func_start sub_81D67EC
-sub_81D67EC: @ 81D67EC
- push {lr}
- bl LoadOam
- bl ProcessSpriteCopyRequests
- bl TransferPlttBuffer
- pop {r0}
- bx r0
- thumb_func_end sub_81D67EC
-
- thumb_func_start sub_81D6800
-sub_81D6800: @ 81D6800
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r0, =gPaletteFade
- ldrb r1, [r0, 0x7]
- movs r0, 0x80
- ands r0, r1
- cmp r0, 0
- bne _081D6830
- bl ResetSpriteData
- bl FreeAllSpritePalettes
- ldr r4, =gUnknown_0203CF60
- ldr r0, [r4]
- ldr r0, [r0]
- bl SetMainCallback2
- ldr r0, [r4]
- bl Free
- adds r0, r5, 0
- bl DestroyTask
-_081D6830:
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81D6800
-
- thumb_func_start sub_81D6840
-sub_81D6840: @ 81D6840
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r3, r0, 24
- adds r6, r3, 0
- ldr r0, =gPaletteFade
- ldrb r1, [r0, 0x7]
- movs r0, 0x80
- ands r0, r1
- lsls r0, 24
- lsrs r5, r0, 24
- cmp r5, 0
- bne _081D68B2
- ldr r2, =gUnknown_0203CF60
- ldr r1, [r2]
- ldr r4, =0x00002007
- adds r0, r1, r4
- ldrb r0, [r0]
- cmp r0, 0x1
- bne _081D6888
- ldr r0, =gTasks
- lsls r1, r3, 2
- adds r1, r3
- lsls r1, 3
- adds r1, r0
- ldr r0, =sub_81D6800
- b _081D68B0
- .pool
-_081D6888:
- ldr r4, =0x00002006
- adds r1, r4
- ldrb r0, [r1]
- adds r0, 0x1
- strb r0, [r1]
- ldr r2, [r2]
- ldr r1, =0x00002004
- adds r0, r2, r1
- strh r5, [r0]
- ldr r0, =gTasks
- lsls r1, r6, 2
- adds r1, r6
- lsls r1, 3
- adds r1, r0
- ldr r3, =gUnknown_0862A6A0
- adds r2, r4
- ldrb r0, [r2]
- lsls r0, 2
- adds r0, r3
- ldr r0, [r0]
-_081D68B0:
- str r0, [r1]
-_081D68B2:
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81D6840
-
- thumb_func_start sub_81D68C8
-sub_81D68C8: @ 81D68C8
- push {lr}
- movs r0, 0x48
- movs r1, 0x3F
- bl SetGpuReg
- movs r0, 0x4A
- movs r1, 0
- bl SetGpuReg
- movs r0, 0x40
- movs r1, 0xF0
- bl SetGpuReg
- ldr r1, =0x00001888
- movs r0, 0x44
- bl SetGpuReg
- ldr r0, =gPlttBufferUnfaded
- movs r1, 0
- strh r1, [r0]
- ldr r0, =gPlttBufferFaded
- strh r1, [r0]
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81D68C8
-
- thumb_func_start sub_81D6904
-sub_81D6904: @ 81D6904
- push {lr}
- movs r0, 0x48
- movs r1, 0x3F
- bl SetGpuReg
- movs r0, 0x4A
- movs r1, 0x3F
- bl SetGpuReg
- pop {r0}
- bx r0
- thumb_func_end sub_81D6904
-
- thumb_func_start sub_81D691C
-sub_81D691C: @ 81D691C
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r0, 24
- adds r4, r0, 0
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- ldr r1, =gTasks + 0x8
- adds r5, r0, r1
- bl sub_81D750C
- ldr r0, =gPaletteFade
- ldrb r1, [r0, 0x7]
- movs r0, 0x80
- ands r0, r1
- cmp r0, 0
- bne _081D697E
- movs r0, 0
- ldrsh r1, [r5, r0]
- cmp r1, 0x40
- bne _081D6954
- bl sub_81D7438
- b _081D6978
- .pool
-_081D6954:
- cmp r1, 0x90
- bne _081D695E
- bl sub_81D7480
- b _081D6978
-_081D695E:
- cmp r1, 0x94
- beq _081D6974
- movs r0, 0xA4
- lsls r0, 1
- cmp r1, r0
- bne _081D6978
- adds r0, r4, 0
- movs r1, 0
- bl sub_81D75B4
- b _081D697E
-_081D6974:
- bl sub_81D74C8
-_081D6978:
- ldrh r0, [r5]
- adds r0, 0x1
- strh r0, [r5]
-_081D697E:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_81D691C
-
- thumb_func_start sub_81D6984
-sub_81D6984: @ 81D6984
- push {r4-r6,lr}
- mov r6, r8
- push {r6}
- ldr r0, =gUnknown_0862A72C
- mov r8, r0
- movs r1, 0x58
- movs r2, 0x48
- movs r3, 0x3
- bl CreateSprite
- adds r5, r0, 0
- lsls r5, 24
- lsrs r5, 24
- ldr r6, =gSprites
- lsls r4, r5, 4
- adds r4, r5
- lsls r4, 2
- adds r0, r6, 0
- adds r0, 0x1C
- adds r0, r4, r0
- ldr r1, =sub_81D6A20
- str r1, [r0]
- adds r0, r6, 0
- adds r0, 0x2E
- adds r4, r0
- mov r0, r8
- movs r1, 0x38
- movs r2, 0x68
- movs r3, 0x3
- bl CreateSprite
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4]
- ldr r0, =gUnknown_0862A750
- movs r1, 0x4B
- movs r2, 0x65
- movs r3, 0
- bl CreateSprite
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x2]
- ldr r0, =gUnknown_0862A774
- movs r1, 0x6D
- movs r2, 0x72
- movs r3, 0x1
- bl CreateSprite
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x4]
- movs r0, 0
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- movs r1, 0x1
- bl StartSpriteAnim
- adds r0, r5, 0
- pop {r3}
- mov r8, r3
- pop {r4-r6}
- pop {r1}
- bx r1
- .pool
- thumb_func_end sub_81D6984
-
- thumb_func_start sub_81D6A20
-sub_81D6A20: @ 81D6A20
- push {r4,lr}
- adds r3, r0, 0
- movs r0, 0x2E
- adds r0, r3
- mov r12, r0
- ldrh r0, [r0, 0xA]
- adds r0, 0x1
- movs r1, 0x1F
- ands r0, r1
- mov r1, r12
- strh r0, [r1, 0xA]
- cmp r0, 0
- bne _081D6A84
- ldrh r1, [r3, 0x20]
- movs r2, 0x20
- ldrsh r0, [r3, r2]
- cmp r0, 0x48
- beq _081D6A84
- subs r0, r1, 0x1
- strh r0, [r3, 0x20]
- ldr r2, =gSprites
- movs r4, 0x2E
- ldrsh r1, [r3, r4]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r0, 0x20]
- subs r1, 0x1
- strh r1, [r0, 0x20]
- mov r0, r12
- movs r4, 0x2
- ldrsh r1, [r0, r4]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r0, 0x20]
- subs r1, 0x1
- strh r1, [r0, 0x20]
- mov r0, r12
- movs r4, 0x4
- ldrsh r1, [r0, r4]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r0, 0x20]
- subs r1, 0x1
- strh r1, [r0, 0x20]
-_081D6A84:
- adds r0, r3, 0
- adds r0, 0x2B
- ldrb r3, [r0]
- cmp r3, 0x1
- beq _081D6AE4
- cmp r3, 0x1
- bgt _081D6A9C
- cmp r3, 0
- beq _081D6AA6
- b _081D6B68
- .pool
-_081D6A9C:
- cmp r3, 0x2
- beq _081D6B24
- cmp r3, 0x3
- beq _081D6AE4
- b _081D6B68
-_081D6AA6:
- ldr r2, =gSprites
- mov r0, r12
- movs r4, 0x2
- ldrsh r1, [r0, r4]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- strh r3, [r0, 0x24]
- mov r0, r12
- movs r4, 0x2
- ldrsh r1, [r0, r4]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- strh r3, [r0, 0x26]
- mov r0, r12
- movs r4, 0x4
- ldrsh r1, [r0, r4]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- strh r3, [r0, 0x24]
- mov r0, r12
- movs r4, 0x4
- ldrsh r1, [r0, r4]
- b _081D6B5E
- .pool
-_081D6AE4:
- ldr r2, =gSprites
- mov r0, r12
- movs r3, 0x2
- ldrsh r1, [r0, r3]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldr r1, =0x0000ffff
- strh r1, [r0, 0x24]
- mov r4, r12
- movs r0, 0x2
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- movs r3, 0
- strh r3, [r0, 0x26]
- movs r0, 0x4
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- movs r1, 0x1
- negs r1, r1
- b _081D6B58
- .pool
-_081D6B24:
- ldr r2, =gSprites
- mov r3, r12
- movs r4, 0x2
- ldrsh r1, [r3, r4]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldr r1, =0x0000ffff
- strh r1, [r0, 0x24]
- movs r0, 0x2
- ldrsh r1, [r3, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- movs r3, 0x1
- strh r3, [r0, 0x26]
- mov r4, r12
- movs r0, 0x4
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldr r1, =0x0000fffe
-_081D6B58:
- strh r1, [r0, 0x24]
- movs r0, 0x4
- ldrsh r1, [r4, r0]
-_081D6B5E:
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- strh r3, [r0, 0x26]
-_081D6B68:
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81D6A20
-
- thumb_func_start sub_81D6B7C
-sub_81D6B7C: @ 81D6B7C
- push {r4-r6,lr}
- mov r6, r8
- push {r6}
- ldr r5, =gUnknown_0862A81C
- adds r0, r5, 0
- movs r1, 0x88
- movs r2, 0x60
- movs r3, 0x1
- bl CreateSprite
- mov r8, r0
- mov r0, r8
- lsls r0, 24
- lsrs r0, 24
- mov r8, r0
- ldr r6, =gSprites
- lsls r4, r0, 4
- add r4, r8
- lsls r4, 2
- adds r0, r6, 0
- adds r0, 0x1C
- adds r0, r4, r0
- ldr r1, =sub_81D6D20
- str r1, [r0]
- adds r0, r6, 0
- adds r0, 0x2E
- adds r4, r0
- adds r0, r5, 0
- movs r1, 0xA8
- movs r2, 0x60
- movs r3, 0x1
- bl CreateSprite
- lsls r0, 8
- strh r0, [r4]
- adds r0, r5, 0
- movs r1, 0x88
- movs r2, 0x70
- movs r3, 0x1
- bl CreateSprite
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r4]
- orrs r0, r1
- strh r0, [r4]
- adds r0, r5, 0
- movs r1, 0xA8
- movs r2, 0x70
- movs r3, 0x1
- bl CreateSprite
- lsls r0, 8
- strh r0, [r4, 0x2]
- adds r0, r5, 0
- movs r1, 0x88
- movs r2, 0x80
- movs r3, 0x1
- bl CreateSprite
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r4, 0x2]
- orrs r0, r1
- strh r0, [r4, 0x2]
- adds r0, r5, 0
- movs r1, 0xA8
- movs r2, 0x80
- movs r3, 0x1
- bl CreateSprite
- lsls r0, 8
- strh r0, [r4, 0x4]
- adds r0, r5, 0
- movs r1, 0x68
- movs r2, 0x80
- movs r3, 0x2
- bl CreateSprite
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r4, 0x4]
- orrs r0, r1
- strh r0, [r4, 0x4]
- adds r0, r5, 0
- movs r1, 0x88
- movs r2, 0x80
- movs r3, 0x2
- bl CreateSprite
- lsls r0, 8
- strh r0, [r4, 0x6]
- adds r0, r5, 0
- movs r1, 0xB8
- movs r2, 0x80
- movs r3, 0
- bl CreateSprite
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r4, 0x6]
- orrs r0, r1
- strh r0, [r4, 0x6]
- ldr r0, =gUnknown_0862A84C
- movs r1, 0xD0
- movs r2, 0x84
- movs r3, 0
- bl CreateSprite
- lsls r0, 8
- strh r0, [r4, 0x8]
- ldr r0, =gUnknown_0862A864
- movs r1, 0xC8
- movs r2, 0x78
- movs r3, 0x1
- bl CreateSprite
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r4, 0x8]
- orrs r0, r1
- strh r0, [r4, 0x8]
- ldrh r1, [r4]
- lsls r1, 16
- asrs r1, 24
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- movs r1, 0x1
- bl StartSpriteAnim
- ldrb r1, [r4]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- movs r1, 0x2
- bl StartSpriteAnim
- ldrh r1, [r4, 0x2]
- lsls r1, 16
- asrs r1, 24
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- movs r1, 0x3
- bl StartSpriteAnim
- ldrb r1, [r4, 0x2]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- movs r1, 0x4
- bl StartSpriteAnim
- ldrh r1, [r4, 0x4]
- lsls r1, 16
- asrs r1, 24
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- movs r1, 0x5
- bl StartSpriteAnim
- ldrb r1, [r4, 0x4]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- movs r1, 0x6
- bl StartSpriteAnim
- ldrh r1, [r4, 0x6]
- lsls r1, 16
- asrs r1, 24
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- movs r1, 0x7
- bl StartSpriteAnim
- ldrb r1, [r4, 0x6]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- movs r1, 0x8
- bl StartSpriteAnim
- mov r0, r8
- pop {r3}
- mov r8, r3
- pop {r4-r6}
- pop {r1}
- bx r1
- .pool
- thumb_func_end sub_81D6B7C
-
- thumb_func_start sub_81D6D20
-sub_81D6D20: @ 81D6D20
- push {r4-r7,lr}
- adds r4, r0, 0
- adds r3, r4, 0
- adds r3, 0x2E
- ldrh r0, [r3, 0xA]
- adds r0, 0x1
- movs r1, 0x1F
- ands r0, r1
- strh r0, [r3, 0xA]
- ldr r7, =gSprites
- cmp r0, 0
- bne _081D6E0E
- ldrh r1, [r4, 0x20]
- movs r2, 0x20
- ldrsh r0, [r4, r2]
- cmp r0, 0x98
- beq _081D6E0E
- adds r0, r1, 0x1
- strh r0, [r4, 0x20]
- ldrh r1, [r4, 0x2E]
- lsls r1, 16
- asrs r1, 24
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r7
- ldrh r1, [r0, 0x20]
- adds r1, 0x1
- strh r1, [r0, 0x20]
- ldrh r0, [r4, 0x2E]
- movs r2, 0xFF
- adds r1, r2, 0
- ands r1, r0
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r7
- ldrh r1, [r0, 0x20]
- adds r1, 0x1
- strh r1, [r0, 0x20]
- ldrh r1, [r3, 0x2]
- lsls r1, 16
- asrs r1, 24
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r7
- ldrh r1, [r0, 0x20]
- adds r1, 0x1
- strh r1, [r0, 0x20]
- ldrh r0, [r3, 0x2]
- adds r1, r2, 0
- ands r1, r0
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r7
- ldrh r1, [r0, 0x20]
- adds r1, 0x1
- strh r1, [r0, 0x20]
- ldrh r1, [r3, 0x4]
- lsls r1, 16
- asrs r1, 24
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r7
- ldrh r1, [r0, 0x20]
- adds r1, 0x1
- strh r1, [r0, 0x20]
- ldrh r0, [r3, 0x4]
- adds r1, r2, 0
- ands r1, r0
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r7
- ldrh r1, [r0, 0x20]
- adds r1, 0x1
- strh r1, [r0, 0x20]
- ldrh r1, [r3, 0x6]
- lsls r1, 16
- asrs r1, 24
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r7
- ldrh r1, [r0, 0x20]
- adds r1, 0x1
- strh r1, [r0, 0x20]
- ldrh r0, [r3, 0x6]
- adds r1, r2, 0
- ands r1, r0
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r7
- ldrh r1, [r0, 0x20]
- adds r1, 0x1
- strh r1, [r0, 0x20]
- ldrh r1, [r3, 0x8]
- lsls r1, 16
- asrs r1, 24
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r7
- ldrh r1, [r0, 0x20]
- adds r1, 0x1
- strh r1, [r0, 0x20]
- ldrh r0, [r3, 0x8]
- ands r2, r0
- lsls r0, r2, 4
- adds r0, r2
- lsls r0, 2
- adds r0, r7
- ldrh r1, [r0, 0x20]
- adds r1, 0x1
- strh r1, [r0, 0x20]
-_081D6E0E:
- adds r6, r7, 0
- movs r5, 0xFF
- ldrb r1, [r3, 0x4]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- adds r0, 0x2B
- ldrb r2, [r0]
- cmp r2, 0x1
- beq _081D6EE0
- cmp r2, 0x1
- bgt _081D6E34
- cmp r2, 0
- beq _081D6E40
- b _081D6FC8
- .pool
-_081D6E34:
- cmp r2, 0x2
- bne _081D6E3A
- b _081D6F68
-_081D6E3A:
- cmp r2, 0x3
- beq _081D6EE0
- b _081D6FC8
-_081D6E40:
- strh r2, [r4, 0x26]
- ldrh r1, [r3]
- lsls r1, 16
- asrs r1, 24
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- strh r2, [r0, 0x26]
- ldrh r0, [r3]
- adds r1, r5, 0
- ands r1, r0
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- strh r2, [r0, 0x26]
- ldrh r1, [r3, 0x2]
- lsls r1, 16
- asrs r1, 24
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- strh r2, [r0, 0x26]
- ldrh r0, [r3, 0x2]
- adds r1, r5, 0
- ands r1, r0
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- strh r2, [r0, 0x26]
- ldrh r1, [r3, 0x4]
- lsls r1, 16
- asrs r1, 24
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- strh r2, [r0, 0x26]
- ldrh r0, [r3, 0x4]
- adds r1, r5, 0
- ands r1, r0
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- strh r2, [r0, 0x26]
- ldrh r1, [r3, 0x6]
- lsls r1, 16
- asrs r1, 24
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- strh r2, [r0, 0x26]
- ldrh r0, [r3, 0x6]
- adds r1, r5, 0
- ands r1, r0
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- strh r2, [r0, 0x26]
- ldrh r1, [r3, 0x8]
- lsls r1, 16
- asrs r1, 24
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- strh r2, [r0, 0x26]
- ldrh r1, [r3, 0x8]
- ands r1, r5
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- b _081D6FC6
-_081D6EE0:
- movs r2, 0x1
- strh r2, [r4, 0x26]
- ldrh r1, [r3]
- lsls r1, 16
- asrs r1, 24
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r7
- strh r2, [r0, 0x26]
- ldrb r1, [r3]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r7
- strh r2, [r0, 0x26]
- ldrh r1, [r3, 0x2]
- lsls r1, 16
- asrs r1, 24
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r7
- strh r2, [r0, 0x26]
- ldrb r1, [r3, 0x2]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r7
- strh r2, [r0, 0x26]
- ldrh r1, [r3, 0x4]
- lsls r1, 16
- asrs r1, 24
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r7
- strh r2, [r0, 0x26]
- ldrb r1, [r3, 0x4]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r7
- strh r2, [r0, 0x26]
- ldrh r1, [r3, 0x6]
- lsls r1, 16
- asrs r1, 24
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r7
- strh r2, [r0, 0x26]
- ldrb r1, [r3, 0x6]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r7
- strh r2, [r0, 0x26]
- ldrh r1, [r3, 0x8]
- lsls r1, 16
- asrs r1, 24
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r7
- strh r2, [r0, 0x26]
- ldrb r1, [r3, 0x8]
- b _081D6FBE
-_081D6F68:
- strh r2, [r4, 0x26]
- ldrh r1, [r3]
- lsls r1, 16
- asrs r1, 24
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r7
- strh r2, [r0, 0x26]
- ldrh r0, [r3]
- adds r1, r5, 0
- ands r1, r0
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r7
- strh r2, [r0, 0x26]
- ldrh r1, [r3, 0x2]
- lsls r1, 16
- asrs r1, 24
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r7
- strh r2, [r0, 0x26]
- ldrh r0, [r3, 0x2]
- adds r1, r5, 0
- ands r1, r0
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r7
- strh r2, [r0, 0x26]
- ldrh r1, [r3, 0x4]
- lsls r1, 16
- asrs r1, 24
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r7
- strh r2, [r0, 0x26]
- ldrh r1, [r3, 0x8]
- ands r1, r5
-_081D6FBE:
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r7
-_081D6FC6:
- strh r2, [r0, 0x26]
-_081D6FC8:
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end sub_81D6D20
-
- thumb_func_start sub_81D6FD0
-sub_81D6FD0: @ 81D6FD0
- push {lr}
- bl sub_81D67EC
- bl ScanlineEffect_InitHBlankDmaTransfer
- pop {r0}
- bx r0
- thumb_func_end sub_81D6FD0
-
- thumb_func_start sub_81D6FE0
-sub_81D6FE0: @ 81D6FE0
- push {r4,lr}
- bl ResetVramOamAndBgCntRegs
- movs r0, 0
- bl ResetBgsAndClearDma3BusyFlags
- ldr r1, =gUnknown_0862A888
- movs r0, 0
- movs r2, 0x3
- bl InitBgsFromTemplates
- ldr r4, =gUnknown_0203CF60
- ldr r1, [r4]
- adds r1, 0x4
- movs r0, 0
- bl SetBgTilemapBuffer
- ldr r1, [r4]
- ldr r0, =0x00000804
- adds r1, r0
- movs r0, 0x1
- bl SetBgTilemapBuffer
- ldr r1, [r4]
- ldr r0, =0x00001004
- adds r1, r0
- movs r0, 0x2
- bl SetBgTilemapBuffer
- bl ResetAllBgsCoordinates
- movs r0, 0
- bl schedule_bg_copy_tilemap_to_vram
- movs r0, 0x1
- bl schedule_bg_copy_tilemap_to_vram
- movs r0, 0x2
- bl schedule_bg_copy_tilemap_to_vram
- movs r1, 0x82
- lsls r1, 5
- movs r0, 0
- bl SetGpuReg
- movs r0, 0
- bl ShowBg
- movs r0, 0x1
- bl ShowBg
- movs r0, 0x2
- bl ShowBg
- movs r0, 0x50
- movs r1, 0
- bl SetGpuReg
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81D6FE0
-
- thumb_func_start sub_81D706C
-sub_81D706C: @ 81D706C
- push {r4,lr}
- sub sp, 0x4
- bl reset_temp_tile_data_buffers
- ldr r1, =gRaySceneClouds_Gfx
- movs r0, 0
- str r0, [sp]
- movs r2, 0
- movs r3, 0
- bl decompress_and_copy_tile_data_to_vram
-_081D7082:
- bl free_temp_tile_data_buffers_if_possible
- lsls r0, 24
- cmp r0, 0
- bne _081D7082
- ldr r0, =gRaySceneClouds2_Tilemap
- ldr r4, =gUnknown_0203CF60
- ldr r1, [r4]
- adds r1, 0x4
- bl LZDecompressWram
- ldr r0, =gRaySceneClouds1_Tilemap
- ldr r1, [r4]
- ldr r2, =0x00000804
- adds r1, r2
- bl LZDecompressWram
- ldr r0, =gRaySceneClouds3_Tilemap
- ldr r1, [r4]
- ldr r2, =0x00001004
- adds r1, r2
- bl LZDecompressWram
- ldr r0, =gRaySceneClouds_Pal
- movs r1, 0
- movs r2, 0x40
- bl LoadCompressedPalette
- ldr r0, =gUnknown_0862A8C4
- bl LoadCompressedObjectPic
- ldr r0, =gUnknown_0862A8F8
- bl LoadCompressedObjectPic
- ldr r0, =gUnknown_0862A924
- bl LoadCompressedObjectPic
- ldr r0, =gUnknown_0862A9D4
- bl LoadCompressedObjectPic
- ldr r0, =gUnknown_0862AA14
- bl LoadCompressedObjectPic
- ldr r0, =gUnknown_0862AA34
- bl LoadCompressedObjectPic
- ldr r0, =gUnknown_0862A8CC
- bl LoadCompressedObjectPalette
- ldr r0, =gUnknown_0862A9DC
- bl LoadCompressedObjectPalette
- add sp, 0x4
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81D706C
-
- thumb_func_start sub_81D7134
-sub_81D7134: @ 81D7134
- push {r4-r7,lr}
- sub sp, 0x8
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 2
- adds r1, r0
- lsls r6, r1, 3
- ldr r7, =gTasks + 0x8
- adds r5, r6, r7
- bl ScanlineEffect_Clear
- bl sub_81D6FE0
- bl sub_81D706C
- movs r4, 0
- str r4, [sp, 0x4]
- ldr r1, =gScanlineEffectRegBuffers
- ldr r2, =0x010003c0
- add r0, sp, 0x4
- bl CpuFastSet
- ldr r2, =gUnknown_0862A87C
- ldr r0, [r2]
- ldr r1, [r2, 0x4]
- ldr r2, [r2, 0x8]
- bl ScanlineEffect_SetParams
- strh r4, [r5]
- ldr r0, =sub_81D7228
- movs r1, 0
- bl CreateTask
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x2]
- ldr r0, =gUnknown_0203CF60
- ldr r0, [r0]
- ldr r1, =0x00002006
- adds r0, r1
- ldrb r0, [r0]
- cmp r0, 0
- bne _081D71CC
- bl sub_81D6984
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x4]
- bl sub_81D6B7C
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x6]
- adds r0, r7, 0
- subs r0, 0x8
- adds r0, r6, r0
- ldr r1, =sub_81D691C
- str r1, [r0]
- b _081D71EE
- .pool
-_081D71CC:
- bl sub_81D7664
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x4]
- bl sub_81D78BC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x6]
- adds r0, r7, 0
- subs r0, 0x8
- adds r0, r6, r0
- ldr r1, =sub_81D736C
- str r1, [r0]
- bl StopMapMusic
-_081D71EE:
- movs r4, 0x1
- negs r4, r4
- adds r0, r4, 0
- movs r1, 0x10
- movs r2, 0
- bl BlendPalettes
- movs r0, 0
- str r0, [sp]
- adds r0, r4, 0
- movs r1, 0
- movs r2, 0x10
- movs r3, 0
- bl BeginNormalPaletteFade
- ldr r0, =sub_81D6FD0
- bl SetVBlankCallback
- movs r0, 0x53
- bl PlaySE
- add sp, 0x8
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81D7134
-
- thumb_func_start sub_81D7228
-sub_81D7228: @ 81D7228
- push {r4-r7,lr}
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- ldr r0, =gTasks + 0x8
- adds r3, r1, r0
- movs r1, 0x18
- ldr r7, =gUnknown_0203CF60
- ldr r4, =gScanlineEffectRegBuffers
- movs r0, 0xF0
- lsls r0, 3
- adds r5, r4, r0
-_081D7244:
- lsls r0, r1, 16
- asrs r1, r0, 16
- adds r6, r0, 0
- cmp r1, 0x2F
- bgt _081D726C
- lsls r1, 1
- adds r2, r1, r4
- ldrh r0, [r3]
- lsrs r0, 8
- strh r0, [r2]
- adds r1, r5
- ldrh r0, [r3]
- b _081D72CA
- .pool
-_081D726C:
- cmp r1, 0x3F
- bgt _081D7280
- lsls r1, 1
- adds r2, r1, r4
- ldrh r0, [r3, 0x2]
- lsrs r0, 8
- strh r0, [r2]
- adds r1, r5
- ldrh r0, [r3, 0x2]
- b _081D72CA
-_081D7280:
- cmp r1, 0x4B
- bgt _081D7294
- lsls r1, 1
- adds r2, r1, r4
- ldrh r0, [r3, 0x4]
- lsrs r0, 8
- strh r0, [r2]
- adds r1, r5
- ldrh r0, [r3, 0x4]
- b _081D72CA
-_081D7294:
- cmp r1, 0x53
- bgt _081D72A8
- lsls r1, 1
- adds r2, r1, r4
- ldrh r0, [r3, 0x6]
- lsrs r0, 8
- strh r0, [r2]
- adds r1, r5
- ldrh r0, [r3, 0x6]
- b _081D72CA
-_081D72A8:
- cmp r1, 0x57
- bgt _081D72BC
- lsls r1, 1
- adds r2, r1, r4
- ldrh r0, [r3, 0x8]
- lsrs r0, 8
- strh r0, [r2]
- adds r1, r5
- ldrh r0, [r3, 0x8]
- b _081D72CA
-_081D72BC:
- lsls r1, 1
- adds r2, r1, r4
- ldrh r0, [r3, 0xA]
- lsrs r0, 8
- strh r0, [r2]
- adds r1, r5
- ldrh r0, [r3, 0xA]
-_081D72CA:
- lsrs r0, 8
- strh r0, [r1]
- movs r1, 0x80
- lsls r1, 9
- adds r0, r6, r1
- lsrs r1, r0, 16
- asrs r0, 16
- cmp r0, 0x5B
- ble _081D7244
- ldr r0, [r7]
- ldr r1, =0x00002006
- adds r0, r1
- ldrb r0, [r0]
- cmp r0, 0
- bne _081D7324
- movs r1, 0xE0
- lsls r1, 1
- adds r0, r1, 0
- ldrh r1, [r3]
- adds r0, r1
- strh r0, [r3]
- movs r1, 0xC0
- lsls r1, 1
- adds r0, r1, 0
- ldrh r1, [r3, 0x2]
- adds r0, r1
- strh r0, [r3, 0x2]
- movs r1, 0xA0
- lsls r1, 1
- adds r0, r1, 0
- ldrh r1, [r3, 0x4]
- adds r0, r1
- strh r0, [r3, 0x4]
- movs r1, 0x80
- lsls r1, 1
- adds r0, r1, 0
- ldrh r1, [r3, 0x6]
- adds r0, r1
- strh r0, [r3, 0x6]
- ldrh r0, [r3, 0x8]
- adds r0, 0xC0
- b _081D735E
- .pool
-_081D7324:
- movs r1, 0xC0
- lsls r1, 2
- adds r0, r1, 0
- ldrh r1, [r3]
- adds r0, r1
- strh r0, [r3]
- movs r1, 0xA0
- lsls r1, 2
- adds r0, r1, 0
- ldrh r1, [r3, 0x2]
- adds r0, r1
- strh r0, [r3, 0x2]
- movs r1, 0x80
- lsls r1, 2
- adds r0, r1, 0
- ldrh r1, [r3, 0x4]
- adds r0, r1
- strh r0, [r3, 0x4]
- movs r1, 0xC0
- lsls r1, 1
- adds r0, r1, 0
- ldrh r1, [r3, 0x6]
- adds r0, r1
- strh r0, [r3, 0x6]
- movs r1, 0x80
- lsls r1, 1
- adds r0, r1, 0
- ldrh r1, [r3, 0x8]
- adds r0, r1
-_081D735E:
- strh r0, [r3, 0x8]
- ldrh r0, [r3, 0xA]
- adds r0, 0x80
- strh r0, [r3, 0xA]
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end sub_81D7228
-
- thumb_func_start sub_81D736C
-sub_81D736C: @ 81D736C
- push {r4-r7,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- ldr r7, =gTasks + 0x8
- adds r4, r0, r7
- bl sub_81D750C
- ldr r0, =gPaletteFade
- ldrb r1, [r0, 0x7]
- movs r0, 0x80
- ands r0, r1
- lsls r0, 24
- lsrs r6, r0, 24
- cmp r6, 0
- bne _081D742E
- movs r0, 0
- ldrsh r1, [r4, r0]
- cmp r1, 0x20
- beq _081D739C
- cmp r1, 0x70
- bne _081D73AC
-_081D739C:
- bl sub_81D7438
- b _081D7428
- .pool
-_081D73AC:
- cmp r1, 0xD8
- bne _081D73B6
- bl sub_81D7480
- b _081D7428
-_081D73B6:
- cmp r1, 0xDC
- bne _081D73C0
- bl sub_81D74C8
- b _081D7428
-_081D73C0:
- movs r0, 0xBE
- lsls r0, 1
- cmp r1, r0
- beq _081D73D8
- adds r0, 0x20
- cmp r1, r0
- bne _081D7428
- adds r0, r5, 0
- movs r1, 0x2
- bl sub_81D75B4
- b _081D742E
-_081D73D8:
- movs r1, 0x91
- lsls r1, 2
- movs r0, 0x50
- bl SetGpuReg
- adds r2, r7, 0
- subs r2, 0x8
- movs r0, 0x2
- ldrsh r1, [r4, r0]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 3
- adds r0, r2
- ldr r1, =sub_81D752C
- str r1, [r0]
- movs r0, 0x2
- ldrsh r1, [r4, r0]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 3
- adds r0, r2
- strh r6, [r0, 0x8]
- movs r0, 0x2
- ldrsh r1, [r4, r0]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 3
- adds r0, r2
- ldrh r1, [r4, 0x4]
- strh r1, [r0, 0xC]
- movs r0, 0x2
- ldrsh r1, [r4, r0]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 3
- adds r0, r2
- ldrh r1, [r4, 0x6]
- strh r1, [r0, 0xE]
- bl ScanlineEffect_Stop
-_081D7428:
- ldrh r0, [r4]
- adds r0, 0x1
- strh r0, [r4]
-_081D742E:
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81D736C
-
- thumb_func_start sub_81D7438
-sub_81D7438: @ 81D7438
- push {r4,lr}
- sub sp, 0xC
- movs r0, 0x57
- bl PlaySE
- ldr r0, =0x00007fff
- ldr r1, =0x0000ffff
- str r1, [sp]
- movs r4, 0
- str r4, [sp, 0x4]
- str r4, [sp, 0x8]
- movs r1, 0
- movs r2, 0x10
- movs r3, 0
- bl sub_80A2C44
- ldr r0, =0xffff0000
- str r4, [sp]
- str r4, [sp, 0x4]
- movs r1, 0x1
- str r1, [sp, 0x8]
- movs r1, 0
- movs r2, 0x10
- movs r3, 0
- bl sub_80A2C44
- add sp, 0xC
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81D7438
-
- thumb_func_start sub_81D7480
-sub_81D7480: @ 81D7480
- push {r4,lr}
- sub sp, 0xC
- movs r0, 0x57
- bl PlaySE
- ldr r0, =0x00007fff
- ldr r1, =0x0000ffff
- str r1, [sp]
- movs r4, 0
- str r4, [sp, 0x4]
- str r4, [sp, 0x8]
- movs r1, 0
- movs r2, 0x10
- movs r3, 0x10
- bl sub_80A2C44
- ldr r0, =0xffff0000
- str r4, [sp]
- str r4, [sp, 0x4]
- movs r1, 0x1
- str r1, [sp, 0x8]
- movs r1, 0
- movs r2, 0x10
- movs r3, 0x10
- bl sub_80A2C44
- add sp, 0xC
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81D7480
-
- thumb_func_start sub_81D74C8
-sub_81D74C8: @ 81D74C8
- push {r4,lr}
- sub sp, 0xC
- ldr r0, =0x00007fff
- ldr r1, =0x0000ffff
- str r1, [sp]
- movs r4, 0
- str r4, [sp, 0x4]
- str r4, [sp, 0x8]
- movs r1, 0x4
- movs r2, 0x10
- movs r3, 0
- bl sub_80A2C44
- ldr r0, =0xffff0000
- str r4, [sp]
- str r4, [sp, 0x4]
- movs r1, 0x1
- str r1, [sp, 0x8]
- movs r1, 0x4
- movs r2, 0x10
- movs r3, 0
- bl sub_80A2C44
- add sp, 0xC
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81D74C8
-
- thumb_func_start sub_81D750C
-sub_81D750C: @ 81D750C
- push {lr}
- movs r1, 0x80
- lsls r1, 3
- movs r0, 0x2
- movs r2, 0x1
- bl ChangeBgX
- movs r1, 0x80
- lsls r1, 4
- movs r0, 0x2
- movs r2, 0x2
- bl ChangeBgY
- pop {r0}
- bx r0
- thumb_func_end sub_81D750C
-
- thumb_func_start sub_81D752C
-sub_81D752C: @ 81D752C
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- ldr r0, =gTasks + 0x8
- adds r5, r1, r0
- movs r0, 0x4
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- ldr r4, =gSprites
- adds r0, r4
- bl sub_81D7860
- movs r0, 0x6
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- bl sub_81D7D14
- movs r0, 0x1
- bl GetBgY
- lsls r0, 16
- lsrs r4, r0, 16
- movs r0, 0x1
- bl GetBgY
- cmp r0, 0
- beq _081D757A
- movs r0, 0x80
- lsls r0, 8
- cmp r4, r0
- bls _081D7586
-_081D757A:
- movs r1, 0x80
- lsls r1, 3
- movs r0, 0x1
- movs r2, 0x2
- bl ChangeBgY
-_081D7586:
- ldrh r2, [r5]
- movs r1, 0
- ldrsh r0, [r5, r1]
- cmp r0, 0x10
- beq _081D75A6
- adds r2, 0x1
- strh r2, [r5]
- lsls r1, r2, 8
- movs r0, 0x10
- subs r0, r2
- orrs r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
-_081D75A6:
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81D752C
-
- thumb_func_start sub_81D75B4
-sub_81D75B4: @ 81D75B4
- push {r4,r5,lr}
- sub sp, 0x4
- adds r5, r0, 0
- adds r4, r1, 0
- lsls r5, 24
- lsrs r5, 24
- lsls r4, 24
- lsrs r4, 24
- movs r0, 0x54
- bl PlaySE
- movs r0, 0x1
- negs r0, r0
- lsls r4, 24
- asrs r4, 24
- movs r1, 0
- str r1, [sp]
- adds r1, r4, 0
- movs r2, 0
- movs r3, 0x10
- bl BeginNormalPaletteFade
- ldr r1, =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r0, r1
- ldr r1, =sub_81D7600
- str r1, [r0]
- add sp, 0x4
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81D75B4
-
- thumb_func_start sub_81D7600
-sub_81D7600: @ 81D7600
- push {r4-r7,lr}
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 2
- adds r1, r0
- lsls r6, r1, 3
- ldr r7, =gTasks + 0x8
- adds r5, r6, r7
- bl sub_81D750C
- ldr r0, =gPaletteFade
- ldrb r1, [r0, 0x7]
- movs r0, 0x80
- ands r0, r1
- lsls r0, 24
- lsrs r4, r0, 24
- cmp r4, 0
- bne _081D7652
- ldrb r0, [r5, 0x2]
- bl DestroyTask
- movs r0, 0x1
- movs r1, 0
- movs r2, 0
- bl ChangeBgY
- movs r0, 0
- bl SetVBlankCallback
- bl ScanlineEffect_Stop
- bl ResetSpriteData
- bl FreeAllSpritePalettes
- strh r4, [r5]
- adds r0, r7, 0
- subs r0, 0x8
- adds r0, r6, r0
- ldr r1, =sub_81D6840
- str r1, [r0]
-_081D7652:
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81D7600
-
- thumb_func_start sub_81D7664
-sub_81D7664: @ 81D7664
- push {r4-r6,lr}
- mov r6, r8
- push {r6}
- ldr r0, =gUnknown_0862A8D4
- mov r8, r0
- movs r1, 0x62
- movs r2, 0x48
- movs r3, 0x3
- bl CreateSprite
- adds r5, r0, 0
- lsls r5, 24
- lsrs r5, 24
- ldr r6, =gSprites
- lsls r4, r5, 4
- adds r4, r5
- lsls r4, 2
- adds r0, r6, 0
- adds r0, 0x1C
- adds r0, r4, r0
- ldr r1, =sub_81D7700
- str r1, [r0]
- adds r0, r6, 0
- adds r0, 0x2E
- adds r4, r0
- mov r0, r8
- movs r1, 0x42
- movs r2, 0x68
- movs r3, 0x3
- bl CreateSprite
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4]
- ldr r0, =gUnknown_0862A900
- movs r1, 0x55
- movs r2, 0x65
- movs r3, 0
- bl CreateSprite
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x2]
- ldr r0, =gUnknown_0862A92C
- movs r1, 0x77
- movs r2, 0x72
- movs r3, 0x1
- bl CreateSprite
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x4]
- movs r0, 0
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- movs r1, 0x1
- bl StartSpriteAnim
- adds r0, r5, 0
- pop {r3}
- mov r8, r3
- pop {r4-r6}
- pop {r1}
- bx r1
- .pool
- thumb_func_end sub_81D7664
-
- thumb_func_start sub_81D7700
-sub_81D7700: @ 81D7700
- push {r4,lr}
- adds r3, r0, 0
- movs r0, 0x2E
- adds r0, r3
- mov r12, r0
- ldrh r0, [r0, 0xA]
- adds r0, 0x1
- movs r1, 0xF
- ands r0, r1
- mov r1, r12
- strh r0, [r1, 0xA]
- movs r1, 0x7
- ands r1, r0
- cmp r1, 0
- bne _081D7768
- ldrh r1, [r3, 0x20]
- movs r2, 0x20
- ldrsh r0, [r3, r2]
- cmp r0, 0x48
- beq _081D7768
- subs r0, r1, 0x1
- strh r0, [r3, 0x20]
- ldr r2, =gSprites
- movs r4, 0x2E
- ldrsh r1, [r3, r4]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r0, 0x20]
- subs r1, 0x1
- strh r1, [r0, 0x20]
- mov r0, r12
- movs r4, 0x2
- ldrsh r1, [r0, r4]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r0, 0x20]
- subs r1, 0x1
- strh r1, [r0, 0x20]
- mov r0, r12
- movs r4, 0x4
- ldrsh r1, [r0, r4]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r0, 0x20]
- subs r1, 0x1
- strh r1, [r0, 0x20]
-_081D7768:
- adds r0, r3, 0
- adds r0, 0x2B
- ldrb r3, [r0]
- cmp r3, 0x1
- beq _081D77C8
- cmp r3, 0x1
- bgt _081D7780
- cmp r3, 0
- beq _081D778A
- b _081D784C
- .pool
-_081D7780:
- cmp r3, 0x2
- beq _081D7808
- cmp r3, 0x3
- beq _081D77C8
- b _081D784C
-_081D778A:
- ldr r2, =gSprites
- mov r0, r12
- movs r4, 0x2
- ldrsh r1, [r0, r4]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- strh r3, [r0, 0x24]
- mov r0, r12
- movs r4, 0x2
- ldrsh r1, [r0, r4]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- strh r3, [r0, 0x26]
- mov r0, r12
- movs r4, 0x4
- ldrsh r1, [r0, r4]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- strh r3, [r0, 0x24]
- mov r0, r12
- movs r4, 0x4
- ldrsh r1, [r0, r4]
- b _081D7842
- .pool
-_081D77C8:
- ldr r2, =gSprites
- mov r0, r12
- movs r3, 0x2
- ldrsh r1, [r0, r3]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldr r1, =0x0000ffff
- strh r1, [r0, 0x24]
- mov r4, r12
- movs r0, 0x2
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- movs r3, 0
- strh r3, [r0, 0x26]
- movs r0, 0x4
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- movs r1, 0x1
- negs r1, r1
- b _081D783C
- .pool
-_081D7808:
- ldr r2, =gSprites
- mov r3, r12
- movs r4, 0x2
- ldrsh r1, [r3, r4]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldr r1, =0x0000ffff
- strh r1, [r0, 0x24]
- movs r0, 0x2
- ldrsh r1, [r3, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- movs r3, 0x1
- strh r3, [r0, 0x26]
- mov r4, r12
- movs r0, 0x4
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldr r1, =0x0000fffe
-_081D783C:
- strh r1, [r0, 0x24]
- movs r0, 0x4
- ldrsh r1, [r4, r0]
-_081D7842:
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- strh r3, [r0, 0x26]
-_081D784C:
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81D7700
-
- thumb_func_start sub_81D7860
-sub_81D7860: @ 81D7860
- push {r4,lr}
- adds r1, r0, 0
- adds r3, r1, 0
- adds r3, 0x2E
- ldrh r2, [r1, 0x22]
- movs r4, 0x22
- ldrsh r0, [r1, r4]
- cmp r0, 0xA0
- bgt _081D78B0
- adds r0, r2, 0
- adds r0, 0x8
- strh r0, [r1, 0x22]
- ldr r2, =gSprites
- movs r0, 0x2E
- ldrsh r1, [r1, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r0, 0x22]
- adds r1, 0x8
- strh r1, [r0, 0x22]
- movs r4, 0x2
- ldrsh r1, [r3, r4]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r0, 0x22]
- adds r1, 0x8
- strh r1, [r0, 0x22]
- movs r0, 0x4
- ldrsh r1, [r3, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r0, 0x22]
- adds r1, 0x8
- strh r1, [r0, 0x22]
-_081D78B0:
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81D7860
-
- thumb_func_start sub_81D78BC
-sub_81D78BC: @ 81D78BC
- push {r4-r6,lr}
- mov r6, r8
- push {r6}
- ldr r5, =gUnknown_0862A9E4
- adds r0, r5, 0
- movs r1, 0x7E
- movs r2, 0x60
- movs r3, 0x1
- bl CreateSprite
- mov r8, r0
- mov r0, r8
- lsls r0, 24
- lsrs r0, 24
- mov r8, r0
- ldr r6, =gSprites
- lsls r4, r0, 4
- add r4, r8
- lsls r4, 2
- adds r0, r6, 0
- adds r0, 0x1C
- adds r0, r4, r0
- ldr r1, =sub_81D7A60
- str r1, [r0]
- adds r0, r6, 0
- adds r0, 0x2E
- adds r4, r0
- adds r0, r5, 0
- movs r1, 0x9E
- movs r2, 0x60
- movs r3, 0x1
- bl CreateSprite
- lsls r0, 8
- strh r0, [r4]
- adds r0, r5, 0
- movs r1, 0x7E
- movs r2, 0x70
- movs r3, 0x1
- bl CreateSprite
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r4]
- orrs r0, r1
- strh r0, [r4]
- adds r0, r5, 0
- movs r1, 0x9E
- movs r2, 0x70
- movs r3, 0x1
- bl CreateSprite
- lsls r0, 8
- strh r0, [r4, 0x2]
- adds r0, r5, 0
- movs r1, 0x7E
- movs r2, 0x80
- movs r3, 0x1
- bl CreateSprite
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r4, 0x2]
- orrs r0, r1
- strh r0, [r4, 0x2]
- adds r0, r5, 0
- movs r1, 0x9E
- movs r2, 0x80
- movs r3, 0x1
- bl CreateSprite
- lsls r0, 8
- strh r0, [r4, 0x4]
- adds r0, r5, 0
- movs r1, 0x5E
- movs r2, 0x80
- movs r3, 0x2
- bl CreateSprite
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r4, 0x4]
- orrs r0, r1
- strh r0, [r4, 0x4]
- adds r0, r5, 0
- movs r1, 0x7E
- movs r2, 0x80
- movs r3, 0x2
- bl CreateSprite
- lsls r0, 8
- strh r0, [r4, 0x6]
- adds r0, r5, 0
- movs r1, 0xAE
- movs r2, 0x80
- movs r3, 0
- bl CreateSprite
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r4, 0x6]
- orrs r0, r1
- strh r0, [r4, 0x6]
- ldr r0, =gUnknown_0862AA1C
- movs r1, 0xC6
- movs r2, 0x84
- movs r3, 0
- bl CreateSprite
- lsls r0, 8
- strh r0, [r4, 0x8]
- ldr r0, =gUnknown_0862AA3C
- movs r1, 0xBE
- movs r2, 0x78
- movs r3, 0x1
- bl CreateSprite
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r4, 0x8]
- orrs r0, r1
- strh r0, [r4, 0x8]
- ldrh r1, [r4]
- lsls r1, 16
- asrs r1, 24
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- movs r1, 0x1
- bl StartSpriteAnim
- ldrb r1, [r4]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- movs r1, 0x2
- bl StartSpriteAnim
- ldrh r1, [r4, 0x2]
- lsls r1, 16
- asrs r1, 24
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- movs r1, 0x3
- bl StartSpriteAnim
- ldrb r1, [r4, 0x2]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- movs r1, 0x4
- bl StartSpriteAnim
- ldrh r1, [r4, 0x4]
- lsls r1, 16
- asrs r1, 24
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- movs r1, 0x5
- bl StartSpriteAnim
- ldrb r1, [r4, 0x4]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- movs r1, 0x6
- bl StartSpriteAnim
- ldrh r1, [r4, 0x6]
- lsls r1, 16
- asrs r1, 24
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- movs r1, 0x7
- bl StartSpriteAnim
- ldrb r1, [r4, 0x6]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- movs r1, 0x8
- bl StartSpriteAnim
- mov r0, r8
- pop {r3}
- mov r8, r3
- pop {r4-r6}
- pop {r1}
- bx r1
- .pool
- thumb_func_end sub_81D78BC
-
- thumb_func_start sub_81D7A60
-sub_81D7A60: @ 81D7A60
- push {r4-r7,lr}
- adds r4, r0, 0
- adds r3, r4, 0
- adds r3, 0x2E
- ldrh r0, [r3, 0xA]
- adds r0, 0x1
- movs r1, 0xF
- ands r0, r1
- strh r0, [r3, 0xA]
- movs r1, 0x7
- ands r1, r0
- ldr r7, =gSprites
- cmp r1, 0
- bne _081D7B52
- ldrh r1, [r4, 0x20]
- movs r2, 0x20
- ldrsh r0, [r4, r2]
- cmp r0, 0x98
- beq _081D7B52
- adds r0, r1, 0x1
- strh r0, [r4, 0x20]
- ldrh r1, [r4, 0x2E]
- lsls r1, 16
- asrs r1, 24
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r7
- ldrh r1, [r0, 0x20]
- adds r1, 0x1
- strh r1, [r0, 0x20]
- ldrh r0, [r4, 0x2E]
- movs r2, 0xFF
- adds r1, r2, 0
- ands r1, r0
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r7
- ldrh r1, [r0, 0x20]
- adds r1, 0x1
- strh r1, [r0, 0x20]
- ldrh r1, [r3, 0x2]
- lsls r1, 16
- asrs r1, 24
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r7
- ldrh r1, [r0, 0x20]
- adds r1, 0x1
- strh r1, [r0, 0x20]
- ldrh r0, [r3, 0x2]
- adds r1, r2, 0
- ands r1, r0
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r7
- ldrh r1, [r0, 0x20]
- adds r1, 0x1
- strh r1, [r0, 0x20]
- ldrh r1, [r3, 0x4]
- lsls r1, 16
- asrs r1, 24
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r7
- ldrh r1, [r0, 0x20]
- adds r1, 0x1
- strh r1, [r0, 0x20]
- ldrh r0, [r3, 0x4]
- adds r1, r2, 0
- ands r1, r0
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r7
- ldrh r1, [r0, 0x20]
- adds r1, 0x1
- strh r1, [r0, 0x20]
- ldrh r1, [r3, 0x6]
- lsls r1, 16
- asrs r1, 24
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r7
- ldrh r1, [r0, 0x20]
- adds r1, 0x1
- strh r1, [r0, 0x20]
- ldrh r0, [r3, 0x6]
- adds r1, r2, 0
- ands r1, r0
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r7
- ldrh r1, [r0, 0x20]
- adds r1, 0x1
- strh r1, [r0, 0x20]
- ldrh r1, [r3, 0x8]
- lsls r1, 16
- asrs r1, 24
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r7
- ldrh r1, [r0, 0x20]
- adds r1, 0x1
- strh r1, [r0, 0x20]
- ldrh r0, [r3, 0x8]
- ands r2, r0
- lsls r0, r2, 4
- adds r0, r2
- lsls r0, 2
- adds r0, r7
- ldrh r1, [r0, 0x20]
- adds r1, 0x1
- strh r1, [r0, 0x20]
-_081D7B52:
- adds r6, r7, 0
- movs r5, 0xFF
- ldrb r1, [r3, 0x4]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- adds r0, 0x2B
- ldrb r2, [r0]
- cmp r2, 0x1
- beq _081D7C24
- cmp r2, 0x1
- bgt _081D7B78
- cmp r2, 0
- beq _081D7B84
- b _081D7D0C
- .pool
-_081D7B78:
- cmp r2, 0x2
- bne _081D7B7E
- b _081D7CAC
-_081D7B7E:
- cmp r2, 0x3
- beq _081D7C24
- b _081D7D0C
-_081D7B84:
- strh r2, [r4, 0x26]
- ldrh r1, [r3]
- lsls r1, 16
- asrs r1, 24
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- strh r2, [r0, 0x26]
- ldrh r0, [r3]
- adds r1, r5, 0
- ands r1, r0
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- strh r2, [r0, 0x26]
- ldrh r1, [r3, 0x2]
- lsls r1, 16
- asrs r1, 24
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- strh r2, [r0, 0x26]
- ldrh r0, [r3, 0x2]
- adds r1, r5, 0
- ands r1, r0
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- strh r2, [r0, 0x26]
- ldrh r1, [r3, 0x4]
- lsls r1, 16
- asrs r1, 24
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- strh r2, [r0, 0x26]
- ldrh r0, [r3, 0x4]
- adds r1, r5, 0
- ands r1, r0
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- strh r2, [r0, 0x26]
- ldrh r1, [r3, 0x6]
- lsls r1, 16
- asrs r1, 24
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- strh r2, [r0, 0x26]
- ldrh r0, [r3, 0x6]
- adds r1, r5, 0
- ands r1, r0
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- strh r2, [r0, 0x26]
- ldrh r1, [r3, 0x8]
- lsls r1, 16
- asrs r1, 24
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- strh r2, [r0, 0x26]
- ldrh r1, [r3, 0x8]
- ands r1, r5
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- b _081D7D0A
-_081D7C24:
- movs r2, 0x1
- strh r2, [r4, 0x26]
- ldrh r1, [r3]
- lsls r1, 16
- asrs r1, 24
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r7
- strh r2, [r0, 0x26]
- ldrb r1, [r3]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r7
- strh r2, [r0, 0x26]
- ldrh r1, [r3, 0x2]
- lsls r1, 16
- asrs r1, 24
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r7
- strh r2, [r0, 0x26]
- ldrb r1, [r3, 0x2]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r7
- strh r2, [r0, 0x26]
- ldrh r1, [r3, 0x4]
- lsls r1, 16
- asrs r1, 24
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r7
- strh r2, [r0, 0x26]
- ldrb r1, [r3, 0x4]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r7
- strh r2, [r0, 0x26]
- ldrh r1, [r3, 0x6]
- lsls r1, 16
- asrs r1, 24
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r7
- strh r2, [r0, 0x26]
- ldrb r1, [r3, 0x6]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r7
- strh r2, [r0, 0x26]
- ldrh r1, [r3, 0x8]
- lsls r1, 16
- asrs r1, 24
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r7
- strh r2, [r0, 0x26]
- ldrb r1, [r3, 0x8]
- b _081D7D02
-_081D7CAC:
- strh r2, [r4, 0x26]
- ldrh r1, [r3]
- lsls r1, 16
- asrs r1, 24
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r7
- strh r2, [r0, 0x26]
- ldrh r0, [r3]
- adds r1, r5, 0
- ands r1, r0
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r7
- strh r2, [r0, 0x26]
- ldrh r1, [r3, 0x2]
- lsls r1, 16
- asrs r1, 24
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r7
- strh r2, [r0, 0x26]
- ldrh r0, [r3, 0x2]
- adds r1, r5, 0
- ands r1, r0
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r7
- strh r2, [r0, 0x26]
- ldrh r1, [r3, 0x4]
- lsls r1, 16
- asrs r1, 24
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r7
- strh r2, [r0, 0x26]
- ldrh r1, [r3, 0x8]
- ands r1, r5
-_081D7D02:
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r7
-_081D7D0A:
- strh r2, [r0, 0x26]
-_081D7D0C:
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end sub_81D7A60
-
- thumb_func_start sub_81D7D14
-sub_81D7D14: @ 81D7D14
- push {lr}
- adds r2, r0, 0
- movs r0, 0x2E
- adds r0, r2
- mov r12, r0
- ldrh r1, [r2, 0x22]
- movs r3, 0x22
- ldrsh r0, [r2, r3]
- cmp r0, 0xA0
- bgt _081D7E08
- adds r0, r1, 0
- adds r0, 0x8
- strh r0, [r2, 0x22]
- ldr r3, =gSprites
- ldrh r1, [r2, 0x2E]
- lsls r1, 16
- asrs r1, 24
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- ldrh r1, [r0, 0x22]
- adds r1, 0x8
- strh r1, [r0, 0x22]
- ldrh r0, [r2, 0x2E]
- movs r2, 0xFF
- adds r1, r2, 0
- ands r1, r0
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- ldrh r1, [r0, 0x22]
- adds r1, 0x8
- strh r1, [r0, 0x22]
- mov r0, r12
- ldrh r1, [r0, 0x2]
- lsls r1, 16
- asrs r1, 24
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- ldrh r1, [r0, 0x22]
- adds r1, 0x8
- strh r1, [r0, 0x22]
- mov r1, r12
- ldrh r0, [r1, 0x2]
- adds r1, r2, 0
- ands r1, r0
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- ldrh r1, [r0, 0x22]
- adds r1, 0x8
- strh r1, [r0, 0x22]
- mov r0, r12
- ldrh r1, [r0, 0x4]
- lsls r1, 16
- asrs r1, 24
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- ldrh r1, [r0, 0x22]
- adds r1, 0x8
- strh r1, [r0, 0x22]
- mov r1, r12
- ldrh r0, [r1, 0x4]
- adds r1, r2, 0
- ands r1, r0
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- ldrh r1, [r0, 0x22]
- adds r1, 0x8
- strh r1, [r0, 0x22]
- mov r0, r12
- ldrh r1, [r0, 0x6]
- lsls r1, 16
- asrs r1, 24
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- ldrh r1, [r0, 0x22]
- adds r1, 0x8
- strh r1, [r0, 0x22]
- mov r1, r12
- ldrh r0, [r1, 0x6]
- adds r1, r2, 0
- ands r1, r0
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- ldrh r1, [r0, 0x22]
- adds r1, 0x8
- strh r1, [r0, 0x22]
- mov r0, r12
- ldrh r1, [r0, 0x8]
- lsls r1, 16
- asrs r1, 24
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- ldrh r1, [r0, 0x22]
- adds r1, 0x8
- strh r1, [r0, 0x22]
- mov r1, r12
- ldrh r0, [r1, 0x8]
- ands r2, r0
- lsls r0, r2, 4
- adds r0, r2
- lsls r0, 2
- adds r0, r3
- ldrh r1, [r0, 0x22]
- adds r1, 0x8
- strh r1, [r0, 0x22]
-_081D7E08:
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81D7D14
-
- thumb_func_start sub_81D7E10
-sub_81D7E10: @ 81D7E10
- push {r4,lr}
- bl ResetVramOamAndBgCntRegs
- movs r0, 0
- bl ResetBgsAndClearDma3BusyFlags
- ldr r1, =gUnknown_0862AA54
- movs r0, 0x1
- movs r2, 0x3
- bl InitBgsFromTemplates
- ldr r4, =gUnknown_0203CF60
- ldr r1, [r4]
- adds r1, 0x4
- movs r0, 0
- bl SetBgTilemapBuffer
- ldr r1, [r4]
- ldr r0, =0x00000804
- adds r1, r0
- movs r0, 0x1
- bl SetBgTilemapBuffer
- ldr r1, [r4]
- ldr r0, =0x00001004
- adds r1, r0
- movs r0, 0x2
- bl SetBgTilemapBuffer
- bl ResetAllBgsCoordinates
- movs r0, 0
- bl schedule_bg_copy_tilemap_to_vram
- movs r0, 0x1
- bl schedule_bg_copy_tilemap_to_vram
- movs r0, 0x2
- bl schedule_bg_copy_tilemap_to_vram
- movs r1, 0x82
- lsls r1, 5
- movs r0, 0
- bl SetGpuReg
- movs r0, 0
- bl ShowBg
- movs r0, 0x1
- bl ShowBg
- movs r0, 0x2
- bl ShowBg
- movs r0, 0x50
- movs r1, 0
- bl SetGpuReg
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81D7E10
-
- thumb_func_start sub_81D7E9C
-sub_81D7E9C: @ 81D7E9C
- push {r4,lr}
- sub sp, 0x4
- bl reset_temp_tile_data_buffers
- ldr r1, =gRaySceneClouds_Gfx
- movs r4, 0
- str r4, [sp]
- movs r0, 0
- movs r2, 0
- movs r3, 0
- bl decompress_and_copy_tile_data_to_vram
- ldr r1, =gRaySceneOvercast_Gfx
- str r4, [sp]
- movs r0, 0x1
- movs r2, 0
- movs r3, 0
- bl decompress_and_copy_tile_data_to_vram
- ldr r1, =gRaySceneRayquaza_Gfx
- str r4, [sp]
- movs r0, 0x2
- movs r2, 0
- movs r3, 0
- bl decompress_and_copy_tile_data_to_vram
-_081D7ED0:
- bl free_temp_tile_data_buffers_if_possible
- lsls r0, 24
- cmp r0, 0
- bne _081D7ED0
- ldr r0, =gRaySceneClouds2_Tilemap
- ldr r4, =gUnknown_0203CF60
- ldr r1, [r4]
- adds r1, 0x4
- bl LZDecompressWram
- ldr r0, =gRaySceneOvercast_Tilemap
- ldr r1, [r4]
- ldr r2, =0x00000804
- adds r1, r2
- bl LZDecompressWram
- ldr r0, =gRaySceneRayquaza_Tilemap
- ldr r1, [r4]
- ldr r2, =0x00001004
- adds r1, r2
- bl LZDecompressWram
- ldr r0, =gRaySceneRayquaza_Pal
- movs r1, 0
- movs r2, 0x40
- bl LoadCompressedPalette
- ldr r0, =gUnknown_0862AA90
- bl LoadCompressedObjectPic
- ldr r0, =gUnknown_0862AA98
- bl LoadCompressedObjectPalette
- add sp, 0x4
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81D7E9C
-
- thumb_func_start sub_81D7F4C
-sub_81D7F4C: @ 81D7F4C
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r0, 24
- lsls r4, r0, 2
- adds r4, r0
- lsls r4, 3
- ldr r5, =gTasks + 0x8
- adds r6, r4, r5
- movs r0, 0xE8
- lsls r0, 1
- bl PlayNewMapMusic
- bl sub_81D7E10
- bl sub_81D7E9C
- movs r1, 0x94
- lsls r1, 2
- movs r0, 0x50
- bl SetGpuReg
- ldr r1, =0x00000808
- movs r0, 0x52
- bl SetGpuReg
- movs r0, 0x1
- negs r0, r0
- movs r1, 0x10
- movs r2, 0
- bl BlendPalettes
- ldr r0, =sub_81D67EC
- bl SetVBlankCallback
- ldr r0, =sub_81D81A4
- movs r1, 0
- bl CreateTask
- movs r0, 0
- strh r0, [r6]
- strh r0, [r6, 0x2]
- subs r5, 0x8
- adds r4, r5
- ldr r0, =sub_81D7FC0
- str r0, [r4]
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81D7F4C
-
- thumb_func_start sub_81D7FC0
-sub_81D7FC0: @ 81D7FC0
- push {r4-r6,lr}
- sub sp, 0x10
- lsls r0, 24
- lsrs r6, r0, 24
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- ldr r1, =gTasks + 0x8
- adds r4, r0, r1
- movs r0, 0
- ldrsh r5, [r4, r0]
- cmp r5, 0x1
- beq _081D802A
- cmp r5, 0x1
- bgt _081D7FE8
- cmp r5, 0
- beq _081D7FF4
- b _081D815A
- .pool
-_081D7FE8:
- cmp r5, 0x2
- beq _081D80A4
- cmp r5, 0x3
- bne _081D7FF2
- b _081D8124
-_081D7FF2:
- b _081D815A
-_081D7FF4:
- ldrh r1, [r4, 0x2]
- movs r2, 0x2
- ldrsh r0, [r4, r2]
- cmp r0, 0x8
- bne _081D8024
- movs r0, 0x1
- negs r0, r0
- str r5, [sp]
- movs r1, 0
- movs r2, 0x10
- movs r3, 0
- bl BeginNormalPaletteFade
- strh r5, [r4, 0x4]
- movs r0, 0x1E
- strh r0, [r4, 0x6]
- strh r5, [r4, 0x8]
- movs r0, 0x7
- strh r0, [r4, 0xA]
- strh r5, [r4, 0x2]
- ldrh r0, [r4]
- adds r0, 0x1
- strh r0, [r4]
- b _081D815A
-_081D8024:
- adds r0, r1, 0x1
- strh r0, [r4, 0x2]
- b _081D815A
-_081D802A:
- ldrh r1, [r4, 0x6]
- ldrh r3, [r4, 0x4]
- adds r0, r1, r3
- strh r0, [r4, 0x4]
- ldrh r2, [r4, 0xA]
- ldrh r3, [r4, 0x8]
- adds r0, r2, r3
- strh r0, [r4, 0x8]
- lsls r0, r1, 16
- asrs r0, 16
- cmp r0, 0x3
- ble _081D8046
- subs r0, r1, 0x3
- strh r0, [r4, 0x6]
-_081D8046:
- lsls r0, r2, 16
- cmp r0, 0
- beq _081D8050
- subs r0, r2, 0x1
- strh r0, [r4, 0xA]
-_081D8050:
- movs r1, 0x4
- ldrsh r0, [r4, r1]
- cmp r0, 0xFF
- ble _081D8078
- movs r2, 0x80
- lsls r2, 1
- adds r0, r2, 0
- strh r0, [r4, 0x4]
- movs r1, 0
- strh r1, [r4, 0x6]
- movs r0, 0xC
- strh r0, [r4, 0xC]
- movs r3, 0x1
- negs r3, r3
- adds r0, r3, 0
- strh r0, [r4, 0xE]
- strh r1, [r4, 0x2]
- ldrh r0, [r4]
- adds r0, 0x1
- strh r0, [r4]
-_081D8078:
- movs r1, 0xF0
- lsls r1, 7
- movs r2, 0xC0
- lsls r2, 5
- ldrh r0, [r4, 0x8]
- adds r0, 0x20
- lsls r0, 16
- asrs r0, 16
- str r0, [sp]
- movs r3, 0x4
- ldrsh r0, [r4, r3]
- str r0, [sp, 0x4]
- movs r3, 0x4
- ldrsh r0, [r4, r3]
- str r0, [sp, 0x8]
- movs r0, 0
- str r0, [sp, 0xC]
- movs r0, 0x2
- movs r3, 0x78
- bl SetBgAffine
- b _081D815A
-_081D80A4:
- ldrh r0, [r4, 0x2]
- adds r0, 0x1
- strh r0, [r4, 0x2]
- movs r1, 0xF0
- lsls r1, 7
- movs r2, 0xC0
- lsls r2, 5
- ldrh r0, [r4, 0xC]
- lsls r0, 16
- asrs r0, 18
- adds r0, 0x20
- ldrh r3, [r4, 0x8]
- adds r0, r3
- lsls r0, 16
- asrs r0, 16
- str r0, [sp]
- movs r3, 0x4
- ldrsh r0, [r4, r3]
- str r0, [sp, 0x4]
- movs r3, 0x4
- ldrsh r0, [r4, r3]
- str r0, [sp, 0x8]
- movs r5, 0
- str r5, [sp, 0xC]
- movs r0, 0x2
- movs r3, 0x78
- bl SetBgAffine
- ldrh r0, [r4, 0xE]
- ldrh r1, [r4, 0xC]
- adds r0, r1
- strh r0, [r4, 0xC]
- lsls r0, 16
- asrs r1, r0, 16
- cmp r1, 0xC
- beq _081D80F4
- movs r0, 0xC
- negs r0, r0
- cmp r1, r0
- bne _081D815A
-_081D80F4:
- movs r2, 0xE
- ldrsh r0, [r4, r2]
- negs r0, r0
- strh r0, [r4, 0xE]
- movs r3, 0x2
- ldrsh r1, [r4, r3]
- ldr r0, =0x00000127
- cmp r1, r0
- ble _081D815A
- ldrh r0, [r4]
- adds r0, 0x1
- strh r0, [r4]
- movs r0, 0x1
- negs r0, r0
- str r5, [sp]
- movs r1, 0x6
- movs r2, 0
- movs r3, 0x10
- bl BeginNormalPaletteFade
- b _081D815A
- .pool
-_081D8124:
- ldrh r0, [r4, 0x4]
- adds r0, 0x10
- strh r0, [r4, 0x4]
- movs r1, 0xF0
- lsls r1, 7
- movs r2, 0xC0
- lsls r2, 5
- ldrh r0, [r4, 0x8]
- adds r0, 0x20
- lsls r0, 16
- asrs r0, 16
- str r0, [sp]
- movs r3, 0x4
- ldrsh r0, [r4, r3]
- str r0, [sp, 0x4]
- movs r3, 0x4
- ldrsh r0, [r4, r3]
- str r0, [sp, 0x8]
- movs r0, 0
- str r0, [sp, 0xC]
- movs r0, 0x2
- movs r3, 0x78
- bl SetBgAffine
- adds r0, r6, 0
- bl sub_81D8164
-_081D815A:
- add sp, 0x10
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end sub_81D7FC0
-
- thumb_func_start sub_81D8164
-sub_81D8164: @ 81D8164
- push {r4,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- ldr r0, =gPaletteFade
- ldrb r1, [r0, 0x7]
- movs r0, 0x80
- ands r0, r1
- cmp r0, 0
- bne _081D8192
- movs r0, 0
- bl SetVBlankCallback
- bl ResetSpriteData
- bl FreeAllSpritePalettes
- ldr r0, =gTasks
- lsls r1, r4, 2
- adds r1, r4
- lsls r1, 3
- adds r1, r0
- ldr r0, =sub_81D6840
- str r0, [r1]
-_081D8192:
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81D8164
-
- thumb_func_start sub_81D81A4
-sub_81D81A4: @ 81D81A4
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- ldr r1, =gTasks + 0x8
- adds r4, r0, r1
- ldrh r1, [r4, 0x2]
- movs r0, 0x3
- ands r0, r1
- cmp r0, 0
- bne _081D8254
- ldr r0, =gUnknown_0862AAA0
- ldr r3, =gUnknown_0862AAB8
- movs r1, 0
- ldrsh r2, [r4, r1]
- lsls r2, 1
- adds r1, r2, r3
- ldrb r1, [r1]
- lsls r1, 24
- asrs r1, 24
- lsls r1, 18
- movs r6, 0xF0
- lsls r6, 15
- adds r1, r6
- asrs r1, 16
- adds r3, 0x1
- adds r2, r3
- ldrb r2, [r2]
- lsls r2, 24
- asrs r2, 24
- lsls r2, 18
- movs r3, 0xA0
- lsls r3, 15
- adds r2, r3
- asrs r2, 16
- movs r3, 0
- bl CreateSprite
- lsls r0, 24
- lsrs r0, 24
- ldr r1, =gSprites
- lsls r3, r0, 4
- adds r3, r0
- lsls r3, 2
- adds r3, r1
- movs r0, 0
- ldrsb r0, [r4, r0]
- strh r0, [r3, 0x2E]
- ldrb r2, [r3, 0x1]
- movs r1, 0xD
- negs r1, r1
- adds r0, r1, 0
- ands r0, r2
- movs r2, 0x4
- orrs r0, r2
- movs r2, 0x3
- orrs r0, r2
- strb r0, [r3, 0x1]
- ldrb r0, [r3, 0x5]
- ands r1, r0
- movs r0, 0x8
- orrs r1, r0
- strb r1, [r3, 0x5]
- adds r0, r3, 0
- bl InitSpriteAffineAnim
- ldrh r1, [r4]
- movs r6, 0
- ldrsh r0, [r4, r6]
- cmp r0, 0x9
- bne _081D8250
- adds r0, r5, 0
- bl DestroyTask
- b _081D825A
- .pool
-_081D8250:
- adds r0, r1, 0x1
- strh r0, [r4]
-_081D8254:
- ldrh r0, [r4, 0x2]
- adds r0, 0x1
- strh r0, [r4, 0x2]
-_081D825A:
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end sub_81D81A4
-
- thumb_func_start sub_81D8260
-sub_81D8260: @ 81D8260
- push {lr}
- adds r2, r0, 0
- movs r1, 0x30
- ldrsh r0, [r2, r1]
- cmp r0, 0
- bne _081D8270
- strh r0, [r2, 0x24]
- b _081D829A
-_081D8270:
- ldr r1, =gUnknown_0862AAB8
- movs r3, 0x2E
- ldrsh r0, [r2, r3]
- lsls r0, 1
- adds r0, r1
- ldrb r0, [r0]
- lsls r0, 24
- asrs r0, 24
- ldrh r3, [r2, 0x24]
- adds r0, r3
- strh r0, [r2, 0x24]
- movs r3, 0x2E
- ldrsh r0, [r2, r3]
- lsls r0, 1
- adds r1, 0x1
- adds r0, r1
- ldrb r0, [r0]
- lsls r0, 24
- asrs r0, 24
- ldrh r1, [r2, 0x26]
- adds r0, r1
-_081D829A:
- strh r0, [r2, 0x26]
- ldrh r0, [r2, 0x30]
- adds r0, 0x1
- movs r1, 0xF
- ands r0, r1
- strh r0, [r2, 0x30]
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81D8260
-
- thumb_func_start sub_81D82B0
-sub_81D82B0: @ 81D82B0
- push {r4,lr}
- bl ResetVramOamAndBgCntRegs
- movs r0, 0
- bl ResetBgsAndClearDma3BusyFlags
- ldr r1, =gUnknown_0862AACC
- movs r0, 0
- movs r2, 0x4
- bl InitBgsFromTemplates
- ldr r4, =gUnknown_0203CF60
- ldr r1, [r4]
- adds r1, 0x4
- movs r0, 0
- bl SetBgTilemapBuffer
- ldr r1, [r4]
- ldr r0, =0x00000804
- adds r1, r0
- movs r0, 0x1
- bl SetBgTilemapBuffer
- ldr r1, [r4]
- ldr r0, =0x00001004
- adds r1, r0
- movs r0, 0x2
- bl SetBgTilemapBuffer
- ldr r1, [r4]
- ldr r0, =0x00001804
- adds r1, r0
- movs r0, 0x3
- bl SetBgTilemapBuffer
- bl ResetAllBgsCoordinates
- movs r0, 0
- bl schedule_bg_copy_tilemap_to_vram
- movs r0, 0x1
- bl schedule_bg_copy_tilemap_to_vram
- movs r0, 0x2
- bl schedule_bg_copy_tilemap_to_vram
- movs r0, 0x3
- bl schedule_bg_copy_tilemap_to_vram
- movs r1, 0x82
- lsls r1, 5
- movs r0, 0
- bl SetGpuReg
- movs r0, 0
- bl ShowBg
- movs r0, 0x1
- bl ShowBg
- movs r0, 0x2
- bl ShowBg
- movs r0, 0x3
- bl ShowBg
- movs r0, 0x50
- movs r1, 0
- bl SetGpuReg
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81D82B0
-
- thumb_func_start sub_81D8358
-sub_81D8358: @ 81D8358
- push {r4-r7,lr}
- sub sp, 0xC
- bl reset_temp_tile_data_buffers
- ldr r1, =gRaySceneRayquazaLight_Gfx
- movs r4, 0
- str r4, [sp]
- movs r0, 0
- movs r2, 0
- movs r3, 0
- bl decompress_and_copy_tile_data_to_vram
- ldr r1, =gRaySceneOvercast2_Gfx
- str r4, [sp]
- movs r0, 0x1
- movs r2, 0
- movs r3, 0
- bl decompress_and_copy_tile_data_to_vram
- add r7, sp, 0x8
-_081D8380:
- bl free_temp_tile_data_buffers_if_possible
- lsls r0, 24
- lsrs r6, r0, 24
- cmp r6, 0
- bne _081D8380
- ldr r0, =gRaySceneRayquazaLight_Tilemap
- ldr r5, =gUnknown_0203CF60
- ldr r1, [r5]
- adds r1, 0x4
- bl LZDecompressWram
- ldr r0, =gRaySceneOvercast2_Tilemap
- ldr r1, [r5]
- ldr r4, =0x00001804
- adds r1, r4
- bl LZDecompressWram
- str r6, [sp, 0x4]
- ldr r1, [r5]
- ldr r0, =0x00001004
- adds r1, r0
- ldr r2, =0x01000200
- add r0, sp, 0x4
- bl CpuFastSet
- ldr r1, [r5]
- adds r4, r1, r4
- ldr r0, =0x00000804
- adds r1, r0
- movs r2, 0x80
- lsls r2, 2
- adds r0, r4, 0
- bl CpuFastSet
- str r6, [sp, 0x8]
- ldr r1, [r5]
- ldr r0, =0x00000904
- adds r1, r0
- ldr r2, =0x010000d0
- adds r0, r7, 0
- bl CpuFastSet
- ldr r0, =gRaySceneOvercast2_Pal
- movs r1, 0
- movs r2, 0x40
- bl LoadCompressedPalette
- ldr r0, =gPlttBufferUnfaded
- ldr r1, =0x00007fff
- strh r1, [r0]
- ldr r0, =gPlttBufferFaded
- strh r1, [r0]
- ldr r0, =gUnknown_0862AAFC
- bl LoadCompressedObjectPic
- ldr r0, =gUnknown_0862AB04
- bl LoadCompressedObjectPic
- ldr r0, =gUnknown_0862AB0C
- bl LoadCompressedObjectPalette
- add sp, 0xC
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81D8358
-
- thumb_func_start sub_81D844C
-sub_81D844C: @ 81D844C
- push {r4,r5,lr}
- movs r0, 0x6
- bl GetGpuReg
- lsls r0, 16
- lsrs r2, r0, 16
- adds r1, r2, 0
- subs r1, 0x18
- lsls r0, r1, 16
- lsrs r0, 16
- cmp r0, 0x6F
- bhi _081D848C
- ldr r0, =gUnknown_0203CF60
- ldr r0, [r0]
- ldr r3, =0x00002008
- adds r0, r3
- movs r3, 0
- ldrsh r0, [r0, r3]
- cmp r1, r0
- bgt _081D848C
- ldr r1, =0x04000052
- ldr r3, =0x00000d08
- b _081D8492
- .pool
-_081D848C:
- ldr r1, =0x04000052
- movs r3, 0x80
- lsls r3, 5
-_081D8492:
- adds r0, r3, 0
- strh r0, [r1]
- cmp r2, 0
- bne _081D84E0
- ldr r0, =gUnknown_0203CF60
- ldr r1, [r0]
- ldr r2, =0x00002008
- adds r3, r1, r2
- ldrh r4, [r3]
- movs r1, 0
- ldrsh r2, [r3, r1]
- ldr r1, =0x00001fff
- adds r5, r0, 0
- cmp r2, r1
- bgt _081D84D4
- cmp r2, 0x27
- bgt _081D84C8
- adds r0, r4, 0x4
- b _081D84D2
- .pool
-_081D84C8:
- cmp r2, 0x4F
- bgt _081D84D0
- adds r0, r4, 0x2
- b _081D84D2
-_081D84D0:
- adds r0, r4, 0x1
-_081D84D2:
- strh r0, [r3]
-_081D84D4:
- ldr r1, [r5]
- ldr r2, =0x0000200a
- adds r1, r2
- ldrh r0, [r1]
- adds r0, 0x1
- strh r0, [r1]
-_081D84E0:
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81D844C
-
- thumb_func_start sub_81D84EC
-sub_81D84EC: @ 81D84EC
- push {r4-r6,lr}
- mov r6, r8
- push {r6}
- lsls r0, 24
- lsrs r0, 24
- lsls r4, r0, 2
- adds r4, r0
- lsls r4, 3
- ldr r6, =gTasks + 0x8
- adds r5, r4, r6
- bl sub_81D82B0
- bl sub_81D8358
- ldr r1, =0x00001e41
- movs r0, 0x50
- bl SetGpuRegBits
- movs r0, 0x80
- lsls r0, 5
- mov r8, r0
- movs r0, 0x52
- mov r1, r8
- bl SetGpuReg
- movs r0, 0x1
- negs r0, r0
- movs r1, 0x10
- movs r2, 0
- bl BlendPalettes
- ldr r0, =sub_81D67EC
- bl SetVBlankCallback
- ldr r0, =gUnknown_0203CF60
- ldr r0, [r0]
- ldr r1, =0x00002008
- adds r2, r0, r1
- movs r1, 0
- strh r1, [r2]
- ldr r2, =0x0000200a
- adds r0, r2
- strh r1, [r0]
- strh r1, [r5]
- strh r1, [r5, 0x2]
- strh r1, [r5, 0x4]
- strh r1, [r5, 0x6]
- mov r0, r8
- strh r0, [r5, 0x8]
- subs r6, 0x8
- adds r4, r6
- ldr r0, =sub_81D857C
- str r0, [r4]
- pop {r3}
- mov r8, r3
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81D84EC
-
- thumb_func_start sub_81D857C
-sub_81D857C: @ 81D857C
- push {r4,r5,lr}
- sub sp, 0x4
- lsls r0, 24
- lsrs r4, r0, 24
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- ldr r1, =gTasks + 0x8
- adds r5, r0, r1
- movs r1, 0
- ldrsh r0, [r5, r1]
- cmp r0, 0x4
- bhi _081D8674
- lsls r0, 2
- ldr r1, =_081D85A8
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .pool
- .align 2, 0
-_081D85A8:
- .4byte _081D85BC
- .4byte _081D85DC
- .4byte _081D861A
- .4byte _081D863A
- .4byte _081D8656
-_081D85BC:
- ldrh r1, [r5, 0x2]
- movs r2, 0x2
- ldrsh r0, [r5, r2]
- cmp r0, 0x8
- bne _081D8634
- movs r0, 0x1
- negs r0, r0
- movs r4, 0
- str r4, [sp]
- movs r1, 0
- movs r2, 0x10
- movs r3, 0
- bl BeginNormalPaletteFade
- strh r4, [r5, 0x2]
- b _081D864E
-_081D85DC:
- ldr r0, =gPaletteFade
- ldrb r1, [r0, 0x7]
- movs r0, 0x80
- ands r0, r1
- lsls r0, 24
- lsrs r1, r0, 24
- cmp r1, 0
- bne _081D8674
- ldrh r2, [r5, 0x2]
- movs r3, 0x2
- ldrsh r0, [r5, r3]
- cmp r0, 0xA
- bne _081D8614
- strh r1, [r5, 0x2]
- ldrh r0, [r5]
- adds r0, 0x1
- strh r0, [r5]
- ldr r0, =sub_81D844C
- bl SetHBlankCallback
- movs r0, 0x3
- bl EnableInterrupts
- b _081D8674
- .pool
-_081D8614:
- adds r0, r2, 0x1
- strh r0, [r5, 0x2]
- b _081D8674
-_081D861A:
- ldrh r1, [r5, 0x2]
- movs r2, 0x2
- ldrsh r0, [r5, r2]
- cmp r0, 0x50
- bne _081D8634
- movs r0, 0
- strh r0, [r5, 0x2]
- ldrh r0, [r5]
- adds r0, 0x1
- strh r0, [r5]
- bl sub_81D86CC
- b _081D8674
-_081D8634:
- adds r0, r1, 0x1
- strh r0, [r5, 0x2]
- b _081D8674
-_081D863A:
- ldrh r0, [r5, 0x2]
- adds r0, 0x1
- strh r0, [r5, 0x2]
- lsls r0, 16
- movs r1, 0xB8
- lsls r1, 17
- cmp r0, r1
- bne _081D8674
- movs r0, 0
- strh r0, [r5, 0x2]
-_081D864E:
- ldrh r0, [r5]
- adds r0, 0x1
- strh r0, [r5]
- b _081D8674
-_081D8656:
- movs r0, 0x1
- negs r0, r0
- movs r1, 0
- str r1, [sp]
- movs r2, 0
- movs r3, 0x10
- bl BeginNormalPaletteFade
- ldr r1, =gTasks
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r0, r1
- ldr r1, =sub_81D8684
- str r1, [r0]
-_081D8674:
- add sp, 0x4
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81D857C
-
- thumb_func_start sub_81D8684
-sub_81D8684: @ 81D8684
- push {r4,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- ldr r0, =gPaletteFade
- ldrb r1, [r0, 0x7]
- movs r0, 0x80
- ands r0, r1
- cmp r0, 0
- bne _081D86B8
- movs r0, 0
- bl SetVBlankCallback
- movs r0, 0
- bl SetHBlankCallback
- bl ResetSpriteData
- bl FreeAllSpritePalettes
- ldr r0, =gTasks
- lsls r1, r4, 2
- adds r1, r4
- lsls r1, 3
- adds r1, r0
- ldr r0, =sub_81D6840
- str r0, [r1]
-_081D86B8:
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81D8684
-
- thumb_func_start sub_81D86CC
-sub_81D86CC: @ 81D86CC
- push {r4-r6,lr}
- mov r6, r8
- push {r6}
- ldr r0, =gUnknown_0862AB14
- movs r1, 0xA0
- movs r2, 0
- movs r3, 0
- bl CreateSprite
- adds r6, r0, 0
- lsls r6, 24
- lsrs r6, 24
- lsls r5, r6, 4
- adds r5, r6
- lsls r5, 2
- ldr r4, =gSprites + 0x2E
- adds r0, r5, r4
- mov r8, r0
- ldr r0, =gUnknown_0862AB2C
- movs r2, 0x30
- negs r2, r2
- movs r1, 0xB8
- movs r3, 0
- bl CreateSprite
- lsls r0, 24
- lsrs r0, 24
- mov r1, r8
- strh r0, [r1]
- adds r3, r4, 0
- subs r3, 0x2E
- subs r4, 0x12
- adds r4, r5, r4
- ldr r0, =sub_81D874C
- str r0, [r4]
- adds r5, r3
- ldrb r0, [r5, 0x5]
- movs r2, 0xC
- orrs r0, r2
- strb r0, [r5, 0x5]
- movs r4, 0
- ldrsh r1, [r1, r4]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- ldrb r1, [r0, 0x5]
- orrs r1, r2
- strb r1, [r0, 0x5]
- adds r0, r6, 0
- pop {r3}
- mov r8, r3
- pop {r4-r6}
- pop {r1}
- bx r1
- .pool
- thumb_func_end sub_81D86CC
-
- thumb_func_start sub_81D874C
-sub_81D874C: @ 81D874C
- push {r4,r5,lr}
- adds r5, r0, 0
- adds r4, r5, 0
- adds r4, 0x2E
- movs r0, 0x4
- ldrsh r1, [r4, r0]
- cmp r1, 0
- bne _081D8764
- movs r0, 0xC
- strh r0, [r4, 0x6]
- movs r0, 0x8
- b _081D87C2
-_081D8764:
- movs r0, 0x80
- lsls r0, 1
- cmp r1, r0
- bne _081D8774
- movs r0, 0x9
- strh r0, [r4, 0x6]
- movs r0, 0x7
- b _081D87C2
-_081D8774:
- movs r0, 0x86
- lsls r0, 1
- cmp r1, r0
- bne _081D8784
- movs r0, 0x8
- strh r0, [r4, 0x6]
- movs r0, 0x6
- b _081D87C2
-_081D8784:
- movs r0, 0x8C
- lsls r0, 1
- cmp r1, r0
- bne _081D8794
- movs r0, 0x7
- strh r0, [r4, 0x6]
- movs r0, 0x5
- b _081D87C2
-_081D8794:
- movs r0, 0x92
- lsls r0, 1
- cmp r1, r0
- bne _081D87A4
- movs r0, 0x6
- strh r0, [r4, 0x6]
- movs r0, 0x4
- b _081D87C2
-_081D87A4:
- movs r0, 0x98
- lsls r0, 1
- cmp r1, r0
- bne _081D87B4
- movs r0, 0x5
- strh r0, [r4, 0x6]
- movs r0, 0x3
- b _081D87C2
-_081D87B4:
- movs r0, 0xA0
- lsls r0, 1
- cmp r1, r0
- bne _081D87C4
- movs r0, 0x4
- strh r0, [r4, 0x6]
- movs r0, 0x2
-_081D87C2:
- strh r0, [r4, 0x8]
-_081D87C4:
- movs r1, 0x4
- ldrsh r0, [r4, r1]
- movs r2, 0x6
- ldrsh r1, [r4, r2]
- bl __modsi3
- cmp r0, 0
- bne _081D87EE
- ldrh r0, [r5, 0x24]
- subs r0, 0x1
- strh r0, [r5, 0x24]
- ldr r2, =gSprites
- movs r0, 0
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r0, 0x24]
- subs r1, 0x1
- strh r1, [r0, 0x24]
-_081D87EE:
- movs r1, 0x4
- ldrsh r0, [r4, r1]
- movs r2, 0x8
- ldrsh r1, [r4, r2]
- bl __modsi3
- cmp r0, 0
- bne _081D8818
- ldrh r0, [r5, 0x26]
- adds r0, 0x1
- strh r0, [r5, 0x26]
- ldr r2, =gSprites
- movs r0, 0
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r0, 0x26]
- adds r1, 0x1
- strh r1, [r0, 0x26]
-_081D8818:
- ldrh r0, [r4, 0x4]
- adds r0, 0x1
- strh r0, [r4, 0x4]
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81D874C
-
- thumb_func_start sub_81D8828
-sub_81D8828: @ 81D8828
- push {r4,lr}
- bl ResetVramOamAndBgCntRegs
- movs r0, 0
- bl ResetBgsAndClearDma3BusyFlags
- ldr r1, =gUnknown_0862AB44
- movs r0, 0
- movs r2, 0x4
- bl InitBgsFromTemplates
- ldr r4, =gUnknown_0203CF60
- ldr r1, [r4]
- adds r1, 0x4
- movs r0, 0
- bl SetBgTilemapBuffer
- ldr r1, [r4]
- ldr r0, =0x00000804
- adds r1, r0
- movs r0, 0x1
- bl SetBgTilemapBuffer
- ldr r1, [r4]
- ldr r0, =0x00001004
- adds r1, r0
- movs r0, 0x2
- bl SetBgTilemapBuffer
- ldr r1, [r4]
- ldr r0, =0x00001804
- adds r1, r0
- movs r0, 0x3
- bl SetBgTilemapBuffer
- bl ResetAllBgsCoordinates
- movs r0, 0
- bl schedule_bg_copy_tilemap_to_vram
- movs r0, 0x1
- bl schedule_bg_copy_tilemap_to_vram
- movs r0, 0x2
- bl schedule_bg_copy_tilemap_to_vram
- movs r0, 0x3
- bl schedule_bg_copy_tilemap_to_vram
- movs r1, 0xC1
- lsls r1, 6
- movs r0, 0
- bl SetGpuReg
- movs r0, 0
- bl ShowBg
- movs r0, 0x1
- bl ShowBg
- movs r0, 0x2
- bl ShowBg
- movs r0, 0x3
- bl ShowBg
- movs r0, 0x50
- movs r1, 0
- bl SetGpuReg
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81D8828
-
- thumb_func_start sub_81D88D0
-sub_81D88D0: @ 81D88D0
- push {r4,lr}
- sub sp, 0x4
- bl reset_temp_tile_data_buffers
- ldr r1, =gRaySceneRayquazaChase_Gfx
- movs r4, 0
- str r4, [sp]
- movs r0, 0x1
- movs r2, 0
- movs r3, 0
- bl decompress_and_copy_tile_data_to_vram
- ldr r1, =gRaySceneChaseStreaks_Gfx
- str r4, [sp]
- movs r0, 0x2
- movs r2, 0
- movs r3, 0
- bl decompress_and_copy_tile_data_to_vram
- ldr r1, =gRaySceneChaseBg_Gfx
- str r4, [sp]
- movs r0, 0x3
- movs r2, 0
- movs r3, 0
- bl decompress_and_copy_tile_data_to_vram
-_081D8904:
- bl free_temp_tile_data_buffers_if_possible
- lsls r0, 24
- cmp r0, 0
- bne _081D8904
- ldr r0, =gRayChaseRayquazaChase2_Tilemap
- ldr r4, =gUnknown_0203CF60
- ldr r1, [r4]
- adds r1, 0x4
- bl LZDecompressWram
- ldr r0, =gRayChaseRayquazaChase_Tilemap
- ldr r1, [r4]
- ldr r2, =0x00000804
- adds r1, r2
- bl LZDecompressWram
- ldr r0, =gRaySceneChaseStreaks_Tilemap
- ldr r1, [r4]
- ldr r2, =0x00001004
- adds r1, r2
- bl LZDecompressWram
- ldr r0, =gRaySceneChaseBg_Tilemap
- ldr r1, [r4]
- ldr r2, =0x00001804
- adds r1, r2
- bl LZDecompressWram
- ldr r0, =gRaySceneChase_Pal
- movs r1, 0
- movs r2, 0x80
- bl LoadCompressedPalette
- add sp, 0x4
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81D88D0
-
- thumb_func_start sub_81D8980
-sub_81D8980: @ 81D8980
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r0, 24
- lsls r4, r0, 2
- adds r4, r0
- lsls r4, 3
- ldr r5, =gTasks + 0x8
- adds r6, r4, r5
- bl sub_81D8828
- bl sub_81D88D0
- bl sub_81D68C8
- movs r0, 0x1
- negs r0, r0
- movs r1, 0x10
- movs r2, 0
- bl BlendPalettes
- ldr r0, =sub_81D67EC
- bl SetVBlankCallback
- movs r0, 0
- strh r0, [r6]
- strh r0, [r6, 0x2]
- ldr r0, =sub_81D8AD8
- movs r1, 0
- bl CreateTask
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r6, 0x4]
- subs r5, 0x8
- adds r4, r5
- ldr r0, =sub_81D89E0
- str r0, [r4]
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81D8980
-
- thumb_func_start sub_81D89E0
-sub_81D89E0: @ 81D89E0
- push {r4-r6,lr}
- sub sp, 0x4
- lsls r0, 24
- lsrs r6, r0, 24
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- ldr r1, =gTasks + 0x8
- adds r4, r0, r1
- bl sub_81D8BB4
- ldrh r1, [r4, 0x6]
- movs r0, 0x7
- ands r0, r1
- cmp r0, 0
- bne _081D8A16
- movs r1, 0
- ldrsh r0, [r4, r1]
- cmp r0, 0x1
- bgt _081D8A16
- movs r2, 0x2
- ldrsh r0, [r4, r2]
- cmp r0, 0x59
- bgt _081D8A16
- movs r0, 0x67
- bl PlaySE
-_081D8A16:
- ldrh r0, [r4, 0x6]
- adds r0, 0x1
- strh r0, [r4, 0x6]
- movs r0, 0
- ldrsh r5, [r4, r0]
- cmp r5, 0x1
- beq _081D8A5C
- cmp r5, 0x1
- bgt _081D8A34
- cmp r5, 0
- beq _081D8A3E
- b _081D8AC6
- .pool
-_081D8A34:
- cmp r5, 0x2
- beq _081D8A8C
- cmp r5, 0x3
- beq _081D8AA8
- b _081D8AC6
-_081D8A3E:
- ldrh r1, [r4, 0x2]
- movs r2, 0x2
- ldrsh r0, [r4, r2]
- cmp r0, 0x8
- bne _081D8AA2
- movs r0, 0x1
- negs r0, r0
- str r5, [sp]
- movs r1, 0
- movs r2, 0x10
- movs r3, 0
- bl BeginNormalPaletteFade
- strh r5, [r4, 0x2]
- b _081D8A9A
-_081D8A5C:
- ldrh r1, [r4, 0x2]
- movs r2, 0x2
- ldrsh r0, [r4, r2]
- cmp r0, 0x7F
- bne _081D8AA2
- movs r0, 0
- strh r0, [r4, 0x2]
- ldrh r0, [r4]
- adds r0, 0x1
- strh r0, [r4]
- ldr r2, =gTasks
- movs r0, 0x4
- ldrsh r1, [r4, r0]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 3
- adds r0, r2
- ldr r1, =sub_81D8B2C
- b _081D8AC4
- .pool
-_081D8A8C:
- ldrh r1, [r4, 0x2]
- movs r2, 0x2
- ldrsh r0, [r4, r2]
- cmp r0, 0xC
- bne _081D8AA2
- movs r0, 0
- strh r0, [r4, 0x2]
-_081D8A9A:
- ldrh r0, [r4]
- adds r0, 0x1
- strh r0, [r4]
- b _081D8AC6
-_081D8AA2:
- adds r0, r1, 0x1
- strh r0, [r4, 0x2]
- b _081D8AC6
-_081D8AA8:
- movs r0, 0x1
- negs r0, r0
- movs r1, 0
- str r1, [sp]
- movs r2, 0
- movs r3, 0x10
- bl BeginNormalPaletteFade
- ldr r1, =gTasks
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- adds r0, r1
- ldr r1, =sub_81D8BEC
-_081D8AC4:
- str r1, [r0]
-_081D8AC6:
- add sp, 0x4
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81D89E0
-
- thumb_func_start sub_81D8AD8
-sub_81D8AD8: @ 81D8AD8
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- ldr r0, =gTasks + 0x8
- adds r5, r1, r0
- ldrh r1, [r5, 0x1E]
- movs r0, 0x3
- ands r0, r1
- cmp r0, 0
- bne _081D8B1C
- bl Random
- movs r4, 0x7
- adds r1, r4, 0
- ands r1, r0
- subs r1, 0x4
- lsls r1, 8
- movs r0, 0x1
- movs r2, 0
- bl ChangeBgX
- bl Random
- ands r4, r0
- subs r4, 0x4
- lsls r4, 8
- movs r0, 0x1
- adds r1, r4, 0
- movs r2, 0
- bl ChangeBgY
-_081D8B1C:
- ldrh r0, [r5, 0x1E]
- adds r0, 0x1
- strh r0, [r5, 0x1E]
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81D8AD8
-
- thumb_func_start sub_81D8B2C
-sub_81D8B2C: @ 81D8B2C
- push {r4,lr}
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- ldr r0, =gTasks + 0x8
- adds r4, r1, r0
- movs r1, 0
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _081D8B70
- movs r0, 0x1
- movs r1, 0
- movs r2, 0
- bl ChangeBgX
- movs r0, 0x1
- movs r1, 0
- movs r2, 0
- bl ChangeBgY
- ldrh r0, [r4]
- adds r0, 0x1
- strh r0, [r4]
- movs r0, 0xA
- strh r0, [r4, 0x2]
- movs r1, 0x1
- negs r1, r1
- adds r0, r1, 0
- b _081D8BAA
- .pool
-_081D8B70:
- cmp r0, 0x1
- bne _081D8BAC
- movs r0, 0x2
- ldrsh r1, [r4, r0]
- lsls r1, 8
- movs r0, 0x1
- movs r2, 0x2
- bl ChangeBgX
- movs r0, 0x2
- ldrsh r1, [r4, r0]
- lsls r1, 8
- movs r0, 0x1
- movs r2, 0x1
- bl ChangeBgY
- ldrh r0, [r4, 0x4]
- ldrh r1, [r4, 0x2]
- adds r0, r1
- strh r0, [r4, 0x2]
- lsls r0, 16
- asrs r0, 16
- movs r1, 0xA
- negs r1, r1
- cmp r0, r1
- bne _081D8BAC
- movs r1, 0x4
- ldrsh r0, [r4, r1]
- negs r0, r0
-_081D8BAA:
- strh r0, [r4, 0x4]
-_081D8BAC:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_81D8B2C
-
- thumb_func_start sub_81D8BB4
-sub_81D8BB4: @ 81D8BB4
- push {r4,lr}
- movs r4, 0x80
- lsls r4, 3
- movs r0, 0x2
- adds r1, r4, 0
- movs r2, 0x2
- bl ChangeBgX
- movs r0, 0x2
- adds r1, r4, 0
- movs r2, 0x1
- bl ChangeBgY
- movs r4, 0x80
- lsls r4, 4
- movs r0, 0
- adds r1, r4, 0
- movs r2, 0x2
- bl ChangeBgX
- movs r0, 0
- adds r1, r4, 0
- movs r2, 0x1
- bl ChangeBgY
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_81D8BB4
-
- thumb_func_start sub_81D8BEC
-sub_81D8BEC: @ 81D8BEC
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 2
- adds r1, r0
- lsls r5, r1, 3
- ldr r6, =gTasks + 0x8
- adds r4, r5, r6
- bl sub_81D8BB4
- ldr r0, =gPaletteFade
- ldrb r1, [r0, 0x7]
- movs r0, 0x80
- ands r0, r1
- cmp r0, 0
- bne _081D8C26
- movs r0, 0
- bl SetVBlankCallback
- bl sub_81D6904
- ldrb r0, [r4, 0x4]
- bl DestroyTask
- adds r0, r6, 0
- subs r0, 0x8
- adds r0, r5, r0
- ldr r1, =sub_81D6840
- str r1, [r0]
-_081D8C26:
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81D8BEC
-
- thumb_func_start sub_81D8C38
-sub_81D8C38: @ 81D8C38
- push {r4,lr}
- bl ResetVramOamAndBgCntRegs
- movs r0, 0
- bl ResetBgsAndClearDma3BusyFlags
- ldr r1, =gUnknown_0862AD08
- movs r0, 0x1
- movs r2, 0x3
- bl InitBgsFromTemplates
- ldr r4, =gUnknown_0203CF60
- ldr r1, [r4]
- adds r1, 0x4
- movs r0, 0
- bl SetBgTilemapBuffer
- ldr r1, [r4]
- ldr r0, =0x00000804
- adds r1, r0
- movs r0, 0x1
- bl SetBgTilemapBuffer
- ldr r1, [r4]
- ldr r0, =0x00001004
- adds r1, r0
- movs r0, 0x2
- bl SetBgTilemapBuffer
- bl ResetAllBgsCoordinates
- movs r0, 0
- bl schedule_bg_copy_tilemap_to_vram
- movs r0, 0x1
- bl schedule_bg_copy_tilemap_to_vram
- movs r0, 0x2
- bl schedule_bg_copy_tilemap_to_vram
- movs r1, 0xC1
- lsls r1, 6
- movs r0, 0
- bl SetGpuReg
- movs r0, 0
- bl ShowBg
- movs r0, 0x1
- bl ShowBg
- movs r0, 0x2
- bl ShowBg
- movs r0, 0x50
- movs r1, 0
- bl SetGpuReg
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81D8C38
-
- thumb_func_start sub_81D8CC4
-sub_81D8CC4: @ 81D8CC4
- push {r4,lr}
- sub sp, 0x4
- bl reset_temp_tile_data_buffers
- ldr r1, =gRaySceneHushRing_Gfx
- movs r4, 0
- str r4, [sp]
- movs r0, 0x2
- movs r2, 0
- movs r3, 0
- bl decompress_and_copy_tile_data_to_vram
- ldr r1, =gRaySceneHushBg_Gfx
- str r4, [sp]
- movs r0, 0
- movs r2, 0
- movs r3, 0
- bl decompress_and_copy_tile_data_to_vram
-_081D8CEA:
- bl free_temp_tile_data_buffers_if_possible
- lsls r0, 24
- cmp r0, 0
- bne _081D8CEA
- ldr r0, =gRaySceneHushRing_Tilemap
- ldr r4, =gUnknown_0203CF60
- ldr r1, [r4]
- ldr r2, =0x00000804
- adds r1, r2
- bl LZDecompressWram
- ldr r0, =gRaySceneHushBg_Tilemap
- ldr r1, [r4]
- adds r1, 0x4
- bl LZDecompressWram
- ldr r0, =gRaySceneHushRing_Map
- ldr r1, [r4]
- ldr r2, =0x00001004
- adds r1, r2
- bl LZDecompressWram
- ldr r0, =gRaySceneHushBg_Pal
- movs r1, 0
- movs r2, 0x60
- bl LoadCompressedPalette
- ldr r0, =gUnknown_0862AC28
- bl LoadCompressedObjectPic
- ldr r0, =gUnknown_0862AC30
- bl LoadCompressedObjectPic
- ldr r0, =gUnknown_0862AC38
- bl LoadCompressedObjectPic
- ldr r0, =gUnknown_0862AC40
- bl LoadCompressedObjectPic
- ldr r0, =gUnknown_0862AC48
- bl LoadCompressedObjectPic
- ldr r0, =gUnknown_0862AC50
- bl LoadCompressedObjectPic
- ldr r0, =gUnknown_0862AC58
- bl LoadCompressedObjectPalette
- ldr r0, =gUnknown_0862AC60
- bl LoadCompressedObjectPalette
- ldr r0, =gUnknown_0862AC68
- bl LoadCompressedObjectPalette
- ldr r0, =gUnknown_0862AC70
- bl LoadCompressedObjectPalette
- add sp, 0x4
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81D8CC4
-
- thumb_func_start sub_81D8DB4
-sub_81D8DB4: @ 81D8DB4
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r0, 24
- lsls r4, r0, 2
- adds r4, r0
- lsls r4, 3
- ldr r5, =gTasks + 0x8
- adds r6, r4, r5
- bl sub_81D8C38
- bl sub_81D8CC4
- bl sub_81D68C8
- movs r1, 0x80
- lsls r1, 3
- movs r0, 0
- bl ClearGpuRegBits
- ldr r1, =0x00000241
- movs r0, 0x50
- bl SetGpuReg
- ldr r1, =0x00000e09
- movs r0, 0x52
- bl SetGpuReg
- movs r0, 0x1
- negs r0, r0
- movs r1, 0x10
- movs r2, 0
- bl BlendPalettes
- ldr r0, =sub_81D67EC
- bl SetVBlankCallback
- movs r0, 0
- strh r0, [r6]
- strh r0, [r6, 0x2]
- subs r5, 0x8
- adds r4, r5
- ldr r0, =sub_81D8E80
- str r0, [r4]
- ldr r0, =sub_81D8FB0
- movs r1, 0
- bl CreateTask
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r6, 0x4]
- movs r0, 0x4
- ldrsh r1, [r6, r0]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 3
- adds r0, r5
- movs r2, 0
- strh r2, [r0, 0x8]
- movs r0, 0x4
- ldrsh r1, [r6, r0]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 3
- adds r0, r5
- strh r2, [r0, 0xA]
- movs r0, 0x4
- ldrsh r1, [r6, r0]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 3
- adds r0, r5
- strh r2, [r0, 0xC]
- movs r0, 0x4
- ldrsh r1, [r6, r0]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 3
- adds r0, r5
- movs r2, 0x1
- strh r2, [r0, 0xE]
- movs r0, 0x4
- ldrsh r1, [r6, r0]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 3
- adds r0, r5
- strh r2, [r0, 0x10]
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81D8DB4
-
- thumb_func_start sub_81D8E80
-sub_81D8E80: @ 81D8E80
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- sub sp, 0xC
- lsls r0, 24
- lsrs r6, r0, 24
- lsls r0, r6, 2
- adds r0, r6
- lsls r7, r0, 3
- ldr r0, =gTasks + 0x8
- mov r8, r0
- adds r4, r7, r0
- movs r1, 0
- ldrsh r5, [r4, r1]
- cmp r5, 0x1
- beq _081D8EDE
- cmp r5, 0x1
- bgt _081D8EB0
- cmp r5, 0
- beq _081D8EBA
- b _081D8FA0
- .pool
-_081D8EB0:
- cmp r5, 0x2
- beq _081D8F1E
- cmp r5, 0x3
- beq _081D8F84
- b _081D8FA0
-_081D8EBA:
- ldrh r1, [r4, 0x2]
- movs r2, 0x2
- ldrsh r0, [r4, r2]
- cmp r0, 0x8
- bne _081D8F18
- adds r0, r6, 0
- bl sub_81D90A8
- movs r0, 0x1
- negs r0, r0
- str r5, [sp]
- movs r1, 0
- movs r2, 0x10
- movs r3, 0
- bl BeginNormalPaletteFade
- strh r5, [r4, 0x2]
- b _081D8F30
-_081D8EDE:
- ldr r2, =gSprites
- movs r0, 0xA
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r2, 0x1C
- adds r0, r2
- ldr r1, [r0]
- ldr r0, =sub_81D97E0
- cmp r1, r0
- bne _081D8FA0
- ldrh r1, [r4, 0x2]
- movs r2, 0x2
- ldrsh r0, [r4, r2]
- cmp r0, 0x40
- bne _081D8F18
- adds r0, r6, 0
- bl sub_81D94D4
- adds r0, r6, 0
- bl sub_81D93D8
- b _081D8F2C
- .pool
-_081D8F18:
- adds r0, r1, 0x1
- strh r0, [r4, 0x2]
- b _081D8FA0
-_081D8F1E:
- ldrh r2, [r4, 0x2]
- movs r0, 0x2
- ldrsh r1, [r4, r0]
- movs r0, 0xE0
- lsls r0, 1
- cmp r1, r0
- bne _081D8F38
-_081D8F2C:
- movs r0, 0
- strh r0, [r4, 0x2]
-_081D8F30:
- ldrh r0, [r4]
- adds r0, 0x1
- strh r0, [r4]
- b _081D8FA0
-_081D8F38:
- adds r0, r2, 0x1
- strh r0, [r4, 0x2]
- movs r1, 0x2
- ldrsh r0, [r4, r1]
- movs r1, 0x90
- bl __modsi3
- lsls r0, 16
- asrs r4, r0, 16
- cmp r4, 0
- bne _081D8FA0
- ldr r0, =0x0000fffe
- ldr r1, =0x0000ffff
- str r1, [sp]
- str r4, [sp, 0x4]
- str r4, [sp, 0x8]
- movs r1, 0
- movs r2, 0x10
- movs r3, 0
- bl sub_80A2C44
- ldr r0, =0xffff0000
- str r4, [sp]
- str r4, [sp, 0x4]
- movs r1, 0x1
- str r1, [sp, 0x8]
- movs r1, 0
- movs r2, 0x10
- movs r3, 0
- bl sub_80A2C44
- b _081D8FA0
- .pool
-_081D8F84:
- movs r0, 0x1
- negs r0, r0
- movs r1, 0
- str r1, [sp]
- movs r1, 0x4
- movs r2, 0
- movs r3, 0x10
- bl BeginNormalPaletteFade
- mov r0, r8
- subs r0, 0x8
- adds r0, r7, r0
- ldr r1, =sub_81D9034
- str r1, [r0]
-_081D8FA0:
- add sp, 0xC
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81D8E80
-
- thumb_func_start sub_81D8FB0
-sub_81D8FB0: @ 81D8FB0
- push {r4,lr}
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- ldr r0, =gTasks + 0x8
- adds r4, r1, r0
- ldrh r1, [r4]
- movs r0, 0xF
- ands r0, r1
- cmp r0, 0
- bne _081D9024
- ldrh r1, [r4, 0x2]
- adds r1, 0xE
- lsls r1, 8
- movs r2, 0xF8
- lsls r2, 5
- adds r0, r2, 0
- ands r1, r0
- ldrh r0, [r4, 0x4]
- adds r0, 0x9
- movs r2, 0xF
- ands r0, r2
- orrs r1, r0
- movs r0, 0x52
- bl SetGpuReg
- ldrh r1, [r4, 0x2]
- ldrh r0, [r4, 0x6]
- subs r1, r0
- strh r1, [r4, 0x2]
- ldrh r0, [r4, 0x8]
- ldrh r2, [r4, 0x4]
- adds r0, r2
- strh r0, [r4, 0x4]
- lsls r1, 16
- asrs r1, 16
- movs r0, 0x3
- negs r0, r0
- cmp r1, r0
- beq _081D9008
- cmp r1, 0
- bne _081D9010
-_081D9008:
- movs r1, 0x6
- ldrsh r0, [r4, r1]
- negs r0, r0
- strh r0, [r4, 0x6]
-_081D9010:
- movs r2, 0x4
- ldrsh r0, [r4, r2]
- cmp r0, 0x3
- beq _081D901C
- cmp r0, 0
- bne _081D9024
-_081D901C:
- movs r1, 0x8
- ldrsh r0, [r4, r1]
- negs r0, r0
- strh r0, [r4, 0x8]
-_081D9024:
- ldrh r0, [r4]
- adds r0, 0x1
- strh r0, [r4]
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81D8FB0
-
- thumb_func_start sub_81D9034
-sub_81D9034: @ 81D9034
- push {r4-r7,lr}
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 2
- adds r1, r0
- lsls r6, r1, 3
- ldr r7, =gTasks + 0x8
- adds r4, r6, r7
- ldr r0, =gPaletteFade
- ldrb r1, [r0, 0x7]
- movs r0, 0x80
- ands r0, r1
- lsls r0, 24
- lsrs r5, r0, 24
- cmp r5, 0
- bne _081D90A0
- bl StopMapMusic
- movs r1, 0x2
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _081D9078
- movs r0, 0
- bl SetVBlankCallback
- bl sub_81D6904
- bl ResetSpriteData
- bl FreeAllSpritePalettes
- ldrb r0, [r4, 0x4]
- bl DestroyTask
-_081D9078:
- ldrh r1, [r4, 0x2]
- movs r2, 0x2
- ldrsh r0, [r4, r2]
- cmp r0, 0x20
- bne _081D909C
- strh r5, [r4, 0x2]
- adds r0, r7, 0
- subs r0, 0x8
- adds r0, r6, r0
- ldr r1, =sub_81D6840
- str r1, [r0]
- b _081D90A0
- .pool
-_081D909C:
- adds r0, r1, 0x1
- strh r0, [r4, 0x2]
-_081D90A0:
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end sub_81D9034
-
- thumb_func_start sub_81D90A8
-sub_81D90A8: @ 81D90A8
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- lsls r0, 24
- lsrs r0, 24
- lsls r4, r0, 2
- adds r4, r0
- lsls r4, 3
- ldr r0, =gTasks + 0x8
- adds r4, r0
- ldr r0, =gUnknown_0862AC78
- movs r1, 0x40
- movs r2, 0x78
- movs r3, 0
- bl CreateSprite
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x6]
- movs r0, 0x6
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- ldr r1, =gSprites + 0x2E
- mov r10, r1
- adds r7, r0, r1
- ldr r0, =gUnknown_0862AC90
- movs r1, 0x10
- movs r2, 0x82
- movs r3, 0
- bl CreateSprite
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r7]
- movs r2, 0x2E
- negs r2, r2
- add r2, r10
- mov r8, r2
- movs r1, 0x6
- ldrsh r0, [r4, r1]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- add r1, r8
- ldrb r2, [r1, 0x5]
- movs r6, 0xD
- negs r6, r6
- adds r0, r6, 0
- ands r0, r2
- movs r2, 0x4
- mov r9, r2
- mov r2, r9
- orrs r0, r2
- strb r0, [r1, 0x5]
- movs r1, 0
- ldrsh r0, [r7, r1]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- add r1, r8
- ldrb r2, [r1, 0x5]
- adds r0, r6, 0
- ands r0, r2
- mov r2, r9
- orrs r0, r2
- strb r0, [r1, 0x5]
- ldr r5, =gUnknown_0862ACA8
- adds r0, r5, 0
- movs r1, 0xA0
- movs r2, 0x80
- movs r3, 0x1
- bl CreateSprite
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x8]
- movs r0, 0x8
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- mov r1, r10
- adds r7, r0, r1
- adds r0, r5, 0
- movs r1, 0xC0
- movs r2, 0x80
- movs r3, 0x1
- bl CreateSprite
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r7]
- adds r0, r5, 0
- movs r1, 0xE0
- movs r2, 0x80
- movs r3, 0x1
- bl CreateSprite
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r7, 0x2]
- movs r2, 0x8
- ldrsh r0, [r4, r2]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- add r1, r8
- ldrb r2, [r1, 0x5]
- adds r0, r6, 0
- ands r0, r2
- mov r2, r9
- orrs r0, r2
- strb r0, [r1, 0x5]
- movs r1, 0
- ldrsh r0, [r7, r1]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- add r1, r8
- ldrb r2, [r1, 0x5]
- adds r0, r6, 0
- ands r0, r2
- mov r2, r9
- orrs r0, r2
- strb r0, [r1, 0x5]
- movs r1, 0x2
- ldrsh r0, [r7, r1]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- add r1, r8
- ldrb r2, [r1, 0x5]
- adds r0, r6, 0
- ands r0, r2
- mov r2, r9
- orrs r0, r2
- strb r0, [r1, 0x5]
- movs r0, 0
- ldrsh r1, [r7, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- add r0, r8
- movs r1, 0x1
- bl StartSpriteAnim
- movs r2, 0x2
- ldrsh r1, [r7, r2]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- add r0, r8
- movs r1, 0x2
- bl StartSpriteAnim
- ldr r0, =gUnknown_0862ACC0
- movs r2, 0x41
- negs r2, r2
- movs r1, 0x78
- movs r3, 0
- bl CreateSprite
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0xA]
- movs r0, 0xA
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- mov r1, r10
- adds r7, r0, r1
- ldr r0, =gUnknown_0862ACD8
- movs r2, 0x71
- negs r2, r2
- movs r1, 0x78
- movs r3, 0
- bl CreateSprite
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r7]
- movs r2, 0xA
- ldrsh r0, [r4, r2]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- add r1, r8
- ldrb r2, [r1, 0x5]
- adds r0, r6, 0
- ands r0, r2
- mov r2, r9
- orrs r0, r2
- strb r0, [r1, 0x5]
- movs r0, 0
- ldrsh r1, [r7, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- add r0, r8
- ldrb r1, [r0, 0x5]
- ands r6, r1
- orrs r6, r2
- strb r6, [r0, 0x5]
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81D90A8
-
- thumb_func_start sub_81D9274
-sub_81D9274: @ 81D9274
- push {r4-r6,lr}
- mov r6, r8
- push {r6}
- lsls r0, 24
- lsrs r0, 24
- lsls r2, r0, 2
- adds r2, r0
- lsls r2, 3
- ldr r0, =gTasks + 0x8
- adds r2, r0
- ldr r3, =gSprites
- movs r0, 0x6
- ldrsh r1, [r2, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- movs r1, 0x1C
- adds r1, r3
- mov r8, r1
- add r0, r8
- ldr r6, =pokemon_alive_on_battle_side
- str r6, [r0]
- movs r0, 0x6
- ldrsh r1, [r2, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- movs r4, 0
- strh r4, [r0, 0x36]
- movs r0, 0x6
- ldrsh r1, [r2, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- strh r4, [r0, 0x38]
- movs r0, 0x6
- ldrsh r1, [r2, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- movs r5, 0x4
- strh r5, [r0, 0x3A]
- movs r0, 0x6
- ldrsh r1, [r2, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- strh r4, [r0, 0x3C]
- movs r0, 0x8
- ldrsh r1, [r2, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- add r0, r8
- str r6, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- strh r4, [r0, 0x36]
- movs r0, 0x8
- ldrsh r1, [r2, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- strh r4, [r0, 0x38]
- movs r0, 0x8
- ldrsh r1, [r2, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- strh r5, [r0, 0x3A]
- movs r0, 0x8
- ldrsh r1, [r2, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- movs r1, 0x1
- strh r1, [r0, 0x3C]
- pop {r3}
- mov r8, r3
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81D9274
-
- thumb_func_start pokemon_alive_on_battle_side
-pokemon_alive_on_battle_side: @ 81D9338
- push {r4,lr}
- adds r4, r0, 0
- ldrh r1, [r4, 0x36]
- movs r0, 0x7
- ands r0, r1
- cmp r0, 0
- bne _081D93CC
- movs r1, 0x3C
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _081D9370
- ldrh r0, [r4, 0x20]
- ldrh r3, [r4, 0x3A]
- subs r0, r3
- strh r0, [r4, 0x20]
- ldr r2, =gSprites
- movs r0, 0x2E
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r0, 0x20]
- subs r1, r3
- b _081D939E
- .pool
-_081D9370:
- ldrh r2, [r4, 0x3A]
- ldrh r1, [r4, 0x20]
- adds r0, r2, r1
- strh r0, [r4, 0x20]
- ldr r3, =gSprites
- movs r0, 0x2E
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- ldrh r1, [r0, 0x20]
- adds r2, r1
- strh r2, [r0, 0x20]
- movs r2, 0x30
- ldrsh r1, [r4, r2]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- ldrh r1, [r4, 0x3A]
- ldrh r2, [r0, 0x20]
- adds r1, r2
-_081D939E:
- strh r1, [r0, 0x20]
- ldrh r1, [r4, 0x38]
- adds r1, 0x1
- movs r2, 0
- strh r1, [r4, 0x38]
- ldrh r0, [r4, 0x3A]
- subs r0, r1
- strh r0, [r4, 0x3A]
- lsls r1, 16
- asrs r1, 16
- cmp r1, 0x3
- bne _081D93CC
- strh r2, [r4, 0x36]
- strh r2, [r4, 0x38]
- strh r2, [r4, 0x3A]
- ldr r0, =SpriteCallbackDummy
- str r0, [r4, 0x1C]
- b _081D93D2
- .pool
-_081D93CC:
- ldrh r0, [r4, 0x36]
- adds r0, 0x1
- strh r0, [r4, 0x36]
-_081D93D2:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end pokemon_alive_on_battle_side
-
- thumb_func_start sub_81D93D8
-sub_81D93D8: @ 81D93D8
- push {lr}
- lsls r0, 24
- lsrs r0, 24
- lsls r2, r0, 2
- adds r2, r0
- lsls r2, 3
- ldr r0, =gTasks + 0x8
- adds r2, r0
- ldr r3, =gSprites
- movs r0, 0x6
- ldrsh r1, [r2, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r1, r3, 0
- adds r1, 0x1C
- adds r0, r1
- ldr r1, =sub_81D9420
- str r1, [r0]
- movs r0, 0x6
- ldrsh r1, [r2, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- movs r1, 0x1
- bl StartSpriteAnim
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81D93D8
-
- thumb_func_start sub_81D9420
-sub_81D9420: @ 81D9420
- push {r4,lr}
- adds r4, r0, 0
- adds r0, 0x2B
- ldrb r0, [r0]
- cmp r0, 0x1
- beq _081D9488
- cmp r0, 0x1
- bgt _081D9436
- cmp r0, 0
- beq _081D9440
- b _081D94C4
-_081D9436:
- cmp r0, 0x2
- beq _081D9440
- cmp r0, 0x3
- beq _081D9488
- b _081D94C4
-_081D9440:
- adds r0, r4, 0
- adds r0, 0x2C
- ldrb r0, [r0]
- lsls r0, 26
- lsrs r0, 26
- movs r1, 0xC
- bl __umodsi3
- lsls r0, 24
- ldr r2, =gSprites
- cmp r0, 0
- bne _081D9470
- ldrh r0, [r4, 0x20]
- subs r0, 0x2
- strh r0, [r4, 0x20]
- movs r0, 0x2E
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r0, 0x20]
- subs r1, 0x2
- strh r1, [r0, 0x20]
-_081D9470:
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r2
- movs r0, 0
- strh r0, [r1, 0x26]
- b _081D94C4
- .pool
-_081D9488:
- ldr r2, =gSprites
- movs r0, 0x2E
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldr r1, =0x0000fffe
- strh r1, [r0, 0x26]
- adds r0, r4, 0
- adds r0, 0x2C
- ldrb r1, [r0]
- lsls r1, 26
- lsrs r1, 26
- movs r0, 0xF
- ands r0, r1
- cmp r0, 0
- bne _081D94C4
- ldrh r0, [r4, 0x22]
- adds r0, 0x1
- strh r0, [r4, 0x22]
- movs r0, 0x2E
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r0, 0x22]
- adds r1, 0x1
- strh r1, [r0, 0x22]
-_081D94C4:
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81D9420
-
- thumb_func_start sub_81D94D4
-sub_81D94D4: @ 81D94D4
- push {r4,lr}
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- ldr r0, =gTasks + 0x8
- adds r1, r0
- movs r0, 0x8
- ldrsh r1, [r1, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- ldr r2, =gSprites + 0x2E
- adds r4, r0, r2
- subs r2, 0x12
- adds r0, r2
- ldr r3, =sub_81D9528
- str r3, [r0]
- movs r0, 0
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- str r3, [r0]
- movs r0, 0x2
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- str r3, [r0]
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81D94D4
-
- thumb_func_start sub_81D9528
-sub_81D9528: @ 81D9528
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- adds r7, r0, 0
- ldrh r1, [r7, 0x36]
- movs r0, 0x3
- ands r0, r1
- cmp r0, 0
- bne _081D9550
- ldrh r1, [r7, 0x24]
- movs r2, 0x24
- ldrsh r0, [r7, r2]
- cmp r0, 0x1
- bne _081D954C
- ldr r0, =0x0000ffff
- b _081D954E
- .pool
-_081D954C:
- movs r0, 0x1
-_081D954E:
- strh r0, [r7, 0x24]
-_081D9550:
- movs r1, 0x38
- ldrsh r0, [r7, r1]
- cmp r0, 0x80
- bne _081D95CE
- ldr r2, =gUnknown_0862ACF0
- mov r8, r2
- mov r0, r8
- movs r1, 0x98
- movs r2, 0x84
- movs r3, 0
- bl CreateSprite
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r7, 0x3C]
- ldr r5, =gSprites
- movs r1, 0x3C
- ldrsh r0, [r7, r1]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r5
- ldrb r2, [r1, 0x5]
- movs r4, 0xD
- negs r4, r4
- adds r0, r4, 0
- ands r0, r2
- movs r6, 0x4
- orrs r0, r6
- strb r0, [r1, 0x5]
- mov r0, r8
- movs r1, 0xE0
- movs r2, 0x84
- movs r3, 0
- bl CreateSprite
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r7, 0x3C]
- movs r2, 0x3C
- ldrsh r1, [r7, r2]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r5
- ldrb r1, [r0, 0x5]
- ands r4, r1
- orrs r4, r6
- strb r4, [r0, 0x5]
- movs r0, 0x3C
- ldrsh r1, [r7, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r5
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r2, 0x1
- orrs r1, r2
- strb r1, [r0]
- ldrh r0, [r7, 0x38]
- adds r0, 0x1
- strh r0, [r7, 0x38]
-_081D95CE:
- ldrh r1, [r7, 0x38]
- movs r2, 0x38
- ldrsh r0, [r7, r2]
- cmp r0, 0x7F
- ble _081D95F8
- movs r1, 0x26
- ldrsh r0, [r7, r1]
- cmp r0, 0x20
- beq _081D95FC
- ldrh r0, [r7, 0x3A]
- adds r0, 0x1
- strh r0, [r7, 0x3A]
- lsls r0, 16
- asrs r0, 20
- strh r0, [r7, 0x26]
- b _081D95FC
- .pool
-_081D95F8:
- adds r0, r1, 0x1
- strh r0, [r7, 0x38]
-_081D95FC:
- ldrh r0, [r7, 0x36]
- movs r1, 0x3F
- ands r0, r1
- cmp r0, 0
- bne _081D960C
- movs r0, 0xA5
- bl PlaySE
-_081D960C:
- ldrh r0, [r7, 0x36]
- adds r0, 0x1
- strh r0, [r7, 0x36]
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end sub_81D9528
-
- thumb_func_start sub_81D961C
-sub_81D961C: @ 81D961C
- push {r4,r5,lr}
- adds r4, r0, 0
- movs r0, 0x3C
- ldrsh r1, [r4, r0]
- cmp r1, 0x40
- bgt _081D968C
- ldrh r0, [r4, 0x26]
- adds r0, 0x2
- strh r0, [r4, 0x26]
- ldr r5, =gSprites
- movs r0, 0x2E
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r5
- ldrh r1, [r0, 0x26]
- adds r1, 0x2
- strh r1, [r0, 0x26]
- movs r1, 0x3C
- ldrsh r0, [r4, r1]
- cmp r0, 0x40
- beq _081D964C
- b _081D979E
-_081D964C:
- movs r3, 0x30
- negs r3, r3
- adds r0, r4, 0
- movs r1, 0x1
- movs r2, 0
- bl sub_81D9868
- movs r2, 0x5
- strh r2, [r4, 0x36]
- ldr r0, =0x0000ffff
- strh r0, [r4, 0x38]
- movs r0, 0x2E
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r5
- movs r1, 0x3
- strh r1, [r0, 0x36]
- movs r0, 0x2E
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r5
- strh r2, [r0, 0x38]
- b _081D979E
- .pool
-_081D968C:
- cmp r1, 0x6F
- bgt _081D96BE
- adds r0, r4, 0
- bl sub_81D97E0
- movs r1, 0x36
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _081D96A4
- movs r0, 0x68
- bl PlaySE
-_081D96A4:
- movs r0, 0x36
- ldrsh r1, [r4, r0]
- movs r0, 0x3
- negs r0, r0
- cmp r1, r0
- bne _081D979E
- adds r0, r4, 0
- movs r1, 0x2
- movs r2, 0x30
- movs r3, 0x10
- bl sub_81D9868
- b _081D979E
-_081D96BE:
- cmp r1, 0x70
- bne _081D96EC
- ldr r2, =gSprites
- movs r0, 0x2E
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- movs r1, 0x7
- strh r1, [r0, 0x36]
- movs r0, 0x2E
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- movs r1, 0x3
- strh r1, [r0, 0x38]
- b _081D96F2
- .pool
-_081D96EC:
- ldr r0, =0x00000147
- cmp r1, r0
- bgt _081D9700
-_081D96F2:
- adds r0, r4, 0
- bl sub_81D97E0
- b _081D979E
- .pool
-_081D9700:
- movs r0, 0xA4
- lsls r0, 1
- cmp r1, r0
- bne _081D974C
- adds r0, r4, 0
- bl sub_81D97E0
- adds r0, r4, 0
- movs r1, 0x3
- movs r2, 0x30
- movs r3, 0x10
- bl sub_81D9868
- movs r3, 0x1
- strh r3, [r4, 0x24]
- ldr r2, =gSprites
- movs r0, 0x2E
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- strh r3, [r0, 0x24]
- movs r0, 0xCB
- lsls r0, 1
- movs r1, 0
- bl PlayCry1
- ldr r0, =sub_81D98B4
- movs r1, 0
- bl CreateTask
- b _081D979E
- .pool
-_081D974C:
- movs r0, 0xB0
- lsls r0, 1
- cmp r1, r0
- beq _081D9790
- adds r0, 0x18
- cmp r1, r0
- bne _081D979E
- movs r3, 0
- strh r3, [r4, 0x24]
- ldr r2, =gSprites
- movs r0, 0x2E
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- strh r3, [r0, 0x24]
- adds r0, r4, 0
- bl sub_81D97E0
- adds r0, r4, 0
- movs r1, 0x2
- movs r2, 0x30
- movs r3, 0x10
- bl sub_81D9868
- ldr r0, =sub_81D97E0
- str r0, [r4, 0x1C]
- b _081D97D2
- .pool
-_081D9790:
- ldr r0, =sub_81D8E80
- bl FindTaskIdByFunc
- lsls r0, 24
- lsrs r0, 24
- bl sub_81D9274
-_081D979E:
- ldrh r2, [r4, 0x3C]
- movs r0, 0x3C
- ldrsh r1, [r4, r0]
- movs r0, 0xA4
- lsls r0, 1
- cmp r1, r0
- ble _081D97CC
- movs r0, 0x1
- ands r0, r2
- cmp r0, 0
- bne _081D97CC
- movs r1, 0x24
- ldrsh r2, [r4, r1]
- negs r2, r2
- strh r2, [r4, 0x24]
- ldr r3, =gSprites
- movs r0, 0x2E
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- strh r2, [r0, 0x24]
-_081D97CC:
- ldrh r0, [r4, 0x3C]
- adds r0, 0x1
- strh r0, [r4, 0x3C]
-_081D97D2:
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81D961C
-
- thumb_func_start sub_81D97E0
-sub_81D97E0: @ 81D97E0
- push {r4-r7,lr}
- adds r3, r0, 0
- movs r0, 0x2E
- ldrsh r1, [r3, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- ldr r5, =gSprites
- adds r4, r0, r5
- ldrh r1, [r3, 0x3A]
- ldrh r0, [r4, 0x36]
- ands r0, r1
- cmp r0, 0
- bne _081D985C
- ldrh r2, [r3, 0x36]
- ldrh r1, [r3, 0x26]
- adds r0, r2, r1
- strh r0, [r3, 0x26]
- movs r7, 0x2E
- ldrsh r1, [r3, r7]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r5
- ldrh r1, [r0, 0x26]
- adds r2, r1
- strh r2, [r0, 0x26]
- ldrh r0, [r3, 0x38]
- ldrh r2, [r3, 0x36]
- adds r0, r2
- strh r0, [r3, 0x36]
- lsls r0, 16
- asrs r5, r0, 16
- ldrh r6, [r4, 0x38]
- movs r7, 0x38
- ldrsh r2, [r4, r7]
- cmp r5, r2
- bge _081D9836
- movs r0, 0x36
- ldrsh r1, [r3, r0]
- adds r0, r2, 0
- cmn r1, r0
- bgt _081D985C
-_081D9836:
- cmp r5, r2
- ble _081D9844
- strh r6, [r3, 0x36]
- b _081D9854
- .pool
-_081D9844:
- movs r0, 0x36
- ldrsh r1, [r3, r0]
- movs r2, 0x38
- ldrsh r0, [r4, r2]
- cmn r1, r0
- bge _081D9854
- negs r0, r6
- strh r0, [r3, 0x36]
-_081D9854:
- movs r7, 0x38
- ldrsh r0, [r3, r7]
- negs r0, r0
- strh r0, [r3, 0x38]
-_081D985C:
- ldrh r0, [r3, 0x3A]
- adds r0, 0x1
- strh r0, [r3, 0x3A]
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end sub_81D97E0
-
- thumb_func_start sub_81D9868
-sub_81D9868: @ 81D9868
- push {r4,r5,lr}
- adds r5, r1, 0
- lsls r5, 24
- lsrs r5, 24
- movs r4, 0x2E
- ldrsh r1, [r0, r4]
- lsls r4, r1, 4
- adds r4, r1
- lsls r4, 2
- ldr r1, =gSprites
- adds r4, r1
- lsls r2, 16
- asrs r2, 16
- ldrh r1, [r0, 0x20]
- adds r2, r1
- strh r2, [r4, 0x20]
- lsls r3, 16
- asrs r3, 16
- ldrh r1, [r0, 0x22]
- adds r3, r1
- strh r3, [r4, 0x22]
- ldrh r1, [r0, 0x24]
- strh r1, [r4, 0x24]
- ldrh r1, [r0, 0x26]
- strh r1, [r4, 0x26]
- adds r1, r5, 0
- bl StartSpriteAnim
- adds r0, r4, 0
- adds r1, r5, 0
- bl StartSpriteAnim
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81D9868
-
- thumb_func_start sub_81D98B4
-sub_81D98B4: @ 81D98B4
- push {r4,r5,lr}
- sub sp, 0x10
- lsls r0, 24
- lsrs r5, r0, 24
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- ldr r1, =gTasks + 0x8
- adds r4, r0, r1
- movs r0, 0
- ldrsh r1, [r4, r0]
- cmp r1, 0x1
- beq _081D990C
- cmp r1, 0x1
- bgt _081D98DC
- cmp r1, 0
- beq _081D98E2
- b _081D99B4
- .pool
-_081D98DC:
- cmp r1, 0x2
- beq _081D99A4
- b _081D99B4
-_081D98E2:
- movs r2, 0x80
- lsls r2, 7
- movs r0, 0x40
- str r0, [sp]
- adds r0, 0xC0
- str r0, [sp, 0x4]
- str r0, [sp, 0x8]
- str r1, [sp, 0xC]
- movs r0, 0x2
- adds r1, r2, 0
- movs r3, 0x78
- bl SetBgAffine
- movs r1, 0x80
- lsls r1, 3
- movs r0, 0
- bl SetGpuRegBits
- movs r0, 0x10
- strh r0, [r4, 0x8]
- b _081D9922
-_081D990C:
- movs r1, 0xA
- ldrsh r0, [r4, r1]
- cmp r0, 0x8
- bne _081D991A
- movs r0, 0x12
- bl PlaySE
-_081D991A:
- movs r3, 0x4
- ldrsh r0, [r4, r3]
- cmp r0, 0x2
- bne _081D992A
-_081D9922:
- ldrh r0, [r4]
- adds r0, 0x1
- strh r0, [r4]
- b _081D99B4
-_081D992A:
- ldrh r5, [r4, 0x8]
- ldrh r1, [r4, 0x2]
- adds r0, r5, r1
- strh r0, [r4, 0x2]
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- strh r0, [r4, 0xA]
- movs r3, 0x6
- ldrsh r0, [r4, r3]
- movs r1, 0x3
- bl __modsi3
- lsls r0, 16
- cmp r0, 0
- bne _081D9954
- lsls r0, r5, 16
- asrs r0, 16
- cmp r0, 0x4
- beq _081D9954
- subs r0, r5, 0x2
- strh r0, [r4, 0x8]
-_081D9954:
- ldrh r0, [r4, 0x6]
- adds r0, 0x1
- strh r0, [r4, 0x6]
- movs r2, 0x80
- lsls r2, 7
- movs r0, 0x40
- str r0, [sp]
- ldrh r0, [r4, 0x2]
- movs r3, 0x80
- lsls r3, 1
- adds r1, r3, 0
- subs r0, r1, r0
- lsls r0, 16
- asrs r0, 16
- str r0, [sp, 0x4]
- ldrh r0, [r4, 0x2]
- subs r1, r0
- lsls r1, 16
- asrs r1, 16
- str r1, [sp, 0x8]
- movs r5, 0
- str r5, [sp, 0xC]
- movs r0, 0x2
- adds r1, r2, 0
- movs r3, 0x78
- bl SetBgAffine
- movs r1, 0x2
- ldrsh r0, [r4, r1]
- cmp r0, 0xFF
- ble _081D99B4
- strh r5, [r4, 0x2]
- strh r5, [r4, 0x6]
- strh r5, [r4, 0xA]
- movs r0, 0x10
- strh r0, [r4, 0x8]
- ldrh r0, [r4, 0x4]
- adds r0, 0x1
- strh r0, [r4, 0x4]
- b _081D99B4
-_081D99A4:
- movs r1, 0x80
- lsls r1, 3
- movs r0, 0
- bl ClearGpuRegBits
- adds r0, r5, 0
- bl DestroyTask
-_081D99B4:
- add sp, 0x10
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_81D98B4
-
-
- .align 2, 0 @ Don't pad with nop.
diff --git a/asm/start_menu.s b/asm/start_menu.s
index b99ed84ce..04a197335 100644
--- a/asm/start_menu.s
+++ b/asm/start_menu.s
@@ -170,7 +170,7 @@ _0809F926:
b _0809F940
.pool
_0809F930:
- ldr r4, =gUnknown_0203761A
+ ldr r4, =gUnknown_02037619+1
adds r0, r4, 0
movs r1, 0x2
bl PrintStartMenuActions